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Fix dedicated server crash when using schematicannon printing
Closes #355
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dd4b3385f8
commit
0e9aad6763
2 changed files with 7 additions and 6 deletions
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@ -13,7 +13,6 @@ import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.block.Blocks;
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import net.minecraft.client.Minecraft;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.item.ArmorStandEntity;
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import net.minecraft.entity.item.ArmorStandEntity;
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import net.minecraft.entity.item.ItemFrameEntity;
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import net.minecraft.entity.item.ItemFrameEntity;
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@ -41,8 +40,8 @@ public class SchematicWorld extends WrappedWorld {
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public BlockPos anchor;
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public BlockPos anchor;
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public boolean renderMode;
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public boolean renderMode;
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public SchematicWorld() {
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public SchematicWorld(World original) {
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this(BlockPos.ZERO, Minecraft.getInstance().world);
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this(BlockPos.ZERO, original);
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}
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}
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public SchematicWorld(BlockPos anchor, World original) {
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public SchematicWorld(BlockPos anchor, World original) {
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@ -28,6 +28,7 @@ import net.minecraft.nbt.NBTUtil;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.Mirror;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.template.PlacementSettings;
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import net.minecraft.world.gen.feature.template.PlacementSettings;
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import net.minecraft.world.gen.feature.template.Template;
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import net.minecraft.world.gen.feature.template.Template;
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@ -120,9 +121,10 @@ public class SchematicHandler {
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if (size.equals(BlockPos.ZERO))
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if (size.equals(BlockPos.ZERO))
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return;
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return;
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SchematicWorld w = new SchematicWorld();
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World clientWorld = Minecraft.getInstance().world;
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SchematicWorld wMirroredFB = new SchematicWorld();
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SchematicWorld w = new SchematicWorld(clientWorld);
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SchematicWorld wMirroredLR = new SchematicWorld();
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SchematicWorld wMirroredFB = new SchematicWorld(clientWorld);
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SchematicWorld wMirroredLR = new SchematicWorld(clientWorld);
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PlacementSettings placementSettings = new PlacementSettings();
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PlacementSettings placementSettings = new PlacementSettings();
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schematic.addBlocksToWorld(w, BlockPos.ZERO, placementSettings);
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schematic.addBlocksToWorld(w, BlockPos.ZERO, placementSettings);
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