mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 18:03:55 +01:00
Stop hacking the base plate size
- Added proper scene scale/alignment instructions
This commit is contained in:
parent
d1e96c3b4b
commit
4445872959
10 changed files with 132 additions and 41 deletions
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@ -76,9 +76,11 @@ public class PonderScene {
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WorldSectionElement baseWorldSection;
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Entity renderViewEntity;
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int offsetX;
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int offsetZ;
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int size;
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int basePlateOffsetX;
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int basePlateOffsetZ;
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int basePlateSize;
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float scaleFactor;
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float yOffset;
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boolean stoppedCounting;
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int totalTime;
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@ -98,10 +100,12 @@ public class PonderScene {
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schedule = new ArrayList<>();
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activeSchedule = new ArrayList<>();
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transform = new SceneTransform();
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size = getBounds().getXSize();
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basePlateSize = getBounds().getXSize();
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info = new SceneRenderInfo();
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baseWorldSection = new WorldSectionElement();
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renderViewEntity = new ArmorStandEntity(world, 0, 0, 0);
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scaleFactor = 1;
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yOffset = 0;
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setPointOfInterest(new Vec3d(0, 4, 0));
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}
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@ -136,11 +140,12 @@ public class PonderScene {
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BlockPos selectedPos = nearestHit.getValue()
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.getSecond();
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BlockPos origin = new BlockPos(offsetX, 0, offsetZ);
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BlockPos origin = new BlockPos(basePlateOffsetX, 0, basePlateOffsetZ);
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if (!world.getBounds()
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.isVecInside(selectedPos))
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return Pair.of(ItemStack.EMPTY, null);
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if (new MutableBoundingBox(origin, origin.add(new Vec3i(size - 1, 0, size - 1))).isVecInside(selectedPos)) {
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if (new MutableBoundingBox(origin, origin.add(new Vec3i(basePlateSize - 1, 0, basePlateSize - 1)))
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.isVecInside(selectedPos)) {
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if (PonderIndex.EDITOR_MODE)
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nearestHit.getValue()
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.getFirst()
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@ -383,11 +388,11 @@ public class PonderScene {
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}
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public MatrixStack apply(MatrixStack ms) {
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return apply(ms, AnimationTickHolder.getPartialTicks());
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return apply(ms, AnimationTickHolder.getPartialTicks(world));
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}
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public MatrixStack apply(MatrixStack ms, float pt) {
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ms.translate(width / 2, height / 2, 200);
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ms.translate(width / 2, height / 2, 200 + offset);
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MatrixStacker.of(ms)
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.rotateX(-35)
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@ -396,12 +401,15 @@ public class PonderScene {
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MatrixStacker.of(ms)
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.rotateY(-55)
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.rotateX(35);
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MatrixStacker.of(ms)
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.rotateX(xRotation.getValue(pt))
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.rotateY(yRotation.getValue(pt));
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ms.scale(30, -30, 30);
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ms.translate((size + offsetX) / -2f, -1f, (size + offsetZ) / -2f);
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float f = 30 * scaleFactor;
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ms.scale(f, -f, f);
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ms.translate((basePlateSize + basePlateOffsetX) / -2f, -1f + yOffset,
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(basePlateSize + basePlateOffsetZ) / -2f);
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return ms;
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}
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@ -416,7 +424,7 @@ public class PonderScene {
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float pt = AnimationTickHolder.getPartialTicks();
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Vec3d vec = new Vec3d(x, y, depth);
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vec = vec.subtract(width / 2, height / 2, 200);
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vec = vec.subtract(width / 2, height / 2, 200 + offset);
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vec = VecHelper.rotate(vec, 35, Axis.X);
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vec = VecHelper.rotate(vec, -55, Axis.Y);
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vec = vec.subtract(offset, 0, 0);
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@ -424,8 +432,12 @@ public class PonderScene {
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vec = VecHelper.rotate(vec, -35, Axis.X);
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vec = VecHelper.rotate(vec, -xRotation.getValue(pt), Axis.X);
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vec = VecHelper.rotate(vec, -yRotation.getValue(pt), Axis.Y);
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vec = vec.mul(1f / 30, 1f / -30, 1f / 30);
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vec = vec.subtract((size + offsetX) / -2f, -1f, (size + offsetZ) / -2f);
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float f = 1f / (30 * scaleFactor);
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vec = vec.mul(f, -f, f);
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vec = vec.subtract((basePlateSize + basePlateOffsetX) / -2f, -1f + yOffset,
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(basePlateSize + basePlateOffsetZ) / -2f);
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return vec;
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}
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@ -24,7 +24,6 @@ import com.simibubi.create.foundation.ponder.content.PonderTag;
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import com.simibubi.create.foundation.ponder.content.PonderTagScreen;
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import com.simibubi.create.foundation.ponder.ui.PonderButton;
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import com.simibubi.create.foundation.renderState.SuperRenderTypeBuffer;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.ColorHelper;
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import com.simibubi.create.foundation.utility.Iterate;
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import com.simibubi.create.foundation.utility.Lang;
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@ -139,7 +138,7 @@ public class PonderUI extends AbstractSimiScreen {
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tags.forEach(t -> {
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int i = tagButtons.size();
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int x = 31;
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int y = 71 + i * 30;
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int y = 81 + i * 30;
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PonderButton b = new PonderButton(x, y, (mouseX, mouseY) -> {
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centerScalingOn(mouseX, mouseY);
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ScreenOpener.transitionTo(new PonderTagScreen(t));
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@ -315,6 +314,11 @@ public class PonderUI extends AbstractSimiScreen {
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renderWidgets(mouseX, mouseY, identifyMode ? ponderPartialTicksPaused : partialTicks);
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}
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@Override
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public void renderBackground() {
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super.renderBackground();
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}
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protected void renderVisibleScenes(int mouseX, int mouseY, float partialTicks) {
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renderScene(mouseX, mouseY, index, partialTicks);
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float lazyIndexValue = lazyIndex.getValue(partialTicks);
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@ -326,7 +330,7 @@ public class PonderUI extends AbstractSimiScreen {
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SuperRenderTypeBuffer buffer = SuperRenderTypeBuffer.getInstance();
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PonderScene story = scenes.get(i);
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MatrixStack ms = new MatrixStack();
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double value = lazyIndex.getValue(AnimationTickHolder.getPartialTicks(story.world));
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double value = lazyIndex.getValue(minecraft.getRenderPartialTicks());
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double diff = i - value;
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double slide = MathHelper.lerp(diff * diff, 200, 600) * diff;
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@ -341,15 +345,36 @@ public class PonderUI extends AbstractSimiScreen {
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story.renderScene(buffer, ms, partialTicks);
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buffer.draw();
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MutableBoundingBox bounds = story.getBounds();
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RenderSystem.pushMatrix();
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RenderSystem.multMatrix(ms.peek()
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.getModel());
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// kool shadow fx
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{
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RenderSystem.enableCull();
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RenderSystem.enableDepthTest();
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RenderSystem.pushMatrix();
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RenderSystem.translated(story.basePlateOffsetX, 0, story.basePlateOffsetZ);
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RenderSystem.scaled(1, -1, 1);
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for (int f = 0; f < 4; f++) {
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RenderSystem.translated(story.basePlateSize, 0, 0);
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RenderSystem.pushMatrix();
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RenderSystem.translated(0, 0, 1/1024f);
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GuiUtils.drawGradientRect(0, 0, 0, -story.basePlateSize, 4, 0x66_000000, 0x00_000000);
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RenderSystem.popMatrix();
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RenderSystem.rotatef(-90, 0, 1, 0);
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}
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RenderSystem.popMatrix();
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RenderSystem.disableCull();
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RenderSystem.disableDepthTest();
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}
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// coords for debug
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if (PonderIndex.EDITOR_MODE && !userViewMode) {
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MutableBoundingBox bounds = story.getBounds();
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RenderSystem.pushMatrix();
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RenderSystem.multMatrix(ms.peek()
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.getModel());
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RenderSystem.scaled(-1 / 16d, -1 / 16d, 1 / 16d);
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RenderSystem.scaled(-1, -1, 1);
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RenderSystem.scaled(1 / 16d, 1 / 16d, 1 / 16d);
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RenderSystem.translated(1, -8, -1 / 64f);
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// X AXIS
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@ -389,11 +414,11 @@ public class PonderUI extends AbstractSimiScreen {
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RenderSystem.popMatrix();
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}
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RenderSystem.popMatrix();
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buffer.draw();
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RenderSystem.popMatrix();
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}
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RenderSystem.popMatrix();
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ms.pop();
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}
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@ -416,7 +441,7 @@ public class PonderUI extends AbstractSimiScreen {
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int y = 31;
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String title = activeScene.getTitle();
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int wordWrappedHeight = font.getWordWrappedHeight(title, left.x);
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int wordWrappedHeight = font.getWordWrappedHeight(title, left.x - 51);
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int streakHeight = 35 - 9 + wordWrappedHeight;
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UIRenderHelper.streak(0, x - 4, y - 12 + streakHeight / 2, streakHeight, (int) (150 * fade), 0x101010);
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@ -435,7 +460,7 @@ public class PonderUI extends AbstractSimiScreen {
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RenderSystem.translated(x, y, 0);
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RenderSystem.rotatef(indexDiff * -75, 1, 0, 0);
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RenderSystem.translated(0, 0, 5);
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font.drawSplitString(title, 0, 0, left.x, ColorHelper.applyAlpha(textColor, 1 - indexDiff));
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font.drawSplitString(title, 0, 0, left.x - 51, ColorHelper.applyAlpha(textColor, 1 - indexDiff));
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RenderSystem.popMatrix();
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if (chapter != null) {
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@ -477,7 +502,6 @@ public class PonderUI extends AbstractSimiScreen {
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}
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RenderSystem.popMatrix();
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}
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scan.flash();
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} else {
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scan.dim();
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@ -523,11 +547,16 @@ public class PonderUI extends AbstractSimiScreen {
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int x = (width / 2) - 110;
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int y = right.y + right.getHeight() + 4;
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int w = width - 2 * x;
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RenderSystem.pushMatrix();
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RenderSystem.translated(0, 0, 400);
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renderBox(x, y, w, 1, false);
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RenderSystem.popMatrix();
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RenderSystem.pushMatrix();
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RenderSystem.translated(x - 2, y - 2, 0);
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RenderSystem.scaled((w + 4) * sceneProgress.getValue(partialTicks), 1, 1);
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GuiUtils.drawGradientRect(200, 0, 3, 1, 4, 0x60ffeedd, 0x60ffeedd);
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GuiUtils.drawGradientRect(500, 0, 3, 1, 4, 0x60ffeedd, 0x60ffeedd);
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RenderSystem.popMatrix();
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}
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@ -141,9 +141,29 @@ public class SceneBuilder {
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* assumes it to be square
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*/
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public void configureBasePlate(int xOffset, int zOffset, int basePlateSize) {
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scene.offsetX = xOffset;
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scene.offsetZ = zOffset;
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scene.size = basePlateSize;
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scene.basePlateOffsetX = xOffset;
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scene.basePlateOffsetZ = zOffset;
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scene.basePlateSize = basePlateSize;
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}
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/**
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* Use this in case you are not happy with the scale of the scene relative to
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* the overlay
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*
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* @param factor >1 will make the scene appear larger, smaller otherwise
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*/
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public void scaleSceneView(float factor) {
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scene.scaleFactor = factor;
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}
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/**
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* Use this in case you are not happy with the vertical alignment of the scene
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* relative to the overlay
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*
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* @param yOffset >0 moves the scene up, down otherwise
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*/
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public void setSceneOffsetY(float yOffset) {
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scene.yOffset = yOffset;
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}
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/**
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@ -151,8 +171,10 @@ public class SceneBuilder {
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* of the schematic's structure. Makes for a nice opener
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*/
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public void showBasePlate() {
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world.showSection(scene.getSceneBuildingUtil().select.cuboid(new BlockPos(scene.offsetX, 0, scene.offsetZ),
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new Vec3i(scene.size, 0, scene.size)), Direction.UP);
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world.showSection(
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scene.getSceneBuildingUtil().select.cuboid(new BlockPos(scene.basePlateOffsetX, 0, scene.basePlateOffsetZ),
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new Vec3i(scene.basePlateSize, 0, scene.basePlateSize)),
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Direction.UP);
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}
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/**
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@ -21,6 +21,9 @@ public class BearingScenes {
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public static void windmillsAsSource(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("windmill_source", "Generating Rotational Force using Windmill Bearings");
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scene.configureBasePlate(1, 1, 5);
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scene.setSceneOffsetY(-1);
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scene.world.showSection(util.select.fromTo(1, 0, 1, 5, 0, 5), Direction.UP);
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scene.world.setBlock(util.grid.at(2, -1, 0), AllBlocks.SAIL.getDefaultState()
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.with(SailBlock.FACING, Direction.NORTH), false);
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@ -144,6 +147,8 @@ public class BearingScenes {
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public static void windmillsAnyStructure(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("windmill_structure", "Windmill Contraptions");
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scene.configureBasePlate(1, 1, 5);
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scene.setSceneOffsetY(-1);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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@ -191,6 +196,8 @@ public class BearingScenes {
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public static void mechanicalBearing(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("mechanical_bearing", "Movings Structures using the Mechanical Bearing");
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scene.configureBasePlate(1, 1, 5);
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scene.setSceneOffsetY(-1);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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scene.world.showSection(util.select.layer(1), Direction.DOWN);
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@ -268,6 +275,9 @@ public class BearingScenes {
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public static void bearingModes(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("bearing_modes", "Movement Modes of the Mechanical Bearing");
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scene.configureBasePlate(1, 1, 6);
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scene.setSceneOffsetY(-1);
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Selection sideCog = util.select.position(util.grid.at(7, 0, 3));
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Selection cogColumn = util.select.fromTo(6, 1, 3, 6, 4, 3);
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Selection cogAndClutch = util.select.fromTo(5, 3, 1, 5, 4, 2);
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@ -350,6 +360,8 @@ public class BearingScenes {
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public static void stabilizedBearings(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("stabilized_bearings", "Stabilized Contraptions");
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scene.configureBasePlate(1, 1, 5);
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scene.setSceneOffsetY(-1);
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Selection beltAndBearing = util.select.fromTo(3, 3, 4, 3, 1, 6);
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Selection largeCog = util.select.position(2, 0, 6);
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@ -161,6 +161,7 @@ public class BeltScenes {
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public static void directions(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("belt_directions", "Valid Orientations for Mechanical Belts");
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scene.configureBasePlate(0, 0, 5);
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scene.setSceneOffsetY(-1);
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scene.showBasePlate();
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scene.idle(5);
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@ -305,6 +306,7 @@ public class BeltScenes {
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public static void transport(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("belt_transport", "Using Mechanical Belts for Logistics");
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scene.configureBasePlate(0, 0, 5);
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scene.setSceneOffsetY(-1);
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scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -.6f * f);
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scene.showBasePlate();
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scene.idle(5);
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@ -379,6 +381,7 @@ public class BeltScenes {
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public static void beltsCanBeEncased(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("belt_casing", "Encasing Belts");
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scene.configureBasePlate(0, 0, 5);
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scene.setSceneOffsetY(-1);
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scene.showBasePlate();
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scene.idle(5);
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scene.world.showSection(util.select.layersFrom(1), Direction.DOWN);
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@ -92,7 +92,8 @@ public class ChainDriveScenes {
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public static void adjustableChainGearshift(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("chain_gearshift", "Controlling rotational speed with Chain Gearshifts");
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scene.configureBasePlate(0, 0, 7);
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scene.configureBasePlate(0, 0, 5);
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scene.setSceneOffsetY(-1);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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BlockPos leverPos = util.grid.at(3, 1, 0);
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@ -241,6 +241,7 @@ public class GantryScenes {
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public static void subgantry(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("gantry_cascaded", "Cascaded Gantries");
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scene.configureBasePlate(0, 0, 5);
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scene.setSceneOffsetY(-1);
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scene.world.modifyKineticSpeed(util.select.everywhere(), f -> -2 * f);
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scene.world.showSection(util.select.layer(0)
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.add(util.select.column(5, 3))
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@ -279,6 +279,8 @@ public class KineticsScenes {
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public static void gearbox(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("gearbox", "Relaying rotational force using Gearboxes");
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scene.configureBasePlate(1, 1, 5);
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scene.setSceneOffsetY(-1);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.world.showSection(util.select.fromTo(4, 1, 6, 3, 2, 5), Direction.UP);
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scene.idle(10);
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@ -22,7 +22,9 @@ public class MovementActorScenes {
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public static void psiTransfer(SceneBuilder scene, SceneBuildingUtil util) {
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scene.title("portable_storage_interface", "Contraption Storage Exchange");
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scene.configureBasePlate(0, 0, 8);
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scene.configureBasePlate(0, 0, 6);
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scene.scaleSceneView(0.95f);
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scene.setSceneOffsetY(-1);
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scene.world.showSection(util.select.layer(0), Direction.UP);
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scene.idle(5);
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@ -112,7 +114,7 @@ public class MovementActorScenes {
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scene.world.modifyEntity(entity2, Entity::remove);
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scene.overlay
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.showControls(new InputWindowElement(util.vector.topOf(6, 3, 2), Pointing.DOWN).withItem(itemStack), 40);
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.showControls(new InputWindowElement(util.vector.topOf(5, 3, 2), Pointing.DOWN).withItem(itemStack), 40);
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scene.idle(30);
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||||
scene.world.hideSection(util.select.position(hopper), Direction.UP);
|
||||
|
@ -148,7 +150,8 @@ public class MovementActorScenes {
|
|||
|
||||
public static void psiRedstone(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("portable_storage_interface_redstone", "Redstone Control");
|
||||
scene.configureBasePlate(0, 0, 6);
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.setSceneOffsetY(-1);
|
||||
|
||||
Class<PortableItemInterfaceTileEntity> psiClass = PortableItemInterfaceTileEntity.class;
|
||||
Selection psis = util.select.fromTo(1, 1, 3, 1, 3, 3);
|
||||
|
|
|
@ -16,7 +16,9 @@ public class PulleyScenes {
|
|||
|
||||
public static void movement(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("rope_pulley", "Moving Structures using Rope Pulleys");
|
||||
scene.configureBasePlate(0, 0, 8);
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.scaleSceneView(0.95f);
|
||||
scene.setSceneOffsetY(-1);
|
||||
|
||||
Selection reversable = util.select.fromTo(2, 3, 4, 2, 4, 2);
|
||||
BlockPos leverPos = util.grid.at(1, 2, 4);
|
||||
|
@ -101,7 +103,9 @@ public class PulleyScenes {
|
|||
|
||||
public static void movementModes(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("rope_pulley_modes", "Movement Modes of the Rope Pulley");
|
||||
scene.configureBasePlate(0, 0, 8);
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.scaleSceneView(0.95f);
|
||||
scene.setSceneOffsetY(-1);
|
||||
|
||||
Selection reversable = util.select.fromTo(2, 3, 4, 2, 4, 2);
|
||||
BlockPos leverPos = util.grid.at(1, 2, 4);
|
||||
|
@ -172,7 +176,9 @@ public class PulleyScenes {
|
|||
|
||||
public static void attachment(SceneBuilder scene, SceneBuildingUtil util) {
|
||||
scene.title("rope_pulley_attachment", "Moving Pulleys as part of a Contraption");
|
||||
scene.configureBasePlate(0, 0, 8);
|
||||
scene.configureBasePlate(0, 0, 5);
|
||||
scene.scaleSceneView(0.95f);
|
||||
scene.setSceneOffsetY(-1);
|
||||
scene.world.showSection(util.select.layer(0), Direction.UP);
|
||||
scene.idle(5);
|
||||
|
||||
|
|
Loading…
Reference in a new issue