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I have so much to show you
- Prevent basins from endlessly queueing up particle information when no players are near #6837
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1 changed files with 4 additions and 2 deletions
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@ -412,7 +412,8 @@ public class BasinBlockEntity extends SmartBlockEntity implements IHaveGoggleInf
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if (filter != null && !filter.test(itemStack))
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continue;
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visualizedOutputItems.add(IntAttached.withZero(itemStack));
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if (visualizedOutputItems.size() < 3)
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visualizedOutputItems.add(IntAttached.withZero(itemStack));
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update = true;
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remainder = ItemHandlerHelper.insertItemStacked(targetInv, itemStack.copy(), false);
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@ -446,7 +447,8 @@ public class BasinBlockEntity extends SmartBlockEntity implements IHaveGoggleInf
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update = true;
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iterator.remove();
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visualizedOutputFluids.add(IntAttached.withZero(fluidStack));
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if (visualizedOutputFluids.size() < 3)
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visualizedOutputFluids.add(IntAttached.withZero(fluidStack));
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}
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}
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