mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 12:02:48 +01:00
Ponder prep, Part II
- Added scene for deployer's new item processing - Fixed particles rendering faced away from the camera - Fixed airflow particles not getting lit properly - Fixed lack of culling in Gui ItemStack elements - Prepared texts for all fluid-related storyboards - Fixed ponder progress bar not displaying
This commit is contained in:
parent
c23071863d
commit
1bab1bc6d3
32 changed files with 499 additions and 90 deletions
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@ -408,20 +408,20 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
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7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
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7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
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b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
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b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
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c71f5246d2cb8e9913d1552d23fcc82c43cde7a0 assets/create/lang/en_ud.json
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c71f5246d2cb8e9913d1552d23fcc82c43cde7a0 assets/create/lang/en_ud.json
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b3d9c21327e7045dfcef863853c08f1e7db5d2db assets/create/lang/en_us.json
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902ca1904553a96445e4defd5a98e731803c3c8b assets/create/lang/en_us.json
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2f7b9d1ba5e48abf34ed2096f742b6f90a688b33 assets/create/lang/unfinished/de_de.json
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c50d86ae82e9ff2aae4343ba04a500b39a80cdfe assets/create/lang/unfinished/de_de.json
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9c137b3b65108afd036afcfb7ee75c96902f81de assets/create/lang/unfinished/es_es.json
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e5dd53df8175a4c6eabfc7cefb154fd561e6b9b4 assets/create/lang/unfinished/es_es.json
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3b59c1ac9f06ca567295f83de3c02145e7685852 assets/create/lang/unfinished/es_mx.json
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fe7f791502163b2a0926ba419a498b248f698721 assets/create/lang/unfinished/es_mx.json
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d56fb3eed79f9aeb936902a3fea11dfc0162f424 assets/create/lang/unfinished/fr_fr.json
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cf40087ddd20d942c966bccfab98119c833ccbc5 assets/create/lang/unfinished/fr_fr.json
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bb26dfb31a60cb32fdd155ddd7667823d773322a assets/create/lang/unfinished/it_it.json
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32a09af53c8648d0973edda6f68add0cf26c9125 assets/create/lang/unfinished/it_it.json
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6bb09346d788d968c8e645b591caea239057b9c9 assets/create/lang/unfinished/ja_jp.json
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386c07ecf2ee25aae7a200d3dd769230c2dda153 assets/create/lang/unfinished/ja_jp.json
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16bce8571054e88106f7c8c4c9415813234add2b assets/create/lang/unfinished/ko_kr.json
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053eaf939c2b335333e59c0012dfb93631702edd assets/create/lang/unfinished/ko_kr.json
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cd91870aa6003249081fc020cb56bd9de6d2908a assets/create/lang/unfinished/nl_nl.json
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b34828b5cc1c758abaf9a2ac7b7093d61835a3fe assets/create/lang/unfinished/nl_nl.json
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9b041934d690920babd950e4fb916dbc571db75d assets/create/lang/unfinished/pl_pl.json
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4187feb7f6edb5557310731104a5ad8b3fa3554a assets/create/lang/unfinished/pl_pl.json
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b8fb4a7f18d9bed04c007d182cb36626e749fffd assets/create/lang/unfinished/pt_br.json
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97eb911223452db36aea56313f120e1e30e37fa6 assets/create/lang/unfinished/pt_br.json
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a9a4fd6dbaedb5bdbd4b034eb48b20c31d7b7331 assets/create/lang/unfinished/ru_ru.json
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22473d1767b07aa892c6716f3e21191800c07b34 assets/create/lang/unfinished/ru_ru.json
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bd7d056b83a291e50e1b60f88cab2d9c7399cd83 assets/create/lang/unfinished/zh_cn.json
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9b74abf763c2a9e1b626a35105e273aee1254cfa assets/create/lang/unfinished/zh_cn.json
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99c4b734db6e45a04a6ffb97f5ec5ed7f0d8666e assets/create/lang/unfinished/zh_tw.json
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3f640da7f2796441a33e436b50d74d86bac1043f assets/create/lang/unfinished/zh_tw.json
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487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
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487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
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b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
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b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
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3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
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3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
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@ -1725,6 +1725,12 @@
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"create.ponder.deployer_modes.text_1": "By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_1": "By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_2": "Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_modes.text_2": "Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_processing.header": "Processing Items using Deployers",
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"create.ponder.deployer_processing.text_1": "With a fitting held item, Deployers can process items provided beneath them",
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"create.ponder.deployer_processing.text_2": "The Input items can be dropped or placed on a Depot under the Deployer",
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"create.ponder.deployer_processing.text_3": "When items are provided on a belt...",
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"create.ponder.deployer_processing.text_4": "The Deployer will hold and process them automatically",
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"create.ponder.deployer_redstone.header": "Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.header": "Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.text_1": "When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_1": "When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_2": "Before stopping, the Deployer will finish any started cycles",
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"create.ponder.deployer_redstone.text_2": "Before stopping, the Deployer will finish any started cycles",
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@ -1764,11 +1770,10 @@
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"create.ponder.fan_source.text_2": "When given a Redstone Signal, the Fans will start providing power",
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"create.ponder.fan_source.text_2": "When given a Redstone Signal, the Fans will start providing power",
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"create.ponder.fluid_pipe_flow.header": "Moving Fluids using Copper Pipes",
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"create.ponder.fluid_pipe_flow.header": "Moving Fluids using Copper Pipes",
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"create.ponder.fluid_pipe_flow.text_1": "",
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"create.ponder.fluid_pipe_interaction.header": "Draining and Filling fluid containers",
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"create.ponder.fluid_pipe_interaction.header": "Draining and Filling fluid containers",
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"create.ponder.fluid_tank_access.header": "Accessing Fluid Tanks",
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"create.ponder.fluid_tank_sizes.header": "Dimensions of a Fluid tank",
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"create.ponder.fluid_tank_sizes.header": "Dimensions of a Fluid tank",
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"create.ponder.fluid_tank_storage.header": "Storing Fluids in Fluid Tanks",
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"create.ponder.fluid_tank_storage.header": "Storing Fluids in Fluid Tanks",
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@ -1,5 +1,5 @@
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{
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{
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"_": "Missing Localizations: 1019",
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"_": "Missing Localizations: 1024",
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"_": "->------------------------] Game Elements [------------------------<-",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -1726,6 +1726,12 @@
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"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
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"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
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"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
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"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
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"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
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"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
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"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
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@ -1765,11 +1771,10 @@
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"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
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"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
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"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
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"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
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"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
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"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
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"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
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"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
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"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
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"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
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"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
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"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
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@ -1,5 +1,5 @@
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{
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{
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"_": "Missing Localizations: 720",
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"_": "Missing Localizations: 725",
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"_": "->------------------------] Game Elements [------------------------<-",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -1726,6 +1726,12 @@
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"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
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"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
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"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
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"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
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"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
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"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
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"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
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@ -1765,11 +1771,10 @@
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"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
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"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
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"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
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"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
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"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
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"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
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"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
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"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
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"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
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"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
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"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
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"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
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{
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{
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"_": "Missing Localizations: 1332",
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"_": "Missing Localizations: 1337",
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"_": "->------------------------] Game Elements [------------------------<-",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -1726,6 +1726,12 @@
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"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
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"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
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"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
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"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
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"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
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"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
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"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
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@ -1765,11 +1771,10 @@
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"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
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"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
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"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
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"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
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"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
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"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
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"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
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"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
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"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
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"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
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"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
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"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
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{
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{
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"_": "Missing Localizations: 1271",
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"_": "Missing Localizations: 1276",
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"_": "->------------------------] Game Elements [------------------------<-",
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"_": "->------------------------] Game Elements [------------------------<-",
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"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
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"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
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"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
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"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
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"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
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"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
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"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
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"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
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"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
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"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
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"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
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"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"_": "Missing Localizations: 737",
|
"_": "Missing Localizations: 742",
|
||||||
|
|
||||||
"_": "->------------------------] Game Elements [------------------------<-",
|
"_": "->------------------------] Game Elements [------------------------<-",
|
||||||
|
|
||||||
|
@ -1726,6 +1726,12 @@
|
||||||
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
||||||
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
|
||||||
|
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
|
||||||
|
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
|
||||||
|
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
||||||
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
||||||
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
||||||
|
@ -1765,11 +1771,10 @@
|
||||||
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"_": "Missing Localizations: 101",
|
"_": "Missing Localizations: 106",
|
||||||
|
|
||||||
"_": "->------------------------] Game Elements [------------------------<-",
|
"_": "->------------------------] Game Elements [------------------------<-",
|
||||||
|
|
||||||
|
@ -1726,6 +1726,12 @@
|
||||||
"create.ponder.deployer_modes.text_1": "デフォルトでは、デプロイヤーは右クリックの動作を模倣します",
|
"create.ponder.deployer_modes.text_1": "デフォルトでは、デプロイヤーは右クリックの動作を模倣します",
|
||||||
"create.ponder.deployer_modes.text_2": "レンチを使えば、左クリックの動作を模倣するように設定できます",
|
"create.ponder.deployer_modes.text_2": "レンチを使えば、左クリックの動作を模倣するように設定できます",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
|
||||||
|
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
|
||||||
|
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
|
||||||
|
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "レッドストーン信号によるデプロイヤーの制御",
|
"create.ponder.deployer_redstone.header": "レッドストーン信号によるデプロイヤーの制御",
|
||||||
"create.ponder.deployer_redstone.text_1": "レッドストーン信号を受けている間、デプロイヤーは稼働しません",
|
"create.ponder.deployer_redstone.text_1": "レッドストーン信号を受けている間、デプロイヤーは稼働しません",
|
||||||
"create.ponder.deployer_redstone.text_2": "デプロイヤーは停止する前に、開始したサイクルは終了させます",
|
"create.ponder.deployer_redstone.text_2": "デプロイヤーは停止する前に、開始したサイクルは終了させます",
|
||||||
|
@ -1765,11 +1771,10 @@
|
||||||
"create.ponder.fan_source.text_2": "レッドストーン信号を受けると、回転力が生成されます",
|
"create.ponder.fan_source.text_2": "レッドストーン信号を受けると、回転力が生成されます",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"_": "Missing Localizations: 790",
|
"_": "Missing Localizations: 795",
|
||||||
|
|
||||||
"_": "->------------------------] Game Elements [------------------------<-",
|
"_": "->------------------------] Game Elements [------------------------<-",
|
||||||
|
|
||||||
|
@ -1726,6 +1726,12 @@
|
||||||
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
||||||
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
|
||||||
|
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
|
||||||
|
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
|
||||||
|
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
||||||
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
||||||
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
||||||
|
@ -1765,11 +1771,10 @@
|
||||||
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"_": "Missing Localizations: 1654",
|
"_": "Missing Localizations: 1659",
|
||||||
|
|
||||||
"_": "->------------------------] Game Elements [------------------------<-",
|
"_": "->------------------------] Game Elements [------------------------<-",
|
||||||
|
|
||||||
|
@ -1726,6 +1726,12 @@
|
||||||
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
||||||
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
|
||||||
|
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
|
||||||
|
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
|
||||||
|
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
||||||
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
||||||
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
||||||
|
@ -1765,11 +1771,10 @@
|
||||||
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"_": "Missing Localizations: 77",
|
"_": "Missing Localizations: 82",
|
||||||
|
|
||||||
"_": "->------------------------] Game Elements [------------------------<-",
|
"_": "->------------------------] Game Elements [------------------------<-",
|
||||||
|
|
||||||
|
@ -1726,6 +1726,12 @@
|
||||||
"create.ponder.deployer_modes.text_1": "Domyślnie, aplikator imituje prawe kliknięcie",
|
"create.ponder.deployer_modes.text_1": "Domyślnie, aplikator imituje prawe kliknięcie",
|
||||||
"create.ponder.deployer_modes.text_2": "Może być przestawiony na lewe kliknięcie używając klucza",
|
"create.ponder.deployer_modes.text_2": "Może być przestawiony na lewe kliknięcie używając klucza",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
|
||||||
|
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
|
||||||
|
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
|
||||||
|
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "Kontrolowanie aplikatorów z użyciem Redstone'a",
|
"create.ponder.deployer_redstone.header": "Kontrolowanie aplikatorów z użyciem Redstone'a",
|
||||||
"create.ponder.deployer_redstone.text_1": "Zasilone przez Redstone, aplikatory nie aktywują się",
|
"create.ponder.deployer_redstone.text_1": "Zasilone przez Redstone, aplikatory nie aktywują się",
|
||||||
"create.ponder.deployer_redstone.text_2": "Przed zatrzymaniem, aplikatory dokończą już zaczętą czynność",
|
"create.ponder.deployer_redstone.text_2": "Przed zatrzymaniem, aplikatory dokończą już zaczętą czynność",
|
||||||
|
@ -1765,11 +1771,10 @@
|
||||||
"create.ponder.fan_source.text_2": "Po zasileniu, wiatraki zaczną przesyłać siłę do przylegających komponentów",
|
"create.ponder.fan_source.text_2": "Po zasileniu, wiatraki zaczną przesyłać siłę do przylegających komponentów",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"_": "Missing Localizations: 1695",
|
"_": "Missing Localizations: 1700",
|
||||||
|
|
||||||
"_": "->------------------------] Game Elements [------------------------<-",
|
"_": "->------------------------] Game Elements [------------------------<-",
|
||||||
|
|
||||||
|
@ -1726,6 +1726,12 @@
|
||||||
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
||||||
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
|
||||||
|
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
|
||||||
|
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
|
||||||
|
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
||||||
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
||||||
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
||||||
|
@ -1765,11 +1771,10 @@
|
||||||
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"_": "Missing Localizations: 634",
|
"_": "Missing Localizations: 639",
|
||||||
|
|
||||||
"_": "->------------------------] Game Elements [------------------------<-",
|
"_": "->------------------------] Game Elements [------------------------<-",
|
||||||
|
|
||||||
|
@ -1726,6 +1726,12 @@
|
||||||
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
"create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction",
|
||||||
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
"create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
|
||||||
|
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
|
||||||
|
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
|
||||||
|
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
"create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone",
|
||||||
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
"create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate",
|
||||||
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
"create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles",
|
||||||
|
@ -1765,11 +1771,10 @@
|
||||||
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
"create.ponder.fan_source.text_2": "UNLOCALIZED: When given a Redstone Signal, the Fans will start providing power",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"_": "Missing Localizations: 120",
|
"_": "Missing Localizations: 125",
|
||||||
|
|
||||||
"_": "->------------------------] Game Elements [------------------------<-",
|
"_": "->------------------------] Game Elements [------------------------<-",
|
||||||
|
|
||||||
|
@ -1726,6 +1726,12 @@
|
||||||
"create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互",
|
"create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互",
|
||||||
"create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互",
|
"create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
|
||||||
|
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
|
||||||
|
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
|
||||||
|
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "使用红石控制机械手",
|
"create.ponder.deployer_redstone.header": "使用红石控制机械手",
|
||||||
"create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作",
|
"create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作",
|
||||||
"create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期",
|
"create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期",
|
||||||
|
@ -1765,11 +1771,10 @@
|
||||||
"create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力",
|
"create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -1,5 +1,5 @@
|
||||||
{
|
{
|
||||||
"_": "Missing Localizations: 113",
|
"_": "Missing Localizations: 118",
|
||||||
|
|
||||||
"_": "->------------------------] Game Elements [------------------------<-",
|
"_": "->------------------------] Game Elements [------------------------<-",
|
||||||
|
|
||||||
|
@ -1726,6 +1726,12 @@
|
||||||
"create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵",
|
"create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵",
|
||||||
"create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵",
|
"create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers",
|
||||||
|
"create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them",
|
||||||
|
"create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer",
|
||||||
|
"create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "使用紅石控制機械手",
|
"create.ponder.deployer_redstone.header": "使用紅石控制機械手",
|
||||||
"create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作",
|
"create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作",
|
||||||
"create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作",
|
"create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作",
|
||||||
|
@ -1765,11 +1771,10 @@
|
||||||
"create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能",
|
"create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
"create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: ",
|
||||||
|
|
||||||
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
"create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_access.header": "UNLOCALIZED: Accessing Fluid Tanks",
|
|
||||||
|
|
||||||
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
"create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank",
|
||||||
|
|
||||||
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
"create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks",
|
||||||
|
|
|
@ -289,6 +289,7 @@ public class GuiGameElement {
|
||||||
.setBlurMipmapDirect(false, false);
|
.setBlurMipmapDirect(false, false);
|
||||||
RenderSystem.enableRescaleNormal();
|
RenderSystem.enableRescaleNormal();
|
||||||
RenderSystem.enableAlphaTest();
|
RenderSystem.enableAlphaTest();
|
||||||
|
RenderSystem.enableCull();
|
||||||
RenderSystem.defaultAlphaFunc();
|
RenderSystem.defaultAlphaFunc();
|
||||||
RenderSystem.enableBlend();
|
RenderSystem.enableBlend();
|
||||||
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA,
|
RenderSystem.blendFunc(GlStateManager.SourceFactor.SRC_ALPHA,
|
||||||
|
|
|
@ -100,7 +100,7 @@ public class PonderProgressBar extends AbstractSimiWidget {
|
||||||
.render(ms);
|
.render(ms);
|
||||||
|
|
||||||
ms.push();
|
ms.push();
|
||||||
ms.translate(x - 2, y - 2, 150);
|
ms.translate(x - 2, y - 2, 200);
|
||||||
|
|
||||||
ms.push();
|
ms.push();
|
||||||
ms.scale((width + 4) * progress.getValue(partialTicks), 1, 1);
|
ms.scale((width + 4) * progress.getValue(partialTicks), 1, 1);
|
||||||
|
|
|
@ -17,7 +17,6 @@ import org.apache.commons.lang3.mutable.MutableDouble;
|
||||||
import org.apache.commons.lang3.mutable.MutableObject;
|
import org.apache.commons.lang3.mutable.MutableObject;
|
||||||
|
|
||||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||||
import com.mojang.blaze3d.systems.RenderSystem;
|
|
||||||
import com.simibubi.create.foundation.ponder.content.PonderIndex;
|
import com.simibubi.create.foundation.ponder.content.PonderIndex;
|
||||||
import com.simibubi.create.foundation.ponder.content.PonderTag;
|
import com.simibubi.create.foundation.ponder.content.PonderTag;
|
||||||
import com.simibubi.create.foundation.ponder.elements.PonderOverlayElement;
|
import com.simibubi.create.foundation.ponder.elements.PonderOverlayElement;
|
||||||
|
@ -236,7 +235,7 @@ public class PonderScene {
|
||||||
forEachVisible(PonderSceneElement.class, e -> e.renderLayer(world, buffer, type, ms, pt));
|
forEachVisible(PonderSceneElement.class, e -> e.renderLayer(world, buffer, type, ms, pt));
|
||||||
|
|
||||||
forEachVisible(PonderSceneElement.class, e -> e.renderLast(world, buffer, ms, pt));
|
forEachVisible(PonderSceneElement.class, e -> e.renderLast(world, buffer, ms, pt));
|
||||||
info.set(transform.xRotation.getValue(pt), transform.yRotation.getValue(pt));
|
info.set(transform.xRotation.getValue(pt) + 90, transform.yRotation.getValue(pt) + 180);
|
||||||
world.renderEntities(ms, buffer, info, pt);
|
world.renderEntities(ms, buffer, info, pt);
|
||||||
world.renderParticles(ms, buffer, info, pt);
|
world.renderParticles(ms, buffer, info, pt);
|
||||||
outliner.renderOutlines(ms, buffer, pt);
|
outliner.renderOutlines(ms, buffer, pt);
|
||||||
|
|
|
@ -303,6 +303,11 @@ public class PonderWorld extends SchematicWorld {
|
||||||
return state;
|
return state;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isBlockLoaded(BlockPos pos) {
|
||||||
|
return true; // fix particle lighting
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean chunkExists(int x, int y) {
|
public boolean chunkExists(int x, int y) {
|
||||||
return true; // fix particle lighting
|
return true; // fix particle lighting
|
||||||
|
|
|
@ -73,13 +73,11 @@ public class PonderWorldParticles {
|
||||||
RenderSystem.pushMatrix();
|
RenderSystem.pushMatrix();
|
||||||
RenderSystem.multMatrix(ms.peek()
|
RenderSystem.multMatrix(ms.peek()
|
||||||
.getModel());
|
.getModel());
|
||||||
// check ParticleManager#renderParticles for a replacement if RenderSystem#multMatrix gets removed
|
|
||||||
|
|
||||||
for (IParticleRenderType iparticlerendertype : this.byType.keySet()) { // Forge: allow custom
|
for (IParticleRenderType iparticlerendertype : this.byType.keySet()) {
|
||||||
// IParticleRenderType's
|
|
||||||
if (iparticlerendertype == IParticleRenderType.NO_RENDER)
|
if (iparticlerendertype == IParticleRenderType.NO_RENDER)
|
||||||
continue;
|
continue;
|
||||||
enable.run(); // Forge: MC-168672 Make sure all render types have the correct GL state.
|
enable.run();
|
||||||
Iterable<Particle> iterable = this.byType.get(iparticlerendertype);
|
Iterable<Particle> iterable = this.byType.get(iparticlerendertype);
|
||||||
if (iterable != null) {
|
if (iterable != null) {
|
||||||
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
|
||||||
|
@ -96,6 +94,7 @@ public class PonderWorldParticles {
|
||||||
|
|
||||||
RenderSystem.popMatrix();
|
RenderSystem.popMatrix();
|
||||||
RenderSystem.depthMask(true);
|
RenderSystem.depthMask(true);
|
||||||
|
RenderSystem.depthFunc(515);
|
||||||
RenderSystem.disableBlend();
|
RenderSystem.disableBlend();
|
||||||
RenderSystem.defaultAlphaFunc();
|
RenderSystem.defaultAlphaFunc();
|
||||||
lightTexture.disableLightmap();
|
lightTexture.disableLightmap();
|
||||||
|
|
|
@ -1,10 +1,13 @@
|
||||||
package com.simibubi.create.foundation.ponder.content;
|
package com.simibubi.create.foundation.ponder.content;
|
||||||
|
|
||||||
|
import com.simibubi.create.AllItems;
|
||||||
import com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity;
|
import com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity;
|
||||||
|
import com.simibubi.create.content.curiosities.tools.SandPaperItem;
|
||||||
import com.simibubi.create.foundation.ponder.ElementLink;
|
import com.simibubi.create.foundation.ponder.ElementLink;
|
||||||
import com.simibubi.create.foundation.ponder.SceneBuilder;
|
import com.simibubi.create.foundation.ponder.SceneBuilder;
|
||||||
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
||||||
import com.simibubi.create.foundation.ponder.Selection;
|
import com.simibubi.create.foundation.ponder.Selection;
|
||||||
|
import com.simibubi.create.foundation.ponder.elements.BeltItemElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.EntityElement;
|
import com.simibubi.create.foundation.ponder.elements.EntityElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
||||||
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
||||||
|
@ -303,6 +306,122 @@ public class DeployerScenes {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public static void processing(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
scene.title("deployer_processing", "Processing Items using Deployers");
|
||||||
|
scene.configureBasePlate(0, 0, 5);
|
||||||
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
|
scene.idle(5);
|
||||||
|
|
||||||
|
ElementLink<WorldSectionElement> depot =
|
||||||
|
scene.world.showIndependentSection(util.select.position(2, 1, 1), Direction.DOWN);
|
||||||
|
scene.world.moveSection(depot, util.vector.of(0, 0, 1), 0);
|
||||||
|
scene.idle(10);
|
||||||
|
|
||||||
|
Selection pressS = util.select.position(2, 3, 2);
|
||||||
|
BlockPos pressPos = util.grid.at(2, 3, 2);
|
||||||
|
BlockPos depotPos = util.grid.at(2, 1, 1);
|
||||||
|
scene.world.setKineticSpeed(pressS, 0);
|
||||||
|
scene.world.showSection(pressS, Direction.DOWN);
|
||||||
|
scene.idle(10);
|
||||||
|
|
||||||
|
scene.world.showSection(util.select.fromTo(2, 1, 3, 2, 1, 5), Direction.NORTH);
|
||||||
|
scene.idle(3);
|
||||||
|
scene.world.showSection(util.select.position(2, 2, 3), Direction.SOUTH);
|
||||||
|
scene.idle(3);
|
||||||
|
scene.world.showSection(util.select.position(2, 3, 3), Direction.NORTH);
|
||||||
|
scene.world.setKineticSpeed(pressS, -32);
|
||||||
|
scene.effects.indicateSuccess(pressPos);
|
||||||
|
scene.idle(10);
|
||||||
|
|
||||||
|
ItemStack tool = AllItems.SAND_PAPER.asStack();
|
||||||
|
scene.overlay.showControls(new InputWindowElement(util.vector.blockSurface(pressPos.down(), Direction.EAST)
|
||||||
|
.add(0, 0.15, 0), Pointing.RIGHT).withItem(tool), 30);
|
||||||
|
scene.idle(7);
|
||||||
|
scene.world.modifyTileNBT(pressS, DeployerTileEntity.class, nbt -> nbt.put("HeldItem", tool.serializeNBT()));
|
||||||
|
scene.idle(25);
|
||||||
|
|
||||||
|
Vector3d pressSide = util.vector.blockSurface(pressPos, Direction.WEST);
|
||||||
|
scene.overlay.showText(60)
|
||||||
|
.pointAt(pressSide)
|
||||||
|
.placeNearTarget()
|
||||||
|
.attachKeyFrame()
|
||||||
|
.text("With a fitting held item, Deployers can process items provided beneath them");
|
||||||
|
scene.idle(80);
|
||||||
|
|
||||||
|
scene.overlay.showText(60)
|
||||||
|
.pointAt(pressSide.subtract(0, 2, 0))
|
||||||
|
.placeNearTarget()
|
||||||
|
.text("The Input items can be dropped or placed on a Depot under the Deployer");
|
||||||
|
scene.idle(50);
|
||||||
|
ItemStack quartz = AllItems.ROSE_QUARTZ.asStack();
|
||||||
|
scene.world.createItemOnBeltLike(depotPos, Direction.NORTH, quartz);
|
||||||
|
Vector3d depotCenter = util.vector.centerOf(depotPos.south());
|
||||||
|
scene.overlay.showControls(new InputWindowElement(depotCenter, Pointing.UP).withItem(quartz), 30);
|
||||||
|
scene.idle(10);
|
||||||
|
|
||||||
|
Vector3d targetV = util.vector.centerOf(pressPos)
|
||||||
|
.subtract(0, 1.65, 0);
|
||||||
|
|
||||||
|
scene.world.moveDeployer(pressPos, 1, 30);
|
||||||
|
scene.idle(30);
|
||||||
|
scene.world.moveDeployer(pressPos, -1, 30);
|
||||||
|
scene.debug.enqueueCallback(s -> SandPaperItem.spawnParticles(targetV, quartz, s.getWorld()));
|
||||||
|
// particle
|
||||||
|
scene.world.removeItemsFromBelt(depotPos);
|
||||||
|
ItemStack polished = AllItems.POLISHED_ROSE_QUARTZ.asStack();
|
||||||
|
scene.world.createItemOnBeltLike(depotPos, Direction.UP, polished);
|
||||||
|
scene.idle(10);
|
||||||
|
scene.overlay.showControls(new InputWindowElement(depotCenter, Pointing.UP).withItem(polished), 50);
|
||||||
|
scene.idle(60);
|
||||||
|
|
||||||
|
scene.world.hideIndependentSection(depot, Direction.NORTH);
|
||||||
|
scene.idle(5);
|
||||||
|
scene.world.showSection(util.select.fromTo(0, 1, 3, 0, 2, 3), Direction.DOWN);
|
||||||
|
scene.idle(10);
|
||||||
|
scene.world.showSection(util.select.fromTo(4, 1, 2, 0, 2, 2), Direction.SOUTH);
|
||||||
|
scene.idle(20);
|
||||||
|
BlockPos beltPos = util.grid.at(0, 1, 2);
|
||||||
|
scene.overlay.showText(40)
|
||||||
|
.pointAt(util.vector.blockSurface(beltPos, Direction.WEST))
|
||||||
|
.placeNearTarget()
|
||||||
|
.attachKeyFrame()
|
||||||
|
.text("When items are provided on a belt...");
|
||||||
|
scene.idle(30);
|
||||||
|
|
||||||
|
ElementLink<BeltItemElement> ingot = scene.world.createItemOnBelt(beltPos, Direction.SOUTH, quartz);
|
||||||
|
scene.idle(15);
|
||||||
|
ElementLink<BeltItemElement> ingot2 = scene.world.createItemOnBelt(beltPos, Direction.SOUTH, quartz);
|
||||||
|
scene.idle(15);
|
||||||
|
scene.world.stallBeltItem(ingot, true);
|
||||||
|
scene.world.moveDeployer(pressPos, 1, 30);
|
||||||
|
|
||||||
|
scene.overlay.showText(50)
|
||||||
|
.pointAt(pressSide)
|
||||||
|
.placeNearTarget()
|
||||||
|
.attachKeyFrame()
|
||||||
|
.text("The Deployer will hold and process them automatically");
|
||||||
|
|
||||||
|
scene.idle(30);
|
||||||
|
scene.world.moveDeployer(pressPos, -1, 30);
|
||||||
|
scene.debug.enqueueCallback(s -> SandPaperItem.spawnParticles(targetV, quartz, s.getWorld()));
|
||||||
|
scene.world.removeItemsFromBelt(pressPos.down(2));
|
||||||
|
ingot = scene.world.createItemOnBelt(pressPos.down(2), Direction.UP, polished);
|
||||||
|
scene.world.stallBeltItem(ingot, true);
|
||||||
|
scene.idle(15);
|
||||||
|
scene.world.stallBeltItem(ingot, false);
|
||||||
|
scene.idle(15);
|
||||||
|
scene.world.stallBeltItem(ingot2, true);
|
||||||
|
scene.world.moveDeployer(pressPos, 1, 30);
|
||||||
|
scene.idle(30);
|
||||||
|
scene.world.moveDeployer(pressPos, -1, 30);
|
||||||
|
scene.debug.enqueueCallback(s -> SandPaperItem.spawnParticles(targetV, quartz, s.getWorld()));
|
||||||
|
scene.world.removeItemsFromBelt(pressPos.down(2));
|
||||||
|
ingot2 = scene.world.createItemOnBelt(pressPos.down(2), Direction.UP, polished);
|
||||||
|
scene.world.stallBeltItem(ingot2, true);
|
||||||
|
scene.idle(15);
|
||||||
|
scene.world.stallBeltItem(ingot2, false);
|
||||||
|
}
|
||||||
|
|
||||||
public static void redstone(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void redstone(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
scene.title("deployer_redstone", "Controlling Deployers with Redstone");
|
scene.title("deployer_redstone", "Controlling Deployers with Redstone");
|
||||||
scene.configureBasePlate(0, 0, 5);
|
scene.configureBasePlate(0, 0, 5);
|
||||||
|
|
|
@ -231,6 +231,7 @@ public class PonderIndex {
|
||||||
PonderRegistry.forComponents(AllBlocks.DEPLOYER)
|
PonderRegistry.forComponents(AllBlocks.DEPLOYER)
|
||||||
.addStoryBoard("deployer/filter", DeployerScenes::filter, PonderTag.KINETIC_APPLIANCES)
|
.addStoryBoard("deployer/filter", DeployerScenes::filter, PonderTag.KINETIC_APPLIANCES)
|
||||||
.addStoryBoard("deployer/modes", DeployerScenes::modes)
|
.addStoryBoard("deployer/modes", DeployerScenes::modes)
|
||||||
|
.addStoryBoard("deployer/processing", DeployerScenes::processing)
|
||||||
.addStoryBoard("deployer/redstone", DeployerScenes::redstone)
|
.addStoryBoard("deployer/redstone", DeployerScenes::redstone)
|
||||||
.addStoryBoard("deployer/contraption", DeployerScenes::contraption, PonderTag.CONTRAPTION_ACTOR);
|
.addStoryBoard("deployer/contraption", DeployerScenes::contraption, PonderTag.CONTRAPTION_ACTOR);
|
||||||
PonderRegistry.forComponents(AllBlocks.MECHANICAL_HARVESTER)
|
PonderRegistry.forComponents(AllBlocks.MECHANICAL_HARVESTER)
|
||||||
|
@ -247,21 +248,20 @@ public class PonderIndex {
|
||||||
PonderRegistry.forComponents(AllBlocks.COPPER_CASING)
|
PonderRegistry.forComponents(AllBlocks.COPPER_CASING)
|
||||||
.addStoryBoard("debug/scene_1", PipeScenes::encasing);
|
.addStoryBoard("debug/scene_1", PipeScenes::encasing);
|
||||||
PonderRegistry.forComponents(AllBlocks.MECHANICAL_PUMP)
|
PonderRegistry.forComponents(AllBlocks.MECHANICAL_PUMP)
|
||||||
.addStoryBoard("debug/scene_1", PumpScenes::flow, PonderTag.FLUIDS)
|
.addStoryBoard("debug/scene_1", PumpScenes::flow, PonderTag.FLUIDS, PonderTag.KINETIC_APPLIANCES)
|
||||||
.addStoryBoard("debug/scene_1", PumpScenes::speed);
|
.addStoryBoard("debug/scene_1", PumpScenes::speed);
|
||||||
PonderRegistry.forComponents(AllBlocks.FLUID_VALVE)
|
PonderRegistry.forComponents(AllBlocks.FLUID_VALVE)
|
||||||
.addStoryBoard("debug/scene_1", PipeScenes::valve, PonderTag.FLUIDS);
|
.addStoryBoard("debug/scene_1", PipeScenes::valve, PonderTag.FLUIDS, PonderTag.KINETIC_APPLIANCES);
|
||||||
PonderRegistry.forComponents(AllBlocks.SMART_FLUID_PIPE)
|
PonderRegistry.forComponents(AllBlocks.SMART_FLUID_PIPE)
|
||||||
.addStoryBoard("debug/scene_1", PipeScenes::smart, PonderTag.FLUIDS);
|
.addStoryBoard("debug/scene_1", PipeScenes::smart, PonderTag.FLUIDS);
|
||||||
PonderRegistry.forComponents(AllBlocks.FLUID_TANK)
|
PonderRegistry.forComponents(AllBlocks.FLUID_TANK)
|
||||||
.addStoryBoard("debug/scene_1", FluidTankScenes::storage, PonderTag.FLUIDS)
|
.addStoryBoard("debug/scene_1", FluidTankScenes::storage, PonderTag.FLUIDS)
|
||||||
.addStoryBoard("debug/scene_1", FluidTankScenes::sizes)
|
.addStoryBoard("debug/scene_1", FluidTankScenes::sizes);
|
||||||
.addStoryBoard("debug/scene_1", FluidTankScenes::access);
|
|
||||||
PonderRegistry.forComponents(AllBlocks.CREATIVE_FLUID_TANK)
|
PonderRegistry.forComponents(AllBlocks.CREATIVE_FLUID_TANK)
|
||||||
.addStoryBoard("debug/scene_1", FluidTankScenes::creative, PonderTag.FLUIDS, PonderTag.CREATIVE)
|
.addStoryBoard("debug/scene_1", FluidTankScenes::creative, PonderTag.FLUIDS, PonderTag.CREATIVE)
|
||||||
.addStoryBoard("debug/scene_1", FluidTankScenes::sizes);
|
.addStoryBoard("debug/scene_1", FluidTankScenes::sizes);
|
||||||
PonderRegistry.forComponents(AllBlocks.HOSE_PULLEY)
|
PonderRegistry.forComponents(AllBlocks.HOSE_PULLEY)
|
||||||
.addStoryBoard("debug/scene_1", HosePulleyScenes::intro, PonderTag.FLUIDS)
|
.addStoryBoard("debug/scene_1", HosePulleyScenes::intro, PonderTag.FLUIDS, PonderTag.KINETIC_APPLIANCES)
|
||||||
.addStoryBoard("debug/scene_1", HosePulleyScenes::level)
|
.addStoryBoard("debug/scene_1", HosePulleyScenes::level)
|
||||||
.addStoryBoard("debug/scene_1", HosePulleyScenes::infinite);
|
.addStoryBoard("debug/scene_1", HosePulleyScenes::infinite);
|
||||||
PonderRegistry.forComponents(AllBlocks.SPOUT)
|
PonderRegistry.forComponents(AllBlocks.SPOUT)
|
||||||
|
@ -270,7 +270,8 @@ public class PonderIndex {
|
||||||
PonderRegistry.forComponents(AllBlocks.ITEM_DRAIN)
|
PonderRegistry.forComponents(AllBlocks.ITEM_DRAIN)
|
||||||
.addStoryBoard("debug/scene_1", DrainScenes::emptying, PonderTag.FLUIDS);
|
.addStoryBoard("debug/scene_1", DrainScenes::emptying, PonderTag.FLUIDS);
|
||||||
PonderRegistry.forComponents(AllBlocks.PORTABLE_FLUID_INTERFACE)
|
PonderRegistry.forComponents(AllBlocks.PORTABLE_FLUID_INTERFACE)
|
||||||
.addStoryBoard("debug/scene_1", FluidMovementActorScenes::transfer, PonderTag.FLUIDS, PonderTag.CONTRAPTION_ACTOR)
|
.addStoryBoard("debug/scene_1", FluidMovementActorScenes::transfer, PonderTag.FLUIDS,
|
||||||
|
PonderTag.CONTRAPTION_ACTOR)
|
||||||
.addStoryBoard("debug/scene_1", FluidMovementActorScenes::redstone);
|
.addStoryBoard("debug/scene_1", FluidMovementActorScenes::redstone);
|
||||||
|
|
||||||
// Redstone
|
// Redstone
|
||||||
|
|
|
@ -13,6 +13,19 @@ public class DrainScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Item Drains can extract fluids from any fluid container items
|
||||||
|
*
|
||||||
|
* Right-click it to pour fluids from your held item into it
|
||||||
|
*
|
||||||
|
* When items are inserted from the side...
|
||||||
|
*
|
||||||
|
* ...they tumble across the surface, emptying out their contained fluid if possible
|
||||||
|
*
|
||||||
|
* Pipe Networks can now pull the fluid from the drains' internal buffer
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,28 @@ public class FluidMovementActorScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Fluid Tanks on moving contraptions cannot be accessed by any pipes
|
||||||
|
*
|
||||||
|
* This component can interact with fluid tanks without the need to stop the
|
||||||
|
* contraption
|
||||||
|
*
|
||||||
|
* Place a second one with a gap of 1 or 2 blocks inbetween
|
||||||
|
*
|
||||||
|
* Whenever they pass by each other, they will engage in a connection
|
||||||
|
*
|
||||||
|
* While engaged, the stationary interface will represent ALL Fluid Tanks on the
|
||||||
|
* contraption
|
||||||
|
*
|
||||||
|
* Fluid can now be inserted...
|
||||||
|
*
|
||||||
|
* ...or extracted from the contraption
|
||||||
|
*
|
||||||
|
* After no contents have been exchanged for a while, the contraption will
|
||||||
|
* continue on its way
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void redstone(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void redstone(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -21,6 +43,11 @@ public class FluidMovementActorScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Redstone power will prevent the stationary interface from engaging
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,19 @@ public class FluidTankScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Fluid Tanks can be used to store large amounts of fluid
|
||||||
|
*
|
||||||
|
* Pipe networks can push and pull fluids from any side
|
||||||
|
*
|
||||||
|
* Comparators can read the current fill level of a fluid tank
|
||||||
|
*
|
||||||
|
* In Survival Mode, Fluids cannot be added or taken manually
|
||||||
|
*
|
||||||
|
* You can use Basins, Item Drains and Spouts to drain or fill fluid containing items
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void sizes(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void sizes(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -21,14 +34,17 @@ public class FluidTankScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
}
|
|
||||||
|
|
||||||
public static void access(SceneBuilder scene, SceneBuildingUtil util) {
|
/*
|
||||||
scene.title("fluid_tank_access", "Accessing Fluid Tanks");
|
* Fluid Tanks can be combined to increase the total capacity
|
||||||
scene.configureBasePlate(0, 0, 5);
|
*
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
* The base shape can be a square up to 3 blocks wide...
|
||||||
scene.idle(5);
|
*
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
* ...and grow in height by more than 30 additional layers
|
||||||
|
*
|
||||||
|
* Using a Wrench, the tanks' window can be toggled
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void creative(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void creative(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -37,6 +53,17 @@ public class FluidTankScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Creative Fluid Tanks can be used to provide a bottomless supply of fluid
|
||||||
|
*
|
||||||
|
* Right-Click with a fluid containing item to configure it
|
||||||
|
*
|
||||||
|
* Pipe Networks can now endlessly draw the assigned fluid from this tank
|
||||||
|
*
|
||||||
|
* Any Fluids pipes push into a Creative Fluid Tank will be voided
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,21 @@ public class HosePulleyScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Hose Pulleys can be used to fill or drain large bodies of Fluid
|
||||||
|
*
|
||||||
|
* With the Kinetic Input, the height of the pulleys' hose can be controlled
|
||||||
|
*
|
||||||
|
* The Pulley will retract when the input rotation is inverted
|
||||||
|
*
|
||||||
|
* Once the hose is in position, an attached pipe network can either provide fluid to the Hose Pulley...
|
||||||
|
*
|
||||||
|
* ...or pull from it, draining the pool instead
|
||||||
|
*
|
||||||
|
* Fill and Drain speed of the pulley depend entirely on the fluid networks' throughput
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void level(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void level(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -21,6 +36,19 @@ public class HosePulleyScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* While fully retracted, the Hose Pulley cannot operate
|
||||||
|
*
|
||||||
|
* Draining runs from top to bottom
|
||||||
|
*
|
||||||
|
* The surface level will end up just below where the hose ends
|
||||||
|
*
|
||||||
|
* Filling runs from bottom to top
|
||||||
|
*
|
||||||
|
* The filled pool will not grow beyond the layer above the hose end
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void infinite(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void infinite(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -29,6 +57,17 @@ public class HosePulleyScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* When deploying the Hose Pulley into a large enough ocean...
|
||||||
|
*
|
||||||
|
* It will simply provide/dispose fluids without affecting the source
|
||||||
|
*
|
||||||
|
* Pipe networks can limitlessly pull or push fluids to and from such pulleys
|
||||||
|
*
|
||||||
|
* After such a state is reached, your goggles will display an indicator when looking at it
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,28 @@ public class PipeScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
// scene.overlay.showText(50)
|
||||||
|
// .text("")
|
||||||
|
// .attachKeyFrame()
|
||||||
|
// .placeNearTarget()
|
||||||
|
// .pointAt(util.vector.topOf(2, 0, 2));
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Use Fluid Pipes to connect two fluid sources, containers or empty spaces
|
||||||
|
*
|
||||||
|
* Using a wrench, a straight pipe segment can be given a window
|
||||||
|
*
|
||||||
|
* Windowed pipes will not connect to any other adjancent pipe segements
|
||||||
|
*
|
||||||
|
* Powered by Mechanical Pumps, Fluid Pipes can be used to transport Fluids between endpoints
|
||||||
|
*
|
||||||
|
* Until the flow finds a target, nothing is extracted from the source
|
||||||
|
*
|
||||||
|
* Once a connection is established, fluids are gradually transferred between the endpoints
|
||||||
|
*
|
||||||
|
* Thus, the Pipe blocks themselves never 'physically' contain any fluid
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void interaction(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void interaction(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -21,6 +43,18 @@ public class PipeScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Endpoints of a pipe network can interact with a variety of blocks
|
||||||
|
*
|
||||||
|
* Any block with fluid storage capabities can be filled or drained
|
||||||
|
*
|
||||||
|
* Source blocks right in front of an open end can be picked up...
|
||||||
|
*
|
||||||
|
* ...while spilling into empty spaces can create fluid sources
|
||||||
|
*
|
||||||
|
* Pipes can also extract fluids from a handful of blocks directly
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void encasing(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void encasing(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -29,6 +63,14 @@ public class PipeScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Copper Casing can be used to decorate Fluid Pipes
|
||||||
|
*
|
||||||
|
* Aside from being conceiled, encased pipes are locked into their connectivity state
|
||||||
|
*
|
||||||
|
* Adding and Removing Pipes around it will no longer affect its shape
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void valve(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void valve(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -37,6 +79,14 @@ public class PipeScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Valve pipes propagate flows in a straight line
|
||||||
|
*
|
||||||
|
* When given Rotational Force in the closing direction, the valve will stop the fluid flow
|
||||||
|
*
|
||||||
|
* It can be re-opened by reversing the input rotation
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void smart(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void smart(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -45,6 +95,18 @@ public class PipeScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Smart pipes propagate flows in a straight line
|
||||||
|
*
|
||||||
|
* When placed directly at the source, they can specify the type of fluid to extract
|
||||||
|
*
|
||||||
|
* Simply Right-Click their filter slot with any item containing the desired fluid
|
||||||
|
*
|
||||||
|
* When placed further down a pipe network, smart pipes will only let matching fluids continue past
|
||||||
|
*
|
||||||
|
* In this configuration, their filter has no impact on whether a fluid can enter the pipe network
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,20 @@ public class PumpScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Mechanical Pumps govern the flow of their attached pipe networks
|
||||||
|
*
|
||||||
|
* When powered, their arrow indicates the direction of flow
|
||||||
|
*
|
||||||
|
* The network behind is now pulling fluids...
|
||||||
|
*
|
||||||
|
* ...while the network in front is transferring it outward
|
||||||
|
*
|
||||||
|
* Reversing the input rotation reverses the direction of flow
|
||||||
|
*
|
||||||
|
* Use a Wrench to reverse the orientation of pumps manually
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void speed(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void speed(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -21,6 +35,19 @@ public class PumpScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* Regardless of speed, Mechanical Pumps affect pipes up to 16 blocks away
|
||||||
|
*
|
||||||
|
* Speeding up the input rotation changes the speed of flows building...
|
||||||
|
*
|
||||||
|
* ...aswell as how quickly fluids are transferred
|
||||||
|
*
|
||||||
|
* Parallel pumps combine their speed within shared pipe connections
|
||||||
|
*
|
||||||
|
* Alternating their orientation can help lining up their flow directions
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -13,6 +13,17 @@ public class SpoutScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* The Spout can fill fluid holding items provided beneath it
|
||||||
|
*
|
||||||
|
* The Input items can be placed on a Depot under the Spout
|
||||||
|
*
|
||||||
|
* When items are provided on a belt...
|
||||||
|
*
|
||||||
|
* The Spout will hold and process them automatically
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void access(SceneBuilder scene, SceneBuildingUtil util) {
|
public static void access(SceneBuilder scene, SceneBuildingUtil util) {
|
||||||
|
@ -21,6 +32,13 @@ public class SpoutScenes {
|
||||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||||
scene.idle(5);
|
scene.idle(5);
|
||||||
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
|
||||||
|
|
||||||
|
/*
|
||||||
|
* The internal fluid tank of a spout cannot be accessed manually
|
||||||
|
*
|
||||||
|
* Instead, use an Item Drain or Basin to manually add fluid to your machines
|
||||||
|
*/
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -51,6 +51,11 @@ public class WrappedClientWorld extends ClientWorld {
|
||||||
return world.isBlockLoaded(pos);
|
return world.isBlockLoaded(pos);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isBlockPresent(BlockPos pos) {
|
||||||
|
return world.isBlockPresent(pos);
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public Stream<VoxelShape> getBlockCollisions(@Nullable Entity entity, AxisAlignedBB axisAlignedBB) {
|
public Stream<VoxelShape> getBlockCollisions(@Nullable Entity entity, AxisAlignedBB axisAlignedBB) {
|
||||||
return world.getBlockCollisions(entity, axisAlignedBB);
|
return world.getBlockCollisions(entity, axisAlignedBB);
|
||||||
|
|
|
@ -21,14 +21,11 @@ import net.minecraft.util.Direction;
|
||||||
import net.minecraft.util.SoundCategory;
|
import net.minecraft.util.SoundCategory;
|
||||||
import net.minecraft.util.SoundEvent;
|
import net.minecraft.util.SoundEvent;
|
||||||
import net.minecraft.util.math.BlockPos;
|
import net.minecraft.util.math.BlockPos;
|
||||||
import net.minecraft.util.math.SectionPos;
|
|
||||||
import net.minecraft.util.registry.DynamicRegistries;
|
import net.minecraft.util.registry.DynamicRegistries;
|
||||||
import net.minecraft.world.ITickList;
|
import net.minecraft.world.ITickList;
|
||||||
import net.minecraft.world.World;
|
import net.minecraft.world.World;
|
||||||
import net.minecraft.world.biome.Biome;
|
import net.minecraft.world.biome.Biome;
|
||||||
import net.minecraft.world.chunk.AbstractChunkProvider;
|
import net.minecraft.world.chunk.AbstractChunkProvider;
|
||||||
import net.minecraft.world.chunk.Chunk;
|
|
||||||
import net.minecraft.world.chunk.ChunkSection;
|
|
||||||
import net.minecraft.world.lighting.WorldLightManager;
|
import net.minecraft.world.lighting.WorldLightManager;
|
||||||
import net.minecraft.world.storage.ISpawnWorldInfo;
|
import net.minecraft.world.storage.ISpawnWorldInfo;
|
||||||
import net.minecraft.world.storage.MapData;
|
import net.minecraft.world.storage.MapData;
|
||||||
|
|
BIN
src/main/resources/ponder/deployer/processing.nbt
Normal file
BIN
src/main/resources/ponder/deployer/processing.nbt
Normal file
Binary file not shown.
Loading…
Reference in a new issue