From 137e64e90afffc9aa34fd33bedace03e2408e235 Mon Sep 17 00:00:00 2001 From: simibubi <31564874+simibubi@users.noreply.github.com> Date: Wed, 7 Jul 2021 22:15:46 +0200 Subject: [PATCH] Post-PR datagen --- src/generated/resources/.cache/cache | 4 +- .../assets/create/lang/unfinished/es_es.json | 2426 ++++++++--------- .../data/create/advancements/aesthetics.json | 4 +- 3 files changed, 1217 insertions(+), 1217 deletions(-) diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index c41e6e483..58a1fd052 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -428,7 +428,7 @@ b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json 1fa99fbea1418694aea41dea81f9cbf5e30066d4 assets/create/lang/en_ud.json f38e0d6773f0618212e6d036290be02692302b1b assets/create/lang/en_us.json 8456877fca4c1c97a74c25c97e0dbd274e728d25 assets/create/lang/unfinished/de_de.json -4de8456cde05eecedec61c79522cbd6549de01a9 assets/create/lang/unfinished/es_es.json +b3c20a8376120c330440cc29cadbff45608de1a1 assets/create/lang/unfinished/es_es.json 2c72b40a22f6da68c179e875fecc471dfb63882c assets/create/lang/unfinished/es_mx.json 801a7fc4c0b83f94ee5fc6ff2dcfbc2c794e7fd5 assets/create/lang/unfinished/fr_fr.json 7c23104e6f627e2812391696550f7ac560a8543d assets/create/lang/unfinished/it_it.json @@ -1699,7 +1699,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear a80fb25a0b655e76be986b5b49fcb0f03461a1ab assets/create/models/item/zinc_nugget.json b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json bbe7fc4aef29420319f59d02d4cd376a78244e70 assets/create/sounds.json -0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json +5d0cc4c0255dc241e61c173b31ddca70c88d08e4 data/create/advancements/aesthetics.json 187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json 0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json 83c046bd200623933545c9e4326f782fb02c87fa data/create/advancements/arm_blaze_burner.json diff --git a/src/generated/resources/assets/create/lang/unfinished/es_es.json b/src/generated/resources/assets/create/lang/unfinished/es_es.json index d3c239abf..3db3726e3 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_es.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_es.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 881", + "_": "Missing Localizations: 41", "_": "->------------------------] Game Elements [------------------------<-", @@ -14,7 +14,7 @@ "block.create.andesite_bricks": "Ladrillos de andesita", "block.create.andesite_bricks_slab": "Losa de ladrillos de andesita", "block.create.andesite_bricks_stairs": "Escaleras de ladrillos de andesita", - "block.create.andesite_bricks_wall": "Pared de ladrillos de andesita", + "block.create.andesite_bricks_wall": "Muro de ladrillos de andesita", "block.create.andesite_casing": "Revestidor de andesita", "block.create.andesite_cobblestone": "Adoquín de andesita", "block.create.andesite_cobblestone_slab": "Losa de adoquín de andesita", @@ -56,26 +56,26 @@ "block.create.chiseled_weathered_limestone": "Piedra caliza erosionada cincelada", "block.create.chocolate": "Chocolate", "block.create.chute": "Ducto", - "block.create.clockwork_bearing": "Rodamiento de reloj", + "block.create.clockwork_bearing": "Rodamiento tipo reloj", "block.create.clutch": "Embrague", - "block.create.cogwheel": "Rueda dentada", + "block.create.cogwheel": "Engranaje pequeño", "block.create.content_observer": "Observador de contenidos", "block.create.controller_rail": "Raíl de control", - "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank", + "block.create.copper_backtank": "Depósito trasero de cobre", "block.create.copper_block": "Bloque de cobre", "block.create.copper_casing": "Revestidor de caliza", - "block.create.copper_ore": "Mineral de cobre", + "block.create.copper_ore": "Mena de cobre", "block.create.copper_shingles": "Bloque de tejas de cobre", "block.create.copper_tiles": "Bloque de baldosas de cobre", "block.create.copper_valve_handle": "Asa de válvula de cobre", "block.create.creative_crate": "Caja creativa", "block.create.creative_fluid_tank": "Tanque de fluidos creativo", "block.create.creative_motor": "Motor creativo", - "block.create.crimson_window": "UNLOCALIZED: Crimson Window", - "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", + "block.create.crimson_window": "Ventana carmesí", + "block.create.crimson_window_pane": "Panel de ventana carmesí", "block.create.crushing_wheel": "Rueda trituradora", "block.create.crushing_wheel_controller": "Controlador de Rueda trituradora", - "block.create.cuckoo_clock": "Reloj Cucú", + "block.create.cuckoo_clock": "Reloj de cuco", "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube", "block.create.cyan_sail": "Vela cian", "block.create.cyan_seat": "Asiento cian", @@ -86,32 +86,32 @@ "block.create.dark_scoria_bricks": "Ladrillos de escoria oscura", "block.create.dark_scoria_bricks_slab": "Losa de ladrillos de escoria oscura", "block.create.dark_scoria_bricks_stairs": "Escaleras de ladrillos de escoria oscura", - "block.create.dark_scoria_bricks_wall": "Pared de ladrillos de escoria oscura", + "block.create.dark_scoria_bricks_wall": "Muro de ladrillos de escoria oscura", "block.create.dark_scoria_cobblestone": "Adoquines de escoria oscura", "block.create.dark_scoria_cobblestone_slab": "Losa de adoquines de escoria oscura", "block.create.dark_scoria_cobblestone_stairs": "Escaleras de adoquines de escoria oscura", - "block.create.dark_scoria_cobblestone_wall": "Pared de adoquines de escoria oscura", + "block.create.dark_scoria_cobblestone_wall": "Muro de adoquines de escoria oscura", "block.create.dark_scoria_pillar": "Pilar de escoria oscura", "block.create.deployer": "Desplegador", "block.create.depot": "Depósito", "block.create.diorite_bricks": "Ladrillos de diorita", "block.create.diorite_bricks_slab": "Losa de ladrillos de diorita", "block.create.diorite_bricks_stairs": "Escaleras de ladrillos de diorita", - "block.create.diorite_bricks_wall": "Pared de ladrillos de diorita", + "block.create.diorite_bricks_wall": "Muro de ladrillos de diorita", "block.create.diorite_cobblestone": "Adoquín de diorita", "block.create.diorite_cobblestone_slab": "Losa de adoquínes de diorita", "block.create.diorite_cobblestone_stairs": "Escaleras de adoquines de diorita", - "block.create.diorite_cobblestone_wall": "Pared de adoquines de diorita", + "block.create.diorite_cobblestone_wall": "Muro de adoquines de diorita", "block.create.diorite_pillar": "Pilar de diorita", "block.create.dolomite": "Dolomita", "block.create.dolomite_bricks": "Ladrillos de dolomita", "block.create.dolomite_bricks_slab": "Losa de ladrillos de dolomita", "block.create.dolomite_bricks_stairs": "Escaleras de ladrillos de dolomita", - "block.create.dolomite_bricks_wall": "Pared de ladrillos de dolomita", + "block.create.dolomite_bricks_wall": "Muro de ladrillos de dolomita", "block.create.dolomite_cobblestone": "Adoquín de dolomita", "block.create.dolomite_cobblestone_slab": "Losa de adoquín de dolomita", "block.create.dolomite_cobblestone_stairs": "Escaleras de adoquines de dolomita", - "block.create.dolomite_cobblestone_wall": "Pared de adoquines de dolomita", + "block.create.dolomite_cobblestone_wall": "Muro de adoquines de dolomita", "block.create.dolomite_pillar": "Pilar de dolomita", "block.create.encased_chain_drive": "Cadena de transmisión revestida", "block.create.encased_fan": "Ventilador revestido", @@ -119,39 +119,39 @@ "block.create.fancy_andesite_bricks": "Ladrillos de andesita elegantes", "block.create.fancy_andesite_bricks_slab": "Ladrillos de andesita elegantes", "block.create.fancy_andesite_bricks_stairs": "Escaleras de ladrillos de andesita elegantes", - "block.create.fancy_andesite_bricks_wall": "Pared de ladrillos de andesita elegantes", + "block.create.fancy_andesite_bricks_wall": "Muro de ladrillos de andesita elegantes", "block.create.fancy_dark_scoria_bricks": "Ladrillos de escoria oscura elegantes", "block.create.fancy_dark_scoria_bricks_slab": "Losa de ladrillos de escoria oscura elegantes", "block.create.fancy_dark_scoria_bricks_stairs": "Escalera de ladrillos de escoria oscura elegantes", - "block.create.fancy_dark_scoria_bricks_wall": "Pared de ladrillos de escoria oscura elegantes", + "block.create.fancy_dark_scoria_bricks_wall": "Muro de ladrillos de escoria oscura elegantes", "block.create.fancy_diorite_bricks": "Ladrillos de diorita elegantes", "block.create.fancy_diorite_bricks_slab": "Losa de ladrillos de diorita elegantes", "block.create.fancy_diorite_bricks_stairs": "Escaleras de ladrillos de diorita elegantes", - "block.create.fancy_diorite_bricks_wall": "Pared de ladrillos de diorita elegantes", + "block.create.fancy_diorite_bricks_wall": "Muro de ladrillos de diorita elegantes", "block.create.fancy_dolomite_bricks": "Ladrillos de dolomita elegantes", "block.create.fancy_dolomite_bricks_slab": "Losa de ladrillos de dolomita elegantes", "block.create.fancy_dolomite_bricks_stairs": "Escaleras de ladrillos de dolomita elegantes", - "block.create.fancy_dolomite_bricks_wall": "Pared de ladrillos de dolomita elegantes", + "block.create.fancy_dolomite_bricks_wall": "Muro de ladrillos de dolomita elegantes", "block.create.fancy_gabbro_bricks": "Ladrillos de gabro elegantes", "block.create.fancy_gabbro_bricks_slab": "Losa de ladrillos de gabro elegantes", "block.create.fancy_gabbro_bricks_stairs": "Escaleras de ladrillos de gabro elegantes", - "block.create.fancy_gabbro_bricks_wall": "Pared de ladrillos de gabro elegantes", + "block.create.fancy_gabbro_bricks_wall": "Muro de ladrillos de gabro elegantes", "block.create.fancy_granite_bricks": "Ladrillos de granito elegantes", "block.create.fancy_granite_bricks_slab": "Losa de ladrillos de granito elegantes", "block.create.fancy_granite_bricks_stairs": "Escaleras de ladrillos de granito elegantes", - "block.create.fancy_granite_bricks_wall": "Pared de ladrillos de granito elegantes", + "block.create.fancy_granite_bricks_wall": "Muro de ladrillos de granito elegantes", "block.create.fancy_limestone_bricks": "Ladrillos de piedra caliza elegantes", "block.create.fancy_limestone_bricks_slab": "Losa de ladrillos de piedra caliza elegantes", "block.create.fancy_limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza elegantes", - "block.create.fancy_limestone_bricks_wall": "Pared de ladrillos de piedra caliza elegantes", + "block.create.fancy_limestone_bricks_wall": "Muro de ladrillos de piedra caliza elegantes", "block.create.fancy_scoria_bricks": "Ladrillos de escoria elegantes", "block.create.fancy_scoria_bricks_slab": "Losa de ladrillos de escoria elegantes", "block.create.fancy_scoria_bricks_stairs": "Escaleras de ladrillos de escoria elegantes", - "block.create.fancy_scoria_bricks_wall": "Pared de ladrillos de escoria elegantes", + "block.create.fancy_scoria_bricks_wall": "Muro de ladrillos de escoria elegantes", "block.create.fancy_weathered_limestone_bricks": "Ladrillos de piedra de caliza erosionada elegantes", "block.create.fancy_weathered_limestone_bricks_slab": "Losa de ladrillos de caliza erosionada elegantes", "block.create.fancy_weathered_limestone_bricks_stairs": "Escaleras de ladrillos de caliza erosionada elegantes", - "block.create.fancy_weathered_limestone_bricks_wall": "Pared de ladrillos de caliza erosionada elegantes", + "block.create.fancy_weathered_limestone_bricks_wall": "Muro de ladrillos de caliza erosionada elegantes", "block.create.fluid_pipe": "Tubería de fluidos de cobre", "block.create.fluid_tank": "Depósito de fluidos", "block.create.fluid_valve": "Válvula de fluidos", @@ -163,13 +163,13 @@ "block.create.gabbro_bricks": "Ladrillos de gabro", "block.create.gabbro_bricks_slab": "Losa de ladrillos de gabro", "block.create.gabbro_bricks_stairs": "Escaleras de ladrillos de gabro", - "block.create.gabbro_bricks_wall": "Pared de ladrillos de gabro", + "block.create.gabbro_bricks_wall": "Muro de ladrillos de gabro", "block.create.gabbro_cobblestone": "Adoquín de gabro", "block.create.gabbro_cobblestone_slab": "Losa de adoquínes de gabro", "block.create.gabbro_cobblestone_stairs": "Escaleras de adoquínes de gabro", - "block.create.gabbro_cobblestone_wall": "Pared de adoquínes de gabro", + "block.create.gabbro_cobblestone_wall": "Muro de adoquínes de gabro", "block.create.gabbro_pillar": "Pilar de gabro", - "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", + "block.create.gantry_carriage": "Carro de grúa", "block.create.gantry_shaft": "Eje de grúa", "block.create.gearbox": "Caja de transmisión", "block.create.gearshift": "Caja de cambios", @@ -177,11 +177,11 @@ "block.create.granite_bricks": "Ladrillos de granito", "block.create.granite_bricks_slab": "Losa de ladrillos de granito", "block.create.granite_bricks_stairs": "Escaleras de ladrillos de granito", - "block.create.granite_bricks_wall": "Pared de ladrillos de granito", + "block.create.granite_bricks_wall": "Muro de ladrillos de granito", "block.create.granite_cobblestone": "Adoquín de granito", "block.create.granite_cobblestone_slab": "Losa de adoquínes de granito", "block.create.granite_cobblestone_stairs": "Escaleras de adoquínes de granito", - "block.create.granite_cobblestone_wall": "Pared de adoquínes de granito", + "block.create.granite_cobblestone_wall": "Muro de adoquínes de granito", "block.create.granite_pillar": "Pilar de granito", "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube", "block.create.gray_sail": "Vela gris", @@ -197,10 +197,10 @@ "block.create.horizontal_framed_glass": "Cristal con marco horizontal", "block.create.horizontal_framed_glass_pane": "Panel de cristal con marco horizontal", "block.create.hose_pulley": "Polea de manguera", - "block.create.item_drain": "Drenador de elementos", + "block.create.item_drain": "Drenador de objetos", "block.create.jungle_window": "Ventana de jungla", "block.create.jungle_window_pane": "Panel de ventana de jungla", - "block.create.large_cogwheel": "Rueda dentada grande", + "block.create.large_cogwheel": "Engranaje grande", "block.create.layered_andesite": "Andesita estratificada", "block.create.layered_dark_scoria": "Escoria oscura estratificada", "block.create.layered_diorite": "Diorita estratificada", @@ -210,7 +210,7 @@ "block.create.layered_limestone": "Piedra caliza estratificada", "block.create.layered_scoria": "Escoria estratificada", "block.create.layered_weathered_limestone": "Caliza erosionada estratificada", - "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", + "block.create.lectern_controller": "Lectern Controller", "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube", "block.create.light_blue_sail": "Vela azul claro", "block.create.light_blue_seat": "Asiento azul claro", @@ -228,11 +228,11 @@ "block.create.limestone_bricks": "Ladrillos de piedra caliza", "block.create.limestone_bricks_slab": "Losa de ladrillos de piedra caliza", "block.create.limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza", - "block.create.limestone_bricks_wall": "Pared de ladrillos de piedra caliza", + "block.create.limestone_bricks_wall": "Muro de ladrillos de piedra caliza", "block.create.limestone_cobblestone": "Adoquínes de piedra caliza", "block.create.limestone_cobblestone_slab": "Losa de adoquines de piedra caliza", "block.create.limestone_cobblestone_stairs": "Escaleras de adoquines de piedra caliza", - "block.create.limestone_cobblestone_wall": "Pared de adoquines de piedra caliza", + "block.create.limestone_cobblestone_wall": "Muro de adoquines de piedra caliza", "block.create.limestone_pillar": "Pilar de piedra caliza", "block.create.linear_chassis": "Chasis lineal", "block.create.lit_blaze_burner": "Quemador de Blaze encendido", @@ -242,7 +242,7 @@ "block.create.magenta_valve_handle": "Asa de válvula magenta", "block.create.mechanical_arm": "Brazo mecánico", "block.create.mechanical_bearing": "Rodamiento mecánico", - "block.create.mechanical_crafter": "Autoensamblador mecánico", + "block.create.mechanical_crafter": "Ensamblador mecánico", "block.create.mechanical_drill": "Taladro mecánico", "block.create.mechanical_harvester": "Cosechadora mecánica", "block.create.mechanical_mixer": "Mezcladora mecánica", @@ -264,7 +264,7 @@ "block.create.mossy_limestone": "Caliza musgosa", "block.create.mossy_scoria": "Escoria musgosa", "block.create.mossy_weathered_limestone": "Caliza erosionada musgosa", - "block.create.mysterious_cuckoo_clock": "Reloj cucú", + "block.create.mysterious_cuckoo_clock": "Reloj de cuco", "block.create.natural_scoria": "Escoria natural", "block.create.nixie_tube": "Tubo Nixie", "block.create.nozzle": "Boquilla", @@ -287,40 +287,40 @@ "block.create.paved_andesite": "Andesita pavimentada", "block.create.paved_andesite_slab": "Losa de andesita pavimentada", "block.create.paved_andesite_stairs": "Escaleras de andesita pavimentada", - "block.create.paved_andesite_wall": "Pared de andesita pavimentada", + "block.create.paved_andesite_wall": "Muro de andesita pavimentada", "block.create.paved_dark_scoria": "Escoria oscura pavimentada", "block.create.paved_dark_scoria_slab": "Losa de escoria oscura pavimentada", "block.create.paved_dark_scoria_stairs": "Escaleras de escoria oscura pavimentada", - "block.create.paved_dark_scoria_wall": "Pared de escoria oscura pavimentad", + "block.create.paved_dark_scoria_wall": "Muro de escoria oscura pavimentad", "block.create.paved_diorite": "Diorita pavimentada", "block.create.paved_diorite_slab": "Losa de diorita pavimentada", "block.create.paved_diorite_stairs": "Escaleras de diorita pavimentada", - "block.create.paved_diorite_wall": "Pared de diorita pavimentad", + "block.create.paved_diorite_wall": "Muro de diorita pavimentad", "block.create.paved_dolomite": "Dolomita pavimentada", "block.create.paved_dolomite_slab": "Losa de dolomita pavimentada", "block.create.paved_dolomite_stairs": "Escaleras de dolomita pavimentada", - "block.create.paved_dolomite_wall": "Pared de dolomita pavimentada", + "block.create.paved_dolomite_wall": "Muro de dolomita pavimentada", "block.create.paved_gabbro": "Gabro pavimentado", "block.create.paved_gabbro_slab": "Losa de gabro pavimentado", "block.create.paved_gabbro_stairs": "Escaleras de gabro pavimentado", - "block.create.paved_gabbro_wall": "Pared de gabro pavimentado", + "block.create.paved_gabbro_wall": "Muro de gabro pavimentado", "block.create.paved_granite": "Granito pavimentado", "block.create.paved_granite_slab": "Losa de granito pavimentado", "block.create.paved_granite_stairs": "Escaleras de granito pavimentado", - "block.create.paved_granite_wall": "Pared de granito pavimentado", + "block.create.paved_granite_wall": "Muro de granito pavimentado", "block.create.paved_limestone": "Piedra caliza pavimentada", "block.create.paved_limestone_slab": "Losa de piedra caliza pavimentada", "block.create.paved_limestone_stairs": "Escaleras de piedra caliza pavimentada", - "block.create.paved_limestone_wall": "Pared de piedra caliza pavimentada", + "block.create.paved_limestone_wall": "Muro de piedra caliza pavimentada", "block.create.paved_scoria": "Escoria pavimentada", "block.create.paved_scoria_slab": "Losa de escoria pavimentada", "block.create.paved_scoria_stairs": "Escaleras de escoria pavimentada", - "block.create.paved_scoria_wall": "Pared de escoria pavimentada", + "block.create.paved_scoria_wall": "Muro de escoria pavimentada", "block.create.paved_weathered_limestone": "Piedra caliza erosionada pavimentada", "block.create.paved_weathered_limestone_slab": "Losa de piedra caliza erosionada pavimentada", "block.create.paved_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pavimentada", - "block.create.paved_weathered_limestone_wall": "Pared de piedra caliza erosionada pavimentada", - "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", + "block.create.paved_weathered_limestone_wall": "Muro de piedra caliza erosionada pavimentada", + "block.create.peculiar_bell": "Peculiar Bell", "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube", "block.create.pink_sail": "Vela rosa", "block.create.pink_seat": "Asiento rosa", @@ -329,33 +329,33 @@ "block.create.polished_dark_scoria": "Escoria oscura pulida", "block.create.polished_dark_scoria_slab": "Losa de escoria oscura pulida", "block.create.polished_dark_scoria_stairs": "Escaleras de escoria oscura pulida", - "block.create.polished_dark_scoria_wall": "Pared de escoria oscura pulida", + "block.create.polished_dark_scoria_wall": "Muro de escoria oscura pulida", "block.create.polished_dolomite": "Dolomita pulida", "block.create.polished_dolomite_slab": "Losa de dolomita pulida", "block.create.polished_dolomite_stairs": "Escaleras de dolomita pulidas", - "block.create.polished_dolomite_wall": "Pared de dolomita pulida", + "block.create.polished_dolomite_wall": "Muro de dolomita pulida", "block.create.polished_gabbro": "Gabro pulido", "block.create.polished_gabbro_slab": "Losa de gabro pulido", "block.create.polished_gabbro_stairs": "Escaleras de gabro pulido", - "block.create.polished_gabbro_wall": "Pared de gabro pulido", + "block.create.polished_gabbro_wall": "Muro de gabro pulido", "block.create.polished_limestone": "Piedra caliza pulida", "block.create.polished_limestone_slab": "Losa de piedra caliza pulida", "block.create.polished_limestone_stairs": "Escaleras de piedra caliza pulidas", - "block.create.polished_limestone_wall": "Pared de piedra caliza pulida", + "block.create.polished_limestone_wall": "Muro de piedra caliza pulida", "block.create.polished_scoria": "Escoria pulida", "block.create.polished_scoria_slab": "Losa de escoria pulida", "block.create.polished_scoria_stairs": "Escaleras de losa pulida", - "block.create.polished_scoria_wall": "Pared de escoria pulida", + "block.create.polished_scoria_wall": "Muro de escoria pulida", "block.create.polished_weathered_limestone": "Piedra caliza erosionada pulida", "block.create.polished_weathered_limestone_slab": "Losa de piedra caliza erosionada pulida", "block.create.polished_weathered_limestone_stairs": "Escaleras de piedra caliza erosionada pulida", - "block.create.polished_weathered_limestone_wall": "Pared de piedra caliza erosionada pulida", + "block.create.polished_weathered_limestone_wall": "Muro de piedra caliza erosionada pulida", "block.create.portable_fluid_interface": "Interfaz de fluidos portátil", "block.create.portable_storage_interface": "Interfaz de almacenamiento portátil", "block.create.powered_latch": "Palanca motorizada", "block.create.powered_toggle_latch": "Palanca de cierre motorizada", "block.create.pulley_magnet": "Imán de la polea", - "block.create.pulse_repeater": "Repetidor de pulsos de Redstone", + "block.create.pulse_repeater": "Repetidor de pulsos de redstone", "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube", "block.create.purple_sail": "Vela morada", "block.create.purple_seat": "Asiento morado", @@ -365,28 +365,28 @@ "block.create.red_sail": "Vela roja", "block.create.red_seat": "Asiento rojo", "block.create.red_valve_handle": "Asa de válvula roja", - "block.create.redstone_contact": "Contacto de Redstone", - "block.create.redstone_link": "Enlace de Redstone", - "block.create.refined_radiance_casing": "Revestidor de radiante", + "block.create.redstone_contact": "Contacto de redstone", + "block.create.redstone_link": "Enlace de redstone", + "block.create.refined_radiance_casing": "Revestidor radiante", "block.create.reinforced_rail": "Raíl reforzado", "block.create.rope": "Cuerda", "block.create.rope_pulley": "Polea de cuerda", - "block.create.rotation_speed_controller": "Controlador de velocidad de rotación", + "block.create.rotation_speed_controller": "Controlador de velocidad rotacional", "block.create.sail_frame": "Marco de vela", "block.create.schematic_table": "Tabla de esquemas", - "block.create.schematicannon": "Schematicannon", + "block.create.schematicannon": "Cañón de esquemas", "block.create.scoria": "Escoria", "block.create.scoria_bricks": "Ladrillos de escoria", "block.create.scoria_bricks_slab": "Losa de ladrillos de escoria", "block.create.scoria_bricks_stairs": "Escaleras de ladrillos de escoria", - "block.create.scoria_bricks_wall": "Pared de ladrillos de escoria", + "block.create.scoria_bricks_wall": "Muro de ladrillos de escoria", "block.create.scoria_cobblestone": "Adoquín de escoria", "block.create.scoria_cobblestone_slab": "Losa de adoquínes de escoria", "block.create.scoria_cobblestone_stairs": "Escaleras de adoquines de escoria", - "block.create.scoria_cobblestone_wall": "Pared de adoquines de escoria", + "block.create.scoria_cobblestone_wall": "Muro de adoquines de escoria", "block.create.scoria_pillar": "Pilar de escoria", "block.create.secondary_linear_chassis": "Chasis lineal secundario", - "block.create.sequenced_gearshift": "Palanca de cambios secuencial", + "block.create.sequenced_gearshift": "Caja de cambios secuencial", "block.create.shadow_steel_casing": "Revestidor sombrío", "block.create.shaft": "Eje", "block.create.smart_chute": "Ducto inteligente", @@ -395,7 +395,7 @@ "block.create.spout": "Surtidor", "block.create.spruce_window": "Ventana de abeto", "block.create.spruce_window_pane": "Panel de ventana de abeto", - "block.create.sticker": "UNLOCALIZED: Sticker", + "block.create.sticker": "Sticker", "block.create.sticky_mechanical_piston": "Pistón mecánico pegajoso", "block.create.stockpile_switch": "Interruptor de acopio", "block.create.stressometer": "Estresómetro", @@ -404,20 +404,20 @@ "block.create.turntable": "Plataforma giratoria mecánica", "block.create.vertical_framed_glass": "Vidrio esmaltado vertical", "block.create.vertical_framed_glass_pane": "Panel de vidrio esmaltado vertical", - "block.create.warped_window": "UNLOCALIZED: Warped Window", - "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", + "block.create.warped_window": "Ventana distorsionada", + "block.create.warped_window_pane": "Panel de ventana distorsionada", "block.create.water_wheel": "Rueda hidráulica mecánica", "block.create.weathered_limestone": "Piedra caliza erosionada", "block.create.weathered_limestone_bricks": "Ladrillos de piedra caliza erosionada", "block.create.weathered_limestone_bricks_slab": "Losa de piedra caliza erosionada", "block.create.weathered_limestone_bricks_stairs": "Escaleras de ladrillos de piedra caliza erosionada", - "block.create.weathered_limestone_bricks_wall": "Pared de ladrillos de piedra caliza erosionada", + "block.create.weathered_limestone_bricks_wall": "Muro de ladrillos de piedra caliza erosionada", "block.create.weathered_limestone_cobblestone": "Adoquín de piedra caliza erosionada", "block.create.weathered_limestone_cobblestone_slab": "Losa de adoquín de piedra caliza erosionada", "block.create.weathered_limestone_cobblestone_stairs": "Escaleras de adoquín de piedra caliza erosionada", - "block.create.weathered_limestone_cobblestone_wall": "Pared de adoquínes de piedra caliza erosionada", + "block.create.weathered_limestone_cobblestone_wall": "Muro de adoquínes de piedra caliza erosionada", "block.create.weathered_limestone_pillar": "Pilar de piedra caliza erosionada", - "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", + "block.create.weighted_ejector": "Eyector de peso", "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube", "block.create.white_sail": "Vela blanca", "block.create.white_seat": "Asiento blanco", @@ -429,17 +429,17 @@ "block.create.yellow_seat": "Asiento amarillo", "block.create.yellow_valve_handle": "Asa de válvula amarillo", "block.create.zinc_block": "Bloque de zinc", - "block.create.zinc_ore": "Mineral de zinc", + "block.create.zinc_ore": "Mena de zinc", "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", "entity.create.contraption": "Artilugio", - "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", + "entity.create.crafting_blueprint": "Plano de elaboración", "entity.create.gantry_contraption": "Artilugio de grúa", - "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile", + "entity.create.potato_projectile": "Potato Projectile", "entity.create.seat": "Asiento", "entity.create.stationary_contraption": "Artilugio estacionario", - "entity.create.super_glue": "Super Pegamento", + "entity.create.super_glue": "Pegamento", "fluid.create.milk": "Leche", "fluid.create.potion": "Poción", @@ -448,25 +448,25 @@ "item.create.andesite_alloy": "Aleación de andesita", "item.create.attribute_filter": "Filtro de atributos", "item.create.bar_of_chocolate": "Barra de chocolate", - "item.create.belt_connector": "Correa", - "item.create.blaze_cake": "Pastel de Blaze", - "item.create.blaze_cake_base": "Base de Pastel de Blaze", + "item.create.belt_connector": "Correa mecánica", + "item.create.blaze_cake": "Pastel de blaze", + "item.create.blaze_cake_base": "Base de pastel de blaze", "item.create.brass_hand": "Mano de latón", "item.create.brass_ingot": "Lingote de latón", "item.create.brass_nugget": "Pepita de latón", "item.create.brass_sheet": "Lámina de latón", "item.create.builders_tea": "Té del Constructor", "item.create.chest_minecart_contraption": "Artilugio de vagoneta con cofre", - "item.create.chocolate_bucket": "Cubo de chocolate", - "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", + "item.create.chocolate_bucket": "Cubo con chocolate", + "item.create.chocolate_glazed_berries": "Bayas glaseadas con chocolate", "item.create.chromatic_compound": "Compuesto cromático", - "item.create.cinder_flour": "Harina de ceniza", - "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", + "item.create.cinder_flour": "Harina del Nether", + "item.create.copper_backtank": "Depósito trasero de cobre", "item.create.copper_ingot": "Lingote de cobre", "item.create.copper_nugget": "Pepita de cobre", "item.create.copper_sheet": "Lámina de cobre", - "item.create.crafter_slot_cover": "Tapa de ranura del Autoensamblador mecánico", - "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", + "item.create.crafter_slot_cover": "Tapa de ranura del ensamblador mecánico", + "item.create.crafting_blueprint": "Plano de elaboración", "item.create.crushed_aluminum_ore": "Mineral de aluminio molido", "item.create.crushed_brass": "Latón molido", "item.create.crushed_copper_ore": "Mineral de cobre molido", @@ -481,30 +481,30 @@ "item.create.crushed_tin_ore": "Mineral de estaño molido", "item.create.crushed_uranium_ore": "Mineral de uranio molido", "item.create.crushed_zinc_ore": "Mineral de zinc molido", - "item.create.diving_boots": "UNLOCALIZED: Diving Boots", - "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet", + "item.create.diving_boots": "Botas de buceo", + "item.create.diving_helmet": "Casco de buceo", "item.create.dough": "Masilla", "item.create.electron_tube": "Tubo de electrones", - "item.create.empty_blaze_burner": "Quemador de Blaze vacío", + "item.create.empty_blaze_burner": "Quemador de blaze vacío", "item.create.empty_schematic": "Esquema vacío", "item.create.extendo_grip": "Agarre extendido", "item.create.filter": "Filtro", "item.create.furnace_minecart_contraption": "Artilugio de vagoneta de horno", - "item.create.goggles": "Gafas del Ingeniero", + "item.create.goggles": "Gafas del constructor", "item.create.golden_sheet": "Lámina de oro", - "item.create.handheld_worldshaper": "Worldshaper", - "item.create.honey_bucket": "Cubo de miel", - "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", + "item.create.handheld_worldshaper": "Worldshaper Creativo", + "item.create.honey_bucket": "Cubo con miel", + "item.create.honeyed_apple": "Manzana con miel", "item.create.incomplete_cogwheel": "UNLOCALIZED: Incomplete Cogwheel", "item.create.incomplete_large_cogwheel": "UNLOCALIZED: Incomplete Large Cogwheel", "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", "item.create.iron_sheet": "Lámina de hierro", - "item.create.linked_controller": "UNLOCALIZED: Linked Controller", + "item.create.linked_controller": "Controlador enlazado", "item.create.minecart_contraption": "Artilugio de vagoneta", "item.create.minecart_coupling": "Acoplamiento de vagoneta", "item.create.polished_rose_quartz": "Cuarzo rosado pulido", - "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon", - "item.create.powdered_obsidian": "Obsidiana en polvo", + "item.create.potato_cannon": "Potato Cannon", + "item.create.powdered_obsidian": "Polvo de obsidiana", "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", "item.create.propeller": "Hélice", "item.create.red_sand_paper": "Papel de lija rojo", @@ -512,11 +512,11 @@ "item.create.rose_quartz": "Cuarzo rosado", "item.create.sand_paper": "Papel de lija", "item.create.schematic": "Esquema", - "item.create.schematic_and_quill": "Esquema y Pluma", + "item.create.schematic_and_quill": "Esquema y pluma", "item.create.shadow_steel": "Acero sombrío", - "item.create.super_glue": "Super Pegamento", - "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", - "item.create.tree_fertilizer": "Fertilizador de árboles", + "item.create.super_glue": "Pegamento", + "item.create.sweet_roll": "Pan dulce", + "item.create.tree_fertilizer": "Fertilizante para árboles", "item.create.vertical_gearbox": "Caja de transmisión vertical", "item.create.wand_of_symmetry": "Varita de simetría", "item.create.wheat_flour": "Harina de trigo", @@ -529,25 +529,25 @@ "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "Bienvenido a Create", - "advancement.create.root.desc": "¡Es hora de empezar a construir increíbles Artilugios!", - "advancement.create.andesite_alloy": "Aliteraciones en abundancia", + "advancement.create.root.desc": "¡Es hora de empezar a construir increíbles artilugios!", + "advancement.create.andesite_alloy": "Aleaciones en abundancia", "advancement.create.andesite_alloy.desc": "Los materiales de Create tienen nombres extraños, la aleación de andesita es uno de ellos.", - "advancement.create.its_alive": "Está Vivo!", - "advancement.create.its_alive.desc": "Vea cómo gira su primer componente cinético.", + "advancement.create.its_alive": "¡Está vivo!", + "advancement.create.its_alive.desc": "Mira cómo gira tu primer componente cinético.", "advancement.create.shifting_gears": "Cambiando de marcha", - "advancement.create.shifting_gears.desc": "Conecta una rueda dentada grande a una pequeña, lo que te permitirá cambiar la velocidad de tu artilugio.", + "advancement.create.shifting_gears.desc": "Conecta un engranaje grande a uno pequeño, lo que te permitirá cambiar la velocidad de tu artilugio.", "advancement.create.overstressed": "Sobrecargado", "advancement.create.overstressed.desc": "Experimenta los límites del estrés.", "advancement.create.belt": "Paseo de algas", "advancement.create.belt.desc": "Conectar dos ejes con una correa.", - "advancement.create.tunnel": "Cúbrete!", - "advancement.create.tunnel.desc": "Embellece tu correa con un Túnel.", + "advancement.create.tunnel": "¡Cúbrete!", + "advancement.create.tunnel.desc": "Embellece tu correa con un túnel.", "advancement.create.splitter_tunnel": "Divide y vencerás", "advancement.create.splitter_tunnel.desc": "Crear un divisor con un grupo de túneles de latón.", "advancement.create.chute": "Caída en picado", "advancement.create.chute.desc": "Coloque un ducto, la contrapartida vertical de la cinta.", "advancement.create.upward_chute": "Abducción aérea", - "advancement.create.upward_chute.desc": "Observe cómo un objeto lanzado vuela hacia un paracaídas impulsado por un ventilador.", + "advancement.create.upward_chute.desc": "Observe cómo un objeto lanzado vuela dentro de un ducto impulsado por un ventilador.", "advancement.create.belt_funnel": "Colgantes con forma de embudo", "advancement.create.belt_funnel.desc": "Coloca un embudo lateral encima de una cinta o depósito para crear un tipo especial.", "advancement.create.belt_funnel_kiss": "Los loros y las aletas", @@ -555,81 +555,81 @@ "advancement.create.fan": "Maestro mecánico del aire", "advancement.create.fan.desc": "Monta la corriente de aire proporcionada por un ventilador revestido.", "advancement.create.fan_lava": "Calentador geotérmico", - "advancement.create.fan_lava.desc": "Quedar atrapado en una corriente de aire que funde las cosas.", + "advancement.create.fan_lava.desc": "Queda atrapado en una corriente de aire que funde las cosas.", "advancement.create.fan_water": "Lavado de la ropa", - "advancement.create.fan_water.desc": "Quedar atrapado en una corriente de aire que lava las cosas.", + "advancement.create.fan_water.desc": "Queda atrapado en una corriente de aire que lava las cosas.", "advancement.create.fan_smoke": "Fuelle mecánico", - "advancement.create.fan_smoke.desc": "Quedar atrapado en una corriente de aire que humea los artículos.", + "advancement.create.fan_smoke.desc": "Queda atrapado en una corriente de aire que humea los objetos.", "advancement.create.wrench": "Configurar convenientemente", "advancement.create.wrench.desc": "Crea una llave inglesa para ayudarte a construir tus artilugios.", - "advancement.create.goggles": "Stress-O-Vision", - "advancement.create.goggles.desc": "Crea unas Gafas del Ingeniero para ayudarte a obtener más información cinética de los componentes.", - "advancement.create.speedometer": "Pero, ¿con qué rapidez exactamente??", - "advancement.create.speedometer.desc": "Coloca y alimenta un Velocímetro. Míralo a través de las gafas para leer su valor exacto.", + "advancement.create.goggles": "Estresóvisión", + "advancement.create.goggles.desc": "Crea unas gafas del constructor para ayudarte a obtener más información cinética de los componentes.", + "advancement.create.speedometer": "Pero, ¿con qué rapidez exactamente?", + "advancement.create.speedometer.desc": "Coloca y alimenta un velocímetro. Míralo a través de las gafas para leer su valor exacto.", "advancement.create.stressometer": "Pero, ¿cuán estresado exactamente??", - "advancement.create.stressometer.desc": "Coloca y alimenta un Estresómetro. Míralo a través de las gafas para leer su valor exacto.", - "advancement.create.aesthetics": "Boom, Estética!", - "advancement.create.aesthetics.desc": "Colocar los soportes en un eje, tubo y rueda dentada.", - "advancement.create.reinforced": "Boom, Reforzado!", - "advancement.create.reinforced.desc": "Utilizar bloques de revestimiento en un eje, un tubo y una cinta.", + "advancement.create.stressometer.desc": "Coloca y alimenta un estresómetro. Míralo a través de las gafas para leer su valor exacto.", + "advancement.create.aesthetics": "Boom, ¡Estética!", + "advancement.create.aesthetics.desc": "Coloca soportes en ejes, ductos y engranajes.", + "advancement.create.reinforced": "Boom, ¡Reforzado!", + "advancement.create.reinforced.desc": "Utiliza bloques de revestimiento en un eje, un ducto y una cinta.", "advancement.create.water_wheel": "Aprovechar la hidráulica", - "advancement.create.water_wheel.desc": "Coloca una Rueda hidráulica e intenta hacerla girar.", + "advancement.create.water_wheel.desc": "Coloca una rueda hidráulica e intenta hacerla girar.", "advancement.create.chocolate_wheel": "Potencia de buen gusto", - "advancement.create.chocolate_wheel.desc": "Hacer funcionar una rueda de agua con chocolate fundido.", - "advancement.create.lava_wheel": "Rueda de Magma", + "advancement.create.chocolate_wheel.desc": "Haz funcionar una rueda de agua con chocolate fundido.", + "advancement.create.lava_wheel": "Rueda de magma", "advancement.create.lava_wheel.desc": "Esto no debió haber funcionado.", "advancement.create.cuckoo": "¿Es el momento?", - "advancement.create.cuckoo.desc": "Presenciar cómo un Reloj de cucú anuncia la hora de acostarse.", + "advancement.create.cuckoo.desc": "Presencia cómo un reloj de cuco anuncia la hora de acostarse.", "advancement.create.millstone": "Triturador de bolsillo", - "advancement.create.millstone.desc": "Colocar y alimentar una Piedra de molino.", + "advancement.create.millstone.desc": "Coloca y alimenta una piedra de molino.", "advancement.create.windmill": "Una suave brisa", - "advancement.create.windmill.desc": "Montar un molino de viento.", + "advancement.create.windmill.desc": "Monta un molino de viento.", "advancement.create.maxed_windmill": "Una fuerte brisa", - "advancement.create.maxed_windmill.desc": "Montar un molino de viento de máxima intensidad.", + "advancement.create.maxed_windmill.desc": "Monta un molino de viento con máxima intensidad.", "advancement.create.andesite_casing": "La edad de la andesita", "advancement.create.andesite_casing.desc": "Utiliza un poco de aleación de andesita y madera para crear un revestimiento básico.", "advancement.create.mechanical_drill": "Interruptores fijos", - "advancement.create.mechanical_drill.desc": "Colocar y alimentar un taladro mecánico.", + "advancement.create.mechanical_drill.desc": "Coloca y alimenta un taladro mecánico.", "advancement.create.press": "¡La prensa se pone en marcha!", "advancement.create.press.desc": "Activa una prensa mecánica y utilízala para crear algunas láminas.", "advancement.create.polished_rose_quartz": "Diamantes rosas", "advancement.create.polished_rose_quartz.desc": "Utiliza un trozo de papel de lija para pulir el cuarzo rosa hasta que se vuelva transparente.", "advancement.create.electron_tube": "Beep Boop", - "advancement.create.electron_tube.desc": "Haz algunos Tubos de Electrones, útiles en la fabricación de maquinaria menos primitiva.", + "advancement.create.electron_tube.desc": "Haz algunos tubos de electrones, útiles en la fabricación de maquinaria menos primitiva.", "advancement.create.mechanical_saw": "Picado estacionario", - "advancement.create.mechanical_saw.desc": "Colocar y alimentar una sierra mecánica.", + "advancement.create.mechanical_saw.desc": "Coloca y alimenta una sierra mecánica.", "advancement.create.basin": "Funcionamiento de la cuenca", - "advancement.create.basin.desc": "Coloca una Cuenca e intenta arrojar objetos en ella.", + "advancement.create.basin.desc": "Coloca una cuenca e intenta arrojar objetos en ella.", "advancement.create.mixer": "Mezcla de colores", - "advancement.create.mixer.desc": "Coloque una batidora mecánica sobre el lavabo, enciéndala y empiece a mezclar algunos ingredientes.", + "advancement.create.mixer.desc": "Coloca una batidora mecánica sobre el lavabo, enciéndala y empiece a mezclar algunos ingredientes.", "advancement.create.blaze_burner": "Una chimenea viva", - "advancement.create.blaze_burner.desc": "Obtener un Quemador de Blaze.", + "advancement.create.blaze_burner.desc": "Obtiene un quemador de blaze.", "advancement.create.compact": "Compactación automática", - "advancement.create.compact.desc": "Utiliza una prensa y una palangana para compactar algunos elementos.", + "advancement.create.compact.desc": "Utiliza una prensa y una cuenca para compactar algunos objetos.", "advancement.create.brass": "Aleaciones reales", - "advancement.create.brass.desc": "Utiliza Cobre molido y Zinc molido para crear algo de latón.", + "advancement.create.brass.desc": "Utiliza cobre molido y zinc molido para crear algo de latón.", "advancement.create.brass_casing": "La Edad de Latón", "advancement.create.brass_casing.desc": "Utiliza el latón recién obtenido y algo de madera para crear un revestimiento más avanzado.", "advancement.create.copper_casing": "La Edad de Cobre", "advancement.create.copper_casing.desc": "Utiliza algunas láminas de cobre y madera para crear algunos revestimientos de cobre.", "advancement.create.spout": "Sploosh", - "advancement.create.spout.desc": "Observar el llenado de un elemento fluido usando una boquilla.", + "advancement.create.spout.desc": "Observa el llenado de un fluido usando una boquilla.", "advancement.create.spout_potion": "Cervecera global", "advancement.create.spout_potion.desc": "Mira cómo un pico llena una botella con líquido de poción.", "advancement.create.chocolate": "Un mundo de imaginación", - "advancement.create.chocolate.desc": "Obtener un cubo de chocolate fundido.", + "advancement.create.chocolate.desc": "Obtiene un cubo con chocolate fundido.", "advancement.create.item_drain": "Drenaje de la ropa", - "advancement.create.item_drain.desc": "Ver cómo se vacía un elemento fluido mediante una drenadora de elementos.", - "advancement.create.chained_item_drain": "Déjalo rodar!", - "advancement.create.chained_item_drain.desc": "Observa cómo un objeto rueda por varios drenadores de elementos encadenados.", + "advancement.create.item_drain.desc": "Ve cómo se vacía un fluido mediante un drenador de objetos.", + "advancement.create.chained_item_drain": "¡Déjalo rodar!", + "advancement.create.chained_item_drain.desc": "Observa cómo un objeto rueda por varios drenadores de objetos encadenados.", "advancement.create.glass_pipe": "Espía del flujo", - "advancement.create.glass_pipe.desc": "Observe cómo se propaga el fluido a través de una tubería de fluidos con ventanas. Las tuberías de fluido rectas se convierten en ventanas cuando se utiliza una llave en ellas.", + "advancement.create.glass_pipe.desc": "Observa cómo se propaga el fluido a través de un tubo de fluidos con ventanas. Los tubos de fluido rectos se convierten en ventanas cuando se utiliza una llave inglesa en ellas.", "advancement.create.pipe_collision": "No cruzar nunca los arroyos", "advancement.create.pipe_collision.desc": "Vea cómo se unen dos fluidos en su red de tuberías.", "advancement.create.pipe_spill": "¡Hay una fuga!", "advancement.create.pipe_spill.desc": "Observe cómo un extremo abierto de una tubería toma o deposita fluidos en el mundo.", "advancement.create.hose_pulley": "Vertidos industriales", - "advancement.create.hose_pulley.desc": "Bajar una polea de manguera y ver cómo se vacía o se llena un cuerpo de líquido.", + "advancement.create.hose_pulley.desc": "Baja una polea de manguera y ve cómo se vacía o se llena un cuerpo de líquido.", "advancement.create.infinite_water": "Drenando el océano", "advancement.create.infinite_water.desc": "Bombea de una masa de agua lo suficientemente grande como para ser considerada infinita.", "advancement.create.infinite_lava": "Drenaje del núcleo de los planetas", @@ -637,51 +637,51 @@ "advancement.create.infinite_chocolate": "Ahogándose en la imaginación", "advancement.create.infinite_chocolate.desc": "Bombea desde una masa de chocolate fundido lo suficientemente grande como para ser considerado infinito.", "advancement.create.crafter": "Montaje automatizado", - "advancement.create.crafter.desc": "Coloca y alimenta algunos autoensambladores.", + "advancement.create.crafter.desc": "Coloca y alimenta algunos ensambladores.", "advancement.create.clockwork_bearing": "Artilugio a la hora", - "advancement.create.clockwork_bearing.desc": "Ensamblar una estructura montada sobre un rodamiento de relojería.", + "advancement.create.clockwork_bearing.desc": "Ensamblar una estructura montada sobre un rodamiento tipo reloj.", "advancement.create.nixie_tube": "Signos de estilo", - "advancement.create.nixie_tube.desc": "Obtener y colocar un par de Tubos Nixie.", + "advancement.create.nixie_tube.desc": "Obtener y colocar un par de tubos nixie.", "advancement.create.deployer": "Picar, colocar y atacar", - "advancement.create.deployer.desc": "Coloca y potencia un Desplegador, el reflejo perfecto de ti mismo.", + "advancement.create.deployer.desc": "Coloca y potencia un desplegador, el reflejo perfecto de ti mismo.", "advancement.create.speed_controller": "Los ingenieros lo odian!", - "advancement.create.speed_controller.desc": "Coloque un regulador de velocidad de rotación, el dispositivo definitivo para cambiar de marcha.", + "advancement.create.speed_controller.desc": "Coloca un controlador de velocidad rotacional, el dispositivo definitivo para cambiar de marcha.", "advancement.create.flywheel": "El corazón de la fábrica", - "advancement.create.flywheel.desc": "Conectar con éxito un motor a la rueda de inercia.", + "advancement.create.flywheel.desc": "Conecta con éxito un motor a la rueda de inercia.", "advancement.create.overstress_flywheel": "Altos niveles de estrés", - "advancement.create.overstress_flywheel.desc": "Sobrecargar un Motor de Horno.", + "advancement.create.overstress_flywheel.desc": "Sobrecarga un motor de horno.", "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism.", - "advancement.create.mechanical_arm": "Manos ocupadas!", + "advancement.create.mechanical_arm": "¡Manos ocupadas!", "advancement.create.mechanical_arm.desc": "Crea un brazo mecánico, selecciona las entradas y salidas, colócalo en el suelo y dale energía; luego observa cómo hace todo el trabajo por ti.", - "advancement.create.musical_arm": "Tócame la melodía!", + "advancement.create.musical_arm": "¡Tócame la melodía!", "advancement.create.musical_arm.desc": "Vea cómo un brazo mecánico maneja su Jukebox.", "advancement.create.arm_many_targets": "Organize-o-Tron", - "advancement.create.arm_many_targets.desc": "Programar un brazo mecánico con diez o más posiciones de salida.", + "advancement.create.arm_many_targets.desc": "Programa un brazo mecánico con diez o más posiciones de salida.", "advancement.create.arm_blaze_burner": "Combust-o-Tron", - "advancement.create.arm_blaze_burner.desc": "Instruya un brazo mecánico para alimentar su Quemador de Blaze.", + "advancement.create.arm_blaze_burner.desc": "Instruya un brazo mecánico para alimentar su quemador de blaze.", "advancement.create.fist_bump": "¡Pégale, hermano!", - "advancement.create.fist_bump.desc": "Hacer que dos Desplegadores se den un puñetazo.", + "advancement.create.fist_bump.desc": "Haz que dos desplegadores se den un puñetazo.", "advancement.create.crushing_wheel": "Un par de gigantes", - "advancement.create.crushing_wheel.desc": "Crea algunas Ruedas de trituración para descomponer más materiales de forma más eficaz.", + "advancement.create.crushing_wheel.desc": "Crea algunas ruedas de trituración para descomponer más materiales de forma más eficaz.", "advancement.create.blaze_cake": "Fiebre del azúcar", - "advancement.create.blaze_cake.desc": "Hornea en tu Quemador de Blaze un pastel especial.", - "advancement.create.chromatic_compound": "Minerales bipolares", - "advancement.create.chromatic_compound.desc": "Crea una Barra de Compuesto Cromático.", + "advancement.create.blaze_cake.desc": "Hornea en tu quemador de blaze un pastel especial.", + "advancement.create.chromatic_compound": "Mysterious Minerals", + "advancement.create.chromatic_compound.desc": "Crea una barra de compuesto cromático.", "advancement.create.shadow_steel": "Retorno del vacío", - "advancement.create.shadow_steel.desc": "Crea Acero Sombrío, una barra de metal de la nada.", + "advancement.create.shadow_steel.desc": "Crea acero sombrío, una barra de metal de la nada.", "advancement.create.refined_radiance": "Brillante e inspirador", - "advancement.create.refined_radiance.desc": "Crea un Resplandor refinado, una poderosa sustancia cromática.", + "advancement.create.refined_radiance.desc": "Crea un resplandor refinado, una poderosa sustancia cromática.", "advancement.create.chromatic_age": "La edad cromática", "advancement.create.chromatic_age.desc": "Crear bloques de revestimiento de la luz y la oscuridad.", "advancement.create.wand_of_symmetry": "Espejos radiantes", "advancement.create.wand_of_symmetry.desc": "Crear un bastón de simetría.", - "advancement.create.extendo_grip": "Boioioing!", - "advancement.create.extendo_grip.desc": "Hazte con un Agarre extentido.", - "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", - "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon.", + "advancement.create.extendo_grip": "¡Boioioing!", + "advancement.create.extendo_grip.desc": "Hazte con un agarre extentido.", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "Defeat an enemy with your Potato Cannon.", "advancement.create.dual_extendo_grip": "La última edad del boing", - "advancement.create.dual_extendo_grip.desc": "Doble Empuñadura extendida para un alcance sobrehumano.", + "advancement.create.dual_extendo_grip.desc": "Doble empuñadura extendida para un alcance sobrehumano.", "advancement.create.eob": "Fin de la beta", "advancement.create.eob.desc": "Espere más contenido aquí en el futuro. <3", @@ -691,7 +691,7 @@ "itemGroup.create.base": "Create", "itemGroup.create.palettes": "Paletas", - "death.attack.create.crush": "%1$s se procesó por las Ruedas de trituración", + "death.attack.create.crush": "%1$s se procesó en las ruedas de trituración", "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", "death.attack.create.fan_fire": "%1$s murió quemado por el aire caliente", "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", @@ -701,21 +701,21 @@ "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", "death.attack.create.mechanical_saw": "%1$s fue cortado por la mitad por una sierra mecánica", "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", - "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", - "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", - "death.attack.create.cuckoo_clock_explosion": "%1$s fue volado por los aires por un reloj cucú manipulado", + "death.attack.create.potato_cannon": "%1$s was shot by %2$s's Potato Cannon", + "death.attack.create.potato_cannon.item": "%1$s was shot by %2$s using %3$s", + "death.attack.create.cuckoo_clock_explosion": "%1$s fue volado por los aires por un reloj de cuco manipulado", "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", "create.block.deployer.damage_source_name": "un Desplegador rebelde", "create.block.cart_assembler.invalid": "Coloque su Ensamblador de vagonetas en un bloque de Raíles", - "create.menu.return": "UNLOCALIZED: Return to Menu", - "create.menu.configure": "UNLOCALIZED: Configure...", - "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", - "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", - "create.menu.project_page": "UNLOCALIZED: Project Page", - "create.menu.report_bugs": "UNLOCALIZED: Report Issues", - "create.menu.support": "UNLOCALIZED: Support Us", + "create.menu.return": "Regresar al menú", + "create.menu.configure": "Configurar...", + "create.menu.ponder_index": "Ponder Index", + "create.menu.only_ingame": "Available in the Pause Menu", + "create.menu.project_page": "Página del proyecto", + "create.menu.report_bugs": "Informar de problemas", + "create.menu.support": "Apóyenos", "create.recipe.crushing": "Trituración", "create.recipe.milling": "Fresado", @@ -727,7 +727,7 @@ "create.recipe.fan_blasting.fan": "Ventilador detrás de la lava", "create.recipe.pressing": "Prensando", "create.recipe.mixing": "Mezclando", - "create.recipe.deploying": "UNLOCALIZED: Deploying", + "create.recipe.deploying": "Desplegando", "create.recipe.automatic_shapeless": "Elaboración automatizada de productos sin forma", "create.recipe.automatic_brewing": "Elaboración de cerveza automatizada", "create.recipe.packing": "Compactando", @@ -740,17 +740,17 @@ "create.recipe.sandpaper_polishing": "Pulido con papel de lija", "create.recipe.mystery_conversion": "Conversión misteriosa", "create.recipe.spout_filling": "Llenar por el pico", - "create.recipe.draining": "Drenador de elementos", - "create.recipe.sequenced_assembly": "UNLOCALIZED: Sequenced Assembly", - "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", - "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", - "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", - "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", - "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", - "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", - "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", - "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", - "create.recipe.assembly.junk": "UNLOCALIZED: Random junk", + "create.recipe.draining": "Drenador de objetos", + "create.recipe.sequenced_assembly": "Sequenced Assembly", + "create.recipe.assembly.next": "Next: %1$s", + "create.recipe.assembly.step": "Step %1$s:", + "create.recipe.assembly.progress": "Progress: %1$s/%2$s", + "create.recipe.assembly.pressing": "Process in Press", + "create.recipe.assembly.spout_filling_fluid": "Spout %1$s", + "create.recipe.assembly.deploying_item": "Deploy %1$s", + "create.recipe.assembly.cutting": "Cut with Saw", + "create.recipe.assembly.repeat": "Repeat Sequence %1$s Times", + "create.recipe.assembly.junk": "Random junk", "create.recipe.processing.chance": "%1$s%% Chance", "create.recipe.heat_requirement.none": "No es necesario calentar", "create.recipe.heat_requirement.heated": "Calentado", @@ -767,7 +767,7 @@ "create.generic.unit.seconds": "Segundos", "create.generic.unit.minutes": "Minutos", "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", + "create.generic.unit.stress": "SU(unidades de estrés)", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$smB", "create.generic.clockwise": "En el sentido de las agujas del reloj", @@ -784,11 +784,11 @@ "create.keyinfo.scrolldown": "Simular usar la rueda del ratón hacia abajo (en el mundo)", "create.gui.scrollInput.defaultTitle": "Seleccione una opción:", - "create.gui.scrollInput.scrollToModify": "Usa la rueda del ratón para Modificar", + "create.gui.scrollInput.scrollToModify": "Usa la rueda del ratón para modificar", "create.gui.scrollInput.scrollToAdjustAmount": "Usa la rueda del ratón para ajustar la cantidad", - "create.gui.scrollInput.scrollToSelect": "Usa la rueda del ratón para Seleccionar", - "create.gui.scrollInput.shiftScrollsFaster": "Shift para usar la rueda del ratón más rápido", - "create.gui.toolmenu.focusKey": "Mantenga [%1$s] para enfocar", + "create.gui.scrollInput.scrollToSelect": "Usa la rueda del ratón para seleccionar", + "create.gui.scrollInput.shiftScrollsFaster": "[Mayús izdo.] para usar la rueda del ratón más rápido", + "create.gui.toolmenu.focusKey": "Mantén [%1$s] para enfocar", "create.gui.toolmenu.cycle": "[RUEDA DEL RATÓN] para el ciclo", "create.gui.symmetryWand.mirrorType": "Espejado", "create.gui.symmetryWand.orientation": "Orientación", @@ -803,17 +803,17 @@ "create.orientation.alongZ": "A lo largo de Z", "create.orientation.alongX": "A lo largo de X", - "create.gui.terrainzapper.title": "Worldshaper", - "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", - "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", - "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", - "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", - "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", - "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", - "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", - "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", - "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", - "create.gui.terrainzapper.placement": "Colocación", + "create.gui.terrainzapper.title": "Blockzapper", + "create.gui.terrainzapper.searchDiagonal": "Seguir diagonales", + "create.gui.terrainzapper.searchFuzzy": "Ignorar los bordes del material", + "create.gui.terrainzapper.patternSection": "Patrón", + "create.gui.terrainzapper.pattern.solid": "Sólido", + "create.gui.terrainzapper.pattern.checkered": "Tablero de ajedrez", + "create.gui.terrainzapper.pattern.inversecheckered": "Tablero de ajedrez invertido", + "create.gui.terrainzapper.pattern.chance25": "25% Roll", + "create.gui.terrainzapper.pattern.chance50": "50% Roll", + "create.gui.terrainzapper.pattern.chance75": "75% Roll", + "create.gui.terrainzapper.placement": "Ubicación", "create.gui.terrainzapper.placement.merged": "Fusionado", "create.gui.terrainzapper.placement.attached": "Adjuntado", "create.gui.terrainzapper.placement.inserted": "Insertado", @@ -821,19 +821,19 @@ "create.gui.terrainzapper.brush.cuboid": "Cuboide", "create.gui.terrainzapper.brush.sphere": "Esfera", "create.gui.terrainzapper.brush.cylinder": "Cilindro", - "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", - "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", + "create.gui.terrainzapper.brush.surface": "Superficie", + "create.gui.terrainzapper.brush.cluster": "Grupo", "create.gui.terrainzapper.tool": "Herramienta", "create.gui.terrainzapper.tool.fill": "Llenar", - "create.gui.terrainzapper.tool.place": "Sitio", - "create.gui.terrainzapper.tool.replace": "Sustituir", - "create.gui.terrainzapper.tool.clear": "Borrar", - "create.gui.terrainzapper.tool.overlay": "Superposición", + "create.gui.terrainzapper.tool.place": "Ubicar", + "create.gui.terrainzapper.tool.replace": "Reemplazar", + "create.gui.terrainzapper.tool.clear": "Eliminar", + "create.gui.terrainzapper.tool.overlay": "Superponer", "create.gui.terrainzapper.tool.flatten": "Aplanar", - "create.terrainzapper.shiftRightClickToSet": "Shift+Clic con el botón derecho para seleccionar una forma", - "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", - "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", + "create.terrainzapper.shiftRightClickToSet": "[Mayús izdo.] + clic derecho para seleccionar una forma", + "create.terrainzapper.usingBlock": "Usando: %1$s", + "create.terrainzapper.leftClickToSet": "Clic izquierdo a un bloque para establecer el material", "create.minecart_coupling.two_couplings_max": "Las vagonetas no pueden tener más de dos enganches cada una", "create.minecart_coupling.unloaded": "Algunas partes de su tren parecen estar en chunks no cargados", @@ -859,8 +859,8 @@ "create.contraptions.clockwork.hour_first_24": "La manecilla del día primero", "create.logistics.filter": "Filtro", - "create.logistics.recipe_filter": "Filtro de recetas", - "create.logistics.fluid_filter": "Filtro de fluidos", + "create.logistics.recipe_filter": "Filtro para recetas", + "create.logistics.fluid_filter": "Filtro para fluidos", "create.logistics.firstFrequency": "Freq. #1", "create.logistics.secondFrequency": "Freq. #2", "create.logistics.filter.apply": "Filtro aplicado a %1$s.", @@ -871,14 +871,14 @@ "create.gui.goggles.kinetic_stats": "Estadísticas cinéticas:", "create.gui.goggles.at_current_speed": "con la velocidad actual", "create.gui.goggles.pole_length": "Longitud del poste:", - "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", - "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", + "create.gui.goggles.fluid_container": "Información sobre el contenedor de fluidos:", + "create.gui.goggles.fluid_container.capacity": "Capacidad: ", "create.gui.assembly.exception": "Este artilugio no se pudo montar:", "create.gui.assembly.exception.unmovableBlock": "Bloque inamovible (%4$s) en [%1$s,%2$s,%3$s]", "create.gui.assembly.exception.chunkNotLoaded": "El bloque en [%1$s,%2$s,%3$s] no estaba en un chunk cargado", "create.gui.assembly.exception.structureTooLarge": "Hay demasiados bloques incluídos en el artilugio.\nEl máximo configurado es: %1$s", "create.gui.assembly.exception.tooManyPistonPoles": "Hay demasiadas Pértigas de extensión conectadas a este Pistón.\nEl máximo configurado es: %1$s", - "create.gui.assembly.exception.noPistonPoles": "Faltan pértigas de extensión para el Pistón", + "create.gui.assembly.exception.noPistonPoles": "Faltan pértigas de extensión para el pistón", "create.gui.assembly.exception.not_enough_sails": "La estructura adjunta no incluye suficientes bloques tipo vela: %1$s\nSe requiere un mínimo de %2$s", "create.gui.gauge.info_header": "Información sobre el medidor:", "create.gui.speedometer.title": "Velocidad de rotación", @@ -887,7 +887,7 @@ "create.gui.stressometer.overstressed": "Sobrecargado", "create.gui.stressometer.no_rotation": "Sin rotación", "create.gui.contraptions.not_fast_enough": "Parece que este %1$s no está girando con _suficiente_ velocidad_.", - "create.gui.contraptions.network_overstressed": "Parece que este artilugio está _sobrecargado_. Añade más fuentes o _desacelera_ los componentes con un _impacto_ de alto estrés.", + "create.gui.contraptions.network_overstressed": "Parece que este artilugio está _sobrecargado_. Añade más fuentes o _desacelera_ los componentes con un _impacto de estrés alto_.", "create.gui.adjustable_crate.title": "Caja ajustable", "create.gui.adjustable_crate.storageSpace": "Espacio de almacenamiento", "create.gui.stockpile_switch.title": "Interruptor de acopio", @@ -907,7 +907,7 @@ "create.gui.sequenced_gearshift.instruction.delay.duration": "Duración", "create.gui.sequenced_gearshift.instruction.end.descriptive": "Fin", "create.gui.sequenced_gearshift.instruction.end": "Fin", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "En espera de un Pulso de Redstone", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "En espera de un pulso de redstone", "create.gui.sequenced_gearshift.instruction.await": "En espera", "create.gui.sequenced_gearshift.speed": "Velocidad, Dirección", "create.gui.sequenced_gearshift.speed.forward": "Velocidad de entrada, hacia adelante", @@ -918,7 +918,7 @@ "create.schematicAndQuill.dimensions": "Tamaño del esquema: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "Primera posición fijada.", "create.schematicAndQuill.secondPos": "Segunda posición fijada.", - "create.schematicAndQuill.noTarget": "Mantenga [Ctrl] para seleccionar los bloques del aire.", + "create.schematicAndQuill.noTarget": "Mantén [Ctrl] para seleccionar los bloques del aire.", "create.schematicAndQuill.abort": "Selección eliminada.", "create.schematicAndQuill.title": "Nombre del esquema:", "create.schematicAndQuill.convert": "Guardar y desplegar inmediatamente", @@ -934,7 +934,7 @@ "create.schematic.rotation.cw270": "En el sentido de las agujas del reloj 270", "create.schematic.mirror": "Espejado", "create.schematic.mirror.none": "Ninguno", - "create.schematic.mirror.frontBack": "Delante-detrás", + "create.schematic.mirror.frontBack": "Delante-Detrás", "create.schematic.mirror.leftRight": "Izquierda-Derecha", "create.schematic.tool.deploy": "Despliegue", "create.schematic.tool.move": "Mover XZ", @@ -943,27 +943,27 @@ "create.schematic.tool.print": "Imprimir", "create.schematic.tool.flip": "Voltear", "create.schematic.tool.deploy.description.0": "Mueve la estructura a un lugar.", - "create.schematic.tool.deploy.description.1": "Haga clic con el botón derecho del ratón en el suelo para colocar.", - "create.schematic.tool.deploy.description.2": "Mantenga [Ctrl] para seleccionar a una distancia fija.", - "create.schematic.tool.deploy.description.3": "[Ctrl]-Rueda del ratón para cambiar la distancia.", + "create.schematic.tool.deploy.description.1": "Haz clic con el botón derecho del ratón en el suelo para colocarla.", + "create.schematic.tool.deploy.description.2": "Mantén [Ctrl] para seleccionar a una distancia fija.", + "create.schematic.tool.deploy.description.3": "[Ctrl] + [RUEDA DEL RATÓN] para cambiar la distancia.", "create.schematic.tool.move.description.0": "Desplaza el esquema horizontalmente.", - "create.schematic.tool.move.description.1": "Apunta al Esquema y [CTRL]-Rueda del ratón para ponerlo.", + "create.schematic.tool.move.description.1": "Apunta al esquema y [Ctrl] + [RUEDA DEL RATÓN] para ponerlo.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "Desplaza el esquema verticalmente..", - "create.schematic.tool.movey.description.1": "[CTRL]-Rueda del ratón para moverlo hacia arriba/abajo.", + "create.schematic.tool.movey.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para moverlo hacia arriba/abajo.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "Gira el esquema alrededor de su centro.", - "create.schematic.tool.rotate.description.1": "[CTRL]-Rueda del ratón para girar 90 grados.", + "create.schematic.tool.rotate.description.1": "[Ctrl] + [RUEDA DEL RATÓN] para girar 90 grados.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Sitúa instantáneamente la estructura en el mundo.", "create.schematic.tool.print.description.1": "[Clic derecho] para confirmar la colocación en el lugar actual.", "create.schematic.tool.print.description.2": "Esta herramienta es sólo para el Modo Creativo.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "Voltea el Esquema a lo largo de la cara que seleccione.", - "create.schematic.tool.flip.description.1": "Apunta al esquema y [CTRL]-Rueda del ratón para voltearlo.", + "create.schematic.tool.flip.description.0": "Voltea el esquema a lo largo de la cara que seleccione.", + "create.schematic.tool.flip.description.1": "Apunta al esquema y [Ctrl] + [RUEDA DEL RATÓN] para voltearlo.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", @@ -977,8 +977,8 @@ "create.gui.schematicTable.availableSchematics": "Esquemas disponibles", "create.gui.schematicTable.noSchematics": "No hay esquemas guardados", "create.gui.schematicTable.uploading": "Subiendo...", - "create.gui.schematicTable.finished": "Subida finalizada!", - "create.gui.schematicannon.title": "Schematicannon", + "create.gui.schematicTable.finished": "¡Subida finalizada!", + "create.gui.schematicannon.title": "Cañón de esquemas", "create.gui.schematicannon.listPrinter": "Lista de control de la impresora", "create.gui.schematicannon.gunpowderLevel": "Pólvora %1$s%%", "create.gui.schematicannon.shotsRemaining": "Disparos restantes: %1$s", @@ -996,16 +996,16 @@ "create.gui.schematicannon.slot.listPrinter": "Coloque los libros aquí para imprimir una lista de comprobación para su esquema", "create.gui.schematicannon.slot.schematic": "Añada su esquema aquí. Asegúrese de que se despliega en un lugar específico.", "create.gui.schematicannon.option.skipMissing.description": "Si el cañón no encuentra un bloque necesario para su colocación, continuará en la siguiente ubicación.", - "create.gui.schematicannon.option.skipTileEntities.description": "El cañón evitará reemplazar los bloques que contienen datos, como los Cofres.", + "create.gui.schematicannon.option.skipTileEntities.description": "El cañón evitará reemplazar los bloques que contienen datos, como los cofres.", "create.gui.schematicannon.option.dontReplaceSolid.description": "El cañón nunca sustituirá ningún bloque sólido en su zona de trabajo, sólo los no sólidos y el aire.", "create.gui.schematicannon.option.replaceWithSolid.description": "El cañón sólo reemplazará los bloques sólidos en su área de trabajo si el esquema contiene un bloque sólido en la ubicación.", "create.gui.schematicannon.option.replaceWithAny.description": "El cañón reemplazará los bloques sólidos en su área de trabajo si el esquema contiene algún bloque en la ubicación.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "El cañón eliminará todos los bloques de su zona de trabajo, incluidos los sustituidos por Aire.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "El cañón eliminará todos los bloques de su zona de trabajo, incluidos los sustituidos por aire.", "create.schematicannon.status.idle": "Inactivo", "create.schematicannon.status.ready": "Listo", "create.schematicannon.status.running": "Funcionando", - "create.schematicannon.status.finished": "Finished", + "create.schematicannon.status.finished": "Finalizado", "create.schematicannon.status.paused": "Pausado", "create.schematicannon.status.stopped": "Detenido", "create.schematicannon.status.noGunpowder": "Sin pólvora", @@ -1024,9 +1024,9 @@ "create.materialChecklist.blocksNotLoaded": "* Descargo de Responsabilidad *\n\nLa lista de materiales puede ser inexacta debido a que no se han cargado los chunks pertinentes.", "create.gui.filter.deny_list": "Lista de denegados", - "create.gui.filter.deny_list.description": "Los elementos pasan si NO coinciden con ninguno de los anteriores. Una lista de denegación vacía acepta todo.", + "create.gui.filter.deny_list.description": "Los objetos pasan si NO coinciden con ninguno de los anteriores. Una lista de denegación vacía acepta todo.", "create.gui.filter.allow_list": "Lista de permitidos", - "create.gui.filter.allow_list.description": "Los elementos pasan si coinciden con alguno de los anteriores. Una lista de permitidos vacía rechaza todo.", + "create.gui.filter.allow_list.description": "Los objetos pasan si coinciden con alguno de los anteriores. Una lista de permitidos vacía rechaza todo.", "create.gui.filter.respect_data": "Respetar datos", "create.gui.filter.respect_data.description": "Los objetos sólo coinciden si su durabilidad, encantos y otros atributos también coinciden.", "create.gui.filter.ignore_data": "Ignorar datos", @@ -1066,10 +1066,10 @@ "create.item_attributes.added_by.inverted": "no fue añadida por %1$s", "create.item_attributes.has_enchant": "está encantado con %1$s", "create.item_attributes.has_enchant.inverted": "no está encantado con %1$s", - "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", - "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", - "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", - "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", + "create.item_attributes.color": "Está teñido %1$s", + "create.item_attributes.color.inverted": "No está teñido %1$s", + "create.item_attributes.max_enchanted": "está encantado en el nivel máximo", + "create.item_attributes.max_enchanted.inverted": "no está encantado en el nivel máximo", "create.item_attributes.has_fluid": "contiene %1$s", "create.item_attributes.has_fluid.inverted": "no contiene %1$s", "create.item_attributes.has_name": "tiene el nombre personalizado %1$s", @@ -1098,16 +1098,16 @@ "create.gui.attribute_filter.add_attribute": "Añadir atributo a la lista", "create.gui.attribute_filter.add_inverted_attribute": "Añadir atributo invertido a la Lista", "create.gui.attribute_filter.allow_list_disjunctive": "Lista de permitidos (Cualquiera)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "Los elementos pasan si tienen alguno de los atributos seleccionados", + "create.gui.attribute_filter.allow_list_disjunctive.description": "Los objetos pasan si tienen alguno de los atributos seleccionados", "create.gui.attribute_filter.allow_list_conjunctive": "Lista de permitidos (Todos)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "Los elementos pasan sólo si tienen TODOS los atributos seleccionados", + "create.gui.attribute_filter.allow_list_conjunctive.description": "Los objetos pasan sólo si tienen TODOS los atributos seleccionados", "create.gui.attribute_filter.deny_list": "Lista de denegados", - "create.gui.attribute_filter.deny_list.description": "Los elementos pasan si NO tienen ninguno de los atributos seleccionados", + "create.gui.attribute_filter.deny_list.description": "Los objetos pasan si NO tienen ninguno de los atributos seleccionados", "create.gui.attribute_filter.add_reference_item": "Añadir elemento de referencia", - "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", - "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", - "create.tooltip.keyShift": "Shift", + "create.tooltip.holdForDescription": "Mantén [%1$s] para mas información", + "create.tooltip.holdForControls": "Mantén [%1$s] para ver los controles", + "create.tooltip.keyShift": "Mayús izdo.", "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "Requisitos de velocidad: %1$s", "create.tooltip.speedRequirement.none": "Ninguno", @@ -1122,25 +1122,25 @@ "create.tooltip.capacityProvided.low": "Pequeña", "create.tooltip.capacityProvided.medium": "Media", "create.tooltip.capacityProvided.high": "Grande", - "create.tooltip.generationSpeed": "Genera en %1$s %2$s", + "create.tooltip.generationSpeed": "Generada en %1$s %2$s", "create.tooltip.analogStrength": "Fuerza analógica: %1$s/15", - "create.mechanical_arm.extract_from": "Extraer elementos de %1$s", - "create.mechanical_arm.deposit_to": "Depositar elementos en %1$s", + "create.mechanical_arm.extract_from": "Extraer objetos de %1$s", + "create.mechanical_arm.deposit_to": "Depositar objetos en %1$s", "create.mechanical_arm.summary": "El brazo mecánico tiene %1$s entrada(s) y %2$s salida(s)", "create.mechanical_arm.points_outside_range": "%1$s punto(s) de interacción seleccionado(s) eliminado(s) debido a las limitaciones de rango", - "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", - "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", - "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", - "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", + "create.weighted_ejector.target_set": "Objetivo seleccionado", + "create.weighted_ejector.target_not_valid": "Expulsión al bloque adyacente (el objetivo no era válido)", + "create.weighted_ejector.no_target": "Expulsión al bloque adyacente (no se ha seleccionado ningún objetivo)", + "create.weighted_ejector.targeting": "Expulsión a [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "Tamaño de la pila expulsada", "create.logistics.when_multiple_outputs_available": "Cuando hay múltiples salidas disponibles", "create.mechanical_arm.selection_mode.round_robin": "Round Robin", "create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin forzado", - "create.mechanical_arm.selection_mode.prefer_first": "Preferir el primer objetivo", + "create.mechanical_arm.selection_mode.prefer_first": "Preferir el primero", "create.tunnel.selection_mode.split": "División", "create.tunnel.selection_mode.forced_split": "División forzada", @@ -1151,8 +1151,8 @@ "create.tunnel.selection_mode.synchronize": "Sincronizar entradas", "create.tooltip.chute.header": "Información del ducto", - "create.tooltip.chute.items_move_down": "Los elementos se mueven hacia abajo", - "create.tooltip.chute.items_move_up": "Los elementos se mueven hacia arriba", + "create.tooltip.chute.items_move_down": "Los objetos se mueven hacia abajo", + "create.tooltip.chute.items_move_up": "Los objetos se mueven hacia arriba", "create.tooltip.chute.no_fans_attached": "No hay ventiladores adjuntos", "create.tooltip.chute.fans_push_up": "Los ventiladores empujan desde abajo", "create.tooltip.chute.fans_push_down": "Los ventiladores empujan desde arriba", @@ -1160,32 +1160,32 @@ "create.tooltip.chute.fans_pull_down": "Los ventiladores tiran desde abajo", "create.tooltip.chute.contains": "Contiene: %1$s x%2$s", - "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", - "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", - "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", - "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", - "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", + "create.linked_controller.bind_mode": "Modo de enlace activo", + "create.linked_controller.press_keybind": "Presiona %1$s, %2$s, %3$s, %4$s, %5$s o %6$s, para vincular esta frecuencia a la tecla correspondiente", + "create.linked_controller.key_bound": "Frecuencia ligada a %1$s", + "create.linked_controller.frequency_slot_1": "Enlace de teclas: %1$s, Freq. #1", + "create.linked_controller.frequency_slot_2": "Enlace de teclas: %1$s, Freq. #2", - "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", - "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", - "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", - "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", - "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", - "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", - "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", + "create.crafting_blueprint.crafting_slot": "Ranura para ingredientes", + "create.crafting_blueprint.filter_items_viable": "Los objetos del filtro avanzado son viables", + "create.crafting_blueprint.display_slot": "Ranura de pantalla", + "create.crafting_blueprint.inferred": "A partir de la receta", + "create.crafting_blueprint.manually_assigned": "Asignado manualmente", + "create.crafting_blueprint.secondary_display_slot": "Ranura de pantalla secundaria", + "create.crafting_blueprint.optional": "Opcional", "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", - "create.hint.hose_pulley.title": "Suministro sin fondo", - "create.hint.hose_pulley": "La masa de fluido objetivo se considera infinita", - "create.hint.mechanical_arm_no_targets.title": "No hay objetivos", - "create.hint.mechanical_arm_no_targets": "Parece que a este _brazo mecánico_ no se le ha asignado ningún _objetivo._ Selecciona correas, depósitos, embudos y otros bloques haciendo _clic derecho_ sobre ellos mientras _sostienes_ el _brazo mecánico_ en tu _mano_.", - "create.hint.empty_bearing.title": "Rodamiento de reloj", - "create.hint.empty_bearing": "_Haz clic con el botón derecho del ratón_ en el rodamiento con la _mano vacía_ para _adherir_ la estructura que acabas de construir delante de él", - "create.hint.full_deployer.title": "Desbordamiento de elementos del desplegador", - "create.hint.full_deployer": "Parece que este _Desplegador_ contiene _elementos_ en exceso que necesitan ser _extraídos._ Usa un _tolva,_embudo_ u otro medio para liberarlo de su desbordamiento.", + "create.hint.hose_pulley.title": "Suministro ilimitado", + "create.hint.hose_pulley": "La masa de fluido objetivo se considera infinita.", + "create.hint.mechanical_arm_no_targets.title": "Sin objetivos", + "create.hint.mechanical_arm_no_targets": "Parece que a este _brazo mecánico_ no se le ha asignado ningún objetivo. Selecciona _correas_, _depósitos_, _embudos_ y otros bloques haciendo clic derecho sobre ellos mientras _sostienes_ el _brazo mecánico_ en tu mano..", + "create.hint.empty_bearing.title": "Actualización del rodamiento", + "create.hint.empty_bearing": "Haz clic derecho sobre el rodamiento con la _mano vacía_ para _adjuntar_ la estructura que acabas de construir delante de él.", + "create.hint.full_deployer.title": "Exceso de objetos en el desplegador", + "create.hint.full_deployer": "Parece que este _desplegador_ contiene _exceso_ de objetos que necesitan ser _extraídos._ Usa una _tolva_, _embudo_ u otro medio para liberarlo de su excedente.", "create.gui.config.overlay1": "Hola :)", "create.gui.config.overlay2": "Esta es una muestra de la superposición", @@ -1200,50 +1200,50 @@ "create.command.killTPSCommand.status.slowed_by.0": "[Crear]: El tick del servidor está actualmente ralentizado en %s ms :o", "create.command.killTPSCommand.status.slowed_by.1": "[Crear]: El tick del servidor está ralentizado en %s ms ahora >:)", "create.command.killTPSCommand.status.slowed_by.2": "[Create]: El tick del servidor ha vuelto a su velocidad normal :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: usar /killtps stop para que el servidor vuelva a la velocidad normal", - "create.command.killTPSCommand.status.usage.1": "[Create]: usar /killtps start para ralentizar artificialmente el tick del servidor", + "create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps stop para que el servidor vuelva a la velocidad normal", + "create.command.killTPSCommand.status.usage.1": "[Create]: usa /killtps start para ralentizar artificialmente el tick del servidor", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", - "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", + "create.contraption.minecart_contraption_too_big": "Este artilugio de vagoneta parece demasiado grande para recogerlo", + "create.contraption.minecart_contraption_illegal_pickup": "Una fuerza mística está atando este artilugio de vagoneta al mundo", "_": "->------------------------] Subtitles [------------------------<-", - "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", - "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", - "create.subtitle.mixing": "UNLOCALIZED: Mixing Noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", - "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", - "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", - "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", - "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.blaze_munch": "Blaze mastica felizmente", - "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel Flaps", - "create.subtitle.schematicannon_finish": "Acabados de Schematicannon", + "create.subtitle.contraption_disassemble": "", + "create.subtitle.peculiar_bell_use": "", + "create.subtitle.mixing": "", + "create.subtitle.mechanical_press_activation_belt": "", + "create.subtitle.fwoomp": "", + "create.subtitle.worldshaper_place": "", + "create.subtitle.depot_slide": "", + "create.subtitle.saw_activate_stone": "", + "create.subtitle.blaze_munch": "", + "create.subtitle.funnel_flap": "", + "create.subtitle.schematicannon_finish": "", "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", - "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", - "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", - "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", - "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", - "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", - "create.subtitle.slime_added": "Slime aplastado", - "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", - "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", - "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", + "create.subtitle.scroll_value": "", + "create.subtitle.crafter_craft": "", + "create.subtitle.controller_put": "", + "create.subtitle.cranking": "", + "create.subtitle.wrench_remove": "", + "create.subtitle.cogs": "", + "create.subtitle.slime_added": "", + "create.subtitle.wrench_rotate": "", + "create.subtitle.potato_hit": "", + "create.subtitle.saw_activate_wood": "", "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", - "create.subtitle.deployer_polish": "UNLOCALIZED: Deployer applies polish", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", - "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", - "create.subtitle.schematicannon_launch_block": "Disparos de Schematicannon", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", - "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", - "create.subtitle.mechanical_press_activation": "La Prensa Mecánica se activa", - "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", - "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", - "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", - "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", + "create.subtitle.deployer_polish": "", + "create.subtitle.deny": "", + "create.subtitle.controller_click": "", + "create.subtitle.schematicannon_launch_block": "", + "create.subtitle.copper_armor_equip": "", + "create.subtitle.controller_take": "Lectern empties", + "create.subtitle.mechanical_press_activation": "", + "create.subtitle.contraption_assemble": "", + "create.subtitle.crafter_click": "", + "create.subtitle.depot_plop": "", + "create.subtitle.confirm": "", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1254,219 +1254,219 @@ "item.create.example_item.tooltip.behaviour1": "Entonces este elemento hace esto. (los comportamientos se muestran en el turno)", "item.create.example_item.tooltip.condition2": "Y cuando esto", "item.create.example_item.tooltip.behaviour2": "Puedes añadir tantos comportamientos como quieras", - "item.create.example_item.tooltip.control1": "Cuando se pulsa Ctrl", + "item.create.example_item.tooltip.control1": "Cuando se pulsa [Ctrl]", "item.create.example_item.tooltip.action1": "Se muestran estos controles", "block.create.wooden_bracket.tooltip": "SOPORTE DE MADERA PARA EJES", - "block.create.wooden_bracket.tooltip.summary": "Decora tus _Ejes_, _Ruedas dentadas_ y _Ductos_ con un refuerzo acogedor y de madera.", + "block.create.wooden_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un acogedor refuerzo de madera.", "block.create.metal_bracket.tooltip": "SOPORTE DE METAL PARA EJES", - "block.create.metal_bracket.tooltip.summary": "Decora tus _Ejes_, _Ruedas dentadas_ y _Ductos_ con un poco de refuerzo industrial robusto.", + "block.create.metal_bracket.tooltip.summary": "Decora tus _ejes_, _engranajes_ y _ductos_ con un poco de refuerzo industrial robusto.", "block.create.seat.tooltip": "ASIENTO", - "block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará a un jugador en un _contrafuerte_ en movimiento. También es ideal para los muebles estáticos. Viene en una variedad de colores.", - "block.create.seat.tooltip.condition1": "Click derecho en el asiento", - "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _Asiento_. Pulsa shift izquierdo para dejar el _Asiento_.", + "block.create.seat.tooltip.summary": "¡Siéntate y disfruta del viaje! Anclará a un jugador en un artilugio en movimiento. También es ideal para muebles estáticos. Viene en una variedad de colores.", + "block.create.seat.tooltip.condition1": "Cuando se hace clic derecho en el asiento", + "block.create.seat.tooltip.behaviour1": "Sienta al jugador en el _asiento_. Pulsa [Mayús izdo.] para dejar el asiento.", "item.create.blaze_cake.tooltip": "PASTEL DE BLAZE", - "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _Quemadores de blaze_. Los pone en marcha!.", + "item.create.blaze_cake.tooltip.summary": "Un delicioso regalo para sus esforzados _quemadores de blaze_. ¡Los pone en marcha!.", "item.create.wand_of_symmetry.tooltip": "VARITA DE SIMETRÍA", - "item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados", + "item.create.wand_of_symmetry.tooltip.summary": "Refleja perfectamente la colocación de bloques en los planos configurados.", "item.create.wand_of_symmetry.tooltip.condition1": "Mientras está en el inventario rápido", - "item.create.wand_of_symmetry.tooltip.behaviour1": "Permanece activo", - "item.create.wand_of_symmetry.tooltip.control1": "Click derecho en el suelo", - "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _Mueve_ el Espejo", - "item.create.wand_of_symmetry.tooltip.control2": "Click derecho en el aire", - "item.create.wand_of_symmetry.tooltip.action2": "_Quita_ el Espejo activo", - "item.create.wand_of_symmetry.tooltip.control3": "Click derecho mientras se agacha", - "item.create.wand_of_symmetry.tooltip.action3": "Abre la _Interfaz de Configuración_", + "item.create.wand_of_symmetry.tooltip.behaviour1": "Permanece activo.", + "item.create.wand_of_symmetry.tooltip.control1": "Cuando se hace clic derecho en el suelo", + "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _mueve_ el espejo.", + "item.create.wand_of_symmetry.tooltip.control2": "Cuando se hace clic derecho en el aire", + "item.create.wand_of_symmetry.tooltip.action2": "_Quita_ el espejo activo.", + "item.create.wand_of_symmetry.tooltip.control3": "[Mayús izdo.] + clic derecho", + "item.create.wand_of_symmetry.tooltip.action3": "Abre la interfaz de configuración.", "item.create.handheld_worldshaper.tooltip": "WORLDSHAPER", - "item.create.handheld_worldshaper.tooltip.summary": "Práctica herramienta para crear _paisajes_ y _características del terreno_", - "item.create.handheld_worldshaper.tooltip.control1": "Click izquierdo en un bloque", - "item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques colocados por la herramienta en el bloque objetivo", - "item.create.handheld_worldshaper.tooltip.control2": "Click derecho en un bloque", + "item.create.handheld_worldshaper.tooltip.summary": "Práctica herramienta para crear _paisajes_ y _características del terreno_.", + "item.create.handheld_worldshaper.tooltip.control1": "Cuando se hace clic izquierdo en un bloque", + "item.create.handheld_worldshaper.tooltip.action1": "Establece los bloques colocados por la herramienta en el bloque objetivo.", + "item.create.handheld_worldshaper.tooltip.control2": "Cuando se hace clic derecho en un bloque", "item.create.handheld_worldshaper.tooltip.action2": "Aplica el _pincel_ y la _herramienta_ actualmente seleccionadas en el lugar deseado.", - "item.create.handheld_worldshaper.tooltip.control3": "Click derecho mientras se agacha", - "item.create.handheld_worldshaper.tooltip.action3": "Abre la _Interfaz de Configuración_", + "item.create.handheld_worldshaper.tooltip.control3": "[Mayús izdo.] + clic derecho", + "item.create.handheld_worldshaper.tooltip.action3": "Abre la interfaz de configuración.", "item.create.tree_fertilizer.tooltip": "FERTILIZANTE PARA ÁRBOLES", - "item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales adecuada para acelerar el crecimiento de los tipos de árboles más comunes", + "item.create.tree_fertilizer.tooltip.summary": "Una potente combinación de minerales adecuada para acelerar el crecimiento de los tipos de árboles más comunes.", "item.create.tree_fertilizer.tooltip.condition1": "Cuando se utiliza en un árbol joven", - "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles _independientemente_ de sus condiciones de _espacio_", + "item.create.tree_fertilizer.tooltip.behaviour1": "Hace crecer los árboles _independientemente_ de sus condiciones de _espacio_.", "item.create.extendo_grip.tooltip": "AGARRE EXTENDIDO", - "item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador", + "item.create.extendo_grip.tooltip.summary": "¡Boioioing! Aumenta enormemente la _distancia de alcance_ del portador. Can be powered with Air Pressure from a _Copper_ _Backtank_", "item.create.extendo_grip.tooltip.condition1": "Cuando está fuera de la mano", - "item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_", - "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", - "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.extendo_grip.tooltip.behaviour1": "Aumenta la _distancia de alcance_ de los objetos usados en la _mano principal_.", + "item.create.extendo_grip.tooltip.condition2": "While wearing Copper Backtank", + "item.create.extendo_grip.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", - "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", - "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", - "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", - "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.potato_cannon.tooltip": "POTATO CANNON", + "item.create.potato_cannon.tooltip.summary": "Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", + "item.create.potato_cannon.tooltip.condition1": "When R-Clicked", + "item.create.potato_cannon.tooltip.behaviour1": "_Shoots_ a suitable item from your _Inventory_.", + "item.create.potato_cannon.tooltip.condition2": "While wearing Copper Backtank", + "item.create.potato_cannon.tooltip.behaviour2": "_No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", "item.create.filter.tooltip": "FILTRO", - "item.create.filter.tooltip.summary": "Controla las salidas_ y _entradas_ de los dispositivos logísticos con más _precisión_, comparándolas con un _conjunto de elementos_ o varios _filtros anidados_", - "item.create.filter.tooltip.condition1": "Cuando está en la ranura del filtro", - "item.create.filter.tooltip.behaviour1": "Controla_ el flujo del elemento según su _configuración_", + "item.create.filter.tooltip.summary": "Controla las _salidas_ y _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de objetos_ o varios _filtros anidados_.", + "item.create.filter.tooltip.condition1": "Cuando está en la ranura de filtros", + "item.create.filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.", "item.create.filter.tooltip.condition2": "Cuando se hace clic derecho", - "item.create.filter.tooltip.behaviour2": "Abre la interfaz de _configuración_", + "item.create.filter.tooltip.behaviour2": "Abre la interfaz de configuración.", "item.create.attribute_filter.tooltip": "FILTRO DE ATRIBUTOS", - "item.create.attribute_filter.tooltip.summary": "Controla las salidas_ y las _entradas_ de los dispositivos logísticos con más _precisión_, comparándolas con un _conjunto de _atributos_ y _categorías_ de artículos", - "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura del filtro", - "item.create.attribute_filter.tooltip.behaviour1": "Controla el flujo del elemento según su _configuración_", + "item.create.attribute_filter.tooltip.summary": "Controla las _salidas_ y las _entradas_ de los _dispositivos logísticos_ con más precisión, comparándolas con un _conjunto de atributos_ y _categorías_ de objetos.", + "item.create.attribute_filter.tooltip.condition1": "Cuando está en la ranura de filtros", + "item.create.attribute_filter.tooltip.behaviour1": "Controla el flujo de objetos según su _configuración_.", "item.create.attribute_filter.tooltip.condition2": "Cuando se hace clic derecho", - "item.create.attribute_filter.tooltip.behaviour2": "Abre la interfaz de _configuración_", + "item.create.attribute_filter.tooltip.behaviour2": "Abre la interfaz de configuración.", "item.create.empty_schematic.tooltip": "ESQUEMA VACÍO", - "item.create.empty_schematic.tooltip.summary": "Se utiliza como ingrediente de las recetas y para escribir en la _tabla de esquemas_", + "item.create.empty_schematic.tooltip.summary": "Se utiliza como 'ingrediente' de las recetas y para escribir en la _tabla de esquemas_.", "item.create.schematic.tooltip": "ESQUEMA", - "item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como se desee y utiliza un _Esquematicannon_ para construirlo", - "item.create.schematic.tooltip.condition1": "Cuando se mantiene", - "item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla", - "item.create.schematic.tooltip.control1": "Click derecho mientras se agacha", - "item.create.schematic.tooltip.action1": "Abre una _Interfaz_ para introducir las _Coordenadas_ exactas", + "item.create.schematic.tooltip.summary": "Contiene una estructura para ser posicionada y colocada en el mundo. Posiciona el holograma como desees y utiliza un _cañón de esquemas_ para construirla.", + "item.create.schematic.tooltip.condition1": "Cuando se sostiene en la mano", + "item.create.schematic.tooltip.behaviour1": "Se puede posicionar utilizando las herramientas en pantalla.", + "item.create.schematic.tooltip.control1": "[Mayús izdo.] + clic derecho", + "item.create.schematic.tooltip.action1": "Abre una _interfaz_ para introducir las _coordenadas_ exactas.", "item.create.schematic_and_quill.tooltip": "ESQUEMA Y PLUMA", - "item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt", + "item.create.schematic_and_quill.tooltip.summary": "Se utiliza para guardar una estructura de tu mundo en un archivo .nbt.", "item.create.schematic_and_quill.tooltip.condition1": "Paso 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos puntos de esquina usando click derecho", + "item.create.schematic_and_quill.tooltip.behaviour1": "Selecciona dos puntos de esquina usando clic derecho.", "item.create.schematic_and_quill.tooltip.condition2": "Paso 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "_Ctrl-Rueda del ratón_ en las caras para ajustar el tamaño. Click derecho de nuevo para guardar", - "item.create.schematic_and_quill.tooltip.control1": "Click derecho", - "item.create.schematic_and_quill.tooltip.action1": "Seleccionar un punto de esquina / confirmar guardar", - "item.create.schematic_and_quill.tooltip.control2": "Al mantener Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "Seleccionar puntos en _medio del aire_. Rueda del ratón para ajustar la distancia", - "item.create.schematic_and_quill.tooltip.control3": "Click derecho mientras se agacha", - "item.create.schematic_and_quill.tooltip.action3": "Reinicia_ y elimina la selección", + "item.create.schematic_and_quill.tooltip.behaviour2": "[Ctrl] + [RUEDA DEL RATÓN] en las caras para ajustar el tamaño. Clic derecho de nuevo para guardar.", + "item.create.schematic_and_quill.tooltip.control1": "Cuando se hace clic derecho", + "item.create.schematic_and_quill.tooltip.action1": "Selecciona un punto de esquina / confirmar guardar.", + "item.create.schematic_and_quill.tooltip.control2": "Cuando mantiene [Ctrl]", + "item.create.schematic_and_quill.tooltip.action2": "Selecciona puntos en _medio del aire_. Rueda del ratón para ajustar la distancia.", + "item.create.schematic_and_quill.tooltip.control3": "[Mayús izdo.] + clic derecho", + "item.create.schematic_and_quill.tooltip.action3": "_Reinicia_ y elimina la selección.", - "block.create.schematicannon.tooltip": "ESQUEMATICAÑÓN", - "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _Esquema_ desplegado en el Mundo. Utiliza elementos de los inventarios adyacentes y _Pólvora_ como combustible.", - "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", + "block.create.schematicannon.tooltip": "CAÑÓN DE ESQUEMAS", + "block.create.schematicannon.tooltip.summary": "Dispara bloques para recrear un _esquema_ desplegado en el mundo. Utiliza objetos de los inventarios adyacentes y _pólvora_ como combustible.", + "block.create.schematicannon.tooltip.condition1": "Cuando se hace clic derecho", + "block.create.schematicannon.tooltip.behaviour1": "Abre la interfaz.", "block.create.schematic_table.tooltip": "TABLA DE ESQUEMAS", - "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_", + "block.create.schematic_table.tooltip.summary": "Escribe los esquemas guardados en un _esquema vacío_.", "block.create.schematic_table.tooltip.condition1": "Cuando se da un esquema vacío", - "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas", + "block.create.schematic_table.tooltip.behaviour1": "Carga un archivo elegido de la carpeta de esquemas.", - "item.create.goggles.tooltip": "GAFAS DEL INGENIERO", - "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar tu visión con útil información _cinética_", + "item.create.goggles.tooltip": "GAFAS DEL CONSTRUCTOR", + "item.create.goggles.tooltip.summary": "Un par de gafas para aumentar tu visión con útil información _cinética_.", "item.create.goggles.tooltip.condition1": "Cuando se llevan puestas", - "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de color_ correspondientes al _Nivel de velocidad_ de un componente cinético colocado, así como el _Impacto de estrés_ y la _Capacidad_ de los componentes individuales.", - "item.create.goggles.tooltip.condition2": "Al mirar el medidor", - "item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre _Velocidad_ o _Estrés_ de la red a la que está conectado el medidor", - "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", - "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + "item.create.goggles.tooltip.behaviour1": "Muestra _indicadores de color_ correspondientes al _nivel de velocidad_ de un componente cinético colocado, así como el _impacto de estrés_ y la _carga_ de los componentes individuales.", + "item.create.goggles.tooltip.condition2": "Al mirar un medidor", + "item.create.goggles.tooltip.behaviour2": "Muestra información detallada sobre _velocidad_ o _estrés_ de la red a la que está conectado el medidor.", + "item.create.goggles.tooltip.condition3": "Al mirar un contenedor de fluidos", + "item.create.goggles.tooltip.behaviour3": "Muestra información detallada sobre la _carga_ del bloque y los _líquidos_ almacenados en su interior.", "item.create.wrench.tooltip": "LLAVE INGLESA", - "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artilugios cinéticos. Se puede utilizar para _Rotar_, _Desmantelar_ y para _Configurar_ componentes", - "item.create.wrench.tooltip.control1": "Click con el botón derecho en un bloque cinético", - "item.create.wrench.tooltip.action1": "_Rota los componentes_ hacia o desde la cara con la que ha interactuado", - "item.create.wrench.tooltip.control2": "Click derecho mientras te agachas", - "item.create.wrench.tooltip.action2": "Desmonta los componentes cinéticos_ y los devuelve a _tu inventario_", + "item.create.wrench.tooltip.summary": "Una herramienta útil para trabajar en artilugios cinéticos. Se puede utilizar para _rotar_, _desmantelar_ y para _configurar_ componentes.", + "item.create.wrench.tooltip.control1": "Cuando se hace clic derecho en un bloque cinético", + "item.create.wrench.tooltip.action1": "Rota los componentes hacia o desde la cara con la que ha interactuado.", + "item.create.wrench.tooltip.control2": "[Mayús izdo.] + clic derecho", + "item.create.wrench.tooltip.action2": "Desmonta los _componentes cinéticos_ y los devuelve a tu inventario_.", "block.create.nozzle.tooltip": "BOQUILLA", - "block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_", + "block.create.nozzle.tooltip.summary": "Se acopla a la parte delantera de un _ventilador revestido_ para distribuir su efecto sobre las entidades en _todas las direcciones_.", "block.create.cuckoo_clock.tooltip": "RELOJ DE CUCO", - "block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para _decorar_ un espacio y _contar el tiempo_", + "block.create.cuckoo_clock.tooltip.summary": "Fina artesanía para decorar un espacio y contar el tiempo.", "block.create.cuckoo_clock.tooltip.condition1": "Cuando es alimentado por cinética", - "block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa_ una vez al _mediodía_ y al anochecer, en cuanto _los jugadores pueden dormir_", + "block.create.cuckoo_clock.tooltip.behaviour1": "Muestra la _hora actual_ y toca una melodía dos veces al día. Se activa una vez al mediodía y al anochecer, _en cuanto los jugadores pueden dormir_.", "block.create.turntable.tooltip": "PLATAFORMA GIRATORIA", - "block.create.turntable.tooltip.summary": "Convierte la _fuerza de rotación_ en un refinado mareo", + "block.create.turntable.tooltip.summary": "Convierte la _fuerza rotacional_ en un refinado mareo.", "block.create.stockpile_switch.tooltip": "INTERRUPTOR DE ACOPIO", - "block.create.stockpile_switch.tooltip.summary": "Activa una señal de Redstone en función de la cantidad de _Artículos almacenados_ en el Contenedor adjunto. Viene con un práctico filtro. A diferencia de un _Comparador,_ el _Interruptor de acopio_ permite la configuración de _Umbrales,_ a partir de los cuales se invierten las señales", - "block.create.stockpile_switch.tooltip.condition1": "Cuando haces click derecho", - "block.create.stockpile_switch.tooltip.behaviour1": "Abre la _Interfaz de Configuración_", + "block.create.stockpile_switch.tooltip.summary": "Activa una señal de redstone en función de la cantidad de _objetos almacenados_ en el _contenedor_ adjunto. Viene con un práctico filtro. A diferencia de un _comparador, el _interruptor de acopio_ permite la configuración de _umbrales_, a partir de los cuales se invierten las señales.", + "block.create.stockpile_switch.tooltip.condition1": "Cuando se hace clic derecho", + "block.create.stockpile_switch.tooltip.behaviour1": "Abre la interfaz de configuración.", "block.create.content_observer.tooltip": "OBSERVADOR DE CONTENIDO", - "block.create.content_observer.tooltip.summary": "_Detecta artículos_ dentro de _contenedores_ y _transportadores_ que coinciden con un _filtro_ configurado. Mientras el _inventario_, la _cinta_ o la _canaleta_ observados contengan_ un artículo que coincida, este componente emitirá una _señal de Redstone_. Cuando un _túnel observado transfiere_ un artículo coincidente, este componente emitirá un _Pulso de Redstone_", + "block.create.content_observer.tooltip.summary": "_Detecta objetos_ dentro de _contenedores_ y _transportadores_ que coincidan con un _filtro_ configurado. Mientras el _inventario_, la _cinta_ o la _canaleta_ observados _contengan_ un objeto que coincida, este componente emitirá una _señal de redstone_. Cuando un embudo observado _transfiere_ un objeto coincidente, este componente emitirá un _pulso de redstone_.", "block.create.adjustable_crate.tooltip": "CAJA AJUSTABLE", - "block.create.adjustable_crate.tooltip.summary": "Este _Contenedor de Artículos_ permite el control manual de su capacidad. Puede contener hasta _16 pilas_ de cualquier objeto. Soporta _Comparadores de Redstone_", - "block.create.adjustable_crate.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.adjustable_crate.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_.", + "block.create.adjustable_crate.tooltip.summary": "Este _contenedor de objetos_ permite el control manual de su capacidad. Puede contener hasta _16 pilas_ de cualquier objeto. Soporta _comparadores de redstone_.", + "block.create.adjustable_crate.tooltip.condition1": "Cuando se hace clic derecho", + "block.create.adjustable_crate.tooltip.behaviour1": "Abre la interfaz.", "block.create.creative_crate.tooltip": "CAJA CREATIVA", - "block.create.creative_crate.tooltip.summary": "Este _Contenedor de Almacenamiento_ permite la replicación infinita de cualquier elemento. Colócalo junto a un _Schematicannon_ para eliminar cualquier requisito de material", - "block.create.creative_crate.tooltip.condition1": "Cuando el artículo está en la ranura del filtro", - "block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un _suministro ilimitado_ del elemento especificado. Los elementos _insertados_ en esta caja serán _evitados._", + "block.create.creative_crate.tooltip.summary": "Este _contenedor de objetos_ permite la replicación infinita de cualquier elemento. Colócalo junto a un _cañón de esquemas_ para eliminar cualquier requisito de material.", + "block.create.creative_crate.tooltip.condition1": "Cuando el elemento está en la ranura para filtros", + "block.create.creative_crate.tooltip.behaviour1": "Todo lo que se _extraiga_ de este contenedor proporcionará un suministro _ilimitado_ del elemento especificado. Los objetos _insertados_ en esta caja serán _evitados_.", "block.create.controller_rail.tooltip": "RAÍL DE CONTROL", - "block.create.controller_rail.tooltip.summary": "Un _raíl energizado unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta", - "block.create.controller_rail.tooltip.condition1": "Cuando es impulsado por Redstone", - "block.create.controller_rail.tooltip.behaviour1": "_Acelera_ o _Desacelera_ pasando _vagonetas_ correspondientes a la _fuerza de la señal_. Propaga la energía de Redstone a los Raíles de control adyacentes. Al alimentar dos Raíles de control con diferentes intensidades, los carriles entre ellos interpolarán su señal", + "block.create.controller_rail.tooltip.summary": "Un raíl energizado _unidireccional_ capaz de _controlar con precisión_ la _velocidad de movimiento_ de una vagoneta.", + "block.create.controller_rail.tooltip.condition1": "Cuando es alimentado con redstone", + "block.create.controller_rail.tooltip.behaviour1": "_Acelera_ o _desacelera_ pasando _vagonetas_ correspondientes a la _fuerza de la señal_. Propaga la energía de redstone a los raíles de control adyacentes. Al alimentar dos raíles de control con diferentes intensidades, los carriles entre ellos interpolarán su señal.", "item.create.sand_paper.tooltip": "PAPEL DE LIJA", - "item.create.sand_paper.tooltip.summary": "Un papel rugoso que se puede utilizar para _pulir materiales_. Se puede aplicar automáticamente con el Desplegador", + "item.create.sand_paper.tooltip.summary": "Un papel rugoso que se puede utilizar para _pulir materiales_. Se puede aplicar automáticamente con el _desplegador_.", "item.create.sand_paper.tooltip.condition1": "Cuando se usa", - "item.create.sand_paper.tooltip.behaviour1": "Aplica el pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_", + "item.create.sand_paper.tooltip.behaviour1": "Aplica un pulido a los objetos sostenidos en la _mano libre_ o tirados en el _suelo_ cuando se _miran_.", "item.create.builders_tea.tooltip": "TÉ DEL CONSTRUCTOR", - "item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día- _Motivante_ y _Saturante._", + "item.create.builders_tea.tooltip.summary": "La bebida perfecta para empezar el día. Motivante y saturante.", "item.create.refined_radiance.tooltip": "RESPLANDOR REFINADO", - "item.create.refined_radiance.tooltip.summary": "Material cromático forjado a partir de _luz absorbida_", - "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + "item.create.refined_radiance.tooltip.summary": "Un material cromático forjado a partir de la _luz absorbida_.", + "item.create.refined_radiance.tooltip.condition1": "Trabajo en progreso", + "item.create.refined_radiance.tooltip.behaviour1": "Los usos para este material estarán disponibles en un próximo lanzamiento.", "item.create.shadow_steel.tooltip": "ACERO SOMBRÍO", - "item.create.shadow_steel.tooltip.summary": "Un material cromático forjado _en el vacío_", - "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + "item.create.shadow_steel.tooltip.summary": "Un material cromático forjado en el _vacío_.", + "item.create.shadow_steel.tooltip.condition1": "Work In Progress", + "item.create.shadow_steel.tooltip.behaviour1": "Usages for this material will be available in a future release.", - "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", - "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", - "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", - "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", - "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", + "item.create.linked_controller.tooltip": "CONTROLADOR ENLAZADO", + "item.create.linked_controller.tooltip.summary": "Permite el control manual de las frecuencias de _enlaces de redstone_ asignadas a sus seis botones..", + "item.create.linked_controller.tooltip.condition1": "Al hacer clic derecho", + "item.create.linked_controller.tooltip.behaviour1": "Activa el _controlador_. Los _controles de movimiento_ se adquieren mientras está activo.", + "item.create.linked_controller.tooltip.condition2": "Al usar [Mayús izdo.] + clic derecho", + "item.create.linked_controller.tooltip.behaviour2": "Abre la interfaz de configuración manual.", + "item.create.linked_controller.tooltip.condition3": "Al usar clic derecho en un receptor de enlaces de redstone", + "item.create.linked_controller.tooltip.behaviour3": "Activa el _modo de vinculación_, pulsa uno de los _seis controles_ para vincularlo a la _frecuencia de los enlaces_.", "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", - "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", - "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", - "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + "item.create.diving_helmet.tooltip": "CASCO DE BUCEO", + "item.create.diving_helmet.tooltip.summary": "Junto con un _depósito trasero de cobre_, permite que el usuario pueda respirar bajo el agua durante un tiempo prolongado.", + "item.create.diving_helmet.tooltip.condition1": "Cuando se lleva puesto", + "item.create.diving_helmet.tooltip.behaviour1": "Proporciona el efecto de _respiración acuática_, drenando lentamente la presión de aire del _depósito trasero_.", - "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", - "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + "item.create.copper_backtank.tooltip": "DEPÓSITO TRASERO DE COBRE", + "item.create.copper_backtank.tooltip.summary": "Un tanque portátil para transportar _aire presurizado_.", + "item.create.copper_backtank.tooltip.condition1": "Cuando se lleva puesto", + "item.create.copper_backtank.tooltip.behaviour1": "Proporciona _aire presurizado_ a los equipos que lo requieran.", + "item.create.copper_backtank.tooltip.condition2": "Cuando se coloca y es alimentado por cinética", + "item.create.copper_backtank.tooltip.behaviour2": "Recoge _aire presurizado_ a un ritmo que depende de la velocidad rotacional.", - "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", - "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + "item.create.diving_boots.tooltip": "BOTAS DE BUCEO", + "item.create.diving_boots.tooltip.summary": "Un par de _botas_ pesadas, que permiten atravesar mejor el suelo del océano.", + "item.create.diving_boots.tooltip.condition1": "Cuando se llevan puestas", + "item.create.diving_boots.tooltip.behaviour1": "El portador se hunde rápido y no puede nadar. Concede la capacidad de caminar y saltar bajo el agua. Al portador no le afectarán las _correas mecánicas.", - "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", - "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + "item.create.crafting_blueprint.tooltip": "PLANO DE ELABORACIÓN", + "item.create.crafting_blueprint.tooltip.summary": "Colocado en una pared, puede utilizarse para especificar la disposición de los ingredientes para facilitar la elaboración manual. Cada ranura representa una receta", + "item.create.crafting_blueprint.condition1": "Al hacer clic derecho en una ranura vacía", + "item.create.crafting_blueprint.behaviour1": "Abre un menú que permite configurar una receta y los objetos a mostrar.", + "item.create.crafting_blueprint.condition2": "Al hacer clic derecho en una ranura configurada", + "item.create.crafting_blueprint.behaviour2": "Aplica la receta configurada con los ingredientes que se encuentran en tu inventario. Se puede utilizar para fabricar hasta una pila de objetos.", "item.create.minecart_coupling.tooltip": "ENSAMBLADOR DE VAGONETAS", - "item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _Vagonetas_ o _Artilugios de vagoneta_ para formar un majestuoso Tren", - "item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en Vagonetas", - "item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos Vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven", + "item.create.minecart_coupling.tooltip.summary": "_Encadena_ todas tus _vagonetas_ o _artilugios de vagoneta_ para formar un majestuoso _tren_.", + "item.create.minecart_coupling.tooltip.condition1": "Cuando se utiliza en vagonetas", + "item.create.minecart_coupling.tooltip.behaviour1": "_Acopla_ dos vagonetas, intentando mantenerlas a una _distancia constante_ mientras se mueven.", - "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", - "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + "block.create.peculiar_bell.tooltip": "PECULIAR BELL", + "block.create.peculiar_bell.tooltip.summary": "A decorative brass bell. Placing it above a _Soul Fire_ or _Soul Campfire_ may cause a spooky transformation to occur...", "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", @@ -1476,814 +1476,814 @@ "_": "->------------------------] Ponder Content [------------------------<-", - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.exit": "UNLOCALIZED: Exit", - "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", - "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", - "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "UNLOCALIZED: Ponder Index", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - - "create.ponder.adjustable_pulse_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Pulse Repeaters", - "create.ponder.adjustable_pulse_repeater.text_1": "UNLOCALIZED: Adjustable Pulse Repeaters emit a short pulse at a delay", - "create.ponder.adjustable_pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.adjustable_pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.adjustable_repeater.header": "UNLOCALIZED: Controlling signals using Adjustable Repeaters", - "create.ponder.adjustable_repeater.text_1": "UNLOCALIZED: Adjustable Repeaters behave similarly to regular Repeaters", - "create.ponder.adjustable_repeater.text_2": "UNLOCALIZED: They charge up for a set time...", - "create.ponder.adjustable_repeater.text_3": "UNLOCALIZED: ...and cool down for the same duration", - "create.ponder.adjustable_repeater.text_4": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.adjustable_repeater.text_5": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: However, these are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fan_source.header": "UNLOCALIZED: Generating Rotational Force using Encased Fans", - "create.ponder.fan_source.text_1": "UNLOCALIZED: Fans facing down into a source of heat can provide Rotational Force", - "create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power", - - "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", - - "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.flywheel.header": "UNLOCALIZED: Generating Rotational Force using the Flywheel", - "create.ponder.flywheel.text_1": "UNLOCALIZED: Flywheels are required for generating rotational force with the Furnace Engine", - "create.ponder.flywheel.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity", - "create.ponder.flywheel.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine", - "create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running", - "create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity", - "create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", + "create.ponder.hold_to_ponder": "Mantén [%1$s] para considerar", + "create.ponder.subject": "Tema de esta escena", + "create.ponder.pondering": "Considerando sobre...", + "create.ponder.identify_mode": "Identificando modo activo.\nDespausea con [%1$s]", + "create.ponder.associated": "Entradas asociadas", + "create.ponder.close": "Cerrar", + "create.ponder.identify": "Identificar", + "create.ponder.next": "Escena siguiente", + "create.ponder.previous": "Escena previa", + "create.ponder.replay": "Repetición", + "create.ponder.think_back": "Volver atrás", + "create.ponder.slow_text": "Lectura cómoda", + "create.ponder.exit": "Exit", + "create.ponder.welcome": "Welcome to Ponder", + "create.ponder.categories": "Available Categories in Create", + "create.ponder.index_description": "Click one of the icons to learn about its associated Items and Blocks", + "create.ponder.index_title": "Ponder Index", + "create.ponder.shared.movement_anchors": "Con la ayuda de un chasis o pegamento, se pueden mover estructuras más grandes.", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.sneak_and": "Mayús izdo. +", + "create.ponder.shared.storage_on_contraption": "Los inventarios unidos al artilugio recogerán sus producciones automáticamente", + "create.ponder.shared.behaviour_modify_wrench": "Este comportamiento puede modificarse mediante una llave inglesa", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm16_source": "Fuente: 16 RPM", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.tag.kinetic_sources": "Fuentes cinéticas", + "create.ponder.tag.kinetic_sources.description": "Componentes que generan fuerza rotacional", + "create.ponder.tag.contraption_actor": "Actores del artilugio", + "create.ponder.tag.contraption_actor.description": "Componentes que exponen un comportamiento especial cuando están unidos a un artilugio en movimiento", + "create.ponder.tag.arm_targets": "Objetivos para los brazos mecánicos", + "create.ponder.tag.arm_targets.description": "Componentes que pueden seleccionarse como entradas o salidas del brazo mecánico", + "create.ponder.tag.logistics": "Transporte de objetos", + "create.ponder.tag.logistics.description": "Componentes que ayudan a desplazar los objetos", + "create.ponder.tag.movement_anchor": "Anclas de movimiento", + "create.ponder.tag.movement_anchor.description": "Componentes que permiten crear artilugios en movimiento, animando una estructura anexa de diversas maneras", + "create.ponder.tag.creative": "Modo creativo", + "create.ponder.tag.creative.description": "Componentes que no suelen estar disponibles para el Modo Supervivencia", + "create.ponder.tag.kinetic_relays": "Transmisores cinéticos", + "create.ponder.tag.kinetic_relays.description": "Componentes que ayudan a transmitir la fuerza rotacional en otro lugar", + "create.ponder.tag.windmill_sails": "Velas para los rodamientos de los molinos de viento", + "create.ponder.tag.windmill_sails.description": "Bloques que cuentan para la fuerza de un artefacto de molino de viento cuando se ensamblan. Cada uno de ellos tiene la misma eficacia al hacerlo.", + "create.ponder.tag.contraption_assembly": "Utilidades para adjuntar bloques", + "create.ponder.tag.contraption_assembly.description": "Herramientas y componentes utilizados para montar estructuras con movimiento, como un artilugio animado", + "create.ponder.tag.decoration": "Estética", + "create.ponder.tag.decoration.description": "Componentes utilizados principalmente con fines decorativos", + "create.ponder.tag.kinetic_appliances": "Dispositivos cinéticos", + "create.ponder.tag.kinetic_appliances.description": "Componentes que utilizan la fuerza rotacional", + "create.ponder.tag.redstone": "Componentes lógicos", + "create.ponder.tag.redstone.description": "Componentes que ayudan a la ingeniería de redstone", + "create.ponder.tag.fluids": "Manipuladores de fluidos", + "create.ponder.tag.fluids.description": "Componentes que ayudan a transportar y utilizar fluidos", + + "create.ponder.adjustable_pulse_repeater.header": "Controlar señales mediante repetidores de pulsos ajustables", + "create.ponder.adjustable_pulse_repeater.text_1": "Los repetidores de pulsos ajustables emiten un pulso corto con un retardo", + "create.ponder.adjustable_pulse_repeater.text_2": "Con la rueda del ratón se puede configurar el tiempo de carga", + "create.ponder.adjustable_pulse_repeater.text_3": "Los retrasos configurados pueden ser de hasta 30 minutos", + + "create.ponder.adjustable_repeater.header": "Controlar señales mediante repetidores ajustables", + "create.ponder.adjustable_repeater.text_1": "Los repetidores ajustables se comportan de forma similar a los repetidores normales", + "create.ponder.adjustable_repeater.text_2": "Se cargan durante un tiempo determinado...", + "create.ponder.adjustable_repeater.text_3": "...y se enfrían durante el mismo tiempo", + "create.ponder.adjustable_repeater.text_4": "Con la rueda del ratón se puede configurar el tiempo de carga", + "create.ponder.adjustable_repeater.text_5": "Los retrasos configurados pueden variar hasta 30 minutos", + + "create.ponder.analog_lever.header": "Controlar señales mediante la palanca analógica", + "create.ponder.analog_lever.text_1": "Las palancas analógicas son una fuente compacta y precisa de energía de redstone", + "create.ponder.analog_lever.text_2": "Haz clic derecho para aumentar su potencia analógica", + "create.ponder.analog_lever.text_3": "Usa [Mayús izdo.] + clic derecho para volver a disminuir su potencia", + + "create.ponder.andesite_tunnel.header": "Usar túneles de andesita", + "create.ponder.andesite_tunnel.text_1": "Los túneles de andesita se pueden utilizar para tapar las correas", + "create.ponder.andesite_tunnel.text_2": "Siempre que un túnel de andesita tenga conexiones a los lados...", + "create.ponder.andesite_tunnel.text_3": "...dividirá exactamente un elemento de cualquier pila que pase", + "create.ponder.andesite_tunnel.text_4": "El resto continuará su camino", + + "create.ponder.basin.header": "Procesar objetos en la cuenca", + "create.ponder.basin.text_1": "Una cuenca puede contener objetos y fluidos para su procesamiento", + "create.ponder.basin.text_2": "Después de un paso de procesamamiento, las cuencas intentan descargar por debajo a un lado de ellas", + "create.ponder.basin.text_3": "Cuando un ingrediente válido está presente, la cuenca mostrará un conducto de salida", + "create.ponder.basin.text_4": "Aquí se pueden aplicar varias opciones", + "create.ponder.basin.text_5": "Las salidas serán capturadas por el inventario que está por debajo", + "create.ponder.basin.text_6": "Sin conducto de salida, la cuenca retendrá los objetos creados en su procesamiento", + "create.ponder.basin.text_7": "Esto puede ser útil si las salidas deben ser reutilizadas como ingredientes", + "create.ponder.basin.text_8": "Las salidas deseadas tendrán que ser extraídas de la cuenca", + "create.ponder.basin.text_9": "Podría ser necesario un filtro para evitar sacar los objetos no procesados", + + "create.ponder.bearing_modes.header": "Modos de movimiento del rodamiento mecánico", + "create.ponder.bearing_modes.text_1": "Cuando se detenga, el rodamiento mecánico colocará la estructura en el ángulo más cercano alineado con la cuadrícula", + "create.ponder.bearing_modes.text_2": "Se puede configurar para que nunca vuelva a los bloques sólidos, o sólo cerca del ángulo en el que comenzó", + + "create.ponder.belt_casing.header": "Correas revestidas", + "create.ponder.belt_casing.text_1": "Se puede utilizar revestidor de latón o andesita para decorar las correas", + "create.ponder.belt_casing.text_2": "Se puede utilizar una llave inglesa para quitar el revestimiento", + + "create.ponder.belt_connector.header": "El uso de las correas mecánicas", + "create.ponder.belt_connector.text_1": "Al hacer clic derecho en dos ejes con una correa mecánica se conectarán entre sí", + "create.ponder.belt_connector.text_2": "Las selecciones accidentales pueden ser canceladas con [Mayús izdo.] + clic derecho", + "create.ponder.belt_connector.text_3": "Se pueden añadir ejes adicionales en toda la correa", + "create.ponder.belt_connector.text_4": "Los ejes conectados a través de correas girarán con velocidad y dirección idénticas", + "create.ponder.belt_connector.text_5": "Los ejes añadidos se pueden quitar con la llave inglesa", + "create.ponder.belt_connector.text_6": "Las correas mecánicas se pueden teñir con fines estéticos", + + "create.ponder.belt_directions.header": "Orientaciones válidas para las correas mecánicas", + "create.ponder.belt_directions.text_1": "Las correas mecánicas no pueden conectarse en direcciones arbitrarias", + "create.ponder.belt_directions.text_2": "1. Pueden conectarse horizontalmente", + "create.ponder.belt_directions.text_3": "2. Pueden conectarse en diagonal", + "create.ponder.belt_directions.text_4": "3. Pueden conectarse verticalmente", + "create.ponder.belt_directions.text_5": "4. Y pueden conectar ejes verticales horizontalmente", + "create.ponder.belt_directions.text_6": "Estas son todas las direcciones posibles. Pueden abarcar cualquier longitud entre 2 y 20 bloques", + + "create.ponder.belt_transport.header": "El uso de las correas mecánicas para la logística", + "create.ponder.belt_transport.text_1": "Las correas mecánicas transportan objetos y otras entidades", + "create.ponder.belt_transport.text_2": "Haz clic derecho con la mano vacía para sacar objetos de una 'cinta'", + + "create.ponder.blaze_burner.header": "Alimentar quemadores de blaze", + "create.ponder.blaze_burner.text_1": "Los quemadores de blaze pueden proporcionar calor a los objetos procesados en una cuenca", + "create.ponder.blaze_burner.text_2": "Para ello, el blaze tiene que ser alimentado con objetos inflamables", + "create.ponder.blaze_burner.text_3": "Con un pastel de blaze, el quemador puede alcanzar un mayor nivel de calor", + "create.ponder.blaze_burner.text_4": "El proceso de alimentación puede automatizarse utilizando desplegadores o brazos mecánicos", + + "create.ponder.brass_funnel.header": "El embudo de latón", + "create.ponder.brass_funnel.text_1": "Los embudos de andesita sólo pueden extraer objetos individuales", + "create.ponder.brass_funnel.text_2": "Los embudos de latón pueden extraer hasta una pila completa", + "create.ponder.brass_funnel.text_3": "Usar la rueda de desplazamiento del ratón en la ranura para filtros permite un control preciso del tamaño de la pila extraída.", + "create.ponder.brass_funnel.text_4": "El uso de objetos en la ranura de filtrado restringirá el embudo para transferir sólo las pilas que coincidan.", + + "create.ponder.brass_tunnel.header": "Usar túneles de latón", + "create.ponder.brass_tunnel.text_1": "Los túneles de latón pueden utilizarse para tapar las correas", + "create.ponder.brass_tunnel.text_2": "Tienen ranuras de filtro en cada lado abierto", + "create.ponder.brass_tunnel.text_3": "Los filtros en las conexiones de entrada simplemente bloquean los objetos que no coincidan", + "create.ponder.brass_tunnel.text_4": "Los filtros en las conexiones de salida pueden utilizarse para ordenar los objetos por tipo", + "create.ponder.brass_tunnel.text_5": "Siempre que un objeto de paso tenga múltiples salidas válidas, el modo de distribución decidirá cómo manejarlo", + "create.ponder.brass_tunnel.text_6": "Los túneles de latón en bandas paralelas formarán un grupo", + "create.ponder.brass_tunnel.text_7": "Los objetos entrantes se distribuirán ahora por todas las salidas conectadas", + "create.ponder.brass_tunnel.text_8": "Para ello, los objetos también pueden insertarse en el bloque del túnel directamente", + + "create.ponder.brass_tunnel_modes.header": "Modos de distribución del túnel de latón", + "create.ponder.brass_tunnel_modes.text_1": "Mediante una llave inglesa se puede configurar el comportamiento de distribución de los túneles de latón", + "create.ponder.brass_tunnel_modes.text_10": "'Sincronizar entradas' es una configuración única de los túneles de latón", + "create.ponder.brass_tunnel_modes.text_11": "Las entradas sólo pueden pasar si cada túnel del grupo tiene una en espera", + "create.ponder.brass_tunnel_modes.text_12": "Esto asegura que todas las correas afectadas suministren objetos al mismo tiempo", + "create.ponder.brass_tunnel_modes.text_2": "El modo División intentará distribuir la pila uniformemente entre las salidas disponibles", + "create.ponder.brass_tunnel_modes.text_3": "Si una salida no puede tomar más objetos, se saltará", + "create.ponder.brass_tunnel_modes.text_4": "El modo División forzada nunca saltará las salidas, y en su lugar esperará hasta que estén libres", + "create.ponder.brass_tunnel_modes.text_5": "El modo Round Robin mantiene las pilas enteras, y recorre las salidas de forma iterativa", + "create.ponder.brass_tunnel_modes.text_6": "Una vez más, si una salida no puede aceptar más objetos, se saltará", + "create.ponder.brass_tunnel_modes.text_7": "El modo Round Robin forzado nunca omite salidas", + "create.ponder.brass_tunnel_modes.text_8": "El modo Preferir el más cercano prioriza las salidas más cercanas a la ubicación de entrada de los objetos", + "create.ponder.brass_tunnel_modes.text_9": "El modo Aleatorizar distribuirá pilas enteras a salidas elegidas al azar", + + "create.ponder.cart_assembler.header": "Mover estructuras usando ensambladores de vagonetas", + "create.ponder.cart_assembler.text_1": "Los ensambladores de vagonetas montan estructuras adjuntas a las vagonetas que pasan", + "create.ponder.cart_assembler.text_2": "Sin una señal de redstone, desmonta los artilugios de vagoneta que pasan de nuevo en bloques", + "create.ponder.cart_assembler.text_3": "El uso de una llave inglesa en una vagoneta te permitirá llevar el artilugio a otro lugar", + + "create.ponder.cart_assembler_dual.header": "Ensamblajes de artilugios de vagoneta", + "create.ponder.cart_assembler_dual.text_1": "Siempre que dos ensambladores de vagoneta compartan una estructura adjunta...", + "create.ponder.cart_assembler_dual.text_2": "...al alimentar a cualquiera de ellos se creará un artilugio de vagoneta", + "create.ponder.cart_assembler_dual.text_3": "Las vagonetas se comportarán como las conectadas a través del acoplamiento de vagoneta", + + "create.ponder.cart_assembler_modes.header": "Configurar la orientación de los artilugios de vagonetas", + "create.ponder.cart_assembler_modes.text_1": "Los artilugios de vagonetas girarán para orientarse hacia el movimiento de sus vagonetas", + "create.ponder.cart_assembler_modes.text_2": "This Arrow indicates which side of the Structure will be considered the front", + "create.ponder.cart_assembler_modes.text_3": "If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", + + "create.ponder.cart_assembler_rails.header": "Otros tipos de vagonetas y raíles", + "create.ponder.cart_assembler_rails.text_1": "Los ensambladores de vagonetas en raíles normales no afectarán el movimiento de las vagonetas que pasen", + "create.ponder.cart_assembler_rails.text_2": "Cuando se encuentre en un raíl motorizado o en un raíl de control, las vagonetas se mantendrán en su sitio hasta que sea motorizado", + "create.ponder.cart_assembler_rails.text_3": "Se pueden utilizar otros tipos de vagonetas como anclaje", + "create.ponder.cart_assembler_rails.text_4": "Los artilugios de vagonetas de horno se mantendrán alimentados a sí mismos, sacando combustible de cualquier inventario adjunto", + + "create.ponder.chain_drive.header": "Transmitir fuerza rotacional con las cadenas de transmisión", + "create.ponder.chain_drive.text_1": "Las cadenas de transmisión transmiten la rotación entre sí en fila", + "create.ponder.chain_drive.text_2": "Todos los ejes conectados así girarán en la misma dirección", + "create.ponder.chain_drive.text_3": "Cualquier parte de la fila puede girar 90 grados usando una llave inglesa", + + "create.ponder.chain_gearshift.header": "Controlar la velocidad de rotación con la cadena de transmisión ajustable", + "create.ponder.chain_gearshift.text_1": "Las cadenas de transmisión ajustables sin alimentación se comportan exactamente como las cadenas de transmisión", + "create.ponder.chain_gearshift.text_2": "Cuando están alimentadas, la velocidad transmitida a las demás cadenas de transmisión de la fila se duplica", + "create.ponder.chain_gearshift.text_3": "Siempre que la cadena de transmisión alimentada no esté en el origen, su velocidad se reducirá a la mitad", + "create.ponder.chain_gearshift.text_4": "En ambos casos, las cadenas de transmisión de la fila siempre funcionan a 2 veces la velocidad de la cadena de transmisión alimentada", + "create.ponder.chain_gearshift.text_5": "Utilizando señales analógicas, la relación puede ajustarse con mayor precisión, entre 1 y 2", + "create.ponder.chain_gearshift.text_6": "12 RPM", + + "create.ponder.chute.header": "Transportar objetos hacia abajo a través de ductos", + "create.ponder.chute.text_1": "Los ductos pueden transportar objetos verticalmente desde y hacia los inventarios", + "create.ponder.chute.text_2": "Usando la llave inglesa, se puede crear una ventana", + "create.ponder.chute.text_3": "Colocar ductos apuntando a las caras laterales de otro lo hará en diagonal", + + "create.ponder.chute_upward.header": "Transportar objetos hacia arriba mediante ductos", + "create.ponder.chute_upward.text_1": "Usando ventiladores revestidos en la parte superior o inferior, un ducto puede transportar objetos hacia arriba", + "create.ponder.chute_upward.text_2": "Al inspeccionar los ductos con las gafas del constructor, se revela información sobre la dirección del movimiento", + "create.ponder.chute_upward.text_3": "En el extremo 'bloqueado', los objetos tendrán que ser insertados/tomados de los lados", + + "create.ponder.clockwork_bearing.header": "Animar estructuras con rodamientos tipo reloj", + "create.ponder.clockwork_bearing.text_1": "Los rodamientos tipo reloj se fijan a los bloques que tienen delante", + "create.ponder.clockwork_bearing.text_2": "Al recibir fuerza rotacional, la estructura girará según la hora del día", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "Haz clic derecho en el rodamiento para iniciar o detener la animación de la estructura", + "create.ponder.clockwork_bearing.text_6": "Delante de la manecilla de las horas se puede añadir una segunda estructura", + "create.ponder.clockwork_bearing.text_7": "Asegúrese de que las dos estructuras no están unidas entre sí con pegamento o algo similar", + "create.ponder.clockwork_bearing.text_8": "La segunda estructura ahora girará como el minutero", + + "create.ponder.clutch.header": "Controlar la fuerza rotacional mediante un embrague", + "create.ponder.clutch.text_1": "Los embragues transmitirán la rotación en línea recta", + "create.ponder.clutch.text_2": "Cuando se alimentan con redstone, rompen la conexión", + + "create.ponder.cog_speedup.header": "Cambiar de marchas con engranajes", + "create.ponder.cog_speedup.text_1": "Los engranajes grandes y pequeños pueden conectarse en diagonal", + "create.ponder.cog_speedup.text_2": "Al cambiar de engranajes grandes a pequeños, la velocidad rotacional se duplicará", + "create.ponder.cog_speedup.text_3": "Inversamente, la velocidad rotacional se reducirá a la mitad", + + "create.ponder.cogwheel.header": "Transmitir fuerza rotacional mediante engranajes", + "create.ponder.cogwheel.text_1": "Los engranajes transmitirán la rotación a otros engranajes adyacentes", + "create.ponder.cogwheel.text_2": "Los ejes adyacentes conectados así, girarán en direcciones opuestas", + + "create.ponder.creative_fluid_tank.header": "Tanque de fluídos creativo", + "create.ponder.creative_fluid_tank.text_1": "Creative Fluid Tanks can be used to provide a bottomless supply of fluid", + "create.ponder.creative_fluid_tank.text_2": "Right-Click with a fluid containing item to configure it", + "create.ponder.creative_fluid_tank.text_3": "Pipe Networks can now endlessly draw the assigned fluid from the tank", + "create.ponder.creative_fluid_tank.text_4": "Any Fluids pushed back into a Creative Fluid Tank will be voided", + + "create.ponder.creative_motor.header": "Generar fuerza rotacional con motores creativos", + "create.ponder.creative_motor.text_1": "Los motores creativos son una fuente compacta y configurable de fuerza rotacional", + "create.ponder.creative_motor.text_2": "Usar la rueda de desplazamiento del ratón en su parte trasera cambia las RPM de la salida rotacional", + + "create.ponder.crushing_wheels.header": "Procesar objetos con las ruedas trituradoras", + "create.ponder.crushing_wheels.text_1": "Un par de ruedas trituradoras pueden moler objetos de forma muy eficaz", + "create.ponder.crushing_wheels.text_2": "Su fuerza rotacional tiene que hacerlas girar una contra otra", + "create.ponder.crushing_wheels.text_3": "Los objetos lanzados o insertados en la parte superior serán procesados", + "create.ponder.crushing_wheels.text_4": "Los objetos también pueden ser insertados y recogidos a través de medios automatizados", + + "create.ponder.deployer.header": "Usar el desplegador", + "create.ponder.deployer.text_1": "Dada la fuerza rotacional, un desplegador puede imitar las interacciones de los jugadores", + "create.ponder.deployer.text_10": "Haz clic derecho en el frente para darle un objeto a utilizar", + "create.ponder.deployer.text_11": "Los objetos también pueden ser insertados automáticamente", + "create.ponder.deployer.text_12": "Los desplegadores llevan una ranura de filtro", + "create.ponder.deployer.text_13": "Cuando se establece un filtro, sólo se activa mientras se mantiene un elemento coincidente", + "create.ponder.deployer.text_14": "Ahora sólo se pueden insertar los objetos que coincidan con el filtro...", + "create.ponder.deployer.text_15": "...y sólo se extraerán los objetos que no coincidan", + "create.ponder.deployer.text_2": "Siempre interactuará con la posición 2 bloques delante de sí mismo", + "create.ponder.deployer.text_3": "Los bloques situados directamente delante no lo obstruirán", + "create.ponder.deployer.text_4": "Los desplegadores pueden:", + "create.ponder.deployer.text_5": "Colocar bloques,", + "create.ponder.deployer.text_6": "Usar objetos,", + "create.ponder.deployer.text_7": "Activar bloques,", + "create.ponder.deployer.text_8": "Cosechar bloques", + "create.ponder.deployer.text_9": "Y atacar criaturas", + + "create.ponder.deployer_contraption.header": "Usar desplegadores en artilugios", + "create.ponder.deployer_contraption.text_1": "Siempre que los desplegadores se muevan como parte de un artilugio animado...", + "create.ponder.deployer_contraption.text_2": "Se activan en cada ubicación visitada, utilizando objetos de los inventarios de cualquier parte del artilugio", + "create.ponder.deployer_contraption.text_3": "La ranura para filtros se puede utilizar para especificar qué objetos tirar", + + "create.ponder.deployer_modes.header": "Modos del desplegador", + "create.ponder.deployer_modes.text_1": "Por defecto, un desplegador imita la interacción del clic derecho del ratón", + "create.ponder.deployer_modes.text_2": "Usando una llave inglesa, se puede configurar para imitar un clic izquierdo en su lugar", + + "create.ponder.deployer_processing.header": "Procesar objetos mediante desplegadores", + "create.ponder.deployer_processing.text_1": "Con un objeto de sujeción ajustado, los desplegadores pueden procesar los objetos proporcionados por debajo de ellos", + "create.ponder.deployer_processing.text_2": "Los objetos de entrada pueden soltarse o colocarse en un depósito bajo el desplegador", + "create.ponder.deployer_processing.text_3": "Cuando los objetos se proporcionan en una 'cinta'...", + "create.ponder.deployer_processing.text_4": "El desplegador los retendrá y procesará automáticamente", + + "create.ponder.deployer_redstone.header": "Controlar desplegadores con redstone", + "create.ponder.deployer_redstone.text_1": "Al controlar los desplegadores con redstone, éstos no se activarán", + "create.ponder.deployer_redstone.text_2": "Antes de detenerse, el desplegador terminará cualquier ciclo iniciado", + "create.ponder.deployer_redstone.text_3": "Por lo tanto, un pulso negativo puede ser utilizado para desencadenar exactamente un ciclo de activación", + + "create.ponder.depot.header": "Usar depósitos", + "create.ponder.depot.text_1": "Los depósitos pueden servir como objetos 'fijos' de la correa", + "create.ponder.depot.text_2": "Haz clic derecho para colocar o eliminar manualmente objetos del mismo", + "create.ponder.depot.text_3": "Al igual que las correas mecánicas, pueden proporcionar objetos para su procesamiento", + "create.ponder.depot.text_4": "...así como proporcionar objetos a los brazos mecánicos", + + "create.ponder.empty_blaze_burner.header": "Usar quemadores de blaze vacíos", + "create.ponder.empty_blaze_burner.text_1": "Haz clic derecho en un blaze con el quemador vacío para capturarlo", + "create.ponder.empty_blaze_burner.text_2": "Alternativamente, los blaze pueden ser recogidos de sus spawners directamente", + "create.ponder.empty_blaze_burner.text_3": "Ahora tienes una fuente de calor ideal para varias máquinas", + "create.ponder.empty_blaze_burner.text_4": "Por motivos estéticos, los quemadores de blaze vacíos también se pueden encender con pedernal y acero", + "create.ponder.empty_blaze_burner.text_5": "Sin embargo, no son adecuados para la calefacción industrial", + + "create.ponder.encased_fluid_pipe.header": "Revestir tuberías de fluídos", + "create.ponder.encased_fluid_pipe.text_1": "Copper Casing can be used to decorate Fluid Pipes", + "create.ponder.encased_fluid_pipe.text_2": "Aside from being conceiled, Encased Pipes are locked into their connectivity state", + "create.ponder.encased_fluid_pipe.text_3": "It will no longer react to any neighbouring blocks being added or removed", + + "create.ponder.fan_direction.header": "El flujo de aire de los ventiladores revestidos", + "create.ponder.fan_direction.text_1": "Los ventiladores revestidos utilizan la fuerza rotacional para crear una corriente de aire", + "create.ponder.fan_direction.text_2": "La fuerza y la dirección del flujo dependen de la fuerza rotacional suministrada", + + "create.ponder.fan_processing.header": "Procesar objetos mediante ventiladores revestidos", + "create.ponder.fan_processing.text_1": "Al pasar por lava, el flujo de aire se calienta", + "create.ponder.fan_processing.text_2": "Los objetos capturados en la zona serán fundidos", + "create.ponder.fan_processing.text_3": "Los artículos de comida arrojados aquí serán incinerados", + "create.ponder.fan_processing.text_4": "En su lugar, se debería utilizar una instalación de ahumado, usando fuego", + "create.ponder.fan_processing.text_5": "Los flujos de aire que pasan por el agua crean una instalación de lavado", + "create.ponder.fan_processing.text_6": "Se puede hacer un nuevo e interesante procesamiento con él", + "create.ponder.fan_processing.text_7": "La velocidad del ventilador NO afecta a la velocidad de procesamiento, sólo a su rango", + "create.ponder.fan_processing.text_8": "El procesamiento del ventilador también puede aplicarse a los objetos de los depósitos y las correas", + + "create.ponder.fan_source.header": "Generar fuerza rotacional mediante ventiladores revestidos", + "create.ponder.fan_source.text_1": "Los ventiladores orientados hacia una fuente de calor pueden proporcionar fuerza rotacional", + "create.ponder.fan_source.text_2": "Cuando se les da una señal de redstone, los ventiladores comenzarán a proporcionar fuerza", + + "create.ponder.fluid_pipe_flow.header": "Transportar fluidos mediante tuberías de cobre", + "create.ponder.fluid_pipe_flow.text_1": "Fluid Pipes can connect two or more fluid sources and targets", + "create.ponder.fluid_pipe_flow.text_2": "Using a wrench, a straight pipe segment can be given a window", + "create.ponder.fluid_pipe_flow.text_3": "Windowed pipes will not connect to any other adjacent pipe segments", + "create.ponder.fluid_pipe_flow.text_4": "Powered by Mechanical Pumps, the Pipes can transport Fluids", + "create.ponder.fluid_pipe_flow.text_5": "No fluid is being extracted at first", + "create.ponder.fluid_pipe_flow.text_6": "Once the flow connects them, the endpoints gradually transfer their contents", + "create.ponder.fluid_pipe_flow.text_7": "Thus, the Pipe blocks themselves never 'physically' contain any fluid", + + "create.ponder.fluid_pipe_interaction.header": "Drenaje y llenado de contenedores de fluidos", + "create.ponder.fluid_pipe_interaction.text_1": "Endpoints of a pipe network can interact with a variety of blocks", + "create.ponder.fluid_pipe_interaction.text_2": "Any block with fluid storage capabilities can be filled or drained", + "create.ponder.fluid_pipe_interaction.text_3": "Source blocks right in front of an open end can be picked up...", + "create.ponder.fluid_pipe_interaction.text_4": "...while spilling into empty spaces can create fluid sources", + "create.ponder.fluid_pipe_interaction.text_5": "Pipes can also extract fluids from a handful of other blocks directly", + + "create.ponder.fluid_tank_sizes.header": "Dimensiones de un depósito de fluidos", + "create.ponder.fluid_tank_sizes.text_1": "Fluid Tanks can be combined to increase the total capacity", + "create.ponder.fluid_tank_sizes.text_2": "Their base square can be up to 3 blocks wide...", + "create.ponder.fluid_tank_sizes.text_3": "...and grow in height by more than 30 additional layers", + "create.ponder.fluid_tank_sizes.text_4": "Using a Wrench, a tanks' window can be toggled", + + "create.ponder.fluid_tank_storage.header": "Almacenar fluidos en depósitos de fluidos", + "create.ponder.fluid_tank_storage.text_1": "Fluid Tanks can be used to store large amounts of fluid", + "create.ponder.fluid_tank_storage.text_2": "Pipe networks can push and pull fluids from any side", + "create.ponder.fluid_tank_storage.text_3": "The contained fluid can be measured by a Comparator", + "create.ponder.fluid_tank_storage.text_4": "However, in Survival Mode Fluids cannot be added or taken manually", + "create.ponder.fluid_tank_storage.text_5": "You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", + + "create.ponder.flywheel.header": "Generar fuerza rotacional con la rueda de inercia", + "create.ponder.flywheel.text_1": "Las ruedas de inercia son necesarias para generar fuerza rotacional con el motor de horno", + "create.ponder.flywheel.text_2": "La fuerza rotacional proporcionada tiene una capacidad de estrés muy grande", + "create.ponder.flywheel.text_3": "El uso de un alto horno duplicará la eficiencia del motor", + + "create.ponder.funnel_compat.header": "Compatibilidades con el embudo", + "create.ponder.funnel_compat.text_1": "Los embudos deberían interactuar bien con un puñado de otros componentes", + "create.ponder.funnel_compat.text_2": "Sierras verticales", + "create.ponder.funnel_compat.text_3": "Depósitos", + "create.ponder.funnel_compat.text_4": "Drenadores de objetos", + + "create.ponder.funnel_direction.header": "Dirección de la transferencia", + "create.ponder.funnel_direction.text_1": "Colocado normalmente, extrae objetos del inventario", + "create.ponder.funnel_direction.text_2": "Colocado mientras pulsa [Mayús izdo.], pone objetos en el inventario", + "create.ponder.funnel_direction.text_3": "Usando una llave inglesa, el embudo puede ser volteado después de su colocación", + "create.ponder.funnel_direction.text_4": "Se aplicarán las mismas reglas para la mayoría de las orientaciones", + "create.ponder.funnel_direction.text_5": "Los embudos en las correas extraerán/insertarán dependiendo de su dirección de movimiento", + + "create.ponder.funnel_intro.header": "Usar embudos", + "create.ponder.funnel_intro.text_1": "Los embudos son ideales para transferir objetos desde y hacia los inventarios", + + "create.ponder.funnel_redstone.header": "Embudos alimentados con redstone", + "create.ponder.funnel_redstone.text_1": "La energía de redstone impedirá la actuación de cualquier embudo", + + "create.ponder.funnel_transfer.header": "Transferencia directa", + "create.ponder.funnel_transfer.text_1": "Los embudos no pueden transferir nunca entre inventarios cerrados directamente", + "create.ponder.funnel_transfer.text_2": "Los ductos o los ductos inteligentes podrían ser más adecuados para estos fines", + "create.ponder.funnel_transfer.text_3": "Lo mismo se aplica para el movimiento horizontal. Una correa mecánica debería ayudar aquí", + + "create.ponder.furnace_engine.header": "Generar fuerza rotacional con el motor de horno", + "create.ponder.furnace_engine.text_1": "Los motores de horno generan fuerza rotacional mientras su horno adjunto está funcionando", + "create.ponder.furnace_engine.text_2": "La fuerza rotacional proporcionada tiene una capacidad de estrés muy grande", + "create.ponder.furnace_engine.text_3": "El uso de un alto horno duplicará la eficiencia del motor", + + "create.ponder.gantry_carriage.header": "Usar carros de grúa", + "create.ponder.gantry_carriage.text_1": "Los carros de grúa pueden montarse y deslizarse a lo largo de un eje de grúa", + "create.ponder.gantry_carriage.text_2": "Las instalaciones de grúa pueden mover bloques adjuntos", + + "create.ponder.gantry_cascaded.header": "Grúas en cascada", + "create.ponder.gantry_cascaded.text_1": "Los ejes de grúas se unen a un carro de grúa sin necesidad de pegamento", + "create.ponder.gantry_cascaded.text_2": "Lo mismo se aplica a los carros de grúa en los ejes de grúas desplazados", + "create.ponder.gantry_cascaded.text_3": "Así, un sistema de grúas puede estar en cascada para cubrir múltiples ejes de movimiento", + + "create.ponder.gantry_direction.header": "Dirección del movimiento de la grúa", + "create.ponder.gantry_direction.text_1": "Los ejes de grúa pueden tener orientaciones opuestas", + "create.ponder.gantry_direction.text_2": "La dirección de movimiento de los carros de grúa depende de la orientación de sus ejes", + "create.ponder.gantry_direction.text_3": "...así como de su sentido de rotación", + "create.ponder.gantry_direction.text_4": "Se aplican las mismas reglas para la rotación propagada", + + "create.ponder.gantry_redstone.header": "Propagación de la potencia de la grúa", + "create.ponder.gantry_redstone.text_1": "Los ejes de grúa alimentados con redstone dejan de mover sus carros", + "create.ponder.gantry_redstone.text_2": "En su lugar, su fuerza rotacional se transmite al eje de salida de los carros", + + "create.ponder.gantry_shaft.header": "Usar ejes de grúa", + "create.ponder.gantry_shaft.text_1": "Los ejes de grúa forman la base de una instalación de grúas. Los carros adjuntos se moverán a lo largo de ellos", + "create.ponder.gantry_shaft.text_2": "Las instalaciones de grúas pueden mover los bloques adjuntos", + + "create.ponder.gearbox.header": "Transmitir fuerza rotacional mediante cajas de transmisión", + "create.ponder.gearbox.text_1": "Saltar entre ejes de rotación puede volverse voluminoso rápidamente", + "create.ponder.gearbox.text_2": "Una caja de transmisión es el equivalente más compacto de esta configuración", + "create.ponder.gearbox.text_3": "Los ejes giran en las direcciones reflejadas...", + "create.ponder.gearbox.text_4": "...esto quiere decir que las conexiones rectas se invierten", + + "create.ponder.gearshift.header": "Controlar la dirección rotacional mediante una caja de cambios", + "create.ponder.gearshift.text_1": "La caja de cambios transmitirá la rotación en línea recta", + "create.ponder.gearshift.text_2": "Cuando es alimentada con redstone, invierte la transmisión", + + "create.ponder.hand_crank.header": "Generar fuerza rotacional mediante manivelas", + "create.ponder.hand_crank.text_1": "Las manivelas pueden ser utilizadas para aplicar fuerza rotacional manualmente", + "create.ponder.hand_crank.text_2": "Mantén pulsado clic derecho para girar en sentido antihorario", + "create.ponder.hand_crank.text_3": "Su velocidad de transmisión es relativamente alta", + "create.ponder.hand_crank.text_4": "[Mayús izdo.] + clic derecho pulsado para girar en sentido horario", + + "create.ponder.hose_pulley.header": "Llenado y vaciado de fuentes mediante poleas de manguera", + "create.ponder.hose_pulley.text_1": "Hose Pulleys can be used to fill or drain large bodies of Fluid", + "create.ponder.hose_pulley.text_2": "With the Kinetic Input, the height of the pulleys' hose can be controlled", + "create.ponder.hose_pulley.text_3": "The Pulley retracts while the input rotation is inverted", + "create.ponder.hose_pulley.text_4": "On the opposite side, pipes can be connected", + "create.ponder.hose_pulley.text_5": "Attached pipe networks can either provide fluid to the hose...", + "create.ponder.hose_pulley.text_6": "...or pull from it, draining the pool instead", + "create.ponder.hose_pulley.text_7": "Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", + + "create.ponder.hose_pulley_infinite.header": "Llenado y drenaje pasivo de grandes masas de fluido", + "create.ponder.hose_pulley_infinite.text_1": "When deploying the Hose Pulley into a large enough ocean...", + "create.ponder.hose_pulley_infinite.text_2": "It will provide/dispose fluids without affecting the source", + "create.ponder.hose_pulley_infinite.text_3": "Pipe networks can limitlessly take fluids from/to such pulleys", + + "create.ponder.hose_pulley_level.header": "Nivel de llenado y vaciado de las poleas de las mangueras", + "create.ponder.hose_pulley_level.text_1": "While fully retracted, the Hose Pulley cannot operate", + "create.ponder.hose_pulley_level.text_2": "Draining runs from top to bottom", + "create.ponder.hose_pulley_level.text_3": "The surface level will end up just below where the hose ends", + "create.ponder.hose_pulley_level.text_4": "Filling runs from bottom to top", + "create.ponder.hose_pulley_level.text_5": "The filled pool will not grow beyond the layer above the hose end", + + "create.ponder.item_drain.header": "Vaciar contenedores de fluidos mediante drenajes de objetos", + "create.ponder.item_drain.text_1": "Item Drains can extract fluids from items", + "create.ponder.item_drain.text_2": "Right-click it to pour fluids from your held item into it", + "create.ponder.item_drain.text_3": "When items are inserted from the side...", + "create.ponder.item_drain.text_4": "...they roll across, emptying out their contained fluid", + "create.ponder.item_drain.text_5": "Pipe Networks can now pull the fluid from the drains' internal buffer", + + "create.ponder.large_cogwheel.header": "Transmitir fuerza rotacional mediante engranajes grandes", + "create.ponder.large_cogwheel.text_1": "Los engranajes grandes pueden conectarse entre sí en ángulo recto", + "create.ponder.large_cogwheel.text_2": "Ayudarán a transmitir la velocidad transportada a otros ejes de rotación.", + + "create.ponder.linear_chassis_attachment.header": "Fijar bloques mediante el chasis lineal", + "create.ponder.linear_chassis_attachment.text_1": "Las caras abiertas de un chasis lineal pueden hacerse pegajosas", + "create.ponder.linear_chassis_attachment.text_2": "Haz clic de nuevo para que se pegue el lado opuesto", + "create.ponder.linear_chassis_attachment.text_3": "[Mayús izdo.] + clic derecho con la mano vacía para eliminar el pegamento", + "create.ponder.linear_chassis_attachment.text_4": "Las caras pegadas del chasis lineal fijarán una línea de bloques delante de él", + "create.ponder.linear_chassis_attachment.text_5": "Utilizando una llave inglesa, se puede especificar un rango preciso", + "create.ponder.linear_chassis_attachment.text_6": "Manteniendo pulsada la tecla [Ctrl] y usando la rueda central del ratón, se ajusta el rango de todos los bloques de chasis adjuntos", + "create.ponder.linear_chassis_attachment.text_7": "Para fijar los bloques a cualquier otro lado es necesario utilizar pegamento", + "create.ponder.linear_chassis_attachment.text_8": "Utilizando esta mecánica, las estructuras de cualquier forma pueden moverse como un artilugio", + + "create.ponder.linear_chassis_group.header": "Mover chasis lineales en grupos", + "create.ponder.linear_chassis_group.text_1": "Los chasis lineales se conectan a los bloques de chasis idénticos que se encuentren a su lado", + "create.ponder.linear_chassis_group.text_2": "Cuando uno es movido por un artilugio, los otros son arrastrados con él", + "create.ponder.linear_chassis_group.text_3": "Los chasis de otro tipo u orientados en otra dirección no se fijan", + + "create.ponder.mechanical_arm.header": "Configurar los brazos mecánicos", + "create.ponder.mechanical_arm.text_1": "A los brazos mecánicos hay que asignarles sus entradas y salidas antes de colocarlos", + "create.ponder.mechanical_arm.text_2": "Clic derecho en los inventarios mientras mantiene el brazo mecánico para asignarlos como objetivos", + "create.ponder.mechanical_arm.text_3": "Clic derecho denuevo para alternar entre la entrada (azul) y la salida (naranja)", + "create.ponder.mechanical_arm.text_4": "Clic izquierdo en los componentes para eliminar su selección", + "create.ponder.mechanical_arm.text_5": "Una vez colocado, el brazo mecánico apuntará a los bloques seleccionados previamente", + "create.ponder.mechanical_arm.text_6": "Pueden tener cualquier cantidad de entradas y salidas dentro de su rango", + "create.ponder.mechanical_arm.text_7": "Sin embargo, no se puede interactuar directamente con todos los tipos de inventario", + "create.ponder.mechanical_arm.text_8": "Los embudos y depósitos pueden ayudar a salvar esa distancia", + + "create.ponder.mechanical_arm_filtering.header": "Filtrar salidas del brazo mecánico", + "create.ponder.mechanical_arm_filtering.text_1": "Entradas", + "create.ponder.mechanical_arm_filtering.text_2": "Salidas", + "create.ponder.mechanical_arm_filtering.text_3": "A veces es conveniente restringir los objetivos del brazo mecánico haciendo coincidir un filtro", + "create.ponder.mechanical_arm_filtering.text_4": "Por sí mismos no ofrecen ninguna opción de filtrado", + "create.ponder.mechanical_arm_filtering.text_5": "Sin embargo, los embudos de latón como objetivos comunican su propio filtro al brazo", + "create.ponder.mechanical_arm_filtering.text_6": "El brazo mecánico es lo suficientemente inteligente como para no recoger objetos que no podría distribuir", + + "create.ponder.mechanical_arm_modes.header": "Modos de distribución del brazo mecánico", + "create.ponder.mechanical_arm_modes.text_1": "Entradas", + "create.ponder.mechanical_arm_modes.text_2": "Salidas", + "create.ponder.mechanical_arm_modes.text_3": "Siempre que un brazo tenga que elegir entre varias salidas válidas...", + "create.ponder.mechanical_arm_modes.text_4": "...funcionará según su configuración", + "create.ponder.mechanical_arm_modes.text_5": "Usando la rueda del ratón con una llave inglesa te permitirá configurarlo", + "create.ponder.mechanical_arm_modes.text_6": "El modo Round Robin simplemente hace un ciclo a través de todas las salidas que están disponibles", + "create.ponder.mechanical_arm_modes.text_7": "Si una salida no puede admitir más objetos, se omitirá", + "create.ponder.mechanical_arm_modes.text_8": "El modo Round Robin forzado nunca omitirá las salidas, sino que esperará a que estén libres", + "create.ponder.mechanical_arm_modes.text_9": "Preferir el primero da prioridad a las salidas seleccionadas anteriormente al configurar este brazo", + + "create.ponder.mechanical_arm_redstone.header": "Controlar brazos mecánicos con redstone", + "create.ponder.mechanical_arm_redstone.text_1": "Cuando se alimentan con redstone, los brazos mecánicos no se activan", + "create.ponder.mechanical_arm_redstone.text_2": "Antes de detenerse, terminará los ciclos iniciados", + "create.ponder.mechanical_arm_redstone.text_3": "Así, un pulso negativo puede utilizarse para activar exactamente un ciclo de activación", + + "create.ponder.mechanical_bearing.header": "Mover estructuras mediante el rodamiento mecánico", + "create.ponder.mechanical_bearing.text_1": "Los rodamientos mecánicos se fijan al bloque que tienen delante", + "create.ponder.mechanical_bearing.text_2": "Al recibir fuerza rotacional, la ensamblará en un artilugio giratorio", + + "create.ponder.mechanical_crafter.header": "Configurar ensambladores mecánicos", + "create.ponder.mechanical_crafter.text_1": "Se puede utilizar una serie de ensambladores mecánicos para automatizar cualquier receta de elaboración.", + "create.ponder.mechanical_crafter.text_2": "Usando una llave inglesa, puedes establecer los caminos de los ensambladores ", + "create.ponder.mechanical_crafter.text_3": "Para que la configuración sea válida, todos los caminos tienen que converger en una salida, en cualquiera de los lados", + "create.ponder.mechanical_crafter.text_4": "Los puertos de salida de objetos se colocarán en un inventario a la salida", + "create.ponder.mechanical_crafter.text_5": "Los ensambladores mecánicos requieren fuerza rotacional para funcionar", + "create.ponder.mechanical_crafter.text_6": "Haga clic derecho en la parte delantera para insertar objetos manualmente", + "create.ponder.mechanical_crafter.text_7": "Una vez que cada ranura de una ruta contenga un objeto, comenzará el proceso de elaboración", + "create.ponder.mechanical_crafter.text_8": "Para las recetas que no ocupen totalmente la instalación del ensamblador, se puede forzar el arranque utilizando un pulso de redstone", + + "create.ponder.mechanical_crafter_connect.header": "Conectar inventarios a los ensambladores mecánicos", + "create.ponder.mechanical_crafter_connect.text_1": "Los objetos pueden ser insertados a los ensambladores mecánicos automáticamente", + "create.ponder.mechanical_crafter_connect.text_2": "Utilizando la llave inglesa a sus espaldas, las entradas pueden combinarse", + "create.ponder.mechanical_crafter_connect.text_3": "Ahora se puede acceder a todos los ensambladores mecánicos conectados por la misma ubicación de entrada", + + "create.ponder.mechanical_crafter_covers.header": "Cubrir las ranuras de los ensambladores mecánicos", + "create.ponder.mechanical_crafter_covers.text_1": "Algunas recetas requerirán ensambladores mecánicos adicionales para salvar las brechas en el camino", + "create.ponder.mechanical_crafter_covers.text_2": "Utilizando las tapas de ranuras del ensamblador mecánico, pueden actuar como una ranura vacía a su disposición", + "create.ponder.mechanical_crafter_covers.text_3": "Las entradas compartidas creadas con la llave inglesa en la parte posterior también pueden llegar a través de los ensambladores revestidos", + + "create.ponder.mechanical_drill.header": "Romper bloques con el taladro mecánico", + "create.ponder.mechanical_drill.text_1": "Cuando se le aplica fuerza rotacional, el taladro mecánico rompe los bloques que tiene delante.", + "create.ponder.mechanical_drill.text_2": "Su velocidad de trabajo depende de la fuerza rotacional suministrada", + + "create.ponder.mechanical_drill_contraption.header": "Usar taladros mecánicos en artilugios", + "create.ponder.mechanical_drill_contraption.text_1": "Siempre que los taladros mecánicos se muevan como parte de un artilugio animado...", + "create.ponder.mechanical_drill_contraption.text_2": "...romperán los bloques por los que artilugio los hace pasar", + + "create.ponder.mechanical_harvester.header": "Utilizar cosechadoras mecánicas en artilugios", + "create.ponder.mechanical_harvester.text_1": "Siempre que las cosechadoras mecánicas se muevan como parte de un artilugio animado...", + "create.ponder.mechanical_harvester.text_2": "...recogerán y repondrán los cultivos maduros en su camino", + + "create.ponder.mechanical_mixer.header": "Procesar objetos con la mezcladora mecánica", + "create.ponder.mechanical_mixer.text_1": "Con una mezcladora mecánica y una cuenca, se pueden automatizar algunas recetas", + "create.ponder.mechanical_mixer.text_2": "Las recetas disponibles incluyen cualquier receta de elaboración amorfa, además de un par de recetas adicionales", + "create.ponder.mechanical_mixer.text_3": "Algunas de esas recetas pueden requerir el calor de un quemador de blaze", + "create.ponder.mechanical_mixer.text_4": "La ranura para filtros se puede utilizar en caso de que dos recetas sean conflictivas.", + + "create.ponder.mechanical_piston.header": "Mover estructuras mediante pistones mecánicos", + "create.ponder.mechanical_piston.text_1": "Los pistones mecánicos pueden mover los bloques que tienen delante", + "create.ponder.mechanical_piston.text_2": "La velocidad y la dirección del movimiento dependen de la fuerza rotacional suministrada", + "create.ponder.mechanical_piston.text_3": "Los pistones mecánicos pegajosos pueden tirar de los bloques unidos hacia atrás", + + "create.ponder.mechanical_piston_modes.header": "Modos de movimiento del pistón mecánico", + "create.ponder.mechanical_piston_modes.text_1": "Cuando los pistones mecánicos dejan de moverse, la estructura movida vuelve a los bloques", + "create.ponder.mechanical_piston_modes.text_2": "Puede configurarse para que no vuelva nunca a los bloques sólidos, o sólo en la ubicación en la que comenzó", + + "create.ponder.mechanical_plough.header": "Utilizar arados mecánicos en los artilugios", + "create.ponder.mechanical_plough.text_1": "Cuando los arados mecánicos se mueven como parte de un artilugio animado...", + "create.ponder.mechanical_plough.text_2": "...romperán los bloques sin un hitbox de colisión sólido", + "create.ponder.mechanical_plough.text_3": "Además, pueden crear tierras de cultivo", + "create.ponder.mechanical_plough.text_4": "...también pueden lanzar entidades sin dañarlas", + + "create.ponder.mechanical_press.header": "Procesar objetos con la prensa mecánica", + "create.ponder.mechanical_press.text_1": "La prensa mecánica puede procesar los objetos proporcionados por debajo de ella", + "create.ponder.mechanical_press.text_2": "Los objetos de entrada pueden soltarse o colocarse en un depósito bajo la prensa", + "create.ponder.mechanical_press.text_3": "Cuando los objetos se proporcionan en una 'cinta'...", + "create.ponder.mechanical_press.text_4": "...la prensa mecánica los retendrá y procesará automáticamente", + + "create.ponder.mechanical_press_compacting.header": "Compactar objetos con la prensa mecánica", + "create.ponder.mechanical_press_compacting.text_1": "Al presionar los objetos que se encuentran en una cuenca, éstos se compactan.", + "create.ponder.mechanical_press_compacting.text_2": "La compactación incluye cualquier receta de elaboración de 2x2 o 3x3 rellena, además de un par extra", + "create.ponder.mechanical_press_compacting.text_3": "Algunas de esas recetas pueden requerir el calor de un quemador de blaze", + "create.ponder.mechanical_press_compacting.text_4": "La ranura para filtros se puede utilizar en caso de que dos recetas sean conflictivas.", + + "create.ponder.mechanical_pump_flow.header": "Transportar fluidos mediante bombas mecánicas", + "create.ponder.mechanical_pump_flow.text_1": "Mechanical Pumps govern the flow of their attached pipe networks", + "create.ponder.mechanical_pump_flow.text_2": "When powered, their arrow indicates the direction of flow", + "create.ponder.mechanical_pump_flow.text_3": "The network behind is now pulling fluids...", + "create.ponder.mechanical_pump_flow.text_4": "...while the network in front is transferring it outward", + "create.ponder.mechanical_pump_flow.text_5": "Reversing the input rotation reverses the direction of flow", + "create.ponder.mechanical_pump_flow.text_6": "Use a Wrench to reverse the orientation of pumps manually", + + "create.ponder.mechanical_pump_speed.header": "Rendimiento de las bombas mecánicas", + "create.ponder.mechanical_pump_speed.text_1": "Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", + "create.ponder.mechanical_pump_speed.text_2": "Speeding up the input rotation changes the speed of flow propagation...", + "create.ponder.mechanical_pump_speed.text_3": "...aswell as how quickly fluids are transferred", + "create.ponder.mechanical_pump_speed.text_4": "Pumps can combine their throughputs within shared pipe networks", + "create.ponder.mechanical_pump_speed.text_5": "Alternating their orientation can help align their flow directions", + + "create.ponder.mechanical_saw_breaker.header": "Cortar árboles con la sierra mecánica", + "create.ponder.mechanical_saw_breaker.text_1": "Cuando se le da una fuerza rotacional, la sierra mecánica cortará los árboles que estén directamente frente a ella", + "create.ponder.mechanical_saw_breaker.text_2": "Para poder cortar el árbol por completo, la sierra tiene que romper el último bloque que lo une al suelo", + + "create.ponder.mechanical_saw_contraption.header": "Utilizar sierras mecánicas en artilugios", + "create.ponder.mechanical_saw_contraption.text_1": "Cuando las sierras mecánicas se mueven como parte de un artilugio animado...", + "create.ponder.mechanical_saw_contraption.text_2": "...cortarán cualquier árbol con el que el artilugio se tope", + + "create.ponder.mechanical_saw_processing.header": "Procesar objetos en la sierra mecánica", + "create.ponder.mechanical_saw_processing.text_1": "Las sierras mecánicas orientadas hacia arriba pueden procesar una variedad de objetos", + "create.ponder.mechanical_saw_processing.text_2": "El objeto procesado siempre se mueve en contra de la fuerza rotacional de la sierra", + "create.ponder.mechanical_saw_processing.text_3": "Las sierras mecánicas pueden trabajar en línea con las correas mecánicas", + "create.ponder.mechanical_saw_processing.text_4": "Cuando un ingrediente tiene varios resultados posibles, la ranura para filtros puede especificarlo", + "create.ponder.mechanical_saw_processing.text_5": "Sin filtro, al contrario, la sierra mecánica pasaría por todos los resultados", + + "create.ponder.millstone.header": "Procesar objetos en la piedra de molino", + "create.ponder.millstone.text_1": "Las piedras de molino procesan los objetos mediante la molienda", + "create.ponder.millstone.text_2": "Se pueden accionar lateralmente mediante engranajes...", + "create.ponder.millstone.text_3": "... y tirar o insertar objetos en la parte superior", + "create.ponder.millstone.text_4": "Después de un tiempo, el resultado se puede obtener usando el clic derecho del ratón", + "create.ponder.millstone.text_5": "Las salidas también pueden extraerse mediante la automatización", + + "create.ponder.nixie_tube.header": "Usar los tubos Nixie", + "create.ponder.nixie_tube.text_1": "Cuando son alimentados con redstone, los tubos nixie mostrarán la fuerza de las señales de redstone", + "create.ponder.nixie_tube.text_2": "Con las etiquetas editadas en un yunque, pueden mostar un texto personalizado", "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.piston_pole.header": "Pértigas de extensión de pistones", + "create.ponder.piston_pole.text_1": "Sin las pértigas de extensión unidas, un pistón mecánico no puede moverse", + "create.ponder.piston_pole.text_2": "La longitud de la pértiga añadida en su parte posterior determina el rango de alcance", - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", + "create.ponder.portable_fluid_interface.header": "Interfaz de fluidos portátil", + "create.ponder.portable_fluid_interface.text_1": "Fluid Tanks on moving contraptions cannot be accessed by any pipes", + "create.ponder.portable_fluid_interface.text_2": "This component can interact with fluid tanks without the need to stop the contraption", + "create.ponder.portable_fluid_interface.text_3": "Place a second one with a gap of 1 or 2 blocks inbetween", + "create.ponder.portable_fluid_interface.text_4": "Whenever they pass by each other, they will engage in a connection", + "create.ponder.portable_fluid_interface.text_5": "While engaged, the stationary interface will represent ALL Tanks on the contraption", + "create.ponder.portable_fluid_interface.text_6": "Fluid can now be inserted...", + "create.ponder.portable_fluid_interface.text_7": "...or extracted from the contraption", + "create.ponder.portable_fluid_interface.text_8": "After no contents have been exchanged for a while, the contraption will continue on its way", - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", + "create.ponder.portable_storage_interface.header": "Interfaz de almacenamiento portátil", + "create.ponder.portable_storage_interface.text_1": "Los jugadores no pueden acceder a los inventarios de los artilugios en movimiento.", + "create.ponder.portable_storage_interface.text_2": "Este componente puede interactuar con el almacenamiento sin necesidad de detener el artilugio.", + "create.ponder.portable_storage_interface.text_3": "Coloca una segunda unidad con un espacio de 1 o 2 bloques entre ellas", + "create.ponder.portable_storage_interface.text_4": "Cada vez que pasen por delante del otro, entablarán una conexión", + "create.ponder.portable_storage_interface.text_5": "Mientras esté conectada, la interfaz fija representará TODOS los inventarios del artilugio", + "create.ponder.portable_storage_interface.text_6": "Ahora pueden insertarse objetos...", + "create.ponder.portable_storage_interface.text_7": "...o extraerse", + "create.ponder.portable_storage_interface.text_8": "Cuando no se hayan intercambiado objetos durante un tiempo, el artilugio seguirá su camino", - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.portable_storage_interface_redstone.header": "Interfaz de almacenamiento portátil controlada por redstone", + "create.ponder.portable_storage_interface_redstone.text_1": "La energía de redstone impedirá que las interfaces de almacenamiento portátil se conecten", - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", + "create.ponder.powered_latch.header": "Controlar señales mediante la palanca motorizada", + "create.ponder.powered_latch.text_1": "Las palancas motorizadas son palancas controlables por redstone", + "create.ponder.powered_latch.text_2": "Las señales en la parte trasera la encienden", + "create.ponder.powered_latch.text_3": "Las señales sobre un lateral la vuelven a apagar", + "create.ponder.powered_latch.text_4": "Las palancas motorizadas también se pueden accionar manualmente", - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", + "create.ponder.powered_toggle_latch.header": "Controlar señales mediante la palanca de cierre motorizada", + "create.ponder.powered_toggle_latch.text_1": "Las palancas de cierre motorizadas son palancas controlables por redstone", + "create.ponder.powered_toggle_latch.text_2": "Las señales en la parte trasera cambiarán su estado...", + "create.ponder.powered_toggle_latch.text_3": "...encender y apagar", + "create.ponder.powered_toggle_latch.text_4": "Las palancas de cierre motorizadas también se pueden accionar manualmente", - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters will shorten any redstone signal to a single pulse", + "create.ponder.pulse_repeater.header": "Controlar señales mediante repetidores de pulsos", + "create.ponder.pulse_repeater.text_1": "Los repetidores de pulsos acortan cualquier señal de redstone a un solo pulso", - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + "create.ponder.radial_chassis.header": "Fijar bloques mediante chasis radiales", + "create.ponder.radial_chassis.text_1": "Los chasis radiales se conectan a bloques de chasis idénticos en una fila", + "create.ponder.radial_chassis.text_2": "Cuando uno es movido por un artilugio, los otros son arrastrados con él", + "create.ponder.radial_chassis.text_3": "Las caras laterales de un chasis radial pueden hacerse adhesivas", + "create.ponder.radial_chassis.text_4": "Haga clic de nuevo para que todos los demás lados sean pegajosos", + "create.ponder.radial_chassis.text_5": "[Mayús izdo.] + clic derecho con la mano vacía para eliminar el pegamento", + "create.ponder.radial_chassis.text_6": "Cada vez que un bloque está junto a una cara pegajosa...", + "create.ponder.radial_chassis.text_7": "...adjuntará todos los bloques alcanzables dentro de un radio en esa capa", + "create.ponder.radial_chassis.text_8": "Con una llave inglesa y usando la rueda de desplazamiento del ratón se puede especificar un radio preciso", + "create.ponder.radial_chassis.text_9": "Los bloques no alcanzables por ninguna cara adhesiva no se fijarán", - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + "create.ponder.redstone_contact.header": "Contactos de redstone", + "create.ponder.redstone_contact.text_1": "Los contactos de redstone enfrentados emitirán una señal de redstone", + "create.ponder.redstone_contact.text_2": "Esto sigue siendo válido cuando uno de ellos forma parte de un artilugio en movimiento", - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", + "create.ponder.redstone_link.header": "Usar los enlaces de redstone", + "create.ponder.redstone_link.text_1": "Los enlaces de redstone pueden transmitir señales redstone de forma inalámbrica", + "create.ponder.redstone_link.text_2": "[Mayús izdo.] + clic derecho para cambiar el modo de recepción", + "create.ponder.redstone_link.text_3": "Un simple clic derecho con una llave inglesa puede hacer lo mismo", + "create.ponder.redstone_link.text_4": "Los receptores emiten la potencia de redstone de los transmisores en 128 bloques", + "create.ponder.redstone_link.text_5": "Colocando objetos en las dos ranuras puede especificar una frecuencia", + "create.ponder.redstone_link.text_6": "Sólo se comunicarán los enlaces con frecuencias coincidentes", - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + "create.ponder.rope_pulley.header": "Mover estructuras con poleas de cuerda", + "create.ponder.rope_pulley.text_1": "Las poleas de cuerda pueden mover los bloques verticalmente cuando se les aplica una fuerza rotacional", + "create.ponder.rope_pulley.text_2": "La dirección y la velocidad del movimiento dependen de la fuerza rotacional suministrada", - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + "create.ponder.rope_pulley_attachment.header": "Mover poleas como parte de un artilugio", + "create.ponder.rope_pulley_attachment.text_1": "Siempre que las poleas de cuerda sean movidas por un artilugio...", + "create.ponder.rope_pulley_attachment.text_2": "...su estructura adjunta será arrastrada con ella", + "create.ponder.rope_pulley_attachment.text_3": "Tenga en cuenta que las poleas de cuerda sólo se mueven cuando están paradas", - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.rope_pulley_modes.header": "Modos de movimiento de la polea de cuerda", + "create.ponder.rope_pulley_modes.text_1": "Cuando las poleas de cuerda dejan de moverse, la estructura movida vuelve a los bloques", + "create.ponder.rope_pulley_modes.text_2": "Puede configurarse para que no vuelva nunca a los bloques sólidos, o sólo en la ubicación en la que comenzó", - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", + "create.ponder.rotation_speed_controller.header": "Usar el controlador de velocidad rotacional", + "create.ponder.rotation_speed_controller.text_1": "Los controladores de velocidad rotacional transmiten la rotación de su eje a un engranaje grande situado encima.", + "create.ponder.rotation_speed_controller.text_2": "Utilizando la rueda de desplazamiento del ratón, puede configurarse la velocidad rotacional", - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", + "create.ponder.sail.header": "Montar molinos de viento usando velas", + "create.ponder.sail.text_1": "Las velas son bloques muy útiles para crear molinos de viento", + "create.ponder.sail.text_2": "Se fijarán a los bloques y entre sí sin necesidad de pegamento o bloques de chasis", + "create.ponder.sail.text_3": "Clic derecho con un tinte para pintarlas", + "create.ponder.sail.text_4": "Clic derecho con una tijera para volver a convertirlas en marcos", - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", + "create.ponder.sail_frame.header": "Montar molinos de viento con marcos de vela", + "create.ponder.sail_frame.text_1": "Los marcos de vela son prácticos bloques para crear molinos de viento", + "create.ponder.sail_frame.text_2": "Se fijarán a los bloques y entre sí sin necesidad de pegamento o bloques de chasis", - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", + "create.ponder.sequenced_gearshift.header": "Controlar la velocidad de rotación mediante la caja de cambios secuenciales", + "create.ponder.sequenced_gearshift.text_1": "La caja de cambios secuencial retransmite la rotación siguiendo una lista cronometrada de instrucciones", + "create.ponder.sequenced_gearshift.text_2": "Haga clic con el botón derecho para abrir la interfaz de configuración", + "create.ponder.sequenced_gearshift.text_3": "Al recibir una señal de redstone, comenzará a ejecutar su secuencia configurada", + "create.ponder.sequenced_gearshift.text_4": "Una vez terminado, espera la siguiente señal de redstone y vuelve a empezar", + "create.ponder.sequenced_gearshift.text_5": "Se puede utilizar un comparador de redstone para leer el progreso actual", - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", + "create.ponder.shaft.header": "Transmitir fuerza rotacional mediante ejes", + "create.ponder.shaft.text_1": "Los ejes transmiten la rotación en línea recta.", - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.shaft_casing.header": "Ejes revestidos", + "create.ponder.shaft_casing.text_1": "Puedes utilizar el revestidor de latón o de andesita para decorar tus ejes", - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", + "create.ponder.smart_chute.header": "Filtrar objetos mediante ductos inteligentes", + "create.ponder.smart_chute.text_1": "Los ductos inteligentes son ductos verticales con control adicional", + "create.ponder.smart_chute.text_2": "Los objetos en la ranura para filtros especifican lo que pueden extraer y transferir exactamente", + "create.ponder.smart_chute.text_3": "Usa la rueda del ratón para especificar el tamaño de la pila extraída", + "create.ponder.smart_chute.text_4": "La energía de redstone impedirá que funcionen.", - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", + "create.ponder.smart_pipe.header": "Controlar el flujo de fluidos mediante tuberías inteligentes", + "create.ponder.smart_pipe.text_1": "Smart pipes can help control flows by fluid type", + "create.ponder.smart_pipe.text_2": "When placed directly at the source, they can specify the type of fluid to extract", + "create.ponder.smart_pipe.text_3": "Simply Right-Click their filter slot with any item containing the desired fluid", + "create.ponder.smart_pipe.text_4": "When placed further down a pipe network, smart pipes will only let matching fluids continue", - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", + "create.ponder.speedometer.header": "Controlar la información cinética mediante el velocímetro", + "create.ponder.speedometer.text_1": "El velocímetro muestra la velocidad actual de los componentes conectados", + "create.ponder.speedometer.text_2": "Cuando se usan las gafas del constructor, el jugador puede obtener información más detallada del medidor", + "create.ponder.speedometer.text_3": "Los comparadores pueden emitir señales analógicas de redstone en relación con las mediciones del velocímetro", - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", + "create.ponder.spout_filling.header": "Llenar objetos con un surtidor", + "create.ponder.spout_filling.text_1": "The Spout can fill fluid holding items provided beneath it", + "create.ponder.spout_filling.text_2": "The content of a Spout cannot be accessed manually", + "create.ponder.spout_filling.text_3": "Instead, Pipes can be used to supply it with fluids", + "create.ponder.spout_filling.text_4": "The Input items can be placed on a Depot under the Spout", + "create.ponder.spout_filling.text_5": "When items are provided on a belt...", + "create.ponder.spout_filling.text_6": "The Spout will hold and process them automatically", - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + "create.ponder.stabilized_bearings.header": "Estabilizar artilugios", + "create.ponder.stabilized_bearings.text_1": "Siempre que los rodamientos mecánicos formen parte de una estructura móvil...", + "create.ponder.stabilized_bearings.text_2": "...intentarán mantenerse derechos", + "create.ponder.stabilized_bearings.text_3": "Una vez más, el rodamiento se unirá al bloque de enfrente", + "create.ponder.stabilized_bearings.text_4": "Como resultado, todo el sub-artilugio se mantendrá en posición vertical", - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + "create.ponder.sticker.header": "Fijar bloques con stickers", + "create.ponder.sticker.text_1": "Los stickers son ideales para la fijación de bloques controlados por redstone", + "create.ponder.sticker.text_2": "Al recibir una señal, cambiarán su estado", + "create.ponder.sticker.text_3": "Si ahora se mueve en un artilugio, el bloque se moverá con él", + "create.ponder.sticker.text_4": "Si se vuelve a activar, el bloque dejará de estar fijado", - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", + "create.ponder.stressometer.header": "Supervisar la información cinética con el estresómetro", + "create.ponder.stressometer.text_1": "El estresómetro muestra la capacidad de estrés actual de la red cinética conectada", + "create.ponder.stressometer.text_2": "Cuando se usan las gafas del constructor, el jugador puede obtener información más detallada del medidor", + "create.ponder.stressometer.text_3": "Los comparadores pueden emitir señales analógicas de redstone en relación con las mediciones del estresómetro", - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", - "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", - "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", - "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.super_glue.header": "Fijar bloques con pegamento", + "create.ponder.super_glue.text_1": "Se puede utilizar pegamento entre dos bloques cualquiera", + "create.ponder.super_glue.text_2": "Los bloques fijados se moverán juntos cuando se ensamblen en un artilugio", + "create.ponder.super_glue.text_3": "Cada vez que el pegamento es sostenido en la mano...", + "create.ponder.super_glue.text_4": "...los bloques añadidos se pegarán a la cara en la que fueron colocados automáticamente", + "create.ponder.super_glue.text_5": "El pegamento se puede quitar con un clic izquierdo", - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", + "create.ponder.valve_handle.header": "Generar fuerza rotacional mediante asas de válvula", + "create.ponder.valve_handle.text_1": "Los jugadores pueden utilizar las asas de válvulas para aplicar fuerza rotacional manualmente", + "create.ponder.valve_handle.text_2": "Mantén pulsado el clic derecho para rotar en sentido contrario a las agujas del reloj", + "create.ponder.valve_handle.text_3": "Su velocidad de transmisión es lenta y precisa", + "create.ponder.valve_handle.text_4": "[Mayús izdo.] + clic derecho para rotar en el sentido de las agujas del reloj", + "create.ponder.valve_handle.text_5": "Las asas de las válvulas pueden teñirse con fines estéticos", - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", + "create.ponder.valve_pipe.header": "Controlar el flujo de fluidos mediante válvulas", + "create.ponder.valve_pipe.text_1": "Valve pipes help control fluids propagating through pipe networks", + "create.ponder.valve_pipe.text_2": "Their shaft input controls whether fluid is currently allowed through", + "create.ponder.valve_pipe.text_3": "Given Rotational Force in the opening direction, the valve will open up", + "create.ponder.valve_pipe.text_4": "It can be closed again by reversing the input rotation", - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.water_wheel.header": "Generar fuerza rotacional mediante ruedas hidráulicas", + "create.ponder.water_wheel.text_1": "Las ruedas hidráulicas extraen la fuerza de las corrientes de agua adyacentes", + "create.ponder.water_wheel.text_2": "Cuantas más caras se alimenten, más rápido girará", + "create.ponder.water_wheel.text_3": "Las paletas de las ruedas deben estar orientadas en contra del flujo", + "create.ponder.water_wheel.text_4": "Orientadas hacia el lado contrario, no serán tan eficaces", - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", + "create.ponder.weighted_ejector.header": "Usar eyectores de peso", + "create.ponder.weighted_ejector.text_1": "[Mayús izdo.] + clic derecho sosteniendo un eyector de peso para seleccionar la ubicación de destino", + "create.ponder.weighted_ejector.text_10": "Ahora estára limitado a este tamaño de pila, y sólo se activara cuando su pila retenida alcance esta cantidad", + "create.ponder.weighted_ejector.text_11": "Otras entidades activarán el eyector al pisarlos", + "create.ponder.weighted_ejector.text_2": "El eyector colocado lanzará ahora los objetos al lugar marcado", + "create.ponder.weighted_ejector.text_3": "Un objetivo válido puede estar a cualquier altura o distancia dentro del alcance", + "create.ponder.weighted_ejector.text_4": "Sin embargo, no pueden estar a un costado", + "create.ponder.weighted_ejector.text_5": "Si no se ha seleccionado ningún objetivo válido, simplemente se dirigirá al bloque que se encuentra justo delante", + "create.ponder.weighted_ejector.text_6": "Suministrale fuerza rotacional para cargarlo", + "create.ponder.weighted_ejector.text_7": "Los objetos colocados en el eyector hacen que se dispare", + "create.ponder.weighted_ejector.text_8": "Si se dirigen a un inventario, el eyector esperará hasta que haya espacio", + "create.ponder.weighted_ejector.text_9": "Con la llave inglesa se puede configurar el tamaño de pila requerido", - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", + "create.ponder.weighted_ejector_redstone.header": "Controlar los eyectores de peso con redstone", + "create.ponder.weighted_ejector_redstone.text_1": "Cuando se alimentan con redstone, los eyectores no se activan", + "create.ponder.weighted_ejector_redstone.text_2": "Además, los observadores de contenido pueden detectar cuando los eyectores se activan", - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", + "create.ponder.weighted_ejector_tunnel.header": "Dividir pilas de objetos mediante eyectores de peso", + "create.ponder.weighted_ejector_tunnel.text_1": "En combinación con los túneles de latón, los eyectores de peso pueden dividir las pilas de objetos en cantidades específicas", + "create.ponder.weighted_ejector_tunnel.text_2": "En primer lugar, configure el túnel de latón en 'Preferir lo más cercano', para dar prioridad a su salida lateral", + "create.ponder.weighted_ejector_tunnel.text_3": "El tamaño de la pila fijado en el eyector determina ahora la cantidad que se va a dividir", + "create.ponder.weighted_ejector_tunnel.text_4": "Mientras una nueva pila del tamaño configurado se expulse por la salida lateral...", + "create.ponder.weighted_ejector_tunnel.text_5": "...el resto seguirá su camino", - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + "create.ponder.windmill_source.header": "Generar fuerza rotacional mediante rodamientos del molino de viento", + "create.ponder.windmill_source.text_1": "Los rodamientos del molino de viento se fijan al bloque que tienen delante", + "create.ponder.windmill_source.text_2": "Si se unen suficientes bloques tipo vela al bloque, éste puede actuar como un molino de viento", + "create.ponder.windmill_source.text_3": "Activado con un clic derecho, el rodamiento del molino de viento comenzará a proporcionar fuerza rotacional", + "create.ponder.windmill_source.text_4": "La cantidad de bloques de vela determina su velocidad de rotación", + "create.ponder.windmill_source.text_5": "Utiliza una llave inglesa para configurar su sentido de rotación", + "create.ponder.windmill_source.text_6": "Haga clic derecho sobre el rodamiento del molino en cualquier momento para detener y editar la estructura de nuevo", - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "create.ponder.windmill_structure.header": "Artilugios para molinos de viento", + "create.ponder.windmill_structure.text_1": "Cualquier estructura puede contar como un molino de viento válido, siempre que contenga al menos 8 bloques tipo vela.", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/data/create/advancements/aesthetics.json b/src/generated/resources/data/create/advancements/aesthetics.json index d723cbe38..59a86f429 100644 --- a/src/generated/resources/data/create/advancements/aesthetics.json +++ b/src/generated/resources/data/create/advancements/aesthetics.json @@ -28,8 +28,8 @@ "trigger": "create:bracket_apply", "conditions": { "accepted_entries": [ - "create:cogwheel", - "create:large_cogwheel" + "create:large_cogwheel", + "create:cogwheel" ] } },