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https://github.com/Creators-of-Create/Create.git
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Polish polish
- Sanding particles are of the item you are sanding - Sanding sounds are played slower
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parent
3aeef5d0ff
commit
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3 changed files with 107 additions and 1 deletions
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package com.simibubi.create.content.curiosities.tools;
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import java.util.Random;
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import net.minecraft.core.particles.ItemParticleOption;
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import net.minecraft.core.particles.ParticleTypes;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.phys.Vec3;
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public class SandPaperEffectsHandler {
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public static void onUseTick(LivingEntity entity, Random random) {
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spawnItemParticles(entity, random);
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if (shouldPlaySound(entity))
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entity.playSound(entity.getEatingSound(entity.getUseItem()), 0.9F + 0.2F * random.nextFloat(), random.nextFloat() * 0.2F + 0.9F);
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}
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private static boolean shouldPlaySound(LivingEntity entity) {
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// after 6 ticks play the sound every 7th
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return (getTicksUsed(entity) - 6) % 7 == 0;
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}
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private static int getTicksUsed(LivingEntity entity) {
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int useDuration = entity.getUseItem()
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.getUseDuration();
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return useDuration - entity.getUseItemRemainingTicks();
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}
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private static void spawnItemParticles(LivingEntity entity, Random random) {
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ItemStack sanding = entity.getItemInHand(getNonInteractionHand(entity));
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Vec3 vec3 = new Vec3(((double)random.nextFloat() - 0.5D) * 0.1D, Math.random() * 0.1D + 0.1D, 0.0D);
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vec3 = vec3.xRot(-entity.getXRot() * ((float)Math.PI / 180F));
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vec3 = vec3.yRot(-entity.getYRot() * ((float)Math.PI / 180F));
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double d0 = (double)(-random.nextFloat()) * 0.6D - 0.3D;
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Vec3 vec31 = new Vec3(((double)random.nextFloat() - 0.5D) * 0.3D, d0, 0.6D);
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vec31 = vec31.xRot(-entity.getXRot() * ((float)Math.PI / 180F));
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vec31 = vec31.yRot(-entity.getYRot() * ((float)Math.PI / 180F));
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vec31 = vec31.add(entity.getX(), entity.getEyeY(), entity.getZ());
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if (entity.level instanceof ServerLevel) //Forge: Fix MC-2518 spawnParticle is nooped on server, need to use server specific variant
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((ServerLevel)entity.level).sendParticles(new ItemParticleOption(ParticleTypes.ITEM, sanding), vec31.x, vec31.y, vec31.z, 1, vec3.x, vec3.y + 0.05D, vec3.z, 0.0D);
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else
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entity.level.addParticle(new ItemParticleOption(ParticleTypes.ITEM, sanding), vec31.x, vec31.y, vec31.z, vec3.x, vec3.y + 0.05D, vec3.z);
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}
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private static InteractionHand getNonInteractionHand(LivingEntity entity) {
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return entity.getUsedItemHand() == InteractionHand.MAIN_HAND ? InteractionHand.OFF_HAND : InteractionHand.MAIN_HAND;
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}
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}
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package com.simibubi.create.foundation.mixin;
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import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.Shadow;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfoReturnable;
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import com.simibubi.create.content.curiosities.tools.SandPaperEffectsHandler;
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import com.simibubi.create.content.curiosities.tools.SandPaperItem;
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import net.minecraft.world.entity.Entity;
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import net.minecraft.world.entity.EntityType;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.level.Level;
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@Mixin(LivingEntity.class)
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public abstract class SandPaperSoundMixin extends Entity {
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@Shadow
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public abstract ItemStack getUseItem();
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private SandPaperSoundMixin(EntityType<?> pEntityType, Level pLevel) {
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super(pEntityType, pLevel);
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}
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@Inject(method = "triggerItemUseEffects", cancellable = true,
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at = @At(value = "INVOKE", target = "Lnet/minecraft/world/item/ItemStack;getUseAnimation()Lnet/minecraft/world/item/UseAnim;", ordinal = 0))
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private void onTriggerUseEffects(ItemStack pStack, int pCount, CallbackInfo ci) {
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LivingEntity self = (LivingEntity) (Object) this;
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Item item = pStack.getItem();
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if (item instanceof SandPaperItem) {
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SandPaperEffectsHandler.onUseTick(self, this.random);
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ci.cancel();
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}
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}
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// Trigger every tick for sandpaper, so that we have more fine grain control over the animation
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@Inject(method = "shouldTriggerItemUseEffects", cancellable = true, at = @At("HEAD"))
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private void alwaysTriggerUseEffects(CallbackInfoReturnable<Boolean> cir) {
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ItemStack using = this.getUseItem();
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Item item = using.getItem();
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if (item instanceof SandPaperItem) {
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cir.setReturnValue(true);
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}
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}
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}
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@ -5,7 +5,8 @@
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"compatibilityLevel": "JAVA_16",
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"compatibilityLevel": "JAVA_16",
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"refmap": "create.refmap.json",
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"refmap": "create.refmap.json",
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"mixins": [
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"mixins": [
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"PlayerListMixin"
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"PlayerListMixin",
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"SandPaperSoundMixin"
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],
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],
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"client": [
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"client": [
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"BreakProgressMixin",
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"BreakProgressMixin",
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