mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 20:11:35 +01:00
Last kinetic relays and generators
- Fixed transparency depth sorting inside ponder UI - Scenes for Seq. Gearshift, Furnace Engine/Flywheel and Rotation Speed Controllers
This commit is contained in:
parent
a897b5e78b
commit
1d3e057dda
26 changed files with 594 additions and 32 deletions
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@ -402,19 +402,19 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
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7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
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b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
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2b12f3cf99e498899207a8c4855210e7b5dc55cd assets/create/lang/en_ud.json
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14e0e7784c59a76deddf3bfc32e334ce043396fe assets/create/lang/en_us.json
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9d0c4eb5b8fcf787b1bbdd35dcb2efd37b7b9f9c assets/create/lang/unfinished/de_de.json
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7e78635390f2802b325aec510ebef35345e2c9a4 assets/create/lang/unfinished/es_es.json
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f87b6f876dbb50c37ebbd67d9f636f70c5e4e7f2 assets/create/lang/unfinished/es_mx.json
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866086d9a9fe1f4c39208bf592b75145dd67bb47 assets/create/lang/unfinished/fr_fr.json
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2f32a7fbbfaa1d78c6f9975c4aa121def52280b7 assets/create/lang/unfinished/it_it.json
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2041ea4e1e516f7953be44b06092b144df0359b3 assets/create/lang/unfinished/ja_jp.json
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e5057798e54fe5485a36f71b7298c6b2c73cd1b4 assets/create/lang/unfinished/ko_kr.json
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e4bdb059ad70595c66c84ebfc3cac6a3929e97c4 assets/create/lang/unfinished/nl_nl.json
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849db8c87d521cdf0ce8dc21652f8d95eea47194 assets/create/lang/unfinished/pt_br.json
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cdafda2402e1c3259eba15fdd55a446117fece83 assets/create/lang/unfinished/ru_ru.json
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8063b79a864f2a1a56c30aabe6df4bd616c938c2 assets/create/lang/unfinished/zh_cn.json
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bd9961903c4e125cd3029dad62a4a7fd690149aa assets/create/lang/unfinished/zh_tw.json
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73cd8748a2a6277ec1ec1e4c0af4fe9cffbda8ce assets/create/lang/en_us.json
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9777ac3724ec7d626437b12b67b533f6894afd29 assets/create/lang/unfinished/de_de.json
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91e44b23201b2165b64837d9a8d0f3d5313a8058 assets/create/lang/unfinished/es_es.json
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c859cb5f44c409adcdfa3de65642eb1f6c8fd5bc assets/create/lang/unfinished/es_mx.json
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512e8b757d5a6b511a946f3cb56ce90653885f04 assets/create/lang/unfinished/fr_fr.json
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af6c1fdea2304970eacaf8413e85fab5c0731918 assets/create/lang/unfinished/it_it.json
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96063374af85f0f269b64262c319b3bde9623d45 assets/create/lang/unfinished/ja_jp.json
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b5f1962be245e0042255d23c18de532f84a3b0fa assets/create/lang/unfinished/ko_kr.json
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14b0b2b88be1d3d9d064f26a36b28e6762522809 assets/create/lang/unfinished/nl_nl.json
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a8f5e1dcb5db76b2daffb056841fd0b785af5597 assets/create/lang/unfinished/pt_br.json
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d06fb4feed18286366ed958044ab82d1bf2d15b8 assets/create/lang/unfinished/ru_ru.json
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3498b6288bce0184992a2a4051c9416d76ad1a13 assets/create/lang/unfinished/zh_cn.json
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8c26a0392f613db72705d56f46e8fdaa7e117dc6 assets/create/lang/unfinished/zh_tw.json
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846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json
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1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json
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1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json
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@ -1585,7 +1585,7 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear
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9f9455ccb5fc9e3cbfce73862b46078346a522a5 assets/create/models/item/zinc_nugget.json
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b1689617190c05ef34bd18456b0c7ae09bb3210f assets/create/models/item/zinc_ore.json
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e76041b7ae829fdd7dc0524f6ca4d2f89fca51bb assets/create/sounds.json
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0f1b4b980afba9bf2caf583b88e261bba8b10313 data/create/advancements/aesthetics.json
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5d0cc4c0255dc241e61c173b31ddca70c88d08e4 data/create/advancements/aesthetics.json
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187921fa131b06721bfaf63f2623a28c141aae9a data/create/advancements/andesite_alloy.json
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0ea2db7173b5be28b289ea7c9a6a0cf5805c60c7 data/create/advancements/andesite_casing.json
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356f4855a2a6c65be3fb51d7d1aabf2ca6034d42 data/create/advancements/arm_blaze_burner.json
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@ -2020,6 +2020,11 @@
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"create.ponder.funnel_transfer.text_2": "Chutes or Smart chutes might be more suitable for such purposes.",
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"create.ponder.funnel_transfer.text_3": "Same applies for horizontal movement.\nA mechanical belt should help here.",
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"create.ponder.furnace_engine.header": "Generating Rotational Force using the Furnace Engine",
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"create.ponder.furnace_engine.text_1": "Furnace Engines generate Rotational Force while their attached Furnace is running",
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"create.ponder.furnace_engine.text_2": "The provided Rotational Force has a very large stress capacity",
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"create.ponder.furnace_engine.text_3": "Using a Blast Furnace will double the efficiency of the Engine",
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"create.ponder.gantry_carriage.header": "Using Gantry Carriages",
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"create.ponder.gantry_carriage.text_1": "Gantry Carriages can mount to and slide along a Gantry Shaft.",
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"create.ponder.gantry_carriage.text_2": "Gantry setups can move attached Blocks.",
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@ -2192,6 +2197,17 @@
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"create.ponder.rope_pulley_modes.text_1": "Whenever Pulleys stop moving, the moved structure reverts to blocks",
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"create.ponder.rope_pulley_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at",
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"create.ponder.rotation_speed_controller.header": "Using the Rotational Speed Controller",
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"create.ponder.rotation_speed_controller.text_1": "Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
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"create.ponder.rotation_speed_controller.text_2": "Using the scroll input on its side, the conveyed speed can be configured",
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"create.ponder.sequenced_gearshift.header": "Controlling Rotational Speed using Sequenced Gearshifts",
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"create.ponder.sequenced_gearshift.text_1": "Seq. Gearshifts relay rotation by following a timed list of instructions",
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"create.ponder.sequenced_gearshift.text_2": "Right-click it to open the Configuration UI",
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"create.ponder.sequenced_gearshift.text_3": "Upon receiving a Redstone Signal, it will start running its configured sequence",
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"create.ponder.sequenced_gearshift.text_4": "Once finished, it waits for the next Redstone Signal and starts over",
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"create.ponder.sequenced_gearshift.text_5": "A redstone comparator can be used to read the current progress",
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"create.ponder.shaft.header": "Relaying rotational force using Shafts",
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"create.ponder.shaft.text_1": "Shafts will relay rotation in a straight line.",
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@ -1,5 +1,5 @@
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{
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"_": "Missing Localizations: 1337",
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"_": "Missing Localizations: 1350",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -2021,6 +2021,11 @@
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"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
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"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
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"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
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"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
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"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
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"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
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"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
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"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
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"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
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@ -2193,6 +2198,17 @@
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"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
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"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
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"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
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"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
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"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
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"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
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"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
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"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
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"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
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"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
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"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
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"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
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"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
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@ -1,5 +1,5 @@
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{
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"_": "Missing Localizations: 368",
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"_": "Missing Localizations: 381",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -2021,6 +2021,11 @@
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"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
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"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
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"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
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"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
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"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
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"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
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"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
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"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
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"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
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@ -2193,6 +2198,17 @@
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"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
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"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
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"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
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"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
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"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
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"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
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"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
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"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
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"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
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"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
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"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
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"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
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"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
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{
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"_": "Missing Localizations: 1267",
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"_": "Missing Localizations: 1280",
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"_": "->------------------------] Game Elements [------------------------<-",
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"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
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"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
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"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
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"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
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"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
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"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
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"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
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"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
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"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
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@ -2193,6 +2198,17 @@
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"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
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"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
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"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
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"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
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"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
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"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
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"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
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"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
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"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
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"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
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"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
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"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
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"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
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{
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"_": "Missing Localizations: 1049",
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"_": "Missing Localizations: 1062",
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"_": "->------------------------] Game Elements [------------------------<-",
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"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
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"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
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"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
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"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
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"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
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"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
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"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
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"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
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"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
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@ -2193,6 +2198,17 @@
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"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
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"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
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"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
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"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
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"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
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"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
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"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
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"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
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"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
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"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
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"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
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"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
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"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
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{
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"_": "Missing Localizations: 385",
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"_": "Missing Localizations: 398",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -2021,6 +2021,11 @@
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"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
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"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
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"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
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"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
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"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
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"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
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|
||||
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
|
||||
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
|
||||
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
|
||||
|
@ -2193,6 +2198,17 @@
|
|||
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
||||
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
|
||||
|
||||
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
|
||||
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
|
||||
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
|
||||
|
||||
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
|
||||
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
|
||||
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
|
||||
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
|
||||
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
|
||||
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
|
||||
|
||||
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
|
||||
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 392",
|
||||
"_": "Missing Localizations: 405",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -2021,6 +2021,11 @@
|
|||
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
|
||||
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
|
||||
|
||||
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
|
||||
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
|
||||
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
|
||||
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
|
||||
|
||||
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
|
||||
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
|
||||
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
|
||||
|
@ -2193,6 +2198,17 @@
|
|||
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
||||
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
|
||||
|
||||
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
|
||||
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
|
||||
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
|
||||
|
||||
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
|
||||
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
|
||||
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
|
||||
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
|
||||
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
|
||||
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
|
||||
|
||||
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
|
||||
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 438",
|
||||
"_": "Missing Localizations: 451",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -2021,6 +2021,11 @@
|
|||
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
|
||||
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
|
||||
|
||||
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
|
||||
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
|
||||
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
|
||||
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
|
||||
|
||||
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
|
||||
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
|
||||
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
|
||||
|
@ -2193,6 +2198,17 @@
|
|||
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
||||
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
|
||||
|
||||
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
|
||||
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
|
||||
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
|
||||
|
||||
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
|
||||
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
|
||||
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
|
||||
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
|
||||
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
|
||||
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
|
||||
|
||||
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
|
||||
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 1536",
|
||||
"_": "Missing Localizations: 1549",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -2021,6 +2021,11 @@
|
|||
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
|
||||
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
|
||||
|
||||
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
|
||||
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
|
||||
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
|
||||
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
|
||||
|
||||
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
|
||||
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
|
||||
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
|
||||
|
@ -2193,6 +2198,17 @@
|
|||
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
||||
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
|
||||
|
||||
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
|
||||
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
|
||||
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
|
||||
|
||||
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
|
||||
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
|
||||
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
|
||||
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
|
||||
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
|
||||
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
|
||||
|
||||
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
|
||||
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 1602",
|
||||
"_": "Missing Localizations: 1615",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -2021,6 +2021,11 @@
|
|||
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
|
||||
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
|
||||
|
||||
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
|
||||
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
|
||||
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
|
||||
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
|
||||
|
||||
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
|
||||
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
|
||||
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
|
||||
|
@ -2193,6 +2198,17 @@
|
|||
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
||||
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
|
||||
|
||||
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
|
||||
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
|
||||
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
|
||||
|
||||
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
|
||||
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
|
||||
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
|
||||
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
|
||||
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
|
||||
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
|
||||
|
||||
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
|
||||
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 388",
|
||||
"_": "Missing Localizations: 401",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -2021,6 +2021,11 @@
|
|||
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
|
||||
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
|
||||
|
||||
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
|
||||
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
|
||||
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
|
||||
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
|
||||
|
||||
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
|
||||
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
|
||||
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
|
||||
|
@ -2193,6 +2198,17 @@
|
|||
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
||||
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
|
||||
|
||||
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
|
||||
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
|
||||
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
|
||||
|
||||
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
|
||||
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
|
||||
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
|
||||
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
|
||||
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
|
||||
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
|
||||
|
||||
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
|
||||
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 386",
|
||||
"_": "Missing Localizations: 399",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -2021,6 +2021,11 @@
|
|||
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
|
||||
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
|
||||
|
||||
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
|
||||
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
|
||||
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
|
||||
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
|
||||
|
||||
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
|
||||
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
|
||||
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
|
||||
|
@ -2193,6 +2198,17 @@
|
|||
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
||||
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
|
||||
|
||||
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
|
||||
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
|
||||
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
|
||||
|
||||
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
|
||||
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
|
||||
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
|
||||
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
|
||||
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
|
||||
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
|
||||
|
||||
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
|
||||
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
|
||||
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"_": "Missing Localizations: 391",
|
||||
"_": "Missing Localizations: 404",
|
||||
|
||||
"_": "->------------------------] Game Elements [------------------------<-",
|
||||
|
||||
|
@ -2021,6 +2021,11 @@
|
|||
"create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.",
|
||||
"create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement.\nA mechanical belt should help here.",
|
||||
|
||||
"create.ponder.furnace_engine.header": "UNLOCALIZED: Generating Rotational Force using the Furnace Engine",
|
||||
"create.ponder.furnace_engine.text_1": "UNLOCALIZED: Furnace Engines generate Rotational Force while their attached Furnace is running",
|
||||
"create.ponder.furnace_engine.text_2": "UNLOCALIZED: The provided Rotational Force has a very large stress capacity",
|
||||
"create.ponder.furnace_engine.text_3": "UNLOCALIZED: Using a Blast Furnace will double the efficiency of the Engine",
|
||||
|
||||
"create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages",
|
||||
"create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.",
|
||||
"create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.",
|
||||
|
@ -2193,6 +2198,17 @@
|
|||
"create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks",
|
||||
"create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at",
|
||||
|
||||
"create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller",
|
||||
"create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them",
|
||||
"create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured",
|
||||
|
||||
"create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts",
|
||||
"create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions",
|
||||
"create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI",
|
||||
"create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence",
|
||||
"create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over",
|
||||
"create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress",
|
||||
|
||||
"create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts",
|
||||
"create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.",
|
||||
|
||||
|
|
|
@ -28,8 +28,8 @@
|
|||
"trigger": "create:bracket_apply",
|
||||
"conditions": {
|
||||
"accepted_entries": [
|
||||
"create:cogwheel",
|
||||
"create:large_cogwheel"
|
||||
"create:large_cogwheel",
|
||||
"create:cogwheel"
|
||||
]
|
||||
}
|
||||
},
|
||||
|
|
|
@ -76,7 +76,8 @@ public class FlywheelTileEntity extends GeneratingKineticTileEntity {
|
|||
super.tick();
|
||||
|
||||
if (world.isRemote) {
|
||||
visualSpeed.target(getGeneratedSpeed());
|
||||
float targetSpeed = isVirtual() ? speed : getGeneratedSpeed();
|
||||
visualSpeed.target(targetSpeed);
|
||||
visualSpeed.tick();
|
||||
angle += visualSpeed.value * 3 / 10f;
|
||||
angle %= 360;
|
||||
|
|
|
@ -41,11 +41,12 @@ public class SpeedControllerRenderer extends SmartTileEntityRenderer<SpeedContro
|
|||
BlockPos pos = tileEntityIn.getPos();
|
||||
World world = tileEntityIn.getWorld();
|
||||
BlockState blockState = tileEntityIn.getBlockState();
|
||||
boolean alongX = blockState.get(SpeedControllerBlock.HORIZONTAL_AXIS) == Axis.X;
|
||||
|
||||
SuperByteBuffer bracket = AllBlockPartials.SPEED_CONTROLLER_BRACKET.renderOn(blockState);
|
||||
bracket.translate(0, 1, 0);
|
||||
bracket.rotateCentered(Direction.UP,
|
||||
(float) (blockState.get(SpeedControllerBlock.HORIZONTAL_AXIS) == Axis.X ? Math.PI : 0));
|
||||
(float) (alongX ? Math.PI : Math.PI / 2));
|
||||
bracket.light(WorldRenderer.getLightmapCoordinates(world, pos.up()));
|
||||
bracket.renderInto(ms, builder);
|
||||
}
|
||||
|
|
|
@ -122,6 +122,11 @@ public class SpeedControllerTileEntity extends KineticTileEntity {
|
|||
.isHorizontal();
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean shouldRenderAsTE() {
|
||||
return true;
|
||||
}
|
||||
|
||||
private class ControllerValueBoxTransform extends ValueBoxTransform.Sided {
|
||||
|
||||
@Override
|
||||
|
|
|
@ -150,6 +150,8 @@ public class SequencedGearshiftTileEntity extends SplitShaftTileEntity {
|
|||
|
||||
@Override
|
||||
public float getRotationSpeedModifier(Direction face) {
|
||||
if (isVirtual())
|
||||
return 1;
|
||||
return (!hasSource() || face == getSourceFacing()) ? 1 : getModifier();
|
||||
}
|
||||
|
||||
|
|
|
@ -351,6 +351,7 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
}
|
||||
|
||||
protected void renderVisibleScenes(int mouseX, int mouseY, float partialTicks) {
|
||||
SuperRenderTypeBuffer.vertexSortingOrigin = new BlockPos(0, 0, 800);
|
||||
renderScene(mouseX, mouseY, index, partialTicks);
|
||||
float lazyIndexValue = lazyIndex.getValue(partialTicks);
|
||||
if (Math.abs(lazyIndexValue - index) > 1 / 512f)
|
||||
|
@ -897,4 +898,10 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
skipCooling = 15;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void removed() {
|
||||
super.removed();
|
||||
SuperRenderTypeBuffer.vertexSortingOrigin = BlockPos.ZERO;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -1,23 +1,32 @@
|
|||
package com.simibubi.create.foundation.ponder.content;
|
||||
|
||||
import java.io.File;
|
||||
|
||||
import com.simibubi.create.AllBlocks;
|
||||
import com.simibubi.create.content.contraptions.components.crank.ValveHandleBlock;
|
||||
import com.simibubi.create.content.contraptions.components.waterwheel.WaterWheelBlock;
|
||||
import com.simibubi.create.content.contraptions.relays.advanced.sequencer.SequencedGearshiftBlock;
|
||||
import com.simibubi.create.content.contraptions.relays.elementary.CogWheelBlock;
|
||||
import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock;
|
||||
import com.simibubi.create.content.contraptions.relays.encased.EncasedShaftBlock;
|
||||
import com.simibubi.create.content.logistics.block.redstone.NixieTubeTileEntity;
|
||||
import com.simibubi.create.foundation.ponder.ElementLink;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuilder;
|
||||
import com.simibubi.create.foundation.ponder.SceneBuildingUtil;
|
||||
import com.simibubi.create.foundation.ponder.Selection;
|
||||
import com.simibubi.create.foundation.ponder.elements.InputWindowElement;
|
||||
import com.simibubi.create.foundation.ponder.elements.WorldSectionElement;
|
||||
import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter;
|
||||
import com.simibubi.create.foundation.utility.Pointing;
|
||||
import com.tterrag.registrate.util.entry.BlockEntry;
|
||||
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.block.Blocks;
|
||||
import net.minecraft.block.FurnaceBlock;
|
||||
import net.minecraft.block.RedstoneWireBlock;
|
||||
import net.minecraft.item.ItemStack;
|
||||
import net.minecraft.item.Items;
|
||||
import net.minecraft.particles.ParticleTypes;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.Direction.Axis;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
|
@ -689,4 +698,307 @@ public class KineticsScenes {
|
|||
scene.idle(90);
|
||||
}
|
||||
|
||||
public static void sequencedGearshift(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("sequenced_gearshift", "Controlling Rotational Speed using Sequenced Gearshifts");
|
||||
scene.configureBasePlate(1, 0, 5);
|
||||
scene.showBasePlate();
|
||||
|
||||
Selection redstone = util.select.fromTo(3, 1, 0, 3, 1, 1);
|
||||
|
||||
scene.world.showSection(util.select.position(6, 0, 3)
|
||||
.add(redstone), Direction.UP);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.fromTo(6, 1, 2, 4, 1, 2), Direction.DOWN);
|
||||
|
||||
BlockPos gearshiftPos = util.grid.at(3, 1, 2);
|
||||
Selection gearshiftSelection = util.select.position(gearshiftPos);
|
||||
BlockPos bearingPos = util.grid.at(1, 1, 2);
|
||||
BlockPos buttonPos = util.grid.at(3, 1, 0);
|
||||
Selection outputKinetics = util.select.fromTo(3, 1, 2, 1, 1, 2);
|
||||
|
||||
scene.world.setKineticSpeed(gearshiftSelection, 0);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.showSection(gearshiftSelection, Direction.DOWN);
|
||||
scene.idle(10);
|
||||
|
||||
scene.world.showSection(util.select.fromTo(2, 1, 2, 1, 1, 2), Direction.EAST);
|
||||
scene.idle(10);
|
||||
|
||||
Vec3d top = util.vector.topOf(gearshiftPos);
|
||||
scene.overlay.showText(60)
|
||||
.text("Seq. Gearshifts relay rotation by following a timed list of instructions")
|
||||
.attachKeyFrame()
|
||||
.pointAt(top)
|
||||
.placeNearTarget();
|
||||
scene.idle(80);
|
||||
|
||||
scene.overlay.showControls(new InputWindowElement(top, Pointing.DOWN).rightClick(), 40);
|
||||
scene.idle(7);
|
||||
scene.overlay.showSelectionWithText(gearshiftSelection, 50)
|
||||
.colored(PonderPalette.BLUE)
|
||||
.text("Right-click it to open the Configuration UI")
|
||||
.pointAt(top)
|
||||
.placeNearTarget();
|
||||
scene.idle(60);
|
||||
|
||||
ElementLink<WorldSectionElement> contraption =
|
||||
scene.world.showIndependentSection(util.select.fromTo(0, 3, 2, 0, 0, 2), Direction.EAST);
|
||||
scene.world.configureCenterOfRotation(contraption, util.vector.centerOf(bearingPos));
|
||||
|
||||
scene.idle(20);
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
scene.effects.indicateRedstone(buttonPos);
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.setKineticSpeed(outputKinetics, 16);
|
||||
scene.world.rotateBearing(bearingPos, 90, 40);
|
||||
scene.world.rotateSection(contraption, 90, 0, 0, 40);
|
||||
scene.effects.rotationDirectionIndicator(gearshiftPos.west());
|
||||
scene.idle(20);
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.text("Upon receiving a Redstone Signal, it will start running its configured sequence")
|
||||
.attachKeyFrame()
|
||||
.pointAt(top);
|
||||
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.setKineticSpeed(outputKinetics, -32);
|
||||
scene.world.rotateBearing(bearingPos, -180, 40);
|
||||
scene.world.rotateSection(contraption, -180, 0, 0, 40);
|
||||
scene.effects.rotationDirectionIndicator(gearshiftPos.west());
|
||||
scene.idle(40);
|
||||
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.setKineticSpeed(outputKinetics, 0);
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.setKineticSpeed(outputKinetics, 16);
|
||||
scene.world.rotateBearing(bearingPos, 90, 40);
|
||||
scene.world.rotateSection(contraption, 90, 0, 0, 40);
|
||||
scene.effects.rotationDirectionIndicator(gearshiftPos.west());
|
||||
scene.idle(40);
|
||||
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.setKineticSpeed(outputKinetics, 0);
|
||||
|
||||
scene.idle(20);
|
||||
scene.overlay.showText(70)
|
||||
.text("Once finished, it waits for the next Redstone Signal and starts over")
|
||||
.pointAt(util.vector.topOf(util.grid.at(3, 0, 1)));
|
||||
scene.idle(80);
|
||||
|
||||
scene.idle(20);
|
||||
scene.world.toggleRedstonePower(redstone);
|
||||
scene.effects.indicateRedstone(buttonPos);
|
||||
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.setKineticSpeed(outputKinetics, 16);
|
||||
scene.world.rotateBearing(bearingPos, 90, 40);
|
||||
scene.world.rotateSection(contraption, 90, 0, 0, 40);
|
||||
scene.effects.rotationDirectionIndicator(gearshiftPos.west());
|
||||
scene.idle(20);
|
||||
|
||||
scene.overlay.showText(60)
|
||||
.text("A redstone comparator can be used to read the current progress")
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.topOf(util.grid.at(3, 0, 1)));
|
||||
|
||||
scene.world.hideSection(redstone, Direction.NORTH);
|
||||
scene.idle(15);
|
||||
|
||||
BlockPos wire = util.grid.at(5, 1, 0);
|
||||
Selection nixie = util.select.position(4, 1, 0);
|
||||
ElementLink<WorldSectionElement> comparator =
|
||||
scene.world.showIndependentSection(util.select.fromTo(5, 1, 1, 4, 1, 0), Direction.SOUTH);
|
||||
scene.world.moveSection(comparator, util.vector.of(-2, 0, 0), 0);
|
||||
scene.world.toggleRedstonePower(util.select.position(5, 1, 1));
|
||||
scene.world.cycleBlockProperty(wire, RedstoneWireBlock.POWER);
|
||||
scene.world.modifyTileNBT(nixie, NixieTubeTileEntity.class, nbt -> nbt.putInt("RedstoneStrength", 1));
|
||||
|
||||
scene.idle(5);
|
||||
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.setKineticSpeed(outputKinetics, -32);
|
||||
scene.world.rotateBearing(bearingPos, -180, 40);
|
||||
scene.world.rotateSection(contraption, -180, 0, 0, 40);
|
||||
scene.effects.rotationDirectionIndicator(gearshiftPos.west());
|
||||
scene.world.cycleBlockProperty(wire, RedstoneWireBlock.POWER);
|
||||
scene.world.modifyTileNBT(nixie, NixieTubeTileEntity.class, nbt -> nbt.putInt("RedstoneStrength", 2));
|
||||
scene.idle(40);
|
||||
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.setKineticSpeed(outputKinetics, 0);
|
||||
scene.world.cycleBlockProperty(wire, RedstoneWireBlock.POWER);
|
||||
scene.world.modifyTileNBT(nixie, NixieTubeTileEntity.class, nbt -> nbt.putInt("RedstoneStrength", 3));
|
||||
scene.idle(20);
|
||||
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.setKineticSpeed(outputKinetics, 16);
|
||||
scene.world.rotateBearing(bearingPos, 90, 40);
|
||||
scene.world.rotateSection(contraption, 90, 0, 0, 40);
|
||||
scene.effects.rotationDirectionIndicator(gearshiftPos.west());
|
||||
scene.world.cycleBlockProperty(wire, RedstoneWireBlock.POWER);
|
||||
scene.world.modifyTileNBT(nixie, NixieTubeTileEntity.class, nbt -> nbt.putInt("RedstoneStrength", 4));
|
||||
scene.idle(40);
|
||||
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.cycleBlockProperty(gearshiftPos, SequencedGearshiftBlock.STATE);
|
||||
scene.world.modifyBlock(wire, s -> s.with(RedstoneWireBlock.POWER, 0), false);
|
||||
scene.world.toggleRedstonePower(util.select.position(5, 1, 1));
|
||||
scene.world.modifyTileNBT(nixie, NixieTubeTileEntity.class, nbt -> nbt.putInt("RedstoneStrength", 0));
|
||||
scene.world.setKineticSpeed(outputKinetics, 0);
|
||||
}
|
||||
|
||||
public static void furnaceEngine(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("furnace_engine", "Generating Rotational Force using the Furnace Engine");
|
||||
scene.configureBasePlate(0, 0, 6);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
|
||||
BlockPos furnacePos = util.grid.at(4, 1, 3);
|
||||
BlockPos cogPos = util.grid.at(1, 1, 2);
|
||||
BlockPos gaugePos = util.grid.at(1, 1, 1);
|
||||
|
||||
scene.idle(5);
|
||||
Selection furnaceSelect = util.select.position(furnacePos);
|
||||
scene.world.showSection(furnaceSelect, Direction.DOWN);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(furnacePos.west()), Direction.DOWN);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(furnacePos.west(3)), Direction.EAST);
|
||||
scene.idle(10);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget()
|
||||
.pointAt(util.vector.topOf(furnacePos.west()))
|
||||
.text("Furnace Engines generate Rotational Force while their attached Furnace is running");
|
||||
scene.idle(90);
|
||||
|
||||
scene.overlay.showControls(
|
||||
new InputWindowElement(util.vector.topOf(furnacePos), Pointing.DOWN).withItem(new ItemStack(Items.OAK_LOG)),
|
||||
30);
|
||||
scene.idle(5);
|
||||
scene.overlay
|
||||
.showControls(new InputWindowElement(util.vector.blockSurface(furnacePos, Direction.NORTH), Pointing.RIGHT)
|
||||
.withItem(new ItemStack(Items.COAL)), 30);
|
||||
scene.idle(7);
|
||||
scene.world.cycleBlockProperty(furnacePos, FurnaceBlock.LIT);
|
||||
scene.effects.emitParticles(util.vector.of(4.5, 1.2, 2.9), Emitter.simple(ParticleTypes.LAVA, Vec3d.ZERO), 4,
|
||||
1);
|
||||
scene.world.setKineticSpeed(util.select.fromTo(1, 1, 3, 1, 1, 1), 16);
|
||||
scene.idle(40);
|
||||
|
||||
scene.world.showSection(util.select.position(cogPos), Direction.SOUTH);
|
||||
scene.idle(15);
|
||||
scene.effects.rotationSpeedIndicator(cogPos);
|
||||
scene.world.showSection(util.select.position(gaugePos), Direction.SOUTH);
|
||||
scene.idle(15);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.attachKeyFrame()
|
||||
.placeNearTarget()
|
||||
.colored(PonderPalette.GREEN)
|
||||
.pointAt(util.vector.blockSurface(gaugePos, Direction.WEST))
|
||||
.text("The provided Rotational Force has a very large stress capacity");
|
||||
scene.idle(90);
|
||||
|
||||
ElementLink<WorldSectionElement> engine =
|
||||
scene.world.makeSectionIndependent(util.select.fromTo(3, 1, 3, 1, 1, 1));
|
||||
scene.world.moveSection(engine, util.vector.of(0, 1, 0), 15);
|
||||
scene.idle(10);
|
||||
scene.world.hideSection(furnaceSelect, Direction.NORTH);
|
||||
scene.idle(15);
|
||||
scene.world.setBlock(furnacePos, Blocks.BLAST_FURNACE.getDefaultState()
|
||||
.with(FurnaceBlock.FACING, Direction.NORTH)
|
||||
.with(FurnaceBlock.LIT, true), false);
|
||||
scene.world.showSection(furnaceSelect, Direction.NORTH);
|
||||
scene.idle(10);
|
||||
scene.world.moveSection(engine, util.vector.of(0, -1, 0), 15);
|
||||
scene.idle(10);
|
||||
scene.world.setKineticSpeed(util.select.fromTo(1, 1, 3, 1, 1, 1), 32);
|
||||
scene.idle(5);
|
||||
scene.effects.rotationSpeedIndicator(cogPos);
|
||||
|
||||
scene.overlay.showText(80)
|
||||
.placeNearTarget()
|
||||
.colored(PonderPalette.MEDIUM)
|
||||
.pointAt(util.vector.topOf(furnacePos.west()))
|
||||
.text("Using a Blast Furnace will double the efficiency of the Engine");
|
||||
|
||||
}
|
||||
|
||||
public static void speedController(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("rotation_speed_controller", "Using the Rotational Speed Controller");
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
scene.idle(5);
|
||||
|
||||
BlockPos cogPos = util.grid.at(1, 2, 1);
|
||||
Selection gaugeSelect = util.select.position(1, 2, 3);
|
||||
|
||||
scene.world.multiplyKineticSpeed(util.select.everywhere(), 0.5f);
|
||||
scene.world.setKineticSpeed(gaugeSelect, 0);
|
||||
scene.world.showSection(util.select.fromTo(5, 1, 1, 2, 1, 1), Direction.DOWN);
|
||||
scene.world.showSection(util.select.fromTo(1, 1, 3, 1, 2, 3), Direction.DOWN);
|
||||
scene.idle(10);
|
||||
ElementLink<WorldSectionElement> rsc =
|
||||
scene.world.showIndependentSection(util.select.position(0, 1, 1), Direction.DOWN);
|
||||
scene.world.moveSection(rsc, util.vector.of(1, 0, 0), 0);
|
||||
ElementLink<WorldSectionElement> rsc2 =
|
||||
scene.world.showIndependentSection(util.select.position(1, 1, 1), Direction.DOWN);
|
||||
scene.world.moveSection(rsc2, util.vector.of(0, -100, 0), 0);
|
||||
scene.idle(10);
|
||||
scene.world.showSection(util.select.position(1, 2, 1), Direction.DOWN);
|
||||
scene.idle(15);
|
||||
scene.effects.indicateSuccess(cogPos);
|
||||
scene.world.moveSection(rsc2, util.vector.of(0, 100, 0), 0);
|
||||
scene.world.moveSection(rsc, util.vector.of(0, -100, 0), 0);
|
||||
scene.idle(5);
|
||||
scene.world.showSection(util.select.position(1, 2, 2), Direction.DOWN);
|
||||
scene.idle(10);
|
||||
scene.world.setKineticSpeed(gaugeSelect, 8);
|
||||
scene.effects.indicateSuccess(util.grid.at(1, 2, 3));
|
||||
|
||||
scene.overlay.showText(90)
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(util.vector.blockSurface(cogPos, Direction.NORTH))
|
||||
.text("Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them");
|
||||
scene.idle(100);
|
||||
|
||||
Vec3d inputVec = util.vector.of(1.5, 1.75, 1);
|
||||
scene.overlay.showFilterSlotInput(inputVec, 60);
|
||||
|
||||
scene.overlay.showText(70)
|
||||
.placeNearTarget()
|
||||
.attachKeyFrame()
|
||||
.pointAt(inputVec)
|
||||
.text("Using the scroll input on its side, the conveyed speed can be configured");
|
||||
scene.idle(80);
|
||||
|
||||
InputWindowElement input = new InputWindowElement(inputVec, Pointing.UP).scroll();
|
||||
scene.overlay.showControls(input, 40);
|
||||
scene.idle(15);
|
||||
scene.world.multiplyKineticSpeed(util.select.fromTo(1, 2, 1, 1, 2, 3), 4);
|
||||
scene.effects.rotationSpeedIndicator(cogPos);
|
||||
scene.idle(55);
|
||||
scene.markAsFinished();
|
||||
|
||||
scene.overlay.showControls(input, 30);
|
||||
scene.idle(15);
|
||||
scene.world.multiplyKineticSpeed(util.select.fromTo(1, 2, 1, 1, 2, 3), 4);
|
||||
scene.effects.rotationSpeedIndicator(cogPos);
|
||||
scene.idle(55);
|
||||
|
||||
scene.overlay.showControls(input, 30);
|
||||
scene.idle(15);
|
||||
scene.world.multiplyKineticSpeed(util.select.fromTo(1, 2, 1, 1, 2, 3), -.05f);
|
||||
scene.effects.rotationSpeedIndicator(cogPos);
|
||||
scene.idle(35);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -45,6 +45,9 @@ public class PonderIndex {
|
|||
PonderRegistry.addStoryBoard(AllBlocks.GEARSHIFT, "gearshift", KineticsScenes::gearshift,
|
||||
PonderTag.KINETIC_RELAYS);
|
||||
|
||||
PonderRegistry.forComponents(AllBlocks.SEQUENCED_GEARSHIFT)
|
||||
.addStoryBoard("sequenced_gearshift", KineticsScenes::sequencedGearshift);
|
||||
|
||||
PonderRegistry.forComponents(AllBlocks.ENCASED_FAN)
|
||||
.addStoryBoard("fan/direction", FanScenes::direction, PonderTag.KINETIC_APPLIANCES)
|
||||
.addStoryBoard("fan/processing", FanScenes::processing)
|
||||
|
@ -67,6 +70,11 @@ public class PonderIndex {
|
|||
PonderRegistry.forComponents(AllBlocks.ENCASED_CHAIN_DRIVE, AllBlocks.ADJUSTABLE_CHAIN_GEARSHIFT)
|
||||
.addStoryBoard("chain_drive/gearshift", ChainDriveScenes::adjustableChainGearshift);
|
||||
|
||||
PonderRegistry.forComponents(AllBlocks.FURNACE_ENGINE, AllBlocks.FLYWHEEL)
|
||||
.addStoryBoard("furnace_engine", KineticsScenes::furnaceEngine);
|
||||
PonderRegistry.forComponents(AllBlocks.ROTATION_SPEED_CONTROLLER)
|
||||
.addStoryBoard("speed_controller", KineticsScenes::speedController);
|
||||
|
||||
// Funnels
|
||||
PonderRegistry.addStoryBoard(AllBlocks.BRASS_FUNNEL, "funnels/brass", FunnelScenes::brass);
|
||||
PonderRegistry.forComponents(AllBlocks.ANDESITE_FUNNEL, AllBlocks.BRASS_FUNNEL)
|
||||
|
|
|
@ -1,5 +1,7 @@
|
|||
package com.simibubi.create.foundation.renderState;
|
||||
|
||||
import java.util.Objects;
|
||||
import java.util.Optional;
|
||||
import java.util.SortedMap;
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem;
|
||||
|
@ -13,9 +15,11 @@ import net.minecraft.client.renderer.RegionRenderCacheBuilder;
|
|||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.model.ModelBakery;
|
||||
import net.minecraft.util.Util;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
||||
public class SuperRenderTypeBuffer implements IRenderTypeBuffer {
|
||||
|
||||
public static BlockPos vertexSortingOrigin = BlockPos.ZERO;
|
||||
static SuperRenderTypeBuffer instance;
|
||||
|
||||
public static SuperRenderTypeBuffer getInstance() {
|
||||
|
@ -65,6 +69,7 @@ public class SuperRenderTypeBuffer implements IRenderTypeBuffer {
|
|||
|
||||
// Visible clones from net.minecraft.client.renderer.RenderTypeBuffers
|
||||
static final RegionRenderCacheBuilder blockBuilders = new RegionRenderCacheBuilder();
|
||||
|
||||
static final SortedMap<RenderType, BufferBuilder> createEntityBuilders() {
|
||||
return Util.make(new Object2ObjectLinkedOpenHashMap<>(), (map) -> {
|
||||
map.put(Atlases.getEntitySolid(), blockBuilders.get(RenderType.getSolid()));
|
||||
|
@ -87,7 +92,6 @@ public class SuperRenderTypeBuffer implements IRenderTypeBuffer {
|
|||
});
|
||||
}
|
||||
|
||||
|
||||
private static void assign(Object2ObjectLinkedOpenHashMap<RenderType, BufferBuilder> map, RenderType type) {
|
||||
map.put(type, new BufferBuilder(type.getExpectedBufferSize()));
|
||||
}
|
||||
|
@ -96,6 +100,20 @@ public class SuperRenderTypeBuffer implements IRenderTypeBuffer {
|
|||
super(new BufferBuilder(256), createEntityBuilders());
|
||||
}
|
||||
|
||||
public void draw(RenderType p_228462_1_) {
|
||||
BlockPos v = vertexSortingOrigin;
|
||||
BufferBuilder bufferbuilder = layerBuffers.getOrDefault(p_228462_1_, this.fallbackBuffer);
|
||||
boolean flag = Objects.equals(this.currentLayer, p_228462_1_.asOptional());
|
||||
if (flag || bufferbuilder != this.fallbackBuffer) {
|
||||
if (this.activeConsumers.remove(bufferbuilder)) {
|
||||
p_228462_1_.draw(bufferbuilder, v.getX(), v.getY(), v.getZ());
|
||||
if (flag) {
|
||||
this.currentLayer = Optional.empty();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
BIN
src/main/resources/ponder/furnace_engine.nbt
Normal file
BIN
src/main/resources/ponder/furnace_engine.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/sequenced_gearshift.nbt
Normal file
BIN
src/main/resources/ponder/sequenced_gearshift.nbt
Normal file
Binary file not shown.
BIN
src/main/resources/ponder/speed_controller.nbt
Normal file
BIN
src/main/resources/ponder/speed_controller.nbt
Normal file
Binary file not shown.
Loading…
Reference in a new issue