diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index c9b19a220..670bb1770 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -337,7 +337,7 @@ e8b0a401c10d1ba67ed71ba31bd5f9bc28571b65 assets/create/blockstates/powered_toggl d06cd9a1101b18d306a786320aab12018b1325d6 assets/create/blockstates/purple_sail.json 92957119abd5fbcca36a113b2a80255fd70fc303 assets/create/blockstates/purple_seat.json 61035f8afe75ff7bbd291da5d8690bcbebe679eb assets/create/blockstates/purple_valve_handle.json -6fa36883e76e9e403bb429c8f86b8c0d3bba0cff assets/create/blockstates/radial_chassis.json +4439fc83a8c7370ab44b211a3fd48abde20a4728 assets/create/blockstates/radial_chassis.json 45877c4d90a7185c2f304edbd67379d800920439 assets/create/blockstates/red_sail.json da1b08387af7afa0855ee8d040f620c01f20660a assets/create/blockstates/red_seat.json 722fc77bbf387af8a4016e42cbf9501d2b968881 assets/create/blockstates/red_valve_handle.json @@ -402,19 +402,19 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j 7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json 2b12f3cf99e498899207a8c4855210e7b5dc55cd assets/create/lang/en_ud.json -70c01b50697866652585552dca5c9216934b93e3 assets/create/lang/en_us.json -8723f59cbb46b42a85996195a10b4d68b748b839 assets/create/lang/unfinished/de_de.json -680047cc58a781b0a4fcec0ca36b1194082c6679 assets/create/lang/unfinished/es_es.json -c78a6aa75c3a7afdabb98cfb71d6f5f57d994d04 assets/create/lang/unfinished/es_mx.json -3ee909ec33725d9bfeb8a32e81707b5ad53bfae1 assets/create/lang/unfinished/fr_fr.json -dbd795f8b92e38de488bde470644c92de590c6c4 assets/create/lang/unfinished/it_it.json -b1d41b49c118e588aad2c8edf0e08acf9e14f20a assets/create/lang/unfinished/ja_jp.json -7546ffae02cbda0c17fe77ad6e72a6959303591a assets/create/lang/unfinished/ko_kr.json -030af4ddbc9eaef3f7aafb988e7dac960e232149 assets/create/lang/unfinished/nl_nl.json -3e2dfe4b4d915c48d9e0e130bcb823296310fad9 assets/create/lang/unfinished/pt_br.json -5f423b6846ef1344c7c517af8d7909c6fc284c2e assets/create/lang/unfinished/ru_ru.json -a766c823e582e861782698cc7dba4e52c63e085a assets/create/lang/unfinished/zh_cn.json -25f61a27cc6a48e29fb5db421ce3306b55923cd1 assets/create/lang/unfinished/zh_tw.json +6d00aa2e085c5754a9b7f5fffdea8702c474f5a6 assets/create/lang/en_us.json +be6252adfc657c2ee9f0f30bcca3155dc9ca98d8 assets/create/lang/unfinished/de_de.json +64baba74aa6a1e980dc4a7d469dba660a308e42c assets/create/lang/unfinished/es_es.json +e5fa6c5ad75b424382ae0d202547908bab13f569 assets/create/lang/unfinished/es_mx.json +945e755bdfa2996060129e6edad5ef6a3ed171e0 assets/create/lang/unfinished/fr_fr.json +bb0cc8cc01bf99b33f8c42c333ecac5e65f0c134 assets/create/lang/unfinished/it_it.json +37d0b9d5ccb0072b52f1896f836cea8d042a9156 assets/create/lang/unfinished/ja_jp.json +c380bc0d1933a41fdf64d323775a43dfe6ac92b1 assets/create/lang/unfinished/ko_kr.json +d003e93a08a630e803293612793a9ecd3b38017a assets/create/lang/unfinished/nl_nl.json +0c3c6e0c574c22e4e39a1ee88e13e0c2c677845d assets/create/lang/unfinished/pt_br.json +a376c60e64007b73f034ebd2f46551f7d4f63237 assets/create/lang/unfinished/ru_ru.json +20530fd24391fcd010d2d20965ed1797142c0ec4 assets/create/lang/unfinished/zh_cn.json +ee78cba92550be14a61bc862d5ae63d31258cc75 assets/create/lang/unfinished/zh_tw.json 846200eb548d3bfa2e77b41039de159b4b6cfb45 assets/create/models/block/acacia_window.json 1930fa3a3c98d53dd19e4ee7f55bc27fd47aa281 assets/create/models/block/acacia_window_pane_noside.json 1763ea2c9b981d187f5031ba608f3d5d3be3986a assets/create/models/block/acacia_window_pane_noside_alt.json diff --git a/src/generated/resources/assets/create/blockstates/radial_chassis.json b/src/generated/resources/assets/create/blockstates/radial_chassis.json index f97d8c8bc..8bd829ffc 100644 --- a/src/generated/resources/assets/create/blockstates/radial_chassis.json +++ b/src/generated/resources/assets/create/blockstates/radial_chassis.json @@ -89,8 +89,8 @@ }, { "when": { - "sticky_west": "true", - "axis": "x" + "axis": "x", + "sticky_west": "true" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -99,8 +99,8 @@ }, { "when": { - "sticky_west": "true", - "axis": "y" + "axis": "y", + "sticky_west": "true" }, "apply": { "model": "create:block/radial_chassis_side_y_sticky", @@ -109,8 +109,8 @@ }, { "when": { - "sticky_west": "true", - "axis": "z" + "axis": "z", + "sticky_west": "true" }, "apply": { "model": "create:block/radial_chassis_side_z_sticky", @@ -119,8 +119,8 @@ }, { "when": { - "sticky_west": "false", - "axis": "x" + "axis": "x", + "sticky_west": "false" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -129,8 +129,8 @@ }, { "when": { - "sticky_west": "false", - "axis": "y" + "axis": "y", + "sticky_west": "false" }, "apply": { "model": "create:block/radial_chassis_side_y", @@ -139,8 +139,8 @@ }, { "when": { - "sticky_west": "false", - "axis": "z" + "axis": "z", + "sticky_west": "false" }, "apply": { "model": "create:block/radial_chassis_side_z", @@ -149,8 +149,8 @@ }, { "when": { - "sticky_north": "true", - "axis": "x" + "axis": "x", + "sticky_north": "true" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky" @@ -158,8 +158,8 @@ }, { "when": { - "sticky_north": "true", - "axis": "y" + "axis": "y", + "sticky_north": "true" }, "apply": { "model": "create:block/radial_chassis_side_y_sticky", @@ -168,8 +168,8 @@ }, { "when": { - "sticky_north": "true", - "axis": "z" + "axis": "z", + "sticky_north": "true" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -178,8 +178,8 @@ }, { "when": { - "sticky_north": "false", - "axis": "x" + "axis": "x", + "sticky_north": "false" }, "apply": { "model": "create:block/radial_chassis_side_x" @@ -187,8 +187,8 @@ }, { "when": { - "sticky_north": "false", - "axis": "y" + "axis": "y", + "sticky_north": "false" }, "apply": { "model": "create:block/radial_chassis_side_y", @@ -197,8 +197,8 @@ }, { "when": { - "sticky_north": "false", - "axis": "z" + "axis": "z", + "sticky_north": "false" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -207,8 +207,8 @@ }, { "when": { - "sticky_east": "true", - "axis": "x" + "axis": "x", + "sticky_east": "true" }, "apply": { "model": "create:block/radial_chassis_side_x_sticky", @@ -217,8 +217,8 @@ }, { "when": { - "sticky_east": "true", - "axis": "y" + "axis": "y", + "sticky_east": "true" }, "apply": { "model": "create:block/radial_chassis_side_y_sticky", @@ -227,8 +227,8 @@ }, { "when": { - "sticky_east": "true", - "axis": "z" + "axis": "z", + "sticky_east": "true" }, "apply": { "model": "create:block/radial_chassis_side_z_sticky" @@ -236,8 +236,8 @@ }, { "when": { - "sticky_east": "false", - "axis": "x" + "axis": "x", + "sticky_east": "false" }, "apply": { "model": "create:block/radial_chassis_side_x", @@ -246,8 +246,8 @@ }, { "when": { - "sticky_east": "false", - "axis": "y" + "axis": "y", + "sticky_east": "false" }, "apply": { "model": "create:block/radial_chassis_side_y", @@ -256,8 +256,8 @@ }, { "when": { - "sticky_east": "false", - "axis": "z" + "axis": "z", + "sticky_east": "false" }, "apply": { "model": "create:block/radial_chassis_side_z" diff --git a/src/generated/resources/assets/create/lang/en_us.json b/src/generated/resources/assets/create/lang/en_us.json index 097193486..3307f8347 100644 --- a/src/generated/resources/assets/create/lang/en_us.json +++ b/src/generated/resources/assets/create/lang/en_us.json @@ -1819,6 +1819,8 @@ "create.ponder.shared.movement_anchors": "With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "32 RPM", "create.ponder.shared.sneak_and": "Sneak +", + "create.ponder.shared.storage_on_contraption": "Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "8 RPM", "create.ponder.shared.ctrl_and": "Ctrl +", "create.ponder.shared.rpm16_source": "Source: 16 RPM", @@ -1829,6 +1831,8 @@ "create.ponder.tag.contraption_actor.description": "Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "Item Transportation", "create.ponder.tag.logistics.description": "Components which help moving items around", "create.ponder.tag.movement_anchor": "Movement Anchors", @@ -1846,6 +1850,10 @@ "create.ponder.tag.fluids": "Fluid Manipulators", "create.ponder.tag.fluids.description": "Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "Encasing Belts", "create.ponder.belt_casing.text_1": "Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "A wrench can be used to remove the casing", @@ -1889,6 +1897,16 @@ "create.ponder.chain_gearshift.text_5": "Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "12 RPM", + "create.ponder.clockwork_bearing.header": "Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "When powered by Redstone, it breaks the connection", @@ -1991,6 +2009,61 @@ "create.ponder.large_cogwheel.text_1": "Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "Piston Extension Poles", + "create.ponder.piston_pole.text_1": "Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "This component can interact with storage without the need to stop the contraption.", @@ -2004,12 +2077,59 @@ "create.ponder.portable_storage_interface_redstone.header": "Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "Redstone Contacts", + "create.ponder.redstone_contact.text_1": "Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "Encasing Shafts", "create.ponder.shaft_casing.text_1": "Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "Hold Right-Click to rotate it Counter-Clockwise", @@ -2023,6 +2143,17 @@ "create.ponder.water_wheel.text_3": "The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index 8ef6a2ebb..690fa404f 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1155", + "_": "Missing Localizations: 1263", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/es_es.json b/src/generated/resources/assets/create/lang/unfinished/es_es.json index 4df84e931..a8c5d3c4a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_es.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_es.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 186", + "_": "Missing Localizations: 294", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/es_mx.json b/src/generated/resources/assets/create/lang/unfinished/es_mx.json index 0b112ec5a..b3d1c305d 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_mx.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_mx.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1085", + "_": "Missing Localizations: 1193", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json index eae6e162c..60960800a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/fr_fr.json +++ b/src/generated/resources/assets/create/lang/unfinished/fr_fr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 867", + "_": "Missing Localizations: 975", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index c2eefe3dc..a5e05faa6 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 203", + "_": "Missing Localizations: 311", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json index da469281b..163a2c7e0 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ja_jp.json +++ b/src/generated/resources/assets/create/lang/unfinished/ja_jp.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 210", + "_": "Missing Localizations: 318", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index 137d78e83..c0d1e71cc 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 256", + "_": "Missing Localizations: 364", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json index 7f9b5a584..4933193e5 100644 --- a/src/generated/resources/assets/create/lang/unfinished/nl_nl.json +++ b/src/generated/resources/assets/create/lang/unfinished/nl_nl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1354", + "_": "Missing Localizations: 1462", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index a6d4d4d11..098d5ea60 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1420", + "_": "Missing Localizations: 1528", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index 04fdb8e05..ee7c4ce98 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 206", + "_": "Missing Localizations: 314", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index 2d472fd71..166f470d3 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 204", + "_": "Missing Localizations: 312", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json index f18894ed3..100ff16ac 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_tw.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_tw.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 209", + "_": "Missing Localizations: 317", "_": "->------------------------] Game Elements [------------------------<-", @@ -1820,6 +1820,8 @@ "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Chassis or Super Glue, larger structures can be moved.", "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", + "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", + "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", @@ -1830,6 +1832,8 @@ "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", + "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", + "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", @@ -1847,6 +1851,10 @@ "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", + "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", + "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", + "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", + "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", @@ -1890,6 +1898,16 @@ "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", + "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", + "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", + "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", + "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", + "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", + "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", + "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", + "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure the two Structures are not attached to each other through super glue or similar", + "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", + "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", @@ -1992,6 +2010,61 @@ "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", + "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", + "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", + "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", + "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", + "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", + "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", + "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", + "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", + + "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", + "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", + "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", + + "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", + "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", + "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", + + "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", + "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", + "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", + + "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", + "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", + "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", + + "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", + "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", + "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", + "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", + + "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", + "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", + "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + + "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", + "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", + "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", + + "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", + "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", + "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", + + "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", + "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", + "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", + "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", + "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", + "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", + + "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", + "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", + "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", + "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", @@ -2005,12 +2078,59 @@ "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", + "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", + "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", + "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", + "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", + "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", + "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", + "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", + "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", + "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", + "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", + + "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", + "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", + "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", + + "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", + "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", + "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", + + "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", + "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", + "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", + "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", + + "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", + "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", + "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", + "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", + "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", + "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", + "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", + "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", + "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", + + "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", + "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", + "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", + "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", + "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", + + "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", + "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue can be used between any two blocks", + "create.ponder.super_glue.text_2": "UNLOCALIZED: The attached blocks will move together when assembled into a Contraption", + "create.ponder.super_glue.text_3": "UNLOCALIZED: Whenever Super Glue is held in the off-hand...", + "create.ponder.super_glue.text_4": "UNLOCALIZED: ...added blocks will be glued to the face they were placed on automatically", + "create.ponder.super_glue.text_5": "UNLOCALIZED: Super Glue can be removed with Left-Click", + "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", @@ -2024,6 +2144,17 @@ "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", + "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", + "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", + "create.ponder.windmill_source.text_2": "UNLOCALIZED: If enough Sail-like blocks are attached to the block, it can act as a Windmill", + "create.ponder.windmill_source.text_3": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", + "create.ponder.windmill_source.text_4": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", + "create.ponder.windmill_source.text_5": "UNLOCALIZED: Use a Wrench to configure its rotation direction", + "create.ponder.windmill_source.text_6": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + + "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", + "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "_": "Thank you for translating Create!" } \ No newline at end of file diff --git a/src/generated/resources/data/create/advancements/aesthetics.json b/src/generated/resources/data/create/advancements/aesthetics.json index d723cbe38..59a86f429 100644 --- a/src/generated/resources/data/create/advancements/aesthetics.json +++ b/src/generated/resources/data/create/advancements/aesthetics.json @@ -28,8 +28,8 @@ "trigger": "create:bracket_apply", "conditions": { "accepted_entries": [ - "create:cogwheel", - "create:large_cogwheel" + "create:large_cogwheel", + "create:cogwheel" ] } }, diff --git a/src/main/java/com/simibubi/create/foundation/ponder/PonderElement.java b/src/main/java/com/simibubi/create/foundation/ponder/PonderElement.java index 9c482406e..7d1c61f71 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/PonderElement.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/PonderElement.java @@ -4,6 +4,8 @@ public class PonderElement { boolean visible = true; + public void whileSkipping(PonderScene scene) {} + public void tick(PonderScene scene) {} public void reset(PonderScene scene) {} diff --git a/src/main/java/com/simibubi/create/foundation/ponder/PonderScene.java b/src/main/java/com/simibubi/create/foundation/ponder/PonderScene.java index b513d40cc..679854274 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/PonderScene.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/PonderScene.java @@ -26,10 +26,10 @@ import com.simibubi.create.foundation.ponder.elements.WorldSectionElement; import com.simibubi.create.foundation.ponder.instructions.HideAllInstruction; import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer; import com.simibubi.create.foundation.utility.AnimationTickHolder; -import com.simibubi.create.foundation.utility.animation.LerpedFloat; import com.simibubi.create.foundation.utility.MatrixStacker; import com.simibubi.create.foundation.utility.Pair; import com.simibubi.create.foundation.utility.VecHelper; +import com.simibubi.create.foundation.utility.animation.LerpedFloat; import com.simibubi.create.foundation.utility.outliner.Outliner; import net.minecraft.block.BlockState; @@ -90,7 +90,9 @@ public class PonderScene { int currentTime; public PonderScene(PonderWorld world, ResourceLocation component, Collection tags) { - world.scene = this; + if (world != null) + world.scene = this; + pointOfInterest = Vec3d.ZERO; textIndex = 1; @@ -289,8 +291,11 @@ public class PonderScene { throw new IllegalStateException("Cannot seek backwards. Rewind first."); while (currentTime < time && !finished) { + forEach(e -> e.whileSkipping(this)); tick(); } + + forEach(WorldSectionElement.class, WorldSectionElement::queueRedraw); } public void addToSceneTime(int time) { diff --git a/src/main/java/com/simibubi/create/foundation/ponder/PonderWorld.java b/src/main/java/com/simibubi/create/foundation/ponder/PonderWorld.java index 8f3e79564..ec5a41f0f 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/PonderWorld.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/PonderWorld.java @@ -48,7 +48,7 @@ import net.minecraftforge.registries.ForgeRegistries; public class PonderWorld extends SchematicWorld { public PonderScene scene; - + protected Map originalBlocks; protected Map originalTileEntities; protected Map blockBreakingProgressions; @@ -101,6 +101,13 @@ public class PonderWorld extends SchematicWorld { fixVirtualTileEntities(); } + public void restoreBlocks(Selection selection) { + selection.forEach(p -> { + if (originalBlocks.containsKey(p)) + blocks.put(p, originalBlocks.get(p)); + }); + } + public void pushFakeLight(int light) { this.overrideLight = light; } @@ -184,6 +191,9 @@ public class PonderWorld extends SchematicWorld { entity.lastTickPosZ = entity.getZ(); entity.tick(); + if (entity.getY() <= -.5f) + entity.remove(); + if (!entity.isAlive()) iterator.remove(); } @@ -230,14 +240,14 @@ public class PonderWorld extends SchematicWorld { } } } - + public void setBlockBreakingProgress(BlockPos pos, int damage) { if (damage == 0) blockBreakingProgressions.remove(pos); else blockBreakingProgressions.put(pos, damage - 1); } - + public Map getBlockBreakingProgressions() { return blockBreakingProgressions; } diff --git a/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java b/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java index b96b7a61d..e628ae1f3 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/SceneBuilder.java @@ -25,8 +25,27 @@ import com.simibubi.create.foundation.ponder.elements.ParrotElement.ParrotPose; import com.simibubi.create.foundation.ponder.elements.ParrotElement.SpinOnComponentPose; import com.simibubi.create.foundation.ponder.elements.TextWindowElement; import com.simibubi.create.foundation.ponder.elements.WorldSectionElement; -import com.simibubi.create.foundation.ponder.instructions.*; +import com.simibubi.create.foundation.ponder.instructions.AnimateParrotInstruction; +import com.simibubi.create.foundation.ponder.instructions.AnimateTileEntityInstruction; +import com.simibubi.create.foundation.ponder.instructions.AnimateWorldSectionInstruction; +import com.simibubi.create.foundation.ponder.instructions.ChaseAABBInstruction; +import com.simibubi.create.foundation.ponder.instructions.CreateParrotInstruction; +import com.simibubi.create.foundation.ponder.instructions.DelayInstruction; +import com.simibubi.create.foundation.ponder.instructions.DisplayWorldSectionInstruction; +import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction; import com.simibubi.create.foundation.ponder.instructions.EmitParticlesInstruction.Emitter; +import com.simibubi.create.foundation.ponder.instructions.FadeOutOfSceneInstruction; +import com.simibubi.create.foundation.ponder.instructions.HighlightValueBoxInstruction; +import com.simibubi.create.foundation.ponder.instructions.KeyframeInstruction; +import com.simibubi.create.foundation.ponder.instructions.LineInstruction; +import com.simibubi.create.foundation.ponder.instructions.MarkAsFinishedInstruction; +import com.simibubi.create.foundation.ponder.instructions.MovePoiInstruction; +import com.simibubi.create.foundation.ponder.instructions.OutlineSelectionInstruction; +import com.simibubi.create.foundation.ponder.instructions.ReplaceBlocksInstruction; +import com.simibubi.create.foundation.ponder.instructions.RotateSceneInstruction; +import com.simibubi.create.foundation.ponder.instructions.ShowInputInstruction; +import com.simibubi.create.foundation.ponder.instructions.TextInstruction; +import com.simibubi.create.foundation.ponder.instructions.TileEntityDataInstruction; import com.simibubi.create.foundation.tileEntity.SmartTileEntity; import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour; import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour; @@ -315,6 +334,12 @@ public class SceneBuilder { expands, duration)); } + public void showFilterSlotInput(Vec3d location, int duration) { + float s = .1f; + Vec3d expands = new Vec3d(s, s, s); + addInstruction(new HighlightValueBoxInstruction(location, expands, duration)); + } + public void showLine(PonderPalette color, Vec3d start, Vec3d end, int duration) { addInstruction(new LineInstruction(color, start, end, duration)); } @@ -428,6 +453,10 @@ public class SceneBuilder { addInstruction(new FadeOutOfSceneInstruction<>(15, fadeOutDirection, link)); } + public void restoreBlocks(Selection selection) { + addInstruction(scene -> scene.world.restoreBlocks(selection)); + } + public ElementLink makeSectionIndependent(Selection selection) { WorldSectionElement worldSectionElement = new WorldSectionElement(selection); ElementLink elementLink = new ElementLink<>(WorldSectionElement.class); @@ -608,7 +637,7 @@ public class SceneBuilder { BeltTileEntity beltTileEntity = (BeltTileEntity) tileEntity; TransportedItemStackHandlerBehaviour transporter = beltTileEntity.getBehaviour(TransportedItemStackHandlerBehaviour.TYPE); - transporter.handleProcessingOnAllItems(tis -> TransportedResult.removeItem()); + transporter.handleCenteredProcessingOnAllItems(.52f, tis -> TransportedResult.removeItem()); }); } diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/MechanicalDrillScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/MechanicalDrillScenes.java index bbfbc58f6..6815fc3c2 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/MechanicalDrillScenes.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/MechanicalDrillScenes.java @@ -54,12 +54,12 @@ public class MechanicalDrillScenes { ElementLink plankEntity = scene.world.createItemEntity(util.vector.centerOf(breakingPos), util.vector.of(0, .1f, 0), new ItemStack(Items.OAK_PLANKS)); scene.idle(20); - + scene.idle(15); + + scene.world.modifyEntity(plankEntity, Entity::remove); scene.world.modifyKineticSpeed(util.select.everywhere(), f -> 4 * f); scene.effects.rotationSpeedIndicator(breakingPos.east(3)); - - scene.idle(20); - scene.world.modifyEntity(plankEntity, Entity::remove); + scene.idle(5); scene.world.setBlock(breakingPos, Blocks.OAK_PLANKS.getDefaultState(), false); scene.world.showSection(util.select.position(breakingPos), Direction.DOWN); @@ -169,7 +169,7 @@ public class MechanicalDrillScenes { .attachKeyFrame() .placeNearTarget() .pointAt(util.vector.blockSurface(util.grid.at(4, 3, 2), Direction.WEST)) - .text("Inventories attached to the Contraption will pick up their drops automatically"); + .sharedText("storage_on_contraption"); scene.idle(70); scene.world.showSection(planks, Direction.DOWN); diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/MechanicalSawScenes.java b/src/main/java/com/simibubi/create/foundation/ponder/content/MechanicalSawScenes.java index acac8c9a3..fb6aa603f 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/MechanicalSawScenes.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/MechanicalSawScenes.java @@ -1,10 +1,26 @@ package com.simibubi.create.foundation.ponder.content; +import com.simibubi.create.AllBlocks; +import com.simibubi.create.content.contraptions.components.saw.SawTileEntity; +import com.simibubi.create.content.contraptions.relays.elementary.ShaftBlock; +import com.simibubi.create.foundation.ponder.ElementLink; import com.simibubi.create.foundation.ponder.SceneBuilder; import com.simibubi.create.foundation.ponder.SceneBuildingUtil; +import com.simibubi.create.foundation.ponder.Selection; +import com.simibubi.create.foundation.ponder.elements.EntityElement; +import com.simibubi.create.foundation.ponder.elements.InputWindowElement; +import com.simibubi.create.foundation.ponder.elements.WorldSectionElement; +import com.simibubi.create.foundation.utility.Pointing; +import net.minecraft.block.Blocks; +import net.minecraft.entity.Entity; +import net.minecraft.entity.item.ItemEntity; +import net.minecraft.item.ItemStack; +import net.minecraft.item.Items; import net.minecraft.util.Direction; +import net.minecraft.util.Direction.Axis; import net.minecraft.util.math.BlockPos; +import net.minecraft.util.math.Vec3d; public class MechanicalSawScenes { @@ -12,27 +28,367 @@ public class MechanicalSawScenes { scene.title("mechanical_saw_processing", "Processing Items on the Mechanical Saw"); scene.configureBasePlate(0, 0, 5); scene.world.showSection(util.select.layer(0), Direction.UP); - + BlockPos shaftPos = util.grid.at(2, 1, 3); - + scene.world.setBlock(shaftPos, AllBlocks.SHAFT.getDefaultState() + .with(ShaftBlock.AXIS, Axis.Z), false); + + BlockPos sawPos = util.grid.at(2, 1, 2); + Selection sawSelect = util.select.position(sawPos); + scene.world.modifyTileNBT(sawSelect, SawTileEntity.class, nbt -> nbt.putInt("RecipeIndex", 0)); + scene.idle(5); - scene.world.showSection(util.select.layersFrom(1), Direction.DOWN); + scene.world.showSection(util.select.fromTo(2, 1, 3, 2, 1, 5), Direction.DOWN); + scene.idle(10); + scene.effects.rotationDirectionIndicator(shaftPos); + scene.world.showSection(sawSelect, Direction.DOWN); + scene.idle(10); + scene.overlay.showText(50) + .attachKeyFrame() + .text("Upward facing Mechanical Saws can process a variety of items") + .pointAt(util.vector.blockSurface(sawPos, Direction.WEST)) + .placeNearTarget(); + scene.idle(45); + + ItemStack log = new ItemStack(Items.OAK_LOG); + ItemStack strippedLog = new ItemStack(Items.STRIPPED_OAK_LOG); + ItemStack planks = new ItemStack(Items.OAK_PLANKS); + + Vec3d itemSpawn = util.vector.centerOf(sawPos.up() + .west()); + ElementLink logItem = scene.world.createItemEntity(itemSpawn, util.vector.of(0, 0, 0), log); + scene.idle(12); + + scene.overlay.showControls(new InputWindowElement(itemSpawn, Pointing.DOWN).withItem(log), 20); + scene.idle(10); + + scene.world.modifyEntity(logItem, e -> e.setMotion(util.vector.of(0.05, 0.2, 0))); + scene.idle(12); + + scene.world.modifyEntity(logItem, Entity::remove); + scene.world.createItemOnBeltLike(sawPos, Direction.WEST, log); + scene.idle(30); + + logItem = scene.world.createItemEntity(util.vector.topOf(sawPos) + .add(0.5, -.1, 0), util.vector.of(0.05, 0.18, 0), strippedLog); + scene.idle(12); + scene.overlay.showControls(new InputWindowElement(itemSpawn.add(2, 0, 0), Pointing.DOWN).withItem(strippedLog), + 20); + scene.idle(30); + + scene.overlay.showText(60) + .attachKeyFrame() + .text("The processed item always moves against the rotational input to the saw") + .pointAt(util.vector.blockSurface(sawPos, Direction.UP)) + .placeNearTarget(); + scene.idle(70); + + scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -2 * f); + scene.effects.rotationDirectionIndicator(shaftPos); + scene.world.modifyEntity(logItem, e -> e.setMotion(util.vector.of(-0.05, 0.2, 0))); + scene.idle(12); + + scene.world.modifyEntity(logItem, Entity::remove); + scene.world.createItemOnBeltLike(sawPos, Direction.EAST, strippedLog); + scene.idle(40); + + logItem = scene.world.createItemEntity(util.vector.topOf(sawPos) + .add(-0.5, -.1, 0), util.vector.of(-0.05, 0.18, 0), planks); + scene.idle(22); + + Selection otherBelt = util.select.fromTo(3, 1, 3, 4, 1, 2); + Selection belt = util.select.fromTo(0, 1, 2, 1, 1, 3); + + scene.world.setKineticSpeed(otherBelt, 0); + scene.world.setKineticSpeed(belt, 0); + scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -f); + scene.world.modifyEntity(logItem, Entity::remove); + scene.world.setBlock(shaftPos, AllBlocks.COGWHEEL.getDefaultState() + .with(ShaftBlock.AXIS, Axis.Z), true); + scene.idle(3); + scene.addKeyframe(); + + ElementLink beltSection = scene.world.showIndependentSection(belt, Direction.EAST); + scene.world.moveSection(beltSection, util.vector.of(0, 100, 0), 0); + scene.idle(1); + scene.world.removeItemsFromBelt(util.grid.at(1, 1, 2)); + scene.idle(1); + scene.world.setKineticSpeed(belt, -64); + scene.idle(1); + scene.world.moveSection(beltSection, util.vector.of(0, -100, 0), 0); + scene.idle(3); + + ElementLink otherBeltSection = + scene.world.showIndependentSection(otherBelt, Direction.WEST); + scene.world.moveSection(otherBeltSection, util.vector.of(0, 100, 0), 0); + scene.idle(1); + scene.world.removeItemsFromBelt(util.grid.at(3, 1, 2)); + scene.idle(1); + scene.world.setKineticSpeed(otherBelt, -64); + scene.idle(1); + scene.world.moveSection(otherBeltSection, util.vector.of(0, -100, 0), 0); + scene.idle(3); + + ItemStack stone = new ItemStack(Blocks.STONE); + BlockPos firstBelt = util.grid.at(0, 1, 2); + scene.world.createItemOnBelt(firstBelt, Direction.WEST, stone); + scene.overlay.showText(60) + .text("Saws can work in-line with Mechanical Belts") + .pointAt(util.vector.blockSurface(firstBelt, Direction.WEST)) + .placeNearTarget(); + scene.idle(60); + scene.rotateCameraY(-90); + scene.idle(20); + + Vec3d filter = util.vector.of(2.5, 1 + 13 / 16f, 2.75); + scene.overlay.showFilterSlotInput(filter, 80); + ItemStack bricks = new ItemStack(Blocks.STONE_BRICKS); + scene.overlay.showControls(new InputWindowElement(filter, Pointing.DOWN).withItem(bricks), 80); + scene.world.modifyEntities(ItemEntity.class, Entity::remove); + scene.idle(7); + scene.world.setFilterData(util.select.position(sawPos), SawTileEntity.class, bricks); + scene.idle(10); + + scene.overlay.showText(80) + .attachKeyFrame() + .text("When an ingredient has multiple possible outcomes, the filter slot can specify it") + .pointAt(filter) + .placeNearTarget(); + scene.idle(90); + + scene.rotateCameraY(90); + scene.world.createItemOnBelt(firstBelt, Direction.WEST, stone); + scene.idle(20); + + scene.markAsFinished(); + scene.overlay.showText(100) + .text("Without filter, the Saw would cycle through all outcomes instead") + .colored(PonderPalette.RED) + .pointAt(filter) + .placeNearTarget(); + scene.idle(65); + scene.world.modifyEntities(ItemEntity.class, Entity::remove); } public static void treeCutting(SceneBuilder scene, SceneBuildingUtil util) { scene.title("mechanical_saw_breaker", "Cutting Trees with the Mechanical Saw"); scene.configureBasePlate(0, 0, 5); - scene.world.showSection(util.select.layer(0), Direction.UP); + scene.world.setBlock(util.grid.at(2, 0, 2), Blocks.GRASS_BLOCK.getDefaultState(), false); + scene.world.showSection(util.select.layer(0) + .add(util.select.position(3, 1, 1)) + .add(util.select.position(1, 1, 2)), Direction.UP); + + scene.world.setKineticSpeed(util.select.position(5, 0, 1), -8); + scene.world.setKineticSpeed(util.select.fromTo(3, 1, 2, 5, 1, 2), 16); + scene.idle(5); - scene.world.showSection(util.select.layersFrom(1), Direction.DOWN); + scene.world.showSection(util.select.fromTo(4, 1, 2, 5, 1, 2), Direction.DOWN); + scene.idle(10); + scene.world.showSection(util.select.position(3, 1, 2), Direction.DOWN); + + scene.idle(20); + scene.world.showSection(util.select.fromTo(2, 1, 2, 2, 3, 2), Direction.UP); + scene.world.showSection(util.select.layersFrom(4), Direction.UP); + + BlockPos breakingPos = util.grid.at(2, 1, 2); + scene.idle(5); + for (int i = 0; i < 10; i++) { + scene.idle(10); + scene.world.incrementBlockBreakingProgress(breakingPos); + if (i == 1) { + scene.overlay.showText(80) + .attachKeyFrame() + .placeNearTarget() + .pointAt(util.vector.blockSurface(breakingPos, Direction.WEST)) + .text("When given Rotational Force, a Mechanical Saw will cut trees directly in front of it"); + } + } + + scene.world.replaceBlocks(util.select.fromTo(2, 2, 2, 2, 6, 2), Blocks.AIR.getDefaultState(), true); + + scene.world.destroyBlock(util.grid.at(3, 5, 0)); + scene.world.destroyBlock(util.grid.at(0, 4, 1)); + scene.world.destroyBlock(util.grid.at(2, 6, 1)); + scene.world.destroyBlock(util.grid.at(1, 4, 0)); + scene.world.destroyBlock(util.grid.at(1, 6, 2)); + scene.world.destroyBlock(util.grid.at(1, 5, 3)); + scene.world.destroyBlock(util.grid.at(0, 4, 3)); + + scene.world.replaceBlocks(util.select.layersFrom(4), Blocks.AIR.getDefaultState(), false); + + for (int i = 0; i < 5; i++) { + Vec3d dropPos = util.vector.centerOf(breakingPos.up(i)); + float distance = (float) dropPos.distanceTo(util.vector.centerOf(breakingPos)); + scene.world.createItemEntity(dropPos, util.vector.of(-distance / 20, 0, 0), new ItemStack(Items.OAK_LOG)); + } + + scene.idle(35); + scene.world.destroyBlock(util.grid.at(1, 1, 2)); + scene.world.hideSection(util.select.layersFrom(2) + .add(util.select.fromTo(2, 1, 2, 1, 1, 3)), Direction.UP); + scene.world.modifyEntities(ItemEntity.class, Entity::remove); + scene.idle(15); + scene.world.setBlocks(util.select.fromTo(2, 1, 2, 1, 20, 3), Blocks.JUNGLE_LOG.getDefaultState(), false); + scene.world.showSection(util.select.layersFrom(2) + .add(util.select.fromTo(2, 1, 2, 1, 1, 3)), Direction.UP); + scene.idle(15); + + scene.world.hideSection(util.select.fromTo(2, 1, 2, 1, 1, 3) + .substract(util.select.position(breakingPos)), Direction.WEST); + scene.idle(10); + scene.overlay.showSelectionWithText(util.select.position(breakingPos), 90) + .attachKeyFrame() + .colored(PonderPalette.GREEN) + .placeNearTarget() + .text("In order to cut the tree fully, the Saw has to break the last block connecting it to the ground"); + + scene.idle(25); + for (int i = 0; i < 10; i++) { + scene.idle(10); + scene.world.incrementBlockBreakingProgress(breakingPos); + } + + for (int i = 0; i < 30; i++) { + scene.world.replaceBlocks(util.select.fromTo(2, i + 1, 2, 1, i + 1, 3), Blocks.AIR.getDefaultState(), true); + for (int x = 1; x <= 2; x++) { + for (int z = 2; z <= 3; z++) { + Vec3d dropPos = util.vector.centerOf(x, i + 1, z); + float distance = (float) dropPos.distanceTo(util.vector.centerOf(breakingPos)); + scene.world.createItemEntity(dropPos, util.vector.of(-distance / 20, 0, 0), + new ItemStack(Items.JUNGLE_LOG)); + } + } + scene.idle(1); + } } public static void contraption(SceneBuilder scene, SceneBuildingUtil util) { scene.title("mechanical_saw_contraption", "Using Mechanical Saws on Contraptions"); - scene.configureBasePlate(0, 0, 5); - scene.world.showSection(util.select.layer(0), Direction.UP); + scene.configureBasePlate(1, 0, 6); + scene.world.setBlock(util.grid.at(2, 0, 3), Blocks.GRASS_BLOCK.getDefaultState(), false); + scene.world.showSection(util.select.layer(0) + .add(util.select.position(3, 1, 1)) + .add(util.select.position(1, 1, 2)) + .add(util.select.position(2, 1, 4)), Direction.UP); + + Selection kinetics = util.select.fromTo(6, 1, 2, 6, 1, 6); + scene.idle(5); - scene.world.showSection(util.select.layersFrom(1), Direction.DOWN); + ElementLink pistonHead = + scene.world.showIndependentSection(util.select.fromTo(6, 1, 1, 8, 1, 1), Direction.DOWN); + scene.world.moveSection(pistonHead, util.vector.of(0, 0, 1), 0); + scene.world.showSection(kinetics, Direction.DOWN); + scene.idle(5); + ElementLink contraption = + scene.world.showIndependentSection(util.select.fromTo(5, 1, 3, 5, 1, 2), Direction.DOWN); + scene.idle(5); + scene.world.showSectionAndMerge(util.select.position(4, 1, 3), Direction.EAST, contraption); + scene.idle(5); + scene.world.showSectionAndMerge(util.select.position(4, 1, 2), Direction.EAST, contraption); + scene.idle(5); + + scene.overlay.showText(60) + .attachKeyFrame() + .placeNearTarget() + .pointAt(util.vector.topOf(util.grid.at(4, 1, 3))) + .text("Whenever Saws are moved as part of an animated Contraption..."); + scene.idle(70); + + Selection saws = util.select.fromTo(4, 1, 2, 4, 1, 3); + + Selection tree = util.select.fromTo(2, 1, 3, 2, 7, 3) + .add(util.select.layersFrom(3)); + scene.world.showSection(tree, Direction.UP); + scene.world.setKineticSpeed(util.select.position(5, 0, 6), -8); + scene.world.setKineticSpeed(kinetics, 16); + scene.world.setKineticSpeed(saws, 16); + scene.world.moveSection(pistonHead, util.vector.of(-1, 0, 0), 20); + scene.world.moveSection(contraption, util.vector.of(-1, 0, 0), 20); + scene.idle(20); + + BlockPos breakingPos = util.grid.at(2, 1, 3); + + for (int i = 0; i < 10; i++) { + scene.idle(3); + scene.world.incrementBlockBreakingProgress(breakingPos); + if (i == 2) { + scene.overlay.showText(80) + .placeNearTarget() + .pointAt(util.vector.blockSurface(breakingPos, Direction.WEST)) + .text("...they will cut any trees the contraption runs them into"); + } + } + + scene.world.replaceBlocks(util.select.fromTo(2, 2, 3, 2, 6, 3), Blocks.AIR.getDefaultState(), true); + scene.world.destroyBlock(util.grid.at(4, 5, 1)); + scene.world.destroyBlock(util.grid.at(1, 4, 2)); + scene.world.destroyBlock(util.grid.at(3, 6, 2)); + scene.world.destroyBlock(util.grid.at(2, 4, 1)); + scene.world.destroyBlock(util.grid.at(2, 6, 3)); + scene.world.destroyBlock(util.grid.at(2, 5, 2)); + scene.world.destroyBlock(util.grid.at(1, 4, 2)); + scene.world.replaceBlocks(util.select.layersFrom(4), Blocks.AIR.getDefaultState(), false); + + for (int i = 0; i < 5; i++) { + Vec3d dropPos = util.vector.centerOf(breakingPos.up(i)); + float distance = (float) dropPos.distanceTo(util.vector.centerOf(breakingPos)); + scene.world.createItemEntity(dropPos, util.vector.of(-distance / 20, 0, 0), new ItemStack(Items.OAK_LOG)); + } + + scene.world.moveSection(pistonHead, util.vector.of(-1, 0, 0), 20); + scene.world.moveSection(contraption, util.vector.of(-1, 0, 0), 20); + scene.idle(20); + scene.world.setKineticSpeed(saws, 0); + scene.idle(20); + + scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -f); + scene.world.moveSection(pistonHead, util.vector.of(2, 0, 0), 40); + scene.world.moveSection(contraption, util.vector.of(2, 0, 0), 40); + scene.world.hideSection(tree, Direction.UP); + scene.idle(40); + + scene.world.restoreBlocks(tree); + scene.world.modifyEntities(ItemEntity.class, Entity::remove); + scene.world.glueBlockOnto(util.grid.at(5, 2, 2), Direction.DOWN, contraption); + + scene.overlay.showText(60) + .attachKeyFrame() + .placeNearTarget() + .pointAt(util.vector.blockSurface(util.grid.at(5, 2, 2), Direction.WEST)) + .sharedText("storage_on_contraption"); + scene.idle(70); + + scene.world.showSection(tree, Direction.DOWN); + scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -f); + scene.world.setKineticSpeed(saws, 16); + scene.world.moveSection(pistonHead, util.vector.of(-1, 0, 0), 20); + scene.world.moveSection(contraption, util.vector.of(-1, 0, 0), 20); + scene.idle(20); + + for (int i = 0; i < 10; i++) { + scene.idle(3); + scene.world.incrementBlockBreakingProgress(breakingPos); + } + + scene.world.replaceBlocks(util.select.fromTo(2, 2, 3, 2, 6, 3), Blocks.AIR.getDefaultState(), true); + scene.world.destroyBlock(util.grid.at(4, 5, 1)); + scene.world.destroyBlock(util.grid.at(1, 4, 2)); + scene.world.destroyBlock(util.grid.at(3, 6, 2)); + scene.world.destroyBlock(util.grid.at(2, 4, 1)); + scene.world.destroyBlock(util.grid.at(2, 6, 3)); + scene.world.destroyBlock(util.grid.at(2, 5, 2)); + scene.world.destroyBlock(util.grid.at(1, 4, 2)); + scene.world.replaceBlocks(util.select.layersFrom(4), Blocks.AIR.getDefaultState(), false); + + scene.world.moveSection(pistonHead, util.vector.of(-1, 0, 0), 20); + scene.world.moveSection(contraption, util.vector.of(-1, 0, 0), 20); + scene.idle(20); + scene.world.setKineticSpeed(saws, 0); + scene.idle(10); + scene.overlay.showControls( + new InputWindowElement(util.vector.topOf(3, 2, 2), Pointing.DOWN).withItem(new ItemStack(Blocks.OAK_LOG)), + 60); + scene.idle(20); } } diff --git a/src/main/java/com/simibubi/create/foundation/ponder/content/SharedText.java b/src/main/java/com/simibubi/create/foundation/ponder/content/SharedText.java index 73d233ba2..bd83c5bd6 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/content/SharedText.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/content/SharedText.java @@ -17,6 +17,7 @@ public class SharedText { add("movement_anchors", "With the help of Chassis or Super Glue, larger structures can be moved."); add("behaviour_modify_wrench", "This behaviour can be modified using a Wrench"); + add("storage_on_contraption", "Inventories attached to the Contraption will pick up their drops automatically"); } diff --git a/src/main/java/com/simibubi/create/foundation/ponder/elements/WorldSectionElement.java b/src/main/java/com/simibubi/create/foundation/ponder/elements/WorldSectionElement.java index 87f2b03d4..31ed6efb0 100644 --- a/src/main/java/com/simibubi/create/foundation/ponder/elements/WorldSectionElement.java +++ b/src/main/java/com/simibubi/create/foundation/ponder/elements/WorldSectionElement.java @@ -253,13 +253,34 @@ public class WorldSectionElement extends AnimatedSceneElement { prevAnimatedRotation = animatedRotation; if (!isVisible()) return; - if (renderedTileEntities == null) - return; + loadTEsIfMissing(scene.getWorld()); + renderedTileEntities.removeIf(te -> scene.getWorld() + .getTileEntity(te.getPos()) != te); renderedTileEntities.forEach(te -> { if (te instanceof ITickableTileEntity) ((ITickableTileEntity) te).tick(); }); } + + @Override + public void whileSkipping(PonderScene scene) { + if (redraw) + renderedTileEntities = null; + redraw = false; + } + + protected void loadTEsIfMissing(PonderWorld world) { + if (renderedTileEntities != null) + return; + renderedTileEntities = new ArrayList<>(); + section.forEach(pos -> { + TileEntity tileEntity = world.getTileEntity(pos); + if (tileEntity == null) + return; + renderedTileEntities.add(tileEntity); + tileEntity.updateContainingBlockInfo(); + }); + } @Override protected void renderLayer(PonderWorld world, IRenderTypeBuffer buffer, RenderType type, MatrixStack ms, float fade, @@ -299,7 +320,7 @@ public class WorldSectionElement extends AnimatedSceneElement { buffer.getBuffer(ModelBakery.BLOCK_DESTRUCTION_RENDER_LAYERS.get(entry.getValue())), overlayMS.peek()); Minecraft.getInstance() .getBlockRendererDispatcher() - .renderModel(world.getBlockState(BlockPos.ZERO), pos, world, ms, builder, EmptyModelData.INSTANCE); + .renderModel(world.getBlockState(pos), pos, world, ms, builder, EmptyModelData.INSTANCE); ms.pop(); } } @@ -341,23 +362,11 @@ public class WorldSectionElement extends AnimatedSceneElement { RenderSystem.disableTexture(); WorldRenderer.drawBox(ms, buffer.getBuffer(RenderType.getLines()), shape.getBoundingBox() .offset(selectedBlock), 1, 1, 1, 0.6f); -// if (buffer instanceof SuperRenderTypeBuffer) -// ((SuperRenderTypeBuffer) buffer).draw(RenderType.getLines()); ms.pop(); } private void renderTileEntities(PonderWorld world, MatrixStack ms, IRenderTypeBuffer buffer, float pt) { - if (renderedTileEntities == null) { - renderedTileEntities = new ArrayList<>(); - section.forEach(pos -> { - TileEntity tileEntity = world.getTileEntity(pos); - if (tileEntity == null) - return; - renderedTileEntities.add(tileEntity); - tileEntity.updateContainingBlockInfo(); - }); - } else - renderedTileEntities.removeIf(te -> world.getTileEntity(te.getPos()) != te); + loadTEsIfMissing(world); TileEntityRenderHelper.renderTileEntities(world, renderedTileEntities, ms, new MatrixStack(), buffer, pt); } diff --git a/src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java b/src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java index 6f3eaa605..e516b3c6d 100644 --- a/src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java +++ b/src/main/java/com/simibubi/create/foundation/utility/BlockHelper.java @@ -164,13 +164,14 @@ public class BlockHelper { public static void destroyBlock(World world, BlockPos pos, float effectChance, Consumer droppedItemCallback) { + IFluidState ifluidstate = world.getFluidState(pos); BlockState state = world.getBlockState(pos); if (world.rand.nextFloat() < effectChance) world.playEvent(2001, pos, Block.getStateId(state)); TileEntity tileentity = state.hasTileEntity() ? world.getTileEntity(pos) : null; - if (world.getGameRules() + if (world instanceof ServerWorld && world.getGameRules() .getBoolean(GameRules.DO_TILE_DROPS) && !world.restoringBlockSnapshots) { for (ItemStack itemStack : Block.getDrops(state, (ServerWorld) world, pos, tileentity)) droppedItemCallback.accept(itemStack); diff --git a/src/main/resources/ponder/mechanical_saw/breaker.nbt b/src/main/resources/ponder/mechanical_saw/breaker.nbt index 214b86e21..f9d4b030c 100644 Binary files a/src/main/resources/ponder/mechanical_saw/breaker.nbt and b/src/main/resources/ponder/mechanical_saw/breaker.nbt differ