mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 20:43:42 +01:00
pulleys are lit
stabilized things are sort of lit but man is it jank light volumes have a more sane constructor try to mess around with contraption layering but it's still jank
This commit is contained in:
parent
9df796029f
commit
33e66c6e89
12 changed files with 196 additions and 21 deletions
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@ -190,7 +190,7 @@ public abstract class Contraption {
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// Create subcontraptions
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for (BlockFace blockFace : pendingSubContraptions) {
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Direction face = blockFace.getFace();
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StabilizedContraption subContraption = new StabilizedContraption(this, face);
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StabilizedContraption subContraption = new StabilizedContraption(entity.getUniqueID(), face);
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World world = entity.world;
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BlockPos pos = blockFace.getPos();
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if (!subContraption.assemble(world, pos))
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@ -2,7 +2,6 @@ package com.simibubi.create.content.contraptions.components.structureMovement.be
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import com.simibubi.create.foundation.render.light.ContraptionLighter;
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import com.simibubi.create.foundation.render.light.GridAlignedBB;
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import net.minecraft.util.math.AxisAlignedBB;
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public class BearingLighter extends ContraptionLighter<BearingContraption> {
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@ -1,24 +1,31 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.bearing;
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import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.AllContraptionTypes;
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import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
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import com.simibubi.create.foundation.render.light.ContraptionLighter;
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import com.simibubi.create.foundation.utility.NBTHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Direction.Axis;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import java.util.UUID;
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public class StabilizedContraption extends Contraption {
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public Contraption parent;
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public UUID parentID;
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private Direction facing;
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public StabilizedContraption() {}
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public StabilizedContraption(Contraption parent, Direction facing) {
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this.parent = parent;
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public StabilizedContraption(UUID parentID, Direction facing) {
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this.parentID = parentID;
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this.facing = facing;
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}
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@ -33,7 +40,7 @@ public class StabilizedContraption extends Contraption {
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return false;
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return true;
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}
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@Override
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protected boolean isAnchoringBlockAt(BlockPos pos) {
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return false;
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@ -48,12 +55,14 @@ public class StabilizedContraption extends Contraption {
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public CompoundNBT writeNBT(boolean spawnPacket) {
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CompoundNBT tag = super.writeNBT(spawnPacket);
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tag.putInt("Facing", facing.getIndex());
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tag.putUniqueId("Parent", parentID);
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return tag;
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}
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@Override
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public void readNBT(World world, CompoundNBT tag, boolean spawnData) {
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facing = Direction.byIndex(tag.getInt("Facing"));
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parentID = tag.getUniqueId("Parent");
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super.readNBT(world, tag, spawnData);
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}
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@ -66,4 +75,8 @@ public class StabilizedContraption extends Contraption {
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return facing;
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}
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@Override
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public ContraptionLighter<?> makeLighter() {
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return new StabilizedLighter(this);
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}
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}
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@ -0,0 +1,53 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.bearing;
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import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
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import com.simibubi.create.foundation.render.light.ContraptionLighter;
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import com.simibubi.create.foundation.render.light.GridAlignedBB;
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import net.minecraft.client.world.ClientWorld;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.Vec3i;
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import java.util.List;
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public class StabilizedLighter extends ContraptionLighter<StabilizedContraption> {
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public StabilizedLighter(StabilizedContraption contraption) {
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super(contraption);
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}
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@Override
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public GridAlignedBB getContraptionBounds() {
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GridAlignedBB bb = GridAlignedBB.fromAABB(contraption.bounds);
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// TODO: this whole thing is a hack and is not generalizable
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Iterable<Entity> allEntities = ((ClientWorld) contraption.entity.world).getAllEntities();
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for (Entity entity : allEntities) {
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if (entity.getUniqueID() == contraption.parentID && entity instanceof AbstractContraptionEntity) {
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Contraption mountedOn = ((AbstractContraptionEntity) entity).getContraption();
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GridAlignedBB mountedBounds = GridAlignedBB.fromAABB(mountedOn.bounds);
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Vec3i dir = contraption.getFacing().getDirectionVec();
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int mulX = 1 - Math.abs(dir.getX());
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int mulY = 1 - Math.abs(dir.getY());
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int mulZ = 1 - Math.abs(dir.getZ());
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bb.minX -= mulX * mountedBounds.sizeX();
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bb.minY -= mulY * mountedBounds.sizeY();
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bb.minZ -= mulZ * mountedBounds.sizeZ();
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bb.maxX += mulX * mountedBounds.sizeX();
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bb.maxY += mulY * mountedBounds.sizeY();
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bb.maxZ += mulZ * mountedBounds.sizeZ();
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break;
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}
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}
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bb.translate(contraption.anchor);
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return bb;
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}
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}
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@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.components.structureMovement.pu
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import com.simibubi.create.content.contraptions.components.structureMovement.AllContraptionTypes;
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import com.simibubi.create.content.contraptions.components.structureMovement.TranslatingContraption;
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import com.simibubi.create.foundation.render.light.ContraptionLighter;
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import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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@ -53,4 +54,8 @@ public class PulleyContraption extends TranslatingContraption {
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super.readNBT(world, nbt, spawnData);
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}
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@Override
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public ContraptionLighter<?> makeLighter() {
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return new PulleyLighter(this);
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}
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}
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@ -0,0 +1,32 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.pulley;
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import com.simibubi.create.AllBlocks;
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import com.simibubi.create.foundation.render.light.ContraptionLighter;
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import com.simibubi.create.foundation.render.light.GridAlignedBB;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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public class PulleyLighter extends ContraptionLighter<PulleyContraption> {
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public PulleyLighter(PulleyContraption contraption) {
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super(contraption);
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}
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@Override
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public GridAlignedBB getContraptionBounds() {
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GridAlignedBB bounds = GridAlignedBB.fromAABB(contraption.bounds);
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World world = contraption.entity.world;
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BlockPos.Mutable pos = new BlockPos.Mutable(contraption.anchor);
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while (!AllBlocks.ROPE_PULLEY.has(world.getBlockState(pos)) && pos.getY() < 256) {
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pos.move(0, 1, 0);
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}
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bounds.translate(pos);
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bounds.minY = 1; // the super constructor will take care of making this 0
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return bounds;
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}
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}
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@ -20,7 +20,7 @@ public class RenderInLayerMixin {
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* layer-correct custom rendering. RenderWorldLast is not refined enough for rendering world objects.
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* This should probably be a forge event.
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*/
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@Inject(at = @At("HEAD"), method = "renderLayer")
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@Inject(at = @At("TAIL"), method = "renderLayer")
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private void renderLayer(RenderType type, MatrixStack stack, double cameraX, double cameraY, double cameraZ, CallbackInfo ci) {
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FastRenderDispatcher.renderLayer(type, stack, cameraX, cameraY, cameraZ);
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}
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@ -1,6 +1,7 @@
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package com.simibubi.create.foundation.render;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
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import com.simibubi.create.foundation.render.light.LightVolume;
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import com.simibubi.create.foundation.render.shader.Shader;
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@ -14,9 +15,7 @@ import net.minecraft.util.math.SectionPos;
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import net.minecraft.world.ILightReader;
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import net.minecraft.world.LightType;
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import net.minecraft.world.World;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL13;
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import org.lwjgl.opengl.GL40;
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import org.lwjgl.opengl.*;
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import java.util.ArrayList;
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import java.util.HashMap;
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@ -53,6 +52,11 @@ public class ContraptionRenderDispatcher {
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if (renderers.isEmpty()) return;
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FastKineticRenderer.setup(Minecraft.getInstance().gameRenderer);
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// if (renderType == RenderType.getTranslucent()) {
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// GL30.glEnable(GL11.GL_DEPTH_TEST);
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// GL20.glDepthFunc(GL20.GL_LESS);
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// RenderSystem.defaultBlendFunc();
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// }
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GL11.glEnable(GL13.GL_TEXTURE_3D);
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GL13.glActiveTexture(GL40.GL_TEXTURE4); // the shaders expect light volumes to be in texture 4
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@ -81,6 +85,10 @@ public class ContraptionRenderDispatcher {
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ShaderHelper.releaseShader();
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// if (renderType == RenderType.getTranslucent()) {
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// GL30.glEnable(GL11.GL_DEPTH_TEST);
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// GL20.glDepthFunc(GL20.GL_LEQUAL);
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// }
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GL11.glDisable(GL13.GL_TEXTURE_3D);
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FastKineticRenderer.teardown();
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GL13.glActiveTexture(GL40.GL_TEXTURE0);
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@ -1,6 +1,7 @@
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package com.simibubi.create.foundation.render;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.simibubi.create.CreateClient;
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import com.simibubi.create.foundation.render.instancing.IInstanceRendered;
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import com.simibubi.create.foundation.render.instancing.IInstancedTileEntityRenderer;
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@ -22,6 +23,8 @@ import net.minecraft.util.math.SectionPos;
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import net.minecraft.world.ILightReader;
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import net.minecraft.world.LightType;
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import net.minecraft.world.chunk.Chunk;
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import org.lwjgl.opengl.GL11;
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import org.lwjgl.opengl.GL30;
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import java.util.Map;
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Matrix4f projection = getProjectionMatrix();
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if (type == FastKineticRenderer.getKineticRenderLayer()) {
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RenderSystem.enableDepthTest();
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RenderSystem.enableCull();
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GL11.glCullFace(GL11.GL_BACK);
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CreateClient.kineticRenderer.renderInstancesAsWorld(type, projection, view);
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RenderSystem.disableCull();
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//RenderSystem.disableDepthTest();
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}
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ContraptionRenderDispatcher.renderLayer(type, projection, view);
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@ -15,11 +15,11 @@ public abstract class ContraptionLighter<C extends Contraption> {
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this.contraption = contraption;
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GridAlignedBB bounds = getContraptionBounds();
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bounds.grow(1); // so we have at least enough data on the edges to avoid artifacts
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GridAlignedBB importantArea = GridAlignedBB.copy(bounds);
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bounds.nextPowerOf2Centered();
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bounds.grow(1); // so we have at least enough data on the edges to avoid artifacts and have smooth lighting
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bounds.minY = Math.max(bounds.minY, 0);
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bounds.maxY = Math.min(bounds.maxY, 255);
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lightVolume = new LightVolume(bounds, importantArea);
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lightVolume = new LightVolume(bounds);
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lightVolume.initialize(contraption.entity.world);
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}
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@ -1,9 +1,11 @@
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package com.simibubi.create.foundation.render.light;
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import com.simibubi.create.foundation.render.RenderMath;
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import com.simibubi.create.foundation.utility.VecHelper;
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import net.minecraft.util.Direction;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.SectionPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3i;
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import static com.simibubi.create.foundation.render.RenderMath.isPowerOf2;
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@ -99,6 +101,55 @@ public class GridAlignedBB {
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}
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}
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public void mirrorAbout(Direction.Axis axis) {
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Vec3i axisVec = Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getDirectionVec();
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int flipX = axisVec.getX() - 1;
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int flipY = axisVec.getY() - 1;
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int flipZ = axisVec.getZ() - 1;
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int maxX = this.maxX * flipX;
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int maxY = this.maxY * flipY;
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int maxZ = this.maxZ * flipZ;
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this.maxX = this.minX * flipX;
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this.maxY = this.minY * flipY;
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this.maxZ = this.minZ * flipZ;
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this.minX = maxX;
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this.minY = maxY;
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this.minZ = maxZ;
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}
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public void expandAroundAxis(Direction.Axis axis) {
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int maxXDiff = Math.max(this.maxX - 1, -this.minX);
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int maxYDiff = Math.max(this.maxY - 1, -this.minY);
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int maxZDiff = Math.max(this.maxZ - 1, -this.minZ);
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int maxDiff;
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if (axis == Direction.Axis.X)
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maxDiff = Math.max(maxZDiff, maxYDiff);
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else if (axis == Direction.Axis.Y)
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maxDiff = Math.max(maxZDiff, maxXDiff);
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else if (axis == Direction.Axis.Z)
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maxDiff = Math.max(maxXDiff, maxYDiff);
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else
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maxDiff = 0;
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Vec3i axisVec = Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getDirectionVec();
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int axisX = axisVec.getX();
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int axisY = axisVec.getY();
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int axisZ = axisVec.getZ();
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int planeX = 1 - axisX;
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int planeY = 1 - axisY;
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int planeZ = 1 - axisZ;
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minX = axisX * minX - maxDiff * planeX;
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minY = axisY * minY - maxDiff * planeY;
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minZ = axisZ * minZ - maxDiff * planeZ;
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maxX = axisX * maxX + (maxDiff + 1) * planeX;
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maxY = axisY * maxY + (maxDiff + 1) * planeY;
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maxZ = axisZ * maxZ + (maxDiff + 1) * planeZ;
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}
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/**
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* Grow this bounding box to have power of 2 side length, scaling from the center.
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*/
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this.maxZ = Math.max(this.maxZ, other.maxZ);
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}
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public void unionAssign(AxisAlignedBB other) {
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this.minX = Math.min(this.minX, (int) Math.floor(other.minX));
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this.minY = Math.min(this.minY, (int) Math.floor(other.minY));
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this.minZ = Math.min(this.minZ, (int) Math.floor(other.minZ));
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this.maxX = Math.max(this.maxX, (int) Math.ceil(other.maxX));
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this.maxY = Math.max(this.maxY, (int) Math.ceil(other.maxY));
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this.maxZ = Math.max(this.maxZ, (int) Math.ceil(other.maxZ));
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}
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public boolean intersects(GridAlignedBB other) {
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return this.intersects(other.minX, other.minY, other.minZ, other.maxX, other.maxY, other.maxZ);
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}
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@ -24,13 +24,10 @@ public class LightVolume {
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private int glTexture;
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public LightVolume(GridAlignedBB textureVolume, GridAlignedBB sampleVolume) {
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// the gpu requires that all textures have power of 2 side lengths
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if (!textureVolume.hasPowerOf2Sides())
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throw new IllegalArgumentException("LightVolume must have power of 2 side lengths");
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this.textureVolume = textureVolume;
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this.sampleVolume = sampleVolume;
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public LightVolume(GridAlignedBB sampleVolume) {
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this.sampleVolume = GridAlignedBB.copy(sampleVolume);
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sampleVolume.nextPowerOf2Centered();
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this.textureVolume = sampleVolume;
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this.glTexture = GL11.glGenTextures();
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this.lightData = MemoryUtil.memAlloc(this.textureVolume.volume() * 2); // TODO: maybe figure out how to pack light coords into a single byte
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