mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-14 14:02:03 +01:00
Captains log
This commit is contained in:
parent
3f31353fea
commit
2b02e56052
4 changed files with 158 additions and 19 deletions
138
## Changes.md
Normal file
138
## Changes.md
Normal file
|
@ -0,0 +1,138 @@
|
||||||
|
## Additions
|
||||||
|
|
||||||
|
- Netherite Backtank
|
||||||
|
- Netherite Diving Helmet and Boots
|
||||||
|
- Contraption Controls
|
||||||
|
- Elevator Pulley
|
||||||
|
- Copycat Panels and Copycat Steps
|
||||||
|
- Block of Andesite Alloy
|
||||||
|
- Block of Industrial Iron
|
||||||
|
- Large Water Wheel
|
||||||
|
- Mechanical Roller
|
||||||
|
- Andesite, Brass and Copper Doors
|
||||||
|
- Andesite, Brass and Copper Bars
|
||||||
|
- Andesite, Brass and Copper Scaffolding
|
||||||
|
- Clipboard
|
||||||
|
- Mangrove Windows (1.19)
|
||||||
|
|
||||||
|
## Changes
|
||||||
|
|
||||||
|
- Overhauled models and textures of Andesite & Brass components (Kryppers)
|
||||||
|
- Reworked textures of colored blocks such as seats and sails (dani)
|
||||||
|
- New filter sprites (vectorwing)
|
||||||
|
- Valve handles can now be used to precisely turn mechanical bearings by a set angle
|
||||||
|
- Pulley ropes are now climbable
|
||||||
|
- Lowered hitbox of seats for improved traversability inside contraptions
|
||||||
|
- Improved safety for players standing on vertically moving contraptions
|
||||||
|
- Pulley contraptions will now make an effort to place remote players at y values sensible to the client
|
||||||
|
- Fixed seated entities on rotating contraptions not rendering at the correct location
|
||||||
|
- Deployers no longer fail to activate in chunks claimed or protected by the player that placed them
|
||||||
|
- Fixed couplings, schematics and in-world overlays not rendering correctly at coordinates far from the origin
|
||||||
|
- Fixed Bearings, Pistons, Pulleys and Gantries powered by a Sequenced Gearshift not moving precisely to its instructions at high speeds
|
||||||
|
- Minecart contraptions no longer visually jump to a location when stalled
|
||||||
|
- Mechanical bearings now snap to a rounded angle when stopped
|
||||||
|
- Contraption storage now accepts more chests and barrels from other mods
|
||||||
|
- Players can now open chests and barrels on assembled contraptions
|
||||||
|
- Mechanical Pumps no longer reverse direction based on kinetic input
|
||||||
|
- Fixed pipe connections pulling fluids with half the speed compared to a directly attached pump
|
||||||
|
- Substantially increased speed of visual flow propagation inside pipe networks
|
||||||
|
- Portable storage interfaces now stall for longer after an exchange has happened, and shorter otherwise
|
||||||
|
- Single train track blocks with slopes connected on either side will angle themselves to create a smoother ascend across both
|
||||||
|
- Multiple pulleys can now attach to contraptions in a synchronised group
|
||||||
|
- Display Boards now update text instantaneously at high input rpm
|
||||||
|
- Diving helmets now always grant aqua affinity
|
||||||
|
- Diving helmets can no longer be enchanted with aqua affinity
|
||||||
|
- Water wheel fins are no longer directional
|
||||||
|
- Water wheels now only have one speed level
|
||||||
|
- Water wheels can now take the appearance of any reasonably implemented wood type
|
||||||
|
- Added sided door control options to elevator contact and train station UI
|
||||||
|
- Liquid can no longer spread perpendicularly on top of water wheels
|
||||||
|
- Overhauled UX of scroll values and item filtering
|
||||||
|
- Filtered item extraction can now be configured to pull "up to x items" per operation
|
||||||
|
- Connected textures now use and apply the getAppearance() standard by Forge, allowing them to connect across other mods' facades, etc. (1.19)
|
||||||
|
- Boiler status now highlights information about water flow when insufficient
|
||||||
|
- The majority of in-world options no longer require a wrench
|
||||||
|
- Chutes can now be encased in Industrial Iron Blocks
|
||||||
|
- Chutes are now less prone to resetting shape when moved or rotated
|
||||||
|
- Moved metal block variants to Building Blocks tab
|
||||||
|
- Changed stonecutting ingredient of metal block variants from sheet to ingot
|
||||||
|
- Base stone blocks can now be stonecut back from their cut variants
|
||||||
|
- Fixed track placement allowing an s-bend between two sloped track pieces in specific arrangements
|
||||||
|
- Fixed funnels losing filters when changing between types
|
||||||
|
- New randomised textures for natural palette stone types (Kryppers)
|
||||||
|
- Readjusted palette stone generation to use taller layers
|
||||||
|
- World generation now places fewer stone type veins by default
|
||||||
|
- Fixed lava fans voiding items that have smoking & smelting recipes with different outputs
|
||||||
|
- Filter items now filter for their own item type if left empty
|
||||||
|
- Valve handles no longer create stress config entries for each dyed variant
|
||||||
|
- Place near initial angle mode on bearings now has a smaller interval considered 'near'
|
||||||
|
- Players can now take items from saws via right-click
|
||||||
|
- Item Drains now accept dropped items as input
|
||||||
|
- Train track placement overlay now explicitly mentions the ctrl key
|
||||||
|
- Fixed Mechanical Saws not rendering as animated when using rubidium
|
||||||
|
- Fixed a ui element of the Station Screen rendering behind the background
|
||||||
|
- Belts printed instantly or via cannon now retain the correct type of casing
|
||||||
|
- Scheduled trains no longer slow down for slight ascends/descents on a straight track
|
||||||
|
- Fixed saplings and other non-collidables sticking to chassis or super glue
|
||||||
|
- Encased Fluid Pipes no longer z-fight on open pipe faces
|
||||||
|
- Valve handles now turn twice as quickly
|
||||||
|
- Bearings no longer have the angle-indicating nook on their block
|
||||||
|
- Depot hitbox is now a simple cuboid
|
||||||
|
- Fixed belts encased with andesite briefly showing brass textures
|
||||||
|
- Fixed Filters and Attribute Filters not stacking with unmodified, equivalent stacks
|
||||||
|
- Fixed Attribute Filters saving the name tag preview item in their data
|
||||||
|
- Filters and Schedules can now be reset via crafting
|
||||||
|
- Renamed Sails to Windmill Sails
|
||||||
|
- Crushing gold ore now yields more experience nuggets
|
||||||
|
- Fixed valve pipes sometimes not rotating their indicator fully
|
||||||
|
- Horizontal, encased belts now render a support structure when solid blocks are above them
|
||||||
|
- Added placement assist for mechanical drills, saws and deployers
|
||||||
|
- Mechanical Belts can now be waterlogged
|
||||||
|
- Depots and Ejectors can now be Waterlogged
|
||||||
|
- Chutes and Funnels can now be Waterlogged
|
||||||
|
- Fixed upright mechanical saws only able to be oriented in two directions
|
||||||
|
- Deployers now have their filter slot on the side of the block
|
||||||
|
- Deployers can now be rotated by wrenching them near the edge of the front face
|
||||||
|
- Deployers now set filters on blocks only by targeting any location on a correct side
|
||||||
|
- Fixed Schematics loaded for deployer printing not rotating block entity contents
|
||||||
|
- Added tripwire to #movable_empty_collider
|
||||||
|
- Renamed Stockpile Switch to Threshold Switch
|
||||||
|
- Renamed Content Observer to Smart Observer
|
||||||
|
- Smart observer and threshold switch can now be oriented to face blocks above or below them
|
||||||
|
- Smart observer will now also emit redstone when the block in front of it matches its filter
|
||||||
|
- Fixed non-vanilla signs not accepted as valid display targets
|
||||||
|
- Brass tunnels with no distribution behaviour no longer show the mode switcher
|
||||||
|
- Used more contrasting colours for diode and tunnel value inputs
|
||||||
|
- Fixed crash when hose pulley cannot find reference fluid for infinite draining
|
||||||
|
- Clipboards can now be used to transfer settings between blocks
|
||||||
|
- Clipboards can now be used to manually write to Display Boards and Nixie Tubes
|
||||||
|
- Clipboards can now be used as Material Checklists in the Schematicannon
|
||||||
|
- Fixed and edited existing tooltips and ponder scenes to include behavioural changes in 0.5.1
|
||||||
|
- New ponder scenes for Smart Observer, Threshold Switch, Elevator Pulley, Contraption Controls and Mechanical Rollers
|
||||||
|
- Fixed ponder overlay text rendering with wonky pixels
|
||||||
|
- Added a ponder category for recently added/changed blocks
|
||||||
|
- Renamed Filter to List Filter
|
||||||
|
- Deployers can now apply filters to a Redstone link with less required precision
|
||||||
|
- Bezier track segments now render with a slight angle to reduce z-fighting
|
||||||
|
- Fixed offset shaft rotation on encased large cogwheels
|
||||||
|
- Fixed Smart Fluid Pipe not dropping filter when broken
|
||||||
|
- Placards and Creative Crates will no longer hold on to special nbt content (except potion data, damage, enchants) of the contained item when imported via Schematicannon
|
||||||
|
- Schematicannons can no longer print mobs
|
||||||
|
- Fixed item frames not requiring an exact nbt match for printed contents
|
||||||
|
- Players can now sneak while using exp nuggets to only consume one item at a time
|
||||||
|
- Minecart contraption items can no longer be placed in container items like toolboxes or shulkers (configurable)
|
||||||
|
- Implemented ComputerCraft interaction for Speed Controllers, Display Links, Speedometers, Stressometers, Sequenced Gearshifts and Train Stations (caelwarner)
|
||||||
|
- Hand crank no longer drains hunger when using the extendo grip (Xstoudi)
|
||||||
|
- Fixed Encased Chain Drives not reacting to block rotation and mirroring correctly
|
||||||
|
- Open Ended Pipes now correctly handle Builder's Tea (NerdsOfAFeather)
|
||||||
|
- Added Config entry for brass tunnel distribution cooldown (Walle123)
|
||||||
|
- API for custom bogey & track types (Rabbitminers, techno-sam)
|
||||||
|
- Fixed server crash caused by Gantry Contraptions assembling (Lucasmellof)
|
||||||
|
- Fix "Lighter than air" fluids displayed incorrectly in spouts (cakeGit)
|
||||||
|
- Added rotate and mirror methods to Fluid Pipes (xieve)
|
||||||
|
- Chocolate & Honey fluid fog distance is now configurable (radimous)
|
||||||
|
- Added a TrackGraph merge event (DaComputerNerd717)
|
||||||
|
- Fixed players dismounting when trains get assembled (Equinoxxe)
|
||||||
|
- Added GameTests (TropheusJ)
|
||||||
|
- Added armor tags (NerdsOfAFeather)
|
||||||
|
- Major updates now release as patch A
|
|
@ -608,7 +608,7 @@ public abstract class Contraption {
|
||||||
blockstate = blockstate.setValue(RedstoneContactBlock.POWERED, true);
|
blockstate = blockstate.setValue(RedstoneContactBlock.POWERED, true);
|
||||||
if (AllBlocks.POWERED_SHAFT.has(blockstate))
|
if (AllBlocks.POWERED_SHAFT.has(blockstate))
|
||||||
blockstate = BlockHelper.copyProperties(blockstate, AllBlocks.SHAFT.getDefaultState());
|
blockstate = BlockHelper.copyProperties(blockstate, AllBlocks.SHAFT.getDefaultState());
|
||||||
if (blockstate.getBlock() instanceof ControlsBlock)
|
if (blockstate.getBlock() instanceof ControlsBlock && getType() == ContraptionType.CARRIAGE)
|
||||||
blockstate = blockstate.setValue(ControlsBlock.OPEN, true);
|
blockstate = blockstate.setValue(ControlsBlock.OPEN, true);
|
||||||
if (blockstate.hasProperty(SlidingDoorBlock.VISIBLE))
|
if (blockstate.hasProperty(SlidingDoorBlock.VISIBLE))
|
||||||
blockstate = blockstate.setValue(SlidingDoorBlock.VISIBLE, false);
|
blockstate = blockstate.setValue(SlidingDoorBlock.VISIBLE, false);
|
||||||
|
|
|
@ -21,57 +21,57 @@ public class PonderTag implements ScreenElement {
|
||||||
|
|
||||||
public static final PonderTag
|
public static final PonderTag
|
||||||
|
|
||||||
KINETIC_RELAYS = create("kinetic_relays").item(AllBlocks.COGWHEEL.get(), true, false)
|
KINETIC_RELAYS = create("kinetic_relays").item(AllBlocks.COGWHEEL.get())
|
||||||
.defaultLang("Kinetic Blocks", "Components which help relaying Rotational Force elsewhere")
|
.defaultLang("Kinetic Blocks", "Components which help relaying Rotational Force elsewhere")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
KINETIC_SOURCES = create("kinetic_sources").item(AllBlocks.WATER_WHEEL.get(), true, false)
|
KINETIC_SOURCES = create("kinetic_sources").item(AllBlocks.WATER_WHEEL.get())
|
||||||
.defaultLang("Kinetic Sources", "Components which generate Rotational Force")
|
.defaultLang("Kinetic Sources", "Components which generate Rotational Force")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
KINETIC_APPLIANCES = create("kinetic_appliances").item(AllBlocks.MECHANICAL_PRESS.get(), true, false)
|
KINETIC_APPLIANCES = create("kinetic_appliances").item(AllBlocks.MECHANICAL_PRESS.get())
|
||||||
.defaultLang("Kinetic Appliances", "Components which make use of Rotational Force")
|
.defaultLang("Kinetic Appliances", "Components which make use of Rotational Force")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
FLUIDS = create("fluids").item(AllBlocks.FLUID_PIPE.get(), true, false)
|
FLUIDS = create("fluids").item(AllBlocks.FLUID_PIPE.get())
|
||||||
.defaultLang("Fluid Manipulators", "Components which help relaying and making use of Fluids")
|
.defaultLang("Fluid Manipulators", "Components which help relaying and making use of Fluids")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
LOGISTICS = create("logistics").item(Blocks.CHEST, true, false)
|
LOGISTICS = create("logistics").item(Blocks.CHEST)
|
||||||
.defaultLang("Item Transportation", "Components which help moving items around")
|
.defaultLang("Item Transportation", "Components which help moving items around")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
REDSTONE = create("redstone").item(Items.REDSTONE, true, false)
|
REDSTONE = create("redstone").item(Items.REDSTONE)
|
||||||
.defaultLang("Logic Components", "Components which help with redstone engineering")
|
.defaultLang("Logic Components", "Components which help with redstone engineering")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
DECORATION = create("decoration").item(Items.ROSE_BUSH, true, false)
|
DECORATION = create("decoration").item(Items.ROSE_BUSH)
|
||||||
.defaultLang("Aesthetics", "Components used mostly for decorative purposes"),
|
.defaultLang("Aesthetics", "Components used mostly for decorative purposes"),
|
||||||
|
|
||||||
CREATIVE = create("creative").item(AllBlocks.CREATIVE_CRATE.get(), true, false)
|
CREATIVE = create("creative").item(AllBlocks.CREATIVE_CRATE.get())
|
||||||
.defaultLang("Creative Mode", "Components not usually available for Survival Mode")
|
.defaultLang("Creative Mode", "Components not usually available for Survival Mode")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
MOVEMENT_ANCHOR = create("movement_anchor").item(AllBlocks.MECHANICAL_PISTON.get(), true, false)
|
MOVEMENT_ANCHOR = create("movement_anchor").item(AllBlocks.MECHANICAL_PISTON.get())
|
||||||
.defaultLang("Movement Anchors",
|
.defaultLang("Movement Anchors",
|
||||||
"Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways")
|
"Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
CONTRAPTION_ACTOR = create("contraption_actor").item(AllBlocks.MECHANICAL_HARVESTER.get(), true, false)
|
CONTRAPTION_ACTOR = create("contraption_actor").item(AllBlocks.MECHANICAL_HARVESTER.get())
|
||||||
.defaultLang("Contraption Actors",
|
.defaultLang("Contraption Actors",
|
||||||
"Components which expose special behaviour when attached to a moving contraption")
|
"Components which expose special behaviour when attached to a moving contraption")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
CONTRAPTION_ASSEMBLY = create("contraption_assembly").item(AllItems.SUPER_GLUE.get(), true, false)
|
CONTRAPTION_ASSEMBLY = create("contraption_assembly").item(AllItems.SUPER_GLUE.get())
|
||||||
.defaultLang("Block Attachment Utility",
|
.defaultLang("Block Attachment Utility",
|
||||||
"Tools and Components used to assemble structures moved as an animated Contraption")
|
"Tools and Components used to assemble structures moved as an animated Contraption")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
SAILS = create("windmill_sails").item(AllBlocks.WINDMILL_BEARING.get())
|
SAILS = create("windmill_sails").item(AllBlocks.WINDMILL_BEARING.get(), true, true)
|
||||||
.defaultLang("Sails for Windmill Bearings",
|
.defaultLang("Sails for Windmill Bearings",
|
||||||
"Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so."),
|
"Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so."),
|
||||||
|
|
||||||
ARM_TARGETS = create("arm_targets").item(AllBlocks.MECHANICAL_ARM.get())
|
ARM_TARGETS = create("arm_targets").item(AllBlocks.MECHANICAL_ARM.get(), true, true)
|
||||||
.defaultLang("Targets for Mechanical Arms",
|
.defaultLang("Targets for Mechanical Arms",
|
||||||
"Components which can be selected as inputs or outputs to the Mechanical Arm"),
|
"Components which can be selected as inputs or outputs to the Mechanical Arm"),
|
||||||
|
|
||||||
|
@ -84,13 +84,11 @@ public class PonderTag implements ScreenElement {
|
||||||
"Components that have been added or changed significantly in the latest versions of Create")
|
"Components that have been added or changed significantly in the latest versions of Create")
|
||||||
.addToIndex(),
|
.addToIndex(),
|
||||||
|
|
||||||
DISPLAY_SOURCES = create("display_sources").item(AllBlocks.DISPLAY_LINK.get(), true, false)
|
DISPLAY_SOURCES = create("display_sources").item(AllBlocks.DISPLAY_LINK.get(), true, true)
|
||||||
.item(AllBlocks.DISPLAY_LINK.get(), false, true)
|
|
||||||
.defaultLang("Sources for Display Links",
|
.defaultLang("Sources for Display Links",
|
||||||
"Components or Blocks which offer some data that can be read with a Display Link"),
|
"Components or Blocks which offer some data that can be read with a Display Link"),
|
||||||
|
|
||||||
DISPLAY_TARGETS = create("display_targets").item(AllBlocks.DISPLAY_LINK.get(), true, false)
|
DISPLAY_TARGETS = create("display_targets").item(AllBlocks.DISPLAY_LINK.get(), true, true)
|
||||||
.item(AllBlocks.DISPLAY_LINK.get(), false, true)
|
|
||||||
.defaultLang("Targets for Display Links",
|
.defaultLang("Targets for Display Links",
|
||||||
"Components or Blocks which can process and display the data received from a Display Link");
|
"Components or Blocks which can process and display the data received from a Display Link");
|
||||||
|
|
||||||
|
@ -158,7 +156,7 @@ public class PonderTag implements ScreenElement {
|
||||||
}
|
}
|
||||||
|
|
||||||
public PonderTag item(ItemLike item) {
|
public PonderTag item(ItemLike item) {
|
||||||
return this.item(item, true, true);
|
return this.item(item, true, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|
|
@ -4,6 +4,7 @@ import java.text.NumberFormat;
|
||||||
import java.util.Locale;
|
import java.util.Locale;
|
||||||
|
|
||||||
import net.minecraft.client.Minecraft;
|
import net.minecraft.client.Minecraft;
|
||||||
|
import net.minecraft.util.Mth;
|
||||||
|
|
||||||
public class LangNumberFormat {
|
public class LangNumberFormat {
|
||||||
|
|
||||||
|
@ -25,6 +26,8 @@ public class LangNumberFormat {
|
||||||
}
|
}
|
||||||
|
|
||||||
public static String format(double d) {
|
public static String format(double d) {
|
||||||
|
if (Mth.equal(d, 0))
|
||||||
|
d = 0;
|
||||||
return numberFormat.get()
|
return numberFormat.get()
|
||||||
.format(d)
|
.format(d)
|
||||||
.replace("\u00A0", " ");
|
.replace("\u00A0", " ");
|
||||||
|
|
Loading…
Reference in a new issue