mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-05 03:22:37 +01:00
merge & comment cleanup
This commit is contained in:
parent
c36346b97d
commit
2442e3ac00
13 changed files with 76 additions and 241 deletions
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@ -16,6 +16,7 @@ indent_size = 2
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[*.java]
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indent_style = tab
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ij_continuation_indent_size = 8
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ij_java_class_count_to_use_import_on_demand = 99
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ij_java_names_count_to_use_import_on_demand = 99
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ij_java_imports_layout = $*,|,java.**,|,javax.**,|,org.**,|,com.**,|,*
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@ -27,14 +27,14 @@ public abstract class ConfigScreen extends AbstractSimiScreen {
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/*
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*
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* zelo's list for configUI
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* TODO
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*
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* replace java's awt color with something mutable
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* reduce number of packets sent to the server when saving a bunch of values
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* maybe replace java's awt color with something mutable
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* find out why framebuffer blending is incorrect
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*
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* FIXME
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*
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* tooltips are hidden underneath the scrollbar, if the bar is near the middle
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* framebuffer blending is incorrect -> wait for jozu's changes to merge
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*
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* */
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@ -60,7 +60,6 @@ public abstract class ConfigScreen extends AbstractSimiScreen {
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@Override
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protected void renderWindowBackground(MatrixStack ms, int mouseX, int mouseY, float partialTicks) {
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//RenderSystem.disableDepthTest();
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if (this.client != null && this.client.world != null) {
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fill(ms, 0, 0, this.width, this.height, 0xb0_282c34);
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} else {
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@ -84,16 +83,7 @@ public abstract class ConfigScreen extends AbstractSimiScreen {
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}
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@Override
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protected void renderWindow(MatrixStack ms, int mouseX, int mouseY, float partialTicks) {
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int x = (int) (width * 0.5f);
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int y = (int) (height * 0.5f);
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//this.drawHorizontalLine(ms, x-25, x+25, y, 0xff_807060);
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//this.drawVerticalLine(ms, x, y-25, y+25, 0xff_90a0b0);
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//this.testStencil.render(ms);
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//UIRenderHelper.streak(ms, 0, mouseX, mouseY, 16, 50, 0xaa_1e1e1e);
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}
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protected void renderWindow(MatrixStack ms, int mouseX, int mouseY, float partialTicks) {}
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@Override
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public boolean mouseScrolled(double mouseX, double mouseY, double delta) {
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@ -113,7 +103,7 @@ public abstract class ConfigScreen extends AbstractSimiScreen {
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ms.push();
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ms.translate(-100, 100, -100);
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ms.scale(200, 200, .1f);
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ms.scale(200, 200, 1);
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GuiGameElement.of(cogwheelState)
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.rotateBlock(22.5, cogSpin.getValue(partialTicks), 22.5)
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.render(ms);
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@ -40,9 +40,6 @@ public class ConfigScreenList extends ExtendedList<ConfigScreenList.Entry> {
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@Override
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public void render(MatrixStack ms, int mouseX, int mouseY, float partialTicks) {
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//render tmp background
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//fill(ms, left, top, left + width, top + height, 0x10_000000);
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UIRenderHelper.angledGradient(ms, 90, left + width / 2, top, width, 5, 0x60_000000, 0x0);
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UIRenderHelper.angledGradient(ms, -90, left + width / 2, bottom, width, 5, 0x60_000000, 0x0);
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UIRenderHelper.angledGradient(ms, 0, left, top + height / 2, height, 5, 0x60_000000, 0x0);
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@ -78,7 +75,6 @@ public class ConfigScreenList extends ExtendedList<ConfigScreenList.Entry> {
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}
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public void tick() {
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//children().forEach(Entry::tick);
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for(int i = 0; i < getItemCount(); ++i) {
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int top = this.getRowTop(i);
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int bot = top + itemHeight;
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@ -148,7 +148,7 @@ public class SubMenuConfigScreen extends ConfigScreen {
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new ConfirmationScreen()
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.at(x, y)
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.withText(ITextProperties.plain("You are about to change " + changes.size() + " values. Are you sure?"))
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.withText(ITextProperties.plain("You are about to change " + changes.size() + " value" + (changes.size() != 1 ? "s" : "") + ". Are you sure?"))
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.withAction(success -> {
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if (success)
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saveChanges();
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@ -167,7 +167,7 @@ public class SubMenuConfigScreen extends ConfigScreen {
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new ConfirmationScreen()
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.at(x, y)
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.withText(ITextProperties.plain("You are about to discard " + changes.size() + " unsaved changes. Are you sure?"))
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.withText(ITextProperties.plain("You are about to discard " + changes.size() + " unsaved change" + (changes.size() != 1 ? "s" : "") + ". Are you sure?"))
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.withAction(success -> {
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if (success)
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clearChanges();
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@ -307,7 +307,7 @@ public class SubMenuConfigScreen extends ConfigScreen {
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if (!changes.isEmpty() && parent instanceof BaseConfigScreen) {
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new ConfirmationScreen()
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.centered()
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.addText(ITextProperties.plain("You still have " + changes.size() + " unsaved changes for this config."))
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.addText(ITextProperties.plain("You still have " + changes.size() + " unsaved change" + (changes.size() != 1 ? "s" : "") + " for this config."))
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.addText(ITextProperties.plain("Leaving this screen will discard them without saving. Are you sure?"))
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.withAction(success -> {
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if (!success)
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@ -331,7 +331,7 @@ public class SubMenuConfigScreen extends ConfigScreen {
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new ConfirmationScreen()
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.centered()
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.addText(ITextProperties.plain("You still have " + changes.size() + " unsaved changes for this config."))
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.addText(ITextProperties.plain("You still have " + changes.size() + " unsaved change" + (changes.size() != 1 ? "s" : "") + " for this config."))
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.addText(ITextProperties.plain("Leaving this screen will discard them without saving. Are you sure?"))
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.withAction(success -> {
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if (!success)
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@ -18,14 +18,6 @@ public class BooleanEntry extends ValueEntry<Boolean> {
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public BooleanEntry(String label, ForgeConfigSpec.ConfigValue<Boolean> value, ForgeConfigSpec.ValueSpec spec) {
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super(label, value, spec);
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// enabled = new TextStencilElement(Minecraft.getInstance().fontRenderer, "Enabled")
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// .centered(true, true)
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// .withElementRenderer((ms, width, height, alpha) -> UIRenderHelper.angledGradient(ms, 0, 0, height/2, height, width, 0xff_88f788, 0xff_20cc20));
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//
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// disabled = new TextStencilElement(Minecraft.getInstance().fontRenderer, "Disabled")
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// .centered(true, true)
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// .withElementRenderer((ms, width, height, alpha) -> UIRenderHelper.angledGradient(ms, 0, 0, height/2, height, width, 0xff_f78888, 0xff_cc2020));
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enabled = AllIcons.I_CONFIRM.asStencil()
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.withElementRenderer((ms, width, height, alpha) -> UIRenderHelper.angledGradient(ms, 0, 0, height / 2, height, width, Theme.p(Theme.Key.BUTTON_SUCCESS)))
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.at(10, 0);
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@ -78,7 +78,7 @@ public class EnumEntry extends ValueEntry<Enum<?>> {
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cycleLeft.y = y + 10;
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cycleLeft.render(ms, mouseX, mouseY, partialTicks);
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valueText.at(cycleLeft.x + cycleWidth - 8, y + 10, 200)
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valueText.at(cycleLeft.x + cycleWidth - 8, y + 11, 200)
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.withBounds(width - getLabelWidth(width) - 2 * cycleWidth - resetWidth - 4, 16)
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.render(ms);
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@ -169,25 +169,21 @@ public class ConfirmationScreen extends AbstractSimiScreen {
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protected void renderWindowBackground(MatrixStack ms, int mouseX, int mouseY, float partialTicks) {
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UIRenderHelper.framebuffer.framebufferClear(Minecraft.IS_RUNNING_ON_MAC);
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//UIRenderHelper.prepFramebufferSize();
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ms.push();
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//ms.translate(0, 0, -50);
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//ms.scale(1, 1, 0.01f);
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//todo wait for jozu's framebuffer capabilities on the other branch and use them here
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UIRenderHelper.framebuffer.bindFramebuffer(true);
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source.render(ms, mouseX, mouseY, 10);
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UIRenderHelper.framebuffer.unbindFramebuffer();
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Framebuffer mainBuffer = Minecraft.getInstance().getFramebuffer();
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ms.pop();
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//fixme replace with glVersioned-backend calls once they are merged from jozu's branch
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GL30.glBindFramebuffer(GL30.GL_READ_FRAMEBUFFER, UIRenderHelper.framebuffer.framebufferObject);
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GL30.glBindFramebuffer(GL30.GL_DRAW_FRAMEBUFFER, mainBuffer.framebufferObject);
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GL30.glBlitFramebuffer(0, 0, mainBuffer.framebufferWidth, mainBuffer.framebufferHeight, 0, 0, mainBuffer.framebufferWidth, mainBuffer.framebufferHeight, GL30.GL_COLOR_BUFFER_BIT, GL30.GL_LINEAR);
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mainBuffer.bindFramebuffer(true);
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this.fillGradient(ms, 0, 0, this.width, this.height, 0x70101010, 0x80101010);
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//RenderSystem.enableAlphaTest();
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}
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@Override
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@ -64,7 +64,6 @@ public class GuiGameElement {
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}
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public static abstract class GuiRenderBuilder extends RenderElement {
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//double xBeforeScale, yBeforeScale, zBeforeScale = 0;
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double xLocal, yLocal, zLocal;
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double xRot, yRot, zRot;
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double scale = 1;
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@ -78,19 +77,6 @@ public class GuiGameElement {
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return this;
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}
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/*public GuiRenderBuilder at(double x, double y) {
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this.xBeforeScale = x;
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this.yBeforeScale = y;
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return this;
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}
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public GuiRenderBuilder at(double x, double y, double z) {
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this.xBeforeScale = x;
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this.yBeforeScale = y;
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this.zBeforeScale = z;
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return this;
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}*/
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public GuiRenderBuilder rotate(double xRot, double yRot, double zRot) {
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this.xRot = xRot;
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this.yRot = yRot;
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@ -272,23 +258,10 @@ public class GuiGameElement {
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@Override
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public void render(MatrixStack matrixStack) {
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prepareMatrix(matrixStack);
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// matrixStack.translate(0, 80, 0);
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transformMatrix(matrixStack);
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renderItemIntoGUI(matrixStack, stack);
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cleanUpMatrix(matrixStack);
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}
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/*
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* public void render() {
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* prepare();
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* transform();
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* RenderSystem.scaled(1, -1, 1);
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* RenderSystem.translated(0, 0, -75);
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* Minecraft.getInstance()
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* .getItemRenderer()
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* .renderItemIntoGUI(stack, 0, 0);
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* cleanUp();
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* }
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*/
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public static void renderItemIntoGUI(MatrixStack matrixStack, ItemStack stack) {
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ItemRenderer renderer = Minecraft.getInstance()
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@ -56,7 +56,6 @@ public class TextStencilElement extends DelegatedStencilElement {
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y = height / 2f - font.FONT_HEIGHT / 2f;
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font.draw(ms, component, x, y, 0xff_000000);
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//font.draw(ms, component, 0, 0, 0xff_000000);
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}
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@Override
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@ -38,17 +38,9 @@ public class UIRenderHelper {
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Minecraft.IS_RUNNING_ON_MAC);
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framebuffer.setFramebufferColor(0, 0, 0, 0);
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framebuffer.enableStencil();
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// framebuffer.deleteFramebuffer();
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});
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}
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/*public static void prepFramebufferSize() {
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MainWindow window = Minecraft.getInstance().getWindow();
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if (framebuffer.framebufferWidth != window.getFramebufferWidth() || framebuffer.framebufferHeight != window.getFramebufferHeight()) {
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framebuffer.func_216491_a(window.getFramebufferWidth(), window.getFramebufferHeight(), Minecraft.IS_RUNNING_ON_MAC);
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}
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}*/
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public static void drawFramebuffer(float alpha) {
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MainWindow window = Minecraft.getInstance()
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.getWindow();
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@ -67,22 +59,10 @@ public class UIRenderHelper {
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BufferBuilder bufferbuilder = tessellator.getBuffer();
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bufferbuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR_TEXTURE);
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bufferbuilder.vertex(0, vy, 0)
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.color(1, 1, 1, alpha)
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.texture(0, 0)
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.endVertex();
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bufferbuilder.vertex(vx, vy, 0)
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.color(1, 1, 1, alpha)
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.texture(tx, 0)
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.endVertex();
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bufferbuilder.vertex(vx, 0, 0)
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.color(1, 1, 1, alpha)
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.texture(tx, ty)
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.endVertex();
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bufferbuilder.vertex(0, 0, 0)
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.color(1, 1, 1, alpha)
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.texture(0, ty)
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.endVertex();
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bufferbuilder.vertex(0, vy, 0).color(1, 1, 1, alpha).texture(0, 0).endVertex();
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bufferbuilder.vertex(vx, vy, 0).color(1, 1, 1, alpha).texture(tx, 0).endVertex();
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bufferbuilder.vertex(vx, 0, 0).color(1, 1, 1, alpha).texture(tx, ty).endVertex();
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bufferbuilder.vertex(0, 0, 0).color(1, 1, 1, alpha).texture(0, ty).endVertex();
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tessellator.draw();
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framebuffer.unbindFramebufferTexture();
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@ -130,18 +110,21 @@ public class UIRenderHelper {
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public static void angledGradient(@Nonnull MatrixStack ms, float angle, int x, int y, int breadth, int length, Couple<Color> c) {
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angledGradient(ms, angle, x, y, 0, breadth, length, c);
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}
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/**
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* @see #angledGradient(MatrixStack, float, int, int, int, int, int, int, int)
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*/
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public static void angledGradient(@Nonnull MatrixStack ms, float angle, int x, int y, int z, int breadth, int length, Couple<Color> c) {
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angledGradient(ms, angle, x, y, z, breadth, length, c.getFirst().getRGB(), c.getSecond().getRGB());
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}
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/**
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* @see #angledGradient(MatrixStack, float, int, int, int, int, int, int, int)
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*/
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public static void angledGradient(@Nonnull MatrixStack ms, float angle, int x, int y, int breadth, int length, int color1, int color2) {
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angledGradient(ms, angle, x, y, 0, breadth, length, color1, color2);
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}
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/**
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* x and y specify the middle point of the starting edge
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*
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@ -149,7 +132,6 @@ public class UIRenderHelper {
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* @param color1 the color at the starting edge
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* @param color2 the color at the ending edge
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* @param breadth the total width of the gradient
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*
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*/
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public static void angledGradient(@Nonnull MatrixStack ms, float angle, int x, int y, int z, int breadth, int length, int color1, int color2) {
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ms.push();
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@ -214,69 +196,32 @@ public class UIRenderHelper {
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder bufferbuilder = tessellator.getBuffer();
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Matrix4f model = ms.peek()
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.getModel();
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Matrix4f model = ms.peek().getModel();
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bufferbuilder.begin(GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_COLOR);
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bufferbuilder.vertex(model, x0, y0, 0)
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.color(fc1 >> 16 & 0xFF, fc1 >> 8 & 0xFF, fc1 & 0xFF, fc1 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x1, y1, 0)
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.color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x2, y2, 0)
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.color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x0, y0, 0).color(fc1 >> 16 & 0xFF, fc1 >> 8 & 0xFF, fc1 & 0xFF, fc1 >> 24 & 0xFF).endVertex();
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bufferbuilder.vertex(model, x1, y1, 0).color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF).endVertex();
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bufferbuilder.vertex(model, x2, y2, 0).color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF).endVertex();
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bufferbuilder.vertex(model, x0, y0, 0)
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.color(fc1 >> 16 & 0xFF, fc1 >> 8 & 0xFF, fc1 & 0xFF, fc1 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x2, y2, 0)
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.color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x3, y3, 0)
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.color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x0, y0, 0).color(fc1 >> 16 & 0xFF, fc1 >> 8 & 0xFF, fc1 & 0xFF, fc1 >> 24 & 0xFF).endVertex();
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bufferbuilder.vertex(model, x2, y2, 0).color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF).endVertex();
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bufferbuilder.vertex(model, x3, y3, 0).color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF).endVertex();
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bufferbuilder.vertex(model, x3, y3, 0)
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.color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x1, y1, 0)
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.color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x4, y4, 0)
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.color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x3, y3, 0).color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF).endVertex();
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bufferbuilder.vertex(model, x1, y1, 0).color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF).endVertex();
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bufferbuilder.vertex(model, x4, y4, 0).color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF).endVertex();
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bufferbuilder.vertex(model, x3, y3, 0)
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.color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x4, y4, 0)
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.color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF)
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.endVertex();
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bufferbuilder.vertex(model, x6, y6, 0)
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.color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF)
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.endVertex();
|
||||
bufferbuilder.vertex(model, x3, y3, 0).color(fc2 >> 16 & 0xFF, fc2 >> 8 & 0xFF, fc2 & 0xFF, fc2 >> 24 & 0xFF).endVertex();
|
||||
bufferbuilder.vertex(model, x4, y4, 0).color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF).endVertex();
|
||||
bufferbuilder.vertex(model, x6, y6, 0).color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF).endVertex();
|
||||
|
||||
bufferbuilder.vertex(model, x5, y5, 0)
|
||||
.color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF)
|
||||
.endVertex();
|
||||
bufferbuilder.vertex(model, x4, y4, 0)
|
||||
.color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF)
|
||||
.endVertex();
|
||||
bufferbuilder.vertex(model, x7, y7, 0)
|
||||
.color(fc4 >> 16 & 0xFF, fc4 >> 8 & 0xFF, fc4 & 0xFF, fc4 >> 24 & 0xFF)
|
||||
.endVertex();
|
||||
bufferbuilder.vertex(model, x5, y5, 0).color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF).endVertex();
|
||||
bufferbuilder.vertex(model, x4, y4, 0).color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF).endVertex();
|
||||
bufferbuilder.vertex(model, x7, y7, 0).color(fc4 >> 16 & 0xFF, fc4 >> 8 & 0xFF, fc4 & 0xFF, fc4 >> 24 & 0xFF).endVertex();
|
||||
|
||||
bufferbuilder.vertex(model, x6, y6, 0)
|
||||
.color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF)
|
||||
.endVertex();
|
||||
bufferbuilder.vertex(model, x5, y5, 0)
|
||||
.color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF)
|
||||
.endVertex();
|
||||
bufferbuilder.vertex(model, x8, y8, 0)
|
||||
.color(fc4 >> 16 & 0xFF, fc4 >> 8 & 0xFF, fc4 & 0xFF, fc4 >> 24 & 0xFF)
|
||||
.endVertex();
|
||||
bufferbuilder.vertex(model, x6, y6, 0).color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF).endVertex();
|
||||
bufferbuilder.vertex(model, x5, y5, 0).color(fc3 >> 16 & 0xFF, fc3 >> 8 & 0xFF, fc3 & 0xFF, fc3 >> 24 & 0xFF).endVertex();
|
||||
bufferbuilder.vertex(model, x8, y8, 0).color(fc4 >> 16 & 0xFF, fc4 >> 8 & 0xFF, fc4 & 0xFF, fc4 >> 24 & 0xFF).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
RenderSystem.shadeModel(GL11.GL_FLAT);
|
||||
|
@ -288,7 +233,7 @@ public class UIRenderHelper {
|
|||
|
||||
//just like AbstractGui#drawTexture, but with a color at every vertex
|
||||
public static void drawColoredTexture(MatrixStack ms, Color c, int x, int y, int tex_left, int tex_top, int width, int height) {
|
||||
drawColoredTexture(ms, c, x, y, 0, (float)tex_left, (float)tex_top, width, height, 256, 256);
|
||||
drawColoredTexture(ms, c, x, y, 0, (float) tex_left, (float) tex_top, width, height, 256, 256);
|
||||
}
|
||||
|
||||
public static void drawColoredTexture(MatrixStack ms, Color c, int x, int y, int z, float tex_left, float tex_top, int width, int height, int sheet_width, int sheet_height) {
|
||||
|
@ -296,17 +241,17 @@ public class UIRenderHelper {
|
|||
}
|
||||
|
||||
private static void drawColoredTexture(MatrixStack ms, Color c, int left, int right, int top, int bot, int z, int tex_width, int tex_height, float tex_left, float tex_top, int sheet_width, int sheet_height) {
|
||||
drawTexturedQuad(ms.peek().getModel(), c, left, right, top, bot, z, (tex_left + 0.0F) / (float)sheet_width, (tex_left + (float)tex_width) / (float)sheet_width, (tex_top + 0.0F) / (float)sheet_height, (tex_top + (float)tex_height) / (float)sheet_height);
|
||||
drawTexturedQuad(ms.peek().getModel(), c, left, right, top, bot, z, (tex_left + 0.0F) / (float) sheet_width, (tex_left + (float) tex_width) / (float) sheet_width, (tex_top + 0.0F) / (float) sheet_height, (tex_top + (float) tex_height) / (float) sheet_height);
|
||||
}
|
||||
|
||||
private static void drawTexturedQuad(Matrix4f m, Color c, int left, int right, int top, int bot, int z, float u1, float u2, float v1, float v2) {
|
||||
RenderSystem.enableBlend();
|
||||
BufferBuilder bufferbuilder = Tessellator.getInstance().getBuffer();
|
||||
bufferbuilder.begin(7, DefaultVertexFormats.POSITION_COLOR_TEXTURE);
|
||||
bufferbuilder.vertex(m, (float)left , (float)bot, (float)z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).texture(u1, v2).endVertex();
|
||||
bufferbuilder.vertex(m, (float)right, (float)bot, (float)z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).texture(u2, v2).endVertex();
|
||||
bufferbuilder.vertex(m, (float)right, (float)top, (float)z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).texture(u2, v1).endVertex();
|
||||
bufferbuilder.vertex(m, (float)left , (float)top, (float)z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).texture(u1, v1).endVertex();
|
||||
bufferbuilder.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_COLOR_TEXTURE);
|
||||
bufferbuilder.vertex(m, (float) left , (float) bot, (float) z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).texture(u1, v2).endVertex();
|
||||
bufferbuilder.vertex(m, (float) right, (float) bot, (float) z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).texture(u2, v2).endVertex();
|
||||
bufferbuilder.vertex(m, (float) right, (float) top, (float) z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).texture(u2, v1).endVertex();
|
||||
bufferbuilder.vertex(m, (float) left , (float) top, (float) z).color(c.getRed(), c.getGreen(), c.getBlue(), c.getAlpha()).texture(u1, v1).endVertex();
|
||||
bufferbuilder.finishDrawing();
|
||||
RenderSystem.enableAlphaTest();
|
||||
WorldVertexBufferUploader.draw(bufferbuilder);
|
||||
|
|
|
@ -134,14 +134,14 @@ public abstract class NavigatableSimiScreen extends AbstractSimiScreen {
|
|||
|
||||
// draw last screen into buffer
|
||||
if (lastScreen != null && lastScreen != this && !transition.settled()) {
|
||||
ms.push();// 1
|
||||
ms.push();
|
||||
UIRenderHelper.framebuffer.framebufferClear(Minecraft.IS_RUNNING_ON_MAC);
|
||||
//UIRenderHelper.prepFramebufferSize();
|
||||
ms.push();// 2
|
||||
ms.translate(0, 0, -1000);
|
||||
UIRenderHelper.framebuffer.bindFramebuffer(true);
|
||||
lastScreen.render(ms, mouseX, mouseY, partialTicks);
|
||||
ms.pop();// 2
|
||||
|
||||
ms.pop();
|
||||
ms.push();
|
||||
|
||||
// use the buffer texture
|
||||
Minecraft.getInstance()
|
||||
|
@ -157,10 +157,8 @@ public abstract class NavigatableSimiScreen extends AbstractSimiScreen {
|
|||
dpy = ((NavigatableSimiScreen) lastScreen).depthPointY;
|
||||
}
|
||||
|
||||
// transitionV is 1/-1 when the older screen is hidden
|
||||
// transitionV is 0 when the older screen is still fully visible
|
||||
ms.translate(dpx, dpy, 0);
|
||||
ms.scale((float) scale, (float) scale, 1);
|
||||
ms.scale(scale, scale, 1);
|
||||
ms.translate(-dpx, -dpy, 0);
|
||||
RenderSystem.enableBlend();
|
||||
RenderSystem.defaultBlendFunc();
|
||||
|
@ -168,13 +166,13 @@ public abstract class NavigatableSimiScreen extends AbstractSimiScreen {
|
|||
UIRenderHelper.drawFramebuffer(1f - Math.abs(transitionValue));
|
||||
RenderSystem.disableBlend();
|
||||
RenderSystem.enableAlphaTest();
|
||||
ms.pop();// 1
|
||||
ms.pop();
|
||||
}
|
||||
|
||||
// modify current screen as well
|
||||
scale = transitionValue > 0 ? 1 - 0.5f * (1 - transitionValue) : 1 + .5f * (1 + transitionValue);
|
||||
ms.translate(depthPointX, depthPointY, 0);
|
||||
ms.scale((float) scale, (float) scale, 1);
|
||||
ms.scale(scale, scale, 1);
|
||||
ms.translate(-depthPointX, -depthPointY, 0);
|
||||
}
|
||||
|
||||
|
|
|
@ -2,8 +2,6 @@ package com.simibubi.create.foundation.ponder;
|
|||
|
||||
import javax.annotation.Nonnull;
|
||||
|
||||
import org.antlr.v4.runtime.misc.IntegerList;
|
||||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.simibubi.create.foundation.gui.BoxElement;
|
||||
import com.simibubi.create.foundation.gui.Theme;
|
||||
|
@ -101,7 +99,6 @@ public class PonderProgressBar extends AbstractSimiWidget {
|
|||
.withBounds(width, height)
|
||||
.render(ms);
|
||||
|
||||
|
||||
ms.push();
|
||||
ms.translate(x - 2, y - 2, 150);
|
||||
|
||||
|
|
|
@ -443,7 +443,6 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
|
||||
MutableBoundingBox bounds = story.getBounds();
|
||||
ms.push();
|
||||
// ms.peek().getModel().multiply(ms.peek().getModel());
|
||||
|
||||
// kool shadow fx
|
||||
{
|
||||
|
@ -560,7 +559,6 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
int streakHeight = 35 - 9 + wordWrappedHeight;
|
||||
UIRenderHelper.streak(ms, 0, x - 4, y - 12 + streakHeight / 2, streakHeight, (int) (150 * fade));
|
||||
UIRenderHelper.streak(ms, 180, x - 4, y - 12 + streakHeight / 2, streakHeight, (int) (30 * fade));
|
||||
//renderBox(ms, 21, 21, 30, 30, false);
|
||||
new BoxElement()
|
||||
.withBackground(Theme.c(Theme.Key.PONDER_BACKGROUND_FLAT))
|
||||
.gradientBorder(Theme.p(Theme.Key.PONDER_IDLE))
|
||||
|
@ -577,7 +575,6 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
textRenderer.draw(ms, Lang.translate(PONDERING), x, y - 6, tooltipColor);
|
||||
y += 8;
|
||||
x += 0;
|
||||
// ms.translate(0, 3 * (indexDiff), 0);
|
||||
ms.translate(x, y, 0);
|
||||
ms.multiply(Vector3f.NEGATIVE_X.getDegreesQuaternion(indexDiff * -75));
|
||||
ms.translate(0, 0, 5);
|
||||
|
@ -740,22 +737,6 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
ms.pop();
|
||||
}
|
||||
|
||||
/*protected void lowerButtonGroup(MatrixStack ms, int index, int mouseX, int mouseY, float fade, AllIcons icon, KeyBinding key) {
|
||||
int bWidth = 20;
|
||||
int bHeight = 20;
|
||||
int bX = (width - bWidth) / 2 + (index - 1) * (bWidth + 8);
|
||||
int bY = height - bHeight - 31;
|
||||
|
||||
ms.push();
|
||||
if (fade < fadeIn.getChaseTarget())
|
||||
ms.translate(0, (1 - fade) * 5, 0);
|
||||
boolean hovered = isMouseOver(mouseX, mouseY, bX, bY, bWidth, bHeight);
|
||||
renderBox(ms, bX, bY, bWidth, bHeight, hovered);
|
||||
icon.draw(ms, bX + 2, bY + 2);
|
||||
drawCenteredText(ms, textRenderer, key.getBoundKeyLocalizedText(), bX + bWidth / 2 + 8, bY + bHeight - 6, 0xff606060);
|
||||
ms.pop();
|
||||
}*/
|
||||
|
||||
private void renderOverlay(MatrixStack ms, int i, float partialTicks) {
|
||||
if (identifyMode)
|
||||
return;
|
||||
|
@ -767,23 +748,6 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
|
||||
@Override
|
||||
public boolean mouseClicked(double x, double y, int button) {
|
||||
/*MutableBoolean handled = new MutableBoolean(false);
|
||||
widgets.forEach(w -> {
|
||||
if (handled.booleanValue())
|
||||
return;
|
||||
if (!w.isMouseOver(x, y))
|
||||
return;
|
||||
if (w instanceof PonderButton) {
|
||||
PonderButton mtdButton = (PonderButton) w;
|
||||
mtdButton.runCallback(x, y);
|
||||
handled.setTrue();
|
||||
return;
|
||||
}
|
||||
});
|
||||
|
||||
if (handled.booleanValue())
|
||||
return true;*/
|
||||
|
||||
if (identifyMode && hoveredBlockPos != null && PonderIndex.EDITOR_MODE) {
|
||||
long handle = client.getWindow()
|
||||
.getHandle();
|
||||
|
@ -920,7 +884,6 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
break;
|
||||
}
|
||||
|
||||
//renderBox(ms, boxX, boxY, w, h, highlighted);
|
||||
new BoxElement()
|
||||
.withBackground(Theme.c(Theme.Key.PONDER_BACKGROUND_FLAT))
|
||||
.gradientBorder(borderColors)
|
||||
|
@ -945,21 +908,6 @@ public class PonderUI extends NavigatableSimiScreen {
|
|||
|
||||
}
|
||||
|
||||
/*public static void renderBox(MatrixStack ms, int x, int y, int w, int h, int backgroundColor, int borderColorStart,
|
||||
int borderColorEnd) {
|
||||
int z = 100;
|
||||
Matrix4f model = ms.peek().getModel();
|
||||
GuiUtils.drawGradientRect(model, z, x - 3, y - 4, x + w + 3, y - 3, backgroundColor, backgroundColor);
|
||||
GuiUtils.drawGradientRect(model, z, x - 3, y + h + 3, x + w + 3, y + h + 4, backgroundColor, backgroundColor);
|
||||
GuiUtils.drawGradientRect(model, z, x - 3, y - 3, x + w + 3, y + h + 3, backgroundColor, backgroundColor);
|
||||
GuiUtils.drawGradientRect(model, z, x - 4, y - 3, x - 3, y + h + 3, backgroundColor, backgroundColor);
|
||||
GuiUtils.drawGradientRect(model, z, x + w + 3, y - 3, x + w + 4, y + h + 3, backgroundColor, backgroundColor);
|
||||
GuiUtils.drawGradientRect(model, z, x - 3, y - 3 + 1, x - 3 + 1, y + h + 3 - 1, borderColorStart, borderColorEnd);
|
||||
GuiUtils.drawGradientRect(model, z, x + w + 2, y - 3 + 1, x + w + 3, y + h + 3 - 1, borderColorStart, borderColorEnd);
|
||||
GuiUtils.drawGradientRect(model, z, x - 3, y - 3, x + w + 3, y - 3 + 1, borderColorStart, borderColorStart);
|
||||
GuiUtils.drawGradientRect(model, z, x - 3, y + h + 2, x + w + 3, y + h + 3, borderColorEnd, borderColorEnd);
|
||||
}*/
|
||||
|
||||
public ItemStack getHoveredTooltipItem() {
|
||||
return hoveredTooltipItem;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue