From 63a43e0598f7e92ce0abde6db4e04abd5423e46b Mon Sep 17 00:00:00 2001 From: julia Date: Thu, 12 Mar 2020 12:27:09 -0700 Subject: [PATCH] Add some English polish --- .../resources/assets/create/lang/en_us.json | 340 +++++++++--------- 1 file changed, 170 insertions(+), 170 deletions(-) diff --git a/src/main/resources/assets/create/lang/en_us.json b/src/main/resources/assets/create/lang/en_us.json index 2fb7c8d6d..36748a12d 100644 --- a/src/main/resources/assets/create/lang/en_us.json +++ b/src/main/resources/assets/create/lang/en_us.json @@ -148,7 +148,7 @@ "block.create.logistical_casing": "Logistical Casing", "block.create.logistical_controller": "Logistical Controller", "block.create.logistical_index": "Logistical Index", - "block.create.logisticians_table": "Logisticians Table", + "block.create.logisticians_table": "Logistician's Table", "block.create.package_funnel": "Package Funnel", "block.create.belt_tunnel": "Conveyor Tunnel", "block.create.sequenced_gearshift": "Sequenced Gearshift", @@ -298,7 +298,7 @@ "create.recipe.mystery_conversion": "Chromatic Metamorphosis", "create.recipe.processing.catalyst": "Catalyst", "create.recipe.processing.chance": "%1$s%% Chance", - "create.recipe.processing.chanceToReturn": "%1$s%% Chance to return", + "create.recipe.processing.chanceToReturn": "%1$s%% Chance to Return", "create.generic.range": "Range", "create.generic.radius": "Radius", @@ -311,7 +311,7 @@ "create.generic.unit.seconds": "Seconds", "create.generic.unit.minutes": "Minutes", "create.generic.unit.rpm": "rpm", - "create.generic.unit.stress": "sU", + "create.generic.unit.stress": "su", "create.action.scroll": "Scroll", "create.action.confirm": "Confirm", @@ -325,14 +325,14 @@ "create.gui.scrollInput.scrollToModify": "Scroll to Modify", "create.gui.scrollInput.scrollToAdjustAmount": "Scroll to Adjust Amount", "create.gui.scrollInput.scrollToSelect": "Scroll to Select", - "create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll faster", + "create.gui.scrollInput.shiftScrollsFaster": "Shift to Scroll Faster", "create.gui.toolmenu.focusKey": "Hold [%1$s] to Focus", "create.gui.toolmenu.cycle": "[SCROLL] to Cycle", "create.gui.symmetryWand.mirrorType": "Mirror", "create.gui.symmetryWand.orientation": "Orientation", - "create.symmetry.mirror.plane": "Mirror once", + "create.symmetry.mirror.plane": "Mirror Once", "create.symmetry.mirror.doublePlane": "Rectangular", "create.symmetry.mirror.triplePlane": "Octagonal", "create.orientation.orthogonal": "Orthogonal", @@ -350,7 +350,7 @@ "create.gui.blockzapper.patternSection": "Pattern", "create.gui.blockzapper.pattern.solid": "Solid", "create.gui.blockzapper.pattern.checkered": "Checkerboard", - "create.gui.blockzapper.pattern.inversecheckered": "Inversed Checkerboard", + "create.gui.blockzapper.pattern.inversecheckered": "Inverted Checkerboard", "create.gui.blockzapper.pattern.chance25": "25% Roll", "create.gui.blockzapper.pattern.chance50": "50% Roll", "create.gui.blockzapper.pattern.chance75": "75% Roll", @@ -410,7 +410,7 @@ "create.gui.stress_gauge.overstressed": "Overstressed", "create.gui.stress_gauge.no_rotation": "No Rotation", - "create.gui.contraptions.not_fast_enough": "It appears that this %1$s is _not_ rotating with _enough_ _speed._", + "create.gui.contraptions.not_fast_enough": "It appears that this %1$s is _not_ rotating with _enough_ _speed_.", "create.gui.flexcrate.title": "Adjustable Crate", "create.gui.flexcrate.storageSpace": "Storage Space", @@ -470,19 +470,19 @@ "create.schematic.tool.deploy.description.1": "Right-Click on the ground to place.", "create.schematic.tool.deploy.description.2": "Hold [Ctrl] to select at a fixed distance.", "create.schematic.tool.deploy.description.3": "[Ctrl]-Scroll to change the distance.", - "create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally", + "create.schematic.tool.move.description.0": "Shifts the Schematic Horizontally.", "create.schematic.tool.move.description.1": "Point at the Schematic and [CTRL]-Scroll to push it.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically", - "create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down", + "create.schematic.tool.movey.description.0": "Shifts the Schematic Vertically.", + "create.schematic.tool.movey.description.1": "[CTRL]-Scroll to move it up/down.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "Rotates the Schematic around its center.", - "create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees", + "create.schematic.tool.rotate.description.1": "[CTRL]-Scroll to rotate by 90 Degrees.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "Instantly places the structure in the world", + "create.schematic.tool.print.description.0": "Instantly places the structure in the world.", "create.schematic.tool.print.description.1": "[Right-Click] to confirm placement at the current location.", "create.schematic.tool.print.description.2": "This tool is for Creative Mode only.", "create.schematic.tool.print.description.3": "", @@ -492,7 +492,7 @@ "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Syncing...", - "create.schematics.uploadTooLarge": "Your schematic is too large", + "create.schematics.uploadTooLarge": "Your schematic is too big.", "create.schematics.maxAllowedSize": "The maximum allowed schematic file size is:", "create.gui.schematicTable.title": "Schematic Table", @@ -516,11 +516,11 @@ "create.gui.schematicannon.option.skipMissing": "Skip missing Blocks", "create.gui.schematicannon.option.skipTileEntities": "Protect Tile Entities", - "create.gui.schematicannon.option.skipMissing.description": "If the Schematicannon cannot find a required Block for placement, it will continue at the next Location.", - "create.gui.schematicannon.option.skipTileEntities.description": "The Schematicannon will avoid replacing data holding blocks such as Chests.", + "create.gui.schematicannon.option.skipMissing.description": "If the cannon cannot find a required Block for placement, it will continue at the next Location.", + "create.gui.schematicannon.option.skipTileEntities.description": "The cannon will avoid replacing data holding blocks such as Chests.", "create.gui.schematicannon.option.dontReplaceSolid.description": "The cannon will never replace any Solid blocks in its working area, only non-Solid and Air.", - "create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area, if the Schematic contains a solid Block at their location.", - "create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area, if the Schematic contains any Block at their location.", + "create.gui.schematicannon.option.replaceWithSolid.description": "The cannon will only replace Solid blocks in its working area if the Schematic contains a solid Block at the Location.", + "create.gui.schematicannon.option.replaceWithAny.description": "The cannon will replace Solid blocks in its working area if the Schematic contains any Block at the Location.", "create.gui.schematicannon.option.replaceWithEmpty.description": "The cannon will clear out all blocks in its working area, including those replaced by Air.", "create.schematicannon.status.idle": "Idle", @@ -530,7 +530,7 @@ "create.schematicannon.status.paused": "Paused", "create.schematicannon.status.stopped": "Stopped", "create.schematicannon.status.noGunpowder": "Out of Gunpowder", - "create.schematicannon.status.targetNotLoaded": "Block is not loaded", + "create.schematicannon.status.targetNotLoaded": "Block is Not Loaded", "create.schematicannon.status.targetOutsideRange": "Target too Far Away", "create.schematicannon.status.searching": "Searching", "create.schematicannon.status.skipping": "Skipping", @@ -538,7 +538,7 @@ "create.schematicannon.status.placing": "Placing", "create.schematicannon.status.clearing": "Clearing Blocks", "create.schematicannon.status.schematicInvalid": "Schematic Invalid", - "create.schematicannon.status.schematicNotPlaced": "Schematic not Deployed", + "create.schematicannon.status.schematicNotPlaced": "Schematic Not Deployed", "create.schematicannon.status.schematicExpired": "Schematic File Expired", "create.gui.index.title": "Logistical Index", @@ -553,14 +553,14 @@ "create.gui.logistical_controller.active_mode": "Active Mode", "create.gui.logistical_controller.passive_mode": "Passive Mode", "create.gui.requester.requestedItemCount": "Requested Amount", - "create.gui.storage.passiveModeOnly": "Item Storage is Passive only", + "create.gui.storage.passiveModeOnly": "Item Storage is Passive Only", "create.gui.filter.blacklist": "Blacklist", "create.gui.filter.blacklist.description": "Items pass if they do NOT match any of the above. An empty Blacklist accepts everything.", "create.gui.filter.whitelist": "Whitelist", - "create.gui.filter.whitelist.description": "Items pass if they match any of the above. An empty Whitelist rejects anything.", + "create.gui.filter.whitelist.description": "Items pass if they match any of the above. An empty Whitelist rejects everything.", "create.gui.filter.respect_data": "Respect Data", - "create.gui.filter.respect_data.description": "Items only match if their durability, enchantments and other attributes match as well.", + "create.gui.filter.respect_data.description": "Items only match if their durability, enchantments, and other attributes match as well.", "create.gui.filter.ignore_data": "Ignore Data", "create.gui.filter.ignore_data.description": "Items match regardless of their attributes.", @@ -579,7 +579,7 @@ "create.gui.attribute_filter.no_selected_attributes": "No attributes selected", "create.gui.attribute_filter.selected_attributes": "Selected attributes:", "create.gui.attribute_filter.whitelist_disjunctive": "Whitelist (Any)", - "create.gui.attribute_filter.whitelist_disjunctive.description": "Items pass if they have at least one of the selected attributes.", + "create.gui.attribute_filter.whitelist_disjunctive.description": "Items pass if they have any of the selected attributes.", "create.gui.attribute_filter.whitelist_conjunctive": "Whitelist (All)", "create.gui.attribute_filter.whitelist_conjunctive.description": "Items pass only if they have ALL of the selected attributes.", "create.gui.attribute_filter.blacklist": "Blacklist", @@ -611,65 +611,65 @@ "create.tooltip.workInProgress": "Work in progress!", "create.tooltip.randomWipDescription0": "Please keep this item away from children.", - "create.tooltip.randomWipDescription1": "A baby panda dies everytime you use this item.", + "create.tooltip.randomWipDescription1": "A baby panda dies every time you use this item. Every. Time.", "create.tooltip.randomWipDescription2": "Use at your own risk.", - "create.tooltip.randomWipDescription3": "Nothing to see here, please disperse.", - "create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds.", + "create.tooltip.randomWipDescription3": "This is not the item you are looking for, *finger-wiggles* please disperse.", + "create.tooltip.randomWipDescription4": "This item will self-destruct in 10 seconds. 10, 9, 8...", "create.tooltip.randomWipDescription5": "Believe me, it's useless.", "create.tooltip.randomWipDescription6": "By using this item, you hereby consent to our disclaimer and agree to its terms.", - "create.tooltip.randomWipDescription7": "This one maybe isn't for you.", + "create.tooltip.randomWipDescription7": "This one maybe isn't for you. What about that one?", "create.tooltip.randomWipDescription8": "Use it and regret your decision immediately.", "create.mechanical_mixer.min_ingredients": "Min. Ingredients", "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms", + "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Server tick is currently slowed by %s ms :o", "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Server tick is slowed by %s ms now >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed", + "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Server tick is back to regular speed :D", "create.command.killTPSCommand.status.usage.0": "[Create]: use /killtps stop to bring back server tick to regular speed", "create.command.killTPSCommand.status.usage.1": "[Create]: use /killtps start to artificially slow down the server tick", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "advancement.create:root": "The beginning of Create", + "advancement.create:root": "In the beginning, let's Create!", "advancement.create:root.desc": "It's time to start building some amazing Contraptions!", "advancement.create:andesite_alloy": "Alliterations Aplenty", "advancement.create:andesite_alloy.desc": "Create's materials have weird names, Andesite Alloy is one of them.", "advancement.create:andesite_casing": "The Andesite Age ", - "advancement.create:andesite_casing.desc": "Use some Andesite, Metal and Wood to create a basic Casing", + "advancement.create:andesite_casing.desc": "Use some Andesite, Meta, and Wood to create a basic Casing.", "advancement.create:crushing_wheel": "A Pair of Giants", - "advancement.create:crushing_wheel.desc": "Create some Crushing Wheels for breaking down materials.", - "advancement.create:rotation": "It's Alive", + "advancement.create:crushing_wheel.desc": "Create some Crushing Wheels to break down materials.", + "advancement.create:rotation": "It's Alive!", "advancement.create:rotation.desc": "Watch your first kinetic component spin.", "advancement.create:overstressed": "Overstressed", "advancement.create:overstressed.desc": "Experience the laws of physics firsthand.", "advancement.create:sand_paper": "Power Polish", - "advancement.create:sand_paper.desc": "Create some Sand Paper", + "advancement.create:sand_paper.desc": "Create some Sand Paper to make things pretty.", "advancement.create:polished_rose_quartz": "Pink Diamonds", "advancement.create:polished_rose_quartz.desc": "Polish Rose Quartz until you can see through it.", - "advancement.create:sand_paper_secret": "From Polisher to Polishee", - "advancement.create:sand_paper_secret.desc": "Use your Sand Paper to sand some Sand Paper", + "advancement.create:sand_paper_secret": "Polishception", + "advancement.create:sand_paper_secret.desc": "Use your Sand Paper to sand some Sand Paper.", "advancement.create:press": "'Bonk!' ", - "advancement.create:press.desc": "Make a Mechanical Press and use it to create some Plates", - "advancement.create:mixer": "Mixin' it up", - "advancement.create:mixer.desc": "Create a Mechanical Mixer", - "advancement.create:brass": "An actual Alloy", - "advancement.create:brass.desc": "Use Copper and Zinc to create some Brass", + "advancement.create:press.desc": "Make a Mechanical Press and use it to create some Plates.", + "advancement.create:mixer": "Mixin' it Up", + "advancement.create:mixer.desc": "Create a Mechanical Mixer.", + "advancement.create:brass": "An Actual Alloy", + "advancement.create:brass.desc": "Use Copper and Zinc to create some Brass.", "advancement.create:brass_casing": "The Brass Age", - "advancement.create:brass_casing.desc": "Use your newly obtained Brass and some Wood to create a more advanced Casing", - "advancement.create:deployer": "Poke, Place and Attack", + "advancement.create:brass_casing.desc": "Use newly obtained Brass and some Wood to create a more advanced Casing.", + "advancement.create:deployer": "Poke, Place, and Attack", "advancement.create:deployer.desc": "Create a Deployer, the perfect reflection of yourself.", - "advancement.create:deployer_secret": "Pound it, brother", - "advancement.create:deployer_secret.desc": "Make two Deployers bump their fists.", + "advancement.create:deployer_secret": "Pound It, Bro!", + "advancement.create:deployer_secret.desc": "Make two Deployers fist-bump.", "advancement.create:chromatic_compound": "Bipolar Materials", "advancement.create:chromatic_compound.desc": "Craft a Bar of Chromatic Compound.", - "advancement.create:shadow_steel": "Returned from the Void", - "advancement.create:shadow_steel.desc": "Create Shadow Steel, a metal bar of emptiness.", + "advancement.create:shadow_steel": "Void Returner", + "advancement.create:shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.", "advancement.create:refined_radiance": "Bright and Inspiring", "advancement.create:refined_radiance.desc": "Create Refined Radiance, a powerful chromatic substance.", "advancement.create:refined_radiance_secret": "Forged by the Beam of Light", - "advancement.create:refined_radiance_secret.desc": "Find the alternative way to make Refined Radiance", + "advancement.create:refined_radiance_secret.desc": "Find the alternative way to make Refined Radiance.", "advancement.create:speed_secret": "Nice ", - "advancement.create:speed_secret.desc": "Watch a Speedometer reach exactly 69rpm", + "advancement.create:speed_secret.desc": "Watch a Speedometer reach exactly 69 rpm.", "create.subtitle.schematicannon_launch_block": "Schematicannon shoots", "create.subtitle.schematicannon_finish": "Schematicannon finishes", @@ -679,7 +679,7 @@ "create.subtitle.blockzapper_place": "Blocks zap into place", "create.subtitle.blockzapper_confirm": "Affirmative Ding", "create.subtitle.blockzapper_deny": "Declining Boop", - "create.subtitle.block_funnel_eat": "Funnel eats", + "create.subtitle.block_funnel_eat": "Funnel CHOMPS", "_comment": "-------------------------] ITEM DESCRIPTIONS [------------------------------------------------", @@ -693,7 +693,7 @@ "item.create.example_item.tooltip.action1": "These controls are displayed.", "item.create.symmetry_wand.tooltip": "SYMMETRY WAND", - "item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors your Block placement across the configured planes.", + "item.create.symmetry_wand.tooltip.summary": "Perfectly mirrors Block placement across configured planes.", "item.create.symmetry_wand.tooltip.condition1": "When in Hotbar", "item.create.symmetry_wand.tooltip.behaviour1": "Stays Active", "item.create.symmetry_wand.tooltip.control1": "R-Click on Ground", @@ -710,10 +710,10 @@ "item.create.placement_handgun.tooltip.control2": "R-Click at Block", "item.create.placement_handgun.tooltip.action2": "_Places_ or _Replaces_ the targeted block.", "item.create.placement_handgun.tooltip.control3": "R-Click while Sneaking", - "item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_", + "item.create.placement_handgun.tooltip.action3": "Opens the _Configuration_ _Interface_.", "item.create.terrain_zapper.tooltip": "HANDHELD WORLDSHAPER", - "item.create.terrain_zapper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain_ _features._", + "item.create.terrain_zapper.tooltip.summary": "Handy tool for creating _landscapes_ and _terrain_ _features_.", "item.create.terrain_zapper.tooltip.control1": "L-Click at Block", "item.create.terrain_zapper.tooltip.action1": "Sets blocks placed by the tool to the targeted block.", "item.create.terrain_zapper.tooltip.control2": "R-Click at Block", @@ -722,57 +722,57 @@ "item.create.terrain_zapper.tooltip.action3": "Opens the _Configuration_ _Interface_", "item.create.tree_fertilizer.tooltip": "TREE FERTILIZER", - "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for growing common tree types more quickly", - "item.create.tree_fertilizer.tooltip.condition1": "When used on Sapling", + "item.create.tree_fertilizer.tooltip.summary": "A powerful combination of minerals suitable for speeding up the growth of common tree types.", + "item.create.tree_fertilizer.tooltip.condition1": "When used on a Sapling", "item.create.tree_fertilizer.tooltip.behaviour1": "Grows Trees _regardless_ of their _spacing_ _conditions_", "item.create.deforester.tooltip": "DEFORESTER", - "item.create.deforester.tooltip.summary": "A _radiant_ _axe_ able to cut down trees in a split second.", + "item.create.deforester.tooltip.summary": "A _radiant_ _axe_ able to chop down trees in a split second.", "item.create.filter.tooltip": "FILTER", - "item.create.filter.tooltip.summary": "_Controls_ _outputs_ and inputs of logistical devices with more _precision,_ matching them against a _set_ _of_ _items_ or several _nested_ _filters._", + "item.create.filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ _items_ or several _nested_ _filters_.", "item.create.filter.tooltip.condition1": "When in filter slot", - "item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration._", + "item.create.filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.filter.tooltip.condition2": "When R-Clicked", - "item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface._", + "item.create.filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", "item.create.property_filter.tooltip": "ATTRIBUTE FILTER", - "item.create.property_filter.tooltip.summary": "_Controls_ _outputs_ and inputs of logistical devices with more _precision,_ matching them against a _set_ _of_ item _attributes_ and _categories._", + "item.create.property_filter.tooltip.summary": "_Controls_ _outputs_ and _inputs_ of logistical devices with more _precision_, matching them against a _set_ _of_ item _attributes_ and _categories_.", "item.create.property_filter.tooltip.condition1": "When in filter slot", - "item.create.property_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration._", + "item.create.property_filter.tooltip.behaviour1": "_Controls_ item flow according to its _configuration_.", "item.create.property_filter.tooltip.condition2": "When R-Clicked", - "item.create.property_filter.tooltip.behaviour2": "Opens the _configuration_ _interface._", + "item.create.property_filter.tooltip.behaviour2": "Opens the _configuration_ _interface_.", "block.create.cocoa_log.tooltip": "COCOA LOG", - "block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_", + "block.create.cocoa_log.tooltip.summary": "An augmented jungle log allowing for easier automation of _Cocoa_ _Beans_.", "block.create.cocoa_log.tooltip.condition1": "When Mature", - "block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides", + "block.create.cocoa_log.tooltip.behaviour1": "Grows _Cocoa_ _Pods_ on all sides.", "item.create.empty_blueprint.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_", + "item.create.empty_blueprint.tooltip.summary": "Used as a recipe ingredient and for writing at the _Schematic_ _Table_.", "item.create.blueprint.tooltip": "SCHEMATIC", "item.create.blueprint.tooltip.summary": "Holds a structure to be positioned and placed into the world. Position the Hologram as desired and use a _Schematicannon_ to build it.", "item.create.blueprint.tooltip.condition1": "When Held", - "item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen", + "item.create.blueprint.tooltip.behaviour1": "Can be positioned using the Tools on Screen.", "item.create.blueprint.tooltip.control1": "R-Click while Sneaking", - "item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates._", + "item.create.blueprint.tooltip.action1": "Opens an _Interface_ for entering exact _Coordinates_.", "item.create.blueprint_and_quill.tooltip": "SCHEMATIC AND QUILL", "item.create.blueprint_and_quill.tooltip.summary": "Used for saving a Structure in your world to a .nbt file.", "item.create.blueprint_and_quill.tooltip.condition1": "Step 1", - "item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click", + "item.create.blueprint_and_quill.tooltip.behaviour1": "Select two corner points using R-Click.", "item.create.blueprint_and_quill.tooltip.condition2": "Step 2", "item.create.blueprint_and_quill.tooltip.behaviour2": "_Ctrl-Scroll_ on the faces to adjust the size. R-Click again to Save.", "item.create.blueprint_and_quill.tooltip.control1": "R-Click", - "item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save", + "item.create.blueprint_and_quill.tooltip.action1": "Select a corner point / confirm save.", "item.create.blueprint_and_quill.tooltip.control2": "Ctrl Held", "item.create.blueprint_and_quill.tooltip.action2": "Select points in _mid-air_. _Scroll_ to adjust the distance.", "item.create.blueprint_and_quill.tooltip.control3": "R-Click while Sneaking", "item.create.blueprint_and_quill.tooltip.action3": "_Resets_ and removes the selection.", "block.create.creative_crate.tooltip": "CREATIVE CRATE", - "block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_", + "block.create.creative_crate.tooltip.summary": "Provides an endless supply of blocks to adjacent _Schematicannons_.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", "block.create.schematicannon.tooltip.summary": "Shoots blocks to recreate a deployed _Schematic_ in the World. Uses items from adjacent Inventories and _Gunpowder_ as fuel.", @@ -780,71 +780,71 @@ "block.create.schematicannon.tooltip.action1": "Opens the _Interface_", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_", + "block.create.schematic_table.tooltip.summary": "Writes saved Schematics onto an _Empty_ _Schematic_.", "block.create.schematic_table.tooltip.condition1": "When given an Empty Schematic", - "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder", + "block.create.schematic_table.tooltip.behaviour1": "Uploads a chosen File from your Schematics Folder.", "block.create.shaft.tooltip": "SHAFT", "block.create.shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line.", "block.create.cogwheel.tooltip": "COGWHEEL", - "block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straigt line, and to adjacent _Cogwheels._", + "block.create.cogwheel.tooltip.summary": "_Relays_ _Rotation_ in a straight line, and to adjacent _Cogwheels_.", "block.create.large_cogwheel.tooltip": "LARGE COGWHEEL", - "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel,_ allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.", + "block.create.large_cogwheel.tooltip.summary": "A larger version of the _Cogwheel_, allowing for _change_ in _Rotation_ _Speed_ when connected to its smaller Counterpart.", "block.create.encased_shaft.tooltip": "ENCASED SHAFT", "block.create.encased_shaft.tooltip.summary": "_Relays_ _Rotation_ in a straight line. Suitable for propagating Rotation through Walls.", "block.create.gearbox.tooltip": "GEARBOX", - "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions._ Reverses straight connections.", + "block.create.gearbox.tooltip.summary": "_Relays_ _Rotation_ in _four_ _directions_ Reverses straight connections.", "block.create.gearshift.tooltip": "GEARSHIFT", - "block.create.gearshift.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", + "block.create.gearshift.tooltip.summary": "A control to toggle rotation direction for connected shafts.", "block.create.gearshift.tooltip.condition1": "When Powered", "block.create.gearshift.tooltip.behaviour1": "_Reverses_ the outgoing rotation.", "block.create.clutch.tooltip": "CLUTCH", - "block.create.clutch.tooltip.summary": "A controllable _rotation_ _switch_ for connected shafts.", + "block.create.clutch.tooltip.summary": "A control to engage/disengage rotation for connected shafts.", "block.create.clutch.tooltip.condition1": "When Powered", "block.create.clutch.tooltip.behaviour1": "_Stops_ conveying rotation to the other side.", "block.create.encased_belt.tooltip": "ENCASED_BELT", - "block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts._", + "block.create.encased_belt.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_.", "block.create.encased_belt.tooltip.condition1": "When Connected", "block.create.encased_belt.tooltip.behaviour1": "Attached Blocks will have the exact _same_ _rotation_ _speed_ and direction. They do not have to face the same way.", "block.create.adjustable_pulley.tooltip": "ANALOG BELT PULLEY", - "block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts._ Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.", - "block.create.adjustable_pulley.tooltip.condition1": "Redstone control", - "block.create.adjustable_pulley.tooltip.behaviour1": "Without a signal it will _not_ _speed_ _up_ connected belts, full signal strength will _double_ _its_ _speed._", + "block.create.adjustable_pulley.tooltip.summary": "_Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.", + "block.create.adjustable_pulley.tooltip.condition1": "Redstone Control", + "block.create.adjustable_pulley.tooltip.behaviour1": "Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.", "item.create.belt_connector.tooltip": "BELT CONNECTOR", - "item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt._ Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities._", + "item.create.belt_connector.tooltip.summary": "Connects two or more _Shafts_ with a _Mechanical_ _Belt_. Connected shafts will have the exact same rotation speed and direction. The Belt can act as a _Conveyor_ for _Items_ and _Entities_.", "item.create.belt_connector.tooltip.control1": "R-Clicked on Shaft", - "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically,_ _Horizontally_ or _Diagonally_ towards the Belt's Direction.", + "item.create.belt_connector.tooltip.action1": "Selects the shaft as one pulley of the Belt. Both selected Shafts have to _line_ _up_ either _Vertically_, _Horizontally_, or _Diagonally_ toward the Belt's Direction.", "item.create.belt_connector.tooltip.control2": "R-Click while Sneaking", - "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt", + "item.create.belt_connector.tooltip.action2": "_Resets_ the first selected position for the Belt.", "item.create.goggles.tooltip": "GOGGLES", - "item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information._", + "item.create.goggles.tooltip.summary": "A pair of glasses to augment your vision with useful _kinetic_ _information_.", "item.create.goggles.tooltip.condition1": "When worn", "item.create.goggles.tooltip.behaviour1": "Shows _colored_ _indicators_ corresponding to the _Speed_ _Level_ of a placed kinetic component as well as _Stress_ _Impact_ and _Capacity_ of individual components.", "item.create.goggles.tooltip.condition2": "When looking at gauge", - "item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network the gauge is connected to.", + "item.create.goggles.tooltip.behaviour2": "Shows detailed information about _Speed_ or _Stress_ of the network to which the gauge is connected.", "item.create.wrench.tooltip": "WRENCH", - "item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate,_ _Dismantle_ and to _Configure_ components.", + "item.create.wrench.tooltip.summary": "A useful tool for working on kinetic contraptions. Can be used to _Rotate_, _Dismantle_ and to _Configure_ components.", "item.create.wrench.tooltip.control1": "Right-Click a kinetic block", - "item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face you interacted with.", + "item.create.wrench.tooltip.action1": "_Rotates_ _components_ toward or away from the face with which you interacted.", "item.create.wrench.tooltip.control2": "R-Click while Sneaking", - "item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory._", + "item.create.wrench.tooltip.action2": "_Disassembles_ _Kinetic_ _components_ and places them back in _your_ _inventory_.", "block.create.creative_motor.tooltip": "CREATIVE MOTOR", - "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_", + "block.create.creative_motor.tooltip.summary": "A configurable source of _Rotational_ _Force_.", "block.create.water_wheel.tooltip": "WATER WHEEL", - "block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents._", + "block.create.water_wheel.tooltip.summary": "Provides _Rotational_ _Force_ taken from adjacent _Water_ _Currents_.", "block.create.encased_fan.tooltip": "ENCASED FAN", "block.create.encased_fan.tooltip.summary": "Converts _Rotational_ _Force_ to _Air_ _Currents_ and back. Has a variety of uses.", @@ -853,31 +853,31 @@ "block.create.encased_fan.tooltip.condition2": "When Rotated", "block.create.encased_fan.tooltip.behaviour2": "_Pushes_ or _Pulls_ Entities, depending on the incoming Rotation speed.", "block.create.encased_fan.tooltip.condition3": "When blowing through special blocks", - "block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ emit particles into the air flow. This can be used to _process_ _items._", + "block.create.encased_fan.tooltip.behaviour3": "_Liquids_ and _Fire_ particles are emitted into the air flow. This can be used to _process_ _items_.", "block.create.nozzle.tooltip": "NOZZLE", - "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions._", + "block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.", "block.create.hand_crank.tooltip": "HAND CRANK", - "block.create.hand_crank.tooltip.summary": "A simple _source_ of _rotational_ _force_ that requires the interaction of players.", + "block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.", "block.create.hand_crank.tooltip.condition1": "When Used", - "block.create.hand_crank.tooltip.behaviour1": "Provides _rotational_ _force_ to its attached contraption. _Sneak_ _to_ _reverse_ its rotation.", + "block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.", "block.create.cuckoo_clock.tooltip": "CUCKOO CLOCK", - "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ your space and helping you in _keeping_ _track_ _of_ the _time._", + "block.create.cuckoo_clock.tooltip.summary": "Fine craftsmanship for _decorating_ a space and _keeping_ _track_ _of_ _time_.", "block.create.cuckoo_clock.tooltip.condition1": "When Rotated", - "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and as soon as _players_ _can_ _sleep_ through the night.", + "block.create.cuckoo_clock.tooltip.behaviour1": "Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.", "block.create.turntable.tooltip": "TURNTABLE", "block.create.turntable.tooltip.summary": "Turns _Rotational_ _Force_ into refined Motion Sickness.", "block.create.crushing_wheel.tooltip": "CRUSHING WHEEL", - "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything stopping their motion.", + "block.create.crushing_wheel.tooltip.summary": "Large rotatable wheels that _break_ _down_ anything.", "block.create.crushing_wheel.tooltip.condition1": "When attached to other Crushing Wheel", - "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing setup for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions._", + "block.create.crushing_wheel.tooltip.behaviour1": "Forms a crushing machine for processing a variety of things. The Wheels' teeth have to connect and moving with the _same_ _speed_ in _opposite_ _directions_.", "block.create.mechanical_press.tooltip": "MECHANICAL PRESS", - "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force._", + "block.create.mechanical_press.tooltip.summary": "A forceful piston for compressing items beneath it. Requires constant _Rotational_ _Force_.", "block.create.mechanical_press.tooltip.condition1": "When Powered by Redstone", "block.create.mechanical_press.tooltip.behaviour1": "_Starts_ to compress items dropped below it.", "block.create.mechanical_press.tooltip.condition2": "When Above a Mechanical Belt", @@ -886,38 +886,38 @@ "block.create.mechanical_mixer.tooltip.behaviour3": "Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.", "block.create.basin.tooltip": "BASIN", - "block.create.basin.tooltip.summary": "A handy _item_ _container_ used for processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press._", + "block.create.basin.tooltip.summary": "A handy _item_ _container_ used in processing with the _Mechanical_ _Mixer_ and the _Mechanical_ _Press_.", "block.create.mechanical_mixer.tooltip": "MECHANICAL MIXER", - "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap inbetween).", + "block.create.mechanical_mixer.tooltip.summary": "A kinetic whisk for applying any shapeless crafting recipes to items beneath it. Requires constant _Rotational_ _Force_ and a _Basin_ placed below (with a gap in between).", "block.create.mechanical_mixer.tooltip.condition1": "When above Basin", "block.create.mechanical_mixer.tooltip.behaviour1": "Starts to mix items in the basin whenever all necessary ingredients are present.", "block.create.mechanical_mixer.tooltip.condition2": "When used with Wrench", "block.create.mechanical_mixer.tooltip.behaviour2": "_Configures_ the minimum amount of _total_ _ingredients_ for applied recipes. Use this option to _rule_ _out_ _unwanted_ _recipes_ with similar but less ingredients.", "block.create.mechanical_crafter.tooltip": "MECHANICAL CRAFTER", - "block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafing_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.", + "block.create.mechanical_crafter.tooltip.summary": "A kinetic assembler for _automating_ any _shaped_ _crafting_ recipe. Place _multiple_ _in_ _a_ _grid_ corresponding to your recipe, and _arrange_ _their_ _belts_ to create a _flow_ that exits the grid on one of the crafters.", "block.create.mechanical_crafter.tooltip.condition1": "When Rotated", - "block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item._", + "block.create.mechanical_crafter.tooltip.behaviour1": "_Starts_ _the_ _crafting_ _process_ as soon as _all_ _crafters_ in the grid have been _given_ _an_ _item_.", "block.create.mechanical_crafter.tooltip.control1": "When Wrenched at Front", - "block.create.mechanical_crafter.tooltip.action1": "_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter, which _points_ _away_ from the grid.", + "block.create.mechanical_crafter.tooltip.action1": "_Cycles_ _the_ _direction_ an individual crafter _moves_ _its_ _items_ towards. To form a working grid, _arrange_ _the_ _belts_ _in_ _a_ _flow_ which moves all items towards a final crafter. The final crafter must _point_ _away_ from the grid.", "block.create.mechanical_crafter.tooltip.control2": "When Wrenched at back", - "block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work._", + "block.create.mechanical_crafter.tooltip.action2": "_Connects_ the _input_ _inventory_ of adjacent crafters. Use this to _combine_ _slots_ in the crafting grid and _save_ _on_ _input_ _work_.", "block.create.furnace_engine.tooltip": "FURNACE ENGINE", - "block.create.furnace_engine.tooltip.summary": "A powerful source of rotational power that requires a _running_ _furnace_ to work.", + "block.create.furnace_engine.tooltip.summary": "A powerful source of _Rotational_ _Power_ that requires a _running_ _furnace_ to work.", "block.create.furnace_engine.tooltip.condition1": "When Attached to Lit Furnace", "block.create.furnace_engine.tooltip.behaviour1": "_Starts_ _powering_ a _Flywheel_ placed in front of it (1m apart). Use a Blast Furnace for higher speeds.", "block.create.flywheel.tooltip": "FLYWHEEL", - "block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine._ Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.", + "block.create.flywheel.tooltip.summary": "A large metal wheel to _harness_ _and_ _stabilize_ generated force by an _attached_ _Engine_. Flywheels connect to engines if they are _1m_ _apart_ and at a _90°_ _Angle_ from each other.", "block.create.flywheel.tooltip.condition1": "When Attached to Running Engine", - "block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generators strength and speed.", + "block.create.flywheel.tooltip.behaviour1": "Provides _Rotational_ _Force_ to a connected contraption based on the generator's strength and speed.", "block.create.portable_storage_interface.tooltip": "PORTABLE STORAGE INTERFACE", - "block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart or pulley.", + "block.create.portable_storage_interface.tooltip.summary": "A portable interchange point for _moving_ _items_ to and from a _structure_ moved by a piston, bearing, minecart, or pulley.", "block.create.portable_storage_interface.tooltip.condition1": "While Moving", - "block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _transposers,_ such that transposers _facing_ _away_ from the interface _pull_ _items_ and transposers targeting the interface will _insert_ _items_ from their attached inventory. The contraption will briefly stall as items are being exchanged.", + "block.create.portable_storage_interface.tooltip.behaviour1": "Interacts with stationary _transposers_ such that transposers _facing_ _away_ from the interface _pull_ _items_, and transposers targeting the interface will _insert_ _items_ from attached inventory. The contraption will briefly stall as items are exchanged.", "block.create.rotation_speed_controller.tooltip": "ROTATION SPEED CONTROLLER", "block.create.rotation_speed_controller.tooltip.summary": "A _configurable_ _relay_ able to speed up or slow down the target component to any desired speed.", @@ -925,31 +925,31 @@ "block.create.rotation_speed_controller.tooltip.behaviour1": "Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.", "block.create.mechanical_piston.tooltip": "MECHANICAL PISTON", - "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.", + "block.create.mechanical_piston.tooltip.summary": "A more advanced version of the _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.", "block.create.mechanical_piston.tooltip.condition1": "When Rotated", - "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", + "block.create.mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to incoming Rotation Speed.", "block.create.sticky_mechanical_piston.tooltip": "STICKY MECHANICAL PISTON", - "block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston,_ using _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.", + "block.create.sticky_mechanical_piston.tooltip.summary": "A more advanced version of the _Sticky_ _Piston. It uses _Rotational_ _Force_ to precisely move attached structures. _Piston_ _Extension_ _Poles_ at the rear define the _Range_ of this Device. Without extensions, the piston will not move. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single line of blocks.", "block.create.sticky_mechanical_piston.tooltip.condition1": "When Rotated", "block.create.sticky_mechanical_piston.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", "block.create.piston_pole.tooltip": "PISTON POLE", - "block.create.piston_pole.tooltip.summary": "Used to increase the extension range of _Mechanical_ _Pistons_", + "block.create.piston_pole.tooltip.summary": "Extends the range of _Mechanical_ _Pistons_.", "block.create.piston_pole.tooltip.condition1": "When attached to Mechanical Piston", - "block.create.piston_pole.tooltip.behaviour1": "Extends the pistons extension range by 1 block", + "block.create.piston_pole.tooltip.behaviour1": "Extends a piston's range by 1 block", "block.create.mechanical_bearing.tooltip": "MECHANICAL BEARING", - "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or generating _Rotational_ _Force_ from wind.", + "block.create.mechanical_bearing.tooltip.summary": "Used for rotating _larger_ _structures_ or harnessing _Rotational_ _Force_ from wind.", "block.create.mechanical_bearing.tooltip.condition1": "When Rotated", "block.create.mechanical_bearing.tooltip.behaviour1": "Starts rotating attached blocks. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.", "block.create.mechanical_bearing.tooltip.condition2": "When Powered by Redstone", - "block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ from rotating its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).", + "block.create.mechanical_bearing.tooltip.behaviour2": "Starts providing _Rotational_ _Force_ generated from the rotation of its attached structure. The Structure has to include suitable _Sail_ _Blocks_ (Currently any Wool Block).", "block.create.clockwork_bearing.tooltip": "CLOCKWORK BEARING", - "block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time._", + "block.create.clockwork_bearing.tooltip.summary": "An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.", "block.create.clockwork_bearing.tooltip.condition1": "When Rotated", - "block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour._ If a second structure is present, it will serve as the _minute_ _hand._", + "block.create.clockwork_bearing.tooltip.behaviour1": "Starts rotating the attached Structure towards the _current_ _hour_. If a second structure is present, it will serve as the _minute_ _hand_.", "block.create.sequenced_gearshift.tooltip": "SEQUENCED GEARSHIFT", "block.create.sequenced_gearshift.tooltip.summary": "A _programmable_ _utility_ _component,_ which can change its _rotational_ _through-put_ according to up to _5_ _consecutive_ _instructions._ Use this to power Mechanical Bearings, Pistons or Pulleys with more control over timing and speed. May become less precise at higher speeds.", @@ -959,12 +959,12 @@ "block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._", "block.create.cart_assembler.tooltip": "CART ASSEMBLER", - "block.create.cart_assembler.tooltip.summary": "Mounts a connected Structure onto a _passing_ _Minecart._", + "block.create.cart_assembler.tooltip.summary": "Mounts a connected Structure onto a _passing_ _Minecart_.", "block.create.cart_assembler.tooltip.condition1": "When Powered by Redstone", "block.create.cart_assembler.tooltip.behaviour1": "_Disassembles_ mounted Structures of _passing_ _carts_ and places them back into the world.", "block.create.rope_pulley.tooltip": "ROPE PULLEY", - "block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically._ Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.", + "block.create.rope_pulley.tooltip.summary": "Moves attached _blocks_ and _structures_ _vertically_. Use _Chassis_ or _Slime_ _Blocks_ to move more than a single block.", "block.create.rope_pulley.tooltip.condition1": "When Rotated", "block.create.rope_pulley.tooltip.behaviour1": "Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.", @@ -975,7 +975,7 @@ "block.create.translation_chassis.tooltip.condition2": "With Wrench", "block.create.translation_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.translation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", - "block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When moved, the chassis will _pull_ attached Blocks, regardless of the direcion of its movement.", + "block.create.translation_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When moved, the chassis will _pull_ attached Blocks, regardless of movement direction.", "block.create.rotation_chassis.tooltip": "ROTATION CHASSIS", "block.create.rotation_chassis.tooltip.summary": "A configurable base block connecting structures for movement.", @@ -984,126 +984,126 @@ "block.create.rotation_chassis.tooltip.condition2": "With Wrench", "block.create.rotation_chassis.tooltip.behaviour2": "Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.", "block.create.rotation_chassis.tooltip.control1": "When R-Clicked with Slime Ball", - "block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky._ When the Chassis gets moved, all blocks attached to this side will be moved with it.", + "block.create.rotation_chassis.tooltip.action1": "Makes the clicked face _Sticky_. When Chassis move, all designated blocks attached to the sticky side are moved with it.", "block.create.drill.tooltip": "MECHANICAL DRILL", - "block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks._ You can also move it around using _Mechanical_ _Pistons_ or _Bearings._", + "block.create.drill.tooltip.summary": "A mechanical device suitable for _breaking_ _blocks_. It is movable with _Mechanical_ _Pistons_ or _Bearings_.", "block.create.drill.tooltip.condition1": "When Rotated", "block.create.drill.tooltip.behaviour1": "Acts as a _stationary_ Block Breaker. Also _hurts_ _entities_ in its effective area.", "block.create.drill.tooltip.condition2": "While Moving", - "block.create.drill.tooltip.behaviour2": "Breaks Blocks the drill is running into.", + "block.create.drill.tooltip.behaviour2": "Breaks Blocks with which the drill collides.", "block.create.harvester.tooltip": "MECHANICAL HARVESTER", - "block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. You can move it around using _Mechanical_ _Pistons_ or _Bearings._", + "block.create.harvester.tooltip.summary": "A mechanical plant cutter suitable for medium scale crop automation. It is movable with _Mechanical_ _Pistons_ or _Bearings_.", "block.create.harvester.tooltip.condition1": "While Moving", - "block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ the blade is running into, and resets them to their initial growth state.", + "block.create.harvester.tooltip.behaviour1": "_Harvests_ all _mature_ _crops_ which which the blade collides and reset them to their initial growth state.", "block.create.saw.tooltip": "MECHANICAL SAW", - "block.create.saw.tooltip.summary": "Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. You can also move it around using _Mechanical_ _Pistons_ or _Bearings._", + "block.create.saw.tooltip.summary": "Suitable for _cutting_ _trees_ effectively and for _cutting_ _blocks_ into their carpentered counterparts. It is movable using _Mechanical_ _Pistons_ or _Bearings_.", "block.create.saw.tooltip.condition1": "When facing up", "block.create.saw.tooltip.behaviour1": "Applies _Sawing_ and _Stonecutting_ _Recipes_ to items dropped onto or inserted into it. When multiple outputs are possible, it cycles through them unless a _filter_ is assigned.", - "block.create.saw.tooltip.condition2": "When facing horizonally", + "block.create.saw.tooltip.condition2": "When facing horizontally", "block.create.saw.tooltip.behaviour2": "_Breaks_ _logs_ in front of it. If the log supported a tree on its own, the _tree_ _will_ _collapse_ away from the saw.", "block.create.saw.tooltip.condition3": "While Moving", - "block.create.saw.tooltip.behaviour3": "_Cuts_ all _Trees_ the saw is running into.", + "block.create.saw.tooltip.behaviour3": "_Cuts_ all _Trees_ with which the saw collides.", "block.create.stockswitch.tooltip": "STOCKSWITCH", "block.create.stockswitch.tooltip.summary": "Toggles a Redstone signal based on the _Storage_ _Space_ in the attached Container.", "block.create.stockswitch.tooltip.condition1": "When below Lower Limit", "block.create.stockswitch.tooltip.behaviour1": "Stops providing _Redstone_ _Power_", - "block.create.stockswitch.tooltip.condition2": "When above Upper Limit", + "block.create.stockswitch.tooltip.condition2": "When above Upper Limit.", "block.create.stockswitch.tooltip.behaviour2": "Starts providing _Redstone_ _Power_ until Lower Limit is reached again.", "block.create.stockswitch.tooltip.control1": "When R-Clicked", - "block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_", + "block.create.stockswitch.tooltip.action1": "Opens the _Configuration_ _Interface_.", "block.create.redstone_bridge.tooltip": "REDSTONE LINK", - "block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, but reasonably far.", + "block.create.redstone_bridge.tooltip.summary": "Endpoints for _Wireless_ _Redstone_ connections. Can be assigned _Frequencies_ using any item. Signal range is limited, though reasonably far.", "block.create.redstone_bridge.tooltip.condition1": "When Powered", - "block.create.redstone_bridge.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will provide a Redstone signal.", + "block.create.redstone_bridge.tooltip.behaviour1": "Receiving Links of the same _Frequency_ will produce a Redstone signal.", "block.create.redstone_bridge.tooltip.control1": "When R-Clicked with an Item", "block.create.redstone_bridge.tooltip.action1": "Sets the _Frequency_ to that item. A total of _two_ _different_ _items_ can be used in combination for defining a Frequency.", "block.create.redstone_bridge.tooltip.control2": "When R-Clicked while Sneaking", "block.create.redstone_bridge.tooltip.action2": "Toggles between _Receiver_ and _Transmitter_ Mode.", "block.create.contact.tooltip": "REDSTONE CONTACT", - "block.create.contact.tooltip.summary": "Emits redstone power only in pairs. You can also move it around using _Mechanical_ _Pistons_ or _Bearings._", + "block.create.contact.tooltip.summary": "Only emits redstone power in pairs. It is movable with _Mechanical_ _Pistons_ or _Bearings_.", "block.create.contact.tooltip.condition1": "When facing other Contact", - "block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_", + "block.create.contact.tooltip.behaviour1": "Provides a _Redstone_ _Signal_.", "block.create.contact.tooltip.condition2": "While Moving", - "block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts passed by", + "block.create.contact.tooltip.behaviour2": "Triggers all stationary Contacts it passes.", "block.create.flexcrate.tooltip": "ADJUSTABLE CRATE", - "block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item", + "block.create.flexcrate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item.", "block.create.flexcrate.tooltip.control1": "When R-Clicked", - "block.create.flexcrate.tooltip.action1": "Opens the _Interface_", + "block.create.flexcrate.tooltip.action1": "Opens the _Interface_.", "block.create.extractor.tooltip": "EXTRACTOR", - "block.create.extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._", + "block.create.extractor.tooltip.summary": "_Takes_ _Items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items unless the space is clear. Can be assigned an item-stack as a _filter_.", "block.create.extractor.tooltip.condition1": "When Powered by Redstone", - "block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor", + "block.create.extractor.tooltip.behaviour1": "_Pauses_ the Extractor.", "block.create.extractor.tooltip.control1": "R-Click on Filter Space", - "block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", + "block.create.extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.transposer.tooltip": "TRANSPOSER", - "block.create.transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory._ Can be assigned an item-stack as a _filter._", + "block.create.transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory_. Can be assigned an item-stack as a _filter_.", "block.create.transposer.tooltip.condition1": "When Powered by Redstone", - "block.create.transposer.tooltip.behaviour1": "_Pauses_ the Transposer", + "block.create.transposer.tooltip.behaviour1": "_Pauses_ the Transposer.", "block.create.transposer.tooltip.control1": "R-Click on Filter Space", - "block.create.transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ The Transposer will pull the item _type_ and _count_ of the filter stack exclusively.", + "block.create.transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Transposer will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.deployer.tooltip": "DEPLOYER", - "block.create.deployer.tooltip.summary": "_Punches,_ _Uses_ and _Activates._ This machine will try to _imitate_ a _player_ as good as it's able to. Can _Take_ and _Deposit_ _items_ at an adjacent _Inventory._ Can be assigned an item-stack as a _filter._", + "block.create.deployer.tooltip.summary": "_Punches_, _Uses_, and _Activates_. This machine will try to _imitate_ a _player_ as a much as possible. Can _Take_ and _Deposit_ _items_ in adjacent _Inventory_. Can be assigned an item-stack as a _filter_.", "block.create.deployer.tooltip.condition1": "When Rotated", "block.create.deployer.tooltip.behaviour1": "Extends its arm and _activates_ in the block space _2m_ _ahead_ of itself.", "block.create.deployer.tooltip.condition2": "R-Clicked with Wrench", - "block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode,_ the deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities._", + "block.create.deployer.tooltip.behaviour2": "Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.", "block.create.linked_extractor.tooltip": "LINKED EXTRACTOR", - "block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items until the space cleared. Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._", + "block.create.linked_extractor.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and drops them onto the ground. Will not drop Items unless the space is clear. Can be assigned an item-stack as a _filter_. Can be controlled remotely via a _Redstone_ _Link_.", "block.create.linked_extractor.tooltip.condition1": "When Redstone Link Active", - "block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor", + "block.create.linked_extractor.tooltip.behaviour1": "_Pauses_ the Extractor.", "block.create.linked_extractor.tooltip.control1": "R-Click on Filter Space", - "block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", + "block.create.linked_extractor.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Extractor will pull the item _type_ and _count_ of the filter stack exclusively.", "block.create.linked_extractor.tooltip.control2": "R-Click on Frequency Space", "block.create.linked_extractor.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Extractor will pause.", "block.create.linked_transposer.tooltip": "LINKED TRANSPOSER", - "block.create.linked_transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory._ Can be assigned an item-stack as a _filter._ Can be controlled remotely via a _Redstone_ _Link._", + "block.create.linked_transposer.tooltip.summary": "_Takes_ _items_ from an attached _Inventory_ and immediately puts them into the target _Inventory_. Can be assigned an item-stack as a _filter_. Can be controlled remotely via a _Redstone_ _Link_.", "block.create.linked_transposer.tooltip.condition1": "When Redstone Link Active", - "block.create.linked_transposer.tooltip.behaviour1": "_Pauses_ the Transposer", + "block.create.linked_transposer.tooltip.behaviour1": "_Pauses_ the Transposer.", "block.create.linked_transposer.tooltip.control1": "R-Click on Filter Space", - "block.create.linked_transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter._ The Transposer will pull the item _type_ and _count_ of the filter stack exclusively.", + "block.create.linked_transposer.tooltip.action1": "Assigns currently _held_ _stack_ as the _Filter_. The Transposer will only pull items that match the item _type_ and _count_ of the filter stack.", "block.create.linked_transposer.tooltip.control2": "R-Click on Frequency Space", - "block.create.linked_transposer.tooltip.action2": "Assigns currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Transposer will pause.", + "block.create.linked_transposer.tooltip.action2": "Assigns the currently _held_ _item_ as part of the Frequency listened on. Whenever a transmitting _Redstone_ _Link_ of the same frequency is powered, this Transposer will pause.", "block.create.belt_funnel.tooltip": "FUNNEL", - "block.create.belt_funnel.tooltip.summary": "_Collects_ _incoming_ _items_ and inserts them into the attached _Inventory_ if possible. Can collect items in the _world_ and items on a _belt._", + "block.create.belt_funnel.tooltip.summary": "_Collects_ _incoming_ _items_ and inserts them into the attached _Inventory_ if possible. Can collect items in the _world_ and items on a _belt_.", "block.create.belt_tunnel.tooltip": "BELT TUNNEL", - "block.create.belt_tunnel.tooltip.summary": "An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing._ Tunnels can _synchronize_ with _their_ _neighbours,_ only letting items pass if all tunnels in the group have one waiting. [Ctrl]", + "block.create.belt_tunnel.tooltip.summary": "An aesthetic option for running your _Mechanical_ _Belts_ through walls. Belts have to be reinforced with _Brass_ _Casing_. Tunnels can _synchronize_ with _their_ _neighbours_, only letting items pass if all tunnels in the group have one waiting. [Ctrl]", "block.create.belt_tunnel.tooltip.control1": "R-Click with Wrench on Front", - "block.create.belt_tunnel.tooltip.action1": "Toggles _synchronized_ _behaviour._ Synchronized tunnels hold items until their neighbours have an item aswell.", + "block.create.belt_tunnel.tooltip.action1": "Toggles _synchronized_ _behaviour_. Synchronized tunnels hold items until their neighbours have an item as well.", "block.create.belt_tunnel.tooltip.control2": "R-Click with Wrench on Side", "block.create.belt_tunnel.tooltip.action2": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.", "block.create.brass_casing.tooltip": "BRASS CASING", "block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.", "block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt", - "block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ aswell as _Extractors,_ _Funnels_ and _Transposers_ interacting with the belt from the sides and below.", + "block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.", "block.create.entity_detector.tooltip": "BELT OBSERVER", - "block.create.entity_detector.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regarless of the setting.", + "block.create.entity_detector.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.", "block.create.entity_detector.tooltip.condition1": "Detect Mode", "block.create.entity_detector.tooltip.behaviour1": "Provides redstone _while_ a _matching_ _item_ _is_ in the observed belt segment.", "block.create.entity_detector.tooltip.condition2": "Pulse Mode", "block.create.entity_detector.tooltip.behaviour2": "Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.", "block.create.entity_detector.tooltip.condition3": "Eject Mode", - "block.create.entity_detector.tooltip.behaviour3": "_Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied,_ the item will be _held_ _in_ _place._", + "block.create.entity_detector.tooltip.behaviour3": "_Ejects_ _matching_ _items_ off the side. If the target belt or space is _occupied_, the item will be _held_ _in_ _place_.", "block.create.entity_detector.tooltip.condition4": "Split Mode", "block.create.entity_detector.tooltip.behaviour4": "_Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.", "block.create.pulse_repeater.tooltip": "PULSE REPEATER", - "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick._", + "block.create.pulse_repeater.tooltip.summary": "A simple circuit for cutting passing redstone signals to a length of _1_ _tick_.", "block.create.flexpeater.tooltip": "FLEX REPEATER", "block.create.flexpeater.tooltip.summary": "An advanced _Redstone_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", @@ -1112,18 +1112,18 @@ "block.create.flexpulsepeater.tooltip.summary": "A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.", "block.create.analog_lever.tooltip": "ANALOG LEVER", - "block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength._", + "block.create.analog_lever.tooltip.summary": "A lever with more _precise_ _control_ over its emitted _signal_ _strength_.", "block.create.toggle_latch.tooltip": "POWERED TOGGLE LATCH", - "block.create.toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone_ _Pulse._", + "block.create.toggle_latch.tooltip.summary": "A lever that can be toggled by a _Redstone_ _Pulse_.", "block.create.redstone_latch.tooltip": "POWERED LATCH", - "block.create.redstone_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals._ A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.", + "block.create.redstone_latch.tooltip.summary": "A lever that can be controlled by _Redstone_ _Signals_. A signal on the _back_ _enables_ it, a signal from the _side_ _will_ _reset_ it.", "block.create.speed_gauge.tooltip": "SPEEDOMETER", "block.create.speed_gauge.tooltip.summary": "Measures and displays the _rotational_ _speed_ of attached kinetic components.", "block.create.speed_gauge.tooltip.condition1": "When Rotated", - "block.create.speed_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ moderate and _Purple_ fast rotation. Some mechanical components require a sufficient level of speed to work properly.", + "block.create.speed_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of speed. _Green_ indicates Slow, _Blue_ Moderate and _Purple_ Fast rotation. Some mechanical components require a sufficient level of speed to work properly.", "block.create.stress_gauge.tooltip": "STRESS GAUGE", "block.create.stress_gauge.tooltip.summary": "Measures and displays the _overall_ _stress_ of the attached kinetic network.", @@ -1131,19 +1131,19 @@ "block.create.stress_gauge.tooltip.behaviour1": "Indicates a color corresponding to the level of stress. _Over-stressed_ _networks_ will cease to move. Stress can be relieved by adding more _rotational_ _sources_ to the network.", "item.create.refined_radiance.tooltip": "REFINED RADIANCE", - "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light._", + "item.create.refined_radiance.tooltip.summary": "A Chromatic material forged from _absorbed_ _light_.", "item.create.shadow_steel.tooltip": "SHADOW STEEL", - "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void._", + "item.create.shadow_steel.tooltip.summary": "A Chromatic material forged _in_ _the_ _void_.", "item.create.slot_cover.tooltip": "SLOT COVER", - "item.create.slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square grid, this cover find its use when there are recipes where _ingredients_ _are_ _diagonal_ to each other.", + "item.create.slot_cover.tooltip.summary": "Used to mark a _Mechanical_ _Crafter_ as an empty slot in a recipe. Crafters do not necessarily have to form a full square gri. This is useful when there are recipes where _ingredients_ _are_ _diagonal_ to each other.", "tool.create.shadow_steel.tooltip": "SHADOW STEEL TOOLS", "tool.create.shadow_steel.tooltip.summary": "A fast and powerful tool that _destroys_ _drops_ from any block or entity. Killed mobs can drop _more_ _experience_ based on the _Looting_ modifier of this tool.", "tool.create.blazing.tooltip": "BLAZING TOOLS", - "tool.create.blazing.tooltip.summary": "This tool will _melt_ _broken_ _blocks_ and _ignite_ _attacked_ _mobs._ It will not lose Durability while being used in the _Nether._", + "tool.create.blazing.tooltip.summary": "This tool will _melt_ _broken_ _blocks_ and _ignite_ _attacked_ _mobs_. It will not lose Durability while being used in the _Nether_.", "tool.create.rose_quartz.tooltip": "ROSE QUARTZ TOOLS", "tool.create.rose_quartz.tooltip.summary": "This tool grants you a _greater_ _reach_ for _breaking_ _blocks_ or _placing_ _blocks_ from the off-hand.",