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The bell tolls for this bug.
- Fix MovementBehavior#onSpeedChanged not ever being called.
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1 changed files with 1 additions and 2 deletions
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@ -253,6 +253,7 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
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BlockInfo blockInfo = pair.left;
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BlockInfo blockInfo = pair.left;
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MovementBehaviour actor = AllMovementBehaviours.of(blockInfo.state);
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MovementBehaviour actor = AllMovementBehaviours.of(blockInfo.state);
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Vec3d oldMotion = context.motion;
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Vec3d actorPosition = toGlobalVector(VecHelper.getCenterOf(blockInfo.pos)
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Vec3d actorPosition = toGlobalVector(VecHelper.getCenterOf(blockInfo.pos)
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.add(actor.getActiveAreaOffset(context)), 1);
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.add(actor.getActiveAreaOffset(context)), 1);
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BlockPos gridPosition = new BlockPos(actorPosition);
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BlockPos gridPosition = new BlockPos(actorPosition);
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@ -261,8 +262,6 @@ public abstract class AbstractContraptionEntity extends Entity implements IEntit
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context.rotation = v -> applyRotation(v, 1);
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context.rotation = v -> applyRotation(v, 1);
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context.position = actorPosition;
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context.position = actorPosition;
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Vec3d oldMotion = context.motion;
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if (!actor.isActive(context))
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if (!actor.isActive(context))
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continue;
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continue;
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if (newPosVisited && !context.stall) {
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if (newPosVisited && !context.stall) {
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