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https://github.com/Creators-of-Create/Create.git
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Updates to zh_tw.json by simba-fs (#1952)
This commit is contained in:
parent
f3a521121d
commit
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1 changed files with 697 additions and 536 deletions
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@ -1,5 +1,5 @@
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{
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{
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"_": "for create 0.3.1c",
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"_": "for create 0.3.2a",
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"_": "->------------------------] Game Elements [------------------------<-",
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"_": "->------------------------] Game Elements [------------------------<-",
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@ -28,10 +28,12 @@
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"block.create.belt": "輸送帶",
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"block.create.belt": "輸送帶",
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"block.create.birch_window": "白樺木窗戶",
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"block.create.birch_window": "白樺木窗戶",
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"block.create.birch_window_pane": "白樺木窗戶片",
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"block.create.birch_window_pane": "白樺木窗戶片",
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"block.create.black_nixie_tube": "黑色真空管",
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"block.create.black_sail": "黑色風帆",
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"block.create.black_sail": "黑色風帆",
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"block.create.black_seat": "黑色坐墊",
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"block.create.black_seat": "黑色坐墊",
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"block.create.black_valve_handle": "黑色閥門開關",
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"block.create.black_valve_handle": "黑色閥門開關",
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"block.create.blaze_burner": "烈焰使者動力爐",
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"block.create.blaze_burner": "烈焰使者動力爐",
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"block.create.blue_nixie_tube": "藍色真空管",
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"block.create.blue_sail": "藍色風帆",
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"block.create.blue_sail": "藍色風帆",
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"block.create.blue_seat": "藍色坐墊",
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"block.create.blue_seat": "藍色坐墊",
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"block.create.blue_valve_handle": "藍色閥門開關",
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"block.create.blue_valve_handle": "藍色閥門開關",
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@ -41,6 +43,7 @@
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"block.create.brass_encased_shaft": "黃銅傳動軸箱",
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"block.create.brass_encased_shaft": "黃銅傳動軸箱",
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"block.create.brass_funnel": "黃銅漏斗",
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"block.create.brass_funnel": "黃銅漏斗",
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"block.create.brass_tunnel": "黃銅物品隧道",
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"block.create.brass_tunnel": "黃銅物品隧道",
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"block.create.brown_nixie_tube": "棕色真空管",
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"block.create.brown_sail": "棕色風帆",
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"block.create.brown_sail": "棕色風帆",
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"block.create.brown_seat": "棕色坐墊",
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"block.create.brown_seat": "棕色坐墊",
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"block.create.brown_valve_handle": "棕色閥門開關",
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"block.create.brown_valve_handle": "棕色閥門開關",
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@ -58,6 +61,7 @@
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"block.create.cogwheel": "齒輪",
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"block.create.cogwheel": "齒輪",
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"block.create.content_observer": "物品偵測器",
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"block.create.content_observer": "物品偵測器",
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"block.create.controller_rail": "控制鐵軌",
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"block.create.controller_rail": "控制鐵軌",
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"block.create.copper_backtank": "銅製後背包",
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"block.create.copper_block": "銅磚",
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"block.create.copper_block": "銅磚",
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"block.create.copper_casing": "銅機殼",
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"block.create.copper_casing": "銅機殼",
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"block.create.copper_ore": "銅礦石",
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"block.create.copper_ore": "銅礦石",
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@ -72,6 +76,7 @@
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"block.create.crushing_wheel": "粉碎輪",
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"block.create.crushing_wheel": "粉碎輪",
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"block.create.crushing_wheel_controller": "粉碎輪控制器",
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"block.create.crushing_wheel_controller": "粉碎輪控制器",
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"block.create.cuckoo_clock": "布穀鳥鐘",
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"block.create.cuckoo_clock": "布穀鳥鐘",
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"block.create.cyan_nixie_tube": "青色真空管",
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"block.create.cyan_sail": "藍綠色風帆",
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"block.create.cyan_sail": "藍綠色風帆",
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"block.create.cyan_seat": "藍綠色坐墊",
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"block.create.cyan_seat": "藍綠色坐墊",
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"block.create.cyan_valve_handle": "藍綠色閥門開關",
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"block.create.cyan_valve_handle": "藍綠色閥門開關",
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@ -178,13 +183,16 @@
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"block.create.granite_cobblestone_stairs": "碎花崗岩樓梯",
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"block.create.granite_cobblestone_stairs": "碎花崗岩樓梯",
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"block.create.granite_cobblestone_wall": "碎花崗岩牆",
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"block.create.granite_cobblestone_wall": "碎花崗岩牆",
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"block.create.granite_pillar": "豎紋花崗岩",
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"block.create.granite_pillar": "豎紋花崗岩",
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"block.create.gray_nixie_tube": "灰色真空管",
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"block.create.gray_sail": "灰色風帆",
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"block.create.gray_sail": "灰色風帆",
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"block.create.gray_seat": "灰色坐墊",
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"block.create.gray_seat": "灰色坐墊",
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"block.create.gray_valve_handle": "灰色閥門開關",
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"block.create.gray_valve_handle": "灰色閥門開關",
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"block.create.green_nixie_tube": "綠色真空管",
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"block.create.green_sail": "綠色風帆",
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"block.create.green_sail": "綠色風帆",
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"block.create.green_seat": "綠色坐墊",
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"block.create.green_seat": "綠色坐墊",
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"block.create.green_valve_handle": "綠色閥門開關",
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"block.create.green_valve_handle": "綠色閥門開關",
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"block.create.hand_crank": "手搖把手",
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"block.create.hand_crank": "手搖把手",
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"block.create.haunted_bell": "靈魂鐘",
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"block.create.honey": "蜂蜜",
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"block.create.honey": "蜂蜜",
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"block.create.horizontal_framed_glass": "豎直邊框玻璃",
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"block.create.horizontal_framed_glass": "豎直邊框玻璃",
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"block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片",
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"block.create.horizontal_framed_glass_pane": "豎直邊框玻璃片",
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@ -202,12 +210,16 @@
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"block.create.layered_limestone": "疊層石灰岩",
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"block.create.layered_limestone": "疊層石灰岩",
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"block.create.layered_scoria": "疊層火成岩",
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"block.create.layered_scoria": "疊層火成岩",
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"block.create.layered_weathered_limestone": "疊層風化石灰岩",
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"block.create.layered_weathered_limestone": "疊層風化石灰岩",
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"block.create.lectern_controller": "講台遙控器",
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"block.create.light_blue_nixie_tube": "亮藍色真空管",
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"block.create.light_blue_sail": "淡藍色風帆",
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"block.create.light_blue_sail": "淡藍色風帆",
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"block.create.light_blue_seat": "淡藍色坐墊",
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"block.create.light_blue_seat": "淡藍色坐墊",
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"block.create.light_blue_valve_handle": "淡藍色閥門開關",
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"block.create.light_blue_valve_handle": "淡藍色閥門開關",
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"block.create.light_gray_nixie_tube": "亮灰色真空管",
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"block.create.light_gray_sail": "淡灰色風帆",
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"block.create.light_gray_sail": "淡灰色風帆",
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"block.create.light_gray_seat": "淡灰色坐墊",
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"block.create.light_gray_seat": "淡灰色坐墊",
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"block.create.light_gray_valve_handle": "淡灰色閥門開關",
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"block.create.light_gray_valve_handle": "淡灰色閥門開關",
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"block.create.lime_nixie_tube": "淺綠色真空管",
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"block.create.lime_sail": "黃綠色風帆",
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"block.create.lime_sail": "黃綠色風帆",
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"block.create.lime_seat": "黃綠色坐墊",
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"block.create.lime_seat": "黃綠色坐墊",
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"block.create.lime_valve_handle": "黃綠色閥門開關",
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"block.create.lime_valve_handle": "黃綠色閥門開關",
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"block.create.limestone_pillar": "豎紋石灰岩",
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"block.create.limestone_pillar": "豎紋石灰岩",
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"block.create.linear_chassis": "機殼底盤",
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"block.create.linear_chassis": "機殼底盤",
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"block.create.lit_blaze_burner": "烈焰使者動力爐(已啟動)",
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"block.create.lit_blaze_burner": "烈焰使者動力爐(已啟動)",
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"block.create.magenta_nixie_tube": "洋紅色真空管",
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"block.create.magenta_sail": "洋紅色風帆",
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"block.create.magenta_sail": "洋紅色風帆",
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"block.create.magenta_seat": "洋紅色坐墊",
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"block.create.magenta_seat": "洋紅色坐墊",
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"block.create.magenta_valve_handle": "洋紅色閥門開關",
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"block.create.magenta_valve_handle": "洋紅色閥門開關",
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"block.create.paved_weathered_limestone_slab": "風化石灰岩鋪路石半磚",
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"block.create.paved_weathered_limestone_slab": "風化石灰岩鋪路石半磚",
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"block.create.paved_weathered_limestone_stairs": "風化石灰岩鋪路石樓梯",
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"block.create.paved_weathered_limestone_stairs": "風化石灰岩鋪路石樓梯",
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"block.create.paved_weathered_limestone_wall": "風化石灰岩鋪路石牆",
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"block.create.paved_weathered_limestone_wall": "風化石灰岩鋪路石牆",
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"block.create.peculiar_bell": "黃銅鐘",
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"block.create.pink_nixie_tube": "粉紅色真空管",
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"block.create.pink_sail": "粉紅色風帆",
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"block.create.pink_sail": "粉紅色風帆",
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"block.create.pink_seat": "粉紅色坐墊",
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"block.create.pink_seat": "粉紅色坐墊",
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"block.create.pink_valve_handle": "粉紅色閥門開關",
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"block.create.pink_valve_handle": "粉紅色閥門開關",
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"block.create.powered_toggle_latch": "T型正反器",
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"block.create.powered_toggle_latch": "T型正反器",
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"block.create.pulley_magnet": "滑輪磁鐵",
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"block.create.pulley_magnet": "滑輪磁鐵",
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"block.create.pulse_repeater": "脈衝中繼器",
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"block.create.pulse_repeater": "脈衝中繼器",
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"block.create.purple_nixie_tube": "紫色真空管",
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"block.create.purple_sail": "紫色風帆",
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"block.create.purple_sail": "紫色風帆",
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"block.create.purple_seat": "紫色坐墊",
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"block.create.purple_seat": "紫色坐墊",
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"block.create.purple_valve_handle": "紫色閥門開關",
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"block.create.purple_valve_handle": "紫色閥門開關",
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"block.create.radial_chassis": "旋轉底盤",
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"block.create.radial_chassis": "旋轉底盤",
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"block.create.red_nixie_tube": "紅色真空管",
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"block.create.red_sail": "紅色風帆",
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"block.create.red_sail": "紅色風帆",
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"block.create.red_seat": "紅色坐墊",
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"block.create.red_seat": "紅色坐墊",
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"block.create.red_valve_handle": "紅色閥門開關",
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"block.create.red_valve_handle": "紅色閥門開關",
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"block.create.weathered_limestone_cobblestone_wall": "碎風化石灰岩牆",
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"block.create.weathered_limestone_cobblestone_wall": "碎風化石灰岩牆",
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"block.create.weathered_limestone_pillar": "豎紋風化石灰岩",
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"block.create.weathered_limestone_pillar": "豎紋風化石灰岩",
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"block.create.weighted_ejector": "物品彈射器",
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"block.create.weighted_ejector": "物品彈射器",
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"block.create.white_nixie_tube": "白色真空管",
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"block.create.white_sail": "白色風帆",
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"block.create.white_sail": "白色風帆",
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"block.create.white_seat": "白色坐墊",
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"block.create.white_seat": "白色坐墊",
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"block.create.white_valve_handle": "白色閥門開關",
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"block.create.white_valve_handle": "白色閥門開關",
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"block.create.windmill_bearing": "風車軸承",
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"block.create.windmill_bearing": "風車軸承",
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"block.create.wooden_bracket": "木製支架",
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"block.create.wooden_bracket": "木製支架",
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"block.create.yellow_nixie_tube": "黃色真空管",
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"block.create.yellow_sail": "黃色風帆",
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"block.create.yellow_sail": "黃色風帆",
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"block.create.yellow_seat": "黃色坐墊",
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"block.create.yellow_seat": "黃色坐墊",
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"block.create.yellow_valve_handle": "黃色閥門開關",
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"block.create.yellow_valve_handle": "黃色閥門開關",
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"block.create.zinc_block": "鋅磚",
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"block.create.zinc_block": "鋅磚",
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"block.create.zinc_ore": "鋅礦石",
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"block.create.zinc_ore": "鋅礦石",
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"enchantment.create.capacity": "容量",
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"enchantment.create.potato_recovery": "馬鈴薯恢復",
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"entity.create.contraption": "結構",
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"entity.create.contraption": "結構",
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"entity.create.crafting_blueprint": "合成藍圖",
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"entity.create.gantry_contraption": "門式結構",
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"entity.create.gantry_contraption": "門式結構",
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"entity.create.potato_projectile": "馬鈴薯彈藥",
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"entity.create.seat": "坐墊",
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"entity.create.seat": "坐墊",
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"entity.create.stationary_contraption": "固定結構",
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"entity.create.stationary_contraption": "固定結構",
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"entity.create.super_glue": "強力膠",
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"entity.create.super_glue": "強力膠",
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"item.create.chocolate_glazed_berries": "巧克力甜莓",
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"item.create.chocolate_glazed_berries": "巧克力甜莓",
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"item.create.chromatic_compound": "異彩化合物",
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"item.create.chromatic_compound": "異彩化合物",
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"item.create.cinder_flour": "地獄麵粉",
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"item.create.cinder_flour": "地獄麵粉",
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"item.create.copper_backtank": "銅製後背包",
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"item.create.copper_ingot": "銅錠",
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"item.create.copper_ingot": "銅錠",
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"item.create.copper_nugget": "銅粒",
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"item.create.copper_nugget": "銅粒",
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"item.create.copper_sheet": "銅板",
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"item.create.copper_sheet": "銅板",
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"item.create.crafter_slot_cover": "合成器蓋板",
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"item.create.crafter_slot_cover": "合成器蓋板",
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"item.create.crafting_blueprint": "合成藍圖",
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"item.create.crushed_aluminum_ore": "碎狀鋁礦石",
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"item.create.crushed_aluminum_ore": "碎狀鋁礦石",
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"item.create.crushed_brass": "碎狀黃銅",
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"item.create.crushed_brass": "碎狀黃銅",
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"item.create.crushed_copper_ore": "碎狀銅礦石",
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"item.create.crushed_copper_ore": "碎狀銅礦石",
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"item.create.crushed_tin_ore": "碎狀錫礦石",
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"item.create.crushed_tin_ore": "碎狀錫礦石",
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"item.create.crushed_uranium_ore": "碎狀鈾礦石",
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"item.create.crushed_uranium_ore": "碎狀鈾礦石",
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"item.create.crushed_zinc_ore": "碎狀鋅礦石",
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"item.create.crushed_zinc_ore": "碎狀鋅礦石",
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"item.create.deforester": "連根拔樹斧",
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"item.create.diving_boots": "潛水鞋",
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"item.create.diving_helmet": "潛水頭盔",
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"item.create.dough": "麵團",
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"item.create.dough": "麵團",
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"item.create.electron_tube": "真空管",
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"item.create.electron_tube": "真空管",
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"item.create.empty_blaze_burner": "空的烈焰使者動力爐",
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"item.create.empty_blaze_burner": "空的烈焰使者動力爐",
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"item.create.furnace_minecart_contraption": "裝配過的機械礦車",
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"item.create.furnace_minecart_contraption": "裝配過的機械礦車",
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"item.create.goggles": "MR護目鏡",
|
"item.create.goggles": "MR護目鏡",
|
||||||
"item.create.golden_sheet": "金板",
|
"item.create.golden_sheet": "金板",
|
||||||
"item.create.handheld_blockzapper": "方塊放置器",
|
|
||||||
"item.create.handheld_worldshaper": "地形雕塑器",
|
"item.create.handheld_worldshaper": "地形雕塑器",
|
||||||
"item.create.honey_bucket": "蜂蜜桶",
|
"item.create.honey_bucket": "蜂蜜桶",
|
||||||
"item.create.honeyed_apple": "蜂蜜蘋果",
|
"item.create.honeyed_apple": "蜂蜜蘋果",
|
||||||
"item.create.integrated_circuit": "IC板",
|
"item.create.incomplete_cogwheel": "未完成的小齒輪",
|
||||||
|
"item.create.incomplete_large_cogwheel": "未完成的大齒輪",
|
||||||
|
"item.create.incomplete_precision_mechanism": "未完成的精確控制器",
|
||||||
"item.create.iron_sheet": "鐵板",
|
"item.create.iron_sheet": "鐵板",
|
||||||
"item.create.lapis_sheet": "青金石板",
|
"item.create.linked_controller": "遙控器",
|
||||||
"item.create.minecart_contraption": "裝修過的礦車",
|
"item.create.minecart_contraption": "裝修過的礦車",
|
||||||
"item.create.minecart_coupling": "礦車連結器",
|
"item.create.minecart_coupling": "礦車連結器",
|
||||||
"item.create.polished_rose_quartz": "磨製玫瑰石英",
|
"item.create.polished_rose_quartz": "磨製玫瑰石英",
|
||||||
|
"item.create.potato_cannon": "馬鈴薯大砲",
|
||||||
"item.create.powdered_obsidian": "黑曜石粉末",
|
"item.create.powdered_obsidian": "黑曜石粉末",
|
||||||
|
"item.create.precision_mechanism": " 精確控制器",
|
||||||
"item.create.propeller": "扇葉",
|
"item.create.propeller": "扇葉",
|
||||||
"item.create.red_sand_paper": "紅砂紙",
|
"item.create.red_sand_paper": "紅砂紙",
|
||||||
"item.create.refined_radiance": "光輝石",
|
"item.create.refined_radiance": "光輝石",
|
||||||
|
@ -621,8 +651,8 @@
|
||||||
"advancement.create.flywheel.desc": "將引擎成功連接到飛輪。",
|
"advancement.create.flywheel.desc": "將引擎成功連接到飛輪。",
|
||||||
"advancement.create.overstress_flywheel": "壓力過大",
|
"advancement.create.overstress_flywheel": "壓力過大",
|
||||||
"advancement.create.overstress_flywheel.desc": "超載熔爐引擎。",
|
"advancement.create.overstress_flywheel.desc": "超載熔爐引擎。",
|
||||||
"advancement.create.integrated_circuit": "複雜的運算",
|
"advancement.create.precision_mechanism": "複雜的好奇心",
|
||||||
"advancement.create.integrated_circuit.desc": "合成IC板。",
|
"advancement.create.precision_mechanism.desc": "組裝一個精確控制器",
|
||||||
"advancement.create.mechanical_arm": "忙碌的手!",
|
"advancement.create.mechanical_arm": "忙碌的手!",
|
||||||
"advancement.create.mechanical_arm.desc": "製作機械手臂,選擇輸入和輸出,放置並給它動能; 然後看著它完成所有你交代的工作。",
|
"advancement.create.mechanical_arm.desc": "製作機械手臂,選擇輸入和輸出,放置並給它動能; 然後看著它完成所有你交代的工作。",
|
||||||
"advancement.create.musical_arm": "沒人能在我的BGM裡打敗我!",
|
"advancement.create.musical_arm": "沒人能在我的BGM裡打敗我!",
|
||||||
|
@ -645,16 +675,12 @@
|
||||||
"advancement.create.refined_radiance.desc": "製作光輝石",
|
"advancement.create.refined_radiance.desc": "製作光輝石",
|
||||||
"advancement.create.chromatic_age": "繽紛時代",
|
"advancement.create.chromatic_age": "繽紛時代",
|
||||||
"advancement.create.chromatic_age.desc": "創造出光與影的機殼。",
|
"advancement.create.chromatic_age.desc": "創造出光與影的機殼。",
|
||||||
"advancement.create.zapper": "專業的建築師",
|
|
||||||
"advancement.create.zapper.desc": "製作一個非常方便的方塊放置器",
|
|
||||||
"advancement.create.upgraded_zapper": "來自異世界的超頻",
|
|
||||||
"advancement.create.upgraded_zapper.desc": "製作一個完全升級的方塊放置器",
|
|
||||||
"advancement.create.wand_of_symmetry": "簡單的鏡面幾何學",
|
"advancement.create.wand_of_symmetry": "簡單的鏡面幾何學",
|
||||||
"advancement.create.wand_of_symmetry.desc": "製作一個對稱杖",
|
"advancement.create.wand_of_symmetry.desc": "製作一個對稱杖",
|
||||||
"advancement.create.deforester": "超時空砍伐",
|
|
||||||
"advancement.create.deforester.desc": "製作一個連根拔樹斧,然後跟你後院的樹林道別吧",
|
|
||||||
"advancement.create.extendo_grip": "piu piu piu!",
|
"advancement.create.extendo_grip": "piu piu piu!",
|
||||||
"advancement.create.extendo_grip.desc": "拿到一個伸縮機械手",
|
"advancement.create.extendo_grip.desc": "拿到一個伸縮機械手",
|
||||||
|
"advancement.create.potato_cannon": "噗~碰",
|
||||||
|
"advancement.create.potato_cannon.desc": "用馬鈴薯大砲擊殺一隻怪物",
|
||||||
"advancement.create.dual_extendo_grip": "piu——piu——piu——",
|
"advancement.create.dual_extendo_grip": "piu——piu——piu——",
|
||||||
"advancement.create.dual_extendo_grip.desc": "雙持伸縮機械手進一步加長觸碰距離",
|
"advancement.create.dual_extendo_grip.desc": "雙持伸縮機械手進一步加長觸碰距離",
|
||||||
"advancement.create.eob": "Beta版結束",
|
"advancement.create.eob": "Beta版結束",
|
||||||
|
@ -667,15 +693,30 @@
|
||||||
"itemGroup.create.palettes": "動力機械建築與裝飾方塊",
|
"itemGroup.create.palettes": "動力機械建築與裝飾方塊",
|
||||||
|
|
||||||
"death.attack.create.crush": "%1$s被壓扁了",
|
"death.attack.create.crush": "%1$s被壓扁了",
|
||||||
|
"death.attack.create.crush.player": "%1$s 被 %2$s 打包丟進粉碎輪",
|
||||||
"death.attack.create.fan_fire": "%1$s想接受熱風的洗禮",
|
"death.attack.create.fan_fire": "%1$s想接受熱風的洗禮",
|
||||||
|
"death.attack.create.fan_fire.player": "%1$s 被 %2$s 推入火坑",
|
||||||
"death.attack.create.fan_lava": "%1$s想接受熱風的洗禮但走火入魔",
|
"death.attack.create.fan_lava": "%1$s想接受熱風的洗禮但走火入魔",
|
||||||
|
"death.attack.create.fan_lava.player": "%1$s 被 %2$s 推進岩漿",
|
||||||
"death.attack.create.mechanical_drill": "%1$s被鑽頭鑽爆腦袋",
|
"death.attack.create.mechanical_drill": "%1$s被鑽頭鑽爆腦袋",
|
||||||
|
"death.attack.create.mechanical_drill.player": "%1$s 被 %2$s 當成礦物放在鑽頭前面而死",
|
||||||
"death.attack.create.mechanical_saw": "%1$s被鋸切成了兩半",
|
"death.attack.create.mechanical_saw": "%1$s被鋸切成了兩半",
|
||||||
|
"death.attack.create.mechanical_saw.player": "%1$s 被 %2$s 鋸掉了",
|
||||||
|
"death.attack.create.potato_cannon": "%1$s 被 %2$s 的馬鈴薯大砲餵飽了",
|
||||||
|
"death.attack.create.potato_cannon.item": "%1$s 被 %2$s 用馬鈴薯大砲塞了滿肚子 %3$s",
|
||||||
"death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨",
|
"death.attack.create.cuckoo_clock_explosion": "%1$s 被布穀鳥鐘炸得粉身碎骨",
|
||||||
|
"death.attack.create.cuckoo_clock_explosion.player": "%1$s 被布穀鳥鐘炸得粉身碎骨",
|
||||||
|
|
||||||
"create.block.deployer.damage_source_name": "機械手",
|
"create.block.deployer.damage_source_name": "機械手",
|
||||||
"create.block.cart_assembler.invalid": "將您的礦車裝修站放在鐵軌上",
|
"create.block.cart_assembler.invalid": "將您的礦車裝修站放在鐵軌上",
|
||||||
|
|
||||||
|
"create.menu.return": "回到選單",
|
||||||
|
"create.menu.configure": "設定",
|
||||||
|
"create.menu.ponder_index": "示範目錄",
|
||||||
|
"create.menu.project_page": "專案頁面",
|
||||||
|
"create.menu.report_bugs": "回報問題",
|
||||||
|
"create.menu.support": "支持我們",
|
||||||
|
|
||||||
"create.recipe.crushing": "粉碎",
|
"create.recipe.crushing": "粉碎",
|
||||||
"create.recipe.milling": "研磨",
|
"create.recipe.milling": "研磨",
|
||||||
"create.recipe.fan_washing": "批次洗滌",
|
"create.recipe.fan_washing": "批次洗滌",
|
||||||
|
@ -695,11 +736,19 @@
|
||||||
"create.recipe.automatic_shaped": "自動合成",
|
"create.recipe.automatic_shaped": "自動合成",
|
||||||
"create.recipe.block_cutting": "方塊切割",
|
"create.recipe.block_cutting": "方塊切割",
|
||||||
"create.recipe.wood_cutting": "木材切割",
|
"create.recipe.wood_cutting": "木材切割",
|
||||||
"create.recipe.blockzapper_upgrade": "方塊放置器升級",
|
|
||||||
"create.recipe.sandpaper_polishing": "砂紙打磨",
|
"create.recipe.sandpaper_polishing": "砂紙打磨",
|
||||||
"create.recipe.mystery_conversion": "神秘轉化",
|
"create.recipe.mystery_conversion": "神秘轉化",
|
||||||
"create.recipe.spout_filling": "注液",
|
"create.recipe.spout_filling": "注液",
|
||||||
"create.recipe.draining": "分液",
|
"create.recipe.draining": "分液",
|
||||||
|
"create.recipe.sequenced_assembly": "排序中的步驟",
|
||||||
|
"create.recipe.assembly.next": "下一步:%1$s",
|
||||||
|
"create.recipe.assembly.step": "步驟 %1$s:",
|
||||||
|
"create.recipe.assembly.progress": "進度:%1$s/%2$s",
|
||||||
|
"create.recipe.assembly.spout_filling_fluid": "注入:%1$s",
|
||||||
|
"create.recipe.assembly.deploying_item": "使用:%1$s",
|
||||||
|
"create.recipe.assembly.cutting": "用鋸子切",
|
||||||
|
"create.recipe.assembly.repeat": "重複 %1$s 次",
|
||||||
|
"create.recipe.assembly.junk": "有機率得到垃圾",
|
||||||
"create.recipe.processing.chance": "%1$s%%概率",
|
"create.recipe.processing.chance": "%1$s%%概率",
|
||||||
"create.recipe.heat_requirement.none": "不需要加熱",
|
"create.recipe.heat_requirement.none": "不需要加熱",
|
||||||
"create.recipe.heat_requirement.heated": "普通加熱",
|
"create.recipe.heat_requirement.heated": "普通加熱",
|
||||||
|
@ -752,20 +801,15 @@
|
||||||
"create.orientation.alongZ": "以z軸對齊",
|
"create.orientation.alongZ": "以z軸對齊",
|
||||||
"create.orientation.alongX": "以x軸對齊",
|
"create.orientation.alongX": "以x軸對齊",
|
||||||
|
|
||||||
"create.gui.blockzapper.title": "方塊放置機",
|
|
||||||
"create.gui.blockzapper.replaceMode": "替換模式",
|
|
||||||
"create.gui.blockzapper.searchDiagonal": "對角線延伸",
|
|
||||||
"create.gui.blockzapper.searchFuzzy": "忽視種類分界",
|
|
||||||
"create.gui.blockzapper.range": "延伸範圍",
|
|
||||||
"create.gui.blockzapper.needsUpgradedAmplifier": "需要升級範圍擴大器",
|
|
||||||
"create.gui.blockzapper.patternSection": "模式",
|
|
||||||
"create.gui.blockzapper.pattern.solid": "實心",
|
|
||||||
"create.gui.blockzapper.pattern.checkered": "棋盤",
|
|
||||||
"create.gui.blockzapper.pattern.inversecheckered": "反轉棋盤",
|
|
||||||
"create.gui.blockzapper.pattern.chance25": "25% ",
|
|
||||||
"create.gui.blockzapper.pattern.chance50": "50% ",
|
|
||||||
"create.gui.blockzapper.pattern.chance75": "75% ",
|
|
||||||
"create.gui.terrainzapper.title": "地形雕塑器",
|
"create.gui.terrainzapper.title": "地形雕塑器",
|
||||||
|
"create.gui.terrainzapper.searchDiagonal": "跟隨對角線",
|
||||||
|
"create.gui.terrainzapper.searchFuzzy": "忽略材質邊界",
|
||||||
|
"create.gui.terrainzapper.pattern.solid": "填滿",
|
||||||
|
"create.gui.terrainzapper.pattern.checkered": "棋盤狀",
|
||||||
|
"create.gui.terrainzapper.pattern.inversecheckered": "反轉棋盤狀",
|
||||||
|
"create.gui.terrainzapper.pattern.chance25": "隨機填滿 25% 的面積",
|
||||||
|
"create.gui.terrainzapper.pattern.chance50": "隨機填滿 50% 的面積",
|
||||||
|
"create.gui.terrainzapper.pattern.chance75": "隨機填滿 75% 的面積",
|
||||||
"create.gui.terrainzapper.placement": "放置模式",
|
"create.gui.terrainzapper.placement": "放置模式",
|
||||||
"create.gui.terrainzapper.placement.merged": "結合",
|
"create.gui.terrainzapper.placement.merged": "結合",
|
||||||
"create.gui.terrainzapper.placement.attached": "依附",
|
"create.gui.terrainzapper.placement.attached": "依附",
|
||||||
|
@ -774,6 +818,8 @@
|
||||||
"create.gui.terrainzapper.brush.cuboid": "矩形體",
|
"create.gui.terrainzapper.brush.cuboid": "矩形體",
|
||||||
"create.gui.terrainzapper.brush.sphere": "球體",
|
"create.gui.terrainzapper.brush.sphere": "球體",
|
||||||
"create.gui.terrainzapper.brush.cylinder": "圓柱體",
|
"create.gui.terrainzapper.brush.cylinder": "圓柱體",
|
||||||
|
"create.gui.terrainzapper.brush.surface": "表面",
|
||||||
|
"create.gui.terrainzapper.brush.cluster": "群組",
|
||||||
"create.gui.terrainzapper.tool": "填充類型",
|
"create.gui.terrainzapper.tool": "填充類型",
|
||||||
"create.gui.terrainzapper.tool.fill": "填充",
|
"create.gui.terrainzapper.tool.fill": "填充",
|
||||||
"create.gui.terrainzapper.tool.place": "覆寫",
|
"create.gui.terrainzapper.tool.place": "覆寫",
|
||||||
|
@ -783,19 +829,8 @@
|
||||||
"create.gui.terrainzapper.tool.flatten": "平整",
|
"create.gui.terrainzapper.tool.flatten": "平整",
|
||||||
|
|
||||||
"create.terrainzapper.shiftRightClickToSet": "Shift+滑鼠右鍵 以設定雕塑類型",
|
"create.terrainzapper.shiftRightClickToSet": "Shift+滑鼠右鍵 以設定雕塑類型",
|
||||||
|
"create.terrainzapper.usingBlock": "使用:%1$s",
|
||||||
"create.blockzapper.usingBlock": "使用:%1$s",
|
"create.terrainzapper.leftClickToSet": "左鍵點擊方塊可以設定材質",
|
||||||
"create.blockzapper.componentUpgrades": "零件升級:",
|
|
||||||
"create.blockzapper.component.body": "放置器機體",
|
|
||||||
"create.blockzapper.component.amplifier": "範圍擴大器",
|
|
||||||
"create.blockzapper.component.accelerator": "射擊加速器",
|
|
||||||
"create.blockzapper.component.retriever": "物品撿回器",
|
|
||||||
"create.blockzapper.component.scope": "距離觀察鏡",
|
|
||||||
"create.blockzapper.componentTier.none": "無",
|
|
||||||
"create.blockzapper.componentTier.brass": "黃銅",
|
|
||||||
"create.blockzapper.componentTier.chromatic": "異彩化合物",
|
|
||||||
"create.blockzapper.leftClickToSet": "左鍵點擊方塊以設定方塊種類",
|
|
||||||
"create.blockzapper.empty": "方塊不足!",
|
|
||||||
|
|
||||||
"create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器",
|
"create.minecart_coupling.two_couplings_max": "礦車無法被連接兩個以上的礦車連結器",
|
||||||
"create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中",
|
"create.minecart_coupling.unloaded": "有一部份礦車存在於未讀取區塊中",
|
||||||
|
@ -1026,6 +1061,11 @@
|
||||||
"create.item_attributes.in_item_group.inverted": "不屬於%1$s",
|
"create.item_attributes.in_item_group.inverted": "不屬於%1$s",
|
||||||
"create.item_attributes.added_by": "由%1$s添加",
|
"create.item_attributes.added_by": "由%1$s添加",
|
||||||
"create.item_attributes.added_by.inverted": "不是由%1$s添加",
|
"create.item_attributes.added_by.inverted": "不是由%1$s添加",
|
||||||
|
"create.item_attributes.shulker_level": "界伏盒是 %1$s",
|
||||||
|
"create.item_attributes.shulker_level.inverted": "界伏盒不是 %1$s",
|
||||||
|
"create.item_attributes.shulker_level.full": "滿的",
|
||||||
|
"create.item_attributes.shulker_level.empty": "空的",
|
||||||
|
"create.item_attributes.shulker_level.partial": "有裝東西但沒滿",
|
||||||
"create.item_attributes.has_enchant": "有附魔效果%1$s",
|
"create.item_attributes.has_enchant": "有附魔效果%1$s",
|
||||||
"create.item_attributes.has_enchant.inverted": "沒有附魔效果%1$s",
|
"create.item_attributes.has_enchant.inverted": "沒有附魔效果%1$s",
|
||||||
"create.item_attributes.color": "已被染色成 %1$s",
|
"create.item_attributes.color": "已被染色成 %1$s",
|
||||||
|
@ -1121,6 +1161,26 @@
|
||||||
"create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引",
|
"create.tooltip.chute.fans_pull_up": "鼓風機從下方進行吸引",
|
||||||
"create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引",
|
"create.tooltip.chute.fans_pull_down": "鼓風機從上方進行吸引",
|
||||||
"create.tooltip.chute.contains": "物品: %1$s x%2$s",
|
"create.tooltip.chute.contains": "物品: %1$s x%2$s",
|
||||||
|
"create.tooltip.brass_tunnel.contains": "正在處理",
|
||||||
|
"create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s",
|
||||||
|
"create.tooltip.brass_tunnel.retrieve": "右鍵取回",
|
||||||
|
|
||||||
|
"create.linked_controller.bind_mode": "綁定模式",
|
||||||
|
"create.linked_controller.press_keybind": "按 %1$s, %2$s, %3$s, %4$s, %5$s 或 %6$s 來綁定這個頻率到對應按鍵上",
|
||||||
|
"create.linked_controller.key_bound": "頻率綁定到 %1$s 鍵",
|
||||||
|
"create.linked_controller.frequency_slot_1": "按鍵:%1$s 頻道 #1",
|
||||||
|
"create.linked_controller.frequency_slot_2": "按鍵:%1$s 頻道 #2",
|
||||||
|
|
||||||
|
"create.crafting_blueprint.crafting_slot": "材料格",
|
||||||
|
"create.crafting_blueprint.display_slot": "顯示格",
|
||||||
|
"create.crafting_blueprint.inferred": "根據配方推論",
|
||||||
|
"create.crafting_blueprint.manually_assigned": "手動設定",
|
||||||
|
"create.crafting_blueprint.secondary_display_slot": "次要顯示格",
|
||||||
|
"create.crafting_blueprint.optional": "可選的",
|
||||||
|
|
||||||
|
"create.potato_cannon.ammo.attack_damage": "%1$s 攻擊傷害",
|
||||||
|
"create.potato_cannon.ammo.reload_ticks": "%1$s 攻擊速度",
|
||||||
|
"create.potato_cannon.ammo.knockback": "%1$s 擊退",
|
||||||
|
|
||||||
"create.hint.hose_pulley.title": "無限供應",
|
"create.hint.hose_pulley.title": "無限供應",
|
||||||
"create.hint.hose_pulley": "目標液體為無限供應",
|
"create.hint.hose_pulley": "目標液體為無限供應",
|
||||||
|
@ -1149,19 +1209,41 @@
|
||||||
"create.command.killTPSCommand.argument.tickTime": "tickTime",
|
"create.command.killTPSCommand.argument.tickTime": "tickTime",
|
||||||
|
|
||||||
"create.contraption.minecart_contraption_too_big": "這個礦車結構太大了而無法撿取",
|
"create.contraption.minecart_contraption_too_big": "這個礦車結構太大了而無法撿取",
|
||||||
|
"create.contraption.minecart_contraption_illegal_pickup": "一股神秘的力量將這個礦車結構與世界綁在一起",
|
||||||
|
|
||||||
|
|
||||||
"_": "->------------------------] Subtitles [------------------------<-",
|
"_": "->------------------------] Subtitles [------------------------<-",
|
||||||
|
|
||||||
"create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
|
"create.subtitle.contraption_disassemble": "結構停止",
|
||||||
"create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
|
"create.subtitle.peculiar_bell_use": "黃銅鐘聲",
|
||||||
"create.subtitle.slime_added": "黏液擠壓",
|
"create.subtitle.mixing": "攪拌機噪音",
|
||||||
"create.subtitle.mechanical_press_activation_belt": "液壓機工作",
|
"create.subtitle.mechanical_press_activation_belt": "液壓機工作",
|
||||||
"create.subtitle.mechanical_press_activation": "液壓機工作",
|
"create.subtitle.fwoomp": "馬鈴薯大砲發射",
|
||||||
"create.subtitle.blockzapper_deny": "放置失敗",
|
"create.subtitle.worldshaper_place": "地形塑造器發射聲",
|
||||||
"create.subtitle.blockzapper_confirm": "選擇方塊",
|
"create.subtitle.crushing_1": "粉碎機咀嚼聲",
|
||||||
"create.subtitle.blockzapper_place": "放置方塊",
|
"create.subtitle.depot_slide": "物品滑動聲",
|
||||||
|
"create.subtitle.saw_activate_stone": "機械鋸子聲",
|
||||||
"create.subtitle.blaze_munch": "烈焰使者開心地吃著",
|
"create.subtitle.blaze_munch": "烈焰使者開心地吃著",
|
||||||
|
"create.subtitle.schematicannon_finish": "藍圖大炮完成任務",
|
||||||
|
"create.subtitle.haunted_bell_use": "靈魂鐘敲響",
|
||||||
|
"create.subtitle.scroll_value": "滾動輸入聲",
|
||||||
|
"create.subtitle.crafter_craft": "機械合成器合成聲",
|
||||||
|
"create.subtitle.controller_put": "遙控器放置聲",
|
||||||
|
"create.subtitle.cranking": "手搖把手轉動聲",
|
||||||
|
"create.subtitle.wrench_remove": "零件移除聲",
|
||||||
|
"create.subtitle.cogs": "齒輪隆隆聲",
|
||||||
|
"create.subtitle.slime_added": "黏液擠壓",
|
||||||
|
"create.subtitle.potato_hit": "食物撞擊聲",
|
||||||
|
"create.subtitle.saw_activate_wood": "機械鋸子運作聲",
|
||||||
|
"create.subtitle.haunted_bell_convert": "靈魂鐘轉化聲",
|
||||||
|
"create.subtitle.deployer_polish": "機械手拋光聲",
|
||||||
|
"create.subtitle.controller_click": "遙控器按鍵聲",
|
||||||
|
"create.subtitle.schematicannon_launch_block": "藍圖大炮發射",
|
||||||
|
"create.subtitle.copper_armor_equip": "潛水裝裝備聲",
|
||||||
|
"create.subtitle.controller_take": "拿下遙控器",
|
||||||
|
"create.subtitle.mechanical_press_activation": "液壓機工作",
|
||||||
|
"create.subtitle.contraption_assemble": "結構移動",
|
||||||
|
"create.subtitle.crafter_click": "機械合成器工作聲",
|
||||||
|
|
||||||
|
|
||||||
"_": "->------------------------] Item Descriptions [------------------------<-",
|
"_": "->------------------------] Item Descriptions [------------------------<-",
|
||||||
|
@ -1181,14 +1263,6 @@
|
||||||
"block.create.metal_bracket.tooltip": "金屬支架",
|
"block.create.metal_bracket.tooltip": "金屬支架",
|
||||||
"block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸_,_齒輪_和_管道_。",
|
"block.create.metal_bracket.tooltip.summary": "用來裝飾_傳動軸_,_齒輪_和_管道_。",
|
||||||
|
|
||||||
"block.create.copper_casing.tooltip": "銅製機殼",
|
|
||||||
"block.create.copper_casing.tooltip.summary": "具備多種用途的堅固機殼,也可用於裝飾。",
|
|
||||||
"block.create.copper_casing.tooltip.condition1": "對液體管道使用時",
|
|
||||||
"block.create.copper_casing.tooltip.behaviour1": "會把管道裝入機殼,裝進機殼的管道會與其他管道分開,以免它們自動相連。",
|
|
||||||
|
|
||||||
"block.create.encased_fluid_pipe.tooltip": "液體管道箱",
|
|
||||||
"block.create.encased_fluid_pipe.tooltip.summary": "用銅機殼加固后的液體管道。",
|
|
||||||
|
|
||||||
"block.create.seat.tooltip": "坐墊",
|
"block.create.seat.tooltip": "坐墊",
|
||||||
"block.create.seat.tooltip.summary": "坐下來享受旅程吧!坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾,畢竟他有許多顏色。",
|
"block.create.seat.tooltip.summary": "坐下來享受旅程吧!坐墊將會把玩家固定在一個移動裝置上。也可以用來作為居家裝飾,畢竟他有許多顏色。",
|
||||||
"block.create.seat.tooltip.condition1": "對坐墊右鍵",
|
"block.create.seat.tooltip.condition1": "對坐墊右鍵",
|
||||||
|
@ -1197,65 +1271,6 @@
|
||||||
"item.create.blaze_cake.tooltip": "熔岩蛋糕",
|
"item.create.blaze_cake.tooltip": "熔岩蛋糕",
|
||||||
"item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧!",
|
"item.create.blaze_cake.tooltip.summary": "對辛苦的_烈焰使者_的美味款待。讓他們興奮起來吧!",
|
||||||
|
|
||||||
"block.create.fluid_pipe.tooltip": "液體管道",
|
|
||||||
"block.create.fluid_pipe.tooltip.summary": "用來傳輸_液體_。需要一個_機械泵_來提供壓強。",
|
|
||||||
"block.create.fluid_pipe.tooltip.condition1": "轉移液體",
|
|
||||||
"block.create.fluid_pipe.tooltip.behaviour1": "可以與_液體容器_如_儲存罐_或_作業盆_相連_。裸露的_管道_末端也可以排放或抽取液體。注意別漏水了!",
|
|
||||||
"block.create.fluid_pipe.tooltip.condition2": "使用扳手對其右鍵時",
|
|
||||||
"block.create.fluid_pipe.tooltip.behaviour2": "在狀況許可的情況下在管道上安裝透明窗",
|
|
||||||
|
|
||||||
"block.create.hose_pulley.tooltip": "軟管滑輪",
|
|
||||||
"block.create.hose_pulley.tooltip.summary": "用來在_世界_中放置或排放大量的液體。",
|
|
||||||
"block.create.hose_pulley.tooltip.condition1": "接入機械時",
|
|
||||||
"block.create.hose_pulley.tooltip.behaviour1": "升高或降低軟管,軟管的位置決定了抽取或填充液體的高度。",
|
|
||||||
"block.create.hose_pulley.tooltip.condition2": "當軟管滑輪抽取液體時",
|
|
||||||
"block.create.hose_pulley.tooltip.behaviour2": "開始從軟管末端將其從中取出_液體方塊_。巨大的液體湖將被認定是_無限_的",
|
|
||||||
"block.create.hose_pulley.tooltip.condition3": "當液體從軟管滑輪中排出時",
|
|
||||||
"block.create.hose_pulley.tooltip.behaviour3": "開始向世界填充液體,直到達到_軟管末端_的高度。",
|
|
||||||
|
|
||||||
"block.create.fluid_tank.tooltip": "液體儲存罐",
|
|
||||||
"block.create.fluid_tank.tooltip.summary": "_儲存_任意_液體_",
|
|
||||||
"block.create.fluid_tank.tooltip.condition1": "使用扳手右鍵",
|
|
||||||
"block.create.fluid_tank.tooltip.behaviour1": "改變可選窗口",
|
|
||||||
|
|
||||||
"block.create.creative_fluid_tank.tooltip": "創造液體儲存罐",
|
|
||||||
"block.create.creative_fluid_tank.tooltip.summary": "此液體儲存罐能夠_無限的復制_任何液體。",
|
|
||||||
"block.create.creative_fluid_tank.tooltip.condition1": "罐中裝有液體時",
|
|
||||||
"block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_液體提取設備_能夠從中提取無窮無盡的指定液體,液體的導入功能同時也會無效。",
|
|
||||||
"block.create.creative_fluid_tank.tooltip.condition2": "扳手右擊時",
|
|
||||||
"block.create.creative_fluid_tank.tooltip.behaviour2": "打開關閉窗戶",
|
|
||||||
|
|
||||||
"block.create.fluid_valve.tooltip": "液體閥門",
|
|
||||||
"block.create.fluid_valve.tooltip.summary": "阻止液體沿管道向前流動。",
|
|
||||||
"block.create.fluid_valve.tooltip.condition1": "控制流量",
|
|
||||||
"block.create.fluid_valve.tooltip.behaviour1": "施加的_動能_將迫使閥門關閉,從而阻止液體流動。_逆轉旋轉方向_以重新打開閥門。",
|
|
||||||
|
|
||||||
"block.create.mechanical_pump.tooltip": "機械泵",
|
|
||||||
"block.create.mechanical_pump.tooltip.summary": "_接入機械_,能迫使液體_沿管道指定方向移動_。在兩個方向上都有_最大的作用範圍_。(默認為16個方塊距離)",
|
|
||||||
"block.create.mechanical_pump.tooltip.condition1": "液體流向",
|
|
||||||
"block.create.mechanical_pump.tooltip.behaviour1": "_接入機械_后會產生壓力,迫使液體通過管道。_反轉機械_的方向以切換液體_流向_。",
|
|
||||||
"block.create.mechanical_pump.tooltip.control1": "扳手右鍵時",
|
|
||||||
"block.create.mechanical_pump.tooltip.action1": "反轉泵的方向,從而改變默認的液體流向",
|
|
||||||
|
|
||||||
"block.create.smart_fluid_pipe.tooltip": "智慧液體管道",
|
|
||||||
"block.create.smart_fluid_pipe.tooltip.summary": "帶有過濾器的_液體管道_。可以指定通過哪個_液體_。",
|
|
||||||
"block.create.smart_fluid_pipe.tooltip.condition1": "當液體進入時",
|
|
||||||
"block.create.smart_fluid_pipe.tooltip.behaviour1": "進入的液體與_過濾器_不匹配時,智慧管道將_阻止_其通過。",
|
|
||||||
"block.create.smart_fluid_pipe.tooltip.condition2": "與_液體容器相鄰_時",
|
|
||||||
"block.create.smart_fluid_pipe.tooltip.behaviour2": "從_任何容器_開始流動的_智慧管道_只會抽取與其過濾器匹配的液體。",
|
|
||||||
|
|
||||||
"block.create.spout.tooltip": "注液器",
|
|
||||||
"block.create.spout.tooltip.summary": "一種用來_裝罐_的機器。",
|
|
||||||
"block.create.spout.tooltip.condition1": "液體傳輸",
|
|
||||||
"block.create.spout.tooltip.behaviour1": "當下方放置類似_玻璃瓶_,_桶_這樣的液體容器物品時,注液器將試圖將自身儲存的液體注入到下方的_液體容器物品_中。",
|
|
||||||
"block.create.spout.tooltip.condition2": "液體自動化",
|
|
||||||
"block.create.spout.tooltip.behaviour2": "注液器位於_輸送帶_或者_置物臺_上方時,將自動為流水線上的_液體容器物品_進行_注入_。",
|
|
||||||
|
|
||||||
"block.create.item_drain.tooltip": "分液池",
|
|
||||||
"block.create.item_drain.tooltip.summary": "一種用來_抽空液體容器物品_的置物臺",
|
|
||||||
"block.create.item_drain.tooltip.condition1": "液體傳輸",
|
|
||||||
"block.create.item_drain.tooltip.behaviour1": "當從側面導入諸如_桶_或_瓶子_之類的_液體容器物品_時,_分液池_將嘗試將其倒入其_自身的液體庫存_中。空的_液體容器物品_將被彈出至_另一側_。",
|
|
||||||
|
|
||||||
"item.create.wand_of_symmetry.tooltip": "對稱杖",
|
"item.create.wand_of_symmetry.tooltip": "對稱杖",
|
||||||
"item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞",
|
"item.create.wand_of_symmetry.tooltip.summary": "完美地鏡面復制工作區域內的方塊放置於破壞",
|
||||||
"item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時",
|
"item.create.wand_of_symmetry.tooltip.condition1": "當在熱鍵欄時",
|
||||||
|
@ -1267,15 +1282,6 @@
|
||||||
"item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時",
|
"item.create.wand_of_symmetry.tooltip.control3": "當潛行右鍵時",
|
||||||
"item.create.wand_of_symmetry.tooltip.action3": "打開_gui介面_",
|
"item.create.wand_of_symmetry.tooltip.action3": "打開_gui介面_",
|
||||||
|
|
||||||
"item.create.handheld_blockzapper.tooltip": "方塊放置器",
|
|
||||||
"item.create.handheld_blockzapper.tooltip.summary": "新穎的小工具,可以遠距離放置或更換方塊。",
|
|
||||||
"item.create.handheld_blockzapper.tooltip.control1": "當左鍵方塊時",
|
|
||||||
"item.create.handheld_blockzapper.tooltip.action1": "設定放置此方塊。",
|
|
||||||
"item.create.handheld_blockzapper.tooltip.control2": "當右鍵方塊時",
|
|
||||||
"item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替換_目標方塊。",
|
|
||||||
"item.create.handheld_blockzapper.tooltip.control3": "當潛行右鍵時",
|
|
||||||
"item.create.handheld_blockzapper.tooltip.action3": "打開_gui介面_",
|
|
||||||
|
|
||||||
"item.create.handheld_worldshaper.tooltip": "環境塑形器",
|
"item.create.handheld_worldshaper.tooltip": "環境塑形器",
|
||||||
"item.create.handheld_worldshaper.tooltip.summary": "_大面積_更改地形的手持工具",
|
"item.create.handheld_worldshaper.tooltip.summary": "_大面積_更改地形的手持工具",
|
||||||
"item.create.handheld_worldshaper.tooltip.control1": "當左鍵方塊時",
|
"item.create.handheld_worldshaper.tooltip.control1": "當左鍵方塊時",
|
||||||
|
@ -1290,13 +1296,19 @@
|
||||||
"item.create.tree_fertilizer.tooltip.condition1": "在樹苗上使用時",
|
"item.create.tree_fertilizer.tooltip.condition1": "在樹苗上使用時",
|
||||||
"item.create.tree_fertilizer.tooltip.behaviour1": "無論_生長時間_多少,直接長大",
|
"item.create.tree_fertilizer.tooltip.behaviour1": "無論_生長時間_多少,直接長大",
|
||||||
|
|
||||||
"item.create.deforester.tooltip": "連根拔樹斧",
|
|
||||||
"item.create.deforester.tooltip.summary": "_連根拔樹斧_,從最根砍樹時,能夠瞬間連根拔起一棵樹",
|
|
||||||
|
|
||||||
"item.create.extendo_grip.tooltip": "伸縮機械手",
|
"item.create.extendo_grip.tooltip": "伸縮機械手",
|
||||||
"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_。",
|
"item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_觸碰距離_。",
|
||||||
"item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
|
"item.create.extendo_grip.tooltip.condition1": "放置於副手欄時",
|
||||||
"item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離,與_主手_的伸縮機械手攜同使用,可進一步增加_觸碰距離_。",
|
"item.create.extendo_grip.tooltip.behaviour1": "大幅增加_主手_的觸碰距離,與_主手_的伸縮機械手攜同使用,可進一步增加_觸碰距離_。",
|
||||||
|
"item.create.extendo_grip.tooltip.condition2": "當裝備銅製後背包時",
|
||||||
|
"item.create.extendo_grip.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_",
|
||||||
|
|
||||||
|
"item.create.potato_cannon.tooltip": "馬鈴薯大砲",
|
||||||
|
"item.create.potato_cannon.tooltip.summary": "噗~碰!用你種的蔬菜來攻擊敵人。可以用_銅製後背包_的壓縮空氣驅動",
|
||||||
|
"item.create.potato_cannon.tooltip.condition1": "當點擊右鍵時",
|
||||||
|
"item.create.potato_cannon.tooltip.behaviour1": "從_物品欄_中_發射_一顆彈藥",
|
||||||
|
"item.create.potato_cannon.tooltip.condition2": "當裝備銅製後背包時",
|
||||||
|
"item.create.potato_cannon.tooltip.behaviour2": "_不會消耗耐久_ 但是會抽取銅製後背包裡的_壓縮空氣_",
|
||||||
|
|
||||||
"item.create.filter.tooltip": "過濾器",
|
"item.create.filter.tooltip": "過濾器",
|
||||||
"item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_,可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。",
|
"item.create.filter.tooltip.summary": "將物品更精確地進行_篩選分類_,可以同時_篩選_多個物品或者將已標記的_過濾器_放在另一個_過濾器_里_嵌套_使用。",
|
||||||
|
@ -1372,13 +1384,6 @@
|
||||||
"block.create.turntable.tooltip": "轉盤",
|
"block.create.turntable.tooltip": "轉盤",
|
||||||
"block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。",
|
"block.create.turntable.tooltip.summary": "讓旋轉機械給你帶來一場刺激的旋轉風車體驗。",
|
||||||
|
|
||||||
"block.create.portable_fluid_interface.tooltip": "移動液體接口",
|
|
||||||
"block.create.portable_fluid_interface.tooltip.summary": "為機械活塞、裝配礦車、旋轉軸承、滑輪_等移動結構_設計的_液體接口_,_移動結構_和_固定結構_之間的液體交換站,兩個會面的接口必須彼此面對且彼此隔開1-2個方塊。",
|
|
||||||
"block.create.portable_fluid_interface.tooltip.condition1": "裝配在移動結構上時",
|
|
||||||
"block.create.portable_fluid_interface.tooltip.behaviour1": "移動到能夠滿足與_固定結構_上的_移動式液體接口_對接的條件后,移動結構會_短暫地停下_,開始對接,並直接與_移動結構上的_液體儲存罐_交互,進行液體的_導入導出_。",
|
|
||||||
"block.create.portable_fluid_interface.tooltip.condition2": "被紅石激活時",
|
|
||||||
"block.create.portable_fluid_interface.tooltip.behaviour2": "立即終止任何活動的連接。",
|
|
||||||
|
|
||||||
"block.create.stockpile_switch.tooltip": "存量偵測器",
|
"block.create.stockpile_switch.tooltip": "存量偵測器",
|
||||||
"block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。",
|
"block.create.stockpile_switch.tooltip.summary": "根據連接的容器_儲存空間_的占用情況切換紅石訊號強度。",
|
||||||
"block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時",
|
"block.create.stockpile_switch.tooltip.condition1": "低於_下線_或高於_上線_時",
|
||||||
|
@ -1412,42 +1417,82 @@
|
||||||
|
|
||||||
"item.create.refined_radiance.tooltip": "光輝石",
|
"item.create.refined_radiance.tooltip": "光輝石",
|
||||||
"item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料。",
|
"item.create.refined_radiance.tooltip.summary": "一種用_光輝_鍛造的化合物材料。",
|
||||||
|
"item.create.refined_radiance.tooltip.condition1": "工作進度",
|
||||||
|
"item.create.refined_radiance.tooltip.behaviour1": "在未來的更新中會更新更多用途",
|
||||||
|
|
||||||
"item.create.shadow_steel.tooltip": "暗影鋼",
|
"item.create.shadow_steel.tooltip": "暗影鋼",
|
||||||
"item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料。",
|
"item.create.shadow_steel.tooltip.summary": "一種用_虛空_鍛造的化合物材料。",
|
||||||
|
"item.create.shadow_steel.tooltip.condition1": "工作進度",
|
||||||
|
"item.create.shadow_steel.tooltip.behaviour1": "在未來的更新中會更新更多用途",
|
||||||
|
|
||||||
|
"item.create.linked_controller.tooltip": "遙控器",
|
||||||
|
"item.create.linked_controller.tooltip.summary": "提供_六個_連接到相對應_按鍵_的_無線紅石訊號機_ _手持的控制_",
|
||||||
|
"item.create.linked_controller.tooltip.condition1": "點擊右鍵時",
|
||||||
|
"item.create.linked_controller.tooltip.behaviour1": "_切換_遙控器,當遙控器啟動時你會失去_移動控制_",
|
||||||
|
"item.create.linked_controller.tooltip.condition2": "當右鍵時",
|
||||||
|
"item.create.linked_controller.tooltip.behaviour2": "打開_設定面板_",
|
||||||
|
"item.create.linked_controller.tooltip.condition3": "當對無線紅石訊號機點右鍵時",
|
||||||
|
"item.create.linked_controller.tooltip.behaviour3": "開啟_綁定模式_。按_六個控制鍵_的其中一個來綁定_頻率_到遙控器上",
|
||||||
|
"item.create.linked_controller.tooltip.condition4": "當對講台按右鍵時",
|
||||||
|
"item.create.linked_controller.tooltip.behaviour4": "把遙控器放到講台上,可以更方便的控制它。(蹲下右鍵取回)",
|
||||||
|
|
||||||
|
"item.create.diving_helmet.tooltip": "潛水頭盔",
|
||||||
|
"item.create.diving_helmet.tooltip.summary": "和_銅製後背包_一起裝備時可以延長在_水下呼吸_的時間",
|
||||||
|
"item.create.diving_helmet.tooltip.condition1": "當裝備時",
|
||||||
|
"item.create.diving_helmet.tooltip.behaviour1": "提昇_水下呼吸效果_,會緩慢的抽取銅製後背包中的_壓縮空氣_",
|
||||||
|
|
||||||
|
"item.create.copper_backtank.tooltip": "銅製後背包",
|
||||||
|
"item.create.copper_backtank.tooltip.summary": "可裝備的氣罐,用來攜帶壓縮空氣",
|
||||||
|
"item.create.copper_backtank.tooltip.condition1": "當裝備時",
|
||||||
|
"item.create.copper_backtank.tooltip.behaviour1": "提供_壓縮空氣_給需要的裝備",
|
||||||
|
"item.create.copper_backtank.tooltip.condition2": "當放置時,由轉動來補充驅動",
|
||||||
|
"item.create.copper_backtank.tooltip.behaviour2": "旋轉的速度決定收集_壓縮空氣_的速率",
|
||||||
|
|
||||||
|
"item.create.diving_boots.tooltip": "潛水鞋",
|
||||||
|
"item.create.diving_boots.tooltip.summary": "一雙_沈重的鞋子_,提供更好的水下移動",
|
||||||
|
"item.create.diving_boots.tooltip.condition1": "當裝備時",
|
||||||
|
"item.create.diving_boots.tooltip.behaviour1": "你可以在水下走得更快而且可以跳躍,但是不能游泳。穿著者不會被輸送帶移動。",
|
||||||
|
|
||||||
|
"item.create.crafting_blueprint.tooltip": "合成藍圖",
|
||||||
|
"item.create.crafting_blueprint.tooltip.summary": "可以被放置在牆上、地上和天花板。指定一個合成配方,你可以更快速的合成物品。每一格代表一個合成配方",
|
||||||
|
"item.create.crafting_blueprint.condition1": "右鍵點擊空格",
|
||||||
|
"item.create.crafting_blueprint.behaviour1": "打開_合成界面_讓你_指定配方_和要顯示的物品",
|
||||||
|
"item.create.crafting_blueprint.condition2": "右鍵點擊編輯過的格子",
|
||||||
|
"item.create.crafting_blueprint.behaviour2": "根據_物品欄_內的物品_使用_這個_配方_合成。_蹲下_點擊可以一次合成_一組_的物品",
|
||||||
|
|
||||||
"item.create.minecart_coupling.tooltip": "礦車連軸器",
|
"item.create.minecart_coupling.tooltip": "礦車連軸器",
|
||||||
"item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起,構成雄偉的火車。",
|
"item.create.minecart_coupling.tooltip.summary": "將多個_礦車_或運輸結構鏈接在一起,構成雄偉的火車。",
|
||||||
"item.create.minecart_coupling.tooltip.condition1": "作用與礦車時",
|
"item.create.minecart_coupling.tooltip.condition1": "作用與礦車時",
|
||||||
"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起,在移動時將它們保持_恒定的距離_。",
|
"item.create.minecart_coupling.tooltip.behaviour1": "將兩個礦車耦合在一起,在移動時將它們保持_恒定的距離_。",
|
||||||
|
|
||||||
"create.tooltip.wip": "半成品",
|
"block.create.peculiar_bell.tooltip": "黃銅鐘",
|
||||||
"create.tooltip.workInProgress": "尚在製作中!",
|
"block.create.peculiar_bell.tooltip.summary": "一個裝飾性的_鐘_,放在_靈魂火_正上方會有意想不到的副作用",
|
||||||
"create.tooltip.randomWipDescription0": "禁止將此物品給屁孩。",
|
|
||||||
"create.tooltip.randomWipDescription1": "每~一~次~你使用此物品時,就會使一隻小熊貓死亡。",
|
"block.create.haunted_bell.tooltip": "靈魂鐘",
|
||||||
"create.tooltip.randomWipDescription2": "使用此物品請自負後果。",
|
"block.create.haunted_bell.tooltip.summary": "一個受到地獄亡魂_詛咒的鐘_",
|
||||||
"create.tooltip.randomWipDescription3": "快走開,這不是你要找的東西(搖手指",
|
"block.create.haunted_bell.tooltip.condition1": "當拿者或是被敲響時",
|
||||||
"create.tooltip.randomWipDescription4": "啟動自爆模式,10、9、8...。",
|
"block.create.haunted_bell.tooltip.behaviour1": "標示附近_不夠亮_、會生成_敵對生物_的地方",
|
||||||
"create.tooltip.randomWipDescription5": "你已經沒有退路了。",
|
|
||||||
"create.tooltip.randomWipDescription6": "作者我將不負任何你使用此物所造成的責任。",
|
|
||||||
"create.tooltip.randomWipDescription7": "這東西不是給你用的,再找找吧!",
|
|
||||||
"create.tooltip.randomWipDescription8": "用了就死定了。",
|
|
||||||
|
|
||||||
|
|
||||||
"_": "->------------------------] Ponder Content [------------------------<-",
|
"_": "->------------------------] Ponder Content [------------------------<-",
|
||||||
|
|
||||||
"create.ponder.hold_to_ponder": "按住 [%1$s] 來思考此物品",
|
"create.ponder.hold_to_ponder": "按住 [%1$s] 來查看此物品的教學",
|
||||||
"create.ponder.subject": "本場景的主題",
|
"create.ponder.subject": "本場景的主題",
|
||||||
"create.ponder.pondering": "思考有關於...",
|
"create.ponder.pondering": "有關於...",
|
||||||
"create.ponder.identify_mode": "暫停模式已啟動\n按 [%1$s] 來取消暫停模式",
|
"create.ponder.identify_mode": "暫停模式已啟動\n按 [%1$s] 來取消暫停模式",
|
||||||
"create.ponder.associated": "相關物品",
|
"create.ponder.associated": "相關物品",
|
||||||
"create.ponder.close": "關閉",
|
"create.ponder.close": "關閉",
|
||||||
"create.ponder.identify": "暫停",
|
"create.ponder.identify": "暫停",
|
||||||
"create.ponder.next": "下個場景",
|
"create.ponder.next": "下個場景",
|
||||||
"create.ponder.previous": "上個場景",
|
"create.ponder.previous": "上個場景",
|
||||||
"create.ponder.replay": "重放",
|
"create.ponder.replay": "重播",
|
||||||
"create.ponder.think_back": "返回",
|
"create.ponder.think_back": "返回",
|
||||||
"create.ponder.slow_text": "降低文字顯示速度",
|
"create.ponder.slow_text": "放慢文字顯示速度",
|
||||||
|
"create.ponder.exit": "離開",
|
||||||
|
"create.ponder.welcome": "歡迎來到教學",
|
||||||
|
"create.ponder.categories": "Create 中的分類",
|
||||||
|
"create.ponder.index_description": "點擊其中一個圖像查看和他相關的物品以及方塊",
|
||||||
|
"create.ponder.index_title": "教學首頁",
|
||||||
"create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構",
|
"create.ponder.shared.movement_anchors": "有了機殼底盤和強力膠就可以移動大型結構",
|
||||||
"create.ponder.shared.rpm32": "32 RPM",
|
"create.ponder.shared.rpm32": "32 RPM",
|
||||||
"create.ponder.shared.sneak_and": "潛行 +",
|
"create.ponder.shared.sneak_and": "潛行 +",
|
||||||
|
@ -1459,14 +1504,14 @@
|
||||||
"create.ponder.shared.rpm16": "16 RPM",
|
"create.ponder.shared.rpm16": "16 RPM",
|
||||||
"create.ponder.tag.kinetic_sources": "動能產生裝置",
|
"create.ponder.tag.kinetic_sources": "動能產生裝置",
|
||||||
"create.ponder.tag.kinetic_sources.description": "該裝置能夠產生動能",
|
"create.ponder.tag.kinetic_sources.description": "該裝置能夠產生動能",
|
||||||
"create.ponder.tag.contraption_actor": "Contraption Actors",
|
"create.ponder.tag.contraption_actor": "特殊方塊",
|
||||||
"create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption",
|
"create.ponder.tag.contraption_actor.description": "附加到移動裝置上時表現出特殊行為的方塊",
|
||||||
"create.ponder.tag.arm_targets": "機械手臂的目標物",
|
"create.ponder.tag.arm_targets": "機械手臂的目標物",
|
||||||
"create.ponder.tag.arm_targets.description": "該裝置可作為機械手臂的工作目標",
|
"create.ponder.tag.arm_targets.description": "該裝置可作為機械手臂的工作目標",
|
||||||
"create.ponder.tag.logistics": "傳輸物品",
|
"create.ponder.tag.logistics": "傳輸物品",
|
||||||
"create.ponder.tag.logistics.description": "該裝置用於物品的傳輸",
|
"create.ponder.tag.logistics.description": "該裝置用於物品的傳輸",
|
||||||
"create.ponder.tag.movement_anchor": "Movement Anchors",
|
"create.ponder.tag.movement_anchor": "運動錨點",
|
||||||
"create.ponder.tag.movement_anchor.description": "Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways",
|
"create.ponder.tag.movement_anchor.description": "允許建立移動裝置的元件,以各種方式為連接的結構設置動畫",
|
||||||
"create.ponder.tag.creative": "創造模式",
|
"create.ponder.tag.creative": "創造模式",
|
||||||
"create.ponder.tag.creative.description": "該裝置無法在生存模式中獲得",
|
"create.ponder.tag.creative.description": "該裝置無法在生存模式中獲得",
|
||||||
"create.ponder.tag.kinetic_relays": "動能傳遞方塊",
|
"create.ponder.tag.kinetic_relays": "動能傳遞方塊",
|
||||||
|
@ -1595,6 +1640,7 @@
|
||||||
"create.ponder.cart_assembler_modes.header": "礦車結構的方向設定",
|
"create.ponder.cart_assembler_modes.header": "礦車結構的方向設定",
|
||||||
"create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變",
|
"create.ponder.cart_assembler_modes.text_1": "礦車結構會隨著礦車方向改變",
|
||||||
"create.ponder.cart_assembler_modes.text_2": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
|
"create.ponder.cart_assembler_modes.text_2": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
|
||||||
|
"create.ponder.cart_assembler_modes.text_3": "如果在裝修站鎖定其方向,則結構方向不會隨礦車方向改變",
|
||||||
|
|
||||||
"create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌",
|
"create.ponder.cart_assembler_rails.header": "其他種類的礦車和鐵軌",
|
||||||
"create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝修站不會影響礦車的動作",
|
"create.ponder.cart_assembler_rails.text_1": "放在普通鐵軌上的礦車裝修站不會影響礦車的動作",
|
||||||
|
@ -1648,6 +1694,12 @@
|
||||||
"create.ponder.cogwheel.text_1": "齒輪會將動力傳遞至臨近的齒輪",
|
"create.ponder.cogwheel.text_1": "齒輪會將動力傳遞至臨近的齒輪",
|
||||||
"create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反",
|
"create.ponder.cogwheel.text_2": "以此方式連接的齒輪,旋轉方向相反",
|
||||||
|
|
||||||
|
"create.ponder.creative_fluid_tank.header": "創造液體除存罐",
|
||||||
|
"create.ponder.creative_fluid_tank.text_1": "創造液體除存罐可以提供無限的液體",
|
||||||
|
"create.ponder.creative_fluid_tank.text_2": "拿著一個液體物品點擊可以設定它",
|
||||||
|
"create.ponder.creative_fluid_tank.text_3": "現在管線網路可以無限制的從它抽取液體",
|
||||||
|
"create.ponder.creative_fluid_tank.text_4": "任何被抽進創造液體除存罐的液體都會消失",
|
||||||
|
|
||||||
"create.ponder.creative_motor.header": "使用創造馬達產生動能",
|
"create.ponder.creative_motor.header": "使用創造馬達產生動能",
|
||||||
"create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能,而且體積相當小巧",
|
"create.ponder.creative_motor.text_1": "創造馬達不僅能夠手動設定輸出動能,而且體積相當小巧",
|
||||||
"create.ponder.creative_motor.text_2": "對其背後面板滾動滾輪,可以改變馬達的轉速",
|
"create.ponder.creative_motor.text_2": "對其背後面板滾動滾輪,可以改變馬達的轉速",
|
||||||
|
@ -1684,13 +1736,17 @@
|
||||||
"create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵",
|
"create.ponder.deployer_modes.text_1": "在設設情況下,機械手模仿玩家的右鍵",
|
||||||
"create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵",
|
"create.ponder.deployer_modes.text_2": "使用扳手可以將模式調整為模仿玩家的左鍵",
|
||||||
|
|
||||||
|
"create.ponder.deployer_processing.header": "用機器手處理物品",
|
||||||
|
"create.ponder.deployer_processing.text_1": "拿著適當物品的機器手可以處理下面的物品",
|
||||||
|
"create.ponder.deployer_processing.text_2": "待處理的物品可以是掉落狀態或是被放在置物台上",
|
||||||
|
"create.ponder.deployer_processing.text_3": "當物品被放在輸送帶上時...",
|
||||||
|
"create.ponder.deployer_processing.text_4": "機器手會抓住他並且自動處理",
|
||||||
|
|
||||||
"create.ponder.deployer_redstone.header": "使用紅石控制機械手",
|
"create.ponder.deployer_redstone.header": "使用紅石控制機械手",
|
||||||
"create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作",
|
"create.ponder.deployer_redstone.text_1": "當機械手收到紅時訊號時會停止工作",
|
||||||
"create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作",
|
"create.ponder.deployer_redstone.text_2": "在停止工作前,機械手會完成目前手頭上的工作",
|
||||||
"create.ponder.deployer_redstone.text_3": "因此,輸入脈衝訊號可以使其每次只進行一個週期的工作",
|
"create.ponder.deployer_redstone.text_3": "因此,輸入脈衝訊號可以使其每次只進行一個週期的工作",
|
||||||
|
|
||||||
"_": "m",
|
|
||||||
|
|
||||||
"create.ponder.depot.header": "使用置物台",
|
"create.ponder.depot.header": "使用置物台",
|
||||||
"create.ponder.depot.text_1": "置物台可以被當成一個“靜止的”傳送帶原件使用",
|
"create.ponder.depot.text_1": "置物台可以被當成一個“靜止的”傳送帶原件使用",
|
||||||
"create.ponder.depot.text_2": "右擊可以手動放置或取下物品",
|
"create.ponder.depot.text_2": "右擊可以手動放置或取下物品",
|
||||||
|
@ -1702,6 +1758,7 @@
|
||||||
"create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室",
|
"create.ponder.empty_blaze_burner.text_2": "或者,也可以透過右擊烈焰人刷怪籠來填充啟動烈焰人燃燒室",
|
||||||
"create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源",
|
"create.ponder.empty_blaze_burner.text_3": "這樣,你便有了一個可供部分機器加工的熱源",
|
||||||
"create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃",
|
"create.ponder.empty_blaze_burner.text_4": "如果是為了美觀,空的烈焰人燃燒室也可以被打火石點燃",
|
||||||
|
"create.ponder.empty_blaze_burner.text_5": "可以放入靈魂物品將火焰轉化成靈魂火",
|
||||||
"create.ponder.empty_blaze_burner.text_6": "但是,這樣的熱源不足以給機器提加工供足夠的熱量",
|
"create.ponder.empty_blaze_burner.text_6": "但是,這樣的熱源不足以給機器提加工供足夠的熱量",
|
||||||
|
|
||||||
"create.ponder.fan_direction.header": "鼓風機的氣流",
|
"create.ponder.fan_direction.header": "鼓風機的氣流",
|
||||||
|
@ -1722,6 +1779,35 @@
|
||||||
"create.ponder.fan_source.text_1": "如鼓風機的扇葉向下朝著熱源放置,鼓風機可以藉此產生動能",
|
"create.ponder.fan_source.text_1": "如鼓風機的扇葉向下朝著熱源放置,鼓風機可以藉此產生動能",
|
||||||
"create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能",
|
"create.ponder.fan_source.text_2": "當鼓風機接受紅石訊號後,它便會向外供給動能",
|
||||||
|
|
||||||
|
"create.ponder.fluid_pipe_flow.header": "始用銅製管道來移動液體",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_1": "液體管可以連接兩個或更多的液體來源與目標",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_2": "使用扳手可以在一段直管線上開窗戶",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_3": "有窗戶的管線側面不會連接到其他管線",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_4": "機械幫浦可以讓管線運輸液體",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_5": "一開始不會有液體被抽出來",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_6": "直到兩端被連接起來,才會有液體被抽過去",
|
||||||
|
"create.ponder.fluid_pipe_flow.text_7": "因此,管線裡不會『物理上的』含有液體",
|
||||||
|
|
||||||
|
"create.ponder.fluid_pipe_interaction.header": "抽取並填滿液體罐",
|
||||||
|
"create.ponder.fluid_pipe_interaction.text_1": "管線網路的終端可以和很多東西互動",
|
||||||
|
"create.ponder.fluid_pipe_interaction.text_2": "任何有意體容量的方塊都可以被抽取和填滿",
|
||||||
|
"create.ponder.fluid_pipe_interaction.text_3": "在開放端口前的液體源方塊可以被抽走",
|
||||||
|
"create.ponder.fluid_pipe_interaction.text_4": "當液體被排放出來時會產生新的液體源方塊",
|
||||||
|
"create.ponder.fluid_pipe_interaction.text_5": "管線也可以直接從其他方塊中抽取流體",
|
||||||
|
|
||||||
|
"create.ponder.fluid_tank_sizes.header": "液體罐的尺寸",
|
||||||
|
"create.ponder.fluid_tank_sizes.text_1": "可以組合液體罐以增加總容量",
|
||||||
|
"create.ponder.fluid_tank_sizes.text_2": "底部最多可以是 3x3 的正方形 ......",
|
||||||
|
"create.ponder.fluid_tank_sizes.text_3": "...... 最多可以堆疊 30 層",
|
||||||
|
"create.ponder.fluid_tank_sizes.text_4": "扳手可以用來開關窗戶",
|
||||||
|
|
||||||
|
"create.ponder.fluid_tank_storage.header": "在液體罐中儲存液體",
|
||||||
|
"create.ponder.fluid_tank_storage.text_1": "液體罐中可儲存大量的液體",
|
||||||
|
"create.ponder.fluid_tank_storage.text_2": "管線體網路可以從任何一邊抽取或是輸入液體",
|
||||||
|
"create.ponder.fluid_tank_storage.text_3": "紅石比較器可以輸出液體容量",
|
||||||
|
"create.ponder.fluid_tank_storage.text_4": "但是,在生存模式你不能直接存入、取出液體",
|
||||||
|
"create.ponder.fluid_tank_storage.text_5": "你可以用作業盆、分液池或液體灌注器和管線網路互動",
|
||||||
|
|
||||||
"create.ponder.flywheel.header": "使用飛輪來產生動能",
|
"create.ponder.flywheel.header": "使用飛輪來產生動能",
|
||||||
"create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用,方可產生動能",
|
"create.ponder.flywheel.text_1": "飛輪和熔爐引擎必須配套使用,方可產生動能",
|
||||||
"create.ponder.flywheel.text_2": "如此產生的動能具有非常大的應力值",
|
"create.ponder.flywheel.text_2": "如此產生的動能具有非常大的應力值",
|
||||||
|
@ -1795,6 +1881,34 @@
|
||||||
"create.ponder.hand_crank.text_3": "它產生的轉速相對較高",
|
"create.ponder.hand_crank.text_3": "它產生的轉速相對較高",
|
||||||
"create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它",
|
"create.ponder.hand_crank.text_4": "潛行長按右鍵可以順時針旋轉它",
|
||||||
|
|
||||||
|
"create.ponder.hose_pulley.header": "使用軟管滑輪抽取、填滿液體",
|
||||||
|
"create.ponder.hose_pulley.text_1": "軟管滑輪可以用來抽取、填滿大量的液體",
|
||||||
|
"create.ponder.hose_pulley.text_2": "你可以透過輸入轉動來控制軟管的高度",
|
||||||
|
"create.ponder.hose_pulley.text_3": "反轉時可以收回軟管",
|
||||||
|
"create.ponder.hose_pulley.text_4": "另一邊可以連接管線",
|
||||||
|
"create.ponder.hose_pulley.text_5": "相連的管線網路可以提供液體 ......",
|
||||||
|
"create.ponder.hose_pulley.text_6": "...... 或是從池子裡抽取液體",
|
||||||
|
"create.ponder.hose_pulley.text_7": "抽取或填滿的速度取決於管線系統的吞吐量",
|
||||||
|
|
||||||
|
"create.ponder.hose_pulley_infinite.header": "被動填充和排放大量液體",
|
||||||
|
"create.ponder.hose_pulley_infinite.text_1": "將軟管滑輪接觸到足夠大的海洋中時 ......",
|
||||||
|
"create.ponder.hose_pulley_infinite.text_2": "海洋會被視為無限液體源",
|
||||||
|
"create.ponder.hose_pulley_infinite.text_3": "管線網路可以無限的抽取、排放液體到海洋中而不影響海洋",
|
||||||
|
|
||||||
|
"create.ponder.hose_pulley_level.header": "軟管滑輪抽取、填滿水平面",
|
||||||
|
"create.ponder.hose_pulley_level.text_1": "完全縮回時,軟管滑輪無法操作",
|
||||||
|
"create.ponder.hose_pulley_level.text_2": "抽取工作將由上而下進行",
|
||||||
|
"create.ponder.hose_pulley_level.text_3": "水平面將停在軟管末端的正下方",
|
||||||
|
"create.ponder.hose_pulley_level.text_4": "而填充工作將由下而上進行將由上而下進行",
|
||||||
|
"create.ponder.hose_pulley_level.text_5": "水平面不會超過軟管末端",
|
||||||
|
|
||||||
|
"create.ponder.item_drain.header": "使用分液池清空液體容器",
|
||||||
|
"create.ponder.item_drain.text_1": "分液池可以從液體容器中清空抽取液體",
|
||||||
|
"create.ponder.item_drain.text_2": "點擊右鍵可以把你手上的液體倒進去",
|
||||||
|
"create.ponder.item_drain.text_3": "當從旁邊輸入物品 ......",
|
||||||
|
"create.ponder.item_drain.text_4": "...... 他會從上方滑過,並清空裡面的液體",
|
||||||
|
"create.ponder.item_drain.text_5": "現在液體網路可以抽取分液池中的液體了",
|
||||||
|
|
||||||
"create.ponder.large_cogwheel.header": "使用大齒輪傳遞動能",
|
"create.ponder.large_cogwheel.header": "使用大齒輪傳遞動能",
|
||||||
"create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
|
"create.ponder.large_cogwheel.text_1": "大齒輪可以以特定的角度相互連接",
|
||||||
"create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向",
|
"create.ponder.large_cogwheel.text_2": "可以利用大齒輪變更旋轉軸向",
|
||||||
|
@ -1917,6 +2031,21 @@
|
||||||
"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃燒室提供熱量",
|
"create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃燒室提供熱量",
|
||||||
"create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
|
"create.ponder.mechanical_press_compacting.text_4": "過濾槽可用於解決兩個配方相互衝突的情況",
|
||||||
|
|
||||||
|
"create.ponder.mechanical_pump_flow.header": "使用機械幫浦抽運送液體",
|
||||||
|
"create.ponder.mechanical_pump_flow.text_1": "機械幫浦為與其連接的管線提供動力",
|
||||||
|
"create.ponder.mechanical_pump_flow.text_2": "轉動時,箭頭指向液體的方向",
|
||||||
|
"create.ponder.mechanical_pump_flow.text_3": "在他後面的網路現在可以抽取液體 ......",
|
||||||
|
"create.ponder.mechanical_pump_flow.text_4": "...... 當前面的網絡向外傳輸時",
|
||||||
|
"create.ponder.mechanical_pump_flow.text_5": "反轉輸入的動力可以反轉液體的方向",
|
||||||
|
"create.ponder.mechanical_pump_flow.text_6": "扳手可以手動調整方向",
|
||||||
|
|
||||||
|
"create.ponder.mechanical_pump_speed.header": "機械幫浦的吞吐量",
|
||||||
|
"create.ponder.mechanical_pump_speed.text_1": "無論轉速如何,機械幫浦都只能影響相連的 16 個方塊以內的管線",
|
||||||
|
"create.ponder.mechanical_pump_speed.text_2": "加快旋轉速度會改變液動傳播的速度 ......",
|
||||||
|
"create.ponder.mechanical_pump_speed.text_3": "...... 以及流體轉移的速度",
|
||||||
|
"create.ponder.mechanical_pump_speed.text_4": "在同一個管線網路中機械幫浦可以結合他們的吞吐量",
|
||||||
|
"create.ponder.mechanical_pump_speed.text_5": "改變它們的方向可以對齊它們的流動方向",
|
||||||
|
|
||||||
"create.ponder.mechanical_saw_breaker.header": "使用動力鋸伐木",
|
"create.ponder.mechanical_saw_breaker.header": "使用動力鋸伐木",
|
||||||
"create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後,動力鋸可以直接砍伐掉它面前的樹木",
|
"create.ponder.mechanical_saw_breaker.text_1": "向其通入動能後,動力鋸可以直接砍伐掉它面前的樹木",
|
||||||
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊",
|
"create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵樹,鋸子必須破壞掉樹與地面連接的最後一個方塊",
|
||||||
|
@ -1942,11 +2071,22 @@
|
||||||
"create.ponder.nixie_tube.header": "使用真空管顯示器",
|
"create.ponder.nixie_tube.header": "使用真空管顯示器",
|
||||||
"create.ponder.nixie_tube.text_1": "通入紅石訊號後,真空管顯示器會顯示出紅石訊號的強度",
|
"create.ponder.nixie_tube.text_1": "通入紅石訊號後,真空管顯示器會顯示出紅石訊號的強度",
|
||||||
"create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本",
|
"create.ponder.nixie_tube.text_2": "使用命名牌在鐵砧上為其命名,可以自訂它的顯示文本",
|
||||||
|
"create.ponder.nixie_tube.text_3": "使用染料右鍵點擊可以上色",
|
||||||
|
|
||||||
"create.ponder.piston_pole.header": "活塞延長杆",
|
"create.ponder.piston_pole.header": "活塞延長杆",
|
||||||
"create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊",
|
"create.ponder.piston_pole.text_1": "若無相接的延長杆,動力活塞無法移動其他方塊",
|
||||||
"create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍",
|
"create.ponder.piston_pole.text_2": "在其背面安裝的延長杆長度,決定了活塞的推動範圍",
|
||||||
|
|
||||||
|
"create.ponder.portable_fluid_interface.header": "移動式液體口",
|
||||||
|
"create.ponder.portable_fluid_interface.text_1": "任何管道線都無法與移動裝置上的液體罐連接",
|
||||||
|
"create.ponder.portable_fluid_interface.text_2": "該元件可以與液體罐相互作用,而無需停止裝置",
|
||||||
|
"create.ponder.portable_fluid_interface.text_3": "放置第二個,中間間隔 1 或 2 個方塊",
|
||||||
|
"create.ponder.portable_fluid_interface.text_4": "每當他們擦身而過時,他們就會建立聯繫",
|
||||||
|
"create.ponder.portable_fluid_interface.text_5": "啟用時,移動式液體口將代表裝置上的『所有』水箱",
|
||||||
|
"create.ponder.portable_fluid_interface.text_6": "現在可以輸入液體 ......",
|
||||||
|
"create.ponder.portable_fluid_interface.text_7": "...... 或從裝置中抽取",
|
||||||
|
"create.ponder.portable_fluid_interface.text_8": "一段時間沒有液體交換後,裝置將繼續前進",
|
||||||
|
|
||||||
"create.ponder.portable_storage_interface.header": "裝置存儲交換",
|
"create.ponder.portable_storage_interface.header": "裝置存儲交換",
|
||||||
"create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動",
|
"create.ponder.portable_storage_interface.text_1": "玩家無法與運動裝置內的存儲空間進行互動",
|
||||||
"create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動",
|
"create.ponder.portable_storage_interface.text_2": "這一組件可以在不停止裝置的情況下與裝置內的存儲空間進行互動",
|
||||||
|
@ -2044,11 +2184,25 @@
|
||||||
"create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量",
|
"create.ponder.smart_chute.text_3": "使用滑鼠滾輪可以指定被過濾的物品數量",
|
||||||
"create.ponder.smart_chute.text_4": "通入紅石訊號,智慧溜槽將會完全暫停工作",
|
"create.ponder.smart_chute.text_4": "通入紅石訊號,智慧溜槽將會完全暫停工作",
|
||||||
|
|
||||||
|
"create.ponder.smart_pipe.header": "使用智慧液體管道控制液體",
|
||||||
|
"create.ponder.smart_pipe.text_1": "智慧液體管道可以按照液體類型控制液體流",
|
||||||
|
"create.ponder.smart_pipe.text_2": "當直接放置在源頭時,他們可以指定要提取的液體類型",
|
||||||
|
"create.ponder.smart_pipe.text_3": "只需用包含所需液體的任何項目右鍵點擊其過濾槽",
|
||||||
|
"create.ponder.smart_pipe.text_4": "在管網裡時,智慧液體管道只會讓匹配的液體經過",
|
||||||
|
|
||||||
"create.ponder.speedometer.header": "使用速度計來監測轉速",
|
"create.ponder.speedometer.header": "使用速度計來監測轉速",
|
||||||
"create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速",
|
"create.ponder.speedometer.text_1": "速度計能顯示相接組件的轉速",
|
||||||
"create.ponder.speedometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據",
|
"create.ponder.speedometer.text_2": "當佩戴MR護目鏡時,可以看到儀表所顯示的更詳細的數據",
|
||||||
"create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號",
|
"create.ponder.speedometer.text_3": "紅石比較器可以根據速度計的數值輸出不同強弱的紅石訊號",
|
||||||
|
|
||||||
|
"create.ponder.spout_filling.header": "使用液體灌注器填充物品",
|
||||||
|
"create.ponder.spout_filling.text_1": "液體灌注器可以填充下方的液體容器",
|
||||||
|
"create.ponder.spout_filling.text_2": "無法手動接觸液體灌注器中的液體",
|
||||||
|
"create.ponder.spout_filling.text_3": "管道可用於為其提供液體",
|
||||||
|
"create.ponder.spout_filling.text_4": "輸入物品可以是掉落狀態或是被放在置物台上",
|
||||||
|
"create.ponder.spout_filling.text_5": "當物品放在輸送帶上時 ......",
|
||||||
|
"create.ponder.spout_filling.text_6": "液體灌注器會停下他並且自動填滿",
|
||||||
|
|
||||||
"create.ponder.stabilized_bearings.header": "裝置固定朝向",
|
"create.ponder.stabilized_bearings.header": "裝置固定朝向",
|
||||||
"create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...",
|
"create.ponder.stabilized_bearings.text_1": "當動力軸承在結構被帶動時...",
|
||||||
"create.ponder.stabilized_bearings.text_2": "...它會確保它轉盤的垂直朝向不變",
|
"create.ponder.stabilized_bearings.text_2": "...它會確保它轉盤的垂直朝向不變",
|
||||||
|
@ -2080,6 +2234,12 @@
|
||||||
"create.ponder.valve_handle.text_4": "潛行右擊可使它順時針旋轉",
|
"create.ponder.valve_handle.text_4": "潛行右擊可使它順時針旋轉",
|
||||||
"create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪",
|
"create.ponder.valve_handle.text_5": "可以透過染色來美化閥門手輪",
|
||||||
|
|
||||||
|
"create.ponder.valve_pipe.header": "使用液體閥門控制液體流量",
|
||||||
|
"create.ponder.valve_pipe.text_1": "閥門管道有助於控制通過管線網路傳播的液體",
|
||||||
|
"create.ponder.valve_pipe.text_2": "用轉動輸入控制現在是否允許液體通過",
|
||||||
|
"create.ponder.valve_pipe.text_3": "打開方向旋轉,液體閥門將會打開",
|
||||||
|
"create.ponder.valve_pipe.text_4": "反方向的旋轉會關閉閥門",
|
||||||
|
|
||||||
"create.ponder.water_wheel.header": "使用水車產生動能",
|
"create.ponder.water_wheel.header": "使用水車產生動能",
|
||||||
"create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生",
|
"create.ponder.water_wheel.text_1": "水車利用臨近的水流來進行應力發生",
|
||||||
"create.ponder.water_wheel.text_2": "水車接觸水流的麵越多,它的轉速越高",
|
"create.ponder.water_wheel.text_2": "水車接觸水流的麵越多,它的轉速越高",
|
||||||
|
@ -2102,6 +2262,7 @@
|
||||||
"create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台",
|
"create.ponder.weighted_ejector_redstone.header": "使用紅石控制彈射置物台",
|
||||||
"create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時,彈射置物台停止工作",
|
"create.ponder.weighted_ejector_redstone.text_1": "當被紅石充能時,彈射置物台停止工作",
|
||||||
"create.ponder.weighted_ejector_redstone.text_2": "此外,置物台彈射的瞬間可以被偵測器偵測",
|
"create.ponder.weighted_ejector_redstone.text_2": "此外,置物台彈射的瞬間可以被偵測器偵測",
|
||||||
|
|
||||||
"create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品",
|
"create.ponder.weighted_ejector_tunnel.header": "使用彈射置物台來分流物品",
|
||||||
"create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時,彈射置物台可以將物品以特定數量進行分流",
|
"create.ponder.weighted_ejector_tunnel.text_1": "與黃銅隧道搭配使用時,彈射置物台可以將物品以特定數量進行分流",
|
||||||
"create.ponder.weighted_ejector_tunnel.text_2": "首先,將黃銅隧道調整為“最近優先”模式,從而讓它優先側面輸出",
|
"create.ponder.weighted_ejector_tunnel.text_2": "首先,將黃銅隧道調整為“最近優先”模式,從而讓它優先側面輸出",
|
||||||
|
|
Loading…
Reference in a new issue