mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 20:11:35 +01:00
Oriented bouncing and sliding
- Slime blocks on a moving Contraption are now bouncy - Ice blocks on moving Contraptions are now very slippery
This commit is contained in:
parent
4ec25798a5
commit
0bb18db4b6
4 changed files with 227 additions and 70 deletions
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@ -10,19 +10,18 @@ import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.Queue;
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import java.util.Set;
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import java.util.UUID;
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import java.util.concurrent.CompletableFuture;
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import java.util.function.BiConsumer;
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import java.util.stream.Collectors;
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import javax.annotation.Nullable;
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import com.simibubi.create.foundation.render.backend.instancing.IFlywheelWorld;
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import com.simibubi.create.foundation.render.backend.light.GridAlignedBB;
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import com.simibubi.create.foundation.utility.*;
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import org.apache.commons.lang3.tuple.MutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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@ -55,7 +54,15 @@ import com.simibubi.create.content.logistics.block.inventories.AdjustableCrateBl
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import com.simibubi.create.content.logistics.block.redstone.RedstoneContactBlock;
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import com.simibubi.create.foundation.config.AllConfigs;
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import com.simibubi.create.foundation.fluid.CombinedTankWrapper;
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import com.simibubi.create.foundation.render.backend.instancing.IFlywheelWorld;
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import com.simibubi.create.foundation.render.backend.light.EmptyLighter;
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import com.simibubi.create.foundation.render.backend.light.GridAlignedBB;
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import com.simibubi.create.foundation.utility.BlockFace;
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import com.simibubi.create.foundation.utility.Coordinate;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.NBTHelper;
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import com.simibubi.create.foundation.utility.NBTProcessors;
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import com.simibubi.create.foundation.utility.UniqueLinkedList;
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import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import net.minecraft.block.AbstractButtonBlock;
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@ -86,6 +93,9 @@ import net.minecraft.util.Rotation;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.shapes.IBooleanFunction;
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import net.minecraft.util.math.shapes.VoxelShape;
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import net.minecraft.util.math.shapes.VoxelShapes;
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import net.minecraft.util.palette.PaletteHashMap;
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import net.minecraft.village.PointOfInterestType;
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import net.minecraft.world.IWorld;
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@ -106,6 +116,7 @@ import net.minecraftforge.registries.GameData;
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public abstract class Contraption {
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public Optional<List<AxisAlignedBB>> simplifiedEntityColliders;
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public AbstractContraptionEntity entity;
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public CombinedInvWrapper inventory;
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public CombinedTankWrapper fluidInventory;
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@ -126,6 +137,8 @@ public abstract class Contraption {
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private Map<BlockPos, Entity> initialPassengers;
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private List<BlockFace> pendingSubContraptions;
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private CompletableFuture<List<AxisAlignedBB>> simplifiedEntityColliderProvider;
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// Client
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public Map<BlockPos, TileEntity> presentTileEntities;
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public List<TileEntity> maybeInstancedTileEntities;
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@ -148,13 +161,12 @@ public abstract class Contraption {
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specialRenderedTileEntities = new ArrayList<>();
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pendingSubContraptions = new ArrayList<>();
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stabilizedSubContraptions = new HashMap<>();
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simplifiedEntityColliders = Optional.empty();
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}
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public ContraptionWorld getContraptionWorld() {
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if (world == null) {
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if (world == null)
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world = new ContraptionWorld(entity.world, this);
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}
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return world;
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}
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@ -181,6 +193,7 @@ public abstract class Contraption {
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String type = nbt.getString("Type");
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Contraption contraption = ContraptionType.fromType(type);
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contraption.readNBT(world, nbt, spawnData);
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contraption.gatherBBsOffThread();
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return contraption;
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}
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@ -244,6 +257,7 @@ public abstract class Contraption {
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.collect(Collectors.toList());
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fluidInventory = new CombinedTankWrapper(
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Arrays.copyOf(fluidHandlers.toArray(), fluidHandlers.size(), IFluidHandler[].class));
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gatherBBsOffThread();
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}
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public void onEntityInitialize(World world, AbstractContraptionEntity contraptionEntity) {
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@ -268,6 +282,15 @@ public abstract class Contraption {
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}
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public void onEntityTick(World world) {
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if (simplifiedEntityColliderProvider != null && simplifiedEntityColliderProvider.isDone()) {
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try {
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simplifiedEntityColliders = Optional.of(simplifiedEntityColliderProvider.join());
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} catch (Exception e) {
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e.printStackTrace();
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}
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simplifiedEntityColliderProvider = null;
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}
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fluidStorage.forEach((pos, mfs) -> mfs.tick(entity, pos, world.isRemote));
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}
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@ -1158,6 +1181,22 @@ public abstract class Contraption {
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return new EmptyLighter(this);
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}
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private void gatherBBsOffThread() {
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simplifiedEntityColliderProvider = CompletableFuture.supplyAsync(() -> {
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VoxelShape combinedShape = VoxelShapes.empty();
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for (Entry<BlockPos, BlockInfo> entry : blocks.entrySet()) {
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BlockInfo info = entry.getValue();
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BlockPos localPos = entry.getKey();
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VoxelShape collisionShape = info.state.getCollisionShape(this.world, localPos);
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if (collisionShape.isEmpty())
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continue;
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combinedShape = VoxelShapes.combineAndSimplify(combinedShape,
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collisionShape.withOffset(localPos.getX(), localPos.getY(), localPos.getZ()), IBooleanFunction.OR);
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}
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return combinedShape.toBoundingBoxList();
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});
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}
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public static float getRadius(Set<BlockPos> blocks, Direction.Axis axis) {
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switch (axis) {
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case X:
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@ -23,6 +23,7 @@ import com.simibubi.create.foundation.collision.ContinuousOBBCollider.Continuous
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import com.simibubi.create.foundation.collision.Matrix3d;
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import com.simibubi.create.foundation.collision.OrientedBB;
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import com.simibubi.create.foundation.networking.AllPackets;
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import com.simibubi.create.foundation.utility.BlockHelper;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.VecHelper;
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@ -37,6 +38,8 @@ import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.Direction.AxisDirection;
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import net.minecraft.util.ReuseableStream;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.SoundEvents;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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@ -104,40 +107,45 @@ public class ContraptionCollider {
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AxisAlignedBB entityBounds = entity.getBoundingBox();
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Vec3d motion = entity.getMotion();
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float yawOffset = rotation.getYawOffset();
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Vec3d position = getWorldToLocalTranslation(entity, anchorVec, rotationMatrix, yawOffset);
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// Find all potential block shapes to collide with
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// Prepare entity bounds
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AxisAlignedBB localBB = entityBounds.offset(position)
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.grow(1.0E-7D);
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ReuseableStream<VoxelShape> potentialHits =
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getPotentiallyCollidedShapes(world, contraption, localBB.expand(motion));
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if (potentialHits.createStream()
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.count() == 0)
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continue;
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// Prepare entity bounds
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OrientedBB obb = new OrientedBB(localBB);
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obb.setRotation(rotationMatrix);
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motion = motion.subtract(contraptionMotion);
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motion = rotationMatrix.transform(motion);
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// Use simplified bbs when present
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// TODO: is it worth filtering out far away bbs?
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final Vec3d motionCopy = motion;
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List<AxisAlignedBB> collidableBBs = contraption.simplifiedEntityColliders.orElseGet(() -> {
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// Else find 'nearby' individual block shapes to collide with
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List<AxisAlignedBB> bbs = new ArrayList<>();
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ReuseableStream<VoxelShape> potentialHits =
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getPotentiallyCollidedShapes(world, contraption, localBB.expand(motionCopy));
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potentialHits.createStream()
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.forEach(shape -> shape.toBoundingBoxList()
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.forEach(bbs::add));
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return bbs;
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});
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MutableObject<Vec3d> collisionResponse = new MutableObject<>(Vec3d.ZERO);
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MutableObject<Vec3d> normal = new MutableObject<>(Vec3d.ZERO);
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MutableObject<Vec3d> location = new MutableObject<>(Vec3d.ZERO);
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MutableBoolean surfaceCollision = new MutableBoolean(false);
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MutableFloat temporalResponse = new MutableFloat(1);
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Vec3d obbCenter = obb.getCenter();
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// Apply separation maths
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List<AxisAlignedBB> bbs = new ArrayList<>();
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potentialHits.createStream()
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.forEach(shape -> shape.toBoundingBoxList()
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.forEach(bbs::add));
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boolean doHorizontalPass = !rotation.hasVerticalRotation();
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for (boolean horizontalPass : Iterate.trueAndFalse) {
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boolean verticalPass = !horizontalPass || !doHorizontalPass;
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for (AxisAlignedBB bb : bbs) {
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for (AxisAlignedBB bb : collidableBBs) {
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Vec3d currentResponse = collisionResponse.getValue();
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obb.setCenter(obbCenter.add(currentResponse));
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ContinuousSeparationManifold intersect = obb.intersect(bb, motion);
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surfaceCollision.setValue(intersect.isSurfaceCollision());
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double timeOfImpact = intersect.getTimeOfImpact();
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if (timeOfImpact > 0 && timeOfImpact < 1) {
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if (temporalResponse.getValue() > timeOfImpact)
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temporalResponse.setValue(timeOfImpact);
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continue;
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boolean isTemporal = timeOfImpact > 0 && timeOfImpact < 1;
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Vec3d collidingNormal = intersect.getCollisionNormal();
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Vec3d collisionPosition = intersect.getCollisionPosition();
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if (!isTemporal) {
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Vec3d separation = intersect.asSeparationVec(entity.stepHeight);
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if (separation != null && !separation.equals(Vec3d.ZERO)) {
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collisionResponse.setValue(currentResponse.add(separation));
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timeOfImpact = 0;
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}
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}
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Vec3d separation = intersect.asSeparationVec(entity.stepHeight);
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if (separation != null && !separation.equals(Vec3d.ZERO))
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collisionResponse.setValue(currentResponse.add(separation));
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boolean nearest = timeOfImpact >= 0 && temporalResponse.getValue() > timeOfImpact;
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if (collidingNormal != null && nearest)
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normal.setValue(collidingNormal);
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if (collisionPosition != null && nearest)
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location.setValue(collisionPosition);
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if (isTemporal) {
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if (temporalResponse.getValue() > timeOfImpact)
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temporalResponse.setValue(timeOfImpact);
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}
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}
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if (verticalPass)
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@ -175,6 +196,9 @@ public class ContraptionCollider {
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// Resolve collision
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Vec3d entityMotion = entity.getMotion();
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Vec3d entityMotionNoTemporal = entityMotion;
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Vec3d collisionNormal = normal.getValue();
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Vec3d collisionLocation = location.getValue();
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Vec3d totalResponse = collisionResponse.getValue();
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boolean hardCollision = !totalResponse.equals(Vec3d.ZERO);
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boolean temporalCollision = temporalResponse.getValue() != 1;
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.add(contraptionMotion);
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totalResponse = rotationMatrix.transform(totalResponse);
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totalResponse = VecHelper.rotate(totalResponse, yawOffset, Axis.Y);
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collisionNormal = rotationMatrix.transform(collisionNormal);
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collisionNormal = VecHelper.rotate(collisionNormal, yawOffset, Axis.Y);
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collisionLocation = rotationMatrix.transform(collisionLocation);
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collisionLocation = VecHelper.rotate(collisionLocation, yawOffset, Axis.Y);
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rotationMatrix.transpose();
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double bounce = 0;
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double slide = 0;
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if (!collisionLocation.equals(Vec3d.ZERO)) {
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collisionLocation = collisionLocation.add(entity.getPositionVec()
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.add(entity.getBoundingBox()
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.getCenter())
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.scale(.5f));
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if (temporalCollision)
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collisionLocation = collisionLocation.add(0, motionResponse.y, 0);
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BlockPos pos = new BlockPos(contraptionEntity.toLocalVector(collisionLocation, 0));
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if (contraption.getBlocks()
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.containsKey(pos)) {
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BlockState blockState = contraption.getBlocks()
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.get(pos).state;
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bounce = BlockHelper.getBounceMultiplier(blockState.getBlock());
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slide = Math.max(0, blockState.getSlipperiness(contraption.world, pos, entity) - .6f);
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}
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}
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boolean hasNormal = !collisionNormal.equals(Vec3d.ZERO);
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boolean anyCollision = hardCollision || temporalCollision;
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if (bounce > 0 && hasNormal && anyCollision) {
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collisionNormal = collisionNormal.normalize();
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Vec3d newNormal = collisionNormal.crossProduct(collisionNormal.crossProduct(entityMotionNoTemporal))
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.normalize();
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if (bounceEntity(entity, newNormal, contraptionEntity, bounce)) {
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entity.world.playSound(playerType == PlayerType.CLIENT ? (PlayerEntity) entity : null,
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entity.getX(), entity.getY(), entity.getZ(), SoundEvents.BLOCK_SLIME_BLOCK_FALL,
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SoundCategory.BLOCKS, .5f, 1);
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continue;
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}
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}
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if (temporalCollision) {
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double idealVerticalMotion = motionResponse.y;
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if (idealVerticalMotion != entityMotion.y) {
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@ -216,6 +279,18 @@ public class ContraptionCollider {
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entityMotion = entityMotion.mul(1, 1, 0);
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}
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if (bounce == 0 && slide > 0 && hasNormal && anyCollision && rotation.hasVerticalRotation()) {
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collisionNormal = collisionNormal.normalize();
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Vec3d motionIn = entityMotionNoTemporal.mul(0, 1, 0)
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.add(0, -.01f, 0);
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Vec3d slideNormal = collisionNormal.crossProduct(motionIn.crossProduct(collisionNormal))
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.normalize();
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entity.setMotion(entityMotion.mul(.8, 0, .8)
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.add(slideNormal.scale((.2f + slide) * motionIn.length())
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.add(0, -0.1, 0)));
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entityMotion = entity.getMotion();
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}
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if (!hardCollision && surfaceCollision.isFalse())
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continue;
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@ -229,10 +304,14 @@ public class ContraptionCollider {
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if (surfaceCollision.isTrue()) {
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entity.fallDistance = 0;
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entity.onGround = true;
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contraptionEntity.collidingEntities.put(entity, new MutableInt(0));
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boolean canWalk = bounce != 0 || slide == 0;
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if (canWalk || !rotation.hasVerticalRotation()) {
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if (canWalk)
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entity.onGround = true;
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if (entity instanceof ItemEntity)
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entityMotion = entityMotion.mul(.5f, 1, .5f);
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}
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contactPointMotion = contraptionEntity.getContactPointMotion(entityPosition);
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allowedMovement = getAllowedMovement(contactPointMotion, entity);
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entity.setPosition(entityPosition.x + allowedMovement.x, entityPosition.y,
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@ -254,6 +333,42 @@ public class ContraptionCollider {
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}
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static boolean bounceEntity(Entity entity, Vec3d normal, AbstractContraptionEntity contraption, double factor) {
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if (factor == 0)
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return false;
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if (entity.bypassesLandingEffects())
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return false;
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if (normal.equals(Vec3d.ZERO))
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return false;
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Vec3d contraptionVec = Vec3d.ZERO;
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Vec3d contactPointMotion = contraption.getContactPointMotion(entity.getPositionVec());
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Vec3d motion = entity.getMotion()
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.subtract(contactPointMotion);
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Vec3d v2 = motion.crossProduct(normal)
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.normalize();
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if (v2 != Vec3d.ZERO)
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contraptionVec = normal.scale(contraptionVec.dotProduct(normal))
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.add(v2.scale(contraptionVec.dotProduct(v2)));
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else
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v2 = normal.crossProduct(normal.add(Math.random(), Math.random(), Math.random()))
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.normalize();
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Vec3d v3 = normal.crossProduct(v2);
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motion = motion.subtract(contraptionVec);
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Vec3d lr = new Vec3d(factor * motion.dotProduct(normal), -motion.dotProduct(v2), -motion.dotProduct(v3));
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if (lr.dotProduct(lr) > 1 / 16f) {
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Vec3d newMot = contactPointMotion.add(normal.x * lr.x + v2.x * lr.y + v3.x * lr.z,
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normal.y * lr.x + v2.y * lr.y + v3.y * lr.z, normal.z * lr.x + v2.z * lr.y + v3.z * lr.z);
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entity.setMotion(newMot);
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return true;
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}
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return false;
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}
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public static Vec3d getWorldToLocalTranslation(Entity entity, AbstractContraptionEntity contraptionEntity) {
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return getWorldToLocalTranslation(entity, contraptionEntity.getAnchorVec(), contraptionEntity.getRotationState());
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}
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@ -35,24 +35,25 @@ public class ContinuousOBBCollider extends OBBCollider {
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checkCount = 0;
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mf.stepSeparationAxis = uB1;
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mf.stepSeparation = Double.MAX_VALUE;
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mf.normalSeparation = Double.MAX_VALUE;
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if (
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// Separate along A's local axes (global XYZ)
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!(separate(mf, uA0, diff.x, eA.x, a00 * eB.x + a01 * eB.y + a02 * eB.z, motion.x)
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|| separate(mf, uA1, diff.y, eA.y, a10 * eB.x + a11 * eB.y + a12 * eB.z, motion.y)
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|| separate(mf, uA2, diff.z, eA.z, a20 * eB.x + a21 * eB.y + a22 * eB.z, motion.z)
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!(separate(mf, uA0, diff.x, eA.x, a00 * eB.x + a01 * eB.y + a02 * eB.z, motion.x, true)
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|| separate(mf, uA1, diff.y, eA.y, a10 * eB.x + a11 * eB.y + a12 * eB.z, motion.y, true)
|
||||
|| separate(mf, uA2, diff.z, eA.z, a20 * eB.x + a21 * eB.y + a22 * eB.z, motion.z, true)
|
||||
|
||||
// Separate along B's local axes
|
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|| separate(mf, uB0, diff2.x, eA.x * a00 + eA.y * a10 + eA.z * a20, eB.x, motion2.x)
|
||||
|| separate(mf, uB1, diff2.y, eA.x * a01 + eA.y * a11 + eA.z * a21, eB.y, motion2.y)
|
||||
|| separate(mf, uB2, diff2.z, eA.x * a02 + eA.y * a12 + eA.z * a22, eB.z, motion2.z)))
|
||||
|| separate(mf, uB0, diff2.x, eA.x * a00 + eA.y * a10 + eA.z * a20, eB.x, motion2.x, false)
|
||||
|| separate(mf, uB1, diff2.y, eA.x * a01 + eA.y * a11 + eA.z * a21, eB.y, motion2.y, false)
|
||||
|| separate(mf, uB2, diff2.z, eA.x * a02 + eA.y * a12 + eA.z * a22, eB.z, motion2.z, false)))
|
||||
return mf;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
static boolean separate(ContinuousSeparationManifold mf, Vec3d axis, double TL, double rA, double rB,
|
||||
double projectedMotion) {
|
||||
double projectedMotion, boolean axisOfObjA) {
|
||||
checkCount++;
|
||||
double distance = abs(TL);
|
||||
double diff = distance - (rA + rB);
|
||||
|
@ -83,6 +84,11 @@ public class ContinuousOBBCollider extends OBBCollider {
|
|||
boolean isBestSeperation = distance != 0 && -(diff) <= abs(mf.separation);
|
||||
// boolean isBestSeperation = discreteCollision && checkCount == 5; // Debug specific separations
|
||||
|
||||
if (axisOfObjA && distance != 0 && -(diff) <= abs(mf.normalSeparation)) {
|
||||
mf.normalAxis = normalizedAxis;
|
||||
mf.normalSeparation = seperation;
|
||||
}
|
||||
|
||||
double dot = mf.stepSeparationAxis.dotProduct(axis);
|
||||
if (dot != 0 && discreteCollision) {
|
||||
Vec3d cross = axis.crossProduct(mf.stepSeparationAxis);
|
||||
|
@ -97,45 +103,19 @@ public class ContinuousOBBCollider extends OBBCollider {
|
|||
stepSeparationVec =
|
||||
sepVec.subtract(axisPlane.scale(sepVec.dotProduct(stepPlane) / axisPlane.dotProduct(stepPlane)));
|
||||
stepSeparation = stepSeparationVec.length();
|
||||
|
||||
|
||||
if (abs(mf.stepSeparation) > abs(stepSeparation) && stepSeparation != 0) {
|
||||
// CollisionDebugger.showDebugLine(Vec3d.ZERO, sepVec, 0x111155, "stepsep", -16);
|
||||
if (abs(mf.stepSeparation) > abs(stepSeparation) && stepSeparation != 0)
|
||||
mf.stepSeparation = stepSeparation;
|
||||
}
|
||||
|
||||
} else {
|
||||
if (abs(mf.stepSeparation) > stepSeparation) {
|
||||
if (abs(mf.stepSeparation) > stepSeparation)
|
||||
mf.stepSeparation = stepSeparation;
|
||||
// CollisionDebugger.showDebugLine(Vec3d.ZERO, stepSeparationVec, 0xff9999, "axis", -16);
|
||||
}
|
||||
}
|
||||
|
||||
// if (abs(mf.separation) < abs(stepSeparation) && stepSeparation != 0)
|
||||
}
|
||||
|
||||
if (isBestSeperation) {
|
||||
|
||||
mf.axis = normalizedAxis;
|
||||
mf.separation = seperation;
|
||||
|
||||
// Visualize values
|
||||
// if (CollisionDebugger.AABB != null) {
|
||||
// Vec3d normalizedAxis = axis.normalize();
|
||||
// showDebugLine(Vec3d.ZERO, normalizedAxis.scale(projectedMotion), 0x111155, "motion", 5);
|
||||
// showDebugLine(Vec3d.ZERO, normalizedAxis.scale(TL), 0xbb00bb, "tl", 4);
|
||||
// showDebugLine(Vec3d.ZERO, normalizedAxis.scale(sTL * rA), 0xff4444, "ra", 3);
|
||||
// showDebugLine(normalizedAxis.scale(sTL * rA),
|
||||
// normalizedAxis.scale(sTL * rA - entryTime * projectedMotion), 0x44ff44, "entry", 0);
|
||||
// showDebugLine(normalizedAxis.scale(sTL * rA - entryTime * projectedMotion),
|
||||
// normalizedAxis.scale(sTL * rA - entryTime * projectedMotion + exitTime * projectedMotion), 0x44ffff,
|
||||
// "exit", -1);
|
||||
// showDebugLine(normalizedAxis.scale(sTL * (distance - rB)), normalizedAxis.scale(TL), 0x4444ff, "rb", 2);
|
||||
// showDebugLine(normalizedAxis.scale(sTL * (distance - rB)),
|
||||
// normalizedAxis.scale(sTL * (distance - rB) + value), 0xff9966, "separation", 1);
|
||||
//// System.out.println("TL:" + TL + ", rA: " + rA + ", rB: " + rB);
|
||||
// }
|
||||
|
||||
mf.collisionPosition = normalizedAxis.scale(signum(TL) * (axisOfObjA ? -rB : -rB) - signum(seperation) * .125f);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -147,10 +127,14 @@ public class ContinuousOBBCollider extends OBBCollider {
|
|||
double latestCollisionEntryTime = UNDEFINED;
|
||||
double earliestCollisionExitTime = Double.MAX_VALUE;
|
||||
boolean isDiscreteCollision = true;
|
||||
Vec3d collisionPosition;
|
||||
|
||||
Vec3d stepSeparationAxis;
|
||||
double stepSeparation;
|
||||
|
||||
Vec3d normalAxis;
|
||||
double normalSeparation;
|
||||
|
||||
public double getTimeOfImpact() {
|
||||
if (latestCollisionEntryTime == UNDEFINED)
|
||||
return UNDEFINED;
|
||||
|
@ -163,6 +147,14 @@ public class ContinuousOBBCollider extends OBBCollider {
|
|||
return true;
|
||||
}
|
||||
|
||||
public Vec3d getCollisionNormal() {
|
||||
return normalAxis == null ? null : createSeparationVec(normalSeparation, normalAxis);
|
||||
}
|
||||
|
||||
public Vec3d getCollisionPosition() {
|
||||
return collisionPosition;
|
||||
}
|
||||
|
||||
public Vec3d asSeparationVec(double obbStepHeight) {
|
||||
if (isDiscreteCollision) {
|
||||
if (stepSeparation <= obbStepHeight)
|
||||
|
|
|
@ -8,10 +8,13 @@ import org.apache.commons.lang3.mutable.MutableInt;
|
|||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
|
||||
import com.simibubi.create.content.contraptions.components.actors.SeatBlock;
|
||||
|
||||
import net.minecraft.block.BedBlock;
|
||||
import net.minecraft.block.Block;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.SlimeBlock;
|
||||
import net.minecraft.client.particle.DiggingParticle;
|
||||
import net.minecraft.client.particle.ParticleManager;
|
||||
import net.minecraft.entity.player.PlayerEntity;
|
||||
|
@ -256,4 +259,12 @@ public class BlockHelper {
|
|||
}
|
||||
}
|
||||
|
||||
public static double getBounceMultiplier(Block block) {
|
||||
if (block instanceof SlimeBlock)
|
||||
return 0.8D;
|
||||
if (block instanceof BedBlock || block instanceof SeatBlock)
|
||||
return 0.66 * 0.8D;
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue