Merge branch 'mc1.16/dev' into mc1.16/chromatic-projector

# Conflicts:
#	src/main/java/com/simibubi/create/foundation/render/backend/Backend.java
#	src/main/java/com/simibubi/create/foundation/render/backend/ShaderLoader.java
#	src/main/java/com/simibubi/create/foundation/render/backend/core/BasicProgram.java
#	src/main/java/com/simibubi/create/foundation/render/backend/gl/GlBuffer.java
#	src/main/java/com/simibubi/create/foundation/render/backend/gl/GlVertexArray.java
#	src/main/java/com/simibubi/create/foundation/render/backend/gl/shader/FogSensitiveProgram.java
#	src/main/java/com/simibubi/create/foundation/render/backend/gl/shader/GlProgram.java
#	src/main/java/com/simibubi/create/foundation/render/backend/gl/shader/ProgramSpec.java
#	src/main/java/com/simibubi/create/foundation/render/backend/gl/versioned/GlCompat.java
#	src/main/java/com/simibubi/create/foundation/render/backend/gl/versioned/instancing/DrawInstanced.java
#	src/main/java/com/simibubi/create/foundation/render/backend/gl/versioned/instancing/InstancedArrays.java
#	src/main/java/com/simibubi/create/foundation/render/backend/gl/versioned/instancing/VertexArrayObject.java
#	src/main/java/com/simibubi/create/foundation/render/backend/instancing/InstancedModel.java
#	src/main/java/com/simibubi/create/foundation/render/backend/instancing/RenderMaterial.java
This commit is contained in:
JozsefA 2021-04-30 12:14:09 -07:00
commit 37e8e87553
150 changed files with 2998 additions and 2961 deletions

View file

@ -1,38 +1,20 @@
package com.simibubi.create;
import static net.minecraft.state.properties.BlockStateProperties.FACING;
import static net.minecraft.state.properties.BlockStateProperties.HORIZONTAL_FACING;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.function.Supplier;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.content.contraptions.fluids.FluidTransportBehaviour.AttachmentTypes;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.RenderMaterial;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.content.contraptions.fluids.FluidTransportBehaviour;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.MatrixStacker;
import net.minecraft.block.BlockState;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.util.Direction;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
public class AllBlockPartials {
private static final List<AllBlockPartials> all = new ArrayList<>();
public static final AllBlockPartials SCHEMATICANNON_CONNECTOR = get("schematicannon/connector"),
public static final PartialModel SCHEMATICANNON_CONNECTOR = get("schematicannon/connector"),
SCHEMATICANNON_PIPE = get("schematicannon/pipe"),
SHAFTLESS_COGWHEEL = get("cogwheel_shaftless"), SHAFT_HALF = get("shaft_half"),
@ -123,124 +105,40 @@ public class AllBlockPartials {
;
public static final Map<AttachmentTypes, Map<Direction, AllBlockPartials>> PIPE_ATTACHMENTS = map();
public static final Map<HeatLevel, AllBlockPartials> BLAZES = map();
public static final Map<FluidTransportBehaviour.AttachmentTypes, Map<Direction, PartialModel>> PIPE_ATTACHMENTS = new HashMap<>();
public static final Map<BlazeBurnerBlock.HeatLevel, PartialModel> BLAZES = new HashMap<>();
static {
populateMaps();
}
;
private ResourceLocation modelLocation;
private IBakedModel bakedModel;
private AllBlockPartials() {}
private static void populateMaps() {
for (AttachmentTypes type : AttachmentTypes.values()) {
static void populateMaps() {
for (FluidTransportBehaviour.AttachmentTypes type : FluidTransportBehaviour.AttachmentTypes.values()) {
if (!type.hasModel())
continue;
Map<Direction, AllBlockPartials> map = map();
Map<Direction, PartialModel> map = new HashMap<>();
for (Direction d : Iterate.directions) {
String asId = Lang.asId(type.name());
map.put(d, get("fluid_pipe/" + asId + "/" + Lang.asId(d.getString())));
}
PIPE_ATTACHMENTS.put(type, map);
}
for (HeatLevel heat : HeatLevel.values()) {
if (heat == HeatLevel.NONE)
for (BlazeBurnerBlock.HeatLevel heat : BlazeBurnerBlock.HeatLevel.values()) {
if (heat == BlazeBurnerBlock.HeatLevel.NONE)
continue;
BLAZES.put(heat, get("blaze_burner/blaze/" + heat.getString()));
}
}
private static <T, U> Map<T, U> map() {
return new HashMap<>();
private static PartialModel getEntity(String path) {
return new PartialModel(new ResourceLocation(Create.ID, "entity/" + path));
}
private static AllBlockPartials getEntity(String path) {
AllBlockPartials partials = new AllBlockPartials();
partials.modelLocation = new ResourceLocation(Create.ID, "entity/" + path);
all.add(partials);
return partials;
private static PartialModel get(String path) {
return new PartialModel(new ResourceLocation(Create.ID, "block/" + path));
}
private static AllBlockPartials get(String path) {
AllBlockPartials partials = new AllBlockPartials();
partials.modelLocation = new ResourceLocation(Create.ID, "block/" + path);
all.add(partials);
return partials;
public static void clientInit() {
// init static fields
}
public static void onModelRegistry(ModelRegistryEvent event) {
for (AllBlockPartials partial : all)
ModelLoader.addSpecialModel(partial.modelLocation);
}
public static void onModelBake(ModelBakeEvent event) {
Map<ResourceLocation, IBakedModel> modelRegistry = event.getModelRegistry();
for (AllBlockPartials partial : all)
partial.bakedModel = modelRegistry.get(partial.modelLocation);
}
public IBakedModel get() {
return bakedModel;
}
public SuperByteBuffer renderOn(BlockState referenceState) {
return CreateClient.bufferCache.renderPartial(this, referenceState);
}
public SuperByteBuffer renderOnDirectionalSouth(BlockState referenceState) {
Direction facing = referenceState.get(FACING);
return renderOnDirectionalSouth(referenceState, facing);
}
public SuperByteBuffer renderOnDirectional(BlockState referenceState) {
Direction facing = referenceState.get(FACING);
return renderOnDirectional(referenceState, facing);
}
public SuperByteBuffer renderOnHorizontal(BlockState referenceState) {
Direction facing = referenceState.get(HORIZONTAL_FACING);
return renderOnDirectionalSouth(referenceState, facing);
}
public SuperByteBuffer renderOnDirectionalSouth(BlockState referenceState, Direction facing) {
MatrixStack ms = new MatrixStack();
// TODO 1.15 find a way to cache this model matrix computation
MatrixStacker.of(ms)
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(AngleHelper.verticalAngle(facing))
.unCentre();
return CreateClient.bufferCache.renderDirectionalPartial(this, referenceState, facing, ms);
}
public SuperByteBuffer renderOnDirectional(BlockState referenceState, Direction facing) {
MatrixStack ms = new MatrixStack();
// TODO 1.15 find a way to cache this model matrix computation
MatrixStacker.of(ms)
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
.unCentre();
return CreateClient.bufferCache.renderDirectionalPartial(this, referenceState, facing, ms);
}
public <M extends InstancedModel<?>> M getModel(RenderMaterial<?, M> mat, BlockState referenceState,
Direction facing) {
Supplier<MatrixStack> ms = () -> {
MatrixStack stack = new MatrixStack();
MatrixStacker.of(stack)
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(AngleHelper.verticalAngle(facing))
.unCentre();
return stack;
};
return mat.getModel(this, referenceState, facing, ms);
}
}

View file

@ -27,6 +27,7 @@ import com.simibubi.create.foundation.render.KineticRenderer;
import com.simibubi.create.foundation.render.SuperByteBufferCache;
import com.simibubi.create.foundation.render.backend.Backend;
import com.simibubi.create.foundation.render.backend.OptifineHandler;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import com.simibubi.create.foundation.utility.WorldAttached;
import com.simibubi.create.foundation.utility.ghost.GhostBlocks;
@ -115,6 +116,8 @@ public class CreateClient {
.getResourceManager();
if (resourceManager instanceof IReloadableResourceManager)
((IReloadableResourceManager) resourceManager).addReloadListener(new ResourceReloadHandler());
AllBlockPartials.clientInit();
}
public static void onTextureStitch(TextureStitchEvent.Pre event) {
@ -128,7 +131,7 @@ public class CreateClient {
public static void onModelBake(ModelBakeEvent event) {
Map<ResourceLocation, IBakedModel> modelRegistry = event.getModelRegistry();
AllBlockPartials.onModelBake(event);
PartialModel.onModelBake(event);
getCustomBlockModels()
.foreach((block, modelFunc) -> swapModels(modelRegistry, getAllBlockStateModelLocations(block), modelFunc));
@ -141,7 +144,7 @@ public class CreateClient {
}
public static void onModelRegistry(ModelRegistryEvent event) {
AllBlockPartials.onModelRegistry(event);
PartialModel.onModelRegistry(event);
getCustomRenderedItems().foreach((item, modelFunc) -> modelFunc.apply(null)
.getModelLocations()

View file

@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel;
import com.simibubi.create.foundation.gui.GuiGameElement;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import mezz.jei.api.gui.drawable.IDrawable;
import net.minecraft.util.math.vector.Vector3f;
@ -30,7 +31,7 @@ public class AnimatedBlazeBurner implements IDrawable {
.scale(scale)
.render(matrixStack);
AllBlockPartials blaze = AllBlockPartials.BLAZES.get(heatLevel);
PartialModel blaze = AllBlockPartials.BLAZES.get(heatLevel);
GuiGameElement.of(blaze)
.atLocal(1, 1.65, 1)
.rotate(0, 180, 0)

View file

@ -2,6 +2,7 @@ package com.simibubi.create.compat.jei.category.animations;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import mezz.jei.api.gui.drawable.IDrawable;
@ -19,7 +20,7 @@ public abstract class AnimatedKinetics implements IDrawable {
return AllBlocks.SHAFT.getDefaultState().with(BlockStateProperties.AXIS, axis);
}
protected AllBlockPartials cogwheel() {
protected PartialModel cogwheel() {
return AllBlockPartials.SHAFTLESS_COGWHEEL;
}

View file

@ -14,9 +14,9 @@ public class HalfShaftInstance extends SingleRotatingInstance {
@Override
protected InstancedModel<RotatingData> getModel() {
Direction dir = getShaftDirection();
return AllBlockPartials.SHAFT_HALF.getModel(getRotatingMaterial(), blockState, dir);
}
Direction dir = getShaftDirection();
return getRotatingMaterial().getModel(AllBlockPartials.SHAFT_HALF, blockState, dir);
}
protected Direction getShaftDirection() {
return blockState.get(BlockStateProperties.FACING);

View file

@ -10,6 +10,7 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
public class DrillInstance extends SingleRotatingInstance {
@ -20,6 +21,7 @@ public class DrillInstance extends SingleRotatingInstance {
@Override
protected InstancedModel<RotatingData> getModel() {
BlockState referenceState = tile.getBlockState();
return AllBlockPartials.DRILL_HEAD.getModel(getRotatingMaterial(), referenceState, referenceState.get(FACING));
Direction facing = referenceState.get(FACING);
return getRotatingMaterial().getModel(AllBlockPartials.DRILL_HEAD, referenceState, facing);
}
}

View file

@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -25,22 +26,18 @@ public class DrillRenderer extends KineticTileEntityRenderer {
@Override
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
return AllBlockPartials.DRILL_HEAD.renderOnDirectionalSouth(te.getBlockState());
}
protected static SuperByteBuffer getRotatingModel(BlockState state) {
return AllBlockPartials.DRILL_HEAD.renderOnDirectionalSouth(state);
return PartialBufferer.getFacing(AllBlockPartials.DRILL_HEAD, te.getBlockState());
}
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
BlockState state = context.state;
SuperByteBuffer superBuffer = AllBlockPartials.DRILL_HEAD.renderOn(state);
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.DRILL_HEAD, state);
Direction facing = state.get(DrillBlock.FACING);
float speed = (float) (context.contraption.stalled
|| !VecHelper.isVecPointingTowards(context.relativeMotion, facing
|| !VecHelper.isVecPointingTowards(context.relativeMotion, facing
.getOpposite()) ? context.getAnimationSpeed() : 0);
float time = AnimationTickHolder.getRenderTime() / 20;
float angle = (float) (((time * speed) % 360));

View file

@ -6,6 +6,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -31,28 +32,28 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
protected void renderSafe(HarvesterTileEntity te, float partialTicks, MatrixStack ms, IRenderTypeBuffer buffer,
int light, int overlay) {
BlockState blockState = te.getBlockState();
SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOn(blockState);
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.HARVESTER_BLADE, blockState);
transform(te.getWorld(), blockState.get(HarvesterBlock.HORIZONTAL_FACING), superBuffer,
te.manuallyAnimatedSpeed);
te.manuallyAnimatedSpeed);
superBuffer.light(light)
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
}
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffers) {
BlockState blockState = context.state;
Direction facing = blockState.get(HORIZONTAL_FACING);
SuperByteBuffer superBuffer = AllBlockPartials.HARVESTER_BLADE.renderOn(blockState);
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.HARVESTER_BLADE, blockState);
float speed = (float) (!VecHelper.isVecPointingTowards(context.relativeMotion, facing.getOpposite())
? context.getAnimationSpeed()
: 0);
? context.getAnimationSpeed()
: 0);
if (context.contraption.stalled)
speed = 0;
transform(context.world, facing, superBuffer, speed);
superBuffer.light(msLocal.peek()
.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
}

View file

@ -8,7 +8,9 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -63,16 +65,16 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
for (MatrixStack ms : matrixStacks)
ms.push();
SuperByteBuffer middle = getMiddleForState(blockState, lit).renderOn(blockState);
SuperByteBuffer top = getTopForState(blockState).renderOn(blockState);
SuperByteBuffer middle = PartialBufferer.get(getMiddleForState(blockState, lit), blockState);
SuperByteBuffer top = PartialBufferer.get(getTopForState(blockState), blockState);
Direction facing = blockState.get(PortableStorageInterfaceBlock.FACING);
for (MatrixStack ms : matrixStacks)
MatrixStacker.of(ms)
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
.unCentre();
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
.unCentre();
for (MatrixStack ms : matrixStacks) {
ms.translate(0, progress / 2f, 0);
@ -109,7 +111,7 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
return psi;
}
static AllBlockPartials getMiddleForState(BlockState state, boolean lit) {
static PartialModel getMiddleForState(BlockState state, boolean lit) {
if (AllBlocks.PORTABLE_FLUID_INTERFACE.has(state))
return lit ? AllBlockPartials.PORTABLE_FLUID_INTERFACE_MIDDLE_POWERED
: AllBlockPartials.PORTABLE_FLUID_INTERFACE_MIDDLE;
@ -117,7 +119,7 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
: AllBlockPartials.PORTABLE_STORAGE_INTERFACE_MIDDLE;
}
static AllBlockPartials getTopForState(BlockState state) {
static PartialModel getTopForState(BlockState state) {
if (AllBlocks.PORTABLE_FLUID_INTERFACE.has(state))
return AllBlockPartials.PORTABLE_FLUID_INTERFACE_TOP;
return AllBlockPartials.PORTABLE_STORAGE_INTERFACE_TOP;

View file

@ -6,7 +6,9 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.components.clock.CuckooClockTileEntity.Animation;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.AngleHelper;
import net.minecraft.block.BlockState;
@ -38,18 +40,18 @@ public class CuckooClockRenderer extends KineticTileEntityRenderer {
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
// Render Hands
SuperByteBuffer hourHand = AllBlockPartials.CUCKOO_HOUR_HAND.renderOn(blockState);
SuperByteBuffer minuteHand = AllBlockPartials.CUCKOO_MINUTE_HAND.renderOn(blockState);
SuperByteBuffer hourHand = PartialBufferer.get(AllBlockPartials.CUCKOO_HOUR_HAND, blockState);
SuperByteBuffer minuteHand = PartialBufferer.get(AllBlockPartials.CUCKOO_MINUTE_HAND, blockState);
float hourAngle = clock.hourHand.get(partialTicks);
float minuteAngle = clock.minuteHand.get(partialTicks);
rotateHand(hourHand, hourAngle, direction).light(packedLightmapCoords)
.renderInto(ms, vb);
.renderInto(ms, vb);
rotateHand(minuteHand, minuteAngle, direction).light(packedLightmapCoords)
.renderInto(ms, vb);
.renderInto(ms, vb);
// Doors
SuperByteBuffer leftDoor = AllBlockPartials.CUCKOO_LEFT_DOOR.renderOn(blockState);
SuperByteBuffer rightDoor = AllBlockPartials.CUCKOO_RIGHT_DOOR.renderOn(blockState);
SuperByteBuffer leftDoor = PartialBufferer.get(AllBlockPartials.CUCKOO_LEFT_DOOR, blockState);
SuperByteBuffer rightDoor = PartialBufferer.get(AllBlockPartials.CUCKOO_RIGHT_DOOR, blockState);
float angle = 0;
float offset = 0;
@ -78,13 +80,13 @@ public class CuckooClockRenderer extends KineticTileEntityRenderer {
// Figure
if (clock.animationType != Animation.NONE) {
offset = -(angle / 135) * 1 / 2f + 10 / 16f;
PartialModel partialModel = (clock.animationType == Animation.PIG ? AllBlockPartials.CUCKOO_PIG : AllBlockPartials.CUCKOO_CREEPER);
SuperByteBuffer figure =
(clock.animationType == Animation.PIG ? AllBlockPartials.CUCKOO_PIG : AllBlockPartials.CUCKOO_CREEPER)
.renderOn(blockState);
PartialBufferer.get(partialModel, blockState);
figure.rotateCentered(Direction.UP, AngleHelper.rad(AngleHelper.horizontalAngle(direction.rotateYCCW())));
figure.translate(offset, 0, 0);
figure.light(packedLightmapCoords)
.renderInto(ms, vb);
.renderInto(ms, vb);
}
}
@ -94,10 +96,10 @@ public class CuckooClockRenderer extends KineticTileEntityRenderer {
return transform(AllBlockPartials.SHAFT_HALF, te);
}
private SuperByteBuffer transform(AllBlockPartials partial, KineticTileEntity te) {
return partial.renderOnDirectionalSouth(te.getBlockState(), te.getBlockState()
.get(CuckooClockBlock.HORIZONTAL_FACING)
.getOpposite());
private SuperByteBuffer transform(PartialModel partial, KineticTileEntity te) {
return PartialBufferer.getFacing(partial, te.getBlockState(), te.getBlockState()
.get(CuckooClockBlock.HORIZONTAL_FACING)
.getOpposite());
}
private SuperByteBuffer rotateHand(SuperByteBuffer buffer, float angle, Direction facing) {

View file

@ -9,8 +9,10 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllSpriteShifts;
import com.simibubi.create.content.contraptions.components.crafter.MechanicalCrafterTileEntity.Phase;
import com.simibubi.create.content.contraptions.components.crafter.RecipeGridHandler.GroupedItems;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -155,7 +157,7 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
if (!FastRenderDispatcher.available(te.getWorld())) {
SuperByteBuffer superBuffer = AllBlockPartials.SHAFTLESS_COGWHEEL.renderOn(blockState);
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.SHAFTLESS_COGWHEEL, blockState);
standardKineticRotationTransform(superBuffer, te, light);
superBuffer.rotateCentered(Direction.UP, (float) (blockState.get(HORIZONTAL_FACING).getAxis() != Direction.Axis.X ? 0 : Math.PI / 2));
superBuffer.rotateCentered(Direction.EAST, (float) (Math.PI / 2));
@ -193,11 +195,11 @@ public class MechanicalCrafterRenderer extends SafeTileEntityRenderer<Mechanical
}
private SuperByteBuffer renderAndTransform(MechanicalCrafterTileEntity te, AllBlockPartials renderBlock,
private SuperByteBuffer renderAndTransform(MechanicalCrafterTileEntity te, PartialModel renderBlock,
BlockState crafterState, BlockPos pos) {
SuperByteBuffer buffer = renderBlock.renderOn(crafterState);
SuperByteBuffer buffer = PartialBufferer.get(renderBlock, crafterState);
float xRot = crafterState.get(MechanicalCrafterBlock.POINTING)
.getXRotation();
.getXRotation();
float yRot = AngleHelper.horizontalAngle(crafterState.get(HORIZONTAL_FACING));
buffer.rotateCentered(Direction.UP, (float) ((yRot + 90) / 180 * Math.PI));
buffer.rotateCentered(Direction.EAST, (float) ((xRot) / 180 * Math.PI));

View file

@ -6,6 +6,7 @@ import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.base.DirectionalKineticBlock;
import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import net.minecraft.block.Block;
import net.minecraft.block.BlockRenderType;
@ -40,7 +41,7 @@ public class HandCrankBlock extends DirectionalKineticBlock implements ITE<HandC
}
@OnlyIn(Dist.CLIENT)
public AllBlockPartials getRenderedHandle() {
public PartialModel getRenderedHandle() {
return AllBlockPartials.HAND_CRANK_HANDLE;
}

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@ -1,9 +1,9 @@
package com.simibubi.create.content.contraptions.components.crank;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.SingleRotatingInstance;
import com.simibubi.create.foundation.render.backend.core.ModelData;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.render.backend.instancing.IDynamicInstance;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
@ -22,21 +22,22 @@ public class HandCrankInstance extends SingleRotatingInstance implements IDynami
public HandCrankInstance(InstancedTileRenderer<?> modelManager, HandCrankTileEntity tile) {
super(modelManager, tile);
this.tile = tile;
this.tile = tile;
Block block = blockState.getBlock();
AllBlockPartials renderedHandle = null;
if (block instanceof HandCrankBlock)
renderedHandle = ((HandCrankBlock) block).getRenderedHandle();
if (renderedHandle == null)
return;
Block block = blockState.getBlock();
PartialModel renderedHandle = null;
if (block instanceof HandCrankBlock)
renderedHandle = ((HandCrankBlock) block).getRenderedHandle();
if (renderedHandle == null)
return;
facing = blockState.get(BlockStateProperties.FACING);
InstancedModel<ModelData> model = renderedHandle.getModel(getTransformMaterial(), blockState, facing.getOpposite());
crank = model.createInstance();
facing = blockState.get(BlockStateProperties.FACING);
Direction opposite = facing.getOpposite();
InstancedModel<ModelData> model = getTransformMaterial().getModel(renderedHandle, blockState, opposite);
crank = model.createInstance();
rotateCrank();
}
rotateCrank();
}
@Override
public void beginFrame() {

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@ -3,11 +3,12 @@ package com.simibubi.create.content.contraptions.components.crank;
import static net.minecraft.state.properties.BlockStateProperties.FACING;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
@ -31,17 +32,17 @@ public class HandCrankRenderer extends KineticTileEntityRenderer {
BlockState state = te.getBlockState();
Block block = state.getBlock();
AllBlockPartials renderedHandle = null;
PartialModel renderedHandle = null;
if (block instanceof HandCrankBlock)
renderedHandle = ((HandCrankBlock) block).getRenderedHandle();
if (renderedHandle == null)
return;
Direction facing = state.get(FACING);
SuperByteBuffer handle = renderedHandle.renderOnDirectionalSouth(state, facing.getOpposite());
SuperByteBuffer handle = PartialBufferer.getFacing(renderedHandle, state, facing.getOpposite());
HandCrankTileEntity crank = (HandCrankTileEntity) te;
kineticRotationTransform(handle, te, facing.getAxis(),
(crank.independentAngle + partialTicks * crank.chasingVelocity) / 360, light);
(crank.independentAngle + partialTicks * crank.chasingVelocity) / 360, light);
handle.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
}

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@ -2,8 +2,8 @@ package com.simibubi.create.content.contraptions.components.crank;
import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.DyeHelper;
import net.minecraft.block.BlockState;
@ -68,7 +68,7 @@ public class ValveHandleBlock extends HandCrankBlock {
@Override
@OnlyIn(Dist.CLIENT)
public AllBlockPartials getRenderedHandle() {
public PartialModel getRenderedHandle() {
return null;
}

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@ -14,6 +14,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.ren
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionProgram;
import com.simibubi.create.foundation.render.backend.core.ModelData;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.RenderMaterial;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -48,7 +49,7 @@ public class DeployerActorInstance extends ActorInstance {
BlockState state = context.state;
DeployerTileEntity.Mode mode = NBTHelper.readEnum(context.tileData, "Mode", DeployerTileEntity.Mode.class);
AllBlockPartials handPose = DeployerRenderer.getHandPose(mode);
PartialModel handPose = DeployerRenderer.getHandPose(mode);
stationaryTimer = context.data.contains("StationaryTimer");
facing = state.get(FACING);

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@ -7,6 +7,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.relays.encased.ShaftInstance;
import com.simibubi.create.foundation.render.backend.core.OrientedData;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.render.backend.instancing.IDynamicInstance;
import com.simibubi.create.foundation.render.backend.instancing.ITickableInstance;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
@ -31,7 +32,7 @@ public class DeployerInstance extends ShaftInstance implements IDynamicInstance,
protected OrientedData hand;
AllBlockPartials currentHand;
PartialModel currentHand;
float progress;
private boolean newHand = false;
@ -89,7 +90,7 @@ public class DeployerInstance extends ShaftInstance implements IDynamicInstance,
}
private boolean updateHandPose() {
AllBlockPartials handPose = tile.getHandPose();
PartialModel handPose = tile.getHandPose();
if (currentHand == handPose) return false;
currentHand = handPose;

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@ -11,8 +11,10 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.components.deployer.DeployerTileEntity.Mode;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringRenderer;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -117,14 +119,13 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
BlockPos pos = te.getPos();
Vector3d offset = getHandOffset(te, partialTicks, blockState);
SuperByteBuffer pole = AllBlockPartials.DEPLOYER_POLE.renderOn(blockState);
SuperByteBuffer hand = te.getHandPose()
.renderOn(blockState);
SuperByteBuffer pole = PartialBufferer.get(AllBlockPartials.DEPLOYER_POLE, blockState);
SuperByteBuffer hand = PartialBufferer.get(te.getHandPose(), blockState);
transform(te.getWorld(), pole.translate(offset.x, offset.y, offset.z), blockState, pos, true).renderInto(ms,
vb);
vb);
transform(te.getWorld(), hand.translate(offset.x, offset.y, offset.z), blockState, pos, false).renderInto(ms,
vb);
vb);
}
protected Vector3d getHandOffset(DeployerTileEntity te, float partialTicks, BlockState blockState) {
@ -155,16 +156,16 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
BlockState blockState = context.state;
BlockPos pos = BlockPos.ZERO;
Mode mode = NBTHelper.readEnum(context.tileData, "Mode", Mode.class);
World world = context.world;
AllBlockPartials handPose = getHandPose(mode);
PartialModel handPose = getHandPose(mode);
SuperByteBuffer pole = AllBlockPartials.DEPLOYER_POLE.renderOn(blockState);
SuperByteBuffer hand = handPose.renderOn(blockState);
SuperByteBuffer pole = PartialBufferer.get(AllBlockPartials.DEPLOYER_POLE, blockState);
SuperByteBuffer hand = PartialBufferer.get(handPose, blockState);
pole = transform(world, pole, blockState, pos, true);
hand = transform(world, hand, blockState, pos, false);
@ -192,7 +193,7 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
.renderInto(ms, builder);
}
static AllBlockPartials getHandPose(DeployerTileEntity.Mode mode) {
static PartialModel getHandPose(DeployerTileEntity.Mode mode) {
return mode == DeployerTileEntity.Mode.PUNCH ? AllBlockPartials.DEPLOYER_HAND_PUNCHING : AllBlockPartials.DEPLOYER_HAND_POINTING;
}

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@ -11,6 +11,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.curiosities.tools.SandPaperItem;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
import com.simibubi.create.foundation.utility.NBTHelper;
@ -342,7 +343,7 @@ public class DeployerTileEntity extends KineticTileEntity {
sendData();
}
public AllBlockPartials getHandPose() {
public PartialModel getHandPose() {
return mode == Mode.PUNCH ? AllBlockPartials.DEPLOYER_HAND_PUNCHING
: heldItem.isEmpty() ? AllBlockPartials.DEPLOYER_HAND_POINTING : AllBlockPartials.DEPLOYER_HAND_HOLDING;
}
@ -395,7 +396,7 @@ public class DeployerTileEntity extends KineticTileEntity {
float progress = 0;
int timerSpeed = getTimerSpeed();
AllBlockPartials handPose = getHandPose();
PartialModel handPose = getHandPose();
if (state == State.EXPANDING)
progress = 1 - (timer - partialTicks * timerSpeed) / 1000f;

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@ -7,6 +7,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -30,16 +31,16 @@ public class EncasedFanRenderer extends KineticTileEntityRenderer {
if (FastRenderDispatcher.available(te.getWorld())) return;
Direction direction = te.getBlockState()
.get(FACING);
.get(FACING);
IVertexBuilder vb = buffer.getBuffer(RenderType.getCutoutMipped());
int lightBehind = WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getPos().offset(direction.getOpposite()));
int lightInFront = WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getPos().offset(direction));
SuperByteBuffer shaftHalf =
AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), direction.getOpposite());
PartialBufferer.getFacing(AllBlockPartials.SHAFT_HALF, te.getBlockState(), direction.getOpposite());
SuperByteBuffer fanInner =
AllBlockPartials.ENCASED_FAN_INNER.renderOnDirectionalSouth(te.getBlockState(), direction.getOpposite());
PartialBufferer.getFacing(AllBlockPartials.ENCASED_FAN_INNER, te.getBlockState(), direction.getOpposite());
float time = AnimationTickHolder.getRenderTime(te.getWorld());
float speed = te.getSpeed() * 5;

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@ -19,17 +19,17 @@ public class FanInstance extends KineticTileInstance<EncasedFanTileEntity> {
private final Direction opposite;
public FanInstance(InstancedTileRenderer<?> modelManager, EncasedFanTileEntity tile) {
super(modelManager, tile);
super(modelManager, tile);
direction = blockState.get(FACING);
direction = blockState.get(FACING);
opposite = direction.getOpposite();
shaft = AllBlockPartials.SHAFT_HALF.getModel(getRotatingMaterial(), blockState, opposite).createInstance();
fan = AllBlockPartials.ENCASED_FAN_INNER.getModel(getRotatingMaterial(), blockState, opposite).createInstance();
opposite = direction.getOpposite();
shaft = getRotatingMaterial().getModel(AllBlockPartials.SHAFT_HALF, blockState, opposite).createInstance();
fan = getRotatingMaterial().getModel(AllBlockPartials.ENCASED_FAN_INNER, blockState, opposite).createInstance();
setup(shaft);
setup(fan, getFanSpeed());
}
setup(shaft);
setup(fan, getFanSpeed());
}
private float getFanSpeed() {
float speed = tile.getSpeed() * 5;

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@ -46,24 +46,24 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
protected float lastAngle = Float.NaN;
public FlyWheelInstance(InstancedTileRenderer<?> modelManager, FlywheelTileEntity tile) {
super(modelManager, tile);
super(modelManager, tile);
facing = blockState.get(HORIZONTAL_FACING);
facing = blockState.get(HORIZONTAL_FACING);
shaft = setup(shaftModel().createInstance());
shaft = setup(shaftModel().createInstance());
BlockState referenceState = blockState.rotate(Rotation.CLOCKWISE_90);
wheel = AllBlockPartials.FLYWHEEL.getModel(getTransformMaterial(), referenceState, referenceState.get(HORIZONTAL_FACING)).createInstance();
BlockState referenceState = blockState.rotate(Rotation.CLOCKWISE_90);
wheel = getTransformMaterial().getModel(AllBlockPartials.FLYWHEEL, referenceState, referenceState.get(HORIZONTAL_FACING)).createInstance();
connection = FlywheelBlock.getConnection(blockState);
if (connection != null) {
connectedLeft = blockState.get(FlywheelBlock.CONNECTION) == FlywheelBlock.ConnectionState.LEFT;
connection = FlywheelBlock.getConnection(blockState);
if (connection != null) {
connectedLeft = blockState.get(FlywheelBlock.CONNECTION) == FlywheelBlock.ConnectionState.LEFT;
boolean flipAngle = connection.getAxis() == Direction.Axis.X ^ connection.getAxisDirection() == Direction.AxisDirection.NEGATIVE;
boolean flipAngle = connection.getAxis() == Direction.Axis.X ^ connection.getAxisDirection() == Direction.AxisDirection.NEGATIVE;
connectorAngleMult = flipAngle ? -1 : 1;
connectorAngleMult = flipAngle ? -1 : 1;
RenderMaterial<?, InstancedModel<ModelData>> mat = getTransformMaterial();
RenderMaterial<?, InstancedModel<ModelData>> mat = getTransformMaterial();
upperRotating = mat.getModel(AllBlockPartials.FLYWHEEL_UPPER_ROTATING, blockState).createInstance();
lowerRotating = mat.getModel(AllBlockPartials.FLYWHEEL_LOWER_ROTATING, blockState).createInstance();
@ -159,8 +159,9 @@ public class FlyWheelInstance extends KineticTileInstance<FlywheelTileEntity> im
}
protected InstancedModel<RotatingData> shaftModel() {
return AllBlockPartials.SHAFT_HALF.getModel(getRotatingMaterial(), blockState, facing.getOpposite());
}
Direction opposite = facing.getOpposite();
return getRotatingMaterial().getModel(AllBlockPartials.SHAFT_HALF, blockState, opposite);
}
protected void transformConnector(MatrixStacker ms, boolean upper, boolean rotating, float angle, boolean flip) {
float shift = upper ? 1 / 4f : -1 / 8f;

View file

@ -8,6 +8,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.components.flywheel.FlywheelBlock.ConnectionState;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -17,6 +18,7 @@ import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis;
import net.minecraft.util.Direction.AxisDirection;
@ -54,33 +56,39 @@ public class FlywheelRenderer extends KineticTileEntityRenderer {
boolean flip = blockState.get(FlywheelBlock.CONNECTION) == ConnectionState.LEFT;
transformConnector(
rotateToFacing(AllBlockPartials.FLYWHEEL_UPPER_ROTATING.renderOn(blockState), connection), true, true,
rotation, flip).light(light)
rotateToFacing(PartialBufferer.get(AllBlockPartials.FLYWHEEL_UPPER_ROTATING, blockState), connection), true, true,
rotation, flip).light(light)
.renderInto(ms, vb);
transformConnector(
rotateToFacing(AllBlockPartials.FLYWHEEL_LOWER_ROTATING.renderOn(blockState), connection), false, true,
rotation, flip).light(light)
rotateToFacing(PartialBufferer.get(AllBlockPartials.FLYWHEEL_LOWER_ROTATING, blockState), connection), false, true,
rotation, flip).light(light)
.renderInto(ms, vb);
transformConnector(rotateToFacing(AllBlockPartials.FLYWHEEL_UPPER_SLIDING.renderOn(blockState), connection),
true, false, rotation, flip).light(light)
transformConnector(rotateToFacing(PartialBufferer.get(AllBlockPartials.FLYWHEEL_UPPER_SLIDING, blockState), connection),
true, false, rotation, flip).light(light)
.renderInto(ms, vb);
transformConnector(rotateToFacing(AllBlockPartials.FLYWHEEL_LOWER_SLIDING.renderOn(blockState), connection),
false, false, rotation, flip).light(light)
transformConnector(rotateToFacing(PartialBufferer.get(AllBlockPartials.FLYWHEEL_LOWER_SLIDING, blockState), connection),
false, false, rotation, flip).light(light)
.renderInto(ms, vb);
}
SuperByteBuffer wheel = AllBlockPartials.FLYWHEEL.renderOnHorizontal(blockState.rotate(Rotation.CLOCKWISE_90));
renderFlywheel(te, ms, light, blockState, angle, vb);
}
private void renderFlywheel(KineticTileEntity te, MatrixStack ms, int light, BlockState blockState, float angle, IVertexBuilder vb) {
BlockState referenceState = blockState.rotate(Rotation.CLOCKWISE_90);
Direction facing = referenceState.get(BlockStateProperties.HORIZONTAL_FACING);
SuperByteBuffer wheel = PartialBufferer.getFacing(AllBlockPartials.FLYWHEEL, referenceState, facing);
kineticRotationTransform(wheel, te, blockState.get(HORIZONTAL_FACING)
.getAxis(), AngleHelper.rad(angle), light);
.getAxis(), AngleHelper.rad(angle), light);
wheel.renderInto(ms, vb);
}
@Override
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), te.getBlockState()
.get(HORIZONTAL_FACING)
.getOpposite());
return PartialBufferer.getFacing(AllBlockPartials.SHAFT_HALF, te.getBlockState(), te.getBlockState()
.get(BlockStateProperties.HORIZONTAL_FACING)
.getOpposite());
}
protected SuperByteBuffer transformConnector(SuperByteBuffer buffer, boolean upper, boolean rotating, float angle,

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@ -2,8 +2,8 @@ package com.simibubi.create.content.contraptions.components.flywheel.engine;
import javax.annotation.Nullable;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.Iterate;
import net.minecraft.block.Block;
@ -95,7 +95,7 @@ public abstract class EngineBlock extends HorizontalBlock implements IWrenchable
@Nullable
@OnlyIn(Dist.CLIENT)
public abstract AllBlockPartials getFrameModel();
public abstract PartialModel getFrameModel();
protected abstract boolean isValidBaseBlock(BlockState baseBlock, IBlockReader world, BlockPos pos);

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@ -1,8 +1,8 @@
package com.simibubi.create.content.contraptions.components.flywheel.engine;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.backend.core.ModelData;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import com.simibubi.create.foundation.render.backend.instancing.TileEntityInstance;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -25,7 +25,7 @@ public class EngineInstance extends TileEntityInstance<EngineTileEntity> {
return;
EngineBlock engineBlock = (EngineBlock) block;
AllBlockPartials frame = engineBlock.getFrameModel();
PartialModel frame = engineBlock.getFrameModel();
Direction facing = blockState.get(BlockStateProperties.HORIZONTAL_FACING);

View file

@ -1,8 +1,9 @@
package com.simibubi.create.content.contraptions.components.flywheel.engine;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -29,16 +30,16 @@ public class EngineRenderer<T extends EngineTileEntity> extends SafeTileEntityRe
.getBlock();
if (block instanceof EngineBlock) {
EngineBlock engineBlock = (EngineBlock) block;
AllBlockPartials frame = engineBlock.getFrameModel();
PartialModel frame = engineBlock.getFrameModel();
if (frame != null) {
Direction facing = te.getBlockState()
.get(EngineBlock.HORIZONTAL_FACING);
.get(EngineBlock.HORIZONTAL_FACING);
float angle = AngleHelper.rad(AngleHelper.horizontalAngle(facing));
frame.renderOn(te.getBlockState())
.rotateCentered(Direction.UP, angle)
.translate(0, 0, -1)
.light(WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getBlockState(), te.getPos()))
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
PartialBufferer.get(frame, te.getBlockState())
.rotateCentered(Direction.UP, angle)
.translate(0, 0, -1)
.light(WorldRenderer.getLightmapCoordinates(te.getWorld(), te.getBlockState(), te.getPos()))
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
}
}
}

View file

@ -5,6 +5,7 @@ import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllShapes;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
import net.minecraft.block.AbstractFurnaceBlock;
@ -41,7 +42,7 @@ public class FurnaceEngineBlock extends EngineBlock implements ITE<FurnaceEngine
}
@Override
public AllBlockPartials getFrameModel() {
public PartialModel getFrameModel() {
return AllBlockPartials.FURNACE_GENERATOR_FRAME;
}

View file

@ -5,6 +5,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -40,7 +41,7 @@ public class MechanicalMixerRenderer extends KineticTileEntityRenderer {
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
SuperByteBuffer superBuffer = AllBlockPartials.SHAFTLESS_COGWHEEL.renderOn(blockState);
SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.SHAFTLESS_COGWHEEL, blockState);
standardKineticRotationTransform(superBuffer, te, light).renderInto(ms, vb);
int packedLightmapCoords = WorldRenderer.getLightmapCoordinates(te.getWorld(), blockState, pos);
@ -49,16 +50,16 @@ public class MechanicalMixerRenderer extends KineticTileEntityRenderer {
float time = AnimationTickHolder.getRenderTime(te.getWorld());
float angle = ((time * speed * 6 / 10f) % 360) / 180 * (float) Math.PI;
SuperByteBuffer poleRender = AllBlockPartials.MECHANICAL_MIXER_POLE.renderOn(blockState);
SuperByteBuffer poleRender = PartialBufferer.get(AllBlockPartials.MECHANICAL_MIXER_POLE, blockState);
poleRender.translate(0, -renderedHeadOffset, 0)
.light(packedLightmapCoords)
.renderInto(ms, vb);
.light(packedLightmapCoords)
.renderInto(ms, vb);
SuperByteBuffer headRender = AllBlockPartials.MECHANICAL_MIXER_HEAD.renderOn(blockState);
SuperByteBuffer headRender = PartialBufferer.get(AllBlockPartials.MECHANICAL_MIXER_HEAD, blockState);
headRender.rotateCentered(Direction.UP, angle)
.translate(0, -renderedHeadOffset, 0)
.light(packedLightmapCoords)
.renderInto(ms, vb);
.translate(0, -renderedHeadOffset, 0)
.light(packedLightmapCoords)
.renderInto(ms, vb);
}
}

View file

@ -3,6 +3,7 @@ package com.simibubi.create.content.contraptions.components.motor;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
@ -15,7 +16,7 @@ public class CreativeMotorRenderer extends KineticTileEntityRenderer {
@Override
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState());
return PartialBufferer.getFacing(AllBlockPartials.SHAFT_HALF, te.getBlockState());
}
}

View file

@ -1,9 +1,12 @@
package com.simibubi.create.content.contraptions.components.press;
import static net.minecraft.state.properties.BlockStateProperties.HORIZONTAL_FACING;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
@ -37,10 +40,10 @@ public class MechanicalPressRenderer extends KineticTileEntityRenderer {
int packedLightmapCoords = WorldRenderer.getLightmapCoordinates(te.getWorld(), blockState, pos);
float renderedHeadOffset = ((MechanicalPressTileEntity) te).getRenderedHeadOffset(partialTicks);
SuperByteBuffer headRender = AllBlockPartials.MECHANICAL_PRESS_HEAD.renderOnHorizontal(blockState);
SuperByteBuffer headRender = PartialBufferer.getFacing(AllBlockPartials.MECHANICAL_PRESS_HEAD, blockState, blockState.get(HORIZONTAL_FACING));
headRender.translate(0, -renderedHeadOffset, 0)
.light(packedLightmapCoords)
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
.light(packedLightmapCoords)
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
}
@Override

View file

@ -10,6 +10,7 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
import net.minecraft.util.Rotation;
public class SawInstance extends SingleRotatingInstance {
@ -22,7 +23,8 @@ public class SawInstance extends SingleRotatingInstance {
protected InstancedModel<RotatingData> getModel() {
if (blockState.get(FACING).getAxis().isHorizontal()) {
BlockState referenceState = blockState.rotate(tile.getWorld(), tile.getPos(), Rotation.CLOCKWISE_180);
return AllBlockPartials.SHAFT_HALF.getModel(getRotatingMaterial(), referenceState, referenceState.get(FACING));
Direction facing = referenceState.get(FACING);
return getRotatingMaterial().getModel(AllBlockPartials.SHAFT_HALF, referenceState, facing);
} else {
return getRotatingMaterial().getModel(shaft());
}

View file

@ -9,8 +9,10 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringRenderer;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -53,7 +55,7 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
protected void renderBlade(SawTileEntity te, MatrixStack ms, IRenderTypeBuffer buffer, int light) {
BlockState blockState = te.getBlockState();
SuperByteBuffer superBuffer;
AllBlockPartials partial;
PartialModel partial;
float speed = te.getSpeed();
ms.push();
@ -77,13 +79,13 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
if (!blockState.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE))
MatrixStacker.of(ms)
.centre()
.rotateY(90)
.unCentre();
.centre()
.rotateY(90)
.unCentre();
}
superBuffer = partial.renderOnDirectionalSouth(blockState);
superBuffer = PartialBufferer.getFacing(partial, blockState);
superBuffer.light(light)
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
ms.pop();
}
@ -140,7 +142,7 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
BlockState state = te.getBlockState();
if (state.get(FACING).getAxis().isHorizontal())
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(state.rotate(te.getWorld(), te.getPos(), Rotation.CLOCKWISE_180));
return PartialBufferer.getFacing(AllBlockPartials.SHAFT_HALF, state.rotate(te.getWorld(), te.getPos(), Rotation.CLOCKWISE_180));
return CreateClient.bufferCache.renderBlockIn(KineticTileEntityRenderer.KINETIC_TILE,
getRenderedBlockState(te));
}
@ -171,14 +173,14 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
if (SawBlock.isHorizontal(state)) {
if (shouldAnimate)
superBuffer = AllBlockPartials.SAW_BLADE_HORIZONTAL_ACTIVE.renderOn(state);
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_HORIZONTAL_ACTIVE, state);
else
superBuffer = AllBlockPartials.SAW_BLADE_HORIZONTAL_INACTIVE.renderOn(state);
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_HORIZONTAL_INACTIVE, state);
} else {
if (shouldAnimate)
superBuffer = AllBlockPartials.SAW_BLADE_VERTICAL_ACTIVE.renderOn(state);
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_VERTICAL_ACTIVE, state);
else
superBuffer = AllBlockPartials.SAW_BLADE_VERTICAL_INACTIVE.renderOn(state);
superBuffer = PartialBufferer.get(AllBlockPartials.SAW_BLADE_VERTICAL_INACTIVE, state);
}
for (MatrixStack m : matrixStacks) {

View file

@ -4,6 +4,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.BackHalfShaftInstance;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.foundation.render.backend.core.OrientedData;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.render.backend.instancing.IDynamicInstance;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -31,7 +32,7 @@ public class BearingInstance<B extends KineticTileEntity & IBearingTileEntity> e
blockOrientation = getBlockStateOrientation(facing);
AllBlockPartials top =
PartialModel top =
bearing.isWoodenTop() ? AllBlockPartials.BEARING_TOP_WOODEN : AllBlockPartials.BEARING_TOP;
topInstance = getOrientedMaterial().getModel(top, blockState).createInstance();

View file

@ -4,8 +4,10 @@ import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.AngleHelper;
import net.minecraft.client.renderer.IRenderTypeBuffer;
@ -30,27 +32,27 @@ public class BearingRenderer extends KineticTileEntityRenderer {
IBearingTileEntity bearingTe = (IBearingTileEntity) te;
final Direction facing = te.getBlockState()
.get(BlockStateProperties.FACING);
AllBlockPartials top =
bearingTe.isWoodenTop() ? AllBlockPartials.BEARING_TOP_WOODEN : AllBlockPartials.BEARING_TOP;
SuperByteBuffer superBuffer = top.renderOn(te.getBlockState());
.get(BlockStateProperties.FACING);
PartialModel top =
bearingTe.isWoodenTop() ? AllBlockPartials.BEARING_TOP_WOODEN : AllBlockPartials.BEARING_TOP;
SuperByteBuffer superBuffer = PartialBufferer.get(top, te.getBlockState());
float interpolatedAngle = bearingTe.getInterpolatedAngle(partialTicks - 1);
kineticRotationTransform(superBuffer, te, facing.getAxis(), (float) (interpolatedAngle / 180 * Math.PI), light);
if (facing.getAxis()
.isHorizontal())
.isHorizontal())
superBuffer.rotateCentered(Direction.UP,
AngleHelper.rad(AngleHelper.horizontalAngle(facing.getOpposite())));
AngleHelper.rad(AngleHelper.horizontalAngle(facing.getOpposite())));
superBuffer.rotateCentered(Direction.EAST, AngleHelper.rad(-90 - AngleHelper.verticalAngle(facing)));
superBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
}
@Override
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
return AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), te.getBlockState()
.get(BearingBlock.FACING)
.getOpposite());
return PartialBufferer.getFacing(AllBlockPartials.SHAFT_HALF, te.getBlockState(), te.getBlockState()
.get(BearingBlock.FACING)
.getOpposite());
}
}

View file

@ -12,8 +12,10 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Ori
import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import net.minecraft.client.renderer.IRenderTypeBuffer;
@ -34,8 +36,8 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
if (FastRenderDispatcher.available()) return;
Direction facing = context.state.get(BlockStateProperties.FACING);
AllBlockPartials top = AllBlockPartials.BEARING_TOP;
SuperByteBuffer superBuffer = top.renderOn(context.state);
PartialModel top = AllBlockPartials.BEARING_TOP;
SuperByteBuffer superBuffer = PartialBufferer.get(top, context.state);
float renderPartialTicks = AnimationTickHolder.getPartialTicks();
// rotate to match blockstate

View file

@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.structureMovement.ch
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
@ -28,7 +29,7 @@ public class StickerRenderer extends SafeTileEntityRenderer<StickerTileEntity> {
if (FastRenderDispatcher.available(te.getWorld())) return;
BlockState state = te.getBlockState();
SuperByteBuffer head = AllBlockPartials.STICKER_HEAD.renderOn(state);
SuperByteBuffer head = PartialBufferer.get(AllBlockPartials.STICKER_HEAD, state);
float offset = te.piston.getValue(AnimationTickHolder.getPartialTicks(te.getWorld()));
if (te.getWorld() != Minecraft.getInstance().world && !te.isVirtual())
@ -36,9 +37,9 @@ public class StickerRenderer extends SafeTileEntityRenderer<StickerTileEntity> {
Direction facing = state.get(StickerBlock.FACING);
head.matrixStacker()
.nudge(te.hashCode())
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.nudge(te.hashCode())
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(AngleHelper.verticalAngle(facing) + 90)
.unCentre()
.translate(0, (offset * offset) * 4 / 16f, 0);

View file

@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -54,16 +55,16 @@ public class GantryCarriageRenderer extends KineticTileEntityRenderer {
if (facing == Direction.NORTH || facing == Direction.EAST)
angleForTe *= -1;
SuperByteBuffer cogs = AllBlockPartials.GANTRY_COGS.renderOn(state);
SuperByteBuffer cogs = PartialBufferer.get(AllBlockPartials.GANTRY_COGS, state);
cogs.matrixStacker()
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
.rotateY(alongFirst ^ facing.getAxis() == Axis.Z ? 90 : 0)
.translate(0, -9 / 16f, 0)
.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-angleForTe))
.translate(0, 9 / 16f, 0)
.unCentre();
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(facing == Direction.UP ? 0 : facing == Direction.DOWN ? 180 : 90)
.rotateY(alongFirst ^ facing.getAxis() == Axis.Z ? 90 : 0)
.translate(0, -9 / 16f, 0)
.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-angleForTe))
.translate(0, 9 / 16f, 0)
.unCentre();
cogs.light(light)
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));

View file

@ -2,12 +2,13 @@ package com.simibubi.create.content.contraptions.components.structureMovement.pu
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.IRotate;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.AngleHelper;
import net.minecraft.block.BlockState;
@ -24,11 +25,11 @@ import net.minecraft.world.World;
public abstract class AbstractPulleyRenderer extends KineticTileEntityRenderer {
private AllBlockPartials halfRope;
private AllBlockPartials halfMagnet;
private PartialModel halfRope;
private PartialModel halfMagnet;
public AbstractPulleyRenderer(TileEntityRendererDispatcher dispatcher, AllBlockPartials halfRope,
AllBlockPartials halfMagnet) {
public AbstractPulleyRenderer(TileEntityRendererDispatcher dispatcher, PartialModel halfRope,
PartialModel halfMagnet) {
super(dispatcher);
this.halfRope = halfRope;
this.halfMagnet = halfMagnet;
@ -50,16 +51,16 @@ public abstract class AbstractPulleyRenderer extends KineticTileEntityRenderer {
boolean running = isRunning(te);
Axis rotationAxis = ((IRotate) te.getBlockState()
.getBlock()).getRotationAxis(te.getBlockState());
.getBlock()).getRotationAxis(te.getBlockState());
kineticRotationTransform(getRotatedCoil(te), te, rotationAxis, AngleHelper.rad(offset * 180), light)
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
World world = te.getWorld();
BlockState blockState = te.getBlockState();
BlockPos pos = te.getPos();
SuperByteBuffer halfMagnet = this.halfMagnet.renderOn(blockState);
SuperByteBuffer halfRope = this.halfRope.renderOn(blockState);
SuperByteBuffer halfMagnet = PartialBufferer.get(this.halfMagnet, blockState);
SuperByteBuffer halfRope = PartialBufferer.get(this.halfRope, blockState);
SuperByteBuffer magnet = renderMagnet(te);
SuperByteBuffer rope = renderRope(te);
@ -89,7 +90,7 @@ public abstract class AbstractPulleyRenderer extends KineticTileEntityRenderer {
protected abstract Axis getShaftAxis(KineticTileEntity te);
protected abstract AllBlockPartials getCoil();
protected abstract PartialModel getCoil();
protected abstract SuperByteBuffer renderRope(KineticTileEntity te);
@ -106,8 +107,7 @@ public abstract class AbstractPulleyRenderer extends KineticTileEntityRenderer {
protected SuperByteBuffer getRotatedCoil(KineticTileEntity te) {
BlockState blockState = te.getBlockState();
return getCoil().renderOnDirectionalSouth(blockState,
Direction.getFacingFromAxis(AxisDirection.POSITIVE, getShaftAxis(te)));
return PartialBufferer.getFacing(getCoil(), blockState, Direction.getFacingFromAxis(AxisDirection.POSITIVE, getShaftAxis(te)));
}
}

View file

@ -28,7 +28,7 @@ public class HosePulleyInstance extends AbstractPulleyInstance {
}
protected InstancedModel<OrientedData> getCoilModel() {
return AllBlockPartials.HOSE_COIL.getModel(getOrientedMaterial(), blockState, rotatingAbout);
return getOrientedMaterial().getModel(AllBlockPartials.HOSE_COIL, blockState, rotatingAbout);
}
protected InstancedModel<OrientedData> getHalfRopeModel() {

View file

@ -6,6 +6,7 @@ import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.util.Direction.Axis;
@ -24,7 +25,7 @@ public class PulleyRenderer extends AbstractPulleyRenderer {
}
@Override
protected AllBlockPartials getCoil() {
protected PartialModel getCoil() {
return AllBlockPartials.ROPE_COIL;
}

View file

@ -29,7 +29,7 @@ public class RopePulleyInstance extends AbstractPulleyInstance {
}
protected InstancedModel<OrientedData> getCoilModel() {
return AllBlockPartials.ROPE_COIL.getModel(getOrientedMaterial(), blockState, rotatingAbout);
return getOrientedMaterial().getModel(AllBlockPartials.ROPE_COIL, blockState, rotatingAbout);
}
protected InstancedModel<OrientedData> getHalfRopeModel() {

View file

@ -44,7 +44,6 @@ import net.minecraft.client.renderer.texture.OverlayTexture;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.vector.Matrix4f;
import net.minecraft.world.IBlockDisplayReader;
import net.minecraft.world.LightType;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.template.Template;
@ -52,57 +51,27 @@ import net.minecraftforge.client.ForgeHooksClient;
import net.minecraftforge.client.model.data.EmptyModelData;
public class ContraptionRenderDispatcher {
public static final Int2ObjectMap<RenderedContraption> renderers = new Int2ObjectOpenHashMap<>();
public static final Compartment<Pair<Contraption, Integer>> CONTRAPTION = new Compartment<>();
protected static PlacementSimulationWorld renderWorld;
public static final Int2ObjectMap<RenderedContraption> renderers = new Int2ObjectOpenHashMap<>();
public static final Compartment<Pair<Contraption, Integer>> CONTRAPTION = new Compartment<>();
protected static PlacementSimulationWorld renderWorld;
public static void notifyLightPacket(IBlockDisplayReader world, int chunkX, int chunkZ) {
for (RenderedContraption renderer : renderers.values()) {
renderer.getLighter().lightVolume.notifyLightPacket(world, chunkX, chunkZ);
}
}
public static void tick() {
if (Minecraft.getInstance().isGamePaused()) return;
public static void renderTileEntities(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
PlacementSimulationWorld renderWorld = null;
if (Backend.canUseVBOs()) {
RenderedContraption renderer = getRenderer(world, c);
for (RenderedContraption contraption : renderers.values()) {
contraption.getLighter().tick(contraption);
renderWorld = renderer.renderWorld;
}
TileEntityRenderHelper.renderTileEntities(world, renderWorld, c.specialRenderedTileEntities, ms, msLocal, buffer);
contraption.kinetics.tick();
}
}
}
public static void beginFrame(ActiveRenderInfo info, double camX, double camY, double camZ) {
for (RenderedContraption renderer : renderers.values()) {
renderer.beginFrame(info, camX, camY, camZ);
}
}
public static void tick() {
if (Minecraft.getInstance().isGamePaused()) return;
for (RenderedContraption contraption : renderers.values()) {
contraption.getLighter().tick(contraption);
contraption.kinetics.tick();
}
}
private static RenderedContraption getRenderer(World world, Contraption c) {
int entityId = c.entity.getEntityId();
RenderedContraption contraption = renderers.get(entityId);
if (contraption == null) {
contraption = new RenderedContraption(world, c);
renderers.put(entityId, contraption);
}
return contraption;
}
public static void beginFrame(ActiveRenderInfo info, double camX, double camY, double camZ) {
for (RenderedContraption renderer : renderers.values()) {
renderer.beginFrame(info, camX, camY, camZ);
}
}
public static void renderLayer(RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ) {
public static void renderLayer(RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ) {
removeDeadContraptions();
if (renderers.isEmpty()) return;
@ -121,79 +90,110 @@ public class ContraptionRenderDispatcher {
if (Backend.canUseInstancing()) {
for (RenderedContraption renderer : renderers.values()) {
renderer.kinetics.render(layer, viewProjection, camX, camY, camZ, renderer::setup);
renderer.teardown();
}
}
renderer.kinetics.render(layer, viewProjection, camX, camY, camZ, renderer::setup);
renderer.teardown();
}
}
layer.endDrawing();
GL11.glDisable(GL13.GL_TEXTURE_3D);
GL13.glActiveTexture(GL40.GL_TEXTURE0);
}
layer.endDrawing();
GL11.glDisable(GL13.GL_TEXTURE_3D);
GL13.glActiveTexture(GL40.GL_TEXTURE0);
}
public static void removeDeadContraptions() {
renderers.values().removeIf(renderer -> {
if (renderer.isDead()) {
renderer.invalidate();
return true;
}
return false;
});
}
private static RenderedContraption getRenderer(World world, Contraption c) {
int entityId = c.entity.getEntityId();
RenderedContraption contraption = renderers.get(entityId);
public static void invalidateAll() {
for (RenderedContraption renderer : renderers.values()) {
renderer.invalidate();
}
if (contraption == null) {
contraption = new RenderedContraption(world, c);
renderers.put(entityId, contraption);
}
renderers.clear();
}
return contraption;
}
public static void render(AbstractContraptionEntity entity, MatrixStack ms, IRenderTypeBuffer buffers,
MatrixStack msLocal, Contraption contraption) {
if (Backend.canUseVBOs()) {
ContraptionRenderDispatcher.renderDynamic(entity.world, contraption, ms, msLocal, buffers);
} else {
ContraptionRenderDispatcher.renderDynamic(entity.world, contraption, ms, msLocal, buffers);
ContraptionRenderDispatcher.renderStructure(entity.world, contraption, ms, msLocal, buffers);
}
}
public static void render(AbstractContraptionEntity entity, MatrixStack ms, IRenderTypeBuffer buffers,
MatrixStack msLocal, Contraption contraption) {
if (Backend.canUseVBOs() && Backend.isFlywheelWorld(entity.world)) {
ContraptionRenderDispatcher.renderDynamic(entity.world, contraption, ms, msLocal, buffers);
} else {
ContraptionRenderDispatcher.renderDynamic(entity.world, contraption, ms, msLocal, buffers);
ContraptionRenderDispatcher.renderStructure(entity.world, contraption, ms, msLocal, buffers);
}
}
public static void renderDynamic(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
renderTileEntities(world, c, ms, msLocal, buffer);
if (buffer instanceof IRenderTypeBuffer.Impl)
((IRenderTypeBuffer.Impl) buffer).draw();
renderActors(world, c, ms, msLocal, buffer);
}
public static void renderStructure(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
SuperByteBufferCache bufferCache = CreateClient.bufferCache;
List<RenderType> blockLayers = RenderType.getBlockLayers();
public static void renderStructure(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
SuperByteBufferCache bufferCache = CreateClient.bufferCache;
List<RenderType> blockLayers = RenderType.getBlockLayers();
buffer.getBuffer(RenderType.getSolid());
for (int i = 0; i < blockLayers.size(); i++) {
RenderType layer = blockLayers.get(i);
Pair<Contraption, Integer> key = Pair.of(c, i);
SuperByteBuffer contraptionBuffer = bufferCache.get(CONTRAPTION, key, () -> buildStructureBuffer(c, layer));
if (contraptionBuffer.isEmpty())
continue;
Matrix4f model = msLocal.peek()
.getModel();
contraptionBuffer.light(model)
.renderInto(ms, buffer.getBuffer(layer));
}
}
buffer.getBuffer(RenderType.getSolid());
for (int i = 0; i < blockLayers.size(); i++) {
RenderType layer = blockLayers.get(i);
Pair<Contraption, Integer> key = Pair.of(c, i);
SuperByteBuffer contraptionBuffer = bufferCache.get(CONTRAPTION, key, () -> buildStructureBuffer(c, layer));
if (contraptionBuffer.isEmpty())
continue;
Matrix4f model = msLocal.peek()
.getModel();
contraptionBuffer.light(model)
.renderInto(ms, buffer.getBuffer(layer));
}
}
public static void renderDynamic(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
renderTileEntities(world, c, ms, msLocal, buffer);
if (buffer instanceof IRenderTypeBuffer.Impl)
((IRenderTypeBuffer.Impl) buffer).draw();
renderActors(world, c, ms, msLocal, buffer);
}
private static SuperByteBuffer buildStructureBuffer(Contraption c, RenderType layer) {
BufferBuilder builder = buildStructure(c, layer);
return new SuperByteBuffer(builder);
}
public static void renderTileEntities(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
PlacementSimulationWorld renderWorld = null;
if (Backend.canUseVBOs() && Backend.isFlywheelWorld(world)) {
RenderedContraption renderer = getRenderer(world, c);
public static BufferBuilder buildStructure(Contraption c, RenderType layer) {
if (renderWorld == null || renderWorld.getWorld() != Minecraft.getInstance().world)
renderWorld = new PlacementSimulationWorld(Minecraft.getInstance().world);
renderWorld = renderer.renderWorld;
}
TileEntityRenderHelper.renderTileEntities(world, renderWorld, c.specialRenderedTileEntities, ms, msLocal, buffer);
}
protected static void renderActors(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
for (Pair<Template.BlockInfo, MovementContext> actor : c.getActors()) {
MovementContext context = actor.getRight();
if (context == null)
continue;
if (context.world == null)
context.world = world;
Template.BlockInfo blockInfo = actor.getLeft();
for (MatrixStack m : matrixStacks) {
m.push();
MatrixStacker.of(m)
.translate(blockInfo.pos);
}
MovementBehaviour movementBehaviour = AllMovementBehaviours.of(blockInfo.state);
if (movementBehaviour != null)
movementBehaviour.renderInContraption(context, ms, msLocal, buffer);
for (MatrixStack m : matrixStacks)
m.pop();
}
}
private static SuperByteBuffer buildStructureBuffer(Contraption c, RenderType layer) {
BufferBuilder builder = buildStructure(c, layer);
return new SuperByteBuffer(builder);
}
public static BufferBuilder buildStructure(Contraption c, RenderType layer) {
if (renderWorld == null || renderWorld.getWorld() != Minecraft.getInstance().world)
renderWorld = new PlacementSimulationWorld(Minecraft.getInstance().world);
ForgeHooksClient.setRenderLayer(layer);
MatrixStack ms = new MatrixStack();
@ -232,31 +232,6 @@ public class ContraptionRenderDispatcher {
return builder;
}
protected static void renderActors(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
IRenderTypeBuffer buffer) {
MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
for (Pair<Template.BlockInfo, MovementContext> actor : c.getActors()) {
MovementContext context = actor.getRight();
if (context == null)
continue;
if (context.world == null)
context.world = world;
Template.BlockInfo blockInfo = actor.getLeft();
for (MatrixStack m : matrixStacks) {
m.push();
MatrixStacker.of(m)
.translate(blockInfo.pos);
}
MovementBehaviour movementBehaviour = AllMovementBehaviours.of(blockInfo.state);
if (movementBehaviour != null)
movementBehaviour.renderInContraption(context, ms, msLocal, buffer);
for (MatrixStack m : matrixStacks)
m.pop();
}
}
public static int getLight(World world, float lx, float ly, float lz) {
BlockPos.Mutable pos = new BlockPos.Mutable();
float sky = 0, block = 0;
@ -292,14 +267,32 @@ public class ContraptionRenderDispatcher {
return packedLight;
}
public static int getLightOnContraption(MovementContext context) {
int entityId = context.contraption.entity.getEntityId();
public static int getLightOnContraption(MovementContext context) {
int entityId = context.contraption.entity.getEntityId();
RenderedContraption renderedContraption = renderers.get(entityId);
if (renderedContraption != null) {
return renderedContraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos);
} else {
return -1;
}
}
RenderedContraption renderedContraption = renderers.get(entityId);
if (renderedContraption != null) {
return renderedContraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos);
} else {
return -1;
}
}
public static void invalidateAll() {
for (RenderedContraption renderer : renderers.values()) {
renderer.invalidate();
}
renderers.clear();
}
public static void removeDeadContraptions() {
renderers.values().removeIf(renderer -> {
if (renderer.isDead()) {
renderer.invalidate();
return true;
}
return false;
});
}
}

View file

@ -8,6 +8,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.KineticDebugger;
import com.simibubi.create.content.contraptions.components.structureMovement.train.capability.MinecartController;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import com.simibubi.create.foundation.utility.ColorHelper;
@ -56,28 +57,28 @@ public class CouplingRenderer {
.getCenter())));
Vector3d center = carts.getFirst()
.getPositionVec()
.add(carts.getSecond()
.getPositionVec())
.scale(.5f);
.getPositionVec()
.add(carts.getSecond()
.getPositionVec())
.scale(.5f);
Couple<CartEndpoint> transforms = carts.map(c -> getSuitableCartEndpoint(c, center));
BlockState renderState = Blocks.AIR.getDefaultState();
IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
SuperByteBuffer attachment = AllBlockPartials.COUPLING_ATTACHMENT.renderOn(renderState);
SuperByteBuffer ring = AllBlockPartials.COUPLING_RING.renderOn(renderState);
SuperByteBuffer connector = AllBlockPartials.COUPLING_CONNECTOR.renderOn(renderState);
SuperByteBuffer attachment = PartialBufferer.get(AllBlockPartials.COUPLING_ATTACHMENT, renderState);
SuperByteBuffer ring = PartialBufferer.get(AllBlockPartials.COUPLING_RING, renderState);
SuperByteBuffer connector = PartialBufferer.get(AllBlockPartials.COUPLING_CONNECTOR, renderState);
Vector3d zero = Vector3d.ZERO;
Vector3d firstEndpoint = transforms.getFirst()
.apply(zero);
.apply(zero);
Vector3d secondEndpoint = transforms.getSecond()
.apply(zero);
.apply(zero);
Vector3d endPointDiff = secondEndpoint.subtract(firstEndpoint);
double connectorYaw = -Math.atan2(endPointDiff.z, endPointDiff.x) * 180.0D / Math.PI;
double connectorPitch = Math.atan2(endPointDiff.y, endPointDiff.mul(1, 0, 1)
.length()) * 180 / Math.PI;
.length()) * 180 / Math.PI;
MatrixStacker msr = MatrixStacker.of(ms);
carts.forEachWithContext((cart, isFirst) -> {

View file

@ -10,6 +10,7 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
public class PumpCogInstance extends SingleRotatingInstance {
@ -19,7 +20,8 @@ public class PumpCogInstance extends SingleRotatingInstance {
@Override
protected InstancedModel<RotatingData> getModel() {
BlockState referenceState = tile.getBlockState();
return AllBlockPartials.MECHANICAL_PUMP_COG.getModel(getRotatingMaterial(), referenceState, referenceState.get(FACING));
}
BlockState referenceState = tile.getBlockState();
Direction facing = referenceState.get(FACING);
return getRotatingMaterial().getModel(AllBlockPartials.MECHANICAL_PUMP_COG, referenceState, facing);
}
}

View file

@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.MatrixStacker;
@ -34,17 +35,17 @@ public class PumpRenderer extends KineticTileEntityRenderer {
float angle = MathHelper.lerp(pump.arrowDirection.getValue(partialTicks), 0, 90) - 90;
for (float yRot : new float[] { 0, 90 }) {
ms.push();
SuperByteBuffer arrow = AllBlockPartials.MECHANICAL_PUMP_ARROW.renderOn(blockState);
SuperByteBuffer arrow = PartialBufferer.get(AllBlockPartials.MECHANICAL_PUMP_ARROW, blockState);
Direction direction = blockState.get(PumpBlock.FACING);
MatrixStacker.of(ms)
.centre()
.rotateY(AngleHelper.horizontalAngle(direction) + 180)
.rotateX(-AngleHelper.verticalAngle(direction) - 90)
.unCentre()
.translate(rotationOffset)
.rotateY(yRot)
.rotateZ(angle)
.translateBack(rotationOffset);
.centre()
.rotateY(AngleHelper.horizontalAngle(direction) + 180)
.rotateX(-AngleHelper.verticalAngle(direction) - 90)
.unCentre()
.translate(rotationOffset)
.rotateY(yRot)
.rotateZ(angle)
.translateBack(rotationOffset);
arrow.light(light).renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
ms.pop();
}
@ -52,7 +53,7 @@ public class PumpRenderer extends KineticTileEntityRenderer {
@Override
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
return AllBlockPartials.MECHANICAL_PUMP_COG.renderOnDirectionalSouth(te.getBlockState());
return PartialBufferer.getFacing(AllBlockPartials.MECHANICAL_PUMP_COG, te.getBlockState());
}
}

View file

@ -3,7 +3,9 @@ package com.simibubi.create.content.contraptions.fluids.actors;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.pulley.AbstractPulleyRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import net.minecraft.client.renderer.tileentity.TileEntityRendererDispatcher;
import net.minecraft.util.Direction.Axis;
@ -23,18 +25,18 @@ public class HosePulleyRenderer extends AbstractPulleyRenderer {
}
@Override
protected AllBlockPartials getCoil() {
protected PartialModel getCoil() {
return AllBlockPartials.HOSE_COIL;
}
@Override
protected SuperByteBuffer renderRope(KineticTileEntity te) {
return AllBlockPartials.HOSE.renderOn(te.getBlockState());
return PartialBufferer.get(AllBlockPartials.HOSE, te.getBlockState());
}
@Override
protected SuperByteBuffer renderMagnet(KineticTileEntity te) {
return AllBlockPartials.HOSE_MAGNET.renderOn(te.getBlockState());
return PartialBufferer.get(AllBlockPartials.HOSE_MAGNET, te.getBlockState());
}
@Override

View file

@ -3,6 +3,8 @@ package com.simibubi.create.content.contraptions.fluids.actors;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.fluid.FluidRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.behaviour.fluid.SmartFluidTankBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.fluid.SmartFluidTankBehaviour.TankSegment;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
@ -20,7 +22,7 @@ public class SpoutRenderer extends SafeTileEntityRenderer<SpoutTileEntity> {
super(dispatcher);
}
static final AllBlockPartials[] BITS =
static final PartialModel[] BITS =
{ AllBlockPartials.SPOUT_TOP, AllBlockPartials.SPOUT_MIDDLE, AllBlockPartials.SPOUT_BOTTOM };
@Override
@ -69,10 +71,10 @@ public class SpoutRenderer extends SafeTileEntityRenderer<SpoutTileEntity> {
squeeze = -1;
ms.push();
for (AllBlockPartials bit : BITS) {
bit.renderOn(te.getBlockState())
.light(light)
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
for (PartialModel bit : BITS) {
PartialBufferer.get(bit, te.getBlockState())
.light(light)
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
ms.translate(0, -3 * squeeze / 32f, 0);
}
ms.pop();

View file

@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -31,7 +32,7 @@ public class FluidValveRenderer extends KineticTileEntityRenderer {
super.renderSafe(te, partialTicks, ms, buffer, light, overlay);
BlockState blockState = te.getBlockState();
SuperByteBuffer pointer = AllBlockPartials.FLUID_VALVE_POINTER.renderOn(blockState);
SuperByteBuffer pointer = PartialBufferer.get(AllBlockPartials.FLUID_VALVE_POINTER, blockState);
Direction facing = blockState.get(FluidValveBlock.FACING);
if (!(te instanceof FluidValveTileEntity))

View file

@ -3,7 +3,9 @@ package com.simibubi.create.content.contraptions.processing.burner;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.processing.burner.BlazeBurnerBlock.HeatLevel;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -30,11 +32,11 @@ public class BlazeBurnerRenderer extends SafeTileEntityRenderer<BlazeBurnerTileE
float renderTick = AnimationTickHolder.getRenderTime(te.getWorld()) + (te.hashCode() % 13) * 16f;
float offset = (MathHelper.sin((float) ((renderTick / 16f) % (2 * Math.PI))) + .5f) / 16f;
AllBlockPartials blazeModel = AllBlockPartials.BLAZES.get(heatLevel);
SuperByteBuffer blazeBuffer = blazeModel.renderOn(te.getBlockState());
PartialModel blazeModel = AllBlockPartials.BLAZES.get(heatLevel);
SuperByteBuffer blazeBuffer = PartialBufferer.get(blazeModel, te.getBlockState());
blazeBuffer.rotateCentered(Direction.UP, AngleHelper.rad(te.headAngle.getValue(partialTicks)));
blazeBuffer.translate(0, offset, 0);
blazeBuffer.light(0xF000F0)
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
}
}

View file

@ -5,6 +5,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.tileEntity.renderer.SmartTileEntityRenderer;
@ -43,10 +44,10 @@ public class SpeedControllerRenderer extends SmartTileEntityRenderer<SpeedContro
BlockState blockState = tileEntityIn.getBlockState();
boolean alongX = blockState.get(SpeedControllerBlock.HORIZONTAL_AXIS) == Axis.X;
SuperByteBuffer bracket = AllBlockPartials.SPEED_CONTROLLER_BRACKET.renderOn(blockState);
SuperByteBuffer bracket = PartialBufferer.get(AllBlockPartials.SPEED_CONTROLLER_BRACKET, blockState);
bracket.translate(0, 1, 0);
bracket.rotateCentered(Direction.UP,
(float) (alongX ? Math.PI : Math.PI / 2));
(float) (alongX ? Math.PI : Math.PI / 2));
bracket.light(WorldRenderer.getLightmapCoordinates(world, pos.up()));
bracket.renderInto(ms, builder);
}

View file

@ -10,6 +10,7 @@ import com.simibubi.create.content.contraptions.base.KineticRenderMaterials;
import com.simibubi.create.content.contraptions.base.KineticTileInstance;
import com.simibubi.create.content.contraptions.base.RotatingData;
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.render.backend.instancing.InstanceData;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRenderer;
@ -57,7 +58,7 @@ public class BeltInstance extends KineticTileInstance<BeltTileEntity> {
DyeColor color = tile.color.orElse(null);
for (boolean bottom : Iterate.trueAndFalse) {
AllBlockPartials beltPartial = BeltRenderer.getBeltPartial(diagonal, start, end, bottom);
PartialModel beltPartial = BeltRenderer.getBeltPartial(diagonal, start, end, bottom);
SpriteShiftEntry spriteShift = BeltRenderer.getSpriteShiftEntry(color, diagonal, bottom);
InstancedModel<BeltData> beltModel = modelManager.getMaterial(KineticRenderMaterials.BELTS).getModel(beltPartial, blockState);

View file

@ -1,6 +1,7 @@
package com.simibubi.create.content.contraptions.relays.belt;
import java.util.Random;
import java.util.function.Supplier;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
@ -11,9 +12,11 @@ import com.simibubi.create.CreateClient;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.ShadowRenderHelper;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -93,10 +96,10 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
for (boolean bottom : Iterate.trueAndFalse) {
AllBlockPartials beltPartial = getBeltPartial(diagonal, start, end, bottom);
PartialModel beltPartial = getBeltPartial(diagonal, start, end, bottom);
SuperByteBuffer beltBuffer = beltPartial.renderOn(blockState)
.light(light);
SuperByteBuffer beltBuffer = PartialBufferer.get(beltPartial, blockState)
.light(light);
SpriteShiftEntry spriteShift = getSpriteShiftEntry(color, diagonal, bottom);
@ -127,18 +130,20 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
}
if (te.hasPulley()) {
// TODO 1.15 find a way to cache this model matrix computation
MatrixStack modelTransform = new MatrixStack();
Direction dir = blockState.get(BeltBlock.HORIZONTAL_FACING).rotateY();
if (sideways) dir = Direction.UP;
msr = MatrixStacker.of(modelTransform);
msr.centre();
if (dir.getAxis() == Axis.X) msr.rotateY(90);
if (dir.getAxis() == Axis.Y) msr.rotateX(90);
msr.rotateX(90);
msr.unCentre();
Direction dir = sideways ? Direction.UP : blockState.get(BeltBlock.HORIZONTAL_FACING).rotateY();
SuperByteBuffer superBuffer = CreateClient.bufferCache.renderDirectionalPartial(AllBlockPartials.BELT_PULLEY, blockState, dir, modelTransform);
Supplier<MatrixStack> matrixStackSupplier = () -> {
MatrixStack stack = new MatrixStack();
MatrixStacker stacker = MatrixStacker.of(stack);
stacker.centre();
if (dir.getAxis() == Axis.X) stacker.rotateY(90);
if (dir.getAxis() == Axis.Y) stacker.rotateX(90);
stacker.rotateX(90);
stacker.unCentre();
return stack;
};
SuperByteBuffer superBuffer = CreateClient.bufferCache.renderDirectionalPartial(AllBlockPartials.BELT_PULLEY, blockState, dir, matrixStackSupplier);
KineticTileEntityRenderer.standardKineticRotationTransform(superBuffer, te, light).renderInto(ms, vb);
}
}
@ -155,7 +160,7 @@ public class BeltRenderer extends SafeTileEntityRenderer<BeltTileEntity> {
: bottom ? AllSpriteShifts.BELT_OFFSET : AllSpriteShifts.BELT;
}
public static AllBlockPartials getBeltPartial(boolean diagonal, boolean start, boolean end, boolean bottom) {
public static PartialModel getBeltPartial(boolean diagonal, boolean start, boolean end, boolean bottom) {
if (diagonal) {
if (start) return AllBlockPartials.BELT_DIAGONAL_START;
if (end) return AllBlockPartials.BELT_DIAGONAL_END;

View file

@ -30,12 +30,12 @@ public class SplitShaftInstance extends KineticTileInstance<SplitShaftTileEntity
for (Direction dir : Iterate.directionsInAxis(getRotationAxis())) {
InstancedModel<RotatingData> half = AllBlockPartials.SHAFT_HALF.getModel(rotatingMaterial, blockState, dir);
InstancedModel<RotatingData> half = rotatingMaterial.getModel(AllBlockPartials.SHAFT_HALF, blockState, dir);
float splitSpeed = speed * tile.getRotationSpeedModifier(dir);
float splitSpeed = speed * tile.getRotationSpeedModifier(dir);
keys.add(setup(half.createInstance(), splitSpeed));
}
keys.add(setup(half.createInstance(), splitSpeed));
}
}
@Override

View file

@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.IRotate;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -51,7 +52,7 @@ public class SplitShaftRenderer extends KineticTileEntityRenderer {
angle = angle / 180f * (float) Math.PI;
SuperByteBuffer superByteBuffer =
AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), direction);
PartialBufferer.getFacing(AllBlockPartials.SHAFT_HALF, te.getBlockState(), direction);
kineticRotationTransform(superByteBuffer, te, axis, angle, light);
superByteBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
}

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@ -6,8 +6,10 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.contraptions.relays.gauge.GaugeBlock.Type;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.Iterate;
import net.minecraft.block.BlockState;
@ -45,17 +47,17 @@ public class GaugeRenderer extends KineticTileEntityRenderer {
GaugeTileEntity gaugeTE = (GaugeTileEntity) te;
int lightCoords = WorldRenderer.getLightmapCoordinates(te.getWorld(), gaugeState, te.getPos());
PartialModel partialModel = (type == Type.SPEED ? AllBlockPartials.GAUGE_HEAD_SPEED : AllBlockPartials.GAUGE_HEAD_STRESS);
SuperByteBuffer headBuffer =
(type == Type.SPEED ? AllBlockPartials.GAUGE_HEAD_SPEED : AllBlockPartials.GAUGE_HEAD_STRESS)
.renderOn(gaugeState);
SuperByteBuffer dialBuffer = AllBlockPartials.GAUGE_DIAL.renderOn(gaugeState);
PartialBufferer.get(partialModel, gaugeState);
SuperByteBuffer dialBuffer = PartialBufferer.get(AllBlockPartials.GAUGE_DIAL, gaugeState);
float dialPivot = 5.75f / 16;
float progress = MathHelper.lerp(partialTicks, gaugeTE.prevDialState, gaugeTE.dialState);
for (Direction facing : Iterate.directions) {
if (!((GaugeBlock) gaugeState.getBlock()).shouldRenderHeadOnFace(te.getWorld(), te.getPos(), gaugeState,
facing))
facing))
continue;
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());

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@ -36,20 +36,20 @@ public class GearboxInstance extends KineticTileInstance<GearboxTileEntity> {
RenderMaterial<?, InstancedModel<RotatingData>> rotatingMaterial = getRotatingMaterial();
for (Direction direction : Iterate.directions) {
final Direction.Axis axis = direction.getAxis();
if (boxAxis == axis)
continue;
final Direction.Axis axis = direction.getAxis();
if (boxAxis == axis)
continue;
InstancedModel<RotatingData> shaft = AllBlockPartials.SHAFT_HALF.getModel(rotatingMaterial, blockState, direction);
InstancedModel<RotatingData> shaft = rotatingMaterial.getModel(AllBlockPartials.SHAFT_HALF, blockState, direction);
RotatingData key = shaft.createInstance();
RotatingData key = shaft.createInstance();
key.setRotationAxis(Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getUnitVector())
.setRotationalSpeed(getSpeed(direction))
.setRotationOffset(getRotationOffset(axis)).setColor(tile)
.setPosition(getInstancePosition())
.setBlockLight(blockLight)
.setSkyLight(skyLight);
key.setRotationAxis(Direction.getFacingFromAxis(Direction.AxisDirection.POSITIVE, axis).getUnitVector())
.setRotationalSpeed(getSpeed(direction))
.setRotationOffset(getRotationOffset(axis)).setColor(tile)
.setPosition(getInstancePosition())
.setBlockLight(blockLight)
.setSkyLight(skyLight);
keys.put(direction, key);
}

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@ -4,6 +4,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -37,7 +38,7 @@ public class GearboxRenderer extends KineticTileEntityRenderer {
if (boxAxis == axis)
continue;
SuperByteBuffer shaft = AllBlockPartials.SHAFT_HALF.renderOnDirectionalSouth(te.getBlockState(), direction);
SuperByteBuffer shaft = PartialBufferer.getFacing(AllBlockPartials.SHAFT_HALF, te.getBlockState(), direction);
float offset = getRotationOffsetForPosition(te, pos, axis);
float angle = (time * te.getSpeed() * 3f / 10) % 360;

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@ -7,6 +7,7 @@ import java.util.Map;
import com.google.common.collect.ImmutableList;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.MatrixStacker;
@ -86,7 +87,7 @@ public class CrossPlaneMirror extends SymmetryMirror {
}
@Override
public AllBlockPartials getModel() {
public PartialModel getModel() {
return AllBlockPartials.SYMMETRY_CROSSPLANE;
}

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@ -5,7 +5,7 @@ import java.util.List;
import java.util.Map;
import com.google.common.collect.ImmutableList;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import net.minecraft.block.BlockState;
import net.minecraft.util.IStringSerializable;
@ -50,7 +50,7 @@ public class EmptyMirror extends SymmetryMirror {
}
@Override
public AllBlockPartials getModel() {
public PartialModel getModel() {
return null;
}

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@ -7,6 +7,7 @@ import java.util.Map;
import com.google.common.collect.ImmutableList;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.MatrixStacker;
@ -82,7 +83,7 @@ public class PlaneMirror extends SymmetryMirror {
}
@Override
public AllBlockPartials getModel() {
public PartialModel getModel() {
return AllBlockPartials.SYMMETRY_PLANE;
}

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@ -6,7 +6,7 @@ import java.util.Map;
import com.google.common.collect.ImmutableList;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.block.BlockState;
@ -80,7 +80,7 @@ public abstract class SymmetryMirror {
public abstract String typeName();
public abstract AllBlockPartials getModel();
public abstract PartialModel getModel();
public void applyModelTransform(MatrixStack ms) {}

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@ -6,6 +6,7 @@ import java.util.Map;
import com.google.common.collect.ImmutableList;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.block.BlockState;
@ -43,7 +44,7 @@ public class TriplePlaneMirror extends SymmetryMirror {
}
@Override
public AllBlockPartials getModel() {
public PartialModel getModel() {
return AllBlockPartials.SYMMETRY_TRIPLEPLANE;
}

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@ -3,6 +3,7 @@ package com.simibubi.create.content.curiosities.tools;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.AllItems;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import com.simibubi.create.foundation.utility.MatrixStacker;
@ -28,7 +29,7 @@ public class ExtendoGripRenderHandler {
public static float mainHandAnimation;
public static float lastMainHandAnimation;
public static AllBlockPartials pose = AllBlockPartials.DEPLOYER_HAND_PUNCHING;
public static PartialModel pose = AllBlockPartials.DEPLOYER_HAND_PUNCHING;
public static void tick() {
lastMainHandAnimation = mainHandAnimation;

View file

@ -52,7 +52,7 @@ public class RedstoneLinkNetworkHandler {
@Override
public int hashCode() {
return item.hashCode() ^ color;
return (item.hashCode() * 31) ^ color;
}
@Override

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@ -3,6 +3,7 @@ package com.simibubi.create.content.logistics.block.belts.tunnel;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.tileEntity.renderer.SmartTileEntityRenderer;
@ -32,7 +33,7 @@ public class BeltTunnelRenderer extends SmartTileEntityRenderer<BeltTunnelTileEn
if (FastRenderDispatcher.available(te.getWorld())) return;
SuperByteBuffer flapBuffer = AllBlockPartials.BELT_TUNNEL_FLAP.renderOn(te.getBlockState());
SuperByteBuffer flapBuffer = PartialBufferer.get(AllBlockPartials.BELT_TUNNEL_FLAP, te.getBlockState());
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
Vector3d pivot = VecHelper.voxelSpace(0, 10, 1f);
MatrixStacker msr = MatrixStacker.of(ms);

View file

@ -5,6 +5,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -45,10 +46,10 @@ public class EjectorRenderer extends KineticTileEntityRenderer {
float angle = lidProgress * 70;
if (!FastRenderDispatcher.available(te.getWorld())) {
SuperByteBuffer model = AllBlockPartials.EJECTOR_TOP.renderOn(te.getBlockState());
SuperByteBuffer model = PartialBufferer.get(AllBlockPartials.EJECTOR_TOP, te.getBlockState());
applyLidAngle(te, angle, model.matrixStacker());
model.light(light)
.renderInto(ms, vertexBuilder);
.renderInto(ms, vertexBuilder);
}
MatrixStacker msr = MatrixStacker.of(ms);

View file

@ -1,6 +1,7 @@
package com.simibubi.create.content.logistics.block.diodes;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.tileEntity.renderer.ColoredOverlayTileEntityRenderer;
import com.simibubi.create.foundation.utility.ColorHelper;
@ -20,7 +21,7 @@ public class AdjustableRepeaterRenderer extends ColoredOverlayTileEntityRenderer
@Override
protected SuperByteBuffer getOverlayBuffer(AdjustableRepeaterTileEntity te) {
return AllBlockPartials.FLEXPEATER_INDICATOR.renderOn(te.getBlockState());
return PartialBufferer.get(AllBlockPartials.FLEXPEATER_INDICATOR, te.getBlockState());
}
}

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@ -5,6 +5,7 @@ import java.util.ArrayList;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticRenderMaterials;
import com.simibubi.create.content.logistics.block.FlapData;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.render.backend.instancing.IDynamicInstance;
import com.simibubi.create.foundation.render.backend.instancing.InstanceData;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
@ -26,7 +27,7 @@ public class FunnelInstance extends TileEntityInstance<FunnelTileEntity> impleme
if (!tile.hasFlap()) return;
AllBlockPartials flapPartial = (blockState.getBlock() instanceof FunnelBlock ? AllBlockPartials.FUNNEL_FLAP
PartialModel flapPartial = (blockState.getBlock() instanceof FunnelBlock ? AllBlockPartials.FUNNEL_FLAP
: AllBlockPartials.BELT_FUNNEL_FLAP);
InstancedModel<FlapData> model = modelManager.getMaterial(KineticRenderMaterials.FLAPS)
.getModel(flapPartial, blockState);

View file

@ -3,8 +3,10 @@ package com.simibubi.create.content.logistics.block.funnel;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.renderer.SmartTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.MatrixStacker;
@ -33,18 +35,19 @@ public class FunnelRenderer extends SmartTileEntityRenderer<FunnelTileEntity> {
BlockState blockState = te.getBlockState();
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
SuperByteBuffer flapBuffer = (blockState.getBlock() instanceof FunnelBlock ? AllBlockPartials.FUNNEL_FLAP
: AllBlockPartials.BELT_FUNNEL_FLAP).renderOn(blockState);
PartialModel partialModel = (blockState.getBlock() instanceof FunnelBlock ? AllBlockPartials.FUNNEL_FLAP
: AllBlockPartials.BELT_FUNNEL_FLAP);
SuperByteBuffer flapBuffer = PartialBufferer.get(partialModel, blockState);
Vector3d pivot = VecHelper.voxelSpace(0, 10, 9.5f);
MatrixStacker msr = MatrixStacker.of(ms);
float horizontalAngle = AngleHelper.horizontalAngle(FunnelBlock.getFunnelFacing(blockState)
.getOpposite());
.getOpposite());
float f = te.flap.get(partialTicks);
ms.push();
msr.centre()
.rotateY(horizontalAngle)
.rotateY(horizontalAngle)
.unCentre();
ms.translate(0, 0, -te.getFlapOffset());

View file

@ -27,6 +27,7 @@ import com.simibubi.create.content.logistics.block.funnel.FunnelBlock;
import com.simibubi.create.content.logistics.block.funnel.FunnelTileEntity;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.item.SmartInventory;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour.TransportedResult;
@ -100,7 +101,7 @@ public abstract class ArmInteractionPoint {
@OnlyIn(Dist.CLIENT)
void transformFlag(MatrixStack stack) {}
AllBlockPartials getFlagType() {
PartialModel getFlagType() {
return mode == Mode.TAKE ? AllBlockPartials.FLAG_LONG_OUT : AllBlockPartials.FLAG_LONG_IN;
}

View file

@ -6,6 +6,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.content.logistics.block.mechanicalArm.ArmTileEntity.Phase;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -104,21 +105,21 @@ public class ArmRenderer extends KineticTileEntityRenderer {
}
private void renderArm(IVertexBuilder builder, MatrixStack ms, MatrixStack msLocal, MatrixStacker msr, BlockState blockState, int color, float baseAngle, float lowerArmAngle, float upperArmAngle, float headAngle, boolean hasItem, boolean isBlockItem, int light) {
SuperByteBuffer base = AllBlockPartials.ARM_BASE.renderOn(blockState).light(light);
SuperByteBuffer lowerBody = AllBlockPartials.ARM_LOWER_BODY.renderOn(blockState).light(light);
SuperByteBuffer upperBody = AllBlockPartials.ARM_UPPER_BODY.renderOn(blockState).light(light);
SuperByteBuffer head = AllBlockPartials.ARM_HEAD.renderOn(blockState).light(light);
SuperByteBuffer claw = AllBlockPartials.ARM_CLAW_BASE.renderOn(blockState).light(light);
SuperByteBuffer clawGrip = AllBlockPartials.ARM_CLAW_GRIP.renderOn(blockState);
SuperByteBuffer base = PartialBufferer.get(AllBlockPartials.ARM_BASE, blockState).light(light);
SuperByteBuffer lowerBody = PartialBufferer.get(AllBlockPartials.ARM_LOWER_BODY, blockState).light(light);
SuperByteBuffer upperBody = PartialBufferer.get(AllBlockPartials.ARM_UPPER_BODY, blockState).light(light);
SuperByteBuffer head = PartialBufferer.get(AllBlockPartials.ARM_HEAD, blockState).light(light);
SuperByteBuffer claw = PartialBufferer.get(AllBlockPartials.ARM_CLAW_BASE, blockState).light(light);
SuperByteBuffer clawGrip = PartialBufferer.get(AllBlockPartials.ARM_CLAW_GRIP, blockState);
transformBase(msr, baseAngle);
base.transform(msLocal)
.renderInto(ms, builder);
.renderInto(ms, builder);
transformLowerArm(msr, lowerArmAngle);
lowerBody.color(color)
.transform(msLocal)
.renderInto(ms, builder);
.transform(msLocal)
.renderInto(ms, builder);
transformUpperArm(msr, upperArmAngle);
upperBody.color(color)
@ -182,7 +183,7 @@ public class ArmRenderer extends KineticTileEntityRenderer {
@Override
protected SuperByteBuffer getRotatedModel(KineticTileEntity te) {
return AllBlockPartials.ARM_COG.renderOn(te.getBlockState());
return PartialBufferer.get(AllBlockPartials.ARM_COG, te.getBlockState());
}
}

View file

@ -3,6 +3,7 @@ package com.simibubi.create.content.logistics.block.redstone;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
@ -36,20 +37,20 @@ public class AnalogLeverRenderer extends SafeTileEntityRenderer<AnalogLeverTileE
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
// Handle
SuperByteBuffer handle = AllBlockPartials.ANALOG_LEVER_HANDLE.renderOn(leverState);
SuperByteBuffer handle = PartialBufferer.get(AllBlockPartials.ANALOG_LEVER_HANDLE, leverState);
float angle = (float) ((state / 15) * 90 / 180 * Math.PI);
transform(handle, leverState).translate(1 / 2f, 1 / 16f, 1 / 2f)
.rotate(Direction.EAST, angle)
.translate(-1 / 2f, -1 / 16f, -1 / 2f);
.rotate(Direction.EAST, angle)
.translate(-1 / 2f, -1 / 16f, -1 / 2f);
handle.light(lightCoords)
.renderInto(ms, vb);
.renderInto(ms, vb);
// Indicator
int color = ColorHelper.mixColors(0x2C0300, 0xCD0000, state / 15f);
SuperByteBuffer indicator = transform(AllBlockPartials.ANALOG_LEVER_INDICATOR.renderOn(leverState), leverState);
SuperByteBuffer indicator = transform(PartialBufferer.get(AllBlockPartials.ANALOG_LEVER_INDICATOR, leverState), leverState);
indicator.light(lightCoords)
.color(color)
.renderInto(ms, vb);
.color(color)
.renderInto(ms, vb);
}
private SuperByteBuffer transform(SuperByteBuffer buffer, BlockState leverState) {

View file

@ -7,6 +7,7 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.schematics.block.LaunchedItem.ForBlockState;
import com.simibubi.create.content.schematics.block.LaunchedItem.ForEntity;
import com.simibubi.create.foundation.render.PartialBufferer;
import com.simibubi.create.foundation.render.SuperByteBuffer;
import com.simibubi.create.foundation.render.backend.FastRenderDispatcher;
import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer;
@ -62,13 +63,13 @@ public class SchematicannonRenderer extends SafeTileEntityRenderer<Schematicanno
IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
SuperByteBuffer connector = AllBlockPartials.SCHEMATICANNON_CONNECTOR.renderOn(state);
SuperByteBuffer connector = PartialBufferer.get(AllBlockPartials.SCHEMATICANNON_CONNECTOR, state);
connector.translate(.5f, 0, .5f);
connector.rotate(Direction.UP, (float) ((yaw + 90) / 180 * Math.PI));
connector.translate(-.5f, 0, -.5f);
connector.light(lightCoords).renderInto(ms, vb);
SuperByteBuffer pipe = AllBlockPartials.SCHEMATICANNON_PIPE.renderOn(state);
SuperByteBuffer pipe = PartialBufferer.get(AllBlockPartials.SCHEMATICANNON_PIPE, state);
pipe.translate(.5f, 15 / 16f, .5f);
pipe.rotate(Direction.UP, (float) ((yaw + 90) / 180 * Math.PI));
pipe.rotate(Direction.SOUTH, (float) (pitch / 180 * Math.PI));

View file

@ -1,24 +0,0 @@
package com.simibubi.create.foundation;
import java.util.Optional;
import java.util.function.Supplier;
public class OptionalUtil {
public static <T> Optional<T> thenTry(Optional<T> first, Optional<T> thenTry) {
if (first.isPresent()) {
return first;
} else {
return thenTry;
}
}
public static <T> Optional<T> thenTryLazy(Supplier<Optional<T>> first, Supplier<Optional<T>> thenTry) {
Optional<T> one = first.get();
if (one.isPresent()) {
return one;
} else {
return thenTry.get();
}
}
}

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@ -8,8 +8,8 @@ import com.mojang.blaze3d.platform.GlStateManager.DestFactor;
import com.mojang.blaze3d.platform.GlStateManager.SourceFactor;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.fluid.FluidRenderer;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.VecHelper;
import com.simibubi.create.foundation.utility.VirtualEmptyModelData;
@ -53,7 +53,7 @@ public class GuiGameElement {
return new GuiBlockStateRenderBuilder(state);
}
public static GuiRenderBuilder of(AllBlockPartials partial) {
public static GuiRenderBuilder of(PartialModel partial) {
return new GuiBlockPartialRenderBuilder(partial);
}
@ -251,7 +251,7 @@ public class GuiGameElement {
public static class GuiBlockPartialRenderBuilder extends GuiBlockModelRenderBuilder {
public GuiBlockPartialRenderBuilder(AllBlockPartials partial) {
public GuiBlockPartialRenderBuilder(PartialModel partial) {
super(partial.get(), null);
}

View file

@ -2,13 +2,13 @@ package com.simibubi.create.foundation.render;
import org.apache.commons.lang3.tuple.Pair;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
public class Compartment<T> {
public static final Compartment<BlockState> GENERIC_TILE = new Compartment<>();
public static final Compartment<AllBlockPartials> PARTIAL = new Compartment<>();
public static final Compartment<Pair<Direction, AllBlockPartials>> DIRECTIONAL_PARTIAL = new Compartment<>();
public static final Compartment<PartialModel> PARTIAL = new Compartment<>();
public static final Compartment<Pair<Direction, PartialModel>> DIRECTIONAL_PARTIAL = new Compartment<>();
}

View file

@ -0,0 +1,43 @@
package com.simibubi.create.foundation.render;
import static net.minecraft.state.properties.BlockStateProperties.FACING;
import java.util.function.Supplier;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.CreateClient;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.MatrixStacker;
import net.minecraft.block.BlockState;
import net.minecraft.util.Direction;
public class PartialBufferer {
public static SuperByteBuffer get(PartialModel partial, BlockState referenceState) {
return CreateClient.bufferCache.renderPartial(partial, referenceState);
}
public static SuperByteBuffer getFacing(PartialModel partial, BlockState referenceState) {
Direction facing = referenceState.get(FACING);
return getFacing(partial, referenceState, facing);
}
public static SuperByteBuffer getFacing(PartialModel partial, BlockState referenceState, Direction facing) {
return CreateClient.bufferCache.renderDirectionalPartial(partial, referenceState, facing, rotateToFace(facing));
}
public static Supplier<MatrixStack> rotateToFace(Direction facing) {
return () -> {
MatrixStack stack = new MatrixStack();
MatrixStacker.of(stack)
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(AngleHelper.verticalAngle(facing))
.unCentre();
return stack;
};
}
}

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@ -12,7 +12,7 @@ import org.lwjgl.opengl.GL11;
import com.google.common.cache.Cache;
import com.google.common.cache.CacheBuilder;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.foundation.render.backend.core.PartialModel;
import com.simibubi.create.foundation.utility.VirtualEmptyModelData;
import net.minecraft.block.BlockState;
@ -41,26 +41,26 @@ public class SuperByteBufferCache {
return getGeneric(toRender, () -> standardBlockRender(toRender));
}
public SuperByteBuffer renderPartial(AllBlockPartials partial, BlockState referenceState) {
public SuperByteBuffer renderPartial(PartialModel partial, BlockState referenceState) {
return get(Compartment.PARTIAL, partial, () -> standardModelRender(partial.get(), referenceState));
}
public SuperByteBuffer renderPartial(AllBlockPartials partial, BlockState referenceState,
MatrixStack modelTransform) {
public SuperByteBuffer renderPartial(PartialModel partial, BlockState referenceState,
Supplier<MatrixStack> modelTransform) {
return get(Compartment.PARTIAL, partial,
() -> standardModelRender(partial.get(), referenceState, modelTransform));
() -> standardModelRender(partial.get(), referenceState, modelTransform.get()));
}
public SuperByteBuffer renderDirectionalPartial(AllBlockPartials partial, BlockState referenceState,
Direction dir) {
public SuperByteBuffer renderDirectionalPartial(PartialModel partial, BlockState referenceState,
Direction dir) {
return get(Compartment.DIRECTIONAL_PARTIAL, Pair.of(dir, partial),
() -> standardModelRender(partial.get(), referenceState));
}
public SuperByteBuffer renderDirectionalPartial(AllBlockPartials partial, BlockState referenceState, Direction dir,
MatrixStack modelTransform) {
public SuperByteBuffer renderDirectionalPartial(PartialModel partial, BlockState referenceState, Direction dir,
Supplier<MatrixStack> modelTransform) {
return get(Compartment.DIRECTIONAL_PARTIAL, Pair.of(dir, partial),
() -> standardModelRender(partial.get(), referenceState, modelTransform));
() -> standardModelRender(partial.get(), referenceState, modelTransform.get()));
}
public SuperByteBuffer renderBlockIn(Compartment<BlockState> compartment, BlockState toRender) {

View file

@ -13,75 +13,75 @@ import net.minecraft.client.renderer.BufferBuilder;
public abstract class BufferedModel extends TemplateBuffer {
protected GlBuffer modelVBO;
protected boolean removed;
protected GlBuffer modelVBO;
protected boolean removed;
protected BufferedModel(BufferBuilder buf) {
super(buf);
if (vertexCount > 0) init();
}
protected BufferedModel(BufferBuilder buf) {
super(buf);
if (vertexCount > 0) init();
}
protected void init() {
protected void init() {
modelVBO = new GlBuffer(GL20.GL_ARRAY_BUFFER);
modelVBO = new GlBuffer(GL20.GL_ARRAY_BUFFER);
modelVBO.with(vbo -> initModel());
}
modelVBO.with(vbo -> initModel());
}
protected void initModel() {
int stride = getModelFormat().getStride();
int invariantSize = vertexCount * stride;
protected void initModel() {
int stride = getModelFormat().getStride();
int invariantSize = vertexCount * stride;
// allocate the buffer on the gpu
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, invariantSize, GL15.GL_STATIC_DRAW);
// allocate the buffer on the gpu
GL15.glBufferData(GL15.GL_ARRAY_BUFFER, invariantSize, GL15.GL_STATIC_DRAW);
// mirror it in system memory so we can write to it
modelVBO.map(invariantSize, buffer -> {
for (int i = 0; i < vertexCount; i++) {
copyVertex(buffer, i);
}
});
}
// mirror it in system memory so we can write to it
modelVBO.map(invariantSize, buffer -> {
for (int i = 0; i < vertexCount; i++) {
copyVertex(buffer, i);
}
});
}
protected abstract void copyVertex(ByteBuffer to, int index);
protected abstract void copyVertex(ByteBuffer to, int index);
protected abstract VertexFormat getModelFormat();
protected abstract VertexFormat getModelFormat();
protected int getTotalShaderAttributeCount() {
return getModelFormat().getShaderAttributeCount();
}
protected int getTotalShaderAttributeCount() {
return getModelFormat().getShaderAttributeCount();
}
/**
* Renders this model, checking first if there is anything to render.
*/
public final void render() {
if (vertexCount == 0 || removed) return;
/**
* Renders this model, checking first if there is anything to render.
*/
public final void render() {
if (vertexCount == 0 || removed) return;
doRender();
}
doRender();
}
/**
* Set up any state and make the draw calls.
*/
protected abstract void doRender();
/**
* Set up any state and make the draw calls.
*/
protected abstract void doRender();
protected void setupAttributes() {
int numAttributes = getTotalShaderAttributeCount();
for (int i = 0; i <= numAttributes; i++) {
GL20.glEnableVertexAttribArray(i);
}
protected void setupAttributes() {
int numAttributes = getTotalShaderAttributeCount();
for (int i = 0; i <= numAttributes; i++) {
GL20.glEnableVertexAttribArray(i);
}
getModelFormat().vertexAttribPointers(0);
}
getModelFormat().vertexAttribPointers(0);
}
public final void delete() {
removed = true;
if (vertexCount > 0) {
RenderWork.enqueue(this::deleteInternal);
}
}
public final void delete() {
removed = true;
if (vertexCount > 0) {
RenderWork.enqueue(this::deleteInternal);
}
}
protected void deleteInternal() {
modelVBO.delete();
}
protected void deleteInternal() {
modelVBO.delete();
}
}

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@ -17,56 +17,56 @@ import net.minecraft.world.World;
public class FastRenderDispatcher {
public static WorldAttached<ConcurrentHashMap.KeySetView<TileEntity, Boolean>> queuedUpdates = new WorldAttached<>(ConcurrentHashMap::newKeySet);
public static WorldAttached<ConcurrentHashMap.KeySetView<TileEntity, Boolean>> queuedUpdates = new WorldAttached<>(ConcurrentHashMap::newKeySet);
public static void enqueueUpdate(TileEntity te) {
queuedUpdates.get(te.getWorld()).add(te);
}
public static void enqueueUpdate(TileEntity te) {
queuedUpdates.get(te.getWorld()).add(te);
}
public static void tick() {
Minecraft mc = Minecraft.getInstance();
ClientWorld world = mc.world;
public static void tick() {
Minecraft mc = Minecraft.getInstance();
ClientWorld world = mc.world;
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
Entity renderViewEntity = mc.renderViewEntity;
kineticRenderer.tick(renderViewEntity.getX(), renderViewEntity.getY(), renderViewEntity.getZ());
Entity renderViewEntity = mc.renderViewEntity;
kineticRenderer.tick(renderViewEntity.getX(), renderViewEntity.getY(), renderViewEntity.getZ());
ConcurrentHashMap.KeySetView<TileEntity, Boolean> map = queuedUpdates.get(world);
map
.forEach(te -> {
map.remove(te);
ConcurrentHashMap.KeySetView<TileEntity, Boolean> map = queuedUpdates.get(world);
map
.forEach(te -> {
map.remove(te);
kineticRenderer.update(te);
});
}
kineticRenderer.update(te);
});
}
public static boolean available() {
return Backend.canUseInstancing();
}
public static boolean available() {
return Backend.canUseInstancing();
}
public static boolean available(World world) {
return Backend.canUseInstancing() && Backend.isFlywheelWorld(world);
}
public static boolean available(World world) {
return Backend.canUseInstancing() && Backend.isFlywheelWorld(world);
}
public static int getDebugMode() {
return KineticDebugger.isActive() ? 1 : 0;
}
public static int getDebugMode() {
return KineticDebugger.isActive() ? 1 : 0;
}
public static void refresh() {
RenderWork.enqueue(Minecraft.getInstance().worldRenderer::loadRenderers);
}
public static void refresh() {
RenderWork.enqueue(Minecraft.getInstance().worldRenderer::loadRenderers);
}
public static void renderLayer(RenderType layer, Matrix4f viewProjection, double cameraX, double cameraY, double cameraZ) {
if (!Backend.canUseInstancing()) return;
public static void renderLayer(RenderType layer, Matrix4f viewProjection, double cameraX, double cameraY, double cameraZ) {
if (!Backend.canUseInstancing()) return;
ClientWorld world = Minecraft.getInstance().world;
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
ClientWorld world = Minecraft.getInstance().world;
KineticRenderer kineticRenderer = CreateClient.kineticRenderer.get(world);
layer.startDrawing();
layer.startDrawing();
kineticRenderer.render(layer, viewProjection, cameraX, cameraY, cameraZ);
kineticRenderer.render(layer, viewProjection, cameraX, cameraY, cameraZ);
layer.endDrawing();
}
layer.endDrawing();
}
}

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@ -5,6 +5,6 @@ import com.simibubi.create.foundation.render.backend.core.OrientedData;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
public class MaterialTypes {
public static final MaterialType<InstancedModel<ModelData>> TRANSFORMED = new MaterialType<>();
public static final MaterialType<InstancedModel<OrientedData>> ORIENTED = new MaterialType<>();
public static final MaterialType<InstancedModel<ModelData>> TRANSFORMED = new MaterialType<>();
public static final MaterialType<InstancedModel<OrientedData>> ORIENTED = new MaterialType<>();
}

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@ -9,77 +9,78 @@ import java.util.Optional;
import net.minecraft.client.Minecraft;
public class OptifineHandler {
public static final String OPTIFINE_ROOT_PACKAGE = "net.optifine";
public static final String SHADER_PACKAGE = "net.optifine.shaders";
public static final String OPTIFINE_ROOT_PACKAGE = "net.optifine";
public static final String SHADER_PACKAGE = "net.optifine.shaders";
private static Package optifine;
private static OptifineHandler handler;
private static Package optifine;
private static OptifineHandler handler;
public final boolean usingShaders;
public final boolean usingShaders;
public OptifineHandler(boolean usingShaders) {
this.usingShaders = usingShaders;
}
public OptifineHandler(boolean usingShaders) {
this.usingShaders = usingShaders;
}
/**
* Get information about the current Optifine configuration.
* @return {@link Optional#empty()} if Optifine is not installed.
*/
public static Optional<OptifineHandler> get() {
return Optional.ofNullable(handler);
}
/**
* Get information about the current Optifine configuration.
*
* @return {@link Optional#empty()} if Optifine is not installed.
*/
public static Optional<OptifineHandler> get() {
return Optional.ofNullable(handler);
}
public static boolean optifineInstalled() {
return optifine != null;
}
public static boolean optifineInstalled() {
return optifine != null;
}
public static boolean usingShaders() {
return OptifineHandler.get()
.map(OptifineHandler::isUsingShaders)
.orElse(false);
}
public static boolean usingShaders() {
return OptifineHandler.get()
.map(OptifineHandler::isUsingShaders)
.orElse(false);
}
public static void init() {
optifine = Package.getPackage(OPTIFINE_ROOT_PACKAGE);
public static void init() {
optifine = Package.getPackage(OPTIFINE_ROOT_PACKAGE);
if (optifine == null) {
Backend.log.info("Optifine not detected.");
} else {
Backend.log.info("Optifine detected.");
if (optifine == null) {
Backend.log.info("Optifine not detected.");
} else {
Backend.log.info("Optifine detected.");
refresh();
}
}
refresh();
}
}
public static void refresh() {
if (optifine == null) return;
public static void refresh() {
if (optifine == null) return;
File dir = Minecraft.getInstance().gameDir;
File dir = Minecraft.getInstance().gameDir;
File shaderOptions = new File(dir, "optionsshaders.txt");
File shaderOptions = new File(dir, "optionsshaders.txt");
boolean shadersOff = true;
try {
BufferedReader reader = new BufferedReader(new FileReader(shaderOptions));
boolean shadersOff = true;
try {
BufferedReader reader = new BufferedReader(new FileReader(shaderOptions));
shadersOff = reader.lines()
.anyMatch(it -> {
String line = it.replaceAll("\\s", "");
if (line.startsWith("shaderPack=")) {
String setting = line.substring("shaderPack=".length());
shadersOff = reader.lines()
.anyMatch(it -> {
String line = it.replaceAll("\\s", "");
if (line.startsWith("shaderPack=")) {
String setting = line.substring("shaderPack=".length());
return setting.equals("OFF") || setting.equals("(internal)");
}
return false;
});
} catch (FileNotFoundException e) {
Backend.log.info("No shader config found.");
}
return setting.equals("OFF") || setting.equals("(internal)");
}
return false;
});
} catch (FileNotFoundException e) {
Backend.log.info("No shader config found.");
}
handler = new OptifineHandler(!shadersOff);
}
handler = new OptifineHandler(!shadersOff);
}
public boolean isUsingShaders() {
return usingShaders;
}
public boolean isUsingShaders() {
return usingShaders;
}
}

View file

@ -1,7 +1,12 @@
package com.simibubi.create.foundation.render.backend;
import com.mojang.blaze3d.matrix.MatrixStack;
import java.util.function.Supplier;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.MatrixStacker;
import net.minecraft.util.Direction;
import net.minecraft.util.math.vector.Matrix3f;
import net.minecraft.util.math.vector.Matrix4f;
@ -79,4 +84,16 @@ public class RenderUtil {
model.a33,
};
}
public static Supplier<MatrixStack> rotateToFace(Direction facing) {
return () -> {
MatrixStack stack = new MatrixStack();
MatrixStacker.of(stack)
.centre()
.rotateY(AngleHelper.horizontalAngle(facing))
.rotateX(AngleHelper.verticalAngle(facing))
.unCentre();
return stack;
};
}
}

View file

@ -4,18 +4,18 @@ import java.util.Queue;
import java.util.concurrent.ConcurrentLinkedQueue;
public class RenderWork {
private static final Queue<Runnable> runs = new ConcurrentLinkedQueue<>();
private static final Queue<Runnable> runs = new ConcurrentLinkedQueue<>();
public static void runAll() {
while (!runs.isEmpty()) {
runs.remove().run();
}
}
public static void runAll() {
while (!runs.isEmpty()) {
runs.remove().run();
}
}
/**
* Queue work to be executed at the end of a frame
*/
public static void enqueue(Runnable run) {
runs.add(run);
}
/**
* Queue work to be executed at the end of a frame
*/
public static void enqueue(Runnable run) {
runs.add(run);
}
}

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@ -67,7 +67,7 @@ public class ShaderLoader {
}
}
private void loadShaderSources(IResourceManager manager){
private void loadShaderSources(IResourceManager manager) {
Collection<ResourceLocation> allShaders = manager.getAllResourceLocations(SHADER_DIR, s -> {
for (String ext : EXTENSIONS) {
if (s.endsWith(ext)) return true;
@ -173,7 +173,7 @@ public class ShaderLoader {
try {
bytebuffer = readToBuffer(is);
int i = bytebuffer.position();
((Buffer)bytebuffer).rewind();
((Buffer) bytebuffer).rewind();
return MemoryUtil.memASCII(bytebuffer, i);
} catch (IOException e) {
@ -190,11 +190,12 @@ public class ShaderLoader {
public ByteBuffer readToBuffer(InputStream is) throws IOException {
ByteBuffer bytebuffer;
if (is instanceof FileInputStream) {
FileInputStream fileinputstream = (FileInputStream)is;
FileInputStream fileinputstream = (FileInputStream) is;
FileChannel filechannel = fileinputstream.getChannel();
bytebuffer = MemoryUtil.memAlloc((int)filechannel.size() + 1);
bytebuffer = MemoryUtil.memAlloc((int) filechannel.size() + 1);
while (filechannel.read(bytebuffer) != -1) { }
while (filechannel.read(bytebuffer) != -1) {
}
} else {
bytebuffer = MemoryUtil.memAlloc(8192);
ReadableByteChannel readablebytechannel = Channels.newChannel(is);

View file

@ -1,23 +0,0 @@
package com.simibubi.create.foundation.render.backend;
public class ShaderLoadingException extends RuntimeException {
public ShaderLoadingException() {
}
public ShaderLoadingException(String message) {
super(message);
}
public ShaderLoadingException(String message, Throwable cause) {
super(message, cause);
}
public ShaderLoadingException(Throwable cause) {
super(cause);
}
public ShaderLoadingException(String message, Throwable cause, boolean enableSuppression, boolean writableStackTrace) {
super(message, cause, enableSuppression, writableStackTrace);
}
}

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@ -7,72 +7,72 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
public class BasicData extends InstanceData implements IFlatLight<BasicData> {
protected byte blockLight;
protected byte skyLight;
protected byte blockLight;
protected byte skyLight;
protected byte r = (byte) 0xFF;
protected byte g = (byte) 0xFF;
protected byte b = (byte) 0xFF;
protected byte a = (byte) 0xFF;
protected byte r = (byte) 0xFF;
protected byte g = (byte) 0xFF;
protected byte b = (byte) 0xFF;
protected byte a = (byte) 0xFF;
public BasicData(InstancedModel<?> owner) {
super(owner);
}
public BasicData(InstancedModel<?> owner) {
super(owner);
}
@Override
public BasicData setBlockLight(int blockLight) {
this.blockLight = (byte) (blockLight << 4);
markDirty();
return this;
}
@Override
public BasicData setBlockLight(int blockLight) {
this.blockLight = (byte) (blockLight << 4);
markDirty();
return this;
}
@Override
public BasicData setSkyLight(int skyLight) {
this.skyLight = (byte) (skyLight << 4);
markDirty();
return this;
}
@Override
public BasicData setSkyLight(int skyLight) {
this.skyLight = (byte) (skyLight << 4);
markDirty();
return this;
}
public BasicData setColor(int color) {
return setColor(color, false);
}
public BasicData setColor(int color) {
return setColor(color, false);
}
public BasicData setColor(int color, boolean alpha) {
byte r = (byte) ((color >> 16) & 0xFF);
byte g = (byte) ((color >> 8) & 0xFF);
byte b = (byte) (color & 0xFF);
public BasicData setColor(int color, boolean alpha) {
byte r = (byte) ((color >> 16) & 0xFF);
byte g = (byte) ((color >> 8) & 0xFF);
byte b = (byte) (color & 0xFF);
if (alpha) {
byte a = (byte) ((color >> 24) & 0xFF);
return setColor(r, g, b, a);
} else {
return setColor(r, g, b);
}
}
if (alpha) {
byte a = (byte) ((color >> 24) & 0xFF);
return setColor(r, g, b, a);
} else {
return setColor(r, g, b);
}
}
public BasicData setColor(int r, int g, int b) {
return setColor((byte) r, (byte) g, (byte) b);
}
public BasicData setColor(int r, int g, int b) {
return setColor((byte) r, (byte) g, (byte) b);
}
public BasicData setColor(byte r, byte g, byte b) {
this.r = r;
this.g = g;
this.b = b;
markDirty();
return this;
}
public BasicData setColor(byte r, byte g, byte b) {
this.r = r;
this.g = g;
this.b = b;
markDirty();
return this;
}
public BasicData setColor(byte r, byte g, byte b, byte a) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
markDirty();
return this;
}
public BasicData setColor(byte r, byte g, byte b, byte a) {
this.r = r;
this.g = g;
this.b = b;
this.a = a;
markDirty();
return this;
}
@Override
public void write(ByteBuffer buf) {
buf.put(new byte[] { blockLight, skyLight, r, g, b, a });
}
@Override
public void write(ByteBuffer buf) {
buf.put(new byte[]{blockLight, skyLight, r, g, b, a});
}
}

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@ -10,44 +10,44 @@ import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Matrix4f;
public class BasicProgram extends GlProgram {
protected final int uTime;
protected final int uViewProjection;
protected final int uDebug;
protected final int uCameraPos;
protected final int uTime;
protected final int uViewProjection;
protected final int uDebug;
protected final int uCameraPos;
protected final ProgramFogMode fogMode;
protected final ProgramFogMode fogMode;
protected int uBlockAtlas;
protected int uLightMap;
protected int uBlockAtlas;
protected int uLightMap;
public BasicProgram(ResourceLocation name, int handle, ProgramFogMode.Factory fogFactory) {
super(name, handle);
uTime = getUniformLocation("uTime");
uViewProjection = getUniformLocation("uViewProjection");
uDebug = getUniformLocation("uDebug");
uCameraPos = getUniformLocation("uCameraPos");
public BasicProgram(ResourceLocation name, int handle, ProgramFogMode.Factory fogFactory) {
super(name, handle);
uTime = getUniformLocation("uTime");
uViewProjection = getUniformLocation("uViewProjection");
uDebug = getUniformLocation("uDebug");
uCameraPos = getUniformLocation("uCameraPos");
fogMode = fogFactory.create(this);
fogMode = fogFactory.create(this);
bind();
registerSamplers();
unbind();
}
bind();
registerSamplers();
unbind();
}
protected void registerSamplers() {
uBlockAtlas = setSamplerBinding("uBlockAtlas", 0);
uLightMap = setSamplerBinding("uLightMap", 2);
}
protected void registerSamplers() {
uBlockAtlas = setSamplerBinding("uBlockAtlas", 0);
uLightMap = setSamplerBinding("uLightMap", 2);
}
public void bind(Matrix4f viewProjection, double camX, double camY, double camZ, int debugMode) {
super.bind();
public void bind(Matrix4f viewProjection, double camX, double camY, double camZ, int debugMode) {
super.bind();
GL20.glUniform1i(uDebug, debugMode);
GL20.glUniform1f(uTime, AnimationTickHolder.getRenderTime());
GL20.glUniform1i(uDebug, debugMode);
GL20.glUniform1f(uTime, AnimationTickHolder.getRenderTime());
uploadMatrixUniform(uViewProjection, viewProjection);
GL20.glUniform3f(uCameraPos, (float) camX, (float) camY, (float) camZ);
uploadMatrixUniform(uViewProjection, viewProjection);
GL20.glUniform3f(uCameraPos, (float) camX, (float) camY, (float) camZ);
fogMode.bind();
}
fogMode.bind();
}
}

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@ -5,22 +5,23 @@ import com.simibubi.create.foundation.render.backend.instancing.InstanceData;
/**
* An interface that implementors of {@link InstanceData} should also implement
* if they wish to make use of Flywheel's provided light update methods.
*
* <p>
* This only covers flat lighting, smooth lighting is still TODO.
*
* @param <D> The name of the class that implements this interface.
*/
public interface IFlatLight<D extends InstanceData & IFlatLight<D>> {
/**
* @param blockLight An integer in the range [0, 15] representing the
* amount of block light this instance should receive.
* @return <code>this</code>
*/
D setBlockLight(int blockLight);
/**
* @param blockLight An integer in the range [0, 15] representing the
* amount of block light this instance should receive.
* @return <code>this</code>
*/
D setBlockLight(int blockLight);
/**
* @param skyLight An integer in the range [0, 15] representing the
* amount of sky light this instance should receive.
* @return <code>this</code>
*/
D setSkyLight(int skyLight);
/**
* @param skyLight An integer in the range [0, 15] representing the
* amount of sky light this instance should receive.
* @return <code>this</code>
*/
D setSkyLight(int skyLight);
}

View file

@ -6,36 +6,36 @@ import com.simibubi.create.foundation.render.backend.gl.attrib.IVertexAttrib;
import com.simibubi.create.foundation.render.backend.gl.attrib.VertexAttribSpec;
public enum ModelAttributes implements IVertexAttrib {
VERTEX_POSITION("aPos", CommonAttributes.VEC3),
NORMAL("aNormal", CommonAttributes.NORMAL),
TEXTURE("aTexCoords", CommonAttributes.UV),
;
VERTEX_POSITION("aPos", CommonAttributes.VEC3),
NORMAL("aNormal", CommonAttributes.NORMAL),
TEXTURE("aTexCoords", CommonAttributes.UV),
;
private final String name;
private final VertexAttribSpec spec;
private final String name;
private final VertexAttribSpec spec;
ModelAttributes(String name, VertexAttribSpec spec) {
this.name = name;
this.spec = spec;
}
ModelAttributes(String name, VertexAttribSpec spec) {
this.name = name;
this.spec = spec;
}
@Override
public String attribName() {
return name;
}
@Override
public String attribName() {
return name;
}
@Override
public IAttribSpec attribSpec() {
return spec;
}
@Override
public IAttribSpec attribSpec() {
return spec;
}
@Override
public int getDivisor() {
return 0;
}
@Override
public int getDivisor() {
return 0;
}
@Override
public int getBufferIndex() {
return 0;
}
@Override
public int getBufferIndex() {
return 0;
}
}

View file

@ -7,24 +7,24 @@ import com.simibubi.create.foundation.render.backend.RenderUtil;
import com.simibubi.create.foundation.render.backend.instancing.InstancedModel;
public class ModelData extends BasicData {
private static final float[] empty = new float[25];
private static final float[] empty = new float[25];
private float[] matrices = empty;
private float[] matrices = empty;
public ModelData(InstancedModel<?> owner) {
super(owner);
}
public ModelData(InstancedModel<?> owner) {
super(owner);
}
public ModelData setTransform(MatrixStack stack) {
matrices = RenderUtil.writeMatrixStack(stack);
markDirty();
return this;
}
public ModelData setTransform(MatrixStack stack) {
matrices = RenderUtil.writeMatrixStack(stack);
markDirty();
return this;
}
@Override
public void write(ByteBuffer buf) {
super.write(buf);
buf.asFloatBuffer().put(matrices);
buf.position(buf.position() + matrices.length * 4);
}
@Override
public void write(ByteBuffer buf) {
super.write(buf);
buf.asFloatBuffer().put(matrices);
buf.position(buf.position() + matrices.length * 4);
}
}

View file

@ -5,36 +5,36 @@ import com.simibubi.create.foundation.render.backend.gl.attrib.IAttribSpec;
import com.simibubi.create.foundation.render.backend.gl.attrib.IVertexAttrib;
public enum OrientedAttributes implements IVertexAttrib {
INSTANCE_POS("aInstancePos", CommonAttributes.VEC3),
PIVOT("aPivot", CommonAttributes.VEC3),
ROTATION("aRotation", CommonAttributes.QUATERNION),
;
INSTANCE_POS("aInstancePos", CommonAttributes.VEC3),
PIVOT("aPivot", CommonAttributes.VEC3),
ROTATION("aRotation", CommonAttributes.QUATERNION),
;
private final String name;
private final IAttribSpec spec;
private final String name;
private final IAttribSpec spec;
OrientedAttributes(String name, IAttribSpec spec) {
this.name = name;
this.spec = spec;
}
OrientedAttributes(String name, IAttribSpec spec) {
this.name = name;
this.spec = spec;
}
@Override
public String attribName() {
return name;
}
@Override
public String attribName() {
return name;
}
@Override
public IAttribSpec attribSpec() {
return spec;
}
@Override
public IAttribSpec attribSpec() {
return spec;
}
@Override
public int getDivisor() {
return 0;
}
@Override
public int getDivisor() {
return 0;
}
@Override
public int getBufferIndex() {
return 0;
}
@Override
public int getBufferIndex() {
return 0;
}
}

View file

@ -85,7 +85,7 @@ public class OrientedData extends BasicData {
public void write(ByteBuffer buf) {
super.write(buf);
buf.asFloatBuffer().put(new float[] {
buf.asFloatBuffer().put(new float[]{
posX,
posY,
posZ,

View file

@ -7,22 +7,22 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRen
import net.minecraft.client.renderer.BufferBuilder;
public class OrientedModel extends InstancedModel<OrientedData> {
public static final VertexFormat INSTANCE_FORMAT = VertexFormat.builder()
.addAttributes(BasicAttributes.class)
.addAttributes(OrientedAttributes.class)
.build();
public static final VertexFormat INSTANCE_FORMAT = VertexFormat.builder()
.addAttributes(BasicAttributes.class)
.addAttributes(OrientedAttributes.class)
.build();
public OrientedModel(InstancedTileRenderer<?> renderer, BufferBuilder buf) {
super(renderer, buf);
}
public OrientedModel(InstancedTileRenderer<?> renderer, BufferBuilder buf) {
super(renderer, buf);
}
@Override
protected OrientedData newInstance() {
return new OrientedData(this);
}
@Override
protected OrientedData newInstance() {
return new OrientedData(this);
}
@Override
protected VertexFormat getInstanceFormat() {
return INSTANCE_FORMAT;
}
@Override
protected VertexFormat getInstanceFormat() {
return INSTANCE_FORMAT;
}
}

View file

@ -0,0 +1,56 @@
package com.simibubi.create.foundation.render.backend.core;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import net.minecraft.client.renderer.model.IBakedModel;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.client.event.ModelBakeEvent;
import net.minecraftforge.client.event.ModelRegistryEvent;
import net.minecraftforge.client.model.ModelLoader;
/**
* A helper class for loading and accessing json models.
* <p>
* Creating a PartialModel will make the associated modelLocation automatically load.
* As such, PartialModels must be initialized at or before {@link ModelRegistryEvent}.
* Once {@link ModelBakeEvent} finishes, all PartialModels (with valid modelLocations)
* will have their bakedModel fields populated.
* <p>
* Attempting to create a PartialModel after ModelRegistryEvent will cause an error.
*/
public class PartialModel {
private static boolean tooLate = false;
private static final List<PartialModel> all = new ArrayList<>();
protected final ResourceLocation modelLocation;
protected IBakedModel bakedModel;
public PartialModel(ResourceLocation modelLocation) {
if (tooLate) throw new RuntimeException("PartialModel '" + modelLocation + "' loaded after ModelRegistryEvent");
this.modelLocation = modelLocation;
all.add(this);
}
public static void onModelRegistry(ModelRegistryEvent event) {
for (PartialModel partial : all)
ModelLoader.addSpecialModel(partial.modelLocation);
tooLate = true;
}
public static void onModelBake(ModelBakeEvent event) {
Map<ResourceLocation, IBakedModel> modelRegistry = event.getModelRegistry();
for (PartialModel partial : all)
partial.bakedModel = modelRegistry.get(partial.modelLocation);
}
public IBakedModel get() {
return bakedModel;
}
}

View file

@ -5,35 +5,35 @@ import com.simibubi.create.foundation.render.backend.gl.attrib.IVertexAttrib;
import com.simibubi.create.foundation.render.backend.gl.attrib.MatrixAttributes;
public enum TransformAttributes implements IVertexAttrib {
TRANSFORM("aTransform", MatrixAttributes.MAT4),
NORMAL_MAT("aNormalMat", MatrixAttributes.MAT3),
;
TRANSFORM("aTransform", MatrixAttributes.MAT4),
NORMAL_MAT("aNormalMat", MatrixAttributes.MAT3),
;
private final String name;
private final IAttribSpec spec;
private final String name;
private final IAttribSpec spec;
TransformAttributes(String name, IAttribSpec spec) {
this.name = name;
this.spec = spec;
}
TransformAttributes(String name, IAttribSpec spec) {
this.name = name;
this.spec = spec;
}
@Override
public String attribName() {
return name;
}
@Override
public String attribName() {
return name;
}
@Override
public IAttribSpec attribSpec() {
return spec;
}
@Override
public IAttribSpec attribSpec() {
return spec;
}
@Override
public int getDivisor() {
return 0;
}
@Override
public int getDivisor() {
return 0;
}
@Override
public int getBufferIndex() {
return 0;
}
@Override
public int getBufferIndex() {
return 0;
}
}

View file

@ -7,22 +7,22 @@ import com.simibubi.create.foundation.render.backend.instancing.InstancedTileRen
import net.minecraft.client.renderer.BufferBuilder;
public class TransformedModel extends InstancedModel<ModelData> {
public static final VertexFormat INSTANCE_FORMAT = VertexFormat.builder()
.addAttributes(BasicAttributes.class)
.addAttributes(TransformAttributes.class)
.build();
public static final VertexFormat INSTANCE_FORMAT = VertexFormat.builder()
.addAttributes(BasicAttributes.class)
.addAttributes(TransformAttributes.class)
.build();
public TransformedModel(InstancedTileRenderer<?> renderer, BufferBuilder buf) {
super(renderer, buf);
}
public TransformedModel(InstancedTileRenderer<?> renderer, BufferBuilder buf) {
super(renderer, buf);
}
@Override
protected ModelData newInstance() {
return new ModelData(this);
}
@Override
protected ModelData newInstance() {
return new ModelData(this);
}
@Override
protected VertexFormat getInstanceFormat() {
return INSTANCE_FORMAT;
}
@Override
protected VertexFormat getInstanceFormat() {
return INSTANCE_FORMAT;
}
}

View file

@ -10,7 +10,7 @@ import com.simibubi.create.foundation.render.backend.Backend;
public class GlBuffer extends GlObject {
protected final int bufferType;
protected final int bufferType;
public GlBuffer(int bufferType) {
setHandle(GL20.glGenBuffers());

View file

@ -5,43 +5,43 @@ import org.lwjgl.opengl.GL11;
import com.mojang.blaze3d.platform.GlStateManager;
public class GlFog {
public static float[] FOG_COLOR = new float[] {0, 0, 0, 0};
public static float[] FOG_COLOR = new float[]{0, 0, 0, 0};
public static boolean fogEnabled() {
return GlStateManager.FOG.field_179049_a.field_179201_b;
}
public static boolean fogEnabled() {
return GlStateManager.FOG.field_179049_a.field_179201_b;
}
public static int getFogModeGlEnum() {
return GlStateManager.FOG.field_179047_b;
}
public static int getFogModeGlEnum() {
return GlStateManager.FOG.field_179047_b;
}
public static float getFogDensity() {
return GlStateManager.FOG.field_179048_c;
}
public static float getFogDensity() {
return GlStateManager.FOG.field_179048_c;
}
public static float getFogEnd() {
return GlStateManager.FOG.field_179046_e;
}
public static float getFogEnd() {
return GlStateManager.FOG.field_179046_e;
}
public static float getFogStart() {
return GlStateManager.FOG.field_179045_d;
}
public static float getFogStart() {
return GlStateManager.FOG.field_179045_d;
}
public static GlFogMode getFogMode() {
if (!fogEnabled()) {
return GlFogMode.NONE;
}
public static GlFogMode getFogMode() {
if (!fogEnabled()) {
return GlFogMode.NONE;
}
int mode = getFogModeGlEnum();
int mode = getFogModeGlEnum();
switch (mode) {
case GL11.GL_EXP2:
case GL11.GL_EXP:
return GlFogMode.EXP2;
case GL11.GL_LINEAR:
return GlFogMode.LINEAR;
default:
throw new UnsupportedOperationException("Unknown fog mode: " + mode);
}
}
switch (mode) {
case GL11.GL_EXP2:
case GL11.GL_EXP:
return GlFogMode.EXP2;
case GL11.GL_LINEAR:
return GlFogMode.LINEAR;
default:
throw new UnsupportedOperationException("Unknown fog mode: " + mode);
}
}
}

View file

@ -7,31 +7,31 @@ import com.google.common.collect.Lists;
import com.simibubi.create.foundation.render.backend.gl.shader.ProgramFogMode;
public enum GlFogMode {
NONE(ProgramFogMode.None::new),
LINEAR(ProgramFogMode.Linear::new, "USE_FOG_LINEAR"),
EXP2(ProgramFogMode.Exp2::new, "USE_FOG_EXP2"),
;
NONE(ProgramFogMode.None::new),
LINEAR(ProgramFogMode.Linear::new, "USE_FOG_LINEAR"),
EXP2(ProgramFogMode.Exp2::new, "USE_FOG_EXP2"),
;
public static final String USE_FOG = "USE_FOG";
public static final String USE_FOG = "USE_FOG";
private final ProgramFogMode.Factory fogFactory;
private final List<String> defines;
private final ProgramFogMode.Factory fogFactory;
private final List<String> defines;
GlFogMode(ProgramFogMode.Factory fogFactory) {
this.fogFactory = fogFactory;
this.defines = Collections.emptyList();
}
GlFogMode(ProgramFogMode.Factory fogFactory) {
this.fogFactory = fogFactory;
this.defines = Collections.emptyList();
}
GlFogMode(ProgramFogMode.Factory fogFactory, String name) {
this.fogFactory = fogFactory;
this.defines = Lists.newArrayList(USE_FOG, name);
}
GlFogMode(ProgramFogMode.Factory fogFactory, String name) {
this.fogFactory = fogFactory;
this.defines = Lists.newArrayList(USE_FOG, name);
}
public List<String> getDefines() {
return defines;
}
public List<String> getDefines() {
return defines;
}
public ProgramFogMode.Factory getFogFactory() {
return fogFactory;
}
public ProgramFogMode.Factory getFogFactory() {
return fogFactory;
}
}

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