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Quickfix
- Fixed gantry shafts able to cause loops in kinetic connectivity when switching to powered state
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1 changed files with 3 additions and 7 deletions
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@ -187,13 +187,9 @@ public class GantryShaftBlock extends DirectionalKineticBlock {
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toUpdate.add(pos);
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for (BlockPos blockPos : toUpdate) {
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BlockState blockState = worldIn.getBlockState(blockPos);
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if (!shouldPower) {
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TileEntity te = worldIn.getTileEntity(blockPos);
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if (te instanceof KineticTileEntity)
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((KineticTileEntity) te).detachKinetics();
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}
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TileEntity te = worldIn.getTileEntity(blockPos);
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if (te instanceof KineticTileEntity)
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((KineticTileEntity) te).detachKinetics();
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if (blockState.getBlock() instanceof GantryShaftBlock)
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worldIn.setBlockState(blockPos, blockState.with(POWERED, shouldPower), 2);
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}
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