restore arm rendering

This commit is contained in:
JozsefA 2021-02-06 14:39:58 -08:00
parent 5ba4477ada
commit 3e6ef34993

View file

@ -44,7 +44,7 @@ public class ArmRenderer extends KineticTileEntityRenderer {
float upperArmAngle = arm.upperArmAngle.get(pt) - 90;
float headAngle = arm.headAngle.get(pt);
boolean rave = te instanceof ArmTileEntity && ((ArmTileEntity) te).phase == Phase.DANCING;
boolean rave = arm.phase == Phase.DANCING;
float renderTick = AnimationTickHolder.getRenderTick() + (te.hashCode() % 64);
if (rave) {
baseAngle = (renderTick * 10) % 360;