"Batched" rendering, huh

- Schematic previews can now render TEs
- Schematic renderer no longer relies on negative scale and noCull for mirrored previews (fixes a few inconsistencies)
- Avoided blending issues with the outliner system when using multiple textures throughout a batch
- Introduced SuperRenderTypeBuffer as an attempt to give options for render order in the RWLE context (does not fix the early flushing in the fallback buffer)
This commit is contained in:
simibubi 2020-06-03 22:04:05 +02:00
parent c486854b7f
commit 36ab939126
24 changed files with 332 additions and 106 deletions

View file

@ -10,6 +10,7 @@ import com.simibubi.create.content.contraptions.components.turntable.TurntableHa
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.gui.ScreenOpener;
import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringHandler;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollValueHandler;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -68,14 +69,13 @@ public class ClientEvents {
ms.push();
ms.translate(-view.getX(), -view.getY(), -view.getZ());
IRenderTypeBuffer.Impl buffer = Minecraft.getInstance()
.getBufferBuilders()
.getEntityVertexConsumers();
SuperRenderTypeBuffer buffer = SuperRenderTypeBuffer.getInstance();
CreateClient.schematicHandler.render(ms, buffer);
CreateClient.outliner.renderOutlines(ms, buffer);
ms.pop();
buffer.draw();
ms.pop();
}
@SubscribeEvent

View file

@ -24,7 +24,6 @@ import net.minecraft.inventory.container.ContainerType;
import net.minecraft.item.ItemGroup;
import net.minecraft.item.crafting.IRecipeSerializer;
import net.minecraft.particles.ParticleType;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraftforge.eventbus.api.EventPriority;

View file

@ -3,7 +3,6 @@ package com.simibubi.create.content.logistics.block.transposer;
import java.util.List;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.relays.belt.BeltTileEntity;
import com.simibubi.create.content.logistics.block.AttachedLogisticalBlock;

View file

@ -13,6 +13,7 @@ import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.client.Minecraft;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ArmorStandEntity;
import net.minecraft.entity.item.ItemFrameEntity;
@ -39,6 +40,10 @@ public class SchematicWorld extends WrappedWorld {
public BlockPos anchor;
public boolean renderMode;
public SchematicWorld() {
this(BlockPos.ZERO, Minecraft.getInstance().world);
}
public SchematicWorld(BlockPos anchor, World original) {
super(original);
this.blocks = new HashMap<>();
@ -82,6 +87,7 @@ public class SchematicWorld extends WrappedWorld {
BlockState blockState = getBlockState(pos);
if (blockState.hasTileEntity()) {
TileEntity tileEntity = blockState.createTileEntity(this);
tileEntity.setLocation(this, pos);
tileEntities.put(pos, tileEntity);
return tileEntity;
}

View file

@ -177,7 +177,7 @@ public class SchematicAndQuillHandler {
outliner().chaseAABB(outlineSlot, currentSelectionBox)
.colored(0x6886c5)
.withFaceTextures(AllSpecialTextures.CHECKERED, AllSpecialTextures.HIGHLIGHT_CHECKERED)
.disableNormals()
.lineWidth(1/16f)
.highlightFace(selectedFace);
}

View file

@ -1,6 +1,7 @@
package com.simibubi.create.content.schematics.client;
import java.util.List;
import java.util.Vector;
import com.google.common.collect.ImmutableList;
import com.mojang.blaze3d.matrix.MatrixStack;
@ -13,6 +14,7 @@ import com.simibubi.create.content.schematics.packet.SchematicPlacePacket;
import com.simibubi.create.foundation.gui.ToolSelectionScreen;
import com.simibubi.create.foundation.networking.AllPackets;
import com.simibubi.create.foundation.networking.NbtPacket;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.utility.outliner.AABBOutline;
import net.minecraft.client.Minecraft;
@ -23,6 +25,7 @@ import net.minecraft.entity.player.PlayerInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.util.Mirror;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.gen.feature.template.PlacementSettings;
@ -43,13 +46,16 @@ public class SchematicHandler {
private ItemStack activeSchematicItem;
private AABBOutline outline;
private SchematicRenderer renderer;
private Vector<SchematicRenderer> renderers;
private SchematicHotbarSlotOverlay overlay;
private ToolSelectionScreen selectionScreen;
public SchematicHandler() {
renderers = new Vector<>(3);
for (int i = 0; i < renderers.capacity(); i++)
renderers.add(new SchematicRenderer());
overlay = new SchematicHotbarSlotOverlay();
renderer = new SchematicRenderer();
currentTool = Tools.Deploy;
selectionScreen = new ToolSelectionScreen(ImmutableList.of(Tools.Deploy), this::equip);
transformation = new SchematicTransformation();
@ -68,7 +74,7 @@ public class SchematicHandler {
if (activeSchematicItem != null && itemLost(player)) {
activeHotbarSlot = 0;
activeSchematicItem = null;
renderer.setActive(false);
renderers.forEach(r -> r.setActive(false));
}
return;
}
@ -80,7 +86,7 @@ public class SchematicHandler {
if (!active)
return;
renderer.tick();
renderers.forEach(SchematicRenderer::tick);
if (syncCooldown > 0)
syncCooldown--;
if (syncCooldown == 1)
@ -110,16 +116,30 @@ public class SchematicHandler {
private void setupRenderer() {
Template schematic = SchematicItem.loadSchematic(activeSchematicItem);
if (schematic.getSize()
.equals(BlockPos.ZERO))
BlockPos size = schematic.getSize();
if (size.equals(BlockPos.ZERO))
return;
SchematicWorld w = new SchematicWorld(BlockPos.ZERO, Minecraft.getInstance().world);
schematic.addBlocksToWorld(w, BlockPos.ZERO, new PlacementSettings());
renderer.display(w);
SchematicWorld w = new SchematicWorld();
SchematicWorld wMirroredFB = new SchematicWorld();
SchematicWorld wMirroredLR = new SchematicWorld();
PlacementSettings placementSettings = new PlacementSettings();
schematic.addBlocksToWorld(w, BlockPos.ZERO, placementSettings);
placementSettings.setMirror(Mirror.FRONT_BACK);
schematic.addBlocksToWorld(wMirroredFB, BlockPos.ZERO.east(size.getX() - 1), placementSettings);
placementSettings.setMirror(Mirror.LEFT_RIGHT);
schematic.addBlocksToWorld(wMirroredLR, BlockPos.ZERO.south(size.getZ() - 1), placementSettings);
renderers.get(0)
.display(w);
renderers.get(1)
.display(wMirroredFB);
renderers.get(2)
.display(wMirroredLR);
}
public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
public void render(MatrixStack ms, SuperRenderTypeBuffer buffer) {
boolean present = activeSchematicItem != null;
if (!active && !present)
return;
@ -133,10 +153,29 @@ public class SchematicHandler {
ms.push();
transformation.applyGLTransformations(ms);
renderer.render(ms, buffer);
if (!renderers.isEmpty()) {
float pt = Minecraft.getInstance()
.getRenderPartialTicks();
boolean lr = transformation.getScaleLR()
.get(pt) < 0;
boolean fb = transformation.getScaleFB()
.get(pt) < 0;
if (lr && !fb)
renderers.get(2)
.render(ms, buffer);
else if (fb && !lr)
renderers.get(1)
.render(ms, buffer);
else
renderers.get(0)
.render(ms, buffer);
}
if (active)
currentTool.getTool()
.renderOnSchematic(ms, buffer);
.renderOnSchematic(ms, buffer);
ms.pop();
}
@ -257,8 +296,8 @@ public class SchematicHandler {
bounds = new AxisAlignedBB(BlockPos.ZERO, size);
outline = new AABBOutline(bounds);
outline.getParams()
.lineWidth(1 / 16f)
.disableNormals();
.colored(0x6886c5)
.lineWidth(1 / 16f);
transformation.init(anchor, settings, bounds);
}
@ -280,7 +319,7 @@ public class SchematicHandler {
CompoundNBT nbt = activeSchematicItem.getTag();
nbt.putBoolean("Deployed", false);
activeSchematicItem.setTag(nbt);
renderer.setActive(false);
renderers.forEach(r -> r.setActive(false));
active = false;
markDirty();
}

View file

@ -11,14 +11,15 @@ import org.lwjgl.opengl.GL11;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.content.schematics.SchematicWorld;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.utility.MatrixStacker;
import com.simibubi.create.foundation.utility.SuperByteBuffer;
import com.simibubi.create.foundation.utility.TileEntityRenderHelper;
import net.minecraft.block.BlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BlockRendererDispatcher;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.RenderTypeLookup;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
@ -66,15 +67,18 @@ public class SchematicRenderer {
changed = false;
}
public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
public void render(MatrixStack ms, SuperRenderTypeBuffer buffer) {
if (!active)
return;
buffer.getBuffer(RenderType.getSolid());
for (RenderType layer : RenderType.getBlockLayers()) {
if (!usedBlockRenderLayers.contains(layer))
continue;
SuperByteBuffer superByteBuffer = bufferCache.get(layer);
superByteBuffer.renderInto(ms, buffer.getBuffer(layer));
}
TileEntityRenderHelper.renderTileEntities(schematic, schematic.getTileEntities(), ms, new MatrixStack(),
buffer);
}
private void redraw(Minecraft minecraft) {

View file

@ -1,5 +1,7 @@
package com.simibubi.create.content.schematics.client;
import static java.lang.Math.abs;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingAngle;
import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingValue;
@ -34,8 +36,8 @@ public class SchematicTransformation {
public void init(BlockPos anchor, PlacementSettings settings, AxisAlignedBB bounds) {
int leftRight = settings.getMirror() == Mirror.LEFT_RIGHT ? -1 : 1;
int frontBack = settings.getMirror() == Mirror.FRONT_BACK ? -1 : 1;
scaleFrontBack.start(frontBack);
scaleLeftRight.start(leftRight);
getScaleFB().start(frontBack);
getScaleLR().start(leftRight);
xOrigin = bounds.getXSize() / 2f;
zOrigin = bounds.getZSize() / 2f;
@ -58,16 +60,23 @@ public class SchematicTransformation {
Vec3d rotationOffset = getRotationOffset(true);
// Rotation & Mirror
float fb = getScaleFB().get(pt);
float lr = getScaleLR().get(pt);
float rot = rotation.get(pt) + ((fb < 0 && lr < 0) ? 180 : 0);
ms.translate(xOrigin, 0, zOrigin);
MatrixStacker.of(ms)
.translate(rotationOffset)
.rotateY(rotation.get(pt))
.rotateY(rot)
.translateBack(rotationOffset);
ms.scale(scaleFrontBack.get(pt), 1, scaleLeftRight.get(pt));
ms.scale(abs(fb), 1, abs(lr));
ms.translate(-xOrigin, 0, -zOrigin);
}
public boolean isFlipped() {
return getMirrorModifier(Axis.X) < 0 != getMirrorModifier(Axis.Z) < 0;
}
public Vec3d getRotationOffset(boolean ignoreMirrors) {
Vec3d rotationOffset = Vec3d.ZERO;
if ((int) (zOrigin * 2) % 2 != (int) (xOrigin * 2) % 2) {
@ -92,7 +101,7 @@ public class SchematicTransformation {
vec = vec.subtract(xOrigin + rotationOffset.x, 0, zOrigin + rotationOffset.z);
vec = VecHelper.rotate(vec, -rotation.get(pt), Axis.Y);
vec = vec.add(rotationOffset.x, 0, rotationOffset.z);
vec = vec.mul(scaleFrontBack.get(pt), 1, scaleLeftRight.get(pt));
vec = vec.mul(getScaleFB().get(pt), 1, getScaleLR().get(pt));
vec = vec.add(xOrigin, 0, zOrigin);
return vec;
@ -103,8 +112,8 @@ public class SchematicTransformation {
int i = (int) rotation.getTarget();
boolean mirrorlr = scaleLeftRight.getTarget() < 0;
boolean mirrorfb = scaleFrontBack.getTarget() < 0;
boolean mirrorlr = getScaleLR().getTarget() < 0;
boolean mirrorfb = getScaleFB().getTarget() < 0;
if (mirrorlr && mirrorfb) {
mirrorlr = mirrorfb = false;
i += 180;
@ -141,7 +150,7 @@ public class SchematicTransformation {
Vec3d rotationOffset = getRotationOffset(false);
vec = vec.subtract(xOrigin, 0, zOrigin);
vec = vec.subtract(rotationOffset.x, 0, rotationOffset.z);
vec = vec.mul(scaleFrontBack.getTarget(), 1, scaleLeftRight.getTarget());
vec = vec.mul(getScaleFB().getTarget(), 1, getScaleLR().getTarget());
vec = VecHelper.rotate(vec, rotation.getTarget(), Axis.Y);
vec = vec.add(xOrigin, 0, zOrigin);
@ -154,7 +163,7 @@ public class SchematicTransformation {
Vec3d rotationOffset = getRotationOffset(false);
vec = vec.subtract(xOrigin, 0, zOrigin);
vec = vec.subtract(rotationOffset.x, 0, rotationOffset.z);
vec = vec.mul(scaleFrontBack.getTarget(), 1, scaleLeftRight.getTarget());
vec = vec.mul(getScaleFB().getTarget(), 1, getScaleLR().getTarget());
vec = VecHelper.rotate(vec, rotation.getTarget(), Axis.Y);
vec = vec.add(xOrigin, 0, zOrigin);
@ -167,8 +176,8 @@ public class SchematicTransformation {
public int getMirrorModifier(Axis axis) {
if (axis == Axis.Z)
return (int) scaleLeftRight.getTarget();
return (int) scaleFrontBack.getTarget();
return (int) getScaleLR().getTarget();
return (int) getScaleFB().getTarget();
}
public float getCurrentRotation() {
@ -181,16 +190,16 @@ public class SchematicTransformation {
x.tick();
y.tick();
z.tick();
scaleLeftRight.tick();
scaleFrontBack.tick();
getScaleLR().tick();
getScaleFB().tick();
rotation.tick();
}
public void flip(Axis axis) {
if (axis == Axis.X)
scaleLeftRight.target(scaleLeftRight.getTarget() * -1);
getScaleLR().target(getScaleLR().getTarget() * -1);
if (axis == Axis.Z)
scaleFrontBack.target(scaleFrontBack.getTarget() * -1);
getScaleFB().target(getScaleFB().getTarget() * -1);
}
public void rotate90(boolean clockwise) {
@ -201,6 +210,13 @@ public class SchematicTransformation {
moveTo(x.getTarget() + xIn, y.getTarget() + yIn, z.getTarget() + zIn);
}
public void startAt(BlockPos pos) {
x.start(pos.getX());
y.start(0);
z.start(pos.getZ());
moveTo(pos);
}
public void moveTo(BlockPos pos) {
moveTo(pos.getX(), pos.getY(), pos.getZ());
}
@ -211,4 +227,12 @@ public class SchematicTransformation {
z.target(zIn);
}
public InterpolatedChasingValue getScaleFB() {
return scaleFrontBack;
}
public InterpolatedChasingValue getScaleLR() {
return scaleLeftRight;
}
}

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@ -3,11 +3,11 @@ package com.simibubi.create.content.schematics.client.tools;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllKeys;
import com.simibubi.create.content.schematics.client.SchematicTransformation;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.utility.MatrixStacker;
import com.simibubi.create.foundation.utility.outliner.AABBOutline;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTUtil;
import net.minecraft.util.math.AxisAlignedBB;
@ -36,7 +36,7 @@ public class DeployTool extends PlacementToolBase {
}
@Override
public void renderTool(MatrixStack ms, IRenderTypeBuffer buffer) {
public void renderTool(MatrixStack ms, SuperRenderTypeBuffer buffer) {
super.renderTool(ms, buffer);
if (selectedPos == null)

View file

@ -2,9 +2,9 @@ package com.simibubi.create.content.schematics.client.tools;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllSpecialTextures;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.utility.outliner.AABBOutline;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.AxisDirection;
import net.minecraft.util.math.AxisAlignedBB;
@ -48,7 +48,7 @@ public class FlipTool extends PlacementToolBase {
}
@Override
public void renderOnSchematic(MatrixStack ms, IRenderTypeBuffer buffer) {
public void renderOnSchematic(MatrixStack ms, SuperRenderTypeBuffer buffer) {
if (!schematicSelected || !selectedFace.getAxis()
.isHorizontal()) {
super.renderOnSchematic(ms, buffer);
@ -71,7 +71,6 @@ public class FlipTool extends PlacementToolBase {
AllSpecialTextures tex = AllSpecialTextures.CHECKERED;
outline.getParams()
.lineWidth(1 / 16f)
.disableCull()
.disableNormals()
.colored(0xdddddd)
.withFaceTextures(tex, tex);

View file

@ -1,6 +1,7 @@
package com.simibubi.create.content.schematics.client.tools;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import net.minecraft.client.renderer.IRenderTypeBuffer;
@ -12,8 +13,8 @@ public interface ISchematicTool {
public boolean handleRightClick();
public boolean handleMouseWheel(double delta);
public void renderTool(MatrixStack ms, IRenderTypeBuffer buffer);
public void renderTool(MatrixStack ms, SuperRenderTypeBuffer buffer);
public void renderOverlay(MatrixStack ms, IRenderTypeBuffer buffer);
public void renderOnSchematic(MatrixStack ms, IRenderTypeBuffer buffer);
public void renderOnSchematic(MatrixStack ms, SuperRenderTypeBuffer buffer);
}

View file

@ -1,6 +1,7 @@
package com.simibubi.create.content.schematics.client.tools;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import net.minecraft.client.renderer.IRenderTypeBuffer;
@ -17,7 +18,7 @@ public abstract class PlacementToolBase extends SchematicToolBase {
}
@Override
public void renderTool(MatrixStack ms, IRenderTypeBuffer buffer) {
public void renderTool(MatrixStack ms, SuperRenderTypeBuffer buffer) {
super.renderTool(ms, buffer);
}

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@ -1,9 +1,9 @@
package com.simibubi.create.content.schematics.client.tools;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.utility.outliner.LineOutline;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3d;
@ -20,7 +20,7 @@ public class RotateTool extends PlacementToolBase {
}
@Override
public void renderOnSchematic(MatrixStack ms, IRenderTypeBuffer buffer) {
public void renderOnSchematic(MatrixStack ms, SuperRenderTypeBuffer buffer) {
AxisAlignedBB bounds = schematicHandler.getBounds();
double height = bounds.getYSize() + Math.max(20, bounds.getYSize());
Vec3d center = bounds.getCenter()

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@ -9,6 +9,7 @@ import com.simibubi.create.AllSpecialTextures;
import com.simibubi.create.CreateClient;
import com.simibubi.create.content.schematics.client.SchematicHandler;
import com.simibubi.create.content.schematics.client.SchematicTransformation;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.utility.RaycastHelper;
import com.simibubi.create.foundation.utility.RaycastHelper.PredicateTraceResult;
import com.simibubi.create.foundation.utility.VecHelper;
@ -120,13 +121,13 @@ public abstract class SchematicToolBase implements ISchematicTool {
}
@Override
public void renderTool(MatrixStack ms, IRenderTypeBuffer buffer) {}
public void renderTool(MatrixStack ms, SuperRenderTypeBuffer buffer) {}
@Override
public void renderOverlay(MatrixStack ms, IRenderTypeBuffer buffer) {}
@Override
public void renderOnSchematic(MatrixStack ms, IRenderTypeBuffer buffer) {
public void renderOnSchematic(MatrixStack ms, SuperRenderTypeBuffer buffer) {
if (!schematicHandler.isDeployed())
return;
@ -141,8 +142,7 @@ public abstract class SchematicToolBase implements ISchematicTool {
outline.getParams()
.colored(0x6886c5)
.withFaceTexture(AllSpecialTextures.CHECKERED)
.lineWidth(1 / 32f)
.disableCull();
.lineWidth(1 / 16f);
outline.render(ms, buffer);
outline.getParams()
.clearTextures();

View file

@ -0,0 +1,58 @@
package com.simibubi.create.foundation.renderState;
import com.mojang.blaze3d.systems.RenderSystem;
import com.simibubi.create.AllSpecialTextures;
import net.minecraft.client.renderer.RenderState;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.ResourceLocation;
public class RenderTypes extends RenderState {
public static RenderType getOutlineSolid() {
return OUTLINE_SOLID;
}
public static RenderType getOutlineTranslucent(ResourceLocation texture, boolean cull) {
RenderType.State rendertype$state = RenderType.State.builder()
.texture(new RenderState.TextureState(texture, false, false))
.transparency(TRANSLUCENT_TRANSPARENCY)
.diffuseLighting(ENABLE_DIFFUSE_LIGHTING)
.alpha(ONE_TENTH_ALPHA)
.cull(cull ? ENABLE_CULLING : DISABLE_CULLING)
.lightmap(ENABLE_LIGHTMAP)
.overlay(ENABLE_OVERLAY_COLOR)
.build(true);
return RenderType.of("outline_translucent" + (cull ? "_cull" : ""),
DefaultVertexFormats.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL, 7, 256, true, true, rendertype$state);
}
private static final RenderType OUTLINE_SOLID =
RenderType.of("outline_solid", DefaultVertexFormats.POSITION_COLOR_TEXTURE_OVERLAY_LIGHT_NORMAL, 7, 256, true,
false, RenderType.State.builder()
.texture(new RenderState.TextureState(AllSpecialTextures.BLANK.getLocation(), false, false))
.transparency(NO_TRANSPARENCY)
.diffuseLighting(ENABLE_DIFFUSE_LIGHTING)
.lightmap(ENABLE_LIGHTMAP)
.overlay(ENABLE_OVERLAY_COLOR)
.build(true));
protected static final RenderState.CullState DISABLE_CULLING = new NoCullState();
protected static class NoCullState extends RenderState.CullState {
public NoCullState() {
super(false);
}
@Override
public void startDrawing() {
RenderSystem.disableCull();
}
}
// Mmm gimme those protected fields
public RenderTypes() {
super(null, null, null);
}
}

View file

@ -0,0 +1,100 @@
package com.simibubi.create.foundation.renderState;
import java.util.SortedMap;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import it.unimi.dsi.fastutil.objects.Object2ObjectLinkedOpenHashMap;
import net.minecraft.client.renderer.Atlases;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RegionRenderCacheBuilder;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.model.ModelBakery;
import net.minecraft.util.Util;
public class SuperRenderTypeBuffer implements IRenderTypeBuffer {
static SuperRenderTypeBuffer instance;
public static SuperRenderTypeBuffer getInstance() {
if (instance == null)
instance = new SuperRenderTypeBuffer();
return instance;
}
SuperRenderTypeBufferPhase earlyBuffer;
SuperRenderTypeBufferPhase defaultBuffer;
SuperRenderTypeBufferPhase lateBuffer;
public SuperRenderTypeBuffer() {
earlyBuffer = new SuperRenderTypeBufferPhase();
defaultBuffer = new SuperRenderTypeBufferPhase();
lateBuffer = new SuperRenderTypeBufferPhase();
}
public IVertexBuilder getEarlyBuffer(RenderType type) {
return earlyBuffer.getBuffer(type);
}
@Override
public IVertexBuilder getBuffer(RenderType type) {
return defaultBuffer.getBuffer(type);
}
public IVertexBuilder getLateBuffer(RenderType type) {
return lateBuffer.getBuffer(type);
}
public void draw() {
RenderSystem.disableCull();
earlyBuffer.draw();
defaultBuffer.draw();
lateBuffer.draw();
}
public void draw(RenderType type) {
RenderSystem.disableCull();
earlyBuffer.draw(type);
defaultBuffer.draw(type);
lateBuffer.draw(type);
}
private static class SuperRenderTypeBufferPhase extends IRenderTypeBuffer.Impl {
// Visible clones from net.minecraft.client.renderer.RenderTypeBuffers
static final RegionRenderCacheBuilder blockBuilders = new RegionRenderCacheBuilder();
static final SortedMap<RenderType, BufferBuilder> createEntityBuilders() {
return Util.make(new Object2ObjectLinkedOpenHashMap<>(), (map) -> {
map.put(Atlases.getEntitySolid(), blockBuilders.get(RenderType.getSolid()));
map.put(Atlases.getEntityCutout(), blockBuilders.get(RenderType.getCutout()));
map.put(Atlases.getBannerPatterns(), blockBuilders.get(RenderType.getCutoutMipped()));
map.put(Atlases.getEntityTranslucent(), blockBuilders.get(RenderType.getTranslucent()));
assign(map, Atlases.getShieldPatterns());
assign(map, Atlases.getBeds());
assign(map, Atlases.getShulkerBoxes());
assign(map, Atlases.getSign());
assign(map, Atlases.getChest());
assign(map, RenderType.getTranslucentNoCrumbling());
assign(map, RenderType.getGlint());
assign(map, RenderType.getEntityGlint());
assign(map, RenderType.getWaterMask());
ModelBakery.BLOCK_DESTRUCTION_RENDER_LAYERS.forEach((p_228488_1_) -> {
assign(map, p_228488_1_);
});
});
}
private static void assign(Object2ObjectLinkedOpenHashMap<RenderType, BufferBuilder> map, RenderType type) {
map.put(type, new BufferBuilder(type.getExpectedBufferSize()));
}
protected SuperRenderTypeBufferPhase() {
super(new BufferBuilder(256), createEntityBuilders());
}
}
}

View file

@ -3,6 +3,7 @@ package com.simibubi.create.foundation.tileEntity.behaviour;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.content.logistics.item.filter.FilterItem;
import com.simibubi.create.foundation.gui.AllIcons;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBoxTransform.Sided;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.INamedIconOptions;
import com.simibubi.create.foundation.utility.ColorHelper;
@ -72,7 +73,7 @@ public class ValueBox extends ChasingAABBOutline {
}
@Override
public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
public void render(MatrixStack ms, SuperRenderTypeBuffer buffer) {
boolean hasTransform = transform != null;
if (transform instanceof Sided && params.getHighlightedFace() != null)
((Sided) transform).fromSide(params.getHighlightedFace());

View file

@ -20,14 +20,14 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
public class TileEntityRenderHelper {
public static void renderTileEntities(World world, Iterable<TileEntity> customRenderTEs, MatrixStack ms,
MatrixStack localTransform, IRenderTypeBuffer buffer) {
float pt = Minecraft.getInstance()
.getRenderPartialTicks();
Matrix4f matrix = localTransform.peek()
.getModel();
for (Iterator<TileEntity> iterator = customRenderTEs.iterator(); iterator.hasNext();) {
TileEntity tileEntity = iterator.next();
TileEntityRenderer<TileEntity> renderer = TileEntityRendererDispatcher.instance.getRenderer(tileEntity);

View file

@ -2,10 +2,10 @@ package com.simibubi.create.foundation.utility.outliner;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllSpecialTextures;
import com.simibubi.create.foundation.renderState.RenderTypes;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
@ -22,11 +22,11 @@ public class AABBOutline extends Outline {
}
@Override
public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
public void render(MatrixStack ms, SuperRenderTypeBuffer buffer) {
renderBB(ms, buffer, bb);
}
public void renderBB(MatrixStack ms, IRenderTypeBuffer buffer, AxisAlignedBB bb) {
public void renderBB(MatrixStack ms, SuperRenderTypeBuffer buffer, AxisAlignedBB bb) {
Vec3d projectedView = Minecraft.getInstance().gameRenderer.getActiveRenderInfo()
.getProjectedView();
boolean noCull = bb.contains(projectedView);
@ -41,29 +41,26 @@ public class AABBOutline extends Outline {
Vec3d XyZ = new Vec3d(bb.maxX, bb.minY, bb.maxZ);
Vec3d xYZ = new Vec3d(bb.minX, bb.maxY, bb.maxZ);
Vec3d XYZ = new Vec3d(bb.maxX, bb.maxY, bb.maxZ);
// Buffers with no Culling only seem to work right with when this line is present
buffer.getBuffer(RenderType.getEntityCutout(AllSpecialTextures.BLANK.getLocation()));
Vec3d start = xyz;
renderAACuboidLine(ms, buffer, start, Xyz, noCull);
renderAACuboidLine(ms, buffer, start, xYz, noCull);
renderAACuboidLine(ms, buffer, start, xyZ, noCull);
renderAACuboidLine(ms, buffer, start, Xyz);
renderAACuboidLine(ms, buffer, start, xYz);
renderAACuboidLine(ms, buffer, start, xyZ);
start = XyZ;
renderAACuboidLine(ms, buffer, start, xyZ, noCull);
renderAACuboidLine(ms, buffer, start, XYZ, noCull);
renderAACuboidLine(ms, buffer, start, Xyz, noCull);
renderAACuboidLine(ms, buffer, start, xyZ);
renderAACuboidLine(ms, buffer, start, XYZ);
renderAACuboidLine(ms, buffer, start, Xyz);
start = XYz;
renderAACuboidLine(ms, buffer, start, xYz, noCull);
renderAACuboidLine(ms, buffer, start, Xyz, noCull);
renderAACuboidLine(ms, buffer, start, XYZ, noCull);
renderAACuboidLine(ms, buffer, start, xYz);
renderAACuboidLine(ms, buffer, start, Xyz);
renderAACuboidLine(ms, buffer, start, XYZ);
start = xYZ;
renderAACuboidLine(ms, buffer, start, XYZ, noCull);
renderAACuboidLine(ms, buffer, start, xyZ, noCull);
renderAACuboidLine(ms, buffer, start, xYz, noCull);
renderAACuboidLine(ms, buffer, start, XYZ);
renderAACuboidLine(ms, buffer, start, xyZ);
renderAACuboidLine(ms, buffer, start, xYz);
renderFace(ms, buffer, Direction.NORTH, xYz, XYz, Xyz, xyz, noCull);
renderFace(ms, buffer, Direction.SOUTH, XYZ, xYZ, xyZ, XyZ, noCull);
@ -74,20 +71,19 @@ public class AABBOutline extends Outline {
}
protected void renderFace(MatrixStack ms, IRenderTypeBuffer buffer, Direction direction, Vec3d p1, Vec3d p2,
protected void renderFace(MatrixStack ms, SuperRenderTypeBuffer buffer, Direction direction, Vec3d p1, Vec3d p2,
Vec3d p3, Vec3d p4, boolean noCull) {
if (!params.faceTexture.isPresent())
return;
ResourceLocation faceTexture = params.faceTexture.get()
.getLocation();
if (direction == params.getHighlightedFace() && params.hightlightedFaceTexture.isPresent())
faceTexture = params.hightlightedFaceTexture.get()
.getLocation();
float alphaBefore = params.alpha;
params.alpha =
(direction == params.getHighlightedFace() && params.hightlightedFaceTexture.isPresent()) ? 1 : 0.5f;
RenderType translucentType =
noCull ? RenderType.getEntityTranslucent(faceTexture) : RenderType.getEntityTranslucentCull(faceTexture);
IVertexBuilder builder = buffer.getBuffer(translucentType);
RenderType translucentType = RenderTypes.getOutlineTranslucent(faceTexture, !noCull);
IVertexBuilder builder = buffer.getLateBuffer(translucentType);
Axis axis = direction.getAxis();
Vec3d uDiff = p2.subtract(p1);
@ -95,6 +91,7 @@ public class AABBOutline extends Outline {
float maxU = (float) Math.abs(axis == Axis.X ? uDiff.z : uDiff.x);
float maxV = (float) Math.abs(axis == Axis.Y ? vDiff.z : vDiff.y);
putQuadUV(ms, builder, p1, p2, p3, p4, 0, 0, maxU, maxV, Direction.UP);
params.alpha = alphaBefore;
}
public void setBounds(AxisAlignedBB bb) {

View file

@ -9,9 +9,10 @@ import java.util.Set;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllSpecialTextures;
import com.simibubi.create.foundation.renderState.RenderTypes;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
@ -29,13 +30,13 @@ public class BlockClusterOutline extends Outline {
}
@Override
public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
public void render(MatrixStack ms, SuperRenderTypeBuffer buffer) {
for (MergeEntry edge : cluster.visibleEdges) {
Vec3d start = new Vec3d(edge.pos);
Direction direction = Direction.getFacingFromAxis(AxisDirection.POSITIVE, edge.axis);
renderAACuboidLine(ms, buffer, start, new Vec3d(edge.pos.offset(direction)), false);
renderAACuboidLine(ms, buffer, start, new Vec3d(edge.pos.offset(direction)));
}
for (MergeEntry face : cluster.visibleFaces.keySet()) {
AxisDirection axisDirection = cluster.visibleFaces.get(face);
Direction direction = Direction.getFacingFromAxis(axisDirection, face.axis);
@ -46,14 +47,14 @@ public class BlockClusterOutline extends Outline {
}
}
protected void renderBlockFace(MatrixStack ms, IRenderTypeBuffer buffer, BlockPos pos, Direction face) {
protected void renderBlockFace(MatrixStack ms, SuperRenderTypeBuffer buffer, BlockPos pos, Direction face) {
Optional<AllSpecialTextures> faceTexture = params.faceTexture;
if (!faceTexture.isPresent())
return;
RenderType translucentType = RenderType.getEntityTranslucent(faceTexture.get()
.getLocation());
IVertexBuilder builder = buffer.getBuffer(translucentType);
RenderType translucentType = RenderTypes.getOutlineTranslucent(faceTexture.get()
.getLocation(), true);
IVertexBuilder builder = buffer.getLateBuffer(translucentType);
Vec3d center = VecHelper.getCenterOf(pos);
Vec3d offset = new Vec3d(face.getDirectionVec());

View file

@ -1,9 +1,9 @@
package com.simibubi.create.foundation.utility.outliner;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
@ -29,7 +29,7 @@ public class ChasingAABBOutline extends AABBOutline {
}
@Override
public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
public void render(MatrixStack ms, SuperRenderTypeBuffer buffer) {
renderBB(ms, buffer, interpolateBBs(prevBB, bb, Minecraft.getInstance()
.getRenderPartialTicks()));
}

View file

@ -1,8 +1,8 @@
package com.simibubi.create.foundation.utility.outliner;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.util.math.Vec3d;
public class LineOutline extends Outline {
@ -17,8 +17,8 @@ public class LineOutline extends Outline {
}
@Override
public void render(MatrixStack ms, IRenderTypeBuffer buffer) {
renderAACuboidLine(ms, buffer, start, end, params.disableCull);
public void render(MatrixStack ms, SuperRenderTypeBuffer buffer) {
renderAACuboidLine(ms, buffer, start, end);
}
}

View file

@ -8,16 +8,15 @@ import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.matrix.MatrixStack.Entry;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllSpecialTextures;
import com.simibubi.create.foundation.renderState.RenderTypes;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.Matrix3f;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.Vec3d;
public abstract class Outline {
@ -29,12 +28,10 @@ public abstract class Outline {
params = new OutlineParams();
}
public abstract void render(MatrixStack ms, IRenderTypeBuffer buffer);
public abstract void render(MatrixStack ms, SuperRenderTypeBuffer buffer);
public void renderAACuboidLine(MatrixStack ms, IRenderTypeBuffer buffer, Vec3d start, Vec3d end, boolean noCull) {
ResourceLocation tex = AllSpecialTextures.BLANK.getLocation();
IVertexBuilder builder =
buffer.getBuffer(noCull ? RenderType.getCutoutNoCull(tex, true) : RenderType.getEntitySolid(tex));
public void renderAACuboidLine(MatrixStack ms, SuperRenderTypeBuffer buffer, Vec3d start, Vec3d end) {
IVertexBuilder builder = buffer.getBuffer(RenderTypes.getOutlineSolid());
Vec3d diff = end.subtract(start);
if (diff.x + diff.y + diff.z < 0) {

View file

@ -7,11 +7,11 @@ import java.util.Optional;
import java.util.Set;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
import com.simibubi.create.foundation.tileEntity.behaviour.ValueBox;
import com.simibubi.create.foundation.utility.outliner.Outline.OutlineParams;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
@ -115,7 +115,7 @@ public class Outliner {
toClear.forEach(outlines::remove);
}
public void renderOutlines(MatrixStack ms, IRenderTypeBuffer buffer) {
public void renderOutlines(MatrixStack ms, SuperRenderTypeBuffer buffer) {
outlines.forEach((key, entry) -> {
Outline outline = entry.getOutline();
outline.params.alpha = 1;