Tooltips? more like Cool-tips!

Fixed a couple of spelling errors.
Added a bunch of Tooltips.
This commit is contained in:
Kryppers 2020-10-13 23:59:02 +01:00
parent d973e9bcdd
commit 40c4059b75

View file

@ -9,6 +9,169 @@
"item.create.example_item.tooltip.control1": "When Ctrl pressed",
"item.create.example_item.tooltip.action1": "These controls are displayed.",
"block.create.andesite_casing.tooltip": "ANDESITE CASING",
"block.create.andesite_casing.tooltip.summary": "Simple machine casing with a variety of uses. Safe for decoration.",
"block.create.andesite_casing.tooltip.condition1": "When used on Mechanical Belt",
"block.create.andesite_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.andesite_belt_funnel.tooltip": "ANDESITE BELT FUNNEL",
"block.create.andesite_belt_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_belt_funnel.tooltip.condition1": "When used on Item Container",
"block.create.andesite_belt_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_belt_funnel.tooltip.condition2": "When placed above a belt",
"block.create.andesite_belt_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_funnel.tooltip": "ANDESITE FUNNEL",
"block.create.andesite_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_.",
"block.create.andesite_funnel.tooltip.condition1": "When used on Item Container",
"block.create.andesite_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.andesite_funnel.tooltip.condition2": "When placed above a belt",
"block.create.andesite_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.andesite_tunnel.tooltip": "ANDESITE TUNNEL",
"block.create.andesite_tunnel.tooltip.summary": "A protective cover for your _Belts_ and a great way to cover the holes left in your wall because of them.",
"block.create.andesite_tunnel.tooltip.control1": "R-Click with Wrench on Side",
"block.create.andesite_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_belt_funnel.tooltip": "BRASS BELT FUNNEL",
"block.create.brass_belt_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_belt_funnel.tooltip.condition1": "When used on Item Container",
"block.create.brass_belt_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_belt_funnel.tooltip.condition2": "When placed above a belt",
"block.create.brass_belt_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_funnel.tooltip": "BRASS FUNNEL",
"block.create.brass_funnel.tooltip.summary": "Will _Collect_ items and place them into the attached _Item_ _Container_. Can be disabled with a _Redstone_ _Signal_. Comes with a handy Filter!",
"block.create.brass_funnel.tooltip.condition1": "When used on Item Container",
"block.create.brass_funnel.tooltip.behaviour1": "Items _Collected_ by the _Funnel_ will be placed in the attached _Item_ _Containers_ such as _Chests_, _Belts_ and _Chutes_.",
"block.create.brass_funnel.tooltip.condition2": "When placed above a belt",
"block.create.brass_funnel.tooltip.behaviour2": "a _Funnel_ powered by a _Belt_ allows for items to be automatically placed into or taken from the attached _Item_ _Container_.",
"block.create.brass_tunnel.tooltip": "BRASS TUNNEL",
"block.create.brass_tunnel.tooltip.summary": "A Stylish cover for your _Belts_ and a great way to cover the holes left in your wall because of them. _Brass_ _Tunnels_ also come with an number of _Filtering_ and _Splitting_ options for your _Belts_.",
"block.create.brass_tunnel.tooltip.condition1": "When placed side by side",
"block.create.brass_tunnel.tooltip.behaviour1": "_Brass_ _Tunnels_ connect to each other allowing for content from one _Belt_ to be redirected to another.",
"block.create.brass_tunnel.tooltip.condition2": "Filtering",
"block.create.brass_tunnel.tooltip.behaviour2": "_Brass_ _Tunnels_ come with filters for both _Input_ and _Output_. If an _Item_ isn't permitted from the filtered output of a _Tunnel_ it will be transferred to the output of a connected _Tunnel_.",
"block.create.brass_tunnel.tooltip.condition3": "Splitting",
"block.create.brass_tunnel.tooltip.behaviour3": "_Brass_ _Tunnels_ can be configured to change the method in which _Items_ are sorted onto connected _Belts_.",
"block.create.brass_tunnel.tooltip.control1": "R-Click with Wrench on Side",
"block.create.brass_tunnel.tooltip.action1": "_Adjusts_ _window_ _shutters_ if the tunnel has a window on that face.",
"block.create.brass_tunnel.tooltip.control2": "Scroll with Wrench on Top",
"block.create.brass_tunnel.tooltip.action2": "Change the splitting method of connected _Tunnels_.",
"block.create.copper_casing.tooltip": "COPPER CASING",
"block.create.copper_casing.tooltip.summary": "Robust machine casing with a variety of uses. Safe for decoration.",
"block.create.copper_casing.tooltip.condition1": "When used on Fluid Pipe",
"block.create.copper_casing.tooltip.behaviour1": "_Encases_ the _Fluid_ _Pipe_ with the _Copper_ _Casing_. Useful for passing _Fluid_ _Pipes_ through Walls.",
"block.create.encased_fluid_pipe.tooltip": "ENCASED FLUID PIPE",
"block.create.encased_fluid_pipe.tooltip.summary": "A _Fluid_ _Pipe_ encased with the _Copper_ _Casing_.",
"block.create.black_valve_handle.tooltip": "BLACK VALVE HANDLE",
"block.create.black_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.black_valve_handle.tooltip.condition1": "When Used",
"block.create.black_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.blue_valve_handle.tooltip": "BLUE VALVE HANDLE",
"block.create.blue_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.blue_valve_handle.tooltip.condition1": "When Used",
"block.create.blue_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.brown_valve_handle.tooltip": "BROWN VALVE HANDLE",
"block.create.brown_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.brown_valve_handle.tooltip.condition1": "When Used",
"block.create.brown_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.copper_valve_handle.tooltip": "COPPER VALVE HANDLE",
"block.create.copper_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.copper_valve_handle.tooltip.condition1": "When Used",
"block.create.copper_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.cyan_valve_handle.tooltip": "CYAN VALVE HANDLE",
"block.create.cyan_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.cyan_valve_handle.tooltip.condition1": "When Used",
"block.create.cyan_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.gray_valve_handle.tooltip": "GRAY VALVE HANDLE",
"block.create.gray_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.gray_valve_handle.tooltip.condition1": "When Used",
"block.create.gray_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.light_blue_valve_handle.tooltip": "LIGHT BLUE VALVE HANDLE",
"block.create.light_blue_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.light_blue_valve_handle.tooltip.condition1": "When Used",
"block.create.light_blue_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.light_gray_valve_handle.tooltip": "LIGHT GRAY VALVE HANDLE",
"block.create.light_gray_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.light_gray_valve_handle.tooltip.condition1": "When Used",
"block.create.light_gray_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.lime_valve_handle.tooltip": "LIME VALVE HANDLE",
"block.create.lime_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.lime_valve_handle.tooltip.condition1": "When Used",
"block.create.lime_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.magenta_valve_handle.tooltip": "MAGENTA VALVE HANDLE",
"block.create.magenta_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.magenta_valve_handle.tooltip.condition1": "When Used",
"block.create.magenta_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.Orange_valve_handle.tooltip": "ORANGE VALVE HANDLE",
"block.create.Orange_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.Orange_valve_handle.tooltip.condition1": "When Used",
"block.create.Orange_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.pink_valve_handle.tooltip": "PINK VALVE HANDLE",
"block.create.pink_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.pink_valve_handle.tooltip.condition1": "When Used",
"block.create.pink_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.purple_valve_handle.tooltip": "PURPLE VALVE HANDLE",
"block.create.purple_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.purple_valve_handle.tooltip.condition1": "When Used",
"block.create.purple_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.red_valve_handle.tooltip": "RED VALVE HANDLE",
"block.create.red_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.red_valve_handle.tooltip.condition1": "When Used",
"block.create.red_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.white_valve_handle.tooltip": "WHITE VALVE HANDLE",
"block.create.white_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.white_valve_handle.tooltip.condition1": "When Used",
"block.create.white_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.yellow_valve_handle.tooltip": "YELLOW VALVE HANDLE",
"block.create.yellow_valve_handle.tooltip.summary": "A precise _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.yellow_valve_handle.tooltip.condition1": "When Used",
"block.create.yellow_valve_handle.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
"block.create.chute.tooltip": "CHUTE",
"block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "When powered by a fan",
"block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.chute.tooltip": "CHUTE",
"block.create.chute.tooltip.summary": "Will _Collect_ items and transport them vertically. Can both take and place items into _item_ _containers_.",
"block.create.chute.tooltip.control1": "When powered by a fan",
"block.create.chute.tooltip.action1": "_Fan_ powered _chutes can convey _Items_ upwards, and suck _items_ off of _Depots_ and _Belts_.",
"block.create.depot.tooltip": "DEPOT",
"block.create.depot.tooltip.summary": "A handy location to place your _Items_. Provides an interaction point for several machines",
"block.create.depot.tooltip.control1": "Right Click on Depot",
"block.create.depot.tooltip.action1": "Places or takes an _Item_ from the _Depot_. _Blocks_ and _Contraptions_ that would interact with a _Belt_ also work on a _Depot_.",
"item.create.blaze_cake.tooltip": "BLAZE CAKE",
"item.create.blaze_cake.tooltip.summary": "A Delicious treat for your hard-working _Blazes_. Gets them all fired up!",
"item.create.cinder_flour.tooltip": "CINDER FLOUR",
"item.create.cinder_flour.tooltip.summary": "Ground up _Netherack_. I'm sure something will find this tasty.",
"item.create.empty_blaze_burner.tooltip": "EMPTY BLAZE BURNER",
"item.create.empty_blaze_burner.tooltip.summary": "A little iron home for your fiery friends. I'm sure you could put them to good use.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRY WAND",
"item.create.wand_of_symmetry.tooltip.summary": "Perfectly mirrors Block placement across configured planes.",
"item.create.wand_of_symmetry.tooltip.condition1": "When in Hotbar",
@ -176,7 +339,7 @@
"block.create.nozzle.tooltip.summary": "Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.",
"block.create.hand_crank.tooltip": "HAND CRANK",
"block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players.",
"block.create.hand_crank.tooltip.summary": "A simple _source_ of _Rotational_ _Force_ that requires the interaction of players. Be careful not to wear yourself out!",
"block.create.hand_crank.tooltip.condition1": "When Used",
"block.create.hand_crank.tooltip.behaviour1": "Provides _Rotational_ _Force_ to an attached contraption. _Sneak_ _to_ _reverse_ the rotation.",
@ -297,7 +460,7 @@
"block.create.sequenced_gearshift.tooltip.behaviour2": "Opens the _configuration_ _interface._",
"block.create.cart_assembler.tooltip": "CART ASSEMBLER",
"block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassebles_ _structures_ on passing _carts_.",
"block.create.cart_assembler.tooltip.summary": "When _placed_ _on_ a _Rail_, adopts functionality and _assembles/disassembles_ _structures_ on passing _carts_.",
"block.create.cart_assembler.tooltip.condition1": "When placed above Rail",
"block.create.cart_assembler.tooltip.behaviour1": "_Assembles_ onto passing _carts_ _when_ _powered_, _disassembles_ them _otherwise_.",
"block.create.cart_assembler.tooltip.condition2": "When placed above Powered Rail",
@ -387,7 +550,7 @@
"block.create.redstone_contact.tooltip.behaviour2": "Triggers all stationary contacts it passes.",
"block.create.adjustable_crate.tooltip": "ADJUSTABLE CRATE",
"block.create.adjustable_crate.tooltip.summary": "This _Storage_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.",
"block.create.adjustable_crate.tooltip.summary": "This _Item_ _Container_ allows Manual control over its capacity. It can hold up to _16_ _Stacks_ of any Item. Supports _Redstone_ _Comparators_.",
"block.create.adjustable_crate.tooltip.control1": "When R-Clicked",
"block.create.adjustable_crate.tooltip.action1": "Opens the _Interface_.",
@ -418,7 +581,7 @@
"block.create.brass_casing.tooltip": "BRASS CASING",
"block.create.brass_casing.tooltip.summary": "Sturdy machine casing with a variety of uses. Safe for decoration.",
"block.create.brass_casing.tooltip.condition1": "When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a brass foundation. Reinforced Belts can support _Belt_ _Tunnels_, _Extractors_, _Funnels_, and _Transposers_ interacting with the belt from the sides and below.",
"block.create.brass_casing.tooltip.behaviour1": "_Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.belt_observer.tooltip": "BELT OBSERVER",
"block.create.belt_observer.tooltip.summary": "Detects items and entities passing by on a _Mechanical_ _Belt_ in front of it. Use a _Wrench_ to cycle its behaviour. Non-items will always be handled in detect mode regardless of the setting.",