Flooring is always done on damage calculation, so add it to the description tooltip too?

This commit is contained in:
garyantonyo 2021-07-22 11:16:44 -04:00
parent 64e822626e
commit 35778640ba

View file

@ -244,8 +244,7 @@ public class PotatoCannonItem extends ShootableItem {
TextFormatting darkGreen = TextFormatting.DARK_GREEN;
float damageF = type.getDamage() * additionalDamageMult;
IFormattableTextComponent damage = new StringTextComponent(
damageF == MathHelper.floor(damageF) ? "" + MathHelper.floor(damageF) : "" + damageF);
IFormattableTextComponent damage = new StringTextComponent("" + MathHelper.floor(damageF));
IFormattableTextComponent reloadTicks = new StringTextComponent("" + type.getReloadTicks());
IFormattableTextComponent knockback =
new StringTextComponent("" + (type.getKnockback() + additionalKnockback));