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Belt Shadow Legends
- Fixed a lighting issue for the belt item renderer
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fa7039a04a
commit
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1 changed files with 3 additions and 6 deletions
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@ -227,10 +227,7 @@ public class BeltTileEntity extends KineticTileEntity implements ILightUpdateLis
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int length = compound.getInt("Length");
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if (beltLength != length) {
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beltLength = length;
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if (level != null)
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initializeLight();
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else
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light = null;
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light = null;
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}
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}
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@ -523,7 +520,7 @@ public class BeltTileEntity extends KineticTileEntity implements ILightUpdateLis
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return getController().equals(((BeltTileEntity) target).getController()) ? 1 : 0;
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return 0;
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}
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public void invalidateItemHandler() {
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itemHandler.invalidate();
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}
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@ -535,7 +532,7 @@ public class BeltTileEntity extends KineticTileEntity implements ILightUpdateLis
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BlockState state = getBlockState();
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return state != null && state.hasProperty(BeltBlock.PART) && state.getValue(BeltBlock.PART) == BeltPart.START;
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}
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@Override
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public boolean onLightUpdate(IBlockDisplayReader world, LightType type, GridAlignedBB changed) {
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if (this.remove) {
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