diff --git a/.gitignore b/.gitignore
index 0123b6707..d785bb5c1 100644
--- a/.gitignore
+++ b/.gitignore
@@ -8,6 +8,7 @@ gradle-app.setting
## IntelliJ IDEA
.idea/
+out/
*.iml
*.iws
*.ipr
diff --git a/README.md b/README.md
index a7fc50bd6..0cdaa9e28 100644
--- a/README.md
+++ b/README.md
@@ -1,10 +1,10 @@
-
-Create
-
+
+Create
+
-
-
+
+
Welcome to Create, a mod offering a variety of tools and blocks for Building, Decoration and Aesthetic Automation.
@@ -13,10 +13,10 @@ The added elements of tech are designed to leave as many design choices to the p
Check out the wiki and in-game Tool-tips for further info on how to use these features, and stay tuned for an ever-growing selection of possibilities for Creative and Survival Minecraft.
-[](https://github.com/simibubi/Create/issues "Report Issues")
-[](https://www.youtube.com/playlist?list=PLyADkcfPLU8ywCXZPaDbQ_JZJL0CGDN5Z "Watch Videos")
-[](https://discord.gg/hmaD7Se "Feedback & Help")
-[](https://www.patreon.com/simibubi "Support Us")
+[](https://github.com/Creators-of-Create/Create/issues "Report Issues")
+[](https://www.youtube.com/channel/UCrKV2QTuyGcv4E3eSJpBiYA/playlists "Watch Videos")
+[](https://discord.gg/hmaD7Se "Feedback & Help")
+[](https://www.patreon.com/simibubi "Support Us")
- Support for Minecraft 1.12: Not planned
- Support for Fabric: Not planned
diff --git a/build.gradle b/build.gradle
index c1cdabd3f..d8cd566cd 100644
--- a/build.gradle
+++ b/build.gradle
@@ -1,46 +1,49 @@
buildscript {
repositories {
- maven { url = 'https://files.minecraftforge.net/maven' }
- jcenter()
+ maven { url = 'https://maven.minecraftforge.net' }
mavenCentral()
- maven { url='https://repo.spongepowered.org/repository/maven-public/' }
+ jcenter()
+ maven { url = 'https://repo.spongepowered.org/repository/maven-public/' }
}
dependencies {
- classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: '3.+', changing: true
- classpath group: 'org.spongepowered', name: 'mixingradle', version: '0.7-SNAPSHOT'
+ classpath group: 'net.minecraftforge.gradle', name: 'ForgeGradle', version: "${forgegradle_version}", changing: true
+ classpath group: 'org.spongepowered', name: 'mixingradle', version: "${mixingradle_version}"
}
}
plugins {
- id 'com.github.johnrengelman.shadow' version '5.2.0'
- id 'com.matthewprenger.cursegradle' version '1.4.0'
+ id 'com.github.johnrengelman.shadow' version "${shadow_version}"
+ id 'com.matthewprenger.cursegradle' version "${cursegradle_version}"
}
apply plugin: 'net.minecraftforge.gradle'
// Only edit below this line, the above code adds and enables the necessary things for Forge to be setup.
apply plugin: 'eclipse'
apply plugin: 'maven-publish'
+apply plugin: 'org.spongepowered.mixin'
boolean dev = System.getenv('RELEASE') == null || System.getenv('RELEASE').equals('false');
ext.buildnumber = 0
project.buildnumber = System.getenv('BUILD_NUMBER') != null ? System.getenv('BUILD_NUMBER') : "custom"
-version = "mc${minecraft_version}_v${mod_version}" + (dev ? "+${buildnumber}" : '')
+version = "mc${minecraft_version}_v${mod_version}" + (dev && !buildnumber.equals("custom") ? "+${buildnumber}" : '')
group = 'com.simibubi.create'
archivesBaseName = 'create'
-sourceCompatibility = targetCompatibility = compileJava.sourceCompatibility = compileJava.targetCompatibility = '1.8'
+java.toolchain.languageVersion = JavaLanguageVersion.of(8)
minecraft {
- mappings channel: 'snapshot', version: '20200920-mixed-1.16.3'
- accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
+ mappings channel: 'official', version: "${minecraft_version}"
+ accessTransformer = file('src/main/resources/META-INF/accesstransformer.cfg')
runs {
- client {
+ client {
workingDirectory project.file('run')
arg '-mixin.config=create.mixins.json'
//jvmArgs '-XX:+UnlockCommercialFeatures' // uncomment for profiling
property 'forge.logging.console.level', 'info'
property 'fml.earlyprogresswindow', 'false'
+ property 'mixin.env.remapRefMap', 'true'
+ property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
mods {
create {
source sourceSets.main
@@ -52,6 +55,8 @@ minecraft {
workingDirectory project.file('run/server')
arg '-mixin.config=create.mixins.json'
property 'forge.logging.console.level', 'info'
+ property 'mixin.env.remapRefMap', 'true'
+ property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
mods {
create {
source sourceSets.main
@@ -64,6 +69,8 @@ minecraft {
property 'forge.logging.markers', 'REGISTRIES,REGISTRYDUMP'
property 'forge.logging.console.level', 'debug'
property 'fml.earlyprogresswindow', 'false'
+ property 'mixin.env.remapRefMap', 'true'
+ property 'mixin.env.refMapRemappingFile', "${projectDir}/build/createSrgToMcp/output.srg"
args '--mod', 'create', '--all', '--output', file('src/generated/resources/'), '--existing', file('src/main/resources')
mods {
create {
@@ -82,30 +89,40 @@ sourceSets.main.resources {
srcDir 'src/generated/resources'
}
+mixin {
+ add sourceSets.main, "create.refmap.json"
+}
+
repositories {
maven {
- // location of the maven that hosts JEI files (And TiC)
- name "Progwml6 maven"
- url "https://dvs1.progwml6.com/files/maven/"
+ // Location of the maven that hosts JEI files (and TiC)
+ name = "Progwml6 maven"
+ url = "https://dvs1.progwml6.com/files/maven/"
}
- /*
- maven {
- // location of a maven mirror for JEI files, as a fallback
- name "ModMaven"
- url "https://modmaven.k-4u.nl"
+ /*maven {
+ // Location of a maven mirror for JEI files, as a fallback
+ name = "ModMaven"
+ url = "https://modmaven.k-4u.nl"
}*/
maven {
- //location of the maven for vazkii's mods
- name "blamejared"
- url "http://maven.blamejared.com/"
+ // Location of the maven for vazkii's mods
+ name = "blamejared"
+ url = "http://maven.blamejared.com/"
}
maven {
- //location of the maven for mixed mappings and registrate
+ // Location of the maven for mixed mappings, Registrate, and Flywheel
name = "tterrag maven"
url = "https://maven.tterrag.com/"
}
maven {
url = "https://www.cursemaven.com"
+ content {
+ includeGroup "curse.maven"
+ }
+ }
+ maven {
+ //location of the maven for dynamic trees
+ url "http://harleyoconnor.com/maven"
}
}
@@ -116,24 +133,32 @@ configurations {
dependencies {
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
- def registrate = "com.tterrag.registrate:Registrate:MC1.16.2-${registrate_version}"
+ def registrate = "com.tterrag.registrate:Registrate:MC1.16.5-${registrate_version}"
implementation fg.deobf(registrate)
shade registrate
- // compile against the JEI API but do not include it at runtime
- compileOnly fg.deobf("mezz.jei:jei-1.16.4:${jei_version}:api")
- // at runtime, use the full JEI jar
- runtimeOnly fg.deobf("mezz.jei:jei-1.16.4:${jei_version}")
+ if (findProject(':Flywheel') != null) {
+ implementation project(':Flywheel') // jozu: I use a gradle workspace with both projects
+ } else {
+ implementation fg.deobf("com.jozufozu.flywheel:Flywheel:${flywheel_version}")
+ }
+
+ // Compile against the JEI API but do not include it at runtime
+ compileOnly fg.deobf("mezz.jei:jei-1.16.5:${jei_version}:api")
+ // At runtime, use the full JEI jar
+ runtimeOnly fg.deobf("mezz.jei:jei-1.16.5:${jei_version}")
// implementation fg.deobf("curse.maven:druidcraft-340991:3101903")
+ implementation fg.deobf("com.ferreusveritas.dynamictrees:DynamicTrees-1.16.5:0.10.0-Beta12.1")
+
// i'll leave this here commented for easier testing
//runtimeOnly fg.deobf("vazkii.arl:AutoRegLib:1.4-35.69")
//runtimeOnly fg.deobf("vazkii.quark:Quark:r2.0-212.984")
- // runtimeOnly fg.deobf("slimeknights.mantle:Mantle:1.16.3-1.6.40")
- // runtimeOnly fg.deobf("slimeknights.tconstruct:TConstruct:1.16.3-3.0.1.24")
+ //runtimeOnly fg.deobf("slimeknights.mantle:Mantle:1.16.5-1.6.115")
+ //runtimeOnly fg.deobf("slimeknights.tconstruct:TConstruct:1.16.5-3.1.1.252")
- annotationProcessor 'org.spongepowered:mixin:0.8:processor'
+ annotationProcessor 'org.spongepowered:mixin:0.8.2:processor'
}
jar {
@@ -162,6 +187,40 @@ reobf {
shadowJar {}
}
+
+task sourcesJar(type: Jar) {
+ from sourceSets.main.allSource
+ archiveBaseName.set(project.archivesBaseName)
+ archiveVersion.set("${project.version}")
+ archiveClassifier.set('sources')
+}
+
+task javadocJar(type: Jar, dependsOn: javadoc) {
+ from javadoc.destinationDir
+ archiveClassifier.set('javadoc')
+}
+
+artifacts {
+ archives jar, shadowJar, sourcesJar, javadocJar
+}
+
+publishing {
+ tasks.publish.dependsOn 'build'
+ publications {
+ mavenJava(MavenPublication) {
+ artifact shadowJar
+ artifact sourcesJar
+ artifact javadocJar
+ }
+ }
+
+ repositories {
+ if (project.hasProperty('mavendir')) {
+ maven { url mavendir }
+ }
+ }
+}
+
String getChangelogText() {
def changelogFile = file('changelog.txt')
String str = ''
@@ -212,13 +271,7 @@ curseforge {
displayName = "Create - ${version}"
}
relations {
- optionalDependency 'jei'
+ optionalDependency 'jei'
}
}
}
-
-apply plugin: 'org.spongepowered.mixin'
-
-mixin {
- add sourceSets.main, "create.refmap.json"
-}
diff --git a/changelog.txt b/changelog.txt
index 191b1ac85..e69de29bb 100644
--- a/changelog.txt
+++ b/changelog.txt
@@ -1,64 +0,0 @@
-0.2.4d:
-More tiny bugfixes; we appreciate the reports!
-Changes
-- Cart assemblers now have several behaviours depending on the rail type they were placed on
-Fixes
-- Fixed dedicated server crash when using the Schematicannon
-- Fixed blockzappers placing waterlogged blocks
-- Updated chinese localization
-- Added missing recipe for Dark Scoria
-
-0.2.4c:
-A hotfix for our dear users over in Multiplayer.
-Fixes
-- (0.2.4b) Fixed server crash when Cart Assembler accelerates held Minecarts
-- Fixed build errors of previous version
-
-0.2.4a:
-Just a few Bug-Fixes since the recent 1.15 release. Enjoy!
-Fixes
-- Fixed pistons moving at inconsistent speeds, overshooting their bounds
-- Fixed belts not moving entities
-- Fixed diagonal belts teleporting entities miles away
-- Fixed tree fertilizer not working
-- Patched some localization gaps
-- Fixed pulley placing down ropes when destroyed while moving
-- Fixed inconsistencies with glue removal and placement
-- Fixed crash when placing a crafter between two colliding rotation sources
-- Fixed cases of self-powering loops caused by blocks rotated using the wrench
-- Fixed Extendo Grip animation for left-handed players
-- Fixed encoding of degree symbols in tooltips
-
-0.2.4:
-Welcome to the future! Glad you are still here.
-Warning
-- Do NOT transfer world or schematic data from 1.14. This version is incompatible with any of the prior versions!
-New
-- Ported Create to Minecraft 1.15.2
-- Added Nixie Tubes
-- Added the Extendo Grip
-- Added support for TerraForged worldgen
-Changes
-- Removed Windowlogging, might come back as a stand-alone
-- Removed Blazing, Shadow Steel and Gilded Quartz Toolsets
-- Massively reworked Create palettes, offering a whole bunch of new patterns!
-- The Creative Motor can now face in any direction
-- The Creative Motor, Encased Fan and other directional blocks will now reverse their effective rotation when oriented backwards
-- Redstone link receivers now emit their signal with the level of the strongest transmitter of the same frequency
-- Changed the way cart assemblers react to redstone input
-- Blocks that couldn't be placed when a contraption disassembles, now drop as items
-- Some fixes regarding inconsistencies with Super Glue placement
-- Deployers no longer consume food
-- Deployers can now feed players
-- Ploughs no longer break blocks if farmland is below them
-- Super glue can no longer be removed while inbetween two blocks
-Fixes
-- Fixed Bells duplicating themselves when moved by a contraption
-- Fixed moved Deployers in breaking mode getting stuck on fluids or bedrock
-- Schematicannons can no longer place water in the nether
-- Fixed bug with extractors not always being able to pull from moved contraptions
-- Fixed deployers not able to place certain foods on campfires
-- Fixed fire-immune creatures taking damage from heated air currents
-- Endermen now take damage from washing fans
-- Fixed crash when assembled minecarts pick up the block below their assembler
-- Schematicannons can no longer place lit furnaces
\ No newline at end of file
diff --git a/gradle.properties b/gradle.properties
index 6f4a1d878..e77ab6368 100644
--- a/gradle.properties
+++ b/gradle.properties
@@ -1,20 +1,27 @@
# Sets default memory used for gradle commands. Can be overridden by user or command line properties.
# This is required to provide enough memory for the Minecraft decompilation process.
-org.gradle.jvmargs=-Xmx3G
-org.gradle.daemon=false
+org.gradle.jvmargs = -Xmx3G
+org.gradle.daemon = false
# mod version info
-mod_version=0.3.1c
-minecraft_version=1.16.5
-forge_version=36.0.42
+mod_version = 0.3.2e
+minecraft_version = 1.16.5
+forge_version = 36.2.0
+
+# build dependency versions
+forgegradle_version = 4.1.+
+mixingradle_version = 0.7-SNAPSHOT
+shadow_version = 6.1.0
+cursegradle_version = 1.4.0
# dependency versions
-registrate_version=1.0.0-beta.33
-jei_version=7.6.1.71
+registrate_version = 1.0.10
+flywheel_version = 1.16-0.2.3.44
+jei_version = 7.7.1.116
# curseforge information
-projectId=328085
-curse_type=beta
+projectId = 328085
+curse_type = beta
# github information
-github_project=Creators-of-Create/Create
+github_project = Creators-of-Create/Create
diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar
index 7a3265ee9..e708b1c02 100644
Binary files a/gradle/wrapper/gradle-wrapper.jar and b/gradle/wrapper/gradle-wrapper.jar differ
diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties
index a055b814c..549d84424 100644
--- a/gradle/wrapper/gradle-wrapper.properties
+++ b/gradle/wrapper/gradle-wrapper.properties
@@ -1,5 +1,5 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
+distributionUrl=https\://services.gradle.org/distributions/gradle-6.9-bin.zip
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
-distributionUrl=https\://services.gradle.org/distributions/gradle-5.6.3-bin.zip
diff --git a/gradlew b/gradlew
index cccdd3d51..4f906e0c8 100755
--- a/gradlew
+++ b/gradlew
@@ -1,5 +1,21 @@
#!/usr/bin/env sh
+#
+# Copyright 2015 the original author or authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# https://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+#
+
##############################################################################
##
## Gradle start up script for UN*X
@@ -28,7 +44,7 @@ APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-DEFAULT_JVM_OPTS=""
+DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
@@ -66,6 +82,7 @@ esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
+
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
@@ -109,10 +126,11 @@ if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
-# For Cygwin, switch paths to Windows format before running java
-if $cygwin ; then
+# For Cygwin or MSYS, switch paths to Windows format before running java
+if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
+
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
@@ -138,19 +156,19 @@ if $cygwin ; then
else
eval `echo args$i`="\"$arg\""
fi
- i=$((i+1))
+ i=`expr $i + 1`
done
case $i in
- (0) set -- ;;
- (1) set -- "$args0" ;;
- (2) set -- "$args0" "$args1" ;;
- (3) set -- "$args0" "$args1" "$args2" ;;
- (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
- (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
- (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
- (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
- (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
- (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
+ 0) set -- ;;
+ 1) set -- "$args0" ;;
+ 2) set -- "$args0" "$args1" ;;
+ 3) set -- "$args0" "$args1" "$args2" ;;
+ 4) set -- "$args0" "$args1" "$args2" "$args3" ;;
+ 5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
+ 6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
+ 7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
+ 8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
+ 9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
@@ -159,14 +177,9 @@ save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
-APP_ARGS=$(save "$@")
+APP_ARGS=`save "$@"`
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
-# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
-if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
- cd "$(dirname "$0")"
-fi
-
exec "$JAVACMD" "$@"
diff --git a/gradlew.bat b/gradlew.bat
index f9553162f..107acd32c 100644
--- a/gradlew.bat
+++ b/gradlew.bat
@@ -1,3 +1,19 @@
+@rem
+@rem Copyright 2015 the original author or authors.
+@rem
+@rem Licensed under the Apache License, Version 2.0 (the "License");
+@rem you may not use this file except in compliance with the License.
+@rem You may obtain a copy of the License at
+@rem
+@rem https://www.apache.org/licenses/LICENSE-2.0
+@rem
+@rem Unless required by applicable law or agreed to in writing, software
+@rem distributed under the License is distributed on an "AS IS" BASIS,
+@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+@rem See the License for the specific language governing permissions and
+@rem limitations under the License.
+@rem
+
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@@ -13,15 +29,18 @@ if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
+@rem Resolve any "." and ".." in APP_HOME to make it shorter.
+for %%i in ("%APP_HOME%") do set APP_HOME=%%~fi
+
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
-set DEFAULT_JVM_OPTS=
+set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
-if "%ERRORLEVEL%" == "0" goto init
+if "%ERRORLEVEL%" == "0" goto execute
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
@@ -35,7 +54,7 @@ goto fail
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
-if exist "%JAVA_EXE%" goto init
+if exist "%JAVA_EXE%" goto execute
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
@@ -45,28 +64,14 @@ echo location of your Java installation.
goto fail
-:init
-@rem Get command-line arguments, handling Windows variants
-
-if not "%OS%" == "Windows_NT" goto win9xME_args
-
-:win9xME_args
-@rem Slurp the command line arguments.
-set CMD_LINE_ARGS=
-set _SKIP=2
-
-:win9xME_args_slurp
-if "x%~1" == "x" goto execute
-
-set CMD_LINE_ARGS=%*
-
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
+
@rem Execute Gradle
-"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
+"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %*
:end
@rem End local scope for the variables with windows NT shell
diff --git a/settings.gradle b/settings.gradle
new file mode 100644
index 000000000..ecc4e7182
--- /dev/null
+++ b/settings.gradle
@@ -0,0 +1 @@
+rootProject.name = 'Create'
diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache
index 7f62cb3f8..90889ce8b 100644
--- a/src/generated/resources/.cache/cache
+++ b/src/generated/resources/.cache/cache
@@ -23,12 +23,16 @@ e555e3c2b2d3f01440e48db4ba88f7e00fd99b6f assets/create/blockstates/basin.json
f25693a9429f6337149ff24f27900dc4eb82a7c2 assets/create/blockstates/belt.json
cf9045eb16e5299a1d917c4cb536289f49411276 assets/create/blockstates/birch_window.json
94a1a91403eb4b035fec48071e7fcae57a8a6abd assets/create/blockstates/birch_window_pane.json
+8d257089491a1f6e87544242c9fe9af0127b4f88 assets/create/blockstates/black_nixie_tube.json
e0f1e44c9bce4a7478592cf3a8ee7b91d9083d65 assets/create/blockstates/black_sail.json
58b07d2af6030342f0354f6d3fd0ee128d2d74b4 assets/create/blockstates/black_seat.json
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2e0ecbd3619f080d0fc6fe48307c5a5bcc2e91b4 data/create/recipes/scoria_pillar_from_scoria_stonecutting.json
+1b6bec69b00c44e74951973d69caae53d85383cb data/create/recipes/sequenced_assembly/cogwheel.json
+3bc3d13856f9ab8ccc47c3188cfd839f6db2359b data/create/recipes/sequenced_assembly/large_cogwheel.json
+b49a0da57a179edc087eee224221ded22fd1be01 data/create/recipes/sequenced_assembly/precision_mechanism.json
4e817b521623966fa24186731a70f0e14c03168e data/create/recipes/smelting/aluminum_ingot_compat_silents_mechanisms.json
ae90f50589bc06b44765ac8cbb9fbdc2b58fdb32 data/create/recipes/smelting/brass_ingot_from_crushed.json
64cbf425effba00ff2e31d95cffc2be2e0191932 data/create/recipes/smelting/bread.json
@@ -3629,6 +3854,7 @@ e2c1774577aeb0756fb1d092245d9d77e40ba5f8 data/create/recipes/splashing/yellow_co
dc6093427210bd7034a0e2184f6a1630c7b33b3e data/create/recipes/vertical_framed_glass_pane.json
40ec72d571002206c276aec5de72459155e043ce data/create/recipes/warped_window.json
8f4b0a3cfb0073f1414bf18c0d4e5e751c4a9185 data/create/recipes/warped_window_pane.json
+e483f41ab4e959bda4d88c23817913843d0fbef6 data/create/recipes/weathered_limestone.json
f75f25d3259dd51c29bee6ada2a4540a7a2bbeab data/create/recipes/weathered_limestone_bricks_from_weathered_limestone_stonecutting.json
f58ef5eb552fc7dcd89f30aa4231286ecef5e00a data/create/recipes/weathered_limestone_bricks_slab.json
ca9b163b3aaa526d6c3b070c2a7e50a56a38c6f4 data/create/recipes/weathered_limestone_bricks_slab_from_weathered_limestone_bricks_stonecutting.json
@@ -3645,35 +3871,41 @@ d3fdb8ece6cb072a93ddb64a0baad5ac952117a4 data/create/recipes/weathered_limestone
0f3c993eb6dd3f37953f304b8fad15bf60469ef4 data/create/recipes/weathered_limestone_cobblestone_wall_from_weathered_limestone_cobblestone_stonecutting.json
6eceb25fabbb6b389ca35de3b829ad061c9c456a data/create/recipes/weathered_limestone_pillar.json
11667414f73bc2d00bda7c5c1a7d2934bf6e9165 data/create/recipes/weathered_limestone_pillar_from_weathered_limestone_stonecutting.json
-eedf31af7134d03656c5fa57229982f9c5bed07c data/create/tags/blocks/brittle.json
+6558ef43f28c92cc558fbfc572f38496f1ed479e data/create/tags/blocks/brittle.json
330bfb3850ba3964b10b1bccbc3cbb9b012cae54 data/create/tags/blocks/fan_heaters.json
-3bc64e3a1e7980237435b1770a9ba2102d57fcd4 data/create/tags/blocks/fan_transparent.json
-74700d556ca80c7a1db5fd4efb09c3ddb26cad66 data/create/tags/blocks/non_movable.json
+57b942386a15c874d1ca9cd6a8032c11a5599fc2 data/create/tags/blocks/fan_transparent.json
c81ea194e808985847159b201140d4aa4cbcca65 data/create/tags/blocks/safe_nbt.json
c9ac7e3e5ec18554e7184168d65e9b8e44ef5610 data/create/tags/blocks/sails.json
6cdeeac1689f7b5bfd9bc40b462143d8eaf3ad0b data/create/tags/blocks/seats.json
+d063e12c9ef75f39518c6d129ea35d833464d547 data/create/tags/blocks/toolboxes.json
50936b211d94167a35ec78c89954082a336b6269 data/create/tags/blocks/valve_handles.json
eac71740fb12bdb38b5dfaa2268613d7ba82b809 data/create/tags/blocks/windmill_sails.json
74700d556ca80c7a1db5fd4efb09c3ddb26cad66 data/create/tags/blocks/windowable.json
+893a01e6004d6d8272bd1658e98da88bb572ee57 data/create/tags/blocks/wrench_pickup.json
081f5aa35602fc27af2ca01ea9f2fd5e7eb284dc data/create/tags/items/create_ingots.json
94c62bf22678ef55b2b8a5398a7960e5b00682dc data/create/tags/items/crushed_ores.json
+bce28787b0271382842823d04a977912a88b01c2 data/create/tags/items/sandpaper.json
6cdeeac1689f7b5bfd9bc40b462143d8eaf3ad0b data/create/tags/items/seats.json
-c7efc23c08d5e3602c84ff43dac18f72b1cfced3 data/create/tags/items/upright_on_belt.json
+d063e12c9ef75f39518c6d129ea35d833464d547 data/create/tags/items/toolboxes.json
+2f4044c2989b9a8aa394c88617d67a6a310e6b1b data/create/tags/items/upright_on_belt.json
50936b211d94167a35ec78c89954082a336b6269 data/create/tags/items/valve_handles.json
+05ca51cdc60a5e109b5a0e3b782de13d34ebcb24 data/forge/tags/blocks/cobblestone.json
16bcb8fcbe9170c2c11f1ca8d99d8b36cd812bbd data/forge/tags/blocks/glass/colorless.json
81d3eb40b048160fcc2d6bb7ff12b49276297efd data/forge/tags/blocks/glass_panes.json
4b700ee8aa748c2ec70c29ef1589844879c0deae data/forge/tags/blocks/ores.json
4a0b13a9835106de9a1dd0a71a02372abb48e7b6 data/forge/tags/blocks/ores/copper.json
d5ea262a0f5fb210612d22521818e26cf08e591a data/forge/tags/blocks/ores/zinc.json
+55196ee770ad20602211e26864dd62a58b2e985c data/forge/tags/blocks/stone.json
508730d3822c54d355329bf6a33d58071653afad data/forge/tags/blocks/storage_blocks.json
ff1900963bc4cd8ceffa78d58ef1952ceacb2fb7 data/forge/tags/blocks/storage_blocks/brass.json
f6c8f34ceb475546dba5cc6ff288863ea795d20b data/forge/tags/blocks/storage_blocks/copper.json
7f71a774800111e50b42de0e6159ed2d2a807d32 data/forge/tags/blocks/storage_blocks/zinc.json
+2072c51afc5bbc6c9d64fd086803193d8a3c40de data/forge/tags/blocks/wg_stone.json
6b73c57912934d09233ad2966110968a6109f2c9 data/forge/tags/fluids/chocolate.json
391c9b2be5740aea943a8a5fe27eb327e2d973b0 data/forge/tags/fluids/honey.json
-aa729fedc4fcca0f0a18bf7b00075af06bf5357f data/forge/tags/fluids/milk.json
d6a4e4fe1204b718010543a28a9b9ec4e0977bd7 data/forge/tags/fluids/tea.json
d9ffc62a496946fc4848934e7c0a6e917337f8be data/forge/tags/items/beacon_payment.json
+5af3164b14c92d2d6e235b5d4eebd93cbee37c0a data/forge/tags/items/buckets/honey.json
05ca51cdc60a5e109b5a0e3b782de13d34ebcb24 data/forge/tags/items/cobblestone.json
16bcb8fcbe9170c2c11f1ca8d99d8b36cd812bbd data/forge/tags/items/glass/colorless.json
81d3eb40b048160fcc2d6bb7ff12b49276297efd data/forge/tags/items/glass_panes.json
@@ -3688,12 +3920,12 @@ cc82188fe8d986f4457301ed4f75ae833d263601 data/forge/tags/items/nuggets/brass.jso
4b700ee8aa748c2ec70c29ef1589844879c0deae data/forge/tags/items/ores.json
4a0b13a9835106de9a1dd0a71a02372abb48e7b6 data/forge/tags/items/ores/copper.json
d5ea262a0f5fb210612d22521818e26cf08e591a data/forge/tags/items/ores/zinc.json
-0ecf8a5392faf244b8cab3c7ddd45d5b34954050 data/forge/tags/items/plates.json
+5d5ec04a61ff2b1ad19210e2859a9c96cc246ef8 data/forge/tags/items/plates.json
39f0d70ec10597e85df7c4783bbc5e0e4a5ffb80 data/forge/tags/items/plates/brass.json
c3dab5fe379bc1b7b10d4a0ba7009eee1b75a27c data/forge/tags/items/plates/copper.json
fb9bfb4c84ed9cf2da8c4b2fbc4cd4d9f37d3016 data/forge/tags/items/plates/gold.json
04d947ed7a5066f3cfe75a8dc564fe2dca8a9c93 data/forge/tags/items/plates/iron.json
-4d598b23d07b6a0bfd89da11a30ce119a8660632 data/forge/tags/items/plates/lapis_lazuli.json
+55196ee770ad20602211e26864dd62a58b2e985c data/forge/tags/items/stone.json
508730d3822c54d355329bf6a33d58071653afad data/forge/tags/items/storage_blocks.json
ff1900963bc4cd8ceffa78d58ef1952ceacb2fb7 data/forge/tags/items/storage_blocks/brass.json
f6c8f34ceb475546dba5cc6ff288863ea795d20b data/forge/tags/items/storage_blocks/copper.json
@@ -3707,6 +3939,7 @@ f6c8f34ceb475546dba5cc6ff288863ea795d20b data/forge/tags/items/storage_blocks/co
0d188ad2c33d10ee8f0d455c4e63a4460a8302fb data/minecraft/tags/blocks/stairs.json
92584f914c53e00c111f9ff5e3894e2e3594946b data/minecraft/tags/blocks/walls.json
09d26bcd0f94459f945219997277c4fbf14adeb7 data/minecraft/tags/fluids/water.json
+49cadea86f6b63d5065b859a0d0e7ad772cf51d6 data/minecraft/tags/items/piglin_loved.json
29e6f7e3d4be9a9b0af1fca5d32fa55e29905ce2 data/minecraft/tags/items/slabs.json
0d188ad2c33d10ee8f0d455c4e63a4460a8302fb data/minecraft/tags/items/stairs.json
92584f914c53e00c111f9ff5e3894e2e3594946b data/minecraft/tags/items/walls.json
diff --git a/src/generated/resources/assets/create/blockstates/black_nixie_tube.json b/src/generated/resources/assets/create/blockstates/black_nixie_tube.json
new file mode 100644
index 000000000..6c876afd9
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/black_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/black_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/black_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/black_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/black_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/black_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/black_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/black_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/black_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/black_toolbox.json b/src/generated/resources/assets/create/blockstates/black_toolbox.json
new file mode 100644
index 000000000..9641add4d
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/black_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/black_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/black_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/black_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/black_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/black_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/black_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/black_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/black_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/blue_nixie_tube.json b/src/generated/resources/assets/create/blockstates/blue_nixie_tube.json
new file mode 100644
index 000000000..e0b3c3cbf
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/blue_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/blue_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/blue_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/blue_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/blue_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/blue_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/blue_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/blue_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/blue_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/blue_toolbox.json b/src/generated/resources/assets/create/blockstates/blue_toolbox.json
new file mode 100644
index 000000000..3f3aa455c
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/blue_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/blue_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/blue_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/blue_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/blue_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/blue_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/blue_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/blue_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/blue_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/brown_nixie_tube.json b/src/generated/resources/assets/create/blockstates/brown_nixie_tube.json
new file mode 100644
index 000000000..ac0598ea6
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/brown_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/brown_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/brown_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/brown_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/brown_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/brown_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/brown_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/brown_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/brown_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/brown_toolbox.json b/src/generated/resources/assets/create/blockstates/brown_toolbox.json
new file mode 100644
index 000000000..f0ccd296a
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/brown_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/brown_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/brown_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/brown_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/brown_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/brown_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/brown_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/brown_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/brown_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/cart_assembler.json b/src/generated/resources/assets/create/blockstates/cart_assembler.json
index 0349a4837..3fe0c5550 100644
--- a/src/generated/resources/assets/create/blockstates/cart_assembler.json
+++ b/src/generated/resources/assets/create/blockstates/cart_assembler.json
@@ -1,88 +1,152 @@
{
"variants": {
- "powered=false,rail_type=regular,shape=north_south": {
+ "backwards=false,powered=false,rail_type=regular,shape=north_south": {
"model": "create:block/cart_assembler/block_regular"
},
- "powered=true,rail_type=regular,shape=north_south": {
+ "backwards=true,powered=false,rail_type=regular,shape=north_south": {
+ "model": "create:block/cart_assembler/block_regular",
+ "y": 180
+ },
+ "backwards=false,powered=true,rail_type=regular,shape=north_south": {
"model": "create:block/cart_assembler/block_regular_powered"
},
- "powered=false,rail_type=powered_rail,shape=north_south": {
+ "backwards=true,powered=true,rail_type=regular,shape=north_south": {
+ "model": "create:block/cart_assembler/block_regular_powered",
+ "y": 180
+ },
+ "backwards=false,powered=false,rail_type=powered_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_powered_rail"
},
- "powered=true,rail_type=powered_rail,shape=north_south": {
+ "backwards=true,powered=false,rail_type=powered_rail,shape=north_south": {
+ "model": "create:block/cart_assembler/block_powered_rail",
+ "y": 180
+ },
+ "backwards=false,powered=true,rail_type=powered_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_powered_rail_powered"
},
- "powered=false,rail_type=detector_rail,shape=north_south": {
+ "backwards=true,powered=true,rail_type=powered_rail,shape=north_south": {
+ "model": "create:block/cart_assembler/block_powered_rail_powered",
+ "y": 180
+ },
+ "backwards=false,powered=false,rail_type=detector_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_detector_rail"
},
- "powered=true,rail_type=detector_rail,shape=north_south": {
+ "backwards=true,powered=false,rail_type=detector_rail,shape=north_south": {
+ "model": "create:block/cart_assembler/block_detector_rail",
+ "y": 180
+ },
+ "backwards=false,powered=true,rail_type=detector_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_detector_rail_powered"
},
- "powered=false,rail_type=activator_rail,shape=north_south": {
+ "backwards=true,powered=true,rail_type=detector_rail,shape=north_south": {
+ "model": "create:block/cart_assembler/block_detector_rail_powered",
+ "y": 180
+ },
+ "backwards=false,powered=false,rail_type=activator_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_activator_rail"
},
- "powered=true,rail_type=activator_rail,shape=north_south": {
+ "backwards=true,powered=false,rail_type=activator_rail,shape=north_south": {
+ "model": "create:block/cart_assembler/block_activator_rail",
+ "y": 180
+ },
+ "backwards=false,powered=true,rail_type=activator_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_activator_rail_powered"
},
- "powered=false,rail_type=controller_rail,shape=north_south": {
+ "backwards=true,powered=true,rail_type=activator_rail,shape=north_south": {
+ "model": "create:block/cart_assembler/block_activator_rail_powered",
+ "y": 180
+ },
+ "backwards=false,powered=false,rail_type=controller_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_controller_rail"
},
- "powered=true,rail_type=controller_rail,shape=north_south": {
- "model": "create:block/cart_assembler/block_controller_rail_powered"
- },
- "powered=false,rail_type=controller_rail_backwards,shape=north_south": {
+ "backwards=true,powered=false,rail_type=controller_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_controller_rail",
"y": 180
},
- "powered=true,rail_type=controller_rail_backwards,shape=north_south": {
+ "backwards=false,powered=true,rail_type=controller_rail,shape=north_south": {
+ "model": "create:block/cart_assembler/block_controller_rail_powered"
+ },
+ "backwards=true,powered=true,rail_type=controller_rail,shape=north_south": {
"model": "create:block/cart_assembler/block_controller_rail_powered",
"y": 180
},
- "powered=false,rail_type=regular,shape=east_west": {
+ "backwards=false,powered=false,rail_type=regular,shape=east_west": {
"model": "create:block/cart_assembler/block_regular",
"y": 270
},
- "powered=true,rail_type=regular,shape=east_west": {
+ "backwards=true,powered=false,rail_type=regular,shape=east_west": {
+ "model": "create:block/cart_assembler/block_regular",
+ "y": 90
+ },
+ "backwards=false,powered=true,rail_type=regular,shape=east_west": {
"model": "create:block/cart_assembler/block_regular_powered",
"y": 270
},
- "powered=false,rail_type=powered_rail,shape=east_west": {
+ "backwards=true,powered=true,rail_type=regular,shape=east_west": {
+ "model": "create:block/cart_assembler/block_regular_powered",
+ "y": 90
+ },
+ "backwards=false,powered=false,rail_type=powered_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_powered_rail",
"y": 270
},
- "powered=true,rail_type=powered_rail,shape=east_west": {
+ "backwards=true,powered=false,rail_type=powered_rail,shape=east_west": {
+ "model": "create:block/cart_assembler/block_powered_rail",
+ "y": 90
+ },
+ "backwards=false,powered=true,rail_type=powered_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_powered_rail_powered",
"y": 270
},
- "powered=false,rail_type=detector_rail,shape=east_west": {
+ "backwards=true,powered=true,rail_type=powered_rail,shape=east_west": {
+ "model": "create:block/cart_assembler/block_powered_rail_powered",
+ "y": 90
+ },
+ "backwards=false,powered=false,rail_type=detector_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_detector_rail",
"y": 270
},
- "powered=true,rail_type=detector_rail,shape=east_west": {
+ "backwards=true,powered=false,rail_type=detector_rail,shape=east_west": {
+ "model": "create:block/cart_assembler/block_detector_rail",
+ "y": 90
+ },
+ "backwards=false,powered=true,rail_type=detector_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_detector_rail_powered",
"y": 270
},
- "powered=false,rail_type=activator_rail,shape=east_west": {
+ "backwards=true,powered=true,rail_type=detector_rail,shape=east_west": {
+ "model": "create:block/cart_assembler/block_detector_rail_powered",
+ "y": 90
+ },
+ "backwards=false,powered=false,rail_type=activator_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_activator_rail",
"y": 270
},
- "powered=true,rail_type=activator_rail,shape=east_west": {
+ "backwards=true,powered=false,rail_type=activator_rail,shape=east_west": {
+ "model": "create:block/cart_assembler/block_activator_rail",
+ "y": 90
+ },
+ "backwards=false,powered=true,rail_type=activator_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_activator_rail_powered",
"y": 270
},
- "powered=false,rail_type=controller_rail,shape=east_west": {
+ "backwards=true,powered=true,rail_type=activator_rail,shape=east_west": {
+ "model": "create:block/cart_assembler/block_activator_rail_powered",
+ "y": 90
+ },
+ "backwards=false,powered=false,rail_type=controller_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_controller_rail",
"y": 270
},
- "powered=true,rail_type=controller_rail,shape=east_west": {
- "model": "create:block/cart_assembler/block_controller_rail_powered",
- "y": 270
- },
- "powered=false,rail_type=controller_rail_backwards,shape=east_west": {
+ "backwards=true,powered=false,rail_type=controller_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_controller_rail",
"y": 90
},
- "powered=true,rail_type=controller_rail_backwards,shape=east_west": {
+ "backwards=false,powered=true,rail_type=controller_rail,shape=east_west": {
+ "model": "create:block/cart_assembler/block_controller_rail_powered",
+ "y": 270
+ },
+ "backwards=true,powered=true,rail_type=controller_rail,shape=east_west": {
"model": "create:block/cart_assembler/block_controller_rail_powered",
"y": 90
}
diff --git a/src/generated/resources/assets/create/blockstates/cyan_nixie_tube.json b/src/generated/resources/assets/create/blockstates/cyan_nixie_tube.json
new file mode 100644
index 000000000..d86bae904
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/cyan_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/cyan_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/cyan_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/cyan_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/cyan_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/cyan_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/cyan_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/cyan_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/cyan_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/cyan_toolbox.json b/src/generated/resources/assets/create/blockstates/cyan_toolbox.json
new file mode 100644
index 000000000..497aa4ab3
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/cyan_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/cyan_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/cyan_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/cyan_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/cyan_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/cyan_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/cyan_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/cyan_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/cyan_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/gray_nixie_tube.json b/src/generated/resources/assets/create/blockstates/gray_nixie_tube.json
new file mode 100644
index 000000000..801e85e1e
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/gray_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/gray_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/gray_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/gray_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/gray_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/gray_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/gray_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/gray_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/gray_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/gray_toolbox.json b/src/generated/resources/assets/create/blockstates/gray_toolbox.json
new file mode 100644
index 000000000..69b09774f
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/gray_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/gray_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/gray_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/gray_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/gray_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/gray_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/gray_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/gray_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/gray_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/green_nixie_tube.json b/src/generated/resources/assets/create/blockstates/green_nixie_tube.json
new file mode 100644
index 000000000..919f0f810
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/green_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/green_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/green_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/green_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/green_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/green_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/green_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/green_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/green_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/green_toolbox.json b/src/generated/resources/assets/create/blockstates/green_toolbox.json
new file mode 100644
index 000000000..caf60c8ea
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/green_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/green_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/green_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/green_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/green_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/green_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/green_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/green_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/green_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/haunted_bell.json b/src/generated/resources/assets/create/blockstates/haunted_bell.json
new file mode 100644
index 000000000..aff248286
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/haunted_bell.json
@@ -0,0 +1,124 @@
+{
+ "variants": {
+ "attachment=floor,facing=north,powered=false": {
+ "model": "create:block/haunted_bell_floor"
+ },
+ "attachment=ceiling,facing=north,powered=false": {
+ "model": "create:block/haunted_bell_ceiling"
+ },
+ "attachment=single_wall,facing=north,powered=false": {
+ "model": "create:block/haunted_bell_single_wall"
+ },
+ "attachment=double_wall,facing=north,powered=false": {
+ "model": "create:block/haunted_bell_double_wall"
+ },
+ "attachment=floor,facing=south,powered=false": {
+ "model": "create:block/haunted_bell_floor",
+ "y": 180
+ },
+ "attachment=ceiling,facing=south,powered=false": {
+ "model": "create:block/haunted_bell_ceiling",
+ "y": 180
+ },
+ "attachment=single_wall,facing=south,powered=false": {
+ "model": "create:block/haunted_bell_single_wall",
+ "y": 180
+ },
+ "attachment=double_wall,facing=south,powered=false": {
+ "model": "create:block/haunted_bell_double_wall",
+ "y": 180
+ },
+ "attachment=floor,facing=west,powered=false": {
+ "model": "create:block/haunted_bell_floor",
+ "y": 270
+ },
+ "attachment=ceiling,facing=west,powered=false": {
+ "model": "create:block/haunted_bell_ceiling",
+ "y": 270
+ },
+ "attachment=single_wall,facing=west,powered=false": {
+ "model": "create:block/haunted_bell_single_wall",
+ "y": 270
+ },
+ "attachment=double_wall,facing=west,powered=false": {
+ "model": "create:block/haunted_bell_double_wall",
+ "y": 270
+ },
+ "attachment=floor,facing=east,powered=false": {
+ "model": "create:block/haunted_bell_floor",
+ "y": 90
+ },
+ "attachment=ceiling,facing=east,powered=false": {
+ "model": "create:block/haunted_bell_ceiling",
+ "y": 90
+ },
+ "attachment=single_wall,facing=east,powered=false": {
+ "model": "create:block/haunted_bell_single_wall",
+ "y": 90
+ },
+ "attachment=double_wall,facing=east,powered=false": {
+ "model": "create:block/haunted_bell_double_wall",
+ "y": 90
+ },
+ "attachment=floor,facing=north,powered=true": {
+ "model": "create:block/haunted_bell_floor"
+ },
+ "attachment=ceiling,facing=north,powered=true": {
+ "model": "create:block/haunted_bell_ceiling"
+ },
+ "attachment=single_wall,facing=north,powered=true": {
+ "model": "create:block/haunted_bell_single_wall"
+ },
+ "attachment=double_wall,facing=north,powered=true": {
+ "model": "create:block/haunted_bell_double_wall"
+ },
+ "attachment=floor,facing=south,powered=true": {
+ "model": "create:block/haunted_bell_floor",
+ "y": 180
+ },
+ "attachment=ceiling,facing=south,powered=true": {
+ "model": "create:block/haunted_bell_ceiling",
+ "y": 180
+ },
+ "attachment=single_wall,facing=south,powered=true": {
+ "model": "create:block/haunted_bell_single_wall",
+ "y": 180
+ },
+ "attachment=double_wall,facing=south,powered=true": {
+ "model": "create:block/haunted_bell_double_wall",
+ "y": 180
+ },
+ "attachment=floor,facing=west,powered=true": {
+ "model": "create:block/haunted_bell_floor",
+ "y": 270
+ },
+ "attachment=ceiling,facing=west,powered=true": {
+ "model": "create:block/haunted_bell_ceiling",
+ "y": 270
+ },
+ "attachment=single_wall,facing=west,powered=true": {
+ "model": "create:block/haunted_bell_single_wall",
+ "y": 270
+ },
+ "attachment=double_wall,facing=west,powered=true": {
+ "model": "create:block/haunted_bell_double_wall",
+ "y": 270
+ },
+ "attachment=floor,facing=east,powered=true": {
+ "model": "create:block/haunted_bell_floor",
+ "y": 90
+ },
+ "attachment=ceiling,facing=east,powered=true": {
+ "model": "create:block/haunted_bell_ceiling",
+ "y": 90
+ },
+ "attachment=single_wall,facing=east,powered=true": {
+ "model": "create:block/haunted_bell_single_wall",
+ "y": 90
+ },
+ "attachment=double_wall,facing=east,powered=true": {
+ "model": "create:block/haunted_bell_double_wall",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/lectern_controller.json b/src/generated/resources/assets/create/blockstates/lectern_controller.json
new file mode 100644
index 000000000..8b7b2962b
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/lectern_controller.json
@@ -0,0 +1,64 @@
+{
+ "variants": {
+ "facing=north,has_book=false,powered=false": {
+ "model": "minecraft:block/lectern"
+ },
+ "facing=south,has_book=false,powered=false": {
+ "model": "minecraft:block/lectern",
+ "y": 180
+ },
+ "facing=west,has_book=false,powered=false": {
+ "model": "minecraft:block/lectern",
+ "y": 270
+ },
+ "facing=east,has_book=false,powered=false": {
+ "model": "minecraft:block/lectern",
+ "y": 90
+ },
+ "facing=north,has_book=true,powered=false": {
+ "model": "minecraft:block/lectern"
+ },
+ "facing=south,has_book=true,powered=false": {
+ "model": "minecraft:block/lectern",
+ "y": 180
+ },
+ "facing=west,has_book=true,powered=false": {
+ "model": "minecraft:block/lectern",
+ "y": 270
+ },
+ "facing=east,has_book=true,powered=false": {
+ "model": "minecraft:block/lectern",
+ "y": 90
+ },
+ "facing=north,has_book=false,powered=true": {
+ "model": "minecraft:block/lectern"
+ },
+ "facing=south,has_book=false,powered=true": {
+ "model": "minecraft:block/lectern",
+ "y": 180
+ },
+ "facing=west,has_book=false,powered=true": {
+ "model": "minecraft:block/lectern",
+ "y": 270
+ },
+ "facing=east,has_book=false,powered=true": {
+ "model": "minecraft:block/lectern",
+ "y": 90
+ },
+ "facing=north,has_book=true,powered=true": {
+ "model": "minecraft:block/lectern"
+ },
+ "facing=south,has_book=true,powered=true": {
+ "model": "minecraft:block/lectern",
+ "y": 180
+ },
+ "facing=west,has_book=true,powered=true": {
+ "model": "minecraft:block/lectern",
+ "y": 270
+ },
+ "facing=east,has_book=true,powered=true": {
+ "model": "minecraft:block/lectern",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/light_blue_nixie_tube.json b/src/generated/resources/assets/create/blockstates/light_blue_nixie_tube.json
new file mode 100644
index 000000000..ee587b332
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/light_blue_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/light_blue_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/light_blue_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/light_blue_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/light_blue_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/light_blue_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/light_blue_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/light_blue_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/light_blue_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/light_blue_toolbox.json b/src/generated/resources/assets/create/blockstates/light_blue_toolbox.json
new file mode 100644
index 000000000..e90b53614
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/light_blue_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/light_blue_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/light_blue_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/light_blue_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/light_blue_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/light_blue_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/light_blue_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/light_blue_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/light_blue_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/light_gray_nixie_tube.json b/src/generated/resources/assets/create/blockstates/light_gray_nixie_tube.json
new file mode 100644
index 000000000..1243138f5
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/light_gray_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/light_gray_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/light_gray_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/light_gray_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/light_gray_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/light_gray_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/light_gray_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/light_gray_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/light_gray_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/light_gray_toolbox.json b/src/generated/resources/assets/create/blockstates/light_gray_toolbox.json
new file mode 100644
index 000000000..a4fdede71
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/light_gray_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/light_gray_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/light_gray_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/light_gray_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/light_gray_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/light_gray_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/light_gray_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/light_gray_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/light_gray_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/lime_nixie_tube.json b/src/generated/resources/assets/create/blockstates/lime_nixie_tube.json
new file mode 100644
index 000000000..76f298bf3
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/lime_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/lime_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/lime_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/lime_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/lime_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/lime_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/lime_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/lime_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/lime_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/lime_toolbox.json b/src/generated/resources/assets/create/blockstates/lime_toolbox.json
new file mode 100644
index 000000000..43aeddf74
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/lime_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/lime_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/lime_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/lime_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/lime_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/lime_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/lime_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/lime_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/lime_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/lit_blaze_burner.json b/src/generated/resources/assets/create/blockstates/lit_blaze_burner.json
index 5befc1351..041032bdf 100644
--- a/src/generated/resources/assets/create/blockstates/lit_blaze_burner.json
+++ b/src/generated/resources/assets/create/blockstates/lit_blaze_burner.json
@@ -1,7 +1,10 @@
{
"variants": {
- "": {
+ "flame_type=regular": {
"model": "create:block/blaze_burner/block_with_fire"
+ },
+ "flame_type=soul": {
+ "model": "create:block/blaze_burner/block_with_soul_fire"
}
}
}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/magenta_nixie_tube.json b/src/generated/resources/assets/create/blockstates/magenta_nixie_tube.json
new file mode 100644
index 000000000..396bfcbea
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/magenta_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/magenta_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/magenta_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/magenta_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/magenta_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/magenta_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/magenta_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/magenta_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/magenta_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/magenta_toolbox.json b/src/generated/resources/assets/create/blockstates/magenta_toolbox.json
new file mode 100644
index 000000000..3378cd903
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/magenta_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/magenta_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/magenta_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/magenta_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/magenta_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/magenta_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/magenta_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/magenta_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/magenta_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/nixie_tube.json b/src/generated/resources/assets/create/blockstates/nixie_tube.json
index aa96a9615..8a59ef4bb 100644
--- a/src/generated/resources/assets/create/blockstates/nixie_tube.json
+++ b/src/generated/resources/assets/create/blockstates/nixie_tube.json
@@ -1,36 +1,36 @@
{
"variants": {
"ceiling=false,facing=north": {
- "model": "create:block/nixie_tube/block",
+ "model": "create:block/nixie_tube",
"y": 180
},
"ceiling=true,facing=north": {
- "model": "create:block/nixie_tube/block",
+ "model": "create:block/nixie_tube",
"x": 180,
"y": 180
},
"ceiling=false,facing=south": {
- "model": "create:block/nixie_tube/block"
+ "model": "create:block/nixie_tube"
},
"ceiling=true,facing=south": {
- "model": "create:block/nixie_tube/block",
+ "model": "create:block/nixie_tube",
"x": 180
},
"ceiling=false,facing=west": {
- "model": "create:block/nixie_tube/block",
+ "model": "create:block/nixie_tube",
"y": 90
},
"ceiling=true,facing=west": {
- "model": "create:block/nixie_tube/block",
+ "model": "create:block/nixie_tube",
"x": 180,
"y": 90
},
"ceiling=false,facing=east": {
- "model": "create:block/nixie_tube/block",
+ "model": "create:block/nixie_tube",
"y": 270
},
"ceiling=true,facing=east": {
- "model": "create:block/nixie_tube/block",
+ "model": "create:block/nixie_tube",
"x": 180,
"y": 270
}
diff --git a/src/generated/resources/assets/create/blockstates/orange_toolbox.json b/src/generated/resources/assets/create/blockstates/orange_toolbox.json
new file mode 100644
index 000000000..b11c165b5
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/orange_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/orange_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/orange_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/orange_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/orange_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/orange_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/orange_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/orange_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/orange_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/peculiar_bell.json b/src/generated/resources/assets/create/blockstates/peculiar_bell.json
new file mode 100644
index 000000000..c688d01c7
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/peculiar_bell.json
@@ -0,0 +1,124 @@
+{
+ "variants": {
+ "attachment=floor,facing=north,powered=false": {
+ "model": "create:block/peculiar_bell_floor"
+ },
+ "attachment=ceiling,facing=north,powered=false": {
+ "model": "create:block/peculiar_bell_ceiling"
+ },
+ "attachment=single_wall,facing=north,powered=false": {
+ "model": "create:block/peculiar_bell_single_wall"
+ },
+ "attachment=double_wall,facing=north,powered=false": {
+ "model": "create:block/peculiar_bell_double_wall"
+ },
+ "attachment=floor,facing=south,powered=false": {
+ "model": "create:block/peculiar_bell_floor",
+ "y": 180
+ },
+ "attachment=ceiling,facing=south,powered=false": {
+ "model": "create:block/peculiar_bell_ceiling",
+ "y": 180
+ },
+ "attachment=single_wall,facing=south,powered=false": {
+ "model": "create:block/peculiar_bell_single_wall",
+ "y": 180
+ },
+ "attachment=double_wall,facing=south,powered=false": {
+ "model": "create:block/peculiar_bell_double_wall",
+ "y": 180
+ },
+ "attachment=floor,facing=west,powered=false": {
+ "model": "create:block/peculiar_bell_floor",
+ "y": 270
+ },
+ "attachment=ceiling,facing=west,powered=false": {
+ "model": "create:block/peculiar_bell_ceiling",
+ "y": 270
+ },
+ "attachment=single_wall,facing=west,powered=false": {
+ "model": "create:block/peculiar_bell_single_wall",
+ "y": 270
+ },
+ "attachment=double_wall,facing=west,powered=false": {
+ "model": "create:block/peculiar_bell_double_wall",
+ "y": 270
+ },
+ "attachment=floor,facing=east,powered=false": {
+ "model": "create:block/peculiar_bell_floor",
+ "y": 90
+ },
+ "attachment=ceiling,facing=east,powered=false": {
+ "model": "create:block/peculiar_bell_ceiling",
+ "y": 90
+ },
+ "attachment=single_wall,facing=east,powered=false": {
+ "model": "create:block/peculiar_bell_single_wall",
+ "y": 90
+ },
+ "attachment=double_wall,facing=east,powered=false": {
+ "model": "create:block/peculiar_bell_double_wall",
+ "y": 90
+ },
+ "attachment=floor,facing=north,powered=true": {
+ "model": "create:block/peculiar_bell_floor"
+ },
+ "attachment=ceiling,facing=north,powered=true": {
+ "model": "create:block/peculiar_bell_ceiling"
+ },
+ "attachment=single_wall,facing=north,powered=true": {
+ "model": "create:block/peculiar_bell_single_wall"
+ },
+ "attachment=double_wall,facing=north,powered=true": {
+ "model": "create:block/peculiar_bell_double_wall"
+ },
+ "attachment=floor,facing=south,powered=true": {
+ "model": "create:block/peculiar_bell_floor",
+ "y": 180
+ },
+ "attachment=ceiling,facing=south,powered=true": {
+ "model": "create:block/peculiar_bell_ceiling",
+ "y": 180
+ },
+ "attachment=single_wall,facing=south,powered=true": {
+ "model": "create:block/peculiar_bell_single_wall",
+ "y": 180
+ },
+ "attachment=double_wall,facing=south,powered=true": {
+ "model": "create:block/peculiar_bell_double_wall",
+ "y": 180
+ },
+ "attachment=floor,facing=west,powered=true": {
+ "model": "create:block/peculiar_bell_floor",
+ "y": 270
+ },
+ "attachment=ceiling,facing=west,powered=true": {
+ "model": "create:block/peculiar_bell_ceiling",
+ "y": 270
+ },
+ "attachment=single_wall,facing=west,powered=true": {
+ "model": "create:block/peculiar_bell_single_wall",
+ "y": 270
+ },
+ "attachment=double_wall,facing=west,powered=true": {
+ "model": "create:block/peculiar_bell_double_wall",
+ "y": 270
+ },
+ "attachment=floor,facing=east,powered=true": {
+ "model": "create:block/peculiar_bell_floor",
+ "y": 90
+ },
+ "attachment=ceiling,facing=east,powered=true": {
+ "model": "create:block/peculiar_bell_ceiling",
+ "y": 90
+ },
+ "attachment=single_wall,facing=east,powered=true": {
+ "model": "create:block/peculiar_bell_single_wall",
+ "y": 90
+ },
+ "attachment=double_wall,facing=east,powered=true": {
+ "model": "create:block/peculiar_bell_double_wall",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/pink_nixie_tube.json b/src/generated/resources/assets/create/blockstates/pink_nixie_tube.json
new file mode 100644
index 000000000..582f2c3ef
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/pink_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/pink_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/pink_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/pink_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/pink_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/pink_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/pink_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/pink_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/pink_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/pink_toolbox.json b/src/generated/resources/assets/create/blockstates/pink_toolbox.json
new file mode 100644
index 000000000..847ea1127
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/pink_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/pink_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/pink_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/pink_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/pink_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/pink_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/pink_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/pink_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/pink_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/purple_nixie_tube.json b/src/generated/resources/assets/create/blockstates/purple_nixie_tube.json
new file mode 100644
index 000000000..b08bd6e3c
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/purple_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/purple_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/purple_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/purple_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/purple_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/purple_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/purple_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/purple_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/purple_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/purple_toolbox.json b/src/generated/resources/assets/create/blockstates/purple_toolbox.json
new file mode 100644
index 000000000..6860868ca
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/purple_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/purple_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/purple_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/purple_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/purple_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/purple_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/purple_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/purple_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/purple_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/red_nixie_tube.json b/src/generated/resources/assets/create/blockstates/red_nixie_tube.json
new file mode 100644
index 000000000..99ababb7c
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/red_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/red_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/red_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/red_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/red_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/red_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/red_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/red_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/red_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/red_toolbox.json b/src/generated/resources/assets/create/blockstates/red_toolbox.json
new file mode 100644
index 000000000..36cfc7bcf
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/red_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/red_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/red_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/red_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/red_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/red_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/red_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/red_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/red_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/water_wheel.json b/src/generated/resources/assets/create/blockstates/water_wheel.json
index c9b0731b7..fe99163df 100644
--- a/src/generated/resources/assets/create/blockstates/water_wheel.json
+++ b/src/generated/resources/assets/create/blockstates/water_wheel.json
@@ -1,5 +1,12 @@
{
"variants": {
+ "facing=down": {
+ "model": "create:block/water_wheel",
+ "x": 180
+ },
+ "facing=up": {
+ "model": "create:block/water_wheel"
+ },
"facing=north": {
"model": "create:block/water_wheel",
"x": 90
diff --git a/src/generated/resources/assets/create/blockstates/white_nixie_tube.json b/src/generated/resources/assets/create/blockstates/white_nixie_tube.json
new file mode 100644
index 000000000..c1541c94d
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/white_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/white_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/white_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/white_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/white_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/white_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/white_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/white_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/white_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/white_toolbox.json b/src/generated/resources/assets/create/blockstates/white_toolbox.json
new file mode 100644
index 000000000..0b2e80919
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/white_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/white_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/white_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/white_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/white_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/white_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/white_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/white_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/white_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/yellow_nixie_tube.json b/src/generated/resources/assets/create/blockstates/yellow_nixie_tube.json
new file mode 100644
index 000000000..370874c55
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/yellow_nixie_tube.json
@@ -0,0 +1,38 @@
+{
+ "variants": {
+ "ceiling=false,facing=north": {
+ "model": "create:block/yellow_nixie_tube",
+ "y": 180
+ },
+ "ceiling=true,facing=north": {
+ "model": "create:block/yellow_nixie_tube",
+ "x": 180,
+ "y": 180
+ },
+ "ceiling=false,facing=south": {
+ "model": "create:block/yellow_nixie_tube"
+ },
+ "ceiling=true,facing=south": {
+ "model": "create:block/yellow_nixie_tube",
+ "x": 180
+ },
+ "ceiling=false,facing=west": {
+ "model": "create:block/yellow_nixie_tube",
+ "y": 90
+ },
+ "ceiling=true,facing=west": {
+ "model": "create:block/yellow_nixie_tube",
+ "x": 180,
+ "y": 90
+ },
+ "ceiling=false,facing=east": {
+ "model": "create:block/yellow_nixie_tube",
+ "y": 270
+ },
+ "ceiling=true,facing=east": {
+ "model": "create:block/yellow_nixie_tube",
+ "x": 180,
+ "y": 270
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/blockstates/yellow_toolbox.json b/src/generated/resources/assets/create/blockstates/yellow_toolbox.json
new file mode 100644
index 000000000..bc51011d8
--- /dev/null
+++ b/src/generated/resources/assets/create/blockstates/yellow_toolbox.json
@@ -0,0 +1,34 @@
+{
+ "variants": {
+ "facing=north,waterlogged=false": {
+ "model": "create:block/yellow_toolbox"
+ },
+ "facing=south,waterlogged=false": {
+ "model": "create:block/yellow_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=false": {
+ "model": "create:block/yellow_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=false": {
+ "model": "create:block/yellow_toolbox",
+ "y": 90
+ },
+ "facing=north,waterlogged=true": {
+ "model": "create:block/yellow_toolbox"
+ },
+ "facing=south,waterlogged=true": {
+ "model": "create:block/yellow_toolbox",
+ "y": 180
+ },
+ "facing=west,waterlogged=true": {
+ "model": "create:block/yellow_toolbox",
+ "y": 270
+ },
+ "facing=east,waterlogged=true": {
+ "model": "create:block/yellow_toolbox",
+ "y": 90
+ }
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/lang/en_ud.json b/src/generated/resources/assets/create/lang/en_ud.json
index 12c9bc03a..c34a7b3bd 100644
--- a/src/generated/resources/assets/create/lang/en_ud.json
+++ b/src/generated/resources/assets/create/lang/en_ud.json
@@ -24,12 +24,16 @@
"block.create.belt": "\u0287\u05DF\u01DD\u15FA",
"block.create.birch_window": "\u028Dopu\u0131M \u0265\u0254\u0279\u0131\u15FA",
"block.create.birch_window_pane": "\u01DDu\u0250\u0500 \u028Dopu\u0131M \u0265\u0254\u0279\u0131\u15FA",
+ "block.create.black_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u029E\u0254\u0250\u05DF\u15FA",
"block.create.black_sail": "\u05DF\u0131\u0250S \u029E\u0254\u0250\u05DF\u15FA",
"block.create.black_seat": "\u0287\u0250\u01DDS \u029E\u0254\u0250\u05DF\u15FA",
+ "block.create.black_toolbox": "xoq\u05DFoo\u27D8 \u029E\u0254\u0250\u05DF\u15FA",
"block.create.black_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u029E\u0254\u0250\u05DF\u15FA",
"block.create.blaze_burner": "\u0279\u01DDu\u0279n\u15FA \u01DDz\u0250\u05DF\u15FA",
+ "block.create.blue_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u01DDn\u05DF\u15FA",
"block.create.blue_sail": "\u05DF\u0131\u0250S \u01DDn\u05DF\u15FA",
"block.create.blue_seat": "\u0287\u0250\u01DDS \u01DDn\u05DF\u15FA",
+ "block.create.blue_toolbox": "xoq\u05DFoo\u27D8 \u01DDn\u05DF\u15FA",
"block.create.blue_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u01DDn\u05DF\u15FA",
"block.create.brass_belt_funnel": "\u05DF\u01DDuun\u2132 \u0287\u05DF\u01DD\u15FA ss\u0250\u0279\u15FA",
"block.create.brass_block": "ss\u0250\u0279\u15FA \u025Fo \u029E\u0254o\u05DF\u15FA",
@@ -37,8 +41,10 @@
"block.create.brass_encased_shaft": "\u0287\u025F\u0250\u0265S p\u01DDs\u0250\u0254u\u018E ss\u0250\u0279\u15FA",
"block.create.brass_funnel": "\u05DF\u01DDuun\u2132 ss\u0250\u0279\u15FA",
"block.create.brass_tunnel": "\u05DF\u01DDuun\u27D8 ss\u0250\u0279\u15FA",
+ "block.create.brown_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N u\u028Do\u0279\u15FA",
"block.create.brown_sail": "\u05DF\u0131\u0250S u\u028Do\u0279\u15FA",
"block.create.brown_seat": "\u0287\u0250\u01DDS u\u028Do\u0279\u15FA",
+ "block.create.brown_toolbox": "xoq\u05DFoo\u27D8 u\u028Do\u0279\u15FA",
"block.create.brown_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B u\u028Do\u0279\u15FA",
"block.create.cart_assembler": "\u0279\u01DD\u05DFq\u026F\u01DDss\u2C6F \u0287\u0279\u0250\u0186",
"block.create.chiseled_dark_scoria": "\u0250\u0131\u0279o\u0254S \u029E\u0279\u0250\u15E1 p\u01DD\u05DF\u01DDs\u0131\u0265\u0186",
@@ -69,8 +75,10 @@
"block.create.crushing_wheel": "\u05DF\u01DD\u01DD\u0265M bu\u0131\u0265sn\u0279\u0186",
"block.create.crushing_wheel_controller": "\u0279\u01DD\u05DF\u05DFo\u0279\u0287uo\u0186 \u05DF\u01DD\u01DD\u0265M bu\u0131\u0265sn\u0279\u0186",
"block.create.cuckoo_clock": "\u029E\u0254o\u05DF\u0186 oo\u029E\u0254n\u0186",
+ "block.create.cyan_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N u\u0250\u028E\u0186",
"block.create.cyan_sail": "\u05DF\u0131\u0250S u\u0250\u028E\u0186",
"block.create.cyan_seat": "\u0287\u0250\u01DDS u\u0250\u028E\u0186",
+ "block.create.cyan_toolbox": "xoq\u05DFoo\u27D8 u\u0250\u028E\u0186",
"block.create.cyan_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B u\u0250\u028E\u0186",
"block.create.dark_oak_window": "\u028Dopu\u0131M \u029E\u0250O \u029E\u0279\u0250\u15E1",
"block.create.dark_oak_window_pane": "\u01DDu\u0250\u0500 \u028Dopu\u0131M \u029E\u0250O \u029E\u0279\u0250\u15E1",
@@ -175,13 +183,18 @@
"block.create.granite_cobblestone_stairs": "s\u0279\u0131\u0250\u0287S \u01DDuo\u0287s\u01DD\u05DFqqo\u0186 \u01DD\u0287\u0131u\u0250\u0279\u2141",
"block.create.granite_cobblestone_wall": "\u05DF\u05DF\u0250M \u01DDuo\u0287s\u01DD\u05DFqqo\u0186 \u01DD\u0287\u0131u\u0250\u0279\u2141",
"block.create.granite_pillar": "\u0279\u0250\u05DF\u05DF\u0131\u0500 \u01DD\u0287\u0131u\u0250\u0279\u2141",
+ "block.create.gray_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u028E\u0250\u0279\u2141",
"block.create.gray_sail": "\u05DF\u0131\u0250S \u028E\u0250\u0279\u2141",
"block.create.gray_seat": "\u0287\u0250\u01DDS \u028E\u0250\u0279\u2141",
+ "block.create.gray_toolbox": "xoq\u05DFoo\u27D8 \u028E\u0250\u0279\u2141",
"block.create.gray_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u028E\u0250\u0279\u2141",
+ "block.create.green_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N u\u01DD\u01DD\u0279\u2141",
"block.create.green_sail": "\u05DF\u0131\u0250S u\u01DD\u01DD\u0279\u2141",
"block.create.green_seat": "\u0287\u0250\u01DDS u\u01DD\u01DD\u0279\u2141",
+ "block.create.green_toolbox": "xoq\u05DFoo\u27D8 u\u01DD\u01DD\u0279\u2141",
"block.create.green_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B u\u01DD\u01DD\u0279\u2141",
"block.create.hand_crank": "\u029Eu\u0250\u0279\u0186 pu\u0250H",
+ "block.create.haunted_bell": "\u05DF\u05DF\u01DD\u15FA p\u01DD\u0287un\u0250H",
"block.create.honey": "\u028E\u01DDuoH",
"block.create.horizontal_framed_glass": "ss\u0250\u05DF\u2141 p\u01DD\u026F\u0250\u0279\u2132 \u05DF\u0250\u0287uoz\u0131\u0279oH",
"block.create.horizontal_framed_glass_pane": "\u01DDu\u0250\u0500 ss\u0250\u05DF\u2141 p\u01DD\u026F\u0250\u0279\u2132 \u05DF\u0250\u0287uoz\u0131\u0279oH",
@@ -199,14 +212,21 @@
"block.create.layered_limestone": "\u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u028E\u0250\uA780",
"block.create.layered_scoria": "\u0250\u0131\u0279o\u0254S p\u01DD\u0279\u01DD\u028E\u0250\uA780",
"block.create.layered_weathered_limestone": "\u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM p\u01DD\u0279\u01DD\u028E\u0250\uA780",
+ "block.create.lectern_controller": "\u0279\u01DD\u05DF\u05DFo\u0279\u0287uo\u0186 u\u0279\u01DD\u0287\u0254\u01DD\uA780",
+ "block.create.light_blue_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u01DDn\u05DF\u15FA \u0287\u0265b\u0131\uA780",
"block.create.light_blue_sail": "\u05DF\u0131\u0250S \u01DDn\u05DF\u15FA \u0287\u0265b\u0131\uA780",
"block.create.light_blue_seat": "\u0287\u0250\u01DDS \u01DDn\u05DF\u15FA \u0287\u0265b\u0131\uA780",
+ "block.create.light_blue_toolbox": "xoq\u05DFoo\u27D8 \u01DDn\u05DF\u15FA \u0287\u0265b\u0131\uA780",
"block.create.light_blue_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u01DDn\u05DF\u15FA \u0287\u0265b\u0131\uA780",
+ "block.create.light_gray_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u028E\u0250\u0279\u2141 \u0287\u0265b\u0131\uA780",
"block.create.light_gray_sail": "\u05DF\u0131\u0250S \u028E\u0250\u0279\u2141 \u0287\u0265b\u0131\uA780",
"block.create.light_gray_seat": "\u0287\u0250\u01DDS \u028E\u0250\u0279\u2141 \u0287\u0265b\u0131\uA780",
+ "block.create.light_gray_toolbox": "xoq\u05DFoo\u27D8 \u028E\u0250\u0279\u2141 \u0287\u0265b\u0131\uA780",
"block.create.light_gray_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u028E\u0250\u0279\u2141 \u0287\u0265b\u0131\uA780",
+ "block.create.lime_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u01DD\u026F\u0131\uA780",
"block.create.lime_sail": "\u05DF\u0131\u0250S \u01DD\u026F\u0131\uA780",
"block.create.lime_seat": "\u0287\u0250\u01DDS \u01DD\u026F\u0131\uA780",
+ "block.create.lime_toolbox": "xoq\u05DFoo\u27D8 \u01DD\u026F\u0131\uA780",
"block.create.lime_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u01DD\u026F\u0131\uA780",
"block.create.limesand": "pu\u0250s\u01DD\u026F\u0131\uA780",
"block.create.limestone": "\u01DDuo\u0287s\u01DD\u026F\u0131\uA780",
@@ -221,8 +241,10 @@
"block.create.limestone_pillar": "\u0279\u0250\u05DF\u05DF\u0131\u0500 \u01DDuo\u0287s\u01DD\u026F\u0131\uA780",
"block.create.linear_chassis": "s\u0131ss\u0250\u0265\u0186 \u0279\u0250\u01DDu\u0131\uA780",
"block.create.lit_blaze_burner": "\u0279\u01DDu\u0279n\u15FA \u01DDz\u0250\u05DF\u15FA \u0287\u0131\uA780",
+ "block.create.magenta_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u0250\u0287u\u01DDb\u0250W",
"block.create.magenta_sail": "\u05DF\u0131\u0250S \u0250\u0287u\u01DDb\u0250W",
"block.create.magenta_seat": "\u0287\u0250\u01DDS \u0250\u0287u\u01DDb\u0250W",
+ "block.create.magenta_toolbox": "xoq\u05DFoo\u27D8 \u0250\u0287u\u01DDb\u0250W",
"block.create.magenta_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u0250\u0287u\u01DDb\u0250W",
"block.create.mechanical_arm": "\u026F\u0279\u2C6F \u05DF\u0250\u0254\u0131u\u0250\u0265\u0254\u01DDW",
"block.create.mechanical_bearing": "bu\u0131\u0279\u0250\u01DD\u15FA \u05DF\u0250\u0254\u0131u\u0250\u0265\u0254\u01DDW",
@@ -256,6 +278,7 @@
"block.create.oak_window_pane": "\u01DDu\u0250\u0500 \u028Dopu\u0131M \u029E\u0250O",
"block.create.orange_sail": "\u05DF\u0131\u0250S \u01DDbu\u0250\u0279O",
"block.create.orange_seat": "\u0287\u0250\u01DDS \u01DDbu\u0250\u0279O",
+ "block.create.orange_toolbox": "xoq\u05DFoo\u27D8 \u01DDbu\u0250\u0279O",
"block.create.orange_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u01DDbu\u0250\u0279O",
"block.create.ornate_iron_window": "\u028Dopu\u0131M uo\u0279I \u01DD\u0287\u0250u\u0279O",
"block.create.ornate_iron_window_pane": "\u01DDu\u0250\u0500 \u028Dopu\u0131M uo\u0279I \u01DD\u0287\u0250u\u0279O",
@@ -304,8 +327,11 @@
"block.create.paved_weathered_limestone_slab": "q\u0250\u05DFS \u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM p\u01DD\u028C\u0250\u0500",
"block.create.paved_weathered_limestone_stairs": "s\u0279\u0131\u0250\u0287S \u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM p\u01DD\u028C\u0250\u0500",
"block.create.paved_weathered_limestone_wall": "\u05DF\u05DF\u0250M \u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM p\u01DD\u028C\u0250\u0500",
+ "block.create.peculiar_bell": "\u05DF\u05DF\u01DD\u15FA \u0279\u0250\u0131\u05DFn\u0254\u01DD\u0500",
+ "block.create.pink_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u029Eu\u0131\u0500",
"block.create.pink_sail": "\u05DF\u0131\u0250S \u029Eu\u0131\u0500",
"block.create.pink_seat": "\u0287\u0250\u01DDS \u029Eu\u0131\u0500",
+ "block.create.pink_toolbox": "xoq\u05DFoo\u27D8 \u029Eu\u0131\u0500",
"block.create.pink_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u029Eu\u0131\u0500",
"block.create.piston_extension_pole": "\u01DD\u05DFo\u0500 uo\u0131su\u01DD\u0287x\u018E uo\u0287s\u0131\u0500",
"block.create.polished_dark_scoria": "\u0250\u0131\u0279o\u0254S \u029E\u0279\u0250\u15E1 p\u01DD\u0265s\u0131\u05DFo\u0500",
@@ -338,12 +364,16 @@
"block.create.powered_toggle_latch": "\u0265\u0254\u0287\u0250\uA780 \u01DD\u05DFbbo\u27D8 p\u01DD\u0279\u01DD\u028Do\u0500",
"block.create.pulley_magnet": "\u0287\u01DDub\u0250W \u028E\u01DD\u05DF\u05DFn\u0500",
"block.create.pulse_repeater": "\u0279\u01DD\u0287\u0250\u01DDd\u01DD\u1D1A \u01DDs\u05DFn\u0500",
+ "block.create.purple_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u01DD\u05DFd\u0279n\u0500",
"block.create.purple_sail": "\u05DF\u0131\u0250S \u01DD\u05DFd\u0279n\u0500",
"block.create.purple_seat": "\u0287\u0250\u01DDS \u01DD\u05DFd\u0279n\u0500",
+ "block.create.purple_toolbox": "xoq\u05DFoo\u27D8 \u01DD\u05DFd\u0279n\u0500",
"block.create.purple_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u01DD\u05DFd\u0279n\u0500",
"block.create.radial_chassis": "s\u0131ss\u0250\u0265\u0186 \u05DF\u0250\u0131p\u0250\u1D1A",
+ "block.create.red_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N p\u01DD\u1D1A",
"block.create.red_sail": "\u05DF\u0131\u0250S p\u01DD\u1D1A",
"block.create.red_seat": "\u0287\u0250\u01DDS p\u01DD\u1D1A",
+ "block.create.red_toolbox": "xoq\u05DFoo\u27D8 p\u01DD\u1D1A",
"block.create.red_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B p\u01DD\u1D1A",
"block.create.redstone_contact": "\u0287\u0254\u0250\u0287uo\u0186 \u01DDuo\u0287sp\u01DD\u1D1A",
"block.create.redstone_link": "\u029Eu\u0131\uA780 \u01DDuo\u0287sp\u01DD\u1D1A",
@@ -398,22 +428,29 @@
"block.create.weathered_limestone_cobblestone_wall": "\u05DF\u05DF\u0250M \u01DDuo\u0287s\u01DD\u05DFqqo\u0186 \u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM",
"block.create.weathered_limestone_pillar": "\u0279\u0250\u05DF\u05DF\u0131\u0500 \u01DDuo\u0287s\u01DD\u026F\u0131\uA780 p\u01DD\u0279\u01DD\u0265\u0287\u0250\u01DDM",
"block.create.weighted_ejector": "\u0279o\u0287\u0254\u01DD\u0638\u018E p\u01DD\u0287\u0265b\u0131\u01DDM",
+ "block.create.white_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u01DD\u0287\u0131\u0265M",
"block.create.white_sail": "\u05DF\u0131\u0250S \u01DD\u0287\u0131\u0265M",
"block.create.white_seat": "\u0287\u0250\u01DDS \u01DD\u0287\u0131\u0265M",
+ "block.create.white_toolbox": "xoq\u05DFoo\u27D8 \u01DD\u0287\u0131\u0265M",
"block.create.white_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u01DD\u0287\u0131\u0265M",
"block.create.windmill_bearing": "bu\u0131\u0279\u0250\u01DD\u15FA \u05DF\u05DF\u0131\u026Fpu\u0131M",
"block.create.wooden_bracket": "\u0287\u01DD\u029E\u0254\u0250\u0279\u15FA u\u01DDpooM",
+ "block.create.yellow_nixie_tube": "\u01DDqn\u27D8 \u01DD\u0131x\u0131N \u028Do\u05DF\u05DF\u01DD\u028E",
"block.create.yellow_sail": "\u05DF\u0131\u0250S \u028Do\u05DF\u05DF\u01DD\u028E",
"block.create.yellow_seat": "\u0287\u0250\u01DDS \u028Do\u05DF\u05DF\u01DD\u028E",
+ "block.create.yellow_toolbox": "xoq\u05DFoo\u27D8 \u028Do\u05DF\u05DF\u01DD\u028E",
"block.create.yellow_valve_handle": "\u01DD\u05DFpu\u0250H \u01DD\u028C\u05DF\u0250\u039B \u028Do\u05DF\u05DF\u01DD\u028E",
"block.create.zinc_block": "\u0254u\u0131Z \u025Fo \u029E\u0254o\u05DF\u15FA",
"block.create.zinc_ore": "\u01DD\u0279O \u0254u\u0131Z",
+ "enchantment.create.capacity": "\u028E\u0287\u0131\u0254\u0250d\u0250\u0186",
+ "enchantment.create.potato_recovery": "\u028E\u0279\u01DD\u028Co\u0254\u01DD\u1D1A o\u0287\u0250\u0287o\u0500",
"entity.create.contraption": "uo\u0131\u0287d\u0250\u0279\u0287uo\u0186",
+ "entity.create.crafting_blueprint": "\u0287u\u0131\u0279d\u01DDn\u05DF\u15FA bu\u0131\u0287\u025F\u0250\u0279\u0186",
"entity.create.gantry_contraption": "uo\u0131\u0287d\u0250\u0279\u0287uo\u0186 \u028E\u0279\u0287u\u0250\u2141",
+ "entity.create.potato_projectile": "\u01DD\u05DF\u0131\u0287\u0254\u01DD\u0638o\u0279\u0500 o\u0287\u0250\u0287o\u0500",
"entity.create.seat": "\u0287\u0250\u01DDS",
"entity.create.stationary_contraption": "uo\u0131\u0287d\u0250\u0279\u0287uo\u0186 \u028E\u0279\u0250uo\u0131\u0287\u0250\u0287S",
"entity.create.super_glue": "\u01DDn\u05DF\u2141 \u0279\u01DDdnS",
- "fluid.create.milk": "\u029E\u05DF\u0131W",
"fluid.create.potion": "uo\u0131\u0287o\u0500",
"fluid.create.tea": "\u0250\u01DD\u27D8 s,\u0279\u01DDp\u05DF\u0131n\u15FA",
"item.create.andesite_alloy": "\u028Eo\u05DF\u05DF\u2C6F \u01DD\u0287\u0131s\u01DDpu\u2C6F",
@@ -437,6 +474,8 @@
"item.create.copper_nugget": "\u0287\u01DDbbnN \u0279\u01DDddo\u0186",
"item.create.copper_sheet": "\u0287\u01DD\u01DD\u0265S \u0279\u01DDddo\u0186",
"item.create.crafter_slot_cover": "\u0279\u01DD\u028Co\u0186 \u0287o\u05DFS \u0279\u01DD\u0287\u025F\u0250\u0279\u0186",
+ "item.create.crafting_blueprint": "\u0287u\u0131\u0279d\u01DDn\u05DF\u15FA bu\u0131\u0287\u025F\u0250\u0279\u0186",
+ "item.create.creative_blaze_cake": "\u01DD\u029E\u0250\u0186 \u01DDz\u0250\u05DF\u15FA \u01DD\u028C\u0131\u0287\u0250\u01DD\u0279\u0186",
"item.create.crushed_aluminum_ore": "\u01DD\u0279O \u026Fnu\u0131\u026Fn\u05DF\u2C6F p\u01DD\u0265sn\u0279\u0186",
"item.create.crushed_brass": "ss\u0250\u0279\u15FA p\u01DD\u0265sn\u0279\u0186",
"item.create.crushed_copper_ore": "\u01DD\u0279O \u0279\u01DDddo\u0186 p\u01DD\u0265sn\u0279\u0186",
@@ -465,13 +504,17 @@
"item.create.handheld_worldshaper": "\u0279\u01DDd\u0250\u0265sp\u05DF\u0279oM \u01DD\u028C\u0131\u0287\u0250\u01DD\u0279\u0186",
"item.create.honey_bucket": "\u0287\u01DD\u029E\u0254n\u15FA \u028E\u01DDuoH",
"item.create.honeyed_apple": "\u01DD\u05DFdd\u2C6F p\u01DD\u028E\u01DDuoH",
- "item.create.integrated_circuit": "\u0287\u0131n\u0254\u0279\u0131\u0186 p\u01DD\u0287\u0250\u0279b\u01DD\u0287uI",
+ "item.create.incomplete_cogwheel": "\u05DF\u01DD\u01DD\u0265\u028Dbo\u0186 \u01DD\u0287\u01DD\u05DFd\u026Fo\u0254uI",
+ "item.create.incomplete_large_cogwheel": "\u05DF\u01DD\u01DD\u0265\u028Dbo\u0186 \u01DDb\u0279\u0250\uA780 \u01DD\u0287\u01DD\u05DFd\u026Fo\u0254uI",
+ "item.create.incomplete_precision_mechanism": "\u026Fs\u0131u\u0250\u0265\u0254\u01DDW uo\u0131s\u0131\u0254\u01DD\u0279\u0500 \u01DD\u0287\u01DD\u05DFd\u026Fo\u0254uI",
"item.create.iron_sheet": "\u0287\u01DD\u01DD\u0265S uo\u0279I",
- "item.create.lapis_sheet": "\u0287\u01DD\u01DD\u0265S s\u0131d\u0250\uA780",
+ "item.create.linked_controller": "\u0279\u01DD\u05DF\u05DFo\u0279\u0287uo\u0186 p\u01DD\u029Eu\u0131\uA780",
"item.create.minecart_contraption": "uo\u0131\u0287d\u0250\u0279\u0287uo\u0186 \u0287\u0279\u0250\u0254\u01DDu\u0131W",
"item.create.minecart_coupling": "bu\u0131\u05DFdno\u0186 \u0287\u0279\u0250\u0254\u01DDu\u0131W",
"item.create.polished_rose_quartz": "z\u0287\u0279\u0250n\u1F49 \u01DDso\u1D1A p\u01DD\u0265s\u0131\u05DFo\u0500",
+ "item.create.potato_cannon": "uouu\u0250\u0186 o\u0287\u0250\u0287o\u0500",
"item.create.powdered_obsidian": "u\u0250\u0131p\u0131sqO p\u01DD\u0279\u01DDp\u028Do\u0500",
+ "item.create.precision_mechanism": "\u026Fs\u0131u\u0250\u0265\u0254\u01DDW uo\u0131s\u0131\u0254\u01DD\u0279\u0500",
"item.create.propeller": "\u0279\u01DD\u05DF\u05DF\u01DDdo\u0279\u0500",
"item.create.red_sand_paper": "\u0279\u01DDd\u0250\u0500 pu\u0250S p\u01DD\u1D1A",
"item.create.refined_radiance": "\u01DD\u0254u\u0250\u0131p\u0250\u1D1A p\u01DDu\u0131\u025F\u01DD\u1D1A",
diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json
index 427d2c658..720ad9b66 100644
--- a/src/generated/resources/assets/create/lang/en_us.json
+++ b/src/generated/resources/assets/create/lang/en_us.json
@@ -27,12 +27,16 @@
"block.create.belt": "Belt",
"block.create.birch_window": "Birch Window",
"block.create.birch_window_pane": "Birch Window Pane",
+ "block.create.black_nixie_tube": "Black Nixie Tube",
"block.create.black_sail": "Black Sail",
"block.create.black_seat": "Black Seat",
+ "block.create.black_toolbox": "Black Toolbox",
"block.create.black_valve_handle": "Black Valve Handle",
"block.create.blaze_burner": "Blaze Burner",
+ "block.create.blue_nixie_tube": "Blue Nixie Tube",
"block.create.blue_sail": "Blue Sail",
"block.create.blue_seat": "Blue Seat",
+ "block.create.blue_toolbox": "Blue Toolbox",
"block.create.blue_valve_handle": "Blue Valve Handle",
"block.create.brass_belt_funnel": "Brass Belt Funnel",
"block.create.brass_block": "Block of Brass",
@@ -40,8 +44,10 @@
"block.create.brass_encased_shaft": "Brass Encased Shaft",
"block.create.brass_funnel": "Brass Funnel",
"block.create.brass_tunnel": "Brass Tunnel",
+ "block.create.brown_nixie_tube": "Brown Nixie Tube",
"block.create.brown_sail": "Brown Sail",
"block.create.brown_seat": "Brown Seat",
+ "block.create.brown_toolbox": "Brown Toolbox",
"block.create.brown_valve_handle": "Brown Valve Handle",
"block.create.cart_assembler": "Cart Assembler",
"block.create.chiseled_dark_scoria": "Chiseled Dark Scoria",
@@ -72,8 +78,10 @@
"block.create.crushing_wheel": "Crushing Wheel",
"block.create.crushing_wheel_controller": "Crushing Wheel Controller",
"block.create.cuckoo_clock": "Cuckoo Clock",
+ "block.create.cyan_nixie_tube": "Cyan Nixie Tube",
"block.create.cyan_sail": "Cyan Sail",
"block.create.cyan_seat": "Cyan Seat",
+ "block.create.cyan_toolbox": "Cyan Toolbox",
"block.create.cyan_valve_handle": "Cyan Valve Handle",
"block.create.dark_oak_window": "Dark Oak Window",
"block.create.dark_oak_window_pane": "Dark Oak Window Pane",
@@ -178,13 +186,18 @@
"block.create.granite_cobblestone_stairs": "Granite Cobblestone Stairs",
"block.create.granite_cobblestone_wall": "Granite Cobblestone Wall",
"block.create.granite_pillar": "Granite Pillar",
+ "block.create.gray_nixie_tube": "Gray Nixie Tube",
"block.create.gray_sail": "Gray Sail",
"block.create.gray_seat": "Gray Seat",
+ "block.create.gray_toolbox": "Gray Toolbox",
"block.create.gray_valve_handle": "Gray Valve Handle",
+ "block.create.green_nixie_tube": "Green Nixie Tube",
"block.create.green_sail": "Green Sail",
"block.create.green_seat": "Green Seat",
+ "block.create.green_toolbox": "Green Toolbox",
"block.create.green_valve_handle": "Green Valve Handle",
"block.create.hand_crank": "Hand Crank",
+ "block.create.haunted_bell": "Haunted Bell",
"block.create.honey": "Honey",
"block.create.horizontal_framed_glass": "Horizontal Framed Glass",
"block.create.horizontal_framed_glass_pane": "Horizontal Framed Glass Pane",
@@ -202,14 +215,21 @@
"block.create.layered_limestone": "Layered Limestone",
"block.create.layered_scoria": "Layered Scoria",
"block.create.layered_weathered_limestone": "Layered Weathered Limestone",
+ "block.create.lectern_controller": "Lectern Controller",
+ "block.create.light_blue_nixie_tube": "Light Blue Nixie Tube",
"block.create.light_blue_sail": "Light Blue Sail",
"block.create.light_blue_seat": "Light Blue Seat",
+ "block.create.light_blue_toolbox": "Light Blue Toolbox",
"block.create.light_blue_valve_handle": "Light Blue Valve Handle",
+ "block.create.light_gray_nixie_tube": "Light Gray Nixie Tube",
"block.create.light_gray_sail": "Light Gray Sail",
"block.create.light_gray_seat": "Light Gray Seat",
+ "block.create.light_gray_toolbox": "Light Gray Toolbox",
"block.create.light_gray_valve_handle": "Light Gray Valve Handle",
+ "block.create.lime_nixie_tube": "Lime Nixie Tube",
"block.create.lime_sail": "Lime Sail",
"block.create.lime_seat": "Lime Seat",
+ "block.create.lime_toolbox": "Lime Toolbox",
"block.create.lime_valve_handle": "Lime Valve Handle",
"block.create.limesand": "Limesand",
"block.create.limestone": "Limestone",
@@ -224,8 +244,10 @@
"block.create.limestone_pillar": "Limestone Pillar",
"block.create.linear_chassis": "Linear Chassis",
"block.create.lit_blaze_burner": "Lit Blaze Burner",
+ "block.create.magenta_nixie_tube": "Magenta Nixie Tube",
"block.create.magenta_sail": "Magenta Sail",
"block.create.magenta_seat": "Magenta Seat",
+ "block.create.magenta_toolbox": "Magenta Toolbox",
"block.create.magenta_valve_handle": "Magenta Valve Handle",
"block.create.mechanical_arm": "Mechanical Arm",
"block.create.mechanical_bearing": "Mechanical Bearing",
@@ -259,6 +281,7 @@
"block.create.oak_window_pane": "Oak Window Pane",
"block.create.orange_sail": "Orange Sail",
"block.create.orange_seat": "Orange Seat",
+ "block.create.orange_toolbox": "Orange Toolbox",
"block.create.orange_valve_handle": "Orange Valve Handle",
"block.create.ornate_iron_window": "Ornate Iron Window",
"block.create.ornate_iron_window_pane": "Ornate Iron Window Pane",
@@ -307,8 +330,11 @@
"block.create.paved_weathered_limestone_slab": "Paved Weathered Limestone Slab",
"block.create.paved_weathered_limestone_stairs": "Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "Paved Weathered Limestone Wall",
+ "block.create.peculiar_bell": "Peculiar Bell",
+ "block.create.pink_nixie_tube": "Pink Nixie Tube",
"block.create.pink_sail": "Pink Sail",
"block.create.pink_seat": "Pink Seat",
+ "block.create.pink_toolbox": "Pink Toolbox",
"block.create.pink_valve_handle": "Pink Valve Handle",
"block.create.piston_extension_pole": "Piston Extension Pole",
"block.create.polished_dark_scoria": "Polished Dark Scoria",
@@ -341,12 +367,16 @@
"block.create.powered_toggle_latch": "Powered Toggle Latch",
"block.create.pulley_magnet": "Pulley Magnet",
"block.create.pulse_repeater": "Pulse Repeater",
+ "block.create.purple_nixie_tube": "Purple Nixie Tube",
"block.create.purple_sail": "Purple Sail",
"block.create.purple_seat": "Purple Seat",
+ "block.create.purple_toolbox": "Purple Toolbox",
"block.create.purple_valve_handle": "Purple Valve Handle",
"block.create.radial_chassis": "Radial Chassis",
+ "block.create.red_nixie_tube": "Red Nixie Tube",
"block.create.red_sail": "Red Sail",
"block.create.red_seat": "Red Seat",
+ "block.create.red_toolbox": "Red Toolbox",
"block.create.red_valve_handle": "Red Valve Handle",
"block.create.redstone_contact": "Redstone Contact",
"block.create.redstone_link": "Redstone Link",
@@ -401,24 +431,32 @@
"block.create.weathered_limestone_cobblestone_wall": "Weathered Limestone Cobblestone Wall",
"block.create.weathered_limestone_pillar": "Weathered Limestone Pillar",
"block.create.weighted_ejector": "Weighted Ejector",
+ "block.create.white_nixie_tube": "White Nixie Tube",
"block.create.white_sail": "White Sail",
"block.create.white_seat": "White Seat",
+ "block.create.white_toolbox": "White Toolbox",
"block.create.white_valve_handle": "White Valve Handle",
"block.create.windmill_bearing": "Windmill Bearing",
"block.create.wooden_bracket": "Wooden Bracket",
+ "block.create.yellow_nixie_tube": "Yellow Nixie Tube",
"block.create.yellow_sail": "Yellow Sail",
"block.create.yellow_seat": "Yellow Seat",
+ "block.create.yellow_toolbox": "Yellow Toolbox",
"block.create.yellow_valve_handle": "Yellow Valve Handle",
"block.create.zinc_block": "Block of Zinc",
"block.create.zinc_ore": "Zinc Ore",
+ "enchantment.create.capacity": "Capacity",
+ "enchantment.create.potato_recovery": "Potato Recovery",
+
"entity.create.contraption": "Contraption",
+ "entity.create.crafting_blueprint": "Crafting Blueprint",
"entity.create.gantry_contraption": "Gantry Contraption",
+ "entity.create.potato_projectile": "Potato Projectile",
"entity.create.seat": "Seat",
"entity.create.stationary_contraption": "Stationary Contraption",
"entity.create.super_glue": "Super Glue",
- "fluid.create.milk": "Milk",
"fluid.create.potion": "Potion",
"fluid.create.tea": "Builder's Tea",
@@ -443,6 +481,8 @@
"item.create.copper_nugget": "Copper Nugget",
"item.create.copper_sheet": "Copper Sheet",
"item.create.crafter_slot_cover": "Crafter Slot Cover",
+ "item.create.crafting_blueprint": "Crafting Blueprint",
+ "item.create.creative_blaze_cake": "Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "Crushed Aluminum Ore",
"item.create.crushed_brass": "Crushed Brass",
"item.create.crushed_copper_ore": "Crushed Copper Ore",
@@ -471,13 +511,17 @@
"item.create.handheld_worldshaper": "Creative Worldshaper",
"item.create.honey_bucket": "Honey Bucket",
"item.create.honeyed_apple": "Honeyed Apple",
- "item.create.integrated_circuit": "Integrated Circuit",
+ "item.create.incomplete_cogwheel": "Incomplete Cogwheel",
+ "item.create.incomplete_large_cogwheel": "Incomplete Large Cogwheel",
+ "item.create.incomplete_precision_mechanism": "Incomplete Precision Mechanism",
"item.create.iron_sheet": "Iron Sheet",
- "item.create.lapis_sheet": "Lapis Sheet",
+ "item.create.linked_controller": "Linked Controller",
"item.create.minecart_contraption": "Minecart Contraption",
"item.create.minecart_coupling": "Minecart Coupling",
"item.create.polished_rose_quartz": "Polished Rose Quartz",
+ "item.create.potato_cannon": "Potato Cannon",
"item.create.powdered_obsidian": "Powdered Obsidian",
+ "item.create.precision_mechanism": "Precision Mechanism",
"item.create.propeller": "Propeller",
"item.create.red_sand_paper": "Red Sand Paper",
"item.create.refined_radiance": "Refined Radiance",
@@ -622,8 +666,8 @@
"advancement.create.flywheel.desc": "Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "High levels of Stress",
"advancement.create.overstress_flywheel.desc": "Overstress a Furnace Engine.",
- "advancement.create.integrated_circuit": "Complex Calculation",
- "advancement.create.integrated_circuit.desc": "Assemble an Integrated Circuit.",
+ "advancement.create.precision_mechanism": "Complex Curiosities",
+ "advancement.create.precision_mechanism.desc": "Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "Busy Hands!",
"advancement.create.mechanical_arm.desc": "Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "Play Me My Theme Tune!",
@@ -638,7 +682,7 @@
"advancement.create.crushing_wheel.desc": "Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "Sugar Rush",
"advancement.create.blaze_cake.desc": "Bake your blaze burner a special cake.",
- "advancement.create.chromatic_compound": "Bipolar Minerals",
+ "advancement.create.chromatic_compound": "Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "Void Returner",
"advancement.create.shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.",
@@ -650,6 +694,8 @@
"advancement.create.wand_of_symmetry.desc": "Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Get hold of an Extendo Grip.",
+ "advancement.create.potato_cannon": "Fwoomp!",
+ "advancement.create.potato_cannon.desc": "Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "End of Beta",
@@ -662,15 +708,31 @@
"itemGroup.create.palettes": "Create Palettes",
"death.attack.create.crush": "%1$s was processed by Crushing Wheels",
- "death.attack.create.fan_fire": "%1$s was burned to death by hot air",
- "death.attack.create.fan_lava": "%1$s was burned to death by lava fan",
+ "death.attack.create.crush.player": "%1$s was thrown into Crushing Wheels by %2$s",
+ "death.attack.create.fan_fire": "%1$s got smoked by an Encased Fan",
+ "death.attack.create.fan_fire.player": "%1$s was thrown into a smoker by %2$s",
+ "death.attack.create.fan_lava": "%1$s was incinerated by an Encased Fan",
+ "death.attack.create.fan_lava.player": "%1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "%1$s was impaled by a Mechanical Drill",
+ "death.attack.create.mechanical_drill.player": "%1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "%1$s got cut in half by a Mechanical Saw",
+ "death.attack.create.mechanical_saw.player": "%1$s was thrown into a Saw by %2$s",
+ "death.attack.create.potato_cannon": "%1$s was shot by %2$s's Potato Cannon",
+ "death.attack.create.potato_cannon.item": "%1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s was blown up by tampered cuckoo clock",
+ "death.attack.create.cuckoo_clock_explosion.player": "%1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "a rogue Deployer",
"create.block.cart_assembler.invalid": "Place your Cart Assembler on a rail block",
+ "create.menu.return": "Return to Menu",
+ "create.menu.configure": "Configure...",
+ "create.menu.ponder_index": "Ponder Index",
+ "create.menu.only_ingame": "Available in the Pause Menu",
+ "create.menu.project_page": "Project Page",
+ "create.menu.report_bugs": "Report Issues",
+ "create.menu.support": "Support Us",
+
"create.recipe.crushing": "Crushing",
"create.recipe.milling": "Milling",
"create.recipe.fan_washing": "Bulk Washing",
@@ -695,7 +757,18 @@
"create.recipe.mystery_conversion": "Mysterious Conversion",
"create.recipe.spout_filling": "Filling by Spout",
"create.recipe.draining": "Item Draining",
+ "create.recipe.sequenced_assembly": "Sequenced Assembly",
+ "create.recipe.assembly.next": "Next: %1$s",
+ "create.recipe.assembly.step": "Step %1$s:",
+ "create.recipe.assembly.progress": "Progress: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "Process in Press",
+ "create.recipe.assembly.spout_filling_fluid": "Spout %1$s",
+ "create.recipe.assembly.deploying_item": "Deploy %1$s",
+ "create.recipe.assembly.cutting": "Cut with Saw",
+ "create.recipe.assembly.repeat": "Repeat Sequence %1$s Times",
+ "create.recipe.assembly.junk": "Random salvage",
"create.recipe.processing.chance": "%1$s%% Chance",
+ "create.recipe.deploying.not_consumed": "Not Consumed",
"create.recipe.heat_requirement.none": "No Heating Required",
"create.recipe.heat_requirement.heated": "Heated",
"create.recipe.heat_requirement.superheated": "Super-Heated",
@@ -723,7 +796,8 @@
"create.action.saveToFile": "Save",
"create.action.discard": "Discard",
- "create.keyinfo.toolmenu": "Focus Tool Menu",
+ "create.keyinfo.toolmenu": "Focus Schematic Overlay",
+ "create.keyinfo.toolbelt": "Access Nearby Toolboxes",
"create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)",
@@ -734,6 +808,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll Faster",
"create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus",
"create.gui.toolmenu.cycle": "[SCROLL] to Cycle",
+
+ "create.toolbox.unequip": "Unequip: %1$s",
+ "create.toolbox.outOfRange": "Toolbox of held item not in Range",
+ "create.toolbox.detach": "Stop tracking and keep item",
+ "create.toolbox.depositAll": "Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "Mirror",
"create.gui.symmetryWand.orientation": "Orientation",
@@ -980,18 +1061,14 @@
"create.item_attributes.placeable.inverted": "is not placeable",
"create.item_attributes.consumable": "can be eaten",
"create.item_attributes.consumable.inverted": "cannot be eaten",
- "create.item_attributes.smeltable": "can be Smelted",
- "create.item_attributes.smeltable.inverted": "cannot be Smelted",
- "create.item_attributes.washable": "can be Washed",
- "create.item_attributes.washable.inverted": "cannot be Washed",
- "create.item_attributes.smokable": "can be Smoked",
- "create.item_attributes.smokable.inverted": "cannot be Smoked",
- "create.item_attributes.crushable": "can be Crushed",
- "create.item_attributes.crushable.inverted": "cannot be Crushed",
- "create.item_attributes.blastable": "is smeltable in Blast Furnace",
- "create.item_attributes.blastable.inverted": "is not smeltable in Blast Furnace",
+ "create.item_attributes.fluid_container": "can store fluids",
+ "create.item_attributes.fluid_container.inverted": "cannot store fluids",
"create.item_attributes.enchanted": "is enchanted",
"create.item_attributes.enchanted.inverted": "is unenchanted",
+ "create.item_attributes.max_enchanted": "is enchanted at max level",
+ "create.item_attributes.max_enchanted.inverted": "is not enchanted at max level",
+ "create.item_attributes.renamed": "has a custom name",
+ "create.item_attributes.renamed.inverted": "does not have a custom name",
"create.item_attributes.damaged": "is damaged",
"create.item_attributes.damaged.inverted": "is not damaged",
"create.item_attributes.badly_damaged": "is heavily damaged",
@@ -1002,6 +1079,21 @@
"create.item_attributes.equipable.inverted": "cannot be equipped",
"create.item_attributes.furnace_fuel": "is furnace fuel",
"create.item_attributes.furnace_fuel.inverted": "is not furnace fuel",
+ "create.item_attributes.washable": "can be Washed",
+ "create.item_attributes.washable.inverted": "cannot be Washed",
+ "create.item_attributes.crushable": "can be Crushed",
+ "create.item_attributes.crushable.inverted": "cannot be Crushed",
+ "create.item_attributes.smeltable": "can be Smelted",
+ "create.item_attributes.smeltable.inverted": "cannot be Smelted",
+ "create.item_attributes.smokable": "can be Smoked",
+ "create.item_attributes.smokable.inverted": "cannot be Smoked",
+ "create.item_attributes.blastable": "is smeltable in Blast Furnace",
+ "create.item_attributes.blastable.inverted": "is not smeltable in Blast Furnace",
+ "create.item_attributes.shulker_level": "is shulker %1$s",
+ "create.item_attributes.shulker_level.inverted": "is shulker not %1$s",
+ "create.item_attributes.shulker_level.full": "full",
+ "create.item_attributes.shulker_level.empty": "empty",
+ "create.item_attributes.shulker_level.partial": "partially filled",
"create.item_attributes.in_tag": "is tagged %1$s",
"create.item_attributes.in_tag.inverted": "is not tagged %1$s",
"create.item_attributes.in_item_group": "is in group '%1$s'",
@@ -1012,8 +1104,6 @@
"create.item_attributes.has_enchant.inverted": "is not enchanted with %1$s",
"create.item_attributes.color": "is dyed %1$s",
"create.item_attributes.color.inverted": "is not dyed %1$s",
- "create.item_attributes.max_enchanted": "is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "is not enchanted at max level",
"create.item_attributes.has_fluid": "contains %1$s",
"create.item_attributes.has_fluid.inverted": "does not contain %1$s",
"create.item_attributes.has_name": "has the custom name %1$s",
@@ -1028,14 +1118,14 @@
"create.item_attributes.book_copy_second.inverted": "is not a second-generation copy",
"create.item_attributes.book_copy_tattered": "is a tattered mess",
"create.item_attributes.book_copy_tattered.inverted": "is not a tattered mess",
- "create.item_attributes.astralsorcery_crystal": "has crystal attribute %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "does not have crystal attribute %1$s",
- "create.item_attributes.astralsorcery_constellation": "is attuned to %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "is not attuned to %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "has perk attribute %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "does not have perk attribute %1$s",
"create.item_attributes.astralsorcery_amulet": "improves %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "does not improve %1$s",
+ "create.item_attributes.astralsorcery_constellation": "is attuned to %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "is not attuned to %1$s",
+ "create.item_attributes.astralsorcery_crystal": "has crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "does not have crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "has perk attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "does not have perk attribute %1$s",
"create.gui.attribute_filter.no_selected_attributes": "No attributes selected",
"create.gui.attribute_filter.selected_attributes": "Selected attributes:",
@@ -1103,6 +1193,27 @@
"create.tooltip.chute.fans_pull_up": "Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "Fans pull from Below",
"create.tooltip.chute.contains": "Contains: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "Currently distributing:",
+ "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "Right-Click to retrieve",
+
+ "create.linked_controller.bind_mode": "Bind mode active",
+ "create.linked_controller.press_keybind": "Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
+ "create.linked_controller.key_bound": "Frequency bound to %1$s",
+ "create.linked_controller.frequency_slot_1": "Keybind: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "Keybind: %1$s, Freq. #2",
+
+ "create.crafting_blueprint.crafting_slot": "Ingredient Slot",
+ "create.crafting_blueprint.filter_items_viable": "Advanced filter items are viable",
+ "create.crafting_blueprint.display_slot": "Display Slot",
+ "create.crafting_blueprint.inferred": "Inferred from recipe",
+ "create.crafting_blueprint.manually_assigned": "Manually assigned",
+ "create.crafting_blueprint.secondary_display_slot": "Secondary Display Slot",
+ "create.crafting_blueprint.optional": "Optional",
+
+ "create.potato_cannon.ammo.attack_damage": "%1$s Attack Damage",
+ "create.potato_cannon.ammo.reload_ticks": "%1$s Reload Ticks",
+ "create.potato_cannon.ammo.knockback": "%1$s Knockback",
"create.hint.hose_pulley.title": "Bottomless Supply",
"create.hint.hose_pulley": "The targeted body of fluid is considered infinite.",
@@ -1131,32 +1242,44 @@
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_illegal_pickup": "A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
+ "create.subtitle.contraption_disassemble": "Contraption stops",
+ "create.subtitle.peculiar_bell_use": "Peculiar Bell tolls",
+ "create.subtitle.mixing": "Mixing noises",
+ "create.subtitle.mechanical_press_activation_belt": "Mechanical Press bonks",
+ "create.subtitle.fwoomp": "Potato Launcher fwoomps",
+ "create.subtitle.worldshaper_place": "Worldshaper zaps",
+ "create.subtitle.crushing_1": "Crushing noises",
+ "create.subtitle.depot_slide": "Item slides",
+ "create.subtitle.saw_activate_stone": "Mechanical Saw activates",
+ "create.subtitle.blaze_munch": "Blaze Burner munches",
+ "create.subtitle.funnel_flap": "Funnel flaps",
+ "create.subtitle.schematicannon_finish": "Schematicannon dings",
+ "create.subtitle.haunted_bell_use": "Haunted Bell tolls",
+ "create.subtitle.scroll_value": "Scroll-input clicks",
+ "create.subtitle.crafter_craft": "Crafter crafts",
+ "create.subtitle.controller_put": "Controller thumps",
+ "create.subtitle.cranking": "Hand Crank turns",
+ "create.subtitle.wrench_remove": "Component breaks",
"create.subtitle.cogs": "Cogwheels rumble",
"create.subtitle.slime_added": "Slime squishes",
- "create.subtitle.contraption_disassemble": "Contraption stops",
"create.subtitle.wrench_rotate": "Wrench used",
- "create.subtitle.mixing": "Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "Worldshaper zaps",
+ "create.subtitle.potato_hit": "Vegetable impacts",
+ "create.subtitle.saw_activate_wood": "Mechanical Saw activates",
+ "create.subtitle.haunted_bell_convert": "Haunted Bell awakens",
"create.subtitle.deployer_polish": "Deployer applies polish",
- "create.subtitle.depot_slide": "Item slides",
"create.subtitle.deny": "Declining boop",
- "create.subtitle.blaze_munch": "Blaze Burner munches",
+ "create.subtitle.controller_click": "Controller clicks",
"create.subtitle.schematicannon_launch_block": "Schematicannon fires",
- "create.subtitle.funnel_flap": "Funnel Flaps",
"create.subtitle.copper_armor_equip": "Diving equipment clinks",
- "create.subtitle.schematicannon_finish": "Schematicannon dings",
- "create.subtitle.scroll_value": "Scroll-input clicks",
+ "create.subtitle.controller_take": "Lectern empties",
"create.subtitle.mechanical_press_activation": "Mechanical Press clangs",
"create.subtitle.contraption_assemble": "Contraption moves",
- "create.subtitle.crafter_craft": "Crafter crafts",
- "create.subtitle.cranking": "Hand Crank turns",
"create.subtitle.crafter_click": "Crafter clicks",
- "create.subtitle.wrench_remove": "Component breaks",
"create.subtitle.depot_plop": "Item lands",
"create.subtitle.confirm": "Affirmative ding",
@@ -1178,14 +1301,6 @@
"block.create.metal_bracket.tooltip": "METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "_Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
- "block.create.copper_casing.tooltip": "COPPER CASING",
- "block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.",
- "block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe",
- "block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
-
- "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
- "block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid Pipe_ encased with the _Copper Casing_.",
-
"block.create.seat.tooltip": "SEAT",
"block.create.seat.tooltip.summary": "Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "Right click on Seat",
@@ -1194,65 +1309,6 @@
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
- "block.create.fluid_pipe.tooltip": "FLUID PIPE",
- "block.create.fluid_pipe.tooltip.summary": "Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
- "block.create.fluid_pipe.tooltip.condition1": "Fluid Transfer",
- "block.create.fluid_pipe.tooltip.behaviour1": "Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
- "block.create.fluid_pipe.tooltip.condition2": "Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "HOSE PULLEY",
- "block.create.hose_pulley.tooltip.summary": "Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
- "block.create.hose_pulley.tooltip.condition1": "When Powered by Kinetics",
- "block.create.hose_pulley.tooltip.behaviour1": "_Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
- "block.create.hose_pulley.tooltip.condition2": "When Fluids pulled from Pulley",
- "block.create.hose_pulley.tooltip.behaviour2": "Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
- "block.create.hose_pulley.tooltip.condition3": "When Fluids pushed to Pulley",
- "block.create.hose_pulley.tooltip.behaviour3": "Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
-
- "block.create.fluid_tank.tooltip": "FLUID TANK",
- "block.create.fluid_tank.tooltip.summary": "_Stores_ all your favourite _fluids_. Scales in width and height.",
- "block.create.fluid_tank.tooltip.condition1": "Right-clicked with Wrench",
- "block.create.fluid_tank.tooltip.behaviour1": "Changes the optional window",
-
- "block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
- "block.create.creative_fluid_tank.tooltip.summary": "This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
- "block.create.creative_fluid_tank.tooltip.condition1": "When Fluid in Tank",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
- "block.create.creative_fluid_tank.tooltip.condition2": "Right-clicked with Wrench",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "Changes the optional window",
-
- "block.create.fluid_valve.tooltip": "FLUID VALVE",
- "block.create.fluid_valve.tooltip.summary": "Halts the flow of fluid down a pipe.",
- "block.create.fluid_valve.tooltip.condition1": "Controllable flow",
- "block.create.fluid_valve.tooltip.behaviour1": "Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
-
- "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
- "block.create.mechanical_pump.tooltip.summary": "Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
- "block.create.mechanical_pump.tooltip.condition1": "Fluid Flow",
- "block.create.mechanical_pump.tooltip.behaviour1": "Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
- "block.create.mechanical_pump.tooltip.control1": "Right-clicked with Wrench",
- "block.create.mechanical_pump.tooltip.action1": "Reverses the direction of the _pump_, switching the default direction of the flow",
-
- "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
- "block.create.smart_fluid_pipe.tooltip.summary": "A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "When Fluids are pushed into it",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "Smart pipes receiving fluid that does not match its filter will block the flow.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "When adjacent to fluid container",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
-
- "block.create.spout.tooltip": "SPOUT",
- "block.create.spout.tooltip.summary": "An injector for refilling your _fluid items._",
- "block.create.spout.tooltip.condition1": "Fluid Transfer",
- "block.create.spout.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
- "block.create.spout.tooltip.condition2": "Fluid Automation",
- "block.create.spout.tooltip.behaviour2": "The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
-
- "block.create.item_drain.tooltip": "ITEM DRAIN",
- "block.create.item_drain.tooltip.summary": "A grated depot for emptying your _fluid items._",
- "block.create.item_drain.tooltip.condition1": "Fluid Transfer",
- "block.create.item_drain.tooltip.behaviour1": "When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
-
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.",
"item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar",
@@ -1279,9 +1335,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing conditions_",
"item.create.extendo_grip.tooltip": "EXTENDO GRIP",
- "item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder.",
+ "item.create.extendo_grip.tooltip.summary": "Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "Increases _reach distance_ of items used in the _Main-Hand_.",
+ "item.create.extendo_grip.tooltip.condition2": "While wearing Copper Backtank",
+ "item.create.extendo_grip.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
+
+ "item.create.potato_cannon.tooltip": "POTATO CANNON",
+ "item.create.potato_cannon.tooltip.summary": "Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
+ "item.create.potato_cannon.tooltip.condition1": "When R-Clicked",
+ "item.create.potato_cannon.tooltip.behaviour1": "_Shoots_ a suitable item from your _Inventory_.",
+ "item.create.potato_cannon.tooltip.condition2": "While wearing Copper Backtank",
+ "item.create.potato_cannon.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTER",
"item.create.filter.tooltip.summary": "_Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
@@ -1357,20 +1422,26 @@
"block.create.turntable.tooltip": "TURNTABLE",
"block.create.turntable.tooltip.summary": "Turns _Rotational Force_ into refined Motion Sickness.",
- "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
- "block.create.portable_fluid_interface.tooltip.summary": "A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
- "block.create.portable_fluid_interface.tooltip.condition1": "While Moving",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
- "block.create.portable_fluid_interface.tooltip.condition2": "When Powered by Redstone",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "_Disengages_ any active connection immediately.",
+ "block.create.toolbox.tooltip": "TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "_Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "_Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "STOCKPILE SWITCH",
- "block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
+ "block.create.stockpile_switch.tooltip.summary": "Toggles a Redstone signal based on the amount of _Stored Items_ or _Fluids_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
"block.create.stockpile_switch.tooltip.condition1": "When R-Clicked",
"block.create.stockpile_switch.tooltip.behaviour1": "Opens the _Configuration Interface_.",
"block.create.content_observer.tooltip": "CONTENT OBSERVER",
- "block.create.content_observer.tooltip.summary": "_Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
+ "block.create.content_observer.tooltip.summary": "_Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.",
+ "block.create.content_observer.tooltip.condition1": "When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
"block.create.adjustable_crate.tooltip.summary": "This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.",
@@ -1382,6 +1453,11 @@
"block.create.creative_crate.tooltip.condition1": "When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
+ "item.create.creative_blaze_cake.tooltip": "CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "_Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "When Powered by Redstone",
@@ -1397,26 +1473,61 @@
"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed light_.",
+ "item.create.refined_radiance.tooltip.condition1": "Work In Progress",
+ "item.create.refined_radiance.tooltip.behaviour1": "Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in the void_.",
+ "item.create.shadow_steel.tooltip.condition1": "Work In Progress",
+ "item.create.shadow_steel.tooltip.behaviour1": "Usages for this material will be available in a future release.",
+
+ "item.create.linked_controller.tooltip": "LINKED CONTROLLER",
+ "item.create.linked_controller.tooltip.summary": "Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
+ "item.create.linked_controller.tooltip.condition1": "R-Click",
+ "item.create.linked_controller.tooltip.behaviour1": "_Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
+ "item.create.linked_controller.tooltip.condition2": "R-Click while Sneaking",
+ "item.create.linked_controller.tooltip.behaviour2": "Opens the manual _Configuration Interface_.",
+ "item.create.linked_controller.tooltip.condition3": "R-Click on Redstone Link Receiver",
+ "item.create.linked_controller.tooltip.behaviour3": "Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
+ "item.create.linked_controller.tooltip.condition4": "R-Click on Lectern",
+ "item.create.linked_controller.tooltip.behaviour4": "Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
+
+ "item.create.diving_helmet.tooltip": "DIVING HELMET",
+ "item.create.diving_helmet.tooltip.summary": "Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
+ "item.create.diving_helmet.tooltip.condition1": "When Worn",
+ "item.create.diving_helmet.tooltip.behaviour1": "Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
+
+ "item.create.copper_backtank.tooltip": "COPPER BACKTANK",
+ "item.create.copper_backtank.tooltip.summary": "A _Wearable_ _Tank_ for carrying Pressurized Air.",
+ "item.create.copper_backtank.tooltip.condition1": "When Worn",
+ "item.create.copper_backtank.tooltip.behaviour1": "Provides _Pressurized_ _Air_ to Equipment that requires it.",
+ "item.create.copper_backtank.tooltip.condition2": "When placed, Powered by Kinetics",
+ "item.create.copper_backtank.tooltip.behaviour2": "_Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
+
+ "item.create.diving_boots.tooltip": "DIVING BOOTS",
+ "item.create.diving_boots.tooltip.summary": "A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
+ "item.create.diving_boots.tooltip.condition1": "When Worn",
+ "item.create.diving_boots.tooltip.behaviour1": "Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
+
+ "item.create.crafting_blueprint.tooltip": "CRAFTING BLUEPRINT",
+ "item.create.crafting_blueprint.tooltip.summary": "_Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
+ "item.create.crafting_blueprint.condition1": "R-Click empty Slot",
+ "item.create.crafting_blueprint.behaviour1": "Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
+ "item.create.crafting_blueprint.condition2": "R-Click configured Slot",
+ "item.create.crafting_blueprint.behaviour2": "_Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "_Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "_Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "Work in progress!",
- "create.tooltip.randomWipDescription0": "Please keep this item away from children.",
- "create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
- "create.tooltip.randomWipDescription2": "Use at your own risk.",
- "create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
- "create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "Believe me, it's useless.",
- "create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
- "create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
- "create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.",
+ "block.create.peculiar_bell.tooltip": "PECULIAR BELL",
+ "block.create.peculiar_bell.tooltip.summary": "A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
+
+ "block.create.haunted_bell.tooltip": "HAUNTED BELL",
+ "block.create.haunted_bell.tooltip.summary": "A _Cursed Bell_ haunted by lost souls of the Nether.",
+ "block.create.haunted_bell.tooltip.condition1": "When Held or Rang",
+ "block.create.haunted_bell.tooltip.behaviour1": "Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@@ -1433,41 +1544,46 @@
"create.ponder.replay": "Replay",
"create.ponder.think_back": "Think Back",
"create.ponder.slow_text": "Comfy Reading",
- "create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "32 RPM",
- "create.ponder.shared.sneak_and": "Sneak +",
- "create.ponder.shared.storage_on_contraption": "Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.exit": "Exit",
+ "create.ponder.welcome": "Welcome to Ponder",
+ "create.ponder.categories": "Available Categories in Create",
+ "create.ponder.index_description": "Click one of the icons to learn about its associated Items and Blocks",
+ "create.ponder.index_title": "Ponder Index",
+ "create.ponder.shared.rpm16": "16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "This behaviour can be modified using a Wrench",
+ "create.ponder.shared.storage_on_contraption": "Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.shared.sneak_and": "Sneak +",
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +",
+ "create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.rpm16_source": "Source: 16 RPM",
- "create.ponder.shared.rpm16": "16 RPM",
- "create.ponder.tag.kinetic_sources": "Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "Item Transportation",
- "create.ponder.tag.logistics.description": "Components which help moving items around",
- "create.ponder.tag.movement_anchor": "Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "Creative Mode",
- "create.ponder.tag.creative.description": "Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "Aesthetics",
- "create.ponder.tag.decoration.description": "Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force",
+ "create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.tag.redstone": "Logic Components",
"create.ponder.tag.redstone.description": "Components which help with redstone engineering",
+ "create.ponder.tag.contraption_assembly": "Block Attachment Utility",
+ "create.ponder.tag.contraption_assembly.description": "Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.fluids": "Fluid Manipulators",
"create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids",
+ "create.ponder.tag.decoration": "Aesthetics",
+ "create.ponder.tag.decoration.description": "Components used mostly for decorative purposes",
+ "create.ponder.tag.windmill_sails": "Sails for Windmill Bearings",
+ "create.ponder.tag.windmill_sails.description": "Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
+ "create.ponder.tag.arm_targets": "Targets for Mechanical Arms",
+ "create.ponder.tag.arm_targets.description": "Components which can be selected as inputs or outputs to the Mechanical Arm",
+ "create.ponder.tag.kinetic_appliances": "Kinetic Appliances",
+ "create.ponder.tag.kinetic_appliances.description": "Components which make use of Rotational Force",
+ "create.ponder.tag.kinetic_sources": "Kinetic Sources",
+ "create.ponder.tag.kinetic_sources.description": "Components which generate Rotational Force",
+ "create.ponder.tag.movement_anchor": "Movement Anchors",
+ "create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
+ "create.ponder.tag.kinetic_relays": "Kinetic Blocks",
+ "create.ponder.tag.kinetic_relays.description": "Components which help relaying Rotational Force elsewhere",
+ "create.ponder.tag.contraption_actor": "Contraption Actors",
+ "create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption",
+ "create.ponder.tag.creative": "Creative Mode",
+ "create.ponder.tag.creative.description": "Components not usually available for Survival Mode",
+ "create.ponder.tag.logistics": "Item Transportation",
+ "create.ponder.tag.logistics.description": "Components which help moving items around",
"create.ponder.adjustable_pulse_repeater.header": "Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "Adjustable Pulse Repeaters emit a short pulse at a delay",
@@ -1579,7 +1695,8 @@
"create.ponder.cart_assembler_modes.header": "Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
+ "create.ponder.cart_assembler_modes.text_2": "This Arrow indicates which side of the Structure will be considered the front",
+ "create.ponder.cart_assembler_modes.text_3": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@@ -1593,7 +1710,7 @@
"create.ponder.chain_drive.text_3": "Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "Unpowered Chain Gearshifts behave exacly like Chain Drives",
+ "create.ponder.chain_gearshift.text_1": "Unpowered Chain Gearshifts behave exactly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
@@ -1633,6 +1750,12 @@
"create.ponder.cogwheel.text_1": "Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "Neighbouring shafts connected like this will rotate in opposite directions",
+ "create.ponder.creative_fluid_tank.header": "Creative Fluid Tanks",
+ "create.ponder.creative_fluid_tank.text_1": "Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
+ "create.ponder.creative_fluid_tank.text_2": "Right-Click with a fluid containing item to configure it",
+ "create.ponder.creative_fluid_tank.text_3": "Pipe Networks can now endlessly draw the assigned fluid from the tank",
+ "create.ponder.creative_fluid_tank.text_4": "Any Fluids pushed back into a Creative Fluid Tank will be voided",
+
"create.ponder.creative_motor.header": "Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "Scrolling on the back panel changes the RPM of the motors' rotational output",
@@ -1669,6 +1792,12 @@
"create.ponder.deployer_modes.text_1": "By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "Using a Wrench, it can be set to imitate a Left-click instead",
+ "create.ponder.deployer_processing.header": "Processing Items using Deployers",
+ "create.ponder.deployer_processing.text_1": "With a fitting held item, Deployers can process items provided beneath them",
+ "create.ponder.deployer_processing.text_2": "The Input items can be dropped or placed on a Depot under the Deployer",
+ "create.ponder.deployer_processing.text_3": "When items are provided on a belt...",
+ "create.ponder.deployer_processing.text_4": "The Deployer will hold and process them automatically",
+
"create.ponder.deployer_redstone.header": "Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "Before stopping, the Deployer will finish any started cycles",
@@ -1685,7 +1814,13 @@
"create.ponder.empty_blaze_burner.text_2": "Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "However, these are not suitable for industrial heating",
+ "create.ponder.empty_blaze_burner.text_5": "The flame can be transformed using a soul-infused item",
+ "create.ponder.empty_blaze_burner.text_6": "However, without a blaze they are not suitable for industrial heating",
+
+ "create.ponder.encased_fluid_pipe.header": "Encasing Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_2": "Aside from being conceiled, Encased Pipes are locked into their connectivity state",
+ "create.ponder.encased_fluid_pipe.text_3": "It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "Encased Fans use Rotational Force to create an Air Current",
@@ -1705,6 +1840,35 @@
"create.ponder.fan_source.text_1": "Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "When given a Redstone Signal, the Fans will start providing power",
+ "create.ponder.fluid_pipe_flow.header": "Moving Fluids using Copper Pipes",
+ "create.ponder.fluid_pipe_flow.text_1": "Fluid Pipes can connect two or more fluid sources and targets",
+ "create.ponder.fluid_pipe_flow.text_2": "Using a wrench, a straight pipe segment can be given a window",
+ "create.ponder.fluid_pipe_flow.text_3": "Windowed pipes will not connect to any other adjacent pipe segments",
+ "create.ponder.fluid_pipe_flow.text_4": "Powered by Mechanical Pumps, the Pipes can transport Fluids",
+ "create.ponder.fluid_pipe_flow.text_5": "No fluid is being extracted at first",
+ "create.ponder.fluid_pipe_flow.text_6": "Once the flow connects them, the endpoints gradually transfer their contents",
+ "create.ponder.fluid_pipe_flow.text_7": "Thus, the Pipe blocks themselves never 'physically' contain any fluid",
+
+ "create.ponder.fluid_pipe_interaction.header": "Draining and Filling fluid containers",
+ "create.ponder.fluid_pipe_interaction.text_1": "Endpoints of a pipe network can interact with a variety of blocks",
+ "create.ponder.fluid_pipe_interaction.text_2": "Any block with fluid storage capabilities can be filled or drained",
+ "create.ponder.fluid_pipe_interaction.text_3": "Source blocks right in front of an open end can be picked up...",
+ "create.ponder.fluid_pipe_interaction.text_4": "...while spilling into empty spaces can create fluid sources",
+ "create.ponder.fluid_pipe_interaction.text_5": "Pipes can also extract fluids from a handful of other blocks directly",
+
+ "create.ponder.fluid_tank_sizes.header": "Dimensions of a Fluid tank",
+ "create.ponder.fluid_tank_sizes.text_1": "Fluid Tanks can be combined to increase the total capacity",
+ "create.ponder.fluid_tank_sizes.text_2": "Their base square can be up to 3 blocks wide...",
+ "create.ponder.fluid_tank_sizes.text_3": "...and grow in height by more than 30 additional layers",
+ "create.ponder.fluid_tank_sizes.text_4": "Using a Wrench, a tanks' window can be toggled",
+
+ "create.ponder.fluid_tank_storage.header": "Storing Fluids in Fluid Tanks",
+ "create.ponder.fluid_tank_storage.text_1": "Fluid Tanks can be used to store large amounts of fluid",
+ "create.ponder.fluid_tank_storage.text_2": "Pipe networks can push and pull fluids from any side",
+ "create.ponder.fluid_tank_storage.text_3": "The contained fluid can be measured by a Comparator",
+ "create.ponder.fluid_tank_storage.text_4": "However, in Survival Mode Fluids cannot be added or taken manually",
+ "create.ponder.fluid_tank_storage.text_5": "You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
+
"create.ponder.flywheel.header": "Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "The provided Rotational Force has a very large stress capacity",
@@ -1778,6 +1942,34 @@
"create.ponder.hand_crank.text_3": "Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "Sneak and Hold Right-Click to rotate it Clockwise",
+ "create.ponder.hose_pulley.header": "Source Filling and Draining using Hose Pulleys",
+ "create.ponder.hose_pulley.text_1": "Hose Pulleys can be used to fill or drain large bodies of Fluid",
+ "create.ponder.hose_pulley.text_2": "With the Kinetic Input, the height of the pulleys' hose can be controlled",
+ "create.ponder.hose_pulley.text_3": "The Pulley retracts while the input rotation is inverted",
+ "create.ponder.hose_pulley.text_4": "On the opposite side, pipes can be connected",
+ "create.ponder.hose_pulley.text_5": "Attached pipe networks can either provide fluid to the hose...",
+ "create.ponder.hose_pulley.text_6": "...or pull from it, draining the pool instead",
+ "create.ponder.hose_pulley.text_7": "Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
+
+ "create.ponder.hose_pulley_infinite.header": "Passively Filling and Draining large bodies of Fluid",
+ "create.ponder.hose_pulley_infinite.text_1": "When deploying the Hose Pulley into a large enough ocean...",
+ "create.ponder.hose_pulley_infinite.text_2": "It will provide/dispose fluids without affecting the source",
+ "create.ponder.hose_pulley_infinite.text_3": "Pipe networks can limitlessly take fluids from/to such pulleys",
+
+ "create.ponder.hose_pulley_level.header": "Fill and Drain level of Hose Pulleys",
+ "create.ponder.hose_pulley_level.text_1": "While fully retracted, the Hose Pulley cannot operate",
+ "create.ponder.hose_pulley_level.text_2": "Draining runs from top to bottom",
+ "create.ponder.hose_pulley_level.text_3": "The surface level will end up just below where the hose ends",
+ "create.ponder.hose_pulley_level.text_4": "Filling runs from bottom to top",
+ "create.ponder.hose_pulley_level.text_5": "The filled pool will not grow beyond the layer above the hose end",
+
+ "create.ponder.item_drain.header": "Emptying Fluid Containers using Item Drains",
+ "create.ponder.item_drain.text_1": "Item Drains can extract fluids from items",
+ "create.ponder.item_drain.text_2": "Right-click it to pour fluids from your held item into it",
+ "create.ponder.item_drain.text_3": "When items are inserted from the side...",
+ "create.ponder.item_drain.text_4": "...they roll across, emptying out their contained fluid",
+ "create.ponder.item_drain.text_5": "Pipe Networks can now pull the fluid from the drains' internal buffer",
+
"create.ponder.large_cogwheel.header": "Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "It will help relaying conveyed speed to other axes of rotation",
@@ -1900,6 +2092,21 @@
"create.ponder.mechanical_press_compacting.text_3": "Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "The filter slot can be used in case two recipes are conflicting.",
+ "create.ponder.mechanical_pump_flow.header": "Fluid Transportation using Mechanical Pumps",
+ "create.ponder.mechanical_pump_flow.text_1": "Mechanical Pumps govern the flow of their attached pipe networks",
+ "create.ponder.mechanical_pump_flow.text_2": "When powered, their arrow indicates the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling fluids...",
+ "create.ponder.mechanical_pump_flow.text_4": "...while the network in front is transferring it outward",
+ "create.ponder.mechanical_pump_flow.text_5": "Reversing the input rotation reverses the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_6": "Use a Wrench to reverse the orientation of pumps manually",
+
+ "create.ponder.mechanical_pump_speed.header": "Throughput of Mechanical Pumps",
+ "create.ponder.mechanical_pump_speed.text_1": "Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
+ "create.ponder.mechanical_pump_speed.text_2": "Speeding up the input rotation changes the speed of flow propagation...",
+ "create.ponder.mechanical_pump_speed.text_3": "...aswell as how quickly fluids are transferred",
+ "create.ponder.mechanical_pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks",
+ "create.ponder.mechanical_pump_speed.text_5": "Alternating their orientation can help align their flow directions",
+
"create.ponder.mechanical_saw_breaker.header": "Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@@ -1925,11 +2132,22 @@
"create.ponder.nixie_tube.header": "Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "Using name tags edited with an anvil, custom text can be displayed",
+ "create.ponder.nixie_tube.text_3": "Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "Piston Extension Poles",
"create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range",
+ "create.ponder.portable_fluid_interface.header": "Contraption Fluid Exchange",
+ "create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes",
+ "create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption",
+ "create.ponder.portable_fluid_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween",
+ "create.ponder.portable_fluid_interface.text_4": "Whenever they pass by each other, they will engage in a connection",
+ "create.ponder.portable_fluid_interface.text_5": "While engaged, the stationary interface will represent ALL Tanks on the contraption",
+ "create.ponder.portable_fluid_interface.text_6": "Fluid can now be inserted...",
+ "create.ponder.portable_fluid_interface.text_7": "...or extracted from the contraption",
+ "create.ponder.portable_fluid_interface.text_8": "After no contents have been exchanged for a while, the contraption will continue on its way",
+
"create.ponder.portable_storage_interface.header": "Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "This component can interact with storage without the need to stop the contraption.",
@@ -2027,11 +2245,25 @@
"create.ponder.smart_chute.text_3": "Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "Redstone power will prevent Smart Chutes from acting.",
+ "create.ponder.smart_pipe.header": "Controlling Fluid flow using Smart Pipes",
+ "create.ponder.smart_pipe.text_1": "Smart pipes can help control flows by fluid type",
+ "create.ponder.smart_pipe.text_2": "When placed directly at the source, they can specify the type of fluid to extract",
+ "create.ponder.smart_pipe.text_3": "Simply Right-Click their filter slot with any item containing the desired fluid",
+ "create.ponder.smart_pipe.text_4": "When placed further down a pipe network, smart pipes will only let matching fluids continue",
+
"create.ponder.speedometer.header": "Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
+ "create.ponder.spout_filling.header": "Filling Items using a Spout",
+ "create.ponder.spout_filling.text_1": "The Spout can fill fluid holding items provided beneath it",
+ "create.ponder.spout_filling.text_2": "The content of a Spout cannot be accessed manually",
+ "create.ponder.spout_filling.text_3": "Instead, Pipes can be used to supply it with fluids",
+ "create.ponder.spout_filling.text_4": "The Input items can be placed on a Depot under the Spout",
+ "create.ponder.spout_filling.text_5": "When items are provided on a belt...",
+ "create.ponder.spout_filling.text_6": "The Spout will hold and process them automatically",
+
"create.ponder.stabilized_bearings.header": "Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "..they will attempt to keep themselves upright",
@@ -2063,6 +2295,12 @@
"create.ponder.valve_handle.text_4": "Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "Valve handles can be dyed for aesthetic purposes",
+ "create.ponder.valve_pipe.header": "Controlling Fluid flow using Valves",
+ "create.ponder.valve_pipe.text_1": "Valve pipes help control fluids propagating through pipe networks",
+ "create.ponder.valve_pipe.text_2": "Their shaft input controls whether fluid is currently allowed through",
+ "create.ponder.valve_pipe.text_3": "Given Rotational Force in the opening direction, the valve will open up",
+ "create.ponder.valve_pipe.text_4": "It can be closed again by reversing the input rotation",
+
"create.ponder.water_wheel.header": "Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "The more faces are powered, the faster the Water Wheel will rotate",
diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json
index bffa0a121..4f99e411c 100644
--- a/src/generated/resources/assets/create/lang/unfinished/de_de.json
+++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 942",
+ "_": "Missing Localizations: 1173",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -28,12 +28,16 @@
"block.create.belt": "Mechanischer Riemen",
"block.create.birch_window": "Birkenholzfenster",
"block.create.birch_window_pane": "Birkenholzfensterscheibe",
+ "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
"block.create.black_sail": "Schwarzes Segel",
"block.create.black_seat": "Schwarzer Sitz",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "Schwarzer Ventilgriff",
"block.create.blaze_burner": "Lohenbrenner",
+ "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
"block.create.blue_sail": "Blaues Segel",
"block.create.blue_seat": "Blauer Sitz",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "Blauer Ventilgriff",
"block.create.brass_belt_funnel": "Riementrichter aus Messing",
"block.create.brass_block": "Messing Block",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "Messingummantelte Welle",
"block.create.brass_funnel": "Messingtrichter",
"block.create.brass_tunnel": "Messingtunnel",
+ "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
"block.create.brown_sail": "Braunes Segel",
"block.create.brown_seat": "Brauner Sitz",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "Brauner Ventilgriff",
"block.create.cart_assembler": "Lorenmonteur",
"block.create.chiseled_dark_scoria": "Gemeißelte dunkle Schlacke",
@@ -73,8 +79,10 @@
"block.create.crushing_wheel": "Mahlwerkrad",
"block.create.crushing_wheel_controller": "Mahlwerkrad Steurung",
"block.create.cuckoo_clock": "Kuckucksuhr",
+ "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
"block.create.cyan_sail": "Türkises Segel",
"block.create.cyan_seat": "Türkiser Sitz",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "Türkiser Ventilgriff",
"block.create.dark_oak_window": "Schwarzeichenholzfenster",
"block.create.dark_oak_window_pane": "Schwarzeichenholzfensterscheibe",
@@ -179,13 +187,18 @@
"block.create.granite_cobblestone_stairs": "Granitbruchtreppe",
"block.create.granite_cobblestone_wall": "Granitbruchsteinmauer",
"block.create.granite_pillar": "Granitsäule",
+ "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
"block.create.gray_sail": "Graues Segel",
"block.create.gray_seat": "Grauer Sitz",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "Grauer Ventilgriff",
+ "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
"block.create.green_sail": "Grünes Segel",
"block.create.green_seat": "Grüner Sitz",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "Grüner Ventilgriff",
"block.create.hand_crank": "Handkurbel",
+ "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Honig",
"block.create.horizontal_framed_glass": "Horizontal Gerahmtes Glas",
"block.create.horizontal_framed_glass_pane": "Horizontal Gerahmte Glasscheibe",
@@ -203,14 +216,21 @@
"block.create.layered_limestone": "Geschichteter Kalkstein",
"block.create.layered_scoria": "Geschichtete Schlacke",
"block.create.layered_weathered_limestone": "Geschichteter Verwitterter Kalkstein",
+ "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
+ "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
"block.create.light_blue_sail": "Hellblaues Segel",
"block.create.light_blue_seat": "Hellblauer Sitz",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "Hellblauer Ventilgriff",
+ "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
"block.create.light_gray_sail": "Hellgraues Segel",
"block.create.light_gray_seat": "Hellgrauer Sitz",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "Hellgrauer Ventilgriff",
+ "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
"block.create.lime_sail": "Hellgrünes Segel",
"block.create.lime_seat": "Hellgrüner Sitz",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "Hellgrüner Ventilgriff",
"block.create.limesand": "Kalksand",
"block.create.limestone": "Kalkstein",
@@ -225,8 +245,10 @@
"block.create.limestone_pillar": "Kalksteinsäule",
"block.create.linear_chassis": "Schubgerüst",
"block.create.lit_blaze_burner": "Aktiver Lohenbrenner",
+ "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
"block.create.magenta_sail": "Magenta Segel",
"block.create.magenta_seat": "Magenta Sitz",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "Magenta Ventilgriff",
"block.create.mechanical_arm": "Mechanischer Arm",
"block.create.mechanical_bearing": "Mechanisches Lager",
@@ -260,6 +282,7 @@
"block.create.oak_window_pane": "Eichenfensterscheibe",
"block.create.orange_sail": "Oranges Segel",
"block.create.orange_seat": "Oranger Sitz",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "Oranger Ventilgriff",
"block.create.ornate_iron_window": "Kunstvolles Eisenfenster",
"block.create.ornate_iron_window_pane": "Kunstvolle Eisenfensterscheibe",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "Gepflasterte Verwitterte Kalksteinstufe",
"block.create.paved_weathered_limestone_stairs": "Gepflasterte Verwitterte Kalksteintreppe",
"block.create.paved_weathered_limestone_wall": "Gepflasterte Verwitterte Kalksteinmauer",
+ "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
+ "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
"block.create.pink_sail": "Rosa Segel",
"block.create.pink_seat": "Rosa Sitz",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "Rosa Ventilgriff",
"block.create.piston_extension_pole": "Kolben-Pleuelverlängerung",
"block.create.polished_dark_scoria": "Polierte Dunkle Schlacke",
@@ -342,12 +368,16 @@
"block.create.powered_toggle_latch": "T-Flipflop",
"block.create.pulley_magnet": "Rollenmagnet",
"block.create.pulse_repeater": "Pulsierender Verstärker",
+ "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
"block.create.purple_sail": "Lila Segel",
"block.create.purple_seat": "Lila Sitz",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "Lila Ventilgriff",
"block.create.radial_chassis": "Drehgerüst",
+ "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
"block.create.red_sail": "Rote Segel",
"block.create.red_seat": "Roter Sitz",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "Roter Ventilgriff",
"block.create.redstone_contact": "Redstone-Kontakt",
"block.create.redstone_link": "Redstone-Verbindung",
@@ -402,24 +432,32 @@
"block.create.weathered_limestone_cobblestone_wall": "Verwitterte Limestonepflastermauer",
"block.create.weathered_limestone_pillar": "Verwitterte Kalksteinsäule",
"block.create.weighted_ejector": "Gewichteter Werfer",
+ "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
"block.create.white_sail": "Weiße Segel",
"block.create.white_seat": "Weißer Sitz",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "Weißer Ventilgriff",
"block.create.windmill_bearing": "Windmühlenlager",
"block.create.wooden_bracket": "Holzhalterung",
+ "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
"block.create.yellow_sail": "Gelbes Segel",
"block.create.yellow_seat": "Gelber Sitz",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "Gelber Ventilgriff",
"block.create.zinc_block": "Zinkblock",
"block.create.zinc_ore": "Zinkerz",
+ "enchantment.create.capacity": "UNLOCALIZED: Capacity",
+ "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",
+
"entity.create.contraption": "Vorrichtung",
+ "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "Portalkran Vorrichtung",
+ "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Sitz",
"entity.create.stationary_contraption": "Stationäre Vorrichtung",
"entity.create.super_glue": "Superkleber",
- "fluid.create.milk": "Milch",
"fluid.create.potion": "Trank",
"fluid.create.tea": "Bauherrentee",
@@ -444,6 +482,8 @@
"item.create.copper_nugget": "Kupferklumpen",
"item.create.copper_sheet": "Kupferblech",
"item.create.crafter_slot_cover": "Handwerkseinheit Slot Abdeckung",
+ "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "Zerkleinertes Aluminiumerz",
"item.create.crushed_brass": "Zerkleinertes Messing",
"item.create.crushed_copper_ore": "Zerkleinertes Kupfererz",
@@ -472,13 +512,17 @@
"item.create.handheld_worldshaper": "Geländeformer",
"item.create.honey_bucket": "Honigeimer",
"item.create.honeyed_apple": "Honigapfel",
- "item.create.integrated_circuit": "Integrierter Schaltkreis",
+ "item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
+ "item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
+ "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Eisenblech",
- "item.create.lapis_sheet": "Lapislazuliblech",
+ "item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Loren Vorrichtung",
"item.create.minecart_coupling": "Lorenkupplung",
"item.create.polished_rose_quartz": "Polierter Rosenquarz",
+ "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Pulverisierter Obsidian",
+ "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Propeller",
"item.create.red_sand_paper": "Rotes Schmirgelpapier",
"item.create.refined_radiance": "Raffinierter Glanz",
@@ -623,8 +667,8 @@
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
- "advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
- "advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
+ "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
+ "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
@@ -639,7 +683,7 @@
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
- "advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
+ "advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
@@ -651,6 +695,8 @@
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "Boioioing!",
"advancement.create.extendo_grip.desc": "Beschaffe einen Extendo Griff.",
+ "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
+ "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Ultimatives Boing-Zeitalter",
"advancement.create.dual_extendo_grip.desc": "Schwinge zwei Extendo Griffe gleichzeitig für eine übermenschliche Reichweite.",
"advancement.create.eob": "Ende der Beta",
@@ -663,15 +709,31 @@
"itemGroup.create.palettes": "Create Paletten",
"death.attack.create.crush": "%1$s stolperte in ein Mahlwerk",
+ "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
"death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet",
+ "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
"death.attack.create.fan_lava": "%1$s wurde von Lava verweht",
+ "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert",
+ "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "%1$s wurde zersägt",
+ "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
+ "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
+ "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s wurde durch eine falsche Kuckucksuhr gesprengt",
+ "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "einem Finger",
"create.block.cart_assembler.invalid": "Platziere deinen Lorenmonteur auf einer Schiene.",
+ "create.menu.return": "UNLOCALIZED: Return to Menu",
+ "create.menu.configure": "UNLOCALIZED: Configure...",
+ "create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
+ "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
+ "create.menu.project_page": "UNLOCALIZED: Project Page",
+ "create.menu.report_bugs": "UNLOCALIZED: Report Issues",
+ "create.menu.support": "UNLOCALIZED: Support Us",
+
"create.recipe.crushing": "Mahlen (Mahlwerk)",
"create.recipe.milling": "Mahlen (Mahlstein)",
"create.recipe.fan_washing": "Sammelwaschen",
@@ -696,7 +758,18 @@
"create.recipe.mystery_conversion": "Mysteriöse Konvertierung",
"create.recipe.spout_filling": "Befüllung per Ausguss",
"create.recipe.draining": "Gegenstandsablassung",
+ "create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
+ "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
+ "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
+ "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
+ "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
+ "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
+ "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
+ "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
+ "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
"create.recipe.processing.chance": "Chance: %1$s%%",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "Keine Hitze benötigt",
"create.recipe.heat_requirement.heated": "Wenig Hitze benötigt",
"create.recipe.heat_requirement.superheated": "Viel Hitze benötigt",
@@ -725,6 +798,7 @@
"create.action.discard": "Löschen",
"create.keyinfo.toolmenu": "Werkzeugmenü",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "Simuliere Mausrad hoch (In der Welt)",
"create.keyinfo.scrolldown": "Simuliere Mausrad runter (In der Welt)",
@@ -735,6 +809,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "Shift zum schnelleren Auswählen",
"create.gui.toolmenu.focusKey": "Halte [%1$s] zum Fokussieren",
"create.gui.toolmenu.cycle": "[Mausrad] zum Wechseln",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "Spiegeln",
"create.gui.symmetryWand.orientation": "Orientierung",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable",
"create.item_attributes.consumable": "UNLOCALIZED: can be eaten",
"create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten",
- "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted",
- "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted",
- "create.item_attributes.washable": "UNLOCALIZED: can be Washed",
- "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed",
- "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked",
- "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked",
- "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed",
- "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed",
- "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace",
- "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "UNLOCALIZED: is enchanted",
"create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted",
+ "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
+ "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "UNLOCALIZED: is damaged",
"create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged",
"create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped",
"create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel",
"create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel",
+ "create.item_attributes.washable": "UNLOCALIZED: can be Washed",
+ "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed",
+ "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed",
+ "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed",
+ "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted",
+ "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted",
+ "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked",
+ "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked",
+ "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace",
+ "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace",
+ "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
+ "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
+ "create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
+ "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
+ "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
"create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s",
"create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s",
"create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'",
@@ -1013,8 +1105,6 @@
"create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s",
"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
- "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
"create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s",
"create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s",
"create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s",
@@ -1029,14 +1119,14 @@
"create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy",
"create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess",
"create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess",
- "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
- "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s",
+ "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
+ "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Keine Attribute ausgewählt",
"create.gui.attribute_filter.selected_attributes": "Ausgewählte Attribute:",
@@ -1104,6 +1194,27 @@
"create.tooltip.chute.fans_pull_up": "Propeller ziehen von oberhalb",
"create.tooltip.chute.fans_pull_down": "Propeller ziehen von unterhalb",
"create.tooltip.chute.contains": "Enthält: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
+ "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
+
+ "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
+ "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
+ "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
+ "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
+
+ "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
+ "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
+ "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
+ "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
+ "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
+ "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
+ "create.crafting_blueprint.optional": "UNLOCALIZED: Optional",
+
+ "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
+ "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
+ "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",
"create.hint.hose_pulley.title": "Endlose Versorgung",
"create.hint.hose_pulley": "Das angewählte Gewässer wird als unendlich betrachtet.",
@@ -1132,32 +1243,44 @@
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
+ "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
+ "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
+ "create.subtitle.mixing": "UNLOCALIZED: Mixing noises",
+ "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
+ "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
+ "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
+ "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
+ "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.blaze_munch": "Lohe kaut glücklich",
+ "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
+ "create.subtitle.schematicannon_finish": "Bauplankanone endet",
+ "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
+ "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
+ "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
+ "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
+ "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Schleim matscht",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
+ "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
- "create.subtitle.blaze_munch": "Lohe kaut glücklich",
+ "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Bauplankanone schießt",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
- "create.subtitle.schematicannon_finish": "Bauplankanone endet",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Mechanische Presse wird aktiviert",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
@@ -1179,14 +1302,6 @@
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
- "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
- "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
- "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
- "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
-
- "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
- "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
-
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
@@ -1195,65 +1310,6 @@
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
- "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
- "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
- "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
- "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
- "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
- "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
- "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
- "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
- "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
- "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
-
- "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
- "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
- "block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
-
- "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
- "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
- "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
- "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
-
- "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
- "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
- "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
- "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
-
- "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
- "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
- "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
- "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
- "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
-
- "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
- "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
-
- "block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
- "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._",
- "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
- "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
- "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
-
- "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
- "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._",
- "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
-
"item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.",
"item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste",
@@ -1280,9 +1336,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
- "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.",
+ "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
+ "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
+
+ "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
+ "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
+ "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
+ "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
+ "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "UNLOCALIZED: FILTER",
"item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
@@ -1358,12 +1423,14 @@
"block.create.turntable.tooltip": "DREHTISCH",
"block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.",
- "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
- "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
- "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
- "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "VORRATSSENSOR",
"block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.",
@@ -1371,7 +1438,11 @@
"block.create.stockpile_switch.tooltip.behaviour1": "Wird das Redstone-Signal ausgeschaltet.",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
- "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
+ "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "LAGERRAUM",
"block.create.adjustable_crate.tooltip.summary": "Dieser _Speicherbehälter_ erlaubt manuelle Kontrolle über seine Kapazität. Er kann bis zu _16_ _Stacks_ von jeglichem Gegenstand beinhalten.",
@@ -1383,6 +1454,11 @@
"block.create.creative_crate.tooltip.condition1": "Wenn Gegenstand in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "Alles _extrahierende_ von diesem Container wird einen _endlosen Vorrat_ des angegebenen Gegenstands zur Verfügung stellen. In diese Kiste _eingefügte_ Gegenstände werden _entsorgt_.",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
@@ -1398,26 +1474,61 @@
"item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.",
+ "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.",
+ "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
+
+ "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
+ "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
+ "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
+ "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
+ "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
+ "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
+ "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
+ "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
+ "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
+ "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
+
+ "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
+ "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
+ "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
+
+ "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
+ "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
+ "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
+ "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
+ "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
+
+ "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
+ "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
+ "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
+
+ "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
+ "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
+ "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
+ "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
+ "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
+ "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "Work in progress!",
- "create.tooltip.randomWipDescription0": "Bitte halte dies fern von Kindern",
- "create.tooltip.randomWipDescription1": "Ein Babypanda stirbt jedes mal wenn du diesen Gegenstand benutzt. Jedes. Mal.",
- "create.tooltip.randomWipDescription2": "Benutzung auf eigene Gefahr.",
- "create.tooltip.randomWipDescription3": "Dies ist nicht der Gegenstand den du suchst, *wackelt mit Finger* bitte geht auseinander.",
- "create.tooltip.randomWipDescription4": "Dieser Gegenstand wird sich in 10 Sekunden selbst zerstören. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "Glaub mir, es ist nutzlos.",
- "create.tooltip.randomWipDescription6": "Bei der Verwendung dieses Gegenstands stimmst du hiermit unserem Haftungsausschluss zu und nimmst dessen Bedingungen an.",
- "create.tooltip.randomWipDescription7": "Dieser ist nicht für dich. Wie wäre es mit dem?",
- "create.tooltip.randomWipDescription8": "Benutze es und bereue deine Entscheidung umgehend.",
+ "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
+ "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
+
+ "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
+ "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
+ "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
+ "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@@ -1434,41 +1545,46 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
- "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
- "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
- "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.exit": "UNLOCALIZED: Exit",
+ "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
+ "create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
+ "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
+ "create.ponder.index_title": "UNLOCALIZED: Ponder Index",
+ "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
+ "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
+ "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
- "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
- "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
- "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
- "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
- "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
- "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
+ "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
+ "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
+ "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
+ "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
+ "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
+ "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
+ "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
+ "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
+ "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
+ "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
+ "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
+ "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
+ "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
+ "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
+ "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
+ "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
+ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
+ "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
+ "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
+ "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
+ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
@@ -1580,7 +1696,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
+ "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
+ "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@@ -1594,7 +1711,7 @@
"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
+ "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
@@ -1634,6 +1751,12 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
+ "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
+ "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
+ "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
+ "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
+ "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
+
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@@ -1670,6 +1793,12 @@
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
+ "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
+ "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
+ "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
+ "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
+
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
@@ -1686,7 +1815,13 @@
"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
+ "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
+ "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating",
+
+ "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
+ "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
@@ -1706,6 +1841,35 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
+ "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
+ "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
+ "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
+ "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
+ "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
+ "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
+ "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
+ "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",
+
+ "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
+ "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
+ "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
+ "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
+ "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
+ "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
+
+ "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
+ "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
+ "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
+ "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
+ "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
+
+ "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
+ "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
+ "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
+ "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
+ "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
+ "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
+
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@@ -1779,6 +1943,34 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
+ "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
+ "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
+ "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
+ "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
+ "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
+ "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
+ "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
+ "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
+
+ "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
+ "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
+ "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
+ "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
+
+ "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
+ "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
+ "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
+ "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
+ "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
+ "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
+
+ "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
+ "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
+ "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
+ "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
+ "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
+ "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
+
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@@ -1901,6 +2093,21 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
+ "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
+ "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
+ "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
+ "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
+ "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
+
+ "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
+ "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
+ "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
+ "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
+ "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
+ "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
+
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@@ -1926,11 +2133,22 @@
"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
+ "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
+ "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
+ "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
+ "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
+ "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
+ "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
+ "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
+ "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
+ "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
+ "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
+
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@@ -2028,11 +2246,25 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
+ "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
+ "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
+ "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
+ "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
+ "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
+
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
+ "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
+ "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
+ "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
+ "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
+ "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
+ "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
+
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@@ -2064,6 +2296,12 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
+ "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
+ "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
+ "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
+ "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
+ "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
+
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
diff --git a/src/generated/resources/assets/create/lang/unfinished/es_es.json b/src/generated/resources/assets/create/lang/unfinished/es_es.json
index 12880cfef..183c73ff2 100644
--- a/src/generated/resources/assets/create/lang/unfinished/es_es.json
+++ b/src/generated/resources/assets/create/lang/unfinished/es_es.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 643",
+ "_": "Missing Localizations: 39",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -14,7 +14,7 @@
"block.create.andesite_bricks": "Ladrillos de andesita",
"block.create.andesite_bricks_slab": "Losa de ladrillos de andesita",
"block.create.andesite_bricks_stairs": "Escaleras de ladrillos de andesita",
- "block.create.andesite_bricks_wall": "Pared de ladrillos de andesita",
+ "block.create.andesite_bricks_wall": "Muro de ladrillos de andesita",
"block.create.andesite_casing": "Revestidor de andesita",
"block.create.andesite_cobblestone": "Adoquín de andesita",
"block.create.andesite_cobblestone_slab": "Losa de adoquín de andesita",
@@ -28,12 +28,16 @@
"block.create.belt": "Cinta",
"block.create.birch_window": "Ventana de abedul",
"block.create.birch_window_pane": "Panel de ventana de abedul",
+ "block.create.black_nixie_tube": "Tubo Nixie negro",
"block.create.black_sail": "Vela negra",
"block.create.black_seat": "Asiento negro",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "Asa de válvula negra",
"block.create.blaze_burner": "Quemador de Blaze",
+ "block.create.blue_nixie_tube": "Tubo Nixie azul",
"block.create.blue_sail": "Vela azul",
"block.create.blue_seat": "Asiento azul",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "Asa de válvula azul",
"block.create.brass_belt_funnel": "Embudo de cinta de latón",
"block.create.brass_block": "Bloque de latón",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "Eje revestido de latón",
"block.create.brass_funnel": "Embudo de latón",
"block.create.brass_tunnel": "Túnel de latón",
+ "block.create.brown_nixie_tube": "Tubo Nixie marrón",
"block.create.brown_sail": "Vela marrón",
"block.create.brown_seat": "Asiento marrón",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "Asa de válvula marrón",
"block.create.cart_assembler": "Ensamblador de vagonetas",
"block.create.chiseled_dark_scoria": "Escoria oscura cincelada",
@@ -53,28 +59,30 @@
"block.create.chiseled_weathered_limestone": "Piedra caliza erosionada cincelada",
"block.create.chocolate": "Chocolate",
"block.create.chute": "Ducto",
- "block.create.clockwork_bearing": "Rodamiento de reloj",
+ "block.create.clockwork_bearing": "Rodamiento tipo reloj",
"block.create.clutch": "Embrague",
- "block.create.cogwheel": "Rueda dentada",
+ "block.create.cogwheel": "Engranaje pequeño",
"block.create.content_observer": "Observador de contenidos",
"block.create.controller_rail": "Raíl de control",
- "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "block.create.copper_backtank": "Depósito trasero de cobre",
"block.create.copper_block": "Bloque de cobre",
"block.create.copper_casing": "Revestidor de caliza",
- "block.create.copper_ore": "Mineral de cobre",
+ "block.create.copper_ore": "Mena de cobre",
"block.create.copper_shingles": "Bloque de tejas de cobre",
"block.create.copper_tiles": "Bloque de baldosas de cobre",
"block.create.copper_valve_handle": "Asa de válvula de cobre",
"block.create.creative_crate": "Caja creativa",
"block.create.creative_fluid_tank": "Tanque de fluidos creativo",
"block.create.creative_motor": "Motor creativo",
- "block.create.crimson_window": "UNLOCALIZED: Crimson Window",
- "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane",
+ "block.create.crimson_window": "Ventana carmesí",
+ "block.create.crimson_window_pane": "Panel de ventana carmesí",
"block.create.crushing_wheel": "Rueda trituradora",
"block.create.crushing_wheel_controller": "Controlador de Rueda trituradora",
- "block.create.cuckoo_clock": "Reloj Cucú",
+ "block.create.cuckoo_clock": "Reloj de cuco",
+ "block.create.cyan_nixie_tube": "Tubo Nixie cian",
"block.create.cyan_sail": "Vela cian",
"block.create.cyan_seat": "Asiento cian",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "Asa de válvula cian",
"block.create.dark_oak_window": "Ventana de roble oscuro",
"block.create.dark_oak_window_pane": "Panel de ventana de roble oscuro",
@@ -82,32 +90,32 @@
"block.create.dark_scoria_bricks": "Ladrillos de escoria oscura",
"block.create.dark_scoria_bricks_slab": "Losa de ladrillos de escoria oscura",
"block.create.dark_scoria_bricks_stairs": "Escaleras de ladrillos de escoria oscura",
- "block.create.dark_scoria_bricks_wall": "Pared de ladrillos de escoria oscura",
+ "block.create.dark_scoria_bricks_wall": "Muro de ladrillos de escoria oscura",
"block.create.dark_scoria_cobblestone": "Adoquines de escoria oscura",
"block.create.dark_scoria_cobblestone_slab": "Losa de adoquines de escoria oscura",
"block.create.dark_scoria_cobblestone_stairs": "Escaleras de adoquines de escoria oscura",
- "block.create.dark_scoria_cobblestone_wall": "Pared de adoquines de escoria oscura",
+ "block.create.dark_scoria_cobblestone_wall": "Muro de adoquines de escoria oscura",
"block.create.dark_scoria_pillar": "Pilar de escoria oscura",
"block.create.deployer": "Desplegador",
"block.create.depot": "Depósito",
"block.create.diorite_bricks": "Ladrillos de diorita",
"block.create.diorite_bricks_slab": "Losa de ladrillos de diorita",
"block.create.diorite_bricks_stairs": "Escaleras de ladrillos de diorita",
- "block.create.diorite_bricks_wall": "Pared de ladrillos de diorita",
+ "block.create.diorite_bricks_wall": "Muro de ladrillos de diorita",
"block.create.diorite_cobblestone": "Adoquín de diorita",
"block.create.diorite_cobblestone_slab": "Losa de adoquínes de diorita",
"block.create.diorite_cobblestone_stairs": "Escaleras de adoquines de diorita",
- "block.create.diorite_cobblestone_wall": "Pared de adoquines de diorita",
+ "block.create.diorite_cobblestone_wall": "Muro de adoquines de diorita",
"block.create.diorite_pillar": "Pilar de diorita",
"block.create.dolomite": "Dolomita",
"block.create.dolomite_bricks": "Ladrillos de dolomita",
"block.create.dolomite_bricks_slab": "Losa de ladrillos de dolomita",
"block.create.dolomite_bricks_stairs": "Escaleras de ladrillos de dolomita",
- "block.create.dolomite_bricks_wall": "Pared de ladrillos de dolomita",
+ "block.create.dolomite_bricks_wall": "Muro de ladrillos de dolomita",
"block.create.dolomite_cobblestone": "Adoquín de dolomita",
"block.create.dolomite_cobblestone_slab": "Losa de adoquín de dolomita",
"block.create.dolomite_cobblestone_stairs": "Escaleras de adoquines de dolomita",
- "block.create.dolomite_cobblestone_wall": "Pared de adoquines de dolomita",
+ "block.create.dolomite_cobblestone_wall": "Muro de adoquines de dolomita",
"block.create.dolomite_pillar": "Pilar de dolomita",
"block.create.encased_chain_drive": "Cadena de transmisión revestida",
"block.create.encased_fan": "Ventilador revestido",
@@ -115,39 +123,39 @@
"block.create.fancy_andesite_bricks": "Ladrillos de andesita elegantes",
"block.create.fancy_andesite_bricks_slab": "Ladrillos de andesita elegantes",
"block.create.fancy_andesite_bricks_stairs": "Escaleras de ladrillos de andesita elegantes",
- "block.create.fancy_andesite_bricks_wall": "Pared de ladrillos de andesita elegantes",
+ "block.create.fancy_andesite_bricks_wall": "Muro de ladrillos de andesita elegantes",
"block.create.fancy_dark_scoria_bricks": "Ladrillos de escoria oscura elegantes",
"block.create.fancy_dark_scoria_bricks_slab": "Losa de ladrillos de escoria oscura elegantes",
"block.create.fancy_dark_scoria_bricks_stairs": "Escalera de ladrillos de escoria oscura elegantes",
- "block.create.fancy_dark_scoria_bricks_wall": "Pared de ladrillos de escoria oscura elegantes",
+ "block.create.fancy_dark_scoria_bricks_wall": "Muro de ladrillos de escoria oscura elegantes",
"block.create.fancy_diorite_bricks": "Ladrillos de diorita elegantes",
"block.create.fancy_diorite_bricks_slab": "Losa de ladrillos de diorita elegantes",
"block.create.fancy_diorite_bricks_stairs": "Escaleras de ladrillos de diorita elegantes",
- "block.create.fancy_diorite_bricks_wall": "Pared de ladrillos de diorita elegantes",
+ "block.create.fancy_diorite_bricks_wall": "Muro de ladrillos de diorita elegantes",
"block.create.fancy_dolomite_bricks": "Ladrillos de dolomita elegantes",
"block.create.fancy_dolomite_bricks_slab": "Losa de ladrillos de dolomita elegantes",
"block.create.fancy_dolomite_bricks_stairs": "Escaleras de ladrillos de dolomita elegantes",
- "block.create.fancy_dolomite_bricks_wall": "Pared de ladrillos de dolomita elegantes",
+ "block.create.fancy_dolomite_bricks_wall": "Muro de ladrillos de dolomita elegantes",
"block.create.fancy_gabbro_bricks": "Ladrillos de gabro elegantes",
"block.create.fancy_gabbro_bricks_slab": "Losa de ladrillos de gabro elegantes",
"block.create.fancy_gabbro_bricks_stairs": "Escaleras de ladrillos de gabro elegantes",
- "block.create.fancy_gabbro_bricks_wall": "Pared de ladrillos de gabro elegantes",
+ "block.create.fancy_gabbro_bricks_wall": "Muro de ladrillos de gabro elegantes",
"block.create.fancy_granite_bricks": "Ladrillos de granito elegantes",
"block.create.fancy_granite_bricks_slab": "Losa de ladrillos de granito elegantes",
"block.create.fancy_granite_bricks_stairs": "Escaleras de ladrillos de granito elegantes",
- "block.create.fancy_granite_bricks_wall": "Pared de ladrillos de granito elegantes",
+ "block.create.fancy_granite_bricks_wall": "Muro de ladrillos de granito elegantes",
"block.create.fancy_limestone_bricks": "Ladrillos de piedra caliza elegantes",
"block.create.fancy_limestone_bricks_slab": "Losa de ladrillos de piedra caliza elegantes",
"block.create.fancy_limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza elegantes",
- "block.create.fancy_limestone_bricks_wall": "Pared de ladrillos de piedra caliza elegantes",
+ "block.create.fancy_limestone_bricks_wall": "Muro de ladrillos de piedra caliza elegantes",
"block.create.fancy_scoria_bricks": "Ladrillos de escoria elegantes",
"block.create.fancy_scoria_bricks_slab": "Losa de ladrillos de escoria elegantes",
"block.create.fancy_scoria_bricks_stairs": "Escaleras de ladrillos de escoria elegantes",
- "block.create.fancy_scoria_bricks_wall": "Pared de ladrillos de escoria elegantes",
+ "block.create.fancy_scoria_bricks_wall": "Muro de ladrillos de escoria elegantes",
"block.create.fancy_weathered_limestone_bricks": "Ladrillos de piedra de caliza erosionada elegantes",
"block.create.fancy_weathered_limestone_bricks_slab": "Losa de ladrillos de caliza erosionada elegantes",
"block.create.fancy_weathered_limestone_bricks_stairs": "Escaleras de ladrillos de caliza erosionada elegantes",
- "block.create.fancy_weathered_limestone_bricks_wall": "Pared de ladrillos de caliza erosionada elegantes",
+ "block.create.fancy_weathered_limestone_bricks_wall": "Muro de ladrillos de caliza erosionada elegantes",
"block.create.fluid_pipe": "Tubería de fluidos de cobre",
"block.create.fluid_tank": "Depósito de fluidos",
"block.create.fluid_valve": "Válvula de fluidos",
@@ -159,13 +167,13 @@
"block.create.gabbro_bricks": "Ladrillos de gabro",
"block.create.gabbro_bricks_slab": "Losa de ladrillos de gabro",
"block.create.gabbro_bricks_stairs": "Escaleras de ladrillos de gabro",
- "block.create.gabbro_bricks_wall": "Pared de ladrillos de gabro",
+ "block.create.gabbro_bricks_wall": "Muro de ladrillos de gabro",
"block.create.gabbro_cobblestone": "Adoquín de gabro",
"block.create.gabbro_cobblestone_slab": "Losa de adoquínes de gabro",
"block.create.gabbro_cobblestone_stairs": "Escaleras de adoquínes de gabro",
- "block.create.gabbro_cobblestone_wall": "Pared de adoquínes de gabro",
+ "block.create.gabbro_cobblestone_wall": "Muro de adoquínes de gabro",
"block.create.gabbro_pillar": "Pilar de gabro",
- "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
+ "block.create.gantry_carriage": "Carro de grúa",
"block.create.gantry_shaft": "Eje de grúa",
"block.create.gearbox": "Caja de transmisión",
"block.create.gearshift": "Caja de cambios",
@@ -173,27 +181,32 @@
"block.create.granite_bricks": "Ladrillos de granito",
"block.create.granite_bricks_slab": "Losa de ladrillos de granito",
"block.create.granite_bricks_stairs": "Escaleras de ladrillos de granito",
- "block.create.granite_bricks_wall": "Pared de ladrillos de granito",
+ "block.create.granite_bricks_wall": "Muro de ladrillos de granito",
"block.create.granite_cobblestone": "Adoquín de granito",
"block.create.granite_cobblestone_slab": "Losa de adoquínes de granito",
"block.create.granite_cobblestone_stairs": "Escaleras de adoquínes de granito",
- "block.create.granite_cobblestone_wall": "Pared de adoquínes de granito",
+ "block.create.granite_cobblestone_wall": "Muro de adoquínes de granito",
"block.create.granite_pillar": "Pilar de granito",
+ "block.create.gray_nixie_tube": "Tubo Nixie gris",
"block.create.gray_sail": "Vela gris",
"block.create.gray_seat": "Asiento gris",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "Asa de válvula gris",
+ "block.create.green_nixie_tube": "Tubo Nixie verde",
"block.create.green_sail": "Vela verde",
"block.create.green_seat": "Asiento verde",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "Asa de válvula verde",
"block.create.hand_crank": "Manivela",
+ "block.create.haunted_bell": "Campana encantada",
"block.create.honey": "Miel",
"block.create.horizontal_framed_glass": "Cristal con marco horizontal",
"block.create.horizontal_framed_glass_pane": "Panel de cristal con marco horizontal",
"block.create.hose_pulley": "Polea de manguera",
- "block.create.item_drain": "Drenador de elementos",
+ "block.create.item_drain": "Drenador de objetos",
"block.create.jungle_window": "Ventana de jungla",
"block.create.jungle_window_pane": "Panel de ventana de jungla",
- "block.create.large_cogwheel": "Rueda dentada grande",
+ "block.create.large_cogwheel": "Engranaje grande",
"block.create.layered_andesite": "Andesita estratificada",
"block.create.layered_dark_scoria": "Escoria oscura estratificada",
"block.create.layered_diorite": "Diorita estratificada",
@@ -203,34 +216,43 @@
"block.create.layered_limestone": "Piedra caliza estratificada",
"block.create.layered_scoria": "Escoria estratificada",
"block.create.layered_weathered_limestone": "Caliza erosionada estratificada",
+ "block.create.lectern_controller": "Controlador de atril",
+ "block.create.light_blue_nixie_tube": "Tubo Nixie azul claro",
"block.create.light_blue_sail": "Vela azul claro",
"block.create.light_blue_seat": "Asiento azul claro",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "Asa de válvula azul claro",
+ "block.create.light_gray_nixie_tube": "Tubo Nixie gris claro",
"block.create.light_gray_sail": "Vela gris claro",
"block.create.light_gray_seat": "Asiento gris claro",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "Asa de válvula gris claro",
+ "block.create.lime_nixie_tube": "Tubo Nixie lima",
"block.create.lime_sail": "Vela lima",
"block.create.lime_seat": "Asiento lima",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "Asa de válvula lima",
"block.create.limesand": "Arena caliza",
"block.create.limestone": "Piedra caliza",
"block.create.limestone_bricks": "Ladrillos de piedra caliza",
"block.create.limestone_bricks_slab": "Losa de ladrillos de piedra caliza",
"block.create.limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza",
- "block.create.limestone_bricks_wall": "Pared de ladrillos de piedra caliza",
+ "block.create.limestone_bricks_wall": "Muro de ladrillos de piedra caliza",
"block.create.limestone_cobblestone": "Adoquínes de piedra caliza",
"block.create.limestone_cobblestone_slab": "Losa de adoquines de piedra caliza",
"block.create.limestone_cobblestone_stairs": "Escaleras de adoquines de piedra caliza",
- "block.create.limestone_cobblestone_wall": "Pared de adoquines de piedra caliza",
+ "block.create.limestone_cobblestone_wall": "Muro de adoquines de piedra caliza",
"block.create.limestone_pillar": "Pilar de piedra caliza",
"block.create.linear_chassis": "Chasis lineal",
"block.create.lit_blaze_burner": "Quemador de Blaze encendido",
+ "block.create.magenta_nixie_tube": "Tubo Nixie magenta",
"block.create.magenta_sail": "Vela magenta",
"block.create.magenta_seat": "Asiento magenta",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "Asa de válvula magenta",
"block.create.mechanical_arm": "Brazo mecánico",
"block.create.mechanical_bearing": "Rodamiento mecánico",
- "block.create.mechanical_crafter": "Autoensamblador mecánico",
+ "block.create.mechanical_crafter": "Ensamblador mecánico",
"block.create.mechanical_drill": "Taladro mecánico",
"block.create.mechanical_harvester": "Cosechadora mecánica",
"block.create.mechanical_mixer": "Mezcladora mecánica",
@@ -252,7 +274,7 @@
"block.create.mossy_limestone": "Caliza musgosa",
"block.create.mossy_scoria": "Escoria musgosa",
"block.create.mossy_weathered_limestone": "Caliza erosionada musgosa",
- "block.create.mysterious_cuckoo_clock": "Reloj cucú",
+ "block.create.mysterious_cuckoo_clock": "Reloj de cuco",
"block.create.natural_scoria": "Escoria natural",
"block.create.nixie_tube": "Tubo Nixie",
"block.create.nozzle": "Boquilla",
@@ -260,6 +282,7 @@
"block.create.oak_window_pane": "Panel de ventana de roble",
"block.create.orange_sail": "Vela naranja",
"block.create.orange_seat": "Asiento naranja",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "Asa de válvula naranja",
"block.create.ornate_iron_window": "Ventana de hierro ornamentada",
"block.create.ornate_iron_window_pane": "Panel de ventana de hierro ornamentada",
@@ -275,102 +298,109 @@
"block.create.paved_andesite": "Andesita pavimentada",
"block.create.paved_andesite_slab": "Losa de andesita pavimentada",
"block.create.paved_andesite_stairs": "Escaleras de andesita pavimentada",
- "block.create.paved_andesite_wall": "Pared de andesita pavimentada",
+ "block.create.paved_andesite_wall": "Muro de andesita pavimentada",
"block.create.paved_dark_scoria": "Escoria oscura pavimentada",
"block.create.paved_dark_scoria_slab": "Losa de escoria oscura pavimentada",
"block.create.paved_dark_scoria_stairs": "Escaleras de escoria oscura pavimentada",
- "block.create.paved_dark_scoria_wall": "Pared de escoria oscura pavimentad",
+ "block.create.paved_dark_scoria_wall": "Muro de escoria oscura pavimentad",
"block.create.paved_diorite": "Diorita pavimentada",
"block.create.paved_diorite_slab": "Losa de diorita pavimentada",
"block.create.paved_diorite_stairs": "Escaleras de diorita pavimentada",
- "block.create.paved_diorite_wall": "Pared de diorita pavimentad",
+ "block.create.paved_diorite_wall": "Muro de diorita pavimentad",
"block.create.paved_dolomite": "Dolomita pavimentada",
"block.create.paved_dolomite_slab": "Losa de dolomita pavimentada",
"block.create.paved_dolomite_stairs": "Escaleras de dolomita pavimentada",
- "block.create.paved_dolomite_wall": "Pared de dolomita pavimentada",
+ "block.create.paved_dolomite_wall": "Muro de dolomita pavimentada",
"block.create.paved_gabbro": "Gabro pavimentado",
"block.create.paved_gabbro_slab": "Losa de gabro pavimentado",
"block.create.paved_gabbro_stairs": "Escaleras de gabro pavimentado",
- "block.create.paved_gabbro_wall": "Pared de gabro pavimentado",
+ "block.create.paved_gabbro_wall": "Muro de gabro pavimentado",
"block.create.paved_granite": "Granito pavimentado",
"block.create.paved_granite_slab": "Losa de granito pavimentado",
"block.create.paved_granite_stairs": "Escaleras de granito pavimentado",
- "block.create.paved_granite_wall": "Pared de granito pavimentado",
+ "block.create.paved_granite_wall": "Muro de granito pavimentado",
"block.create.paved_limestone": "Piedra caliza pavimentada",
"block.create.paved_limestone_slab": "Losa de piedra caliza pavimentada",
"block.create.paved_limestone_stairs": "Escaleras de piedra caliza pavimentada",
- "block.create.paved_limestone_wall": "Pared de piedra caliza pavimentada",
+ "block.create.paved_limestone_wall": "Muro de piedra caliza pavimentada",
"block.create.paved_scoria": "Escoria pavimentada",
"block.create.paved_scoria_slab": "Losa de escoria pavimentada",
"block.create.paved_scoria_stairs": "Escaleras de escoria pavimentada",
- "block.create.paved_scoria_wall": "Pared de escoria pavimentada",
+ "block.create.paved_scoria_wall": "Muro de escoria pavimentada",
"block.create.paved_weathered_limestone": "Piedra caliza erosionada pavimentada",
"block.create.paved_weathered_limestone_slab": "Losa de piedra caliza erosionada pavimentada",
"block.create.paved_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pavimentada",
- "block.create.paved_weathered_limestone_wall": "Pared de piedra caliza erosionada pavimentada",
+ "block.create.paved_weathered_limestone_wall": "Muro de piedra caliza erosionada pavimentada",
+ "block.create.peculiar_bell": "Campana peculiar",
+ "block.create.pink_nixie_tube": "Tubo Nixie rosa",
"block.create.pink_sail": "Vela rosa",
"block.create.pink_seat": "Asiento rosa",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "Asa de válvula rosa",
"block.create.piston_extension_pole": "Pértiga de extensión de pistón",
"block.create.polished_dark_scoria": "Escoria oscura pulida",
"block.create.polished_dark_scoria_slab": "Losa de escoria oscura pulida",
"block.create.polished_dark_scoria_stairs": "Escaleras de escoria oscura pulida",
- "block.create.polished_dark_scoria_wall": "Pared de escoria oscura pulida",
+ "block.create.polished_dark_scoria_wall": "Muro de escoria oscura pulida",
"block.create.polished_dolomite": "Dolomita pulida",
"block.create.polished_dolomite_slab": "Losa de dolomita pulida",
"block.create.polished_dolomite_stairs": "Escaleras de dolomita pulidas",
- "block.create.polished_dolomite_wall": "Pared de dolomita pulida",
+ "block.create.polished_dolomite_wall": "Muro de dolomita pulida",
"block.create.polished_gabbro": "Gabro pulido",
"block.create.polished_gabbro_slab": "Losa de gabro pulido",
"block.create.polished_gabbro_stairs": "Escaleras de gabro pulido",
- "block.create.polished_gabbro_wall": "Pared de gabro pulido",
+ "block.create.polished_gabbro_wall": "Muro de gabro pulido",
"block.create.polished_limestone": "Piedra caliza pulida",
"block.create.polished_limestone_slab": "Losa de piedra caliza pulida",
"block.create.polished_limestone_stairs": "Escaleras de piedra caliza pulidas",
- "block.create.polished_limestone_wall": "Pared de piedra caliza pulida",
+ "block.create.polished_limestone_wall": "Muro de piedra caliza pulida",
"block.create.polished_scoria": "Escoria pulida",
"block.create.polished_scoria_slab": "Losa de escoria pulida",
"block.create.polished_scoria_stairs": "Escaleras de losa pulida",
- "block.create.polished_scoria_wall": "Pared de escoria pulida",
+ "block.create.polished_scoria_wall": "Muro de escoria pulida",
"block.create.polished_weathered_limestone": "Piedra caliza erosionada pulida",
"block.create.polished_weathered_limestone_slab": "Losa de piedra caliza erosionada pulida",
"block.create.polished_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pulida",
- "block.create.polished_weathered_limestone_wall": "Pared de piedra caliza erosionada pulida",
+ "block.create.polished_weathered_limestone_wall": "Muro de piedra caliza erosionada pulida",
"block.create.portable_fluid_interface": "Interfaz de fluidos portátil",
"block.create.portable_storage_interface": "Interfaz de almacenamiento portátil",
"block.create.powered_latch": "Palanca motorizada",
"block.create.powered_toggle_latch": "Palanca de cierre motorizada",
"block.create.pulley_magnet": "Imán de la polea",
- "block.create.pulse_repeater": "Repetidor de pulsos de Redstone",
+ "block.create.pulse_repeater": "Repetidor de pulsos de redstone",
+ "block.create.purple_nixie_tube": "Tubo Nixie morado",
"block.create.purple_sail": "Vela morada",
"block.create.purple_seat": "Asiento morado",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "Asa de válvula morada",
"block.create.radial_chassis": "Chasis radial",
+ "block.create.red_nixie_tube": "Tubo Nixie rojo",
"block.create.red_sail": "Vela roja",
"block.create.red_seat": "Asiento rojo",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "Asa de válvula roja",
- "block.create.redstone_contact": "Contacto de Redstone",
- "block.create.redstone_link": "Enlace de Redstone",
- "block.create.refined_radiance_casing": "Revestidor de radiante",
+ "block.create.redstone_contact": "Contacto de redstone",
+ "block.create.redstone_link": "Enlace de redstone",
+ "block.create.refined_radiance_casing": "Revestidor radiante",
"block.create.reinforced_rail": "Raíl reforzado",
"block.create.rope": "Cuerda",
"block.create.rope_pulley": "Polea de cuerda",
- "block.create.rotation_speed_controller": "Controlador de velocidad de rotación",
+ "block.create.rotation_speed_controller": "Controlador de velocidad rotacional",
"block.create.sail_frame": "Marco de vela",
"block.create.schematic_table": "Tabla de esquemas",
- "block.create.schematicannon": "Schematicannon",
+ "block.create.schematicannon": "Cañón de esquemas",
"block.create.scoria": "Escoria",
"block.create.scoria_bricks": "Ladrillos de escoria",
"block.create.scoria_bricks_slab": "Losa de ladrillos de escoria",
"block.create.scoria_bricks_stairs": "Escaleras de ladrillos de escoria",
- "block.create.scoria_bricks_wall": "Pared de ladrillos de escoria",
+ "block.create.scoria_bricks_wall": "Muro de ladrillos de escoria",
"block.create.scoria_cobblestone": "Adoquín de escoria",
"block.create.scoria_cobblestone_slab": "Losa de adoquínes de escoria",
"block.create.scoria_cobblestone_stairs": "Escaleras de adoquines de escoria",
- "block.create.scoria_cobblestone_wall": "Pared de adoquines de escoria",
+ "block.create.scoria_cobblestone_wall": "Muro de adoquines de escoria",
"block.create.scoria_pillar": "Pilar de escoria",
"block.create.secondary_linear_chassis": "Chasis lineal secundario",
- "block.create.sequenced_gearshift": "Palanca de cambios secuencial",
+ "block.create.sequenced_gearshift": "Caja de cambios secuencial",
"block.create.shadow_steel_casing": "Revestidor sombrío",
"block.create.shaft": "Eje",
"block.create.smart_chute": "Ducto inteligente",
@@ -379,7 +409,7 @@
"block.create.spout": "Surtidor",
"block.create.spruce_window": "Ventana de abeto",
"block.create.spruce_window_pane": "Panel de ventana de abeto",
- "block.create.sticker": "UNLOCALIZED: Sticker",
+ "block.create.sticker": "Sticker",
"block.create.sticky_mechanical_piston": "Pistón mecánico pegajoso",
"block.create.stockpile_switch": "Interruptor de acopio",
"block.create.stressometer": "Estresómetro",
@@ -388,62 +418,72 @@
"block.create.turntable": "Plataforma giratoria mecánica",
"block.create.vertical_framed_glass": "Vidrio esmaltado vertical",
"block.create.vertical_framed_glass_pane": "Panel de vidrio esmaltado vertical",
- "block.create.warped_window": "UNLOCALIZED: Warped Window",
- "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane",
+ "block.create.warped_window": "Ventana distorsionada",
+ "block.create.warped_window_pane": "Panel de ventana distorsionada",
"block.create.water_wheel": "Rueda hidráulica mecánica",
"block.create.weathered_limestone": "Piedra caliza erosionada",
"block.create.weathered_limestone_bricks": "Ladrillos de piedra caliza erosionada",
"block.create.weathered_limestone_bricks_slab": "Losa de piedra caliza erosionada",
"block.create.weathered_limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza erosionada",
- "block.create.weathered_limestone_bricks_wall": "Pared de ladrillos de piedra caliza erosionada",
+ "block.create.weathered_limestone_bricks_wall": "Muro de ladrillos de piedra caliza erosionada",
"block.create.weathered_limestone_cobblestone": "Adoquín de piedra caliza erosionada",
"block.create.weathered_limestone_cobblestone_slab": "Losa de adoquín de piedra caliza erosionada",
"block.create.weathered_limestone_cobblestone_stairs": "Escaleras de adoquín de piedra caliza erosionada",
- "block.create.weathered_limestone_cobblestone_wall": "Pared de adoquínes de piedra caliza erosionada",
+ "block.create.weathered_limestone_cobblestone_wall": "Muro de adoquínes de piedra caliza erosionada",
"block.create.weathered_limestone_pillar": "Pilar de piedra caliza erosionada",
- "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
+ "block.create.weighted_ejector": "Eyector de peso",
+ "block.create.white_nixie_tube": "Tubo Nixie blanco",
"block.create.white_sail": "Vela blanca",
"block.create.white_seat": "Asiento blanco",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "Asa de válvula blanco",
"block.create.windmill_bearing": "Rodamiento del molino de viento",
"block.create.wooden_bracket": "Soporte de madera para ejes",
+ "block.create.yellow_nixie_tube": "Tubo Nixie amarillo",
"block.create.yellow_sail": "Vela amarilla",
"block.create.yellow_seat": "Asiento amarillo",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "Asa de válvula amarillo",
"block.create.zinc_block": "Bloque de zinc",
- "block.create.zinc_ore": "Mineral de zinc",
+ "block.create.zinc_ore": "Mena de zinc",
+
+ "enchantment.create.capacity": "Capacidad",
+ "enchantment.create.potato_recovery": "Recuperación de patatas",
"entity.create.contraption": "Artilugio",
+ "entity.create.crafting_blueprint": "Plano de elaboración",
"entity.create.gantry_contraption": "Artilugio de grúa",
+ "entity.create.potato_projectile": "Proyectil de patata",
"entity.create.seat": "Asiento",
"entity.create.stationary_contraption": "Artilugio estacionario",
- "entity.create.super_glue": "Super Pegamento",
+ "entity.create.super_glue": "Pegamento",
- "fluid.create.milk": "Leche",
"fluid.create.potion": "Poción",
"fluid.create.tea": "Té del Constructor",
"item.create.andesite_alloy": "Aleación de andesita",
"item.create.attribute_filter": "Filtro de atributos",
"item.create.bar_of_chocolate": "Barra de chocolate",
- "item.create.belt_connector": "Correa",
- "item.create.blaze_cake": "Pastel de Blaze",
- "item.create.blaze_cake_base": "Base de Pastel de Blaze",
+ "item.create.belt_connector": "Correa mecánica",
+ "item.create.blaze_cake": "Pastel de blaze",
+ "item.create.blaze_cake_base": "Base de pastel de blaze",
"item.create.brass_hand": "Mano de latón",
"item.create.brass_ingot": "Lingote de latón",
"item.create.brass_nugget": "Pepita de latón",
"item.create.brass_sheet": "Lámina de latón",
"item.create.builders_tea": "Té del Constructor",
"item.create.chest_minecart_contraption": "Artilugio de vagoneta con cofre",
- "item.create.chocolate_bucket": "Cubo de chocolate",
- "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
+ "item.create.chocolate_bucket": "Cubo con chocolate",
+ "item.create.chocolate_glazed_berries": "Bayas glaseadas con chocolate",
"item.create.chromatic_compound": "Compuesto cromático",
- "item.create.cinder_flour": "Harina de ceniza",
- "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "item.create.cinder_flour": "Harina del Nether",
+ "item.create.copper_backtank": "Depósito trasero de cobre",
"item.create.copper_ingot": "Lingote de cobre",
"item.create.copper_nugget": "Pepita de cobre",
"item.create.copper_sheet": "Lámina de cobre",
- "item.create.crafter_slot_cover": "Tapa de ranura del Autoensamblador mecánico",
+ "item.create.crafter_slot_cover": "Tapa de ranura del ensamblador mecánico",
+ "item.create.crafting_blueprint": "Plano de elaboración",
+ "item.create.creative_blaze_cake": "´Pastel de blaze creativo",
"item.create.crushed_aluminum_ore": "Mineral de aluminio molido",
"item.create.crushed_brass": "Latón molido",
"item.create.crushed_copper_ore": "Mineral de cobre molido",
@@ -458,38 +498,42 @@
"item.create.crushed_tin_ore": "Mineral de estaño molido",
"item.create.crushed_uranium_ore": "Mineral de uranio molido",
"item.create.crushed_zinc_ore": "Mineral de zinc molido",
- "item.create.diving_boots": "UNLOCALIZED: Diving Boots",
- "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
+ "item.create.diving_boots": "Botas de buceo",
+ "item.create.diving_helmet": "Casco de buceo",
"item.create.dough": "Masilla",
"item.create.electron_tube": "Tubo de electrones",
- "item.create.empty_blaze_burner": "Quemador de Blaze vacío",
+ "item.create.empty_blaze_burner": "Quemador de blaze vacío",
"item.create.empty_schematic": "Esquema vacío",
"item.create.extendo_grip": "Agarre extendido",
"item.create.filter": "Filtro",
"item.create.furnace_minecart_contraption": "Artilugio de vagoneta de horno",
- "item.create.goggles": "Gafas del Ingeniero",
+ "item.create.goggles": "Gafas del constructor",
"item.create.golden_sheet": "Lámina de oro",
- "item.create.handheld_worldshaper": "Worldshaper",
- "item.create.honey_bucket": "Cubo de miel",
- "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
- "item.create.integrated_circuit": "Chip de circuito integrado",
+ "item.create.handheld_worldshaper": "Worldshaper Creativo",
+ "item.create.honey_bucket": "Cubo con miel",
+ "item.create.honeyed_apple": "Manzana con miel",
+ "item.create.incomplete_cogwheel": "Engranaje pequeño incompleto",
+ "item.create.incomplete_large_cogwheel": "Engranaje grande incompleto",
+ "item.create.incomplete_precision_mechanism": "Mecanismo de precisión incompleto",
"item.create.iron_sheet": "Lámina de hierro",
- "item.create.lapis_sheet": "Lámina de lapislázuli",
+ "item.create.linked_controller": "Controlador enlazado",
"item.create.minecart_contraption": "Artilugio de vagoneta",
"item.create.minecart_coupling": "Acoplamiento de vagoneta",
"item.create.polished_rose_quartz": "Cuarzo rosado pulido",
- "item.create.powdered_obsidian": "Obsidiana en polvo",
+ "item.create.potato_cannon": "Cañón de patatas",
+ "item.create.powdered_obsidian": "Polvo de obsidiana",
+ "item.create.precision_mechanism": "Mecanismo de precisión",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "Papel de lija rojo",
"item.create.refined_radiance": "Resplandor refinado",
"item.create.rose_quartz": "Cuarzo rosado",
"item.create.sand_paper": "Papel de lija",
"item.create.schematic": "Esquema",
- "item.create.schematic_and_quill": "Esquema y Pluma",
+ "item.create.schematic_and_quill": "Esquema y pluma",
"item.create.shadow_steel": "Acero sombrío",
- "item.create.super_glue": "Super Pegamento",
- "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
- "item.create.tree_fertilizer": "Fertilizador de árboles",
+ "item.create.super_glue": "Pegamento",
+ "item.create.sweet_roll": "Pan dulce",
+ "item.create.tree_fertilizer": "Fertilizante para árboles",
"item.create.vertical_gearbox": "Caja de transmisión vertical",
"item.create.wand_of_symmetry": "Varita de simetría",
"item.create.wheat_flour": "Harina de trigo",
@@ -502,25 +546,25 @@
"_": "->------------------------] Advancements [------------------------<-",
"advancement.create.root": "Bienvenido a Create",
- "advancement.create.root.desc": "¡Es hora de empezar a construir increíbles Artilugios!",
- "advancement.create.andesite_alloy": "Aliteraciones en abundancia",
+ "advancement.create.root.desc": "¡Es hora de empezar a construir increíbles artilugios!",
+ "advancement.create.andesite_alloy": "Aleaciones en abundancia",
"advancement.create.andesite_alloy.desc": "Los materiales de Create tienen nombres extraños, la aleación de andesita es uno de ellos.",
- "advancement.create.its_alive": "Está Vivo!",
- "advancement.create.its_alive.desc": "Vea cómo gira su primer componente cinético.",
+ "advancement.create.its_alive": "¡Está vivo!",
+ "advancement.create.its_alive.desc": "Mira cómo gira tu primer componente cinético.",
"advancement.create.shifting_gears": "Cambiando de marcha",
- "advancement.create.shifting_gears.desc": "Conecta una rueda dentada grande a una pequeña, lo que te permitirá cambiar la velocidad de tu artilugio.",
+ "advancement.create.shifting_gears.desc": "Conecta un engranaje grande a uno pequeño, lo que te permitirá cambiar la velocidad de tu artilugio.",
"advancement.create.overstressed": "Sobrecargado",
"advancement.create.overstressed.desc": "Experimenta los límites del estrés.",
"advancement.create.belt": "Paseo de algas",
"advancement.create.belt.desc": "Conectar dos ejes con una correa.",
- "advancement.create.tunnel": "Cúbrete!",
- "advancement.create.tunnel.desc": "Embellece tu correa con un Túnel.",
+ "advancement.create.tunnel": "¡Cúbrete!",
+ "advancement.create.tunnel.desc": "Embellece tu correa con un túnel.",
"advancement.create.splitter_tunnel": "Divide y vencerás",
"advancement.create.splitter_tunnel.desc": "Crear un divisor con un grupo de túneles de latón.",
"advancement.create.chute": "Caída en picado",
"advancement.create.chute.desc": "Coloque un ducto, la contrapartida vertical de la cinta.",
"advancement.create.upward_chute": "Abducción aérea",
- "advancement.create.upward_chute.desc": "Observe cómo un objeto lanzado vuela hacia un paracaídas impulsado por un ventilador.",
+ "advancement.create.upward_chute.desc": "Observe cómo un objeto lanzado vuela dentro de un ducto impulsado por un ventilador.",
"advancement.create.belt_funnel": "Colgantes con forma de embudo",
"advancement.create.belt_funnel.desc": "Coloca un embudo lateral encima de una cinta o depósito para crear un tipo especial.",
"advancement.create.belt_funnel_kiss": "Los loros y las aletas",
@@ -528,81 +572,81 @@
"advancement.create.fan": "Maestro mecánico del aire",
"advancement.create.fan.desc": "Monta la corriente de aire proporcionada por un ventilador revestido.",
"advancement.create.fan_lava": "Calentador geotérmico",
- "advancement.create.fan_lava.desc": "Quedar atrapado en una corriente de aire que funde las cosas.",
+ "advancement.create.fan_lava.desc": "Queda atrapado en una corriente de aire que funde las cosas.",
"advancement.create.fan_water": "Lavado de la ropa",
- "advancement.create.fan_water.desc": "Quedar atrapado en una corriente de aire que lava las cosas.",
+ "advancement.create.fan_water.desc": "Queda atrapado en una corriente de aire que lava las cosas.",
"advancement.create.fan_smoke": "Fuelle mecánico",
- "advancement.create.fan_smoke.desc": "Quedar atrapado en una corriente de aire que humea los artículos.",
+ "advancement.create.fan_smoke.desc": "Queda atrapado en una corriente de aire que humea los objetos.",
"advancement.create.wrench": "Configurar convenientemente",
"advancement.create.wrench.desc": "Crea una llave inglesa para ayudarte a construir tus artilugios.",
- "advancement.create.goggles": "Stress-O-Vision",
- "advancement.create.goggles.desc": "Crea unas Gafas del Ingeniero para ayudarte a obtener más información cinética de los componentes.",
- "advancement.create.speedometer": "Pero, ¿con qué rapidez exactamente??",
- "advancement.create.speedometer.desc": "Coloca y alimenta un Velocímetro. Míralo a través de las gafas para leer su valor exacto.",
+ "advancement.create.goggles": "Estresóvisión",
+ "advancement.create.goggles.desc": "Crea unas gafas del constructor para ayudarte a obtener más información cinética de los componentes.",
+ "advancement.create.speedometer": "Pero, ¿con qué rapidez exactamente?",
+ "advancement.create.speedometer.desc": "Coloca y alimenta un velocímetro. Míralo a través de las gafas para leer su valor exacto.",
"advancement.create.stressometer": "Pero, ¿cuán estresado exactamente??",
- "advancement.create.stressometer.desc": "Coloca y alimenta un Estresómetro. Míralo a través de las gafas para leer su valor exacto.",
- "advancement.create.aesthetics": "Boom, Estética!",
- "advancement.create.aesthetics.desc": "Colocar los soportes en un eje, tubo y rueda dentada.",
- "advancement.create.reinforced": "Boom, Reforzado!",
- "advancement.create.reinforced.desc": "Utilizar bloques de revestimiento en un eje, un tubo y una cinta.",
+ "advancement.create.stressometer.desc": "Coloca y alimenta un estresómetro. Míralo a través de las gafas para leer su valor exacto.",
+ "advancement.create.aesthetics": "Boom, ¡Estética!",
+ "advancement.create.aesthetics.desc": "Coloca soportes en ejes, ductos y engranajes.",
+ "advancement.create.reinforced": "Boom, ¡Reforzado!",
+ "advancement.create.reinforced.desc": "Utiliza bloques de revestimiento en un eje, un ducto y una cinta.",
"advancement.create.water_wheel": "Aprovechar la hidráulica",
- "advancement.create.water_wheel.desc": "Coloca una Rueda hidráulica e intenta hacerla girar.",
+ "advancement.create.water_wheel.desc": "Coloca una rueda hidráulica e intenta hacerla girar.",
"advancement.create.chocolate_wheel": "Potencia de buen gusto",
- "advancement.create.chocolate_wheel.desc": "Hacer funcionar una rueda de agua con chocolate fundido.",
- "advancement.create.lava_wheel": "Rueda de Magma",
+ "advancement.create.chocolate_wheel.desc": "Haz funcionar una rueda de agua con chocolate fundido.",
+ "advancement.create.lava_wheel": "Rueda de magma",
"advancement.create.lava_wheel.desc": "Esto no debió haber funcionado.",
"advancement.create.cuckoo": "¿Es el momento?",
- "advancement.create.cuckoo.desc": "Presenciar cómo un Reloj de cucú anuncia la hora de acostarse.",
+ "advancement.create.cuckoo.desc": "Presencia cómo un reloj de cuco anuncia la hora de acostarse.",
"advancement.create.millstone": "Triturador de bolsillo",
- "advancement.create.millstone.desc": "Colocar y alimentar una Piedra de molino.",
+ "advancement.create.millstone.desc": "Coloca y alimenta una piedra de molino.",
"advancement.create.windmill": "Una suave brisa",
- "advancement.create.windmill.desc": "Montar un molino de viento.",
+ "advancement.create.windmill.desc": "Monta un molino de viento.",
"advancement.create.maxed_windmill": "Una fuerte brisa",
- "advancement.create.maxed_windmill.desc": "Montar un molino de viento de máxima intensidad.",
+ "advancement.create.maxed_windmill.desc": "Monta un molino de viento con máxima intensidad.",
"advancement.create.andesite_casing": "La edad de la andesita",
"advancement.create.andesite_casing.desc": "Utiliza un poco de aleación de andesita y madera para crear un revestimiento básico.",
"advancement.create.mechanical_drill": "Interruptores fijos",
- "advancement.create.mechanical_drill.desc": "Colocar y alimentar un taladro mecánico.",
+ "advancement.create.mechanical_drill.desc": "Coloca y alimenta un taladro mecánico.",
"advancement.create.press": "¡La prensa se pone en marcha!",
"advancement.create.press.desc": "Activa una prensa mecánica y utilízala para crear algunas láminas.",
"advancement.create.polished_rose_quartz": "Diamantes rosas",
"advancement.create.polished_rose_quartz.desc": "Utiliza un trozo de papel de lija para pulir el cuarzo rosa hasta que se vuelva transparente.",
"advancement.create.electron_tube": "Beep Boop",
- "advancement.create.electron_tube.desc": "Haz algunos Tubos de Electrones, útiles en la fabricación de maquinaria menos primitiva.",
+ "advancement.create.electron_tube.desc": "Haz algunos tubos de electrones, útiles en la fabricación de maquinaria menos primitiva.",
"advancement.create.mechanical_saw": "Picado estacionario",
- "advancement.create.mechanical_saw.desc": "Colocar y alimentar una sierra mecánica.",
+ "advancement.create.mechanical_saw.desc": "Coloca y alimenta una sierra mecánica.",
"advancement.create.basin": "Funcionamiento de la cuenca",
- "advancement.create.basin.desc": "Coloca una Cuenca e intenta arrojar objetos en ella.",
+ "advancement.create.basin.desc": "Coloca una cuenca e intenta arrojar objetos en ella.",
"advancement.create.mixer": "Mezcla de colores",
- "advancement.create.mixer.desc": "Coloque una batidora mecánica sobre el lavabo, enciéndala y empiece a mezclar algunos ingredientes.",
+ "advancement.create.mixer.desc": "Coloca una batidora mecánica sobre el lavabo, enciéndala y empiece a mezclar algunos ingredientes.",
"advancement.create.blaze_burner": "Una chimenea viva",
- "advancement.create.blaze_burner.desc": "Obtener un Quemador de Blaze.",
+ "advancement.create.blaze_burner.desc": "Obtiene un quemador de blaze.",
"advancement.create.compact": "Compactación automática",
- "advancement.create.compact.desc": "Utiliza una prensa y una palangana para compactar algunos elementos.",
+ "advancement.create.compact.desc": "Utiliza una prensa y una cuenca para compactar algunos objetos.",
"advancement.create.brass": "Aleaciones reales",
- "advancement.create.brass.desc": "Utiliza Cobre molido y Zinc molido para crear algo de latón.",
+ "advancement.create.brass.desc": "Utiliza cobre molido y zinc molido para crear algo de latón.",
"advancement.create.brass_casing": "La Edad de Latón",
"advancement.create.brass_casing.desc": "Utiliza el latón recién obtenido y algo de madera para crear un revestimiento más avanzado.",
"advancement.create.copper_casing": "La Edad de Cobre",
"advancement.create.copper_casing.desc": "Utiliza algunas láminas de cobre y madera para crear algunos revestimientos de cobre.",
"advancement.create.spout": "Sploosh",
- "advancement.create.spout.desc": "Observar el llenado de un elemento fluido usando una boquilla.",
+ "advancement.create.spout.desc": "Observa el llenado de un fluido usando una boquilla.",
"advancement.create.spout_potion": "Cervecera global",
"advancement.create.spout_potion.desc": "Mira cómo un pico llena una botella con líquido de poción.",
"advancement.create.chocolate": "Un mundo de imaginación",
- "advancement.create.chocolate.desc": "Obtener un cubo de chocolate fundido.",
+ "advancement.create.chocolate.desc": "Obtiene un cubo con chocolate fundido.",
"advancement.create.item_drain": "Drenaje de la ropa",
- "advancement.create.item_drain.desc": "Ver cómo se vacía un elemento fluido mediante una drenadora de elementos.",
- "advancement.create.chained_item_drain": "Déjalo rodar!",
- "advancement.create.chained_item_drain.desc": "Observa cómo un objeto rueda por varios drenadores de elementos encadenados.",
+ "advancement.create.item_drain.desc": "Ve cómo se vacía un fluido mediante un drenador de objetos.",
+ "advancement.create.chained_item_drain": "¡Déjalo rodar!",
+ "advancement.create.chained_item_drain.desc": "Observa cómo un objeto rueda por varios drenadores de objetos encadenados.",
"advancement.create.glass_pipe": "Espía del flujo",
- "advancement.create.glass_pipe.desc": "Observe cómo se propaga el fluido a través de una tubería de fluidos con ventanas. Las tuberías de fluido rectas se convierten en ventanas cuando se utiliza una llave en ellas.",
+ "advancement.create.glass_pipe.desc": "Observa cómo se propaga el fluido a través de un tubo de fluidos con ventanas. Los tubos de fluido rectos se convierten en ventanas cuando se utiliza una llave inglesa en ellas.",
"advancement.create.pipe_collision": "No cruzar nunca los arroyos",
"advancement.create.pipe_collision.desc": "Vea cómo se unen dos fluidos en su red de tuberías.",
"advancement.create.pipe_spill": "¡Hay una fuga!",
"advancement.create.pipe_spill.desc": "Observe cómo un extremo abierto de una tubería toma o deposita fluidos en el mundo.",
"advancement.create.hose_pulley": "Vertidos industriales",
- "advancement.create.hose_pulley.desc": "Bajar una polea de manguera y ver cómo se vacía o se llena un cuerpo de líquido.",
+ "advancement.create.hose_pulley.desc": "Baja una polea de manguera y ve cómo se vacía o se llena un cuerpo de líquido.",
"advancement.create.infinite_water": "Drenando el océano",
"advancement.create.infinite_water.desc": "Bombea de una masa de agua lo suficientemente grande como para ser considerada infinita.",
"advancement.create.infinite_lava": "Drenaje del núcleo de los planetas",
@@ -610,49 +654,51 @@
"advancement.create.infinite_chocolate": "Ahogándose en la imaginación",
"advancement.create.infinite_chocolate.desc": "Bombea desde una masa de chocolate fundido lo suficientemente grande como para ser considerado infinito.",
"advancement.create.crafter": "Montaje automatizado",
- "advancement.create.crafter.desc": "Coloca y alimenta algunos autoensambladores.",
+ "advancement.create.crafter.desc": "Coloca y alimenta algunos ensambladores.",
"advancement.create.clockwork_bearing": "Artilugio a la hora",
- "advancement.create.clockwork_bearing.desc": "Ensamblar una estructura montada sobre un rodamiento de relojería.",
+ "advancement.create.clockwork_bearing.desc": "Ensamblar una estructura montada sobre un rodamiento tipo reloj.",
"advancement.create.nixie_tube": "Signos de estilo",
- "advancement.create.nixie_tube.desc": "Obtener y colocar un par de Tubos Nixie.",
+ "advancement.create.nixie_tube.desc": "Obtener y colocar un par de tubos nixie.",
"advancement.create.deployer": "Picar, colocar y atacar",
- "advancement.create.deployer.desc": "Coloca y potencia un Desplegador, el reflejo perfecto de ti mismo.",
+ "advancement.create.deployer.desc": "Coloca y potencia un desplegador, el reflejo perfecto de ti mismo.",
"advancement.create.speed_controller": "Los ingenieros lo odian!",
- "advancement.create.speed_controller.desc": "Coloque un regulador de velocidad de rotación, el dispositivo definitivo para cambiar de marcha.",
+ "advancement.create.speed_controller.desc": "Coloca un controlador de velocidad rotacional, el dispositivo definitivo para cambiar de marcha.",
"advancement.create.flywheel": "El corazón de la fábrica",
- "advancement.create.flywheel.desc": "Conectar con éxito un motor a la rueda de inercia.",
+ "advancement.create.flywheel.desc": "Conecta con éxito un motor a la rueda de inercia.",
"advancement.create.overstress_flywheel": "Altos niveles de estrés",
- "advancement.create.overstress_flywheel.desc": "Sobrecargar un Motor de Horno.",
- "advancement.create.integrated_circuit": "Cálculos complejos",
- "advancement.create.integrated_circuit.desc": "Ensamblar un chip de circuito integrado.",
- "advancement.create.mechanical_arm": "Manos ocupadas!",
+ "advancement.create.overstress_flywheel.desc": "Sobrecarga un motor de horno.",
+ "advancement.create.precision_mechanism": "Curiosidades complejas",
+ "advancement.create.precision_mechanism.desc": "Monta un mecanismo de precisión.",
+ "advancement.create.mechanical_arm": "¡Manos ocupadas!",
"advancement.create.mechanical_arm.desc": "Crea un brazo mecánico, selecciona las entradas y salidas, colócalo en el suelo y dale energía; luego observa cómo hace todo el trabajo por ti.",
- "advancement.create.musical_arm": "Tócame la melodía!",
- "advancement.create.musical_arm.desc": "Vea cómo un brazo mecánico maneja su Jukebox.",
+ "advancement.create.musical_arm": "¡Tócame la melodía!",
+ "advancement.create.musical_arm.desc": "Vea cómo un brazo mecánico maneja su tocadiscos.",
"advancement.create.arm_many_targets": "Organize-o-Tron",
- "advancement.create.arm_many_targets.desc": "Programar un brazo mecánico con diez o más posiciones de salida.",
+ "advancement.create.arm_many_targets.desc": "Programa un brazo mecánico con diez o más posiciones de salida.",
"advancement.create.arm_blaze_burner": "Combust-o-Tron",
- "advancement.create.arm_blaze_burner.desc": "Instruya un brazo mecánico para alimentar su Quemador de Blaze.",
+ "advancement.create.arm_blaze_burner.desc": "Instruya un brazo mecánico para alimentar su quemador de blaze.",
"advancement.create.fist_bump": "¡Pégale, hermano!",
- "advancement.create.fist_bump.desc": "Hacer que dos Desplegadores se den un puñetazo.",
+ "advancement.create.fist_bump.desc": "Haz que dos desplegadores se den un puñetazo.",
"advancement.create.crushing_wheel": "Un par de gigantes",
- "advancement.create.crushing_wheel.desc": "Crea algunas Ruedas de trituración para descomponer más materiales de forma más eficaz.",
+ "advancement.create.crushing_wheel.desc": "Crea algunas ruedas de trituración para descomponer más materiales de forma más eficaz.",
"advancement.create.blaze_cake": "Fiebre del azúcar",
- "advancement.create.blaze_cake.desc": "Hornea en tu Quemador de Blaze un pastel especial.",
- "advancement.create.chromatic_compound": "Minerales bipolares",
- "advancement.create.chromatic_compound.desc": "Crea una Barra de Compuesto Cromático.",
+ "advancement.create.blaze_cake.desc": "Hornea en tu quemador de blaze un pastel especial.",
+ "advancement.create.chromatic_compound": "Minerales misteriosos",
+ "advancement.create.chromatic_compound.desc": "Crea una barra de compuesto cromático.",
"advancement.create.shadow_steel": "Retorno del vacío",
- "advancement.create.shadow_steel.desc": "Crea Acero Sombrío, una barra de metal de la nada.",
+ "advancement.create.shadow_steel.desc": "Crea acero sombrío, una barra de metal de la nada.",
"advancement.create.refined_radiance": "Brillante e inspirador",
- "advancement.create.refined_radiance.desc": "Crea un Resplandor refinado, una poderosa sustancia cromática.",
+ "advancement.create.refined_radiance.desc": "Crea un resplandor refinado, una poderosa sustancia cromática.",
"advancement.create.chromatic_age": "La edad cromática",
"advancement.create.chromatic_age.desc": "Crear bloques de revestimiento de la luz y la oscuridad.",
"advancement.create.wand_of_symmetry": "Espejos radiantes",
"advancement.create.wand_of_symmetry.desc": "Crear un bastón de simetría.",
- "advancement.create.extendo_grip": "Boioioing!",
- "advancement.create.extendo_grip.desc": "Hazte con un Agarre extentido.",
+ "advancement.create.extendo_grip": "¡Boioioing!",
+ "advancement.create.extendo_grip.desc": "Hazte con un agarre extentido.",
+ "advancement.create.potato_cannon": "Fwoomp!",
+ "advancement.create.potato_cannon.desc": "Derrota a un enemigo con tu cañón de patatas.",
"advancement.create.dual_extendo_grip": "La última edad del boing",
- "advancement.create.dual_extendo_grip.desc": "Doble Empuñadura extendida para un alcance sobrehumano.",
+ "advancement.create.dual_extendo_grip.desc": "Doble empuñadura extendida para un alcance sobrehumano.",
"advancement.create.eob": "Fin de la beta",
"advancement.create.eob.desc": "Espere más contenido aquí en el futuro. <3",
@@ -662,16 +708,32 @@
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Paletas",
- "death.attack.create.crush": "%1$s se procesó por las Ruedas de trituración",
+ "death.attack.create.crush": "%1$s se procesó en las ruedas de trituración",
+ "death.attack.create.crush.player": "%1$s fue arrojado a las ruedas de trituración por %2$s",
"death.attack.create.fan_fire": "%1$s murió quemado por el aire caliente",
+ "death.attack.create.fan_fire.player": "%1$s fue arrojado a un ahumador por %2$s",
"death.attack.create.fan_lava": "%1$s murió quemado por un abanico de lava",
+ "death.attack.create.fan_lava.player": "%1$s fue arrojado a una fundición por %2$s",
"death.attack.create.mechanical_drill": "%1$s fue empalado por un taladro mecánico",
+ "death.attack.create.mechanical_drill.player": "%1$s fue lanzado frente a un taladro por %2$s",
"death.attack.create.mechanical_saw": "%1$s fue cortado por la mitad por una sierra mecánica",
- "death.attack.create.cuckoo_clock_explosion": "%1$s fue volado por los aires por un reloj cucú manipulado",
+ "death.attack.create.mechanical_saw.player": "%1$s fue arrojado a una sierra por %2$s",
+ "death.attack.create.potato_cannon": "%1$s fue disparado por el cañón de patatas de %2$s's",
+ "death.attack.create.potato_cannon.item": "%1$s fue disparado por %2$s utilizando %3$s",
+ "death.attack.create.cuckoo_clock_explosion": "%1$s fue volado por los aires por un reloj de cuco manipulado",
+ "death.attack.create.cuckoo_clock_explosion.player": "%1$s fue volado por un reloj de cuco manipulado",
- "create.block.deployer.damage_source_name": "un Desplegador rebelde",
+ "create.block.deployer.damage_source_name": "Un desplegador rebelde",
"create.block.cart_assembler.invalid": "Coloque su Ensamblador de vagonetas en un bloque de Raíles",
+ "create.menu.return": "Regresar al menú",
+ "create.menu.configure": "Configurar...",
+ "create.menu.ponder_index": "Índice",
+ "create.menu.only_ingame": "Disponible en el menú de pausa",
+ "create.menu.project_page": "Página del proyecto",
+ "create.menu.report_bugs": "Reportar problemas",
+ "create.menu.support": "Apóyenos",
+
"create.recipe.crushing": "Trituración",
"create.recipe.milling": "Fresado",
"create.recipe.fan_washing": "Lavado a granel",
@@ -682,7 +744,7 @@
"create.recipe.fan_blasting.fan": "Ventilador detrás de la lava",
"create.recipe.pressing": "Prensando",
"create.recipe.mixing": "Mezclando",
- "create.recipe.deploying": "UNLOCALIZED: Deploying",
+ "create.recipe.deploying": "Desplegando",
"create.recipe.automatic_shapeless": "Elaboración automatizada de productos sin forma",
"create.recipe.automatic_brewing": "Elaboración de cerveza automatizada",
"create.recipe.packing": "Compactando",
@@ -695,8 +757,19 @@
"create.recipe.sandpaper_polishing": "Pulido con papel de lija",
"create.recipe.mystery_conversion": "Conversión misteriosa",
"create.recipe.spout_filling": "Llenar por el pico",
- "create.recipe.draining": "Drenador de elementos",
+ "create.recipe.draining": "Drenador de objetos",
+ "create.recipe.sequenced_assembly": "Montaje secuenciado",
+ "create.recipe.assembly.next": "Siguiente: %1$s",
+ "create.recipe.assembly.step": "Fase %1$s:",
+ "create.recipe.assembly.progress": "Progreso: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "Proceso en prensa",
+ "create.recipe.assembly.spout_filling_fluid": "Pico %1$s",
+ "create.recipe.assembly.deploying_item": "Despliegue %1$s",
+ "create.recipe.assembly.cutting": "Corte con sierra",
+ "create.recipe.assembly.repeat": "Repetir la secuencia %1$s veces",
+ "create.recipe.assembly.junk": "Basura aleatoria",
"create.recipe.processing.chance": "%1$s%% Chance",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "No es necesario calentar",
"create.recipe.heat_requirement.heated": "Calentado",
"create.recipe.heat_requirement.superheated": "Súper-Calentado",
@@ -712,7 +785,7 @@
"create.generic.unit.seconds": "Segundos",
"create.generic.unit.minutes": "Minutos",
"create.generic.unit.rpm": "RPM",
- "create.generic.unit.stress": "su",
+ "create.generic.unit.stress": "SU(unidades de estrés)",
"create.generic.unit.degrees": "°",
"create.generic.unit.millibuckets": "%1$smB",
"create.generic.clockwise": "En el sentido de las agujas del reloj",
@@ -725,16 +798,24 @@
"create.action.discard": "Descartar",
"create.keyinfo.toolmenu": "Menú de la Herramienta de Enfoque",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "Simular usar la rueda del ratón hacia arriba (en el mundo)",
"create.keyinfo.scrolldown": "Simular usar la rueda del ratón hacia abajo (en el mundo)",
"create.gui.scrollInput.defaultTitle": "Seleccione una opción:",
- "create.gui.scrollInput.scrollToModify": "Usa la rueda del ratón para Modificar",
+ "create.gui.scrollInput.scrollToModify": "Usa la rueda del ratón para modificar",
"create.gui.scrollInput.scrollToAdjustAmount": "Usa la rueda del ratón para ajustar la cantidad",
- "create.gui.scrollInput.scrollToSelect": "Usa la rueda del ratón para Seleccionar",
- "create.gui.scrollInput.shiftScrollsFaster": "Shift para usar la rueda del ratón más rápido",
- "create.gui.toolmenu.focusKey": "Mantenga [%1$s] para enfocar",
+ "create.gui.scrollInput.scrollToSelect": "Usa la rueda del ratón para seleccionar",
+ "create.gui.scrollInput.shiftScrollsFaster": "Mayús izdo para usar la rueda del ratón más rápido",
+ "create.gui.toolmenu.focusKey": "Mantén [%1$s] para enfocar",
"create.gui.toolmenu.cycle": "[RUEDA DEL RATÓN] para el ciclo",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "Espejado",
"create.gui.symmetryWand.orientation": "Orientación",
@@ -748,17 +829,17 @@
"create.orientation.alongZ": "A lo largo de Z",
"create.orientation.alongX": "A lo largo de X",
- "create.gui.terrainzapper.title": "Worldshaper",
- "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
- "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
- "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
- "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
- "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
- "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
- "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
- "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
- "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
- "create.gui.terrainzapper.placement": "Colocación",
+ "create.gui.terrainzapper.title": "Blockzapper",
+ "create.gui.terrainzapper.searchDiagonal": "Seguir diagonales",
+ "create.gui.terrainzapper.searchFuzzy": "Ignorar los bordes del material",
+ "create.gui.terrainzapper.patternSection": "Patrón",
+ "create.gui.terrainzapper.pattern.solid": "Sólido",
+ "create.gui.terrainzapper.pattern.checkered": "Tablero de ajedrez",
+ "create.gui.terrainzapper.pattern.inversecheckered": "Tablero de ajedrez invertido",
+ "create.gui.terrainzapper.pattern.chance25": "25% Roll",
+ "create.gui.terrainzapper.pattern.chance50": "50% Roll",
+ "create.gui.terrainzapper.pattern.chance75": "75% Roll",
+ "create.gui.terrainzapper.placement": "Ubicación",
"create.gui.terrainzapper.placement.merged": "Fusionado",
"create.gui.terrainzapper.placement.attached": "Adjuntado",
"create.gui.terrainzapper.placement.inserted": "Insertado",
@@ -766,19 +847,19 @@
"create.gui.terrainzapper.brush.cuboid": "Cuboide",
"create.gui.terrainzapper.brush.sphere": "Esfera",
"create.gui.terrainzapper.brush.cylinder": "Cilindro",
- "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
- "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
+ "create.gui.terrainzapper.brush.surface": "Superficie",
+ "create.gui.terrainzapper.brush.cluster": "Grupo",
"create.gui.terrainzapper.tool": "Herramienta",
"create.gui.terrainzapper.tool.fill": "Llenar",
- "create.gui.terrainzapper.tool.place": "Sitio",
- "create.gui.terrainzapper.tool.replace": "Sustituir",
- "create.gui.terrainzapper.tool.clear": "Borrar",
- "create.gui.terrainzapper.tool.overlay": "Superposición",
+ "create.gui.terrainzapper.tool.place": "Ubicar",
+ "create.gui.terrainzapper.tool.replace": "Reemplazar",
+ "create.gui.terrainzapper.tool.clear": "Eliminar",
+ "create.gui.terrainzapper.tool.overlay": "Superponer",
"create.gui.terrainzapper.tool.flatten": "Aplanar",
- "create.terrainzapper.shiftRightClickToSet": "Shift+Clic con el botón derecho para seleccionar una forma",
- "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
- "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
+ "create.terrainzapper.shiftRightClickToSet": "Mayús izdo + clic derecho para seleccionar una forma",
+ "create.terrainzapper.usingBlock": "Usando: %1$s",
+ "create.terrainzapper.leftClickToSet": "Clic izquierdo a un bloque para establecer el material",
"create.minecart_coupling.two_couplings_max": "Las vagonetas no pueden tener más de dos enganches cada una",
"create.minecart_coupling.unloaded": "Algunas partes de su tren parecen estar en chunks no cargados",
@@ -804,8 +885,8 @@
"create.contraptions.clockwork.hour_first_24": "La manecilla del día primero",
"create.logistics.filter": "Filtro",
- "create.logistics.recipe_filter": "Filtro de recetas",
- "create.logistics.fluid_filter": "Filtro de fluidos",
+ "create.logistics.recipe_filter": "Filtro para recetas",
+ "create.logistics.fluid_filter": "Filtro para fluidos",
"create.logistics.firstFrequency": "Freq. #1",
"create.logistics.secondFrequency": "Freq. #2",
"create.logistics.filter.apply": "Filtro aplicado a %1$s.",
@@ -816,14 +897,14 @@
"create.gui.goggles.kinetic_stats": "Estadísticas cinéticas:",
"create.gui.goggles.at_current_speed": "con la velocidad actual",
"create.gui.goggles.pole_length": "Longitud del poste:",
- "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
- "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
+ "create.gui.goggles.fluid_container": "Información sobre el contenedor de fluidos:",
+ "create.gui.goggles.fluid_container.capacity": "Capacidad: ",
"create.gui.assembly.exception": "Este artilugio no se pudo montar:",
"create.gui.assembly.exception.unmovableBlock": "Bloque inamovible (%4$s) en [%1$s,%2$s,%3$s]",
"create.gui.assembly.exception.chunkNotLoaded": "El bloque en [%1$s,%2$s,%3$s] no estaba en un chunk cargado",
"create.gui.assembly.exception.structureTooLarge": "Hay demasiados bloques incluídos en el artilugio.\nEl máximo configurado es: %1$s",
"create.gui.assembly.exception.tooManyPistonPoles": "Hay demasiadas Pértigas de extensión conectadas a este Pistón.\nEl máximo configurado es: %1$s",
- "create.gui.assembly.exception.noPistonPoles": "Faltan pértigas de extensión para el Pistón",
+ "create.gui.assembly.exception.noPistonPoles": "Faltan pértigas de extensión para el pistón",
"create.gui.assembly.exception.not_enough_sails": "La estructura adjunta no incluye suficientes bloques tipo vela: %1$s\nSe requiere un mínimo de %2$s",
"create.gui.gauge.info_header": "Información sobre el medidor:",
"create.gui.speedometer.title": "Velocidad de rotación",
@@ -832,7 +913,7 @@
"create.gui.stressometer.overstressed": "Sobrecargado",
"create.gui.stressometer.no_rotation": "Sin rotación",
"create.gui.contraptions.not_fast_enough": "Parece que este %1$s no está girando con _suficiente_ velocidad_.",
- "create.gui.contraptions.network_overstressed": "Parece que este artilugio está _sobrecargado_. Añade más fuentes o _desacelera_ los componentes con un _impacto_ de alto estrés.",
+ "create.gui.contraptions.network_overstressed": "Parece que este artilugio está _sobrecargado_. Añade más fuentes o _desacelera_ los componentes con un _impacto de estrés alto_.",
"create.gui.adjustable_crate.title": "Caja ajustable",
"create.gui.adjustable_crate.storageSpace": "Espacio de almacenamiento",
"create.gui.stockpile_switch.title": "Interruptor de acopio",
@@ -852,7 +933,7 @@
"create.gui.sequenced_gearshift.instruction.delay.duration": "Duración",
"create.gui.sequenced_gearshift.instruction.end.descriptive": "Fin",
"create.gui.sequenced_gearshift.instruction.end": "Fin",
- "create.gui.sequenced_gearshift.instruction.await.descriptive": "En espera de un Pulso de Redstone",
+ "create.gui.sequenced_gearshift.instruction.await.descriptive": "En espera de un pulso de redstone",
"create.gui.sequenced_gearshift.instruction.await": "En espera",
"create.gui.sequenced_gearshift.speed": "Velocidad, Dirección",
"create.gui.sequenced_gearshift.speed.forward": "Velocidad de entrada, hacia adelante",
@@ -863,7 +944,7 @@
"create.schematicAndQuill.dimensions": "Tamaño del esquema: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Primera posición fijada.",
"create.schematicAndQuill.secondPos": "Segunda posición fijada.",
- "create.schematicAndQuill.noTarget": "Mantenga [Ctrl] para seleccionar los bloques del aire.",
+ "create.schematicAndQuill.noTarget": "Mantén [Ctrl] para seleccionar los bloques del aire.",
"create.schematicAndQuill.abort": "Selección eliminada.",
"create.schematicAndQuill.title": "Nombre del esquema:",
"create.schematicAndQuill.convert": "Guardar y desplegar inmediatamente",
@@ -879,7 +960,7 @@
"create.schematic.rotation.cw270": "En el sentido de las agujas del reloj 270",
"create.schematic.mirror": "Espejado",
"create.schematic.mirror.none": "Ninguno",
- "create.schematic.mirror.frontBack": "Delante-detrás",
+ "create.schematic.mirror.frontBack": "Delante-Detrás",
"create.schematic.mirror.leftRight": "Izquierda-Derecha",
"create.schematic.tool.deploy": "Despliegue",
"create.schematic.tool.move": "Mover XZ",
@@ -888,27 +969,27 @@
"create.schematic.tool.print": "Imprimir",
"create.schematic.tool.flip": "Voltear",
"create.schematic.tool.deploy.description.0": "Mueve la estructura a un lugar.",
- "create.schematic.tool.deploy.description.1": "Haga clic con el botón derecho del ratón en el suelo para colocar.",
- "create.schematic.tool.deploy.description.2": "Mantenga [Ctrl] para seleccionar a una distancia fija.",
- "create.schematic.tool.deploy.description.3": "[Ctrl]-Rueda del ratón para cambiar la distancia.",
+ "create.schematic.tool.deploy.description.1": "Haz clic con el botón derecho del ratón en el suelo para colocarla.",
+ "create.schematic.tool.deploy.description.2": "Mantén [Ctrl] para seleccionar a una distancia fija.",
+ "create.schematic.tool.deploy.description.3": "[Ctrl] + [RUEDA DEL RATÓN] para cambiar la distancia.",
"create.schematic.tool.move.description.0": "Desplaza el esquema horizontalmente.",
- "create.schematic.tool.move.description.1": "Apunta al Esquema y [CTRL]-Rueda del ratón para ponerlo.",
+ "create.schematic.tool.move.description.1": "Apunta al esquema y [Ctrl] + [RUEDA DEL RATÓN] para ponerlo.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Desplaza el esquema verticalmente..",
- "create.schematic.tool.movey.description.1": "[CTRL]-Rueda del ratón para moverlo hacia arriba/abajo.",
+ "create.schematic.tool.movey.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para moverlo hacia arriba/abajo.",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Gira el esquema alrededor de su centro.",
- "create.schematic.tool.rotate.description.1": "[CTRL]-Rueda del ratón para girar 90 grados.",
+ "create.schematic.tool.rotate.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para girar 90 grados.",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Sitúa instantáneamente la estructura en el mundo.",
"create.schematic.tool.print.description.1": "[Clic derecho] para confirmar la colocación en el lugar actual.",
"create.schematic.tool.print.description.2": "Esta herramienta es sólo para el Modo Creativo.",
"create.schematic.tool.print.description.3": "",
- "create.schematic.tool.flip.description.0": "Voltea el Esquema a lo largo de la cara que seleccione.",
- "create.schematic.tool.flip.description.1": "Apunta al esquema y [CTRL]-Rueda del ratón para voltearlo.",
+ "create.schematic.tool.flip.description.0": "Voltea el esquema a lo largo de la cara que seleccione.",
+ "create.schematic.tool.flip.description.1": "Apunta al esquema y [Ctrl] + [RUEDA DEL RATÓN] para voltearlo.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
@@ -922,8 +1003,8 @@
"create.gui.schematicTable.availableSchematics": "Esquemas disponibles",
"create.gui.schematicTable.noSchematics": "No hay esquemas guardados",
"create.gui.schematicTable.uploading": "Subiendo...",
- "create.gui.schematicTable.finished": "Subida finalizada!",
- "create.gui.schematicannon.title": "Schematicannon",
+ "create.gui.schematicTable.finished": "¡Subida finalizada!",
+ "create.gui.schematicannon.title": "Cañón de esquemas",
"create.gui.schematicannon.listPrinter": "Lista de control de la impresora",
"create.gui.schematicannon.gunpowderLevel": "Pólvora %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Disparos restantes: %1$s",
@@ -941,16 +1022,16 @@
"create.gui.schematicannon.slot.listPrinter": "Coloque los libros aquí para imprimir una lista de comprobación para su esquema",
"create.gui.schematicannon.slot.schematic": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.",
"create.gui.schematicannon.option.skipMissing.description": "Si el cañón no encuentra un bloque necesario para su colocación, continuará en la siguiente ubicación.",
- "create.gui.schematicannon.option.skipTileEntities.description": "El cañón evitará reemplazar los bloques que contienen datos, como los Cofres.",
+ "create.gui.schematicannon.option.skipTileEntities.description": "El cañón evitará reemplazar los bloques que contienen datos, como los cofres.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "El cañón nunca sustituirá ningún bloque sólido en su zona de trabajo, sólo los no sólidos y el aire.",
"create.gui.schematicannon.option.replaceWithSolid.description": "El cañón sólo reemplazará los bloques sólidos en su área de trabajo si el esquema contiene un bloque sólido en la ubicación.",
"create.gui.schematicannon.option.replaceWithAny.description": "El cañón reemplazará los bloques sólidos en su área de trabajo si el esquema contiene algún bloque en la ubicación.",
- "create.gui.schematicannon.option.replaceWithEmpty.description": "El cañón eliminará todos los bloques de su zona de trabajo, incluidos los sustituidos por Aire.",
+ "create.gui.schematicannon.option.replaceWithEmpty.description": "El cañón eliminará todos los bloques de su zona de trabajo, incluidos los sustituidos por aire.",
"create.schematicannon.status.idle": "Inactivo",
"create.schematicannon.status.ready": "Listo",
"create.schematicannon.status.running": "Funcionando",
- "create.schematicannon.status.finished": "Finished",
+ "create.schematicannon.status.finished": "Finalizado",
"create.schematicannon.status.paused": "Pausado",
"create.schematicannon.status.stopped": "Detenido",
"create.schematicannon.status.noGunpowder": "Sin pólvora",
@@ -969,9 +1050,9 @@
"create.materialChecklist.blocksNotLoaded": "* Descargo de Responsabilidad *\n\nLa lista de materiales puede ser inexacta debido a que no se han cargado los chunks pertinentes.",
"create.gui.filter.deny_list": "Lista de denegados",
- "create.gui.filter.deny_list.description": "Los elementos pasan si NO coinciden con ninguno de los anteriores. Una lista de denegación vacía acepta todo.",
+ "create.gui.filter.deny_list.description": "Los objetos pasan si NO coinciden con ninguno de los anteriores. Una lista de denegación vacía acepta todo.",
"create.gui.filter.allow_list": "Lista de permitidos",
- "create.gui.filter.allow_list.description": "Los elementos pasan si coinciden con alguno de los anteriores. Una lista de permitidos vacía rechaza todo.",
+ "create.gui.filter.allow_list.description": "Los objetos pasan si coinciden con alguno de los anteriores. Una lista de permitidos vacía rechaza todo.",
"create.gui.filter.respect_data": "Respetar datos",
"create.gui.filter.respect_data.description": "Los objetos sólo coinciden si su durabilidad, encantos y otros atributos también coinciden.",
"create.gui.filter.ignore_data": "Ignorar datos",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "no se puede colocar",
"create.item_attributes.consumable": "se puede comer",
"create.item_attributes.consumable.inverted": "no se puede comer",
- "create.item_attributes.smeltable": "se puede fundir",
- "create.item_attributes.smeltable.inverted": "no se puede fundir",
- "create.item_attributes.washable": "se puede lavar",
- "create.item_attributes.washable.inverted": "no se puede lavar",
- "create.item_attributes.smokable": "puede ser ahumado",
- "create.item_attributes.smokable.inverted": "no puede ser ahumado",
- "create.item_attributes.crushable": "puede ser molido",
- "create.item_attributes.crushable.inverted": "no puede ser molido",
- "create.item_attributes.blastable": "es fundible en el alto horno",
- "create.item_attributes.blastable.inverted": "no es fundible en el alto horno",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "está encantado",
"create.item_attributes.enchanted.inverted": "no está encantado",
+ "create.item_attributes.max_enchanted": "está encantado en el nivel máximo",
+ "create.item_attributes.max_enchanted.inverted": "no está encantado en el nivel máximo",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "está dañado",
"create.item_attributes.damaged.inverted": "no está dañado",
"create.item_attributes.badly_damaged": "está muy dañado",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "no se puede equipar",
"create.item_attributes.furnace_fuel": "es combustible para hornos",
"create.item_attributes.furnace_fuel.inverted": "no es combustible para hornos",
+ "create.item_attributes.washable": "se puede lavar",
+ "create.item_attributes.washable.inverted": "no se puede lavar",
+ "create.item_attributes.crushable": "puede ser molido",
+ "create.item_attributes.crushable.inverted": "no puede ser molido",
+ "create.item_attributes.smeltable": "se puede fundir",
+ "create.item_attributes.smeltable.inverted": "no se puede fundir",
+ "create.item_attributes.smokable": "puede ser ahumado",
+ "create.item_attributes.smokable.inverted": "no puede ser ahumado",
+ "create.item_attributes.blastable": "es fundible en el alto horno",
+ "create.item_attributes.blastable.inverted": "no es fundible en el alto horno",
+ "create.item_attributes.shulker_level": "es shulker %1$s",
+ "create.item_attributes.shulker_level.inverted": "no es shulker %1$s",
+ "create.item_attributes.shulker_level.full": "lleno",
+ "create.item_attributes.shulker_level.empty": "vacío",
+ "create.item_attributes.shulker_level.partial": "parcialmente lleno",
"create.item_attributes.in_tag": "está etiquetado %1$s",
"create.item_attributes.in_tag.inverted": "no está etiquetado %1$s",
"create.item_attributes.in_item_group": "está en el grupo '%1$s'",
@@ -1011,10 +1103,8 @@
"create.item_attributes.added_by.inverted": "no fue añadida por %1$s",
"create.item_attributes.has_enchant": "está encantado con %1$s",
"create.item_attributes.has_enchant.inverted": "no está encantado con %1$s",
- "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
- "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
- "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
+ "create.item_attributes.color": "Está teñido %1$s",
+ "create.item_attributes.color.inverted": "No está teñido %1$s",
"create.item_attributes.has_fluid": "contiene %1$s",
"create.item_attributes.has_fluid.inverted": "no contiene %1$s",
"create.item_attributes.has_name": "tiene el nombre personalizado %1$s",
@@ -1029,30 +1119,30 @@
"create.item_attributes.book_copy_second.inverted": "no es una copia de segunda generación",
"create.item_attributes.book_copy_tattered": "es un desordenado desastre",
"create.item_attributes.book_copy_tattered.inverted": "no es un desordenado desastre",
- "create.item_attributes.astralsorcery_crystal": "tiene el atributo de cristal %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "no tiene atributo de cristal %1$s",
- "create.item_attributes.astralsorcery_constellation": "está en sintonía con %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "no está en sintonía con %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "tiene el atributo ventaja %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "no tiene el atributo ventaja %1$s",
"create.item_attributes.astralsorcery_amulet": "mejora %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "no mejora %1$s",
+ "create.item_attributes.astralsorcery_constellation": "está en sintonía con %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "no está en sintonía con %1$s",
+ "create.item_attributes.astralsorcery_crystal": "tiene el atributo de cristal %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "no tiene atributo de cristal %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "tiene el atributo ventaja %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "no tiene el atributo ventaja %1$s",
"create.gui.attribute_filter.no_selected_attributes": "No hay atributos seleccionados",
"create.gui.attribute_filter.selected_attributes": "Atributos seleccionados:",
"create.gui.attribute_filter.add_attribute": "Añadir atributo a la lista",
"create.gui.attribute_filter.add_inverted_attribute": "Añadir atributo invertido a la Lista",
"create.gui.attribute_filter.allow_list_disjunctive": "Lista de permitidos (Cualquiera)",
- "create.gui.attribute_filter.allow_list_disjunctive.description": "Los elementos pasan si tienen alguno de los atributos seleccionados",
+ "create.gui.attribute_filter.allow_list_disjunctive.description": "Los objetos pasan si tienen alguno de los atributos seleccionados",
"create.gui.attribute_filter.allow_list_conjunctive": "Lista de permitidos (Todos)",
- "create.gui.attribute_filter.allow_list_conjunctive.description": "Los elementos pasan sólo si tienen TODOS los atributos seleccionados",
+ "create.gui.attribute_filter.allow_list_conjunctive.description": "Los objetos pasan sólo si tienen TODOS los atributos seleccionados",
"create.gui.attribute_filter.deny_list": "Lista de denegados",
- "create.gui.attribute_filter.deny_list.description": "Los elementos pasan si NO tienen ninguno de los atributos seleccionados",
+ "create.gui.attribute_filter.deny_list.description": "Los objetos pasan si NO tienen ninguno de los atributos seleccionados",
"create.gui.attribute_filter.add_reference_item": "Añadir elemento de referencia",
- "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
- "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
- "create.tooltip.keyShift": "Shift",
+ "create.tooltip.holdForDescription": "Mantén [%1$s] para mas información",
+ "create.tooltip.holdForControls": "Mantén [%1$s] para ver los controles",
+ "create.tooltip.keyShift": "Mayús izdo.",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Requisitos de velocidad: %1$s",
"create.tooltip.speedRequirement.none": "Ninguno",
@@ -1067,25 +1157,25 @@
"create.tooltip.capacityProvided.low": "Pequeña",
"create.tooltip.capacityProvided.medium": "Media",
"create.tooltip.capacityProvided.high": "Grande",
- "create.tooltip.generationSpeed": "Genera en %1$s %2$s",
+ "create.tooltip.generationSpeed": "Generada en %1$s %2$s",
"create.tooltip.analogStrength": "Fuerza analógica: %1$s/15",
- "create.mechanical_arm.extract_from": "Extraer elementos de %1$s",
- "create.mechanical_arm.deposit_to": "Depositar elementos en %1$s",
+ "create.mechanical_arm.extract_from": "Extraer objetos de %1$s",
+ "create.mechanical_arm.deposit_to": "Depositar objetos en %1$s",
"create.mechanical_arm.summary": "El brazo mecánico tiene %1$s entrada(s) y %2$s salida(s)",
"create.mechanical_arm.points_outside_range": "%1$s punto(s) de interacción seleccionado(s) eliminado(s) debido a las limitaciones de rango",
- "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
- "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
- "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
- "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
- "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",
+ "create.weighted_ejector.target_set": "Objetivo seleccionado",
+ "create.weighted_ejector.target_not_valid": "Expulsión al bloque adyacente (el objetivo no era válido)",
+ "create.weighted_ejector.no_target": "Expulsión al bloque adyacente (no se ha seleccionado ningún objetivo)",
+ "create.weighted_ejector.targeting": "Expulsión a [%1$s,%2$s,%3$s]",
+ "create.weighted_ejector.stack_size": "Tamaño de la pila expulsada",
"create.logistics.when_multiple_outputs_available": "Cuando hay múltiples salidas disponibles",
"create.mechanical_arm.selection_mode.round_robin": "Round Robin",
"create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin forzado",
- "create.mechanical_arm.selection_mode.prefer_first": "Preferir el primer objetivo",
+ "create.mechanical_arm.selection_mode.prefer_first": "Preferir el primero",
"create.tunnel.selection_mode.split": "División",
"create.tunnel.selection_mode.forced_split": "División forzada",
@@ -1096,23 +1186,44 @@
"create.tunnel.selection_mode.synchronize": "Sincronizar entradas",
"create.tooltip.chute.header": "Información del ducto",
- "create.tooltip.chute.items_move_down": "Los elementos se mueven hacia abajo",
- "create.tooltip.chute.items_move_up": "Los elementos se mueven hacia arriba",
+ "create.tooltip.chute.items_move_down": "Los objetos se mueven hacia abajo",
+ "create.tooltip.chute.items_move_up": "Los objetos se mueven hacia arriba",
"create.tooltip.chute.no_fans_attached": "No hay ventiladores adjuntos",
"create.tooltip.chute.fans_push_up": "Los ventiladores empujan desde abajo",
"create.tooltip.chute.fans_push_down": "Los ventiladores empujan desde arriba",
"create.tooltip.chute.fans_pull_up": "Los ventiladores tiran desde arriba",
"create.tooltip.chute.fans_pull_down": "Los ventiladores tiran desde abajo",
"create.tooltip.chute.contains": "Contiene: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "Actualmente distribuye:",
+ "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "Haga clic derecho para recuperar",
- "create.hint.hose_pulley.title": "Suministro sin fondo",
- "create.hint.hose_pulley": "La masa de fluido objetivo se considera infinita",
- "create.hint.mechanical_arm_no_targets.title": "No hay objetivos",
- "create.hint.mechanical_arm_no_targets": "Parece que a este _brazo mecánico_ no se le ha asignado ningún _objetivo._ Selecciona correas, depósitos, embudos y otros bloques haciendo _clic derecho_ sobre ellos mientras _sostienes_ el _brazo mecánico_ en tu _mano_.",
- "create.hint.empty_bearing.title": "Rodamiento de reloj",
- "create.hint.empty_bearing": "_Haz clic con el botón derecho del ratón_ en el rodamiento con la _mano vacía_ para _adherir_ la estructura que acabas de construir delante de él",
- "create.hint.full_deployer.title": "Desbordamiento de elementos del desplegador",
- "create.hint.full_deployer": "Parece que este _Desplegador_ contiene _elementos_ en exceso que necesitan ser _extraídos._ Usa un _tolva,_embudo_ u otro medio para liberarlo de su desbordamiento.",
+ "create.linked_controller.bind_mode": "Modo de enlace activo",
+ "create.linked_controller.press_keybind": "Presiona %1$s, %2$s, %3$s, %4$s, %5$s o %6$s, para vincular esta frecuencia a la tecla correspondiente",
+ "create.linked_controller.key_bound": "Frecuencia ligada a %1$s",
+ "create.linked_controller.frequency_slot_1": "Enlace de teclas: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "Enlace de teclas: %1$s, Freq. #2",
+
+ "create.crafting_blueprint.crafting_slot": "Ranura para ingredientes",
+ "create.crafting_blueprint.filter_items_viable": "Los objetos del filtro avanzado son viables",
+ "create.crafting_blueprint.display_slot": "Ranura de pantalla",
+ "create.crafting_blueprint.inferred": "A partir de la receta",
+ "create.crafting_blueprint.manually_assigned": "Asignado manualmente",
+ "create.crafting_blueprint.secondary_display_slot": "Ranura de pantalla secundaria",
+ "create.crafting_blueprint.optional": "Opcional",
+
+ "create.potato_cannon.ammo.attack_damage": "%1$s Daño de ataque",
+ "create.potato_cannon.ammo.reload_ticks": "%1$s Recarga por Ticks",
+ "create.potato_cannon.ammo.knockback": "%1$s Golpe de efecto",
+
+ "create.hint.hose_pulley.title": "Suministro ilimitado",
+ "create.hint.hose_pulley": "La masa de fluido objetivo se considera infinita.",
+ "create.hint.mechanical_arm_no_targets.title": "Sin objetivos",
+ "create.hint.mechanical_arm_no_targets": "Parece que a este _brazo mecánico_ no se le ha asignado ningún objetivo. Selecciona _correas_, _depósitos_, _embudos_ y otros bloques haciendo clic derecho sobre ellos mientras _sostienes_ el _brazo mecánico_ en tu mano..",
+ "create.hint.empty_bearing.title": "Actualización del rodamiento",
+ "create.hint.empty_bearing": "Haz clic derecho sobre el rodamiento con la _mano vacía_ para _adjuntar_ la estructura que acabas de construir delante de él.",
+ "create.hint.full_deployer.title": "Exceso de objetos en el desplegador",
+ "create.hint.full_deployer": "Parece que este _desplegador_ contiene _exceso_ de objetos que necesitan ser _extraídos._ Usa una _tolva_, _embudo_ u otro medio para liberarlo de su excedente.",
"create.gui.config.overlay1": "Hola :)",
"create.gui.config.overlay2": "Esta es una muestra de la superposición",
@@ -1127,39 +1238,51 @@
"create.command.killTPSCommand.status.slowed_by.0": "[Crear]: El tick del servidor está actualmente ralentizado en %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Crear]: El tick del servidor está ralentizado en %s ms ahora >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: El tick del servidor ha vuelto a su velocidad normal :D",
- "create.command.killTPSCommand.status.usage.0": "[Create]: usar /killtps stop para que el servidor vuelva a la velocidad normal",
- "create.command.killTPSCommand.status.usage.1": "[Create]: usar /killtps start para ralentizar artificialmente el tick del servidor",
+ "create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps stop para que el servidor vuelva a la velocidad normal",
+ "create.command.killTPSCommand.status.usage.1": "[Create]: usa /killtps start para ralentizar artificialmente el tick del servidor",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
- "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_too_big": "Este artilugio de vagoneta parece demasiado grande para recogerlo",
+ "create.contraption.minecart_contraption_illegal_pickup": "Una fuerza mística está atando este artilugio de vagoneta al mundo",
"_": "->------------------------] Subtitles [------------------------<-",
- "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
- "create.subtitle.slime_added": "Slime aplastado",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
- "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
- "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
- "create.subtitle.deny": "UNLOCALIZED: Declining boop",
- "create.subtitle.blaze_munch": "Blaze mastica felizmente",
- "create.subtitle.schematicannon_launch_block": "Disparos de Schematicannon",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
- "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
- "create.subtitle.schematicannon_finish": "Acabados de Schematicannon",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
- "create.subtitle.mechanical_press_activation": "La Prensa Mecánica se activa",
- "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
- "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
- "create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
- "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
+ "create.subtitle.contraption_disassemble": "",
+ "create.subtitle.peculiar_bell_use": "",
+ "create.subtitle.mixing": "",
+ "create.subtitle.mechanical_press_activation_belt": "",
+ "create.subtitle.fwoomp": "",
+ "create.subtitle.worldshaper_place": "",
+ "create.subtitle.crushing_1": "",
+ "create.subtitle.depot_slide": "",
+ "create.subtitle.saw_activate_stone": "",
+ "create.subtitle.blaze_munch": "",
+ "create.subtitle.funnel_flap": "",
+ "create.subtitle.schematicannon_finish": "",
+ "create.subtitle.haunted_bell_use": "",
+ "create.subtitle.scroll_value": "",
+ "create.subtitle.crafter_craft": "",
+ "create.subtitle.controller_put": "",
+ "create.subtitle.cranking": "",
+ "create.subtitle.wrench_remove": "",
+ "create.subtitle.cogs": "",
+ "create.subtitle.slime_added": "",
+ "create.subtitle.wrench_rotate": "",
+ "create.subtitle.potato_hit": "",
+ "create.subtitle.saw_activate_wood": "",
+ "create.subtitle.haunted_bell_convert": "",
+ "create.subtitle.deployer_polish": "",
+ "create.subtitle.deny": "",
+ "create.subtitle.controller_click": "",
+ "create.subtitle.schematicannon_launch_block": "",
+ "create.subtitle.copper_armor_equip": "",
+ "create.subtitle.controller_take": "Lectern empties",
+ "create.subtitle.mechanical_press_activation": "",
+ "create.subtitle.contraption_assemble": "",
+ "create.subtitle.crafter_click": "",
+ "create.subtitle.depot_plop": "",
+ "create.subtitle.confirm": "",
"_": "->------------------------] Item Descriptions [------------------------<-",
@@ -1170,940 +1293,1055 @@
"item.create.example_item.tooltip.behaviour1": "Entonces este elemento hace esto. (los comportamientos se muestran en el turno)",
"item.create.example_item.tooltip.condition2": "Y cuando esto",
"item.create.example_item.tooltip.behaviour2": "Puedes añadir tantos comportamientos como quieras",
- "item.create.example_item.tooltip.control1": "Cuando se pulsa Ctrl",
+ "item.create.example_item.tooltip.control1": "Cuando se pulsa [Ctrl]",
"item.create.example_item.tooltip.action1": "Se muestran estos controles",
"block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA PARA EJES",
- "block.create.wooden_bracket.tooltip.summary": "Decora tus _Ejes_, _Ruedas dentadas_ y _Ductos_ con un refuerzo acogedor y de madera.",
+ "block.create.wooden_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un acogedor refuerzo de madera.",
"block.create.metal_bracket.tooltip": "SOPORTE DE METAL PARA EJES",
- "block.create.metal_bracket.tooltip.summary": "Decora tus _Ejes_, _Ruedas dentadas_ y _Ductos_ con un poco de refuerzo industrial robusto.",
-
- "block.create.copper_casing.tooltip": "REVESTIDOR DE COBRE",
- "block.create.copper_casing.tooltip.summary": "Robusta máquina de revestimientos con una gran variedad de usos. Seguro para la decoración.",
- "block.create.copper_casing.tooltip.condition1": "Cuando se utiliza en una tubería de fluidos",
- "block.create.copper_casing.tooltip.behaviour1": "_Reviste_ la _Tubería de fluidos_ con _Revestimiento de cobre_. Las tuberías de fluidos revestidas _bloquean sus conexiones_ en su lugar, dejando de reaccionar a los cambios en las tuberías vecinas.",
-
- "block.create.encased_fluid_pipe.tooltip": "TUBO DE FLUIDOS REFORZADO",
- "block.create.encased_fluid_pipe.tooltip.summary": "Un tubo de fluidos reforzado con más cobre.",
+ "block.create.metal_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un poco de robusto refuerzo industrial.",
"block.create.seat.tooltip": "ASIENTO",
- "block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará a un jugador en un _contrafuerte_ en movimiento. También es ideal para los muebles estáticos. Viene en una variedad de colores.",
- "block.create.seat.tooltip.condition1": "Click derecho en el asiento",
- "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _Asiento_. Pulsa shift izquierdo para dejar el _Asiento_.",
+ "block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará a un jugador en un artilugio en movimiento. También es ideal para muebles estáticos. Viene en una variedad de colores.",
+ "block.create.seat.tooltip.condition1": "Cuando se hace clic derecho en el asiento",
+ "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_. Pulsa Mayús izdo para dejar el asiento.",
"item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
- "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _Quemadores de blaze_. Los pone en marcha!.",
-
- "block.create.fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS DE COBRE",
- "block.create.fluid_pipe.tooltip.summary": "Se utiliza para mover _fluidos_. Necesita una _bomba mecánica_ para que el _fluido_ se mueva.",
- "block.create.fluid_pipe.tooltip.condition1": "Transferencia de fluidos",
- "block.create.fluid_pipe.tooltip.behaviour1": "Puede conectarse a _contenedores de fluidos_ como _depósitos_ o _cuencas_. Los extremos expuestos de los _tubos_ también pueden drenar o colocar bloques de fluido. ¡Cuidado con las fugas!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "POLEA DE MANGUERA",
- "block.create.hose_pulley.tooltip.summary": "Se utiliza para _colocar_ o _drenar_ grandes _cuerpos fluidos_ en el mundo",
- "block.create.hose_pulley.tooltip.condition1": "Cuando se alimenta por cinética",
- "block.create.hose_pulley.tooltip.behaviour1": "_Sube_ o _baja_ la manguera, la ubicación de la manguera determina hasta qué _altura de extracción_ o _llenado_ actuará.",
- "block.create.hose_pulley.tooltip.condition2": "Cuando los fluidos se extraen de la polea",
- "block.create.hose_pulley.tooltip.behaviour2": "Comienza a _tomar bloques de fluidos_ del cuerpo al que se bajó el extremo de la manguera. Los cuerpos muy _grandes_ de fluidos se _considerarán infinitos_.",
- "block.create.hose_pulley.tooltip.condition3": "Cuando los fluidos son empujados a la polea",
- "block.create.hose_pulley.tooltip.behaviour3": "Comienza a _llenar de fluido_ el mundo hasta la _altura_ de los extremos de la _manguera_",
-
- "block.create.fluid_tank.tooltip": "TANQUE DE FLUIDOS",
- "block.create.fluid_tank.tooltip.summary": "Almacena todos tus _líquidos_ favoritos. Escala en anchura y altura.",
- "block.create.fluid_tank.tooltip.condition1": "Cuando se hace click derecho con la Llave Inglesa",
- "block.create.fluid_tank.tooltip.behaviour1": "Cambia la ventana opcional",
-
- "block.create.creative_fluid_tank.tooltip": "TANQUE DE FLUIDOS CREATIVO",
- "block.create.creative_fluid_tank.tooltip.summary": "Este _Tanque de Fluidos_ permite la replicación infinita de cualquier Fluido. Escala en anchura y altura.",
- "block.create.creative_fluid_tank.tooltip.condition1": "Cuando hay fluido en el tanque",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "Todo lo que se _extraiga_ de este tanque proporcionará un _suministro ilimitado_ del fluido especificado. Los fluidos _insertados_ en este tanque serán _evitados._",
- "block.create.creative_fluid_tank.tooltip.condition2": "Cuando se hace clic derecho con una Llave Inglesa",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "Cambia la ventana opcional",
-
- "block.create.fluid_valve.tooltip": "VALVULA DE FLUIDOS",
- "block.create.fluid_valve.tooltip.summary": "Detiene el flujo de un fluido por una tubería",
- "block.create.fluid_valve.tooltip.condition1": "Flujo controlable",
- "block.create.fluid_valve.tooltip.behaviour1": "La _fuerza de rotación_ aplicada obligará a la _válvula_ a cerrarse, cesando el flujo de _fluidos_. Invierta la dirección de la _fuerza de rotación_ para volver a abrir la válvula",
-
- "block.create.mechanical_pump.tooltip": "BOMBA MECÁNICA",
- "block.create.mechanical_pump.tooltip.summary": "Toma la _fuerza de rotación_ y la utiliza para mover el _fluido_ a lo largo de un _tubo_. Tiene un rango máximo de efecto en ambas direcciones. (16 bloques por defecto)",
- "block.create.mechanical_pump.tooltip.condition1": "Flujo de fluido",
- "block.create.mechanical_pump.tooltip.behaviour1": "La _fuerza de rotación_ aplicada crea una presión que obliga al _fluido_ a pasar por la red de _tuberías_. Invierte la dirección de la _fuerza de rotación_ para cambiar la dirección en la que fluye el _fluido_",
- "block.create.mechanical_pump.tooltip.control1": "Pulsando con el botón derecho del ratón con la Llave Inglesa",
- "block.create.mechanical_pump.tooltip.action1": "Invierte la dirección de la _bomba_, cambiando la dirección por defecto del flujo",
-
- "block.create.smart_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS INTELIGENTE",
- "block.create.smart_fluid_pipe.tooltip.summary": "Una _tubería de fluidos_ con un filtro. Puede especificar qué _fluidos_ pasan por ella",
- "block.create.smart_fluid_pipe.tooltip.condition1": "Cuando se introducen fluidos en ella",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "Las tuberías inteligentes que reciban fluidos que no coincidan con su filtro bloquearán el flujo",
- "block.create.smart_fluid_pipe.tooltip.condition2": "Cuando es adyacente a un contenedor de fluido",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "Las tuberías inteligentes que _inicien_ un _flujo_ desde cualquier contenedor sólo extraerán fluidos que _coincidan_ con su _filtro._",
-
- "block.create.spout.tooltip": "SURTIDOR",
- "block.create.spout.tooltip.summary": "Un inyector para rellenar tus elementos de _fluidos._",
- "block.create.spout.tooltip.condition1": "Transferencia de fluidos",
- "block.create.spout.tooltip.behaviour1": "Cuando se coloca un _contenedor de fluidos_ como un _cubo_ o una _botella_ debajo, el caño intentará rellenarlo con su propio _fluido_ almacenado",
- "block.create.spout.tooltip.condition2": "Automatización de fluidos",
- "block.create.spout.tooltip.behaviour2": "El caño colocado encima de una _cinta_ o _depósito_ reaccionará automáticamente con un contenedor de fluidos_ que pase por debajo",
-
- "block.create.item_drain.tooltip": "DRENADOR DE ELEMENTOS",
- "block.create.item_drain.tooltip.summary": "Un depósito rallado para vaciar tus _artículos fluidos._",
- "block.create.item_drain.tooltip.condition1": "Transferencia de fluidos",
- "block.create.item_drain.tooltip.behaviour1": "Cuando un _contenedor de fluidos_, como un _cubo_ o una _botella_, se inserta desde el lateral, el desagüe intentará vaciarlo en su propio _contenedor de fluidos_. El artículo será entonces expulsado por el lado opuesto",
+ "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.",
"item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA",
- "item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados",
+ "item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados.",
"item.create.wand_of_symmetry.tooltip.condition1": "Mientras está en el inventario rápido",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Permanece activo",
- "item.create.wand_of_symmetry.tooltip.control1": "Click derecho en el suelo",
- "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _Mueve_ el Espejo",
- "item.create.wand_of_symmetry.tooltip.control2": "Click derecho en el aire",
- "item.create.wand_of_symmetry.tooltip.action2": "_Quita_ el Espejo activo",
- "item.create.wand_of_symmetry.tooltip.control3": "Click derecho mientras se agacha",
- "item.create.wand_of_symmetry.tooltip.action3": "Abre la _Interfaz de Configuración_",
+ "item.create.wand_of_symmetry.tooltip.behaviour1": "Permanece activo.",
+ "item.create.wand_of_symmetry.tooltip.control1": "Cuando se hace clic derecho en el suelo",
+ "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _mueve_ el espejo.",
+ "item.create.wand_of_symmetry.tooltip.control2": "Cuando se hace clic derecho en el aire",
+ "item.create.wand_of_symmetry.tooltip.action2": "_Quita_ el espejo activo.",
+ "item.create.wand_of_symmetry.tooltip.control3": "Mayús izdo + clic derecho",
+ "item.create.wand_of_symmetry.tooltip.action3": "Abre la interfaz de configuración.",
"item.create.handheld_worldshaper.tooltip": "WORLDSHAPER",
- "item.create.handheld_worldshaper.tooltip.summary": "Práctica herramienta para crear _paisajes_ y _características del terreno_",
- "item.create.handheld_worldshaper.tooltip.control1": "Click izquierdo en un bloque",
- "item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques colocados por la herramienta en el bloque objetivo",
- "item.create.handheld_worldshaper.tooltip.control2": "Click derecho en un bloque",
+ "item.create.handheld_worldshaper.tooltip.summary": "Práctica herramienta para crear _paisajes_ y _características del terreno_.",
+ "item.create.handheld_worldshaper.tooltip.control1": "Cuando se hace clic izquierdo en un bloque",
+ "item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques colocados por la herramienta en el bloque objetivo.",
+ "item.create.handheld_worldshaper.tooltip.control2": "Cuando se hace clic derecho en un bloque",
"item.create.handheld_worldshaper.tooltip.action2": "Aplica el _pincel_ y la _herramienta_ actualmente seleccionadas en el lugar deseado.",
- "item.create.handheld_worldshaper.tooltip.control3": "Click derecho mientras se agacha",
- "item.create.handheld_worldshaper.tooltip.action3": "Abre la _Interfaz de Configuración_",
+ "item.create.handheld_worldshaper.tooltip.control3": "Mayús izdo + clic derecho",
+ "item.create.handheld_worldshaper.tooltip.action3": "Abre la interfaz de configuración.",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE PARA ÁRBOLES",
- "item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales adecuada para acelerar el crecimiento de los tipos de árboles más comunes",
+ "item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales adecuada para acelerar el crecimiento de los tipos de árboles más comunes.",
"item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles _independientemente_ de sus condiciones de _espacio_",
+ "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles _independientemente_ de sus condiciones de _espacio_.",
"item.create.extendo_grip.tooltip": "AGARRE EXTENDIDO",
- "item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador",
+ "item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador. Se puede alimentar con la presión de aire de un _depósito trasero de cobre_",
"item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano",
- "item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_",
+ "item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.",
+ "item.create.extendo_grip.tooltip.condition2": "Mientras se usa un depósito trasero de cobre",
+ "item.create.extendo_grip.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena desde el tanque",
+
+ "item.create.potato_cannon.tooltip": "CANÓN DE PATATAS",
+ "item.create.potato_cannon.tooltip.summary": "Fwoomp! Lanza tus verduras caseras a tus enemigos. Se puede alimentar con la presión de aire de un _depósito trasero de cobre_",
+ "item.create.potato_cannon.tooltip.condition1": "Cuando se usa clic derecho",
+ "item.create.potato_cannon.tooltip.behaviour1": "_Dispara_ un objeto adecuado desde tu inventario_.",
+ "item.create.potato_cannon.tooltip.condition2": "Mientras se usa un depósito trasero de cobre",
+ "item.create.potato_cannon.tooltip.behaviour2": "No se utilizará _durabilidad_. En su lugar, la _presión del aire_ se drena desde el tanque",
"item.create.filter.tooltip": "FILTRO",
- "item.create.filter.tooltip.summary": "Controla las salidas_ y _entradas_ de los dispositivos logísticos con más _precisión_, comparándolas con un _conjunto de elementos_ o varios _filtros anidados_",
- "item.create.filter.tooltip.condition1": "Cuando está en la ranura del filtro",
- "item.create.filter.tooltip.behaviour1": "Controla_ el flujo del elemento según su _configuración_",
+ "item.create.filter.tooltip.summary": "Controla las _salidas_ y _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de objetos_ o varios _filtros anidados_.",
+ "item.create.filter.tooltip.condition1": "Cuando está en la ranura de filtros",
+ "item.create.filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.",
"item.create.filter.tooltip.condition2": "Cuando se hace clic derecho",
- "item.create.filter.tooltip.behaviour2": "Abre la interfaz de _configuración_",
+ "item.create.filter.tooltip.behaviour2": "Abre la interfaz de configuración.",
"item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS",
- "item.create.attribute_filter.tooltip.summary": "Controla las salidas_ y las _entradas_ de los dispositivos logísticos con más _precisión_, comparándolas con un _conjunto de _atributos_ y _categorías_ de artículos",
- "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura del filtro",
- "item.create.attribute_filter.tooltip.behaviour1": "Controla el flujo del elemento según su _configuración_",
+ "item.create.attribute_filter.tooltip.summary": "Controla las _salidas_ y las _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de atributos_ y _categorías_ de objetos.",
+ "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura de filtros",
+ "item.create.attribute_filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.",
"item.create.attribute_filter.tooltip.condition2": "Cuando se hace clic derecho",
- "item.create.attribute_filter.tooltip.behaviour2": "Abre la interfaz de _configuración_",
+ "item.create.attribute_filter.tooltip.behaviour2": "Abre la interfaz de configuración.",
"item.create.empty_schematic.tooltip": "ESQUEMA VACÍO",
- "item.create.empty_schematic.tooltip.summary": "Se utiliza como ingrediente de las recetas y para escribir en la _tabla de esquemas_",
+ "item.create.empty_schematic.tooltip.summary": "Se utiliza como 'ingrediente' de las recetas y para escribir en la _tabla de esquemas_.",
"item.create.schematic.tooltip": "ESQUEMA",
- "item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como se desee y utiliza un _Esquematicannon_ para construirlo",
- "item.create.schematic.tooltip.condition1": "Cuando se mantiene",
- "item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla",
- "item.create.schematic.tooltip.control1": "Click derecho mientras se agacha",
- "item.create.schematic.tooltip.action1": "Abre una _Interfaz_ para introducir las _Coordenadas_ exactas",
+ "item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como desees y utiliza un _cañón de esquemas_ para construirla.",
+ "item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano",
+ "item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.",
+ "item.create.schematic.tooltip.control1": "Mayús izdo + clic derecho",
+ "item.create.schematic.tooltip.action1": "Abre una _interfaz_ para introducir las _coordenadas_ exactas.",
"item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA",
- "item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt",
+ "item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt.",
"item.create.schematic_and_quill.tooltip.condition1": "Paso 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos puntos de esquina usando click derecho",
+ "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos puntos de esquina usando clic derecho.",
"item.create.schematic_and_quill.tooltip.condition2": "Paso 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Rueda del ratón_ en las caras para ajustar el tamaño. Click derecho de nuevo para guardar",
- "item.create.schematic_and_quill.tooltip.control1": "Click derecho",
- "item.create.schematic_and_quill.tooltip.action1": "Seleccionar un punto de esquina / confirmar guardar",
- "item.create.schematic_and_quill.tooltip.control2": "Al mantener Ctrl",
- "item.create.schematic_and_quill.tooltip.action2": "Seleccionar puntos en _medio del aire_. Rueda del ratón para ajustar la distancia",
- "item.create.schematic_and_quill.tooltip.control3": "Click derecho mientras se agacha",
- "item.create.schematic_and_quill.tooltip.action3": "Reinicia_ y elimina la selección",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "[Ctrl] + [RUEDA DEL RATÓN] en las caras para ajustar el tamaño. Clic derecho de nuevo para guardar.",
+ "item.create.schematic_and_quill.tooltip.control1": "Cuando se hace clic derecho",
+ "item.create.schematic_and_quill.tooltip.action1": "Selecciona un punto de esquina / confirmar guardar.",
+ "item.create.schematic_and_quill.tooltip.control2": "Cuando mantiene [Ctrl]",
+ "item.create.schematic_and_quill.tooltip.action2": "Selecciona puntos en _medio del aire_. Rueda del ratón para ajustar la distancia.",
+ "item.create.schematic_and_quill.tooltip.control3": "Mayús izdo + clic derecho",
+ "item.create.schematic_and_quill.tooltip.action3": "_Reinicia_ y elimina la selección.",
- "block.create.schematicannon.tooltip": "ESQUEMATICAÑÓN",
- "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _Esquema_ desplegado en el Mundo. Utiliza elementos de los inventarios adyacentes y _Pólvora_ como combustible.",
- "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
+ "block.create.schematicannon.tooltip": "CAÑÓN DE ESQUEMAS",
+ "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _pólvora_ como combustible.",
+ "block.create.schematicannon.tooltip.condition1": "Cuando se hace clic derecho",
+ "block.create.schematicannon.tooltip.behaviour1": "Abre la interfaz.",
"block.create.schematic_table.tooltip": "TABLA DE ESQUEMAS",
- "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_",
+ "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_.",
"block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío",
- "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas",
+ "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas.",
- "item.create.goggles.tooltip": "GAFAS DEL INGENIERO",
- "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar tu visión con útil información _cinética_",
+ "item.create.goggles.tooltip": "GAFAS DEL CONSTRUCTOR",
+ "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar tu visión con útil información _cinética_.",
"item.create.goggles.tooltip.condition1": "Cuando se llevan puestas",
- "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de color_ correspondientes al _Nivel de velocidad_ de un componente cinético colocado, así como el _Impacto de estrés_ y la _Capacidad_ de los componentes individuales.",
- "item.create.goggles.tooltip.condition2": "Al mirar el medidor",
- "item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre _Velocidad_ o _Estrés_ de la red a la que está conectado el medidor",
- "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
- "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
+ "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de color_ correspondientes al _nivel de velocidad_ de un componente cinético colocado, así como el _impacto de estrés_ y la _carga_ de los componentes individuales.",
+ "item.create.goggles.tooltip.condition2": "Al mirar un medidor",
+ "item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre _velocidad_ o _estrés_ de la red a la que está conectado el medidor.",
+ "item.create.goggles.tooltip.condition3": "Al mirar un contenedor de fluidos",
+ "item.create.goggles.tooltip.behaviour3": "Muestra información detallada sobre la _carga_ del bloque y los _líquidos_ almacenados en su interior.",
"item.create.wrench.tooltip": "LLAVE INGLESA",
- "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artilugios cinéticos. Se puede utilizar para _Rotar_, _Desmantelar_ y para _Configurar_ componentes",
- "item.create.wrench.tooltip.control1": "Click con el botón derecho en un bloque cinético",
- "item.create.wrench.tooltip.action1": "_Rota los componentes_ hacia o desde la cara con la que ha interactuado",
- "item.create.wrench.tooltip.control2": "Click derecho mientras te agachas",
- "item.create.wrench.tooltip.action2": "Desmonta los componentes cinéticos_ y los devuelve a _tu inventario_",
+ "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artilugios cinéticos. Se puede utilizar para _rotar_, _desmantelar_ y para _configurar_ componentes.",
+ "item.create.wrench.tooltip.control1": "Cuando se hace clic derecho en un bloque cinético",
+ "item.create.wrench.tooltip.action1": "Rota los componentes hacia o desde la cara con la que ha interactuado.",
+ "item.create.wrench.tooltip.control2": "Mayús izdo + clic derecho",
+ "item.create.wrench.tooltip.action2": "Desmonta los _componentes cinéticos_ y los devuelve a tu inventario_.",
"block.create.nozzle.tooltip": "BOQUILLA",
- "block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_",
+ "block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_.",
"block.create.cuckoo_clock.tooltip": "RELOJ DE CUCO",
- "block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para _decorar_ un espacio y _contar el tiempo_",
+ "block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para decorar un espacio y contar el tiempo.",
"block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética",
- "block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa_ una vez al _mediodía_ y al anochecer, en cuanto _los jugadores pueden dormir_",
+ "block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa una vez al mediodía y al anochecer, _en cuanto los jugadores pueden dormir_.",
"block.create.turntable.tooltip": "PLATAFORMA GIRATORIA",
- "block.create.turntable.tooltip.summary": "Convierte la _fuerza de rotación_ en un refinado mareo",
+ "block.create.turntable.tooltip.summary": "Convierte la _fuerza rotacional_ en un refinado mareo.",
- "block.create.portable_fluid_interface.tooltip": "INTERFAZ DE FLUIDO PORTÁTIL",
- "block.create.portable_fluid_interface.tooltip.summary": "Punto de intercambio portátil para _mover fluidos_ hacia y desde una _estructura_ movida por un pistón, rodamiento, vagoneta o polea. Para cumplirse dos interfaces tienen que _enfrentarse_ y estar separadas _1-2 bloques_",
- "block.create.portable_fluid_interface.tooltip.condition1": "Mientras se mueve",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "Interactúa con las _interfaces de almacenamiento portátiles_ estacionarias para transferir fluidos hacia o desde el artilugio. Las tuberías que se inserten en la _interfaz estacionaria_ o se extraigan de ella interactuarán con los depósitos del artilugio _directamente._ La estructura se paralizará brevemente mientras se intercambian fluidos.",
- "block.create.portable_fluid_interface.tooltip.condition2": "Cuando se alimenta con Redstone",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "_Desconecta_ cualquier conexión activa inmediatamente",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "INTERRUPTOR DE ACOPIO",
- "block.create.stockpile_switch.tooltip.summary": "Activa una señal de Redstone en función de la cantidad de _Artículos almacenados_ en el Contenedor adjunto. Viene con un práctico filtro. A diferencia de un _Comparador,_ el _Interruptor de acopio_ permite la configuración de _Umbrales,_ a partir de los cuales se invierten las señales",
- "block.create.stockpile_switch.tooltip.condition1": "Cuando haces click derecho",
- "block.create.stockpile_switch.tooltip.behaviour1": "Abre la _Interfaz de Configuración_",
+ "block.create.stockpile_switch.tooltip.summary": "Activa una señal de redstone en función de la cantidad de _objetos almacenados_ en el _contenedor_ adjunto. Viene con un práctico filtro. A diferencia de un _comparador, el _interruptor de acopio_ permite la configuración de _umbrales_, a partir de los cuales se invierten las señales.",
+ "block.create.stockpile_switch.tooltip.condition1": "Cuando se hace clic derecho",
+ "block.create.stockpile_switch.tooltip.behaviour1": "Abre la interfaz de configuración.",
"block.create.content_observer.tooltip": "OBSERVADOR DE CONTENIDO",
- "block.create.content_observer.tooltip.summary": "_Detecta artículos_ dentro de _contenedores_ y _transportadores_ que coinciden con un _filtro_ configurado. Mientras el _inventario_, la _cinta_ o la _canaleta_ observados contengan_ un artículo que coincida, este componente emitirá una _señal de Redstone_. Cuando un _túnel observado transfiere_ un artículo coincidente, este componente emitirá un _Pulso de Redstone_",
+ "block.create.content_observer.tooltip.summary": "_Detecta objetos_ dentro de _contenedores_ y _transportadores_ que coincidan con un _filtro_ configurado. Mientras el _inventario_, la _cinta_ o la _canaleta_ observados _contengan_ un objeto que coincida, este componente emitirá una _señal de redstone_. Cuando un embudo observado _transfiere_ un objeto coincidente, este componente emitirá un _pulso de redstone_.",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "CAJA AJUSTABLE",
- "block.create.adjustable_crate.tooltip.summary": "Este _Contenedor de Artículos_ permite el control manual de su capacidad. Puede contener hasta _16 pilas_ de cualquier objeto. Soporta _Comparadores de Redstone_",
- "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
+ "block.create.adjustable_crate.tooltip.summary": "Este _contenedor de objetos_ permite el control manual de su capacidad. Puede contener hasta _16 pilas_ de cualquier objeto. Soporta _comparadores de redstone_.",
+ "block.create.adjustable_crate.tooltip.condition1": "Cuando se hace clic derecho",
+ "block.create.adjustable_crate.tooltip.behaviour1": "Abre la interfaz.",
"block.create.creative_crate.tooltip": "CAJA CREATIVA",
- "block.create.creative_crate.tooltip.summary": "Este _Contenedor de Almacenamiento_ permite la replicación infinita de cualquier elemento. Colócalo junto a un _Schematicannon_ para eliminar cualquier requisito de material",
- "block.create.creative_crate.tooltip.condition1": "Cuando el artículo está en la ranura del filtro",
- "block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un _suministro ilimitado_ del elemento especificado. Los elementos _insertados_ en esta caja serán _evitados._",
+ "block.create.creative_crate.tooltip.summary": "Este _contenedor de objetos_ permite la replicación infinita de cualquier elemento. Colócalo junto a un _cañón de esquemas_ para eliminar cualquier requisito de material.",
+ "block.create.creative_crate.tooltip.condition1": "Cuando el elemento está en la ranura para filtros",
+ "block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del elemento especificado. Los objetos _insertados_ en esta caja serán _evitados_.",
+
+ "item.create.creative_blaze_cake.tooltip": "PASTEL CREATIVO",
+ "item.create.creative_blaze_cake.tooltip.summary": "Un regalo muy especial para los _Quemadores de Blaze_ que permite _controlar su nivel de calor_. Después de comer este pastel, los Quemadores de blaze _nunca se quedarán sin combustible_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "Click derecho en un Quemador de blaze",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "Bloquea el nivel de calor del Quemador de blaze. Si se utiliza de nuevo, _cicla_ el nivel de calor del Quemador de blaze.",
"block.create.controller_rail.tooltip": "RAÍL DE CONTROL",
- "block.create.controller_rail.tooltip.summary": "Un _raíl energizado unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta",
- "block.create.controller_rail.tooltip.condition1": "Cuando es impulsado por Redstone",
- "block.create.controller_rail.tooltip.behaviour1": "_Acelera_ o _Desacelera_ pasando _vagonetas_ correspondientes a la _fuerza de la señal_. Propaga la energía de Redstone a los Raíles de control adyacentes. Al alimentar dos Raíles de control con diferentes intensidades, los carriles entre ellos interpolarán su señal",
+ "block.create.controller_rail.tooltip.summary": "Un raíl energizado _unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta.",
+ "block.create.controller_rail.tooltip.condition1": "Cuando es alimentado con redstone",
+ "block.create.controller_rail.tooltip.behaviour1": "_Acelera_ o _desacelera_ pasando _vagonetas_ correspondientes a la _fuerza de la señal_. Propaga la energía de redstone a los raíles de control adyacentes. Al alimentar dos raíles de control con diferentes intensidades, los carriles entre ellos interpolarán su señal.",
"item.create.sand_paper.tooltip": "PAPEL DE LIJA",
- "item.create.sand_paper.tooltip.summary": "Un papel rugoso que se puede utilizar para _pulir materiales_. Se puede aplicar automáticamente con el Desplegador",
+ "item.create.sand_paper.tooltip.summary": "Un papel rugoso que se puede utilizar para _pulir materiales_. Se puede aplicar automáticamente con el _desplegador_.",
"item.create.sand_paper.tooltip.condition1": "Cuando se usa",
- "item.create.sand_paper.tooltip.behaviour1": "Aplica el pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_",
+ "item.create.sand_paper.tooltip.behaviour1": "Aplica un pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_.",
"item.create.builders_tea.tooltip": "TÉ DEL CONSTRUCTOR",
- "item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día- _Motivante_ y _Saturante._",
+ "item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día. Motivante y saturante.",
"item.create.refined_radiance.tooltip": "RESPLANDOR REFINADO",
- "item.create.refined_radiance.tooltip.summary": "Material cromático forjado a partir de _luz absorbida_",
+ "item.create.refined_radiance.tooltip.summary": "Un material cromático forjado a partir de la _luz absorbida_.",
+ "item.create.refined_radiance.tooltip.condition1": "Trabajo en progreso",
+ "item.create.refined_radiance.tooltip.behaviour1": "Los usos para este material estarán disponibles en un próximo lanzamiento.",
"item.create.shadow_steel.tooltip": "ACERO SOMBRÍO",
- "item.create.shadow_steel.tooltip.summary": "Un material cromático forjado _en el vacío_",
+ "item.create.shadow_steel.tooltip.summary": "Un material cromático forjado en el _vacío_.",
+ "item.create.shadow_steel.tooltip.condition1": "Trabajo en curso",
+ "item.create.shadow_steel.tooltip.behaviour1": "Los usos de este material estarán disponibles en una futura versión.",
+
+ "item.create.linked_controller.tooltip": "CONTROLADOR ENLAZADO",
+ "item.create.linked_controller.tooltip.summary": "Permite el control manual de las frecuencias de _enlaces de redstone_ asignadas a sus seis botones.",
+ "item.create.linked_controller.tooltip.condition1": "Al hacer clic derecho",
+ "item.create.linked_controller.tooltip.behaviour1": "Activa el _controlador_. Los _controles de movimiento_ se adquieren mientras está activo.",
+ "item.create.linked_controller.tooltip.condition2": "Al usar Mayús izdo + clic derecho",
+ "item.create.linked_controller.tooltip.behaviour2": "Abre la interfaz de configuración manual.",
+ "item.create.linked_controller.tooltip.condition3": "Al usar clic derecho en un receptor de enlaces de redstone",
+ "item.create.linked_controller.tooltip.behaviour3": "Activa el _modo de vinculación_, pulsa uno de los _seis controles_ para vincularlo a la _frecuencia de los enlaces_.",
+ "item.create.linked_controller.tooltip.condition4": "Clic derecho en un atril",
+ "item.create.linked_controller.tooltip.behaviour4": "Coloca el controlador en el atril para facilitar su activación. (Clic derecho + mayús izq. para recuperarlo)",
+
+ "item.create.diving_helmet.tooltip": "CASCO DE BUCEO",
+ "item.create.diving_helmet.tooltip.summary": "Junto con un _depósito trasero de cobre_, permite que el usuario pueda respirar bajo el agua durante un tiempo prolongado.",
+ "item.create.diving_helmet.tooltip.condition1": "Cuando se lleva puesto",
+ "item.create.diving_helmet.tooltip.behaviour1": "Proporciona el efecto de _respiración acuática_, drenando lentamente la presión de aire del _depósito trasero_.",
+
+ "item.create.copper_backtank.tooltip": "DEPÓSITO TRASERO DE COBRE",
+ "item.create.copper_backtank.tooltip.summary": "Un tanque portátil para transportar _aire presurizado_.",
+ "item.create.copper_backtank.tooltip.condition1": "Cuando se lleva puesto",
+ "item.create.copper_backtank.tooltip.behaviour1": "Proporciona _aire presurizado_ a los equipos que lo requieran.",
+ "item.create.copper_backtank.tooltip.condition2": "Cuando se coloca y es alimentado por cinética",
+ "item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.",
+
+ "item.create.diving_boots.tooltip": "BOTAS DE BUCEO",
+ "item.create.diving_boots.tooltip.summary": "Un par de _botas_ pesadas, que permiten atravesar mejor el suelo del océano.",
+ "item.create.diving_boots.tooltip.condition1": "Cuando se llevan puestas",
+ "item.create.diving_boots.tooltip.behaviour1": "El portador se hunde rápido y no puede nadar. Concede la capacidad de caminar y saltar bajo el agua. Al portador no le afectarán las _correas mecánicas.",
+
+ "item.create.crafting_blueprint.tooltip": "PLANO DE ELABORACIÓN",
+ "item.create.crafting_blueprint.tooltip.summary": "Colocado en una pared, puede utilizarse para especificar la disposición de los ingredientes para facilitar la elaboración manual. Cada ranura representa una receta",
+ "item.create.crafting_blueprint.condition1": "Al hacer clic derecho en una ranura vacía",
+ "item.create.crafting_blueprint.behaviour1": "Abre un menú que permite configurar una receta y los objetos a mostrar.",
+ "item.create.crafting_blueprint.condition2": "Al hacer clic derecho en una ranura configurada",
+ "item.create.crafting_blueprint.behaviour2": "Aplica la receta configurada con los ingredientes que se encuentran en tu inventario. Se puede utilizar para fabricar hasta una pila de objetos.",
"item.create.minecart_coupling.tooltip": "ENSAMBLADOR DE VAGONETAS",
- "item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _Vagonetas_ o _Artilugios de vagoneta_ para formar un majestuoso Tren",
- "item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en Vagonetas",
- "item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos Vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven",
+ "item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _vagonetas_ o _artilugios de vagoneta_ para formar un majestuoso _tren_.",
+ "item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en vagonetas",
+ "item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven.",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "¡Trabajo en curso!",
- "create.tooltip.randomWipDescription0": "Por favor, mantenga este artículo fuera del alcance de los niños",
- "create.tooltip.randomWipDescription1": "Un bebé panda muere cada vez que usas este objeto. Cada vez. Cada vez",
- "create.tooltip.randomWipDescription2": "Úsalo bajo tu propio riesgo",
- "create.tooltip.randomWipDescription3": "Este no es el objeto que buscas, *mueve los dedos* por favor, dispérsate",
- "create.tooltip.randomWipDescription4": "Este objeto se autodestruirá en 10 segundos. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "Créeme, es inútil",
- "create.tooltip.randomWipDescription6": "Al utilizar este elemento, aceptas nuestra exención de responsabilidad y estás de acuerdo con sus términos",
- "create.tooltip.randomWipDescription7": "Este quizás no es para ti. ¿Qué tal ese?",
- "create.tooltip.randomWipDescription8": "Úsalo y arrepiéntete de tu decisión inmediatamente",
+ "block.create.peculiar_bell.tooltip": "CAMPANA PECULIAR",
+ "block.create.peculiar_bell.tooltip.summary": "Una campana decorativa de latón. Al colocarla sobre un _Fuego del alma_ o una _Fogata del alma_ puede producirse una transformación espeluznante...",
+
+ "block.create.haunted_bell.tooltip": "CAMPANA ENCANTADA",
+ "block.create.haunted_bell.tooltip.summary": "Una _campana maldita_ perseguida por las almas perdidas del Nether",
+ "block.create.haunted_bell.tooltip.condition1": "Cuando se sostiene o suena",
+ "block.create.haunted_bell.tooltip.behaviour1": "Resalta los _puntos sin luz_ cercanos en los que pueden aparecer las _criaturas hostiles_.",
"_": "->------------------------] Ponder Content [------------------------<-",
- "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
- "create.ponder.subject": "UNLOCALIZED: Subject of this scene",
- "create.ponder.pondering": "UNLOCALIZED: Pondering about...",
- "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
- "create.ponder.associated": "UNLOCALIZED: Associated Entries",
- "create.ponder.close": "UNLOCALIZED: Close",
- "create.ponder.identify": "UNLOCALIZED: Identify",
- "create.ponder.next": "UNLOCALIZED: Next Scene",
- "create.ponder.previous": "UNLOCALIZED: Previous Scene",
- "create.ponder.replay": "UNLOCALIZED: Replay",
- "create.ponder.think_back": "UNLOCALIZED: Think Back",
- "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
- "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
- "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
- "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
- "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
- "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
- "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
- "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
- "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
- "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
- "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
- "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
- "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
- "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
- "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
- "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
- "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
- "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
-
- "create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
- "create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
- "create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
- "create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
-
- "create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
- "create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
- "create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
- "create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
- "create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
- "create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
-
- "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
- "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
- "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
- "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
-
- "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
- "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
- "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
- "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
- "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
-
- "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
- "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
- "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
- "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
- "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
- "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
- "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
- "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
- "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
- "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",
-
- "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
- "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
- "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
-
- "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
- "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
- "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",
-
- "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
- "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
- "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
- "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
- "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
- "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
- "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",
-
- "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
- "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
- "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
- "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
- "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
- "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
- "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",
-
- "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
- "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
- "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",
-
- "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
- "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
- "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
- "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
- "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",
-
- "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
- "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
- "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
- "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
- "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
-
- "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
- "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
- "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
- "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
- "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
- "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
- "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
- "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
- "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
-
- "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
- "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
- "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
- "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
- "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
- "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
- "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
- "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
- "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
- "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
- "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
-
- "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
- "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
- "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
- "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
-
- "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
- "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
- "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
- "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",
-
- "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
- "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
-
- "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
- "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
- "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
- "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
- "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
-
- "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
- "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
- "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
- "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
-
- "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
- "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
- "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
- "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
- "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
- "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
-
- "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
- "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
- "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
- "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",
-
- "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
- "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
- "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
- "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",
-
- "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
- "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
- "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
- "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
- "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
- "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
- "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
- "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
- "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",
-
- "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
- "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
- "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
-
- "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
- "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
- "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
- "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
-
- "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
- "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
- "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
-
- "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
- "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
- "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
-
- "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
- "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
- "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
- "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
- "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",
-
- "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
- "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
- "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
- "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
- "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
- "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
- "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
- "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
- "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
- "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
- "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
- "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
- "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
- "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
- "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
- "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",
-
- "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
- "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
- "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
- "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",
-
- "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
- "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
- "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
-
- "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
- "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
- "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
- "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.depot.header": "UNLOCALIZED: Using Depots",
- "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
- "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
- "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
- "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",
-
- "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
- "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
- "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
- "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
- "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
-
- "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
- "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
- "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
-
- "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
- "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
- "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
- "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
- "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
- "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
- "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
- "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
- "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",
-
- "create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
- "create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
- "create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
-
- "create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
- "create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
- "create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
- "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
- "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
- "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
- "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",
-
- "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
- "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
- "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
- "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
- "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
- "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",
-
- "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
- "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
-
- "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
- "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",
-
- "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
- "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
- "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
- "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",
-
- "create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
- "create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
- "create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
- "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
- "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
- "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
- "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
- "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
-
- "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
- "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
- "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
- "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
- "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",
-
- "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
- "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
- "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",
-
- "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
- "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
- "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
- "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
- "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
- "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
- "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",
-
- "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
- "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
- "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
-
- "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
- "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
- "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
- "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
-
- "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
- "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
- "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
-
- "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
- "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
- "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
- "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
- "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
- "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
- "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
- "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",
-
- "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
- "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
- "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
-
- "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
- "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
- "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
- "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
- "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
- "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
- "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
- "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
- "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
-
- "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
- "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
- "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
- "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
- "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
- "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
-
- "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
- "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
- "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
- "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
- "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
- "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
- "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
- "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
-
- "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
- "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
- "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
- "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
- "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
- "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
-
- "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
- "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
- "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
- "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
- "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
- "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
- "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
- "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
- "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
-
- "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
- "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
- "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
- "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
-
- "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
- "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
- "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
- "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
-
- "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
- "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
- "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
-
- "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
- "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
- "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",
-
- "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
- "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
- "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",
-
- "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
- "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
- "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
- "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
- "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
- "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",
-
- "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
- "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
- "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
- "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
- "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
- "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
- "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",
-
- "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
- "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
- "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
- "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
- "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",
-
- "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
- "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
- "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
- "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
- "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
-
- "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
- "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
- "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",
-
- "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
- "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
- "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
- "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
- "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
- "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",
-
- "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
- "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
- "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
- "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
- "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
- "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",
-
- "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
- "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
- "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
-
- "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
- "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
- "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
-
- "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
- "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
- "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
- "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
- "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
- "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
- "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
- "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
- "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
-
- "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
- "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
-
- "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
- "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
- "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
- "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
- "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
-
- "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
- "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
- "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
- "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
- "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
-
- "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
- "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
-
- "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
- "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
- "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
- "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
- "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
- "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
- "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
- "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
-
- "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
- "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
- "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
-
- "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
- "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
- "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
- "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
- "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
- "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
- "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",
-
- "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
- "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
- "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
-
- "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
- "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
- "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
- "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
-
- "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
- "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
- "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
- "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
- "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
-
- "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
- "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
- "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
- "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
- "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
-
- "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
- "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
- "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
-
- "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
- "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
- "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
- "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
- "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
- "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
-
- "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
- "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
-
- "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
- "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
-
- "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
- "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
- "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
- "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
- "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
-
- "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
- "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
- "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
-
- "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
- "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
- "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
- "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
- "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",
-
- "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
- "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
- "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
- "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
- "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",
-
- "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
- "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
- "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
-
- "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
- "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
- "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
- "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
- "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
- "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",
-
- "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
- "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
- "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
- "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
- "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
-
- "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
- "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
- "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
- "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
- "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
-
- "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
- "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
- "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
- "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
- "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
- "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
- "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
- "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
- "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
- "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
- "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
- "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
-
- "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
- "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
- "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
-
- "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
- "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
- "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
- "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
- "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
- "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
-
- "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
- "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
- "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
- "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
- "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
- "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
- "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
-
- "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
- "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
+ "create.ponder.hold_to_ponder": "Mantén [%1$s] para considerar",
+ "create.ponder.subject": "Tema de esta escena",
+ "create.ponder.pondering": "Considerando sobre...",
+ "create.ponder.identify_mode": "Identificando modo activo.\nDespausea con [%1$s]",
+ "create.ponder.associated": "Entradas asociadas",
+ "create.ponder.close": "Cerrar",
+ "create.ponder.identify": "Identificar",
+ "create.ponder.next": "Escena siguiente",
+ "create.ponder.previous": "Escena previa",
+ "create.ponder.replay": "Repetición",
+ "create.ponder.think_back": "Volver atrás",
+ "create.ponder.slow_text": "Lectura cómoda",
+ "create.ponder.exit": "Salir",
+ "create.ponder.welcome": "Bienvenido al instructivo de Create",
+ "create.ponder.categories": "Categorías disponibles",
+ "create.ponder.index_description": "Haga clic en uno de los iconos para conocer sus objetos y bloques asociados",
+ "create.ponder.index_title": "Índice",
+ "create.ponder.shared.rpm16": "16 RPM",
+ "create.ponder.shared.behaviour_modify_wrench": "Este comportamiento puede modificarse mediante una llave inglesa",
+ "create.ponder.shared.storage_on_contraption": "Los inventarios unidos al artilugio recogerán sus producciones automáticamente",
+ "create.ponder.shared.sneak_and": "Mayús izdo. +",
+ "create.ponder.shared.rpm8": "8 RPM",
+ "create.ponder.shared.ctrl_and": "Ctrl +",
+ "create.ponder.shared.rpm32": "32 RPM",
+ "create.ponder.shared.rpm16_source": "Fuente: 16 RPM",
+ "create.ponder.shared.movement_anchors": "Con la ayuda de un chasis o pegamento, se pueden mover estructuras más grandes.",
+ "create.ponder.tag.redstone": "Componentes lógicos",
+ "create.ponder.tag.redstone.description": "Componentes que ayudan a la ingeniería de redstone",
+ "create.ponder.tag.contraption_assembly": "Utilidades para adjuntar bloques",
+ "create.ponder.tag.contraption_assembly.description": "Herramientas y componentes utilizados para montar estructuras con movimiento, como un artilugio animado",
+ "create.ponder.tag.fluids": "Manipuladores de fluidos",
+ "create.ponder.tag.fluids.description": "Componentes que ayudan a transportar y utilizar fluidos",
+ "create.ponder.tag.decoration": "Estética",
+ "create.ponder.tag.decoration.description": "Componentes utilizados principalmente con fines decorativos",
+ "create.ponder.tag.windmill_sails": "Velas para los rodamientos de los molinos de viento",
+ "create.ponder.tag.windmill_sails.description": "Bloques que cuentan para la fuerza de un artefacto de molino de viento cuando se ensamblan. Cada uno de ellos tiene la misma eficacia al hacerlo.",
+ "create.ponder.tag.arm_targets": "Objetivos para los brazos mecánicos",
+ "create.ponder.tag.arm_targets.description": "Componentes que pueden seleccionarse como entradas o salidas del brazo mecánico",
+ "create.ponder.tag.kinetic_appliances": "Dispositivos cinéticos",
+ "create.ponder.tag.kinetic_appliances.description": "Componentes que utilizan la fuerza rotacional",
+ "create.ponder.tag.kinetic_sources": "Fuentes cinéticas",
+ "create.ponder.tag.kinetic_sources.description": "Componentes que generan fuerza rotacional",
+ "create.ponder.tag.movement_anchor": "Anclas de movimiento",
+ "create.ponder.tag.movement_anchor.description": "Componentes que permiten crear artilugios en movimiento, animando una estructura anexa de diversas maneras",
+ "create.ponder.tag.kinetic_relays": "Transmisores cinéticos",
+ "create.ponder.tag.kinetic_relays.description": "Componentes que ayudan a transmitir la fuerza rotacional en otro lugar",
+ "create.ponder.tag.contraption_actor": "Actores del artilugio",
+ "create.ponder.tag.contraption_actor.description": "Componentes que exponen un comportamiento especial cuando están unidos a un artilugio en movimiento",
+ "create.ponder.tag.creative": "Modo creativo",
+ "create.ponder.tag.creative.description": "Componentes que no suelen estar disponibles para el Modo Supervivencia",
+ "create.ponder.tag.logistics": "Transporte de objetos",
+ "create.ponder.tag.logistics.description": "Componentes que ayudan a desplazar los objetos",
+
+ "create.ponder.adjustable_pulse_repeater.header": "Controlar señales mediante repetidores de pulsos ajustables",
+ "create.ponder.adjustable_pulse_repeater.text_1": "Los repetidores de pulsos ajustables emiten un pulso corto con un retardo",
+ "create.ponder.adjustable_pulse_repeater.text_2": "Con la rueda del ratón se puede configurar el tiempo de carga",
+ "create.ponder.adjustable_pulse_repeater.text_3": "Los retrasos configurados pueden ser de hasta 30 minutos",
+
+ "create.ponder.adjustable_repeater.header": "Controlar señales mediante repetidores ajustables",
+ "create.ponder.adjustable_repeater.text_1": "Los repetidores ajustables se comportan de forma similar a los repetidores normales",
+ "create.ponder.adjustable_repeater.text_2": "Se cargan durante un tiempo determinado...",
+ "create.ponder.adjustable_repeater.text_3": "...y se enfrían durante el mismo tiempo",
+ "create.ponder.adjustable_repeater.text_4": "Con la rueda del ratón se puede configurar el tiempo de carga",
+ "create.ponder.adjustable_repeater.text_5": "Los retrasos configurados pueden variar hasta 30 minutos",
+
+ "create.ponder.analog_lever.header": "Controlar señales mediante la palanca analógica",
+ "create.ponder.analog_lever.text_1": "Las palancas analógicas son una fuente compacta y precisa de energía de redstone",
+ "create.ponder.analog_lever.text_2": "Haz clic derecho para aumentar su potencia analógica",
+ "create.ponder.analog_lever.text_3": "Usa Mayús izdo + clic derecho para volver a disminuir su potencia",
+
+ "create.ponder.andesite_tunnel.header": "Usar túneles de andesita",
+ "create.ponder.andesite_tunnel.text_1": "Los túneles de andesita se pueden utilizar para tapar las correas",
+ "create.ponder.andesite_tunnel.text_2": "Siempre que un túnel de andesita tenga conexiones a los lados...",
+ "create.ponder.andesite_tunnel.text_3": "...dividirá exactamente un elemento de cualquier pila que pase",
+ "create.ponder.andesite_tunnel.text_4": "El resto continuará su camino",
+
+ "create.ponder.basin.header": "Procesar objetos en la cuenca",
+ "create.ponder.basin.text_1": "Una cuenca puede contener objetos y fluidos para su procesamiento",
+ "create.ponder.basin.text_2": "Después de un paso de procesamamiento, las cuencas intentan descargar por debajo a un lado de ellas",
+ "create.ponder.basin.text_3": "Cuando un ingrediente válido está presente, la cuenca mostrará un conducto de salida",
+ "create.ponder.basin.text_4": "Aquí se pueden aplicar varias opciones",
+ "create.ponder.basin.text_5": "Las salidas serán capturadas por el inventario que está por debajo",
+ "create.ponder.basin.text_6": "Sin conducto de salida, la cuenca retendrá los objetos creados en su procesamiento",
+ "create.ponder.basin.text_7": "Esto puede ser útil si las salidas deben ser reutilizadas como ingredientes",
+ "create.ponder.basin.text_8": "Las salidas deseadas tendrán que ser extraídas de la cuenca",
+ "create.ponder.basin.text_9": "Podría ser necesario un filtro para evitar sacar los objetos no procesados",
+
+ "create.ponder.bearing_modes.header": "Modos de movimiento del rodamiento mecánico",
+ "create.ponder.bearing_modes.text_1": "Cuando se detenga, el rodamiento mecánico colocará la estructura en el ángulo más cercano alineado con la cuadrícula",
+ "create.ponder.bearing_modes.text_2": "Se puede configurar para que nunca vuelva a los bloques sólidos, o sólo cerca del ángulo en el que comenzó",
+
+ "create.ponder.belt_casing.header": "Correas revestidas",
+ "create.ponder.belt_casing.text_1": "Se puede utilizar revestidor de latón o andesita para decorar las correas",
+ "create.ponder.belt_casing.text_2": "Se puede utilizar una llave inglesa para quitar el revestimiento",
+
+ "create.ponder.belt_connector.header": "El uso de las correas mecánicas",
+ "create.ponder.belt_connector.text_1": "Al hacer clic derecho en dos ejes con una correa mecánica se conectarán entre sí",
+ "create.ponder.belt_connector.text_2": "Las selecciones accidentales pueden ser canceladas con Mayús izdo + clic derecho",
+ "create.ponder.belt_connector.text_3": "Se pueden añadir ejes adicionales en toda la correa",
+ "create.ponder.belt_connector.text_4": "Los ejes conectados a través de correas girarán con velocidad y dirección idénticas",
+ "create.ponder.belt_connector.text_5": "Los ejes añadidos se pueden quitar con la llave inglesa",
+ "create.ponder.belt_connector.text_6": "Las correas mecánicas se pueden teñir con fines estéticos",
+
+ "create.ponder.belt_directions.header": "Orientaciones válidas para las correas mecánicas",
+ "create.ponder.belt_directions.text_1": "Las correas mecánicas no pueden conectarse en direcciones arbitrarias",
+ "create.ponder.belt_directions.text_2": "1. Pueden conectarse horizontalmente",
+ "create.ponder.belt_directions.text_3": "2. Pueden conectarse en diagonal",
+ "create.ponder.belt_directions.text_4": "3. Pueden conectarse verticalmente",
+ "create.ponder.belt_directions.text_5": "4. Y pueden conectar ejes verticales horizontalmente",
+ "create.ponder.belt_directions.text_6": "Estas son todas las direcciones posibles. Pueden abarcar cualquier longitud entre 2 y 20 bloques",
+
+ "create.ponder.belt_transport.header": "El uso de las correas mecánicas para la logística",
+ "create.ponder.belt_transport.text_1": "Las correas mecánicas transportan objetos y otras entidades",
+ "create.ponder.belt_transport.text_2": "Haz clic derecho con la mano vacía para sacar objetos de una 'cinta'",
+
+ "create.ponder.blaze_burner.header": "Alimentar quemadores de blaze",
+ "create.ponder.blaze_burner.text_1": "Los quemadores de blaze pueden proporcionar calor a los objetos procesados en una cuenca",
+ "create.ponder.blaze_burner.text_2": "Para ello, el blaze tiene que ser alimentado con objetos inflamables",
+ "create.ponder.blaze_burner.text_3": "Con un pastel de blaze, el quemador puede alcanzar un mayor nivel de calor",
+ "create.ponder.blaze_burner.text_4": "El proceso de alimentación puede automatizarse utilizando desplegadores o brazos mecánicos",
+
+ "create.ponder.brass_funnel.header": "El embudo de latón",
+ "create.ponder.brass_funnel.text_1": "Los embudos de andesita sólo pueden extraer objetos individuales",
+ "create.ponder.brass_funnel.text_2": "Los embudos de latón pueden extraer hasta una pila completa",
+ "create.ponder.brass_funnel.text_3": "Usar la rueda de desplazamiento del ratón en la ranura para filtros permite un control preciso del tamaño de la pila extraída.",
+ "create.ponder.brass_funnel.text_4": "El uso de objetos en la ranura de filtrado restringirá el embudo para transferir sólo las pilas que coincidan.",
+
+ "create.ponder.brass_tunnel.header": "Usar túneles de latón",
+ "create.ponder.brass_tunnel.text_1": "Los túneles de latón pueden utilizarse para tapar las correas",
+ "create.ponder.brass_tunnel.text_2": "Tienen ranuras de filtro en cada lado abierto",
+ "create.ponder.brass_tunnel.text_3": "Los filtros en las conexiones de entrada simplemente bloquean los objetos que no coincidan",
+ "create.ponder.brass_tunnel.text_4": "Los filtros en las conexiones de salida pueden utilizarse para ordenar los objetos por tipo",
+ "create.ponder.brass_tunnel.text_5": "Siempre que un objeto de paso tenga múltiples salidas válidas, el modo de distribución decidirá cómo manejarlo",
+ "create.ponder.brass_tunnel.text_6": "Los túneles de latón en bandas paralelas formarán un grupo",
+ "create.ponder.brass_tunnel.text_7": "Los objetos entrantes se distribuirán ahora por todas las salidas conectadas",
+ "create.ponder.brass_tunnel.text_8": "Para ello, los objetos también pueden insertarse en el bloque del túnel directamente",
+
+ "create.ponder.brass_tunnel_modes.header": "Modos de distribución del túnel de latón",
+ "create.ponder.brass_tunnel_modes.text_1": "Mediante una llave inglesa se puede configurar el comportamiento de distribución de los túneles de latón",
+ "create.ponder.brass_tunnel_modes.text_10": "'Sincronizar entradas' es una configuración única de los túneles de latón",
+ "create.ponder.brass_tunnel_modes.text_11": "Las entradas sólo pueden pasar si cada túnel del grupo tiene una en espera",
+ "create.ponder.brass_tunnel_modes.text_12": "Esto asegura que todas las correas afectadas suministren objetos al mismo tiempo",
+ "create.ponder.brass_tunnel_modes.text_2": "El modo División intentará distribuir la pila uniformemente entre las salidas disponibles",
+ "create.ponder.brass_tunnel_modes.text_3": "Si una salida no puede tomar más objetos, se saltará",
+ "create.ponder.brass_tunnel_modes.text_4": "El modo División forzada nunca saltará las salidas, y en su lugar esperará hasta que estén libres",
+ "create.ponder.brass_tunnel_modes.text_5": "El modo Round Robin mantiene las pilas enteras, y recorre las salidas de forma iterativa",
+ "create.ponder.brass_tunnel_modes.text_6": "Una vez más, si una salida no puede aceptar más objetos, se saltará",
+ "create.ponder.brass_tunnel_modes.text_7": "El modo Round Robin forzado nunca omite salidas",
+ "create.ponder.brass_tunnel_modes.text_8": "El modo Preferir el más cercano prioriza las salidas más cercanas a la ubicación de entrada de los objetos",
+ "create.ponder.brass_tunnel_modes.text_9": "El modo Aleatorizar distribuirá pilas enteras a salidas elegidas al azar",
+
+ "create.ponder.cart_assembler.header": "Mover estructuras usando ensambladores de vagonetas",
+ "create.ponder.cart_assembler.text_1": "Los ensambladores de vagonetas montan estructuras adjuntas a las vagonetas que pasan",
+ "create.ponder.cart_assembler.text_2": "Sin una señal de redstone, desmonta los artilugios de vagoneta que pasan de nuevo en bloques",
+ "create.ponder.cart_assembler.text_3": "El uso de una llave inglesa en una vagoneta te permitirá llevar el artilugio a otro lugar",
+
+ "create.ponder.cart_assembler_dual.header": "Ensamblajes de artilugios de vagoneta",
+ "create.ponder.cart_assembler_dual.text_1": "Siempre que dos ensambladores de vagoneta compartan una estructura adjunta...",
+ "create.ponder.cart_assembler_dual.text_2": "...al alimentar a cualquiera de ellos se creará un artilugio de vagoneta",
+ "create.ponder.cart_assembler_dual.text_3": "Las vagonetas se comportarán como las conectadas a través del acoplamiento de vagoneta",
+
+ "create.ponder.cart_assembler_modes.header": "Configurar la orientación de los artilugios de vagonetas",
+ "create.ponder.cart_assembler_modes.text_1": "Los artilugios de vagonetas girarán para orientarse hacia el movimiento de sus vagonetas",
+ "create.ponder.cart_assembler_modes.text_2": "Esta flecha indica qué lado de la estructura se considerará la parte delantera",
+ "create.ponder.cart_assembler_modes.text_3": "Si el ensamblador está configurado para bloquear la rotación, la orientación de los artilugios nunca cambiará",
+
+ "create.ponder.cart_assembler_rails.header": "Otros tipos de vagonetas y raíles",
+ "create.ponder.cart_assembler_rails.text_1": "Los ensambladores de vagonetas en raíles normales no afectarán el movimiento de las vagonetas que pasen",
+ "create.ponder.cart_assembler_rails.text_2": "Cuando se encuentre en un raíl motorizado o en un raíl de control, las vagonetas se mantendrán en su sitio hasta que sea motorizado",
+ "create.ponder.cart_assembler_rails.text_3": "Se pueden utilizar otros tipos de vagonetas como anclaje",
+ "create.ponder.cart_assembler_rails.text_4": "Los artilugios de vagonetas de horno se mantendrán alimentados a sí mismos, sacando combustible de cualquier inventario adjunto",
+
+ "create.ponder.chain_drive.header": "Transmitir fuerza rotacional con las cadenas de transmisión",
+ "create.ponder.chain_drive.text_1": "Las cadenas de transmisión transmiten la rotación entre sí en fila",
+ "create.ponder.chain_drive.text_2": "Todos los ejes conectados así girarán en la misma dirección",
+ "create.ponder.chain_drive.text_3": "Cualquier parte de la fila puede girar 90 grados usando una llave inglesa",
+
+ "create.ponder.chain_gearshift.header": "Controlar la velocidad de rotación con la cadena de transmisión ajustable",
+ "create.ponder.chain_gearshift.text_1": "Las cadenas de transmisión ajustables sin alimentación se comportan exactamente como las cadenas de transmisión",
+ "create.ponder.chain_gearshift.text_2": "Cuando están alimentadas, la velocidad transmitida a las demás cadenas de transmisión de la fila se duplica",
+ "create.ponder.chain_gearshift.text_3": "Siempre que la cadena de transmisión alimentada no esté en el origen, su velocidad se reducirá a la mitad",
+ "create.ponder.chain_gearshift.text_4": "En ambos casos, las cadenas de transmisión de la fila siempre funcionan a 2 veces la velocidad de la cadena de transmisión alimentada",
+ "create.ponder.chain_gearshift.text_5": "Utilizando señales analógicas, la relación puede ajustarse con mayor precisión, entre 1 y 2",
+ "create.ponder.chain_gearshift.text_6": "12 RPM",
+
+ "create.ponder.chute.header": "Transportar objetos hacia abajo a través de ductos",
+ "create.ponder.chute.text_1": "Los ductos pueden transportar objetos verticalmente desde y hacia los inventarios",
+ "create.ponder.chute.text_2": "Usando la llave inglesa, se puede crear una ventana",
+ "create.ponder.chute.text_3": "Colocar ductos apuntando a las caras laterales de otro lo hará en diagonal",
+
+ "create.ponder.chute_upward.header": "Transportar objetos hacia arriba mediante ductos",
+ "create.ponder.chute_upward.text_1": "Usando ventiladores revestidos en la parte superior o inferior, un ducto puede transportar objetos hacia arriba",
+ "create.ponder.chute_upward.text_2": "Al inspeccionar los ductos con las gafas del constructor, se revela información sobre la dirección del movimiento",
+ "create.ponder.chute_upward.text_3": "En el extremo 'bloqueado', los objetos tendrán que ser insertados/tomados de los lados",
+
+ "create.ponder.clockwork_bearing.header": "Animar estructuras con rodamientos tipo reloj",
+ "create.ponder.clockwork_bearing.text_1": "Los rodamientos tipo reloj se fijan a los bloques que tienen delante",
+ "create.ponder.clockwork_bearing.text_2": "Al recibir fuerza rotacional, la estructura girará según la hora del día",
+ "create.ponder.clockwork_bearing.text_3": "3:00",
+ "create.ponder.clockwork_bearing.text_4": "4:00",
+ "create.ponder.clockwork_bearing.text_5": "Haz clic derecho en el rodamiento para iniciar o detener la animación de la estructura",
+ "create.ponder.clockwork_bearing.text_6": "Delante de la manecilla de las horas se puede añadir una segunda estructura",
+ "create.ponder.clockwork_bearing.text_7": "Asegúrese de que las dos estructuras no están unidas entre sí con pegamento o algo similar",
+ "create.ponder.clockwork_bearing.text_8": "La segunda estructura ahora girará como el minutero",
+
+ "create.ponder.clutch.header": "Controlar la fuerza rotacional mediante un embrague",
+ "create.ponder.clutch.text_1": "Los embragues transmitirán la rotación en línea recta",
+ "create.ponder.clutch.text_2": "Cuando se alimentan con redstone, rompen la conexión",
+
+ "create.ponder.cog_speedup.header": "Cambiar de marchas con engranajes",
+ "create.ponder.cog_speedup.text_1": "Los engranajes grandes y pequeños pueden conectarse en diagonal",
+ "create.ponder.cog_speedup.text_2": "Al cambiar de engranajes grandes a pequeños, la velocidad rotacional se duplicará",
+ "create.ponder.cog_speedup.text_3": "Inversamente, la velocidad rotacional se reducirá a la mitad",
+
+ "create.ponder.cogwheel.header": "Transmitir fuerza rotacional mediante engranajes",
+ "create.ponder.cogwheel.text_1": "Los engranajes transmitirán la rotación a otros engranajes adyacentes",
+ "create.ponder.cogwheel.text_2": "Los ejes adyacentes conectados así, girarán en direcciones opuestas",
+
+ "create.ponder.creative_fluid_tank.header": "Tanque de fluídos creativo",
+ "create.ponder.creative_fluid_tank.text_1": "Los depósitos de fluidos creativos pueden utilizarse para proporcionar un suministro de fluidos sin fondo",
+ "create.ponder.creative_fluid_tank.text_2": "Haga clic con el botón derecho en un elemento que contenga fluido para configurarlo",
+ "create.ponder.creative_fluid_tank.text_3": "Las redes de tuberías pueden ahora extraer sin cesar el fluido asignado del depósito",
+ "create.ponder.creative_fluid_tank.text_4": "Cualquier fluido empujado de vuelta a un tanque de fluido creativo será anulado",
+
+ "create.ponder.creative_motor.header": "Generar fuerza rotacional con motores creativos",
+ "create.ponder.creative_motor.text_1": "Los motores creativos son una fuente compacta y configurable de fuerza rotacional",
+ "create.ponder.creative_motor.text_2": "Usar la rueda de desplazamiento del ratón en su parte trasera cambia las RPM de la salida rotacional",
+
+ "create.ponder.crushing_wheels.header": "Procesar objetos con las ruedas trituradoras",
+ "create.ponder.crushing_wheels.text_1": "Un par de ruedas trituradoras pueden moler objetos de forma muy eficaz",
+ "create.ponder.crushing_wheels.text_2": "Su fuerza rotacional tiene que hacerlas girar una contra otra",
+ "create.ponder.crushing_wheels.text_3": "Los objetos lanzados o insertados en la parte superior serán procesados",
+ "create.ponder.crushing_wheels.text_4": "Los objetos también pueden ser insertados y recogidos a través de medios automatizados",
+
+ "create.ponder.deployer.header": "Usar el desplegador",
+ "create.ponder.deployer.text_1": "Dada la fuerza rotacional, un desplegador puede imitar las interacciones de los jugadores",
+ "create.ponder.deployer.text_10": "Haz clic derecho en el frente para darle un objeto a utilizar",
+ "create.ponder.deployer.text_11": "Los objetos también pueden ser insertados automáticamente",
+ "create.ponder.deployer.text_12": "Los desplegadores llevan una ranura de filtro",
+ "create.ponder.deployer.text_13": "Cuando se establece un filtro, sólo se activa mientras se mantiene un elemento coincidente",
+ "create.ponder.deployer.text_14": "Ahora sólo se pueden insertar los objetos que coincidan con el filtro...",
+ "create.ponder.deployer.text_15": "...y sólo se extraerán los objetos que no coincidan",
+ "create.ponder.deployer.text_2": "Siempre interactuará con la posición 2 bloques delante de sí mismo",
+ "create.ponder.deployer.text_3": "Los bloques situados directamente delante no lo obstruirán",
+ "create.ponder.deployer.text_4": "Los desplegadores pueden:",
+ "create.ponder.deployer.text_5": "Colocar bloques,",
+ "create.ponder.deployer.text_6": "Usar objetos,",
+ "create.ponder.deployer.text_7": "Activar bloques,",
+ "create.ponder.deployer.text_8": "Cosechar bloques",
+ "create.ponder.deployer.text_9": "Y atacar criaturas",
+
+ "create.ponder.deployer_contraption.header": "Usar desplegadores en artilugios",
+ "create.ponder.deployer_contraption.text_1": "Siempre que los desplegadores se muevan como parte de un artilugio animado...",
+ "create.ponder.deployer_contraption.text_2": "Se activan en cada ubicación visitada, utilizando objetos de los inventarios de cualquier parte del artilugio",
+ "create.ponder.deployer_contraption.text_3": "La ranura para filtros se puede utilizar para especificar qué objetos tirar",
+
+ "create.ponder.deployer_modes.header": "Modos del desplegador",
+ "create.ponder.deployer_modes.text_1": "Por defecto, un desplegador imita la interacción del clic derecho del ratón",
+ "create.ponder.deployer_modes.text_2": "Usando una llave inglesa, se puede configurar para imitar un clic izquierdo en su lugar",
+
+ "create.ponder.deployer_processing.header": "Procesar objetos mediante desplegadores",
+ "create.ponder.deployer_processing.text_1": "Con un objeto de sujeción ajustado, los desplegadores pueden procesar los objetos proporcionados por debajo de ellos",
+ "create.ponder.deployer_processing.text_2": "Los objetos de entrada pueden soltarse o colocarse en un depósito bajo el desplegador",
+ "create.ponder.deployer_processing.text_3": "Cuando los objetos se proporcionan en una 'cinta'...",
+ "create.ponder.deployer_processing.text_4": "El desplegador los retendrá y procesará automáticamente",
+
+ "create.ponder.deployer_redstone.header": "Controlar desplegadores con redstone",
+ "create.ponder.deployer_redstone.text_1": "Al controlar los desplegadores con redstone, éstos no se activarán",
+ "create.ponder.deployer_redstone.text_2": "Antes de detenerse, el desplegador terminará cualquier ciclo iniciado",
+ "create.ponder.deployer_redstone.text_3": "Por lo tanto, un pulso negativo puede ser utilizado para desencadenar exactamente un ciclo de activación",
+
+ "create.ponder.depot.header": "Usar depósitos",
+ "create.ponder.depot.text_1": "Los depósitos pueden servir como objetos 'fijos' de la correa",
+ "create.ponder.depot.text_2": "Haz clic derecho para colocar o eliminar manualmente objetos del mismo",
+ "create.ponder.depot.text_3": "Al igual que las correas mecánicas, pueden proporcionar objetos para su procesamiento",
+ "create.ponder.depot.text_4": "...así como proporcionar objetos a los brazos mecánicos",
+
+ "create.ponder.empty_blaze_burner.header": "Usar quemadores de blaze vacíos",
+ "create.ponder.empty_blaze_burner.text_1": "Haz clic derecho en un blaze con el quemador vacío para capturarlo",
+ "create.ponder.empty_blaze_burner.text_2": "Alternativamente, los blaze pueden ser recogidos de sus spawners directamente",
+ "create.ponder.empty_blaze_burner.text_3": "Ahora tienes una fuente de calor ideal para varias máquinas",
+ "create.ponder.empty_blaze_burner.text_4": "Por motivos estéticos, los quemadores de blaze vacíos también se pueden encender con pedernal y acero",
+ "create.ponder.empty_blaze_burner.text_5": "La llama puede transformarse utilizando un objeto con alma",
+ "create.ponder.empty_blaze_burner.text_6": "Sin embargo, no son adecuados para la calefacción industrial",
+
+ "create.ponder.encased_fluid_pipe.header": "Revestir tuberías de fluídos",
+ "create.ponder.encased_fluid_pipe.text_1": "El revestidor de cobre puede utilizarse para decorar las tuberías de fluidos",
+ "create.ponder.encased_fluid_pipe.text_2": "Además de estar ocultas, las tuberías revestidas están bloqueadas en su estado de conectividad",
+ "create.ponder.encased_fluid_pipe.text_3": "Ya no reaccionará a los bloques vecinos que se añadan o eliminen",
+
+ "create.ponder.fan_direction.header": "El flujo de aire de los ventiladores revestidos",
+ "create.ponder.fan_direction.text_1": "Los ventiladores revestidos utilizan la fuerza rotacional para crear una corriente de aire",
+ "create.ponder.fan_direction.text_2": "La fuerza y la dirección del flujo dependen de la fuerza rotacional suministrada",
+
+ "create.ponder.fan_processing.header": "Procesar objetos mediante ventiladores revestidos",
+ "create.ponder.fan_processing.text_1": "Al pasar por lava, el flujo de aire se calienta",
+ "create.ponder.fan_processing.text_2": "Los objetos capturados en la zona serán fundidos",
+ "create.ponder.fan_processing.text_3": "Los artículos de comida arrojados aquí serán incinerados",
+ "create.ponder.fan_processing.text_4": "En su lugar, se debería utilizar una instalación de ahumado, usando fuego",
+ "create.ponder.fan_processing.text_5": "Los flujos de aire que pasan por el agua crean una instalación de lavado",
+ "create.ponder.fan_processing.text_6": "Se puede hacer un nuevo e interesante procesamiento con él",
+ "create.ponder.fan_processing.text_7": "La velocidad del ventilador NO afecta a la velocidad de procesamiento, sólo a su rango",
+ "create.ponder.fan_processing.text_8": "El procesamiento del ventilador también puede aplicarse a los objetos de los depósitos y las correas",
+
+ "create.ponder.fan_source.header": "Generar fuerza rotacional mediante ventiladores revestidos",
+ "create.ponder.fan_source.text_1": "Los ventiladores orientados hacia una fuente de calor pueden proporcionar fuerza rotacional",
+ "create.ponder.fan_source.text_2": "Cuando se les da una señal de redstone, los ventiladores comenzarán a proporcionar fuerza",
+
+ "create.ponder.fluid_pipe_flow.header": "Transportar fluidos mediante tuberías de cobre",
+ "create.ponder.fluid_pipe_flow.text_1": "Las tuberías de fluidos pueden conectar dos o más fuentes y objetivos de fluidos",
+ "create.ponder.fluid_pipe_flow.text_2": "Utilizando una llave, se puede dar a un segmento de tubo recto una ventana",
+ "create.ponder.fluid_pipe_flow.text_3": "Las tuberías con ventanas no se conectarán a ningún otro segmento de tubería adyacente",
+ "create.ponder.fluid_pipe_flow.text_4": "Accionadas por bombas mecánicas, las tuberías pueden transportar fluidos",
+ "create.ponder.fluid_pipe_flow.text_5": "Al principio no se extrae ningún líquido",
+ "create.ponder.fluid_pipe_flow.text_6": "Una vez que el flujo los conecta, los puntos finales transfieren gradualmente su contenido",
+ "create.ponder.fluid_pipe_flow.text_7": "Así, los bloques de tuberías nunca contienen 'físicamente' ningún fluido",
+
+ "create.ponder.fluid_pipe_interaction.header": "Drenaje y llenado de contenedores de fluidos",
+ "create.ponder.fluid_pipe_interaction.text_1": "Los puntos finales de una red de tuberías pueden interactuar con una variedad de bloques",
+ "create.ponder.fluid_pipe_interaction.text_2": "Cualquier bloque con capacidad para almacenar fluidos puede ser llenado o vaciado",
+ "create.ponder.fluid_pipe_interaction.text_3": "Los bloques de origen justo delante de un extremo abierto pueden ser recogidos...",
+ "create.ponder.fluid_pipe_interaction.text_4": "...mientras que el derrame en espacios vacíos puede crear fuentes de fluidos",
+ "create.ponder.fluid_pipe_interaction.text_5": "Las tuberías también pueden extraer fluidos de un puñado de otros bloques directamente",
+
+ "create.ponder.fluid_tank_sizes.header": "Dimensiones de un depósito de fluidos",
+ "create.ponder.fluid_tank_sizes.text_1": "Los depósitos de fluidos pueden combinarse para aumentar la capacidad total",
+ "create.ponder.fluid_tank_sizes.text_2": "Su cuadrado base puede tener hasta 3 bloques de ancho...",
+ "create.ponder.fluid_tank_sizes.text_3": "...y crecen en altura en más de 30 capas adicionales",
+ "create.ponder.fluid_tank_sizes.text_4": "Con una llave inglesa, se puede cambiar la ventana de un tanque",
+
+ "create.ponder.fluid_tank_storage.header": "Almacenar fluidos en depósitos de fluidos",
+ "create.ponder.fluid_tank_storage.text_1": "Los depósitos de fluidos pueden utilizarse para almacenar grandes cantidades de fluidos",
+ "create.ponder.fluid_tank_storage.text_2": "Las redes de tuberías pueden empujar y arrastrar fluidos desde cualquier lado",
+ "create.ponder.fluid_tank_storage.text_3": "El fluido contenido puede ser medido por un Comparador",
+ "create.ponder.fluid_tank_storage.text_4": "Sin embargo, en el Modo Supervivencia no se pueden añadir o tomar fluidos manualmente",
+ "create.ponder.fluid_tank_storage.text_5": "Puede utilizar cuencas, drenadores de objetos y tuberías para vaciar o llenar objetos que contengan líquido",
+
+ "create.ponder.flywheel.header": "Generar fuerza rotacional con la rueda de inercia",
+ "create.ponder.flywheel.text_1": "Las ruedas de inercia son necesarias para generar fuerza rotacional con el motor de horno",
+ "create.ponder.flywheel.text_2": "La fuerza rotacional proporcionada tiene una capacidad de estrés muy grande",
+ "create.ponder.flywheel.text_3": "El uso de un alto horno duplicará la eficiencia del motor",
+
+ "create.ponder.funnel_compat.header": "Compatibilidades con el embudo",
+ "create.ponder.funnel_compat.text_1": "Los embudos deberían interactuar bien con un puñado de otros componentes",
+ "create.ponder.funnel_compat.text_2": "Sierras verticales",
+ "create.ponder.funnel_compat.text_3": "Depósitos",
+ "create.ponder.funnel_compat.text_4": "Drenadores de objetos",
+
+ "create.ponder.funnel_direction.header": "Dirección de la transferencia",
+ "create.ponder.funnel_direction.text_1": "Colocado normalmente, extrae objetos del inventario",
+ "create.ponder.funnel_direction.text_2": "Colocado mientras pulsa Mayús izdo, pone objetos en el inventario",
+ "create.ponder.funnel_direction.text_3": "Usando una llave inglesa, el embudo puede ser volteado después de su colocación",
+ "create.ponder.funnel_direction.text_4": "Se aplicarán las mismas reglas para la mayoría de las orientaciones",
+ "create.ponder.funnel_direction.text_5": "Los embudos en las correas extraerán/insertarán dependiendo de su dirección de movimiento",
+
+ "create.ponder.funnel_intro.header": "Usar embudos",
+ "create.ponder.funnel_intro.text_1": "Los embudos son ideales para transferir objetos desde y hacia los inventarios",
+
+ "create.ponder.funnel_redstone.header": "Embudos alimentados con redstone",
+ "create.ponder.funnel_redstone.text_1": "La energía de redstone impedirá la actuación de cualquier embudo",
+
+ "create.ponder.funnel_transfer.header": "Transferencia directa",
+ "create.ponder.funnel_transfer.text_1": "Los embudos no pueden transferir nunca entre inventarios cerrados directamente",
+ "create.ponder.funnel_transfer.text_2": "Los ductos o los ductos inteligentes podrían ser más adecuados para estos fines",
+ "create.ponder.funnel_transfer.text_3": "Lo mismo se aplica para el movimiento horizontal. Una correa mecánica debería ayudar aquí",
+
+ "create.ponder.furnace_engine.header": "Generar fuerza rotacional con el motor de horno",
+ "create.ponder.furnace_engine.text_1": "Los motores de horno generan fuerza rotacional mientras su horno adjunto está funcionando",
+ "create.ponder.furnace_engine.text_2": "La fuerza rotacional proporcionada tiene una capacidad de estrés muy grande",
+ "create.ponder.furnace_engine.text_3": "El uso de un alto horno duplicará la eficiencia del motor",
+
+ "create.ponder.gantry_carriage.header": "Usar carros de grúa",
+ "create.ponder.gantry_carriage.text_1": "Los carros de grúa pueden montarse y deslizarse a lo largo de un eje de grúa",
+ "create.ponder.gantry_carriage.text_2": "Las instalaciones de grúa pueden mover bloques adjuntos",
+
+ "create.ponder.gantry_cascaded.header": "Grúas en cascada",
+ "create.ponder.gantry_cascaded.text_1": "Los ejes de grúas se unen a un carro de grúa sin necesidad de pegamento",
+ "create.ponder.gantry_cascaded.text_2": "Lo mismo se aplica a los carros de grúa en los ejes de grúas desplazados",
+ "create.ponder.gantry_cascaded.text_3": "Así, un sistema de grúas puede estar en cascada para cubrir múltiples ejes de movimiento",
+
+ "create.ponder.gantry_direction.header": "Dirección del movimiento de la grúa",
+ "create.ponder.gantry_direction.text_1": "Los ejes de grúa pueden tener orientaciones opuestas",
+ "create.ponder.gantry_direction.text_2": "La dirección de movimiento de los carros de grúa depende de la orientación de sus ejes",
+ "create.ponder.gantry_direction.text_3": "...así como de su sentido de rotación",
+ "create.ponder.gantry_direction.text_4": "Se aplican las mismas reglas para la rotación propagada",
+
+ "create.ponder.gantry_redstone.header": "Propagación de la potencia de la grúa",
+ "create.ponder.gantry_redstone.text_1": "Los ejes de grúa alimentados con redstone dejan de mover sus carros",
+ "create.ponder.gantry_redstone.text_2": "En su lugar, su fuerza rotacional se transmite al eje de salida de los carros",
+
+ "create.ponder.gantry_shaft.header": "Usar ejes de grúa",
+ "create.ponder.gantry_shaft.text_1": "Los ejes de grúa forman la base de una instalación de grúas. Los carros adjuntos se moverán a lo largo de ellos",
+ "create.ponder.gantry_shaft.text_2": "Las instalaciones de grúas pueden mover los bloques adjuntos",
+
+ "create.ponder.gearbox.header": "Transmitir fuerza rotacional mediante cajas de transmisión",
+ "create.ponder.gearbox.text_1": "Saltar entre ejes de rotación puede volverse voluminoso rápidamente",
+ "create.ponder.gearbox.text_2": "Una caja de transmisión es el equivalente más compacto de esta configuración",
+ "create.ponder.gearbox.text_3": "Los ejes giran en las direcciones reflejadas...",
+ "create.ponder.gearbox.text_4": "...esto quiere decir que las conexiones rectas se invierten",
+
+ "create.ponder.gearshift.header": "Controlar la dirección rotacional mediante una caja de cambios",
+ "create.ponder.gearshift.text_1": "La caja de cambios transmitirá la rotación en línea recta",
+ "create.ponder.gearshift.text_2": "Cuando es alimentada con redstone, invierte la transmisión",
+
+ "create.ponder.hand_crank.header": "Generar fuerza rotacional mediante manivelas",
+ "create.ponder.hand_crank.text_1": "Las manivelas pueden ser utilizadas para aplicar fuerza rotacional manualmente",
+ "create.ponder.hand_crank.text_2": "Mantén pulsado clic derecho para girar en sentido antihorario",
+ "create.ponder.hand_crank.text_3": "Su velocidad de transmisión es relativamente alta",
+ "create.ponder.hand_crank.text_4": "Mayús izdo + clic derecho pulsado para girar en sentido horario",
+
+ "create.ponder.hose_pulley.header": "Llenado y vaciado de fuentes mediante poleas de manguera",
+ "create.ponder.hose_pulley.text_1": "Las poleas para mangueras pueden utilizarse para llenar o drenar grandes masas de fluido",
+ "create.ponder.hose_pulley.text_2": "Con entrada cinética, se puede controlar la altura de la manguera de las poleas",
+ "create.ponder.hose_pulley.text_3": "La polea se retrae mientras la rotación de entrada se invierte",
+ "create.ponder.hose_pulley.text_4": "En el lado opuesto, se pueden conectar las tuberías",
+ "create.ponder.hose_pulley.text_5": "Las redes de tuberías conectadas pueden proporcionar fluido a la manguera...",
+ "create.ponder.hose_pulley.text_6": "...o tirar de él, vaciando la piscina en su lugar",
+ "create.ponder.hose_pulley.text_7": "La velocidad de llenado y vaciado de la polea depende totalmente del caudal de las redes de fluidos",
+
+ "create.ponder.hose_pulley_infinite.header": "Llenado y drenaje pasivo de grandes masas de fluido",
+ "create.ponder.hose_pulley_infinite.text_1": "Al desplegar la polea de manguera en un océano lo suficientemente grande...",
+ "create.ponder.hose_pulley_infinite.text_2": "Proporcionará/eliminará fluidos sin afectar a la fuente",
+ "create.ponder.hose_pulley_infinite.text_3": "Las redes de tuberías pueden llevar fluidos de forma ilimitada desde/hacia dichas poleas",
+
+ "create.ponder.hose_pulley_level.header": "Nivel de llenado y vaciado de las poleas de las mangueras",
+ "create.ponder.hose_pulley_level.text_1": "Mientras esté totalmente retraída, la polea de la manguera no puede funcionar",
+ "create.ponder.hose_pulley_level.text_2": "El drenaje va de arriba a abajo",
+ "create.ponder.hose_pulley_level.text_3": "El nivel de la superficie terminará justo debajo de donde termina la manguera",
+ "create.ponder.hose_pulley_level.text_4": "El llenado va de abajo a arriba",
+ "create.ponder.hose_pulley_level.text_5": "La piscina llena no crecerá más allá de la capa por encima del extremo de la manguera",
+
+ "create.ponder.item_drain.header": "Vaciar contenedores de fluidos mediante drenajes de objetos",
+ "create.ponder.item_drain.text_1": "Los drenajes de objetos pueden extraer los fluidos de los objetos",
+ "create.ponder.item_drain.text_2": "Haz clic derecho para verter los fluidos de tu objeto retenido en él",
+ "create.ponder.item_drain.text_3": "Cuando los artículos se insertan desde el lado...",
+ "create.ponder.item_drain.text_4": "...ruedan a través, vaciando su líquido contenido",
+ "create.ponder.item_drain.text_5": "Las redes de tuberías pueden ahora extraer el fluido del buffer interno de los desagües",
+
+ "create.ponder.large_cogwheel.header": "Transmitir fuerza rotacional mediante engranajes grandes",
+ "create.ponder.large_cogwheel.text_1": "Los engranajes grandes pueden conectarse entre sí en ángulo recto",
+ "create.ponder.large_cogwheel.text_2": "Ayudarán a transmitir la velocidad transportada a otros ejes de rotación.",
+
+ "create.ponder.linear_chassis_attachment.header": "Fijar bloques mediante el chasis lineal",
+ "create.ponder.linear_chassis_attachment.text_1": "Las caras abiertas de un chasis lineal pueden hacerse pegajosas",
+ "create.ponder.linear_chassis_attachment.text_2": "Haz clic de nuevo para que se pegue el lado opuesto",
+ "create.ponder.linear_chassis_attachment.text_3": "Mayús izdo + clic derecho con la mano vacía para eliminar el pegamento",
+ "create.ponder.linear_chassis_attachment.text_4": "Las caras pegadas del chasis lineal fijarán una línea de bloques delante de él",
+ "create.ponder.linear_chassis_attachment.text_5": "Utilizando una llave inglesa, se puede especificar un rango preciso",
+ "create.ponder.linear_chassis_attachment.text_6": "Manteniendo pulsada la tecla [Ctrl] y usando la rueda central del ratón, se ajusta el rango de todos los bloques de chasis adjuntos",
+ "create.ponder.linear_chassis_attachment.text_7": "Para fijar los bloques a cualquier otro lado es necesario utilizar pegamento",
+ "create.ponder.linear_chassis_attachment.text_8": "Utilizando esta mecánica, las estructuras de cualquier forma pueden moverse como un artilugio",
+
+ "create.ponder.linear_chassis_group.header": "Mover chasis lineales en grupos",
+ "create.ponder.linear_chassis_group.text_1": "Los chasis lineales se conectan a los bloques de chasis idénticos que se encuentren a su lado",
+ "create.ponder.linear_chassis_group.text_2": "Cuando uno es movido por un artilugio, los otros son arrastrados con él",
+ "create.ponder.linear_chassis_group.text_3": "Los chasis de otro tipo u orientados en otra dirección no se fijan",
+
+ "create.ponder.mechanical_arm.header": "Configurar los brazos mecánicos",
+ "create.ponder.mechanical_arm.text_1": "A los brazos mecánicos hay que asignarles sus entradas y salidas antes de colocarlos",
+ "create.ponder.mechanical_arm.text_2": "Clic derecho en los inventarios mientras mantiene el brazo mecánico para asignarlos como objetivos",
+ "create.ponder.mechanical_arm.text_3": "Clic derecho denuevo para alternar entre la entrada (azul) y la salida (naranja)",
+ "create.ponder.mechanical_arm.text_4": "Clic izquierdo en los componentes para eliminar su selección",
+ "create.ponder.mechanical_arm.text_5": "Una vez colocado, el brazo mecánico apuntará a los bloques seleccionados previamente",
+ "create.ponder.mechanical_arm.text_6": "Pueden tener cualquier cantidad de entradas y salidas dentro de su rango",
+ "create.ponder.mechanical_arm.text_7": "Sin embargo, no se puede interactuar directamente con todos los tipos de inventario",
+ "create.ponder.mechanical_arm.text_8": "Los embudos y depósitos pueden ayudar a salvar esa distancia",
+
+ "create.ponder.mechanical_arm_filtering.header": "Filtrar salidas del brazo mecánico",
+ "create.ponder.mechanical_arm_filtering.text_1": "Entradas",
+ "create.ponder.mechanical_arm_filtering.text_2": "Salidas",
+ "create.ponder.mechanical_arm_filtering.text_3": "A veces es conveniente restringir los objetivos del brazo mecánico haciendo coincidir un filtro",
+ "create.ponder.mechanical_arm_filtering.text_4": "Por sí mismos no ofrecen ninguna opción de filtrado",
+ "create.ponder.mechanical_arm_filtering.text_5": "Sin embargo, los embudos de latón como objetivos comunican su propio filtro al brazo",
+ "create.ponder.mechanical_arm_filtering.text_6": "El brazo mecánico es lo suficientemente inteligente como para no recoger objetos que no podría distribuir",
+
+ "create.ponder.mechanical_arm_modes.header": "Modos de distribución del brazo mecánico",
+ "create.ponder.mechanical_arm_modes.text_1": "Entradas",
+ "create.ponder.mechanical_arm_modes.text_2": "Salidas",
+ "create.ponder.mechanical_arm_modes.text_3": "Siempre que un brazo tenga que elegir entre varias salidas válidas...",
+ "create.ponder.mechanical_arm_modes.text_4": "...funcionará según su configuración",
+ "create.ponder.mechanical_arm_modes.text_5": "Usando la rueda del ratón con una llave inglesa te permitirá configurarlo",
+ "create.ponder.mechanical_arm_modes.text_6": "El modo Round Robin simplemente hace un ciclo a través de todas las salidas que están disponibles",
+ "create.ponder.mechanical_arm_modes.text_7": "Si una salida no puede admitir más objetos, se omitirá",
+ "create.ponder.mechanical_arm_modes.text_8": "El modo Round Robin forzado nunca omitirá las salidas, sino que esperará a que estén libres",
+ "create.ponder.mechanical_arm_modes.text_9": "Preferir el primero da prioridad a las salidas seleccionadas anteriormente al configurar este brazo",
+
+ "create.ponder.mechanical_arm_redstone.header": "Controlar brazos mecánicos con redstone",
+ "create.ponder.mechanical_arm_redstone.text_1": "Cuando se alimentan con redstone, los brazos mecánicos no se activan",
+ "create.ponder.mechanical_arm_redstone.text_2": "Antes de detenerse, terminará los ciclos iniciados",
+ "create.ponder.mechanical_arm_redstone.text_3": "Así, un pulso negativo puede utilizarse para activar exactamente un ciclo de activación",
+
+ "create.ponder.mechanical_bearing.header": "Mover estructuras mediante el rodamiento mecánico",
+ "create.ponder.mechanical_bearing.text_1": "Los rodamientos mecánicos se fijan al bloque que tienen delante",
+ "create.ponder.mechanical_bearing.text_2": "Al recibir fuerza rotacional, la ensamblará en un artilugio giratorio",
+
+ "create.ponder.mechanical_crafter.header": "Configurar ensambladores mecánicos",
+ "create.ponder.mechanical_crafter.text_1": "Se puede utilizar una serie de ensambladores mecánicos para automatizar cualquier receta de elaboración.",
+ "create.ponder.mechanical_crafter.text_2": "Usando una llave inglesa, puedes establecer los caminos de los ensambladores ",
+ "create.ponder.mechanical_crafter.text_3": "Para que la configuración sea válida, todos los caminos tienen que converger en una salida, en cualquiera de los lados",
+ "create.ponder.mechanical_crafter.text_4": "Los puertos de salida de objetos se colocarán en un inventario a la salida",
+ "create.ponder.mechanical_crafter.text_5": "Los ensambladores mecánicos requieren fuerza rotacional para funcionar",
+ "create.ponder.mechanical_crafter.text_6": "Haga clic derecho en la parte delantera para insertar objetos manualmente",
+ "create.ponder.mechanical_crafter.text_7": "Una vez que cada ranura de una ruta contenga un objeto, comenzará el proceso de elaboración",
+ "create.ponder.mechanical_crafter.text_8": "Para las recetas que no ocupen totalmente la instalación del ensamblador, se puede forzar el arranque utilizando un pulso de redstone",
+
+ "create.ponder.mechanical_crafter_connect.header": "Conectar inventarios a los ensambladores mecánicos",
+ "create.ponder.mechanical_crafter_connect.text_1": "Los objetos pueden ser insertados a los ensambladores mecánicos automáticamente",
+ "create.ponder.mechanical_crafter_connect.text_2": "Utilizando la llave inglesa a sus espaldas, las entradas pueden combinarse",
+ "create.ponder.mechanical_crafter_connect.text_3": "Ahora se puede acceder a todos los ensambladores mecánicos conectados por la misma ubicación de entrada",
+
+ "create.ponder.mechanical_crafter_covers.header": "Cubrir las ranuras de los ensambladores mecánicos",
+ "create.ponder.mechanical_crafter_covers.text_1": "Algunas recetas requerirán ensambladores mecánicos adicionales para salvar las brechas en el camino",
+ "create.ponder.mechanical_crafter_covers.text_2": "Utilizando las tapas de ranuras del ensamblador mecánico, pueden actuar como una ranura vacía a su disposición",
+ "create.ponder.mechanical_crafter_covers.text_3": "Las entradas compartidas creadas con la llave inglesa en la parte posterior también pueden llegar a través de los ensambladores revestidos",
+
+ "create.ponder.mechanical_drill.header": "Romper bloques con el taladro mecánico",
+ "create.ponder.mechanical_drill.text_1": "Cuando se le aplica fuerza rotacional, el taladro mecánico rompe los bloques que tiene delante.",
+ "create.ponder.mechanical_drill.text_2": "Su velocidad de trabajo depende de la fuerza rotacional suministrada",
+
+ "create.ponder.mechanical_drill_contraption.header": "Usar taladros mecánicos en artilugios",
+ "create.ponder.mechanical_drill_contraption.text_1": "Siempre que los taladros mecánicos se muevan como parte de un artilugio animado...",
+ "create.ponder.mechanical_drill_contraption.text_2": "...romperán los bloques por los que artilugio los hace pasar",
+
+ "create.ponder.mechanical_harvester.header": "Utilizar cosechadoras mecánicas en artilugios",
+ "create.ponder.mechanical_harvester.text_1": "Siempre que las cosechadoras mecánicas se muevan como parte de un artilugio animado...",
+ "create.ponder.mechanical_harvester.text_2": "...recogerán y repondrán los cultivos maduros en su camino",
+
+ "create.ponder.mechanical_mixer.header": "Procesar objetos con la mezcladora mecánica",
+ "create.ponder.mechanical_mixer.text_1": "Con una mezcladora mecánica y una cuenca, se pueden automatizar algunas recetas",
+ "create.ponder.mechanical_mixer.text_2": "Las recetas disponibles incluyen cualquier receta de elaboración amorfa, además de un par de recetas adicionales",
+ "create.ponder.mechanical_mixer.text_3": "Algunas de esas recetas pueden requerir el calor de un quemador de blaze",
+ "create.ponder.mechanical_mixer.text_4": "La ranura para filtros se puede utilizar en caso de que dos recetas sean conflictivas.",
+
+ "create.ponder.mechanical_piston.header": "Mover estructuras mediante pistones mecánicos",
+ "create.ponder.mechanical_piston.text_1": "Los pistones mecánicos pueden mover los bloques que tienen delante",
+ "create.ponder.mechanical_piston.text_2": "La velocidad y la dirección del movimiento dependen de la fuerza rotacional suministrada",
+ "create.ponder.mechanical_piston.text_3": "Los pistones mecánicos pegajosos pueden tirar de los bloques unidos hacia atrás",
+
+ "create.ponder.mechanical_piston_modes.header": "Modos de movimiento del pistón mecánico",
+ "create.ponder.mechanical_piston_modes.text_1": "Cuando los pistones mecánicos dejan de moverse, la estructura movida vuelve a los bloques",
+ "create.ponder.mechanical_piston_modes.text_2": "Puede configurarse para que no vuelva nunca a los bloques sólidos, o sólo en la ubicación en la que comenzó",
+
+ "create.ponder.mechanical_plough.header": "Utilizar arados mecánicos en los artilugios",
+ "create.ponder.mechanical_plough.text_1": "Cuando los arados mecánicos se mueven como parte de un artilugio animado...",
+ "create.ponder.mechanical_plough.text_2": "...romperán los bloques sin un hitbox de colisión sólido",
+ "create.ponder.mechanical_plough.text_3": "Además, pueden crear tierras de cultivo",
+ "create.ponder.mechanical_plough.text_4": "...también pueden lanzar entidades sin dañarlas",
+
+ "create.ponder.mechanical_press.header": "Procesar objetos con la prensa mecánica",
+ "create.ponder.mechanical_press.text_1": "La prensa mecánica puede procesar los objetos proporcionados por debajo de ella",
+ "create.ponder.mechanical_press.text_2": "Los objetos de entrada pueden soltarse o colocarse en un depósito bajo la prensa",
+ "create.ponder.mechanical_press.text_3": "Cuando los objetos se proporcionan en una 'cinta'...",
+ "create.ponder.mechanical_press.text_4": "...la prensa mecánica los retendrá y procesará automáticamente",
+
+ "create.ponder.mechanical_press_compacting.header": "Compactar objetos con la prensa mecánica",
+ "create.ponder.mechanical_press_compacting.text_1": "Al presionar los objetos que se encuentran en una cuenca, éstos se compactan.",
+ "create.ponder.mechanical_press_compacting.text_2": "La compactación incluye cualquier receta de elaboración de 2x2 o 3x3 rellena, además de un par extra",
+ "create.ponder.mechanical_press_compacting.text_3": "Algunas de esas recetas pueden requerir el calor de un quemador de blaze",
+ "create.ponder.mechanical_press_compacting.text_4": "La ranura para filtros se puede utilizar en caso de que dos recetas sean conflictivas.",
+
+ "create.ponder.mechanical_pump_flow.header": "Transportar fluidos mediante bombas mecánicas",
+ "create.ponder.mechanical_pump_flow.text_1": "Las bombas mecánicas gobiernan el flujo de sus redes de tuberías anexas",
+ "create.ponder.mechanical_pump_flow.text_2": "Cuando están alimentadas, su flecha indica la dirección del flujo",
+ "create.ponder.mechanical_pump_flow.text_3": "La red de atrás está ahora tirando de fluidos...",
+ "create.ponder.mechanical_pump_flow.text_4": "...mientras la red de enfrente la transfiere hacia el exterior",
+ "create.ponder.mechanical_pump_flow.text_5": "Al invertir la rotación de la entrada se invierte el sentido del flujo",
+ "create.ponder.mechanical_pump_flow.text_6": "Utilice una llave inglesa para invertir la orientación de las bombas manualmente",
+
+ "create.ponder.mechanical_pump_speed.header": "Rendimiento de las bombas mecánicas",
+ "create.ponder.mechanical_pump_speed.text_1": "Independientemente de la velocidad, las bombas mecánicas afectan a las tuberías conectadas hasta 16 bloques de distancia",
+ "create.ponder.mechanical_pump_speed.text_2": "Acelerar la rotación de entrada cambia la velocidad de propagación del flujo...",
+ "create.ponder.mechanical_pump_speed.text_3": "...así como la rapidez con la que se transfieren los fluidos",
+ "create.ponder.mechanical_pump_speed.text_4": "Las bombas pueden combinar sus rendimientos en redes de tuberías compartidas",
+ "create.ponder.mechanical_pump_speed.text_5": "Alternar su orientación puede ayudar a alinear sus direcciones de flujo",
+
+ "create.ponder.mechanical_saw_breaker.header": "Cortar árboles con la sierra mecánica",
+ "create.ponder.mechanical_saw_breaker.text_1": "Cuando se le da una fuerza rotacional, la sierra mecánica cortará los árboles que estén directamente frente a ella",
+ "create.ponder.mechanical_saw_breaker.text_2": "Para poder cortar el árbol por completo, la sierra tiene que romper el último bloque que lo une al suelo",
+
+ "create.ponder.mechanical_saw_contraption.header": "Utilizar sierras mecánicas en artilugios",
+ "create.ponder.mechanical_saw_contraption.text_1": "Cuando las sierras mecánicas se mueven como parte de un artilugio animado...",
+ "create.ponder.mechanical_saw_contraption.text_2": "...cortarán cualquier árbol con el que el artilugio se tope",
+
+ "create.ponder.mechanical_saw_processing.header": "Procesar objetos en la sierra mecánica",
+ "create.ponder.mechanical_saw_processing.text_1": "Las sierras mecánicas orientadas hacia arriba pueden procesar una variedad de objetos",
+ "create.ponder.mechanical_saw_processing.text_2": "El objeto procesado siempre se mueve en contra de la fuerza rotacional de la sierra",
+ "create.ponder.mechanical_saw_processing.text_3": "Las sierras mecánicas pueden trabajar en línea con las correas mecánicas",
+ "create.ponder.mechanical_saw_processing.text_4": "Cuando un ingrediente tiene varios resultados posibles, la ranura para filtros puede especificarlo",
+ "create.ponder.mechanical_saw_processing.text_5": "Sin filtro, al contrario, la sierra mecánica pasaría por todos los resultados",
+
+ "create.ponder.millstone.header": "Procesar objetos en la piedra de molino",
+ "create.ponder.millstone.text_1": "Las piedras de molino procesan los objetos mediante la molienda",
+ "create.ponder.millstone.text_2": "Se pueden accionar lateralmente mediante engranajes...",
+ "create.ponder.millstone.text_3": "... y tirar o insertar objetos en la parte superior",
+ "create.ponder.millstone.text_4": "Después de un tiempo, el resultado se puede obtener usando el clic derecho del ratón",
+ "create.ponder.millstone.text_5": "Las salidas también pueden extraerse mediante la automatización",
+
+ "create.ponder.nixie_tube.header": "Usar los tubos Nixie",
+ "create.ponder.nixie_tube.text_1": "Cuando son alimentados con redstone, los tubos nixie mostrarán la fuerza de las señales de redstone",
+ "create.ponder.nixie_tube.text_2": "Con las etiquetas editadas en un yunque, pueden mostar un texto personalizado",
+ "create.ponder.nixie_tube.text_3": "Haga clic derecho con un tinte para cambiar su color de visualización",
+
+ "create.ponder.piston_pole.header": "Pértigas de extensión de pistones",
+ "create.ponder.piston_pole.text_1": "Sin las pértigas de extensión unidas, un pistón mecánico no puede moverse",
+ "create.ponder.piston_pole.text_2": "La longitud de la pértiga añadida en su parte posterior determina el rango de alcance",
+
+ "create.ponder.portable_fluid_interface.header": "Interfaz de fluidos portátil",
+ "create.ponder.portable_fluid_interface.text_1": "No se puede acceder a los depósitos de fluidos de los artilugios en movimiento por ninguna tubería",
+ "create.ponder.portable_fluid_interface.text_2": "Este componente puede interactuar con los depósitos de fluidos sin necesidad de detener el artilugio",
+ "create.ponder.portable_fluid_interface.text_3": "Coloca una segunda con un espacio de 1 o 2 bloques entre ellas",
+ "create.ponder.portable_fluid_interface.text_4": "Cada vez que pasen por delante de la otra, entablarán una conexión",
+ "create.ponder.portable_fluid_interface.text_5": "Mientras esté activada, la interfaz estacionaria representará TODOS los tanques del artilugio",
+ "create.ponder.portable_fluid_interface.text_6": "Ahora se puede introducir el fluido...",
+ "create.ponder.portable_fluid_interface.text_7": "...o extraerlo del artilugio",
+ "create.ponder.portable_fluid_interface.text_8": "Cuando no se intercambien contenidos durante un tiempo, el artilugio seguirá su camino",
+
+ "create.ponder.portable_storage_interface.header": "Interfaz de almacenamiento portátil",
+ "create.ponder.portable_storage_interface.text_1": "Los jugadores no pueden acceder a los inventarios de los artilugios en movimiento.",
+ "create.ponder.portable_storage_interface.text_2": "Este componente puede interactuar con el almacenamiento sin necesidad de detener el artilugio.",
+ "create.ponder.portable_storage_interface.text_3": "Coloca una segunda unidad con un espacio de 1 o 2 bloques entre ellas",
+ "create.ponder.portable_storage_interface.text_4": "Cada vez que pasen por delante del otro, entablarán una conexión",
+ "create.ponder.portable_storage_interface.text_5": "Mientras esté conectada, la interfaz fija representará TODOS los inventarios del artilugio",
+ "create.ponder.portable_storage_interface.text_6": "Ahora pueden insertarse objetos...",
+ "create.ponder.portable_storage_interface.text_7": "...o extraerse",
+ "create.ponder.portable_storage_interface.text_8": "Cuando no se hayan intercambiado objetos durante un tiempo, el artilugio seguirá su camino",
+
+ "create.ponder.portable_storage_interface_redstone.header": "Interfaz de almacenamiento portátil controlada por redstone",
+ "create.ponder.portable_storage_interface_redstone.text_1": "La energía de redstone impedirá que las interfaces de almacenamiento portátil se conecten",
+
+ "create.ponder.powered_latch.header": "Controlar señales mediante la palanca motorizada",
+ "create.ponder.powered_latch.text_1": "Las palancas motorizadas son palancas controlables por redstone",
+ "create.ponder.powered_latch.text_2": "Las señales en la parte trasera la encienden",
+ "create.ponder.powered_latch.text_3": "Las señales sobre un lateral la vuelven a apagar",
+ "create.ponder.powered_latch.text_4": "Las palancas motorizadas también se pueden accionar manualmente",
+
+ "create.ponder.powered_toggle_latch.header": "Controlar señales mediante la palanca de cierre motorizada",
+ "create.ponder.powered_toggle_latch.text_1": "Las palancas de cierre motorizadas son palancas controlables por redstone",
+ "create.ponder.powered_toggle_latch.text_2": "Las señales en la parte trasera cambiarán su estado...",
+ "create.ponder.powered_toggle_latch.text_3": "...encender y apagar",
+ "create.ponder.powered_toggle_latch.text_4": "Las palancas de cierre motorizadas también se pueden accionar manualmente",
+
+ "create.ponder.pulse_repeater.header": "Controlar señales mediante repetidores de pulsos",
+ "create.ponder.pulse_repeater.text_1": "Los repetidores de pulsos acortan cualquier señal de redstone a un solo pulso",
+
+ "create.ponder.radial_chassis.header": "Fijar bloques mediante chasis radiales",
+ "create.ponder.radial_chassis.text_1": "Los chasis radiales se conectan a bloques de chasis idénticos en una fila",
+ "create.ponder.radial_chassis.text_2": "Cuando uno es movido por un artilugio, los otros son arrastrados con él",
+ "create.ponder.radial_chassis.text_3": "Las caras laterales de un chasis radial pueden hacerse adhesivas",
+ "create.ponder.radial_chassis.text_4": "Haga clic de nuevo para que todos los demás lados sean pegajosos",
+ "create.ponder.radial_chassis.text_5": "Mayús izdo + clic derecho con la mano vacía para eliminar el pegamento",
+ "create.ponder.radial_chassis.text_6": "Cada vez que un bloque está junto a una cara pegajosa...",
+ "create.ponder.radial_chassis.text_7": "...adjuntará todos los bloques alcanzables dentro de un radio en esa capa",
+ "create.ponder.radial_chassis.text_8": "Con una llave inglesa y usando la rueda de desplazamiento del ratón se puede especificar un radio preciso",
+ "create.ponder.radial_chassis.text_9": "Los bloques no alcanzables por ninguna cara adhesiva no se fijarán",
+
+ "create.ponder.redstone_contact.header": "Contactos de redstone",
+ "create.ponder.redstone_contact.text_1": "Los contactos de redstone enfrentados emitirán una señal de redstone",
+ "create.ponder.redstone_contact.text_2": "Esto sigue siendo válido cuando uno de ellos forma parte de un artilugio en movimiento",
+
+ "create.ponder.redstone_link.header": "Usar los enlaces de redstone",
+ "create.ponder.redstone_link.text_1": "Los enlaces de redstone pueden transmitir señales redstone de forma inalámbrica",
+ "create.ponder.redstone_link.text_2": "Mayús izdo + clic derecho para cambiar el modo de recepción",
+ "create.ponder.redstone_link.text_3": "Un simple clic derecho con una llave inglesa puede hacer lo mismo",
+ "create.ponder.redstone_link.text_4": "Los receptores emiten la potencia de redstone de los transmisores en 128 bloques",
+ "create.ponder.redstone_link.text_5": "Colocando objetos en las dos ranuras puede especificar una frecuencia",
+ "create.ponder.redstone_link.text_6": "Sólo se comunicarán los enlaces con frecuencias coincidentes",
+
+ "create.ponder.rope_pulley.header": "Mover estructuras con poleas de cuerda",
+ "create.ponder.rope_pulley.text_1": "Las poleas de cuerda pueden mover los bloques verticalmente cuando se les aplica una fuerza rotacional",
+ "create.ponder.rope_pulley.text_2": "La dirección y la velocidad del movimiento dependen de la fuerza rotacional suministrada",
+
+ "create.ponder.rope_pulley_attachment.header": "Mover poleas como parte de un artilugio",
+ "create.ponder.rope_pulley_attachment.text_1": "Siempre que las poleas de cuerda sean movidas por un artilugio...",
+ "create.ponder.rope_pulley_attachment.text_2": "...su estructura adjunta será arrastrada con ella",
+ "create.ponder.rope_pulley_attachment.text_3": "Tenga en cuenta que las poleas de cuerda sólo se mueven cuando están paradas",
+
+ "create.ponder.rope_pulley_modes.header": "Modos de movimiento de la polea de cuerda",
+ "create.ponder.rope_pulley_modes.text_1": "Cuando las poleas de cuerda dejan de moverse, la estructura movida vuelve a los bloques",
+ "create.ponder.rope_pulley_modes.text_2": "Puede configurarse para que no vuelva nunca a los bloques sólidos, o sólo en la ubicación en la que comenzó",
+
+ "create.ponder.rotation_speed_controller.header": "Usar el controlador de velocidad rotacional",
+ "create.ponder.rotation_speed_controller.text_1": "Los controladores de velocidad rotacional transmiten la rotación de su eje a un engranaje grande situado encima.",
+ "create.ponder.rotation_speed_controller.text_2": "Utilizando la rueda de desplazamiento del ratón, puede configurarse la velocidad rotacional",
+
+ "create.ponder.sail.header": "Montar molinos de viento usando velas",
+ "create.ponder.sail.text_1": "Las velas son bloques muy útiles para crear molinos de viento",
+ "create.ponder.sail.text_2": "Se fijarán a los bloques y entre sí sin necesidad de pegamento o bloques de chasis",
+ "create.ponder.sail.text_3": "Clic derecho con un tinte para pintarlas",
+ "create.ponder.sail.text_4": "Clic derecho con una tijera para volver a convertirlas en marcos",
+
+ "create.ponder.sail_frame.header": "Montar molinos de viento con marcos de vela",
+ "create.ponder.sail_frame.text_1": "Los marcos de vela son prácticos bloques para crear molinos de viento",
+ "create.ponder.sail_frame.text_2": "Se fijarán a los bloques y entre sí sin necesidad de pegamento o bloques de chasis",
+
+ "create.ponder.sequenced_gearshift.header": "Controlar la velocidad de rotación mediante la caja de cambios secuenciales",
+ "create.ponder.sequenced_gearshift.text_1": "La caja de cambios secuencial retransmite la rotación siguiendo una lista cronometrada de instrucciones",
+ "create.ponder.sequenced_gearshift.text_2": "Haga clic con el botón derecho para abrir la interfaz de configuración",
+ "create.ponder.sequenced_gearshift.text_3": "Al recibir una señal de redstone, comenzará a ejecutar su secuencia configurada",
+ "create.ponder.sequenced_gearshift.text_4": "Una vez terminado, espera la siguiente señal de redstone y vuelve a empezar",
+ "create.ponder.sequenced_gearshift.text_5": "Se puede utilizar un comparador de redstone para leer el progreso actual",
+
+ "create.ponder.shaft.header": "Transmitir fuerza rotacional mediante ejes",
+ "create.ponder.shaft.text_1": "Los ejes transmiten la rotación en línea recta.",
+
+ "create.ponder.shaft_casing.header": "Ejes revestidos",
+ "create.ponder.shaft_casing.text_1": "Puedes utilizar el revestidor de latón o de andesita para decorar tus ejes",
+
+ "create.ponder.smart_chute.header": "Filtrar objetos mediante ductos inteligentes",
+ "create.ponder.smart_chute.text_1": "Los ductos inteligentes son ductos verticales con control adicional",
+ "create.ponder.smart_chute.text_2": "Los objetos en la ranura para filtros especifican lo que pueden extraer y transferir exactamente",
+ "create.ponder.smart_chute.text_3": "Usa la rueda del ratón para especificar el tamaño de la pila extraída",
+ "create.ponder.smart_chute.text_4": "La energía de redstone impedirá que funcionen.",
+
+ "create.ponder.smart_pipe.header": "Controlar el flujo de fluidos mediante tuberías inteligentes",
+ "create.ponder.smart_pipe.text_1": "Las tuberías inteligentes pueden ayudar a controlar los flujos por tipo de fluido",
+ "create.ponder.smart_pipe.text_2": "Cuando se colocan directamente en la fuente, pueden especificar el tipo de fluido a extraer",
+ "create.ponder.smart_pipe.text_3": "Simplemente haga clic derecho en su ranura de filtro con cualquier elemento que contenga el fluido deseado",
+ "create.ponder.smart_pipe.text_4": "Cuando se colocan detrás de una red de tuberías, las tuberías inteligentes sólo dejan que los fluidos coincidentes continúen",
+
+ "create.ponder.speedometer.header": "Controlar la información cinética mediante el velocímetro",
+ "create.ponder.speedometer.text_1": "El velocímetro muestra la velocidad actual de los componentes conectados",
+ "create.ponder.speedometer.text_2": "Cuando se usan las gafas del constructor, el jugador puede obtener información más detallada del medidor",
+ "create.ponder.speedometer.text_3": "Los comparadores pueden emitir señales analógicas de redstone en relación con las mediciones del velocímetro",
+
+ "create.ponder.spout_filling.header": "Llenar objetos con un surtidor",
+ "create.ponder.spout_filling.text_1": "El surtidor puede llenar los elementos de retención de fluidos que se encuentran debajo de él",
+ "create.ponder.spout_filling.text_2": "No se puede acceder manualmente al contenido de un surtidor",
+ "create.ponder.spout_filling.text_3": "En su lugar, se pueden utilizar tuberías para suministrarle fluidos",
+ "create.ponder.spout_filling.text_4": "Los objetos de entrada pueden colocarse en un depósito bajo el surtidor",
+ "create.ponder.spout_filling.text_5": "Cuando los artículos se proporcionan en una cinta...",
+ "create.ponder.spout_filling.text_6": "El surtidor los retendrá y procesará automáticamente",
+
+ "create.ponder.stabilized_bearings.header": "Estabilizar artilugios",
+ "create.ponder.stabilized_bearings.text_1": "Siempre que los rodamientos mecánicos formen parte de una estructura móvil...",
+ "create.ponder.stabilized_bearings.text_2": "...intentarán mantenerse derechos",
+ "create.ponder.stabilized_bearings.text_3": "Una vez más, el rodamiento se unirá al bloque de enfrente",
+ "create.ponder.stabilized_bearings.text_4": "Como resultado, todo el sub-artilugio se mantendrá en posición vertical",
+
+ "create.ponder.sticker.header": "Fijar bloques con stickers",
+ "create.ponder.sticker.text_1": "Los stickers son ideales para la fijación de bloques controlados por redstone",
+ "create.ponder.sticker.text_2": "Al recibir una señal, cambiarán su estado",
+ "create.ponder.sticker.text_3": "Si ahora se mueve en un artilugio, el bloque se moverá con él",
+ "create.ponder.sticker.text_4": "Si se vuelve a activar, el bloque dejará de estar fijado",
+
+ "create.ponder.stressometer.header": "Supervisar la información cinética con el estresómetro",
+ "create.ponder.stressometer.text_1": "El estresómetro muestra la capacidad de estrés actual de la red cinética conectada",
+ "create.ponder.stressometer.text_2": "Cuando se usan las gafas del constructor, el jugador puede obtener información más detallada del medidor",
+ "create.ponder.stressometer.text_3": "Los comparadores pueden emitir señales analógicas de redstone en relación con las mediciones del estresómetro",
+
+ "create.ponder.super_glue.header": "Fijar bloques con pegamento",
+ "create.ponder.super_glue.text_1": "Se puede utilizar pegamento entre dos bloques cualquiera",
+ "create.ponder.super_glue.text_2": "Los bloques fijados se moverán juntos cuando se ensamblen en un artilugio",
+ "create.ponder.super_glue.text_3": "Cada vez que el pegamento es sostenido en la mano...",
+ "create.ponder.super_glue.text_4": "...los bloques añadidos se pegarán a la cara en la que fueron colocados automáticamente",
+ "create.ponder.super_glue.text_5": "El pegamento se puede quitar con un clic izquierdo",
+
+ "create.ponder.valve_handle.header": "Generar fuerza rotacional mediante asas de válvula",
+ "create.ponder.valve_handle.text_1": "Los jugadores pueden utilizar las asas de válvulas para aplicar fuerza rotacional manualmente",
+ "create.ponder.valve_handle.text_2": "Mantén pulsado el clic derecho para rotar en sentido contrario a las agujas del reloj",
+ "create.ponder.valve_handle.text_3": "Su velocidad de transmisión es lenta y precisa",
+ "create.ponder.valve_handle.text_4": "Mayús izdo + clic derecho para rotar en el sentido de las agujas del reloj",
+ "create.ponder.valve_handle.text_5": "Las asas de las válvulas pueden teñirse con fines estéticos",
+
+ "create.ponder.valve_pipe.header": "Controlar el flujo de fluidos mediante válvulas",
+ "create.ponder.valve_pipe.text_1": "Las tuberías con válvulas ayudan a controlar los fluidos que se propagan por las redes de tuberías",
+ "create.ponder.valve_pipe.text_2": "Su entrada en el eje controla si el fluido puede pasar por",
+ "create.ponder.valve_pipe.text_3": "Dada la fuerza de rotación en la dirección de apertura, la válvula se abrirá",
+ "create.ponder.valve_pipe.text_4": "Se puede volver a cerrar invirtiendo el giro de entrada",
+
+ "create.ponder.water_wheel.header": "Generar fuerza rotacional mediante ruedas hidráulicas",
+ "create.ponder.water_wheel.text_1": "Las ruedas hidráulicas extraen la fuerza de las corrientes de agua adyacentes",
+ "create.ponder.water_wheel.text_2": "Cuantas más caras se alimenten, más rápido girará",
+ "create.ponder.water_wheel.text_3": "Las paletas de las ruedas deben estar orientadas en contra del flujo",
+ "create.ponder.water_wheel.text_4": "Orientadas hacia el lado contrario, no serán tan eficaces",
+
+ "create.ponder.weighted_ejector.header": "Usar eyectores de peso",
+ "create.ponder.weighted_ejector.text_1": "Mayús izdo + clic derecho sosteniendo un eyector de peso para seleccionar la ubicación de destino",
+ "create.ponder.weighted_ejector.text_10": "Ahora estára limitado a este tamaño de pila, y sólo se activara cuando su pila retenida alcance esta cantidad",
+ "create.ponder.weighted_ejector.text_11": "Otras entidades activarán el eyector al pisarlos",
+ "create.ponder.weighted_ejector.text_2": "El eyector colocado lanzará ahora los objetos al lugar marcado",
+ "create.ponder.weighted_ejector.text_3": "Un objetivo válido puede estar a cualquier altura o distancia dentro del alcance",
+ "create.ponder.weighted_ejector.text_4": "Sin embargo, no pueden estar a un costado",
+ "create.ponder.weighted_ejector.text_5": "Si no se ha seleccionado ningún objetivo válido, simplemente se dirigirá al bloque que se encuentra justo delante",
+ "create.ponder.weighted_ejector.text_6": "Suministrale fuerza rotacional para cargarlo",
+ "create.ponder.weighted_ejector.text_7": "Los objetos colocados en el eyector hacen que se dispare",
+ "create.ponder.weighted_ejector.text_8": "Si se dirigen a un inventario, el eyector esperará hasta que haya espacio",
+ "create.ponder.weighted_ejector.text_9": "Con la llave inglesa se puede configurar el tamaño de pila requerido",
+
+ "create.ponder.weighted_ejector_redstone.header": "Controlar los eyectores de peso con redstone",
+ "create.ponder.weighted_ejector_redstone.text_1": "Cuando se alimentan con redstone, los eyectores no se activan",
+ "create.ponder.weighted_ejector_redstone.text_2": "Además, los observadores de contenido pueden detectar cuando los eyectores se activan",
+
+ "create.ponder.weighted_ejector_tunnel.header": "Dividir pilas de objetos mediante eyectores de peso",
+ "create.ponder.weighted_ejector_tunnel.text_1": "En combinación con los túneles de latón, los eyectores de peso pueden dividir las pilas de objetos en cantidades específicas",
+ "create.ponder.weighted_ejector_tunnel.text_2": "En primer lugar, configure el túnel de latón en 'Preferir lo más cercano', para dar prioridad a su salida lateral",
+ "create.ponder.weighted_ejector_tunnel.text_3": "El tamaño de la pila fijado en el eyector determina ahora la cantidad que se va a dividir",
+ "create.ponder.weighted_ejector_tunnel.text_4": "Mientras una nueva pila del tamaño configurado se expulse por la salida lateral...",
+ "create.ponder.weighted_ejector_tunnel.text_5": "...el resto seguirá su camino",
+
+ "create.ponder.windmill_source.header": "Generar fuerza rotacional mediante rodamientos del molino de viento",
+ "create.ponder.windmill_source.text_1": "Los rodamientos del molino de viento se fijan al bloque que tienen delante",
+ "create.ponder.windmill_source.text_2": "Si se unen suficientes bloques tipo vela al bloque, éste puede actuar como un molino de viento",
+ "create.ponder.windmill_source.text_3": "Activado con un clic derecho, el rodamiento del molino de viento comenzará a proporcionar fuerza rotacional",
+ "create.ponder.windmill_source.text_4": "La cantidad de bloques de vela determina su velocidad de rotación",
+ "create.ponder.windmill_source.text_5": "Utiliza una llave inglesa para configurar su sentido de rotación",
+ "create.ponder.windmill_source.text_6": "Haga clic derecho sobre el rodamiento del molino en cualquier momento para detener y editar la estructura de nuevo",
+
+ "create.ponder.windmill_structure.header": "Artilugios para molinos de viento",
+ "create.ponder.windmill_structure.text_1": "Cualquier estructura puede contar como un molino de viento válido, siempre que contenga al menos 8 bloques tipo vela.",
"_": "Thank you for translating Create!"
diff --git a/src/generated/resources/assets/create/lang/unfinished/es_mx.json b/src/generated/resources/assets/create/lang/unfinished/es_mx.json
deleted file mode 100644
index f3de8dd15..000000000
--- a/src/generated/resources/assets/create/lang/unfinished/es_mx.json
+++ /dev/null
@@ -1,2110 +0,0 @@
-{
- "_": "Missing Localizations: 1266",
-
- "_": "->------------------------] Game Elements [------------------------<-",
-
- "block.create.acacia_window": "Ventana de Acacia",
- "block.create.acacia_window_pane": "Panel de Ventana de Acacia",
- "block.create.adjustable_chain_gearshift": "Cambio Ajustable de Velocidad de Cadena",
- "block.create.adjustable_crate": "Caja Ajustable",
- "block.create.adjustable_pulse_repeater": "Repetidor de Pulso Ajustable",
- "block.create.adjustable_repeater": "Repetidor Ajustable",
- "block.create.analog_lever": "Palanca Analogica",
- "block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel",
- "block.create.andesite_bricks": "Ladrillos de Andesita",
- "block.create.andesite_bricks_slab": "Losa de Ladrillos de Andesita",
- "block.create.andesite_bricks_stairs": "Escaleras de Ladrillos de Andesita",
- "block.create.andesite_bricks_wall": "Pared de Ladrillos de Andesita",
- "block.create.andesite_casing": "Carcasa de Andesita",
- "block.create.andesite_cobblestone": "Piedra Labrada de Andesita",
- "block.create.andesite_cobblestone_slab": "Losa de Piedra Labrada de Andesita",
- "block.create.andesite_cobblestone_stairs": "Escaleras de Piedra Labrada de Andesita",
- "block.create.andesite_cobblestone_wall": "Pared de Piedra Labrada de Andesita",
- "block.create.andesite_encased_shaft": "Eje empotrado de Andesita",
- "block.create.andesite_funnel": "Embudo de Andesita",
- "block.create.andesite_pillar": "Pilar de Andesita",
- "block.create.andesite_tunnel": "Túnel de Andesita",
- "block.create.basin": "Cuenco",
- "block.create.belt": "Correa",
- "block.create.birch_window": "Ventana de Abedul",
- "block.create.birch_window_pane": "Panel de Ventana de Abedul",
- "block.create.black_sail": "Vela Negra",
- "block.create.black_seat": "Asiento Negro",
- "block.create.black_valve_handle": "Manija de Válvula Negra",
- "block.create.blaze_burner": "Quemador de Blaze",
- "block.create.blue_sail": "Vela Azul",
- "block.create.blue_seat": "Asiento Azul",
- "block.create.blue_valve_handle": "Manija de Válvula Azul",
- "block.create.brass_belt_funnel": "UNLOCALIZED:Brass Belt Funnel",
- "block.create.brass_block": "Bloque de Latón",
- "block.create.brass_casing": "Carcasa de Latón",
- "block.create.brass_encased_shaft": "Eje empotrado de Latón",
- "block.create.brass_funnel": "Embudo de Latón",
- "block.create.brass_tunnel": "Túnel de Latón",
- "block.create.brown_sail": "Vela Café",
- "block.create.brown_seat": "Asiento Café ",
- "block.create.brown_valve_handle": "Manija de Válvula Café",
- "block.create.cart_assembler": "Ensamblador de Vagonetas",
- "block.create.chiseled_dark_scoria": "Escoria Oscura Grabada",
- "block.create.chiseled_dolomite": "Dolomita Grabada",
- "block.create.chiseled_gabbro": "Gabro Grabado",
- "block.create.chiseled_limestone": "Caliza Grabada",
- "block.create.chiseled_scoria": "Escoria Grabada",
- "block.create.chiseled_weathered_limestone": "Caliza Meteorizada Grabada",
- "block.create.chocolate": "Chocolate",
- "block.create.chute": "Vertedor",
- "block.create.clockwork_bearing": "Rodamiento de Reloj",
- "block.create.clutch": "Embrague",
- "block.create.cogwheel": "Rueda Dentada",
- "block.create.content_observer": "Observador de Contenido",
- "block.create.controller_rail": "Vía de Control",
- "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
- "block.create.copper_block": "Bloque de Cobre",
- "block.create.copper_casing": "Carcasa de Cobre",
- "block.create.copper_ore": "Mineral de Cobre",
- "block.create.copper_shingles": "Techado de Cobre",
- "block.create.copper_tiles": "Baldosas de Cobre",
- "block.create.copper_valve_handle": "Manija de Válvula de Cobre",
- "block.create.creative_crate": "Caja del Creativo",
- "block.create.creative_fluid_tank": "Tanque de Fluido del Creativo",
- "block.create.creative_motor": "Motor del Creativo",
- "block.create.crimson_window": "Ventana Carmesí",
- "block.create.crimson_window_pane": "Panel de Ventana Carmesí",
- "block.create.crushing_wheel": "Rueda Trituradora",
- "block.create.crushing_wheel_controller": "UNLOCALIZED:Crushing Wheel Controller",
- "block.create.cuckoo_clock": "Reloj Cuco",
- "block.create.cyan_sail": "Vela Cian",
- "block.create.cyan_seat": "Asiento Cian",
- "block.create.cyan_valve_handle": "Manija de Válvula Cian",
- "block.create.dark_oak_window": "Ventana de Roble Oscuro",
- "block.create.dark_oak_window_pane": "Panel de Ventana de Roble Oscuro",
- "block.create.dark_scoria": "Escoria Oscura",
- "block.create.dark_scoria_bricks": "Ladrillos de Escoria Oscura",
- "block.create.dark_scoria_bricks_slab": "Losa de Ladrillos de Escoria Oscura",
- "block.create.dark_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Oscura",
- "block.create.dark_scoria_bricks_wall": "Pared de Ladrillos de Escoria Oscura",
- "block.create.dark_scoria_cobblestone": "Piedra Labrada de Escoria Oscura",
- "block.create.dark_scoria_cobblestone_slab": "Losa de Piedra Labrada de Escoria Oscura",
- "block.create.dark_scoria_cobblestone_stairs": "Escaleras de Piedra Labrada de Escoria Oscura",
- "block.create.dark_scoria_cobblestone_wall": "Pared de Piedra Labrada de Escoria Oscura",
- "block.create.dark_scoria_pillar": "Pilar de Escoria Oscura",
- "block.create.deployer": "Desplegador",
- "block.create.depot": "Depósito",
- "block.create.diorite_bricks": "Ladrillos de Diorita",
- "block.create.diorite_bricks_slab": "Losa de Ladrillos de Diorita",
- "block.create.diorite_bricks_stairs": "Escaleras de Ladrillos de Diorita",
- "block.create.diorite_bricks_wall": "Pared de Ladrillos de Diorita",
- "block.create.diorite_cobblestone": "Piedra Labrada de Diorita",
- "block.create.diorite_cobblestone_slab": "Losa de Piedra Labrada de Diorita",
- "block.create.diorite_cobblestone_stairs": "Escaleras de Piedra Labrada de Diorita",
- "block.create.diorite_cobblestone_wall": "Pared de Piedra Labrada de Diorita",
- "block.create.diorite_pillar": "Pared de Diorita",
- "block.create.dolomite": "Dolomita",
- "block.create.dolomite_bricks": "Ladrillos de Dolomita",
- "block.create.dolomite_bricks_slab": "Losa de Ladrillos de Dolomita",
- "block.create.dolomite_bricks_stairs": "Escaleras de Ladrillos de Dolomita",
- "block.create.dolomite_bricks_wall": "Pared de Ladrillos de Dolomita",
- "block.create.dolomite_cobblestone": "Piedra Labrada de Dolomita",
- "block.create.dolomite_cobblestone_slab": "Losa de Piedra Labrada de Dolomita",
- "block.create.dolomite_cobblestone_stairs": "Escaleras de Piedra Labrada de Dolomita",
- "block.create.dolomite_cobblestone_wall": "Pared de Piedra Labrada de Dolomita",
- "block.create.dolomite_pillar": "Pilar de Dolomita",
- "block.create.encased_chain_drive": "Transmisión de Cadena Empotrada",
- "block.create.encased_fan": "Ventilador Acoplado",
- "block.create.encased_fluid_pipe": "Tubería de Fluidos Recubierta",
- "block.create.fancy_andesite_bricks": "Ladrillos de Andesita Elegantes",
- "block.create.fancy_andesite_bricks_slab": "Losa de Ladrillos de Andesita Elegantes",
- "block.create.fancy_andesite_bricks_stairs": "Escaleras de Ladrillos de Andesita Elegantes",
- "block.create.fancy_andesite_bricks_wall": "Pared de Ladrillos de Andesita Elegantes",
- "block.create.fancy_dark_scoria_bricks": "Ladrillos de Escoria Oscura Elegantes",
- "block.create.fancy_dark_scoria_bricks_slab": "Losa de Ladrillos de Escoria Oscura Elegantes",
- "block.create.fancy_dark_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Oscura Elegantes",
- "block.create.fancy_dark_scoria_bricks_wall": "Pared de Ladrillos de Escoria Oscura Elegantes",
- "block.create.fancy_diorite_bricks": "Ladrillos de Diorita Elegantes",
- "block.create.fancy_diorite_bricks_slab": "Losa de Ladrillos de Diorita Elegantes",
- "block.create.fancy_diorite_bricks_stairs": "Escaleras de Ladrillos de Diorita Elegantes",
- "block.create.fancy_diorite_bricks_wall": "Pared de Ladrillos de Diorita Elegantes",
- "block.create.fancy_dolomite_bricks": "Ladrillos de Dolomita Elegantes",
- "block.create.fancy_dolomite_bricks_slab": "Losa de Ladrillos de Dolomita Elegantes",
- "block.create.fancy_dolomite_bricks_stairs": "Escaleras de Ladrillos de Dolomita Elegantes",
- "block.create.fancy_dolomite_bricks_wall": "Pared de Ladrillos de Dolomita Elegantes",
- "block.create.fancy_gabbro_bricks": "Ladrillos de Gabro Elegantes",
- "block.create.fancy_gabbro_bricks_slab": "Losa Ladrillos de Gabro Elegantes",
- "block.create.fancy_gabbro_bricks_stairs": "Escaleras Ladrillos de Gabro Elegantes",
- "block.create.fancy_gabbro_bricks_wall": "Pared de Ladrillos de Gabro Elegantes",
- "block.create.fancy_granite_bricks": "Ladrillos de Granito Elegantes",
- "block.create.fancy_granite_bricks_slab": "Losa de Ladrillos de Granito Elegantes",
- "block.create.fancy_granite_bricks_stairs": "Escaleras de Ladrillos de Granito Elegantes",
- "block.create.fancy_granite_bricks_wall": "Pared de Ladrillos de Granito Elegantes",
- "block.create.fancy_limestone_bricks": "Ladrillos de Caliza Elegantes",
- "block.create.fancy_limestone_bricks_slab": "Losa de Ladrillos de Caliza Elegantes",
- "block.create.fancy_limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza Elegantes",
- "block.create.fancy_limestone_bricks_wall": "Pared de Ladrillos de Caliza Elegantes",
- "block.create.fancy_scoria_bricks": "Ladrillos de Escoria Elegantes",
- "block.create.fancy_scoria_bricks_slab": "Losa de Ladrillos de Escoria Elegantes",
- "block.create.fancy_scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria Elegantes",
- "block.create.fancy_scoria_bricks_wall": "Pared de Ladrillos de Escoria Elegantes",
- "block.create.fancy_weathered_limestone_bricks": "Ladrillos de Caliza Meteorizada Elegantes",
- "block.create.fancy_weathered_limestone_bricks_slab": "Losa de Ladrillos de Caliza Meteorizada Elegantes",
- "block.create.fancy_weathered_limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza Meteorizada Elegantes",
- "block.create.fancy_weathered_limestone_bricks_wall": "Pared de Ladrillos de Caliza Meteorizada Elegantes",
- "block.create.fluid_pipe": "Tubería de Fluidos",
- "block.create.fluid_tank": "Tanque de Fluidos",
- "block.create.fluid_valve": "Válvula de Fluidos",
- "block.create.flywheel": "Rueda de Inercia",
- "block.create.framed_glass": "Vidrio Enmarcado",
- "block.create.framed_glass_pane": "Panel de Vidrio Enmarcado",
- "block.create.furnace_engine": "Motor de Horno",
- "block.create.gabbro": "Gabro",
- "block.create.gabbro_bricks": "Ladrillos de Gabro",
- "block.create.gabbro_bricks_slab": "Losa de Ladrillos de Gabro",
- "block.create.gabbro_bricks_stairs": "Escaleras de Ladrillos de Gabro",
- "block.create.gabbro_bricks_wall": "Pared de Ladrillos de Gabro",
- "block.create.gabbro_cobblestone": "Piedra Labrada de Gabro",
- "block.create.gabbro_cobblestone_slab": "Losa de Piedra Labrada de Gabro",
- "block.create.gabbro_cobblestone_stairs": "Escaleras de Piedra Labrada de Gabro",
- "block.create.gabbro_cobblestone_wall": "Pared de Piedra Labrada de Gabro",
- "block.create.gabbro_pillar": "Pilar de Gabro",
- "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
- "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft",
- "block.create.gearbox": "Transmisión",
- "block.create.gearshift": "Cambio de Marcha",
- "block.create.glass_fluid_pipe": "Tubería de Fluidos de Vidrio",
- "block.create.granite_bricks": "Ladrillos de Granito",
- "block.create.granite_bricks_slab": "Losa de Ladrillos de Granito",
- "block.create.granite_bricks_stairs": "Escaleras de Ladrillos de Granito",
- "block.create.granite_bricks_wall": "Pared de Ladrillos de Granito",
- "block.create.granite_cobblestone": "Piedra Labrada de Granito",
- "block.create.granite_cobblestone_slab": "Losa de Piedra Labrada de Granito",
- "block.create.granite_cobblestone_stairs": "Escaleras de Piedra Labrada de Granito",
- "block.create.granite_cobblestone_wall": "Pared de Piedra Labrada de Granito",
- "block.create.granite_pillar": "Pilar de Granito",
- "block.create.gray_sail": "Vela Gris",
- "block.create.gray_seat": "Asiento Gris",
- "block.create.gray_valve_handle": "Manija de Válvula Gris",
- "block.create.green_sail": "Vela Verde",
- "block.create.green_seat": "Asiento Verde",
- "block.create.green_valve_handle": "Manija de Válvula Verde",
- "block.create.hand_crank": "Manivela",
- "block.create.honey": "Miel",
- "block.create.horizontal_framed_glass": "Vidrio Enmarcado Horizontal",
- "block.create.horizontal_framed_glass_pane": "Panel de Vidrio Enmarcado Horizontal",
- "block.create.hose_pulley": "Polea con Manguera",
- "block.create.item_drain": "Extractor de Fluidos",
- "block.create.jungle_window": "Ventana de Jungla",
- "block.create.jungle_window_pane": "Panel de Ventana de Jungla",
- "block.create.large_cogwheel": "Rueda Dentada Grande",
- "block.create.layered_andesite": "Andesita en Capas",
- "block.create.layered_dark_scoria": "Escoria Oscura en Capas",
- "block.create.layered_diorite": "Diorita en Capas",
- "block.create.layered_dolomite": "Dolomita en Capas",
- "block.create.layered_gabbro": "Gabro en Capas",
- "block.create.layered_granite": "Granito en Capas",
- "block.create.layered_limestone": "Caliza en Capas",
- "block.create.layered_scoria": "Escoria en Capas",
- "block.create.layered_weathered_limestone": "Caliza Meteorizada en Capas",
- "block.create.light_blue_sail": "Vela Azul Claro",
- "block.create.light_blue_seat": "Asiento Azul Claro",
- "block.create.light_blue_valve_handle": "Manija de Válvula Azul Claro",
- "block.create.light_gray_sail": "Vela Gris Claro",
- "block.create.light_gray_seat": "Asiento Gris Claro",
- "block.create.light_gray_valve_handle": "Manija de Válvula Gris Claro",
- "block.create.lime_sail": "Vela Verde Lima",
- "block.create.lime_seat": "Asiento Verde Lima",
- "block.create.lime_valve_handle": "Manija de Válvula Verde Lima",
- "block.create.limesand": "Arena de Caliza",
- "block.create.limestone": "Caliza",
- "block.create.limestone_bricks": "Ladrillos de Caliza",
- "block.create.limestone_bricks_slab": "Losa de Ladrillos de Caliza",
- "block.create.limestone_bricks_stairs": "Escaleras de Ladrillos de Caliza",
- "block.create.limestone_bricks_wall": "Pared de Ladrillos de Caliza",
- "block.create.limestone_cobblestone": "Piedra Labrada de Caliza",
- "block.create.limestone_cobblestone_slab": "Losa de Piedra Labrada de Caliza",
- "block.create.limestone_cobblestone_stairs": "Escaleras de Piedra Labrada de Caliza",
- "block.create.limestone_cobblestone_wall": "Pared de Piedra Labrada de Caliza",
- "block.create.limestone_pillar": "Pilar de Caliza",
- "block.create.linear_chassis": "Chasis Lineal",
- "block.create.lit_blaze_burner": "Quemador de Blaze Iluminado",
- "block.create.magenta_sail": "Vela Magenta",
- "block.create.magenta_seat": "Asiento Magenta",
- "block.create.magenta_valve_handle": "Manija de Válvula Magenta",
- "block.create.mechanical_arm": "Brazo Mecánico",
- "block.create.mechanical_bearing": "Rodamiento Mecánico",
- "block.create.mechanical_crafter": "Crafter Mecánico",
- "block.create.mechanical_drill": "Taladro Mecánico",
- "block.create.mechanical_harvester": "Cosechador Mecánico",
- "block.create.mechanical_mixer": "Mezcladora Mecánica",
- "block.create.mechanical_piston": "Pistón Mecánico",
- "block.create.mechanical_piston_head": "Cabeza de Pistón Mecánico",
- "block.create.mechanical_plough": "Arado Mecánico",
- "block.create.mechanical_press": "Prensa Mecánica",
- "block.create.mechanical_pump": "Bomba Mecánica",
- "block.create.mechanical_saw": "Sierra Mecánica",
- "block.create.metal_bracket": "Soporte de Metal",
- "block.create.millstone": "Molino",
- "block.create.minecart_anchor": "Ancla de Vagonetas",
- "block.create.mossy_andesite": "Andesita Musgosa",
- "block.create.mossy_dark_scoria": "Escoria Oscura Musgosa",
- "block.create.mossy_diorite": "Diorita Musgosa",
- "block.create.mossy_dolomite": "Dolomita Musgosa",
- "block.create.mossy_gabbro": "Gabro Musgoso",
- "block.create.mossy_granite": "Granito Musgoso",
- "block.create.mossy_limestone": "Caliza Musgosa",
- "block.create.mossy_scoria": "Escoria Musgosa",
- "block.create.mossy_weathered_limestone": "Caliza Meteorizada Musgosa",
- "block.create.mysterious_cuckoo_clock": "Reloj Cuco",
- "block.create.natural_scoria": "Escoria Natural",
- "block.create.nixie_tube": "Tubo Nixie",
- "block.create.nozzle": "Boquilla",
- "block.create.oak_window": "Ventana de Roble",
- "block.create.oak_window_pane": "Panel de Ventana de Roble",
- "block.create.orange_sail": "Vela Naranja",
- "block.create.orange_seat": "Asiento Naranja",
- "block.create.orange_valve_handle": "Manija de Válvula Naranja",
- "block.create.ornate_iron_window": "Ventana Ornamentada",
- "block.create.ornate_iron_window_pane": "Panel de Ventana Ornamentada",
- "block.create.overgrown_andesite": "Andesita Descuidada",
- "block.create.overgrown_dark_scoria": "Escoria Oscura Descuidada",
- "block.create.overgrown_diorite": "Diorita Descuidada",
- "block.create.overgrown_dolomite": "Dolomita Descuidada",
- "block.create.overgrown_gabbro": "Gabro Descuidado",
- "block.create.overgrown_granite": "Granito Descuidado",
- "block.create.overgrown_limestone": "Caliza Descuidada",
- "block.create.overgrown_scoria": "Escoria Descuidada",
- "block.create.overgrown_weathered_limestone": "Caliza Meteorizada Descuidada",
- "block.create.paved_andesite": "Andesita Pavimentada",
- "block.create.paved_andesite_slab": "Losa de Andesita Pavimentada",
- "block.create.paved_andesite_stairs": "Escaleras de Andesita Pavimentada",
- "block.create.paved_andesite_wall": "Pared de Andesita Pavimentada",
- "block.create.paved_dark_scoria": "Escoria Oscura Pavimentada",
- "block.create.paved_dark_scoria_slab": "Losa de Escoria Oscura Pavimentada",
- "block.create.paved_dark_scoria_stairs": "Escaleras de Escoria Oscura Pavimentada",
- "block.create.paved_dark_scoria_wall": "Pared de Escoria Oscura Pavimentada",
- "block.create.paved_diorite": "Diorita Pavimentada",
- "block.create.paved_diorite_slab": "Losa de Diorita Pavimentada",
- "block.create.paved_diorite_stairs": "Escaleras de Diorita Pavimentada",
- "block.create.paved_diorite_wall": "Pared de Diorita Pavimentada",
- "block.create.paved_dolomite": "Dolomita Pavimentada",
- "block.create.paved_dolomite_slab": "Losa de Dolomita Pavimentada",
- "block.create.paved_dolomite_stairs": "Escaleras de Dolomita Pavimentada",
- "block.create.paved_dolomite_wall": "Pared de Dolomita Pavimentada",
- "block.create.paved_gabbro": "Gabro Pavimentado",
- "block.create.paved_gabbro_slab": "Losa de Gabro Pavimentado",
- "block.create.paved_gabbro_stairs": "Escaleras de Gabro Pavimentado",
- "block.create.paved_gabbro_wall": "Pared de Gabro Pavimentado",
- "block.create.paved_granite": "Granito Pavimentado",
- "block.create.paved_granite_slab": "Losa de Granito Pavimentado",
- "block.create.paved_granite_stairs": "Escaleras de Granito Pavimentado",
- "block.create.paved_granite_wall": "Pared de Granito Pavimentado",
- "block.create.paved_limestone": "Caliza Pavimentada",
- "block.create.paved_limestone_slab": "Losa de Caliza Pavimentada",
- "block.create.paved_limestone_stairs": "Escaleras de Caliza Pavimentada",
- "block.create.paved_limestone_wall": "Pared de Caliza Pavimentada",
- "block.create.paved_scoria": "Escoria Pavimentada",
- "block.create.paved_scoria_slab": "Losa de Escoria Pavimentada",
- "block.create.paved_scoria_stairs": "Escaleras de Escoria Pavimentada",
- "block.create.paved_scoria_wall": "Pared de Escoria Pavimentada",
- "block.create.paved_weathered_limestone": "Caliza Meteorizada Pavimentada",
- "block.create.paved_weathered_limestone_slab": "Losa de Caliza Meteorizada Pavimentada",
- "block.create.paved_weathered_limestone_stairs": "Escaleras de Caliza Meteorizada Pavimentada",
- "block.create.paved_weathered_limestone_wall": "Pared de Caliza Meteorizada Pavimentada",
- "block.create.pink_sail": "Vela Rosa",
- "block.create.pink_seat": "Asiento Rosa",
- "block.create.pink_valve_handle": "Manija de Válvula Rosa",
- "block.create.piston_extension_pole": "Poste de Extensión de Pistón",
- "block.create.polished_dark_scoria": "Escoria Oscura Pulida",
- "block.create.polished_dark_scoria_slab": "Losa de Escoria Oscura Pulida",
- "block.create.polished_dark_scoria_stairs": "Escaleras de Escoria Oscura Pulida",
- "block.create.polished_dark_scoria_wall": "Pared de Escoria Oscura Pulida",
- "block.create.polished_dolomite": "Dolomita Pulida",
- "block.create.polished_dolomite_slab": "Losa de Dolomita Pulida",
- "block.create.polished_dolomite_stairs": "Escaleras de Dolomita Pulida",
- "block.create.polished_dolomite_wall": "Pared de Dolomita Pulida",
- "block.create.polished_gabbro": "Gabro Pulido",
- "block.create.polished_gabbro_slab": "Losa de Gabro Pulido",
- "block.create.polished_gabbro_stairs": "Escaleras de Gabro Pulido",
- "block.create.polished_gabbro_wall": "Pared de Gabro Pulido",
- "block.create.polished_limestone": "Caliza Pulida",
- "block.create.polished_limestone_slab": "Losa de Caliza Pulida",
- "block.create.polished_limestone_stairs": "Escaleras de Caliza Pulida",
- "block.create.polished_limestone_wall": "Pared de Caliza Pulida",
- "block.create.polished_scoria": "Escoria Pulida",
- "block.create.polished_scoria_slab": "Losa de Escoria Pulida",
- "block.create.polished_scoria_stairs": "Escaleras de Escoria Pulida",
- "block.create.polished_scoria_wall": "Pared de Escoria Pulida",
- "block.create.polished_weathered_limestone": "Caliza Meteorizada Pulida",
- "block.create.polished_weathered_limestone_slab": "Losa de Escoria Pulida",
- "block.create.polished_weathered_limestone_stairs": "Escaleras de Escoria Pulida",
- "block.create.polished_weathered_limestone_wall": "Pared de Escoria Pulida",
- "block.create.portable_fluid_interface": "Interfaz de Fluidos Portable",
- "block.create.portable_storage_interface": "Interfaz de Almacenamiento Portable",
- "block.create.powered_latch": "Cerradura Electrica",
- "block.create.powered_toggle_latch": "Cerradura Electrica de Palanca",
- "block.create.pulley_magnet": "Polea con Imán",
- "block.create.pulse_repeater": "Repetidor de Pulso",
- "block.create.purple_sail": "Vela Morada",
- "block.create.purple_seat": "Asiento Morado",
- "block.create.purple_valve_handle": "Manija de Válvula Morada",
- "block.create.radial_chassis": "Chasis Radial",
- "block.create.red_sail": "Vela Roja",
- "block.create.red_seat": "Asiento Rojo",
- "block.create.red_valve_handle": "Manija de Válvula Roja",
- "block.create.redstone_contact": "Contacto de Redstone",
- "block.create.redstone_link": "Enlace de Redstone",
- "block.create.refined_radiance_casing": "Carcasa Radiante",
- "block.create.reinforced_rail": "Vía Reforzada",
- "block.create.rope": "Cuerda",
- "block.create.rope_pulley": "Polea con Cuerda",
- "block.create.rotation_speed_controller": "Controlador de Velocidad de Rotación",
- "block.create.sail_frame": "Marco de Vela",
- "block.create.schematic_table": "Mesa de Esquemas",
- "block.create.schematicannon": "Esquemacañon",
- "block.create.scoria": "Escoria",
- "block.create.scoria_bricks": "Ladrillos de Escoria",
- "block.create.scoria_bricks_slab": "Losa de Ladrillos de Escoria",
- "block.create.scoria_bricks_stairs": "Escaleras de Ladrillos de Escoria",
- "block.create.scoria_bricks_wall": "Pared de Ladrillos de Escoria",
- "block.create.scoria_cobblestone": "Piedra Labrada de Escoria",
- "block.create.scoria_cobblestone_slab": "Losa de Piedra Labrada de Escoria",
- "block.create.scoria_cobblestone_stairs": "Escaleras de Piedra Labrada de Escoria",
- "block.create.scoria_cobblestone_wall": "Pared de Piedra Labrada de Escoria",
- "block.create.scoria_pillar": "Pilar de Escoria",
- "block.create.secondary_linear_chassis": "Chasis Lineal Secundario",
- "block.create.sequenced_gearshift": "Cambio de Marcha Secuenciado",
- "block.create.shadow_steel_casing": "Carcasa Sombría",
- "block.create.shaft": "Eje",
- "block.create.smart_chute": "UNLOCALIZED: Smart Chute",
- "block.create.smart_fluid_pipe": "Tubería de Fluidos Inteligente",
- "block.create.speedometer": "Velocímetro",
- "block.create.spout": "Canaleta",
- "block.create.spruce_window": "Ventana de Abeto",
- "block.create.spruce_window_pane": "Panel de Ventana de Abeto",
- "block.create.sticker": "UNLOCALIZED: Sticker",
- "block.create.sticky_mechanical_piston": "Pistón Mecánico Pegajoso",
- "block.create.stockpile_switch": "Interruptor de Pila",
- "block.create.stressometer": "Estresómetro",
- "block.create.tiled_glass": "Vidrio de Azulejos",
- "block.create.tiled_glass_pane": "Panel de Vidrio de Azulejos",
- "block.create.turntable": "Mesa Giratoria",
- "block.create.vertical_framed_glass": "Vidrio Enmarcado Vertical",
- "block.create.vertical_framed_glass_pane": "Panel de Vidrio Enmarcado Vertical",
- "block.create.warped_window": "Ventana Distorsionada",
- "block.create.warped_window_pane": "Panel de ventana Distorsionada",
- "block.create.water_wheel": "Rueda Hidráulica",
- "block.create.weathered_limestone": "Caliza Meteorizada",
- "block.create.weathered_limestone_bricks": "Ladrillos de Caliza Meteorizada",
- "block.create.weathered_limestone_bricks_slab": "Losa de Caliza Meteorizada",
- "block.create.weathered_limestone_bricks_stairs": "Escaleras de Caliza Meteorizada",
- "block.create.weathered_limestone_bricks_wall": "Pared de Caliza Meteorizada",
- "block.create.weathered_limestone_cobblestone": "Piedra Labrada de Caliza Meteorizada",
- "block.create.weathered_limestone_cobblestone_slab": "Losa de Piedra Labrada de Caliza Meteorizada",
- "block.create.weathered_limestone_cobblestone_stairs": "Escaleras de Piedra Labrada de Caliza Meteorizada",
- "block.create.weathered_limestone_cobblestone_wall": "Pared de Piedra Labrada de Caliza Meteorizada",
- "block.create.weathered_limestone_pillar": "Pilar de Caliza Meteorizada",
- "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
- "block.create.white_sail": "Vela Blanca",
- "block.create.white_seat": "Asiento Blanco",
- "block.create.white_valve_handle": "Manija de Válvula Blanca",
- "block.create.windmill_bearing": "Rodamiento de Molino de Viento",
- "block.create.wooden_bracket": "Soporte de Madera",
- "block.create.yellow_sail": "Vela Amarilla",
- "block.create.yellow_seat": "Asiento Amarillo",
- "block.create.yellow_valve_handle": "Manija de Válvula Amarilla",
- "block.create.zinc_block": "Bloque de Zinc",
- "block.create.zinc_ore": "Mineral de Zinc",
-
- "entity.create.contraption": "Artefacto",
- "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
- "entity.create.seat": "Asiento",
- "entity.create.stationary_contraption": "Artefacto Estacionario",
- "entity.create.super_glue": "Super Pegamento",
-
- "fluid.create.milk": "Leche",
- "fluid.create.potion": "Poción",
- "fluid.create.tea": "Té del Constructor",
-
- "item.create.andesite_alloy": "Aleación de Andesita",
- "item.create.attribute_filter": "Filtro por Atributos",
- "item.create.bar_of_chocolate": "Barra de Chocolate",
- "item.create.belt_connector": "Conector de Correa",
- "item.create.blaze_cake": "Pastel de Blaze",
- "item.create.blaze_cake_base": "Base de Pastel de Blaze",
- "item.create.brass_hand": "Mano de Latón",
- "item.create.brass_ingot": "Lingote de Latón",
- "item.create.brass_nugget": "Pepita de Latón",
- "item.create.brass_sheet": "Lámina de Latón",
- "item.create.builders_tea": "Té del Constructor",
- "item.create.chest_minecart_contraption": "Artefacto de Vagón con Cofre",
- "item.create.chocolate_bucket": "Cubeta de Chocolate",
- "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
- "item.create.chromatic_compound": "Compuesto Cromático",
- "item.create.cinder_flour": "Ceniza Molida",
- "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
- "item.create.copper_ingot": "Lingote de Cobre",
- "item.create.copper_nugget": "Pepita de Cobre",
- "item.create.copper_sheet": "Lámina de Cobre",
- "item.create.crafter_slot_cover": "Cubierta de Ranura del Crafter",
- "item.create.crushed_aluminum_ore": "Mineral de Aluminio Molido",
- "item.create.crushed_brass": "Latón Molido",
- "item.create.crushed_copper_ore": "Mineral de Cobre Molido",
- "item.create.crushed_gold_ore": "Mineral de Oro Molido",
- "item.create.crushed_iron_ore": "Mineral de Hierro Molido",
- "item.create.crushed_lead_ore": "Mineral de Plomo Molido",
- "item.create.crushed_nickel_ore": "Mineral de Nickel Molido",
- "item.create.crushed_osmium_ore": "Mineral de Osmio Molido",
- "item.create.crushed_platinum_ore": "Mineral de Platino Molido",
- "item.create.crushed_quicksilver_ore": "Mineral de Mercurio Molido",
- "item.create.crushed_silver_ore": "Mineral de Plata Molido",
- "item.create.crushed_tin_ore": "Mineral de Estaño Molido",
- "item.create.crushed_uranium_ore": "Mineral de Uranio Molido",
- "item.create.crushed_zinc_ore": "Mineral de Zinc Molido",
- "item.create.diving_boots": "UNLOCALIZED: Diving Boots",
- "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
- "item.create.dough": "Masa",
- "item.create.electron_tube": "Válvula Electrónica",
- "item.create.empty_blaze_burner": "Quemador de Blaze Vacío",
- "item.create.empty_schematic": "Esquema Vacío",
- "item.create.extendo_grip": "Brazo Extensor",
- "item.create.filter": "Filtro",
- "item.create.furnace_minecart_contraption": "Artefacto de Vagón con Horno",
- "item.create.goggles": "Gafas de Protección para Ingenieros",
- "item.create.golden_sheet": "Lámina de Oro",
- "item.create.handheld_worldshaper": "Pistola de Manipulación de Mundo",
- "item.create.honey_bucket": "Cubeta de Miel",
- "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
- "item.create.integrated_circuit": "Circuito Integrado",
- "item.create.iron_sheet": "Lámina de Hierro",
- "item.create.lapis_sheet": "Lámina de Lapislázuli",
- "item.create.minecart_contraption": "Artefacto de Vagón",
- "item.create.minecart_coupling": "Acoplamiento de Vagonetas",
- "item.create.polished_rose_quartz": "Cuarzo Rosa Pulido",
- "item.create.powdered_obsidian": "Polvo de Obsidiana",
- "item.create.propeller": "Hélice",
- "item.create.red_sand_paper": "Papel de Arena Roja",
- "item.create.refined_radiance": "Radiancia Refinada",
- "item.create.rose_quartz": "Cuarzo Rosa",
- "item.create.sand_paper": "Papel de Arena",
- "item.create.schematic": "Esquema",
- "item.create.schematic_and_quill": "Esquema y Pluma",
- "item.create.shadow_steel": "Acero Sombrío",
- "item.create.super_glue": "Super Pegamento",
- "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
- "item.create.tree_fertilizer": "Fertilizador de Árboles",
- "item.create.vertical_gearbox": "Transmisión Vertical",
- "item.create.wand_of_symmetry": "Vara de la Simetria",
- "item.create.wheat_flour": "Harina de Trigo",
- "item.create.whisk": "Batidor",
- "item.create.wrench": "Llave Inglesa",
- "item.create.zinc_ingot": "Lingote de Zinc",
- "item.create.zinc_nugget": "Pepita de Zinc",
-
-
- "_": "->------------------------] Advancements [------------------------<-",
-
- "advancement.create.root": "UNLOCALIZED: Welcome to Create",
- "advancement.create.root.desc": "UNLOCALIZED: It's time to start building some amazing Contraptions!",
- "advancement.create.andesite_alloy": "UNLOCALIZED: Alliterations Aplenty",
- "advancement.create.andesite_alloy.desc": "UNLOCALIZED: Create's materials have weird names, Andesite Alloy is one of them.",
- "advancement.create.its_alive": "UNLOCALIZED: It's Alive!",
- "advancement.create.its_alive.desc": "UNLOCALIZED: Watch your first kinetic component spin.",
- "advancement.create.shifting_gears": "UNLOCALIZED: Shifting Gears",
- "advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
- "advancement.create.overstressed": "UNLOCALIZED: Overstressed",
- "advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
- "advancement.create.belt": "UNLOCALIZED: Kelp Drive",
- "advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
- "advancement.create.tunnel": "UNLOCALIZED: Take cover!",
- "advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
- "advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
- "advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
- "advancement.create.chute": "UNLOCALIZED: Tumbling down",
- "advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
- "advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
- "advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
- "advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
- "advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
- "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
- "advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
- "advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
- "advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
- "advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
- "advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
- "advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
- "advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
- "advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
- "advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
- "advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
- "advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
- "advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
- "advancement.create.goggles.desc": "UNLOCALIZED: Create some Engineer's Goggles to aid you in getting more kinetic information from components.",
- "advancement.create.speedometer": "UNLOCALIZED: But How Fast Exactly?",
- "advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
- "advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
- "advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
- "advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
- "advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
- "advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
- "advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
- "advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
- "advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
- "advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
- "advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
- "advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
- "advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
- "advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
- "advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
- "advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
- "advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
- "advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
- "advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
- "advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
- "advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
- "advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
- "advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
- "advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
- "advancement.create.mechanical_drill.desc": "UNLOCALIZED: Place and power a Mechanical Drill.",
- "advancement.create.press": "UNLOCALIZED: Press Goes 'Bonk!'",
- "advancement.create.press.desc": "UNLOCALIZED: Power a Mechanical Press and use it to create some Sheets.",
- "advancement.create.polished_rose_quartz": "UNLOCALIZED: Pink Diamonds",
- "advancement.create.polished_rose_quartz.desc": "UNLOCALIZED: Use a piece of Sand Paper to polish Rose Quartz until it becomes transparent.",
- "advancement.create.electron_tube": "UNLOCALIZED: Beep Boop",
- "advancement.create.electron_tube.desc": "UNLOCALIZED: Make some Electron Tubes, useful in crafting less primitive machinery.",
- "advancement.create.mechanical_saw": "UNLOCALIZED: Stationary Chopping",
- "advancement.create.mechanical_saw.desc": "UNLOCALIZED: Place and power a Mechanical Saw.",
- "advancement.create.basin": "UNLOCALIZED: Basin Operation",
- "advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
- "advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
- "advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
- "advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
- "advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
- "advancement.create.compact": "UNLOCALIZED: Automated Compacting",
- "advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
- "advancement.create.brass": "UNLOCALIZED: Actual Alloys",
- "advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.",
- "advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
- "advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
- "advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
- "advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
- "advancement.create.spout": "UNLOCALIZED: Sploosh",
- "advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
- "advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
- "advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
- "advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
- "advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
- "advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
- "advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
- "advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
- "advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
- "advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
- "advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
- "advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
- "advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
- "advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
- "advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
- "advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
- "advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
- "advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
- "advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
- "advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
- "advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
- "advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
- "advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
- "advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
- "advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
- "advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
- "advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
- "advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
- "advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
- "advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
- "advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
- "advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
- "advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
- "advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
- "advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
- "advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
- "advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
- "advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
- "advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
- "advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
- "advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
- "advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
- "advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
- "advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
- "advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
- "advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
- "advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
- "advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
- "advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
- "advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
- "advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
- "advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
- "advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
- "advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
- "advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
- "advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
- "advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
- "advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
- "advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
- "advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
- "advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
- "advancement.create.wand_of_symmetry": "UNLOCALIZED: Radiant Mirrors",
- "advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
- "advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
- "advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.",
- "advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age",
- "advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.",
- "advancement.create.eob": "UNLOCALIZED: End of Beta",
- "advancement.create.eob.desc": "UNLOCALIZED: Expect more content here in the future. <3",
-
-
- "_": "->------------------------] UI & Messages [------------------------<-",
-
- "itemGroup.create.base": "UNLOCALIZED: Create",
- "itemGroup.create.palettes": "UNLOCALIZED: Create Palettes",
-
- "death.attack.create.crush": "UNLOCALIZED: %1$s was processed by Crushing Wheels",
- "death.attack.create.fan_fire": "UNLOCALIZED: %1$s was burned to death by hot air",
- "death.attack.create.fan_lava": "UNLOCALIZED: %1$s was burned to death by lava fan",
- "death.attack.create.mechanical_drill": "UNLOCALIZED: %1$s was impaled by a Mechanical Drill",
- "death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
- "death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
-
- "create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer",
- "create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block",
-
- "create.recipe.crushing": "UNLOCALIZED: Crushing",
- "create.recipe.milling": "UNLOCALIZED: Milling",
- "create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing",
- "create.recipe.fan_washing.fan": "UNLOCALIZED: Fan behind Flowing Water",
- "create.recipe.fan_smoking": "UNLOCALIZED: Bulk Smoking",
- "create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire",
- "create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting",
- "create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava",
- "create.recipe.pressing": "UNLOCALIZED: Pressing",
- "create.recipe.mixing": "UNLOCALIZED: Mixing",
- "create.recipe.deploying": "UNLOCALIZED: Deploying",
- "create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting",
- "create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing",
- "create.recipe.packing": "UNLOCALIZED: Compacting",
- "create.recipe.automatic_packing": "UNLOCALIZED: Automated Packing",
- "create.recipe.sawing": "UNLOCALIZED: Sawing",
- "create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting",
- "create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting",
- "create.recipe.block_cutting": "UNLOCALIZED: Block Cutting",
- "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
- "create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing",
- "create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion",
- "create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout",
- "create.recipe.draining": "UNLOCALIZED: Item Draining",
- "create.recipe.processing.chance": "UNLOCALIZED: %1$s%% Chance",
- "create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required",
- "create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated",
- "create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated",
-
- "create.generic.range": "UNLOCALIZED: Range",
- "create.generic.radius": "UNLOCALIZED: Radius",
- "create.generic.width": "UNLOCALIZED: Width",
- "create.generic.height": "UNLOCALIZED: Height",
- "create.generic.length": "UNLOCALIZED: Length",
- "create.generic.speed": "UNLOCALIZED: Speed",
- "create.generic.delay": "UNLOCALIZED: Delay",
- "create.generic.unit.ticks": "UNLOCALIZED: Ticks",
- "create.generic.unit.seconds": "UNLOCALIZED: Seconds",
- "create.generic.unit.minutes": "UNLOCALIZED: Minutes",
- "create.generic.unit.rpm": "UNLOCALIZED: RPM",
- "create.generic.unit.stress": "UNLOCALIZED: su",
- "create.generic.unit.degrees": "UNLOCALIZED: °",
- "create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB",
- "create.generic.clockwise": "UNLOCALIZED: Clockwise",
- "create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise",
-
- "create.action.scroll": "UNLOCALIZED: Scroll",
- "create.action.confirm": "UNLOCALIZED: Confirm",
- "create.action.abort": "UNLOCALIZED: Abort",
- "create.action.saveToFile": "UNLOCALIZED: Save",
- "create.action.discard": "UNLOCALIZED: Discard",
-
- "create.keyinfo.toolmenu": "UNLOCALIZED: Focus Tool Menu",
- "create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
- "create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
-
- "create.gui.scrollInput.defaultTitle": "UNLOCALIZED: Choose an Option:",
- "create.gui.scrollInput.scrollToModify": "UNLOCALIZED: Scroll to Modify",
- "create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount",
- "create.gui.scrollInput.scrollToSelect": "UNLOCALIZED: Scroll to Select",
- "create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster",
- "create.gui.toolmenu.focusKey": "UNLOCALIZED: Hold [%1$s] to Focus",
- "create.gui.toolmenu.cycle": "UNLOCALIZED: [SCROLL] to Cycle",
- "create.gui.symmetryWand.mirrorType": "UNLOCALIZED: Mirror",
- "create.gui.symmetryWand.orientation": "UNLOCALIZED: Orientation",
-
- "create.symmetry.mirror.plane": "UNLOCALIZED: Mirror Once",
- "create.symmetry.mirror.doublePlane": "UNLOCALIZED: Rectangular",
- "create.symmetry.mirror.triplePlane": "UNLOCALIZED: Octagonal",
-
- "create.orientation.orthogonal": "UNLOCALIZED: Orthogonal",
- "create.orientation.diagonal": "UNLOCALIZED: Diagonal",
- "create.orientation.horizontal": "UNLOCALIZED: Horizontal",
- "create.orientation.alongZ": "UNLOCALIZED: Along Z",
- "create.orientation.alongX": "UNLOCALIZED: Along X",
-
- "create.gui.terrainzapper.title": "UNLOCALIZED: Handheld Blockzapper",
- "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
- "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
- "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
- "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
- "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
- "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
- "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
- "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
- "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
- "create.gui.terrainzapper.placement": "UNLOCALIZED: Placement",
- "create.gui.terrainzapper.placement.merged": "UNLOCALIZED: Merged",
- "create.gui.terrainzapper.placement.attached": "UNLOCALIZED: Attached",
- "create.gui.terrainzapper.placement.inserted": "UNLOCALIZED: Inserted",
- "create.gui.terrainzapper.brush": "UNLOCALIZED: Brush",
- "create.gui.terrainzapper.brush.cuboid": "UNLOCALIZED: Cuboid",
- "create.gui.terrainzapper.brush.sphere": "UNLOCALIZED: Sphere",
- "create.gui.terrainzapper.brush.cylinder": "UNLOCALIZED: Cylinder",
- "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
- "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
- "create.gui.terrainzapper.tool": "UNLOCALIZED: Tool",
- "create.gui.terrainzapper.tool.fill": "UNLOCALIZED: Fill",
- "create.gui.terrainzapper.tool.place": "UNLOCALIZED: Place",
- "create.gui.terrainzapper.tool.replace": "UNLOCALIZED: Replace",
- "create.gui.terrainzapper.tool.clear": "UNLOCALIZED: Clear",
- "create.gui.terrainzapper.tool.overlay": "UNLOCALIZED: Overlay",
- "create.gui.terrainzapper.tool.flatten": "UNLOCALIZED: Flatten",
-
- "create.terrainzapper.shiftRightClickToSet": "UNLOCALIZED: Shift-Right-Click to Select a Shape",
- "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
- "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
-
- "create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each",
- "create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks",
- "create.minecart_coupling.no_loops": "UNLOCALIZED: Couplings cannot form a loop",
- "create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart",
- "create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart",
-
- "create.contraptions.movement_mode": "UNLOCALIZED: Movement Mode",
- "create.contraptions.movement_mode.move_place": "UNLOCALIZED: Always Place when Stopped",
- "create.contraptions.movement_mode.move_place_returned": "UNLOCALIZED: Place only in Starting Position",
- "create.contraptions.movement_mode.move_never_place": "UNLOCALIZED: Place only when Anchor Destroyed",
- "create.contraptions.movement_mode.rotate_place": "UNLOCALIZED: Always Place when Stopped",
- "create.contraptions.movement_mode.rotate_place_returned": "UNLOCALIZED: Only Place near Initial Angle",
- "create.contraptions.movement_mode.rotate_never_place": "UNLOCALIZED: Only Place when Anchor Destroyed",
- "create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode",
- "create.contraptions.cart_movement_mode.rotate": "UNLOCALIZED: Always face toward motion",
- "create.contraptions.cart_movement_mode.rotate_paused": "UNLOCALIZED: Pause actors while rotating",
- "create.contraptions.cart_movement_mode.rotation_locked": "UNLOCALIZED: Lock rotation",
- "create.contraptions.windmill.rotation_direction": "UNLOCALIZED: Rotation Direction",
- "create.contraptions.clockwork.clock_hands": "UNLOCALIZED: Clock Hands",
- "create.contraptions.clockwork.hour_first": "UNLOCALIZED: Hour hand first",
- "create.contraptions.clockwork.minute_first": "UNLOCALIZED: Minute hand first",
- "create.contraptions.clockwork.hour_first_24": "UNLOCALIZED: 24-Hour hand first",
-
- "create.logistics.filter": "UNLOCALIZED: Filter",
- "create.logistics.recipe_filter": "UNLOCALIZED: Recipe Filter",
- "create.logistics.fluid_filter": "UNLOCALIZED: Fluid Filter",
- "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1",
- "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2",
- "create.logistics.filter.apply": "UNLOCALIZED: Applied filter to %1$s.",
- "create.logistics.filter.apply_click_again": "UNLOCALIZED: Applied filter to %1$s, click again to copy the amount.",
- "create.logistics.filter.apply_count": "UNLOCALIZED: Applied extraction count to filter.",
-
- "create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:",
- "create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:",
- "create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed",
- "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:",
- "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
- "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
- "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:",
- "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
- "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
- "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
- "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
- "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles",
- "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
- "create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:",
- "create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed",
- "create.gui.stressometer.title": "UNLOCALIZED: Network Stress",
- "create.gui.stressometer.capacity": "UNLOCALIZED: Remaining Capacity",
- "create.gui.stressometer.overstressed": "UNLOCALIZED: Overstressed",
- "create.gui.stressometer.no_rotation": "UNLOCALIZED: No Rotation",
- "create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.",
- "create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.",
- "create.gui.adjustable_crate.title": "UNLOCALIZED: Adjustable Crate",
- "create.gui.adjustable_crate.storageSpace": "UNLOCALIZED: Storage Space",
- "create.gui.stockpile_switch.title": "UNLOCALIZED: Stockpile Switch",
- "create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal",
- "create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%",
- "create.gui.stockpile_switch.move_to_upper_at": "UNLOCALIZED: Move to upper lane at %1$s%%",
- "create.gui.sequenced_gearshift.title": "UNLOCALIZED: Sequenced Gearshift",
- "create.gui.sequenced_gearshift.instruction": "UNLOCALIZED: Instruction",
- "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle",
- "create.gui.sequenced_gearshift.instruction.turn_angle": "UNLOCALIZED: Turn",
- "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "UNLOCALIZED: Angle",
- "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
- "create.gui.sequenced_gearshift.instruction.turn_distance": "UNLOCALIZED: Piston",
- "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "UNLOCALIZED: Distance",
- "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
- "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
- "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration",
- "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End",
- "create.gui.sequenced_gearshift.instruction.end": "UNLOCALIZED: End",
- "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse",
- "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await",
- "create.gui.sequenced_gearshift.speed": "UNLOCALIZED: Speed, Direction",
- "create.gui.sequenced_gearshift.speed.forward": "UNLOCALIZED: Input speed, Forwards",
- "create.gui.sequenced_gearshift.speed.forward_fast": "UNLOCALIZED: Double speed, Forwards",
- "create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed",
- "create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed",
-
- "create.schematicAndQuill.dimensions": "UNLOCALIZED: Schematic Size: %1$sx%2$sx%3$s",
- "create.schematicAndQuill.firstPos": "UNLOCALIZED: First position set.",
- "create.schematicAndQuill.secondPos": "UNLOCALIZED: Second position set.",
- "create.schematicAndQuill.noTarget": "UNLOCALIZED: Hold [Ctrl] to select Air blocks.",
- "create.schematicAndQuill.abort": "UNLOCALIZED: Removed selection.",
- "create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
- "create.schematicAndQuill.convert": "UNLOCALIZED: Save and Upload Immediately",
- "create.schematicAndQuill.fallbackName": "UNLOCALIZED: My Schematic",
- "create.schematicAndQuill.saved": "UNLOCALIZED: Saved as %1$s",
-
- "create.schematic.invalid": "UNLOCALIZED: [!] Invalid Item - Use the Schematic Table instead",
- "create.schematic.position": "UNLOCALIZED: Position",
- "create.schematic.rotation": "UNLOCALIZED: Rotation",
- "create.schematic.rotation.none": "UNLOCALIZED: None",
- "create.schematic.rotation.cw90": "UNLOCALIZED: Clockwise 90",
- "create.schematic.rotation.cw180": "UNLOCALIZED: Clockwise 180",
- "create.schematic.rotation.cw270": "UNLOCALIZED: Clockwise 270",
- "create.schematic.mirror": "UNLOCALIZED: Mirror",
- "create.schematic.mirror.none": "UNLOCALIZED: None",
- "create.schematic.mirror.frontBack": "UNLOCALIZED: Front-Back",
- "create.schematic.mirror.leftRight": "UNLOCALIZED: Left-Right",
- "create.schematic.tool.deploy": "UNLOCALIZED: Position",
- "create.schematic.tool.move": "UNLOCALIZED: Move XZ",
- "create.schematic.tool.movey": "UNLOCALIZED: Move Y",
- "create.schematic.tool.rotate": "UNLOCALIZED: Rotate",
- "create.schematic.tool.print": "UNLOCALIZED: Print",
- "create.schematic.tool.flip": "UNLOCALIZED: Mirror",
- "create.schematic.tool.deploy.description.0": "UNLOCALIZED: Moves the structure to a location.",
- "create.schematic.tool.deploy.description.1": "UNLOCALIZED: Right-Click on the ground to place.",
- "create.schematic.tool.deploy.description.2": "UNLOCALIZED: Hold [Ctrl] to select at a fixed distance.",
- "create.schematic.tool.deploy.description.3": "UNLOCALIZED: [Ctrl]-Scroll to change the distance.",
- "create.schematic.tool.move.description.0": "UNLOCALIZED: Shifts the Schematic Horizontally.",
- "create.schematic.tool.move.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to push it.",
- "create.schematic.tool.move.description.2": "UNLOCALIZED: ",
- "create.schematic.tool.move.description.3": "UNLOCALIZED: ",
- "create.schematic.tool.movey.description.0": "UNLOCALIZED: Shifts the Schematic Vertically.",
- "create.schematic.tool.movey.description.1": "UNLOCALIZED: [CTRL]-Scroll to move it up/down.",
- "create.schematic.tool.movey.description.2": "UNLOCALIZED: ",
- "create.schematic.tool.movey.description.3": "UNLOCALIZED: ",
- "create.schematic.tool.rotate.description.0": "UNLOCALIZED: Rotates the Schematic around its center.",
- "create.schematic.tool.rotate.description.1": "UNLOCALIZED: [CTRL]-Scroll to rotate by 90 Degrees.",
- "create.schematic.tool.rotate.description.2": "UNLOCALIZED: ",
- "create.schematic.tool.rotate.description.3": "UNLOCALIZED: ",
- "create.schematic.tool.print.description.0": "UNLOCALIZED: Instantly places the structure in the world.",
- "create.schematic.tool.print.description.1": "UNLOCALIZED: [Right-Click] to confirm placement at the current location.",
- "create.schematic.tool.print.description.2": "UNLOCALIZED: This tool is for Creative Mode only.",
- "create.schematic.tool.print.description.3": "UNLOCALIZED: ",
- "create.schematic.tool.flip.description.0": "UNLOCALIZED: Flips the Schematic along the face you select.",
- "create.schematic.tool.flip.description.1": "UNLOCALIZED: Point at the Schematic and [CTRL]-Scroll to flip it.",
- "create.schematic.tool.flip.description.2": "UNLOCALIZED: ",
- "create.schematic.tool.flip.description.3": "UNLOCALIZED: ",
-
- "create.schematics.synchronizing": "UNLOCALIZED: Syncing...",
- "create.schematics.uploadTooLarge": "UNLOCALIZED: Your schematic exceeds limitations specified by the server.",
- "create.schematics.maxAllowedSize": "UNLOCALIZED: The maximum allowed schematic file size is:",
-
- "create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files",
- "create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder",
- "create.gui.schematicTable.title": "UNLOCALIZED: Schematic Table",
- "create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics",
- "create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved",
- "create.gui.schematicTable.uploading": "UNLOCALIZED: Uploading...",
- "create.gui.schematicTable.finished": "UNLOCALIZED: Upload Finished!",
- "create.gui.schematicannon.title": "UNLOCALIZED: Schematicannon",
- "create.gui.schematicannon.listPrinter": "UNLOCALIZED: Checklist Printer",
- "create.gui.schematicannon.gunpowderLevel": "UNLOCALIZED: Gunpowder at %1$s%%",
- "create.gui.schematicannon.shotsRemaining": "UNLOCALIZED: Shots left: %1$s",
- "create.gui.schematicannon.shotsRemainingWithBackup": "UNLOCALIZED: With backup: %1$s",
- "create.gui.schematicannon.optionEnabled": "UNLOCALIZED: Currently Enabled",
- "create.gui.schematicannon.optionDisabled": "UNLOCALIZED: Currently Disabled",
- "create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings",
- "create.gui.schematicannon.option.dontReplaceSolid": "UNLOCALIZED: Don't Replace Solid Blocks",
- "create.gui.schematicannon.option.replaceWithSolid": "UNLOCALIZED: Replace Solid with Solid",
- "create.gui.schematicannon.option.replaceWithAny": "UNLOCALIZED: Replace Solid with Any",
- "create.gui.schematicannon.option.replaceWithEmpty": "UNLOCALIZED: Replace Solid with Empty",
- "create.gui.schematicannon.option.skipMissing": "UNLOCALIZED: Skip missing Blocks",
- "create.gui.schematicannon.option.skipTileEntities": "UNLOCALIZED: Protect Tile Entities",
- "create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon",
- "create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic",
- "create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.",
- "create.gui.schematicannon.option.skipMissing.description": "UNLOCALIZED: If the cannon cannot find a required Block for placement, it will continue at the next Location.",
- "create.gui.schematicannon.option.skipTileEntities.description": "UNLOCALIZED: The cannon will avoid replacing data holding blocks such as Chests.",
- "create.gui.schematicannon.option.dontReplaceSolid.description": "UNLOCALIZED: The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.",
- "create.gui.schematicannon.option.replaceWithSolid.description": "UNLOCALIZED: The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.",
- "create.gui.schematicannon.option.replaceWithAny.description": "UNLOCALIZED: The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.",
- "create.gui.schematicannon.option.replaceWithEmpty.description": "UNLOCALIZED: The cannon will clear out all blocks in its working area, including those replaced by Air.",
-
- "create.schematicannon.status.idle": "UNLOCALIZED: Idle",
- "create.schematicannon.status.ready": "UNLOCALIZED: Ready",
- "create.schematicannon.status.running": "UNLOCALIZED: Running",
- "create.schematicannon.status.finished": "UNLOCALIZED: Finished",
- "create.schematicannon.status.paused": "UNLOCALIZED: Paused",
- "create.schematicannon.status.stopped": "UNLOCALIZED: Stopped",
- "create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder",
- "create.schematicannon.status.targetNotLoaded": "UNLOCALIZED: Target is not loaded",
- "create.schematicannon.status.targetOutsideRange": "UNLOCALIZED: Target too far away",
- "create.schematicannon.status.searching": "UNLOCALIZED: Searching",
- "create.schematicannon.status.skipping": "UNLOCALIZED: Skipping",
- "create.schematicannon.status.missingBlock": "UNLOCALIZED: Missing Item:",
- "create.schematicannon.status.placing": "UNLOCALIZED: Placing",
- "create.schematicannon.status.clearing": "UNLOCALIZED: Clearing Blocks",
- "create.schematicannon.status.schematicInvalid": "UNLOCALIZED: Schematic Invalid",
- "create.schematicannon.status.schematicNotPlaced": "UNLOCALIZED: Schematic not Positioned",
- "create.schematicannon.status.schematicExpired": "UNLOCALIZED: Schematic File Expired",
-
- "create.materialChecklist": "UNLOCALIZED: Material Checklist",
- "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.",
-
- "create.gui.filter.deny_list": "UNLOCALIZED: Deny-List",
- "create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.",
- "create.gui.filter.allow_list": "UNLOCALIZED: Allow-List",
- "create.gui.filter.allow_list.description": "UNLOCALIZED: Items pass if they match any of the above. An empty Allow-List rejects everything.",
- "create.gui.filter.respect_data": "UNLOCALIZED: Respect Data",
- "create.gui.filter.respect_data.description": "UNLOCALIZED: Items only match if their durability, enchantments, and other attributes match as well.",
- "create.gui.filter.ignore_data": "UNLOCALIZED: Ignore Data",
- "create.gui.filter.ignore_data.description": "UNLOCALIZED: Items match regardless of their attributes.",
-
- "create.item_attributes.placeable": "UNLOCALIZED: is placeable",
- "create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable",
- "create.item_attributes.consumable": "UNLOCALIZED: can be eaten",
- "create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten",
- "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted",
- "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted",
- "create.item_attributes.washable": "UNLOCALIZED: can be Washed",
- "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed",
- "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked",
- "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked",
- "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed",
- "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed",
- "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace",
- "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace",
- "create.item_attributes.enchanted": "UNLOCALIZED: is enchanted",
- "create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted",
- "create.item_attributes.damaged": "UNLOCALIZED: is damaged",
- "create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged",
- "create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged",
- "create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged",
- "create.item_attributes.not_stackable": "UNLOCALIZED: cannot stack",
- "create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked",
- "create.item_attributes.equipable": "UNLOCALIZED: can be equipped",
- "create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped",
- "create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel",
- "create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel",
- "create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s",
- "create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s",
- "create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'",
- "create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'",
- "create.item_attributes.added_by": "UNLOCALIZED: was added by %1$s",
- "create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s",
- "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s",
- "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s",
- "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
- "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
- "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
- "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s",
- "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s",
- "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s",
- "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s",
- "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s",
- "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s",
- "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original",
- "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original",
- "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy",
- "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy",
- "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy",
- "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy",
- "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess",
- "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess",
- "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
- "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
- "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s",
- "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s",
-
- "create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected",
- "create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:",
- "create.gui.attribute_filter.add_attribute": "UNLOCALIZED: Add attribute to List",
- "create.gui.attribute_filter.add_inverted_attribute": "UNLOCALIZED: Add opposite attribute to List",
- "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)",
- "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.",
- "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)",
- "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.",
- "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List",
- "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.",
- "create.gui.attribute_filter.add_reference_item": "UNLOCALIZED: Add Reference Item",
-
- "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
- "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
- "create.tooltip.keyShift": "UNLOCALIZED: Shift",
- "create.tooltip.keyCtrl": "UNLOCALIZED: Ctrl",
- "create.tooltip.speedRequirement": "UNLOCALIZED: Speed Requirement: %1$s",
- "create.tooltip.speedRequirement.none": "UNLOCALIZED: None",
- "create.tooltip.speedRequirement.medium": "UNLOCALIZED: Moderate",
- "create.tooltip.speedRequirement.high": "UNLOCALIZED: Fast",
- "create.tooltip.stressImpact": "UNLOCALIZED: Kinetic Stress Impact: %1$s",
- "create.tooltip.stressImpact.low": "UNLOCALIZED: Low",
- "create.tooltip.stressImpact.medium": "UNLOCALIZED: Moderate",
- "create.tooltip.stressImpact.high": "UNLOCALIZED: High",
- "create.tooltip.stressImpact.overstressed": "UNLOCALIZED: Overstressed",
- "create.tooltip.capacityProvided": "UNLOCALIZED: Kinetic Stress Capacity: %1$s",
- "create.tooltip.capacityProvided.low": "UNLOCALIZED: Small",
- "create.tooltip.capacityProvided.medium": "UNLOCALIZED: Medium",
- "create.tooltip.capacityProvided.high": "UNLOCALIZED: Large",
- "create.tooltip.generationSpeed": "UNLOCALIZED: Generates at %1$s %2$s",
- "create.tooltip.analogStrength": "UNLOCALIZED: Analog Strength: %1$s/15",
-
- "create.mechanical_arm.extract_from": "UNLOCALIZED: Take items from %1$s",
- "create.mechanical_arm.deposit_to": "UNLOCALIZED: Deposit items to %1$s",
- "create.mechanical_arm.summary": "UNLOCALIZED: Mechanical Arm has %1$s input(s) and %2$s output(s).",
- "create.mechanical_arm.points_outside_range": "UNLOCALIZED: %1$s selected interaction point(s) removed due to range limitations.",
-
- "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
- "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
- "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
- "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
- "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",
-
- "create.logistics.when_multiple_outputs_available": "UNLOCALIZED: When Multiple Outputs Available",
-
- "create.mechanical_arm.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
- "create.mechanical_arm.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
- "create.mechanical_arm.selection_mode.prefer_first": "UNLOCALIZED: Prefer First Target",
-
- "create.tunnel.selection_mode.split": "UNLOCALIZED: Split",
- "create.tunnel.selection_mode.forced_split": "UNLOCALIZED: Forced Split",
- "create.tunnel.selection_mode.round_robin": "UNLOCALIZED: Round Robin",
- "create.tunnel.selection_mode.forced_round_robin": "UNLOCALIZED: Forced Round Robin",
- "create.tunnel.selection_mode.prefer_nearest": "UNLOCALIZED: Prefer Nearest",
- "create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
- "create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
-
- "create.tooltip.chute.header": "UNLOCALIZED: Chute Information",
- "create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward",
- "create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward",
- "create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans",
- "create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below",
- "create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above",
- "create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
- "create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
- "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
-
- "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
- "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
- "create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
- "create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
- "create.hint.empty_bearing.title": "UNLOCALIZED: Update Bearing",
- "create.hint.empty_bearing": "UNLOCALIZED: _Right-click_ the bearing with an _empty_ _hand_ to _attach_ the structure you just built in front of it.",
- "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow",
- "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.",
-
- "create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
- "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
- "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse",
- "create.gui.config.overlay4": "UNLOCALIZED: to move this preview",
- "create.gui.config.overlay5": "UNLOCALIZED: Press ESC to exit this screen",
- "create.gui.config.overlay6": "UNLOCALIZED: and save the new position",
- "create.gui.config.overlay7": "UNLOCALIZED: Run /create overlay reset",
- "create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position",
-
- "create.command.killTPSCommand": "UNLOCALIZED: killtps",
- "create.command.killTPSCommand.status.slowed_by.0": "UNLOCALIZED: [Create]: Server tick is currently slowed by %s ms :o",
- "create.command.killTPSCommand.status.slowed_by.1": "UNLOCALIZED: [Create]: Server tick is slowed by %s ms now >:)",
- "create.command.killTPSCommand.status.slowed_by.2": "UNLOCALIZED: [Create]: Server tick is back to regular speed :D",
- "create.command.killTPSCommand.status.usage.0": "UNLOCALIZED: [Create]: use /killtps stop to bring back server tick to regular speed",
- "create.command.killTPSCommand.status.usage.1": "UNLOCALIZED: [Create]: use /killtps start to artificially slow down the server tick",
- "create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime",
-
- "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
-
-
- "_": "->------------------------] Subtitles [------------------------<-",
-
- "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
- "create.subtitle.slime_added": "UNLOCALIZED: Slime squishes",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
- "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
- "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
- "create.subtitle.deny": "UNLOCALIZED: Declining boop",
- "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
- "create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
- "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
- "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
- "create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs",
- "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
- "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
- "create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
- "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
-
-
- "_": "->------------------------] Item Descriptions [------------------------<-",
-
- "item.create.example_item.tooltip": "EXAMPLE ITEM (just a marker that this tooltip exists)",
- "item.create.example_item.tooltip.summary": "A brief description of the item. _Underscores_ highlight a term.",
- "item.create.example_item.tooltip.condition1": "When this",
- "item.create.example_item.tooltip.behaviour1": "Then this item does this. (behaviours show on shift)",
- "item.create.example_item.tooltip.condition2": "And When this",
- "item.create.example_item.tooltip.behaviour2": "You can add as many behaviours as you like",
- "item.create.example_item.tooltip.control1": "When Ctrl pressed",
- "item.create.example_item.tooltip.action1": "These controls are displayed.",
-
- "block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA",
- "block.create.wooden_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un pequeño y acogedor refuerzo de madera",
-
- "block.create.metal_bracket.tooltip": "SOPORTE DE METAL",
- "block.create.metal_bracket.tooltip.summary": "_Decora_ tus _ejes,_ _ruedas_ _dentadas_ y _tuberías_ con un robusto refuerzo industrial de metal",
-
- "block.create.copper_casing.tooltip": "CARCASA DE COBRE",
- "block.create.copper_casing.tooltip.summary": "Una simple carcasa para máquinas con una variedad de usos. Segura para la decoración.",
- "block.create.copper_casing.tooltip.condition1": "Cuando se usa en una Tubería de Fluidos",
- "block.create.copper_casing.tooltip.behaviour1": "Recubre la _Tubería_ _de_ _Fluidos_ con la _Carcasa_ _de_ _Cobre._ Las tuberías recubiertas _bloquearán_ _sus_ _conexiones_ en su lugar, ya no reaccionarán a los cambios de las tuberías vecinas.",
-
- "block.create.encased_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS RECUBIERTA",
- "block.create.encased_fluid_pipe.tooltip.summary": "Una _Tubería_ _de_ _Fluidos_ recubierta con una _Carcasa_ _de_ _Cobre_",
-
- "block.create.seat.tooltip": "ASIENTO",
- "block.create.seat.tooltip.summary": "¡Siéntese y disfrute del paseo! Anclará a un jugador en una _artefacto_ en movimiento. ¡También es Grandioso para las construcciones estáticas! Viene en una variedad de colores.",
- "block.create.seat.tooltip.condition1": "Click Derecho en el asiento",
- "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_ . Presiona el shift izquierdo para salir del _asiento._",
-
- "item.create.blaze_cake.tooltip": "PASTEL DE BLAZE",
- "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para tus grandiosos _quemadores_ _de_ _blaze._ ¡Los enciende a todos!",
-
- "block.create.fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS",
- "block.create.fluid_pipe.tooltip.summary": "Se usa para mover _fluidos._ Necesita una _bomba_ _mecánica_ para mover el fluido.",
- "block.create.fluid_pipe.tooltip.condition1": "Transferencia de fluidos",
- "block.create.fluid_pipe.tooltip.behaviour1": "Puede conectarse a _contenedores_ _de_ _fluidos_ como _tanques_ o _cuencas._ Los extremos expuestos de las _tuberías_ también pueden drenar o colocar bloques de fluido. ¡Ten cuidado con las fugas!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "POLEA CON MANGUERA",
- "block.create.hose_pulley.tooltip.summary": "Se utiliza para _colocar_ o _drenar_ grandes _cuerpos_ _de_ _fluido_ en el mundo.",
- "block.create.hose_pulley.tooltip.condition1": "Cuando es impulsado por la cinética",
- "block.create.hose_pulley.tooltip.behaviour1": "_Sube_ o _baja_ la manguera, La ubicación de la manguera determina hasta qué _altura_ actuará la _extracción_ o el _llenado_ .",
- "block.create.hose_pulley.tooltip.condition2": "Cuando los fluidos son extraídos de la polea",
- "block.create.hose_pulley.tooltip.behaviour2": "Empieza a _extraer_ bloques de _líquido_ del cuerpo en el que se bajó la punta de la manguera. Los cuerpos de fluido _muy_ _grandes_ serán _considerados_ _infinitos_ .",
- "block.create.hose_pulley.tooltip.condition3": "Cuando los fluidos son empujados a la polea",
- "block.create.hose_pulley.tooltip.behaviour3": "Comienza a _llenar_ con _fluido_ en el mundo _hasta_ _arriba_ a la _altura_ de la _punta_ _de_ _la_ _manguera_ .",
-
- "block.create.fluid_tank.tooltip": "TANQUE DE FLUIDOS",
- "block.create.fluid_tank.tooltip.summary": "Almacena todos tus _fluidos_ favoritos. Escala en anchura y altura.",
- "block.create.fluid_tank.tooltip.condition1": "Click Derecho con una Llave Inglesa",
- "block.create.fluid_tank.tooltip.behaviour1": "Cambia la ventana opcional",
-
- "block.create.creative_fluid_tank.tooltip": "TANQUE DE FLUIDOS DEL CREATIVO",
- "block.create.creative_fluid_tank.tooltip.summary": "Este _Tanque_ _de_ _Fluidos_ permite la replicación infinita de cualquier Fluido. Escala en anchura y altura.",
- "block.create.creative_fluid_tank.tooltip.condition1": "Cuando hay fluido en el tanque",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "Cualquier cosa que _extraiga_ de este tanque proporcionará un _suministro_ _ilimitado_ del fluido especificado. Los fluidos _insertados_ en este tanque serán _eliminados._",
- "block.create.creative_fluid_tank.tooltip.condition2": "Click Derecho con una Llave Inglesa",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "Cambia la ventana opcional",
-
- "block.create.fluid_valve.tooltip": "VÁLVULAL DE FLUIDOS",
- "block.create.fluid_valve.tooltip.summary": "Detiene el flujo de fluido por una tubería.",
- "block.create.fluid_valve.tooltip.condition1": "Flujo controlable",
- "block.create.fluid_valve.tooltip.behaviour1": "Aplicando una _fuerza_ _de_ _rotación_ forzará a la _válvula_ a cerrarse, cesando el flujo de _fluidos._ Invierte la dirección de la _fuerza_ _de_ _rotación_ para reabrir la válvula.",
-
- "block.create.mechanical_pump.tooltip": "BOMBA MECÁNICA",
- "block.create.mechanical_pump.tooltip.summary": "Toma la _fuerza_ _de_ _rotación_ y la usa para mover el _fluido_ a lo largo de un _tubo._ Tiene un rango de efecto máximo en ambas direcciones. (16 bloques por defecto)",
- "block.create.mechanical_pump.tooltip.condition1": "Flujo de fluidos",
- "block.create.mechanical_pump.tooltip.behaviour1": "La _fuerza_ _de_ _rotación_ aplicada crea una presión que fuerza el _fluido_ a través de la red de _tuberías._ Invierte la dirección de la fuerza de rotación para cambiar la dirección en la que fluye el _fluido._",
- "block.create.mechanical_pump.tooltip.control1": "Click Derecho con una Llave Inglesa",
- "block.create.mechanical_pump.tooltip.action1": "Invierte la dirección de la _bomba,_ cambiando la dirección por defecto del flujo",
-
- "block.create.smart_fluid_pipe.tooltip": "TUBERÍA DE FLUIDOS INTELIGENTE",
- "block.create.smart_fluid_pipe.tooltip.summary": "Una _tubería_ _de_ _fluidos_ con un filtro. Puede especificar que _fluidos_ pasan por ella.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "Cuando los fluidos son empujados hacia ella",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "Las tuberías inteligentes que reciben un fluido que no coincide con su filtro bloquearán el flujo.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "Cuando está adyacente a un recipiente de fluido",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "Las tuberías inteligentes que _inicien_ un _flujo_ desde cualquier contenedor sólo extraerán los fluidos que _coincidan_ con su _filtro._",
-
- "block.create.spout.tooltip": "CANALETA",
- "block.create.spout.tooltip.summary": "Un inyector para rellenar sus _objetos_ con _fluidos._",
- "block.create.spout.tooltip.condition1": "Transferencia de fluidos",
- "block.create.spout.tooltip.behaviour1": "Cuando se coloca un _objeto_ que puede _contener_ _fluidos_ como una _cubeta_ o _botella_ debajo, la canaleta intentará rellenarlo con su propio _fluido_ almacenado.",
- "block.create.spout.tooltip.condition2": "Automatización de fluidos",
- "block.create.spout.tooltip.behaviour2": "La canaleta colocada sobre una _correa_ o _depósito_ reaccionará automáticamente con un _contenedor_ _de_ _líquido_ que pase por debajo de él.",
-
- "block.create.item_drain.tooltip": "ITEM DRAIN",
- "block.create.item_drain.tooltip.summary": "Un depósito con rejilla para vaciar sus _objetos_ _con_ _fluidos._",
- "block.create.item_drain.tooltip.condition1": "Transferencia de fluidos",
- "block.create.item_drain.tooltip.behaviour1": "Cuando se inserta un _contenedor_ _de_ _fluidos_ como una _cubeta_ o _botella_ desde el lado, el extractor intentará vaciarlo en su propio _contenedor_ de _fluidos._ El objeto será entonces expulsado por el lado opuesto.",
-
- "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
- "item.create.wand_of_symmetry.tooltip.summary": "Crea un 'espejo' que refleja perfectamente la colocación de bloques a través de los planos configurados.",
- "item.create.wand_of_symmetry.tooltip.condition1": "Cuando esta en la barra de ítems",
- "item.create.wand_of_symmetry.tooltip.behaviour1": "Se mantiene activo",
- "item.create.wand_of_symmetry.tooltip.control1": "Click Derecho en el suelo",
- "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _mueve_ el 'espejo'.",
- "item.create.wand_of_symmetry.tooltip.control2": "Click Derecho en el aire",
- "item.create.wand_of_symmetry.tooltip.action2": "_Remueve_ el 'espejo' activo",
- "item.create.wand_of_symmetry.tooltip.control3": "Click Derecho cuando se esta agachado",
- "item.create.wand_of_symmetry.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración_",
-
- "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER",
- "item.create.handheld_worldshaper.tooltip.summary": "Una herramienta útil para crear _paisajes_ y _características_ en el _terreno._",
- "item.create.handheld_worldshaper.tooltip.control1": "Click Izquierdo a un bloque",
- "item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques que serán colocados por la herramienta en el bloque objetivo.",
- "item.create.handheld_worldshaper.tooltip.control2": "Click Derecho en un bloque",
- "item.create.handheld_worldshaper.tooltip.action2": "Aplica el _Pincel_ y la _Herramienta_ actualmente seleccionados en el lugar objetivo.",
- "item.create.handheld_worldshaper.tooltip.control3": "Click Derecho mientras se está agachado",
- "item.create.handheld_worldshaper.tooltip.action3": "Abre la _Interfaz_ _de_ _Configuración._",
-
- "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
- "item.create.tree_fertilizer.tooltip.summary": "Una poderosa combinación de minerales adecuados para acelerar el crecimiento de los tipos de árboles comunes.",
- "item.create.tree_fertilizer.tooltip.condition1": "Cuando se usa en un retoño de árbol",
- "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles, sin importar el espacio entre ellos.",
-
- "item.create.extendo_grip.tooltip": "EXTENDO GRIP",
- "item.create.extendo_grip.tooltip.summary": "Boioioing! En gran medida, _aumenta_ _la_ _distancia_ _de_ _alcance_ del portador.",
- "item.create.extendo_grip.tooltip.condition1": "Cuando está en la mano secundaria",
- "item.create.extendo_grip.tooltip.behaviour1": "Aumenta el rango de alcance de los objetos usados en la _mano_ _principal._",
-
- "item.create.filter.tooltip": "FILTER",
- "item.create.filter.tooltip.summary": "_Controla_ las _salidas_ y _entradas_ de los dispositivos logísticos con más _precisión,_ comparándolas con un _conjunto_ _de_ _objetos_ o varios _filtros_ _anidados._",
- "item.create.filter.tooltip.condition1": "Cuando está en la ranura del filtro",
- "item.create.filter.tooltip.behaviour1": "_Controla_ el flujo de objetos según su _configuración._",
- "item.create.filter.tooltip.condition2": "Con Click Derecho",
- "item.create.filter.tooltip.behaviour2": "Abre la _Interfaz_ _de_ _Configuración._",
-
- "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER",
- "item.create.attribute_filter.tooltip.summary": "_Controla_ las _salidas_ y _entradas_ de los dispositivos logísticos con más _precisión,_ comparándolas con un _conjunto_ _de_ _atributos_ _de_ _objetos_ y _categorias._",
- "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura del filtro",
- "item.create.attribute_filter.tooltip.behaviour1": "_Controla_ el flujo de objetos según su _configuración._",
- "item.create.attribute_filter.tooltip.condition2": "Con Click Derecho",
- "item.create.attribute_filter.tooltip.behaviour2": "Abre la _Interfaz_ _de_ _Configuración._",
-
- "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC",
- "item.create.empty_schematic.tooltip.summary": "Se usa como ingrediente en una receta y para escribir en la _Mesa_ _de_ _Esquemas._",
-
- "item.create.schematic.tooltip": "SCHEMATIC",
- "item.create.schematic.tooltip.summary": "Sostiene una estructura para ser posicionada y colocada en el mundo. Posiciona el Holograma como se desee y usa un _Esquemacañon_ para construirlo.",
- "item.create.schematic.tooltip.condition1": "Cuando es sostenido",
- "item.create.schematic.tooltip.behaviour1": "Se puede posicionar usando las Herramientas en Pantalla.",
- "item.create.schematic.tooltip.control1": "Click Derecho mientras se está agachado",
- "item.create.schematic.tooltip.action1": "Abre una _interfaz_ para introducir las _coordenadas_ exactas.",
-
- "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL",
- "item.create.schematic_and_quill.tooltip.summary": "Se usa para guardar una estructura de tu mundo en un archivo .nbt",
- "item.create.schematic_and_quill.tooltip.condition1": "Paso 1",
- "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos esquinas con Click Derecho.",
- "item.create.schematic_and_quill.tooltip.condition2": "Paso 2",
- "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl_ _+_ _girar_ _rueda_ _del_ _ratón_ en las caras para ajustar el tamaño. Click Derecho de nuevo para Guardar.",
- "item.create.schematic_and_quill.tooltip.control1": "Click Derecho",
- "item.create.schematic_and_quill.tooltip.action1": "Selecciona una esquina / confirma el guardado.",
- "item.create.schematic_and_quill.tooltip.control2": "Manteniendo la tecla Ctrl",
- "item.create.schematic_and_quill.tooltip.action2": "Selecciona los puntos en _medio_ _del_ _aire._ _Girar_ _rueda_ _del_ _ratón_ para ajustar la distancia.",
- "item.create.schematic_and_quill.tooltip.control3": "Click Derecho mientras se está agachado",
- "item.create.schematic_and_quill.tooltip.action3": "_Reinicia_ y quita la selección.",
-
- "block.create.schematicannon.tooltip": "SCHEMATICANNON",
- "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ ya desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _Pólvora_ como combustible.",
- "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
-
- "block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
- "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _Esquema_ _Vacío._",
- "block.create.schematic_table.tooltip.condition1": "Cuando se le da un esquema vacío",
- "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de su carpeta de esquemas.",
-
- "item.create.goggles.tooltip": "GOGGLES",
- "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar la visión con _información_ _cinética_ útil.",
- "item.create.goggles.tooltip.condition1": "Cuando se usan",
- "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores_ _con_ _colores_ correspondientes al _Nivel_ _de_ _Velocidad_ de un componente cinético colocado, así como _Impacto_ _de_ _Estrés_ y _Capacidad_ de los componentes individuales.",
- "item.create.goggles.tooltip.condition2": "Al mirar el medidor",
- "item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre la _velocidad_ o el _estrés_ de la red a la que está conectado el medidor.",
- "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
- "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
-
- "item.create.wrench.tooltip": "WRENCH",
- "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artefactos cinéticos. Se puede utilizar para _Rotar,_ _Desmantelar_ y _Configurar_ componentes.",
- "item.create.wrench.tooltip.control1": "Click Derecho en un bloqueo cinético",
- "item.create.wrench.tooltip.action1": "_Gira_ los componentes hacia o en contra de la cara con la que interactuó.",
- "item.create.wrench.tooltip.control2": "Click Derecho mientras se está agachado",
- "item.create.wrench.tooltip.action2": "_Desmonta_ los _componentes_ _cinéticos_ y los coloca de nuevo en _tú_ _inventario._",
-
- "block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
- "block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased Fan_ to distribute its effect on Entities in _all directions_.",
-
- "block.create.cuckoo_clock.tooltip": "UNLOCALIZED: CUCKOO CLOCK",
- "block.create.cuckoo_clock.tooltip.summary": "UNLOCALIZED: Fine craftsmanship for _decorating_ a space and _keeping track of time_.",
- "block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
- "block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players can sleep_.",
-
- "block.create.turntable.tooltip": "UNLOCALIZED: TURNTABLE",
- "block.create.turntable.tooltip.summary": "UNLOCALIZED: Turns _Rotational Force_ into refined Motion Sickness.",
-
- "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
- "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
- "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
- "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
-
- "block.create.stockpile_switch.tooltip": "UNLOCALIZED: STOCKPILE SWITCH",
- "block.create.stockpile_switch.tooltip.summary": "UNLOCALIZED: Toggles a Redstone signal based on the amount of _Stored Items_ in the attached Container. Comes with a handy filter. As opposed to a _Comparator,_ the _Stockpile Switch_ allows configuration of _thresholds,_ at which signals are inverted.",
- "block.create.stockpile_switch.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.stockpile_switch.tooltip.behaviour1": "UNLOCALIZED: Opens the _Configuration Interface_.",
-
- "block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
- "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
-
- "block.create.adjustable_crate.tooltip": "UNLOCALIZED: ADJUSTABLE CRATE",
- "block.create.adjustable_crate.tooltip.summary": "UNLOCALIZED: This _Item Container_ allows Manual control over its capacity. It can hold up to _16 Stacks_ of any Item. Supports _Redstone Comparators_.",
- "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
-
- "block.create.creative_crate.tooltip": "UNLOCALIZED: THE ENDLESS CRATE",
- "block.create.creative_crate.tooltip.summary": "UNLOCALIZED: This _Storage Container_ allows infinite replication of any item. Place next to a _Schematicannon_ to remove any material requirements.",
- "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
- "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
-
- "block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
- "block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
- "block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
- "block.create.controller_rail.tooltip.behaviour1": "UNLOCALIZED: _Accelerates_ or _Decelerates_ passing _minecarts_ corresponding to the _signal strength_. Propagates redstone power to adjacent controller rails. Powering two controller rails with different strengths will cause tracks between them to interpolate their signal.",
-
- "item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER",
- "item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish materials_. Can be automatically applied using the Deployer.",
- "item.create.sand_paper.tooltip.condition1": "UNLOCALIZED: When Used",
- "item.create.sand_paper.tooltip.behaviour1": "UNLOCALIZED: Applies polish to items held in the _offhand_ or lying on the _floor_ when _looking at them_",
-
- "item.create.builders_tea.tooltip": "UNLOCALIZED: BUILDERS TEA",
- "item.create.builders_tea.tooltip.summary": "UNLOCALIZED: The perfect drink to get the day started- _Motivating_ and _Saturating._",
-
- "item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE",
- "item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.",
-
- "item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
- "item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.",
-
- "item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
- "item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
- "item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
- "item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
-
- "create.tooltip.wip": "UNLOCALIZED: WIP",
- "create.tooltip.workInProgress": "UNLOCALIZED: Work in progress!",
- "create.tooltip.randomWipDescription0": "UNLOCALIZED: Please keep this item away from children.",
- "create.tooltip.randomWipDescription1": "UNLOCALIZED: A baby panda dies every time you use this item. Every. Time.",
- "create.tooltip.randomWipDescription2": "UNLOCALIZED: Use at your own risk.",
- "create.tooltip.randomWipDescription3": "UNLOCALIZED: This is not the item you are looking for, *finger-wiggles* please disperse.",
- "create.tooltip.randomWipDescription4": "UNLOCALIZED: This item will self-destruct in 10 seconds. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "UNLOCALIZED: Believe me, it's useless.",
- "create.tooltip.randomWipDescription6": "UNLOCALIZED: By using this item, you hereby consent to our disclaimer and agree to its terms.",
- "create.tooltip.randomWipDescription7": "UNLOCALIZED: This one maybe isn't for you. What about that one?",
- "create.tooltip.randomWipDescription8": "UNLOCALIZED: Use it and regret your decision immediately.",
-
-
- "_": "->------------------------] Ponder Content [------------------------<-",
-
- "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
- "create.ponder.subject": "UNLOCALIZED: Subject of this scene",
- "create.ponder.pondering": "UNLOCALIZED: Pondering about...",
- "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
- "create.ponder.associated": "UNLOCALIZED: Associated Entries",
- "create.ponder.close": "UNLOCALIZED: Close",
- "create.ponder.identify": "UNLOCALIZED: Identify",
- "create.ponder.next": "UNLOCALIZED: Next Scene",
- "create.ponder.previous": "UNLOCALIZED: Previous Scene",
- "create.ponder.replay": "UNLOCALIZED: Replay",
- "create.ponder.think_back": "UNLOCALIZED: Think Back",
- "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
- "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
- "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
- "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
- "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
- "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
- "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
- "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
- "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
- "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
- "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
- "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
- "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
- "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
- "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
- "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
- "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
- "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
-
- "create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
- "create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
- "create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
- "create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
-
- "create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
- "create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
- "create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
- "create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
- "create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
- "create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
-
- "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
- "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
- "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
- "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
-
- "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
- "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
- "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
- "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
- "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
-
- "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
- "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
- "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
- "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
- "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
- "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
- "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
- "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
- "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
- "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",
-
- "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
- "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
- "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
-
- "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
- "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
- "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",
-
- "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
- "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
- "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
- "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
- "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
- "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
- "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",
-
- "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
- "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
- "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
- "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
- "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
- "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
- "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",
-
- "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
- "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
- "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",
-
- "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
- "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
- "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
- "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
- "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",
-
- "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
- "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
- "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
- "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
- "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
-
- "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
- "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
- "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
- "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
- "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
- "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
- "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
- "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
- "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
-
- "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
- "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
- "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
- "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
- "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
- "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
- "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
- "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
- "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
- "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
- "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
-
- "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
- "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
- "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
- "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
-
- "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
- "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
- "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
- "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",
-
- "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
- "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
-
- "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
- "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
- "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
- "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
- "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
-
- "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
- "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
- "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
- "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
-
- "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
- "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
- "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
- "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
- "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
- "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
-
- "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
- "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
- "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
- "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",
-
- "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
- "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
- "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
- "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",
-
- "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
- "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
- "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
- "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
- "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
- "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
- "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
- "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
- "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",
-
- "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
- "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
- "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
-
- "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
- "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
- "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
- "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
-
- "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
- "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
- "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
-
- "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
- "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
- "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
-
- "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
- "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
- "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
- "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
- "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",
-
- "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
- "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
- "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
- "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
- "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
- "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
- "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
- "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
- "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
- "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
- "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
- "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
- "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
- "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
- "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
- "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",
-
- "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
- "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
- "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
- "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",
-
- "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
- "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
- "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
-
- "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
- "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
- "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
- "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.depot.header": "UNLOCALIZED: Using Depots",
- "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
- "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
- "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
- "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",
-
- "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
- "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
- "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
- "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
- "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
-
- "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
- "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
- "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
-
- "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
- "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
- "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
- "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
- "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
- "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
- "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
- "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
- "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",
-
- "create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
- "create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
- "create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
-
- "create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
- "create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
- "create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
- "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
- "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
- "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
- "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",
-
- "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
- "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
- "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
- "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
- "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
- "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",
-
- "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
- "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
-
- "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
- "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",
-
- "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
- "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
- "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
- "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",
-
- "create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
- "create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
- "create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
- "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
- "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
- "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
- "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
- "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
-
- "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
- "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
- "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
- "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
- "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",
-
- "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
- "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
- "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",
-
- "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
- "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
- "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
- "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
- "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
- "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
- "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",
-
- "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
- "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
- "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
-
- "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
- "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
- "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
- "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
-
- "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
- "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
- "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
-
- "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
- "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
- "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
- "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
- "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
- "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
- "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
- "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",
-
- "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
- "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
- "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
-
- "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
- "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
- "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
- "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
- "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
- "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
- "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
- "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
- "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
-
- "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
- "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
- "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
- "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
- "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
- "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
-
- "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
- "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
- "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
- "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
- "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
- "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
- "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
- "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
-
- "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
- "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
- "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
- "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
- "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
- "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
-
- "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
- "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
- "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
- "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
- "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
- "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
- "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
- "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
- "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
-
- "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
- "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
- "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
- "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
-
- "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
- "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
- "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
- "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
-
- "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
- "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
- "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
-
- "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
- "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
- "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",
-
- "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
- "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
- "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",
-
- "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
- "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
- "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
- "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
- "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
- "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",
-
- "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
- "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
- "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
- "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
- "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
- "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
- "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",
-
- "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
- "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
- "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
- "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
- "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",
-
- "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
- "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
- "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
- "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
- "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
-
- "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
- "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
- "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",
-
- "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
- "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
- "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
- "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
- "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
- "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",
-
- "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
- "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
- "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
- "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
- "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
- "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",
-
- "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
- "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
- "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
-
- "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
- "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
- "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
-
- "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
- "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
- "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
- "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
- "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
- "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
- "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
- "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
- "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
-
- "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
- "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
-
- "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
- "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
- "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
- "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
- "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
-
- "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
- "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
- "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
- "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
- "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
-
- "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
- "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
-
- "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
- "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
- "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
- "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
- "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
- "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
- "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
- "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
-
- "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
- "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
- "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
-
- "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
- "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
- "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
- "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
- "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
- "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
- "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",
-
- "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
- "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
- "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
-
- "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
- "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
- "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
- "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
-
- "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
- "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
- "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
- "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
- "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
-
- "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
- "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
- "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
- "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
- "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
-
- "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
- "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
- "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
-
- "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
- "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
- "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
- "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
- "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
- "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
-
- "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
- "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
-
- "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
- "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
-
- "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
- "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
- "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
- "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
- "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
-
- "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
- "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
- "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
-
- "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
- "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
- "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
- "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
- "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",
-
- "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
- "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
- "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
- "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
- "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",
-
- "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
- "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
- "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
-
- "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
- "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
- "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
- "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
- "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
- "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",
-
- "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
- "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
- "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
- "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
- "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
-
- "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
- "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
- "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
- "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
- "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
-
- "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
- "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
- "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
- "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
- "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
- "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
- "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
- "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
- "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
- "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
- "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
- "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
-
- "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
- "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
- "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
-
- "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
- "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
- "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
- "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
- "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
- "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
-
- "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
- "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
- "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
- "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
- "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
- "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
- "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
-
- "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
- "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
-
- "_": "Thank you for translating Create!"
-
-}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json
index 558c2ff87..edd754860 100644
--- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json
+++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 1194",
+ "_": "Missing Localizations: 1425",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -28,12 +28,16 @@
"block.create.belt": "Tapis roulant",
"block.create.birch_window": "Fenêtre en bouleau",
"block.create.birch_window_pane": "Vitre en bouleau",
+ "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
"block.create.black_sail": "Voile noire",
"block.create.black_seat": "Siège noir",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "Vanne noire",
"block.create.blaze_burner": "Brûleur à blaze",
+ "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
"block.create.blue_sail": "Voile bleue",
"block.create.blue_seat": "Siège bleu",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "Vanne bleue",
"block.create.brass_belt_funnel": "Entonnoir en laiton pour tapis roulant",
"block.create.brass_block": "Bloc de laiton",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "Rotor dans un revêtement en laiton",
"block.create.brass_funnel": "Entonnoir en laiton",
"block.create.brass_tunnel": "Tunnel en laiton",
+ "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
"block.create.brown_sail": "Voile brune",
"block.create.brown_seat": "Siège brun",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "Vanne brune",
"block.create.cart_assembler": "Assembleur de wagon",
"block.create.chiseled_dark_scoria": "Scoria sombre taillé",
@@ -73,8 +79,10 @@
"block.create.crushing_wheel": "Roue de concassage",
"block.create.crushing_wheel_controller": "Contrôleur de roue de concassage",
"block.create.cuckoo_clock": "Horloge à coucou",
+ "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
"block.create.cyan_sail": "Voile cyan",
"block.create.cyan_seat": "Siège cyan",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "Vanne cyan",
"block.create.dark_oak_window": "fenêtre en chêne sombre",
"block.create.dark_oak_window_pane": "Vitre en chêne sombre",
@@ -179,13 +187,18 @@
"block.create.granite_cobblestone_stairs": "UNLOCALIZED: Granite Cobblestone Stairs",
"block.create.granite_cobblestone_wall": "UNLOCALIZED: Granite Cobblestone Wall",
"block.create.granite_pillar": "UNLOCALIZED: Granite Pillar",
+ "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
"block.create.gray_sail": "UNLOCALIZED: Gray Sail",
"block.create.gray_seat": "UNLOCALIZED: Gray Seat",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle",
+ "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
"block.create.green_sail": "UNLOCALIZED: Green Sail",
"block.create.green_seat": "UNLOCALIZED: Green Seat",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle",
"block.create.hand_crank": "Manivelle",
+ "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "UNLOCALIZED: Honey",
"block.create.horizontal_framed_glass": "Fenêtre en verre horizontale",
"block.create.horizontal_framed_glass_pane": "Vitre encadrée horizontale",
@@ -203,14 +216,21 @@
"block.create.layered_limestone": "UNLOCALIZED: Layered Limestone",
"block.create.layered_scoria": "UNLOCALIZED: Layered Scoria",
"block.create.layered_weathered_limestone": "UNLOCALIZED: Layered Weathered Limestone",
+ "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
+ "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
"block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail",
"block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle",
+ "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
"block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail",
"block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle",
+ "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
"block.create.lime_sail": "UNLOCALIZED: Lime Sail",
"block.create.lime_seat": "UNLOCALIZED: Lime Seat",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle",
"block.create.limesand": "Chaux",
"block.create.limestone": "Calcaire",
@@ -225,8 +245,10 @@
"block.create.limestone_pillar": "Pillier de calcaire",
"block.create.linear_chassis": "Châssis linéaire",
"block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner",
+ "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
"block.create.magenta_sail": "UNLOCALIZED: Magenta Sail",
"block.create.magenta_seat": "UNLOCALIZED: Magenta Seat",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle",
"block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm",
"block.create.mechanical_bearing": "Roulement mécanique",
@@ -260,6 +282,7 @@
"block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane",
"block.create.orange_sail": "UNLOCALIZED: Orange Sail",
"block.create.orange_seat": "UNLOCALIZED: Orange Seat",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle",
"block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window",
"block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "UNLOCALIZED: Paved Weathered Limestone Slab",
"block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall",
+ "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
+ "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
"block.create.piston_extension_pole": "Barre d'extension de piston",
"block.create.polished_dark_scoria": "Scorie sombre polie",
@@ -342,12 +368,16 @@
"block.create.powered_toggle_latch": "Verrou alimenté à bascule",
"block.create.pulley_magnet": "Aimant de poulie",
"block.create.pulse_repeater": "Répéteur d'impulsions",
+ "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
"block.create.purple_sail": "UNLOCALIZED: Purple Sail",
"block.create.purple_seat": "UNLOCALIZED: Purple Seat",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle",
"block.create.radial_chassis": "Châssis radial",
+ "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
"block.create.red_sail": "UNLOCALIZED: Red Sail",
"block.create.red_seat": "UNLOCALIZED: Red Seat",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle",
"block.create.redstone_contact": "Contact de redstone",
"block.create.redstone_link": "Liaison Redstone",
@@ -402,24 +432,32 @@
"block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall",
"block.create.weathered_limestone_pillar": "Pillier de Calcaire altéré",
"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
+ "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
"block.create.white_sail": "UNLOCALIZED: White Sail",
"block.create.white_seat": "UNLOCALIZED: White Seat",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle",
"block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing",
"block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket",
+ "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
"block.create.yellow_sail": "UNLOCALIZED: Yellow Sail",
"block.create.yellow_seat": "UNLOCALIZED: Yellow Seat",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle",
"block.create.zinc_block": "Bloc de zinc",
"block.create.zinc_ore": "Minerai de zinc",
+ "enchantment.create.capacity": "UNLOCALIZED: Capacity",
+ "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",
+
"entity.create.contraption": "Engin",
+ "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
+ "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Siège",
"entity.create.stationary_contraption": "Engin stationnaire",
"entity.create.super_glue": "Colle extra-forte",
- "fluid.create.milk": "Lait",
"fluid.create.potion": "Potion",
"fluid.create.tea": "Thé du constructeur",
@@ -444,6 +482,8 @@
"item.create.copper_nugget": "Pépite de cuivre",
"item.create.copper_sheet": "Plaques de cuivre",
"item.create.crafter_slot_cover": "Couvercle",
+ "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "Aluminium concassé",
"item.create.crushed_brass": "Laiton concassé",
"item.create.crushed_copper_ore": "Cuivre concassé",
@@ -472,13 +512,17 @@
"item.create.handheld_worldshaper": "Térraformeur portable",
"item.create.honey_bucket": "Seau de miel",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
- "item.create.integrated_circuit": "Circuit intégré",
+ "item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
+ "item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
+ "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Plaque de Fer",
- "item.create.lapis_sheet": "Feuille de lapis",
+ "item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Engin de wagonnet",
"item.create.minecart_coupling": "Lien pour wagonnet",
"item.create.polished_rose_quartz": "Quartz rose poli",
+ "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Obsidienne concassée",
+ "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "Papier de verre rouge",
"item.create.refined_radiance": "Éclat raffiné",
@@ -623,8 +667,8 @@
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
- "advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
- "advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
+ "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
+ "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
@@ -639,7 +683,7 @@
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
- "advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
+ "advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
@@ -651,6 +695,8 @@
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
"advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.",
+ "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
+ "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "UNLOCALIZED: End of Beta",
@@ -663,15 +709,31 @@
"itemGroup.create.palettes": "Create Palettes",
"death.attack.create.crush": "%1$s a été concassé.e",
+ "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
"death.attack.create.fan_fire": "%1$s a été brûlé à mort par l'air chaud",
+ "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
"death.attack.create.fan_lava": "%1$s a été brûlé à mort par un ventilateur de lave",
+ "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "%1$s a été empalé par une perceuse mécanique",
+ "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "%1$s a été coupé en deux par une scie mécanique",
+ "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
+ "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
+ "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s a été explosé par un coucou trafiquée",
+ "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "un déployeur voyou",
"create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block",
+ "create.menu.return": "UNLOCALIZED: Return to Menu",
+ "create.menu.configure": "UNLOCALIZED: Configure...",
+ "create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
+ "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
+ "create.menu.project_page": "UNLOCALIZED: Project Page",
+ "create.menu.report_bugs": "UNLOCALIZED: Report Issues",
+ "create.menu.support": "UNLOCALIZED: Support Us",
+
"create.recipe.crushing": "Ecrasement",
"create.recipe.milling": "Mouture",
"create.recipe.fan_washing": "Lavage",
@@ -696,7 +758,18 @@
"create.recipe.mystery_conversion": "Métamorphose chromatique",
"create.recipe.spout_filling": "Remplissage par un bec verseur",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
+ "create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
+ "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
+ "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
+ "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
+ "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
+ "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
+ "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
+ "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
+ "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
"create.recipe.processing.chance": "%1$s%% de chance",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "Pas de chauffage requis",
"create.recipe.heat_requirement.heated": "Chauffé",
"create.recipe.heat_requirement.superheated": "Surchauffé",
@@ -725,6 +798,7 @@
"create.action.discard": "Annuler",
"create.keyinfo.toolmenu": "Focus sur le menu de l'outil",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
@@ -735,6 +809,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "Maj pour défiler plus rapidement",
"create.gui.toolmenu.focusKey": "Enfoncez [%1$s] pour focus",
"create.gui.toolmenu.cycle": "[SCROLL] pour cycler",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "Mirroir",
"create.gui.symmetryWand.orientation": "Orientation",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "n'est pas plaçable",
"create.item_attributes.consumable": "peut être mangé",
"create.item_attributes.consumable.inverted": "ne peut pas être mangé",
- "create.item_attributes.smeltable": "peut être fondu",
- "create.item_attributes.smeltable.inverted": "ne peut pas être fondu",
- "create.item_attributes.washable": "peut être lavé",
- "create.item_attributes.washable.inverted": "ne peut pas être lavé",
- "create.item_attributes.smokable": "peut être fumé",
- "create.item_attributes.smokable.inverted": "ne peut pas être fumé",
- "create.item_attributes.crushable": "peut être concassé",
- "create.item_attributes.crushable.inverted": "ne peut pas être concassé",
- "create.item_attributes.blastable": "est fondable dans un Haut fourneau",
- "create.item_attributes.blastable.inverted": "n'est pas fondable dans un Haut fourneau",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "est enchanté",
"create.item_attributes.enchanted.inverted": "n'est pas enchanté",
+ "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
+ "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "est endommagé",
"create.item_attributes.damaged.inverted": "n'est pas endomagé",
"create.item_attributes.badly_damaged": "est fortement damaged",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "ne peut pas être équipé",
"create.item_attributes.furnace_fuel": "est du combustible",
"create.item_attributes.furnace_fuel.inverted": "n'est pas un combustible",
+ "create.item_attributes.washable": "peut être lavé",
+ "create.item_attributes.washable.inverted": "ne peut pas être lavé",
+ "create.item_attributes.crushable": "peut être concassé",
+ "create.item_attributes.crushable.inverted": "ne peut pas être concassé",
+ "create.item_attributes.smeltable": "peut être fondu",
+ "create.item_attributes.smeltable.inverted": "ne peut pas être fondu",
+ "create.item_attributes.smokable": "peut être fumé",
+ "create.item_attributes.smokable.inverted": "ne peut pas être fumé",
+ "create.item_attributes.blastable": "est fondable dans un Haut fourneau",
+ "create.item_attributes.blastable.inverted": "n'est pas fondable dans un Haut fourneau",
+ "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
+ "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
+ "create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
+ "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
+ "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
"create.item_attributes.in_tag": "est étiqueté %1$s",
"create.item_attributes.in_tag.inverted": "n'est pas étiqueté",
"create.item_attributes.in_item_group": "appartient à %1$s",
@@ -1013,8 +1105,6 @@
"create.item_attributes.has_enchant.inverted": "n'est pas enchenté %1$s",
"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
- "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
"create.item_attributes.has_fluid": "contient %1$s",
"create.item_attributes.has_fluid.inverted": "ne contient pas %1$s",
"create.item_attributes.has_name": "est renommé %1$s",
@@ -1029,14 +1119,14 @@
"create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy",
"create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess",
"create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess",
- "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
- "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s",
+ "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
+ "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Aucun attribut sélectionné",
"create.gui.attribute_filter.selected_attributes": "Attributs sélectionnés:",
@@ -1104,6 +1194,27 @@
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
+ "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
+
+ "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
+ "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
+ "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
+ "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
+
+ "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
+ "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
+ "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
+ "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
+ "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
+ "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
+ "create.crafting_blueprint.optional": "UNLOCALIZED: Optional",
+
+ "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
+ "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
+ "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",
"create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
"create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
@@ -1132,32 +1243,44 @@
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
+ "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
+ "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
+ "create.subtitle.mixing": "UNLOCALIZED: Mixing noises",
+ "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
+ "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
+ "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
+ "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
+ "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
+ "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
+ "create.subtitle.schematicannon_finish": "Fin de schémacanon",
+ "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
+ "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
+ "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
+ "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
+ "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Bruit de slime",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
+ "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
- "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
+ "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Tir de schémacanon",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
- "create.subtitle.schematicannon_finish": "Fin de schémacanon",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Activation de la presse mechanique",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
@@ -1179,14 +1302,6 @@
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
- "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
- "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
- "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
- "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
-
- "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
- "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
-
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
@@ -1195,65 +1310,6 @@
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
- "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
- "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
- "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
- "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
- "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
- "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
- "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
- "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
- "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
- "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
-
- "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
- "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
- "block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
-
- "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
- "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
- "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
- "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
-
- "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
- "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
- "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
- "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
-
- "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
- "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
- "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
- "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
- "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
-
- "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
- "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
-
- "block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
- "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._",
- "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
- "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
- "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
-
- "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
- "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._",
- "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
-
"item.create.wand_of_symmetry.tooltip": "BÂTON DE SYMÉTRIE",
"item.create.wand_of_symmetry.tooltip.summary": "Reflète parfaitement le placement des blocs sur les plans configurés.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quand positionné dans la barre active",
@@ -1280,9 +1336,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Fait pousser des rotors _indépendamment_ de leurs _conditions_ _d'emplacement_",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
- "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.",
+ "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
+ "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
+
+ "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
+ "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
+ "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
+ "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
+ "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTRE",
"item.create.filter.tooltip.summary": "_Contrôle_ les _sorties_ et _entrées_ de dispositifs logistiques avec plus de _précision_, en les comparant à un _ensemble_ _d'objets_ ou à plusieurs _filtres_ _imbriqués_.",
@@ -1358,12 +1423,14 @@
"block.create.turntable.tooltip": "PLAQUE TOURNANTE",
"block.create.turntable.tooltip.summary": "Transforme la _force_ _de_ _rotation_ en énergie cinétique.",
- "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
- "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
- "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
- "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "DÉTÉCTEUR DE STOCKAGE",
"block.create.stockpile_switch.tooltip.summary": "Bascule un signal Redstone basé sur _l'espace_ _de_ _stockage_ dans le conteneur attaché.",
@@ -1372,6 +1439,10 @@
"block.create.content_observer.tooltip": "OBSERVATEUR DE CONTENU",
"block.create.content_observer.tooltip.summary": "_Détecte les objets_ à l'intérieur des _conteneurs_ et des _transporteurs_ correspondant à un _filtre_ configuré. Tant que l'_inventaire_, le _tapis roulant_ ou la _glissière_ observé _contient_ un objet correspondant, ce composant émet un _signal de redstone_. Quand un _entonnoir_ observé _transfère_ un objet correspondant, ce composant émet une _impulsion de redstone_.",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "CAISSE AJUSTABLE",
"block.create.adjustable_crate.tooltip.summary": "Ce _conteneur_ _de_ _stockage_ permet un contrôle manuel de sa capacité. Il peut contenir jusqu'à _16_ _piles_ de n'importe quel objet. Prend en charge les _comparateurs_ _de_ _redstone_.",
@@ -1383,6 +1454,11 @@
"block.create.creative_crate.tooltip.condition1": "Quand un objet se trouve dans l'emplacement de filtrage",
"block.create.creative_crate.tooltip.behaviour1": "Tout ce qui _extrait_ de ce conteneur aura une _alimentation illimitée_ de l'objet spécifié. Les objets _insérés_ dans cette caisse seront _éliminés_.",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
@@ -1398,26 +1474,61 @@
"item.create.refined_radiance.tooltip": "ÉCLAT RAFFINÉ",
"item.create.refined_radiance.tooltip.summary": "Un matériau chromatique forgé à partir de _lumière_ _absorbée_.",
+ "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "ACIER SOMBRE",
"item.create.shadow_steel.tooltip.summary": "Un matériau chromatique forgé _dans_ _le_ _néant_.",
+ "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
+
+ "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
+ "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
+ "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
+ "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
+ "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
+ "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
+ "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
+ "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
+ "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
+ "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
+
+ "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
+ "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
+ "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
+
+ "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
+ "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
+ "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
+ "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
+ "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
+
+ "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
+ "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
+ "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
+
+ "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
+ "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
+ "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
+ "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
+ "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
+ "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "LIEN POUR WAGONS",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
- "create.tooltip.wip": "En cours",
- "create.tooltip.workInProgress": "En cours!",
- "create.tooltip.randomWipDescription0": "Veuillez garder cet objet hors de portée des enfants.",
- "create.tooltip.randomWipDescription1": "Un bébé panda meurt chaque fois que vous utilisez cet objet. Chaque. Fois.",
- "create.tooltip.randomWipDescription2": "À utiliser à vos risques et périls.",
- "create.tooltip.randomWipDescription3": "Ce n'est pas l'objet que vous recherchez, *agite les doigts* circulez.",
- "create.tooltip.randomWipDescription4": "Cet objet s'autodétruit en 10 secondes. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "Croyez-moi, c'est inutile.",
- "create.tooltip.randomWipDescription6": "En utilisant cet article, vous êtes responsables et acceptez ses conditions.",
- "create.tooltip.randomWipDescription7": "Celui-ci n'est peut-être pas pour vous. Que dire de celui-là?",
- "create.tooltip.randomWipDescription8": "Utilisez-le et regrettez immédiatement votre décision.",
+ "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
+ "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
+
+ "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
+ "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
+ "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
+ "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@@ -1434,41 +1545,46 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
- "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
- "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
- "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.exit": "UNLOCALIZED: Exit",
+ "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
+ "create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
+ "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
+ "create.ponder.index_title": "UNLOCALIZED: Ponder Index",
+ "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
+ "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
+ "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
- "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
- "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
- "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
- "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
- "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
- "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
+ "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
+ "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
+ "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
+ "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
+ "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
+ "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
+ "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
+ "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
+ "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
+ "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
+ "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
+ "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
+ "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
+ "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
+ "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
+ "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
+ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
+ "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
+ "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
+ "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
+ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
@@ -1580,7 +1696,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
+ "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
+ "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@@ -1594,7 +1711,7 @@
"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
+ "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
@@ -1634,6 +1751,12 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
+ "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
+ "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
+ "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
+ "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
+ "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
+
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@@ -1670,6 +1793,12 @@
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
+ "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
+ "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
+ "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
+ "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
+
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
@@ -1686,7 +1815,13 @@
"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
+ "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
+ "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating",
+
+ "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
+ "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
@@ -1706,6 +1841,35 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
+ "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
+ "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
+ "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
+ "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
+ "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
+ "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
+ "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
+ "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",
+
+ "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
+ "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
+ "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
+ "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
+ "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
+ "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
+
+ "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
+ "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
+ "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
+ "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
+ "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
+
+ "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
+ "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
+ "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
+ "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
+ "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
+ "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
+
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@@ -1779,6 +1943,34 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
+ "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
+ "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
+ "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
+ "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
+ "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
+ "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
+ "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
+ "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
+
+ "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
+ "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
+ "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
+ "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
+
+ "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
+ "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
+ "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
+ "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
+ "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
+ "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
+
+ "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
+ "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
+ "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
+ "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
+ "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
+ "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
+
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@@ -1901,6 +2093,21 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
+ "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
+ "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
+ "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
+ "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
+ "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
+
+ "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
+ "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
+ "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
+ "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
+ "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
+ "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
+
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@@ -1926,11 +2133,22 @@
"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
+ "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
+ "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
+ "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
+ "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
+ "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
+ "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
+ "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
+ "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
+ "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
+ "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
+
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@@ -2028,11 +2246,25 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
+ "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
+ "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
+ "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
+ "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
+ "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
+
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
+ "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
+ "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
+ "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
+ "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
+ "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
+ "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
+
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@@ -2064,6 +2296,12 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
+ "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
+ "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
+ "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
+ "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
+ "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
+
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json
index afa0b3942..bdc4e385a 100644
--- a/src/generated/resources/assets/create/lang/unfinished/it_it.json
+++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 660",
+ "_": "Missing Localizations: 953",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -28,12 +28,16 @@
"block.create.belt": "Nastro meccanico",
"block.create.birch_window": "Finestra di betulla",
"block.create.birch_window_pane": "Pannello di finestra di betulla",
+ "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
"block.create.black_sail": "Vela nera",
"block.create.black_seat": "Sedile nero",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "Maniglia per valvola nera",
"block.create.blaze_burner": "Inceneritore di blaze",
+ "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
"block.create.blue_sail": "Vela blu",
"block.create.blue_seat": "Sedile blu",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "Maniglia per valvola blu",
"block.create.brass_belt_funnel": "Imbuto per nastro di ottone",
"block.create.brass_block": "Blocco di ottone",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "Albero incassato di ottone",
"block.create.brass_funnel": "Imbuto di ottone",
"block.create.brass_tunnel": "Tunnel di ottone",
+ "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
"block.create.brown_sail": "Vela marrone",
"block.create.brown_seat": "Sedile marrone",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "Maniglia per valvola marrone",
"block.create.cart_assembler": "Assemblatore di carrelli da miniera",
"block.create.chiseled_dark_scoria": "Scoria scura cesellata",
@@ -73,8 +79,10 @@
"block.create.crushing_wheel": "Ruota di frantumazione",
"block.create.crushing_wheel_controller": "Telecomando per ruota di frantumazione",
"block.create.cuckoo_clock": "Orologio a cucù",
+ "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
"block.create.cyan_sail": "Vela ciano",
"block.create.cyan_seat": "Sedile ciano",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "Maniglia per valvola ciano",
"block.create.dark_oak_window": "Finestra di quercia scura",
"block.create.dark_oak_window_pane": "Pannello di finestra di quercia scura",
@@ -179,13 +187,18 @@
"block.create.granite_cobblestone_stairs": "Scalini di pietrisco di granito",
"block.create.granite_cobblestone_wall": "Muretto di pietrisco di granito",
"block.create.granite_pillar": "Pilastro di granito",
+ "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
"block.create.gray_sail": "Vela grigia",
"block.create.gray_seat": "Sedile grigio",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "Maniglia per valvola grigia",
+ "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
"block.create.green_sail": "Vela verde",
"block.create.green_seat": "Sedile verde",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "Maniglia per valvola verde",
"block.create.hand_crank": "Manovella",
+ "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Miele",
"block.create.horizontal_framed_glass": "Finestra di vetro orizzontale",
"block.create.horizontal_framed_glass_pane": "Pannello di finestra di vetro orizzontale",
@@ -203,14 +216,21 @@
"block.create.layered_limestone": "Calcare stratificato",
"block.create.layered_scoria": "Scoria stratificata",
"block.create.layered_weathered_limestone": "Calcare consumato stratificato",
+ "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
+ "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
"block.create.light_blue_sail": "Vela azzurra",
"block.create.light_blue_seat": "Sedile azzurro",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "Maniglia per valvola azzurra",
+ "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
"block.create.light_gray_sail": "Vela grigio chiaro",
"block.create.light_gray_seat": "Sedile grigio chiaro",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "Maniglia per valvola grigio chiaro",
+ "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
"block.create.lime_sail": "Vela lime",
"block.create.lime_seat": "Sedile lime",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "Maniglia per valvola lime",
"block.create.limesand": "Arenaria calcarea",
"block.create.limestone": "Calcare",
@@ -225,8 +245,10 @@
"block.create.limestone_pillar": "Pilastro di calcare",
"block.create.linear_chassis": "Telaio lineare",
"block.create.lit_blaze_burner": "Inceneritore di blaze acceso",
+ "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
"block.create.magenta_sail": "Vela magenta",
"block.create.magenta_seat": "Sedile magenta",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "Maniglia per valvola magenta",
"block.create.mechanical_arm": "Braccio meccanico",
"block.create.mechanical_bearing": "Supporto meccanico",
@@ -260,6 +282,7 @@
"block.create.oak_window_pane": "Pannello di finestra di quercia",
"block.create.orange_sail": "Vela arancione",
"block.create.orange_seat": "Sedile arancione",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "Maniglia per valvola arancione",
"block.create.ornate_iron_window": "Finestra di ferro ornata",
"block.create.ornate_iron_window_pane": "Pannello di finestra di ferro ornata",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "Lastra di calcare consumato lastricato",
"block.create.paved_weathered_limestone_stairs": "Scalini di calcare consumato lastricato",
"block.create.paved_weathered_limestone_wall": "Muretto di calcare consumato lastricato",
+ "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
+ "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
"block.create.pink_sail": "Vela rosa",
"block.create.pink_seat": "Sedile rosa",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "Maniglia per valvola rosa",
"block.create.piston_extension_pole": "Palo di pistone",
"block.create.polished_dark_scoria": "Scoria scura levigata",
@@ -342,12 +368,16 @@
"block.create.powered_toggle_latch": "Leva alimentata alterata",
"block.create.pulley_magnet": "Magnete della carrucola",
"block.create.pulse_repeater": "Ripetitore di impulsi",
+ "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
"block.create.purple_sail": "Vela viola",
"block.create.purple_seat": "Sedile viola",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "Maniglia per valvola viola",
"block.create.radial_chassis": "Telaio radiale",
+ "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
"block.create.red_sail": "Vela rossa",
"block.create.red_seat": "Sedile rosso",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "Maniglia per valvola rossa",
"block.create.redstone_contact": "Contatto redstone",
"block.create.redstone_link": "Collegamento redstone",
@@ -402,24 +432,32 @@
"block.create.weathered_limestone_cobblestone_wall": "Muretto di pietrisco di calcare consumato",
"block.create.weathered_limestone_pillar": "Pilastro di calcare consumato",
"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
+ "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
"block.create.white_sail": "Vela bianca",
"block.create.white_seat": "Sedile bianco",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "Maniglia per valvola bianca",
"block.create.windmill_bearing": "Supporto per mulino a vento",
"block.create.wooden_bracket": "Supporto di legno",
+ "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
"block.create.yellow_sail": "Vela gialla",
"block.create.yellow_seat": "Sedile giallo",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "Maniglia per valvola gialla",
"block.create.zinc_block": "Blocco di zinco",
"block.create.zinc_ore": "Zinco grezzo",
+ "enchantment.create.capacity": "UNLOCALIZED: Capacity",
+ "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",
+
"entity.create.contraption": "Contrazione",
+ "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
+ "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Sedile",
"entity.create.stationary_contraption": "Contrazione stazionaria",
"entity.create.super_glue": "Super colla",
- "fluid.create.milk": "Latte",
"fluid.create.potion": "Pozione",
"fluid.create.tea": "Tè del costruttore",
@@ -444,6 +482,8 @@
"item.create.copper_nugget": "Pepita di rame",
"item.create.copper_sheet": "Lamiera di rame",
"item.create.crafter_slot_cover": "Rivestimento per slot da costruzione",
+ "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "Alluminio grezzo frantumato",
"item.create.crushed_brass": "Ottone frantumato",
"item.create.crushed_copper_ore": "Rame grezzo frantumato",
@@ -472,13 +512,17 @@
"item.create.handheld_worldshaper": "Plasmatore del mondo portatile",
"item.create.honey_bucket": "Secchio di miele",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
- "item.create.integrated_circuit": "Circuito integrato",
+ "item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
+ "item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
+ "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Lamiera di ferro",
- "item.create.lapis_sheet": "Lamiera di lapislazzuli",
+ "item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Contrazione per carrello da miniera",
"item.create.minecart_coupling": "Aggancio per carrelli da miniera",
"item.create.polished_rose_quartz": "Quarzo rosa levigato",
+ "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Ossidiana in polvere",
+ "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Elica",
"item.create.red_sand_paper": "Carta vetrata rossa",
"item.create.refined_radiance": "Radiance raffinata",
@@ -623,8 +667,8 @@
"advancement.create.flywheel.desc": "Collega un motore ad un volano.",
"advancement.create.overstress_flywheel": "Alti livelli di stress",
"advancement.create.overstress_flywheel.desc": "Sovrastressa un motore fornace.",
- "advancement.create.integrated_circuit": "Calcolo complesso",
- "advancement.create.integrated_circuit.desc": "Assembla un circuito integrato.",
+ "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
+ "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "Mani occupate!",
"advancement.create.mechanical_arm.desc": "Costruisci un braccio meccanico, seleziona gli input e gli output, piazzalo e alimentalo; poi guardalo mentre fa il lavoro sporco al tuo posto.",
"advancement.create.musical_arm": "DJ, metti su la musica!",
@@ -651,6 +695,8 @@
"advancement.create.wand_of_symmetry.desc": "Crea un'asta di simmetria.",
"advancement.create.extendo_grip": "BOIOIOING",
"advancement.create.extendo_grip.desc": "Procurati una presa extendo.",
+ "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
+ "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Boingaggio estremo",
"advancement.create.dual_extendo_grip.desc": "Brandisci due prese extendo per raggiungere il superuomo.",
"advancement.create.eob": "Fine della beta",
@@ -663,15 +709,31 @@
"itemGroup.create.palettes": "Create: Blocchi",
"death.attack.create.crush": "%1$s è stato frantumato",
+ "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
"death.attack.create.fan_fire": "%1$s è stato bruciato dall'aria calda",
+ "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
"death.attack.create.fan_lava": "%1$s è stato bruciato dal ventilatore di lava",
+ "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "%1$s è stato trafitto dal trapano meccanico",
+ "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla sega meccanica",
+ "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
+ "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
+ "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria da un orologio a cucù manomesso",
+ "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "un disadattato",
"create.block.cart_assembler.invalid": "Piazza il tuo assemblatore di carrelli da miniera su un binario",
+ "create.menu.return": "UNLOCALIZED: Return to Menu",
+ "create.menu.configure": "UNLOCALIZED: Configure...",
+ "create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
+ "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
+ "create.menu.project_page": "UNLOCALIZED: Project Page",
+ "create.menu.report_bugs": "UNLOCALIZED: Report Issues",
+ "create.menu.support": "UNLOCALIZED: Support Us",
+
"create.recipe.crushing": "Frantumazione",
"create.recipe.milling": "Macinatura",
"create.recipe.fan_washing": "Lavaggio volumetrico",
@@ -696,7 +758,18 @@
"create.recipe.mystery_conversion": "Metamorfosi cromatica",
"create.recipe.spout_filling": "Riempimento da spruzzo",
"create.recipe.draining": "Drenaggio di oggetti",
+ "create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
+ "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
+ "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
+ "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
+ "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
+ "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
+ "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
+ "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
+ "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
"create.recipe.processing.chance": "%1$s%% di probabilità",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "Nessun riscaldamento",
"create.recipe.heat_requirement.heated": "Riscaldamento",
"create.recipe.heat_requirement.superheated": "Super riscaldamento",
@@ -725,6 +798,7 @@
"create.action.discard": "Scarta",
"create.keyinfo.toolmenu": "Focalizzazione sul menù degli strumenti",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "Simula rotellina del mouse verso su (nel mondo)",
"create.keyinfo.scrolldown": "Simula rotellina del mouse verso giù (nel mondo)",
@@ -735,6 +809,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "Premi shift per scorrere più velocemente",
"create.gui.toolmenu.focusKey": "Premi [%1$s] per aprire il menù",
"create.gui.toolmenu.cycle": "[SCORRI] per navigare",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "Specchio",
"create.gui.symmetryWand.orientation": "Orientamento",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "non è posizionabile",
"create.item_attributes.consumable": "è commestibile",
"create.item_attributes.consumable.inverted": "non è commestibile",
- "create.item_attributes.smeltable": "può essere fuso",
- "create.item_attributes.smeltable.inverted": "non può essere fuso",
- "create.item_attributes.washable": "può essere lavato",
- "create.item_attributes.washable.inverted": "non può essere lavato",
- "create.item_attributes.smokable": "può essere affumicato",
- "create.item_attributes.smokable.inverted": "non può essere affumicato",
- "create.item_attributes.crushable": "può essere frantumato",
- "create.item_attributes.crushable.inverted": "non può essere frantumato",
- "create.item_attributes.blastable": "è fondibile in un forno fusorio",
- "create.item_attributes.blastable.inverted": "non è fondibile in un forno fusorio",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "è incantato",
"create.item_attributes.enchanted.inverted": "non è incantato",
+ "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
+ "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "è danneggiato",
"create.item_attributes.damaged.inverted": "non è danneggiato",
"create.item_attributes.badly_damaged": "è gravemente danneggiato",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "non può essere equipaggiato",
"create.item_attributes.furnace_fuel": "è un combustibile per fornace",
"create.item_attributes.furnace_fuel.inverted": "non è un combustibile per fornace",
+ "create.item_attributes.washable": "può essere lavato",
+ "create.item_attributes.washable.inverted": "non può essere lavato",
+ "create.item_attributes.crushable": "può essere frantumato",
+ "create.item_attributes.crushable.inverted": "non può essere frantumato",
+ "create.item_attributes.smeltable": "può essere fuso",
+ "create.item_attributes.smeltable.inverted": "non può essere fuso",
+ "create.item_attributes.smokable": "può essere affumicato",
+ "create.item_attributes.smokable.inverted": "non può essere affumicato",
+ "create.item_attributes.blastable": "è fondibile in un forno fusorio",
+ "create.item_attributes.blastable.inverted": "non è fondibile in un forno fusorio",
+ "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
+ "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
+ "create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
+ "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
+ "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
"create.item_attributes.in_tag": "è etichettato %1$s",
"create.item_attributes.in_tag.inverted": "non è etichettato %1$s",
"create.item_attributes.in_item_group": "appartiene a %1$s",
@@ -1013,8 +1105,6 @@
"create.item_attributes.has_enchant.inverted": "non è stato incantato con %1$s",
"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
- "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
"create.item_attributes.has_fluid": "contiene %1$s",
"create.item_attributes.has_fluid.inverted": "non contiene %1$s",
"create.item_attributes.has_name": "è stato rinominato in %1$s",
@@ -1029,14 +1119,14 @@
"create.item_attributes.book_copy_second.inverted": "non è una copia di seconda generazione",
"create.item_attributes.book_copy_tattered": "è in condizioni precarie",
"create.item_attributes.book_copy_tattered.inverted": "non è in condizioni precarie",
- "create.item_attributes.astralsorcery_crystal": "ha l'attributo del cristallo %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "non ha l'attributo del cristallo %1$s",
- "create.item_attributes.astralsorcery_constellation": "è in sintonia con %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "non è in sintonia con %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "ha l'attributo benefico %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "non ha l'attributo benefico %1$s",
"create.item_attributes.astralsorcery_amulet": "migliora %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "non migliora %1$s",
+ "create.item_attributes.astralsorcery_constellation": "è in sintonia con %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "non è in sintonia con %1$s",
+ "create.item_attributes.astralsorcery_crystal": "ha l'attributo del cristallo %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "non ha l'attributo del cristallo %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "ha l'attributo benefico %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "non ha l'attributo benefico %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Nessun attributo selezionato",
"create.gui.attribute_filter.selected_attributes": "Attributi selezionati:",
@@ -1104,6 +1194,27 @@
"create.tooltip.chute.fans_pull_up": "I ventilatori tirano da sopra",
"create.tooltip.chute.fans_pull_down": "I ventilatori tirano da sotto",
"create.tooltip.chute.contains": "Contiene: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
+ "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
+
+ "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
+ "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
+ "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
+ "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
+
+ "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
+ "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
+ "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
+ "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
+ "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
+ "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
+ "create.crafting_blueprint.optional": "UNLOCALIZED: Optional",
+
+ "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
+ "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
+ "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",
"create.hint.hose_pulley.title": "Buco senza fondo",
"create.hint.hose_pulley": "Il corpo fluido selezionato è considerato infinito.",
@@ -1132,32 +1243,44 @@
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
+ "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
+ "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
+ "create.subtitle.mixing": "UNLOCALIZED: Mixing noises",
+ "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
+ "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
+ "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
+ "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
+ "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.blaze_munch": "Il blaze lo gusta felicemente",
+ "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
+ "create.subtitle.schematicannon_finish": "Finiture cannoneschematico",
+ "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
+ "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
+ "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
+ "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
+ "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "Slime schiacciato",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
+ "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
- "create.subtitle.blaze_munch": "Il blaze lo gusta felicemente",
+ "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "Tiri del cannoneschematico",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
- "create.subtitle.schematicannon_finish": "Finiture cannoneschematico",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Pressa meccanica attiva",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
@@ -1179,14 +1302,6 @@
"block.create.metal_bracket.tooltip": "SUPPORTO DI METALLO",
"block.create.metal_bracket.tooltip.summary": "_Decora_ i tuoi _alberi_, _ruote dentate_ e _tubi_ rinforzandoli col ferro.",
- "block.create.copper_casing.tooltip": "INVOLUCRO DI RAME",
- "block.create.copper_casing.tooltip.summary": "Involucro per macchine robusto con una varietà di usi. Utile per decorare.",
- "block.create.copper_casing.tooltip.condition1": "Quando usato su un tubo per fluidi",
- "block.create.copper_casing.tooltip.behaviour1": "_Riveste_ il _tubo per fluidi_ con l'_involucro di rame_. I tubi per fluidi incassati _bloccano le loro connessioni_, non reagendo più ai cambiamenti dei tubi vicini.",
-
- "block.create.encased_fluid_pipe.tooltip": "TUBO PER FLUIDI INCASSATO",
- "block.create.encased_fluid_pipe.tooltip.summary": "Un _tubo per fluidi_ incassato con l'_involucro di rame_.",
-
"block.create.seat.tooltip": "SEDILE",
"block.create.seat.tooltip.summary": "Siediti e goditi l'escursione! Ancora un giocatore a una macchina _in movimento_. Perfetto anche per l'arredamento! Dispone di una varietà di colori.",
"block.create.seat.tooltip.condition1": "Clicca col destro sul sedile",
@@ -1195,65 +1310,6 @@
"item.create.blaze_cake.tooltip": "TORTA PER BLAZE",
"item.create.blaze_cake.tooltip.summary": "Un delizioso trattamento per i tuoi _inceneritori di blaze_. Alimentali col fuoco!",
- "block.create.fluid_pipe.tooltip": "TUBO PER FLUIDI",
- "block.create.fluid_pipe.tooltip.summary": "Usato per muovere _fluidi_ attraverso i tubi. Necessita di una _pompa meccanica_ per questo.",
- "block.create.fluid_pipe.tooltip.condition1": "Trasferimento di fluidi",
- "block.create.fluid_pipe.tooltip.behaviour1": "Può collegarsi ai contenitori di fluidi come _serbatoi_ o _bacinelle_. Gli estremi dei _tubi_ esposti possono anche drenare o piazzare blocchi di fluidi. Attento alle perdite!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "CARRUCOLA PER TUBI",
- "block.create.hose_pulley.tooltip.summary": "Usata per _piazzare_ o _drenare_ vasti corpi fluidi.",
- "block.create.hose_pulley.tooltip.condition1": "Quando alimentata da energia cinetica",
- "block.create.hose_pulley.tooltip.behaviour1": "Tira su o giù la carrucola, la posizione della carrucola determina fino a dove c'è da _riempire_ o _svuotare_ il corpo.",
- "block.create.hose_pulley.tooltip.condition2": "Quando un fluido è tirato dalla carrucola",
- "block.create.hose_pulley.tooltip.behaviour2": "Inizia a _prendere blocchi_ di fluidi da dove la carrucola è stata abbassata. _Vasti corpi_ fluidi vengono considerati _infiniti_.",
- "block.create.hose_pulley.tooltip.condition3": "Quando un fluido è spinto dalla carrucola",
- "block.create.hose_pulley.tooltip.behaviour3": "Inizia a riempire col fluido _fino_ all'_altezza della carrucola_.",
-
- "block.create.fluid_tank.tooltip": "SERBATOIO PER FLUIDI",
- "block.create.fluid_tank.tooltip.summary": "_Immagazzina_ i _fluidi_ che vuoi. Scala in larghezza e altezza.",
- "block.create.fluid_tank.tooltip.condition1": "Clic destro con la chiave inglese",
- "block.create.fluid_tank.tooltip.behaviour1": "Aggiungi/rimuovi vetrata",
-
- "block.create.creative_fluid_tank.tooltip": "SERBATOIO PER LIQUIDI (CREATIVA)",
- "block.create.creative_fluid_tank.tooltip.summary": "Questo _serbatoio per liquidi_ permette di replicare infinite volte un certo _fluido_. Scala in larghezza e altezza.",
- "block.create.creative_fluid_tank.tooltip.condition1": "Quando un fluido è nel serbatoio",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo serbatoio fornisce un'_alimentazione infinita_ del fluido in questione. I fluidi _inseriti_ in questo serbatoio verranno _svuotati_.",
- "block.create.creative_fluid_tank.tooltip.condition2": "Clic destro con la chiave inglese",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "Aggiungi/rimuovi vetrata",
-
- "block.create.fluid_valve.tooltip": "VALVOLA PER FLUIDI",
- "block.create.fluid_valve.tooltip.summary": "Regola il flusso di un fluido lungo un tubo.",
- "block.create.fluid_valve.tooltip.condition1": "Flusso controllabile",
- "block.create.fluid_valve.tooltip.behaviour1": "Applicare una _forza rotazionale_ forza la _valvola_ a chiudersi, cessando lo scorrere di _fluidi_. Inverti la direzione della _forza rotazionale_ per riaprire la valvola.",
-
- "block.create.mechanical_pump.tooltip": "POMPA MECCANICA",
- "block.create.mechanical_pump.tooltip.summary": "Utilizza la _forza rotazionale_ per muovere i _fluidi_ lungo un _tubo_. Ha un massimo raggio d'effetto in entrambe le direzioni. (16 blocchi di default)",
- "block.create.mechanical_pump.tooltip.condition1": "Flusso del fluido",
- "block.create.mechanical_pump.tooltip.behaviour1": "La _forza rotazionale_ applicata crea una pressione che pompa il _fluido_ in una rete di _tubi_. Inverti la direzione della _forza rotazionale_ per cambiare la direzione in cui il _fluido_ scorre.",
- "block.create.mechanical_pump.tooltip.control1": "Clic destro con la chiave inglese",
- "block.create.mechanical_pump.tooltip.action1": "Inverte la direzione della _pompa_, cambiando la direzione standard del flusso.",
-
- "block.create.smart_fluid_pipe.tooltip": "TUBO PER FLUIDI AVANZATO",
- "block.create.smart_fluid_pipe.tooltip.summary": "Un _tubo per fluidi_ con filtro. Puoi specificare quali _fluidi_ possono passare.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "Quando un fluido è spinto dentro",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "Un tubo avanzato che riceve un fluido che non corrisponde al suo filtro ne blocca lo scorrere.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "Quando adiacente a un contenitore di fluidi",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "I tubi avanzati che _danno inizio_ ad un _flusso_ da qualsiasi contenitore estraggono solo i fluidi che _corrispondono_ al loro _filtro_.",
-
- "block.create.spout.tooltip": "SPRUZZO",
- "block.create.spout.tooltip.summary": "Uno spruzzo per riempire i tuoi _oggetti per fluidi_.",
- "block.create.spout.tooltip.condition1": "Trasferimento di fluidi",
- "block.create.spout.tooltip.behaviour1": "Quando un _oggetto contenitore di fluidi_ come un _secchio_ o un'_ampolla_ è piazzato sotto, lo spruzzo lo riempie col _fluido_ al suo interno.",
- "block.create.spout.tooltip.condition2": "Automazione di fluidi",
- "block.create.spout.tooltip.behaviour2": "Lo spruzzo piazzato su un _nastro_ o un _deposito_ reagisce automaticamente con gli _oggetti contenitori di fluidi_ che ci passano sotto.",
-
- "block.create.item_drain.tooltip": "DRENANTE DI OGGETTI",
- "block.create.item_drain.tooltip.summary": "Come un deposito, ma è grigliato per svuotare gli _oggetti riempiti da fluidi_.",
- "block.create.item_drain.tooltip.condition1": "Trasferimento di fluidi",
- "block.create.item_drain.tooltip.behaviour1": "Quando un _oggetto contenitore di fluidi_ come un _secchio_ o un'_ampolla_ è inserito a lato, il drenante lo svuota nel suo _contenitore di fluidi_. L'oggetto verrà poi espulso dal lato opposto.",
-
"item.create.wand_of_symmetry.tooltip": "ASTA DI SIMMETRIA",
"item.create.wand_of_symmetry.tooltip.summary": "Rispecchia perfettamente il posizionamento dei blocchi su piani configurati.",
"item.create.wand_of_symmetry.tooltip.condition1": "Nella hotbar",
@@ -1283,6 +1339,15 @@
"item.create.extendo_grip.tooltip.summary": "Boioioing! _Incrementa notevolmente la distanza per piazzare_ di chi lo brandisce.",
"item.create.extendo_grip.tooltip.condition1": "Quando in mano secondaria",
"item.create.extendo_grip.tooltip.behaviour1": "Incrementa la _distanza per piazzare_ degli oggetti usati nella _mano primaria_.",
+ "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
+
+ "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
+ "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
+ "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
+ "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
+ "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTRO",
"item.create.filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, confrontandoli con una _serie_ _di_ _oggetti_ o diversi _filtri_ _nidificati_.",
@@ -1358,12 +1423,14 @@
"block.create.turntable.tooltip": "PIATTO",
"block.create.turntable.tooltip.summary": "Assorbe la _forza_ _di_ _rotazione_, girando.",
- "block.create.portable_fluid_interface.tooltip": "INTERFACCIA PER FLUIDI PORTATILE",
- "block.create.portable_fluid_interface.tooltip.summary": "Un punto di interscambio portatile per _spostare_ _fluidi_ a e da una _struttura_ mossa da un pistone, supporto, carrello da miniera o carrucola. Due interfacce che si incontrano devono essere piazzate _con le facciate anteriori che si guardano_ e spaziate di _1-2 blocchi_.",
- "block.create.portable_fluid_interface.tooltip.condition1": "In movimento",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "Interagisce con le _interfacce di archiviazione portatili_ stazionarie per trasferire i fluidi a o dalla macchina. I tubi che immettono o estraggono dall'_interfaccia stazionaria_ interagiscono _direttamente_ con i serbatoi della macchina. La struttura si fermerà per un attimo per lo scambio di fluidi.",
- "block.create.portable_fluid_interface.tooltip.condition2": "Quando alimentata da redstone",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "_Disinnesca_ qualsiasi collegamento attivo immediatamente.",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "INTERRUTTORE ACCUMULATORE",
"block.create.stockpile_switch.tooltip.summary": "Attiva/disattiva un segnale redstone in base allo _spazio_ _di_ _stoccaggio_ nel contenitore collegato.",
@@ -1372,6 +1439,10 @@
"block.create.content_observer.tooltip": "OSSERVATORE DEI CONTENUTI",
"block.create.content_observer.tooltip.summary": "_Rileva oggetti_ dentro i _contenitori_ ed i _nastri_ corrispondenti ad un _filtro_. Quando l'_inventario_ del blocco, _nastro_ or _scivolo_ contiene un oggetto corrispondente, questo componente emetterà un _segnale redstone_. Quando un _imbuto_ osservato _trasferisce_ un oggetto corrispondente, questo componente emetterà un _segnale redstone_ temporaneo.",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "BAULE REGOLABILE",
"block.create.adjustable_crate.tooltip.summary": "Questo _contenitore_ _di_ _stoccaggio_ consente il controllo manuale sulla sua capacità. Può contenere fino a _16_ _pile_ di qualsiasi oggetto. Supporta _comparatori_ _redstone_.",
@@ -1383,6 +1454,11 @@
"block.create.creative_crate.tooltip.condition1": "Quando un oggetto è nel filtro",
"block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _svuotati_.",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "BINARIO DI CONTROLLO",
"block.create.controller_rail.tooltip.summary": "Un _binario alimentato unidirezionale_ capace di _controllare precisamente_ la _velocità di movimento_ di un carrello da miniera.",
"block.create.controller_rail.tooltip.condition1": "Quando alimentato da redstone",
@@ -1398,26 +1474,61 @@
"item.create.refined_radiance.tooltip": "RADIANCE RAFFINATA",
"item.create.refined_radiance.tooltip.summary": "Un materiale cromatico forgiato dalla _luce_ _assorbita_.",
+ "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "ACCIAIO OSCURO",
"item.create.shadow_steel.tooltip.summary": "Un materiale cromatico forgiato _nel_ _vuoto_.",
+ "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
+
+ "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
+ "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
+ "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
+ "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
+ "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
+ "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
+ "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
+ "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
+ "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
+ "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
+
+ "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
+ "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
+ "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
+
+ "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
+ "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
+ "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
+ "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
+ "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
+
+ "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
+ "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
+ "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
+
+ "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
+ "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
+ "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
+ "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
+ "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
+ "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "AGGANCIO PER CARRELLI DA MINIERA",
"item.create.minecart_coupling.tooltip.summary": "_Concatena_ i _carrelli da miniera_ le _macchine su carrello_ insieme per formare un treno maestoso.",
"item.create.minecart_coupling.tooltip.condition1": "Quando usato su un carrello da miniera",
"item.create.minecart_coupling.tooltip.behaviour1": "_Concatena_ due carrelli insieme, provando a tenerli uniti a una _distanza costante_ mentre si muovono.",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "Work in progress!",
- "create.tooltip.randomWipDescription0": "Si prega di tenere questo oggetto lontano dai bambini.",
- "create.tooltip.randomWipDescription1": "Un cucciolo di panda muore ogni volta che usi questo oggetto. Ogni. Volta.",
- "create.tooltip.randomWipDescription2": "Da utilizzare a proprio rischio.",
- "create.tooltip.randomWipDescription3": "Questo non è l'oggetto che stai cercando, *le dita si muovono* per favore stai in disparte.",
- "create.tooltip.randomWipDescription4": "Questo oggetto si autodistruggerà tra 10 secondi. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "Credimi, è inutile.",
- "create.tooltip.randomWipDescription6": "Utilizzando questo articolo, acconsenti al nostro disclaimer e accetti i suoi termini.",
- "create.tooltip.randomWipDescription7": "Questo forse non fa per te. Che ne dici di quello?",
- "create.tooltip.randomWipDescription8": "Usalo e rimpiangi immediatamente la tua decisione.",
+ "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
+ "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
+
+ "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
+ "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
+ "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
+ "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@@ -1434,41 +1545,46 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
- "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
- "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
- "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.exit": "UNLOCALIZED: Exit",
+ "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
+ "create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
+ "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
+ "create.ponder.index_title": "UNLOCALIZED: Ponder Index",
+ "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
+ "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
+ "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
- "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
- "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
- "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
- "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
- "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
- "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
+ "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
+ "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
+ "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
+ "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
+ "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
+ "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
+ "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
+ "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
+ "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
+ "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
+ "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
+ "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
+ "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
+ "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
+ "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
+ "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
+ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
+ "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
+ "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
+ "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
+ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
@@ -1580,7 +1696,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
+ "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
+ "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@@ -1594,7 +1711,7 @@
"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
+ "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
@@ -1634,6 +1751,12 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
+ "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
+ "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
+ "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
+ "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
+ "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
+
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@@ -1670,6 +1793,12 @@
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
+ "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
+ "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
+ "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
+ "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
+
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
@@ -1686,7 +1815,13 @@
"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
+ "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
+ "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating",
+
+ "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
+ "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
@@ -1706,6 +1841,35 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
+ "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
+ "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
+ "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
+ "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
+ "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
+ "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
+ "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
+ "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",
+
+ "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
+ "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
+ "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
+ "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
+ "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
+ "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
+
+ "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
+ "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
+ "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
+ "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
+ "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
+
+ "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
+ "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
+ "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
+ "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
+ "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
+ "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
+
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@@ -1779,6 +1943,34 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
+ "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
+ "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
+ "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
+ "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
+ "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
+ "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
+ "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
+ "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
+
+ "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
+ "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
+ "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
+ "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
+
+ "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
+ "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
+ "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
+ "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
+ "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
+ "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
+
+ "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
+ "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
+ "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
+ "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
+ "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
+ "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
+
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@@ -1901,6 +2093,21 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
+ "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
+ "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
+ "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
+ "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
+ "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
+
+ "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
+ "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
+ "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
+ "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
+ "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
+ "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
+
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@@ -1926,11 +2133,22 @@
"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
+ "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
+ "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
+ "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
+ "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
+ "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
+ "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
+ "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
+ "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
+ "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
+ "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
+
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@@ -2028,11 +2246,25 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
+ "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
+ "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
+ "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
+ "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
+ "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
+
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
+ "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
+ "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
+ "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
+ "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
+ "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
+ "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
+
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@@ -2064,6 +2296,12 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
+ "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
+ "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
+ "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
+ "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
+ "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
+
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json
index 9bf53aabf..ef0ca16be 100644
--- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json
+++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json
@@ -1,10 +1,10 @@
{
- "_": "Missing Localizations: 24",
+ "_": "Missing Localizations: 48",
"_": "->------------------------] Game Elements [------------------------<-",
"block.create.acacia_window": "アカシアの窓",
- "block.create.acacia_window_pane": "アカシアの窓パネル",
+ "block.create.acacia_window_pane": "アカシアの窓板",
"block.create.adjustable_chain_gearshift": "可変チェーンギアシフト",
"block.create.adjustable_crate": "可変クレート",
"block.create.adjustable_pulse_repeater": "可変パルスリピーター",
@@ -14,12 +14,12 @@
"block.create.andesite_bricks": "安山岩レンガ",
"block.create.andesite_bricks_slab": "安山岩レンガのハーフブロック",
"block.create.andesite_bricks_stairs": "安山岩レンガの階段",
- "block.create.andesite_bricks_wall": "安山岩レンガの壁",
+ "block.create.andesite_bricks_wall": "安山岩レンガの塀",
"block.create.andesite_casing": "安山岩ケーシング",
"block.create.andesite_cobblestone": "安山岩の丸石",
"block.create.andesite_cobblestone_slab": "安山岩の丸石のハーフブロック",
"block.create.andesite_cobblestone_stairs": "安山岩の丸石の階段",
- "block.create.andesite_cobblestone_wall": "安山岩の丸石の壁",
+ "block.create.andesite_cobblestone_wall": "安山岩の丸石の塀",
"block.create.andesite_encased_shaft": "安山岩のケース入りシャフト",
"block.create.andesite_funnel": "安山岩ファンネル",
"block.create.andesite_pillar": "安山岩の柱",
@@ -27,13 +27,17 @@
"block.create.basin": "鉢",
"block.create.belt": "メカニカルベルト",
"block.create.birch_window": "シラカバの窓",
- "block.create.birch_window_pane": "シラカバの窓パネル",
+ "block.create.birch_window_pane": "シラカバの窓板",
+ "block.create.black_nixie_tube": "黒色のニキシー管",
"block.create.black_sail": "黒色の帆",
"block.create.black_seat": "黒色のシート",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "黒色のバルブハンドル",
"block.create.blaze_burner": "ブレイズバーナー",
+ "block.create.blue_nixie_tube": "青色のニキシー管",
"block.create.blue_sail": "青色の帆",
"block.create.blue_seat": "青色のシート",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "青色のバルブハンドル",
"block.create.brass_belt_funnel": "真鍮のベルトファンネル",
"block.create.brass_block": "真鍮ブロック",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "真鍮のケース入りシャフト",
"block.create.brass_funnel": "真鍮ファンネル",
"block.create.brass_tunnel": "真鍮トンネル",
+ "block.create.brown_nixie_tube": "茶色のニキシー管",
"block.create.brown_sail": "茶色の帆",
"block.create.brown_seat": "茶色のシート",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "茶色のバルブハンドル",
"block.create.cart_assembler": "トロッコアセンブラ",
"block.create.chiseled_dark_scoria": "模様入りのダークスコリア",
@@ -58,7 +64,7 @@
"block.create.cogwheel": "歯車",
"block.create.content_observer": "コンテンツオブザーバー",
"block.create.controller_rail": "コントローラーレール",
- "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "block.create.copper_backtank": "銅のバックタンク",
"block.create.copper_block": "銅ブロック",
"block.create.copper_casing": "銅ケーシング",
"block.create.copper_ore": "銅鉱石",
@@ -69,45 +75,47 @@
"block.create.creative_fluid_tank": "クリエイティブ液体タンク",
"block.create.creative_motor": "クリエイティブモーター",
"block.create.crimson_window": "真紅の窓",
- "block.create.crimson_window_pane": "真紅の窓パネル",
+ "block.create.crimson_window_pane": "真紅の窓板",
"block.create.crushing_wheel": "破砕ホイール",
"block.create.crushing_wheel_controller": "破砕ホイールコントローラー",
"block.create.cuckoo_clock": "鳩時計",
+ "block.create.cyan_nixie_tube": "水色のニキシー管",
"block.create.cyan_sail": "水色の帆",
"block.create.cyan_seat": "水色のシート",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "水色のバルブハンドル",
"block.create.dark_oak_window": "ダークオークの窓",
- "block.create.dark_oak_window_pane": "ダークオークの窓パネル",
+ "block.create.dark_oak_window_pane": "ダークオークの窓板",
"block.create.dark_scoria": "ダークスコリア",
"block.create.dark_scoria_bricks": "ダークスコリアレンガ",
"block.create.dark_scoria_bricks_slab": "ダークスコリアレンガのハーフブロック",
"block.create.dark_scoria_bricks_stairs": "ダークスコリアレンガの階段",
- "block.create.dark_scoria_bricks_wall": "ダークスコリアレンガの壁",
+ "block.create.dark_scoria_bricks_wall": "ダークスコリアレンガの塀",
"block.create.dark_scoria_cobblestone": "ダークスコリアの丸石",
"block.create.dark_scoria_cobblestone_slab": "ダークスコリアの丸石のハーフブロック",
"block.create.dark_scoria_cobblestone_stairs": "ダークスコリアの丸石の階段",
- "block.create.dark_scoria_cobblestone_wall": "ダークスコリアの丸石の壁",
+ "block.create.dark_scoria_cobblestone_wall": "ダークスコリアの丸石の塀",
"block.create.dark_scoria_pillar": "ダークスコリアの柱",
"block.create.deployer": "デプロイヤー",
"block.create.depot": "デポ",
"block.create.diorite_bricks": "閃緑岩レンガ",
"block.create.diorite_bricks_slab": "閃緑岩レンガのハーフブロック",
"block.create.diorite_bricks_stairs": "閃緑岩レンガの階段",
- "block.create.diorite_bricks_wall": "閃緑岩レンガの壁",
+ "block.create.diorite_bricks_wall": "閃緑岩レンガの塀",
"block.create.diorite_cobblestone": "閃緑岩の丸石",
"block.create.diorite_cobblestone_slab": "閃緑岩の丸石のハーフブロック",
"block.create.diorite_cobblestone_stairs": "閃緑岩の丸石の階段",
- "block.create.diorite_cobblestone_wall": "閃緑岩の丸石の壁",
+ "block.create.diorite_cobblestone_wall": "閃緑岩の丸石の塀",
"block.create.diorite_pillar": "閃緑岩の柱",
"block.create.dolomite": "苦灰岩",
"block.create.dolomite_bricks": "苦灰岩レンガ",
"block.create.dolomite_bricks_slab": "苦灰岩レンガのハーフブロック",
"block.create.dolomite_bricks_stairs": "苦灰岩レンガの階段",
- "block.create.dolomite_bricks_wall": "苦灰岩レンガの壁",
+ "block.create.dolomite_bricks_wall": "苦灰岩レンガの塀",
"block.create.dolomite_cobblestone": "苦灰岩の丸石",
"block.create.dolomite_cobblestone_slab": "苦灰岩の丸石のハーフブロック",
"block.create.dolomite_cobblestone_stairs": "苦灰岩の丸石の階段",
- "block.create.dolomite_cobblestone_wall": "苦灰岩の丸石の壁",
+ "block.create.dolomite_cobblestone_wall": "苦灰岩の丸石の塀",
"block.create.dolomite_pillar": "苦灰岩の柱",
"block.create.encased_chain_drive": "ケース入りチェーンドライブ",
"block.create.encased_fan": "ケース入りファン",
@@ -115,39 +123,39 @@
"block.create.fancy_andesite_bricks": "装飾された安山岩レンガ",
"block.create.fancy_andesite_bricks_slab": "装飾された安山岩レンガのハーフブロック",
"block.create.fancy_andesite_bricks_stairs": "装飾された安山岩レンガの階段",
- "block.create.fancy_andesite_bricks_wall": "装飾された安山岩レンガの壁",
+ "block.create.fancy_andesite_bricks_wall": "装飾された安山岩レンガの塀",
"block.create.fancy_dark_scoria_bricks": "装飾されたダークスコリアレンガ",
"block.create.fancy_dark_scoria_bricks_slab": "装飾されたダークスコリアレンガのハーフブロック",
"block.create.fancy_dark_scoria_bricks_stairs": "装飾されたダークスコリアレンガの階段",
- "block.create.fancy_dark_scoria_bricks_wall": "装飾されたダークスコリアレンガの壁",
+ "block.create.fancy_dark_scoria_bricks_wall": "装飾されたダークスコリアレンガの塀",
"block.create.fancy_diorite_bricks": "装飾された閃緑岩レンガ",
"block.create.fancy_diorite_bricks_slab": "装飾された閃緑岩レンガのハーフブロック",
"block.create.fancy_diorite_bricks_stairs": "装飾された閃緑岩レンガの階段",
- "block.create.fancy_diorite_bricks_wall": "装飾された閃緑岩レンガの壁",
+ "block.create.fancy_diorite_bricks_wall": "装飾された閃緑岩レンガの塀",
"block.create.fancy_dolomite_bricks": "装飾された苦灰岩レンガ",
"block.create.fancy_dolomite_bricks_slab": "装飾された苦灰岩レンガのハーフブロック",
"block.create.fancy_dolomite_bricks_stairs": "装飾された苦灰岩レンガの階段",
- "block.create.fancy_dolomite_bricks_wall": "装飾された苦灰岩レンガの壁",
+ "block.create.fancy_dolomite_bricks_wall": "装飾された苦灰岩レンガの塀",
"block.create.fancy_gabbro_bricks": "装飾された斑れい岩レンガ",
"block.create.fancy_gabbro_bricks_slab": "装飾された斑れい岩レンガのハーフブロック",
"block.create.fancy_gabbro_bricks_stairs": "装飾された斑れい岩レンガの階段",
- "block.create.fancy_gabbro_bricks_wall": "装飾された斑れい岩レンガの壁",
+ "block.create.fancy_gabbro_bricks_wall": "装飾された斑れい岩レンガの塀",
"block.create.fancy_granite_bricks": "装飾された花崗岩レンガ",
"block.create.fancy_granite_bricks_slab": "装飾された花崗岩レンガのハーフブロック",
"block.create.fancy_granite_bricks_stairs": "装飾された花崗岩レンガの階段",
- "block.create.fancy_granite_bricks_wall": "装飾された花崗岩レンガの壁",
+ "block.create.fancy_granite_bricks_wall": "装飾された花崗岩レンガの塀",
"block.create.fancy_limestone_bricks": "装飾された石灰岩レンガ",
"block.create.fancy_limestone_bricks_slab": "装飾された石灰岩レンガのハーフブロック",
"block.create.fancy_limestone_bricks_stairs": "装飾された石灰岩レンガの階段",
- "block.create.fancy_limestone_bricks_wall": "装飾された石灰岩レンガの壁",
+ "block.create.fancy_limestone_bricks_wall": "装飾された石灰岩レンガの塀",
"block.create.fancy_scoria_bricks": "装飾されたスコリアレンガ",
"block.create.fancy_scoria_bricks_slab": "装飾されたスコリアレンガのハーフブロック",
"block.create.fancy_scoria_bricks_stairs": "装飾されたスコリアレンガの階段",
- "block.create.fancy_scoria_bricks_wall": "装飾されたスコリアレンガの壁",
+ "block.create.fancy_scoria_bricks_wall": "装飾されたスコリアレンガの塀",
"block.create.fancy_weathered_limestone_bricks": "装飾された風化した石灰岩レンガ",
"block.create.fancy_weathered_limestone_bricks_slab": "装飾された風化した石灰岩レンガのハーフブロック",
"block.create.fancy_weathered_limestone_bricks_stairs": "装飾された風化した石灰岩レンガの階段",
- "block.create.fancy_weathered_limestone_bricks_wall": "装飾された風化した石灰岩レンガの壁",
+ "block.create.fancy_weathered_limestone_bricks_wall": "装飾された風化した石灰岩レンガの塀",
"block.create.fluid_pipe": "液体パイプ",
"block.create.fluid_tank": "液体タンク",
"block.create.fluid_valve": "液体バルブ",
@@ -159,11 +167,11 @@
"block.create.gabbro_bricks": "斑れい岩レンガ",
"block.create.gabbro_bricks_slab": "斑れい岩レンガのハーフブロック",
"block.create.gabbro_bricks_stairs": "斑れい岩レンガの階段",
- "block.create.gabbro_bricks_wall": "斑れい岩レンガの壁",
+ "block.create.gabbro_bricks_wall": "斑れい岩レンガの塀",
"block.create.gabbro_cobblestone": "斑れい岩の丸石",
"block.create.gabbro_cobblestone_slab": "斑れい岩の丸石のハーフブロック",
"block.create.gabbro_cobblestone_stairs": "斑れい岩の丸石の階段",
- "block.create.gabbro_cobblestone_wall": "斑れい岩の丸石の壁",
+ "block.create.gabbro_cobblestone_wall": "斑れい岩の丸石の塀",
"block.create.gabbro_pillar": "斑れい岩の柱",
"block.create.gantry_carriage": "ガントリーキャリッジ",
"block.create.gantry_shaft": "ガントリーシャフト",
@@ -173,26 +181,31 @@
"block.create.granite_bricks": "花崗岩レンガ",
"block.create.granite_bricks_slab": "花崗岩レンガのハーフブロック",
"block.create.granite_bricks_stairs": "花崗岩レンガの階段",
- "block.create.granite_bricks_wall": "花崗岩レンガの壁",
+ "block.create.granite_bricks_wall": "花崗岩レンガの塀",
"block.create.granite_cobblestone": "花崗岩の丸石",
"block.create.granite_cobblestone_slab": "花崗岩の丸石のハーフブロック",
"block.create.granite_cobblestone_stairs": "花崗岩の丸石の階段",
- "block.create.granite_cobblestone_wall": "花崗岩の丸石の壁",
+ "block.create.granite_cobblestone_wall": "花崗岩の丸石の塀",
"block.create.granite_pillar": "花崗岩の柱",
+ "block.create.gray_nixie_tube": "灰色のニキシー管",
"block.create.gray_sail": "灰色の帆",
"block.create.gray_seat": "灰色のシート",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "灰色のバルブハンドル",
+ "block.create.green_nixie_tube": "緑色のニキシー管",
"block.create.green_sail": "緑色の帆",
"block.create.green_seat": "緑色のシート",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "緑色のバルブハンドル",
"block.create.hand_crank": "ハンドクランク",
+ "block.create.haunted_bell": "憑りつかれた鐘",
"block.create.honey": "ハチミツ",
"block.create.horizontal_framed_glass": "横型ガラス窓",
"block.create.horizontal_framed_glass_pane": "横型ガラス窓板",
"block.create.hose_pulley": "ホースプーリー",
"block.create.item_drain": "アイテム排液口",
"block.create.jungle_window": "ジャングルの窓",
- "block.create.jungle_window_pane": "ジャングルの窓パネル",
+ "block.create.jungle_window_pane": "ジャングルの窓板",
"block.create.large_cogwheel": "大きな歯車",
"block.create.layered_andesite": "安山岩の組石",
"block.create.layered_dark_scoria": "ダークスコリアの組石",
@@ -203,30 +216,39 @@
"block.create.layered_limestone": "石灰岩の組石",
"block.create.layered_scoria": "スコリアの組石",
"block.create.layered_weathered_limestone": "風化した石灰岩の組石",
+ "block.create.lectern_controller": "書見台コントローラー",
+ "block.create.light_blue_nixie_tube": "空色のニキシー菅",
"block.create.light_blue_sail": "空色の帆",
"block.create.light_blue_seat": "空色のシート",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "空色のバルブハンドル",
+ "block.create.light_gray_nixie_tube": "薄灰色のニキシー管",
"block.create.light_gray_sail": "薄灰色の帆",
"block.create.light_gray_seat": "薄灰色のシート",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "薄灰色のバルブハンドル",
+ "block.create.lime_nixie_tube": "黄緑色のニキシー管",
"block.create.lime_sail": "黄緑色の帆",
"block.create.lime_seat": "黄緑色のシート",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "黄緑色のバルブハンドル",
"block.create.limesand": "石灰砕砂",
"block.create.limestone": "石灰岩",
"block.create.limestone_bricks": "石灰岩レンガ",
"block.create.limestone_bricks_slab": "石灰岩レンガのハーフブロック",
"block.create.limestone_bricks_stairs": "石灰岩レンガの階段",
- "block.create.limestone_bricks_wall": "石灰岩レンガの壁",
+ "block.create.limestone_bricks_wall": "石灰岩レンガの塀",
"block.create.limestone_cobblestone": "石灰岩の丸石",
"block.create.limestone_cobblestone_slab": "石灰岩の丸石のハーフブロック",
"block.create.limestone_cobblestone_stairs": "石灰岩の丸石の階段",
- "block.create.limestone_cobblestone_wall": "石灰岩の丸石の壁",
+ "block.create.limestone_cobblestone_wall": "石灰岩の丸石の塀",
"block.create.limestone_pillar": "石灰岩の柱",
"block.create.linear_chassis": "リニアシャーシ",
"block.create.lit_blaze_burner": "燃焼中のブレイズバーナー",
+ "block.create.magenta_nixie_tube": "赤紫色のニキシー管",
"block.create.magenta_sail": "赤紫色の帆",
"block.create.magenta_seat": "赤紫色のシート",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "赤紫色のバルブハンドル",
"block.create.mechanical_arm": "メカニカルアーム",
"block.create.mechanical_bearing": "メカニカルベアリング",
@@ -257,12 +279,13 @@
"block.create.nixie_tube": "ニキシー管",
"block.create.nozzle": "ノズル",
"block.create.oak_window": "オークの窓",
- "block.create.oak_window_pane": "オークの窓パネル",
+ "block.create.oak_window_pane": "オークの窓板",
"block.create.orange_sail": "橙色の帆",
"block.create.orange_seat": "橙色のシート",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "橙色のバルブハンドル",
"block.create.ornate_iron_window": "鉄の装飾ガラス",
- "block.create.ornate_iron_window_pane": "鉄の装飾ガラスパネル",
+ "block.create.ornate_iron_window_pane": "鉄の装飾ガラス板",
"block.create.overgrown_andesite": "生い茂った安山岩",
"block.create.overgrown_dark_scoria": "生い茂ったダークスコリア",
"block.create.overgrown_diorite": "生い茂った閃緑岩",
@@ -275,79 +298,86 @@
"block.create.paved_andesite": "舗装された安山岩",
"block.create.paved_andesite_slab": "舗装された安山岩のハーフブロック",
"block.create.paved_andesite_stairs": "舗装された安山岩の階段",
- "block.create.paved_andesite_wall": "舗装された安山岩の壁",
+ "block.create.paved_andesite_wall": "舗装された安山岩の塀",
"block.create.paved_dark_scoria": "舗装されたダークスコリア",
"block.create.paved_dark_scoria_slab": "舗装されたダークスコリアのハーフブロック",
"block.create.paved_dark_scoria_stairs": "舗装されたダークスコリアの階段",
- "block.create.paved_dark_scoria_wall": "舗装されたダークスコリアの壁",
+ "block.create.paved_dark_scoria_wall": "舗装されたダークスコリアの塀",
"block.create.paved_diorite": "舗装された閃緑岩",
"block.create.paved_diorite_slab": "舗装された閃緑岩のハーフブロック",
"block.create.paved_diorite_stairs": "舗装された閃緑岩の階段",
- "block.create.paved_diorite_wall": "舗装された閃緑岩の壁",
+ "block.create.paved_diorite_wall": "舗装された閃緑岩の塀",
"block.create.paved_dolomite": "舗装された苦灰岩",
"block.create.paved_dolomite_slab": "舗装された苦灰岩のハーフブロック",
"block.create.paved_dolomite_stairs": "舗装された苦灰岩の階段",
- "block.create.paved_dolomite_wall": "舗装された苦灰岩の壁",
+ "block.create.paved_dolomite_wall": "舗装された苦灰岩の塀",
"block.create.paved_gabbro": "舗装された斑れい岩",
"block.create.paved_gabbro_slab": "舗装された斑れい岩のハーフブロック",
"block.create.paved_gabbro_stairs": "舗装された斑れい岩の階段",
- "block.create.paved_gabbro_wall": "舗装された斑れい岩の壁",
+ "block.create.paved_gabbro_wall": "舗装された斑れい岩の塀",
"block.create.paved_granite": "舗装された花崗岩",
"block.create.paved_granite_slab": "舗装された花崗岩のハーフブロック",
"block.create.paved_granite_stairs": "舗装された花崗岩の階段",
- "block.create.paved_granite_wall": "舗装された花崗岩の壁",
+ "block.create.paved_granite_wall": "舗装された花崗岩の塀",
"block.create.paved_limestone": "舗装された石灰岩",
"block.create.paved_limestone_slab": "舗装された石灰岩のハーフブロック",
"block.create.paved_limestone_stairs": "舗装された石灰岩の階段",
- "block.create.paved_limestone_wall": "舗装された石灰岩の壁",
+ "block.create.paved_limestone_wall": "舗装された石灰岩の塀",
"block.create.paved_scoria": "舗装されたスコリア",
"block.create.paved_scoria_slab": "舗装されたスコリアのハーフブロック",
"block.create.paved_scoria_stairs": "舗装されたスコリアの階段",
- "block.create.paved_scoria_wall": "舗装されたスコリアの壁",
+ "block.create.paved_scoria_wall": "舗装されたスコリアの塀",
"block.create.paved_weathered_limestone": "舗装された風化した石灰岩",
"block.create.paved_weathered_limestone_slab": "舗装された風化した石灰岩のハーフブロック",
"block.create.paved_weathered_limestone_stairs": "舗装された風化した石灰岩の階段",
- "block.create.paved_weathered_limestone_wall": "舗装された風化した石灰岩の壁",
+ "block.create.paved_weathered_limestone_wall": "舗装された風化した石灰岩の塀",
+ "block.create.peculiar_bell": "風変わりな鐘",
+ "block.create.pink_nixie_tube": "桃色のニキシー管",
"block.create.pink_sail": "桃色の帆",
"block.create.pink_seat": "桃色のシート",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "桃色のバルブハンドル",
"block.create.piston_extension_pole": "ピストン延長ポール",
"block.create.polished_dark_scoria": "磨かれたダークスコリア",
"block.create.polished_dark_scoria_slab": "磨かれたダークスコリアのハーフブロック",
"block.create.polished_dark_scoria_stairs": "磨かれたダークスコリアの階段",
- "block.create.polished_dark_scoria_wall": "磨かれたダークスコリアの壁",
+ "block.create.polished_dark_scoria_wall": "磨かれたダークスコリアの塀",
"block.create.polished_dolomite": "磨かれた苦灰岩",
"block.create.polished_dolomite_slab": "磨かれた苦灰岩のハーフブロック",
"block.create.polished_dolomite_stairs": "磨かれた苦灰岩の階段",
- "block.create.polished_dolomite_wall": "磨かれた苦灰岩の壁",
+ "block.create.polished_dolomite_wall": "磨かれた苦灰岩の塀",
"block.create.polished_gabbro": "磨かれた斑れい岩",
"block.create.polished_gabbro_slab": "磨かれた斑れい岩のハーフブロック",
"block.create.polished_gabbro_stairs": "磨かれた斑れい岩の階段",
- "block.create.polished_gabbro_wall": "磨かれた斑れい岩の壁",
+ "block.create.polished_gabbro_wall": "磨かれた斑れい岩の塀",
"block.create.polished_limestone": "磨かれた石灰岩",
"block.create.polished_limestone_slab": "磨かれた石灰岩のハーフブロック",
"block.create.polished_limestone_stairs": "磨かれた石灰岩の階段",
- "block.create.polished_limestone_wall": "磨かれた石灰岩の壁",
+ "block.create.polished_limestone_wall": "磨かれた石灰岩の塀",
"block.create.polished_scoria": "磨かれたスコリア",
"block.create.polished_scoria_slab": "磨かれたスコリアのハーフブロック",
"block.create.polished_scoria_stairs": "磨かれたスコリアの階段",
- "block.create.polished_scoria_wall": "磨かれたスコリアの壁",
+ "block.create.polished_scoria_wall": "磨かれたスコリアの塀",
"block.create.polished_weathered_limestone": "磨かれた風化石灰岩",
"block.create.polished_weathered_limestone_slab": "磨かれた風化石灰岩のハーフブロック",
"block.create.polished_weathered_limestone_stairs": "磨かれた風化した石灰岩の階段",
- "block.create.polished_weathered_limestone_wall": "磨かれた風化した石灰岩の壁",
+ "block.create.polished_weathered_limestone_wall": "磨かれた風化した石灰岩の塀",
"block.create.portable_fluid_interface": "ポータブル液体インターフェース",
"block.create.portable_storage_interface": "ポータブルストレージインターフェース",
"block.create.powered_latch": "パワードラッチ",
"block.create.powered_toggle_latch": "パワードトグルラッチ",
"block.create.pulley_magnet": "プーリーマグネット",
"block.create.pulse_repeater": "パルスリピーター",
+ "block.create.purple_nixie_tube": "紫色のニキシー管",
"block.create.purple_sail": "紫色の帆",
"block.create.purple_seat": "紫色のシート",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "紫色のバルブハンドル",
"block.create.radial_chassis": "ラジアルシャーシ",
+ "block.create.red_nixie_tube": "赤色のニキシー管",
"block.create.red_sail": "赤色の帆",
"block.create.red_seat": "赤色のシート",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "赤色のバルブハンドル",
"block.create.redstone_contact": "レッドストーンコンタクト",
"block.create.redstone_link": "レッドストーンリンク",
@@ -356,18 +386,18 @@
"block.create.rope": "ロープ",
"block.create.rope_pulley": "ローププーリー",
"block.create.rotation_speed_controller": "回転速度コントローラー",
- "block.create.sail_frame": "帆のフレーム",
+ "block.create.sail_frame": "帆フレーム",
"block.create.schematic_table": "概略図テーブル",
"block.create.schematicannon": "概略図砲",
"block.create.scoria": "スコリア",
"block.create.scoria_bricks": "スコリアレンガ",
"block.create.scoria_bricks_slab": "スコリアレンガのハーフブロック",
"block.create.scoria_bricks_stairs": "スコリアレンガの階段",
- "block.create.scoria_bricks_wall": "スコリアレンガの壁",
+ "block.create.scoria_bricks_wall": "スコリアレンガの塀",
"block.create.scoria_cobblestone": "スコリアの丸石",
"block.create.scoria_cobblestone_slab": "スコリアの丸石のハーフブロック",
"block.create.scoria_cobblestone_stairs": "スコリアの丸石の階段",
- "block.create.scoria_cobblestone_wall": "スコリアの丸石の壁",
+ "block.create.scoria_cobblestone_wall": "スコリアの丸石の塀",
"block.create.scoria_pillar": "スコリアの柱",
"block.create.secondary_linear_chassis": "セカンダリリニアシャーシ",
"block.create.sequenced_gearshift": "シーケンスギアシフト",
@@ -378,9 +408,9 @@
"block.create.speedometer": "速度メーター",
"block.create.spout": "アイテム注液口",
"block.create.spruce_window": "マツの窓",
- "block.create.spruce_window_pane": "マツの窓パネル",
+ "block.create.spruce_window_pane": "マツの窓板",
"block.create.sticker": "スティッカー",
- "block.create.sticky_mechanical_piston": "粘着メカニカルピストン",
+ "block.create.sticky_mechanical_piston": "メカニカル粘着ピストン",
"block.create.stockpile_switch": "在庫スイッチ",
"block.create.stressometer": "応力メーター",
"block.create.tiled_glass": "タイルガラス",
@@ -389,37 +419,45 @@
"block.create.vertical_framed_glass": "縦型ガラス窓",
"block.create.vertical_framed_glass_pane": "縦型ガラス窓板",
"block.create.warped_window": "歪んだ窓",
- "block.create.warped_window_pane": "歪んだ窓パネル",
+ "block.create.warped_window_pane": "歪んだ窓板",
"block.create.water_wheel": "水車",
"block.create.weathered_limestone": "風化した石灰岩",
"block.create.weathered_limestone_bricks": "風化した石灰岩レンガ",
"block.create.weathered_limestone_bricks_slab": "風化した石灰岩レンガのハーフブロック",
"block.create.weathered_limestone_bricks_stairs": "風化した石灰岩レンガの階段",
- "block.create.weathered_limestone_bricks_wall": "風化した石灰岩レンガの壁",
+ "block.create.weathered_limestone_bricks_wall": "風化した石灰岩レンガの塀",
"block.create.weathered_limestone_cobblestone": "風化した石灰岩の丸石",
"block.create.weathered_limestone_cobblestone_slab": "風化した石灰岩の丸石のハーフブロック",
"block.create.weathered_limestone_cobblestone_stairs": "風化した石灰岩の丸石の階段",
- "block.create.weathered_limestone_cobblestone_wall": "風化した石灰岩の丸石の壁",
+ "block.create.weathered_limestone_cobblestone_wall": "風化した石灰岩の丸石の塀",
"block.create.weathered_limestone_pillar": "風化した石灰岩の柱",
"block.create.weighted_ejector": "重量射出機",
+ "block.create.white_nixie_tube": "白色のニキシー管",
"block.create.white_sail": "白色の帆",
"block.create.white_seat": "白色のシート",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "白色のバルブハンドル",
"block.create.windmill_bearing": "風車ベアリング",
"block.create.wooden_bracket": "木製ブラケット",
+ "block.create.yellow_nixie_tube": "黄色のニキシー管",
"block.create.yellow_sail": "黄色の帆",
"block.create.yellow_seat": "黄色のシート",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "黄色のバルブハンドル",
"block.create.zinc_block": "亜鉛ブロック",
"block.create.zinc_ore": "亜鉛鉱石",
+ "enchantment.create.capacity": "容量増加",
+ "enchantment.create.potato_recovery": "ポテト回収",
+
"entity.create.contraption": "からくり",
+ "entity.create.crafting_blueprint": "クラフトブループリント",
"entity.create.gantry_contraption": "ガントリーからくり",
+ "entity.create.potato_projectile": "ポテト弾",
"entity.create.seat": "シート",
"entity.create.stationary_contraption": "付設からくり",
"entity.create.super_glue": "超粘着剤",
- "fluid.create.milk": "牛乳",
"fluid.create.potion": "ポーション",
"fluid.create.tea": "建築家のお茶",
@@ -439,11 +477,13 @@
"item.create.chocolate_glazed_berries": "チョコレートグレーズドベリー",
"item.create.chromatic_compound": "色彩の化合物",
"item.create.cinder_flour": "ネザーラックの粉",
- "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "item.create.copper_backtank": "銅のバックタンク",
"item.create.copper_ingot": "銅インゴット",
"item.create.copper_nugget": "銅塊",
"item.create.copper_sheet": "銅板",
"item.create.crafter_slot_cover": "クラフタースロットカバー",
+ "item.create.crafting_blueprint": "クラフトブループリント",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "砕いたアルミニウム鉱石",
"item.create.crushed_brass": "砕いた真鍮",
"item.create.crushed_copper_ore": "砕いた銅鉱石",
@@ -458,8 +498,8 @@
"item.create.crushed_tin_ore": "砕いた錫鉱石",
"item.create.crushed_uranium_ore": "砕いたウラン鉱石",
"item.create.crushed_zinc_ore": "砕いた亜鉛鉱石",
- "item.create.diving_boots": "UNLOCALIZED: Diving Boots",
- "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
+ "item.create.diving_boots": "潜水ブーツ",
+ "item.create.diving_helmet": "潜水ヘルメット",
"item.create.dough": "生地",
"item.create.electron_tube": "電子管",
"item.create.empty_blaze_burner": "空のブレイズバーナー",
@@ -472,13 +512,17 @@
"item.create.handheld_worldshaper": "携帯型ワールドシェーパー",
"item.create.honey_bucket": "ハチミツ入りバケツ",
"item.create.honeyed_apple": "リンゴのハチミツかけ",
- "item.create.integrated_circuit": "集積回路",
+ "item.create.incomplete_cogwheel": "組み立て中の歯車",
+ "item.create.incomplete_large_cogwheel": "組み立て中の大きな歯車",
+ "item.create.incomplete_precision_mechanism": "組み立て中の精密機構",
"item.create.iron_sheet": "鉄板",
- "item.create.lapis_sheet": "ラピスラズリ板",
+ "item.create.linked_controller": "リンクコントローラー",
"item.create.minecart_contraption": "からくり付きトロッコ",
"item.create.minecart_coupling": "トロッコ連結器",
"item.create.polished_rose_quartz": "磨かれたローズクォーツ",
+ "item.create.potato_cannon": "ポテトキャノン",
"item.create.powdered_obsidian": "黒曜石の粉",
+ "item.create.precision_mechanism": "精密機構",
"item.create.propeller": "プロペラ",
"item.create.red_sand_paper": "赤い紙やすり",
"item.create.refined_radiance": "高貴な光輝",
@@ -502,7 +546,7 @@
"_": "->------------------------] Advancements [------------------------<-",
"advancement.create.root": "Createへようこそ",
- "advancement.create.root.desc": "素晴らしいからくり機構を作る時間だ!",
+ "advancement.create.root.desc": "素晴らしいからくり仕掛けを作る時間だ!",
"advancement.create.andesite_alloy": "大いに押韻",
"advancement.create.andesite_alloy.desc": "Createの素材には変な名前がついています、安山岩合金もその一つです",
"advancement.create.its_alive": "こいつ…動くぞ!",
@@ -511,51 +555,51 @@
"advancement.create.shifting_gears.desc": "大きい歯車と小さい歯車を噛み合わせて回転速度を変更する",
"advancement.create.overstressed": "超過応力",
"advancement.create.overstressed.desc": "応力の限界を肌で感じる",
- "advancement.create.belt": "コンブ駆動",
+ "advancement.create.belt": "ベルトコンブア",
"advancement.create.belt.desc": "2つのシャフトをメカニカルベルトで繋ぐ",
- "advancement.create.tunnel": "隠せ!",
- "advancement.create.tunnel.desc": "メカニカルベルトをトンネルで装飾する",
+ "advancement.create.tunnel": "隠れろ!",
+ "advancement.create.tunnel.desc": "メカニカルベルトをトンネルで飾る",
"advancement.create.splitter_tunnel": "困難は分割せよ",
"advancement.create.splitter_tunnel.desc": "真鍮トンネルで仕分け機を作る",
"advancement.create.chute": "転がり落ちる",
"advancement.create.chute.desc": "メカニカルベルトの垂直バージョン、シュートを設置する",
- "advancement.create.upward_chute": "空への誘い",
+ "advancement.create.upward_chute": "机上の空論",
"advancement.create.upward_chute.desc": "落ちているアイテムがファンで駆動するシュートに飛んでいく様子を見る",
- "advancement.create.belt_funnel": "ファンネルのぶらさがってる、ひらひらしたやつ",
- "advancement.create.belt_funnel.desc": "ベルトやデポ等の上に横向きのファンネルを置き、特殊形態にする",
- "advancement.create.belt_funnel_kiss": "オウムと羽ばたき",
+ "advancement.create.belt_funnel": "ファンネルのひらひら",
+ "advancement.create.belt_funnel.desc": "ベルトやデポなどの上に横向きのファンネルを置き、特殊形態にする",
+ "advancement.create.belt_funnel_kiss": "コウノトリの羽ばたき",
"advancement.create.belt_funnel_kiss.desc": "2つのベルトに載せたファンネルにキスをさせる",
"advancement.create.fan": "メカニカルエアベンダー",
"advancement.create.fan.desc": "ケース入りファンから出る風に乗る",
- "advancement.create.fan_lava": "地熱暖房器具",
+ "advancement.create.fan_lava": "地熱ファンヒーター",
"advancement.create.fan_lava.desc": "アイテムを精錬する熱風に巻き込まれる",
- "advancement.create.fan_water": "奇妙な洗濯機",
+ "advancement.create.fan_water": "風変りな洗濯機",
"advancement.create.fan_water.desc": "アイテムを洗浄する涼風に巻き込まれる",
"advancement.create.fan_smoke": "メカニカルふいご",
"advancement.create.fan_smoke.desc": "アイテムを燻製する暖風に巻き込まれる",
- "advancement.create.wrench": "便利に設定",
+ "advancement.create.wrench": "便利な設定",
"advancement.create.wrench.desc": "からくり作りに役立つレンチを作る",
"advancement.create.goggles": "応力をこの目で",
"advancement.create.goggles.desc": "機械からより多くの情報を手に入れるために、エンジニアのゴーグルを作る",
"advancement.create.speedometer": "正確な速度は?",
- "advancement.create.speedometer.desc": "動作中の速度メーターをゴーグルで見て、正確な値を読み取る",
+ "advancement.create.speedometer.desc": "動作中の回転速度メーターをゴーグルで見て、正確な値を読み取る",
"advancement.create.stressometer": "正確な応力は?",
"advancement.create.stressometer.desc": "動作中の応力メーターをゴーグルを通して見て、正確な値を読み取る",
"advancement.create.aesthetics": "装飾ブーム!",
"advancement.create.aesthetics.desc": "シャフト、パイプ、歯車に木製ブラケットや金属ブラケットを取り付ける",
"advancement.create.reinforced": "補強ブーム!",
- "advancement.create.reinforced.desc": "シャフト、パイプ、メカニカルベルトなどにケーシングブロックを取り付ける",
+ "advancement.create.reinforced.desc": "シャフト、パイプ、メカニカルベルトにケーシングブロックを取り付ける",
"advancement.create.water_wheel": "水力を使おう",
"advancement.create.water_wheel.desc": "水車を置いて、回転させよう!",
"advancement.create.chocolate_wheel": "味わい深い原動機",
"advancement.create.chocolate_wheel.desc": "溶けたチョコレートで水車を回す",
"advancement.create.lava_wheel": "マグマ・ホイール",
- "advancement.create.lava_wheel.desc": "残念、これは無理だ",
+ "advancement.create.lava_wheel.desc": "こんなはずじゃなかった",
"advancement.create.cuckoo": "今がその時だ",
"advancement.create.cuckoo.desc": "鳩時計が就寝時間を告げるのを目撃する",
- "advancement.create.millstone": "ポケット粉砕機",
+ "advancement.create.millstone": "ポケットクラッシャー",
"advancement.create.millstone.desc": "石臼を置いて、回転させる",
- "advancement.create.windmill": "凱風快晴",
+ "advancement.create.windmill": "微風",
"advancement.create.windmill.desc": "風車を組み立てる",
"advancement.create.maxed_windmill": "雄風",
"advancement.create.maxed_windmill.desc": "最強の風車を組み立てる",
@@ -587,13 +631,13 @@
"advancement.create.copper_casing.desc": "銅と木材を使って銅ケーシングを作る",
"advancement.create.spout": "ぱしゃぱしゃ",
"advancement.create.spout.desc": "アイテム注液口が液体を充填している様子を見る",
- "advancement.create.spout_potion": "大きな醸造台",
+ "advancement.create.spout_potion": "世界のお薬屋さん",
"advancement.create.spout_potion.desc": "アイテム注液口がポーションを瓶に詰めているところを見る",
"advancement.create.chocolate": "夢の世界",
"advancement.create.chocolate.desc": "溶けたチョコレート入りバケツを手に入れる",
"advancement.create.item_drain": "バケツをひっくり返したような",
"advancement.create.item_drain.desc": "アイテム排液口が液体アイテムを空にしている様子を見る",
- "advancement.create.chained_item_drain": "鉛筆転がし!",
+ "advancement.create.chained_item_drain": "アイテムころりん",
"advancement.create.chained_item_drain.desc": "自動化したアイテム排液口の上を転がるアイテムを見る",
"advancement.create.glass_pipe": "フロウ・スパイ",
"advancement.create.glass_pipe.desc": "まっすぐな液体パイプにレンチを使って、窓から通る液体を見る",
@@ -609,7 +653,7 @@
"advancement.create.infinite_lava.desc": "無限と言えるほどの大量の溶岩を吸引する",
"advancement.create.infinite_chocolate": "空想に溺れて",
"advancement.create.infinite_chocolate.desc": "無限と言えるほどの大量の溶けたチョコレートを吸引する",
- "advancement.create.crafter": "自動作業台",
+ "advancement.create.crafter": "部品集結!",
"advancement.create.crafter.desc": "メカニカルクラフターを設置して、回転力を供給する",
"advancement.create.clockwork_bearing": "時計仕掛け",
"advancement.create.clockwork_bearing.desc": "時計仕掛けのベアリングの上に構造物を組み立てる",
@@ -623,10 +667,10 @@
"advancement.create.flywheel.desc": "かまどエンジンを勢車に繋ぐ",
"advancement.create.overstress_flywheel": "ハイレベル応力",
"advancement.create.overstress_flywheel.desc": "かまどエンジンに超過応力をかける",
- "advancement.create.integrated_circuit": "複素数の計算",
- "advancement.create.integrated_circuit.desc": "集積回路を組み立てる",
+ "advancement.create.precision_mechanism": "手間暇かけた骨董品",
+ "advancement.create.precision_mechanism.desc": "精密機構を組み立てる",
"advancement.create.mechanical_arm": "手が離せない!",
- "advancement.create.mechanical_arm.desc": "搬入元と搬出先を設定したメカニカルアームを設置して、稼働させ、あなたのために一生懸命労働している様子を見る",
+ "advancement.create.mechanical_arm.desc": "搬入元と搬出先を設定したメカニカルアームを設置して稼働させ、あなたのために一生懸命働いている様子を見る",
"advancement.create.musical_arm": "お気に入りの曲を流して!",
"advancement.create.musical_arm.desc": "メカニカルアームがジュークボックスを使う様子を見る",
"advancement.create.arm_many_targets": "整理整頓",
@@ -651,6 +695,8 @@
"advancement.create.wand_of_symmetry.desc": "対象の杖を作る",
"advancement.create.extendo_grip": "ビヨヨーン!",
"advancement.create.extendo_grip.desc": "マジックハンドを手に入れる",
+ "advancement.create.potato_cannon": "バキューン!",
+ "advancement.create.potato_cannon.desc": "ポテトキャノンで敵を倒す",
"advancement.create.dual_extendo_grip": "究極のビヨンビヨン時代",
"advancement.create.dual_extendo_grip.desc": "二刀流のマジックハンドで超人的なリーチを手に入れる",
"advancement.create.eob": "ベータ版はここまで",
@@ -662,16 +708,32 @@
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create Palettes",
- "death.attack.create.crush": "%1$s は破砕ホイールによって処理されました",
- "death.attack.create.fan_fire": "%1$s は熱風で焼死した",
- "death.attack.create.fan_lava": "%1$s は溶岩ファンによって焼死した",
- "death.attack.create.mechanical_drill": "%1$s はメカニカルドリルに突き刺さった",
- "death.attack.create.mechanical_saw": "%1$s はメカニカルソーで半分にカットされた",
- "death.attack.create.cuckoo_clock_explosion": "%1$s は改ざんされた鳩時計に爆破された",
+ "death.attack.create.crush": "%1$sは破砕ホイールによって処理された",
+ "death.attack.create.crush.player": "%1$sは%2$sに破砕ホイールに投入された",
+ "death.attack.create.fan_fire": "%1$sはケース入りファンによって燻製にされた",
+ "death.attack.create.fan_fire.player": "%1$sは%2$sによって燻製にされた",
+ "death.attack.create.fan_lava": "%1$sはケース入りファンで精錬された",
+ "death.attack.create.fan_lava.player": "%1$sは%2$sによって熱風に投げ込まれた",
+ "death.attack.create.mechanical_drill": "%1$sはメカニカルドリルに突き抜かれた",
+ "death.attack.create.mechanical_drill.player": "%1$sは%2$sにドリルの目の前に投げ込まれた",
+ "death.attack.create.mechanical_saw": "%1$sはメカニカルソーで半分にカットされた",
+ "death.attack.create.mechanical_saw.player": "%1$sは%2$sによってメカニカルソーの回転する刃に投げ込まれた",
+ "death.attack.create.potato_cannon": "%1$sは%2$sのポテトキャノンに撃ち抜かれた",
+ "death.attack.create.potato_cannon.item": "%1$sは%3$sで%2$sに撃た抜かれた",
+ "death.attack.create.cuckoo_clock_explosion": "%1$sは改造された鳩時計に爆破された",
+ "death.attack.create.cuckoo_clock_explosion.player": "%1$sは何者かによって改造された鳩時計に爆破された",
"create.block.deployer.damage_source_name": "悪いデプロイヤー",
"create.block.cart_assembler.invalid": "トロッコアセンブラはレールの上にのみ設置できます",
+ "create.menu.return": "メニューに戻る",
+ "create.menu.configure": "設定...",
+ "create.menu.ponder_index": "思案索引",
+ "create.menu.only_ingame": "一時停止メニューで利用可能",
+ "create.menu.project_page": "プロジェクトページ",
+ "create.menu.report_bugs": "バグ報告",
+ "create.menu.support": "私たちを応援する",
+
"create.recipe.crushing": "粉砕",
"create.recipe.milling": "製粉",
"create.recipe.fan_washing": "一括洗浄",
@@ -682,7 +744,7 @@
"create.recipe.fan_blasting.fan": "溶岩の奥のケース入りファン",
"create.recipe.pressing": "プレス",
"create.recipe.mixing": "混合",
- "create.recipe.deploying": "UNLOCALIZED: Deploying",
+ "create.recipe.deploying": "使用",
"create.recipe.automatic_shapeless": "自動不定形クラフト",
"create.recipe.automatic_brewing": "自動醸造",
"create.recipe.packing": "圧縮",
@@ -696,7 +758,18 @@
"create.recipe.mystery_conversion": "神秘の変転",
"create.recipe.spout_filling": "アイテム注液口による注入",
"create.recipe.draining": "アイテムから排液",
+ "create.recipe.sequenced_assembly": "組立ライン",
+ "create.recipe.assembly.next": "次の工程: %1$s",
+ "create.recipe.assembly.step": "手順: %1$s:",
+ "create.recipe.assembly.progress": "進捗: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "プレスする",
+ "create.recipe.assembly.spout_filling_fluid": "%1$sを注液",
+ "create.recipe.assembly.deploying_item": "%1$sを組み込む",
+ "create.recipe.assembly.cutting": "ソーでの切断",
+ "create.recipe.assembly.repeat": "%1$s回繰り返す",
+ "create.recipe.assembly.junk": "ランダムな仕損品",
"create.recipe.processing.chance": "%1$s%%チャンス",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "加熱不要",
"create.recipe.heat_requirement.heated": "加熱が必要",
"create.recipe.heat_requirement.superheated": "極度の加熱が必要",
@@ -725,6 +798,7 @@
"create.action.discard": "捨てる",
"create.keyinfo.toolmenu": "ツールメニューをフォーカスする",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "マウスホイールアップをシミュレート(この世界で)",
"create.keyinfo.scrolldown": "マウスホイールダウンをシミュレーション(この世界で)",
@@ -735,6 +809,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "シフトを押してスクロールを加速",
"create.gui.toolmenu.focusKey": "[%1$s] 長押しでフォーカスする",
"create.gui.toolmenu.cycle": "[スクロール] で循環",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "ミラーの種類",
"create.gui.symmetryWand.orientation": "方向",
@@ -748,16 +829,16 @@
"create.orientation.alongZ": "Z に沿る",
"create.orientation.alongX": "X に沿る",
- "create.gui.terrainzapper.title": "携帯型ワールドシェーパー",
- "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
- "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
- "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
- "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
- "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
- "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
- "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
- "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
- "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
+ "create.gui.terrainzapper.title": "携帯型ブロックザッパー",
+ "create.gui.terrainzapper.searchDiagonal": "対角線にフォロー",
+ "create.gui.terrainzapper.searchFuzzy": "素材の境界を無視",
+ "create.gui.terrainzapper.patternSection": "模様",
+ "create.gui.terrainzapper.pattern.solid": "敷き詰め",
+ "create.gui.terrainzapper.pattern.checkered": "市松模様",
+ "create.gui.terrainzapper.pattern.inversecheckered": "逆市松模様",
+ "create.gui.terrainzapper.pattern.chance25": "25%",
+ "create.gui.terrainzapper.pattern.chance50": "50%",
+ "create.gui.terrainzapper.pattern.chance75": "75%",
"create.gui.terrainzapper.placement": "配置",
"create.gui.terrainzapper.placement.merged": "合併",
"create.gui.terrainzapper.placement.attached": "添える",
@@ -766,8 +847,8 @@
"create.gui.terrainzapper.brush.cuboid": "直方体",
"create.gui.terrainzapper.brush.sphere": "球体",
"create.gui.terrainzapper.brush.cylinder": "円筒",
- "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
- "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
+ "create.gui.terrainzapper.brush.surface": "表面",
+ "create.gui.terrainzapper.brush.cluster": "鉱石",
"create.gui.terrainzapper.tool": "ツール",
"create.gui.terrainzapper.tool.fill": "埋立",
"create.gui.terrainzapper.tool.place": "設置",
@@ -777,8 +858,8 @@
"create.gui.terrainzapper.tool.flatten": "なだらかに",
"create.terrainzapper.shiftRightClickToSet": "シフト-右クリックで形状を選択",
- "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
- "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
+ "create.terrainzapper.usingBlock": "使用中: %1$s",
+ "create.terrainzapper.leftClickToSet": "ブロックをスニークせず左クリックでブロックを選択",
"create.minecart_coupling.two_couplings_max": "トロッコを2つ以上連結させることはできません",
"create.minecart_coupling.unloaded": "列車の一部のあるチャンクがロードされていません",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "設置不可能か",
"create.item_attributes.consumable": "食べられるか",
"create.item_attributes.consumable.inverted": "食べられないか",
- "create.item_attributes.smeltable": "精錬可能か",
- "create.item_attributes.smeltable.inverted": "精錬不可能か",
- "create.item_attributes.washable": "洗浄可能か",
- "create.item_attributes.washable.inverted": "洗浄不可能か",
- "create.item_attributes.smokable": "燻製器で調理可能か",
- "create.item_attributes.smokable.inverted": "燻製器で調理不可能か",
- "create.item_attributes.crushable": "粉砕可能か",
- "create.item_attributes.crushable.inverted": "粉砕不可能か",
- "create.item_attributes.blastable": "溶鉱炉で精錬可能か",
- "create.item_attributes.blastable.inverted": "溶鉱炉で精錬不可能か",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "エンチャント済みか",
"create.item_attributes.enchanted.inverted": "エンチャントなしか",
+ "create.item_attributes.max_enchanted": "最大レベルのエンチャントがされているか",
+ "create.item_attributes.max_enchanted.inverted": "最大レベルのエンチャントがされていないか",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "破損してるか",
"create.item_attributes.damaged.inverted": "破損していないか",
"create.item_attributes.badly_damaged": "ひどく損傷してるか",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "装備不可能か",
"create.item_attributes.furnace_fuel": "かまどの燃料か",
"create.item_attributes.furnace_fuel.inverted": "かまどの燃料でないか",
+ "create.item_attributes.washable": "洗浄可能か",
+ "create.item_attributes.washable.inverted": "洗浄不可能か",
+ "create.item_attributes.crushable": "粉砕可能か",
+ "create.item_attributes.crushable.inverted": "粉砕不可能か",
+ "create.item_attributes.smeltable": "精錬可能か",
+ "create.item_attributes.smeltable.inverted": "精錬不可能か",
+ "create.item_attributes.smokable": "燻製器で調理可能か",
+ "create.item_attributes.smokable.inverted": "燻製器で調理不可能か",
+ "create.item_attributes.blastable": "溶鉱炉で精錬可能か",
+ "create.item_attributes.blastable.inverted": "溶鉱炉で精錬不可能か",
+ "create.item_attributes.shulker_level": "%1$sシュルカーか",
+ "create.item_attributes.shulker_level.inverted": "%1$sシュルカーでないか",
+ "create.item_attributes.shulker_level.full": "満杯の",
+ "create.item_attributes.shulker_level.empty": "空の",
+ "create.item_attributes.shulker_level.partial": "一部埋まっている",
"create.item_attributes.in_tag": "%1$sのタグが付けられてるか",
"create.item_attributes.in_tag.inverted": "%1$sのタグがついていないか",
"create.item_attributes.in_item_group": "%1$sに属してるか",
@@ -1013,8 +1105,6 @@
"create.item_attributes.has_enchant.inverted": "エンチャントがされていないか",
"create.item_attributes.color": "%1$sで染められているか",
"create.item_attributes.color.inverted": "%1$sで染められていないか",
- "create.item_attributes.max_enchanted": "最大レベルのエンチャントがされているか",
- "create.item_attributes.max_enchanted.inverted": "最大レベルのエンチャントがされていないか",
"create.item_attributes.has_fluid": "%1$sを含んでいるか",
"create.item_attributes.has_fluid.inverted": "%1$sを含んでいないか",
"create.item_attributes.has_name": "%1$sの名前が付けられているか",
@@ -1029,14 +1119,14 @@
"create.item_attributes.book_copy_second.inverted": "コピーのコピーでないか",
"create.item_attributes.book_copy_tattered": "ボロボロか",
"create.item_attributes.book_copy_tattered.inverted": "ボロボロでないか",
- "create.item_attributes.astralsorcery_crystal": "%1$s クリスタル属性を持つ",
- "create.item_attributes.astralsorcery_crystal.inverted": "%1$s クリスタル属性を持たない",
- "create.item_attributes.astralsorcery_constellation": "%1$s に同調している",
- "create.item_attributes.astralsorcery_constellation.inverted": "%1$s に同調していない",
- "create.item_attributes.astralsorcery_perk_gem": "%1$s 特典属性がある",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s 特典属性がない",
"create.item_attributes.astralsorcery_amulet": "%1$s 改善",
"create.item_attributes.astralsorcery_amulet.inverted": "%1$s 改善されない",
+ "create.item_attributes.astralsorcery_constellation": "%1$s に同調している",
+ "create.item_attributes.astralsorcery_constellation.inverted": "%1$s に同調していない",
+ "create.item_attributes.astralsorcery_crystal": "%1$s クリスタル属性を持つ",
+ "create.item_attributes.astralsorcery_crystal.inverted": "%1$s クリスタル属性を持たない",
+ "create.item_attributes.astralsorcery_perk_gem": "%1$s 特典属性がある",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s 特典属性がない",
"create.gui.attribute_filter.no_selected_attributes": "属性が選択されていません",
"create.gui.attribute_filter.selected_attributes": "選択された属性:",
@@ -1104,6 +1194,27 @@
"create.tooltip.chute.fans_pull_up": "ファンが上から吸い込んでいます",
"create.tooltip.chute.fans_pull_down": "ファンが下から吸い込んでいます",
"create.tooltip.chute.contains": "内容物: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "配布中",
+ "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "右クリックで取り出し",
+
+ "create.linked_controller.bind_mode": "割り当てモード",
+ "create.linked_controller.press_keybind": "%1$s、%2$s、%3$s、%4$s、%5$sまたは%6$sを押すとこの周波数がそのキーに割り当てられます",
+ "create.linked_controller.key_bound": "周波数を割り当てました %1$s",
+ "create.linked_controller.frequency_slot_1": "キーバインド: %1$s、周波数 #1",
+ "create.linked_controller.frequency_slot_2": "キーバインド: %1$s、周波数 #2",
+
+ "create.crafting_blueprint.crafting_slot": "材料スロット",
+ "create.crafting_blueprint.filter_items_viable": "フィルターが使えます",
+ "create.crafting_blueprint.display_slot": "表示スロット",
+ "create.crafting_blueprint.inferred": "レシピから推測",
+ "create.crafting_blueprint.manually_assigned": "手動割り当て",
+ "create.crafting_blueprint.secondary_display_slot": "第2表示スロット",
+ "create.crafting_blueprint.optional": "オプション",
+
+ "create.potato_cannon.ammo.attack_damage": "攻撃力: %1$s",
+ "create.potato_cannon.ammo.reload_ticks": "リロード時間(tick): %1$s",
+ "create.potato_cannon.ammo.knockback": "ノックバック: %1$s",
"create.hint.hose_pulley.title": "底なし搬出",
"create.hint.hose_pulley": "対象となる液体は無限とみなされています。",
@@ -1132,34 +1243,46 @@
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "このからくりトロッコは大きすぎて拾えません。",
+ "create.contraption.minecart_contraption_illegal_pickup": "神秘的な力がからくりカートを世界に縛り付けています。",
"_": "->------------------------] Subtitles [------------------------<-",
- "create.subtitle.cogs": "歯車がゴロゴロと鳴る",
- "create.subtitle.slime_added": "スライムがぐしゃっとつぶれる",
"create.subtitle.contraption_disassemble": "からくりが止まる",
- "create.subtitle.wrench_rotate": "レンチを使う",
+ "create.subtitle.peculiar_bell_use": "風変わりな鐘が鳴る",
"create.subtitle.mixing": "混ぜる音",
"create.subtitle.mechanical_press_activation_belt": "メカニカルプレスがボンと鳴る",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
- "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
+ "create.subtitle.fwoomp": "ポテトランチャーがバキューンと鳴る",
+ "create.subtitle.worldshaper_place": "ワールドシェーパーが設置する",
+ "create.subtitle.crushing_1": "粉砕音",
"create.subtitle.depot_slide": "アイテムが滑る",
- "create.subtitle.deny": "UNLOCALIZED: Declining boop",
+ "create.subtitle.saw_activate_stone": "メカニカルソーが動作する",
"create.subtitle.blaze_munch": "ブレイズの咀嚼音",
- "create.subtitle.schematicannon_launch_block": "概略図砲が発射する",
"create.subtitle.funnel_flap": "ファンネルがはためく",
- "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
"create.subtitle.schematicannon_finish": "概略図砲が作業を終える",
+ "create.subtitle.haunted_bell_use": "憑りつかれた鐘が鳴る",
"create.subtitle.scroll_value": "スクロールのカチカチ音",
+ "create.subtitle.crafter_craft": "メカニカルクラフターがクラフトする",
+ "create.subtitle.controller_put": "コントローラのトントン音",
+ "create.subtitle.cranking": "ハンドクランクが回る",
+ "create.subtitle.wrench_remove": "機械を壊す",
+ "create.subtitle.cogs": "歯車がゴロゴロと鳴る",
+ "create.subtitle.slime_added": "スライムがぐしゃっとつぶれる",
+ "create.subtitle.wrench_rotate": "レンチが使用される",
+ "create.subtitle.potato_hit": "野菜が衝突する",
+ "create.subtitle.saw_activate_wood": "メカニカルソーが動作する",
+ "create.subtitle.haunted_bell_convert": "憑りつかれた鐘が目覚める",
+ "create.subtitle.deployer_polish": "デプロイヤーが磨く",
+ "create.subtitle.deny": "失敗音",
+ "create.subtitle.controller_click": "コントローラーのカチカチ音",
+ "create.subtitle.schematicannon_launch_block": "概略図砲が発射する",
+ "create.subtitle.copper_armor_equip": "潜水服がチャリンと鳴る",
+ "create.subtitle.controller_take": "書見台が空になる",
"create.subtitle.mechanical_press_activation": "メカニカルプレスがガーンと鳴る",
"create.subtitle.contraption_assemble": "からくりが動く",
- "create.subtitle.crafter_craft": "メカニカルクラフターがクラフトする",
- "create.subtitle.cranking": "ハンドクランクが回る",
"create.subtitle.crafter_click": "メカニカルクラフターのカチカチ音",
- "create.subtitle.wrench_remove": "機械を壊す",
"create.subtitle.depot_plop": "デプロイヤーにアイテムが入れられる",
- "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
+ "create.subtitle.confirm": "成功音",
"_": "->------------------------] Item Descriptions [------------------------<-",
@@ -1179,14 +1302,6 @@
"block.create.metal_bracket.tooltip": "金属ブラケット",
"block.create.metal_bracket.tooltip.summary": "補強用の頑丈で工業的な欠片で_シャフト_、_歯車_、そして_パイプ_を_飾ろう_。",
- "block.create.copper_casing.tooltip": "銅ケーシング",
- "block.create.copper_casing.tooltip.summary": "様々な用途に使える丈夫なマシンケーシング。飾り付けにも安心してお使いいただけます。",
- "block.create.copper_casing.tooltip.condition1": "液体パイプに使ったとき",
- "block.create.copper_casing.tooltip.behaviour1": "_液体パイプ_を_銅ケーシング_で_覆います_。ケース入り液体パイプは_接続状態を固定_し、隣にパイプ等を置いても接続が変化しなくなります。",
-
- "block.create.encased_fluid_pipe.tooltip": "ケース入り液体パイプ",
- "block.create.encased_fluid_pipe.tooltip.summary": "銅ケーシングに覆われた液体パイプ",
-
"block.create.seat.tooltip": "シート",
"block.create.seat.tooltip.summary": "シートに座って乗り物を楽しもう!移動する_構造物_の上にプレイヤーを固定します。もちろん家具にも使えます。染色することも。",
"block.create.seat.tooltip.condition1": "右クリックしたとき",
@@ -1195,65 +1310,6 @@
"item.create.blaze_cake.tooltip": "ブレイズケーキ",
"item.create.blaze_cake.tooltip.summary": "働き者の_ブレイズバーナー_達に美味しいご馳走を。彼らを燃え上がらせよう(物理)!",
- "block.create.fluid_pipe.tooltip": "液体パイプ",
- "block.create.fluid_pipe.tooltip.summary": "_液体_の輸送に使います。_液体_輸送にはメカニカルポンプが必要です。",
- "block.create.fluid_pipe.tooltip.condition1": "液体輸送",
- "block.create.fluid_pipe.tooltip.behaviour1": "_タンク_や_鉢_などの_液体コンテナ_に繋がります。また、_パイプ_の端が露出しているので液体を吹き出したり設置したりできます。液漏れ注意!",
- "block.create.fluid_pipe.tooltip.condition2": "レンチで右クリックしたとき",
- "block.create.fluid_pipe.tooltip.behaviour2": "可能ならパイプに窓を設けます。",
-
- "block.create.hose_pulley.tooltip": "ホースプーリー",
- "block.create.hose_pulley.tooltip.summary": "ワールドの大量の_液体_を_吸引_したり、_放出_したりするのに使います。",
- "block.create.hose_pulley.tooltip.condition1": "回転力を供給したとき",
- "block.create.hose_pulley.tooltip.behaviour1": "ホースを_上げ下げ_して、どの程度の_高さ_まで_吸引_や_放出_を行うか決めます。",
- "block.create.hose_pulley.tooltip.condition2": "プーリー本体から液体を吸い込むとき",
- "block.create.hose_pulley.tooltip.behaviour2": "ホースの端がおろされた本体から_液体_ブロックを_吸引_し始めます。非常に_大量_の液体は_無限_と_みなされます_。",
- "block.create.hose_pulley.tooltip.condition3": "プーリー本体に液体が押しこまれたとき",
- "block.create.hose_pulley.tooltip.behaviour3": "ホースの端の_高さ_まで、_液体_の_放出_を始めます。",
-
- "block.create.fluid_tank.tooltip": "液体タンク",
- "block.create.fluid_tank.tooltip.summary": "あなたのお気に入りのあらゆる_液体_を_貯蔵_できます。縦横に並べて大きさを調整できます。",
- "block.create.fluid_tank.tooltip.condition1": "レンチで右クリックしたとき",
- "block.create.fluid_tank.tooltip.behaviour1": "窓の付けたり、外したりします。",
-
- "block.create.creative_fluid_tank.tooltip": "クリエイティブ液体タンク",
- "block.create.creative_fluid_tank.tooltip.summary": "この_液体タンク_は、あらゆる液体を無限に複製します。縦横に並べて大きさを調整できます。",
- "block.create.creative_fluid_tank.tooltip.condition1": "液体がタンクに入っているとき",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "このタンクから何かを_取り出す_と、指定された液体が_無限_に_供給_されます。このタンクに_搬入_された液体は_消滅_します。",
- "block.create.creative_fluid_tank.tooltip.condition2": "レンチで左クリックしたとき",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "窓を付け外しします。",
-
- "block.create.fluid_valve.tooltip": "液体バルブ",
- "block.create.fluid_valve.tooltip.summary": "パイプ内の液体の流れを止めます。",
- "block.create.fluid_valve.tooltip.condition1": "液体制御",
- "block.create.fluid_valve.tooltip.behaviour1": "_回転力_を加えると_バルブ_は強制的に閉じ、_液体_の流れを止めます。_回転_方向を逆にするとバルブが再び開きます。",
-
- "block.create.mechanical_pump.tooltip": "メカニカルポンプ",
- "block.create.mechanical_pump.tooltip.summary": "_回転力_を使って_パイプ_に沿って_液体_を輸送します。両方向に最大効果範囲があります。(デフォルト16ブロック)",
- "block.create.mechanical_pump.tooltip.condition1": "液体輸送",
- "block.create.mechanical_pump.tooltip.behaviour1": "_回転力_を加えると_パイプ_を流れる_液体_を移動させる圧力が発生します。_回転方向_を逆にすると、_液体_の流れる方向を切り替えられます。",
- "block.create.mechanical_pump.tooltip.control1": "レンチで右クリックしたとき",
- "block.create.mechanical_pump.tooltip.action1": "_ポンプ_の方向を反転させ、デフォルトの流れる方向を切り替えます。",
-
- "block.create.smart_fluid_pipe.tooltip": "スマート液体パイプ",
- "block.create.smart_fluid_pipe.tooltip.summary": "フィルター付きの_液体パイプ_。どの_液体_を通過させるか設定できます。",
- "block.create.smart_fluid_pipe.tooltip.condition1": "液体を搬入したとき",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "フィルターに合わない液体を搬入したスマート液体パイプは、流れを遮断します。",
- "block.create.smart_fluid_pipe.tooltip.condition2": "液体コンテナに隣接しているとき",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "あらゆる容器から_流れ出す_スマート液体パイプは、その_フィルター_に_合った_液体のみを搬入します。",
-
- "block.create.spout.tooltip": "アイテム注液口",
- "block.create.spout.tooltip.summary": "_液体_を注入する注液器。",
- "block.create.spout.tooltip.condition1": "液体充填",
- "block.create.spout.tooltip.behaviour1": "_バケツ_や_瓶_のような_容器アイテム_を下に置くと、貯蔵された_液体_でそれを満たします。",
- "block.create.spout.tooltip.condition2": "液体自動化",
- "block.create.spout.tooltip.behaviour2": "_ベルト_や_デポ_の上に置かれたアイテム注液口は、その下を通過する_容器アイテム_に反応します。",
-
- "block.create.item_drain.tooltip": "アイテム排液口",
- "block.create.item_drain.tooltip.summary": "_液体アイテム_を空にする格子の付いたデポ。",
- "block.create.item_drain.tooltip.condition1": "液体排液",
- "block.create.item_drain.tooltip.behaviour1": "_バケツ_や_ボトル_などの_液体入り容器_を横から搬入すると、アイテム排液口はその_液体入り容器_に空にしようとします。その後、アイテムは反対側に排出されます。",
-
"item.create.wand_of_symmetry.tooltip": "対称の杖",
"item.create.wand_of_symmetry.tooltip.summary": "対象の鏡をまたいだ範囲内のブロック設置を完全に複製します。",
"item.create.wand_of_symmetry.tooltip.condition1": "ホットバーにあるとき",
@@ -1263,7 +1319,7 @@
"item.create.wand_of_symmetry.tooltip.control2": "空中を右クリックしたとき",
"item.create.wand_of_symmetry.tooltip.action2": "有効な対象の鏡を_削除_",
"item.create.wand_of_symmetry.tooltip.control3": "スニークしながら右クリックしたとき",
- "item.create.wand_of_symmetry.tooltip.action3": "_設定インターフェース_を開きます。",
+ "item.create.wand_of_symmetry.tooltip.action3": "_設定画面_を開きます。",
"item.create.handheld_worldshaper.tooltip": "携帯型ワールドシェーパー",
"item.create.handheld_worldshaper.tooltip.summary": "特色ある_風景_や_地形_を作成する便利なツール。",
@@ -1272,7 +1328,7 @@
"item.create.handheld_worldshaper.tooltip.control2": "ブロックを右クリックしたとき",
"item.create.handheld_worldshaper.tooltip.action2": "現在選択されている_ブラシ_と_ツール_を目標の場所に適用します。",
"item.create.handheld_worldshaper.tooltip.control3": "スニークしながら右クリックしたとき",
- "item.create.handheld_worldshaper.tooltip.action3": "_設定インターフェース_を開きます。",
+ "item.create.handheld_worldshaper.tooltip.action3": "_設定画面_を開きます。",
"item.create.tree_fertilizer.tooltip": "樹木の肥料",
"item.create.tree_fertilizer.tooltip.summary": "一般的な種類の木の成長を早めるのに適したミネラルを配合した強力な肥料。",
@@ -1283,30 +1339,39 @@
"item.create.extendo_grip.tooltip.summary": "ビヨヨーン!着用者の_射程_を大幅に_伸ばし_ます。",
"item.create.extendo_grip.tooltip.condition1": "オフハンドに装備したとき",
"item.create.extendo_grip.tooltip.behaviour1": "_メインハンド_で使うアイテムの_射程_を_伸ばし_ます。",
+ "item.create.extendo_grip.tooltip.condition2": "銅のバックタンクを装備したとき",
+ "item.create.extendo_grip.tooltip.behaviour2": "_耐久値_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します。",
+
+ "item.create.potato_cannon.tooltip": "ポテトキャノン",
+ "item.create.potato_cannon.tooltip.summary": "バキューン!自分が育てた野菜を敵に発射します。_銅のバックタンク_の圧縮空気でも動かせます。",
+ "item.create.potato_cannon.tooltip.condition1": "左クリックしたとき",
+ "item.create.potato_cannon.tooltip.behaviour1": "_インベントリ_の中から_適切_なアイテムを発射します。",
+ "item.create.potato_cannon.tooltip.condition2": "銅のバックタンクを装備した時",
+ "item.create.potato_cannon.tooltip.behaviour2": "_耐久性_を消費しなくなります。代わりに_圧縮空気_をタンクから消費します",
"item.create.filter.tooltip": "フィルター",
"item.create.filter.tooltip.summary": "物流系の装置の_搬入_と_搬出_をより_正確_に_制御_し、_アイテムのセット_またはいくつかの_入れ子になったフィルター_と照合します。",
"item.create.filter.tooltip.condition1": "フィルタースロットにセットしたとき",
"item.create.filter.tooltip.behaviour1": "_設定_に応じてアイテムの流れを_制御_します。",
"item.create.filter.tooltip.condition2": "右クリックしたとき",
- "item.create.filter.tooltip.behaviour2": "_設定インターフェース_を開きます。",
+ "item.create.filter.tooltip.behaviour2": "_設定画面_を開きます。",
"item.create.attribute_filter.tooltip": "属性フィルター",
"item.create.attribute_filter.tooltip.summary": "物流系の装置の_搬入_と_搬出_をより_正確_に_制御_し、アイテムの_属性_と_カテゴリのセット_と照合します。",
"item.create.attribute_filter.tooltip.condition1": "フィルタースロットにセットしたとき",
"item.create.attribute_filter.tooltip.behaviour1": "_設定_に応じてアイテムの流れを_制御_します。",
"item.create.attribute_filter.tooltip.condition2": "右クリックしたとき",
- "item.create.attribute_filter.tooltip.behaviour2": "_設定インターフェース_を開きます。",
+ "item.create.attribute_filter.tooltip.behaviour2": "_設定画面_を開きます。",
"item.create.empty_schematic.tooltip": "空の概略図",
"item.create.empty_schematic.tooltip.summary": "レシピの材料、および_概略図テーブル_での書き込みに使われます。",
"item.create.schematic.tooltip": "概略図",
- "item.create.schematic.tooltip.summary": "ワールドに設置できる構造物を保持します。ホログラムを必要に応じて配置し、_概略図砲_を使って建築します。",
+ "item.create.schematic.tooltip.summary": "ワールドに設置できる構造物を保存します。ホログラムを必要に応じて配置し、_概略図砲_を使って建築します。",
"item.create.schematic.tooltip.condition1": "持ったとき",
"item.create.schematic.tooltip.behaviour1": "画面上のツールを使ってホログラムを配置します。",
"item.create.schematic.tooltip.control1": "スニークしながら右クリックしたとき",
- "item.create.schematic.tooltip.action1": "正確な_座標_を入力する_インターフェース_を開きます",
+ "item.create.schematic.tooltip.action1": "正確な_座標_の入力_画面_を開きます",
"item.create.schematic_and_quill.tooltip": "概略図と羽根ペン",
"item.create.schematic_and_quill.tooltip.summary": "ワールドの構造物を.nbtファイルに保存できます。",
@@ -1322,9 +1387,9 @@
"item.create.schematic_and_quill.tooltip.action3": "選択を_リセット_して削除します。",
"block.create.schematicannon.tooltip": "概略図砲",
- "block.create.schematicannon.tooltip.summary": "ブロックを撃って、展開された_概略図_をもとにワールドに設置します。隣接する収納ブロックからのアイテムを自動搬入し、_火薬_を燃料とします。",
+ "block.create.schematicannon.tooltip.summary": "ブロックを撃って、_概略図_をもとにワールドに設置します。隣接する収納ブロックからのアイテムを自動搬入し、_火薬_を燃料とします。",
"block.create.schematicannon.tooltip.condition1": "右クリックしたとき",
- "block.create.schematicannon.tooltip.behaviour1": "_インターフェース_を開きます。",
+ "block.create.schematicannon.tooltip.behaviour1": "_UI_を開きます。",
"block.create.schematic_table.tooltip": "概略図テーブル",
"block.create.schematic_table.tooltip.summary": "保存された構造物を_空の概略図_に書き込みます。",
@@ -1336,7 +1401,7 @@
"item.create.goggles.tooltip.condition1": "着用したとき",
"item.create.goggles.tooltip.behaviour1": "設置された機械の_回転速度_および、_機械_の_応力への影響_と_許容量_を_色付きのインジケーター_で表示します。",
"item.create.goggles.tooltip.condition2": "計器を見たとき",
- "item.create.goggles.tooltip.behaviour2": "計器が接続されているネットワークの_回転速度_または_応力_に関する詳細情報を表示します。",
+ "item.create.goggles.tooltip.behaviour2": "計器が接続されている動力ネットワークの_回転速度_または_応力_に関する詳細情報を表示します。",
"item.create.goggles.tooltip.condition3": "液体コンテナを見たとき",
"item.create.goggles.tooltip.behaviour3": "ブロックの_容量_と、その中に貯蔵されている_液体_の詳細情報を表示します。",
@@ -1358,31 +1423,42 @@
"block.create.turntable.tooltip": "ターンテーブル",
"block.create.turntable.tooltip.summary": "_回転力_を洗練された乗り物酔いに変えます。",
- "block.create.portable_fluid_interface.tooltip": "ポータブル液体インターフェース",
- "block.create.portable_fluid_interface.tooltip.summary": "ピストン、ベアリング、トロッコ、またはプーリーで移動する_構造物_との間で_液体_を_移動_させる可搬式の交換ポイント。2つのインターフェースは、互いに_向かい合って_、_1~2ブロック離す_必要があります。",
- "block.create.portable_fluid_interface.tooltip.condition1": "動かしたとき",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "設置してある_ポータブル液体インターフェース_と相互作用して、構造物との間で液体を移動させます。_設置してあるインターフェース_に搬入、または搬出するパイプは、構造物のタンクと_直接_相互作用します。液体が交換される間、構造物は一時的に停止します。",
- "block.create.portable_fluid_interface.tooltip.condition2": "レッドストーン信号を受けたとき",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "アクティブな接続を即座に_切断_します。",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "在庫スイッチ",
- "block.create.stockpile_switch.tooltip.summary": "接続されたコンテナの_空き容量_に基づいてレッドストーン信号を切り替えます。便利なフィルターが付属しています。_コンパレータ―_とは違って、_在庫スイッチ_は、信号が反転される_しきい値_を設定できます。",
+ "block.create.stockpile_switch.tooltip.summary": "接続されたコンテナの_空き容量_によってレッドストーン信号を切り替えます。便利なフィルターが付属しています。_コンパレータ―_とは違って、_在庫スイッチ_は、信号が反転される_しきい値_を設定できます。",
"block.create.stockpile_switch.tooltip.condition1": "右クリックしたとき",
- "block.create.stockpile_switch.tooltip.behaviour1": "_設定インターフェース_を開きます。",
+ "block.create.stockpile_switch.tooltip.behaviour1": "_設定画面_を開きます。",
"block.create.content_observer.tooltip": "コンテンツオブザーバー",
- "block.create.content_observer.tooltip.summary": "設定された_フィルター_に一致する_コンテナ_や_メカニカルベルト_内の_アイテム_を_検出_します。観察している_収納ブロック_、_ベルト_、または_シュート_に一致するアイテムが含まれている場合、このは_レッドストーン信号_を発します。観察された_ファンネル_が一致するアイテムを_運搬_すると、このコンポーネントは_レッドストーンパルス_を発します。",
+ "block.create.content_observer.tooltip.summary": "設定された_フィルター_に一致する_コンテナ_や_メカニカルベルト_内の_アイテム_を_検出_します。観察している_収納ブロック_、_ベルト_、または_シュート_に一致するアイテムが含まれている場合、このは_レッドストーン信号_を発します。観察している_ファンネル_が一致するアイテムを_運搬_すると、このコンポーネントは_レッドストーンパルス_を発します。",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "可変クレート",
"block.create.adjustable_crate.tooltip.summary": "この_収納ブロック_は、容量を手動で調整できます。任意のアイテムを_16スタック_まで収納できます。_レッドストーンコンパレーター_に対応しています。",
- "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.adjustable_crate.tooltip.behaviour1": "_インターフェース_を開きます。",
+ "block.create.adjustable_crate.tooltip.condition1": "右クリックしたとき",
+ "block.create.adjustable_crate.tooltip.behaviour1": "_UI_を開きます。",
"block.create.creative_crate.tooltip": "クリエイティブクレート",
- "block.create.creative_crate.tooltip.summary": "この_収納ブロック_は、あらゆるアイテムを無限に複製します。隣接する_概略図砲_へブロックを無限に供給します。",
+ "block.create.creative_crate.tooltip.summary": "あらゆるアイテムを無限に複製する_収納ブロック_。隣接する_概略図砲_へブロックを無限に供給します。",
"block.create.creative_crate.tooltip.condition1": "フィルタースロットにアイテムが入っているとき",
"block.create.creative_crate.tooltip.behaviour1": "このクレートから何かを_搬出_すると、指定されたアイテムが_無限_に_搬出_されます。このクレートに_搬入_されたアイテムは_消滅_します。",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "コントローラーレール",
"block.create.controller_rail.tooltip.summary": "トロッコの_移動速度_を_細かく制御_できる_一方通行_の_パワード_レール",
"block.create.controller_rail.tooltip.condition1": "レッドストーン信号を受けたとき",
@@ -1398,26 +1474,61 @@
"item.create.refined_radiance.tooltip": "高貴な光輝",
"item.create.refined_radiance.tooltip.summary": "_吸収した光輝_から鍛造した色彩素材。",
+ "item.create.refined_radiance.tooltip.condition1": "作業中",
+ "item.create.refined_radiance.tooltip.behaviour1": "この素材の使用方法は将来のリリースで実装予定です。",
"item.create.shadow_steel.tooltip": "シャドウスチール",
"item.create.shadow_steel.tooltip.summary": "_奈落の虚無_から鍛造した色彩素材。",
+ "item.create.shadow_steel.tooltip.condition1": "作業中",
+ "item.create.shadow_steel.tooltip.behaviour1": "この素材の使用方法は将来のリリースで実装予定です。",
+
+ "item.create.linked_controller.tooltip": "リンクコントローラー",
+ "item.create.linked_controller.tooltip.summary": "_6つのボタン_に割り当てられた_レッドストーンリンク_周波数を_片手_で_制御_できます。",
+ "item.create.linked_controller.tooltip.condition1": "左クリック",
+ "item.create.linked_controller.tooltip.behaviour1": "コントローラーを_オンオフ_します。_制御_がオンのときは_移動_できません。",
+ "item.create.linked_controller.tooltip.condition2": "スニークしながら左クリック",
+ "item.create.linked_controller.tooltip.behaviour2": "手動_設定画面_を開きます",
+ "item.create.linked_controller.tooltip.condition3": "レッドストーンリンク受信機を左クリックしたとき",
+ "item.create.linked_controller.tooltip.behaviour3": "_割り当てモード_をオンにします。_6つのコントロール_のうち1つを押してリンクの周波数に_割り当て_ます。",
+ "item.create.linked_controller.tooltip.condition4": "書見台を左クリックしたとき",
+ "item.create.linked_controller.tooltip.behaviour4": "コントローラーを書見台に設置し、簡単に使えるようにします。(スニーク中に左クリックで取り出せます)",
+
+ "item.create.diving_helmet.tooltip": "潜水ヘルメット",
+ "item.create.diving_helmet.tooltip.summary": "_銅のバックタンク_と一緒に使うと、長時間_水中_で_呼吸_できるようになるヘルメット。",
+ "item.create.diving_helmet.tooltip.condition1": "装備したとき",
+ "item.create.diving_helmet.tooltip.behaviour1": "バックタンクからゆっくりと_圧縮空気_を排出しながら、_水中呼吸_の効果を供給します。",
+
+ "item.create.copper_backtank.tooltip": "銅のバックタンク",
+ "item.create.copper_backtank.tooltip.summary": "圧縮空気を運ぶため_携帯タンク_",
+ "item.create.copper_backtank.tooltip.condition1": "装備したとき",
+ "item.create.copper_backtank.tooltip.behaviour1": "必要な装備に_圧縮空気_を供給します。",
+ "item.create.copper_backtank.tooltip.condition2": "設置して動力を供給したとき",
+ "item.create.copper_backtank.tooltip.behaviour2": "_圧縮空気_を_集めます_。速度は回転速度によって決まります。",
+
+ "item.create.diving_boots.tooltip": "潜水ブーツ",
+ "item.create.diving_boots.tooltip.summary": "海底を歩けるようになる_重いブーツ_。",
+ "item.create.diving_boots.tooltip.condition1": "装備したとき",
+ "item.create.diving_boots.tooltip.behaviour1": "_沈むのが早くなり_、_泳げなく_なります。その代わり、水中で_歩行_と_ジャンプ_が可能になります。また、メカニカルベルトの影響を受けなくなります。",
+
+ "item.create.crafting_blueprint.tooltip": "クラフトブループリント",
+ "item.create.crafting_blueprint.tooltip.summary": "壁に_貼り_、_材料_の_配置_を_指定_することで手作業でのクラフトを簡単にできます。各スロットが1つのレシピを表しています。",
+ "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
+ "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
+ "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
+ "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "トロッコ連結器",
"item.create.minecart_coupling.tooltip.summary": "壮大な列車を作るために_トロッコ_や_からくり車両_を_連結_しよう。",
"item.create.minecart_coupling.tooltip.condition1": "トロッコに使ったとき",
"item.create.minecart_coupling.tooltip.behaviour1": "_2台_のトロッコを連結します。それらは移動中に_一定_の_距離_を保とうします。",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "作業中です!",
- "create.tooltip.randomWipDescription0": "お子様の手の届かないところに保管してください。",
- "create.tooltip.randomWipDescription1": "赤ちゃんパンダは、このアイテムを使うたびに死にます。そう、いつでもね。",
- "create.tooltip.randomWipDescription2": "自己責任。",
- "create.tooltip.randomWipDescription3": "これはあなたが探しているアイテムではありません。*人差し指を振って*ちっちっちっ、解散!",
- "create.tooltip.randomWipDescription4": "このアイテムは10秒で自爆します。10、9、8 ...",
- "create.tooltip.randomWipDescription5": "私を信じて、それは無駄だ。",
- "create.tooltip.randomWipDescription6": "このアイテムを使うことにより、お客様は免責事項に同意し、その条件を承諾するものとします。",
- "create.tooltip.randomWipDescription7": "これは君に向いていないかもしれない。あれはどう??",
- "create.tooltip.randomWipDescription8": "それを使ったことをすぐ後悔するだろう。",
+ "block.create.peculiar_bell.tooltip": "風変わりな鐘",
+ "block.create.peculiar_bell.tooltip.summary": "装飾用の_真鍮の鐘。_魂の炎_の真上に置くと、別の使い方が見つかるかもしれません...",
+
+ "block.create.haunted_bell.tooltip": "憑りつかれた鐘",
+ "block.create.haunted_bell.tooltip.summary": "ネザーに彷徨う魂が宿る、呪われた鐘",
+ "block.create.haunted_bell.tooltip.condition1": "持ったとき、鳴らしたとき",
+ "block.create.haunted_bell.tooltip.behaviour1": "_敵モブ_がスポーンする近くの_光のない場所_を示します",
"_": "->------------------------] Ponder Content [------------------------<-",
@@ -1434,41 +1545,46 @@
"create.ponder.replay": "最初から",
"create.ponder.think_back": "戻る",
"create.ponder.slow_text": "熟考(スロー再生)",
- "create.ponder.shared.movement_anchors": "シャーシや超粘着剤を使えば大きな構造物も動かせます",
- "create.ponder.shared.rpm32": "32 RPM",
- "create.ponder.shared.sneak_and": "スニーク +",
- "create.ponder.shared.storage_on_contraption": "構造物中の収納ブロックは自動的にドロップを拾います",
+ "create.ponder.exit": "終了",
+ "create.ponder.welcome": "思案画面へようこそ",
+ "create.ponder.categories": "Createで利用可能なカゴテリ",
+ "create.ponder.index_description": "アイテムをクリックすると、関連するアイテムやブロックの情報が表示されます。",
+ "create.ponder.index_title": "思案索引",
+ "create.ponder.shared.rpm16": "16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "この挙動はレンチを使って変更できます",
+ "create.ponder.shared.storage_on_contraption": "構造物中の収納ブロックは自動的にドロップを拾います",
+ "create.ponder.shared.sneak_and": "スニーク +",
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +",
+ "create.ponder.shared.rpm32": "32 RPM",
"create.ponder.shared.rpm16_source": "動力源: 16 RPM",
- "create.ponder.shared.rpm16": "16 RPM",
- "create.ponder.tag.kinetic_sources": "原動機",
- "create.ponder.tag.kinetic_sources.description": "回転力を生み出す機械です",
- "create.ponder.tag.contraption_actor": "からくり構造部品",
- "create.ponder.tag.contraption_actor.description": "ブロックを動かす機械に取り付けたときに特別な動作をする機械です",
- "create.ponder.tag.arm_targets": "メカニカルアームのターゲット",
- "create.ponder.tag.arm_targets.description": "メカニカルアームの搬入元または搬出先にできる機械/ブロックです",
- "create.ponder.tag.logistics": "輸送機械",
- "create.ponder.tag.logistics.description": "アイテムの運搬を補助する機械です",
- "create.ponder.tag.movement_anchor": "からくり機械",
- "create.ponder.tag.movement_anchor.description": "取り付けたブロック構造物を様々な方法で動かすことができるからくりを作ることができる機械です",
- "create.ponder.tag.creative": "クリエイティブ限定",
- "create.ponder.tag.creative.description": "サバイバルモードでは通常入手できない機械です",
- "create.ponder.tag.kinetic_relays": "伝達機械",
- "create.ponder.tag.kinetic_relays.description": "回転力の伝達に役立つ機械です",
- "create.ponder.tag.windmill_sails": "風車ベアリング用の帆",
- "create.ponder.tag.windmill_sails.description": "風車につける構造物を組み立てたときに帆にカウントされるブロック。どのブロックを使っても同じ効率です",
- "create.ponder.tag.contraption_assembly": "ブロック組み立て用品",
- "create.ponder.tag.contraption_assembly.description": "アニメーションして動く構造物を組み立てるための道具や機械です",
- "create.ponder.tag.decoration": "装飾",
- "create.ponder.tag.decoration.description": "主に装飾に使うブロックです",
- "create.ponder.tag.kinetic_appliances": "作業機械",
- "create.ponder.tag.kinetic_appliances.description": "回転力を利用する機械です",
+ "create.ponder.shared.movement_anchors": "シャーシや超粘着剤を使えば大きな構造物も動かせます",
"create.ponder.tag.redstone": "制御機械",
"create.ponder.tag.redstone.description": "レッドストーン工学に役立つ機械です",
+ "create.ponder.tag.contraption_assembly": "ブロック組み立て用品",
+ "create.ponder.tag.contraption_assembly.description": "アニメーションして動く構造物を組み立てるための道具や機械です",
"create.ponder.tag.fluids": "液体制御機械",
"create.ponder.tag.fluids.description": "液体の輸送や利用に役立つ機械です",
+ "create.ponder.tag.decoration": "装飾",
+ "create.ponder.tag.decoration.description": "主に装飾に使うブロックです",
+ "create.ponder.tag.windmill_sails": "風車ベアリング用の帆",
+ "create.ponder.tag.windmill_sails.description": "風車につける構造物を組み立てたときに帆にカウントされるブロック。どのブロックを使っても同じ効率です",
+ "create.ponder.tag.arm_targets": "メカニカルアームのターゲット",
+ "create.ponder.tag.arm_targets.description": "メカニカルアームの搬入元または搬出先にできる機械/ブロックです",
+ "create.ponder.tag.kinetic_appliances": "作業機械",
+ "create.ponder.tag.kinetic_appliances.description": "回転力を利用する機械です",
+ "create.ponder.tag.kinetic_sources": "原動機",
+ "create.ponder.tag.kinetic_sources.description": "回転力を生み出す機械です",
+ "create.ponder.tag.movement_anchor": "からくり機械",
+ "create.ponder.tag.movement_anchor.description": "取り付けたブロック構造物を様々な方法で動かすことができるからくりを作ることができる機械です",
+ "create.ponder.tag.kinetic_relays": "伝達機械",
+ "create.ponder.tag.kinetic_relays.description": "回転力の伝達に役立つ機械です",
+ "create.ponder.tag.contraption_actor": "からくり構造部品",
+ "create.ponder.tag.contraption_actor.description": "ブロックを動かす機械に取り付けたときに特別な動作をする機械です",
+ "create.ponder.tag.creative": "クリエイティブ限定",
+ "create.ponder.tag.creative.description": "サバイバルモードでは通常入手できない機械です",
+ "create.ponder.tag.logistics": "輸送機械",
+ "create.ponder.tag.logistics.description": "アイテムの運搬を補助する機械です",
"create.ponder.adjustable_pulse_repeater.header": "可変パルスリピーターによる信号制御",
"create.ponder.adjustable_pulse_repeater.text_1": "可変パルスリピーターは信号を遅延し、短いパルスにして出力します",
@@ -1494,10 +1610,10 @@
"create.ponder.andesite_tunnel.text_4": "残ったものは、そのルートを進み続けます",
"create.ponder.basin.header": "鉢によるアイテム加工",
- "create.ponder.basin.text_1": "鉢には材料となるアイテムや液体を入れられます",
+ "create.ponder.basin.text_1": "鉢には素材となるアイテムや液体を入れられます",
"create.ponder.basin.text_2": "鉢は完成品アイテムを斜め下へ搬出しようとします",
- "create.ponder.basin.text_3": "搬出できる機械が存在する場合、鉢には搬出用の蛇口が表示されます",
- "create.ponder.basin.text_4": "ここではいくつかの選択肢があります",
+ "create.ponder.basin.text_3": "搬出できるブロックが存在する場合、鉢には搬出用の蛇口が表示されます",
+ "create.ponder.basin.text_4": "搬出先のブロックにはいくつかの選択肢があります",
"create.ponder.basin.text_5": "搬出したアイテムは下の収納ブロックに入ります",
"create.ponder.basin.text_6": "搬出先がない場合、鉢は完成品アイテムを保持します",
"create.ponder.basin.text_7": "これは、完成品アイテムを材料として再利用する必要がある場合に役立ちます",
@@ -1506,7 +1622,7 @@
"create.ponder.bearing_modes.header": ":メカニカルベアリングの動作モード",
"create.ponder.bearing_modes.text_1": "止まったとき、ベアリングは格子に沿った近い角度に構造物を配置します",
- "create.ponder.bearing_modes.text_2": "通常のブロックに戻らないように設定したり、開始時の角度のみブロックに戻るように設定することもできます",
+ "create.ponder.bearing_modes.text_2": "通常のブロックに戻らないように設定したり、開始時の角度のみブロックに戻るように設定したりできます",
"create.ponder.belt_casing.header": "ケース入りベルト",
"create.ponder.belt_casing.text_1": "真鍮か安山岩のケーシングを使ってメカニカルベルトを飾れます",
@@ -1515,16 +1631,16 @@
"create.ponder.belt_connector.header": "メカニカルベルトの使い方",
"create.ponder.belt_connector.text_1": "メカニカルベルトを持って2つのシャフトを右クリックすると、シャフトにベルトコンベアを繋げて設置されます",
"create.ponder.belt_connector.text_2": "誤ったシャフトをクリックしてしまった場合、スニークしながら右クリックでキャンセルできます",
- "create.ponder.belt_connector.text_3": "ベルトの何処にでもシャフトを追加できます",
+ "create.ponder.belt_connector.text_3": "ベルト内のどこでも、シャフトを追加できます",
"create.ponder.belt_connector.text_4": "ベルトを介して接続されたシャフトは、同じ速度・方向で回転します",
"create.ponder.belt_connector.text_5": "追加したシャフトは、レンチで取り除けま",
"create.ponder.belt_connector.text_6": "メカニカルベルトは見栄えのために染色できます",
"create.ponder.belt_directions.header": "メカニカルベルトの有効な向きについて",
"create.ponder.belt_directions.text_1": "ベルトは自由な方向に接続できるわけではありません",
- "create.ponder.belt_directions.text_2": "1.水平方向",
+ "create.ponder.belt_directions.text_2": "1.水平",
"create.ponder.belt_directions.text_3": "2.斜め",
- "create.ponder.belt_directions.text_4": "3.垂直方向",
+ "create.ponder.belt_directions.text_4": "3.垂直",
"create.ponder.belt_directions.text_5": "4.垂直方向のシャフトを水平に",
"create.ponder.belt_directions.text_6": "これらはすべて接続可能な方向です。ベルトの長さは2~20ブロックの間で自由に接続できます",
@@ -1535,7 +1651,7 @@
"create.ponder.blaze_burner.header": "ブレイズバーナーへの餌やり",
"create.ponder.blaze_burner.text_1": "ブレイズバーナーは、鉢で加工するアイテムを加熱できます",
"create.ponder.blaze_burner.text_2": "その為には、ブレイズに燃料を与える必要があります",
- "create.ponder.blaze_burner.text_3": "ブレイズケーキを与えると、バーナーはさらに強力な火力を出せます",
+ "create.ponder.blaze_burner.text_3": "ブレイズケーキを与えると、バーナーはさらに火力を出せます",
"create.ponder.blaze_burner.text_4": "供給作業は、デプロイヤーやメカニカルアームで自動化できます",
"create.ponder.brass_funnel.header": "真鍮ファンネル",
@@ -1554,7 +1670,7 @@
"create.ponder.brass_tunnel.text_7": "搬入したアイテムは、接続されているすべての搬出口に分配されます",
"create.ponder.brass_tunnel.text_8": "アイテムをトンネルへ直接搬入することもできます",
- "create.ponder.brass_tunnel_modes.header": "真鍮トンネルのモード",
+ "create.ponder.brass_tunnel_modes.header": "真鍮トンネルの動作モード",
"create.ponder.brass_tunnel_modes.text_1": "真鍮トンネルはレンチを使って分配モードを変更できます",
"create.ponder.brass_tunnel_modes.text_10": "「同期」は、真鍮製トンネルのデフォルト設定です",
"create.ponder.brass_tunnel_modes.text_11": "アイテムはグループ内の全てのトンネルがアイテムを搬入できる場合のみ通過を許可します",
@@ -1569,34 +1685,35 @@
"create.ponder.brass_tunnel_modes.text_9": "「ランダム」は、スタック全体をランダムに選択された搬出口に分配します ",
"create.ponder.cart_assembler.header": "トロッコアセンブラによる構造物の移動",
- "create.ponder.cart_assembler.text_1": "レッドストーン信号を受けたアセンブラは、通過するトロッコに接続された構造物を取り付けます",
+ "create.ponder.cart_assembler.text_1": "レッドストーン信号を受けたアセンブラは通過するトロッコに、取り付けられた構造物を取り付けます",
"create.ponder.cart_assembler.text_2": "レッドストーン信号を受けていない場合、通過するトロッコの構造物を取り外し、ブロックへ戻します",
"create.ponder.cart_assembler.text_3": "トロッコにレンチを使うと、構造物を付けたまま別の場所へ運べます",
"create.ponder.cart_assembler_dual.header": "列車を組み立てる",
"create.ponder.cart_assembler_dual.text_1": "2つのトロッコアセンブラが構造物を共有している場合...",
- "create.ponder.cart_assembler_dual.text_2": "...どちらかにレッドストーン信号を受けると、列車が組み立てられます",
+ "create.ponder.cart_assembler_dual.text_2": "...どちらかにレッドストーン信号を与えると、列車が組み立てられます",
"create.ponder.cart_assembler_dual.text_3": "トロッコ連結器で接続されたトロッコと同様の動作をします",
"create.ponder.cart_assembler_modes.header": "からくり付きトロッコの方向設定",
"create.ponder.cart_assembler_modes.text_1": "トロッコの構造物は、トロッコの動きに合わせて回転します",
- "create.ponder.cart_assembler_modes.text_2": "アセンブラーが「常に向きを固定する」に設定されている場合、構造物の向きは変わりません",
+ "create.ponder.cart_assembler_modes.text_2": "この矢印は、構造物のどちら側が前面かを示します",
+ "create.ponder.cart_assembler_modes.text_3": "アセンブラが「常に向きを固定する」に設定されている場合、からくりの向きは変わりません",
"create.ponder.cart_assembler_rails.header": "その他のトロッコとレールの種類",
"create.ponder.cart_assembler_rails.text_1": "通常のレールに設置されたトロッコアセンブラは、通過するカートの動きに影響を与えません",
"create.ponder.cart_assembler_rails.text_2": "パワードレールやコントローラーレールでは、レッドストーン信号を受けるまでトロッコは固定されます",
- "create.ponder.cart_assembler_rails.text_3": "他のトロッコをアンカーとして使えます",
+ "create.ponder.cart_assembler_rails.text_3": "他のトロッコを使うこともできます",
"create.ponder.cart_assembler_rails.text_4": "かまど付きトロッコは、構造物の収納ブロックから燃料を確保します",
"create.ponder.chain_drive.header": "ケース入りチェーンドライブによる回転力の伝達",
"create.ponder.chain_drive.text_1": "チェーンドライブは、一列に並べると回転を伝達します",
- "create.ponder.chain_drive.text_2": "この様に接続された全てのシャフトは、回転方向が同じです",
- "create.ponder.chain_drive.text_3": "列のどの部分でも90度回転させて設置できます",
+ "create.ponder.chain_drive.text_2": "このように、に接続された全てのシャフトは、回転方向が同じです",
+ "create.ponder.chain_drive.text_3": "列の任意の部分を90度方向を変えて設置できます",
"create.ponder.chain_gearshift.header": "チェーンギアシフトによる回転速度の制御",
"create.ponder.chain_gearshift.text_1": "信号を受けていないチェーンギアシフトは、チェーンドライブと同じように動作します",
"create.ponder.chain_gearshift.text_2": "信号を受けている時は、列内の他のチェーンドライブに伝達される速度が2倍になります",
- "create.ponder.chain_gearshift.text_3": "信号を受けているチェーンギアシフトが動力源に無い場合、速度が半分になります",
+ "create.ponder.chain_gearshift.text_3": "信号を受けているチェーンギアシフトが動力源でない場合、速度が半分になります",
"create.ponder.chain_gearshift.text_4": "いずれの場合も、列内のチェーンドライブは常に「信号入りチェーンギアシフト」の2倍の速度で動作します",
"create.ponder.chain_gearshift.text_5": "レッドストーン信号の強度で、比率を1と2の間でより正確に調整できます",
"create.ponder.chain_gearshift.text_6": "12 RPM",
@@ -1608,7 +1725,7 @@
"create.ponder.chute_upward.header": "シュートでの上方向へ運搬",
"create.ponder.chute_upward.text_1": "シュートの上部または下部にファンを配置すると、アイテムを上方向へ運搬できます",
- "create.ponder.chute_upward.text_2": "エンジニアのゴーグルを付けてシュートを見ると、移動方向の情報が表示されます",
+ "create.ponder.chute_upward.text_2": "エンジニアのゴーグルを付けてシュートを見ると、移動方向が表示されます",
"create.ponder.chute_upward.text_3": "ブロックで詰まっている端では、アイテムを側面から搬出入する必要があります",
"create.ponder.clockwork_bearing.header": "時計仕掛けのベアリングを使った構造物のアニメーション",
@@ -1622,21 +1739,27 @@
"create.ponder.clockwork_bearing.text_8": "2つ目の構造物は分針として回転します",
"create.ponder.clutch.header": "クラッチによる回転力の制御",
- "create.ponder.clutch.text_1": "クラッチは直線に回転を伝達します",
- "create.ponder.clutch.text_2": "レッドストーン信号を受けると、回転の伝達を停止します",
+ "create.ponder.clutch.text_1": "クラッチはまっすぐ回転を伝達します",
+ "create.ponder.clutch.text_2": "レッドストーン信号を与えると、回転の伝達が止まります",
"create.ponder.cog_speedup.header": "歯車による回転速度変化",
"create.ponder.cog_speedup.text_1": "大小の歯車は斜めに接続できます",
- "create.ponder.cog_speedup.text_2": "大きな歯車から歯車に接続すると、伝達される回転速度が2倍になります",
- "create.ponder.cog_speedup.text_3": "逆に接続すると、伝達される回転速度が半分になります",
+ "create.ponder.cog_speedup.text_2": "大きな歯車から歯車に接続すると、伝達先の回転速度が2倍になります",
+ "create.ponder.cog_speedup.text_3": "逆に接続すると、伝達先の回転速度が半分になります",
"create.ponder.cogwheel.header": "歯車による回転力の伝達",
"create.ponder.cogwheel.text_1": "歯車は隣接する歯車へ回転力を伝達します",
"create.ponder.cogwheel.text_2": "このように連結された隣のシャフトは、逆方向に回転します",
+ "create.ponder.creative_fluid_tank.header": "クリエイティブ液体タンク",
+ "create.ponder.creative_fluid_tank.text_1": "クリエイティブ液体タンクは、液体を無限に供給できます",
+ "create.ponder.creative_fluid_tank.text_2": "液体容器アイテムで右クリックで液体を指定できます",
+ "create.ponder.creative_fluid_tank.text_3": "液体ネットワークはタンクから指定された液体を無限に引き出すことができます",
+ "create.ponder.creative_fluid_tank.text_4": "クリエイティブ液体タンクに押し入れた液体は消滅します",
+
"create.ponder.creative_motor.header": "クリエイティブモーターによる回転力の生成",
- "create.ponder.creative_motor.text_1": "クリエイティブモーターは、コンパクトで調整できる原動機です",
- "create.ponder.creative_motor.text_2": "背面パネルを見てスクロールすると、モーターの回転速度を変更できます",
+ "create.ponder.creative_motor.text_1": "クリエイティブモーターは、コンパクトで調整可能な原動機です",
+ "create.ponder.creative_motor.text_2": "背面パネルを見ながらスクロールすると、モーターの回転速度を変更できます",
"create.ponder.crushing_wheels.header": "破砕ホイールによるアイテム加工",
"create.ponder.crushing_wheels.text_1": "一対の破砕ホイールは、非常に効果的にアイテムを粉砕できます",
@@ -1652,7 +1775,7 @@
"create.ponder.deployer.text_13": "フィルターを設定すると、一致するアイテムを持っている時だけ稼働します",
"create.ponder.deployer.text_14": "また、フィルターに一致するアイテムのみが搬入されるようになり...",
"create.ponder.deployer.text_15": "...一致しないアイテムのみが搬出されます",
- "create.ponder.deployer.text_2": "動作は、常に前方2ブロックの位置へ行われます",
+ "create.ponder.deployer.text_2": "動作は、常に手前2ブロックの位置へ行われます",
"create.ponder.deployer.text_3": "真正面のブロックが邪魔になることはありません",
"create.ponder.deployer.text_4": "デプロイヤーは以下の動作に使えます",
"create.ponder.deployer.text_5": "ブロックの設置",
@@ -1666,31 +1789,43 @@
"create.ponder.deployer_contraption.text_2": "...稼働した場所ごとに稼働し、からくり内の収納ブロックのアイテムを使用します",
"create.ponder.deployer_contraption.text_3": "フィルタースロットを使って、どのアイテムを使用するか指定できます",
- "create.ponder.deployer_modes.header": "デプロイヤーのモード",
+ "create.ponder.deployer_modes.header": "デプロイヤーの動作モード",
"create.ponder.deployer_modes.text_1": "デフォルトでは、デプロイヤーは右クリックの動作を模倣します",
"create.ponder.deployer_modes.text_2": "レンチを使えば、左クリックの動作を模倣するように設定できます",
+ "create.ponder.deployer_processing.header": "デプロイヤーによるアイテムの処理",
+ "create.ponder.deployer_processing.text_1": "装着されたアイテムで、デプロイヤーの先にあるアイテムを処理することができます",
+ "create.ponder.deployer_processing.text_2": "加工したいアイテムはドロップしたり、デプロイヤーの下のデポに置いてください",
+ "create.ponder.deployer_processing.text_3": "ベルトでアイテムを供給すると",
+ "create.ponder.deployer_processing.text_4": "デプロイヤーが自動でアイテムを止め、加工します。",
+
"create.ponder.deployer_redstone.header": "レッドストーン信号によるデプロイヤーの制御",
"create.ponder.deployer_redstone.text_1": "レッドストーン信号を受けている間、デプロイヤーは稼働しません",
"create.ponder.deployer_redstone.text_2": "デプロイヤーは停止する前に、開始したサイクルは終了させます",
- "create.ponder.deployer_redstone.text_3": "その為、オフのパルス信号を使って丁度1サイクルだけ稼働させられます",
+ "create.ponder.deployer_redstone.text_3": "その為、反転したパルス信号を使って丁度1サイクルだけ稼働させられます",
"create.ponder.depot.header": "デポの使い方",
"create.ponder.depot.text_1": "デポは動かないメカニカルベルトのようなブロックです",
- "create.ponder.depot.text_2": "右クリックして、手動でのアイテム搬出入できます",
+ "create.ponder.depot.text_2": "右クリックして、手動でアイテム搬出入できます",
"create.ponder.depot.text_3": "メカニカルベルトのように、載せたアイテムを加工できます",
"create.ponder.depot.text_4": "また、メカニカルアームにアイテムを供給することもできます",
"create.ponder.empty_blaze_burner.header": "空のブレイズバーナーの使い方",
- "create.ponder.empty_blaze_burner.text_1": "空のバーナーでブレイズを右クリックし捕獲できます",
+ "create.ponder.empty_blaze_burner.text_1": "空のバーナーでブレイズを右クリックすると捕獲できます",
"create.ponder.empty_blaze_burner.text_2": "また、ブレイズはスポーンブロックから直接捕獲することもできます",
- "create.ponder.empty_blaze_burner.text_3": "これで、様々な機械で利用する理想的な熱源が得られます",
+ "create.ponder.empty_blaze_burner.text_3": "これで、様々な機械で利用できる理想的な熱源が得られます",
"create.ponder.empty_blaze_burner.text_4": "空のブレイズバーナーは火打石と打ち金を使って火を付ければ装飾にも使えます",
- "create.ponder.empty_blaze_burner.text_5": "しかし、これは加工用の熱源には適していません",
+ "create.ponder.empty_blaze_burner.text_5": "さらに、魂の宿ったアイテムを使うことで炎を変化させられます",
+ "create.ponder.empty_blaze_burner.text_6": "しかし、これは加工用の熱源には適していません",
+
+ "create.ponder.encased_fluid_pipe.header": "ケース入り液体パイプ",
+ "create.ponder.encased_fluid_pipe.text_1": "銅ケーシングで液体パイプを飾ることができます",
+ "create.ponder.encased_fluid_pipe.text_2": "ただの飾りではなく、ケース入りパイプは接続がロックされます",
+ "create.ponder.encased_fluid_pipe.text_3": "隣接するブロックの設置や破壊などの更新に反応しなくなります",
"create.ponder.fan_direction.header": "ケース入りファンの気流",
"create.ponder.fan_direction.text_1": "ケース入りファンは、回転力を利用して気流を生み出します",
- "create.ponder.fan_direction.text_2": "気流の強さと方向は、供給される回転力に依存します",
+ "create.ponder.fan_direction.text_2": "気流の強さと方向は、供給される回転力によって決まります",
"create.ponder.fan_processing.header": "ケース付きファンによるアイテム加工",
"create.ponder.fan_processing.text_1": "溶岩を通過した気流は、加熱されます",
@@ -1706,6 +1841,35 @@
"create.ponder.fan_source.text_1": "ファンを熱源に向けて設置すると、回転力を生成できます",
"create.ponder.fan_source.text_2": "レッドストーン信号を受けると、回転力が生成されます",
+ "create.ponder.fluid_pipe_flow.header": "銅パイプを使った液体の移動",
+ "create.ponder.fluid_pipe_flow.text_1": "液体パイプは2つ以上の液体源と輸送先を繋ぐことができます",
+ "create.ponder.fluid_pipe_flow.text_2": "レンチを使うと、まっすぐなパイプに窓を付けられます",
+ "create.ponder.fluid_pipe_flow.text_3": "窓付きパイプは側面と隣接するパイプとつながりません",
+ "create.ponder.fluid_pipe_flow.text_4": "メカニカルポンプを使えば液体を輸送できます",
+ "create.ponder.fluid_pipe_flow.text_5": "はじめは液体が輸送されません",
+ "create.ponder.fluid_pipe_flow.text_6": "液れが終点まで届くと徐々に輸送されていきます",
+ "create.ponder.fluid_pipe_flow.text_7": "つまり、パイプブロック自体には液体は物理的に入っていないということです",
+
+ "create.ponder.fluid_pipe_interaction.header": "液体容器の排出と充填",
+ "create.ponder.fluid_pipe_interaction.text_1": "液体ネットワークは終点でさまざまなブロックとやりとりできます",
+ "create.ponder.fluid_pipe_interaction.text_2": "液体を溜めることができれば、どのようなブロックでも液体の搬入・搬出ができます",
+ "create.ponder.fluid_pipe_interaction.text_3": "開いているパイプの端の目の前の液体ブロックは吸い込めます",
+ "create.ponder.fluid_pipe_interaction.text_4": "また、開いたスペースに液体ブロックを設置できます",
+ "create.ponder.fluid_pipe_interaction.text_5": "パイプは、いくつかのブロックから直接液体を吸い込めます",
+
+ "create.ponder.fluid_tank_sizes.header": "液体タンクのサイズ",
+ "create.ponder.fluid_tank_sizes.text_1": "液体タンクは複数組み合わせて容量を増やせます。",
+ "create.ponder.fluid_tank_sizes.text_2": "横幅は最大3ブロック",
+ "create.ponder.fluid_tank_sizes.text_3": "高さは30ブロック以上重ねられます",
+ "create.ponder.fluid_tank_sizes.text_4": "レンチを使って、タンクの窓を付け外しできます",
+
+ "create.ponder.fluid_tank_storage.header": "液体タンクへの液体の貯蔵",
+ "create.ponder.fluid_tank_storage.text_1": "液体タンクは大量の液体を貯蔵することができます",
+ "create.ponder.fluid_tank_storage.text_2": "どの方向からでも液体を搬出入できます",
+ "create.ponder.fluid_tank_storage.text_3": "コンパレーターで液体量を測れます",
+ "create.ponder.fluid_tank_storage.text_4": "しかし、サバイバルモードでは手動で液体を出し入れできません。",
+ "create.ponder.fluid_tank_storage.text_5": "鉢、アイテム排液口、アイテム注液口などを使えばアイテムから液体を出し入れできます。",
+
"create.ponder.flywheel.header": "勢車による回転力の生成",
"create.ponder.flywheel.text_1": "かまどエンジンで回転力を生成するには、勢車が必要です",
"create.ponder.flywheel.text_2": "これによって生成される回転力は、非常に大きな応力許容量を持っています",
@@ -1718,9 +1882,9 @@
"create.ponder.funnel_compat.text_4": "アイテム排液口など",
"create.ponder.funnel_direction.header": "運搬の方向",
- "create.ponder.funnel_direction.text_1": "通常の配置では、収納ブロックからアイテムを搬出ます",
+ "create.ponder.funnel_direction.text_1": "通常の配置では、収納ブロックからアイテムを搬出します",
"create.ponder.funnel_direction.text_2": "スニークしながら設置すると、収納ブロックにアイテムを搬入します",
- "create.ponder.funnel_direction.text_3": "レンチを使って、設置後にファンネルのモードを変えられます",
+ "create.ponder.funnel_direction.text_3": "レンチを使って、設置後にファンネルの動作モードを変えられます",
"create.ponder.funnel_direction.text_4": "ほとんどの方向で同じことができます",
"create.ponder.funnel_direction.text_5": "ベルト上のファンネルは、ベルトの移動方向に応じて搬入/搬出が決まります",
@@ -1741,18 +1905,18 @@
"create.ponder.furnace_engine.text_3": "溶鉱炉を使うと、エンジンの効率が2倍になります",
"create.ponder.gantry_carriage.header": "ガントリーキャリッジの使い方",
- "create.ponder.gantry_carriage.text_1": "ガントリーキャリッジは、ガントリーシャフトに取り付けてスライドさせられます",
- "create.ponder.gantry_carriage.text_2": "ガントリーの仕掛けは、取り付けたブロックを動かせます",
+ "create.ponder.gantry_carriage.text_1": "ガントリーキャリッジは、ガントリーシャフトに取り付けてスライドできます",
+ "create.ponder.gantry_carriage.text_2": "ガントリーは、取り付けられたブロックを動かします",
- "create.ponder.gantry_cascaded.header": "立体ガンドリー",
+ "create.ponder.gantry_cascaded.header": "立体ガントリー",
"create.ponder.gantry_cascaded.text_1": "ガントリーシャフトは、超粘着剤を使わずにキャリッジに取り付けられます",
"create.ponder.gantry_cascaded.text_2": "そのガントリーシャフトに取り付けたキャリッジも同様です",
- "create.ponder.gantry_cascaded.text_3": "このように、ガントリー機構を立体的に接続すると、複数の移動軸をカバーできます",
+ "create.ponder.gantry_cascaded.text_3": "このように、ガントリーを立体的に接続すると、複数の移動軸をカバーできます",
"create.ponder.gantry_direction.header": "ガントリーの移動方向",
"create.ponder.gantry_direction.text_1": "ガントリーシャフトは、向きを反対に設置できます",
"create.ponder.gantry_direction.text_2": "キャリッジの移動方向は、シャフトの向きによって決まります",
- "create.ponder.gantry_direction.text_3": "また、シャフトの回転方向にも依存します",
+ "create.ponder.gantry_direction.text_3": "また、シャフトの回転方向によっても決まります",
"create.ponder.gantry_direction.text_4": "キャリッジへ伝達する回転力も同じルールが適用されます",
"create.ponder.gantry_redstone.header": "ガントリーでの回転力の伝播",
@@ -1766,11 +1930,11 @@
"create.ponder.gearbox.header": "ギアボックスによる回転力の伝達",
"create.ponder.gearbox.text_1": "回転軸の向きを変えようとすると、すぐに機構がかさばってしまいます",
"create.ponder.gearbox.text_2": "これをコンパクトにしたものがギアボックスです",
- "create.ponder.gearbox.text_3": "角を曲がったシャフトは鏡映しの方向に回転します",
- "create.ponder.gearbox.text_4": "直線方向への接続は、回転方向が逆になります",
+ "create.ponder.gearbox.text_3": "直角に曲げて伝達すると、鏡映しの方向に回転します",
+ "create.ponder.gearbox.text_4": "まっすぐ伝達すると、回転方向が逆になります",
"create.ponder.gearshift.header": "ギアシフトによる回転力の制御",
- "create.ponder.gearshift.text_1": "ギアシフトは、直線に回転を伝達します",
+ "create.ponder.gearshift.text_1": "ギアシフトは、まっすぐ回転を伝達します",
"create.ponder.gearshift.text_2": "レッドストーン信号を受けると、回転方向を逆に伝達します",
"create.ponder.hand_crank.header": "ハンドクランクによる回転力の生成",
@@ -1779,6 +1943,34 @@
"create.ponder.hand_crank.text_3": "回転速度は比較的速めです",
"create.ponder.hand_crank.text_4": "スニークしながら右クリックし続けると、時計回りに回転します",
+ "create.ponder.hose_pulley.header": "ホースプーリーを使った液体の吸入・放出",
+ "create.ponder.hose_pulley.text_1": "ホースプーリーは、大規模な液体の吸入や放出に使います",
+ "create.ponder.hose_pulley.text_2": "回転力の入出口はプーリーのホースの高さを変えるのに使います",
+ "create.ponder.hose_pulley.text_3": "回転方向を逆にするとプーリーが収納されます",
+ "create.ponder.hose_pulley.text_4": "反対側にはパイプを接続できます",
+ "create.ponder.hose_pulley.text_5": "接続された液体ネットワークはプーリーに液体を供給し、放出できます",
+ "create.ponder.hose_pulley.text_6": "また、プーリーから吸い出し、代わりに吸入することもできます",
+ "create.ponder.hose_pulley.text_7": "プーリーの吸入・放出速度は液体ネットワークの性能で決まります",
+
+ "create.ponder.hose_pulley_infinite.header": "大規模な液体の無限の吸入・放出",
+ "create.ponder.hose_pulley_infinite.text_1": "ホースプーリーを十分に大きな海に設置すると",
+ "create.ponder.hose_pulley_infinite.text_2": "海に影響を与えずに液体を吸入・放出できます",
+ "create.ponder.hose_pulley_infinite.text_3": "つまり、液体ネットワークはこのプーリーから液体を無限に出し入れできます",
+
+ "create.ponder.hose_pulley_level.header": "ホースプーリーの吸入・放出レベル",
+ "create.ponder.hose_pulley_level.text_1": "完全に収納された状態では、ホースプーリーは稼働しません",
+ "create.ponder.hose_pulley_level.text_2": "上から下に水を吸入します",
+ "create.ponder.hose_pulley_level.text_3": "表面の高さはホースのすぐ下になります",
+ "create.ponder.hose_pulley_level.text_4": "下から上に向かって放出します",
+ "create.ponder.hose_pulley_level.text_5": "ホースの端より上に放出されることはありません",
+
+ "create.ponder.item_drain.header": "アイテム排液口で液体容器を空にする",
+ "create.ponder.item_drain.text_1": "アイテム排液口はアイテムから液体を取り出せます",
+ "create.ponder.item_drain.text_2": "右クリックすると、持っているアイテムの中の液体を注ぐことができます",
+ "create.ponder.item_drain.text_3": "横からアイテムを入れると...",
+ "create.ponder.item_drain.text_4": "...中に詰まった液体を出しながら横に転がっていきます",
+ "create.ponder.item_drain.text_5": "液体ネットワークで、排液口から液体を取り出せます",
+
"create.ponder.large_cogwheel.header": "大きな歯車による回転力の伝達",
"create.ponder.large_cogwheel.text_1": "大きな歯車は、直角に接続できます",
"create.ponder.large_cogwheel.text_2": "回転力の回転軸を変えてに伝達するのに役立ちます",
@@ -1789,12 +1981,12 @@
"create.ponder.linear_chassis_attachment.text_3": "素手でスニークしながら右クリックすると粘着剤を剥がせます",
"create.ponder.linear_chassis_attachment.text_4": "リニアシャーシの特殊な粘着面は、ブロックの列をまとめてくっつけることができます",
"create.ponder.linear_chassis_attachment.text_5": "レンチを使って、このシャーシの粘着範囲を正確に調整できます",
- "create.ponder.linear_chassis_attachment.text_6": "CTRLを押しながらスクロールすると、接続している全てのシャーシブロックの範囲を調整できます",
+ "create.ponder.linear_chassis_attachment.text_6": "CTRLを押しながらスクロールすると、接続している全てのシャーシブロックの範囲を一気に調整できます",
"create.ponder.linear_chassis_attachment.text_7": "他の面にブロックを接着するには、超粘着剤を使う必要があります",
"create.ponder.linear_chassis_attachment.text_8": "この仕組みを使えば、どんな形の構造物もからくりとして動かせます",
"create.ponder.linear_chassis_group.header": "リニアシャーシをグループで動かす",
- "create.ponder.linear_chassis_group.text_1": "リニアシャーシは、隣の同じシャーシブロックと接続します",
+ "create.ponder.linear_chassis_group.text_1": "リニアシャーシは、隣の同じ種類のシャーシと繋がります",
"create.ponder.linear_chassis_group.text_2": "からくり機械で1つを動かすと、他のリニアシャーシも一緒に動きます",
"create.ponder.linear_chassis_group.text_3": "異なる種類のシャーシや、別の方向を向いているシャーシは接続されません",
@@ -1819,7 +2011,7 @@
"create.ponder.mechanical_arm_modes.header": "メカニカルアームの分配モード",
"create.ponder.mechanical_arm_modes.text_1": "搬入元",
"create.ponder.mechanical_arm_modes.text_2": "搬出先",
- "create.ponder.mechanical_arm_modes.text_3": "アームに複数の有効な搬出先が設定されている場合...",
+ "create.ponder.mechanical_arm_modes.text_3": "アームは複数の有効な搬出先が設定されていると...",
"create.ponder.mechanical_arm_modes.text_4": "...設定に従ってアイテムを分配します",
"create.ponder.mechanical_arm_modes.text_5": "レンチを持ってスクロールすると設定を変えられます",
"create.ponder.mechanical_arm_modes.text_6": "「順繰り分配」は、有効な全ての搬出先へ順番に搬出します",
@@ -1833,8 +2025,8 @@
"create.ponder.mechanical_arm_redstone.text_3": "それを利用し、反転したパルス信号を使って1回だけ稼働させられます",
"create.ponder.mechanical_bearing.header": "メカニカルベアリングによる構造物の移動",
- "create.ponder.mechanical_bearing.text_1": "メカニカルベアリングは、前方にブロックを取り付けられます",
- "create.ponder.mechanical_bearing.text_2": "回転力を供給すると、組み立てた構造物を回転できます",
+ "create.ponder.mechanical_bearing.text_1": "メカニカルベアリングは、手前にブロックを取り付けられます",
+ "create.ponder.mechanical_bearing.text_2": "回転力を供給すると、組み立てた構造物を回せます",
"create.ponder.mechanical_crafter.header": "メカニカルクラフターの配置",
"create.ponder.mechanical_crafter.text_1": "メカニカルクラフターは、あらゆるクラフトレシピを自動化できます",
@@ -1858,7 +2050,7 @@
"create.ponder.mechanical_drill.header": "メカニカルドリルでブロックを破壊する",
"create.ponder.mechanical_drill.text_1": "メカニカルドリルは回転力を供給すると、目の前のブロックを破壊します",
- "create.ponder.mechanical_drill.text_2": "採掘速度は回転速度に依存します",
+ "create.ponder.mechanical_drill.text_2": "採掘速度は回転速度で決まります",
"create.ponder.mechanical_drill_contraption.header": "からくりに組み込んでのメカニカルドリルの使い方",
"create.ponder.mechanical_drill_contraption.text_1": "からくりの一部として、メカニカルドリルを動かすと...",
@@ -1872,34 +2064,49 @@
"create.ponder.mechanical_mixer.text_1": "ミキサーと鉢があれば、いくつかのクラフトレシピを自動化できます",
"create.ponder.mechanical_mixer.text_2": "自動化できるのは不定形レシピといくつかの追加レシピです",
"create.ponder.mechanical_mixer.text_3": "レシピの中には、ブレイズバーナーの熱を必要とするものもあります",
- "create.ponder.mechanical_mixer.text_4": "フィルタースロットは、2つのレシピが競合する場合に使えます",
+ "create.ponder.mechanical_mixer.text_4": "フィルタースロットは、2つのレシピが競合するときに使えます",
"create.ponder.mechanical_piston.header": "メカニカルピストンによる構造物の移動",
- "create.ponder.mechanical_piston.text_1": "メカニカルピストンは、前方にあるブロックを動かせます",
- "create.ponder.mechanical_piston.text_2": "移動の速度と方向は、供給する回転力に依存します",
- "create.ponder.mechanical_piston.text_3": "粘着性メカニカルピストンは、取り付けられたブロックを引き戻せます",
+ "create.ponder.mechanical_piston.text_1": "メカニカルピストンは、手前にあるブロックを動かせます",
+ "create.ponder.mechanical_piston.text_2": "移動の速度と方向は、供給する回転力で決まります",
+ "create.ponder.mechanical_piston.text_3": "メカニカル粘着ピストンは、取り付けられたブロックを引き戻せます",
"create.ponder.mechanical_piston_modes.header": "メカニカルピストンの動作モード",
"create.ponder.mechanical_piston_modes.text_1": "ピストンの動作が止まると、移動した構造物はブロックへ戻ります",
- "create.ponder.mechanical_piston_modes.text_2": "ブロックに戻らないように設定したり、動かし始めた場所でのみブロックに戻るように設定できます",
+ "create.ponder.mechanical_piston_modes.text_2": "ブロックに戻らないように設定したり、動かし始めた場所でのみブロックに戻るように設定したりできます",
"create.ponder.mechanical_plough.header": "からくりに組み込んでのメカニカルプラウの使い方",
"create.ponder.mechanical_plough.text_1": "プラウを組み込んだからくりを動かすと...",
- "create.ponder.mechanical_plough.text_2": "...当たり判定のないブロックが破壊されます",
+ "create.ponder.mechanical_plough.text_2": "...当たり判定のないブロックが破壊します",
"create.ponder.mechanical_plough.text_3": "さらに、プラウは土を耕やします",
"create.ponder.mechanical_plough.text_4": "また、エンティティを傷つけずに飛ばすこともできます",
"create.ponder.mechanical_press.header": "メカニカルプレスによるアイテム加工",
"create.ponder.mechanical_press.text_1": "メカニカルプレスは、その下に配置されたアイテムを加工できます",
- "create.ponder.mechanical_press.text_2": "加工するアイテムは下に落としたり、プレス機の下にあるデポに置いたり",
- "create.ponder.mechanical_press.text_3": "アイテムがベルトへ供給されると...",
- "create.ponder.mechanical_press.text_4": "...プレス機が自動的にアイテムを保持し、加工します",
+ "create.ponder.mechanical_press.text_2": "加工するアイテムは下に落としたり、プレス機の下にあるデポに置いたりしてください",
+ "create.ponder.mechanical_press.text_3": "アイテムがベルトで供給されると...",
+ "create.ponder.mechanical_press.text_4": "...プレスが自動でアイテムを止め、加工します",
"create.ponder.mechanical_press_compacting.header": "メカニカルプレスでの圧縮加工",
"create.ponder.mechanical_press_compacting.text_1": "鉢に入れられたアイテムをプレスし、圧縮加工できます",
"create.ponder.mechanical_press_compacting.text_2": "圧縮加工には、2x2、3x3のクラフトレシピに加え、いくつかの追加レシピがあります",
"create.ponder.mechanical_press_compacting.text_3": "これらのレシピの中には、ブレイズバーナーの熱を必要とするものがあります",
- "create.ponder.mechanical_press_compacting.text_4": "フィルタースロットは、2つのレシピが競合する場合に使えます",
+ "create.ponder.mechanical_press_compacting.text_4": "フィルタースロットは、2つのレシピが競合するときに使えます",
+
+ "create.ponder.mechanical_pump_flow.header": "メカニカルポンプによる液体輸送",
+ "create.ponder.mechanical_pump_flow.text_1": "メカニカルポンプは、接続されたネットワークの液体の流れを制御します",
+ "create.ponder.mechanical_pump_flow.text_2": "稼働させると、矢印が液体の流れる方向を示します",
+ "create.ponder.mechanical_pump_flow.text_3": "後ろのネットワークが液体を吸い取っているのに対し...",
+ "create.ponder.mechanical_pump_flow.text_4": "...前のネットワークが液体を外側に送っています",
+ "create.ponder.mechanical_pump_flow.text_5": "回転方向を逆にすると、流れの方向が逆になります",
+ "create.ponder.mechanical_pump_flow.text_6": "レンチを使って手動でポンプの向きを変えることもできます",
+
+ "create.ponder.mechanical_pump_speed.header": "メカニカルポンプの輸送速度",
+ "create.ponder.mechanical_pump_speed.text_1": "速度に関わらず、メカニカルポンプは16ブロック先までのパイプに影響を与えます",
+ "create.ponder.mechanical_pump_speed.text_2": "回転速度を速くすることで、流れの送られる速度と...",
+ "create.ponder.mechanical_pump_speed.text_3": "...液体の輸送速度が変わります",
+ "create.ponder.mechanical_pump_speed.text_4": "液体ネットワーク内のポンプはそれぞれ別の速度で動かすことができます",
+ "create.ponder.mechanical_pump_speed.text_5": "向きを交互にすることで、流れの方向を揃えることができます",
"create.ponder.mechanical_saw_breaker.header": "メカニカルソーによる伐採",
"create.ponder.mechanical_saw_breaker.text_1": "メカニカルソーは回転力を供給すると、目の前の木を伐採できます",
@@ -1914,7 +2121,7 @@
"create.ponder.mechanical_saw_processing.text_2": "加工されたアイテムは、常にソーの回転方向とは逆に移動します",
"create.ponder.mechanical_saw_processing.text_3": "ソーはメカニカルベルトと繋げて加工できます",
"create.ponder.mechanical_saw_processing.text_4": "複数の完成品がある場合、フィルタースロットでどの完成品を作るかを指定できます",
- "create.ponder.mechanical_saw_processing.text_5": "フィルターがない場合、ソーは全ての加工結果を順番に繰り返します",
+ "create.ponder.mechanical_saw_processing.text_5": "フィルターがない場合、ソーは全ての加工を順番に繰り返します",
"create.ponder.millstone.header": "石臼でのアイテム加工",
"create.ponder.millstone.text_1": "石臼はアイテムを粉砕加工する機械です",
@@ -1926,17 +2133,28 @@
"create.ponder.nixie_tube.header": "ニキシー管の使い方",
"create.ponder.nixie_tube.text_1": "ニキシー管は受けたレッドストーン信号の強度を表示します",
"create.ponder.nixie_tube.text_2": "金床で名付けた名札を使って、好きな文字を表示することもできます",
+ "create.ponder.nixie_tube.text_3": "染料で右クリックすることで表示の色を変えられます",
"create.ponder.piston_pole.header": "ピストン延長ポール",
"create.ponder.piston_pole.text_1": "ポールが無いとメカニカルピストンは動きません",
"create.ponder.piston_pole.text_2": "後ろに付けたポールの長さによって、伸び縮みする長さが決まります",
+ "create.ponder.portable_fluid_interface.header": "からくり液体交換",
+ "create.ponder.portable_fluid_interface.text_1": "移動しているからくりの液体タンクは、どんなパイプでも出し入れできません",
+ "create.ponder.portable_fluid_interface.text_2": "この機械は、からくりをブロックに戻すことなく液体を出し入れできます",
+ "create.ponder.portable_fluid_interface.text_3": "1~2ブロックの隙間を開けて2つ目のインターフェースを設置しましょう",
+ "create.ponder.portable_fluid_interface.text_4": "すれ違ったときに必ず接続されます",
+ "create.ponder.portable_fluid_interface.text_5": "接続中は、設置されている方のインターフェースはからくり内全てのタンクのように振る舞います",
+ "create.ponder.portable_fluid_interface.text_6": "液体の搬入と...",
+ "create.ponder.portable_fluid_interface.text_7": "...搬出ができるます",
+ "create.ponder.portable_fluid_interface.text_8": "しばらく中身が出し入れされないと、このからくりはまた動き出します",
+
"create.ponder.portable_storage_interface.header": "稼働中のからくりとの搬出入",
"create.ponder.portable_storage_interface.text_1": "稼働中のからくりに組み込まれた収納ブロックは、プレイヤーが開くことはできません",
"create.ponder.portable_storage_interface.text_2": "この装置は、からくりを停止することなく、収納ブロックと搬出入できます",
- "create.ponder.portable_storage_interface.text_3": "1~2ブロックの間隔をあけて、二つ目のインターフェースを設置しましょう",
+ "create.ponder.portable_storage_interface.text_3": "1~2ブロックの間隔をあけて、2つ目のインターフェースを設置しましょう",
"create.ponder.portable_storage_interface.text_4": "両者がすれ違うたびに接続されます",
- "create.ponder.portable_storage_interface.text_5": "接続されている間、設置されている方のインターフェースはからくり内全ての収納ブロックのように振る舞います",
+ "create.ponder.portable_storage_interface.text_5": "接続中、設置されている方のインターフェースはからくり内全ての収納ブロックのように振る舞います",
"create.ponder.portable_storage_interface.text_6": "アイテムを搬入したり...",
"create.ponder.portable_storage_interface.text_7": "...アイテムを搬出したりできます",
"create.ponder.portable_storage_interface.text_8": "しばらくの間アイテムのやり取りがないと、からくりは稼働を再開します",
@@ -1948,19 +2166,19 @@
"create.ponder.powered_latch.text_1": "パワードラッチはレッドストーン信号で制御できるレバーです",
"create.ponder.powered_latch.text_2": "後ろからの信号でオンに",
"create.ponder.powered_latch.text_3": "側面からの信号でオフに戻ります",
- "create.ponder.powered_latch.text_4": "パワードラッチは、手動でも切り替えられます",
+ "create.ponder.powered_latch.text_4": "パワードラッチは、手動でもオンオフできます",
"create.ponder.powered_toggle_latch.header": "パワードトグルラッチによる信号制御",
"create.ponder.powered_toggle_latch.text_1": "パワードトグルラッチはレッドストーン信号で切り替えできるレバーです",
"create.ponder.powered_toggle_latch.text_2": "後ろからの信号で切り替えできます",
"create.ponder.powered_toggle_latch.text_3": "何度も信号を送るとオンとオフと繰り返します",
- "create.ponder.powered_toggle_latch.text_4": "パワードトグルラッチは、手動で切り替えることもできます",
+ "create.ponder.powered_toggle_latch.text_4": "パワードトグルラッチは、手動でもオンオフもできます",
"create.ponder.pulse_repeater.header": "パルスリピーターによる信号制御",
"create.ponder.pulse_repeater.text_1": "パルスリピーターは、レッドストーン信号を短縮して1tickのパルス信号にします",
"create.ponder.radial_chassis.header": "ラジアルシャーシによるブロックの取り付け",
- "create.ponder.radial_chassis.text_1": "ラジアルシャーシは、同種のシャーシブロックと繋がります",
+ "create.ponder.radial_chassis.text_1": "ラジアルシャーシは、同じ種類のシャーシと繋がります",
"create.ponder.radial_chassis.text_2": "からくり機械によって1つが動かされると、他も一緒に動きます",
"create.ponder.radial_chassis.text_3": "ラジアルシャーシの側面を粘着面にできます",
"create.ponder.radial_chassis.text_4": "もう一度クリックすると、他の全ての面も粘着面になります",
@@ -1984,7 +2202,7 @@
"create.ponder.rope_pulley.header": "ローププーリーによる構造物の移動",
"create.ponder.rope_pulley.text_1": "ローププーリーは、回転力を供給するとブロックを垂直に動かせます",
- "create.ponder.rope_pulley.text_2": "移動の方向と速度は、供給される回転力に依存します",
+ "create.ponder.rope_pulley.text_2": "移動の方向と速度は、供給される回転力で決まります",
"create.ponder.rope_pulley_attachment.header": "プーリーをからくりの一部として動かす",
"create.ponder.rope_pulley_attachment.text_1": "プーリーがからくりによって動かされると...",
@@ -1993,11 +2211,11 @@
"create.ponder.rope_pulley_modes.header": "ローププーリーの動作モード",
"create.ponder.rope_pulley_modes.text_1": "プーリーの動きが止まると、移動した構造物はブロックに戻ります",
- "create.ponder.rope_pulley_modes.text_2": "ブロックに戻らないように設定することも、動かし始めた場所でのみブロックに戻るように設定することもできます",
+ "create.ponder.rope_pulley_modes.text_2": "ブロックに戻らないように設定したり、動かし始めた場所でのみブロックに戻るように設定したりできます",
"create.ponder.rotation_speed_controller.header": "回転速度コントローラーの使い方",
"create.ponder.rotation_speed_controller.text_1": "コントローラーは、側面の軸から上の大きな歯車に回転を伝達します",
- "create.ponder.rotation_speed_controller.text_2": "側面のパネルを見てスクロールすると、伝達する回転速度を調整できます",
+ "create.ponder.rotation_speed_controller.text_2": "側面のパネルを見ながらスクロールすると、伝達する回転速度を調整できます",
"create.ponder.sail.header": "帆による風車の組み立て",
"create.ponder.sail.text_1": "帆は、風車を作るのに便利なブロックです",
@@ -2011,7 +2229,7 @@
"create.ponder.sequenced_gearshift.header": "シーケンスギアシフトによる回転の制御",
"create.ponder.sequenced_gearshift.text_1": "シーケンスギアシフトは、設定されたプログラムに従って回転を伝達します",
- "create.ponder.sequenced_gearshift.text_2": "右クリックで設定インターフェースを開けます",
+ "create.ponder.sequenced_gearshift.text_2": "右クリックで設定画面を開けます",
"create.ponder.sequenced_gearshift.text_3": "レッドストーン信号を受けると、設定されたプログラムを実行します",
"create.ponder.sequenced_gearshift.text_4": "終了すると止まり、また次のレッドストーン信号を受けると同じように実行します",
"create.ponder.sequenced_gearshift.text_5": "レッドストーンコンパレータで、現在の進捗を読み取れます",
@@ -2028,22 +2246,36 @@
"create.ponder.smart_chute.text_3": "マウスホイールで搬出するスタック量を指定できます",
"create.ponder.smart_chute.text_4": "レッドストーン信号で、スマートシュートを停止させることもできます",
+ "create.ponder.smart_pipe.header": "スマートパイプによる液体制御",
+ "create.ponder.smart_pipe.text_1": "スマートパイプは液体の種類によって流れを制御できます",
+ "create.ponder.smart_pipe.text_2": "搬入元に直接つなげることで、搬出する液体の種類を指定できます",
+ "create.ponder.smart_pipe.text_3": "フィルタースロットを右クリックして、液体の入ったアイテムを装着して指定することもできます",
+ "create.ponder.smart_pipe.text_4": "スマートパイプは、パイプネットワークの搬出先に設置すると指定された液体のみを流します",
+
"create.ponder.speedometer.header": "速度メーターによる動力情報の監視",
"create.ponder.speedometer.text_1": "速度メーターは、接続された機械の現在の回転速度を表示します",
"create.ponder.speedometer.text_2": "エンジニアのゴーグルを装着していると、より詳細な情報を得られます",
"create.ponder.speedometer.text_3": "コンパレータは、速度メーターの測定値に応じたレッドストーン信号を出力します",
+ "create.ponder.spout_filling.header": "アイテム注液口によるアイテム充填",
+ "create.ponder.spout_filling.text_1": "注液口は、その下に用意されたアイテムを液体で満たすことができます",
+ "create.ponder.spout_filling.text_2": "注液口の中身は手動で出し入れすることはできません",
+ "create.ponder.spout_filling.text_3": "代わりに、パイプを使って液体を供給しましょう",
+ "create.ponder.spout_filling.text_4": "容器アイテムは、注液口の下のデポに置きましょう",
+ "create.ponder.spout_filling.text_5": "ベルトでアイテムを供給すると...",
+ "create.ponder.spout_filling.text_6": "...注液口が自動でアイテムを止め、加工します",
+
"create.ponder.stabilized_bearings.header": "からくりの角度の固定",
- "create.ponder.stabilized_bearings.text_1": "メカニカルベアリングが動いている構造物に組み込まれているとき ...",
+ "create.ponder.stabilized_bearings.text_1": "メカニカルベアリングが動いている構造物に組み込まれているとき...",
"create.ponder.stabilized_bearings.text_2": "...自身の角度を真っ直ぐに保とうとします",
"create.ponder.stabilized_bearings.text_3": "ベアリングにブロックを取り付けると",
"create.ponder.stabilized_bearings.text_4": "ベアリングに取り付けたサブのからくり全体が角度を真っ直ぐに保ったままになります",
"create.ponder.sticker.header": "スティッカーを使ったブロックの付け外し",
"create.ponder.sticker.text_1": "スティッカーは、ブロックの付け外しをレッドストーン信号で制御できます",
- "create.ponder.sticker.text_2": "信号を受けると、状態が切り替わります",
- "create.ponder.sticker.text_3": "付けているときは、からくりで動かされるとブロックも一緒に動きます",
- "create.ponder.sticker.text_4": "もう一度信号を受けると、ブロックは離れます",
+ "create.ponder.sticker.text_2": "レッドストーン信号を受けると、状態が切り替わります",
+ "create.ponder.sticker.text_3": "付いているときは、からくりが動かされるとブロックも一緒に動きます",
+ "create.ponder.sticker.text_4": "もう一度信号を受けると、ブロックは外れます",
"create.ponder.stressometer.header": "応力メーターによる動力情報の監視",
"create.ponder.stressometer.text_1": "応力メーターは、接続された動力ネットワークの現在の応力許容量を表示します",
@@ -2064,6 +2296,12 @@
"create.ponder.valve_handle.text_4": "スニーク状態で右クリックし続けると、時計回りに回転します",
"create.ponder.valve_handle.text_5": "バルブハンドルは、染色できます",
+ "create.ponder.valve_pipe.header": "バルブによる液体制御",
+ "create.ponder.valve_pipe.text_1": "バルブは、液体ネットワークに流れる液体を制御するのに役立ちます",
+ "create.ponder.valve_pipe.text_2": "回転力で、液体が現在通過できるか制御します",
+ "create.ponder.valve_pipe.text_3": "開放方向に回転力を与えるとバルブが開きます",
+ "create.ponder.valve_pipe.text_4": "回転方向を逆にすることでバルブを閉められます",
+
"create.ponder.water_wheel.header": "水車による回転力の生成",
"create.ponder.water_wheel.text_1": "水車は隣接する水流から回転力を生み出します",
"create.ponder.water_wheel.text_2": "水流を受ける面が多ければ多いほど、水車の回転速度は速くなります",
diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json
index 17289ec89..0042ac488 100644
--- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json
+++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 713",
+ "_": "Missing Localizations: 63",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -7,10 +7,10 @@
"block.create.acacia_window_pane": "아카시아나무 유리판 ",
"block.create.adjustable_chain_gearshift": "벨트 변속기",
"block.create.adjustable_crate": "가변 창고",
- "block.create.adjustable_pulse_repeater": "가변 펄스 리피터",
- "block.create.adjustable_repeater": "가변 리피터",
+ "block.create.adjustable_pulse_repeater": "가변 펄스 중계기",
+ "block.create.adjustable_repeater": "가변 중계기",
"block.create.analog_lever": "아날로그 레버",
- "block.create.andesite_belt_funnel": "안산암 깔때기",
+ "block.create.andesite_belt_funnel": "안산암 퍼널",
"block.create.andesite_bricks": "안산암 벽돌",
"block.create.andesite_bricks_slab": "안산암 벽돌 반 블록",
"block.create.andesite_bricks_stairs": "안산암 벽돌 계단",
@@ -21,28 +21,34 @@
"block.create.andesite_cobblestone_stairs": "안산암 조약돌 계단",
"block.create.andesite_cobblestone_wall": "안산암 조약돌 담장",
"block.create.andesite_encased_shaft": "안산암 케이스를 씌운 축",
- "block.create.andesite_funnel": "안산암 깔때기",
+ "block.create.andesite_funnel": "안산암 퍼널",
"block.create.andesite_pillar": "안산암 기둥",
"block.create.andesite_tunnel": "안산암 터널",
"block.create.basin": "대야",
- "block.create.belt": "컨베이어 벨트",
+ "block.create.belt": "벨트",
"block.create.birch_window": "자작나무 유리창",
"block.create.birch_window_pane": "자작나무 유리판",
+ "block.create.black_nixie_tube": "검은색 닉시관",
"block.create.black_sail": "검은색 날개",
"block.create.black_seat": "검은색 좌석",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "검은색 밸브 손잡이",
"block.create.blaze_burner": "블레이즈 버너",
+ "block.create.blue_nixie_tube": "파란색 닉시관",
"block.create.blue_sail": "파란색 날개",
"block.create.blue_seat": "파란색 좌석",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "파란색 밸브 손잡이",
- "block.create.brass_belt_funnel": "황동 깔때기",
+ "block.create.brass_belt_funnel": "황동 퍼널",
"block.create.brass_block": "황동 블록",
"block.create.brass_casing": "황동 케이스",
"block.create.brass_encased_shaft": "황동 케이스를 씌운 축",
- "block.create.brass_funnel": "황동 깔때기",
+ "block.create.brass_funnel": "황동 퍼널",
"block.create.brass_tunnel": "황동 터널",
+ "block.create.brown_nixie_tube": "갈색 닉시관",
"block.create.brown_sail": "갈색 날개",
"block.create.brown_seat": "갈색 좌석",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "갈색 밸브 손잡이",
"block.create.cart_assembler": "카트 조립기",
"block.create.chiseled_dark_scoria": "조각된 짙은 스코리아",
@@ -58,7 +64,7 @@
"block.create.cogwheel": "톱니바퀴",
"block.create.content_observer": "정보 감지기",
"block.create.controller_rail": "방향 레일",
- "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "block.create.copper_backtank": "구리 산소통",
"block.create.copper_block": "구리 블록",
"block.create.copper_casing": "구리 케이스",
"block.create.copper_ore": "구리 광석",
@@ -68,13 +74,15 @@
"block.create.creative_crate": "크리에이티브 창고",
"block.create.creative_fluid_tank": "크리에이티브 탱크",
"block.create.creative_motor": "크리에이티브 모터",
- "block.create.crimson_window": "UNLOCALIZED: Crimson Window",
- "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane",
+ "block.create.crimson_window": "진홍빛 유리창",
+ "block.create.crimson_window_pane": "진홍빛 유리판",
"block.create.crushing_wheel": "분쇄 휠",
"block.create.crushing_wheel_controller": "분쇄 휠 컨트롤러",
"block.create.cuckoo_clock": "뻐꾸기 시계",
+ "block.create.cyan_nixie_tube": "청록색 닉시관",
"block.create.cyan_sail": "청록색 날개",
"block.create.cyan_seat": "청록색 좌석",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "청록색 밸브 손잡이",
"block.create.dark_oak_window": "짙은 참나무 유리창",
"block.create.dark_oak_window_pane": "짙은 참나무 유리판",
@@ -109,7 +117,7 @@
"block.create.dolomite_cobblestone_stairs": "백운암 조약돌 계단",
"block.create.dolomite_cobblestone_wall": "백운암 조약돌 담장",
"block.create.dolomite_pillar": "백운암 기둥",
- "block.create.encased_chain_drive": "케이스를 씌운 축",
+ "block.create.encased_chain_drive": "체인 드라이브",
"block.create.encased_fan": "선풍기",
"block.create.encased_fluid_pipe": "구리 케이스를 씌운 파이프",
"block.create.fancy_andesite_bricks": "장식된 안산암 벽돌",
@@ -165,27 +173,32 @@
"block.create.gabbro_cobblestone_stairs": "반려암 조약돌 계단",
"block.create.gabbro_cobblestone_wall": "반려암 조약돌 담장",
"block.create.gabbro_pillar": "반려암 기둥",
- "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
- "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft",
+ "block.create.gantry_carriage": "갠트리 운반대",
+ "block.create.gantry_shaft": "갠트리 축",
"block.create.gearbox": "기어박스",
"block.create.gearshift": "기어쉬프트",
"block.create.glass_fluid_pipe": "액체 파이프",
"block.create.granite_bricks": "화강암 벽돌",
- "block.create.granite_bricks_slab": "화강함 벽돌 반 블록",
- "block.create.granite_bricks_stairs": "화강함 벽돌 계단",
- "block.create.granite_bricks_wall": "화강함 벽돌 담장",
+ "block.create.granite_bricks_slab": "화강암 벽돌 반 블록",
+ "block.create.granite_bricks_stairs": "화강암 벽돌 계단",
+ "block.create.granite_bricks_wall": "화강암 벽돌 담장",
"block.create.granite_cobblestone": "화강암 조약돌",
"block.create.granite_cobblestone_slab": "화강암 조약돌 반 블록",
"block.create.granite_cobblestone_stairs": "화강암 조약돌 계단",
"block.create.granite_cobblestone_wall": "화강암 조약돌 담장",
"block.create.granite_pillar": "화강암 기둥",
+ "block.create.gray_nixie_tube": "회색 닉시관",
"block.create.gray_sail": "회색 날개",
"block.create.gray_seat": "회색 좌석",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "회색 밸브 손잡이",
+ "block.create.green_nixie_tube": "초록색 닉시관",
"block.create.green_sail": "초록색 날개",
"block.create.green_seat": "초록색 좌석",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "초록색 밸브 손잡이",
"block.create.hand_crank": "핸드 크랭크",
+ "block.create.haunted_bell": "귀신들린 종",
"block.create.honey": "꿀",
"block.create.horizontal_framed_glass": "수평 유리",
"block.create.horizontal_framed_glass_pane": "수평 유리판",
@@ -194,23 +207,30 @@
"block.create.jungle_window": "정글나무 유리창",
"block.create.jungle_window_pane": "정글나무 유리판",
"block.create.large_cogwheel": "큰 톱니바퀴",
- "block.create.layered_andesite": "층이 있는 안산암",
- "block.create.layered_dark_scoria": "층이 있는 짙은 스코리아",
- "block.create.layered_diorite": "층이 있는 섬록암",
- "block.create.layered_dolomite": "층이 있는 백운암",
- "block.create.layered_gabbro": "층이 있는 반려암",
- "block.create.layered_granite": "층이 있는 화강암",
- "block.create.layered_limestone": "층이 있는 석회암",
- "block.create.layered_scoria": "층이 있는 스코리아",
- "block.create.layered_weathered_limestone": "층이 있는 풍화된 석회암",
+ "block.create.layered_andesite": "이어지는 안산암",
+ "block.create.layered_dark_scoria": "이어지는 짙은 스코리아",
+ "block.create.layered_diorite": "이어지는 섬록암",
+ "block.create.layered_dolomite": "이어지는 백운암",
+ "block.create.layered_gabbro": "이어지는 반려암",
+ "block.create.layered_granite": "이어지는 화강암",
+ "block.create.layered_limestone": "이어지는 석회암",
+ "block.create.layered_scoria": "이어지는 스코리아",
+ "block.create.layered_weathered_limestone": "이어지는 풍화된 석회암",
+ "block.create.lectern_controller": "독서대 조작기",
+ "block.create.light_blue_nixie_tube": "하늘핵 닉시관",
"block.create.light_blue_sail": "하늘색 날개",
"block.create.light_blue_seat": "하늘색 좌석",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "하늘색 밸브 손잡이",
+ "block.create.light_gray_nixie_tube": "회백색 닉시관",
"block.create.light_gray_sail": "회백색 날개",
"block.create.light_gray_seat": "회백색 좌석",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "회백색 밸브 손잡이",
+ "block.create.lime_nixie_tube": "연두색 닉시관",
"block.create.lime_sail": "연두색 날개",
"block.create.lime_seat": "연두색 좌석",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "연두색 밸브 손잡이",
"block.create.limesand": "석회모래",
"block.create.limestone": "석회암",
@@ -225,12 +245,14 @@
"block.create.limestone_pillar": "석회암 기둥",
"block.create.linear_chassis": "어두운 직선 섀시",
"block.create.lit_blaze_burner": "불타는 빈 블레이즈 버너",
+ "block.create.magenta_nixie_tube": "자홍색 닉시관",
"block.create.magenta_sail": "자홍색 날개",
"block.create.magenta_seat": "자홍색 좌석",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "자홍색 밸브 손잡이",
"block.create.mechanical_arm": "기계 팔",
"block.create.mechanical_bearing": "베어링",
- "block.create.mechanical_crafter": "기계식 조합기",
+ "block.create.mechanical_crafter": "조합기",
"block.create.mechanical_drill": "드릴",
"block.create.mechanical_harvester": "수확기",
"block.create.mechanical_mixer": "믹서",
@@ -246,20 +268,21 @@
"block.create.mossy_andesite": "이끼 낀 안산암",
"block.create.mossy_dark_scoria": "이끼 낀 짙은 스코리아",
"block.create.mossy_diorite": "이끼 낀 섬록암",
- "block.create.mossy_dolomite": "이끼낀 백운암",
- "block.create.mossy_gabbro": "이끼낀 반려암",
+ "block.create.mossy_dolomite": "이끼 낀 백운암",
+ "block.create.mossy_gabbro": "이끼 낀 반려암",
"block.create.mossy_granite": "이끼 낀 화강암 벽돌",
"block.create.mossy_limestone": "이끼 낀 석회암",
"block.create.mossy_scoria": "이끼 낀 스코리아",
"block.create.mossy_weathered_limestone": "이끼 낀 풍화된 석회암",
"block.create.mysterious_cuckoo_clock": "뻐꾸기 시계?",
"block.create.natural_scoria": "자연 스코리아",
- "block.create.nixie_tube": "디지털 표시증",
+ "block.create.nixie_tube": "닉시관",
"block.create.nozzle": "노즐",
"block.create.oak_window": "참나무 유리창",
"block.create.oak_window_pane": "참나무 유리판",
"block.create.orange_sail": "주황색 날개",
"block.create.orange_seat": "주황색 좌석",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "주황색 밸브 손잡이",
"block.create.ornate_iron_window": "장식된 철 유리창",
"block.create.ornate_iron_window_pane": "장식된 철 유리판",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "포장된 풍화된 석회암 반 블록",
"block.create.paved_weathered_limestone_stairs": "포장된 풍화된 석회암 계단",
"block.create.paved_weathered_limestone_wall": "포장된 풍화된 석회암 담장",
+ "block.create.peculiar_bell": "황동 종",
+ "block.create.pink_nixie_tube": "분홍색 닉시관",
"block.create.pink_sail": "분홍색 날개",
"block.create.pink_seat": "분홍색 좌석",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "분홍색 밸브 손잡이",
"block.create.piston_extension_pole": "피스톤 연장 축",
"block.create.polished_dark_scoria": "윤나는 짙은 스코리아",
@@ -336,18 +362,22 @@
"block.create.polished_weathered_limestone_slab": "윤나는 풍화된 석회암 반 블록",
"block.create.polished_weathered_limestone_stairs": "윤나는 풍화된 석회암 계단",
"block.create.polished_weathered_limestone_wall": "윤나는 풍화된 석회암 담장",
- "block.create.portable_fluid_interface": "이동식 액체 인터페이스",
- "block.create.portable_storage_interface": "이동식 아이템 인터페이스",
+ "block.create.portable_fluid_interface": "액체 인터페이스",
+ "block.create.portable_storage_interface": "아이템 인터페이스",
"block.create.powered_latch": "레드스톤 걸쇠",
"block.create.powered_toggle_latch": "레드스톤 토글 걸쇠",
"block.create.pulley_magnet": "도르래 자석",
- "block.create.pulse_repeater": "펄스 리피터",
+ "block.create.pulse_repeater": "펄스 중계기",
+ "block.create.purple_nixie_tube": "보라샥 닉시관",
"block.create.purple_sail": "보라색 날개",
"block.create.purple_seat": "보라색 좌석",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "보라색 밸브 손잡이",
"block.create.radial_chassis": "원형 섀시",
+ "block.create.red_nixie_tube": "빨간색 닉시관",
"block.create.red_sail": "빨간색 날개",
"block.create.red_seat": "빨간색 좌석",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "빨간색 밸브 손잡이",
"block.create.redstone_contact": "동형 감지기",
"block.create.redstone_link": "레드스톤 링크",
@@ -356,8 +386,8 @@
"block.create.rope": "밧줄",
"block.create.rope_pulley": "밧줄 도르래",
"block.create.rotation_speed_controller": "회전 속도 컨트롤러",
- "block.create.sail_frame": "풍차 날개 프레임",
- "block.create.schematic_table": "청사진 테이블",
+ "block.create.sail_frame": "풍차 날개 틀",
+ "block.create.schematic_table": "청사진 탁자",
"block.create.schematicannon": "청사진 대포",
"block.create.scoria": "스코리아",
"block.create.scoria_bricks": "스코리아 벽돌",
@@ -373,14 +403,14 @@
"block.create.sequenced_gearshift": "순서 기어쉬프트",
"block.create.shadow_steel_casing": "그림자 케이스",
"block.create.shaft": "축",
- "block.create.smart_chute": "UNLOCALIZED: Smart Chute",
+ "block.create.smart_chute": "스마트 슈트",
"block.create.smart_fluid_pipe": "스마트 액체 파이프",
"block.create.speedometer": "속도 계측기",
- "block.create.spout": "수도꼭지",
+ "block.create.spout": "주입기",
"block.create.spruce_window": "가문비나무 유리창",
"block.create.spruce_window_pane": "가문비나무 유리판",
- "block.create.sticker": "UNLOCALIZED: Sticker",
- "block.create.sticky_mechanical_piston": "끈끈이 기계식 피스톤",
+ "block.create.sticker": "부착기",
+ "block.create.sticky_mechanical_piston": "기계식 끈끈이 피스톤",
"block.create.stockpile_switch": "수량 스위치",
"block.create.stressometer": "피로도 계측기",
"block.create.tiled_glass": "타일 유리",
@@ -388,9 +418,9 @@
"block.create.turntable": "돌림판",
"block.create.vertical_framed_glass": "수직 유리",
"block.create.vertical_framed_glass_pane": "수직 유리판",
- "block.create.warped_window": "UNLOCALIZED: Warped Window",
- "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane",
- "block.create.water_wheel": "물레방아",
+ "block.create.warped_window": "뒤틀린 유리창",
+ "block.create.warped_window_pane": "뒤틀린 유리판",
+ "block.create.water_wheel": "물레바퀴",
"block.create.weathered_limestone": "풍화된 석회암",
"block.create.weathered_limestone_bricks": "풍화된 석회암 벽돌",
"block.create.weathered_limestone_bricks_slab": "풍화된 석회암 벽돌 반 블록",
@@ -401,32 +431,40 @@
"block.create.weathered_limestone_cobblestone_stairs": "풍화된 석회암 조약돌 계단",
"block.create.weathered_limestone_cobblestone_wall": "풍화된 석회암 조약돌 담장",
"block.create.weathered_limestone_pillar": "풍화된 석회암 기둥",
- "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
+ "block.create.weighted_ejector": "투척기",
+ "block.create.white_nixie_tube": "하얀색 닉시관",
"block.create.white_sail": "하얀색 날개",
"block.create.white_seat": "하얀색 좌석",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "하얀색 밸브 손잡이",
"block.create.windmill_bearing": "풍차 베어링",
"block.create.wooden_bracket": "나무 지지대",
+ "block.create.yellow_nixie_tube": "노란색 닉시관",
"block.create.yellow_sail": "노란색 날개",
"block.create.yellow_seat": "노란색 좌석",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "노란색 밸브 손잡이",
- "block.create.zinc_block": "아연 블",
+ "block.create.zinc_block": "아연 블록",
"block.create.zinc_ore": "아연 광석",
- "entity.create.contraption": "장치",
- "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
+ "enchantment.create.capacity": "저장량",
+ "enchantment.create.potato_recovery": "대포알 회수",
+
+ "entity.create.contraption": "구조물",
+ "entity.create.crafting_blueprint": "조합 청사진",
+ "entity.create.gantry_contraption": "갠트리 구조물",
+ "entity.create.potato_projectile": "감자포 투사체",
"entity.create.seat": "좌석",
- "entity.create.stationary_contraption": "고정된 장치",
+ "entity.create.stationary_contraption": "고정된 구조물",
"entity.create.super_glue": "강력 접착제",
- "fluid.create.milk": "우유",
"fluid.create.potion": "포션",
"fluid.create.tea": "건축가의 차",
"item.create.andesite_alloy": "안산암 합금",
"item.create.attribute_filter": "속성 필터 틀",
"item.create.bar_of_chocolate": "초콜릿 바",
- "item.create.belt_connector": "기계식 벨트",
+ "item.create.belt_connector": "벨트",
"item.create.blaze_cake": "블레이즈 케이크",
"item.create.blaze_cake_base": "블레이즈 케이크 틀",
"item.create.brass_hand": "황동 손",
@@ -434,16 +472,18 @@
"item.create.brass_nugget": "황동 조각",
"item.create.brass_sheet": "황동 판",
"item.create.builders_tea": "건축가의 차",
- "item.create.chest_minecart_contraption": "상자가 실린 광산 수레 장치",
+ "item.create.chest_minecart_contraption": "상자가 실린 광산 수레 구조물",
"item.create.chocolate_bucket": "초콜릿 양동이",
- "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
+ "item.create.chocolate_glazed_berries": "초콜릿 바른 열매",
"item.create.chromatic_compound": "색채 혼합물",
"item.create.cinder_flour": "잿가루",
- "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "item.create.copper_backtank": "구리 산소통",
"item.create.copper_ingot": "구리 주괴",
"item.create.copper_nugget": "구리 조각",
"item.create.copper_sheet": "구리 판",
"item.create.crafter_slot_cover": "조합기 슬롯 덮개",
+ "item.create.crafting_blueprint": "조합 청사진",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore",
"item.create.crushed_brass": "분쇄된 황동",
"item.create.crushed_copper_ore": "분쇄된 구리 광석",
@@ -458,27 +498,31 @@
"item.create.crushed_tin_ore": "UNLOCALIZED: Crushed Tin Ore",
"item.create.crushed_uranium_ore": "UNLOCALIZED: Crushed Uranium Ore",
"item.create.crushed_zinc_ore": "분쇄된 아연 광석",
- "item.create.diving_boots": "UNLOCALIZED: Diving Boots",
- "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
+ "item.create.diving_boots": "다이빙 부츠",
+ "item.create.diving_helmet": "다이빙 헬멧",
"item.create.dough": "반죽",
"item.create.electron_tube": "전지 튜브",
"item.create.empty_blaze_burner": "빈 블레이즈 버너",
"item.create.empty_schematic": "빈 청사진",
"item.create.extendo_grip": "외장형 연장 팔",
"item.create.filter": "필터 틀",
- "item.create.furnace_minecart_contraption": "화로가 실린 광산 수레 장치",
+ "item.create.furnace_minecart_contraption": "화로가 실린 광산 수레 구조물",
"item.create.goggles": "엔지니어의 고글",
"item.create.golden_sheet": "금 판",
- "item.create.handheld_worldshaper": "휴대용 세계편집기",
+ "item.create.handheld_worldshaper": "크리에이티브 세계편집기",
"item.create.honey_bucket": "꿀 양동이",
- "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
- "item.create.integrated_circuit": "집적 회로",
+ "item.create.honeyed_apple": "꿀 바른 사과",
+ "item.create.incomplete_cogwheel": "미완성된 톱니바퀴",
+ "item.create.incomplete_large_cogwheel": "미완성된 큰 톱니바퀴",
+ "item.create.incomplete_precision_mechanism": "미완성된 정밀 기계장치",
"item.create.iron_sheet": "철 판",
- "item.create.lapis_sheet": "청금석 판",
- "item.create.minecart_contraption": "광산 수레 장치",
+ "item.create.linked_controller": "레드스톤 링크 조작기",
+ "item.create.minecart_contraption": "광산 수레 구조물",
"item.create.minecart_coupling": "광산 수레 커플링",
"item.create.polished_rose_quartz": "윤나는 장밋빛 석영",
+ "item.create.potato_cannon": "감자포",
"item.create.powdered_obsidian": "흑요석 가루",
+ "item.create.precision_mechanism": "정밀 기계장치",
"item.create.propeller": "프로펠러",
"item.create.red_sand_paper": "붉은 사포",
"item.create.refined_radiance": "정제된 광채",
@@ -488,7 +532,7 @@
"item.create.schematic_and_quill": "청사진과 깃펜",
"item.create.shadow_steel": "그림자 강철",
"item.create.super_glue": "강력 접착제",
- "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
+ "item.create.sweet_roll": "롤빵",
"item.create.tree_fertilizer": "나무 비료",
"item.create.vertical_gearbox": "수직 기어박스",
"item.create.wand_of_symmetry": "대칭의 지팡이",
@@ -501,30 +545,30 @@
"_": "->------------------------] Advancements [------------------------<-",
- "advancement.create.root": "Create모드에 어서오세요",
- "advancement.create.root.desc": "멋진 장치들을 만들 시간입니다!",
- "advancement.create.andesite_alloy": "합금..?",
+ "advancement.create.root": "Create!",
+ "advancement.create.root.desc": "멋진 장치들을 창조할 시간입니다!",
+ "advancement.create.andesite_alloy": "이게 합금?",
"advancement.create.andesite_alloy.desc": "암석으로도 합금을 만들 수 있나요?",
"advancement.create.its_alive": "살아 움직이는",
- "advancement.create.its_alive.desc": "당신의 첫 장치가 움직이는 것을 보세요.",
- "advancement.create.shifting_gears": "기어 변환",
+ "advancement.create.its_alive.desc": "당신의 첫 장치가 움직입니다!",
+ "advancement.create.shifting_gears": "톱니바퀴 돌리고!",
"advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하여 장치의 속도를 바꿀 수 있습니다.",
- "advancement.create.overstressed": "과부화",
- "advancement.create.overstressed.desc": "직접 피로도의 한계를 경험해보세요.",
- "advancement.create.belt": "켈프 드라이브",
- "advancement.create.belt.desc": "두 축에 컨베이어 벨트를 이으세요.",
- "advancement.create.tunnel": "엄폐!",
+ "advancement.create.overstressed": "과부하",
+ "advancement.create.overstressed.desc": "피로도의 한계를 경험해보세요.",
+ "advancement.create.belt": "켈프 벨트",
+ "advancement.create.belt.desc": "두 축에 벨트를 이으세요.",
+ "advancement.create.tunnel": "벨트 꾸미기",
"advancement.create.tunnel.desc": "터널을 이용해 벨트를 꾸며보세요.",
"advancement.create.splitter_tunnel": "분할 정복 알고리즘",
- "advancement.create.splitter_tunnel.desc": "여러 황동 터널을 이용하여 분리기를 만드세요.",
+ "advancement.create.splitter_tunnel.desc": "여러 황동 터널을 일렬로 설치해, 아이템을 나누세요.",
"advancement.create.chute": "쏟아져 내려와",
"advancement.create.chute.desc": "수직 벨트역할을 하는 슈트를 설치하세요.",
- "advancement.create.upward_chute": "공중 납치",
- "advancement.create.upward_chute.desc": "아이템이 바람을 받은 슈트안에서 날아가는 것을 보세요.",
- "advancement.create.belt_funnel": "펄럭거리는 깔기",
- "advancement.create.belt_funnel.desc": "깔때기를 벨트나 아이템 거치대에 설치하여 특별한 모양을 만들어 보세요.",
- "advancement.create.belt_funnel_kiss": "깔때기는 어떻게 태어나?",
- "advancement.create.belt_funnel_kiss.desc": "두 벨트 깔때기를 만나게하세요. 쪽!",
+ "advancement.create.upward_chute": "바람 납치",
+ "advancement.create.upward_chute.desc": "선풍기를 설치하고, 슈트 안에서 아이템이 날아가는 것을 보세요.",
+ "advancement.create.belt_funnel": "퍼널 깔기",
+ "advancement.create.belt_funnel.desc": "퍼널을 벨트나 아이템 거치대에 설치하여 특별한 모양을 만들어 보세요.",
+ "advancement.create.belt_funnel_kiss": "퍼널는 어떻게 태어나?",
+ "advancement.create.belt_funnel_kiss.desc": "두 벨트 퍼널을 만나게하세요. 쪽!",
"advancement.create.fan": "바람의 힘을 느껴라",
"advancement.create.fan.desc": "선풍기 바람을 느껴보세요.",
"advancement.create.fan_lava": "지열 난방기",
@@ -538,43 +582,43 @@
"advancement.create.goggles": "피로돋보기",
"advancement.create.goggles.desc": "장치에 대한 운동 정보를 가져다 줄 고글을 만드세요.",
"advancement.create.speedometer": "근데 얼마나 빨라?",
- "advancement.create.speedometer.desc": "속도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.",
+ "advancement.create.speedometer.desc": "속도 계측기를 작동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.",
"advancement.create.stressometer": "근데 얼마나 피로해?",
- "advancement.create.stressometer.desc": "피로도 계측기를 가동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.",
- "advancement.create.aesthetics": "짠! 예술!",
+ "advancement.create.stressometer.desc": "피로도 계측기를 작동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.",
+ "advancement.create.aesthetics": "미적 감각!",
"advancement.create.aesthetics.desc": "축, 파이프, 톱니바퀴에 지지대를 설치하세요.",
- "advancement.create.reinforced": "짠! 강화!",
+ "advancement.create.reinforced": "튼튼 보강!",
"advancement.create.reinforced.desc": "축, 파이프, 벨트에 적절한 케이스를 씌우세요.",
"advancement.create.water_wheel": "수력 동력화",
- "advancement.create.water_wheel.desc": "물레방아를 설치하고 회전하게 만드세요!",
- "advancement.create.chocolate_wheel": "초콜릿방아",
- "advancement.create.chocolate_wheel.desc": "녹은 초콜릿으로 물레방아를 돌리세요.",
- "advancement.create.lava_wheel": "불레방아",
- "advancement.create.lava_wheel.desc": "이건 일어나지 않았어야 하는데...",
- "advancement.create.cuckoo": "잘자...",
- "advancement.create.cuckoo.desc": "뻐꾸기 시계가 잘 시간을 알리는 것을 관찰하세요.",
+ "advancement.create.water_wheel.desc": "물레바퀴를 설치하고 회전하게 만드세요!",
+ "advancement.create.chocolate_wheel": "초콜릿바퀴",
+ "advancement.create.chocolate_wheel.desc": "녹은 초콜릿으로 물레바퀴를 돌리세요.",
+ "advancement.create.lava_wheel": "불레바퀴",
+ "advancement.create.lava_wheel.desc": "용암으로 물레바퀴를 회전하게 만드세ㅇ... 어?",
+ "advancement.create.cuckoo": "벌써 이렇게나 시간이 지났어?",
+ "advancement.create.cuckoo.desc": "뻐꾸기 시계가 잘 시간을 알립니다. 잘 자...",
"advancement.create.millstone": "나만의 작은 분쇄기",
- "advancement.create.millstone.desc": "멧돌을 설치하고 가동시키세요.",
- "advancement.create.windmill": "선선한 바람",
+ "advancement.create.millstone.desc": "멧돌을 설치하고 작동시키세요.",
+ "advancement.create.windmill": "산들 바람",
"advancement.create.windmill.desc": "풍차 베어링을 작동시키세요.",
- "advancement.create.maxed_windmill": "강한 바람",
+ "advancement.create.maxed_windmill": "거센 바람",
"advancement.create.maxed_windmill.desc": "풍차 베어링을 최대 속력으로 작동시키세요.",
"advancement.create.andesite_casing": "안산암 시대",
"advancement.create.andesite_casing.desc": "안산암과 나무를 이용하여 기본 케이스를 만드세요.",
- "advancement.create.mechanical_drill": "굴착기 가동",
- "advancement.create.mechanical_drill.desc": "드릴을 설치하고 가동시키세요.",
+ "advancement.create.mechanical_drill": "굴착기 작동",
+ "advancement.create.mechanical_drill.desc": "드릴을 설치하고 작동시키세요.",
"advancement.create.press": "'깡!'",
"advancement.create.press.desc": "프레스를 만들고 금속 판을 만들어보세요.",
"advancement.create.polished_rose_quartz": "장밋빛 다이아몬드",
"advancement.create.polished_rose_quartz.desc": "장밋빛 석영을 투명해지도록 열심히 사포질하세요.",
- "advancement.create.electron_tube": "삐빅-",
+ "advancement.create.electron_tube": "삐-빅",
"advancement.create.electron_tube.desc": "전지 튜브를 만드세요. 발전된 장치들에 쓰입니다.",
- "advancement.create.mechanical_saw": "벌목기 가동",
- "advancement.create.mechanical_saw.desc": "톱을 설치하고 가동시키세요.",
+ "advancement.create.mechanical_saw": "벌목기 작동",
+ "advancement.create.mechanical_saw.desc": "톱을 설치하고 작동시키세요.",
"advancement.create.basin": "대야 시스템",
"advancement.create.basin.desc": "대야를 설치하고 아이템을 던져보세요.",
"advancement.create.mixer": "섞고 돌리고 섞고",
- "advancement.create.mixer.desc": "대야 위에 믹서를 설치하고, 가동시켜 재료를 만드세요.",
+ "advancement.create.mixer.desc": "대야 위에 믹서를 설치하고, 작동시켜 재료를 만드세요.",
"advancement.create.blaze_burner": "살아있는 불",
"advancement.create.blaze_burner.desc": "블레이즈 버너를 얻으세요.",
"advancement.create.compact": "자동 압축",
@@ -586,46 +630,46 @@
"advancement.create.copper_casing": "구리 시대",
"advancement.create.copper_casing.desc": "구리 판을 이용해 구리 케이스를 만드세요.",
"advancement.create.spout": "쪼르록",
- "advancement.create.spout.desc": "수도꼭지가 아이템에 액체를 채우는 것을 보세요.",
+ "advancement.create.spout.desc": "주입기를 사용하여 아이템에 액체를 채우세요.",
"advancement.create.spout_potion": "대규모 양조",
- "advancement.create.spout_potion.desc": "수도꼭지가 병에 포션을 채우는 것을 보세요.",
+ "advancement.create.spout_potion.desc": "주입기를 사용하여 유리병에 물약을 채우세요.",
"advancement.create.chocolate": "상상의 세계",
- "advancement.create.chocolate.desc": "양동이에 녹은 초콜릿을 채우세요.",
+ "advancement.create.chocolate.desc": "초콜릿 양동이를 얻으세요.",
"advancement.create.item_drain": "회전 배수",
"advancement.create.item_drain.desc": "아이템 배수구가 액체를 비우는 것을 보세요.",
"advancement.create.chained_item_drain": "구른다!",
"advancement.create.chained_item_drain.desc": "아이템이 여러 배수구 위를 굴러가는 것을 보세요.",
"advancement.create.glass_pipe": "액체 엿보기",
- "advancement.create.glass_pipe.desc": "액체가 창이 달린 파이프를 지나는 것을 보세요. 직선 파이프에 렌치로 우클릭하면 창문이 생깁니다.",
- "advancement.create.pipe_collision": "액체를 만나게하지 마세요!",
- "advancement.create.pipe_collision.desc": "파이프 안에서 두 액체를 만나게 하세요.",
+ "advancement.create.glass_pipe.desc": "액체가 창이 달린 파이프를 지나는 것을 보세요. 직선 파이프를 렌치로 우클릭하면 창문이 생깁니다.",
+ "advancement.create.pipe_collision": "그 액체를 섞지 마오",
+ "advancement.create.pipe_collision.desc": "액체관에서 두 가지 액체가 만나는 것을 관찰하세요.",
"advancement.create.pipe_spill": "누출 사고",
"advancement.create.pipe_spill.desc": "파이프 끝을 열어 액체가 밖으로 나오는 것을 보세요.",
"advancement.create.hose_pulley": "공업 펌프",
"advancement.create.hose_pulley.desc": "호스 도르래를 사용하여 액체를 채우거나 빨아들이세요.",
"advancement.create.infinite_water": "바다를 흡수하다",
"advancement.create.infinite_water.desc": "무한으로 인식되는 물 웅덩이에서 물을 끌어올리세요.",
- "advancement.create.infinite_lava": "세계의 핵을 흡수하다",
+ "advancement.create.infinite_lava": "지옥을 흡수하다",
"advancement.create.infinite_lava.desc": "무한으로 인식되는 용암 웅덩이에서 용암을 끌어올리세요.",
"advancement.create.infinite_chocolate": "상상 속에 잠기다",
- "advancement.create.infinite_chocolate.desc": "무한으로 인식되는 초콜릿 웅덩이에서 초콜릿을 끌어올리세요..",
+ "advancement.create.infinite_chocolate.desc": "무한으로 인식되는 초콜릿 웅덩이에서 초콜릿을 끌어올리세요.",
"advancement.create.crafter": "자동 조합",
- "advancement.create.crafter.desc": "기계식 조합기를 설치하고 가동시키세요.",
+ "advancement.create.crafter.desc": "기계식 조합기를 설치하고 작동시키세요.",
"advancement.create.clockwork_bearing": "시계 제작",
"advancement.create.clockwork_bearing.desc": "시계 베어링에 구조물을 달고 작동시키세요.",
- "advancement.create.nixie_tube": "스타일있게 표시하기",
- "advancement.create.nixie_tube.desc": "디지털 표시등을 얻고 설치하세요.",
+ "advancement.create.nixie_tube": "나는 스타일있게 표시해",
+ "advancement.create.nixie_tube.desc": "닉시관을 만들고 설치하세요.",
"advancement.create.deployer": "찌르고, 설치하고, 공격!",
- "advancement.create.deployer.desc": "당신의 분신, 배포기를 설치하고 가동시키세요.",
+ "advancement.create.deployer.desc": "당신의 분신, 배포기를 설치하고 작동시키세요.",
"advancement.create.speed_controller": "엔지니어들이 이 장치를 싫어합니다",
"advancement.create.speed_controller.desc": "궁극의 회전속도 변경장치, 회전 속도 컨트롤러를 설치하세요.",
"advancement.create.flywheel": "공장의 심장",
"advancement.create.flywheel.desc": "화로엔진에 플라이휠을 연결하세요.",
- "advancement.create.overstress_flywheel": "정말 높은 피로",
+ "advancement.create.overstress_flywheel": "정말정말 높은 피로",
"advancement.create.overstress_flywheel.desc": "화로 엔진을 과부하하세요.",
- "advancement.create.integrated_circuit": "복잡한 계산",
- "advancement.create.integrated_circuit.desc": "집적 회로를 제작하세요.",
- "advancement.create.mechanical_arm": "할일이 많아!",
+ "advancement.create.precision_mechanism": "복잡한 호기심",
+ "advancement.create.precision_mechanism.desc": "정밀 기계장치를 조립하세요.",
+ "advancement.create.mechanical_arm": "바쁘다 바빠!",
"advancement.create.mechanical_arm.desc": "기계 팔을 조합하고, 입력부와 출력부를 정하고, 설치한 다음 돌리세요. 그리고 그것이 작동하는 것을 보세요.",
"advancement.create.musical_arm": "볼륨 최대로!",
"advancement.create.musical_arm.desc": "기계 팔이 주크박스를 작동시키는 것을 보세요.",
@@ -637,20 +681,22 @@
"advancement.create.fist_bump.desc": "두 배포기를 서로 부딫치게 하세요.",
"advancement.create.crushing_wheel": "한 쌍의 거인들",
"advancement.create.crushing_wheel.desc": "더 많은 재료를 더 효율적으로 갈 분쇄 휠을 만드세요.",
- "advancement.create.blaze_cake": "설탕 러시",
+ "advancement.create.blaze_cake": "폭주",
"advancement.create.blaze_cake.desc": "블레이즈 버너에게 줄 특별한 케이크를 만드세요.",
"advancement.create.chromatic_compound": "양극성 재료",
"advancement.create.chromatic_compound.desc": "색채 혼합물를 만드세요.",
- "advancement.create.shadow_steel": "공허를 받아들이다",
+ "advancement.create.shadow_steel": "공허에서의 복귀",
"advancement.create.shadow_steel.desc": "무의 금속, 그림자 강철을 생성하세요.",
- "advancement.create.refined_radiance": "빛으로 제련되다",
+ "advancement.create.refined_radiance": "빛으로부터의 자극",
"advancement.create.refined_radiance.desc": "강력한 색채 물질, 정제된 빛을 생성하세요.",
"advancement.create.chromatic_age": "양극 시대",
"advancement.create.chromatic_age.desc": "빛과 어둠의 케이스를 제작하세요.",
"advancement.create.wand_of_symmetry": "빛나는 건축",
"advancement.create.wand_of_symmetry.desc": "대칭의 지팡이를 만드세요.",
"advancement.create.extendo_grip": "띠요오옹!",
- "advancement.create.extendo_grip.desc": "외장형 연장 팔을 드세요.",
+ "advancement.create.extendo_grip.desc": "외장형 연장 팔을 손에 쥐세요.",
+ "advancement.create.potato_cannon": "퐁!",
+ "advancement.create.potato_cannon.desc": "감자포로 적을 처치하세요.",
"advancement.create.dual_extendo_grip": "궁극의 띠용!",
"advancement.create.dual_extendo_grip.desc": "쌍으로 외장형 연장 팔을 들어 인간을 뛰어넘은 사거리를 가지세요.",
"advancement.create.eob": "End of Beta",
@@ -662,18 +708,34 @@
"itemGroup.create.base": "Create",
"itemGroup.create.palettes": "Create 팔레트",
- "death.attack.create.crush": "%1$s이(가) 분쇄 휠에 의해 가공되었습니다",
- "death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람에 의해 익어버렸습니다",
- "death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 구워졌습니다",
+ "death.attack.create.crush": "%1$s이(가) 분쇄 휠로 가공되었습니다",
+ "death.attack.create.crush.player": "%1$s이(가) %2$s 때문에 분쇄 휠에서 가공되었습니다",
+ "death.attack.create.fan_fire": "%1$s이(가) 뜨거운 바람에 익어버렸습니다",
+ "death.attack.create.fan_fire.player": "%1$s이(가) %2$s 때문에 뜨거운 바람으로 익어버렸습니다",
+ "death.attack.create.fan_lava": "%1$s이(가) 용암 바람으로 제가 되었습니다",
+ "death.attack.create.fan_lava.player": "%1$s이(가) %2$s 때문에 용암 바람으로 재가 되었습니다",
"death.attack.create.mechanical_drill": "%1$s이(가) 드릴에 관통당했습니다",
+ "death.attack.create.mechanical_drill.player": "%1$s이(가) %2$s 때문에 드릴에 관통당했습니다",
"death.attack.create.mechanical_saw": "%1$s이(가) 톱날에 반으로 갈라져 죽었습니다",
+ "death.attack.create.mechanical_saw.player": "%1$s이(가) %2$s 때문에 톱날에 반으로 갈라져 죽었습니다",
+ "death.attack.create.potato_cannon": "%1$s이(가) %2$s의 감자포에 맞고 죽었습니다.",
+ "death.attack.create.potato_cannon.item": "%1$s이(가) %3$s을(를) 사용한 %2$s에게 맞아 죽었습니다.",
"death.attack.create.cuckoo_clock_explosion": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다",
+ "death.attack.create.cuckoo_clock_explosion.player": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다",
"create.block.deployer.damage_source_name": "배포기",
- "create.block.cart_assembler.invalid": "카트조립기를 레일 위에 설치하세요",
+ "create.block.cart_assembler.invalid": "카트 조립기를 레일 위에 설치하세요",
+
+ "create.menu.return": "메뉴로 돌아가기",
+ "create.menu.configure": "설정...",
+ "create.menu.ponder_index": "분석 메뉴",
+ "create.menu.only_ingame": "일시 정지 메뉴에서 가능합니다",
+ "create.menu.project_page": "Curseforge 페이지",
+ "create.menu.report_bugs": "버그 제보하기",
+ "create.menu.support": "후원하기",
"create.recipe.crushing": "분쇄",
- "create.recipe.milling": "맷돌질",
+ "create.recipe.milling": "제분",
"create.recipe.fan_washing": "세척",
"create.recipe.fan_washing.fan": "물과 선풍기",
"create.recipe.fan_smoking": "훈연",
@@ -690,16 +752,27 @@
"create.recipe.sawing": "제재",
"create.recipe.mechanical_crafting": "기계 조합",
"create.recipe.automatic_shaped": "유형 자동 조합",
- "create.recipe.block_cutting": "블 절단",
- "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
+ "create.recipe.block_cutting": "블록 절단",
+ "create.recipe.wood_cutting": "나무 절단",
"create.recipe.sandpaper_polishing": "사포질",
"create.recipe.mystery_conversion": "?",
"create.recipe.spout_filling": "채우기",
"create.recipe.draining": "배수",
+ "create.recipe.sequenced_assembly": "순서 조립",
+ "create.recipe.assembly.next": "다음 단계: %1$s",
+ "create.recipe.assembly.step": "단계 %1$s:",
+ "create.recipe.assembly.progress": "진행도: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "압착하기",
+ "create.recipe.assembly.spout_filling_fluid": "%1$s 주입하기",
+ "create.recipe.assembly.deploying_item": "%1$s 사용하기",
+ "create.recipe.assembly.cutting": "톱으로 자르기",
+ "create.recipe.assembly.repeat": "%1$s번 반복하기",
+ "create.recipe.assembly.junk": "조립 실패한 조각들",
"create.recipe.processing.chance": "%1$s%% 확률",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "열이 필요하지 않음",
- "create.recipe.heat_requirement.heated": "고온으로 가열됨",
- "create.recipe.heat_requirement.superheated": "초고온으로 가열됨",
+ "create.recipe.heat_requirement.heated": "가열됨",
+ "create.recipe.heat_requirement.superheated": "초고온 가열됨",
"create.generic.range": "범위",
"create.generic.radius": "반지름",
@@ -725,8 +798,9 @@
"create.action.discard": "삭제",
"create.keyinfo.toolmenu": "메뉴 세부정보 보기",
- "create.keyinfo.scrollup": "Simulate Mousewheel Up (inworld)",
- "create.keyinfo.scrolldown": "Simulate Mousewheel Down (inworld)",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
+ "create.keyinfo.scrollup": "마우스 휠을 위로 이동 (인게임에서)",
+ "create.keyinfo.scrolldown": "마우스 휠을 아래로 이동 (인게임에서)",
"create.gui.scrollInput.defaultTitle": "옵션을 선택하세요:",
"create.gui.scrollInput.scrollToModify": "스크롤로 수정하기",
@@ -735,12 +809,19 @@
"create.gui.scrollInput.shiftScrollsFaster": "쉬프트-스크롤로 빨리 수정하기",
"create.gui.toolmenu.focusKey": "[%1$s]를 눌러 세부정보 보기",
"create.gui.toolmenu.cycle": "스크롤로 순환",
- "create.gui.symmetryWand.mirrorType": "반사",
- "create.gui.symmetryWand.orientation": "방위",
- "create.symmetry.mirror.plane": "거울 모드",
- "create.symmetry.mirror.doublePlane": "사각형 모드",
- "create.symmetry.mirror.triplePlane": "팔각형 모드",
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
+ "create.gui.symmetryWand.mirrorType": "거울의 형태",
+ "create.gui.symmetryWand.orientation": "거울의 방향",
+
+ "create.symmetry.mirror.plane": "거울",
+ "create.symmetry.mirror.doublePlane": "사각형",
+ "create.symmetry.mirror.triplePlane": "팔각형",
"create.orientation.orthogonal": "수직으로",
"create.orientation.diagonal": "대각선으로",
@@ -748,37 +829,37 @@
"create.orientation.alongZ": "Z좌표를 따라",
"create.orientation.alongX": "X좌표를 따라",
- "create.gui.terrainzapper.title": "휴대용 세계편집기",
- "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
- "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
- "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
- "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
- "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
- "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
- "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
- "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
- "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
- "create.gui.terrainzapper.placement": "설치방식",
+ "create.gui.terrainzapper.title": "크리에이티브 세계편집기",
+ "create.gui.terrainzapper.searchDiagonal": "대각선 블록 포함",
+ "create.gui.terrainzapper.searchFuzzy": "물질 경계 무시",
+ "create.gui.terrainzapper.patternSection": "패턴",
+ "create.gui.terrainzapper.pattern.solid": "기본",
+ "create.gui.terrainzapper.pattern.checkered": "체스판",
+ "create.gui.terrainzapper.pattern.inversecheckered": "반전된 체스판",
+ "create.gui.terrainzapper.pattern.chance25": "랜덤하게 25% 채우기",
+ "create.gui.terrainzapper.pattern.chance50": "랜덤하게 50% 채우기",
+ "create.gui.terrainzapper.pattern.chance75": "랜덤하게 75% 채우기",
+ "create.gui.terrainzapper.placement": "설치 기준",
"create.gui.terrainzapper.placement.merged": "선택한 블록에",
- "create.gui.terrainzapper.placement.attached": "선택한 블록 옆에",
+ "create.gui.terrainzapper.placement.attached": "선택한 블록 밖에",
"create.gui.terrainzapper.placement.inserted": "선택한 블록 안에",
"create.gui.terrainzapper.brush": "브러쉬",
"create.gui.terrainzapper.brush.cuboid": "정육면체",
"create.gui.terrainzapper.brush.sphere": "구",
- "create.gui.terrainzapper.brush.cylinder": "원통",
- "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
- "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
- "create.gui.terrainzapper.tool": "도구",
+ "create.gui.terrainzapper.brush.cylinder": "원기둥",
+ "create.gui.terrainzapper.brush.surface": "면",
+ "create.gui.terrainzapper.brush.cluster": "원",
+ "create.gui.terrainzapper.tool": "설치 방식",
"create.gui.terrainzapper.tool.fill": "채우기",
- "create.gui.terrainzapper.tool.place": "설치",
+ "create.gui.terrainzapper.tool.place": "설치하기",
"create.gui.terrainzapper.tool.replace": "대체",
"create.gui.terrainzapper.tool.clear": "지우기",
"create.gui.terrainzapper.tool.overlay": "덮어씌우기",
- "create.gui.terrainzapper.tool.flatten": "평탄화",
+ "create.gui.terrainzapper.tool.flatten": "다듬기",
"create.terrainzapper.shiftRightClickToSet": "쉬프트-우클릭으로 모양 설정하기",
- "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
- "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
+ "create.terrainzapper.usingBlock": "사용 중: %1$s",
+ "create.terrainzapper.leftClickToSet": "좌클릭으로 재료로 쓸 블록을 선택하세요",
"create.minecart_coupling.two_couplings_max": "광산 수레는 최대 2개의 커플링만 가질 수 있습니다",
"create.minecart_coupling.unloaded": "열차 일부분이 로딩되지 않은 청크에 있는 것 같습니다",
@@ -787,18 +868,18 @@
"create.minecart_coupling.too_far": "광산 수레들이 너무 멀리 떨어져 있습니다",
"create.contraptions.movement_mode": "이동 설정",
- "create.contraptions.movement_mode.move_place": "멈췄을때 항상 블록을 설치함",
- "create.contraptions.movement_mode.move_place_returned": "멈췄을떄 최초 위치에서만 블록을 설치함",
- "create.contraptions.movement_mode.move_never_place": "멈춰도 블록을 설치하지 않음",
- "create.contraptions.movement_mode.rotate_place": "멈췄을때 항상 블록을 설치함",
- "create.contraptions.movement_mode.rotate_place_returned": "멈췄을떄 최초 위치에서만 블록을 설치함",
- "create.contraptions.movement_mode.rotate_never_place": "멈춰도 블록을 설치하지 않음",
+ "create.contraptions.movement_mode.move_place": "멈췄을 때 항상 구조물을 설치함",
+ "create.contraptions.movement_mode.move_place_returned": "멈췄을 때 시작 위치에서만 구조물을 설치함",
+ "create.contraptions.movement_mode.move_never_place": "멈춰도 구조물을 설치하지 않음",
+ "create.contraptions.movement_mode.rotate_place": "멈췄을 때 항상 구조물을 설치함",
+ "create.contraptions.movement_mode.rotate_place_returned": "멈췄을 때 시작 위치에서만 구조물을 설치함",
+ "create.contraptions.movement_mode.rotate_never_place": "멈춰도 구조물을 설치하지 않음",
"create.contraptions.cart_movement_mode": "수레 장치 이동 설정",
- "create.contraptions.cart_movement_mode.rotate": "장치가 항상 전방을 향함",
- "create.contraptions.cart_movement_mode.rotate_paused": "수레가 회전할때 장치 행동을 멈춤",
- "create.contraptions.cart_movement_mode.rotation_locked": "장치가 회전하지 않음",
+ "create.contraptions.cart_movement_mode.rotate": "구조물이 항상 전방을 향함",
+ "create.contraptions.cart_movement_mode.rotate_paused": "수레가 회전할때 구조물이 행동을 멈춤",
+ "create.contraptions.cart_movement_mode.rotation_locked": "구조물이 회전하지 않음",
"create.contraptions.windmill.rotation_direction": "회전 방향",
- "create.contraptions.clockwork.clock_hands": "시계 바늘",
+ "create.contraptions.clockwork.clock_hands": "시계침",
"create.contraptions.clockwork.hour_first": "시침 먼저",
"create.contraptions.clockwork.minute_first": "분침 먼저",
"create.contraptions.clockwork.hour_first_24": "24시간 바늘 먼저",
@@ -806,69 +887,69 @@
"create.logistics.filter": "필터",
"create.logistics.recipe_filter": "조합법 필터",
"create.logistics.fluid_filter": "액체 필터",
- "create.logistics.firstFrequency": "주파수. #1",
- "create.logistics.secondFrequency": "주파수. #2",
- "create.logistics.filter.apply": "%1$s에 필터 저장됨",
- "create.logistics.filter.apply_click_again": "%1$s에 필터 저장됨 / 다시 눌러 수량 복사하기",
- "create.logistics.filter.apply_count": "필터에 추출 횟수를 적용했습니다.",
+ "create.logistics.firstFrequency": "주파수 #1",
+ "create.logistics.secondFrequency": "주파수 #2",
+ "create.logistics.filter.apply": "%1$s에 필터를 적용했습니다.",
+ "create.logistics.filter.apply_click_again": "%1$s에 필터를 적용했습니다. 다시 적용하면 가지고 있는 아이템의 수량을 복사하여 필터에 적용합니다.",
+ "create.logistics.filter.apply_count": "필터에 수량을 적용했습니다.",
- "create.gui.goggles.generator_stats": "발동 상태:",
- "create.gui.goggles.kinetic_stats": "가동 상태:",
+ "create.gui.goggles.generator_stats": "동력 상태:",
+ "create.gui.goggles.kinetic_stats": "작동 상태:",
"create.gui.goggles.at_current_speed": "현재 에너지량",
- "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:",
- "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
- "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
- "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:",
- "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
- "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
- "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
- "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
- "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles",
- "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
- "create.gui.gauge.info_header": "게이지 정보:",
+ "create.gui.goggles.pole_length": "축 길이:",
+ "create.gui.goggles.fluid_container": "액체 저장 정보:",
+ "create.gui.goggles.fluid_container.capacity": "용량: ",
+ "create.gui.assembly.exception": "이 구조물은 움직일 수 없습니다:",
+ "create.gui.assembly.exception.unmovableBlock": "[%1$s,%2$s,%3$s]에 움직일 수 없는 [%4$s]이(가) 있습니다.",
+ "create.gui.assembly.exception.chunkNotLoaded": "[%1$s,%2$s,%3$s]에 있는 블록이 로드되지 않은 청크에 있습니다.",
+ "create.gui.assembly.exception.structureTooLarge": "이 구조물에 너무 많은 블록이 포함되어 있습니다.\n설정된 최댓값: %1$s개",
+ "create.gui.assembly.exception.tooManyPistonPoles": "이 피스톤에 너무 많은 연장 축이 부착되어 있습니다.\n설정된 최댓값: %1$s개",
+ "create.gui.assembly.exception.noPistonPoles": "이 피스톤은 연장 축이 없습니다.",
+ "create.gui.assembly.exception.not_enough_sails": "부착된 구조물에 날개 블록이 부족합니다. 현재: %1$s개 \n최소 %2$s개가 필요합니다.",
+ "create.gui.gauge.info_header": "계측기 정보:",
"create.gui.speedometer.title": "회전 속도",
"create.gui.stressometer.title": "네트워크 부하",
"create.gui.stressometer.capacity": "용량",
"create.gui.stressometer.overstressed": "과부하됨",
- "create.gui.stressometer.no_rotation": "회전없음",
+ "create.gui.stressometer.no_rotation": "동력없음",
"create.gui.contraptions.not_fast_enough": "이 %1$s은(는) 작동하기에 _회전 속도_가 _부족합니다_",
"create.gui.contraptions.network_overstressed": "_과부하!_ _높은 피로도_ _용량_을 가진 발전기를 추가로 설치하거나 _장치 속도_를 _늦추세요_.",
- "create.gui.adjustable_crate.title": "가변 창고 ",
+ "create.gui.adjustable_crate.title": "가변 창고",
"create.gui.adjustable_crate.storageSpace": "저장 공간",
"create.gui.stockpile_switch.title": "수량 스위치",
"create.gui.stockpile_switch.invert_signal": "신호 반전",
"create.gui.stockpile_switch.move_to_lower_at": "최소 신호 발동 비율:%1$s%%",
"create.gui.stockpile_switch.move_to_upper_at": "최소 신호 유지 비율:%1$s%%",
"create.gui.sequenced_gearshift.title": "순서 기어쉬프트",
- "create.gui.sequenced_gearshift.instruction": "설명",
- "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle",
- "create.gui.sequenced_gearshift.instruction.turn_angle": "회전",
+ "create.gui.sequenced_gearshift.instruction": "지시",
+ "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "축 회전",
+ "create.gui.sequenced_gearshift.instruction.turn_angle": "축 회전",
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "각도",
- "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
- "create.gui.sequenced_gearshift.instruction.turn_distance": "피스톤",
+ "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "피스톤/도르래/겐트리 회전",
+ "create.gui.sequenced_gearshift.instruction.turn_distance": "장치 회전",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "거리",
- "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
- "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
- "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration",
- "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End",
- "create.gui.sequenced_gearshift.instruction.end": "마침",
- "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse",
- "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await",
+ "create.gui.sequenced_gearshift.instruction.delay.descriptive": "지연 시간",
+ "create.gui.sequenced_gearshift.instruction.delay": "지연",
+ "create.gui.sequenced_gearshift.instruction.delay.duration": "지연시간",
+ "create.gui.sequenced_gearshift.instruction.end.descriptive": "종료",
+ "create.gui.sequenced_gearshift.instruction.end": "종료",
+ "create.gui.sequenced_gearshift.instruction.await.descriptive": "새 레드스톤 신호 대기",
+ "create.gui.sequenced_gearshift.instruction.await": "대기",
"create.gui.sequenced_gearshift.speed": "속도, 방향",
- "create.gui.sequenced_gearshift.speed.forward": "입력된 속도, 그대로 회전",
- "create.gui.sequenced_gearshift.speed.forward_fast": "입력된 속도의 2배, 그대로 회전",
- "create.gui.sequenced_gearshift.speed.back": "입력된 속도, 반대로 회전",
- "create.gui.sequenced_gearshift.speed.back_fast": "입력된 속도의 2배, 반대로 회전",
+ "create.gui.sequenced_gearshift.speed.forward": "입력 속도, 그대로 회전",
+ "create.gui.sequenced_gearshift.speed.forward_fast": "입력 속도의 2배, 그대로 회전",
+ "create.gui.sequenced_gearshift.speed.back": "입력 속도, 반대로 회전",
+ "create.gui.sequenced_gearshift.speed.back_fast": "입력 속도의 2배, 반대로 회전",
- "create.schematicAndQuill.dimensions": "청사진 크기: %1$sx%2$sx%3$s",
- "create.schematicAndQuill.firstPos": "첫번쨰 위치 지정됨.",
- "create.schematicAndQuill.secondPos": "두번째 위치 지정됨.",
- "create.schematicAndQuill.noTarget": "[Ctrl]을 눌러 공기 블록을 선택하기.",
- "create.schematicAndQuill.abort": "위치 제거됨.",
- "create.schematicAndQuill.title": "청사진 이름",
- "create.schematicAndQuill.convert": "저장하고 바로 설치하기",
- "create.schematicAndQuill.fallbackName": "내 청사진",
- "create.schematicAndQuill.saved": "%1$s로 저장됨",
+ "create.schematicAndQuill.dimensions": "설계도 크기: %1$sx%2$sx%3$s",
+ "create.schematicAndQuill.firstPos": "첫 번째 위치를 설정했습니다.",
+ "create.schematicAndQuill.secondPos": "두 번째 위치를 설정했습니다.",
+ "create.schematicAndQuill.noTarget": "[Ctrl]을(를) 누르면 허공을 선택할 수 있습니다.",
+ "create.schematicAndQuill.abort": "위치 설정을 제거했습니다.",
+ "create.schematicAndQuill.title": "설계도 이름:",
+ "create.schematicAndQuill.convert": "저장하고 즉시 적용",
+ "create.schematicAndQuill.fallbackName": "My Schematic",
+ "create.schematicAndQuill.saved": "%1$s으(로) 저장했습니다",
"create.schematic.invalid": "[!] 없는 아이템 - 청사진 테이블을 이용하세요",
"create.schematic.position": "위치",
@@ -887,12 +968,12 @@
"create.schematic.tool.rotate": "회전",
"create.schematic.tool.print": "설치",
"create.schematic.tool.flip": "뒤집기",
- "create.schematic.tool.deploy.description.0": "구조물을 해당 위치로 고정합니다.",
- "create.schematic.tool.deploy.description.1": "땅에다 우클릭으로 설치합니다.",
- "create.schematic.tool.deploy.description.2": "[Ctrl]을 눌러 플레이어-청사진의 거리를 설정합니다.",
- "create.schematic.tool.deploy.description.3": "[Ctrl]-스크롤로 거리를 조정합니다.",
- "create.schematic.tool.move.description.0": "청사진을 수평 이동시킵니다.",
- "create.schematic.tool.move.description.1": "청사진을 보고 [CTRL]-스크롤로 밉니다.",
+ "create.schematic.tool.deploy.description.0": "구조물의 위치를 설정합니다.",
+ "create.schematic.tool.deploy.description.1": "오른쪽 버튼을 누르면 땅에 배치합니다.",
+ "create.schematic.tool.deploy.description.2": "[Ctrl]을 누르면 일정 거리를 유지합니다.",
+ "create.schematic.tool.deploy.description.3": "[Ctrl]을 누르고 스크롤하면 거리를 변경합니다.",
+ "create.schematic.tool.move.description.0": "청사진이 수평 이동합니다.",
+ "create.schematic.tool.move.description.1": "청사진을 바라보며 [CTRL]을 누르고 스크롤하면 청사진을 밀어냅니다.",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "청사진을 수직 이동시킵니다.",
@@ -904,7 +985,7 @@
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "구조물을 즉시 설치합니다.",
- "create.schematic.tool.print.description.1": "[우클릭]으로 현재 지점에 설치를 허가합니다.",
+ "create.schematic.tool.print.description.1": "[우클릭]으로 현재 지점에 설치합니다.",
"create.schematic.tool.print.description.2": "이 도구는 크리에이티브 모드 전용입니다.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "당신이 보는 면으로 청사진을 뒤집습니다.",
@@ -914,7 +995,7 @@
"create.schematics.synchronizing": "동기화 중...",
"create.schematics.uploadTooLarge": "청사진이 너무 큽니다!.",
- "create.schematics.maxAllowedSize": "최대 청사진 파일 크기는:",
+ "create.schematics.maxAllowedSize": "최대 청사진 파일 크기:",
"create.gui.schematicTable.refresh": "파일 새로고침",
"create.gui.schematicTable.open_folder": "폴더 열기",
@@ -924,7 +1005,7 @@
"create.gui.schematicTable.uploading": "업로딩 중...",
"create.gui.schematicTable.finished": "업로드 완료!",
"create.gui.schematicannon.title": "청사진 대포",
- "create.gui.schematicannon.listPrinter": "재료 목록 프린터",
+ "create.gui.schematicannon.listPrinter": "재료 목록 인쇄",
"create.gui.schematicannon.gunpowderLevel": "화약 용량 %1$s%%",
"create.gui.schematicannon.shotsRemaining": "남은 발포 수 : %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "화약 여분: %1$s",
@@ -945,16 +1026,16 @@
"create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블록을 대체하지 않습니다.",
"create.gui.schematicannon.option.replaceWithSolid.description": "대포가 작업구역의 온전한 블록을 대포가 가진 재료로 대체합니다.",
"create.gui.schematicannon.option.replaceWithAny.description": "대포가 작업구역의 온전한 블록을 대포가 가진 어떠한 재료로든 대체합니다.",
- "create.gui.schematicannon.option.replaceWithEmpty.description": "대포가 작업구역의 블록들을 제거하고 공기로 채웁니다.",
+ "create.gui.schematicannon.option.replaceWithEmpty.description": "대포가 작업구역의 블록들을 제거합니다.",
"create.schematicannon.status.idle": "휴식",
"create.schematicannon.status.ready": "준비됨",
- "create.schematicannon.status.running": "가동 중",
+ "create.schematicannon.status.running": "작동 중",
"create.schematicannon.status.finished": "완료",
- "create.schematicannon.status.paused": "멈춤",
+ "create.schematicannon.status.paused": "일시 중지",
"create.schematicannon.status.stopped": "중단됨",
"create.schematicannon.status.noGunpowder": "화약이 부족함",
- "create.schematicannon.status.targetNotLoaded": "블록이 준비되지 않음",
+ "create.schematicannon.status.targetNotLoaded": "목표가 없음",
"create.schematicannon.status.targetOutsideRange": "목표가 너무 멀리 떨어져 있습니다.",
"create.schematicannon.status.searching": "검색 중",
"create.schematicannon.status.skipping": "건너뛰는 중",
@@ -965,8 +1046,8 @@
"create.schematicannon.status.schematicNotPlaced": "청사진이 전개되지 않음",
"create.schematicannon.status.schematicExpired": "청사진 파일이 제거됨",
- "create.materialChecklist": "UNLOCALIZED: Material Checklist",
- "create.materialChecklist.blocksNotLoaded": "UNLOCALIZED: * Disclaimer *\n\nMaterial List may be inaccurate due to relevant chunks not being loaded.",
+ "create.materialChecklist": "재료 목록",
+ "create.materialChecklist.blocksNotLoaded": "* 경고 *\n\n관련된 청크가 불러와지지 않아 재료 목록이 부정확할 수 있습니다.",
"create.gui.filter.deny_list": "UNLOCALIZED: Deny-List",
"create.gui.filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT match any of the above. An empty Deny-List accepts everything.",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "설치할 수 없음",
"create.item_attributes.consumable": "먹을 수 있음",
"create.item_attributes.consumable.inverted": "먹을 수 없음",
- "create.item_attributes.smeltable": "구워질 수 있음",
- "create.item_attributes.smeltable.inverted": "구워질 수 없음",
- "create.item_attributes.washable": "세척될 수 있음",
- "create.item_attributes.washable.inverted": "세척될 수 없음",
- "create.item_attributes.smokable": "훈연될 수 있음",
- "create.item_attributes.smokable.inverted": "훈연될 수 없음",
- "create.item_attributes.crushable": "분쇄될 수 있음",
- "create.item_attributes.crushable.inverted": "분쇄될 수 없음",
- "create.item_attributes.blastable": "용광로에 녹일 수 있음",
- "create.item_attributes.blastable.inverted": "용광로에 녹일 수 없음",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "마법부여됨",
"create.item_attributes.enchanted.inverted": "마법부여되지 않음",
+ "create.item_attributes.max_enchanted": "마법부여가 최고 레벨임",
+ "create.item_attributes.max_enchanted.inverted": "마법부여가 최고 레벨이 아님",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "내구도가 닮",
"create.item_attributes.damaged.inverted": "내구도가 닳지 않음",
"create.item_attributes.badly_damaged": "심각하게 내구도가 닮",
@@ -1003,58 +1080,71 @@
"create.item_attributes.equipable.inverted": "장착할 수 없음",
"create.item_attributes.furnace_fuel": "화로 연료로 쓸 수 있음",
"create.item_attributes.furnace_fuel.inverted": "화로 연료로 쓸 수 없음",
+ "create.item_attributes.washable": "세척될 수 있음",
+ "create.item_attributes.washable.inverted": "세척될 수 없음",
+ "create.item_attributes.crushable": "분쇄될 수 있음",
+ "create.item_attributes.crushable.inverted": "분쇄될 수 없음",
+ "create.item_attributes.smeltable": "구워질 수 있음",
+ "create.item_attributes.smeltable.inverted": "구워질 수 없음",
+ "create.item_attributes.smokable": "훈연될 수 있음",
+ "create.item_attributes.smokable.inverted": "훈연될 수 없음",
+ "create.item_attributes.blastable": "용광로에 녹일 수 있음",
+ "create.item_attributes.blastable.inverted": "용광로에 녹일 수 없음",
+ "create.item_attributes.shulker_level": "셜커가 %1$s있음",
+ "create.item_attributes.shulker_level.inverted": "셜커가 %1$s있지 않음",
+ "create.item_attributes.shulker_level.full": "가득 차",
+ "create.item_attributes.shulker_level.empty": "비어",
+ "create.item_attributes.shulker_level.partial": "조금 차",
"create.item_attributes.in_tag": "%1$s로 등록됨",
"create.item_attributes.in_tag.inverted": "%1$s로 등록되지 않음",
"create.item_attributes.in_item_group": "%1$s탭에 속함",
"create.item_attributes.in_item_group.inverted": "%1$s탭에 속함",
"create.item_attributes.added_by": "%1$s모드가 추가함",
"create.item_attributes.added_by.inverted": "%1$s모드가 추가하지 않음",
- "create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s",
- "create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s",
- "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
- "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
- "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
- "create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s",
- "create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s",
- "create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s",
- "create.item_attributes.has_name.inverted": "UNLOCALIZED: does not have the custom name %1$s",
- "create.item_attributes.book_author": "UNLOCALIZED: was authored by %1$s",
- "create.item_attributes.book_author.inverted": "UNLOCALIZED: was not authored by %1$s",
- "create.item_attributes.book_copy_original": "UNLOCALIZED: is an original",
- "create.item_attributes.book_copy_original.inverted": "UNLOCALIZED: is not an original",
- "create.item_attributes.book_copy_first": "UNLOCALIZED: is a first-generation copy",
- "create.item_attributes.book_copy_first.inverted": "UNLOCALIZED: is not a first-generation copy",
- "create.item_attributes.book_copy_second": "UNLOCALIZED: is a second-generation copy",
- "create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy",
- "create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess",
- "create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess",
- "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
- "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
- "create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s",
- "create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s",
+ "create.item_attributes.has_enchant": "%1$s 마법부여를 가지고 있음",
+ "create.item_attributes.has_enchant.inverted": "%1$s 마법부여를 가지고 있지 않음",
+ "create.item_attributes.color": "염색됨",
+ "create.item_attributes.color.inverted": "염색되지 않음",
+ "create.item_attributes.has_fluid": "%1$s을(를) 담고 있음",
+ "create.item_attributes.has_fluid.inverted": "%1$s을(를) 담고 있지 않음",
+ "create.item_attributes.has_name": "%1$s이라는 이름을 갖고 있음",
+ "create.item_attributes.has_name.inverted": "%1$s이라는 이름을 갖고 있지 않음",
+ "create.item_attributes.book_author": "%1$s이(가) 작성함",
+ "create.item_attributes.book_author.inverted": "%1$s이(가) 작성하지 않음",
+ "create.item_attributes.book_copy_original": "원본임",
+ "create.item_attributes.book_copy_original.inverted": "원본이 아님",
+ "create.item_attributes.book_copy_first": "원본의 복사본임",
+ "create.item_attributes.book_copy_first.inverted": "원본의 복사본이 아님",
+ "create.item_attributes.book_copy_second": "복사본의 복사본임",
+ "create.item_attributes.book_copy_second.inverted": "복사본의 복사본이 아님",
+ "create.item_attributes.book_copy_tattered": "낡고 헐었음",
+ "create.item_attributes.book_copy_tattered.inverted": "낡고 헐지 않음",
+ "create.item_attributes.astralsorcery_amulet": "%1$s이(가) 향상됨",
+ "create.item_attributes.astralsorcery_amulet.inverted": "%1$s이(가) 향상되지 않음",
+ "create.item_attributes.astralsorcery_constellation": "%1$s에 조율됨",
+ "create.item_attributes.astralsorcery_constellation.inverted": "%1$s에 조율되지 않음",
+ "create.item_attributes.astralsorcery_crystal": "%1$s 수정 속성을 가짐",
+ "create.item_attributes.astralsorcery_crystal.inverted": "%1$s 수정 속성을 가지고 있지 않음",
+ "create.item_attributes.astralsorcery_perk_gem": "%1$s 퍽 속성을 가짐",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s 퍽 속성을 가지고 있지 않음",
"create.gui.attribute_filter.no_selected_attributes": "속성이 선택되지 않음",
"create.gui.attribute_filter.selected_attributes": "선택된 속성:",
"create.gui.attribute_filter.add_attribute": "리스트에 속성을 추가합니다",
"create.gui.attribute_filter.add_inverted_attribute": "리스트에 반대 속성을 추가합니다.",
- "create.gui.attribute_filter.allow_list_disjunctive": "UNLOCALIZED: Allow-List (Any)",
- "create.gui.attribute_filter.allow_list_disjunctive.description": "UNLOCALIZED: Items pass if they have any of the selected attributes.",
- "create.gui.attribute_filter.allow_list_conjunctive": "UNLOCALIZED: Allow-List (All)",
- "create.gui.attribute_filter.allow_list_conjunctive.description": "UNLOCALIZED: Items pass only if they have ALL of the selected attributes.",
- "create.gui.attribute_filter.deny_list": "UNLOCALIZED: Deny-List",
- "create.gui.attribute_filter.deny_list.description": "UNLOCALIZED: Items pass if they do NOT have any of the selected attributes.",
+ "create.gui.attribute_filter.allow_list_disjunctive": "화이트리스트 (최소)",
+ "create.gui.attribute_filter.allow_list_disjunctive.description": "아이템이 선택된 속성 중 하나라도 가지고 있다면 통과시킵니다.",
+ "create.gui.attribute_filter.allow_list_conjunctive": "화이트리스트 (모두)",
+ "create.gui.attribute_filter.allow_list_conjunctive.description": "아이템이 선택된 속성 모두를 가지고 있어야 통과시킵니다.",
+ "create.gui.attribute_filter.deny_list": "블랙리스트",
+ "create.gui.attribute_filter.deny_list.description": "아이템이 선택된 속성이 없다면 통과시킵니다.",
"create.gui.attribute_filter.add_reference_item": "참고할 아이템을 추가하기",
- "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
- "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
+ "create.tooltip.holdForDescription": "[%1$s]을 눌러 설명 보기",
+ "create.tooltip.holdForControls": "[%1$s]을 눌러 조작법 보기",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
- "create.tooltip.speedRequirement": "회전속도 요구: %1$s",
+ "create.tooltip.speedRequirement": "요구 회전속도: %1$s",
"create.tooltip.speedRequirement.none": "없음",
"create.tooltip.speedRequirement.medium": "보통",
"create.tooltip.speedRequirement.high": "빠름",
@@ -1062,7 +1152,7 @@
"create.tooltip.stressImpact.low": "낮음",
"create.tooltip.stressImpact.medium": "보통",
"create.tooltip.stressImpact.high": "높음",
- "create.tooltip.stressImpact.overstressed": "과부하됨",
+ "create.tooltip.stressImpact.overstressed": "과부하",
"create.tooltip.capacityProvided": "피로도 용량: %1$s",
"create.tooltip.capacityProvided.low": "적음",
"create.tooltip.capacityProvided.medium": "보통",
@@ -1070,49 +1160,70 @@
"create.tooltip.generationSpeed": "%1$s %2$s만큼 발전함",
"create.tooltip.analogStrength": "레드스톤 출력: %1$s/15",
- "create.mechanical_arm.extract_from": "%1$s에서 아이템을 가져감",
- "create.mechanical_arm.deposit_to": "%1$s에 아이템을 넣음",
- "create.mechanical_arm.summary": "이 기계 팔은 %1$s개의 입력부와 %2$s개의 출력부를 가졌습니다.",
- "create.mechanical_arm.points_outside_range": "%1$s개의 상호작용 포인트가 거리제한으로 인해 삭제되었습니다.",
+ "create.mechanical_arm.extract_from": "%1$s을(를) 입력구로 설정했습니다",
+ "create.mechanical_arm.deposit_to": "%1$s을(를) 출력구로 설정했습니다",
+ "create.mechanical_arm.summary": "이 기계식 팔은 %1$s개의 입력구와 %2$s개의 출력구가 있습니다",
+ "create.mechanical_arm.points_outside_range": "범위 제한으로 인해 %1$s개의 선택된 지점이 해제되었습니다",
- "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
- "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
- "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
- "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
- "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",
+ "create.weighted_ejector.target_set": "투척 지점이 설정되었습니다",
+ "create.weighted_ejector.target_not_valid": "인접한 블록에다 발사합니다 (투척 지점이 올바르지 않습니다)",
+ "create.weighted_ejector.no_target": "인접한 블록에다 발사합니다 (투척 지점이 설정되지 않았습니다)",
+ "create.weighted_ejector.targeting": "[%1$s,%2$s,%3$s]에다 투척합니다",
+ "create.weighted_ejector.stack_size": "투척하는 아이템의 수량",
- "create.logistics.when_multiple_outputs_available": "다수의 입력부가 존재할 때",
+ "create.logistics.when_multiple_outputs_available": "여러 출력구가 있을 때",
- "create.mechanical_arm.selection_mode.round_robin": "순서대로 옮김",
- "create.mechanical_arm.selection_mode.forced_round_robin": "순서대로 옮김(강제적)",
- "create.mechanical_arm.selection_mode.prefer_first": "첫 포인트 우선",
+ "create.mechanical_arm.selection_mode.round_robin": "돌아가며 처리",
+ "create.mechanical_arm.selection_mode.forced_round_robin": "돌아가며 처리(강제적)",
+ "create.mechanical_arm.selection_mode.prefer_first": "설정 순서 우선시",
- "create.tunnel.selection_mode.split": "분리",
- "create.tunnel.selection_mode.forced_split": "강제 분리",
- "create.tunnel.selection_mode.round_robin": "순차적 배분",
- "create.tunnel.selection_mode.forced_round_robin": "강제 순차적 배분",
- "create.tunnel.selection_mode.prefer_nearest": "가까운 곳 선호",
- "create.tunnel.selection_mode.randomize": "랜덤",
- "create.tunnel.selection_mode.synchronize": "입력부 동기화",
+ "create.tunnel.selection_mode.split": "분할",
+ "create.tunnel.selection_mode.forced_split": "분할(강제적)",
+ "create.tunnel.selection_mode.round_robin": "순서대로 처리",
+ "create.tunnel.selection_mode.forced_round_robin": "순서대로 처리(강제적)",
+ "create.tunnel.selection_mode.prefer_nearest": "가장 가까운 곳",
+ "create.tunnel.selection_mode.randomize": "무작위",
+ "create.tunnel.selection_mode.synchronize": "입력 동기화",
"create.tooltip.chute.header": "슈트 정보",
- "create.tooltip.chute.items_move_down": "아이템이 아래로 이동합니다.",
- "create.tooltip.chute.items_move_up": "아이템이 위로 이동합니다.",
+ "create.tooltip.chute.items_move_down": "아이템이 아래로 이동",
+ "create.tooltip.chute.items_move_up": "아이템이 위로 이동",
"create.tooltip.chute.no_fans_attached": "선풍기가 부착되지 않음",
"create.tooltip.chute.fans_push_up": "선풍기가 아래에서 밈",
"create.tooltip.chute.fans_push_down": "선풍기가 위에서 밈",
"create.tooltip.chute.fans_pull_up": "선풍기가 위에서 당김",
"create.tooltip.chute.fans_pull_down": "선풍기가 아래에서 당김",
- "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
+ "create.tooltip.chute.contains": "들어있는 아이템: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "분배 중인 아이템:",
+ "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "우클릭하여 회수",
- "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
- "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
+ "create.linked_controller.bind_mode": "연결 모드 활성화",
+ "create.linked_controller.press_keybind": "%1$s, %2$s, %3$s, %4$s, %5$s, %6$s 중 하나를 눌러 이 주파수를 해당 조작키에 연결하세요",
+ "create.linked_controller.key_bound": "%1$s에 주파수가 연결되었습니다",
+ "create.linked_controller.frequency_slot_1": "조작키: %1$s, 주파수 #1",
+ "create.linked_controller.frequency_slot_2": "조작키: %1$s, 주파수 #2",
+
+ "create.crafting_blueprint.crafting_slot": "재료 슬롯",
+ "create.crafting_blueprint.filter_items_viable": "필터도 가능합니다",
+ "create.crafting_blueprint.display_slot": "전시 슬롯",
+ "create.crafting_blueprint.inferred": "실제 조합법과 같음",
+ "create.crafting_blueprint.manually_assigned": "직접 지정함",
+ "create.crafting_blueprint.secondary_display_slot": "두번째 전시 슬롯",
+ "create.crafting_blueprint.optional": "추가적",
+
+ "create.potato_cannon.ammo.attack_damage": "%1$s 공격 피해",
+ "create.potato_cannon.ammo.reload_ticks": "%1$s 재장전 틱",
+ "create.potato_cannon.ammo.knockback": "%1$s 밀쳐내는 거리",
+
+ "create.hint.hose_pulley.title": "무한 공급",
+ "create.hint.hose_pulley": "해당 액체는 _무한_합니다.",
"create.hint.mechanical_arm_no_targets.title": "목표 없음",
- "create.hint.mechanical_arm_no_targets": "이 _기계 팔_은 _목표_가 설정되지 않은 것 같습니다. _기계 팔을 손에 들고_ 벨트, 아이템 거치대, 깔때기를 _우클릭_하여 목표로 지정하세요.",
- "create.hint.empty_bearing.title": "베어링 업데이트_",
+ "create.hint.mechanical_arm_no_targets": "이 _기계 팔_은 _목표_가 설정되지 않았습니다. _기계 팔을 손에 들고_ 벨트, 아이템 거치대, 퍼널을 _우클릭_하여 목표로 지정하세요.",
+ "create.hint.empty_bearing.title": "베어링 업데이트",
"create.hint.empty_bearing": "_맨 손_으로 베어링을 _우클릭_하여 구조물을 _부착_하세요.",
- "create.hint.full_deployer.title": "UNLOCALIZED: Deployer Item Overflow",
- "create.hint.full_deployer": "UNLOCALIZED: It appears this _Deployer_ contains _excess_ _items_ that need to be _extracted._ Use a _hopper,_ _funnel_ or other means to free it from its overflow.",
+ "create.hint.full_deployer.title": "배포기 아이템 과적",
+ "create.hint.full_deployer": "이 _배포기_는 _배출_할 아이템을 가지고 있습니다. 호퍼 , 퍼널 등을 이용해 아이템을 빼내세요.",
"create.gui.config.overlay1": "UNLOCALIZED: Hi :)",
"create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay",
@@ -1131,35 +1242,47 @@
"create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
- "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_too_big": "이 수레 구조물은 들기에 너무 큽니다",
+ "create.contraption.minecart_contraption_illegal_pickup": "신비로운 힘이 이 수레 구조물을 세계에 묶어두고 있습니다",
"_": "->------------------------] Subtitles [------------------------<-",
- "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
- "create.subtitle.slime_added": "슬라임이 철퍽거림",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
- "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
- "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
- "create.subtitle.deny": "UNLOCALIZED: Declining boop",
- "create.subtitle.blaze_munch": "블레이즈가 행복하게 섭취함",
- "create.subtitle.schematicannon_launch_block": "청사진 대포가 발포함",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
- "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
+ "create.subtitle.contraption_disassemble": "구조물이 멈춤",
+ "create.subtitle.peculiar_bell_use": "황동 종이 울림",
+ "create.subtitle.mixing": "섞는 소리",
+ "create.subtitle.mechanical_press_activation_belt": "압착기가 작동함",
+ "create.subtitle.fwoomp": "감자포를 쏨",
+ "create.subtitle.worldshaper_place": "세계편집기가 쏨",
+ "create.subtitle.crushing_1": "분쇄되는 소리",
+ "create.subtitle.depot_slide": "아이템이 미끄러짐",
+ "create.subtitle.saw_activate_stone": "톱이 작동함",
+ "create.subtitle.blaze_munch": "블레이즈 버너가 섭취함",
+ "create.subtitle.funnel_flap": "퍼널이 펄럭거림",
"create.subtitle.schematicannon_finish": "청사진 대포가 끝남",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
- "create.subtitle.mechanical_press_activation": "압착기가 가동됨",
- "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
- "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
- "create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
- "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
+ "create.subtitle.haunted_bell_use": "귀신들린 종이 울림",
+ "create.subtitle.scroll_value": "스크롤 소리",
+ "create.subtitle.crafter_craft": "조합기가 조합함",
+ "create.subtitle.controller_put": "조작기를 놓음",
+ "create.subtitle.cranking": "크랭크가 돌아감",
+ "create.subtitle.wrench_remove": "장치가 부숴짐",
+ "create.subtitle.cogs": "톱니바퀴가 돌아감",
+ "create.subtitle.slime_added": "슬라임이 철퍽거림",
+ "create.subtitle.wrench_rotate": "렌치를 사용함",
+ "create.subtitle.potato_hit": "채소가 부딫힘",
+ "create.subtitle.saw_activate_wood": "톱이 작동함",
+ "create.subtitle.haunted_bell_convert": "종에 귀신이 들림",
+ "create.subtitle.deployer_polish": "배포기가 윤나게 함",
+ "create.subtitle.deny": "취소음",
+ "create.subtitle.controller_click": "조작기를 누름",
+ "create.subtitle.schematicannon_launch_block": "청사진 대포가 발사함",
+ "create.subtitle.copper_armor_equip": "잠수용 장비가 철커덕거림",
+ "create.subtitle.controller_take": "독서대가 비워짐",
+ "create.subtitle.mechanical_press_activation": "압착기가 작동함",
+ "create.subtitle.contraption_assemble": "구조물이 움직임",
+ "create.subtitle.crafter_click": "조합기가 작동함",
+ "create.subtitle.depot_plop": "아이템이 놓임",
+ "create.subtitle.confirm": "확인음",
"_": "->------------------------] Item Descriptions [------------------------<-",
@@ -1179,83 +1302,16 @@
"block.create.metal_bracket.tooltip": "금속 지지대",
"block.create.metal_bracket.tooltip.summary": "금속을 이용해 _축, 톱니바퀴, 파이프_를 꾸며보세요.",
- "block.create.copper_casing.tooltip": "구리 케이스",
- "block.create.copper_casing.tooltip.summary": "다양한 용도로 쓰일 수 있는 견고한 기계 케이스입니다. 장식용으로 써도 무방합니다.",
- "block.create.copper_casing.tooltip.condition1": "액체 파이프에 사용할 때",
- "block.create.copper_casing.tooltip.behaviour1": "_액체_ _파이프_를 구리 케이스로 _덮습니다._ 케이스를 씌운 파이프는 _연결이 고정_되어, 다른 파이프와 상호작용하지 않습니다.",
-
- "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
- "block.create.encased_fluid_pipe.tooltip.summary": "_구리 케이스_를 씌운 액체 파이프입니다.",
-
"block.create.seat.tooltip": "SEAT",
- "block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 장치_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.",
+ "block.create.seat.tooltip.summary": "앉아서 드라이브를 즐기세요! _움직이는 구조물_에 _플레이어_를 _고정_시킵니다. 가구용으로도 좋습니다! 다양한 색깔이 존재합니다.",
"block.create.seat.tooltip.condition1": "좌석에 우클릭",
"block.create.seat.tooltip.behaviour1": "플레이어가 좌석에 _앉습니다_. _왼쪽 쉬프트_를 눌러 좌석에서 _일어섭니다_.",
"item.create.blaze_cake.tooltip": "블레이즈 케이크",
- "item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 그들을 더 화끈하게 만드세요!",
-
- "block.create.fluid_pipe.tooltip": "FLUID PIPE",
- "block.create.fluid_pipe.tooltip.summary": "_액체_를 수송시킬 때 쓰입니다. 액체를 옮기려면 _펌프_가 필요합니다.",
- "block.create.fluid_pipe.tooltip.condition1": "액체 수송",
- "block.create.fluid_pipe.tooltip.behaviour1": "_탱크_와 _대야_같은 _액체_ _저장소_에 연결할 수 있습니다. 노출된 파이프 구멍은 액체를 _흡입, 배출_할 수 있습니다. 누수에 주의하세요!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "HOSE PULLEY",
- "block.create.hose_pulley.tooltip.summary": "세계에 _많은 양_의 액체를 _배출_하거나 _흡수_하는데 쓰입니다.",
- "block.create.hose_pulley.tooltip.condition1": "동력을 받을 때",
- "block.create.hose_pulley.tooltip.behaviour1": "호스를 올리거나 내립니다. _호스의 위치_로 액체를 _채우거나 빼낼_ 높이가 정해집니다.",
- "block.create.hose_pulley.tooltip.condition2": "액체가 도르래에 흡수될 때",
- "block.create.hose_pulley.tooltip.behaviour2": "_호스 끝의 높이_에서 액체 블록을 _흡수_하기 시작합니다. _매우 많은 양의 액체_는 무한으로 간주됩니다.",
- "block.create.hose_pulley.tooltip.condition3": "액체가 도르래에서 배출 될 때",
- "block.create.hose_pulley.tooltip.behaviour3": "_호스 끝의 높이_에서 액체를 _채우기_ 시작합니다.",
-
- "block.create.fluid_tank.tooltip": "FLUID TANK",
- "block.create.fluid_tank.tooltip.summary": "당신이 좋아하는 _액체_를 모두 _저장_하세요. 넓이와 높이를 조정할 수 있습니다.",
- "block.create.fluid_tank.tooltip.condition1": "렌치로 우클릭",
- "block.create.fluid_tank.tooltip.behaviour1": "창문 설정을 변경합니다.",
-
- "block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
- "block.create.creative_fluid_tank.tooltip.summary": "이 액체 탱크는 모든 액체를 _무한정 복제_합니다. 넓이와 높이를 조정할 수 있습니다.",
- "block.create.creative_fluid_tank.tooltip.condition1": "탱크에 액체가 들어있을 때",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "이 탱크에서 추출되는 액체는 _무한정 공급_됩니다. 이 탱크에 들어가는 액체는 _사라집니다_.",
- "block.create.creative_fluid_tank.tooltip.condition2": "렌치로 우클릭",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "창문 설정을 변경합니다.",
-
- "block.create.fluid_valve.tooltip": "FLUID VALVE",
- "block.create.fluid_valve.tooltip.summary": "파이프 속 액체의 흐름을 멈춥니다.",
- "block.create.fluid_valve.tooltip.condition1": "설정가능한 흐름",
- "block.create.fluid_valve.tooltip.behaviour1": "_회전력_은 밸브를 닫게만들어, 액체의 흐름을 _중지_시킵니다. _반대_ _방향의_ 회전력은 밸브를 다시 엽니다.",
-
- "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
- "block.create.mechanical_pump.tooltip.summary": "_회전력_을 가지고 액체를 파이프에서 _움직일_ _수_ _있게_ 합니다. 양방향 최대 범위가 있습니다. (기본설정은 16블록)",
- "block.create.mechanical_pump.tooltip.condition1": "액체의 흐름",
- "block.create.mechanical_pump.tooltip.behaviour1": "_회전력_이 파이프 안의 _액체_를 _움직이게_ 하는 압력을 발생시킵니다. 회전력의 방향을 _반전_시켜, 액체의 흐름을 _바꿀_ _수_ 있습니다.",
- "block.create.mechanical_pump.tooltip.control1": "렌치로 우클릭",
- "block.create.mechanical_pump.tooltip.action1": "_펌프_의 방향을 반전시켜, 흐름의 _기본_ _방향_을 바꿉니다.",
-
- "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
- "block.create.smart_fluid_pipe.tooltip.summary": "_필터_가 있는 액체 파이프입니다. 어떤 액체가 지나갈 수 있는지 _특정_할 수 있습니다.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "액체가 흘러들어올 때",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "_필터에 맞지 않는_ 액체는 멈춥니다.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "액체 용기에 접해있을 때",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "_필터에 맞는_ 액체만 빼냅니다.",
-
- "block.create.spout.tooltip": "SPOUT",
- "block.create.spout.tooltip.summary": "액체 용기를 _리필_해주는 펌프입니다.",
- "block.create.spout.tooltip.condition1": "액체 수송",
- "block.create.spout.tooltip.behaviour1": "양동이나 물병같이 _액체를_ _담는_ _용기_가 아래에 있다면, 수도꼭지는 _자신이_ _가진_ _액체_로 채웁니다.",
- "block.create.spout.tooltip.condition2": "액체 자동화",
- "block.create.spout.tooltip.behaviour2": "수도꼭지가 _벨트_나 _아이템 거치대_위에 설치되어있다면, 아래를 지나가는 액체 용기와 _자동으로_ 반응합니다.",
-
- "block.create.item_drain.tooltip": "ITEM DRAIN",
- "block.create.item_drain.tooltip.summary": "액체 용기를 _비우기위해_ 철창을 붙인 아이템 거치대입니다.",
- "block.create.item_drain.tooltip.condition1": "액체 수송",
- "block.create.item_drain.tooltip.behaviour1": "_양동이나 병같은_ 액체 용기가 옆에서 들어오면, 배수구는 자신의 용기에 액체를 _쏟아낼_ 것입니다. 아이템은 반대편으로 배출됩니다.",
+ "item.create.blaze_cake.tooltip.summary": "열심히 일하는 _블레이즈_ _버너_의 식사입니다. 블레이즈를 더 뜨겁게 만드세요!",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
- "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블록 설치를 _똑같이_ _재현_합니다.",
+ "item.create.wand_of_symmetry.tooltip.summary": "설정된 반사 모드에 따라 블록 설치를 _똑같이_ _배치_합니다.",
"item.create.wand_of_symmetry.tooltip.condition1": "단축바에 있을 때",
"item.create.wand_of_symmetry.tooltip.behaviour1": "활성화 유지",
"item.create.wand_of_symmetry.tooltip.control1": "땅에다 우클릭",
@@ -1283,9 +1339,18 @@
"item.create.extendo_grip.tooltip.summary": "띠요오옹! 사용자의 _사거리_를 늘려줍니다.",
"item.create.extendo_grip.tooltip.condition1": "다른 손에 있을 때",
"item.create.extendo_grip.tooltip.behaviour1": "_기존_ _손_에있는 아이템의 사거리를 늘립니다.",
+ "item.create.extendo_grip.tooltip.condition2": "구리 산소통을 착용했을 때",
+ "item.create.extendo_grip.tooltip.behaviour2": "_내구도_가 _소모되지_ _않고_, 탱크에서 _공기_가 _소모됩니다_.",
+
+ "item.create.potato_cannon.tooltip": "POTATO CANNON",
+ "item.create.potato_cannon.tooltip.summary": "퐁! 집에서 키운 작물로 적을 처치하세요! _구리_ _산소통_의 산소로 움직일 수 있습니다.",
+ "item.create.potato_cannon.tooltip.condition1": "우클릭",
+ "item.create.potato_cannon.tooltip.behaviour1": "_인벤토리_에서 적당한 아이템을 _쏩니다_.",
+ "item.create.potato_cannon.tooltip.condition2": "구리 산소통을 착용했을 때",
+ "item.create.potato_cannon.tooltip.behaviour2": "_내구도_가 _소모되지_ _않고_, 탱크에서 _공기_가 _소모됩니다_.",
"item.create.filter.tooltip": "FILTER",
- "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 필터 _아이템_ 목록에 따라 _조정_합니다.",
+ "item.create.filter.tooltip.summary": "장치의 _입력_과 _출력_을 _필터_ 목록에 따라 _조정_합니다.",
"item.create.filter.tooltip.condition1": "필터 슬롯에 있을 때",
"item.create.filter.tooltip.behaviour1": "필터 _설정_에 따라 아이템 흐름을 _조정_합니다.",
"item.create.filter.tooltip.condition2": "우클릭",
@@ -1303,7 +1368,7 @@
"item.create.schematic.tooltip": "SCHEMATIC",
"item.create.schematic.tooltip.summary": "세계에 구조물을 _홀로그램으로_ 불러와 지정하고 설치합니다. 지정된 홀로그램은 _청사진_ _대포_의 _작업_ _영역_이 됩니다.",
- "item.create.schematic.tooltip.condition1": "들고 있을 떄",
+ "item.create.schematic.tooltip.condition1": "들고 있을 때",
"item.create.schematic.tooltip.behaviour1": "UI의 도구로 _변경/설치_ 할 수 있습니다.",
"item.create.schematic.tooltip.control1": "웅크린 상태에서 우클릭",
"item.create.schematic.tooltip.action1": "정확한 _좌표_ 입력을 위한 창을 엽니다.",
@@ -1322,9 +1387,9 @@
"item.create.schematic_and_quill.tooltip.action3": "선택 영역을 리셋하고 _삭제_합니다.",
"block.create.schematicannon.tooltip": "SCHEMATICANNON",
- "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 인벤토리 공간에서 아이템을 사용합니다.",
- "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
+ "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 보관함에서 아이템을 사용합니다.",
+ "block.create.schematicannon.tooltip.condition1": "우클릭",
+ "block.create.schematicannon.tooltip.behaviour1": "설정 창을 엽니다.",
"block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
"block.create.schematic_table.tooltip.summary": "_빈_ _청사진_에 저장된 청사진을 불러옵니다.",
@@ -1337,18 +1402,18 @@
"item.create.goggles.tooltip.behaviour1": "해당 장치의 _속도_, _피로도_, _용량_을 레벨에 따라 에 따라 색상 UI를 보여줍니다.",
"item.create.goggles.tooltip.condition2": "계측기를 바라볼 때",
"item.create.goggles.tooltip.behaviour2": "계측기가 연결된 네트워크의 _속도_나 _스트레스_의 자세한 정보를 보여줍니다.",
- "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
- "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
+ "item.create.goggles.tooltip.condition3": "액체 용기를 바라볼 때",
+ "item.create.goggles.tooltip.behaviour3": "_용량_이 얼마나 되는지, _어떤 액체_가 들어있는 지 알려줍니다.",
- "item.create.wrench.tooltip": "WRENCH",
+ "item.create.wrench.tooltip": "렌치",
"item.create.wrench.tooltip.summary": "장치 구성에 유용한 도구입니다. 장치를 _회전_, _설정_, _해체_하는 데 쓰입니다.",
"item.create.wrench.tooltip.control1": "장치에 우클릭",
"item.create.wrench.tooltip.action1": "사용자가 바라보는 _면으로_ 혹은 _반대로_ 장치를 돌립니다.",
"item.create.wrench.tooltip.control2": "웅크린 상태에서 우클릭",
- "item.create.wrench.tooltip.action2": "_장치_를 _해체_하고 _즉시_ _인벤토리_로 넣습니다.",
+ "item.create.wrench.tooltip.action2": "_장치_를 _해체_하고 _즉시_ _보관함_으로 넣습니다.",
"block.create.nozzle.tooltip": "NOZZLE",
- "block.create.nozzle.tooltip.summary": "덮힌 환풍기 _앞_에 붙여 환풍기의 효과를 _전방_으로 _확대_합니다.",
+ "block.create.nozzle.tooltip.summary": "선풍기 _앞_에 붙여 선풍기의 효과를 _전방향_으로 _확대_합니다.",
"block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
"block.create.cuckoo_clock.tooltip.summary": "_시간의_ _흐름_을 알고 공간을 _꾸미는_ 데 좋은 공예품입니다.",
@@ -1356,33 +1421,44 @@
"block.create.cuckoo_clock.tooltip.behaviour1": "현재 시각을 보여주고 하루에 두 번 울립니다. 점심과 플레이어가 바로 잘 수 있는 저녁에 울립니다.",
"block.create.turntable.tooltip": "TURNTABLE",
- "block.create.turntable.tooltip.summary": "_회전력_으로 _멀미_를 일으킵니다.",
+ "block.create.turntable.tooltip.summary": "_동력_으로 _멀미_를 일으킵니다.",
- "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
- "block.create.portable_fluid_interface.tooltip.summary": "움직이는 피스톤, 베어링, 수레, 밧줄 도르래에서 _액체를_ _교환하는_ 휴대용 장치입니다. 두 인터페이스는 _서로 마주보고_ _1-2블록_ 떨어져있어야 합니다.",
- "block.create.portable_fluid_interface.tooltip.condition1": "움직일 때",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "_고정된 인터페이스_와 액체를 주고 받습니다. 고정된 인터페이스에 액체를 수송하는 것은 _움직이는 장치에 직접 수송하는 것_과 같습니다. 액체가 이동하는 동안 움직이는 장치는 _멈춥니다_",
- "block.create.portable_fluid_interface.tooltip.condition2": "레드스톤 신호를 받을 때",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "활성화된 연결을 _해제_합니다.",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "stockpile_switch",
- "block.create.stockpile_switch.tooltip.summary": "붙어있는 _저장소_에 들어있는 아이템을 기반으로 레드스톤 신호를 보냅니다. 필터도 제공됩니다. _비교기_와 반대로, 수량 스위치는 신호가 반전되는 _임계점_을 조절할 수 있습니다.",
- "block.create.stockpile_switch.tooltip.condition1": "우클릭 할 때",
- "block.create.stockpile_switch.tooltip.behaviour1": "UI를 엽니다.",
+ "block.create.stockpile_switch.tooltip.summary": "붙어있는 _보관함_에 들어있는 아이템을 기반으로 레드스톤 신호를 보냅니다. 필터도 제공됩니다. _비교기_와 반대로, 수량 스위치는 신호가 반전되는 _임계점_을 조절할 수 있습니다.",
+ "block.create.stockpile_switch.tooltip.condition1": "우클릭",
+ "block.create.stockpile_switch.tooltip.behaviour1": "설정 창을 엽니다.",
"block.create.content_observer.tooltip": "CONTENT OBSERVER",
- "block.create.content_observer.tooltip.summary": "저장소나 벨트의 아이템을 등록된 _필터_를 이용해 _탐지_합니다. _인벤토리, 벨트, 슈트_ 안에 해당 아이템을 탐지하는 동안, 레드스톤 신호를 보냅니다. _깔대기_가 해당 아이템을 수송하면, _1틱_의 레드스톤 신호를 보냅니다.",
+ "block.create.content_observer.tooltip.summary": "보관함이나 벨트의 아이템을 등록된 _필터_를 이용해 _탐지_합니다. _보관함, 벨트, 슈트_ 안에 해당 아이템을 탐지하는 동안, 레드스톤 신호를 보냅니다. _퍼널_가 해당 아이템을 수송하면, _1틱_의 레드스톤 신호를 보냅니다.",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
- "block.create.adjustable_crate.tooltip.summary": "이 저장소는 용량을 _직접_ _정할_ 수 있습니다. 아무아이템이나 최대 16스택씩 담을 수 있습니다. 레드스톤 비교기와 호환됩니다.",
- "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
+ "block.create.adjustable_crate.tooltip.summary": "이 보관함는 용량을 _직접_ _정할_ 수 있습니다. 아무아이템이나 최대 16스택씩 담을 수 있습니다. 레드스톤 비교기와 호환됩니다.",
+ "block.create.adjustable_crate.tooltip.condition1": "우클릭",
+ "block.create.adjustable_crate.tooltip.behaviour1": "설정 창을 엽니다.",
"block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
"block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 청사진 대포 옆에 놓을 시 준비물을 _전부_ 공급합니다.",
"block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시",
"block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "_광산 수레_의 _이동속도_를 _세밀하게_ _조정_할 수 있는 _양방향_ _전동 레일_입니다.",
"block.create.controller_rail.tooltip.condition1": "레드스톤 신호를 받을 때",
@@ -1394,716 +1470,878 @@
"item.create.sand_paper.tooltip.behaviour1": "_다른 손_에있는 아이템과 _바닥에 있는 아이템_을 윤냅니다.",
"item.create.builders_tea.tooltip": "BUILDERS TEA",
- "item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _ 새로운 영감_을 줍니다.",
+ "item.create.builders_tea.tooltip.summary": "하루를 시작하기에 좋은 음료입니다. _새로운 영감_을 줍니다.",
"item.create.refined_radiance.tooltip": "REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "_흡수된_ _빛_으로 제련된 색채 혼합물입니다.",
+ "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "_공허_에서 제련된 색채 혼합물입니다.",
+ "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
+
+ "item.create.linked_controller.tooltip": "LINKED CONTROLLER",
+ "item.create.linked_controller.tooltip.summary": "_여섯_ _버튼_으로 _레드스톤_ _링크_와 연결되는 _휴대용_ _조작기_입니다.",
+ "item.create.linked_controller.tooltip.condition1": "우클릭",
+ "item.create.linked_controller.tooltip.behaviour1": "조작기를 킵니다. 조작하면서 _움직일_ _수_ _없습니다_.",
+ "item.create.linked_controller.tooltip.condition2": "웅크리면서 우클릭",
+ "item.create.linked_controller.tooltip.behaviour2": "_설정_ _창_을 엽니다.",
+ "item.create.linked_controller.tooltip.condition3": "레드스톤 링크 수신기에 우클릭",
+ "item.create.linked_controller.tooltip.behaviour3": "_연결_ _모드_를 활성화하고, _여섯_ _버튼_ 중 하나를 눌러 조작기를 주파수와 연결합니다.",
+ "item.create.linked_controller.tooltip.condition4": "독서대에 우클릭",
+ "item.create.linked_controller.tooltip.behaviour4": "조작기를 독서대에 올려놓아 쉽게 조작할 수 있습니다. (웅크리면서 우클릭으로 회수헙니다.)",
+
+ "item.create.diving_helmet.tooltip": "DIVING HELMET",
+ "item.create.diving_helmet.tooltip.summary": "_구리_ _산소통_과 함께, 착용자가 물 속에서 _오랫동안_ _호흡_할 수 있게합니다.",
+ "item.create.diving_helmet.tooltip.condition1": "착용했을 때",
+ "item.create.diving_helmet.tooltip.behaviour1": "산소통에서 공기를 느리게 빨아들이며 _수중_ _호흡_ 효과를 제공합니다.",
+
+ "item.create.copper_backtank.tooltip": "COPPER BACKTANK",
+ "item.create.copper_backtank.tooltip.summary": "공기를 옮길 수 있는 _착용가능한_ 탱크입니다.",
+ "item.create.copper_backtank.tooltip.condition1": "착용했을 때",
+ "item.create.copper_backtank.tooltip.behaviour1": "필요한 장비에 _공기_를 제공합니다.",
+ "item.create.copper_backtank.tooltip.condition2": "설치되고 동력으로 회전될 때",
+ "item.create.copper_backtank.tooltip.behaviour2": "동력 속도에 따라 _공기_를 _모읍니다_.",
+
+ "item.create.diving_boots.tooltip": "DIVING BOOTS",
+ "item.create.diving_boots.tooltip.summary": "해저를 돌아다니기에 적합한 _무거운_ _부츠_ 한 켤레입니다.",
+ "item.create.diving_boots.tooltip.condition1": "착용했을 때",
+ "item.create.diving_boots.tooltip.behaviour1": "착용자는 빠르게 가라앉고 _수영_할 수 _없습니다_. 대신 물 속에서 _걷고_, _뛸_ 수 있습니다. 또한 _벨트_에 영향받지 않습니다.",
+
+ "item.create.crafting_blueprint.tooltip": "CRAFTING BLUEPRINT",
+ "item.create.crafting_blueprint.tooltip.summary": "벽에 설치해 _특정_ _재료_로 더 _쉽게_ _조합_할 수 있습니다. 각 슬롯은 조합법을 나타냅니다.",
+ "item.create.crafting_blueprint.condition1": "빈 슬롯을 우클릭",
+ "item.create.crafting_blueprint.behaviour1": "_조합법_과 전시할 아이템을 설정하는 창을 엽니다.",
+ "item.create.crafting_blueprint.condition2": "설정된 슬롯에 우클릭",
+ "item.create.crafting_blueprint.behaviour2": "자신의 _인벤토리_에서 해당 슬롯의 _조합법_을 _실행_합니다. _웅크리면서_ 우클릭하면 한 번에 여러개를 조합합니다.",
"item.create.minecart_coupling.tooltip": "MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "당신의 모든 _수레들을 이어 _멋진 _기차_를 만들어보세요.",
"item.create.minecart_coupling.tooltip.condition1": "광산 수레에 사용할 때",
"item.create.minecart_coupling.tooltip.behaviour1": "_두 수레를 묶어_ 이동할 때 고정된 _거리를 유지하게_ 합니다.",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "Work in progress!",
- "create.tooltip.randomWipDescription0": "Please keep this item away from children.",
- "create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.",
- "create.tooltip.randomWipDescription2": "Use at your own risk.",
- "create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.",
- "create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "Believe me, it's useless.",
- "create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.",
- "create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?",
- "create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.",
+ "block.create.peculiar_bell.tooltip": "PECULIAR BELL",
+ "block.create.peculiar_bell.tooltip.summary": "장식을 위한 황동 종입니다. 영혼 불꽃 위에 설치하면 _기이한_ 일이 일어난다고 합니다...",
+
+ "block.create.haunted_bell.tooltip": "HAUNTED BELL",
+ "block.create.haunted_bell.tooltip.summary": "지옥의 길잃은 영혼들이 씌인 _저주받은_ 종입니다.",
+ "block.create.haunted_bell.tooltip.condition1": "들고 있거나 종을 울릴 때",
+ "block.create.haunted_bell.tooltip.behaviour1": "_적대적_ _몹_이 생성되는 _빛이_ _없는_ 자리를 표시합니다.",
"_": "->------------------------] Ponder Content [------------------------<-",
- "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
- "create.ponder.subject": "UNLOCALIZED: Subject of this scene",
- "create.ponder.pondering": "UNLOCALIZED: Pondering about...",
- "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
- "create.ponder.associated": "UNLOCALIZED: Associated Entries",
- "create.ponder.close": "UNLOCALIZED: Close",
- "create.ponder.identify": "UNLOCALIZED: Identify",
- "create.ponder.next": "UNLOCALIZED: Next Scene",
- "create.ponder.previous": "UNLOCALIZED: Previous Scene",
- "create.ponder.replay": "UNLOCALIZED: Replay",
- "create.ponder.think_back": "UNLOCALIZED: Think Back",
- "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
- "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
- "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
- "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
- "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
- "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
- "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
- "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
- "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
- "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
- "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
- "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
- "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
- "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
- "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
- "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
- "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
- "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
-
- "create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
- "create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
- "create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
- "create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
-
- "create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
- "create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
- "create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
- "create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
- "create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
- "create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
-
- "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
- "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
- "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
- "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
-
- "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
- "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
- "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
- "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
- "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
-
- "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
- "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
- "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
- "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
- "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
- "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
- "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
- "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
- "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
- "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",
-
- "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
- "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
- "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
-
- "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
- "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
- "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",
-
- "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
- "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
- "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
- "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
- "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
- "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
- "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",
-
- "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
- "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
- "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
- "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
- "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
- "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
- "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",
-
- "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
- "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
- "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",
-
- "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
- "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
- "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
- "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
- "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",
-
- "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
- "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
- "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
- "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
- "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
-
- "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
- "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
- "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
- "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
- "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
- "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
- "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
- "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
- "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
-
- "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
- "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
- "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
- "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
- "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
- "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
- "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
- "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
- "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
- "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
- "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
-
- "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
- "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
- "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
- "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
-
- "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
- "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
- "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
- "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",
-
- "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
- "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
-
- "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
- "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
- "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
- "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
- "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
-
- "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
- "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
- "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
- "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
-
- "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
- "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
- "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
- "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
- "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
- "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
-
- "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
- "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
- "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
- "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",
-
- "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
- "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
- "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
- "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",
-
- "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
- "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
- "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
- "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
- "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
- "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
- "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
- "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
- "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",
-
- "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
- "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
- "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
-
- "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
- "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
- "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
- "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
-
- "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
- "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
- "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
-
- "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
- "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
- "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
-
- "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
- "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
- "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
- "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
- "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",
-
- "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
- "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
- "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
- "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
- "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
- "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
- "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
- "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
- "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
- "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
- "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
- "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
- "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
- "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
- "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
- "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",
-
- "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
- "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
- "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
- "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",
-
- "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
- "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
- "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
-
- "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
- "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
- "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
- "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.depot.header": "UNLOCALIZED: Using Depots",
- "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
- "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
- "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
- "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",
-
- "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
- "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
- "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
- "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
- "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
-
- "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
- "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
- "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
-
- "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
- "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
- "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
- "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
- "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
- "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
- "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
- "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
- "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",
-
- "create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
- "create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
- "create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
-
- "create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
- "create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
- "create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
- "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
- "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
- "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
- "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",
-
- "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
- "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
- "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
- "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
- "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
- "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",
-
- "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
- "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
-
- "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
- "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",
-
- "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
- "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
- "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
- "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",
-
- "create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
- "create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
- "create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
- "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
- "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
- "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
- "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
- "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
-
- "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
- "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
- "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
- "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
- "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",
-
- "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
- "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
- "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",
-
- "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
- "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
- "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
- "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
- "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
- "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
- "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",
-
- "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
- "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
- "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
-
- "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
- "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
- "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
- "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
-
- "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
- "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
- "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
-
- "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
- "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
- "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
- "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
- "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
- "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
- "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
- "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",
-
- "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
- "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
- "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
-
- "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
- "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
- "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
- "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
- "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
- "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
- "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
- "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
- "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
-
- "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
- "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
- "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
- "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
- "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
- "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
-
- "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
- "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
- "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
- "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
- "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
- "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
- "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
- "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
-
- "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
- "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
- "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
- "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
- "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
- "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
-
- "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
- "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
- "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
- "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
- "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
- "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
- "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
- "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
- "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
-
- "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
- "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
- "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
- "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
-
- "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
- "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
- "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
- "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
-
- "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
- "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
- "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
-
- "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
- "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
- "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",
-
- "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
- "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
- "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",
-
- "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
- "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
- "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
- "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
- "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
- "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",
-
- "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
- "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
- "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
- "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
- "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
- "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
- "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",
-
- "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
- "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
- "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
- "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
- "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",
-
- "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
- "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
- "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
- "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
- "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
-
- "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
- "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
- "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",
-
- "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
- "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
- "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
- "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
- "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
- "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",
-
- "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
- "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
- "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
- "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
- "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
- "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",
-
- "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
- "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
- "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
-
- "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
- "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
- "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
-
- "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
- "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
- "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
- "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
- "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
- "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
- "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
- "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
- "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
-
- "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
- "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
-
- "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
- "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
- "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
- "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
- "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
-
- "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
- "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
- "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
- "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
- "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
-
- "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
- "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
-
- "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
- "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
- "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
- "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
- "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
- "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
- "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
- "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
-
- "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
- "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
- "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
-
- "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
- "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
- "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
- "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
- "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
- "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
- "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",
-
- "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
- "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
- "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
-
- "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
- "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
- "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
- "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
-
- "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
- "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
- "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
- "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
- "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
-
- "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
- "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
- "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
- "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
- "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
-
- "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
- "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
- "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
-
- "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
- "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
- "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
- "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
- "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
- "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
-
- "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
- "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
-
- "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
- "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
-
- "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
- "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
- "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
- "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
- "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
-
- "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
- "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
- "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
-
- "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
- "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
- "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
- "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
- "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",
-
- "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
- "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
- "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
- "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
- "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",
-
- "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
- "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
- "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
-
- "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
- "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
- "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
- "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
- "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
- "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",
-
- "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
- "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
- "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
- "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
- "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
-
- "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
- "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
- "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
- "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
- "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
-
- "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
- "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
- "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
- "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
- "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
- "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
- "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
- "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
- "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
- "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
- "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
- "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
-
- "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
- "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
- "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
-
- "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
- "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
- "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
- "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
- "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
- "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
-
- "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
- "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
- "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
- "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
- "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
- "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
- "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
-
- "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
- "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
+ "create.ponder.hold_to_ponder": "[%1$s]키를 눌러 분석하기",
+ "create.ponder.subject": "분석의 주제",
+ "create.ponder.pondering": "분석 중입니다...",
+ "create.ponder.identify_mode": "탐색모드가 활성화되어 있습니다. \n[%1$s]를 눌러 중지합니다.",
+ "create.ponder.associated": "연관된 항목들",
+ "create.ponder.close": "닫기",
+ "create.ponder.identify": "탐색",
+ "create.ponder.next": "다음 장면",
+ "create.ponder.previous": "이전 장면",
+ "create.ponder.replay": "다시 재생",
+ "create.ponder.think_back": "되돌아가기",
+ "create.ponder.slow_text": "편하게 읽기",
+ "create.ponder.exit": "나가기",
+ "create.ponder.welcome": "분석 메뉴에 어서오세요",
+ "create.ponder.categories": "Create에서 둘러볼 수 있는 목록들",
+ "create.ponder.index_description": "아이콘을 클릭해 관련 아이템과 블록에 대해 알아볼 수 있습니다.",
+ "create.ponder.index_title": "분석 메뉴 제목",
+ "create.ponder.shared.rpm16": "16 RPM",
+ "create.ponder.shared.behaviour_modify_wrench": "이 기능은 렌치를 이용해 변경할 수 있습니다.",
+ "create.ponder.shared.storage_on_contraption": "구조물에 부착된 보관함은 구조물이 떨어뜨린 아이템을 자동으로 줍습니다.",
+ "create.ponder.shared.sneak_and": "웅크리기 +",
+ "create.ponder.shared.rpm8": "8 RPM",
+ "create.ponder.shared.ctrl_and": "Ctrl +",
+ "create.ponder.shared.rpm32": "32 RPM",
+ "create.ponder.shared.rpm16_source": "기본 속도: 16 RPM",
+ "create.ponder.shared.movement_anchors": "섀시나 강력 접착제를 이용해 큰 구조물도 옮길 수 있습니다.",
+ "create.ponder.tag.redstone": "레드스톤 부품",
+ "create.ponder.tag.redstone.description": "레드스톤 공학에 쓰이는 부품입니다.",
+ "create.ponder.tag.contraption_assembly": "블록 부착 도구",
+ "create.ponder.tag.contraption_assembly.description": "블록들을 이어 구조물로 만들게해주는 도구와 부품입니다.",
+ "create.ponder.tag.fluids": "액체 조정",
+ "create.ponder.tag.fluids.description": "액체를 나르고 사용하는 장치입니다.",
+ "create.ponder.tag.decoration": "장식",
+ "create.ponder.tag.decoration.description": "주로 장식 용도로 쓰이는 부품입니다.",
+ "create.ponder.tag.windmill_sails": "풍차 베어링의 날개",
+ "create.ponder.tag.windmill_sails.description": "조립되었을 때 풍차 구조물의 동력에 영향을 주는 블록들입니다. 이 블록들은 동일한 효율을 가집니다.",
+ "create.ponder.tag.arm_targets": "기계 팔의 목표 대상",
+ "create.ponder.tag.arm_targets.description": "기계 팔이 가져가거나 놓을 곳으로 선택할 수 있는 부품입니다.",
+ "create.ponder.tag.kinetic_appliances": "동력 장치",
+ "create.ponder.tag.kinetic_appliances.description": "동력을 사용하는 장치입니다.",
+ "create.ponder.tag.kinetic_sources": "동력 생산",
+ "create.ponder.tag.kinetic_sources.description": "동력을 생산하는 장치입니다.",
+ "create.ponder.tag.movement_anchor": "이동 고정장치",
+ "create.ponder.tag.movement_anchor.description": "부착된 구조물을 다양한 방법으로 움직이게하는 장치입니다.",
+ "create.ponder.tag.kinetic_relays": "동력 부품",
+ "create.ponder.tag.kinetic_relays.description": "동력을 다른 곳으로 연결할 때 도움을 주는 부품입니다.",
+ "create.ponder.tag.contraption_actor": "구조물 장치",
+ "create.ponder.tag.contraption_actor.description": "움직이는 구조물에 부착되어 특정 기능을 수행하는 장치입니다.",
+ "create.ponder.tag.creative": "크리에이티브 모드",
+ "create.ponder.tag.creative.description": "서바이벌 모드에서는 얻을 수 없는 부품입니다.",
+ "create.ponder.tag.logistics": "아이템 수송",
+ "create.ponder.tag.logistics.description": "아이템을 옮기는데 도움을 줄 부품입니다.",
+
+ "create.ponder.adjustable_pulse_repeater.header": "가변 펄스 중계기를 이용해 신호 조절하기",
+ "create.ponder.adjustable_pulse_repeater.text_1": "가변 펄스 중계기는 딜레이 이후 짧은 신호를 보냅니다.",
+ "create.ponder.adjustable_pulse_repeater.text_2": "마우스 휠을 이용하여 딜레이를 조절합니다.",
+ "create.ponder.adjustable_pulse_repeater.text_3": "딜레이는 최대 30분까지 조절할 수 있습니다.",
+
+ "create.ponder.adjustable_repeater.header": "가변 중계기를 이용해 신호 조절하기",
+ "create.ponder.adjustable_repeater.text_1": "가변 중계기는 기존 중계기와 비슷합니다.",
+ "create.ponder.adjustable_repeater.text_2": "정해진 딜레이만큼 신호를 주고...",
+ "create.ponder.adjustable_repeater.text_3": "...정해진 딜레이만큼 쉽니다.",
+ "create.ponder.adjustable_repeater.text_4": "마우스 휠을 이용해 딜레이를 조절합니다.",
+ "create.ponder.adjustable_repeater.text_5": "딜레이는 최대 30분까지 조절할 수 있습니다.",
+
+ "create.ponder.analog_lever.header": "아날로그 레버를 이용해 신호 조절하기",
+ "create.ponder.analog_lever.text_1": "아날로그 레버는 정확하고 간편하게 레드스톤 신호의 세기를 조절합니다.",
+ "create.ponder.analog_lever.text_2": "우클릭으로 세기를 높입니다.",
+ "create.ponder.analog_lever.text_3": "웅크리면서 우클릭하면, 세기를 낮춥니다.",
+
+ "create.ponder.andesite_tunnel.header": "안산암 터널 사용하기",
+ "create.ponder.andesite_tunnel.text_1": "안산암 터널은 벨트를 덮는데 사용할 수 있습니다.",
+ "create.ponder.andesite_tunnel.text_2": "인신임 터널의 옆면에 접촉점이 있다면...",
+ "create.ponder.andesite_tunnel.text_3": "...터널은 통과하는 아이템 스택에서 1개의 아이템을 분리시킵니다.",
+ "create.ponder.andesite_tunnel.text_4": "나머지는 가던 길을 갑니다.",
+
+ "create.ponder.basin.header": "대야 안에서 아이템 처리하기",
+ "create.ponder.basin.text_1": "대야는 아이템과 액체를 담을 수 있습니다.",
+ "create.ponder.basin.text_2": "처리 이후, 대야는 옆면 아래로 결과물을 내보냅니다.",
+ "create.ponder.basin.text_3": "알맞는 부품이 있다면, 대야는 수송관을 나타냅니다.",
+ "create.ponder.basin.text_4": "다양한 부품들이 아이템을 받을 수 있습니다.",
+ "create.ponder.basin.text_5": "결과물은 아래 보관함에 떨어집니다.",
+ "create.ponder.basin.text_6": "수송관이 없다면, 대야는 처리된 아이템을 보관합니다.",
+ "create.ponder.basin.text_7": "결과물이 다시 사용될 때 유용합니다.",
+ "create.ponder.basin.text_8": "이 경우, 대야에서 특정 결과물을 빼내야 합니다.",
+ "create.ponder.basin.text_9": "처리되지 않은 아이템이 나오는 것을 방지하기 위해서는 필터가 필요합니다.",
+
+ "create.ponder.bearing_modes.header": "베어링의 이동 설정",
+ "create.ponder.bearing_modes.text_1": "멈췄을 때, 베어링은 구조물을 가까운 수직 각도로 설치합니다.",
+ "create.ponder.bearing_modes.text_2": "이는 절대 설치하지 않거나, 시작한 지점에만 설치하도록 설정할 수 있습니다.",
+
+ "create.ponder.belt_casing.header": "벨트 덮기",
+ "create.ponder.belt_casing.text_1": "황동, 안산암 케이스는 벨트를 꾸미는데 사용됩니다.",
+ "create.ponder.belt_casing.text_2": "렌치로 케이스를 없앨 수 있습니다.",
+
+ "create.ponder.belt_connector.header": "벨트 사용하기",
+ "create.ponder.belt_connector.text_1": "두 축을 벨트로 우클릭하여 연결합니다.",
+ "create.ponder.belt_connector.text_2": "실수로 선택했다면, 웅크리면서 우클릭하여 취소합니다.",
+ "create.ponder.belt_connector.text_3": "벨트에 축을 추가로 넣을 수 있습니다.",
+ "create.ponder.belt_connector.text_4": "벨트로 연결된 축들은 같은 속도, 방향으로 회전합니다.",
+ "create.ponder.belt_connector.text_5": "추가된 축은 렌치로 없앨 수 있습니다.",
+ "create.ponder.belt_connector.text_6": "벨트를 염색하여 꾸밀 수 있습니다.",
+
+ "create.ponder.belt_directions.header": "벨트 설치에 알맞는 방향",
+ "create.ponder.belt_directions.text_1": "벨트는 임의의 각도로 설치할 수 없습니다.",
+ "create.ponder.belt_directions.text_2": "1. 수평으로 연결할 수 있습니다.",
+ "create.ponder.belt_directions.text_3": "2. 대각선으로 연결할 수 있습니다.",
+ "create.ponder.belt_directions.text_4": "3. 수직으로 연결할 수 있습니다.",
+ "create.ponder.belt_directions.text_5": "4. 또한 수직 축을 평행하게 연결할 수 있습니다.",
+ "create.ponder.belt_directions.text_6": "이것들이 가능한 방향입니다. 벨트는 2 ~ 20 블록 길이를 연결합니다.",
+
+ "create.ponder.belt_transport.header": "벨트를 이용한 수송",
+ "create.ponder.belt_transport.text_1": "움직이는 벨트는 아이템과 엔티티를 옮깁니다.",
+ "create.ponder.belt_transport.text_2": "빈손으로 우클릭하여 벨트 위의 아이템을 가져옵니다.",
+
+ "create.ponder.blaze_burner.header": "블레이즈 버너 데우기",
+ "create.ponder.blaze_burner.text_1": "블레이즈 버너는 대야 안에서 처리되는 아이템에 열을 제공합니다.",
+ "create.ponder.blaze_burner.text_2": "이런 식으로, 블레이즈는 가연성 물질을 먹습니다.",
+ "create.ponder.blaze_burner.text_3": "블레이즈 케아크를 먹이면 버너는 더 뜨겁게 타오릅니다.",
+ "create.ponder.blaze_burner.text_4": "이 시스템은 배포기나 기계 팔을 이용해 자동화될 수 있습니다.",
+
+ "create.ponder.brass_funnel.header": "황동 퍼널",
+ "create.ponder.brass_funnel.text_1": "안산암 퍼널는 아이템 한 개만 뽑아냅니다.",
+ "create.ponder.brass_funnel.text_2": "황동 퍼널는 한 스택까지 뽑을 수 있습니다.",
+ "create.ponder.brass_funnel.text_3": "핕터 슬롯을 스크롤하여 추출 갯수를 조절합니다.",
+ "create.ponder.brass_funnel.text_4": "필터 슬롯에 아이템을 사용하여 추출할 아이템 종류를 정합니다.",
+
+ "create.ponder.brass_tunnel.header": "황동 터널 사용하기",
+ "create.ponder.brass_tunnel.text_1": "황동 터널은 벨트를 덮는데 사용할 수 있습니다.",
+ "create.ponder.brass_tunnel.text_2": "황동 터널은 열린 면마다 필터 슬롯이 있습니다.",
+ "create.ponder.brass_tunnel.text_3": "입구 필터는 맞지않는 아이템을 막습니다.",
+ "create.ponder.brass_tunnel.text_4": "출구 필터는 종류에 따라 아이템을 분류합니다.",
+ "create.ponder.brass_tunnel.text_5": "지나가는 아이템의 출구가 여러개일 때, 분배 모드가 어떻게 분배할지 정합니다.",
+ "create.ponder.brass_tunnel.text_6": "벨트 위, 평행한 황동 터널끼리는 연결됩니다.",
+ "create.ponder.brass_tunnel.text_7": "들어오는 아이템은 연결된 모든 출구로 분배됩니다.",
+ "create.ponder.brass_tunnel.text_8": "이런 식으로, 터널을 통해 직접 아이템을 넣을 수 있습니다.",
+
+ "create.ponder.brass_tunnel_modes.header": "황동 터널의 분배 모드",
+ "create.ponder.brass_tunnel_modes.text_1": "렌치를 이용해, 황동 터널이 어떻게 분배할지 설정합니다.",
+ "create.ponder.brass_tunnel_modes.text_10": "[입력 동기화] 설정은 황동 터널만의 고유 설정입니다.",
+ "create.ponder.brass_tunnel_modes.text_11": "모든 입구에 아이템이 있어야만 통과할 수 있습니다.",
+ "create.ponder.brass_tunnel_modes.text_12": "이 설정은 연결된 모든 벨트에 아이템을 동시에 공급할 수 있습니다.",
+ "create.ponder.brass_tunnel_modes.text_2": "[분할] 설정은 가능한 출구에 아이템을 동등하게 분배하려 합니다.",
+ "create.ponder.brass_tunnel_modes.text_3": "한 출구가 아이템을 더 받을 수 없을 때, 그 출구는 제외됩니다.",
+ "create.ponder.brass_tunnel_modes.text_4": "[분리(강제적)] 설정은 출구를 제외하지 않습니다. 대신, 모두 아이템을 받을 수 있을 때까지 기다립니다.",
+ "create.ponder.brass_tunnel_modes.text_5": "[순서대로 처리] 설정은 아이템 수량을 유지한 채, 출구 차례대로 아이템을 분배합니다.",
+ "create.ponder.brass_tunnel_modes.text_6": "전 설정과 마찬가지로, 한 출구가 아이템을 더 받을 수 없다면, 그 출구는 제외됩니다.",
+ "create.ponder.brass_tunnel_modes.text_7": "[순서대로 처리(강제적)] 설정은 출구를 제외하지 않습니다.",
+ "create.ponder.brass_tunnel_modes.text_8": "[가장 가까운 곳] 설정은 입구와 가까운 출구 순서로 우선순위를 정합니다.",
+ "create.ponder.brass_tunnel_modes.text_9": "[무작위] 설정은 랜덤한 출구로 아이템을 분배합니다.",
+
+ "create.ponder.cart_assembler.header": "카트 조립기로 구조물 움직이기",
+ "create.ponder.cart_assembler.text_1": "활성화된 카트 조립기는 지나가는 수레에 구조물을 부착합니다.",
+ "create.ponder.cart_assembler.text_2": "신호가 없다면, 구조물을 때어냅니다.",
+ "create.ponder.cart_assembler.text_3": "수레에 렌치로 우클릭하면 구조물을 들고 다닐 수 있습니다.",
+
+ "create.ponder.cart_assembler_dual.header": "기차 구조물 조립하기",
+ "create.ponder.cart_assembler_dual.text_1": "두 조립기가 같은 구조물을 공유할 때...",
+ "create.ponder.cart_assembler_dual.text_2": "둘 중 하나를 작동시키면 기차 구조물이 됩니다.",
+ "create.ponder.cart_assembler_dual.text_3": "두 수레는 수레 커플링으로 연결된 것처럼 행동합니다.",
+
+ "create.ponder.cart_assembler_modes.header": "수레 구조물 회전 설정",
+ "create.ponder.cart_assembler_modes.text_1": "구조물이 바라보는 방향은 수레의 방향과 동일합니다.",
+ "create.ponder.cart_assembler_modes.text_2": "이 화살표는 구조물이 바라보는 방향을 나타냅니다.",
+ "create.ponder.cart_assembler_modes.text_3": "조립기 설정에서 회전을 잠갔다면, 구조물은 회전하지 않습니다.",
+
+ "create.ponder.cart_assembler_rails.header": "다른 종류의 수레와 레일",
+ "create.ponder.cart_assembler_rails.text_1": "일반 레일위의 조립기는 지나가는 수레에 아무 영향을 미치지 않습니다.",
+ "create.ponder.cart_assembler_rails.text_2": "전동 레일, 방향 레일 위에 있을 때, 신호를 받을 때까지 수레는 멈춥니다.",
+ "create.ponder.cart_assembler_rails.text_3": "다른 수레들도 쓸 수 있습니다.",
+ "create.ponder.cart_assembler_rails.text_4": "화로 수레는 부착된 보관함에서 연료를 가져와 스스로 움직입니다.",
+
+ "create.ponder.chain_drive.header": "체인 드라이브로 회전 전달하기",
+ "create.ponder.chain_drive.text_1": "체인 드라이브는 한 줄로 회전을 전달합니다.",
+ "create.ponder.chain_drive.text_2": "이렇게 연결된 모든 축들은 같은 방향으로 회전합니다.",
+ "create.ponder.chain_drive.text_3": "한 줄의 아무 부분을 90도 돌릴 수 있습니다.",
+
+ "create.ponder.chain_gearshift.header": "벨트 변속기를 통해 회전 속도 조절하기",
+ "create.ponder.chain_gearshift.text_1": "신호를 받지 않은 벨트 변속기는 체인 드라이브와 똑같이 작동합니다.",
+ "create.ponder.chain_gearshift.text_2": "신호를 받으면, 다른 체인 드라이브에 전달되는 속도는 2배가 됩니다.",
+ "create.ponder.chain_gearshift.text_3": "반대로 벨트 변속기가 직접 회전을 받지 않고 있다면, 변속기의 속도는 절반이 됩니다.",
+ "create.ponder.chain_gearshift.text_4": "두 가지 경우에도, 같은 줄의 체인 드라이브의 속도는 변속기 속도의 2배가 됩니다.",
+ "create.ponder.chain_gearshift.text_5": "아날로그 레버를 사용하면, 속도 비율을 1 ~ 2배 사이로 맞출 수 있습니다.",
+ "create.ponder.chain_gearshift.text_6": "12 RPM",
+
+ "create.ponder.chute.header": "슈트를 이용해 아이템을 아래로 옮기기",
+ "create.ponder.chute.text_1": "슈트는 보관함에 있는 아이템을 수직으로 옮깁니다.",
+ "create.ponder.chute.text_2": "렌치를 이용해 창문을 만들 수 있습니다.",
+ "create.ponder.chute.text_3": "슈트 옆면에 다른 슈트를 설치하면 대각선으로 연결됩니다.",
+
+ "create.ponder.chute_upward.header": "슈트를 이용해 아이템을 위로 옮기기",
+ "create.ponder.chute_upward.text_1": "선풍기를 위/아래에 설치하면, 슈트는 아이템을 위로 보냅니다.",
+ "create.ponder.chute_upward.text_2": "엔지니어의 고글로 슈트를 관찰하여 이동 방향을 확인하세요.",
+ "create.ponder.chute_upward.text_3": "막힌 끝 부분에서 아이템은 옆에서 넣거나 빼내야합니다.",
+
+ "create.ponder.clockwork_bearing.header": "시계 베어링을 이용한 구조물 움직이기",
+ "create.ponder.clockwork_bearing.text_1": "시계 베어링은 앞에 있는 블록을 부착시킵니다.",
+ "create.ponder.clockwork_bearing.text_2": "동력을 받으면, 현재 시간에 맞춰 구조물이 돌아갑니다.",
+ "create.ponder.clockwork_bearing.text_3": "3:00",
+ "create.ponder.clockwork_bearing.text_4": "4:00",
+ "create.ponder.clockwork_bearing.text_5": "베어링을 우클릭하여 구조물을 멈추거나 움직이세요.",
+ "create.ponder.clockwork_bearing.text_6": "시침 구조물 앞에 분침 구조물을 추가할 수 있습니다.",
+ "create.ponder.clockwork_bearing.text_7": "접착제나 슬라임볼로 두 구조물을 연결하지 마세요.",
+ "create.ponder.clockwork_bearing.text_8": "두번째 구조물은 분침처럼 돌아갑니다.",
+
+ "create.ponder.clutch.header": "클러치를 이용해 동력 조절하기",
+ "create.ponder.clutch.text_1": "클러치는 한 줄로 동력을 전달합니다.",
+ "create.ponder.clutch.text_2": "레드스톤 신호를 받으면, 동력 전달을 끊습니다.",
+
+ "create.ponder.cog_speedup.header": "톱니바퀴로 기어변속하기",
+ "create.ponder.cog_speedup.text_1": "큰 톱니바퀴와 작은 톱니바퀴는 대각선으로 연결됩니다.",
+ "create.ponder.cog_speedup.text_2": "큰 쪽에서 작은 쪽으로 가는 속도는 2배가 됩니다.",
+ "create.ponder.cog_speedup.text_3": "반대의 경우에는 속도가 절반이 됩니다.",
+
+ "create.ponder.cogwheel.header": "톱니바퀴를 이용해 동력 전달하기",
+ "create.ponder.cogwheel.text_1": "톱니바퀴는 인접한 톱니바퀴에 동력을 전달합니다.",
+ "create.ponder.cogwheel.text_2": "이렇게 연결된 톱니바퀴 축은 반대방향으로 돌아갑니다.",
+
+ "create.ponder.creative_fluid_tank.header": "크리에이티브 탱크",
+ "create.ponder.creative_fluid_tank.text_1": "크리에이티브 탱크는 무한히 액체를 공급합니다.",
+ "create.ponder.creative_fluid_tank.text_2": "액체가 든 용기로 우클릭하여 액체를 채울 수 있습니다.",
+ "create.ponder.creative_fluid_tank.text_3": "파이프로 탱크에서 액체를 무한히 뽑아낼 수 있습니다.",
+ "create.ponder.creative_fluid_tank.text_4": "크리에이티브 탱크로 들어가는 모든 액체는 사라집니다.",
+
+ "create.ponder.creative_motor.header": "크리에이티브 모터를 이용해 동력 생산하기",
+ "create.ponder.creative_motor.text_1": "크리에이티브 모터는 동력을 쉽게 생산, 조절합니다.",
+ "create.ponder.creative_motor.text_2": "모터 후면을 스크롤해서 모터의 RPM을 조절합니다.",
+
+ "create.ponder.crushing_wheels.header": "분쇄 휠을 이용해 아이템 가공하기",
+ "create.ponder.crushing_wheels.text_1": "한 쌍의 분쇄 휠은 아이템을 매우 효과적으로 갈아버립니다.",
+ "create.ponder.crushing_wheels.text_2": "동력을 전달하여 서로 맞물리게 해야합니다.",
+ "create.ponder.crushing_wheels.text_3": "위에서 투입된 아이템은 가공되고, 아래로 떨어집니다.",
+ "create.ponder.crushing_wheels.text_4": "이 과정은 자동화 될 수 있습니다.",
+
+ "create.ponder.deployer.header": "배포기 이용하기",
+ "create.ponder.deployer.text_1": "동력을 받으면, 배포기는 플레이어의 행동을 흉내냅니다.",
+ "create.ponder.deployer.text_10": "손에다 우클릭하여 배포기가 쓸 아이템을 건네세요.",
+ "create.ponder.deployer.text_11": "아이템은 자동으로 투입될 수 있습니다.",
+ "create.ponder.deployer.text_12": "필터 슬롯도 있습니다.",
+ "create.ponder.deployer.text_13": "필터가 설정되면, 필터에 맞는 아이템을 들고있을 때 작동합니다.",
+ "create.ponder.deployer.text_14": "필터에 맞는 아이템만 들어가며...",
+ "create.ponder.deployer.text_15": "...그 외의 아이템은 배출됩니다.",
+ "create.ponder.deployer.text_2": "배포기는 한 칸 떨어진 블록에 상호작용합니다.",
+ "create.ponder.deployer.text_3": "바로 앞에 블록이 있어도 상괸없습니다.",
+ "create.ponder.deployer.text_4": "배포기가 할 수 있는 것:",
+ "create.ponder.deployer.text_5": "블록 설치하기",
+ "create.ponder.deployer.text_6": "아이템 사용하기",
+ "create.ponder.deployer.text_7": "블록 활성화하기",
+ "create.ponder.deployer.text_8": "블록 수확하기",
+ "create.ponder.deployer.text_9": "몹 공격하기",
+
+ "create.ponder.deployer_contraption.header": "구조물에서의 배포기",
+ "create.ponder.deployer_contraption.text_1": "배포기가 움직이는 구조물의 일부면...",
+ "create.ponder.deployer_contraption.text_2": "...배포기는 움직일 때마다 작동하며, 구조물에 붙어있는 아무 보관함의 아이템을 사용합니다.",
+ "create.ponder.deployer_contraption.text_3": "필터를 이용해 어떤 아이템을 사용할 지 정할 수 있습니다.",
+
+ "create.ponder.deployer_modes.header": "배포기의 작동 방식",
+ "create.ponder.deployer_modes.text_1": "배포기는 기본적으로 우클릭을 흉내냅니다.",
+ "create.ponder.deployer_modes.text_2": "렌치를 이용해, 좌클릭을 흉내내도록 설정할 수 있습니다.",
+
+ "create.ponder.deployer_processing.header": "배포기로 아이템 가공하기",
+ "create.ponder.deployer_processing.text_1": "배포기가 적절한 아이템을 가지고 있으면, 아래 있는 아이템을 가공합니다.",
+ "create.ponder.deployer_processing.text_2": "가공할 아이템은 배포기 아래에 떨구거나 아이템 거치대에 올려두어야 합니다.",
+ "create.ponder.deployer_processing.text_3": "아이템이 벨트에 있으면...",
+ "create.ponder.deployer_processing.text_4": "...압착기가 알아서 아이템 이동을 멈추고 가공합니다.",
+
+ "create.ponder.deployer_redstone.header": "레드스톤과 배포기",
+ "create.ponder.deployer_redstone.text_1": "레드스톤 신호를 받으면, 배포기는 작동하지 않습니다.",
+ "create.ponder.deployer_redstone.text_2": "작동을 멈추기 전에, 배포기는 입력된 행동을 마무리합니다.",
+ "create.ponder.deployer_redstone.text_3": "따라서 부정 펄스는 한 번만 작동하게 합니다.",
+
+ "create.ponder.depot.header": "아이템 거치대 사용하기",
+ "create.ponder.depot.text_1": "아이템 거치대는 고정된 벨트 역할입니다.",
+ "create.ponder.depot.text_2": "우클릭해서 아이템을 놓거나 가져갑니다.",
+ "create.ponder.depot.text_3": "벨트처럼, 놓여진 아이템은 가공될 수 있습니다.",
+ "create.ponder.depot.text_4": "그리고 기계 팔의 목표가 될 수 있습니다.",
+
+ "create.ponder.empty_blaze_burner.header": "빈 블레이즈 버너 사용하기",
+ "create.ponder.empty_blaze_burner.text_1": "블레이즈를 우클릭하여 버너에 가둡니다.",
+ "create.ponder.empty_blaze_burner.text_2": "또는 스포너에서도 블레이즈를 가둘 수 있습니다.",
+ "create.ponder.empty_blaze_burner.text_3": "이제 당신은 다양한 장치에 쓰일 이상적인 열원을 얻었습니다.",
+ "create.ponder.empty_blaze_burner.text_4": "장식적인 요소로는 라이터로 불을 붙일 수 있습니다.",
+ "create.ponder.empty_blaze_burner.text_5": "불꽃은 영혼불꽃으로 바꿀 수 있습니다.",
+ "create.ponder.empty_blaze_burner.text_6": "그러나 장치에 쓰일 열원으로는 적합하지 않습니다.",
+
+ "create.ponder.encased_fluid_pipe.header": "파이프에 케이스 씌우기",
+ "create.ponder.encased_fluid_pipe.text_1": "구리 케이스로 파이프를 꾸밀 수 있습니다.",
+ "create.ponder.encased_fluid_pipe.text_2": "파이프를 가려주는 것 외에도, 파이프의 방향을 고정시키는 역할도 합니다.",
+ "create.ponder.encased_fluid_pipe.text_3": "이 파이프는 이제 나중에 추가된 블록에 영향받지 않습니다.",
+
+ "create.ponder.fan_direction.header": "선풍기의 공기흐름",
+ "create.ponder.fan_direction.text_1": "선풍기는 동력을 이용해 바람을 만들어냅니다.",
+ "create.ponder.fan_direction.text_2": "바람의 세기와 방향, 거리는 동력에 따라 달라집니다.",
+
+ "create.ponder.fan_processing.header": "선풍기로 아이템 가공하기",
+ "create.ponder.fan_processing.text_1": "바람이 용암을 통과하면, 공기가 뜨거워집니다.",
+ "create.ponder.fan_processing.text_2": "바람이 지나가는 자리의 아이템은 구워집니다.",
+ "create.ponder.fan_processing.text_3": "음식은 불타 없어집니다.",
+ "create.ponder.fan_processing.text_4": "대신, 불을 이용하면 음식을 굽습니다.",
+ "create.ponder.fan_processing.text_5": "물을 통과하는 바람을 통해 세척할 수 있습니다.",
+ "create.ponder.fan_processing.text_6": "이를 통해 새로운 가공을 할 수 있습니다.",
+ "create.ponder.fan_processing.text_7": "선풍기의 속도는 가공 속도와 관련이 없습니다!",
+ "create.ponder.fan_processing.text_8": "선풍기 가공은 벨트나 아이템 거치대의 아이템에도 적용됩니다.",
+
+ "create.ponder.fan_source.header": "선풍기를 이용해 동력 생산하기",
+ "create.ponder.fan_source.text_1": "열원을 향한 선풍기는 동력을 제공합니다.",
+ "create.ponder.fan_source.text_2": "레드스톤 신호를 받으면, 동력을 제공하기 시작합니다.",
+
+ "create.ponder.fluid_pipe_flow.header": "파이프로 액체 옮기기",
+ "create.ponder.fluid_pipe_flow.text_1": "파이프는 한 종류의 액체만 옮깁니다.",
+ "create.ponder.fluid_pipe_flow.text_2": "렌치를 이용하여 직선 파이프에 창문을 달 수 있습니다.",
+ "create.ponder.fluid_pipe_flow.text_3": "창문이 있는 파이프는 옆에 있는 파이프와 연결되지 않습니다.",
+ "create.ponder.fluid_pipe_flow.text_4": "펌프를 이용하면 파이프로 액체를 옮길 수 있습니다.",
+ "create.ponder.fluid_pipe_flow.text_5": "처음엔 액체가 빠지지 않습니다.",
+ "create.ponder.fluid_pipe_flow.text_6": "액체 흐름이 이어지면, 시작 탱크에서 끝 탱크로 액체가 본격적으로 이동합니다.",
+ "create.ponder.fluid_pipe_flow.text_7": "이렇기 때문에, 파이프는 실질적으로 아무런 액체도 담지 않습니다.",
+
+ "create.ponder.fluid_pipe_interaction.header": "액체 용기를 비우고 채우기",
+ "create.ponder.fluid_pipe_interaction.text_1": "파이프의 끝은 다양한 블록과 상호작용할 수 있습니다.",
+ "create.ponder.fluid_pipe_interaction.text_2": "액체를 담을 수 있는 모든 블록은 비우거나 채울 수 있습니다.",
+ "create.ponder.fluid_pipe_interaction.text_3": "끝 부분에 있는 액체의 원천도 흡수할 수 있으며...",
+ "create.ponder.fluid_pipe_interaction.text_4": "...비어있는 곳에 액체를 배출할 수도 있습니다.",
+ "create.ponder.fluid_pipe_interaction.text_5": "다양한 다른 블록에서도 액체를 뽑아낼 수도 있습니다.",
+
+ "create.ponder.fluid_tank_sizes.header": "액체 탱크의 크기",
+ "create.ponder.fluid_tank_sizes.text_1": "액체 탱크는 여러개 연결하여 용량을 늘릴 수 있습니다.",
+ "create.ponder.fluid_tank_sizes.text_2": "밑면 너비는 3블록까지 늘릴 수 있습니다.",
+ "create.ponder.fluid_tank_sizes.text_3": "높이는 32블록까지 가능합니다.",
+ "create.ponder.fluid_tank_sizes.text_4": "렌치를 이용해 탱크의 창문을 닫을 수 있습니다.",
+
+ "create.ponder.fluid_tank_storage.header": "탱크에 액체 저장하기",
+ "create.ponder.fluid_tank_storage.text_1": "탱크는 많은 양의 액체를 저장합니다.",
+ "create.ponder.fluid_tank_storage.text_2": "어느 쪽에서나 파이프로 액체를 넣고 빼낼 수 있습니다.",
+ "create.ponder.fluid_tank_storage.text_3": "담긴 액체의 양은 비교기로 측정할 수 있습니다.",
+ "create.ponder.fluid_tank_storage.text_4": "그러나 서바이벌 모드에서는 액체를 직접 빼내고 넣을 순 없습니다.",
+ "create.ponder.fluid_tank_storage.text_5": "대야, 아이템 배수구, 주입기를 통해 액체를 빼내거나 채울 수 있습니다.",
+
+ "create.ponder.flywheel.header": "플라이휠로 동력 생산하기",
+ "create.ponder.flywheel.text_1": "플라이휠로 동력을 생산하기 위해선, 화로 엔진이 필요합니다.",
+ "create.ponder.flywheel.text_2": "플라이휠은 피로도 용량이 매우 높습니다.",
+ "create.ponder.flywheel.text_3": "용광로를 사용하면 동력 속도가 2배가 됩니다.",
+
+ "create.ponder.funnel_compat.header": "퍼널 호환성",
+ "create.ponder.funnel_compat.text_1": "퍼널은 다른 장치들 위에 설치할 수 있습니다.",
+ "create.ponder.funnel_compat.text_2": "세로 톱",
+ "create.ponder.funnel_compat.text_3": "아이템 거치대",
+ "create.ponder.funnel_compat.text_4": "아이템 배수구",
+
+ "create.ponder.funnel_direction.header": "수송 방향",
+ "create.ponder.funnel_direction.text_1": "설치하면, 보관함에서 아이템을 빼냅니다.",
+ "create.ponder.funnel_direction.text_2": "웅크리면서 설치하면, 아이템을 가져갑니다.",
+ "create.ponder.funnel_direction.text_3": "렌치를 이용해 설치 이후에도 설정을 변경할 수 있습니다.",
+ "create.ponder.funnel_direction.text_4": "다른 면에 설치해도 같은 규칙을 따릅니다.",
+ "create.ponder.funnel_direction.text_5": "벨트 위의 퍼널는 벨트의 움직임에 따라 아이템을 빼내거나 가져갑니다.",
+
+ "create.ponder.funnel_intro.header": "퍼널 사용하기",
+ "create.ponder.funnel_intro.text_1": "퍼널는 보관함에서 아이템을 옮기거나 빼낼 때 유용합니다.",
+
+ "create.ponder.funnel_redstone.header": "레드스톤 신호",
+ "create.ponder.funnel_redstone.text_1": "레드스톤 신호를 받으면 동작을 멈춥니다.",
+
+ "create.ponder.funnel_transfer.header": "직접 수송",
+ "create.ponder.funnel_transfer.text_1": "퍼널는 아이템을 보관함에서 다른 보관함로 옮깁니다.",
+ "create.ponder.funnel_transfer.text_2": "슈트나 스마트 슈트가 이런 목적에 더 적합합니다.",
+ "create.ponder.funnel_transfer.text_3": "수평 방향으로는 벨트가 적합합니다.",
+
+ "create.ponder.furnace_engine.header": "화로 엔진을 이용해 동력 생산하기",
+ "create.ponder.furnace_engine.text_1": "화로 엔진은 부착된 화로가 타오를 때 동력을 생산합니다.",
+ "create.ponder.furnace_engine.text_2": "제공되는 피로도 용량이 매우 높습니다.",
+ "create.ponder.furnace_engine.text_3": "용광로를 사용하면 동력 속도가 2배가 됩니다.",
+
+ "create.ponder.gantry_carriage.header": "갠트리 운반대 사용하기",
+ "create.ponder.gantry_carriage.text_1": "갠트리 운반대는 갠트리 축 위에서 움직입니다.",
+ "create.ponder.gantry_carriage.text_2": "갠트리 장치는 부착된 블록들을 움직입니다.",
+
+ "create.ponder.gantry_cascaded.header": "계단식 갠트리",
+ "create.ponder.gantry_cascaded.text_1": "갠트리 운반대에 접착제 없이 갠트리 축을 붙일 수 있습니다.",
+ "create.ponder.gantry_cascaded.text_2": "움직이는 축 위의 운반대에도 적용됩니다.",
+ "create.ponder.gantry_cascaded.text_3": "아렇게 갠트리 시스템은 여러 축으로 이어나갈 수 있습니다.",
+
+ "create.ponder.gantry_direction.header": "갠트리 동작 방향",
+ "create.ponder.gantry_direction.text_1": "갠트리 축은 서로 반대되게 설치할 수 있습니다.",
+ "create.ponder.gantry_direction.text_2": "운반대의 이동 방향은 축의 방향을 따릅니다.",
+ "create.ponder.gantry_direction.text_3": "축의 회전방향도 마찬가지입니다.",
+ "create.ponder.gantry_direction.text_4": "운반대 축의 회전에도 적용됩니다.",
+
+ "create.ponder.gantry_redstone.header": "갠트리 동력 전달",
+ "create.ponder.gantry_redstone.text_1": "레드스톤 신호를 받은 갠트리 축은 운반대를 멈춤니다.",
+ "create.ponder.gantry_redstone.text_2": "대신, 동력은 운반대의 축에게 이어집니다.",
+
+ "create.ponder.gantry_shaft.header": "갠트리 축 사용하기",
+ "create.ponder.gantry_shaft.text_1": "갠트리 축은 갠트리 장치에 필요합니다. 갠트리 운반대가 축을 따라 움직입니다.",
+ "create.ponder.gantry_shaft.text_2": "갠트리 장치는 부착된 블록들을 움직입니다.",
+
+ "create.ponder.gearbox.header": "기어박스를 이용해 동력 전달하기",
+ "create.ponder.gearbox.text_1": "회전축을 변경하는 일은 쉽게 귀찮아집니다.",
+ "create.ponder.gearbox.text_2": "기어박스는 그런 문제를 쉽게 해결합니다.",
+ "create.ponder.gearbox.text_3": "모서리 축들은 서로 다른 방향으로 돌아갑니다.",
+ "create.ponder.gearbox.text_4": "반대편 축은 거꾸로 돌아갑니다.",
+
+ "create.ponder.gearshift.header": "기어쉬프트를 이용해 동력 조절하기",
+ "create.ponder.gearshift.text_1": "기어쉬프트는 한 줄로 동력을 전달합니다.",
+ "create.ponder.gearshift.text_2": "레드스톤 신호를 받으면, 회전을 반전시킵니다.",
+
+ "create.ponder.hand_crank.header": "핸드 크랭크로 동력 생산하기",
+ "create.ponder.hand_crank.text_1": "핸드 크랭크는 플레이어가 직접 동력을 생산하는 장치입니다.",
+ "create.ponder.hand_crank.text_2": "우클릭하면 시계 반대방향으로 회전합니다.",
+ "create.ponder.hand_crank.text_3": "동력 속도는 생각보다 빠릅니다.",
+ "create.ponder.hand_crank.text_4": "웅크리고 우클릭하면 시계 방향으로 회전합니다.",
+
+ "create.ponder.hose_pulley.header": "호스 도르래로 액체 채우고 비우기",
+ "create.ponder.hose_pulley.text_1": "호스 도르래는 많은 양의 액체를 채우거나 비울 수 있습니다.",
+ "create.ponder.hose_pulley.text_2": "동력을 전달하여 호스의 높이를 정합니다.",
+ "create.ponder.hose_pulley.text_3": "동력 방향이 반전되면 호스는 올라갑니다.",
+ "create.ponder.hose_pulley.text_4": "반대쪽에는 파이프를 연결할 수 있습니다.",
+ "create.ponder.hose_pulley.text_5": "연결된 파이프에서 호스로 전달하여 액체를 채우거나...",
+ "create.ponder.hose_pulley.text_6": "...반대 방향으로 방향을 바꿔 액체를 비울 수 있습니다.",
+ "create.ponder.hose_pulley.text_7": "호스의 채우거나 비우는 속도는 펌프 속도에 기반합니다.",
+
+ "create.ponder.hose_pulley_infinite.header": "매우 많은 양의 액체를 채우고 비우기",
+ "create.ponder.hose_pulley_infinite.text_1": "넓은 바다에서 호스 도르래를 작동시키면...",
+ "create.ponder.hose_pulley_infinite.text_2": "...물 블록을 없애거나 추가하지 않고 액체를 얻거나 버릴 수 있습니다.",
+ "create.ponder.hose_pulley_infinite.text_3": "파이프로 이런 도르래에서 무한한 액체를 얻을 수 있습니다.",
+
+ "create.ponder.hose_pulley_level.header": "호스 도르래의 채우고 비우는 기준",
+ "create.ponder.hose_pulley_level.text_1": "호스가 완전히 올라가 있을 때, 도르래는 작동하지 않습니다.",
+ "create.ponder.hose_pulley_level.text_2": "맨 위부터 비웁니다.",
+ "create.ponder.hose_pulley_level.text_3": "호스 끝부분 아래의 액체는 그대로 남습니다.",
+ "create.ponder.hose_pulley_level.text_4": "맨 아래부터 채웁니다.",
+ "create.ponder.hose_pulley_level.text_5": "호스 끝부분 위는 채우지 않습니다.",
+
+ "create.ponder.item_drain.header": "아이템 배수구로 액체 비우기",
+ "create.ponder.item_drain.text_1": "배수구는 아이템에서 액체를 비웁니다.",
+ "create.ponder.item_drain.text_2": "우클릭하여 손에 든 아이템에서 액체를 붓습니다.",
+ "create.ponder.item_drain.text_3": "아이템이 옆에서 들어온다면...",
+ "create.ponder.item_drain.text_4": "...아이템은 굴라가며 담긴 액체를 비웁니다.",
+ "create.ponder.item_drain.text_5": "배수구 탱크에 있는 액체는 파이프로 옮길 수 있습니다.",
+
+ "create.ponder.large_cogwheel.header": "큰 톱니바퀴로 동력 전달하기",
+ "create.ponder.large_cogwheel.text_1": "큰 톱니바퀴는 수직으로 서로 맞물립니다.",
+ "create.ponder.large_cogwheel.text_2": "이는 다른 축으로 동력을 전달하는데 도움이 됩니다.",
+
+ "create.ponder.linear_chassis_attachment.header": "직선 섀시를 이용해 블록 붙이기",
+ "create.ponder.linear_chassis_attachment.text_1": "직선 섀시의 열린 면은 접착할 수 있습니다.",
+ "create.ponder.linear_chassis_attachment.text_2": "다시 클릭하면 다른 면도 접착할 수 있게 만듭니다.",
+ "create.ponder.linear_chassis_attachment.text_3": "빈 손으로 웅크리고 우클릭하여 접착제를 없앨 수 있습니다.",
+ "create.ponder.linear_chassis_attachment.text_4": "직선 섀시의 접착면은 접착면 앞에 있는 블록들을 연결합니다.",
+ "create.ponder.linear_chassis_attachment.text_5": "렌치로 이용해 섀시의 접착 거리를 조절할 수 있습니다.",
+ "create.ponder.linear_chassis_attachment.text_6": "[CTRL]키를 누르고 스크롤하면 연결된 모든 섀시의 거리를 조절할 수 있습니다.",
+ "create.ponder.linear_chassis_attachment.text_7": "다른 면에 블록을 붙이려면 접착제가 필요합니다.",
+ "create.ponder.linear_chassis_attachment.text_8": "이런 원리를 통해 구조물이 장치로써 움직일 수 있게 됩니다.",
+
+ "create.ponder.linear_chassis_group.header": "여러 직선 섀시 움직이기",
+ "create.ponder.linear_chassis_group.text_1": "직선 섀시는 다른 직선 섀시와 연결될 수 있습니다.",
+ "create.ponder.linear_chassis_group.text_2": "하나가 움직이면, 다른 섀시도 같이 움직입니다.",
+ "create.ponder.linear_chassis_group.text_3": "다른 종류의 섀시, 다른 면을 바라보는 섀시는 붙지 않습니다.",
+
+ "create.ponder.mechanical_arm.header": "기계 팔 설치하기",
+ "create.ponder.mechanical_arm.text_1": "기계 팔은 설치되기 전, 입력부와 출력부를 지정해야 합니다.",
+ "create.ponder.mechanical_arm.text_2": "우클릭으로 보관함을 가진 블록을 대상으로 지정합니다.",
+ "create.ponder.mechanical_arm.text_3": "다시 우클릭하여 입력부(파랑) 출력부(주황)을 설정합니다.",
+ "create.ponder.mechanical_arm.text_4": "좌클릭하여 대상 선택을 해제합니다.",
+ "create.ponder.mechanical_arm.text_5": "설치된 기계 팔은 이전에 선택된 블록들을 대상으로 정합니다.",
+ "create.ponder.mechanical_arm.text_6": "거리안에 있다면 여러 블록을 지정할 수 있습니다.",
+ "create.ponder.mechanical_arm.text_7": "하지만 모든 보관함을 지닌 블록이 지정되지는 않습니다.",
+ "create.ponder.mechanical_arm.text_8": "퍼널와 아이템 거치대가 이런 문제를 해결할 수 있습니다.",
+
+ "create.ponder.mechanical_arm_filtering.header": "기계 팔 필터링",
+ "create.ponder.mechanical_arm_filtering.text_1": "입력부",
+ "create.ponder.mechanical_arm_filtering.text_2": "출력부",
+ "create.ponder.mechanical_arm_filtering.text_3": "때때로 기계 팔이 필터에 맞추어 동작해야할 때가 있습니다.",
+ "create.ponder.mechanical_arm_filtering.text_4": "하지만 기계 팔자체에서 필터 기능을 지원하지는 않습니다.",
+ "create.ponder.mechanical_arm_filtering.text_5": "대신, 황동 퍼널의 필터는 기계 팔의 필터역할을 합니다.",
+ "create.ponder.mechanical_arm_filtering.text_6": "기계 팔은 필터에 맞게 적당한 양만 가져가는 똑똑한 친구입니다.",
+
+ "create.ponder.mechanical_arm_modes.header": "기계 팔의 분배 설정",
+ "create.ponder.mechanical_arm_modes.text_1": "입력부",
+ "create.ponder.mechanical_arm_modes.text_2": "출력부",
+ "create.ponder.mechanical_arm_modes.text_3": "기계 팔이 여러 곳에 아이템을 전달해야 한다면...",
+ "create.ponder.mechanical_arm_modes.text_4": "...현재 분배 설정에 따라 행동합니다.",
+ "create.ponder.mechanical_arm_modes.text_5": "렌치로 스크롤하여 어떻게 분배할지 설정하세요.",
+ "create.ponder.mechanical_arm_modes.text_6": "'순서대로 옮김'은 가능한 곳을 순환하며 아이템을 분배합니다.",
+ "create.ponder.mechanical_arm_modes.text_7": "어느 한 곳이 더 전달받을 수 없다면, 그 곳은 넘어갑니다.",
+ "create.ponder.mechanical_arm_modes.text_8": "[돌아가며 처리(강제적)]은 전달할 곳을 절대 넘어가지 않고, 공간이 남을 때까지 기다립니다.",
+ "create.ponder.mechanical_arm_modes.text_9": "[설정 순서 우선시]은 기계 팔을 설치할 때 설정한 곳 순서대로 아이템을 전달합니다.",
+
+ "create.ponder.mechanical_arm_redstone.header": "기계 팔과 레드스톤",
+ "create.ponder.mechanical_arm_redstone.text_1": "레드스톤 신호를 받으면, 기계 팔은 작동을 멈춥니다.",
+ "create.ponder.mechanical_arm_redstone.text_2": "작동을 멈추기 전에, 기계 팔은 입력된 행동을 마무리합니다.",
+ "create.ponder.mechanical_arm_redstone.text_3": "따라서 부정 펄스는 한 번만 작동하게 합니다.",
+
+ "create.ponder.mechanical_bearing.header": "베어링으로 구조물 옮기기",
+ "create.ponder.mechanical_bearing.text_1": "베어링은 앞에 있는 블록을 부착시킵니다.",
+ "create.ponder.mechanical_bearing.text_2": "동력을 받으면, 블록들은 회전하는 구조물로 변합니다.",
+
+ "create.ponder.mechanical_crafter.header": "조합기 설치하기",
+ "create.ponder.mechanical_crafter.text_1": "다수의 조합기로 모든 조합을 자동화할 수 있습니다.",
+ "create.ponder.mechanical_crafter.text_2": "렌치를 이용해, 조합기의 경로를 변경할 수 있습니다.",
+ "create.ponder.mechanical_crafter.text_3": "올바른 조합을 위해서는, 모든 조합기의 경로가 외부로 나가는 한 길로 이어져야합니다.",
+ "create.ponder.mechanical_crafter.text_4": "결과물은 경로 끝 보관함에 보내집니다.",
+ "create.ponder.mechanical_crafter.text_5": "조합기는 동력이 요구됩니다.",
+ "create.ponder.mechanical_crafter.text_6": "앞면을 우클릭해서 직접 아이템을 넣습니다.",
+ "create.ponder.mechanical_crafter.text_7": "모든 면이 아이템을 가지고 있다면, 조합이 시작됩니다.",
+ "create.ponder.mechanical_crafter.text_8": "모든 면이 아이템을 가지고 있지 않아도, 레드스톤 신호로 조합을 강제 시작할 수 있습니다.",
+
+ "create.ponder.mechanical_crafter_connect.header": "조합기에 아이템 넣기",
+ "create.ponder.mechanical_crafter_connect.text_1": "조합기에 아이템을 자동으로 넣을 수 있습니다.",
+ "create.ponder.mechanical_crafter_connect.text_2": "후면에 렌치를 이용해 조합기 보관함을 연결할 수 있습니다.",
+ "create.ponder.mechanical_crafter_connect.text_3": "이제 모든 조합기가 한 곳에서 아이템을 받습니다.",
+
+ "create.ponder.mechanical_crafter_covers.header": "조합기 슬롯 덮기",
+ "create.ponder.mechanical_crafter_covers.text_1": "몇몇 조합은 빈 공간을 채워줄 조합기가 필요합니다.",
+ "create.ponder.mechanical_crafter_covers.text_2": "슬롯 덮개를 이용해, 조합기에 빈 공간을 만들 수 있습니다.",
+ "create.ponder.mechanical_crafter_covers.text_3": "렌치를 이용해 보관함을 연결해도 덮개가 있는 조합기에는 아이템이 들어오지 않습니다.",
+
+ "create.ponder.mechanical_drill.header": "드릴을 이용해 블록 부수기",
+ "create.ponder.mechanical_drill.text_1": "동력을 받으면, 드릴은 앞에 있는 블록을 파괴합니다.",
+ "create.ponder.mechanical_drill.text_2": "채굴 속도는 동력 속도에 비례합니다.",
+
+ "create.ponder.mechanical_drill_contraption.header": "구조물에서의 드릴",
+ "create.ponder.mechanical_drill_contraption.text_1": "드릴이 움직이는 구조물의 일부면...",
+ "create.ponder.mechanical_drill_contraption.text_2": "...드릴이 부딫히는 블록을 파괴합니다.",
+
+ "create.ponder.mechanical_harvester.header": "구조물에서의 수확기",
+ "create.ponder.mechanical_harvester.text_1": "수확기가 움직이는 구조물의 일부면...",
+ "create.ponder.mechanical_harvester.text_2": "...지나가는 길에 있는 작물을 수확하고, 성장 수치를 초기화합니다.",
+
+ "create.ponder.mechanical_mixer.header": "믹서로 아이템 가공하기",
+ "create.ponder.mechanical_mixer.text_1": "믹서와 대야를 이용해 몇몇 조합을 자동화할 수 있습니다.",
+ "create.ponder.mechanical_mixer.text_2": "가능한 조합법은 어느 무형 조합법이나 가능하며, 모드에서 추가된 조합법도 있습니다.",
+ "create.ponder.mechanical_mixer.text_3": "몇몇 조합법은 블레이즈 버너의 열을 요구합니다.",
+ "create.ponder.mechanical_mixer.text_4": "필터 슬롯을 이용해 조합법이 겹치는 것을 방지합니다.",
+
+ "create.ponder.mechanical_piston.header": "기계식 피스톤으로 구조물 옮기기",
+ "create.ponder.mechanical_piston.text_1": "기계식 피스톤은 블록들을 앞으로 움직입니다.",
+ "create.ponder.mechanical_piston.text_2": "속도와 방향은 들어오는 동력에 기반합니다.",
+ "create.ponder.mechanical_piston.text_3": "끈끈이 기계식 피스톤은 블록들을 다시 끌어옵니다.",
+
+ "create.ponder.mechanical_piston_modes.header": "기계식 피스톤의 이동 설정",
+ "create.ponder.mechanical_piston_modes.text_1": "피스톤이 움직임을 멈추면, 움직인 구조물은 블록으로 바뀝니다.",
+ "create.ponder.mechanical_piston_modes.text_2": "블록으로 바뀌지 않게 하거나, 시작지점에서만 바뀌도록 설정할 수 있습니다.",
+
+ "create.ponder.mechanical_plough.header": "구조물에서의 쟁기",
+ "create.ponder.mechanical_plough.text_1": "쟁기가 움직이는 구조물의 일부면...",
+ "create.ponder.mechanical_plough.text_2": "...히트박스가 없는 블록을 파괴합니다.",
+ "create.ponder.mechanical_plough.text_3": "또, 쟁기는 경작지를 만들 수 있습니다.",
+ "create.ponder.mechanical_plough.text_4": "...그리고 엔티티를 피해없이 날려보낼 수도 있습니다!",
+
+ "create.ponder.mechanical_press.header": "압착기로 아이템 가공하기",
+ "create.ponder.mechanical_press.text_1": "압착기는 아래에 놓인 아이템을 가공할 수 있습니다.",
+ "create.ponder.mechanical_press.text_2": "가공할 아이템은 압착기 아래에 떨구거나 아이템 거치대에 올려두어야 합니다.",
+ "create.ponder.mechanical_press.text_3": "아이템이 벨트에 있으면...",
+ "create.ponder.mechanical_press.text_4": "...압착기가 알아서 아이템 이동을 멈추고 가공합니다.",
+
+ "create.ponder.mechanical_press_compacting.header": "압착기로 아이템 압축하기",
+ "create.ponder.mechanical_press_compacting.text_1": "대야와 함께 사용해서 아이템을 압축할 수 있습니다.",
+ "create.ponder.mechanical_press_compacting.text_2": "가능한 조합법은 2x2 / 3x3 조합법을 포함하고, 모드에서 추가된 조합법도 있습니다.",
+ "create.ponder.mechanical_press_compacting.text_3": "몇몇 조합법은 블레이즈 버너의 열을 요구합니다.",
+ "create.ponder.mechanical_press_compacting.text_4": "필터 슬롯을 이용해 조합법이 겹치는 것을 방지합니다.",
+
+ "create.ponder.mechanical_pump_flow.header": "펌프를 이용해 액체 옮기기",
+ "create.ponder.mechanical_pump_flow.text_1": "펌프는 연결된 파이프속 흐름을 관리합니다.",
+ "create.ponder.mechanical_pump_flow.text_2": "동력을 전달받으면 화살표가 흐름의 방향을 알려줍니다.",
+ "create.ponder.mechanical_pump_flow.text_3": "화살표 뒤의 파이프는 액체를 뽑아내고...",
+ "create.ponder.mechanical_pump_flow.text_4": "...화살표 앞의 파이프는 액체를 밀어냅니다.",
+ "create.ponder.mechanical_pump_flow.text_5": "동력 방향을 반전시키면 흐름의 방향도 반전됩니다.",
+ "create.ponder.mechanical_pump_flow.text_6": "렌치로 펌프 방향 자체를 돌릴 수도 있습니다.",
+
+ "create.ponder.mechanical_pump_speed.header": "펌프의 처리율",
+ "create.ponder.mechanical_pump_speed.text_1": "동력 속도와는 상관없이 펌프는 16블록 길이의 파이프까지 영향을 미칩니다.",
+ "create.ponder.mechanical_pump_speed.text_2": "동력 속도를 높이면 액체가 흐르는 속도가 높아지고...",
+ "create.ponder.mechanical_pump_speed.text_3": "...옮기는 액체의 양도 증가합니다.",
+ "create.ponder.mechanical_pump_speed.text_4": "펌프는 병렬로 설치할 수 있습니다.",
+ "create.ponder.mechanical_pump_speed.text_5": "펌프 방향을 바꾸어 흐름의 뱡향을 통일할 수 있습니다.",
+
+ "create.ponder.mechanical_saw_breaker.header": "톱으로 나무 베기",
+ "create.ponder.mechanical_saw_breaker.text_1": "동력을 받으면 앞에 있는 나무를 벱니다.",
+ "create.ponder.mechanical_saw_breaker.text_2": "두꺼운 나무를 벨려면, 땅에 붙어있는 마지막 나무 블록을 파괴해야합니다.",
+
+ "create.ponder.mechanical_saw_contraption.header": "구조물에서의 톱",
+ "create.ponder.mechanical_saw_contraption.text_1": "톱이 움직이는 구조물의 일부면...",
+ "create.ponder.mechanical_saw_contraption.text_2": "...부딫히는 모든 나무를 벱니다.",
+
+ "create.ponder.mechanical_saw_processing.header": "톱으로 아이템 가공하기",
+ "create.ponder.mechanical_saw_processing.text_1": "위를 바라보는 톱은 다양한 아이템을 가공합니다.",
+ "create.ponder.mechanical_saw_processing.text_2": "가공되는 아이템은 언제나 동력의 반대로 움직입니다.",
+ "create.ponder.mechanical_saw_processing.text_3": "톱은 벨트와 연동이 가능합니다.",
+ "create.ponder.mechanical_saw_processing.text_4": "재료가 여러 결과물로 가공될 수 있을 때, 필터로 제한할 수 있습니다.",
+ "create.ponder.mechanical_saw_processing.text_5": "필터가 없다면 톱은 모든 결과물을 순서대로 만듭니다.",
+
+ "create.ponder.millstone.header": "맷돌로 아이템 갈기",
+ "create.ponder.millstone.text_1": "맷돌은 아이템을 갈아버립니다!",
+ "create.ponder.millstone.text_2": "톱니바퀴를 옆에 설치하여 돌릴 수 있습니다.",
+ "create.ponder.millstone.text_3": "윗면으로 아이템을 투입하세요.",
+ "create.ponder.millstone.text_4": "시간이 지난 후, 우클릭으로 결과물을 얻을 수 있습니다.",
+ "create.ponder.millstone.text_5": "결과물은 자동으로 빼낼 수 있습니다.",
+
+ "create.ponder.nixie_tube.header": "닉시관 사용하기",
+ "create.ponder.nixie_tube.text_1": "레드스톤 신호를 받으면, 닉시관은 레드스톤 신호 세기를 나타냅니다.",
+ "create.ponder.nixie_tube.text_2": "이름표를 사용하여 원하는 글자를 나타낼 수도 있습니다.",
+ "create.ponder.nixie_tube.text_3": "염료를 들고 우클릭하여 색을 바꿀 수 있습니다.",
+
+ "create.ponder.piston_pole.header": "피스톤 연장 축",
+ "create.ponder.piston_pole.text_1": "연장 축이 없으면, 기계식 피스톤은 움직일 수 없습니다.",
+ "create.ponder.piston_pole.text_2": "연장 축의 수가 곧 피스톤이 연장할 수 있는 거리입니다.",
+
+ "create.ponder.portable_fluid_interface.header": "구조물 장치의 액체 교환",
+ "create.ponder.portable_fluid_interface.text_1": "액체 인터페이스는 장치를 멈추지 않아도 탱크와 상호작용할 수 있습니다.",
+ "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
+ "create.ponder.portable_fluid_interface.text_3": "두 번째 인터페이스를 1~2 블록 띄우고 설치하세요.",
+ "create.ponder.portable_fluid_interface.text_4": "서로를 마주칠 때마다, 접속을 시도합니다.",
+ "create.ponder.portable_fluid_interface.text_5": "접속한 상태에서, 블록 상태의 인터페이스는 장치의 모든 탱크와 동일합니다.",
+ "create.ponder.portable_fluid_interface.text_6": "액체를 넣을 수도 있고...",
+ "create.ponder.portable_fluid_interface.text_7": "...장치에서 액체를 뺄 수도 있습니다.",
+ "create.ponder.portable_fluid_interface.text_8": "일정 시간동안 액체가 교환되지 않으면, 장치는 움직입니다.",
+
+ "create.ponder.portable_storage_interface.header": "구조물 장치의 아이템 교환",
+ "create.ponder.portable_storage_interface.text_1": "움직이는 장치의 보관함은 플레이어가 열 수 없습니다.",
+ "create.ponder.portable_storage_interface.text_2": "아이템 인터페이스는 장치를 멈추지 않아도 장치 보관함과 상호작용할 수 있습니다.",
+ "create.ponder.portable_storage_interface.text_3": "두 번째 인터페이스를 1~2 블록 띄우고 설치하세요.",
+ "create.ponder.portable_storage_interface.text_4": "서로를 마주칠 때마다, 접속을 시도합니다.",
+ "create.ponder.portable_storage_interface.text_5": "접속한 상태에서, 블록 상태의 인터페이스는 장치의 모든 보관함과 동일합니다.",
+ "create.ponder.portable_storage_interface.text_6": "아이템을 넣을 수도 있고...",
+ "create.ponder.portable_storage_interface.text_7": "...장치에서 아이템을 뺄 수도 있습니다.",
+ "create.ponder.portable_storage_interface.text_8": "일정 시간동안 아이템이 교환되지 않으면, 장치는 움직입니다.",
+
+ "create.ponder.portable_storage_interface_redstone.header": "레드스톤 설정",
+ "create.ponder.portable_storage_interface_redstone.text_1": "레드스톤 신호를 받으면 인터페이스가 작동하지 않습니다.",
+
+ "create.ponder.powered_latch.header": "레드스톤 걸쇠 사용하기",
+ "create.ponder.powered_latch.text_1": "레드스톤 걸쇠는 설정 가능한 레버입니다.",
+ "create.ponder.powered_latch.text_2": "뒤에서 오는 신호는 걸쇠 신호를 키고...",
+ "create.ponder.powered_latch.text_3": "...옆에서 오는 신호는 걸쇠 신호를 끕니다.",
+ "create.ponder.powered_latch.text_4": "레드스톤 걸쇠는 직접 끄고 킬 수도 있습니다.",
+
+ "create.ponder.powered_toggle_latch.header": "레드스톤 토글 걸쇠 사용하기",
+ "create.ponder.powered_toggle_latch.text_1": "레드스톤 토글 걸쇠는 설정 가능한 레버입니다.",
+ "create.ponder.powered_toggle_latch.text_2": "뒤에서 오는 신호는 걸쇠의 신호를 킵니다.",
+ "create.ponder.powered_toggle_latch.text_3": "혹은 끕니다.",
+ "create.ponder.powered_toggle_latch.text_4": "레드스톤 토글 걸쇠는 직접 끄고 킬 수도 있습니다.",
+
+ "create.ponder.pulse_repeater.header": "펄스 중계기 사용하기",
+ "create.ponder.pulse_repeater.text_1": "펄스 중계기는 어느 레드스톤 신호라도 1틱 신호로 바꿉니다.",
+
+ "create.ponder.radial_chassis.header": "원형 섀시를 이용해 블록 붙이기",
+ "create.ponder.radial_chassis.text_1": "원형 섀시는 다른 원형 섀시와 이어집니다.",
+ "create.ponder.radial_chassis.text_2": "하나가 움직이면, 다른 섀시도 같이 움직입니다.",
+ "create.ponder.radial_chassis.text_3": "원형 섀시의 옆면은 접착할 수 있습니다.",
+ "create.ponder.radial_chassis.text_4": "한번 더 클릭하여 모든 면을 접착면으로 만들 수 있습니다.",
+ "create.ponder.radial_chassis.text_5": "빈손으로 웅크리고 우클릭하여 접착제를 없앨 수 있습니다.",
+ "create.ponder.radial_chassis.text_6": "접착면에 블록이 있으면...",
+ "create.ponder.radial_chassis.text_7": "...해당 층 반지름 안에 있는 모든 블록을 연결합니다.",
+ "create.ponder.radial_chassis.text_8": "렌치룰 이용하여, 섀시의 부착 반지름을 조절할 수 있습니다.",
+ "create.ponder.radial_chassis.text_9": "접착면 반지름 밖의 블록은 붙지 않습니다.",
+
+ "create.ponder.redstone_contact.header": "동형 감지기",
+ "create.ponder.redstone_contact.text_1": "서로 마주보는 동형 감지기는 레드스톤 신호를 발생시킵니다.",
+ "create.ponder.redstone_contact.text_2": "어느 한쪽이 움직이는 장치의 일부라도 동일하게 작동합니다.",
+
+ "create.ponder.redstone_link.header": "레드스톤 링크 사용하기",
+ "create.ponder.redstone_link.text_1": "레드스톤 링크는 레드스톤 신호를 무선으로 전달합니다.",
+ "create.ponder.redstone_link.text_2": "웅크리면서 우클릭하여 신호를 수신하게 만듭니다.",
+ "create.ponder.redstone_link.text_3": "렌치로 우클릭도 같은 기능을 합니다.",
+ "create.ponder.redstone_link.text_4": "수신기는 128블록이내의 발신기 레드스톤 신호 세기를 전달합니다.",
+ "create.ponder.redstone_link.text_5": "두 슬롯에 아이템을 두어 주파수를 설정할 수 있습니다.",
+ "create.ponder.redstone_link.text_6": "맞는 주파수끼리만 레드스톤 링크가 작동합니다.",
+
+ "create.ponder.rope_pulley.header": "밧줄 도르래로 구조물 옮기기",
+ "create.ponder.rope_pulley.text_1": "밧줄 도르래는 동력을 받으면 블록을 수직으로 옮깁니다.",
+ "create.ponder.rope_pulley.text_2": "방향과 속도는 들어오는 동력에 기반합니다.",
+
+ "create.ponder.rope_pulley_attachment.header": "구조물로서의 밧줄 도르래",
+ "create.ponder.rope_pulley_attachment.text_1": "도르래가 장치에 의해 움직여지면...",
+ "create.ponder.rope_pulley_attachment.text_2": "...도르래에 딸린 구조물도 함께 움직입니다.",
+ "create.ponder.rope_pulley_attachment.text_3": "다만 도르래는 멈춰있을 때만 작동합니다.",
+
+ "create.ponder.rope_pulley_modes.header": "밧줄 도르래의 이동 설정",
+ "create.ponder.rope_pulley_modes.text_1": "도르래가 움직임을 멈추면, 움직인 구조물은 블록으로 바뀝니다.",
+ "create.ponder.rope_pulley_modes.text_2": "블록으로 바뀌지 않게 하거나, 시작지점에서만 바뀌도록 설정할 수 있습니다.",
+
+ "create.ponder.rotation_speed_controller.header": "회전 속도 컨트롤러 사용하기",
+ "create.ponder.rotation_speed_controller.text_1": "회전 속도 컨트롤러는 회전을 위 톱니바퀴로 회전을 전달합니다.",
+ "create.ponder.rotation_speed_controller.text_2": "스크롤하여 톱니바퀴에 전달되는 RPM을 조절합니다.",
+
+ "create.ponder.sail.header": "날개를 이용해 풍차 조립하기",
+ "create.ponder.sail.text_1": "날개는 풍차를 만들기에 좋은 블록입니다.",
+ "create.ponder.sail.text_2": "강력 접착제나 섀시 없이 연결할 수 있습니다",
+ "create.ponder.sail.text_3": "염료로 우클릭하여 염색합니다.",
+ "create.ponder.sail.text_4": "가위로 우클릭하여 틀만 남길 수 있습니다.",
+
+ "create.ponder.sail_frame.header": "날개 틀을 이용해 풍차 조립하기",
+ "create.ponder.sail_frame.text_1": "날개 틀은 풍차를 만들기에 좋은 블록입니다.",
+ "create.ponder.sail_frame.text_2": "강력 접착제나 섀시 없이 연결할 수 있습니다",
+
+ "create.ponder.sequenced_gearshift.header": "순서화 전환기를 통한 회전 속도 제어",
+ "create.ponder.sequenced_gearshift.text_1": "순서화 전환기는 설정한 지시에 따라 회전됩니다.",
+ "create.ponder.sequenced_gearshift.text_2": "오른쪽 버튼을 누르면 설정 창이 열립니다.",
+ "create.ponder.sequenced_gearshift.text_3": "레드스톤 신호를 받으면 설정된 지시에 따라 회전하기 시작합니다.",
+ "create.ponder.sequenced_gearshift.text_4": "완료되면, 다음 레드스톤 신호를 기다립니다.",
+ "create.ponder.sequenced_gearshift.text_5": "레드스톤 비교기를 사용하면 현재 진행 상황을 알 수 있습니다.",
+
+ "create.ponder.shaft.header": "축을 통한 동력 전달",
+ "create.ponder.shaft.text_1": "축은 일직선으로 회전을 전달합니다.",
+
+ "create.ponder.shaft_casing.header": "축에 케이스 씌우기",
+ "create.ponder.shaft_casing.text_1": "황동 케이스나 안산암 케이스로 축을 장식할 수 있습니다.",
+
+ "create.ponder.smart_chute.header": "스마트 슈트을 통한 아이템 필터",
+ "create.ponder.smart_chute.text_1": "스마트 슈트은 필터 기능이 있는 슈트입니다.",
+ "create.ponder.smart_chute.text_2": "필터 슬롯으로 아이템을 지정하여 원하는 아이템을 입출력할 수 있습니다.",
+ "create.ponder.smart_chute.text_3": "스크롤하여 한 번에 내보내는 아이템의 양을 조절합니다.",
+ "create.ponder.smart_chute.text_4": "레드스톤 신호를 받으면 작동을 멈춥니다.",
+
+ "create.ponder.smart_pipe.header": "스마트 파이프를 통한 액체 필터",
+ "create.ponder.smart_pipe.text_1": "스마트 파이프는 필터 기능이 있는 파이프입니다.",
+ "create.ponder.smart_pipe.text_2": "비울 곳에다 설치하면, 어떤 액체를 뽑아낼지 설정할 수 있습니다.",
+ "create.ponder.smart_pipe.text_3": "필터 슬롯에 원하는 액체가 담긴 용기를 우클릭하면 됩니다.",
+ "create.ponder.smart_pipe.text_4": "다른 곳에 설치하면, 스마트 파이프는 맞는 액체만 통과시킵니다.",
+
+ "create.ponder.speedometer.header": "속도 계측기를 통한 정보 확인",
+ "create.ponder.speedometer.text_1": "속도 계측기는 연결된 장치의 속도를 표시합니다.",
+ "create.ponder.speedometer.text_2": "고글을 장착하면, 세부 정보를 확인할 수 있습니다.",
+ "create.ponder.speedometer.text_3": "속도 계측기의 측정값에 따라 비교기가 레드스톤 신호를 내보냅니다.",
+
+ "create.ponder.spout_filling.header": "주입기로 아이템에 액체 채우기",
+ "create.ponder.spout_filling.text_1": "주입기는 아래있는 아이템을 액체를 채웁니다.",
+ "create.ponder.spout_filling.text_2": "주입기 탱크는 직접 건드릴 수 없습니다.",
+ "create.ponder.spout_filling.text_3": "대신, 파이프로 액체를 공급할 수는 있습니다.",
+ "create.ponder.spout_filling.text_4": "주입기 아래 아이템 거치대에 아이템을 놓아, 액체를 채울 수 있습니다.",
+ "create.ponder.spout_filling.text_5": "아이템이 벨트에 있으면...",
+ "create.ponder.spout_filling.text_6": "...주입기가 알아서 아이템 이동을 멈추고 가공합니다.",
+
+ "create.ponder.stabilized_bearings.header": "베어링 안정화",
+ "create.ponder.stabilized_bearings.text_1": "베어링이 움직이는 구조물의 일부분이어도...",
+ "create.ponder.stabilized_bearings.text_2": "...방향이 유지됩니다.",
+ "create.ponder.stabilized_bearings.text_3": "베어링에 블록이 부착되어도...",
+ "create.ponder.stabilized_bearings.text_4": "...부착된 구조물의 방향이 유지됩니다.",
+
+ "create.ponder.sticker.header": "부착기를 통한 블록 부착",
+ "create.ponder.sticker.text_1": "부착기는 레드스톤으로 제어할 수 있습니다.",
+ "create.ponder.sticker.text_2": "신호를 받으면, 부착기가 블록을 부착합니다.",
+ "create.ponder.sticker.text_3": "장치가 이동하면 부착된 블록도 같이 이동합니다.",
+ "create.ponder.sticker.text_4": "다시 한번 신호를 받으면, 블록이 부착되지 않습니다.",
+
+ "create.ponder.stressometer.header": "피로도 계측기를 통한 동적 정보 확인",
+ "create.ponder.stressometer.text_1": "피로도 계측기는 연결된 장치의 현재 부하를 표시합니다.",
+ "create.ponder.stressometer.text_2": "고글을 장착하면, 세부 정보를 확인할 수 있습니다.",
+ "create.ponder.stressometer.text_3": "피로도 계측기의 측정값에 따라 비교기가 레드스톤 신호를 내보냅니다.",
+
+ "create.ponder.super_glue.header": "강력 접착제로 블록 붙이기",
+ "create.ponder.super_glue.text_1": "강력 접착제는 두 블록 사이에 사용해 블록을 붙입니다.",
+ "create.ponder.super_glue.text_2": "장치가 작동할 때, 붙은 블록들은 같이 이동됩니다.",
+ "create.ponder.super_glue.text_3": "강력 접착제를 다른 손에 들고...",
+ "create.ponder.super_glue.text_4": "...블록을 설치하면 자동으로 블록을 붙일 수 있습니다.",
+ "create.ponder.super_glue.text_5": "왼쪽 버튼을 누르면 강력 접착제를 제거할 수 있습니다.",
+
+ "create.ponder.valve_handle.header": "밸브 손잡이로 동력 생산하기",
+ "create.ponder.valve_handle.text_1": "밸브 손잡이를 사용하면 수동으로 동력을 생성할 수 있습니다.",
+ "create.ponder.valve_handle.text_2": "오클릭하면 반시계 방향으로 회전합니다.",
+ "create.ponder.valve_handle.text_3": "전달되는 속도는 상대적으로 낮습니다.",
+ "create.ponder.valve_handle.text_4": "웅크리고 우클릭하면 시계 방향으로 회전합니다.",
+ "create.ponder.valve_handle.text_5": "염료로 염색할 수 있습니다.",
+
+ "create.ponder.valve_pipe.header": "밸브로 흐름 조절하기",
+ "create.ponder.valve_pipe.text_1": "밸브는 파이프 속 액체 흐름을 조절합니다.",
+ "create.ponder.valve_pipe.text_2": "밸브의 축으로 액체가 통과할 수 있는지 조절합니다.",
+ "create.ponder.valve_pipe.text_3": "동력을 제공하면 밸브가 열립니다.",
+ "create.ponder.valve_pipe.text_4": "반대 방향으로 동력을 제공하면 밸브가 닫힙니다.",
+
+ "create.ponder.water_wheel.header": "물레바퀴로 동력 생산하기",
+ "create.ponder.water_wheel.text_1": "물레바퀴는 물의 흐름으로부터 동력을 끌어옵니다.",
+ "create.ponder.water_wheel.text_2": "많은 면에 힘이 가해질수록 물레바퀴가 더 빠르게 회전합니다.",
+ "create.ponder.water_wheel.text_3": "바퀴의 날이 물이 흐르는 방향으로 향하게 된다면...",
+ "create.ponder.water_wheel.text_4": "...회전 속도가 감소하게 됩니다.",
+
+ "create.ponder.weighted_ejector.header": "투척기 사용하기",
+ "create.ponder.weighted_ejector.text_1": "투척기를 들고 웅크리고 우클릭하면, 발사 지점을 정할 수 있습니다.",
+ "create.ponder.weighted_ejector.text_10": "투척기에 놓인 아이템의 양이 설정량에 도달한 경우에만 투척기가 작동합니다.",
+ "create.ponder.weighted_ejector.text_11": "다른 엔티티가 발사대를 밟으면, 항상 발사대가 작동합니다.",
+ "create.ponder.weighted_ejector.text_2": "투척기는 지정한 위치에다 물체를 투척합니다.",
+ "create.ponder.weighted_ejector.text_3": "이 범위의 아무 장소에 투척할 수 있습니다.",
+ "create.ponder.weighted_ejector.text_4": "옆으로 투척할 수는 없습니다.",
+ "create.ponder.weighted_ejector.text_5": "투척 지점이 선택되지 않거나 올바르지 않은 경우, 바로 앞에 물체를 투척합니다.",
+ "create.ponder.weighted_ejector.text_6": "투척하려면 회전력이 필요합니다.",
+ "create.ponder.weighted_ejector.text_7": "투척기에 아이템을 놓으면 투척기가 작동합니다.",
+ "create.ponder.weighted_ejector.text_8": "보관함이 투척 지점인 경우에는 보관함에 공간이 생길 때까지 기다립니다.",
+ "create.ponder.weighted_ejector.text_9": "렌치를 사용하여, 투척에 필요한 아이템의 양을 설정할 수 있습니다.",
+
+ "create.ponder.weighted_ejector_redstone.header": "투척기와 레드스톤",
+ "create.ponder.weighted_ejector_redstone.text_1": "레드스톤 신호를 받으면, 투척기가 작동하지 않습니다.",
+ "create.ponder.weighted_ejector_redstone.text_2": "관측기는 투척기가 작동하는 것을 탐지할 수 있습니다.",
+
+ "create.ponder.weighted_ejector_tunnel.header": "투척기로 아이템 분할하기",
+ "create.ponder.weighted_ejector_tunnel.text_1": "황동 터널과 같이 사용하면 특정 양만큼 아이템을 분할할 수 있습니다.",
+ "create.ponder.weighted_ejector_tunnel.text_2": "먼저, 황동 터널을 '가까운 곳 선호' 방식으로 변경하여 측면에 아이템을 먼저 출력하게 만드세요.",
+ "create.ponder.weighted_ejector_tunnel.text_3": "이제, 투척기에 설정량에 따라 아이템을 분할할 수 있습니다.",
+ "create.ponder.weighted_ejector_tunnel.text_4": "설정량만큼의 아이템이 출력되고...",
+ "create.ponder.weighted_ejector_tunnel.text_5": "...나머지 아이템은 계속 수송됩니다",
+
+ "create.ponder.windmill_source.header": "풍차 베어링으로 동력 생산하기",
+ "create.ponder.windmill_source.text_1": "풍차 베어링은 부착된 블록을 회전하게 만듭니다.",
+ "create.ponder.windmill_source.text_2": "날개 블록이 충분히 부착되어야 풍차의 역할을 합니다.",
+ "create.ponder.windmill_source.text_3": "우클릭하면 풍차 베어링이 동력을 생성합니다.",
+ "create.ponder.windmill_source.text_4": "날개 수에 따라 회전 속도가 바뀝니다.",
+ "create.ponder.windmill_source.text_5": "렌치를 들고 스크롤하면 회전 방향을 바꿀 수 있습니다.",
+ "create.ponder.windmill_source.text_6": "베어링에 우클릭하면 멈추고, 구조물을 수정할 수 있게 됩니다",
+
+ "create.ponder.windmill_structure.header": "풍차 구조물",
+ "create.ponder.windmill_structure.text_1": "최소 8개 이상의 날개 블록이 있는 구조물만 풍차로 사용할 수 있습니다.",
"_": "Thank you for translating Create!"
diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json
index acb783a8e..fc55f3e62 100644
--- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json
+++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 1577",
+ "_": "Missing Localizations: 1805",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -28,12 +28,16 @@
"block.create.belt": "Mechanische Transportband",
"block.create.birch_window": "UNLOCALIZED: Birch Window",
"block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane",
+ "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
"block.create.black_sail": "UNLOCALIZED: Black Sail",
"block.create.black_seat": "UNLOCALIZED: Black Seat",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle",
"block.create.blaze_burner": "UNLOCALIZED: Blaze Burner",
+ "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
"block.create.blue_sail": "UNLOCALIZED: Blue Sail",
"block.create.blue_seat": "UNLOCALIZED: Blue Seat",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle",
"block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel",
"block.create.brass_block": "UNLOCALIZED: Block of Brass",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "UNLOCALIZED: Brass Encased Shaft",
"block.create.brass_funnel": "UNLOCALIZED: Brass Funnel",
"block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel",
+ "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
"block.create.brown_sail": "UNLOCALIZED: Brown Sail",
"block.create.brown_seat": "UNLOCALIZED: Brown Seat",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle",
"block.create.cart_assembler": "Kar Assembler",
"block.create.chiseled_dark_scoria": "UNLOCALIZED: Chiseled Dark Scoria",
@@ -73,8 +79,10 @@
"block.create.crushing_wheel": "Verpulveraar",
"block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller",
"block.create.cuckoo_clock": "UNLOCALIZED: Cuckoo Clock",
+ "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
"block.create.cyan_sail": "UNLOCALIZED: Cyan Sail",
"block.create.cyan_seat": "UNLOCALIZED: Cyan Seat",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle",
"block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window",
"block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane",
@@ -179,13 +187,18 @@
"block.create.granite_cobblestone_stairs": "UNLOCALIZED: Granite Cobblestone Stairs",
"block.create.granite_cobblestone_wall": "UNLOCALIZED: Granite Cobblestone Wall",
"block.create.granite_pillar": "UNLOCALIZED: Granite Pillar",
+ "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
"block.create.gray_sail": "UNLOCALIZED: Gray Sail",
"block.create.gray_seat": "UNLOCALIZED: Gray Seat",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle",
+ "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
"block.create.green_sail": "UNLOCALIZED: Green Sail",
"block.create.green_seat": "UNLOCALIZED: Green Seat",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle",
"block.create.hand_crank": "UNLOCALIZED: Hand Crank",
+ "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "UNLOCALIZED: Honey",
"block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass",
"block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane",
@@ -203,14 +216,21 @@
"block.create.layered_limestone": "UNLOCALIZED: Layered Limestone",
"block.create.layered_scoria": "UNLOCALIZED: Layered Scoria",
"block.create.layered_weathered_limestone": "UNLOCALIZED: Layered Weathered Limestone",
+ "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
+ "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
"block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail",
"block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle",
+ "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
"block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail",
"block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle",
+ "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
"block.create.lime_sail": "UNLOCALIZED: Lime Sail",
"block.create.lime_seat": "UNLOCALIZED: Lime Seat",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle",
"block.create.limesand": "Kalkzand",
"block.create.limestone": "Kalksteen",
@@ -225,8 +245,10 @@
"block.create.limestone_pillar": "Kalksteen Pillar",
"block.create.linear_chassis": "Lineaar Frame",
"block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner",
+ "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
"block.create.magenta_sail": "UNLOCALIZED: Magenta Sail",
"block.create.magenta_seat": "UNLOCALIZED: Magenta Seat",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle",
"block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm",
"block.create.mechanical_bearing": "Mechanische Lager",
@@ -260,6 +282,7 @@
"block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane",
"block.create.orange_sail": "UNLOCALIZED: Orange Sail",
"block.create.orange_seat": "UNLOCALIZED: Orange Seat",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle",
"block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window",
"block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "UNLOCALIZED: Paved Weathered Limestone Slab",
"block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall",
+ "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
+ "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
"block.create.piston_extension_pole": "Zuiger Verlengpaal",
"block.create.polished_dark_scoria": "UNLOCALIZED: Polished Dark Scoria",
@@ -342,12 +368,16 @@
"block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch",
"block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet",
"block.create.pulse_repeater": "Pulse Versterker",
+ "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
"block.create.purple_sail": "UNLOCALIZED: Purple Sail",
"block.create.purple_seat": "UNLOCALIZED: Purple Seat",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle",
"block.create.radial_chassis": "Rotation Frame",
+ "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
"block.create.red_sail": "UNLOCALIZED: Red Sail",
"block.create.red_seat": "UNLOCALIZED: Red Seat",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle",
"block.create.redstone_contact": "Redstone redstone_contact",
"block.create.redstone_link": "Redstone Brug",
@@ -402,24 +432,32 @@
"block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall",
"block.create.weathered_limestone_pillar": "Verweerde Kalksteen Pilaar",
"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
+ "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
"block.create.white_sail": "UNLOCALIZED: White Sail",
"block.create.white_seat": "UNLOCALIZED: White Seat",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle",
"block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing",
"block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket",
+ "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
"block.create.yellow_sail": "UNLOCALIZED: Yellow Sail",
"block.create.yellow_seat": "UNLOCALIZED: Yellow Seat",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle",
"block.create.zinc_block": "UNLOCALIZED: Block of Zinc",
"block.create.zinc_ore": "UNLOCALIZED: Zinc Ore",
+ "enchantment.create.capacity": "UNLOCALIZED: Capacity",
+ "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",
+
"entity.create.contraption": "UNLOCALIZED: Contraption",
+ "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
+ "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "UNLOCALIZED: Seat",
"entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption",
"entity.create.super_glue": "UNLOCALIZED: Super Glue",
- "fluid.create.milk": "UNLOCALIZED: Milk",
"fluid.create.potion": "UNLOCALIZED: Potion",
"fluid.create.tea": "UNLOCALIZED: Builder's Tea",
@@ -444,6 +482,8 @@
"item.create.copper_nugget": "Koper klompje",
"item.create.copper_sheet": "UNLOCALIZED: Copper Sheet",
"item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover",
+ "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore",
"item.create.crushed_brass": "Gemalen Brons",
"item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore",
@@ -472,13 +512,17 @@
"item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper",
"item.create.honey_bucket": "UNLOCALIZED: Honey Bucket",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
- "item.create.integrated_circuit": "UNLOCALIZED: Integrated Circuit",
+ "item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
+ "item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
+ "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "IJzeren Platen",
- "item.create.lapis_sheet": "UNLOCALIZED: Lapis Sheet",
+ "item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption",
"item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling",
"item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz",
+ "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian",
+ "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Propeller",
"item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper",
"item.create.refined_radiance": "UNLOCALIZED: Refined Radiance",
@@ -623,8 +667,8 @@
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
- "advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
- "advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
+ "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
+ "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
@@ -639,7 +683,7 @@
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
- "advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
+ "advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
@@ -651,6 +695,8 @@
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
"advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.",
+ "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
+ "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "UNLOCALIZED: End of Beta",
@@ -663,15 +709,31 @@
"itemGroup.create.palettes": "UNLOCALIZED: Create Palettes",
"death.attack.create.crush": "%1$s is verwerkd door verpulverende wielen",
+ "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
"death.attack.create.fan_fire": "%1$s is verbrand door hete lucht",
+ "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
"death.attack.create.fan_lava": "%1$s is verbrand door een lava ventilator",
+ "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "%1$s is gespietst door een mechanische boor",
+ "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
+ "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
+ "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
+ "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
+ "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer",
"create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block",
+ "create.menu.return": "UNLOCALIZED: Return to Menu",
+ "create.menu.configure": "UNLOCALIZED: Configure...",
+ "create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
+ "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
+ "create.menu.project_page": "UNLOCALIZED: Project Page",
+ "create.menu.report_bugs": "UNLOCALIZED: Report Issues",
+ "create.menu.support": "UNLOCALIZED: Support Us",
+
"create.recipe.crushing": "Verpulveren",
"create.recipe.milling": "UNLOCALIZED: Milling",
"create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing",
@@ -696,7 +758,18 @@
"create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion",
"create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
+ "create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
+ "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
+ "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
+ "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
+ "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
+ "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
+ "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
+ "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
+ "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
"create.recipe.processing.chance": "%1$s%% Kans",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required",
"create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated",
"create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated",
@@ -725,6 +798,7 @@
"create.action.discard": "Weggooien",
"create.keyinfo.toolmenu": "Focus Gereedschap Menu",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
@@ -735,6 +809,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "Shift om sneller te Scrollen",
"create.gui.toolmenu.focusKey": "Hou [%1$s] ingedrukt om te Focusen",
"create.gui.toolmenu.cycle": "[SCROLL] om te Cycleën",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "Spiegelen",
"create.gui.symmetryWand.orientation": "Orientatie",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable",
"create.item_attributes.consumable": "UNLOCALIZED: can be eaten",
"create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten",
- "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted",
- "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted",
- "create.item_attributes.washable": "UNLOCALIZED: can be Washed",
- "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed",
- "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked",
- "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked",
- "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed",
- "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed",
- "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace",
- "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "UNLOCALIZED: is enchanted",
"create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted",
+ "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
+ "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "UNLOCALIZED: is damaged",
"create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged",
"create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped",
"create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel",
"create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel",
+ "create.item_attributes.washable": "UNLOCALIZED: can be Washed",
+ "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed",
+ "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed",
+ "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed",
+ "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted",
+ "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted",
+ "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked",
+ "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked",
+ "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace",
+ "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace",
+ "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
+ "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
+ "create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
+ "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
+ "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
"create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s",
"create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s",
"create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'",
@@ -1013,8 +1105,6 @@
"create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s",
"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
- "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
"create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s",
"create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s",
"create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s",
@@ -1029,14 +1119,14 @@
"create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy",
"create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess",
"create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess",
- "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
- "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s",
+ "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
+ "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected",
"create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:",
@@ -1104,6 +1194,27 @@
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
+ "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
+
+ "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
+ "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
+ "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
+ "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
+
+ "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
+ "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
+ "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
+ "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
+ "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
+ "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
+ "create.crafting_blueprint.optional": "UNLOCALIZED: Optional",
+
+ "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
+ "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
+ "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",
"create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
"create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
@@ -1132,32 +1243,44 @@
"create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime",
"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
+ "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
+ "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
+ "create.subtitle.mixing": "UNLOCALIZED: Mixing noises",
+ "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
+ "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
+ "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
+ "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
+ "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
+ "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
+ "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings",
+ "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
+ "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
+ "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
+ "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
+ "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "UNLOCALIZED: Slime squishes",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
+ "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
- "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
+ "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
- "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
@@ -1179,14 +1302,6 @@
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
- "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
- "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
- "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
- "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
-
- "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
- "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
-
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
@@ -1195,65 +1310,6 @@
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
- "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
- "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
- "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
- "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
- "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
- "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
- "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
- "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
- "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
- "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
-
- "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
- "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
- "block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
-
- "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
- "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
- "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
- "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
-
- "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
- "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
- "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
- "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
-
- "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
- "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
- "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
- "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
- "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
-
- "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
- "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
-
- "block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
- "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._",
- "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
- "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
- "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
-
- "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
- "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._",
- "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
-
"item.create.wand_of_symmetry.tooltip": "SYMMETRIE STAF",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt uw blokplaatsing perfect over de geconfigureerde vlakken.",
"item.create.wand_of_symmetry.tooltip.condition1": "Waneer in de Actiebalk",
@@ -1280,9 +1336,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Groeit bomen onafhankelijk van beschikbare ruimte",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
- "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.",
+ "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
+ "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
+
+ "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
+ "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
+ "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
+ "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
+ "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "UNLOCALIZED: FILTER",
"item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
@@ -1358,12 +1423,14 @@
"block.create.turntable.tooltip": "DRAAISCHIJF",
"block.create.turntable.tooltip.summary": "Verandert _Rotatiekracht_ in verfijnde bewegingsziekte.",
- "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
- "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
- "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
- "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "VOORRAAD SCHAKELAAR",
"block.create.stockpile_switch.tooltip.summary": "Schakelt een Redstone signaal op basis van de _Opslagruimte_ in de aangesloten Container.",
@@ -1371,7 +1438,11 @@
"block.create.stockpile_switch.tooltip.behaviour1": "Stopt met het aanbieden van _Redstone_ _Kracht_",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
- "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
+ "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "FLEXKRAT",
"block.create.adjustable_crate.tooltip.summary": "Met deze _Opslag_ _Container_ kan de capaciteit handmatig worden geregeld. Het kan tot _16_ _Stapels_ van elk item bevatten",
@@ -1383,6 +1454,11 @@
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
@@ -1398,26 +1474,61 @@
"item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.",
+ "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.",
+ "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
+
+ "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
+ "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
+ "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
+ "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
+ "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
+ "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
+ "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
+ "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
+ "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
+ "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
+
+ "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
+ "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
+ "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
+
+ "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
+ "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
+ "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
+ "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
+ "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
+
+ "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
+ "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
+ "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
+
+ "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
+ "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
+ "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
+ "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
+ "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
+ "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "Work in progress!",
- "create.tooltip.randomWipDescription0": "Houdt dit object buiten bereik van kinderen.",
- "create.tooltip.randomWipDescription1": "Een baby panda sterft elke keer als je dit object gebruikt.",
- "create.tooltip.randomWipDescription2": "Gebruikt dit object op eigen risico.",
- "create.tooltip.randomWipDescription3": "Niks te zien hier, vervolg uw weg.",
- "create.tooltip.randomWipDescription4": "Dit object zal zichzelf vernietigen in 10 seconden.",
- "create.tooltip.randomWipDescription5": "Geloof me, het is nuteloos.",
- "create.tooltip.randomWipDescription6": "Door dit object te gebruiken stemt u in met onze disclaimer en gaat u akkoord met de algemene voorwaarden.",
- "create.tooltip.randomWipDescription7": "Deze is misschien niet geschikt voor jou.",
- "create.tooltip.randomWipDescription8": "Gebruikt het en je zal meteen spijt hebben.",
+ "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
+ "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
+
+ "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
+ "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
+ "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
+ "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@@ -1434,41 +1545,46 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
- "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
- "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
- "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.exit": "UNLOCALIZED: Exit",
+ "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
+ "create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
+ "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
+ "create.ponder.index_title": "UNLOCALIZED: Ponder Index",
+ "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
+ "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
+ "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
- "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
- "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
- "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
- "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
- "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
- "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
+ "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
+ "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
+ "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
+ "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
+ "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
+ "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
+ "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
+ "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
+ "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
+ "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
+ "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
+ "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
+ "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
+ "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
+ "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
+ "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
+ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
+ "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
+ "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
+ "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
+ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
@@ -1580,7 +1696,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
+ "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
+ "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@@ -1594,7 +1711,7 @@
"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
+ "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
@@ -1634,6 +1751,12 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
+ "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
+ "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
+ "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
+ "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
+ "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
+
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@@ -1670,6 +1793,12 @@
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
+ "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
+ "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
+ "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
+ "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
+
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
@@ -1686,7 +1815,13 @@
"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
+ "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
+ "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating",
+
+ "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
+ "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
@@ -1706,6 +1841,35 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
+ "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
+ "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
+ "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
+ "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
+ "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
+ "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
+ "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
+ "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",
+
+ "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
+ "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
+ "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
+ "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
+ "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
+ "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
+
+ "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
+ "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
+ "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
+ "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
+ "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
+
+ "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
+ "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
+ "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
+ "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
+ "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
+ "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
+
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@@ -1779,6 +1943,34 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
+ "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
+ "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
+ "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
+ "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
+ "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
+ "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
+ "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
+ "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
+
+ "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
+ "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
+ "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
+ "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
+
+ "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
+ "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
+ "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
+ "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
+ "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
+ "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
+
+ "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
+ "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
+ "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
+ "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
+ "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
+ "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
+
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@@ -1901,6 +2093,21 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
+ "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
+ "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
+ "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
+ "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
+ "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
+
+ "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
+ "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
+ "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
+ "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
+ "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
+ "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
+
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@@ -1926,11 +2133,22 @@
"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
+ "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
+ "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
+ "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
+ "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
+ "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
+ "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
+ "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
+ "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
+ "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
+ "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
+
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@@ -2028,11 +2246,25 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
+ "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
+ "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
+ "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
+ "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
+ "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
+
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
+ "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
+ "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
+ "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
+ "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
+ "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
+ "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
+
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@@ -2064,6 +2296,12 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
+ "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
+ "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
+ "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
+ "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
+ "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
+
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
diff --git a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json
index 3b4dd77cd..abc75b34e 100644
--- a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json
+++ b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 38",
+ "_": "Missing Localizations: 295",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -28,12 +28,16 @@
"block.create.belt": "Taśma",
"block.create.birch_window": "Brzozowe okno",
"block.create.birch_window_pane": "Brzozowa szyba okienna",
+ "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
"block.create.black_sail": "Czarny żagiel",
"block.create.black_seat": "Czarne siedzenie",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "Czarne pokrętło",
"block.create.blaze_burner": "Płomienny palnik",
+ "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
"block.create.blue_sail": "Niebieski żagiel",
"block.create.blue_seat": "Niebieskie siedzenie",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "Niebieskie pokrętło",
"block.create.brass_belt_funnel": "Mosiężny lejek taśmowy",
"block.create.brass_block": "Blok mosiądzu",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "Mosiężny izolowany wał",
"block.create.brass_funnel": "Mosiężny lejek",
"block.create.brass_tunnel": "Mosiężny tunel",
+ "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
"block.create.brown_sail": "Brązowy żagiel",
"block.create.brown_seat": "Brązowe siedzenie",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "Brązowe pokrętło",
"block.create.cart_assembler": "Monter wagoników",
"block.create.chiseled_dark_scoria": "Rzeźbiony ciemny żużel",
@@ -58,7 +64,7 @@
"block.create.cogwheel": "Koło zębate",
"block.create.content_observer": "Detektor zawartości",
"block.create.controller_rail": "Tory sterujące",
- "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "block.create.copper_backtank": "Miedziany zbiornik w plecaku",
"block.create.copper_block": "Blok miedzi",
"block.create.copper_casing": "Miedziana Obudowa",
"block.create.copper_ore": "Ruda miedzi",
@@ -73,8 +79,10 @@
"block.create.crushing_wheel": "Koło kruszące",
"block.create.crushing_wheel_controller": "Sterownik koła kruszącego",
"block.create.cuckoo_clock": "Zegar z kukułką",
+ "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
"block.create.cyan_sail": "Błękitny żagiel",
"block.create.cyan_seat": "Błękitne siedzenie",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "Błękitne pokrętło",
"block.create.dark_oak_window": "Ciemnodębowe okno",
"block.create.dark_oak_window_pane": "Ciemnodębowa szyba okienna",
@@ -179,13 +187,18 @@
"block.create.granite_cobblestone_stairs": "Granitowe brukowe schody",
"block.create.granite_cobblestone_wall": "Granitowy brukowy murek",
"block.create.granite_pillar": "Granitowy filar",
+ "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
"block.create.gray_sail": "Szary żagiel",
"block.create.gray_seat": "Szare siedzenie",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "Szare pokrętło",
+ "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
"block.create.green_sail": "Zielony żagiel",
"block.create.green_seat": "Zielone siedzenie",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "Zielone pokrętło",
"block.create.hand_crank": "Ręczna korba",
+ "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "Miód",
"block.create.horizontal_framed_glass": "Poziome oprawione szkło",
"block.create.horizontal_framed_glass_pane": "Pozioma oprawiona szyba",
@@ -203,14 +216,21 @@
"block.create.layered_limestone": "Warstwowy wapień",
"block.create.layered_scoria": "Warstwowy żużel",
"block.create.layered_weathered_limestone": "Warstwowy zwietrzały wapień",
+ "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
+ "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
"block.create.light_blue_sail": "Jasnoniebieski żagiel",
"block.create.light_blue_seat": "Jasnoniebieskie siedzenie",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "Jasnoniebieskie pokrętło",
+ "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
"block.create.light_gray_sail": "Jasnoszary żagiel",
"block.create.light_gray_seat": "Jasnoszare siedzenie",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "Jasnoszare pokrętło",
+ "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
"block.create.lime_sail": "Jasnozielony żagiel",
"block.create.lime_seat": "Jasnozielone siedzenie",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "Jasnozielone pokrętło",
"block.create.limesand": "Piasek wapienny",
"block.create.limestone": "Wapień",
@@ -225,8 +245,10 @@
"block.create.limestone_pillar": "Wapienny filar",
"block.create.linear_chassis": "Stelaż liniowy",
"block.create.lit_blaze_burner": "Zapalony płomienny palnik",
+ "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
"block.create.magenta_sail": "Karmazynowy żagiel",
"block.create.magenta_seat": "Karmazynowe siedzenie",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "Karmazynowe pokrętło",
"block.create.mechanical_arm": "Ramie mechaniczne",
"block.create.mechanical_bearing": "Mechaniczne łożysko",
@@ -260,6 +282,7 @@
"block.create.oak_window_pane": "Dębowa szyba okienna",
"block.create.orange_sail": "Pomarańczowy żagiel",
"block.create.orange_seat": "Pomarańczowe siedzenie",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "Pomarańczowe pokrętło",
"block.create.ornate_iron_window": "Ozdobne żelazne okno",
"block.create.ornate_iron_window_pane": "Ozdobna żelazne szyba okienna",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "Wygładzona zwietrzała wapienna płyta",
"block.create.paved_weathered_limestone_stairs": "Wygładzone zwietrzałe wapienne schody",
"block.create.paved_weathered_limestone_wall": "Wygładzony zwietrzały wapienny murek",
+ "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
+ "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
"block.create.pink_sail": "Różowy żagiel",
"block.create.pink_seat": "Różowe siedzenie",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "Różowe pokrętło",
"block.create.piston_extension_pole": "Przedłużenie tłoka",
"block.create.polished_dark_scoria": "Wypolerowany ciemny żużel",
@@ -342,12 +368,16 @@
"block.create.powered_toggle_latch": "Zasilany przełącznik",
"block.create.pulley_magnet": "Krążek z magnesem",
"block.create.pulse_repeater": "Przekaźnik pulsowy",
+ "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
"block.create.purple_sail": "Fioletowy żagiel",
"block.create.purple_seat": "Fioletowe siedzenie",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "Fioletowe pokrętło",
"block.create.radial_chassis": "Stelaż promienisty",
+ "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
"block.create.red_sail": "Czerwony żagiel",
"block.create.red_seat": "Czerwone siedzenie",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "Czerwone pokrętło",
"block.create.redstone_contact": "Przełącznik kontaktowy",
"block.create.redstone_link": "Emiter sygnału",
@@ -402,24 +432,32 @@
"block.create.weathered_limestone_cobblestone_wall": "Zwietrzały wapienny brukowy murek",
"block.create.weathered_limestone_pillar": "Zwietrzały wapienny filar",
"block.create.weighted_ejector": "Wyrzutnia odważnikowa",
+ "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
"block.create.white_sail": "Biały żagiel",
"block.create.white_seat": "Białe siedzenie",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "Białe pokrętło",
"block.create.windmill_bearing": "Łożysko wiatraka",
"block.create.wooden_bracket": "Drewniany wspornik",
+ "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
"block.create.yellow_sail": "Żółty żagiel",
"block.create.yellow_seat": "Żółte siedzenie",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "Żółte pokrętło",
"block.create.zinc_block": "Blok cynku",
"block.create.zinc_ore": "Ruda cynku",
+ "enchantment.create.capacity": "UNLOCALIZED: Capacity",
+ "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",
+
"entity.create.contraption": "Maszyna",
+ "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "Maszyna suwnicowa",
+ "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "Siedzenie",
"entity.create.stationary_contraption": "Maszyna stacjonarna",
"entity.create.super_glue": "Super Glue",
- "fluid.create.milk": "Mleko",
"fluid.create.potion": "Mikstura",
"fluid.create.tea": "Herbatka Budowniczego",
@@ -439,11 +477,13 @@
"item.create.chocolate_glazed_berries": "Jagody w czekoladzie",
"item.create.chromatic_compound": "Związek chromatyczny",
"item.create.cinder_flour": "Rozżarzona mąka",
- "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "item.create.copper_backtank": "Miedziany zbiornik w plecaku",
"item.create.copper_ingot": "Sztabka miedzi",
"item.create.copper_nugget": "Bryłka miedzi",
"item.create.copper_sheet": "Arkusz miedzi",
"item.create.crafter_slot_cover": "Przykrywka na slot stołu rzemieślniczego",
+ "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "Rozkruszona ruda żelaza",
"item.create.crushed_brass": "Rozkruszony mosiądz",
"item.create.crushed_copper_ore": "Rozkruszona ruda miedzi",
@@ -458,8 +498,8 @@
"item.create.crushed_tin_ore": "Rozkruszona ruda cyny",
"item.create.crushed_uranium_ore": "Rozkruszona ruda uranu",
"item.create.crushed_zinc_ore": "Rozkruszona ruda cynku",
- "item.create.diving_boots": "UNLOCALIZED: Diving Boots",
- "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
+ "item.create.diving_boots": "Buty do nurkowania",
+ "item.create.diving_helmet": "Hełm do nurkowania",
"item.create.dough": "Ciasto",
"item.create.electron_tube": "Lampa elektronowa",
"item.create.empty_blaze_burner": "Pusty płomienny palnik",
@@ -472,13 +512,17 @@
"item.create.handheld_worldshaper": "Ręczny kształter",
"item.create.honey_bucket": "Wiadro miodu",
"item.create.honeyed_apple": "Jabłko w miodzie",
- "item.create.integrated_circuit": "Układ scalony",
+ "item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
+ "item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
+ "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Arkusz żelaza",
- "item.create.lapis_sheet": "Arkusz lazurytu",
+ "item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "Maszyna w wagoniku",
"item.create.minecart_coupling": "Łącznik wagoników",
"item.create.polished_rose_quartz": "Wypolerowany kwarc różowy",
+ "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "Sproszkowany obsydian",
+ "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Śmigło",
"item.create.red_sand_paper": "Czerwony papier ścierny",
"item.create.refined_radiance": "Świetlisty materiał",
@@ -623,8 +667,8 @@
"advancement.create.flywheel.desc": "Skutecznie podłącz silnik do koła zamachowego.",
"advancement.create.overstress_flywheel": "Wysoki poziom obciążenia",
"advancement.create.overstress_flywheel.desc": "Przeładuj silnik spalinowy.",
- "advancement.create.integrated_circuit": "Skomplikowane obliczenia",
- "advancement.create.integrated_circuit.desc": "Złóż układ scalony.",
+ "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
+ "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "Ręce pełne roboty",
"advancement.create.mechanical_arm.desc": "Wytwórz ramię mechaniczne, wybierz miejsca wejścia i wyjścia, postaw je i wpraw w ruch. Patrz jak robi wszystko za Ciebie.",
"advancement.create.musical_arm": "Zagraj coś dla mnie!",
@@ -651,6 +695,8 @@
"advancement.create.wand_of_symmetry.desc": "Zdobądź różdżkę symetrii.",
"advancement.create.extendo_grip": "Dalej dalej ręce Gadżeta!",
"advancement.create.extendo_grip.desc": "Złap w ręce Wydłużony Chwytak.",
+ "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
+ "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "Bioniczne modyfikacje",
"advancement.create.dual_extendo_grip.desc": "Użyj dwóch Wydłużonych Chwytaków, aby posiąść nadludzki zasięg.",
"advancement.create.eob": "Koniec Bety",
@@ -663,15 +709,31 @@
"itemGroup.create.palettes": "Palety Create",
"death.attack.create.crush": "Gracz %1$s został zgnieciony przez koło kruszące",
+ "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
"death.attack.create.fan_fire": "Gracz %1$s poparzył się gorącym powietrzem",
+ "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
"death.attack.create.fan_lava": "Gracz %1$s poparzył się kroplami lawy",
+ "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "Gracz %1$s nabił się na mechaniczne wiertło",
+ "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "Gracz %1$s został przecięty na pół przez mechaniczną piłę",
+ "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
+ "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
+ "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "Gracz %1$s został wysadzony w powietrze przez uszkodzony zegar z kukułką",
+ "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "zbuntowany aplikator",
"create.block.cart_assembler.invalid": "Postaw monter wagoników na torze",
+ "create.menu.return": "UNLOCALIZED: Return to Menu",
+ "create.menu.configure": "UNLOCALIZED: Configure...",
+ "create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
+ "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
+ "create.menu.project_page": "UNLOCALIZED: Project Page",
+ "create.menu.report_bugs": "UNLOCALIZED: Report Issues",
+ "create.menu.support": "UNLOCALIZED: Support Us",
+
"create.recipe.crushing": "Kruszenie",
"create.recipe.milling": "Mielenie",
"create.recipe.fan_washing": "Hurtowe płukanie",
@@ -682,7 +744,7 @@
"create.recipe.fan_blasting.fan": "Wiatrak za lawą",
"create.recipe.pressing": "Tłoczenie",
"create.recipe.mixing": "Mieszanie",
- "create.recipe.deploying": "UNLOCALIZED: Deploying",
+ "create.recipe.deploying": "Aplikowanie",
"create.recipe.automatic_shapeless": "Zautomatyzowanie nieokreślone konstruowanie",
"create.recipe.automatic_brewing": "Zautomatyzowane warzenie",
"create.recipe.packing": "Prasowanie",
@@ -696,7 +758,18 @@
"create.recipe.mystery_conversion": "Tajemnicza przemiana",
"create.recipe.spout_filling": "Wypełnianie",
"create.recipe.draining": "Osuszanie",
+ "create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
+ "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
+ "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
+ "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
+ "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
+ "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
+ "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
+ "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
+ "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
"create.recipe.processing.chance": "%1$s%% szans",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "Nie wymaga podgrzewania",
"create.recipe.heat_requirement.heated": "Podrzewane",
"create.recipe.heat_requirement.superheated": "Silnie podgrzewane",
@@ -725,6 +798,7 @@
"create.action.discard": "Odrzuć",
"create.keyinfo.toolmenu": "Menu narzędzi",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "Symuluj przewijanie w górę (w świecie)",
"create.keyinfo.scrolldown": "Symuluj przewijanie w dół (w świecie)",
@@ -735,6 +809,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "Naciśnij Shift, aby przewijać szybciej",
"create.gui.toolmenu.focusKey": "Przytrzymaj [%1$s], aby skupić",
"create.gui.toolmenu.cycle": "[SCROLL] przewijać",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "Odbicie lustrzane",
"create.gui.symmetryWand.orientation": "Orientacja",
@@ -749,15 +830,15 @@
"create.orientation.alongX": "Wzdłuż X",
"create.gui.terrainzapper.title": "Ręczny kształter",
- "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
- "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
- "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
- "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
- "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
- "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
- "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
- "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
- "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
+ "create.gui.terrainzapper.searchDiagonal": "Wzdłuż linii ukośnych",
+ "create.gui.terrainzapper.searchFuzzy": "Ignoruj krawędzie materiałów",
+ "create.gui.terrainzapper.patternSection": "Wzór",
+ "create.gui.terrainzapper.pattern.solid": "Ciągły",
+ "create.gui.terrainzapper.pattern.checkered": "Szachownica",
+ "create.gui.terrainzapper.pattern.inversecheckered": "Odrócona szachownica",
+ "create.gui.terrainzapper.pattern.chance25": "Obrót o 25%",
+ "create.gui.terrainzapper.pattern.chance50": "Obrót o 50%",
+ "create.gui.terrainzapper.pattern.chance75": "Obrót o 75%",
"create.gui.terrainzapper.placement": "Położenie",
"create.gui.terrainzapper.placement.merged": "Połączony",
"create.gui.terrainzapper.placement.attached": "Przyłączony",
@@ -766,8 +847,8 @@
"create.gui.terrainzapper.brush.cuboid": "Prostopadłościan",
"create.gui.terrainzapper.brush.sphere": "Kula",
"create.gui.terrainzapper.brush.cylinder": "Walec",
- "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
- "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
+ "create.gui.terrainzapper.brush.surface": "Powierzchnia",
+ "create.gui.terrainzapper.brush.cluster": "Grupa",
"create.gui.terrainzapper.tool": "Narzędzie",
"create.gui.terrainzapper.tool.fill": "Wypełnianie",
"create.gui.terrainzapper.tool.place": "Stawianie",
@@ -777,8 +858,8 @@
"create.gui.terrainzapper.tool.flatten": "Wypłaszczanie",
"create.terrainzapper.shiftRightClickToSet": "Shift+Prawe kliknięcie, aby wybrać kształt",
- "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
- "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
+ "create.terrainzapper.usingBlock": "Używając: %1$s",
+ "create.terrainzapper.leftClickToSet": "Kliknij LPM na blok aby ustawić materiał",
"create.minecart_coupling.two_couplings_max": "Wagoniki nie mogą mieć więcej niż dwa łączniki każdy",
"create.minecart_coupling.unloaded": "Część twojego pociągu wydaje się być w niezaładowanych Chunkach.",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "nie jest stawialny",
"create.item_attributes.consumable": "jadalny",
"create.item_attributes.consumable.inverted": "niejadalny",
- "create.item_attributes.smeltable": "może zostać przepalony",
- "create.item_attributes.smeltable.inverted": "nie może zostać przepalony",
- "create.item_attributes.washable": "może zostać opłukany",
- "create.item_attributes.washable.inverted": "nie może zostać opłukany",
- "create.item_attributes.smokable": "może być wędzony",
- "create.item_attributes.smokable.inverted": "nie może być wędzony",
- "create.item_attributes.crushable": "może być rozkruszony",
- "create.item_attributes.crushable.inverted": "nie może być rozkruszony",
- "create.item_attributes.blastable": "może być stopiony w piecu hutniczym",
- "create.item_attributes.blastable.inverted": "nie może być stopiony w piecu hutniczym",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "jest zaklęty",
"create.item_attributes.enchanted.inverted": "nie jest zaklęty",
+ "create.item_attributes.max_enchanted": "jest zaklęte na maksymalny poziom",
+ "create.item_attributes.max_enchanted.inverted": "nie jest zaklęte na maksymalny poziom",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "jest uszkodzony",
"create.item_attributes.damaged.inverted": "nie jest uszkodzony",
"create.item_attributes.badly_damaged": "jest silnie uszkodzony",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "nie może zostać założony",
"create.item_attributes.furnace_fuel": "jest paliwem dla pieca",
"create.item_attributes.furnace_fuel.inverted": "nie jest paliwem dla pieca",
+ "create.item_attributes.washable": "może zostać opłukany",
+ "create.item_attributes.washable.inverted": "nie może zostać opłukany",
+ "create.item_attributes.crushable": "może być rozkruszony",
+ "create.item_attributes.crushable.inverted": "nie może być rozkruszony",
+ "create.item_attributes.smeltable": "może zostać przepalony",
+ "create.item_attributes.smeltable.inverted": "nie może zostać przepalony",
+ "create.item_attributes.smokable": "może być wędzony",
+ "create.item_attributes.smokable.inverted": "nie może być wędzony",
+ "create.item_attributes.blastable": "może być stopiony w piecu hutniczym",
+ "create.item_attributes.blastable.inverted": "nie może być stopiony w piecu hutniczym",
+ "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
+ "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
+ "create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
+ "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
+ "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
"create.item_attributes.in_tag": "posiada znacznik %1$s",
"create.item_attributes.in_tag.inverted": "nie posiada znacznika %1$s",
"create.item_attributes.in_item_group": "jest w grupie \"%1$s\"",
@@ -1013,8 +1105,6 @@
"create.item_attributes.has_enchant.inverted": "nie posiada zaklęcia %1$s",
"create.item_attributes.color": "jest zafarbowane, kolor %1$s",
"create.item_attributes.color.inverted": "nie jest zafarbowane, kolor %1$s",
- "create.item_attributes.max_enchanted": "jest zaklęte na maksymalny poziom",
- "create.item_attributes.max_enchanted.inverted": "nie jest zaklęte na maksymalny poziom",
"create.item_attributes.has_fluid": "zawiera %1$s",
"create.item_attributes.has_fluid.inverted": "nie zawiera %1$s",
"create.item_attributes.has_name": "posiada nazwę %1$s",
@@ -1029,14 +1119,14 @@
"create.item_attributes.book_copy_second.inverted": "nie jest kopią kopii",
"create.item_attributes.book_copy_tattered": "jest postrzępiona",
"create.item_attributes.book_copy_tattered.inverted": "nie jest postrzępiona",
- "create.item_attributes.astralsorcery_crystal": "posiada właściwości kryształu %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "nie posiada właściwości kryształu %1$s",
- "create.item_attributes.astralsorcery_constellation": "jest dopasowany do %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "nie jest dopasowany do %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "posiada dodatkową właściwość %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "nie posiada dodatkowej właściwości %1$s",
"create.item_attributes.astralsorcery_amulet": "ulepsza %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "nie ulepsza %1$s",
+ "create.item_attributes.astralsorcery_constellation": "jest dopasowany do %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "nie jest dopasowany do %1$s",
+ "create.item_attributes.astralsorcery_crystal": "posiada właściwości kryształu %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "nie posiada właściwości kryształu %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "posiada dodatkową właściwość %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "nie posiada dodatkowej właściwości %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Brak wybranych właściwości",
"create.gui.attribute_filter.selected_attributes": "Wybrane właściwości:",
@@ -1104,6 +1194,27 @@
"create.tooltip.chute.fans_pull_up": "Wiatraki ciągną od góry",
"create.tooltip.chute.fans_pull_down": "Wiatraki ciągną od dołu",
"create.tooltip.chute.contains": "Zawiera: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
+ "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
+
+ "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
+ "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
+ "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
+ "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
+
+ "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
+ "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
+ "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
+ "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
+ "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
+ "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
+ "create.crafting_blueprint.optional": "UNLOCALIZED: Optional",
+
+ "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
+ "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
+ "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",
"create.hint.hose_pulley.title": "Niewyczerpany zapas",
"create.hint.hose_pulley": "Wybrane zbiornik cieczy jest uznany za nieskończony",
@@ -1131,35 +1242,47 @@
"create.command.killTPSCommand.status.usage.1": "[Create]: Użyj \"/killtps start\", aby sztucznie spowolnić serwer\n",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
- "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_too_big": "Ta maszyna w wagoniku jest zbyt duża, aby ją podnieść",
+ "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
- "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
- "create.subtitle.slime_added": "Szlam plaska",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
- "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
- "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
- "create.subtitle.deny": "UNLOCALIZED: Declining boop",
+ "create.subtitle.contraption_disassemble": "Maszyna staje",
+ "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
+ "create.subtitle.mixing": "Dźwięki mieszania",
+ "create.subtitle.mechanical_press_activation_belt": "Mechaniczna prasa stuka",
+ "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
+ "create.subtitle.worldshaper_place": "Kształter strzela",
+ "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
+ "create.subtitle.depot_slide": "Przedmiot ślizga się",
+ "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
"create.subtitle.blaze_munch": "Płomyk szczęśliwie przeżuwa",
- "create.subtitle.schematicannon_launch_block": "Schematoarmata strzela",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
- "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
+ "create.subtitle.funnel_flap": "Lejek trzepocze",
"create.subtitle.schematicannon_finish": "Schematoarmata skończyła",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
+ "create.subtitle.scroll_value": "Kliknięcie",
+ "create.subtitle.crafter_craft": "Mechaniczny stół rzemieślniczy konstruuje",
+ "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
+ "create.subtitle.cranking": "Ręczna korba obraca się",
+ "create.subtitle.wrench_remove": "Komponent niszczy się",
+ "create.subtitle.cogs": "Koła zębate terkoczą",
+ "create.subtitle.slime_added": "Szlam plaska",
+ "create.subtitle.wrench_rotate": "Klucz skrzypi",
+ "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
+ "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
+ "create.subtitle.deployer_polish": "Aplikator poleruje",
+ "create.subtitle.deny": "Dźwięk odmowy",
+ "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
+ "create.subtitle.schematicannon_launch_block": "Schematoarmata strzela",
+ "create.subtitle.copper_armor_equip": "Sprzęt do nurkowania pobrzękuje",
+ "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "Mechaniczna prasa się uruchamia",
- "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
- "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
- "create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
- "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
+ "create.subtitle.contraption_assemble": "Maszyna przesuwa się",
+ "create.subtitle.crafter_click": "Mechaniczny stół rzemieślniczy stuka",
+ "create.subtitle.depot_plop": "Przedmiot ląduje",
+ "create.subtitle.confirm": "Dźwięk potwierdzenia",
"_": "->------------------------] Item Descriptions [------------------------<-",
@@ -1179,14 +1302,6 @@
"block.create.metal_bracket.tooltip": "METALOWY WSPORNIK",
"block.create.metal_bracket.tooltip.summary": "_Udekoruj_ swoje _wały_, _koła zębate_ i _rury_ wytrzymałą, przemysłową podporą.",
- "block.create.copper_casing.tooltip": "MIEDZIANA OBUDOWA",
- "block.create.copper_casing.tooltip.summary": "Solidna obudowa dla maszyn, z wieloma zastosowaniami. Przydatna w dekoracji.",
- "block.create.copper_casing.tooltip.condition1": "Kiedy użyta na rurze",
- "block.create.copper_casing.tooltip.behaviour1": "_Przykrywa_ rurę _miedzianą obudową_. Połączenia izolowanych rur zostaną _unieruchomione_ i nie będą reagować na zmiany w ich otoczeniu.",
-
- "block.create.encased_fluid_pipe.tooltip": "IZOLOWANA RURA",
- "block.create.encased_fluid_pipe.tooltip.summary": "Rura _przykryta_ miedzianą obudową.",
-
"block.create.seat.tooltip": "SIEDZENIE",
"block.create.seat.tooltip.summary": "Usiądź i ciesz się jazdą! Przyczepi gracza do _ruchomej maszyny_. Również świetne do tworzenia stojących mebli! Dostępne w wielu kolorach.",
"block.create.seat.tooltip.condition1": "Kliknięcie PPM na siedzenie",
@@ -1195,65 +1310,6 @@
"item.create.blaze_cake.tooltip": "PŁOMIENNE CIASTO",
"item.create.blaze_cake.tooltip.summary": "Pyszna przekąska dla Twoich cięzko pracujących _płomiennych palników_. Rozpala je wszystkie!",
- "block.create.fluid_pipe.tooltip": "RURA",
- "block.create.fluid_pipe.tooltip.summary": "Używana do transportu _płynów_. _Mechaniczna pompa_ jest potrzebna, aby wprawić płyny w ruch.",
- "block.create.fluid_pipe.tooltip.condition1": "Transport płynów",
- "block.create.fluid_pipe.tooltip.behaviour1": "Może połączyć się ze pojemnikami, takimi jak _tygle_ czy _zbiorniki_. Odsłonięte zakończenia rur mogą osuszać lub wypełniać płynami. Uważaj na przecieki!",
- "block.create.fluid_pipe.tooltip.condition2": "Kliknięcie PPM z użyciem klucza",
- "block.create.fluid_pipe.tooltip.behaviour2": "Tworzy w rurze _okno_, jeśli jest to możliwe.",
-
- "block.create.hose_pulley.tooltip": "KRĄŻEK Z WĘŻEM",
- "block.create.hose_pulley.tooltip.summary": "Używane do _osuszania_ lub _wypełniania_ płynami.",
- "block.create.hose_pulley.tooltip.condition1": "Kiedy zasilone siłą obrotową",
- "block.create.hose_pulley.tooltip.behaviour1": "_Podnosi_ lub _opuszcza_ wąż; pozycja węża określa, do jakiej _wysokości_ będzie on działał.",
- "block.create.hose_pulley.tooltip.condition2": "Kiedy płyny wyciągane są z węża",
- "block.create.hose_pulley.tooltip.behaviour2": "Rozpoczyna _osuszanie_ bloków ze zbiornika, do którego opuszczono wąż. Bardzo duże zbiorniki będą uznawane za _nieskończone_.",
- "block.create.hose_pulley.tooltip.condition3": "Kiedy płyny pompowane są do węża\n",
- "block.create.hose_pulley.tooltip.behaviour3": "Rozpoczyna _wypełnianie_ bloków płynem, aż do wysokości węża.",
-
- "block.create.fluid_tank.tooltip": "ZBIORNIK",
- "block.create.fluid_tank.tooltip.summary": "_Składuje_ wszystkie Twoje ulubione _płyny_. Zmienia rozmiar wraz z wysokością i szerokością.",
- "block.create.fluid_tank.tooltip.condition1": "Kliknięcie PPM kluczem",
- "block.create.fluid_tank.tooltip.behaviour1": "Tworzy w zbiorniku _okno_, jeśli jest to możliwe.",
-
- "block.create.creative_fluid_tank.tooltip": "KREATYWNY ZBIORNIK",
- "block.create.creative_fluid_tank.tooltip.summary": "Ten _zbiornik_ pozwala na nieskończone powielanie każdego płynu. Zmienia rozmiar wraz z wysokością i szerokością.",
- "block.create.creative_fluid_tank.tooltip.condition1": "Kiedy w zbiorniku",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "Wszystko, co _wyciąga_ z tego zbiornika będzie dostarczać _nieskończoną ilość_ wybranego płynu. Płyny wpompowane do tego zbiornika będą niszczone.",
- "block.create.creative_fluid_tank.tooltip.condition2": "Kliknięcie PPM kluczem",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "Tworzy w zbiorniku _okno_, jeśli jest to możliwe.",
-
- "block.create.fluid_valve.tooltip": "ZAWÓR",
- "block.create.fluid_valve.tooltip.summary": "Zatrzymuje przepływ płynu przez rurę",
- "block.create.fluid_valve.tooltip.condition1": "Kontrola nad przepływem",
- "block.create.fluid_valve.tooltip.behaviour1": "Zastosowanie _siły obrotu_ zamknie _zawór_, zatrzymując przepływ płynu. Odwróć kierunek siły obrotu, aby _otworzyć_ zawór.",
-
- "block.create.mechanical_pump.tooltip": "MECHANICZNA POMPA",
- "block.create.mechanical_pump.tooltip.summary": "Pobiera _siłę obrotu_ i używa jej, aby pompować płyn przez _rurę_. Posiada maksymalny zasięg w obie strony. (domyślnie 16 bloków)",
- "block.create.mechanical_pump.tooltip.condition1": "Przepływ",
- "block.create.mechanical_pump.tooltip.behaviour1": "Zastosowanie _siły obrotu_ wytwarza ciśnienie, które przepycha _płyn_ przez system _rur_. Odwróć kierunek siły obrotu, aby odwrócić kierunek przepływu.",
- "block.create.mechanical_pump.tooltip.control1": "Kliknięcie PPM kluczem",
- "block.create.mechanical_pump.tooltip.action1": "Odwraca kierunek _pompowania_.",
-
- "block.create.smart_fluid_pipe.tooltip": "INTELIGENTA RURA",
- "block.create.smart_fluid_pipe.tooltip.summary": "Rura z _filtrem_. Może wybrać, jakie płyny mogą zostać przepuszczone.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "Kiedy płyny są wepchnięte",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "Inteligentne rury otrzymujące płyn, który nie pasuje do filtra, zablokują przepływ.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "Kiedy przylegający do zbiornika",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "Inteligentne rury _rozpoczynające_ przepływ z dowolnego zbiornika będą wyciągać jedynie te płyny, które _pasują_ do _filtra_.",
-
- "block.create.spout.tooltip": "KANISTER",
- "block.create.spout.tooltip.summary": "Przydatny do _napełniania_ płynami.",
- "block.create.spout.tooltip.condition1": "Transport płynów",
- "block.create.spout.tooltip.behaviour1": "Kiedy _pojemnik_, taki jak _wiaderko_ lub _butelka_ jest położona pod spodem, kanister spróbuje napełnić go przechowywanym wewnątrz _płynem_.",
- "block.create.spout.tooltip.condition2": "Automatyzacja płynów",
- "block.create.spout.tooltip.behaviour2": "Kanister postawiony nad _taśmociągiem_ lub _składnicą_ automatycznie zareaguje na _pojemniki_ przechodzące pod spodem.",
-
- "block.create.item_drain.tooltip": "ODPŁYW",
- "block.create.item_drain.tooltip.summary": "Metalowa kratka do opróżniania _pojemników_ z _płynami_.",
- "block.create.item_drain.tooltip.condition1": "Transport płynów",
- "block.create.item_drain.tooltip.behaviour1": "Kiedy _pojemnik_, taki jak _wiaderko_ lub _butelka_ jest wsadzony od boku, odpływ spróbuje opróżnić go do własnego zbiornika. Przedmiot będzie następnie wyrzucony drugą stroną.",
-
"item.create.wand_of_symmetry.tooltip": "RÓŻDŻKA SYMETRII",
"item.create.wand_of_symmetry.tooltip.summary": "Idealnie odbija lustrzanie bloki wzdłuż wybranych płaszczyzn.",
"item.create.wand_of_symmetry.tooltip.condition1": "Kiedy w pasku szybkiego wyboru",
@@ -1283,6 +1339,15 @@
"item.create.extendo_grip.tooltip.summary": "Mocno _wydłuża zasięg_ rąk posiadacza.",
"item.create.extendo_grip.tooltip.condition1": "Kiedy w drugiej ręce",
"item.create.extendo_grip.tooltip.behaviour1": "_Wydłuża zasięg_ głównej ręki.",
+ "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
+
+ "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
+ "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
+ "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
+ "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
+ "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "FILTR",
"item.create.filter.tooltip.summary": "_Kontroluje_ wejścia i wyjścia urządzeń logistycznych z _większą precyzją_, przypasowując przedmioty do listy przedmiotów zawartej w filtrze lub wielu filtrach schowanych jeden w drugi.",
@@ -1358,12 +1423,14 @@
"block.create.turntable.tooltip": "TALERZ OBROTOWY",
"block.create.turntable.tooltip.summary": "Zamienia _siłę obrotu_ na _chorobę lokomocyjną_.",
- "block.create.portable_fluid_interface.tooltip": "PRZENOŚNY INTERFEJS PŁYNÓW",
- "block.create.portable_fluid_interface.tooltip.summary": "Przenośne miejsce wymiany służące do _transportu płynów_ z- i do _struktury_ przesuwanej przez tłok, łożysko, wagonik, lub krążek. Dwa interfejsy muszą być _skierowane w swoją stronę_ i być _od 1 do 2 bloków_ od siebie.",
- "block.create.portable_fluid_interface.tooltip.condition1": "W czasie poruszania",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "Współpracuje ze stojącymi _przenośnymi interfejsami magazynu_, aby przetransportować płyn z- lub do maszyny. Rury wpychające lub wyciągające ze _stojącego interfejsu_ będą działać na zbiorniki _bezpośrednio w maszynie_. Maszyna na chwile stanie, aby wymienić płyny.",
- "block.create.portable_fluid_interface.tooltip.condition2": "Kiedy zasilony przez Redstone",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "Natychmiastowo _ucina_ jakiekolwiek aktywne połączenia.",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "PRZEŁĄCZNIK ZAWARTOŚCIOWY",
"block.create.stockpile_switch.tooltip.summary": "Przełącza sygnał Redstone bazując na _ilości przedmiotów_ przechowywanych w sąsiadującym bloku. Może posiadać filtr. W odróżnieniu od _komparatora_, przełącznik zawartościowy pozwala na konfigurację _progów_, przy których sygnały są odwrotne.",
@@ -1372,6 +1439,10 @@
"block.create.content_observer.tooltip": "DETEKTOR ZAWARTOŚCI",
"block.create.content_observer.tooltip.summary": "_Wykrywa przedmioty_ zawarte w sąsiadującym _bloku_ lub _taśmociągu_, które pasują do ustalonego filtra. Kiedy obserwowany blok _zawiera_ ten przedmiot, detektor wyśle _sygnał Redstone_.",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "REGULOWANA SKRZYNKA",
"block.create.adjustable_crate.tooltip.summary": "Ta skrzynia pozwala na _ręczną kontrolę_ jej pojemności. Może pomieścić do _16 stosów_ dowolnego przedmiotu. Działa z _komparatorami_.",
@@ -1383,6 +1454,11 @@
"block.create.creative_crate.tooltip.condition1": "Kiedy przedmiot jest w slocie na filtr",
"block.create.creative_crate.tooltip.behaviour1": "Bloki _wyciągające_ przedmioty z tego bloku będą miały _nieskończony zapas_ wybranego przedmiotu. Przedmioty włożone do tej skrzynki będą _usuwane_.",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "TORY STERUJĄCE",
"block.create.controller_rail.tooltip.summary": "_Wielokierunkowy_ zasilany tor pozwalający na _dokładną kontrolę_ nad _prędkością wagonika_.",
"block.create.controller_rail.tooltip.condition1": "Kiedy zasilone przez Redstone",
@@ -1398,26 +1474,61 @@
"item.create.refined_radiance.tooltip": "ŚWIETLISTY MATERIAŁ",
"item.create.refined_radiance.tooltip.summary": "Chromatyczny materiał powstały z _absorbcji światła_.",
+ "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "MROCZNA STAL",
"item.create.shadow_steel.tooltip.summary": "Chromatyczny materiał powstały w _otchłani_.",
+ "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
+
+ "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
+ "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
+ "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
+ "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
+ "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
+ "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
+ "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
+ "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
+ "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
+ "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
+
+ "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
+ "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
+ "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
+
+ "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
+ "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
+ "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
+ "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
+ "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
+
+ "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
+ "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
+ "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
+
+ "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
+ "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
+ "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
+ "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
+ "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
+ "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "ŁĄCZNIK WAGONIKÓW",
"item.create.minecart_coupling.tooltip.summary": "_Łączy_ wszystkie Twoje _wagoniki_ lub _maszyny torowe_, tworząc majestatyczny pociąg.",
"item.create.minecart_coupling.tooltip.condition1": "Kiedy użyto na wagoniku",
"item.create.minecart_coupling.tooltip.behaviour1": "_Łączy_ dwa wagoniki, próbując utrzymać je w stałej odległości od siebie.",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "Praca w toku!",
- "create.tooltip.randomWipDescription0": "Trzymać z dala od dzieci.",
- "create.tooltip.randomWipDescription1": "Mała panda ginie za każdym razem, kiedy patrzysz na ten przedmiot. Za. Każdym. Razem.",
- "create.tooltip.randomWipDescription2": "Używaj na własną odpowiedzialność.",
- "create.tooltip.randomWipDescription3": "To nie ten przedmiot, którego szukasz, proszę się rozejść.",
- "create.tooltip.randomWipDescription4": "Ten przedmiot ulegnie autodestrukcji za 10 sekund. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "Uwierz mi, jest bezużyteczny.",
- "create.tooltip.randomWipDescription6": "Używając tego przedmiotu, zgadzasz się na warunki umowy.",
- "create.tooltip.randomWipDescription7": "Ten przedmiot chyba nie jest dla Ciebie. A może ten?",
- "create.tooltip.randomWipDescription8": "Użyj tego i natychmiast będziesz tego żałował.",
+ "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
+ "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
+
+ "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
+ "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
+ "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
+ "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@@ -1434,41 +1545,46 @@
"create.ponder.replay": "Powtórka",
"create.ponder.think_back": "Powrót",
"create.ponder.slow_text": "Komfortowe czytanie",
- "create.ponder.shared.movement_anchors": "Z pomocą stelaży lub Super Glue, większe struktury mogą być przesuwane.",
- "create.ponder.shared.rpm32": "32 Ob/min",
- "create.ponder.shared.sneak_and": "Skradanie +",
- "create.ponder.shared.storage_on_contraption": "Pojemniki przyłączone do maszyny będą podnosiły przedmioty automatycznie",
+ "create.ponder.exit": "UNLOCALIZED: Exit",
+ "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
+ "create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
+ "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
+ "create.ponder.index_title": "UNLOCALIZED: Ponder Index",
+ "create.ponder.shared.rpm16": "16 Ob/min",
"create.ponder.shared.behaviour_modify_wrench": "To zachowanie może być zmodyfikowane przy pomocy klucza",
+ "create.ponder.shared.storage_on_contraption": "Pojemniki przyłączone do maszyny będą podnosiły przedmioty automatycznie",
+ "create.ponder.shared.sneak_and": "Skradanie +",
"create.ponder.shared.rpm8": "8 Ob/min",
"create.ponder.shared.ctrl_and": "Ctrl +",
+ "create.ponder.shared.rpm32": "32 Ob/min",
"create.ponder.shared.rpm16_source": "Źródło: 16 Ob/min",
- "create.ponder.shared.rpm16": "16 Ob/min",
- "create.ponder.tag.kinetic_sources": "Źródła siły obrotowej",
- "create.ponder.tag.kinetic_sources.description": "Komponenty, które generują siłę obrotu",
- "create.ponder.tag.contraption_actor": "Komponenty aktywne maszyn",
- "create.ponder.tag.contraption_actor.description": "Komponenty, które posiadają specjalne zachowanie będąc podłączonymi do maszyny",
- "create.ponder.tag.arm_targets": "Cele dla mechanicznego ramienia",
- "create.ponder.tag.arm_targets.description": "Komponenty, które mogą być wybrane, jako wejście lub wyjście dla mechanicznego ramienia",
- "create.ponder.tag.logistics": "Transport przedmiotów",
- "create.ponder.tag.logistics.description": "Komponenty, które pomagają w transporcie przedmiotów",
- "create.ponder.tag.movement_anchor": "Komponenty ruchome",
- "create.ponder.tag.movement_anchor.description": "Komponenty, które pozwalają na tworzenie ruchomych maszyn, poruszając ją na wiele różnych sposobów.",
- "create.ponder.tag.creative": "Tryb kreatywny",
- "create.ponder.tag.creative.description": "Komponenty niedostępne na trybie przetrwania",
- "create.ponder.tag.kinetic_relays": "Bloki obrotowe",
- "create.ponder.tag.kinetic_relays.description": "Komponenty, które pomagają w przekazywaniu siły obrotowej w inne miejsca",
- "create.ponder.tag.windmill_sails": "Bloki żaglo-podobne",
- "create.ponder.tag.windmill_sails.description": "Bloki, które dokładają się do siły, z jaką obracają się łopaty maszyny wiatrakowej.",
- "create.ponder.tag.contraption_assembly": "Bloki do tworzenia maszyn",
- "create.ponder.tag.contraption_assembly.description": "Narzędzia i komponenty używane do konstrukcji ruchomych maszyn",
- "create.ponder.tag.decoration": "Dekoracje",
- "create.ponder.tag.decoration.description": "Komponenty używane głównie do celów estetycznych",
- "create.ponder.tag.kinetic_appliances": "Urządzenia obrotowe",
- "create.ponder.tag.kinetic_appliances.description": "Komponenty używające siły obrotowej",
+ "create.ponder.shared.movement_anchors": "Z pomocą stelaży lub Super Glue, większe struktury mogą być przesuwane.",
"create.ponder.tag.redstone": "Komponenty logiczne",
"create.ponder.tag.redstone.description": "Komponenty przydatne w Redstonie",
+ "create.ponder.tag.contraption_assembly": "Bloki do tworzenia maszyn",
+ "create.ponder.tag.contraption_assembly.description": "Narzędzia i komponenty używane do konstrukcji ruchomych maszyn",
"create.ponder.tag.fluids": "Manipulator płynów",
"create.ponder.tag.fluids.description": "Komponenty przydatne przy pracy z płynami",
+ "create.ponder.tag.decoration": "Dekoracje",
+ "create.ponder.tag.decoration.description": "Komponenty używane głównie do celów estetycznych",
+ "create.ponder.tag.windmill_sails": "Bloki żaglo-podobne",
+ "create.ponder.tag.windmill_sails.description": "Bloki, które dokładają się do siły, z jaką obracają się łopaty maszyny wiatrakowej.",
+ "create.ponder.tag.arm_targets": "Cele dla mechanicznego ramienia",
+ "create.ponder.tag.arm_targets.description": "Komponenty, które mogą być wybrane, jako wejście lub wyjście dla mechanicznego ramienia",
+ "create.ponder.tag.kinetic_appliances": "Urządzenia obrotowe",
+ "create.ponder.tag.kinetic_appliances.description": "Komponenty używające siły obrotowej",
+ "create.ponder.tag.kinetic_sources": "Źródła siły obrotowej",
+ "create.ponder.tag.kinetic_sources.description": "Komponenty, które generują siłę obrotu",
+ "create.ponder.tag.movement_anchor": "Komponenty ruchome",
+ "create.ponder.tag.movement_anchor.description": "Komponenty, które pozwalają na tworzenie ruchomych maszyn, poruszając ją na wiele różnych sposobów.",
+ "create.ponder.tag.kinetic_relays": "Bloki obrotowe",
+ "create.ponder.tag.kinetic_relays.description": "Komponenty, które pomagają w przekazywaniu siły obrotowej w inne miejsca",
+ "create.ponder.tag.contraption_actor": "Komponenty aktywne maszyn",
+ "create.ponder.tag.contraption_actor.description": "Komponenty, które posiadają specjalne zachowanie będąc podłączonymi do maszyny",
+ "create.ponder.tag.creative": "Tryb kreatywny",
+ "create.ponder.tag.creative.description": "Komponenty niedostępne na trybie przetrwania",
+ "create.ponder.tag.logistics": "Transport przedmiotów",
+ "create.ponder.tag.logistics.description": "Komponenty, które pomagają w transporcie przedmiotów",
"create.ponder.adjustable_pulse_repeater.header": "Kontrola sygnałów z wykorzystaniem regulowanych przekaźników pulsu",
"create.ponder.adjustable_pulse_repeater.text_1": "Regulowane przekaźniki pulsu emitują krótki puls po opóźnieniu",
@@ -1538,11 +1654,11 @@
"create.ponder.blaze_burner.text_3": "Z użyciem płomiennego ciasta, palnik może uzyskać szczególnie wysoką temperaturę",
"create.ponder.blaze_burner.text_4": "Dostarczanie płomykowi przedmiotów może zostać zautomatyzowane z użyciem aplikatorów lub mechanicznych ramion",
- "create.ponder.brass_funnel.header": "Mosiężny lejek",
- "create.ponder.brass_funnel.text_1": "Andezytowe lejki mogą pobierać jedynie pojedyncze przedmioty",
- "create.ponder.brass_funnel.text_2": "Mosiężne lejki mogą pobierać nawet pełne stosy",
+ "create.ponder.brass_funnel.header": "Mosiężny lej",
+ "create.ponder.brass_funnel.text_1": "Andezytowe leje mogą pobierać jedynie pojedyncze przedmioty",
+ "create.ponder.brass_funnel.text_2": "Mosiężne leje mogą pobierać nawet pełne stosy",
"create.ponder.brass_funnel.text_3": "Przewijanie na slocie filtrującym pozwala na precyzyjną kontrolę nad maksymalną wielkością stosu",
- "create.ponder.brass_funnel.text_4": "Użycie przedmiotów patrząc na slot filtrujący spowoduje, że lejek będzie przesyłał tylko pasujące przedmioty",
+ "create.ponder.brass_funnel.text_4": "Użycie przedmiotu patrząc na slot filtrujący spowoduje, że lej będzie przesyłał tylko pasujące przedmioty",
"create.ponder.brass_tunnel.header": "Używanie mosiężnych tuneli",
"create.ponder.brass_tunnel.text_1": "Mosiężne tunele mogą być użyte do przykrycia Twoich taśmociągów",
@@ -1581,6 +1697,7 @@
"create.ponder.cart_assembler_modes.header": "Dostosowywanie orientacji maszyn w wagoniku",
"create.ponder.cart_assembler_modes.text_1": "Maszyny w wagoniku obracają się wraz z wagonikiem",
"create.ponder.cart_assembler_modes.text_2": "Jeśli monter jest ustawiony na tryb 'Zablokuj obrót', maszyna nigdy nie zmieni swojej orientacji",
+ "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "Inne typy wagoników i torów",
"create.ponder.cart_assembler_rails.text_1": "Montery wagoników stojące na zwykłych torach nie zmienią prędkości przejeżdżającego wagonika",
@@ -1634,6 +1751,12 @@
"create.ponder.cogwheel.text_1": "Koła zębate przekazują obrót do sąsiadujących kół",
"create.ponder.cogwheel.text_2": "Koła połączone w ten sposób będą obracać się w przeciwnych kierunkach",
+ "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
+ "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
+ "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
+ "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
+ "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
+
"create.ponder.creative_motor.header": "Generowanie siły obrotowej z użyciem kreatywnego silnika",
"create.ponder.creative_motor.text_1": "Kreatywny silnik to kompaktowe i regulowane źródło siły obrotowej",
"create.ponder.creative_motor.text_2": "Przewijanie patrząc na tylny panel zmienia prędkość obrotu",
@@ -1670,6 +1793,12 @@
"create.ponder.deployer_modes.text_1": "Domyślnie, aplikator imituje prawe kliknięcie",
"create.ponder.deployer_modes.text_2": "Może być przestawiony na lewe kliknięcie używając klucza",
+ "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
+ "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
+ "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
+ "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
+
"create.ponder.deployer_redstone.header": "Kontrolowanie aplikatorów z użyciem Redstone'a",
"create.ponder.deployer_redstone.text_1": "Zasilone przez Redstone, aplikatory nie aktywują się",
"create.ponder.deployer_redstone.text_2": "Przed zatrzymaniem, aplikatory dokończą już zaczętą czynność",
@@ -1686,7 +1815,13 @@
"create.ponder.empty_blaze_burner.text_2": "Ewentualnie, Płomyk może być zabrany prosto z jego Spawnera",
"create.ponder.empty_blaze_burner.text_3": "Masz teraz idealne źródło ciepła dla przeróżnych maszyn",
"create.ponder.empty_blaze_burner.text_4": "Dla celów dekoracyjnych, puste palniki można też zapalić krzesiwem",
- "create.ponder.empty_blaze_burner.text_5": "Nie będzie on dawał jednak ciepła",
+ "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
+ "create.ponder.empty_blaze_burner.text_6": "Nie będzie on dawał jednak ciepła",
+
+ "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
+ "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "Przepływ powietrza przez izolowane wiatraki",
"create.ponder.fan_direction.text_1": "Izolowane wiatraki używają siły obrotowej, aby wytworzyć przepływ powietrza",
@@ -1706,6 +1841,35 @@
"create.ponder.fan_source.text_1": "Wiatraki skierowane w stronę źródła ciepła generują siłę obrotową",
"create.ponder.fan_source.text_2": "Po zasileniu, wiatraki zaczną przesyłać siłę do przylegających komponentów",
+ "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
+ "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
+ "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
+ "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
+ "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
+ "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
+ "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
+ "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",
+
+ "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
+ "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
+ "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
+ "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
+ "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
+ "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
+
+ "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
+ "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
+ "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
+ "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
+ "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
+
+ "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
+ "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
+ "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
+ "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
+ "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
+ "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
+
"create.ponder.flywheel.header": "Generowanie siły obrotowej z użyciem koła zamachowego",
"create.ponder.flywheel.text_1": "Koła zamachowe są wymagane, aby generować siłę obrotową przy pomocy silnika spalinowego",
"create.ponder.flywheel.text_2": "Wyprodukowana w ten sposób siła ma bardzo dużą odporność na obciążenie",
@@ -1779,6 +1943,34 @@
"create.ponder.hand_crank.text_3": "Wytwarzana prędkość jest dosyć duża!",
"create.ponder.hand_crank.text_4": "Trzymaj PPM skradając się, aby obrócić ją zgodnie ze wskazówkami zegara",
+ "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
+ "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
+ "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
+ "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
+ "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
+ "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
+ "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
+ "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
+
+ "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
+ "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
+ "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
+ "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
+
+ "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
+ "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
+ "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
+ "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
+ "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
+ "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
+
+ "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
+ "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
+ "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
+ "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
+ "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
+ "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
+
"create.ponder.large_cogwheel.header": "Przekazywanie siły obrotowej z użyciem dużych kół zębatych",
"create.ponder.large_cogwheel.text_1": "Duże koła zębate mogą się łączyć ze sobą pod kątem prostym",
"create.ponder.large_cogwheel.text_2": "Pomogą one w przekazywaniu siły obrotowej na inne osie obrotu",
@@ -1901,6 +2093,21 @@
"create.ponder.mechanical_press_compacting.text_3": "Niektóre z nich mogą wymagać użycia płomiennego palnika",
"create.ponder.mechanical_press_compacting.text_4": "Slot filtrujący może być użyty w przypadku dwóch konfliktujących receptur",
+ "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
+ "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
+ "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
+ "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
+ "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
+
+ "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
+ "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
+ "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
+ "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
+ "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
+ "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
+
"create.ponder.mechanical_saw_breaker.header": "Ścinanie drzew z użyciem mechanicznej piły",
"create.ponder.mechanical_saw_breaker.text_1": "Po otrzymaniu siły obrotowej, mechaniczna piła zetnie każde znajdujące się przed nią drzewo",
"create.ponder.mechanical_saw_breaker.text_2": "Aby całkowicie ściąć drzewo, piła musi zniszczyć każdy blok łączący je z ziemią",
@@ -1926,11 +2133,22 @@
"create.ponder.nixie_tube.header": "Używanie lamp cyfrowych",
"create.ponder.nixie_tube.text_1": "Kiedy zasilone, lampy cyfrowe wyświetlą siłę sygnału Redstone, jaki otrzymują",
"create.ponder.nixie_tube.text_2": "Używając znaczników i kowadła można wyświetlić własny tekst",
+ "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "Przedłużenia tłoka",
"create.ponder.piston_pole.text_1": "Bez przyłączonych przedłużeń, mechaniczny tłok nie może się wysunąć",
"create.ponder.piston_pole.text_2": "Długość przedłużenia z tyłu ustala maksymalny zasięg tłoka",
+ "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
+ "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
+ "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
+ "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
+ "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
+ "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
+ "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
+ "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
+ "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
+
"create.ponder.portable_storage_interface.header": "Używanie przenośnych interfejsów magazynu",
"create.ponder.portable_storage_interface.text_1": "Pojemniki na ruchomych maszynach nie mogą być otwarte przez gracza",
"create.ponder.portable_storage_interface.text_2": "Ten komponent może współpracować z zawartością maszyny bez potrzeby jej zatrzymywania",
@@ -2028,11 +2246,25 @@
"create.ponder.smart_chute.text_3": "Użyj rolki w myszce, aby sprecyzować maksymalną wielkość stosu",
"create.ponder.smart_chute.text_4": "Sygnał Redstone zatrzyma działanie inteligentnych zsypów",
+ "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
+ "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
+ "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
+ "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
+ "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
+
"create.ponder.speedometer.header": "Monitorowanie prędkości obrotu z użyciem prędkościomierza",
"create.ponder.speedometer.text_1": "Prędkościomierz wyświetla obecną prędkość przyłączonych komponentów",
"create.ponder.speedometer.text_2": "Mając na sobie gogle inżyniera, gracz może pozyskać dodatkowe informacje z miernika",
"create.ponder.speedometer.text_3": "Komparatory mogą emitować sygnał Redstone bazując na pomiarach prędkościomierza",
+ "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
+ "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
+ "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
+ "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
+ "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
+ "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
+
"create.ponder.stabilized_bearings.header": "Stabilizowanie maszyn",
"create.ponder.stabilized_bearings.text_1": "Kiedy łożyska mechaniczne są częścią ruchomej maszyny...",
"create.ponder.stabilized_bearings.text_2": "...będą utrzymywać swoją obrotową część w pozycji wyjściowej",
@@ -2064,6 +2296,12 @@
"create.ponder.valve_handle.text_4": "Trzymaj PPM skradając się, aby obrócić ją zgodnie ze wskazówkami zegara",
"create.ponder.valve_handle.text_5": "Pokrętła mogą być zabarwione dla celów dekoracyjnych",
+ "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
+ "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
+ "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
+ "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
+ "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
+
"create.ponder.water_wheel.header": "Generowanie siły obrotowej z użyciem kół wodnych",
"create.ponder.water_wheel.text_1": "Koła wodne pobierają energię z prądów wodnych",
"create.ponder.water_wheel.text_2": "Im więcej stron ma dostęp do wody, tym szybciej koło się będzie obracać",
diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json
index 4d81d99bb..9f1e08c86 100644
--- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json
+++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 1629",
+ "_": "Missing Localizations: 1846",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -28,12 +28,16 @@
"block.create.belt": "Esteira Mecânica",
"block.create.birch_window": "UNLOCALIZED: Birch Window",
"block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane",
+ "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube",
"block.create.black_sail": "UNLOCALIZED: Black Sail",
"block.create.black_seat": "UNLOCALIZED: Black Seat",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "UNLOCALIZED: Black Valve Handle",
"block.create.blaze_burner": "UNLOCALIZED: Blaze Burner",
+ "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube",
"block.create.blue_sail": "UNLOCALIZED: Blue Sail",
"block.create.blue_seat": "UNLOCALIZED: Blue Seat",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "UNLOCALIZED: Blue Valve Handle",
"block.create.brass_belt_funnel": "UNLOCALIZED: Brass Belt Funnel",
"block.create.brass_block": "UNLOCALIZED: Block of Brass",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "UNLOCALIZED: Brass Encased Shaft",
"block.create.brass_funnel": "UNLOCALIZED: Brass Funnel",
"block.create.brass_tunnel": "UNLOCALIZED: Brass Tunnel",
+ "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube",
"block.create.brown_sail": "UNLOCALIZED: Brown Sail",
"block.create.brown_seat": "UNLOCALIZED: Brown Seat",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "UNLOCALIZED: Brown Valve Handle",
"block.create.cart_assembler": "UNLOCALIZED: Cart Assembler",
"block.create.chiseled_dark_scoria": "UNLOCALIZED: Chiseled Dark Scoria",
@@ -73,8 +79,10 @@
"block.create.crushing_wheel": "Roda de Moer",
"block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller",
"block.create.cuckoo_clock": "UNLOCALIZED: Cuckoo Clock",
+ "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube",
"block.create.cyan_sail": "UNLOCALIZED: Cyan Sail",
"block.create.cyan_seat": "UNLOCALIZED: Cyan Seat",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle",
"block.create.dark_oak_window": "UNLOCALIZED: Dark Oak Window",
"block.create.dark_oak_window_pane": "UNLOCALIZED: Dark Oak Window Pane",
@@ -179,13 +187,18 @@
"block.create.granite_cobblestone_stairs": "UNLOCALIZED: Granite Cobblestone Stairs",
"block.create.granite_cobblestone_wall": "UNLOCALIZED: Granite Cobblestone Wall",
"block.create.granite_pillar": "UNLOCALIZED: Granite Pillar",
+ "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube",
"block.create.gray_sail": "UNLOCALIZED: Gray Sail",
"block.create.gray_seat": "UNLOCALIZED: Gray Seat",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "UNLOCALIZED: Gray Valve Handle",
+ "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube",
"block.create.green_sail": "UNLOCALIZED: Green Sail",
"block.create.green_seat": "UNLOCALIZED: Green Seat",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "UNLOCALIZED: Green Valve Handle",
"block.create.hand_crank": "UNLOCALIZED: Hand Crank",
+ "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell",
"block.create.honey": "UNLOCALIZED: Honey",
"block.create.horizontal_framed_glass": "UNLOCALIZED: Horizontal Framed Glass",
"block.create.horizontal_framed_glass_pane": "UNLOCALIZED: Horizontal Framed Glass Pane",
@@ -203,14 +216,21 @@
"block.create.layered_limestone": "UNLOCALIZED: Layered Limestone",
"block.create.layered_scoria": "UNLOCALIZED: Layered Scoria",
"block.create.layered_weathered_limestone": "UNLOCALIZED: Layered Weathered Limestone",
+ "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller",
+ "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube",
"block.create.light_blue_sail": "UNLOCALIZED: Light Blue Sail",
"block.create.light_blue_seat": "UNLOCALIZED: Light Blue Seat",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "UNLOCALIZED: Light Blue Valve Handle",
+ "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube",
"block.create.light_gray_sail": "UNLOCALIZED: Light Gray Sail",
"block.create.light_gray_seat": "UNLOCALIZED: Light Gray Seat",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "UNLOCALIZED: Light Gray Valve Handle",
+ "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube",
"block.create.lime_sail": "UNLOCALIZED: Lime Sail",
"block.create.lime_seat": "UNLOCALIZED: Lime Seat",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle",
"block.create.limesand": "Areia Calcária",
"block.create.limestone": "Calcário",
@@ -225,8 +245,10 @@
"block.create.limestone_pillar": "Pilar de Calcário",
"block.create.linear_chassis": "Chassis de Translado",
"block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner",
+ "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube",
"block.create.magenta_sail": "UNLOCALIZED: Magenta Sail",
"block.create.magenta_seat": "UNLOCALIZED: Magenta Seat",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle",
"block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm",
"block.create.mechanical_bearing": "Rolamento Mecânico",
@@ -260,6 +282,7 @@
"block.create.oak_window_pane": "UNLOCALIZED: Oak Window Pane",
"block.create.orange_sail": "UNLOCALIZED: Orange Sail",
"block.create.orange_seat": "UNLOCALIZED: Orange Seat",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "UNLOCALIZED: Orange Valve Handle",
"block.create.ornate_iron_window": "UNLOCALIZED: Ornate Iron Window",
"block.create.ornate_iron_window_pane": "UNLOCALIZED: Ornate Iron Window Pane",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "UNLOCALIZED: Paved Weathered Limestone Slab",
"block.create.paved_weathered_limestone_stairs": "UNLOCALIZED: Paved Weathered Limestone Stairs",
"block.create.paved_weathered_limestone_wall": "UNLOCALIZED: Paved Weathered Limestone Wall",
+ "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell",
+ "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube",
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
"block.create.piston_extension_pole": "Vara de Extensão do Pistão",
"block.create.polished_dark_scoria": "UNLOCALIZED: Polished Dark Scoria",
@@ -342,12 +368,16 @@
"block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch",
"block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet",
"block.create.pulse_repeater": "Repetidor de Pulso",
+ "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube",
"block.create.purple_sail": "UNLOCALIZED: Purple Sail",
"block.create.purple_seat": "UNLOCALIZED: Purple Seat",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle",
"block.create.radial_chassis": "Chassis de Rotação",
+ "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube",
"block.create.red_sail": "UNLOCALIZED: Red Sail",
"block.create.red_seat": "UNLOCALIZED: Red Seat",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle",
"block.create.redstone_contact": "Contato de Redstone",
"block.create.redstone_link": "Conexão de Redstone",
@@ -402,24 +432,32 @@
"block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall",
"block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido",
"block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
+ "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube",
"block.create.white_sail": "UNLOCALIZED: White Sail",
"block.create.white_seat": "UNLOCALIZED: White Seat",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle",
"block.create.windmill_bearing": "UNLOCALIZED: Windmill Bearing",
"block.create.wooden_bracket": "UNLOCALIZED: Wooden Bracket",
+ "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube",
"block.create.yellow_sail": "UNLOCALIZED: Yellow Sail",
"block.create.yellow_seat": "UNLOCALIZED: Yellow Seat",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "UNLOCALIZED: Yellow Valve Handle",
"block.create.zinc_block": "UNLOCALIZED: Block of Zinc",
"block.create.zinc_ore": "UNLOCALIZED: Zinc Ore",
+ "enchantment.create.capacity": "UNLOCALIZED: Capacity",
+ "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery",
+
"entity.create.contraption": "UNLOCALIZED: Contraption",
+ "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
"entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
+ "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile",
"entity.create.seat": "UNLOCALIZED: Seat",
"entity.create.stationary_contraption": "UNLOCALIZED: Stationary Contraption",
"entity.create.super_glue": "UNLOCALIZED: Super Glue",
- "fluid.create.milk": "UNLOCALIZED: Milk",
"fluid.create.potion": "UNLOCALIZED: Potion",
"fluid.create.tea": "UNLOCALIZED: Builder's Tea",
@@ -444,6 +482,8 @@
"item.create.copper_nugget": "UNLOCALIZED: Copper Nugget",
"item.create.copper_sheet": "UNLOCALIZED: Copper Sheet",
"item.create.crafter_slot_cover": "UNLOCALIZED: Crafter Slot Cover",
+ "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "UNLOCALIZED: Crushed Aluminum Ore",
"item.create.crushed_brass": "UNLOCALIZED: Crushed Brass",
"item.create.crushed_copper_ore": "UNLOCALIZED: Crushed Copper Ore",
@@ -472,13 +512,17 @@
"item.create.handheld_worldshaper": "UNLOCALIZED: Creative Worldshaper",
"item.create.honey_bucket": "UNLOCALIZED: Honey Bucket",
"item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
- "item.create.integrated_circuit": "UNLOCALIZED: Integrated Circuit",
+ "item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel",
+ "item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel",
+ "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism",
"item.create.iron_sheet": "Placas de Ferro",
- "item.create.lapis_sheet": "UNLOCALIZED: Lapis Sheet",
+ "item.create.linked_controller": "UNLOCALIZED: Linked Controller",
"item.create.minecart_contraption": "UNLOCALIZED: Minecart Contraption",
"item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling",
"item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz",
+ "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon",
"item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian",
+ "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper",
"item.create.refined_radiance": "UNLOCALIZED: Refined Radiance",
@@ -623,8 +667,8 @@
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
- "advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
- "advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
+ "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities",
+ "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
@@ -639,7 +683,7 @@
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
- "advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
+ "advancement.create.chromatic_compound": "UNLOCALIZED: Mysterious Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
@@ -651,6 +695,8 @@
"advancement.create.wand_of_symmetry.desc": "UNLOCALIZED: Craft a Staff of Symmetry.",
"advancement.create.extendo_grip": "UNLOCALIZED: Boioioing!",
"advancement.create.extendo_grip.desc": "UNLOCALIZED: Get hold of an Extendo Grip.",
+ "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!",
+ "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.",
"advancement.create.dual_extendo_grip": "UNLOCALIZED: Ultimate Boing-age",
"advancement.create.dual_extendo_grip.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach.",
"advancement.create.eob": "UNLOCALIZED: End of Beta",
@@ -663,15 +709,31 @@
"itemGroup.create.palettes": "UNLOCALIZED: Create Palettes",
"death.attack.create.crush": "%1$s foi processado pelas Rodas de Moer",
+ "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s",
"death.attack.create.fan_fire": "%1$s foi queimado por ar quente",
+ "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s",
"death.attack.create.fan_lava": "%1$s foi queimado pelo ventilador de lava",
+ "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s",
"death.attack.create.mechanical_drill": "%1$s foi empalado pela Furadeira Mecânica",
+ "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s",
"death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
+ "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s",
+ "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon",
+ "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s",
"death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
+ "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
"create.block.deployer.damage_source_name": "UNLOCALIZED: a rogue Deployer",
"create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block",
+ "create.menu.return": "UNLOCALIZED: Return to Menu",
+ "create.menu.configure": "UNLOCALIZED: Configure...",
+ "create.menu.ponder_index": "UNLOCALIZED: Ponder Index",
+ "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
+ "create.menu.project_page": "UNLOCALIZED: Project Page",
+ "create.menu.report_bugs": "UNLOCALIZED: Report Issues",
+ "create.menu.support": "UNLOCALIZED: Support Us",
+
"create.recipe.crushing": "Moendo",
"create.recipe.milling": "UNLOCALIZED: Milling",
"create.recipe.fan_washing": "UNLOCALIZED: Bulk Washing",
@@ -696,7 +758,18 @@
"create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion",
"create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
+ "create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly",
+ "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s",
+ "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:",
+ "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
+ "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s",
+ "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s",
+ "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw",
+ "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times",
+ "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage",
"create.recipe.processing.chance": "%1$s%% de chance",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required",
"create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated",
"create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated",
@@ -725,6 +798,7 @@
"create.action.discard": "Descartar",
"create.keyinfo.toolmenu": "Menu Focal da Ferramenta",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
@@ -735,6 +809,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "UNLOCALIZED: Shift to Scroll Faster",
"create.gui.toolmenu.focusKey": "Segure [%1$s] para Focar",
"create.gui.toolmenu.cycle": "[SCROLL] para Circular",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "Espelhar",
"create.gui.symmetryWand.orientation": "Orientação",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable",
"create.item_attributes.consumable": "UNLOCALIZED: can be eaten",
"create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten",
- "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted",
- "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted",
- "create.item_attributes.washable": "UNLOCALIZED: can be Washed",
- "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed",
- "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked",
- "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked",
- "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed",
- "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed",
- "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace",
- "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "UNLOCALIZED: is enchanted",
"create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted",
+ "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
+ "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "UNLOCALIZED: is damaged",
"create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged",
"create.item_attributes.badly_damaged": "UNLOCALIZED: is heavily damaged",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped",
"create.item_attributes.furnace_fuel": "UNLOCALIZED: is furnace fuel",
"create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel",
+ "create.item_attributes.washable": "UNLOCALIZED: can be Washed",
+ "create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed",
+ "create.item_attributes.crushable": "UNLOCALIZED: can be Crushed",
+ "create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed",
+ "create.item_attributes.smeltable": "UNLOCALIZED: can be Smelted",
+ "create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted",
+ "create.item_attributes.smokable": "UNLOCALIZED: can be Smoked",
+ "create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked",
+ "create.item_attributes.blastable": "UNLOCALIZED: is smeltable in Blast Furnace",
+ "create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace",
+ "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s",
+ "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s",
+ "create.item_attributes.shulker_level.full": "UNLOCALIZED: full",
+ "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty",
+ "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled",
"create.item_attributes.in_tag": "UNLOCALIZED: is tagged %1$s",
"create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s",
"create.item_attributes.in_item_group": "UNLOCALIZED: is in group '%1$s'",
@@ -1013,8 +1105,6 @@
"create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s",
"create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
"create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
- "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
"create.item_attributes.has_fluid": "UNLOCALIZED: contains %1$s",
"create.item_attributes.has_fluid.inverted": "UNLOCALIZED: does not contain %1$s",
"create.item_attributes.has_name": "UNLOCALIZED: has the custom name %1$s",
@@ -1029,14 +1119,14 @@
"create.item_attributes.book_copy_second.inverted": "UNLOCALIZED: is not a second-generation copy",
"create.item_attributes.book_copy_tattered": "UNLOCALIZED: is a tattered mess",
"create.item_attributes.book_copy_tattered.inverted": "UNLOCALIZED: is not a tattered mess",
- "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
- "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.item_attributes.astralsorcery_amulet": "UNLOCALIZED: improves %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "UNLOCALIZED: does not improve %1$s",
+ "create.item_attributes.astralsorcery_constellation": "UNLOCALIZED: is attuned to %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "UNLOCALIZED: is not attuned to %1$s",
+ "create.item_attributes.astralsorcery_crystal": "UNLOCALIZED: has crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "UNLOCALIZED: does not have crystal attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "UNLOCALIZED: has perk attribute %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "UNLOCALIZED: does not have perk attribute %1$s",
"create.gui.attribute_filter.no_selected_attributes": "UNLOCALIZED: No attributes selected",
"create.gui.attribute_filter.selected_attributes": "UNLOCALIZED: Selected attributes:",
@@ -1104,6 +1194,27 @@
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
"create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:",
+ "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve",
+
+ "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active",
+ "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key",
+ "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s",
+ "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
+
+ "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot",
+ "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
+ "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot",
+ "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe",
+ "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned",
+ "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot",
+ "create.crafting_blueprint.optional": "UNLOCALIZED: Optional",
+
+ "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage",
+ "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks",
+ "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback",
"create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
"create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
@@ -1132,32 +1243,44 @@
"create.command.killTPSCommand.argument.tickTime": "UNLOCALIZED: tickTime",
"create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world",
"_": "->------------------------] Subtitles [------------------------<-",
+ "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
+ "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls",
+ "create.subtitle.mixing": "UNLOCALIZED: Mixing noises",
+ "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
+ "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps",
+ "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises",
+ "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
+ "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
+ "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
+ "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings",
+ "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls",
+ "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
+ "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps",
+ "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
+ "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
"create.subtitle.slime_added": "UNLOCALIZED: Slime squishes",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
"create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
+ "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts",
+ "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates",
+ "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens",
"create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
"create.subtitle.deny": "UNLOCALIZED: Declining boop",
- "create.subtitle.blaze_munch": "UNLOCALIZED: Blaze Burner munches",
+ "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks",
"create.subtitle.schematicannon_launch_block": "UNLOCALIZED: Schematicannon fires",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
"create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
- "create.subtitle.schematicannon_finish": "UNLOCALIZED: Schematicannon dings",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties",
"create.subtitle.mechanical_press_activation": "UNLOCALIZED: Mechanical Press clangs",
"create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
"create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
@@ -1179,14 +1302,6 @@
"block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET",
"block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.",
- "block.create.copper_casing.tooltip": "UNLOCALIZED: COPPER CASING",
- "block.create.copper_casing.tooltip.summary": "UNLOCALIZED: Robust machine casing with a variety of uses. Safe for decoration.",
- "block.create.copper_casing.tooltip.condition1": "UNLOCALIZED: When used on Fluid Pipe",
- "block.create.copper_casing.tooltip.behaviour1": "UNLOCALIZED: _Encases_ the _Fluid Pipe_ with the _Copper Casing_. Encased Fluid pipes will _lock their connections_ in place, no longer reacting to changes to neighbouring pipes.",
-
- "block.create.encased_fluid_pipe.tooltip": "UNLOCALIZED: ENCASED FLUID PIPE",
- "block.create.encased_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _Fluid Pipe_ encased with the _Copper Casing_.",
-
"block.create.seat.tooltip": "UNLOCALIZED: SEAT",
"block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.",
"block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat",
@@ -1195,65 +1310,6 @@
"item.create.blaze_cake.tooltip": "UNLOCALIZED: BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "UNLOCALIZED: A Delicious treat for your hard-working _Blaze Burners_. Gets them all fired up!",
- "block.create.fluid_pipe.tooltip": "UNLOCALIZED: FLUID PIPE",
- "block.create.fluid_pipe.tooltip.summary": "UNLOCALIZED: Used for moving _fluids_ around. Needs a _Mechanical Pump_ to get the _fluid_ moving.",
- "block.create.fluid_pipe.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Can connect to _fluid containers_ such as _Tanks_ or _Basins_. Exposed _pipe_ ends can also drain or place fluid blocks. Be careful of leaks!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "UNLOCALIZED: HOSE PULLEY",
- "block.create.hose_pulley.tooltip.summary": "UNLOCALIZED: Used for _placing_ or _draining_ large _fluid bodies_ in the world.",
- "block.create.hose_pulley.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics",
- "block.create.hose_pulley.tooltip.behaviour1": "UNLOCALIZED: _Raises_ or _Lowers_ the hose, location of the hose determines up to which _height extraction_ or _filling_ will act.",
- "block.create.hose_pulley.tooltip.condition2": "UNLOCALIZED: When Fluids pulled from Pulley",
- "block.create.hose_pulley.tooltip.behaviour2": "UNLOCALIZED: Starts _taking fluid_ blocks from the body the hose end was lowered into. Very _large bodies_ of fluids will be _considered infinite_.",
- "block.create.hose_pulley.tooltip.condition3": "UNLOCALIZED: When Fluids pushed to Pulley",
- "block.create.hose_pulley.tooltip.behaviour3": "UNLOCALIZED: Starts _filling fluid_ into the world _up to_ the _hose_ ends' _height_.",
-
- "block.create.fluid_tank.tooltip": "UNLOCALIZED: FLUID TANK",
- "block.create.fluid_tank.tooltip.summary": "UNLOCALIZED: _Stores_ all your favourite _fluids_. Scales in width and height.",
- "block.create.fluid_tank.tooltip.condition1": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Changes the optional window",
-
- "block.create.creative_fluid_tank.tooltip": "UNLOCALIZED: CREATIVE FLUID TANK",
- "block.create.creative_fluid_tank.tooltip.summary": "UNLOCALIZED: This _Fluid Tank_ allows infinite replication of any Fluid. Scales in width and height.",
- "block.create.creative_fluid_tank.tooltip.condition1": "UNLOCALIZED: When Fluid in Tank",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this tank will provide an _endless supply_ of the fluid specified. Fluids _inserted_ into this tank will be _voided._",
- "block.create.creative_fluid_tank.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "UNLOCALIZED: Changes the optional window",
-
- "block.create.fluid_valve.tooltip": "UNLOCALIZED: FLUID VALVE",
- "block.create.fluid_valve.tooltip.summary": "UNLOCALIZED: Halts the flow of fluid down a pipe.",
- "block.create.fluid_valve.tooltip.condition1": "UNLOCALIZED: Controllable flow",
- "block.create.fluid_valve.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ will force the _valve_ to close, ceasing the flow of _fluids_. Reverse the direction of the _rotational force_ to re-open the valve.",
-
- "block.create.mechanical_pump.tooltip": "UNLOCALIZED: MECHANICAL PUMP",
- "block.create.mechanical_pump.tooltip.summary": "UNLOCALIZED: Takes _rotational force_ and uses it to move _fluid_ along a _pipe_. Has a maximum range of effect in both directions. (16 blocks by default)",
- "block.create.mechanical_pump.tooltip.condition1": "UNLOCALIZED: Fluid Flow",
- "block.create.mechanical_pump.tooltip.behaviour1": "UNLOCALIZED: Applied _rotational force_ creates pressure that forces _fluid_ through the _pipe_ network. Reverse the direction of the _rotational force_ to switch the direction that the _fluid_ flows.",
- "block.create.mechanical_pump.tooltip.control1": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.mechanical_pump.tooltip.action1": "UNLOCALIZED: Reverses the direction of the _pump_, switching the default direction of the flow",
-
- "block.create.smart_fluid_pipe.tooltip": "UNLOCALIZED: SMART FLUID PIPE",
- "block.create.smart_fluid_pipe.tooltip.summary": "UNLOCALIZED: A _fluid pipe_ with a filter. Can specify which _fluids_ pass through.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "UNLOCALIZED: When Fluids are pushed into it",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "UNLOCALIZED: Smart pipes receiving fluid that does not match its filter will block the flow.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "UNLOCALIZED: When adjacent to fluid container",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Smart pipes _starting_ a _flow_ from any container will only extract fluids that _match_ its _filter._",
-
- "block.create.spout.tooltip": "UNLOCALIZED: SPOUT",
- "block.create.spout.tooltip.summary": "UNLOCALIZED: An injector for refilling your _fluid items._",
- "block.create.spout.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.spout.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is placed underneath, the spout will attempt to refill it with it's own stored _fluid_.",
- "block.create.spout.tooltip.condition2": "UNLOCALIZED: Fluid Automation",
- "block.create.spout.tooltip.behaviour2": "UNLOCALIZED: The spout placed above a _belt_ or _depot_ will react automatically with a _fluid container item_ that passes beneath it.",
-
- "block.create.item_drain.tooltip": "UNLOCALIZED: ITEM DRAIN",
- "block.create.item_drain.tooltip.summary": "UNLOCALIZED: A grated depot for emptying your _fluid items._",
- "block.create.item_drain.tooltip.condition1": "UNLOCALIZED: Fluid Transfer",
- "block.create.item_drain.tooltip.behaviour1": "UNLOCALIZED: When a _fluid container item_ such as a _bucket_ or _bottle_ is inserted from the side, the drain will attempt to empty it into its own _fluid container_. The item will then be ejected on the opposite side.",
-
"item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA",
"item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar",
@@ -1280,9 +1336,18 @@
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
"item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP",
- "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder.",
+ "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_",
"item.create.extendo_grip.tooltip.condition1": "UNLOCALIZED: When in Off-Hand",
"item.create.extendo_grip.tooltip.behaviour1": "UNLOCALIZED: Increases _reach distance_ of items used in the _Main-Hand_.",
+ "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
+
+ "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON",
+ "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_",
+ "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
+ "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.",
+ "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank",
+ "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank",
"item.create.filter.tooltip": "UNLOCALIZED: FILTER",
"item.create.filter.tooltip.summary": "UNLOCALIZED: _Controls outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set of items_ or several _nested filters_.",
@@ -1358,12 +1423,14 @@
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
"block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
- "block.create.portable_fluid_interface.tooltip": "UNLOCALIZED: PORTABLE FLUID INTERFACE",
- "block.create.portable_fluid_interface.tooltip.summary": "UNLOCALIZED: A portable interchange point for _moving fluids_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley. Two meeting interfaces have to _face each other_ and be spaced _1-2 blocks apart_.",
- "block.create.portable_fluid_interface.tooltip.condition1": "UNLOCALIZED: While Moving",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "UNLOCALIZED: Interacts with stationary _portable storage interfaces_ to transfer fluids to or from the contraption. Pipes inserting into or extracting from the _Stationary Interface_ will interact with the tanks on the contraption _directly._ The structure will briefly stall as Fluids are exchanged.",
- "block.create.portable_fluid_interface.tooltip.condition2": "UNLOCALIZED: When Powered by Redstone",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "UNLOCALIZED: _Disengages_ any active connection immediately.",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "DISJUNTOR DE ARMAZENAMENTO",
"block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
@@ -1371,7 +1438,11 @@
"block.create.stockpile_switch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_",
"block.create.content_observer.tooltip": "UNLOCALIZED: CONTENT OBSERVER",
- "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ inside _containers_ and _conveyors_ matching a configured _filter_. While the observed _inventory_, _belt_ or _chute contains_ a matching item, this component will emit a _Redstone Signal_. When an observed _funnel transfers_ a matching item, this component will emit a _Redstone Pulse_.",
+ "block.create.content_observer.tooltip.summary": "UNLOCALIZED: _Detects Items_ or _Fluids_ inside _containers_, _pipes_ or _conveyors_ matching a configured _filter_.",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "adjustable_crate",
"block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item",
@@ -1383,6 +1454,11 @@
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "UNLOCALIZED: CONTROLLER RAIL",
"block.create.controller_rail.tooltip.summary": "UNLOCALIZED: A _uni-directional powered rail_ capable of _fine control_ over a minecarts' _movement speed_.",
"block.create.controller_rail.tooltip.condition1": "UNLOCALIZED: When Powered by Redstone",
@@ -1398,26 +1474,61 @@
"item.create.refined_radiance.tooltip": "UNLOCALIZED: REFINED RADIANCE",
"item.create.refined_radiance.tooltip.summary": "UNLOCALIZED: A Chromatic material forged from _absorbed light_.",
+ "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
"item.create.shadow_steel.tooltip": "UNLOCALIZED: SHADOW STEEL",
"item.create.shadow_steel.tooltip.summary": "UNLOCALIZED: A Chromatic material forged _in the void_.",
+ "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress",
+ "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.",
+
+ "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER",
+ "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.",
+ "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click",
+ "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.",
+ "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking",
+ "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.",
+ "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver",
+ "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.",
+ "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern",
+ "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)",
+
+ "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET",
+ "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.",
+ "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.",
+
+ "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK",
+ "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.",
+ "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.",
+ "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics",
+ "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.",
+
+ "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS",
+ "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.",
+ "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn",
+ "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.",
+
+ "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT",
+ "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.",
+ "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot",
+ "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.",
+ "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot",
+ "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.",
"item.create.minecart_coupling.tooltip": "UNLOCALIZED: MINECART COUPLING",
"item.create.minecart_coupling.tooltip.summary": "UNLOCALIZED: _Chains_ all your _Minecarts_ or _Carriage Contraptions_ together to form a majestic Train.",
"item.create.minecart_coupling.tooltip.condition1": "UNLOCALIZED: When Used on Minecart",
"item.create.minecart_coupling.tooltip.behaviour1": "UNLOCALIZED: _Couples_ two Minecarts together, attempting to keep them at a _constant distance_ while moving.",
- "create.tooltip.wip": "UNLOCALIZED: WIP",
- "create.tooltip.workInProgress": "UNLOCALIZED: Work in progress!",
- "create.tooltip.randomWipDescription0": "UNLOCALIZED: Please keep this item away from children.",
- "create.tooltip.randomWipDescription1": "UNLOCALIZED: A baby panda dies every time you use this item. Every. Time.",
- "create.tooltip.randomWipDescription2": "UNLOCALIZED: Use at your own risk.",
- "create.tooltip.randomWipDescription3": "UNLOCALIZED: This is not the item you are looking for, *finger-wiggles* please disperse.",
- "create.tooltip.randomWipDescription4": "UNLOCALIZED: This item will self-destruct in 10 seconds. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "UNLOCALIZED: Believe me, it's useless.",
- "create.tooltip.randomWipDescription6": "UNLOCALIZED: By using this item, you hereby consent to our disclaimer and agree to its terms.",
- "create.tooltip.randomWipDescription7": "UNLOCALIZED: This one maybe isn't for you. What about that one?",
- "create.tooltip.randomWipDescription8": "UNLOCALIZED: Use it and regret your decision immediately.",
+ "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL",
+ "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...",
+
+ "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL",
+ "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.",
+ "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang",
+ "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.",
"_": "->------------------------] Ponder Content [------------------------<-",
@@ -1434,41 +1545,46 @@
"create.ponder.replay": "UNLOCALIZED: Replay",
"create.ponder.think_back": "UNLOCALIZED: Think Back",
"create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
- "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
- "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
- "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.exit": "UNLOCALIZED: Exit",
+ "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder",
+ "create.ponder.categories": "UNLOCALIZED: Available Categories in Create",
+ "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks",
+ "create.ponder.index_title": "UNLOCALIZED: Ponder Index",
+ "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
+ "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
+ "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
"create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
"create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
+ "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
"create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
- "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
- "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
- "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
- "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
- "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
- "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
"create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
"create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
+ "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
+ "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
"create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
"create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
+ "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
+ "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
+ "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
+ "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
+ "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
+ "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
+ "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
+ "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
+ "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
+ "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
+ "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
+ "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
+ "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
+ "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
+ "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
+ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
+ "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
+ "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
+ "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
+ "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
"create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
"create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
@@ -1580,7 +1696,8 @@
"create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
"create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
+ "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front",
+ "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
"create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
"create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
@@ -1594,7 +1711,7 @@
"create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
"create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
+ "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives",
"create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
"create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
"create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
@@ -1634,6 +1751,12 @@
"create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
"create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
+ "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks",
+ "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid",
+ "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it",
+ "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank",
+ "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided",
+
"create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
"create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
"create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
@@ -1670,6 +1793,12 @@
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
+ "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
+ "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
+ "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
+ "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
+
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
@@ -1686,7 +1815,13 @@
"create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
"create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
"create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
+ "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item",
+ "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating",
+
+ "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
+ "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
"create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
"create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
@@ -1706,6 +1841,35 @@
"create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
+ "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
+ "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets",
+ "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window",
+ "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments",
+ "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids",
+ "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first",
+ "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents",
+ "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid",
+
+ "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
+ "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks",
+ "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained",
+ "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...",
+ "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources",
+ "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly",
+
+ "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
+ "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity",
+ "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...",
+ "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers",
+ "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled",
+
+ "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
+ "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid",
+ "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side",
+ "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator",
+ "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually",
+ "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items",
+
"create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
"create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
"create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
@@ -1779,6 +1943,34 @@
"create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
"create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
+ "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys",
+ "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid",
+ "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled",
+ "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted",
+ "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected",
+ "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...",
+ "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead",
+ "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput",
+
+ "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid",
+ "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...",
+ "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source",
+ "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys",
+
+ "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys",
+ "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate",
+ "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom",
+ "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends",
+ "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top",
+ "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end",
+
+ "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains",
+ "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items",
+ "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it",
+ "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...",
+ "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid",
+ "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer",
+
"create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
"create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
"create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
@@ -1901,6 +2093,21 @@
"create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
"create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
+ "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps",
+ "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks",
+ "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...",
+ "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward",
+ "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow",
+ "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually",
+
+ "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps",
+ "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away",
+ "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...",
+ "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred",
+ "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks",
+ "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions",
+
"create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
"create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
"create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
@@ -1926,11 +2133,22 @@
"create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
"create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
"create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
+ "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour",
"create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
"create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
"create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
+ "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange",
+ "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes",
+ "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption",
+ "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
+ "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
+ "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption",
+ "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...",
+ "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
+ "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way",
+
"create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
"create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
"create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
@@ -2028,11 +2246,25 @@
"create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
"create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
+ "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes",
+ "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type",
+ "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract",
+ "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid",
+ "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue",
+
"create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
"create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
"create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
"create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
+ "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout",
+ "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it",
+ "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually",
+ "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids",
+ "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout",
+ "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...",
+ "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically",
+
"create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
"create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
"create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
@@ -2064,6 +2296,12 @@
"create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
"create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
+ "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves",
+ "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks",
+ "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through",
+ "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up",
+ "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation",
+
"create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
"create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
"create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json
index 1f092d472..d6bd88fc7 100644
--- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json
+++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 557",
+ "_": "Missing Localizations: 44",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -27,13 +27,17 @@
"block.create.basin": "Чаша",
"block.create.belt": "Конвейер",
"block.create.birch_window": "Берёзовое окно",
- "block.create.birch_window_pane": "Панель берёзового окна",
+ "block.create.birch_window_pane": "Панель из берёзового окна",
+ "block.create.black_nixie_tube": "Чёрный газоразрядный индикатор",
"block.create.black_sail": "Чёрный парус",
"block.create.black_seat": "Чёрное сиденье",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "Чёрный ручной вентиль",
"block.create.blaze_burner": "Горелка Всполоха",
+ "block.create.blue_nixie_tube": "Синий газоразрядный индикатор",
"block.create.blue_sail": "Синий парус",
"block.create.blue_seat": "Синее сиденье",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "Синий ручной вентиль",
"block.create.brass_belt_funnel": "Латунная конвейерная воронка",
"block.create.brass_block": "Латунный блок",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "Вал в латунном корпусе",
"block.create.brass_funnel": "Латунная воронка",
"block.create.brass_tunnel": "Латунный туннель",
+ "block.create.brown_nixie_tube": "Коричневый газоразрядный индикатор",
"block.create.brown_sail": "Коричневый парус",
"block.create.brown_seat": "Коричневое сиденье",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "Коричневый ручной вентиль",
"block.create.cart_assembler": "Сборщик вагонеток",
"block.create.chiseled_dark_scoria": "Резной тёмный пепел",
@@ -52,13 +58,13 @@
"block.create.chiseled_scoria": "Резной пепел",
"block.create.chiseled_weathered_limestone": "Выветренный резной известняк",
"block.create.chocolate": "Шоколад",
- "block.create.chute": "Желоб",
+ "block.create.chute": "Жёлоб",
"block.create.clockwork_bearing": "Часовой механизм",
"block.create.clutch": "Сцепление",
"block.create.cogwheel": "Шестерня",
- "block.create.content_observer": "Наблюдетель за содержимым",
+ "block.create.content_observer": "Наблюдатель за содержимым",
"block.create.controller_rail": "Контролирующая рельса",
- "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "block.create.copper_backtank": "Медный баллон",
"block.create.copper_block": "Медный блок",
"block.create.copper_casing": "Медный корпус",
"block.create.copper_ore": "Медная руда",
@@ -73,8 +79,10 @@
"block.create.crushing_wheel": "Колесо дробления",
"block.create.crushing_wheel_controller": "Контроллер колеса дробления",
"block.create.cuckoo_clock": "Часы с кукушкой",
+ "block.create.cyan_nixie_tube": "Бирюзовый газоразрядный индикатор",
"block.create.cyan_sail": "Бирюзовый парус",
- "block.create.cyan_seat": "Бирюзовое сииденье",
+ "block.create.cyan_seat": "Бирюзовое сиденье",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "Бирюзовый ручной вентиль",
"block.create.dark_oak_window": "Окно из тёмного дуба",
"block.create.dark_oak_window_pane": "Панель из окна из тёмного дуб",
@@ -83,11 +91,11 @@
"block.create.dark_scoria_bricks_slab": "Плита из тёмного пепельного кирпича",
"block.create.dark_scoria_bricks_stairs": "Ступени из тёмного пепельного кирпича",
"block.create.dark_scoria_bricks_wall": "Стена из тёмного пепельного кирпича",
- "block.create.dark_scoria_cobblestone": "Ступени из тёмного пепел-булыжника",
- "block.create.dark_scoria_cobblestone_slab": "Плита из тёмного пепел-булыжника",
- "block.create.dark_scoria_cobblestone_stairs": "Ступени из тёмного пепел-булыжника",
- "block.create.dark_scoria_cobblestone_wall": "Стена из тёмного пепел-булыжника",
- "block.create.dark_scoria_pillar": "Колонна из тёмного пепел-булыжника",
+ "block.create.dark_scoria_cobblestone": "Ступени из тёмного пепельного булыжника",
+ "block.create.dark_scoria_cobblestone_slab": "Плита из тёмного пепельного булыжника",
+ "block.create.dark_scoria_cobblestone_stairs": "Ступени из тёмного пепельного булыжника",
+ "block.create.dark_scoria_cobblestone_wall": "Стена из тёмного пепельного булыжника",
+ "block.create.dark_scoria_pillar": "Колонна из тёмного пепельного булыжника",
"block.create.deployer": "Автономный активатор",
"block.create.depot": "Депо",
"block.create.diorite_bricks": "Диоритовый кирпич",
@@ -165,8 +173,8 @@
"block.create.gabbro_cobblestone_stairs": "Ступени из габбро-булыжника",
"block.create.gabbro_cobblestone_wall": "Стена из габбро-булыжника",
"block.create.gabbro_pillar": "Габбро колонна",
- "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
- "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft",
+ "block.create.gantry_carriage": "Шасси портального крана",
+ "block.create.gantry_shaft": "Вал портального крана",
"block.create.gearbox": "Коробка передач",
"block.create.gearshift": "Реверсивный механизм",
"block.create.glass_fluid_pipe": "Стеклянная жидкостная труба",
@@ -179,17 +187,22 @@
"block.create.granite_cobblestone_stairs": "Ступени из гранит-булыжника",
"block.create.granite_cobblestone_wall": "Стена из гранит-булыжника",
"block.create.granite_pillar": "Гранитная колонна",
+ "block.create.gray_nixie_tube": "Серый газоразрядный индикатор",
"block.create.gray_sail": "Серый парус",
"block.create.gray_seat": "Серое сиденье",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "Серый ручной вентиль",
+ "block.create.green_nixie_tube": "Зелёный газоразрядный индикатор",
"block.create.green_sail": "Зелёный парус",
"block.create.green_seat": "Зелёное сиденье",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "Зелёный ручной вентиль",
"block.create.hand_crank": "Рукоятка",
+ "block.create.haunted_bell": "Призрачный колокол",
"block.create.honey": "Мёд",
"block.create.horizontal_framed_glass": "Горизонтальное обрамлённое стекло",
"block.create.horizontal_framed_glass_pane": "Горизонтальная обрамлённая стеклянная панель",
- "block.create.hose_pulley": "Шкив с шлангом",
+ "block.create.hose_pulley": "Шкив со шлангом",
"block.create.item_drain": "Предметный осушитель",
"block.create.jungle_window": "Окно из тропического дерева",
"block.create.jungle_window_pane": "Панель окна из тропического дерева",
@@ -203,14 +216,21 @@
"block.create.layered_limestone": "Слоистый известняк",
"block.create.layered_scoria": "Слоистый пепел",
"block.create.layered_weathered_limestone": "Слоистый выветренный известняк",
+ "block.create.lectern_controller": "Контроллер кафедры",
+ "block.create.light_blue_nixie_tube": "Голубой газоразрядный индикатор",
"block.create.light_blue_sail": "Голубой парус",
"block.create.light_blue_seat": "Голубое сиденье",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "Голубой ручной вентиль",
+ "block.create.light_gray_nixie_tube": "Светло-серый газоразрядный индикатор",
"block.create.light_gray_sail": "Светло-серый парус",
"block.create.light_gray_seat": "Светло-серое сиденье",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "Светло-серый ручной вентиль",
+ "block.create.lime_nixie_tube": "Лаймовый газоразрядный индикатор",
"block.create.lime_sail": "Лаймовый парус",
"block.create.lime_seat": "Лаймовое сиденье",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "Лаймовый ручной вентиль",
"block.create.limesand": "Известковый песок",
"block.create.limestone": "Известняк",
@@ -224,9 +244,11 @@
"block.create.limestone_cobblestone_wall": "Стена из известняк-булыжника",
"block.create.limestone_pillar": "Известковая колонна",
"block.create.linear_chassis": "Линейное шасси",
- "block.create.lit_blaze_burner": "Зажжёная горелка Всполоха",
+ "block.create.lit_blaze_burner": "Зажжённая горелка Всполоха",
+ "block.create.magenta_nixie_tube": "Пурпурный газоразрядный индикатор",
"block.create.magenta_sail": "Пурпурный парус",
"block.create.magenta_seat": "Пурпурное сиденье",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "Пурпурный ручной вентиль",
"block.create.mechanical_arm": "Механическая рука",
"block.create.mechanical_bearing": "Механический вращатель",
@@ -260,6 +282,7 @@
"block.create.oak_window_pane": "Панель из дубового окна",
"block.create.orange_sail": "Оранжевый парус",
"block.create.orange_seat": "Оранжевое сиденье",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "Оранжевый ручной вентиль",
"block.create.ornate_iron_window": "Украшенное железное окно",
"block.create.ornate_iron_window_pane": "Панель из украшенного железного окна",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "Плита из мощёного выветренного известняка",
"block.create.paved_weathered_limestone_stairs": "Ступени из мощёного выветренного известняка",
"block.create.paved_weathered_limestone_wall": "Стена из мощёного выветренного известняка",
+ "block.create.peculiar_bell": "Особенный колокол",
+ "block.create.pink_nixie_tube": "Розовый газоразрядный индикатор",
"block.create.pink_sail": "Розовый парус",
"block.create.pink_seat": "Розовое сиденье",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "Розовый ручной вентиль",
"block.create.piston_extension_pole": "Удлинитель поршня",
"block.create.polished_dark_scoria": "Полированный тёмный пепел",
@@ -320,10 +346,10 @@
"block.create.polished_dolomite_slab": "Плита из полированного доломита",
"block.create.polished_dolomite_stairs": "Ступени из полированного доломита",
"block.create.polished_dolomite_wall": "Стена из полированного доломита",
- "block.create.polished_gabbro": "Полированный габро",
- "block.create.polished_gabbro_slab": "Плита из полированного габро",
- "block.create.polished_gabbro_stairs": "Ступени из полированного габро",
- "block.create.polished_gabbro_wall": "Стена из полированного габро",
+ "block.create.polished_gabbro": "Полированный габбро",
+ "block.create.polished_gabbro_slab": "Плита из полированного габбро",
+ "block.create.polished_gabbro_stairs": "Ступени из полированного габбро",
+ "block.create.polished_gabbro_wall": "Стена из полированного габбро",
"block.create.polished_limestone": "Полированный известняк",
"block.create.polished_limestone_slab": "Плита из полированного известняка",
"block.create.polished_limestone_stairs": "Ступени из полированного известняка",
@@ -338,19 +364,23 @@
"block.create.polished_weathered_limestone_wall": "Стена из полированного выветренного известняка",
"block.create.portable_fluid_interface": "Портативный жидкостный интерфейс",
"block.create.portable_storage_interface": "Портативный интерфейс хранения",
- "block.create.powered_latch": "Механизированная защёлка",
- "block.create.powered_toggle_latch": "Механизированная рычаг-защёлка",
+ "block.create.powered_latch": "Питаемый рычаг",
+ "block.create.powered_toggle_latch": "Питаемый рычаг-переключатель",
"block.create.pulley_magnet": "Магнитный шкив",
"block.create.pulse_repeater": "Импульсный повторитель",
+ "block.create.purple_nixie_tube": "Фиолетовый газоразрядный индикатор",
"block.create.purple_sail": "Фиолетовый парус",
"block.create.purple_seat": "Фиолетовое сиденье",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "Фиолетовый ручной вентиль",
"block.create.radial_chassis": "Радиальное шасси",
+ "block.create.red_nixie_tube": "Красный газоразрядный индикатор",
"block.create.red_sail": "Красный парус",
"block.create.red_seat": "Красное сиденье",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "Красный ручной вентиль",
- "block.create.redstone_contact": "Контакт сигнала красного камня",
- "block.create.redstone_link": "Беспроводной передатчик сигнала красного камня",
+ "block.create.redstone_contact": "Контакт редстоун сигнала",
+ "block.create.redstone_link": "Беспроводной передатчик редстоун сигнала",
"block.create.refined_radiance_casing": "Сияющий корпус",
"block.create.reinforced_rail": "Усиленные рельсы",
"block.create.rope": "Канат",
@@ -364,16 +394,16 @@
"block.create.scoria_bricks_slab": "Плита из пепельного кирпича",
"block.create.scoria_bricks_stairs": "Ступени из пепельного кирпича",
"block.create.scoria_bricks_wall": "Стена из пепельного кирпича",
- "block.create.scoria_cobblestone": "Пепел-булыжник",
- "block.create.scoria_cobblestone_slab": "Плита из пепел-булыжника",
- "block.create.scoria_cobblestone_stairs": "Ступени из пепел-булыжника",
- "block.create.scoria_cobblestone_wall": "Стена из пепел-булыжника",
+ "block.create.scoria_cobblestone": "Пепельный булыжник",
+ "block.create.scoria_cobblestone_slab": "Плита из пепельного булыжника",
+ "block.create.scoria_cobblestone_stairs": "Ступени из пепельного булыжника",
+ "block.create.scoria_cobblestone_wall": "Стена из пепельного булыжника",
"block.create.scoria_pillar": "Колонна из пепла",
"block.create.secondary_linear_chassis": "Вторичное линейное шасси",
"block.create.sequenced_gearshift": "Последовательный переключатель передач",
"block.create.shadow_steel_casing": "Теневой корпус",
"block.create.shaft": "Вал",
- "block.create.smart_chute": "Умный желоб",
+ "block.create.smart_chute": "Умный жёлоб",
"block.create.smart_fluid_pipe": "Умная жидкостная труба",
"block.create.speedometer": "Спидометр",
"block.create.spout": "Дозатор",
@@ -382,7 +412,7 @@
"block.create.sticker": "Блок-липучка",
"block.create.sticky_mechanical_piston": "Липкий механический поршень",
"block.create.stockpile_switch": "Настраиваемый компаратор",
- "block.create.stressometer": "Динамометр",
+ "block.create.stressometer": "Стрессометр",
"block.create.tiled_glass": "Плиточное стекло",
"block.create.tiled_glass_pane": "Плиточная стеклянная панель",
"block.create.turntable": "Поворотный стол",
@@ -402,24 +432,32 @@
"block.create.weathered_limestone_cobblestone_wall": "Стена из известняк-булыжника",
"block.create.weathered_limestone_pillar": "Колонна из выветренного известняка",
"block.create.weighted_ejector": "Взвешенная катапульта",
+ "block.create.white_nixie_tube": "Белый газоразрядный индикатор",
"block.create.white_sail": "Белый парус",
"block.create.white_seat": "Белое сиденье",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "Белый ручной вентиль",
"block.create.windmill_bearing": "Подшипник ветряной мельницы",
"block.create.wooden_bracket": "Деревянная скоба",
+ "block.create.yellow_nixie_tube": "Жёлтый газоразрядный индикатор",
"block.create.yellow_sail": "Жёлтый парус",
"block.create.yellow_seat": "Жёлтое сиденье",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "Жёлтый ручной вентиль",
"block.create.zinc_block": "Цинковый блок",
"block.create.zinc_ore": "Цинковая руда",
+ "enchantment.create.capacity": "Вместимость",
+ "enchantment.create.potato_recovery": "Возобновление картофеля",
+
"entity.create.contraption": "Штуковина",
- "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
+ "entity.create.crafting_blueprint": "Создание чертежа",
+ "entity.create.gantry_contraption": "Крановая штуковина",
+ "entity.create.potato_projectile": "Картофельный снаряд",
"entity.create.seat": "Сиденье",
"entity.create.stationary_contraption": "Стационарная штуковина",
"entity.create.super_glue": "Супер-клей",
- "fluid.create.milk": "Молоко",
"fluid.create.potion": "Зелье",
"fluid.create.tea": "Чай Строителя",
@@ -434,17 +472,19 @@
"item.create.brass_nugget": "Кусочек латуни",
"item.create.brass_sheet": "Латунный лист",
"item.create.builders_tea": "Чай Строителя",
- "item.create.chest_minecart_contraption": "Сундуко-вагонеточная штуковина",
+ "item.create.chest_minecart_contraption": "Штуковина грузовой вагонетки",
"item.create.chocolate_bucket": "Ведро шоколада",
"item.create.chocolate_glazed_berries": "Ягоды в шоколадной глазури",
"item.create.chromatic_compound": "Хроматический компаунд",
"item.create.cinder_flour": "Незераковая пыль",
- "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "item.create.copper_backtank": "Медный баллон",
"item.create.copper_ingot": "Медный слиток",
"item.create.copper_nugget": "Кусочек меди",
"item.create.copper_sheet": "Медный лист",
"item.create.crafter_slot_cover": "Крышка на слот крафтера",
- "item.create.crushed_aluminum_ore": "Измельчённая алюминиевая руда",
+ "item.create.crafting_blueprint": "Создание чертежа",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
+ "item.create.crushed_aluminum_ore": "Дроблёная алюминиевая руда",
"item.create.crushed_brass": "Дроблёная латунь",
"item.create.crushed_copper_ore": "Дроблёная медная руда",
"item.create.crushed_gold_ore": "Дроблёная золотая руда",
@@ -454,31 +494,35 @@
"item.create.crushed_osmium_ore": "Дроблёная осмиевая руда",
"item.create.crushed_platinum_ore": "Дроблёная платиновая руда",
"item.create.crushed_quicksilver_ore": "Дроблёная ртутная руда",
- "item.create.crushed_silver_ore": "Дроблёная серебрянная руда",
+ "item.create.crushed_silver_ore": "Дроблёная серебряная руда",
"item.create.crushed_tin_ore": "Дроблёная оловянная руда",
"item.create.crushed_uranium_ore": "Дроблёная урановая руда",
"item.create.crushed_zinc_ore": "Дроблёная цинковая руда",
- "item.create.diving_boots": "UNLOCALIZED: Diving Boots",
- "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
+ "item.create.diving_boots": "Ботинки для дайвинга",
+ "item.create.diving_helmet": "Шлем для дайвинга",
"item.create.dough": "Тесто",
"item.create.electron_tube": "Электронная лампа",
- "item.create.empty_blaze_burner": "Пустая горелека Всполоха",
+ "item.create.empty_blaze_burner": "Пустая горелка Всполоха",
"item.create.empty_schematic": "Пустая схематика",
"item.create.extendo_grip": "Удлинённая рука",
"item.create.filter": "Фильтр",
- "item.create.furnace_minecart_contraption": "Печно-вагонеточная штуковина",
+ "item.create.furnace_minecart_contraption": "Штуковина самоходной вагонетки",
"item.create.goggles": "Инженерные очки",
"item.create.golden_sheet": "Золотой лист",
"item.create.handheld_worldshaper": "Ручной редактор мира",
"item.create.honey_bucket": "Ведро мёда",
"item.create.honeyed_apple": "Яблоко в меду",
- "item.create.integrated_circuit": "Интегральная схема",
+ "item.create.incomplete_cogwheel": "Незаконченная шестерня",
+ "item.create.incomplete_large_cogwheel": "Незаконченная большая шестерня",
+ "item.create.incomplete_precision_mechanism": "Незаконченный механизм точности",
"item.create.iron_sheet": "Железный лист",
- "item.create.lapis_sheet": "Лазуритовый лист",
+ "item.create.linked_controller": "Контроллер связей",
"item.create.minecart_contraption": "Вагонеточная штуковина",
- "item.create.minecart_coupling": "Связыватель вагонеток",
+ "item.create.minecart_coupling": "Соединитель вагонеток",
"item.create.polished_rose_quartz": "Полированный розовый кварц",
+ "item.create.potato_cannon": "Картофельная пушка",
"item.create.powdered_obsidian": "Порошкообразный обсидиан",
+ "item.create.precision_mechanism": "Механизм точности",
"item.create.propeller": "Пропеллер",
"item.create.red_sand_paper": "Красная наждачная бумага",
"item.create.refined_radiance": "Изысканное сияние",
@@ -506,9 +550,9 @@
"advancement.create.andesite_alloy": "Повторение - мать учения",
"advancement.create.andesite_alloy.desc": "Материалы Create имеют странные названия, одно из них - Андезитовый сплав",
"advancement.create.its_alive": "Оно живое!",
- "advancement.create.its_alive.desc": "Смастерите ваш первый кинетический компонент вращения.",
+ "advancement.create.its_alive.desc": "Смастерите ваш первый кинетический вращающийся компонент.",
"advancement.create.shifting_gears": "Механизм переключения",
- "advancement.create.shifting_gears.desc": "Подсоедините большую шестерню к шестерне, что позволит изменить скорость вращения.",
+ "advancement.create.shifting_gears.desc": "Подсоедините большую шестерню к обычной шестерне для изменения скорости вращения.",
"advancement.create.overstressed": "Перегрузка",
"advancement.create.overstressed.desc": "Столкнитесь с предельной перегрузкой лицом к лицу.",
"advancement.create.belt": "Передайте за проезд!",
@@ -524,9 +568,9 @@
"advancement.create.belt_funnel": "Болтающиеся воронки",
"advancement.create.belt_funnel.desc": "Поместите воронку боком, сверху конвейера или депо, чтобы создать её специальный тип.",
"advancement.create.belt_funnel_kiss": "Механический ужин",
- "advancement.create.belt_funnel_kiss.desc": "Заставте две смонтированные на ремнях воронки поцеловаться.",
+ "advancement.create.belt_funnel_kiss.desc": "Заставьте две смонтированные на ремнях воронки поцеловаться.",
"advancement.create.fan": "Механический маг воздуха",
- "advancement.create.fan.desc": "Оседлайте поток воздуха от Венитлятора.",
+ "advancement.create.fan.desc": "Оседлайте поток воздуха от Вентилятора.",
"advancement.create.fan_lava": "Геотермальный пространственный нагреватель",
"advancement.create.fan_lava.desc": "Попадите в поток воздуха, плавящего вещи.",
"advancement.create.fan_water": "Сумасшедшая мойка",
@@ -536,19 +580,19 @@
"advancement.create.wrench": "Конфигурировать удобно",
"advancement.create.wrench.desc": "Создайте гаечный ключ, чтобы помочь себе в создании изобретений.",
"advancement.create.goggles": "Стресс-о-зрение",
- "advancement.create.goggles.desc": "Создайте инженерные очки, чтобы получить больше кинетической информации о компонентах.",
+ "advancement.create.goggles.desc": "Создайте инженерные очки, чтобы получить больше информации о кинетике компонентов.",
"advancement.create.speedometer": "Так быстро?",
"advancement.create.speedometer.desc": "Поставьте и подключите спидометр. Посмотрите на спидометр через очки, чтобы прочитать точное значение.",
"advancement.create.stressometer": "Так сильно?",
- "advancement.create.stressometer.desc": "Поставьте и подключите динамометр. Посмотрите на динамометр через очки, чтобы прочитать точное значение.",
+ "advancement.create.stressometer.desc": "Поставьте и подключите стрессометр. Посмотрите на стрессометр через очки, чтобы прочитать точное значение.",
"advancement.create.aesthetics": "Бах! Эстетично!",
- "advancement.create.aesthetics.desc": "Разместите скобы на валу, трубе или шестерне.",
+ "advancement.create.aesthetics.desc": "Разместите скобы на вал, трубу или шестерню.",
"advancement.create.reinforced": "Бах! Усилено!",
"advancement.create.reinforced.desc": "Разместите подходящий блок корпуса на вал, трубу и конвейер.",
- "advancement.create.water_wheel": "Гидравлика",
+ "advancement.create.water_wheel": "Обузданная гидравлика",
"advancement.create.water_wheel.desc": "Поставьте водяное колесо и попытайтесь заставить его вращаться!",
"advancement.create.chocolate_wheel": "Вкусная сила",
- "advancement.create.chocolate_wheel.desc": "Зпустите водяное колесо с помощью раплавленного шоколада.",
+ "advancement.create.chocolate_wheel.desc": "Запустите водяное колесо с помощью расплавленного шоколада.",
"advancement.create.lava_wheel": "Адское колесо",
"advancement.create.lava_wheel.desc": "Это не должно было работать.",
"advancement.create.cuckoo": "Уже?",
@@ -561,12 +605,12 @@
"advancement.create.maxed_windmill.desc": "Соберите ветряную мельницу максимальной силы.",
"advancement.create.andesite_casing": "Андезитовый век",
"advancement.create.andesite_casing.desc": "Используйте немного андезитового сплава и дерева для создания корпуса.",
- "advancement.create.mechanical_drill": "Стационарные выключатели",
+ "advancement.create.mechanical_drill": "Стационарные разрушители",
"advancement.create.mechanical_drill.desc": "Установите и приведите в действие механическую дрель",
"advancement.create.press": "Пресс делает «Бонк!»",
"advancement.create.press.desc": "Приведите механический пресс в действие и используйте его для создания пластин.",
"advancement.create.polished_rose_quartz": "Розовый алмаз",
- "advancement.create.polished_rose_quartz.desc": "Используйте кусок наждачной бумаги, чтобы отполировать розовый кварц, пока он не станет прозрачным.",
+ "advancement.create.polished_rose_quartz.desc": "Используйте кусок наждачной бумаги, чтобы отполировать розовый кварц, пока он не станет глянцевым.",
"advancement.create.electron_tube": "Бип бип",
"advancement.create.electron_tube.desc": "Сделайте несколько электронных ламп, пригодных для изготовления менее примитивных машин.",
"advancement.create.mechanical_saw": "Стационарная рубка",
@@ -579,7 +623,7 @@
"advancement.create.blaze_burner.desc": "Получить Горелку Всполоха",
"advancement.create.compact": "Автоматическое уплотнение",
"advancement.create.compact.desc": "Используйте пресс и чашу для уплотнения некоторых предметов.",
- "advancement.create.brass": "Действительный сплав",
+ "advancement.create.brass": "Реальный сплав",
"advancement.create.brass.desc": "Используйте дроблёную медь и дроблёный цинк, чтобы создать немного латуни.",
"advancement.create.brass_casing": "Бронзовый век",
"advancement.create.brass_casing.desc": "Используйте только что полученную латунь и немного дерева, чтобы создать более продвинутый корпус.",
@@ -595,7 +639,7 @@
"advancement.create.item_drain.desc": "Посмотрите как жидкость выкачивается из предмета, в Предметном осушителе.",
"advancement.create.chained_item_drain": "Поехали!",
"advancement.create.chained_item_drain.desc": "Наблюдайте за тем как предмет едет через несколько соединённых предметных осушителей.",
- "advancement.create.glass_pipe": "Поточный шпион",
+ "advancement.create.glass_pipe": "Шпион за потоками",
"advancement.create.glass_pipe.desc": "Наблюдайте через окно в трубе за тем как распространяется жидкость. Окно появится на трубе при использовании гаечного ключа.",
"advancement.create.pipe_collision": "Никогда не скрещивайте потоки!",
"advancement.create.pipe_collision.desc": "Наблюдайте за тем как две жидкости встречаются в вашей сети труб.",
@@ -608,7 +652,7 @@
"advancement.create.infinite_lava": "Уничтожение ядра",
"advancement.create.infinite_lava.desc": "Выкачивайте лаву из бассейна, считающегося бесконечным.",
"advancement.create.infinite_chocolate": "Утопая в воображении",
- "advancement.create.infinite_chocolate.desc": "Выкачивайте раславленный шоколад из резервуара, считающегося бесконечным.",
+ "advancement.create.infinite_chocolate.desc": "Выкачивайте расплавленный шоколад из резервуара, считающегося бесконечным.",
"advancement.create.crafter": "Автоматизированная сборка",
"advancement.create.crafter.desc": "Поставьте и подключите механический крафтер",
"advancement.create.clockwork_bearing": "Хитрые часы",
@@ -623,18 +667,18 @@
"advancement.create.flywheel.desc": "Успешно соедините двигатель с маховиком.",
"advancement.create.overstress_flywheel": "Перенапряжение",
"advancement.create.overstress_flywheel.desc": "Подайте слишком большую нагрузку на печной двигатель.",
- "advancement.create.integrated_circuit": "Сложные вычисления",
- "advancement.create.integrated_circuit.desc": "Создайте Интегральную схему.",
+ "advancement.create.precision_mechanism": "Сложные любопытства.",
+ "advancement.create.precision_mechanism.desc": "Создайте механизм точности.",
"advancement.create.mechanical_arm": "Золотые руки!",
- "advancement.create.mechanical_arm.desc": "Создайте Механическую руку, выбирете входы и выходы, установите в мире и запитайте. Затем смотрите как она делает за вас всю работу.",
+ "advancement.create.mechanical_arm.desc": "Создайте Механическую руку, выберите входы и выходы, установите в мире и запитайте. Затем смотрите как она делает за вас всю работу.",
"advancement.create.musical_arm": "Сбацай что-нибудь!",
"advancement.create.musical_arm.desc": "Посмотрите как механическая рука меняет пластинки.",
- "advancement.create.arm_many_targets": "Организатор",
+ "advancement.create.arm_many_targets": "Организа-трон",
"advancement.create.arm_many_targets.desc": "Запрограммируйте механическую руку на 10 и больше выходов.",
- "advancement.create.arm_blaze_burner": "Поджигатель",
+ "advancement.create.arm_blaze_burner": "Поджигателе-трон",
"advancement.create.arm_blaze_burner.desc": "Запрограммируйте механическую руку на кормление Горелки Всполоха.",
"advancement.create.fist_bump": "Брось это, братан!",
- "advancement.create.fist_bump.desc": "Сделайте два удара кулаком.",
+ "advancement.create.fist_bump.desc": "Сделайте два удара кулаками Автономных активаторов.",
"advancement.create.crushing_wheel": "Пара гигантов",
"advancement.create.crushing_wheel.desc": "Создайте несколько дробящих колес, чтобы более эффективно разрушать больше материалов.",
"advancement.create.blaze_cake": "Сахарная лихорадка",
@@ -649,9 +693,11 @@
"advancement.create.chromatic_age.desc": "Создайте блоки корпуса из света и тьмы.",
"advancement.create.wand_of_symmetry": "Сияющие зеркала",
"advancement.create.wand_of_symmetry.desc": "Создайте жезл симметрии.",
- "advancement.create.extendo_grip": "Кипение!",
+ "advancement.create.extendo_grip": "Бойоиоинг!",
"advancement.create.extendo_grip.desc": "Возьмите в руки удлинённую руку",
- "advancement.create.dual_extendo_grip": "Окончательное выкипание",
+ "advancement.create.potato_cannon": "Свомп!",
+ "advancement.create.potato_cannon.desc": "Победите врага с помощью своей картофельной пушки!",
+ "advancement.create.dual_extendo_grip": "Время ультимативных пружин",
"advancement.create.dual_extendo_grip.desc": "Две удлинённых руки для сверхчеловеческого охвата.",
"advancement.create.eob": "Конец бета-версии",
"advancement.create.eob.desc": "Ожидайте больше контента здесь в будущем. <3",
@@ -663,15 +709,31 @@
"itemGroup.create.palettes": "Create: Декор",
"death.attack.create.crush": "%1$s был передроблен",
+ "death.attack.create.crush.player": "%2$s столкнул %1$s в дробящие колёса",
"death.attack.create.fan_fire": "%1$s был сожжен до смерти горячим воздухом",
+ "death.attack.create.fan_fire.player": "%2$s столкнул %1$s в коптильню",
"death.attack.create.fan_lava": "%1$s был сожжен до смерти поклонником лавы",
- "death.attack.create.mechanical_drill": "%1$s был пронзен с помощью механической дрели",
+ "death.attack.create.fan_lava.player": "%2$s столкнул %1$s в плавильню",
+ "death.attack.create.mechanical_drill": "%1$s был пронзён механической дрелью",
+ "death.attack.create.mechanical_drill.player": "%2$s толкнул %1$s под механическую дрель",
"death.attack.create.mechanical_saw": "%1$s был разрезан пополам механической пилой",
+ "death.attack.create.mechanical_saw.player": "%2$s толкнул %1$s под механическую пилу",
+ "death.attack.create.potato_cannon": "%1$s был застрелен картофельной пушкой %2$s",
+ "death.attack.create.potato_cannon.item": "%1$s был застрелен %2$s при помощи «%3$s»",
"death.attack.create.cuckoo_clock_explosion": "%1$s взорвали подделанные часы с кукушкой",
+ "death.attack.create.cuckoo_clock_explosion.player": "%1$s был взорван подделанными часами с кукушкой",
"create.block.deployer.damage_source_name": "автономным активатором",
"create.block.cart_assembler.invalid": "Поместите сборщик вагонеток на блок рельс",
+ "create.menu.return": "Вернуться в меню",
+ "create.menu.configure": "Настроить...",
+ "create.menu.ponder_index": "Содержание размышлений",
+ "create.menu.only_ingame": "Доступно в меню Паузы",
+ "create.menu.project_page": "Страница проекта",
+ "create.menu.report_bugs": "Сообщите об ошибке",
+ "create.menu.support": "Поддержите нас",
+
"create.recipe.crushing": "Измельчение",
"create.recipe.milling": "Помол",
"create.recipe.fan_washing": "Массовая промывка",
@@ -682,7 +744,7 @@
"create.recipe.fan_blasting.fan": "Вентилятор за текущей лавой",
"create.recipe.pressing": "Прессование",
"create.recipe.mixing": "Смешивание",
- "create.recipe.deploying": "UNLOCALIZED: Deploying",
+ "create.recipe.deploying": "Автономная активация",
"create.recipe.automatic_shapeless": "Автоматическая бесформенная сборка",
"create.recipe.automatic_brewing": "Автоматическое смешивание",
"create.recipe.packing": "Прессование",
@@ -691,12 +753,23 @@
"create.recipe.mechanical_crafting": "Механическое создание",
"create.recipe.automatic_shaped": "Автоматическая форменная сборка",
"create.recipe.block_cutting": "Резка блока",
- "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
+ "create.recipe.wood_cutting": "Резка древесины",
"create.recipe.sandpaper_polishing": "Полировка наждачной бумагой",
"create.recipe.mystery_conversion": "Хроматический метаморфоз",
"create.recipe.spout_filling": "Заполнение дозатором",
"create.recipe.draining": "Осушение предметов",
+ "create.recipe.sequenced_assembly": "Последовательная сборка",
+ "create.recipe.assembly.next": "Следующее: %1$s",
+ "create.recipe.assembly.step": "Шаг %1$s:",
+ "create.recipe.assembly.progress": "Прогресс: %1$s/%2$s",
+ "create.recipe.assembly.pressing": "Обработайте в Прессе",
+ "create.recipe.assembly.spout_filling_fluid": "Долейте %1$s",
+ "create.recipe.assembly.deploying_item": "Добавьте %1$s",
+ "create.recipe.assembly.cutting": "Разрежьте пилой",
+ "create.recipe.assembly.repeat": "Повторите последовательность %1$s раз",
+ "create.recipe.assembly.junk": "Случайный мусор",
"create.recipe.processing.chance": "%1$s%% шанса",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "Не требует нагрева",
"create.recipe.heat_requirement.heated": "Нагрето",
"create.recipe.heat_requirement.superheated": "Перегрето",
@@ -712,7 +785,7 @@
"create.generic.unit.seconds": "секунд",
"create.generic.unit.minutes": "минут",
"create.generic.unit.rpm": "об./мин.",
- "create.generic.unit.stress": "Н*м",
+ "create.generic.unit.stress": "ен",
"create.generic.unit.degrees": "°",
"create.generic.unit.millibuckets": "%1$smB",
"create.generic.clockwise": "По часовой стрелке",
@@ -725,6 +798,7 @@
"create.action.discard": "Отказаться",
"create.keyinfo.toolmenu": "Меню инструмента фокусировки",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "Имитация движения мыши вверх (в мире)",
"create.keyinfo.scrolldown": "Имитация движения мыши вниз (в мире)",
@@ -735,6 +809,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "Нажмите Shift для быстрой прокрутки",
"create.gui.toolmenu.focusKey": "Удерживайте [%1$s] для смены задач",
"create.gui.toolmenu.cycle": "[Прокрутка] для переключения",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "Зеркало",
"create.gui.symmetryWand.orientation": "Ориентация",
@@ -749,15 +830,15 @@
"create.orientation.alongX": "Вдоль X",
"create.gui.terrainzapper.title": "Ручной редактор мира",
- "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
- "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
- "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
- "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
- "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
- "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
- "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
- "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
- "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
+ "create.gui.terrainzapper.searchDiagonal": "Следование диагоналям",
+ "create.gui.terrainzapper.searchFuzzy": "Игнорировать границы материала",
+ "create.gui.terrainzapper.patternSection": "Шаблон",
+ "create.gui.terrainzapper.pattern.solid": "Сплошной",
+ "create.gui.terrainzapper.pattern.checkered": "Шахматный порядок",
+ "create.gui.terrainzapper.pattern.inversecheckered": "Обратный шахматный порядок",
+ "create.gui.terrainzapper.pattern.chance25": "25% заполнение",
+ "create.gui.terrainzapper.pattern.chance50": "50% заполнение",
+ "create.gui.terrainzapper.pattern.chance75": "75% заполнение",
"create.gui.terrainzapper.placement": "Размещение",
"create.gui.terrainzapper.placement.merged": "Слитый",
"create.gui.terrainzapper.placement.attached": "Прикреплённый",
@@ -766,8 +847,8 @@
"create.gui.terrainzapper.brush.cuboid": "Куб",
"create.gui.terrainzapper.brush.sphere": "Сфера",
"create.gui.terrainzapper.brush.cylinder": "Цилиндр",
- "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
- "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
+ "create.gui.terrainzapper.brush.surface": "Поверхность",
+ "create.gui.terrainzapper.brush.cluster": "Скопление",
"create.gui.terrainzapper.tool": "Инструмент",
"create.gui.terrainzapper.tool.fill": "Заполнить",
"create.gui.terrainzapper.tool.place": "Поставить",
@@ -777,12 +858,12 @@
"create.gui.terrainzapper.tool.flatten": "Выравнивание",
"create.terrainzapper.shiftRightClickToSet": "ПКМ крадучись, чтобы выбрать форму",
- "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
- "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
+ "create.terrainzapper.usingBlock": "Используется: %1$s",
+ "create.terrainzapper.leftClickToSet": "Левый клик по блоку, что бы использовать материал",
"create.minecart_coupling.two_couplings_max": "Вагонетки могут иметь только две связи",
"create.minecart_coupling.unloaded": "Кажется, часть вашего поезда в незагруженных чанках",
- "create.minecart_coupling.no_loops": "Связыватели не могут образовывать петлю",
+ "create.minecart_coupling.no_loops": "Соединители не могут образовывать петлю",
"create.minecart_coupling.removed": "Убраны все связи между вагонетками",
"create.minecart_coupling.too_far": "Вагонетки слишком далеко друг от друга",
@@ -809,12 +890,12 @@
"create.logistics.firstFrequency": "Частота #1",
"create.logistics.secondFrequency": "Частота #2",
"create.logistics.filter.apply": "Фильтр применён к %1$s.",
- "create.logistics.filter.apply_click_again": "Фильтр применён к %1$s, кликните еще раз чтобы скопировать количество.",
+ "create.logistics.filter.apply_click_again": "Фильтр применён к %1$s, кликните еще раз, чтобы скопировать количество.",
"create.logistics.filter.apply_count": "Применено извлекаемое количество к фильтру.",
"create.gui.goggles.generator_stats": "Статистика генератора:",
"create.gui.goggles.kinetic_stats": "Кинетическая статистика:",
- "create.gui.goggles.at_current_speed": "На текущей скорости",
+ "create.gui.goggles.at_current_speed": "При текущей скорости",
"create.gui.goggles.pole_length": "Длина поршня",
"create.gui.goggles.fluid_container": "Информация о жидкостном контейнере:",
"create.gui.goggles.fluid_container.capacity": "Ёмкость: ",
@@ -822,17 +903,17 @@
"create.gui.assembly.exception.unmovableBlock": "Несдвигаемый блок (%4$s) на [%1$s,%2$s,%3$s]",
"create.gui.assembly.exception.chunkNotLoaded": "Блок на [%1$s,%2$s,%3$s] не был в загруженном чанке",
"create.gui.assembly.exception.structureTooLarge": "Штуковина состоит из слишком большого количества Блоков.\nТекущий максимум: %1$s",
- "create.gui.assembly.exception.tooManyPistonPoles": "Слишком много Удлинителей прикреплено к этому Поршню.\nThe configured maximum is: %1$s",
+ "create.gui.assembly.exception.tooManyPistonPoles": "Слишком много Удлинителей прикреплено к этому поршню.\nТекущий максимум: %1$s",
"create.gui.assembly.exception.noPistonPoles": "Поршню нехватает Удлинителей",
"create.gui.assembly.exception.not_enough_sails": "Присоединённая структура не содержит достаточно парусопободных блоков: %1$s\nМинимум из %2$s необходим",
"create.gui.gauge.info_header": "Калибровочная информация:",
"create.gui.speedometer.title": "Скорость вращения",
- "create.gui.stressometer.title": "Сетевой момент",
- "create.gui.stressometer.capacity": "Оставшаяся емкость",
+ "create.gui.stressometer.title": "Нагрузка на сеть",
+ "create.gui.stressometer.capacity": "Оставшаяся ёмкость",
"create.gui.stressometer.overstressed": "Перегрузка",
"create.gui.stressometer.no_rotation": "Нет вращения",
- "create.gui.contraptions.not_fast_enough": "Похоже, что этот %1$s _не_ вращается с_достаточной_ _скоростью_.",
- "create.gui.contraptions.network_overstressed": "Похоже, что эта штуковина _перегружена_. Добавьте больше источников или _замедлите_ _скорость_ компонентов с высоким _влиянием_ на _момент_.",
+ "create.gui.contraptions.not_fast_enough": "Похоже, что этот %1$s _не_ вращается с _достаточной_ _скоростью_.",
+ "create.gui.contraptions.network_overstressed": "Похоже, что эта штуковина _перегружена_. Добавьте больше источников или _понизьте_ _скорость_ компонентов, _создающих_ высокую _нагрузку_.",
"create.gui.adjustable_crate.title": "Регулируемый ящик",
"create.gui.adjustable_crate.storageSpace": "Ёмкость",
"create.gui.stockpile_switch.title": "Настраиваемый компаратор",
@@ -844,7 +925,7 @@
"create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Повернуть на угол",
"create.gui.sequenced_gearshift.instruction.turn_angle": "Повернуть",
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Угол",
- "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
+ "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Повернуть для движения Поршня/Шкива/Портала",
"create.gui.sequenced_gearshift.instruction.turn_distance": "Поршень",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Расстояние",
"create.gui.sequenced_gearshift.instruction.delay.descriptive": "Временная задержка",
@@ -852,7 +933,7 @@
"create.gui.sequenced_gearshift.instruction.delay.duration": "Длительность",
"create.gui.sequenced_gearshift.instruction.end.descriptive": "Конец",
"create.gui.sequenced_gearshift.instruction.end": "Конец",
- "create.gui.sequenced_gearshift.instruction.await.descriptive": "Ожидать нового Импульса Редстоун Сигнала",
+ "create.gui.sequenced_gearshift.instruction.await.descriptive": "Ожидать нового Импульса редстоун Сигнала",
"create.gui.sequenced_gearshift.instruction.await": "Ожидать",
"create.gui.sequenced_gearshift.speed": "Скорость, Направление",
"create.gui.sequenced_gearshift.speed.forward": "Скорость ввода, вперед",
@@ -877,11 +958,11 @@
"create.schematic.rotation.cw90": "По час. стрелке 90",
"create.schematic.rotation.cw180": "По час. стрелке 180",
"create.schematic.rotation.cw270": "По час. стрелке 270",
- "create.schematic.mirror": "Зеркало",
+ "create.schematic.mirror": "Отразить",
"create.schematic.mirror.none": "Нет",
"create.schematic.mirror.frontBack": "Спереди-сзади",
"create.schematic.mirror.leftRight": "Влево-вправо",
- "create.schematic.tool.deploy": "Развернуть",
+ "create.schematic.tool.deploy": "Развёртывание",
"create.schematic.tool.move": "Подвинуть XZ",
"create.schematic.tool.movey": "Подвинуть Y",
"create.schematic.tool.rotate": "Вращать",
@@ -907,7 +988,7 @@
"create.schematic.tool.print.description.1": "[ПКМ], чтобы подтвердить размещение в текущем местоположении.",
"create.schematic.tool.print.description.2": "Этот инструмент предназначен только для творческого режима.",
"create.schematic.tool.print.description.3": "",
- "create.schematic.tool.flip.description.0": "Переверните схему вдоль выбранного лица.",
+ "create.schematic.tool.flip.description.0": "Переверните схему вдоль выбранной стороны.",
"create.schematic.tool.flip.description.1": "Наведите курсор на схему и [CTRL] + прокрутка, чтобы перевернуть ее.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
@@ -938,10 +1019,10 @@
"create.gui.schematicannon.option.skipMissing": "Пропускать отсутствующие блоки",
"create.gui.schematicannon.option.skipTileEntities": "Защитить имущество",
"create.gui.schematicannon.slot.gunpowder": "Добавьте порох чтобы запитать пушку",
- "create.gui.schematicannon.slot.listPrinter": "Положите книгу чтобы создать список предметов для схематики",
+ "create.gui.schematicannon.slot.listPrinter": "Положите книгу, чтобы создать список предметов для схематики",
"create.gui.schematicannon.slot.schematic": "Положите свою схематику здесь. Убедитесь что она размещена в правильном месте",
"create.gui.schematicannon.option.skipMissing.description": "Если пушка не может найти требуемый блок, она будет строить в следующем месте.",
- "create.gui.schematicannon.option.skipTileEntities.description": "Пушка не будет заменять блоки хранения данных, такие как сундуки.",
+ "create.gui.schematicannon.option.skipTileEntities.description": "Пушка не будет заменять блоки хранения, такие как сундуки.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Пушка никогда не заменит целые блоки, только не целые и воздух.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Пушка будет заменять целый блок только в случае, если в схеме в этом месте расположен целый блок.",
"create.gui.schematicannon.option.replaceWithAny.description": "Пушка будет заменять целые блоки, если в схеме в этом месте есть что-либо.",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "нельзя разместить",
"create.item_attributes.consumable": "можно съесть",
"create.item_attributes.consumable.inverted": "нельзя съесть",
- "create.item_attributes.smeltable": "можно расплавить",
- "create.item_attributes.smeltable.inverted": "нельзя расплавить",
- "create.item_attributes.washable": "можно промыть",
- "create.item_attributes.washable.inverted": "нельзя промыть",
- "create.item_attributes.smokable": "можно прокоптить",
- "create.item_attributes.smokable.inverted": "нельзя прокоптить",
- "create.item_attributes.crushable": "можно измельчить",
- "create.item_attributes.crushable.inverted": "нельзя разместить",
- "create.item_attributes.blastable": "плавится в доменной печи",
- "create.item_attributes.blastable.inverted": "не плавится в доменной печи",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "зачарован",
"create.item_attributes.enchanted.inverted": "не зачарован",
+ "create.item_attributes.max_enchanted": "Зачаровано за максимальный уровень",
+ "create.item_attributes.max_enchanted.inverted": "Не зачаровано за максимальный уровень",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "повреждён",
"create.item_attributes.damaged.inverted": "не повреждён",
"create.item_attributes.badly_damaged": "сильно повреждён",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "не может быть надет",
"create.item_attributes.furnace_fuel": "является топливом",
"create.item_attributes.furnace_fuel.inverted": "не является топливом",
+ "create.item_attributes.washable": "можно промыть",
+ "create.item_attributes.washable.inverted": "нельзя промыть",
+ "create.item_attributes.crushable": "можно измельчить",
+ "create.item_attributes.crushable.inverted": "нельзя разместить",
+ "create.item_attributes.smeltable": "можно расплавить",
+ "create.item_attributes.smeltable.inverted": "нельзя расплавить",
+ "create.item_attributes.smokable": "можно прокоптить",
+ "create.item_attributes.smokable.inverted": "нельзя прокоптить",
+ "create.item_attributes.blastable": "плавится в доменной печи",
+ "create.item_attributes.blastable.inverted": "не плавится в доменной печи",
+ "create.item_attributes.shulker_level": "шалкер %1$s",
+ "create.item_attributes.shulker_level.inverted": "шалкер не %1$s",
+ "create.item_attributes.shulker_level.full": "полный",
+ "create.item_attributes.shulker_level.empty": "пустой",
+ "create.item_attributes.shulker_level.partial": "частично заполнен",
"create.item_attributes.in_tag": "помечен %1$s",
"create.item_attributes.in_tag.inverted": "не помечен %1$s",
"create.item_attributes.in_item_group": "принадлежит %1$s",
@@ -1013,14 +1105,12 @@
"create.item_attributes.has_enchant.inverted": "не зачарован на %1$s",
"create.item_attributes.color": "Покрашено в %1$s",
"create.item_attributes.color.inverted": "Не покрашено в %1$s",
- "create.item_attributes.max_enchanted": "Зачаровано за максимальный уровень",
- "create.item_attributes.max_enchanted.inverted": "Не зачаровано за максимальный уровень",
"create.item_attributes.has_fluid": "содержит %1$s",
"create.item_attributes.has_fluid.inverted": "не содержит %1$s",
"create.item_attributes.has_name": "имеет нестандартное имя %1$s",
"create.item_attributes.has_name.inverted": "не имеет нестандартное имя%1$s",
"create.item_attributes.book_author": "подписана %1$s",
- "create.item_attributes.book_author.inverted": "неподписана %1$s",
+ "create.item_attributes.book_author.inverted": "не подписана %1$s",
"create.item_attributes.book_copy_original": "оригинал",
"create.item_attributes.book_copy_original.inverted": "не оригинал",
"create.item_attributes.book_copy_first": "копия первого порядка",
@@ -1029,14 +1119,14 @@
"create.item_attributes.book_copy_second.inverted": "не копия второго порядка",
"create.item_attributes.book_copy_tattered": "полный беспорядок",
"create.item_attributes.book_copy_tattered.inverted": "не полный беспорядок",
- "create.item_attributes.astralsorcery_crystal": "имеет характеристики кристалла %1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "не имеет характеристики кристалла %1$s",
- "create.item_attributes.astralsorcery_constellation": "настроено на %1$s",
- "create.item_attributes.astralsorcery_constellation.inverted": "не настроено на %1$s",
- "create.item_attributes.astralsorcery_perk_gem": "имеет характеристики перка %1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "не имеет характеристики перка %1$s",
"create.item_attributes.astralsorcery_amulet": "исправляет %1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "не исправляет %1$s",
+ "create.item_attributes.astralsorcery_constellation": "настроено на %1$s",
+ "create.item_attributes.astralsorcery_constellation.inverted": "не настроено на %1$s",
+ "create.item_attributes.astralsorcery_crystal": "имеет характеристики кристалла %1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "не имеет характеристики кристалла %1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "имеет характеристики перка %1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "не имеет характеристики перка %1$s",
"create.gui.attribute_filter.no_selected_attributes": "Атрибуты не выбраны",
"create.gui.attribute_filter.selected_attributes": "Выбранные атрибуты:",
@@ -1058,12 +1148,12 @@
"create.tooltip.speedRequirement.none": "Нет",
"create.tooltip.speedRequirement.medium": "Умеренная",
"create.tooltip.speedRequirement.high": "Быстрая",
- "create.tooltip.stressImpact": "Требование к крутящему моменту: %1$s",
- "create.tooltip.stressImpact.low": "Низкий",
- "create.tooltip.stressImpact.medium": "Средний",
- "create.tooltip.stressImpact.high": "Высокий",
+ "create.tooltip.stressImpact": "Создаваемая нагрузка: %1$s",
+ "create.tooltip.stressImpact.low": "Низкая",
+ "create.tooltip.stressImpact.medium": "Средняя",
+ "create.tooltip.stressImpact.high": "Высокая",
"create.tooltip.stressImpact.overstressed": "Перегрузка",
- "create.tooltip.capacityProvided": "Ёмкостный крутящий момент: %1$s",
+ "create.tooltip.capacityProvided": "Допустимая нагрузка: %1$s",
"create.tooltip.capacityProvided.low": "Маленький",
"create.tooltip.capacityProvided.medium": "Средний",
"create.tooltip.capacityProvided.high": "Большой",
@@ -1076,34 +1166,55 @@
"create.mechanical_arm.points_outside_range": "%1$s выбранные точки взаимодействия удалены из-за ограничений диапазона.",
"create.weighted_ejector.target_set": "Цель выбрана",
- "create.weighted_ejector.target_not_valid": "Бросает до близлежащего блока (Неподходящая Цель)",
- "create.weighted_ejector.no_target": "Бросает до близлежащего блока (Цель не была Выбрана)",
+ "create.weighted_ejector.target_not_valid": "Бросает до ближайшего блока (Неподходящая Цель)",
+ "create.weighted_ejector.no_target": "Бросает до ближайшего блока (Цель не была Выбрана)",
"create.weighted_ejector.targeting": "Бросает до [%1$s,%2$s,%3$s]",
- "create.weighted_ejector.stack_size": "Размер Бросаемого Стака",
+ "create.weighted_ejector.stack_size": "Размер бросаемого стака",
"create.logistics.when_multiple_outputs_available": "Когда доступно несколько выходов",
"create.mechanical_arm.selection_mode.round_robin": "По кругу",
"create.mechanical_arm.selection_mode.forced_round_robin": "Принудительно по кругу",
- "create.mechanical_arm.selection_mode.prefer_first": "Предпочтительна первичная цель",
+ "create.mechanical_arm.selection_mode.prefer_first": "Предпочитать первичную цель",
"create.tunnel.selection_mode.split": "Разделить",
"create.tunnel.selection_mode.forced_split": "Принудительно разделить",
"create.tunnel.selection_mode.round_robin": "По кругу",
"create.tunnel.selection_mode.forced_round_robin": "Принудительно по кругу",
- "create.tunnel.selection_mode.prefer_nearest": "Придпочтительно ближайшее",
+ "create.tunnel.selection_mode.prefer_nearest": "Предпочтительно ближайшее",
"create.tunnel.selection_mode.randomize": "Случайно",
"create.tunnel.selection_mode.synchronize": "Синхронизировать входы",
- "create.tooltip.chute.header": "Инвормация о желобе",
+ "create.tooltip.chute.header": "Информация о желобе",
"create.tooltip.chute.items_move_down": "Предметы двигаются вниз",
"create.tooltip.chute.items_move_up": "Предметы двигаются вверх",
- "create.tooltip.chute.no_fans_attached": "Нет подключеных вентиляторов",
+ "create.tooltip.chute.no_fans_attached": "Нет подключенных вентиляторов",
"create.tooltip.chute.fans_push_up": "Вентилятор толкает снизу",
"create.tooltip.chute.fans_push_down": "Вентилятор толкает сверху",
"create.tooltip.chute.fans_pull_up": "Вентилятор тянет сверху",
"create.tooltip.chute.fans_pull_down": "Вентилятор тянет снизу",
"create.tooltip.chute.contains": "Содержит: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "В данный момент раздает(выдает):",
+ "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "ПКМ, чтобы получить",
+
+ "create.linked_controller.bind_mode": "Режим привязки активирован",
+ "create.linked_controller.press_keybind": "Нажмите %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, чтобы привязать эту частоту к соответствующей клавише",
+ "create.linked_controller.key_bound": "Частота привязана к %1$s",
+ "create.linked_controller.frequency_slot_1": "Клавиша: %1$s, Частота #1",
+ "create.linked_controller.frequency_slot_2": "Клавиша: %1$s, Частота #2",
+
+ "create.crafting_blueprint.crafting_slot": "Слот для ингредиентов",
+ "create.crafting_blueprint.filter_items_viable": "Продвинутые фильтры предметов применимы",
+ "create.crafting_blueprint.display_slot": "Отображаемая ячейка",
+ "create.crafting_blueprint.inferred": "Производные от рецепта",
+ "create.crafting_blueprint.manually_assigned": "Назначен вручную",
+ "create.crafting_blueprint.secondary_display_slot": "Дополнительная отображаемая ячейка",
+ "create.crafting_blueprint.optional": "Опциональна",
+
+ "create.potato_cannon.ammo.attack_damage": "%1$s урона от атаки",
+ "create.potato_cannon.ammo.reload_ticks": "%1$s тиков перезагрузки",
+ "create.potato_cannon.ammo.knockback": "%1$s отбрасывания",
"create.hint.hose_pulley.title": "Безграничное снабжение",
"create.hint.hose_pulley": "Целевой водный резервуар считается бесконечным.",
@@ -1131,35 +1242,47 @@
"create.command.killTPSCommand.status.usage.1": "[Create]: используйте /killtps start <Время тика>, чтобы искусственно замедлить тик сервера",
"create.command.killTPSCommand.argument.tickTime": "Время тика",
- "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_too_big": "Эта вагонеточная штуковина кажется слишком большой, чтобы ее можно было поднять",
+ "create.contraption.minecart_contraption_illegal_pickup": "Мистическая сила связывает эту вагонеточную штуковину с миром",
"_": "->------------------------] Subtitles [------------------------<-",
- "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
- "create.subtitle.slime_added": "Намазывание слизи",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
- "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
- "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
- "create.subtitle.deny": "UNLOCALIZED: Declining boop",
+ "create.subtitle.contraption_disassemble": "Штуковина останавливается",
+ "create.subtitle.peculiar_bell_use": "Особенный колокол звонит",
+ "create.subtitle.mixing": "Шум смешивания",
+ "create.subtitle.mechanical_press_activation_belt": "Механический пресс делает «бонк»",
+ "create.subtitle.fwoomp": "Картофельная пушка делает «Свомп»",
+ "create.subtitle.worldshaper_place": "Ручной редактор мира делает «Зап»",
+ "create.subtitle.crushing_1": "Шум разрушения",
+ "create.subtitle.depot_slide": "Шелест предметов",
+ "create.subtitle.saw_activate_stone": "Активируется механическая пила",
"create.subtitle.blaze_munch": "Всполох радостно жуёт",
- "create.subtitle.schematicannon_launch_block": "Выстрелы схематичной пушки",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
- "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
+ "create.subtitle.funnel_flap": "Занавески воронок хлопают",
"create.subtitle.schematicannon_finish": "Схематичная пушка закончила работу",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.haunted_bell_use": "Призрачный колокол звонит",
+ "create.subtitle.scroll_value": "Щелчки колеса прокрутки",
+ "create.subtitle.crafter_craft": "Крафтер создаёт",
+ "create.subtitle.controller_put": "Контроллер стучит",
+ "create.subtitle.cranking": "Вращается рукоятка",
+ "create.subtitle.wrench_remove": "Компонент ломается",
+ "create.subtitle.cogs": "Шестерни грохочут",
+ "create.subtitle.slime_added": "Намазывание слизи",
+ "create.subtitle.wrench_rotate": "Использован гаечный ключ",
+ "create.subtitle.potato_hit": "Овощ врезается",
+ "create.subtitle.saw_activate_wood": "Активируется механическая пила",
+ "create.subtitle.haunted_bell_convert": "Призрачный колокол пробуждается",
+ "create.subtitle.deployer_polish": "Автономный активатор полирует",
+ "create.subtitle.deny": "Отрицательный «Буп»",
+ "create.subtitle.controller_click": "Клики контроллера",
+ "create.subtitle.schematicannon_launch_block": "Выстрелы схематичной пушки",
+ "create.subtitle.copper_armor_equip": "Позвякивание снаряжения для дайвинга",
+ "create.subtitle.controller_take": "Кафедра опустошается",
"create.subtitle.mechanical_press_activation": "Механический пресс активирован",
- "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
- "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
- "create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
- "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
+ "create.subtitle.contraption_assemble": "Штуковина движется",
+ "create.subtitle.crafter_click": "Крафтер кликает",
+ "create.subtitle.depot_plop": "Предмет падает",
+ "create.subtitle.confirm": "Утвердительный «Динь»",
"_": "->------------------------] Item Descriptions [------------------------<-",
@@ -1173,88 +1296,21 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
- "block.create.wooden_bracket.tooltip": "WOODEN BRACKET",
+ "block.create.wooden_bracket.tooltip": "ДЕРЕВЯННАЯ СКОБА",
"block.create.wooden_bracket.tooltip.summary": "_Украсьте_ ваши _валы, шестерни_ и _трубы_, используя уютное деревянное укрепление.",
- "block.create.metal_bracket.tooltip": "METAL BRACKET",
+ "block.create.metal_bracket.tooltip": "МЕТАЛЛИЧЕСКАЯ СКОБА",
"block.create.metal_bracket.tooltip.summary": "_Украсьте_ ваши _валы, шестерни_ и _трубы_, используя прочное индустриальное укрепление.",
- "block.create.copper_casing.tooltip": "COPPER CASING",
- "block.create.copper_casing.tooltip.summary": "Прочный машинный корпус для разнообразного использования. Безопасно для украшения.",
- "block.create.copper_casing.tooltip.condition1": "При использовании на жидкостной трубе",
- "block.create.copper_casing.tooltip.behaviour1": "Покрывает _жидкостную трубу_ _корпусом_. Трубы в корпусе _закрепят свои соединения_ и не будут соединятся с другими трубами, расположенными по соседству.",
-
- "block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
- "block.create.encased_fluid_pipe.tooltip.summary": "_Труба_ в _Медном корпусе_.",
-
- "block.create.seat.tooltip": "SEAT",
+ "block.create.seat.tooltip": "СИДЕНЬЕ",
"block.create.seat.tooltip.summary": "Присядьте и насладитесь поездкой! Привязывает игроков к собранным _устройствам_. Отлично выглядит как простая мебель! Можно окрасить в разные цвета.",
"block.create.seat.tooltip.condition1": "ПКМ по сиденью",
- "block.create.seat.tooltip.behaviour1": "Сажает игрока на _Сиденье_. Нажмите _кнопку_ _приседания_ чтобы слезть.",
+ "block.create.seat.tooltip.behaviour1": "Сажает игрока на _Сиденье_. Нажмите _кнопку_ _приседания_ чтобы слезть (Shift по умолчанию).",
- "item.create.blaze_cake.tooltip": "BLAZE CAKE",
+ "item.create.blaze_cake.tooltip": "ТОРТ ВСПОЛОХА",
"item.create.blaze_cake.tooltip.summary": "Вкусное угощения для вашей трудяги _Горелки Всполоха_. Зажигает их всех!",
- "block.create.fluid_pipe.tooltip": "FLUID PIPE",
- "block.create.fluid_pipe.tooltip.summary": "Используется для транспортировки _жидкостей_. Требует _Механическую помпу_ для движения _жидкости_.",
- "block.create.fluid_pipe.tooltip.condition1": "Транспортировка жидкости",
- "block.create.fluid_pipe.tooltip.behaviour1": "Может соединяться с _жидкостными контейнерами_, такими как _бак_ или _чаша_. Открытые части _трубы_ могут собирать или размещать блоки жидкости в мире. Опасайтесь протечек!",
- "block.create.fluid_pipe.tooltip.condition2": "ПКМ _Ключом_",
- "block.create.fluid_pipe.tooltip.behaviour2": "Устанавливает окно на трубе если возможно",
-
- "block.create.hose_pulley.tooltip": "HOSE PULLEY",
- "block.create.hose_pulley.tooltip.summary": "Используется для _размещения_ или _удаления_ больших _жидкостных резервуаров_ в мире.",
- "block.create.hose_pulley.tooltip.condition1": "Когда управляется кинетически",
- "block.create.hose_pulley.tooltip.behaviour1": "_Поднимает_ или _опускает_ шланг, расположение которого определяет максимальную высоту _сбора_ или _размещения_ жидкости.",
- "block.create.hose_pulley.tooltip.condition2": "Когда жидкости вытягиваются из шланга",
- "block.create.hose_pulley.tooltip.behaviour2": "Начинает _собирать_ блоки жидкости из резервуара, в который опущен шланг. Очень _большие резервуары_ жидкости будут считаться _бесконечными_.",
- "block.create.hose_pulley.tooltip.condition3": "Когда жидкости закачиваются в шланг",
- "block.create.hose_pulley.tooltip.behaviour3": "Начинает _заполнять_ жидкостью мир, до уровня расположения конца шланга.",
-
- "block.create.fluid_tank.tooltip": "FLUID TANK",
- "block.create.fluid_tank.tooltip.summary": "_Хранит_ ваши любимые _жидкости_. Скалируется в высоту и ширину.",
- "block.create.fluid_tank.tooltip.condition1": "Правый клик с гаечным ключом",
- "block.create.fluid_tank.tooltip.behaviour1": "Переключает опциональное отображение окна",
-
- "block.create.creative_fluid_tank.tooltip": "CREATIVE FLUID TANK",
- "block.create.creative_fluid_tank.tooltip.summary": "Этот _Жидкостный бак_ позволяет иметь бесконечную репликацию любой жидкости. Скалируется в высоту и ширину.",
- "block.create.creative_fluid_tank.tooltip.condition1": "Когда жидкость в баке",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "Всё что _извлекает_ из бака, будет снабжаться _бесконечным запасом_ жидкости. Жидкости _закачивающиеся_ в бак будут _удаляться_.",
- "block.create.creative_fluid_tank.tooltip.condition2": "Правый клик с гаечным ключом",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "Переключает опциональное отображение окна.",
-
- "block.create.fluid_valve.tooltip": "FLUID VALVE",
- "block.create.fluid_valve.tooltip.summary": "Останавливает поток жидкости по трубе.",
- "block.create.fluid_valve.tooltip.condition1": "Контролируемый поток",
- "block.create.fluid_valve.tooltip.behaviour1": "Приложенная _Вращательная сила_ заставит _клапан_ закрыться, останавливая поток _жидкости_. Измените направление _вращательной силы_, чтобы снова открыть клапан.",
-
- "block.create.mechanical_pump.tooltip": "MECHANICAL PUMP",
- "block.create.mechanical_pump.tooltip.summary": "Принимает _Вращательную силу_ и использует ее для перемещения _жидкости_ вдоль _труб_. Имеет максимальный диапазон действия в обоих направлениях. (По умолчанию 16 блоков)",
- "block.create.mechanical_pump.tooltip.condition1": "Поток жидкости",
- "block.create.mechanical_pump.tooltip.behaviour1": "Приложенная _вращательная сила_ создает давление, которое заставляет _жидкость_ проходить через сеть _труб_. Измените направление _вращательной силы_, чтобы изменить направление потока _жидкости_.",
- "block.create.mechanical_pump.tooltip.control1": "Правый клик с гаечным ключом",
- "block.create.mechanical_pump.tooltip.action1": "Изменяет направление _помпы_, меняя направление потока жидкости",
-
- "block.create.smart_fluid_pipe.tooltip": "SMART FLUID PIPE",
- "block.create.smart_fluid_pipe.tooltip.summary": "_Жидкостная труба_ с фильтром. Можно настроить какие _жидкости_ могу пройти.",
- "block.create.smart_fluid_pipe.tooltip.condition1": "При закачивании жидкостей внутрь",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "Умные трубы заблокируют поток жидкости, если она не соответствует фильтру.",
- "block.create.smart_fluid_pipe.tooltip.condition2": "Когда подключена к жидкостному контейнеру",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "Умные трубы _будут_ создавать _поток_ только той жидкости, что _соответствует_ _фильтру_.",
-
- "block.create.spout.tooltip": "SPOUT",
- "block.create.spout.tooltip.summary": "Форсунка для пополнения предметов, имеющих возможность хранить жидкость.",
- "block.create.spout.tooltip.condition1": "Транспортировка жидкости",
- "block.create.spout.tooltip.behaviour1": "Когда предмет, _с возможностью содержать жидкость_, такой как _ведро_ или _бутылочка_, размещён под дозатором, дозатор будет пытаться заполнить предмет содержащейся в нём _жидкостью_.",
- "block.create.spout.tooltip.condition2": "Автоматизация жидкости",
- "block.create.spout.tooltip.behaviour2": "Дозатор расположеный над _конвейером_ или _депо_ будет автоматически взаимодействовать с _предметами, которые могут содержать жидкость_, которые проходят под ним.",
-
- "block.create.item_drain.tooltip": "ITEM DRAIN",
- "block.create.item_drain.tooltip.summary": "Депо с решёткой, которое может выкачивать _жидкость_ из ваших _предметов_",
- "block.create.item_drain.tooltip.condition1": "Транспортировка жидкости",
- "block.create.item_drain.tooltip.behaviour1": "Когда _предмет с жидкостью_, такой как _ведро_ или _бутылочка_ вставлены с боку, предметный осушитель будет автоматически извлекать жидкость, в свой собственный _бак_. Предмет будет выброшен с противоположной стороны.",
-
- "item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
+ "item.create.wand_of_symmetry.tooltip": "ЖЕЗЛ СИММЕТРИИ",
"item.create.wand_of_symmetry.tooltip.summary": "Идеально отражает размещаемые блоки по настроенным плоскостям.",
"item.create.wand_of_symmetry.tooltip.condition1": "На панели быстрого доступа",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Остаётся активным",
@@ -1265,7 +1321,7 @@
"item.create.wand_of_symmetry.tooltip.control3": "ПКМ крадучись",
"item.create.wand_of_symmetry.tooltip.action3": "Открывает _интерфейс_ _конфигурации_",
- "item.create.handheld_worldshaper.tooltip": "HANDHELD WORLDSHAPER",
+ "item.create.handheld_worldshaper.tooltip": "РУЧНОЙ РЕДАКТОР МИРА",
"item.create.handheld_worldshaper.tooltip.summary": "Удобный инструмент для создания _ландшафтов_ и _рельефа_ _местности_.",
"item.create.handheld_worldshaper.tooltip.control1": "ЛКМ на блок",
"item.create.handheld_worldshaper.tooltip.action1": "Устанавливает блоки, помещенные инструментом, в целевой блок.",
@@ -1274,41 +1330,50 @@
"item.create.handheld_worldshaper.tooltip.control3": "ПКМ крадучись",
"item.create.handheld_worldshaper.tooltip.action3": "Открывает _интерфейс_ _конфигурации_",
- "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER",
+ "item.create.tree_fertilizer.tooltip": "УДОБРЕНИЕ ДЛЯ ДЕРЕВЬЕВ",
"item.create.tree_fertilizer.tooltip.summary": "Мощная комбинация минералов подходит для ускорения роста распространенных типов деревьев.",
"item.create.tree_fertilizer.tooltip.condition1": "При использовании на саженце",
"item.create.tree_fertilizer.tooltip.behaviour1": "Выращивает деревья,_независимо_ от _условий_ _их_ _расположения_",
- "item.create.extendo_grip.tooltip": "EXTENDO GRIP",
+ "item.create.extendo_grip.tooltip": "УДЛИНЕННАЯ РУКА",
"item.create.extendo_grip.tooltip.summary": "Бойоиоинг! Значительно _увеличивает_ _досягаемость_ владельца.",
"item.create.extendo_grip.tooltip.condition1": "Находясь в другой руке",
- "item.create.extendo_grip.tooltip.behaviour1": "Увеличьте _расстояние_ _досягаемости_ предметов, используемых в _главной_ _руке_.",
+ "item.create.extendo_grip.tooltip.behaviour1": "Увеличивает _расстояние_ _досягаемости_ предметов, используемых в _главной_ _руке_.",
+ "item.create.extendo_grip.tooltip.condition2": "Когда надет Медный баллон",
+ "item.create.extendo_grip.tooltip.behaviour2": " _НЕ_ тратится _прочность_. Вместо этого будет тратиться _воздух_ из баллона.",
- "item.create.filter.tooltip": "FILTER",
+ "item.create.potato_cannon.tooltip": "КАРТОФЕЛЬНАЯ ПУШКА",
+ "item.create.potato_cannon.tooltip.summary": "Свомп! Запускайте выращенные вами овощи в своих врагов. Может питаться от давления воздуха из _Медного_ _баллона_",
+ "item.create.potato_cannon.tooltip.condition1": "Нажимая ПКМ",
+ "item.create.potato_cannon.tooltip.behaviour1": "_Выстреливает_ подходящим предметом из вашего _инвентаря_.",
+ "item.create.potato_cannon.tooltip.condition2": "Когда надет Медный баллон",
+ "item.create.potato_cannon.tooltip.behaviour2": "_НЕ_ тратится _прочность_. Вместо этого будет тратиться _воздух_ из баллона.",
+
+ "item.create.filter.tooltip": "ФИЛЬТР",
"item.create.filter.tooltip.summary": "Управляет_ _выходами_ и входами логистических устройств с _большей_ _точностью_, _сопоставляя_ их со _списком_ _предметов_ или несколькими _вложенными_ _фильтрами_.",
"item.create.filter.tooltip.condition1": "Когда в слоте фильтра",
"item.create.filter.tooltip.behaviour1": "_Управляет_ потоком предметов в соответствии с его _конфигурацией_.",
"item.create.filter.tooltip.condition2": "При ПКМ",
"item.create.filter.tooltip.behaviour2": "Открывает _интерфейс_ _конфигурации_.",
- "item.create.attribute_filter.tooltip": "ATTRIBUTE FILTER",
+ "item.create.attribute_filter.tooltip": "ФИЛЬТР АТРИБУТОВ",
"item.create.attribute_filter.tooltip.summary": "_Управляет_ _выходами_ и _входами_ логистических устройств с _большей_ _точностью_, сопоставляя их с набором _атрибутов_ и _категорий предметов_.",
"item.create.attribute_filter.tooltip.condition1": "Когда в слоте фильтра",
"item.create.attribute_filter.tooltip.behaviour1": "_Управляет_ потоком предметов в соответствии с его _конфигурацией_.",
"item.create.attribute_filter.tooltip.condition2": "ПКМ",
"item.create.attribute_filter.tooltip.behaviour2": "Открывает _интерфейс_ _конфигурации_.",
- "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC",
+ "item.create.empty_schematic.tooltip": "ПУСТАЯ СХЕМАТИКА",
"item.create.empty_schematic.tooltip.summary": "Используется в качестве ингредиента рецепта и для записи в _Схематичный столе_",
- "item.create.schematic.tooltip": "SCHEMATIC",
+ "item.create.schematic.tooltip": "СХЕМАТИКА",
"item.create.schematic.tooltip.summary": "Содержит структуру, которая будет позиционироваться и помещаться в мир. Расположите голограмму по своему усмотрению и используйте _схематичную пушку_ для ее построения.",
"item.create.schematic.tooltip.condition1": "При удерживании",
"item.create.schematic.tooltip.behaviour1": "Может быть позиционирован с помощью инструментов на экране.",
"item.create.schematic.tooltip.control1": "ПКМ крадучись",
"item.create.schematic.tooltip.action1": "Открывает _интерфейс_ для ввода _точных_ _координат_.",
- "item.create.schematic_and_quill.tooltip": "SCHEMATIC AND QUILL",
+ "item.create.schematic_and_quill.tooltip": "СХЕМАТИКА И ПЕРО",
"item.create.schematic_and_quill.tooltip.summary": "Используется для сохранения структуры в вашем мире в файл .nbt.",
"item.create.schematic_and_quill.tooltip.condition1": "Шаг 1",
"item.create.schematic_and_quill.tooltip.behaviour1": "Выберите две угловые точки, используя ПКМ.",
@@ -1321,110 +1386,156 @@
"item.create.schematic_and_quill.tooltip.control3": "ПКМ крадучись",
"item.create.schematic_and_quill.tooltip.action3": "_Сбрасывает_ и _удаляет_ выделение.",
- "block.create.schematicannon.tooltip": "SCHEMATICANNON",
+ "block.create.schematicannon.tooltip": "СХЕМАТИЧНАЯ ПУШКА",
"block.create.schematicannon.tooltip.summary": "_Ставит блоки_ для воссоздания _схематики_ в мире. Использует предметы из _соседнего_ _инвентаря_ и _порох_ в качестве _топлива_.",
"block.create.schematicannon.tooltip.condition1": "ПКМ",
"block.create.schematicannon.tooltip.behaviour1": "Открывает _Интерфейс_",
- "block.create.schematic_table.tooltip": "SCHEMATIC TABLE",
+ "block.create.schematic_table.tooltip": "СХЕМАТИЧНЫЙ СТОЛ",
"block.create.schematic_table.tooltip.summary": "Записывает сохраненные схематики в _пустые_ _схематики_.",
"block.create.schematic_table.tooltip.condition1": "Когда дана пустая схема",
"block.create.schematic_table.tooltip.behaviour1": "Загружает выбранный файл из вашей папки Schematics.",
- "item.create.goggles.tooltip": "GOGGLES",
+ "item.create.goggles.tooltip": "ИНЖЕНЕРНЫЕ ОЧКИ",
"item.create.goggles.tooltip.summary": "Очки для улучшения зрения с помощью полезной кинетической информации.",
"item.create.goggles.tooltip.condition1": "При ношении",
- "item.create.goggles.tooltip.behaviour1": "Показывает _цветные_ _индикаторы_, соответствующие _уровню_ _скорости_ размещённого кинетического компонента, а также воздействию момента и мощности отдельных компонентов.",
+ "item.create.goggles.tooltip.behaviour1": "Показывает _цветные_ _индикаторы_, соответствующие _уровню_ _скорости_ размещённого кинетического компонента, а также _создаваемой нагрузке_ и _мощности_ отдельных компонентов.",
"item.create.goggles.tooltip.condition2": "При взгляде на датчик",
- "item.create.goggles.tooltip.behaviour2": "Показывает подробную информацию о скорости или моменте сети, к которой подключён датчик.",
+ "item.create.goggles.tooltip.behaviour2": "Показывает подробную информацию о скорости или нагрузке сети, к которой подключён датчик.",
"item.create.goggles.tooltip.condition3": "При взгляде на жидкостные контейнеры",
"item.create.goggles.tooltip.behaviour3": "Показывает детализированную информацию о _Ёмкости_ блока и о хранящейся в нём хранится _Жидкости_.",
- "item.create.wrench.tooltip": "WRENCH",
+ "item.create.wrench.tooltip": "ГАЕЧНЫЙ КЛЮЧ",
"item.create.wrench.tooltip.summary": "Полезный _инструмент_ для работы с _кинетическими_ штуковинами. Может использоваться для _поворота_, _демонтажа_ и _настройки_ компонентов.",
"item.create.wrench.tooltip.control1": "ПКМ по кинетическому блоку",
"item.create.wrench.tooltip.action1": "_Поворачивает_ _компонент_ с которым вы взаимодействуете _к_ _лицу_ или _от_ _лица_.",
"item.create.wrench.tooltip.control2": "ПКМ крадучись",
"item.create.wrench.tooltip.action2": "Разбирает кинетические компоненты и помещает их обратно в ваш инвентарь.",
- "block.create.nozzle.tooltip": "NOZZLE",
+ "block.create.nozzle.tooltip": "ФОРСУНКА",
"block.create.nozzle.tooltip.summary": "Прикрепите к передней части _вентилятора_, чтобы распределить его влияние на сущностей _во_ _всех_ _направлениях_.",
- "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK",
+ "block.create.cuckoo_clock.tooltip": "ЧАСЫ С КУКУШКОЙ",
"block.create.cuckoo_clock.tooltip.summary": "_Прекрасное_ _мастерство_ для _украшения_ пространства и _отслеживания_ _времени_.",
"block.create.cuckoo_clock.tooltip.condition1": "При вращении",
"block.create.cuckoo_clock.tooltip.behaviour1": "Показывает текущее время и напевает мелодию два раза в день. _Активируется_ _один_ _раз_ в _полдень_ и в _сумерках_, как только _игроки_ _могут_ _спать_.",
- "block.create.turntable.tooltip": "TURNTABLE",
+ "block.create.turntable.tooltip": "ПОВОРОТНЫЙ СТОЛ",
"block.create.turntable.tooltip.summary": "Преобразует _силу_ _вращения_ прямиком в морскую болезнь.",
- "block.create.portable_fluid_interface.tooltip": "PORTABLE FLUID INTERFACE",
- "block.create.portable_fluid_interface.tooltip.summary": "Переносная точка обмена для _перемещения жидкостей_ из или в конструкцию, перемещаемую _поршнем_, _подшипником_, _вагонеткой_ или _лебёдкой_. Два смежных интерфейса должны располагаться _лицом друг_ _к другу_, на расстоянии _1-2 блока друг от друга_.",
- "block.create.portable_fluid_interface.tooltip.condition1": "При движении",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "Взаимодействует со стационарными _переносными интерфейсами хранения_ для передачи жидкостей в устройство или из него. Трубы, вставленые в _Стационарный интерфейс_, будут напрямую взаимодействовать с резервуарами на устройстве. Конструкция на короткое время остановится для обмена жидкостями.",
- "block.create.portable_fluid_interface.tooltip.condition2": "При получении сигнала редстоуна",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "Немедленно _разрывает_ текущие соединения.",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
- "block.create.stockpile_switch.tooltip": "stockpile_switch",
- "block.create.stockpile_switch.tooltip.summary": "Подаёт сигнал красного камня в зависимости от _заполниности_ _прикреплённого_ _ящика_.",
+ "block.create.stockpile_switch.tooltip": "НАСТРАИВАЕМЫЙ КОМПАРАТОР",
+ "block.create.stockpile_switch.tooltip.summary": "Подаёт сигнал красного камня в зависимости от _заполненности_ _прикреплённого_ _ящика_.",
"block.create.stockpile_switch.tooltip.condition1": "Когда ниже нижнего предела",
"block.create.stockpile_switch.tooltip.behaviour1": "Не подаёт _сигнал_ _красного_ _камня_.",
- "block.create.content_observer.tooltip": "CONTENT OBSERVER",
+ "block.create.content_observer.tooltip": "НАБЛЮДАТЕЛЬ ЗА СОДЕРЖИМЫМ",
"block.create.content_observer.tooltip.summary": "_Обнаруживает элементы_ внутри _контейнеров_ и _конвейеров_, соответствующие настроенному _фильтру_. Если наблюдаемый инвентарь, ремень или шланг содержит совпадающий элемент, этот компонент излучает сигнал красного камня. Когда наблюдаемая _ воронка передает_ соответствующий предмет, этот компонент испускает _импульс_.",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
- "block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
- "block.create.adjustable_crate.tooltip.summary": "Этот контейнер для хранения позволяет вручную контролировать его емкость. Он может вместить до 16 стэков любого предмета. Поддерживает компараторы.",
+ "block.create.adjustable_crate.tooltip": "РЕГУЛИРУЕМЫЙ ЯЩИК",
+ "block.create.adjustable_crate.tooltip.summary": "Этот контейнер для хранения позволяет вручную контролировать его емкость. Он может вместить до 16 стаков любого предмета. Поддерживает компараторы.",
"block.create.adjustable_crate.tooltip.condition1": "ПКМ",
"block.create.adjustable_crate.tooltip.behaviour1": "Открывает _Интерфейс_.",
- "block.create.creative_crate.tooltip": "THE ENDLESS CRATE",
+ "block.create.creative_crate.tooltip": "ТВОРЧЕСКИЙ ЯЩИК",
"block.create.creative_crate.tooltip.summary": "Этот _контейнер_ для _хранения_ позволяющий _бесконечную_ _дублировать_ любой предмет. Поместите рядом со схематичной пушкой, чтобы удалить любые требования к материалу.",
"block.create.creative_crate.tooltip.condition1": "Когда предмет в слоте фильтра",
"block.create.creative_crate.tooltip.behaviour1": "Все, что извлечено из этого контейнера, обеспечит бесконечную поставку указанного предмета. Предметы, _вставленные_ в этот ящик, будут _аннулированы_.",
- "block.create.controller_rail.tooltip": "CONTROLLER RAIL",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
+ "block.create.controller_rail.tooltip": "КОНТРОЛИРУЮЩАЯ РЕЛЬСА",
"block.create.controller_rail.tooltip.summary": "_Все-направленные запитанные рельсы_, позволяющие _точную настройку_ _скорости_ вагонеток.",
"block.create.controller_rail.tooltip.condition1": "Когда запитано редстоун-сигналом",
- "block.create.controller_rail.tooltip.behaviour1": "_Ускоряет_ или _замедляет_ _прошедшие вагонетки_, на велечину зависящую от _силы сигнала_. Распространая сигнал красного камня на соседние контролирующие рельсы. Питание двух контроллирующих рельс с разной мощностью приведет к тому, что дорожки между ними будут интерполировать свой сигнал.",
+ "block.create.controller_rail.tooltip.behaviour1": "_Ускоряет_ или _замедляет_ _прошедшие вагонетки_, на величину зависящую от _силы сигнала_. Распространяя сигнал красного камня на соседние контролирующие рельсы. Питание двух контролирующих рельс с разной мощностью приведет к тому, что дорожки между ними будут интерполировать свой сигнал.",
- "item.create.sand_paper.tooltip": "SAND PAPER",
+ "item.create.sand_paper.tooltip": "НАЖДАЧНАЯ БУМАГА",
"item.create.sand_paper.tooltip.summary": "Грубая бумага, которую можно использовать для _полировки материалов_. Может применяться автоматически с помощью автономного активатора.",
"item.create.sand_paper.tooltip.condition1": "Когда используется",
"item.create.sand_paper.tooltip.behaviour1": "Полирует предметы во _второй руке_, или лежащие _на полу_, если _смотреть на них_",
- "item.create.builders_tea.tooltip": "BUILDERS TEA",
+ "item.create.builders_tea.tooltip": "ЧАЙ СТРОИТЕЛЯ",
"item.create.builders_tea.tooltip.summary": "Идеальный напиток для начала дня. _Мотивирует и насыщает_.",
- "item.create.refined_radiance.tooltip": "REFINED RADIANCE",
+ "item.create.refined_radiance.tooltip": "ИЗЫСКАННОЕ СИЯНИЕ",
"item.create.refined_radiance.tooltip.summary": "Хроматический материал, _добытый_ _из_ _поглощенного_ _света_.",
+ "item.create.refined_radiance.tooltip.condition1": "Работа в процессе",
+ "item.create.refined_radiance.tooltip.behaviour1": "Использование этого материала будет доступно в следующем обновлении.",
- "item.create.shadow_steel.tooltip": "SHADOW STEEL",
+ "item.create.shadow_steel.tooltip": "ВОЗВРАЩЕНИЕ ПУСТОТЫ",
"item.create.shadow_steel.tooltip.summary": "Хроматический материал, _добытый_ _в_ _пустоте_.",
+ "item.create.shadow_steel.tooltip.condition1": "Работа в процессе",
+ "item.create.shadow_steel.tooltip.behaviour1": "Использование этого материала будет доступно в следующем обновлении.",
- "item.create.minecart_coupling.tooltip": "MINECART COUPLING",
+ "item.create.linked_controller.tooltip": "ПОДКЛЮЧАЕМЫЙ КОНТРОЛЛЕР",
+ "item.create.linked_controller.tooltip.summary": "Предоставляет _ручной_ _контроль_ над частотами _Беспроводного передатчика редстоун сигнала_, присвоенные его _шести_ кнопкам.",
+ "item.create.linked_controller.tooltip.condition1": "ПКМ",
+ "item.create.linked_controller.tooltip.behaviour1": "Включает контроллер. _Управление_ _движением_ перехвачено, пока он активен.",
+ "item.create.linked_controller.tooltip.condition2": "ПКМ крадучись",
+ "item.create.linked_controller.tooltip.behaviour2": "Открывает _интерфейс_ _конфигурации_.",
+ "item.create.linked_controller.tooltip.condition3": "ПКМ по приемнику сигнала редстоуна",
+ "item.create.linked_controller.tooltip.behaviour3": "Включает _режим привязки_, нажмите одну из _шести кнопок_, чтобы привязать его к _частоте передатчика_.",
+ "item.create.linked_controller.tooltip.condition4": "ПКМ по кафедре",
+ "item.create.linked_controller.tooltip.behaviour4": "Помещает контроллер на кафедру для удобства использования. (ПКМ крадучись, чтобы забрать его)",
+
+ "item.create.diving_helmet.tooltip": "ШЛЕМ ДЛЯ ДАЙВИНГА",
+ "item.create.diving_helmet.tooltip.summary": "Вместе с _медным_ _баллоном_, позволяет владельцу _дышать _ _под водой_ в течение длительного времени.",
+ "item.create.diving_helmet.tooltip.condition1": "При ношении",
+ "item.create.diving_helmet.tooltip.behaviour1": "Даёт эффект _Водного Дыхания_, медленно тратя _воздух_ из баллона.",
+
+ "item.create.copper_backtank.tooltip": "МЕДНЫЙ БАЛЛОН",
+ "item.create.copper_backtank.tooltip.summary": "_Носимый_ _резервуар_ для транспортировки воздуха под давлением.",
+ "item.create.copper_backtank.tooltip.condition1": "При ношении",
+ "item.create.copper_backtank.tooltip.behaviour1": "Обеспечивает подачу _воздуха_ под _давлением_ к оборудованию, которое в этом нуждается.",
+ "item.create.copper_backtank.tooltip.condition2": "При размещении и питании от кинетической энергии",
+ "item.create.copper_backtank.tooltip.behaviour2": "Собирает и сжимает воздух со скоростью, зависящей от скорости вращения.",
+
+ "item.create.diving_boots.tooltip": "БОТИНКИ ДЛЯ ДАЙВИНГА",
+ "item.create.diving_boots.tooltip.summary": "Пара _тяжелых_ _ботинок_, позволяющая лучше передвигаться по океанскому дну.",
+ "item.create.diving_boots.tooltip.condition1": "При ношении",
+ "item.create.diving_boots.tooltip.behaviour1": "Владелец _тонет_ _быстрее_ и _не_ может _плавать_. Ботинки дают возможность _ходить_ и _прыгать_ под водой. На владельца также больше не влияют механические ремни (передвижение по конвейеру).",
+
+ "item.create.crafting_blueprint.tooltip": "СОЗДАНИЕ ЧЕРТЕЖА",
+ "item.create.crafting_blueprint.tooltip.summary": "_Разместив_ на стене, его можно использовать для _определения_ _расположения_ _компонентов_ (блоков) для более простого ручного создания предметов. Каждый слот показывает Рецепт.",
+ "item.create.crafting_blueprint.condition1": "ПКМ по пустому слоту",
+ "item.create.crafting_blueprint.behaviour1": "Открывает меню _крафта_, позволяющее _настроить_ _рецепт_ и отображаемые предметы.",
+ "item.create.crafting_blueprint.condition2": "ПКМ по настроенному слоту",
+ "item.create.crafting_blueprint.behaviour2": "_Применяет_ _заданный_ _рецепт_ с подходящими ингредиентами, из вашего _инвентаря_. _Shift_, чтобы создать целого до _стака_ предметов..",
+
+ "item.create.minecart_coupling.tooltip": "СОЕДЕНИТЕЛЬ ВАГОНЕТОК",
"item.create.minecart_coupling.tooltip.summary": "_Соединяет_ ваши _вагонетки_ или _Перевозочные устройства_ вместе, чтобы создать великолепный поезд.",
"item.create.minecart_coupling.tooltip.condition1": "При использовании на вагонетке",
"item.create.minecart_coupling.tooltip.behaviour1": "_Соединяет_ две вагонетки вместе, пытаясь держать их на _определенной дистанции_ при движении.",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "Работа продолжается!",
- "create.tooltip.randomWipDescription0": "Пожалуйста держите этот предмет подальше от детей!",
- "create.tooltip.randomWipDescription1": "Маленькая панда умирает каждый раз, когда вы используете этот предмет. Каждый. Раз.",
- "create.tooltip.randomWipDescription2": "Используйте на свой страх и риск.",
- "create.tooltip.randomWipDescription3": "Это не тот предмет, который вы ищете, *шевелит пальцами* пожалуйста, ускорьтесь.",
- "create.tooltip.randomWipDescription4": "Этот предмет самоуничтожится через 10 секунд. 10, 9, 8...",
- "create.tooltip.randomWipDescription5": "Поверьте мне, это бесполезно.",
- "create.tooltip.randomWipDescription6": "Используя этот пункт, вы тем самым соглашаетесь с нашим отказом от ответственности и соглашаетесь с его условиями.",
- "create.tooltip.randomWipDescription7": "Этот, возможно, но не для тебя. Как насчет этого?",
- "create.tooltip.randomWipDescription8": "Используя его, вы немедленно пожалеете о своем решении.",
+ "block.create.peculiar_bell.tooltip": "СТРАННЫЙ КОЛОКОЛ",
+ "block.create.peculiar_bell.tooltip.summary": "Декоративный _латунный колокол_. Установка его прямо над горящем _Огнем душ_ может вызвать побочные эффекты...с",
+
+ "block.create.haunted_bell.tooltip": "ПРИЗРАЧНЫЙ КОЛОКОЛ",
+ "block.create.haunted_bell.tooltip.summary": "_Проклятый колокол_ населенный потерянными душами Нижнего мира.",
+ "block.create.haunted_bell.tooltip.condition1": "При ношении или при звоне",
+ "block.create.haunted_bell.tooltip.behaviour1": "Подсвечивает ближайшие _места без света_ на которых могут появляться _враждебные мобы_..",
"_": "->------------------------] Ponder Content [------------------------<-",
- "create.ponder.hold_to_ponder": "Удерживайте [%1$s] для Размышления",
+ "create.ponder.hold_to_ponder": "Удерживайте [%1$s] для размышления",
"create.ponder.subject": "Субъект этой сцены",
- "create.ponder.pondering": "Размышляем о...",
+ "create.ponder.pondering": "Размышляем о/об...",
"create.ponder.identify_mode": "Режим Идентификации включён.\nУбрать паузу: [%1$s]",
"create.ponder.associated": "Связанные статьи",
"create.ponder.close": "Закрыть",
@@ -1434,41 +1545,46 @@
"create.ponder.replay": "Воспроизвести снова",
"create.ponder.think_back": "Подумать о предыдущем",
"create.ponder.slow_text": "Удобное чтение",
- "create.ponder.shared.movement_anchors": "С помощью Суперклея или Шасси, более крупные структуры могут быть сдивинуты.",
- "create.ponder.shared.rpm32": "32 об./мин.",
- "create.ponder.shared.sneak_and": "Красться +",
- "create.ponder.shared.storage_on_contraption": "Присоединённые к Штуковине инвентари будут подбирать вещи автоматически",
+ "create.ponder.exit": "Выйти",
+ "create.ponder.welcome": "Добро пожаловать в размышления",
+ "create.ponder.categories": "Категории, доступные в Create",
+ "create.ponder.index_description": "Кликните по одной из иконок, чтобы узнать о связанных с ней предметах и блоках.",
+ "create.ponder.index_title": "Содержание размышлений",
+ "create.ponder.shared.rpm16": "16 об./мин.",
"create.ponder.shared.behaviour_modify_wrench": "Это поведение может быть изменено Ключом",
+ "create.ponder.shared.storage_on_contraption": "Присоединённые к штуковине инвентари будут подбирать вещи автоматически",
+ "create.ponder.shared.sneak_and": "Красться +",
"create.ponder.shared.rpm8": "8 об./мин.",
"create.ponder.shared.ctrl_and": "Ctrl +",
+ "create.ponder.shared.rpm32": "32 об./мин.",
"create.ponder.shared.rpm16_source": "Источник: 16 об./мин.",
- "create.ponder.shared.rpm16": "16 об./мин.",
- "create.ponder.tag.kinetic_sources": "Кинетические источники",
- "create.ponder.tag.kinetic_sources.description": "Компоненты, генерирующие Силу Вращения",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "Компоненты, проявляющие особое поведение когда прикреплены к двигающейся штуковине",
- "create.ponder.tag.arm_targets": "Цели для Механической Руки",
- "create.ponder.tag.arm_targets.description": "Компоненты, которые могут быть выбраны входами или выходами для Механической Руки",
- "create.ponder.tag.logistics": "Транспортировка Предметов",
- "create.ponder.tag.logistics.description": "Компоненты, помогающие перемещать предметы",
- "create.ponder.tag.movement_anchor": "Опоры Движения",
- "create.ponder.tag.movement_anchor.description": "Компоненты, позволяющие создавать двигающиеся штуковины, оживляя прикрепленную структуру разными способами",
- "create.ponder.tag.creative": "Творческий режим",
- "create.ponder.tag.creative.description": "Компоненты обычычно недоступные в Режиме Выживания",
- "create.ponder.tag.kinetic_relays": "Кинетические блоки",
- "create.ponder.tag.kinetic_relays.description": "Компоненты, помогающие передавать Силу Вращения куда-нибудь",
- "create.ponder.tag.windmill_sails": "Паруса для Мельничных Подшипников",
- "create.ponder.tag.windmill_sails.description": "Блоки, число которых увеличивает силу Мельницы. Каждый из этих блоков имеет одинаковую эффективность в деле.",
+ "create.ponder.shared.movement_anchors": "С помощью суперклея или шасси, более крупные структуры могут быть сдвинуты.",
+ "create.ponder.tag.redstone": "Логические компоненты",
+ "create.ponder.tag.redstone.description": "Компоненты, помогающие с конструированием редстоун схем",
"create.ponder.tag.contraption_assembly": "Приспособления для присоединения блоков",
"create.ponder.tag.contraption_assembly.description": "Инструменты и Компоненты используемые для сборки структур передвигаемых как движущиеся Штуковины",
+ "create.ponder.tag.fluids": "Жидкостные манипуляторы",
+ "create.ponder.tag.fluids.description": "Компоненты, помогающие перемещать и использовать жидкости",
"create.ponder.tag.decoration": "Эстетика",
"create.ponder.tag.decoration.description": "Компоненты, чаще всего используемые для декоративных целей",
- "create.ponder.tag.kinetic_appliances": "Кинетические Приборы",
- "create.ponder.tag.kinetic_appliances.description": "Компоненты, использующие Силу Вращения",
- "create.ponder.tag.redstone": "Логические Компоненты",
- "create.ponder.tag.redstone.description": "Компоненты, помогающие с конструироваением Редстоун Схем",
- "create.ponder.tag.fluids": "Жидкостные Манипуляторы",
- "create.ponder.tag.fluids.description": "Компоненты, помогающие перемещать и использовать Жидкости",
+ "create.ponder.tag.windmill_sails": "Паруса для Подшипников ветряной мельницы",
+ "create.ponder.tag.windmill_sails.description": "Блоки, число которых увеличивает силу Ветряной мельницы. Каждый из этих блоков имеет одинаковую эффективность в деле.",
+ "create.ponder.tag.arm_targets": "Цели для Механической руки",
+ "create.ponder.tag.arm_targets.description": "Компоненты, которые могут быть выбраны входами или выходами для Механической руки",
+ "create.ponder.tag.kinetic_appliances": "Кинетические приборы",
+ "create.ponder.tag.kinetic_appliances.description": "Компоненты, использующие силу вращения",
+ "create.ponder.tag.kinetic_sources": "Кинетические источники",
+ "create.ponder.tag.kinetic_sources.description": "Компоненты, генерирующие силу вращения",
+ "create.ponder.tag.movement_anchor": "Опоры движения",
+ "create.ponder.tag.movement_anchor.description": "Компоненты, позволяющие создавать двигающиеся штуковины, оживляя прикрепленную структуру разными способами",
+ "create.ponder.tag.kinetic_relays": "Кинетические блоки",
+ "create.ponder.tag.kinetic_relays.description": "Компоненты, помогающие передавать силу вращения куда-нибудь",
+ "create.ponder.tag.contraption_actor": "Компоненты штуковин",
+ "create.ponder.tag.contraption_actor.description": "Компоненты, проявляющие особое поведение когда прикреплены к двигающейся штуковине",
+ "create.ponder.tag.creative": "Творческий режим",
+ "create.ponder.tag.creative.description": "Компоненты обычно недоступные в Режиме Выживания",
+ "create.ponder.tag.logistics": "Транспортировка предметов",
+ "create.ponder.tag.logistics.description": "Компоненты, помогающие перемещать предметы",
"create.ponder.adjustable_pulse_repeater.header": "Управлении сигналами с помощью Регулируемого импульсного повторителя",
"create.ponder.adjustable_pulse_repeater.text_1": "Регулируемые импульсные повторители испускают короткий импульс с задержкой",
@@ -1482,628 +1598,750 @@
"create.ponder.adjustable_repeater.text_4": "Используя колесо мыши, время зарядки может быть настроено",
"create.ponder.adjustable_repeater.text_5": "Настраиваемая задержка может достигать 30 минут",
- "create.ponder.analog_lever.header": "Управлении сигналами используя Аналоговый Рычаг",
- "create.ponder.analog_lever.text_1": "Аналоговый Рычаг создан как компактный и точный источник Редстоун Сигнала",
- "create.ponder.analog_lever.text_2": "ПКМ чтобы увеличить силу выходного сигнала",
- "create.ponder.analog_lever.text_3": "ПКМ Крадучись чтобы уменьшить силу выходного сигнала снова",
-
- "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
- "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
- "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
- "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
- "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
-
- "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
- "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
- "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
- "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
- "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
- "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
- "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
- "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
- "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
- "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",
-
- "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
- "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
- "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
-
- "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
- "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
- "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",
-
- "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
- "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
- "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
- "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
- "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
- "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
- "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",
-
- "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
- "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
- "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
- "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
- "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
- "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
- "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",
-
- "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
- "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
- "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",
-
- "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
- "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
- "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
- "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
- "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",
-
- "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
- "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
- "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
- "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
- "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
-
- "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
- "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
- "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
- "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
- "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
- "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
- "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
- "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
- "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
-
- "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
- "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
- "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
- "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
- "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
- "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
- "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
- "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
- "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
- "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
- "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
-
- "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
- "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
- "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
- "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
-
- "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
- "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
- "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
- "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",
-
- "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
- "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
-
- "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
- "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
- "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
- "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
- "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
-
- "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
- "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
- "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
- "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
-
- "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
- "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
- "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
- "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
- "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
- "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
-
- "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
- "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
- "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
- "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",
-
- "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
- "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
- "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
- "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",
-
- "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
- "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
- "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
- "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
- "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
- "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
- "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
- "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
- "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",
-
- "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
- "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
- "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
-
- "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
- "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
- "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
- "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
-
- "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
- "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
- "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
-
- "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
- "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
- "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
-
- "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
- "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
- "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
- "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
- "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",
-
- "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
- "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
- "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
- "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
- "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
- "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
- "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
- "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
- "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
- "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
- "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
- "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
- "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
- "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
- "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
- "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",
-
- "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
- "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
- "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
- "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",
-
- "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
- "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
- "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
-
- "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
- "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
- "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
- "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.depot.header": "UNLOCALIZED: Using Depots",
- "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
- "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
- "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
- "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",
-
- "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
- "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
- "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
- "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
- "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
-
- "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
- "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
- "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
-
- "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
- "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
- "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
- "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
- "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
- "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
- "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
- "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
- "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",
-
- "create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
- "create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
- "create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
-
- "create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
- "create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
- "create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
- "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
- "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
- "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
- "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",
-
- "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
- "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
- "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
- "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
- "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
- "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",
-
- "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
- "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
-
- "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
- "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",
-
- "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
- "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
- "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
- "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",
-
- "create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
- "create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
- "create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
- "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
- "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
- "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
- "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
- "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
-
- "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
- "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
- "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
- "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
- "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",
-
- "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
- "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
- "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",
-
- "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
- "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
- "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
- "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
- "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
- "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
- "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",
-
- "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
- "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
- "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
-
- "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
- "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
- "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
- "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
-
- "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
- "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
- "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
-
- "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
- "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
- "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
- "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
- "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
- "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
- "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
- "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",
-
- "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
- "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
- "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
-
- "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
- "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
- "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
- "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
- "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
- "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
- "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
- "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
- "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
-
- "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
- "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
- "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
- "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
- "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
- "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
-
- "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
- "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
- "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
- "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
- "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
- "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
- "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
- "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
-
- "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
- "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
- "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
- "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
- "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
- "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
-
- "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
- "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
- "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
- "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
- "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
- "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
- "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
- "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
- "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
-
- "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
- "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
- "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
- "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
-
- "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
- "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
- "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
- "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
-
- "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
- "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
- "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
-
- "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
- "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
- "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",
-
- "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
- "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
- "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",
-
- "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
- "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
- "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
- "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
- "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
- "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",
-
- "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
- "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
- "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
- "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
- "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
- "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
- "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",
-
- "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
- "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
- "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
- "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
- "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",
-
- "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
- "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
- "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
- "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
- "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
-
- "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
- "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
- "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",
-
- "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
- "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
- "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
- "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
- "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
- "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",
-
- "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
- "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
- "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
- "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
- "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
- "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",
-
- "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
- "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
- "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
-
- "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
- "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
- "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
-
- "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
- "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
- "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
- "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
- "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
- "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
- "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
- "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
- "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
-
- "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
- "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
-
- "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
- "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
- "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
- "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
- "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
-
- "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
- "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
- "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
- "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
- "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
-
- "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
- "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
-
- "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
- "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
- "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
- "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
- "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
- "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
- "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
- "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
-
- "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
- "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
- "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
-
- "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
- "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
- "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
- "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
- "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
- "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
- "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",
-
- "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
- "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
- "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
-
- "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
- "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
- "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
- "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
-
- "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
- "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
- "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
- "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
- "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
-
- "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
- "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
- "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
- "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
- "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
-
- "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
- "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
- "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
-
- "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
- "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
- "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
- "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
- "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
- "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
-
- "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
- "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
-
- "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
- "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
-
- "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
- "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
- "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
- "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
- "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
-
- "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
- "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
- "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
-
- "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
- "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
- "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
- "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
- "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",
-
- "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
- "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
- "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
- "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
- "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",
-
- "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
- "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
- "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
-
- "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
- "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
- "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
- "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
- "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
- "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",
-
- "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
- "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
- "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
- "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
- "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
-
- "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
- "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
- "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
- "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
- "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
-
- "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
- "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
- "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
- "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
- "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
- "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
- "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
- "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
- "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
- "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
- "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
- "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
-
- "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
- "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
- "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
-
- "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
- "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
- "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
- "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
- "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
- "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
-
- "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
- "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
- "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
- "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
- "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
- "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
- "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
-
- "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
- "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
+ "create.ponder.analog_lever.header": "Управлении сигналами используя Аналоговый рычаг",
+ "create.ponder.analog_lever.text_1": "Аналоговый рычаг создан как компактный и точный источник Редстоун сигнала",
+ "create.ponder.analog_lever.text_2": "ПКМ, чтобы увеличить силу выходного сигнала",
+ "create.ponder.analog_lever.text_3": "ПКМ крадучись, чтобы уменьшить силу выходного сигнала снова",
+
+ "create.ponder.andesite_tunnel.header": "Использовании Андезитовых туннелей",
+ "create.ponder.andesite_tunnel.text_1": "Андезитовые туннели могут быть использованы, чтобы накрывать Конвейеры",
+ "create.ponder.andesite_tunnel.text_2": "Всегда, когда у Андезитового туннеля есть соединения сбоку...",
+ "create.ponder.andesite_tunnel.text_3": "...он будет отделять ровно один предмет из любых проходящих мимо стаков",
+ "create.ponder.andesite_tunnel.text_4": "Остаток продолжит свой путь",
+
+ "create.ponder.basin.header": "Обработке предметов в Чаше",
+ "create.ponder.basin.text_1": "Чаша может хранить предметы и жидкости для обработки",
+ "create.ponder.basin.text_2": "После обработки, чаши пытаются вывести результат под любой из их сторон",
+ "create.ponder.basin.text_3": "Когда предоставлен подходящий компонент, у Чаши появится выходящий кран",
+ "create.ponder.basin.text_4": "Несколько вариантов применимы здесь",
+ "create.ponder.basin.text_5": "Вывод чаши будет пойман инвентарём ниже",
+ "create.ponder.basin.text_6": "Без выходящего крана, Чаша будет оставлять предметы, полученные в результате обработки",
+ "create.ponder.basin.text_7": "Это может быть полезно, если продукт должен быть использован повторно как ингредиент",
+ "create.ponder.basin.text_8": "Желаемые продукты должны быть в таком случае извлечены из чаши",
+ "create.ponder.basin.text_9": "Фильтр может быть необходим для избежания извлечения необработанных предметов",
+
+ "create.ponder.bearing_modes.header": "Режимах движения Механического подшипника",
+ "create.ponder.bearing_modes.text_1": "Когда остановлен, подшипник установит структуру на ближайшем выровненным по сетке блоков углу",
+ "create.ponder.bearing_modes.text_2": "Он может быть настроен никогда не возвращать структуру в твёрдое состояние, или только возле начального угла",
+
+ "create.ponder.belt_casing.header": "Обрамлении ремней",
+ "create.ponder.belt_casing.text_1": "Латунный или Андезитовый корпус может быть использован для декорации Механических ремней (конвейера)",
+ "create.ponder.belt_casing.text_2": "Используйте Ключ, чтобы убрать обрамление",
+
+ "create.ponder.belt_connector.header": "Использовании Механических ремней",
+ "create.ponder.belt_connector.text_1": "ПКМ по двум валам предметом ремня соединит их вместе в конвейер",
+ "create.ponder.belt_connector.text_2": "Случайные выделения могут быть отменены нажатием ПКМ Крадучись",
+ "create.ponder.belt_connector.text_3": "Дополнительные валы могут быть добавлены по всей длине конвейера",
+ "create.ponder.belt_connector.text_4": "Валы, соединённые через ремни, будут вращаться с той же скоростью и направлением",
+ "create.ponder.belt_connector.text_5": "Добавленные Валы могут быть убраны Ключом",
+ "create.ponder.belt_connector.text_6": "Механические ремни могут быть окрашены в эстетических целях",
+
+ "create.ponder.belt_directions.header": "Возможных расположениях Механических ремней",
+ "create.ponder.belt_directions.text_1": "Ремни не могут соединяться в произвольных направлениях",
+ "create.ponder.belt_directions.text_2": "1. Они могут соединяться горизонтально",
+ "create.ponder.belt_directions.text_3": "2. Они могут соединяться по диагонали",
+ "create.ponder.belt_directions.text_4": "3. Они могут соединяться вертикально",
+ "create.ponder.belt_directions.text_5": "4. И они могут соединять вертикальные валы горизонтально",
+ "create.ponder.belt_directions.text_6": "Это все возможные направления. Ремни могут достигать Длины от 2 до 20 блоков",
+
+ "create.ponder.belt_transport.header": "Использовании Механических ремней для логистики",
+ "create.ponder.belt_transport.text_1": "Двигающиеся ремни будут перемещать Предметы и другие Сущности",
+ "create.ponder.belt_transport.text_2": "ПКМ пустой рукой, чтобы забрать предметы с ремня",
+
+ "create.ponder.blaze_burner.header": "Кормлении Горелок всполохов",
+ "create.ponder.blaze_burner.text_1": "Горелки всполохов дают тепло предметам, обрабатывающимся в Чаше",
+ "create.ponder.blaze_burner.text_2": "Для этого, Всполох должен быть накормлен воспламеняемыми предметами",
+ "create.ponder.blaze_burner.text_3": "С Тортом всполоха, горелка может достигать еще большего уровня жара",
+ "create.ponder.blaze_burner.text_4": "Процесс кормления может быть автоматизирован, используя Автономный активатор или Механическую руку",
+
+ "create.ponder.brass_funnel.header": "Латунной Воронке",
+ "create.ponder.brass_funnel.text_1": "Андезитовая Воронка может извлекать только одиночные предметы",
+ "create.ponder.brass_funnel.text_2": "Латунная Воронка может извлекать до целого стака",
+ "create.ponder.brass_funnel.text_3": "Прокрутка на слоте фильтра позволяет точно регулировать размер извлекаемого стака",
+ "create.ponder.brass_funnel.text_4": "Используя предмет на слоте фильтра ограничит воронку до передачи только совпадающих стаков",
+
+ "create.ponder.brass_tunnel.header": "Использовании Латунных туннелей",
+ "create.ponder.brass_tunnel.text_1": "Латунные туннели могут быть использованы, чтобы накрывать конвейеры",
+ "create.ponder.brass_tunnel.text_2": "Латунные туннели имеют слот для фильтра на каждой открытой стороне",
+ "create.ponder.brass_tunnel.text_3": "Фильтр на входящих соединениях блокирует неподходящие предметы",
+ "create.ponder.brass_tunnel.text_4": "Фильтр на выходящих соединениях может быть использован для сортировки предметов по типу",
+ "create.ponder.brass_tunnel.text_5": "Всегда, когда у проходящего предмета есть несколько доступных выходов, режим распределения решит что с ним делать",
+ "create.ponder.brass_tunnel.text_6": "Латунные туннели на параллельных конвейерах формируют группы",
+ "create.ponder.brass_tunnel.text_7": "Входящие предметы будут распределены между всеми соединёнными выходами",
+ "create.ponder.brass_tunnel.text_8": "Для этого предметы также могут быть вложены в блок туннеля напрямую",
+
+ "create.ponder.brass_tunnel_modes.header": "Режимах распределения Латунных туннелей",
+ "create.ponder.brass_tunnel_modes.text_1": "Используя Ключ, вы можете настроить поведение распределения у Латунного туннеля",
+ "create.ponder.brass_tunnel_modes.text_10": "«Синхронизировать входы» - уникальная настройка для Латунных туннелей",
+ "create.ponder.brass_tunnel_modes.text_11": "Предметы могут пройти только если у каждого туннеля в группе есть ожидающий у входа предмет",
+ "create.ponder.brass_tunnel_modes.text_12": "Это подразумевает, что все конвейеры поставляют предметы с равной скоростью",
+ "create.ponder.brass_tunnel_modes.text_2": "«Разделить» попытается распределить стак поровну между доступными выходами",
+ "create.ponder.brass_tunnel_modes.text_3": "Если выход не может принять больше предметов, он будет пропущен",
+ "create.ponder.brass_tunnel_modes.text_4": "«Принудительно разделить» никогда не пропустит выходы и вместо этого будет ждать пока они не освободятся",
+ "create.ponder.brass_tunnel_modes.text_5": "«По Кругу» сохраняет цельные стаки и отдаёт их выходам по очереди",
+ "create.ponder.brass_tunnel_modes.text_6": "Опять же, если выход не может принять больше предметов, он будет пропущен",
+ "create.ponder.brass_tunnel_modes.text_7": "«Принудительно по кругу» никогда не пропускает выходы",
+ "create.ponder.brass_tunnel_modes.text_8": "«Предпочтительно ближайшее» приоритизирует ближайшие выходы от места подачи предметов",
+ "create.ponder.brass_tunnel_modes.text_9": "«Случайно» будет отдавать целые стаки случайно выбранным выходам",
+
+ "create.ponder.cart_assembler.header": "Движении структур при помощи Сборщика вагонеток",
+ "create.ponder.cart_assembler.text_1": "Активированные Сборщики вагонеток устанавливают прикреплённые структуры к проходящим мимо вагонеткам",
+ "create.ponder.cart_assembler.text_2": "Без редстоун сигнала они разбирают вагонеточные штуковины обратно в блоки",
+ "create.ponder.cart_assembler.text_3": "Использование Ключа на вагонетке позволит вам унести Штуковину куда-то ещё",
+
+ "create.ponder.cart_assembler_dual.header": "Сборке Штуковин-экипажей",
+ "create.ponder.cart_assembler_dual.text_1": "Всегда, когда два Сборщика вагонеток имеют общую прикреплённую структуру...",
+ "create.ponder.cart_assembler_dual.text_2": "активация любого из них создаст Штуковину-экипаж",
+ "create.ponder.cart_assembler_dual.text_3": "Эти вагонетки будут вести себя так, будто они соединены Соединителем вагонеток",
+
+ "create.ponder.cart_assembler_modes.header": "Настройках ориентации Вагонеточных штуковин",
+ "create.ponder.cart_assembler_modes.text_1": "Вагонеточные штуковины будут поворачиваться в сторону движения их вагонеток",
+ "create.ponder.cart_assembler_modes.text_2": "Стрелкой показано, какая сторона конструкции будет считаться передней",
+ "create.ponder.cart_assembler_modes.text_3": "Если сборщик настроен на блокировку вращения, то ориентация штуковин никогда не изменится",
+
+ "create.ponder.cart_assembler_rails.header": "Других типах вагонеток и рельс",
+ "create.ponder.cart_assembler_rails.text_1": "Сборщики вагонеток на обычных рельсах не будут влиять на движение проходящих вагонеток",
+ "create.ponder.cart_assembler_rails.text_2": "На активных Контролирующих рельсах или Энергорельсах вагонетки будут стоять на месте до тех, пока Сборщик не будет активирован",
+ "create.ponder.cart_assembler_rails.text_3": "Другие типы вагонеток могут быть использованы как основание",
+ "create.ponder.cart_assembler_rails.text_4": "Самоходные вагонетки будут поддерживать себя запитанными, используя топливо из присоединённых инвентарей",
+
+ "create.ponder.chain_drive.header": "Передаче силы вращения Цепными приводами",
+ "create.ponder.chain_drive.text_1": "Цепные приводы передают силу вращения друг другу",
+ "create.ponder.chain_drive.text_2": "Все валы соединённые таким образом будут вращаться в одном направлении",
+ "create.ponder.chain_drive.text_3": "Любая часть в ряду может быть повёрнута на 90 градусов",
+
+ "create.ponder.chain_gearshift.header": "Управлении скоростью вращения Регулируемыми цепными механизмами",
+ "create.ponder.chain_gearshift.text_1": "Неактивные Цепные механизмы ведут себя точно так же, как Цепные приводы",
+ "create.ponder.chain_gearshift.text_2": "Когда активирован, скорость, передаваемая другим Цепным механизмам в ряду удваивается",
+ "create.ponder.chain_gearshift.text_3": "Когда активированный Цепной механизм не является источником, его скорость будет снижена вдвое",
+ "create.ponder.chain_gearshift.text_4": "В обоих случаях Цепные приводы в ряду всегда вращаются с 2x скоростью активированного Цепного механизма",
+ "create.ponder.chain_gearshift.text_5": "Используя аналоговые сигналы, это умножение может быть настроено более точно между 1 и 2",
+ "create.ponder.chain_gearshift.text_6": "12 об./мин.",
+
+ "create.ponder.chute.header": "Транспортировке предметов вниз через Желоба",
+ "create.ponder.chute.text_1": "Желоба могут транспортировать предметы вертикально из и в инвентари",
+ "create.ponder.chute.text_2": "Используя Ключ, вы можете создать окно",
+ "create.ponder.chute.text_3": "Установка желобов на стороны других желобов сделает их диагональными",
+
+ "create.ponder.chute_upward.header": "Транспортировке предметов вверх через Желоба",
+ "create.ponder.chute_upward.text_1": "Используя Вентилятор в корпусе внизу или наверху, Желоб может перемещать предметы вверх",
+ "create.ponder.chute_upward.text_2": "Осмотр желобов в Инженерных очках открывает информацию о направлении движения",
+ "create.ponder.chute_upward.text_3": "На «заблокированном» конце предметы должны быть введены/выведены сбоку",
+
+ "create.ponder.clockwork_bearing.header": "Оживлении структур Часовым механизмом",
+ "create.ponder.clockwork_bearing.text_1": "Часовые механизмы прикрепляются к блокам спереди",
+ "create.ponder.clockwork_bearing.text_2": "При получении силы вращения структура повернётся в зависимости от текущего часа",
+ "create.ponder.clockwork_bearing.text_3": "3:00",
+ "create.ponder.clockwork_bearing.text_4": "4:00",
+ "create.ponder.clockwork_bearing.text_5": "ПКМ по механизму, чтобы остановить или вновь запустить структуру",
+ "create.ponder.clockwork_bearing.text_6": "Вторая структура может быть добавлена спереди Часовой стрелки",
+ "create.ponder.clockwork_bearing.text_7": "Убедитесь, что две структуры не соединены между собой супер-клеем или чем-то схожим",
+ "create.ponder.clockwork_bearing.text_8": "Вторая структура станет вращаться как Минутная стрелка",
+
+ "create.ponder.clutch.header": "Управлении силой вращения с помощью Сцепления",
+ "create.ponder.clutch.text_1": "Сцепление передаёт вращение по прямой",
+ "create.ponder.clutch.text_2": "При активации Редстоуном оно разрывает соединение",
+
+ "create.ponder.cog_speedup.header": "Переключении передач Шестернями",
+ "create.ponder.cog_speedup.text_1": "Большие и Маленькие шестерни могут соединяться по диагонали",
+ "create.ponder.cog_speedup.text_2": "Переходя с больших на маленькие шестерни, переданная скорость удвоится",
+ "create.ponder.cog_speedup.text_3": "Переходя в обратном направлении, переданная скорость сократится вдвое",
+
+ "create.ponder.cogwheel.header": "Передаче силы вращения Шестернями",
+ "create.ponder.cogwheel.text_1": "Шестерни передают вращение другим соседним шестерням",
+ "create.ponder.cogwheel.text_2": "Соседние валы соединённые таким образом будут вращаться в противоположных направлениях",
+
+ "create.ponder.creative_fluid_tank.header": "Творческом жидкостном баке",
+ "create.ponder.creative_fluid_tank.text_1": "Творческий жидкостный бак может использоваться для обеспечения бесконечного запаса жидкости",
+ "create.ponder.creative_fluid_tank.text_2": "Щелкните ПКМ предметом, содержащим жидкость, чтобы настроить его",
+ "create.ponder.creative_fluid_tank.text_3": "Сети труб могут бесконечно вытягивать заданную жидкость из резервуара",
+ "create.ponder.creative_fluid_tank.text_4": "Любые жидкости, закачанные обратно в творческий жидкостный бак, будут уничтожены",
+
+ "create.ponder.creative_motor.header": "Генерации силы вращения творческими моторами",
+ "create.ponder.creative_motor.text_1": "Творческие моторы - это компактные и настраиваемые источники Силы Вращения",
+ "create.ponder.creative_motor.text_2": "Прокрутка по задней панели изменяет кол-во об./мин. у вращающегося вала мотора",
+
+ "create.ponder.crushing_wheels.header": "Обработке предметов Колёсами дробления",
+ "create.ponder.crushing_wheels.text_1": "Пара Колёс дробления может молоть предметы очень эффективно",
+ "create.ponder.crushing_wheels.text_2": "Сила вращения должна вращать их друг в друга",
+ "create.ponder.crushing_wheels.text_3": "Предметы брошенные или введённые в них сверху будут обработаны",
+ "create.ponder.crushing_wheels.text_4": "Предметы также могут быть введены и подобраны автоматическим способом",
+
+ "create.ponder.deployer.header": "Использовании автономного активатора",
+ "create.ponder.deployer.text_1": "При наличии силы вращения автономный активатор может имитировать действия игрока",
+ "create.ponder.deployer.text_10": "ПКМ спереди, чтобы дать ему предмет для использования",
+ "create.ponder.deployer.text_11": "Предметы также могут быть введены автоматически",
+ "create.ponder.deployer.text_12": "Автономные активаторы имеют слот для фильтра",
+ "create.ponder.deployer.text_13": "Когда фильтр установлен, Активатор работает только держа подходящий предмет",
+ "create.ponder.deployer.text_14": "Только предметы подходящие по фильтру могут быть введены...",
+ "create.ponder.deployer.text_15": "...и только неподходящие предметы будут выведены",
+ "create.ponder.deployer.text_2": "Он всегда будет взаимодействовать с местом на два блока перед ним",
+ "create.ponder.deployer.text_3": "Блоки прямо перед ним не будут мешать ему",
+ "create.ponder.deployer.text_4": "Автономные активаторы умеют:",
+ "create.ponder.deployer.text_5": "Ставить блоки,",
+ "create.ponder.deployer.text_6": "Использовать предметы,",
+ "create.ponder.deployer.text_7": "Активировать блоки,",
+ "create.ponder.deployer.text_8": "Собирать блоки",
+ "create.ponder.deployer.text_9": "и Атаковать мобов",
+
+ "create.ponder.deployer_contraption.header": "Использовании автономных активаторов на штуковинах",
+ "create.ponder.deployer_contraption.text_1": "Всегда, когда автономные активаторы движутся как часть движимой штуковины...",
+ "create.ponder.deployer_contraption.text_2": "Они активируются на каждом посещённом месте, используя предметы из любых инвентарей на штуковине",
+ "create.ponder.deployer_contraption.text_3": "Слот для Фильтра может быть использован, чтобы уточнить, какие предметы ему брать",
+
+ "create.ponder.deployer_modes.header": "Режимах автономного активатора",
+ "create.ponder.deployer_modes.text_1": "По умолчанию, активатор имитирует ПКМ-взаимодейстие",
+ "create.ponder.deployer_modes.text_2": "Используя Ключ, вы можете установить его на имитацию ЛКМ",
+
+ "create.ponder.deployer_processing.header": "Обработке элементов с помощью автономных активаторов",
+ "create.ponder.deployer_processing.text_1": "Держа подходящий предмет/инструмент, автономные активаторы могут обрабатывать предметы под собой",
+ "create.ponder.deployer_processing.text_2": "Принимаемые предметы можно бросить или положить на депо под автономным активатором",
+ "create.ponder.deployer_processing.text_3": "Когда предметы находятся на конвейере...",
+ "create.ponder.deployer_processing.text_4": "автономный активатор будет удерживать и обрабатывать их автоматически",
+
+ "create.ponder.deployer_redstone.header": "Управлении автономными активаторами редстоуном",
+ "create.ponder.deployer_redstone.text_1": "При активации Редстоуном активатор перестанет работать",
+ "create.ponder.deployer_redstone.text_2": "Перед остановкой, Активатор завершит все начатые действия",
+ "create.ponder.deployer_redstone.text_3": "Таким образом, инвертированный импульс может быть использован для вызова ровно одного срабатывания",
+
+ "create.ponder.depot.header": "Использовании Депо",
+ "create.ponder.depot.text_1": "Депо могут служить как «стационарный» элемент конвейера",
+ "create.ponder.depot.text_2": "ПКМ, что бы самостоятельно положить или забрать предметы с них",
+ "create.ponder.depot.text_3": "Так же, как Механические ремни, оно может предоставлять предметы для обработки",
+ "create.ponder.depot.text_4": "...а также поставлять предметы Механическим рукам",
+
+ "create.ponder.empty_blaze_burner.header": "Использовании Пустых горелок всполохов",
+ "create.ponder.empty_blaze_burner.text_1": "ПКМ по Всполоху с пустой горелкой, чтобы захватить его",
+ "create.ponder.empty_blaze_burner.text_2": "Также Всполохи могут быть захвачены из спавнера напрямую",
+ "create.ponder.empty_blaze_burner.text_3": "Теперь у вас есть идеальный источник тепла для ряда машин",
+ "create.ponder.empty_blaze_burner.text_4": "В эстетических целях, Пустые горелки могут быть зажжены огнивом",
+ "create.ponder.empty_blaze_burner.text_5": "Пламя можно трансформировать, используя наполненный душой предмет.",
+ "create.ponder.empty_blaze_burner.text_6": "Однако они не будут подходить для промышленного нагрева",
+
+ "create.ponder.encased_fluid_pipe.header": "Обрамлении Жидкостных труб",
+ "create.ponder.encased_fluid_pipe.text_1": "Медный корпус можно использовать для украшения декорации труб.",
+ "create.ponder.encased_fluid_pipe.text_2": "Помимо того, что они скрываются, заключенные в обрамление трубы блокируются в текущем состоянии",
+ "create.ponder.encased_fluid_pipe.text_3": "Они больше не будут реагировать на добавление или удаление каких-либо соседних блоков",
+
+ "create.ponder.fan_direction.header": "Воздушном потоке Вентиляторов в корпусе",
+ "create.ponder.fan_direction.text_1": "Вентиляторы в корпусе используют силу вращения для создания Воздушного потока",
+ "create.ponder.fan_direction.text_2": "Сила и направление потока зависят от подаваемого вращения",
+
+ "create.ponder.fan_processing.header": "Обработке предметов используя Вентиляторы в корпусе",
+ "create.ponder.fan_processing.text_1": "Проходя через лаву, Воздушный поток становится Горячим",
+ "create.ponder.fan_processing.text_2": "Предметы в этой области будут переплавлены",
+ "create.ponder.fan_processing.text_3": "Съедобные предметы брошенные сюда будут сожжены",
+ "create.ponder.fan_processing.text_4": "Вместо этого, для них должна быть использована установка для Копчения с огнём",
+ "create.ponder.fan_processing.text_5": "Поток, проходящий через Воду, создаёт Промывающую установку",
+ "create.ponder.fan_processing.text_6": "Несколько новых вариантов обработки делаются с её помощью",
+ "create.ponder.fan_processing.text_7": "Скорость вентилятора НЕ влияет на скорость обработки, а только на дальность",
+ "create.ponder.fan_processing.text_8": "Обработка Вентиляторами может быть применена к предметам на конвейерах или депо",
+
+ "create.ponder.fan_source.header": "Генерации силы вращения Вентиляторами в корпусе",
+ "create.ponder.fan_source.text_1": "Вентиляторы направленные вниз на источник тепла могут создавать силу вращения",
+ "create.ponder.fan_source.text_2": "При сигнале редстоуна Вентилятор начнёт отдавать энергию",
+
+ "create.ponder.fluid_pipe_flow.header": "Перемещении жидкостей при помощи медных труб.",
+ "create.ponder.fluid_pipe_flow.text_1": "Жидкостные трубы могут соединять два или более источников и потребителей жидкости",
+ "create.ponder.fluid_pipe_flow.text_2": "При помощи гаечного ключа можно создать окно прямому отрезку трубы",
+ "create.ponder.fluid_pipe_flow.text_3": "Трубы с окнами не будут соединяться ни с какими другими рядом идущими отрезками труб",
+ "create.ponder.fluid_pipe_flow.text_4": "Приводимые в действие механическими помпами, трубы могут транспортировать жидкости",
+ "create.ponder.fluid_pipe_flow.text_5": "Сначала жидкость не выкачивается",
+ "create.ponder.fluid_pipe_flow.text_6": "Как только поток соединит концы, они постепенно перекачают свое содержимое",
+ "create.ponder.fluid_pipe_flow.text_7": "Таким образом, сами блоки труб никогда «физически» не содержат никакой жидкости",
+
+ "create.ponder.fluid_pipe_interaction.header": "Опустошении и наполнении жидкостных контейнеров",
+ "create.ponder.fluid_pipe_interaction.text_1": "Концы сети труб могут взаимодействовать с различными блоками",
+ "create.ponder.fluid_pipe_interaction.text_2": "Любой блок с возможностью хранения жидкости может быть заполнен или опустошен",
+ "create.ponder.fluid_pipe_interaction.text_3": "Источники прямо перед открытым концом можно откачать...",
+ "create.ponder.fluid_pipe_interaction.text_4": "...в то время как выливание в незаполненное пространство может создать источники",
+ "create.ponder.fluid_pipe_interaction.text_5": "Трубы также могут извлекать жидкости непосредственно из нескольких других блоков",
+
+ "create.ponder.fluid_tank_sizes.header": "Размерах жидкостного бака",
+ "create.ponder.fluid_tank_sizes.text_1": "Жидкостные баки можно объединить для увеличения общей вместимости",
+ "create.ponder.fluid_tank_sizes.text_2": "Их площадь основания может составлять до 3 блоков в ширину...",
+ "create.ponder.fluid_tank_sizes.text_3": "...и увеличиваются в высоту более чем на 30 дополнительных уровней",
+ "create.ponder.fluid_tank_sizes.text_4": "При помощи гаечного ключа можно создать окно на резервуаре",
+
+ "create.ponder.fluid_tank_storage.header": "Хранении жидкостей в жидкостных баках",
+ "create.ponder.fluid_tank_storage.text_1": "Жидкостные баки можно использовать для хранения большого количества жидкости",
+ "create.ponder.fluid_tank_storage.text_2": "Трубы могут закачивать и выкачивать жидкости с любой стороны",
+ "create.ponder.fluid_tank_storage.text_3": "Содержащаяся жидкость может быть измерена с помощью компаратора",
+ "create.ponder.fluid_tank_storage.text_4": "Однако в режиме выживания жидкость нельзя добавлять или извлекать вручную",
+ "create.ponder.fluid_tank_storage.text_5": "Вы можете использовать чаши, предметные осушители и дозаторы для опустошения или наполнения содерж. жидкость предметов",
+
+ "create.ponder.flywheel.header": "Генерации силы вращения Маховиком",
+ "create.ponder.flywheel.text_1": "Маховики необходимы для генерации силы вращения при помощи Печных двигателей",
+ "create.ponder.flywheel.text_2": "Отдаваемая сила вращения имеет очень значительную устойчивость к нагрузкам",
+ "create.ponder.flywheel.text_3": "Использование Плавильной печи удвоит эффективность двигателя",
+
+ "create.ponder.funnel_compat.header": "Совместимости Воронок",
+ "create.ponder.funnel_compat.text_1": "Воронки должны хорошо взаимодействовать с многими компонентами:",
+ "create.ponder.funnel_compat.text_2": "Вертикальные пилы",
+ "create.ponder.funnel_compat.text_3": "Депо",
+ "create.ponder.funnel_compat.text_4": "Предметные осушители",
+
+ "create.ponder.funnel_direction.header": "Направлении передачи",
+ "create.ponder.funnel_direction.text_1": "Поставленная обычным образом, она забирает предметы из инвентаря",
+ "create.ponder.funnel_direction.text_2": "Поставленная крадучись, она кладёт предметы в инвентарь",
+ "create.ponder.funnel_direction.text_3": "Используя Ключ, вы можете изменить направление воронки",
+ "create.ponder.funnel_direction.text_4": "Те же правила применяются для большинства направлений",
+ "create.ponder.funnel_direction.text_5": "Воронки на конвейерах будут извлекать/вводить предметы в зависимости от направления их движения",
+
+ "create.ponder.funnel_intro.header": "Использовании Воронок",
+ "create.ponder.funnel_intro.text_1": "Воронки идеально подходят для перемещения предметов из и в инвентари",
+
+ "create.ponder.funnel_redstone.header": "Редстоун управлении",
+ "create.ponder.funnel_redstone.text_1": "Редстоун сигнал не даст любой воронке работать",
+
+ "create.ponder.funnel_transfer.header": "Передаче напрямую",
+ "create.ponder.funnel_transfer.text_1": "Воронки не могут перемещать предметы напрямую между закрытыми инвентарями",
+ "create.ponder.funnel_transfer.text_2": "Желоба или Умные желоба могут лучше подходить для этих целей",
+ "create.ponder.funnel_transfer.text_3": "То же касается и горизонтального перемещения. Механический ремень должен здесь помочь",
+
+ "create.ponder.furnace_engine.header": "Генерации силы вращения Печными двигателями",
+ "create.ponder.furnace_engine.text_1": "Печные двигатели создают силу вращения пока присоединённая к ним печь работает",
+ "create.ponder.furnace_engine.text_2": "Создаваемая сила вращения имеет очень высокую устойчивость к нагрузкам",
+ "create.ponder.furnace_engine.text_3": "Использование Плавильной печи удвоит эффективность Двигателя",
+
+ "create.ponder.gantry_carriage.header": "Использовании шасси портального крана",
+ "create.ponder.gantry_carriage.text_1": "Шасси портального крана могут прикрепляться и двигаться вдоль Вала портального крана",
+ "create.ponder.gantry_carriage.text_2": "Крановые установки могут двигать присоединённые Блоки",
+
+ "create.ponder.gantry_cascaded.header": "Многоступенчатом портальном кране",
+ "create.ponder.gantry_cascaded.text_1": "Валы портального крана прикрепляются к шасси без нужды в супер-клее",
+ "create.ponder.gantry_cascaded.text_2": "То же относится и к шасси на движущихся Валах портального крана",
+ "create.ponder.gantry_cascaded.text_3": "Таким образом крановая система может покрывать несколько осей движения",
+
+ "create.ponder.gantry_direction.header": "Направлении движения крана",
+ "create.ponder.gantry_direction.text_1": "Валы портального крана могут иметь два противоположных направления",
+ "create.ponder.gantry_direction.text_2": "Направление движения шасси зависит от ориентации их валов",
+ "create.ponder.gantry_direction.text_3": "...а также от направления вращения вала",
+ "create.ponder.gantry_direction.text_4": "Те же правила относятся к передаваемому вращению",
+
+ "create.ponder.gantry_redstone.header": "Подаче энергии на кран",
+ "create.ponder.gantry_redstone.text_1": "Активированные редстоуном валы крана перестают двигать шасси",
+ "create.ponder.gantry_redstone.text_2": "Вместо этого сила вращения передаётся выходному валу шасси",
+
+ "create.ponder.gantry_shaft.header": "Использовании валов портального крана",
+ "create.ponder.gantry_shaft.text_1": "Валы портального крана составляют основу крановой установки. По ним будут двигаться присоединённые шасси",
+ "create.ponder.gantry_shaft.text_2": "Крановые установки могут двигать присоединённые Блоки",
+
+ "create.ponder.gearbox.header": "Передаче силы вращения с помощью Коробок передач",
+ "create.ponder.gearbox.text_1": "Переходы между осями вращения могут быстро стать громоздкими",
+ "create.ponder.gearbox.text_2": "Коробка Передач - это более компактный эквивалент этой установки",
+ "create.ponder.gearbox.text_3": "Валы по углам поворачиваются в зеркальных направлениях",
+ "create.ponder.gearbox.text_4": "Прямые соединения будут реверсированы",
+
+ "create.ponder.gearshift.header": "Управлении силой вращения при помощи Реверсивного механизма",
+ "create.ponder.gearshift.text_1": "Реверсивные механизмы передают вращение по прямой",
+ "create.ponder.gearshift.text_2": "При активации редстоуном, они реверсируют передачу",
+
+ "create.ponder.hand_crank.header": "Генерации силы вращения при помощи Рукояток",
+ "create.ponder.hand_crank.text_1": "Рукоятки могут быть использованы игроками для приложения силы вращения вручную",
+ "create.ponder.hand_crank.text_2": "Держите ПКМ, чтобы повернуть их против Часовой стрелки",
+ "create.ponder.hand_crank.text_3": "Их скорость вращения относительно высока",
+ "create.ponder.hand_crank.text_4": "Держите ПКМ крадучись, чтобы повернуть её по Часовой стрелке",
+
+ "create.ponder.hose_pulley.header": "Наполнении и осушении источников с помощью Шкива со шлангом",
+ "create.ponder.hose_pulley.text_1": "Шкивы со шлангом можно использовать для заполнения или осушения больших объёмов жидкости.",
+ "create.ponder.hose_pulley.text_2": "С помощью кинетической энергии можно регулировать длину шланга",
+ "create.ponder.hose_pulley.text_3": "Шкив сматывается, если обратить вращение",
+ "create.ponder.hose_pulley.text_4": "С противоположной стороны можно подключать трубы",
+ "create.ponder.hose_pulley.text_5": "Присоединённые сети труб могут либо подавать жидкость в шланг...",
+ "create.ponder.hose_pulley.text_6": "...либо вытягивать её, осушая водоем",
+ "create.ponder.hose_pulley.text_7": "Скорость заполнения и осушения шкивом полностью зависит от пропускной способности жидкостной сети",
+
+ "create.ponder.hose_pulley_infinite.header": "Пассивном заполнении и осушении больших объёмов жидкости",
+ "create.ponder.hose_pulley_infinite.text_1": "При развертывании Шкива со шлангом в достаточно большой океан...",
+ "create.ponder.hose_pulley_infinite.text_2": "Он будет предоставлять/поглощать жидкости без влияния на источник",
+ "create.ponder.hose_pulley_infinite.text_3": "Сети труб могут неограниченно передавать жидкости из/в такие шкивы",
+
+ "create.ponder.hose_pulley_level.header": "Уровне заполнения и осушения Шкива со шлангом",
+ "create.ponder.hose_pulley_level.text_1": "При полностью убранном рукаве шланга - он не может работать",
+ "create.ponder.hose_pulley_level.text_2": "Осушение происходит сверху вниз",
+ "create.ponder.hose_pulley_level.text_3": "Уровень поверхности окажется чуть ниже того места, где заканчивается шланг",
+ "create.ponder.hose_pulley_level.text_4": "Наполнение происходит снизу вверх",
+ "create.ponder.hose_pulley_level.text_5": "Заполняемый бассейн не будет наполняться выше уровня конца шланга",
+
+ "create.ponder.item_drain.header": "Опустошении жидкостных резервуаров с помощью предметных осушителей",
+ "create.ponder.item_drain.text_1": "Предметные осушители могут извлекать жидкости из предметов",
+ "create.ponder.item_drain.text_2": "Щелкните ПКМ по нему, чтобы перелить в него жидкость из предмета в ваших руках",
+ "create.ponder.item_drain.text_3": "Когда предметы подаются со стороны...",
+ "create.ponder.item_drain.text_4": "...они переворачиваются, выливая содержащуюся в них жидкость",
+ "create.ponder.item_drain.text_5": "Сети труб теперь могут вытягивать жидкость из внутреннего хранилища осушителей",
+
+ "create.ponder.large_cogwheel.header": "Передаче силы вращения при помощи Больших шестерней",
+ "create.ponder.large_cogwheel.text_1": "Большие шестерни могут соединяться между собой под прямым углом",
+ "create.ponder.large_cogwheel.text_2": "Это поможет передавать скорость на другие оси вращения",
+
+ "create.ponder.linear_chassis_attachment.header": "Прикреплении блоков при помощи Линейных шасси",
+ "create.ponder.linear_chassis_attachment.text_1": "Открытые грани Линейных шасси можно сделать Липкими",
+ "create.ponder.linear_chassis_attachment.text_2": "Кликните ещё раз, чтобы сделать противоположную сторону липкой",
+ "create.ponder.linear_chassis_attachment.text_3": "ПКМ крадучись, пустой рукой, чтобы убрать слизь",
+ "create.ponder.linear_chassis_attachment.text_4": "Липкие грани Линейных шасси будут прикреплять ряд блоков перед ним",
+ "create.ponder.linear_chassis_attachment.text_5": "Используйте Ключ, чтобы настроить радиус для этого шасси",
+ "create.ponder.linear_chassis_attachment.text_6": "Прокрутка при Удерживании CTRL настраивает радиус всех присоединённых шасси",
+ "create.ponder.linear_chassis_attachment.text_7": "Прикрепление блоков на другие стороны требует использования Супер-клея",
+ "create.ponder.linear_chassis_attachment.text_8": "При помощи этих механик, структуры любой формы могут двигаться как Штуковина",
+
+ "create.ponder.linear_chassis_group.header": "Движении Линейных шасси группами",
+ "create.ponder.linear_chassis_group.text_1": "Линейные шасси соединяются с такими же блоками Шасси рядом с ними",
+ "create.ponder.linear_chassis_group.text_2": "Когда один блок перемещается Штуковиной, другие двигаются с ним",
+ "create.ponder.linear_chassis_group.text_3": "Шасси других типов или направленные в другом направлении не будут прикрепляться",
+
+ "create.ponder.mechanical_arm.header": "Настройке Механических рук",
+ "create.ponder.mechanical_arm.text_1": "Входы и выходы для Механических рук должны быть назначены перед их установкой",
+ "create.ponder.mechanical_arm.text_2": "ПКМ по инвентарям, держа руку, чтобы назначить их целями",
+ "create.ponder.mechanical_arm.text_3": "ПКМ ещё раз, для переключения между Входом (Синий) и Выходом (Оранжевый)",
+ "create.ponder.mechanical_arm.text_4": "ЛКМ по компонентам, чтобы убрать выделение с них",
+ "create.ponder.mechanical_arm.text_5": "После установки, Механические руки будут нацелены на ранее выбранные блоки",
+ "create.ponder.mechanical_arm.text_6": "У них может быть неограниченное кол-во входов и выходов в зоне их досягаемости",
+ "create.ponder.mechanical_arm.text_7": "Однако, не каждый вид Инвентаря может взаимодействовать с ними напрямую",
+ "create.ponder.mechanical_arm.text_8": "Воронки и Депо могут помочь заполнить этот пробел",
+
+ "create.ponder.mechanical_arm_filtering.header": "Фильтрации выходов Механической руки",
+ "create.ponder.mechanical_arm_filtering.text_1": "Входы",
+ "create.ponder.mechanical_arm_filtering.text_2": "Выходы",
+ "create.ponder.mechanical_arm_filtering.text_3": "Иногда желательно ограничить цели руки фильтром",
+ "create.ponder.mechanical_arm_filtering.text_4": "Сами Механические руки не имеют возможности фильтрации",
+ "create.ponder.mechanical_arm_filtering.text_5": "Однако, Латунные воронки как цели сообщают свой фильтр руке",
+ "create.ponder.mechanical_arm_filtering.text_6": "Рука достаточно умна, чтобы не подбирать предметы, которые она не сможет распределить",
+
+ "create.ponder.mechanical_arm_modes.header": "Режимах распределения Механической руки",
+ "create.ponder.mechanical_arm_modes.text_1": "Входы",
+ "create.ponder.mechanical_arm_modes.text_2": "Выходы",
+ "create.ponder.mechanical_arm_modes.text_3": "Когда рука выбирает между несколькими доступными выходами...",
+ "create.ponder.mechanical_arm_modes.text_4": "...она сделает выбор исходя из своей настройки",
+ "create.ponder.mechanical_arm_modes.text_5": "Прокрутка с Ключом позволит вам настроить это",
+ "create.ponder.mechanical_arm_modes.text_6": "Режим «по Кругу» переключается между всеми доступными выходами по очереди",
+ "create.ponder.mechanical_arm_modes.text_7": "Если выход не может принять больше предметов, он будет пропущен",
+ "create.ponder.mechanical_arm_modes.text_8": "«Принудительно по кругу» никогда не пропускает выходы, а ждёт пока они не освободятся",
+ "create.ponder.mechanical_arm_modes.text_9": "«Предпочитать первичную цель» приоритизирует выходы, выбранные ранее при настройке этой Руки",
+
+ "create.ponder.mechanical_arm_redstone.header": "Управлении Механическими руками редстоуном",
+ "create.ponder.mechanical_arm_redstone.text_1": "При активации редстоуном, Механические руки перестают работать",
+ "create.ponder.mechanical_arm_redstone.text_2": "Перед остановкой, они завершат все начатые действия",
+ "create.ponder.mechanical_arm_redstone.text_3": "Таким образом, инвертированный импульс может использоваться для вызова ровно одного срабатывания",
+
+ "create.ponder.mechanical_bearing.header": "Передвижении структур при помощи Механического подшипника",
+ "create.ponder.mechanical_bearing.text_1": "Механические подшипники прикрепляют блоки перед ними",
+ "create.ponder.mechanical_bearing.text_2": "При получении силы вращения, они соберутся во Вращающуюся штуковину",
+
+ "create.ponder.mechanical_crafter.header": "Настройке Механических крафтеров",
+ "create.ponder.mechanical_crafter.text_1": "Массив из Механических крафтеров можно использовать для автоматизации создания любого рецепта",
+ "create.ponder.mechanical_crafter.text_2": "Можно настроить пути крафтеров при помощи Ключа",
+ "create.ponder.mechanical_crafter.text_3": "Для правильной установки все пути должны сходиться в один выход с любой стороны",
+ "create.ponder.mechanical_crafter.text_4": "Продукты будут помещены в инвентарь у выхода",
+ "create.ponder.mechanical_crafter.text_5": "Механическим крафтерам нужна сила вращения для работы",
+ "create.ponder.mechanical_crafter.text_6": "ПКМ спереди, чтобы вставить предметы вручную",
+ "create.ponder.mechanical_crafter.text_7": "Когда каждый слот на пути содержит предмет, процесс создания начнётся",
+ "create.ponder.mechanical_crafter.text_8": "Для рецептов, не полностью занимающих крафтер-установку, старт можно спровоцировать Редстоун импульсом",
+
+ "create.ponder.mechanical_crafter_connect.header": "Объединении инвентарей Механических крафтеров",
+ "create.ponder.mechanical_crafter_connect.text_1": "Предметы можно поместить в крафтеры автоматически",
+ "create.ponder.mechanical_crafter_connect.text_2": "При помощи ключа сзади крафтеров, их инвентари можно объединить",
+ "create.ponder.mechanical_crafter_connect.text_3": "Все соединённые крафтеры теперь будут доступны из одного места ввода",
+
+ "create.ponder.mechanical_crafter_covers.header": "Закрытии слотов Механических крафтеров",
+ "create.ponder.mechanical_crafter_covers.text_1": "Некоторые рецепты требуют дополнительных крафтеров, чтобы закрыть пробелы на пути",
+ "create.ponder.mechanical_crafter_covers.text_2": "При помощи Крышек на слоты, крафтеры могут играть роль пустых слотов в схеме",
+ "create.ponder.mechanical_crafter_covers.text_3": "Общие входы созданные ключом сзади также могут быть доступны через закрытые крафтеры",
+
+ "create.ponder.mechanical_drill.header": "Ломании блоков Механической Дрелью",
+ "create.ponder.mechanical_drill.text_1": "При подаче вращения, Механическая дрель будет ломать блоки перед ней",
+ "create.ponder.mechanical_drill.text_2": "Скорость добычи зависит от подаваемой скорости",
+
+ "create.ponder.mechanical_drill_contraption.header": "Использовании Механических дрелей на штуковинах",
+ "create.ponder.mechanical_drill_contraption.text_1": "Когда дрели движутся как часть движимой штуковины...",
+ "create.ponder.mechanical_drill_contraption.text_2": "...они будут ломать блоки, на которые они натыкаются",
+
+ "create.ponder.mechanical_harvester.header": "Использование Механических комбайнов на штуковинах",
+ "create.ponder.mechanical_harvester.text_1": "Когда комбайны движутся как часть движимой штуковины...",
+ "create.ponder.mechanical_harvester.text_2": "Они будут убирать зрелый урожай на своём пути и высаживать его снова",
+
+ "create.ponder.mechanical_mixer.header": "Обработке предметов Механическим миксером",
+ "create.ponder.mechanical_mixer.text_1": "При помощи Миксера и Чаши можно автоматизировать некоторые рецепты крафта",
+ "create.ponder.mechanical_mixer.text_2": "Доступные рецепты включают любые бесформенные рецепты крафта плюс ещё немного",
+ "create.ponder.mechanical_mixer.text_3": "Некоторые из них требуют тепло от Горелки всполоха",
+ "create.ponder.mechanical_mixer.text_4": "Слот для фильтра можно использовать в случае конфликта двух рецептов",
+
+ "create.ponder.mechanical_piston.header": "Перемещении структур при помощи Механических поршней",
+ "create.ponder.mechanical_piston.text_1": "Механические поршни могут двигать блоки перед ними",
+ "create.ponder.mechanical_piston.text_2": "Скорость и Направление движения зависят от исходного вращения",
+ "create.ponder.mechanical_piston.text_3": "Липкие Механические поршни могут тянуть назад присоединённые блоки",
+
+ "create.ponder.mechanical_piston_modes.header": "Режимах движения Механического поршня",
+ "create.ponder.mechanical_piston_modes.text_1": "Когда поршень останавливается, сдвинутая структура обратно становится блоками",
+ "create.ponder.mechanical_piston_modes.text_2": "Можно настроить его так, чтобы структура никогда не становилась блоками или только на начальной позиции",
+
+ "create.ponder.mechanical_plough.header": "Использование Механических плугов на штуковинах",
+ "create.ponder.mechanical_plough.text_1": "Когда плуги движутся как часть движимой штуковины...",
+ "create.ponder.mechanical_plough.text_2": "...они будут ломать блоки без твёрдого хитбокса",
+ "create.ponder.mechanical_plough.text_3": "К тому же, плуги могут создавать пашню",
+ "create.ponder.mechanical_plough.text_4": "...они также могут толкать сущностей не причиняя им вреда",
+
+ "create.ponder.mechanical_press.header": "Обработке предметов Механическим прессом",
+ "create.ponder.mechanical_press.text_1": "Механический пресс может обрабатывать предметы под собой",
+ "create.ponder.mechanical_press.text_2": "Подаваемые предметы должны быть брошены или помещены на Депо под Прессом",
+ "create.ponder.mechanical_press.text_3": "Когда предметы подаются на конвейере...",
+ "create.ponder.mechanical_press.text_4": "Пресс будет задерживать и обрабатывать их автоматически",
+
+ "create.ponder.mechanical_press_compacting.header": "Упаковке предметов Механическим прессом",
+ "create.ponder.mechanical_press_compacting.text_1": "Спрессовывание предметов в Чаше упакует их",
+ "create.ponder.mechanical_press_compacting.text_2": "Упаковка включает любые заполненные 2x2 или 3x3 рецепты крафта плюс ещё немного",
+ "create.ponder.mechanical_press_compacting.text_3": "Некоторым рецептам может потребоваться тепло от Горелки всполоха",
+ "create.ponder.mechanical_press_compacting.text_4": "Слот для фильтра можно использовать в случае конфликта двух рецептов",
+
+ "create.ponder.mechanical_pump_flow.header": "Транспортировке жидкости при помощи Механических помп",
+ "create.ponder.mechanical_pump_flow.text_1": "Механические помпы направляют поток в присоединённые сети из труб",
+ "create.ponder.mechanical_pump_flow.text_2": "Когда работает, стрелка указывает направление потока",
+ "create.ponder.mechanical_pump_flow.text_3": "Часть сети сзади теперь качает жидкости...",
+ "create.ponder.mechanical_pump_flow.text_4": "...в то время как часть сети спереди передаёт их наружу",
+ "create.ponder.mechanical_pump_flow.text_5": "Смена направления вращения изменяет направление потока",
+ "create.ponder.mechanical_pump_flow.text_6": "Используйте гаечный ключ, чтобы изменить направление помпы вручную",
+
+ "create.ponder.mechanical_pump_speed.header": "Производительности механических помп",
+ "create.ponder.mechanical_pump_speed.text_1": "Независимо от скорости, Механические помпы оказывают влияние на трубы в радиусе 16 блоков",
+ "create.ponder.mechanical_pump_speed.text_2": "Ускорение подаваемого вращения изменяет скорость распространения потоков...",
+ "create.ponder.mechanical_pump_speed.text_3": "...также, как и скорость передачи жидкостей",
+ "create.ponder.mechanical_pump_speed.text_4": "Помпы могут объединять свою производительность в общих сетях труб",
+ "create.ponder.mechanical_pump_speed.text_5": "Изменение их направления может помочь сонаправить направление их потоков",
+
+ "create.ponder.mechanical_saw_breaker.header": "Резке деревьев Механической пилой",
+ "create.ponder.mechanical_saw_breaker.text_1": "При подаче вращения, Механическая пила будет пилить деревья прямо перед ней",
+ "create.ponder.mechanical_saw_breaker.text_2": "Для спиливания дерева полностью пила должна ломать последний блок дерева, соединённый с землёй",
+
+ "create.ponder.mechanical_saw_contraption.header": "Использовании Механических пил на штуковинах",
+ "create.ponder.mechanical_saw_contraption.text_1": "Когда пилы движутся как часть движимой штуковины...",
+ "create.ponder.mechanical_saw_contraption.text_2": "...они будут ломать блоки, на которые они натыкаются",
+
+ "create.ponder.mechanical_saw_processing.header": "Обработке предметов на Механической пиле",
+ "create.ponder.mechanical_saw_processing.text_1": "Направленные вверх Механические пилы могут обрабатывать множество предметов",
+ "create.ponder.mechanical_saw_processing.text_2": "Обработанные предметы всегда движутся против подаваемого на пилу вращения",
+ "create.ponder.mechanical_saw_processing.text_3": "Пилы могут работать с Механическими ремнями (конвейером)",
+ "create.ponder.mechanical_saw_processing.text_4": "Когда из ингредиента можно получить несколько результатов, фильтр может уточнить его",
+ "create.ponder.mechanical_saw_processing.text_5": "Без фильтра пила будет выбирать все возможные результаты по очереди",
+
+ "create.ponder.millstone.header": "Обработке предметов в Жерновах",
+ "create.ponder.millstone.text_1": "Жернова обрабатывают предметы перемалывая их",
+ "create.ponder.millstone.text_2": "Их можно запустить при помощи шестерней с любой стороны",
+ "create.ponder.millstone.text_3": "Бросьте или внесите предметы сверху",
+ "create.ponder.millstone.text_4": "После некоторого времени результат можно забрать при помощи ПКМ",
+ "create.ponder.millstone.text_5": "Продукты также можно вывести автоматически",
+
+ "create.ponder.nixie_tube.header": "Использовании Газоразрядных индикаторов",
+ "create.ponder.nixie_tube.text_1": "При подаче редстоун сигнала, Газоразрядные индикаторы отобразят его силу.",
+ "create.ponder.nixie_tube.text_2": "С помощью бирок, отредактированных на наковальне, вы можете отобразить любой текст.",
+ "create.ponder.nixie_tube.text_3": "Щелкните ПКМ с красителем, чтобы изменить цвет их дисплея",
+
+ "create.ponder.piston_pole.header": "Удлинителях Поршня",
+ "create.ponder.piston_pole.text_1": "Без присоединённых Удлинителей, Механический поршень не может двигаться",
+ "create.ponder.piston_pole.text_2": "Длина стержня, добавленного к его задней части, определяет Диапазон выдвижения.",
+
+ "create.ponder.portable_fluid_interface.header": "Портативном жидкостном интерфейсе на штуковинах",
+ "create.ponder.portable_fluid_interface.text_1": "Жидкостные баки на движущихся штуковинах не могут быть доступны ни каким трубам",
+ "create.ponder.portable_fluid_interface.text_2": "Этот интерфейс может взаимодействовать с жидкостными баками без необходимости останавливать штуковину",
+ "create.ponder.portable_fluid_interface.text_3": "Установите второй с промежутком в 1 или 2 блока между ними",
+ "create.ponder.portable_fluid_interface.text_4": "Они установят соединение, когда встретятся",
+ "create.ponder.portable_fluid_interface.text_5": "Пока они соединены, стационарный интерфейс будет представлять собой ВСЕ баки на штуковине",
+ "create.ponder.portable_fluid_interface.text_6": "Теперь можно закачать жидкости...",
+ "create.ponder.portable_fluid_interface.text_7": "...или выкачать их из штуковины",
+ "create.ponder.portable_fluid_interface.text_8": "Если на какое-то время прекратится обмен содержимым - штуковина продолжит свой путь",
+
+ "create.ponder.portable_storage_interface.header": "Портативном интерфейсе хранения на штуковинах",
+ "create.ponder.portable_storage_interface.text_1": "Инвентари на двигающихся штуковинах не могут быть открыты игроками",
+ "create.ponder.portable_storage_interface.text_2": "Этот компонент может взаимодействовать с хранилищем без необходимости останавливать штуковину",
+ "create.ponder.portable_storage_interface.text_3": "Установите второй с промежутком в 1 или 2 блока между ними",
+ "create.ponder.portable_storage_interface.text_4": "Когда они проходят мимо друг друга, они соединятся",
+ "create.ponder.portable_storage_interface.text_5": "Пока они соединены, стационарный интерфейс будет представлять собой ВСЕ инвентари на штуковине",
+ "create.ponder.portable_storage_interface.text_6": "Теперь можно положить предметы...",
+ "create.ponder.portable_storage_interface.text_7": "...или вывести их из штуковины",
+ "create.ponder.portable_storage_interface.text_8": "Если на какое-то время прекратится обмен предметами - штуковина продолжит свой путь",
+
+ "create.ponder.portable_storage_interface_redstone.header": "Управлении редстоуном",
+ "create.ponder.portable_storage_interface_redstone.text_1": "Редстоун сигнал предотвратит включение стационарного интерфейса",
+
+ "create.ponder.powered_latch.header": "Управлении сигналами при помощи Питаемого рычага",
+ "create.ponder.powered_latch.text_1": "Питаемый рычаг - управляемый редстоуном рычаг",
+ "create.ponder.powered_latch.text_2": "Сигнал сзади включает его",
+ "create.ponder.powered_latch.text_3": "Сигналы сбоку обратно выключают его",
+ "create.ponder.powered_latch.text_4": "Питаемые рычаги можно переключать и вручную",
+
+ "create.ponder.powered_toggle_latch.header": "Управлении сигналами при помощи Питаемого рычаг-переключателя",
+ "create.ponder.powered_toggle_latch.text_1": "Питаемый рычаг-переключатель - управляемый редстоуном рычаг",
+ "create.ponder.powered_toggle_latch.text_2": "Сигналы сзади переключают его состояние",
+ "create.ponder.powered_toggle_latch.text_3": "...включают и снова выключают",
+ "create.ponder.powered_toggle_latch.text_4": "Питаемые рычаги-переключатели также можно переключать вручную",
+
+ "create.ponder.pulse_repeater.header": "Управлении сигналами при помощи Импульсных повторителей",
+ "create.ponder.pulse_repeater.text_1": "Импульсные повторители укоротят любой редстуон сигнал до одного импульса.",
+
+ "create.ponder.radial_chassis.header": "Присоединении блоков при помощи Радиальных шасси",
+ "create.ponder.radial_chassis.text_1": "Радиальное шасси соединяются с идентичными блоками шасси в ряд",
+ "create.ponder.radial_chassis.text_2": "Когда один блок перемещается штуковиной, остальные двигаются с ним",
+ "create.ponder.radial_chassis.text_3": "Боковые грани Радиального шасси можно сделать липкими",
+ "create.ponder.radial_chassis.text_4": "Кликните ещё раз, чтобы сделать все остальные грани липкими",
+ "create.ponder.radial_chassis.text_5": "ПКМ пустой рукой крадучись, чтобы убрать слизь",
+ "create.ponder.radial_chassis.text_6": "Когда блок находится рядом с липкой гранью...",
+ "create.ponder.radial_chassis.text_7": "он присоединит все достижимые блоки в пределах радиуса на этом слое",
+ "create.ponder.radial_chassis.text_8": "При помощи ключа можно указать точный радиус для этого шасси",
+ "create.ponder.radial_chassis.text_9": "Блоки не достижимые ни одной липкой гранью не прикрепятся",
+
+ "create.ponder.redstone_contact.header": "Контактах редстоун сигнала",
+ "create.ponder.redstone_contact.text_1": "Контакты редстоун сигнала направленные друг на друга будут излучать редстоун сигнал",
+ "create.ponder.redstone_contact.text_2": "Также применимо, когда один из них - часть двигающейся штуковины",
+
+ "create.ponder.redstone_link.header": "Использовании Беспроводного передатчика редстоун сигнала",
+ "create.ponder.redstone_link.text_1": "Беспроводные передатчики редстоун сигнала могут передавать редстоун сигнал без проводов",
+ "create.ponder.redstone_link.text_2": "ПКМ крадучись, чтобы переключить режим приёмника",
+ "create.ponder.redstone_link.text_3": "ПКМ ключом сделает то же самое",
+ "create.ponder.redstone_link.text_4": "Приёмники испускают редстоун сигнал передатчиков в 128 блоках",
+ "create.ponder.redstone_link.text_5": "Положите предметы в два слота, чтобы указать частоту",
+ "create.ponder.redstone_link.text_6": "Передатчики только одной частоты могут сообщаться",
+
+ "create.ponder.rope_pulley.header": "Перемещении структур при помощи Лебёдки",
+ "create.ponder.rope_pulley.text_1": "Лебёдки могут двигать блоки вертикально при подаче вращения",
+ "create.ponder.rope_pulley.text_2": "Направление и скорость движения зависят от исходного вращения",
+
+ "create.ponder.rope_pulley_attachment.header": "Перемещении Лебёдок как частей штуковины",
+ "create.ponder.rope_pulley_attachment.text_1": "Когда лебёдки перемещаются штуковиной...",
+ "create.ponder.rope_pulley_attachment.text_2": "...их присоединённая структура движется с ними",
+ "create.ponder.rope_pulley_attachment.text_3": "Учитывайте, что лебёдки можно двигать только пока они простаивают",
+
+ "create.ponder.rope_pulley_modes.header": "Режимах движения Лебёдки",
+ "create.ponder.rope_pulley_modes.text_1": "Когда лебёдка останавливается, сдвинутая структура обратно становится блоками",
+ "create.ponder.rope_pulley_modes.text_2": "Можно настроить её так, чтобы структура никогда не становилась блоками или только на начальной позиции",
+
+ "create.ponder.rotation_speed_controller.header": "Использовании Регулятора скорости вращения",
+ "create.ponder.rotation_speed_controller.text_1": "Регуляторы ск. вращения передают вращение от своих осей на Большую шестерню выше них",
+ "create.ponder.rotation_speed_controller.text_2": "Можно настроить передаваемую скорость при помощи прокрутки по соответствующему месту сбоку",
+
+ "create.ponder.sail.header": "Сборке Мельниц при помощи Парусов",
+ "create.ponder.sail.text_1": "Паруса - удобные блоки для создания мельниц",
+ "create.ponder.sail.text_2": "Они будут прикрепляться к блокам и друг к другу без использования суперклея или блоков шасси",
+ "create.ponder.sail.text_3": "ПКМ красителем, чтобы покрасить их",
+ "create.ponder.sail.text_4": "ПКМ ножницами, чтобы превратить их снова в раму",
+
+ "create.ponder.sail_frame.header": "Сборке Мельниц при помощи Рам парусов",
+ "create.ponder.sail_frame.text_1": "Рамы парусов - удобные блоки для создания мельниц",
+ "create.ponder.sail_frame.text_2": "Они будут прикрепляться к блокам и друг к другу без использования суперклея или блоков шасси",
+
+ "create.ponder.sequenced_gearshift.header": "Управлении скоростью вращения при помощи Последовательного переключателя передач",
+ "create.ponder.sequenced_gearshift.text_1": "Посл. перекл. передач передают вращение следуя временному списку инструкций",
+ "create.ponder.sequenced_gearshift.text_2": "ПКМ, чтобы отрыть интерфейс настройки",
+ "create.ponder.sequenced_gearshift.text_3": "При получении Редстоун сигнала, он начнёт выполнять заданные инструкции",
+ "create.ponder.sequenced_gearshift.text_4": "По завершению он будет дожидаться следующего Редстоун сигнала и начнёт сначала",
+ "create.ponder.sequenced_gearshift.text_5": "Редстоун компаратор можно использовать для считывания текущего прогресса",
+
+ "create.ponder.shaft.header": "Передаче вращения при помощи Валов",
+ "create.ponder.shaft.text_1": "Валы передают вращение по прямой",
+
+ "create.ponder.shaft_casing.header": "Обрамлении Валов",
+ "create.ponder.shaft_casing.text_1": "Латунный или андезитовый корпус можно использовать для декорации Валов",
+
+ "create.ponder.smart_chute.header": "Фильтрации предметов при помощи Умных желобов",
+ "create.ponder.smart_chute.text_1": "Умные желоба - вертикальные желоба с дополнительным контролем",
+ "create.ponder.smart_chute.text_2": "Предметы в слоте фильтра уточняют, что они могут забирать и передавать",
+ "create.ponder.smart_chute.text_3": "Используйте Колесо Мыши для уточнения размера забираемого стака",
+ "create.ponder.smart_chute.text_4": "Редстоун сигнал выключает их",
+
+ "create.ponder.smart_pipe.header": "Управлении жидкостным потоком с помощью Умных труб",
+ "create.ponder.smart_pipe.text_1": "Умные трубы могут помочь управлять потоками по типам жидкостей",
+ "create.ponder.smart_pipe.text_2": "Размещенные непосредственно у источника, они могут указывать тип извлекаемой жидкости",
+ "create.ponder.smart_pipe.text_3": "Просто щелкните ПКМ на слоте фильтра с любым предметом, содержащим нужную жидкость",
+ "create.ponder.smart_pipe.text_4": "И при размещении глубже по сети труб умные трубы будут пропускать только подходящие жидкости.",
+
+ "create.ponder.speedometer.header": "Мониторинге Кинетической информации при помощи Спидометра",
+ "create.ponder.speedometer.text_1": "Спидометры отображают текущую скорость присоединённых компонентов",
+ "create.ponder.speedometer.text_2": "При ношении Инженерных очков игрок может получить более полную информацию от прибора",
+ "create.ponder.speedometer.text_3": "Компараторы могут испускать аналоговый Редстоун сигнал относительно измерений спидометра",
+
+ "create.ponder.spout_filling.header": "Наполнении предметов при помощи дозатора",
+ "create.ponder.spout_filling.text_1": "Дозатор может заполнять подходящие предметы, расположенные под ним",
+ "create.ponder.spout_filling.text_2": "К содержимому дозатора невозможно получить доступ вручную.",
+ "create.ponder.spout_filling.text_3": "Вместо этого можно использовать трубы для подачи в него жидкостей",
+ "create.ponder.spout_filling.text_4": "Наполняемые предметы могут быть размещены на депо под дозатором",
+ "create.ponder.spout_filling.text_5": "Когда предметы подаются конвейером...",
+ "create.ponder.spout_filling.text_6": "Дозатор будет удерживать и обрабатывать их автоматически",
+
+ "create.ponder.stabilized_bearings.header": "Стабилизации Штуковин",
+ "create.ponder.stabilized_bearings.text_1": "Когда Механические подшипники являются частью двигающейся структуры...",
+ "create.ponder.stabilized_bearings.text_2": "...они будут пытаться держаться ровно",
+ "create.ponder.stabilized_bearings.text_3": "Опять же, подшипники присоединяют блоки перед ними",
+ "create.ponder.stabilized_bearings.text_4": "И в результате целая под-структура будет держаться ровно",
+
+ "create.ponder.sticker.header": "Прикреплении блоков при помощи Липучки",
+ "create.ponder.sticker.text_1": "Липучки идеально подходят для Редстоун-управляемого присоединения блоков",
+ "create.ponder.sticker.text_2": "При получении сигнала они переключают своё состояние",
+ "create.ponder.sticker.text_3": "Если он теперь движется в штуковине, то блок будет двигаться с ним",
+ "create.ponder.sticker.text_4": "При повторном переключении блок больше не будет прикреплён",
+
+ "create.ponder.stressometer.header": "Мониторинге кинетической информации при помощи Стрессометра",
+ "create.ponder.stressometer.text_1": "Стрессометр отображает текущую допустимую нагрузку присоединённой кинетической сети",
+ "create.ponder.stressometer.text_2": "При ношении Инженерных очков игрок может получить более полную информацию от прибора",
+ "create.ponder.stressometer.text_3": "Компараторы могут испускать аналоговый редстоун сигнал относительно измерений стрессометра",
+
+ "create.ponder.super_glue.header": "Присоединении блоков при помощи Супер-клея",
+ "create.ponder.super_glue.text_1": "Супер-клей можно использовать между двумя любыми блоками",
+ "create.ponder.super_glue.text_2": "Скреплённые блоки будут двигаться вместе при сборке в штуковну",
+ "create.ponder.super_glue.text_3": "Когда вы супер-клей во второй руке...",
+ "create.ponder.super_glue.text_4": "...добавленные блоки будут сразу приклеены к грани, на которую они были поставлены",
+ "create.ponder.super_glue.text_5": "Супер-клей можно удалить левым кликом",
+
+ "create.ponder.valve_handle.header": "Генерации силы вращения при помощи Вентилей",
+ "create.ponder.valve_handle.text_1": "Игроки могут использовать вентили для применения силы вращения вручную",
+ "create.ponder.valve_handle.text_2": "Держите ПКМ для вращения его против Часовой стрелки",
+ "create.ponder.valve_handle.text_3": "Передаваемая ими скорость медленная и точная",
+ "create.ponder.valve_handle.text_4": "Держите ПКМ крадучись для вращения его по Часовой стрелке",
+ "create.ponder.valve_handle.text_5": "Вентили можно окрашивать в эстетических целях",
+
+ "create.ponder.valve_pipe.header": "Управлении потоком жидкости с помощью вентилей",
+ "create.ponder.valve_pipe.text_1": "Жидкостные вентили помогают контролировать распространение жидкостей по сетям труб",
+ "create.ponder.valve_pipe.text_2": "Их входной вал контролирует, разрешена ли подача жидкости в данный момент",
+ "create.ponder.valve_pipe.text_3": "При вращении в направлении открытия - клапан откроется",
+ "create.ponder.valve_pipe.text_4": "Его можно снова закрыть, изменив направление входного вращения",
+
+ "create.ponder.water_wheel.header": "Генерации силы вращения при помощи Водяных колёс",
+ "create.ponder.water_wheel.text_1": "Водяные колёса берут силу соседних потоков воды",
+ "create.ponder.water_wheel.text_2": "Чем больше сторон запитано, тем быстрее будет вращаться Водяное колесо",
+ "create.ponder.water_wheel.text_3": "Лопасти колеса должны быть направлены против течения",
+ "create.ponder.water_wheel.text_4": "Направленная в противоположную сторону, она не будет так же эффективна",
+
+ "create.ponder.weighted_ejector.header": "Использовании Взвешенных катапульт",
+ "create.ponder.weighted_ejector.text_1": "ПКМ крадучись и держа катапульту, чтобы выбрать место цели",
+ "create.ponder.weighted_ejector.text_10": "Теперь она ограниченна этим размера стака и будет активироваться только тогда, когда удерживаемый стак достигнет этого количества",
+ "create.ponder.weighted_ejector.text_11": "Другие сущности, встав на катапульту, будут всегда активировать её",
+ "create.ponder.weighted_ejector.text_2": "Установленная катапульта будет запускать объекты до отмеченного места",
+ "create.ponder.weighted_ejector.text_3": "Подходящая цель может быть на любой дистанции и высоте в радиусе",
+ "create.ponder.weighted_ejector.text_4": "Однако они не могут быть сбоку",
+ "create.ponder.weighted_ejector.text_5": "Если не было выбрано подходящей цели, она будет целиться в блок перед ней",
+ "create.ponder.weighted_ejector.text_6": "Предоставьте силу вращения, чтобы зарядить её",
+ "create.ponder.weighted_ejector.text_7": "Установка предметов на катапульту вызывают её срабатывание",
+ "create.ponder.weighted_ejector.text_8": "Если инвентарь выбран целью, то катапульта будет ждать, пока в нём не появится место.",
+ "create.ponder.weighted_ejector.text_9": "При помощи ключа можно настроить необходимый размер стака",
+
+ "create.ponder.weighted_ejector_redstone.header": "Управлении Взвешенными катапультами редстоуном",
+ "create.ponder.weighted_ejector_redstone.text_1": "При подаче редстоун сигнала катапульты не будут активироваться",
+ "create.ponder.weighted_ejector_redstone.text_2": "Кроме того, наблюдатели могут определить, когда катапульты срабатывают",
+
+ "create.ponder.weighted_ejector_tunnel.header": "Разделении стаков предметов при помощи Взвешенных катапульт",
+ "create.ponder.weighted_ejector_tunnel.text_1": "Объединённые с Латунными туннелями, катапульты могут делить стаки предметов по определённому количеству",
+ "create.ponder.weighted_ejector_tunnel.text_2": "Сперва, настройте Латунный туннель на «Предпочтительно ближайшее», чтобы приоритизировать выход сбоку",
+ "create.ponder.weighted_ejector_tunnel.text_3": "Размер стака, установленный на катапульте, теперь определяет отделяемое количество",
+ "create.ponder.weighted_ejector_tunnel.text_4": "Пока новый стак нужного количества лежит на боковом выходе...",
+ "create.ponder.weighted_ejector_tunnel.text_5": "...остаток продолжит свой путь",
+
+ "create.ponder.windmill_source.header": "Генерации силы вращения при помощи Подшипников ветряной мельницы",
+ "create.ponder.windmill_source.text_1": "Подшипники ветр. мельницы прикрепляются к блокам перед ними",
+ "create.ponder.windmill_source.text_2": "Если прикреплено достаточно парусоподобных блоков, он может стать мельницей",
+ "create.ponder.windmill_source.text_3": "Активированный при помощи ПКМ, Подшипник ветр. мельницы начнёт вырабатывать силу вращения",
+ "create.ponder.windmill_source.text_4": "Количество парусов определяет скорость вращения",
+ "create.ponder.windmill_source.text_5": "Используйте ключ, чтобы настроить направление вращения",
+ "create.ponder.windmill_source.text_6": "ПКМ по подшипнику в любое время, чтобы остановить его и отредактировать структуру",
+
+ "create.ponder.windmill_structure.header": "Штуковинах Мельницах",
+ "create.ponder.windmill_structure.text_1": "Любая структура может считаться мельницей, пока она содержит как минимум 8 парусоподобных блоков",
"_": "Thank you for translating Create!"
diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json
index 513325f0d..6e15adb82 100644
--- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json
+++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json
@@ -3,8 +3,8 @@
"_": "->------------------------] Game Elements [------------------------<-",
- "block.create.acacia_window": "金合欢窗户",
- "block.create.acacia_window_pane": "金合欢窗户板",
+ "block.create.acacia_window": "金合欢木窗户",
+ "block.create.acacia_window_pane": "金合欢木窗户板",
"block.create.adjustable_chain_gearshift": "可调节链式传动箱",
"block.create.adjustable_crate": "可调节板条箱",
"block.create.adjustable_pulse_repeater": "可调节脉冲中继器",
@@ -26,14 +26,18 @@
"block.create.andesite_tunnel": "安山岩隧道",
"block.create.basin": "工作盆",
"block.create.belt": "传送带",
- "block.create.birch_window": "白桦窗户",
- "block.create.birch_window_pane": "白桦窗户板",
+ "block.create.birch_window": "白桦木窗户",
+ "block.create.birch_window_pane": "白桦木窗户板",
+ "block.create.black_nixie_tube": "黑色辉光管",
"block.create.black_sail": "黑色风帆",
"block.create.black_seat": "黑色坐垫",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "黑色阀门手轮",
"block.create.blaze_burner": "烈焰人燃烧室",
+ "block.create.blue_nixie_tube": "蓝色辉光管",
"block.create.blue_sail": "蓝色风帆",
"block.create.blue_seat": "蓝色坐垫",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "蓝色阀门手轮",
"block.create.brass_belt_funnel": "黄铜传送带漏斗",
"block.create.brass_block": "黄铜块",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "黄铜传动杆箱",
"block.create.brass_funnel": "黄铜漏斗",
"block.create.brass_tunnel": "黄铜隧道",
+ "block.create.brown_nixie_tube": "棕色辉光管",
"block.create.brown_sail": "棕色风帆",
"block.create.brown_seat": "棕色坐垫",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "棕色阀门手轮",
"block.create.cart_assembler": "矿车装配站",
"block.create.chiseled_dark_scoria": "錾制深色熔渣",
@@ -53,12 +59,12 @@
"block.create.chiseled_weathered_limestone": "錾制风化石灰岩",
"block.create.chocolate": "巧克力",
"block.create.chute": "溜槽",
- "block.create.clockwork_bearing": "时钟轴承",
+ "block.create.clockwork_bearing": "发条轴承",
"block.create.clutch": "离合器",
"block.create.cogwheel": "齿轮",
"block.create.content_observer": "物品侦测器",
"block.create.controller_rail": "控制铁轨",
- "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "block.create.copper_backtank": "Copper Backtank",
"block.create.copper_block": "铜块",
"block.create.copper_casing": "铜机壳",
"block.create.copper_ore": "铜矿石",
@@ -68,13 +74,15 @@
"block.create.creative_crate": "创造板条箱",
"block.create.creative_fluid_tank": "创造流体储罐",
"block.create.creative_motor": "创造马达",
- "block.create.crimson_window": "绯红窗户",
- "block.create.crimson_window_pane": "绯红窗户板",
+ "block.create.crimson_window": "绯红木窗户",
+ "block.create.crimson_window_pane": "绯红木窗户板",
"block.create.crushing_wheel": "粉碎轮",
"block.create.crushing_wheel_controller": "粉碎轮控制器",
"block.create.cuckoo_clock": "布谷鸟闹钟",
+ "block.create.cyan_nixie_tube": "青色辉光管",
"block.create.cyan_sail": "青色风帆",
"block.create.cyan_seat": "青色坐垫",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "青色阀门手轮",
"block.create.dark_oak_window": "深色橡木窗户",
"block.create.dark_oak_window_pane": "深色橡木窗户板",
@@ -179,20 +187,25 @@
"block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯",
"block.create.granite_cobblestone_wall": "花岗岩圆石墙",
"block.create.granite_pillar": "竖纹花岗岩",
+ "block.create.gray_nixie_tube": "灰色辉光管",
"block.create.gray_sail": "灰色风帆",
"block.create.gray_seat": "灰色坐垫",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "灰色阀门手轮",
+ "block.create.green_nixie_tube": "绿色辉光管",
"block.create.green_sail": "绿色风帆",
"block.create.green_seat": "绿色坐垫",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "绿色阀门手轮",
"block.create.hand_crank": "手摇曲柄",
+ "block.create.haunted_bell": "森魂钟",
"block.create.honey": "蜂蜜",
"block.create.horizontal_framed_glass": "竖直边框玻璃",
"block.create.horizontal_framed_glass_pane": "竖直边框玻璃板",
"block.create.hose_pulley": "软管滑轮",
"block.create.item_drain": "分液池",
- "block.create.jungle_window": "丛林窗户",
- "block.create.jungle_window_pane": "丛林窗户板",
+ "block.create.jungle_window": "丛林木窗户",
+ "block.create.jungle_window_pane": "丛林木窗户板",
"block.create.large_cogwheel": "大齿轮",
"block.create.layered_andesite": "层叠安山岩",
"block.create.layered_dark_scoria": "层叠深色熔渣",
@@ -203,14 +216,21 @@
"block.create.layered_limestone": "层叠石灰岩",
"block.create.layered_scoria": "层叠熔渣",
"block.create.layered_weathered_limestone": "层叠风化石灰岩",
+ "block.create.lectern_controller": "遥控器讲台",
+ "block.create.light_blue_nixie_tube": "淡蓝色辉光管",
"block.create.light_blue_sail": "淡蓝色风帆",
"block.create.light_blue_seat": "淡蓝色坐垫",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "淡蓝色阀门手轮",
+ "block.create.light_gray_nixie_tube": "淡灰色辉光管",
"block.create.light_gray_sail": "淡灰色风帆",
"block.create.light_gray_seat": "淡灰色坐垫",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "淡灰色阀门手轮",
+ "block.create.lime_nixie_tube": "黄绿色辉光管",
"block.create.lime_sail": "黄绿色风帆",
"block.create.lime_seat": "黄绿色坐垫",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "黄绿色阀门手轮",
"block.create.limesand": "石灰沙",
"block.create.limestone": "石灰岩",
@@ -225,8 +245,10 @@
"block.create.limestone_pillar": "竖纹石灰岩",
"block.create.linear_chassis": "机壳底盘",
"block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)",
+ "block.create.magenta_nixie_tube": "品红色辉光管",
"block.create.magenta_sail": "品红色风帆",
"block.create.magenta_seat": "品红色坐垫",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "品红色阀门手轮",
"block.create.mechanical_arm": "动力臂",
"block.create.mechanical_bearing": "动力轴承",
@@ -243,15 +265,15 @@
"block.create.metal_bracket": "金属支架",
"block.create.millstone": "石磨",
"block.create.minecart_anchor": "矿车锚",
- "block.create.mossy_andesite": "生苔安山岩",
- "block.create.mossy_dark_scoria": "生苔深色熔渣",
- "block.create.mossy_diorite": "生苔闪长岩",
- "block.create.mossy_dolomite": "生苔白云岩",
- "block.create.mossy_gabbro": "生苔辉长岩",
- "block.create.mossy_granite": "生苔花岗岩",
- "block.create.mossy_limestone": "生苔石灰岩",
- "block.create.mossy_scoria": "生苔熔渣",
- "block.create.mossy_weathered_limestone": "生苔风化石灰岩",
+ "block.create.mossy_andesite": "覆苔安山岩",
+ "block.create.mossy_dark_scoria": "覆苔深色熔渣",
+ "block.create.mossy_diorite": "覆苔闪长岩",
+ "block.create.mossy_dolomite": "覆苔白云岩",
+ "block.create.mossy_gabbro": "覆苔辉长岩",
+ "block.create.mossy_granite": "覆苔花岗岩",
+ "block.create.mossy_limestone": "覆苔石灰岩",
+ "block.create.mossy_scoria": "覆苔熔渣",
+ "block.create.mossy_weathered_limestone": "覆苔风化石灰岩",
"block.create.mysterious_cuckoo_clock": "布谷鸟闹钟",
"block.create.natural_scoria": "天然熔渣",
"block.create.nixie_tube": "辉光管",
@@ -260,18 +282,19 @@
"block.create.oak_window_pane": "橡木窗户板",
"block.create.orange_sail": "橙色风帆",
"block.create.orange_seat": "橙色坐垫",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "橙色阀门手轮",
"block.create.ornate_iron_window": "华丽铁窗户",
"block.create.ornate_iron_window_pane": "华丽铁窗户板",
- "block.create.overgrown_andesite": "生草安山岩",
- "block.create.overgrown_dark_scoria": "生草深色熔渣",
- "block.create.overgrown_diorite": "生草闪长岩",
- "block.create.overgrown_dolomite": "生草白云岩",
- "block.create.overgrown_gabbro": "生草辉长岩",
- "block.create.overgrown_granite": "生草花岗岩",
- "block.create.overgrown_limestone": "生草石灰岩",
- "block.create.overgrown_scoria": "生草熔渣",
- "block.create.overgrown_weathered_limestone": "生草风化石灰岩",
+ "block.create.overgrown_andesite": "覆草安山岩",
+ "block.create.overgrown_dark_scoria": "覆草深色熔渣",
+ "block.create.overgrown_diorite": "覆草闪长岩",
+ "block.create.overgrown_dolomite": "覆草白云岩",
+ "block.create.overgrown_gabbro": "覆草辉长岩",
+ "block.create.overgrown_granite": "覆草花岗岩",
+ "block.create.overgrown_limestone": "覆草石灰岩",
+ "block.create.overgrown_scoria": "覆草熔渣",
+ "block.create.overgrown_weathered_limestone": "覆草风化石灰岩",
"block.create.paved_andesite": "安山岩铺路石",
"block.create.paved_andesite_slab": "安山岩铺路石台阶",
"block.create.paved_andesite_stairs": "安山岩铺路石楼梯",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶",
"block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯",
"block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙",
+ "block.create.peculiar_bell": "奇异钟",
+ "block.create.pink_nixie_tube": "粉红色辉光管",
"block.create.pink_sail": "粉红色风帆",
"block.create.pink_seat": "粉红色坐垫",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "粉红色阀门手轮",
"block.create.piston_extension_pole": "活塞杆",
"block.create.polished_dark_scoria": "磨制深色熔渣",
@@ -342,12 +368,16 @@
"block.create.powered_toggle_latch": "转换锁存器",
"block.create.pulley_magnet": "滑轮磁铁",
"block.create.pulse_repeater": "脉冲中继器",
+ "block.create.purple_nixie_tube": "紫色辉光管",
"block.create.purple_sail": "紫色风帆",
"block.create.purple_seat": "紫色坐垫",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "紫色阀门手轮",
"block.create.radial_chassis": "旋转底盘",
+ "block.create.red_nixie_tube": "红色辉光管",
"block.create.red_sail": "红色风帆",
"block.create.red_seat": "红色坐垫",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "红色阀门手轮",
"block.create.redstone_contact": "接触式红石信号发生器",
"block.create.redstone_link": "无线红石信号终端",
@@ -369,7 +399,7 @@
"block.create.scoria_cobblestone_stairs": "熔渣圆石楼梯",
"block.create.scoria_cobblestone_wall": "熔渣圆石墙",
"block.create.scoria_pillar": "竖纹熔渣",
- "block.create.secondary_linear_chassis": "机壳底盘2号",
+ "block.create.secondary_linear_chassis": "机壳底盘 2 号",
"block.create.sequenced_gearshift": "可编程齿轮箱",
"block.create.shadow_steel_casing": "暗影机壳",
"block.create.shaft": "传动杆",
@@ -377,8 +407,8 @@
"block.create.smart_fluid_pipe": "智能流体管道",
"block.create.speedometer": "速度表",
"block.create.spout": "注液器",
- "block.create.spruce_window": "云杉窗户",
- "block.create.spruce_window_pane": "云杉窗户板",
+ "block.create.spruce_window": "云杉木窗户",
+ "block.create.spruce_window_pane": "云杉木窗户板",
"block.create.sticker": "黏着器",
"block.create.sticky_mechanical_piston": "黏性动力活塞",
"block.create.stockpile_switch": "存量转换器",
@@ -402,24 +432,32 @@
"block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙",
"block.create.weathered_limestone_pillar": "竖纹风化石灰岩",
"block.create.weighted_ejector": "弹射置物台",
+ "block.create.white_nixie_tube": "白色辉光管",
"block.create.white_sail": "白色风帆",
"block.create.white_seat": "白色坐垫",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "白色阀门手轮",
"block.create.windmill_bearing": "风车轴承",
"block.create.wooden_bracket": "木质支架",
+ "block.create.yellow_nixie_tube": "黄色辉光管",
"block.create.yellow_sail": "黄色风帆",
"block.create.yellow_seat": "黄色坐垫",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "黄色阀门手轮",
"block.create.zinc_block": "锌块",
"block.create.zinc_ore": "锌矿石",
+ "enchantment.create.capacity": "扩容",
+ "enchantment.create.potato_recovery": "土豆回收",
+
"entity.create.contraption": "装置",
+ "entity.create.crafting_blueprint": "合成蓝图",
"entity.create.gantry_contraption": "起重机装置",
+ "entity.create.potato_projectile": "被发射的土豆",
"entity.create.seat": "坐垫",
"entity.create.stationary_contraption": "固定装置",
"entity.create.super_glue": "强力胶",
- "fluid.create.milk": "牛奶",
"fluid.create.potion": "药水",
"fluid.create.tea": "茶",
@@ -439,11 +477,13 @@
"item.create.chocolate_glazed_berries": "巧克力包层浆果",
"item.create.chromatic_compound": "异彩化合物",
"item.create.cinder_flour": "下界面粉",
- "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "item.create.copper_backtank": "铜制背罐",
"item.create.copper_ingot": "铜锭",
"item.create.copper_nugget": "铜粒",
"item.create.copper_sheet": "铜板",
"item.create.crafter_slot_cover": "合成器盖板",
+ "item.create.crafting_blueprint": "合成蓝图",
+ "item.create.creative_blaze_cake": "创造模式烈焰蛋糕",
"item.create.crushed_aluminum_ore": "粉碎铝矿石",
"item.create.crushed_brass": "粉碎黄铜",
"item.create.crushed_copper_ore": "粉碎铜矿石",
@@ -458,8 +498,8 @@
"item.create.crushed_tin_ore": "粉碎锡矿石",
"item.create.crushed_uranium_ore": "粉碎铀矿石",
"item.create.crushed_zinc_ore": "粉碎锌矿石",
- "item.create.diving_boots": "UNLOCALIZED: Diving Boots",
- "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
+ "item.create.diving_boots": "潜水靴",
+ "item.create.diving_helmet": "潜水头盔",
"item.create.dough": "面团",
"item.create.electron_tube": "电子管",
"item.create.empty_blaze_burner": "空的烈焰人燃烧室",
@@ -472,13 +512,17 @@
"item.create.handheld_worldshaper": "手持式环境塑形器",
"item.create.honey_bucket": "蜂蜜桶",
"item.create.honeyed_apple": "蜜渍苹果",
- "item.create.integrated_circuit": "集成电路板",
+ "item.create.incomplete_cogwheel": "齿轮(半成品)",
+ "item.create.incomplete_large_cogwheel": "大齿轮(半成品)",
+ "item.create.incomplete_precision_mechanism": "精密构件(半成品)",
"item.create.iron_sheet": "铁板",
- "item.create.lapis_sheet": "青金石板",
+ "item.create.linked_controller": "无线红石遥控器",
"item.create.minecart_contraption": "装配过的矿车",
"item.create.minecart_coupling": "矿车连轴器",
"item.create.polished_rose_quartz": "磨制玫瑰石英",
+ "item.create.potato_cannon": "土豆加农炮",
"item.create.powdered_obsidian": "黑曜石粉末",
+ "item.create.precision_mechanism": "精密构件",
"item.create.propeller": "扇叶",
"item.create.red_sand_paper": "红沙砂纸",
"item.create.refined_radiance": "光辉石",
@@ -502,18 +546,18 @@
"_": "->------------------------] Advancements [------------------------<-",
"advancement.create.root": "欢迎来到机械动力",
- "advancement.create.root.desc": "是时候来制作一些超赞的机械结构了!",
- "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)",
+ "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!",
+ "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)",
"advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一。",
"advancement.create.its_alive": "鲜活的机械生命",
- "advancement.create.its_alive.desc": "首次激活齿轮结构的旋转。",
+ "advancement.create.its_alive.desc": "首次激活动力学组件。",
"advancement.create.shifting_gears": "换挡,加速,起飞!",
- "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变结构的转速。",
+ "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速。",
"advancement.create.overstressed": "过载",
"advancement.create.overstressed.desc": "首次使能量网络过载。",
"advancement.create.belt": "海带传动",
"advancement.create.belt.desc": "用传送带连接两个传动杆",
- "advancement.create.tunnel": "找掩护!",
+ "advancement.create.tunnel": "躲起来!",
"advancement.create.tunnel.desc": "用隧道装饰传送带。",
"advancement.create.splitter_tunnel": "分而治之",
"advancement.create.splitter_tunnel.desc": "用黄铜隧道设计一个分流器。",
@@ -530,7 +574,7 @@
"advancement.create.fan_lava": "地热取暖",
"advancement.create.fan_lava.desc": "被熔炼气流烤的酥脆。",
"advancement.create.fan_water": "奇妙的洗涤流程",
- "advancement.create.fan_water.desc": "被洗涤气流洗了个澡。",
+ "advancement.create.fan_water.desc": "在洗涤气流里洗了个澡。",
"advancement.create.fan_smoke": "动力风箱",
"advancement.create.fan_smoke.desc": "被烟熏气流熏得满脸黑。",
"advancement.create.wrench": "细节调整",
@@ -541,25 +585,25 @@
"advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据",
"advancement.create.stressometer": "精密的应力控制",
"advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据",
- "advancement.create.aesthetics": "美观,即是一切!",
+ "advancement.create.aesthetics": "什么叫美学,这就叫美学!",
"advancement.create.aesthetics.desc": "将支架放在传动杆,管道和齿轮上。",
- "advancement.create.reinforced": "Boom~ 加强!",
+ "advancement.create.reinforced": "什么叫强化,这就叫强化!",
"advancement.create.reinforced.desc": "在传动杆,管道和传送带上使用机壳加固。",
- "advancement.create.water_wheel": "治水",
+ "advancement.create.water_wheel": "掌控水流",
"advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转",
- "advancement.create.chocolate_wheel": "味美动力",
+ "advancement.create.chocolate_wheel": "美味动力",
"advancement.create.chocolate_wheel.desc": "用熔融巧克力驱动水车。",
"advancement.create.lava_wheel": "风火轮",
- "advancement.create.lava_wheel.desc": "它本不应该起作用的......",
- "advancement.create.cuckoo": "到点了吗?",
- "advancement.create.cuckoo.desc": "目睹布谷鸟钟宣布就寝时间。",
+ "advancement.create.lava_wheel.desc": "按理说根本不可能运转得起来。",
+ "advancement.create.cuckoo": "到点儿了吗?",
+ "advancement.create.cuckoo.desc": "目睹布谷鸟钟提醒你该睡觉觉了。",
"advancement.create.millstone": "便携式粉碎机",
"advancement.create.millstone.desc": "放置一个石磨并且为其供能",
"advancement.create.windmill": "微风吹拂",
"advancement.create.windmill.desc": "组装风车。",
"advancement.create.maxed_windmill": "强风肆虐",
"advancement.create.maxed_windmill.desc": "组装最大强度的风车。",
- "advancement.create.andesite_casing": "安山纪元",
+ "advancement.create.andesite_casing": "安山时代",
"advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳",
"advancement.create.mechanical_drill": "坚如磐石,势如破竹",
"advancement.create.mechanical_drill.desc": "放置一个动力钻头并且为其供能",
@@ -581,13 +625,13 @@
"advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品",
"advancement.create.brass": "真正的合金",
"advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作粉碎黄铜",
- "advancement.create.brass_casing": "黄铜纪元",
+ "advancement.create.brass_casing": "黄铜时代",
"advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳",
- "advancement.create.copper_casing": "铜之纪元",
+ "advancement.create.copper_casing": "铜器时代",
"advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳",
"advancement.create.spout": "哗啦啦",
"advancement.create.spout.desc": "观察注液器灌满物品。",
- "advancement.create.spout_potion": "全球啤酒厂",
+ "advancement.create.spout_potion": "环球酿造厂",
"advancement.create.spout_potion.desc": "观察注液器注入药水到玻璃瓶。",
"advancement.create.chocolate": "幻想世界",
"advancement.create.chocolate.desc": "获取一桶熔融巧克力。",
@@ -603,29 +647,29 @@
"advancement.create.pipe_spill.desc": "观察管道的开口端将流体排放或放置到世界中。",
"advancement.create.hose_pulley": "工业泄漏",
"advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片液体。",
- "advancement.create.infinite_water": "排干海洋",
+ "advancement.create.infinite_water": "抽干大海",
"advancement.create.infinite_water.desc": "从大到足以被认为是无限的水源中抽水。",
"advancement.create.infinite_lava": "汲取行星核心",
"advancement.create.infinite_lava.desc": "从广阔的熔岩湖中抽出熔岩。",
- "advancement.create.infinite_chocolate": "幻想沉溺",
+ "advancement.create.infinite_chocolate": "美梦不饶人",
"advancement.create.infinite_chocolate.desc": "从大到足以被被视为无限的巧克力海中抽取巧克力。",
"advancement.create.crafter": "自动化装配",
"advancement.create.crafter.desc": "放置一些机械合成台并且为其供能",
"advancement.create.clockwork_bearing": "巧械时钟",
- "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的结构。",
+ "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置。",
"advancement.create.nixie_tube": "花样符号",
"advancement.create.nixie_tube.desc": "获取并放下一对辉光管。",
"advancement.create.deployer": "我就指着你了咋地?",
"advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品",
- "advancement.create.speed_controller": "工程师讨厌他!",
+ "advancement.create.speed_controller": "工程师的眼中钉",
"advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置。",
"advancement.create.flywheel": "工厂之心",
"advancement.create.flywheel.desc": "将引擎成功连接到飞轮。",
- "advancement.create.overstress_flywheel": "高压",
+ "advancement.create.overstress_flywheel": "压力山大",
"advancement.create.overstress_flywheel.desc": "过载熔炉引擎。",
- "advancement.create.integrated_circuit": "复杂运算",
- "advancement.create.integrated_circuit.desc": "组装集成电路。",
- "advancement.create.mechanical_arm": "忙碌的手!",
+ "advancement.create.precision_mechanism": "高新技术",
+ "advancement.create.precision_mechanism.desc": "装配一个精密构件。",
+ "advancement.create.mechanical_arm": "飞转的手!",
"advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。",
"advancement.create.musical_arm": "没人能在我的 BGM 里打败我!",
"advancement.create.musical_arm.desc": "使用动力臂播放唱片。",
@@ -645,12 +689,14 @@
"advancement.create.shadow_steel.desc": "制作一些暗影钢",
"advancement.create.refined_radiance": "明亮而启灵",
"advancement.create.refined_radiance.desc": "制作一个光辉石",
- "advancement.create.chromatic_age": "异彩纪元",
+ "advancement.create.chromatic_age": "异彩时代",
"advancement.create.chromatic_age.desc": "创造出光与影的机壳。",
"advancement.create.wand_of_symmetry": "简单的镜面几何学",
"advancement.create.wand_of_symmetry.desc": "制作一个对称之杖",
"advancement.create.extendo_grip": "biu biu biu!",
"advancement.create.extendo_grip.desc": "获得一个伸缩机械手",
+ "advancement.create.potato_cannon": "Fwoomp!",
+ "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。",
"advancement.create.dual_extendo_grip": "biu——biu——biu——",
"advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。",
"advancement.create.eob": "Beta 版结束",
@@ -660,18 +706,34 @@
"_": "->------------------------] UI & Messages [------------------------<-",
"itemGroup.create.base": "机械动力",
- "itemGroup.create.palettes": "机械动力建筑方块",
+ "itemGroup.create.palettes": "机械动力丨建筑方块",
"death.attack.create.crush": "%1$s被压扁了",
+ "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机",
"death.attack.create.fan_fire": "%1$s试图接受热风的洗礼",
+ "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼",
"death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身",
+ "death.attack.create.fan_lava.player": "%1$s被%2$s火化了",
"death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了",
+ "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触",
"death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截",
+ "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了",
+ "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸",
+ "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了",
"death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨",
+ "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨",
"create.block.deployer.damage_source_name": "二五仔机械手",
"create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上",
+ "create.menu.return": "返回上一级菜单",
+ "create.menu.configure": "配置...",
+ "create.menu.ponder_index": "思索内容清单",
+ "create.menu.only_ingame": "仅在游戏内暂停菜单中可用",
+ "create.menu.project_page": "在CurseForge上查看",
+ "create.menu.report_bugs": "报告Create的漏洞",
+ "create.menu.support": "支持我们",
+
"create.recipe.crushing": "粉碎",
"create.recipe.milling": "研磨",
"create.recipe.fan_washing": "批量洗涤",
@@ -682,13 +744,13 @@
"create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机",
"create.recipe.pressing": "金属压片",
"create.recipe.mixing": "混合搅拌",
- "create.recipe.deploying": "UNLOCALIZED: Deploying",
+ "create.recipe.deploying": "使用",
"create.recipe.automatic_shapeless": "自动搅拌",
"create.recipe.automatic_brewing": "自动酿造",
"create.recipe.packing": "压块塑形",
"create.recipe.automatic_packing": "自动打包",
- "create.recipe.sawing": "板材切割",
- "create.recipe.mechanical_crafting": "自动合成",
+ "create.recipe.sawing": "切割",
+ "create.recipe.mechanical_crafting": "动力合成",
"create.recipe.automatic_shaped": "自动合成",
"create.recipe.block_cutting": "方块切割",
"create.recipe.wood_cutting": "木材切割",
@@ -696,7 +758,18 @@
"create.recipe.mystery_conversion": "神秘转化",
"create.recipe.spout_filling": "注液",
"create.recipe.draining": "分液",
+ "create.recipe.sequenced_assembly": "序列组装",
+ "create.recipe.assembly.next": "下一步:%1$s",
+ "create.recipe.assembly.step": "第%1$s步:",
+ "create.recipe.assembly.progress": "组装进度:%1$s/%2$s",
+ "create.recipe.assembly.pressing": "进行辊压",
+ "create.recipe.assembly.spout_filling_fluid": "注入%1$s",
+ "create.recipe.assembly.deploying_item": "安装%1$s",
+ "create.recipe.assembly.cutting": "用动力锯切割",
+ "create.recipe.assembly.repeat": "该序列需要重复 %1$s 次",
+ "create.recipe.assembly.junk": "随机废料",
"create.recipe.processing.chance": "%1$s%%概率",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
"create.recipe.heat_requirement.none": "无需加热",
"create.recipe.heat_requirement.heated": "加热",
"create.recipe.heat_requirement.superheated": "超级加热",
@@ -725,6 +798,7 @@
"create.action.discard": "放弃",
"create.keyinfo.toolmenu": "工具菜单",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "(游戏中)向上鼠标滚轮",
"create.keyinfo.scrolldown": "(游戏中)向下鼠标滚轮",
@@ -732,9 +806,16 @@
"create.gui.scrollInput.scrollToModify": "滚动修改",
"create.gui.scrollInput.scrollToAdjustAmount": "滚动修改数量",
"create.gui.scrollInput.scrollToSelect": "滚动选择",
- "create.gui.scrollInput.shiftScrollsFaster": "按住Shift滚动更快",
+ "create.gui.scrollInput.shiftScrollsFaster": "按住 Shift 滚动更快",
"create.gui.toolmenu.focusKey": "按住 [%1$s] 鼠标滚轮选择",
"create.gui.toolmenu.cycle": "[SCROLL] 循环",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "镜子类型",
"create.gui.symmetryWand.orientation": "方向",
@@ -749,15 +830,15 @@
"create.orientation.alongX": "以x轴对齐",
"create.gui.terrainzapper.title": "手持式环境塑形器",
- "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
- "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
- "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
- "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
- "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
- "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
- "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
- "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
- "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
+ "create.gui.terrainzapper.searchDiagonal": "对角线延伸",
+ "create.gui.terrainzapper.searchFuzzy": "忽略质料分界",
+ "create.gui.terrainzapper.patternSection": "样式",
+ "create.gui.terrainzapper.pattern.solid": "填满",
+ "create.gui.terrainzapper.pattern.checkered": "棋盘格",
+ "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格",
+ "create.gui.terrainzapper.pattern.chance25": "随机填充 25%",
+ "create.gui.terrainzapper.pattern.chance50": "随机填充 50%",
+ "create.gui.terrainzapper.pattern.chance75": "随机填充 75%",
"create.gui.terrainzapper.placement": "放置模式",
"create.gui.terrainzapper.placement.merged": "结合",
"create.gui.terrainzapper.placement.attached": "依附",
@@ -766,8 +847,8 @@
"create.gui.terrainzapper.brush.cuboid": "矩形体",
"create.gui.terrainzapper.brush.sphere": "球体",
"create.gui.terrainzapper.brush.cylinder": "圆柱体",
- "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
- "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
+ "create.gui.terrainzapper.brush.surface": "表面",
+ "create.gui.terrainzapper.brush.cluster": "簇状",
"create.gui.terrainzapper.tool": "填充类型",
"create.gui.terrainzapper.tool.fill": "填充",
"create.gui.terrainzapper.tool.place": "复写",
@@ -776,9 +857,9 @@
"create.gui.terrainzapper.tool.overlay": "覆盖",
"create.gui.terrainzapper.tool.flatten": "平整",
- "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右击以设置塑形类型",
- "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
- "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
+ "create.terrainzapper.shiftRightClickToSet": "按住 Shift 右击以设置塑形类型",
+ "create.terrainzapper.usingBlock": "使用:%1$s",
+ "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料",
"create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器",
"create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中",
@@ -794,20 +875,20 @@
"create.contraptions.movement_mode.rotate_place_returned": "停止时只在接近初始角度才将装置方块化",
"create.contraptions.movement_mode.rotate_never_place": "只有在旋转轴摧毁后才将装置方块化",
"create.contraptions.cart_movement_mode": "矿车运动模式",
- "create.contraptions.cart_movement_mode.rotate": "装置与矿车保持相同方向",
+ "create.contraptions.cart_movement_mode.rotate": "始终面朝前进方向",
"create.contraptions.cart_movement_mode.rotate_paused": "矿车转向时机器停止工作",
- "create.contraptions.cart_movement_mode.rotation_locked": "装置方向保持不变",
+ "create.contraptions.cart_movement_mode.rotation_locked": "旋转锁定",
"create.contraptions.windmill.rotation_direction": "旋转方向",
"create.contraptions.clockwork.clock_hands": "钟表指针",
"create.contraptions.clockwork.hour_first": "时针优先",
"create.contraptions.clockwork.minute_first": "分针优先",
- "create.contraptions.clockwork.hour_first_24": "24小时制优先",
+ "create.contraptions.clockwork.hour_first_24": "24 小时制优先",
"create.logistics.filter": "过滤器",
"create.logistics.recipe_filter": "配方过滤器",
"create.logistics.fluid_filter": "流体过滤器",
- "create.logistics.firstFrequency": "频道. #1",
- "create.logistics.secondFrequency": "频道. #2",
+ "create.logistics.firstFrequency": "UNLOCALIZED: Freq. #1",
+ "create.logistics.secondFrequency": "UNLOCALIZED: Freq. #2",
"create.logistics.filter.apply": "已将过滤应用于%1$s。",
"create.logistics.filter.apply_click_again": "已将过滤应用于%1$s,再次点击可将手持物品数量复制到过滤器上。",
"create.logistics.filter.apply_count": "已将提取数量应用至过滤器。",
@@ -818,13 +899,13 @@
"create.gui.goggles.pole_length": "活塞杆长度:",
"create.gui.goggles.fluid_container": "流体容器信息:",
"create.gui.goggles.fluid_container.capacity": "容量:",
- "create.gui.assembly.exception": "无法组装该结构:",
+ "create.gui.assembly.exception": "无法组装该装置:",
"create.gui.assembly.exception.unmovableBlock": "无法移动的方块:(%4$s)位于 [%1$s,%2$s,%3$s]",
- "create.gui.assembly.exception.chunkNotLoaded": "位于 [%1$s,%2$s,%3$s] 的方块未处于加载区块",
- "create.gui.assembly.exception.structureTooLarge": "结构中的方块数量过多。\n配置中的最大数量限制为:%1$s",
- "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。\n配置中的最大数量限制为:%1$s",
+ "create.gui.assembly.exception.chunkNotLoaded": "位于 [%1$s,%2$s,%3$s] 的方块未处于加载区块",
+ "create.gui.assembly.exception.structureTooLarge": "装置中的方块数量过多。",
+ "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。",
"create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆",
- "create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足。%1$s\n最低需要 %2$s 个方块",
+ "create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足。%1$s",
"create.gui.gauge.info_header": "仪表信息:",
"create.gui.speedometer.title": "旋转速度",
"create.gui.stressometer.title": "网络应力",
@@ -863,7 +944,7 @@
"create.schematicAndQuill.dimensions": "蓝图尺寸:%1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "第一个位置。",
"create.schematicAndQuill.secondPos": "第二个位置。",
- "create.schematicAndQuill.noTarget": "按住Ctrl选择空气方块。",
+ "create.schematicAndQuill.noTarget": "按住 Ctrl 选择空气方块。",
"create.schematicAndQuill.abort": "删除选择。",
"create.schematicAndQuill.title": "蓝图名:",
"create.schematicAndQuill.convert": "立即保存并部署",
@@ -889,18 +970,18 @@
"create.schematic.tool.flip": "翻转",
"create.schematic.tool.deploy.description.0": "将结构移到某个位置。",
"create.schematic.tool.deploy.description.1": "在地面上单击鼠标右击以放置。",
- "create.schematic.tool.deploy.description.2": "按住Ctrl以固定距离选择。",
- "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离。",
+ "create.schematic.tool.deploy.description.2": "按住 Ctrl 以固定距离选择。",
+ "create.schematic.tool.deploy.description.3": "按住 Ctrl 鼠标滚动更改距离。",
"create.schematic.tool.move.description.0": "水平移动蓝图",
- "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动。",
+ "create.schematic.tool.move.description.1": "选定蓝图,然后按住 Ctrl 鼠标滚动移动。",
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "垂直移动蓝图",
- "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动",
+ "create.schematic.tool.movey.description.1": "按住 Ctrl 鼠标滚动上下移动",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。",
- "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度",
+ "create.schematic.tool.rotate.description.1": "按住 Ctrl 鼠标滚动旋转90度",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "立即将结构放置在世界上",
@@ -908,7 +989,7 @@
"create.schematic.tool.print.description.2": "该工具仅适用于创造模式。",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。",
- "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转。",
+ "create.schematic.tool.flip.description.1": "指向蓝图,然后按住 Ctrl 鼠标滚动将其翻转。",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
@@ -935,7 +1016,7 @@
"create.gui.schematicannon.option.replaceWithSolid": "用固体方块替换工作区域内的方块",
"create.gui.schematicannon.option.replaceWithAny": "用任何方块替换工作区域内的方块",
"create.gui.schematicannon.option.replaceWithEmpty": "用空气替换工作区域内的方块",
- "create.gui.schematicannon.option.skipMissing": "绕过缺少的方块",
+ "create.gui.schematicannon.option.skipMissing": "跳过缺少的方块",
"create.gui.schematicannon.option.skipTileEntities": "保护存储方块",
"create.gui.schematicannon.slot.gunpowder": "向蓝图加农炮添加火药以提供动力",
"create.gui.schematicannon.slot.listPrinter": "在此处放置书以打印蓝图所需的材料清单",
@@ -947,17 +1028,17 @@
"create.gui.schematicannon.option.replaceWithAny.description": "蓝图加农炮会使用任何所提供的方块来替换工作区域内的固体方块",
"create.gui.schematicannon.option.replaceWithEmpty.description": "蓝图加农炮将清理和替换工作区域内所有原本的方块。",
- "create.schematicannon.status.idle": "闲置",
- "create.schematicannon.status.ready": "准备",
- "create.schematicannon.status.running": "运行",
- "create.schematicannon.status.finished": "完成",
+ "create.schematicannon.status.idle": "闲置中",
+ "create.schematicannon.status.ready": "准备中",
+ "create.schematicannon.status.running": "运行中",
+ "create.schematicannon.status.finished": "已完成",
"create.schematicannon.status.paused": "已暂停",
- "create.schematicannon.status.stopped": "停止",
- "create.schematicannon.status.noGunpowder": "火药消耗完毕",
- "create.schematicannon.status.targetNotLoaded": "方块未加载",
- "create.schematicannon.status.targetOutsideRange": "定位目标太远",
- "create.schematicannon.status.searching": "搜索",
- "create.schematicannon.status.skipping": "跳过",
+ "create.schematicannon.status.stopped": "已停止",
+ "create.schematicannon.status.noGunpowder": "火药已耗尽",
+ "create.schematicannon.status.targetNotLoaded": "目标未被加载",
+ "create.schematicannon.status.targetOutsideRange": "目标太远",
+ "create.schematicannon.status.searching": "正在搜索",
+ "create.schematicannon.status.skipping": "正在跳过",
"create.schematicannon.status.missingBlock": "缺少方块:",
"create.schematicannon.status.placing": "建筑中",
"create.schematicannon.status.clearing": "清除方块中",
@@ -966,7 +1047,7 @@
"create.schematicannon.status.schematicExpired": "蓝图文件已过期",
"create.materialChecklist": "材料清单",
- "create.materialChecklist.blocksNotLoaded": "*免责声明* \n\n由于未加载相关区块,材料清单可能不正确。",
+ "create.materialChecklist.blocksNotLoaded": "*免责声明* ",
"create.gui.filter.deny_list": "黑名单",
"create.gui.filter.deny_list.description": "只通过不在黑名单中的物品,如果黑名单为空,所有物品都可以通过",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "不可放置",
"create.item_attributes.consumable": "可食用",
"create.item_attributes.consumable.inverted": "不可食用",
- "create.item_attributes.smeltable": "可被熔炉烧制",
- "create.item_attributes.smeltable.inverted": "不可被熔炉烧制",
- "create.item_attributes.washable": "可被洗涤",
- "create.item_attributes.washable.inverted": "不可被洗涤",
- "create.item_attributes.smokable": "可被烟熏",
- "create.item_attributes.smokable.inverted": "不可被烟熏",
- "create.item_attributes.crushable": "可被粉碎",
- "create.item_attributes.crushable.inverted": "不可被粉碎",
- "create.item_attributes.blastable": "可被高炉冶炼",
- "create.item_attributes.blastable.inverted": "不可被高炉冶炼",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "已被附魔",
"create.item_attributes.enchanted.inverted": "未被附魔",
+ "create.item_attributes.max_enchanted": "已达到最高附魔等级",
+ "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "已损坏",
"create.item_attributes.damaged.inverted": "未损坏",
"create.item_attributes.badly_damaged": "严重受损",
@@ -1003,20 +1080,33 @@
"create.item_attributes.equipable.inverted": "不可装备",
"create.item_attributes.furnace_fuel": "可作为燃料",
"create.item_attributes.furnace_fuel.inverted": "不可作为燃料",
+ "create.item_attributes.washable": "可被洗涤",
+ "create.item_attributes.washable.inverted": "不可被洗涤",
+ "create.item_attributes.crushable": "可被粉碎",
+ "create.item_attributes.crushable.inverted": "不可被粉碎",
+ "create.item_attributes.smeltable": "可被熔炉烧制",
+ "create.item_attributes.smeltable.inverted": "不可被熔炉烧制",
+ "create.item_attributes.smokable": "可被烟熏",
+ "create.item_attributes.smokable.inverted": "不可被烟熏",
+ "create.item_attributes.blastable": "可被高炉冶炼",
+ "create.item_attributes.blastable.inverted": "不可被高炉冶炼",
+ "create.item_attributes.shulker_level": "潜影盒是%1$s的",
+ "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的",
+ "create.item_attributes.shulker_level.full": "满",
+ "create.item_attributes.shulker_level.empty": "空",
+ "create.item_attributes.shulker_level.partial": "部分填充",
"create.item_attributes.in_tag": "标签是%1$s",
"create.item_attributes.in_tag.inverted": "标签不是%1$s",
"create.item_attributes.in_item_group": "属于%1$s",
"create.item_attributes.in_item_group.inverted": "不属于%1$s",
"create.item_attributes.added_by": "由%1$s添加",
- "create.item_attributes.added_by.inverted": "不是由%1$s添加",
+ "create.item_attributes.added_by.inverted": "不由%1$s添加",
"create.item_attributes.has_enchant": "有附魔效果%1$s",
"create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s",
"create.item_attributes.color": "染色为%1$s",
"create.item_attributes.color.inverted": "未被染成%1$s",
- "create.item_attributes.max_enchanted": "已达到最高附魔等",
- "create.item_attributes.max_enchanted.inverted": "并未达到最高附魔等级",
- "create.item_attributes.has_fluid": "包含%1$s",
- "create.item_attributes.has_fluid.inverted": "不包含%1$s",
+ "create.item_attributes.has_fluid": "含有%1$s",
+ "create.item_attributes.has_fluid.inverted": "不含有%1$s",
"create.item_attributes.has_name": "有自定义名称%1$s",
"create.item_attributes.has_name.inverted": "没有自定义名称%1$s",
"create.item_attributes.book_author": "由%1$s编写",
@@ -1029,17 +1119,17 @@
"create.item_attributes.book_copy_second.inverted": "不是第二代拷贝",
"create.item_attributes.book_copy_tattered": "拷贝次数已不可查",
"create.item_attributes.book_copy_tattered.inverted": "不是拷贝次数已不可查",
- "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s",
- "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣",
- "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣",
- "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s",
"create.item_attributes.astralsorcery_amulet": "璀璨棱镜增强%1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "璀璨棱镜未增强%1$s",
+ "create.item_attributes.astralsorcery_constellation": "与%1$s共鸣",
+ "create.item_attributes.astralsorcery_constellation.inverted": "不与%1$s共鸣",
+ "create.item_attributes.astralsorcery_crystal": "有水晶石属性%1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "没有水晶石属性%1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "带有有星能力属性%1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "不带有星能力属性%1$s",
- "create.gui.attribute_filter.no_selected_attributes": "没有标记任何属性",
- "create.gui.attribute_filter.selected_attributes": "已选择的属性:",
+ "create.gui.attribute_filter.no_selected_attributes": "未选择任何属性",
+ "create.gui.attribute_filter.selected_attributes": "已选择的属性:",
"create.gui.attribute_filter.add_attribute": "向列表中添加属性",
"create.gui.attribute_filter.add_inverted_attribute": "向列表中添加相反属性",
"create.gui.attribute_filter.allow_list_disjunctive": "任意匹配白名单(任何)",
@@ -1071,14 +1161,14 @@
"create.tooltip.analogStrength": "模拟信号强度:%1$s/15",
"create.mechanical_arm.extract_from": "从%1$s中拿取物品",
- "create.mechanical_arm.deposit_to": "向%1$s存储物品",
- "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。",
+ "create.mechanical_arm.deposit_to": "将物品存储至%1$s",
+ "create.mechanical_arm.summary": "动力臂当前有 %1$s 个输入,%2$s 个输出。",
"create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。",
"create.weighted_ejector.target_set": "目标已选取",
"create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)",
"create.weighted_ejector.no_target": "弹射至临近方块(未选择目标)",
- "create.weighted_ejector.targeting": "弹射至[%1$s,%2$s,%3$s]",
+ "create.weighted_ejector.targeting": "弹射至 [%1$s,%2$s,%3$s]",
"create.weighted_ejector.stack_size": "弹射物品堆数量",
"create.logistics.when_multiple_outputs_available": "当多个输出可用时",
@@ -1104,13 +1194,34 @@
"create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引",
"create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引",
"create.tooltip.chute.contains": "内含物品:%1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "目前分配:",
+ "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "鼠标右击取出",
+
+ "create.linked_controller.bind_mode": "绑定模式激活",
+ "create.linked_controller.press_keybind": "按下%1$s、%2$s、%3$s、%4$s、%5$s或%6$s,可以将该频率绑定到按下的按键上。",
+ "create.linked_controller.key_bound": "该频率已绑定到%1$s",
+ "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1",
+ "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2",
+
+ "create.crafting_blueprint.crafting_slot": "原料槽",
+ "create.crafting_blueprint.filter_items_viable": "可以使用过滤器",
+ "create.crafting_blueprint.display_slot": "展示槽",
+ "create.crafting_blueprint.inferred": "已根据合成配方自动设定",
+ "create.crafting_blueprint.manually_assigned": "手动设定",
+ "create.crafting_blueprint.secondary_display_slot": "次要展示槽",
+ "create.crafting_blueprint.optional": "可选",
+
+ "create.potato_cannon.ammo.attack_damage": "%1$s 攻击伤害",
+ "create.potato_cannon.ammo.reload_ticks": "%1$s 装弹时间(Ticks)",
+ "create.potato_cannon.ammo.knockback": "%1$s 击退",
"create.hint.hose_pulley.title": "无限供应",
"create.hint.hose_pulley": "目标液体对象被视为无限量的。",
"create.hint.mechanical_arm_no_targets.title": "没有目标",
"create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在手持机械臂的同时,右击选取传送带、置物台、漏斗或其他设备来设置目标。",
"create.hint.empty_bearing.title": "更新轴承",
- "create.hint.empty_bearing": "_空手右击_轴承来_激活_你新建造的结构。",
+ "create.hint.empty_bearing": "_空手右击_轴承,可以将你新建造的结构_接到_轴承上。",
"create.hint.full_deployer.title": "机械手物品溢出",
"create.hint.full_deployer": "_机械手_包含_过剩的物品,_需要被_提取。你需要_使用_料斗,__漏斗_或其他方法将溢出释放出来。",
@@ -1124,42 +1235,54 @@
"create.gui.config.overlay8": "重置到默认位置",
"create.command.killTPSCommand": "killtps",
- "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器每秒tick速被降低为 %s ms :o",
- "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在每秒tick速被降低为 >:)",
- "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器恢复到正常速度 :D",
- "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的TPS速度变回正常",
- "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器TPS速度",
+ "create.command.killTPSCommand.status.slowed_by.0": "[Create]: 服务器现在的 TPS 速度被降低为 %s ms :o",
+ "create.command.killTPSCommand.status.slowed_by.1": "[Create]: 服务器现在的 TPS 速度被降低为 >:)",
+ "create.command.killTPSCommand.status.slowed_by.2": "[Create]: 服务器恢复到正常的 TPS 速度 :D",
+ "create.command.killTPSCommand.status.usage.0": "[Create]: 用 /killtps stop 来让服务器的 TPS 速度变回正常",
+ "create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 来手动降低服务器 TPS 速度",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
"create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态",
+ "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量将这一装置与世界牢牢绑定在了一起。",
"_": "->------------------------] Subtitles [------------------------<-",
- "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
- "create.subtitle.slime_added": "粘液:挤碎声",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
- "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
- "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
- "create.subtitle.deny": "UNLOCALIZED: Declining boop",
+ "create.subtitle.contraption_disassemble": "结构:停止移动",
+ "create.subtitle.peculiar_bell_use": "奇异钟:鸣响",
+ "create.subtitle.mixing": "搅拌器:搅拌声",
+ "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带",
+ "create.subtitle.fwoomp": "土豆加农炮:发射",
+ "create.subtitle.worldshaper_place": "环境塑型器:放置方块",
+ "create.subtitle.crushing_1": "磨碎声",
+ "create.subtitle.depot_slide": "物品:滑入",
+ "create.subtitle.saw_activate_stone": "动力锯:切割",
"create.subtitle.blaze_munch": "烈焰人:咀嚼",
- "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
- "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
+ "create.subtitle.funnel_flap": "漏斗:垂帘碰撞",
"create.subtitle.schematicannon_finish": "蓝图加农炮:叮",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.haunted_bell_use": "森魂钟:鸣响",
+ "create.subtitle.scroll_value": "拨码输入:咔哒",
+ "create.subtitle.crafter_craft": "动力合成器:合成中",
+ "create.subtitle.controller_put": "遥控器:放进讲台",
+ "create.subtitle.cranking": "手摇曲柄:转动",
+ "create.subtitle.wrench_remove": "组件:被破坏",
+ "create.subtitle.cogs": "齿轮:嘎吱作响",
+ "create.subtitle.slime_added": "粘液:挤碎声",
+ "create.subtitle.wrench_rotate": "扳手:拧动",
+ "create.subtitle.potato_hit": "土豆:击中",
+ "create.subtitle.saw_activate_wood": "动力锯:切割",
+ "create.subtitle.haunted_bell_convert": "奇异钟:转化",
+ "create.subtitle.deployer_polish": "机械手:打磨物品",
+ "create.subtitle.deny": "提示声:出错",
+ "create.subtitle.controller_click": "遥控器:按下按钮",
+ "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射",
+ "create.subtitle.copper_armor_equip": "潜水装备:铿锵",
+ "create.subtitle.controller_take": "讲台:取走物品",
"create.subtitle.mechanical_press_activation": "辊压机:工作中",
- "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
- "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
- "create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
- "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
+ "create.subtitle.contraption_assemble": "结构:开始移动",
+ "create.subtitle.crafter_click": "动力合成器:咔哒声",
+ "create.subtitle.depot_plop": "物品:着地",
+ "create.subtitle.confirm": "提示声:接受",
"_": "->------------------------] Item Descriptions [------------------------<-",
@@ -1179,81 +1302,14 @@
"block.create.metal_bracket.tooltip": "金属支架",
"block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。",
- "block.create.copper_casing.tooltip": "铜机壳",
- "block.create.copper_casing.tooltip.summary": "具有多种用途的坚固机壳,可用于装饰。",
- "block.create.copper_casing.tooltip.condition1": "在流体管道上使用时",
- "block.create.copper_casing.tooltip.behaviour1": "将管道包裹进机壳,加壳的管道会与临近的管道区分开来,防止它们自动连接到一起。",
-
- "block.create.encased_fluid_pipe.tooltip": "流体管道箱",
- "block.create.encased_fluid_pipe.tooltip.summary": "用铜机壳加固后的流体管道。",
-
"block.create.seat.tooltip": "坐垫",
"block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰,毕竟他有许多颜色。",
"block.create.seat.tooltip.condition1": "右击坐垫",
- "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,L-Shift可离开_坐垫_。",
+ "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,按下左 Shift 可离开_坐垫_。",
"item.create.blaze_cake.tooltip": "烈焰蛋糕",
"item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!",
- "block.create.fluid_pipe.tooltip": "流体管道",
- "block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。",
- "block.create.fluid_pipe.tooltip.condition1": "转移流体",
- "block.create.fluid_pipe.tooltip.behaviour1": "可以与_流体容器_如_储罐_或_工作盆_相连_。裸露的_管道_末端也可以排放或抽取流体。注意别漏水了!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "软管滑轮",
- "block.create.hose_pulley.tooltip.summary": "用于在_世界_中放置或排放大量的液体。",
- "block.create.hose_pulley.tooltip.condition1": "接入动力时",
- "block.create.hose_pulley.tooltip.behaviour1": "升高或降低软管,软管的位置决定了抽取或填充液体的高度。",
- "block.create.hose_pulley.tooltip.condition2": "当软管滑轮抽取流体时",
- "block.create.hose_pulley.tooltip.behaviour2": "开始从软管末端将其从中取出_流体方块_。巨大的流体湖将被认定是_无限_的",
- "block.create.hose_pulley.tooltip.condition3": "当流体从软管滑轮中排出时",
- "block.create.hose_pulley.tooltip.behaviour3": "开始向世界填充流体,直到达到_软管末端_的高度。",
-
- "block.create.fluid_tank.tooltip": "流体储罐",
- "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_,根据整体结构的宽和高决定其储存容量",
- "block.create.fluid_tank.tooltip.condition1": "使用扳手右击",
- "block.create.fluid_tank.tooltip.behaviour1": "打开或关闭窗户",
-
- "block.create.creative_fluid_tank.tooltip": "创造流体储罐",
- "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体,根据整体结构的宽和高决定其储存容量",
- "block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体,流体的导入功能同时也会无效。",
- "block.create.creative_fluid_tank.tooltip.condition2": "使用扳手右击",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "打开或关闭窗户",
-
- "block.create.fluid_valve.tooltip": "流体阀门",
- "block.create.fluid_valve.tooltip.summary": "阻止流体沿管道向前流动。",
- "block.create.fluid_valve.tooltip.condition1": "控制流量",
- "block.create.fluid_valve.tooltip.behaviour1": "施加的_旋转力_将迫使阀门关闭,从而阻止流体流动。_逆转旋转方向_以重新打开阀门。",
-
- "block.create.mechanical_pump.tooltip": "动力泵",
- "block.create.mechanical_pump.tooltip.summary": "_接入动力_,能迫使流体_沿管道指定方向移动_。在两个方向上都有_最大的作用范围_。(默认为16个方块距离)",
- "block.create.mechanical_pump.tooltip.condition1": "流体流向",
- "block.create.mechanical_pump.tooltip.behaviour1": "_接入动力_后会产生压力,迫使流体通过管道。_反转动力_的方向以切换流体_流向_。",
- "block.create.mechanical_pump.tooltip.control1": "扳手右击时",
- "block.create.mechanical_pump.tooltip.action1": "反转泵的方向,从而改变默认的流体流向",
-
- "block.create.smart_fluid_pipe.tooltip": "智能流体管道",
- "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定其只流通特定的_流体_。",
- "block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时,智能管道将_阻止_其通过。",
- "block.create.smart_fluid_pipe.tooltip.condition2": "与流体容器相邻时",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "_智能管道_会开始从_相邻的任何容器_中抽取与其过滤器匹配的流体。",
-
- "block.create.spout.tooltip": "注液器",
- "block.create.spout.tooltip.summary": "一种用于_装罐_的机器。",
- "block.create.spout.tooltip.condition1": "流体传输",
- "block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_,_桶_这样的流体容器物品时,注液器会试图将自身存储的液体注入到下方的_流体容器物品_中。",
- "block.create.spout.tooltip.condition2": "流体自动化",
- "block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时,将自动为流水线上的_流体容器物品_进行_注液_。",
-
- "block.create.item_drain.tooltip": "分液池",
- "block.create.item_drain.tooltip.summary": "一种用于_抽空流体容器物品_的置物台",
- "block.create.item_drain.tooltip.condition1": "流体传输",
- "block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时,_分液池_将尝试将物品内的液体倒入其_自身的液体物品栏_中。空的_流体容器物品_将被弹出至_另一侧_。",
-
"item.create.wand_of_symmetry.tooltip": "对称之杖",
"item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边",
"item.create.wand_of_symmetry.tooltip.condition1": "当在快捷栏时",
@@ -1283,6 +1339,15 @@
"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_。",
"item.create.extendo_grip.tooltip.condition1": "放置于副手栏时",
"item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_接触距离_。",
+ "item.create.extendo_grip.tooltip.condition2": "当装备铜制背罐时",
+ "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。",
+
+ "item.create.potato_cannon.tooltip": "土豆加农炮",
+ "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。",
+ "item.create.potato_cannon.tooltip.condition1": "当右击时",
+ "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可作为弹药的物品。",
+ "item.create.potato_cannon.tooltip.condition2": "当装备铜制背罐时",
+ "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。",
"item.create.filter.tooltip": "过滤器",
"item.create.filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。",
@@ -1323,8 +1388,8 @@
"block.create.schematicannon.tooltip": "蓝图加农炮",
"block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。",
- "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
+ "block.create.schematicannon.tooltip.condition1": "When R-Clicked",
+ "block.create.schematicannon.tooltip.behaviour1": "Opens the _Interface_",
"block.create.schematic_table.tooltip": "蓝图桌",
"block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_",
@@ -1358,12 +1423,14 @@
"block.create.turntable.tooltip": "转盘",
"block.create.turntable.tooltip.summary": "让旋转力给你带来一场刺激的旋转风车体验。",
- "block.create.portable_fluid_interface.tooltip": "移动流体接口",
- "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等运动结构_设计的_流体接口_,_运动结构_和_固定结构_之间的流体交换站,两个接口会面时将_自动对接_,且必须彼此隔开 1-2 个方块。",
- "block.create.portable_fluid_interface.tooltip.condition1": "装配在运动结构上时",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后,运动结构会_短暂地停下_,开始对接,并直接与_运动结构_上的_流体储罐_交互,进行流体的_导入导出_。",
- "block.create.portable_fluid_interface.tooltip.condition2": "通入红石信号时时",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
"block.create.stockpile_switch.tooltip": "存量转换器",
"block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_储存物品_的数量切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转换器_信号反转的_阈值_。",
@@ -1372,17 +1439,26 @@
"block.create.content_observer.tooltip": "物品侦测器",
"block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当在_物品栏_,_传送带_或者_溜槽所容物_中侦测到匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "可调节板条箱",
"block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。",
- "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
+ "block.create.adjustable_crate.tooltip.condition1": "当右击时",
+ "block.create.adjustable_crate.tooltip.behaviour1": "打开_配置面板_。",
"block.create.creative_crate.tooltip": "创造板条箱",
"block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。",
"block.create.creative_crate.tooltip.condition1": "当标记了物品时",
"block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量的_,而任何_放置_到容器中的物品都会被_送入虚空_",
+ "item.create.creative_blaze_cake.tooltip": "创造蛋糕",
+ "item.create.creative_blaze_cake.tooltip.summary": "为_烈焰人燃烧室_特制的小食,可以让你_控制燃烧室的热量等级_。吃下这个蛋糕之后,烈焰人燃烧室将_不再耗尽燃料_。",
+ "item.create.creative_blaze_cake.tooltip.condition1": "对着烈焰人燃烧室使用",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "_锁定_烈焰人燃烧室的热量等级。如果再次使用,会使得燃烧室的热量等级开始_循环_变化。",
+
"block.create.controller_rail.tooltip": "控制铁轨",
"block.create.controller_rail.tooltip.summary": "一种_汇流的,受红石信号影响的_铁轨,可以_较好地控制_经过矿车的_移动速度_。",
"block.create.controller_rail.tooltip.condition1": "通入红石信号时时",
@@ -1394,30 +1470,65 @@
"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。",
"item.create.builders_tea.tooltip": "建造工茶饮",
- "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。可以回复_饥饿值_并获得_急迫_效果。",
+ "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。可以恢复_饥饿值_并获得_急迫_效果。",
"item.create.refined_radiance.tooltip": "光辉石",
"item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。",
+ "item.create.refined_radiance.tooltip.condition1": "尚未完工",
+ "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。",
"item.create.shadow_steel.tooltip": "暗影钢",
"item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。",
+ "item.create.shadow_steel.tooltip.condition1": "尚未完工",
+ "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。",
+
+ "item.create.linked_controller.tooltip": "无线红石遥控器",
+ "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。",
+ "item.create.linked_controller.tooltip.condition1": "右击时",
+ "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_控制移动_将被用来_操作遥控器_,而不是移动玩家。",
+ "item.create.linked_controller.tooltip.condition2": "潜行右击时",
+ "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。",
+ "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端时",
+ "item.create.linked_controller.tooltip.behaviour3": "启用_绑定模式_,按下_六个按键_中的一个,即可将此按键与_无线红石信号终端的频率_绑定。",
+ "item.create.linked_controller.tooltip.condition4": "右击讲台时",
+ "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用(潜行右击来取回遥控器)。",
+
+ "item.create.diving_helmet.tooltip": "潜水头盔",
+ "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。",
+ "item.create.diving_helmet.tooltip.condition1": "戴在头上时",
+ "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。",
+
+ "item.create.copper_backtank.tooltip": "铜制背罐",
+ "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。",
+ "item.create.copper_backtank.tooltip.condition1": "背在背上时",
+ "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。",
+ "item.create.copper_backtank.tooltip.condition2": "当放下并接入动力时",
+ "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。",
+
+ "item.create.diving_boots.tooltip": "潜水靴",
+ "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。",
+ "item.create.diving_boots.tooltip.condition1": "穿在脚上时",
+ "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。",
+
+ "item.create.crafting_blueprint.tooltip": "合成蓝图",
+ "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上,便可用它来设置特定的_原料排布_,以便更快地制作物品。每个格子都可以设定一个配方。",
+ "item.create.crafting_blueprint.condition1": "当右击空的格子时",
+ "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及展示的物品。",
+ "item.create.crafting_blueprint.condition2": "当右击设置好的格子时",
+ "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_可以一次合成_一组_。",
"item.create.minecart_coupling.tooltip": "矿车连轴器",
- "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或运输结构链接在一起,构成雄伟的火车。",
+ "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或_连接运输装置_链接在一起,构成雄伟的火车。",
"item.create.minecart_coupling.tooltip.condition1": "作用与矿车时",
"item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起,在移动时将它们保持_恒定的距离_。",
- "create.tooltip.wip": "WIP",
- "create.tooltip.workInProgress": "这东西还没有做完!",
- "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子",
- "create.tooltip.randomWipDescription1": "每次你使用这个东西,都会让一只无辜的熊猫丢掉性命,每!一!次!",
- "create.tooltip.randomWipDescription2": "使用后果自负",
- "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品,走开吧",
- "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8..。",
- "create.tooltip.randomWipDescription5": "相信我,你现在已经没有回头路了。",
- "create.tooltip.randomWipDescription6": "如果你使用这个东西,那么本作者与它造成的任何后果没有责任。",
- "create.tooltip.randomWipDescription7": "这玩意不是给你用的,换个吧",
- "create.tooltip.randomWipDescription8": "试试就逝世。",
+ "block.create.peculiar_bell.tooltip": "奇异钟",
+ "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜质钟_。放在_灵魂火_的正上方可能会产生意料之外的后果......",
+
+ "block.create.haunted_bell.tooltip": "森魂钟",
+ "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,来自下界的迷失的灵魂缠绕于其上。",
+ "block.create.haunted_bell.tooltip.condition1": "当手持或鸣响时",
+ "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_亮度不足_之处。",
"_": "->------------------------] Ponder Content [------------------------<-",
@@ -1434,41 +1545,46 @@
"create.ponder.replay": "重放",
"create.ponder.think_back": "回想",
"create.ponder.slow_text": "舒适阅读",
- "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。",
- "create.ponder.shared.rpm32": "32 RPM",
- "create.ponder.shared.sneak_and": "潜行 +",
- "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内。",
+ "create.ponder.exit": "退出",
+ "create.ponder.welcome": "欢迎来到思索界面",
+ "create.ponder.categories": "机械动力中包含的条目",
+ "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。",
+ "create.ponder.index_title": "思索索引",
+ "create.ponder.shared.rpm16": "16 RPM",
"create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为。",
+ "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内。",
+ "create.ponder.shared.sneak_and": "潜行 +",
"create.ponder.shared.rpm8": "8 RPM",
"create.ponder.shared.ctrl_and": "Ctrl +",
- "create.ponder.shared.rpm16_source": "动力源:16 R",
- "create.ponder.shared.rpm16": "16 RPM",
- "create.ponder.tag.kinetic_sources": "动力源",
- "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件。",
- "create.ponder.tag.contraption_actor": "装置执行组件",
- "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件",
- "create.ponder.tag.arm_targets": "机械臂的工作目标",
- "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点。",
- "create.ponder.tag.logistics": "物品运输",
- "create.ponder.tag.logistics.description": "该组件可以协助物品运输",
- "create.ponder.tag.movement_anchor": "运动源泉",
- "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来。",
- "create.ponder.tag.creative": "创造模式",
- "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的。",
- "create.ponder.tag.kinetic_relays": "动力方块",
- "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件。",
- "create.ponder.tag.windmill_sails": "风车轴承的帆",
- "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。",
- "create.ponder.tag.contraption_assembly": "方块连接物件",
- "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的物件",
- "create.ponder.tag.decoration": "装饰",
- "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法。",
- "create.ponder.tag.kinetic_appliances": "动力设备",
- "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作。",
+ "create.ponder.shared.rpm32": "32 RPM",
+ "create.ponder.shared.rpm16_source": "动力源:16 RPM",
+ "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。",
"create.ponder.tag.redstone": "逻辑组件",
"create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处。",
+ "create.ponder.tag.contraption_assembly": "方块连接功能",
+ "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的工具以及组件",
"create.ponder.tag.fluids": "流体操纵器械",
"create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作。",
+ "create.ponder.tag.decoration": "装饰",
+ "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法。",
+ "create.ponder.tag.windmill_sails": "风车轴承的帆",
+ "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。",
+ "create.ponder.tag.arm_targets": "机械臂的工作目标",
+ "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点。",
+ "create.ponder.tag.kinetic_appliances": "动力设备",
+ "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作。",
+ "create.ponder.tag.kinetic_sources": "动力源",
+ "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件。",
+ "create.ponder.tag.movement_anchor": "运动源泉",
+ "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来。",
+ "create.ponder.tag.kinetic_relays": "动力方块",
+ "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件。",
+ "create.ponder.tag.contraption_actor": "装置执行组件",
+ "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件",
+ "create.ponder.tag.creative": "创造模式",
+ "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的。",
+ "create.ponder.tag.logistics": "物品运输",
+ "create.ponder.tag.logistics.description": "该组件可以协助物品运输",
"create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送",
"create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲",
@@ -1505,7 +1621,7 @@
"create.ponder.basin.text_9": "若是加装过滤,那么你便无需担心会将未被处理的物品抽取出来了",
"create.ponder.bearing_modes.header": "动力轴承的运动模式",
- "create.ponder.bearing_modes.text_1": "当结构停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处",
+ "create.ponder.bearing_modes.text_1": "停止时,轴承会控制结构以特定的角度停在最近的与格相对齐之处",
"create.ponder.bearing_modes.text_2": "你可以调整整个结构永不方块化,或者仅在结构的起始位置方块化",
"create.ponder.belt_casing.header": "带机壳的传送带",
@@ -1568,19 +1684,20 @@
"create.ponder.brass_tunnel_modes.text_8": "“最近优先”会将物品优先送入距离输入口更近的输出口",
"create.ponder.brass_tunnel_modes.text_9": "“随机”会随机选择一个输出口,一次性送入所有物品",
- "create.ponder.cart_assembler.header": "使用矿车装配站组装运动结构",
+ "create.ponder.cart_assembler.header": "使用矿车装配站控制结构移动",
"create.ponder.cart_assembler.text_1": "矿车装配站会将它所连接的结构安装到矿车上",
"create.ponder.cart_assembler.text_2": "若没有通入红石信号,它会将矿车装置解散为方块的形式",
"create.ponder.cart_assembler.text_3": "对着矿车使用你的扳手,装置会变为可搬运的形式",
- "create.ponder.cart_assembler_dual.header": "组装连接结构",
+ "create.ponder.cart_assembler_dual.header": "组装连接运输装置",
"create.ponder.cart_assembler_dual.text_1": "若两个装配矿车分享了同一个结构",
- "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接装置",
+ "create.ponder.cart_assembler_dual.text_2": "给其中的任意一方的矿车装配站通入红石信号,都会创建出连接运输装置",
"create.ponder.cart_assembler_dual.text_3": "两辆矿车的此时行为与用矿车连轴器连接在一起时十分相似",
"create.ponder.cart_assembler_modes.header": "矿车装置的方向设定",
"create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向",
- "create.ponder.cart_assembler_modes.text_2": "如果装配结构的方向锁定了,那么结构的方向将不再改变",
+ "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”",
+ "create.ponder.cart_assembler_modes.text_3": "如果装配站的配置为“旋转锁定”,那么装置的方向将不会改变",
"create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨",
"create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动",
@@ -1611,12 +1728,12 @@
"create.ponder.chute_upward.text_2": "佩戴工程师护目镜时,你可以看见物品的移动方向",
"create.ponder.chute_upward.text_3": "在溜槽“被挡住的”底端,物品只能从侧边进行提取或输入",
- "create.ponder.clockwork_bearing.header": "使用时钟轴承来移动结构",
- "create.ponder.clockwork_bearing.text_1": "时钟轴承黏附其正前方的方块",
+ "create.ponder.clockwork_bearing.header": "使用发条轴承来使结构运动",
+ "create.ponder.clockwork_bearing.text_1": "发条轴承黏附其正前方的方块",
"create.ponder.clockwork_bearing.text_2": "当接受旋转力时,其附着结构会根据游戏内时间来进行旋转",
"create.ponder.clockwork_bearing.text_3": "3:00",
"create.ponder.clockwork_bearing.text_4": "4:00",
- "create.ponder.clockwork_bearing.text_5": "右击可以来激活/停止结构运动",
+ "create.ponder.clockwork_bearing.text_5": "右击可以激活/停止结构运动",
"create.ponder.clockwork_bearing.text_6": "在时针前方可添加第二个结构",
"create.ponder.clockwork_bearing.text_7": "请确保这两个结构没有互相被例如强力胶等方式黏附",
"create.ponder.clockwork_bearing.text_8": "第二个结构将会作为分针进行旋转",
@@ -1634,6 +1751,12 @@
"create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮",
"create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反",
+ "create.ponder.creative_fluid_tank.header": "创造流体储罐",
+ "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限量的流体",
+ "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它,即可指定它提供特定的流体",
+ "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取指定的流体",
+ "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的液体都将被销毁",
+
"create.ponder.creative_motor.header": "使用创造马达发生旋转",
"create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧",
"create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速",
@@ -1662,7 +1785,7 @@
"create.ponder.deployer.text_9": "以及攻击生物",
"create.ponder.deployer_contraption.header": "在装置上使用机械手",
- "create.ponder.deployer_contraption.text_1": "当机械手在移动的结构上时...",
+ "create.ponder.deployer_contraption.text_1": "当机械手在移动的装置上时...",
"create.ponder.deployer_contraption.text_2": "机械手会对每一个经过的方块使用装置中任意容器内的物品",
"create.ponder.deployer_contraption.text_3": "可以通过过滤槽来指定其从存储空间中抽取的物品",
@@ -1670,6 +1793,12 @@
"create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互",
"create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互",
+ "create.ponder.deployer_processing.header": "使用机械手处理物品",
+ "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品",
+ "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上",
+ "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时...",
+ "create.ponder.deployer_processing.text_4": "...机械手会使物品停下,然后处理这个物品",
+
"create.ponder.deployer_redstone.header": "使用红石控制机械手",
"create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作",
"create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期",
@@ -1686,7 +1815,13 @@
"create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室",
"create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源",
"create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃",
- "create.ponder.empty_blaze_burner.text_5": "但是,这样的热源不足以给机器提加工供足够的热量",
+ "create.ponder.empty_blaze_burner.text_5": "你可以使用注入了灵魂的物品转化这种火焰",
+ "create.ponder.empty_blaze_burner.text_6": "但是,没有烈焰人,这样的火焰并不足以用于工业级加热工作",
+
+ "create.ponder.encased_fluid_pipe.header": "流体管道箱",
+ "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道",
+ "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装箱的流体管道将不会改变其连接状态",
+ "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应",
"create.ponder.fan_direction.header": "鼓风机的气流",
"create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流",
@@ -1706,6 +1841,35 @@
"create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力",
"create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力",
+ "create.ponder.fluid_pipe_flow.header": "使用管道运输流体",
+ "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器",
+ "create.ponder.fluid_pipe_flow.text_2": "使用扳手,可以为直管道安装观察窗",
+ "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向管道连接",
+ "create.ponder.fluid_pipe_flow.text_4": "使用动力泵,流体管道可以传输流体",
+ "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正地被抽出",
+ "create.ponder.fluid_pipe_flow.text_6": "只有当管道内的液体流彻底连通之后,流体才会开始逐渐从一个容器中转移到另一个",
+ "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体",
+
+ "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器",
+ "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接",
+ "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取",
+ "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源方块...",
+ "create.ponder.fluid_pipe_interaction.text_4": "...或者将流体源排放出来",
+ "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多种其他方块中直接抽取流体",
+
+ "create.ponder.fluid_tank_sizes.header": "流体储罐的大小",
+ "create.ponder.fluid_tank_sizes.text_1": "流体储罐可以多格连接,提供更大的存储量",
+ "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大横截面为 3x3...",
+ "create.ponder.fluid_tank_sizes.text_3": "...并且可以超过 30 格高",
+ "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗",
+
+ "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体",
+ "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体",
+ "create.ponder.fluid_tank_storage.text_2": "流体管道可以在流体储罐的任何一面将流体输入/输出",
+ "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量",
+ "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器向储罐中存入流体,或是取出流体",
+ "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。",
+
"create.ponder.flywheel.header": "使用飞轮来产生旋转力",
"create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力",
"create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值",
@@ -1760,8 +1924,8 @@
"create.ponder.gantry_redstone.text_2": "作为替代,杆上的旋转力会传递到取物器的输出杆上",
"create.ponder.gantry_shaft.header": "使用起重机杆",
- "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机结构的基础。与其相接的载物器可以沿着杆进行移动。",
- "create.ponder.gantry_shaft.text_2": "起重机结构可以移动与其相接的方块。",
+ "create.ponder.gantry_shaft.text_1": "起重机杆组成了起重机系统的基础。与其相接的载物器可以沿着杆进行移动。",
+ "create.ponder.gantry_shaft.text_2": "起重机系统可以移动与其相接的方块。",
"create.ponder.gearbox.header": "使用十字齿轮箱传递旋转力",
"create.ponder.gearbox.text_1": "更改旋转轴,很容易使得整个旋转体系变得臃肿不堪",
@@ -1779,6 +1943,34 @@
"create.ponder.hand_crank.text_3": "它产生的转速相对较高",
"create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它",
+ "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体",
+ "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便地对一个较大区域进行抽取液体或填满液体的操作",
+ "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度",
+ "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管",
+ "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧",
+ "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入到软管滑轮中,软管会在下方排出口处放置流体源...",
+ "create.ponder.hose_pulley.text_6": "...或者提供吸力来抽取世界中的流体",
+ "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速",
+
+ "create.ponder.hose_pulley_infinite.header": "被动抽取或排放从大体量流体中",
+ "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的流体中时...",
+ "create.ponder.hose_pulley_infinite.text_2": "...它在抽取或排放液体时将不会影响流体源",
+ "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限量地抽取或向其排放流体",
+
+ "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制",
+ "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作。",
+ "create.ponder.hose_pulley_level.text_2": "抽取流体的顺序为从上到下",
+ "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口",
+ "create.ponder.hose_pulley_level.text_4": "填充流体的顺序为从下到上",
+ "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度",
+
+ "create.ponder.item_drain.header": "使用分液池提取物品中的流体",
+ "create.ponder.item_drain.text_1": "分液池可以提取物品中的流体",
+ "create.ponder.item_drain.text_2": "右击可以将手持物品中的流体倒入分液池中",
+ "create.ponder.item_drain.text_3": "当物品从侧面输入时...",
+ "create.ponder.item_drain.text_4": "...物品将会经过分液池顶部,并在此过程中将其包含的液体排入分液池内",
+ "create.ponder.item_drain.text_5": "流体管道可以从分液池中抽取液体",
+
"create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力",
"create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接",
"create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向",
@@ -1889,18 +2081,33 @@
"create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地",
"create.ponder.mechanical_plough.text_4": "...它也可以在不伤害实体的情况下推动它们",
- "create.ponder.mechanical_press.header": "使用动力辊轧机处理物品",
- "create.ponder.mechanical_press.text_1": "动力辊轧机可以处理位于其下方的物品",
+ "create.ponder.mechanical_press.header": "使用动力辊压机处理物品",
+ "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品",
"create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入",
- "create.ponder.mechanical_press.text_3": "若物品被输入时正位于传送带上...",
- "create.ponder.mechanical_press.text_4": "辊轧机会使物品停下,然后自动处理这一物品",
+ "create.ponder.mechanical_press.text_3": "若物品位于传送带上...",
+ "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品",
- "create.ponder.mechanical_press_compacting.header": "使用动力辊轧机压缩物品",
- "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊轧,可以将这些物品压缩在一起",
+ "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品",
+ "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊压,可以将这些物品压缩在一起",
"create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了 2x2 或者 3x3 网格的配方,以及一些额外的配方",
"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量",
"create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况",
+ "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体",
+ "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道网络中的流体",
+ "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示流体流向",
+ "create.ponder.mechanical_pump_flow.text_3": "泵后的管道网络正在抽取流体...",
+ "create.ponder.mechanical_pump_flow.text_4": "...而泵前的网络则把这些液体排到世界当中",
+ "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变流体流向",
+ "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向",
+
+ "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制",
+ "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递 16 格,与输入动力无关",
+ "create.ponder.mechanical_pump_speed.text_2": "提高输入动力,可以加快流的蔓延速度...",
+ "create.ponder.mechanical_pump_speed.text_3": "...以及流体的传输速度",
+ "create.ponder.mechanical_pump_speed.text_4": "同一管道网络中的多个并联动力泵,它们的传输量可以叠加",
+ "create.ponder.mechanical_pump_speed.text_5": "使泵的传输方向相互交替,可以方便地控制流体流向",
+
"create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木",
"create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木",
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块",
@@ -1912,7 +2119,7 @@
"create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品",
"create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种",
"create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反",
- "create.ponder.mechanical_saw_processing.text_3": "锯子可以",
+ "create.ponder.mechanical_saw_processing.text_3": "锯子可以与传送带放置在一条直线上,相互配合工作",
"create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物",
"create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出",
@@ -1925,21 +2132,32 @@
"create.ponder.nixie_tube.header": "使用辉光管",
"create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度",
- "create.ponder.nixie_tube.text_2": "使用命名牌在铁砧上为其命名,可以自定义它的显示文本",
+ "create.ponder.nixie_tube.text_2": "在着它使用更改过名称的命名牌,可以自定义它的显示文本",
+ "create.ponder.nixie_tube.text_3": "使用染料右击,便可更改辉光管的显示颜色",
"create.ponder.piston_pole.header": "活塞延长杆",
"create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块",
"create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围",
+ "create.ponder.portable_fluid_interface.header": "装置流体交换",
+ "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互",
+ "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互",
+ "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离",
+ "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起",
+ "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理",
+ "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内....",
+ "create.ponder.portable_fluid_interface.text_7": "...或是从装置中抽取出来",
+ "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动",
+
"create.ponder.portable_storage_interface.header": "装置存储交换",
"create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互",
"create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互",
"create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离",
"create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起",
"create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理",
- "create.ponder.portable_storage_interface.text_6": "物品会被输入到装置内...",
+ "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内...",
"create.ponder.portable_storage_interface.text_7": "...或是从装置中提取出来",
- "create.ponder.portable_storage_interface.text_8": "物品交换完毕后,装置仍然会停留在原地一小会,然后才会继续前行",
+ "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动",
"create.ponder.portable_storage_interface_redstone.header": "红石控制",
"create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为",
@@ -2028,16 +2246,30 @@
"create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量",
"create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作",
+ "create.ponder.smart_pipe.header": "使用智能流体管道控制流体流动",
+ "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类",
+ "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类",
+ "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右击过滤槽,可以标记过滤的流体",
+ "create.ponder.smart_pipe.text_4": "当放在管道网络中时,只有匹配过滤器的流体才能通过此管道",
+
"create.ponder.speedometer.header": "使用速度表来监测转速",
"create.ponder.speedometer.text_1": "速度表能显示相接组件的转速",
"create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据",
"create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号",
+ "create.ponder.spout_filling.header": "使用注液器填充物品",
+ "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过且可以接受该流体的物品",
+ "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互",
+ "create.ponder.spout_filling.text_3": "使用管道可以将流体输入到注液器内",
+ "create.ponder.spout_filling.text_4": "输入的物品可以被放置在其下方的置物台上",
+ "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时...",
+ "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品",
+
"create.ponder.stabilized_bearings.header": "装置固定朝向",
"create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时...",
"create.ponder.stabilized_bearings.text_2": "...它会确保它转盘的垂直朝向不变",
"create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块",
- "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子结构的垂直朝向也不会改变",
+ "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变",
"create.ponder.sticker.header": "使用黏着器来黏附方块",
"create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为",
@@ -2064,6 +2296,12 @@
"create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转",
"create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮",
+ "create.ponder.valve_pipe.header": "使用阀门管道控制液体流",
+ "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网络中流体的蔓延",
+ "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关",
+ "create.ponder.valve_pipe.text_3": "提供向“打开”方向的旋转力会打开阀门,使得流体可以通过",
+ "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过",
+
"create.ponder.water_wheel.header": "使用水车产生旋转力",
"create.ponder.water_wheel.text_1": "水车利用临近的水流来进行应力发生",
"create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高",
diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json
index 8b3a4f40a..bf3e75b3b 100644
--- a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json
+++ b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json
@@ -1,5 +1,5 @@
{
- "_": "Missing Localizations: 662",
+ "_": "Missing Localizations: 58",
"_": "->------------------------] Game Elements [------------------------<-",
@@ -28,12 +28,16 @@
"block.create.belt": "輸送帶",
"block.create.birch_window": "白樺木窗戶",
"block.create.birch_window_pane": "白樺木窗戶片",
+ "block.create.black_nixie_tube": "黑色真空管",
"block.create.black_sail": "黑色風帆",
"block.create.black_seat": "黑色坐墊",
+ "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox",
"block.create.black_valve_handle": "黑色閥門開關",
"block.create.blaze_burner": "烈焰使者動力爐",
+ "block.create.blue_nixie_tube": "藍色真空管",
"block.create.blue_sail": "藍色風帆",
"block.create.blue_seat": "藍色坐墊",
+ "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox",
"block.create.blue_valve_handle": "藍色閥門開關",
"block.create.brass_belt_funnel": "黃銅輸送帶漏斗",
"block.create.brass_block": "黃銅磚",
@@ -41,8 +45,10 @@
"block.create.brass_encased_shaft": "黃銅傳動軸箱",
"block.create.brass_funnel": "黃銅漏斗",
"block.create.brass_tunnel": "黃銅物品隧道",
+ "block.create.brown_nixie_tube": "棕色真空管",
"block.create.brown_sail": "棕色風帆",
"block.create.brown_seat": "棕色坐墊",
+ "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox",
"block.create.brown_valve_handle": "棕色閥門開關",
"block.create.cart_assembler": "礦車裝修站",
"block.create.chiseled_dark_scoria": "鏨製黑火成岩",
@@ -58,7 +64,7 @@
"block.create.cogwheel": "齒輪",
"block.create.content_observer": "物品偵測器",
"block.create.controller_rail": "控制鐵軌",
- "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "block.create.copper_backtank": "銅製後背包",
"block.create.copper_block": "銅磚",
"block.create.copper_casing": "銅機殼",
"block.create.copper_ore": "銅礦石",
@@ -73,8 +79,10 @@
"block.create.crushing_wheel": "粉碎輪",
"block.create.crushing_wheel_controller": "粉碎輪控制器",
"block.create.cuckoo_clock": "布穀鳥鐘",
+ "block.create.cyan_nixie_tube": "青色真空管",
"block.create.cyan_sail": "藍綠色風帆",
"block.create.cyan_seat": "藍綠色坐墊",
+ "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox",
"block.create.cyan_valve_handle": "藍綠色閥門開關",
"block.create.dark_oak_window": "黑橡木窗戶",
"block.create.dark_oak_window_pane": "黑橡木窗戶片",
@@ -165,8 +173,8 @@
"block.create.gabbro_cobblestone_stairs": "碎輝長岩樓梯",
"block.create.gabbro_cobblestone_wall": "碎輝長岩牆",
"block.create.gabbro_pillar": "豎紋輝長岩",
- "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage",
- "block.create.gantry_shaft": "UNLOCALIZED: Gantry Shaft",
+ "block.create.gantry_carriage": "門式起重機",
+ "block.create.gantry_shaft": "門式起重機滑道",
"block.create.gearbox": "齒輪箱",
"block.create.gearshift": "變速箱",
"block.create.glass_fluid_pipe": "玻璃液體管道",
@@ -179,13 +187,18 @@
"block.create.granite_cobblestone_stairs": "碎花崗岩樓梯",
"block.create.granite_cobblestone_wall": "碎花崗岩牆",
"block.create.granite_pillar": "豎紋花崗岩",
+ "block.create.gray_nixie_tube": "灰色真空管",
"block.create.gray_sail": "灰色風帆",
"block.create.gray_seat": "灰色坐墊",
+ "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox",
"block.create.gray_valve_handle": "灰色閥門開關",
+ "block.create.green_nixie_tube": "綠色真空管",
"block.create.green_sail": "綠色風帆",
"block.create.green_seat": "綠色坐墊",
+ "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox",
"block.create.green_valve_handle": "綠色閥門開關",
"block.create.hand_crank": "手搖把手",
+ "block.create.haunted_bell": "靈魂鐘",
"block.create.honey": "蜂蜜",
"block.create.horizontal_framed_glass": "豎直邊框玻璃",
"block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片",
@@ -203,14 +216,21 @@
"block.create.layered_limestone": "疊層石灰岩",
"block.create.layered_scoria": "疊層火成岩",
"block.create.layered_weathered_limestone": "疊層風化石灰岩",
+ "block.create.lectern_controller": "講台遙控器",
+ "block.create.light_blue_nixie_tube": "亮藍色真空管",
"block.create.light_blue_sail": "淡藍色風帆",
"block.create.light_blue_seat": "淡藍色坐墊",
+ "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox",
"block.create.light_blue_valve_handle": "淡藍色閥門開關",
+ "block.create.light_gray_nixie_tube": "亮灰色真空管",
"block.create.light_gray_sail": "淡灰色風帆",
"block.create.light_gray_seat": "淡灰色坐墊",
+ "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox",
"block.create.light_gray_valve_handle": "淡灰色閥門開關",
+ "block.create.lime_nixie_tube": "淺綠色真空管",
"block.create.lime_sail": "黃綠色風帆",
"block.create.lime_seat": "黃綠色坐墊",
+ "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox",
"block.create.lime_valve_handle": "黃綠色閥門開關",
"block.create.limesand": "石灰沙",
"block.create.limestone": "石灰岩",
@@ -225,8 +245,10 @@
"block.create.limestone_pillar": "豎紋石灰岩",
"block.create.linear_chassis": "機殼底盤",
"block.create.lit_blaze_burner": "烈焰使者動力爐(已啟動)",
+ "block.create.magenta_nixie_tube": "洋紅色真空管",
"block.create.magenta_sail": "洋紅色風帆",
"block.create.magenta_seat": "洋紅色坐墊",
+ "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox",
"block.create.magenta_valve_handle": "洋紅色閥門開關",
"block.create.mechanical_arm": "機械手臂",
"block.create.mechanical_bearing": "機械軸承",
@@ -260,6 +282,7 @@
"block.create.oak_window_pane": "橡木窗戶片",
"block.create.orange_sail": "橙色風帆",
"block.create.orange_seat": "橙色坐墊",
+ "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox",
"block.create.orange_valve_handle": "橙色閥門開關",
"block.create.ornate_iron_window": "華麗鐵窗戶",
"block.create.ornate_iron_window_pane": "華麗鐵窗戶片",
@@ -308,8 +331,11 @@
"block.create.paved_weathered_limestone_slab": "風化石灰岩鋪路石半磚",
"block.create.paved_weathered_limestone_stairs": "風化石灰岩鋪路石樓梯",
"block.create.paved_weathered_limestone_wall": "風化石灰岩鋪路石牆",
+ "block.create.peculiar_bell": "黃銅鐘",
+ "block.create.pink_nixie_tube": "粉紅色真空管",
"block.create.pink_sail": "粉紅色風帆",
"block.create.pink_seat": "粉紅色坐墊",
+ "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox",
"block.create.pink_valve_handle": "粉紅色閥門開關",
"block.create.piston_extension_pole": "活塞桿",
"block.create.polished_dark_scoria": "磨製黑火成岩",
@@ -342,12 +368,16 @@
"block.create.powered_toggle_latch": "T型正反器",
"block.create.pulley_magnet": "滑輪磁鐵",
"block.create.pulse_repeater": "脈衝中繼器",
+ "block.create.purple_nixie_tube": "紫色真空管",
"block.create.purple_sail": "紫色風帆",
"block.create.purple_seat": "紫色坐墊",
+ "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox",
"block.create.purple_valve_handle": "紫色閥門開關",
"block.create.radial_chassis": "旋轉底盤",
+ "block.create.red_nixie_tube": "紅色真空管",
"block.create.red_sail": "紅色風帆",
"block.create.red_seat": "紅色坐墊",
+ "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox",
"block.create.red_valve_handle": "紅色閥門開關",
"block.create.redstone_contact": "接觸式紅石訊號產生器",
"block.create.redstone_link": "無限紅石訊號機",
@@ -373,15 +403,15 @@
"block.create.sequenced_gearshift": "可程式化齒輪箱",
"block.create.shadow_steel_casing": "暗影機殼",
"block.create.shaft": "傳動軸",
- "block.create.smart_chute": "UNLOCALIZED: Smart Chute",
+ "block.create.smart_chute": "智慧滑道",
"block.create.smart_fluid_pipe": "智慧液體管道",
"block.create.speedometer": "速度計",
"block.create.spout": "液體灌注器",
"block.create.spruce_window": "雲杉木窗戶",
"block.create.spruce_window_pane": "雲杉木窗戶片",
- "block.create.sticker": "UNLOCALIZED: Sticker",
+ "block.create.sticker": "方塊黏著器",
"block.create.sticky_mechanical_piston": "黏性機械活塞",
- "block.create.stockpile_switch": "存量檢測器",
+ "block.create.stockpile_switch": "存量偵測器",
"block.create.stressometer": "動能錶",
"block.create.tiled_glass": "十字玻璃窗",
"block.create.tiled_glass_pane": "十字玻璃窗戶片",
@@ -401,25 +431,33 @@
"block.create.weathered_limestone_cobblestone_stairs": "碎風化石灰岩樓梯",
"block.create.weathered_limestone_cobblestone_wall": "碎風化石灰岩牆",
"block.create.weathered_limestone_pillar": "豎紋風化石灰岩",
- "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector",
+ "block.create.weighted_ejector": "物品彈射器",
+ "block.create.white_nixie_tube": "白色真空管",
"block.create.white_sail": "白色風帆",
"block.create.white_seat": "白色坐墊",
+ "block.create.white_toolbox": "UNLOCALIZED: White Toolbox",
"block.create.white_valve_handle": "白色閥門開關",
"block.create.windmill_bearing": "風車軸承",
"block.create.wooden_bracket": "木製支架",
+ "block.create.yellow_nixie_tube": "黃色真空管",
"block.create.yellow_sail": "黃色風帆",
"block.create.yellow_seat": "黃色坐墊",
+ "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox",
"block.create.yellow_valve_handle": "黃色閥門開關",
"block.create.zinc_block": "鋅磚",
"block.create.zinc_ore": "鋅礦石",
+ "enchantment.create.capacity": "容量",
+ "enchantment.create.potato_recovery": "馬鈴薯恢復",
+
"entity.create.contraption": "結構",
- "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption",
+ "entity.create.crafting_blueprint": "合成藍圖",
+ "entity.create.gantry_contraption": "門式結構",
+ "entity.create.potato_projectile": "馬鈴薯彈藥",
"entity.create.seat": "坐墊",
"entity.create.stationary_contraption": "固定結構",
"entity.create.super_glue": "強力膠",
- "fluid.create.milk": "牛奶",
"fluid.create.potion": "藥水",
"fluid.create.tea": "茶",
@@ -436,14 +474,16 @@
"item.create.builders_tea": "工人茶",
"item.create.chest_minecart_contraption": "裝修過的機械礦車",
"item.create.chocolate_bucket": "巧克力桶",
- "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries",
+ "item.create.chocolate_glazed_berries": "巧克力甜莓",
"item.create.chromatic_compound": "異彩化合物",
"item.create.cinder_flour": "地獄麵粉",
- "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank",
+ "item.create.copper_backtank": "銅製後背包",
"item.create.copper_ingot": "銅錠",
"item.create.copper_nugget": "銅粒",
"item.create.copper_sheet": "銅板",
"item.create.crafter_slot_cover": "合成器蓋板",
+ "item.create.crafting_blueprint": "合成藍圖",
+ "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake",
"item.create.crushed_aluminum_ore": "碎狀鋁礦石",
"item.create.crushed_brass": "碎狀黃銅",
"item.create.crushed_copper_ore": "碎狀銅礦石",
@@ -458,8 +498,8 @@
"item.create.crushed_tin_ore": "碎狀錫礦石",
"item.create.crushed_uranium_ore": "碎狀鈾礦石",
"item.create.crushed_zinc_ore": "碎狀鋅礦石",
- "item.create.diving_boots": "UNLOCALIZED: Diving Boots",
- "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet",
+ "item.create.diving_boots": "潛水鞋",
+ "item.create.diving_helmet": "潛水頭盔",
"item.create.dough": "麵團",
"item.create.electron_tube": "真空管",
"item.create.empty_blaze_burner": "空的烈焰使者動力爐",
@@ -471,14 +511,18 @@
"item.create.golden_sheet": "金板",
"item.create.handheld_worldshaper": "地形雕塑器",
"item.create.honey_bucket": "蜂蜜桶",
- "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple",
- "item.create.integrated_circuit": "IC板",
+ "item.create.honeyed_apple": "蜂蜜蘋果",
+ "item.create.incomplete_cogwheel": "未完成的小齒輪",
+ "item.create.incomplete_large_cogwheel": "未完成的大齒輪",
+ "item.create.incomplete_precision_mechanism": "未完成的精確控制器",
"item.create.iron_sheet": "鐵板",
- "item.create.lapis_sheet": "青金石板",
+ "item.create.linked_controller": "遙控器",
"item.create.minecart_contraption": "裝修過的礦車",
"item.create.minecart_coupling": "礦車連結器",
"item.create.polished_rose_quartz": "磨製玫瑰石英",
+ "item.create.potato_cannon": "馬鈴薯大砲",
"item.create.powdered_obsidian": "黑曜石粉末",
+ "item.create.precision_mechanism": " 精確控制器",
"item.create.propeller": "扇葉",
"item.create.red_sand_paper": "紅砂紙",
"item.create.refined_radiance": "光輝石",
@@ -488,13 +532,13 @@
"item.create.schematic_and_quill": "藍圖與筆",
"item.create.shadow_steel": "暗影鋼",
"item.create.super_glue": "強力膠",
- "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll",
+ "item.create.sweet_roll": "甜捲捲",
"item.create.tree_fertilizer": "樹木肥料",
"item.create.vertical_gearbox": "豎直齒輪箱",
"item.create.wand_of_symmetry": "對稱杖",
"item.create.wheat_flour": "小麥粉",
"item.create.whisk": "攪拌器",
- "item.create.wrench": "板手",
+ "item.create.wrench": "扳手",
"item.create.zinc_ingot": "鋅錠",
"item.create.zinc_nugget": "鋅粒",
@@ -509,8 +553,8 @@
"advancement.create.its_alive.desc": "首次使齒輪結構的旋轉。",
"advancement.create.shifting_gears": "換檔,加速,起飛!",
"advancement.create.shifting_gears.desc": "將大齒輪連接到小齒輪上,機械結構的轉速將會翻倍",
- "advancement.create.overstressed": "超載",
- "advancement.create.overstressed.desc": "首次使動能網路超載。",
+ "advancement.create.overstressed": "過載",
+ "advancement.create.overstressed.desc": "首次使動能網路過載。",
"advancement.create.belt": "流水線作業",
"advancement.create.belt.desc": "用輸送帶連接兩個傳動軸",
"advancement.create.tunnel": "尋找掩護!",
@@ -536,11 +580,11 @@
"advancement.create.wrench": "細部調整",
"advancement.create.wrench.desc": "做出一個方便調整方塊的板手",
"advancement.create.goggles": "動能,一目了然",
- "advancement.create.goggles.desc": "做出一個能看到機械動能訊息的MR護目鏡",
+ "advancement.create.goggles.desc": "做出一個能看到機械動能訊息的MR護目鏡",
"advancement.create.speedometer": "精密的速度控制",
- "advancement.create.speedometer.desc": "放置一個速度計,並且戴上MR護目鏡來讀取數據",
+ "advancement.create.speedometer.desc": "放置一個速度計,並且戴上MR護目鏡來讀取數據",
"advancement.create.stressometer": "精密的動能控制",
- "advancement.create.stressometer.desc": "放置一個動能計,並且戴上MR護目鏡來讀取數據",
+ "advancement.create.stressometer.desc": "放置一個動能錶,並且戴上MR護目鏡來讀取數據",
"advancement.create.aesthetics": "繁榮與美學!",
"advancement.create.aesthetics.desc": "將支架放在傳動軸,管道和齒輪上。",
"advancement.create.reinforced": "超級加固!",
@@ -623,8 +667,8 @@
"advancement.create.flywheel.desc": "將引擎成功連接到飛輪。",
"advancement.create.overstress_flywheel": "壓力過大",
"advancement.create.overstress_flywheel.desc": "超載熔爐引擎。",
- "advancement.create.integrated_circuit": "複雜的運算",
- "advancement.create.integrated_circuit.desc": "合成IC板。",
+ "advancement.create.precision_mechanism": "複雜的好奇心",
+ "advancement.create.precision_mechanism.desc": "組裝一個精確控制器",
"advancement.create.mechanical_arm": "忙碌的手!",
"advancement.create.mechanical_arm.desc": "製作機械手臂,選擇輸入和輸出,放置並給它動能; 然後看著它完成所有你交代的工作。",
"advancement.create.musical_arm": "沒人能在我的BGM裡打敗我!",
@@ -632,8 +676,8 @@
"advancement.create.arm_many_targets": "你是要累死我?",
"advancement.create.arm_many_targets.desc": "配置一隻有十個或更多輸出位置的機械手臂。",
"advancement.create.arm_blaze_burner": "燃燒吧!烈焰使者!",
- "advancement.create.arm_blaze_burner.desc": "指揮機械臂給烈焰使者動力爐投食。",
- "advancement.create.fist_bump": "朋友,來碰個拳",
+ "advancement.create.arm_blaze_burner.desc": "指揮機械手臂給烈焰使者動力爐投食。",
+ "advancement.create.fist_bump": "朋友,來擊拳",
"advancement.create.fist_bump.desc": "使兩個機械手互相碰拳",
"advancement.create.crushing_wheel": "一對大傢伙",
"advancement.create.crushing_wheel.desc": "製作一對能更快粉碎物品的粉碎輪",
@@ -651,6 +695,8 @@
"advancement.create.wand_of_symmetry.desc": "製作一個對稱杖",
"advancement.create.extendo_grip": "piu piu piu!",
"advancement.create.extendo_grip.desc": "拿到一個伸縮機械手",
+ "advancement.create.potato_cannon": "噗~碰",
+ "advancement.create.potato_cannon.desc": "用馬鈴薯大砲擊殺一隻怪物",
"advancement.create.dual_extendo_grip": "piu——piu——piu——",
"advancement.create.dual_extendo_grip.desc": "雙持伸縮機械手進一步加長觸碰距離",
"advancement.create.eob": "Beta版結束",
@@ -663,15 +709,31 @@
"itemGroup.create.palettes": "動力機械建築與裝飾方塊",
"death.attack.create.crush": "%1$s被壓扁了",
+ "death.attack.create.crush.player": "%1$s 被 %2$s 打包丟進粉碎輪",
"death.attack.create.fan_fire": "%1$s想接受熱風的洗禮",
+ "death.attack.create.fan_fire.player": "%1$s 被 %2$s 推入火坑",
"death.attack.create.fan_lava": "%1$s想接受熱風的洗禮但走火入魔",
+ "death.attack.create.fan_lava.player": "%1$s 被 %2$s 推進岩漿",
"death.attack.create.mechanical_drill": "%1$s被鑽頭鑽爆腦袋",
+ "death.attack.create.mechanical_drill.player": "%1$s 被 %2$s 當成礦物放在鑽頭前面而死",
"death.attack.create.mechanical_saw": "%1$s被鋸切成了兩半",
+ "death.attack.create.mechanical_saw.player": "%1$s 被 %2$s 鋸掉了",
+ "death.attack.create.potato_cannon": "%1$s 被 %2$s 的馬鈴薯大砲餵飽了",
+ "death.attack.create.potato_cannon.item": "%1$s 被 %2$s 用馬鈴薯大砲塞了滿肚子 %3$s",
"death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨",
+ "death.attack.create.cuckoo_clock_explosion.player": "%1$s 被布穀鳥鐘炸得粉身碎骨",
"create.block.deployer.damage_source_name": "機械手",
"create.block.cart_assembler.invalid": "將您的礦車裝修站放在鐵軌上",
+ "create.menu.return": "回到選單",
+ "create.menu.configure": "設定",
+ "create.menu.ponder_index": "示範目錄",
+ "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu",
+ "create.menu.project_page": "專案頁面",
+ "create.menu.report_bugs": "回報問題",
+ "create.menu.support": "支持我們",
+
"create.recipe.crushing": "粉碎",
"create.recipe.milling": "研磨",
"create.recipe.fan_washing": "批次洗滌",
@@ -691,14 +753,25 @@
"create.recipe.mechanical_crafting": "自動合成",
"create.recipe.automatic_shaped": "自動合成",
"create.recipe.block_cutting": "方塊切割",
- "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting",
+ "create.recipe.wood_cutting": "木材切割",
"create.recipe.sandpaper_polishing": "砂紙打磨",
"create.recipe.mystery_conversion": "神秘轉化",
"create.recipe.spout_filling": "注液",
"create.recipe.draining": "分液",
+ "create.recipe.sequenced_assembly": "排序中的步驟",
+ "create.recipe.assembly.next": "下一步:%1$s",
+ "create.recipe.assembly.step": "步驟 %1$s:",
+ "create.recipe.assembly.progress": "進度:%1$s/%2$s",
+ "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press",
+ "create.recipe.assembly.spout_filling_fluid": "注入:%1$s",
+ "create.recipe.assembly.deploying_item": "使用:%1$s",
+ "create.recipe.assembly.cutting": "用鋸子切",
+ "create.recipe.assembly.repeat": "重複 %1$s 次",
+ "create.recipe.assembly.junk": "有機率得到垃圾",
"create.recipe.processing.chance": "%1$s%%概率",
- "create.recipe.heat_requirement.none": "不需加熱",
- "create.recipe.heat_requirement.heated": "加熱",
+ "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed",
+ "create.recipe.heat_requirement.none": "不需要加熱",
+ "create.recipe.heat_requirement.heated": "普通加熱",
"create.recipe.heat_requirement.superheated": "超級加熱",
"create.generic.range": "範圍",
@@ -712,8 +785,8 @@
"create.generic.unit.seconds": "秒",
"create.generic.unit.minutes": "分",
"create.generic.unit.rpm": "RPM",
- "create.generic.unit.stress": "SU",
- "create.generic.unit.degrees": "°",
+ "create.generic.unit.stress": "su",
+ "create.generic.unit.degrees": "度",
"create.generic.unit.millibuckets": "%1$smB",
"create.generic.clockwise": "順時鐘方向",
"create.generic.counter_clockwise": "逆時鐘方向",
@@ -725,6 +798,7 @@
"create.action.discard": "放棄",
"create.keyinfo.toolmenu": "選單",
+ "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes",
"create.keyinfo.scrollup": "(遊戲中)向上滑鼠滾輪",
"create.keyinfo.scrolldown": "(遊戲中)向下滑鼠滾輪",
@@ -735,6 +809,13 @@
"create.gui.scrollInput.shiftScrollsFaster": "按住Shift滾動更快",
"create.gui.toolmenu.focusKey": "按住 [%1$s] 滑鼠滾輪選擇",
"create.gui.toolmenu.cycle": "[SCROLL] 循環",
+
+ "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s",
+ "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range",
+ "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item",
+ "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes",
+ "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox",
+
"create.gui.symmetryWand.mirrorType": "鏡子類型",
"create.gui.symmetryWand.orientation": "方向",
@@ -749,15 +830,15 @@
"create.orientation.alongX": "以x軸對齊",
"create.gui.terrainzapper.title": "地形雕塑器",
- "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals",
- "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders",
+ "create.gui.terrainzapper.searchDiagonal": "跟隨對角線",
+ "create.gui.terrainzapper.searchFuzzy": "忽略材質邊界",
"create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern",
- "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid",
- "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard",
- "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard",
- "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll",
- "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll",
- "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll",
+ "create.gui.terrainzapper.pattern.solid": "填滿",
+ "create.gui.terrainzapper.pattern.checkered": "棋盤狀",
+ "create.gui.terrainzapper.pattern.inversecheckered": "反轉棋盤狀",
+ "create.gui.terrainzapper.pattern.chance25": "隨機填滿 25% 的面積",
+ "create.gui.terrainzapper.pattern.chance50": "隨機填滿 50% 的面積",
+ "create.gui.terrainzapper.pattern.chance75": "隨機填滿 75% 的面積",
"create.gui.terrainzapper.placement": "放置模式",
"create.gui.terrainzapper.placement.merged": "結合",
"create.gui.terrainzapper.placement.attached": "依附",
@@ -766,8 +847,8 @@
"create.gui.terrainzapper.brush.cuboid": "矩形體",
"create.gui.terrainzapper.brush.sphere": "球體",
"create.gui.terrainzapper.brush.cylinder": "圓柱體",
- "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface",
- "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster",
+ "create.gui.terrainzapper.brush.surface": "表面",
+ "create.gui.terrainzapper.brush.cluster": "群組",
"create.gui.terrainzapper.tool": "填充類型",
"create.gui.terrainzapper.tool.fill": "填充",
"create.gui.terrainzapper.tool.place": "覆寫",
@@ -777,8 +858,8 @@
"create.gui.terrainzapper.tool.flatten": "平整",
"create.terrainzapper.shiftRightClickToSet": "Shift+滑鼠右鍵 以設定雕塑類型",
- "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s",
- "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material",
+ "create.terrainzapper.usingBlock": "使用:%1$s",
+ "create.terrainzapper.leftClickToSet": "左鍵點擊方塊可以設定材質",
"create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器",
"create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中",
@@ -813,18 +894,18 @@
"create.logistics.filter.apply_count": "使用提取計數過濾。",
"create.gui.goggles.generator_stats": "產能器狀態:",
- "create.gui.goggles.kinetic_stats": "機械學狀態:",
- "create.gui.goggles.at_current_speed": "現在速度動能值",
- "create.gui.goggles.pole_length": "UNLOCALIZED: Pole Length:",
- "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:",
- "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ",
- "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:",
- "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]",
- "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk",
- "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s",
- "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s",
- "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles",
- "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required",
+ "create.gui.goggles.kinetic_stats": "機械狀態:",
+ "create.gui.goggles.at_current_speed": "目前動能值",
+ "create.gui.goggles.pole_length": "活塞桿長度:",
+ "create.gui.goggles.fluid_container": "液體容器資訊:",
+ "create.gui.goggles.fluid_container.capacity": "容量: ",
+ "create.gui.assembly.exception": "該結構無法組合:",
+ "create.gui.assembly.exception.unmovableBlock": "無法移動的方塊 (%4$s) 位於 [%1$s,%2$s,%3$s]",
+ "create.gui.assembly.exception.chunkNotLoaded": "位於 [%1$s,%2$s,%3$s] 方塊屬未載入區塊",
+ "create.gui.assembly.exception.structureTooLarge": "結構中的方塊數量過多.\nThe 可放置的數量最大為: %1$s",
+ "create.gui.assembly.exception.tooManyPistonPoles": "活塞的活塞桿數量過多\nThe 可放置的數量最大為: %1$s",
+ "create.gui.assembly.exception.noPistonPoles": "這個活塞遺失了一些活塞桿",
+ "create.gui.assembly.exception.not_enough_sails": "結構中所需的風帆類方塊數量不足: %1$s\n最少需要的數量為: %2$s",
"create.gui.gauge.info_header": "儀表訊息:",
"create.gui.speedometer.title": "旋轉速度",
"create.gui.stressometer.title": "網路動能",
@@ -841,19 +922,19 @@
"create.gui.stockpile_switch.move_to_upper_at": "移至上線%1$s%%",
"create.gui.sequenced_gearshift.title": "可程式化齒輪箱",
"create.gui.sequenced_gearshift.instruction": "指令",
- "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle",
+ "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "以特定角度旋轉",
"create.gui.sequenced_gearshift.instruction.turn_angle": "旋轉",
"create.gui.sequenced_gearshift.instruction.turn_angle.angle": "角度",
- "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry",
+ "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "帶動 活塞/滑輪/門式起重機",
"create.gui.sequenced_gearshift.instruction.turn_distance": "驅動活塞",
"create.gui.sequenced_gearshift.instruction.turn_distance.distance": "距離",
- "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay",
- "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay",
- "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration",
- "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End",
+ "create.gui.sequenced_gearshift.instruction.delay.descriptive": "延遲時間",
+ "create.gui.sequenced_gearshift.instruction.delay": "延遲",
+ "create.gui.sequenced_gearshift.instruction.delay.duration": "間隔",
+ "create.gui.sequenced_gearshift.instruction.end.descriptive": "結束",
"create.gui.sequenced_gearshift.instruction.end": "停止",
- "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse",
- "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await",
+ "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的紅石脈衝",
+ "create.gui.sequenced_gearshift.instruction.await": "等待",
"create.gui.sequenced_gearshift.speed": "速度,速度方向",
"create.gui.sequenced_gearshift.speed.forward": "一倍速,正向",
"create.gui.sequenced_gearshift.speed.forward_fast": "兩倍速,正向",
@@ -981,18 +1062,14 @@
"create.item_attributes.placeable.inverted": "不可放置",
"create.item_attributes.consumable": "可食用",
"create.item_attributes.consumable.inverted": "不可食用",
- "create.item_attributes.smeltable": "可被熔爐融煉",
- "create.item_attributes.smeltable.inverted": "不可被熔爐融煉",
- "create.item_attributes.washable": "可被篩洗",
- "create.item_attributes.washable.inverted": "不可被篩洗",
- "create.item_attributes.smokable": "可被煙熏",
- "create.item_attributes.smokable.inverted": "不可被煙熏",
- "create.item_attributes.crushable": "可被粉碎",
- "create.item_attributes.crushable.inverted": "不可被粉碎",
- "create.item_attributes.blastable": "可被高爐融煉",
- "create.item_attributes.blastable.inverted": "不可被高爐融煉",
+ "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids",
+ "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids",
"create.item_attributes.enchanted": "已被附魔",
"create.item_attributes.enchanted.inverted": "未被附魔",
+ "create.item_attributes.max_enchanted": "已達到最高附魔等級",
+ "create.item_attributes.max_enchanted.inverted": "未達到最高附魔等級",
+ "create.item_attributes.renamed": "UNLOCALIZED: has a custom name",
+ "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name",
"create.item_attributes.damaged": "已損壞",
"create.item_attributes.damaged.inverted": "未損壞",
"create.item_attributes.badly_damaged": "嚴重受損",
@@ -1003,6 +1080,21 @@
"create.item_attributes.equipable.inverted": "不可裝備",
"create.item_attributes.furnace_fuel": "是燃料",
"create.item_attributes.furnace_fuel.inverted": "不是燃料",
+ "create.item_attributes.washable": "可被篩洗",
+ "create.item_attributes.washable.inverted": "不可被篩洗",
+ "create.item_attributes.crushable": "可被粉碎",
+ "create.item_attributes.crushable.inverted": "不可被粉碎",
+ "create.item_attributes.smeltable": "可被熔爐融煉",
+ "create.item_attributes.smeltable.inverted": "不可被熔爐融煉",
+ "create.item_attributes.smokable": "可被煙熏",
+ "create.item_attributes.smokable.inverted": "不可被煙熏",
+ "create.item_attributes.blastable": "可被高爐融煉",
+ "create.item_attributes.blastable.inverted": "不可被高爐融煉",
+ "create.item_attributes.shulker_level": "界伏盒是 %1$s",
+ "create.item_attributes.shulker_level.inverted": "界伏盒不是 %1$s",
+ "create.item_attributes.shulker_level.full": "滿的",
+ "create.item_attributes.shulker_level.empty": "空的",
+ "create.item_attributes.shulker_level.partial": "有裝東西但沒滿",
"create.item_attributes.in_tag": "標籤是%1$s",
"create.item_attributes.in_tag.inverted": "標籤不是%1$s",
"create.item_attributes.in_item_group": "屬於%1$s",
@@ -1011,10 +1103,8 @@
"create.item_attributes.added_by.inverted": "不是由%1$s添加",
"create.item_attributes.has_enchant": "有附魔效果%1$s",
"create.item_attributes.has_enchant.inverted": "沒有附魔效果%1$s",
- "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s",
- "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s",
- "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level",
- "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level",
+ "create.item_attributes.color": "已被染色成 %1$s",
+ "create.item_attributes.color.inverted": "未被染色成 %1$s",
"create.item_attributes.has_fluid": "包含%1$s",
"create.item_attributes.has_fluid.inverted": "不包含%1$s",
"create.item_attributes.has_name": "有自定義名稱%1$s",
@@ -1029,14 +1119,14 @@
"create.item_attributes.book_copy_second.inverted": "不是第二份複製",
"create.item_attributes.book_copy_tattered": "是第三份複製",
"create.item_attributes.book_copy_tattered.inverted": "不是第三份複製",
- "create.item_attributes.astralsorcery_crystal": "具有晶體屬性%1$s",
- "create.item_attributes.astralsorcery_crystal.inverted": "不具有晶體屬性%1$s",
- "create.item_attributes.astralsorcery_constellation": "與%1$s調諧",
- "create.item_attributes.astralsorcery_constellation.inverted": "未與%1$s調諧",
- "create.item_attributes.astralsorcery_perk_gem": "具有特殊屬性%1$s",
- "create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊屬性%1$s",
"create.item_attributes.astralsorcery_amulet": "提升%1$s",
"create.item_attributes.astralsorcery_amulet.inverted": "不提升%1$s",
+ "create.item_attributes.astralsorcery_constellation": "與%1$s調諧",
+ "create.item_attributes.astralsorcery_constellation.inverted": "未與%1$s調諧",
+ "create.item_attributes.astralsorcery_crystal": "具有晶體屬性%1$s",
+ "create.item_attributes.astralsorcery_crystal.inverted": "不具有晶體屬性%1$s",
+ "create.item_attributes.astralsorcery_perk_gem": "具有特殊屬性%1$s",
+ "create.item_attributes.astralsorcery_perk_gem.inverted": "不具有特殊屬性%1$s",
"create.gui.attribute_filter.no_selected_attributes": "沒有標記任何屬性",
"create.gui.attribute_filter.selected_attributes": "已選擇的屬性:",
@@ -1050,8 +1140,8 @@
"create.gui.attribute_filter.deny_list.description": "只要沒有上述屬性,就可以通過",
"create.gui.attribute_filter.add_reference_item": "添加參考物品",
- "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary",
- "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls",
+ "create.tooltip.holdForDescription": "按住 [%1$s] 來讀取物品概要",
+ "create.tooltip.holdForControls": "按住 [%1$s] 來讀取控制方法",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "需求速度:%1$s",
@@ -1075,11 +1165,11 @@
"create.mechanical_arm.summary": "機械手臂有%1$s 輸入以及 %2$s 輸出。",
"create.mechanical_arm.points_outside_range": "%1$s 由於距離限制,選定的交互點被移除。",
- "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected",
- "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)",
- "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)",
- "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]",
- "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size",
+ "create.weighted_ejector.target_set": "已選取目的地",
+ "create.weighted_ejector.target_not_valid": "彈射到鄰近的方塊 (目的地無效)",
+ "create.weighted_ejector.no_target": "彈射到鄰近的方塊 (未選取目的地)",
+ "create.weighted_ejector.targeting": "彈射到 [%1$s,%2$s,%3$s]",
+ "create.weighted_ejector.stack_size": "彈射物品數量",
"create.logistics.when_multiple_outputs_available": "當多個輸出可用時",
@@ -1103,22 +1193,43 @@
"create.tooltip.chute.fans_push_down": "鼓風機從上方進行推動",
"create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引",
"create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引",
- "create.tooltip.chute.contains": "UNLOCALIZED: Contains: %1$s x%2$s",
+ "create.tooltip.chute.contains": "物品: %1$s x%2$s",
+ "create.tooltip.brass_tunnel.contains": "正在處理",
+ "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
+ "create.tooltip.brass_tunnel.retrieve": "右鍵取回",
- "create.hint.hose_pulley.title": "UNLOCALIZED: Bottomless Supply",
- "create.hint.hose_pulley": "UNLOCALIZED: The targeted body of fluid is considered infinite.",
+ "create.linked_controller.bind_mode": "綁定模式",
+ "create.linked_controller.press_keybind": "按 %1$s, %2$s, %3$s, %4$s, %5$s 或 %6$s 來綁定這個頻率到對應按鍵上",
+ "create.linked_controller.key_bound": "頻率綁定到 %1$s 鍵",
+ "create.linked_controller.frequency_slot_1": "按鍵:%1$s 頻道 #1",
+ "create.linked_controller.frequency_slot_2": "按鍵:%1$s 頻道 #2",
+
+ "create.crafting_blueprint.crafting_slot": "材料格",
+ "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable",
+ "create.crafting_blueprint.display_slot": "顯示格",
+ "create.crafting_blueprint.inferred": "根據配方推論",
+ "create.crafting_blueprint.manually_assigned": "手動設定",
+ "create.crafting_blueprint.secondary_display_slot": "次要顯示格",
+ "create.crafting_blueprint.optional": "可選的",
+
+ "create.potato_cannon.ammo.attack_damage": "%1$s 攻擊傷害",
+ "create.potato_cannon.ammo.reload_ticks": "%1$s 攻擊速度",
+ "create.potato_cannon.ammo.knockback": "%1$s 擊退",
+
+ "create.hint.hose_pulley.title": "無限供應",
+ "create.hint.hose_pulley": "目標液體為無限供應",
"create.hint.mechanical_arm_no_targets.title": "沒有目標",
"create.hint.mechanical_arm_no_targets": "看起來這個_機械手臂_沒有被分配任何_目標_。在手持機械手臂的同時,右鍵選取輸送帶、置物臺、漏斗或其他設備來設定目標。",
"create.hint.empty_bearing.title": "更新軸承",
"create.hint.empty_bearing": "_空手右鍵_軸承來_添加_你新建造的結構。",
"create.hint.full_deployer.title": "機械手物品溢出",
- "create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_提取._使用_漏斗,__漏斗_或其他方法將溢出解決。",
+ "create.hint.full_deployer": "_機械手_包含_過剩的物品_需要被_取出._使用漏斗_或其他方法將溢出解決。",
"create.gui.config.overlay1": "嗨 :)",
"create.gui.config.overlay2": "這是一個實例層",
"create.gui.config.overlay3": "點擊拖拽你的滑鼠",
"create.gui.config.overlay4": "來將它移動到前方",
- "create.gui.config.overlay5": "ESC退出目前界面",
+ "create.gui.config.overlay5": "ESC退出目前介面",
"create.gui.config.overlay6": "並儲存新的位置",
"create.gui.config.overlay7": "輸入/create overlay reset",
"create.gui.config.overlay8": "重置到預設位置",
@@ -1131,33 +1242,45 @@
"create.command.killTPSCommand.status.usage.1": "[Create]: 用 /killtps start 來手動降低伺服器TPS",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
- "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up",
+ "create.contraption.minecart_contraption_too_big": "這個礦車結構太大了而無法撿取",
+ "create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量將這個礦車結構與世界綁在一起",
"_": "->------------------------] Subtitles [------------------------<-",
- "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble",
- "create.subtitle.slime_added": "黏液擠壓",
- "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops",
- "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
- "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises",
- "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks",
- "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps",
- "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish",
- "create.subtitle.depot_slide": "UNLOCALIZED: Item slides",
- "create.subtitle.deny": "UNLOCALIZED: Declining boop",
+ "create.subtitle.contraption_disassemble": "結構停止",
+ "create.subtitle.peculiar_bell_use": "黃銅鐘聲",
+ "create.subtitle.mixing": "攪拌機噪音",
+ "create.subtitle.mechanical_press_activation_belt": "液壓機工作",
+ "create.subtitle.fwoomp": "馬鈴薯大砲發射",
+ "create.subtitle.worldshaper_place": "地形塑造器發射聲",
+ "create.subtitle.crushing_1": "粉碎機咀嚼聲",
+ "create.subtitle.depot_slide": "物品滑動聲",
+ "create.subtitle.saw_activate_stone": "機械鋸子聲",
"create.subtitle.blaze_munch": "烈焰使者開心地吃著",
- "create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
- "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps",
- "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks",
+ "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps",
"create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
- "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks",
+ "create.subtitle.haunted_bell_use": "靈魂鐘敲響",
+ "create.subtitle.scroll_value": "滾動輸入聲",
+ "create.subtitle.crafter_craft": "機械合成器合成聲",
+ "create.subtitle.controller_put": "遙控器放置聲",
+ "create.subtitle.cranking": "手搖把手轉動聲",
+ "create.subtitle.wrench_remove": "零件移除聲",
+ "create.subtitle.cogs": "齒輪隆隆聲",
+ "create.subtitle.slime_added": "黏液擠壓",
+ "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used",
+ "create.subtitle.potato_hit": "食物撞擊聲",
+ "create.subtitle.saw_activate_wood": "機械鋸子運作聲",
+ "create.subtitle.haunted_bell_convert": "靈魂鐘轉化聲",
+ "create.subtitle.deployer_polish": "機械手拋光聲",
+ "create.subtitle.deny": "UNLOCALIZED: Declining boop",
+ "create.subtitle.controller_click": "遙控器按鍵聲",
+ "create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
+ "create.subtitle.copper_armor_equip": "潛水裝裝備聲",
+ "create.subtitle.controller_take": "拿下遙控器",
"create.subtitle.mechanical_press_activation": "液壓機工作",
- "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves",
- "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts",
- "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns",
- "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks",
- "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks",
+ "create.subtitle.contraption_assemble": "結構移動",
+ "create.subtitle.crafter_click": "機械合成器工作聲",
"create.subtitle.depot_plop": "UNLOCALIZED: Item lands",
"create.subtitle.confirm": "UNLOCALIZED: Affirmative ding",
@@ -1179,14 +1302,6 @@
"block.create.metal_bracket.tooltip": "金屬支架",
"block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸_,_齒輪_和_管道_。",
- "block.create.copper_casing.tooltip": "銅製機殼",
- "block.create.copper_casing.tooltip.summary": "具備多種用途的堅固機殼,也可用於裝飾。",
- "block.create.copper_casing.tooltip.condition1": "對流體管道使用時",
- "block.create.copper_casing.tooltip.behaviour1": "會把管道裝入機殼,裝進機殼的管道會與其他管道分開,以免它們自動相連。",
-
- "block.create.encased_fluid_pipe.tooltip": "流體管道箱",
- "block.create.encased_fluid_pipe.tooltip.summary": "用銅機殼加固后的液體管道。",
-
"block.create.seat.tooltip": "坐墊",
"block.create.seat.tooltip.summary": "坐下來享受旅程吧!坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾,畢竟他有許多顏色。",
"block.create.seat.tooltip.condition1": "對坐墊右鍵",
@@ -1195,65 +1310,6 @@
"item.create.blaze_cake.tooltip": "熔岩蛋糕",
"item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧!",
- "block.create.fluid_pipe.tooltip": "液體管道",
- "block.create.fluid_pipe.tooltip.summary": "用來傳輸_液體_。需要一個_機械泵_來提供壓強。",
- "block.create.fluid_pipe.tooltip.condition1": "轉移液體",
- "block.create.fluid_pipe.tooltip.behaviour1": "可以與_液體容器_如_儲存罐_或_作業盆_相連_。裸露的_管道_末端也可以排放或抽取液體。注意別漏水了!",
- "block.create.fluid_pipe.tooltip.condition2": "UNLOCALIZED: Right-clicked with Wrench",
- "block.create.fluid_pipe.tooltip.behaviour2": "UNLOCALIZED: Places a window on the pipe if available",
-
- "block.create.hose_pulley.tooltip": "軟管滑輪",
- "block.create.hose_pulley.tooltip.summary": "用來在_世界_中放置或排放大量的液體。",
- "block.create.hose_pulley.tooltip.condition1": "接入機械時",
- "block.create.hose_pulley.tooltip.behaviour1": "升高或降低軟管,軟管的位置決定了抽取或填充液體的高度。",
- "block.create.hose_pulley.tooltip.condition2": "當軟管滑輪抽取液體時",
- "block.create.hose_pulley.tooltip.behaviour2": "開始從軟管末端將其從中取出_液體方塊_。巨大的液體湖將被認定是_無限_的",
- "block.create.hose_pulley.tooltip.condition3": "當液體從軟管滑輪中排出時",
- "block.create.hose_pulley.tooltip.behaviour3": "開始向世界填充液體,直到達到_軟管末端_的高度。",
-
- "block.create.fluid_tank.tooltip": "液體儲存罐",
- "block.create.fluid_tank.tooltip.summary": "_儲存_任意_液體_",
- "block.create.fluid_tank.tooltip.condition1": "使用扳手右鍵",
- "block.create.fluid_tank.tooltip.behaviour1": "改變可選窗口",
-
- "block.create.creative_fluid_tank.tooltip": "創造液體儲存罐",
- "block.create.creative_fluid_tank.tooltip.summary": "此液體儲存罐能夠_無限的復制_任何液體。",
- "block.create.creative_fluid_tank.tooltip.condition1": "罐中裝有液體時",
- "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_液體提取設備_能夠從中提取無窮無盡的指定液體,液體的導入功能同時也會無效。",
- "block.create.creative_fluid_tank.tooltip.condition2": "扳手右擊時",
- "block.create.creative_fluid_tank.tooltip.behaviour2": "打開關閉窗戶",
-
- "block.create.fluid_valve.tooltip": "液體閥門",
- "block.create.fluid_valve.tooltip.summary": "阻止液體沿管道向前流動。",
- "block.create.fluid_valve.tooltip.condition1": "控制流量",
- "block.create.fluid_valve.tooltip.behaviour1": "施加的_旋轉力_將迫使閥門關閉,從而阻止液體流動。_逆轉旋轉方向_以重新打開閥門。",
-
- "block.create.mechanical_pump.tooltip": "機械泵",
- "block.create.mechanical_pump.tooltip.summary": "_接入機械_,能迫使液體_沿管道指定方向移動_。在兩個方向上都有_最大的作用範圍_。(默認為16個方塊距離)",
- "block.create.mechanical_pump.tooltip.condition1": "液體流向",
- "block.create.mechanical_pump.tooltip.behaviour1": "_接入機械_后會產生壓力,迫使液體通過管道。_反轉機械_的方向以切換液體_流向_。",
- "block.create.mechanical_pump.tooltip.control1": "扳手右鍵時",
- "block.create.mechanical_pump.tooltip.action1": "反轉泵的方向,從而改變默認的液體流向",
-
- "block.create.smart_fluid_pipe.tooltip": "智慧液體管道",
- "block.create.smart_fluid_pipe.tooltip.summary": "帶有過濾器的_液體管道_。可以指定通過哪個_液體_。",
- "block.create.smart_fluid_pipe.tooltip.condition1": "當液體進入時",
- "block.create.smart_fluid_pipe.tooltip.behaviour1": "進入的液體與_過濾器_不匹配時,智慧管道將_阻止_其通過。",
- "block.create.smart_fluid_pipe.tooltip.condition2": "與_液體容器相鄰_時",
- "block.create.smart_fluid_pipe.tooltip.behaviour2": "從_任何容器_開始流動的_智慧管道_只會抽取與其過濾器匹配的液體。",
-
- "block.create.spout.tooltip": "注液器",
- "block.create.spout.tooltip.summary": "一種用來_裝罐_的機器。",
- "block.create.spout.tooltip.condition1": "液體傳輸",
- "block.create.spout.tooltip.behaviour1": "當下方放置類似_玻璃瓶_,_桶_這樣的液體容器物品時,注液器將試圖將自身儲存的液體注入到下方的_液體容器物品_中。",
- "block.create.spout.tooltip.condition2": "液體自動化",
- "block.create.spout.tooltip.behaviour2": "注液器位於_輸送帶_或者_置物臺_上方時,將自動為流水線上的_液體容器物品_進行_注入_。",
-
- "block.create.item_drain.tooltip": "分液池",
- "block.create.item_drain.tooltip.summary": "一種用來_抽空液體容器物品_的置物臺",
- "block.create.item_drain.tooltip.condition1": "液體傳輸",
- "block.create.item_drain.tooltip.behaviour1": "當從側面導入諸如_桶_或_瓶子_之類的_液體容器物品_時,_分液池_將嘗試將其倒入其_自身的液體庫存_中。空的_液體容器物品_將被彈出至_另一側_。",
-
"item.create.wand_of_symmetry.tooltip": "對稱杖",
"item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞",
"item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時",
@@ -1263,7 +1319,7 @@
"item.create.wand_of_symmetry.tooltip.control2": "當右鍵空氣時",
"item.create.wand_of_symmetry.tooltip.action2": "_刪除_鏡子",
"item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時",
- "item.create.wand_of_symmetry.tooltip.action3": "打開_gui界面_",
+ "item.create.wand_of_symmetry.tooltip.action3": "打開_gui介面_",
"item.create.handheld_worldshaper.tooltip": "環境塑形器",
"item.create.handheld_worldshaper.tooltip.summary": "_大面積_更改地形的手持工具",
@@ -1272,7 +1328,7 @@
"item.create.handheld_worldshaper.tooltip.control2": "當右鍵方塊時",
"item.create.handheld_worldshaper.tooltip.action2": "_放置_或_替換_目標方塊",
"item.create.handheld_worldshaper.tooltip.control3": "當潛行右鍵時",
- "item.create.handheld_worldshaper.tooltip.action3": "打開工具的_gui界面_",
+ "item.create.handheld_worldshaper.tooltip.action3": "打開工具的_gui介面_",
"item.create.tree_fertilizer.tooltip": "樹木肥料",
"item.create.tree_fertilizer.tooltip.summary": "適用來常見樹木的快速肥料",
@@ -1283,13 +1339,22 @@
"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_。",
"item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
"item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離,與_主手_的伸縮機械手攜同使用,可進一步增加_觸碰距離_。",
+ "item.create.extendo_grip.tooltip.condition2": "當裝備銅製後背包時",
+ "item.create.extendo_grip.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_",
+
+ "item.create.potato_cannon.tooltip": "馬鈴薯大砲",
+ "item.create.potato_cannon.tooltip.summary": "噗~碰!用你種的蔬菜來攻擊敵人。可以用_銅製後背包_的壓縮空氣驅動",
+ "item.create.potato_cannon.tooltip.condition1": "當點擊右鍵時",
+ "item.create.potato_cannon.tooltip.behaviour1": "從_物品欄_中_發射_一顆彈藥",
+ "item.create.potato_cannon.tooltip.condition2": "當裝備銅製後背包時",
+ "item.create.potato_cannon.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_",
"item.create.filter.tooltip": "過濾器",
"item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_,可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。",
"item.create.filter.tooltip.condition1": "放置於過濾插槽中時",
- "item.create.filter.tooltip.behaviour1": "根據_過濾器_的配置,來_決定_物品是否能夠通過",
+ "item.create.filter.tooltip.behaviour1": "根據_過濾器_的設定,來_決定_物品是否能夠通過",
"item.create.filter.tooltip.condition2": "當右鍵時",
- "item.create.filter.tooltip.behaviour2": "打開_配置面板_",
+ "item.create.filter.tooltip.behaviour2": "打開_設定面板_",
"item.create.attribute_filter.tooltip": "屬性過濾器",
"item.create.attribute_filter.tooltip.summary": "比起普通過濾器,_屬性過濾器_可以根據不同物品的_屬性_來進行過濾",
@@ -1302,20 +1367,20 @@
"item.create.empty_schematic.tooltip.summary": "可作為合成材料或在_藍圖桌_使用",
"item.create.schematic.tooltip": "藍圖",
- "item.create.schematic.tooltip.summary": "將工程結構的_全息圖_放置於_世界中_,並使用_藍圖加農炮_進行構建。",
- "item.create.schematic.tooltip.condition1": "當全息圖存在時",
+ "item.create.schematic.tooltip.summary": "將工程結構的_設計圖_放置於_世界中_,並使用_藍圖加農炮_進行構建。",
+ "item.create.schematic.tooltip.condition1": "當設計圖存在時",
"item.create.schematic.tooltip.behaviour1": "可以使用屏幕上的工具調整位置",
"item.create.schematic.tooltip.control1": "當潛行右鍵時",
- "item.create.schematic.tooltip.action1": "打開一個用來輸入_精確坐標_的界面。",
+ "item.create.schematic.tooltip.action1": "打開一個用來輸入_精確坐標_的介面。",
"item.create.schematic_and_quill.tooltip": "藍圖與筆",
- "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構保存到.nbt文件。",
+ "item.create.schematic_and_quill.tooltip.summary": "用來將世界中的結構存到.nbt文件。",
"item.create.schematic_and_quill.tooltip.condition1": "第一步",
"item.create.schematic_and_quill.tooltip.behaviour1": "手持藍圖與右鍵旋轉兩個點",
"item.create.schematic_and_quill.tooltip.condition2": "第二步",
- "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl滑鼠滾輪選擇選區大小,右鍵空白處保存。",
+ "item.create.schematic_and_quill.tooltip.behaviour2": "按住Ctrl滑鼠滾輪選擇選區大小,右鍵空白處存檔。",
"item.create.schematic_and_quill.tooltip.control1": "右鍵",
- "item.create.schematic_and_quill.tooltip.action1": "選取點/確認保存",
+ "item.create.schematic_and_quill.tooltip.action1": "選取點/確認存檔",
"item.create.schematic_and_quill.tooltip.control2": "按住Ctrl滑鼠滾輪",
"item.create.schematic_and_quill.tooltip.action2": "在_空中_選擇點滾動以調整距離。",
"item.create.schematic_and_quill.tooltip.control3": "當潛行右鍵時",
@@ -1323,8 +1388,8 @@
"block.create.schematicannon.tooltip": "藍圖加農炮",
"block.create.schematicannon.tooltip.summary": "通過發射方塊以在世界中重新構建已部署的_全息圖_,使用相鄰箱子中的物品及_火藥_作為燃料。",
- "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_",
+ "block.create.schematicannon.tooltip.condition1": "當你對加農砲右鍵時",
+ "block.create.schematicannon.tooltip.behaviour1": "打開加農砲的設定介面",
"block.create.schematic_table.tooltip": "藍圖桌",
"block.create.schematic_table.tooltip.summary": "將保存的藍圖圖寫入_空白藍圖_",
@@ -1334,11 +1399,11 @@
"item.create.goggles.tooltip": "MR護目鏡",
"item.create.goggles.tooltip.summary": "一副特殊的眼鏡,能夠讓你看見_動能_的信息。",
"item.create.goggles.tooltip.condition1": "當裝備後",
- "item.create.goggles.tooltip.behaviour1": "將會展示該機械元件的_速度_、_動能_等數值",
+ "item.create.goggles.tooltip.behaviour1": "將會顯示該機械元件的_速度_、_動能_等數值。",
"item.create.goggles.tooltip.condition2": "當裝備後看向儀表時",
- "item.create.goggles.tooltip.behaviour2": "將會展示該儀表所連接網路的_速度_、_動能_等數值。",
- "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers",
- "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.",
+ "item.create.goggles.tooltip.behaviour2": "將會顯示該儀表所連接網路的_速度_、_動能_等數值。",
+ "item.create.goggles.tooltip.condition3": "當裝備後看向液體容器時",
+ "item.create.goggles.tooltip.behaviour3": "將會顯示儲存在該容器內的 _液體_ 以及其 _容量_ 等資訊。",
"item.create.wrench.tooltip": "板手",
"item.create.wrench.tooltip.summary": "一種常用的工具,能夠調整_動能_的_方向_、_配置_等。",
@@ -1358,31 +1423,42 @@
"block.create.turntable.tooltip": "轉盤",
"block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。",
- "block.create.portable_fluid_interface.tooltip": "移動液體接口",
- "block.create.portable_fluid_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_液體接口_,_移動結構_和_固定結構_之間的液體交換站,兩個會面的接口必須彼此面對且彼此隔開1-2個方塊。",
- "block.create.portable_fluid_interface.tooltip.condition1": "裝配在移動結構上時",
- "block.create.portable_fluid_interface.tooltip.behaviour1": "移動到能夠滿足與_固定結構_上的_移動式液體接口_對接的條件后,移動結構會_短暫地停下_,開始對接,並直接與_移動結構上的_液體儲存罐_交互,進行液體的_導入導出_。",
- "block.create.portable_fluid_interface.tooltip.condition2": "被紅石激活時",
- "block.create.portable_fluid_interface.tooltip.behaviour2": "立即終止任何活動的連接。",
+ "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX",
+ "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.",
+ "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up",
+ "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.",
+ "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range",
+ "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.",
+ "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked",
+ "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.",
- "block.create.stockpile_switch.tooltip": "存量檢測器",
+ "block.create.stockpile_switch.tooltip": "存量偵測器",
"block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。",
"block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時",
"block.create.stockpile_switch.tooltip.behaviour1": "提供紅石訊號",
"block.create.content_observer.tooltip": "物品偵測器",
- "block.create.content_observer.tooltip.summary": "檢測_容器_和_輸送帶_中過濾器匹配的物品。當觀察到包含匹配的物品時,此組件將發出_紅石訊號_。當觀察到的漏斗_轉移匹配的物品_時,此組件將發出_紅石脈沖_。",
+ "block.create.content_observer.tooltip.summary": "偵測_容器_和_輸送帶_中過濾器匹配的物品。當觀察到包含匹配的物品時,此組件將發出_紅石訊號_。當觀察到的漏斗_轉移匹配的物品_時,此組件將發出_紅石脈沖_。",
+ "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container",
+ "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.",
+ "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel",
+ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.",
"block.create.adjustable_crate.tooltip": "可調節板條箱",
- "block.create.adjustable_crate.tooltip.summary": "該箱子支持玩家對其容量進行調整,最大可以容納_16組_物品。",
- "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked",
- "block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.",
+ "block.create.adjustable_crate.tooltip.summary": "這個箱子可以調整容量,最大可以收納_16組_物品。",
+ "block.create.adjustable_crate.tooltip.condition1": "當你對箱子按右鍵時",
+ "block.create.adjustable_crate.tooltip.behaviour1": "打開箱子的設定介面",
"block.create.creative_crate.tooltip": "創造板條箱",
"block.create.creative_crate.tooltip.summary": "這個容器可以給臨近的_藍圖大炮_提供無限物品以及燃料 (創造專用物品)",
"block.create.creative_crate.tooltip.condition1": "當標記了物品時",
"block.create.creative_crate.tooltip.behaviour1": "容器將會從虛空中提供_無限量_的標記物品,並且任何放置到容器中的物品都會被_送入虛空_",
+ "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE",
+ "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for _Blaze Burners_ that allows _controlling their heat level_. After eating this cake, Blaze Burners will _never run out of fuel_.",
+ "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: R-Click on Blaze Burner",
+ "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Locks_ the Blaze Burner's heat level. If used again, _cycles_ the Blaze Burner's heat level.",
+
"block.create.controller_rail.tooltip": "控制鐵軌",
"block.create.controller_rail.tooltip.summary": "單向電動導軌,能夠精細控制礦車的移動速度。",
"block.create.controller_rail.tooltip.condition1": "被紅石激活時",
@@ -1393,717 +1469,879 @@
"item.create.sand_paper.tooltip.condition1": "使用時",
"item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_準心所指_的物品。",
- "item.create.builders_tea.tooltip": "建造工茶飲",
+ "item.create.builders_tea.tooltip": "工人茶",
"item.create.builders_tea.tooltip.summary": "神清氣爽的一天,從這杯完美茶飲開始。恢復復_饑餓值_並獲得_加速_效果。",
"item.create.refined_radiance.tooltip": "光輝石",
"item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料。",
+ "item.create.refined_radiance.tooltip.condition1": "工作進度",
+ "item.create.refined_radiance.tooltip.behaviour1": "在未來的更新中會更新更多用途",
"item.create.shadow_steel.tooltip": "暗影鋼",
"item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料。",
+ "item.create.shadow_steel.tooltip.condition1": "工作進度",
+ "item.create.shadow_steel.tooltip.behaviour1": "在未來的更新中會更新更多用途",
+
+ "item.create.linked_controller.tooltip": "遙控器",
+ "item.create.linked_controller.tooltip.summary": "提供_六個_連接到相對應_按鍵_的_無線紅石訊號機_ _手持的控制_",
+ "item.create.linked_controller.tooltip.condition1": "點擊右鍵時",
+ "item.create.linked_controller.tooltip.behaviour1": "_切換_遙控器,當遙控器啟動時你會失去_移動控制_",
+ "item.create.linked_controller.tooltip.condition2": "當右鍵時",
+ "item.create.linked_controller.tooltip.behaviour2": "打開_設定面板_",
+ "item.create.linked_controller.tooltip.condition3": "當對無線紅石訊號機點右鍵時",
+ "item.create.linked_controller.tooltip.behaviour3": "開啟_綁定模式_。按_六個控制鍵_的其中一個來綁定_頻率_到遙控器上",
+ "item.create.linked_controller.tooltip.condition4": "當對講台按右鍵時",
+ "item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上,可以更方便的控制它。(蹲下右鍵取回)",
+
+ "item.create.diving_helmet.tooltip": "潛水頭盔",
+ "item.create.diving_helmet.tooltip.summary": "和_銅製後背包_一起裝備時可以延長在_水下呼吸_的時間",
+ "item.create.diving_helmet.tooltip.condition1": "當裝備時",
+ "item.create.diving_helmet.tooltip.behaviour1": "提昇_水下呼吸效果_,會緩慢的抽取銅製後背包中的_壓縮空氣_",
+
+ "item.create.copper_backtank.tooltip": "銅製後背包",
+ "item.create.copper_backtank.tooltip.summary": "可裝備的氣罐,用來攜帶壓縮空氣",
+ "item.create.copper_backtank.tooltip.condition1": "當裝備時",
+ "item.create.copper_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備",
+ "item.create.copper_backtank.tooltip.condition2": "當放置時,由轉動來補充驅動",
+ "item.create.copper_backtank.tooltip.behaviour2": "旋轉的速度決定收集_壓縮空氣_的速率",
+
+ "item.create.diving_boots.tooltip": "潛水鞋",
+ "item.create.diving_boots.tooltip.summary": "一雙_沈重的鞋子_,提供更好的水下移動",
+ "item.create.diving_boots.tooltip.condition1": "當裝備時",
+ "item.create.diving_boots.tooltip.behaviour1": "你可以在水下走得更快而且可以跳躍,但是不能游泳。穿著者不會被輸送帶移動。",
+
+ "item.create.crafting_blueprint.tooltip": "合成藍圖",
+ "item.create.crafting_blueprint.tooltip.summary": "可以被放置在牆上、地上和天花板。指定一個合成配方,你可以更快速的合成物品。每一格代表一個合成配方",
+ "item.create.crafting_blueprint.condition1": "右鍵點擊空格",
+ "item.create.crafting_blueprint.behaviour1": "打開_合成界面_讓你_指定配方_和要顯示的物品",
+ "item.create.crafting_blueprint.condition2": "右鍵點擊編輯過的格子",
+ "item.create.crafting_blueprint.behaviour2": "根據_物品欄_內的物品_使用_這個_配方_合成。_蹲下_點擊可以一次合成_一組_的物品",
"item.create.minecart_coupling.tooltip": "礦車連軸器",
"item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起,構成雄偉的火車。",
"item.create.minecart_coupling.tooltip.condition1": "作用與礦車時",
"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起,在移動時將它們保持_恒定的距離_。",
- "create.tooltip.wip": "半成品",
- "create.tooltip.workInProgress": "尚在製作中!",
- "create.tooltip.randomWipDescription0": "禁止將此物品給兒童。",
- "create.tooltip.randomWipDescription1": "每~一~次~你使用此物品時,就會使一隻小熊貓死亡。",
- "create.tooltip.randomWipDescription2": "使用此物請自負後果。",
- "create.tooltip.randomWipDescription3": "快走開,這不是你要找的東西(搖手指",
- "create.tooltip.randomWipDescription4": "啟動自爆模式,10、9、8...。",
- "create.tooltip.randomWipDescription5": "你已經沒有退路了。",
- "create.tooltip.randomWipDescription6": "作者我將不負任何你使用此物所造成的責任。",
- "create.tooltip.randomWipDescription7": "這東西不是給你用的,再找找吧!",
- "create.tooltip.randomWipDescription8": "用了就死定了。",
+ "block.create.peculiar_bell.tooltip": "黃銅鐘",
+ "block.create.peculiar_bell.tooltip.summary": "一個裝飾性的_鐘_,放在_靈魂火_正上方會有意想不到的副作用",
+
+ "block.create.haunted_bell.tooltip": "靈魂鐘",
+ "block.create.haunted_bell.tooltip.summary": "一個受到地獄亡魂_詛咒的鐘_",
+ "block.create.haunted_bell.tooltip.condition1": "當拿者或是被敲響時",
+ "block.create.haunted_bell.tooltip.behaviour1": "標示附近_不夠亮_、會生成_敵對生物_的地方",
"_": "->------------------------] Ponder Content [------------------------<-",
- "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder",
- "create.ponder.subject": "UNLOCALIZED: Subject of this scene",
- "create.ponder.pondering": "UNLOCALIZED: Pondering about...",
- "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]",
- "create.ponder.associated": "UNLOCALIZED: Associated Entries",
- "create.ponder.close": "UNLOCALIZED: Close",
- "create.ponder.identify": "UNLOCALIZED: Identify",
- "create.ponder.next": "UNLOCALIZED: Next Scene",
- "create.ponder.previous": "UNLOCALIZED: Previous Scene",
- "create.ponder.replay": "UNLOCALIZED: Replay",
- "create.ponder.think_back": "UNLOCALIZED: Think Back",
- "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading",
- "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.",
- "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM",
- "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +",
- "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically",
- "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench",
- "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM",
- "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +",
- "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM",
- "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM",
- "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources",
- "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force",
- "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors",
- "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption",
- "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms",
- "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm",
- "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation",
- "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around",
- "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors",
- "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
- "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode",
- "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode",
- "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks",
- "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere",
- "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings",
- "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.",
- "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility",
- "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption",
- "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics",
- "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes",
- "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances",
- "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force",
- "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components",
- "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering",
- "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators",
- "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids",
-
- "create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters",
- "create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay",
- "create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
- "create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes",
-
- "create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters",
- "create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters",
- "create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...",
- "create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration",
- "create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured",
- "create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes",
-
- "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever",
- "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power",
- "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output",
- "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again",
-
- "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels",
- "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts",
- "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...",
- "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks",
- "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path",
-
- "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin",
- "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing",
- "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them",
- "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet",
- "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here",
- "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below",
- "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing",
- "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients",
- "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin",
- "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items",
-
- "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing",
- "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle",
- "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at",
-
- "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts",
- "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts",
- "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing",
-
- "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts",
- "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together",
- "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking",
- "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt",
- "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction",
- "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench",
- "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes",
-
- "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts",
- "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions",
- "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally",
- "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally",
- "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically",
- "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally",
- "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks",
-
- "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics",
- "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities",
- "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt",
-
- "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners",
- "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin",
- "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items",
- "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat",
- "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms",
-
- "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel",
- "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.",
- "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.",
- "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.",
- "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.",
-
- "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels",
- "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts",
- "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side",
- "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items",
- "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type",
- "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it",
- "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group",
- "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits",
- "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly",
-
- "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel",
- "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured",
- "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels",
- "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting",
- "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate",
- "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs",
- "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free",
- "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively",
- "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped",
- "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs",
- "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location",
- "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs",
-
- "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers",
- "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts",
- "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks",
- "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere",
-
- "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions",
- "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...",
- "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption",
- "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling",
-
- "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions",
- "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion",
- "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change",
-
- "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails",
- "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion",
- "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered",
- "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor",
- "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories",
-
- "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives",
- "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row",
- "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction",
- "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees",
-
- "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts",
- "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exacly like Chain Drives",
- "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled",
- "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead",
- "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift",
- "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2",
- "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM",
-
- "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes",
- "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories",
- "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created",
- "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal",
-
- "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes",
- "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward",
- "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction",
- "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides",
-
- "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings",
- "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them",
- "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day",
- "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00",
- "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00",
- "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure",
- "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added",
- "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar",
- "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand",
-
- "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch",
- "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line",
- "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection",
-
- "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs",
- "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally",
- "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled",
- "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved",
-
- "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels",
- "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels",
- "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions",
-
- "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors",
- "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force",
- "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output",
-
- "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels",
- "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively",
- "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other",
- "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed",
- "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well",
-
- "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer",
- "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions",
- "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use",
- "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically",
- "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot",
- "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item",
- "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...",
- "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted",
- "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself",
- "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it",
- "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:",
- "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,",
- "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,",
- "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,",
- "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks",
- "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs",
-
- "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions",
- "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...",
- "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption",
- "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull",
-
- "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer",
- "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
- "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
-
- "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
- "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
- "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
- "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.depot.header": "UNLOCALIZED: Using Depots",
- "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements",
- "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it",
- "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing",
- "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms",
-
- "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners",
- "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it",
- "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly",
- "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines",
- "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel",
- "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating",
-
- "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans",
- "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current",
- "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input",
-
- "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans",
- "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated",
- "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted",
- "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated",
- "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them",
- "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup",
- "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it",
- "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range",
- "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts",
-
- "create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans",
- "create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force",
- "create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
-
- "create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel",
- "create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine",
- "create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility",
- "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.",
- "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws",
- "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots",
- "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains",
-
- "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer",
- "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.",
- "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.",
- "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.",
- "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.",
- "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.",
-
- "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels",
- "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.",
-
- "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control",
- "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting",
-
- "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer",
- "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.",
- "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
- "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.",
-
- "create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
- "create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
- "create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
- "create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
-
- "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
- "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
- "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries",
- "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue",
- "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts",
- "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement",
-
- "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction",
- "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations",
- "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation",
- "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft",
- "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation",
-
- "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation",
- "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages",
- "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft",
-
- "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts",
- "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.",
- "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
-
- "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes",
- "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly",
- "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup",
- "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions",
- "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed",
-
- "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift",
- "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line",
- "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission",
-
- "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks",
- "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually",
- "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high",
- "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
-
- "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels",
- "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles",
- "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation",
-
- "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis",
- "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky",
- "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky",
- "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it",
- "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis",
- "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks",
- "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue",
- "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption",
-
- "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups",
- "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them",
- "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach",
-
- "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms",
- "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed",
- "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets",
- "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)",
- "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection",
- "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously",
- "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range",
- "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly",
- "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap",
-
- "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm",
- "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs",
- "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter",
- "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering",
- "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm",
- "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute",
-
- "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm",
- "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input",
- "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs",
- "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...",
- "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting",
- "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it",
- "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available",
- "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped",
- "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free",
- "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm",
-
- "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone",
- "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate",
- "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles",
- "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle",
-
- "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing",
- "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them",
- "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption",
-
- "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters",
- "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe",
- "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged",
- "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side",
- "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit",
- "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate",
- "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually",
- "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin",
- "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse",
-
- "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters",
- "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically",
- "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined",
- "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location",
-
- "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters",
- "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path",
- "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement",
- "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters",
-
- "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill",
- "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it",
- "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input",
-
- "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions",
- "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...",
- "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into",
-
- "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions",
- "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...",
- "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way",
-
- "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer",
- "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated",
- "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons",
- "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them",
- "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input",
- "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back",
-
- "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston",
- "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks",
- "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions",
- "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...",
- "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox",
- "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland",
- "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them",
-
- "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press",
- "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it",
- "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press",
- "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...",
- "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically",
-
- "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press",
- "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted",
- "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones",
- "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner",
- "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.",
-
- "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw",
- "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it",
- "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground",
-
- "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions",
- "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...",
- "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into",
-
- "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw",
- "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items",
- "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw",
- "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts",
- "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it",
- "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead",
-
- "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone",
- "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them",
- "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels",
- "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top",
- "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click",
- "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation",
-
- "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes",
- "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength",
- "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed",
-
- "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles",
- "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move",
- "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range",
-
- "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange",
- "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.",
- "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.",
- "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween",
- "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection",
- "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption",
- "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...",
- "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption",
- "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way",
-
- "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control",
- "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging",
-
- "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch",
- "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers",
- "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on",
- "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off",
- "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually",
-
- "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch",
- "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers",
- "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state",
- "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off",
- "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually",
-
- "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters",
- "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse",
-
- "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis",
- "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row",
- "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it",
- "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky",
- "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky",
- "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime",
- "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...",
- "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer",
- "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis",
- "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach",
-
- "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts",
- "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal",
- "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption",
-
- "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links",
- "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly",
- "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode",
- "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same",
- "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks",
- "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency",
- "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate",
-
- "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys",
- "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force",
- "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input",
-
- "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption",
- "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...",
- "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it",
- "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped",
-
- "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley",
- "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
- "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
-
- "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
- "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
- "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
-
- "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails",
- "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with",
- "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
- "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them",
- "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames",
-
- "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames",
- "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with",
- "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks",
-
- "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
- "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
- "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
- "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
- "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
- "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
-
- "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
- "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
-
- "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts",
- "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts",
-
- "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes",
- "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control",
- "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer",
- "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size",
- "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.",
-
- "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer",
- "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components",
- "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements",
-
- "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions",
- "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..",
- "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright",
- "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it",
- "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright",
-
- "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker",
- "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment",
- "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state",
- "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it",
- "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached",
-
- "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer",
- "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network",
- "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge",
- "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements",
-
- "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue",
- "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks",
- "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption",
- "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...",
- "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically",
- "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click",
-
- "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles",
- "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually",
- "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise",
- "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise",
- "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise",
- "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes",
-
- "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels",
- "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents",
- "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate",
- "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow",
- "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective",
-
- "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors",
- "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location",
- "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount",
- "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it",
- "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location",
- "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range",
- "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side",
- "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front",
- "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up",
- "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger",
- "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space",
- "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured",
-
- "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone",
- "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate",
- "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate",
-
- "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors",
- "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts",
- "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output",
- "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off",
- "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...",
- "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path",
-
- "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings",
- "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them",
- "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill",
- "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force",
- "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed",
- "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction",
- "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again",
-
- "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions",
- "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.",
+ "create.ponder.hold_to_ponder": "按住 [%1$s] 來查看此物品的教學",
+ "create.ponder.subject": "本場景的主題",
+ "create.ponder.pondering": "有關於...",
+ "create.ponder.identify_mode": "暫停模式已啟動\n按 [%1$s] 來取消暫停模式",
+ "create.ponder.associated": "相關物品",
+ "create.ponder.close": "關閉",
+ "create.ponder.identify": "暫停",
+ "create.ponder.next": "下個場景",
+ "create.ponder.previous": "上個場景",
+ "create.ponder.replay": "重播",
+ "create.ponder.think_back": "返回",
+ "create.ponder.slow_text": "放慢文字顯示速度",
+ "create.ponder.exit": "離開",
+ "create.ponder.welcome": "歡迎來到教學",
+ "create.ponder.categories": "Create 中的分類",
+ "create.ponder.index_description": "點擊其中一個圖像查看和他相關的物品以及方塊",
+ "create.ponder.index_title": "教學首頁",
+ "create.ponder.shared.rpm16": "16 RPM",
+ "create.ponder.shared.behaviour_modify_wrench": "使用扳手來調整這個動作",
+ "create.ponder.shared.storage_on_contraption": "與結構相連的儲物空間會自動撿取物品",
+ "create.ponder.shared.sneak_and": "潛行 +",
+ "create.ponder.shared.rpm8": "8 RPM",
+ "create.ponder.shared.ctrl_and": "Ctrl +",
+ "create.ponder.shared.rpm32": "32 RPM",
+ "create.ponder.shared.rpm16_source": "轉速: 16 RPM",
+ "create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構",
+ "create.ponder.tag.redstone": "邏輯控制裝置",
+ "create.ponder.tag.redstone.description": "這些裝置會在紅石電路中發揮用處",
+ "create.ponder.tag.contraption_assembly": "方塊連接物件",
+ "create.ponder.tag.contraption_assembly.description": "此物件用於連接各個零件以便組成一個成品",
+ "create.ponder.tag.fluids": "液體控制裝置",
+ "create.ponder.tag.fluids.description": "這些裝置可傳輸並利用液體",
+ "create.ponder.tag.decoration": "裝飾",
+ "create.ponder.tag.decoration.description": "這些零件通常用於裝飾",
+ "create.ponder.tag.windmill_sails": "風車軸承的帆",
+ "create.ponder.tag.windmill_sails.description": "建造風車時用於產生動能的帆,每個帆對風車產生的效果都是同等的",
+ "create.ponder.tag.arm_targets": "機械手臂的目標物",
+ "create.ponder.tag.arm_targets.description": "該裝置可作為機械手臂的工作目標",
+ "create.ponder.tag.kinetic_appliances": "動能利用裝置",
+ "create.ponder.tag.kinetic_appliances.description": "這些裝置利用動能運作",
+ "create.ponder.tag.kinetic_sources": "動能產生裝置",
+ "create.ponder.tag.kinetic_sources.description": "該裝置能夠產生動能",
+ "create.ponder.tag.movement_anchor": "運動錨點",
+ "create.ponder.tag.movement_anchor.description": "允許建立移動裝置的元件,以各種方式為連接的結構設置動畫",
+ "create.ponder.tag.kinetic_relays": "動能傳遞方塊",
+ "create.ponder.tag.kinetic_relays.description": "該裝置用於傳遞動能",
+ "create.ponder.tag.contraption_actor": "特殊方塊",
+ "create.ponder.tag.contraption_actor.description": "附加到移動裝置上時表現出特殊行為的方塊",
+ "create.ponder.tag.creative": "創造模式",
+ "create.ponder.tag.creative.description": "該裝置無法在生存模式中獲得",
+ "create.ponder.tag.logistics": "傳輸物品",
+ "create.ponder.tag.logistics.description": "該裝置用於物品的傳輸",
+
+ "create.ponder.adjustable_pulse_repeater.header": "使用可調式脈衝中繼器來控制訊號",
+ "create.ponder.adjustable_pulse_repeater.text_1": "可調式脈衝中繼器每次運作時會產生一個短脈衝",
+ "create.ponder.adjustable_pulse_repeater.text_2": "使用滑鼠滾輪來設定啟動後到產生脈衝的延遲",
+ "create.ponder.adjustable_pulse_repeater.text_3": "延遲可設定到最大30分鐘",
+
+ "create.ponder.adjustable_repeater.header": "使用可調式中繼器來控制訊號",
+ "create.ponder.adjustable_repeater.text_1": "可調式中繼器就像一般的中繼器",
+ "create.ponder.adjustable_repeater.text_2": "收到訊號後在設定好的時間過後才啟動...",
+ "create.ponder.adjustable_repeater.text_3": "...訊號停止後也需要相隔同樣的時間過後才會停止",
+ "create.ponder.adjustable_repeater.text_4": "使用滑鼠滾輪來設定延遲",
+ "create.ponder.adjustable_repeater.text_5": "延遲可設定到最大30分鐘",
+
+ "create.ponder.analog_lever.header": "使用可調式拉桿來控制訊號",
+ "create.ponder.analog_lever.text_1": "可調式拉桿是一種小巧而輕準的紅石能源",
+ "create.ponder.analog_lever.text_2": "右鍵來增加其紅石訊號輸出",
+ "create.ponder.analog_lever.text_3": "潛行並右鍵來減少其紅石訊號輸出",
+
+ "create.ponder.andesite_tunnel.header": "使用安山岩物品隧道",
+ "create.ponder.andesite_tunnel.text_1": "安山岩物品隧道可以覆蓋在輸送帶上",
+ "create.ponder.andesite_tunnel.text_2": "當安山岩物品隧道側邊連接到另一條輸送帶時...",
+ "create.ponder.andesite_tunnel.text_3": "...隧道將會從經過的整組物品中拿出一個丟到另一條輸送帶上",
+ "create.ponder.andesite_tunnel.text_4": "剩餘物品則按照原路輸出",
+
+ "create.ponder.basin.header": "在作業盆中處理物品",
+ "create.ponder.basin.text_1": "作業盆可以放入物品或液體來進行處理",
+ "create.ponder.basin.text_2": "在每次的處理完成後, 作業盆會試著輸出成品到他的側面下方",
+ "create.ponder.basin.text_3": "當側面下方有一個有效的容器或設備, 作業盆側面會出現一個輸出嘴",
+ "create.ponder.basin.text_4": "有很多的容器或設備可以觸發上述現象",
+ "create.ponder.basin.text_5": "作業盆輸出的成品會被儲存到該容器或設備內",
+ "create.ponder.basin.text_6": "如果側面沒有出現輸出嘴, 則作業盆內的成品則不會輸出",
+ "create.ponder.basin.text_7": "這個原理用在產生的成品為下一輪處理的原料時相當有用",
+ "create.ponder.basin.text_8": "期望的成品將會從作業盆中輸出",
+ "create.ponder.basin.text_9": "加裝過濾器可防止未被處理的物品輸出",
+
+ "create.ponder.bearing_modes.header": "機械軸承的工作模式",
+ "create.ponder.bearing_modes.text_1": "當機械軸承停止時,它會控制整個結構停在最近的垂直線上並實體化",
+ "create.ponder.bearing_modes.text_2": "你可以控制它不要實體化,或是在結構起始位置才實體化",
+
+ "create.ponder.belt_casing.header": "包裹住輸送帶",
+ "create.ponder.belt_casing.text_1": "安山岩機殼或黃銅機殼可以用來裝飾輸送帶",
+ "create.ponder.belt_casing.text_2": "使用扳手可以移除機殼",
+
+ "create.ponder.belt_connector.header": "使用輸送帶",
+ "create.ponder.belt_connector.text_1": "手持輸送帶對兩根傳動軸右鍵以安裝輸送帶",
+ "create.ponder.belt_connector.text_2": "不小心點到傳動軸的話可以用潛行+右鍵來取消選取",
+ "create.ponder.belt_connector.text_3": "輸送帶間只要有空間就能安裝額外的傳動軸",
+ "create.ponder.belt_connector.text_4": "相同輸送帶接出來的傳動軸轉速及轉向會相同",
+ "create.ponder.belt_connector.text_5": "使用扳手可以移除已安裝的傳動軸",
+ "create.ponder.belt_connector.text_6": "輸送帶可以被各種染料染色",
+
+ "create.ponder.belt_directions.header": "輸送帶正確的安裝方向",
+ "create.ponder.belt_directions.text_1": "輸送帶不可以隨意聯結",
+ "create.ponder.belt_directions.text_2": "1. 輸送帶可以水平連結",
+ "create.ponder.belt_directions.text_3": "2. 輸送帶可以對角連結",
+ "create.ponder.belt_directions.text_4": "3. 輸送帶可以垂直連結",
+ "create.ponder.belt_directions.text_5": "4. 也可以連結在垂直的傳動軸上",
+ "create.ponder.belt_directions.text_6": "這些都是可以使用的連接方式,輸送帶可以放置的長度為2~20格",
+
+ "create.ponder.belt_transport.header": "將輸送帶用於後勤",
+ "create.ponder.belt_transport.text_1": "被啟動的輸送帶能運送物品及實體",
+ "create.ponder.belt_transport.text_2": "空手對輸送帶上的物品右鍵即可從輸送帶上取下物品",
+
+ "create.ponder.blaze_burner.header": "餵食烈焰使者動力爐",
+ "create.ponder.blaze_burner.text_1": "烈焰使者動力爐可以用來加熱作業盆",
+ "create.ponder.blaze_burner.text_2": "你需要餵食可以燃燒的物品來加熱作業盆",
+ "create.ponder.blaze_burner.text_3": "餵食熔岩蛋糕可以讓烈焰使者動力爐加熱到另一個更高的境界",
+ "create.ponder.blaze_burner.text_4": "使用機械手或機械手臂來將餵食自動化",
+
+ "create.ponder.brass_funnel.header": "黃銅漏斗",
+ "create.ponder.brass_funnel.text_1": "安山岩漏斗每次只能傳輸一個物品",
+ "create.ponder.brass_funnel.text_2": "但黃銅漏斗每次可以傳輸整組物品",
+ "create.ponder.brass_funnel.text_3": "對漏斗上的過濾格使用滾輪可以調整每次輸出物品的數量",
+ "create.ponder.brass_funnel.text_4": "手持物品對漏斗上的過濾格右鍵可以限制漏斗只輸出該物品",
+
+ "create.ponder.brass_tunnel.header": "使用黃銅隧道",
+ "create.ponder.brass_tunnel.text_1": "黃銅隧道必須裝設在輸送帶上",
+ "create.ponder.brass_tunnel.text_2": "黃銅隧道輸出入口上都有過濾格",
+ "create.ponder.brass_tunnel.text_3": "在輸入口上的過濾器會阻擋不相符的物品",
+ "create.ponder.brass_tunnel.text_4": "在輸出口上的過濾器可依種類整理排列物品",
+ "create.ponder.brass_tunnel.text_5": "如果數種與過濾相符的物品通過隧道, 隧道的分配模式將決定如何處理這些物品",
+ "create.ponder.brass_tunnel.text_6": "在平行相鄰的輸送帶上,相鄰的黃銅隧道將會成為一組",
+ "create.ponder.brass_tunnel.text_7": "輸入該組內的物品將會採用該組隧道的分配模式輸送",
+ "create.ponder.brass_tunnel.text_8": "在這個情況下, 物品也能被直接輸入到隧道方塊",
+
+ "create.ponder.brass_tunnel_modes.header": "黃銅隧道的分配模式",
+ "create.ponder.brass_tunnel_modes.text_1": "使用扳手來調整隧道的分配模式",
+ "create.ponder.brass_tunnel_modes.text_10": "'同步輸入' 是一種黃銅隧道的特殊設定",
+ "create.ponder.brass_tunnel_modes.text_11": "當同組內的所有隧道都有一個可通過的物品時,所有隧道才可輸出物品",
+ "create.ponder.brass_tunnel_modes.text_12": "這確保了同組隧道所在的輸送帶都能以同一速率輸出物品",
+ "create.ponder.brass_tunnel_modes.text_2": "'分流輸出' 此模式會將物品輸出到該組隧道可用的輸出口",
+ "create.ponder.brass_tunnel_modes.text_3": "如果該組隧道內某個輸出口無法再輸出物品,則該輸出口會被跳過",
+ "create.ponder.brass_tunnel_modes.text_4": "'強制分流輸出' 模式不會跳過某個無法輸出物品的輸出口, 直到該輸出口可以輸出物品",
+ "create.ponder.brass_tunnel_modes.text_5": "'輪詢輸入' 模式將會保持整組物品完整性, 然後在有輸出口可以輸出時才輸入物品",
+ "create.ponder.brass_tunnel_modes.text_6": "如果該組隧道內某個輸出口無法再輸出物品,則該輸出口會被跳過",
+ "create.ponder.brass_tunnel_modes.text_7": "'強制輪詢輸入' 模式不會跳過某個無法輸出物品的輸出口, 直到該輸出口可以輸出物品",
+ "create.ponder.brass_tunnel_modes.text_8": "'鄰近優先' 模式會將物品輸出到該組隧道離物品輸入口最近的出口",
+ "create.ponder.brass_tunnel_modes.text_9": "'隨機輸出' 模式會隨機選擇同組隧道的一個輸出口輸出",
+
+ "create.ponder.cart_assembler.header": "使用礦車裝修站裝修礦車來移動結構",
+ "create.ponder.cart_assembler.text_1": "礦車裝修站會將所有連接到礦車的結構裝在礦車上",
+ "create.ponder.cart_assembler.text_2": "如果沒有紅時訊號,它會將礦車結構分解成方塊",
+ "create.ponder.cart_assembler.text_3": "對礦車結構使用扳手可以將礦車變成物品",
+
+ "create.ponder.cart_assembler_dual.header": "雙礦車結構",
+ "create.ponder.cart_assembler_dual.text_1": "當兩台礦車在同一礦車結構上",
+ "create.ponder.cart_assembler_dual.text_2": "任一礦車裝修站收到紅石訊號時,會形成完整的一個礦車結構",
+ "create.ponder.cart_assembler_dual.text_3": "整個礦車結構會類似於用礦車連結器連接兩個礦車結構",
+
+ "create.ponder.cart_assembler_modes.header": "礦車結構的方向設定",
+ "create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變",
+ "create.ponder.cart_assembler_modes.text_2": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
+ "create.ponder.cart_assembler_modes.text_3": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
+
+ "create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌",
+ "create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝修站不會影響礦車的動作",
+ "create.ponder.cart_assembler_rails.text_2": "如果裝修站在沒有紅石訊號的動力鐵軌或控制鐵軌上,則礦車會停下直到鐵軌收到紅石訊號",
+ "create.ponder.cart_assembler_rails.text_3": "有幾種礦車可以當作錨來使用",
+ "create.ponder.cart_assembler_rails.text_4": "熔爐礦車會盡可能維持熔煉狀態,並會拿取鄰近儲存結構上的燃料",
+
+ "create.ponder.chain_drive.header": "使用鏈式傳動箱傳遞動能",
+ "create.ponder.chain_drive.text_1": "同一排上的鏈式傳動箱會互相傳遞動能",
+ "create.ponder.chain_drive.text_2": "所有傳動軸此時會朝相同方向旋轉",
+ "create.ponder.chain_drive.text_3": "任一個鏈式傳動箱被旋轉90度時所有鏈式傳動箱仍可正常運作",
+
+ "create.ponder.chain_gearshift.header": "使用可調式鏈式變速箱來調整轉速",
+ "create.ponder.chain_gearshift.text_1": "未被控制的可調式鏈式變速箱與鏈式傳動箱無異",
+ "create.ponder.chain_gearshift.text_2": "當可調式鏈式變速箱被啟動後,它會把轉速提升兩倍傳至其他鏈式傳動箱",
+ "create.ponder.chain_gearshift.text_3": "當被啟動的可調式鏈式變速箱並不是動能輸入端,則它會把轉速減半",
+ "create.ponder.chain_gearshift.text_4": "上述兩種狀況中,其他鏈式傳動箱都會被可調式鏈式變速箱提升兩倍的轉速",
+ "create.ponder.chain_gearshift.text_5": "利用紅石訊號的強弱可以調整轉速倍率為x1或x2",
+ "create.ponder.chain_gearshift.text_6": "12 RPM",
+
+ "create.ponder.chute.header": "使用滑道向下輸送物品",
+ "create.ponder.chute.text_1": "滑道可以在兩個垂直的儲物空間中輸送物品",
+ "create.ponder.chute.text_2": "使用扳手可以讓它產生一個觀景窗",
+ "create.ponder.chute.text_3": "在滑道的側面放置另一個滑道,會產生一個斜狀的滑道",
+
+ "create.ponder.chute_upward.header": "使用滑道向上輸送物品",
+ "create.ponder.chute_upward.text_1": "在滑道上方或下方使用鼓風機時,物品會根據被向上或向下吹",
+ "create.ponder.chute_upward.text_2": "裝備MR護目鏡以觀測物品的傳輸方向",
+ "create.ponder.chute_upward.text_3": "如滑道底端被擋住,則物品只能由側邊進行輸出入",
+
+ "create.ponder.clockwork_bearing.header": "使用時鐘軸承來建造時鐘結構",
+ "create.ponder.clockwork_bearing.text_1": "時鐘軸承會黏住其前方方塊產生一個時針結構",
+ "create.ponder.clockwork_bearing.text_2": "在輸入動能後,該結構會依照遊戲時間來旋轉",
+ "create.ponder.clockwork_bearing.text_3": "3:00",
+ "create.ponder.clockwork_bearing.text_4": "4:00",
+ "create.ponder.clockwork_bearing.text_5": "對軸承右鍵會使結構啟動或停止",
+ "create.ponder.clockwork_bearing.text_6": "在時針結構的前方可再增加一組分針結構",
+ "create.ponder.clockwork_bearing.text_7": "你必須確保時針分針結構間未被使用強力膠之類的相連零件",
+ "create.ponder.clockwork_bearing.text_8": "分針結構此時將正常運作",
+
+ "create.ponder.clutch.header": "使用離合器控制動能",
+ "create.ponder.clutch.text_1": "離合器能將動能直線傳遞",
+ "create.ponder.clutch.text_2": "當離合器被啟動,離合器會中斷動能傳遞",
+
+ "create.ponder.cog_speedup.header": "使用大小齒輪來變速",
+ "create.ponder.cog_speedup.text_1": "大齒輪與小齒輪可以斜向傳遞動能",
+ "create.ponder.cog_speedup.text_2": "從大齒輪傳遞動能至小齒輪時,轉速加倍",
+ "create.ponder.cog_speedup.text_3": "從小齒輪傳遞動能至大齒輪時,轉速減半",
+
+ "create.ponder.cogwheel.header": "使用齒輪來傳遞動能",
+ "create.ponder.cogwheel.text_1": "齒輪會將動力傳遞至臨近的齒輪",
+ "create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反",
+
+ "create.ponder.creative_fluid_tank.header": "創造液體除存罐",
+ "create.ponder.creative_fluid_tank.text_1": "創造液體除存罐可以提供無限的液體",
+ "create.ponder.creative_fluid_tank.text_2": "拿著一個液體物品點擊可以設定它",
+ "create.ponder.creative_fluid_tank.text_3": "現在管線網路可以無限制的從它抽取液體",
+ "create.ponder.creative_fluid_tank.text_4": "任何被抽進創造液體除存罐的液體都會消失",
+
+ "create.ponder.creative_motor.header": "使用創造馬達產生動能",
+ "create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能,而且體積相當小巧",
+ "create.ponder.creative_motor.text_2": "對其背後面板滾動滾輪,可以改變馬達的轉速",
+
+ "create.ponder.crushing_wheels.header": "使用粉碎輪處理物品",
+ "create.ponder.crushing_wheels.text_1": "一對粉碎輪,磨物快又準",
+ "create.ponder.crushing_wheels.text_2": "接入的動能必須使這兩個輪子契合轉動",
+ "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都會被粉碎處理",
+ "create.ponder.crushing_wheels.text_4": "你也可以使用自動化進行物品的輸入以及撿取",
+
+ "create.ponder.deployer.header": "使用機械手",
+ "create.ponder.deployer.text_1": "在機械手獲得動能後能夠模仿玩家的各種行為",
+ "create.ponder.deployer.text_10": "對機械手手部右鍵,即可將手上的物品給它使用",
+ "create.ponder.deployer.text_11": "物品也可以自動化輸入到機械手內",
+ "create.ponder.deployer.text_12": "機械手附帶一個過濾格",
+ "create.ponder.deployer.text_13": "當設定了過濾後,只有當它的手中物品與過濾格相符時,它才會工作",
+ "create.ponder.deployer.text_14": "只有與過濾格相符的物品才可輸入...",
+ "create.ponder.deployer.text_15": "...不符的物品可被取出來",
+ "create.ponder.deployer.text_2": "它只會與它正前方兩格處的位置進行互動",
+ "create.ponder.deployer.text_3": "放在在它面前的方塊不會阻攔它的工作",
+ "create.ponder.deployer.text_4": "機械手可以:",
+ "create.ponder.deployer.text_5": "放置方塊",
+ "create.ponder.deployer.text_6": "使用物品",
+ "create.ponder.deployer.text_7": "啟動方塊",
+ "create.ponder.deployer.text_8": "採收方塊",
+ "create.ponder.deployer.text_9": "以及攻擊生物",
+
+ "create.ponder.deployer_contraption.header": "在裝置上使用機械手",
+ "create.ponder.deployer_contraption.text_1": "當機械手在移動的結構上時...",
+ "create.ponder.deployer_contraption.text_2": "機械手會對每一個經過的方塊使用裝置中任意容器內的物品",
+ "create.ponder.deployer_contraption.text_3": "可以透過過濾格來指定其從存儲空間中抽取的物品",
+
+ "create.ponder.deployer_modes.header": "機械手的工作模式",
+ "create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵",
+ "create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵",
+
+ "create.ponder.deployer_processing.header": "用機器手處理物品",
+ "create.ponder.deployer_processing.text_1": "拿著適當物品的機器手可以處理下面的物品",
+ "create.ponder.deployer_processing.text_2": "待處理的物品可以是掉落狀態或是被放在置物台上",
+ "create.ponder.deployer_processing.text_3": "當物品被放在輸送帶上時...",
+ "create.ponder.deployer_processing.text_4": "機器手會抓住他並且自動處理",
+
+ "create.ponder.deployer_redstone.header": "使用紅石控制機械手",
+ "create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作",
+ "create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作",
+ "create.ponder.deployer_redstone.text_3": "因此,輸入脈衝訊號可以使其每次只進行一個週期的工作",
+
+ "create.ponder.depot.header": "使用置物台",
+ "create.ponder.depot.text_1": "置物台可以被當成一個“靜止的”傳送帶原件使用",
+ "create.ponder.depot.text_2": "右擊可以手動放置或取下物品",
+ "create.ponder.depot.text_3": "與傳送帶一樣,它也可以將其內的物品轉送到其他設備中進行加工...",
+ "create.ponder.depot.text_4": "...同時物品也可以被機械手存取",
+
+ "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃燒室",
+ "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃燒室右擊烈焰人來抓取烈焰人",
+ "create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室",
+ "create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源",
+ "create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃",
+ "create.ponder.empty_blaze_burner.text_5": "可以放入靈魂物品將火焰轉化成靈魂火",
+ "create.ponder.empty_blaze_burner.text_6": "但是,這樣的熱源不足以給機器提加工供足夠的熱量",
+
+ "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes",
+ "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state",
+ "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed",
+
+ "create.ponder.fan_direction.header": "鼓風機的氣流",
+ "create.ponder.fan_direction.text_1": "鼓風機使用動能來製造氣流",
+ "create.ponder.fan_direction.text_2": "流速以及方向由所接收動能的強弱以及方向而定",
+
+ "create.ponder.fan_processing.header": "使用鼓風機加工物品",
+ "create.ponder.fan_processing.text_1": "當氣流吹過熔岩時,氣流會被加熱",
+ "create.ponder.fan_processing.text_2": "熱氣流中的物品會被冶煉",
+ "create.ponder.fan_processing.text_3": "但在氣流中的食物會被直接燒成灰",
+ "create.ponder.fan_processing.text_4": "而想要烹飪食物,必須要透過吹過火焰的氣流來煙燻食物",
+ "create.ponder.fan_processing.text_5": "當氣流吹過水後,便可用於洗滌物品",
+ "create.ponder.fan_processing.text_6": "這種加工方法可以做到不少有趣的事情",
+ "create.ponder.fan_processing.text_7": "鼓風機的轉速對加工的速度沒有影響,只影響氣流的吹拂距離",
+ "create.ponder.fan_processing.text_8": "而那些放置在置物台或者傳送帶上的物品,鼓風機也是可以處理的",
+
+ "create.ponder.fan_source.header": "使用鼓風機來產生動能",
+ "create.ponder.fan_source.text_1": "如鼓風機的扇葉向下朝著熱源放置,鼓風機可以藉此產生動能",
+ "create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能",
+
+ "create.ponder.fluid_pipe_flow.header": "始用銅製管道來移動液體",
+ "create.ponder.fluid_pipe_flow.text_1": "液體管可以連接兩個或更多的液體來源與目標",
+ "create.ponder.fluid_pipe_flow.text_2": "使用扳手可以在一段直管線上開窗戶",
+ "create.ponder.fluid_pipe_flow.text_3": "有窗戶的管線側面不會連接到其他管線",
+ "create.ponder.fluid_pipe_flow.text_4": "機械幫浦可以讓管線運輸液體",
+ "create.ponder.fluid_pipe_flow.text_5": "一開始不會有液體被抽出來",
+ "create.ponder.fluid_pipe_flow.text_6": "直到兩端被連接起來,才會有液體被抽過去",
+ "create.ponder.fluid_pipe_flow.text_7": "因此,管線裡不會『物理上的』含有液體",
+
+ "create.ponder.fluid_pipe_interaction.header": "抽取並填滿液體罐",
+ "create.ponder.fluid_pipe_interaction.text_1": "管線網路的終端可以和很多東西互動",
+ "create.ponder.fluid_pipe_interaction.text_2": "任何有意體容量的方塊都可以被抽取和填滿",
+ "create.ponder.fluid_pipe_interaction.text_3": "在開放端口前的液體源方塊可以被抽走",
+ "create.ponder.fluid_pipe_interaction.text_4": "當液體被排放出來時會產生新的液體源方塊",
+ "create.ponder.fluid_pipe_interaction.text_5": "管線也可以直接從其他方塊中抽取流體",
+
+ "create.ponder.fluid_tank_sizes.header": "液體罐的尺寸",
+ "create.ponder.fluid_tank_sizes.text_1": "可以組合液體罐以增加總容量",
+ "create.ponder.fluid_tank_sizes.text_2": "底部最多可以是 3x3 的正方形 ......",
+ "create.ponder.fluid_tank_sizes.text_3": "...... 最多可以堆疊 30 層",
+ "create.ponder.fluid_tank_sizes.text_4": "扳手可以用來開關窗戶",
+
+ "create.ponder.fluid_tank_storage.header": "在液體罐中儲存液體",
+ "create.ponder.fluid_tank_storage.text_1": "液體罐中可儲存大量的液體",
+ "create.ponder.fluid_tank_storage.text_2": "管線體網路可以從任何一邊抽取或是輸入液體",
+ "create.ponder.fluid_tank_storage.text_3": "紅石比較器可以輸出液體容量",
+ "create.ponder.fluid_tank_storage.text_4": "但是,在生存模式你不能直接存入、取出液體",
+ "create.ponder.fluid_tank_storage.text_5": "你可以用作業盆、分液池或液體灌注器和管線網路互動",
+
+ "create.ponder.flywheel.header": "使用飛輪來產生動能",
+ "create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用,方可產生動能",
+ "create.ponder.flywheel.text_2": "如此產生的動能具有非常大的應力值",
+ "create.ponder.flywheel.text_3": "使用高爐會使得引擎的效率翻倍",
+
+ "create.ponder.funnel_compat.header": "漏斗的相容性",
+ "create.ponder.funnel_compat.text_1": "漏斗可以與一些其他組件互動",
+ "create.ponder.funnel_compat.text_2": "動力鋸",
+ "create.ponder.funnel_compat.text_3": "置物台",
+ "create.ponder.funnel_compat.text_4": "分液池",
+
+ "create.ponder.funnel_direction.header": "物流方向",
+ "create.ponder.funnel_direction.text_1": "直接放置時,漏斗會將物品從容器中取出",
+ "create.ponder.funnel_direction.text_2": "潛行時放置時,漏斗會將物品置入容器中",
+ "create.ponder.funnel_direction.text_3": "使用扳手可以改變漏斗的存/取模式",
+ "create.ponder.funnel_direction.text_4": "對大多數朝向放置的漏斗都具有此特性",
+ "create.ponder.funnel_direction.text_5": "在傳送帶末端放置的漏斗會根據傳送帶的傳動方向存/取物品",
+
+ "create.ponder.funnel_intro.header": "使用漏斗",
+ "create.ponder.funnel_intro.text_1": "用漏斗來存取物品欄內的物品,可謂又快又好",
+
+ "create.ponder.funnel_redstone.header": "紅石訊號控制",
+ "create.ponder.funnel_redstone.text_1": "紅石訊號會使漏斗停止工作",
+
+ "create.ponder.funnel_transfer.header": "直接運輸",
+ "create.ponder.funnel_transfer.text_1": "漏斗無法將物品傳輸到非開放式的物品欄中",
+ "create.ponder.funnel_transfer.text_2": "溜槽和智慧溜槽更適用於這樣的場景",
+ "create.ponder.funnel_transfer.text_3": "水平傳輸也是如此,也許傳送帶更方便快捷",
+
+ "create.ponder.furnace_engine.header": "使用熔爐引擎生產動能",
+ "create.ponder.furnace_engine.text_1": "熔爐引擎會在與其相連熔爐工作時生產動能",
+ "create.ponder.furnace_engine.text_2": "如此產生的動能具有非常大的應力值",
+ "create.ponder.furnace_engine.text_3": "使用高爐會使得引擎的效率翻倍",
+
+ "create.ponder.gantry_carriage.header": "使用起重機取物器",
+ "create.ponder.gantry_carriage.text_1": "起重機取物器可以被放置在起重機杆上,並且可以沿著起重機杆運動",
+ "create.ponder.gantry_carriage.text_2": "起重機可以移動其黏附的方塊",
+
+ "create.ponder.gantry_cascaded.header": "串聯起重機",
+ "create.ponder.gantry_cascaded.text_1": "無需強力膠,取物器便可與起重機杆相連",
+ "create.ponder.gantry_cascaded.text_2": "即使是在移動的起重機杆上也是如此",
+ "create.ponder.gantry_cascaded.text_3": "因此,起重機系統可以串聯起來,如此可以影響到多軸向的運動",
+
+ "create.ponder.gantry_direction.header": "起重機移動方向",
+ "create.ponder.gantry_direction.text_1": "起重機杆可以有相反的方向",
+ "create.ponder.gantry_direction.text_2": "取物器的移動方向取決於起重機杆的方向",
+ "create.ponder.gantry_direction.text_3": "......以及起重機杆的旋轉方向",
+ "create.ponder.gantry_direction.text_4": "在旋轉傳遞中,此規則同樣適用",
+
+ "create.ponder.gantry_redstone.header": "起重機的力傳遞",
+ "create.ponder.gantry_redstone.text_1": "被紅石訊號啟動的起重機,將不會移動其上的取物器",
+ "create.ponder.gantry_redstone.text_2": "作為替代,杆上的動能會傳遞到取物器的輸出杆上",
+
+ "create.ponder.gantry_shaft.header": "使用起重機杆",
+ "create.ponder.gantry_shaft.text_1": "起重機杆組成了起重機結構的基礎。與其相接的載物器可以沿著杆進行移動。",
+ "create.ponder.gantry_shaft.text_2": "起重機結構可以移動與其相接的方塊。",
+
+ "create.ponder.gearbox.header": "使用十字齒輪箱傳遞動能",
+ "create.ponder.gearbox.text_1": "更改旋轉軸,很容易使得整個旋轉體系變得臃腫不堪",
+ "create.ponder.gearbox.text_2": "十字齒輪箱則是替代方案,它的體積更為小巧緊",
+ "create.ponder.gearbox.text_3": "側邊連接的傳動桿,旋轉方向與輸入端一致",
+ "create.ponder.gearbox.text_4": "直線連接的傳動桿,旋轉方向會被反轉",
+
+ "create.ponder.gearshift.header": "使用反轉齒輪箱控制動能",
+ "create.ponder.gearshift.text_1": "反轉齒輪箱可以直線傳輸旋轉",
+ "create.ponder.gearshift.text_2": "通入紅石訊號後,輸出端的旋轉方向會被反轉",
+
+ "create.ponder.hand_crank.header": "使用手搖把手產生動能",
+ "create.ponder.hand_crank.text_1": "玩家可以使用手搖把手來手動產生動能",
+ "create.ponder.hand_crank.text_2": "按住右鍵可以逆時針旋轉它",
+ "create.ponder.hand_crank.text_3": "它產生的轉速相對較高",
+ "create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它",
+
+ "create.ponder.hose_pulley.header": "使用軟管滑輪抽取、填滿液體",
+ "create.ponder.hose_pulley.text_1": "軟管滑輪可以用來抽取、填滿大量的液體",
+ "create.ponder.hose_pulley.text_2": "你可以透過輸入轉動來控制軟管的高度",
+ "create.ponder.hose_pulley.text_3": "反轉時可以收回軟管",
+ "create.ponder.hose_pulley.text_4": "另一邊可以連接管線",
+ "create.ponder.hose_pulley.text_5": "相連的管線網路可以提供液體 ......",
+ "create.ponder.hose_pulley.text_6": "...... 或是從池子裡抽取液體",
+ "create.ponder.hose_pulley.text_7": "抽取或填滿的速度取決於管線系統的吞吐量",
+
+ "create.ponder.hose_pulley_infinite.header": "被動填充和排放大量液體",
+ "create.ponder.hose_pulley_infinite.text_1": "將軟管滑輪接觸到足夠大的海洋中時 ......",
+ "create.ponder.hose_pulley_infinite.text_2": "海洋會被視為無限液體源",
+ "create.ponder.hose_pulley_infinite.text_3": "管線網路可以無限的抽取、排放液體到海洋中而不影響海洋",
+
+ "create.ponder.hose_pulley_level.header": "軟管滑輪抽取、填滿水平面",
+ "create.ponder.hose_pulley_level.text_1": "完全縮回時,軟管滑輪無法操作",
+ "create.ponder.hose_pulley_level.text_2": "抽取工作將由上而下進行",
+ "create.ponder.hose_pulley_level.text_3": "水平面將停在軟管末端的正下方",
+ "create.ponder.hose_pulley_level.text_4": "而填充工作將由下而上進行將由上而下進行",
+ "create.ponder.hose_pulley_level.text_5": "水平面不會超過軟管末端",
+
+ "create.ponder.item_drain.header": "使用分液池清空液體容器",
+ "create.ponder.item_drain.text_1": "分液池可以從液體容器中清空抽取液體",
+ "create.ponder.item_drain.text_2": "點擊右鍵可以把你手上的液體倒進去",
+ "create.ponder.item_drain.text_3": "當從旁邊輸入物品 ......",
+ "create.ponder.item_drain.text_4": "...... 他會從上方滑過,並清空裡面的液體",
+ "create.ponder.item_drain.text_5": "現在液體網路可以抽取分液池中的液體了",
+
+ "create.ponder.large_cogwheel.header": "使用大齒輪傳遞動能",
+ "create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
+ "create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向",
+
+ "create.ponder.linear_chassis_attachment.header": "使用機殼底盤黏合方塊",
+ "create.ponder.linear_chassis_attachment.text_1": "它的開放面可以變為黏性面",
+ "create.ponder.linear_chassis_attachment.text_2": "再次點擊黏性面,可以將它的相反面也變得具有黏性",
+ "create.ponder.linear_chassis_attachment.text_3": "空手潛行右擊可以移除此面的黏性物",
+ "create.ponder.linear_chassis_attachment.text_4": "黏性面可以將此面前方的一長條方塊黏住",
+ "create.ponder.linear_chassis_attachment.text_5": "使用扳手可以精確控制底盤的影響範圍",
+ "create.ponder.linear_chassis_attachment.text_6": "按住 Ctrl 滑動滾輪,你可以一次性調節所有底盤的影響範圍",
+ "create.ponder.linear_chassis_attachment.text_7": "若想讓底盤的其他面也能黏方塊,你需要用到強力膠",
+ "create.ponder.linear_chassis_attachment.text_8": "利用這些機制,任何形狀的機制都可以像裝置那樣移動",
+
+ "create.ponder.linear_chassis_group.header": "成組移動機殼底盤",
+ "create.ponder.linear_chassis_group.text_1": "相鄰的機殼底盤可以相互連接在一起",
+ "create.ponder.linear_chassis_group.text_2": "其中的一個底盤若被移動,其餘的底盤也會跟著移動",
+ "create.ponder.linear_chassis_group.text_3": "不同種類的底盤,或者是朝向不一致的底盤,將不會相連",
+
+ "create.ponder.mechanical_arm.header": "設定動力臂",
+ "create.ponder.mechanical_arm.text_1": "你得在放置動力臂之前就設定好它的輸入以及輸出端",
+ "create.ponder.mechanical_arm.text_2": "手持動力臂右擊某個存儲空間,可以將其指定為目標",
+ "create.ponder.mechanical_arm.text_3": "再次右擊可以將其在輸入端(藍色)以及輸出端(橙色)之間切換",
+ "create.ponder.mechanical_arm.text_4": "左擊此組件可以移除選擇",
+ "create.ponder.mechanical_arm.text_5": "將動力臂放下來後,它會將此前選擇的方塊作為目標",
+ "create.ponder.mechanical_arm.text_6": "在有效範圍內,機械手臂可以有任意數量的輸出以及輸入端",
+ "create.ponder.mechanical_arm.text_7": "然而,並不是所有的存儲空間可以被直接互動",
+ "create.ponder.mechanical_arm.text_8": "在此情況下,漏斗和置物台可以解決此問題",
+
+ "create.ponder.mechanical_arm_filtering.header": "過濾動力臂的輸出端",
+ "create.ponder.mechanical_arm_filtering.text_1": "輸入",
+ "create.ponder.mechanical_arm_filtering.text_2": "輸出",
+ "create.ponder.mechanical_arm_filtering.text_3": "有時,你會想著利用某種過濾限煞車力臂的目標",
+ "create.ponder.mechanical_arm_filtering.text_4": "動力臂自身並不提供任何過濾選項",
+ "create.ponder.mechanical_arm_filtering.text_5": "然而,若將黃銅漏斗作為目標,則漏斗的過濾槽則可以應用至動力臂上",
+ "create.ponder.mechanical_arm_filtering.text_6": "動力臂足夠智慧,它不會去拿取那些它無法分配的物品",
+
+ "create.ponder.mechanical_arm_modes.header": "動力臂的分配模式",
+ "create.ponder.mechanical_arm_modes.text_1": "輸入",
+ "create.ponder.mechanical_arm_modes.text_2": "輸出",
+ "create.ponder.mechanical_arm_modes.text_3": "若動力臂必須在數個有效的輸出端之間作出選擇...",
+ "create.ponder.mechanical_arm_modes.text_4": "...它會依照自己的設定選擇特定的行為",
+ "create.ponder.mechanical_arm_modes.text_5": "手持扳手對其滑動滾輪,可以改變其設定",
+ "create.ponder.mechanical_arm_modes.text_6": "輪詢調度模式很好理解,即循環輸出至所有有效的輸出端",
+ "create.ponder.mechanical_arm_modes.text_7": "如果某個輸出端無法容納更多物品,則它會被跳過",
+ "create.ponder.mechanical_arm_modes.text_8": "強制輪詢調度不會跳過任何輸出端,動力臂會一直等待,直到輸出端有空位容納物品輸入",
+ "create.ponder.mechanical_arm_modes.text_9": "最近優先模式會使得動力臂先將物品輸出至更早被選擇的輸出端",
+
+ "create.ponder.mechanical_arm_redstone.header": "利用紅石訊號控制動力臂",
+ "create.ponder.mechanical_arm_redstone.text_1": "通入紅石訊號後,動力臂會停止工作",
+ "create.ponder.mechanical_arm_redstone.text_2": "在停止工作前,它會完成目前正在進行的工作週期",
+ "create.ponder.mechanical_arm_redstone.text_3": "因此,通入單次負紅石脈衝可以精確控制動力臂,使其每次只進行單個週期的工作",
+
+ "create.ponder.mechanical_bearing.header": "使用動力軸承移動結構",
+ "create.ponder.mechanical_bearing.text_1": "動力軸承會與其前方的方塊黏合在一起",
+ "create.ponder.mechanical_bearing.text_2": "接收到動能後,它會將這一黏合結構組裝為旋轉裝置",
+
+ "create.ponder.mechanical_crafter.header": "設置動力合成器",
+ "create.ponder.mechanical_crafter.text_1": "動力合成器陣列可用於自動化任何合成配方的製作",
+ "create.ponder.mechanical_crafter.text_2": "使用扳手可以調控合成器的合成通路",
+ "create.ponder.mechanical_crafter.text_3": "所有的合成通路必須匯集到任意一側的一個出口,整套合成器方可算是設置正確",
+ "create.ponder.mechanical_crafter.text_4": "輸出產物會被放入位於出口的存儲空間中",
+ "create.ponder.mechanical_crafter.text_5": "動力合成器的運轉需要動能的供應",
+ "create.ponder.mechanical_crafter.text_6": "右擊合成器正面,可以手動放入物品",
+ "create.ponder.mechanical_crafter.text_7": "一旦合成通路上的所有合成槽位都有了物品,合成就會開始",
+ "create.ponder.mechanical_crafter.text_8": "而對於那些沒有完全占滿所有合成器槽位的配方,你可以通入紅石訊號強制開啟合成",
+
+ "create.ponder.mechanical_crafter_connect.header": "為合成器連接物品欄",
+ "create.ponder.mechanical_crafter_connect.text_1": "合成器可以自動接受向其輸入的物品",
+ "create.ponder.mechanical_crafter_connect.text_2": "對其背面使用扳手,可以連接合成器",
+ "create.ponder.mechanical_crafter_connect.text_3": "所有相連的合成器可以訪問同一個位置的輸入",
+
+ "create.ponder.mechanical_crafter_covers.header": "蓋住動力合成器的合成槽",
+ "create.ponder.mechanical_crafter_covers.text_1": "有些配方需要額外的合成器,來補足合成通路上的間隙",
+ "create.ponder.mechanical_crafter_covers.text_2": "使用合成槽蓋板,合成器會在合成進行時的行為就如同一個空的合成槽位",
+ "create.ponder.mechanical_crafter_covers.text_3": "被蓋住的合成器並不會阻斷共享輸入端的影響",
+
+ "create.ponder.mechanical_drill.header": "使用機械鑽頭破壞方塊",
+ "create.ponder.mechanical_drill.text_1": "當向其通入動能後,機械鑽頭會破壞它面前的方塊",
+ "create.ponder.mechanical_drill.text_2": "它的挖掘速度取決於通入的動能轉速",
+
+ "create.ponder.mechanical_drill_contraption.header": "在裝置中使用機械鑽頭",
+ "create.ponder.mechanical_drill_contraption.text_1": "在運動裝置中使用機械鑽頭時...",
+ "create.ponder.mechanical_drill_contraption.text_2": "...它會破壞掉它撞上的方塊",
+
+ "create.ponder.mechanical_harvester.header": "在裝置中使用動力收割機",
+ "create.ponder.mechanical_harvester.text_1": "在運動裝置中使用動力收割機時...",
+ "create.ponder.mechanical_harvester.text_2": "它會採收其路徑上的作物,並重設這些作物的生長進度",
+
+ "create.ponder.mechanical_mixer.header": "使用動力攪拌器處理物品",
+ "create.ponder.mechanical_mixer.text_1": "使用攪拌器和工作盆,你可以自動化某些合成配方",
+ "create.ponder.mechanical_mixer.text_2": "有效配方包括各種無序合成配方,以及一些額外的配方",
+ "create.ponder.mechanical_mixer.text_3": "一些配方可能需要使用烈焰人燃燒室提供熱量",
+ "create.ponder.mechanical_mixer.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
+
+ "create.ponder.mechanical_piston.header": "使用動力活塞移動結構",
+ "create.ponder.mechanical_piston.text_1": "動力活塞可以移動它前方的方塊",
+ "create.ponder.mechanical_piston.text_2": "移動速度和方向取決於通入活塞的動能",
+ "create.ponder.mechanical_piston.text_3": "黏性動力活塞可以將相接的方塊拉回來",
+
+ "create.ponder.mechanical_piston_modes.header": "動力活塞的移動模式",
+ "create.ponder.mechanical_piston_modes.text_1": "一旦活塞停下,被移動的結構就會回退到方塊狀態",
+ "create.ponder.mechanical_piston_modes.text_2": "你也可以將其設定為從不方塊化,或者只在起始位置方塊化",
+
+ "create.ponder.mechanical_plough.header": "在裝置中使用動力犁",
+ "create.ponder.mechanical_plough.text_1": "在運動裝置中使用動力犁時...",
+ "create.ponder.mechanical_plough.text_2": "...它會破壞掉那些不具有固體碰撞箱的方塊",
+ "create.ponder.mechanical_plough.text_3": "此外,動力犁可以耕地",
+ "create.ponder.mechanical_plough.text_4": "...它也可以在不傷害實體的情況下推動它們",
+
+ "create.ponder.mechanical_press.header": "使用機械液壓機處理物品",
+ "create.ponder.mechanical_press.text_1": "機械液壓機可以處理位於其下方的物品",
+ "create.ponder.mechanical_press.text_2": "在其下方丟入物品,或者將物品放在置物台上,都算作有效的物品輸入",
+ "create.ponder.mechanical_press.text_3": "若物品被輸入時正位於傳送帶上...",
+ "create.ponder.mechanical_press.text_4": "輥軋機會使物品停下,然後自動處理這一物品",
+
+ "create.ponder.mechanical_press_compacting.header": "使用機械液壓機壓縮物品",
+ "create.ponder.mechanical_press_compacting.text_1": "對放置於工作盆內的物品進行輥軋,可以將這些物品壓縮在一起",
+ "create.ponder.mechanical_press_compacting.text_2": "壓縮意指任何同種物品填滿了 2x2 或者 3x3 網格的配方,以及一些額外的配方",
+ "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃燒室提供熱量",
+ "create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
+
+ "create.ponder.mechanical_pump_flow.header": "使用機械幫浦抽運送液體",
+ "create.ponder.mechanical_pump_flow.text_1": "機械幫浦為與其連接的管線提供動力",
+ "create.ponder.mechanical_pump_flow.text_2": "轉動時,箭頭指向液體的方向",
+ "create.ponder.mechanical_pump_flow.text_3": "在他後面的網路現在可以抽取液體 ......",
+ "create.ponder.mechanical_pump_flow.text_4": "...... 當前面的網絡向外傳輸時",
+ "create.ponder.mechanical_pump_flow.text_5": "反轉輸入的動力可以反轉液體的方向",
+ "create.ponder.mechanical_pump_flow.text_6": "扳手可以手動調整方向",
+
+ "create.ponder.mechanical_pump_speed.header": "機械幫浦的吞吐量",
+ "create.ponder.mechanical_pump_speed.text_1": "無論轉速如何,機械幫浦都只能影響相連的 16 個方塊以內的管線",
+ "create.ponder.mechanical_pump_speed.text_2": "加快旋轉速度會改變液動傳播的速度 ......",
+ "create.ponder.mechanical_pump_speed.text_3": "...... 以及流體轉移的速度",
+ "create.ponder.mechanical_pump_speed.text_4": "在同一個管線網路中機械幫浦可以結合他們的吞吐量",
+ "create.ponder.mechanical_pump_speed.text_5": "改變它們的方向可以對齊它們的流動方向",
+
+ "create.ponder.mechanical_saw_breaker.header": "使用動力鋸伐木",
+ "create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後,動力鋸可以直接砍伐掉它面前的樹木",
+ "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊",
+
+ "create.ponder.mechanical_saw_contraption.header": "在裝置中使用動力鋸",
+ "create.ponder.mechanical_saw_contraption.text_1": "若在運動裝置中使用動力鋸...",
+ "create.ponder.mechanical_saw_contraption.text_2": "...它會將撞到它的樹木破壞掉",
+
+ "create.ponder.mechanical_saw_processing.header": "使用動力鋸處理物品",
+ "create.ponder.mechanical_saw_processing.text_1": "面向朝上的動力鋸可以將物品處理為其變種",
+ "create.ponder.mechanical_saw_processing.text_2": "處理過後的物品的彈出方向始終與通入鋸中的旋轉轉向相反",
+ "create.ponder.mechanical_saw_processing.text_3": "鋸子可以",
+ "create.ponder.mechanical_saw_processing.text_4": "若輸入原料有多種可能產物,你可以用動力鋸上的過濾槽指定只產出某種產物",
+ "create.ponder.mechanical_saw_processing.text_5": "若沒有使用過濾槽,動力鋸會在各產物中按順序循環輸出",
+
+ "create.ponder.millstone.header": "使用石磨處理物品",
+ "create.ponder.millstone.text_1": "石磨會對輸入的物品進行磨製",
+ "create.ponder.millstone.text_2": "在其側邊使用齒輪與其相耦合,方可為其通入動力",
+ "create.ponder.millstone.text_3": "頂部可以丟入或者塞入物品",
+ "create.ponder.millstone.text_4": "一段時間過後,右擊石磨可以拿出其中的產物",
+ "create.ponder.millstone.text_5": "產物的提取也是可以自動化的",
+
+ "create.ponder.nixie_tube.header": "使用真空管顯示器",
+ "create.ponder.nixie_tube.text_1": "通入紅石訊號後,真空管顯示器會顯示出紅石訊號的強度",
+ "create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本",
+ "create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色",
+
+ "create.ponder.piston_pole.header": "活塞延長杆",
+ "create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊",
+ "create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍",
+
+ "create.ponder.portable_fluid_interface.header": "移動式液體口",
+ "create.ponder.portable_fluid_interface.text_1": "任何管道線都無法與移動裝置上的液體罐連接",
+ "create.ponder.portable_fluid_interface.text_2": "該元件可以與液體罐相互作用,而無需停止裝置",
+ "create.ponder.portable_fluid_interface.text_3": "放置第二個,中間間隔 1 或 2 個方塊",
+ "create.ponder.portable_fluid_interface.text_4": "每當他們擦身而過時,他們就會建立聯繫",
+ "create.ponder.portable_fluid_interface.text_5": "啟用時,移動式液體口將代表裝置上的『所有』水箱",
+ "create.ponder.portable_fluid_interface.text_6": "現在可以輸入液體 ......",
+ "create.ponder.portable_fluid_interface.text_7": "...... 或從裝置中抽取",
+ "create.ponder.portable_fluid_interface.text_8": "一段時間沒有液體交換後,裝置將繼續前進",
+
+ "create.ponder.portable_storage_interface.header": "裝置存儲交換",
+ "create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動",
+ "create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動",
+ "create.ponder.portable_storage_interface.text_3": "放置第二個介面時,記得要與裝置介面相隔 1 格或者 2 格的距離",
+ "create.ponder.portable_storage_interface.text_4": "當它們彼此經過時,它們會連接在一起",
+ "create.ponder.portable_storage_interface.text_5": "連接狀態下,固定側介面便會作為整個裝置的存儲空間代理",
+ "create.ponder.portable_storage_interface.text_6": "物品會被輸入到裝置內...",
+ "create.ponder.portable_storage_interface.text_7": "...或是從裝置中提取出來",
+ "create.ponder.portable_storage_interface.text_8": "物品交換完畢後,裝置仍然會停留在原地一小會,然後才會繼續前行",
+
+ "create.ponder.portable_storage_interface_redstone.header": "紅石控制",
+ "create.ponder.portable_storage_interface_redstone.text_1": "通入紅石訊號可以阻止固定側介面的連接行為",
+
+ "create.ponder.powered_latch.header": "使用閂鎖器控制訊號",
+ "create.ponder.powered_latch.text_1": "閂鎖器是一種可以用紅石訊號控制的拉杆",
+ "create.ponder.powered_latch.text_2": "後方輸入的訊號會將其設為開啟狀態",
+ "create.ponder.powered_latch.text_3": "側邊輸入的訊號會將其設為關閉狀態",
+ "create.ponder.powered_latch.text_4": "你也可以手動切換其狀態",
+
+ "create.ponder.powered_toggle_latch.header": "使用T型正反器控制訊號",
+ "create.ponder.powered_toggle_latch.text_1": "T型正反器是一種可以用紅石訊號控制的拉杆",
+ "create.ponder.powered_toggle_latch.text_2": "後方訊號輸入可以改變它的狀態",
+ "create.ponder.powered_toggle_latch.text_3": "...開啟或者是關閉",
+ "create.ponder.powered_toggle_latch.text_4": "你也可以手動切換其狀態",
+
+ "create.ponder.pulse_repeater.header": "使用脈衝中繼器控制訊號",
+ "create.ponder.pulse_repeater.text_1": "脈衝中繼器會將所有通入的紅石訊號縮減為一次脈衝",
+
+ "create.ponder.radial_chassis.header": "使用旋轉底盤黏著方塊",
+ "create.ponder.radial_chassis.text_1": "同一行上的旋轉底盤會相互連接在一起",
+ "create.ponder.radial_chassis.text_2": "當其中的一個底盤被裝置帶動時,其餘的底盤也會被帶動",
+ "create.ponder.radial_chassis.text_3": "底盤的側邊可以變為黏性面",
+ "create.ponder.radial_chassis.text_4": "再次點擊黏性面,可以讓其所有面都變得帶黏性",
+ "create.ponder.radial_chassis.text_5": "空手潛行右擊可以移除其上的黏性物",
+ "create.ponder.radial_chassis.text_6": "若有物品與底盤的黏性面相接觸...",
+ "create.ponder.radial_chassis.text_7": "...底盤便會與同層且位於半徑內的所有可及方塊黏著在一起",
+ "create.ponder.radial_chassis.text_8": "使用扳手可以精確指定底盤的影響範圍",
+ "create.ponder.radial_chassis.text_9": "黏性面一側的不可及方塊不會被黏著",
+
+ "create.ponder.redstone_contact.header": "接觸式紅石訊號發生器",
+ "create.ponder.redstone_contact.text_1": "當兩個接觸式紅石訊號發生器面對面時,它們會發出紅石訊號",
+ "create.ponder.redstone_contact.text_2": "並且,若有一方位於運動裝置上,此特性也能正常生效",
+
+ "create.ponder.redstone_link.header": "使用無線紅石訊號機",
+ "create.ponder.redstone_link.text_1": "無線紅石訊號機可以無線傳輸紅石訊號",
+ "create.ponder.redstone_link.text_2": "潛行右擊可以改變其接收模式",
+ "create.ponder.redstone_link.text_3": "手持扳手右擊也可以",
+ "create.ponder.redstone_link.text_4": "接收端會發出由傳輸端發來的訊號,有效距離為 128 格",
+ "create.ponder.redstone_link.text_5": "在它們所帶的槽位中放上物品,可以為它們指定頻道",
+ "create.ponder.redstone_link.text_6": "只有頻道相互匹配的機方可互通",
+
+ "create.ponder.rope_pulley.header": "使用繩索滑輪移動結構",
+ "create.ponder.rope_pulley.text_1": "繩索滑輪在接受動能時可以垂直移動方塊結構",
+ "create.ponder.rope_pulley.text_2": "移動的方向及速度取決於提供的轉速",
+
+ "create.ponder.rope_pulley_attachment.header": "繩索滑輪與裝置一同運動",
+ "create.ponder.rope_pulley_attachment.text_1": "當繩索滑輪本身在裝置中被帶動時...",
+ "create.ponder.rope_pulley_attachment.text_2": "...它附著在滑輪上的結構會被滑輪拉著一同移動",
+ "create.ponder.rope_pulley_attachment.text_3": "注意,只有繩索滑輪停止工作時才能被移動",
+
+ "create.ponder.rope_pulley_modes.header": "繩索滑輪的運動模式",
+ "create.ponder.rope_pulley_modes.text_1": "當繩索滑輪停止運動時,它所附屬的移動結構便會方塊化",
+ "create.ponder.rope_pulley_modes.text_2": "你可以調整整個結構永不方塊化,或者僅在結構的初始位置方塊化",
+
+ "create.ponder.rotation_speed_controller.header": "使用轉速控制器",
+ "create.ponder.rotation_speed_controller.text_1": "轉速控制器將動能從其轉軸傳遞至它上方的大齒輪",
+ "create.ponder.rotation_speed_controller.text_2": "在其側面滾動滑鼠滾輪,可以調節輸出轉速",
+
+ "create.ponder.sail.header": "使用風帆來組裝風車",
+ "create.ponder.sail.text_1": "風帆是製作風車的趁手材料",
+ "create.ponder.sail.text_2": "無需強力膠等黏附手段,它們便可自行互相連結",
+ "create.ponder.sail.text_3": "手持染料右擊可對其染色",
+ "create.ponder.sail.text_4": "手持剪刀右擊可剪除帆布,使其變迴風帆框架",
+
+ "create.ponder.sail_frame.header": "使用風帆框架來組裝風車",
+ "create.ponder.sail_frame.text_1": "風帆框架是製作風車的趁手材料",
+ "create.ponder.sail_frame.text_2": "無需強力膠等黏附手段,它們便可自行互相連結",
+
+ "create.ponder.sequenced_gearshift.header": "使用可編程齒輪箱來控制轉速",
+ "create.ponder.sequenced_gearshift.text_1": "可編程齒輪箱能夠根據玩家設置的預設時序表來傳遞旋轉",
+ "create.ponder.sequenced_gearshift.text_2": "對其右擊可以打開設置面板",
+ "create.ponder.sequenced_gearshift.text_3": "接受紅石訊號時,它會開始執行其內部已設定好的時序指令表",
+ "create.ponder.sequenced_gearshift.text_4": "當完成時序指令表後,它會進入待機狀態,再次接受紅石訊號後,它才會再次執行時序指令表內容",
+ "create.ponder.sequenced_gearshift.text_5": "紅石比較器可以讀取目前時序指令表完成進度",
+
+ "create.ponder.shaft.header": "使用傳動軸來傳送動能",
+ "create.ponder.shaft.text_1": "傳動軸可以直線傳送動能",
+
+ "create.ponder.shaft_casing.header": "包裹傳動軸",
+ "create.ponder.shaft_casing.text_1": "黃銅及安山岩機殼可以用來裝飾傳動軸",
+
+ "create.ponder.smart_chute.header": "使用智慧滑道來過濾物品",
+ "create.ponder.smart_chute.text_1": "智慧滑道是一種可以被控制的滑道",
+ "create.ponder.smart_chute.text_2": "當在其過濾槽內指定了物品後,溜槽只會傳輸這一指定標記的物品",
+ "create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量",
+ "create.ponder.smart_chute.text_4": "通入紅石訊號,智慧溜槽將會完全暫停工作",
+
+ "create.ponder.smart_pipe.header": "使用智慧液體管道控制液體",
+ "create.ponder.smart_pipe.text_1": "智慧液體管道可以按照液體類型控制液體流",
+ "create.ponder.smart_pipe.text_2": "當直接放置在源頭時,他們可以指定要提取的液體類型",
+ "create.ponder.smart_pipe.text_3": "只需用包含所需液體的任何項目右鍵點擊其過濾槽",
+ "create.ponder.smart_pipe.text_4": "在管網裡時,智慧液體管道只會讓匹配的液體經過",
+
+ "create.ponder.speedometer.header": "使用速度計來監測轉速",
+ "create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速",
+ "create.ponder.speedometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據",
+ "create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號",
+
+ "create.ponder.spout_filling.header": "使用液體灌注器填充物品",
+ "create.ponder.spout_filling.text_1": "液體灌注器可以填充下方的液體容器",
+ "create.ponder.spout_filling.text_2": "無法手動接觸液體灌注器中的液體",
+ "create.ponder.spout_filling.text_3": "管道可用於為其提供液體",
+ "create.ponder.spout_filling.text_4": "輸入物品可以是掉落狀態或是被放在置物台上",
+ "create.ponder.spout_filling.text_5": "當物品放在輸送帶上時 ......",
+ "create.ponder.spout_filling.text_6": "液體灌注器會停下他並且自動填滿",
+
+ "create.ponder.stabilized_bearings.header": "裝置固定朝向",
+ "create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...",
+ "create.ponder.stabilized_bearings.text_2": "...它會確保它轉盤的垂直朝向不變",
+ "create.ponder.stabilized_bearings.text_3": "跟預設的一樣,動力軸承會黏著它前方的方塊",
+ "create.ponder.stabilized_bearings.text_4": "這種情況下,它所黏著的子結構的垂直朝向也不會改變",
+
+ "create.ponder.sticker.header": "使用方塊黏著器來黏取方塊",
+ "create.ponder.sticker.text_1": "方塊黏著器是一個很棒的裝置,他受控於紅石訊號",
+ "create.ponder.sticker.text_2": "當接收到訊號時,他會黏起面前的一個方塊",
+ "create.ponder.sticker.text_3": "如果此時方塊黏著器被移動,被黏到的方塊會跟著移動",
+ "create.ponder.sticker.text_4": "再次接收到訊號後,黏著器會放下它面前的方塊",
+
+ "create.ponder.stressometer.header": "使用動能錶來監測應力",
+ "create.ponder.stressometer.text_1": "動能錶能顯示目前動能網路內的應力訊息",
+ "create.ponder.stressometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據",
+ "create.ponder.stressometer.text_3": "紅石比較器可以根據動能錶的數值輸出不同強弱的紅石訊號",
+
+ "create.ponder.super_glue.header": "使用強力膠來黏附方塊",
+ "create.ponder.super_glue.text_1": "強力膠可以在任意兩個方塊間使用",
+ "create.ponder.super_glue.text_2": "當被黏合的方塊被組裝為裝置時,他們會一起運動",
+ "create.ponder.super_glue.text_3": "當強力膠在副手時...",
+ "create.ponder.super_glue.text_4": "...新放置的方塊會自動被黏附在所放置方塊的面上",
+ "create.ponder.super_glue.text_5": "左擊可以清除強力膠",
+
+ "create.ponder.valve_handle.header": "使用閥門手輪產生動能",
+ "create.ponder.valve_handle.text_1": "玩家可以手動使用閥門手輪來產生動能",
+ "create.ponder.valve_handle.text_2": "右擊可使它逆時針旋轉",
+ "create.ponder.valve_handle.text_3": "它的轉速慢而精確",
+ "create.ponder.valve_handle.text_4": "潛行右擊可使它順時針旋轉",
+ "create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪",
+
+ "create.ponder.valve_pipe.header": "使用液體閥門控制液體流量",
+ "create.ponder.valve_pipe.text_1": "閥門管道有助於控制通過管線網路傳播的液體",
+ "create.ponder.valve_pipe.text_2": "用轉動輸入控制現在是否允許液體通過",
+ "create.ponder.valve_pipe.text_3": "打開方向旋轉,液體閥門將會打開",
+ "create.ponder.valve_pipe.text_4": "反方向的旋轉會關閉閥門",
+
+ "create.ponder.water_wheel.header": "使用水車產生動能",
+ "create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生",
+ "create.ponder.water_wheel.text_2": "水車接觸水流的麵越多,它的轉速越高",
+ "create.ponder.water_wheel.text_3": "水車葉片應逆著水流方向擺放",
+ "create.ponder.water_wheel.text_4": "如果順著水流擺放,它的效率則會降低",
+
+ "create.ponder.weighted_ejector.header": "使用彈射置物台",
+ "create.ponder.weighted_ejector.text_1": "手持彈射置物台時,潛行時右擊可以設置彈射目標位置",
+ "create.ponder.weighted_ejector.text_10": "現在,只有等被放置的物品數量等於所設定數量時,彈射置物台才會彈射物品",
+ "create.ponder.weighted_ejector.text_11": "當其他實體站在彈射置物台上時會被直接彈射",
+ "create.ponder.weighted_ejector.text_2": "現在,放置下的彈射置物台會將物品彈射至目標位置",
+ "create.ponder.weighted_ejector.text_3": "限制範圍內的任意距離和高度均可作為有效目標地點",
+ "create.ponder.weighted_ejector.text_4": "但是,目標位置與置物台的連線,必須垂直於置物台的側面",
+ "create.ponder.weighted_ejector.text_5": "如果沒有設置有效目標位置,彈射置物台會直接將其前方一格設為默認目標位置",
+ "create.ponder.weighted_ejector.text_6": "提供動能可為其蓄力",
+ "create.ponder.weighted_ejector.text_7": "蓄力完畢後,放置在它上方的物品會被立刻彈射出去",
+ "create.ponder.weighted_ejector.text_8": "如果目標為容器,則彈射置物台會等待容器有位置後再彈射物品",
+ "create.ponder.weighted_ejector.text_9": "使用扳手可以調整彈射所要求的物品數量",
+
+ "create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台",
+ "create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時,彈射置物台停止工作",
+ "create.ponder.weighted_ejector_redstone.text_2": "此外,置物台彈射的瞬間可以被偵測器偵測",
+
+ "create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品",
+ "create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時,彈射置物台可以將物品以特定數量進行分流",
+ "create.ponder.weighted_ejector_tunnel.text_2": "首先,將黃銅隧道調整為“最近優先”模式,從而讓它優先側面輸出",
+ "create.ponder.weighted_ejector_tunnel.text_3": "置物台上所設置的物品數量則為被分流出去的物品數量",
+ "create.ponder.weighted_ejector_tunnel.text_4": "當所設置的物品數量被分流出去後...",
+ "create.ponder.weighted_ejector_tunnel.text_5": "...剩餘的物品則會繼續前進",
+
+ "create.ponder.windmill_source.header": "使用風車軸承產生動能",
+ "create.ponder.windmill_source.text_1": "風車軸承會黏著它面前的方塊結構",
+ "create.ponder.windmill_source.text_2": "如果黏著的方塊結構包含足夠的風帆方塊即為風車",
+ "create.ponder.windmill_source.text_3": "右鍵啟動風車後,風車開始提供動能",
+ "create.ponder.windmill_source.text_4": "產生的動能將取決於所黏風帆方塊之數量",
+ "create.ponder.windmill_source.text_5": "使用扳手來調整其旋轉方向",
+ "create.ponder.windmill_source.text_6": "對風車軸承右鍵可使其停止方便你維修風車",
+
+ "create.ponder.windmill_structure.header": "風車結構",
+ "create.ponder.windmill_structure.text_1": "任一包含至少8個風帆方塊的結構即為有效的風車",
"_": "Thank you for translating Create!"
diff --git a/src/generated/resources/assets/create/models/block/black_nixie_tube.json b/src/generated/resources/assets/create/models/block/black_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/black_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/black_toolbox.json b/src/generated/resources/assets/create/models/block/black_toolbox.json
new file mode 100644
index 000000000..59daf9193
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/black_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/black"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/blue_nixie_tube.json b/src/generated/resources/assets/create/models/block/blue_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/blue_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/blue_toolbox.json b/src/generated/resources/assets/create/models/block/blue_toolbox.json
new file mode 100644
index 000000000..e141edb75
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/blue_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/blue"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/brown_nixie_tube.json b/src/generated/resources/assets/create/models/block/brown_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/brown_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/brown_toolbox.json b/src/generated/resources/assets/create/models/block/brown_toolbox.json
new file mode 100644
index 000000000..c7ff0f084
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/brown_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/brown"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/cyan_nixie_tube.json b/src/generated/resources/assets/create/models/block/cyan_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/cyan_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/cyan_toolbox.json b/src/generated/resources/assets/create/models/block/cyan_toolbox.json
new file mode 100644
index 000000000..66340a4fb
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/cyan_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/cyan"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/gray_nixie_tube.json b/src/generated/resources/assets/create/models/block/gray_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/gray_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/gray_toolbox.json b/src/generated/resources/assets/create/models/block/gray_toolbox.json
new file mode 100644
index 000000000..78ba376ab
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/gray_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/gray"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/green_nixie_tube.json b/src/generated/resources/assets/create/models/block/green_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/green_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/green_toolbox.json b/src/generated/resources/assets/create/models/block/green_toolbox.json
new file mode 100644
index 000000000..75b87c951
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/green_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/green"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/haunted_bell_ceiling.json b/src/generated/resources/assets/create/models/block/haunted_bell_ceiling.json
new file mode 100644
index 000000000..8953c2bde
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/haunted_bell_ceiling.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/bell_base/block_ceiling"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/haunted_bell_double_wall.json b/src/generated/resources/assets/create/models/block/haunted_bell_double_wall.json
new file mode 100644
index 000000000..b3a17b341
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/haunted_bell_double_wall.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/bell_base/block_double_wall"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/haunted_bell_floor.json b/src/generated/resources/assets/create/models/block/haunted_bell_floor.json
new file mode 100644
index 000000000..987b55e26
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/haunted_bell_floor.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/bell_base/block_floor"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/haunted_bell_single_wall.json b/src/generated/resources/assets/create/models/block/haunted_bell_single_wall.json
new file mode 100644
index 000000000..a6bacf266
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/haunted_bell_single_wall.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/bell_base/block_single_wall"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/light_blue_nixie_tube.json b/src/generated/resources/assets/create/models/block/light_blue_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/light_blue_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/light_blue_toolbox.json b/src/generated/resources/assets/create/models/block/light_blue_toolbox.json
new file mode 100644
index 000000000..ac9c5d68f
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/light_blue_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/light_blue"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/light_gray_nixie_tube.json b/src/generated/resources/assets/create/models/block/light_gray_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/light_gray_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/light_gray_toolbox.json b/src/generated/resources/assets/create/models/block/light_gray_toolbox.json
new file mode 100644
index 000000000..7da3d2d4c
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/light_gray_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/light_gray"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/lime_nixie_tube.json b/src/generated/resources/assets/create/models/block/lime_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/lime_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/lime_toolbox.json b/src/generated/resources/assets/create/models/block/lime_toolbox.json
new file mode 100644
index 000000000..cf66d6f6d
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/lime_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/lime"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/magenta_nixie_tube.json b/src/generated/resources/assets/create/models/block/magenta_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/magenta_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/magenta_toolbox.json b/src/generated/resources/assets/create/models/block/magenta_toolbox.json
new file mode 100644
index 000000000..8981c46a8
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/magenta_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/magenta"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/nixie_tube.json b/src/generated/resources/assets/create/models/block/nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/orange_toolbox.json b/src/generated/resources/assets/create/models/block/orange_toolbox.json
new file mode 100644
index 000000000..564b8c9bd
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/orange_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/orange"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/peculiar_bell_ceiling.json b/src/generated/resources/assets/create/models/block/peculiar_bell_ceiling.json
new file mode 100644
index 000000000..8953c2bde
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/peculiar_bell_ceiling.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/bell_base/block_ceiling"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/peculiar_bell_double_wall.json b/src/generated/resources/assets/create/models/block/peculiar_bell_double_wall.json
new file mode 100644
index 000000000..b3a17b341
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/peculiar_bell_double_wall.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/bell_base/block_double_wall"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/peculiar_bell_floor.json b/src/generated/resources/assets/create/models/block/peculiar_bell_floor.json
new file mode 100644
index 000000000..987b55e26
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/peculiar_bell_floor.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/bell_base/block_floor"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/peculiar_bell_single_wall.json b/src/generated/resources/assets/create/models/block/peculiar_bell_single_wall.json
new file mode 100644
index 000000000..a6bacf266
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/peculiar_bell_single_wall.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/bell_base/block_single_wall"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/pink_nixie_tube.json b/src/generated/resources/assets/create/models/block/pink_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/pink_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/pink_toolbox.json b/src/generated/resources/assets/create/models/block/pink_toolbox.json
new file mode 100644
index 000000000..77b96dcf4
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/pink_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/pink"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/purple_nixie_tube.json b/src/generated/resources/assets/create/models/block/purple_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/purple_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/purple_toolbox.json b/src/generated/resources/assets/create/models/block/purple_toolbox.json
new file mode 100644
index 000000000..2e259f635
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/purple_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/purple"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/red_nixie_tube.json b/src/generated/resources/assets/create/models/block/red_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/red_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/red_toolbox.json b/src/generated/resources/assets/create/models/block/red_toolbox.json
new file mode 100644
index 000000000..417bf8f09
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/red_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/red"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/white_nixie_tube.json b/src/generated/resources/assets/create/models/block/white_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/white_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/white_toolbox.json b/src/generated/resources/assets/create/models/block/white_toolbox.json
new file mode 100644
index 000000000..5556f26f3
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/white_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/white"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/yellow_nixie_tube.json b/src/generated/resources/assets/create/models/block/yellow_nixie_tube.json
new file mode 100644
index 000000000..79f550f05
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/yellow_nixie_tube.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/nixie_tube/block"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/block/yellow_toolbox.json b/src/generated/resources/assets/create/models/block/yellow_toolbox.json
new file mode 100644
index 000000000..d5c59a497
--- /dev/null
+++ b/src/generated/resources/assets/create/models/block/yellow_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/block",
+ "textures": {
+ "0": "create:block/toolbox/yellow"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/black_toolbox.json b/src/generated/resources/assets/create/models/item/black_toolbox.json
new file mode 100644
index 000000000..ed1bd5883
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/black_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/black"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/blue_toolbox.json b/src/generated/resources/assets/create/models/item/blue_toolbox.json
new file mode 100644
index 000000000..1f5d6b34a
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/blue_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/blue"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/brown_toolbox.json b/src/generated/resources/assets/create/models/item/brown_toolbox.json
new file mode 100644
index 000000000..44db1ecef
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/brown_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/brown"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/integrated_circuit.json b/src/generated/resources/assets/create/models/item/crafting_blueprint.json
similarity index 57%
rename from src/generated/resources/assets/create/models/item/integrated_circuit.json
rename to src/generated/resources/assets/create/models/item/crafting_blueprint.json
index e06638fff..94ec8d07a 100644
--- a/src/generated/resources/assets/create/models/item/integrated_circuit.json
+++ b/src/generated/resources/assets/create/models/item/crafting_blueprint.json
@@ -1,6 +1,6 @@
{
"parent": "minecraft:item/generated",
"textures": {
- "layer0": "create:item/integrated_circuit"
+ "layer0": "create:item/crafting_blueprint"
}
}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/lapis_sheet.json b/src/generated/resources/assets/create/models/item/creative_blaze_cake.json
similarity index 56%
rename from src/generated/resources/assets/create/models/item/lapis_sheet.json
rename to src/generated/resources/assets/create/models/item/creative_blaze_cake.json
index bf1867e80..810fb81b9 100644
--- a/src/generated/resources/assets/create/models/item/lapis_sheet.json
+++ b/src/generated/resources/assets/create/models/item/creative_blaze_cake.json
@@ -1,6 +1,6 @@
{
"parent": "minecraft:item/generated",
"textures": {
- "layer0": "create:item/lapis_sheet"
+ "layer0": "create:item/creative_blaze_cake"
}
}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/cyan_toolbox.json b/src/generated/resources/assets/create/models/item/cyan_toolbox.json
new file mode 100644
index 000000000..f07294c53
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/cyan_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/cyan"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/gray_toolbox.json b/src/generated/resources/assets/create/models/item/gray_toolbox.json
new file mode 100644
index 000000000..96bf28443
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/gray_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/gray"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/green_toolbox.json b/src/generated/resources/assets/create/models/item/green_toolbox.json
new file mode 100644
index 000000000..c515a6cc8
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/green_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/green"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/haunted_bell.json b/src/generated/resources/assets/create/models/item/haunted_bell.json
new file mode 100644
index 000000000..c0f602bc8
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/haunted_bell.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/haunted_bell"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/incomplete_precision_mechanism.json b/src/generated/resources/assets/create/models/item/incomplete_precision_mechanism.json
new file mode 100644
index 000000000..a8d39ded4
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/incomplete_precision_mechanism.json
@@ -0,0 +1,6 @@
+{
+ "parent": "minecraft:item/generated",
+ "textures": {
+ "layer0": "create:item/incomplete_precision_mechanism"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/light_blue_toolbox.json b/src/generated/resources/assets/create/models/item/light_blue_toolbox.json
new file mode 100644
index 000000000..ccd30ddd0
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/light_blue_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/light_blue"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/light_gray_toolbox.json b/src/generated/resources/assets/create/models/item/light_gray_toolbox.json
new file mode 100644
index 000000000..a04fb3e8d
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/light_gray_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/light_gray"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/lime_toolbox.json b/src/generated/resources/assets/create/models/item/lime_toolbox.json
new file mode 100644
index 000000000..8f78bdb3e
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/lime_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/lime"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/linked_controller.json b/src/generated/resources/assets/create/models/item/linked_controller.json
new file mode 100644
index 000000000..6bf114f21
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/linked_controller.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:item/linked_controller/item"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/magenta_toolbox.json b/src/generated/resources/assets/create/models/item/magenta_toolbox.json
new file mode 100644
index 000000000..67c24fd1c
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/magenta_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/magenta"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/orange_toolbox.json b/src/generated/resources/assets/create/models/item/orange_toolbox.json
new file mode 100644
index 000000000..da7b8046e
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/orange_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/orange"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/peculiar_bell.json b/src/generated/resources/assets/create/models/item/peculiar_bell.json
new file mode 100644
index 000000000..4cc9e1942
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/peculiar_bell.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:block/peculiar_bell"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/pink_toolbox.json b/src/generated/resources/assets/create/models/item/pink_toolbox.json
new file mode 100644
index 000000000..f470337b3
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/pink_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/pink"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/potato_cannon.json b/src/generated/resources/assets/create/models/item/potato_cannon.json
new file mode 100644
index 000000000..0767486a0
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/potato_cannon.json
@@ -0,0 +1,3 @@
+{
+ "parent": "create:item/potato_cannon/item"
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/precision_mechanism.json b/src/generated/resources/assets/create/models/item/precision_mechanism.json
new file mode 100644
index 000000000..18694533b
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/precision_mechanism.json
@@ -0,0 +1,6 @@
+{
+ "parent": "minecraft:item/generated",
+ "textures": {
+ "layer0": "create:item/precision_mechanism"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/purple_toolbox.json b/src/generated/resources/assets/create/models/item/purple_toolbox.json
new file mode 100644
index 000000000..4bfd8fcc4
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/purple_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/purple"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/red_toolbox.json b/src/generated/resources/assets/create/models/item/red_toolbox.json
new file mode 100644
index 000000000..6c45eb23b
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/red_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/red"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/white_toolbox.json b/src/generated/resources/assets/create/models/item/white_toolbox.json
new file mode 100644
index 000000000..7666c29fa
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/white_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/white"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/models/item/yellow_toolbox.json b/src/generated/resources/assets/create/models/item/yellow_toolbox.json
new file mode 100644
index 000000000..156703b47
--- /dev/null
+++ b/src/generated/resources/assets/create/models/item/yellow_toolbox.json
@@ -0,0 +1,6 @@
+{
+ "parent": "create:block/toolbox/item",
+ "textures": {
+ "0": "create:block/toolbox/yellow"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/assets/create/sounds.json b/src/generated/resources/assets/create/sounds.json
index 61a42d76f..5e22450ae 100644
--- a/src/generated/resources/assets/create/sounds.json
+++ b/src/generated/resources/assets/create/sounds.json
@@ -49,6 +49,33 @@
],
"subtitle": "create.subtitle.contraption_disassemble"
},
+ "controller_click": {
+ "sounds": [
+ {
+ "name": "minecraft:entity.item_frame.add_item",
+ "type": "event"
+ }
+ ],
+ "subtitle": "create.subtitle.controller_click"
+ },
+ "controller_put": {
+ "sounds": [
+ {
+ "name": "minecraft:item.book.put",
+ "type": "event"
+ }
+ ],
+ "subtitle": "create.subtitle.controller_put"
+ },
+ "controller_take": {
+ "sounds": [
+ {
+ "name": "minecraft:entity.item_frame.remove_item",
+ "type": "event"
+ }
+ ],
+ "subtitle": "create.subtitle.controller_take"
+ },
"copper_armor_equip": {
"sounds": [
{
@@ -101,6 +128,31 @@
}
]
},
+ "crushing_1": {
+ "sounds": [
+ {
+ "name": "minecraft:block.netherrack.hit",
+ "type": "event"
+ }
+ ],
+ "subtitle": "create.subtitle.crushing_1"
+ },
+ "crushing_2": {
+ "sounds": [
+ {
+ "name": "minecraft:block.gravel.place",
+ "type": "event"
+ }
+ ]
+ },
+ "crushing_3": {
+ "sounds": [
+ {
+ "name": "minecraft:block.netherite_block.break",
+ "type": "event"
+ }
+ ]
+ },
"deny": {
"sounds": [
{
@@ -154,6 +206,24 @@
}
]
},
+ "fwoomp": {
+ "sounds": [
+ "create:fwoomp"
+ ],
+ "subtitle": "create.subtitle.fwoomp"
+ },
+ "haunted_bell_convert": {
+ "sounds": [
+ "create:haunted_bell_convert"
+ ],
+ "subtitle": "create.subtitle.haunted_bell_convert"
+ },
+ "haunted_bell_use": {
+ "sounds": [
+ "create:haunted_bell_use"
+ ],
+ "subtitle": "create.subtitle.haunted_bell_use"
+ },
"mechanical_press_activation": {
"sounds": [
{
@@ -205,6 +275,50 @@
}
]
},
+ "peculiar_bell_use": {
+ "sounds": [
+ {
+ "name": "minecraft:block.bell.use",
+ "type": "event"
+ }
+ ],
+ "subtitle": "create.subtitle.peculiar_bell_use"
+ },
+ "potato_hit": {
+ "sounds": [
+ {
+ "name": "minecraft:entity.item_frame.break",
+ "type": "event"
+ }
+ ],
+ "subtitle": "create.subtitle.potato_hit"
+ },
+ "potato_hit_compounded_1": {
+ "sounds": [
+ {
+ "name": "minecraft:block.weeping_vines.break",
+ "type": "event"
+ }
+ ]
+ },
+ "saw_activate_stone": {
+ "sounds": [
+ {
+ "name": "minecraft:ui.stonecutter.take_result",
+ "type": "event"
+ }
+ ],
+ "subtitle": "create.subtitle.saw_activate_stone"
+ },
+ "saw_activate_wood": {
+ "sounds": [
+ {
+ "name": "minecraft:entity.boat.paddle_land",
+ "type": "event"
+ }
+ ],
+ "subtitle": "create.subtitle.saw_activate_wood"
+ },
"schematicannon_finish": {
"sounds": [
{
diff --git a/src/generated/resources/data/create/advancements/integrated_circuit_eob.json b/src/generated/resources/data/create/advancements/clockwork_component_eob.json
similarity index 85%
rename from src/generated/resources/data/create/advancements/integrated_circuit_eob.json
rename to src/generated/resources/data/create/advancements/clockwork_component_eob.json
index 858b7e963..667bb88c4 100644
--- a/src/generated/resources/data/create/advancements/integrated_circuit_eob.json
+++ b/src/generated/resources/data/create/advancements/clockwork_component_eob.json
@@ -1,5 +1,5 @@
{
- "parent": "create:integrated_circuit",
+ "parent": "create:precision_mechanism",
"display": {
"icon": {
"item": "minecraft:oak_sapling"
@@ -21,7 +21,7 @@
"conditions": {
"items": [
{
- "item": "create:integrated_circuit"
+ "item": "create:precision_mechanism"
}
]
}
diff --git a/src/generated/resources/data/create/advancements/dual_extendo_grip.json b/src/generated/resources/data/create/advancements/dual_extendo_grip.json
index d8effe72f..63c805ca0 100644
--- a/src/generated/resources/data/create/advancements/dual_extendo_grip.json
+++ b/src/generated/resources/data/create/advancements/dual_extendo_grip.json
@@ -2,7 +2,8 @@
"parent": "create:extendo_grip",
"display": {
"icon": {
- "item": "create:extendo_grip"
+ "item": "create:extendo_grip",
+ "nbt": "{Damage:0}"
},
"title": {
"translate": "advancement.create.dual_extendo_grip"
diff --git a/src/generated/resources/data/create/advancements/extendo_grip.json b/src/generated/resources/data/create/advancements/extendo_grip.json
index b4d7b88b1..bb4882b2b 100644
--- a/src/generated/resources/data/create/advancements/extendo_grip.json
+++ b/src/generated/resources/data/create/advancements/extendo_grip.json
@@ -1,8 +1,9 @@
{
- "parent": "create:crafter",
+ "parent": "create:precision_mechanism",
"display": {
"icon": {
- "item": "create:extendo_grip"
+ "item": "create:extendo_grip",
+ "nbt": "{Damage:0}"
},
"title": {
"translate": "advancement.create.extendo_grip"
diff --git a/src/generated/resources/data/create/advancements/potato_cannon.json b/src/generated/resources/data/create/advancements/potato_cannon.json
new file mode 100644
index 000000000..9e1da2e5e
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/potato_cannon.json
@@ -0,0 +1,30 @@
+{
+ "parent": "create:precision_mechanism",
+ "display": {
+ "icon": {
+ "item": "create:potato_cannon",
+ "nbt": "{Damage:0}"
+ },
+ "title": {
+ "translate": "advancement.create.potato_cannon"
+ },
+ "description": {
+ "translate": "advancement.create.potato_cannon.desc"
+ },
+ "frame": "goal",
+ "show_toast": true,
+ "announce_to_chat": true,
+ "hidden": false
+ },
+ "criteria": {
+ "0": {
+ "trigger": "create:potato_kill",
+ "conditions": {}
+ }
+ },
+ "requirements": [
+ [
+ "0"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/integrated_circuit.json b/src/generated/resources/data/create/advancements/precision_mechanism.json
similarity index 62%
rename from src/generated/resources/data/create/advancements/integrated_circuit.json
rename to src/generated/resources/data/create/advancements/precision_mechanism.json
index ea773a430..a39f61f11 100644
--- a/src/generated/resources/data/create/advancements/integrated_circuit.json
+++ b/src/generated/resources/data/create/advancements/precision_mechanism.json
@@ -1,14 +1,14 @@
{
- "parent": "create:crafter",
+ "parent": "create:deployer",
"display": {
"icon": {
- "item": "create:integrated_circuit"
+ "item": "create:precision_mechanism"
},
"title": {
- "translate": "advancement.create.integrated_circuit"
+ "translate": "advancement.create.precision_mechanism"
},
"description": {
- "translate": "advancement.create.integrated_circuit.desc"
+ "translate": "advancement.create.precision_mechanism.desc"
},
"frame": "task",
"show_toast": true,
@@ -21,7 +21,7 @@
"conditions": {
"items": [
{
- "item": "create:integrated_circuit"
+ "item": "create:precision_mechanism"
}
]
}
diff --git a/src/generated/resources/data/create/advancements/recipes/building_blocks/andesite.json b/src/generated/resources/data/create/advancements/recipes/building_blocks/andesite.json
new file mode 100644
index 000000000..344f964cc
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/building_blocks/andesite.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:andesite"
+ ]
+ },
+ "criteria": {
+ "has_andesite_cobblestone": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:andesite_cobblestone"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:andesite"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_andesite_cobblestone",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/building_blocks/diorite.json b/src/generated/resources/data/create/advancements/recipes/building_blocks/diorite.json
new file mode 100644
index 000000000..df09f4529
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/building_blocks/diorite.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:diorite"
+ ]
+ },
+ "criteria": {
+ "has_diorite_cobblestone": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:diorite_cobblestone"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:diorite"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_diorite_cobblestone",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/building_blocks/granite.json b/src/generated/resources/data/create/advancements/recipes/building_blocks/granite.json
new file mode 100644
index 000000000..f0a2adf3f
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/building_blocks/granite.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:granite"
+ ]
+ },
+ "criteria": {
+ "has_granite_cobblestone": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:granite_cobblestone"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:granite"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_granite_cobblestone",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/appliances/crafting_blueprint.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/appliances/crafting_blueprint.json
new file mode 100644
index 000000000..e1d2038ea
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/appliances/crafting_blueprint.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/appliances/crafting_blueprint"
+ ]
+ },
+ "criteria": {
+ "has_item": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "minecraft:crafting_table"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/appliances/crafting_blueprint"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_item",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/appliances/linked_controller.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/appliances/linked_controller.json
new file mode 100644
index 000000000..ef2c10afb
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/appliances/linked_controller.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/appliances/linked_controller"
+ ]
+ },
+ "criteria": {
+ "has_item": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:redstone_link"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/appliances/linked_controller"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_item",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/black_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/black_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..25384d9d0
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/black_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/black_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/black_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/black_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/black_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..8efffc110
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/black_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/black_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/black_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/blue_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/blue_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..8d387311e
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/blue_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/blue_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/blue_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/blue_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/blue_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..1ed9b3d01
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/blue_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/blue_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/blue_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/brown_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/brown_toolbox.json
new file mode 100644
index 000000000..8c43e9d44
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/brown_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/brown_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_item": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "forge:plates/gold"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/brown_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_item",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/brown_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/brown_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..dbef931eb
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/brown_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/brown_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/brown_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/brown_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/brown_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..66b5bb27b
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/brown_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/brown_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/brown_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/cyan_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/cyan_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..5ee432ba8
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/cyan_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/cyan_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/cyan_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/cyan_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/cyan_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..818722d03
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/cyan_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/cyan_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/cyan_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/gray_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/gray_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..b1378cb8b
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/gray_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/gray_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/gray_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/gray_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/gray_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..225623bc6
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/gray_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/gray_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/gray_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/green_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/green_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..bea6b3d8f
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/green_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/green_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/green_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/green_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/green_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..9b293b778
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/green_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/green_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/green_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_blue_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_blue_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..3c0308480
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_blue_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/light_blue_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/light_blue_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_blue_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_blue_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..7cadae543
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_blue_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/light_blue_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/light_blue_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_gray_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_gray_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..fcc3da6f0
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_gray_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/light_gray_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/light_gray_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_gray_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_gray_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..2d7e2ec59
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/light_gray_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/light_gray_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/light_gray_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/lime_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/lime_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..f81ed7f9b
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/lime_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/lime_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/lime_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/lime_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/lime_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..6c1da665a
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/lime_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/lime_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/lime_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/magenta_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/magenta_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..f8aabffcd
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/magenta_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/magenta_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/magenta_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/magenta_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/magenta_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..e91b28d1b
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/magenta_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/magenta_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/magenta_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/orange_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/orange_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..baf71df3b
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/orange_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/orange_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/orange_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/orange_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/orange_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..e2913f6ce
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/orange_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/orange_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/orange_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/peculiar_bell.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/peculiar_bell.json
new file mode 100644
index 000000000..e0c6e6747
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/peculiar_bell.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/peculiar_bell"
+ ]
+ },
+ "criteria": {
+ "has_item": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "forge:ingots/brass"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/peculiar_bell"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_item",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/pink_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/pink_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..9a7f2e402
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/pink_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/pink_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/pink_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/pink_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/pink_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..50506ecae
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/pink_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/pink_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/pink_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/purple_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/purple_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..de7832688
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/purple_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/purple_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/purple_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/purple_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/purple_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..216566ae4
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/purple_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/purple_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/purple_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/red_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/red_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..8f0940397
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/red_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/red_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/red_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/red_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/red_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..dd4198e8d
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/red_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/red_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/red_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/white_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/white_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..92e4c0882
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/white_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/white_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/white_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/white_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/white_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..462d402e6
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/white_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/white_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/white_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/yellow_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/yellow_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..d1b0d7776
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/yellow_toolbox_from_main_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/yellow_toolbox_from_main_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/yellow_toolbox_from_main_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/yellow_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/yellow_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..f257e60f6
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.base/crafting/curiosities/yellow_toolbox_from_other_toolbox.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:crafting/curiosities/yellow_toolbox_from_other_toolbox"
+ ]
+ },
+ "criteria": {
+ "has_toolbox": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "tag": "create:toolboxes"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:crafting/curiosities/yellow_toolbox_from_other_toolbox"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_toolbox",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/andesite_pillar.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/andesite_pillar.json
index f8b57edb6..7c9df9388 100644
--- a/src/generated/resources/data/create/advancements/recipes/create.palettes/andesite_pillar.json
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/andesite_pillar.json
@@ -6,7 +6,7 @@
]
},
"criteria": {
- "has_ingredient": {
+ "has_andesite": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
@@ -25,7 +25,7 @@
},
"requirements": [
[
- "has_ingredient",
+ "has_andesite",
"has_the_recipe"
]
]
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/dark_scoria.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/dark_scoria.json
new file mode 100644
index 000000000..48a14dd4b
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/dark_scoria.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:dark_scoria"
+ ]
+ },
+ "criteria": {
+ "has_dark_scoria_cobblestone": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:dark_scoria_cobblestone"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:dark_scoria"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_dark_scoria_cobblestone",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/dark_scoria_pillar.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/dark_scoria_pillar.json
index 351c3e02c..dc1bc8e5e 100644
--- a/src/generated/resources/data/create/advancements/recipes/create.palettes/dark_scoria_pillar.json
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/dark_scoria_pillar.json
@@ -6,7 +6,7 @@
]
},
"criteria": {
- "has_ingredient": {
+ "has_dark_scoria": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
@@ -25,7 +25,7 @@
},
"requirements": [
[
- "has_ingredient",
+ "has_dark_scoria",
"has_the_recipe"
]
]
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/diorite_pillar.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/diorite_pillar.json
index fea456f6c..846e74a19 100644
--- a/src/generated/resources/data/create/advancements/recipes/create.palettes/diorite_pillar.json
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/diorite_pillar.json
@@ -6,7 +6,7 @@
]
},
"criteria": {
- "has_ingredient": {
+ "has_diorite": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
@@ -25,7 +25,7 @@
},
"requirements": [
[
- "has_ingredient",
+ "has_diorite",
"has_the_recipe"
]
]
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/dolomite.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/dolomite.json
new file mode 100644
index 000000000..2ee623acf
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/dolomite.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:dolomite"
+ ]
+ },
+ "criteria": {
+ "has_dolomite_cobblestone": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:dolomite_cobblestone"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:dolomite"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_dolomite_cobblestone",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/dolomite_pillar.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/dolomite_pillar.json
index ec49ae69a..d82162c4d 100644
--- a/src/generated/resources/data/create/advancements/recipes/create.palettes/dolomite_pillar.json
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/dolomite_pillar.json
@@ -6,7 +6,7 @@
]
},
"criteria": {
- "has_ingredient": {
+ "has_dolomite": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
@@ -25,7 +25,7 @@
},
"requirements": [
[
- "has_ingredient",
+ "has_dolomite",
"has_the_recipe"
]
]
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/gabbro.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/gabbro.json
new file mode 100644
index 000000000..85c5c99b3
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/gabbro.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:gabbro"
+ ]
+ },
+ "criteria": {
+ "has_gabbro_cobblestone": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:gabbro_cobblestone"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:gabbro"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_gabbro_cobblestone",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/gabbro_pillar.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/gabbro_pillar.json
index f6ec9691f..d33f4e3f3 100644
--- a/src/generated/resources/data/create/advancements/recipes/create.palettes/gabbro_pillar.json
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/gabbro_pillar.json
@@ -6,7 +6,7 @@
]
},
"criteria": {
- "has_ingredient": {
+ "has_gabbro": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
@@ -25,7 +25,7 @@
},
"requirements": [
[
- "has_ingredient",
+ "has_gabbro",
"has_the_recipe"
]
]
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/granite_pillar.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/granite_pillar.json
index 38443374f..884b1e38c 100644
--- a/src/generated/resources/data/create/advancements/recipes/create.palettes/granite_pillar.json
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/granite_pillar.json
@@ -6,7 +6,7 @@
]
},
"criteria": {
- "has_ingredient": {
+ "has_granite": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
@@ -25,7 +25,7 @@
},
"requirements": [
[
- "has_ingredient",
+ "has_granite",
"has_the_recipe"
]
]
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/limestone.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/limestone.json
new file mode 100644
index 000000000..1b38ab26f
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/limestone.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:limestone"
+ ]
+ },
+ "criteria": {
+ "has_limestone_cobblestone": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:limestone_cobblestone"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:limestone"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_limestone_cobblestone",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/limestone_pillar.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/limestone_pillar.json
index 8150f5a59..2690c0cfc 100644
--- a/src/generated/resources/data/create/advancements/recipes/create.palettes/limestone_pillar.json
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/limestone_pillar.json
@@ -6,7 +6,7 @@
]
},
"criteria": {
- "has_ingredient": {
+ "has_limestone": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
@@ -25,7 +25,7 @@
},
"requirements": [
[
- "has_ingredient",
+ "has_limestone",
"has_the_recipe"
]
]
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/scoria.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/scoria.json
new file mode 100644
index 000000000..fc94ffc6f
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/scoria.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:scoria"
+ ]
+ },
+ "criteria": {
+ "has_scoria_cobblestone": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:scoria_cobblestone"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:scoria"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_scoria_cobblestone",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/scoria_pillar.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/scoria_pillar.json
index 7d8e33863..e21ba1a34 100644
--- a/src/generated/resources/data/create/advancements/recipes/create.palettes/scoria_pillar.json
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/scoria_pillar.json
@@ -6,7 +6,7 @@
]
},
"criteria": {
- "has_ingredient": {
+ "has_scoria": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
@@ -25,7 +25,7 @@
},
"requirements": [
[
- "has_ingredient",
+ "has_scoria",
"has_the_recipe"
]
]
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/weathered_limestone.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/weathered_limestone.json
new file mode 100644
index 000000000..2b7672332
--- /dev/null
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/weathered_limestone.json
@@ -0,0 +1,32 @@
+{
+ "parent": "minecraft:recipes/root",
+ "rewards": {
+ "recipes": [
+ "create:weathered_limestone"
+ ]
+ },
+ "criteria": {
+ "has_weathered_limestone_cobblestone": {
+ "trigger": "minecraft:inventory_changed",
+ "conditions": {
+ "items": [
+ {
+ "item": "create:weathered_limestone_cobblestone"
+ }
+ ]
+ }
+ },
+ "has_the_recipe": {
+ "trigger": "minecraft:recipe_unlocked",
+ "conditions": {
+ "recipe": "create:weathered_limestone"
+ }
+ }
+ },
+ "requirements": [
+ [
+ "has_weathered_limestone_cobblestone",
+ "has_the_recipe"
+ ]
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/advancements/recipes/create.palettes/weathered_limestone_pillar.json b/src/generated/resources/data/create/advancements/recipes/create.palettes/weathered_limestone_pillar.json
index e9b129e93..6acc03c00 100644
--- a/src/generated/resources/data/create/advancements/recipes/create.palettes/weathered_limestone_pillar.json
+++ b/src/generated/resources/data/create/advancements/recipes/create.palettes/weathered_limestone_pillar.json
@@ -6,7 +6,7 @@
]
},
"criteria": {
- "has_ingredient": {
+ "has_weathered_limestone": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
@@ -25,7 +25,7 @@
},
"requirements": [
[
- "has_ingredient",
+ "has_weathered_limestone",
"has_the_recipe"
]
]
diff --git a/src/generated/resources/data/create/advancements/speed_controller.json b/src/generated/resources/data/create/advancements/speed_controller.json
index 694246452..38632e7d1 100644
--- a/src/generated/resources/data/create/advancements/speed_controller.json
+++ b/src/generated/resources/data/create/advancements/speed_controller.json
@@ -1,5 +1,5 @@
{
- "parent": "create:integrated_circuit",
+ "parent": "create:precision_mechanism",
"display": {
"icon": {
"item": "create:rotation_speed_controller"
diff --git a/src/generated/resources/data/create/loot_tables/blocks/black_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/black_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/black_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/black_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/black_toolbox.json
new file mode 100644
index 000000000..0eb8a43f3
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/black_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:black_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/blue_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/blue_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/blue_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/blue_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/blue_toolbox.json
new file mode 100644
index 000000000..a7b223542
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/blue_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:blue_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/brown_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/brown_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/brown_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/brown_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/brown_toolbox.json
new file mode 100644
index 000000000..e84f83f1e
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/brown_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:brown_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/copper_backtank.json b/src/generated/resources/data/create/loot_tables/blocks/copper_backtank.json
index b5466bfc9..d1903f132 100644
--- a/src/generated/resources/data/create/loot_tables/blocks/copper_backtank.json
+++ b/src/generated/resources/data/create/loot_tables/blocks/copper_backtank.json
@@ -21,6 +21,17 @@
"op": "replace"
}
]
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Enchantments",
+ "target": "Enchantments",
+ "op": "replace"
+ }
+ ]
}
],
"name": "create:copper_backtank"
diff --git a/src/generated/resources/data/create/loot_tables/blocks/cyan_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/cyan_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/cyan_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/cyan_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/cyan_toolbox.json
new file mode 100644
index 000000000..bad83e82e
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/cyan_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:cyan_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/dark_scoria.json b/src/generated/resources/data/create/loot_tables/blocks/dark_scoria.json
index c26589bf5..912caa5f7 100644
--- a/src/generated/resources/data/create/loot_tables/blocks/dark_scoria.json
+++ b/src/generated/resources/data/create/loot_tables/blocks/dark_scoria.json
@@ -5,13 +5,37 @@
"rolls": 1,
"entries": [
{
- "type": "minecraft:item",
- "name": "create:dark_scoria"
- }
- ],
- "conditions": [
- {
- "condition": "minecraft:survives_explosion"
+ "type": "minecraft:alternatives",
+ "children": [
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:match_tool",
+ "predicate": {
+ "enchantments": [
+ {
+ "enchantment": "minecraft:silk_touch",
+ "levels": {
+ "min": 1
+ }
+ }
+ ]
+ }
+ }
+ ],
+ "name": "create:dark_scoria"
+ },
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ],
+ "name": "create:dark_scoria_cobblestone"
+ }
+ ]
}
]
}
diff --git a/src/generated/resources/data/create/loot_tables/blocks/dolomite.json b/src/generated/resources/data/create/loot_tables/blocks/dolomite.json
index d97bb3322..4085d60be 100644
--- a/src/generated/resources/data/create/loot_tables/blocks/dolomite.json
+++ b/src/generated/resources/data/create/loot_tables/blocks/dolomite.json
@@ -5,13 +5,37 @@
"rolls": 1,
"entries": [
{
- "type": "minecraft:item",
- "name": "create:dolomite"
- }
- ],
- "conditions": [
- {
- "condition": "minecraft:survives_explosion"
+ "type": "minecraft:alternatives",
+ "children": [
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:match_tool",
+ "predicate": {
+ "enchantments": [
+ {
+ "enchantment": "minecraft:silk_touch",
+ "levels": {
+ "min": 1
+ }
+ }
+ ]
+ }
+ }
+ ],
+ "name": "create:dolomite"
+ },
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ],
+ "name": "create:dolomite_cobblestone"
+ }
+ ]
}
]
}
diff --git a/src/generated/resources/data/create/loot_tables/blocks/gabbro.json b/src/generated/resources/data/create/loot_tables/blocks/gabbro.json
index 8446b845e..2f477a53e 100644
--- a/src/generated/resources/data/create/loot_tables/blocks/gabbro.json
+++ b/src/generated/resources/data/create/loot_tables/blocks/gabbro.json
@@ -5,13 +5,37 @@
"rolls": 1,
"entries": [
{
- "type": "minecraft:item",
- "name": "create:gabbro"
- }
- ],
- "conditions": [
- {
- "condition": "minecraft:survives_explosion"
+ "type": "minecraft:alternatives",
+ "children": [
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:match_tool",
+ "predicate": {
+ "enchantments": [
+ {
+ "enchantment": "minecraft:silk_touch",
+ "levels": {
+ "min": 1
+ }
+ }
+ ]
+ }
+ }
+ ],
+ "name": "create:gabbro"
+ },
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ],
+ "name": "create:gabbro_cobblestone"
+ }
+ ]
}
]
}
diff --git a/src/generated/resources/data/create/loot_tables/blocks/gray_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/gray_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/gray_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/gray_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/gray_toolbox.json
new file mode 100644
index 000000000..07541bf8e
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/gray_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:gray_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/green_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/green_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/green_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/green_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/green_toolbox.json
new file mode 100644
index 000000000..5cbc865a5
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/green_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:green_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/haunted_bell.json b/src/generated/resources/data/create/loot_tables/blocks/haunted_bell.json
new file mode 100644
index 000000000..ec8bd3826
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/haunted_bell.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:haunted_bell"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/lectern_controller.json b/src/generated/resources/data/create/loot_tables/blocks/lectern_controller.json
new file mode 100644
index 000000000..6e9c3e84c
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/lectern_controller.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "minecraft:lectern"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/light_blue_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/light_blue_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/light_blue_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/light_blue_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/light_blue_toolbox.json
new file mode 100644
index 000000000..d4fabb3c5
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/light_blue_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:light_blue_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/light_gray_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/light_gray_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/light_gray_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/light_gray_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/light_gray_toolbox.json
new file mode 100644
index 000000000..062539366
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/light_gray_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:light_gray_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/lime_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/lime_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/lime_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/lime_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/lime_toolbox.json
new file mode 100644
index 000000000..0761f4697
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/lime_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:lime_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/limestone.json b/src/generated/resources/data/create/loot_tables/blocks/limestone.json
index acec889d0..e5b513a61 100644
--- a/src/generated/resources/data/create/loot_tables/blocks/limestone.json
+++ b/src/generated/resources/data/create/loot_tables/blocks/limestone.json
@@ -5,13 +5,37 @@
"rolls": 1,
"entries": [
{
- "type": "minecraft:item",
- "name": "create:limestone"
- }
- ],
- "conditions": [
- {
- "condition": "minecraft:survives_explosion"
+ "type": "minecraft:alternatives",
+ "children": [
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:match_tool",
+ "predicate": {
+ "enchantments": [
+ {
+ "enchantment": "minecraft:silk_touch",
+ "levels": {
+ "min": 1
+ }
+ }
+ ]
+ }
+ }
+ ],
+ "name": "create:limestone"
+ },
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ],
+ "name": "create:limestone_cobblestone"
+ }
+ ]
}
]
}
diff --git a/src/generated/resources/data/create/loot_tables/blocks/magenta_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/magenta_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/magenta_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/magenta_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/magenta_toolbox.json
new file mode 100644
index 000000000..34eac7d29
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/magenta_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:magenta_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/orange_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/orange_toolbox.json
new file mode 100644
index 000000000..22ebc019b
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/orange_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:orange_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/peculiar_bell.json b/src/generated/resources/data/create/loot_tables/blocks/peculiar_bell.json
new file mode 100644
index 000000000..fd37d00df
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/peculiar_bell.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:peculiar_bell"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/pink_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/pink_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/pink_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/pink_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/pink_toolbox.json
new file mode 100644
index 000000000..8ee137fce
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/pink_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:pink_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/purple_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/purple_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/purple_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/purple_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/purple_toolbox.json
new file mode 100644
index 000000000..ff7977799
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/purple_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:purple_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/red_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/red_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/red_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/red_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/red_toolbox.json
new file mode 100644
index 000000000..086d5361d
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/red_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:red_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/schematicannon.json b/src/generated/resources/data/create/loot_tables/blocks/schematicannon.json
index 255327042..16d2e3ed1 100644
--- a/src/generated/resources/data/create/loot_tables/blocks/schematicannon.json
+++ b/src/generated/resources/data/create/loot_tables/blocks/schematicannon.json
@@ -6,6 +6,19 @@
"entries": [
{
"type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Options",
+ "target": "BlockEntityTag.Options",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
"name": "create:schematicannon"
}
],
diff --git a/src/generated/resources/data/create/loot_tables/blocks/scoria.json b/src/generated/resources/data/create/loot_tables/blocks/scoria.json
index 0025a35ae..a119016fa 100644
--- a/src/generated/resources/data/create/loot_tables/blocks/scoria.json
+++ b/src/generated/resources/data/create/loot_tables/blocks/scoria.json
@@ -5,13 +5,37 @@
"rolls": 1,
"entries": [
{
- "type": "minecraft:item",
- "name": "create:scoria"
- }
- ],
- "conditions": [
- {
- "condition": "minecraft:survives_explosion"
+ "type": "minecraft:alternatives",
+ "children": [
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:match_tool",
+ "predicate": {
+ "enchantments": [
+ {
+ "enchantment": "minecraft:silk_touch",
+ "levels": {
+ "min": 1
+ }
+ }
+ ]
+ }
+ }
+ ],
+ "name": "create:scoria"
+ },
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ],
+ "name": "create:scoria_cobblestone"
+ }
+ ]
}
]
}
diff --git a/src/generated/resources/data/create/loot_tables/blocks/weathered_limestone.json b/src/generated/resources/data/create/loot_tables/blocks/weathered_limestone.json
index 9a11fe4be..e2f779734 100644
--- a/src/generated/resources/data/create/loot_tables/blocks/weathered_limestone.json
+++ b/src/generated/resources/data/create/loot_tables/blocks/weathered_limestone.json
@@ -5,13 +5,37 @@
"rolls": 1,
"entries": [
{
- "type": "minecraft:item",
- "name": "create:weathered_limestone"
- }
- ],
- "conditions": [
- {
- "condition": "minecraft:survives_explosion"
+ "type": "minecraft:alternatives",
+ "children": [
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:match_tool",
+ "predicate": {
+ "enchantments": [
+ {
+ "enchantment": "minecraft:silk_touch",
+ "levels": {
+ "min": 1
+ }
+ }
+ ]
+ }
+ }
+ ],
+ "name": "create:weathered_limestone"
+ },
+ {
+ "type": "minecraft:item",
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ],
+ "name": "create:weathered_limestone_cobblestone"
+ }
+ ]
}
]
}
diff --git a/src/generated/resources/data/create/loot_tables/blocks/white_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/white_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/white_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/white_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/white_toolbox.json
new file mode 100644
index 000000000..31e955723
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/white_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:white_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/yellow_nixie_tube.json b/src/generated/resources/data/create/loot_tables/blocks/yellow_nixie_tube.json
new file mode 100644
index 000000000..68e7a85d0
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/yellow_nixie_tube.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "name": "create:nixie_tube"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/loot_tables/blocks/yellow_toolbox.json b/src/generated/resources/data/create/loot_tables/blocks/yellow_toolbox.json
new file mode 100644
index 000000000..ab79ef612
--- /dev/null
+++ b/src/generated/resources/data/create/loot_tables/blocks/yellow_toolbox.json
@@ -0,0 +1,36 @@
+{
+ "type": "minecraft:block",
+ "pools": [
+ {
+ "rolls": 1,
+ "entries": [
+ {
+ "type": "minecraft:item",
+ "functions": [
+ {
+ "function": "minecraft:copy_name",
+ "source": "block_entity"
+ },
+ {
+ "function": "minecraft:copy_nbt",
+ "source": "block_entity",
+ "ops": [
+ {
+ "source": "Inventory",
+ "target": "Inventory",
+ "op": "replace"
+ }
+ ]
+ }
+ ],
+ "name": "create:yellow_toolbox"
+ }
+ ],
+ "conditions": [
+ {
+ "condition": "minecraft:survives_explosion"
+ }
+ ]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/andesite.json b/src/generated/resources/data/create/recipes/andesite.json
new file mode 100644
index 000000000..1a8a89094
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/andesite.json
@@ -0,0 +1,9 @@
+{
+ "type": "minecraft:smelting",
+ "ingredient": {
+ "item": "create:andesite_cobblestone"
+ },
+ "result": "minecraft:andesite",
+ "experience": 0.1,
+ "cookingtime": 200
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/compacting/honey.json b/src/generated/resources/data/create/recipes/compacting/honey.json
new file mode 100644
index 000000000..4a036ce31
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/compacting/honey.json
@@ -0,0 +1,14 @@
+{
+ "type": "create:compacting",
+ "ingredients": [
+ {
+ "fluidTag": "forge:honey",
+ "amount": 1000
+ }
+ ],
+ "results": [
+ {
+ "item": "minecraft:honey_block"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/appliances/copper_backtank.json b/src/generated/resources/data/create/recipes/crafting/appliances/copper_backtank.json
index a99c83f9d..66a29e031 100644
--- a/src/generated/resources/data/create/recipes/crafting/appliances/copper_backtank.json
+++ b/src/generated/resources/data/create/recipes/crafting/appliances/copper_backtank.json
@@ -2,7 +2,7 @@
"type": "minecraft:crafting_shaped",
"pattern": [
"AGA",
- "PPP",
+ "PBP",
" P "
],
"key": {
@@ -12,6 +12,9 @@
"A": {
"item": "create:andesite_alloy"
},
+ "B": {
+ "tag": "forge:storage_blocks/copper"
+ },
"P": {
"tag": "forge:ingots/copper"
}
diff --git a/src/generated/resources/data/create/recipes/crafting/appliances/crafting_blueprint.json b/src/generated/resources/data/create/recipes/crafting/appliances/crafting_blueprint.json
new file mode 100644
index 000000000..880a71332
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/appliances/crafting_blueprint.json
@@ -0,0 +1,14 @@
+{
+ "type": "minecraft:crafting_shapeless",
+ "ingredients": [
+ {
+ "item": "minecraft:painting"
+ },
+ {
+ "item": "minecraft:crafting_table"
+ }
+ ],
+ "result": {
+ "item": "create:crafting_blueprint"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/appliances/linked_controller.json b/src/generated/resources/data/create/recipes/crafting/appliances/linked_controller.json
new file mode 100644
index 000000000..62b2fef8e
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/appliances/linked_controller.json
@@ -0,0 +1,19 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "SSS",
+ " P ",
+ "SSS"
+ ],
+ "key": {
+ "S": {
+ "tag": "minecraft:wooden_buttons"
+ },
+ "P": {
+ "item": "create:redstone_link"
+ }
+ },
+ "result": {
+ "item": "create:linked_controller"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/black_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/black_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..c50b64af4
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/black_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/black"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:black_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/black_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/black_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..9527f380a
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/black_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/black"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:black_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/blue_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/blue_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..7c0bf6cf7
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/blue_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/blue"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:blue_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/blue_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/blue_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..27736017e
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/blue_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/blue"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:blue_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/brown_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/brown_toolbox.json
new file mode 100644
index 000000000..6d6361a8d
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/brown_toolbox.json
@@ -0,0 +1,25 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ " C ",
+ "SWS",
+ " L "
+ ],
+ "key": {
+ "S": {
+ "tag": "forge:plates/gold"
+ },
+ "C": {
+ "item": "create:cogwheel"
+ },
+ "W": {
+ "tag": "forge:chests/wooden"
+ },
+ "L": {
+ "tag": "forge:leather"
+ }
+ },
+ "result": {
+ "item": "create:brown_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/brown_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/brown_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..0db80fc97
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/brown_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/brown"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:brown_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/brown_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/brown_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..28aac0823
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/brown_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/brown"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:brown_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/cyan_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/cyan_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..749e020e8
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/cyan_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/cyan"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:cyan_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/cyan_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/cyan_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..11841f982
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/cyan_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/cyan"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:cyan_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/gray_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/gray_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..450b7e4b8
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/gray_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/gray"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:gray_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/gray_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/gray_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..8d721bf4f
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/gray_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/gray"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:gray_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/green_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/green_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..28858a501
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/green_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/green"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:green_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/green_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/green_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..24526bce9
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/green_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/green"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:green_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/light_blue_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/light_blue_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..75621af2b
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/light_blue_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/light_blue"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:light_blue_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/light_blue_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/light_blue_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..6afefc1b3
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/light_blue_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/light_blue"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:light_blue_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/light_gray_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/light_gray_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..371d47432
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/light_gray_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/light_gray"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:light_gray_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/light_gray_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/light_gray_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..cc48c4376
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/light_gray_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/light_gray"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:light_gray_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/lime_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/lime_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..b86ba9427
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/lime_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/lime"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:lime_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/lime_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/lime_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..f2bb6e189
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/lime_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/lime"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:lime_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/magenta_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/magenta_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..a8842ade0
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/magenta_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/magenta"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:magenta_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/magenta_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/magenta_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..5593479ad
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/magenta_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/magenta"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:magenta_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/orange_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/orange_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..f0b01517c
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/orange_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/orange"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:orange_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/orange_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/orange_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..82180b384
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/orange_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/orange"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:orange_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/peculiar_bell.json b/src/generated/resources/data/create/recipes/crafting/curiosities/peculiar_bell.json
new file mode 100644
index 000000000..93c17704e
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/peculiar_bell.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "I",
+ "P"
+ ],
+ "key": {
+ "I": {
+ "tag": "forge:storage_blocks/brass"
+ },
+ "P": {
+ "tag": "forge:plates/brass"
+ }
+ },
+ "result": {
+ "item": "create:peculiar_bell"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/pink_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/pink_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..351ae6db5
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/pink_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/pink"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:pink_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/pink_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/pink_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..24da6b4c5
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/pink_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/pink"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:pink_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/purple_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/purple_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..252f414e7
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/purple_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/purple"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:purple_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/purple_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/purple_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..aa4fed224
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/purple_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/purple"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:purple_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/red_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/red_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..ebb27082c
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/red_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/red"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:red_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/red_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/red_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..6bfbff76e
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/red_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/red"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:red_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/white_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/white_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..62f9b0f56
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/white_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/white"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:white_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/white_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/white_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..0ef96c2d4
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/white_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/white"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:white_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/yellow_toolbox_from_main_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/yellow_toolbox_from_main_toolbox.json
new file mode 100644
index 000000000..1cfded44a
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/yellow_toolbox_from_main_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/yellow"
+ },
+ "-": {
+ "item": "create:brown_toolbox"
+ }
+ },
+ "result": {
+ "item": "create:yellow_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/curiosities/yellow_toolbox_from_other_toolbox.json b/src/generated/resources/data/create/recipes/crafting/curiosities/yellow_toolbox_from_other_toolbox.json
new file mode 100644
index 000000000..dfbdcc356
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/crafting/curiosities/yellow_toolbox_from_other_toolbox.json
@@ -0,0 +1,18 @@
+{
+ "type": "minecraft:crafting_shaped",
+ "pattern": [
+ "#",
+ "-"
+ ],
+ "key": {
+ "#": {
+ "tag": "forge:dyes/yellow"
+ },
+ "-": {
+ "tag": "create:toolboxes"
+ }
+ },
+ "result": {
+ "item": "create:yellow_toolbox"
+ }
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/crafting/kinetics/mechanical_arm.json b/src/generated/resources/data/create/recipes/crafting/kinetics/mechanical_arm.json
index b92394fe0..5a64f5c23 100644
--- a/src/generated/resources/data/create/recipes/crafting/kinetics/mechanical_arm.json
+++ b/src/generated/resources/data/create/recipes/crafting/kinetics/mechanical_arm.json
@@ -2,18 +2,15 @@
"type": "minecraft:crafting_shaped",
"pattern": [
"LLA",
- "LR ",
- "ICI"
+ "L ",
+ "IC "
],
"key": {
"L": {
"tag": "forge:plates/brass"
},
- "R": {
- "item": "create:cogwheel"
- },
"I": {
- "item": "create:electron_tube"
+ "item": "create:precision_mechanism"
},
"A": {
"item": "create:andesite_alloy"
diff --git a/src/generated/resources/data/create/recipes/crafting/kinetics/rotation_speed_controller.json b/src/generated/resources/data/create/recipes/crafting/kinetics/rotation_speed_controller.json
index f25765247..76a4949f5 100644
--- a/src/generated/resources/data/create/recipes/crafting/kinetics/rotation_speed_controller.json
+++ b/src/generated/resources/data/create/recipes/crafting/kinetics/rotation_speed_controller.json
@@ -6,7 +6,7 @@
],
"key": {
"B": {
- "item": "create:integrated_circuit"
+ "item": "create:precision_mechanism"
},
"C": {
"item": "create:brass_casing"
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_acacia_log.json b/src/generated/resources/data/create/recipes/cutting/stripped_acacia_log.json
index c04b56b51..45e306432 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_acacia_log.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_acacia_log.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:acacia_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_acacia_wood.json b/src/generated/resources/data/create/recipes/cutting/stripped_acacia_wood.json
index b13377f88..f8a1c75d7 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_acacia_wood.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_acacia_wood.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:acacia_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_birch_log.json b/src/generated/resources/data/create/recipes/cutting/stripped_birch_log.json
index 367c77dda..d494dce0c 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_birch_log.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_birch_log.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:birch_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_birch_wood.json b/src/generated/resources/data/create/recipes/cutting/stripped_birch_wood.json
index e47607e25..bcfa77df8 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_birch_wood.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_birch_wood.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:birch_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_crimson_hyphae.json b/src/generated/resources/data/create/recipes/cutting/stripped_crimson_hyphae.json
index bffc17ab3..ae2ccba5a 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_crimson_hyphae.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_crimson_hyphae.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:crimson_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_crimson_stem.json b/src/generated/resources/data/create/recipes/cutting/stripped_crimson_stem.json
index 144c34ee4..27c8c26d9 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_crimson_stem.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_crimson_stem.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:crimson_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_dark_oak_log.json b/src/generated/resources/data/create/recipes/cutting/stripped_dark_oak_log.json
index 926996581..09992fa45 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_dark_oak_log.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_dark_oak_log.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:dark_oak_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_dark_oak_wood.json b/src/generated/resources/data/create/recipes/cutting/stripped_dark_oak_wood.json
index 7df760eb5..78ee9957a 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_dark_oak_wood.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_dark_oak_wood.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:dark_oak_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_jungle_log.json b/src/generated/resources/data/create/recipes/cutting/stripped_jungle_log.json
index f4cfbdb15..0d1b99dc1 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_jungle_log.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_jungle_log.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:jungle_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_jungle_wood.json b/src/generated/resources/data/create/recipes/cutting/stripped_jungle_wood.json
index 2cbc87f06..127315498 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_jungle_wood.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_jungle_wood.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:jungle_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_oak_log.json b/src/generated/resources/data/create/recipes/cutting/stripped_oak_log.json
index 9fe00f52d..e2dcb8771 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_oak_log.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_oak_log.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:oak_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_oak_wood.json b/src/generated/resources/data/create/recipes/cutting/stripped_oak_wood.json
index c761dbfd7..47fad8bd1 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_oak_wood.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_oak_wood.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:oak_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_spruce_log.json b/src/generated/resources/data/create/recipes/cutting/stripped_spruce_log.json
index 7bec71d4e..29f3afac1 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_spruce_log.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_spruce_log.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:spruce_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_spruce_wood.json b/src/generated/resources/data/create/recipes/cutting/stripped_spruce_wood.json
index 45f30b64b..06838e98a 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_spruce_wood.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_spruce_wood.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:spruce_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_warped_hyphae.json b/src/generated/resources/data/create/recipes/cutting/stripped_warped_hyphae.json
index 9dbd508c5..4cf788d2f 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_warped_hyphae.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_warped_hyphae.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:warped_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/cutting/stripped_warped_stem.json b/src/generated/resources/data/create/recipes/cutting/stripped_warped_stem.json
index 47fd80d74..454a05cbb 100644
--- a/src/generated/resources/data/create/recipes/cutting/stripped_warped_stem.json
+++ b/src/generated/resources/data/create/recipes/cutting/stripped_warped_stem.json
@@ -8,8 +8,8 @@
"results": [
{
"item": "minecraft:warped_planks",
- "count": 5
+ "count": 6
}
],
- "processingTime": 100
+ "processingTime": 50
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/dark_scoria.json b/src/generated/resources/data/create/recipes/dark_scoria.json
new file mode 100644
index 000000000..e8677d0a9
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/dark_scoria.json
@@ -0,0 +1,9 @@
+{
+ "type": "minecraft:smelting",
+ "ingredient": {
+ "item": "create:dark_scoria_cobblestone"
+ },
+ "result": "create:dark_scoria",
+ "experience": 0.1,
+ "cookingtime": 200
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/diorite.json b/src/generated/resources/data/create/recipes/diorite.json
new file mode 100644
index 000000000..a9dc4b737
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/diorite.json
@@ -0,0 +1,9 @@
+{
+ "type": "minecraft:smelting",
+ "ingredient": {
+ "item": "create:diorite_cobblestone"
+ },
+ "result": "minecraft:diorite",
+ "experience": 0.1,
+ "cookingtime": 200
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/dolomite.json b/src/generated/resources/data/create/recipes/dolomite.json
new file mode 100644
index 000000000..c59ecebbb
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/dolomite.json
@@ -0,0 +1,9 @@
+{
+ "type": "minecraft:smelting",
+ "ingredient": {
+ "item": "create:dolomite_cobblestone"
+ },
+ "result": "create:dolomite",
+ "experience": 0.1,
+ "cookingtime": 200
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/emptying/milk_bucket.json b/src/generated/resources/data/create/recipes/emptying/milk_bucket.json
deleted file mode 100644
index be95f4c33..000000000
--- a/src/generated/resources/data/create/recipes/emptying/milk_bucket.json
+++ /dev/null
@@ -1,17 +0,0 @@
-{
- "type": "create:emptying",
- "ingredients": [
- {
- "item": "minecraft:milk_bucket"
- }
- ],
- "results": [
- {
- "item": "minecraft:bucket"
- },
- {
- "fluid": "create:milk",
- "amount": 1000
- }
- ]
-}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/filling/milk_bucket.json b/src/generated/resources/data/create/recipes/filling/milk_bucket.json
deleted file mode 100644
index ab968ec8d..000000000
--- a/src/generated/resources/data/create/recipes/filling/milk_bucket.json
+++ /dev/null
@@ -1,17 +0,0 @@
-{
- "type": "create:filling",
- "ingredients": [
- {
- "item": "minecraft:bucket"
- },
- {
- "fluidTag": "forge:milk",
- "amount": 1000
- }
- ],
- "results": [
- {
- "item": "minecraft:milk_bucket"
- }
- ]
-}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/gabbro.json b/src/generated/resources/data/create/recipes/gabbro.json
new file mode 100644
index 000000000..6d05576cb
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/gabbro.json
@@ -0,0 +1,9 @@
+{
+ "type": "minecraft:smelting",
+ "ingredient": {
+ "item": "create:gabbro_cobblestone"
+ },
+ "result": "create:gabbro",
+ "experience": 0.1,
+ "cookingtime": 200
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/granite.json b/src/generated/resources/data/create/recipes/granite.json
new file mode 100644
index 000000000..2a6e30e9b
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/granite.json
@@ -0,0 +1,9 @@
+{
+ "type": "minecraft:smelting",
+ "ingredient": {
+ "item": "create:granite_cobblestone"
+ },
+ "result": "minecraft:granite",
+ "experience": 0.1,
+ "cookingtime": 200
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/limestone.json b/src/generated/resources/data/create/recipes/limestone.json
new file mode 100644
index 000000000..90c360ab1
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/limestone.json
@@ -0,0 +1,9 @@
+{
+ "type": "minecraft:smelting",
+ "ingredient": {
+ "item": "create:limestone_cobblestone"
+ },
+ "result": "create:limestone",
+ "experience": 0.1,
+ "cookingtime": 200
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/mechanical_crafting/crushing_wheel.json b/src/generated/resources/data/create/recipes/mechanical_crafting/crushing_wheel.json
index a8c1170ec..34ad9ea72 100644
--- a/src/generated/resources/data/create/recipes/mechanical_crafting/crushing_wheel.json
+++ b/src/generated/resources/data/create/recipes/mechanical_crafting/crushing_wheel.json
@@ -21,5 +21,6 @@
"result": {
"item": "create:crushing_wheel",
"count": 2
- }
+ },
+ "acceptMirrored": false
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/mechanical_crafting/extendo_grip.json b/src/generated/resources/data/create/recipes/mechanical_crafting/extendo_grip.json
index 37d2eeae5..2d69859ee 100644
--- a/src/generated/resources/data/create/recipes/mechanical_crafting/extendo_grip.json
+++ b/src/generated/resources/data/create/recipes/mechanical_crafting/extendo_grip.json
@@ -12,7 +12,7 @@
"tag": "forge:ingots/brass"
},
"R": {
- "item": "create:cogwheel"
+ "item": "create:precision_mechanism"
},
"H": {
"item": "create:brass_hand"
@@ -23,5 +23,6 @@
},
"result": {
"item": "create:extendo_grip"
- }
+ },
+ "acceptMirrored": false
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/mechanical_crafting/flywheel.json b/src/generated/resources/data/create/recipes/mechanical_crafting/flywheel.json
index 010b2fbae..dee9cffd7 100644
--- a/src/generated/resources/data/create/recipes/mechanical_crafting/flywheel.json
+++ b/src/generated/resources/data/create/recipes/mechanical_crafting/flywheel.json
@@ -15,5 +15,6 @@
},
"result": {
"item": "create:flywheel"
- }
+ },
+ "acceptMirrored": true
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/mechanical_crafting/furnace_engine.json b/src/generated/resources/data/create/recipes/mechanical_crafting/furnace_engine.json
index 45765aebe..3842209f0 100644
--- a/src/generated/resources/data/create/recipes/mechanical_crafting/furnace_engine.json
+++ b/src/generated/resources/data/create/recipes/mechanical_crafting/furnace_engine.json
@@ -26,5 +26,6 @@
},
"result": {
"item": "create:furnace_engine"
- }
+ },
+ "acceptMirrored": true
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/mechanical_crafting/integrated_circuit.json b/src/generated/resources/data/create/recipes/mechanical_crafting/integrated_circuit.json
deleted file mode 100644
index 68a5323da..000000000
--- a/src/generated/resources/data/create/recipes/mechanical_crafting/integrated_circuit.json
+++ /dev/null
@@ -1,25 +0,0 @@
-{
- "type": "create:mechanical_crafting",
- "pattern": [
- " L ",
- "RRQRR",
- " CCC "
- ],
- "key": {
- "L": {
- "item": "create:lapis_sheet"
- },
- "R": {
- "tag": "forge:dusts/redstone"
- },
- "Q": {
- "item": "create:polished_rose_quartz"
- },
- "C": {
- "tag": "forge:nuggets/gold"
- }
- },
- "result": {
- "item": "create:integrated_circuit"
- }
-}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/mechanical_crafting/potato_cannon.json b/src/generated/resources/data/create/recipes/mechanical_crafting/potato_cannon.json
new file mode 100644
index 000000000..a21d9bd04
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/mechanical_crafting/potato_cannon.json
@@ -0,0 +1,25 @@
+{
+ "type": "create:mechanical_crafting",
+ "pattern": [
+ "LRSSS",
+ "CC "
+ ],
+ "key": {
+ "L": {
+ "item": "create:andesite_alloy"
+ },
+ "R": {
+ "item": "create:precision_mechanism"
+ },
+ "S": {
+ "item": "create:fluid_pipe"
+ },
+ "C": {
+ "tag": "forge:ingots/copper"
+ }
+ },
+ "result": {
+ "item": "create:potato_cannon"
+ },
+ "acceptMirrored": true
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/milling/beetroot.json b/src/generated/resources/data/create/recipes/milling/beetroot.json
new file mode 100644
index 000000000..740896026
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/milling/beetroot.json
@@ -0,0 +1,19 @@
+{
+ "type": "create:milling",
+ "ingredients": [
+ {
+ "item": "minecraft:beetroot"
+ }
+ ],
+ "results": [
+ {
+ "item": "minecraft:red_dye",
+ "count": 2
+ },
+ {
+ "item": "minecraft:beetroot_seeds",
+ "chance": 0.1
+ }
+ ],
+ "processingTime": 70
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/milling/sea_pickle.json b/src/generated/resources/data/create/recipes/milling/sea_pickle.json
new file mode 100644
index 000000000..93769b17d
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/milling/sea_pickle.json
@@ -0,0 +1,19 @@
+{
+ "type": "create:milling",
+ "ingredients": [
+ {
+ "item": "minecraft:sea_pickle"
+ }
+ ],
+ "results": [
+ {
+ "item": "minecraft:lime_dye",
+ "count": 2
+ },
+ {
+ "item": "minecraft:green_dye",
+ "chance": 0.1
+ }
+ ],
+ "processingTime": 50
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/mixing/chocolate_melting.json b/src/generated/resources/data/create/recipes/mixing/chocolate_melting.json
new file mode 100644
index 000000000..eb4529be1
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/mixing/chocolate_melting.json
@@ -0,0 +1,15 @@
+{
+ "type": "create:mixing",
+ "ingredients": [
+ {
+ "item": "create:bar_of_chocolate"
+ }
+ ],
+ "results": [
+ {
+ "fluid": "create:chocolate",
+ "amount": 250
+ }
+ ],
+ "heatRequirement": "heated"
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/mixing/dough_by_mixing.json b/src/generated/resources/data/create/recipes/mixing/dough_by_mixing.json
new file mode 100644
index 000000000..79d9a710a
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/mixing/dough_by_mixing.json
@@ -0,0 +1,18 @@
+{
+ "type": "create:mixing",
+ "ingredients": [
+ {
+ "item": "create:wheat_flour"
+ },
+ {
+ "fluid": "minecraft:water",
+ "nbt": {},
+ "amount": 1000
+ }
+ ],
+ "results": [
+ {
+ "item": "create:dough"
+ }
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/mixing/honey.json b/src/generated/resources/data/create/recipes/mixing/honey.json
new file mode 100644
index 000000000..cfc7abf8c
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/mixing/honey.json
@@ -0,0 +1,15 @@
+{
+ "type": "create:mixing",
+ "ingredients": [
+ {
+ "item": "minecraft:honey_block"
+ }
+ ],
+ "results": [
+ {
+ "fluid": "create:honey",
+ "amount": 1000
+ }
+ ],
+ "heatRequirement": "heated"
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/polished_dark_scoria.json b/src/generated/resources/data/create/recipes/polished_dark_scoria.json
index 1dcca3f52..5a9cfcde0 100644
--- a/src/generated/resources/data/create/recipes/polished_dark_scoria.json
+++ b/src/generated/resources/data/create/recipes/polished_dark_scoria.json
@@ -1,11 +1,11 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
- "XX",
- "XX"
+ "##",
+ "##"
],
"key": {
- "X": {
+ "#": {
"item": "create:dark_scoria"
}
},
diff --git a/src/generated/resources/data/create/recipes/polished_dolomite.json b/src/generated/resources/data/create/recipes/polished_dolomite.json
index 16fbd2463..4fcd09891 100644
--- a/src/generated/resources/data/create/recipes/polished_dolomite.json
+++ b/src/generated/resources/data/create/recipes/polished_dolomite.json
@@ -1,11 +1,11 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
- "XX",
- "XX"
+ "##",
+ "##"
],
"key": {
- "X": {
+ "#": {
"item": "create:dolomite"
}
},
diff --git a/src/generated/resources/data/create/recipes/polished_gabbro.json b/src/generated/resources/data/create/recipes/polished_gabbro.json
index c9fb7b71a..5c9cfe964 100644
--- a/src/generated/resources/data/create/recipes/polished_gabbro.json
+++ b/src/generated/resources/data/create/recipes/polished_gabbro.json
@@ -1,11 +1,11 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
- "XX",
- "XX"
+ "##",
+ "##"
],
"key": {
- "X": {
+ "#": {
"item": "create:gabbro"
}
},
diff --git a/src/generated/resources/data/create/recipes/polished_limestone.json b/src/generated/resources/data/create/recipes/polished_limestone.json
index e07df319b..13556fd93 100644
--- a/src/generated/resources/data/create/recipes/polished_limestone.json
+++ b/src/generated/resources/data/create/recipes/polished_limestone.json
@@ -1,11 +1,11 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
- "XX",
- "XX"
+ "##",
+ "##"
],
"key": {
- "X": {
+ "#": {
"item": "create:limestone"
}
},
diff --git a/src/generated/resources/data/create/recipes/polished_scoria.json b/src/generated/resources/data/create/recipes/polished_scoria.json
index 796ad769a..4ccbf5c05 100644
--- a/src/generated/resources/data/create/recipes/polished_scoria.json
+++ b/src/generated/resources/data/create/recipes/polished_scoria.json
@@ -1,11 +1,11 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
- "XX",
- "XX"
+ "##",
+ "##"
],
"key": {
- "X": {
+ "#": {
"item": "create:scoria"
}
},
diff --git a/src/generated/resources/data/create/recipes/polished_weathered_limestone.json b/src/generated/resources/data/create/recipes/polished_weathered_limestone.json
index 3d29b1740..cd0a57df5 100644
--- a/src/generated/resources/data/create/recipes/polished_weathered_limestone.json
+++ b/src/generated/resources/data/create/recipes/polished_weathered_limestone.json
@@ -1,11 +1,11 @@
{
"type": "minecraft:crafting_shaped",
"pattern": [
- "XX",
- "XX"
+ "##",
+ "##"
],
"key": {
- "X": {
+ "#": {
"item": "create:weathered_limestone"
}
},
diff --git a/src/generated/resources/data/create/recipes/pressing/lapis_block.json b/src/generated/resources/data/create/recipes/pressing/lapis_block.json
deleted file mode 100644
index 7551fecd2..000000000
--- a/src/generated/resources/data/create/recipes/pressing/lapis_block.json
+++ /dev/null
@@ -1,13 +0,0 @@
-{
- "type": "create:pressing",
- "ingredients": [
- {
- "item": "minecraft:lapis_block"
- }
- ],
- "results": [
- {
- "item": "create:lapis_sheet"
- }
- ]
-}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/pressing/path.json b/src/generated/resources/data/create/recipes/pressing/path.json
index b9a17c39f..7c98111e3 100644
--- a/src/generated/resources/data/create/recipes/pressing/path.json
+++ b/src/generated/resources/data/create/recipes/pressing/path.json
@@ -7,9 +7,6 @@
},
{
"item": "minecraft:dirt"
- },
- {
- "item": "minecraft:podzol"
}
]
],
diff --git a/src/generated/resources/data/create/recipes/scoria.json b/src/generated/resources/data/create/recipes/scoria.json
new file mode 100644
index 000000000..d63cf40bf
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/scoria.json
@@ -0,0 +1,9 @@
+{
+ "type": "minecraft:smelting",
+ "ingredient": {
+ "item": "create:scoria_cobblestone"
+ },
+ "result": "create:scoria",
+ "experience": 0.1,
+ "cookingtime": 200
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/sequenced_assembly/cogwheel.json b/src/generated/resources/data/create/recipes/sequenced_assembly/cogwheel.json
new file mode 100644
index 000000000..3815a5bdc
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/sequenced_assembly/cogwheel.json
@@ -0,0 +1,65 @@
+{
+ "type": "create:sequenced_assembly",
+ "ingredient": {
+ "item": "create:andesite_alloy"
+ },
+ "transitionalItem": {
+ "item": "create:incomplete_cogwheel"
+ },
+ "sequence": [
+ {
+ "type": "create:deploying",
+ "ingredients": [
+ {
+ "item": "create:incomplete_cogwheel"
+ },
+ {
+ "tag": "minecraft:wooden_buttons"
+ }
+ ],
+ "results": [
+ {
+ "item": "create:incomplete_cogwheel"
+ }
+ ]
+ },
+ {
+ "type": "create:cutting",
+ "ingredients": [
+ {
+ "item": "create:incomplete_cogwheel"
+ }
+ ],
+ "results": [
+ {
+ "item": "create:incomplete_cogwheel"
+ }
+ ],
+ "processingTime": 50
+ }
+ ],
+ "results": [
+ {
+ "item": "create:cogwheel",
+ "count": 12,
+ "chance": 32.0
+ },
+ {
+ "item": "create:andesite_alloy",
+ "chance": 2.0
+ },
+ {
+ "item": "minecraft:andesite"
+ },
+ {
+ "item": "create:large_cogwheel"
+ },
+ {
+ "item": "minecraft:stick"
+ },
+ {
+ "item": "minecraft:iron_nugget"
+ }
+ ],
+ "loops": 4
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/sequenced_assembly/large_cogwheel.json b/src/generated/resources/data/create/recipes/sequenced_assembly/large_cogwheel.json
new file mode 100644
index 000000000..6c80cc515
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/sequenced_assembly/large_cogwheel.json
@@ -0,0 +1,81 @@
+{
+ "type": "create:sequenced_assembly",
+ "ingredient": {
+ "item": "create:andesite_alloy"
+ },
+ "transitionalItem": {
+ "item": "create:incomplete_large_cogwheel"
+ },
+ "sequence": [
+ {
+ "type": "create:deploying",
+ "ingredients": [
+ {
+ "item": "create:incomplete_large_cogwheel"
+ },
+ {
+ "tag": "minecraft:planks"
+ }
+ ],
+ "results": [
+ {
+ "item": "create:incomplete_large_cogwheel"
+ }
+ ]
+ },
+ {
+ "type": "create:deploying",
+ "ingredients": [
+ {
+ "item": "create:incomplete_large_cogwheel"
+ },
+ {
+ "tag": "minecraft:wooden_buttons"
+ }
+ ],
+ "results": [
+ {
+ "item": "create:incomplete_large_cogwheel"
+ }
+ ]
+ },
+ {
+ "type": "create:cutting",
+ "ingredients": [
+ {
+ "item": "create:incomplete_large_cogwheel"
+ }
+ ],
+ "results": [
+ {
+ "item": "create:incomplete_large_cogwheel"
+ }
+ ],
+ "processingTime": 50
+ }
+ ],
+ "results": [
+ {
+ "item": "create:large_cogwheel",
+ "count": 6,
+ "chance": 32.0
+ },
+ {
+ "item": "create:andesite_alloy",
+ "chance": 2.0
+ },
+ {
+ "item": "minecraft:andesite"
+ },
+ {
+ "item": "create:cogwheel"
+ },
+ {
+ "item": "minecraft:stick"
+ },
+ {
+ "item": "minecraft:iron_nugget"
+ }
+ ],
+ "loops": 3
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/sequenced_assembly/precision_mechanism.json b/src/generated/resources/data/create/recipes/sequenced_assembly/precision_mechanism.json
new file mode 100644
index 000000000..c130de722
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/sequenced_assembly/precision_mechanism.json
@@ -0,0 +1,96 @@
+{
+ "type": "create:sequenced_assembly",
+ "ingredient": {
+ "tag": "forge:plates/gold"
+ },
+ "transitionalItem": {
+ "item": "create:incomplete_precision_mechanism"
+ },
+ "sequence": [
+ {
+ "type": "create:deploying",
+ "ingredients": [
+ {
+ "item": "create:incomplete_precision_mechanism"
+ },
+ {
+ "item": "create:cogwheel"
+ }
+ ],
+ "results": [
+ {
+ "item": "create:incomplete_precision_mechanism"
+ }
+ ]
+ },
+ {
+ "type": "create:deploying",
+ "ingredients": [
+ {
+ "item": "create:incomplete_precision_mechanism"
+ },
+ {
+ "item": "create:large_cogwheel"
+ }
+ ],
+ "results": [
+ {
+ "item": "create:incomplete_precision_mechanism"
+ }
+ ]
+ },
+ {
+ "type": "create:deploying",
+ "ingredients": [
+ {
+ "item": "create:incomplete_precision_mechanism"
+ },
+ {
+ "tag": "forge:nuggets/iron"
+ }
+ ],
+ "results": [
+ {
+ "item": "create:incomplete_precision_mechanism"
+ }
+ ]
+ }
+ ],
+ "results": [
+ {
+ "item": "create:precision_mechanism",
+ "chance": 120.0
+ },
+ {
+ "item": "create:golden_sheet",
+ "chance": 8.0
+ },
+ {
+ "item": "create:andesite_alloy",
+ "chance": 8.0
+ },
+ {
+ "item": "create:cogwheel",
+ "chance": 5.0
+ },
+ {
+ "item": "create:shaft",
+ "chance": 2.0
+ },
+ {
+ "item": "create:crushed_gold_ore",
+ "chance": 2.0
+ },
+ {
+ "item": "minecraft:gold_nugget",
+ "chance": 2.0
+ },
+ {
+ "item": "minecraft:iron_ingot"
+ },
+ {
+ "item": "minecraft:clock"
+ }
+ ],
+ "loops": 5
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/recipes/weathered_limestone.json b/src/generated/resources/data/create/recipes/weathered_limestone.json
new file mode 100644
index 000000000..93ce442c8
--- /dev/null
+++ b/src/generated/resources/data/create/recipes/weathered_limestone.json
@@ -0,0 +1,9 @@
+{
+ "type": "minecraft:smelting",
+ "ingredient": {
+ "item": "create:weathered_limestone_cobblestone"
+ },
+ "result": "create:weathered_limestone",
+ "experience": 0.1,
+ "cookingtime": 200
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/tags/blocks/brittle.json b/src/generated/resources/data/create/tags/blocks/brittle.json
index c028ad70c..4cc8d6e48 100644
--- a/src/generated/resources/data/create/tags/blocks/brittle.json
+++ b/src/generated/resources/data/create/tags/blocks/brittle.json
@@ -24,7 +24,10 @@
"create:pulley_magnet",
"create:furnace_engine",
"create:redstone_link",
+ "create:peculiar_bell",
+ "create:haunted_bell",
"#minecraft:doors",
+ "#minecraft:beds",
"minecraft:flower_pot",
"minecraft:bell",
"minecraft:cocoa"
diff --git a/src/generated/resources/data/create/tags/blocks/fan_transparent.json b/src/generated/resources/data/create/tags/blocks/fan_transparent.json
index 5e6279801..6c8dfd4aa 100644
--- a/src/generated/resources/data/create/tags/blocks/fan_transparent.json
+++ b/src/generated/resources/data/create/tags/blocks/fan_transparent.json
@@ -5,6 +5,8 @@
"create:lit_blaze_burner",
"create:sail_frame",
"#minecraft:fences",
- "minecraft:iron_bars"
+ "minecraft:iron_bars",
+ "minecraft:campfire",
+ "minecraft:soul_campfire"
]
}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/tags/blocks/non_movable.json b/src/generated/resources/data/create/tags/blocks/non_movable.json
deleted file mode 100644
index 5e8aecc98..000000000
--- a/src/generated/resources/data/create/tags/blocks/non_movable.json
+++ /dev/null
@@ -1,4 +0,0 @@
-{
- "replace": false,
- "values": []
-}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/tags/blocks/toolboxes.json b/src/generated/resources/data/create/tags/blocks/toolboxes.json
new file mode 100644
index 000000000..1d7b0be45
--- /dev/null
+++ b/src/generated/resources/data/create/tags/blocks/toolboxes.json
@@ -0,0 +1,21 @@
+{
+ "replace": false,
+ "values": [
+ "create:white_toolbox",
+ "create:orange_toolbox",
+ "create:magenta_toolbox",
+ "create:light_blue_toolbox",
+ "create:yellow_toolbox",
+ "create:lime_toolbox",
+ "create:pink_toolbox",
+ "create:gray_toolbox",
+ "create:light_gray_toolbox",
+ "create:cyan_toolbox",
+ "create:purple_toolbox",
+ "create:blue_toolbox",
+ "create:brown_toolbox",
+ "create:green_toolbox",
+ "create:red_toolbox",
+ "create:black_toolbox"
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/tags/blocks/wrench_pickup.json b/src/generated/resources/data/create/tags/blocks/wrench_pickup.json
new file mode 100644
index 000000000..c3da555b0
--- /dev/null
+++ b/src/generated/resources/data/create/tags/blocks/wrench_pickup.json
@@ -0,0 +1,21 @@
+{
+ "replace": false,
+ "values": [
+ "#minecraft:rails",
+ "#minecraft:buttons",
+ "#minecraft:pressure_plates",
+ "minecraft:redstone_wire",
+ "minecraft:redstone_torch",
+ "minecraft:repeater",
+ "minecraft:lever",
+ "minecraft:comparator",
+ "minecraft:observer",
+ "minecraft:redstone_wall_torch",
+ "minecraft:piston",
+ "minecraft:sticky_piston",
+ "minecraft:tripwire",
+ "minecraft:tripwire_hook",
+ "minecraft:daylight_detector",
+ "minecraft:target"
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/tags/items/sandpaper.json b/src/generated/resources/data/create/tags/items/sandpaper.json
new file mode 100644
index 000000000..acab7913a
--- /dev/null
+++ b/src/generated/resources/data/create/tags/items/sandpaper.json
@@ -0,0 +1,7 @@
+{
+ "replace": false,
+ "values": [
+ "create:sand_paper",
+ "create:red_sand_paper"
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/tags/items/toolboxes.json b/src/generated/resources/data/create/tags/items/toolboxes.json
new file mode 100644
index 000000000..1d7b0be45
--- /dev/null
+++ b/src/generated/resources/data/create/tags/items/toolboxes.json
@@ -0,0 +1,21 @@
+{
+ "replace": false,
+ "values": [
+ "create:white_toolbox",
+ "create:orange_toolbox",
+ "create:magenta_toolbox",
+ "create:light_blue_toolbox",
+ "create:yellow_toolbox",
+ "create:lime_toolbox",
+ "create:pink_toolbox",
+ "create:gray_toolbox",
+ "create:light_gray_toolbox",
+ "create:cyan_toolbox",
+ "create:purple_toolbox",
+ "create:blue_toolbox",
+ "create:brown_toolbox",
+ "create:green_toolbox",
+ "create:red_toolbox",
+ "create:black_toolbox"
+ ]
+}
\ No newline at end of file
diff --git a/src/generated/resources/data/create/tags/items/upright_on_belt.json b/src/generated/resources/data/create/tags/items/upright_on_belt.json
index 0aa3286d8..76dfebfa3 100644
--- a/src/generated/resources/data/create/tags/items/upright_on_belt.json
+++ b/src/generated/resources/data/create/tags/items/upright_on_belt.json
@@ -3,11 +3,13 @@
"values": [
"create:blaze_cake_base",
"create:blaze_cake",
+ "create:creative_blaze_cake",
"create:builders_tea",
"minecraft:glass_bottle",
"minecraft:potion",
"minecraft:splash_potion",
"minecraft:lingering_potion",
- "minecraft:honey_bottle"
+ "minecraft:honey_bottle",
+ "minecraft:cake"
]
}
\ No newline at end of file
diff --git a/src/generated/resources/data/forge/tags/blocks/cobblestone.json b/src/generated/resources/data/forge/tags/blocks/cobblestone.json
new file mode 100644
index 000000000..4a5c2c1fb
--- /dev/null
+++ b/src/generated/resources/data/forge/tags/blocks/cobblestone.json
@@ -0,0 +1,14 @@
+{
+ "replace": false,
+ "values": [
+ "create:granite_cobblestone",
+ "create:diorite_cobblestone",
+ "create:andesite_cobblestone",
+ "create:limestone_cobblestone",
+ "create:weathered_limestone_cobblestone",
+ "create:dolomite_cobblestone",
+ "create:gabbro_cobblestone",
+ "create:scoria_cobblestone",
+ "create:dark_scoria_cobblestone"
+ ]
+}
\ No newline at end of file
diff --git a/src/main/resources/data/forge/tags/items/stone.json b/src/generated/resources/data/forge/tags/blocks/stone.json
similarity index 100%
rename from src/main/resources/data/forge/tags/items/stone.json
rename to src/generated/resources/data/forge/tags/blocks/stone.json
index 2b4996602..5a5395c1f 100644
--- a/src/main/resources/data/forge/tags/items/stone.json
+++ b/src/generated/resources/data/forge/tags/blocks/stone.json
@@ -5,10 +5,10 @@
"create:polished_limestone",
"create:weathered_limestone",
"create:polished_weathered_limestone",
- "create:gabbro",
- "create:polished_gabbro",
"create:dolomite",
"create:polished_dolomite",
+ "create:gabbro",
+ "create:polished_gabbro",
"create:scoria",
"create:polished_scoria",
"create:dark_scoria",
diff --git a/src/main/resources/data/forge/tags/blocks/wg_stone.json b/src/generated/resources/data/forge/tags/blocks/wg_stone.json
similarity index 100%
rename from src/main/resources/data/forge/tags/blocks/wg_stone.json
rename to src/generated/resources/data/forge/tags/blocks/wg_stone.json
index d49e3fbd6..39e5fd569 100644
--- a/src/main/resources/data/forge/tags/blocks/wg_stone.json
+++ b/src/generated/resources/data/forge/tags/blocks/wg_stone.json
@@ -3,8 +3,8 @@
"values": [
"create:limestone",
"create:weathered_limestone",
- "create:gabbro",
"create:dolomite",
+ "create:gabbro",
"create:natural_scoria"
]
}
\ No newline at end of file
diff --git a/src/generated/resources/data/forge/tags/fluids/milk.json b/src/generated/resources/data/forge/tags/fluids/milk.json
deleted file mode 100644
index 6860027e8..000000000
--- a/src/generated/resources/data/forge/tags/fluids/milk.json
+++ /dev/null
@@ -1,7 +0,0 @@
-{
- "replace": false,
- "values": [
- "create:flowing_milk",
- "create:milk"
- ]
-}
\ No newline at end of file
diff --git a/src/generated/resources/data/forge/tags/items/plates/lapis_lazuli.json b/src/generated/resources/data/forge/tags/items/buckets/honey.json
similarity index 61%
rename from src/generated/resources/data/forge/tags/items/plates/lapis_lazuli.json
rename to src/generated/resources/data/forge/tags/items/buckets/honey.json
index b9f6147a1..215063f0f 100644
--- a/src/generated/resources/data/forge/tags/items/plates/lapis_lazuli.json
+++ b/src/generated/resources/data/forge/tags/items/buckets/honey.json
@@ -1,6 +1,6 @@
{
"replace": false,
"values": [
- "create:lapis_sheet"
+ "create:honey_bucket"
]
}
\ No newline at end of file
diff --git a/src/generated/resources/data/forge/tags/items/plates.json b/src/generated/resources/data/forge/tags/items/plates.json
index 3ba58600a..c294488df 100644
--- a/src/generated/resources/data/forge/tags/items/plates.json
+++ b/src/generated/resources/data/forge/tags/items/plates.json
@@ -4,7 +4,6 @@
"create:copper_sheet",
"create:brass_sheet",
"create:iron_sheet",
- "create:golden_sheet",
- "create:lapis_sheet"
+ "create:golden_sheet"
]
}
\ No newline at end of file
diff --git a/src/main/resources/data/forge/tags/blocks/stone.json b/src/generated/resources/data/forge/tags/items/stone.json
similarity index 100%
rename from src/main/resources/data/forge/tags/blocks/stone.json
rename to src/generated/resources/data/forge/tags/items/stone.json
index 2b4996602..5a5395c1f 100644
--- a/src/main/resources/data/forge/tags/blocks/stone.json
+++ b/src/generated/resources/data/forge/tags/items/stone.json
@@ -5,10 +5,10 @@
"create:polished_limestone",
"create:weathered_limestone",
"create:polished_weathered_limestone",
- "create:gabbro",
- "create:polished_gabbro",
"create:dolomite",
"create:polished_dolomite",
+ "create:gabbro",
+ "create:polished_gabbro",
"create:scoria",
"create:polished_scoria",
"create:dark_scoria",
diff --git a/src/generated/resources/data/minecraft/tags/items/piglin_loved.json b/src/generated/resources/data/minecraft/tags/items/piglin_loved.json
new file mode 100644
index 000000000..478bada69
--- /dev/null
+++ b/src/generated/resources/data/minecraft/tags/items/piglin_loved.json
@@ -0,0 +1,7 @@
+{
+ "replace": false,
+ "values": [
+ "create:golden_sheet",
+ "create:crushed_gold_ore"
+ ]
+}
\ No newline at end of file
diff --git a/src/main/java/com/simibubi/create/AllBlockPartials.java b/src/main/java/com/simibubi/create/AllBlockPartials.java
index 046ca169d..e1624bb5c 100644
--- a/src/main/java/com/simibubi/create/AllBlockPartials.java
+++ b/src/main/java/com/simibubi/create/AllBlockPartials.java
@@ -3,14 +3,14 @@ package com.simibubi.create;
import java.util.HashMap;
import java.util.Map;
+import com.jozufozu.flywheel.core.PartialModel;
import com.simibubi.create.content.contraptions.fluids.FluidTransportBehaviour;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock;
-import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.Lang;
+import net.minecraft.item.DyeColor;
import net.minecraft.util.Direction;
-import net.minecraft.util.ResourceLocation;
public class AllBlockPartials {
@@ -93,22 +93,30 @@ public class AllBlockPartials {
SPOUT_TOP = get("spout/top"), SPOUT_MIDDLE = get("spout/middle"), SPOUT_BOTTOM = get("spout/bottom"),
+ PECULIAR_BELL = get("peculiar_bell"), HAUNTED_BELL = get("haunted_bell"),
+
+ TOOLBOX_DRAWER = get("toolbox/drawer"),
+
SPEED_CONTROLLER_BRACKET = get("rotation_speed_controller/bracket"),
GOGGLES = get("goggles"),
EJECTOR_TOP = get("weighted_ejector/top"),
-
+
COPPER_BACKTANK_SHAFT = get("copper_backtank/block_shaft_input"),
COPPER_BACKTANK_COGS = get("copper_backtank/block_cogs"),
+ CRAFTING_BLUEPRINT_1x1 = getEntity("crafting_blueprint_small"),
+ CRAFTING_BLUEPRINT_2x2 = getEntity("crafting_blueprint_medium"),
+ CRAFTING_BLUEPRINT_3x3 = getEntity("crafting_blueprint_large"),
+
COUPLING_ATTACHMENT = getEntity("minecart_coupling/attachment"),
COUPLING_RING = getEntity("minecart_coupling/ring"),
- COUPLING_CONNECTOR = getEntity("minecart_coupling/connector")
+ COUPLING_CONNECTOR = getEntity("minecart_coupling/connector");
- ;
-
- public static final Map> PIPE_ATTACHMENTS = new HashMap<>();
+ public static final Map> PIPE_ATTACHMENTS =
+ new HashMap<>();
+ public static final Map TOOLBOX_LIDS = new HashMap<>();
public static final Map BLAZES = new HashMap<>();
static {
@@ -122,26 +130,29 @@ public class AllBlockPartials {
Map map = new HashMap<>();
for (Direction d : Iterate.directions) {
String asId = Lang.asId(type.name());
- map.put(d, get("fluid_pipe/" + asId + "/" + Lang.asId(d.getString())));
+ map.put(d, get("fluid_pipe/" + asId + "/" + Lang.asId(d.getSerializedName())));
}
PIPE_ATTACHMENTS.put(type, map);
}
for (BlazeBurnerBlock.HeatLevel heat : BlazeBurnerBlock.HeatLevel.values()) {
if (heat == BlazeBurnerBlock.HeatLevel.NONE)
continue;
- BLAZES.put(heat, get("blaze_burner/blaze/" + heat.getString()));
+ BLAZES.put(heat, get("blaze_burner/blaze/" + heat.getSerializedName()));
}
+ for (DyeColor color : DyeColor.values())
+ TOOLBOX_LIDS.put(color, get("toolbox/lid/" + Lang.asId(color.name())));
}
private static PartialModel getEntity(String path) {
- return new PartialModel(new ResourceLocation(Create.ID, "entity/" + path));
+ return new PartialModel(Create.asResource("entity/" + path));
}
private static PartialModel get(String path) {
- return new PartialModel(new ResourceLocation(Create.ID, "block/" + path));
+ return new PartialModel(Create.asResource("block/" + path));
}
- public static void clientInit() {
+ public static void init() {
// init static fields
}
+
}
diff --git a/src/main/java/com/simibubi/create/AllBlocks.java b/src/main/java/com/simibubi/create/AllBlocks.java
index 472b8e8a2..a7e176e76 100644
--- a/src/main/java/com/simibubi/create/AllBlocks.java
+++ b/src/main/java/com/simibubi/create/AllBlocks.java
@@ -9,12 +9,12 @@ import static com.simibubi.create.foundation.data.CreateRegistrate.connectedText
import static com.simibubi.create.foundation.data.ModelGen.customItemModel;
import static com.simibubi.create.foundation.data.ModelGen.oxidizedItemModel;
-import java.util.Vector;
-
import com.simibubi.create.AllTags.AllBlockTags;
import com.simibubi.create.AllTags.AllItemTags;
import com.simibubi.create.content.AllSections;
import com.simibubi.create.content.contraptions.base.CasingBlock;
+import com.simibubi.create.content.contraptions.components.AssemblyOperatorBlockItem;
+import com.simibubi.create.content.contraptions.components.actors.BellMovementBehaviour;
import com.simibubi.create.content.contraptions.components.actors.DrillBlock;
import com.simibubi.create.content.contraptions.components.actors.DrillMovementBehaviour;
import com.simibubi.create.content.contraptions.components.actors.HarvesterBlock;
@@ -41,7 +41,6 @@ import com.simibubi.create.content.contraptions.components.flywheel.FlywheelBloc
import com.simibubi.create.content.contraptions.components.flywheel.FlywheelGenerator;
import com.simibubi.create.content.contraptions.components.flywheel.engine.FurnaceEngineBlock;
import com.simibubi.create.content.contraptions.components.millstone.MillstoneBlock;
-import com.simibubi.create.content.contraptions.components.mixer.BasinOperatorBlockItem;
import com.simibubi.create.content.contraptions.components.mixer.MechanicalMixerBlock;
import com.simibubi.create.content.contraptions.components.motor.CreativeMotorBlock;
import com.simibubi.create.content.contraptions.components.motor.CreativeMotorGenerator;
@@ -116,6 +115,10 @@ import com.simibubi.create.content.contraptions.relays.gauge.GaugeBlock;
import com.simibubi.create.content.contraptions.relays.gauge.GaugeGenerator;
import com.simibubi.create.content.contraptions.relays.gearbox.GearboxBlock;
import com.simibubi.create.content.curiosities.armor.CopperBacktankBlock;
+import com.simibubi.create.content.curiosities.bell.HauntedBellBlock;
+import com.simibubi.create.content.curiosities.bell.HauntedBellMovementBehaviour;
+import com.simibubi.create.content.curiosities.bell.PeculiarBellBlock;
+import com.simibubi.create.content.curiosities.toolbox.ToolboxBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelBlock;
import com.simibubi.create.content.logistics.block.belts.tunnel.BrassTunnelCTBehaviour;
@@ -155,10 +158,12 @@ import com.simibubi.create.content.logistics.block.redstone.RedstoneContactBlock
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkBlock;
import com.simibubi.create.content.logistics.block.redstone.RedstoneLinkGenerator;
import com.simibubi.create.content.logistics.block.redstone.StockpileSwitchBlock;
+import com.simibubi.create.content.logistics.item.LecternControllerBlock;
import com.simibubi.create.content.schematics.block.SchematicTableBlock;
import com.simibubi.create.content.schematics.block.SchematicannonBlock;
+import com.simibubi.create.foundation.block.BlockStressDefaults;
+import com.simibubi.create.foundation.block.DyedBlockList;
import com.simibubi.create.foundation.block.ItemUseOverrides;
-import com.simibubi.create.foundation.config.StressConfigDefaults;
import com.simibubi.create.foundation.data.AssetLookup;
import com.simibubi.create.foundation.data.BlockStateGen;
import com.simibubi.create.foundation.data.BuilderTransformers;
@@ -166,6 +171,7 @@ import com.simibubi.create.foundation.data.CreateRegistrate;
import com.simibubi.create.foundation.data.ModelGen;
import com.simibubi.create.foundation.data.SharedProperties;
import com.simibubi.create.foundation.item.TooltipHelper;
+import com.simibubi.create.foundation.utility.ColorHandlers;
import com.simibubi.create.foundation.utility.DyeHelper;
import com.simibubi.create.foundation.worldgen.OxidizingBlock;
import com.tterrag.registrate.providers.RegistrateRecipeProvider;
@@ -203,7 +209,7 @@ import net.minecraftforge.common.ToolType;
public class AllBlocks {
private static final CreateRegistrate REGISTRATE = Create.registrate()
- .itemGroup(() -> Create.baseCreativeTab);
+ .itemGroup(() -> Create.BASE_CREATIVE_TAB);
// Schematics
@@ -215,6 +221,17 @@ public class AllBlocks {
REGISTRATE.block("schematicannon", SchematicannonBlock::new)
.initialProperties(() -> Blocks.DISPENSER)
.blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.partialBaseModel(ctx, prov)))
+ .loot((lt, block) -> {
+ Builder builder = LootTable.lootTable();
+ IBuilder survivesExplosion = SurvivesExplosion.survivesExplosion();
+ lt.add(block, builder.withPool(LootPool.lootPool()
+ .when(survivesExplosion)
+ .setRolls(ConstantRange.exactly(1))
+ .add(ItemLootEntry.lootTableItem(AllBlocks.SCHEMATICANNON.get()
+ .asItem())
+ .apply(CopyNbt.copyData(CopyNbt.Source.BLOCK_ENTITY)
+ .copy("Options", "BlockEntityTag.Options")))));
+ })
.item()
.transform(customItemModel())
.register();
@@ -235,7 +252,7 @@ public class AllBlocks {
public static final BlockEntry SHAFT = REGISTRATE.block("shaft", ShaftBlock::new)
.initialProperties(SharedProperties::stone)
- .transform(StressConfigDefaults.setNoImpact())
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate(BlockStateGen.axisBlockProvider(false))
.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
.simpleItem()
@@ -243,7 +260,7 @@ public class AllBlocks {
public static final BlockEntry COGWHEEL = REGISTRATE.block("cogwheel", CogWheelBlock::small)
.initialProperties(SharedProperties::stone)
- .transform(StressConfigDefaults.setNoImpact())
+ .transform(BlockStressDefaults.setNoImpact())
.properties(p -> p.sound(SoundType.WOOD))
.blockstate(BlockStateGen.axisBlockProvider(false))
.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
@@ -255,7 +272,7 @@ public class AllBlocks {
REGISTRATE.block("large_cogwheel", CogWheelBlock::large)
.initialProperties(SharedProperties::stone)
.properties(p -> p.sound(SoundType.WOOD))
- .transform(StressConfigDefaults.setNoImpact())
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate(BlockStateGen.axisBlockProvider(false))
.onRegister(CreateRegistrate.blockModel(() -> BracketedKineticBlockModel::new))
.item(CogwheelBlockItem::new)
@@ -274,11 +291,11 @@ public class AllBlocks {
public static final BlockEntry GEARBOX = REGISTRATE.block("gearbox", GearboxBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
- .transform(StressConfigDefaults.setNoImpact())
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .transform(BlockStressDefaults.setNoImpact())
.onRegister(CreateRegistrate.connectedTextures(new EncasedCTBehaviour(AllSpriteShifts.ANDESITE_CASING)))
.onRegister(CreateRegistrate.casingConnectivity((block, cc) -> cc.make(block, AllSpriteShifts.ANDESITE_CASING,
- (s, f) -> f.getAxis() == s.get(GearboxBlock.AXIS))))
+ (s, f) -> f.getAxis() == s.getValue(GearboxBlock.AXIS))))
.blockstate((c, p) -> axisBlock(c, p, $ -> AssetLookup.partialBaseModel(c, p), true))
.item()
.transform(customItemModel())
@@ -286,8 +303,8 @@ public class AllBlocks {
public static final BlockEntry CLUTCH = REGISTRATE.block("clutch", ClutchBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
- .transform(StressConfigDefaults.setNoImpact())
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate((c, p) -> BlockStateGen.axisBlock(c, p, AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel())
@@ -295,8 +312,8 @@ public class AllBlocks {
public static final BlockEntry GEARSHIFT = REGISTRATE.block("gearshift", GearshiftBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
- .transform(StressConfigDefaults.setNoImpact())
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate((c, p) -> BlockStateGen.axisBlock(c, p, AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel())
@@ -305,8 +322,8 @@ public class AllBlocks {
public static final BlockEntry ENCASED_CHAIN_DRIVE =
REGISTRATE.block("encased_chain_drive", EncasedBeltBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
- .transform(StressConfigDefaults.setNoImpact())
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate((c, p) -> new EncasedBeltGenerator((state, suffix) -> p.models()
.getExistingFile(p.modLoc("block/" + c.getName() + "/" + suffix))).generate(c, p))
.item()
@@ -316,10 +333,10 @@ public class AllBlocks {
public static final BlockEntry ADJUSTABLE_CHAIN_GEARSHIFT =
REGISTRATE.block("adjustable_chain_gearshift", AdjustablePulleyBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
- .transform(StressConfigDefaults.setNoImpact())
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate((c, p) -> new EncasedBeltGenerator((state, suffix) -> {
- String powered = state.get(AdjustablePulleyBlock.POWERED) ? "_powered" : "";
+ String powered = state.getValue(AdjustablePulleyBlock.POWERED) ? "_powered" : "";
return p.models()
.withExistingParent(c.getName() + "_" + suffix + powered,
p.modLoc("block/encased_chain_drive/" + suffix))
@@ -332,11 +349,11 @@ public class AllBlocks {
.register();
public static final BlockEntry BELT = REGISTRATE.block("belt", BeltBlock::new)
- .initialProperties(SharedProperties.beltMaterial, MaterialColor.GRAY)
- .properties(p -> p.sound(SoundType.CLOTH))
- .properties(p -> p.hardnessAndResistance(0.8F))
+ .initialProperties(SharedProperties.beltMaterial, MaterialColor.COLOR_GRAY)
+ .properties(p -> p.sound(SoundType.WOOL))
+ .properties(p -> p.strength(0.8F))
.blockstate(new BeltGenerator()::generate)
- .transform(StressConfigDefaults.setImpact(1.0))
+ .transform(BlockStressDefaults.setImpact(1.0))
.onRegister(CreateRegistrate.blockModel(() -> BeltModel::new))
.register();
@@ -345,7 +362,7 @@ public class AllBlocks {
.initialProperties(SharedProperties::stone)
.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(new CreativeMotorGenerator()::generate)
- .transform(StressConfigDefaults.setCapacity(16384.0))
+ .transform(BlockStressDefaults.setCapacity(16384.0))
.item()
.properties(p -> p.rarity(Rarity.EPIC))
.transform(customItemModel())
@@ -353,19 +370,19 @@ public class AllBlocks {
public static final BlockEntry WATER_WHEEL = REGISTRATE.block("water_wheel", WaterWheelBlock::new)
.initialProperties(SharedProperties::wooden)
- .properties(AbstractBlock.Properties::nonOpaque)
- .blockstate(BlockStateGen.horizontalWheelProvider(false))
- .addLayer(() -> RenderType::getCutoutMipped)
- .transform(StressConfigDefaults.setCapacity(16.0))
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .blockstate(BlockStateGen.directionalBlockProviderIgnoresWaterlogged(false))
+ .addLayer(() -> RenderType::cutoutMipped)
+ .transform(BlockStressDefaults.setCapacity(16.0))
.simpleItem()
.register();
public static final BlockEntry ENCASED_FAN = REGISTRATE.block("encased_fan", EncasedFanBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate(BlockStateGen.directionalBlockProvider(true))
- .addLayer(() -> RenderType::getCutoutMipped)
- .transform(StressConfigDefaults.setCapacity(16.0))
- .transform(StressConfigDefaults.setImpact(2.0))
+ .addLayer(() -> RenderType::cutoutMipped)
+ .transform(BlockStressDefaults.setCapacity(16.0))
+ .transform(BlockStressDefaults.setImpact(2.0))
.item()
.transform(customItemModel())
.register();
@@ -374,7 +391,7 @@ public class AllBlocks {
.initialProperties(SharedProperties::stone)
.tag(AllBlockTags.BRITTLE.tag)
.blockstate(BlockStateGen.directionalBlockProvider(true))
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item()
.transform(customItemModel())
.register();
@@ -382,14 +399,14 @@ public class AllBlocks {
public static final BlockEntry TURNTABLE = REGISTRATE.block("turntable", TurntableBlock::new)
.initialProperties(SharedProperties::wooden)
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.standardModel(c, p)))
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.simpleItem()
.register();
public static final BlockEntry HAND_CRANK = REGISTRATE.block("hand_crank", HandCrankBlock::new)
.initialProperties(SharedProperties::wooden)
.blockstate(BlockStateGen.directionalBlockProvider(true))
- .transform(StressConfigDefaults.setCapacity(8.0))
+ .transform(BlockStressDefaults.setCapacity(8.0))
.tag(AllBlockTags.BRITTLE.tag)
.onRegister(ItemUseOverrides::addBlock)
.item()
@@ -411,7 +428,7 @@ public class AllBlocks {
public static final BlockEntry MILLSTONE = REGISTRATE.block("millstone", MillstoneBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.item()
.transform(customItemModel())
.register();
@@ -419,10 +436,10 @@ public class AllBlocks {
public static final BlockEntry CRUSHING_WHEEL =
REGISTRATE.block("crushing_wheel", CrushingWheelBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(BlockStateGen.axisBlockProvider(false))
- .addLayer(() -> RenderType::getCutoutMipped)
- .transform(StressConfigDefaults.setImpact(8.0))
+ .addLayer(() -> RenderType::cutoutMipped)
+ .transform(BlockStressDefaults.setImpact(8.0))
.simpleItem()
.register();
@@ -439,27 +456,27 @@ public class AllBlocks {
public static final BlockEntry MECHANICAL_PRESS =
REGISTRATE.block("mechanical_press", MechanicalPressBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(BlockStateGen.horizontalBlockProvider(true))
- .transform(StressConfigDefaults.setImpact(8.0))
- .item(BasinOperatorBlockItem::new)
+ .transform(BlockStressDefaults.setImpact(8.0))
+ .item(AssemblyOperatorBlockItem::new)
.transform(customItemModel())
.register();
public static final BlockEntry MECHANICAL_MIXER =
REGISTRATE.block("mechanical_mixer", MechanicalMixerBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
- .addLayer(() -> RenderType::getCutoutMipped)
- .transform(StressConfigDefaults.setImpact(4.0))
- .item(BasinOperatorBlockItem::new)
+ .addLayer(() -> RenderType::cutoutMipped)
+ .transform(BlockStressDefaults.setImpact(4.0))
+ .item(AssemblyOperatorBlockItem::new)
.transform(customItemModel())
.register();
public static final BlockEntry BASIN = REGISTRATE.block("basin", BasinBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(p -> p.sound(SoundType.NETHERITE))
+ .properties(p -> p.sound(SoundType.NETHERITE_BLOCK))
.blockstate(new BasinGenerator()::generate)
.onRegister(addMovementBehaviour(new BasinMovementBehaviour()))
.item()
@@ -469,10 +486,10 @@ public class AllBlocks {
public static final BlockEntry BLAZE_BURNER =
REGISTRATE.block("blaze_burner", BlazeBurnerBlock::new)
.initialProperties(SharedProperties::softMetal)
- .properties(p -> p.luminance($ -> 12))
- .addLayer(() -> RenderType::getCutoutMipped)
+ .properties(p -> p.lightLevel(BlazeBurnerBlock::getLight))
+ .addLayer(() -> RenderType::cutoutMipped)
.tag(AllBlockTags.FAN_TRANSPARENT.tag, AllBlockTags.FAN_HEATERS.tag)
- .loot((lt, block) -> lt.registerLootTable(block, BlazeBurnerBlock.buildLootTable()))
+ .loot((lt, block) -> lt.add(block, BlazeBurnerBlock.buildLootTable()))
.blockstate((c, p) -> p.simpleBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
.item(BlazeBurnerBlockItem::withBlaze)
.model(AssetLookup.customBlockItemModel("blaze_burner", "block_with_blaze"))
@@ -482,12 +499,18 @@ public class AllBlocks {
public static final BlockEntry LIT_BLAZE_BURNER =
REGISTRATE.block("lit_blaze_burner", LitBlazeBurnerBlock::new)
.initialProperties(SharedProperties::softMetal)
- .properties(p -> p.luminance($ -> 12))
- .addLayer(() -> RenderType::getCutoutMipped)
+ .properties(p -> p.lightLevel(LitBlazeBurnerBlock::getLight))
+ .addLayer(() -> RenderType::cutoutMipped)
.tag(AllBlockTags.FAN_TRANSPARENT.tag, AllBlockTags.FAN_HEATERS.tag)
- .loot((lt, block) -> lt.registerDropping(block, AllItems.EMPTY_BLAZE_BURNER.get()))
- .blockstate((c, p) -> p.simpleBlock(c.getEntry(), p.models()
- .getExistingFile(p.modLoc("block/blaze_burner/block_with_fire"))))
+ .loot((lt, block) -> lt.dropOther(block, AllItems.EMPTY_BLAZE_BURNER.get()))
+ .blockstate((c, p) -> p.getVariantBuilder(c.get())
+ .forAllStates(state -> ConfiguredModel.builder()
+ .modelFile(p.models()
+ .getExistingFile(p.modLoc("block/blaze_burner/"
+ + (state.getValue(LitBlazeBurnerBlock.FLAME_TYPE) == LitBlazeBurnerBlock.FlameType.SOUL
+ ? "block_with_soul_fire"
+ : "block_with_fire"))))
+ .build()))
.register();
public static final BlockEntry DEPOT = REGISTRATE.block("depot", DepotBlock::new)
@@ -500,17 +523,17 @@ public class AllBlocks {
public static final BlockEntry WEIGHTED_EJECTOR =
REGISTRATE.block("weighted_ejector", EjectorBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(Block.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate((c, p) -> p.horizontalBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p), 180))
- .transform(StressConfigDefaults.setImpact(2.0))
+ .transform(BlockStressDefaults.setImpact(2.0))
.item(EjectorItem::new)
.transform(customItemModel())
.register();
public static final BlockEntry CHUTE = REGISTRATE.block("chute", ChuteBlock::new)
.initialProperties(SharedProperties::softMetal)
- .properties(p -> p.sound(SoundType.NETHERITE))
- .addLayer(() -> RenderType::getCutoutMipped)
+ .properties(p -> p.sound(SoundType.NETHERITE_BLOCK))
+ .addLayer(() -> RenderType::cutoutMipped)
.blockstate(new ChuteGenerator()::generate)
.item(ChuteItem::new)
.transform(customItemModel("_", "block"))
@@ -518,7 +541,7 @@ public class AllBlocks {
public static final BlockEntry SMART_CHUTE = REGISTRATE.block("smart_chute", SmartChuteBlock::new)
.initialProperties(SharedProperties::softMetal)
- .properties(p -> p.sound(SoundType.NETHERITE))
+ .properties(p -> p.sound(SoundType.NETHERITE_BLOCK))
.blockstate((c, p) -> BlockStateGen.simpleBlock(c, p, AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel("_", "block"))
@@ -526,7 +549,7 @@ public class AllBlocks {
public static final BlockEntry SPEEDOMETER = REGISTRATE.block("speedometer", GaugeBlock::speed)
.initialProperties(SharedProperties::wooden)
- .transform(StressConfigDefaults.setNoImpact())
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate(new GaugeGenerator()::generate)
.item()
.transform(ModelGen.customItemModel("gauge", "_", "item"))
@@ -534,7 +557,7 @@ public class AllBlocks {
public static final BlockEntry STRESSOMETER = REGISTRATE.block("stressometer", GaugeBlock::stress)
.initialProperties(SharedProperties::wooden)
- .transform(StressConfigDefaults.setNoImpact())
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate(new GaugeGenerator()::generate)
.item()
.transform(ModelGen.customItemModel("gauge", "_", "item"))
@@ -565,30 +588,31 @@ public class AllBlocks {
public static final BlockEntry ENCASED_FLUID_PIPE =
REGISTRATE.block("encased_fluid_pipe", EncasedPipeBlock::new)
.initialProperties(SharedProperties::softMetal)
- .properties(Block.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(BlockStateGen.encasedPipe())
.onRegister(CreateRegistrate.connectedTextures(new EncasedCTBehaviour(AllSpriteShifts.COPPER_CASING)))
.onRegister(CreateRegistrate.casingConnectivity((block, cc) -> cc.make(block, AllSpriteShifts.COPPER_CASING,
- (s, f) -> !s.get(EncasedPipeBlock.FACING_TO_PROPERTY_MAP.get(f)))))
+ (s, f) -> !s.getValue(EncasedPipeBlock.FACING_TO_PROPERTY_MAP.get(f)))))
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
- .loot((p, b) -> p.registerDropping(b, FLUID_PIPE.get()))
+ .loot((p, b) -> p.dropOther(b, FLUID_PIPE.get()))
.register();
public static final BlockEntry GLASS_FLUID_PIPE =
REGISTRATE.block("glass_fluid_pipe", GlassFluidPipeBlock::new)
.initialProperties(SharedProperties::softMetal)
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.blockstate((c, p) -> BlockStateGen.axisBlock(c, p, s -> p.models()
- .getExistingFile(p.modLoc("block/fluid_pipe/window" + (s.get(GlassFluidPipeBlock.ALT) ? "_alt" : "")))))
+ .getExistingFile(
+ p.modLoc("block/fluid_pipe/window" + (s.getValue(GlassFluidPipeBlock.ALT) ? "_alt" : "")))))
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
- .loot((p, b) -> p.registerDropping(b, FLUID_PIPE.get()))
+ .loot((p, b) -> p.dropOther(b, FLUID_PIPE.get()))
.register();
public static final BlockEntry MECHANICAL_PUMP = REGISTRATE.block("mechanical_pump", PumpBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate(BlockStateGen.directionalBlockProviderIgnoresWaterlogged(true))
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.item()
.transform(customItemModel())
.register();
@@ -606,7 +630,7 @@ public class AllBlocks {
.initialProperties(SharedProperties::softMetal)
.blockstate((c, p) -> BlockStateGen.directionalAxisBlock(c, p,
(state, vertical) -> AssetLookup.partialBaseModel(c, p, vertical ? "vertical" : "horizontal",
- state.get(FluidValveBlock.ENABLED) ? "open" : "closed")))
+ state.getValue(FluidValveBlock.ENABLED) ? "open" : "closed")))
.onRegister(CreateRegistrate.blockModel(() -> PipeAttachmentModel::new))
.item()
.transform(customItemModel())
@@ -617,31 +641,26 @@ public class AllBlocks {
.transform(BuilderTransformers.valveHandle(null))
.register();
- public static final Vector> DYED_VALVE_HANDLES =
- new Vector<>(DyeColor.values().length);
-
- static {
- for (DyeColor colour : DyeColor.values()) {
- String colourName = colour.getString();
- DYED_VALVE_HANDLES.add(REGISTRATE.block(colourName + "_valve_handle", ValveHandleBlock::dyed)
- .transform(BuilderTransformers.valveHandle(colour))
- .recipe((c, p) -> ShapedRecipeBuilder.shapedRecipe(c.get())
- .patternLine("#")
- .patternLine("-")
- .key('#', DyeHelper.getTagOfDye(colour))
- .key('-', AllItemTags.VALVE_HANDLES.tag)
- .addCriterion("has_valve", RegistrateRecipeProvider.hasItem(AllItemTags.VALVE_HANDLES.tag))
- .build(p, Create.asResource("crafting/kinetics/" + c.getName() + "_from_other_valve_handle")))
- .register());
- }
- }
+ public static final DyedBlockList DYED_VALVE_HANDLES = new DyedBlockList<>(colour -> {
+ String colourName = colour.getSerializedName();
+ return REGISTRATE.block(colourName + "_valve_handle", ValveHandleBlock::dyed)
+ .transform(BuilderTransformers.valveHandle(colour))
+ .recipe((c, p) -> ShapedRecipeBuilder.shaped(c.get())
+ .pattern("#")
+ .pattern("-")
+ .define('#', DyeHelper.getTagOfDye(colour))
+ .define('-', AllItemTags.VALVE_HANDLES.tag)
+ .unlockedBy("has_valve", RegistrateRecipeProvider.hasItem(AllItemTags.VALVE_HANDLES.tag))
+ .save(p, Create.asResource("crafting/kinetics/" + c.getName() + "_from_other_valve_handle")))
+ .register();
+ });
public static final BlockEntry FLUID_TANK = REGISTRATE.block("fluid_tank", FluidTankBlock::regular)
.initialProperties(SharedProperties::softMetal)
- .properties(AbstractBlock.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(new FluidTankGenerator()::generate)
.onRegister(CreateRegistrate.blockModel(() -> FluidTankModel::standard))
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item(FluidTankItem::new)
.model(AssetLookup.customBlockItemModel("_", "block_single_window"))
.build()
@@ -651,10 +670,10 @@ public class AllBlocks {
REGISTRATE.block("creative_fluid_tank", FluidTankBlock::creative)
.initialProperties(SharedProperties::softMetal)
.tag(AllBlockTags.SAFE_NBT.tag)
- .properties(Block.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(new FluidTankGenerator("creative_")::generate)
.onRegister(CreateRegistrate.blockModel(() -> FluidTankModel::creative))
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item(FluidTankItem::new)
.properties(p -> p.rarity(Rarity.EPIC))
.model((c, p) -> p.withExistingParent(c.getName(), p.modLoc("block/fluid_tank/block_single_window"))
@@ -667,14 +686,14 @@ public class AllBlocks {
public static final BlockEntry HOSE_PULLEY = REGISTRATE.block("hose_pulley", HosePulleyBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate(BlockStateGen.horizontalBlockProvider(true))
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry ITEM_DRAIN = REGISTRATE.block("item_drain", ItemDrainBlock::new)
.initialProperties(SharedProperties::softMetal)
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.blockstate((c, p) -> p.simpleBlock(c.get(), AssetLookup.standardModel(c, p)))
.simpleItem()
.register();
@@ -682,8 +701,8 @@ public class AllBlocks {
public static final BlockEntry SPOUT = REGISTRATE.block("spout", SpoutBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate((ctx, prov) -> prov.simpleBlock(ctx.getEntry(), AssetLookup.partialBaseModel(ctx, prov)))
- .addLayer(() -> RenderType::getCutoutMipped)
- .item(BasinOperatorBlockItem::new)
+ .addLayer(() -> RenderType::cutoutMipped)
+ .item(AssemblyOperatorBlockItem::new)
.transform(customItemModel())
.register();
@@ -720,16 +739,16 @@ public class AllBlocks {
public static final BlockEntry MECHANICAL_PISTON_HEAD =
REGISTRATE.block("mechanical_piston_head", MechanicalPistonHeadBlock::new)
.initialProperties(() -> Blocks.PISTON_HEAD)
- .loot((p, b) -> p.registerDropping(b, PISTON_EXTENSION_POLE.get()))
+ .loot((p, b) -> p.dropOther(b, PISTON_EXTENSION_POLE.get()))
.blockstate((c, p) -> BlockStateGen.directionalBlockIgnoresWaterlogged(c, p, state -> p.models()
- .getExistingFile(p.modLoc("block/mechanical_piston/" + state.get(MechanicalPistonHeadBlock.TYPE)
- .getString() + "/head"))))
+ .getExistingFile(p.modLoc("block/mechanical_piston/" + state.getValue(MechanicalPistonHeadBlock.TYPE)
+ .getSerializedName() + "/head"))))
.register();
public static final BlockEntry GANTRY_CARRIAGE =
REGISTRATE.block("gantry_carriage", GantryCarriageBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(Block.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(BlockStateGen.directionalAxisBlockProvider())
.item()
.transform(customItemModel())
@@ -739,11 +758,11 @@ public class AllBlocks {
REGISTRATE.block("gantry_shaft", GantryShaftBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate((c, p) -> p.directionalBlock(c.get(), s -> {
- boolean isPowered = s.get(GantryShaftBlock.POWERED);
- boolean isFlipped = s.get(GantryShaftBlock.FACING)
+ boolean isPowered = s.getValue(GantryShaftBlock.POWERED);
+ boolean isFlipped = s.getValue(GantryShaftBlock.FACING)
.getAxisDirection() == AxisDirection.NEGATIVE;
- String partName = s.get(GantryShaftBlock.PART)
- .getString();
+ String partName = s.getValue(GantryShaftBlock.PART)
+ .getSerializedName();
String flipped = isFlipped ? "_flipped" : "";
String powered = isPowered ? "_powered" : "";
ModelFile existing = AssetLookup.partialBaseModel(c, p, partName);
@@ -761,14 +780,14 @@ public class AllBlocks {
public static final BlockEntry WINDMILL_BEARING =
REGISTRATE.block("windmill_bearing", WindmillBearingBlock::new)
.transform(BuilderTransformers.bearing("windmill", "gearbox", true))
- .transform(StressConfigDefaults.setCapacity(512.0))
+ .transform(BlockStressDefaults.setCapacity(512.0))
.tag(AllBlockTags.SAFE_NBT.tag)
.register();
public static final BlockEntry MECHANICAL_BEARING =
REGISTRATE.block("mechanical_bearing", MechanicalBearingBlock::new)
.transform(BuilderTransformers.bearing("mechanical", "gearbox", false))
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.tag(AllBlockTags.SAFE_NBT.tag)
.onRegister(addMovementBehaviour(new StabilizedBearingMovementBehaviour()))
.register();
@@ -776,7 +795,7 @@ public class AllBlocks {
public static final BlockEntry CLOCKWORK_BEARING =
REGISTRATE.block("clockwork_bearing", ClockworkBearingBlock::new)
.transform(BuilderTransformers.bearing("clockwork", "brass_gearbox", false))
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.tag(AllBlockTags.SAFE_NBT.tag)
.register();
@@ -784,15 +803,15 @@ public class AllBlocks {
.initialProperties(SharedProperties::stone)
.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(BlockStateGen.horizontalAxisBlockProvider(true))
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.item()
.transform(customItemModel())
.register();
public static final BlockEntry ROPE = REGISTRATE.block("rope", PulleyBlock.RopeBlock::new)
- .initialProperties(SharedProperties.beltMaterial, MaterialColor.BROWN)
+ .initialProperties(SharedProperties.beltMaterial, MaterialColor.COLOR_BROWN)
.tag(AllBlockTags.BRITTLE.tag)
- .properties(p -> p.sound(SoundType.CLOTH))
+ .properties(p -> p.sound(SoundType.WOOL))
.blockstate((c, p) -> p.simpleBlock(c.get(), p.models()
.getExistingFile(p.modLoc("block/rope_pulley/" + c.getName()))))
.register();
@@ -808,9 +827,9 @@ public class AllBlocks {
public static final BlockEntry CART_ASSEMBLER =
REGISTRATE.block("cart_assembler", CartAssemblerBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(BlockStateGen.cartAssembler())
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.tag(BlockTags.RAILS, AllBlockTags.SAFE_NBT.tag)
.item(CartAssemblerBlockItem::new)
.transform(customItemModel())
@@ -819,9 +838,9 @@ public class AllBlocks {
public static final BlockEntry REINFORCED_RAIL =
REGISTRATE.block("reinforced_rail", ReinforcedRailBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(AbstractBlock.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(BlockStateGen.reinforcedRail())
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.tag(BlockTags.RAILS)
.item()
.model((c, p) -> p.blockItem(() -> c.getEntry()
@@ -833,8 +852,8 @@ public class AllBlocks {
REGISTRATE.block("controller_rail", ControllerRailBlock::new)
.initialProperties(() -> Blocks.POWERED_RAIL)
.blockstate(new ControllerRailGenerator()::generate)
- .addLayer(() -> RenderType::getCutoutMipped)
- .onRegister(CreateRegistrate.blockColors(() -> AllColorHandlers::getRedstonePower))
+ .addLayer(() -> RenderType::cutoutMipped)
+ .color(() -> ColorHandlers::getRedstonePower)
.tag(BlockTags.RAILS)
.item()
.model((c, p) -> p.generated(c, Create.asResource("block/" + c.getName())))
@@ -882,8 +901,8 @@ public class AllBlocks {
public static final BlockEntry STICKER = REGISTRATE.block("sticker", StickerBlock::new)
.initialProperties(SharedProperties::stone)
- .properties(Block.Properties::nonOpaque)
- .addLayer(() -> RenderType::getCutoutMipped)
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .addLayer(() -> RenderType::cutoutMipped)
.blockstate((c, p) -> p.directionalBlock(c.get(), AssetLookup.forPowered(c, p)))
.item()
.transform(customItemModel())
@@ -892,7 +911,7 @@ public class AllBlocks {
public static final BlockEntry MECHANICAL_DRILL = REGISTRATE.block("mechanical_drill", DrillBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate(BlockStateGen.directionalBlockProvider(true))
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.onRegister(addMovementBehaviour(new DrillMovementBehaviour()))
.item()
.transform(customItemModel())
@@ -901,9 +920,9 @@ public class AllBlocks {
public static final BlockEntry MECHANICAL_SAW = REGISTRATE.block("mechanical_saw", SawBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate(new SawGenerator()::generate)
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.onRegister(addMovementBehaviour(new SawMovementBehaviour()))
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item()
.transform(customItemModel())
.register();
@@ -911,9 +930,9 @@ public class AllBlocks {
public static final BlockEntry DEPLOYER = REGISTRATE.block("deployer", DeployerBlock::new)
.initialProperties(SharedProperties::stone)
.blockstate(BlockStateGen.directionalAxisBlockProvider())
- .transform(StressConfigDefaults.setImpact(4.0))
+ .transform(BlockStressDefaults.setImpact(4.0))
.onRegister(addMovementBehaviour(new DeployerMovementBehaviour()))
- .item()
+ .item(AssemblyOperatorBlockItem::new)
.transform(customItemModel())
.register();
@@ -940,7 +959,7 @@ public class AllBlocks {
.initialProperties(SharedProperties::stone)
.onRegister(addMovementBehaviour(new HarvesterMovementBehaviour()))
.blockstate(BlockStateGen.horizontalBlockProvider(true))
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item()
.transform(customItemModel())
.register();
@@ -953,87 +972,75 @@ public class AllBlocks {
.simpleItem()
.register();
- public static final BlockEntry>[] SEATS = new BlockEntry>[DyeColor.values().length];
-
- static {
- // SEATS
- for (DyeColor colour : DyeColor.values()) {
- String colourName = colour.getString();
- SeatMovementBehaviour movementBehaviour = new SeatMovementBehaviour();
- SEATS[colour.ordinal()] =
- REGISTRATE.block(colourName + "_seat", p -> new SeatBlock(p, colour == DyeColor.RED))
- .initialProperties(SharedProperties::wooden)
- .onRegister(addMovementBehaviour(movementBehaviour))
- .blockstate((c, p) -> {
- p.simpleBlock(c.get(), p.models()
- .withExistingParent(colourName + "_seat", p.modLoc("block/seat"))
- .texture("1", p.modLoc("block/seat/top_" + colourName))
- .texture("2", p.modLoc("block/seat/side_" + colourName)));
- })
- .recipe((c, p) -> {
- ShapedRecipeBuilder.shapedRecipe(c.get())
- .patternLine("#")
- .patternLine("-")
- .key('#', DyeHelper.getWoolOfDye(colour))
- .key('-', ItemTags.WOODEN_SLABS)
- .addCriterion("has_wool", RegistrateRecipeProvider.hasItem(ItemTags.WOOL))
- .build(p, Create.asResource("crafting/kinetics/" + c.getName()));
- ShapedRecipeBuilder.shapedRecipe(c.get())
- .patternLine("#")
- .patternLine("-")
- .key('#', DyeHelper.getTagOfDye(colour))
- .key('-', AllItemTags.SEATS.tag)
- .addCriterion("has_seat", RegistrateRecipeProvider.hasItem(AllItemTags.SEATS.tag))
- .build(p, Create.asResource("crafting/kinetics/" + c.getName() + "_from_other_seat"));
- })
- .onRegisterAfter(Item.class, v -> TooltipHelper.referTo(v, "block.create.seat"))
- .tag(AllBlockTags.SEATS.tag)
- .item()
- .tag(AllItemTags.SEATS.tag)
- .build()
- .register();
- }
- }
+ public static final DyedBlockList SEATS = new DyedBlockList<>(colour -> {
+ String colourName = colour.getSerializedName();
+ SeatMovementBehaviour movementBehaviour = new SeatMovementBehaviour();
+ return REGISTRATE.block(colourName + "_seat", p -> new SeatBlock(p, colour == DyeColor.RED))
+ .initialProperties(SharedProperties::wooden)
+ .onRegister(addMovementBehaviour(movementBehaviour))
+ .blockstate((c, p) -> {
+ p.simpleBlock(c.get(), p.models()
+ .withExistingParent(colourName + "_seat", p.modLoc("block/seat"))
+ .texture("1", p.modLoc("block/seat/top_" + colourName))
+ .texture("2", p.modLoc("block/seat/side_" + colourName)));
+ })
+ .recipe((c, p) -> {
+ ShapedRecipeBuilder.shaped(c.get())
+ .pattern("#")
+ .pattern("-")
+ .define('#', DyeHelper.getWoolOfDye(colour))
+ .define('-', ItemTags.WOODEN_SLABS)
+ .unlockedBy("has_wool", RegistrateRecipeProvider.hasItem(ItemTags.WOOL))
+ .save(p, Create.asResource("crafting/kinetics/" + c.getName()));
+ ShapedRecipeBuilder.shaped(c.get())
+ .pattern("#")
+ .pattern("-")
+ .define('#', DyeHelper.getTagOfDye(colour))
+ .define('-', AllItemTags.SEATS.tag)
+ .unlockedBy("has_seat", RegistrateRecipeProvider.hasItem(AllItemTags.SEATS.tag))
+ .save(p, Create.asResource("crafting/kinetics/" + c.getName() + "_from_other_seat"));
+ })
+ .onRegisterAfter(Item.class, v -> TooltipHelper.referTo(v, "block.create.brown_seat"))
+ .tag(AllBlockTags.SEATS.tag)
+ .item()
+ .tag(AllItemTags.SEATS.tag)
+ .build()
+ .register();
+ });
public static final BlockEntry SAIL_FRAME = REGISTRATE.block("sail_frame", p -> SailBlock.frame(p))
.initialProperties(SharedProperties::wooden)
- .properties(Block.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(BlockStateGen.directionalBlockProvider(false))
.tag(AllBlockTags.WINDMILL_SAILS.tag)
.tag(AllBlockTags.FAN_TRANSPARENT.tag)
.simpleItem()
.register();
- public static final BlockEntry>[] DYED_SAILS = new BlockEntry>[DyeColor.values().length];
-
public static final BlockEntry SAIL = REGISTRATE.block("white_sail", p -> SailBlock.withCanvas(p))
.initialProperties(SharedProperties::wooden)
- .properties(Block.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(BlockStateGen.directionalBlockProvider(false))
.tag(AllBlockTags.WINDMILL_SAILS.tag)
.simpleItem()
.register();
- static {
- // DYED SAILS
- for (DyeColor colour : DyeColor.values()) {
- if (colour == DyeColor.WHITE) {
- DYED_SAILS[colour.ordinal()] = SAIL;
- continue;
- }
- String colourName = colour.getString();
- DYED_SAILS[colour.ordinal()] = REGISTRATE.block(colourName + "_sail", p -> SailBlock.withCanvas(p))
- .properties(Block.Properties::nonOpaque)
- .initialProperties(SharedProperties::wooden)
- .blockstate((c, p) -> p.directionalBlock(c.get(), p.models()
- .withExistingParent(colourName + "_sail", p.modLoc("block/white_sail"))
- .texture("0", p.modLoc("block/sail/canvas_" + colourName))))
- .tag(AllBlockTags.WINDMILL_SAILS.tag)
- .tag(AllBlockTags.SAILS.tag)
- .loot((p, b) -> p.registerDropping(b, SAIL.get()))
- .register();
+ public static final DyedBlockList DYED_SAILS = new DyedBlockList<>(colour -> {
+ if (colour == DyeColor.WHITE) {
+ return SAIL;
}
- }
+ String colourName = colour.getSerializedName();
+ return REGISTRATE.block(colourName + "_sail", p -> SailBlock.withCanvas(p))
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .initialProperties(SharedProperties::wooden)
+ .blockstate((c, p) -> p.directionalBlock(c.get(), p.models()
+ .withExistingParent(colourName + "_sail", p.modLoc("block/white_sail"))
+ .texture("0", p.modLoc("block/sail/canvas_" + colourName))))
+ .tag(AllBlockTags.WINDMILL_SAILS.tag)
+ .tag(AllBlockTags.SAILS.tag)
+ .loot((p, b) -> p.dropOther(b, SAIL.get()))
+ .register();
+ });
public static final BlockEntry ANDESITE_CASING = REGISTRATE.block("andesite_casing", CasingBlock::new)
.transform(BuilderTransformers.casing(AllSpriteShifts.ANDESITE_CASING))
@@ -1056,18 +1063,18 @@ public class AllBlocks {
public static final BlockEntry REFINED_RADIANCE_CASING =
REGISTRATE.block("refined_radiance_casing", CasingBlock::new)
.transform(BuilderTransformers.casing(AllSpriteShifts.REFINED_RADIANCE_CASING))
- .properties(p -> p.luminance($ -> 12))
+ .properties(p -> p.lightLevel($ -> 12))
.lang("Radiant Casing")
.register();
public static final BlockEntry MECHANICAL_CRAFTER =
REGISTRATE.block("mechanical_crafter", MechanicalCrafterBlock::new)
.initialProperties(SharedProperties::softMetal)
- .properties(AbstractBlock.Properties::nonOpaque)
+ .properties(AbstractBlock.Properties::noOcclusion)
.blockstate(BlockStateGen.horizontalBlockProvider(true))
- .transform(StressConfigDefaults.setImpact(2.0))
+ .transform(BlockStressDefaults.setImpact(2.0))
.onRegister(CreateRegistrate.connectedTextures(new CrafterCTBehaviour()))
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item()
.transform(customItemModel())
.register();
@@ -1076,8 +1083,8 @@ public class AllBlocks {
REGISTRATE.block("sequenced_gearshift", SequencedGearshiftBlock::new)
.initialProperties(SharedProperties::stone)
.tag(AllBlockTags.SAFE_NBT.tag)
- .properties(AbstractBlock.Properties::nonOpaque)
- .transform(StressConfigDefaults.setNoImpact())
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate(new SequencedGearshiftGenerator()::generate)
.item()
.transform(customItemModel())
@@ -1085,8 +1092,8 @@ public class AllBlocks {
public static final BlockEntry FLYWHEEL = REGISTRATE.block("flywheel", FlywheelBlock::new)
.initialProperties(SharedProperties::softMetal)
- .properties(AbstractBlock.Properties::nonOpaque)
- .transform(StressConfigDefaults.setNoImpact())
+ .properties(AbstractBlock.Properties::noOcclusion)
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate(new FlywheelGenerator()::generate)
.item()
.transform(customItemModel())
@@ -1097,7 +1104,7 @@ public class AllBlocks {
.initialProperties(SharedProperties::softMetal)
.tag(AllBlockTags.BRITTLE.tag)
.blockstate(BlockStateGen.horizontalBlockProvider(true))
- .transform(StressConfigDefaults.setCapacity(1024.0))
+ .transform(BlockStressDefaults.setCapacity(1024.0))
.item()
.transform(customItemModel())
.register();
@@ -1106,7 +1113,7 @@ public class AllBlocks {
REGISTRATE.block("rotation_speed_controller", SpeedControllerBlock::new)
.initialProperties(SharedProperties::softMetal)
.tag(AllBlockTags.SAFE_NBT.tag)
- .transform(StressConfigDefaults.setNoImpact())
+ .transform(BlockStressDefaults.setNoImpact())
.blockstate(BlockStateGen.horizontalAxisBlockProvider(true))
.item()
.transform(customItemModel())
@@ -1123,9 +1130,9 @@ public class AllBlocks {
.blockstate((c, p) -> p.getVariantBuilder(c.get())
.forAllStates(s -> ConfiguredModel.builder()
.modelFile(AssetLookup.partialBaseModel(c, p))
- .rotationX(s.get(ArmBlock.CEILING) ? 180 : 0)
+ .rotationX(s.getValue(ArmBlock.CEILING) ? 180 : 0)
.build()))
- .transform(StressConfigDefaults.setImpact(8.0))
+ .transform(BlockStressDefaults.setImpact(2.0))
.item(ArmItem::new)
.transform(customItemModel())
.register();
@@ -1146,7 +1153,7 @@ public class AllBlocks {
.initialProperties(SharedProperties::stone)
.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(new BeltFunnelGenerator("andesite", new ResourceLocation("block/polished_andesite"))::generate)
- .loot((p, b) -> p.registerDropping(b, ANDESITE_FUNNEL.get()))
+ .loot((p, b) -> p.dropOther(b, ANDESITE_FUNNEL.get()))
.register();
public static final BlockEntry BRASS_FUNNEL =
@@ -1165,7 +1172,7 @@ public class AllBlocks {
.initialProperties(SharedProperties::softMetal)
.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(new BeltFunnelGenerator("brass", Create.asResource("block/brass_block"))::generate)
- .loot((p, b) -> p.registerDropping(b, BRASS_FUNNEL.get()))
+ .loot((p, b) -> p.dropOther(b, BRASS_FUNNEL.get()))
.register();
public static final BlockEntry ANDESITE_TUNNEL =
@@ -1206,21 +1213,35 @@ public class AllBlocks {
.tag(AllBlockTags.SAFE_NBT.tag)
.register();
- public static final BlockEntry NIXIE_TUBE = REGISTRATE.block("nixie_tube", NixieTubeBlock::new)
- .initialProperties(SharedProperties::softMetal)
- .properties(p -> p.luminance($ -> 5))
- .blockstate(new NixieTubeGenerator()::generate)
- .addLayer(() -> RenderType::getTranslucent)
- .item()
- .transform(customItemModel())
- .register();
+ public static final BlockEntry ORANGE_NIXIE_TUBE =
+ REGISTRATE.block("nixie_tube", p -> new NixieTubeBlock(p, DyeColor.ORANGE))
+ .initialProperties(SharedProperties::softMetal)
+ .properties(p -> p.lightLevel($ -> 5))
+ .blockstate(new NixieTubeGenerator()::generate)
+ .addLayer(() -> RenderType::translucent)
+ .item()
+ .transform(customItemModel())
+ .register();
+
+ public static final DyedBlockList NIXIE_TUBES = new DyedBlockList<>(colour -> {
+ if (colour == DyeColor.ORANGE)
+ return ORANGE_NIXIE_TUBE;
+ String colourName = colour.getSerializedName();
+ return REGISTRATE.block(colourName + "_nixie_tube", p -> new NixieTubeBlock(p, colour))
+ .initialProperties(SharedProperties::softMetal)
+ .properties(p -> p.lightLevel($ -> 5))
+ .blockstate(new NixieTubeGenerator()::generate)
+ .loot((p, b) -> p.dropOther(b, ORANGE_NIXIE_TUBE.get()))
+ .addLayer(() -> RenderType::translucent)
+ .register();
+ });
public static final BlockEntry REDSTONE_LINK =
REGISTRATE.block("redstone_link", RedstoneLinkBlock::new)
.initialProperties(SharedProperties::wooden)
.tag(AllBlockTags.BRITTLE.tag, AllBlockTags.SAFE_NBT.tag)
.blockstate(new RedstoneLinkGenerator()::generate)
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item()
.transform(customItemModel("_", "transmitter"))
.register();
@@ -1239,7 +1260,7 @@ public class AllBlocks {
REGISTRATE.block("pulse_repeater", PulseRepeaterBlock::new)
.initialProperties(() -> Blocks.REPEATER)
.blockstate(new PulseRepeaterGenerator()::generate)
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item()
.transform(customItemModel("diodes", "pulse_repeater"))
.register();
@@ -1259,7 +1280,7 @@ public class AllBlocks {
.initialProperties(() -> Blocks.REPEATER)
.tag(AllBlockTags.SAFE_NBT.tag)
.blockstate(new AdjustableRepeaterGenerator()::generate)
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item()
.model(AbstractDiodeGenerator.diodeItemModel(true))
.build()
@@ -1269,7 +1290,7 @@ public class AllBlocks {
REGISTRATE.block("powered_latch", PoweredLatchBlock::new)
.initialProperties(() -> Blocks.REPEATER)
.blockstate(new PoweredLatchGenerator()::generate)
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.simpleItem()
.register();
@@ -1277,11 +1298,19 @@ public class AllBlocks {
REGISTRATE.block("powered_toggle_latch", ToggleLatchBlock::new)
.initialProperties(() -> Blocks.REPEATER)
.blockstate(new ToggleLatchGenerator()::generate)
- .addLayer(() -> RenderType::getCutoutMipped)
+ .addLayer(() -> RenderType::cutoutMipped)
.item()
.transform(customItemModel("diodes", "latch_off"))
.register();
+ public static final BlockEntry LECTERN_CONTROLLER =
+ REGISTRATE.block("lectern_controller", LecternControllerBlock::new)
+ .initialProperties(() -> Blocks.LECTERN)
+ .blockstate((c, p) -> p.horizontalBlock(c.get(), p.models()
+ .getExistingFile(p.mcLoc("block/lectern"))))
+ .loot((lt, block) -> lt.dropOther(block, Blocks.LECTERN))
+ .register();
+
// Curiosities
static {
@@ -1292,21 +1321,84 @@ public class AllBlocks {
REGISTRATE.block("copper_backtank", CopperBacktankBlock::new)
.initialProperties(SharedProperties::softMetal)
.blockstate((c, p) -> p.horizontalBlock(c.getEntry(), AssetLookup.partialBaseModel(c, p)))
- .addLayer(() -> RenderType::getCutoutMipped)
- .transform(StressConfigDefaults.setImpact(4.0))
+ .addLayer(() -> RenderType::cutoutMipped)
+ .transform(BlockStressDefaults.setImpact(4.0))
.loot((lt, block) -> {
- Builder builder = LootTable.builder();
- IBuilder survivesExplosion = SurvivesExplosion.builder();
- lt.registerLootTable(block, builder.addLootPool(LootPool.builder()
- .acceptCondition(survivesExplosion)
- .rolls(ConstantRange.of(1))
- .addEntry(ItemLootEntry.builder(AllItems.COPPER_BACKTANK.get())
- .acceptFunction(CopyName.builder(CopyName.Source.BLOCK_ENTITY))
- .acceptFunction(CopyNbt.func_215881_a(CopyNbt.Source.BLOCK_ENTITY)
- .func_216056_a("Air", "Air")))));
+ Builder builder = LootTable.lootTable();
+ IBuilder survivesExplosion = SurvivesExplosion.survivesExplosion();
+ lt.add(block, builder.withPool(LootPool.lootPool()
+ .when(survivesExplosion)
+ .setRolls(ConstantRange.exactly(1))
+ .add(ItemLootEntry.lootTableItem(AllItems.COPPER_BACKTANK.get())
+ .apply(CopyName.copyName(CopyName.Source.BLOCK_ENTITY))
+ .apply(CopyNbt.copyData(CopyNbt.Source.BLOCK_ENTITY)
+ .copy("Air", "Air"))
+ .apply(CopyNbt.copyData(CopyNbt.Source.BLOCK_ENTITY)
+ .copy("Enchantments", "Enchantments")))));
})
.register();
+ public static final BlockEntry PECULIAR_BELL =
+ REGISTRATE.block("peculiar_bell", PeculiarBellBlock::new)
+ .transform(BuilderTransformers.bell())
+ .onRegister(addMovementBehaviour(new BellMovementBehaviour()))
+ .register();
+
+ public static final BlockEntry HAUNTED_BELL =
+ REGISTRATE.block("haunted_bell", HauntedBellBlock::new)
+ .transform(BuilderTransformers.bell())
+ .onRegister(addMovementBehaviour(new HauntedBellMovementBehaviour()))
+ .register();
+
+ public static final DyedBlockList TOOLBOXES = new DyedBlockList<>(colour -> {
+ String colourName = colour.getSerializedName();
+ return REGISTRATE.block(colourName + "_toolbox", p -> new ToolboxBlock(p, colour))
+ .initialProperties(SharedProperties::wooden)
+ .properties(p -> p.sound(SoundType.WOOD))
+ .addLayer(() -> RenderType::cutoutMipped)
+ .loot((lt, block) -> {
+ Builder builder = LootTable.lootTable();
+ IBuilder survivesExplosion = SurvivesExplosion.survivesExplosion();
+ lt.add(block, builder.withPool(LootPool.lootPool()
+ .when(survivesExplosion)
+ .setRolls(ConstantRange.exactly(1))
+ .add(ItemLootEntry.lootTableItem(block)
+ .apply(CopyName.copyName(CopyName.Source.BLOCK_ENTITY))
+ .apply(CopyNbt.copyData(CopyNbt.Source.BLOCK_ENTITY)
+ .copy("Inventory", "Inventory")))));
+ })
+ .blockstate((c, p) -> {
+ p.horizontalBlock(c.get(), p.models()
+ .withExistingParent(colourName + "_toolbox", p.modLoc("block/toolbox/block"))
+ .texture("0", p.modLoc("block/toolbox/" + colourName)));
+ })
+ .recipe((c, p) -> {
+ ShapedRecipeBuilder.shaped(c.get())
+ .pattern("#")
+ .pattern("-")
+ .define('#', DyeHelper.getTagOfDye(colour))
+ .define('-', AllItemTags.TOOLBOXES.tag)
+ .unlockedBy("has_toolbox", RegistrateRecipeProvider.hasItem(AllItemTags.TOOLBOXES.tag))
+ .save(p, Create.asResource("crafting/curiosities/" + c.getName() + "_from_other_toolbox"));
+
+ ShapedRecipeBuilder.shaped(c.get())
+ .pattern("#")
+ .pattern("-")
+ .define('#', DyeHelper.getTagOfDye(colour))
+ .define('-', ToolboxBlock.getMainBox())
+ .unlockedBy("has_toolbox", RegistrateRecipeProvider.hasItem(AllItemTags.TOOLBOXES.tag))
+ .save(p, Create.asResource("crafting/curiosities/" + c.getName() + "_from_main_toolbox"));
+ })
+ .onRegisterAfter(Item.class, v -> TooltipHelper.referTo(v, "block.create.toolbox"))
+ .tag(AllBlockTags.TOOLBOXES.tag)
+ .item()
+ .model((c, p) -> p.withExistingParent(colourName + "_toolbox", p.modLoc("block/toolbox/item"))
+ .texture("0", p.modLoc("block/toolbox/" + colourName)))
+ .tag(AllItemTags.TOOLBOXES.tag)
+ .build()
+ .register();
+ });
+
// Materials
static {
diff --git a/src/main/java/com/simibubi/create/AllColorHandlers.java b/src/main/java/com/simibubi/create/AllColorHandlers.java
deleted file mode 100644
index f8d86596d..000000000
--- a/src/main/java/com/simibubi/create/AllColorHandlers.java
+++ /dev/null
@@ -1,116 +0,0 @@
-package com.simibubi.create;
-
-import java.util.HashMap;
-import java.util.Map;
-
-import com.simibubi.create.foundation.block.IBlockVertexColor;
-import com.simibubi.create.foundation.block.render.ColoredVertexModel;
-
-import net.minecraft.block.Block;
-import net.minecraft.block.BlockState;
-import net.minecraft.block.RedstoneWireBlock;
-import net.minecraft.client.Minecraft;
-import net.minecraft.client.renderer.color.BlockColors;
-import net.minecraft.client.renderer.color.IBlockColor;
-import net.minecraft.client.renderer.color.IItemColor;
-import net.minecraft.client.renderer.color.ItemColors;
-import net.minecraft.item.ItemStack;
-import net.minecraft.state.properties.BlockStateProperties;
-import net.minecraft.util.IItemProvider;
-import net.minecraft.util.math.BlockPos;
-import net.minecraft.world.GrassColors;
-import net.minecraft.world.IBlockDisplayReader;
-import net.minecraft.world.biome.BiomeColors;
-
-public class AllColorHandlers {
-
- private final Map coloredVertexBlocks = new HashMap<>();
- private final Map coloredBlocks = new HashMap<>();
- private final Map coloredItems = new HashMap<>();
-
- //
-
- public static IBlockColor getGrassyBlock() {
- return new BlockColor(
- (state, world, pos, layer) -> pos != null && world != null ? BiomeColors.getGrassColor(world, pos)
- : GrassColors.get(0.5D, 1.0D));
- }
-
- public static IItemColor getGrassyItem() {
- return new ItemColor((stack, layer) -> GrassColors.get(0.5D, 1.0D));
- }
-
- public static IBlockColor getRedstonePower() {
- return new BlockColor((state, world, pos, layer) -> RedstoneWireBlock
- .getWireColor(pos != null && world != null ? state.get(BlockStateProperties.POWER_0_15) : 0));
- }
-
- //
-
- public void register(Block block, IBlockColor color) {
- coloredBlocks.put(block, color);
- }
-
- public void register(Block block, IBlockVertexColor color) {
- coloredVertexBlocks.put(block, color);
- }
-
- public void register(IItemProvider item, IItemColor color) {
- coloredItems.put(item, color);
- }
-
- public void init() {
- BlockColors blockColors = Minecraft.getInstance()
- .getBlockColors();
- ItemColors itemColors = Minecraft.getInstance()
- .getItemColors();
-
- coloredBlocks.forEach((block, color) -> blockColors.register(color, block));
- coloredItems.forEach((item, color) -> itemColors.register(color, item));
- coloredVertexBlocks.forEach((block, color) -> CreateClient.getCustomBlockModels()
- .register(() -> block, model -> new ColoredVertexModel(model, color)));
- }
-
- //
-
- private static class ItemColor implements IItemColor {
-
- private Function function;
-
- @FunctionalInterface
- interface Function {
- int apply(ItemStack stack, int layer);
- }
-
- public ItemColor(Function function) {
- this.function = function;
- }
-
- @Override
- public int getColor(ItemStack stack, int layer) {
- return function.apply(stack, layer);
- }
-
- }
-
- private static class BlockColor implements IBlockColor {
-
- private Function function;
-
- @FunctionalInterface
- interface Function {
- int apply(BlockState state, IBlockDisplayReader world, BlockPos pos, int layer);
- }
-
- public BlockColor(Function function) {
- this.function = function;
- }
-
- @Override
- public int getColor(BlockState state, IBlockDisplayReader world, BlockPos pos, int layer) {
- return function.apply(state, world, pos, layer);
- }
-
- }
-
-}
diff --git a/src/main/java/com/simibubi/create/AllContainerTypes.java b/src/main/java/com/simibubi/create/AllContainerTypes.java
index f7ea37a0c..79e5745f3 100644
--- a/src/main/java/com/simibubi/create/AllContainerTypes.java
+++ b/src/main/java/com/simibubi/create/AllContainerTypes.java
@@ -1,7 +1,13 @@
package com.simibubi.create;
+import com.simibubi.create.content.curiosities.toolbox.ToolboxContainer;
+import com.simibubi.create.content.curiosities.toolbox.ToolboxScreen;
+import com.simibubi.create.content.curiosities.tools.BlueprintContainer;
+import com.simibubi.create.content.curiosities.tools.BlueprintScreen;
import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateContainer;
import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateScreen;
+import com.simibubi.create.content.logistics.item.LinkedControllerContainer;
+import com.simibubi.create.content.logistics.item.LinkedControllerScreen;
import com.simibubi.create.content.logistics.item.filter.AttributeFilterContainer;
import com.simibubi.create.content.logistics.item.filter.AttributeFilterScreen;
import com.simibubi.create.content.logistics.item.filter.FilterContainer;
@@ -10,61 +16,45 @@ import com.simibubi.create.content.schematics.block.SchematicTableContainer;
import com.simibubi.create.content.schematics.block.SchematicTableScreen;
import com.simibubi.create.content.schematics.block.SchematicannonContainer;
import com.simibubi.create.content.schematics.block.SchematicannonScreen;
-import com.simibubi.create.foundation.utility.Lang;
+import com.tterrag.registrate.builders.ContainerBuilder.ForgeContainerFactory;
+import com.tterrag.registrate.builders.ContainerBuilder.ScreenFactory;
+import com.tterrag.registrate.util.entry.ContainerEntry;
+import com.tterrag.registrate.util.nullness.NonNullSupplier;
import net.minecraft.client.gui.IHasContainer;
-import net.minecraft.client.gui.ScreenManager;
-import net.minecraft.client.gui.ScreenManager.IScreenFactory;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.inventory.container.Container;
-import net.minecraft.inventory.container.ContainerType;
-import net.minecraft.inventory.container.ContainerType.IFactory;
-import net.minecraft.util.ResourceLocation;
-import net.minecraftforge.api.distmarker.Dist;
-import net.minecraftforge.api.distmarker.OnlyIn;
-import net.minecraftforge.event.RegistryEvent;
-import net.minecraftforge.fml.network.IContainerFactory;
-public enum AllContainerTypes {
+public class AllContainerTypes {
- SCHEMATIC_TABLE(SchematicTableContainer::new),
- SCHEMATICANNON(SchematicannonContainer::new),
- FLEXCRATE(AdjustableCrateContainer::new),
- FILTER(FilterContainer::new),
- ATTRIBUTE_FILTER(AttributeFilterContainer::new),
+ public static final ContainerEntry SCHEMATIC_TABLE =
+ register("schematic_table", SchematicTableContainer::new, () -> SchematicTableScreen::new);
- ;
+ public static final ContainerEntry SCHEMATICANNON =
+ register("schematicannon", SchematicannonContainer::new, () -> SchematicannonScreen::new);
- public ContainerType extends Container> type;
- private IFactory> factory;
+ public static final ContainerEntry FLEXCRATE =
+ register("flexcrate", AdjustableCrateContainer::new, () -> AdjustableCrateScreen::new);
- private AllContainerTypes(IContainerFactory factory) {
- this.factory = factory;
+ public static final ContainerEntry FILTER =
+ register("filter", FilterContainer::new, () -> FilterScreen::new);
+
+ public static final ContainerEntry ATTRIBUTE_FILTER =
+ register("attribute_filter", AttributeFilterContainer::new, () -> AttributeFilterScreen::new);
+
+ public static final ContainerEntry CRAFTING_BLUEPRINT =
+ register("crafting_blueprint", BlueprintContainer::new, () -> BlueprintScreen::new);
+
+ public static final ContainerEntry LINKED_CONTROLLER =
+ register("linked_controller", LinkedControllerContainer::new, () -> LinkedControllerScreen::new);
+
+ public static final ContainerEntry TOOLBOX =
+ register("toolbox", ToolboxContainer::new, () -> ToolboxScreen::new);
+
+ private static > ContainerEntry register(String name, ForgeContainerFactory factory, NonNullSupplier> screenFactory) {
+ return Create.registrate().container(name, factory, screenFactory).register();
}
- public static void register(RegistryEvent.Register> event) {
- for (AllContainerTypes container : values()) {
- container.type = new ContainerType<>(container.factory)
- .setRegistryName(new ResourceLocation(Create.ID, Lang.asId(container.name())));
- event.getRegistry()
- .register(container.type);
- }
- }
-
- @OnlyIn(Dist.CLIENT)
- public static void registerScreenFactories() {
- bind(SCHEMATIC_TABLE, SchematicTableScreen::new);
- bind(SCHEMATICANNON, SchematicannonScreen::new);
- bind(FLEXCRATE, AdjustableCrateScreen::new);
- bind(FILTER, FilterScreen::new);
- bind(ATTRIBUTE_FILTER, AttributeFilterScreen::new);
- }
-
- @OnlyIn(Dist.CLIENT)
- @SuppressWarnings("unchecked")
- private static > void bind(AllContainerTypes c,
- IScreenFactory factory) {
- ScreenManager.registerFactory((ContainerType) c.type, factory);
- }
+ public static void register() {}
}
diff --git a/src/main/java/com/simibubi/create/AllEnchantments.java b/src/main/java/com/simibubi/create/AllEnchantments.java
new file mode 100644
index 000000000..eae8bf6e0
--- /dev/null
+++ b/src/main/java/com/simibubi/create/AllEnchantments.java
@@ -0,0 +1,32 @@
+package com.simibubi.create;
+
+import com.simibubi.create.content.curiosities.armor.CapacityEnchantment;
+import com.simibubi.create.content.curiosities.weapons.PotatoRecoveryEnchantment;
+import com.simibubi.create.foundation.data.CreateRegistrate;
+import com.tterrag.registrate.util.entry.RegistryEntry;
+
+import net.minecraft.enchantment.Enchantment.Rarity;
+import net.minecraft.enchantment.EnchantmentType;
+import net.minecraft.inventory.EquipmentSlotType;
+
+public class AllEnchantments {
+
+ private static final CreateRegistrate REGISTRATE = Create.registrate();
+
+ public static final RegistryEntry POTATO_RECOVERY = REGISTRATE.object("potato_recovery")
+ .enchantment(EnchantmentType.BOW, PotatoRecoveryEnchantment::new)
+ .addSlots(EquipmentSlotType.MAINHAND, EquipmentSlotType.OFFHAND)
+ .lang("Potato Recovery")
+ .rarity(Rarity.UNCOMMON)
+ .register();
+
+ public static final RegistryEntry CAPACITY = REGISTRATE.object("capacity")
+ .enchantment(EnchantmentType.ARMOR_CHEST, CapacityEnchantment::new)
+ .addSlots(EquipmentSlotType.CHEST)
+ .lang("Capacity")
+ .rarity(Rarity.COMMON)
+ .register();
+
+ public static void register() {}
+
+}
diff --git a/src/main/java/com/simibubi/create/AllEntityTypes.java b/src/main/java/com/simibubi/create/AllEntityTypes.java
index 32afec7fa..c67800ab2 100644
--- a/src/main/java/com/simibubi/create/AllEntityTypes.java
+++ b/src/main/java/com/simibubi/create/AllEntityTypes.java
@@ -7,49 +7,64 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Con
import com.simibubi.create.content.contraptions.components.structureMovement.OrientedContraptionEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.OrientedContraptionEntityRenderer;
import com.simibubi.create.content.contraptions.components.structureMovement.gantry.GantryContraptionEntity;
+import com.simibubi.create.content.contraptions.components.structureMovement.glue.GlueInstance;
import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueRenderer;
+import com.simibubi.create.content.curiosities.tools.BlueprintEntity;
+import com.simibubi.create.content.curiosities.tools.BlueprintRenderer;
+import com.simibubi.create.content.curiosities.weapons.PotatoProjectileEntity;
+import com.simibubi.create.content.curiosities.weapons.PotatoProjectileRenderer;
+import com.simibubi.create.foundation.data.CreateEntityBuilder;
import com.simibubi.create.foundation.utility.Lang;
-import com.tterrag.registrate.util.entry.RegistryEntry;
+import com.tterrag.registrate.util.entry.EntityEntry;
import com.tterrag.registrate.util.nullness.NonNullConsumer;
+import com.tterrag.registrate.util.nullness.NonNullSupplier;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityClassification;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.EntityType.IFactory;
-import net.minecraftforge.api.distmarker.Dist;
-import net.minecraftforge.api.distmarker.OnlyIn;
-import net.minecraftforge.fml.client.registry.RenderingRegistry;
+import net.minecraftforge.fml.client.registry.IRenderFactory;
public class AllEntityTypes {
- public static final RegistryEntry> ORIENTED_CONTRAPTION =
- contraption("contraption", OrientedContraptionEntity::new, 5, 3, true);
- public static final RegistryEntry> CONTROLLED_CONTRAPTION =
- contraption("stationary_contraption", ControlledContraptionEntity::new, 20, 40, false);
- public static final RegistryEntry> GANTRY_CONTRAPTION =
- contraption("gantry_contraption", GantryContraptionEntity::new, 10, 40, false);
+ public static final EntityEntry ORIENTED_CONTRAPTION = contraption("contraption",
+ OrientedContraptionEntity::new, () -> OrientedContraptionEntityRenderer::new, 5, 3, true);
+ public static final EntityEntry CONTROLLED_CONTRAPTION =
+ contraption("stationary_contraption", ControlledContraptionEntity::new, () -> ContraptionEntityRenderer::new,
+ 20, 40, false);
+ public static final EntityEntry GANTRY_CONTRAPTION = contraption("gantry_contraption",
+ GantryContraptionEntity::new, () -> ContraptionEntityRenderer::new, 10, 40, false);
- public static final RegistryEntry> SUPER_GLUE = register("super_glue",
- SuperGlueEntity::new, EntityClassification.MISC, 10, Integer.MAX_VALUE, false, true, SuperGlueEntity::build);
- public static final RegistryEntry> SEAT = register("seat", SeatEntity::new,
- EntityClassification.MISC, 0, Integer.MAX_VALUE, false, true, SeatEntity::build);
+ public static final EntityEntry SUPER_GLUE =
+ register("super_glue", SuperGlueEntity::new, () -> SuperGlueRenderer::new, EntityClassification.MISC, 10,
+ Integer.MAX_VALUE, false, true, SuperGlueEntity::build).instance(() -> GlueInstance::new)
+ .register();
+
+ public static final EntityEntry CRAFTING_BLUEPRINT =
+ register("crafting_blueprint", BlueprintEntity::new, () -> BlueprintRenderer::new, EntityClassification.MISC,
+ 10, Integer.MAX_VALUE, false, true, BlueprintEntity::build).register();
+
+ public static final EntityEntry POTATO_PROJECTILE =
+ register("potato_projectile", PotatoProjectileEntity::new, () -> PotatoProjectileRenderer::new,
+ EntityClassification.MISC, 4, 20, true, false, PotatoProjectileEntity::build).register();
+
+ public static final EntityEntry SEAT = register("seat", SeatEntity::new, () -> SeatEntity.Render::new,
+ EntityClassification.MISC, 0, Integer.MAX_VALUE, false, true, SeatEntity::build).register();
//
- public static void register() {}
-
- private static RegistryEntry> contraption(String name, IFactory factory,
- int range, int updateFrequency, boolean sendVelocity) {
- return register(name, factory, EntityClassification.MISC, range, updateFrequency, sendVelocity, true,
- AbstractContraptionEntity::build);
+ private static EntityEntry contraption(String name, IFactory factory,
+ NonNullSupplier> renderer, int range, int updateFrequency, boolean sendVelocity) {
+ return register(name, factory, renderer, EntityClassification.MISC, range, updateFrequency, sendVelocity, true,
+ AbstractContraptionEntity::build).register();
}
- private static RegistryEntry> register(String name, IFactory factory,
- EntityClassification group, int range, int updateFrequency, boolean sendVelocity, boolean immuneToFire,
- NonNullConsumer> propertyBuilder) {
+ private static CreateEntityBuilder register(String name, IFactory factory,
+ NonNullSupplier> renderer, EntityClassification group, int range, int updateFrequency,
+ boolean sendVelocity, boolean immuneToFire, NonNullConsumer> propertyBuilder) {
String id = Lang.asId(name);
- return Create.registrate()
+ return (CreateEntityBuilder) Create.registrate()
.entity(id, factory, group)
.properties(b -> b.setTrackingRange(range)
.setUpdateInterval(updateFrequency)
@@ -57,18 +72,10 @@ public class AllEntityTypes {
.properties(propertyBuilder)
.properties(b -> {
if (immuneToFire)
- b.immuneToFire();
+ b.fireImmune();
})
- .register();
+ .renderer(renderer);
}
- @OnlyIn(value = Dist.CLIENT)
- public static void registerRenderers() {
- RenderingRegistry.registerEntityRenderingHandler(CONTROLLED_CONTRAPTION.get(), ContraptionEntityRenderer::new);
- RenderingRegistry.registerEntityRenderingHandler(ORIENTED_CONTRAPTION.get(),
- OrientedContraptionEntityRenderer::new);
- RenderingRegistry.registerEntityRenderingHandler(GANTRY_CONTRAPTION.get(), ContraptionEntityRenderer::new);
- RenderingRegistry.registerEntityRenderingHandler(SUPER_GLUE.get(), SuperGlueRenderer::new);
- RenderingRegistry.registerEntityRenderingHandler(SEAT.get(), SeatEntity.Render::new);
- }
+ public static void register() {}
}
diff --git a/src/main/java/com/simibubi/create/AllFluids.java b/src/main/java/com/simibubi/create/AllFluids.java
index 5a7b92355..5cc52de55 100644
--- a/src/main/java/com/simibubi/create/AllFluids.java
+++ b/src/main/java/com/simibubi/create/AllFluids.java
@@ -2,12 +2,13 @@ package com.simibubi.create;
import javax.annotation.Nullable;
+import com.simibubi.create.AllTags.AllFluidTags;
import com.simibubi.create.content.contraptions.fluids.VirtualFluid;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluid.PotionFluidAttributes;
import com.simibubi.create.content.palettes.AllPaletteBlocks;
import com.simibubi.create.foundation.data.CreateRegistrate;
-import com.tterrag.registrate.util.entry.RegistryEntry;
+import com.tterrag.registrate.util.entry.FluidEntry;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.RenderType;
@@ -25,50 +26,42 @@ public class AllFluids {
private static final CreateRegistrate REGISTRATE = Create.registrate();
- public static RegistryEntry POTION =
- REGISTRATE.virtualFluid("potion", PotionFluidAttributes::new, PotionFluid::new)
- .lang(f -> "fluid.create.potion", "Potion")
+ public static final FluidEntry POTION =
+ REGISTRATE.virtualFluid("potion", PotionFluidAttributes::new, PotionFluid::new)
+ .lang(f -> "fluid.create.potion", "Potion")
+ .register();
+
+ public static final FluidEntry TEA = REGISTRATE.virtualFluid("tea")
+ .lang(f -> "fluid.create.tea", "Builder's Tea")
+ .tag(AllTags.forgeFluidTag("tea"))
.register();
- public static RegistryEntry TEA = REGISTRATE.virtualFluid("tea")
- .lang(f -> "fluid.create.tea", "Builder's Tea")
- .tag(AllTags.forgeFluidTag("tea"))
- .register();
+ public static final FluidEntry HONEY =
+ REGISTRATE.standardFluid("honey", NoColorFluidAttributes::new)
+ .lang(f -> "fluid.create.honey", "Honey")
+ .attributes(b -> b.viscosity(2000)
+ .density(1400))
+ .properties(p -> p.levelDecreasePerBlock(2)
+ .tickRate(25)
+ .slopeFindDistance(3)
+ .explosionResistance(100f))
+ .tag(AllFluidTags.HONEY.tag)
+ .bucket()
+ .tag(AllTags.forgeItemTag("buckets/honey"))
+ .build()
+ .register();
- public static RegistryEntry MILK = REGISTRATE.virtualFluid("milk")
- .lang(f -> "fluid.create.milk", "Milk")
- .tag(AllTags.forgeFluidTag("milk"))
- .register();
-
- public static RegistryEntry HONEY =
- REGISTRATE.standardFluid("honey", NoColorFluidAttributes::new)
- .lang(f -> "fluid.create.honey", "Honey")
- .attributes(b -> b.viscosity(500)
- .density(1400))
- .properties(p -> p.levelDecreasePerBlock(2)
- .tickRate(25)
- .slopeFindDistance(3)
- .explosionResistance(100f))
- .tag(AllTags.forgeFluidTag("honey"))
- .bucket()
- .properties(p -> p.maxStackSize(1))
- .build()
- .register();
-
- public static RegistryEntry CHOCOLATE =
- REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new)
- .lang(f -> "fluid.create.chocolate", "Chocolate")
- .tag(AllTags.forgeFluidTag("chocolate"))
- .attributes(b -> b.viscosity(500)
- .density(1400))
- .properties(p -> p.levelDecreasePerBlock(2)
- .tickRate(25)
- .slopeFindDistance(3)
- .explosionResistance(100f))
- .bucket()
- .properties(p -> p.maxStackSize(1))
- .build()
- .register();
+ public static final FluidEntry CHOCOLATE =
+ REGISTRATE.standardFluid("chocolate", NoColorFluidAttributes::new)
+ .lang(f -> "fluid.create.chocolate", "Chocolate")
+ .tag(AllTags.forgeFluidTag("chocolate"))
+ .attributes(b -> b.viscosity(1500)
+ .density(1400))
+ .properties(p -> p.levelDecreasePerBlock(2)
+ .tickRate(25)
+ .slopeFindDistance(3)
+ .explosionResistance(100f))
+ .register();
// Load this class
@@ -78,20 +71,20 @@ public class AllFluids {
public static void assignRenderLayers() {}
@OnlyIn(Dist.CLIENT)
- private static void makeTranslucent(RegistryEntry extends ForgeFlowingFluid> entry) {
+ private static void makeTranslucent(FluidEntry> entry) {
ForgeFlowingFluid fluid = entry.get();
- RenderTypeLookup.setRenderLayer(fluid, RenderType.getTranslucent());
- RenderTypeLookup.setRenderLayer(fluid.getStillFluid(), RenderType.getTranslucent());
+ RenderTypeLookup.setRenderLayer(fluid, RenderType.translucent());
+ RenderTypeLookup.setRenderLayer(fluid.getSource(), RenderType.translucent());
}
@Nullable
public static BlockState getLavaInteraction(FluidState fluidState) {
- Fluid fluid = fluidState.getFluid();
- if (fluid.isEquivalentTo(HONEY.get()))
+ Fluid fluid = fluidState.getType();
+ if (fluid.isSame(HONEY.get()))
return fluidState.isSource() ? AllPaletteBlocks.LIMESTONE.getDefaultState()
: AllPaletteBlocks.LIMESTONE_VARIANTS.registeredBlocks.get(0)
.getDefaultState();
- if (fluid.isEquivalentTo(CHOCOLATE.get()))
+ if (fluid.isSame(CHOCOLATE.get()))
return fluidState.isSource() ? AllPaletteBlocks.SCORIA.getDefaultState()
: AllPaletteBlocks.SCORIA_VARIANTS.registeredBlocks.get(0)
.getDefaultState();
@@ -114,5 +107,5 @@ public class AllFluids {
}
}
-
+
}
diff --git a/src/main/java/com/simibubi/create/AllInteractionBehaviours.java b/src/main/java/com/simibubi/create/AllInteractionBehaviours.java
new file mode 100644
index 000000000..7848d908e
--- /dev/null
+++ b/src/main/java/com/simibubi/create/AllInteractionBehaviours.java
@@ -0,0 +1,66 @@
+package com.simibubi.create;
+
+import java.util.HashMap;
+import java.util.function.Supplier;
+
+import javax.annotation.Nullable;
+
+import com.google.common.collect.ImmutableList;
+import com.simibubi.create.content.contraptions.components.deployer.DeployerMovingInteraction;
+import com.simibubi.create.content.contraptions.components.structureMovement.MovingInteractionBehaviour;
+import com.simibubi.create.content.contraptions.components.structureMovement.interaction.DoorMovingInteraction;
+import com.simibubi.create.content.contraptions.components.structureMovement.interaction.LeverMovingInteraction;
+import com.simibubi.create.content.contraptions.components.structureMovement.interaction.TrapdoorMovingInteraction;
+
+import net.minecraft.block.Block;
+import net.minecraft.block.Blocks;
+import net.minecraft.util.ResourceLocation;
+
+public class AllInteractionBehaviours {
+ private static final HashMap> INTERACT_BEHAVIOURS =
+ new HashMap<>();
+
+ public static void addInteractionBehaviour(ResourceLocation loc, Supplier behaviour) {
+ if (INTERACT_BEHAVIOURS.containsKey(loc))
+ Create.LOGGER.warn("Interaction behaviour for " + loc.toString() + " was overridden");
+ INTERACT_BEHAVIOURS.put(loc, behaviour);
+ }
+
+ public static void addInteractionBehaviour(Block block, Supplier behaviour) {
+ addInteractionBehaviour(block.getRegistryName(), behaviour);
+ }
+
+ @Nullable
+ public static MovingInteractionBehaviour of(ResourceLocation loc) {
+ return (INTERACT_BEHAVIOURS.get(loc) == null) ? null
+ : INTERACT_BEHAVIOURS.get(loc)
+ .get();
+ }
+
+ @Nullable
+ public static MovingInteractionBehaviour of(Block block) {
+ return of(block.getRegistryName());
+ }
+
+ public static boolean contains(Block block) {
+ return INTERACT_BEHAVIOURS.containsKey(block.getRegistryName());
+ }
+
+ static void register() {
+ addInteractionBehaviour(Blocks.LEVER.getRegistryName(), LeverMovingInteraction::new);
+ addInteractionBehaviour(AllBlocks.DEPLOYER.getId(), DeployerMovingInteraction::new);
+
+ // TODO: Scan registry for instanceof (-> modded door support)
+
+ for (Block trapdoor : ImmutableList.of(Blocks.ACACIA_TRAPDOOR, Blocks.OAK_TRAPDOOR, Blocks.DARK_OAK_TRAPDOOR,
+ Blocks.SPRUCE_TRAPDOOR, Blocks.JUNGLE_TRAPDOOR, Blocks.BIRCH_TRAPDOOR, Blocks.WARPED_TRAPDOOR,
+ Blocks.CRIMSON_TRAPDOOR)) {
+ addInteractionBehaviour(trapdoor.getRegistryName(), TrapdoorMovingInteraction::new);
+ }
+
+ for (Block door : ImmutableList.of(Blocks.ACACIA_DOOR, Blocks.OAK_DOOR, Blocks.DARK_OAK_DOOR,
+ Blocks.SPRUCE_DOOR, Blocks.JUNGLE_DOOR, Blocks.BIRCH_DOOR, Blocks.WARPED_DOOR, Blocks.CRIMSON_DOOR)) {
+ addInteractionBehaviour(door.getRegistryName(), DoorMovingInteraction::new);
+ }
+ }
+}
diff --git a/src/main/java/com/simibubi/create/AllItems.java b/src/main/java/com/simibubi/create/AllItems.java
index 2d13ad744..90a9e2030 100644
--- a/src/main/java/com/simibubi/create/AllItems.java
+++ b/src/main/java/com/simibubi/create/AllItems.java
@@ -3,7 +3,6 @@ package com.simibubi.create;
import static com.simibubi.create.AllTags.forgeItemTag;
import static com.simibubi.create.AllTags.AllItemTags.CREATE_INGOTS;
import static com.simibubi.create.AllTags.AllItemTags.CRUSHED_ORES;
-import static com.simibubi.create.AllTags.AllItemTags.NUGGETS;
import static com.simibubi.create.AllTags.AllItemTags.PLATES;
import static com.simibubi.create.content.AllSections.CURIOSITIES;
import static com.simibubi.create.content.AllSections.KINETICS;
@@ -17,11 +16,12 @@ import com.simibubi.create.content.contraptions.components.structureMovement.mou
import com.simibubi.create.content.contraptions.components.structureMovement.train.MinecartCouplingItem;
import com.simibubi.create.content.contraptions.goggles.GogglesItem;
import com.simibubi.create.content.contraptions.goggles.GogglesModel;
+import com.simibubi.create.content.contraptions.itemAssembly.SequencedAssemblyItem;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlockItem;
import com.simibubi.create.content.contraptions.relays.belt.item.BeltConnectorItem;
import com.simibubi.create.content.contraptions.relays.gearbox.VerticalGearboxItem;
import com.simibubi.create.content.contraptions.wrench.WrenchItem;
-import com.simibubi.create.content.contraptions.wrench.WrenchModel;
+import com.simibubi.create.content.contraptions.wrench.WrenchItemRenderer;
import com.simibubi.create.content.curiosities.BuildersTeaItem;
import com.simibubi.create.content.curiosities.ChromaticCompoundColor;
import com.simibubi.create.content.curiosities.ChromaticCompoundItem;
@@ -34,13 +34,18 @@ import com.simibubi.create.content.curiosities.armor.CopperBacktankItem;
import com.simibubi.create.content.curiosities.armor.DivingBootsItem;
import com.simibubi.create.content.curiosities.armor.DivingHelmetItem;
import com.simibubi.create.content.curiosities.symmetry.SymmetryWandItem;
-import com.simibubi.create.content.curiosities.symmetry.client.SymmetryWandModel;
+import com.simibubi.create.content.curiosities.symmetry.client.SymmetryWandItemRenderer;
+import com.simibubi.create.content.curiosities.tools.BlueprintItem;
import com.simibubi.create.content.curiosities.tools.ExtendoGripItem;
-import com.simibubi.create.content.curiosities.tools.ExtendoGripModel;
+import com.simibubi.create.content.curiosities.tools.ExtendoGripItemRenderer;
import com.simibubi.create.content.curiosities.tools.SandPaperItem;
-import com.simibubi.create.content.curiosities.tools.SandPaperItemRenderer.SandPaperModel;
+import com.simibubi.create.content.curiosities.tools.SandPaperItemRenderer;
+import com.simibubi.create.content.curiosities.weapons.PotatoCannonItem;
+import com.simibubi.create.content.curiosities.weapons.PotatoCannonItemRenderer;
import com.simibubi.create.content.curiosities.zapper.terrainzapper.WorldshaperItem;
-import com.simibubi.create.content.curiosities.zapper.terrainzapper.WorldshaperModel;
+import com.simibubi.create.content.curiosities.zapper.terrainzapper.WorldshaperItemRenderer;
+import com.simibubi.create.content.logistics.item.LinkedControllerItem;
+import com.simibubi.create.content.logistics.item.LinkedControllerItemRenderer;
import com.simibubi.create.content.logistics.item.filter.FilterItem;
import com.simibubi.create.content.schematics.item.SchematicAndQuillItem;
import com.simibubi.create.content.schematics.item.SchematicItem;
@@ -56,12 +61,14 @@ import net.minecraft.item.Food;
import net.minecraft.item.Item;
import net.minecraft.item.Rarity;
import net.minecraft.tags.ITag;
+import net.minecraft.tags.ItemTags;
import net.minecraft.util.ResourceLocation;
+import net.minecraftforge.common.Tags;
public class AllItems {
private static final CreateRegistrate REGISTRATE = Create.registrate()
- .itemGroup(() -> Create.baseCreativeTab);
+ .itemGroup(() -> Create.BASE_CREATIVE_TAB);
// Schematics
@@ -73,8 +80,23 @@ public class AllItems {
CINDER_FLOUR = ingredient("cinder_flour"), POWDERED_OBSIDIAN = ingredient("powdered_obsidian"),
ROSE_QUARTZ = ingredient("rose_quartz"), POLISHED_ROSE_QUARTZ = ingredient("polished_rose_quartz"),
PROPELLER = ingredient("propeller"), WHISK = ingredient("whisk"), BRASS_HAND = ingredient("brass_hand"),
- CRAFTER_SLOT_COVER = ingredient("crafter_slot_cover"), ELECTRON_TUBE = ingredient("electron_tube"),
- INTEGRATED_CIRCUIT = ingredient("integrated_circuit");
+ CRAFTER_SLOT_COVER = ingredient("crafter_slot_cover"), ELECTRON_TUBE = ingredient("electron_tube");
+
+ public static final ItemEntry INCOMPLETE_PRECISION_MECHANISM =
+ REGISTRATE.item("incomplete_precision_mechanism", SequencedAssemblyItem::new)
+ .register();
+
+ public static final ItemEntry- PRECISION_MECHANISM = ingredient("precision_mechanism");
+
+ public static final ItemEntry INCOMPLETE_COGWHEEL =
+ REGISTRATE.item("incomplete_cogwheel", SequencedAssemblyItem::new)
+ .model(AssetLookup.existingItemModel())
+ .register();
+
+ public static final ItemEntry INCOMPLETE_LARGE_COGWHEEL =
+ REGISTRATE.item("incomplete_large_cogwheel", SequencedAssemblyItem::new)
+ .model(AssetLookup.existingItemModel())
+ .register();
public static final ItemEntry BLAZE_CAKE_BASE =
REGISTRATE.item("blaze_cake_base", HiddenIngredientItem::new)
@@ -83,36 +105,43 @@ public class AllItems {
public static final ItemEntry BLAZE_CAKE = REGISTRATE.item("blaze_cake", CombustibleItem::new)
.tag(AllItemTags.UPRIGHT_ON_BELT.tag)
+ .onRegister(i -> i.setBurnTime(6400))
+ .register();
+
+ public static final ItemEntry CREATIVE_BLAZE_CAKE = REGISTRATE.item("creative_blaze_cake", CombustibleItem::new)
+ .properties(p -> p.rarity(Rarity.EPIC))
+ .tag(AllItemTags.UPRIGHT_ON_BELT.tag)
+ .onRegister(i -> i.setBurnTime(Integer.MAX_VALUE))
.register();
public static final ItemEntry
- BAR_OF_CHOCOLATE = REGISTRATE.item("bar_of_chocolate", Item::new)
- .properties(p -> p.food(new Food.Builder().hunger(6)
- .saturation(0.3F)
+ .properties(p -> p.food(new Food.Builder().nutrition(6)
+ .saturationMod(0.3F)
.build()))
.lang("Bar of Chocolate")
.register();
public static final ItemEntry
- SWEET_ROLL = REGISTRATE.item("sweet_roll", Item::new)
- .properties(p -> p.food(new Food.Builder().hunger(6)
- .saturation(0.8F)
+ .properties(p -> p.food(new Food.Builder().nutrition(6)
+ .saturationMod(0.8F)
.build()))
.register();
public static final ItemEntry
- CHOCOLATE_BERRIES = REGISTRATE.item("chocolate_glazed_berries", Item::new)
- .properties(p -> p.food(new Food.Builder().hunger(7)
- .saturation(0.8F)
+ .properties(p -> p.food(new Food.Builder().nutrition(7)
+ .saturationMod(0.8F)
.build()))
.register();
public static final ItemEntry
- HONEYED_APPLE = REGISTRATE.item("honeyed_apple", Item::new)
- .properties(p -> p.food(new Food.Builder().hunger(8)
- .saturation(0.8F)
+ .properties(p -> p.food(new Food.Builder().nutrition(8)
+ .saturationMod(0.8F)
.build()))
.register();
public static final ItemEntry BUILDERS_TEA = REGISTRATE.item("builders_tea", BuildersTeaItem::new)
.tag(AllItemTags.UPRIGHT_ON_BELT.tag)
- .properties(p -> p.maxStackSize(16))
+ .properties(p -> p.stacksTo(16))
.lang("Builder's Tea")
.register();
@@ -125,7 +154,7 @@ public class AllItems {
REGISTRATE.item("chromatic_compound", ChromaticCompoundItem::new)
.properties(p -> p.rarity(Rarity.UNCOMMON))
.model(AssetLookup.existingItemModel())
- .onRegister(CreateRegistrate.itemColors(() -> ChromaticCompoundColor::new))
+ .color(() -> ChromaticCompoundColor::new)
.register();
public static final ItemEntry SHADOW_STEEL = REGISTRATE.item("shadow_steel", ShadowSteelItem::new)
@@ -138,18 +167,17 @@ public class AllItems {
.register();
public static final ItemEntry
- COPPER_NUGGET =
- taggedIngredient("copper_nugget", forgeItemTag("nuggets/copper"), NUGGETS.tag),
- ZINC_NUGGET = taggedIngredient("zinc_nugget", forgeItemTag("nuggets/zinc"), NUGGETS.tag),
- BRASS_NUGGET = taggedIngredient("brass_nugget", forgeItemTag("nuggets/brass"), NUGGETS.tag),
+ taggedIngredient("copper_nugget", forgeItemTag("nuggets/copper"), Tags.Items.NUGGETS),
+ ZINC_NUGGET = taggedIngredient("zinc_nugget", forgeItemTag("nuggets/zinc"), Tags.Items.NUGGETS),
+ BRASS_NUGGET = taggedIngredient("brass_nugget", forgeItemTag("nuggets/brass"), Tags.Items.NUGGETS),
COPPER_SHEET = taggedIngredient("copper_sheet", forgeItemTag("plates/copper"), PLATES.tag),
BRASS_SHEET = taggedIngredient("brass_sheet", forgeItemTag("plates/brass"), PLATES.tag),
IRON_SHEET = taggedIngredient("iron_sheet", forgeItemTag("plates/iron"), PLATES.tag),
- GOLDEN_SHEET = taggedIngredient("golden_sheet", forgeItemTag("plates/gold"), PLATES.tag),
- LAPIS_SHEET = taggedIngredient("lapis_sheet", forgeItemTag("plates/lapis_lazuli"), PLATES.tag),
+ GOLDEN_SHEET = taggedIngredient("golden_sheet", forgeItemTag("plates/gold"), PLATES.tag, ItemTags.PIGLIN_LOVED),
CRUSHED_IRON = taggedIngredient("crushed_iron_ore", CRUSHED_ORES.tag),
- CRUSHED_GOLD = taggedIngredient("crushed_gold_ore", CRUSHED_ORES.tag),
+ CRUSHED_GOLD = taggedIngredient("crushed_gold_ore", CRUSHED_ORES.tag, ItemTags.PIGLIN_LOVED),
CRUSHED_COPPER = taggedIngredient("crushed_copper_ore", CRUSHED_ORES.tag),
CRUSHED_ZINC = taggedIngredient("crushed_zinc_ore", CRUSHED_ORES.tag),
CRUSHED_BRASS = taggedIngredient("crushed_brass", CRUSHED_ORES.tag);
@@ -182,7 +210,7 @@ public class AllItems {
.register();
public static final ItemEntry GOGGLES = REGISTRATE.item("goggles", GogglesItem::new)
- .properties(p -> p.maxStackSize(1))
+ .properties(p -> p.stacksTo(1))
.onRegister(CreateRegistrate.itemModel(() -> GogglesModel::new))
.lang("Engineer's Goggles")
.register();
@@ -194,40 +222,27 @@ public class AllItems {
REGISTRATE.item("minecart_coupling", MinecartCouplingItem::new)
.register();
+ public static final ItemEntry CRAFTING_BLUEPRINT =
+ REGISTRATE.item("crafting_blueprint", BlueprintItem::new)
+ .register();
+
public static final ItemEntry SAND_PAPER = REGISTRATE.item("sand_paper", SandPaperItem::new)
- .transform(CreateRegistrate.customRenderedItem(() -> SandPaperModel::new))
+ .transform(CreateRegistrate.customRenderedItem(() -> SandPaperItemRenderer::new))
+ .tag(AllTags.AllItemTags.SANDPAPER.tag)
.register();
public static final ItemEntry RED_SAND_PAPER = REGISTRATE.item("red_sand_paper", SandPaperItem::new)
- .transform(CreateRegistrate.customRenderedItem(() -> SandPaperModel::new))
+ .transform(CreateRegistrate.customRenderedItem(() -> SandPaperItemRenderer::new))
+ .tag(AllTags.AllItemTags.SANDPAPER.tag)
.onRegister(s -> TooltipHelper.referTo(s, SAND_PAPER))
.register();
public static final ItemEntry WRENCH = REGISTRATE.item("wrench", WrenchItem::new)
- .properties(p -> p.maxStackSize(1))
- .transform(CreateRegistrate.customRenderedItem(() -> WrenchModel::new))
+ .properties(p -> p.stacksTo(1))
+ .transform(CreateRegistrate.customRenderedItem(() -> WrenchItemRenderer::new))
.model(AssetLookup.itemModelWithPartials())
.register();
- public static final ItemEntry EXTENDO_GRIP = REGISTRATE.item("extendo_grip", ExtendoGripItem::new)
- .transform(CreateRegistrate.customRenderedItem(() -> ExtendoGripModel::new))
- .model(AssetLookup.itemModelWithPartials())
- .register();
-
- public static final ItemEntry WAND_OF_SYMMETRY =
- REGISTRATE.item("wand_of_symmetry", SymmetryWandItem::new)
- .transform(CreateRegistrate.customRenderedItem(() -> SymmetryWandModel::new))
- .model(AssetLookup.itemModelWithPartials())
- .register();
-
- public static final ItemEntry WORLDSHAPER =
- REGISTRATE.item("handheld_worldshaper", WorldshaperItem::new)
- .properties(p -> p.rarity(Rarity.EPIC))
- .transform(CreateRegistrate.customRenderedItem(() -> WorldshaperModel::new))
- .lang("Creative Worldshaper")
- .model(AssetLookup.itemModelWithPartials())
- .register();
-
public static final ItemEntry MINECART_CONTRAPTION =
REGISTRATE.item("minecart_contraption", MinecartContraptionItem::rideable)
.register();
@@ -240,27 +255,45 @@ public class AllItems {
REGISTRATE.item("chest_minecart_contraption", MinecartContraptionItem::chest)
.register();
- // Logistics
-
- static {
- REGISTRATE.startSection(LOGISTICS);
- }
-
- public static final ItemEntry FILTER = REGISTRATE.item("filter", FilterItem::regular)
- .model(AssetLookup.existingItemModel())
- .register();
-
- public static final ItemEntry ATTRIBUTE_FILTER =
- REGISTRATE.item("attribute_filter", FilterItem::attribute)
- .model(AssetLookup.existingItemModel())
- .register();
-
// Curiosities
static {
REGISTRATE.startSection(CURIOSITIES);
}
+ public static final ItemEntry LINKED_CONTROLLER =
+ REGISTRATE.item("linked_controller", LinkedControllerItem::new)
+ .properties(p -> p.stacksTo(1))
+ .transform(CreateRegistrate.customRenderedItem(() -> LinkedControllerItemRenderer::new))
+ .model(AssetLookup.itemModelWithPartials())
+ .register();
+
+ public static final ItemEntry POTATO_CANNON =
+ REGISTRATE.item("potato_cannon", PotatoCannonItem::new)
+ .properties(p -> p.stacksTo(1))
+ .transform(CreateRegistrate.customRenderedItem(() -> PotatoCannonItemRenderer::new))
+ .model(AssetLookup.itemModelWithPartials())
+ .register();
+
+ public static final ItemEntry EXTENDO_GRIP = REGISTRATE.item("extendo_grip", ExtendoGripItem::new)
+ .transform(CreateRegistrate.customRenderedItem(() -> ExtendoGripItemRenderer::new))
+ .model(AssetLookup.itemModelWithPartials())
+ .register();
+
+ public static final ItemEntry WAND_OF_SYMMETRY =
+ REGISTRATE.item("wand_of_symmetry", SymmetryWandItem::new)
+ .transform(CreateRegistrate.customRenderedItem(() -> SymmetryWandItemRenderer::new))
+ .model(AssetLookup.itemModelWithPartials())
+ .register();
+
+ public static final ItemEntry WORLDSHAPER =
+ REGISTRATE.item("handheld_worldshaper", WorldshaperItem::new)
+ .properties(p -> p.rarity(Rarity.EPIC))
+ .transform(CreateRegistrate.customRenderedItem(() -> WorldshaperItemRenderer::new))
+ .lang("Creative Worldshaper")
+ .model(AssetLookup.itemModelWithPartials())
+ .register();
+
public static final ItemEntry extends CopperArmorItem>
COPPER_BACKTANK =
@@ -279,6 +312,21 @@ public class AllItems {
REGISTRATE.item("tree_fertilizer", TreeFertilizerItem::new)
.register();
+ // Logistics
+
+ static {
+ REGISTRATE.startSection(LOGISTICS);
+ }
+
+ public static final ItemEntry FILTER = REGISTRATE.item("filter", FilterItem::regular)
+ .model(AssetLookup.existingItemModel())
+ .register();
+
+ public static final ItemEntry ATTRIBUTE_FILTER =
+ REGISTRATE.item("attribute_filter", FilterItem::attribute)
+ .model(AssetLookup.existingItemModel())
+ .register();
+
// Schematics
static {
@@ -286,16 +334,16 @@ public class AllItems {
}
public static final ItemEntry
- EMPTY_SCHEMATIC = REGISTRATE.item("empty_schematic", Item::new)
- .properties(p -> p.maxStackSize(1))
+ .properties(p -> p.stacksTo(1))
.register();
public static final ItemEntry SCHEMATIC_AND_QUILL =
REGISTRATE.item("schematic_and_quill", SchematicAndQuillItem::new)
- .properties(p -> p.maxStackSize(1))
+ .properties(p -> p.stacksTo(1))
.register();
public static final ItemEntry SCHEMATIC = REGISTRATE.item("schematic", SchematicItem::new)
- .properties(p -> p.maxStackSize(1))
+ .properties(p -> p.stacksTo(1))
.register();
// Shortcuts
@@ -305,11 +353,10 @@ public class AllItems {
.register();
}
- @SuppressWarnings("unused")
- private static ItemEntry hiddenIngredient(String name) {
- return REGISTRATE.item(name, HiddenIngredientItem::new)
- .register();
- }
+// private static ItemEntry hiddenIngredient(String name) {
+// return REGISTRATE.item(name, HiddenIngredientItem::new)
+// .register();
+// }
@SafeVarargs
private static ItemEntry
- taggedIngredient(String name, ITag.INamedTag
- ... tags) {
diff --git a/src/main/java/com/simibubi/create/AllKeys.java b/src/main/java/com/simibubi/create/AllKeys.java
index d997811b2..e323ba47c 100644
--- a/src/main/java/com/simibubi/create/AllKeys.java
+++ b/src/main/java/com/simibubi/create/AllKeys.java
@@ -9,7 +9,9 @@ import net.minecraftforge.fml.client.registry.ClientRegistry;
public enum AllKeys {
- TOOL_MENU("toolmenu", GLFW.GLFW_KEY_LEFT_ALT), ACTIVATE_TOOL("", GLFW.GLFW_KEY_LEFT_CONTROL),
+ TOOL_MENU("toolmenu", GLFW.GLFW_KEY_LEFT_ALT),
+ ACTIVATE_TOOL("", GLFW.GLFW_KEY_LEFT_CONTROL),
+ TOOLBELT("toolbelt", GLFW.GLFW_KEY_LEFT_ALT),
;
@@ -41,24 +43,24 @@ public enum AllKeys {
public boolean isPressed() {
if (!modifiable)
return isKeyDown(key);
- return keybind.isKeyDown();
+ return keybind.isDown();
}
public String getBoundKey() {
- return keybind.getBoundKeyLocalizedText()
+ return keybind.getTranslatedKeyMessage()
.getString()
.toUpperCase();
}
public int getBoundCode() {
return keybind.getKey()
- .getKeyCode();
+ .getValue();
}
public static boolean isKeyDown(int key) {
return GLFW.glfwGetKey(Minecraft.getInstance()
.getWindow()
- .getHandle(), key) != 0;
+ .getWindow(), key) != 0;
}
public static boolean ctrlDown() {
diff --git a/src/main/java/com/simibubi/create/AllMovementBehaviours.java b/src/main/java/com/simibubi/create/AllMovementBehaviours.java
index 0d306ddaf..ece2e1f65 100644
--- a/src/main/java/com/simibubi/create/AllMovementBehaviours.java
+++ b/src/main/java/com/simibubi/create/AllMovementBehaviours.java
@@ -17,12 +17,12 @@ import net.minecraft.block.Blocks;
import net.minecraft.util.ResourceLocation;
public class AllMovementBehaviours {
- private static final HashMap movementBehaviours = new HashMap<>();
+ private static final HashMap MOVEMENT_BEHAVIOURS = new HashMap<>();
public static void addMovementBehaviour(ResourceLocation resourceLocation, MovementBehaviour movementBehaviour) {
- if (movementBehaviours.containsKey(resourceLocation))
- Create.logger.warn("Movement behaviour for " + resourceLocation.toString() + " was overridden");
- movementBehaviours.put(resourceLocation, movementBehaviour);
+ if (MOVEMENT_BEHAVIOURS.containsKey(resourceLocation))
+ Create.LOGGER.warn("Movement behaviour for " + resourceLocation.toString() + " was overridden");
+ MOVEMENT_BEHAVIOURS.put(resourceLocation, movementBehaviour);
}
public static void addMovementBehaviour(Block block, MovementBehaviour movementBehaviour) {
@@ -31,7 +31,7 @@ public class AllMovementBehaviours {
@Nullable
public static MovementBehaviour of(ResourceLocation resourceLocation) {
- return movementBehaviours.getOrDefault(resourceLocation, null);
+ return MOVEMENT_BEHAVIOURS.getOrDefault(resourceLocation, null);
}
@Nullable
@@ -45,7 +45,7 @@ public class AllMovementBehaviours {
}
public static boolean contains(Block block) {
- return movementBehaviours.containsKey(block.getRegistryName());
+ return MOVEMENT_BEHAVIOURS.containsKey(block.getRegistryName());
}
public static NonNullConsumer super B> addMovementBehaviour(
diff --git a/src/main/java/com/simibubi/create/AllParticleTypes.java b/src/main/java/com/simibubi/create/AllParticleTypes.java
index 03726b2ef..d2ceade86 100644
--- a/src/main/java/com/simibubi/create/AllParticleTypes.java
+++ b/src/main/java/com/simibubi/create/AllParticleTypes.java
@@ -9,6 +9,8 @@ import com.simibubi.create.content.contraptions.particle.CubeParticleData;
import com.simibubi.create.content.contraptions.particle.HeaterParticleData;
import com.simibubi.create.content.contraptions.particle.ICustomParticleData;
import com.simibubi.create.content.contraptions.particle.RotationIndicatorParticleData;
+import com.simibubi.create.content.curiosities.bell.SoulBaseParticle;
+import com.simibubi.create.content.curiosities.bell.SoulParticle;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.client.Minecraft;
@@ -31,8 +33,11 @@ public enum AllParticleTypes {
CUBE(CubeParticleData::new),
FLUID_PARTICLE(FluidParticleData::new),
BASIN_FLUID(FluidParticleData::new),
- FLUID_DRIP(FluidParticleData::new)
-
+ FLUID_DRIP(FluidParticleData::new),
+ SOUL(SoulParticle.Data::new),
+ SOUL_BASE(SoulBaseParticle.Data::new),
+ SOUL_PERIMETER(SoulParticle.PerimeterData::new),
+ SOUL_EXPANDING_PERIMETER(SoulParticle.ExpandingPerimeterData::new)
;
private ParticleEntry> entry;
@@ -49,7 +54,7 @@ public enum AllParticleTypes {
@OnlyIn(Dist.CLIENT)
public static void registerFactories(ParticleFactoryRegisterEvent event) {
- ParticleManager particles = Minecraft.getInstance().particles;
+ ParticleManager particles = Minecraft.getInstance().particleEngine;
for (AllParticleTypes particle : values())
particle.entry.registerFactory(particles);
}
diff --git a/src/main/java/com/simibubi/create/AllRecipeTypes.java b/src/main/java/com/simibubi/create/AllRecipeTypes.java
index c21740132..0ec2ecdf3 100644
--- a/src/main/java/com/simibubi/create/AllRecipeTypes.java
+++ b/src/main/java/com/simibubi/create/AllRecipeTypes.java
@@ -14,13 +14,14 @@ import com.simibubi.create.content.contraptions.components.mixer.MixingRecipe;
import com.simibubi.create.content.contraptions.components.press.PressingRecipe;
import com.simibubi.create.content.contraptions.components.saw.CuttingRecipe;
import com.simibubi.create.content.contraptions.fluids.actors.FillingRecipe;
+import com.simibubi.create.content.contraptions.itemAssembly.SequencedAssemblyRecipeSerializer;
import com.simibubi.create.content.contraptions.processing.BasinRecipe;
import com.simibubi.create.content.contraptions.processing.EmptyingRecipe;
-import com.simibubi.create.content.contraptions.processing.ProcessingRecipe;
import com.simibubi.create.content.contraptions.processing.ProcessingRecipeBuilder.ProcessingRecipeFactory;
import com.simibubi.create.content.contraptions.processing.ProcessingRecipeSerializer;
import com.simibubi.create.content.curiosities.tools.SandPaperPolishingRecipe;
import com.simibubi.create.foundation.utility.Lang;
+import com.simibubi.create.foundation.utility.recipe.IRecipeTypeInfo;
import net.minecraft.inventory.IInventory;
import net.minecraft.item.crafting.IRecipe;
@@ -32,73 +33,98 @@ import net.minecraft.util.registry.Registry;
import net.minecraft.world.World;
import net.minecraftforge.event.RegistryEvent;
-public enum AllRecipeTypes {
+public enum AllRecipeTypes implements IRecipeTypeInfo {
MECHANICAL_CRAFTING(MechanicalCraftingRecipe.Serializer::new),
- CONVERSION(processingSerializer(ConversionRecipe::new)),
- CRUSHING(processingSerializer(CrushingRecipe::new)),
- CUTTING(processingSerializer(CuttingRecipe::new)),
- MILLING(processingSerializer(MillingRecipe::new)),
- BASIN(processingSerializer(BasinRecipe::new)),
- MIXING(processingSerializer(MixingRecipe::new)),
- COMPACTING(processingSerializer(CompactingRecipe::new)),
- PRESSING(processingSerializer(PressingRecipe::new)),
- SANDPAPER_POLISHING(processingSerializer(SandPaperPolishingRecipe::new)),
- SPLASHING(processingSerializer(SplashingRecipe::new)),
- DEPLOYING(processingSerializer(DeployerApplicationRecipe::new)),
- FILLING(processingSerializer(FillingRecipe::new)),
- EMPTYING(processingSerializer(EmptyingRecipe::new)),
+ CONVERSION(ConversionRecipe::new),
+ CRUSHING(CrushingRecipe::new),
+ CUTTING(CuttingRecipe::new),
+ MILLING(MillingRecipe::new),
+ BASIN(BasinRecipe::new),
+ MIXING(MixingRecipe::new),
+ COMPACTING(CompactingRecipe::new),
+ PRESSING(PressingRecipe::new),
+ SANDPAPER_POLISHING(SandPaperPolishingRecipe::new),
+ SPLASHING(SplashingRecipe::new),
+ DEPLOYING(DeployerApplicationRecipe::new),
+ FILLING(FillingRecipe::new),
+ EMPTYING(EmptyingRecipe::new),
+ SEQUENCED_ASSEMBLY(SequencedAssemblyRecipeSerializer::new),
;
- public IRecipeSerializer> serializer;
- public Supplier> supplier;
- public IRecipeType extends IRecipe extends IInventory>> type;
+ private ResourceLocation id;
+ private Supplier> serializerSupplier;
+ private Supplier> typeSupplier;
+ private IRecipeSerializer> serializer;
+ private IRecipeType> type;
- AllRecipeTypes(Supplier> supplier) {
- this(supplier, null);
+ AllRecipeTypes(Supplier> serializerSupplier, Supplier> typeSupplier) {
+ this.id = Create.asResource(Lang.asId(name()));
+ this.serializerSupplier = serializerSupplier;
+ this.typeSupplier = typeSupplier;
}
- AllRecipeTypes(Supplier> supplier,
- IRecipeType extends IRecipe extends IInventory>> existingType) {
- this.supplier = supplier;
- this.type = existingType;
+ AllRecipeTypes(Supplier> serializerSupplier, IRecipeType> existingType) {
+ this(serializerSupplier, () -> existingType);
}
- public static void register(RegistryEvent.Register> event) {
- ShapedRecipe.setCraftingSize(9, 9);
-
- for (AllRecipeTypes r : AllRecipeTypes.values()) {
- if (r.type == null)
- r.type = customType(Lang.asId(r.name()));
-
- r.serializer = r.supplier.get();
- ResourceLocation location = new ResourceLocation(Create.ID, Lang.asId(r.name()));
- event.getRegistry()
- .register(r.serializer.setRegistryName(location));
- }
+ AllRecipeTypes(Supplier> serializerSupplier) {
+ this.id = Create.asResource(Lang.asId(name()));
+ this.serializerSupplier = serializerSupplier;
+ this.typeSupplier = () -> simpleType(id);
}
- private static > IRecipeType customType(String id) {
- return Registry.register(Registry.RECIPE_TYPE, new ResourceLocation(Create.ID, id), new IRecipeType() {
- public String toString() {
- return Create.ID + ":" + id;
- }
- });
+ AllRecipeTypes(ProcessingRecipeFactory> processingFactory) {
+ this(processingSerializer(processingFactory));
}
- private static Supplier> processingSerializer(
- ProcessingRecipeFactory extends ProcessingRecipe>> factory) {
- return () -> new ProcessingRecipeSerializer<>(factory);
+ @Override
+ public ResourceLocation getId() {
+ return id;
}
@SuppressWarnings("unchecked")
+ @Override
+ public > T getSerializer() {
+ return (T) serializer;
+ }
+
+ @SuppressWarnings("unchecked")
+ @Override
public > T getType() {
return (T) type;
}
public > Optional find(C inv, World world) {
return world.getRecipeManager()
- .getRecipe(getType(), inv, world);
+ .getRecipeFor(getType(), inv, world);
}
+
+ public static void register(RegistryEvent.Register> event) {
+ ShapedRecipe.setCraftingSize(9, 9);
+
+ for (AllRecipeTypes r : AllRecipeTypes.values()) {
+ r.serializer = r.serializerSupplier.get();
+ r.type = r.typeSupplier.get();
+ r.serializer.setRegistryName(r.id);
+ event.getRegistry()
+ .register(r.serializer);
+ }
+ }
+
+ private static Supplier> processingSerializer(ProcessingRecipeFactory> factory) {
+ return () -> new ProcessingRecipeSerializer<>(factory);
+ }
+
+ public static > IRecipeType simpleType(ResourceLocation id) {
+ String stringId = id.toString();
+ return Registry.register(Registry.RECIPE_TYPE, id, new IRecipeType() {
+ @Override
+ public String toString() {
+ return stringId;
+ }
+ });
+ }
+
}
diff --git a/src/main/java/com/simibubi/create/AllShapes.java b/src/main/java/com/simibubi/create/AllShapes.java
index 6ffb1c167..09bfd18cc 100644
--- a/src/main/java/com/simibubi/create/AllShapes.java
+++ b/src/main/java/com/simibubi/create/AllShapes.java
@@ -87,6 +87,7 @@ public class AllShapes {
.forHorizontal(NORTH),
FLUID_VALVE = shape(3, -1, 3, 13, 17, 13).add(2, 2, 2, 14, 14, 14)
.forAxis(),
+ TOOLBOX = shape(1, 0, 4, 15, 9, 12).forHorizontal(NORTH),
SMART_FLUID_PIPE_FLOOR = shape(4, 4, 0, 12, 12, 16).add(3, 3, 3, 13, 13, 13)
.add(5, 13, 3, 11, 14, 11)
.add(5, 14, 4, 11, 15, 10)
@@ -108,16 +109,25 @@ public class AllShapes {
PUMP = shape(2, 0, 2, 14, 5, 14).add(4, 0, 4, 12, 16, 12)
.add(3, 12, 3, 13, 16, 13)
.forDirectional(Direction.UP),
- CRUSHING_WHEEL_CONTROLLER_COLLISION = shape(0, 0, 0, 16, 13, 16).forDirectional(Direction.DOWN)
+ CRUSHING_WHEEL_CONTROLLER_COLLISION = shape(0, 0, 0, 16, 13, 16).forDirectional(Direction.DOWN),
+
+ BELL_FLOOR = shape(0, 0, 5, 16, 11, 11).add(3, 1, 3, 13, 13, 13)
+ .forHorizontal(SOUTH),
+ BELL_WALL = shape(5, 5, 8, 11, 11, 16).add(3, 1, 3, 13, 13, 13)
+ .forHorizontal(SOUTH),
+ BELL_DOUBLE_WALL = shape(5, 5, 0, 11, 11, 16).add(3, 1, 3, 13, 13, 13)
+ .forHorizontal(SOUTH),
+ BELL_CEILING = shape(0, 5, 5, 16, 16, 11).add(3, 1, 3, 13, 13, 13)
+ .forHorizontal(SOUTH)
;
// Internally Shared Shapes
private static final VoxelShape
- PISTON_HEAD = Blocks.PISTON_HEAD.getDefaultState()
- .with(DirectionalBlock.FACING, UP)
- .with(PistonHeadBlock.SHORT, true)
+ PISTON_HEAD = Blocks.PISTON_HEAD.defaultBlockState()
+ .setValue(DirectionalBlock.FACING, UP)
+ .setValue(PistonHeadBlock.SHORT, true)
.getShape(null, null), PISTON_EXTENDED =
shape(CASING_12PX.get(UP)).add(FOUR_VOXEL_POLE.get(Axis.Y))
.build(),
@@ -151,7 +161,7 @@ public class AllShapes {
HEATER_BLOCK_SPECIAL_COLLISION_SHAPE = shape(0, 0, 0, 16, 4, 16).build(),
CRUSHING_WHEEL_COLLISION_SHAPE = cuboid(0, 0, 0, 16, 16, 16), SEAT = cuboid(0, 0, 0, 16, 8, 16),
SEAT_COLLISION = cuboid(0, 0, 0, 16, 6, 16),
- MECHANICAL_PROCESSOR_SHAPE = shape(VoxelShapes.fullCube()).erase(4, 0, 4, 12, 16, 12)
+ MECHANICAL_PROCESSOR_SHAPE = shape(VoxelShapes.block()).erase(4, 0, 4, 12, 16, 12)
.build(),
TURNTABLE_SHAPE = shape(1, 4, 1, 15, 8, 15).add(5, 0, 5, 11, 4, 11)
.build(),
@@ -229,60 +239,60 @@ public class AllShapes {
}
private static VoxelShape cuboid(double x1, double y1, double z1, double x2, double y2, double z2) {
- return Block.makeCuboidShape(x1, y1, z1, x2, y2, z2);
+ return Block.box(x1, y1, z1, x2, y2, z2);
}
- private static class Builder {
- VoxelShape shape;
+ public static class Builder {
+
+ private VoxelShape shape;
public Builder(VoxelShape shape) {
this.shape = shape;
}
- Builder add(VoxelShape shape) {
+ public Builder add(VoxelShape shape) {
this.shape = VoxelShapes.or(this.shape, shape);
return this;
}
- Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
+ public Builder add(double x1, double y1, double z1, double x2, double y2, double z2) {
return add(cuboid(x1, y1, z1, x2, y2, z2));
}
- Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
- this.shape =
- VoxelShapes.combineAndSimplify(shape, cuboid(x1, y1, z1, x2, y2, z2), IBooleanFunction.ONLY_FIRST);
+ public Builder erase(double x1, double y1, double z1, double x2, double y2, double z2) {
+ this.shape = VoxelShapes.join(shape, cuboid(x1, y1, z1, x2, y2, z2), IBooleanFunction.ONLY_FIRST);
return this;
}
- VoxelShape build() {
+ public VoxelShape build() {
return shape;
}
- VoxelShaper build(BiFunction factory, Direction direction) {
+ public VoxelShaper build(BiFunction factory, Direction direction) {
return factory.apply(shape, direction);
}
- VoxelShaper build(BiFunction factory, Axis axis) {
+ public VoxelShaper build(BiFunction factory, Axis axis) {
return factory.apply(shape, axis);
}
- VoxelShaper forDirectional(Direction direction) {
+ public VoxelShaper forDirectional(Direction direction) {
return build(VoxelShaper::forDirectional, direction);
}
- VoxelShaper forAxis() {
+ public VoxelShaper forAxis() {
return build(VoxelShaper::forAxis, Axis.Y);
}
- VoxelShaper forHorizontalAxis() {
+ public VoxelShaper forHorizontalAxis() {
return build(VoxelShaper::forHorizontalAxis, Axis.Z);
}
- VoxelShaper forHorizontal(Direction direction) {
+ public VoxelShaper forHorizontal(Direction direction) {
return build(VoxelShaper::forHorizontal, direction);
}
- VoxelShaper forDirectional() {
+ public VoxelShaper forDirectional() {
return forDirectional(UP);
}
diff --git a/src/main/java/com/simibubi/create/AllSoundEvents.java b/src/main/java/com/simibubi/create/AllSoundEvents.java
index bec9744d2..0dbe9ba98 100644
--- a/src/main/java/com/simibubi/create/AllSoundEvents.java
+++ b/src/main/java/com/simibubi/create/AllSoundEvents.java
@@ -10,7 +10,6 @@ import com.google.common.collect.Maps;
import com.google.gson.Gson;
import com.google.gson.GsonBuilder;
import com.google.gson.JsonArray;
-import com.google.gson.JsonElement;
import com.google.gson.JsonObject;
import com.simibubi.create.foundation.utility.Couple;
import com.simibubi.create.foundation.utility.Pair;
@@ -25,6 +24,7 @@ import net.minecraft.util.SoundCategory;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.BlockPos;
+import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.World;
import net.minecraftforge.event.RegistryEvent;
import net.minecraftforge.registries.IForgeRegistry;
@@ -36,78 +36,78 @@ public class AllSoundEvents {
public static final SoundEntry
SCHEMATICANNON_LAUNCH_BLOCK = create("schematicannon_launch_block").subtitle("Schematicannon fires")
- .playExisting(SoundEvents.ENTITY_GENERIC_EXPLODE, .1f, 1.1f)
+ .playExisting(SoundEvents.GENERIC_EXPLODE, .1f, 1.1f)
.category(SoundCategory.BLOCKS)
.build(),
SCHEMATICANNON_FINISH = create("schematicannon_finish").subtitle("Schematicannon dings")
- .playExisting(SoundEvents.BLOCK_NOTE_BLOCK_BELL, 1, .7f)
+ .playExisting(SoundEvents.NOTE_BLOCK_BELL, 1, .7f)
.category(SoundCategory.BLOCKS)
.build(),
DEPOT_SLIDE = create("depot_slide").subtitle("Item slides")
- .playExisting(SoundEvents.BLOCK_SAND_BREAK, .125f, 1.5f)
+ .playExisting(SoundEvents.SAND_BREAK, .125f, 1.5f)
.category(SoundCategory.BLOCKS)
.build(),
DEPOT_PLOP = create("depot_plop").subtitle("Item lands")
- .playExisting(SoundEvents.ENTITY_ITEM_FRAME_ADD_ITEM, .25f, 1.25f)
+ .playExisting(SoundEvents.ITEM_FRAME_ADD_ITEM, .25f, 1.25f)
.category(SoundCategory.BLOCKS)
.build(),
- FUNNEL_FLAP = create("funnel_flap").subtitle("Funnel Flaps")
- .playExisting(SoundEvents.ENTITY_ITEM_FRAME_ROTATE_ITEM, .125f, 1.5f)
- .playExisting(SoundEvents.BLOCK_WOOL_BREAK, .0425f, .75f)
+ FUNNEL_FLAP = create("funnel_flap").subtitle("Funnel flaps")
+ .playExisting(SoundEvents.ITEM_FRAME_ROTATE_ITEM, .125f, 1.5f)
+ .playExisting(SoundEvents.WOOL_BREAK, .0425f, .75f)
.category(SoundCategory.BLOCKS)
.build(),
SLIME_ADDED = create("slime_added").subtitle("Slime squishes")
- .playExisting(SoundEvents.BLOCK_SLIME_BLOCK_PLACE)
+ .playExisting(SoundEvents.SLIME_BLOCK_PLACE)
.category(SoundCategory.BLOCKS)
.build(),
MECHANICAL_PRESS_ACTIVATION = create("mechanical_press_activation").subtitle("Mechanical Press clangs")
- .playExisting(SoundEvents.BLOCK_ANVIL_LAND, .125f, 1f)
- .playExisting(SoundEvents.ENTITY_ITEM_BREAK, .5f, 1f)
+ .playExisting(SoundEvents.ANVIL_LAND, .125f, 1f)
+ .playExisting(SoundEvents.ITEM_BREAK, .5f, 1f)
.category(SoundCategory.BLOCKS)
.build(),
MECHANICAL_PRESS_ACTIVATION_ON_BELT =
create("mechanical_press_activation_belt").subtitle("Mechanical Press bonks")
- .playExisting(SoundEvents.BLOCK_WOOL_HIT, .75f, 1f)
- .playExisting(SoundEvents.ENTITY_ITEM_BREAK, .15f, .75f)
+ .playExisting(SoundEvents.WOOL_HIT, .75f, 1f)
+ .playExisting(SoundEvents.ITEM_BREAK, .15f, .75f)
.category(SoundCategory.BLOCKS)
.build(),
- MIXING = create("mixing").subtitle("Mixing Noises")
- .playExisting(SoundEvents.BLOCK_GILDED_BLACKSTONE_BREAK, .125f, .5f)
- .playExisting(SoundEvents.BLOCK_NETHERRACK_BREAK, .125f, .5f)
+ MIXING = create("mixing").subtitle("Mixing noises")
+ .playExisting(SoundEvents.GILDED_BLACKSTONE_BREAK, .125f, .5f)
+ .playExisting(SoundEvents.NETHERRACK_BREAK, .125f, .5f)
.category(SoundCategory.BLOCKS)
.build(),
CRANKING = create("cranking").subtitle("Hand Crank turns")
- .playExisting(SoundEvents.BLOCK_WOOD_PLACE, .075f, .5f)
- .playExisting(SoundEvents.BLOCK_WOODEN_BUTTON_CLICK_OFF, .025f, .5f)
+ .playExisting(SoundEvents.WOOD_PLACE, .075f, .5f)
+ .playExisting(SoundEvents.WOODEN_BUTTON_CLICK_OFF, .025f, .5f)
.category(SoundCategory.BLOCKS)
.build(),
WORLDSHAPER_PLACE = create("worldshaper_place").subtitle("Worldshaper zaps")
- .playExisting(SoundEvents.BLOCK_NOTE_BLOCK_BASEDRUM)
+ .playExisting(SoundEvents.NOTE_BLOCK_BASEDRUM)
.category(SoundCategory.PLAYERS)
.build(),
SCROLL_VALUE = create("scroll_value").subtitle("Scroll-input clicks")
- .playExisting(SoundEvents.BLOCK_NOTE_BLOCK_HAT, .124f, 1f)
+ .playExisting(SoundEvents.NOTE_BLOCK_HAT, .124f, 1f)
.category(SoundCategory.PLAYERS)
.build(),
CONFIRM = create("confirm").subtitle("Affirmative ding")
- .playExisting(SoundEvents.BLOCK_NOTE_BLOCK_BELL, 0.5f, 0.8f)
+ .playExisting(SoundEvents.NOTE_BLOCK_BELL, 0.5f, 0.8f)
.category(SoundCategory.PLAYERS)
.build(),
DENY = create("deny").subtitle("Declining boop")
- .playExisting(SoundEvents.BLOCK_NOTE_BLOCK_BASS, 1f, 0.5f)
+ .playExisting(SoundEvents.NOTE_BLOCK_BASS, 1f, 0.5f)
.category(SoundCategory.PLAYERS)
.build(),
@@ -115,51 +115,114 @@ public class AllSoundEvents {
.category(SoundCategory.BLOCKS)
.build(),
+ FWOOMP = create("fwoomp").subtitle("Potato Launcher fwoomps")
+ .category(SoundCategory.PLAYERS)
+ .build(),
+
+ POTATO_HIT = create("potato_hit").subtitle("Vegetable impacts")
+ .playExisting(SoundEvents.ITEM_FRAME_BREAK, .75f, .75f)
+ .playExisting(SoundEvents.WEEPING_VINES_BREAK, .75f, 1.25f)
+ .category(SoundCategory.PLAYERS)
+ .build(),
+
CONTRAPTION_ASSEMBLE = create("contraption_assemble").subtitle("Contraption moves")
- .playExisting(SoundEvents.BLOCK_WOODEN_TRAPDOOR_OPEN, .5f, .5f)
- .playExisting(SoundEvents.BLOCK_CHEST_OPEN, .045f, .74f)
+ .playExisting(SoundEvents.WOODEN_TRAPDOOR_OPEN, .5f, .5f)
+ .playExisting(SoundEvents.CHEST_OPEN, .045f, .74f)
.category(SoundCategory.BLOCKS)
.build(),
CONTRAPTION_DISASSEMBLE = create("contraption_disassemble").subtitle("Contraption stops")
- .playExisting(SoundEvents.BLOCK_IRON_TRAPDOOR_CLOSE, .35f, .75f)
+ .playExisting(SoundEvents.IRON_TRAPDOOR_CLOSE, .35f, .75f)
.category(SoundCategory.BLOCKS)
.build(),
WRENCH_ROTATE = create("wrench_rotate").subtitle("Wrench used")
- .playExisting(SoundEvents.BLOCK_WOODEN_TRAPDOOR_CLOSE, .25f, 1.25f)
+ .playExisting(SoundEvents.WOODEN_TRAPDOOR_CLOSE, .25f, 1.25f)
.category(SoundCategory.BLOCKS)
.build(),
WRENCH_REMOVE = create("wrench_remove").subtitle("Component breaks")
- .playExisting(SoundEvents.ENTITY_ITEM_PICKUP, .25f, .75f)
- .playExisting(SoundEvents.BLOCK_NETHERITE_BLOCK_HIT, .25f, .75f)
+ .playExisting(SoundEvents.ITEM_PICKUP, .25f, .75f)
+ .playExisting(SoundEvents.NETHERITE_BLOCK_HIT, .25f, .75f)
.category(SoundCategory.BLOCKS)
.build(),
CRAFTER_CLICK = create("crafter_click").subtitle("Crafter clicks")
- .playExisting(SoundEvents.BLOCK_NETHERITE_BLOCK_HIT, .25f, 1)
- .playExisting(SoundEvents.BLOCK_WOODEN_TRAPDOOR_OPEN, .125f, 1)
+ .playExisting(SoundEvents.NETHERITE_BLOCK_HIT, .25f, 1)
+ .playExisting(SoundEvents.WOODEN_TRAPDOOR_OPEN, .125f, 1)
.category(SoundCategory.BLOCKS)
.build(),
CRAFTER_CRAFT = create("crafter_craft").subtitle("Crafter crafts")
- .playExisting(SoundEvents.ENTITY_ITEM_BREAK, .125f, .75f)
+ .playExisting(SoundEvents.ITEM_BREAK, .125f, .75f)
.category(SoundCategory.BLOCKS)
.build(),
COPPER_ARMOR_EQUIP = create("copper_armor_equip").subtitle("Diving equipment clinks")
- .playExisting(SoundEvents.ITEM_ARMOR_EQUIP_GOLD, 1f, 1f)
+ .playExisting(SoundEvents.ARMOR_EQUIP_GOLD, 1f, 1f)
.category(SoundCategory.PLAYERS)
.build(),
-
+
AUTO_POLISH = create("deployer_polish").subtitle("Deployer applies polish")
.playExisting(SoundEvents.UI_STONECUTTER_TAKE_RESULT, 1f, 1f)
.category(SoundCategory.BLOCKS)
.build(),
+ CONTROLLER_CLICK = create("controller_click").subtitle("Controller clicks")
+ .playExisting(SoundEvents.ITEM_FRAME_ADD_ITEM, .35f, 1f)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ CONTROLLER_PUT = create("controller_put").subtitle("Controller thumps")
+ .playExisting(SoundEvents.BOOK_PUT, 1f, 1f)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ CONTROLLER_TAKE = create("controller_take").subtitle("Lectern empties")
+ .playExisting(SoundEvents.ITEM_FRAME_REMOVE_ITEM, 1f, 1f)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ SAW_ACTIVATE_WOOD = create("saw_activate_wood").subtitle("Mechanical Saw activates")
+ .playExisting(SoundEvents.BOAT_PADDLE_LAND, .75f, 1.5f)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ SAW_ACTIVATE_STONE = create("saw_activate_stone").subtitle("Mechanical Saw activates")
+ .playExisting(SoundEvents.UI_STONECUTTER_TAKE_RESULT, .125f, 1.25f)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
BLAZE_MUNCH = create("blaze_munch").subtitle("Blaze Burner munches")
- .playExisting(SoundEvents.ENTITY_GENERIC_EAT, .5f, 1f)
+ .playExisting(SoundEvents.GENERIC_EAT, .5f, 1f)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ CRUSHING_1 = create("crushing_1").subtitle("Crushing noises")
+ .playExisting(SoundEvents.NETHERRACK_HIT)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ CRUSHING_2 = create("crushing_2").noSubtitle()
+ .playExisting(SoundEvents.GRAVEL_PLACE)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ CRUSHING_3 = create("crushing_3").noSubtitle()
+ .playExisting(SoundEvents.NETHERITE_BLOCK_BREAK)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ PECULIAR_BELL_USE = create("peculiar_bell_use").subtitle("Peculiar Bell tolls")
+ .playExisting(SoundEvents.BELL_BLOCK)
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ HAUNTED_BELL_CONVERT = create("haunted_bell_convert").subtitle("Haunted Bell awakens")
+ .category(SoundCategory.BLOCKS)
+ .build(),
+
+ HAUNTED_BELL_USE = create("haunted_bell_use").subtitle("Haunted Bell tolls")
.category(SoundCategory.BLOCKS)
.build();
@@ -172,16 +235,17 @@ public class AllSoundEvents {
for (SoundEntry entry : entries.values())
entry.register(registry);
}
-
+
public static void prepare() {
for (SoundEntry entry : entries.values())
entry.prepare();
}
- public static JsonElement provideLangEntries() {
+ public static JsonObject provideLangEntries() {
JsonObject object = new JsonObject();
for (SoundEntry entry : entries.values())
- object.addProperty(entry.getSubtitleKey(), entry.getSubtitle());
+ if (entry.hasSubtitle())
+ object.addProperty(entry.getSubtitleKey(), entry.getSubtitle());
return object;
}
@@ -196,7 +260,7 @@ public class AllSoundEvents {
// return;
// if (soundLocation.getPath().contains("_compounded_")
// event.setResultSound();
-//
+//
// }
private static class SoundEntryProvider implements IDataProvider {
@@ -208,7 +272,7 @@ public class AllSoundEvents {
}
@Override
- public void act(DirectoryCache cache) throws IOException {
+ public void run(DirectoryCache cache) throws IOException {
generate(generator.getOutputFolder(), cache);
}
@@ -257,6 +321,11 @@ public class AllSoundEvents {
this.subtitle = subtitle;
return this;
}
+
+ public SoundEntryBuilder noSubtitle() {
+ this.subtitle = null;
+ return this;
+ }
public SoundEntryBuilder category(SoundCategory category) {
this.category = category;
@@ -312,6 +381,10 @@ public class AllSoundEvents {
public ResourceLocation getLocation() {
return Create.asResource(id);
}
+
+ public boolean hasSubtitle() {
+ return subtitle != null;
+ }
public String getSubtitle() {
return subtitle;
@@ -335,17 +408,25 @@ public class AllSoundEvents {
public void playFrom(Entity entity, float volume, float pitch) {
if (!entity.isSilent())
- play(entity.world, null, entity.getBlockPos(), volume, pitch);
+ play(entity.level, null, entity.blockPosition(), volume, pitch);
}
public void play(World world, PlayerEntity entity, BlockPos pos, float volume, float pitch) {
play(world, entity, pos.getX(), pos.getY(), pos.getZ(), volume, pitch);
}
- abstract void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch);
+ public void play(World world, PlayerEntity entity, Vector3d pos, float volume, float pitch) {
+ play(world, entity, pos.x(), pos.y(), pos.z(), volume, pitch);
+ }
+
+ public abstract void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch);
public void playAt(World world, BlockPos pos, float volume, float pitch, boolean fade) {
- playAt(world, pos.getX() + .5f, pos.getY() + .5f, pos.getZ() + .5f, volume, pitch, fade);
+ playAt(world, pos.getX() + .5, pos.getY() + .5, pos.getZ() + .5, volume, pitch, fade);
+ }
+
+ public void playAt(World world, Vector3d pos, float volume, float pitch, boolean fade) {
+ playAt(world, pos.x(), pos.y(), pos.z(), volume, pitch, fade);
}
public abstract void playAt(World world, double x, double y, double z, float volume, float pitch, boolean fade);
@@ -363,7 +444,7 @@ public class AllSoundEvents {
this.wrappedEvents = wrappedEvents;
compiledEvents = Lists.newArrayList();
}
-
+
@Override
public void prepare() {
for (int i = 0; i < wrappedEvents.size(); i++) {
@@ -376,7 +457,7 @@ public class AllSoundEvents {
@Override
public void register(IForgeRegistry registry) {
- for (Pair> pair : compiledEvents)
+ for (Pair> pair : compiledEvents)
registry.register(pair.getFirst());
}
@@ -398,19 +479,19 @@ public class AllSoundEvents {
JsonArray list = new JsonArray();
JsonObject s = new JsonObject();
s.addProperty("name", pair.getFirst()
- .getName()
+ .getLocation()
.toString());
s.addProperty("type", "event");
list.add(s);
entry.add("sounds", list);
- if (i == 0)
+ if (i == 0 && hasSubtitle())
entry.addProperty("subtitle", getSubtitleKey());
json.add(getIdOf(i), entry);
}
}
@Override
- void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
+ public void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
for (Pair> pair : compiledEvents) {
Couple volPitch = pair.getSecond();
world.playSound(entity, x, y, z, pair.getFirst(), category, volPitch.getFirst() * volume,
@@ -422,7 +503,7 @@ public class AllSoundEvents {
public void playAt(World world, double x, double y, double z, float volume, float pitch, boolean fade) {
for (Pair> pair : compiledEvents) {
Couple volPitch = pair.getSecond();
- world.playSound(x, y, z, pair.getFirst(), category, volPitch.getFirst() * volume,
+ world.playLocalSound(x, y, z, pair.getFirst(), category, volPitch.getFirst() * volume,
volPitch.getSecond() * pitch, fade);
}
}
@@ -435,7 +516,7 @@ public class AllSoundEvents {
public CustomSoundEntry(String id, String subtitle, SoundCategory category) {
super(id, subtitle, category);
}
-
+
@Override
public void prepare() {
ResourceLocation location = getLocation();
@@ -463,13 +544,13 @@ public class AllSoundEvents {
}
@Override
- void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
+ public void play(World world, PlayerEntity entity, double x, double y, double z, float volume, float pitch) {
world.playSound(entity, x, y, z, event, category, volume, pitch);
}
@Override
public void playAt(World world, double x, double y, double z, float volume, float pitch, boolean fade) {
- world.playSound(x, y, z, event, category, volume, pitch, fade);
+ world.playLocalSound(x, y, z, event, category, volume, pitch, fade);
}
}
diff --git a/src/main/java/com/simibubi/create/AllSpecialTextures.java b/src/main/java/com/simibubi/create/AllSpecialTextures.java
index d3b95fe85..4a0117b8f 100644
--- a/src/main/java/com/simibubi/create/AllSpecialTextures.java
+++ b/src/main/java/com/simibubi/create/AllSpecialTextures.java
@@ -2,10 +2,7 @@ package com.simibubi.create;
import net.minecraft.client.Minecraft;
import net.minecraft.util.ResourceLocation;
-import net.minecraftforge.api.distmarker.Dist;
-import net.minecraftforge.fml.common.Mod.EventBusSubscriber;
-@EventBusSubscriber(value = Dist.CLIENT)
public enum AllSpecialTextures {
BLANK("blank.png"),
@@ -21,13 +18,13 @@ public enum AllSpecialTextures {
private ResourceLocation location;
private AllSpecialTextures(String filename) {
- location = new ResourceLocation(Create.ID, ASSET_PATH + filename);
+ location = Create.asResource(ASSET_PATH + filename);
}
public void bind() {
Minecraft.getInstance()
.getTextureManager()
- .bindTexture(location);
+ .bind(location);
}
public ResourceLocation getLocation() {
diff --git a/src/main/java/com/simibubi/create/AllSpriteShifts.java b/src/main/java/com/simibubi/create/AllSpriteShifts.java
index 224d852a7..dfae3fdd4 100644
--- a/src/main/java/com/simibubi/create/AllSpriteShifts.java
+++ b/src/main/java/com/simibubi/create/AllSpriteShifts.java
@@ -5,11 +5,12 @@ import static com.simibubi.create.foundation.block.connected.CTSpriteShifter.CTT
import static com.simibubi.create.foundation.block.connected.CTSpriteShifter.CTType.OMNIDIRECTIONAL;
import static com.simibubi.create.foundation.block.connected.CTSpriteShifter.CTType.VERTICAL;
+import java.util.Arrays;
import java.util.IdentityHashMap;
import java.util.Map;
-import com.simibubi.create.content.palettes.PaletteBlockPatterns;
-import com.simibubi.create.content.palettes.PaletteBlockPatterns.CTs;
+import com.simibubi.create.content.palettes.PaletteBlockPattern;
+import com.simibubi.create.content.palettes.PaletteBlockPattern.CTs;
import com.simibubi.create.content.palettes.PaletteStoneVariants;
import com.simibubi.create.foundation.block.connected.CTSpriteShiftEntry;
import com.simibubi.create.foundation.block.connected.CTSpriteShifter.CTType;
@@ -23,7 +24,7 @@ import net.minecraft.item.DyeColor;
public class AllSpriteShifts {
static final Map WOODEN_WINDOWS = new IdentityHashMap<>();
- static final Map> PALETTE_VARIANT_PATTERNS =
+ static final Map> PALETTE_VARIANT_PATTERNS =
new IdentityHashMap<>();
public static final Map DYED_BELTS = new IdentityHashMap<>(),
@@ -69,7 +70,7 @@ public class AllSpriteShifts {
return WOODEN_WINDOWS.get(woodType);
}
- public static CTSpriteShiftEntry getVariantPattern(PaletteStoneVariants variant, PaletteBlockPatterns.CTs texture) {
+ public static CTSpriteShiftEntry getVariantPattern(PaletteStoneVariants variant, PaletteBlockPattern.CTs texture) {
return PALETTE_VARIANT_PATTERNS.get(variant)
.get(texture);
}
@@ -77,15 +78,19 @@ public class AllSpriteShifts {
//
private static void populateMaps() {
- WoodType.stream()
- .forEach(woodType -> WOODEN_WINDOWS.put(woodType, vertical("palettes/" + woodType.getName() + "_window")));
+ WoodType[] supportedWoodTypes = new WoodType[] {
+ WoodType.OAK, WoodType.SPRUCE, WoodType.BIRCH, WoodType.ACACIA, WoodType.JUNGLE, WoodType.DARK_OAK,
+ WoodType.CRIMSON, WoodType.WARPED
+ };
+ Arrays.stream(supportedWoodTypes)
+ .forEach(woodType -> WOODEN_WINDOWS.put(woodType, vertical("palettes/" + woodType.name() + "_window")));
for (PaletteStoneVariants paletteStoneVariants : PaletteStoneVariants.values()) {
String variantName = Lang.asId(paletteStoneVariants.name());
IdentityHashMap map = new IdentityHashMap<>();
PALETTE_VARIANT_PATTERNS.put(paletteStoneVariants, map);
- for (PaletteBlockPatterns.CTs texture : PaletteBlockPatterns.CTs.values()) {
+ for (PaletteBlockPattern.CTs texture : PaletteBlockPattern.CTs.values()) {
String textureName = Lang.asId(texture.name());
String target = "palettes/" + variantName + "/" + textureName;
map.put(texture, getCT(texture.type, target));
@@ -93,7 +98,7 @@ public class AllSpriteShifts {
}
for (DyeColor color : DyeColor.values()) {
- String id = color.getString();
+ String id = color.getSerializedName();
DYED_BELTS.put(color, SpriteShifter.get("block/belt", "block/belt/" + id + "_scroll"));
DYED_OFFSET_BELTS.put(color, SpriteShifter.get("block/belt_offset", "block/belt/" + id + "_scroll"));
DYED_DIAGONAL_BELTS.put(color,
diff --git a/src/main/java/com/simibubi/create/AllStitchedTextures.java b/src/main/java/com/simibubi/create/AllStitchedTextures.java
new file mode 100644
index 000000000..30482c457
--- /dev/null
+++ b/src/main/java/com/simibubi/create/AllStitchedTextures.java
@@ -0,0 +1,15 @@
+package com.simibubi.create;
+
+import com.jozufozu.flywheel.core.AtlasStitcher;
+import com.jozufozu.flywheel.core.StitchedSprite;
+
+import net.minecraft.util.ResourceLocation;
+
+public class AllStitchedTextures {
+
+ public static final StitchedSprite SUPER_GLUE = AtlasStitcher.getInstance().get(new ResourceLocation(Create.ID, "entity/super_glue/slime"));
+
+ public static void init() {
+
+ }
+}
diff --git a/src/main/java/com/simibubi/create/AllTags.java b/src/main/java/com/simibubi/create/AllTags.java
index b42cdf120..62a7af3ed 100644
--- a/src/main/java/com/simibubi/create/AllTags.java
+++ b/src/main/java/com/simibubi/create/AllTags.java
@@ -7,7 +7,6 @@ import static com.simibubi.create.AllTags.NameSpace.TIC;
import java.util.function.Function;
import com.simibubi.create.foundation.data.CreateRegistrate;
-import com.simibubi.create.foundation.utility.EmptyNamedTag;
import com.simibubi.create.foundation.utility.Lang;
import com.tterrag.registrate.builders.BlockBuilder;
import com.tterrag.registrate.builders.ItemBuilder;
@@ -27,77 +26,187 @@ import net.minecraft.tags.FluidTags;
import net.minecraft.tags.ITag;
import net.minecraft.tags.ItemTags;
import net.minecraft.util.ResourceLocation;
-import net.minecraftforge.fml.ModList;
+import net.minecraftforge.common.Tags;
public class AllTags {
+
private static final CreateRegistrate REGISTRATE = Create.registrate()
- .itemGroup(() -> Create.baseCreativeTab);
+ .itemGroup(() -> Create.BASE_CREATIVE_TAB);
+
+ public static ITag.INamedTag tag(Function> wrapperFactory, String namespace,
+ String path) {
+ return wrapperFactory.apply(new ResourceLocation(namespace, path));
+ }
+
+ public static ITag.INamedTag forgeTag(Function> wrapperFactory, String path) {
+ return tag(wrapperFactory, "forge", path);
+ }
+
+ public static ITag.INamedTag forgeBlockTag(String path) {
+ return forgeTag(BlockTags::createOptional, path);
+ }
+
+ public static ITag.INamedTag
- forgeItemTag(String path) {
+ return forgeTag(ItemTags::createOptional, path);
+ }
+
+ public static ITag.INamedTag forgeFluidTag(String path) {
+ return forgeTag(FluidTags::createOptional, path);
+ }
public static NonNullFunction, ItemBuilder>> tagBlockAndItem(
- String tagName) {
- return b -> b.tag(forgeBlockTag(tagName))
+ String path) {
+ return b -> b.tag(forgeBlockTag(path))
.item()
- .tag(forgeItemTag(tagName));
+ .tag(forgeItemTag(path));
}
- public static ITag.INamedTag forgeBlockTag(String name) {
- return forgeTag(BlockTags::makeWrapperTag, name);
- }
+ public enum NameSpace {
- public static ITag.INamedTag
- forgeItemTag(String name) {
- return forgeTag(ItemTags::makeWrapperTag, name);
- }
-
- public static ITag.INamedTag forgeFluidTag(String name) {
- return forgeTag(FluidTags::makeWrapperTag, name);
- }
-
- public static ITag.INamedTag forgeTag(Function> wrapperFactory, String name) {
- return tag(wrapperFactory, "forge", name);
- }
-
- public static ITag.INamedTag tag(Function> wrapperFactory, String domain,
- String name) {
- return wrapperFactory.apply(new ResourceLocation(domain, name).toString());
- }
-
- public static enum NameSpace {
-
- MOD(Create.ID), FORGE("forge"), MC("minecraft"), TIC("tconstruct")
+ MOD(Create.ID, false, true),
+ FORGE("forge"),
+ TIC("tconstruct")
;
- String id;
+ public final String id;
+ public final boolean optionalDefault;
+ public final boolean alwaysDatagenDefault;
- private NameSpace(String id) {
+ NameSpace(String id) {
+ this(id, true, false);
+ }
+
+ NameSpace(String id, boolean optionalDefault, boolean alwaysDatagenDefault) {
this.id = id;
+ this.optionalDefault = optionalDefault;
+ this.alwaysDatagenDefault = alwaysDatagenDefault;
}
+
}
- public static enum AllItemTags {
- CRUSHED_ORES(MOD),
- SEATS(MOD),
- VALVE_HANDLES(MOD),
- UPRIGHT_ON_BELT(MOD),
- CREATE_INGOTS(MOD),
- BEACON_PAYMENT(FORGE),
- INGOTS(FORGE),
- NUGGETS(FORGE),
- PLATES(FORGE),
- COBBLESTONE(FORGE)
+ public enum AllBlockTags {
+
+ BRITTLE,
+ FAN_HEATERS,
+ FAN_TRANSPARENT,
+ SAFE_NBT,
+ SAILS,
+ SEATS,
+ TOOLBOXES,
+ VALVE_HANDLES,
+ WINDMILL_SAILS,
+ WINDOWABLE,
+ WRENCH_PICKUP,
+
+ WG_STONE(FORGE),
+
+ SLIMY_LOGS(TIC),
;
- public ITag.INamedTag
- tag;
+ public final ITag.INamedTag tag;
- private AllItemTags(NameSpace namespace) {
- this(namespace, "");
+ AllBlockTags() {
+ this(MOD);
}
- private AllItemTags(NameSpace namespace, String path) {
- tag = ItemTags.makeWrapperTag(
- new ResourceLocation(namespace.id, (path.isEmpty() ? "" : path + "/") + Lang.asId(name())).toString());
- REGISTRATE.addDataGenerator(ProviderType.ITEM_TAGS, prov -> prov.getOrCreateTagBuilder(tag));
+ AllBlockTags(NameSpace namespace) {
+ this(namespace, namespace.optionalDefault, namespace.alwaysDatagenDefault);
+ }
+
+ AllBlockTags(NameSpace namespace, String path) {
+ this(namespace, path, namespace.optionalDefault, namespace.alwaysDatagenDefault);
+ }
+
+ AllBlockTags(NameSpace namespace, boolean optional, boolean alwaysDatagen) {
+ this(namespace, null, optional, alwaysDatagen);
+ }
+
+ AllBlockTags(NameSpace namespace, String path, boolean optional, boolean alwaysDatagen) {
+ ResourceLocation id = new ResourceLocation(namespace.id, path == null ? Lang.asId(name()) : path);
+ if (optional) {
+ tag = BlockTags.createOptional(id);
+ } else {
+ tag = BlockTags.bind(id.toString());
+ }
+ if (alwaysDatagen) {
+ REGISTRATE.addDataGenerator(ProviderType.BLOCK_TAGS, prov -> prov.tag(tag));
+ }
+ }
+
+ public boolean matches(Block block) {
+ return tag.contains(block.getBlock());
+ }
+
+ public boolean matches(BlockState state) {
+ return matches(state.getBlock());
+ }
+
+ public void add(Block... values) {
+ REGISTRATE.addDataGenerator(ProviderType.BLOCK_TAGS, prov -> prov.tag(tag)
+ .add(values));
+ }
+
+ public void includeIn(ITag.INamedTag parent) {
+ REGISTRATE.addDataGenerator(ProviderType.BLOCK_TAGS, prov -> prov.tag(parent)
+ .addTag(tag));
+ }
+
+ public void includeIn(AllBlockTags parent) {
+ includeIn(parent.tag);
+ }
+
+ public void includeAll(ITag.INamedTag child) {
+ REGISTRATE.addDataGenerator(ProviderType.BLOCK_TAGS, prov -> prov.tag(tag)
+ .addTag(child));
+ }
+
+ }
+
+ public enum AllItemTags {
+
+ CREATE_INGOTS,
+ CRUSHED_ORES,
+ SANDPAPER,
+ SEATS,
+ TOOLBOXES,
+ UPRIGHT_ON_BELT,
+ VALVE_HANDLES,
+
+ BEACON_PAYMENT(FORGE),
+ PLATES(FORGE)
+
+ ;
+
+ public final ITag.INamedTag
- tag;
+
+ AllItemTags() {
+ this(MOD);
+ }
+
+ AllItemTags(NameSpace namespace) {
+ this(namespace, namespace.optionalDefault, namespace.alwaysDatagenDefault);
+ }
+
+ AllItemTags(NameSpace namespace, String path) {
+ this(namespace, path, namespace.optionalDefault, namespace.alwaysDatagenDefault);
+ }
+
+ AllItemTags(NameSpace namespace, boolean optional, boolean alwaysDatagen) {
+ this(namespace, null, optional, alwaysDatagen);
+ }
+
+ AllItemTags(NameSpace namespace, String path, boolean optional, boolean alwaysDatagen) {
+ ResourceLocation id = new ResourceLocation(namespace.id, path == null ? Lang.asId(name()) : path);
+ if (optional) {
+ tag = ItemTags.createOptional(id);
+ } else {
+ tag = ItemTags.bind(id.toString());
+ }
+ if (alwaysDatagen) {
+ REGISTRATE.addDataGenerator(ProviderType.ITEM_TAGS, prov -> prov.tag(tag));
+ }
}
public boolean matches(ItemStack stack) {
@@ -105,119 +214,119 @@ public class AllTags {
}
public void add(Item... values) {
- REGISTRATE.addDataGenerator(ProviderType.ITEM_TAGS, prov -> prov.getOrCreateTagBuilder(tag)
+ REGISTRATE.addDataGenerator(ProviderType.ITEM_TAGS, prov -> prov.tag(tag)
.add(values));
}
+ public void includeIn(ITag.INamedTag
- parent) {
+ REGISTRATE.addDataGenerator(ProviderType.ITEM_TAGS, prov -> prov.tag(parent)
+ .addTag(tag));
+ }
+
public void includeIn(AllItemTags parent) {
- REGISTRATE.addDataGenerator(ProviderType.ITEM_TAGS, prov -> prov.getOrCreateTagBuilder(parent.tag)
- .addTag(tag));
- }
- }
-
- public static enum AllFluidTags {
- NO_INFINITE_DRAINING
-
- ;
-
- public ITag.INamedTag tag;
-
- private AllFluidTags() {
- this(MOD, "");
+ includeIn(parent.tag);
}
- private AllFluidTags(NameSpace namespace) {
- this(namespace, "");
- }
-
- private AllFluidTags(NameSpace namespace, String path) {
- tag = FluidTags.createOptional(
- new ResourceLocation(namespace.id, (path.isEmpty() ? "" : path + "/") + Lang.asId(name())));
- }
-
- public boolean matches(Fluid fluid) {
- return fluid != null && fluid.isIn(tag);
- }
-
- static void loadClass() {}
- }
-
- public static enum AllBlockTags {
- WINDMILL_SAILS,
- FAN_HEATERS,
- WINDOWABLE,
- NON_MOVABLE,
- BRITTLE,
- SEATS,
- SAILS,
- VALVE_HANDLES,
- FAN_TRANSPARENT,
- SAFE_NBT,
- SLIMY_LOGS(TIC)
-
- ;
-
- public ITag.INamedTag tag;
-
- private AllBlockTags() {
- this(MOD, "");
- }
-
- private AllBlockTags(NameSpace namespace) {
- this(namespace, "");
- }
-
- private AllBlockTags(NameSpace namespace, String path) {
- ResourceLocation id =
- new ResourceLocation(namespace.id, (path.isEmpty() ? "" : path + "/") + Lang.asId(name()));
- if (ModList.get()
- .isLoaded(namespace.id)) {
- tag = BlockTags.makeWrapperTag(id.toString());
- REGISTRATE.addDataGenerator(ProviderType.BLOCK_TAGS, prov -> prov.getOrCreateTagBuilder(tag));
- } else {
- tag = new EmptyNamedTag<>(id);
- }
- }
-
- public boolean matches(BlockState block) {
- return tag.contains(block.getBlock());
- }
-
- public void includeIn(AllBlockTags parent) {
- REGISTRATE.addDataGenerator(ProviderType.BLOCK_TAGS, prov -> prov.getOrCreateTagBuilder(parent.tag)
- .addTag(tag));
- }
-
- public void includeAll(ITag.INamedTag child) {
- REGISTRATE.addDataGenerator(ProviderType.BLOCK_TAGS, prov -> prov.getOrCreateTagBuilder(tag)
+ public void includeAll(ITag.INamedTag