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The less handsome Basin
- Fluid networks can now pull lava and water from filled cauldrons
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parent
8cf03e3845
commit
4708dcfca9
4 changed files with 56 additions and 10 deletions
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@ -11,6 +11,7 @@ import com.simibubi.create.AllBlocks;
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import com.simibubi.create.content.contraptions.fluids.PipeConnection.Flow;
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import com.simibubi.create.content.contraptions.fluids.pipes.AxisPipeBlock;
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import com.simibubi.create.content.contraptions.fluids.pipes.FluidPipeBlock;
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import com.simibubi.create.content.contraptions.fluids.pipes.VanillaFluidTargets;
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import com.simibubi.create.foundation.config.AllConfigs;
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import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
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import com.simibubi.create.foundation.utility.BlockHelper;
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@ -159,7 +160,7 @@ public class FluidPropagator {
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if (PumpBlock.isPump(connectedState) && connectedState.getValue(PumpBlock.FACING)
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.getAxis() == side.getAxis())
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return false;
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if (connectedState.hasProperty(BlockStateProperties.LEVEL_HONEY))
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if (VanillaFluidTargets.shouldPipesConnectTo(connectedState))
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return true;
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if (BlockHelper.hasBlockSolidSide(connectedState, reader, connectedPos, side.getOpposite()))
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return false;
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@ -1,6 +1,5 @@
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package com.simibubi.create.content.contraptions.fluids;
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import static net.minecraft.world.level.block.state.properties.BlockStateProperties.LEVEL_HONEY;
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import static net.minecraft.world.level.block.state.properties.BlockStateProperties.WATERLOGGED;
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import java.util.ArrayList;
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@ -9,6 +8,7 @@ import java.util.List;
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import javax.annotation.Nullable;
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import com.simibubi.create.AllFluids;
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import com.simibubi.create.content.contraptions.fluids.pipes.VanillaFluidTargets;
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import com.simibubi.create.content.contraptions.fluids.potion.PotionFluidHandler;
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import com.simibubi.create.foundation.advancement.AllTriggers;
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import com.simibubi.create.foundation.config.AllConfigs;
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@ -30,7 +30,6 @@ import net.minecraft.world.item.alchemy.PotionUtils;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.LiquidBlock;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.material.FluidState;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraft.world.phys.AABB;
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@ -132,12 +131,9 @@ public class OpenEndedPipe extends FlowSource {
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FluidState fluidState = state.getFluidState();
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boolean waterlog = state.hasProperty(WATERLOGGED);
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if (state.hasProperty(BlockStateProperties.LEVEL_HONEY) && state.getValue(LEVEL_HONEY) >= 5) {
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if (!simulate)
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world.setBlock(outputPos, state.setValue(LEVEL_HONEY, 0), 3);
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return new FluidStack(AllFluids.HONEY.get()
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.getSource(), 250);
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}
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FluidStack drainBlock = VanillaFluidTargets.drainBlock(world, outputPos, state, simulate);
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if (!drainBlock.isEmpty())
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return drainBlock;
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if (!waterlog && !state.getMaterial()
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.isReplaceable())
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@ -168,7 +168,7 @@ public class FluidPipeBlock extends PipeBlock implements SimpleWaterloggedBlock,
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Direction direction) {
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if (FluidPropagator.hasFluidCapability(world, neighbourPos, direction.getOpposite()))
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return true;
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if (neighbour.hasProperty(BlockStateProperties.LEVEL_HONEY))
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if (VanillaFluidTargets.shouldPipesConnectTo(neighbour))
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return true;
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FluidTransportBehaviour transport = TileEntityBehaviour.get(world, neighbourPos, FluidTransportBehaviour.TYPE);
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BracketedTileEntityBehaviour bracket =
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@ -0,0 +1,49 @@
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package com.simibubi.create.content.contraptions.fluids.pipes;
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import static net.minecraft.world.level.block.state.properties.BlockStateProperties.LEVEL_HONEY;
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import com.simibubi.create.AllFluids;
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import net.minecraft.core.BlockPos;
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import net.minecraft.tags.BlockTags;
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import net.minecraft.world.level.Level;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.level.block.state.properties.BlockStateProperties;
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import net.minecraft.world.level.material.Fluids;
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import net.minecraftforge.fluids.FluidStack;
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public class VanillaFluidTargets {
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public static boolean shouldPipesConnectTo(BlockState state) {
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if (state.hasProperty(BlockStateProperties.LEVEL_HONEY))
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return true;
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if (state.is(BlockTags.CAULDRONS))
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return true;
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return false;
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}
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public static FluidStack drainBlock(Level level, BlockPos pos, BlockState state, boolean simulate) {
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if (state.hasProperty(BlockStateProperties.LEVEL_HONEY) && state.getValue(LEVEL_HONEY) >= 5) {
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if (!simulate)
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level.setBlock(pos, state.setValue(LEVEL_HONEY, 0), 3);
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return new FluidStack(AllFluids.HONEY.get()
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.getSource(), 250);
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}
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if (state.getBlock() == Blocks.LAVA_CAULDRON) {
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if (!simulate)
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level.setBlock(pos, Blocks.CAULDRON.defaultBlockState(), 3);
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return new FluidStack(Fluids.LAVA, 1000);
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}
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if (state.getBlock() == Blocks.WATER_CAULDRON) {
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if (!simulate)
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level.setBlock(pos, Blocks.CAULDRON.defaultBlockState(), 3);
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return new FluidStack(Fluids.WATER, 1000);
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}
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return FluidStack.EMPTY;
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}
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}
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