Sailing craft

- Front face of crafters now supports hoppers and co
- Scenes for Sails and Mechanical Crafters
- Fixed a couple strange quirks of Ponder text windows
This commit is contained in:
simibubi 2021-03-21 17:38:33 +01:00
parent c75a0f8aa7
commit 140cd9a85a
15 changed files with 634 additions and 47 deletions

View file

@ -37,7 +37,6 @@ import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
public class MechanicalCrafterTileEntity extends KineticTileEntity {
@ -46,7 +45,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
IDLE, ACCEPTING, ASSEMBLING, EXPORTING, WAITING, CRAFTING, INSERTING;
}
static class Inventory extends SmartInventory {
public static class Inventory extends SmartInventory {
private MechanicalCrafterTileEntity te;
@ -57,11 +56,11 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
whenContentsChanged(slot -> {
if (getStackInSlot(slot).isEmpty())
return;
if(te.phase == Phase.IDLE)
if (te.phase == Phase.IDLE)
te.checkCompletedRecipe(false);
});
}
@Override
public ItemStack insertItem(int slot, ItemStack stack, boolean simulate) {
if (te.phase != Phase.IDLE)
@ -70,9 +69,9 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
return stack;
return super.insertItem(slot, stack, simulate);
}
}
protected Inventory inventory;
protected GroupedItems groupedItems = new GroupedItems();
protected ConnectedInput input = new ConnectedInput();
@ -87,13 +86,15 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
private InvManipulationBehaviour inserting;
private EdgeInteractionBehaviour connectivity;
private ItemStack scriptedResult = ItemStack.EMPTY;
public MechanicalCrafterTileEntity(TileEntityType<? extends MechanicalCrafterTileEntity> type) {
super(type);
setLazyTickRate(20);
phase = Phase.IDLE;
groupedItemsBeforeCraft = new GroupedItems();
inventory = new Inventory(this);
// Does not get serialized due to active checking in tick
wasPoweredBefore = true;
}
@ -118,7 +119,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
public BlockFace getTargetFace(World world, BlockPos pos, BlockState state) {
return new BlockFace(pos, MechanicalCrafterBlock.getTargetDirection(state));
}
public Direction getTargetDirection() {
return MechanicalCrafterBlock.getTargetDirection(getBlockState());
}
@ -145,7 +146,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
compound.putBoolean("Cover", covered);
super.write(compound, clientPacket);
if (clientPacket && reRender) {
compound.putBoolean("Redraw", true);
reRender = false;
@ -156,7 +157,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
protected void read(CompoundNBT compound, boolean clientPacket) {
Phase phaseBefore = phase;
GroupedItems before = this.groupedItems;
inventory.deserializeNBT(compound.getCompound("Inventory"));
input.read(compound.getCompound("ConnectedInput"));
groupedItems = GroupedItems.read(compound.getCompound("GroupedItems"));
@ -169,7 +170,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
countDown = compound.getInt("CountDown");
covered = compound.getBoolean("Cover");
super.read(compound, clientPacket);
if (!clientPacket)
return;
if (compound.contains("Redraw"))
@ -205,10 +206,13 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
if (phase == Phase.ACCEPTING)
return;
boolean onClient = world.isRemote;
boolean runLogic = !onClient || isVirtual();
if (wasPoweredBefore != world.isBlockPowered(pos)) {
wasPoweredBefore = world.isBlockPowered(pos);
if (wasPoweredBefore) {
if (world.isRemote)
if (!runLogic)
return;
checkCompletedRecipe(true);
}
@ -218,7 +222,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
countDown -= getCountDownSpeed();
if (countDown < 0) {
countDown = 0;
if (world.isRemote)
if (!runLogic)
return;
if (RecipeGridHandler.getTargetingCrafter(this) != null) {
phase = Phase.EXPORTING;
@ -226,9 +230,11 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
sendData();
return;
}
ItemStack result = RecipeGridHandler.tryToApplyRecipe(world, groupedItems);
if (result != null) {
ItemStack result =
isVirtual() ? scriptedResult : RecipeGridHandler.tryToApplyRecipe(world, groupedItems);
if (result != null) {
List<ItemStack> containers = new ArrayList<>();
groupedItems.grid.values()
.forEach(stack -> {
@ -237,6 +243,9 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
.copy());
});
if (isVirtual())
groupedItemsBeforeCraft = groupedItems;
groupedItems = new GroupedItems(result);
for (int i = 0; i < containers.size(); i++) {
ItemStack stack = containers.get(i);
@ -260,7 +269,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
if (countDown < 0) {
countDown = 0;
if (world.isRemote)
if (!runLogic)
return;
MechanicalCrafterTileEntity targetingCrafter = RecipeGridHandler.getTargetingCrafter(this);
@ -283,7 +292,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
if (phase == Phase.CRAFTING) {
if (world.isRemote) {
if (onClient) {
Direction facing = getBlockState().get(MechanicalCrafterBlock.HORIZONTAL_FACING);
float progress = countDown / 2000f;
Vec3d facingVec = new Vec3d(facing.getDirectionVec());
@ -319,7 +328,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
countDown -= getCountDownSpeed();
if (countDown < 0) {
countDown = 0;
if (world.isRemote)
if (!runLogic)
return;
tryInsert();
return;
@ -327,7 +336,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
}
if (phase == Phase.INSERTING) {
if (!world.isRemote && isTargetingBelt())
if (runLogic && isTargetingBelt())
tryInsert();
return;
}
@ -364,7 +373,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
stack.setCount(remainder.getCount());
continue;
}
inserted.add(pair);
}
@ -410,7 +419,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
@Override
public void lazyTick() {
super.lazyTick();
if (world.isRemote)
if (world.isRemote && !isVirtual())
return;
if (phase == Phase.IDLE && craftingItemPresent())
checkCompletedRecipe(false);
@ -431,7 +440,7 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
protected void checkCompletedRecipe(boolean poweredStart) {
if (getSpeed() == 0)
return;
if (world.isRemote)
if (world.isRemote && !isVirtual())
return;
List<MechanicalCrafterTileEntity> chain = RecipeGridHandler.getAllCraftersOfChainIf(this,
poweredStart ? MechanicalCrafterTileEntity::craftingItemPresent
@ -471,11 +480,8 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
@Override
public <T> LazyOptional<T> getCapability(Capability<T> cap, Direction side) {
if (cap == CapabilityItemHandler.ITEM_HANDLER_CAPABILITY) {
if (getBlockState().get(HORIZONTAL_FACING) == side)
return LazyOptional.empty();
if (isItemHandlerCap(cap))
return invSupplier.cast();
}
return super.getCapability(cap, side);
}
@ -495,4 +501,8 @@ public class MechanicalCrafterTileEntity extends KineticTileEntity {
return true;
}
public void setScriptedResult(ItemStack scriptedResult) {
this.scriptedResult = scriptedResult;
}
}

View file

@ -451,14 +451,13 @@ public class PonderScene {
return ms;
}
public void updateSceneRVE() {
Vec3d v = screenToScene(width / 2, height / 2, 500);
public void updateSceneRVE(float pt) {
Vec3d v = screenToScene(width / 2, height / 2, 500, pt);
renderViewEntity.setPosition(v.x, v.y, v.z);
}
public Vec3d screenToScene(double x, double y, int depth) {
refreshMatrix();
float pt = AnimationTickHolder.getPartialTicks();
public Vec3d screenToScene(double x, double y, int depth, float pt) {
refreshMatrix(pt);
Vec3d vec = new Vec3d(x, y, depth);
vec = vec.subtract(width / 2, height / 2, 200 + offset);
@ -479,17 +478,17 @@ public class PonderScene {
return vec;
}
public Vec2f sceneToScreen(Vec3d vec) {
refreshMatrix();
public Vec2f sceneToScreen(Vec3d vec, float pt) {
refreshMatrix(pt);
Vector4f vec4 = new Vector4f((float) vec.x, (float) vec.y, (float) vec.z, 1);
vec4.transform(cachedMat);
return new Vec2f(vec4.getX(), vec4.getY());
}
protected void refreshMatrix() {
protected void refreshMatrix(float pt) {
if (cachedMat != null)
return;
cachedMat = apply(new MatrixStack()).peek()
cachedMat = apply(new MatrixStack(), pt, false).peek()
.getModel();
}

View file

@ -305,8 +305,8 @@ public class PonderUI extends NavigatableSimiScreen {
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
SceneTransform t = activeScene.getTransform();
Vec3d vec1 = t.screenToScene(mouseX, mouseY, 1000);
Vec3d vec2 = t.screenToScene(mouseX, mouseY, -100);
Vec3d vec1 = t.screenToScene(mouseX, mouseY, 1000, 0);
Vec3d vec2 = t.screenToScene(mouseX, mouseY, -100, 0);
Pair<ItemStack, BlockPos> pair = activeScene.rayTraceScene(vec1, vec2);
hoveredTooltipItem = pair.getFirst();
hoveredBlockPos = pair.getSecond();
@ -391,7 +391,7 @@ public class PonderUI extends NavigatableSimiScreen {
ms.push();
story.transform.updateScreenParams(width, height, slide);
story.transform.apply(ms, partialTicks, false);
story.transform.updateSceneRVE();
story.transform.updateSceneRVE(partialTicks);
story.renderScene(buffer, ms, partialTicks);
buffer.draw();
@ -698,7 +698,7 @@ public class PonderUI extends NavigatableSimiScreen {
RenderSystem.pushMatrix();
PonderScene story = scenes.get(i);
MatrixStack ms = new MatrixStack();
story.renderOverlay(this, ms, partialTicks);
story.renderOverlay(this, ms, skipCooling > 0 ? 0 : identifyMode ? ponderPartialTicksPaused : partialTicks);
RenderSystem.popMatrix();
}

View file

@ -10,6 +10,8 @@ import java.util.function.UnaryOperator;
import com.simibubi.create.content.contraptions.base.IRotate.SpeedLevel;
import com.simibubi.create.content.contraptions.base.KineticBlock;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.components.crafter.ConnectedInputHandler;
import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.glue.SuperGlueItem;
import com.simibubi.create.content.contraptions.particle.RotationIndicatorParticleData;
@ -777,6 +779,17 @@ public class SceneBuilder {
modifyTileEntity(position, FunnelTileEntity.class, funnel -> funnel.flap(!outward));
}
public void setCraftingResult(BlockPos crafter, ItemStack output) {
modifyTileEntity(crafter, MechanicalCrafterTileEntity.class, mct -> mct.setScriptedResult(output));
}
public void connectCrafterInvs(BlockPos position1, BlockPos position2) {
addInstruction(s -> {
ConnectedInputHandler.toggleConnection(s.getWorld(), position1, position2);
s.forEach(WorldSectionElement.class, WorldSectionElement::queueRedraw);
});
}
}
public class DebugInstructions {

View file

@ -14,6 +14,9 @@ import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.Pointing;
import net.minecraft.entity.Entity;
import net.minecraft.item.DyeColor;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.BlockPos;
@ -25,7 +28,7 @@ public class BearingScenes {
scene.title("windmill_source", "Generating Rotational Force using Windmill Bearings");
scene.configureBasePlate(1, 1, 5);
scene.setSceneOffsetY(-1);
scene.world.showSection(util.select.fromTo(1, 0, 1, 5, 0, 5), Direction.UP);
scene.world.setBlock(util.grid.at(2, -1, 0), AllBlocks.SAIL.getDefaultState()
.with(SailBlock.FACING, Direction.NORTH), false);
@ -280,7 +283,7 @@ public class BearingScenes {
scene.title("bearing_modes", "Movement Modes of the Mechanical Bearing");
scene.configureBasePlate(1, 1, 6);
scene.setSceneOffsetY(-1);
Selection sideCog = util.select.position(util.grid.at(7, 0, 3));
Selection cogColumn = util.select.fromTo(6, 1, 3, 6, 4, 3);
Selection cogAndClutch = util.select.fromTo(5, 3, 1, 5, 4, 2);
@ -566,4 +569,91 @@ public class BearingScenes {
}
}
public static void sail(SceneBuilder scene, SceneBuildingUtil util) {
sails(scene, util, false);
}
public static void sailFrame(SceneBuilder scene, SceneBuildingUtil util) {
sails(scene, util, true);
}
private static void sails(SceneBuilder scene, SceneBuildingUtil util, boolean frame) {
String plural = frame ? "Sail Frames" : "Sails";
scene.title(frame ? "sail_frame" : "sail", "Assembling Windmills using " + plural);
scene.configureBasePlate(0, 0, 5);
scene.scaleSceneView(0.9f);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.idle(5);
BlockPos bearingPos = util.grid.at(2, 1, 2);
scene.world.showSection(util.select.position(bearingPos), Direction.DOWN);
scene.idle(5);
ElementLink<WorldSectionElement> plank =
scene.world.showIndependentSection(util.select.position(bearingPos.up()), Direction.DOWN);
scene.idle(10);
for (int i = 0; i < 3; i++) {
for (Direction d : Iterate.horizontalDirections) {
BlockPos location = bearingPos.up(i + 1)
.offset(d);
if (frame)
scene.world.modifyBlock(location, s -> AllBlocks.SAIL_FRAME.getDefaultState()
.with(SailBlock.FACING, s.get(SailBlock.FACING)), false);
scene.world.showSectionAndMerge(util.select.position(location), d.getOpposite(), plank);
scene.idle(2);
}
}
scene.overlay.showText(70)
.text(plural + " are handy blocks to create Windmills with")
.pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.WEST))
.placeNearTarget()
.attachKeyFrame();
scene.idle(80);
scene.overlay.showSelectionWithText(util.select.position(bearingPos.up()), 80)
.colored(PonderPalette.GREEN)
.text("They will attach to blocks and each other without the need of Super Glue or Chassis Blocks")
.attachKeyFrame()
.placeNearTarget();
scene.idle(40);
scene.world.configureCenterOfRotation(plank, util.vector.centerOf(bearingPos));
if (!frame) {
scene.world.rotateBearing(bearingPos, 180, 75);
scene.world.rotateSection(plank, 0, 180, 0, 75);
scene.idle(76);
scene.world.rotateBearing(bearingPos, 180, 0);
scene.world.rotateSection(plank, 0, 180, 0, 0);
scene.rotateCameraY(-30);
scene.idle(10);
InputWindowElement input =
new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 1), Direction.NORTH), Pointing.RIGHT)
.withItem(new ItemStack(Items.BLUE_DYE));
scene.overlay.showControls(input, 30);
scene.idle(7);
scene.world.setBlock(util.grid.at(2, 3, 1), AllBlocks.DYED_SAILS[DyeColor.BLUE.ordinal()].getDefaultState()
.with(SailBlock.FACING, Direction.WEST), true);
scene.idle(10);
scene.overlay.showText(40)
.colored(PonderPalette.BLUE)
.text("Right Click with Dye to paint them")
.attachKeyFrame()
.pointAt(util.vector.blockSurface(util.grid.at(2, 3, 1), Direction.WEST))
.placeNearTarget();
scene.idle(20);
scene.overlay.showControls(input, 30);
scene.idle(7);
scene.world.replaceBlocks(util.select.fromTo(2, 2, 1, 2, 4, 1),
AllBlocks.DYED_SAILS[DyeColor.BLUE.ordinal()].getDefaultState()
.with(SailBlock.FACING, Direction.WEST),
true);
scene.idle(20);
}
scene.world.rotateBearing(bearingPos, 720, 300);
scene.world.rotateSection(plank, 0, 720, 0, 300);
}
}

View file

@ -0,0 +1,453 @@
package com.simibubi.create.foundation.ponder.content;
import java.util.Collection;
import com.google.common.collect.ImmutableList;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllItems;
import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterBlock;
import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity;
import com.simibubi.create.foundation.ponder.ElementLink;
import com.simibubi.create.foundation.ponder.SceneBuilder;
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
import com.simibubi.create.foundation.ponder.Selection;
import com.simibubi.create.foundation.ponder.elements.EntityElement;
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
import com.simibubi.create.foundation.utility.Couple;
import com.simibubi.create.foundation.utility.Pointing;
import net.minecraft.block.Blocks;
import net.minecraft.entity.Entity;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.util.Direction;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.items.ItemHandlerHelper;
public class CrafterScenes {
public static void setup(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("mechanical_crafter", "Setting up Mechanical Crafters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.modifyKineticSpeed(util.select.everywhere(), f -> 1.5f * f);
Selection redstone = util.select.fromTo(3, 1, 0, 3, 1, 1);
Selection kinetics = util.select.fromTo(4, 1, 2, 4, 1, 5);
BlockPos depotPos = util.grid.at(0, 1, 2);
Selection crafters = util.select.fromTo(1, 1, 2, 3, 3, 2);
scene.world.modifyBlocks(crafters, s -> s.with(MechanicalCrafterBlock.POINTING, Pointing.DOWN), false);
scene.world.setKineticSpeed(crafters, 0);
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 3; x++) {
scene.world.showSection(util.select.position(y == 1 ? x + 1 : 3 - x, y + 1, 2), Direction.DOWN);
scene.idle(2);
}
}
scene.overlay.showText(70)
.text("An array of Mechanical Crafters can be used to automate any Crafting Recipe")
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.WEST))
.attachKeyFrame()
.placeNearTarget();
scene.idle(80);
scene.overlay.showControls(
new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH), Pointing.RIGHT)
.rightClick()
.withWrench(),
40);
scene.idle(7);
scene.world.cycleBlockProperty(util.grid.at(2, 3, 2), MechanicalCrafterBlock.POINTING);
scene.idle(10);
scene.overlay.showText(50)
.text("Using a Wrench, the Crafters' paths can be arranged")
.pointAt(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.NORTH))
.attachKeyFrame()
.placeNearTarget();
scene.idle(60);
BlockPos[] positions = new BlockPos[] { util.grid.at(3, 1, 2), util.grid.at(2, 1, 2), util.grid.at(1, 1, 2) };
for (BlockPos pos : positions) {
scene.overlay.showControls(
new InputWindowElement(util.vector.blockSurface(pos, Direction.NORTH), Pointing.RIGHT).rightClick()
.withWrench(),
10);
scene.idle(7);
scene.world.cycleBlockProperty(pos, MechanicalCrafterBlock.POINTING);
scene.idle(15);
}
scene.overlay.showText(100)
.text("For a valid setup, all paths have to converge into one exit at any side")
.pointAt(util.vector.blockSurface(util.grid.at(1, 1, 2), Direction.WEST)
.add(0, 0, -.5f))
.colored(PonderPalette.GREEN)
.attachKeyFrame()
.placeNearTarget();
scene.idle(60);
Collection<Couple<BlockPos>> couples =
ImmutableList.of(Couple.create(util.grid.at(3, 3, 2), util.grid.at(3, 2, 2)),
Couple.create(util.grid.at(3, 2, 2), util.grid.at(3, 1, 2)),
Couple.create(util.grid.at(2, 3, 2), util.grid.at(1, 3, 2)),
Couple.create(util.grid.at(3, 1, 2), util.grid.at(2, 1, 2)),
Couple.create(util.grid.at(1, 3, 2), util.grid.at(1, 2, 2)),
Couple.create(util.grid.at(2, 2, 2), util.grid.at(2, 1, 2)),
Couple.create(util.grid.at(1, 2, 2), util.grid.at(1, 1, 2)),
Couple.create(util.grid.at(2, 1, 2), util.grid.at(1, 1, 2)),
Couple.create(util.grid.at(1, 1, 2), util.grid.at(0, 1, 2)));
for (Couple<BlockPos> c : couples) {
scene.idle(5);
Vec3d p1 = util.vector.blockSurface(c.getFirst(), Direction.NORTH)
.add(0, 0, -0.125);
Vec3d p2 = util.vector.blockSurface(c.getSecond(), Direction.NORTH)
.add(0, 0, -0.125);
AxisAlignedBB point = new AxisAlignedBB(p1, p1);
AxisAlignedBB line = new AxisAlignedBB(p1, p2);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, point, 2);
scene.idle(1);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.GREEN, p1, line, 30);
}
scene.world.showSection(util.select.position(depotPos), Direction.EAST);
scene.idle(20);
scene.overlay.showText(60)
.text("The outputs will be placed into the inventory at the exit")
.pointAt(util.vector.blockSurface(util.grid.at(0, 1, 2), Direction.NORTH))
.placeNearTarget();
scene.idle(70);
scene.rotateCameraY(60);
scene.idle(20);
scene.world.showSection(kinetics, Direction.NORTH);
scene.overlay.showText(60)
.text("Mechanical Crafters require Rotational Force to operate")
.pointAt(util.vector.blockSurface(util.grid.at(4, 1, 2), Direction.NORTH))
.attachKeyFrame()
.placeNearTarget();
scene.idle(8);
scene.world.setKineticSpeed(crafters, -48);
scene.world.multiplyKineticSpeed(util.select.position(3, 2, 2)
.add(util.select.position(2, 3, 2))
.add(util.select.position(1, 2, 2))
.add(util.select.position(2, 1, 2)), -1);
scene.idle(55);
scene.rotateCameraY(-60);
scene.idle(40);
ItemStack planks = new ItemStack(Items.OAK_PLANKS);
scene.overlay.showControls(
new InputWindowElement(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH), Pointing.RIGHT)
.rightClick()
.withItem(planks),
40);
scene.idle(7);
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory()
.insertItem(0, planks.copy(), false));
scene.idle(10);
scene.overlay.showText(50)
.text("Right-Click the front to insert Items manually")
.pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.NORTH))
.attachKeyFrame()
.placeNearTarget();
scene.idle(60);
ItemStack alloy = AllItems.ANDESITE_ALLOY.asStack();
ItemStack log = new ItemStack(Items.OAK_LOG);
scene.world.setCraftingResult(util.grid.at(1, 1, 2), AllBlocks.ANDESITE_CASING.asStack(4));
scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory()
.insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory()
.insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory()
.insertItem(0, alloy.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory()
.insertItem(0, log.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory()
.insertItem(0, alloy.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(1, 1, 2), type, mct -> mct.getInventory()
.insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory()
.insertItem(0, planks.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(3, 1, 2), type, mct -> mct.getInventory()
.insertItem(0, planks.copy(), false));
scene.overlay.showText(80)
.attachKeyFrame()
.text("Once every slot of a path contains an Item, the crafting process will begin")
.pointAt(util.vector.blockSurface(util.grid.at(1, 3, 2), Direction.WEST))
.placeNearTarget();
scene.idle(180);
scene.world.removeItemsFromBelt(depotPos);
ItemStack stick = new ItemStack(Items.STICK);
ItemStack iron = new ItemStack(Items.IRON_INGOT);
scene.world.setCraftingResult(util.grid.at(1, 1, 2), new ItemStack(Items.IRON_PICKAXE));
scene.world.modifyTileEntity(util.grid.at(1, 3, 2), type, mct -> mct.getInventory()
.insertItem(0, iron.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(2, 3, 2), type, mct -> mct.getInventory()
.insertItem(0, iron.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(3, 3, 2), type, mct -> mct.getInventory()
.insertItem(0, iron.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory()
.insertItem(0, stick.copy(), false));
scene.idle(2);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory()
.insertItem(0, stick.copy(), false));
scene.world.showSection(redstone, Direction.SOUTH);
scene.idle(10);
scene.overlay.showText(90)
.attachKeyFrame()
.colored(PonderPalette.RED)
.text("For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse")
.pointAt(util.vector.blockSurface(util.grid.at(1, 2, 2), Direction.NORTH))
.placeNearTarget();
scene.idle(100);
scene.effects.indicateRedstone(util.grid.at(3, 1, 0));
scene.world.toggleRedstonePower(redstone);
scene.idle(20);
scene.world.toggleRedstonePower(redstone);
}
public static void connect(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("mechanical_crafter_connect", "Connecting Inventories of Crafters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
for (int y = 0; y < 3; y++) {
for (int x = 0; x < 2; x++) {
scene.world.showSection(util.select.position(y == 1 ? x + 1 : 2 - x, y + 1, 2), Direction.DOWN);
scene.idle(2);
}
}
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
BlockPos depotPos = util.grid.at(0, 1, 2);
Selection funnel = util.select.fromTo(4, 1, 5, 4, 1, 2)
.add(util.select.fromTo(3, 2, 2, 3, 1, 2));
Selection kinetics = util.select.position(3, 3, 2)
.add(util.select.fromTo(3, 3, 3, 3, 1, 3));
scene.idle(5);
scene.world.showSection(kinetics, Direction.NORTH);
scene.idle(5);
scene.world.showSection(util.select.position(depotPos), Direction.EAST);
scene.idle(10);
scene.world.showSection(funnel, Direction.WEST);
scene.rotateCameraY(60);
ItemStack planks = new ItemStack(Items.OAK_PLANKS);
scene.world.createItemOnBelt(util.grid.at(4, 1, 2), Direction.EAST, planks.copy());
scene.idle(22);
scene.world.modifyTileEntity(util.grid.at(2, 2, 2), type, mct -> mct.getInventory()
.insertItem(0, planks.copy(), false));
scene.world.removeItemsFromBelt(util.grid.at(3, 1, 2));
scene.world.flapFunnel(util.grid.at(3, 2, 2), false);
scene.overlay.showSelectionWithText(util.select.position(2, 2, 2), 70)
.attachKeyFrame()
.placeNearTarget()
.pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH))
.text("Items can be inserted to Crafters automatically");
scene.idle(80);
scene.rotateCameraY(-60 - 90 - 30);
scene.idle(40);
Vec3d v = util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.WEST);
AxisAlignedBB bb = new AxisAlignedBB(v, v).grow(.125f, .5, .5);
v = v.add(0, 0, .5);
scene.overlay.chaseBoundingBoxOutline(PonderPalette.WHITE, new Object(), bb, 45);
scene.overlay.showControls(new InputWindowElement(v, Pointing.LEFT).rightClick()
.withWrench(), 40);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 2, 2), util.grid.at(1, 2, 2));
scene.idle(40);
scene.overlay.showSelectionWithText(util.select.fromTo(2, 2, 2, 1, 2, 2), 70)
.attachKeyFrame()
.placeNearTarget()
.pointAt(v)
.text("Using the Wrench at their backs, Mechanical Crafter inputs can be combined");
scene.idle(80);
scene.overlay.showControls(new InputWindowElement(v.add(0, 1, 0), Pointing.LEFT).rightClick()
.withWrench(), 20);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 3, 2), util.grid.at(1, 3, 2));
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(v.add(0, -1, 0), Pointing.LEFT).rightClick()
.withWrench(), 20);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(1, 1, 2));
scene.idle(20);
scene.overlay.showControls(new InputWindowElement(v.add(.5, -.5, 0), Pointing.LEFT).rightClick()
.withWrench(), 20);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(2, 2, 2));
scene.idle(10);
scene.overlay.showControls(new InputWindowElement(v.add(.5, .5, 0), Pointing.LEFT).rightClick()
.withWrench(), 20);
scene.idle(7);
scene.world.connectCrafterInvs(util.grid.at(2, 2, 2), util.grid.at(2, 3, 2));
scene.idle(20);
scene.rotateCameraY(90 + 30);
scene.idle(40);
scene.overlay.showSelectionWithText(util.select.fromTo(1, 1, 2, 2, 3, 2), 70)
.attachKeyFrame()
.placeNearTarget()
.text("All connected Crafters can now be accessed by the same input location");
scene.idle(60);
scene.overlay.showControls(
new InputWindowElement(util.vector.centerOf(util.grid.at(4, 2, 2)), Pointing.DOWN).withItem(planks), 40);
scene.idle(7);
scene.world.createItemOnBelt(util.grid.at(4, 1, 2), Direction.EAST,
ItemHandlerHelper.copyStackWithSize(planks, 16));
scene.idle(22);
scene.world.removeItemsFromBelt(util.grid.at(3, 1, 2));
BlockPos[] positions = new BlockPos[] { util.grid.at(2, 3, 2), util.grid.at(1, 3, 2), util.grid.at(1, 2, 2),
util.grid.at(2, 1, 2), util.grid.at(1, 1, 2) };
scene.world.setCraftingResult(util.grid.at(1, 1, 2), new ItemStack(Items.OAK_DOOR, 3));
for (BlockPos pos : positions) {
scene.world.modifyTileEntity(pos, type, mct -> mct.getInventory()
.insertItem(0, planks.copy(), false));
scene.idle(1);
}
}
public static void covers(SceneBuilder scene, SceneBuildingUtil util) {
scene.title("mechanical_crafter_covers", "Covering slots of Mechanical Crafters");
scene.configureBasePlate(0, 0, 5);
scene.world.showSection(util.select.layer(0), Direction.UP);
scene.world.setBlock(util.grid.at(2, 2, 2), Blocks.AIR.getDefaultState(), false);
Selection kinetics = util.select.fromTo(3, 1, 2, 3, 1, 5);
scene.world.setKineticSpeed(util.select.fromTo(1, 2, 2, 3, 1, 2), 0);
scene.world.showSection(util.select.position(3, 2, 2), Direction.EAST);
scene.idle(5);
scene.world.showSection(util.select.position(2, 1, 2), Direction.DOWN);
scene.idle(5);
scene.world.showSection(util.select.position(1, 2, 2), Direction.WEST);
scene.idle(5);
ItemStack iron = new ItemStack(Items.IRON_INGOT);
Class<MechanicalCrafterTileEntity> type = MechanicalCrafterTileEntity.class;
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory()
.insertItem(0, iron.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory()
.insertItem(0, iron.copy(), false));
scene.idle(5);
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory()
.insertItem(0, iron.copy(), false));
scene.idle(5);
Selection emptyCrafter = util.select.position(2, 2, 2);
scene.overlay.showSelectionWithText(emptyCrafter, 90)
.attachKeyFrame()
.colored(PonderPalette.RED)
.text("Some recipes will require additional Crafters to bridge gaps in the path")
.placeNearTarget();
scene.idle(70);
scene.world.restoreBlocks(emptyCrafter);
scene.world.setCraftingResult(util.grid.at(2, 2, 2), new ItemStack(Items.BUCKET));
scene.world.showSection(emptyCrafter, Direction.DOWN);
scene.idle(10);
scene.world.showSection(util.select.position(2, 3, 2), Direction.DOWN);
scene.world.showSection(kinetics, Direction.NORTH);
scene.idle(5);
scene.world.setKineticSpeed(util.select.fromTo(3, 1, 2, 1, 2, 2), -32);
scene.world.setKineticSpeed(util.select.position(3, 1, 2)
.add(emptyCrafter), 32);
scene.idle(20);
scene.overlay.showText(90)
.attachKeyFrame()
.colored(PonderPalette.GREEN)
.pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH))
.text("Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement")
.placeNearTarget();
scene.idle(100);
scene.overlay
.showControls(new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH)
.add(0.5, 0, 0), Pointing.RIGHT).withItem(AllItems.CRAFTER_SLOT_COVER.asStack())
.rightClick(),
50);
scene.idle(7);
scene.world.modifyTileNBT(emptyCrafter, type, compound -> compound.putBoolean("Cover", true));
scene.idle(130);
scene.overlay.showControls(
new InputWindowElement(util.vector.blockSurface(util.grid.at(2, 3, 2), Direction.WEST), Pointing.LEFT)
.withItem(new ItemStack(Items.BUCKET)),
40);
scene.idle(50);
scene.world.showSection(util.select.position(4, 2, 2), Direction.DOWN);
scene.world.connectCrafterInvs(util.grid.at(3, 2, 2), util.grid.at(2, 2, 2));
scene.idle(5);
scene.world.connectCrafterInvs(util.grid.at(2, 1, 2), util.grid.at(2, 2, 2));
scene.idle(5);
scene.world.connectCrafterInvs(util.grid.at(1, 2, 2), util.grid.at(2, 2, 2));
scene.idle(10);
scene.overlay.showSelectionWithText(util.select.fromTo(3, 2, 2, 1, 2, 2)
.add(util.select.position(2, 1, 2)), 80)
.attachKeyFrame()
.pointAt(util.vector.blockSurface(util.grid.at(2, 2, 2), Direction.NORTH))
.text("Shared Inputs created with the Wrench at the back can also reach across covered Crafters")
.placeNearTarget();
scene.idle(60);
ElementLink<EntityElement> ingot =
scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
scene.idle(17);
scene.world.modifyEntity(ingot, Entity::remove);
scene.world.modifyTileEntity(util.grid.at(3, 2, 2), type, mct -> mct.getInventory()
.insertItem(0, iron.copy(), false));
ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
scene.idle(17);
scene.world.modifyEntity(ingot, Entity::remove);
scene.world.modifyTileEntity(util.grid.at(2, 1, 2), type, mct -> mct.getInventory()
.insertItem(0, iron.copy(), false));
ingot = scene.world.createItemEntity(util.vector.centerOf(4, 4, 2), util.vector.of(0, 0.2, 0), iron);
scene.idle(17);
scene.world.modifyEntity(ingot, Entity::remove);
scene.world.modifyTileEntity(util.grid.at(1, 2, 2), type, mct -> mct.getInventory()
.insertItem(0, iron.copy(), false));
}
}

View file

@ -97,6 +97,13 @@ public class PonderIndex {
PonderRegistry.addStoryBoard(AllBlocks.BLAZE_BURNER, "blaze_burner", ProcessingScenes::blazeBurner);
PonderRegistry.addStoryBoard(AllBlocks.DEPOT, "depot", BeltScenes::depot);
// Crafters
PonderRegistry.forComponents(AllBlocks.MECHANICAL_CRAFTER)
.addStoryBoard("mechanical_crafter/setup", CrafterScenes::setup)
.addStoryBoard("mechanical_crafter/connect", CrafterScenes::connect);
PonderRegistry.forComponents(AllBlocks.MECHANICAL_CRAFTER, AllItems.CRAFTER_SLOT_COVER)
.addStoryBoard("mechanical_crafter/covers", CrafterScenes::covers);
// Chutes
PonderRegistry.forComponents(AllBlocks.CHUTE)
.addStoryBoard("chute/downward", ChuteScenes::downward, PonderTag.LOGISTICS)
@ -148,6 +155,10 @@ public class PonderIndex {
.addStoryBoard("windmill_bearing/source", BearingScenes::windmillsAsSource, PonderTag.KINETIC_SOURCES)
.addStoryBoard("windmill_bearing/structure", BearingScenes::windmillsAnyStructure,
PonderTag.MOVEMENT_ANCHOR);
PonderRegistry.forComponents(AllBlocks.SAIL)
.addStoryBoard("sail", BearingScenes::sail);
PonderRegistry.forComponents(AllBlocks.SAIL_FRAME)
.addStoryBoard("sail", BearingScenes::sailFrame);
// Mechanical Bearing
PonderRegistry.forComponents(AllBlocks.MECHANICAL_BEARING)
@ -332,6 +343,11 @@ public class PonderIndex {
.add(AllBlocks.CREATIVE_FLUID_TANK)
.add(AllBlocks.CREATIVE_MOTOR);
PonderRegistry.tags.forTag(PonderTag.SAILS)
.add(AllBlocks.SAIL)
.add(AllBlocks.SAIL_FRAME)
.add(Blocks.WHITE_WOOL);
PonderRegistry.tags.forTag(PonderTag.REDSTONE)
.add(AllBlocks.NIXIE_TUBE)
.add(AllBlocks.REDSTONE_CONTACT)

View file

@ -59,6 +59,10 @@ public class PonderTag implements IScreenRenderable {
.defaultLang("Block Attachment Utility",
"Tools and Components used to assemble structures moved as an animated Contraption"),
SAILS = new PonderTag("windmill_sails").item(AllBlocks.WINDMILL_BEARING.get(), true, true)
.defaultLang("Sails for Windmill Bearings",
"Blocks that count towards the strength of a Windmill Contraption when assembled"),
// FLUID_TRANSFER = new PonderTag("fluid_transfer").idAsIcon(),
//
// OPEN_INVENTORY = new PonderTag("open_inventory").item(AllBlocks.BASIN.get()

View file

@ -93,7 +93,7 @@ public class InputWindowElement extends AnimatedOverlayElement {
if (fade < 1 / 16f)
return;
Vec2f sceneToScreen = scene.getTransform()
.sceneToScreen(sceneSpace);
.sceneToScreen(sceneSpace, partialTicks);
if (hasIcon) {
width += 24;

View file

@ -246,7 +246,7 @@ public class ParrotElement extends AnimatedSceneElement {
double mouseX = minecraft.mouseHelper.getMouseX() * w.getScaledWidth() / w.getWidth();
double mouseY = minecraft.mouseHelper.getMouseY() * w.getScaledHeight() / w.getHeight();
return scene.getTransform()
.screenToScene(mouseX, mouseY, 300);
.screenToScene(mouseX, mouseY, 300, 0);
}
}

View file

@ -10,7 +10,6 @@ import com.simibubi.create.foundation.ponder.PonderScene;
import com.simibubi.create.foundation.ponder.PonderUI;
import com.simibubi.create.foundation.ponder.content.PonderPalette;
import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.FontHelper;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec2f;
@ -87,7 +86,7 @@ public class TextWindowElement extends AnimatedOverlayElement {
if (fade < 1 / 16f)
return;
Vec2f sceneToScreen = vec != null ? scene.getTransform()
.sceneToScreen(vec) : new Vec2f(screen.width / 2, (screen.height - 200) / 2 + y - 8);
.sceneToScreen(vec, partialTicks) : new Vec2f(screen.width / 2, (screen.height - 200) / 2 + y - 8);
float yDiff = (screen.height / 2 - sceneToScreen.y - 10) / 100f;
int targetX = (int) (screen.width * MathHelper.lerp(yDiff * yDiff, 6f / 8, 5f / 8));
@ -122,8 +121,11 @@ public class TextWindowElement extends AnimatedOverlayElement {
RenderSystem.popMatrix();
}
FontHelper.drawSplitString(screen.getFontRenderer(), bakedText, targetX - 10, 3, textWidth,
ColorHelper.applyAlpha(brighterColor, fade));
for (int i = 0; i < list.size(); i++) {
String s = list.get(i);
screen.getFontRenderer()
.drawString(s, targetX - 10, 3 + 9 * i, ColorHelper.applyAlpha(brighterColor, fade));
}
RenderSystem.popMatrix();
}

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