mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 20:11:35 +01:00
Distribution modes for tunnels
- Item distribution across belts using brass tunnels can now be configured with a wrench - Added new icons for the distribution options of arms and tunnels - Removed obsolete code - Fixed some weirdness with creative crates and funnels
This commit is contained in:
parent
651e06a70a
commit
03cf441674
22 changed files with 398 additions and 205 deletions
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@ -350,16 +350,16 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
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7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
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b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
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c87674f2935327f78657f1bb44b3b10b6697a548 assets/create/lang/en_ud.json
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ec8fc3f55847ad667752fdc06fc8b5de75253cf4 assets/create/lang/en_us.json
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bab998d2bbb0e24147e8dd34006bf94a4ad857e7 assets/create/lang/unfinished/de_de.json
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e3e51ea8e3e540a4f363610195050b0bbe8b452d assets/create/lang/unfinished/fr_fr.json
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b2bc925b69b276f03dbb30aa996e3b8677c9eb16 assets/create/lang/unfinished/it_it.json
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272aa6f6567b451a5204283f580f642990c04ce0 assets/create/lang/unfinished/ja_jp.json
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1e3115cbbdcb55dfa871ae31fc88cea78544fc5a assets/create/lang/unfinished/ko_kr.json
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e470b095bfc10d3fa7141a4d8860eaf093be9e62 assets/create/lang/unfinished/nl_nl.json
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1c3f2f8cf9d7d5280d7495da3b8c89481fd5dcee assets/create/lang/unfinished/pt_br.json
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a49430d7b66c52cde1880ccb7fd6123fb5ab2b2b assets/create/lang/unfinished/ru_ru.json
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5d569d86a3d8af114bb6b99a6410c3823d2191f8 assets/create/lang/unfinished/zh_cn.json
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0e38385f3de32bfc0f5d3d90dfa635469e953e43 assets/create/lang/en_us.json
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cb59266eb110493f41cd8754915e2c2626063742 assets/create/lang/unfinished/de_de.json
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9f1f8ebf3683613729f0c4d62d12d3146cfdb634 assets/create/lang/unfinished/fr_fr.json
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a6d24acb90e85ed13a5bd36a4e95750319a01de5 assets/create/lang/unfinished/it_it.json
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5dbd2b38becc4e985cc926bab5c58e8c7dfaf7e7 assets/create/lang/unfinished/ja_jp.json
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4065e282b5860497090e86b3bdf2773f9888f502 assets/create/lang/unfinished/ko_kr.json
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e1baa1589c53467ca2f610c3f0cc51c861afdcff assets/create/lang/unfinished/nl_nl.json
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8590ef541ece9eae76135b3e93c53798b3d37aac assets/create/lang/unfinished/pt_br.json
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7b67a7b85631c83f6803eb717bced55d0efb76b7 assets/create/lang/unfinished/ru_ru.json
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29a47e6bc1f85467af17f97d30e2e0100bea99ea assets/create/lang/unfinished/zh_cn.json
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846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json
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1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json
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1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json
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@ -836,10 +836,18 @@
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"create.tooltip.generationSpeed": "Generates at %1$s %2$s",
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"create.tooltip.analogStrength": "Analog Strength: %1$s/15",
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"create.mechanical_arm.selection_mode": "Selection Mode",
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"create.mechanical_arm.selection_mode.default": "First Valid Target",
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"create.mechanical_arm.selection_mode.round_robin_soft": "Attempt Round Robin",
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"create.mechanical_arm.selection_mode.round_robin_hard": "Enforce Round Robin",
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"create.logistics.when_multiple_outputs_available": "When Multiple Outputs Available",
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"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
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"create.mechanical_arm.selection_mode.forced_round_robin": "Forced Round Robin",
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"create.mechanical_arm.selection_mode.prefer_first": "Prefer First Target",
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"create.tunnel.selection_mode.split": "Split",
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"create.tunnel.selection_mode.forced_split": "Forced Split",
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"create.tunnel.selection_mode.round_robin": "Round Robin",
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"create.tunnel.selection_mode.forced_round_robin": "Forced Round Robin",
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"create.tunnel.selection_mode.prefer_nearest": "Prefer Nearest",
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"create.tunnel.selection_mode.randomize": "Randomize",
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"create.gui.config.overlay1": "Hi :)",
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"create.gui.config.overlay2": "This is a sample overlay",
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@ -1,5 +1,5 @@
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{
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"_": "Missing Localizations: 794",
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"_": "Missing Localizations: 800",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -837,10 +837,18 @@
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"create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s",
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"create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15",
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"create.mechanical_arm.selection_mode": "UNLOCALIZED: Selection Mode",
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"create.mechanical_arm.selection_mode.default": "UNLOCALIZED: First Valid Target",
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"create.mechanical_arm.selection_mode.round_robin_soft": "UNLOCALIZED: Attempt Round Robin",
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"create.mechanical_arm.selection_mode.round_robin_hard": "UNLOCALIZED: Enforce Round Robin",
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"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
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"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
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"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
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"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
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"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
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"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
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"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
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"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
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@ -1,5 +1,5 @@
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{
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"_": "Missing Localizations: 418",
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"_": "Missing Localizations: 424",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -837,10 +837,18 @@
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"create.tooltip.generationSpeed": "Génère à %1$s %2$s",
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"create.tooltip.analogStrength": "Force analogique: %1$s/15",
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"create.mechanical_arm.selection_mode": "UNLOCALIZED: Selection Mode",
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"create.mechanical_arm.selection_mode.default": "UNLOCALIZED: First Valid Target",
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"create.mechanical_arm.selection_mode.round_robin_soft": "UNLOCALIZED: Attempt Round Robin",
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"create.mechanical_arm.selection_mode.round_robin_hard": "UNLOCALIZED: Enforce Round Robin",
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"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
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"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
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"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
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"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
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"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
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"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
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"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
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"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
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@ -1,5 +1,5 @@
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{
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"_": "Missing Localizations: 402",
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"_": "Missing Localizations: 408",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -837,10 +837,18 @@
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"create.tooltip.generationSpeed": "Genera %1$s %2$s",
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"create.tooltip.analogStrength": "Forza Analogica: %1$s/15",
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"create.mechanical_arm.selection_mode": "UNLOCALIZED: Selection Mode",
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"create.mechanical_arm.selection_mode.default": "UNLOCALIZED: First Valid Target",
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"create.mechanical_arm.selection_mode.round_robin_soft": "UNLOCALIZED: Attempt Round Robin",
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"create.mechanical_arm.selection_mode.round_robin_hard": "UNLOCALIZED: Enforce Round Robin",
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"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
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"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
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"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
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"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
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"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
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"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
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"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
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"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
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@ -1,5 +1,5 @@
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{
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"_": "Missing Localizations: 397",
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"_": "Missing Localizations: 403",
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"_": "->------------------------] Game Elements [------------------------<-",
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"create.tooltip.generationSpeed": "%1$s %2$sを生成",
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"create.tooltip.analogStrength": "アナログ強度: %1$s/15",
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"create.mechanical_arm.selection_mode": "UNLOCALIZED: Selection Mode",
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"create.mechanical_arm.selection_mode.default": "UNLOCALIZED: First Valid Target",
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"create.mechanical_arm.selection_mode.round_robin_soft": "UNLOCALIZED: Attempt Round Robin",
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"create.mechanical_arm.selection_mode.round_robin_hard": "UNLOCALIZED: Enforce Round Robin",
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"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
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"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
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"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
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"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
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"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
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"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
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"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
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"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
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@ -1,5 +1,5 @@
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{
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"_": "Missing Localizations: 402",
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"_": "Missing Localizations: 408",
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"_": "->------------------------] Game Elements [------------------------<-",
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"create.tooltip.generationSpeed": "%1$s %2$s만큼 발전함",
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"create.tooltip.analogStrength": "레드스톤 출력: %1$s/15",
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"create.mechanical_arm.selection_mode": "UNLOCALIZED: Selection Mode",
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"create.mechanical_arm.selection_mode.default": "UNLOCALIZED: First Valid Target",
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"create.mechanical_arm.selection_mode.round_robin_soft": "UNLOCALIZED: Attempt Round Robin",
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"create.mechanical_arm.selection_mode.round_robin_hard": "UNLOCALIZED: Enforce Round Robin",
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"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
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"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
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"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
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"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
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"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
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"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
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"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
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"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
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{
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"_": "Missing Localizations: 732",
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"_": "Missing Localizations: 738",
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"_": "->------------------------] Game Elements [------------------------<-",
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"create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s",
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"create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15",
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"create.mechanical_arm.selection_mode": "UNLOCALIZED: Selection Mode",
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"create.mechanical_arm.selection_mode.default": "UNLOCALIZED: First Valid Target",
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"create.mechanical_arm.selection_mode.round_robin_soft": "UNLOCALIZED: Attempt Round Robin",
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"create.mechanical_arm.selection_mode.round_robin_hard": "UNLOCALIZED: Enforce Round Robin",
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"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
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"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
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"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
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"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
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"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
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"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
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"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
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"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
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{
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"_": "Missing Localizations: 801",
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"_": "Missing Localizations: 807",
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"_": "->------------------------] Game Elements [------------------------<-",
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"create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s",
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"create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15",
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"create.mechanical_arm.selection_mode": "UNLOCALIZED: Selection Mode",
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"create.mechanical_arm.selection_mode.default": "UNLOCALIZED: First Valid Target",
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"create.mechanical_arm.selection_mode.round_robin_soft": "UNLOCALIZED: Attempt Round Robin",
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"create.mechanical_arm.selection_mode.round_robin_hard": "UNLOCALIZED: Enforce Round Robin",
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"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
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"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
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"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
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"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
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"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
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"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
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"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
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"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
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{
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"_": "Missing Localizations: 795",
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"_": "Missing Localizations: 801",
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"_": "->------------------------] Game Elements [------------------------<-",
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"create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s",
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"create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15",
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"create.mechanical_arm.selection_mode": "UNLOCALIZED: Selection Mode",
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"create.mechanical_arm.selection_mode.default": "UNLOCALIZED: First Valid Target",
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"create.mechanical_arm.selection_mode.round_robin_soft": "UNLOCALIZED: Attempt Round Robin",
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"create.mechanical_arm.selection_mode.round_robin_hard": "UNLOCALIZED: Enforce Round Robin",
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"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
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"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
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"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
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"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
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"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
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"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
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"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
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"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
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"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
|
||||
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 82",
|
||||
"_": "Missing Localizations: 88",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -837,10 +837,18 @@
|
|||
"create.tooltip.generationSpeed": "产生 %1$s %2$s",
|
||||
"create.tooltip.analogStrength": "调节强度: %1$s/15",
|
||||
|
||||
"create.mechanical_arm.selection_mode": "UNLOCALIZED: Selection Mode",
|
||||
"create.mechanical_arm.selection_mode.default": "UNLOCALIZED: First Valid Target",
|
||||
"create.mechanical_arm.selection_mode.round_robin_soft": "UNLOCALIZED: Attempt Round Robin",
|
||||
"create.mechanical_arm.selection_mode.round_robin_hard": "UNLOCALIZED: Enforce Round Robin",
|
||||
"create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
|
||||
|
||||
"create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
|
||||
"create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
|
||||
"create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
|
||||
|
||||
"create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
|
||||
"create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
|
||||
"create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
|
||||
"create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
|
||||
"create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
|
||||
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
|
||||
|
||||
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
|
||||
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
|
||||
|
|
|
@ -3,7 +3,6 @@ package com.simibubi.create.content.contraptions.components.structureMovement;
|
|||
import com.simibubi.create.AllTileEntities;
|
||||
import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateBlock;
|
||||
|
||||
import com.simibubi.create.content.logistics.block.inventories.CreativeCrateInventory;
|
||||
import net.minecraft.block.ChestBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
|
@ -86,17 +85,14 @@ public class MountedStorage {
|
|||
public MountedStorage(CompoundNBT nbt) {
|
||||
handler = new ItemStackHandler();
|
||||
working = nbt != null;
|
||||
if (working) {
|
||||
if (nbt.contains("isCreativeCrate") && nbt.getBoolean("isCreativeCrate"))
|
||||
handler = new CreativeCrateInventory();
|
||||
if (working)
|
||||
handler.deserializeNBT(nbt);
|
||||
}
|
||||
}
|
||||
|
||||
public void fill(TileEntity te) {
|
||||
IItemHandler teHandler = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
|
||||
.orElse(dummyHandler);
|
||||
if (teHandler != dummyHandler && teHandler instanceof IItemHandlerModifiable && !(teHandler instanceof CreativeCrateInventory)) {
|
||||
if (teHandler != dummyHandler && teHandler instanceof IItemHandlerModifiable) {
|
||||
IItemHandlerModifiable inv = (IItemHandlerModifiable) teHandler;
|
||||
for (int slot = 0; slot < Math.min(inv.getSlots(), handler.getSlots()); slot++)
|
||||
inv.setStackInSlot(slot, handler.getStackInSlot(slot));
|
||||
|
@ -120,8 +116,6 @@ public class MountedStorage {
|
|||
return false;
|
||||
if (AllTileEntities.ADJUSTABLE_CRATE.is(te))
|
||||
return true;
|
||||
if (AllTileEntities.CREATIVE_CRATE.is(te))
|
||||
return true;
|
||||
if (te instanceof ShulkerBoxTileEntity)
|
||||
return true;
|
||||
if (te instanceof ChestTileEntity)
|
||||
|
|
|
@ -80,7 +80,8 @@ public class BeltTileEntity extends KineticTileEntity {
|
|||
@Override
|
||||
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
|
||||
super.addBehaviours(behaviours);
|
||||
behaviours.add(new DirectBeltInputBehaviour(this).setInsertionHandler(this::tryInsertingFromSide));
|
||||
behaviours.add(new DirectBeltInputBehaviour(this).onlyInsertWhen(this::canInsertFrom)
|
||||
.setInsertionHandler(this::tryInsertingFromSide));
|
||||
behaviours.add(new TransportedItemStackHandlerBehaviour(this, this::applyToAllItems)
|
||||
.withStackPlacement(this::getWorldPositionOf));
|
||||
}
|
||||
|
@ -383,12 +384,10 @@ public class BeltTileEntity extends KineticTileEntity {
|
|||
sendData();
|
||||
}
|
||||
|
||||
/**
|
||||
* always target a DirectBeltInsertionBehaviour
|
||||
*/
|
||||
@Deprecated
|
||||
public boolean tryInsertingFromSide(Direction side, ItemStack stack, boolean simulate) {
|
||||
return tryInsertingFromSide(new TransportedItemStack(stack), side, simulate).isEmpty();
|
||||
private boolean canInsertFrom(Direction side) {
|
||||
if (getSpeed() == 0)
|
||||
return false;
|
||||
return getMovementFacing() != side.getOpposite();
|
||||
}
|
||||
|
||||
private ItemStack tryInsertingFromSide(TransportedItemStack transportedStack, Direction side, boolean simulate) {
|
||||
|
|
|
@ -2,6 +2,7 @@ package com.simibubi.create.content.logistics.block.belts.tunnel;
|
|||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Random;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
|
@ -11,11 +12,16 @@ import com.simibubi.create.AllBlocks;
|
|||
import com.simibubi.create.content.contraptions.relays.belt.BeltHelper;
|
||||
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
|
||||
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock;
|
||||
import com.simibubi.create.foundation.gui.AllIcons;
|
||||
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.CenteredSideValueBoxTransform;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.SidedFilteringBehaviour;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.INamedIconOptions;
|
||||
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollOptionBehaviour;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.NBTHelper;
|
||||
|
||||
import net.minecraft.block.Block;
|
||||
|
@ -36,6 +42,7 @@ import net.minecraftforge.common.util.Constants.NBT;
|
|||
import net.minecraftforge.common.util.LazyOptional;
|
||||
import net.minecraftforge.items.CapabilityItemHandler;
|
||||
import net.minecraftforge.items.IItemHandler;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
|
||||
public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
||||
|
||||
|
@ -49,7 +56,9 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
List<Pair<BlockPos, Direction>> distributionTargets;
|
||||
int distributionDistanceLeft;
|
||||
int distributionDistanceRight;
|
||||
int previousOutputIndex;
|
||||
|
||||
protected ScrollOptionBehaviour<SelectionMode> selectionMode;
|
||||
private LazyOptional<IItemHandler> beltCapability;
|
||||
private LazyOptional<IItemHandler> tunnelCapability;
|
||||
|
||||
|
@ -59,6 +68,27 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
stackToDistribute = ItemStack.EMPTY;
|
||||
beltCapability = LazyOptional.empty();
|
||||
tunnelCapability = LazyOptional.of(() -> new BrassTunnelItemHandler(this));
|
||||
previousOutputIndex = 0;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
|
||||
super.addBehaviours(behaviours);
|
||||
behaviours.add(selectionMode = new ScrollOptionBehaviour<>(SelectionMode.class,
|
||||
Lang.translate("logistics.when_multiple_outputs_available"), this,
|
||||
new CenteredSideValueBoxTransform((state, d) -> d == Direction.UP)));
|
||||
selectionMode.requiresWrench();
|
||||
|
||||
// Propagate settings across connected tunnels
|
||||
selectionMode.withCallback(setting -> {
|
||||
for (boolean side : Iterate.trueAndFalse) {
|
||||
if (!isConnected(side))
|
||||
continue;
|
||||
BrassTunnelTileEntity adjacent = getAdjacent(side);
|
||||
if (adjacent != null)
|
||||
adjacent.selectionMode.setValue(setting);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -66,6 +96,8 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
super.tick();
|
||||
BeltTileEntity beltBelow = BeltHelper.getSegmentTE(world, pos.down());
|
||||
|
||||
if (distributionProgress > 0)
|
||||
distributionProgress--;
|
||||
if (beltBelow == null || beltBelow.getSpeed() == 0)
|
||||
return;
|
||||
if (stackToDistribute.isEmpty())
|
||||
|
@ -80,7 +112,7 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
for (Pair<BrassTunnelTileEntity, Direction> pair : gatherValidOutputs()) {
|
||||
BrassTunnelTileEntity tunnel = pair.getKey();
|
||||
Direction output = pair.getValue();
|
||||
if (!insertIntoTunnel(tunnel, output, stackToDistribute, true).isEmpty())
|
||||
if (insertIntoTunnel(tunnel, output, stackToDistribute, true) == null)
|
||||
continue;
|
||||
distributionTargets.add(Pair.of(tunnel.pos, output));
|
||||
int distance = tunnel.pos.getX() + tunnel.pos.getZ() - pos.getX() - pos.getZ();
|
||||
|
@ -93,12 +125,11 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
if (distributionTargets.isEmpty())
|
||||
return;
|
||||
|
||||
distributionProgress = 0;
|
||||
distributionProgress = 10;
|
||||
sendData();
|
||||
return;
|
||||
}
|
||||
|
||||
// TODO this is instant for now
|
||||
if (distributionProgress == 0) {
|
||||
List<Pair<BrassTunnelTileEntity, Direction>> validTargets = new ArrayList<>();
|
||||
for (Pair<BlockPos, Direction> pair : distributionTargets) {
|
||||
|
@ -110,36 +141,73 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
validTargets.add(Pair.of((BrassTunnelTileEntity) te, output));
|
||||
}
|
||||
|
||||
if (validTargets.size() == 0) {
|
||||
distributionProgress = -1;
|
||||
sendData();
|
||||
return;
|
||||
}
|
||||
|
||||
int stackSizeBefore = stackToDistribute.getCount();
|
||||
int stackSizeForOutput = stackSizeBefore / validTargets.size();
|
||||
int remainder = stackSizeBefore % validTargets.size();
|
||||
|
||||
for (Pair<BrassTunnelTileEntity, Direction> pair : validTargets) {
|
||||
BrassTunnelTileEntity tunnel = pair.getKey();
|
||||
Direction side = pair.getValue();
|
||||
int stackSize = stackSizeForOutput + (remainder > 0 ? 1 : 0);
|
||||
ItemStack toOutput = stackToDistribute.copy()
|
||||
.split(stackSize);
|
||||
if (!insertIntoTunnel(tunnel, side, toOutput, false).isEmpty())
|
||||
continue;
|
||||
stackToDistribute.shrink(stackSize);
|
||||
remainder--;
|
||||
}
|
||||
|
||||
distribute(validTargets);
|
||||
distributionProgress = -1;
|
||||
markDirty();
|
||||
sendData();
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static Random rand = new Random();
|
||||
|
||||
private void distribute(List<Pair<BrassTunnelTileEntity, Direction>> validTargets) {
|
||||
final int amountTargets = validTargets.size();
|
||||
if (amountTargets == 0)
|
||||
return;
|
||||
|
||||
int indexStart = previousOutputIndex % amountTargets;
|
||||
SelectionMode mode = selectionMode.get();
|
||||
boolean force = mode == SelectionMode.FORCED_ROUND_ROBIN || mode == SelectionMode.FORCED_SPLIT;
|
||||
boolean split = mode == SelectionMode.FORCED_SPLIT || mode == SelectionMode.SPLIT;
|
||||
|
||||
if (mode == SelectionMode.RANDOMIZE)
|
||||
indexStart = rand.nextInt(amountTargets);
|
||||
if (mode == SelectionMode.PREFER_NEAREST)
|
||||
indexStart = 0;
|
||||
|
||||
ItemStack toDistribute = null;
|
||||
for (boolean simulate : Iterate.trueAndFalse) {
|
||||
int index = indexStart;
|
||||
int stackSize = stackToDistribute.getCount();
|
||||
int splitStackSize = stackSize / amountTargets;
|
||||
int splitRemainder = stackSize % amountTargets;
|
||||
int visited = 0;
|
||||
|
||||
toDistribute = stackToDistribute.copy();
|
||||
if (!force && simulate)
|
||||
continue;
|
||||
while (visited < amountTargets) {
|
||||
Pair<BrassTunnelTileEntity, Direction> pair = validTargets.get(index);
|
||||
BrassTunnelTileEntity tunnel = pair.getKey();
|
||||
Direction side = pair.getValue();
|
||||
index = (index + 1) % amountTargets;
|
||||
visited++;
|
||||
|
||||
int count = split ? splitStackSize + (splitRemainder > 0 ? 1 : 0) : stackSize;
|
||||
ItemStack toOutput = ItemHandlerHelper.copyStackWithSize(toDistribute, count);
|
||||
ItemStack remainder = insertIntoTunnel(tunnel, side, toOutput, simulate);
|
||||
|
||||
if (remainder == null || !remainder.isEmpty()) {
|
||||
if (force)
|
||||
return;
|
||||
continue;
|
||||
}
|
||||
|
||||
toDistribute.shrink(count);
|
||||
if (toDistribute.isEmpty())
|
||||
break;
|
||||
splitRemainder--;
|
||||
if (!split)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
stackToDistribute = toDistribute.copy();
|
||||
previousOutputIndex++;
|
||||
previousOutputIndex %= amountTargets;
|
||||
notifyUpdate();
|
||||
}
|
||||
|
||||
public void setStackToDistribute(ItemStack stack) {
|
||||
stackToDistribute = stack;
|
||||
distributionProgress = -1;
|
||||
|
@ -151,21 +219,24 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
return stackToDistribute;
|
||||
}
|
||||
|
||||
@Nullable
|
||||
protected ItemStack insertIntoTunnel(BrassTunnelTileEntity tunnel, Direction side, ItemStack stack,
|
||||
boolean simulate) {
|
||||
if (stack.isEmpty())
|
||||
return stack;
|
||||
if (!tunnel.testFlapFilter(side, stack))
|
||||
return stack;
|
||||
return null;
|
||||
|
||||
BeltTileEntity below = BeltHelper.getSegmentTE(world, tunnel.pos.down());
|
||||
if (below == null)
|
||||
return stack;
|
||||
return null;
|
||||
BlockPos offset = tunnel.getPos()
|
||||
.down()
|
||||
.offset(side);
|
||||
DirectBeltInputBehaviour sideOutput = TileEntityBehaviour.get(world, offset, DirectBeltInputBehaviour.TYPE);
|
||||
if (sideOutput != null) {
|
||||
if (!sideOutput.canInsertFromSide(side))
|
||||
return null;
|
||||
ItemStack result = sideOutput.handleInsertion(stack, side, simulate);
|
||||
if (result.isEmpty() && !simulate)
|
||||
tunnel.flap(side, true);
|
||||
|
@ -177,8 +248,8 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
if (!Block.hasSolidSide(world.getBlockState(offset), world, offset, side.getOpposite())) {
|
||||
BeltTileEntity controllerTE = below.getControllerTE();
|
||||
if (controllerTE == null)
|
||||
return stack;
|
||||
|
||||
return null;
|
||||
|
||||
if (!simulate) {
|
||||
tunnel.flap(side, true);
|
||||
ItemStack ejected = stack;
|
||||
|
@ -195,11 +266,11 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
entity.velocityChanged = true;
|
||||
world.addEntity(entity);
|
||||
}
|
||||
|
||||
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
return stack;
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean testFlapFilter(Direction side, ItemStack stack) {
|
||||
|
@ -334,6 +405,7 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
|
||||
compound.put("StackToDistribute", stackToDistribute.serializeNBT());
|
||||
compound.putFloat("DistributionProgress", distributionProgress);
|
||||
compound.putInt("PreviousIndex", previousOutputIndex);
|
||||
compound.putInt("DistanceLeft", distributionDistanceLeft);
|
||||
compound.putInt("DistanceRight", distributionDistanceRight);
|
||||
compound.put("Targets", NBTHelper.writeCompoundList(distributionTargets, pair -> {
|
||||
|
@ -351,11 +423,12 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
protected void read(CompoundNBT compound, boolean clientPacket) {
|
||||
boolean wasConnectedLeft = connectedLeft;
|
||||
boolean wasConnectedRight = connectedRight;
|
||||
|
||||
|
||||
connectedLeft = compound.getBoolean("ConnectedLeft");
|
||||
connectedRight = compound.getBoolean("ConnectedRight");
|
||||
stackToDistribute = ItemStack.read(compound.getCompound("StackToDistribute"));
|
||||
distributionProgress = compound.getFloat("DistributionProgress");
|
||||
previousOutputIndex = compound.getInt("PreviousIndex");
|
||||
distributionDistanceLeft = compound.getInt("DistanceLeft");
|
||||
distributionDistanceRight = compound.getInt("DistanceRight");
|
||||
distributionTargets = NBTHelper.readCompoundList(compound.getList("Targets", NBT.TAG_COMPOUND), nbt -> {
|
||||
|
@ -365,7 +438,7 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
});
|
||||
|
||||
super.read(compound, clientPacket);
|
||||
|
||||
|
||||
if (!clientPacket)
|
||||
return;
|
||||
if (wasConnectedLeft != connectedLeft || wasConnectedRight != connectedRight) {
|
||||
|
@ -391,15 +464,20 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
connectedLeft = nowConnectedLeft;
|
||||
connectivityChanged = true;
|
||||
BrassTunnelTileEntity adjacent = getAdjacent(true);
|
||||
if (adjacent != null && !world.isRemote)
|
||||
if (adjacent != null && !world.isRemote) {
|
||||
adjacent.updateTunnelConnections();
|
||||
adjacent.selectionMode.setValue(selectionMode.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
if (connectedRight != nowConnectedRight) {
|
||||
connectedRight = nowConnectedRight;
|
||||
connectivityChanged = true;
|
||||
BrassTunnelTileEntity adjacent = getAdjacent(false);
|
||||
if (adjacent != null && !world.isRemote)
|
||||
if (adjacent != null && !world.isRemote) {
|
||||
adjacent.updateTunnelConnections();
|
||||
adjacent.selectionMode.setValue(selectionMode.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
if (filtering != null)
|
||||
|
@ -435,6 +513,8 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
if (adjacentBlockState.get(BrassTunnelBlock.HORIZONTAL_AXIS) != axis)
|
||||
return null;
|
||||
TileEntity adjacentTE = world.getTileEntity(adjacentPos);
|
||||
if (adjacentTE.isRemoved())
|
||||
return null;
|
||||
if (!(adjacentTE instanceof BrassTunnelTileEntity))
|
||||
return null;
|
||||
return (BrassTunnelTileEntity) adjacentTE;
|
||||
|
@ -462,4 +542,33 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
|
|||
return beltCapability;
|
||||
}
|
||||
|
||||
public enum SelectionMode implements INamedIconOptions {
|
||||
SPLIT(AllIcons.I_TUNNEL_SPLIT),
|
||||
FORCED_SPLIT(AllIcons.I_TUNNEL_FORCED_SPLIT),
|
||||
ROUND_ROBIN(AllIcons.I_TUNNEL_ROUND_ROBIN),
|
||||
FORCED_ROUND_ROBIN(AllIcons.I_TUNNEL_FORCED_ROUND_ROBIN),
|
||||
PREFER_NEAREST(AllIcons.I_TUNNEL_PREFER_NEAREST),
|
||||
RANDOMIZE(AllIcons.I_TUNNEL_RANDOMIZE),
|
||||
|
||||
;
|
||||
|
||||
private final String translationKey;
|
||||
private final AllIcons icon;
|
||||
|
||||
SelectionMode(AllIcons icon) {
|
||||
this.icon = icon;
|
||||
this.translationKey = "tunnel.selection_mode." + Lang.asId(name());
|
||||
}
|
||||
|
||||
@Override
|
||||
public AllIcons getIcon() {
|
||||
return icon;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String getTranslationKey() {
|
||||
return translationKey;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -89,8 +89,9 @@ public class FunnelTileEntity extends SmartTileEntity {
|
|||
if (!inputBehaviour.canInsertFromSide(facing))
|
||||
return;
|
||||
|
||||
ItemStack stack = invManipulation.extract(-1, s -> inputBehaviour.handleInsertion(s, facing, true)
|
||||
.isEmpty());
|
||||
ItemStack stack = invManipulation.extract(invManipulation.getAmountFromFilter(),
|
||||
s -> inputBehaviour.handleInsertion(s, facing, true)
|
||||
.isEmpty());
|
||||
if (stack.isEmpty())
|
||||
return;
|
||||
flap(false);
|
||||
|
@ -127,7 +128,6 @@ public class FunnelTileEntity extends SmartTileEntity {
|
|||
});
|
||||
filtering.onlyActiveWhen(this::supportsFiltering);
|
||||
behaviours.add(filtering);
|
||||
|
||||
behaviours.add(new DirectBeltInputBehaviour(this).onlyInsertWhen(this::supportsDirectBeltInput)
|
||||
.setInsertionHandler(this::handleDirectBeltInput));
|
||||
}
|
||||
|
|
|
@ -1,30 +1,23 @@
|
|||
package com.simibubi.create.content.logistics.block.inventories;
|
||||
|
||||
import mcp.MethodsReturnNonnullByDefault;
|
||||
import net.minecraft.inventory.ItemStackHelper;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.nbt.CompoundNBT;
|
||||
import net.minecraft.util.NonNullList;
|
||||
import net.minecraftforge.items.ItemStackHandler;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import javax.annotation.ParametersAreNonnullByDefault;
|
||||
|
||||
import mcp.MethodsReturnNonnullByDefault;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraftforge.items.ItemHandlerHelper;
|
||||
import net.minecraftforge.items.ItemStackHandler;
|
||||
|
||||
@MethodsReturnNonnullByDefault
|
||||
@ParametersAreNonnullByDefault
|
||||
public class CreativeCrateInventory extends ItemStackHandler {
|
||||
|
||||
private ItemStack filter = null;
|
||||
private final CreativeCrateTileEntity te;
|
||||
|
||||
public CreativeCrateInventory(@Nullable CreativeCrateTileEntity te) {
|
||||
this.te = te;
|
||||
}
|
||||
|
||||
public CreativeCrateInventory() {
|
||||
this(null);
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSlots() {
|
||||
return 2;
|
||||
|
@ -32,13 +25,14 @@ public class CreativeCrateInventory extends ItemStackHandler {
|
|||
|
||||
@Override
|
||||
public ItemStack getStackInSlot(int slot) {
|
||||
ItemStack stack = getProvidedItem();
|
||||
if (slot == 1)
|
||||
return ItemStack.EMPTY;
|
||||
if (getFilter() == null)
|
||||
if (stack == null)
|
||||
return ItemStack.EMPTY;
|
||||
if (!getFilter().isEmpty())
|
||||
filter.setCount(filter.getMaxStackSize());
|
||||
return filter;
|
||||
if (!stack.isEmpty())
|
||||
return ItemHandlerHelper.copyStackWithSize(stack, stack.getMaxStackSize());
|
||||
return stack;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -48,16 +42,14 @@ public class CreativeCrateInventory extends ItemStackHandler {
|
|||
|
||||
@Override
|
||||
public ItemStack extractItem(int slot, int amount, boolean simulate) {
|
||||
if (getFilter() == null)
|
||||
ItemStack stack = getProvidedItem();
|
||||
if (slot == 1)
|
||||
return ItemStack.EMPTY;
|
||||
if (!getFilter().isEmpty())
|
||||
filter.setCount(Math.min(getFilter().getMaxStackSize(), amount));
|
||||
return getFilter();
|
||||
}
|
||||
|
||||
@Override
|
||||
public int getSlotLimit(int slot) {
|
||||
return getStackInSlot(slot).getMaxStackSize();
|
||||
if (stack == null)
|
||||
return ItemStack.EMPTY;
|
||||
if (!stack.isEmpty())
|
||||
return ItemHandlerHelper.copyStackWithSize(stack, Math.min(stack.getMaxStackSize(), amount));
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -65,26 +57,10 @@ public class CreativeCrateInventory extends ItemStackHandler {
|
|||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public CompoundNBT serializeNBT() {
|
||||
CompoundNBT nbt = new CompoundNBT();
|
||||
nbt.putBoolean("isCreativeCrate", true);
|
||||
if (getFilter() != null)
|
||||
ItemStackHelper.saveAllItems(nbt, NonNullList.from(ItemStack.EMPTY, getFilter()));
|
||||
return nbt;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void deserializeNBT(CompoundNBT nbt) {
|
||||
NonNullList<ItemStack> filterList = NonNullList.withSize(1, ItemStack.EMPTY);
|
||||
ItemStackHelper.loadAllItems(nbt, filterList);
|
||||
filter = filterList.get(0);
|
||||
}
|
||||
|
||||
@Nullable
|
||||
public ItemStack getFilter() {
|
||||
public ItemStack getProvidedItem() {
|
||||
if (te != null)
|
||||
filter = te.filter.getFilter();
|
||||
return filter;
|
||||
return te.filter.getFilter();
|
||||
return ItemStack.EMPTY;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,10 @@
|
|||
package com.simibubi.create.content.logistics.block.mechanicalArm;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.logistics.block.mechanicalArm.ArmInteractionPoint.Jukebox;
|
||||
import com.simibubi.create.content.logistics.block.mechanicalArm.ArmInteractionPoint.Mode;
|
||||
|
@ -14,6 +19,7 @@ import com.simibubi.create.foundation.utility.AngleHelper;
|
|||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.NBTHelper;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.JukeboxBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
|
@ -26,10 +32,6 @@ import net.minecraft.util.math.MathHelper;
|
|||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraftforge.common.util.Constants.NBT;
|
||||
|
||||
import javax.annotation.Nullable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class ArmTileEntity extends KineticTileEntity {
|
||||
|
||||
// Server
|
||||
|
@ -82,21 +84,8 @@ public class ArmTileEntity extends KineticTileEntity {
|
|||
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
|
||||
super.addBehaviours(behaviours);
|
||||
|
||||
selectionMode = new ScrollOptionBehaviour<>(SelectionMode.class, Lang.translate("mechanical_arm.selection_mode"), this,
|
||||
new CenteredSideValueBoxTransform((blockState, direction) -> direction != Direction.DOWN && direction != Direction.UP) {
|
||||
@Override
|
||||
protected Vec3d getLocalOffset(BlockState state) {
|
||||
int yPos = state.get(ArmBlock.CEILING) ? 16 - 3 : 3;
|
||||
Vec3d location = VecHelper.voxelSpace(8, yPos, 14.5);
|
||||
location = VecHelper.rotateCentered(location, AngleHelper.horizontalAngle(getSide()), Direction.Axis.Y);
|
||||
return location;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected float getScale() {
|
||||
return .3f;
|
||||
}
|
||||
});
|
||||
selectionMode = new ScrollOptionBehaviour<>(SelectionMode.class,
|
||||
Lang.translate("logistics.when_multiple_outputs_available"), this, new SelectionModeValueBox());
|
||||
selectionMode.requiresWrench();
|
||||
behaviours.add(selectionMode);
|
||||
}
|
||||
|
@ -177,7 +166,7 @@ public class ArmTileEntity extends KineticTileEntity {
|
|||
|
||||
lowerArmAngle.set(MathHelper.lerp(progress, previousTarget.lowerArmAngle, target.lowerArmAngle));
|
||||
upperArmAngle.set(MathHelper.lerp(progress, previousTarget.upperArmAngle, target.upperArmAngle));
|
||||
|
||||
|
||||
headAngle.set(AngleHelper.angleLerp(progress, previousTarget.headAngle % 360, target.headAngle % 360));
|
||||
}
|
||||
|
||||
|
@ -199,11 +188,13 @@ public class ArmTileEntity extends KineticTileEntity {
|
|||
|
||||
protected void searchForItem() {
|
||||
boolean foundInput = false;
|
||||
//for round robin, we start looking after the last used index, for default we start at 0;
|
||||
int startIndex = selectionMode.get() == SelectionMode.DEFAULT ? 0 : lastInputIndex + 1;
|
||||
// for round robin, we start looking after the last used index, for default we
|
||||
// start at 0;
|
||||
int startIndex = selectionMode.get() == SelectionMode.PREFER_FIRST ? 0 : lastInputIndex + 1;
|
||||
|
||||
//if we enforce round robin, only look at the next input in the list, otherwise, look at all inputs
|
||||
int scanRange = selectionMode.get() == SelectionMode.ROUND_ROBIN_HARD ? lastInputIndex + 2 : inputs.size();
|
||||
// if we enforce round robin, only look at the next input in the list,
|
||||
// otherwise, look at all inputs
|
||||
int scanRange = selectionMode.get() == SelectionMode.FORCED_ROUND_ROBIN ? lastInputIndex + 2 : inputs.size();
|
||||
if (scanRange > inputs.size())
|
||||
scanRange = inputs.size();
|
||||
|
||||
|
@ -218,12 +209,13 @@ public class ArmTileEntity extends KineticTileEntity {
|
|||
break InteractionPoints;
|
||||
}
|
||||
}
|
||||
if (!foundInput && selectionMode.get() == SelectionMode.ROUND_ROBIN_SOFT) {
|
||||
//if we didn't find an input, but don't want to enforce round robin, reset the last index
|
||||
if (!foundInput && selectionMode.get() == SelectionMode.ROUND_ROBIN) {
|
||||
// if we didn't find an input, but don't want to enforce round robin, reset the
|
||||
// last index
|
||||
lastInputIndex = -1;
|
||||
}
|
||||
if (lastInputIndex == inputs.size() - 1) {
|
||||
//if we reached the last input in the list, reset the last index
|
||||
// if we reached the last input in the list, reset the last index
|
||||
lastInputIndex = -1;
|
||||
}
|
||||
}
|
||||
|
@ -232,11 +224,13 @@ public class ArmTileEntity extends KineticTileEntity {
|
|||
ItemStack held = heldItem.copy();
|
||||
|
||||
boolean foundOutput = false;
|
||||
//for round robin, we start looking after the last used index, for default we start at 0;
|
||||
int startIndex = selectionMode.get() == SelectionMode.DEFAULT ? 0 : lastOutputIndex + 1;
|
||||
// for round robin, we start looking after the last used index, for default we
|
||||
// start at 0;
|
||||
int startIndex = selectionMode.get() == SelectionMode.PREFER_FIRST ? 0 : lastOutputIndex + 1;
|
||||
|
||||
//if we enforce round robin, only look at the next index in the list, otherwise, look at all
|
||||
int scanRange = selectionMode.get() == SelectionMode.ROUND_ROBIN_HARD ? lastOutputIndex + 2 : outputs.size();
|
||||
// if we enforce round robin, only look at the next index in the list,
|
||||
// otherwise, look at all
|
||||
int scanRange = selectionMode.get() == SelectionMode.FORCED_ROUND_ROBIN ? lastOutputIndex + 2 : outputs.size();
|
||||
if (scanRange > outputs.size())
|
||||
scanRange = outputs.size();
|
||||
|
||||
|
@ -251,17 +245,18 @@ public class ArmTileEntity extends KineticTileEntity {
|
|||
break;
|
||||
}
|
||||
|
||||
if (!foundOutput && selectionMode.get() == SelectionMode.ROUND_ROBIN_SOFT) {
|
||||
//if we didn't find an input, but don't want to enforce round robin, reset the last index
|
||||
if (!foundOutput && selectionMode.get() == SelectionMode.ROUND_ROBIN) {
|
||||
// if we didn't find an input, but don't want to enforce round robin, reset the
|
||||
// last index
|
||||
lastOutputIndex = -1;
|
||||
}
|
||||
if (lastOutputIndex == outputs.size() - 1) {
|
||||
//if we reached the last input in the list, reset the last index
|
||||
// if we reached the last input in the list, reset the last index
|
||||
lastOutputIndex = -1;
|
||||
}
|
||||
}
|
||||
|
||||
//input == true => select input, false => select output
|
||||
// input == true => select input, false => select output
|
||||
private void selectIndex(boolean input, int index) {
|
||||
phase = input ? Phase.MOVE_TO_INPUT : Phase.MOVE_TO_OUTPUT;
|
||||
chasedPointIndex = index;
|
||||
|
@ -373,17 +368,17 @@ public class ArmTileEntity extends KineticTileEntity {
|
|||
int previousIndex = chasedPointIndex;
|
||||
Phase previousPhase = phase;
|
||||
ListNBT interactionPointTagBefore = interactionPointTag;
|
||||
|
||||
|
||||
super.read(compound, clientPacket);
|
||||
heldItem = ItemStack.read(compound.getCompound("HeldItem"));
|
||||
phase = NBTHelper.readEnum(compound, "Phase", Phase.class);
|
||||
chasedPointIndex = compound.getInt("TargetPointIndex");
|
||||
chasedPointProgress = compound.getFloat("MovementProgress");
|
||||
interactionPointTag = compound.getList("InteractionPoints", NBT.TAG_COMPOUND);
|
||||
|
||||
|
||||
if (!clientPacket)
|
||||
return;
|
||||
|
||||
|
||||
boolean ceiling = isOnCeiling();
|
||||
if (interactionPointTagBefore == null || interactionPointTagBefore.size() != interactionPointTag.size())
|
||||
updateInteractionPoints = true;
|
||||
|
@ -400,10 +395,31 @@ public class ArmTileEntity extends KineticTileEntity {
|
|||
}
|
||||
}
|
||||
|
||||
private class SelectionModeValueBox extends CenteredSideValueBoxTransform {
|
||||
|
||||
public SelectionModeValueBox() {
|
||||
super((blockState, direction) -> direction != Direction.DOWN && direction != Direction.UP);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected Vec3d getLocalOffset(BlockState state) {
|
||||
int yPos = state.get(ArmBlock.CEILING) ? 16 - 3 : 3;
|
||||
Vec3d location = VecHelper.voxelSpace(8, yPos, 14.5);
|
||||
location = VecHelper.rotateCentered(location, AngleHelper.horizontalAngle(getSide()), Direction.Axis.Y);
|
||||
return location;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected float getScale() {
|
||||
return .3f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public enum SelectionMode implements INamedIconOptions {
|
||||
DEFAULT(AllIcons.I_TOOL_MIRROR),//first valid interaction points gets used
|
||||
ROUND_ROBIN_SOFT(AllIcons.I_TOOL_ROTATE),//attempt round robin, but skip invalid points
|
||||
ROUND_ROBIN_HARD(AllIcons.I_TOOL_ROTATE),//enforce round robin, wait for invalid points to be ready again
|
||||
ROUND_ROBIN(AllIcons.I_ARM_ROUND_ROBIN),
|
||||
FORCED_ROUND_ROBIN(AllIcons.I_ARM_FORCED_ROUND_ROBIN),
|
||||
PREFER_FIRST(AllIcons.I_ARM_PREFER_FIRST),
|
||||
|
||||
;
|
||||
|
||||
|
|
|
@ -76,11 +76,21 @@ public class AllIcons {
|
|||
I_TOOL_DEPLOY = newRow(),
|
||||
I_SKIP_MISSING = next(),
|
||||
I_SKIP_TILES = next(),
|
||||
I_DICE = next(),
|
||||
I_TUNNEL_SPLIT = next(),
|
||||
I_TUNNEL_FORCED_SPLIT = next(),
|
||||
I_TUNNEL_ROUND_ROBIN = next(),
|
||||
I_TUNNEL_FORCED_ROUND_ROBIN = next(),
|
||||
I_TUNNEL_PREFER_NEAREST = next(),
|
||||
I_TUNNEL_RANDOMIZE = next(),
|
||||
|
||||
I_TOOL_MOVE_XZ = newRow(),
|
||||
I_TOOL_MOVE_Y = next(),
|
||||
I_TOOL_ROTATE = next(),
|
||||
I_TOOL_MIRROR = next(),
|
||||
I_ARM_ROUND_ROBIN = next(),
|
||||
I_ARM_FORCED_ROUND_ROBIN = next(),
|
||||
I_ARM_PREFER_FIRST = next(),
|
||||
|
||||
I_PLAY = newRow(),
|
||||
I_PAUSE = next(),
|
||||
|
|
|
@ -13,6 +13,7 @@ import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform;
|
|||
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform.Sided;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.Lang;
|
||||
import com.simibubi.create.foundation.utility.Pair;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
|
@ -75,7 +76,7 @@ public class FilteringRenderer {
|
|||
.scrollTooltip(showCount ? "[" + Lang.translate("action.scroll") + "]" : "")
|
||||
.passive(!hit);
|
||||
|
||||
CreateClient.outliner.showValueBox(pos, box.transform(behaviour.slotPositioning))
|
||||
CreateClient.outliner.showValueBox(Pair.of("filter", pos), box.transform(behaviour.slotPositioning))
|
||||
.lineWidth(1 / 64f)
|
||||
.withFaceTexture(hit ? AllSpecialTextures.THIN_CHECKERED : null)
|
||||
.highlightFace(result.getFace());
|
||||
|
|
|
@ -117,7 +117,7 @@ public class InvManipulationBehaviour extends TileEntityBehaviour {
|
|||
findNewCapability();
|
||||
}
|
||||
|
||||
protected int getAmountFromFilter() {
|
||||
public int getAmountFromFilter() {
|
||||
int amount = -1;
|
||||
FilteringBehaviour filter = get(tileEntity, FilteringBehaviour.TYPE);
|
||||
if (filter != null && !filter.anyAmount())
|
||||
|
|
|
@ -343,10 +343,18 @@
|
|||
|
||||
"create.tooltip.analogStrength": "Analog Strength: %1$s/15",
|
||||
|
||||
"create.mechanical_arm.selection_mode": "Selection Mode",
|
||||
"create.mechanical_arm.selection_mode.default": "First Valid Target",
|
||||
"create.mechanical_arm.selection_mode.round_robin_soft": "Attempt Round Robin",
|
||||
"create.mechanical_arm.selection_mode.round_robin_hard": "Enforce Round Robin",
|
||||
"create.logistics.when_multiple_outputs_available": "When Multiple Outputs Available",
|
||||
|
||||
"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
|
||||
"create.mechanical_arm.selection_mode.forced_round_robin": "Forced Round Robin",
|
||||
"create.mechanical_arm.selection_mode.prefer_first": "Prefer First Target",
|
||||
|
||||
"create.tunnel.selection_mode.split": "Split",
|
||||
"create.tunnel.selection_mode.forced_split": "Forced Split",
|
||||
"create.tunnel.selection_mode.round_robin": "Round Robin",
|
||||
"create.tunnel.selection_mode.forced_round_robin": "Forced Round Robin",
|
||||
"create.tunnel.selection_mode.prefer_nearest": "Prefer Nearest",
|
||||
"create.tunnel.selection_mode.randomize": "Randomize",
|
||||
|
||||
"create.gui.config.overlay1": "Hi :)",
|
||||
"create.gui.config.overlay2": "This is a sample overlay",
|
||||
|
|
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