mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 20:53:41 +01:00
Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev
This commit is contained in:
commit
240510e3ee
8 changed files with 63 additions and 33 deletions
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@ -1,10 +1,11 @@
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package com.simibubi.create.content.contraptions.components.actors;
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import javax.annotation.Nullable;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.RenderedContraption;
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import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
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import com.simibubi.create.foundation.utility.VecHelper;
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@ -17,8 +18,6 @@ import net.minecraft.world.World;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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import javax.annotation.Nullable;
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public class DrillMovementBehaviour extends BlockBreakingMovementBehaviour {
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@Override
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@ -461,6 +461,8 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
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if (!ticking)
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contraption.stop(world);
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}
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if (contraption != null)
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contraption.onEntityRemoved(this);
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super.remove(keepData);
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}
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@ -137,7 +137,7 @@ public abstract class Contraption {
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private Map<BlockPos, Entity> initialPassengers;
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private List<BlockFace> pendingSubContraptions;
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private CompletableFuture<List<AxisAlignedBB>> simplifiedEntityColliderProvider;
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private CompletableFuture<Void> simplifiedEntityColliderProvider;
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// Client
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public Map<BlockPos, TileEntity> presentTileEntities;
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@ -193,6 +193,7 @@ public abstract class Contraption {
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String type = nbt.getString("Type");
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Contraption contraption = ContraptionType.fromType(type);
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contraption.readNBT(world, nbt, spawnData);
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contraption.world = new ContraptionWorld(world, contraption);
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contraption.gatherBBsOffThread();
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return contraption;
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}
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@ -260,6 +261,13 @@ public abstract class Contraption {
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gatherBBsOffThread();
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}
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public void onEntityRemoved(AbstractContraptionEntity entity) {
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if (simplifiedEntityColliderProvider != null) {
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simplifiedEntityColliderProvider.cancel(false);
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simplifiedEntityColliderProvider = null;
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}
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}
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public void onEntityInitialize(World world, AbstractContraptionEntity contraptionEntity) {
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if (world.isRemote)
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return;
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@ -282,15 +290,6 @@ public abstract class Contraption {
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}
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public void onEntityTick(World world) {
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if (simplifiedEntityColliderProvider != null && simplifiedEntityColliderProvider.isDone()) {
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try {
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simplifiedEntityColliders = Optional.of(simplifiedEntityColliderProvider.join());
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} catch (Exception e) {
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e.printStackTrace();
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}
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simplifiedEntityColliderProvider = null;
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}
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fluidStorage.forEach((pos, mfs) -> mfs.tick(entity, pos, world.isRemote));
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}
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@ -1182,18 +1181,24 @@ public abstract class Contraption {
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}
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private void gatherBBsOffThread() {
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getContraptionWorld();
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simplifiedEntityColliderProvider = CompletableFuture.supplyAsync(() -> {
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VoxelShape combinedShape = VoxelShapes.empty();
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for (Entry<BlockPos, BlockInfo> entry : blocks.entrySet()) {
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BlockInfo info = entry.getValue();
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BlockPos localPos = entry.getKey();
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VoxelShape collisionShape = info.state.getCollisionShape(this.world, localPos);
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VoxelShape collisionShape = info.state.getCollisionShape(world, localPos);
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if (collisionShape.isEmpty())
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continue;
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combinedShape = VoxelShapes.combineAndSimplify(combinedShape,
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combinedShape = VoxelShapes.combine(combinedShape,
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collisionShape.withOffset(localPos.getX(), localPos.getY(), localPos.getZ()), IBooleanFunction.OR);
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}
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return combinedShape.toBoundingBoxList();
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return combinedShape.simplify()
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.toBoundingBoxList();
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})
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.thenAccept(r -> {
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simplifiedEntityColliders = Optional.of(r);
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simplifiedEntityColliderProvider = null;
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});
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}
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@ -118,7 +118,6 @@ public class ContraptionCollider {
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motion = rotationMatrix.transform(motion);
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// Use simplified bbs when present
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// TODO: is it worth filtering out far away bbs?
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final Vec3d motionCopy = motion;
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List<AxisAlignedBB> collidableBBs = contraption.simplifiedEntityColliders.orElseGet(() -> {
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@ -147,7 +146,17 @@ public class ContraptionCollider {
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for (AxisAlignedBB bb : collidableBBs) {
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Vec3d currentResponse = collisionResponse.getValue();
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obb.setCenter(obbCenter.add(currentResponse));
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Vec3d currentCenter = obbCenter.add(currentResponse);
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if (Math.abs(currentCenter.x - bb.getCenter().x) - entityBounds.getXSize() - 1 > bb.getXSize() / 2)
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continue;
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if (Math.abs((currentCenter.y + motion.y) - bb.getCenter().y) - entityBounds.getYSize()
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- 1 > bb.getYSize() / 2)
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continue;
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if (Math.abs(currentCenter.z - bb.getCenter().z) - entityBounds.getZSize() - 1 > bb.getZSize() / 2)
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continue;
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obb.setCenter(currentCenter);
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ContinuousSeparationManifold intersect = obb.intersect(bb, motion);
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if (intersect == null)
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@ -101,6 +101,11 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity
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public void onSpeedChanged(float prevSpeed) {
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super.onSpeedChanged(prevSpeed);
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assembleNextTick = true;
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if (movedContraption != null && Math.signum(prevSpeed) != Math.signum(getSpeed()) && prevSpeed != 0) {
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movedContraption.getContraption()
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.stop(world);
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}
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}
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public float getAngularSpeed() {
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@ -69,6 +69,8 @@ public class GantryContraptionEntity extends AbstractContraptionEntity {
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if (!isStalled() && ticksExisted > 2)
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move(movementVec.x, movementVec.y, movementVec.z);
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if (Math.signum(prevAxisMotion) != Math.signum(axisMotion) && prevAxisMotion != 0)
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contraption.stop(world);
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if (!world.isRemote && (prevAxisMotion != axisMotion || ticksExisted % 3 == 0))
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sendPacket();
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}
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@ -20,7 +20,8 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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public abstract class LinearActuatorTileEntity extends KineticTileEntity implements IControlContraption, IDisplayAssemblyExceptions {
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public abstract class LinearActuatorTileEntity extends KineticTileEntity
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implements IControlContraption, IDisplayAssemblyExceptions {
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public float offset;
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public boolean running;
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@ -147,6 +148,11 @@ public abstract class LinearActuatorTileEntity extends KineticTileEntity impleme
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super.onSpeedChanged(prevSpeed);
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assembleNextTick = true;
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waitingForSpeedChange = false;
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if (movedContraption != null && Math.signum(prevSpeed) != Math.signum(getSpeed()) && prevSpeed != 0) {
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movedContraption.getContraption()
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.stop(world);
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}
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}
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@Override
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@ -31,8 +31,8 @@ public class TreeFertilizerItem extends Item {
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return ActionResultType.SUCCESS;
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}
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TreesDreamWorld world = new TreesDreamWorld((ServerWorld) context.getWorld());
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BlockPos saplingPos = context.getPos();
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TreesDreamWorld world = new TreesDreamWorld((ServerWorld) context.getWorld(), saplingPos);
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for (BlockPos pos : BlockPos.getAllInBoxMutable(-1, 0, -1, 1, 0, 1)) {
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if (context.getWorld()
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@ -45,8 +45,8 @@ public class TreeFertilizerItem extends Item {
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state.with(SaplingBlock.STAGE, 1));
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for (BlockPos pos : world.blocksAdded.keySet()) {
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BlockPos actualPos = pos.add(saplingPos)
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.down(10);
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BlockPos actualPos = pos.add(saplingPos).down(10);
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BlockState newState = world.blocksAdded.get(pos);
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// Don't replace Bedrock
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if (context.getWorld()
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@ -54,21 +54,15 @@ public class TreeFertilizerItem extends Item {
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.getBlockHardness(context.getWorld(), actualPos) == -1)
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continue;
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// Don't replace solid blocks with leaves
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if (!world.getBlockState(pos)
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.isNormalCube(world, pos)
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if (!newState.isNormalCube(world, pos)
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&& !context.getWorld()
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.getBlockState(actualPos)
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.getCollisionShape(context.getWorld(), actualPos)
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.isEmpty())
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continue;
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if (world.getBlockState(pos)
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.getBlock() == Blocks.GRASS_BLOCK
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|| world.getBlockState(pos)
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.getBlock() == Blocks.PODZOL)
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continue;
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context.getWorld()
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.setBlockState(actualPos, world.getBlockState(pos));
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.setBlockState(actualPos, newState);
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}
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if (context.getPlayer() != null && !context.getPlayer()
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}
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private class TreesDreamWorld extends PlacementSimulationServerWorld {
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private final BlockState soil;
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protected TreesDreamWorld(ServerWorld wrapped) {
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protected TreesDreamWorld(ServerWorld wrapped, BlockPos saplingPos) {
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super(wrapped);
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soil = wrapped.getBlockState(saplingPos.down());
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}
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@Override
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public BlockState getBlockState(BlockPos pos) {
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if (pos.getY() <= 9)
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return Blocks.GRASS_BLOCK.getDefaultState();
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return soil;
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return super.getBlockState(pos);
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}
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@Override
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public boolean setBlockState(BlockPos pos, BlockState newState, int flags) {
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if (newState.getBlock() == Blocks.PODZOL)
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return true;
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return super.setBlockState(pos, newState, flags);
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}
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}
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}
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