diff --git a/src/generated/resources/.cache/cache b/src/generated/resources/.cache/cache index fa8357abf..056bba70a 100644 --- a/src/generated/resources/.cache/cache +++ b/src/generated/resources/.cache/cache @@ -287,7 +287,7 @@ bff90a8d674a839b13fd9cd1f78bf3d0ad9fad4f assets/create/blockstates/limestone_pil 3b3250d6e209403a93d025604a8081087965016e assets/create/blockstates/mechanical_arm.json ddcf4bb281e046fbb1026b8f46a2cf12448598df assets/create/blockstates/mechanical_bearing.json 5586beef2d9183dc34d8e8d2723620c0569592ae assets/create/blockstates/mechanical_crafter.json -044db7d50e19008bae8bf3325eac2ed0eb1ea6d2 assets/create/blockstates/mechanical_drill.json +0cfa8a4a37f4142fa07e04666e0aef080c517053 assets/create/blockstates/mechanical_drill.json 0fb175e5260ec60e130e589d682a4d3301d7364e assets/create/blockstates/mechanical_harvester.json d9afcfa27c42df5fd54a7b783acb0eb45ddf5aa5 assets/create/blockstates/mechanical_mixer.json da612a05f94dc19e07e250efc35a7b2839d2ee76 assets/create/blockstates/mechanical_piston.json @@ -560,20 +560,20 @@ bf2b0310500213ff853c748c236eb5d01f61658e assets/create/blockstates/yellow_toolbo b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json f85edc574ee6de0de7693ffb031266643db6724a assets/create/lang/en_ud.json e7f1b8936615740097ac1104733b4a07e7778653 assets/create/lang/en_us.json -4489bc5eb72bee06f3b69063da1d20e3fd553f78 assets/create/lang/unfinished/de_de.json +c7648afaddb071fa781b341ada4cc246efd13ebe assets/create/lang/unfinished/de_de.json be902a94314922103460c7f299aa66aacf0b9ab6 assets/create/lang/unfinished/es_cl.json -b50b0ce3d361177557d4c040f0d59968a1a1a0cb assets/create/lang/unfinished/es_es.json +d21e553df8120d658acf1de99e2fb1ed38133659 assets/create/lang/unfinished/es_es.json d358cfb91006a018d80906c983a96df1564ae032 assets/create/lang/unfinished/fr_fr.json -4e37b4a1558189162e871d90e7e7b8a91309097f assets/create/lang/unfinished/it_it.json +f1356bd4507e49751126446bdc607f29c1dd80c3 assets/create/lang/unfinished/it_it.json c3a30c7f396e79039c6d16f2787bb68ebaa8c3ac assets/create/lang/unfinished/ja_jp.json -5c8ef3dfab9f3e9b6a29d2cab2823b18ee4e1ce0 assets/create/lang/unfinished/ko_kr.json +711c41782772ab9d0de06d76c70600ba37412542 assets/create/lang/unfinished/ko_kr.json 022e7d040a6fa1ab11edeb9dc0c4dbb530a85564 assets/create/lang/unfinished/nl_nl.json -e9f67952f6c3715fed3b0fcdc76400cc84ee7cb0 assets/create/lang/unfinished/pl_pl.json -fa073688fdee7c92e5e3affc28afc329652b54cb assets/create/lang/unfinished/pt_br.json +1b8fe7bbf2a312d3cbc1680116dab2b620d08c4d assets/create/lang/unfinished/pl_pl.json +90fd5500247f22dbed498b350e6331b1d5dadd81 assets/create/lang/unfinished/pt_br.json 4ebb68c5eb6964ca5081f74416d8a624fdeaef60 assets/create/lang/unfinished/pt_pt.json b7f314a1ac2595651ec4578add55525387c734db assets/create/lang/unfinished/ro_ro.json -e4e579dd51ed56332d638de3c737e917780a18e5 assets/create/lang/unfinished/ru_ru.json -008b8c52a59d08e0e8f26a09521be9e5d93ff8aa assets/create/lang/unfinished/zh_cn.json +7b72045f7f9de2f80ba78eb9caad7d081e7ee38f assets/create/lang/unfinished/ru_ru.json +2ef4e37bf007e3cf6e5b14819048cb80e6d84628 assets/create/lang/unfinished/zh_cn.json ebc88d8b1f6115b6c3303ec4357c565049888a96 assets/create/lang/unfinished/zh_tw.json 487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json diff --git a/src/generated/resources/assets/create/blockstates/mechanical_drill.json b/src/generated/resources/assets/create/blockstates/mechanical_drill.json index ead643cc9..3ce6048e5 100644 --- a/src/generated/resources/assets/create/blockstates/mechanical_drill.json +++ b/src/generated/resources/assets/create/blockstates/mechanical_drill.json @@ -1,27 +1,53 @@ { "variants": { - "facing=down": { + "facing=down,waterlogged=false": { "model": "create:block/mechanical_drill/block", "x": 180 }, - "facing=up": { + "facing=up,waterlogged=false": { "model": "create:block/mechanical_drill/block" }, - "facing=north": { + "facing=north,waterlogged=false": { "model": "create:block/mechanical_drill/block", "x": 90 }, - "facing=south": { + "facing=south,waterlogged=false": { "model": "create:block/mechanical_drill/block", "x": 90, "y": 180 }, - "facing=west": { + "facing=west,waterlogged=false": { "model": "create:block/mechanical_drill/block", "x": 90, "y": 270 }, - "facing=east": { + "facing=east,waterlogged=false": { + "model": "create:block/mechanical_drill/block", + "x": 90, + "y": 90 + }, + "facing=down,waterlogged=true": { + "model": "create:block/mechanical_drill/block", + "x": 180 + }, + "facing=up,waterlogged=true": { + "model": "create:block/mechanical_drill/block" + }, + "facing=north,waterlogged=true": { + "model": "create:block/mechanical_drill/block", + "x": 90 + }, + "facing=south,waterlogged=true": { + "model": "create:block/mechanical_drill/block", + "x": 90, + "y": 180 + }, + "facing=west,waterlogged=true": { + "model": "create:block/mechanical_drill/block", + "x": 90, + "y": 270 + }, + "facing=east,waterlogged=true": { "model": "create:block/mechanical_drill/block", "x": 90, "y": 90 diff --git a/src/generated/resources/assets/create/lang/pl_pl.json b/src/generated/resources/assets/create/lang/pl_pl.json deleted file mode 100644 index c4929b811..000000000 --- a/src/generated/resources/assets/create/lang/pl_pl.json +++ /dev/null @@ -1,3023 +0,0 @@ -{ - - "_": "->------------------------] Game Elements [------------------------<-", - - "block.create.acacia_window": "Akacjowe okno", - "block.create.acacia_window_pane": "Akacjowa szyba okienna", - "block.create.adjustable_chain_gearshift": "Regulowany przekładnik łańcuchowy", - "block.create.analog_lever": "Dźwignia analogowa", - "block.create.andesite_belt_funnel": "Andezytowy lejek taśmowy", - "block.create.andesite_casing": "Andezytowa obudowa", - "block.create.andesite_encased_cogwheel": "Andezytowe izolowane koło zębate", - "block.create.andesite_encased_large_cogwheel": "Andezytowe izolowane dużo koło zębate", - "block.create.andesite_encased_shaft": "Andezytowy izolowany wał", - "block.create.andesite_funnel": "Andezytowy lejek", - "block.create.andesite_ladder": "Andezytowa Drabina", - "block.create.andesite_pillar": "Andezytowy filar", - "block.create.andesite_tunnel": "Andezytowy tunel", - "block.create.asurine": "Azuryn", - "block.create.asurine_pillar": "Azurynowy filar", - "block.create.basin": "Tygiel", - "block.create.belt": "Taśma", - "block.create.birch_window": "Brzozowe okno", - "block.create.birch_window_pane": "Brzozowa szyba okienna", - "block.create.black_nixie_tube": "Czarna lampa cyfrowa", - "block.create.black_sail": "Czarny żagiel", - "block.create.black_seat": "Czarne siedzenie", - "block.create.black_toolbox": "Czarna skrzynka na narzędzia", - "block.create.black_valve_handle": "Czarne pokrętło", - "block.create.blaze_burner": "Płomienny palnik", - "block.create.blue_nixie_tube": "Niebieska lampa cyfrowa", - "block.create.blue_sail": "Niebieski żagiel", - "block.create.blue_seat": "Niebieskie siedzenie", - "block.create.blue_toolbox": "Niebieska skrzynka na narzędzia", - "block.create.blue_valve_handle": "Niebieskie pokrętło", - "block.create.brass_belt_funnel": "Mosiężny lejek taśmowy", - "block.create.brass_block": "Blok mosiądzu", - "block.create.brass_casing": "Mosiężna obudowa", - "block.create.brass_encased_cogwheel": "Mosiężne izolowane koło zębate", - "block.create.brass_encased_large_cogwheel": "Mosiężne izolowane duże koło zębate", - "block.create.brass_encased_shaft": "Mosiężny izolowany wał", - "block.create.brass_funnel": "Mosiężny lejek", - "block.create.brass_ladder": "Mosiężna drabina", - "block.create.brass_tunnel": "Mosiężny tunel", - "block.create.brown_nixie_tube": "Brązowa lampa cyfrowa", - "block.create.brown_sail": "Brązowy żagiel", - "block.create.brown_seat": "Brązowe siedzenie", - "block.create.brown_toolbox": "Brązowa skrzynka na narzędzia", - "block.create.brown_valve_handle": "Brązowe pokrętło", - "block.create.calcite_pillar": "Kalcytowy filar", - "block.create.cart_assembler": "Monter wagoników", - "block.create.chocolate": "Czekolada", - "block.create.chute": "Zsyp", - "block.create.clockwork_bearing": "Mechanizm zegarowy", - "block.create.clutch": "Sprzęgło", - "block.create.cogwheel": "Koło zębate", - "block.create.content_observer": "Detektor zawartości", - "block.create.controller_rail": "Tory sterujące", - "block.create.controls": "Kontroler pociągów", - "block.create.copper_backtank": "Miedziany zbiornik w plecaku", - "block.create.copper_casing": "Miedziana obudowa", - "block.create.copper_ladder": "Miedziana drabina", - "block.create.copper_shingle_slab": "Płyta z miedzianych dachówek", - "block.create.copper_shingle_stairs": "Schody z miedzianych dachówek", - "block.create.copper_shingles": "Miedziane dachówki", - "block.create.copper_tile_slab": "Płyta z miedzianych kafelków", - "block.create.copper_tile_stairs": "Schody z miedziaych kafelków", - "block.create.copper_tiles": "Miedziane kafelki", - "block.create.copper_valve_handle": "Miedziane pokrętło", - "block.create.creative_crate": "Kreatywna skrzynka", - "block.create.creative_fluid_tank": "Kreatywny zbiornik", - "block.create.creative_motor": "Kreatywny silnik", - "block.create.crimsite": "Szkarlit", - "block.create.crimsite_pillar": "Szkarlitowy filar", - "block.create.crimson_window": "Szkarłatne okno", - "block.create.crimson_window_pane": "Szkarłatna szyba okienna", - "block.create.crushing_wheel": "Koło kruszące", - "block.create.crushing_wheel_controller": "Sterownik koła kruszącego", - "block.create.cuckoo_clock": "Zegar z kukułką", - "block.create.cut_andesite": "Przycięty andezyt", - "block.create.cut_andesite_brick_slab": "Przycięta andezytowa ceglana płyta", - "block.create.cut_andesite_brick_stairs": "Przycięte andezytowe ceglane schody", - "block.create.cut_andesite_brick_wall": "Przycięty andezytowy ceglany murek", - "block.create.cut_andesite_bricks": "Przycięte andezytowe cegły", - "block.create.cut_andesite_slab": "Przycięta andezytowa płyta", - "block.create.cut_andesite_stairs": "Przycięte andezytowe schody", - "block.create.cut_andesite_wall": "Przycięty andezytowy murek", - "block.create.cut_asurine": "Przycięty azuryn", - "block.create.cut_asurine_brick_slab": "Przycięta azurynowa ceglana płyta", - "block.create.cut_asurine_brick_stairs": "Przycięte azurynowe ceglane schody", - "block.create.cut_asurine_brick_wall": "Przycięty azurynowy ceglany murek", - "block.create.cut_asurine_bricks": "Przycięte azurynowe cegły", - "block.create.cut_asurine_slab": "Przycięta azurynowa płyta", - "block.create.cut_asurine_stairs": "Przycięte azurynowe schody", - "block.create.cut_asurine_wall": "Przycięty azurynowy murek", - "block.create.cut_calcite": "Przycięty kalcyt", - "block.create.cut_calcite_brick_slab": "Przycięta kalcytowa ceglana płyta", - "block.create.cut_calcite_brick_stairs": "Przycięte klacytowe ceglane schody", - "block.create.cut_calcite_brick_wall": "Przycięty kalcytowy ceglany murek", - "block.create.cut_calcite_bricks": "Przycięte kalcytowe cegły", - "block.create.cut_calcite_slab": "Przycięta kalcytowa płyta", - "block.create.cut_calcite_stairs": "Przycięte kalcytowe schody", - "block.create.cut_calcite_wall": "Przycięty kalcytowy murek", - "block.create.cut_crimsite": "Przycięty szkarlit", - "block.create.cut_crimsite_brick_slab": "Przycięta szkarlitowa ceglana płyta", - "block.create.cut_crimsite_brick_stairs": "Przycięte szkarlitowe ceglane schody", - "block.create.cut_crimsite_brick_wall": "Przycięty szkarlitowy ceglany murek", - "block.create.cut_crimsite_bricks": "Przycięte szkarlitowe cegły", - "block.create.cut_crimsite_slab": "Przycięta szkarlitowa płyta", - "block.create.cut_crimsite_stairs": "Przycięte szkarlitowe schody", - "block.create.cut_crimsite_wall": "Przycięty szkarlitowy murek", - "block.create.cut_deepslate": "Przycięty łupek", - "block.create.cut_deepslate_brick_slab": "Przycięta łupkowa ceglana płyta", - "block.create.cut_deepslate_brick_stairs": "Przycięte łupkowe ceglane schody", - "block.create.cut_deepslate_brick_wall": "Przycięty łupkowy ceglany murek", - "block.create.cut_deepslate_bricks": "Przycięte łupkowe cegły", - "block.create.cut_deepslate_slab": "Przycięta łupkowa płyta", - "block.create.cut_deepslate_stairs": "Przycięte łupkowe schody", - "block.create.cut_deepslate_wall": "Przycięty łupkowy murek", - "block.create.cut_diorite": "Przycięty dioryt", - "block.create.cut_diorite_brick_slab": "Przycięta diorytowa ceglana płyta", - "block.create.cut_diorite_brick_stairs": "Przycięte diorytowe ceglane schody", - "block.create.cut_diorite_brick_wall": "Przycięty diorytowy ceglany murek", - "block.create.cut_diorite_bricks": "Przycięte diorytowe cegły", - "block.create.cut_diorite_slab": "Przycięta diorytowa płyta", - "block.create.cut_diorite_stairs": "Przycięte diorytowe cegły", - "block.create.cut_diorite_wall": "Przycięty diorytowy murek", - "block.create.cut_dripstone": "Przycięty naciek", - "block.create.cut_dripstone_brick_slab": "Przycięta naciekowa ceglana płyta", - "block.create.cut_dripstone_brick_stairs": "Przycięte naciekowe ceglane schody", - "block.create.cut_dripstone_brick_wall": "Przycięty naciekowy ceglany murek", - "block.create.cut_dripstone_bricks": "Przycięte naciekowe cegły", - "block.create.cut_dripstone_slab": "Przycięta naciekowa płyta", - "block.create.cut_dripstone_stairs": "Przycięte naciekowe schody", - "block.create.cut_dripstone_wall": "Przycięty naciekowy murek", - "block.create.cut_granite": "Przycięty granit", - "block.create.cut_granite_brick_slab": "Przycięta granitowa ceglana płyta", - "block.create.cut_granite_brick_stairs": "Przycięte granitowe ceglane schody", - "block.create.cut_granite_brick_wall": "Przycięty granitowy ceglany murek", - "block.create.cut_granite_bricks": "Przycięte granitowe cegły", - "block.create.cut_granite_slab": "Przycięta granitowa płyta", - "block.create.cut_granite_stairs": "Przycięte granitowe schody", - "block.create.cut_granite_wall": "Przycięty granitowy murek", - "block.create.cut_limestone": "Przycięty wapień", - "block.create.cut_limestone_brick_slab": "Przycięta wapienna ceglana płyta", - "block.create.cut_limestone_brick_stairs": "Przycięte wapienne ceglane schody", - "block.create.cut_limestone_brick_wall": "Przycięty wapienny ceglane murek", - "block.create.cut_limestone_bricks": "Przycięte wapienne cegły", - "block.create.cut_limestone_slab": "Przycięta wapienna płyta", - "block.create.cut_limestone_stairs": "Przycięte wapienne schody", - "block.create.cut_limestone_wall": "Przycięty wapienny murek", - "block.create.cut_ochrum": "Przycięty ochran", - "block.create.cut_ochrum_brick_slab": "Przycięta ochranowa ceglana płyta", - "block.create.cut_ochrum_brick_stairs": "Przycięte ochranowe ceglane schody", - "block.create.cut_ochrum_brick_wall": "Przycięty ochranowy ceglany murek", - "block.create.cut_ochrum_bricks": "Przycięte ochranowe cegły", - "block.create.cut_ochrum_slab": "Przycięta ochranowa płyta", - "block.create.cut_ochrum_stairs": "Przycięte ochranowe schody", - "block.create.cut_ochrum_wall": "Przycięty ochranowy murek", - "block.create.cut_scorchia": "Palony przycięty żużel", - "block.create.cut_scorchia_brick_slab": "Wypalona przycięta żużlowa ceglana płyta", - "block.create.cut_scorchia_brick_stairs": "Wypalone przycięte żużlowe ceglane schody", - "block.create.cut_scorchia_brick_wall": "Wypalony przycięty żużlowy murek", - "block.create.cut_scorchia_bricks": "Wypalone przycięte żużlowe cegły", - "block.create.cut_scorchia_slab": "Wypalona przycięta żużlowa płyta", - "block.create.cut_scorchia_stairs": "Wypalone przycięte żużlowa schody", - "block.create.cut_scorchia_wall": "Wypalony przycięty żużlowy murek", - "block.create.cut_scoria": "Przycięty żużel", - "block.create.cut_scoria_brick_slab": "Przycięta żużlowa ceglana płyta", - "block.create.cut_scoria_brick_stairs": "Przycięte żużlowe ceglane schody", - "block.create.cut_scoria_brick_wall": "Przycięty żużlowy ceglany murek", - "block.create.cut_scoria_bricks": "Przycięte żużlowe cegły", - "block.create.cut_scoria_slab": "Przycięta żużlowa płyta", - "block.create.cut_scoria_stairs": "Przycięte żużlowe schody", - "block.create.cut_scoria_wall": "Przycięty żużlowy murek", - "block.create.cut_tuff": "Przycięty tuf", - "block.create.cut_tuff_brick_slab": "Przycięta tufowa ceglana płyta", - "block.create.cut_tuff_brick_stairs": "Przycięte tufowe ceglane schody", - "block.create.cut_tuff_brick_wall": "Przycięty tufowy ceglany murek", - "block.create.cut_tuff_bricks": "Przycięte tufowe cegły", - "block.create.cut_tuff_slab": "Przycięta tufowa płyta", - "block.create.cut_tuff_stairs": "Przycięte tufowe schody", - "block.create.cut_tuff_wall": "Przycięty tufowy murek", - "block.create.cut_veridium": "Przycięty weryd", - "block.create.cut_veridium_brick_slab": "Przycięta werydowa ceglana płyta", - "block.create.cut_veridium_brick_stairs": "Przycięte werydowe ceglane schody", - "block.create.cut_veridium_brick_wall": "Przycięty werydowy ceglany murek", - "block.create.cut_veridium_bricks": "Przycięte werydowe cegły", - "block.create.cut_veridium_slab": "Przycięta werydowa płyta", - "block.create.cut_veridium_stairs": "Przycięte werydowe schody", - "block.create.cut_veridium_wall": "Przycięty werydowy murek", - "block.create.cyan_nixie_tube": "Błękitna lampa cyfrowa", - "block.create.cyan_sail": "Błękitny żagiel", - "block.create.cyan_seat": "Błękitne siedzenie", - "block.create.cyan_toolbox": "Błękitna skrzynka na narzędzia", - "block.create.cyan_valve_handle": "Błękitne pokrętło", - "block.create.dark_oak_window": "Ciemnodębowe okno", - "block.create.dark_oak_window_pane": "Ciemnodębowa szyba okienna", - "block.create.deepslate_pillar": "Łupkowy filar", - "block.create.deepslate_zinc_ore": "Łupkowe złoże cynku", - "block.create.deployer": "Aplikator", - "block.create.depot": "Składnica", - "block.create.diorite_pillar": "Diorytowy filar", - "block.create.display_board": "Tablica wyświetlająca", - "block.create.display_link": "Nadajnik wyświetlacza", - "block.create.dripstone_pillar": "Naciekowy filar", - "block.create.encased_chain_drive": "Izolowany przekaźnik łańcuchowy", - "block.create.encased_fan": "Izolowany wiatrak", - "block.create.encased_fluid_pipe": "Izolowana rura", - "block.create.exposed_copper_shingle_slab": "Zwietrzała płyta z miedzianych dachówek", - "block.create.exposed_copper_shingle_stairs": "Zwietrzałe schody z miedzianych dachówek", - "block.create.exposed_copper_shingles": "Zwietrzałe miedziane dachówki", - "block.create.exposed_copper_tile_slab": "Zwietrzała płyta z miedzianych kafelków", - "block.create.exposed_copper_tile_stairs": "Zwietrzałe schody z miedzianych kafelków", - "block.create.exposed_copper_tiles": "Zwietrzałe miedziane kafelki", - "block.create.fake_track": "Znacznik torów dla map", - "block.create.fluid_pipe": "Rura", - "block.create.fluid_tank": "Zbiornik", - "block.create.fluid_valve": "Zawór", - "block.create.flywheel": "Koło zamachowe", - "block.create.framed_glass": "Oprawione okno", - "block.create.framed_glass_door": "Oprawione szklane drzwi", - "block.create.framed_glass_pane": "Oprawiona szyba", - "block.create.framed_glass_trapdoor": "Oprawiona szklana klapa", - "block.create.gantry_carriage": "Przenośnik suwnicowy", - "block.create.gantry_shaft": "Suwnica", - "block.create.gearbox": "Przekładnia", - "block.create.gearshift": "Przekładnik", - "block.create.glass_fluid_pipe": "Szklana rura", - "block.create.granite_pillar": "Granitowy filar", - "block.create.gray_nixie_tube": "Szara lampa cyfrowa", - "block.create.gray_sail": "Szary żagiel", - "block.create.gray_seat": "Szare siedzenie", - "block.create.gray_toolbox": "Szara skrzynka na narzędzia", - "block.create.gray_valve_handle": "Szare pokrętło", - "block.create.green_nixie_tube": "Zielona lampa cyfrowa", - "block.create.green_sail": "Zielony żagiel", - "block.create.green_seat": "Zielone siedzenie", - "block.create.green_toolbox": "Zielona skrzynka na narzędzia", - "block.create.green_valve_handle": "Zielone pokrętło", - "block.create.hand_crank": "Ręczna korba", - "block.create.haunted_bell": "Nawiedzony dzwon", - "block.create.honey": "Miód", - "block.create.horizontal_framed_glass": "Poziome oprawione szkło", - "block.create.horizontal_framed_glass_pane": "Pozioma oprawiona szyba", - "block.create.hose_pulley": "Krążek z wężem", - "block.create.item_drain": "Odpływ", - "block.create.item_vault": "Kontener na przedmioty", - "block.create.jungle_window": "Dżunglowe okno", - "block.create.jungle_window_pane": "Dżunglowa szyba okienna", - "block.create.large_bogey": "Duży wózek", - "block.create.large_cogwheel": "Duże koło zębate", - "block.create.layered_andesite": "Warstwowy andezyt", - "block.create.layered_asurine": "Warstwowy azuryn", - "block.create.layered_calcite": "Warstwowy kalcyt", - "block.create.layered_crimsite": "Warstwowy szkarlit", - "block.create.layered_deepslate": "Warstwowy łupek", - "block.create.layered_diorite": "Warstwowy dioryt", - "block.create.layered_dripstone": "Warstwowy naciek", - "block.create.layered_granite": "Warstwowy granit", - "block.create.layered_limestone": "Warstwowy wapień", - "block.create.layered_ochrum": "Warstwowy ochran", - "block.create.layered_scorchia": "Palony warstwowy żużel", - "block.create.layered_scoria": "Warstwowy żużel", - "block.create.layered_tuff": "Warstwowy tuf", - "block.create.layered_veridium": "Warstwowy weryd", - "block.create.lectern_controller": "Sterownik pulpitu", - "block.create.light_blue_nixie_tube": "Jasnoniebieska lampa cyfrowa", - "block.create.light_blue_sail": "Jasnoniebieski żagiel", - "block.create.light_blue_seat": "Jasnoniebieskie siedzenie", - "block.create.light_blue_toolbox": "Jasnoniebieska skrzynka na narzędzia", - "block.create.light_blue_valve_handle": "Jasnoniebieskie pokrętło", - "block.create.light_gray_nixie_tube": "Jasnoszara lampa cyfrowa", - "block.create.light_gray_sail": "Jasnoszary żagiel", - "block.create.light_gray_seat": "Jasnoszare siedzenie", - "block.create.light_gray_toolbox": "Jasnoszara skrzynka na narzędzia", - "block.create.light_gray_valve_handle": "Jasnoszare pokrętło", - "block.create.lime_nixie_tube": "Jasnozielona lampa cyfrowa", - "block.create.lime_sail": "Jasnozielony żagiel", - "block.create.lime_seat": "Jasnozielone siedzenie", - "block.create.lime_toolbox": "Jasnozielona skrzynka na narzędzia", - "block.create.lime_valve_handle": "Jasnozielone pokrętło", - "block.create.limestone": "Wapień", - "block.create.limestone_pillar": "Wapienny filar", - "block.create.linear_chassis": "Stelaż liniowy", - "block.create.lit_blaze_burner": "Zapalony płomienny palnik", - "block.create.magenta_nixie_tube": "Karmazynowa lampa cyfrowa", - "block.create.magenta_sail": "Karmazynowy żagiel", - "block.create.magenta_seat": "Karmazynowe siedzenie", - "block.create.magenta_toolbox": "Karmazynowa skrzynka na narzędzia", - "block.create.magenta_valve_handle": "Karmazynowe pokrętło", - "block.create.mechanical_arm": "Ramie mechaniczne", - "block.create.mechanical_bearing": "Mechaniczne łożysko", - "block.create.mechanical_crafter": "Mechaniczny stół rzemieślniczy", - "block.create.mechanical_drill": "Mechaniczne wiertło", - "block.create.mechanical_harvester": "Mechaniczna żniwiarka", - "block.create.mechanical_mixer": "Mechaniczny mikser", - "block.create.mechanical_piston": "Mechaniczny tłok", - "block.create.mechanical_piston_head": "Głowica mechanicznego tłoka", - "block.create.mechanical_plough": "Mechaniczny pług", - "block.create.mechanical_press": "Mechaniczna prasa", - "block.create.mechanical_pump": "Mechaniczna pompa", - "block.create.mechanical_saw": "Mechaniczna piła", - "block.create.metal_bracket": "Metalowy wspornik", - "block.create.metal_girder": "Metalowa belka", - "block.create.metal_girder_encased_shaft": "Metalowa belka z wałem", - "block.create.millstone": "Młynek", - "block.create.minecart_anchor": "Kotwica wagonikowa", - "block.create.mysterious_cuckoo_clock": "Zegar z kukułką", - "block.create.nixie_tube": "Lampa cyfrowa", - "block.create.nozzle": "Dysza", - "block.create.oak_window": "Dębowe okno", - "block.create.oak_window_pane": "Dębowa szyba okienna", - "block.create.ochrum": "Ochran", - "block.create.ochrum_pillar": "Ochranowy filar", - "block.create.orange_sail": "Pomarańczowy żagiel", - "block.create.orange_seat": "Pomarańczowe siedzenie", - "block.create.orange_toolbox": "Pomarańczowa skrznka na narzędzia", - "block.create.orange_valve_handle": "Pomarańczowe pokrętło", - "block.create.ornate_iron_window": "Ozdobne żelazne okno", - "block.create.ornate_iron_window_pane": "Ozdobna żelazne szyba okienna", - "block.create.oxidized_copper_shingle_slab": "Zaśniedziała płyta z miedzianych dachówek", - "block.create.oxidized_copper_shingle_stairs": "Zaśniedziałe schody z miedzianych dachówek", - "block.create.oxidized_copper_shingles": "Zaśniedziałe miedziane dachówki", - "block.create.oxidized_copper_tile_slab": "Zaśniedziała płyta z miedzianych kafelków", - "block.create.oxidized_copper_tile_stairs": "Zaśniedziałe schody z miedzianych kafelków", - "block.create.oxidized_copper_tiles": "Zaśniedziałe miedziane kafelki", - "block.create.peculiar_bell": "Dziwny dzwon", - "block.create.pink_nixie_tube": "Różowa lampa cyfrowa", - "block.create.pink_sail": "Różowy żagiel", - "block.create.pink_seat": "Różowe siedzenie", - "block.create.pink_toolbox": "Różowa skrzynka na narzędzia", - "block.create.pink_valve_handle": "Różowe pokrętło", - "block.create.piston_extension_pole": "Przedłużenie tłoka", - "block.create.placard": "Plakietka", - "block.create.polished_cut_andesite": "Wypolerowany przycięty andezyt", - "block.create.polished_cut_andesite_slab": "Wypolerowana przycięta andezytowa płyta", - "block.create.polished_cut_andesite_stairs": "Wypolerowane przycięte andezytowe schody", - "block.create.polished_cut_andesite_wall": "Wypolerowany przycięty andezytowy murek", - "block.create.polished_cut_asurine": "Wypolerowany przycięty azuryn", - "block.create.polished_cut_asurine_slab": "Wypolerowana przycięta azurynowa płyta", - "block.create.polished_cut_asurine_stairs": "Wypolerowane przycięte azurynowe schody", - "block.create.polished_cut_asurine_wall": "Wypolerowany przycięty azurynowy murek", - "block.create.polished_cut_calcite": "Wypolerowany przycięty kalcyt", - "block.create.polished_cut_calcite_slab": "Wypolerowana przycięta kalcytowa płyta", - "block.create.polished_cut_calcite_stairs": "Wypolerowane przycięte kalcytowe schody", - "block.create.polished_cut_calcite_wall": "Wypolerowany przycięty kalcytowy murek", - "block.create.polished_cut_crimsite": "Wypolerowany przycięty szkarlit", - "block.create.polished_cut_crimsite_slab": "Wypolerowana przycięta szkarlitowa płyta", - "block.create.polished_cut_crimsite_stairs": "Wypolerowane przycięte szkarlitowe schody", - "block.create.polished_cut_crimsite_wall": "Wypolerowany przycięty szkarlitowy murek", - "block.create.polished_cut_deepslate": "Wypolerowany przycięty łupek", - "block.create.polished_cut_deepslate_slab": "Wypolerowana przycięta łupkowa płyta", - "block.create.polished_cut_deepslate_stairs": "Wypolerowane przycięte łupkowe schody", - "block.create.polished_cut_deepslate_wall": "Wypolerowany przycięty łupkowy murek", - "block.create.polished_cut_diorite": "Wypolerowany przycięty dioryt", - "block.create.polished_cut_diorite_slab": "Wypolerowana przycięta driorytowa płyta", - "block.create.polished_cut_diorite_stairs": "Wypolerowane przycięte diorytowe schody", - "block.create.polished_cut_diorite_wall": "Wypolerowany przycięty diorytowy murek", - "block.create.polished_cut_dripstone": "Wypolerowany przycięty naciek", - "block.create.polished_cut_dripstone_slab": "Wypolerowana przycięta naciekowa płyta", - "block.create.polished_cut_dripstone_stairs": "Wypolerowane przycięte naciekowe schody", - "block.create.polished_cut_dripstone_wall": "Wypolerowany przycięty naciekowy murek", - "block.create.polished_cut_granite": "Wypolerowany przycięty granit", - "block.create.polished_cut_granite_slab": "Wypolerowana przycięta granitowa płyta", - "block.create.polished_cut_granite_stairs": "Wypolerowane przycięte granitowe schody", - "block.create.polished_cut_granite_wall": "Wypolerowany przycięty granitowy murek", - "block.create.polished_cut_limestone": "Wypolerowany przycięty wapień", - "block.create.polished_cut_limestone_slab": "Wypolerowana przycięta wapienna płyta", - "block.create.polished_cut_limestone_stairs": "Wypolerowane przycięte wapienne schody", - "block.create.polished_cut_limestone_wall": "Wypolerowany przycięty wapienny murek", - "block.create.polished_cut_ochrum": "Wypolerowany przycięty ochran", - "block.create.polished_cut_ochrum_slab": "Wypolerowana przycięta ochranowa płyta", - "block.create.polished_cut_ochrum_stairs": "Wypolerowane przycięte ochranowe schody", - "block.create.polished_cut_ochrum_wall": "Wypolerowany przycięty ochranowy murek", - "block.create.polished_cut_scorchia": "Palony wypolerowany przycięty żużel", - "block.create.polished_cut_scorchia_slab": "Palona wypolerowana przycięta żużlowa płyta", - "block.create.polished_cut_scorchia_stairs": "Palone wypolerowane przycięte żużlowe schody", - "block.create.polished_cut_scorchia_wall": "Palony wypolerowany przycięty żużlowy murek", - "block.create.polished_cut_scoria": "Wypolerowany przycięty żużel", - "block.create.polished_cut_scoria_slab": "Wypolerowana przycięta żużlowa płyta", - "block.create.polished_cut_scoria_stairs": "Wypolerowane przycięte żużlowe schody", - "block.create.polished_cut_scoria_wall": "Wypolerowany przycięty żużlowy murek", - "block.create.polished_cut_tuff": "Wypolerowany przycięty tuf", - "block.create.polished_cut_tuff_slab": "Wypolerowana przycięta tufowa płyta", - "block.create.polished_cut_tuff_stairs": "Wypolerowane przycięte tufowe schody", - "block.create.polished_cut_tuff_wall": "Wypolerowany przycięty tufowy murek", - "block.create.polished_cut_veridium": "Wypolerowany przycięty weryd", - "block.create.polished_cut_veridium_slab": "Wypolerowana przycięta werydowa płyta", - "block.create.polished_cut_veridium_stairs": "Wypolerowane przycięte werydowe schody", - "block.create.polished_cut_veridium_wall": "Wypolerowany przycięty werydowy murek", - "block.create.portable_fluid_interface": "Przenośny interfejs płynów", - "block.create.portable_storage_interface": "Przenośny interfejs magazynu", - "block.create.powered_latch": "Zaawansowany zasilany przełącznik", - "block.create.powered_shaft": "Zasilany wał", - "block.create.powered_toggle_latch": "Zasilany przełącznik", - "block.create.pulley_magnet": "Krążek z magnesem", - "block.create.pulse_extender": "Przedłużacz pulsu", - "block.create.pulse_repeater": "Przekaźnik pulsowy", - "block.create.purple_nixie_tube": "Fioletowa lampa cyfrowa", - "block.create.purple_sail": "Fioletowy żagiel", - "block.create.purple_seat": "Fioletowe siedzenie", - "block.create.purple_toolbox": "Fioletowa skrzynka na narzędzia", - "block.create.purple_valve_handle": "Fioletowe pokrętło", - "block.create.radial_chassis": "Stelaż promienisty", - "block.create.railway_casing": "Obudowa kolejowa", - "block.create.raw_zinc_block": "Blok rudy cynku", - "block.create.red_nixie_tube": "Czerwona lampa cyfrowa", - "block.create.red_sail": "Czerwony żagiel", - "block.create.red_seat": "Czerwone siedzenie", - "block.create.red_toolbox": "Czerwona skrzynka na narzędzia", - "block.create.red_valve_handle": "Czerwone pokrętło", - "block.create.redstone_contact": "Przełącznik kontaktowy", - "block.create.redstone_link": "Emiter sygnału", - "block.create.refined_radiance_casing": "Świetlista obudowa", - "block.create.rope": "Lina", - "block.create.rope_pulley": "Krążek z liną", - "block.create.rose_quartz_block": "Blok różowego kwarcu", - "block.create.rose_quartz_lamp": "Lampa z różowego kwarcu", - "block.create.rose_quartz_tiles": "Kafelki z różowego kwarcu", - "block.create.rotation_speed_controller": "Sterownik prędkości obrotu", - "block.create.sail_frame": "Rama żagla", - "block.create.schematic_table": "Stół do planowania", - "block.create.schematicannon": "Schematoarmata", - "block.create.scorchia": "Palony żużel", - "block.create.scorchia_pillar": "Palony żużlowy filar", - "block.create.scoria": "Żużel", - "block.create.scoria_pillar": "Żużlowy filar", - "block.create.secondary_linear_chassis": "Drugorzędny liniowy stelaż", - "block.create.sequenced_gearshift": "Przekładnik sekwencjonalny", - "block.create.shadow_steel_casing": "Mroczna obudowa", - "block.create.shaft": "Wał", - "block.create.small_andesite_brick_slab": "Płyta z małych andezytowych cegieł", - "block.create.small_andesite_brick_stairs": "Schody z małych andezytowych cegieł", - "block.create.small_andesite_brick_wall": "Murek z małych andezytowych cegieł", - "block.create.small_andesite_bricks": "Małe andezytowe cegły", - "block.create.small_asurine_brick_slab": "Płyta z małych azurynowych cegieł", - "block.create.small_asurine_brick_stairs": "Schody z małych azurynowuch cegieł", - "block.create.small_asurine_brick_wall": "Murek z małych azurynowych cegieł", - "block.create.small_asurine_bricks": "Małe azurynowe cegły", - "block.create.small_bogey": "Mały wózek", - "block.create.small_calcite_brick_slab": "Płyta z małych kalcytowych cegieł", - "block.create.small_calcite_brick_stairs": "Schody z małych kalcytowych cegieł", - "block.create.small_calcite_brick_wall": "Murek z młaych kalcytowych cegieł", - "block.create.small_calcite_bricks": "Małe kalcytowe cegły", - "block.create.small_crimsite_brick_slab": "Płyta z małych szkarlitowych cegieł", - "block.create.small_crimsite_brick_stairs": "Schody z malych szkarlitowych cegieł", - "block.create.small_crimsite_brick_wall": "Murek z małych szkarlitowych cegieł", - "block.create.small_crimsite_bricks": "Małe szkarlitowe cegły", - "block.create.small_deepslate_brick_slab": "Płyta z małych łupkowych cegieł", - "block.create.small_deepslate_brick_stairs": "Schody z małych łupkowych cegieł", - "block.create.small_deepslate_brick_wall": "Murek z małych łupkowych cegieł", - "block.create.small_deepslate_bricks": "Małe łupkowe cegły", - "block.create.small_diorite_brick_slab": "Płyta z małych diorytowych cegieł", - "block.create.small_diorite_brick_stairs": "Schody z małych diorytowych cegieł", - "block.create.small_diorite_brick_wall": "Murek z małych diorytowych cegieł", - "block.create.small_diorite_bricks": "Małe diorytowe cegły", - "block.create.small_dripstone_brick_slab": "Płyta z małych naciekowych cegieł", - "block.create.small_dripstone_brick_stairs": "Schody z małych naciekowych cegieł", - "block.create.small_dripstone_brick_wall": "Murek z małych naciekowych cegieł", - "block.create.small_dripstone_bricks": "Małe naciekowe cegły", - "block.create.small_granite_brick_slab": "Płyta z małych granitowych cegieł", - "block.create.small_granite_brick_stairs": "Schody z małych granitowych cegieł", - "block.create.small_granite_brick_wall": "Murek z małych granitowych cegieł", - "block.create.small_granite_bricks": "Małe granitowe cagły", - "block.create.small_limestone_brick_slab": "Płyta z małych wapiennych cegieł", - "block.create.small_limestone_brick_stairs": "Schody z małych wapiennych cegieł", - "block.create.small_limestone_brick_wall": "Murek z małych wapiennych cegieł", - "block.create.small_limestone_bricks": "Małe wapienne cegły", - "block.create.small_ochrum_brick_slab": "Płyta z małych ochranowych cegieł", - "block.create.small_ochrum_brick_stairs": "Schody z małych ochranowych cegieł", - "block.create.small_ochrum_brick_wall": "Murek z małych ochranowych cegieł", - "block.create.small_ochrum_bricks": "Małe ochranowe cegły", - "block.create.small_rose_quartz_tiles": "Małe kafelki z różowego kwarcu", - "block.create.small_scorchia_brick_slab": "Płyta z małych palonych żużlowych cegieł", - "block.create.small_scorchia_brick_stairs": "Schody z małych palonych żużlowych cegieł", - "block.create.small_scorchia_brick_wall": "Murek z małych palonych żużlowych cegieł", - "block.create.small_scorchia_bricks": "Małe palone żużlowe cegły", - "block.create.small_scoria_brick_slab": "Płyta z małych żużlowych cegieł", - "block.create.small_scoria_brick_stairs": "Schody z małych żużlowych cegieł", - "block.create.small_scoria_brick_wall": "Murek z małych żużlowych cegieł", - "block.create.small_scoria_bricks": "Małe żużlowe cegły", - "block.create.small_tuff_brick_slab": "Płyta z małych tufowych cegieł", - "block.create.small_tuff_brick_stairs": "Schody z małych tufowych cegieł", - "block.create.small_tuff_brick_wall": "Murek z małych tufowych cegieł", - "block.create.small_tuff_bricks": "Małe tufowe cegły", - "block.create.small_veridium_brick_slab": "Płyta z małych werydowych cegieł", - "block.create.small_veridium_brick_stairs": "Schody z małych werydowych cegieł", - "block.create.small_veridium_brick_wall": "Murek z małych werydowych cegieł", - "block.create.small_veridium_bricks": "Małe werydowe cegły", - "block.create.smart_chute": "Inteligentny Zsyp", - "block.create.smart_fluid_pipe": "Inteligentna rura", - "block.create.speedometer": "Prędkościomierz", - "block.create.spout": "Napełniacz", - "block.create.spruce_window": "Świerkowe okno", - "block.create.spruce_window_pane": "Świerkowa szyba okienna", - "block.create.steam_engine": "Silnik parowy", - "block.create.steam_whistle": "Gwizdek parowy", - "block.create.steam_whistle_extension": "Przedłużenie gwizdka parowego", - "block.create.sticker": "Przyklejacz", - "block.create.sticky_mechanical_piston": "Lepki mechaniczny tłok", - "block.create.stockpile_switch": "Przełącznik zawartościowy", - "block.create.stressometer": "Miernik obciążenia", - "block.create.tiled_glass": "Kafelkowane szkło", - "block.create.tiled_glass_pane": "Kafelkowana szyba", - "block.create.track": "Tor kolejowy", - "block.create.track_observer": "Detektor kolejowy", - "block.create.track_signal": "Sygnał kolejowy", - "block.create.track_station": "Stacja kolejowa", - "block.create.train_door": "Drzwi od pociągu", - "block.create.train_trapdoor": "Klapa od pociągu", - "block.create.tuff_pillar": "Tufowy filar", - "block.create.turntable": "Talerz obrotowy", - "block.create.veridium": "Weryd", - "block.create.veridium_pillar": "Werydowy filar", - "block.create.vertical_framed_glass": "Pionowe oprawione szkło", - "block.create.vertical_framed_glass_pane": "Pionowa oprawiona szyba", - "block.create.warped_window": "Spaczone okno", - "block.create.warped_window_pane": "Spaczona szyba okienna", - "block.create.water_wheel": "Koło wodne", - "block.create.waxed_copper_shingle_slab": "Woskowana płyta z miedzianych dachówek", - "block.create.waxed_copper_shingle_stairs": "Woskowane schody z miedzianych dachówek", - "block.create.waxed_copper_shingles": "Woskowane miedziane dachówki", - "block.create.waxed_copper_tile_slab": "Woskowana płyta z miedzianych kafelków", - "block.create.waxed_copper_tile_stairs": "Woskowane schody z miedzianych kafelków", - "block.create.waxed_copper_tiles": "Woskowane miedziane kafelki", - "block.create.waxed_exposed_copper_shingle_slab": "Woskowana zwietrzała płyta z miedzianych dachówek", - "block.create.waxed_exposed_copper_shingle_stairs": "Woskowane zwietrzałe schody z miedzianych dachówek", - "block.create.waxed_exposed_copper_shingles": "Woskowane zwietrzałe miedziane dachówki", - "block.create.waxed_exposed_copper_tile_slab": "Woskowana zwietrzała płyta z miedzianych kafelków", - "block.create.waxed_exposed_copper_tile_stairs": "Woskowane zwietrzałe schody z miedzianych kafelków", - "block.create.waxed_exposed_copper_tiles": "Woskowane zwietrzałe miedziane kafelki", - "block.create.waxed_oxidized_copper_shingle_slab": "Woskowana utleniona płyta z miedzianych dachówek", - "block.create.waxed_oxidized_copper_shingle_stairs": "Woskowane utlenione schody z miedzianych dachówek", - "block.create.waxed_oxidized_copper_shingles": "Woskowane utlenione miedziane dachówki", - "block.create.waxed_oxidized_copper_tile_slab": "Woskowana utleniona płyta z miedzianych kafelków", - "block.create.waxed_oxidized_copper_tile_stairs": "Woskowane utlenione schody z miedzianych kafelków", - "block.create.waxed_oxidized_copper_tiles": "Woskowane utlenione miedziane kafelki", - "block.create.waxed_weathered_copper_shingle_slab": "Woskowana zaśniedziała płyta z miedzianych dachówek", - "block.create.waxed_weathered_copper_shingle_stairs": "Woskowane zaśniedziałe schody z miedzianych dachówek", - "block.create.waxed_weathered_copper_shingles": "Woskowane zaśniedziałe miedziane dachówki", - "block.create.waxed_weathered_copper_tile_slab": "Woskowana zaśniedziała płyta z miedzianych kafelków", - "block.create.waxed_weathered_copper_tile_stairs": "Woskowane zaśniedziałe schody z miedzianych kafelków", - "block.create.waxed_weathered_copper_tiles": "Woskowane zaśniedziałe miedziane kafelki", - "block.create.weathered_copper_shingle_slab": "Zaśniedziała płyta z miedzianych dachówek", - "block.create.weathered_copper_shingle_stairs": "Zaśniedziałe schody z miedzianych dachówek", - "block.create.weathered_copper_shingles": "Zaśniedziałe miedziane dachówki", - "block.create.weathered_copper_tile_slab": "Zaśniedziała płyta z miedzianych kafelków", - "block.create.weathered_copper_tile_stairs": "Zaśniedziałe schody z miedzianych kafelków", - "block.create.weathered_copper_tiles": "Zaśniedziałe miedziane kafelki", - "block.create.weighted_ejector": "Wyrzutnia odważnikowa", - "block.create.white_nixie_tube": "Biała lampa cyfrowa", - "block.create.white_sail": "Biały żagiel", - "block.create.white_seat": "Białe siedzenie", - "block.create.white_toolbox": "Biała skrzynka na narzędzia", - "block.create.white_valve_handle": "Białe pokrętło", - "block.create.windmill_bearing": "Łożysko wiatraka", - "block.create.wooden_bracket": "Drewniany wspornik", - "block.create.yellow_nixie_tube": "Żółta lampa cyfrowa", - "block.create.yellow_sail": "Żółty żagiel", - "block.create.yellow_seat": "Żółte siedzenie", - "block.create.yellow_toolbox": "Żółta skrzynka na narzędzia", - "block.create.yellow_valve_handle": "Żółte pokrętło", - "block.create.zinc_block": "Blok cynku", - "block.create.zinc_ore": "Złoże cynku", - - "enchantment.create.capacity": "Pojameność", - "enchantment.create.potato_recovery": "Odzyskiwanie", - - "entity.create.carriage_contraption": "Maszyna wagonowa", - "entity.create.contraption": "Maszyna", - "entity.create.crafting_blueprint": "Szablon konstruowania", - "entity.create.gantry_contraption": "Maszyna suwnicowa", - "entity.create.potato_projectile": "Zimniaczany pocisk", - "entity.create.seat": "Siedzenie", - "entity.create.stationary_contraption": "Maszyna stacjonarna", - "entity.create.super_glue": "Super Glue", - - "fluid.create.potion": "Mikstura", - "fluid.create.tea": "Herbatka Budowniczego", - - "item.create.andesite_alloy": "Stop andezytu", - "item.create.attribute_filter": "Filtr atrybutowy", - "item.create.bar_of_chocolate": "Tabliczka czekolady", - "item.create.belt_connector": "Taśma", - "item.create.blaze_cake": "Płomienne ciasto", - "item.create.blaze_cake_base": "Baza płomiennego ciasta", - "item.create.brass_hand": "Mosiężna dłoń", - "item.create.brass_ingot": "Sztabka mosiądzu", - "item.create.brass_nugget": "Bryłka mosiądzu", - "item.create.brass_sheet": "Arkusz mosiądzu", - "item.create.builders_tea": "Herbatka Budowniczego", - "item.create.chest_minecart_contraption": "Maszyna w wagoniku ze skrzynią", - "item.create.chocolate_bucket": "Wiadro czekolady", - "item.create.chocolate_glazed_berries": "Jagody w czekoladzie", - "item.create.chromatic_compound": "Związek chromatyczny", - "item.create.cinder_flour": "Rozżarzona mąka", - "item.create.copper_backtank": "Miedziany zbiornik w plecaku", - "item.create.copper_backtank_placeable": "Stacjonarny miedziany zbiornik w plecaku", - "item.create.copper_nugget": "Bryłka miedzi", - "item.create.copper_sheet": "Arkusz miedzi", - "item.create.crafter_slot_cover": "Przykrywka na slot stołu rzemieślniczego", - "item.create.crafting_blueprint": "Szablon konstruowania", - "item.create.creative_blaze_cake": "Kreatywne płomienne ciasto", - "item.create.crushed_aluminum_ore": "Rozkruszona ruda żelaza", - "item.create.crushed_copper_ore": "Rozkruszona ruda miedzi", - "item.create.crushed_gold_ore": "Rozkruszona ruda złota", - "item.create.crushed_iron_ore": "Rozkruszona ruda żelaza", - "item.create.crushed_lead_ore": "Rozkruszona ruda ołowiu", - "item.create.crushed_nickel_ore": "Rozkruszona ruda niklu", - "item.create.crushed_osmium_ore": "Rozkruszona ruda osmu", - "item.create.crushed_platinum_ore": "Rozkruszona ruda platyny", - "item.create.crushed_quicksilver_ore": "Rozkruszona ruda rtęci", - "item.create.crushed_silver_ore": "Rozkruszona ruda srebra", - "item.create.crushed_tin_ore": "Rozkruszona ruda cyny", - "item.create.crushed_uranium_ore": "Rozkruszona ruda uranu", - "item.create.crushed_zinc_ore": "Rozkruszona ruda cynku", - "item.create.diving_boots": "Buty do nurkowania", - "item.create.diving_helmet": "Hełm do nurkowania", - "item.create.dough": "Ciasto", - "item.create.electron_tube": "Lampa elektronowa", - "item.create.empty_blaze_burner": "Pusty płomienny palnik", - "item.create.empty_schematic": "Pusty schemat", - "item.create.experience_nugget": "Bryłka doświadczenia", - "item.create.extendo_grip": "Wydłużony Chwytak", - "item.create.filter": "Filtr", - "item.create.furnace_minecart_contraption": "Maszyna w wagoniku z piecem", - "item.create.goggles": "Gogle inżyniera", - "item.create.golden_sheet": "Arkusz złota", - "item.create.handheld_worldshaper": "Ręczny kształter", - "item.create.honey_bucket": "Wiadro miodu", - "item.create.honeyed_apple": "Jabłko w miodzie", - "item.create.incomplete_precision_mechanism": "Niedokończony precyzyjny mechanizm", - "item.create.incomplete_track": "Niedokończone tory kolejowe", - "item.create.iron_sheet": "Arkusz żelaza", - "item.create.linked_controller": "Zdalny sterownik", - "item.create.minecart_contraption": "Maszyna w wagoniku", - "item.create.minecart_coupling": "Łącznik wagoników", - "item.create.polished_rose_quartz": "Wypolerowany różowy kwarc", - "item.create.potato_cannon": "Armata na ziemniaki", - "item.create.powdered_obsidian": "Sproszkowany obsydian", - "item.create.precision_mechanism": "Precyzyjny mechanizm", - "item.create.propeller": "Śmigło", - "item.create.raw_zinc": "Ruda cynku", - "item.create.red_sand_paper": "Czerwony papier ścierny", - "item.create.refined_radiance": "Świetlisty materiał", - "item.create.rose_quartz": "Różowy kwarc", - "item.create.sand_paper": "Papier ścierny", - "item.create.schedule": "Harmonogram kolejowy", - "item.create.schematic": "Schemat", - "item.create.schematic_and_quill": "Schemat z piórem", - "item.create.shadow_steel": "Mroczna stal", - "item.create.sturdy_sheet": "Zbity arkusz", - "item.create.super_glue": "Super Glue", - "item.create.sweet_roll": "Słodka bułka", - "item.create.tree_fertilizer": "Nawóz do drzew", - "item.create.unprocessed_obsidian_sheet": "Nieprzerobiony arkusz obsydianowy", - "item.create.vertical_gearbox": "Pionowa przekładnia", - "item.create.wand_of_symmetry": "Różdżka symetrii", - "item.create.wheat_flour": "Mąka pszenna", - "item.create.whisk": "Trzepaczka", - "item.create.wrench": "Klucz", - "item.create.zinc_ingot": "Sztabka cynku", - "item.create.zinc_nugget": "Bryłka cynku", - - - "_": "->------------------------] Advancements [------------------------<-", - - "advancement.create.root": "Witaj w Create", - "advancement.create.root.desc": "Czas, aby zacząć tworzyć wspaniałe Maszyny!", - "advancement.create.andesite_alloy": "Słynne stopy", - "advancement.create.andesite_alloy.desc": "Materiały z Create mają czasami dziwne nazwy, stop andezytu jest jednym z nich.", - "advancement.create.andesite_casing": "Epoka andezytu łupanego", - "advancement.create.andesite_casing.desc": "Użyj stopu andezytu, aby wytworzyć podstawową obudowę.", - "advancement.create.mechanical_press": "Bonk", - "advancement.create.mechanical_press.desc": "Wytłocz kilka arkuszy w mechanicznej prasie.", - "advancement.create.encased_fan": "Dzisiaj w nocy silny wiatr", - "advancement.create.encased_fan.desc": "Postaw i zasil izolowany wiatrak.", - "advancement.create.fan_processing": "Receptury molekularne", - "advancement.create.fan_processing.desc": "Użyj izolowanego wiatraka do obróbki przedmiotów.", - "advancement.create.saw_processing": "Najostrzejsze narzędzie w szopie", - "advancement.create.saw_processing.desc": "Użyj piły mechanicznej do obróbki przedmiotów.", - "advancement.create.compacting": "Kompaktoinator", - "advancement.create.compacting.desc": "Użyj prasy i tygla, aby przerobić więcej na mniej.", - "advancement.create.belt": "Taśma produkcyjna", - "advancement.create.belt.desc": "Połącz dwa wały tworząc taśmociąg.", - "advancement.create.funnel": "Estetyka lotniskowa", - "advancement.create.funnel.desc": "Włóż lub wyjmij przedmioty z pojemnika za pomocą lejka.", - "advancement.create.chute": "Czarna dziura", - "advancement.create.chute.desc": "Postaw zsyp - pionową część taśmociągu.", - "advancement.create.mechanical_mixer": "Pomieszanie z poplątaniem", - "advancement.create.mechanical_mixer.desc": "Połącz składniki w mechanicznym mikserze", - "advancement.create.burner": "Żywe ognisko", - "advancement.create.burner.desc": "Zdobądź płomeinny palnik.", - "advancement.create.water_wheel": "Energia odnawialna", - "advancement.create.water_wheel.desc": "Postaw koło wodne i spraw, aby zaczęło się kręcić!", - "advancement.create.windmill": "Łagodna bryza", - "advancement.create.windmill.desc": "Skonstruuj działający wiatrak.", - "advancement.create.shifting_gears": "Przekładnia", - "advancement.create.shifting_gears.desc": "Połącz duże koło zębate i małe koło zębate, co pozwoli zmienić prędkość obrotu Twojej maszyny.", - "advancement.create.millstone": "Kieszonkowy rozgniatacz", - "advancement.create.millstone.desc": "Postaw i wpraw w ruch młynek.", - "advancement.create.super_glue": "Co Kropelka sklei, sklei...", - "advancement.create.super_glue.desc": "Sklej ze sobą bloki za pomocą Super Glue.", - "advancement.create.contraption_actors": "Ruch celowy", - "advancement.create.contraption_actors.desc": "Zbuduj maszynę z wiertłami, piłami lub żniwiarkami na pokładzie.", - "advancement.create.portable_storage_interface": "Wymiana przejazdowa", - "advancement.create.portable_storage_interface.desc": "Użyj przenośnego interfejsu magazynu by włożyć lub wyjąć przedmioty do maszyny.", - "advancement.create.wrench_goggles": "Wyposażony", - "advancement.create.wrench_goggles.desc": "Posiądź gogle inżyniera i klucz.", - "advancement.create.stressometer": "Ale że jakie obciążenie?", - "advancement.create.stressometer.desc": "Połóż i wpraw w ruch miernik obciążenia. Popatrz na niego przez Twoje gogle, aby poznać dokładną wartość.", - "advancement.create.cuckoo_clock": "Czy to już czas?", - "advancement.create.cuckoo_clock.desc": "Zauważ jak twój zegar z kukułką ogłasza porę snu.", - "advancement.create.windmill_maxed": "Silna bryza", - "advancement.create.windmill_maxed.desc": "Skonstruuj wiatrak o maksymalnej mocy.", - "advancement.create.ejector_maxed": "Czempion trampolinowy", - "advancement.create.ejector_maxed.desc": "Zostań wystrzelony dalej niż 30 bloków przez wyrzutnie odważnikową.", - "advancement.create.pulley_maxed": "Lina do nikąd", - "advancement.create.pulley_maxed.desc": "Wydłuż krążek z liną na ponad 200 bloków.", - "advancement.create.cart_pickup": "Silne łapy", - "advancement.create.cart_pickup.desc": "Podnieś maszynę wagonikową z ponad 200 blokami.", - "advancement.create.anvil_plough": "Kowadlana artyleria", - "advancement.create.anvil_plough.desc": "Wstrzel kowadło za pomocą mechanicznych pługów.", - "advancement.create.lava_wheel_00000": "Energia geotermalna", - "advancement.create.lava_wheel_00000.desc": "To nie powinno zadziałać.§7\n(Ukryty postęp)", - "advancement.create.hand_crank_000": "Sesja wyciskania", - "advancement.create.hand_crank_000.desc": "Użyj ręcznej korby aż do wykończenia.§7\n(Ukryty postęp)", - "advancement.create.belt_funnel_kiss": "Zakochana para", - "advancement.create.belt_funnel_kiss.desc": "Spraw, aby dwa lejki na taśmociągu się pocałowały", - "advancement.create.stressometer_maxed": "Idealne obciążenie", - "advancement.create.stressometer_maxed.desc": "Dostań 100% odczyt miernika obicążenia.§7\n(Ukryty postęp)", - "advancement.create.copper": "Twardsze skały", - "advancement.create.copper.desc": "Zdobądź trochę miedzi na swoje przyszłe wynalazki dotyczące cieczy.", - "advancement.create.copper_casing": "Epoka miedzi", - "advancement.create.copper_casing.desc": "Użyj arkuszy miedzi i odrobiny drewna, aby wytworzyć miedzianą obudowę.", - "advancement.create.spout": "Plum", - "advancement.create.spout.desc": "Patrz jak przedmiot napełnia się płynem przy użyciu napełniacza.", - "advancement.create.drain": "Suszenie bębnowe", - "advancement.create.drain.desc": "Zobacz jak przedmiot zawierający ciecz zostaje opróżniony przez odpływ.", - "advancement.create.steam_engine": "Rewolucja przemysłowa", - "advancement.create.steam_engine.desc": "Użyj silnika parowego do generowania mocy.", - "advancement.create.steam_whistle": "Anielski głos", - "advancement.create.steam_whistle.desc": "Uruchom gwizdek parowy.", - "advancement.create.backtank": "Pneumatyczne zaopatrzenie", - "advancement.create.backtank.desc": "Stwórz miedziany zbiornik w plecaku i napełnij go sprężonym powietrzem.", - "advancement.create.diving_suit": "Gotowy na głębiny", - "advancement.create.diving_suit.desc": "Załóż hełm do nurkowania razem z miedzianym zbiornikiem w plecaku i wskocz do wody.", - "advancement.create.mechanical_pump_0": "Pod ciśnieniem", - "advancement.create.mechanical_pump_0.desc": "Postaw i zasil mechaniczną pompę.", - "advancement.create.glass_pipe": "Płynny podglądacz", - "advancement.create.glass_pipe.desc": "Patrz jak ciecz płynie przez rurę z okienkiem. Użyj klucza na prostej rurze, aby dodać do niej okno.", - "advancement.create.water_supply": "Wysysacz kałuż", - "advancement.create.water_supply.desc": "Użyj ssącą końcówkę rury lub pompy aby wessać blok wody.", - "advancement.create.hose_pulley": "Wyciek przemysłowy", - "advancement.create.hose_pulley.desc": "Obniż krążek z wężem, aby osuszyć lub wypełnić płynem jakiś obszar.", - "advancement.create.chocolate_bucket": "Świat wyobraźni", - "advancement.create.chocolate_bucket.desc": "Zdobądź wiadro płynnej czekolady.", - "advancement.create.honey_drain": "Autonomiczne pszczelarstwo", - "advancement.create.honey_drain.desc": "Użyj rur, aby pompować miód z gniazda lub ula.", - "advancement.create.hose_pulley_lava": "Pompa płaszczowa", - "advancement.create.hose_pulley_lava.desc": "Wypompuj lawę ze zbiornika tak dużego, aby był uznawany za nieskończony.", - "advancement.create.steam_engine_maxed": "Pełną parą", - "advancement.create.steam_engine_maxed.desc": "Uruchom boiler na najwyższym stopniu mocy.", - "advancement.create.foods": "Zbalansowana dieta", - "advancement.create.foods.desc": "Użyj tego samego napełniacza, aby stworzyć jagody w czekoladzie, jabłko w miodzie i słodką bułkę.", - "advancement.create.diving_suit_lava": "W magmie z magmołazami.", - "advancement.create.diving_suit_lava.desc": "Spróbuj pływać lawie w swoim miedzianym stroju nurka.§7\n(Ukryty postęp)", - "advancement.create.chained_drain": "Toczymy się", - "advancement.create.chained_drain.desc": "Patrz na przedmiot toczący się po kilku odpływach.§7\n(Ukryty postęp)", - "advancement.create.cross_streams": "Nie krzyżuj strumieni!", - "advancement.create.cross_streams.desc": "Patrz jak dwa płyny stykają się w Toim systemie rur.§7\n(Ukryty postęp)", - "advancement.create.pipe_organ": "Organy mechaniczne", - "advancement.create.pipe_organ.desc": "Dołącz 12 gwizdków parowych o różnej wysokości do jednego zbiornika.§7\n(Ukryty postęp)", - "advancement.create.brass": "Prawdziwe stopy", - "advancement.create.brass.desc": "Zmieszaj miedź i cynk, tworząc mosiądz.", - "advancement.create.brass_casing": "Epoka brązu", - "advancement.create.brass_casing.desc": "Użyj nowo poznany mosiądz i odrobiny drewna, aby wytworzyć ulepszoną obudowę.", - "advancement.create.rose_quartz": "Różowe diamenty", - "advancement.create.rose_quartz.desc": "Wypoleruj trochę różowego kwarcu.", - "advancement.create.deployer": "Dźgnij, postaw i zniszcz", - "advancement.create.deployer.desc": "Postaw i wpraw w ruch aplikator, Twoje idealne odbicie.", - "advancement.create.precision_mechanism": "Skomplikowana ciekawostka", - "advancement.create.precision_mechanism.desc": "Wytwórz precyzyjny mechanizm.", - "advancement.create.speed_controller": "Inżynierowie go nienawidzą!", - "advancement.create.speed_controller.desc": "Postaw sterownik prędkości obrotu, najlepsze narzędzie do zmiany przekładni.", - "advancement.create.mechanical_arm": "Ręce pełne roboty", - "advancement.create.mechanical_arm.desc": "Wytwórz ramię mechaniczne, wybierz miejsca wejścia i wyjścia, postaw je i wpraw w ruch. Patrz jak robi wszystko za Ciebie.", - "advancement.create.mechanical_crafter": "Automatyczna konstrukcja", - "advancement.create.mechanical_crafter.desc": "Postaw i zasil kilka mechanicznych stołów rzemieślniczych.", - "advancement.create.crushing_wheel": "Nierozłączna para", - "advancement.create.crushing_wheel.desc": "Wytwórz parę kół kruszących, aby kruszyły więcej materiałów w krótszym czasie.", - "advancement.create.haunted_bell": "Zmysł ciemności", - "advancement.create.haunted_bell.desc": "Zadzwoń nawiedzonym dzwonem.", - "advancement.create.clockwork_bearing": "Jaką mamy godzinę?", - "advancement.create.clockwork_bearing.desc": "Skonstruuj strukturę obracającą się na mechanizmie zegarowym.", - "advancement.create.display_link": "Ważne dane", - "advancement.create.display_link.desc": "Użyj nadajnika wyświetlającego aby wyświetlać informacje.", - "advancement.create.potato_cannon": "W sam środek!", - "advancement.create.potato_cannon.desc": "Pokanaj przeciwnika przy użyciu armaty na ziemniaki.", - "advancement.create.extendo_grip": "Dalej dalej ręce Gadżeta!", - "advancement.create.extendo_grip.desc": "Złap w ręce Wydłużony Chwytak.", - "advancement.create.linked_controller": "Zdalne sterowanie", - "advancement.create.linked_controller.desc": "Aktywuj emiter sygnału za pomocą zdalnego sterownika.", - "advancement.create.arm_blaze_burner": "Automatyczny wlot paliwowy", - "advancement.create.arm_blaze_burner.desc": "Poinstruuj ramię mechaniczne, jak napełniać płomienny palnik.", - "advancement.create.crusher_maxed_0000": "Miażdżąca prędkość", - "advancement.create.crusher_maxed_0000.desc": "Wpraw w ruch parę kół kruszących z maksymalną prędkością.", - "advancement.create.arm_many_targets": "Organizer", - "advancement.create.arm_many_targets.desc": "Zaprogramuj ramię mechaniczne z przynajmniej dziesięcioma miejscami wyjścia.", - "advancement.create.potato_cannon_collide": "Organiczne fajerwerki", - "advancement.create.potato_cannon_collide.desc": "Spraw, aby różne warzywa wystrzelone z armaty na ziemniaki zderzyły się ze sobą.", - "advancement.create.self_deploying": "Witajcie w erze samoobsługi!", - "advancement.create.self_deploying.desc": "Stwórz maszynę wagonikową która kładzie przed sobą tory.", - "advancement.create.fist_bump": "Żółwik!", - "advancement.create.fist_bump.desc": "Spraw, aby dwa aplikatory stuknęły się pięścią.", - "advancement.create.crafter_lazy_000": "Desperacka inżynieria", - "advancement.create.crafter_lazy_000.desc": "Drastycznie zwolnij mechaniczny stół rzemieślniczy, aby odwlec budowę poprawnej infrastruktury.§7\n(Ukryty postęp)", - "advancement.create.extendo_grip_dual": "Najdłuższy chwytak", - "advancement.create.extendo_grip_dual.desc": "Trzymaj wydłużone chwytaki oburącz, aby posiąść nadludzki zasięg.§7\n(Ukryty postęp)", - "advancement.create.musical_arm": "Zagraj coś dla mnie!", - "advancement.create.musical_arm.desc": "Patrz jak mechaniczne ramię obsługuje szafę grającą.", - "advancement.create.sturdy_sheet": "Najtwardsze skały", - "advancement.create.sturdy_sheet.desc": "Stwórz zbity arkusz poprzez rafinację sproszkowanego obsydianu.", - "advancement.create.train_casing_00": "Epoka logistyki", - "advancement.create.train_casing_00.desc": "Użyj zbitych arkuszy, aby stworzyć obudowę dla elementów kolejowych.", - "advancement.create.train": "Wszyscy na pokład!", - "advancement.create.train.desc": "Skonstruuj swój pierwszy pociąg.", - "advancement.create.conductor": "Instruktor konduktor", - "advancement.create.conductor.desc": "Pokieruj maszynistę harmonogramem kolejowym.", - "advancement.create.track_signal": "Kontrola ruchu", - "advancement.create.track_signal.desc": "Postaw sygnał kolejowy.", - "advancement.create.display_board_0": "Dynamiczny rozkład jazdy", - "advancement.create.display_board_0.desc": "Przewidź przyjazd pociągu na swojej tablicy wyświetlającej z pomocą nadajnika wyświetlającego.", - "advancement.create.track_0": "Nowy rozstaw", - "advancement.create.track_0.desc": "Zdobądź tory kolejowe.", - "advancement.create.train_whistle": "Ciuch ciuch!", - "advancement.create.train_whistle.desc": "Skonstruuj parowy gwizdek na swoim pociągu i uruchom go podczas jazdy.", - "advancement.create.train_portal": "Międzywymiarowy konduktor", - "advancement.create.train_portal.desc": "Przejedź pociągiem przez portal do Netheru.", - "advancement.create.track_crafting_factory": "Fabryka torów", - "advancement.create.track_crafting_factory.desc": "Wyprodukuj ponad 1000 torów kolejowych za pomocą tej samej mechanicznej prasy.", - "advancement.create.long_bend": "Najdłuższy zakręt", - "advancement.create.long_bend.desc": "Zbuduj zakrzywioną sekcję torów dłuższą niż 30 bloków.", - "advancement.create.long_train": "Wielkie ambicje", - "advancement.create.long_train.desc": "Stwórz pociąg z przynajmniej sześcioma wagonami.", - "advancement.create.long_travel": "Wielka podróż", - "advancement.create.long_travel.desc": "Wysiądź z siedzenia pociągu ponad 5000 bloków od miejsca początku podróży.", - "advancement.create.train_roadkill": "Zabójstwo na torach", - "advancement.create.train_roadkill.desc": "Przejedź przeciwnika swoim pociągiem.§7\n(Ukryty postęp)", - "advancement.create.red_signal": "Kierowca bombowca", - "advancement.create.red_signal.desc": "Przejedź na czerwonym świetle pociągiem.§7\n(Ukryty postęp)", - "advancement.create.train_crash": "Okropne usługi", - "advancement.create.train_crash.desc": "Doświadcz zderzenia pociągów jako pasażer.§7\n(Ukryty postęp)", - "advancement.create.train_crash_backwards": "Ślepa plamka", - "advancement.create.train_crash_backwards.desc": "Zderz się z innym pociągiem podczas jazdy do tyłu.§7\n(Ukryty postęp)", - - - "_": "->------------------------] UI & Messages [------------------------<-", - - "itemGroup.create.base": "Create", - "itemGroup.create.palettes": "Bloki budowlane Create", - - "death.attack.create.crush": "Gracz %1$s został zgnieciony przez koło kruszące", - "death.attack.create.crush.player": "Gracz %1$s został wrzucony w koła kruszące przez %2$s", - "death.attack.create.fan_fire": "Gracz %1$s poparzył się gorącym powietrzem", - "death.attack.create.fan_fire.player": "Gracz %1$s został wepchnięty w strumień gorącego powietrza przez %2$s", - "death.attack.create.fan_lava": "Gracz %1$s poparzył się kroplami lawy", - "death.attack.create.fan_lava.player": "Gracz %1$s został wepchnięty w strumień kropel lawy przez %2$s", - "death.attack.create.mechanical_drill": "Gracz %1$s nabił się na mechaniczne wiertło", - "death.attack.create.mechanical_drill.player": "Gracz %1$s został wepchnięty na mechaniczne wiertło przez %2$s", - "death.attack.create.mechanical_saw": "Gracz %1$s został przecięty na pół przez mechaniczną piłę", - "death.attack.create.mechanical_saw.player": "Gracz %1$s został wepchnięty na mechaniczną piłę przez %2$s", - "death.attack.create.potato_cannon": "Gracz %1$s został zestrzelowny przez armate na ziemniaki należącą do %2$s", - "death.attack.create.potato_cannon.item": "Gracz %1$s został zestrzelowny przez %2$s z użyciem %3$s", - "death.attack.create.cuckoo_clock_explosion": "Gracz %1$s został wysadzony w powietrze przez uszkodzony zegar z kukułką", - "death.attack.create.cuckoo_clock_explosion.player": "Gracz %1$s został wysadzony w powietrze przez uszkodzony zegar z kukułką", - "death.attack.create.run_over": "Gracz %1$s został przejechany przez %2$s", - - "create.block.deployer.damage_source_name": "zbuntowany aplikator", - "create.block.cart_assembler.invalid": "Postaw monter wagoników na torze", - - "create.menu.return": "Powrót do menu", - "create.menu.configure": "Konfiguracja...", - "create.menu.ponder_index": "Katalog analiz", - "create.menu.only_ingame": "Dostępne w menu gry", - "create.menu.project_page": "Strona projektu", - "create.menu.report_bugs": "Zgłoś błąd", - "create.menu.support": "Wesprzyj nas", - - "create.recipe.crushing": "Kruszenie", - "create.recipe.milling": "Mielenie", - "create.recipe.fan_washing": "Hurtowe płukanie", - "create.recipe.fan_washing.fan": "Wiatrak za płynącą wodą", - "create.recipe.fan_smoking": "Hurtowe wędzenie", - "create.recipe.fan_smoking.fan": "Wiatrak za ogniem", - "create.recipe.fan_haunting": "Hurtowe nawiedzanie", - "create.recipe.fan_haunting.fan": "Wiatrak za ogniem dusz", - "create.recipe.fan_blasting": "Hurtowe topienie", - "create.recipe.fan_blasting.fan": "Wiatrak za lawą", - "create.recipe.pressing": "Tłoczenie", - "create.recipe.mixing": "Mieszanie", - "create.recipe.deploying": "Aplikowanie", - "create.recipe.automatic_shapeless": "Zautomatyzowanie bezkształtne konstruowanie", - "create.recipe.automatic_brewing": "Zautomatyzowane warzenie", - "create.recipe.packing": "Prasowanie", - "create.recipe.automatic_packing": "Zautomatyzowane pakowanie", - "create.recipe.sawing": "Cięcie", - "create.recipe.mechanical_crafting": "Mechaniczne konstruowanie", - "create.recipe.automatic_shaped": "Zautomatyzowane określone konstruowanie", - "create.recipe.block_cutting": "Cięcie bloków", - "create.recipe.wood_cutting": "Cięcie drewna", - "create.recipe.sandpaper_polishing": "Polerowanie papierem ściernym", - "create.recipe.mystery_conversion": "Tajemnicza przemiana", - "create.recipe.spout_filling": "Napełnianie", - "create.recipe.draining": "Osuszanie", - "create.recipe.item_application": "Manualne aplikowanie przedmiotów", - "create.recipe.item_application.any_axe": "Dowolna siekiera", - "create.recipe.sequenced_assembly": "Składanie", - "create.recipe.assembly.next": "Następnie: %1$s", - "create.recipe.assembly.step": "Krok %1$s:", - "create.recipe.assembly.progress": "Postęp: %1$s/%2$s", - "create.recipe.assembly.pressing": "Sprasuj", - "create.recipe.assembly.spout_filling_fluid": "Napełnij: %1$s", - "create.recipe.assembly.deploying_item": "Przyłącz: %1$s", - "create.recipe.assembly.cutting": "Przetnij piłą", - "create.recipe.assembly.repeat": "Powtórz %1$s razy", - "create.recipe.assembly.junk": "Losowy komponent", - "create.recipe.processing.chance": "%1$s%% szans", - "create.recipe.deploying.not_consumed": "Nie zużyte", - "create.recipe.heat_requirement.none": "Nie wymaga podgrzewania", - "create.recipe.heat_requirement.heated": "Podgrzewane", - "create.recipe.heat_requirement.superheated": "Silnie podgrzewane", - - "create.generic.range": "Zasięg", - "create.generic.radius": "Promień", - "create.generic.width": "Szerokość", - "create.generic.height": "Wysokość", - "create.generic.length": "Długość", - "create.generic.speed": "Prędkość", - "create.generic.delay": "Opóźnienie", - "create.generic.duration": "Czas trwania", - "create.generic.timeUnit": "Jednostka czasu", - "create.generic.unit.ticks": "Tiki", - "create.generic.unit.seconds": "Sekundy", - "create.generic.unit.minutes": "Minuty", - "create.generic.daytime.hour": "Godzina", - "create.generic.daytime.minute": "Minuta", - "create.generic.daytime.second": "Sekunda", - "create.generic.daytime.pm": "pm", - "create.generic.daytime.am": "am", - "create.generic.unit.rpm": "Ob/min", - "create.generic.unit.stress": "JO", - "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smW", - "create.generic.unit.buckets": "W", - "create.generic.clockwise": "Zgodnie ze wskazówkami zegara", - "create.generic.counter_clockwise": "Przeciwnie do wskazówek zegara", - "create.generic.in_quotes": "\"%1$s\"", - "create.generic.pitch": "Wysokość: %1$s", - "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", - - "create.action.scroll": "Przewiń", - "create.action.confirm": "Potwierdź", - "create.action.abort": "Przerwij", - "create.action.saveToFile": "Zapisz", - "create.action.discard": "Odrzuć", - - "create.keyinfo.toolmenu": "Menu narzędzi", - "create.keyinfo.toolbelt": "Uzyskaj dostęp do pobliskich skrzynek na narzędzia", - "create.keyinfo.scrollup": "Symuluj przewijanie w górę (w świecie)", - "create.keyinfo.scrolldown": "Symuluj przewijanie w dół (w świecie)", - - "create.gui.scrollInput.defaultTitle": "Wybierz opcję:", - "create.gui.scrollInput.scrollToModify": "Przewiń, aby zmodyfikować", - "create.gui.scrollInput.scrollToAdjustAmount": "Przewiń, aby dostosować ilość", - "create.gui.scrollInput.scrollToSelect": "Przewiń, aby wybrać", - "create.gui.scrollInput.shiftScrollsFaster": "Naciśnij Shift, aby przewijać szybciej", - "create.gui.toolmenu.focusKey": "Przytrzymaj [%1$s], aby skupić", - "create.gui.toolmenu.cycle": "[SCROLL] przewijać", - - "create.toolbox.unequip": "Pozbądź się: %1$s", - "create.toolbox.outOfRange": "Skrzynka na narzędzia z trzymanym przedmiotem nie jest w zasięgu", - "create.toolbox.detach": "Przestań śledzić i zatrzymaj przedmiot", - "create.toolbox.depositAll": "Przywróć przedmioty do pobliskich skrzynek na narzędzia", - "create.toolbox.depositBox": "Przywróć przedmioty do skrzynki na narzędzia", - - "create.gui.symmetryWand.mirrorType": "Odbicie lustrzane", - "create.gui.symmetryWand.orientation": "Orientacja", - - "create.symmetry.mirror.plane": "Odbij lustrzanie raz", - "create.symmetry.mirror.doublePlane": "Prostokątnie", - "create.symmetry.mirror.triplePlane": "Ośmiokątnie", - - "create.orientation.orthogonal": "ortogonalnie", - "create.orientation.diagonal": "ukośnie", - "create.orientation.horizontal": "poziomo", - "create.orientation.alongZ": "Wzdłuż Z", - "create.orientation.alongX": "Wzdłuż X", - - "create.gui.terrainzapper.title": "Ręczny kształter", - "create.gui.terrainzapper.searchDiagonal": "Wzdłuż linii ukośnych", - "create.gui.terrainzapper.searchFuzzy": "Ignoruj krawędzie materiałów", - "create.gui.terrainzapper.patternSection": "Wzór", - "create.gui.terrainzapper.pattern.solid": "Ciągły", - "create.gui.terrainzapper.pattern.checkered": "Szachownica", - "create.gui.terrainzapper.pattern.inversecheckered": "Odrócona szachownica", - "create.gui.terrainzapper.pattern.chance25": "Obrót o 25%", - "create.gui.terrainzapper.pattern.chance50": "Obrót o 50%", - "create.gui.terrainzapper.pattern.chance75": "Obrót o 75%", - "create.gui.terrainzapper.placement": "Położenie", - "create.gui.terrainzapper.placement.merged": "Połączony", - "create.gui.terrainzapper.placement.attached": "Przyłączony", - "create.gui.terrainzapper.placement.inserted": "Wstawiony", - "create.gui.terrainzapper.brush": "Pędzel", - "create.gui.terrainzapper.brush.cuboid": "Prostopadłościan", - "create.gui.terrainzapper.brush.sphere": "Kula", - "create.gui.terrainzapper.brush.cylinder": "Walec", - "create.gui.terrainzapper.brush.surface": "Powierzchnia", - "create.gui.terrainzapper.brush.cluster": "Grupa", - "create.gui.terrainzapper.tool": "Narzędzie", - "create.gui.terrainzapper.tool.fill": "Wypełnianie", - "create.gui.terrainzapper.tool.place": "Stawianie", - "create.gui.terrainzapper.tool.replace": "Zamiana", - "create.gui.terrainzapper.tool.clear": "Czyszczenie", - "create.gui.terrainzapper.tool.overlay": "Pokrywanie", - "create.gui.terrainzapper.tool.flatten": "Wypłaszczanie", - - "create.terrainzapper.shiftRightClickToSet": "Shift+Prawe kliknięcie, aby wybrać kształt", - "create.terrainzapper.usingBlock": "Używając: %1$s", - "create.terrainzapper.leftClickToSet": "Kliknij LPM na blok aby ustawić materiał", - - "create.minecart_coupling.two_couplings_max": "Wagoniki nie mogą mieć więcej niż dwa łączniki każdy", - "create.minecart_coupling.unloaded": "Część twojego pociągu wydaje się być w niezaładowanych Chunkach.", - "create.minecart_coupling.no_loops": "Łączniki nie mogą tworzyć pętli", - "create.minecart_coupling.removed": "Usunięto z wagonika wszystkie łączniki", - "create.minecart_coupling.too_far": "Wagoniki są zbyt daleko od siebie", - - "create.contraptions.movement_mode": "Tryb poruszania", - "create.contraptions.movement_mode.move_place": "Zawsze stawiaj przy zatrzymaniu", - "create.contraptions.movement_mode.move_place_returned": "Stawiaj jedynie w pozycji startu", - "create.contraptions.movement_mode.move_never_place": "Stawiaj jedynie, gdy kotwica jest zniszczona", - "create.contraptions.movement_mode.rotate_place": "Zawsze stawiaj przy zatrzymaniu", - "create.contraptions.movement_mode.rotate_place_returned": "Stawiaj jedynie blisko kąta początkowego", - "create.contraptions.movement_mode.rotate_never_place": "Stawiaj jedynie, gdy kotwica jest zniszczona\n", - "create.contraptions.cart_movement_mode": "Tryb poruszania wagonika", - "create.contraptions.cart_movement_mode.rotate": "Zawsze kieruj w stronę ruchu", - "create.contraptions.cart_movement_mode.rotate_paused": "Zatrzymaj komponenty podczas obrotu", - "create.contraptions.cart_movement_mode.rotation_locked": "Zablokuj obrót", - "create.contraptions.windmill.rotation_direction": "Kierunek obrotu", - "create.contraptions.clockwork.clock_hands": "Wskazówki zegara", - "create.contraptions.clockwork.hour_first": "Najpierw wskazówka godzinowa", - "create.contraptions.clockwork.minute_first": "Najpierw wskazówka minutowa", - "create.contraptions.clockwork.hour_first_24": "Najpierw wskazówka 24-godzinna", - - "create.logistics.filter": "Filtr", - "create.logistics.recipe_filter": "Filtr receptur", - "create.logistics.fluid_filter": "Filtr płynów", - "create.logistics.firstFrequency": "Częst. #1", - "create.logistics.secondFrequency": "Częst. #2", - "create.logistics.filter.apply": "Zastosowano filtr na %1$s.", - "create.logistics.filter.apply_click_again": "Zastosowano filtr na %1$s; kliknij ponownie, aby skopiować ilość.", - "create.logistics.filter.apply_count": "Zastosowano limit wyciągania do filtra.", - - "create.gui.goggles.generator_stats": "Właściwości generatora:", - "create.gui.goggles.kinetic_stats": "Właściwości kinetyczne:", - "create.gui.goggles.at_current_speed": "przy obecnej prędkości", - "create.gui.goggles.pole_length": "Długość przedłużenia:", - "create.gui.goggles.fluid_container": "Informacje o zbiorniku:", - "create.gui.goggles.fluid_container.capacity": "Pojemność:", - "create.gui.assembly.exception": "Nie udało się zmontować maszyny:", - "create.gui.assembly.exception.unmovableBlock": "Nieprzesuwalny bloki (%4$s) na [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "Blok na [%1$s,%2$s,%3$s] nie był w załadowanym Chunku", - "create.gui.assembly.exception.structureTooLarge": "Zbyt dużo bloków w maszynie. Ustawione maksimum to: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "Zbyt dużo przedłużeń tłoka. Ustawione maksimum to: %1$s", - "create.gui.assembly.exception.noPistonPoles": "Brakuje kilku przedłużeń tłoka", - "create.gui.assembly.exception.not_enough_sails": "Przyczepiona struktura nie zawiera wystarczająco żaglo-podobnych bloków: %1$s Wymagane minimum to %2$s", - "create.gui.gauge.info_header": "Informacje miernika:", - "create.gui.speedometer.title": "Prędkość obrotu", - "create.gui.stressometer.title": "Obciążenie systemu", - "create.gui.stressometer.capacity": "Pozostała pojemność", - "create.gui.stressometer.overstressed": "Przeciążenie", - "create.gui.stressometer.no_rotation": "Brak obrotu", - "create.gui.contraptions.not_fast_enough": "Wygląda na to, że %1$s_nie_ obraca się z _wystarczającą_ _prędkością_.", - "create.gui.contraptions.network_overstressed": "Wygląda na to, że ta maszyna jest _przeciążona_. Dodaj więcej źródeł lub _spowolnij_ komponenty z wysoką _wartością_ _obciążenia_.", - "create.gui.adjustable_crate.title": "Regulowana skrzynka", - "create.gui.adjustable_crate.storageSpace": "Pojemność", - "create.gui.stockpile_switch.title": "Przełącznik zawartościowy", - "create.gui.stockpile_switch.invert_signal": "Odwróć sygnał", - "create.gui.stockpile_switch.move_to_lower_at": "Zmień na niższą wartość przy %1$s%%", - "create.gui.stockpile_switch.move_to_upper_at": "Zmień na wyższą wartość przy %1$s%%", - "create.gui.sequenced_gearshift.title": "Przekładnik sekwencjonalny", - "create.gui.sequenced_gearshift.instruction": "Instrukcja", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Obróć o kąt", - "create.gui.sequenced_gearshift.instruction.turn_angle": "Obróć", - "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Kąt", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Obróć, aby przesunąć tłok/krążek/przenośnik suwnicowy", - "create.gui.sequenced_gearshift.instruction.turn_distance": "Tłok", - "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Dystans", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Opóźnienie czasowe", - "create.gui.sequenced_gearshift.instruction.delay": "Opóźn.", - "create.gui.sequenced_gearshift.instruction.delay.duration": "Czas trwania", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "Koniec", - "create.gui.sequenced_gearshift.instruction.end": "Koniec", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "Czekaj na kolejny puls", - "create.gui.sequenced_gearshift.instruction.await": "Czekaj", - "create.gui.sequenced_gearshift.speed": "Prędkość, kierunek", - "create.gui.sequenced_gearshift.speed.forward": "Prędkość wejściowa, do przodu", - "create.gui.sequenced_gearshift.speed.forward_fast": "Podwójna prędkość, do przodu", - "create.gui.sequenced_gearshift.speed.back": "Prędkość wejściowa, odwrotnie", - "create.gui.sequenced_gearshift.speed.back_fast": "Podwójna prędkość, odwrotnie", - - "create.schematicAndQuill.dimensions": "Wielkość schematu: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "Ustawiono pierwszą pozycję.", - "create.schematicAndQuill.secondPos": "Ustawiono drugą pozycję.", - "create.schematicAndQuill.noTarget": "Trzymaj [Ctrl], aby zaznaczyć bloki powietrza.", - "create.schematicAndQuill.abort": "Usunięto zaznaczenie.", - "create.schematicAndQuill.title": "Nazwa schematu:", - "create.schematicAndQuill.convert": "Zapisz i wyślij natychmiastowo", - "create.schematicAndQuill.fallbackName": "Nowy schemat", - "create.schematicAndQuill.saved": "Zapisano jako %1$s", - - "create.schematic.invalid": "[!] Nieprawidłowy przedmiot - użyj stołu do planowania", - "create.schematic.position": "Pozycja", - "create.schematic.rotation": "Obrót", - "create.schematic.rotation.none": "Brak", - "create.schematic.rotation.cw90": "Zgodnie z zegarem 90", - "create.schematic.rotation.cw180": "Zgodnie z zegarem 180", - "create.schematic.rotation.cw270": "Zgodnie z zegarem 270", - "create.schematic.mirror": "Odbij", - "create.schematic.mirror.none": "Brak", - "create.schematic.mirror.frontBack": "Przód-tył", - "create.schematic.mirror.leftRight": "Prawo-lewo", - "create.schematic.tool.deploy": "Pozycja", - "create.schematic.tool.move": "Przesuń XZ", - "create.schematic.tool.movey": "Przesuń Y", - "create.schematic.tool.rotate": "Obróć", - "create.schematic.tool.print": "Drukuj", - "create.schematic.tool.flip": "Odbij", - "create.schematic.tool.deploy.description.0": "Przesuwa strukturę na pozycję.", - "create.schematic.tool.deploy.description.1": "Kliknij PPM na ziemię, aby postawić.", - "create.schematic.tool.deploy.description.2": "Trzymaj [Ctrl], aby zaznaczyć w określonej odległości.", - "create.schematic.tool.deploy.description.3": "[Ctrl]+Przewijanie, aby zmienić dystans", - "create.schematic.tool.move.description.0": "Przesuwa schemat poziomo.", - "create.schematic.tool.move.description.1": "Wskaż na schemat i [Ctrl]+Przewijaj, aby popchnąć.", - "create.schematic.tool.move.description.2": "", - "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "Przesuwa schemat pionowo.", - "create.schematic.tool.movey.description.1": "[Ctrl]+Przewijanie, aby przesunąć w górę/dół.", - "create.schematic.tool.movey.description.2": "", - "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "Obraca schemat wokół jego środka.", - "create.schematic.tool.rotate.description.1": "[Ctrl]+Przewijanie, aby obrócić o 90 stopni.", - "create.schematic.tool.rotate.description.2": "", - "create.schematic.tool.rotate.description.3": "", - "create.schematic.tool.print.description.0": "Natychmiastowo stawia strukturę w świecie.", - "create.schematic.tool.print.description.1": "Kliknij PPM, aby potwierdzić ustawienie w obecnej pozycji.", - "create.schematic.tool.print.description.2": "Ta funkcja jest tylko dla trybu kreatywnego.", - "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "Odbija schemat w stronę, w jakiej wskazałeś.", - "create.schematic.tool.flip.description.1": "Wskaż na schemat [Ctrl]+Przewijaj, aby odbić", - "create.schematic.tool.flip.description.2": "", - "create.schematic.tool.flip.description.3": "", - - "create.schematics.synchronizing": "Synchronizacja...", - "create.schematics.uploadTooLarge": "Twój schemat przekracza limity ustanowione przez serwer.", - "create.schematics.maxAllowedSize": "Maksymalna wielkość schematu to:", - - "create.gui.schematicTable.refresh": "Odśwież pliki", - "create.gui.schematicTable.open_folder": "Otwórz folder", - "create.gui.schematicTable.title": "Stół do planowania", - "create.gui.schematicTable.availableSchematics": "Dostępne schematy", - "create.gui.schematicTable.noSchematics": "Brak zapisanych schematów", - "create.gui.schematicTable.uploading": "Wysyłanie...", - "create.gui.schematicTable.finished": "Wysyłanie zakończone!", - "create.gui.schematicannon.title": "Schematoarmata", - "create.gui.schematicannon.listPrinter": "Drukowanie listy", - "create.gui.schematicannon.gunpowderLevel": "Ilość prochu: %1$s%%", - "create.gui.schematicannon.shotsRemaining": "Pozostałe wystrzały: %1$s", - "create.gui.schematicannon.shotsRemainingWithBackup": "Wliczając zapas: %1$s", - "create.gui.schematicannon.optionEnabled": "Obecnie włączone", - "create.gui.schematicannon.optionDisabled": "Obecnie wyłączone\n", - "create.gui.schematicannon.showOptions": "Pokaż ustawienia drukowania", - "create.gui.schematicannon.option.dontReplaceSolid": "Nie zastępuj stałych bloków", - "create.gui.schematicannon.option.replaceWithSolid": "Zastępuj stałe stałymi", - "create.gui.schematicannon.option.replaceWithAny": "Zastępuj stałe dowolnymi", - "create.gui.schematicannon.option.replaceWithEmpty": "Zastępuj stałe pustymi", - "create.gui.schematicannon.option.skipMissing": "Pomijaj brakujące bloki", - "create.gui.schematicannon.option.skipTileEntities": "Chroń byty bloków", - "create.gui.schematicannon.slot.gunpowder": "Dodaj prochu, aby załadować armatę", - "create.gui.schematicannon.slot.listPrinter": "Daj tu książki, aby wydrukować listę", - "create.gui.schematicannon.slot.schematic": "Daj tu swój schemat. Upewnij się, że jest postawiony w odpowiednim miejscu.", - "create.gui.schematicannon.option.skipMissing.description": "Jeśli armata nie znajdzie wymaganego bloku, przejdzie w następne miejsce", - "create.gui.schematicannon.option.skipTileEntities.description": "Armata będzie unikać zastępowania bloków przechowujących dane, takich jak skrzynie.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "Armata nigdy nie będzie zastępować jakichkolwiek stałych bloków, jedynie nie-stałe i powietrze.", - "create.gui.schematicannon.option.replaceWithSolid.description": "Armata będzie zastępować stałe bloki jedynie, jeśli schemat zawiera stały blok w tym miejscu.", - "create.gui.schematicannon.option.replaceWithAny.description": "Armata będzie zastępować stałe bloki jedynie, jeśli schemat zawiera dowolny blok w tym miejscu.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "Armata usunie wszystkie bloki, wliczając te zastępowane przez powietrze.", - - "create.schematicannon.status.idle": "Niepracująca", - "create.schematicannon.status.ready": "Gotowa", - "create.schematicannon.status.running": "Działająca", - "create.schematicannon.status.finished": "Ukończone", - "create.schematicannon.status.paused": "Wstrzymana", - "create.schematicannon.status.stopped": "Zatrzymana", - "create.schematicannon.status.noGunpowder": "Koniec prochu", - "create.schematicannon.status.targetNotLoaded": "Cel nie jest załadowany", - "create.schematicannon.status.targetOutsideRange": "Cel jest za daleko", - "create.schematicannon.status.searching": "Szukanie", - "create.schematicannon.status.skipping": "Pomijanie", - "create.schematicannon.status.missingBlock": "Brakujący przedmiot:", - "create.schematicannon.status.placing": "Stawianie", - "create.schematicannon.status.clearing": "Usuwanie bloków", - "create.schematicannon.status.schematicInvalid": "Nieprawidłowy schemat", - "create.schematicannon.status.schematicNotPlaced": "Schemat nieustawiony", - "create.schematicannon.status.schematicExpired": "Schemat wygasł", - - "create.materialChecklist": "Lista materiałów", - "create.materialChecklist.blocksNotLoaded": "* Zastrzeżenie *\\n\\n Lista materiałów może być niedokładna, bo znaczące Chunki nie są załadowane.", - - "create.gui.filter.deny_list": "Lista zabroniona", - "create.gui.filter.deny_list.description": "Przedmioty są przepuszczane, jeśli NIE pasują do żadnego z powyższych. Pusta lista przepuszcza wszystko.", - "create.gui.filter.allow_list": "Lista dozwolona", - "create.gui.filter.allow_list.description": "Przedmioty są przepuszczane, jeśli pasują do któregoś z powyższych. Pusta lista odrzuca wszystko", - "create.gui.filter.respect_data": "Bierz dane pod uwagę", - "create.gui.filter.respect_data.description": "Przedmioty pasują jedynie, jeśli ich wytrzymałość, zaklęcia i inne właściwości również pasują.", - "create.gui.filter.ignore_data": "Ignoruj dane", - "create.gui.filter.ignore_data.description": "Przedmioty pasują pomimo ich właściwości.", - - "create.item_attributes.placeable": "jest stawialny", - "create.item_attributes.placeable.inverted": "nie jest stawialny", - "create.item_attributes.consumable": "jadalny", - "create.item_attributes.consumable.inverted": "niejadalny", - "create.item_attributes.fluid_container": "może przechowywać płyny", - "create.item_attributes.fluid_container.inverted": "nie może przechowywać płynów", - "create.item_attributes.enchanted": "jest zaklęty", - "create.item_attributes.enchanted.inverted": "nie jest zaklęty", - "create.item_attributes.max_enchanted": "jest zaklęte na maksymalny poziom", - "create.item_attributes.max_enchanted.inverted": "nie jest zaklęte na maksymalny poziom", - "create.item_attributes.renamed": "posiada niestandardową nazwę", - "create.item_attributes.renamed.inverted": "nie posiada niestandardowej nazwy", - "create.item_attributes.damaged": "jest uszkodzony", - "create.item_attributes.damaged.inverted": "nie jest uszkodzony", - "create.item_attributes.badly_damaged": "jest silnie uszkodzony", - "create.item_attributes.badly_damaged.inverted": "nie jest silnie uszkodzony", - "create.item_attributes.not_stackable": "nie może być grupowany", - "create.item_attributes.not_stackable.inverted": "może być grupowany", - "create.item_attributes.equipable": "może zostać założony", - "create.item_attributes.equipable.inverted": "nie może zostać założony", - "create.item_attributes.furnace_fuel": "jest paliwem dla pieca", - "create.item_attributes.furnace_fuel.inverted": "nie jest paliwem dla pieca", - "create.item_attributes.washable": "może zostać opłukany", - "create.item_attributes.washable.inverted": "nie może zostać opłukany", - "create.item_attributes.hauntable": "może zostać nawiedzony", - "create.item_attributes.hauntable.inverted": "nie może zostać nawiedzony", - "create.item_attributes.crushable": "może być rozkruszony", - "create.item_attributes.crushable.inverted": "nie może być rozkruszony", - "create.item_attributes.smeltable": "może zostać przepalony", - "create.item_attributes.smeltable.inverted": "nie może zostać przepalony", - "create.item_attributes.smokable": "może być wędzony", - "create.item_attributes.smokable.inverted": "nie może być wędzony", - "create.item_attributes.blastable": "może być stopiony w piecu hutniczym", - "create.item_attributes.blastable.inverted": "nie może być stopiony w piecu hutniczym", - "create.item_attributes.shulker_level": "jest %1$s", - "create.item_attributes.shulker_level.inverted": "nie jest %1$s", - "create.item_attributes.shulker_level.full": "pełna", - "create.item_attributes.shulker_level.empty": "pusta", - "create.item_attributes.shulker_level.partial": "częściowo wypełniona", - "create.item_attributes.in_tag": "posiada znacznik %1$s", - "create.item_attributes.in_tag.inverted": "nie posiada znacznika %1$s", - "create.item_attributes.in_item_group": "jest w grupie \"%1$s\"", - "create.item_attributes.in_item_group.inverted": "nie jest w grupie \"%1$s\"", - "create.item_attributes.added_by": "dodany przez %1$s", - "create.item_attributes.added_by.inverted": "niedodany przez %1$s", - "create.item_attributes.has_enchant": "posiada zaklęcie %1$s", - "create.item_attributes.has_enchant.inverted": "nie posiada zaklęcia %1$s", - "create.item_attributes.color": "jest zafarbowane, kolor %1$s", - "create.item_attributes.color.inverted": "nie jest zafarbowane, kolor %1$s", - "create.item_attributes.has_fluid": "zawiera %1$s", - "create.item_attributes.has_fluid.inverted": "nie zawiera %1$s", - "create.item_attributes.has_name": "posiada nazwę %1$s", - "create.item_attributes.has_name.inverted": "nie posiada nazwy %1$s", - "create.item_attributes.book_author": "autorem jest %1$s", - "create.item_attributes.book_author.inverted": "autorem nie jest %1$s", - "create.item_attributes.book_copy_original": "jest oryginałem", - "create.item_attributes.book_copy_original.inverted": "nie jest oryginałem", - "create.item_attributes.book_copy_first": "jest kopią oryginału", - "create.item_attributes.book_copy_first.inverted": "nie jest kopią oryginału", - "create.item_attributes.book_copy_second": "jest kopią kopii", - "create.item_attributes.book_copy_second.inverted": "nie jest kopią kopii", - "create.item_attributes.book_copy_tattered": "jest postrzępiona", - "create.item_attributes.book_copy_tattered.inverted": "nie jest postrzępiona", - "create.item_attributes.astralsorcery_amulet": "ulepsza %1$s", - "create.item_attributes.astralsorcery_amulet.inverted": "nie ulepsza %1$s", - "create.item_attributes.astralsorcery_constellation": "jest dopasowany do %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "nie jest dopasowany do %1$s", - "create.item_attributes.astralsorcery_crystal": "posiada właściwości kryształu %1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "nie posiada właściwości kryształu %1$s", - "create.item_attributes.astralsorcery_perk_gem": "posiada dodatkową właściwość %1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "nie posiada dodatkowej właściwości %1$s", - - "create.gui.attribute_filter.no_selected_attributes": "Brak wybranych właściwości", - "create.gui.attribute_filter.selected_attributes": "Wybrane właściwości:", - "create.gui.attribute_filter.add_attribute": "Dodaj właściwość do listy ", - "create.gui.attribute_filter.add_inverted_attribute": "Dodaj przeciwną właściwość do listy", - "create.gui.attribute_filter.allow_list_disjunctive": "Lista dozwolona (dowolny)", - "create.gui.attribute_filter.allow_list_disjunctive.description": "Przedmioty są przepuszczane jedynie, jeśli posiada dowolny z wybranych właściwości.", - "create.gui.attribute_filter.allow_list_conjunctive": "Lista dozwolona (wszystkie)", - "create.gui.attribute_filter.allow_list_conjunctive.description": "Przedmioty są przepuszczane jedynie, jeśli posiada WSZYSTKIE z wybranych właściwości.", - "create.gui.attribute_filter.deny_list": "Lista zabroniona", - "create.gui.attribute_filter.deny_list.description": "Przedmioty są przepuszczane jedynie, jeśli nie posiadają ŻADNEGO z wybranych właściwości.", - "create.gui.attribute_filter.add_reference_item": "Dodaj przedmiot źródłowy", - - "create.tooltip.holdForDescription": "Przytrzymaj [%1$s], aby zobaczyć podsumowanie", - "create.tooltip.holdForControls": "Przytrzymaj [%1$s], aby zobaczyć sterowanie", - "create.tooltip.keyShift": "Shift", - "create.tooltip.keyCtrl": "Ctrl", - "create.tooltip.speedRequirement": "Wymagana prędkość: %1$s", - "create.tooltip.speedRequirement.none": "Brak", - "create.tooltip.speedRequirement.slow": "Wolna", - "create.tooltip.speedRequirement.medium": "Umiarkowana", - "create.tooltip.speedRequirement.fast": "Wysoka", - "create.tooltip.stressImpact": "Wpływ na obciążenie: %1$s", - "create.tooltip.stressImpact.low": "Niski", - "create.tooltip.stressImpact.medium": "Umiarkowany", - "create.tooltip.stressImpact.high": "Wysoki", - "create.tooltip.stressImpact.overstressed": "Przeciążenie", - "create.tooltip.up_to": "Maksymalnie: %1$s", - "create.tooltip.capacityProvided": "Odporność na obciążenie: %1$s", - "create.tooltip.capacityProvided.low": "Niska", - "create.tooltip.capacityProvided.medium": "Średnia", - "create.tooltip.capacityProvided.high": "Wysoka", - "create.tooltip.generationSpeed": "Wytwarza %1$s %2$s", - "create.tooltip.analogStrength": "Siła analogowa: %1$s/15", - - "create.mechanical_arm.extract_from": "Wyciągaj przedmioty z %1$s", - "create.mechanical_arm.deposit_to": "Wkładaj przedmioty do %1$s", - "create.mechanical_arm.summary": "Mechaniczne ramię ma %1$s wejść i %2$s wyjść.", - "create.mechanical_arm.points_outside_range": "Usunięto %1$s wybranych punktów interakcji z powodu limitów zasięgu", - - "create.weighted_ejector.target_set": "Wybrano cel", - "create.weighted_ejector.target_not_valid": "Wyrzuca do przylegających bloków (cel był nieprawidłowy)", - "create.weighted_ejector.no_target": "Wyrzuca do przylegających bloków (nie wybrano celu)", - "create.weighted_ejector.targeting": "Wyrzuca do [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "Wielkość wyrzucanego stosu", - - "create.logistics.when_multiple_outputs_available": "Kiedy wybrano wiele wyjść", - - "create.mechanical_arm.selection_mode.round_robin": "Dookoła", - "create.mechanical_arm.selection_mode.forced_round_robin": "Dookoła (wymuszone)", - "create.mechanical_arm.selection_mode.prefer_first": "Preferuj pierwszy cel", - - "create.tunnel.selection_mode.split": "Podziel", - "create.tunnel.selection_mode.forced_split": "Wymuś podział", - "create.tunnel.selection_mode.round_robin": "Dookoła", - "create.tunnel.selection_mode.forced_round_robin": "Dookoła (wymuszone)", - "create.tunnel.selection_mode.prefer_nearest": "Preferuj najbliższe", - "create.tunnel.selection_mode.randomize": "Losowo", - "create.tunnel.selection_mode.synchronize": "Synchronizuj wejścia", - - "create.tooltip.chute.header": "Informacja o zsypie", - "create.tooltip.chute.items_move_down": "Przedmioty w dół", - "create.tooltip.chute.items_move_up": "Przedmioty w górę", - "create.tooltip.chute.no_fans_attached": "Brak przyłączonych wiatraków", - "create.tooltip.chute.fans_push_up": "Wiatraki pchają od dołu", - "create.tooltip.chute.fans_push_down": "Wiatraki pchają od góry", - "create.tooltip.chute.fans_pull_up": "Wiatraki ciągną od góry", - "create.tooltip.chute.fans_pull_down": "Wiatraki ciągną od dołu", - "create.tooltip.chute.contains": "Zawiera: %1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "Aktualnie przenosi:", - "create.tooltip.brass_tunnel.contains_entry": "> %2$sx %1$s", - "create.tooltip.brass_tunnel.retrieve": "Kliknij prawym przyciskiem, aby zabrać", - - "create.linked_controller.bind_mode": "Tryb przypisywania aktywny", - "create.linked_controller.press_keybind": "Naciśnij %1$s, %2$s, %3$s, %4$s, %5$s lub %6$s, aby przypisać częstotliwość do odpowiadającego przycisku", - "create.linked_controller.key_bound": "Przypisano częstotliwość do przycisku %1$s", - "create.linked_controller.frequency_slot_1": "Przycisk: %1$s, częst. #1", - "create.linked_controller.frequency_slot_2": "Przycisk: %1$s, częst. #2", - - "create.crafting_blueprint.crafting_slot": "Slot na składnik", - "create.crafting_blueprint.filter_items_viable": "Zaawansowane filtry są dopuszczalne", - "create.crafting_blueprint.display_slot": "Slot demonstracyjny", - "create.crafting_blueprint.inferred": "Pobierany z receptury", - "create.crafting_blueprint.manually_assigned": "Przypisany ręcznie", - "create.crafting_blueprint.secondary_display_slot": "Dodatkowy slot demonstracyjny", - "create.crafting_blueprint.optional": "Opcjonalny", - - "create.potato_cannon.ammo.attack_damage": "%1$s do obrażeń", - "create.potato_cannon.ammo.reload_ticks": "%1$s na przeładowanie", - "create.potato_cannon.ammo.knockback": "%1$s do odrzutu", - - "create.hint.hose_pulley.title": "Niewyczerpany zapas", - "create.hint.hose_pulley": "Wybrane zbiornik cieczy jest uznany za nieskończony", - "create.hint.mechanical_arm_no_targets.title": "Brak celi", - "create.hint.mechanical_arm_no_targets": "Wygląda na to, że żadne _cele_ nie zostały przypisane do tego _mechanicznego_ _ramienia_. Wybierz taśmociągi, składnice, lejki i inne bloki _klikając_ na nie _PPM_, trzymając w _ręce_ _mechaniczne_ _ramię_", - "create.hint.empty_bearing.title": "Aktualizuj łożysko", - "create.hint.empty_bearing": "_Kliknij_ na łożysko _PPM_ pustą ręką, aby _przyczepić_ do niego strukturę zbudowaną z przodu.", - "create.hint.full_deployer.title": "Nadmiar przedmiotów w aplikatorze", - "create.hint.full_deployer": "Wygląda na to, że ten _aplikator_ zawiera _nadmiar_ _przedmiotów_, które muszą zostać _wyciągnięte_. Użyj _leji_, _lejków_ lub innych sposobów, aby uwolnić od przepełnienia.", - - "create.backtank.low": "Niskie ciśnienie zbiornika", - "create.backtank.depleted": "Ciśnienie zbiornika wyczerpane", - - "create.hint.derailed_train.title": "Wykolejony pociąg", - "create.hint.derailed_train": "Ten _pociąg_ nie jest umiejscowiony na połączonej sekcji torów. _Kliknij PPM_ za pomocą _klucza_, aby umiejscowić go na innym torze.", - - "create.boiler.status": "Stan boilera: %1$s", - "create.boiler.status_short": "Boiler: %1$s", - "create.boiler.passive": "Bierny", - "create.boiler.idle": "W spoczynku", - "create.boiler.lvl": "Stopień mocy: %1$s", - "create.boiler.max_lvl": "Maks.", - "create.boiler.size": "Wielkość", - "create.boiler.size_dots": "....... ", - "create.boiler.water": "Woda", - "create.boiler.water_dots": "... ", - "create.boiler.heat": "Ciepło", - "create.boiler.heat_dots": "...... ", - "create.boiler.via_one_engine": "poprzez 1 silnik", - "create.boiler.via_engines": "poprzez %1$s silniki(ów)", - - "create.gui.schedule.lmb_edit": "Kliknij LPM, aby edytować", - "create.gui.schedule.rmb_remove": "Kliknij PPM, aby usunąć", - "create.gui.schedule.duplicate": "Duplikuj", - "create.gui.schedule.remove_entry": "Usuń czynność", - "create.gui.schedule.add_entry": "Dodaj czynność", - "create.gui.schedule.move_up": "Przenieś w górę", - "create.gui.schedule.move_down": "Przenieś w dół", - "create.gui.schedule.add_condition": "Dodaj warunek", - "create.gui.schedule.alternative_condition": "Alternatywny warunek", - - "create.schedule.instruction_type": "Następna czynność:", - "create.schedule.instruction.editor": "Edytor instrukcji", - "create.schedule.instruction.destination": "Jedź do stacji", - "create.schedule.instruction.destination.summary": "Następny przystanek:", - "create.schedule.instruction.filter_edit_box": "Nazwa stacji", - - - - "create.schedule.instruction.rename": "Aktualizuj tytuł harmonogramu", - "create.schedule.instruction.rename.summary": "Nowy tytuł:", - "create.schedule.instruction.name_edit_box": "Tytuł harmonogramu", - "create.schedule.instruction.name_edit_box_1": "Wpływa na tekst pokazany na wyświetlaczach", - "create.schedule.instruction.name_edit_box_2": "Domyślnie - nazwa następnego celu", - "create.schedule.instruction.throttle": "Zmień prędkość", - "create.schedule.instruction.throttle.summary": "Zmień prędkość na %1$s", - "create.schedule.instruction.throttle_edit_box": "Prędkość", - "create.schedule.instruction.throttle_edit_box_1": "Wpływa na maksymalną prędkość pociągu", - "create.schedule.condition_type": "Kontynuuj jeżeli/po", - "create.schedule.condition.editor": "Edytor warunków", - "create.schedule.condition.delay": "Zaplanowane opóźnienie", - "create.schedule.condition.delay_short": "Czekaj: %1$s", - "create.schedule.condition.delay.status": "Odjeżdża za %1$s", - "create.schedule.condition.idle": "Brak aktywności ładunku", - "create.schedule.condition.idle_short": "Ładunek nieaktywny: %1$s", - "create.schedule.condition.idle.status": "Ładunek nieaktywny przez %1$s", - "create.schedule.condition.for_x_time": "przez %1$s", - "create.schedule.condition.unloaded": "Chunk niezaładowany", - "create.schedule.condition.unloaded.status": "Czekanie na wyładowanie chunku", - "create.schedule.condition.powered": "Stacja zasilona", - "create.schedule.condition.powered.status": "Czekanie na sygnał redstone", - "create.schedule.condition.time_of_day": "Godzina", - "create.schedule.condition.time_of_day.scheduled": "Zaplanowany czas: %1$s", - "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "Obieg", - "create.schedule.condition.time_of_day.rotation.every_24": "Codziennie", - "create.schedule.condition.time_of_day.rotation.every_12": "Co 12 godzin", - "create.schedule.condition.time_of_day.rotation.every_6": "Co 6 godzin", - "create.schedule.condition.time_of_day.rotation.every_4": "Co 4 godziny", - "create.schedule.condition.time_of_day.rotation.every_3": "Co 3 godziny", - "create.schedule.condition.time_of_day.rotation.every_2": "Co 2 godziny", - "create.schedule.condition.time_of_day.rotation.every_1": "Co godzinę", - "create.schedule.condition.time_of_day.rotation.every_0_45": "Co 45 minut", - "create.schedule.condition.time_of_day.rotation.every_0_30": "Co 30 minut", - "create.schedule.condition.time_of_day.rotation.every_0_15": "Co 15 minut", - "create.schedule.condition.time_of_day.status": "Odjeżdża o ", - "create.schedule.condition.threshold.train_holds": "Pociąg zawiera %1$s", - "create.schedule.condition.threshold.greater": "więcej niż", - "create.schedule.condition.threshold.less": "mniej niż", - "create.schedule.condition.threshold.equal": "dokładnie", - "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s: %3$s", - "create.schedule.condition.threshold.matching_content": "Pasująca zawartość", - "create.schedule.condition.threshold.item_measure": "Jednostka przedmiotów", - "create.schedule.condition.threshold.items": "Przemioty", - "create.schedule.condition.threshold.stacks": "Stosy", - "create.schedule.condition.threshold.buckets": "Wiadra", - "create.schedule.condition.threshold.status": "Ładunek: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "Przedmiot odniesienia", - "create.schedule.condition.threshold.place_item_2": "Filtry mogą zostać użyte", - "create.schedule.condition.fluid_threshold": "Warunek ładunku płynów", - "create.schedule.condition.item_threshold": "Warunek ładunku przedmiotów", - "create.schedule.condition.redstone_link": "Emiter sygnału", - "create.schedule.condition.redstone_link.status": "Czekanie na emiter sygnału", - "create.schedule.condition.redstone_link_on": "Emiter włączony", - "create.schedule.condition.redstone_link_off": "Emiter wyłączony", - "create.schedule.condition.redstone_link.powered": "Zasilony", - "create.schedule.condition.redstone_link.unpowered": "Nie zasilony", - "create.schedule.condition.redstone_link.frequency_state": "Stan częstotliwości:", - "create.schedule.condition.redstone_link.frequency_powered": "Częstotliwość aktywna:", - "create.schedule.condition.redstone_link.frequency_unpowered": "Częstotliwość nieaktywna:", - "create.schedule.condition.player_count": "Siedzący gracze", - "create.schedule.condition.player_count.summary": "%1$s Gracz", - "create.schedule.condition.player_count.summary_plural": "%1$s Graczy", - "create.schedule.condition.player_count.seated": "%1$s siedzących", - "create.schedule.condition.player_count.players": "Graczey", - "create.schedule.condition.player_count.condition": "Warunek", - "create.schedule.condition.player_count.exactly": "Dokładnie", - "create.schedule.condition.player_count.or_above": "Lub więcej", - "create.schedule.condition.player_count.status": "Pasażerowie: %1$s/%2$s", - "create.schedule.loop": "Zapętlaj", - "create.schedule.loop1": "Harmonogram rozpoczyna się od nowa", - "create.schedule.loop2": "kiedy instrukcje zostały zakończone", - "create.schedule.reset": "Resetuj postęp harmonogramu", - "create.schedule.skip": "Pomiń aktualny przystanek", - "create.schedule.applied_to_train": "Pociąg teraz przestrzega ten harmonogram", - "create.schedule.non_controlling_seat": "Konduktor musi siedzieć przed blokiem kontroli", - "create.schedule.remove_with_empty_hand": "Zabierz aktualny harmonogram pustą ręką", - "create.schedule.auto_removed_from_train": "Automatyczny harmonogram odrzucony", - "create.schedule.removed_from_train": "Harmonogram odebrany z pociągu", - "create.schedule.no_stops": "Ten harmonogram nie ma żadnych przystanków", - "create.schedule.continued": "Harmonogram wznowiony", - - "create.track.selection_cleared": "Zaznaczenie wyczysczone", - "create.track.valid_connection": "Można połączyć ✔", - "create.track.second_point": "Postaw tory lub zaznacz kolejny punkt", - "create.track.too_far": "Zbyt daleko", - "create.track.original_missing": "Oryginalny blok usunięty, kliknij skradając się, aby zresetować", - "create.track.perpendicular": "Nie można połączyć prostopadle", - "create.track.ascending_s_curve": "Nie można zbudować nachylonych zakrętów-S", - "create.track.too_sharp": "Zbyt ostry zakręt", - "create.track.too_steep": "Zbyt strome nachylenie", - "create.track.slope_turn": "Nie można wjechać lub wyjechać z nachylenia na zakręcie", - "create.track.opposing_slopes": "Nie można połączyć przeciwległych nachyleń", - "create.track.leave_slope_ascending": "Nie można opuścić tego nachylenia podczas podjeżdżania", - "create.track.leave_slope_descending": "Nie można opuścić tego nachylenia podczas zjeżdżania", - "create.track.turn_90": "Można zakręcić maksymalnie o 90 stopni", - "create.track.junction_start": "Nie można rozpocząć połączenia ze skrzyżowania", - "create.track.turn_start": "Nie można rozpocząć połączenia z zakrętu", - "create.track.not_enough_tracks": "Za mało torów w ręce", - "create.track.not_enough_pavement": "Za mało bloków podpory w ręce", - - "create.portal_track.failed": "Nie można postawić torów do portalu:", - "create.portal_track.missing": "Docelowy portal nie wygenerowany", - "create.portal_track.blocked": "Docelowa lokacja zablokowana (%1$s,%2$s,%3$s)", - - "create.station.idle": "Stacja w spoczynku", - "create.station.assembly_title": "Montaż pociągów", - "create.station.close": "Zamknij okno", - "create.station.cancel": "Anuluj montaż", - "create.station.failed": "Nie udało się zmontować", - "create.station.icon_type": "Typ ikony", - "create.station.create_train": "Stwórz nowy pociąg", - "create.station.assemble_train": "Zmontuj pociąg", - "create.station.disassemble_train": "Rozmontuj pociąg", - "create.station.remove_schedule": "Odbierz harmonogram", - "create.station.remove_auto_schedule": "Odrzuć automatyczny harmonogram", - "create.station.no_assembly_diagonal": "Nie można budować pociągów", - "create.station.no_assembly_diagonal_1": "na skośnych torach", - "create.station.no_assembly_curve": "Nie można budować pociągów", - "create.station.no_assembly_curve_1": "na zakrętach", - "create.station.train_not_aligned": "Nie można rozmontować,", - "create.station.train_not_aligned_1": "nie wszystkie wagony wyrównane", - "create.station.carriage_number": "Wagon %1$s:", - "create.station.retry": "Napraw to i spróbuj ponownie", - "create.station.no_bogeys": "Brak wózków", - "create.station.one_bogey": "1 wózek", - "create.station.more_bogeys": "%1$s wózek", - "create.station.how_to": "Użyj obudowy kolejowej na podświetlonych torach, aby zbudować wózki.", - "create.station.how_to_1": "Usuwaj wózki poprzez niszczenie bloku powyżej.", - "create.station.how_to_2": "Buduj wagony przyczepione do jednego lub dwóch wózków.", - - "create.train_assembly.too_many_bogeys": "Zbyt wiele wózków przyczepionych: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "Pierwszy wózek musi znajdować się na oznaczeniu stacji", - "create.train_assembly.no_bogeys": "Brak znalezionych wózków", - "create.train_assembly.not_connected_in_order": "Wózki nie są połączone w kolejności", - "create.train_assembly.bogeys_too_close": "Wózki %1$s i %2$s są zbyt blisko siebie", - "create.train_assembly.single_bogey_carriage": "Ten typ wózka nie może sam podrzymać wagonu", - "create.train_assembly.nothing_attached": "Brak konstrukcji przyczepionej do wózka %1$s", - "create.train_assembly.no_controls": "Przynajmniej jeden blok kontrolny przyczepiony przodem do kierunku jazdy musi znajdować się na pociągu", - "create.train_assembly.sideways_controls": "Blok kontrolny jest przyczepiony bokiem", - "create.train_assembly.bogey_created": "Wagon zbudowany. Kliknij ponownie, aby zmienić typ", - "create.train_assembly.requires_casing": "Używaj obudów kolejowych, aby budować wózki na torach", - - "create.track_target.set": "Docelowy tor zaznaczony", - "create.track_target.success": "Pomyślnie przypisano do docelowego toru", - "create.track_target.clear": "Zaznaczenie toru wyczyszczone", - "create.track_target.missing": "Najpierw kliknij PPM na docelowy tor", - "create.track_target.too_far": "Docelowy tor jest zbyt daleko stąd", - "create.track_target.no_junctions": "Docelowy tor nie może być skrzyżowaniem", - "create.track_target.occupied": "Zaznaczony tor jest zajęty", - "create.track_target.invalid": "Nie można zaznaczyć tego toru", - - "create.train.unnamed": "Pociąg bez nazwy", - "create.train.cannot_relocate_moving": "Nie można przenieść pociągu w ruchu", - "create.train.relocate": "Kliknij tor, aby przenieść %1$s. Kliknij kucając, aby anulować", - "create.train.relocate.abort": "Przenoszenie anulowane", - "create.train.relocate.success": "Przenoszenie zakończone pomyślnie", - "create.train.relocate.valid": "Można tu przenieść, kliknij, aby potwierdzić", - "create.train.relocate.invalid": "Nie można przenieść tutaj pociągu", - "create.train.relocate.too_far": "Nie można przenieść pociągu tak daleko", - "create.train.departing_from": "Odjeżdża z %1$s", - "create.train.arrived_at": "Przybyto do %1$s", - "create.train.status": " Informacja o pociągu: %1$s", - "create.train.status.back_on_track": "Pociąg jest ponownie na torach", - "create.train.status.collision": "Kolizja z innym pociągiem", - "create.train.status.end_of_track": "Pociąg dotarł do końca swojego toru", - "create.train.status.double_portal": "Wagon nie może wejść do portalu podczas wychodzenia z innego", - "create.train.status.coupling_stress": "Przymusowy przystanek z powodu obciążenia na łącznikach", - "create.train.status.track_missing": "Brak torów pod pociągiem", - "create.train.status.paused_for_manual": "Harmonogram zatrzymany dla kontroli manualnej", - "create.train.status.opposite_driver": "Droga wymaga kierowcy w przeciwnym kierunku", - "create.train.status.missing_driver": "Kierowca zaginął", - "create.train.status.found_driver": "Nowy kierowca został znaleziony", - "create.train.status.navigation_success": "Nawigacja powiodła się", - "create.train.status.no_match": "Brak stacji pasującej do '%1$s'", - "create.train.status.no_path": "Nie można znaleźć pasującej ścieżki do kolejnego przystanku", - - "create.track_signal.cannot_change_mode": "Nie można zmienić trybu tego sygnału", - "create.track_signal.mode_change.entry_signal": "-> Zezwól na przejazd jeżeli droga nie jest zajęta", - "create.track_signal.mode_change.cross_signal": "-> Zezwól na przejazd jeżeli droga w pełni przejezdna", - - "create.contraption.controls.start_controlling": "Teraz kontrolowane: %1$s", - "create.contraption.controls.stop_controlling": "Przestano kontrolować maszynę", - "create.contraption.controls.approach_station": "Przytrzymaj %1$s aby podjechać do %2$s", - - "create.display_link.set": "Pozycja docelowa zaznaczona", - "create.display_link.success": "Pomyślnie przypisano do pozycji docelowej", - "create.display_link.clear": "Zaznaczenie pozycji wyczyszczone", - "create.display_link.too_far": "Pozycja docelowa jest zbyt daleko stąd", - "create.display_link.invalid": "Nadajnik nie ma poprawnego celu, spróbuj postawić go znowu", - "create.display_link.title": "Nadajnik wyświetlacza", - "create.display_link.no_source": "Nie jest źródłem wyświetlacza", - "create.display_link.no_target": "Nie jest celem wyświetlającym", - "create.display_link.reading_from": "Odczytuj z:", - "create.display_link.writing_to": "Wysyłaj do:", - "create.display_link.attached_side": "Blok na przyczepionej stronie", - "create.display_link.targeted_location": "Blok w lokacji docelowej", - "create.display_link.view_compatible": "Kliknij, aby zobaczyć wszystkie kompatybilne", - "create.display_link.information_type": "Typ informacji", - "create.display_link.display_on": "Wysyłaj dane do:", - "create.display_link.display_on_multiline": "Zacznij pisać na:", - - "create.display_source.label": "Doczepiony podpis:", - "create.display_source.combine_item_names": "Połącz nazwy przedmiotów", - "create.display_source.count_items": "Liczba pasujących przedmiotów", - "create.display_source.list_items": "Lista pasujących przedmiotów", - "create.display_source.fluid_amount": "Liczba pasujących płynów", - "create.display_source.list_fluids": "Lista pasujących płynów", - "create.display_source.nixie_tube": "Kopiuj lampy cyfrowe", - "create.display_source.fill_level": "Poziom napełnienia kontenerów", - "create.display_source.fill_level.display": "Format wyświetlania", - "create.display_source.fill_level.percent": "Procent", - "create.display_source.fill_level.progress_bar": "Pasek postępu", - "create.display_source.value_list.display": "Wartość wyświetlana", - "create.display_source.value_list.shortened": "Skrócona", - "create.display_source.value_list.full_number": "Pełna liczba", - "create.display_source.value_list.thousand": "tys.", - "create.display_source.value_list.million": "mil.", - "create.display_source.player_deaths": "Śmierci graczy", - "create.display_source.scoreboard": "Cel", - "create.display_source.scoreboard.objective": "ID celu", - "create.display_source.scoreboard.objective_not_found": "Nie znaleziono '%1$s'", - "create.display_source.scoreboard.objective.deaths": "Śmierci graczy", - "create.display_source.time_of_day": "Godzina", - "create.display_source.stop_watch": "Minutnik", - "create.display_source.time.format": "Format czasowy", - "create.display_source.time.12_hour": "12-godzinny", - "create.display_source.time.24_hour": "24-godzinny", - "create.display_source.accumulate_items": "Kumuluj liczbę przedmiotów", - "create.display_source.item_throughput": "Prędkość przedmiotów", - "create.display_source.item_throughput.interval": "Interwał", - "create.display_source.item_throughput.interval.second": "na sekundę", - "create.display_source.item_throughput.interval.minute": "na minutę", - "create.display_source.item_throughput.interval.hour": "na godzinę", - "create.display_source.train_status": "Status harmonogramu kolejowego", - "create.display_source.station_summary": "Podsumowanie stacji kolejowej", - "create.display_source.station_summary.filter": "Filtr nazwy stacji", - "create.display_source.station_summary.train_name_column": "Rozmiar kolumny pociągu", - "create.display_source.station_summary.platform_column": "Rozmiar kolumny platformy", - "create.display_source.station_summary.now": "teraz", - "create.display_source.station_summary.minutes": "min", - "create.display_source.station_summary.seconds": "%1$ss", - "create.display_source.observed_train_name": "Nazwa wykrytego pociągu", - "create.display_source.max_enchant_level": "Maksymalny koszt zaklinania", - "create.display_source.boiler_status": "Stan boilera", - "create.display_source.entity_name": "Nazwa bytu", - "create.display_source.kinetic_speed": "Prędkość obrotu (Ob/min)", - "create.display_source.kinetic_speed.absolute": "Ignoruj kierunek", - "create.display_source.kinetic_speed.directional": "Pokaż kierunek", - "create.display_source.kinetic_stress": "Obciążenie systemu", - "create.display_source.kinetic_stress.display": "Wyświetlone informacje", - "create.display_source.kinetic_stress.progress_bar": "Pasek postępu", - "create.display_source.kinetic_stress.percent": "Procenty", - "create.display_source.kinetic_stress.current": "Obciążenie w JO", - "create.display_source.kinetic_stress.max": "Całkowita pojemność", - "create.display_source.kinetic_stress.remaining": "Pozostałe JO", - "create.display_source.redstone_power": "Siła sygnału redstone", - "create.display_source.redstone_power.display": "Format wyświetlania", - "create.display_source.redstone_power.number": "Liczba", - "create.display_source.redstone_power.progress_bar": "Pasek postępu", - "create.display_source.boiler.not_enough_space": "Nie wystarczająco miejsca, ", - "create.display_source.boiler.for_boiler_status": "by wyświetlić stan boilera", - - "create.display_target.line": "Linijka %1$s", - "create.display_target.page": "Strona %1$s", - "create.display_target.single_line": "Pojedyncza linia", - - "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": " ; min;teraz;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": " ;T;M", - "create.flap_display.cycles.fluid_units": "mW;W ", - "create.flap_display.cycles.instant": " ; ", - "create.flap_display.cycles.pixel": "█;▓;▒", - - "create.super_glue.too_far": "Zaznaczony obszar jest zbyt duży", - "create.super_glue.cannot_reach": "Zaznaczone bloki muszą być połączone", - "create.super_glue.click_to_confirm": "Kliknij ponownie, aby potwierdzyć", - "create.super_glue.click_to_discard": "Kliknij kucając, aby odrzucić zaznaczenie", - "create.super_glue.first_pos": "Pierwsza pozycja zaznaczona", - "create.super_glue.abort": "Zaznaczenie odrzucone", - "create.super_glue.not_enough": "Nie wystarczająco kleju w ekwipunku", - "create.super_glue.sucess": "Aplikowanie kleju...", - - "create.gui.config.overlay1": "Cześć :)", - "create.gui.config.overlay2": "To jest przykładowa nakładka", - "create.gui.config.overlay3": "Kliknij lub przeciągnij myszką", - "create.gui.config.overlay4": "aby przesunąć ten podgląd", - "create.gui.config.overlay5": "Naciśnij ESC, aby opuścić ten ekran", - "create.gui.config.overlay6": "i zapisać nową pozycję", - "create.gui.config.overlay7": "Uruchom \"/create overlay reset\"", - "create.gui.config.overlay8": "aby zresetować pozycję", - - "create.command.killTPSCommand": "killtps", - "create.command.killTPSCommand.status.slowed_by.0": "[Create]: Obecne opóźnienie serwera to %s ms :o", - "create.command.killTPSCommand.status.slowed_by.1": "[Create]: Serwer jest teraz opóźniony o %s >:)", - "create.command.killTPSCommand.status.slowed_by.2": "[Create]: Serwer wrócił do standardowej prędkości :D", - "create.command.killTPSCommand.status.usage.0": "[Create]: Użyj \"/killtps stop\", aby przywrócić serwer do standardowej prędkości", - "create.command.killTPSCommand.status.usage.1": "[Create]: Użyj \"/killtps start\", aby sztucznie spowolnić serwer", - "create.command.killTPSCommand.argument.tickTime": "tickTime", - - "create.contraption.minecart_contraption_too_big": "Ta maszyna w wagoniku jest zbyt duża, aby ją podnieść", - "create.contraption.minecart_contraption_illegal_pickup": "Mistyczna siła jednoczy tą maszynę w wagoniku ze światem", - - - "_": "->------------------------] Subtitles [------------------------<-", - - "create.subtitle.contraption_disassemble": "Maszyna staje", - "create.subtitle.peculiar_bell_use": "Dziwny dzwon dzwoni", - "create.subtitle.worldshaper_place": "Kształter strzela", - "create.subtitle.whistle_train_manual": "Pociąg trąbi", - "create.subtitle.steam": "Dźwięki pary", - "create.subtitle.saw_activate_stone": "Mechaniczna piła aktywuje się", - "create.subtitle.schematicannon_finish": "Schematoarmata skończyła", - "create.subtitle.crafter_craft": "Mechaniczny stół rzemieślniczy konstruuje", - "create.subtitle.wrench_remove": "Komponent niszczy się", - "create.subtitle.train3": "Koła wózka dudnią stłumione", - "create.subtitle.whistle": "Gwizdanie", - "create.subtitle.cogs": "Koła zębate terkoczą", - "create.subtitle.slime_added": "Szlam plaska", - "create.subtitle.whistle_train_low": "Niskie gwizdanie", - "create.subtitle.schematicannon_launch_block": "Schematoarmata strzela", - "create.subtitle.controller_take": "Pulpit opróżnia się", - "create.subtitle.crafter_click": "Mechaniczny stół rzemieślniczy stuka", - "create.subtitle.depot_plop": "Przedmiot ląduje", - "create.subtitle.confirm": "Dźwięk potwierdzenia", - "create.subtitle.mixing": "Dźwięki mieszania", - "create.subtitle.mechanical_press_activation_belt": "Mechaniczna prasa stuka", - "create.subtitle.fwoomp": "Armata na ziemniaki strzela", - "create.subtitle.sanding_long": "Dźwięki ścierania", - "create.subtitle.crushing_1": "Dźwięki kruszenia", - "create.subtitle.depot_slide": "Przedmiot ślizga się", - "create.subtitle.blaze_munch": "Płomyk szczęśliwie przeżuwa", - "create.subtitle.funnel_flap": "Lejek trzepocze", - "create.subtitle.haunted_bell_use": "Nawiedzony dzwoń dzwoni", - "create.subtitle.scroll_value": "Kliknięcie", - "create.subtitle.controller_put": "Sterownik klika", - "create.subtitle.cranking": "Ręczna korba obraca się", - "create.subtitle.sanding_short": "Dźwięki ścierania", - "create.subtitle.wrench_rotate": "Klucz skrzypi", - "create.subtitle.potato_hit": "Warzywo ląduje", - "create.subtitle.saw_activate_wood": "Mechaniczna piła aktywuje się", - "create.subtitle.whistle_high": "Wysokie gwizdanie", - "create.subtitle.whistle_train_manual_low": "Pociąg trąbi", - "create.subtitle.whistle_train": "Gwizdanie", - "create.subtitle.haunted_bell_convert": "Nawiedzony dzwon budzi się", - "create.subtitle.train": "Koła wózka dudnią", - "create.subtitle.deny": "Dźwięk odmowy", - "create.subtitle.controller_click": "Sterownik klika", - "create.subtitle.whistle_low": "Niskie gwizdanie", - "create.subtitle.copper_armor_equip": "Sprzęt do nurkowania pobrzękuje", - "create.subtitle.mechanical_press_activation": "Mechaniczna prasa się uruchamia", - "create.subtitle.contraption_assemble": "Maszyna przesuwa się", - - - "_": "->------------------------] Item Descriptions [------------------------<-", - - "item.create.example_item.tooltip": "PRZYKŁADOWY PRZEDMIOT (jedynie znacznik, że ten dymek istnieje)", - "item.create.example_item.tooltip.summary": "Krótki opis przedmiotu. _Podkreślenia_, ha, podkreślają termin.", - "item.create.example_item.tooltip.condition1": "Kiedy to", - "item.create.example_item.tooltip.behaviour1": "Wtedy ten przedmiot coś robi (zachowania pokazują się przy Shifcie)", - "item.create.example_item.tooltip.condition2": "A kiedy to", - "item.create.example_item.tooltip.behaviour2": "Możesz dodać tak wiele zachowań jak chcesz", - "item.create.example_item.tooltip.control1": "Kiedy przyciśnięto Ctrl", - "item.create.example_item.tooltip.action1": "Wyświetla się sterowanie.", - - "block.create.wooden_bracket.tooltip": "DREWNIANY WSPORNIK", - "block.create.wooden_bracket.tooltip.summary": "_Udekoruj_ swoje _wały_, _koła zębate_ i _rury_ drewnianą i przytulną podporą.", - - "block.create.metal_bracket.tooltip": "METALOWY WSPORNIK", - "block.create.metal_bracket.tooltip.summary": "_Udekoruj_ swoje _wały_, _koła zębate_ i _rury_ wytrzymałą, przemysłową podporą.", - - "block.create.seat.tooltip": "SIEDZENIE", - "block.create.seat.tooltip.summary": "Usiądź i ciesz się jazdą! Przyczepi gracza do _ruchomej maszyny_. Również świetne do tworzenia stojących mebli! Dostępne w wielu kolorach.", - "block.create.seat.tooltip.condition1": "Kliknięcie PPM na siedzenie", - "block.create.seat.tooltip.behaviour1": "Sadza gracza na _siedzeniu_. Naciśnij lewy Shift, aby opuścić _siedzenie_.", - - "item.create.blaze_cake.tooltip": "PŁOMIENNE CIASTO", - "item.create.blaze_cake.tooltip.summary": "Pyszna przekąska dla Twoich cięzko pracujących _płomiennych palników_. Rozpala je wszystkie!", - - "item.create.wand_of_symmetry.tooltip": "RÓŻDŻKA SYMETRII", - "item.create.wand_of_symmetry.tooltip.summary": "Idealnie odbija lustrzanie bloki wzdłuż wybranych płaszczyzn.", - "item.create.wand_of_symmetry.tooltip.condition1": "Kiedy w pasku szybkiego wyboru", - "item.create.wand_of_symmetry.tooltip.behaviour1": "Pozostaje aktywna", - "item.create.wand_of_symmetry.tooltip.control1": "Kliknięcie PPM na ziemię", - "item.create.wand_of_symmetry.tooltip.action1": "_Tworzy_ lub _przenosi_ lustro", - "item.create.wand_of_symmetry.tooltip.control2": "Kliknięcie PPM w powietrzu", - "item.create.wand_of_symmetry.tooltip.action2": "_Usuwa_ aktywne lustro", - "item.create.wand_of_symmetry.tooltip.control3": "Kliknięcie PPM w czasie skradania", - "item.create.wand_of_symmetry.tooltip.action3": "Otwiera _ustawienia_.", - - "item.create.handheld_worldshaper.tooltip": "RĘCZNY KSZTAŁTOWACZ", - "item.create.handheld_worldshaper.tooltip.summary": "Poręczne narzędzie do tworzenia _krajobrazów_ i _cech terenu_.", - "item.create.handheld_worldshaper.tooltip.control1": "Kliknięcie LPM na blok", - "item.create.handheld_worldshaper.tooltip.action1": "Przypisuje do narzędzia wybrany blok.", - "item.create.handheld_worldshaper.tooltip.control2": "Kliknięcie PPM na blok", - "item.create.handheld_worldshaper.tooltip.action2": "Stosuje obecnie wybrany _pędzel_ i _narzędzie_ w docelowej lokalizacji.", - "item.create.handheld_worldshaper.tooltip.control3": "Kliknięcie PPM w czasie skradania", - "item.create.handheld_worldshaper.tooltip.action3": "Otwiera _ustawienia_.", - - "item.create.tree_fertilizer.tooltip": "NAWÓZ DO DRZEW", - "item.create.tree_fertilizer.tooltip.summary": "Silna kombinacja minerałów odpowiednich do nawożenia pospolitych gatunków drzew", - "item.create.tree_fertilizer.tooltip.condition1": "Kiedy użyto na sadzonce", - "item.create.tree_fertilizer.tooltip.behaviour1": "Przyspiesza wzrost drzew, _pomimo dostępnej przestrzeni_.", - - "item.create.extendo_grip.tooltip": "WYDŁUŻONY CHWYTAK", - "item.create.extendo_grip.tooltip.summary": "Mocno _wydłuża zasięg_ rąk posiadacza.", - "item.create.extendo_grip.tooltip.condition1": "Kiedy w drugiej ręce", - "item.create.extendo_grip.tooltip.behaviour1": "_Wydłuża zasięg_ głównej ręki.", - "item.create.extendo_grip.tooltip.condition2": "Nosząc miedziany zbiornik w plecaku", - "item.create.extendo_grip.tooltip.behaviour2": "_Wytrzymałość_ nie będzie spadać. Zamiast tego, _sprężone powietrze_ będzie pobierane ze zbiornika.", - - "item.create.potato_cannon.tooltip": "ARMATA NA ZIEMNIAKI", - "item.create.potato_cannon.tooltip.summary": "Strzelaj swoimi domowymi warzywami w przeciwników. Może być zasilone sprężonym powietrzem z _miedzanego zbiornika w placaku_", - "item.create.potato_cannon.tooltip.condition1": "Kliknięcie PPM", - "item.create.potato_cannon.tooltip.behaviour1": "_Strzela_ pasującym przedmiotem z Twojego _ekwipunku_.", - "item.create.potato_cannon.tooltip.condition2": "Nosząc miedziany zbiornik w plecaku", - "item.create.potato_cannon.tooltip.behaviour2": "_Wytrzymałość_ nie będzie spadać. Zamiast tego, _sprężone powietrze_ będzie pobierane ze zbiornika.", - - "item.create.filter.tooltip": "FILTR", - "item.create.filter.tooltip.summary": "_Kontroluje_ wejścia i wyjścia urządzeń logistycznych z _większą precyzją_, przypasowując przedmioty do listy przedmiotów zawartej w filtrze lub wielu filtrach schowanych jeden w drugi.", - "item.create.filter.tooltip.condition1": "Kiedy w slocie na filtr", - "item.create.filter.tooltip.behaviour1": "_Kontroluje_ przepływ przedmiotów według jego _konfiguracji_.", - "item.create.filter.tooltip.condition2": "Kliknięcie PPM", - "item.create.filter.tooltip.behaviour2": "Otwiera _ustawienia_.", - - "item.create.attribute_filter.tooltip": "FILTR ATRYBUTOWY", - "item.create.attribute_filter.tooltip.summary": "_Kontroluje_ wejścia i wyjścia urządzeń logistycznych z _większą precyzją_, przypasowując przedmioty do listy właściwości przedmiotów zawartej w filtrze.", - "item.create.attribute_filter.tooltip.condition1": "Kiedy w slocie na filtr", - "item.create.attribute_filter.tooltip.behaviour1": "_Kontroluje_ przepływ przedmiotów według jego _konfiguracji_.", - "item.create.attribute_filter.tooltip.condition2": "Kliknięcie PPM", - "item.create.attribute_filter.tooltip.behaviour2": "Otwiera _ustawienia_.", - - "item.create.empty_schematic.tooltip": "PUSTY SCHEMAT", - "item.create.empty_schematic.tooltip.summary": "Używany, jako składnik do receptur i do pisania w _stole do planowania_.", - - "item.create.schematic.tooltip": "SCHEMAT", - "item.create.schematic.tooltip.summary": "Przechowuje strukturę do postawienia w świecie. Ustaw hologram według uznania i użyj _Schematoarmaty_, aby ją zbudować.", - "item.create.schematic.tooltip.condition1": "Kiedy w ręce", - "item.create.schematic.tooltip.behaviour1": "Może zostać _ustawiona_ z użyciem narzędzi wyświetlonych na ekranie.", - "item.create.schematic.tooltip.control1": "Kliknięcie PPM w czasie skradania", - "item.create.schematic.tooltip.action1": "Otwiera _ustawienia_.", - - "item.create.schematic_and_quill.tooltip": "SCHEMAT Z PIÓREM", - "item.create.schematic_and_quill.tooltip.summary": "Używany do zapisania struktury z Twojego świata do pliku .nbt", - "item.create.schematic_and_quill.tooltip.condition1": "Krok 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "Zaznacz dwa rogi prawym przyciskiem myszy.", - "item.create.schematic_and_quill.tooltip.condition2": "Krok 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "_[Ctrl]+Przewijaj_ patrząc się na ściany, aby dostosować rozmiar. Kliknij znowu PPM, aby zapisać.", - "item.create.schematic_and_quill.tooltip.control1": "Kliknięcie PPM", - "item.create.schematic_and_quill.tooltip.action1": "Wybierz róg/potwierdź zapisanie.", - "item.create.schematic_and_quill.tooltip.control2": "Trzymane w ręce + Ctrl", - "item.create.schematic_and_quill.tooltip.action2": "Zaznacz rogi _w powietrzu_. _Przewijaj_, aby dostosować dystans.", - "item.create.schematic_and_quill.tooltip.control3": "Kliknięcie PPM w czasie skradania", - "item.create.schematic_and_quill.tooltip.action3": "_Resetuje_ i usuwa zaznaczenie.", - - "block.create.schematicannon.tooltip": "SCHEMATOARMATA", - "block.create.schematicannon.tooltip.summary": "Strzela blokami, aby odtworzyć wybrany schemat w świecie. Zużywa przedmioty z sąsiadujących bloków, potrzebuje _prochu_ jako paliwo.", - "block.create.schematicannon.tooltip.condition1": "Kliknięcie PPM", - "block.create.schematicannon.tooltip.behaviour1": "Otwiera _interfejs_.", - - "block.create.schematic_table.tooltip": "STÓŁ DO PLANOWANIA", - "block.create.schematic_table.tooltip.summary": "Przypisuje zapisane schematy do _pustego schematu_.", - "block.create.schematic_table.tooltip.condition1": "Kiedy włożono pusty schemat", - "block.create.schematic_table.tooltip.behaviour1": "Pobiera wybrany plik z Twojego folderu ze schematami", - - "item.create.goggles.tooltip": "GOGLE", - "item.create.goggles.tooltip.summary": "Para okularów służąca do rozszerzania Twojej wizji o _przydatne informacje_.", - "item.create.goggles.tooltip.condition1": "Kiedy założone", - "item.create.goggles.tooltip.behaviour1": "Pokazuje _kolorowe wskazówki_ odpowiadające _prędkości obrotu_ komponentu, jak i również ich _wpływ_ oraz _odporność na obciążenie_.", - "item.create.goggles.tooltip.condition2": "Patrząc na miernik", - "item.create.goggles.tooltip.behaviour2": "Pokazuje szczegółowe informacje na temat _prędkości_ lub _obciążenia_ systemu, do którego miernik jest podłączony.", - "item.create.goggles.tooltip.condition3": "Patrząc na zbiorniki", - "item.create.goggles.tooltip.behaviour3": "Pokazuje szczegółowe informacje na temat _pojemności_ zbiornika i wszelkich _płynów_ przechowywanych wewnątrz.", - - "item.create.wrench.tooltip": "KLUCZ", - "item.create.wrench.tooltip.summary": "Przydatne narzędzie do pracy z maszynami. Może być użyty do _obracania_, _rozbiórki_ i _konfiguracji_ komponentów.", - "item.create.wrench.tooltip.control1": "Kliknięcie PPM na ruchomy blok", - "item.create.wrench.tooltip.action1": "_Obraca_ komponenty do- lub od- strony, na którą kliknięto.", - "item.create.wrench.tooltip.control2": "Kliknięcie PPM w czasie skradania", - "item.create.wrench.tooltip.action2": "_Rozmontowuje_ komponenty i wkłada je z powrotem do _Twojego ekwipunku_.", - - "block.create.nozzle.tooltip": "DYSZA", - "block.create.nozzle.tooltip.summary": "Przyczep do przedniej części _izolowanego wiatraka_, aby rozprowadzić jego efekt na _wszystkie strony_.", - - "block.create.cuckoo_clock.tooltip": "ZEGAR Z KUKUŁKĄ", - "block.create.cuckoo_clock.tooltip.summary": "Kunsztowny wytwór do _dekoracji_ przestrzeni mieszkalnej i _mierzenia czasu_.", - "block.create.cuckoo_clock.tooltip.condition1": "Kiedy zasilony siłą obrotową", - "block.create.cuckoo_clock.tooltip.behaviour1": "Pokazuje _obecny czas_ i gra melodyjkę dwa razy dziennie. Aktywuje się raz w _południe_ i raz o zmierzchu, jak tylko _możliwy jest sen_.", - - "block.create.turntable.tooltip": "TALERZ OBROTOWY", - "block.create.turntable.tooltip.summary": "Zamienia _siłę obrotu_ na _chorobę lokomocyjną_.", - - "block.create.toolbox.tooltip": "SKRZYNKA NA NARZĘDZIA", - "block.create.toolbox.tooltip.summary": "Najlepszy przyjaciel każdego wynalazcy. Wygodnie _przechowuje_ dużą liczbę _8 różnych_ typów przedmiotów.", - "block.create.toolbox.tooltip.condition1": "Kiedy podniesiony", - "block.create.toolbox.tooltip.behaviour1": "_Zatrzymuje_ swoją _zawartość_.", - "block.create.toolbox.tooltip.condition2": "Kiedy postawiony w zasięgu", - "block.create.toolbox.tooltip.behaviour2": "_Pobliscy_ _Gracze_ mogą przytrzymać _Klawisz_ _skrzynki na narzędzia_ aby _zdalnie_ uzyskać dostęp do jej zawartości.", - "block.create.toolbox.tooltip.condition3": "Kliknięcie PPM", - "block.create.toolbox.tooltip.behaviour3": "Otwiera _interfejs kontenera_.", - - "block.create.stockpile_switch.tooltip": "PRZEŁĄCZNIK ZAWARTOŚCIOWY", - "block.create.stockpile_switch.tooltip.summary": "Przełącza sygnał Redstone bazując na _ilości przedmiotów_ przechowywanych w sąsiadującym bloku. Może posiadać filtr. W odróżnieniu od _komparatora_, przełącznik zawartościowy pozwala na konfigurację _progów_, przy których sygnały są odwrotne.", - "block.create.stockpile_switch.tooltip.condition1": "Kliknięcie PPM", - "block.create.stockpile_switch.tooltip.behaviour1": "Otwiera _ustawienia_.", - - "block.create.content_observer.tooltip": "DETEKTOR ZAWARTOŚCI", - "block.create.content_observer.tooltip.summary": "_Wykrywa przedmioty_ zawarte w sąsiadującym _bloku_ lub _taśmociągu_, które pasują do ustalonego filtra. Kiedy obserwowany blok _zawiera_ ten przedmiot, detektor wyśle _sygnał Redstone_.", - "block.create.content_observer.tooltip.condition1": "Kiedy obserwuje kontener", - "block.create.content_observer.tooltip.behaviour1": "Wysyła _sygnał redstone_ kiedy obserwowany kontener posiada _pasującą_ _zawartość_.", - "block.create.content_observer.tooltip.condition2": "Kiedy obserwuje lejek", - "block.create.content_observer.tooltip.behaviour2": "Wysyła _puls_ _redstone_ kiedy _pasujący_ przedmiot jest _transferowany_.", - - "block.create.creative_crate.tooltip": "SKRZYNKA BEZ DNA", - "block.create.creative_crate.tooltip.summary": "Ta skrzynia pozwala na _nieskończone powielanie_ dowolnego przedmiotu. Postaw obok _Schematoarmaty_, aby usunąć wszelkie wymagania dotyczące materiałów.", - "block.create.creative_crate.tooltip.condition1": "Kiedy przedmiot jest w slocie na filtr", - "block.create.creative_crate.tooltip.behaviour1": "Bloki _wyciągające_ przedmioty z tego bloku będą miały _nieskończony zapas_ wybranego przedmiotu. Przedmioty włożone do tej skrzynki będą _usuwane_.", - - "item.create.creative_blaze_cake.tooltip": "KREATYWNE PŁOMIENNE CIASTO", - "item.create.creative_blaze_cake.tooltip.summary": "Wykwintny przysmak _płomiennych palników_. Pozwala na _kontrolowanie poziomu ciepła_ wydzielanego przez palnik. Po zjedzeniu palnik nigdy nie przestanie się palić.", - "item.create.creative_blaze_cake.tooltip.condition1": "Kliknięcie PPM na płomienny palnik", - "item.create.creative_blaze_cake.tooltip.behaviour1": "_Blokuje_ poziom ciepła płomiennego palnika. Po ponownym użyciu zmienia poziom ciepła na wyższy.", - - "block.create.controller_rail.tooltip": "TORY STERUJĄCE", - "block.create.controller_rail.tooltip.summary": "_Wielokierunkowy_ zasilany tor pozwalający na _dokładną kontrolę_ nad _prędkością wagonika_.", - "block.create.controller_rail.tooltip.condition1": "Kiedy zasilone przez Redstone", - "block.create.controller_rail.tooltip.behaviour1": "_Przyspiesza_ lub _spowalnia_ przejeżdżające _wagoniki_, bazując na sile sygnału. Przekazuje sygnał do sąsiadujących torów. Zasilenie dwóch połączonych torów innymi siłami sygnału spowoduje, że tory pomiędzy nimi będą miały stopniowo zmieniającą się siłę sygnału.", - - "item.create.sand_paper.tooltip": "PAPIER ŚCIERNY", - "item.create.sand_paper.tooltip.summary": "Szorstki papier używany do _polerowania_ materiałów. Może być automatycznie wykorzystywany z użyciem _aplikatora_.", - "item.create.sand_paper.tooltip.condition1": "Kiedy użyto", - "item.create.sand_paper.tooltip.behaviour1": "_Poleruje_ przedmioty trzymane w _drugiej ręce_ lub _leżące na ziemi_ w linii wzroku.", - - "item.create.builders_tea.tooltip": "HERBATKA BUDOWNICZEGO", - "item.create.builders_tea.tooltip.summary": "Idealny napój na początek dnia - _sycący_ i _motywujący_", - - "item.create.refined_radiance.tooltip": "ŚWIETLISTY MATERIAŁ", - "item.create.refined_radiance.tooltip.summary": "Chromatyczny materiał powstały z _absorbcji światła_.", - "item.create.refined_radiance.tooltip.condition1": "Prace w toku", - "item.create.refined_radiance.tooltip.behaviour1": "Zastosowania dla tego materiału pojawią się w przyszłości.", - - "item.create.shadow_steel.tooltip": "MROCZNA STAL", - "item.create.shadow_steel.tooltip.summary": "Chromatyczny materiał powstały w _otchłani_.", - "item.create.shadow_steel.tooltip.condition1": "Prace w toku", - "item.create.shadow_steel.tooltip.behaviour1": "Zastosowania dla tego materiału pojawią się w przyszłości.", - - "item.create.linked_controller.tooltip": "ZDALNY STEROWNIK", - "item.create.linked_controller.tooltip.summary": "Daje _zdalną_ _kontrolę_ nad _częstotliwościami_ _emiterów_ _sygnału_ przypisanymi do jego _sześciu_ _guzików_.", - "item.create.linked_controller.tooltip.condition1": "Kliknięcie PPM", - "item.create.linked_controller.tooltip.behaviour1": "Aktywuje sterownik. _Przyciski_ służace _do_ _poruszania_ _się_ od teraz pełnią rolę _przycisków_ _sterownika_.", - "item.create.linked_controller.tooltip.condition2": "Kliknięcie PPM skradając się", - "item.create.linked_controller.tooltip.behaviour2": "Otwiera _interfejs_ _częstotliwości_ sterownika.", - "item.create.linked_controller.tooltip.condition3": "Kliknięcie PPM na emiter sygnału", - "item.create.linked_controller.tooltip.behaviour3": "Włącza _tryb_ _przypisywania_. Wciśnij jeden z sześciu guzików aby przypisać go do częstotliwości emitera.", - "item.create.linked_controller.tooltip.condition4": "Kliknięcie PPM na pulpit", - "item.create.linked_controller.tooltip.behaviour4": "_Kładzie_ sterownik na pulpicie, dla _wygody_ _użycia_. Kliknij PPM skradając się, aby go _zabrać_ _z_ _powrotem_.", - - "item.create.diving_helmet.tooltip": "HEŁM DO NURKOWANIA", - "item.create.diving_helmet.tooltip.summary": "Wraz z _miedzianym_ _zbiornikiem_ _w_ _plecaku_ pozwala na dłuższe oddychanie pod wodą.", - "item.create.diving_helmet.tooltip.condition1": "Kiedy na głowie", - "item.create.diving_helmet.tooltip.behaviour1": "Daje efekt _oddychania_ _pod_ _wodą_, powoli pobierając powietrze ze zbiornika.", - - "item.create.copper_backtank.tooltip": "MIEDZIANY ZBIORNIK W PLECAKU", - "item.create.copper_backtank.tooltip.summary": "Zbiornik służący do przechowywania _sprężonego_ _powietrza_. Można go ubrać na tors.", - "item.create.copper_backtank.tooltip.condition1": "Kiedy na torsie", - "item.create.copper_backtank.tooltip.behaviour1": "Dostarcza _sprężonego_ _powietrza_ przedmiotom, które go potrzebują.", - "item.create.copper_backtank.tooltip.condition2": "Po postawieniu i zasileniu siłą obrotową", - "item.create.copper_backtank.tooltip.behaviour2": "_Zbiera_ _sprężone_ _powietrze_, w tempie zależnym od prędkości obrotu.", - - "block.create.placard.tooltip": "Plakietka", - "block.create.placard.tooltip.summary": "_Opraw_ swoje przedmioty w mosiądzu używając tego eleganckiego panelu ściennego. Dozwolone na maszynach!", - "block.create.placard.tooltip.condition1": "Kliknięcie PPM przedmiotem", - "block.create.placard.tooltip.behaviour1": "_Dodaje_ trzymany _przedmiot_ do plakietki. _Wysyła_ krótki sygnał _redstone_ jeżeli trzymany przedmiot był już na plakietce.", - "block.create.placard.tooltip.condition2": "Kiedy uderzony", - "block.create.placard.tooltip.behaviour2": "_Usuwa_ bieżący _przedmiot_ z plakietki.", - - "block.create.flywheel.tooltip": "KOŁO ZAMACHOWE", - "block.create.flywheel.tooltip.summary": "_Odzób_ swoją _maszynerię_ tym imponującym mosiężnym kołem.", - "block.create.flywheel.tooltip.condition1": "Kiedy zasilony siłą obrotową", - "block.create.flywheel.tooltip.behaviour1": "Zaczyna się kręcić.", - - "item.create.diving_boots.tooltip": "BUTY DO NURKOWANIA", - "item.create.diving_boots.tooltip.summary": "Para _ciężkich_ _butów_, pozwalająca na efektywniejsze _przemierzanie_ _dna_ _oceanu_.", - "item.create.diving_boots.tooltip.condition1": "Kiedy na stopach", - "item.create.diving_boots.tooltip.behaviour1": "Noszący _szybciej_ _opada_ _na_ _dno_ i _nie_ _może_ _pływać_. Daje możliwość _chodzenia_ i _skakania_ pod wodą. Taśmociągi nie przesuwają graczy noszących te buty.", - - "item.create.crafting_blueprint.tooltip": "SZABLON KONSTRUOWANIA", - "item.create.crafting_blueprint.tooltip.summary": "Po _postawieniu_ _na_ _ścianie_ może być użyty do _łatwiejszego_ ręcznego _konstruowania_. Każdy kwadrat reprezentuje jedną recepturę.", - "item.create.crafting_blueprint.condition1": "Kliknięcie PPM na pusty kwadrat", - "item.create.crafting_blueprint.behaviour1": "Wyświetla menu konstruowania i pozwala na _konfigurację_ _receptury_ i przedmiotów do wyświetlenia.", - "item.create.crafting_blueprint.condition2": "Kliknięcie PPM na skonfigurowany kwadrat", - "item.create.crafting_blueprint.behaviour2": "_Konstruuje_ skonfigurowany _przedmiot_, używając przedmiotów zawartych w ekwipunku gracza. Kliknij _skradając_ _się_, aby uzyskać _cały_ _stos_ przedmiotów.", - - "item.create.minecart_coupling.tooltip": "ŁĄCZNIK WAGONIKÓW", - "item.create.minecart_coupling.tooltip.summary": "_Łączy_ wszystkie Twoje _wagoniki_ lub _maszyny torowe_, tworząc majestatyczny pociąg.", - "item.create.minecart_coupling.tooltip.condition1": "Kiedy użyto na wagoniku", - "item.create.minecart_coupling.tooltip.behaviour1": "_Łączy_ dwa wagoniki, próbując utrzymać je w stałej odległości od siebie.", - - "item.create.experience_nugget.tooltip": "BRYŁKA DOŚWIADCZENIA", - "item.create.experience_nugget.tooltip.summary": "_Dzyń!_ Kawałeczek _inspiracji_ z twoich fantastycznych wynalazków.", - "item.create.experience_nugget.tooltip.condition1": "Kiedy użyto", - "item.create.experience_nugget.tooltip.behaviour1": "_Wypuszcza_ punkty _doświadczenia_ zawarte wewnątrz.", - - "block.create.peculiar_bell.tooltip": "DZIWNY DZWON", - "block.create.peculiar_bell.tooltip.summary": "_Dekoracyjny_ _dzwon_ z mosiądzu. Postawienie nad _eterycznym_ _ogniem_ może wywołać efekty uboczne...", - - "block.create.haunted_bell.tooltip": "NAWIEDZONY DZWON", - "block.create.haunted_bell.tooltip.summary": "_Przeklęty_ _dzwon_ nawiedzony przez dusze z Netheru.", - "block.create.haunted_bell.tooltip.condition1": "Kiedy trzymany w ręce lub po zadzwonieniu", - "block.create.haunted_bell.tooltip.behaviour1": "Oznacza _pobliskie_ _bloki_, na których mogą pojawiać się _agresywne_ _moby_.", - - - "_": "->------------------------] Ponder Content [------------------------<-", - - "create.ponder.hold_to_ponder": "Przytrzymaj [%1$s], aby przeanalizować", - "create.ponder.subject": "Temat tej sceny", - "create.ponder.pondering": "Temat analizy:", - "create.ponder.identify_mode": "Tryb identyfikacji aktywny. Naciśnij [%1$s], aby wyłączyć", - "create.ponder.associated": "Powiązane hasła", - "create.ponder.close": "Zamknij", - "create.ponder.identify": "Identyfikacja", - "create.ponder.next": "Następna scena", - "create.ponder.next_up": "Następnie:", - "create.ponder.previous": "Poprzednia scena", - "create.ponder.replay": "Powtórka", - "create.ponder.think_back": "Powrót", - "create.ponder.slow_text": "Wygodne czytanie", - "create.ponder.exit": "Wyjście", - "create.ponder.welcome": "Witaj w menu analizowania", - "create.ponder.categories": "Dostępne kategorie w Create", - "create.ponder.index_description": "Kliknij na jedną z ikon aby dowiedzieć się informacji na temat powiązanych bloków i przedmiotów.", - "create.ponder.index_title": "Katalog analiz", - "create.ponder.shared.rpm16": "16 Ob/min", - "create.ponder.shared.behaviour_modify_wrench": "To zachowanie może być zmodyfikowane przy pomocy klucza", - "create.ponder.shared.storage_on_contraption": "Pojemniki przyłączone do maszyny będą podnosiły przedmioty automatycznie", - "create.ponder.shared.sneak_and": "Skradanie +", - "create.ponder.shared.rpm8": "8 Ob/min", - "create.ponder.shared.ctrl_and": "Ctrl +", - "create.ponder.shared.rpm32": "32 Ob/min", - "create.ponder.shared.rpm16_source": "Źródło: 16 Ob/min", - "create.ponder.shared.movement_anchors": "Z pomocą stelaży lub Super Glue, większe struktury mogą być przesuwane.", - "create.ponder.tag.redstone": "Komponenty logiczne", - "create.ponder.tag.redstone.description": "Komponenty przydatne w Redstonie", - "create.ponder.tag.contraption_assembly": "Bloki do tworzenia maszyn", - "create.ponder.tag.contraption_assembly.description": "Narzędzia i komponenty używane do konstrukcji ruchomych maszyn", - "create.ponder.tag.fluids": "Manipulator płynów", - "create.ponder.tag.fluids.description": "Komponenty przydatne przy pracy z płynami", - "create.ponder.tag.decoration": "Dekoracje", - "create.ponder.tag.decoration.description": "Komponenty używane głównie do celów estetycznych", - "create.ponder.tag.windmill_sails": "Bloki żaglo-podobne", - "create.ponder.tag.windmill_sails.description": "Bloki, które dokładają się do siły, z jaką obracają się łopaty maszyny wiatrakowej.", - "create.ponder.tag.arm_targets": "Cele dla mechanicznego ramienia", - "create.ponder.tag.arm_targets.description": "Komponenty, które mogą być wybrane, jako wejście lub wyjście dla mechanicznego ramienia", - "create.ponder.tag.kinetic_appliances": "Urządzenia obrotowe", - "create.ponder.tag.kinetic_appliances.description": "Komponenty używające siły obrotowej", - "create.ponder.tag.kinetic_sources": "Źródła siły obrotowej", - "create.ponder.tag.kinetic_sources.description": "Komponenty, które generują siłę obrotu", - "create.ponder.tag.movement_anchor": "Komponenty ruchome", - "create.ponder.tag.movement_anchor.description": "Komponenty, które pozwalają na tworzenie ruchomych maszyn, poruszając ją na wiele różnych sposobów.", - "create.ponder.tag.kinetic_relays": "Bloki obrotowe", - "create.ponder.tag.kinetic_relays.description": "Komponenty, które pomagają w przekazywaniu siły obrotowej w inne miejsca", - "create.ponder.tag.contraption_actor": "Komponenty aktywne maszyn", - "create.ponder.tag.contraption_actor.description": "Komponenty, które posiadają specjalne zachowanie będąc podłączonymi do maszyny", - "create.ponder.tag.creative": "Tryb kreatywny", - "create.ponder.tag.creative.description": "Komponenty niedostępne na trybie przetrwania", - "create.ponder.tag.display_sources": "Źródła dla nadajników wyświetlacza", - "create.ponder.tag.display_sources.description": "Komponenty lub bloki, które oferują dane, które mogą zostać odczytane przez nadajniki wyświetlacza.", - "create.ponder.tag.logistics": "Transport przedmiotów", - "create.ponder.tag.logistics.description": "Komponenty, które pomagają w transporcie przedmiotów", - "create.ponder.tag.display_targets": "Cele dla nadajników wyświetlacza", - "create.ponder.tag.display_targets.description": "Komponenty lub bloki, które mogą przetwarzać dane otrzymane od nadajników wyświetlacza.", - "create.ponder.tag.train_related": "Zaopatrzenie kolejowe", - "create.ponder.tag.train_related.description": "Komponenty używane przy konstrukcji lub zarządzaniu maszynami kolejowymi", - - "create.ponder.analog_lever.header": "Kontrola sygnałów z wykorzystaniem dźwigni analogowej", - "create.ponder.analog_lever.text_1": "Dźwignie analogowe są kompaktowymi i dokładnymi źródłami sygnału Redstone", - "create.ponder.analog_lever.text_2": "Kliknij PPM, aby zwiększyć wysyłaną przez nie siłę sygnału ", - "create.ponder.analog_lever.text_3": "Kliknij PPM skradając się, aby zmniejszyć wysyłaną przez nie siłę sygnału ", - - "create.ponder.andesite_tunnel.header": "Używanie andezytowych tuneli", - "create.ponder.andesite_tunnel.text_1": "Andezytowe tunele mogą być użyte do przykrycia Twoich taśmociągów", - "create.ponder.andesite_tunnel.text_2": "Kiedy andezytowy tunel ma połączenie z jego boku...", - "create.ponder.andesite_tunnel.text_3": "...będzie oddzielał dokładnie jeden przedmiot na każde wyjście", - "create.ponder.andesite_tunnel.text_4": "Reszta przedmiotów będzie kontynuowało swoją podróż", - - "create.ponder.auto_schedule.header": "Stacje i tworzenie harmonogramów", - "create.ponder.auto_schedule.text_1": "Harmonogramy mogą zostać użyte, aby nadać kierowcom cel jazdy", - "create.ponder.auto_schedule.text_2": "Komparatory otrzymają sygnał kiedy na stacji obecny jest pociąg", - "create.ponder.auto_schedule.text_3": "Stacje mogą być nadjechane tylko w zaznaczonym kierunku", - "create.ponder.auto_schedule.text_4": "Stacje mogą być również użyte, aby automatycznie przypisać nowe harmonogramy.", - "create.ponder.auto_schedule.text_5": "Harmonogram położony na stacji automatycznie skopiuje się na obecne pociągi", - "create.ponder.auto_schedule.text_6": "Przeciwnie do manualnego ustawiania harmonogramów, kierowcy nie wezmą ze sobą przedmiotu ze stacji", - - "create.ponder.basin.header": "Przetwarzanie przedmiotów w tyglu", - "create.ponder.basin.text_1": "Tygiel może przechowywać przedmioty i płyny do późniejszej obróbki", - "create.ponder.basin.text_2": "Po obróbce, tygle spróbują wyrzucić gotowy przedmiot z boku, jeden blok pod spodem", - "create.ponder.basin.text_3": "Jeśli stoi tam odpowiedni komponent, z boku tygla pojawi się wylot", - "create.ponder.basin.text_4": "Jest tu wiele opcji", - "create.ponder.basin.text_5": "Produkty będą pobrane przez poniższy pojemnik", - "create.ponder.basin.text_6": "Bez wylotu, tygiel zachowa produkty przez niego wytworzone", - "create.ponder.basin.text_7": "Może to być przydatne, jeśli przedmioty te muszą być ponownie użyte jako składniki", - "create.ponder.basin.text_8": "Gotowe przedmioty muszą być wyciągnięte z tygla", - "create.ponder.basin.text_9": "Filtr może być przydatny, aby zapobiec wyciąganiu nieprzerobionych przedmiotów", - - "create.ponder.bearing_modes.header": "Tryby ruchu dla mechanicznego łożyska", - "create.ponder.bearing_modes.text_1": "Kiedy zatrzymane, mechaniczne łożysko umieści strukturę w najbliższej możliwej przestrzeni", - "create.ponder.bearing_modes.text_2": "Może zostać ustawiony, aby nigdy nie powracał do stałych bloków, lub tylko blisko kąta, z jakiego zaczął", - - "create.ponder.belt_casing.header": "Przykrywanie taśmociągów", - "create.ponder.belt_casing.text_1": "Mosiężne lub andezytowe obudowy mogą być użyte do dekoracji taśmociągów", - "create.ponder.belt_casing.text_2": "Klucz może zostać użyty do usunięcia obudowy", - - "create.ponder.belt_connector.header": "Używanie taśmociągów", - "create.ponder.belt_connector.text_1": "Kliknięcie PPM na dwa wały połączy je taśmociągiem", - "create.ponder.belt_connector.text_2": "Przypadkowe wybory mogą być anulowane klikając na nie PPM skradając się", - "create.ponder.belt_connector.text_3": "Dodatkowe wały mogą zostać dodane w środku taśmociągu", - "create.ponder.belt_connector.text_4": "Wały połączone taśmociągiem będą się obracały z taką samą prędkością i kierunkiem", - "create.ponder.belt_connector.text_5": "Dodatkowe wały mogą zostać usunięte przy pomocy klucza", - "create.ponder.belt_connector.text_6": "Taśmociągi mogą zostać zabarwione w celach estetycznych", - - "create.ponder.belt_directions.header": "Prawidłowe orientacje taśmociągów", - "create.ponder.belt_directions.text_1": "Taśmociągi nie mogą się łączyć w losowych kierunkach", - "create.ponder.belt_directions.text_2": "1. Mogą się łączyć poziomo", - "create.ponder.belt_directions.text_3": "2. Mogą się łączyć ukośnie", - "create.ponder.belt_directions.text_4": "3. Mogą się łączyć pionowo", - "create.ponder.belt_directions.text_5": "4. I mogą łączyć pionowe wały poziomo", - "create.ponder.belt_directions.text_6": "To są wszystkie możliwe kierunki połączeń. Taśmociągi mogą mieć dowolną długość od 2 do 20 bloków", - - "create.ponder.belt_transport.header": "Używanie taśmociągów w celach logistycznych", - "create.ponder.belt_transport.text_1": "Ruchome taśmociągi będą przesuwały przedmioty lub inne byty", - "create.ponder.belt_transport.text_2": "Kliknij PPM pustą ręką, aby zabrać przedmiot z taśmociągu", - - "create.ponder.blaze_burner.header": "Napełnianie płomiennych palników", - "create.ponder.blaze_burner.text_1": "Płomienne palniki dają ciepło potrzebne do obróbki niektórych przedmiotów w tyglu", - "create.ponder.blaze_burner.text_2": "Aby uzyskać ciepło, płomyk uwięziony wewnątrz musi dostać jakieś łatwopalne przedmioty", - "create.ponder.blaze_burner.text_3": "Z użyciem płomiennego ciasta, palnik może uzyskać szczególnie wysoką temperaturę", - "create.ponder.blaze_burner.text_4": "Dostarczanie płomykowi przedmiotów może zostać zautomatyzowane z użyciem aplikatorów lub mechanicznych ramion", - - "create.ponder.brass_funnel.header": "Mosiężny lej", - "create.ponder.brass_funnel.text_1": "Andezytowe leje mogą pobierać jedynie pojedyncze przedmioty", - "create.ponder.brass_funnel.text_2": "Mosiężne leje mogą pobierać nawet pełne stosy", - "create.ponder.brass_funnel.text_3": "Przewijanie na slocie filtrującym pozwala na precyzyjną kontrolę nad maksymalną wielkością stosu", - "create.ponder.brass_funnel.text_4": "Użycie przedmiotu patrząc na slot filtrujący spowoduje, że lej będzie przesyłał tylko pasujące przedmioty", - - "create.ponder.brass_tunnel.header": "Używanie mosiężnych tuneli", - "create.ponder.brass_tunnel.text_1": "Mosiężne tunele mogą być użyte do przykrycia Twoich taśmociągów", - "create.ponder.brass_tunnel.text_2": "Mosiężne tunele posiadają slot filtrujący na każdej otwartej stronie", - "create.ponder.brass_tunnel.text_3": "Filtry przy wejściach zwyczajnie nie przepuszczają niepasujących przedmiotów", - "create.ponder.brass_tunnel.text_4": "Filtry przy wyjściach mogą być użyte do sortowania przedmiotów", - "create.ponder.brass_tunnel.text_5": "Jeśli przedmiot ma wiele możliwych wyjść, tryb dystrybucji zdecyduje jak mają się zachować", - "create.ponder.brass_tunnel.text_6": "Tunele na przylegających taśmociągach stworzą połączenie", - "create.ponder.brass_tunnel.text_7": "Przybyłe przedmioty będą dystrybuowane na wszystkie połączone wyjścia", - "create.ponder.brass_tunnel.text_8": "Przedmioty mogą być również wrzucone prosto do tunelu", - - "create.ponder.brass_tunnel_modes.header": "Tryby dystrybucji mosiężnego tunelu", - "create.ponder.brass_tunnel_modes.text_1": "Tryb dystrybucji mosiężnego tunelu może zostać wybrany z użyciem klucza", - "create.ponder.brass_tunnel_modes.text_10": "'Synchronizuj wejścia' jest trybem unikalnym dla mosiężnych tuneli", - "create.ponder.brass_tunnel_modes.text_11": "Przedmioty są przepuszczane jedynie, kiedy przed każdym połączonym tunelem czeka przedmiot", - "create.ponder.brass_tunnel_modes.text_12": "Dzięki temu mamy pewność, że każdy taśmociąg przesyła przedmioty z taką samą szybkością", - "create.ponder.brass_tunnel_modes.text_2": "Tryb 'Podziel' będzie starał się rozdzielić przedmioty do każdego wyjścia po równo", - "create.ponder.brass_tunnel_modes.text_3": "Jeśli wyjście nie może już przyjąć więcej przedmiotów, zostanie pominięte", - "create.ponder.brass_tunnel_modes.text_4": "Tryb 'Wymuś podział' nigdy nie pominie żadnego wyjścia, a zamiast tego będzie czekał, aż wszystkie będą wolne", - "create.ponder.brass_tunnel_modes.text_5": "Tryb 'Dookoła' zachowuje wielkość stosu, i rozprowadza je do każdego wyjścia po kolei", - "create.ponder.brass_tunnel_modes.text_6": "Znowu: jeśli wyjście nie może już przyjąć więcej przedmiotów, zostanie pominięte", - "create.ponder.brass_tunnel_modes.text_7": "Tryb 'Dookoła (wymuszony)' nigdy nie pominie żadnego wyjścia", - "create.ponder.brass_tunnel_modes.text_8": "Tryb 'Preferuj najbliższe' priorytetyzuje najbliższe wyjście od wejścia, z którego przybył przedmiot", - "create.ponder.brass_tunnel_modes.text_9": "Tryb 'Losowo' rozdystrybuuje całe stosy do losowych wyjść", - - "create.ponder.cart_assembler.header": "Przesuwanie maszyn z użyciem montera wagoników", - "create.ponder.cart_assembler.text_1": "Zasilony monter wagoników przyczepia dołączone struktury do przejeżdżających wagoników", - "create.ponder.cart_assembler.text_2": "Niezasilony, odczepia struktury od przejeżdżających wagoników", - "create.ponder.cart_assembler.text_3": "Klucz pomoże Ci przenieść gotowy wagonik w inne miejsce", - - "create.ponder.cart_assembler_dual.header": "Konstruowanie wielowagonikowych struktur", - "create.ponder.cart_assembler_dual.text_1": "Jeśli dwa montery wagoników dzielą ze sobą jedną strukturę...", - "create.ponder.cart_assembler_dual.text_2": "...zasilenie dowolnego z nich przyczepi konstrukcję do obu wagoników", - "create.ponder.cart_assembler_dual.text_3": "Wagoniki będą się zachowywać jak te połączone łącznikiem", - - "create.ponder.cart_assembler_modes.header": "Dostosowywanie orientacji maszyn w wagoniku", - "create.ponder.cart_assembler_modes.text_1": "Maszyny w wagoniku obracają się wraz z wagonikiem", - "create.ponder.cart_assembler_modes.text_2": "Ta strzałka pokazuje, która strona maszyny jest jej przodem", - "create.ponder.cart_assembler_modes.text_3": "Jeśli monter jest ustawiony na tryb 'Zablokuj obrót', maszyna nigdy nie zmieni swojej orientacji", - - "create.ponder.cart_assembler_rails.header": "Inne typy wagoników i torów", - "create.ponder.cart_assembler_rails.text_1": "Montery wagoników stojące na zwykłych torach nie zmienią prędkości przejeżdżającego wagonika", - "create.ponder.cart_assembler_rails.text_2": "Jeśli stoi na zasilanych lub sterujących torach, wagonik będzie stał w miejscu tak długo, aż nie zostaną tory zasilone", - "create.ponder.cart_assembler_rails.text_3": "Inne typy wagoników mogą być użyte jako baza dla maszyny", - "create.ponder.cart_assembler_rails.text_4": "Wagoniki z piecem będą ciągle zasilane, pobierając paliwo z doczepionych pojemników", - - "create.ponder.chain_drive.header": "Przekazywanie siły obrotowej z użyciem przekaźników łańcuchowych", - "create.ponder.chain_drive.text_1": "Przekaźniki łańcuchowe przekazują obroty do wszystkich połączonych przekaźników", - "create.ponder.chain_drive.text_2": "Wszystkie wały połączone w ten sposób będą obracać się w tą samą stronę", - "create.ponder.chain_drive.text_3": "Dowolna część w rzędzie może być obrócona o 90 stopni", - - "create.ponder.chain_gearshift.header": "Kontrolowanie prędkości obrotu z użyciem przekładników łańcuchowych", - "create.ponder.chain_gearshift.text_1": "Niezasilone przekładniki łańcuchowe zachowują się dokładnie tak samo jak przekaźniki łańcuchowe", - "create.ponder.chain_gearshift.text_2": "Kiedy zasilone, prędkość przekazywana do pozostałych przekładników jest podwojona", - "create.ponder.chain_gearshift.text_3": "Jeśli zasilony przekładnik nie jest źródłem obrotów, jego prędkość będzie zmniejszona dwukrotnie", - "create.ponder.chain_gearshift.text_4": "W oby przypadkach, pozostałe przekładniki będą pracować z dwukrotnie większą prędkością niż ten, który jest zasilony", - "create.ponder.chain_gearshift.text_5": "Z użyciem sygnałów analogowych, ta różnica może być dostosowana z większą dokładnością - pomiędzy 1 a 2x", - "create.ponder.chain_gearshift.text_6": "12 Ob/min", - - "create.ponder.chute.header": "Transport przedmiotów w dół z użyciem zsypów", - "create.ponder.chute.text_1": "Zsypy mogą transportować przedmioty pionowo z- i do pojemników", - "create.ponder.chute.text_2": "Używając klucza można stworzyć okno", - "create.ponder.chute.text_3": "Stawiając zsyp na bocznej stronie innego zsypu, będzie on skośny", - - "create.ponder.chute_upward.header": "Transport przedmiotów w górę przez zsypy", - "create.ponder.chute_upward.text_1": "Używając izolowanych wiatraków pod zsypem możliwy jest transport przedmiotów w górę zsypu", - "create.ponder.chute_upward.text_2": "Patrzenie na zsyp przez Gogle Inżyniera pokazuje informacje o kierunku funkcjonowania zsypu", - "create.ponder.chute_upward.text_3": "Od 'zablokowanej' strony przedmioty muszą być wkładane/wyciągane od boku", - - "create.ponder.clockwork_bearing.header": "Używanie mechanizmu zegarowego", - "create.ponder.clockwork_bearing.text_1": "Mechanizmy zegarowe przyczepiają do siebie bloki, które mają z przodu", - "create.ponder.clockwork_bearing.text_2": "Po dostarczeniu siły obrotowej, struktura obróci się, pokazując obecną godzinę", - "create.ponder.clockwork_bearing.text_3": "3:00", - "create.ponder.clockwork_bearing.text_4": "4:00", - "create.ponder.clockwork_bearing.text_5": "Kliknij PPM na mechanizm, aby zatrzymać lub rozpocząć obrót struktury", - "create.ponder.clockwork_bearing.text_6": "Przed wskazówką godzinową, można dodać kolejną strukturę", - "create.ponder.clockwork_bearing.text_7": "Upewnij się, że obie struktury nie są ze sobą połączone", - "create.ponder.clockwork_bearing.text_8": "Druga struktura będzie działać jak wskazówka minutowa", - - "create.ponder.clutch.header": "Kontrolowanie obrotu z użyciem sprzęgła", - "create.ponder.clutch.text_1": "Sprzęgło przekazuje obrót w linii prostej", - "create.ponder.clutch.text_2": "Zasilony, przerywa połączenie", - - "create.ponder.cog_speedup.header": "Przekładnia z kół zębatych", - "create.ponder.cog_speedup.text_1": "Duże i małe koła zębate mogą być połączone po ukosie", - "create.ponder.cog_speedup.text_2": "Przekazując z dużego koła na małe, prędkość wzrośnie dwukrotnie", - "create.ponder.cog_speedup.text_3": "Przekazując na odwrót, prędkość spadnie dwukrotnie", - - "create.ponder.cogwheel.header": "Przekazywanie obrotu z użyciem kół zębatych", - "create.ponder.cogwheel.text_1": "Koła zębate przekazują obrót do sąsiadujących kół", - "create.ponder.cogwheel.text_2": "Koła połączone w ten sposób będą obracać się w przeciwnych kierunkach", - - "create.ponder.cogwheel_casing.header": "Izolowanie kół zębatych", - "create.ponder.cogwheel_casing.text_1": "Mosiężne lub andezytowe obudowy mogą zostać użyte aby udekorować koła zębate", - "create.ponder.cogwheel_casing.text_2": "Komponenty dodane po izolowaniu nie zostaną połączone z wyjściami wałów", - "create.ponder.cogwheel_casing.text_3": "Klucz może zostać użyty, aby przełączać połączenia", - - "create.ponder.creative_fluid_tank.header": "Kreatywne zbiorniki", - "create.ponder.creative_fluid_tank.text_1": "Kretywne zbiorniki mogą być użyte do zapewnienia nieskończonej ilości dowolnej cieczy", - "create.ponder.creative_fluid_tank.text_2": "Kliknij PPM przedmiotem zawierającym jakąś ciecz, aby napełnić nią zbiornik", - "create.ponder.creative_fluid_tank.text_3": "Systemu rur mogą od teraz pobierać przypisaną ciecz w nieskończoność", - "create.ponder.creative_fluid_tank.text_4": "Jakiekolwiek płyny wtłaczane do kreatywnego zbiornika będą usuwane", - - "create.ponder.creative_motor.header": "Generowanie siły obrotowej z użyciem kreatywnego silnika", - "create.ponder.creative_motor.text_1": "Kreatywny silnik to kompaktowe i regulowane źródło siły obrotowej", - "create.ponder.creative_motor.text_2": "Przewijanie patrząc na tylny panel zmienia prędkość obrotu", - - "create.ponder.creative_motor_mojang.header": "Enigma Mojangu", - - "create.ponder.crushing_wheels.header": "Kruszenie przedmiotów", - "create.ponder.crushing_wheels.text_1": "Para kół kruszących kruszy przedmioty niezwykle efektywnie", - "create.ponder.crushing_wheels.text_2": "Powinny się one kręcić w przeciwnych kierunkach", - "create.ponder.crushing_wheels.text_3": "Przedmioty wrzucone od góry będą kruszone", - "create.ponder.crushing_wheels.text_4": "Przedmioty mogą zostać wrzucone i odebrane automatycznie", - - "create.ponder.deployer.header": "Używanie aplikatora", - "create.ponder.deployer.text_1": "Aplikator może imitować niektóre zachowania gracza, z użyciem siły obrotowej", - "create.ponder.deployer.text_10": "Kliknij PPM jego przód, aby dać mu przedmiot", - "create.ponder.deployer.text_11": "Przedmioty mogą też zostać dostarczone automatycznie", - "create.ponder.deployer.text_12": "Aplikatory posiadają slot filtrujący", - "create.ponder.deployer.text_13": "Kiedy filtr jest skonfigurowany, aplikator użyje tylko pasujących przedmiotów", - "create.ponder.deployer.text_14": "Od teraz jedynie pasujące przedmioty mogą być włożone...", - "create.ponder.deployer.text_15": "...i jedynie niepasujące przedmioty mogą być wyciągnięte", - "create.ponder.deployer.text_2": "Aplikator może używać przedmiotów jedynie 2 bloki przed nim", - "create.ponder.deployer.text_3": "Bloki bezpośrednio przed nim nie ograniczają go", - "create.ponder.deployer.text_4": "Aplikatory mogą:", - "create.ponder.deployer.text_5": "Stawiać bloki,", - "create.ponder.deployer.text_6": "Używać przedmiotów,", - "create.ponder.deployer.text_7": "Aktywować bloki,", - "create.ponder.deployer.text_8": "Kopać bloki", - "create.ponder.deployer.text_9": "i atakować moby", - - "create.ponder.deployer_contraption.header": "Używanie aplikatorów w maszynach", - "create.ponder.deployer_contraption.text_1": "Kiedy aplikatory są przesuwane, jako część ruchomej maszyny...", - "create.ponder.deployer_contraption.text_2": "...aktywują się przy każdym odwiedzonym bloku, pobierając przedmioty z pojemników przyczepionych do maszyny", - "create.ponder.deployer_contraption.text_3": "Slot filtrujący może być użyty do sprecyzowania, jakich przedmiotów używać", - - "create.ponder.deployer_modes.header": "Tryby aplikatora", - "create.ponder.deployer_modes.text_1": "Domyślnie, aplikator imituje prawe kliknięcie", - "create.ponder.deployer_modes.text_2": "Może być przestawiony na lewe kliknięcie używając klucza", - - "create.ponder.deployer_processing.header": "Przetwarzanie przedmiotów z użyciem aplikatorów", - "create.ponder.deployer_processing.text_1": "Posiadając odpowiedni przedmiot aplikatory mogą przyłączać je do przedmiotów leżących poniżej", - "create.ponder.deployer_processing.text_2": "Przedmioty mogą być rzucone lub położone na składnicy poniżej aplikatora", - "create.ponder.deployer_processing.text_3": "Jeśli przedmioty znajdują się na taśmociągu...", - "create.ponder.deployer_processing.text_4": "...aplikator zatrzyma je i przetworzy - wszystko automatycznie", - - "create.ponder.deployer_redstone.header": "Kontrolowanie aplikatorów z użyciem Redstone'a", - "create.ponder.deployer_redstone.text_1": "Zasilone przez Redstone, aplikatory nie aktywują się", - "create.ponder.deployer_redstone.text_2": "Przed zatrzymaniem, aplikatory dokończą już zaczętą czynność", - "create.ponder.deployer_redstone.text_3": "Chwilowe wyłączenie sygnału aktywuje więc aplikator dokładnie raz", - - "create.ponder.depot.header": "Używanie składnic", - "create.ponder.depot.text_1": "Składnice działają jak nieruchome elementy taśmociągu", - "create.ponder.depot.text_2": "Kliknij PPM, aby ręcznie położyć lub podnieść z niej przedmiot", - "create.ponder.depot.text_3": "Podobnie jak taśmociągi, składnica może dostarczać przedmioty do obróbki...", - "create.ponder.depot.text_4": "…jak i również dla mechanicznych ramion", - - "create.ponder.display_board.header": "Używanie tablic wyświetlających", - "create.ponder.display_board.text_1": "Tablice wyświetlające to skalowana alternatywa tabliczek", - "create.ponder.display_board.text_2": "Wymagają one siły obrotowej, aby działać", - "create.ponder.display_board.text_3": "Tekst może być wyświetlany za pomocą znaczników...", - "create.ponder.display_board.text_4": "...lub za pomocą nadajników wyświetlacza", - "create.ponder.display_board.text_5": "Barwniki mogą zostać zaaplikowane na pojedyncze linijki tablicy", - "create.ponder.display_board.text_6": "Linijki mogą zostać zresetowane przez kliknięcie pustą ręką", - - "create.ponder.display_link.header": "Konfigurowanie nadajników wyświetlacza", - "create.ponder.display_link.text_1": "Nadajniki wyświetlacza mogą zostać użyte do wizualizacji dynamicznych informacji", - "create.ponder.display_link.text_2": "Na początek, kliknij PPM na docelowy wyświetlacz...", - "create.ponder.display_link.text_3": "...potem przyczep nadajnik do bloku źródła wyświetlacza", - "create.ponder.display_link.text_4": "Otwórz interfejs, aby wybrać i skonfigurować wysyłane informacje", - "create.ponder.display_link.text_5": "Wyświetlacz będzie teraz otrzymywał informacje z nadajnika", - "create.ponder.display_link.text_6": "Nie każdy blok może działać jako źródło", - "create.ponder.display_link.text_7": "Każdy kompatybilny blok nadaje unikalne informacje", - "create.ponder.display_link.text_8": "Nadajnik wyświetlacza może działać z kilkoma różnymi wyświetlaczami", - - "create.ponder.display_link_redstone.header": "Kontrola redstone", - "create.ponder.display_link_redstone.text_1": "Nadajniki wyświetlacza zasilone sygnałem redstone przestaną wysyłać aktualizacje", - "create.ponder.display_link_redstone.text_2": "Kiedy zasilanie zostanie odcięte, zegarek zostanie zresetowany i nowe informacje zostaną natychmiastowo wysłane", - "create.ponder.display_link_redstone.text_3": "Sygnały wysłane ze źródła nie wpływają na nadajnik", - - "create.ponder.empty_blaze_burner.header": "Używanie pustych płomiennych palników", - "create.ponder.empty_blaze_burner.text_1": "Kliknij PPM na Płomyka trzymają w ręce pusty palnik, aby uwięzić go w środku", - "create.ponder.empty_blaze_burner.text_2": "Ewentualnie, Płomyk może być zabrany prosto z jego Spawnera", - "create.ponder.empty_blaze_burner.text_3": "Masz teraz idealne źródło ciepła dla przeróżnych maszyn", - "create.ponder.empty_blaze_burner.text_4": "Dla celów dekoracyjnych, puste palniki można też zapalić krzesiwem", - "create.ponder.empty_blaze_burner.text_5": "Płomień palnika można zmienić w płomień dusz z użyciem piasku lub gleby dusz.", - "create.ponder.empty_blaze_burner.text_6": "Palniki bez Płomyka nie będą dawały jednak ciepła", - - "create.ponder.encased_fluid_pipe.header": "Przykrywanie rur", - "create.ponder.encased_fluid_pipe.text_1": "Miedziana obudowa może być użyta do udekorowania rur", - "create.ponder.encased_fluid_pipe.text_2": "Poza byciem ukrytym, rury są zablokowane w ich oryginalnym położeniu", - "create.ponder.encased_fluid_pipe.text_3": "Nie będzie oddziaływała już z sąsiadującymi blokami", - - "create.ponder.fan_direction.header": "Przepływ powietrza przez izolowane wiatraki", - "create.ponder.fan_direction.text_1": "Izolowane wiatraki używają siły obrotowej, aby wytworzyć przepływ powietrza", - "create.ponder.fan_direction.text_2": "Siła i kierunek przepływu zależy od właściwości siły obrotu", - - "create.ponder.fan_processing.header": "Obróbka przedmiotów z użyciem izolowanych wiatraków", - "create.ponder.fan_processing.text_1": "Przepływając przez lawę, powietrze staje się gorące", - "create.ponder.fan_processing.text_2": "Przedmioty, które wpadną na jego drogę będą wytopione", - "create.ponder.fan_processing.text_3": "Wrzucone jedzenie będzie spalone na popiół", - "create.ponder.fan_processing.text_4": "Zamiast lawy można użyć ognia, aby wędzić surowe jedzenie", - "create.ponder.fan_processing.text_5": "Powietrze przepływające przez wodę będzie płukało przedmioty", - "create.ponder.fan_processing.text_6": "W ten sposób z niepozornych przedmiotów można otrzymać przedmioty znacznie bardziej interesujące...", - "create.ponder.fan_processing.text_7": "Prędkość wiatraka nie wpływa na szybkość obróbki, a jedynie na jego zasięg!", - "create.ponder.fan_processing.text_8": "Przepływ powietrza działa również na przedmioty na taśmociągach lub składnicach", - - "create.ponder.fluid_pipe_flow.header": "Transport cieczy z użyciem rur", - "create.ponder.fluid_pipe_flow.text_1": "Rury mogą połączyć dwa lub więcej bloków przechowujących ciecze", - "create.ponder.fluid_pipe_flow.text_2": "Używając klucza, prosta rura może mieć w sobie okienko", - "create.ponder.fluid_pipe_flow.text_3": "Rury z oknami nie będą się łączyć z żadnymi rurami po jej boku", - "create.ponder.fluid_pipe_flow.text_4": "Rury mogą transportować ciecze dzięki mechanicznym pompom", - "create.ponder.fluid_pipe_flow.text_5": "Ciecz nie jest z początku transportowana...", - "create.ponder.fluid_pipe_flow.text_6": "Kiedy przepływ dotrze do celu, połączone ze sobą bloki będą stopniowo przesyłać zawarte ciecze", - "create.ponder.fluid_pipe_flow.text_7": "W ten sposób, postawione rury nigdy tak naprawde nie zawierają w sobie żadnej cieczy", - - "create.ponder.fluid_pipe_interaction.header": "Opróżnianie i napełnianie bloków przechowujących ciecze", - "create.ponder.fluid_pipe_interaction.text_1": "Punkty końcowe systemu rur mogą współpracować z rozmaitością różnych bloków", - "create.ponder.fluid_pipe_interaction.text_2": "Dowolny blok mogący przechowywać ciecze może być opróżniony lub napełniony", - "create.ponder.fluid_pipe_interaction.text_3": "Źródła cieczy bezpośrednio przed otwartym zakończeniem rury mogą być zebrane...", - "create.ponder.fluid_pipe_interaction.text_4": "...a wycieki w puste przestrzenie mogą tworzyć nowe źródła", - "create.ponder.fluid_pipe_interaction.text_5": "Rury mogą również opróżniać niektóre bloki bezpośrednio", - - "create.ponder.fluid_tank_sizes.header": "Rozmiary zbiornika", - "create.ponder.fluid_tank_sizes.text_1": "Zbiorniki mogą być połączone aby zwiększyć ich łączną pojemność", - "create.ponder.fluid_tank_sizes.text_2": "Ich podstawa może mieć aż do 3 bloków...", - "create.ponder.fluid_tank_sizes.text_3": "...i rozciągać się na nawet 30 dodatkowych warstw w górę", - "create.ponder.fluid_tank_sizes.text_4": "Używając klucza, zbiornik może otrzymać okienko", - - "create.ponder.fluid_tank_storage.header": "Przechowywanie cieczy w zbiornikach", - "create.ponder.fluid_tank_storage.text_1": "Zbiorniki mogą być używane do przechowywania dużych ilości cieczy", - "create.ponder.fluid_tank_storage.text_2": "Rury mogą zostać podłączone od dowolnej strony", - "create.ponder.fluid_tank_storage.text_3": "Poziom cieczy może być zmierzony z użyciem komparatora", - "create.ponder.fluid_tank_storage.text_4": "W trybie przetrwania ciecze nie mogą być dodane lub zabrane manualnie", - "create.ponder.fluid_tank_storage.text_5": "Można użyć tygli, odpływów lub napełniaczy aby opróżnić lub napełnić przedmioty mogące przechowywać ciecze", - - "create.ponder.funnel_compat.header": "Kompatybilność lejków", - "create.ponder.funnel_compat.text_1": "Lejki działają też z wieloma innymi komponentami", - "create.ponder.funnel_compat.text_2": "Pionowe piły", - "create.ponder.funnel_compat.text_3": "Składnice", - "create.ponder.funnel_compat.text_4": "Odpływy", - - "create.ponder.funnel_direction.header": "Kierunek transportu", - "create.ponder.funnel_direction.text_1": "Postawiony normalnie, wyciąga przedmioty z pojemnika", - "create.ponder.funnel_direction.text_2": "Postawiony w czasie skradania, wkłada przedmioty do pojemnika", - "create.ponder.funnel_direction.text_3": "Używając klucza, lejek może być odwrócony już po postawieniu", - "create.ponder.funnel_direction.text_4": "Takie same zasady stosują się do większości orientacji", - "create.ponder.funnel_direction.text_5": "Lejki na taśmociągach będą wyciągały/wkładały, bazując na ich kierunku poruszania się", - - "create.ponder.funnel_intro.header": "Używanie lejków", - "create.ponder.funnel_intro.text_1": "Lejki są idealne to transportu przedmiotów z- i do pojemników", - - "create.ponder.funnel_redstone.header": "Kontrola Redstonem", - "create.ponder.funnel_redstone.text_1": "Zasilenie spowoduje, że lejek przestanie działać", - - "create.ponder.funnel_transfer.header": "Bezpośredni transport", - "create.ponder.funnel_transfer.text_1": "Lejki nie mogą bezpośrednio transportować pomiędzy zamkniętymi pojemnikami", - "create.ponder.funnel_transfer.text_2": "Zsypy lub inteligentne zsypy mogą bardziej się do tego nadawać", - "create.ponder.funnel_transfer.text_3": "To samo tyczy się transportu poziomego. Taśmociąg może tutaj pomóc", - - "create.ponder.gantry_carriage.header": "Używanie przenośników suwnicowych", - "create.ponder.gantry_carriage.text_1": "Przenośnik suwnicowy może być zamontowany i przesuwany po suwnicy", - "create.ponder.gantry_carriage.text_2": "Może on przenosić dołączone bloki", - - "create.ponder.gantry_cascaded.header": "Kaskadowe suwnice", - "create.ponder.gantry_cascaded.text_1": "Suwnice można dołączyć do przenośnika suwnicowego bez użycia Super Glue", - "create.ponder.gantry_cascaded.text_2": "To samo tyczy się przenośników zamontowanych na przesuwanej suwnicy", - "create.ponder.gantry_cascaded.text_3": "Dlatego więc system suwnic może posiadać wiele osi ruchu", - - "create.ponder.gantry_direction.header": "Kierunek ruchu przenośnika", - "create.ponder.gantry_direction.text_1": "Suwnice mogą mieć odwrotne orientacje", - "create.ponder.gantry_direction.text_2": "Kierunek ruchu przenośnika zależy od orientacji jego suwnicy", - "create.ponder.gantry_direction.text_3": "…jak i kierunku obrotu suwnicy", - "create.ponder.gantry_direction.text_4": "Te same zasady stosują się do obrotu dołączonych elementów", - - "create.ponder.gantry_redstone.header": "Przenoszenie obrotu przez przenośniki", - "create.ponder.gantry_redstone.text_1": "Zasilone suwnice zatrzymują swoje przenośniki", - "create.ponder.gantry_redstone.text_2": "Zamiast tego, jej obrót przekazywany jest do wyjściowego wała przenośnika", - - "create.ponder.gantry_shaft.header": "Używanie suwnic", - "create.ponder.gantry_shaft.text_1": "Suwnice są podstawą całego mechanizmu suwnicowego. Dołączone przenośniki będą poruszać się wzdłuż suwnic", - "create.ponder.gantry_shaft.text_2": "Mechanizmy suwnicowe mogą przesuwać dołączone bloki", - - "create.ponder.gearbox.header": "Przenoszenie siły obrotowej z użyciem przekładni", - "create.ponder.gearbox.text_1": "Zmiany osi obrotu mogą bardzo szybko stać się bardzo duże", - "create.ponder.gearbox.text_2": "Przekładnia jest bardziej kompaktową wersją tego mechanizmu", - "create.ponder.gearbox.text_3": "Wały dookoła rogów obracają się w lustrzanych kierunkach", - "create.ponder.gearbox.text_4": "Proste połączenie będzie odwrócone", - - "create.ponder.gearshift.header": "Przenoszenie siły obrotowej z użyciem przekładnika", - "create.ponder.gearshift.text_1": "Przekładniki przenoszą obrót w linii prostej", - "create.ponder.gearshift.text_2": "Kiedy zasilone, kierunek obrotu odwraca się", - - "create.ponder.hand_crank.header": "Generowanie siły obrotowej z użyciem ręcznej korby", - "create.ponder.hand_crank.text_1": "Korby mogą być użyte przez gracza, aby ręcznie wprawić komponent w ruch", - "create.ponder.hand_crank.text_2": "Trzymaj PPM, aby obrócić ją odwrotnie niż wskazówki zegara", - "create.ponder.hand_crank.text_3": "Wytwarzana prędkość jest dosyć duża!", - "create.ponder.hand_crank.text_4": "Trzymaj PPM skradając się, aby obrócić ją zgodnie ze wskazówkami zegara", - - "create.ponder.hose_pulley.header": "Osuszanie i napełnianie źródeł z użyciem krązków z wężem", - "create.ponder.hose_pulley.text_1": "Krążki z wężem mogą być użyte do napełniania lub opróżniania dużych akwenów cieczy", - "create.ponder.hose_pulley.text_2": "Z użyciem siły obrotowej, wysokość węża może być kontrolowana", - "create.ponder.hose_pulley.text_3": "Wąż jest wciągany z powrotem, gdy siły obrotowa jest odwrócona", - "create.ponder.hose_pulley.text_4": "Z drugiej strony mogą być przyłączone rury", - "create.ponder.hose_pulley.text_5": "Przyłączone systemy rur mogą wylewać ciecz przez wąż...", - "create.ponder.hose_pulley.text_6": "...lub zasysać ją, tym samym osuszając akwen", - "create.ponder.hose_pulley.text_7": "Prędkość transportu cieczy zależy w całości od przepływu cieczy w całym systemie rur", - - "create.ponder.hose_pulley_infinite.header": "Pasywne osuszanie i napełnianie dużych akwenów cieczy", - "create.ponder.hose_pulley_infinite.text_1": "Opuszczając wąż do odpowiednio wielkiego akwenu...", - "create.ponder.hose_pulley_infinite.text_2": "Będzie transportować ciecz w dowolną stronę, bez wpływu na źródło, do którego został opuszczony", - "create.ponder.hose_pulley_infinite.text_3": "System rur może wtedy pobierać lub wylewać ciecze przez takie węże bez limitu", - - "create.ponder.hose_pulley_level.header": "Poziomy cieczy przy krążkach z wężem", - "create.ponder.hose_pulley_level.text_1": "Będąc w pełni zwinięty, krążek z wężem nie może pracować", - "create.ponder.hose_pulley_level.text_2": "Osuszanie odbywa się od góry do dołu", - "create.ponder.hose_pulley_level.text_3": "Poziom cieczy będzie tuż za końcem węża", - "create.ponder.hose_pulley_level.text_4": "Napełnianie odbywa się z dołu do góry", - "create.ponder.hose_pulley_level.text_5": "Poziom cieczy nie podniesie się powyżej blok, w którym znajduje się koniec węża", - - "create.ponder.item_drain.header": "Opróżnianie przedmiotów z użyciem odpływów", - "create.ponder.item_drain.text_1": "Odpływy mogą opróżniać przedmioty zawierające ciecz", - "create.ponder.item_drain.text_2": "Kliknij PPM na odpływ, aby opróżnić trzymany przedmiot", - "create.ponder.item_drain.text_3": "Kiedy przedmioty są dostarczane od boku...", - "create.ponder.item_drain.text_4": "...są opróżniane i przesuwane na drugą stronę", - "create.ponder.item_drain.text_5": "Systemy rur mogą wyciągać zawartą w odpływie ciecz", - - "create.ponder.item_vault_sizes.header": "Rozmiary kontenerów na przedmioty", - "create.ponder.item_vault_sizes.text_1": "Kontenery na przedmioty mogą zostać połączone aby zwiększyć ich pojemność", - "create.ponder.item_vault_sizes.text_2": "Ich kwadratowa podstawa może być szeroka na maksymalnie 3 bloki...", - "create.ponder.item_vault_sizes.text_3": "...a ich długość 3 razy większa niż średnica", - - "create.ponder.item_vault_storage.header": "Przechowywanie przedmiotów w kontenerach", - "create.ponder.item_vault_storage.text_1": "Kontenery na przedmioty mogą zostać użyte do przechowywania dużych ilości przedmiotów", - "create.ponder.item_vault_storage.text_2": "Jednakże, zawartość nie może być wkładana ani wyjmowana manualnie", - "create.ponder.item_vault_storage.text_3": "Jakiekolwiek komponenty do transportu przedmiotów mogą wkładać...", - "create.ponder.item_vault_storage.text_4": "...lub wyjmować zawartość z tego kontenera", - - "create.ponder.large_cogwheel.header": "Przekazywanie siły obrotowej z użyciem dużych kół zębatych", - "create.ponder.large_cogwheel.text_1": "Duże koła zębate mogą się łączyć ze sobą pod kątem prostym", - "create.ponder.large_cogwheel.text_2": "Pomogą one w przekazywaniu siły obrotowej na inne osie obrotu", - - "create.ponder.linear_chassis_attachment.header": "Dołączanie bloków do stelaża liniowego", - "create.ponder.linear_chassis_attachment.text_1": "Odkryte strony stelaża mogą być oblepione szlamem", - "create.ponder.linear_chassis_attachment.text_2": "Kliknij ponownie, aby oblepić również drugą stronę", - "create.ponder.linear_chassis_attachment.text_3": "Kliknij PPM skradając się, aby usunąć szlam", - "create.ponder.linear_chassis_attachment.text_4": "Lepkie strony zabiorą ze sobą linie bloków przed sobą", - "create.ponder.linear_chassis_attachment.text_5": "Użyj klucza, aby ustawić maksymalny zasięg działania stelaża", - "create.ponder.linear_chassis_attachment.text_6": "Trzymając CTRL i przewijając dostosujesz maksymalny zasięg wszystkich połączonych stelaży", - "create.ponder.linear_chassis_attachment.text_7": "Przyłączanie bloków do innej strony wymaga użycia Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "Z wykorzystaniem tych mechanik, struktury w każdym kształcie mogą tworzyć maszyną", - - "create.ponder.linear_chassis_group.header": "Przesuwanie liniowych stelaży w grupach", - "create.ponder.linear_chassis_group.text_1": "Liniowe stelaże łączą się z identycznymi stelażami obok nich", - "create.ponder.linear_chassis_group.text_2": "Kiedy jeden z nich jest przesunięty, wszystkie inne są ciągnięte za nim", - "create.ponder.linear_chassis_group.text_3": "Stelaże innego typu lub postawione w innym kierunku nie zostaną połączone", - - "create.ponder.mechanical_arm.header": "Ustawianie mechanicznych ramion", - "create.ponder.mechanical_arm.text_1": "Wejścia i wyjścia muszą zostać przypisane do ramienia, zanim będzie można je postawić", - "create.ponder.mechanical_arm.text_2": "Kliknij PPM na blok trzymając ramię, aby przypisać do niego cel", - "create.ponder.mechanical_arm.text_3": "Kliknij ponownie, aby przełączyć pomiędzy wejściem (niebieski) i wyjściem (pomarańczowy)", - "create.ponder.mechanical_arm.text_4": "Kliknij LPM, aby usunąć zaznaczenie", - "create.ponder.mechanical_arm.text_5": "Po postawieniu, mechaniczne ramię będzie operować pomiędzy wybranymi blokami", - "create.ponder.mechanical_arm.text_6": "Mogą one mieć dowolną ilość wejść i wyjść w ich zasięgu", - "create.ponder.mechanical_arm.text_7": "Nie z każdym blokiem zawierającym przedmioty może ono jednak bezpośrednio pracować", - "create.ponder.mechanical_arm.text_8": "Lejki i składnice mogą zapełnić tą lukę", - - "create.ponder.mechanical_arm_filtering.header": "Filtrowanie wyjść z mechanicznego ramienia", - "create.ponder.mechanical_arm_filtering.text_1": "Wejścia", - "create.ponder.mechanical_arm_filtering.text_2": "Wyjścia", - "create.ponder.mechanical_arm_filtering.text_3": "Czasami potrzebne jest ograniczenie celów ramienia przy pomocy filtra", - "create.ponder.mechanical_arm_filtering.text_4": "Mechaniczne ramiona nie posiadają żadnych opcji filtrowanie same w sobie", - "create.ponder.mechanical_arm_filtering.text_5": "Mosiężne lejki ustawione jako cele komunikują ramieniu informacje o swoim filtrze", - "create.ponder.mechanical_arm_filtering.text_6": "Ramię jest wystarczająco mądre, aby nie podnosić przedmiotów, których nie mogłoby odstawić", - - "create.ponder.mechanical_arm_modes.header": "Tryby dystrybucji mechanicznego ramienia", - "create.ponder.mechanical_arm_modes.text_1": "Wejście", - "create.ponder.mechanical_arm_modes.text_2": "Wyjście", - "create.ponder.mechanical_arm_modes.text_3": "Kiedykolwiek ramię musi wybrać pomiędzy wieloma możliwymi wyjściami...", - "create.ponder.mechanical_arm_modes.text_4": "…będzie działać zgodnie z jego ustawieniami", - "create.ponder.mechanical_arm_modes.text_5": "Przewijanie trzymając klucz pozwoli ci na konfigurację", - "create.ponder.mechanical_arm_modes.text_6": "Tryb 'Dookoła' zwyczajnie pozwala na cykl pomiędzy wszystkimi dostępnymi wyjściami", - "create.ponder.mechanical_arm_modes.text_7": "Jeśli wyjście nie może przyjąć więcej przedmiotów, będzie ono pominięte", - "create.ponder.mechanical_arm_modes.text_8": "Tryb 'Dookoła (wymuszony)' nigdy nie pominie żadnego wyjścia i poczeka, aż będzie ono wolne", - "create.ponder.mechanical_arm_modes.text_9": "Tryb 'Preferuj pierwszy cel' priorytetyzuje cele ustawione przed postawieniem jako pierwsze", - - "create.ponder.mechanical_arm_redstone.header": "Kontrolowanie mechanicznych ramion z użyciem Redstone'a", - "create.ponder.mechanical_arm_redstone.text_1": "Kiedy zasilone, mechaniczne ramię przestanie działać", - "create.ponder.mechanical_arm_redstone.text_2": "Przed zatrzymaniem, ramiona dokończą zaczętą już czynność", - "create.ponder.mechanical_arm_redstone.text_3": "Chwilowe wyłączenie sygnału aktywuje więc ramię dokładnie raz", - - "create.ponder.mechanical_bearing.header": "Przesuwanie struktur z użyciem mechanicznego łożyska", - "create.ponder.mechanical_bearing.text_1": "Mechaniczne łożysko przyczepia do siebie blok, który jest przed nim", - "create.ponder.mechanical_bearing.text_2": "W momencie otrzymania siły obrotowej, stworzy on obracającą się maszynę", - - "create.ponder.mechanical_crafter.header": "Ustawianie mechanicznych stołów rzemieślniczych", - "create.ponder.mechanical_crafter.text_1": "Grupa mechanicznych stołów rzemieślniczych może być użyta, aby zautomatyzować każdą recepturę", - "create.ponder.mechanical_crafter.text_2": "Używając klucza, ścieżki stołów mogą zostać ułożone", - "create.ponder.mechanical_crafter.text_3": "Aby układ był poprawny, wszystkie ścieżki muszą prowadzić do jednego wyjścia po dowolnej stronie", - "create.ponder.mechanical_crafter.text_4": "Produkty będą umieszczone w bloku przy wyjściu", - "create.ponder.mechanical_crafter.text_5": "Mechaniczne stoły rzemieślnicze wymagają siły obrotowej, aby pracować", - "create.ponder.mechanical_crafter.text_6": "Kliknij PPM na ich przody, aby ręcznie włożyć tam przedmioty", - "create.ponder.mechanical_crafter.text_7": "Kiedy każdy slot zawiera przedmiot, rozpocznie się proces konstruowania", - "create.ponder.mechanical_crafter.text_8": "Dla receptur, które nie zajmują wszystkich slotów, start konstruowania można rozpocząć zasilając dowolny z nich", - - "create.ponder.mechanical_crafter_connect.header": "Łączenie ekwipunków mechanicznych stołów rzemieślniczych", - "create.ponder.mechanical_crafter_connect.text_1": "Przedmioty mogą być włożone do stołów automatycznie", - "create.ponder.mechanical_crafter_connect.text_2": "Klikając na ich tył kluczem, mechaniczne stoły rzemieślnicze może połączyć ze sobą", - "create.ponder.mechanical_crafter_connect.text_3": "Wszystkie połączone stoły mogą przyjmować teraz przedmioty z jednego miejsca", - - "create.ponder.mechanical_crafter_covers.header": "Przykrywanie slotów mechanicznych stołów rzemieślniczych", - "create.ponder.mechanical_crafter_covers.text_1": "Niektóre receptury wymagają zapełnienia dziury pomiędzy poszczególnymi stołami", - "create.ponder.mechanical_crafter_covers.text_2": "Używając przykrywek na slot, można wyłączyć jeden stół z użytku. Nie będzie on przyjmował przedmiotów, ale będzie łączył sąsiadujące sloty w jedną całość", - "create.ponder.mechanical_crafter_covers.text_3": "Połączone stoły również działają w przypadku przykrycia jednego ze slotów", - - "create.ponder.mechanical_drill.header": "Niszczenie bloków mechanicznym wiertłem", - "create.ponder.mechanical_drill.text_1": "Po otrzymaniu siły obrotowej, mechaniczne wiertło będzie niszczyć bloki bezpośrednio przed nim", - "create.ponder.mechanical_drill.text_2": "Jego prędkość niszczenia zależy od prędkości siły obrotowej", - - "create.ponder.mechanical_drill_contraption.header": "Używanie mechanicznych wierteł w maszynach", - "create.ponder.mechanical_drill_contraption.text_1": "Kiedy wiertła są przesuwane razem z maszyną...", - "create.ponder.mechanical_drill_contraption.text_2": "…zniszczą one bloki na ich drodze", - - "create.ponder.mechanical_harvester.header": "Używanie mechanicznych żniwiarek w maszynach", - "create.ponder.mechanical_harvester.text_1": "Kiedy żniwiarki są przesuwane razem z maszyną...", - "create.ponder.mechanical_harvester.text_2": "…zbiorą one dojrzałe plony na ich drodze", - - "create.ponder.mechanical_mixer.header": "Obróbka przedmiotów z użyciem mechanicznego miksera", - "create.ponder.mechanical_mixer.text_1": "Używając miksera i tygla, niektóre receptury mogą być zautomatyzowane", - "create.ponder.mechanical_mixer.text_2": "Dostępne są wszystkie receptury nieokreślone, plus kilka innych", - "create.ponder.mechanical_mixer.text_3": "Niektóre z nich mogą wymagać użycia płomiennego palnika", - "create.ponder.mechanical_mixer.text_4": "Slot filtrujący może być użyty w przypadku dwóch konfliktujących receptur", - - "create.ponder.mechanical_piston.header": "Przesuwanie struktur z użyciem mechanicznego tłoka", - "create.ponder.mechanical_piston.text_1": "Mechaniczny tłok może przesuwać znajdujące się przed nim bloki", - "create.ponder.mechanical_piston.text_2": "Prędkość i kierunek ruchu zależy od dostarczonej siły obrotowej", - "create.ponder.mechanical_piston.text_3": "Lepkie mechaniczne tłoki mogą przyciągać doczepione bloki", - - "create.ponder.mechanical_piston_modes.header": "Tryby ruchu mechanicznych tłoków", - "create.ponder.mechanical_piston_modes.text_1": "Kiedy tłok zatrzyma się, przesuwana struktura znów stanie się zwyczajnymi blokami", - "create.ponder.mechanical_piston_modes.text_2": "Można go skonfigurować, aby bloki nigdy nie stawały się stałymi, lub tylko w pozycji początkowej", - - "create.ponder.mechanical_plough.header": "Używanie mechanicznych pługów w maszynach", - "create.ponder.mechanical_plough.text_1": "Kiedy pługi są przesuwane razem z maszyną...", - "create.ponder.mechanical_plough.text_2": "…zniszczą one niesolidne bloki na ich drodze", - "create.ponder.mechanical_plough.text_3": "Dodatkowo, pługi mogą orać pola", - "create.ponder.mechanical_plough.text_4": "…mogą też odrzucać moby bez ranienia ich", - - "create.ponder.mechanical_press.header": "Obróbka przedmiotów z użyciem mechanicznej prasy", - "create.ponder.mechanical_press.text_1": "Mechaniczna prasa może przetwarzać przedmioty znajdujące się pod nią", - "create.ponder.mechanical_press.text_2": "Przedmioty wejściowe mogą być rzucone pod prasę lub położone na składnicy", - "create.ponder.mechanical_press.text_3": "Kiedy przedmioty znajdują się na taśmociągu...", - "create.ponder.mechanical_press.text_4": "…prasa zatrzyma je i przetworzy - wszystko automatycznie", - - "create.ponder.mechanical_press_compacting.header": "Zbijanie przedmiotów z użyciem mechanicznej prasy", - "create.ponder.mechanical_press_compacting.text_1": "Prasowanie przedmiotów znajdujących się w tyglu sprawi, że staną się zbite", - "create.ponder.mechanical_press_compacting.text_2": "Można w ten sposób przetworzyć każdą recepturę, która wypełnia jednym przedmiotem kwadrat 2x2 lub 3x3", - "create.ponder.mechanical_press_compacting.text_3": "Niektóre z nich mogą wymagać użycia płomiennego palnika", - "create.ponder.mechanical_press_compacting.text_4": "Slot filtrujący może być użyty w przypadku dwóch konfliktujących receptur", - - "create.ponder.mechanical_pump_flow.header": "Transport płynów z użyciem mechanicznych pomp", - "create.ponder.mechanical_pump_flow.text_1": "Mechaniczne pompy zarządzają przepływem przez system rur, którego są częścią", - "create.ponder.mechanical_pump_flow.text_2": "Po wprawieniu w ruch, ich strzałka wskazuje kierunek przepływu", - "create.ponder.mechanical_pump_flow.text_3": "Rury z tyłu pobierają teraz ciecz...", - "create.ponder.mechanical_pump_flow.text_4": "...a te z przodu oddają zawartą ciecz", - "create.ponder.mechanical_pump_flow.text_5": "Odwrócenie kierunku obracania odwraca też kierunek przepływu", - "create.ponder.mechanical_pump_flow.text_6": "Użyj klucza, aby ręcznie odwrócić kierunek przepływu przez pompę", - - "create.ponder.mechanical_pump_speed.header": "Przepustowość mechanicznych pomp", - "create.ponder.mechanical_pump_speed.text_1": "Niezależnie od prędkości, mechaniczne pompy działają na odległość maksymalnie 16 bloków", - "create.ponder.mechanical_pump_speed.text_2": "Zwiększenie prędkości powoduje zwiększenie prędkości przepływu cieczy...", - "create.ponder.mechanical_pump_speed.text_3": "...jak i maksymalną przepustowość pompy", - "create.ponder.mechanical_pump_speed.text_4": "Pompy łączą swoją przepustowość w tym samemy systemie rur", - "create.ponder.mechanical_pump_speed.text_5": "Zmiana orientacji pompy pomoże w dostosowaniu kierunku przepływu", - - "create.ponder.mechanical_saw_breaker.header": "Ścinanie drzew z użyciem mechanicznej piły", - "create.ponder.mechanical_saw_breaker.text_1": "Po otrzymaniu siły obrotowej, mechaniczna piła zetnie każde znajdujące się przed nią drzewo", - "create.ponder.mechanical_saw_breaker.text_2": "Aby całkowicie ściąć drzewo, piła musi zniszczyć każdy blok łączący je z ziemią", - - "create.ponder.mechanical_saw_contraption.header": "Używanie mechanicznych pił w maszynach", - "create.ponder.mechanical_saw_contraption.text_1": "Kiedy piły są przesuwane razem z maszyną...", - "create.ponder.mechanical_saw_contraption.text_2": "…zetną one drzewa na ich drodze", - - "create.ponder.mechanical_saw_processing.header": "Obróbka przedmiotów z użyciem mechanicznej piły", - "create.ponder.mechanical_saw_processing.text_1": "Skierowana w górę mechaniczna piła może przetwarzać wiele różnych przedmiotów", - "create.ponder.mechanical_saw_processing.text_2": "Przerabiany przedmiot zawsze przesuwa się przeciwnie do kierunku obrotu piły", - "create.ponder.mechanical_saw_processing.text_3": "Piły mogą współpracować z taśmociągami", - "create.ponder.mechanical_saw_processing.text_4": "Slot filtrujący może być użyty w przypadku dwóch konfliktujących receptur", - "create.ponder.mechanical_saw_processing.text_5": "Bez ustawionego filtra, piła przejdzie przez wszystkie receptury po kolei", - - "create.ponder.millstone.header": "Obróbka przedmiotów w młynku", - "create.ponder.millstone.text_1": "Młynek przetwarza przedmioty mieląc je", - "create.ponder.millstone.text_2": "Może być wprawiony w ruch od boku z użyciem kół zębatych", - "create.ponder.millstone.text_3": "Wrzuć lub włóż przedmiot od góry", - "create.ponder.millstone.text_4": "Po jakimś czasie, produkty mogą być zabrane prawym kliknięciem", - "create.ponder.millstone.text_5": "…lub w zautomatyzowany sposób", - - "create.ponder.nixie_tube.header": "Używanie lamp cyfrowych", - "create.ponder.nixie_tube.text_1": "Kiedy zasilone, lampy cyfrowe wyświetlą siłę sygnału Redstone, jaki otrzymują", - "create.ponder.nixie_tube.text_2": "Używając znaczników i kowadła można wyświetlić własny tekst", - "create.ponder.nixie_tube.text_3": "Użyj barwników, aby zmienić kolor lampy", - - "create.ponder.piston_pole.header": "Przedłużenia tłoka", - "create.ponder.piston_pole.text_1": "Bez przyłączonych przedłużeń, mechaniczny tłok nie może się wysunąć", - "create.ponder.piston_pole.text_2": "Długość przedłużenia z tyłu ustala maksymalny zasięg tłoka", - - "create.ponder.portable_fluid_interface.header": "Przekazywanie cieczy z ruchomych maszyn do stojących bloków", - "create.ponder.portable_fluid_interface.text_1": "Zwyczajne rury nie mają dostępu do zbiorników z ruchomych maszyn", - "create.ponder.portable_fluid_interface.text_2": "Ten blok pozwala na transport cieczy bez potrzeby zatrzymywania maszyny", - "create.ponder.portable_fluid_interface.text_3": "Postaw drugi interfejs oddalony o 1 lub 2 bloki", - "create.ponder.portable_fluid_interface.text_4": "Kiedy będą blisko siebie, połączą się", - "create.ponder.portable_fluid_interface.text_5": "Po połączeniu, stacjonarny interfejs będzie reprezentował WSZYSTKIE zbiorniki w ruchomej maszynie", - "create.ponder.portable_fluid_interface.text_6": "Ciecz może od teraz być wpompowana...", - "create.ponder.portable_fluid_interface.text_7": "...lub wypompowania z maszyny", - "create.ponder.portable_fluid_interface.text_8": "W momencie, kiedy przed dłuższy czas żadne ciecze nie będą wymieniane, maszyna zostanie odłączona i będzie kontynuowała swoją pracę", - - "create.ponder.portable_storage_interface.header": "Używanie przenośnych interfejsów magazynu", - "create.ponder.portable_storage_interface.text_1": "Pojemniki na ruchomych maszynach nie mogą być otwarte przez gracza", - "create.ponder.portable_storage_interface.text_2": "Ten komponent może współpracować z zawartością maszyny bez potrzeby jej zatrzymywania", - "create.ponder.portable_storage_interface.text_3": "Postaw drugi w odstępie od 1 do 2 bloków", - "create.ponder.portable_storage_interface.text_4": "Kiedy będą blisko siebie połączą się", - "create.ponder.portable_storage_interface.text_5": "Kiedy są połączone, stojący interfejs będzie reprezentował wszystkie pojemniki znajdujące się na maszynie", - "create.ponder.portable_storage_interface.text_6": "Przedmioty mogą być wsadzone...", - "create.ponder.portable_storage_interface.text_7": "…lub wyciągnięte z maszyny", - "create.ponder.portable_storage_interface.text_8": "W momencie, kiedy przed dłuższy czas żadne przedmioty nie będą wymieniane, maszyna zostanie odłączona i będzie kontynuowała swoją pracę", - - "create.ponder.portable_storage_interface_redstone.header": "Kontrola Redstonem", - "create.ponder.portable_storage_interface_redstone.text_1": "Zasilenie Redstonem zapobiegnie połączeniu się interfejsów", - - "create.ponder.powered_latch.header": "Kontrola sygnału z użyciem zaawansowanego zasilanego przełącznika", - "create.ponder.powered_latch.text_1": "Zaawansowane zasilane przełączniki to dźwignie, które można kontrolować przez Redstone", - "create.ponder.powered_latch.text_2": "Sygnały otrzymane z tyłu włączają je...", - "create.ponder.powered_latch.text_3": "...a sygnały od boku wyłączają", - "create.ponder.powered_latch.text_4": "Zaawansowane zasilane przełączniki mogą też być przełączone ręcznie", - - "create.ponder.powered_toggle_latch.header": "Kontrola sygnału z użyciem zasilanego przełącznika", - "create.ponder.powered_toggle_latch.text_1": "Zasilane przełączniki to dźwignie, które można kontrolować przez Redstone", - "create.ponder.powered_toggle_latch.text_2": "Sygnały otrzymane z tyłu przełączają je", - "create.ponder.powered_toggle_latch.text_3": "włączone... wyłączone...", - "create.ponder.powered_toggle_latch.text_4": "Zasilane przełączniki mogą też być przełączone ręcznie", - - "create.ponder.pulse_extender.header": "Kontrolowanie sygnałów za pomocą przedłużaczy pulsów", - "create.ponder.pulse_extender.text_1": "Wydłużacze pulsów mogą przedłużyć sygnał który przez nie przechodzi", - "create.ponder.pulse_extender.text_2": "Aktywują się one z krótkim opóźnieniem...", - "create.ponder.pulse_extender.text_3": "...i schładzają się przez skonfigurowany czas", - "create.ponder.pulse_extender.text_4": "Czas rozładowania może być skonfigurowany używając kółka od myszy", - "create.ponder.pulse_extender.text_5": "Skonfigurowany czas może wynosić nawet 30 minut", - - "create.ponder.pulse_repeater.header": "Kontrola sygnału z użyciem przekaźników pulsowych", - "create.ponder.pulse_repeater.text_1": "Przekaźniki pulsowe skrócą dowolny sygnał do pojedynczego pulsu", - "create.ponder.pulse_repeater.text_2": "Czas ładowania może być skonfigurowany używając kółka od myszy", - "create.ponder.pulse_repeater.text_3": "Skonfigurowany czas może wynosić nawet 30 minut", - - "create.ponder.radial_chassis.header": "Przyłączanie bloków z użyciem stelaża promienistego", - "create.ponder.radial_chassis.text_1": "Stelaże promieniste łączą się z identycznymi stelażami w jednym rzędzie", - "create.ponder.radial_chassis.text_2": "Kiedy jeden z nich jest przesunięty, wszystkie inne również się przesuwają", - "create.ponder.radial_chassis.text_3": "Boczne ściany stelaży promienistych mogą zostać oblepione szlamem", - "create.ponder.radial_chassis.text_4": "Kliknij ponownie, aby oblepić wszystkie strony", - "create.ponder.radial_chassis.text_5": "Kliknij PPM skradając się, aby usunąć szlam", - "create.ponder.radial_chassis.text_6": "Lepkie strony zabiorą ze sobą przyczepione bloki...", - "create.ponder.radial_chassis.text_7": "...w określonym zasięgu", - "create.ponder.radial_chassis.text_8": "Użyj klucza, aby ustawić maksymalny zasięg działania stelaża", - "create.ponder.radial_chassis.text_9": "Bloki, które nie są w żaden sposób połączone z lepką stroną stelaża nie będą przesuwane", - - "create.ponder.redstone_contact.header": "Przełącznik kontaktowy", - "create.ponder.redstone_contact.text_1": "Przełączniki kontaktowe skierowane w swoją stronę będą emitować sygnał Redstone", - "create.ponder.redstone_contact.text_2": "Działa to też w momencie, kiedy jeden z nich jest częścią ruchomej maszyny", - - "create.ponder.redstone_link.header": "Używanie emiterów sygnału", - "create.ponder.redstone_link.text_1": "Emitery sygnału mogą przesyłać sygnał Redstone bezprzewodowo", - "create.ponder.redstone_link.text_2": "Kliknij PPM skradając się, aby przełączyć na tryb odbierania", - "create.ponder.redstone_link.text_3": "Prawe kliknięcie kluczek robi dokładnie to samo", - "create.ponder.redstone_link.text_4": "Odbiorniki emitują sygnał Redstone nadajników w zasięgu 128 bloków", - "create.ponder.redstone_link.text_5": "Wkładając przedmioty do dwóch slotów można sprecyzować częstotliwość", - "create.ponder.redstone_link.text_6": "Jedynie emitery z pasującymi częstotliwościami będą się ze sobą komunikować", - - "create.ponder.rope_pulley.header": "Przesuwanie struktur z użyciem krążków z liną", - "create.ponder.rope_pulley.text_1": "Krążki z liną mogę przesuwać pionowo bloki z wykorzystaniem siły obrotowej", - "create.ponder.rope_pulley.text_2": "Prędkość i kierunek ruchu zależą od dostarczonej siły obrotowej", - - "create.ponder.rope_pulley_attachment.header": "Przesuwanie krążków jako część maszyny", - "create.ponder.rope_pulley_attachment.text_1": "Kiedy krążek jest częścią ruchomej maszyny...", - "create.ponder.rope_pulley_attachment.text_2": "...przyczepiona do niego struktura również się przesunie", - "create.ponder.rope_pulley_attachment.text_3": "Pamiętaj, że krążki mogą pracować jedynie, jeśli same się nie poruszają", - - "create.ponder.rope_pulley_modes.header": "Tryby ruchu krążków z liną", - "create.ponder.rope_pulley_modes.text_1": "Kiedy krążek przestaje się obracać, przyczepiona do niego struktura staje się z powrotem blokami", - "create.ponder.rope_pulley_modes.text_2": "Można go skonfigurować, aby bloki nigdy nie stawały się stałymi, lub tylko w pozycji początkowej", - - "create.ponder.rose_quartz_lamp.header": "Lampy z różowego kwarcu", - "create.ponder.rose_quartz_lamp.text_1": "Lampy z różowego kwarcu aktywują się przy otrzymaniu sygnału redstone", - "create.ponder.rose_quartz_lamp.text_2": "Po czym będą one dalej wydzielać sygnał", - "create.ponder.rose_quartz_lamp.text_3": "Kiedy kilka lamp jest ustawionych w grupie...", - "create.ponder.rose_quartz_lamp.text_4": "...aktywowanie lampy skupi na niej sygnał, wyłączając wszystkie inne", - "create.ponder.rose_quartz_lamp.text_5": "Komparatory wydzielają sygnał na podstawie odległości do włączonej lampy", - "create.ponder.rose_quartz_lamp.text_6": "Lampy mogą być przełączone manualnie przy użyciu klucza", - - "create.ponder.rotation_speed_controller.header": "Używanie sterownika prędkości obrotu", - "create.ponder.rotation_speed_controller.text_1": "Sterownik prędkości obrotu może przekazywać siłę obrotową z jego osi do dużego koła zębatego ponad nim", - "create.ponder.rotation_speed_controller.text_2": "Patrząc się na jego bok i przewijając można dostosować wyjściową prędkość", - - "create.ponder.sail.header": "Konstruowanie wiatraków z użyciem żagli", - "create.ponder.sail.text_1": "Żagle to bloki przydatne do konstrukcji wiatraków", - "create.ponder.sail.text_2": "Przyłączą się one do innych bloków i żagli, bez potrzeby użycia Super Glue lub stelaży", - "create.ponder.sail.text_3": "Kliknij PPM trzymając barwnik, aby je pomalować", - "create.ponder.sail.text_4": "Kliknij PPM trzymając nożyce, aby usunąć żagiel i zostawić samą ramę", - - "create.ponder.sail_frame.header": "Konstrukcja wiatraków z użyciem ram żagla", - "create.ponder.sail_frame.text_1": "Ramy żagla to bloki przydatne do konstrukcji wiatraków", - "create.ponder.sail_frame.text_2": "Przyłączą się one do innych bloków i ram, bez potrzeby użycia Super Glue lub stelaży", - - "create.ponder.sequenced_gearshift.header": "Kontrolowanie prędkości obrotu z użyciem przekładników sekwencjonalnych", - "create.ponder.sequenced_gearshift.text_1": "Przekładniki sekwencjonalne przekazują obrót poprzez wyznaczoną listę instrukcji", - "create.ponder.sequenced_gearshift.text_2": "Kliknij PPM, aby otworzyć interfejs", - "create.ponder.sequenced_gearshift.text_3": "Kiedy zostanie zasilony Redstonem, rozpocznie wykonywać swoją ustaloną sekwencję", - "create.ponder.sequenced_gearshift.text_4": "Po zakończeniu, czeka na następny sygnał i zaczyna od nowa", - "create.ponder.sequenced_gearshift.text_5": "Komparator może być użyty do odczytania obecnego postępu", - - "create.ponder.shaft.header": "Przekazywanie siły obrotowej z użyciem wałów", - "create.ponder.shaft.text_1": "Wały przekazują siłę obrotową w linii prostej", - - "create.ponder.shaft_casing.header": "Izolowanie wałów", - "create.ponder.shaft_casing.text_1": "Mosiężna lub andezytowa obudowa może być użyta do udekorowania wałów", - - "create.ponder.smart_chute.header": "Sortowanie przedmiotów z użyciem inteligentnych zsypów", - "create.ponder.smart_chute.text_1": "Inteligentny zsyp to pionowy zsyp z dodatkową kontrolą", - "create.ponder.smart_chute.text_2": "Poprzez slot filtrujący można zdecydować, które przedmioty mogą być transportowane", - "create.ponder.smart_chute.text_3": "Użyj rolki w myszce, aby sprecyzować maksymalną wielkość stosu", - "create.ponder.smart_chute.text_4": "Sygnał Redstone zatrzyma działanie inteligentnych zsypów", - - "create.ponder.smart_pipe.header": "Kontrolowanie przepływu cieczy z użyciem inteligentnych rur", - "create.ponder.smart_pipe.text_1": "Inteligentne rury mogą pomóc kontrolować rodzaj przepływającej cieczy", - "create.ponder.smart_pipe.text_2": "Po postawieniu bezpośrednio przy źródle, można ustawić rodzaj cieczy, jaka będzie mogła być pobierana", - "create.ponder.smart_pipe.text_3": "Po prostu kliknij na filtr dowolnym przedmiotem zawierającym upragnioną ciecz", - "create.ponder.smart_pipe.text_4": "Kiedy postawiono dalej w systemie rur, inteligentne rury przepuszczą jedynie wybraną ciecz", - - "create.ponder.speedometer.header": "Monitorowanie prędkości obrotu z użyciem prędkościomierza", - "create.ponder.speedometer.text_1": "Prędkościomierz wyświetla obecną prędkość przyłączonych komponentów", - "create.ponder.speedometer.text_2": "Mając na sobie gogle inżyniera, gracz może pozyskać dodatkowe informacje z miernika", - "create.ponder.speedometer.text_3": "Komparatory mogą emitować sygnał Redstone bazując na pomiarach prędkościomierza", - - "create.ponder.spout_filling.header": "Napełnianie przedmiotów z użyciem napełniacza", - "create.ponder.spout_filling.text_1": "Napełniacz może napełnić niektóre przedmioty dostarczone poniżej", - "create.ponder.spout_filling.text_2": "Nie da się manualnie zabrać lub dostarczyć cieczy do napełniacza", - "create.ponder.spout_filling.text_3": "Zamiast tego, rury mogą zostać użyte, aby dostarczyć ciecze do napełniacza", - "create.ponder.spout_filling.text_4": "Przedmioty do napełnienia mogą zostać położone na składnicy pod napełniaczem", - "create.ponder.spout_filling.text_5": "Jeśli przedmioty znajdują się na taśmociągu...", - "create.ponder.spout_filling.text_6": "...napełniacz zatrzyma je i przetworzy - wszystko automatycznie", - - "create.ponder.stabilized_bearings.header": "Stabilizowanie maszyn", - "create.ponder.stabilized_bearings.text_1": "Kiedy łożyska mechaniczne są częścią ruchomej maszyny...", - "create.ponder.stabilized_bearings.text_2": "...będą utrzymywać swoją obrotową część w pozycji wyjściowej", - "create.ponder.stabilized_bearings.text_3": "Znowu, łożysko przyłączy do siebie bloki znajdujące się przed nim", - "create.ponder.stabilized_bearings.text_4": "Rezultatem tego będzie to, że pod-maszyna będzie utrzymywała się w tej samej pozycji", - - "create.ponder.steam_engine.header": "Konfigurowanie silników parowych", - "create.ponder.steam_engine.text_1": "Silniki parowe mogą zostać postawione na zbiornikach", - "create.ponder.steam_engine.text_10": "Stopień mocy: 4", - "create.ponder.steam_engine.text_11": "4 silniki", - "create.ponder.steam_engine.text_12": "Stopień mocy: 8", - "create.ponder.steam_engine.text_13": "8 silników", - "create.ponder.steam_engine.text_2": "Kliknięcie silnika wałem stworzy wyjście siły obrotowej", - "create.ponder.steam_engine.text_3": "Z wystarczającym ciepłem, wodą i miejscem w boilerze...", - "create.ponder.steam_engine.text_4": "...będą one generować siłe obrotową", - "create.ponder.steam_engine.text_5": "Minimalna konfiguracja potrzebuje 4 zbiorniki", - "create.ponder.steam_engine.text_6": "Z pomocą płomiennych palników, wyjście mocy może być zwiększone", - "create.ponder.steam_engine.text_7": "Wyższe stopnie mocy wymagają więcej wody, wielkości i ciepła", - "create.ponder.steam_engine.text_8": "Bieżący stopień mocy boilera może zostać sprawdzony przy pomocy gogli inżeyniera", - "create.ponder.steam_engine.text_9": "Z każdym dodanym stopniem mocy, dodatkowy silnik może działać z pełną mocą", - - "create.ponder.steam_whistle.header": "Konfigurowanie gwizdków parowych", - "create.ponder.steam_whistle.text_1": "Gwizdki parowe mogą zostać postawione na zbiornikach", - "create.ponder.steam_whistle.text_2": "Jeżeli zbiornik otrzyma wystarczająco ciepła...", - "create.ponder.steam_whistle.text_3": "...gwizdek zacznie wydobywać dźwięk podczas aktywacji", - "create.ponder.steam_whistle.text_4": "Użyj gwizdka jako przedmiot na bloku, aby obniżyć wysokość dźwięku", - "create.ponder.steam_whistle.text_5": "zmieniaj między trzema różnymi oktawami przy pomocy klucza", - "create.ponder.steam_whistle.text_6": "Gogle inżyniera pomogą przy sprawdzaniu bieżącej wysokości gwizdka", - - "create.ponder.sticker.header": "Przyczepianie bloków z użyciem przyklejacza", - "create.ponder.sticker.text_1": "Przyklejacze są idealne do kontrolowanego przez Redstone przyczepiania bloków", - "create.ponder.sticker.text_2": "Po otrzymaniu sygnału, zmieni on swoje ułożenie", - "create.ponder.sticker.text_3": "Jeśli jest przesunięty razem z maszyną, przyklejony blok również się przesunie", - "create.ponder.sticker.text_4": "Po ponownym zasileniu blok zostanie odczepiony", - - "create.ponder.stressometer.header": "Monitorowanie obciążenia z użyciem miernika obciążenia", - "create.ponder.stressometer.text_1": "Miernik obciążenia wyświetla odporność na obciążenie systemu, do którego jest podłączony", - "create.ponder.stressometer.text_2": "Mając na sobie gogle inżyniera, gracz może pozyskać dodatkowe informacje z miernika", - "create.ponder.stressometer.text_3": "Komparatory mogą emitować sygnał Redstone bazując na pomiarach miernika", - - "create.ponder.super_glue.header": "Przyklejanie bloków z użycie Super Glue", - "create.ponder.super_glue.text_1": "Super Glue może zostać użyty pomiędzy dwoma blokami", - "create.ponder.super_glue.text_2": "Przyklejone bloki będą przesuwane razem ze strukturą, do której są przyklejone", - "create.ponder.super_glue.text_3": "Kiedy Super Glue jest trzymany w drugiej ręce...", - "create.ponder.super_glue.text_4": "...stawiane bloki będą automatycznie przyklejane", - "create.ponder.super_glue.text_5": "Super Glue może zostać usunięty lewym kliknięciem", - "create.ponder.super_glue.text_6": "Bloki wiszące na innych generalnie nie potrzebują kleju", - - "create.ponder.track_chunks.header": "Przemierzanie niezaładowanych chunków", - "create.ponder.track_chunks.text_1": "Tory pozostaną funkcjonalne poza załadowanymi chunkami", - "create.ponder.track_chunks.text_2": "Pociągi będą podróżować przez nieaktywne sekcje świata bez problemu", - "create.ponder.track_chunks.text_3": "Będą się zatrzymywać na stacjach lub czerwonych sygnałach", - "create.ponder.track_chunks.text_4": "Jednak, wierła i inne maszyny na pokładzie nie będą działać", - "create.ponder.track_chunks.text_5": "Kiedy pociąg znajdzie się wystarczająco blisko gracza, pojawi się on spowrotem", - - "create.ponder.track_observer.header": "Wykrywanie pociągów", - "create.ponder.track_observer.text_1": "Zaznacz tor i postaw obok detektor kolejowy", - "create.ponder.track_observer.text_2": "Detektor będzie wykrywał pociągi przejeżdżające na torach", - "create.ponder.track_observer.text_3": "Detektory mogą zostać skonfigurowane, żeby aktywowały się jedynie przy pasującym ładunku", - - "create.ponder.track_placement.header": "Stawianie torów kolejowych", - "create.ponder.track_placement.text_1": "Nowy typ torów zaprojektowany dla maszyn kolejowych", - "create.ponder.track_placement.text_2": "Aby postawić rząd torów hurtowo, kliknij na istniejący tor", - "create.ponder.track_placement.text_3": "I postaw lub zaznacz kolejny tor", - "create.ponder.track_placement.text_4": "Tory mogą być również postawione jako zakręty lub nachylenia", - "create.ponder.track_placement.text_5": "Podczas łączenia, tory będą starały się zbudować każdy zakręt z równą wielkoścą", - "create.ponder.track_placement.text_6": "Trzymanie klawisza biegu podczas łączenia...", - "create.ponder.track_placement.text_7": "...zbuduje zamiast tego najdłuższy pasujący zakręt", - "create.ponder.track_placement.text_8": "Materiały w drugiej ręce będą automatycznie zbudowane pod torami jako podpory", - - "create.ponder.track_portal.header": "Tory i Nether", - "create.ponder.track_portal.text_1": "Tory postawione obok portalu do Netheru...", - "create.ponder.track_portal.text_2": "...spróbują zbudować odpowiadające im tory po drugiej stronie", - "create.ponder.track_portal.text_3": "Pociągi na tych torach mogą teraz podróżować między wymiarami", - - "create.ponder.train_assembly.header": "Montowanie pociągów", - "create.ponder.train_assembly.text_1": "Zaznacz tor kolejowy i postaw obok stację", - "create.ponder.train_assembly.text_10": "Każdy pociąg potrzebuje kontroler pociągów na pokładzie", - "create.ponder.train_assembly.text_11": "Opcjonalny drugi kontroler pozwala odjeżdżanie ze stacji w obu kierunkach", - "create.ponder.train_assembly.text_12": "Otwórz interfejs stacji i potwierdź proces montowania", - "create.ponder.train_assembly.text_13": "Pociągi mogą być rozmontowane spowrotem na bloki tylko na stacjach", - "create.ponder.train_assembly.text_14": "Kiedy użyte na stacji, mapy dodadzą podpisany znacznik w jej miejscu", - "create.ponder.train_assembly.text_15": "Zmontowane pociągi mogą być przeniesione na pobliskie tory za pomocą klucza", - "create.ponder.train_assembly.text_2": "Stacje są punktami orientacyjnymi Twojej sieci torów", - "create.ponder.train_assembly.text_3": "Aby stworzyć nowy pociąg, otówrz interfejs i przełącz na tryb montażu", - "create.ponder.train_assembly.text_4": "Podczas montażu, zaplanowane pociągi nie będą podjeżdżać do tej stacji", - "create.ponder.train_assembly.text_5": "Buduj nowe wózki używając obudów na torach", - "create.ponder.train_assembly.text_6": "Kliknij na tor ponownie, aby zmieniać styl wózków", - "create.ponder.train_assembly.text_7": "Przyczepiaj bloki przy pomocy Super Glue", - "create.ponder.train_assembly.text_8": "Zmontowane pociągi będą poruszać się szybciej jeżeli mogą znaleźć paliwo w przyczepionych skrzyniach lub beczkach", - "create.ponder.train_assembly.text_9": "Paliwo znajdujące się w kontenerach na przedmioty nie będzie używane przez pociągi", - - "create.ponder.train_controls.header": "Kontrolowanie pociągów", - "create.ponder.train_controls.text_1": "Kontroler pociągów jest wymagany na każdej maszynie kolejowej", - "create.ponder.train_controls.text_2": "Kiedy pociąg został zmontowany, kliknij PPM na kontroler aby zacząć kierować", - "create.ponder.train_controls.text_3": "Przyśpieszaj i kieruj pociągiem używając klawiszy ruchu", - "create.ponder.train_controls.text_4": "W razie potrzeby, maksymalna prędkość pociągu może zostać dostosowana przy pomocy kółka od myszy", - "create.ponder.train_controls.text_5": "Przytrzymaj Spację, aby podjechać do pobliskiej stacji", - "create.ponder.train_controls.text_6": "Pociągi mogą być rozmontowane spowrotem na bloki tylko na stacjach", - "create.ponder.train_controls.text_7": "Zmontowane gwizdki mogą być aktywowane przy pomocy klawisza biegu", - "create.ponder.train_controls.text_8": "Wciśnij klawisz skradania się lub kliknij drugi raz, aby przestać kontrolować pociąg", - - "create.ponder.train_schedule.header": "Używanie harmonogramów kolejowych", - "create.ponder.train_schedule.text_1": "Harmonogramy pozwalają na kontrolowanie pocągów przez innych kierowców", - "create.ponder.train_schedule.text_2": "Kliknij PPM z harmonogramem w ręce, aby otworzyć jego interfejs", - "create.ponder.train_schedule.text_3": "Kiedy zaprogramowany, harmonogram może być przekazany kierowcy pociągu", - "create.ponder.train_schedule.text_4": "Dowolny mob lub płomienny palnik siedzący przed kontrolerem pociągów nadaje się na konduktora", - "create.ponder.train_schedule.text_5": "Stworzenia na smyczach mogą być posadzone na siedzeniach w wygodniejszy sposób", - "create.ponder.train_schedule.text_6": "Harmonogramy mogą zostać odebrane od kierowców w dowolnej chwili", - - "create.ponder.train_signal_placement.header": "Stawianie sygnałów kolejowych", - "create.ponder.train_signal_placement.text_1": "Zaznacz tor kolejowy i postaw sygnał w pobliżu", - "create.ponder.train_signal_placement.text_2": "Sygnały kontrolują przebieg pociągów kierowanych automatycznie", - "create.ponder.train_signal_placement.text_3": "Zaplanowane pociągi nigdy nie przejadą przez sygnały w przeciwnym kierunku", - "create.ponder.train_signal_placement.text_4": "...chyba że postawiony jest drugi sygnał w przeciwnym kierunku", - "create.ponder.train_signal_placement.text_5": "Lampy cyfrowe mogą zostać przyczepione, aby światło sygnału stało się lepiej widoczne", - - "create.ponder.train_signal_redstone.header": "Sygnały i redstone", - "create.ponder.train_signal_redstone.text_1": "Czerwone światło może być wymuszone poprzez zasilenie sygnału", - "create.ponder.train_signal_redstone.text_2": "Odwrotnie, czerwone światło emituje wyjście komparatora", - - "create.ponder.train_signal_signaling.header": "Zapobieganie kolizji za pomocą sygnałów", - "create.ponder.train_signal_signaling.text_1": "Sygnały kolejowe dzielą tory na segmenty", - "create.ponder.train_signal_signaling.text_2": "Jeżeli segment jest zajęty, żaden inny pociąg nie będzie mógł na niego wjechać", - "create.ponder.train_signal_signaling.text_3": "Zatem, każdy segment będzie miał na sobie tylko jeden pociąg", - "create.ponder.train_signal_signaling.text_4": "Drugi tryb sygnału jest dostępny przy użyciu klucza", - "create.ponder.train_signal_signaling.text_5": "Segmenty mosiężnego sygnału zwykle prowadzą do zwyczajnego sygnału", - "create.ponder.train_signal_signaling.text_6": "Ten specjalny sygnał może zatrzymywać pociągi pod drugim warunkiem", - "create.ponder.train_signal_signaling.text_7": "Zatrzyma pociągi, które przy wjechaniu...", - "create.ponder.train_signal_signaling.text_8": "...nie mogłyby natychmiastowo opuścić segmentu", - "create.ponder.train_signal_signaling.text_9": "Pomaga to w powstrzymaniu pociągów w kolejce od wjeżdżania na zajęty segment", - - "create.ponder.valve_handle.header": "Generowanie siły obrotowej z użyciem pokręteł", - "create.ponder.valve_handle.text_1": "Pokrętła mogą być użyte, aby ręcznie wytworzyć siłę obrotową bezpośrednio w miejscu postawienia", - "create.ponder.valve_handle.text_2": "Trzymaj PPM, aby obrócić ją odwrotnie niż wskazówki zegara", - "create.ponder.valve_handle.text_3": "Wytwarzana prędkość jest niewielka, ale pozwala na dokładny obrót", - "create.ponder.valve_handle.text_4": "Trzymaj PPM skradając się, aby obrócić ją zgodnie ze wskazówkami zegara", - "create.ponder.valve_handle.text_5": "Pokrętła mogą być zabarwione dla celów dekoracyjnych", - - "create.ponder.valve_pipe.header": "Kontrolowanie przepływu cieczy z użyciem zaworów", - "create.ponder.valve_pipe.text_1": "Zawory mogą pomóc w kontroli przepływu cieczy przez system rur", - "create.ponder.valve_pipe.text_2": "Ich wał, przy obrocie, zmienia, czy ciecz może przepływać, czy nie", - "create.ponder.valve_pipe.text_3": "Obracając wał w kierunku, w którym płynie ciecz, otworzy zawór", - "create.ponder.valve_pipe.text_4": "Może być spowrotem zamknięty odwracając kierunek obrotu", - - "create.ponder.water_wheel.header": "Generowanie siły obrotowej z użyciem kół wodnych", - "create.ponder.water_wheel.text_1": "Koła wodne pobierają energię z prądów wodnych", - "create.ponder.water_wheel.text_2": "Im więcej stron ma dostęp do wody, tym szybciej koło się będzie obracać", - "create.ponder.water_wheel.text_3": "Łopaty koła wodnego powinny być zorientowane przeciwnie do prądu", - "create.ponder.water_wheel.text_4": "Będąc zorientowane z prądem nie będą zbyt efektywne", - - "create.ponder.weighted_ejector.header": "Używanie wyrzutni odważnikowych", - "create.ponder.weighted_ejector.text_1": "Kliknij PPM skradając się i mając w ręce wyrzutnię, aby wybrać jego cel", - "create.ponder.weighted_ejector.text_10": "Od teraz aktywuje się tylko w momencie, jeśli wystarczająca ilość przedmiotów znajdzie się na jego wierzchu", - "create.ponder.weighted_ejector.text_11": "Inne moby zawsze zostaną wyrzucone", - "create.ponder.weighted_ejector.text_2": "Postawiona wyrzutnia będzie strzelała przedmiotami w wybrane miejsce", - "create.ponder.weighted_ejector.text_3": "Cel może być na dowolnej wysokości i odległości w zasięgu wyrzutni", - "create.ponder.weighted_ejector.text_4": "Nie mogą być jednak przesunięte w bok", - "create.ponder.weighted_ejector.text_5": "Jeśli nie wybrano żadnego celu, wyrzuci ona przedmioty na blok bezpośrednio przed sobą", - "create.ponder.weighted_ejector.text_6": "Dostarcz siłę obrotową, aby ją załadować", - "create.ponder.weighted_ejector.text_7": "Przedmioty znajdujące się na jej wierzchu aktywują ją", - "create.ponder.weighted_ejector.text_8": "Jeśli celem jest blok mogący przechowywać przedmioty, wyrzutnia poczeka aż będzie tam miejsce", - "create.ponder.weighted_ejector.text_9": "Używając klucza można wybrać wielkość stosu, jaki ma być wyrzucony", - - "create.ponder.weighted_ejector_redstone.header": "Kontrolowanie wyrzutni odważnikowych z użyciem Redstone'a", - "create.ponder.weighted_ejector_redstone.text_1": "Zasilona Redstonem, wyrzutnia nie aktywuje się", - "create.ponder.weighted_ejector_redstone.text_2": "Ponad to, detektory mogą wykrywać, kiedy wyrzutnia się aktywuje", - - "create.ponder.weighted_ejector_tunnel.header": "Rozdzielanie stosów z użyciem wyrzutni odważnikowych", - "create.ponder.weighted_ejector_tunnel.text_1": "W połączeniu z mosiężnymi tunelami, wyrzutnie mogą", - "create.ponder.weighted_ejector_tunnel.text_2": "Po pierwsze, ustaw tunel na tryb 'Preferuj najbliższy', aby zpriorytetyzować boczne wyjście", - "create.ponder.weighted_ejector_tunnel.text_3": "Wielkość stosu ustawiona na wyrzutni ustala ilość, jaka ma być oddzielona", - "create.ponder.weighted_ejector_tunnel.text_4": "W momencie, kiedy stos o określonym rozmiarze opuści tunel...", - "create.ponder.weighted_ejector_tunnel.text_5": "...pozostała część będzie kontynuować swoją podróż", - - "create.ponder.windmill_source.header": "Generowanie siły obrotowej z użyciem łożysk wiatraka", - "create.ponder.windmill_source.text_1": "Łożysko wiatraka przyczepia do siebie bloki, które znajdują się przed nimi", - "create.ponder.windmill_source.text_2": "Jeśli wystarczająco żaglo-podobnych bloków jest przyłączonych do niego, może działać jak wiatrak", - "create.ponder.windmill_source.text_3": "Po aktywacji prawym kliknięciem, łożysko wiatraka zacznie generować siłę obrotową", - "create.ponder.windmill_source.text_4": "Ilość żagli ustala prędkość obrotu", - "create.ponder.windmill_source.text_5": "Użyj klucza, aby dostosować kierunek obrotu", - "create.ponder.windmill_source.text_6": "Kliknij PPM na łożysko, aby zatrzymać obrót i zmodyfikować dołączoną strukturę", - "create.ponder.windmill_source.text_7": "Możesz kliknąć na łożysko w każdej chwili, aby je zatrzymać i zedytować przyczepioną budowlę", - - "create.ponder.windmill_structure.header": "Wiatraki", - "create.ponder.windmill_structure.text_1": "Każda struktura jest uznawana za wiatrak w momencie, kiedy ma w sobie co najmniej 8 żaglo-podobnych bloków", - - "_": "Thank you for translating Create!" - -} \ No newline at end of file diff --git a/src/generated/resources/assets/create/lang/unfinished/de_de.json b/src/generated/resources/assets/create/lang/unfinished/de_de.json index 01dce59f8..bce4a8e5c 100644 --- a/src/generated/resources/assets/create/lang/unfinished/de_de.json +++ b/src/generated/resources/assets/create/lang/unfinished/de_de.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1334", + "_": "Missing Localizations: 838", "_": "->------------------------] Game Elements [------------------------<-", @@ -13,7 +13,7 @@ "block.create.andesite_encased_large_cogwheel": "Großes Andesit-Zahnrad", "block.create.andesite_encased_shaft": "Andesitummantelte Welle", "block.create.andesite_funnel": "Andesittrichter", - "block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder", + "block.create.andesite_ladder": "Andesitleiter", "block.create.andesite_pillar": "Andesitsäule", "block.create.andesite_tunnel": "Andesittunnel", "block.create.asurine": "Asurin", @@ -40,7 +40,7 @@ "block.create.brass_encased_large_cogwheel": "Großes Messing-Zahnrad", "block.create.brass_encased_shaft": "Messingummantelte Welle", "block.create.brass_funnel": "Messingtrichter", - "block.create.brass_ladder": "UNLOCALIZED: Brass Ladder", + "block.create.brass_ladder": "Messingleiter", "block.create.brass_tunnel": "Messingtunnel", "block.create.brown_nixie_tube": "Braune Nixie-Röhre", "block.create.brown_sail": "Braunes Segel", @@ -56,10 +56,10 @@ "block.create.cogwheel": "Zahnrad", "block.create.content_observer": "Inhaltsbeobachter", "block.create.controller_rail": "Steuerungsschiene", - "block.create.controls": "UNLOCALIZED: Train Controls", - "block.create.copper_backtank": "Kupferner Rückentank", + "block.create.controls": "Zugsteuerung", + "block.create.copper_backtank": "Kupferne Druckluftflasche", "block.create.copper_casing": "Kupferrahmen", - "block.create.copper_ladder": "UNLOCALIZED: Copper Ladder", + "block.create.copper_ladder": "Kupferleiter", "block.create.copper_shingle_slab": "Kupferschindelstufe", "block.create.copper_shingle_stairs": "Kupferschindeltreppe", "block.create.copper_shingles": "Kupferschindeln", @@ -201,8 +201,8 @@ "block.create.deployer": "Einsatzgerät", "block.create.depot": "Depot", "block.create.diorite_pillar": "Dioritsäule", - "block.create.display_board": "UNLOCALIZED: Display Board", - "block.create.display_link": "UNLOCALIZED: Display Link", + "block.create.display_board": "Anzeigetafel", + "block.create.display_link": "Anzeige-Link", "block.create.dripstone_pillar": "Tropfstein-Säule", "block.create.encased_chain_drive": "Ummantelter Kettenriemen", "block.create.encased_fan": "Ummantelter Lüfter", @@ -213,15 +213,15 @@ "block.create.exposed_copper_tile_slab": "Angelaufene Kupferfliesenstufe", "block.create.exposed_copper_tile_stairs": "Angelaufene Kupferfliesentreppe", "block.create.exposed_copper_tiles": "Angelaufene Kupferfliesen", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", + "block.create.fake_track": "Gleismarkierung für Karten", "block.create.fluid_pipe": "Flüssigkeitsrohr", "block.create.fluid_tank": "Flüssigkeitstank", "block.create.fluid_valve": "Flüssigkeitsventil", "block.create.flywheel": "Schwungrad", "block.create.framed_glass": "Gerahmtes Glas", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_door": "Gerahmte Glastür", "block.create.framed_glass_pane": "Gerahmte Glasscheibe", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", + "block.create.framed_glass_trapdoor": "Gerahmte Glasfalltür", "block.create.gantry_carriage": "Portalkranwagen", "block.create.gantry_shaft": "Portalkranachse", "block.create.gearbox": "Getriebe", @@ -248,7 +248,7 @@ "block.create.item_vault": "Gegenstandstresor", "block.create.jungle_window": "Tropenholzfenster", "block.create.jungle_window_pane": "Tropenholzfensterscheibe", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", + "block.create.large_bogey": "Großes Drehgestell", "block.create.large_cogwheel": "Großes Zahnrad", "block.create.layered_andesite": "Geschichteter Andesit", "block.create.layered_asurine": "Geschichtetes Asurin", @@ -264,7 +264,7 @@ "block.create.layered_scoria": "Geschichtete Schlacke", "block.create.layered_tuff": "Geschichteter Tuffstein", "block.create.layered_veridium": "Geschichtetes Veridium", - "block.create.lectern_controller": "Lesepult-Kontroller", + "block.create.lectern_controller": "Fernsteuerungspult", "block.create.light_blue_nixie_tube": "Hellblaue Nixie-Röhre", "block.create.light_blue_sail": "Hellblaues Segel", "block.create.light_blue_seat": "Hellblauer Sitz", @@ -302,8 +302,8 @@ "block.create.mechanical_pump": "Mechanische Pumpe", "block.create.mechanical_saw": "Mechanische Säge", "block.create.metal_bracket": "Metallhalterung", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", + "block.create.metal_girder": "Metallträger", + "block.create.metal_girder_encased_shaft": "Metallträgerummantelte Welle", "block.create.millstone": "Mahlstein", "block.create.minecart_anchor": "Lorenanker", "block.create.mysterious_cuckoo_clock": "Kuckucksuhr", @@ -332,7 +332,7 @@ "block.create.pink_toolbox": "Rosa Werkzeugkasten", "block.create.pink_valve_handle": "Rosa Ventilgriff", "block.create.piston_extension_pole": "Kolben-Pleuelverlängerung", - "block.create.placard": "UNLOCALIZED: Placard", + "block.create.placard": "Aushang", "block.create.polished_cut_andesite": "Polierter geschnittener Andesit", "block.create.polished_cut_andesite_slab": "Polierte geschnittene Andesitstufe", "block.create.polished_cut_andesite_stairs": "Polierte geschnittene Andesittreppe", @@ -392,7 +392,7 @@ "block.create.portable_fluid_interface": "Portable Flüssigkeitsschnittstelle", "block.create.portable_storage_interface": "Portable Lagerschnittstelle", "block.create.powered_latch": "RS-Flipflop", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", + "block.create.powered_shaft": "Angetriebene Welle", "block.create.powered_toggle_latch": "T-Flipflop", "block.create.pulley_magnet": "Rollenmagnet", "block.create.pulse_extender": "Pulsverlängerer", @@ -403,7 +403,7 @@ "block.create.purple_toolbox": "Violetter Werkzeugkasten", "block.create.purple_valve_handle": "Violetter Ventilgriff", "block.create.radial_chassis": "Drehgerüst", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", + "block.create.railway_casing": "Zugrahmen", "block.create.raw_zinc_block": "Rohzinkblock", "block.create.red_nixie_tube": "Rote Nixie-Röhre", "block.create.red_sail": "Rote Segel", @@ -415,9 +415,9 @@ "block.create.refined_radiance_casing": "Glanzgehäuse", "block.create.rope": "Seil", "block.create.rope_pulley": "Seilrolle", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", + "block.create.rose_quartz_block": "Rosenquarzblock", + "block.create.rose_quartz_lamp": "Rosenquarzlampe", + "block.create.rose_quartz_tiles": "Rosenquarzfliesen", "block.create.rotation_speed_controller": "Rotationsgeschwindigkeitsregler", "block.create.sail_frame": "Segelrahmen", "block.create.schematic_table": "Bauplantisch", @@ -438,7 +438,7 @@ "block.create.small_asurine_brick_stairs": "Kleine Asurinziegeltreppe", "block.create.small_asurine_brick_wall": "Kleine Asurinziegelmauer", "block.create.small_asurine_bricks": "Kleine Asurinziegelsteine", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", + "block.create.small_bogey": "Kleines Drehgestell", "block.create.small_calcite_brick_slab": "Kleine Kalzitziegelstufe", "block.create.small_calcite_brick_stairs": "Kleine Kalzitziegeltreppe", "block.create.small_calcite_brick_wall": "Kleine Kalzitziegelmauer", @@ -471,7 +471,7 @@ "block.create.small_ochrum_brick_stairs": "Kleine Ockrumziegeltreppe", "block.create.small_ochrum_brick_wall": "Kleine Ockrumziegelmauer", "block.create.small_ochrum_bricks": "Kleine Ockrumziegelsteine", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", + "block.create.small_rose_quartz_tiles": "Kleine Rosenquarzfliesen", "block.create.small_scorchia_brick_slab": "Kleine Scorchiaziegelstufe", "block.create.small_scorchia_brick_stairs": "Kleine Scorchiaziegeltreppe", "block.create.small_scorchia_brick_wall": "Kleine Scorchiaziegelmauer", @@ -494,21 +494,21 @@ "block.create.spout": "Ausguss", "block.create.spruce_window": "Fichtenfenster", "block.create.spruce_window_pane": "Fichtenfensterscheibe", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", + "block.create.steam_engine": "Dampfmaschine", + "block.create.steam_whistle": "Dampfpfeife", + "block.create.steam_whistle_extension": "Dampfpfeifenerweiterung", "block.create.sticker": "Ankleber", "block.create.sticky_mechanical_piston": "Klebriger Mechanischer Kolben", "block.create.stockpile_switch": "Vorratssensor", "block.create.stressometer": "Stressometer", "block.create.tiled_glass": "Glasfliesen", "block.create.tiled_glass_pane": "Glasfliesenscheibe", - "block.create.track": "UNLOCALIZED: Train Track", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "UNLOCALIZED: Train Station", - "block.create.train_door": "UNLOCALIZED: Train Door", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", + "block.create.track": "Gleis", + "block.create.track_observer": "Zugbeobachter", + "block.create.track_signal": "Zugsignal", + "block.create.track_station": "Bahnhof", + "block.create.train_door": "Zugtür", + "block.create.train_trapdoor": "Zugfalltür", "block.create.tuff_pillar": "Tuffstein-Säule", "block.create.turntable": "Drehtisch", "block.create.veridium": "Veridium", @@ -567,14 +567,14 @@ "enchantment.create.capacity": "Kapazität", "enchantment.create.potato_recovery": "Kartoffel-Wiederherstellung", - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", + "entity.create.carriage_contraption": "Wagenvorrichtung", "entity.create.contraption": "Vorrichtung", "entity.create.crafting_blueprint": "Herstellungsblaupause", "entity.create.gantry_contraption": "Portalkran Vorrichtung", "entity.create.potato_projectile": "Kartoffel-Projektil", "entity.create.seat": "Sitz", "entity.create.stationary_contraption": "Stationäre Vorrichtung", - "entity.create.super_glue": "Superkleber", + "entity.create.super_glue": "Sekundenkleber", "fluid.create.potion": "Trank", "fluid.create.tea": "Bauherrentee", @@ -631,9 +631,9 @@ "item.create.honey_bucket": "Honigeimer", "item.create.honeyed_apple": "Honigapfel", "item.create.incomplete_precision_mechanism": "Unfertiges Präzisionsgetriebe", - "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", + "item.create.incomplete_track": "Unfertiges Gleis", "item.create.iron_sheet": "Eisenblech", - "item.create.linked_controller": "Verbundener Kontroller", + "item.create.linked_controller": "Fernsteuerung", "item.create.minecart_contraption": "Loren Vorrichtung", "item.create.minecart_coupling": "Lorenkupplung", "item.create.polished_rose_quartz": "Polierter Rosenquarz", @@ -646,11 +646,11 @@ "item.create.refined_radiance": "Raffinierter Glanz", "item.create.rose_quartz": "Rosenquarz", "item.create.sand_paper": "Schmirgelpapier", - "item.create.schedule": "UNLOCALIZED: Train Schedule", + "item.create.schedule": "Zugfahrplan", "item.create.schematic": "Bauplan", "item.create.schematic_and_quill": "Bauplan und Feder", "item.create.shadow_steel": "Schattenstahl", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.sturdy_sheet": "Robustes Blech", "item.create.super_glue": "Superkleber", "item.create.sweet_roll": "Rosinenschnecke", "item.create.tree_fertilizer": "Baumdünger", @@ -672,26 +672,26 @@ "advancement.create.andesite_alloy.desc": "Create's Materialien haben verrückte Namen, Eisenlegierung ist im Deutschen leider keine.", "advancement.create.andesite_casing": "Das Andesit Alter", "advancement.create.andesite_casing.desc": "Verwende Andesite Legierungen und Holz, um einen einfachen Rahmen zu erstellen.", - "advancement.create.mechanical_press": "UNLOCALIZED: Bonk", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "UNLOCALIZED: Wind maker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items", + "advancement.create.mechanical_press": "Bonk", + "advancement.create.mechanical_press.desc": "Stelle einige Stücke Blech in einer Mechanischen Presse her.", + "advancement.create.encased_fan": "Windverursacher", + "advancement.create.encased_fan.desc": "Platziere und aktiviere einen Ummantelten Lüfter.", + "advancement.create.fan_processing": "Verarbeitung in Windeseile", + "advancement.create.fan_processing.desc": "Benutze einen Ummantelten Lüfter zur Verarbeitung von Materialien.", + "advancement.create.saw_processing": "Finger weg!", + "advancement.create.saw_processing.desc": "Benutze eine aufrecht stehende Mechanische Säge zur Verarbeitung von Materialien.", + "advancement.create.compacting": "Kompakt und handlich", + "advancement.create.compacting.desc": "Mache mit einer Presse und einem Behälter aus mehr Items weniger Items.", "advancement.create.belt": "Befördere es alles", - "advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Mechanischem Riemen", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", + "advancement.create.belt.desc": "Verbinde zwei Wellen mit einem Mechanischem Riemen.", + "advancement.create.funnel": "Wie am Flughafen", + "advancement.create.funnel.desc": "Benutze einen Messing- oder Andesittrichter, um Items aus einem Behälter zu ziehen oder Items in ihn zu legen.", "advancement.create.chute": "Abstürzen", "advancement.create.chute.desc": "Platziere eine Rinne, das vertikale Gegenstück des Riemens.", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", + "advancement.create.mechanical_mixer": "Kräftig durchrühren", + "advancement.create.mechanical_mixer.desc": "Kombiniere Items mithilfe eines Mechanischen Mixers.", + "advancement.create.burner": "Mein neues Haustier lässt mich ganz warm ums Herz werden", + "advancement.create.burner.desc": "Beschaffe einen Lohenbrenner.", "advancement.create.water_wheel": "Angespannte Hydraulik", "advancement.create.water_wheel.desc": "Plaziere ein Wasserrad und versuche es zum drehen zu bringen!", "advancement.create.windmill": "Eine leichte Brise", @@ -700,160 +700,160 @@ "advancement.create.shifting_gears.desc": "Verbinde ein großes Zahnrad mit einem kleinem, um die Geschwindigkeit deiner Apparate zu verändern.", "advancement.create.millstone": "Taschenmahlstein", "advancement.create.millstone.desc": "Plaziere und aktiviere einen Mahlstein.", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench", + "advancement.create.super_glue": "Bastelstunde", + "advancement.create.super_glue.desc": "Benutze Sekundenkleber, um Blöcke zu einer Gruppe zusammenzukleben.", + "advancement.create.contraption_actors": "Bewegte Maschinen", + "advancement.create.contraption_actors.desc": "Erschaffe eine Vorrichtung, die Bohrer, Sägen oder Pflüge beherbergt.", + "advancement.create.portable_storage_interface": "Ausladen, befüllen, weiterfahren", + "advancement.create.portable_storage_interface.desc": "Benutze eine Portable Lagerschnittstelle. um Items aus einer Vorrichtung zu ziehen oder in eine zu legen.", + "advancement.create.wrench_goggles": "Standardausrüstung eines jeden Mechanikers", + "advancement.create.wrench_goggles.desc": "Rüste dich mit einer Ingenieursbrille und einem Schraubenschlüssel aus.", "advancement.create.stressometer": "Aber wie belastet genau?", "advancement.create.stressometer.desc": "Platziere und schalte ein Stressometer ein. Schau es dir durch deine Ingenieursbrille an und lese den genauen Wert ab.", - "advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", + "advancement.create.cuckoo_clock": "Is' schon Feierabend?", + "advancement.create.cuckoo_clock.desc": "Beobachte deine Kuckucksuhr bei der Ankündigung der Schlafenszeit.", + "advancement.create.windmill_maxed": "Eine starke Briese", + "advancement.create.windmill_maxed.desc": "Baue ein Windrad mit der höchtmöglichen Stärke.", + "advancement.create.ejector_maxed": "Huiii!", + "advancement.create.ejector_maxed.desc": "Lasse dich von einem Gewichteten Werfer mehr als 30 Blöcke weit katapultieren.", + "advancement.create.pulley_maxed": "Abseilen in die Tiefe", + "advancement.create.pulley_maxed.desc": "Lasse eine Seilrolle sich mehr als 200 Blöcke tief ausfahren.", + "advancement.create.cart_pickup": "Das Training zahlt sich aus", + "advancement.create.cart_pickup.desc": "Hebe eine Lorenvorrichtung auf, die mindestens 200 Blöcke beherbergt.", + "advancement.create.anvil_plough": "Hier gilt Helmpflicht!", + "advancement.create.anvil_plough.desc": "Befördere einen Amboss mithilfe eines Mechanischen Pflugs in die Luft.", + "advancement.create.lava_wheel_00000": "Magmarad", + "advancement.create.lava_wheel_00000.desc": "Moment mal, eigentlich sollte das nicht möglich sein...§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.hand_crank_000": "Bitte lege gelegentlich eine Pause ein", + "advancement.create.hand_crank_000.desc": "Drehe an einer Handkurbel bis zu völligen Erschöpfung.§7\n(Ausgeblendeter Fortschritt)", "advancement.create.belt_funnel_kiss": "Die Hühnchen und die Klappen", "advancement.create.belt_funnel_kiss.desc": "Lasse zwei an Mechanischen Riemen befestigte Riementrichter sich küssen.", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation", + "advancement.create.stressometer_maxed": "Perfekt ausgelastet", + "advancement.create.stressometer_maxed.desc": "Lasse ein Stressometer exakt 100% anzeigen.§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.copper": "Härtere Steine", + "advancement.create.copper.desc": "Häufe ein wenig Kupfer an, um es für die Verarbeitung von Flüssigkeiten zu verwenden.", "advancement.create.copper_casing": "Das Kupferzeitalter", - "advancement.create.copper_casing.desc": "Verwende Kupferbleche und Holz, um Kupferrahmen herzustellen.", - "advancement.create.spout": "Platsch", - "advancement.create.spout.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie es von einem Ausguss gefüllt wird.", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.copper_casing.desc": "Verwende Kupferbarren und Holz, um einen Kupferrahmen herzustellen.", + "advancement.create.spout": "Platsch!", + "advancement.create.spout.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Ausguss gefüllt wird.", + "advancement.create.drain": "Kipp' alles rein", + "advancement.create.drain.desc": "Schaue einem Flüssigkeitsgegenstand zu, wie er von einem Abfluss geleert wird.", + "advancement.create.steam_engine": "Zisch!", + "advancement.create.steam_engine.desc": "Generiere Drehmoment mit einer Dampfmaschine.", + "advancement.create.steam_whistle": "Die Stimme eines Engels", + "advancement.create.steam_whistle.desc": "Aktiviere eine Dampfpfeife", + "advancement.create.backtank": "Druckluft To Go", + "advancement.create.backtank.desc": "Stelle eine Kupferne Druckluftflasche her und fülle sie mit Druckluft.", + "advancement.create.diving_suit": "Bereit für die Tiefe", + "advancement.create.diving_suit.desc": "Rüste dich mit einem Tauchhelm und einer Druckluftflasche aus und springe ins Wasser.", + "advancement.create.mechanical_pump_0": "Unter Druck", + "advancement.create.mechanical_pump_0.desc": "Platziere eine Mechanische Pumpe und treibe sie an.", "advancement.create.glass_pipe": "Flussspion", "advancement.create.glass_pipe.desc": "Beobachte durch ein Rohr mit Fenster, wie Flüssigkeiten durch ein Rohr fließen. Gerade Rohre bekommen ein Fenster, wenn du mit einem Schraubenschlüssel auf diese klickst.", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block", + "advancement.create.water_supply": "Schlürf!", + "advancement.create.water_supply.desc": "Lasse ein Rohr eine Wasserquelle aufnehmen.", "advancement.create.hose_pulley": "Industrielles Verschütten", - "advancement.create.hose_pulley.desc": "Lass eine Umlenkrolle ab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt.", - "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout", - "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)", - "advancement.create.brass": "Tatsächliche Legierungen", - "advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um messing herzustellen.", + "advancement.create.hose_pulley.desc": "Lasse eine Umlenkrolle herab und schau ihr zu, wie sie Wasser aufsaugt oder rauslässt.", + "advancement.create.chocolate_bucket": "Ein Eimer voller Glück", + "advancement.create.chocolate_bucket.desc": "Beschaffe einen Schokoladeneimer.", + "advancement.create.honey_drain": "Industrielle Imkerei", + "advancement.create.honey_drain.desc": "Benutze Rohre, um Honig aus einem Bienennest oder einem Bienenstock zu ziehen.", + "advancement.create.hose_pulley_lava": "Praktisch unendlich", + "advancement.create.hose_pulley_lava.desc": "Pumpe Lava aus einem Vorkommen, welches groß genug ist, um als unerschöpflich zu gelten.", + "advancement.create.steam_engine_maxed": "Meilenstein der Industrialisierung", + "advancement.create.steam_engine_maxed.desc": "Betreiber einen Dampfkessel mit der höchtmöglichen Kapazität.", + "advancement.create.foods": "Eine ausgewogene Ernährung", + "advancement.create.foods.desc": "Produziere Schokoladenglasierte Beeren, einen Honigapfel und eine Rosinenschnecke mit demselben Ausguss.", + "advancement.create.diving_suit_lava": "Baden mit den Schreitern", + "advancement.create.diving_suit_lava.desc": "Versuche, mit deiner kupfernen Tauchausrüstung in Lava zu schwimmen.§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.chained_drain": "Eine Abflussstraße", + "advancement.create.chained_drain.desc": "Beobachte ein Item, wie es sich über eine Reihe von Abflüssen bewegt.§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.cross_streams": "Auf keinen Fall vermischen!!", + "advancement.create.cross_streams.desc": "Beobachte, wie zwei Flüssigkeiten sich in einem Rohr treffen.§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.pipe_organ": "Ein majestätischer Klang", + "advancement.create.pipe_organ.desc": "Schließe 12 Dampfpfeifen mit unterschiedlichen Tonhöhen an einen Tank an.§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.brass": "Echte Legierungen", + "advancement.create.brass.desc": "Verwende zerkleinertes Kupfererz und zerkleinertes Zinkerz um Messing herzustellen.", "advancement.create.brass_casing": "Das Messingzeitalter", - "advancement.create.brass_casing.desc": "Verwende das neu erhaltene Messing und etwas Holz, um mehr fortgeschrittene Rahmen herzustellen.", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", + "advancement.create.brass_casing.desc": "Verwende das neu erhaltene Messing und etwas Holz, um einen mehr fortgeschrittenen Rahmen herzustellen.", + "advancement.create.rose_quartz": "Pinke Diamanten", + "advancement.create.rose_quartz.desc": "Poliere etwas Rosenquarz.", "advancement.create.deployer": "Stupse, platziere und attackiere!", "advancement.create.deployer.desc": "Platziere und betreibe ein Einsatzgerät, die perfekte Reflektion deiner selbst.", "advancement.create.precision_mechanism": "Komplexe Kuriositäten", "advancement.create.precision_mechanism.desc": "Montiere ein Präzisionsgetriebe.", "advancement.create.speed_controller": "Ingenieure hassen ihn!", - "advancement.create.speed_controller.desc": "Platziere einen Rotationsgeschwindigkeitsregler, das ultimative Gerät, um Zahnräder zu ändern.", + "advancement.create.speed_controller.desc": "Platziere einen Rotationsgeschwindigkeitsregler, das ultimative Gerät, um die Drehgeschwindigkeit zu ändern.", "advancement.create.mechanical_arm": "Beschäftigte Hände!", - "advancement.create.mechanical_arm.desc": "Stelle einen mechanischen Arm her, wähle Ein- und Ausgang, platziere ihn und gib ihm Energie; beobachte dann, wie es für dich all die Arbeit macht.", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.mechanical_arm.desc": "Stelle einen Mechanischen Arm her, wähle Ein- und Ausgang, platziere ihn und gib ihm Energie; beobachte dann, wie er für dich all die Arbeit erledigt.", + "advancement.create.mechanical_crafter": "Automatisiertes Handwerk", + "advancement.create.mechanical_crafter.desc": "Platziere einige Mechanische Handwerkseinheiten und treibe sie an.", "advancement.create.crushing_wheel": "Ein gigantisches Paar", "advancement.create.crushing_wheel.desc": "Stelle Mahlwerkräder her, um mehr Materialien effizienter zu zermahlen.", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", - "advancement.create.clockwork_bearing": "Uhr-Apparat", - "advancement.create.clockwork_bearing.desc": "Montiere eine Struktur auf einem Uhrwerk-Lager.", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information", + "advancement.create.haunted_bell": "Schattensinn", + "advancement.create.haunted_bell.desc": "Läute eine Spukglocke.", + "advancement.create.clockwork_bearing": "Uhrapparat", + "advancement.create.clockwork_bearing.desc": "Montiere eine Struktur auf einem Uhrwerklager.", + "advancement.create.display_link": "Alles auf einen Blick", + "advancement.create.display_link.desc": "Benutze einen Anzeige-Link, um Informationen zu visualisieren.", "advancement.create.potato_cannon": "Fwump!", "advancement.create.potato_cannon.desc": "Besiege einen Gegner mit deiner Kartoffelkanone.", "advancement.create.extendo_grip": "Boioioing!", - "advancement.create.extendo_grip.desc": "Beschaffe einen Extendo Griff.", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.extendo_grip.desc": "Beschaffe einen Extendo-Griff.", + "advancement.create.linked_controller": "Ferngesteuert", + "advancement.create.linked_controller.desc": "Aktiviere eine Redstone-Verbindung mit ein", "advancement.create.arm_blaze_burner": "Verbrennertron", "advancement.create.arm_blaze_burner.desc": "Weise einen mechanischen Arm an, einen Lohenbrenner zu befeuern.", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed", + "advancement.create.crusher_maxed_0000": "Lasst uns es zermahlen", + "advancement.create.crusher_maxed_0000.desc": "Betreiber ein Mahlwerkradpaar mit voller Geschwindigkeit.", "advancement.create.arm_many_targets": "Organisiertron", "advancement.create.arm_many_targets.desc": "Programmiere einen mechanischen Arm so, dass er zehn oder mehr Ausgänge hat.", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.potato_cannon_collide": "Vegetarisches Feuerwerk", + "advancement.create.potato_cannon_collide.desc": "Lasse zwei Kartoffelkanonenprojektile unterschiedlicher Art miteinander kolidieren.", + "advancement.create.self_deploying": "Wenn da doch nur nicht die Lava wäre...", + "advancement.create.self_deploying.desc": "Erschaffe eine Lorenvorrichtung, die ihre eigenen Schienen vor sich platziert.", "advancement.create.fist_bump": "Verstampf es, Bro!", "advancement.create.fist_bump.desc": "Lass zwei Einsatzgeräte aufeinander treffen.", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)", + "advancement.create.crafter_lazy_000": "Ich habe Zeit", + "advancement.create.crafter_lazy_000.desc": "Fahre die Geschwindigkeit deiner Mechanischen Handwerkseinheit drastisch herunter, um beim Ausbau deiner Netzwerkinfrastruktur zu prokrastinieren.§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.extendo_grip_dual": "Hand in Hand", + "advancement.create.extendo_grip_dual.desc": "Lasse einen Extendo-Griff einen weiteren Extendo-Griff tragen, um übermenschliche Reichweiten zu erlangen.§7\n(Ausgeblendeter Fortschritt)", "advancement.create.musical_arm": "Spiel mir meine Erkennungsmelodie!", "advancement.create.musical_arm.desc": "Beobachte einen mechanischen Arm dabei, wie er einen Plattenspieler bedient.", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A new Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "Noch härtere Steine", + "advancement.create.sturdy_sheet.desc": "Stelle ein Robustes Blech her, indem du zerkleinertes Obsidian veredelst.", + "advancement.create.train_casing_00": "Das logistische Zeitalter", + "advancement.create.train_casing_00.desc": "Verwende ein Robustes Blech, um einen Zugrahmen zu erstellen.", + "advancement.create.train": "Alles einsteigen!", + "advancement.create.train.desc": "Baue deinen ersten Zug.", + "advancement.create.conductor": "Konduktorinstruktor", + "advancement.create.conductor.desc": "Überreiche einem Zugführer einen Fahrplan.", + "advancement.create.track_signal": "Sicherheit im Schienenverkehr", + "advancement.create.track_signal.desc": "Platziere ein Zugsignal.", + "advancement.create.display_board_0": "Dynamischer Fahrplan", + "advancement.create.display_board_0.desc": "Kündige die Ankunft eines Zuges auf einer Anzeigetafel mithilfe eines Anzeige-Links an.", + "advancement.create.track_0": "Neue Maßstäbe", + "advancement.create.track_0.desc": "Beschaffe einige Gleise.", + "advancement.create.train_whistle": "Tschu-tschu!", + "advancement.create.train_whistle.desc": "Bringe eine Dampfpfeife an deinem Zug an und lasse sie während der Fahrt ertönen.", + "advancement.create.train_portal": "Interdimensional-Express", + "advancement.create.train_portal.desc": "Fahre mit einem Zug durch ein Netherportal.", + "advancement.create.track_crafting_factory": "Gleisfabrik", + "advancement.create.track_crafting_factory.desc": "Produziere mehr als 1000 Gleise mit derselben Mechanischen Presse.", + "advancement.create.long_bend": "Die längste Kurve", + "advancement.create.long_bend.desc": "Errichte einen kurvigen Gleisabschnitt, welcher sich über mehr als 30 Blöcke erstreckt.", + "advancement.create.long_train": "Dieser Zug ist laaaang", + "advancement.create.long_train.desc": "Baue einen Zug mit mindestens 6 Waggons.", + "advancement.create.long_travel": "Heute machen wir einen Ausflug", + "advancement.create.long_travel.desc": "Stehe von einem Sitz mindestens 5000 Blöcke von deinem Startort entfernt auf.", + "advancement.create.train_roadkill": "Haben wir gerade etwas überfahren?", + "advancement.create.train_roadkill.desc": "Überfahre einen Gegner mit deinem Zug.§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.red_signal": "Ich kenne mich aus!", + "advancement.create.red_signal.desc": "Überfahre mit deinem Zug ein rotes Signal.§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.train_crash": "Eine holprige Fahrt", + "advancement.create.train_crash.desc": "Erlebe als Fahrgast ein Zugunglück.§7\n(Ausgeblendeter Fortschritt)", + "advancement.create.train_crash_backwards": "Im toten Winkel", + "advancement.create.train_crash_backwards.desc": "Kollidiere mit einem anderen Zug, während du rückwärts fährst.§7\n(Ausgeblendeter Fortschritt)", "_": "->------------------------] UI & Messages [------------------------<-", @@ -875,7 +875,7 @@ "death.attack.create.potato_cannon.item": "%1$s wurde von %2$s's %3$s erschossen", "death.attack.create.cuckoo_clock_explosion": "%1$s wurde durch eine falsche Kuckucksuhr gesprengt", "death.attack.create.cuckoo_clock_explosion.player": "%1$s wurde von einer manipulierten Kuckucksuhr in die Luft gejagt", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + "death.attack.create.run_over": "%1$s wurde von %2$s überfahren", "create.block.deployer.damage_source_name": "einem Finger", "create.block.cart_assembler.invalid": "Platziere deinen Lorenmonteur auf einer Schiene.", @@ -913,8 +913,8 @@ "create.recipe.mystery_conversion": "Mysteriöse Konvertierung", "create.recipe.spout_filling": "Befüllung per Ausguss", "create.recipe.draining": "Gegenstandsablassung", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", + "create.recipe.item_application": "Manuelle Item-Anwendung", + "create.recipe.item_application.any_axe": "Beliebige Axt", "create.recipe.sequenced_assembly": "Sequentielles Bauen", "create.recipe.assembly.next": "Danach: %1$s", "create.recipe.assembly.step": "Schritt %1$s:", @@ -938,26 +938,26 @@ "create.generic.length": "Länge", "create.generic.speed": "Geschwindigkeit", "create.generic.delay": "Verzögerung", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.duration": "Dauer", + "create.generic.timeUnit": "Zeiteinheit", "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "Sekunden", "create.generic.unit.minutes": "Minuten", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.daytime.hour": "Stunde", + "create.generic.daytime.minute": "Minute", + "create.generic.daytime.second": "Sekunde", + "create.generic.daytime.pm": "nachmittags", + "create.generic.daytime.am": "vormittags", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$smB", - "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.unit.buckets": "B", "create.generic.clockwise": "Uhrzeigersinn", "create.generic.counter_clockwise": "Gegen-Uhrzeigersinn", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + "create.generic.in_quotes": "„%1$s“", + "create.generic.pitch": "Tonhöhe: %1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;H;A#;A;G#;G", "create.action.scroll": "Wechseln", "create.action.confirm": "Bestätigen", @@ -1260,8 +1260,8 @@ "create.item_attributes.smokable.inverted": "kann nicht geräuchert werden", "create.item_attributes.blastable": "ist im Schmelzofen schmelzbar", "create.item_attributes.blastable.inverted": "ist nicht im Schmelzofen schmelzbar", - "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", - "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", + "create.item_attributes.shulker_level": "ist Shulker %1$s", + "create.item_attributes.shulker_level.inverted": "ist Shulker nicht %1$s", "create.item_attributes.shulker_level.full": "voll", "create.item_attributes.shulker_level.empty": "leer", "create.item_attributes.shulker_level.partial": "teilweise gefüllt", @@ -1324,7 +1324,7 @@ "create.tooltip.stressImpact.medium": "Moderat", "create.tooltip.stressImpact.high": "Hoch", "create.tooltip.stressImpact.overstressed": "Überbelastet", - "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", + "create.tooltip.up_to": "Bis zu %1$s", "create.tooltip.capacityProvided": "Kinetische Belastungskapazität: %1$s", "create.tooltip.capacityProvided.low": "Niedrig", "create.tooltip.capacityProvided.medium": "Mittel", @@ -1401,329 +1401,329 @@ "create.hint.full_deployer.title": "Einsatzgerät Gegenstand Überlauf", "create.hint.full_deployer": "Es scheint, dieses _Einsatzgerät_ enthält _überflüssige_ _Gegenstände_ die _extrahiert_ werden müssen. Nutze _Trichter_ oder anderes um ihn von seinem Überfluss zu befreien.", - "create.backtank.low": "UNLOCALIZED: Backtank pressure low", - "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + "create.backtank.low": "Flaschenluftdruck gering", + "create.backtank.depleted": "Flaschenluftdruck erschöpft", - "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", - "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + "create.hint.derailed_train.title": "Entgleister Zug", + "create.hint.derailed_train": "Es scheint, als befände sich dieser _Zug_ nicht mehr auf dem Gleis. _Rechts-klicke_ mit einem _Schraubenschlüssel_, um ihn auf ein Gleis in der Nähe zu hieven.", - "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", - "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", - "create.boiler.passive": "UNLOCALIZED: Passive", - "create.boiler.idle": "UNLOCALIZED: Idle", - "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", - "create.boiler.max_lvl": "UNLOCALIZED: Max", - "create.boiler.size": "UNLOCALIZED: Size", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", - "create.boiler.water": "UNLOCALIZED: Water", - "create.boiler.water_dots": "UNLOCALIZED: ... ", - "create.boiler.heat": "UNLOCALIZED: Heat", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", - "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", - "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + "create.boiler.status": "Kesselzustand: %1$s", + "create.boiler.status_short": "Kessel: %1$s", + "create.boiler.passive": "Passiv", + "create.boiler.idle": "Inaktiv", + "create.boiler.lvl": "Lvl %1$s", + "create.boiler.max_lvl": "Max.", + "create.boiler.size": "Größe", + "create.boiler.size_dots": "....... ", + "create.boiler.water": "Wasser", + "create.boiler.water_dots": "... ", + "create.boiler.heat": "Wärme", + "create.boiler.heat_dots": "...... ", + "create.boiler.via_one_engine": "mit einer Dampfmaschine", + "create.boiler.via_engines": "mit %1$s Dampfmaschinen", - "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", - "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", - "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", - "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", - "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", - "create.gui.schedule.move_up": "UNLOCALIZED: Move up", - "create.gui.schedule.move_down": "UNLOCALIZED: Move down", - "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", - "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + "create.gui.schedule.lmb_edit": "Links-Klick zum Bearbeiten", + "create.gui.schedule.rmb_remove": "Rechts-Klick zum Entfernen", + "create.gui.schedule.duplicate": "Duplizieren", + "create.gui.schedule.remove_entry": "Aktion entfernen", + "create.gui.schedule.add_entry": "Aktion hinzufügen", + "create.gui.schedule.move_up": "Nach oben", + "create.gui.schedule.move_down": "Nach unten", + "create.gui.schedule.add_condition": "Bedingung hinzufügen", + "create.gui.schedule.alternative_condition": "Alternative Bedingung", - "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", - "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", - "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", - "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", - "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", - "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", - "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", - "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", - "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", - "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", - "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", - "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", - "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", - "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", - "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", - "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", - "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", - "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", - "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", - "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", - "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", - "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", - "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", - "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", - "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", - "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", - "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", - "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", - "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", - "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", - "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", - "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", - "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", - "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", - "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", - "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", - "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", - "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", - "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", - "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", - "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", - "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", - "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", - "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", - "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", - "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", - "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", - "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", - "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", - "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", - "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", - "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", - "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", - "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", - "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", - "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", - "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", - "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", - "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", - "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", - "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", - "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", - "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", - "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", - "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", - "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", - "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", - "create.schedule.loop": "UNLOCALIZED: Loop Forever", - "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", - "create.schedule.loop2": "UNLOCALIZED: when completed", - "create.schedule.reset": "UNLOCALIZED: Reset Progress", - "create.schedule.skip": "UNLOCALIZED: Skip current Stop", - "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", - "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", - "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", - "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", - "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", - "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", - "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + "create.schedule.instruction_type": "Nächste Aktion:", + "create.schedule.instruction.editor": "Aktion bearbeiten", + "create.schedule.instruction.destination": "Fahre zu Bahnhof", + "create.schedule.instruction.destination.summary": "Nächster Halt:", + "create.schedule.instruction.filter_edit_box": "Bahnhofsbezeichnung", + "create.schedule.instruction.filter_edit_box_1": "Benutze * als Textplatzhalter", + "create.schedule.instruction.filter_edit_box_2": "Beispiel: 'Mein Bahnhof, Gleis *'", + "create.schedule.instruction.filter_edit_box_3": "Züge wählen automatisch den nächstgelegenen unbesetzten Treffer", + "create.schedule.instruction.rename": "Aktualisiere Fahrplantitel", + "create.schedule.instruction.rename.summary": "Neuer Titel:", + "create.schedule.instruction.name_edit_box": "Fahrplantitel", + "create.schedule.instruction.name_edit_box_1": "Verändert den auf Anzeigetafeln angezeigten Text", + "create.schedule.instruction.name_edit_box_2": "Standardmäßig die Bezeichnung des nächsten Bahnhofs", + "create.schedule.instruction.throttle": "Ändere Höchstgeschwindigkeit", + "create.schedule.instruction.throttle.summary": "Setze Höchstgeschwindigkeit auf %1$s", + "create.schedule.instruction.throttle_edit_box": "Begrenzung", + "create.schedule.instruction.throttle_edit_box_1": "Legt die Höchstgeschwindigkeit des Zuges fest", + "create.schedule.condition_type": "Weiterfahrt wenn/nach:", + "create.schedule.condition.editor": "Bedingung bearbeiten", + "create.schedule.condition.delay": "Festgelegte Verzögerung", + "create.schedule.condition.delay_short": "Warte: %1$s", + "create.schedule.condition.delay.status": "Abfahrt in %1$s", + "create.schedule.condition.idle": "Kein weiterer Güteraustausch", + "create.schedule.condition.idle_short": "Kein Güteraustausch: %1$s", + "create.schedule.condition.idle.status": "Kein Güteraustausch in %1$s", + "create.schedule.condition.for_x_time": "für %1$s", + "create.schedule.condition.unloaded": "Chunk entladen", + "create.schedule.condition.unloaded.status": "Warten auf entladen des Chunks", + "create.schedule.condition.powered": "Bahnhof empfängt RS-Signal", + "create.schedule.condition.powered.status": "Warten auf Redstone-Signal", + "create.schedule.condition.time_of_day": "Tageszeit", + "create.schedule.condition.time_of_day.scheduled": "Geplante Zeit: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%2$s:%3$s", + "create.schedule.condition.time_of_day.rotation": "Taktung", + "create.schedule.condition.time_of_day.rotation.every_24": "Täglich", + "create.schedule.condition.time_of_day.rotation.every_12": "Alle 12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "Alle 6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "Alle 4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "Alle 3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "Alle 2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "Stündlich", + "create.schedule.condition.time_of_day.rotation.every_0_45": "Alle 0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "Halbstündlich", + "create.schedule.condition.time_of_day.rotation.every_0_15": "Viertelstündlich", + "create.schedule.condition.time_of_day.status": "Abfahrt um ", + "create.schedule.condition.threshold.train_holds": "Zug beinhaltet %1$s", + "create.schedule.condition.threshold.greater": "mehr als", + "create.schedule.condition.threshold.less": "weniger als", + "create.schedule.condition.threshold.equal": "genau", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s %3$s", + "create.schedule.condition.threshold.matching_content": "passender Inhalt", + "create.schedule.condition.threshold.item_measure": "Maßeinheit", + "create.schedule.condition.threshold.items": "Items", + "create.schedule.condition.threshold.stacks": "Stacks", + "create.schedule.condition.threshold.buckets": "Eimer", + "create.schedule.condition.threshold.status": "Zugladestand: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "Referenz-Item", + "create.schedule.condition.threshold.place_item_2": "Filter können verwendet werden", + "create.schedule.condition.fluid_threshold": "Flüssigkeitsladestand", + "create.schedule.condition.item_threshold": "Item-Ladestand", + "create.schedule.condition.redstone_link": "Redstone-Link", + "create.schedule.condition.redstone_link.status": "Warten auf Restone-Link", + "create.schedule.condition.redstone_link_on": "Link an", + "create.schedule.condition.redstone_link_off": "Link aus", + "create.schedule.condition.redstone_link.powered": "Aktiviert", + "create.schedule.condition.redstone_link.unpowered": "Deaktiviert", + "create.schedule.condition.redstone_link.frequency_state": "Frequenzzustand:", + "create.schedule.condition.redstone_link.frequency_powered": "Signal über Frequenz:", + "create.schedule.condition.redstone_link.frequency_unpowered": "Kein Signal über Frequenz:", + "create.schedule.condition.player_count": "Sitzauslastung", + "create.schedule.condition.player_count.summary": "%1$s Spieler", + "create.schedule.condition.player_count.summary_plural": "%1$s Spieler", + "create.schedule.condition.player_count.seated": "%1$s sitzend", + "create.schedule.condition.player_count.players": "Spieler", + "create.schedule.condition.player_count.condition": "Bedingung", + "create.schedule.condition.player_count.exactly": "Genau", + "create.schedule.condition.player_count.or_above": "Oder mehr", + "create.schedule.condition.player_count.status": "Fahrgäste: %1$s/%2$s", + "create.schedule.loop": "Fortlaufend wiederholen", + "create.schedule.loop1": "Fahrplan wird nach", + "create.schedule.loop2": "Abschluss wiederholt", + "create.schedule.reset": "Fortschritt zurücksetzen", + "create.schedule.skip": "Aktuellen Halt überspringen", + "create.schedule.applied_to_train": "Der Zug folgt jetzt diesem Fahrplan", + "create.schedule.non_controlling_seat": "Der Zugführer muss vor einer Zugsteuerung sitzen", + "create.schedule.remove_with_empty_hand": "Entferne den aktuellen Fahrplan mit der Hand", + "create.schedule.auto_removed_from_train": "Auto-Fahrplan entfernt", + "create.schedule.removed_from_train": "Fahrplan vom Zug entfernt", + "create.schedule.no_stops": "Dieser Fahrplan enthält noch keine Halte", + "create.schedule.continued": "Fahrt wird fortgesetzt", - "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", - "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", - "create.track.second_point": "UNLOCALIZED: Place track or select a second point", - "create.track.too_far": "UNLOCALIZED: Too far away", - "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", - "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", - "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", - "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", - "create.track.too_steep": "UNLOCALIZED: Slope too steep", - "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", - "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", - "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", - "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", - "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", - "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", - "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", - "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", - "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + "create.track.selection_cleared": "Auswahl aufheben", + "create.track.valid_connection": "Kann verbinden ✔", + "create.track.second_point": "Platziere das Gleis oder wähle einen zweiten Punkt aus", + "create.track.too_far": "Zu weit entfernt", + "create.track.original_missing": "Ursprünglicher Block, Shift-Klicke, um zurückzusetzen", + "create.track.perpendicular": "Kann nicht senkrecht verbinden", + "create.track.ascending_s_curve": "Kann keine steigenden S-Kurven erzeugen", + "create.track.too_sharp": "Kurve zu scharf", + "create.track.too_steep": "Rampe zu steil", + "create.track.slope_turn": "Kann Rampe nicht in einer Kurve betreten oder verlassen", + "create.track.opposing_slopes": "Kann keine Rampen mit entgegengesetzen Steigungen verbinden", + "create.track.leave_slope_ascending": "Kann diese Rampe nicht während des Steigens verlassen", + "create.track.leave_slope_descending": "Kann diese Rampe nicht während des Sinkens verlassen", + "create.track.turn_90": "Kann sich höchstens um 90 Grad drehen", + "create.track.junction_start": "Kann keine Verbindung von einer Kreuzung starten", + "create.track.turn_start": "Kann keine Verbindung von einer Kurve starten", + "create.track.not_enough_tracks": "Nicht genug Gleise", + "create.track.not_enough_pavement": "Nicht genug Gleisbettblöcke", - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", - "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + "create.portal_track.failed": "Kann Portalgleis nicht platzieren:", + "create.portal_track.missing": "Zielportal noch nicht generiert", + "create.portal_track.blocked": "Zielort blockiert (%1$s,%2$s,%3$s)", - "create.station.idle": "UNLOCALIZED: Station is Idle", - "create.station.assembly_title": "UNLOCALIZED: Train Assembly", - "create.station.close": "UNLOCALIZED: Close Window", - "create.station.cancel": "UNLOCALIZED: Cancel Assembly", - "create.station.failed": "UNLOCALIZED: Assembly Failed", - "create.station.icon_type": "UNLOCALIZED: Icon Type", - "create.station.create_train": "UNLOCALIZED: Create new Train", - "create.station.assemble_train": "UNLOCALIZED: Assemble Train", - "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", - "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", - "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", - "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", - "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", - "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", - "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", - "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", - "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", - "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", - "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", - "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", - "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + "create.station.idle": "Bahnhof ist inaktiv", + "create.station.assembly_title": "Zugbau", + "create.station.close": "Fenster schließen", + "create.station.cancel": "Bau abbrechen", + "create.station.failed": "Bau fehlgeschlagen", + "create.station.icon_type": "Symboltyp", + "create.station.create_train": "Neuen Zug bauen", + "create.station.assemble_train": "Zug bauen", + "create.station.disassemble_train": "Zug um-/abbauen", + "create.station.remove_schedule": "Fahrplan entfernen", + "create.station.remove_auto_schedule": "Auto-Fahrplan entfernen", + "create.station.no_assembly_diagonal": "Kann Züge nicht auf diagonal", + "create.station.no_assembly_diagonal_1": "verlaufenden Gleisen bauen", + "create.station.no_assembly_curve": "Kann Züge nicht auf kurvenförmig", + "create.station.no_assembly_curve_1": "verlaufenden Gleisen bauen", + "create.station.train_not_aligned": "Zug kann nicht umgebaut werden,", + "create.station.train_not_aligned_1": "nicht alle Waggons befinden sich auf einer geraden Strecke", + "create.station.carriage_number": "Waggon %1$s:", + "create.station.retry": "Behebe dies und versuche es erneut", + "create.station.no_bogeys": "Kein Drehgestell", + "create.station.one_bogey": "1 Drehgestell", + "create.station.more_bogeys": "%1$s Drehgestelle", + "create.station.how_to": "Wende den Zugrahmen auf markierte Gleise an, um ein neues Drehgestell zu bauen.", + "create.station.how_to_1": "Entferne Drehgestelle, indem du den oberen Block abbaust.", + "create.station.how_to_2": "Baue Waggons, die mit jeweils einem oder zwei Drehgestellen verbunden sind.", - "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", - "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", - "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + "create.train_assembly.too_many_bogeys": "Zu viele Drehgestelle verbunden: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "Vorderstes Drehgestell muss sich auf der Bahnhofsmarkierung befinden", + "create.train_assembly.no_bogeys": "Keine Drehgestelle gefunden", + "create.train_assembly.not_connected_in_order": "Drehgestelle sind nicht in der richtigen Reihenfolge verbunden", + "create.train_assembly.bogeys_too_close": "Waggons %1$s und %2$s befinden sich zu nah aneinander", + "create.train_assembly.single_bogey_carriage": "Dieser Drehgestelltyp kann alleine keinen Waggon tragen", + "create.train_assembly.nothing_attached": "Keine Struktur mit Drehgestell %1$s verbunden", + "create.train_assembly.no_controls": "Mindestens eine vorwärtsgerichtete Zugsteuerung muss sich auf diesem Zug befinden", + "create.train_assembly.sideways_controls": "Eine verbundene Zugsteuerung ist seitwärts angebracht", + "create.train_assembly.bogey_created": "Drehgestell erschaffen. Klicke erneut, um zwischen verschiedenen Typen zu wechseln", + "create.train_assembly.requires_casing": "Benutze Zugrahmen, um Drehgestelle auf Gleise zu bauen", - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + "create.track_target.set": "Anvisiertes Gleis ausgewählt", + "create.track_target.success": "Erfolgreich mit anvisiertem Gleis gebunden", + "create.track_target.clear": "Gleisauswahl aufgehoben", + "create.track_target.missing": "Rechts-klicke zuerst das Zielgleis", + "create.track_target.too_far": "Ausgewähltes Gleis ist zu weit entfernt", + "create.track_target.no_junctions": "Gleis kann keine Kreuzung sein", + "create.track_target.occupied": "Anvisiertes Gleis ist belegt", + "create.track_target.invalid": "Kann dieses Gleis nicht auswählen", - "create.train.unnamed": "UNLOCALIZED: Unnamed Train", - "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", - "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", - "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", - "create.train.relocate.success": "UNLOCALIZED: Relocation successful", - "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", - "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", - "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", - "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", - "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", - "create.train.status": "UNLOCALIZED: Information about Train: %1$s", - "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", - "create.train.status.collision": "UNLOCALIZED: Collision with other Train", - "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", - "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", - "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", - "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + "create.train.unnamed": "Unbenannter Zug", + "create.train.cannot_relocate_moving": "Kann keinen fahrenden Zug versetzen", + "create.train.relocate": "Klicke auf Gleis, auf welches %1$s versetzt werden soll. Shift-Klicke zum Abbrechen", + "create.train.relocate.abort": "Versetzen abgebrochen", + "create.train.relocate.success": "Versetzen erfolgreich", + "create.train.relocate.valid": "Kann hierhin versetzen, Klicke zum Bestätigen", + "create.train.relocate.invalid": "Kann Zug nicht hierhin versetzen", + "create.train.relocate.too_far": "Kann Zug nicht so weit versetzen", + "create.train.departing_from": "Abfahrt von %1$s", + "create.train.arrived_at": "Ankunft bei %1$s", + "create.train.status": " Information über Zug: %1$s", + "create.train.status.back_on_track": "Zug befindet sich wieder auf Gleis", + "create.train.status.collision": "Kollision mit anderem Zug", + "create.train.status.end_of_track": "Ein Waggon hat das Ende seines Gleises erreicht", + "create.train.status.double_portal": "Ein Waggon kann kein Portal während des Verlassens eines anderen betreten", + "create.train.status.coupling_stress": "Zwangsbremsung aufgrund von Spannung an einer Kopplung", + "create.train.status.track_missing": "Gleisen fehlen unter dem Zug", + "create.train.status.paused_for_manual": "Fahrplan für manuelle Fahrt pausiert", + "create.train.status.opposite_driver": "Pfad erfordert einen in die andere Richtung zeigenden Fahrer", + "create.train.status.missing_driver": "Fahrer ist verschwunden", + "create.train.status.found_driver": "Ein neuer Fahrer ist aufgetaucht", + "create.train.status.navigation_success": "Navigation erfolgreich", + "create.train.status.no_match": "Kein Bahnhof im Streckennetz passt zu '%1$s'", + "create.train.status.no_path": "Kein passender Pfad zum nächsten Bahnhof gefunden", - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + "create.track_signal.cannot_change_mode": "Kann Modus dieses Signals nicht wechseln", + "create.track_signal.mode_change.entry_signal": "-> Erlaube Weiterfahrt wenn Abschnitt frei", + "create.track_signal.mode_change.cross_signal": "-> Erlaube Weiterfahrt wenn Abschnitt vollständig durchfahrbar", - "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.start_controlling": "Du steuerst jetzt: %1$s", + "create.contraption.controls.stop_controlling": "Du steuerst den Zug nicht mehr", + "create.contraption.controls.approach_station": "Halte %1$s gedrückt, um bei %2$s zu halten", - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + "create.display_link.set": "Anvisierte Position ausgewählt", + "create.display_link.success": "Erfolgreich mit ausgewählter Position gebunden", + "create.display_link.clear": "Positionsauswahl aufgehoben", + "create.display_link.too_far": "Ausgewählte Position ist zu weit entfernt", + "create.display_link.invalid": "Link hat kein gültiges Ziel, versuche es erneut", + "create.display_link.title": "Anzeige-Link", + "create.display_link.no_source": "Keine Anzeigequelle", + "create.display_link.no_target": "Kein Anzeigeziel", + "create.display_link.reading_from": "Lesen von:", + "create.display_link.writing_to": "Übertragen an:", + "create.display_link.attached_side": "Block auf angebrachter Seite", + "create.display_link.targeted_location": "Block am Zielort", + "create.display_link.view_compatible": "Klicke, um alle kompatiblen Blöcke anzuzeigen", + "create.display_link.information_type": "Informationstyp", + "create.display_link.display_on": "Übertragen an:", + "create.display_link.display_on_multiline": "Beginne Schreiben bei:", - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "UNLOCALIZED: k", - "create.display_source.value_list.million": "UNLOCALIZED: m", - "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + "create.display_source.label": "Hinzugefügte Bezeichnung", + "create.display_source.combine_item_names": "Kombiniere Item-Namen", + "create.display_source.count_items": "Anzahl passender Items", + "create.display_source.list_items": "Liste passender Items", + "create.display_source.fluid_amount": "Menge passender Flüssigkeiten", + "create.display_source.list_fluids": "Liste passender Flüssigkeiten", + "create.display_source.nixie_tube": "Kopiere Nixie-Röhren", + "create.display_source.fill_level": "Behälterfüllstand", + "create.display_source.fill_level.display": "Anezigeformat", + "create.display_source.fill_level.percent": "Prozent", + "create.display_source.fill_level.progress_bar": "Fortschrittsleiste", + "create.display_source.value_list.display": "Werteanzeige", + "create.display_source.value_list.shortened": "Verkürzt", + "create.display_source.value_list.full_number": "Vollständige Zahl", + "create.display_source.value_list.thousand": "Tsd.", + "create.display_source.value_list.million": "Mio.", + "create.display_source.player_deaths": "Spielertode", + "create.display_source.scoreboard": "Punktetafel", + "create.display_source.scoreboard.objective": "Ziel-ID", + "create.display_source.scoreboard.objective_not_found": "'%1$s' nicht gefunden", + "create.display_source.scoreboard.objective.deaths": "Spielertode", + "create.display_source.time_of_day": "Tageszeit", + "create.display_source.stop_watch": "Stoppuhr", + "create.display_source.time.format": "Zeitformat", + "create.display_source.time.12_hour": "12 Stunden", + "create.display_source.time.24_hour": "24 Stunden", + "create.display_source.accumulate_items": "Gesamtdurchsatz", + "create.display_source.item_throughput": "Durchsatz", + "create.display_source.item_throughput.interval": "Intervall", + "create.display_source.item_throughput.interval.second": "pro Sekunde", + "create.display_source.item_throughput.interval.minute": "pro Minute", + "create.display_source.item_throughput.interval.hour": "pro Stunde", + "create.display_source.train_status": "Zugfahrplanstatus", + "create.display_source.station_summary": "Bahnhofsinformation", + "create.display_source.station_summary.filter": "Bahnhofsbezeichnungsfilter", + "create.display_source.station_summary.train_name_column": "Spalte 'Zug' Größe", + "create.display_source.station_summary.platform_column": "Spalte 'Gleis' Größe", + "create.display_source.station_summary.now": "jetzt", + "create.display_source.station_summary.minutes": "min", + "create.display_source.station_summary.seconds": "%1$sen", + "create.display_source.observed_train_name": "Zugnamen ermitteln", + "create.display_source.max_enchant_level": "Max. Verzauberungskosten", + "create.display_source.boiler_status": "Kesselstatus", + "create.display_source.entity_name": "Entitätenname", + "create.display_source.kinetic_speed": "Drehgeschwindigkeit (RPM)", + "create.display_source.kinetic_speed.absolute": "Ignoriere Richtung", + "create.display_source.kinetic_speed.directional": "Beachte Richtung", + "create.display_source.kinetic_stress": "Netzwerkbelastung", + "create.display_source.kinetic_stress.display": "Angezeigte Information", + "create.display_source.kinetic_stress.progress_bar": "Fortschrittsleiste", + "create.display_source.kinetic_stress.percent": "Prozentzahl", + "create.display_source.kinetic_stress.current": "Belastung in SU", + "create.display_source.kinetic_stress.max": "Gesamtkapazität", + "create.display_source.kinetic_stress.remaining": "Verbleibende SU", + "create.display_source.redstone_power": "Redstone-Signalstärke", + "create.display_source.redstone_power.display": "Anzeigeformat", + "create.display_source.redstone_power.number": "Zahl", + "create.display_source.redstone_power.progress_bar": "Fortschrittsleiste", + "create.display_source.boiler.not_enough_space": "Nicht genug Platz ", + "create.display_source.boiler.for_boiler_status": "für Kesselstatus", - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", + "create.display_target.line": "Zeile %1$s", + "create.display_target.page": "Seite %1$s", + "create.display_target.single_line": "Einzelne Zeile", - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", - "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z;Ä;Ö;Ü;ß", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; min;jetzt;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;Tsd.;Mio.", + "create.flap_display.cycles.fluid_units": "mB;B ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", - "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", - "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", - "create.super_glue.first_pos": "UNLOCALIZED: First position selected", - "create.super_glue.abort": "UNLOCALIZED: Selection discarded", - "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + "create.super_glue.too_far": "Ausgewählter Bereich ist zu groß", + "create.super_glue.cannot_reach": "Ausgewählte Blöcke müssen miteinander verbunden sein", + "create.super_glue.click_to_confirm": "Klicke erneut zum Bestätigen", + "create.super_glue.click_to_discard": "Shift-klicke zum Aufheben der Auswahl", + "create.super_glue.first_pos": "Erste Position ausgewählt", + "create.super_glue.abort": "Auswahl aufgehoben", + "create.super_glue.not_enough": "Nicht genug Kleber im Inventar", + "create.super_glue.success": "Kleben...", "create.gui.config.overlay1": "Hi :)", "create.gui.config.overlay2": "Dies ist ein Beispiel Overlay", @@ -1751,17 +1751,17 @@ "create.subtitle.contraption_disassemble": "Apparat stoppt", "create.subtitle.peculiar_bell_use": "Eigenartige Glockenschläge", "create.subtitle.worldshaper_place": "Geländeformer zippt", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.whistle_train_manual": "Zug hupt", + "create.subtitle.steam": "Dampf rauscht", "create.subtitle.saw_activate_stone": "Mechanische Säge wird aktiviert", "create.subtitle.schematicannon_finish": "Bauplankanone endet", "create.subtitle.crafter_craft": "Hersteller stellt her", "create.subtitle.wrench_remove": "Teil entfernt", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.train3": "Zugräder grollen dumpf", + "create.subtitle.whistle": "Pfeifen", "create.subtitle.cogs": "Zahnräder rattern", "create.subtitle.slime_added": "Schleim matscht", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_train_low": "Tiefes Pfeifen", "create.subtitle.schematicannon_launch_block": "Bauplankanone schießt", "create.subtitle.controller_take": "Lesepult geleert", "create.subtitle.crafter_click": "Hersteller klickt", @@ -1783,14 +1783,14 @@ "create.subtitle.wrench_rotate": "Schraubenschlüssel benutzt", "create.subtitle.potato_hit": "Gemüse schlägt ein", "create.subtitle.saw_activate_wood": "Mechanische Säge wird aktiviert", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.whistle_high": "Hohes Pfeifen", + "create.subtitle.whistle_train_manual_low": "Zug hupt", + "create.subtitle.whistle_train": "Pfeifen", "create.subtitle.haunted_bell_convert": "Spukglocke erwacht", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.train": "Zugräder grollen", "create.subtitle.deny": "Ablehnendes boop", "create.subtitle.controller_click": "Kontroller klickt", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_low": "Tiefes Pfeifen", "create.subtitle.copper_armor_equip": "Taucherausrüstung klirrt", "create.subtitle.mechanical_press_activation": "Mechanische Presse wird aktiviert", "create.subtitle.contraption_assemble": "Apparat bewegt sich", diff --git a/src/generated/resources/assets/create/lang/unfinished/es_es.json b/src/generated/resources/assets/create/lang/unfinished/es_es.json index 17f4710b3..3f0479c16 100644 --- a/src/generated/resources/assets/create/lang/unfinished/es_es.json +++ b/src/generated/resources/assets/create/lang/unfinished/es_es.json @@ -1,6 +1,5 @@ { - "_": "Missing Localizations: 648", - + "_": "Missing Localizations: 4", "_": "->------------------------] Game Elements [------------------------<-", @@ -767,9 +766,9 @@ "advancement.create.foods.desc": "Crea bayas glaseadas con chocolate, una manzana con miel y una ensaimada; todas por la misma boquilla", "advancement.create.diving_suit_lava": "Nadando con los lavagantes", "advancement.create.diving_suit_lava.desc": "Intenta bucear en lava con tu equipo de buceo§7\n(Logro oculto)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!", + "advancement.create.chained_drain": "On a Roll", + "advancement.create.chained_drain.desc": "Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", + "advancement.create.cross_streams": "Don't cross the Streams!", "advancement.create.cross_streams.desc": "Mira cómo dos fluidos se encuentran en tu sistema de tuberías§7\n(Logro oculto)", "advancement.create.pipe_organ": "Órgano de tuberías", "advancement.create.pipe_organ.desc": "Coloca 12 silbatos de vapor con un tono único al mismo depósito de fluidos§7\n(Logro oculto)", @@ -795,7 +794,7 @@ "advancement.create.haunted_bell.desc": "Toca una campana maldita", "advancement.create.clockwork_bearing": "Las artefacto en punto", "advancement.create.clockwork_bearing.desc": "Ensamblar una estructura montada sobre un rodamiento tipo reloj.", - "advancement.create.display_link": "UNLOCALIZED: Big Data", + "advancement.create.display_link": "Big Data", "advancement.create.display_link.desc": "Usa un enlace de pantalla para visualizar información", "advancement.create.potato_cannon": "¡Fwoomp!", "advancement.create.potato_cannon.desc": "Derrota a un enemigo con tu cañón de patatas.", @@ -885,7 +884,6 @@ "create.menu.configure": "Configurar...", "create.menu.ponder_index": "Índice", "create.menu.only_ingame": "Disponible en el menú de pausa", - "create.menu.project_page": "Página del proyecto", "create.menu.report_bugs": "Reportar problemas", "create.menu.support": "Apóyenos", @@ -1441,7 +1439,7 @@ "create.schedule.instruction.filter_edit_box": "Nombre de la estación", "create.schedule.instruction.filter_edit_box_1": "Usa * como una letra o cifra comodín", "create.schedule.instruction.filter_edit_box_2": "Ejemplo: 'Mi estación, Andén *'", - "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", + "create.schedule.instruction.filter_edit_box_3": "Train picks nearest unoccupied match", "create.schedule.instruction.rename": "Renombrar título de la programación", "create.schedule.instruction.rename.summary": "Nuevo título:", "create.schedule.instruction.name_edit_box": "Título de la programación", @@ -1617,7 +1615,7 @@ "create.train.status.missing_driver": "El conductor ha desaparecido", "create.train.status.found_driver": "Se ha encontrado un nuevo conductor", "create.train.status.navigation_success": "Navegación exitosa", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", + "create.train.status.no_match": "No station on graph matches '%1$s'", "create.train.status.no_path": "No se ha encontrado ninguna trayectoria para ir a la siguiente parada programada", "create.track_signal.cannot_change_mode": "No se puede cambiar el modo de esta señal", @@ -1634,31 +1632,31 @@ "create.display_link.too_far": "La posición objetivo está demasiado lejos de aquí", "create.display_link.invalid": "El enlace no tiene un objetivo válido, prueba colocándolo de nuevo", "create.display_link.title": "Enlace de pantalla", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", + "create.display_link.no_source": "Not a Display Source", + "create.display_link.no_target": "Not a Display Target", "create.display_link.reading_from": "Leer de:", "create.display_link.writing_to": "Enviar a:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", + "create.display_link.attached_side": "Block on attached side", + "create.display_link.targeted_location": "Block in targeted location", "create.display_link.view_compatible": "Haz clic para ver todos los compatibles", "create.display_link.information_type": "Tipo de información", "create.display_link.display_on": "Escribir datos en:", "create.display_link.display_on_multiline": "Empezar escribiendo en:", - "create.display_source.label": "UNLOCALIZED: Attached Label", + "create.display_source.label": "Attached Label", "create.display_source.combine_item_names": "Combinar nombres de objetos", "create.display_source.count_items": "Cantidad de objetos equivalentes", "create.display_source.list_items": "Lista de objetos equivalentes", "create.display_source.fluid_amount": "Cantidad de fluidos equivalentes", "create.display_source.list_fluids": "Lista de fluidos equivalentes", "create.display_source.nixie_tube": "Copiar tubos nixie", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", + "create.display_source.fill_level": "Container Fill Level", "create.display_source.fill_level.display": "Formato de visualización", "create.display_source.fill_level.percent": "Porcentaje", "create.display_source.fill_level.progress_bar": "Barra de progreso", "create.display_source.value_list.display": "Valor de visualización", "create.display_source.value_list.shortened": "Acortado", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", + "create.display_source.value_list.full_number": "Full Number", "create.display_source.value_list.thousand": "k", "create.display_source.value_list.million": "m", "create.display_source.player_deaths": "Muertes del jugador", @@ -1680,8 +1678,8 @@ "create.display_source.train_status": "Estado de la programación del tren", "create.display_source.station_summary": "Resumen de la estación de tren", "create.display_source.station_summary.filter": "Filtro de nombre de estación", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", + "create.display_source.station_summary.train_name_column": "Train column size", + "create.display_source.station_summary.platform_column": "Platform column size", "create.display_source.station_summary.now": "ahora", "create.display_source.station_summary.minutes": " min", "create.display_source.station_summary.seconds": "%1$ss", @@ -1699,7 +1697,7 @@ "create.display_source.kinetic_stress.current": "Estrés en UE", "create.display_source.kinetic_stress.max": "Capacidad total", "create.display_source.kinetic_stress.remaining": "UE restantes", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", + "create.display_source.redstone_power": "Redstone Power", "create.display_source.redstone_power.display": "Formato de visualización", "create.display_source.redstone_power.number": "Número", "create.display_source.redstone_power.progress_bar": "Barra de progreso", @@ -2963,7 +2961,7 @@ "create.ponder.train_signal_signaling.text_2": "Si un segmento está ocupado, no se le permitirá el paso a ningún otro tren", "create.ponder.train_signal_signaling.text_3": "Por lo tanto, cada segmento solo puede albergar un tren", "create.ponder.train_signal_signaling.text_4": "Un segundo modo de señalización está disponible usando la llave inglesa", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", + "create.ponder.train_signal_signaling.text_5": "Segments of a brass signal usually lead into standard signals", "create.ponder.train_signal_signaling.text_6": "Esta señal especial puede hacer que se paren trenes bajo una segunda condición", "create.ponder.train_signal_signaling.text_7": "Parará a trenes, los cuales cuando entren...", "create.ponder.train_signal_signaling.text_8": "...no serán capaces de abandonar ese segmento inmediatamente", diff --git a/src/generated/resources/assets/create/lang/unfinished/it_it.json b/src/generated/resources/assets/create/lang/unfinished/it_it.json index 898644760..1f1a1476a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/it_it.json +++ b/src/generated/resources/assets/create/lang/unfinished/it_it.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1906", + "_": "Missing Localizations: 4", "_": "->------------------------] Game Elements [------------------------<-", @@ -7,294 +7,294 @@ "block.create.acacia_window_pane": "Pannello di finestra di acacia", "block.create.adjustable_chain_gearshift": "Cambio a catena regolabile", "block.create.analog_lever": "Leva analogica", - "block.create.andesite_belt_funnel": "Imbuto per nastro di andesite", - "block.create.andesite_casing": "Involucro di andesite", - "block.create.andesite_encased_cogwheel": "UNLOCALIZED: Andesite Encased Cogwheel", - "block.create.andesite_encased_large_cogwheel": "UNLOCALIZED: Andesite Encased Large Cogwheel", - "block.create.andesite_encased_shaft": "Albero incassato di andesite", + "block.create.andesite_belt_funnel": "Imbuto di andesite su nastro", + "block.create.andesite_casing": "Rivestimento di andesite", + "block.create.andesite_encased_cogwheel": "Ingranaggio rivestito in andesite", + "block.create.andesite_encased_large_cogwheel": "Ingranaggio grande rivestito in andesite", + "block.create.andesite_encased_shaft": "Asse rivestita in andesite", "block.create.andesite_funnel": "Imbuto di andesite", - "block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder", + "block.create.andesite_ladder": "Scala a pioli in andesite", "block.create.andesite_pillar": "Pilastro di andesite", "block.create.andesite_tunnel": "Tunnel di andesite", - "block.create.asurine": "UNLOCALIZED: Asurine", - "block.create.asurine_pillar": "UNLOCALIZED: Asurine Pillar", - "block.create.basin": "Bacinella", - "block.create.belt": "Nastro meccanico", + "block.create.asurine": "Azurite", + "block.create.asurine_pillar": "Pilastro di azurite", + "block.create.basin": "Vasca", + "block.create.belt": "Nastro", "block.create.birch_window": "Finestra di betulla", "block.create.birch_window_pane": "Pannello di finestra di betulla", - "block.create.black_nixie_tube": "UNLOCALIZED: Black Nixie Tube", + "block.create.black_nixie_tube": "Tubo di Nixie nero", "block.create.black_sail": "Vela nera", "block.create.black_seat": "Sedile nero", - "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox", + "block.create.black_toolbox": "Cassetta degli attrezzi nera", "block.create.black_valve_handle": "Maniglia per valvola nera", - "block.create.blaze_burner": "Inceneritore di blaze", - "block.create.blue_nixie_tube": "UNLOCALIZED: Blue Nixie Tube", + "block.create.blaze_burner": "Inceneritore a blaze", + "block.create.blue_nixie_tube": "Tubo di Nixie blu", "block.create.blue_sail": "Vela blu", "block.create.blue_seat": "Sedile blu", - "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox", + "block.create.blue_toolbox": "Cassetta degli attrezzi blu", "block.create.blue_valve_handle": "Maniglia per valvola blu", - "block.create.brass_belt_funnel": "Imbuto per nastro di ottone", + "block.create.brass_belt_funnel": "Imbuto di ottone su nastro", "block.create.brass_block": "Blocco di ottone", - "block.create.brass_casing": "Involucro di ottone", - "block.create.brass_encased_cogwheel": "UNLOCALIZED: Brass Encased Cogwheel", - "block.create.brass_encased_large_cogwheel": "UNLOCALIZED: Brass Encased Large Cogwheel", - "block.create.brass_encased_shaft": "Albero incassato di ottone", + "block.create.brass_casing": "Rivestimento di ottone", + "block.create.brass_encased_cogwheel": "Ingranaggio rivestito in ottone", + "block.create.brass_encased_large_cogwheel": "Ingranaggio grande rivestito in ottone", + "block.create.brass_encased_shaft": "Asse rivestita in ottone", "block.create.brass_funnel": "Imbuto di ottone", - "block.create.brass_ladder": "UNLOCALIZED: Brass Ladder", + "block.create.brass_ladder": "Scala a pioli in ottone", "block.create.brass_tunnel": "Tunnel di ottone", - "block.create.brown_nixie_tube": "UNLOCALIZED: Brown Nixie Tube", + "block.create.brown_nixie_tube": "Tubo di Nixie marrone", "block.create.brown_sail": "Vela marrone", "block.create.brown_seat": "Sedile marrone", - "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", + "block.create.brown_toolbox": "Cassetta degli attrezzi marrone", "block.create.brown_valve_handle": "Maniglia per valvola marrone", - "block.create.calcite_pillar": "UNLOCALIZED: Calcite Pillar", - "block.create.cart_assembler": "Assemblatore di carrelli da miniera", + "block.create.calcite_pillar": "Pilastro di calcite", + "block.create.cart_assembler": "Assemblatore di carrelli", "block.create.chocolate": "Cioccolato", "block.create.chute": "Scivolo", - "block.create.clockwork_bearing": "Supporto dell'orologio", + "block.create.clockwork_bearing": "Supporto per orologi", "block.create.clutch": "Frizione", - "block.create.cogwheel": "Ruota dentata", - "block.create.content_observer": "Osservatore dei contenuti", + "block.create.cogwheel": "Ingranaggio", + "block.create.content_observer": "Osservatore di contenuti", "block.create.controller_rail": "Binario di controllo", - "block.create.controls": "UNLOCALIZED: Train Controls", - "block.create.copper_backtank": "UNLOCALIZED: Copper Backtank", - "block.create.copper_casing": "Involucro di rame", - "block.create.copper_ladder": "UNLOCALIZED: Copper Ladder", - "block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab", - "block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs", + "block.create.controls": "Comandi del treno", + "block.create.copper_backtank": "Zaino serbatoio", + "block.create.copper_casing": "Rivestimento di rame", + "block.create.copper_ladder": "Scala a pioli in rame", + "block.create.copper_shingle_slab": "Lastra di tegole di rame", + "block.create.copper_shingle_stairs": "Scalini di tegole di rame", "block.create.copper_shingles": "Tegole di rame", - "block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab", - "block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs", + "block.create.copper_tile_slab": "Lastra di mattonelle di rame", + "block.create.copper_tile_stairs": "Scalini di mattonelle di rame", "block.create.copper_tiles": "Piastrelle di rame", "block.create.copper_valve_handle": "Maniglia per valvola di rame", - "block.create.creative_crate": "Creatore cannoneschematico", + "block.create.creative_crate": "Cassa (creativa)", "block.create.creative_fluid_tank": "Serbatoio per fluidi (creativa)", "block.create.creative_motor": "Motore (creativa)", - "block.create.crimsite": "UNLOCALIZED: Crimsite", - "block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar", - "block.create.crimson_window": "UNLOCALIZED: Crimson Window", - "block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane", - "block.create.crushing_wheel": "Ruota di frantumazione", - "block.create.crushing_wheel_controller": "Telecomando per ruota di frantumazione", + "block.create.crimsite": "Crimsite", + "block.create.crimsite_pillar": "Pilastro di crimsite", + "block.create.crimson_window": "Finestra cremisi", + "block.create.crimson_window_pane": "Lastra di finestra cremisi", + "block.create.crushing_wheel": "Ruota frantumatrice", + "block.create.crushing_wheel_controller": "Nucleo di ruota frantumatrice", "block.create.cuckoo_clock": "Orologio a cucù", - "block.create.cut_andesite": "UNLOCALIZED: Cut Andesite", - "block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab", - "block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs", - "block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall", - "block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks", - "block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab", - "block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs", - "block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall", - "block.create.cut_asurine": "UNLOCALIZED: Cut Asurine", - "block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab", - "block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs", - "block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall", - "block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks", - "block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab", - "block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs", - "block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall", - "block.create.cut_calcite": "UNLOCALIZED: Cut Calcite", - "block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab", - "block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs", - "block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall", - "block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks", - "block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab", - "block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs", - "block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall", - "block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite", - "block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab", - "block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs", - "block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall", - "block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks", - "block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab", - "block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs", - "block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall", - "block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate", - "block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab", - "block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs", - "block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall", - "block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks", - "block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab", - "block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs", - "block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall", - "block.create.cut_diorite": "UNLOCALIZED: Cut Diorite", - "block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab", - "block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs", - "block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall", - "block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks", - "block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab", - "block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs", - "block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall", - "block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone", - "block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab", - "block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs", - "block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall", - "block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks", - "block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab", - "block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs", - "block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall", - "block.create.cut_granite": "UNLOCALIZED: Cut Granite", - "block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab", - "block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs", - "block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall", - "block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks", - "block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab", - "block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs", - "block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall", - "block.create.cut_limestone": "UNLOCALIZED: Cut Limestone", - "block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab", - "block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs", - "block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall", - "block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks", - "block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab", - "block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs", - "block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall", - "block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum", - "block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab", - "block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs", - "block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall", - "block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks", - "block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab", - "block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs", - "block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall", - "block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia", - "block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab", - "block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs", - "block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall", - "block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks", - "block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab", - "block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs", - "block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall", - "block.create.cut_scoria": "UNLOCALIZED: Cut Scoria", - "block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab", - "block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs", - "block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall", - "block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks", - "block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab", - "block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs", - "block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall", - "block.create.cut_tuff": "UNLOCALIZED: Cut Tuff", - "block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab", - "block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs", - "block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall", - "block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks", - "block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab", - "block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs", - "block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall", - "block.create.cut_veridium": "UNLOCALIZED: Cut Veridium", - "block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab", - "block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs", - "block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall", - "block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks", - "block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab", - "block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs", - "block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall", - "block.create.cyan_nixie_tube": "UNLOCALIZED: Cyan Nixie Tube", + "block.create.cut_andesite": "Andesite tagliata", + "block.create.cut_andesite_brick_slab": "Lastra di mattoni di andesite tagliata", + "block.create.cut_andesite_brick_stairs": "Scalini di mattoni di andesite tagliata", + "block.create.cut_andesite_brick_wall": "Muretto di mattoni di andesite tagliata", + "block.create.cut_andesite_bricks": "Mattoni di andesite tagliata", + "block.create.cut_andesite_slab": "Lastra di andesite tagliata", + "block.create.cut_andesite_stairs": "Scalini di andesite tagliata", + "block.create.cut_andesite_wall": "Muretto di andesite tagliata", + "block.create.cut_asurine": "Asurina tagliata", + "block.create.cut_asurine_brick_slab": "Lastra di mattoni di asurina tagliata", + "block.create.cut_asurine_brick_stairs": "Scalini di mattoni di asurina tagliata", + "block.create.cut_asurine_brick_wall": "Muretto di mattoni di asurina tagliata", + "block.create.cut_asurine_bricks": "Mattoni di asurina tagliata", + "block.create.cut_asurine_slab": "Lastra di asurina tagliata", + "block.create.cut_asurine_stairs": "Scalini di asurina tagliata", + "block.create.cut_asurine_wall": "Muretto di asurina tagliata", + "block.create.cut_calcite": "Calcite tagliata", + "block.create.cut_calcite_brick_slab": "Lastra di mattoni di calcite tagliata", + "block.create.cut_calcite_brick_stairs": "Scalini di mattoni di calcite tagliata", + "block.create.cut_calcite_brick_wall": "Muretto di mattoni di calcite tagliata", + "block.create.cut_calcite_bricks": "Mattoni di calcite tagliata", + "block.create.cut_calcite_slab": "Lastra di calcite tagliata", + "block.create.cut_calcite_stairs": "Scalini di calcite tagliata", + "block.create.cut_calcite_wall": "Muretto di calcite tagliata", + "block.create.cut_crimsite": "Crimsite tagliata", + "block.create.cut_crimsite_brick_slab": "Lastra di mattoni di crimsite tagliata", + "block.create.cut_crimsite_brick_stairs": "Scalini di mattoni di crimsite tagliata", + "block.create.cut_crimsite_brick_wall": "Muretto di mattoni di crimsite tagliata", + "block.create.cut_crimsite_bricks": "Mattoni di crimsite tagliata", + "block.create.cut_crimsite_slab": "Lastra di crimsite tagliata", + "block.create.cut_crimsite_stairs": "Scalini di crimsite tagliata", + "block.create.cut_crimsite_wall": "Muretto di crimsite tagliata", + "block.create.cut_deepslate": "Ardesia profonda tagliata", + "block.create.cut_deepslate_brick_slab": "Lastra di mattoni di ardesia profonda tagliata", + "block.create.cut_deepslate_brick_stairs": "Scalini di mattoni di ardesia profonda tagliata", + "block.create.cut_deepslate_brick_wall": "Lastra di mattoni di ardesia profonda tagliata", + "block.create.cut_deepslate_bricks": "Mattoni di ardesia profonda tagliata", + "block.create.cut_deepslate_slab": "Lastra di ardesia profonda tagliata", + "block.create.cut_deepslate_stairs": "Scalini di ardesia profonda tagliata", + "block.create.cut_deepslate_wall": "Muretto di ardesia profonda tagliata", + "block.create.cut_diorite": "Diorite tagliata", + "block.create.cut_diorite_brick_slab": "Lastra di mattoni di diorite tagliata", + "block.create.cut_diorite_brick_stairs": "Scalini di mattoni di diorite tagliata", + "block.create.cut_diorite_brick_wall": "Muretto di mattoni di diorite tagliata", + "block.create.cut_diorite_bricks": "Mattoni di diorite tagliata", + "block.create.cut_diorite_slab": "Lastra di diorite tagliata", + "block.create.cut_diorite_stairs": "Scalini di diorite tagliata", + "block.create.cut_diorite_wall": "Muretto di diorite tagliata", + "block.create.cut_dripstone": "Speleotema tagliato", + "block.create.cut_dripstone_brick_slab": "Lastra di mattoni di speleotema tagliato", + "block.create.cut_dripstone_brick_stairs": "Scalini di mattoni di speleotema tagliato", + "block.create.cut_dripstone_brick_wall": "Muretto di mattoni di speleotema tagliato", + "block.create.cut_dripstone_bricks": "Mattoni di speleotema tagliato", + "block.create.cut_dripstone_slab": "Lastra di speleotema tagliato", + "block.create.cut_dripstone_stairs": "Scalini di speleotema tagliato", + "block.create.cut_dripstone_wall": "Muretto di speleotema tagliato", + "block.create.cut_granite": "Granito tagliato", + "block.create.cut_granite_brick_slab": "Lastra di mattoni di granito tagliato", + "block.create.cut_granite_brick_stairs": "Scalini di mattoni di granito tagliato", + "block.create.cut_granite_brick_wall": "Muretto di mattoni di granito tagliato", + "block.create.cut_granite_bricks": "Mattoni di granito tagliato", + "block.create.cut_granite_slab": "Lastra di granito tagliato", + "block.create.cut_granite_stairs": "Scalini di granito tagliato", + "block.create.cut_granite_wall": "Muretto di granito tagliato", + "block.create.cut_limestone": "Calcare tagliato", + "block.create.cut_limestone_brick_slab": "Lastra di mattoni di calcare tagliato", + "block.create.cut_limestone_brick_stairs": "Scalini di mattoni di calcare tagliato", + "block.create.cut_limestone_brick_wall": "Muretto di mattoni di calcare tagliato", + "block.create.cut_limestone_bricks": "Mattoni di calcare tagliato", + "block.create.cut_limestone_slab": "Lastra di calcare tagliato", + "block.create.cut_limestone_stairs": "Scalini di calcare tagliato", + "block.create.cut_limestone_wall": "Muretto di calcare tagliato", + "block.create.cut_ochrum": "Ocrite tagliata", + "block.create.cut_ochrum_brick_slab": "Lastra di mattoni di ocrite tagliata", + "block.create.cut_ochrum_brick_stairs": "Scalini di mattoni di ocrite tagliata", + "block.create.cut_ochrum_brick_wall": "Muretto di mattoni di ocrite tagliata", + "block.create.cut_ochrum_bricks": "Mattoni di ocrite tagliata", + "block.create.cut_ochrum_slab": "Lastra di ocrite tagliata", + "block.create.cut_ochrum_stairs": "Scalini di ocrite tagliata", + "block.create.cut_ochrum_wall": "Muretto di ocrite tagliata", + "block.create.cut_scorchia": "Scoria bruciata tagliata", + "block.create.cut_scorchia_brick_slab": "Lastra di mattoni di scoria bruciata tagliata", + "block.create.cut_scorchia_brick_stairs": "Scalini di mattoni di scoria bruciata tagliata", + "block.create.cut_scorchia_brick_wall": "Muretto di mattoni di scoria bruciata tagliata", + "block.create.cut_scorchia_bricks": "Mattoni di scoria bruciata tagliata", + "block.create.cut_scorchia_slab": "Lastra di scoria bruciata tagliata", + "block.create.cut_scorchia_stairs": "Scalini di scoria bruciata tagliata", + "block.create.cut_scorchia_wall": "Muretto di scoria bruciata tagliata", + "block.create.cut_scoria": "Scoria tagliata", + "block.create.cut_scoria_brick_slab": "Lastra di mattoni di scoria tagliata", + "block.create.cut_scoria_brick_stairs": "Scalini di mattoni di scoria tagliata", + "block.create.cut_scoria_brick_wall": "Muretto di mattoni di scoria tagliata", + "block.create.cut_scoria_bricks": "Mattoni di scoria tagliata", + "block.create.cut_scoria_slab": "Lastra di scoria tagliata", + "block.create.cut_scoria_stairs": "Scalini di scoria tagliata", + "block.create.cut_scoria_wall": "Muretto di scoria tagliata", + "block.create.cut_tuff": "Tufo tagliato", + "block.create.cut_tuff_brick_slab": "Lastra di mattoni di tufo tagliato", + "block.create.cut_tuff_brick_stairs": "Scalini di mattoni di tufo tagliato", + "block.create.cut_tuff_brick_wall": "Muretto di mattoni di tufo tagliato", + "block.create.cut_tuff_bricks": "Mattoni di tufo tagliato", + "block.create.cut_tuff_slab": "Lastra di tufo tagliato", + "block.create.cut_tuff_stairs": "Scalini di tufo tagliato", + "block.create.cut_tuff_wall": "Muretto di tufo tagliato", + "block.create.cut_veridium": "Veridio tagliato", + "block.create.cut_veridium_brick_slab": "Lastra di mattoni di veridio tagliato", + "block.create.cut_veridium_brick_stairs": "Scalini di mattoni di veridio tagliato", + "block.create.cut_veridium_brick_wall": "Muretto di mattoni di veridio tagliato", + "block.create.cut_veridium_bricks": "Mattoni di veridio tagliato", + "block.create.cut_veridium_slab": "Lastra di veridio tagliato", + "block.create.cut_veridium_stairs": "Scalini di veridio tagliato", + "block.create.cut_veridium_wall": "Muretto di veridio tagliato", + "block.create.cyan_nixie_tube": "Tubo di Nixie ciano", "block.create.cyan_sail": "Vela ciano", "block.create.cyan_seat": "Sedile ciano", - "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox", + "block.create.cyan_toolbox": "Cassetta degli attrezzi ciano", "block.create.cyan_valve_handle": "Maniglia per valvola ciano", "block.create.dark_oak_window": "Finestra di quercia scura", "block.create.dark_oak_window_pane": "Pannello di finestra di quercia scura", - "block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar", - "block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore", + "block.create.deepslate_pillar": "Pilastro di ardesia profonda", + "block.create.deepslate_zinc_ore": "Minerali di zinco in ardesia profonda", "block.create.deployer": "Installatore", - "block.create.depot": "Deposito", + "block.create.depot": "Stazione per oggetti", "block.create.diorite_pillar": "Pilastro di diorite", - "block.create.display_board": "UNLOCALIZED: Display Board", - "block.create.display_link": "UNLOCALIZED: Display Link", - "block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar", - "block.create.encased_chain_drive": "Trasmissione a catena incassata", - "block.create.encased_fan": "Ventilatore incassato", - "block.create.encased_fluid_pipe": "Tubo per fluidi incassato", - "block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab", - "block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs", - "block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles", - "block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab", - "block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs", - "block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", + "block.create.display_board": "Tabellone", + "block.create.display_link": "Lettore di dati", + "block.create.dripstone_pillar": "Pilastro di speleotema", + "block.create.encased_chain_drive": "Trasmissione a catena", + "block.create.encased_fan": "Ventilatore", + "block.create.encased_fluid_pipe": "Tubo per fluidi rivestito", + "block.create.exposed_copper_shingle_slab": "Lastra di tegole di rame esposto", + "block.create.exposed_copper_shingle_stairs": "Scalini di tegole di rame esposto", + "block.create.exposed_copper_shingles": "Tegole di rame esposto", + "block.create.exposed_copper_tile_slab": "Lastra di mattonelle di rame esposto", + "block.create.exposed_copper_tile_stairs": "Scalini di mattonelle di rame esposto", + "block.create.exposed_copper_tiles": "Mattonelle di rame esposto", + "block.create.fake_track": "Marcatore di rotaia per mappe", "block.create.fluid_pipe": "Tubo per fluidi", "block.create.fluid_tank": "Serbatoio per fluidi", "block.create.fluid_valve": "Valvola per fluidi", "block.create.flywheel": "Volano", "block.create.framed_glass": "Finestra di vetro", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_door": "Porta di vetro", "block.create.framed_glass_pane": "Pannello di finestra di vetro", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", - "block.create.gantry_carriage": "UNLOCALIZED: Gantry Carriage", - "block.create.gantry_shaft": "Albero a portale", - "block.create.gearbox": "Riduttore", + "block.create.framed_glass_trapdoor": "Botola di vetro", + "block.create.gantry_carriage": "Carrello da gru", + "block.create.gantry_shaft": "Asse da gru", + "block.create.gearbox": "Invertitore", "block.create.gearshift": "Cambio", "block.create.glass_fluid_pipe": "Tubo per fluidi con vetrata", "block.create.granite_pillar": "Pilastro di granito", - "block.create.gray_nixie_tube": "UNLOCALIZED: Gray Nixie Tube", + "block.create.gray_nixie_tube": "Tubo di Nixie grigio", "block.create.gray_sail": "Vela grigia", "block.create.gray_seat": "Sedile grigio", - "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", + "block.create.gray_toolbox": "Cassetta degli attrezzi grigia", "block.create.gray_valve_handle": "Maniglia per valvola grigia", - "block.create.green_nixie_tube": "UNLOCALIZED: Green Nixie Tube", + "block.create.green_nixie_tube": "Tubo di Nixie verde", "block.create.green_sail": "Vela verde", "block.create.green_seat": "Sedile verde", - "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", + "block.create.green_toolbox": "Cassetta degli attrezzi verde", "block.create.green_valve_handle": "Maniglia per valvola verde", "block.create.hand_crank": "Manovella", - "block.create.haunted_bell": "UNLOCALIZED: Haunted Bell", + "block.create.haunted_bell": "Campana infestata", "block.create.honey": "Miele", "block.create.horizontal_framed_glass": "Finestra di vetro orizzontale", "block.create.horizontal_framed_glass_pane": "Pannello di finestra di vetro orizzontale", - "block.create.hose_pulley": "Carrucola per tubi", - "block.create.item_drain": "Drenante di oggetti", - "block.create.item_vault": "UNLOCALIZED: Item Vault", + "block.create.hose_pulley": "Carrucola per fluidi", + "block.create.item_drain": "Prosciugatore di oggetti", + "block.create.item_vault": "Container", "block.create.jungle_window": "Finestra della giungla", "block.create.jungle_window_pane": "Pannello di finestra della giungla", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", - "block.create.large_cogwheel": "Ruota dentata grande", + "block.create.large_bogey": "Carrello grande", + "block.create.large_cogwheel": "Ingranaggio grande", "block.create.layered_andesite": "Andesite stratificata", - "block.create.layered_asurine": "UNLOCALIZED: Layered Asurine", - "block.create.layered_calcite": "UNLOCALIZED: Layered Calcite", - "block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite", - "block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate", + "block.create.layered_asurine": "Azurite stratificata", + "block.create.layered_calcite": "Calcite stratificata", + "block.create.layered_crimsite": "Crimsite stratificata", + "block.create.layered_deepslate": "Ardesia profonda stratificata", "block.create.layered_diorite": "Diorite stratificata", - "block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone", + "block.create.layered_dripstone": "Speleotema stratificato", "block.create.layered_granite": "Granito stratificato", "block.create.layered_limestone": "Calcare stratificato", - "block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum", - "block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia", + "block.create.layered_ochrum": "Ocrite stratificata", + "block.create.layered_scorchia": "Scoria bruciata stratificata", "block.create.layered_scoria": "Scoria stratificata", - "block.create.layered_tuff": "UNLOCALIZED: Layered Tuff", - "block.create.layered_veridium": "UNLOCALIZED: Layered Veridium", - "block.create.lectern_controller": "UNLOCALIZED: Lectern Controller", - "block.create.light_blue_nixie_tube": "UNLOCALIZED: Light Blue Nixie Tube", + "block.create.layered_tuff": "Tufo stratificato", + "block.create.layered_veridium": "Veridio stratificato", + "block.create.lectern_controller": "Leggio con pulsantiera", + "block.create.light_blue_nixie_tube": "Tubo di Nixie azzurro", "block.create.light_blue_sail": "Vela azzurra", "block.create.light_blue_seat": "Sedile azzurro", - "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", + "block.create.light_blue_toolbox": "Cassetta degli attrezzi azzurra", "block.create.light_blue_valve_handle": "Maniglia per valvola azzurra", - "block.create.light_gray_nixie_tube": "UNLOCALIZED: Light Gray Nixie Tube", + "block.create.light_gray_nixie_tube": "Tubo di Nixie grigio chiaro", "block.create.light_gray_sail": "Vela grigio chiaro", "block.create.light_gray_seat": "Sedile grigio chiaro", - "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", + "block.create.light_gray_toolbox": "Cassetta degli attrezzi grigia chiaro", "block.create.light_gray_valve_handle": "Maniglia per valvola grigio chiaro", - "block.create.lime_nixie_tube": "UNLOCALIZED: Lime Nixie Tube", + "block.create.lime_nixie_tube": "Tubo di Nixie lime", "block.create.lime_sail": "Vela lime", "block.create.lime_seat": "Sedile lime", - "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", + "block.create.lime_toolbox": "Cassetta degli attrezzi lime", "block.create.lime_valve_handle": "Maniglia per valvola lime", "block.create.limestone": "Calcare", "block.create.limestone_pillar": "Pilastro di calcare", "block.create.linear_chassis": "Telaio lineare", - "block.create.lit_blaze_burner": "Inceneritore di blaze acceso", - "block.create.magenta_nixie_tube": "UNLOCALIZED: Magenta Nixie Tube", + "block.create.lit_blaze_burner": "Inceneritore a blaze acceso", + "block.create.magenta_nixie_tube": "Tubo di Nixie magenta", "block.create.magenta_sail": "Vela magenta", "block.create.magenta_seat": "Sedile magenta", - "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", + "block.create.magenta_toolbox": "Cassetta degli attrezzi magenta", "block.create.magenta_valve_handle": "Maniglia per valvola magenta", "block.create.mechanical_arm": "Braccio meccanico", "block.create.mechanical_bearing": "Supporto meccanico", - "block.create.mechanical_crafter": "Costruttore meccanico", - "block.create.mechanical_drill": "Trapano meccanico", + "block.create.mechanical_crafter": "Fabbricatore meccanico", + "block.create.mechanical_drill": "Trivella meccanica", "block.create.mechanical_harvester": "Mietitrice meccanica", - "block.create.mechanical_mixer": "Miscelatore meccanico", + "block.create.mechanical_mixer": "Frullatore meccanico", "block.create.mechanical_piston": "Pistone meccanico", "block.create.mechanical_piston_head": "Testa di pistone meccanico", "block.create.mechanical_plough": "Aratro meccanico", @@ -302,278 +302,278 @@ "block.create.mechanical_pump": "Pompa meccanica", "block.create.mechanical_saw": "Sega meccanica", "block.create.metal_bracket": "Supporto di metallo", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", + "block.create.metal_girder": "Trave di metallo", + "block.create.metal_girder_encased_shaft": "Asse rivestita da trave di metallo", "block.create.millstone": "Macina", "block.create.minecart_anchor": "Ancora per carrello da miniera", "block.create.mysterious_cuckoo_clock": "Orologio a cucù misterioso", - "block.create.nixie_tube": "Tubo nixie", - "block.create.nozzle": "Ugello", + "block.create.nixie_tube": "Tubo di Nixie", + "block.create.nozzle": "Dispersore", "block.create.oak_window": "Finestra di quercia", "block.create.oak_window_pane": "Pannello di finestra di quercia", - "block.create.ochrum": "UNLOCALIZED: Ochrum", - "block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar", + "block.create.ochrum": "Ocrite", + "block.create.ochrum_pillar": "Pilastro di ocrite", "block.create.orange_sail": "Vela arancione", "block.create.orange_seat": "Sedile arancione", - "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", + "block.create.orange_toolbox": "Cassetta degli attrezzi arancione", "block.create.orange_valve_handle": "Maniglia per valvola arancione", "block.create.ornate_iron_window": "Finestra di ferro ornata", "block.create.ornate_iron_window_pane": "Pannello di finestra di ferro ornata", - "block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab", - "block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs", - "block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles", - "block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab", - "block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs", - "block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles", - "block.create.peculiar_bell": "UNLOCALIZED: Peculiar Bell", - "block.create.pink_nixie_tube": "UNLOCALIZED: Pink Nixie Tube", + "block.create.oxidized_copper_shingle_slab": "Lastra di tegole di rame ossidato", + "block.create.oxidized_copper_shingle_stairs": "Scalini di tegole di rame ossidato", + "block.create.oxidized_copper_shingles": "Tegole di rame ossidato", + "block.create.oxidized_copper_tile_slab": "Lastra di mattonelle di rame ossidato", + "block.create.oxidized_copper_tile_stairs": "Scalini di mattonelle di rame ossidato", + "block.create.oxidized_copper_tiles": "Mattonelle di rame ossidato", + "block.create.peculiar_bell": "Campana peculiare", + "block.create.pink_nixie_tube": "Tubo di Nixie rosa", "block.create.pink_sail": "Vela rosa", "block.create.pink_seat": "Sedile rosa", - "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", + "block.create.pink_toolbox": "Cassetta degli attrezzi rosa", "block.create.pink_valve_handle": "Maniglia per valvola rosa", "block.create.piston_extension_pole": "Palo di pistone", - "block.create.placard": "UNLOCALIZED: Placard", - "block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite", - "block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab", - "block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs", - "block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall", - "block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine", - "block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab", - "block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs", - "block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall", - "block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite", - "block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab", - "block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs", - "block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall", - "block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite", - "block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab", - "block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs", - "block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall", - "block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate", - "block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab", - "block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs", - "block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall", - "block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite", - "block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab", - "block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs", - "block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall", - "block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone", - "block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab", - "block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs", - "block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall", - "block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite", - "block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab", - "block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs", - "block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall", - "block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone", - "block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab", - "block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs", - "block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall", - "block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum", - "block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab", - "block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs", - "block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall", - "block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia", - "block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab", - "block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs", - "block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall", - "block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria", - "block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab", - "block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs", - "block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall", - "block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff", - "block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab", - "block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs", - "block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall", - "block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium", - "block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab", - "block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs", - "block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall", + "block.create.placard": "Cornice di ottone", + "block.create.polished_cut_andesite": "Andesite tagliata levigata", + "block.create.polished_cut_andesite_slab": "Lastra di andesite tagliata levigata", + "block.create.polished_cut_andesite_stairs": "Scalini di andesite tagliata levigata", + "block.create.polished_cut_andesite_wall": "Muretto di andesite tagliata levigata", + "block.create.polished_cut_asurine": "Azurite tagliata levigata", + "block.create.polished_cut_asurine_slab": "Lastra di azurite tagliata levigata", + "block.create.polished_cut_asurine_stairs": "Scalini di azurite tagliata levigata", + "block.create.polished_cut_asurine_wall": "Muretto di azurite tagliata levigata", + "block.create.polished_cut_calcite": "Calcite tagliata levigata", + "block.create.polished_cut_calcite_slab": "Lastra di calcite tagliata levigata", + "block.create.polished_cut_calcite_stairs": "Scalini di calcite tagliata levigata", + "block.create.polished_cut_calcite_wall": "Muretto di calcite tagliata levigata", + "block.create.polished_cut_crimsite": "Crimsite tagliata levigata", + "block.create.polished_cut_crimsite_slab": "Lastra di crimsite tagliata levigata", + "block.create.polished_cut_crimsite_stairs": "Scalini di crimsite tagliata levigata", + "block.create.polished_cut_crimsite_wall": "Muretto di crimsite tagliata levigata", + "block.create.polished_cut_deepslate": "Ardesia profonda tagliata levigata", + "block.create.polished_cut_deepslate_slab": "Lastra di ardesia profonda tagliata levigata", + "block.create.polished_cut_deepslate_stairs": "Scalini di ardesia profonda tagliata levigata", + "block.create.polished_cut_deepslate_wall": "Muretto di ardesia profonda tagliata levigata", + "block.create.polished_cut_diorite": "Diorite tagliata levigata", + "block.create.polished_cut_diorite_slab": "Lastra di diorite tagliata levigata", + "block.create.polished_cut_diorite_stairs": "Scalini di diorite tagliata levigata", + "block.create.polished_cut_diorite_wall": "Muretto di diorite tagliata levigata", + "block.create.polished_cut_dripstone": "Speleotema tagliato levigato", + "block.create.polished_cut_dripstone_slab": "Lastra di speleotema tagliato levigato", + "block.create.polished_cut_dripstone_stairs": "Scalini di speleotema tagliato levigato", + "block.create.polished_cut_dripstone_wall": "Muretto di speleotema tagliato levigato", + "block.create.polished_cut_granite": "Granito tagliato levigato", + "block.create.polished_cut_granite_slab": "Lastra di granito tagliato levigato", + "block.create.polished_cut_granite_stairs": "Scalini di franito tagliato levigato", + "block.create.polished_cut_granite_wall": "Muretto di granito tagliato levigato", + "block.create.polished_cut_limestone": "Calcare tagliato levigato", + "block.create.polished_cut_limestone_slab": "Lastra di calcare tagliato levigato", + "block.create.polished_cut_limestone_stairs": "Scalini di calcare tagliato levigato", + "block.create.polished_cut_limestone_wall": "Muretto di calcare tagliato levigato", + "block.create.polished_cut_ochrum": "Ocrite tagliata levigata", + "block.create.polished_cut_ochrum_slab": "Lastra di ocrite tagliata levigata", + "block.create.polished_cut_ochrum_stairs": "Scalini di ocrite tagliata levigata", + "block.create.polished_cut_ochrum_wall": "Muretto di ocrite tagliata levigata", + "block.create.polished_cut_scorchia": "Scoria bruciata tagliata levigata", + "block.create.polished_cut_scorchia_slab": "Lastra di scoria bruciata tagliata levigata", + "block.create.polished_cut_scorchia_stairs": "Scalini di scoria bruciata tagliata levigata", + "block.create.polished_cut_scorchia_wall": "Muretto di scoria bruciata tagliata levigata", + "block.create.polished_cut_scoria": "Scoria tagliata levigata", + "block.create.polished_cut_scoria_slab": "Lastra di scoria tagliata levigata", + "block.create.polished_cut_scoria_stairs": "Scalini di scoria tagliata levigata", + "block.create.polished_cut_scoria_wall": "Muretto di scoria tagliata levigata", + "block.create.polished_cut_tuff": "Tufo tagliato levigato", + "block.create.polished_cut_tuff_slab": "Lastra di tufo tagliato levigato", + "block.create.polished_cut_tuff_stairs": "Scalini di tufo tagliato levigato", + "block.create.polished_cut_tuff_wall": "Muretto di tufo tagliato levigato", + "block.create.polished_cut_veridium": "Veridio tagliato levigato", + "block.create.polished_cut_veridium_slab": "Lastra di veridio tagliato levigato", + "block.create.polished_cut_veridium_stairs": "Scalini di veridio tagliato levigato", + "block.create.polished_cut_veridium_wall": "Muretto di veridio tagliato levigato", "block.create.portable_fluid_interface": "Interfaccia per fluidi portatile", - "block.create.portable_storage_interface": "Interfaccia di archiviazione portatile", - "block.create.powered_latch": "Leva alimentata", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", - "block.create.powered_toggle_latch": "Leva alimentata alterata", + "block.create.portable_storage_interface": "Interfaccia di stoccaggio portatile", + "block.create.powered_latch": "Circuito redstone bi-stato", + "block.create.powered_shaft": "Gru alimentata", + "block.create.powered_toggle_latch": "Alternatore redstone", "block.create.pulley_magnet": "Magnete della carrucola", - "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", + "block.create.pulse_extender": "Estensore di impulsi", "block.create.pulse_repeater": "Ripetitore di impulsi", - "block.create.purple_nixie_tube": "UNLOCALIZED: Purple Nixie Tube", + "block.create.purple_nixie_tube": "Tubo di Nixie viola", "block.create.purple_sail": "Vela viola", "block.create.purple_seat": "Sedile viola", - "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", + "block.create.purple_toolbox": "Cassetta degli attrezzi viola", "block.create.purple_valve_handle": "Maniglia per valvola viola", "block.create.radial_chassis": "Telaio radiale", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", - "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", - "block.create.red_nixie_tube": "UNLOCALIZED: Red Nixie Tube", + "block.create.railway_casing": "Rivestimento di treno", + "block.create.raw_zinc_block": "Blocco di zinco grezzo", + "block.create.red_nixie_tube": "Tubo di Nixie rosso", "block.create.red_sail": "Vela rossa", "block.create.red_seat": "Sedile rosso", - "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", + "block.create.red_toolbox": "Cassetta degli attrezzi rossa", "block.create.red_valve_handle": "Maniglia per valvola rossa", "block.create.redstone_contact": "Contatto redstone", - "block.create.redstone_link": "Collegamento redstone", - "block.create.refined_radiance_casing": "Involucro radiante", + "block.create.redstone_link": "Connettore redstone", + "block.create.refined_radiance_casing": "Rivestimento di splendore raffinato", "block.create.rope": "Corda", "block.create.rope_pulley": "Carrucola per corde", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", + "block.create.rose_quartz_block": "Blocco di quarzo rosa", + "block.create.rose_quartz_lamp": "Lampada di quarzo rosa", + "block.create.rose_quartz_tiles": "Mattonelle di quarzo rosa", "block.create.rotation_speed_controller": "Regolatore di velocità di rotazione", - "block.create.sail_frame": "Telaio per vela", - "block.create.schematic_table": "Banco schematico", - "block.create.schematicannon": "Cannoneschematico", - "block.create.scorchia": "UNLOCALIZED: Scorchia", - "block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar", + "block.create.sail_frame": "Cornice di vela", + "block.create.schematic_table": "Banco dei progetti", + "block.create.schematicannon": "Spara-progetti", + "block.create.scorchia": "Scoria bruciata", + "block.create.scorchia_pillar": "Pilastro di scoria bruciata", "block.create.scoria": "Scoria", "block.create.scoria_pillar": "Pilastro di scoria", "block.create.secondary_linear_chassis": "Telaio lineare secondario", "block.create.sequenced_gearshift": "Cambio sequenziale", - "block.create.shadow_steel_casing": "Involucro ombra", - "block.create.shaft": "Albero", - "block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab", - "block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs", - "block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall", - "block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks", - "block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab", - "block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs", - "block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall", - "block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", - "block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab", - "block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs", - "block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall", - "block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks", - "block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab", - "block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs", - "block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall", - "block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks", - "block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab", - "block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs", - "block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall", - "block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks", - "block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab", - "block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs", - "block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall", - "block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks", - "block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab", - "block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs", - "block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall", - "block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks", - "block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab", - "block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs", - "block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall", - "block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks", - "block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab", - "block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs", - "block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall", - "block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks", - "block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab", - "block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs", - "block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall", - "block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", - "block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab", - "block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs", - "block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall", - "block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks", - "block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab", - "block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs", - "block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall", - "block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks", - "block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab", - "block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs", - "block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall", - "block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks", - "block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab", - "block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs", - "block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall", - "block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks", - "block.create.smart_chute": "Scivolo avanzato", - "block.create.smart_fluid_pipe": "Tubo per fluidi avanzato", + "block.create.shadow_steel_casing": "Rivestimento di acciaio oscuro", + "block.create.shaft": "Asse", + "block.create.small_andesite_brick_slab": "Lastra di mattoncini di andesite", + "block.create.small_andesite_brick_stairs": "Scalini di mattoncini di andesite", + "block.create.small_andesite_brick_wall": "Muretto di mattoncini di andesite", + "block.create.small_andesite_bricks": "Mattoncini di andesite", + "block.create.small_asurine_brick_slab": "Lastra di mattoncini di azurite", + "block.create.small_asurine_brick_stairs": "Scalini di mattoncini di azurite", + "block.create.small_asurine_brick_wall": "Muretto di mattoncini di azurite", + "block.create.small_asurine_bricks": "Mattoncini di azurite", + "block.create.small_bogey": "Carrello piccolo", + "block.create.small_calcite_brick_slab": "Lastra di mattoncini di calcite", + "block.create.small_calcite_brick_stairs": "Scalini di mattoncini di calcite", + "block.create.small_calcite_brick_wall": "Muretto di mattoncini di calcite", + "block.create.small_calcite_bricks": "Mattoncini di calcite", + "block.create.small_crimsite_brick_slab": "Lastra di mattoncini di crimsite", + "block.create.small_crimsite_brick_stairs": "Scalini di mattoncini di crimsite", + "block.create.small_crimsite_brick_wall": "Muretto di mattoncini di crimsite", + "block.create.small_crimsite_bricks": "Mattoncini di crimsite", + "block.create.small_deepslate_brick_slab": "Lastra di mattoncini di ardesia profonda", + "block.create.small_deepslate_brick_stairs": "Scalini di mattoncini di ardesia profonda", + "block.create.small_deepslate_brick_wall": "Muretto di mattoncini di ardesia profonda", + "block.create.small_deepslate_bricks": "Mattoncini di ardesia profonda", + "block.create.small_diorite_brick_slab": "Lastra di mattoncini di diorite", + "block.create.small_diorite_brick_stairs": "Scalini di mattoncini di diorite", + "block.create.small_diorite_brick_wall": "Muretto di mattoncini di diorite", + "block.create.small_diorite_bricks": "Mattoncini di diorite", + "block.create.small_dripstone_brick_slab": "Lastra di mattoncini di speleotema", + "block.create.small_dripstone_brick_stairs": "Scalini di mattoncini di speleotema", + "block.create.small_dripstone_brick_wall": "Muretto di mattoncini di speleotema", + "block.create.small_dripstone_bricks": "Mattoncini di speleotema", + "block.create.small_granite_brick_slab": "Lastra di mattoncini di granito", + "block.create.small_granite_brick_stairs": "Scalini di mattoncini di granito", + "block.create.small_granite_brick_wall": "Muretto di mattoncini di granito", + "block.create.small_granite_bricks": "Mattoncini di granito", + "block.create.small_limestone_brick_slab": "Lastra di mattoncini di calcare", + "block.create.small_limestone_brick_stairs": "Scalini di mattoncini di calcare", + "block.create.small_limestone_brick_wall": "Muretto di mattoncini di calcare", + "block.create.small_limestone_bricks": "Mattoncini di calcare", + "block.create.small_ochrum_brick_slab": "Lastra di mattoncini di ocrite", + "block.create.small_ochrum_brick_stairs": "Scalini di mattoncini di ocrite", + "block.create.small_ochrum_brick_wall": "Muretto di mattoncini di ocrite", + "block.create.small_ochrum_bricks": "Mattoncini di ocrite", + "block.create.small_rose_quartz_tiles": "Piccole mattonelle di quarzo rosa", + "block.create.small_scorchia_brick_slab": "Lastra di mattoncini di scoria bruciata", + "block.create.small_scorchia_brick_stairs": "Scalini di mattoncini di scoria bruciata", + "block.create.small_scorchia_brick_wall": "Muretto di mattoncini di scoria bruciata", + "block.create.small_scorchia_bricks": "Mattoncini di scoria bruciata", + "block.create.small_scoria_brick_slab": "Lastra di mattoncini di scoria", + "block.create.small_scoria_brick_stairs": "Scalini di mattoncini di scoria", + "block.create.small_scoria_brick_wall": "Muretto di mattoncini di scoria", + "block.create.small_scoria_bricks": "Mattoncini di scoria", + "block.create.small_tuff_brick_slab": "Lastra di mattoncini di tufo", + "block.create.small_tuff_brick_stairs": "Scalini di mattoncini di tufo", + "block.create.small_tuff_brick_wall": "Muretto di mattoncini di tufo", + "block.create.small_tuff_bricks": "Mattoncini di tufo", + "block.create.small_veridium_brick_slab": "Lastra di mattoncini di veridio", + "block.create.small_veridium_brick_stairs": "Scalini di mattoncini di veridio", + "block.create.small_veridium_brick_wall": "Muretto di mattoncini di veridio", + "block.create.small_veridium_bricks": "Mattoncini di veridio", + "block.create.smart_chute": "Scivolo intelligente", + "block.create.smart_fluid_pipe": "Tubo per fluidi intelligente", "block.create.speedometer": "Tachimetro", - "block.create.spout": "Spruzzo", + "block.create.spout": "Spruzzatore", "block.create.spruce_window": "Finestra di abete", "block.create.spruce_window_pane": "Pannello di finestra di abete", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", - "block.create.sticker": "UNLOCALIZED: Sticker", + "block.create.steam_engine": "Motore a vapore", + "block.create.steam_whistle": "Fischio a vapore", + "block.create.steam_whistle_extension": "Estensione di fischio a vapore", + "block.create.sticker": "Incollatore", "block.create.sticky_mechanical_piston": "Pistone meccanico appiccicoso", - "block.create.stockpile_switch": "Interruttore accumulatore", + "block.create.stockpile_switch": "Interruttore a riempimento", "block.create.stressometer": "Stressometro", "block.create.tiled_glass": "Vetro piastrellato", "block.create.tiled_glass_pane": "Pannello di vetro piastrellato", - "block.create.track": "UNLOCALIZED: Train Track", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "UNLOCALIZED: Train Station", - "block.create.train_door": "UNLOCALIZED: Train Door", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", - "block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar", - "block.create.turntable": "Piatto", - "block.create.veridium": "UNLOCALIZED: Veridium", - "block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar", + "block.create.track": "Rotaia", + "block.create.track_observer": "Osservatore ferroviario", + "block.create.track_signal": "Semaforo ferroviario", + "block.create.track_station": "Stazione ferroviaria", + "block.create.train_door": "Porta per treni", + "block.create.train_trapdoor": "Botola per treni", + "block.create.tuff_pillar": "Pilastro di tufo", + "block.create.turntable": "Piattaforma girevole", + "block.create.veridium": "Veridio", + "block.create.veridium_pillar": "Pilastro di veridio", "block.create.vertical_framed_glass": "Finestra di vetro verticale", "block.create.vertical_framed_glass_pane": "Pannello di finestra di vetro verticale", - "block.create.warped_window": "UNLOCALIZED: Warped Window", - "block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane", - "block.create.water_wheel": "Ruota idraulica", - "block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab", - "block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs", - "block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles", - "block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab", - "block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs", - "block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles", - "block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab", - "block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs", - "block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles", - "block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab", - "block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs", - "block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles", - "block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab", - "block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs", - "block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles", - "block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab", - "block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs", - "block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles", - "block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab", - "block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs", - "block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles", - "block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab", - "block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs", - "block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles", - "block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab", - "block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs", - "block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles", - "block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab", - "block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs", - "block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles", - "block.create.weighted_ejector": "UNLOCALIZED: Weighted Ejector", - "block.create.white_nixie_tube": "UNLOCALIZED: White Nixie Tube", + "block.create.warped_window": "Finestra distorta", + "block.create.warped_window_pane": "Pannello di finestra distorta", + "block.create.water_wheel": "Mulino ad acqua", + "block.create.waxed_copper_shingle_slab": "Lastra di tegole di rame cerato", + "block.create.waxed_copper_shingle_stairs": "Scalini di tegole di rame cerato", + "block.create.waxed_copper_shingles": "Tegole di rame cerato", + "block.create.waxed_copper_tile_slab": "Lastra di mattonelle di rame cerato", + "block.create.waxed_copper_tile_stairs": "Scalini di mattonelle di rame cerato", + "block.create.waxed_copper_tiles": "Mattonelle di rame ossidato cerato", + "block.create.waxed_exposed_copper_shingle_slab": "Lastra di tegole di rame esposto cerato", + "block.create.waxed_exposed_copper_shingle_stairs": "Scalini di tegole di rame cerato", + "block.create.waxed_exposed_copper_shingles": "Tegole di rame cerato", + "block.create.waxed_exposed_copper_tile_slab": "Lastra di mattonelle di rame ossidato cerato", + "block.create.waxed_exposed_copper_tile_stairs": "Scalini di mattonelle di rame esposto cerato", + "block.create.waxed_exposed_copper_tiles": "Mattonelle di rame esposto cerato", + "block.create.waxed_oxidized_copper_shingle_slab": "Lastra di tegole di rame ossidato cerato", + "block.create.waxed_oxidized_copper_shingle_stairs": "Scalini di tegole di rame ossidato cerato", + "block.create.waxed_oxidized_copper_shingles": "Tegole di rame ossidato cerato", + "block.create.waxed_oxidized_copper_tile_slab": "Lastra di mattonelle di rame ossidato cerato", + "block.create.waxed_oxidized_copper_tile_stairs": "Scalini di mattonelle di rame ossidato cerato", + "block.create.waxed_oxidized_copper_tiles": "Mattonelle di rame ossidato cerato", + "block.create.waxed_weathered_copper_shingle_slab": "Lastra di tegole di rame corroso cerato", + "block.create.waxed_weathered_copper_shingle_stairs": "Scalini di tegole di rame corroso cerato", + "block.create.waxed_weathered_copper_shingles": "Tegole di rame corroso cerato", + "block.create.waxed_weathered_copper_tile_slab": "Lastra di mattonelle di rame corroso cerato", + "block.create.waxed_weathered_copper_tile_stairs": "Scalini di mattonelle di rame corroso cerato", + "block.create.waxed_weathered_copper_tiles": "Mattonelle di rame corroso cerato", + "block.create.weathered_copper_shingle_slab": "Lastra di tegole di rame corroso", + "block.create.weathered_copper_shingle_stairs": "Lastra di tegole di rame corroso", + "block.create.weathered_copper_shingles": "Tegole di rame corroso", + "block.create.weathered_copper_tile_slab": "Lastra di mattonelle di rame corroso", + "block.create.weathered_copper_tile_stairs": "Scalini di mattonelle di rame corroso", + "block.create.weathered_copper_tiles": "Mattonelle di rame corroso", + "block.create.weighted_ejector": "Espulsore di pesi", + "block.create.white_nixie_tube": "Tubo di Nixie bianco", "block.create.white_sail": "Vela bianca", "block.create.white_seat": "Sedile bianco", - "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", + "block.create.white_toolbox": "Cassetta degli attrezzi bianca", "block.create.white_valve_handle": "Maniglia per valvola bianca", "block.create.windmill_bearing": "Supporto per mulino a vento", "block.create.wooden_bracket": "Supporto di legno", - "block.create.yellow_nixie_tube": "UNLOCALIZED: Yellow Nixie Tube", + "block.create.yellow_nixie_tube": "Tubo di Nixie giallo", "block.create.yellow_sail": "Vela gialla", "block.create.yellow_seat": "Sedile giallo", - "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", + "block.create.yellow_toolbox": "Cassetta degli attrezzi gialla", "block.create.yellow_valve_handle": "Maniglia per valvola gialla", "block.create.zinc_block": "Blocco di zinco", "block.create.zinc_ore": "Zinco grezzo", - "enchantment.create.capacity": "UNLOCALIZED: Capacity", - "enchantment.create.potato_recovery": "UNLOCALIZED: Potato Recovery", + "enchantment.create.capacity": "Capacità", + "enchantment.create.potato_recovery": "Recupero vegetale", - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", - "entity.create.contraption": "Contrazione", - "entity.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "entity.create.gantry_contraption": "UNLOCALIZED: Gantry Contraption", - "entity.create.potato_projectile": "UNLOCALIZED: Potato Projectile", + "entity.create.carriage_contraption": "Carrozza", + "entity.create.contraption": "Macchinario", + "entity.create.crafting_blueprint": "Progetto di fabbricazione", + "entity.create.gantry_contraption": "Macchinario da gru", + "entity.create.potato_projectile": "Proiettile Vegetale", "entity.create.seat": "Sedile", - "entity.create.stationary_contraption": "Contrazione stazionaria", + "entity.create.stationary_contraption": "Macchinario stazionario", "entity.create.super_glue": "Super colla", "fluid.create.potion": "Pozione", @@ -585,23 +585,23 @@ "item.create.belt_connector": "Nastro meccanico", "item.create.blaze_cake": "Torta per blaze", "item.create.blaze_cake_base": "Base della torta per blaze", - "item.create.brass_hand": "Mano", + "item.create.brass_hand": "Mano di ottone", "item.create.brass_ingot": "Lingotto di ottone", "item.create.brass_nugget": "Pepita di ottone", "item.create.brass_sheet": "Lamiera di ottone", "item.create.builders_tea": "Tè del costruttore", - "item.create.chest_minecart_contraption": "Contrazione per carrello da miniera con baule", + "item.create.chest_minecart_contraption": "Macchinario con carrello da miniera con baule", "item.create.chocolate_bucket": "Secchio di cioccolata", - "item.create.chocolate_glazed_berries": "UNLOCALIZED: Chocolate Glazed Berries", + "item.create.chocolate_glazed_berries": "Bacche glassate al cioccolato", "item.create.chromatic_compound": "Composto cromatico", "item.create.cinder_flour": "Cenere farinosa", - "item.create.copper_backtank": "UNLOCALIZED: Copper Backtank", - "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", + "item.create.copper_backtank": "Zaino serbatoio", + "item.create.copper_backtank_placeable": "Zaino serbatoio posizionabile", "item.create.copper_nugget": "Pepita di rame", "item.create.copper_sheet": "Lamiera di rame", - "item.create.crafter_slot_cover": "Rivestimento per slot da costruzione", - "item.create.crafting_blueprint": "UNLOCALIZED: Crafting Blueprint", - "item.create.creative_blaze_cake": "UNLOCALIZED: Creative Blaze Cake", + "item.create.crafter_slot_cover": "Copertura per slot di fabbricazione", + "item.create.crafting_blueprint": "Progetto di fabbricazione", + "item.create.creative_blaze_cake": "Torta per blaze (creativa)", "item.create.crushed_aluminum_ore": "Alluminio grezzo frantumato", "item.create.crushed_copper_ore": "Rame grezzo frantumato", "item.create.crushed_gold_ore": "Oro grezzo frantumato", @@ -615,52 +615,52 @@ "item.create.crushed_tin_ore": "Stagno grezzo frantumato", "item.create.crushed_uranium_ore": "Uranio grezzo frantumato", "item.create.crushed_zinc_ore": "Zinco grezzo frantumato", - "item.create.diving_boots": "UNLOCALIZED: Diving Boots", - "item.create.diving_helmet": "UNLOCALIZED: Diving Helmet", + "item.create.diving_boots": "Stivali da immersione", + "item.create.diving_helmet": "Elmo da immersione", "item.create.dough": "Impasto", - "item.create.electron_tube": "Valvola", - "item.create.empty_blaze_burner": "Inceneritore di blaze vuoto", - "item.create.empty_schematic": "Schematica vuota", - "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", - "item.create.extendo_grip": "Presa extendo", + "item.create.electron_tube": "Tubo a vuoto", + "item.create.empty_blaze_burner": "Inceneritore vuoto", + "item.create.empty_schematic": "Progetto vuoto", + "item.create.experience_nugget": "Pepita di esperienza", + "item.create.extendo_grip": "Braccio allungabile", "item.create.filter": "Filtro", - "item.create.furnace_minecart_contraption": "Contrazione per carrello da miniera con fornace", + "item.create.furnace_minecart_contraption": "Macchinario con carrello da miniera con fornace", "item.create.goggles": "Occhiali da ingegnere", "item.create.golden_sheet": "Lamiera d'oro", "item.create.handheld_worldshaper": "Plasmatore del mondo portatile", "item.create.honey_bucket": "Secchio di miele", - "item.create.honeyed_apple": "UNLOCALIZED: Honeyed Apple", - "item.create.incomplete_precision_mechanism": "UNLOCALIZED: Incomplete Precision Mechanism", - "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", + "item.create.honeyed_apple": "Mela caramellata", + "item.create.incomplete_precision_mechanism": "Meccanismo di precisione imcompleto", + "item.create.incomplete_track": "Rotaia incompleta", "item.create.iron_sheet": "Lamiera di ferro", - "item.create.linked_controller": "UNLOCALIZED: Linked Controller", - "item.create.minecart_contraption": "Contrazione per carrello da miniera", + "item.create.linked_controller": "Pulsantiera di comando", + "item.create.minecart_contraption": "Macchinario con carrello da miniera", "item.create.minecart_coupling": "Aggancio per carrelli da miniera", "item.create.polished_rose_quartz": "Quarzo rosa levigato", - "item.create.potato_cannon": "UNLOCALIZED: Potato Cannon", + "item.create.potato_cannon": "Cannone a patate", "item.create.powdered_obsidian": "Ossidiana in polvere", - "item.create.precision_mechanism": "UNLOCALIZED: Precision Mechanism", + "item.create.precision_mechanism": "Meccanismo di precisione", "item.create.propeller": "Elica", - "item.create.raw_zinc": "UNLOCALIZED: Raw Zinc", + "item.create.raw_zinc": "Zinco grezzo", "item.create.red_sand_paper": "Carta vetrata rossa", - "item.create.refined_radiance": "Radiance raffinata", + "item.create.refined_radiance": "Splendore raffinato", "item.create.rose_quartz": "Quarzo rosa", "item.create.sand_paper": "Carta vetrata", - "item.create.schedule": "UNLOCALIZED: Train Schedule", - "item.create.schematic": "Schematica", - "item.create.schematic_and_quill": "Schematica e penna d'oca", + "item.create.schedule": "Tabella di marcia", + "item.create.schematic": "Progetto", + "item.create.schematic_and_quill": "Pogetto e penna", "item.create.shadow_steel": "Acciaio oscuro", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.sturdy_sheet": "Lamiera rinforzata", "item.create.super_glue": "Super colla", - "item.create.sweet_roll": "UNLOCALIZED: Sweet Roll", + "item.create.sweet_roll": "Pane dolce", "item.create.tree_fertilizer": "Fertilizzante per alberi", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", - "item.create.vertical_gearbox": "Riduttore verticale", - "item.create.wand_of_symmetry": "Asta di simmetria", + "item.create.unprocessed_obsidian_sheet": "Lastra di ossidiana non processata", + "item.create.vertical_gearbox": "Invertitore verticale", + "item.create.wand_of_symmetry": "Scettro della Simmetria", "item.create.wheat_flour": "Farina di grano", "item.create.whisk": "Frusta", - "item.create.wrench": "Chiave inglese", - "item.create.zinc_ingot": "Barra di zinco", + "item.create.wrench": "Chiave a pappagallo", + "item.create.zinc_ingot": "Lingotto di zinco", "item.create.zinc_nugget": "Pepita di zinco", @@ -668,192 +668,192 @@ "advancement.create.root": "Benvenuti alla Create", "advancement.create.root.desc": "È ora di iniziare a costruire marchingegni fantastici!", - "advancement.create.andesite_alloy": "Allitterazioni in abbondanza", - "advancement.create.andesite_alloy.desc": "I materiali della Create hanno nomi strani, 'lega di andesite' è uno di quelli.", + "advancement.create.andesite_alloy": "Rocce più dure", + "advancement.create.andesite_alloy.desc": "Crea della Lega di andesite, la risorsa più importante di tutta la Create.", "advancement.create.andesite_casing": "L'era dell'andesite", - "advancement.create.andesite_casing.desc": "Usa della lega di andesite e del legno per creare un involucro basilare.", - "advancement.create.mechanical_press": "UNLOCALIZED: Bonk", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "UNLOCALIZED: Wind maker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items", + "advancement.create.andesite_casing.desc": "Usa della lega di andesite e del legno per creare un Rivestimento basilare.", + "advancement.create.mechanical_press": "Bonk", + "advancement.create.mechanical_press.desc": "Crea delle lamiere in una Pressa meccanica", + "advancement.create.encased_fan": "Dominatore dell'aria", + "advancement.create.encased_fan.desc": "Posiziona e attiva un Ventilatore", + "advancement.create.fan_processing": "Processo Particellare", + "advancement.create.fan_processing.desc": "Usa un Ventilatore per processare dei materiali", + "advancement.create.saw_processing": "La parte più temuta", + "advancement.create.saw_processing.desc": "Usa una Sega meccanica rivolta verso l'alto per processare dei materiali", + "advancement.create.compacting": "Compattazione", + "advancement.create.compacting.desc": "Usa una Pressa e una Vasca per creare meno oggetti a partire da più oggetti", "advancement.create.belt": "Nastro trasportatore", "advancement.create.belt.desc": "Connetti due alberi con un nastro meccanico.", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", + "advancement.create.funnel": "Estetica da aeroporto", + "advancement.create.funnel.desc": "Estrai o inserisci oggetti in un contenitore usando un imbuto", "advancement.create.chute": "Giù per il tubo", "advancement.create.chute.desc": "Piazza uno scivolo, la controparte verticale del nastro.", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", + "advancement.create.mechanical_mixer": "Mischiamo tutto insieme!", + "advancement.create.mechanical_mixer.desc": "Combina degli ingredienti usando un Frullatore meccanico", + "advancement.create.burner": "Focolaio senziente", + "advancement.create.burner.desc": "Ottieni un Inceneritore a blaze", "advancement.create.water_wheel": "Ingegneria idraulica", - "advancement.create.water_wheel.desc": "Piazza una ruota idraulica e prova a farla girare!", + "advancement.create.water_wheel.desc": "Piazza un Mulino ad acqua e prova a farlo girare!", "advancement.create.windmill": "Una lieve brezza", "advancement.create.windmill.desc": "Assembla un mulino a vento.", "advancement.create.shifting_gears": "Meccanismi moventi", "advancement.create.shifting_gears.desc": "Aggancia una ruota dentata grande con una piccola, permettendoti di cambiare la velocità.", "advancement.create.millstone": "Frantumatore portatile", "advancement.create.millstone.desc": "Piazza e alimenta una macina.", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench", + "advancement.create.super_glue": "Connessione forte", + "advancement.create.super_glue.desc": "Unisci un gruppo di blocchi con la Super colla", + "advancement.create.contraption_actors": "Movimento sensato", + "advancement.create.contraption_actors.desc": "Crea un macchinario che contenga trapani, seghe o mietitrici", + "advancement.create.portable_storage_interface": "Passaggio al drive-through", + "advancement.create.portable_storage_interface.desc": "Usa una Interfaccia di stoccaggio portatile per inserire o rimuovere oggetti dall'interno di un macchinario", + "advancement.create.wrench_goggles": "Attrezzato", + "advancement.create.wrench_goggles.desc": "Equipaggia degli Occhiali da ingegnere e una Chiave a pappagallo", "advancement.create.stressometer": "Che stress!", "advancement.create.stressometer.desc": "Piazza e alimenta un tachimetro. Guardalo con gli occhiali per leggere il suo esatto valore.", - "advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", + "advancement.create.cuckoo_clock": "È il momento?", + "advancement.create.cuckoo_clock.desc": "Sii presente al richiamo del tuo Orologio a cucù", + "advancement.create.windmill_maxed": "Una forte brezza", + "advancement.create.windmill_maxed.desc": "Costruisci un mulino a vento di potenza massima", + "advancement.create.ejector_maxed": "Medaglia di salto in lungo", + "advancement.create.ejector_maxed.desc": "Fai un salto di almeno 30 blocchi di lunghezza usando un Espulsore di pesi", + "advancement.create.pulley_maxed": "Una corda lunghissima", + "advancement.create.pulley_maxed.desc": "Allunga la corda di una Carrucola per almeno 200 blocchi", + "advancement.create.cart_pickup": "Braccia forti", + "advancement.create.cart_pickup.desc": "Raccogli un Macchinario con carrello da miniera composto da almeno 200 blocchi", + "advancement.create.anvil_plough": "Artiglieria da fabbro", + "advancement.create.anvil_plough.desc": "Lancia una Incudine con un Aratro meccanico", + "advancement.create.lava_wheel_00000": "Ruota lavica", + "advancement.create.lava_wheel_00000.desc": "Non è così che dovrebbe funzionare§7\n(Progresso segreto)", + "advancement.create.hand_crank_000": "Sessione di allenamento", + "advancement.create.hand_crank_000.desc": "Usa una manovella fino ad essere esausto§7\n(Progresso segreto)", "advancement.create.belt_funnel_kiss": "Che dolce...", "advancement.create.belt_funnel_kiss.desc": "Fai in modo che due imbuti montati su un nastro si 'bacino'.", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation", + "advancement.create.stressometer_maxed": "Ce la fa ancora?", + "advancement.create.stressometer_maxed.desc": "Leggi esattamente 100% stress su uno Stressometro§7\n(Progresso segreto)", + "advancement.create.copper": "Rocce ancora più dure", + "advancement.create.copper.desc": "Accumula del rame per poter poi manipolare i fluidi.", "advancement.create.copper_casing": "L'era del rame", "advancement.create.copper_casing.desc": "Usa delle lamiere di ottone e del legno per creare involucri di ottone.", "advancement.create.spout": "SPLASH", - "advancement.create.spout.desc": "Guarda mentre un oggetto fluido viene versato con uno spruzzo.", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.spout.desc": "Guarda mentre un fluido viene versato da uno Spruzzatore.", + "advancement.create.drain": "Asciugatura perfetta", + "advancement.create.drain.desc": "Guarda mentre un oggetto viene drenato da un Prosciugatore.", + "advancement.create.steam_engine": "Massima potenza", + "advancement.create.steam_engine.desc": "Genera energia cinetica usando un Motore a vapore.", + "advancement.create.steam_whistle": "Voce angelica", + "advancement.create.steam_whistle.desc": "Attiva un Fischio a vapore.", + "advancement.create.backtank": "Pressione portatile", + "advancement.create.backtank.desc": "Accumula Aria pressurizzata in uno Zaino serbatoio.", + "advancement.create.diving_suit": "Attrezzatura da immersione", + "advancement.create.diving_suit.desc": "Equipagia uno Zaino serbatoio e un Elmo da immersione e tuffati in acqua.", + "advancement.create.mechanical_pump_0": "Sotto Pressione", + "advancement.create.mechanical_pump_0.desc": "Posiziona e attiva una Pompa meccanica.", "advancement.create.glass_pipe": "Spiare il flusso", - "advancement.create.glass_pipe.desc": "Guarda mentre un fluido si propaga attraverso un tubo per fluidi con vetrata. Puoi aggiungere una vetrata cliccando con una chiave inglese sui tubi per fluidi dritti.", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block", - "advancement.create.hose_pulley": "Spillamento industriale", - "advancement.create.hose_pulley.desc": "Tira giù una carrucola per tubi e guardala drenare o riempire un corpo dal fluido.", - "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout", - "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)", + "advancement.create.glass_pipe.desc": "Guarda mentre un fluido si propaga attraverso un tubo per fluidi con vetrata. Puoi aggiungere una vetrata cliccando con una chiave a pappagallo sui tubi per fluidi dritti.", + "advancement.create.water_supply": "Collezionista di pozzanghere", + "advancement.create.water_supply.desc": "Usa una pompa o un tubo con pressione entrante per assorbire un blocco d'acqua.", + "advancement.create.hose_pulley": "Risucchio industriale", + "advancement.create.hose_pulley.desc": "Tira giù una carrucola per fluidi e guardala drenare o riempire un corpo dal fluido.", + "advancement.create.chocolate_bucket": "La Fabbrica di Cioccolato", + "advancement.create.chocolate_bucket.desc": "Ottieni un secchio di Cioccolato fuso.", + "advancement.create.honey_drain": "Apicoltura automatizzata", + "advancement.create.honey_drain.desc": "Usa dei tubi per estrarre del Miele da un Alveare o Arnia.", + "advancement.create.hose_pulley_lava": "Sotto la crosta", + "advancement.create.hose_pulley_lava.desc": "Estrai lava da una sorgente abbastanza grande da essere considerata ininita.", + "advancement.create.steam_engine_maxed": "A tutta velocità", + "advancement.create.steam_engine_maxed.desc": "Fai funzionare una caldaia alla massima potenza", + "advancement.create.foods": "Dieta bilanciata", + "advancement.create.foods.desc": "Crea Bacche glassate, una Mela caramellata e del Pane dolce, tutti dallo stesso Spruzzatore", + "advancement.create.diving_suit_lava": "Nuotando con gli Strider", + "advancement.create.diving_suit_lava.desc": "Prova a tuffarti nella lava con le tue attrezzature da immersione§7\n(Progresso segreto)", + "advancement.create.chained_drain": "Inarrestabile", + "advancement.create.chained_drain.desc": "Guarda mentre un oggetto supera un'intera fila di Prosciugatori§7\n(Progresso segreto)", + "advancement.create.cross_streams": "Non incrociate i flussi!", + "advancement.create.cross_streams.desc": "Guarda mentre due fluidi si incontrano§7\n(Progresso segreto)", + "advancement.create.pipe_organ": "Organo a canne", + "advancement.create.pipe_organ.desc": "Connetti 12 Fischi a un singolo serbatoio e impostali ognuno ad una nota diversa §7\n(Progresso segreto)", "advancement.create.brass": "L'ottone", - "advancement.create.brass.desc": "Usa il rame e lo zinco frantumati per creare dell'ottone.", + "advancement.create.brass.desc": "Usa il rame e lo zinco per creare dell'ottone.", "advancement.create.brass_casing": "L'era dell'ottone", "advancement.create.brass_casing.desc": "Usa l'ottone e del legno per creare involucri più avanzati.", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", + "advancement.create.rose_quartz": "Diamanti rosa", + "advancement.create.rose_quartz.desc": "Leviga del quarzo rosa.", "advancement.create.deployer": "Piazza e attacca", "advancement.create.deployer.desc": "Piazza e alimenta un installatore, il riflesso perfetto di te stesso.", - "advancement.create.precision_mechanism": "UNLOCALIZED: Complex Curiosities", - "advancement.create.precision_mechanism.desc": "UNLOCALIZED: Assemble a Precision Mechanism", + "advancement.create.precision_mechanism": "Curiosità complesse", + "advancement.create.precision_mechanism.desc": "Assembra un Meccanismo di Precisione.", "advancement.create.speed_controller": "Gli ingegneri lo odiano", - "advancement.create.speed_controller.desc": "Piazza un regolatore di velocità di rotazione, il dispositivo più avanzato in termini di meccanica.", + "advancement.create.speed_controller.desc": "Posiziona un regolatore di velocità di rotazione, il dispositivo più avanzato in termini di meccanica.", "advancement.create.mechanical_arm": "Mani occupate!", "advancement.create.mechanical_arm.desc": "Costruisci un braccio meccanico, seleziona gli input e gli output, piazzalo e alimentalo; poi guardalo mentre fa il lavoro sporco al tuo posto.", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.mechanical_crafter": "Assemblaggio Automatico", + "advancement.create.mechanical_crafter.desc": "Posiziona e attiva dei Fabbricatori meccanici.", "advancement.create.crushing_wheel": "Una coppia di giganti", "advancement.create.crushing_wheel.desc": "Crea delle ruote di frantumazione per frantumare i materiali.", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", + "advancement.create.haunted_bell": "Senso oscuro", + "advancement.create.haunted_bell.desc": "Suona una Campana infestata.", "advancement.create.clockwork_bearing": "Tic toc tic toc", - "advancement.create.clockwork_bearing.desc": "Assembla una struttura montata su un supporto dell'orologio.", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information", - "advancement.create.potato_cannon": "UNLOCALIZED: Fwoomp!", - "advancement.create.potato_cannon.desc": "UNLOCALIZED: Defeat an enemy with your Potato Cannon", + "advancement.create.clockwork_bearing.desc": "Assembla una struttura montata su un Supporto per orologi.", + "advancement.create.display_link": "Informazioni dettagliate", + "advancement.create.display_link.desc": "Usa un Connettore divino per visualizzare informazioni.", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "Sconfiggi un nemico con il tuo Cannone a patate.", "advancement.create.extendo_grip": "BOIOIOING", - "advancement.create.extendo_grip.desc": "Procurati una presa extendo.", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", - "advancement.create.arm_blaze_burner": "Combustibili", - "advancement.create.arm_blaze_burner.desc": "Istruisci il tuo braccio meccanico ad alimentare un inceneritore di blaze.", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed", + "advancement.create.extendo_grip.desc": "Procurati un Braccio allungabile.", + "advancement.create.linked_controller": "Attivazione da remoto", + "advancement.create.linked_controller.desc": "Attiva un Connettore redstone usando una Pulsantiera di comando.", + "advancement.create.arm_blaze_burner": "Combustione automatizzata", + "advancement.create.arm_blaze_burner.desc": "Istruisci il tuo braccio meccanico ad alimentare un inceneritore a blaze.", + "advancement.create.crusher_maxed_0000": "Schiacciante", + "advancement.create.crusher_maxed_0000.desc": "Fai girare una coppia di Ruote frantumatrici alla massima velocità.", "advancement.create.arm_many_targets": "Organizzatore seriale", "advancement.create.arm_many_targets.desc": "Programma un braccio meccanico con 10 o più posizioni di output.", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.potato_cannon_collide": "Verdura d'artificio", + "advancement.create.potato_cannon_collide.desc": "Fai in modo che due diversi proiettili di Cannone a patate si scontrino.", + "advancement.create.self_deploying": "Carrello a guida autonoma", + "advancement.create.self_deploying.desc": "Crea un Macchinario con carrello da miniera che posiziona binari di fronte a sé.", "advancement.create.fist_bump": "Mano a mano!", "advancement.create.fist_bump.desc": "Metti uno contro l'altro due installatori.", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)", + "advancement.create.crafter_lazy_000": "Manovre disperate", + "advancement.create.crafter_lazy_000.desc": "Rallenta il più possibile un Fabbricatore meccanico e continua a procrastinare un generatore decente§7\n(Progresso segret)", + "advancement.create.extendo_grip_dual": "Più lungo possibile", + "advancement.create.extendo_grip_dual.desc": "Equipaggia due Prolunghe per avere una portata sovrumana§7\n(Progresso segreto)", "advancement.create.musical_arm": "DJ, metti su la musica!", "advancement.create.musical_arm.desc": "Guarda mentre un braccio meccanico attiva un giradischi.", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A new Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "Rocce durissime", + "advancement.create.sturdy_sheet.desc": "Assembla una Lamiera rinforzata raffinando dell'ossidiana in polvere.", + "advancement.create.train_casing_00": "L'Era Logistica", + "advancement.create.train_casing_00.desc": "Usa delle Lamiere rinforzate per creare dei componenti per treni.", + "advancement.create.train": "Tutti a bordo!", + "advancement.create.train.desc": "Assembla il tuo primo treno.", + "advancement.create.conductor": "Istruttore di conduttori", + "advancement.create.conductor.desc": "Consegna una Tabella di marcia ad un conduttore.", + "advancement.create.track_signal": "Controllo del traffico", + "advancement.create.track_signal.desc": "Posiziona un Semaforo ferroviario.", + "advancement.create.display_board_0": "Tabella dinamica", + "advancement.create.display_board_0.desc": "Annuncia l'arrivo di un treno su un Tabellone usando un Lettore di dati.", + "advancement.create.track_0": "Miglioramento netto", + "advancement.create.track_0.desc": "Ottieni delle Rotaie.", + "advancement.create.train_whistle": "Choo choo!", + "advancement.create.train_whistle.desc": "Assembla un Fischio come parte di un treno e attivalo mentre guidi.", + "advancement.create.train_portal": "Pendolare interdimensionale", + "advancement.create.train_portal.desc": "Attraversa un Portale del Nether a bordo di un treno.", + "advancement.create.track_crafting_factory": "Fabbrica di Rotaie", + "advancement.create.track_crafting_factory.desc": "Produci più di 1000 Rotaie con la stessa Pressa.", + "advancement.create.long_bend": "Curva enorme", + "advancement.create.long_bend.desc": "Crea una sezione curva di Rotaie lunga almeno 30 blocchi.", + "advancement.create.long_train": "Trasporto pesante", + "advancement.create.long_train.desc": "Crea un treno composto da almeno 6 carrozze.", + "advancement.create.long_travel": "Viaggio rilassante", + "advancement.create.long_travel.desc": "Alzati da un Sedile a più di 5000 blocchi da dove ti ci sei seduto.", + "advancement.create.train_roadkill": "Uccisione stradale", + "advancement.create.train_roadkill.desc": "Investi un nemico con il tuo treno§7\n(Progresso segreto)", + "advancement.create.red_signal": "Autista esperto", + "advancement.create.red_signal.desc": "Passa con il rosso con il tuo treno§7\n(Progresso segreto)", + "advancement.create.train_crash": "Servizio scadente", + "advancement.create.train_crash.desc": "Fai esperienza di un incidente ferroviario mentre sei tra i passeggeri§7\n(Progresso segreto)", + "advancement.create.train_crash_backwards": "Punto cieco", + "advancement.create.train_crash_backwards.desc": "Colpisci un altro treno mentre vai in retromarcia§7\n(Progresso segreto)", "_": "->------------------------] UI & Messages [------------------------<-", @@ -862,102 +862,102 @@ "itemGroup.create.palettes": "Create: Blocchi", "death.attack.create.crush": "%1$s è stato frantumato", - "death.attack.create.crush.player": "UNLOCALIZED: %1$s was thrown into Crushing Wheels by %2$s", - "death.attack.create.fan_fire": "%1$s è stato bruciato dall'aria calda", - "death.attack.create.fan_fire.player": "UNLOCALIZED: %1$s was thrown into a smoker by %2$s", - "death.attack.create.fan_lava": "%1$s è stato bruciato dal ventilatore di lava", - "death.attack.create.fan_lava.player": "UNLOCALIZED: %1$s was thrown into a smelter by %2$s", - "death.attack.create.mechanical_drill": "%1$s è stato trafitto dal trapano meccanico", - "death.attack.create.mechanical_drill.player": "UNLOCALIZED: %1$s was thrown in front of a Drill by %2$s", - "death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla sega meccanica", - "death.attack.create.mechanical_saw.player": "UNLOCALIZED: %1$s was thrown into a Saw by %2$s", - "death.attack.create.potato_cannon": "UNLOCALIZED: %1$s was shot by %2$s's Potato Cannon", - "death.attack.create.potato_cannon.item": "UNLOCALIZED: %1$s was shot by %2$s using %3$s", - "death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria da un orologio a cucù manomesso", - "death.attack.create.cuckoo_clock_explosion.player": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + "death.attack.create.crush.player": "%1$s è stato gettato tra delle Ruote frantumatrici da %2$s", + "death.attack.create.fan_fire": "%1$s è stato cotto a puntino", + "death.attack.create.fan_fire.player": "%1$s è stato gettato in un affumicatore da %2$s", + "death.attack.create.fan_lava": "%1$s è stato carbonizzato in una fonderia", + "death.attack.create.fan_lava.player": "%1$s è stato gettato in una fonderia da %2$s", + "death.attack.create.mechanical_drill": "%1$s è stato trafitto da una trivella meccanica", + "death.attack.create.mechanical_drill.player": "%1$s è stato gettato di fronte a una trivella da by %2$s", + "death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà", + "death.attack.create.mechanical_saw.player": "%1$s è stato gettato su una Sega meccanica da %2$s", + "death.attack.create.potato_cannon": "%1$s è stato ucciso dal Cannone a patate di %2$s", + "death.attack.create.potato_cannon.item": "%1$s è stato ucciso da %2$s usando %3$s", + "death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria a causa di un orologio a cucù manomesso", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s è saltato in aria a causa di un orologio a cucù manomesso", + "death.attack.create.run_over": "%1$s è stato travolto da %2$s", - "create.block.deployer.damage_source_name": "un disadattato", - "create.block.cart_assembler.invalid": "Piazza il tuo assemblatore di carrelli da miniera su un binario", + "create.block.deployer.damage_source_name": "una mano impazzita", + "create.block.cart_assembler.invalid": "Piazza il tuo assemblatore di carrelli su un binario", - "create.menu.return": "UNLOCALIZED: Return to Menu", - "create.menu.configure": "UNLOCALIZED: Configure...", - "create.menu.ponder_index": "UNLOCALIZED: Ponder Index", - "create.menu.only_ingame": "UNLOCALIZED: Available in the Pause Menu", - "create.menu.report_bugs": "UNLOCALIZED: Report Issues", - "create.menu.support": "UNLOCALIZED: Support Us", + "create.menu.return": "Torna al menù", + "create.menu.configure": "Configura...", + "create.menu.ponder_index": "Riflessione", + "create.menu.only_ingame": "Disponibile nel menù di pausa", + "create.menu.report_bugs": "Segnala problemi", + "create.menu.support": "Supportaci", "create.recipe.crushing": "Frantumazione", "create.recipe.milling": "Macinatura", - "create.recipe.fan_washing": "Lavaggio volumetrico", + "create.recipe.fan_washing": "Lavaggio di massa", "create.recipe.fan_washing.fan": "Ventilatore dietro l'acqua corrente", - "create.recipe.fan_smoking": "Fumo volumetrico", - "create.recipe.fan_smoking.fan": "Ventilatore dietro il fuoco", - "create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting", - "create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire", - "create.recipe.fan_blasting": "Esplosione volumetrica", + "create.recipe.fan_smoking": "Affumicatura di massa", + "create.recipe.fan_smoking.fan": "Ventilatore dietro al fuoco", + "create.recipe.fan_haunting": "Infestazione di massa", + "create.recipe.fan_haunting.fan": "Ventilatore dietro al fuoco delle anime", + "create.recipe.fan_blasting": "Fusione di massa", "create.recipe.fan_blasting.fan": "Ventilatore dietro la lava", "create.recipe.pressing": "Pressatura", "create.recipe.mixing": "Mescolamento", - "create.recipe.deploying": "UNLOCALIZED: Deploying", - "create.recipe.automatic_shapeless": "Costruzione informe automatizzata", - "create.recipe.automatic_brewing": "Fermentazione automatica", + "create.recipe.deploying": "Installazione", + "create.recipe.automatic_shapeless": "Fabbricazione automatizzata senza forma", + "create.recipe.automatic_brewing": "Fermentazione automatizzata", "create.recipe.packing": "Compattazione", - "create.recipe.automatic_packing": "Imballaggio automatico", - "create.recipe.sawing": "Sega", - "create.recipe.mechanical_crafting": "Costruzione meccanica", - "create.recipe.automatic_shaped": "Costruzione con forma automatizzata", + "create.recipe.automatic_packing": "Imballaggio automatizzato", + "create.recipe.sawing": "Segatura", + "create.recipe.mechanical_crafting": "Fabbricazione meccanica", + "create.recipe.automatic_shaped": "Fabbricazione automatizzata con forma", "create.recipe.block_cutting": "Taglio di blocchi", - "create.recipe.wood_cutting": "UNLOCALIZED: Wood Cutting", + "create.recipe.wood_cutting": "Taglio di legna", "create.recipe.sandpaper_polishing": "Levigamento da carta vetrata", - "create.recipe.mystery_conversion": "Metamorfosi cromatica", - "create.recipe.spout_filling": "Riempimento da spruzzo", - "create.recipe.draining": "Drenaggio di oggetti", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", - "create.recipe.sequenced_assembly": "UNLOCALIZED: Recipe Sequence", - "create.recipe.assembly.next": "UNLOCALIZED: Next: %1$s", - "create.recipe.assembly.step": "UNLOCALIZED: Step %1$s:", - "create.recipe.assembly.progress": "UNLOCALIZED: Progress: %1$s/%2$s", - "create.recipe.assembly.pressing": "UNLOCALIZED: Process in Press", - "create.recipe.assembly.spout_filling_fluid": "UNLOCALIZED: Spout %1$s", - "create.recipe.assembly.deploying_item": "UNLOCALIZED: Deploy %1$s", - "create.recipe.assembly.cutting": "UNLOCALIZED: Cut with Saw", - "create.recipe.assembly.repeat": "UNLOCALIZED: Repeat Sequence %1$s Times", - "create.recipe.assembly.junk": "UNLOCALIZED: Random salvage", + "create.recipe.mystery_conversion": "Metamorfosi misteriosa", + "create.recipe.spout_filling": "Riempimento", + "create.recipe.draining": "Drenaggio", + "create.recipe.item_application": "Applicazione manuale", + "create.recipe.item_application.any_axe": "Qualunque ascia", + "create.recipe.sequenced_assembly": "Installazione sequenziale", + "create.recipe.assembly.next": "Prossimo: %1$s", + "create.recipe.assembly.step": "Passo %1$s:", + "create.recipe.assembly.progress": "Progresso: %1$s/%2$s", + "create.recipe.assembly.pressing": "Pressatura", + "create.recipe.assembly.spout_filling_fluid": "Riempi con %1$s", + "create.recipe.assembly.deploying_item": "Installa %1$s", + "create.recipe.assembly.cutting": "Taglia con Sega", + "create.recipe.assembly.repeat": "Ripeti sequenza %1$s volte", + "create.recipe.assembly.junk": "Scarto casuale", "create.recipe.processing.chance": "%1$s%% di probabilità", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.deploying.not_consumed": "Non consumato", "create.recipe.heat_requirement.none": "Nessun riscaldamento", "create.recipe.heat_requirement.heated": "Riscaldamento", "create.recipe.heat_requirement.superheated": "Super riscaldamento", - "create.generic.range": "Gamma", + "create.generic.range": "Portata", "create.generic.radius": "Raggio", "create.generic.width": "Larghezza", "create.generic.height": "Altezza", "create.generic.length": "Lunghezza", "create.generic.speed": "Velocità", "create.generic.delay": "Ritardo", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.duration": "Durata", + "create.generic.timeUnit": "Unità di tempo", "create.generic.unit.ticks": "Tick", "create.generic.unit.seconds": "Secondi", "create.generic.unit.minutes": "Minuti", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.daytime.hour": "Ore", + "create.generic.daytime.minute": "Minuti", + "create.generic.daytime.second": "Secondi", + "create.generic.daytime.pm": "PM", + "create.generic.daytime.am": "AM", "create.generic.unit.rpm": "RPM", - "create.generic.unit.stress": "su", + "create.generic.unit.stress": "SU", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$s mB", - "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.unit.buckets": "B", "create.generic.clockwise": "Senso orario", "create.generic.counter_clockwise": "Senso anti-orario", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "Intonazione: %1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", "create.action.scroll": "Scorri", "create.action.confirm": "Conferma", @@ -966,28 +966,28 @@ "create.action.discard": "Scarta", "create.keyinfo.toolmenu": "Focalizzazione sul menù degli strumenti", - "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", + "create.keyinfo.toolbelt": "Accedi a cassette degli attrezzi vicine", "create.keyinfo.scrollup": "Simula rotellina del mouse verso su (nel mondo)", "create.keyinfo.scrolldown": "Simula rotellina del mouse verso giù (nel mondo)", "create.gui.scrollInput.defaultTitle": "Scegli un'opzione:", "create.gui.scrollInput.scrollToModify": "Scorri per modificare", - "create.gui.scrollInput.scrollToAdjustAmount": "Scorri fino a regolare l'importo", + "create.gui.scrollInput.scrollToAdjustAmount": "Scorri per regolare il valore", "create.gui.scrollInput.scrollToSelect": "Scorri per selezionare", "create.gui.scrollInput.shiftScrollsFaster": "Premi shift per scorrere più velocemente", "create.gui.toolmenu.focusKey": "Premi [%1$s] per aprire il menù", "create.gui.toolmenu.cycle": "[SCORRI] per navigare", - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", - "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", - "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", - "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + "create.toolbox.unequip": "Rimuovi: %1$s", + "create.toolbox.outOfRange": "Cassetta con l'oggetto in mano fuori portata", + "create.toolbox.detach": "Smetti di monitorare e tieni l'oggetto", + "create.toolbox.depositAll": "Deposita gli oggetti nelle cassette vicine", + "create.toolbox.depositBox": "Posa l'oggetto nella cassetta", "create.gui.symmetryWand.mirrorType": "Specchio", "create.gui.symmetryWand.orientation": "Orientamento", - "create.symmetry.mirror.plane": "Singola", + "create.symmetry.mirror.plane": "Singolo", "create.symmetry.mirror.doublePlane": "Rettangolare", "create.symmetry.mirror.triplePlane": "Ottagonale", @@ -998,15 +998,15 @@ "create.orientation.alongX": "Lungo X", "create.gui.terrainzapper.title": "Plasmatore del mondo", - "create.gui.terrainzapper.searchDiagonal": "UNLOCALIZED: Follow Diagonals", - "create.gui.terrainzapper.searchFuzzy": "UNLOCALIZED: Ignore Material Borders", - "create.gui.terrainzapper.patternSection": "UNLOCALIZED: Pattern", - "create.gui.terrainzapper.pattern.solid": "UNLOCALIZED: Solid", - "create.gui.terrainzapper.pattern.checkered": "UNLOCALIZED: Checkerboard", - "create.gui.terrainzapper.pattern.inversecheckered": "UNLOCALIZED: Inverted Checkerboard", - "create.gui.terrainzapper.pattern.chance25": "UNLOCALIZED: 25% Roll", - "create.gui.terrainzapper.pattern.chance50": "UNLOCALIZED: 50% Roll", - "create.gui.terrainzapper.pattern.chance75": "UNLOCALIZED: 75% Roll", + "create.gui.terrainzapper.searchDiagonal": "Segui diagonali", + "create.gui.terrainzapper.searchFuzzy": "Ignora bordi", + "create.gui.terrainzapper.patternSection": "Motivo", + "create.gui.terrainzapper.pattern.solid": "Solido", + "create.gui.terrainzapper.pattern.checkered": "Scacchiera", + "create.gui.terrainzapper.pattern.inversecheckered": "Scacchiera invertita", + "create.gui.terrainzapper.pattern.chance25": "Casuale al 25%", + "create.gui.terrainzapper.pattern.chance50": "Casuale al 50%", + "create.gui.terrainzapper.pattern.chance75": "Casuale al 75%", "create.gui.terrainzapper.placement": "Piazzamento", "create.gui.terrainzapper.placement.merged": "Fuso", "create.gui.terrainzapper.placement.attached": "Attaccato", @@ -1015,8 +1015,8 @@ "create.gui.terrainzapper.brush.cuboid": "Cuboide", "create.gui.terrainzapper.brush.sphere": "Sferico", "create.gui.terrainzapper.brush.cylinder": "Cilindrico", - "create.gui.terrainzapper.brush.surface": "UNLOCALIZED: Surface", - "create.gui.terrainzapper.brush.cluster": "UNLOCALIZED: Cluster", + "create.gui.terrainzapper.brush.surface": "Superficie", + "create.gui.terrainzapper.brush.cluster": "Aggregato", "create.gui.terrainzapper.tool": "Strumento", "create.gui.terrainzapper.tool.fill": "Riempi", "create.gui.terrainzapper.tool.place": "Piazza", @@ -1025,25 +1025,25 @@ "create.gui.terrainzapper.tool.overlay": "Ricopri", "create.gui.terrainzapper.tool.flatten": "Appiattisci", - "create.terrainzapper.shiftRightClickToSet": "Clic destro e shift per selezionare una forma", - "create.terrainzapper.usingBlock": "UNLOCALIZED: Using: %1$s", - "create.terrainzapper.leftClickToSet": "UNLOCALIZED: Left-Click a Block to set Material", + "create.terrainzapper.shiftRightClickToSet": "Shift-click destro per impostare la forma", + "create.terrainzapper.usingBlock": "Blocco in uso: %1$s", + "create.terrainzapper.leftClickToSet": "Fai click sinistro su un blocco per scegliere il materiale", "create.minecart_coupling.two_couplings_max": "I carrelli da miniera non possono avere più di due agganci ciascuno", - "create.minecart_coupling.unloaded": "Parti del tuo treno sembrano essere in mezzo a chunk non caricati", + "create.minecart_coupling.unloaded": "Parti del tuo Macchinario sembrano essere in mezzo a chunk non caricati", "create.minecart_coupling.no_loops": "Gli agganci non possono creare un loop", "create.minecart_coupling.removed": "Agganci rimossi dai carrelli da miniera", "create.minecart_coupling.too_far": "Carrelli da miniera troppo distanti", - "create.contraptions.movement_mode": "Modalità movimento", - "create.contraptions.movement_mode.move_place": "Posizionare sempre quando è fermo", - "create.contraptions.movement_mode.move_place_returned": "Posiziona solo nella posizione iniziale", + "create.contraptions.movement_mode": "Modalità di movimento", + "create.contraptions.movement_mode.move_place": "Posiziona sempre quando è fermo", + "create.contraptions.movement_mode.move_place_returned": "Posiziona solo nella direzione iniziale", "create.contraptions.movement_mode.move_never_place": "Posiziona solo quando distrutto", "create.contraptions.movement_mode.rotate_place": "Ruota sempre quando è fermo", "create.contraptions.movement_mode.rotate_place_returned": "Ruota solo vicino all'angolo iniziale", "create.contraptions.movement_mode.rotate_never_place": "Ruota solo quando l'ancora viene distrutta", - "create.contraptions.cart_movement_mode": "Modalità movimento carrello da miniera", - "create.contraptions.cart_movement_mode.rotate": "Rivolta sempre verso il movimento", + "create.contraptions.cart_movement_mode": "Modalità di movimento del carrello", + "create.contraptions.cart_movement_mode.rotate": "Sempre rivolto verso il movimento", "create.contraptions.cart_movement_mode.rotate_paused": "Pausa durante la rotazione", "create.contraptions.cart_movement_mode.rotation_locked": "Blocca rotazione", "create.contraptions.windmill.rotation_direction": "Direzione di rotazione", @@ -1063,63 +1063,63 @@ "create.gui.goggles.generator_stats": "Statistiche del generatore:", "create.gui.goggles.kinetic_stats": "Statistiche cinetiche:", - "create.gui.goggles.at_current_speed": "Alla velocità attuale", + "create.gui.goggles.at_current_speed": "alla velocità attuale", "create.gui.goggles.pole_length": "Lunghezza palo:", - "create.gui.goggles.fluid_container": "UNLOCALIZED: Fluid Container Info:", - "create.gui.goggles.fluid_container.capacity": "UNLOCALIZED: Capacity: ", - "create.gui.assembly.exception": "UNLOCALIZED: This Contraption was unable to assemble:", - "create.gui.assembly.exception.unmovableBlock": "UNLOCALIZED: Unmovable Block (%4$s) at [%1$s,%2$s,%3$s]", - "create.gui.assembly.exception.chunkNotLoaded": "UNLOCALIZED: The Block at [%1$s,%2$s,%3$s] was not in a loaded chunk", - "create.gui.assembly.exception.structureTooLarge": "UNLOCALIZED: There are too many Blocks included in the contraption.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.tooManyPistonPoles": "UNLOCALIZED: There are too many extension Poles attached to this Piston.\nThe configured maximum is: %1$s", - "create.gui.assembly.exception.noPistonPoles": "UNLOCALIZED: The Piston is missing some extension Poles", - "create.gui.assembly.exception.not_enough_sails": "UNLOCALIZED: Attached structure does not include enough sail-like blocks: %1$s\nA minimum of %2$s are required", - "create.gui.gauge.info_header": "Informazioni sul calibro:", + "create.gui.goggles.fluid_container": "Statistiche del contenitore di fluidi:", + "create.gui.goggles.fluid_container.capacity": "Capacità: ", + "create.gui.assembly.exception": "Questo Macchinario non può essere assemblato:", + "create.gui.assembly.exception.unmovableBlock": "Blocco inamovibile (%4$s) alle coordinate [%1$s,%2$s,%3$s]", + "create.gui.assembly.exception.chunkNotLoaded": "Il blocco di coordinate [%1$s,%2$s,%3$s] non era in un chunk caricato", + "create.gui.assembly.exception.structureTooLarge": "Ci sono troppi blocchi inclusi nel Macchinario.\nIl massimo è impostato a: %1$s", + "create.gui.assembly.exception.tooManyPistonPoles": "Ci sono troppi Pali di pistone attaccati a questo Pistone.\nIl massimo èimpostato a: %1$s", + "create.gui.assembly.exception.noPistonPoles": "Questo Pistone non ha Pali per pistone attaccati", + "create.gui.assembly.exception.not_enough_sails": "La struttura attaccata non include abbastanza blocchi simili a vele: %1$s\nNe servono un minimo di %2$s", + "create.gui.gauge.info_header": "Informazioni sul sistema:", "create.gui.speedometer.title": "Velocità di rotazione", "create.gui.stressometer.title": "Stress della rete", "create.gui.stressometer.capacity": "Capacità rimanente", - "create.gui.stressometer.overstressed": "Sovrastressato", + "create.gui.stressometer.overstressed": "Sovraccarico", "create.gui.stressometer.no_rotation": "Nessuna rotazione", "create.gui.contraptions.not_fast_enough": "Sembra che questo %1$s _non_ stia girando con una _velocità_ _sufficiente_.", - "create.gui.contraptions.network_overstressed": "Sembra che questo marchingegno sia _sovraccarico_. Aggiungi più fonti o _rallenta_ i componenti con un forte _impatto_ _di_ _stress_.", + "create.gui.contraptions.network_overstressed": "Sembra che questo sistema sia _sovraccarico_. Aggiungi più generatori o _rallenta_ i componenti con un forte _impatto_ _sullo_ _stress_.", "create.gui.adjustable_crate.title": "Baule regolabile", "create.gui.adjustable_crate.storageSpace": "Spazio di immagazzinamento", - "create.gui.stockpile_switch.title": "Interruttore accumulatore", + "create.gui.stockpile_switch.title": "Interruttore a riempimento", "create.gui.stockpile_switch.invert_signal": "Inverti segnale", "create.gui.stockpile_switch.move_to_lower_at": "Muovi giù al %1$s%%", "create.gui.stockpile_switch.move_to_upper_at": "Muovi su al %1$s%%", "create.gui.sequenced_gearshift.title": "Cambio sequenziale", "create.gui.sequenced_gearshift.instruction": "Istruzione", - "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "UNLOCALIZED: Turn by angle", + "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Ruota ad angolo", "create.gui.sequenced_gearshift.instruction.turn_angle": "Gira", "create.gui.sequenced_gearshift.instruction.turn_angle.angle": "Angolo", - "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "UNLOCALIZED: Turn to move Piston/Pulley/Gantry", + "create.gui.sequenced_gearshift.instruction.turn_distance.descriptive": "Ruota per muovere Pistone/Gru/Carrucola", "create.gui.sequenced_gearshift.instruction.turn_distance": "Pistone", "create.gui.sequenced_gearshift.instruction.turn_distance.distance": "Distanza", - "create.gui.sequenced_gearshift.instruction.delay.descriptive": "UNLOCALIZED: Timed Delay", - "create.gui.sequenced_gearshift.instruction.delay": "UNLOCALIZED: Delay", - "create.gui.sequenced_gearshift.instruction.delay.duration": "UNLOCALIZED: Duration", - "create.gui.sequenced_gearshift.instruction.end.descriptive": "UNLOCALIZED: End", + "create.gui.sequenced_gearshift.instruction.delay.descriptive": "Attendi", + "create.gui.sequenced_gearshift.instruction.delay": "Attesa", + "create.gui.sequenced_gearshift.instruction.delay.duration": "Durata", + "create.gui.sequenced_gearshift.instruction.end.descriptive": "Fine", "create.gui.sequenced_gearshift.instruction.end": "Fine", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "UNLOCALIZED: Await new Redstone Pulse", - "create.gui.sequenced_gearshift.instruction.await": "UNLOCALIZED: Await", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "Attendi impulso redstone", + "create.gui.sequenced_gearshift.instruction.await": "Redstone", "create.gui.sequenced_gearshift.speed": "Velocità, direzione", "create.gui.sequenced_gearshift.speed.forward": "Velocità di ingresso, avanti", "create.gui.sequenced_gearshift.speed.forward_fast": "Doppia velocità, avanti", "create.gui.sequenced_gearshift.speed.back": "Velocità di ingresso, invertita", "create.gui.sequenced_gearshift.speed.back_fast": "Doppia velocità, invertita", - "create.schematicAndQuill.dimensions": "Dimensione schematica: %1$sx%2$sx%3$s", + "create.schematicAndQuill.dimensions": "Dimensione progetto: %1$sx%2$sx%3$s", "create.schematicAndQuill.firstPos": "Prima posizione impostata.", "create.schematicAndQuill.secondPos": "Seconda posizione impostata.", - "create.schematicAndQuill.noTarget": "Premi [Ctrl] per selezionare il blocco d'aria.", + "create.schematicAndQuill.noTarget": "Premi [Ctrl] per selezionare un blocco d'aria.", "create.schematicAndQuill.abort": "Selezione rimossa.", - "create.schematicAndQuill.title": "Nome schematica:", + "create.schematicAndQuill.title": "Nome progetto:", "create.schematicAndQuill.convert": "Salva e piazza immediatamente", - "create.schematicAndQuill.fallbackName": "La mia schematica", - "create.schematicAndQuill.saved": "Salvata come %1$s", + "create.schematicAndQuill.fallbackName": "Il mio progetto", + "create.schematicAndQuill.saved": "Salvato come %1$s", - "create.schematic.invalid": "[!] Oggetto non valido - utilizza il banco schematico", + "create.schematic.invalid": "[!] Oggetto non valido - utilizza il banco dei progetti", "create.schematic.position": "Posizione", "create.schematic.rotation": "Rotazione", "create.schematic.rotation.none": "Nessuna", @@ -1130,71 +1130,71 @@ "create.schematic.mirror.none": "Nessuno", "create.schematic.mirror.frontBack": "Fronte-retro", "create.schematic.mirror.leftRight": "Sinistra-destra", - "create.schematic.tool.deploy": "Installa", + "create.schematic.tool.deploy": "Posiziona", "create.schematic.tool.move": "Muovi XZ", "create.schematic.tool.movey": "Muovi Y", "create.schematic.tool.rotate": "Ruota", - "create.schematic.tool.print": "Stampa", + "create.schematic.tool.print": "Installa", "create.schematic.tool.flip": "Capovolgi", "create.schematic.tool.deploy.description.0": "Sposta la struttura in una posizione.", - "create.schematic.tool.deploy.description.1": "Clic destro sul terreno per posizionarla.", + "create.schematic.tool.deploy.description.1": "Click destro sul terreno per posizionare la struttura.", "create.schematic.tool.deploy.description.2": "Premi [Ctrl] per selezionare a distanza fissa.", "create.schematic.tool.deploy.description.3": "[Ctrl] e scorri per cambiare la distanza.", - "create.schematic.tool.move.description.0": "Sposta la schematica in orizzontale.", - "create.schematic.tool.move.description.1": "Indica la schematica e premi [Ctrl] mentre scorri per spingerla.", + "create.schematic.tool.move.description.0": "Sposta il progetto in orizzontale.", + "create.schematic.tool.move.description.1": "Indica il progetto e premi [Ctrl] mentre scorri per spingerlo.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "Sposta la schematica verticalmente.", - "create.schematic.tool.movey.description.1": "[Ctrl] e scorri per spostarla su/giù.", + "create.schematic.tool.movey.description.0": "Sposta il progetto verticalmente.", + "create.schematic.tool.movey.description.1": "[Ctrl] e scorri per spostarlo su/giù.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "Ruota la schematica attorno al suo centro.", - "create.schematic.tool.rotate.description.1": "[Ctrl] e scorri per ruotarla di 90 gradi.", + "create.schematic.tool.rotate.description.0": "Ruota il progetto attorno al suo centro.", + "create.schematic.tool.rotate.description.1": "[Ctrl] e scorri per ruotarlo di 90 gradi.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Posiziona istantaneamente la struttura nel mondo.", - "create.schematic.tool.print.description.1": "Clic destro per confermare la posizione corrente.", + "create.schematic.tool.print.description.1": "Click destro per confermare la posizione corrente.", "create.schematic.tool.print.description.2": "Questo strumento è solo per la modalità creativa.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "Capovolge la schematica lungo la faccia selezionata.", - "create.schematic.tool.flip.description.1": "Indica la schematica e premi [Ctrl] mentre scorri per capovolgerla.", + "create.schematic.tool.flip.description.0": "Capovolge il progetto lungo la faccia selezionata.", + "create.schematic.tool.flip.description.1": "Indica il progetto e premi [Ctrl] mentre scorri per capovolgerla.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "Sincronizzazione...", - "create.schematics.uploadTooLarge": "La schematica è troppo grande.", - "create.schematics.maxAllowedSize": "La dimensione massima consentita del file schematica è:", + "create.schematics.uploadTooLarge": "Il progetto è troppo grande.", + "create.schematics.maxAllowedSize": "La dimensione massima consentita del file di progetto è:", "create.gui.schematicTable.refresh": "Ricarica file", "create.gui.schematicTable.open_folder": "Apri cartella", - "create.gui.schematicTable.title": "Banco schematico", - "create.gui.schematicTable.availableSchematics": "Schematiche disponibili", - "create.gui.schematicTable.noSchematics": "Nessuna schematica salvata", + "create.gui.schematicTable.title": "Banco dei progetti", + "create.gui.schematicTable.availableSchematics": "Progetti disponibili", + "create.gui.schematicTable.noSchematics": "Nessun progetto salvato", "create.gui.schematicTable.uploading": "Caricamento...", - "create.gui.schematicTable.finished": "Caricamento finito!", - "create.gui.schematicannon.title": "Cannoneschematico", + "create.gui.schematicTable.finished": "Caricamento completato!", + "create.gui.schematicannon.title": "Spara-progetti", "create.gui.schematicannon.listPrinter": "Stampante lista dei materiali", "create.gui.schematicannon.gunpowderLevel": "Polvere da sparo al %1$s%%", "create.gui.schematicannon.shotsRemaining": "Spari rimanenti: %1$s", "create.gui.schematicannon.shotsRemainingWithBackup": "Con il backup: %1$s", - "create.gui.schematicannon.optionEnabled": "Attualmente abilitato", - "create.gui.schematicannon.optionDisabled": "Attualmente disabilitato", + "create.gui.schematicannon.optionEnabled": "Opzione attiva", + "create.gui.schematicannon.optionDisabled": "Opzione inattiva", "create.gui.schematicannon.showOptions": "Mostra impostazioni stampante", "create.gui.schematicannon.option.dontReplaceSolid": "Non sostituire i blocchi solidi", "create.gui.schematicannon.option.replaceWithSolid": "Sostituisci solidi con solidi", "create.gui.schematicannon.option.replaceWithAny": "Sostituisci solidi con qualsiasi", - "create.gui.schematicannon.option.replaceWithEmpty": "Sostituisci solidi col vuoto", + "create.gui.schematicannon.option.replaceWithEmpty": "Sostituisci solidi con il vuoto", "create.gui.schematicannon.option.skipMissing": "Salta i blocchi mancanti", "create.gui.schematicannon.option.skipTileEntities": "Proteggi i blocchi entità", "create.gui.schematicannon.slot.gunpowder": "Aggiungi polvere da sparo per alimentare il cannone", - "create.gui.schematicannon.slot.listPrinter": "Piazza qui i libri per stampare una lista di controllo per la tua schematica", - "create.gui.schematicannon.slot.schematic": "Aggiungi qui la tua schematica. Assicurati che sia piazzata in una posizione specifica.", + "create.gui.schematicannon.slot.listPrinter": "Piazza qui i libri per stampare una lista di controllo per il tuo progetto", + "create.gui.schematicannon.slot.schematic": "Aggiungi qui il tuo progetto. Assicurati che sia piazzato in una posizione specifica.", "create.gui.schematicannon.option.skipMissing.description": "Se il cannone non riesce a trovare un blocco richiesto per il posizionamento, continuerà nella posizione successiva.", - "create.gui.schematicannon.option.skipTileEntities.description": "Il cannone eviterà di sostituire i blocchi di dati come bauli.", - "create.gui.schematicannon.option.dontReplaceSolid.description": "Il cannone non sostituirà mai alcun blocco solido nella sua area di lavoro, solo non solidi e aria.", - "create.gui.schematicannon.option.replaceWithSolid.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco solido nella posizione.", - "create.gui.schematicannon.option.replaceWithAny.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene qualche blocco nella posizione.", - "create.gui.schematicannon.option.replaceWithEmpty.description": "Il cannone eliminerà tutti i blocchi nell'area di lavoro, compresi quelli sostituiti dall'aria.", + "create.gui.schematicannon.option.skipTileEntities.description": "Il cannone eviterà di sostituire i blocchi entità come bauli o fornaci.", + "create.gui.schematicannon.option.dontReplaceSolid.description": "Il cannone non sostituirà mai alcun blocco solido nella sua area di lavoro, solo non-solidi e aria.", + "create.gui.schematicannon.option.replaceWithSolid.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco solido in quella posizione.", + "create.gui.schematicannon.option.replaceWithAny.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco qualunque in quella posizione.", + "create.gui.schematicannon.option.replaceWithEmpty.description": "Il cannone eliminerà tutti i blocchi nell'area di lavoro, compresi quelli che nel progetto sono solo aria.", "create.schematicannon.status.idle": "Inattivo", "create.schematicannon.status.ready": "Pronto", @@ -1210,18 +1210,18 @@ "create.schematicannon.status.missingBlock": "Blocco mancante:", "create.schematicannon.status.placing": "Piazzamento", "create.schematicannon.status.clearing": "Cancellazione blocchi", - "create.schematicannon.status.schematicInvalid": "Schematica non valida", - "create.schematicannon.status.schematicNotPlaced": "Schematica non implementata", - "create.schematicannon.status.schematicExpired": "File schematica scaduto", + "create.schematicannon.status.schematicInvalid": "Progetto non valido", + "create.schematicannon.status.schematicNotPlaced": "Bersaglio non impostato", + "create.schematicannon.status.schematicExpired": "File progetto mancante", - "create.materialChecklist": "Lista di controllo dei materiali", - "create.materialChecklist.blocksNotLoaded": "* Disclaimer *\n\nLa lista dei materiali potrebbe non essere accurata a causa di molti chunk non caricati.", + "create.materialChecklist": "Lista dei materiali", + "create.materialChecklist.blocksNotLoaded": "* Attenzione *\n\nLa lista dei materiali potrebbe non essere accurata a causa di molti chunk non caricati.", "create.gui.filter.deny_list": "Lista nera", - "create.gui.filter.deny_list.description": "Gli oggetti passano se NON corrispondono a nessuno dei precedenti. Una lista nera vuota accetta tutto.", + "create.gui.filter.deny_list.description": "Gli oggetti passano se NON corrispondono a nessuno di quelli nel filtro. Una lista nera vuota accetta tutto.", "create.gui.filter.allow_list": "Lista bianca", - "create.gui.filter.allow_list.description": "Gli oggetti passano se corrispondono a qualcuno dei precedenti. Una lista bianca vuota rifiuta tutto.", - "create.gui.filter.respect_data": "Rispetto dei dati", + "create.gui.filter.allow_list.description": "Gli oggetti passano se corrispondono a qualcuno di quelli nel filtro. Una lista bianca vuota rifiuta tutto.", + "create.gui.filter.respect_data": "Rispetta dati", "create.gui.filter.respect_data.description": "Gli oggetti corrispondono solo se la loro durata, incantesimi e altri attributi corrispondono.", "create.gui.filter.ignore_data": "Ignora dati", "create.gui.filter.ignore_data.description": "Gli oggetti corrispondono indipendentemente dai loro attributi.", @@ -1230,14 +1230,14 @@ "create.item_attributes.placeable.inverted": "non è posizionabile", "create.item_attributes.consumable": "è commestibile", "create.item_attributes.consumable.inverted": "non è commestibile", - "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", - "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.fluid_container": "può contenere fluidi", + "create.item_attributes.fluid_container.inverted": "non può contenere fluidi", "create.item_attributes.enchanted": "è incantato", "create.item_attributes.enchanted.inverted": "non è incantato", - "create.item_attributes.max_enchanted": "UNLOCALIZED: is enchanted at max level", - "create.item_attributes.max_enchanted.inverted": "UNLOCALIZED: is not enchanted at max level", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.max_enchanted": "è incantanto al massimo livello", + "create.item_attributes.max_enchanted.inverted": "non è incantanto al massimo livello", + "create.item_attributes.renamed": "ha un nome personalizzato", + "create.item_attributes.renamed.inverted": "non ha un nome personalizzato", "create.item_attributes.damaged": "è danneggiato", "create.item_attributes.damaged.inverted": "non è danneggiato", "create.item_attributes.badly_damaged": "è gravemente danneggiato", @@ -1250,8 +1250,8 @@ "create.item_attributes.furnace_fuel.inverted": "non è un combustibile per fornace", "create.item_attributes.washable": "può essere lavato", "create.item_attributes.washable.inverted": "non può essere lavato", - "create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted", - "create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted", + "create.item_attributes.hauntable": "può essere infestato", + "create.item_attributes.hauntable.inverted": "non può essere infestato", "create.item_attributes.crushable": "può essere frantumato", "create.item_attributes.crushable.inverted": "non può essere frantumato", "create.item_attributes.smeltable": "può essere fuso", @@ -1260,27 +1260,27 @@ "create.item_attributes.smokable.inverted": "non può essere affumicato", "create.item_attributes.blastable": "è fondibile in un forno fusorio", "create.item_attributes.blastable.inverted": "non è fondibile in un forno fusorio", - "create.item_attributes.shulker_level": "UNLOCALIZED: is shulker %1$s", - "create.item_attributes.shulker_level.inverted": "UNLOCALIZED: is shulker not %1$s", - "create.item_attributes.shulker_level.full": "UNLOCALIZED: full", - "create.item_attributes.shulker_level.empty": "UNLOCALIZED: empty", - "create.item_attributes.shulker_level.partial": "UNLOCALIZED: partially filled", + "create.item_attributes.shulker_level": "è uno shulker %1$s", + "create.item_attributes.shulker_level.inverted": "non è uno shulker %1$s", + "create.item_attributes.shulker_level.full": "pieno", + "create.item_attributes.shulker_level.empty": "vuoto", + "create.item_attributes.shulker_level.partial": "parzialmente pieno", "create.item_attributes.in_tag": "è etichettato %1$s", "create.item_attributes.in_tag.inverted": "non è etichettato %1$s", - "create.item_attributes.in_item_group": "appartiene a %1$s", - "create.item_attributes.in_item_group.inverted": "non appartiene a '%1$s'", + "create.item_attributes.in_item_group": "appartiene al gruppo %1$s", + "create.item_attributes.in_item_group.inverted": "non appartiene al gruppo '%1$s'", "create.item_attributes.added_by": "è stato aggiunto da %1$s", "create.item_attributes.added_by.inverted": "non è stato aggiunto da %1$s", "create.item_attributes.has_enchant": "è stato incantato con %1$s", "create.item_attributes.has_enchant.inverted": "non è stato incantato con %1$s", - "create.item_attributes.color": "UNLOCALIZED: is dyed %1$s", - "create.item_attributes.color.inverted": "UNLOCALIZED: is not dyed %1$s", + "create.item_attributes.color": "è di colore %1$s", + "create.item_attributes.color.inverted": "non è di colore %1$s", "create.item_attributes.has_fluid": "contiene %1$s", "create.item_attributes.has_fluid.inverted": "non contiene %1$s", "create.item_attributes.has_name": "è stato rinominato in %1$s", "create.item_attributes.has_name.inverted": "non è stato rinominato in %1$s", - "create.item_attributes.book_author": "è stato autorizzato da %1$s", - "create.item_attributes.book_author.inverted": "non è stato autorizzato da %1$s", + "create.item_attributes.book_author": "è stato firmato da %1$s", + "create.item_attributes.book_author.inverted": "non è stato firmato da %1$s", "create.item_attributes.book_copy_original": "è una copia originale", "create.item_attributes.book_copy_original.inverted": "non è una copia originale", "create.item_attributes.book_copy_first": "è una copia di prima generazione", @@ -1308,24 +1308,24 @@ "create.gui.attribute_filter.allow_list_conjunctive.description": "Gli oggetti passano solo se hanno TUTTI gli attributi selezionati.", "create.gui.attribute_filter.deny_list": "Lista nera", "create.gui.attribute_filter.deny_list.description": "Gli oggetti passano se NON hanno nessuno degli attributi selezionati.", - "create.gui.attribute_filter.add_reference_item": "Aggiungi oggetto di riferimento.", + "create.gui.attribute_filter.add_reference_item": "Aggiungi riferimento", - "create.tooltip.holdForDescription": "UNLOCALIZED: Hold [%1$s] for Summary", - "create.tooltip.holdForControls": "UNLOCALIZED: Hold [%1$s] for Controls", + "create.tooltip.holdForDescription": "Tieni premuto [%1$s] per un riepilogo", + "create.tooltip.holdForControls": "Tieni premuto [%1$s] per i comandi", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "Velocità richiesta: %1$s", "create.tooltip.speedRequirement.none": "Nessuna", - "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", + "create.tooltip.speedRequirement.slow": "Lenta", "create.tooltip.speedRequirement.medium": "Moderata", "create.tooltip.speedRequirement.fast": "Veloce", "create.tooltip.stressImpact": "Impatto sullo stress: %1$s", "create.tooltip.stressImpact.low": "Basso", - "create.tooltip.stressImpact.medium": "Moderato", + "create.tooltip.stressImpact.medium": "Medio", "create.tooltip.stressImpact.high": "Alto", - "create.tooltip.stressImpact.overstressed": "Sovrastressato", - "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", - "create.tooltip.capacityProvided": "Capacità dello stress: %1$s", + "create.tooltip.stressImpact.overstressed": "Sovraccarico", + "create.tooltip.up_to": "Fino a %1$s", + "create.tooltip.capacityProvided": "Capacità di stress: %1$s", "create.tooltip.capacityProvided.low": "Piccola", "create.tooltip.capacityProvided.medium": "Media", "create.tooltip.capacityProvided.high": "Grande", @@ -1335,395 +1335,395 @@ "create.mechanical_arm.extract_from": "Prendi oggetti da %1$s", "create.mechanical_arm.deposit_to": "Deposita oggetti su %1$s", "create.mechanical_arm.summary": "Il braccio meccanico ha %1$s input e %2$s output.", - "create.mechanical_arm.points_outside_range": "%1$s punti di interazione selezionati rimossi per limiti di gamma.", + "create.mechanical_arm.points_outside_range": "%1$s punti di interazione selezionati rimossi per limiti di portata.", - "create.weighted_ejector.target_set": "UNLOCALIZED: Target Selected", - "create.weighted_ejector.target_not_valid": "UNLOCALIZED: Ejecting to Adjacent block (Target was not Valid)", - "create.weighted_ejector.no_target": "UNLOCALIZED: Ejecting to Adjacent block (No Target was Selected)", - "create.weighted_ejector.targeting": "UNLOCALIZED: Ejecting to [%1$s,%2$s,%3$s]", - "create.weighted_ejector.stack_size": "UNLOCALIZED: Ejected Stack Size", + "create.weighted_ejector.target_set": "Bersaglio selezionato", + "create.weighted_ejector.target_not_valid": "Impostato su blocco adiacente (Bersaglio non valido)", + "create.weighted_ejector.no_target": "Impostato su blocco adiacente (Nessun bersaglio selezionato)", + "create.weighted_ejector.targeting": "Impostato su [%1$s,%2$s,%3$s]", + "create.weighted_ejector.stack_size": "Grandezza stack da lanciare", - "create.logistics.when_multiple_outputs_available": "Quando disponibili diversi output", + "create.logistics.when_multiple_outputs_available": "Se esistono più output validi", "create.mechanical_arm.selection_mode.round_robin": "Round Robin", "create.mechanical_arm.selection_mode.forced_round_robin": "Round Robin forzato", - "create.mechanical_arm.selection_mode.prefer_first": "Preferisci il primo bersaglio", + "create.mechanical_arm.selection_mode.prefer_first": "Dai precedenza al primo", - "create.tunnel.selection_mode.split": "Diviso", - "create.tunnel.selection_mode.forced_split": "Diviso forzato", + "create.tunnel.selection_mode.split": "Dividi", + "create.tunnel.selection_mode.forced_split": "Dividi forzatamente", "create.tunnel.selection_mode.round_robin": "Round Robin", "create.tunnel.selection_mode.forced_round_robin": "Round Robin forzato", - "create.tunnel.selection_mode.prefer_nearest": "Preferisci il più vicino", - "create.tunnel.selection_mode.randomize": "Casuale", + "create.tunnel.selection_mode.prefer_nearest": "Dai precedenza al più vicino", + "create.tunnel.selection_mode.randomize": "Distribuisci casualmente", "create.tunnel.selection_mode.synchronize": "Sincronizza input", "create.tooltip.chute.header": "Informazioni sullo scivolo", "create.tooltip.chute.items_move_down": "Gli oggetti si spostano verso il basso", "create.tooltip.chute.items_move_up": "Gli oggetti si spostano verso l'alto", - "create.tooltip.chute.no_fans_attached": "Nessun ventilatore attaccato", - "create.tooltip.chute.fans_push_up": "I ventilatori spingono da sotto", - "create.tooltip.chute.fans_push_down": "I ventilatori spingono da sopra", - "create.tooltip.chute.fans_pull_up": "I ventilatori tirano da sopra", - "create.tooltip.chute.fans_pull_down": "I ventilatori tirano da sotto", + "create.tooltip.chute.no_fans_attached": "Nessun ventilatore collegato", + "create.tooltip.chute.fans_push_up": "Il ventilatore spinge da sotto", + "create.tooltip.chute.fans_push_down": "Il ventilatore spinge da sopra", + "create.tooltip.chute.fans_pull_up": "Il ventilatore tira da sopra", + "create.tooltip.chute.fans_pull_down": "Il ventilatore tira da sotto", "create.tooltip.chute.contains": "Contiene: %1$s x%2$s", "create.tooltip.deployer.header": "UNLOCALIZED: Deployer Information", "create.tooltip.deployer.using": "UNLOCALIZED: Deployer is Using", "create.tooltip.deployer.punching": "UNLOCALIZED: Deployer is Punching", "create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s", - "create.tooltip.brass_tunnel.contains": "UNLOCALIZED: Currently distributing:", - "create.tooltip.brass_tunnel.contains_entry": "UNLOCALIZED: > %1$s x%2$s", - "create.tooltip.brass_tunnel.retrieve": "UNLOCALIZED: Right-Click to retrieve", + "create.tooltip.brass_tunnel.contains": "Sta distribuendo:", + "create.tooltip.brass_tunnel.contains_entry": "> %1$s x%2$s", + "create.tooltip.brass_tunnel.retrieve": "Click destro per recuperare", - "create.linked_controller.bind_mode": "UNLOCALIZED: Bind mode active", - "create.linked_controller.press_keybind": "UNLOCALIZED: Press %1$s, %2$s, %3$s, %4$s, %5$s or %6$s, to bind this frequency to the respective key", - "create.linked_controller.key_bound": "UNLOCALIZED: Frequency bound to %1$s", - "create.linked_controller.frequency_slot_1": "UNLOCALIZED: Keybind: %1$s, Freq. #1", - "create.linked_controller.frequency_slot_2": "UNLOCALIZED: Keybind: %1$s, Freq. #2", + "create.linked_controller.bind_mode": "Modalità associa-tasti attivata", + "create.linked_controller.press_keybind": "Premi %1$s, %2$s, %3$s, %4$s, %5$s o %6$s per associare questa frequenza al tasto scelto", + "create.linked_controller.key_bound": "Frequenza associata a: %1$s", + "create.linked_controller.frequency_slot_1": "Pulsante %1$s, Frequenza #1", + "create.linked_controller.frequency_slot_2": "Pulsante %1$s, Frequenza #2", - "create.crafting_blueprint.crafting_slot": "UNLOCALIZED: Ingredient Slot", - "create.crafting_blueprint.filter_items_viable": "UNLOCALIZED: Advanced filter items are viable", - "create.crafting_blueprint.display_slot": "UNLOCALIZED: Display Slot", - "create.crafting_blueprint.inferred": "UNLOCALIZED: Inferred from recipe", - "create.crafting_blueprint.manually_assigned": "UNLOCALIZED: Manually assigned", - "create.crafting_blueprint.secondary_display_slot": "UNLOCALIZED: Secondary Display Slot", - "create.crafting_blueprint.optional": "UNLOCALIZED: Optional", + "create.crafting_blueprint.crafting_slot": "Slot ingredienti", + "create.crafting_blueprint.filter_items_viable": "È permesso usare Filtri", + "create.crafting_blueprint.display_slot": "Slot visivo", + "create.crafting_blueprint.inferred": "Estratto dalla ricetta", + "create.crafting_blueprint.manually_assigned": "Assegnato manualmente", + "create.crafting_blueprint.secondary_display_slot": "Slot visivo secondario", + "create.crafting_blueprint.optional": "Opzionale", - "create.potato_cannon.ammo.attack_damage": "UNLOCALIZED: %1$s Attack Damage", - "create.potato_cannon.ammo.reload_ticks": "UNLOCALIZED: %1$s Reload Ticks", - "create.potato_cannon.ammo.knockback": "UNLOCALIZED: %1$s Knockback", + "create.potato_cannon.ammo.attack_damage": "Danni per colpo: %1$s", + "create.potato_cannon.ammo.reload_ticks": "Ricarica: %1$s ticks", + "create.potato_cannon.ammo.knockback": "Contraccolpo: %1$s", - "create.hint.hose_pulley.title": "Buco senza fondo", - "create.hint.hose_pulley": "Il corpo fluido selezionato è considerato infinito.", + "create.hint.hose_pulley.title": "Fonte infinita", + "create.hint.hose_pulley": "Il fluido da cui stai estraendo è considerato infinito.", "create.hint.mechanical_arm_no_targets.title": "Nessun bersaglio", - "create.hint.mechanical_arm_no_targets": "Sembra che questo _braccio_ _meccanico_ non sia stato assegnato a nessun _bersaglio_. Seleziona nastri, depositi, imbuti e altri blocchi _cliccandoli_ _col_ _destro_ e _tenendo_ _in_ _mano_ il _braccio_ _meccanico_.", - "create.hint.empty_bearing.title": "Aggiorna il supporto", - "create.hint.empty_bearing": "_Clicca_ _col_ _destro_ il supporto con una _mano_ _vuota_ per _attaccarci_ la struttura che ci hai appena costruito davanti.", + "create.hint.mechanical_arm_no_targets": "Sembra che questo _braccio_ _meccanico_ non sia stato assegnato a nessun _bersaglio_. Seleziona nastri, Stazioni per oggetti, imbuti e altri blocchi _cliccandoli_ _con_ _il_ _pulsante_ _destro_ mentre _hai_ _in_ _mano_ il _braccio_ _meccanico_.", + "create.hint.empty_bearing.title": "Attiva il supporto", + "create.hint.empty_bearing": "_Fai_ _clic_ _destro_ sul supporto con una _mano_ _vuota_ per _connetterlo_ alla struttura che hai costruito davanti ad esso.", "create.hint.full_deployer.title": "Overflow di oggetti dell'installatore", "create.hint.full_deployer": "Sembra che questo _installatore_ contenga _oggetti_ _eccessivi_ che necessitano di essere _estratti_. Usa una _tramoggia_, un _imbuto_ o altro per liberarlo dall'overflow.", - "create.backtank.low": "UNLOCALIZED: Backtank pressure low", - "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + "create.backtank.low": "Pressione bassa nello Zaino serbatoio", + "create.backtank.depleted": "Pressione esaurita nello Zaino serbatoio", - "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", - "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + "create.hint.derailed_train.title": "Treno deragliato", + "create.hint.derailed_train": "Sembra che questo _Treno_ non si trovi più sopra delle Rotaie. Fai _Click_ _destro_ con una _chiave_ _inglese_ per riportarlo su una Rotaia vicina.", - "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", - "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", - "create.boiler.passive": "UNLOCALIZED: Passive", - "create.boiler.idle": "UNLOCALIZED: Idle", - "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", - "create.boiler.max_lvl": "UNLOCALIZED: Max", - "create.boiler.size": "UNLOCALIZED: Size", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", - "create.boiler.water": "UNLOCALIZED: Water", - "create.boiler.water_dots": "UNLOCALIZED: ... ", - "create.boiler.heat": "UNLOCALIZED: Heat", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", - "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", - "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + "create.boiler.status": "Status della caldaia: %1$s", + "create.boiler.status_short": "Caldaia: %1$s", + "create.boiler.passive": "Passivo", + "create.boiler.idle": "Inattivo", + "create.boiler.lvl": "Lv %1$s", + "create.boiler.max_lvl": "Max", + "create.boiler.size": "Spazio", + "create.boiler.size_dots": "..................... ", + "create.boiler.water": "Acqua", + "create.boiler.water_dots": "...................... ", + "create.boiler.heat": "Temperatura", + "create.boiler.heat_dots": "..... ", + "create.boiler.via_one_engine": "tramite 1 motore", + "create.boiler.via_engines": "tramite %1$s motori", - "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", - "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", - "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", - "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", - "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", - "create.gui.schedule.move_up": "UNLOCALIZED: Move up", - "create.gui.schedule.move_down": "UNLOCALIZED: Move down", - "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", - "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + "create.gui.schedule.lmb_edit": "Click sinistro per modificare", + "create.gui.schedule.rmb_remove": "Click destro per rimuovere", + "create.gui.schedule.duplicate": "Duplica", + "create.gui.schedule.remove_entry": "Rimuovi azione", + "create.gui.schedule.add_entry": "Aggiungi azione", + "create.gui.schedule.move_up": "Sposta in alto", + "create.gui.schedule.move_down": "Sposta in basso", + "create.gui.schedule.add_condition": "Aggiungi condizione (AND)", + "create.gui.schedule.alternative_condition": "Condizione alternativa (OR)", - "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", - "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", - "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", - "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", - "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", - "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", - "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", - "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", - "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", - "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", - "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", - "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", - "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", - "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", - "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", - "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", - "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", - "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", - "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", - "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", - "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", - "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", - "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", - "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", - "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", - "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", - "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", - "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", - "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", - "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", - "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", - "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", - "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", - "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", - "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", - "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", - "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", - "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", - "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", - "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", - "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", - "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", - "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", - "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", - "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", - "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", - "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", - "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", - "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", - "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", - "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", - "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", - "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", - "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", - "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", - "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", - "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", - "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", - "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", - "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", - "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", - "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", - "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", - "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", - "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", - "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", - "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", - "create.schedule.loop": "UNLOCALIZED: Loop Forever", - "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", - "create.schedule.loop2": "UNLOCALIZED: when completed", - "create.schedule.reset": "UNLOCALIZED: Reset Progress", - "create.schedule.skip": "UNLOCALIZED: Skip current Stop", - "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", - "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", - "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", - "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", - "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", - "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", - "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + "create.schedule.instruction_type": "Prossima azione:", + "create.schedule.instruction.editor": "Editor di Istruzioni", + "create.schedule.instruction.destination": "Raggiungi stazione", + "create.schedule.instruction.destination.summary": "Prossima Fremata:", + "create.schedule.instruction.filter_edit_box": "Nome della stazione", + "create.schedule.instruction.filter_edit_box_1": "Usa * come testo jolly.", + "create.schedule.instruction.filter_edit_box_2": "Ad esempio, se scrivi 'Stazione Centrale, Binario *',", + "create.schedule.instruction.filter_edit_box_3": "il treno sceglierà la stazione libera corrispondente più vicina.", + "create.schedule.instruction.rename": "Cambia nome tabella", + "create.schedule.instruction.rename.summary": "Nuovo nome:", + "create.schedule.instruction.name_edit_box": "Nome della tabella di marcia", + "create.schedule.instruction.name_edit_box_1": "Modifica il testo letto dai Lettori di dati.", + "create.schedule.instruction.name_edit_box_2": "Normalmente impostato al nome della stazione di destinazione.", + "create.schedule.instruction.throttle": "Cambia velocità massima", + "create.schedule.instruction.throttle.summary": "Imposta velocità massima a %1$s", + "create.schedule.instruction.throttle_edit_box": "Velocità", + "create.schedule.instruction.throttle_edit_box_1": "Modifica la velocità massima raggiunta dal treno.", + "create.schedule.condition_type": "Continua se/dopo:", + "create.schedule.condition.editor": "Editor di Condizioni", + "create.schedule.condition.delay": "Attesa fissa", + "create.schedule.condition.delay_short": "Attendi: %1$s", + "create.schedule.condition.delay.status": "Parte tra %1$s", + "create.schedule.condition.idle": "Inattività del carico", + "create.schedule.condition.idle_short": "Fermo per: %1$s", + "create.schedule.condition.idle.status": "Carico fermo per %1$s", + "create.schedule.condition.for_x_time": "per %1$s", + "create.schedule.condition.unloaded": "Chunk non caricato", + "create.schedule.condition.unloaded.status": "In attesa del decaricamento del chunk", + "create.schedule.condition.powered": "Segn. redstone in Stazione", + "create.schedule.condition.powered.status": "In attesa di redstone", + "create.schedule.condition.time_of_day": "Orario", + "create.schedule.condition.time_of_day.scheduled": "Orario di partenza: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "Ripeti", + "create.schedule.condition.time_of_day.rotation.every_24": "ogni giorno", + "create.schedule.condition.time_of_day.rotation.every_12": "ogni 12 ore", + "create.schedule.condition.time_of_day.rotation.every_6": "ogni 6 ore", + "create.schedule.condition.time_of_day.rotation.every_4": "ogni 4 ore", + "create.schedule.condition.time_of_day.rotation.every_3": "ogni 3 ore", + "create.schedule.condition.time_of_day.rotation.every_2": "ogni 2 ore", + "create.schedule.condition.time_of_day.rotation.every_1": "ogni ora", + "create.schedule.condition.time_of_day.rotation.every_0_45": "ogni 45 min", + "create.schedule.condition.time_of_day.rotation.every_0_30": "ogni 30 min", + "create.schedule.condition.time_of_day.rotation.every_0_15": "ogni 15 min", + "create.schedule.condition.time_of_day.status": "In partenza alle:", + "create.schedule.condition.threshold.train_holds": "Il treno contiene %1$s", + "create.schedule.condition.threshold.greater": "più di", + "create.schedule.condition.threshold.less": "meno di", + "create.schedule.condition.threshold.equal": "esattamente", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s di %3$s", + "create.schedule.condition.threshold.matching_content": "Contenuto corrispondente", + "create.schedule.condition.threshold.item_measure": "Misura", + "create.schedule.condition.threshold.items": "Oggetti", + "create.schedule.condition.threshold.stacks": "Stack", + "create.schedule.condition.threshold.buckets": "Secchi", + "create.schedule.condition.threshold.status": "Carico: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "Oggetto di riferimento", + "create.schedule.condition.threshold.place_item_2": "È permesso usare Filtri", + "create.schedule.condition.fluid_threshold": "Carico di fluidi", + "create.schedule.condition.item_threshold": "Carico di oggetti", + "create.schedule.condition.redstone_link": "Connessione redstone", + "create.schedule.condition.redstone_link.status": "In attesa di segnale", + "create.schedule.condition.redstone_link_on": "Segnale On", + "create.schedule.condition.redstone_link_off": "Segnale Off", + "create.schedule.condition.redstone_link.powered": "Segnale acceso", + "create.schedule.condition.redstone_link.unpowered": "Segnale spento", + "create.schedule.condition.redstone_link.frequency_state": "Stato della frequenza:", + "create.schedule.condition.redstone_link.frequency_powered": "Frequenza accesa:", + "create.schedule.condition.redstone_link.frequency_unpowered": "Frequenza spenta:", + "create.schedule.condition.player_count": "Giocatori seduti", + "create.schedule.condition.player_count.summary": "%1$s giocatore", + "create.schedule.condition.player_count.summary_plural": "%1$s giocatori", + "create.schedule.condition.player_count.seated": "%1$s seduti", + "create.schedule.condition.player_count.players": "Giocatori", + "create.schedule.condition.player_count.condition": "Condizione", + "create.schedule.condition.player_count.exactly": "Esattamente", + "create.schedule.condition.player_count.or_above": "O superiore", + "create.schedule.condition.player_count.status": "Passeggeri: %1$s/%2$s", + "create.schedule.loop": "Ripeti all'infinito", + "create.schedule.loop1": "La tabella di marcia", + "create.schedule.loop2": "ricomincia dopo aver finito", + "create.schedule.reset": "Azzera progressi", + "create.schedule.skip": "Salta fermata attuale", + "create.schedule.applied_to_train": "Il treno seguirà questa Tabella di marcia", + "create.schedule.non_controlling_seat": "Il conducente deve essere seduto davanti ai Comandi del treno", + "create.schedule.remove_with_empty_hand": "Rimuovi la Tabella di marcia attuale con una mano vuota", + "create.schedule.auto_removed_from_train": "Tabella di marcia rimossa", + "create.schedule.removed_from_train": "Tabella di marcia recuperata", + "create.schedule.no_stops": "Questa Tabella di marcia non ha ancora fermate", + "create.schedule.continued": "Tabella di marcia ripresa", - "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", - "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", - "create.track.second_point": "UNLOCALIZED: Place track or select a second point", - "create.track.too_far": "UNLOCALIZED: Too far away", - "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", - "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", - "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", - "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", - "create.track.too_steep": "UNLOCALIZED: Slope too steep", - "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", - "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", - "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", - "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", - "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", - "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", - "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", - "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", - "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + "create.track.selection_cleared": "Selezione rimossa", + "create.track.valid_connection": "Connessione possibile ✔", + "create.track.second_point": "Posiziona una rotaia o seleziona un secondo punto", + "create.track.too_far": "Troppo lontano", + "create.track.original_missing": "Blocco originale rimosso. Premi da accovacciato per resettare", + "create.track.perpendicular": "Non puoi connettere perpendicolarmente", + "create.track.ascending_s_curve": "Impossibile creare curve a S in salita o discesa", + "create.track.too_sharp": "Curva troppo stretta", + "create.track.too_steep": "Tratto troppo ripido", + "create.track.slope_turn": "Impossibile iniziare o terminare un dislivello in curva", + "create.track.opposing_slopes": "Impossibile connettere dislivelli opposti", + "create.track.leave_slope_ascending": "Impossibile terminare questo dislivello durante la salita", + "create.track.leave_slope_descending": "Impossibile terminare questo dislivello durante la discesa", + "create.track.turn_90": "Puoi girare solo 90 gradi alla volta", + "create.track.junction_start": "Non puoi iniziare una connessione ad un incrocio", + "create.track.turn_start": "Non puoi iniziare una connessione su una curva", + "create.track.not_enough_tracks": "Non hai abbastanza Rotaie", + "create.track.not_enough_pavement": "Non hai abbastanza blocchi per la pavimentazione", - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", - "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + "create.portal_track.failed": "Impossibile posizionare il binario nel portale:", + "create.portal_track.missing": "Portale di uscita non ancora generato", + "create.portal_track.blocked": "Destinazione bloccata (%1$s,%2$s,%3$s)", - "create.station.idle": "UNLOCALIZED: Station is Idle", - "create.station.assembly_title": "UNLOCALIZED: Train Assembly", - "create.station.close": "UNLOCALIZED: Close Window", - "create.station.cancel": "UNLOCALIZED: Cancel Assembly", - "create.station.failed": "UNLOCALIZED: Assembly Failed", - "create.station.icon_type": "UNLOCALIZED: Icon Type", - "create.station.create_train": "UNLOCALIZED: Create new Train", - "create.station.assemble_train": "UNLOCALIZED: Assemble Train", - "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", - "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", - "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", - "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", - "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", - "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", - "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", - "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", - "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", - "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", - "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", - "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", - "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + "create.station.idle": "Stazione in attesa", + "create.station.assembly_title": "Assemblaggio treni", + "create.station.close": "Chiudi finestra", + "create.station.cancel": "Annulla assemblaggio", + "create.station.failed": "Assemblaggio fallito", + "create.station.icon_type": "Tipo di icona", + "create.station.create_train": "Crea nuovo treno", + "create.station.assemble_train": "Assembla treno", + "create.station.disassemble_train": "Smonta treno", + "create.station.remove_schedule": "Recupera Tabella di marcia", + "create.station.remove_auto_schedule": "Scarta tabella di marcia automatica", + "create.station.no_assembly_diagonal": "Impossibile costruire treni", + "create.station.no_assembly_diagonal_1": "su Binari diagonali", + "create.station.no_assembly_curve": "Impossibile costruire treni", + "create.station.no_assembly_curve_1": "su una curva", + "create.station.train_not_aligned": "Impossibile smontare se le carrozze", + "create.station.train_not_aligned_1": "non sono tutte allineate", + "create.station.carriage_number": "Carrozza %1$s:", + "create.station.retry": "Risolvi e riprova", + "create.station.no_bogeys": "0 carrelli presenti", + "create.station.one_bogey": "1 carrello", + "create.station.more_bogeys": "%1$s carrelli", + "create.station.how_to": "Usa un Riv. di treno sulle Rotaie per creare un carrello.", + "create.station.how_to_1": "Rompi un carrello mirando al blocco superiore.", + "create.station.how_to_2": "Le carrozze si collegano con fino a due carrelli ognuna.", - "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", - "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", - "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + "create.train_assembly.too_many_bogeys": "Troppi carrelli connessi insieme: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "Il carrello di testa deve essere appena dietro ad un marcatore di stazione", + "create.train_assembly.no_bogeys": "Nessun carrello trovato", + "create.train_assembly.not_connected_in_order": "I carrelli non sono connessi in ordine", + "create.train_assembly.bogeys_too_close": "I carrelli %1$s e %2$s sono troppo vicini tra loro", + "create.train_assembly.single_bogey_carriage": "Questo tipo di carrello non può sorreggere una carrozzada solo", + "create.train_assembly.nothing_attached": "Non c'è nessuna struttura connessa al carrello %1$s", + "create.train_assembly.no_controls": "Devi montare sul treno almeno un blocco di Controlli ruotato in avanti", + "create.train_assembly.sideways_controls": "Ci sono dei Comandi del treno montati perpendicolarmente", + "create.train_assembly.bogey_created": "Carrello creato. Pemi ancora per cambiare tipo", + "create.train_assembly.requires_casing": "Usa dei Telai di treno per creare dei carrelli", - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + "create.track_target.set": "Rotaia selezionata", + "create.track_target.success": "Connesso con successo alla Rotaia selezionata", + "create.track_target.clear": "Selezione rimossa", + "create.track_target.missing": "Fai prima click destro su una Rotaia", + "create.track_target.too_far": "La Rotaia selezionata è troppo lontata", + "create.track_target.no_junctions": "Non puoi selezionare un'intersezione", + "create.track_target.occupied": "La Rotaia selezionata è occupata", + "create.track_target.invalid": "Non puoi selezionare questa Rotaia in questo punto", - "create.train.unnamed": "UNLOCALIZED: Unnamed Train", - "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", - "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", - "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", - "create.train.relocate.success": "UNLOCALIZED: Relocation successful", - "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", - "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", - "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", - "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", - "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", - "create.train.status": "UNLOCALIZED: Information about Train: %1$s", - "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", - "create.train.status.collision": "UNLOCALIZED: Collision with other Train", - "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", - "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", - "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", - "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + "create.train.unnamed": "Treno senza nome", + "create.train.cannot_relocate_moving": "Non puoi spostare un treno in corsa", + "create.train.relocate": "Fai click su una Rotaia per spostare %1$s su di essa. Shift-click per annullare", + "create.train.relocate.abort": "Spostamento annullato", + "create.train.relocate.success": "Treno spostato con successo", + "create.train.relocate.valid": "Destinazione valida. Premi per confermare", + "create.train.relocate.invalid": "Impossibile spostare il treno qui", + "create.train.relocate.too_far": "Impossibile spostare così lontano", + "create.train.departing_from": "In partenza da %1$s", + "create.train.arrived_at": "Arrivo a %1$s", + "create.train.status": " Informazioni su questo treno: %1$s", + "create.train.status.back_on_track": "Il treno è tornato sulle Rotaie", + "create.train.status.collision": "Collisione con un altro treno", + "create.train.status.end_of_track": "Una carrozza ha raggiunto la fine della Rotaia", + "create.train.status.double_portal": "Una carrozza non può entrare in un portale senza aver prima lasciato il precedente", + "create.train.status.coupling_stress": "Fermata forzata a causa dello stress eccessivo", + "create.train.status.track_missing": "Rotaie mancanti al di sotto del treno", + "create.train.status.paused_for_manual": "Tabella di marcia in pausa a causa dei controlli manuali", + "create.train.status.opposite_driver": "Il percorso richiede un conducente in direzione opposta", + "create.train.status.missing_driver": "Il conducente è scomparso", + "create.train.status.found_driver": "Nuovo conducente trovato", + "create.train.status.navigation_success": "Navigazione conclusa con successo", + "create.train.status.no_match": "Nessuna stazione corrisponde a '%1$s'", + "create.train.status.no_path": "Nessun percorso trovato verso la prossima destinazione", - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + "create.track_signal.cannot_change_mode": "Impossibile cambiare la modalità del segnale", + "create.track_signal.mode_change.entry_signal": "-> Permetti il passaggio se la sezione è libera", + "create.track_signal.mode_change.cross_signal": "-> Permetti il passaggio se la sezione è completamente attraversabile", - "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.start_controlling": "Al comando di: %1$s", + "create.contraption.controls.stop_controlling": "Hai smesso di guidare il macchinario", + "create.contraption.controls.approach_station": "Tieni premuto %1$s per fermarti a %2$s", - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + "create.display_link.set": "Bersaglio selezionato", + "create.display_link.success": "Connesso con successo alla posizione selezionata", + "create.display_link.clear": "Selezione rimossa", + "create.display_link.too_far": "La posizione selezionata è troppo distante", + "create.display_link.invalid": "Il Connettore non ha bersagli validi, prova a piazzarlo di nuovo", + "create.display_link.title": "Lettore di dati", + "create.display_link.no_source": "Non una fonte di dati", + "create.display_link.no_target": "Non un visual. di dati", + "create.display_link.reading_from": "Lettura da:", + "create.display_link.writing_to": "Invio a:", + "create.display_link.attached_side": "Blocco sul lato agganciato", + "create.display_link.targeted_location": "Blocco nella posizione bersaglio", + "create.display_link.view_compatible": "Premi per vedere blocchi compatibili", + "create.display_link.information_type": "Tipo di informazione", + "create.display_link.display_on": "Scrivi in:", + "create.display_link.display_on_multiline": "Inizia a scrivere da:", - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "UNLOCALIZED: k", - "create.display_source.value_list.million": "UNLOCALIZED: m", - "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + "create.display_source.label": "Aggiungi etichetta", + "create.display_source.combine_item_names": "Combina nome oggetti", + "create.display_source.count_items": "Numero di oggetti filtrati", + "create.display_source.list_items": "Lista di oggetti filtrati", + "create.display_source.fluid_amount": "Quantità di fluidi filtrati", + "create.display_source.list_fluids": "Lista di fluidi filtrati", + "create.display_source.nixie_tube": "Copia Tubo di Nixie", + "create.display_source.fill_level": "Livello di riempimento", + "create.display_source.fill_level.display": "Formato di visualizzazione", + "create.display_source.fill_level.percent": "Percentuale", + "create.display_source.fill_level.progress_bar": "Barra dei progressi", + "create.display_source.value_list.display": "Visualizzazione numero", + "create.display_source.value_list.shortened": "Abbreviato", + "create.display_source.value_list.full_number": "Num. intero", + "create.display_source.value_list.thousand": "k", + "create.display_source.value_list.million": "m", + "create.display_source.player_deaths": "Morti dei giocatori", + "create.display_source.scoreboard": "Punteggio", + "create.display_source.scoreboard.objective": "ID dell'Obiettivo", + "create.display_source.scoreboard.objective_not_found": "'%1$s' not trovato", + "create.display_source.scoreboard.objective.deaths": "Morti dei giocatori", + "create.display_source.time_of_day": "Orario giornaliero", + "create.display_source.stop_watch": "Cronometro", + "create.display_source.time.format": "Formato dell'ora", + "create.display_source.time.12_hour": "12 ore", + "create.display_source.time.24_hour": "24 ore", + "create.display_source.accumulate_items": "Num. di oggetti accumulati", + "create.display_source.item_throughput": "Freq. di attraversamento", + "create.display_source.item_throughput.interval": "Intervallo", + "create.display_source.item_throughput.interval.second": "al secondo", + "create.display_source.item_throughput.interval.minute": "al minuto", + "create.display_source.item_throughput.interval.hour": "all'ora", + "create.display_source.train_status": "Stato Tabella di marcia", + "create.display_source.station_summary": "Riepilogo Stazione", + "create.display_source.station_summary.filter": "Filtro nomi stazione", + "create.display_source.station_summary.train_name_column": "Lunghezza colonna treno", + "create.display_source.station_summary.platform_column": "Lunghezza colonna binario", + "create.display_source.station_summary.now": "ora", + "create.display_source.station_summary.minutes": "min", + "create.display_source.station_summary.seconds": "%1$ss", + "create.display_source.observed_train_name": "Nome treno individuato", + "create.display_source.max_enchant_level": "Livello massimo", + "create.display_source.boiler_status": "Stato della Caldaia", + "create.display_source.entity_name": "Nome entità", + "create.display_source.kinetic_speed": "Velocità di rotazione", + "create.display_source.kinetic_speed.absolute": "Ignora direzione", + "create.display_source.kinetic_speed.directional": "Includi direzione", + "create.display_source.kinetic_stress": "Stress della rete", + "create.display_source.kinetic_stress.display": "Informazione visualizzata", + "create.display_source.kinetic_stress.progress_bar": "Barra dei progressi", + "create.display_source.kinetic_stress.percent": "Percentuale", + "create.display_source.kinetic_stress.current": "Stress attuale", + "create.display_source.kinetic_stress.max": "Capacità massima", + "create.display_source.kinetic_stress.remaining": "Stress rimanente", + "create.display_source.redstone_power": "Livello di redstone", + "create.display_source.redstone_power.display": "Formato di visualizzazione", + "create.display_source.redstone_power.number": "Numero", + "create.display_source.redstone_power.progress_bar": "Barra dei progressi", + "create.display_source.boiler.not_enough_space": "Spazio insufficiente", + "create.display_source.boiler.for_boiler_status": "per lo Status della Caldaia", - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", + "create.display_target.line": "Riga %1$s", + "create.display_target.page": "Pagina %1$s", + "create.display_target.single_line": "Riga singola", - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", - "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; min;ora;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;K;M", + "create.flap_display.cycles.fluid_units": "mB;B ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", - "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", - "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", - "create.super_glue.first_pos": "UNLOCALIZED: First position selected", - "create.super_glue.abort": "UNLOCALIZED: Selection discarded", - "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + "create.super_glue.too_far": "L'area selezionata è troppo grande", + "create.super_glue.cannot_reach": "I blocchi scelti devono essere collegati", + "create.super_glue.click_to_confirm": "Pemi di nuovo per confermare", + "create.super_glue.click_to_discard": "Premi da accovacciato per annullare", + "create.super_glue.first_pos": "Prima posizione selezionata", + "create.super_glue.abort": "Selezione annullata", + "create.super_glue.not_enough": "Non hai abbastanza colla nel tuo inventario", + "create.super_glue.success": "Incollaggio in corso...", "create.gui.config.overlay1": "Ciao :)", "create.gui.config.overlay2": "Questo overlay è di esempio", @@ -1742,58 +1742,58 @@ "create.command.killTPSCommand.status.usage.1": "[Create]: usa /killtps avvia per rallentare artificialmente il tick del server", "create.command.killTPSCommand.argument.tickTime": "tickTime", - "create.contraption.minecart_contraption_too_big": "UNLOCALIZED: This Cart Contraption seems too big to pick up", - "create.contraption.minecart_contraption_illegal_pickup": "UNLOCALIZED: A mystical force is binding this Cart Contraption to the world", + "create.contraption.minecart_contraption_too_big": "Questo Macchinario è troppo grande per essere raccolto", + "create.contraption.minecart_contraption_illegal_pickup": "Una forza misteriosa ti impedisce di raccogliere questo Macchinario", "_": "->------------------------] Subtitles [------------------------<-", - "create.subtitle.contraption_disassemble": "UNLOCALIZED: Contraption stops", - "create.subtitle.peculiar_bell_use": "UNLOCALIZED: Peculiar Bell tolls", - "create.subtitle.worldshaper_place": "UNLOCALIZED: Worldshaper zaps", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", - "create.subtitle.saw_activate_stone": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.schematicannon_finish": "Finiture cannoneschematico", - "create.subtitle.crafter_craft": "UNLOCALIZED: Crafter crafts", - "create.subtitle.wrench_remove": "UNLOCALIZED: Component breaks", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", - "create.subtitle.cogs": "UNLOCALIZED: Cogwheels rumble", - "create.subtitle.slime_added": "Slime schiacciato", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", - "create.subtitle.schematicannon_launch_block": "Tiri del cannoneschematico", - "create.subtitle.controller_take": "UNLOCALIZED: Lectern empties", - "create.subtitle.crafter_click": "UNLOCALIZED: Crafter clicks", - "create.subtitle.depot_plop": "UNLOCALIZED: Item lands", - "create.subtitle.confirm": "UNLOCALIZED: Affirmative ding", - "create.subtitle.mixing": "UNLOCALIZED: Mixing noises", - "create.subtitle.mechanical_press_activation_belt": "UNLOCALIZED: Mechanical Press bonks", - "create.subtitle.fwoomp": "UNLOCALIZED: Potato Launcher fwoomps", - "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", - "create.subtitle.crushing_1": "UNLOCALIZED: Crushing noises", - "create.subtitle.depot_slide": "UNLOCALIZED: Item slides", - "create.subtitle.blaze_munch": "Il blaze lo gusta felicemente", - "create.subtitle.funnel_flap": "UNLOCALIZED: Funnel flaps", - "create.subtitle.haunted_bell_use": "UNLOCALIZED: Haunted Bell tolls", - "create.subtitle.scroll_value": "UNLOCALIZED: Scroll-input clicks", - "create.subtitle.controller_put": "UNLOCALIZED: Controller thumps", - "create.subtitle.cranking": "UNLOCALIZED: Hand Crank turns", - "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", - "create.subtitle.wrench_rotate": "UNLOCALIZED: Wrench used", - "create.subtitle.potato_hit": "UNLOCALIZED: Vegetable impacts", - "create.subtitle.saw_activate_wood": "UNLOCALIZED: Mechanical Saw activates", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", - "create.subtitle.haunted_bell_convert": "UNLOCALIZED: Haunted Bell awakens", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", - "create.subtitle.deny": "UNLOCALIZED: Declining boop", - "create.subtitle.controller_click": "UNLOCALIZED: Controller clicks", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", - "create.subtitle.copper_armor_equip": "UNLOCALIZED: Diving equipment clinks", - "create.subtitle.mechanical_press_activation": "Pressa meccanica attiva", - "create.subtitle.contraption_assemble": "UNLOCALIZED: Contraption moves", + "create.subtitle.contraption_disassemble": "Macchinario si ferma", + "create.subtitle.peculiar_bell_use": "Campana peculiare suona", + "create.subtitle.worldshaper_place": "Plasmatore del mondo spara", + "create.subtitle.whistle_train_manual": "Treno fischia", + "create.subtitle.steam": "Suoni di vapore", + "create.subtitle.saw_activate_stone": "Attivazione Sega meccanica", + "create.subtitle.schematicannon_finish": "Spara-progetti termina", + "create.subtitle.crafter_craft": "Fabbricatore fabbrica", + "create.subtitle.wrench_remove": "Componente si rompe", + "create.subtitle.train3": "Rumore attutito di ruote di carrello", + "create.subtitle.whistle": "Fischio", + "create.subtitle.cogs": "Rumore di ingranaggi", + "create.subtitle.slime_added": "Colla aggiunta", + "create.subtitle.whistle_train_low": "Treno fischia debolmente", + "create.subtitle.schematicannon_launch_block": "Spara-progetti spara", + "create.subtitle.controller_take": "Leggio svuotato", + "create.subtitle.crafter_click": "Fabbricatore lavora", + "create.subtitle.depot_plop": "Oggetto atterra", + "create.subtitle.confirm": "Suono affermativo", + "create.subtitle.mixing": "Suoni di mescolatura", + "create.subtitle.mechanical_press_activation_belt": "Pressa meccanica schiaccia", + "create.subtitle.fwoomp": "Lancia-patate spara", + "create.subtitle.sanding_long": "Rumori di levigatura", + "create.subtitle.crushing_1": "Suono di schiacciamento", + "create.subtitle.depot_slide": "Oggetto scivola", + "create.subtitle.blaze_munch": "Blaze mangia", + "create.subtitle.funnel_flap": "Lembi di imbuto agitati", + "create.subtitle.haunted_bell_use": "Campana infestata suona", + "create.subtitle.scroll_value": "Suono di input rotatorio", + "create.subtitle.controller_put": "Pulsantiera posata", + "create.subtitle.cranking": "Manovella gira", + "create.subtitle.sanding_short": "Levigatura veloce", + "create.subtitle.wrench_rotate": "Chiave a pappagallo usata", + "create.subtitle.potato_hit": "Vegetale colpisce", + "create.subtitle.saw_activate_wood": "Attivazione Sega meccanica", + "create.subtitle.whistle_high": "Fischio forte", + "create.subtitle.whistle_train_manual_low": "Treno fischia debolmente", + "create.subtitle.whistle_train": "Treno fischia", + "create.subtitle.haunted_bell_convert": "Risveglio di Campana infestata", + "create.subtitle.train": "Rumore di ruote di carrello", + "create.subtitle.deny": "Suono di rifiuto", + "create.subtitle.controller_click": "Click su pulsantiera", + "create.subtitle.whistle_low": "Fischio debole", + "create.subtitle.copper_armor_equip": "Equipaggiamento da immersione equipaggiato", + "create.subtitle.mechanical_press_activation": "Attivazione Pressa meccanica", + "create.subtitle.contraption_assemble": "Macchinario si muove", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1801,174 +1801,174 @@ "item.create.example_item.tooltip": "OGGETTO DI ESEMPIO (solo un indicatore che esiste nella descrizione)", "item.create.example_item.tooltip.summary": "Una breve descrizione dell'oggetto. La _sottolineatura_ evidenzia un termine.", "item.create.example_item.tooltip.condition1": "Quando questo", - "item.create.example_item.tooltip.behaviour1": "Quindi questo articolo fa questo. (i comportamenti mostrati con shift)", + "item.create.example_item.tooltip.behaviour1": "Allora questo oggetto fa questo. (i comportamenti mostrati con shift)", "item.create.example_item.tooltip.condition2": "E quando questo", "item.create.example_item.tooltip.behaviour2": "Puoi aggiungere tutti i comportamenti che desideri", "item.create.example_item.tooltip.control1": "Quando premi Ctrl", "item.create.example_item.tooltip.action1": "Questi controlli vengono visualizzati.", "block.create.wooden_bracket.tooltip": "SUPPORTO DI LEGNO", - "block.create.wooden_bracket.tooltip.summary": "_Decora_ i tuoi _alberi_, _ruote dentate_ e _tubi_ rinforzandoli col legno.", + "block.create.wooden_bracket.tooltip.summary": "_Decora_ le tue _assi_, _ruote dentate_ e _tubi_ rinforzandoli con del legno.", "block.create.metal_bracket.tooltip": "SUPPORTO DI METALLO", - "block.create.metal_bracket.tooltip.summary": "_Decora_ i tuoi _alberi_, _ruote dentate_ e _tubi_ rinforzandoli col ferro.", + "block.create.metal_bracket.tooltip.summary": "_Decora_ le tue _assi_, _ruote dentate_ e _tubi_ rinforzandoli con del ferro.", "block.create.seat.tooltip": "SEDILE", "block.create.seat.tooltip.summary": "Siediti e goditi l'escursione! Ancora un giocatore a una macchina _in movimento_. Perfetto anche per l'arredamento! Dispone di una varietà di colori.", - "block.create.seat.tooltip.condition1": "Clicca col destro sul sedile", - "block.create.seat.tooltip.behaviour1": "Fa sedere il giocatore sul _sedile_. Premi L-Shift per alzarti dal _sedile_.", + "block.create.seat.tooltip.condition1": "Clicca con il pulsante destro sul sedile", + "block.create.seat.tooltip.behaviour1": "Fai sedere il giocatore sul _sedile_. Premi L-Shift per alzarti dal _sedile_.", "item.create.blaze_cake.tooltip": "TORTA PER BLAZE", - "item.create.blaze_cake.tooltip.summary": "Un delizioso trattamento per i tuoi _inceneritori di blaze_. Alimentali col fuoco!", + "item.create.blaze_cake.tooltip.summary": "Un delizioso trattamento per i tuoi _inceneritori a blaze_. Alimentali col fuoco!", - "item.create.wand_of_symmetry.tooltip": "ASTA DI SIMMETRIA", - "item.create.wand_of_symmetry.tooltip.summary": "Rispecchia perfettamente il posizionamento dei blocchi su piani configurati.", + "item.create.wand_of_symmetry.tooltip": "BASTONE DELLA SIMMETRIA", + "item.create.wand_of_symmetry.tooltip.summary": "Copia perfettamente il posizionamento dei blocchi, specchiandolo sui piani configurati.", "item.create.wand_of_symmetry.tooltip.condition1": "Nella hotbar", "item.create.wand_of_symmetry.tooltip.behaviour1": "Rimane attivo", - "item.create.wand_of_symmetry.tooltip.control1": "Clic destro sul terreno", + "item.create.wand_of_symmetry.tooltip.control1": "Click destro sul terreno", "item.create.wand_of_symmetry.tooltip.action1": "_Crea_ o _sposta_ lo specchio", - "item.create.wand_of_symmetry.tooltip.control2": "Clic destro in aria", + "item.create.wand_of_symmetry.tooltip.control2": "Click destro in aria", "item.create.wand_of_symmetry.tooltip.action2": "_Rimuove_ lo specchio attivo", - "item.create.wand_of_symmetry.tooltip.control3": "Clic destro da accovacciato", + "item.create.wand_of_symmetry.tooltip.control3": "Click destro da accovacciato", "item.create.wand_of_symmetry.tooltip.action3": "Apre l'_interfaccia_ _di_ _configurazione_", "item.create.handheld_worldshaper.tooltip": "PLASMATORE DEL MONDO PORTATILE", - "item.create.handheld_worldshaper.tooltip.summary": "Strumento per la creazione di _paesaggi_ e _caratteristiche_ _del_ _terreno_.", - "item.create.handheld_worldshaper.tooltip.control1": "Clic sinistro su un blocco", + "item.create.handheld_worldshaper.tooltip.summary": "Strumento per la modifica di _paesaggi_ e _caratteristiche_ _del_ _terreno_.", + "item.create.handheld_worldshaper.tooltip.control1": "Click sinistro su un blocco", "item.create.handheld_worldshaper.tooltip.action1": "Imposta i blocchi posizionati dallo strumento sul blocco selezionato.", - "item.create.handheld_worldshaper.tooltip.control2": "Clic destro su un blocco", - "item.create.handheld_worldshaper.tooltip.action2": "Applica il _pennello_ e lo _strumento_ attualmente selezionati nella posizione selezionata.", - "item.create.handheld_worldshaper.tooltip.control3": "Clic destro da accovacciato", + "item.create.handheld_worldshaper.tooltip.control2": "Click destro su un blocco", + "item.create.handheld_worldshaper.tooltip.action2": "Applica il _pennello_ e lo _strumento_ attualmente selezionati nella posizione colpita.", + "item.create.handheld_worldshaper.tooltip.control3": "Click destro da accovacciato", "item.create.handheld_worldshaper.tooltip.action3": "Apre l'_interfaccia_ _di_ _configurazione_", "item.create.tree_fertilizer.tooltip": "FERTILIZZANTE PER ALBERI", - "item.create.tree_fertilizer.tooltip.summary": "Una potente combinazione di minerali adatta ad accelerare la crescita di tipi di alberi comuni.", + "item.create.tree_fertilizer.tooltip.summary": "Una potente combinazione di minerali adatta ad accelerare la crescita degli alberi più comuni.", "item.create.tree_fertilizer.tooltip.condition1": "Se utilizzato su un arboscello", "item.create.tree_fertilizer.tooltip.behaviour1": "Fa crescere gli alberi _indipendentemente_ dalle _condizioni_ _di_ _spazio_", - "item.create.extendo_grip.tooltip": "PRESA EXTENDO", - "item.create.extendo_grip.tooltip.summary": "Boioioing! _Incrementa notevolmente la distanza per piazzare_ di chi lo brandisce.", + "item.create.extendo_grip.tooltip": "BRACCIO ALLUNGABILE", + "item.create.extendo_grip.tooltip.summary": "Boioioing! _Incrementa notevolmente la distanza di interazione_ di chi lo brandisce.", "item.create.extendo_grip.tooltip.condition1": "Quando in mano secondaria", - "item.create.extendo_grip.tooltip.behaviour1": "Incrementa la _distanza per piazzare_ degli oggetti usati nella _mano primaria_.", - "item.create.extendo_grip.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", - "item.create.extendo_grip.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.extendo_grip.tooltip.behaviour1": "Incrementa la _distanza di interazione_ degli oggetti usati nella _mano primaria_.", + "item.create.extendo_grip.tooltip.condition2": "Indossando uno Zaino serbatoio", + "item.create.extendo_grip.tooltip.behaviour2": "Verrà consumata _Aria compressa_ invece della _Durata_ di questo oggetto.", - "item.create.potato_cannon.tooltip": "UNLOCALIZED: POTATO CANNON", - "item.create.potato_cannon.tooltip.summary": "UNLOCALIZED: Fwoomp! Launch your home-grown vegetables at your Enemies. Can be powered with Air Pressure from a _Copper_ _Backtank_", - "item.create.potato_cannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "item.create.potato_cannon.tooltip.behaviour1": "UNLOCALIZED: _Shoots_ a suitable item from your _Inventory_.", - "item.create.potato_cannon.tooltip.condition2": "UNLOCALIZED: While wearing Copper Backtank", - "item.create.potato_cannon.tooltip.behaviour2": "UNLOCALIZED: _No_ _Durability_ will be used. Instead, _Air_ _pressure_ is drained from the Tank", + "item.create.potato_cannon.tooltip": "CANNONE A PATATE", + "item.create.potato_cannon.tooltip.summary": "Fwoomp! Lancia i tuoi frutti o ortaggi ai tuoi nemici! Può essere alimentato con l'Aria Compressa in uno _Zaino serbatoio_", + "item.create.potato_cannon.tooltip.condition1": "Click destro", + "item.create.potato_cannon.tooltip.behaviour1": "_Spara_ un oggetto compatibile dal tuo _Inventario_.", + "item.create.potato_cannon.tooltip.condition2": "Indossando uno Zaino serbatoio", + "item.create.potato_cannon.tooltip.behaviour2": "Verrà consumata _Aria compressa_ invece della _Durata_ di questo oggetto.", "item.create.filter.tooltip": "FILTRO", "item.create.filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, confrontandoli con una _serie_ _di_ _oggetti_ o diversi _filtri_ _nidificati_.", "item.create.filter.tooltip.condition1": "Quando si trova nello slot del filtro", "item.create.filter.tooltip.behaviour1": "_Controlla_ il flusso degli oggetti in base alla sua _configurazione_.", - "item.create.filter.tooltip.condition2": "Clic destro su di esso", + "item.create.filter.tooltip.condition2": "Click destro", "item.create.filter.tooltip.behaviour2": "Apre l'_interfaccia_ _di_ _configurazione_.", "item.create.attribute_filter.tooltip": "FILTRO ATTRIBUTI", - "item.create.attribute_filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, abbinandolo a una _serie_ _di_ _attributi_ e _categorie_ di oggetti.", + "item.create.attribute_filter.tooltip.summary": "_Controlla_ _gli_ _output_ e gli _input_ dei dispositivi logistici con maggiore _precisione_, confrontandoli con una _serie_ _di_ _attributi_ e _categorie_ di oggetti.", "item.create.attribute_filter.tooltip.condition1": "Quando si trova nello slot del filtro", "item.create.attribute_filter.tooltip.behaviour1": "_Controlla_ il flusso degli oggetti in base alla sua _configurazione_.", - "item.create.attribute_filter.tooltip.condition2": "Clic destro su di esso", + "item.create.attribute_filter.tooltip.condition2": "Click destro", "item.create.attribute_filter.tooltip.behaviour2": "Apre l'_interfaccia_ _di_ _configurazione_.", - "item.create.empty_schematic.tooltip": "SCHEMATICA VUOTA", - "item.create.empty_schematic.tooltip.summary": "Utilizzato come ingrediente per ricette e per la scrittura al _banco_ _schematico_.", + "item.create.empty_schematic.tooltip": "PROGETTO VUOTO", + "item.create.empty_schematic.tooltip.summary": "Utilizzato come ingrediente per ricette e per la scrittura al _banco dei progetti_.", - "item.create.schematic.tooltip": "SCHEMATICA", - "item.create.schematic.tooltip.summary": "Contiene una struttura da posizionare e collocare nel mondo. Posiziona l'ologramma come desiderato e usa un _Cannoneschematico_ per costruirla.", + "item.create.schematic.tooltip": "PROGETTO", + "item.create.schematic.tooltip.summary": "Contiene una struttura da posizionare e collocare nel mondo. Posiziona l'ologramma come desideri e usa uno _Spara-progetti_ per costruirla.", "item.create.schematic.tooltip.condition1": "In mano", "item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli strumenti sullo schermo.", - "item.create.schematic.tooltip.control1": "Clic destro da accovacciato", + "item.create.schematic.tooltip.control1": "Click destro da accovacciato", "item.create.schematic.tooltip.action1": "Apre un'_interfaccia_ per l'immissione di _coordinate_ esatte.", - "item.create.schematic_and_quill.tooltip": "SCHEMATICA E PENNA D'OCA", + "item.create.schematic_and_quill.tooltip": "PROGETTO E PENNA", "item.create.schematic_and_quill.tooltip.summary": "Utilizzato per salvare una struttura nel tuo mondo in un file .nbt.", "item.create.schematic_and_quill.tooltip.condition1": "Passo 1", - "item.create.schematic_and_quill.tooltip.behaviour1": "Seleziona due punti d'angolo usando il clic destro.", + "item.create.schematic_and_quill.tooltip.behaviour1": "Seleziona gli angoli usando il click destro.", "item.create.schematic_and_quill.tooltip.condition2": "Passo 2", - "item.create.schematic_and_quill.tooltip.behaviour2": "Premi _Ctrl_ e _scorri_ sulle facciate per regolare le dimensioni. Clic destro di nuovo per salvare.", - "item.create.schematic_and_quill.tooltip.control1": "Clic-Destro", - "item.create.schematic_and_quill.tooltip.action1": "Seleziona un punto d'angolo / conferma il salvataggio.", + "item.create.schematic_and_quill.tooltip.behaviour2": "Premi _Ctrl_ e _scorri_ sulle facciate per regolare le dimensioni. Click destro di nuovo per salvare.", + "item.create.schematic_and_quill.tooltip.control1": "Click Destro", + "item.create.schematic_and_quill.tooltip.action1": "Seleziona un angolo / conferma il salvataggio.", "item.create.schematic_and_quill.tooltip.control2": "Ctrl premuto", "item.create.schematic_and_quill.tooltip.action2": "Seleziona i punti a _mezz'aria_. _Scorri_ per regolare la distanza.", - "item.create.schematic_and_quill.tooltip.control3": "Clic destro da accovacciato", + "item.create.schematic_and_quill.tooltip.control3": "Click destro da accovacciato", "item.create.schematic_and_quill.tooltip.action3": "_Resetta_ e rimuove la selezione.", - "block.create.schematicannon.tooltip": "CANNONESCHEMATICO", - "block.create.schematicannon.tooltip.summary": "Spara blocchi per ricreare una _schematica_ distribuita nel mondo. Usa gli oggetti degli inventari adiacenti e della _polvere da sparo_ come combustibile.", - "block.create.schematicannon.tooltip.condition1": "UNLOCALIZED: When R-Clicked", - "block.create.schematicannon.tooltip.behaviour1": "UNLOCALIZED: Opens the _Interface_", + "block.create.schematicannon.tooltip": "SPARA-PROGETTI", + "block.create.schematicannon.tooltip.summary": "Spara blocchi per ricreare un _progetto_ posizionato nel mondo. Usa gli oggetti degli inventari adiacenti e della _polvere da sparo_ come combustibile.", + "block.create.schematicannon.tooltip.condition1": "Click destro", + "block.create.schematicannon.tooltip.behaviour1": "Apre l'_Interfaccia_", - "block.create.schematic_table.tooltip": "BANCO SCHEMATICO", - "block.create.schematic_table.tooltip.summary": "Scrive schematiche salvate su una _schematica_ _vuota_.", - "block.create.schematic_table.tooltip.condition1": "Quando viene fornita una schematica vuota", + "block.create.schematic_table.tooltip": "BANCO DEI PROGETTI", + "block.create.schematic_table.tooltip.summary": "Importa un file .nbt su un _progetto_ _vuoto_.", + "block.create.schematic_table.tooltip.condition1": "Quando viene fornito un progetto vuoto", "block.create.schematic_table.tooltip.behaviour1": "Carica un file selezionato dalla cartella Schematics.", "item.create.goggles.tooltip": "OCCHIALI DA INGEGNERE", - "item.create.goggles.tooltip.summary": "Un paio di occhiali per migliorare la tua visione con utili _informazioni_ _cinetiche_.", + "item.create.goggles.tooltip.summary": "Un paio di occhiali per migliorare la tua vista con utili _informazioni_ _cinetiche_.", "item.create.goggles.tooltip.condition1": "Quando indossati", - "item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _livello_ _di_ _velocità_ di un componente cinetico posizionato, nonché all'_impatto_ _dello_ _stress_ e la capacità dei singoli componenti.", - "item.create.goggles.tooltip.condition2": "Quando si guarda il calibro", + "item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _livello_ _di_ _velocità_ di un componente cinetico posizionato, nonché l'_impatto_ _sullo_ _stress_ e la capacità dei singoli componenti.", + "item.create.goggles.tooltip.condition2": "Quando si guarda un misuratore", "item.create.goggles.tooltip.behaviour2": "Mostra informazioni dettagliate sulla _velocità_ o lo _stress_ della rete a cui è collegato il misuratore.", - "item.create.goggles.tooltip.condition3": "UNLOCALIZED: When looking at fluid containers", - "item.create.goggles.tooltip.behaviour3": "UNLOCALIZED: Shows detailed information about the _Capacity_ of the block and any _Fluids_ stored within.", + "item.create.goggles.tooltip.condition3": "Quando si guarda un contenitore di fluidi", + "item.create.goggles.tooltip.behaviour3": "Mostra informazioni dettagliate sulla _Capacità_ del blocco e sui _Fluidi_ contenuti all'interno.", - "item.create.wrench.tooltip": "CHIAVE INGLESE", + "item.create.wrench.tooltip": "CHIAVE A PAPPAGALLO", "item.create.wrench.tooltip.summary": "Uno strumento utile per lavorare su congegni cinetici. Può essere usato per _ruotare_, _smontare_ e _configurare_ i componenti.", - "item.create.wrench.tooltip.control1": "Clic destro su un blocco cinetico", + "item.create.wrench.tooltip.control1": "Click destro su un blocco cinetico", "item.create.wrench.tooltip.action1": "_Ruota_ _i_ _componenti_ verso o lontano dalla facciata con cui hai interagito.", - "item.create.wrench.tooltip.control2": "Clic destro da accovacciato", + "item.create.wrench.tooltip.control2": "Click destro da accovacciato", "item.create.wrench.tooltip.action2": "_Smonta_ _i_ _componenti_ _cinetici_ e li rimette nel _tuo_ _inventario_.", - "block.create.nozzle.tooltip": "UGELLO", - "block.create.nozzle.tooltip.summary": "Attacca la parte anteriore di un _ventilatore_ _incassato_ per distribuire il suo effetto sulle entità in _tutte_ _le_ _direzioni_.", + "block.create.nozzle.tooltip": "DISPERSORE", + "block.create.nozzle.tooltip.summary": "Collegalo di fronte a un _ventilatore_ per distribuire il suo effetto sulle entità in _tutte_ _le_ _direzioni_.", "block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ", - "block.create.cuckoo_clock.tooltip.summary": "Artigianato raffinato per _decorare_ uno spazio e _tener_ _traccia_ _del_ _tempo_.", + "block.create.cuckoo_clock.tooltip.summary": "Prodotto di artigianato raffinato usato per _decorare_ uno spazio e _tener_ _traccia_ _del_ _tempo_.", "block.create.cuckoo_clock.tooltip.condition1": "Quando in rotazione", - "block.create.cuckoo_clock.tooltip.behaviour1": "Mostra l'_ora_ _corrente_ e suona una melodia due volte al giorno. Si _attiva_ una volta a mezzogiorno e al crepuscolo, non appena i _giocatori_ _possono_ _dormire_.", + "block.create.cuckoo_clock.tooltip.behaviour1": "Mostra l'_ora_ _corrente_ e suona una melodia due volte al giorno. Si _attiva_ una volta a mezzogiorno e una al crepuscolo, non appena i _giocatori_ _possono_ _dormire_.", - "block.create.turntable.tooltip": "PIATTO", - "block.create.turntable.tooltip.summary": "Assorbe la _forza_ _di_ _rotazione_, girando.", + "block.create.turntable.tooltip": "PIATTAFORMA GIREVOLE", + "block.create.turntable.tooltip.summary": "Assorbe la _forza_ _di_ _rotazione_, girando su se' stesso.", - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + "block.create.toolbox.tooltip": "CASSETTA DEGLI ATTREZZI", + "block.create.toolbox.tooltip.summary": "Il compagno più fidato di ogni inventore. _Contiene_ una grande quantità di _8 diversi_ oggetti in maniera conveniente.", + "block.create.toolbox.tooltip.condition1": "Quando raccolto", + "block.create.toolbox.tooltip.behaviour1": "_Conserva_ il suo _contenuto_.", + "block.create.toolbox.tooltip.condition2": "Quando piazzato entro il raggio", + "block.create.toolbox.tooltip.behaviour2": "_Giocatori_ _vicini_ possono tenere premuto il _comando_ della _Cassetta degli attrezzi_ per accedere al suo contenuto _dalla distanza_.", + "block.create.toolbox.tooltip.condition3": "Click destro", + "block.create.toolbox.tooltip.behaviour3": "Apre l'_Interfaccia_.", - "block.create.stockpile_switch.tooltip": "INTERRUTTORE ACCUMULATORE", + "block.create.stockpile_switch.tooltip": "INTERRUTTORE A RIEMPIMENTO", "block.create.stockpile_switch.tooltip.summary": "Attiva/disattiva un segnale redstone in base allo _spazio_ _di_ _stoccaggio_ nel contenitore collegato.", - "block.create.stockpile_switch.tooltip.condition1": "Quando inferiore al limite inferiore", + "block.create.stockpile_switch.tooltip.condition1": "Quando la di sotto del limite inferiore", "block.create.stockpile_switch.tooltip.behaviour1": "Smette di fornire il _segnale_ _redstone_", - "block.create.content_observer.tooltip": "OSSERVATORE DEI CONTENUTI", - "block.create.content_observer.tooltip.summary": "_Rileva oggetti_ dentro i _contenitori_ ed i _nastri_ corrispondenti ad un _filtro_. Quando l'_inventario_ del blocco, _nastro_ or _scivolo_ contiene un oggetto corrispondente, questo componente emetterà un _segnale redstone_. Quando un _imbuto_ osservato _trasferisce_ un oggetto corrispondente, questo componente emetterà un _segnale redstone_ temporaneo.", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + "block.create.content_observer.tooltip": "OSSERVATORE DI CONTENUTI", + "block.create.content_observer.tooltip.summary": "_Rileva oggetti_ dentro i _contenitori_ ed i _nastri_ corrispondenti ad un _filtro_. Quando l'_inventario_ del blocco, _nastro_ o _scivolo_ contiene un oggetto corrispondente, questo componente emetterà un _segnale redstone_. Quando un _imbuto_ osservato _trasferisce_ un oggetto corrispondente, questo componente emetterà un _segnale redstone_ temporaneo.", + "block.create.content_observer.tooltip.condition1": "Mentre osserva un contenitore", + "block.create.content_observer.tooltip.behaviour1": "Emette un _segnale redstone_ se il contenitore osservato contiene _oggetti corrispondenti_.", + "block.create.content_observer.tooltip.condition2": "Mentre osserva un imbuto", + "block.create.content_observer.tooltip.behaviour2": "Emette un _segnale redstone_ se l'imbuto osservato sta _trasferendo_ un _oggetto corrispondente_.", - "block.create.creative_crate.tooltip": "CREATORE CANNONESCHEMATICO", - "block.create.creative_crate.tooltip.summary": "Fornisce una scorta infinita di blocchi ai _cannoneschematici_ adiacenti.", + "block.create.creative_crate.tooltip": "CASSA (CREATIVA)", + "block.create.creative_crate.tooltip.summary": "Fornisce una scorta infinita di blocchi agli _Spara-progetti_ adiacenti.", "block.create.creative_crate.tooltip.condition1": "Quando un oggetto è nel filtro", - "block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _svuotati_.", + "block.create.creative_crate.tooltip.behaviour1": "Qualsiasi _estrazione_ da questo contenitore fornisce _provviste infinite_ dell'oggetto in questione. Gli oggetti _inseriti_ in questo baule verranno _cancellati_.", - "item.create.creative_blaze_cake.tooltip": "UNLOCALIZED: CREATIVE CAKE", - "item.create.creative_blaze_cake.tooltip.summary": "UNLOCALIZED: A very special treat for your _Blaze Burners_. After eating this cake, Blaze Burners will _never run out of fuel_.", - "item.create.creative_blaze_cake.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.creative_blaze_cake.tooltip.behaviour1": "UNLOCALIZED: _Cycles_ a Blaze Burner's heat level.", + "item.create.creative_blaze_cake.tooltip": "TORTA PER BLAZE (CREATIVA)", + "item.create.creative_blaze_cake.tooltip.summary": "Uno snack molto speciale per i tuoi _inceneritori a blaze_. Dopo aver mangiato questa torta, gli Inceneritori a Blaze _non finiranno mai il carburante_.", + "item.create.creative_blaze_cake.tooltip.condition1": "Quando usata su un inceneritore a blaze", + "item.create.creative_blaze_cake.tooltip.behaviour1": "_Modifica_ il livello di calore di un inceneritore a blaze.", "block.create.controller_rail.tooltip": "BINARIO DI CONTROLLO", "block.create.controller_rail.tooltip.summary": "Un _binario alimentato unidirezionale_ capace di _controllare precisamente_ la _velocità di movimento_ di un carrello da miniera.", "block.create.controller_rail.tooltip.condition1": "Quando alimentato da redstone", - "block.create.controller_rail.tooltip.behaviour1": "_Accelera o _decelera_ i _carrelli da miniera_ che passano, a seconda della _potenza del segnale_. Propaga il segnale redstone ai binari di controllo adiacenti. Alimentare due binari di controllo con segnali differenti farà in modo che i binari tra di loro interpoleranno il segnale.", + "block.create.controller_rail.tooltip.behaviour1": "_Accelera_ o _decelera_ i _carrelli da miniera_ che passano, a seconda della _potenza del segnale_. Propaga il segnale redstone ai binari di controllo adiacenti. Alimentare due binari di controllo con segnali differenti farà in modo che i binari tra di loro interpolino il segnale.", "item.create.sand_paper.tooltip": "CARTA VETRATA", "item.create.sand_paper.tooltip.summary": "Una superficie di carta ruvida che può essere usata per _levigare_. Può essere applicata automaticamente usando l'installatore.", @@ -1976,1051 +1976,1051 @@ "item.create.sand_paper.tooltip.behaviour1": "Applica una levigatura agli oggetti tenuti in _mano secondaria_ o per _terra_ quando li si _guarda_.", "item.create.builders_tea.tooltip": "TÈ DEL COSTRUTTORE", - "item.create.builders_tea.tooltip.summary": "La bevanda perfetta per iniziare la giornata - _motiva_ e _satura._", + "item.create.builders_tea.tooltip.summary": "La bevanda perfetta per iniziare la giornata _motivato_ e _saturato._", - "item.create.refined_radiance.tooltip": "RADIANCE RAFFINATA", + "item.create.refined_radiance.tooltip": "SPLENDORE RAFFINATO", "item.create.refined_radiance.tooltip.summary": "Un materiale cromatico forgiato dalla _luce_ _assorbita_.", - "item.create.refined_radiance.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.refined_radiance.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + "item.create.refined_radiance.tooltip.condition1": "Work In Progress", + "item.create.refined_radiance.tooltip.behaviour1": "Saranno implementati utilizzi per questo materiale in versioni future.", "item.create.shadow_steel.tooltip": "ACCIAIO OSCURO", "item.create.shadow_steel.tooltip.summary": "Un materiale cromatico forgiato _nel_ _vuoto_.", - "item.create.shadow_steel.tooltip.condition1": "UNLOCALIZED: Work In Progress", - "item.create.shadow_steel.tooltip.behaviour1": "UNLOCALIZED: Usages for this material will be available in a future release.", + "item.create.shadow_steel.tooltip.condition1": "Work In Progress", + "item.create.shadow_steel.tooltip.behaviour1": "Saranno implementati utilizzi per questo materiale in versioni future.", - "item.create.linked_controller.tooltip": "UNLOCALIZED: LINKED CONTROLLER", - "item.create.linked_controller.tooltip.summary": "UNLOCALIZED: Grants _handheld_ _control_ over _Redstone Link_ frequencies assigned to its _six_ _buttons_.", - "item.create.linked_controller.tooltip.condition1": "UNLOCALIZED: R-Click", - "item.create.linked_controller.tooltip.behaviour1": "UNLOCALIZED: _Toggles_ the controller. _Movement_ _controls_ are taken over while its active.", - "item.create.linked_controller.tooltip.condition2": "UNLOCALIZED: R-Click while Sneaking", - "item.create.linked_controller.tooltip.behaviour2": "UNLOCALIZED: Opens the manual _Configuration Interface_.", - "item.create.linked_controller.tooltip.condition3": "UNLOCALIZED: R-Click on Redstone Link Receiver", - "item.create.linked_controller.tooltip.behaviour3": "UNLOCALIZED: Enables _Bind Mode_, press one of the _six controls_ to bind it to the _Links' Frequency_.", - "item.create.linked_controller.tooltip.condition4": "UNLOCALIZED: R-Click on Lectern", - "item.create.linked_controller.tooltip.behaviour4": "UNLOCALIZED: Places the Controller into the Lectern for easy activation. (R-Click while Sneaking to retrieve it)", + "item.create.linked_controller.tooltip": "PULSANTIERA DI COMANDO", + "item.create.linked_controller.tooltip.summary": "Consegna il potere di _controllare_ le frequenze di _Connettori_ _redstone_ sul _palmo_ della tua mano grazie ai suoi _sei_ _pulsanti_.", + "item.create.linked_controller.tooltip.condition1": "Click destro", + "item.create.linked_controller.tooltip.behaviour1": "_Attiva/disattiva_ la pulsantiera. I _comandi_ _di_ _movimento_ sono disattivi mentre lo usi.", + "item.create.linked_controller.tooltip.condition2": "Click destro da accovacciato", + "item.create.linked_controller.tooltip.behaviour2": "Apri l'_interfaccia di configurazione_ manuale.", + "item.create.linked_controller.tooltip.condition3": "Click destro su un Connettore redstone", + "item.create.linked_controller.tooltip.behaviour3": "Abilita la _Modalità Associa-tasti_. Premi uno dei _sei pulsanti_ per impostarlo alla _Frequenza del connettore_.", + "item.create.linked_controller.tooltip.condition4": "Click destro su un Leggio", + "item.create.linked_controller.tooltip.behaviour4": "Posa la pulsantiera sul Leggio per una più facile attivazione. (Click destro da accovacciato per recuperarlo)", - "item.create.diving_helmet.tooltip": "UNLOCALIZED: DIVING HELMET", - "item.create.diving_helmet.tooltip.summary": "UNLOCALIZED: Together with a _Copper_ _Backtank_, allows the wielder to _breathe_ _underwater_ for an extended amount of time.", - "item.create.diving_helmet.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_helmet.tooltip.behaviour1": "UNLOCALIZED: Provides the _Water Breathing_ effect, slowly draining _Air Pressure_ from the Backtank.", + "item.create.diving_helmet.tooltip": "ELMO DA IMMERSIONE", + "item.create.diving_helmet.tooltip.summary": "Se indossato con uno _Zaino Serbatoio_, permette al portatore di _respirare_ _sott'acqua_ per un periodo di tempo prolungato.", + "item.create.diving_helmet.tooltip.condition1": "Quando indossato", + "item.create.diving_helmet.tooltip.behaviour1": "Applica l'effetto di _Respirazione Subacquea_, consumando lentamente la _pressione dell'aria_ all'interno del serbatoio.", - "item.create.copper_backtank.tooltip": "UNLOCALIZED: COPPER BACKTANK", - "item.create.copper_backtank.tooltip.summary": "UNLOCALIZED: A _Wearable_ _Tank_ for carrying Pressurized Air.", - "item.create.copper_backtank.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.copper_backtank.tooltip.behaviour1": "UNLOCALIZED: Provides _Pressurized_ _Air_ to Equipment that requires it.", - "item.create.copper_backtank.tooltip.condition2": "UNLOCALIZED: When placed, Powered by Kinetics", - "item.create.copper_backtank.tooltip.behaviour2": "UNLOCALIZED: _Collects_ _Pressurized_ _Air_ at a rate depending on the Rotational Speed.", + "item.create.copper_backtank.tooltip": "ZAINO SERBATOIO", + "item.create.copper_backtank.tooltip.summary": "Un _serbatoio_ _indossabile_ adatto per trasportare aria compressa.", + "item.create.copper_backtank.tooltip.condition1": "Quando indossato", + "item.create.copper_backtank.tooltip.behaviour1": "Fornisce aria_ _compressa_ a tutto ciò che lo richiede.", + "item.create.copper_backtank.tooltip.condition2": "Quando posizionato e collegato a un sistema cinetico", + "item.create.copper_backtank.tooltip.behaviour2": "_Assorbe_ _aria_ _compressa_ ad una velocità dipendente dalla velocità di rotazione.", - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + "block.create.placard.tooltip": "CORNICE DI OTTONE", + "block.create.placard.tooltip.summary": "_Incornicia_ i tuoi _oggetti_ in ottone usando questo elegante pannello da muro. Sicuro per i macchinari!", + "block.create.placard.tooltip.condition1": "Click destro con un oggetto", + "block.create.placard.tooltip.behaviour1": "_Aggiunge_ l'_oggetto_ nella cornice. _Emette_ un segnale _redstone_ temporaneo se contiene già un oggetto corrispondente.", + "block.create.placard.tooltip.condition2": "Quando colpito", + "block.create.placard.tooltip.behaviour2": "_Rimuove_ l'_oggetto_ attualmente incorniciato.", "block.create.flywheel.tooltip": "VOLANO", - "block.create.flywheel.tooltip.summary": "Una grande ruota di metallo per _imbrigliare_ _e_ _stabilizzare_ la forza generata da un _motore_ _collegato_. I volani si collegano ai motori se sono a _1_ _metro_ di distanza e ad un _angolo_ _di_ _90°_ l'uno dall'altro.", - "block.create.flywheel.tooltip.condition1": "Se collegato a un motore in funzione", - "block.create.flywheel.tooltip.behaviour1": "Fornisce la _forza_ _di_ _rotazione_ a una macchina connessa in base alla forza e alla velocità del generatore.", + "block.create.flywheel.tooltip.summary": "_Decora_ i tuoi _macchinari_ con questa enorme ruota di ottone.", + "block.create.flywheel.tooltip.condition1": "Quando riceve forza centrifuga", + "block.create.flywheel.tooltip.behaviour1": "Gira.", - "item.create.diving_boots.tooltip": "UNLOCALIZED: DIVING BOOTS", - "item.create.diving_boots.tooltip.summary": "UNLOCALIZED: A pair of _heavy_ _boots_, allowing for better traversal of the Ocean floor.", - "item.create.diving_boots.tooltip.condition1": "UNLOCALIZED: When Worn", - "item.create.diving_boots.tooltip.behaviour1": "UNLOCALIZED: Wielder _sinks_ _faster_ and _cannot_ _swim_. Grants the ability to _walk_ and _jump_ underwater. Wielder also is no longer affected by _Mechanical_ _Belts_.", + "item.create.diving_boots.tooltip": "STIVALI DA IMMERSIONE", + "item.create.diving_boots.tooltip.summary": "Un paio di _stivali_ _pesanti_, che permettono di esplorare meglio il fondale oceanico.", + "item.create.diving_boots.tooltip.condition1": "Quando indossati", + "item.create.diving_boots.tooltip.behaviour1": "Il portatore _affonda_ _più velocemente_ e _non può_ _nuotare_. Permette di _camminare_ e _saltare_ sott'acqua. Il portatore è inoltre immune ai _Nastri_ _meccanici_.", - "item.create.crafting_blueprint.tooltip": "UNLOCALIZED: CRAFTING BLUEPRINT", - "item.create.crafting_blueprint.tooltip.summary": "UNLOCALIZED: _Placed_ on a wall, it can be used to _specify_ _ingredient_ _arrangements_ for easier manual crafting. Each slot represents a Recipe.", - "item.create.crafting_blueprint.condition1": "UNLOCALIZED: R-Click empty Slot", - "item.create.crafting_blueprint.behaviour1": "UNLOCALIZED: Opens a _Crafting_ _menu_ allowing you to _configure_ a _recipe_ and items to display.", - "item.create.crafting_blueprint.condition2": "UNLOCALIZED: R-Click configured Slot", - "item.create.crafting_blueprint.behaviour2": "UNLOCALIZED: _Applies_ the _configured_ _recipe_ with matching Ingredients found in your _Inventory_. _Sneak_ to craft up to a _Stack_ of items.", + "item.create.crafting_blueprint.tooltip": "PROGETTO DI FABBRICAZIONE", + "item.create.crafting_blueprint.tooltip.summary": "Se _appeso_ ad un muro, può essere usato per _specificare_ gli _ingredienti_ per fabbricare manualmente. Ogni slot rappresenta una ricetta.", + "item.create.crafting_blueprint.condition1": "Click destro su uno slot vuoto", + "item.create.crafting_blueprint.behaviour1": "Apri il _menù_ _di_ _fabbricazione_, permettendoti di _configurare_ una _ricetta_ e gli oggetti da mostrare.", + "item.create.crafting_blueprint.condition2": "Click destro si uno slot occupato", + "item.create.crafting_blueprint.behaviour2": "_Usa_ la _ricetta_ _selezionata_ con gli oggetti nel tuo _inventario_. _Accovacciati_ per fabbricare fino a uno _Stack_ di oggetti.", "item.create.minecart_coupling.tooltip": "AGGANCIO PER CARRELLI DA MINIERA", - "item.create.minecart_coupling.tooltip.summary": "_Concatena_ i _carrelli da miniera_ le _macchine su carrello_ insieme per formare un treno maestoso.", + "item.create.minecart_coupling.tooltip.summary": "_Concatena_ i _carrelli da miniera_ e le _macchine su carrello_ insieme per formare un treno maestoso.", "item.create.minecart_coupling.tooltip.condition1": "Quando usato su un carrello da miniera", "item.create.minecart_coupling.tooltip.behaviour1": "_Concatena_ due carrelli insieme, provando a tenerli uniti a una _distanza costante_ mentre si muovono.", - "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", - "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", - "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", + "item.create.experience_nugget.tooltip": "PEPITA DI ESPERIENZA", + "item.create.experience_nugget.tooltip.summary": "_Ding!_ Una briciola di _ispirazione_ dalle tue fantastiche invenzioni.", + "item.create.experience_nugget.tooltip.condition1": "Quando usata", + "item.create.experience_nugget.tooltip.behaviour1": "_Guadagna_ i _punti_ _Esperienza_ contenuti all'interno.", - "block.create.peculiar_bell.tooltip": "UNLOCALIZED: PECULIAR BELL", - "block.create.peculiar_bell.tooltip.summary": "UNLOCALIZED: A decorative _Brass Bell_. Placing it right above open _Soul Fire_ may cause side-effects...", + "block.create.peculiar_bell.tooltip": "CAMPANA PECULIARE", + "block.create.peculiar_bell.tooltip.summary": "Una _Campana di Ottone_ decorativa. Posarla sopra del _Fuoco delle Anime_ potrebbe avere strani effetti...", - "block.create.haunted_bell.tooltip": "UNLOCALIZED: HAUNTED BELL", - "block.create.haunted_bell.tooltip.summary": "UNLOCALIZED: A _Cursed Bell_ haunted by lost souls of the Nether.", - "block.create.haunted_bell.tooltip.condition1": "UNLOCALIZED: When Held or Rang", - "block.create.haunted_bell.tooltip.behaviour1": "UNLOCALIZED: Highlights nearby _Lightless Spots_ on which _Hostile Mobs_ can spawn.", + "block.create.haunted_bell.tooltip": "CAMPANA INFESTATA", + "block.create.haunted_bell.tooltip.summary": "Una _Campana Maledetta_ infestata da anime perdute del Nether.", + "block.create.haunted_bell.tooltip.condition1": "Quando tenuta in mano o suonata", + "block.create.haunted_bell.tooltip.behaviour1": "Mostra i _punti bui_ nei quali possono apparire _creature ostili_.", "_": "->------------------------] Ponder Content [------------------------<-", - "create.ponder.hold_to_ponder": "UNLOCALIZED: Hold [%1$s] to Ponder", - "create.ponder.subject": "UNLOCALIZED: Subject of this scene", - "create.ponder.pondering": "UNLOCALIZED: Pondering about...", - "create.ponder.identify_mode": "UNLOCALIZED: Identify mode active.\nUnpause with [%1$s]", - "create.ponder.associated": "UNLOCALIZED: Associated Entries", - "create.ponder.close": "UNLOCALIZED: Close", - "create.ponder.identify": "UNLOCALIZED: Identify", - "create.ponder.next": "UNLOCALIZED: Next Scene", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", - "create.ponder.previous": "UNLOCALIZED: Previous Scene", - "create.ponder.replay": "UNLOCALIZED: Replay", - "create.ponder.think_back": "UNLOCALIZED: Think Back", - "create.ponder.slow_text": "UNLOCALIZED: Comfy Reading", - "create.ponder.exit": "UNLOCALIZED: Exit", - "create.ponder.welcome": "UNLOCALIZED: Welcome to Ponder", - "create.ponder.categories": "UNLOCALIZED: Available Categories in Create", - "create.ponder.index_description": "UNLOCALIZED: Click one of the icons to learn about its associated Items and Blocks", - "create.ponder.index_title": "UNLOCALIZED: Ponder Index", - "create.ponder.shared.rpm16": "UNLOCALIZED: 16 RPM", - "create.ponder.shared.behaviour_modify_wrench": "UNLOCALIZED: This behaviour can be modified using a Wrench", - "create.ponder.shared.storage_on_contraption": "UNLOCALIZED: Inventories attached to the Contraption will pick up their drops automatically", - "create.ponder.shared.sneak_and": "UNLOCALIZED: Sneak +", - "create.ponder.shared.rpm8": "UNLOCALIZED: 8 RPM", - "create.ponder.shared.ctrl_and": "UNLOCALIZED: Ctrl +", - "create.ponder.shared.rpm32": "UNLOCALIZED: 32 RPM", - "create.ponder.shared.rpm16_source": "UNLOCALIZED: Source: 16 RPM", - "create.ponder.shared.movement_anchors": "UNLOCALIZED: With the help of Super Glue, larger structures can be moved.", - "create.ponder.tag.redstone": "UNLOCALIZED: Logic Components", - "create.ponder.tag.redstone.description": "UNLOCALIZED: Components which help with redstone engineering", - "create.ponder.tag.contraption_assembly": "UNLOCALIZED: Block Attachment Utility", - "create.ponder.tag.contraption_assembly.description": "UNLOCALIZED: Tools and Components used to assemble structures moved as an animated Contraption", - "create.ponder.tag.fluids": "UNLOCALIZED: Fluid Manipulators", - "create.ponder.tag.fluids.description": "UNLOCALIZED: Components which help relaying and making use of Fluids", - "create.ponder.tag.decoration": "UNLOCALIZED: Aesthetics", - "create.ponder.tag.decoration.description": "UNLOCALIZED: Components used mostly for decorative purposes", - "create.ponder.tag.windmill_sails": "UNLOCALIZED: Sails for Windmill Bearings", - "create.ponder.tag.windmill_sails.description": "UNLOCALIZED: Blocks that count towards the strength of a Windmill Contraption when assembled. Each of these have equal efficiency in doing so.", - "create.ponder.tag.arm_targets": "UNLOCALIZED: Targets for Mechanical Arms", - "create.ponder.tag.arm_targets.description": "UNLOCALIZED: Components which can be selected as inputs or outputs to the Mechanical Arm", - "create.ponder.tag.kinetic_appliances": "UNLOCALIZED: Kinetic Appliances", - "create.ponder.tag.kinetic_appliances.description": "UNLOCALIZED: Components which make use of Rotational Force", - "create.ponder.tag.kinetic_sources": "UNLOCALIZED: Kinetic Sources", - "create.ponder.tag.kinetic_sources.description": "UNLOCALIZED: Components which generate Rotational Force", - "create.ponder.tag.movement_anchor": "UNLOCALIZED: Movement Anchors", - "create.ponder.tag.movement_anchor.description": "UNLOCALIZED: Components which allow the creation of moving contraptions, animating an attached structure in a variety of ways", - "create.ponder.tag.kinetic_relays": "UNLOCALIZED: Kinetic Blocks", - "create.ponder.tag.kinetic_relays.description": "UNLOCALIZED: Components which help relaying Rotational Force elsewhere", - "create.ponder.tag.contraption_actor": "UNLOCALIZED: Contraption Actors", - "create.ponder.tag.contraption_actor.description": "UNLOCALIZED: Components which expose special behaviour when attached to a moving contraption", - "create.ponder.tag.creative": "UNLOCALIZED: Creative Mode", - "create.ponder.tag.creative.description": "UNLOCALIZED: Components not usually available for Survival Mode", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", - "create.ponder.tag.logistics": "UNLOCALIZED: Item Transportation", - "create.ponder.tag.logistics.description": "UNLOCALIZED: Components which help moving items around", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", - - "create.ponder.analog_lever.header": "UNLOCALIZED: Controlling signals using the Analog Lever", - "create.ponder.analog_lever.text_1": "UNLOCALIZED: Analog Levers make for a compact and precise source of redstone power", - "create.ponder.analog_lever.text_2": "UNLOCALIZED: Right-click to increase its analog power output", - "create.ponder.analog_lever.text_3": "UNLOCALIZED: Right-click while Sneaking to decrease the power output again", - - "create.ponder.andesite_tunnel.header": "UNLOCALIZED: Using Andesite Tunnels", - "create.ponder.andesite_tunnel.text_1": "UNLOCALIZED: Andesite Tunnels can be used to cover up your belts", - "create.ponder.andesite_tunnel.text_2": "UNLOCALIZED: Whenever an Andesite Tunnel has connections to the sides...", - "create.ponder.andesite_tunnel.text_3": "UNLOCALIZED: ...they will split exactly one item off of any passing stacks", - "create.ponder.andesite_tunnel.text_4": "UNLOCALIZED: The remainder will continue on its path", - - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", - - "create.ponder.basin.header": "UNLOCALIZED: Processing Items in the Basin", - "create.ponder.basin.text_1": "UNLOCALIZED: A Basin can hold Items and Fluids for Processing", - "create.ponder.basin.text_2": "UNLOCALIZED: After a processing step, basins try to output below to the side of them", - "create.ponder.basin.text_3": "UNLOCALIZED: When a valid component is present, the Basin will show an output faucet", - "create.ponder.basin.text_4": "UNLOCALIZED: A number of options are applicable here", - "create.ponder.basin.text_5": "UNLOCALIZED: Outputs will be caught by the inventory below", - "create.ponder.basin.text_6": "UNLOCALIZED: Without output faucet, the Basin will retain items created in its processing", - "create.ponder.basin.text_7": "UNLOCALIZED: This can be useful if outputs should be re-used as ingredients", - "create.ponder.basin.text_8": "UNLOCALIZED: Desired outputs will then have to be extracted from the basin", - "create.ponder.basin.text_9": "UNLOCALIZED: A Filter might be necessary to avoid pulling out un-processed items", - - "create.ponder.bearing_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Bearing", - "create.ponder.bearing_modes.text_1": "UNLOCALIZED: When Stopped, the Bearing will place the structure at the nearest grid-aligned Angle", - "create.ponder.bearing_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only near the angle it started at", - - "create.ponder.belt_casing.header": "UNLOCALIZED: Encasing Belts", - "create.ponder.belt_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Mechanical Belts", - "create.ponder.belt_casing.text_2": "UNLOCALIZED: A wrench can be used to remove the casing", - - "create.ponder.belt_connector.header": "UNLOCALIZED: Using Mechanical Belts", - "create.ponder.belt_connector.text_1": "UNLOCALIZED: Right-Clicking two shafts with a belt item will connect them together", - "create.ponder.belt_connector.text_2": "UNLOCALIZED: Accidental selections can be canceled with Right-Click while Sneaking", - "create.ponder.belt_connector.text_3": "UNLOCALIZED: Additional Shafts can be added throughout the Belt", - "create.ponder.belt_connector.text_4": "UNLOCALIZED: Shafts connected via Belts will rotate with Identical Speed and Direction", - "create.ponder.belt_connector.text_5": "UNLOCALIZED: Added shafts can be removed using the wrench", - "create.ponder.belt_connector.text_6": "UNLOCALIZED: Mechanical Belts can be dyed for aesthetic purposes", - - "create.ponder.belt_directions.header": "UNLOCALIZED: Valid Orientations for Mechanical Belts", - "create.ponder.belt_directions.text_1": "UNLOCALIZED: Belts cannot connect in arbitrary directions", - "create.ponder.belt_directions.text_2": "UNLOCALIZED: 1. They can connect horizontally", - "create.ponder.belt_directions.text_3": "UNLOCALIZED: 2. They can connect diagonally", - "create.ponder.belt_directions.text_4": "UNLOCALIZED: 3. They can connect vertically", - "create.ponder.belt_directions.text_5": "UNLOCALIZED: 4. And they can connect vertical shafts horizontally", - "create.ponder.belt_directions.text_6": "UNLOCALIZED: These are all possible directions. Belts can span any Length between 2 and 20 blocks", - - "create.ponder.belt_transport.header": "UNLOCALIZED: Using Mechanical Belts for Logistics", - "create.ponder.belt_transport.text_1": "UNLOCALIZED: Moving belts will transport Items and other Entities", - "create.ponder.belt_transport.text_2": "UNLOCALIZED: Right-Click with an empty hand to take items off a belt", - - "create.ponder.blaze_burner.header": "UNLOCALIZED: Feeding Blaze Burners", - "create.ponder.blaze_burner.text_1": "UNLOCALIZED: Blaze Burners can provide Heat to Items processed in a Basin", - "create.ponder.blaze_burner.text_2": "UNLOCALIZED: For this, the Blaze has to be fed with flammable items", - "create.ponder.blaze_burner.text_3": "UNLOCALIZED: With a Blaze Cake, the Burner can reach an even stronger level of heat", - "create.ponder.blaze_burner.text_4": "UNLOCALIZED: The feeding process can be automated using Deployers or Mechanical Arms", - - "create.ponder.brass_funnel.header": "UNLOCALIZED: The Brass Funnel", - "create.ponder.brass_funnel.text_1": "UNLOCALIZED: Andesite Funnels can only ever extract single items.", - "create.ponder.brass_funnel.text_2": "UNLOCALIZED: Brass Funnels can extract up to a full stack.", - "create.ponder.brass_funnel.text_3": "UNLOCALIZED: Scrolling on the filter slot allows for precise control over the extracted stack size.", - "create.ponder.brass_funnel.text_4": "UNLOCALIZED: Using items on the filter slot will restrict the funnel to only transfer matching stacks.", - - "create.ponder.brass_tunnel.header": "UNLOCALIZED: Using Brass Tunnels", - "create.ponder.brass_tunnel.text_1": "UNLOCALIZED: Brass Tunnels can be used to cover up your belts", - "create.ponder.brass_tunnel.text_2": "UNLOCALIZED: Brass Tunnels have filter slots on each open side", - "create.ponder.brass_tunnel.text_3": "UNLOCALIZED: Filters on inbound connections simply block non-matching items", - "create.ponder.brass_tunnel.text_4": "UNLOCALIZED: Filters on outbound connections can be used to sort items by type", - "create.ponder.brass_tunnel.text_5": "UNLOCALIZED: Whenever a passing item has multiple valid exits, the distribution mode will decide how to handle it", - "create.ponder.brass_tunnel.text_6": "UNLOCALIZED: Brass Tunnels on parallel belts will form a group", - "create.ponder.brass_tunnel.text_7": "UNLOCALIZED: Incoming Items will now be distributed across all connected exits", - "create.ponder.brass_tunnel.text_8": "UNLOCALIZED: For this, items can also be inserted into the Tunnel block directly", - - "create.ponder.brass_tunnel_modes.header": "UNLOCALIZED: Distribution Modes of the Brass Tunnel", - "create.ponder.brass_tunnel_modes.text_1": "UNLOCALIZED: Using a Wrench, the distribution behaviour of Brass Tunnels can be configured", - "create.ponder.brass_tunnel_modes.text_10": "UNLOCALIZED: 'Synchronize Inputs' is a unique setting for Brass Tunnels", - "create.ponder.brass_tunnel_modes.text_11": "UNLOCALIZED: Items are only allowed past if every tunnel in the group has one waiting", - "create.ponder.brass_tunnel_modes.text_12": "UNLOCALIZED: This ensures that all affected belts supply items at the same rate", - "create.ponder.brass_tunnel_modes.text_2": "UNLOCALIZED: 'Split' will attempt to distribute the stack evenly between available outputs", - "create.ponder.brass_tunnel_modes.text_3": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_4": "UNLOCALIZED: 'Forced Split' will never skip outputs, and instead wait until they are free", - "create.ponder.brass_tunnel_modes.text_5": "UNLOCALIZED: 'Round Robin' keeps stacks whole, and cycles through outputs iteratively", - "create.ponder.brass_tunnel_modes.text_6": "UNLOCALIZED: Once Again, if an output is unable to take more items, it will be skipped", - "create.ponder.brass_tunnel_modes.text_7": "UNLOCALIZED: 'Forced Round Robin' never skips outputs", - "create.ponder.brass_tunnel_modes.text_8": "UNLOCALIZED: 'Prefer Nearest' prioritizes the outputs closest to the items' input location", - "create.ponder.brass_tunnel_modes.text_9": "UNLOCALIZED: 'Randomize' will distribute whole stacks to randomly picked outputs", - - "create.ponder.cart_assembler.header": "UNLOCALIZED: Moving Structures using Cart Assemblers", - "create.ponder.cart_assembler.text_1": "UNLOCALIZED: Powered Cart Assemblers mount attached structures to passing Minecarts", - "create.ponder.cart_assembler.text_2": "UNLOCALIZED: Without a redstone signal, it disassembles passing cart contraptions back into blocks", - "create.ponder.cart_assembler.text_3": "UNLOCALIZED: Using a Wrench on the Minecart will let you carry the Contraption elsewhere", - - "create.ponder.cart_assembler_dual.header": "UNLOCALIZED: Assembling Carriage Contraptions", - "create.ponder.cart_assembler_dual.text_1": "UNLOCALIZED: Whenever two Cart Assembers share an attached structure...", - "create.ponder.cart_assembler_dual.text_2": "UNLOCALIZED: Powering either of them will create a Carriage Contraption", - "create.ponder.cart_assembler_dual.text_3": "UNLOCALIZED: The carts will behave like those connected via Minecart Coupling", - - "create.ponder.cart_assembler_modes.header": "UNLOCALIZED: Orientation Settings for Minecart Contraptions", - "create.ponder.cart_assembler_modes.text_1": "UNLOCALIZED: Cart Contraptions will rotate to face towards their carts' motion", - "create.ponder.cart_assembler_modes.text_2": "UNLOCALIZED: This Arrow indicates which side of the Structure will be considered the front", - "create.ponder.cart_assembler_modes.text_3": "UNLOCALIZED: If the Assembler is set to Lock Rotation, the contraptions' orientation will never change", - - "create.ponder.cart_assembler_rails.header": "UNLOCALIZED: Other types of Minecarts and Rails", - "create.ponder.cart_assembler_rails.text_1": "UNLOCALIZED: Cart Assemblers on Regular Tracks will not affect the passing carts' motion", - "create.ponder.cart_assembler_rails.text_2": "UNLOCALIZED: When on Powered or Controller Rail, the carts will be held in place until it's Powered", - "create.ponder.cart_assembler_rails.text_3": "UNLOCALIZED: Other types of Minecarts can be used as the anchor", - "create.ponder.cart_assembler_rails.text_4": "UNLOCALIZED: Furnace Carts will keep themselves powered, pulling fuel from any attached inventories", - - "create.ponder.chain_drive.header": "UNLOCALIZED: Relaying rotational force with Chain Drives", - "create.ponder.chain_drive.text_1": "UNLOCALIZED: Chain Drives relay rotation to each other in a row", - "create.ponder.chain_drive.text_2": "UNLOCALIZED: All shafts connected like this will rotate in the same direction", - "create.ponder.chain_drive.text_3": "UNLOCALIZED: Any part of the row can be rotated by 90 degrees", - - "create.ponder.chain_gearshift.header": "UNLOCALIZED: Controlling rotational speed with Chain Gearshifts", - "create.ponder.chain_gearshift.text_1": "UNLOCALIZED: Unpowered Chain Gearshifts behave exactly like Chain Drives", - "create.ponder.chain_gearshift.text_2": "UNLOCALIZED: When Powered, the speed transmitted to other Chain Drives in the row is doubled", - "create.ponder.chain_gearshift.text_3": "UNLOCALIZED: Whenever the Powered Gearshift is not at the source, its speed will be halved instead", - "create.ponder.chain_gearshift.text_4": "UNLOCALIZED: In both cases, Chain Drives in the row always run at 2x the speed of the Powered Gearshift", - "create.ponder.chain_gearshift.text_5": "UNLOCALIZED: Using analog signals, the ratio can be adjusted more precisely between 1 and 2", - "create.ponder.chain_gearshift.text_6": "UNLOCALIZED: 12 RPM", - - "create.ponder.chute.header": "UNLOCALIZED: Transporting Items downward via Chutes", - "create.ponder.chute.text_1": "UNLOCALIZED: Chutes can transport items vertically from and to inventories", - "create.ponder.chute.text_2": "UNLOCALIZED: Using the Wrench, a window can be created", - "create.ponder.chute.text_3": "UNLOCALIZED: Placing chutes targeting the side faces of another will make it diagonal", - - "create.ponder.chute_upward.header": "UNLOCALIZED: Transporting Items upward via Chutes", - "create.ponder.chute_upward.text_1": "UNLOCALIZED: Using Encased Fans at the top or bottom, a Chute can move items upward", - "create.ponder.chute_upward.text_2": "UNLOCALIZED: Inspecting chutes with Engineers' Goggles reveals information about the movement direction", - "create.ponder.chute_upward.text_3": "UNLOCALIZED: On the 'blocked' end, items will have to be inserted/taken from the sides", - - "create.ponder.clockwork_bearing.header": "UNLOCALIZED: Animating Structures using Clockwork Bearings", - "create.ponder.clockwork_bearing.text_1": "UNLOCALIZED: Clockwork Bearings attach to blocks in front of them", - "create.ponder.clockwork_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, the structure will be rotated according to the hour of the day", - "create.ponder.clockwork_bearing.text_3": "UNLOCALIZED: 3:00", - "create.ponder.clockwork_bearing.text_4": "UNLOCALIZED: 4:00", - "create.ponder.clockwork_bearing.text_5": "UNLOCALIZED: Right-Click the bearing to start or stop animating the structure", - "create.ponder.clockwork_bearing.text_6": "UNLOCALIZED: In front of the Hour Hand, a second structure can be added", - "create.ponder.clockwork_bearing.text_7": "UNLOCALIZED: Ensure that the two Structures are not glued to each other", - "create.ponder.clockwork_bearing.text_8": "UNLOCALIZED: The Second Structure will now rotate as the Minute Hand", - - "create.ponder.clutch.header": "UNLOCALIZED: Controlling rotational force using a Clutch", - "create.ponder.clutch.text_1": "UNLOCALIZED: Clutches will relay rotation in a straight line", - "create.ponder.clutch.text_2": "UNLOCALIZED: When powered by Redstone, it breaks the connection", - - "create.ponder.cog_speedup.header": "UNLOCALIZED: Gearshifting with Cogs", - "create.ponder.cog_speedup.text_1": "UNLOCALIZED: Large and Small cogs can be connected diagonally", - "create.ponder.cog_speedup.text_2": "UNLOCALIZED: Shifting from large to small cogs, the conveyed speed will be doubled", - "create.ponder.cog_speedup.text_3": "UNLOCALIZED: Shifting the opposite way, the conveyed speed will be halved", - - "create.ponder.cogwheel.header": "UNLOCALIZED: Relaying rotational force using Cogwheels", - "create.ponder.cogwheel.text_1": "UNLOCALIZED: Cogwheels will relay rotation to other adjacent cogwheels", - "create.ponder.cogwheel.text_2": "UNLOCALIZED: Neighbouring shafts connected like this will rotate in opposite directions", - - "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", - "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", - - "create.ponder.creative_fluid_tank.header": "UNLOCALIZED: Creative Fluid Tanks", - "create.ponder.creative_fluid_tank.text_1": "UNLOCALIZED: Creative Fluid Tanks can be used to provide a bottomless supply of fluid", - "create.ponder.creative_fluid_tank.text_2": "UNLOCALIZED: Right-Click with a fluid containing item to configure it", - "create.ponder.creative_fluid_tank.text_3": "UNLOCALIZED: Pipe Networks can now endlessly draw the assigned fluid from the tank", - "create.ponder.creative_fluid_tank.text_4": "UNLOCALIZED: Any Fluids pushed back into a Creative Fluid Tank will be voided", - - "create.ponder.creative_motor.header": "UNLOCALIZED: Generating Rotational Force using Creative Motors", - "create.ponder.creative_motor.text_1": "UNLOCALIZED: Creative motors are a compact and configurable source of Rotational Force", - "create.ponder.creative_motor.text_2": "UNLOCALIZED: Scrolling on the back panel changes the RPM of the motors' rotational output", - - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", - - "create.ponder.crushing_wheels.header": "UNLOCALIZED: Processing Items with Crushing Wheels", - "create.ponder.crushing_wheels.text_1": "UNLOCALIZED: A pair of Crushing Wheels can grind items very effectively", - "create.ponder.crushing_wheels.text_2": "UNLOCALIZED: Their Rotational Input has to make them spin into each other", - "create.ponder.crushing_wheels.text_3": "UNLOCALIZED: Items thrown or inserted into the top will get processed", - "create.ponder.crushing_wheels.text_4": "UNLOCALIZED: Items can be inserted and picked up through automated means as well", - - "create.ponder.deployer.header": "UNLOCALIZED: Using the Deployer", - "create.ponder.deployer.text_1": "UNLOCALIZED: Given Rotational Force, a Deployer can imitate player interactions", - "create.ponder.deployer.text_10": "UNLOCALIZED: Right-click the front to give it an Item to use", - "create.ponder.deployer.text_11": "UNLOCALIZED: Items can also be inserted automatically", - "create.ponder.deployer.text_12": "UNLOCALIZED: Deployers carry a filter slot", - "create.ponder.deployer.text_13": "UNLOCALIZED: When a filter is set, it activates only while holding a matching item", - "create.ponder.deployer.text_14": "UNLOCALIZED: Only items matching the filter can now be inserted...", - "create.ponder.deployer.text_15": "UNLOCALIZED: ...and only non-matching items will be extracted", - "create.ponder.deployer.text_2": "UNLOCALIZED: It will always interact with the position 2 blocks in front of itself", - "create.ponder.deployer.text_3": "UNLOCALIZED: Blocks directly in front will not obstruct it", - "create.ponder.deployer.text_4": "UNLOCALIZED: Deployers can:", - "create.ponder.deployer.text_5": "UNLOCALIZED: Place Blocks,", - "create.ponder.deployer.text_6": "UNLOCALIZED: Use Items,", - "create.ponder.deployer.text_7": "UNLOCALIZED: Activate Blocks,", - "create.ponder.deployer.text_8": "UNLOCALIZED: Harvest blocks", - "create.ponder.deployer.text_9": "UNLOCALIZED: and Attack Mobs", - - "create.ponder.deployer_contraption.header": "UNLOCALIZED: Using Deployers on Contraptions", - "create.ponder.deployer_contraption.text_1": "UNLOCALIZED: Whenever Deployers are moved as part of an animated Contraption...", - "create.ponder.deployer_contraption.text_2": "UNLOCALIZED: They activate at each visited location, using items from inventories anywhere on the contraption", - "create.ponder.deployer_contraption.text_3": "UNLOCALIZED: The Filter slot can be used to specify which items to pull", - - "create.ponder.deployer_modes.header": "UNLOCALIZED: Modes of the Deployer", - "create.ponder.deployer_modes.text_1": "UNLOCALIZED: By default, a Deployer imitates a Right-click interaction", - "create.ponder.deployer_modes.text_2": "UNLOCALIZED: Using a Wrench, it can be set to imitate a Left-click instead", - - "create.ponder.deployer_processing.header": "UNLOCALIZED: Processing Items using Deployers", - "create.ponder.deployer_processing.text_1": "UNLOCALIZED: With a fitting held item, Deployers can process items provided beneath them", - "create.ponder.deployer_processing.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Deployer", - "create.ponder.deployer_processing.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.deployer_processing.text_4": "UNLOCALIZED: The Deployer will hold and process them automatically", - - "create.ponder.deployer_redstone.header": "UNLOCALIZED: Controlling Deployers with Redstone", - "create.ponder.deployer_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Deployers will not activate", - "create.ponder.deployer_redstone.text_2": "UNLOCALIZED: Before stopping, the Deployer will finish any started cycles", - "create.ponder.deployer_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.depot.header": "UNLOCALIZED: Using Depots", - "create.ponder.depot.text_1": "UNLOCALIZED: Depots can serve as 'stationary' belt elements", - "create.ponder.depot.text_2": "UNLOCALIZED: Right-Click to manually place or remove Items from it", - "create.ponder.depot.text_3": "UNLOCALIZED: Just like Mechanical Belts, it can provide items to processing", - "create.ponder.depot.text_4": "UNLOCALIZED: ...as well as provide Items to Mechanical Arms", - - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", - - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", - - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", - - "create.ponder.empty_blaze_burner.header": "UNLOCALIZED: Using Empty Blaze Burners", - "create.ponder.empty_blaze_burner.text_1": "UNLOCALIZED: Right-click a Blaze with the empty burner to capture it", - "create.ponder.empty_blaze_burner.text_2": "UNLOCALIZED: Alternatively, Blazes can be collected from their Spawners directly", - "create.ponder.empty_blaze_burner.text_3": "UNLOCALIZED: You now have an ideal heat source for various machines", - "create.ponder.empty_blaze_burner.text_4": "UNLOCALIZED: For Aesthetic purposes, Empty Blaze Burners can also be lit using Flint and Steel", - "create.ponder.empty_blaze_burner.text_5": "UNLOCALIZED: The flame can be transformed using a soul-infused item", - "create.ponder.empty_blaze_burner.text_6": "UNLOCALIZED: However, without a blaze they are not suitable for industrial heating", - - "create.ponder.encased_fluid_pipe.header": "UNLOCALIZED: Encasing Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_1": "UNLOCALIZED: Copper Casing can be used to decorate Fluid Pipes", - "create.ponder.encased_fluid_pipe.text_2": "UNLOCALIZED: Aside from being conceiled, Encased Pipes are locked into their connectivity state", - "create.ponder.encased_fluid_pipe.text_3": "UNLOCALIZED: It will no longer react to any neighbouring blocks being added or removed", - - "create.ponder.fan_direction.header": "UNLOCALIZED: Air flow of Encased Fans", - "create.ponder.fan_direction.text_1": "UNLOCALIZED: Encased Fans use Rotational Force to create an Air Current", - "create.ponder.fan_direction.text_2": "UNLOCALIZED: Strength and Direction of Flow depends on the Rotational Input", - - "create.ponder.fan_processing.header": "UNLOCALIZED: Processing Items using Encased Fans", - "create.ponder.fan_processing.text_1": "UNLOCALIZED: When passing through lava, the Air Flow becomes Heated", - "create.ponder.fan_processing.text_2": "UNLOCALIZED: Items caught in the area will be smelted", - "create.ponder.fan_processing.text_3": "UNLOCALIZED: Food items thrown here would be incinerated", - "create.ponder.fan_processing.text_4": "UNLOCALIZED: Instead, a setup for Smoking using Fire should be used for them", - "create.ponder.fan_processing.text_5": "UNLOCALIZED: Air Flows passing through water create a Washing Setup", - "create.ponder.fan_processing.text_6": "UNLOCALIZED: Some interesting new processing can be done with it", - "create.ponder.fan_processing.text_7": "UNLOCALIZED: The Speed of the Fan does NOT affect the processing speed, only its range", - "create.ponder.fan_processing.text_8": "UNLOCALIZED: Fan Processing can also be applied to Items on Depots and Belts", - - "create.ponder.fluid_pipe_flow.header": "UNLOCALIZED: Moving Fluids using Copper Pipes", - "create.ponder.fluid_pipe_flow.text_1": "UNLOCALIZED: Fluid Pipes can connect two or more fluid sources and targets", - "create.ponder.fluid_pipe_flow.text_2": "UNLOCALIZED: Using a wrench, a straight pipe segment can be given a window", - "create.ponder.fluid_pipe_flow.text_3": "UNLOCALIZED: Windowed pipes will not connect to any other adjacent pipe segments", - "create.ponder.fluid_pipe_flow.text_4": "UNLOCALIZED: Powered by Mechanical Pumps, the Pipes can transport Fluids", - "create.ponder.fluid_pipe_flow.text_5": "UNLOCALIZED: No fluid is being extracted at first", - "create.ponder.fluid_pipe_flow.text_6": "UNLOCALIZED: Once the flow connects them, the endpoints gradually transfer their contents", - "create.ponder.fluid_pipe_flow.text_7": "UNLOCALIZED: Thus, the Pipe blocks themselves never 'physically' contain any fluid", - - "create.ponder.fluid_pipe_interaction.header": "UNLOCALIZED: Draining and Filling fluid containers", - "create.ponder.fluid_pipe_interaction.text_1": "UNLOCALIZED: Endpoints of a pipe network can interact with a variety of blocks", - "create.ponder.fluid_pipe_interaction.text_2": "UNLOCALIZED: Any block with fluid storage capabilities can be filled or drained", - "create.ponder.fluid_pipe_interaction.text_3": "UNLOCALIZED: Source blocks right in front of an open end can be picked up...", - "create.ponder.fluid_pipe_interaction.text_4": "UNLOCALIZED: ...while spilling into empty spaces can create fluid sources", - "create.ponder.fluid_pipe_interaction.text_5": "UNLOCALIZED: Pipes can also extract fluids from a handful of other blocks directly", - - "create.ponder.fluid_tank_sizes.header": "UNLOCALIZED: Dimensions of a Fluid tank", - "create.ponder.fluid_tank_sizes.text_1": "UNLOCALIZED: Fluid Tanks can be combined to increase the total capacity", - "create.ponder.fluid_tank_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.fluid_tank_sizes.text_3": "UNLOCALIZED: ...and grow in height by more than 30 additional layers", - "create.ponder.fluid_tank_sizes.text_4": "UNLOCALIZED: Using a Wrench, a tanks' window can be toggled", - - "create.ponder.fluid_tank_storage.header": "UNLOCALIZED: Storing Fluids in Fluid Tanks", - "create.ponder.fluid_tank_storage.text_1": "UNLOCALIZED: Fluid Tanks can be used to store large amounts of fluid", - "create.ponder.fluid_tank_storage.text_2": "UNLOCALIZED: Pipe networks can push and pull fluids from any side", - "create.ponder.fluid_tank_storage.text_3": "UNLOCALIZED: The contained fluid can be measured by a Comparator", - "create.ponder.fluid_tank_storage.text_4": "UNLOCALIZED: However, in Survival Mode Fluids cannot be added or taken manually", - "create.ponder.fluid_tank_storage.text_5": "UNLOCALIZED: You can use Basins, Item Drains and Spouts to drain or fill fluid containing items", - - "create.ponder.funnel_compat.header": "UNLOCALIZED: Funnel compatibility", - "create.ponder.funnel_compat.text_1": "UNLOCALIZED: Funnels should also interact nicely with a handful of other components.", - "create.ponder.funnel_compat.text_2": "UNLOCALIZED: Vertical Saws", - "create.ponder.funnel_compat.text_3": "UNLOCALIZED: Depots", - "create.ponder.funnel_compat.text_4": "UNLOCALIZED: Item Drains", - - "create.ponder.funnel_direction.header": "UNLOCALIZED: Direction of Transfer", - "create.ponder.funnel_direction.text_1": "UNLOCALIZED: Placed normally, it pulls items from the inventory.", - "create.ponder.funnel_direction.text_2": "UNLOCALIZED: Placed while sneaking, it puts items into the inventory.", - "create.ponder.funnel_direction.text_3": "UNLOCALIZED: Using a wrench, the funnel can be flipped after placement.", - "create.ponder.funnel_direction.text_4": "UNLOCALIZED: Same rules will apply for most orientations.", - "create.ponder.funnel_direction.text_5": "UNLOCALIZED: Funnels on belts will extract/insert depending on its movement direction.", - - "create.ponder.funnel_intro.header": "UNLOCALIZED: Using funnels", - "create.ponder.funnel_intro.text_1": "UNLOCALIZED: Funnels are ideal for transferring items from and to inventories.", - - "create.ponder.funnel_redstone.header": "UNLOCALIZED: Redstone control", - "create.ponder.funnel_redstone.text_1": "UNLOCALIZED: Redstone power will prevent any funnel from acting", - - "create.ponder.funnel_transfer.header": "UNLOCALIZED: Direct transfer", - "create.ponder.funnel_transfer.text_1": "UNLOCALIZED: Funnels cannot ever transfer between closed inventories directly.", - "create.ponder.funnel_transfer.text_2": "UNLOCALIZED: Chutes or Smart chutes might be more suitable for such purposes.", - "create.ponder.funnel_transfer.text_3": "UNLOCALIZED: Same applies for horizontal movement. A mechanical belt should help here.", - - "create.ponder.gantry_carriage.header": "UNLOCALIZED: Using Gantry Carriages", - "create.ponder.gantry_carriage.text_1": "UNLOCALIZED: Gantry Carriages can mount to and slide along a Gantry Shaft.", - "create.ponder.gantry_carriage.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gantry_cascaded.header": "UNLOCALIZED: Cascaded Gantries", - "create.ponder.gantry_cascaded.text_1": "UNLOCALIZED: Gantry shafts attach to a carriage without the need of super glue", - "create.ponder.gantry_cascaded.text_2": "UNLOCALIZED: Same applies for carriages on moved Gantry Shafts", - "create.ponder.gantry_cascaded.text_3": "UNLOCALIZED: Thus, a gantry system can be cascaded to cover multiple axes of movement", - - "create.ponder.gantry_direction.header": "UNLOCALIZED: Gantry Movement Direction", - "create.ponder.gantry_direction.text_1": "UNLOCALIZED: Gantry Shafts can have opposite orientations", - "create.ponder.gantry_direction.text_2": "UNLOCALIZED: The movement direction of carriages depend on their shafts' orientation", - "create.ponder.gantry_direction.text_3": "UNLOCALIZED: ...as well as the rotation direction of the shaft", - "create.ponder.gantry_direction.text_4": "UNLOCALIZED: Same rules apply for the propagated rotation", - - "create.ponder.gantry_redstone.header": "UNLOCALIZED: Gantry Power Propagation", - "create.ponder.gantry_redstone.text_1": "UNLOCALIZED: Redstone-powered gantry shafts stop moving their carriages", - "create.ponder.gantry_redstone.text_2": "UNLOCALIZED: Instead, its rotational force is relayed to the carriages' output shaft", - - "create.ponder.gantry_shaft.header": "UNLOCALIZED: Using Gantry Shafts", - "create.ponder.gantry_shaft.text_1": "UNLOCALIZED: Gantry Shafts form the basis of a gantry setup. Attached Carriages will move along them.", - "create.ponder.gantry_shaft.text_2": "UNLOCALIZED: Gantry setups can move attached Blocks.", - - "create.ponder.gearbox.header": "UNLOCALIZED: Relaying rotational force using Gearboxes", - "create.ponder.gearbox.text_1": "UNLOCALIZED: Jumping between axes of rotation can get bulky quickly", - "create.ponder.gearbox.text_2": "UNLOCALIZED: A gearbox is the more compact equivalent of this setup", - "create.ponder.gearbox.text_3": "UNLOCALIZED: Shafts around corners rotate in mirrored directions", - "create.ponder.gearbox.text_4": "UNLOCALIZED: Straight connections will be reversed", - - "create.ponder.gearshift.header": "UNLOCALIZED: Controlling rotational force using a Gearshift", - "create.ponder.gearshift.text_1": "UNLOCALIZED: Gearshifts will relay rotation in a straight line", - "create.ponder.gearshift.text_2": "UNLOCALIZED: When powered by Redstone, it reverses the transmission", - - "create.ponder.hand_crank.header": "UNLOCALIZED: Generating Rotational Force using Hand Cranks", - "create.ponder.hand_crank.text_1": "UNLOCALIZED: Hand Cranks can be used by players to apply rotational force manually", - "create.ponder.hand_crank.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.hand_crank.text_3": "UNLOCALIZED: Its conveyed speed is relatively high", - "create.ponder.hand_crank.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - - "create.ponder.hose_pulley.header": "UNLOCALIZED: Source Filling and Draining using Hose Pulleys", - "create.ponder.hose_pulley.text_1": "UNLOCALIZED: Hose Pulleys can be used to fill or drain large bodies of Fluid", - "create.ponder.hose_pulley.text_2": "UNLOCALIZED: With the Kinetic Input, the height of the pulleys' hose can be controlled", - "create.ponder.hose_pulley.text_3": "UNLOCALIZED: The Pulley retracts while the input rotation is inverted", - "create.ponder.hose_pulley.text_4": "UNLOCALIZED: On the opposite side, pipes can be connected", - "create.ponder.hose_pulley.text_5": "UNLOCALIZED: Attached pipe networks can either provide fluid to the hose...", - "create.ponder.hose_pulley.text_6": "UNLOCALIZED: ...or pull from it, draining the pool instead", - "create.ponder.hose_pulley.text_7": "UNLOCALIZED: Fill and Drain speed of the pulley depends entirely on the fluid networks' throughput", - - "create.ponder.hose_pulley_infinite.header": "UNLOCALIZED: Passively Filling and Draining large bodies of Fluid", - "create.ponder.hose_pulley_infinite.text_1": "UNLOCALIZED: When deploying the Hose Pulley into a large enough ocean...", - "create.ponder.hose_pulley_infinite.text_2": "UNLOCALIZED: It will provide/dispose fluids without affecting the source", - "create.ponder.hose_pulley_infinite.text_3": "UNLOCALIZED: Pipe networks can limitlessly take fluids from/to such pulleys", - - "create.ponder.hose_pulley_level.header": "UNLOCALIZED: Fill and Drain level of Hose Pulleys", - "create.ponder.hose_pulley_level.text_1": "UNLOCALIZED: While fully retracted, the Hose Pulley cannot operate", - "create.ponder.hose_pulley_level.text_2": "UNLOCALIZED: Draining runs from top to bottom", - "create.ponder.hose_pulley_level.text_3": "UNLOCALIZED: The surface level will end up just below where the hose ends", - "create.ponder.hose_pulley_level.text_4": "UNLOCALIZED: Filling runs from bottom to top", - "create.ponder.hose_pulley_level.text_5": "UNLOCALIZED: The filled pool will not grow beyond the layer above the hose end", - - "create.ponder.item_drain.header": "UNLOCALIZED: Emptying Fluid Containers using Item Drains", - "create.ponder.item_drain.text_1": "UNLOCALIZED: Item Drains can extract fluids from items", - "create.ponder.item_drain.text_2": "UNLOCALIZED: Right-click it to pour fluids from your held item into it", - "create.ponder.item_drain.text_3": "UNLOCALIZED: When items are inserted from the side...", - "create.ponder.item_drain.text_4": "UNLOCALIZED: ...they roll across, emptying out their contained fluid", - "create.ponder.item_drain.text_5": "UNLOCALIZED: Pipe Networks can now pull the fluid from the drains' internal buffer", - - "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", - - "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", - - "create.ponder.large_cogwheel.header": "UNLOCALIZED: Relaying rotational force using Large Cogwheels", - "create.ponder.large_cogwheel.text_1": "UNLOCALIZED: Large cogwheels can connect to each other at right angles", - "create.ponder.large_cogwheel.text_2": "UNLOCALIZED: It will help relaying conveyed speed to other axes of rotation", - - "create.ponder.linear_chassis_attachment.header": "UNLOCALIZED: Attaching blocks using Linear Chassis", - "create.ponder.linear_chassis_attachment.text_1": "UNLOCALIZED: The open faces of a Linear Chassis can be made Sticky", - "create.ponder.linear_chassis_attachment.text_2": "UNLOCALIZED: Click again to make the opposite side sticky", - "create.ponder.linear_chassis_attachment.text_3": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.linear_chassis_attachment.text_4": "UNLOCALIZED: Stickied faces of the Linear Chassis will attach a line of blocks in front of it", - "create.ponder.linear_chassis_attachment.text_5": "UNLOCALIZED: Using a Wrench, a precise Range can be specified for this chassis", - "create.ponder.linear_chassis_attachment.text_6": "UNLOCALIZED: Holding CTRL and scrolling adjusts the range of all attached Chassis Blocks", - "create.ponder.linear_chassis_attachment.text_7": "UNLOCALIZED: Attaching blocks to any other side requires the use of Super Glue", - "create.ponder.linear_chassis_attachment.text_8": "UNLOCALIZED: Using these mechanics, structures of any shape can move as a Contraption", - - "create.ponder.linear_chassis_group.header": "UNLOCALIZED: Moving Linear Chassis in groups", - "create.ponder.linear_chassis_group.text_1": "UNLOCALIZED: Linear Chassis connect to identical Chassis blocks next to them", - "create.ponder.linear_chassis_group.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.linear_chassis_group.text_3": "UNLOCALIZED: Chassis of a different type or facing another direction will not attach", - - "create.ponder.mechanical_arm.header": "UNLOCALIZED: Setting up Mechanical Arms", - "create.ponder.mechanical_arm.text_1": "UNLOCALIZED: Mechanical Arms have to be assigned their in- and outputs before they are placed", - "create.ponder.mechanical_arm.text_2": "UNLOCALIZED: Right-Click inventories while holding the Arm to assign them as Targets", - "create.ponder.mechanical_arm.text_3": "UNLOCALIZED: Right-Click again to toggle between Input (Blue) and Output (Orange)", - "create.ponder.mechanical_arm.text_4": "UNLOCALIZED: Left-Click components to remove their Selection", - "create.ponder.mechanical_arm.text_5": "UNLOCALIZED: Once placed, the Mechanical Arm will target the blocks selected previously", - "create.ponder.mechanical_arm.text_6": "UNLOCALIZED: They can have any amount of in- and outputs within their range", - "create.ponder.mechanical_arm.text_7": "UNLOCALIZED: However, not every type of Inventory can be interacted with directly", - "create.ponder.mechanical_arm.text_8": "UNLOCALIZED: Funnels and Depots can help to Bridge that gap", - - "create.ponder.mechanical_arm_filtering.header": "UNLOCALIZED: Filtering Outputs of the Mechanical Arm", - "create.ponder.mechanical_arm_filtering.text_1": "UNLOCALIZED: Inputs", - "create.ponder.mechanical_arm_filtering.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_filtering.text_3": "UNLOCALIZED: Sometimes it is desirable to restrict targets of the Arm by matching a filter", - "create.ponder.mechanical_arm_filtering.text_4": "UNLOCALIZED: Mechanical Arms by themselves do not provide any options for filtering", - "create.ponder.mechanical_arm_filtering.text_5": "UNLOCALIZED: Brass Funnels as Targets do however communicate their own filter to the Arm", - "create.ponder.mechanical_arm_filtering.text_6": "UNLOCALIZED: The Arm is smart enough not to pick up items it couldn't distribute", - - "create.ponder.mechanical_arm_modes.header": "UNLOCALIZED: Distribution modes of the Mechanical Arm", - "create.ponder.mechanical_arm_modes.text_1": "UNLOCALIZED: Input", - "create.ponder.mechanical_arm_modes.text_2": "UNLOCALIZED: Outputs", - "create.ponder.mechanical_arm_modes.text_3": "UNLOCALIZED: Whenever an Arm has to choose between multiple valid outputs...", - "create.ponder.mechanical_arm_modes.text_4": "UNLOCALIZED: ...it will act according to its setting", - "create.ponder.mechanical_arm_modes.text_5": "UNLOCALIZED: Scrolling with a Wrench will allow you to configure it", - "create.ponder.mechanical_arm_modes.text_6": "UNLOCALIZED: Round Robin mode simply cycles through all outputs that are available", - "create.ponder.mechanical_arm_modes.text_7": "UNLOCALIZED: If an output is unable to take more items, it will be skipped", - "create.ponder.mechanical_arm_modes.text_8": "UNLOCALIZED: Forced Round Robin mode will never skip outputs, and instead wait until they are free", - "create.ponder.mechanical_arm_modes.text_9": "UNLOCALIZED: Prefer First prioritizes the outputs selected earliest when configuring this Arm", - - "create.ponder.mechanical_arm_redstone.header": "UNLOCALIZED: Controlling Mechanical Arms with Redstone", - "create.ponder.mechanical_arm_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Mechanical Arms will not activate", - "create.ponder.mechanical_arm_redstone.text_2": "UNLOCALIZED: Before stopping, it will finish any started cycles", - "create.ponder.mechanical_arm_redstone.text_3": "UNLOCALIZED: Thus, a negative pulse can be used to trigger exactly one activation cycle", - - "create.ponder.mechanical_bearing.header": "UNLOCALIZED: Movings Structures using the Mechanical Bearing", - "create.ponder.mechanical_bearing.text_1": "UNLOCALIZED: Mechanical Bearings attach to the block in front of them", - "create.ponder.mechanical_bearing.text_2": "UNLOCALIZED: Upon receiving Rotational Force, it will assemble it into a Rotating Contraption", - - "create.ponder.mechanical_crafter.header": "UNLOCALIZED: Setting up Mechanical Crafters", - "create.ponder.mechanical_crafter.text_1": "UNLOCALIZED: An array of Mechanical Crafters can be used to automate any Crafting Recipe", - "create.ponder.mechanical_crafter.text_2": "UNLOCALIZED: Using a Wrench, the Crafters' paths can be arranged", - "create.ponder.mechanical_crafter.text_3": "UNLOCALIZED: For a valid setup, all paths have to converge into one exit at any side", - "create.ponder.mechanical_crafter.text_4": "UNLOCALIZED: The outputs will be placed into the inventory at the exit", - "create.ponder.mechanical_crafter.text_5": "UNLOCALIZED: Mechanical Crafters require Rotational Force to operate", - "create.ponder.mechanical_crafter.text_6": "UNLOCALIZED: Right-Click the front to insert Items manually", - "create.ponder.mechanical_crafter.text_7": "UNLOCALIZED: Once every slot of a path contains an Item, the crafting process will begin", - "create.ponder.mechanical_crafter.text_8": "UNLOCALIZED: For recipes not fully occupying the crafter setup, the start can be forced using a Redstone Pulse", - - "create.ponder.mechanical_crafter_connect.header": "UNLOCALIZED: Connecting Inventories of Crafters", - "create.ponder.mechanical_crafter_connect.text_1": "UNLOCALIZED: Items can be inserted to Crafters automatically", - "create.ponder.mechanical_crafter_connect.text_2": "UNLOCALIZED: Using the Wrench at their backs, Mechanical Crafter inputs can be combined", - "create.ponder.mechanical_crafter_connect.text_3": "UNLOCALIZED: All connected Crafters can now be accessed by the same input location", - - "create.ponder.mechanical_crafter_covers.header": "UNLOCALIZED: Covering slots of Mechanical Crafters", - "create.ponder.mechanical_crafter_covers.text_1": "UNLOCALIZED: Some recipes will require additional Crafters to bridge gaps in the path", - "create.ponder.mechanical_crafter_covers.text_2": "UNLOCALIZED: Using Slot Covers, Crafters can be set to act as an Empty Slot in the arrangement", - "create.ponder.mechanical_crafter_covers.text_3": "UNLOCALIZED: Shared Inputs created with the Wrench at the back can also reach across covered Crafters", - - "create.ponder.mechanical_drill.header": "UNLOCALIZED: Breaking Blocks with the Mechanical Drill", - "create.ponder.mechanical_drill.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Drill will break blocks directly in front of it", - "create.ponder.mechanical_drill.text_2": "UNLOCALIZED: Its mining speed depends on the Rotational Input", - - "create.ponder.mechanical_drill_contraption.header": "UNLOCALIZED: Using Mechanical Drills on Contraptions", - "create.ponder.mechanical_drill_contraption.text_1": "UNLOCALIZED: Whenever Drills are moved as part of an animated Contraption...", - "create.ponder.mechanical_drill_contraption.text_2": "UNLOCALIZED: ...they will break blocks the contraption runs them into", - - "create.ponder.mechanical_harvester.header": "UNLOCALIZED: Using Mechanical Harvesters on Contraptions", - "create.ponder.mechanical_harvester.text_1": "UNLOCALIZED: Whenever Harvesters are moved as part of an animated Contraption...", - "create.ponder.mechanical_harvester.text_2": "UNLOCALIZED: They will harvest and reset any mature crops on their way", - - "create.ponder.mechanical_mixer.header": "UNLOCALIZED: Processing Items with the Mechanical Mixer", - "create.ponder.mechanical_mixer.text_1": "UNLOCALIZED: With a Mixer and Basin, some Crafting Recipes can be automated", - "create.ponder.mechanical_mixer.text_2": "UNLOCALIZED: Available recipes include any Shapeless Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_mixer.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_mixer.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_piston.header": "UNLOCALIZED: Moving Structures using Mechanical Pistons", - "create.ponder.mechanical_piston.text_1": "UNLOCALIZED: Mechanical Pistons can move blocks in front of them", - "create.ponder.mechanical_piston.text_2": "UNLOCALIZED: Speed and direction of movement depend on the Rotational Input", - "create.ponder.mechanical_piston.text_3": "UNLOCALIZED: Sticky Mechanical Pistons can pull the attached blocks back", - - "create.ponder.mechanical_piston_modes.header": "UNLOCALIZED: Movement Modes of the Mechanical Piston", - "create.ponder.mechanical_piston_modes.text_1": "UNLOCALIZED: Whenever Pistons stop moving, the moved structure reverts to blocks", - "create.ponder.mechanical_piston_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.mechanical_plough.header": "UNLOCALIZED: Using Mechanical Ploughs on Contraptions", - "create.ponder.mechanical_plough.text_1": "UNLOCALIZED: Whenever Ploughs are moved as part of an animated Contraption...", - "create.ponder.mechanical_plough.text_2": "UNLOCALIZED: ...they will break blocks without a solid collision hitbox", - "create.ponder.mechanical_plough.text_3": "UNLOCALIZED: Additionally, ploughs can create farmland", - "create.ponder.mechanical_plough.text_4": "UNLOCALIZED: ...they can also launch entities without hurting them", - - "create.ponder.mechanical_press.header": "UNLOCALIZED: Processing Items with the Mechanical Press", - "create.ponder.mechanical_press.text_1": "UNLOCALIZED: The Mechanical Press can process items provided beneath it", - "create.ponder.mechanical_press.text_2": "UNLOCALIZED: The Input items can be dropped or placed on a Depot under the Press", - "create.ponder.mechanical_press.text_3": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.mechanical_press.text_4": "UNLOCALIZED: The Press will hold and process them automatically", - - "create.ponder.mechanical_press_compacting.header": "UNLOCALIZED: Compacting items with the Mechanical Press", - "create.ponder.mechanical_press_compacting.text_1": "UNLOCALIZED: Pressing items held in a Basin will cause them to be Compacted", - "create.ponder.mechanical_press_compacting.text_2": "UNLOCALIZED: Compacting includes any filled 2x2 or 3x3 Crafting Recipe, plus a couple extra ones", - "create.ponder.mechanical_press_compacting.text_3": "UNLOCALIZED: Some of those recipes may require the heat of a Blaze Burner", - "create.ponder.mechanical_press_compacting.text_4": "UNLOCALIZED: The filter slot can be used in case two recipes are conflicting.", - - "create.ponder.mechanical_pump_flow.header": "UNLOCALIZED: Fluid Transportation using Mechanical Pumps", - "create.ponder.mechanical_pump_flow.text_1": "UNLOCALIZED: Mechanical Pumps govern the flow of their attached pipe networks", - "create.ponder.mechanical_pump_flow.text_2": "UNLOCALIZED: When powered, their arrow indicates the direction of flow", - "create.ponder.mechanical_pump_flow.text_3": "UNLOCALIZED: The network behind is now pulling fluids...", - "create.ponder.mechanical_pump_flow.text_4": "UNLOCALIZED: ...while the network in front is transferring it outward", - "create.ponder.mechanical_pump_flow.text_5": "UNLOCALIZED: Reversing the input rotation reverses the direction of flow", - "create.ponder.mechanical_pump_flow.text_6": "UNLOCALIZED: Use a Wrench to reverse the orientation of pumps manually", - - "create.ponder.mechanical_pump_speed.header": "UNLOCALIZED: Throughput of Mechanical Pumps", - "create.ponder.mechanical_pump_speed.text_1": "UNLOCALIZED: Regardless of speed, Mechanical Pumps affect pipes connected up to 16 blocks away", - "create.ponder.mechanical_pump_speed.text_2": "UNLOCALIZED: Speeding up the input rotation changes the speed of flow propagation...", - "create.ponder.mechanical_pump_speed.text_3": "UNLOCALIZED: ...aswell as how quickly fluids are transferred", - "create.ponder.mechanical_pump_speed.text_4": "UNLOCALIZED: Pumps can combine their throughputs within shared pipe networks", - "create.ponder.mechanical_pump_speed.text_5": "UNLOCALIZED: Alternating their orientation can help align their flow directions", - - "create.ponder.mechanical_saw_breaker.header": "UNLOCALIZED: Cutting Trees with the Mechanical Saw", - "create.ponder.mechanical_saw_breaker.text_1": "UNLOCALIZED: When given Rotational Force, a Mechanical Saw will cut trees directly in front of it", - "create.ponder.mechanical_saw_breaker.text_2": "UNLOCALIZED: In order to cut the tree fully, the Saw has to break the last block connecting it to the ground", - - "create.ponder.mechanical_saw_contraption.header": "UNLOCALIZED: Using Mechanical Saws on Contraptions", - "create.ponder.mechanical_saw_contraption.text_1": "UNLOCALIZED: Whenever Saws are moved as part of an animated Contraption...", - "create.ponder.mechanical_saw_contraption.text_2": "UNLOCALIZED: ...they will cut any trees the contraption runs them into", - - "create.ponder.mechanical_saw_processing.header": "UNLOCALIZED: Processing Items on the Mechanical Saw", - "create.ponder.mechanical_saw_processing.text_1": "UNLOCALIZED: Upward facing Mechanical Saws can process a variety of items", - "create.ponder.mechanical_saw_processing.text_2": "UNLOCALIZED: The processed item always moves against the rotational input to the saw", - "create.ponder.mechanical_saw_processing.text_3": "UNLOCALIZED: Saws can work in-line with Mechanical Belts", - "create.ponder.mechanical_saw_processing.text_4": "UNLOCALIZED: When an ingredient has multiple possible outcomes, the filter slot can specify it", - "create.ponder.mechanical_saw_processing.text_5": "UNLOCALIZED: Without filter, the Saw would cycle through all outcomes instead", - - "create.ponder.millstone.header": "UNLOCALIZED: Processing Items in the Millstone", - "create.ponder.millstone.text_1": "UNLOCALIZED: Millstones process items by grinding them", - "create.ponder.millstone.text_2": "UNLOCALIZED: They can be powered from the side using cogwheels", - "create.ponder.millstone.text_3": "UNLOCALIZED: Throw or Insert items at the top", - "create.ponder.millstone.text_4": "UNLOCALIZED: After some time, the result can be obtained via Right-click", - "create.ponder.millstone.text_5": "UNLOCALIZED: The outputs can also be extracted by automation", - - "create.ponder.nixie_tube.header": "UNLOCALIZED: Using Nixie Tubes", - "create.ponder.nixie_tube.text_1": "UNLOCALIZED: When powered by Redstone, Nixie Tubes will display the redstone signals' strength", - "create.ponder.nixie_tube.text_2": "UNLOCALIZED: Using name tags edited with an anvil, custom text can be displayed", - "create.ponder.nixie_tube.text_3": "UNLOCALIZED: Right-Click with Dye to change their display colour", - - "create.ponder.piston_pole.header": "UNLOCALIZED: Piston Extension Poles", - "create.ponder.piston_pole.text_1": "UNLOCALIZED: Without attached Poles, a Mechanical Piston cannot move", - "create.ponder.piston_pole.text_2": "UNLOCALIZED: The Length of pole added at its back determines the Extension Range", - - "create.ponder.portable_fluid_interface.header": "UNLOCALIZED: Contraption Fluid Exchange", - "create.ponder.portable_fluid_interface.text_1": "UNLOCALIZED: Fluid Tanks on moving contraptions cannot be accessed by any pipes", - "create.ponder.portable_fluid_interface.text_2": "UNLOCALIZED: This component can interact with fluid tanks without the need to stop the contraption", - "create.ponder.portable_fluid_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_fluid_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_fluid_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL Tanks on the contraption", - "create.ponder.portable_fluid_interface.text_6": "UNLOCALIZED: Fluid can now be inserted...", - "create.ponder.portable_fluid_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_fluid_interface.text_8": "UNLOCALIZED: After no contents have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface.header": "UNLOCALIZED: Contraption Storage Exchange", - "create.ponder.portable_storage_interface.text_1": "UNLOCALIZED: Inventories on moving contraptions cannot be accessed by players.", - "create.ponder.portable_storage_interface.text_2": "UNLOCALIZED: This component can interact with storage without the need to stop the contraption.", - "create.ponder.portable_storage_interface.text_3": "UNLOCALIZED: Place a second one with a gap of 1 or 2 blocks inbetween", - "create.ponder.portable_storage_interface.text_4": "UNLOCALIZED: Whenever they pass by each other, they will engage in a connection", - "create.ponder.portable_storage_interface.text_5": "UNLOCALIZED: While engaged, the stationary interface will represent ALL inventories on the contraption", - "create.ponder.portable_storage_interface.text_6": "UNLOCALIZED: Items can now be inserted...", - "create.ponder.portable_storage_interface.text_7": "UNLOCALIZED: ...or extracted from the contraption", - "create.ponder.portable_storage_interface.text_8": "UNLOCALIZED: After no items have been exchanged for a while, the contraption will continue on its way", - - "create.ponder.portable_storage_interface_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.portable_storage_interface_redstone.text_1": "UNLOCALIZED: Redstone power will prevent the stationary interface from engaging", - - "create.ponder.powered_latch.header": "UNLOCALIZED: Controlling signals using the Powered Latch", - "create.ponder.powered_latch.text_1": "UNLOCALIZED: Powered Latches are redstone controllable Levers", - "create.ponder.powered_latch.text_2": "UNLOCALIZED: Signals at the back switch it on", - "create.ponder.powered_latch.text_3": "UNLOCALIZED: Signals from the side switch it back off", - "create.ponder.powered_latch.text_4": "UNLOCALIZED: Powered latches can also be toggled manually", - - "create.ponder.powered_toggle_latch.header": "UNLOCALIZED: Controlling signals using the Powered Toggle Latch", - "create.ponder.powered_toggle_latch.text_1": "UNLOCALIZED: Powered Toggle Latches are redstone controllable Levers", - "create.ponder.powered_toggle_latch.text_2": "UNLOCALIZED: Signals at the back will toggle its state", - "create.ponder.powered_toggle_latch.text_3": "UNLOCALIZED: ...on and back off", - "create.ponder.powered_toggle_latch.text_4": "UNLOCALIZED: Powered toggle latches can also be toggled manually", - - "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", - - "create.ponder.pulse_repeater.header": "UNLOCALIZED: Controlling signals using Pulse Repeaters", - "create.ponder.pulse_repeater.text_1": "UNLOCALIZED: Pulse Repeaters emit a short pulse at a delay", - "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", - - "create.ponder.radial_chassis.header": "UNLOCALIZED: Attaching blocks using Radial Chassis", - "create.ponder.radial_chassis.text_1": "UNLOCALIZED: Radial Chassis connect to identical Chassis blocks in a row", - "create.ponder.radial_chassis.text_2": "UNLOCALIZED: When one is moved by a Contraption, the others are dragged with it", - "create.ponder.radial_chassis.text_3": "UNLOCALIZED: The side faces of a Radial Chassis can be made Sticky", - "create.ponder.radial_chassis.text_4": "UNLOCALIZED: Click again to make all other sides sticky", - "create.ponder.radial_chassis.text_5": "UNLOCALIZED: Sneak and Right-Click with an empty hand to remove the slime", - "create.ponder.radial_chassis.text_6": "UNLOCALIZED: Whenever a Block is next to a sticky face...", - "create.ponder.radial_chassis.text_7": "UNLOCALIZED: ...it will attach all reachable blocks within a radius on that layer", - "create.ponder.radial_chassis.text_8": "UNLOCALIZED: Using a Wrench, a precise Radius can be specified for this chassis", - "create.ponder.radial_chassis.text_9": "UNLOCALIZED: Blocks not reachable by any sticky face will not attach", - - "create.ponder.redstone_contact.header": "UNLOCALIZED: Redstone Contacts", - "create.ponder.redstone_contact.text_1": "UNLOCALIZED: Redstone Contacts facing each other will emit a redstone signal", - "create.ponder.redstone_contact.text_2": "UNLOCALIZED: This still applies when one of them is part of a moving Contraption", - - "create.ponder.redstone_link.header": "UNLOCALIZED: Using Redstone Links", - "create.ponder.redstone_link.text_1": "UNLOCALIZED: Redstone Links can transmit redstone signals wirelessly", - "create.ponder.redstone_link.text_2": "UNLOCALIZED: Right-click while Sneaking to toggle receive mode", - "create.ponder.redstone_link.text_3": "UNLOCALIZED: A simple Right-click with a Wrench can do the same", - "create.ponder.redstone_link.text_4": "UNLOCALIZED: Receivers emit the redstone power of transmitters within 128 blocks", - "create.ponder.redstone_link.text_5": "UNLOCALIZED: Placing items in the two slots can specify a Frequency", - "create.ponder.redstone_link.text_6": "UNLOCALIZED: Only the links with matching Frequencies will communicate", - - "create.ponder.rope_pulley.header": "UNLOCALIZED: Moving Structures using Rope Pulleys", - "create.ponder.rope_pulley.text_1": "UNLOCALIZED: Rope Pulleys can move blocks vertically when given Rotational Force", - "create.ponder.rope_pulley.text_2": "UNLOCALIZED: Direction and Speed of movement depend on the Rotational Input", - - "create.ponder.rope_pulley_attachment.header": "UNLOCALIZED: Moving Pulleys as part of a Contraption", - "create.ponder.rope_pulley_attachment.text_1": "UNLOCALIZED: Whenever Pulleys are themselves being moved by a Contraption...", - "create.ponder.rope_pulley_attachment.text_2": "UNLOCALIZED: ...its attached structure will be dragged with it", - "create.ponder.rope_pulley_attachment.text_3": "UNLOCALIZED: Mind that pulleys are only movable while stopped", - - "create.ponder.rope_pulley_modes.header": "UNLOCALIZED: Movement Modes of the Rope Pulley", - "create.ponder.rope_pulley_modes.text_1": "UNLOCALIZED: Whenever Pulleys stop moving, the moved structure reverts to blocks", - "create.ponder.rope_pulley_modes.text_2": "UNLOCALIZED: It can be configured never to revert to solid blocks, or only at the location it started at", - - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", - - "create.ponder.rotation_speed_controller.header": "UNLOCALIZED: Using the Rotational Speed Controller", - "create.ponder.rotation_speed_controller.text_1": "UNLOCALIZED: Rot. Speed Controllers relay rotation from their axis to a Large Cogwheel above them", - "create.ponder.rotation_speed_controller.text_2": "UNLOCALIZED: Using the scroll input on its side, the conveyed speed can be configured", - - "create.ponder.sail.header": "UNLOCALIZED: Assembling Windmills using Sails", - "create.ponder.sail.text_1": "UNLOCALIZED: Sails are handy blocks to create Windmills with", - "create.ponder.sail.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - "create.ponder.sail.text_3": "UNLOCALIZED: Right-Click with Dye to paint them", - "create.ponder.sail.text_4": "UNLOCALIZED: Right-Click with Shears to turn them back into frames", - - "create.ponder.sail_frame.header": "UNLOCALIZED: Assembling Windmills using Sail Frames", - "create.ponder.sail_frame.text_1": "UNLOCALIZED: Sail Frames are handy blocks to create Windmills with", - "create.ponder.sail_frame.text_2": "UNLOCALIZED: They will attach to blocks and each other without the need of Super Glue or Chassis Blocks", - - "create.ponder.sequenced_gearshift.header": "UNLOCALIZED: Controlling Rotational Speed using Sequenced Gearshifts", - "create.ponder.sequenced_gearshift.text_1": "UNLOCALIZED: Seq. Gearshifts relay rotation by following a timed list of instructions", - "create.ponder.sequenced_gearshift.text_2": "UNLOCALIZED: Right-click it to open the Configuration UI", - "create.ponder.sequenced_gearshift.text_3": "UNLOCALIZED: Upon receiving a Redstone Signal, it will start running its configured sequence", - "create.ponder.sequenced_gearshift.text_4": "UNLOCALIZED: Once finished, it waits for the next Redstone Signal and starts over", - "create.ponder.sequenced_gearshift.text_5": "UNLOCALIZED: A redstone comparator can be used to read the current progress", - - "create.ponder.shaft.header": "UNLOCALIZED: Relaying rotational force using Shafts", - "create.ponder.shaft.text_1": "UNLOCALIZED: Shafts will relay rotation in a straight line.", - - "create.ponder.shaft_casing.header": "UNLOCALIZED: Encasing Shafts", - "create.ponder.shaft_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Shafts", - - "create.ponder.smart_chute.header": "UNLOCALIZED: Filtering Items using Smart Chutes", - "create.ponder.smart_chute.text_1": "UNLOCALIZED: Smart Chutes are vertical chutes with additional control", - "create.ponder.smart_chute.text_2": "UNLOCALIZED: Items in the filter slot specify what exactly they can extract and transfer", - "create.ponder.smart_chute.text_3": "UNLOCALIZED: Use the Mouse Wheel to specify the extracted stack size", - "create.ponder.smart_chute.text_4": "UNLOCALIZED: Redstone power will prevent Smart Chutes from acting.", - - "create.ponder.smart_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Smart Pipes", - "create.ponder.smart_pipe.text_1": "UNLOCALIZED: Smart pipes can help control flows by fluid type", - "create.ponder.smart_pipe.text_2": "UNLOCALIZED: When placed directly at the source, they can specify the type of fluid to extract", - "create.ponder.smart_pipe.text_3": "UNLOCALIZED: Simply Right-Click their filter slot with any item containing the desired fluid", - "create.ponder.smart_pipe.text_4": "UNLOCALIZED: When placed further down a pipe network, smart pipes will only let matching fluids continue", - - "create.ponder.speedometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Speedometer", - "create.ponder.speedometer.text_1": "UNLOCALIZED: The Speedometer displays the current Speed of the attached components", - "create.ponder.speedometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.speedometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Speedometer's measurements", - - "create.ponder.spout_filling.header": "UNLOCALIZED: Filling Items using a Spout", - "create.ponder.spout_filling.text_1": "UNLOCALIZED: The Spout can fill fluid holding items provided beneath it", - "create.ponder.spout_filling.text_2": "UNLOCALIZED: The content of a Spout cannot be accessed manually", - "create.ponder.spout_filling.text_3": "UNLOCALIZED: Instead, Pipes can be used to supply it with fluids", - "create.ponder.spout_filling.text_4": "UNLOCALIZED: The Input items can be placed on a Depot under the Spout", - "create.ponder.spout_filling.text_5": "UNLOCALIZED: When items are provided on a belt...", - "create.ponder.spout_filling.text_6": "UNLOCALIZED: The Spout will hold and process them automatically", - - "create.ponder.stabilized_bearings.header": "UNLOCALIZED: Stabilized Contraptions", - "create.ponder.stabilized_bearings.text_1": "UNLOCALIZED: Whenever Mechanical Bearings are themselves part of a moving Structure..", - "create.ponder.stabilized_bearings.text_2": "UNLOCALIZED: ..they will attempt to keep themselves upright", - "create.ponder.stabilized_bearings.text_3": "UNLOCALIZED: Once again, the bearing will attach to the block in front of it", - "create.ponder.stabilized_bearings.text_4": "UNLOCALIZED: As a result, the entire sub-Contraption will stay upright", - - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", - - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", - - "create.ponder.sticker.header": "UNLOCALIZED: Attaching blocks using the Sticker", - "create.ponder.sticker.text_1": "UNLOCALIZED: Stickers are ideal for Redstone-controlled block attachment", - "create.ponder.sticker.text_2": "UNLOCALIZED: Upon receiving a signal, it will toggle its state", - "create.ponder.sticker.text_3": "UNLOCALIZED: If it is now moved in a contraption, the block will move with it", - "create.ponder.sticker.text_4": "UNLOCALIZED: Toggled once again, the block is no longer attached", - - "create.ponder.stressometer.header": "UNLOCALIZED: Monitoring Kinetic information using the Stressometer", - "create.ponder.stressometer.text_1": "UNLOCALIZED: The Stressometer displays the current Stress Capacity of the attached kinetic network", - "create.ponder.stressometer.text_2": "UNLOCALIZED: When wearing Engineers' Goggles, the player can get more detailed information from the Gauge", - "create.ponder.stressometer.text_3": "UNLOCALIZED: Comparators can emit analog Restone Signals relative to the Stressometer's measurements", - - "create.ponder.super_glue.header": "UNLOCALIZED: Attaching blocks using Super Glue", - "create.ponder.super_glue.text_1": "UNLOCALIZED: Super Glue groups blocks together into moving contraptions", - "create.ponder.super_glue.text_2": "UNLOCALIZED: Clicking two endpoints creates a new 'glued' area", - "create.ponder.super_glue.text_3": "UNLOCALIZED: To remove a box, punch it with the glue item in hand", - "create.ponder.super_glue.text_4": "UNLOCALIZED: Adjacent blocks sharing an area will pull each other along", - "create.ponder.super_glue.text_5": "UNLOCALIZED: Overlapping glue volumes will move together", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", - - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", - - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", - - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", - - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", - - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", - - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", - - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", - - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", - - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", - - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", - - "create.ponder.valve_handle.header": "UNLOCALIZED: Generating Rotational Force using Valve Handles", - "create.ponder.valve_handle.text_1": "UNLOCALIZED: Valve Handles can be used by players to apply rotational force manually", - "create.ponder.valve_handle.text_2": "UNLOCALIZED: Hold Right-Click to rotate it Counter-Clockwise", - "create.ponder.valve_handle.text_3": "UNLOCALIZED: Its conveyed speed is slow and precise", - "create.ponder.valve_handle.text_4": "UNLOCALIZED: Sneak and Hold Right-Click to rotate it Clockwise", - "create.ponder.valve_handle.text_5": "UNLOCALIZED: Valve handles can be dyed for aesthetic purposes", - - "create.ponder.valve_pipe.header": "UNLOCALIZED: Controlling Fluid flow using Valves", - "create.ponder.valve_pipe.text_1": "UNLOCALIZED: Valve pipes help control fluids propagating through pipe networks", - "create.ponder.valve_pipe.text_2": "UNLOCALIZED: Their shaft input controls whether fluid is currently allowed through", - "create.ponder.valve_pipe.text_3": "UNLOCALIZED: Given Rotational Force in the opening direction, the valve will open up", - "create.ponder.valve_pipe.text_4": "UNLOCALIZED: It can be closed again by reversing the input rotation", - - "create.ponder.water_wheel.header": "UNLOCALIZED: Generating Rotational Force using Water Wheels", - "create.ponder.water_wheel.text_1": "UNLOCALIZED: Water Wheels draw force from adjacent Water Currents", - "create.ponder.water_wheel.text_2": "UNLOCALIZED: The more faces are powered, the faster the Water Wheel will rotate", - "create.ponder.water_wheel.text_3": "UNLOCALIZED: The Wheels' blades should be oriented against the flow", - "create.ponder.water_wheel.text_4": "UNLOCALIZED: Facing the opposite way, they will not be as effective", - - "create.ponder.weighted_ejector.header": "UNLOCALIZED: Using Weighted Ejectors", - "create.ponder.weighted_ejector.text_1": "UNLOCALIZED: Sneak and Right-Click holding an Ejector to select its target location", - "create.ponder.weighted_ejector.text_10": "UNLOCALIZED: It is now limited to this stack size, and only activates when its held stack reaches this amount", - "create.ponder.weighted_ejector.text_11": "UNLOCALIZED: Other Entities will always trigger an Ejector when stepping on it", - "create.ponder.weighted_ejector.text_2": "UNLOCALIZED: The placed ejector will now launch objects to the marked location", - "create.ponder.weighted_ejector.text_3": "UNLOCALIZED: A valid target can be at any height or distance within range", - "create.ponder.weighted_ejector.text_4": "UNLOCALIZED: They cannot however be off to a side", - "create.ponder.weighted_ejector.text_5": "UNLOCALIZED: If no valid Target was selected, it will simply target the block directly in front", - "create.ponder.weighted_ejector.text_6": "UNLOCALIZED: Supply Rotational Force in order to charge it up", - "create.ponder.weighted_ejector.text_7": "UNLOCALIZED: Items placed on the ejector cause it to trigger", - "create.ponder.weighted_ejector.text_8": "UNLOCALIZED: If Inventories are targeted, the ejector will wait until there is space", - "create.ponder.weighted_ejector.text_9": "UNLOCALIZED: Using the Wrench, a required Stack Size can be configured", - - "create.ponder.weighted_ejector_redstone.header": "UNLOCALIZED: Controlling Weighted Ejectors with Redstone", - "create.ponder.weighted_ejector_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Ejectors will not activate", - "create.ponder.weighted_ejector_redstone.text_2": "UNLOCALIZED: Furthermore, Observers can detect when Ejectors activate", - - "create.ponder.weighted_ejector_tunnel.header": "UNLOCALIZED: Splitting item stacks using Weighted Ejectors", - "create.ponder.weighted_ejector_tunnel.text_1": "UNLOCALIZED: Combined with Brass Tunnels, Ejectors can split item stacks by specific amounts", - "create.ponder.weighted_ejector_tunnel.text_2": "UNLOCALIZED: First, configure the Brass Tunnel to 'Prefer Nearest', in order to prioritize its side output", - "create.ponder.weighted_ejector_tunnel.text_3": "UNLOCALIZED: The Stack Size set on the Ejector now determines the amount to be split off", - "create.ponder.weighted_ejector_tunnel.text_4": "UNLOCALIZED: While a new stack of the configured size exits the side output...", - "create.ponder.weighted_ejector_tunnel.text_5": "UNLOCALIZED: ...the remainder will continue on its path", - - "create.ponder.windmill_source.header": "UNLOCALIZED: Generating Rotational Force using Windmill Bearings", - "create.ponder.windmill_source.text_1": "UNLOCALIZED: Windmill Bearings attach to the block in front of them", - "create.ponder.windmill_source.text_2": "UNLOCALIZED: Create a movable structure with the help of Super Glue", - "create.ponder.windmill_source.text_3": "UNLOCALIZED: If enough Sail-like blocks are included, this can act as a Windmill", - "create.ponder.windmill_source.text_4": "UNLOCALIZED: Activated with Right-Click, the Windmill Bearing will start providing Rotational Force", - "create.ponder.windmill_source.text_5": "UNLOCALIZED: The Amount of Sail Blocks determine its Rotation Speed", - "create.ponder.windmill_source.text_6": "UNLOCALIZED: Use a Wrench to configure its rotation direction", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", - - "create.ponder.windmill_structure.header": "UNLOCALIZED: Windmill Contraptions", - "create.ponder.windmill_structure.text_1": "UNLOCALIZED: Any Structure can count as a valid Windmill, as long as it contains at least 8 sail-like Blocks.", + "create.ponder.hold_to_ponder": "Tieni premuto [%1$s] per Riflettere", + "create.ponder.subject": "Soggetto della scena", + "create.ponder.pondering": "Riflessione riguardante...", + "create.ponder.identify_mode": "Modalità Approfondimento attiva.\nRiprendi con [%1$s]", + "create.ponder.associated": "Voci correlate", + "create.ponder.close": "Chiudi", + "create.ponder.identify": "Approfondisci", + "create.ponder.next": "Scena successiva", + "create.ponder.next_up": "Prossima scena:", + "create.ponder.previous": "Scena precedente", + "create.ponder.replay": "Riavvia", + "create.ponder.think_back": "Torna indietro", + "create.ponder.slow_text": "Testo rallentato", + "create.ponder.exit": "Esci", + "create.ponder.welcome": "È tempo di Riflettere", + "create.ponder.categories": "Categorie disponibili in Create", + "create.ponder.index_description": "Premi su una delle icone per imparare di più riguardo ai suoi oggetti e blocchi", + "create.ponder.index_title": "Catalogo di Riflessione", + "create.ponder.shared.rpm16": "16 RPM", + "create.ponder.shared.behaviour_modify_wrench": "Questo comportamento può essere cambiato con una Chiave a pappagallo", + "create.ponder.shared.storage_on_contraption": "Inventari connessi al Macchinario raccoglieranno i drop automaticamente", + "create.ponder.shared.sneak_and": "Accov. +", + "create.ponder.shared.rpm8": "8 RPM", + "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", + "create.ponder.shared.rpm16_source": "Fonte: 16 RPM", + "create.ponder.shared.movement_anchors": "Puoi spostare strutture più grandi grazie alla Super colla.", + "create.ponder.tag.redstone": "Componenti Logici", + "create.ponder.tag.redstone.description": "Componenti che aiutano a costruire impianti redstone", + "create.ponder.tag.contraption_assembly": "Strumenti per Incollare", + "create.ponder.tag.contraption_assembly.description": "Attrezzi e componenti usati per assemblare strutture che devono far parte di un Macchinario", + "create.ponder.tag.fluids": "Manipolatori di Fluidi", + "create.ponder.tag.fluids.description": "Componenti che aiutano nel trasporto e utilizzo di fluidi", + "create.ponder.tag.decoration": "Estetica", + "create.ponder.tag.decoration.description": "Componenti principalmente usati per decorazione", + "create.ponder.tag.windmill_sails": "Vele per Mulini a vento", + "create.ponder.tag.windmill_sails.description": "Blocchi considerati valide vele e che aggiungono potenza ad un Mulino a vento quando assemblato. Ognuna di esse ha la stessa efficienza.", + "create.ponder.tag.arm_targets": "Bersagli per Braccia meccaniche", + "create.ponder.tag.arm_targets.description": "Componenti validi come input o output per un Braccio meccanico", + "create.ponder.tag.kinetic_appliances": "Ricevitori Cinetici", + "create.ponder.tag.kinetic_appliances.description": "Componenti che utilizzano la forza centrifuga per funzionare", + "create.ponder.tag.kinetic_sources": "Generatori Cinetici", + "create.ponder.tag.kinetic_sources.description": "Componenti che generano forza centrifuga", + "create.ponder.tag.movement_anchor": "Ancore di Movimento", + "create.ponder.tag.movement_anchor.description": "Componenti che permettono di costruire marchingegni semoventi, dando vita in vari modi ad una struttura ad essi collegata.", + "create.ponder.tag.kinetic_relays": "Blocchi Cinetici", + "create.ponder.tag.kinetic_relays.description": "Componenti che permettono di propagare la forza centrifuga e portarla altrove", + "create.ponder.tag.contraption_actor": "Componenti per Macchinari", + "create.ponder.tag.contraption_actor.description": "Componenti che si comportano in maniera speciale quando connessi a un Macchinario", + "create.ponder.tag.creative": "Modalità Creativa", + "create.ponder.tag.creative.description": "Componenti normalmente non ottenibili in Modalità Sopravvivenza", + "create.ponder.tag.display_sources": "Fonti di informazioni per il Lettore di dati", + "create.ponder.tag.display_sources.description": "Componenti o blocchi capaci di offrire informazioni leggibili da un Lettore di dati", + "create.ponder.tag.logistics": "Trasporto oggetti", + "create.ponder.tag.logistics.description": "Componenti capaci di spostare oggetti", + "create.ponder.tag.display_targets": "Visualizzatori per il Lettore di dati", + "create.ponder.tag.display_targets.description": "Componenti o blocchi che possono ricevere e visualizzare le informazioni lette da un Lettore di dati", + "create.ponder.tag.train_related": "Equipaggiamento per ferrovie", + "create.ponder.tag.train_related.description": "Componenti usati nella costruzione o gestione di Treni", + + "create.ponder.analog_lever.header": "Controllare segnali usando una Leva analogica", + "create.ponder.analog_lever.text_1": "Le Leve analogiche sono una compatta e precisa fonte di segnali redstone", + "create.ponder.analog_lever.text_2": "Fai click destro per aumentare la potenza del segnale di output", + "create.ponder.analog_lever.text_3": "Fai click destro da accovacciato per abbassare la potenza del segnale", + + "create.ponder.andesite_tunnel.header": "Usare Tunnel di andesite", + "create.ponder.andesite_tunnel.text_1": "I Tunnel di andesite possono essere usati per ricoprire i tuoi Nastri", + "create.ponder.andesite_tunnel.text_2": "Se un Tunnel ha connessioni laterali...", + "create.ponder.andesite_tunnel.text_3": "...estrarrà un singolo oggetto da qualsiasi stack che lo attraversa", + "create.ponder.andesite_tunnel.text_4": "Il resto proseguirà per la sua strada", + + "create.ponder.auto_schedule.header": "Stazioni e Tabelle di marcia", + "create.ponder.auto_schedule.text_1": "Le Tabelle di marcia possono dare una destinazione ai conducenti", + "create.ponder.auto_schedule.text_2": "I Comparatori riceveranno un segnale ogni volta che c'è un treno in attesa", + "create.ponder.auto_schedule.text_3": "Ricorda che le Stazioni possono essere raggiunte solo dalla direzione indicata", + "create.ponder.auto_schedule.text_4": "Le stazioni possono anche essere usate per assegnare nuove Tabelle di marcia automaticamente", + "create.ponder.auto_schedule.text_5": "Una Tabella di marcia posizionata su una stazione sarà automaticamente copiata sui treni presenti", + "create.ponder.auto_schedule.text_6": "Diversamente da come avviene in caso di assegnazione manuale, i conducenti non porteranno l'oggetto con se'", + + "create.ponder.basin.header": "Processare oggetti nella Vasca", + "create.ponder.basin.text_1": "Una Vasca può contenere oggetti e fluidi in attesa di essere lavorati", + "create.ponder.basin.text_2": "Al termine di un ciclo di lavorazione, le Vasche cercano di espellere il risultato lateralmente verso il basso", + "create.ponder.basin.text_3": "Se è presente un componente valido, la Vasca mostrerà un beccuccio di uscita", + "create.ponder.basin.text_4": "La lista di componenti validi è relativamente grande", + "create.ponder.basin.text_5": "Gli output saranno raccolti dall'inventario al di sotto del beccuccio", + "create.ponder.basin.text_6": "Senza un beccuccio d'uscita, le Vasche saranno costrette a trattenere gli oggetti creati al loro interno", + "create.ponder.basin.text_7": "Questo può tuttavia tornare utile se si intende usarli come ingredienti per un'ulteriore lavorazione", + "create.ponder.basin.text_8": "L'output desiderato dovrà poi comunque essere estratto dalla Vasca in qualche modo", + "create.ponder.basin.text_9": "Potrebbe essere necessario un filtro per evitare di estrarre oggetti ancora non lavorati", + + "create.ponder.bearing_modes.header": "Modalità di movimento del Supporto meccanico", + "create.ponder.bearing_modes.text_1": "Se fermato, il Supporto posizionerà la struttura all'angolo più vicino allineato alla griglia", + "create.ponder.bearing_modes.text_2": "Può essere configurato in modo che la struttura non torni mai ad essere blocchi solidi, o a farlo solo se vicina al suo angolo di partenza", + + "create.ponder.belt_casing.header": "Rivestire i Nastri", + "create.ponder.belt_casing.text_1": "Si possono usare Telai in andesite oppure ottone per decorare i Nastri meccanici", + "create.ponder.belt_casing.text_2": "Usa una Chiave a pappagallo per rimuovere il rivestimento", + + "create.ponder.belt_connector.header": "Usare i Nastri meccanici", + "create.ponder.belt_connector.text_1": "Fare click destro su due Assi con un Nastro le connetterà tra loro", + "create.ponder.belt_connector.text_2": "Puoi annullare selezioni accidentali facendo click sinistro da accovacciato", + "create.ponder.belt_connector.text_3": "Puoi inoltre inserire Assi addizionali all'interno del Nastro", + "create.ponder.belt_connector.text_4": "Tutte le Assi connesse da uno stesso Nastro gireranno alla stessa velocità e nella stessa direzione", + "create.ponder.belt_connector.text_5": "Le Assi addizionali possono essere rimosse con una Chiave a pappagallo", + "create.ponder.belt_connector.text_6": "Puoi colorare i Nastri meccanici per motivi estetici", + + "create.ponder.belt_directions.header": "Orientamenti validi per i Nastri meccanici", + "create.ponder.belt_directions.text_1": "I Nastri meccanici non possono essere connessi in maniera arbitraria", + "create.ponder.belt_directions.text_2": "1. Possono essere connessi orizzontalmente", + "create.ponder.belt_directions.text_3": "2. Possono essere connessi diagonalmente", + "create.ponder.belt_directions.text_4": "3. Possono essere connessi verticalmente", + "create.ponder.belt_directions.text_5": "4. E possono connettere Assi verticali orizzontalmente", + "create.ponder.belt_directions.text_6": "Queste sono tutte le direzioni disponibili. I Nastri possono coprire una qualsiasi lunghezza tra i 2 e i 20 blocchi", + + "create.ponder.belt_transport.header": "Usare Nastri meccanici per la logistica", + "create.ponder.belt_transport.text_1": "Un nastro in movimento può trasportare oggetti e altre entità", + "create.ponder.belt_transport.text_2": "Fai click destro con una mano libera per raccogliere un oggetto da un Nastro", + + "create.ponder.blaze_burner.header": "Alimentare Bruciatori a blaze", + "create.ponder.blaze_burner.text_1": "I Bruciatori a blaze possono riscaldare gli oggetti contenuti da una Vasca", + "create.ponder.blaze_burner.text_2": "Per fare ciò, il Bruciatore deve essere alimentato con oggetti infiammabili", + "create.ponder.blaze_burner.text_3": "Una Torta per blaze permette ai Bruciatori a blaze di raggiungere un livello di calore ancora più intenso", + "create.ponder.blaze_burner.text_4": "Il processo di alimentazione può essere automatizzato usando Installatori o Bracci meccanici", + + "create.ponder.brass_funnel.header": "L'Imbuto di ottone", + "create.ponder.brass_funnel.text_1": "Gli Imbuti di andesite possono estrarre solamente un oggetto alla volta.", + "create.ponder.brass_funnel.text_2": "Gli Imbuti di ottone possono estrarre fino ad un intero stack.", + "create.ponder.brass_funnel.text_3": "Scorrendo sullo slot di filtraggio dell'Imbuto permette di impostare la grandezza esatta dello stack da estrarre.", + "create.ponder.brass_funnel.text_4": "Usare un oggetto sullo slot di filtraggio costringerà l'Imbuto a trasferire solo oggetti ad esso corrispondenti.", + + "create.ponder.brass_tunnel.header": "Usare i Tunnel di ottone", + "create.ponder.brass_tunnel.text_1": "I Tunnel di ottone possono essere usati per ricoprire i tuoi Nastri", + "create.ponder.brass_tunnel.text_2": "I Tunnel di ottone hanno uno slot di filtraggio per ogni lato aperto", + "create.ponder.brass_tunnel.text_3": "I filtri in entrata impediranno a oggetti non corrispondenti di entrare", + "create.ponder.brass_tunnel.text_4": "I filtri in uscita possono essere usati per smistare gli oggetti per tipo", + "create.ponder.brass_tunnel.text_5": "Se un oggetto in entrata ha multiple uscite valide sarà la modalità di distribuzione impostata a decidere come procedere", + "create.ponder.brass_tunnel.text_6": "Dei Tunnel di ottone su Nastri paralleli formeranno un gruppo", + "create.ponder.brass_tunnel.text_7": "Gli oggetti in entrata saranno ora distribuiti tra tutte le uscite del gruppo", + "create.ponder.brass_tunnel.text_8": "È possibile anche inserire gli oggetti direttamente nel blocco di un Tunnel", + + "create.ponder.brass_tunnel_modes.header": "Modalità di distribuzione del Tunnel di ottone", + "create.ponder.brass_tunnel_modes.text_1": "È possibile, usando una Chiave a pappagallo, cambiare la modalità di distribuzione di un Tunnel di ottone", + "create.ponder.brass_tunnel_modes.text_10": "'Sincronizza input' è una impostazione unica del Tunnel di ottone", + "create.ponder.brass_tunnel_modes.text_11": "Gli oggetti saranno in grado di passare solo se ogni tunnel del gruppo ne ha uno in attesa", + "create.ponder.brass_tunnel_modes.text_12": "Questo assicura che tutti i Nastri di output abbiano lo stesso rateo di trasporto", + "create.ponder.brass_tunnel_modes.text_2": "'Dividi' cercherà di suddividere equamente gli stack in entrata tra tutte le uscite disponibili", + "create.ponder.brass_tunnel_modes.text_3": "Se un'uscita non ha spazio per i nuovi oggetti sarà ignorata", + "create.ponder.brass_tunnel_modes.text_4": "'Dividi forzatamente' non ignorerà le uscite bloccate, e aspetterà invece che si liberino", + "create.ponder.brass_tunnel_modes.text_5": "'Round Robin' lascia gli stack interi, e scorre tra le uscite iterativamente", + "create.ponder.brass_tunnel_modes.text_6": "Anche in questo caso, le uscite che non hanno abbastanza spazio saranno ignorate", + "create.ponder.brass_tunnel_modes.text_7": "'Round Robin forzato' non salta mai le uscite", + "create.ponder.brass_tunnel_modes.text_8": "'Dai precedenza al più vicino' darà priorità alle uscite più vicine al punto di entrata dell'oggetto", + "create.ponder.brass_tunnel_modes.text_9": "'Distribuisci casualmente' sceglierà un'uscita casuale per ogni stack in entrata", + + "create.ponder.cart_assembler.header": "Spostare strutture con l'Assemblatore di carrelli", + "create.ponder.cart_assembler.text_1": "Gli assemblatori di carrelli attivati con della redstone montano le strutture ad essi connesse ai Carrelli da miniera di passaggio", + "create.ponder.cart_assembler.text_2": "Se spenti, smonteranno invece i Macchinari con Carrello di passaggio, facendoli tornare blocchi", + "create.ponder.cart_assembler.text_3": "Puoi usare una Chiave a pappagallo sul Carrello da miniera per raccogliere il Macchinario e portarlo altrove", + + "create.ponder.cart_assembler_dual.header": "Assemblare Carrozze", + "create.ponder.cart_assembler_dual.text_1": "Ogni volta che due Assemblatori di carrelli condividono la struttura ad essi connessa...", + "create.ponder.cart_assembler_dual.text_2": "...attivare uno qualsiasi dei due li trasformerà in una Carrozza", + "create.ponder.cart_assembler_dual.text_3": "I carrelli si comporteranno come se fossero connessi da un Aggancio per carrelli da miniera", + + "create.ponder.cart_assembler_modes.header": "Impostazioni di rotazione per Macchinari con carrello", + "create.ponder.cart_assembler_modes.text_1": "I Macchinari con carrello tendono a ruotare sempre nella direzione di movimento del loro carrello", + "create.ponder.cart_assembler_modes.text_2": "Questa freccia indica quale lato della struttura sarà considerato 'avanti'", + "create.ponder.cart_assembler_modes.text_3": "Se l'Assemblatore è impostato su 'Blocca rotazione', il Macchinario non ruoterà mai", + + "create.ponder.cart_assembler_rails.header": "Altri tipi di carrelli da miniera e binari", + "create.ponder.cart_assembler_rails.text_1": "Gli Assemblatori non interferiranno con il movimento dei carrelli se posizionati su binari normali", + "create.ponder.cart_assembler_rails.text_2": "Se è invece su Binari Alimentati o di Controllo, i carrelli saranno fermati sul posto fino a che non riceve un segnale redstone", + "create.ponder.cart_assembler_rails.text_3": "Altri tipi di Carrelli da miniera possono essere usati come ancoraggio", + "create.ponder.cart_assembler_rails.text_4": "I carrelli con fornace si alimenteranno autonomamente, consumando il carbone all'interno di inventari connessi", + + "create.ponder.chain_drive.header": "Spostare la forza centrifuga con le Trasmissioni a catena", + "create.ponder.chain_drive.text_1": "Le Trasmissioni a catena propagano la rotazione in una linea", + "create.ponder.chain_drive.text_2": "Tutte le Assi connesse in questo modo ruoteranno nella stessa direzione", + "create.ponder.chain_drive.text_3": "Ogni parte della linea può essere ruotata di 90 gradi", + + "create.ponder.chain_gearshift.header": "Controllare la velocità di rotazione con dei Cambi a catena", + "create.ponder.chain_gearshift.text_1": "Normalmente, i Cambi a catena si comportano esattamente come le Trasmissioni a catena", + "create.ponder.chain_gearshift.text_2": "Con un segnale redstone, invece, essi raddoppieranno la velocità trasmessa agli altri Cambi nella linea", + "create.ponder.chain_gearshift.text_3": "Se il cambio attivato non è quello sorgente, la sua velocità sarà invece dimezzata", + "create.ponder.chain_gearshift.text_4": "In entrambi i casi, i Cambi a catena nella linea avranno sempre il doppio della velocità rispetto a quello che riceve il segnale", + "create.ponder.chain_gearshift.text_5": "I segnali analogici permettono di alterare più precisamente il rateo di accelerazione tra x1 e x2", + "create.ponder.chain_gearshift.text_6": "12 RPM", + + "create.ponder.chute.header": "Trasportare oggetti verso il basso con gli Scivoli", + "create.ponder.chute.text_1": "Gli Scivoli possono trasportare oggetti verticalmente, estraendoli o inserendoli in un inventario", + "create.ponder.chute.text_2": "Puoi aggiungere una finestra usando la Chiave a pappagallo", + "create.ponder.chute.text_3": "Piazzare uno scivolo su un lato di un altro lo renderà diagonale", + + "create.ponder.chute_upward.header": "Trasportare oggetti verso l'alto con gli Scivoli", + "create.ponder.chute_upward.text_1": "Piazzare un Ventilatore sopra o sotto ad uno Scivolo permette di spostare gli oggetti verso l'alto", + "create.ponder.chute_upward.text_2": "Ispezionare lo Scivolo con gli Occhiali da ingegnere mostra informazioni riguardanti la direzione del movimento", + "create.ponder.chute_upward.text_3": "Se vuoi inserire oggetti nell'estremità bloccata, dovrai farlo dai lati", + + "create.ponder.clockwork_bearing.header": "Dare vita a strutture con il Supporto per orologi", + "create.ponder.clockwork_bearing.text_1": "I Supporti per orologi si connettono ai blocchi di fronte ad essi", + "create.ponder.clockwork_bearing.text_2": "Una volta connessa ad un sistema rotante, la struttura verrà ruotata a seconda dell'orario attuale", + "create.ponder.clockwork_bearing.text_3": "3:00", + "create.ponder.clockwork_bearing.text_4": "4:00", + "create.ponder.clockwork_bearing.text_5": "Fai click destro sul supporto per assemblare o smontare la struttura", + "create.ponder.clockwork_bearing.text_6": "È possibile connettere una seconda struttura di fronte alla lancetta delle ore", + "create.ponder.clockwork_bearing.text_7": "Assicurati che le strutture non siano incollate l'una all'altra", + "create.ponder.clockwork_bearing.text_8": "La seconda struttura diventerà la lancetta dei minuti", + + "create.ponder.clutch.header": "Controllare la forza centrifuga con una Frizione", + "create.ponder.clutch.text_1": "Le Frizioni propagano la rotazione in una linea retta", + "create.ponder.clutch.text_2": "Taglieranno invece la connessione se ricevono un segnale redstone", + + "create.ponder.cog_speedup.header": "Cambiare marcia con gli Ingranaggi", + "create.ponder.cog_speedup.text_1": "Ingranaggi grandi e piccoli possono essere connessi diagonalmente", + "create.ponder.cog_speedup.text_2": "La velocità raddoppia passando da un ingranaggio grande a uno piccolo", + "create.ponder.cog_speedup.text_3": "La velocità dimezza se si muove invece nella direzione opposta", + + "create.ponder.cogwheel.header": "Trasportare la forza centrifuga con gli Ingranaggi", + "create.ponder.cogwheel.text_1": "Gli Ingranaggi propagano la loro rotazione tra gli Ingranaggi adiacenti", + "create.ponder.cogwheel.text_2": "Assi vicine connesse in questo modo ruoteranno in direzione opposta", + + "create.ponder.cogwheel_casing.header": "Rivestire gli Ingranaggi", + "create.ponder.cogwheel_casing.text_1": "Si possono usare Telai in andesite oppure ottone per decorare gli Ingranaggi", + "create.ponder.cogwheel_casing.text_2": "Eventuali componenti aggiunti in seguito non si collegheranno all'Asse di output", + "create.ponder.cogwheel_casing.text_3": "La Chiave a pappagallo può essere usata per attivare o disattivare tale connessione", + + "create.ponder.creative_fluid_tank.header": "Serbatio per fluidi (creativa)", + "create.ponder.creative_fluid_tank.text_1": "La versione in Modalità Creativa dei Serbatoi per fluidi può essere usata per creare una fonte infinita di fluidi", + "create.ponder.creative_fluid_tank.text_2": "Fai click destro con un oggetto che contiene fluidi per impostarlo", + "create.ponder.creative_fluid_tank.text_3": "Eventuali tubature possono ora estrarre dal Serbatoio una quantità infinita di quel fluido", + "create.ponder.creative_fluid_tank.text_4": "Qualsiasi fluido spinto all'interno di questo tipo di Serbatoio verrà cancellato", + + "create.ponder.creative_motor.header": "Generare forza centrifuga con un Motore (creativa)", + "create.ponder.creative_motor.text_1": "I Motori sono una fonte compatta e configurabile di forza centrifuga", + "create.ponder.creative_motor.text_2": "Scorere sul pannello posteriore cambia la RPM fornita in output", + + "create.ponder.creative_motor_mojang.header": "L'Enigma di Mojang", + + "create.ponder.crushing_wheels.header": "Processare oggetti con le Ruote frantumatrici", + "create.ponder.crushing_wheels.text_1": "Una coppia di Ruote frantumatrici sono un metodo molto efficiente per macinare oggetti", + "create.ponder.crushing_wheels.text_2": "La forza centrifuga in entrata deve farle girare l'una verso l'altra per farle funzionare", + "create.ponder.crushing_wheels.text_3": "Oggetti gettati o inseriti dall'alto verranno lavorati", + "create.ponder.crushing_wheels.text_4": "È possibile anche automatizzare l'inserimento e la raccolta di oggetti", + + "create.ponder.deployer.header": "Usare un Installatore", + "create.ponder.deployer.text_1": "Un installatore può imitare l'interazione di un giocatore sfruttando la forza centrifuga", + "create.ponder.deployer.text_10": "Fai click destro sul lato anteriore per dargli un oggetto da usare", + "create.ponder.deployer.text_11": "È anche possibile fornire oggetti automaticamente", + "create.ponder.deployer.text_12": "Gli installatori possiedono anche uno slot di filtraggio", + "create.ponder.deployer.text_13": "Se impostato, il filtro permetterà all'Installatore di attivarsi solo se contiene un oggetto corrispondente", + "create.ponder.deployer.text_14": "Si possono inserire solo oggetti che corrispondono al filtro...", + "create.ponder.deployer.text_15": "...e rimuovere solo quelli che non corrispondono", + "create.ponder.deployer.text_2": "Questo componente interagisce sempre e solo con la posizione 2 blocchi di fronte ad esso", + "create.ponder.deployer.text_3": "Avere la visuale ostruita non lo fermerà", + "create.ponder.deployer.text_4": "Gli installatori possono:", + "create.ponder.deployer.text_5": "piazzare blocchi,", + "create.ponder.deployer.text_6": "usare oggetti,", + "create.ponder.deployer.text_7": "attivare blocchi,", + "create.ponder.deployer.text_8": "raccogliere da blocchi", + "create.ponder.deployer.text_9": "e attaccare entità", + + "create.ponder.deployer_contraption.header": "Usare Installatori in un Macchinario", + "create.ponder.deployer_contraption.text_1": "Quando un Installatore viene mosso come parte di un Macchinario...", + "create.ponder.deployer_contraption.text_2": "...si attiverà a ogni punto visitato, usando oggetti da qualsiasi inventario a bordo del Macchinario", + "create.ponder.deployer_contraption.text_3": "Lo slot di filtraggio può essere usato per specificare quali oggetti usare", + + "create.ponder.deployer_modes.header": "Modalità degli Installatori", + "create.ponder.deployer_modes.text_1": "Normalmente, un Installatore imita un click destro", + "create.ponder.deployer_modes.text_2": "Puoi usare una Chiave a pappagallo per fare in modo che imiti invece un click sinistro", + + "create.ponder.deployer_processing.header": "Processare gli oggetti con un Installatore", + "create.ponder.deployer_processing.text_1": "Con un oggetto adatto in mano, gli Installatori possono processare gli oggetti sotto di loro", + "create.ponder.deployer_processing.text_2": "Gli oggetti di input possono essere o gettati a terra o messi su una Stazione per oggetti", + "create.ponder.deployer_processing.text_3": "Se essi sono, invece, trasportati da un Nastro...", + "create.ponder.deployer_processing.text_4": "L'Installatore li fermerà e lavorerà automaticamente", + + "create.ponder.deployer_redstone.header": "Controllare gli Installatori con la redstone", + "create.ponder.deployer_redstone.text_1": "Se ricevono un segnale redstone, gli Installatori smetteranno di funzionare", + "create.ponder.deployer_redstone.text_2": "Prima di fermarsi, però, completeranno qualsiasi lavoro abbiano già iniziato", + "create.ponder.deployer_redstone.text_3": "È possibile sfruttare questo comportamento con un impulso negativo per avviare un singolo ciclo di lavorazione", + + "create.ponder.depot.header": "Usare le Stazioni per oggetti", + "create.ponder.depot.text_1": "Le Stazioni per oggetti funzionano come una specie di 'Nastro stazionario'", + "create.ponder.depot.text_2": "Fai click destro per posare o raccogliere un oggetto manualmente", + "create.ponder.depot.text_3": "Così come i Nastri, una Stazione per oggetti può offrire il suo contenuto a componenti di lavorazione", + "create.ponder.depot.text_4": "...così come può permettere ad un Braccio meccanico di interagire", + + "create.ponder.display_board.header": "Usare i Tabelloni", + "create.ponder.display_board.text_1": "I Tabelloni sono una alternativa scalabile ai Cartelli", + "create.ponder.display_board.text_2": "Essi richiedono forza centrifuga per funzionare", + "create.ponder.display_board.text_3": "Il testo può essere impostato usando Targhette...", + "create.ponder.display_board.text_4": "...oppure modificato da un Lettore di dati", + "create.ponder.display_board.text_5": "È inoltre possibile colorare ogni riga del Tabellone individualmente", + "create.ponder.display_board.text_6": "Fai click destro su una riga con una mano vuota per cancellarne il contenuto", + + "create.ponder.display_link.header": "Impostare i Lettori di dati", + "create.ponder.display_link.text_1": "I Lettori di dati possono essere usati per mostrare informazioni in maniera dinamica", + "create.ponder.display_link.text_2": "Per prima cosa, fai click destro sul blocco visualizzatore che vuoi utilizzare...", + "create.ponder.display_link.text_3": "...poi connettilo al blocco da cui vuoi leggere informazioni", + "create.ponder.display_link.text_4": "Apri l'interfaccia per selezionare cosa verrà inviato", + "create.ponder.display_link.text_5": "Il visualizzatore riceverà ora le informazioni dal Connettore", + "create.ponder.display_link.text_6": "Non tutti i blocchi sono una fonte valida di informazioni...", + "create.ponder.display_link.text_7": "...e ogni blocco compatibile offre informazioni uniche", + "create.ponder.display_link.text_8": "I Lettori di dati possono funzionare con una piccola gamma di visualizzatori", + + "create.ponder.display_link_redstone.header": "Controllare i Connettori con la redstone", + "create.ponder.display_link_redstone.text_1": "Un Lettore di dati smette di inviare dati finché riceve un segnale restone", + "create.ponder.display_link_redstone.text_2": "Una volta spento il segnale, il timer è azzerato e le nuove informazioni saranno inviate immediatamente", + "create.ponder.display_link_redstone.text_3": "Eventauli segnali emessi dalla fonte di dati sono ignorati dal Connettore", + + "create.ponder.empty_blaze_burner.header": "Usare Bruciatori a blaze vuoti", + "create.ponder.empty_blaze_burner.text_1": "Fai click destro su un Blaze con un Bruciatore vuoto per catturarlo", + "create.ponder.empty_blaze_burner.text_2": "In alternativa puoi raccogliere un Blaze direttamente da un Generatore di mostri", + "create.ponder.empty_blaze_burner.text_3": "Hai ora una fonte di calore ideale per vari macchinari", + "create.ponder.empty_blaze_burner.text_4": "Si possono anche accendere con un Acciarino per motivi estetici", + "create.ponder.empty_blaze_burner.text_5": "Le fiamme possono poi essere cambiate usando un oggetto infuso di anime", + "create.ponder.empty_blaze_burner.text_6": "Queste fiamme non sono però abbastanza potenti per utilizzi industriali", + + "create.ponder.encased_fluid_pipe.header": "Rivestire Tubi per fluidi", + "create.ponder.encased_fluid_pipe.text_1": "Si possono usare Telai in rame per decorare i Tubi per fluidi", + "create.ponder.encased_fluid_pipe.text_2": "Oltre ad essere nascosti, i Tubi rivestiti saranno forzati a mantenere il loro stato di connessione", + "create.ponder.encased_fluid_pipe.text_3": "Non reagirà più all'aggiunta o rimozione di blocchi adiacenti", + + "create.ponder.fan_direction.header": "Flusso d'aria dei Vantilatori", + "create.ponder.fan_direction.text_1": "I Ventilatori usano la forza centrifuga per creare una corrente d'aria", + "create.ponder.fan_direction.text_2": "La potenza e la direzione della corrente dipendono dalla velocità di rotazione", + + "create.ponder.fan_processing.header": "Processare oggetti con i Ventilatri", + "create.ponder.fan_processing.text_1": "Quando un getto d'aria passa attraverso della lava, la corrente si scalda", + "create.ponder.fan_processing.text_2": "Oggetti investiti dall'area saranno fusi", + "create.ponder.fan_processing.text_3": "Cibo lanciato qui verrebbe incenerito", + "create.ponder.fan_processing.text_4": "Si può invece creare un sistema per affumicare usando fiamme o un Fuoco da campo", + "create.ponder.fan_processing.text_5": "Un getto d'aria che attraversa dell'acqua diventa un sistema di lavaggio", + "create.ponder.fan_processing.text_6": "Con questo sistema è possibile accedere a lavorazioni dal risultato interessante", + "create.ponder.fan_processing.text_7": "La velocità del Ventilatore non ha alcun effetto sulla velocità di lavorazione, ma solo sulla distanza", + "create.ponder.fan_processing.text_8": "La lavorazione con i ventilatori ha effetto anche se gli oggetti sono su Stazioni per oggetti o Nastri", + + "create.ponder.fluid_pipe_flow.header": "Spostare fuidi con i tubi di rame", + "create.ponder.fluid_pipe_flow.text_1": "I Tubi per fluidi possono connettere due o più sorgenti e destinazioni di fluidi", + "create.ponder.fluid_pipe_flow.text_2": "Puoi usare una Chiave a pappagallo per aggiungere una finestra ad un tubo senza curve", + "create.ponder.fluid_pipe_flow.text_3": "I Tubi con finestra non si connetteranno a nessun altro segmento adiacente", + "create.ponder.fluid_pipe_flow.text_4": "Se alimentati da Pompe meccaniche, i Tubi possono trasportare fluidi", + "create.ponder.fluid_pipe_flow.text_5": "All'inizio il fluido non viene estratto", + "create.ponder.fluid_pipe_flow.text_6": "Una volta che il flusso li connette, gli estremi iniziano a trasferire gradualmente il contenuto", + "create.ponder.fluid_pipe_flow.text_7": "In questo modo, i Tubi non contengono mai fisicamente nessun fluido", + + "create.ponder.fluid_pipe_interaction.header": "Svuotare e riempire contenitori di liquidi", + "create.ponder.fluid_pipe_interaction.text_1": "Gli estremi di un sistema di tubi possono interagire con una grande varietà di blocchi", + "create.ponder.fluid_pipe_interaction.text_2": "Qualsiasi blocco capace di contenere liquidi piò essere riempito o svuotato", + "create.ponder.fluid_pipe_interaction.text_3": "Blocchi sorgente di fronte ad un estremo aperto possono essere raccolti...", + "create.ponder.fluid_pipe_interaction.text_4": "...mentre punti di scarico liberi possono creare sorgenti di fluidi", + "create.ponder.fluid_pipe_interaction.text_5": "I Tubi possono anche estrarre fluidi da alcuni specifici blocchi direttamente", + + "create.ponder.fluid_tank_sizes.header": "Dimensioni dei Serbatoi per fluidi", + "create.ponder.fluid_tank_sizes.text_1": "I Serbatoi per fluidi possono essere uniti per sommare la loro capacità totale", + "create.ponder.fluid_tank_sizes.text_2": "Il quadrato della loro base può raggiungere i 3 blocchi di larghezza...", + "create.ponder.fluid_tank_sizes.text_3": "...e può crescere in altezza per oltre 30 strati", + "create.ponder.fluid_tank_sizes.text_4": "Puoi attivare o disattivare la finestra del Serbatoio con una Chiave a pappagallo", + + "create.ponder.fluid_tank_storage.header": "Immagazzinare fluidi in un Serbatoio per fluidi", + "create.ponder.fluid_tank_storage.text_1": "I Serbatoi per fluidi sono ottimi per immagazzinare grandi quantità di fluidi", + "create.ponder.fluid_tank_storage.text_2": "Un sistema di Tubi può aggiungere o rimuovere fluidi da qualsiasi lato", + "create.ponder.fluid_tank_storage.text_3": "Il riempimento può essere misurato da un Comparatore", + "create.ponder.fluid_tank_storage.text_4": "Tuttavia, in Sopravvivenza i fluidi non possono essere aggiunti ne' rimossi manualmente", + "create.ponder.fluid_tank_storage.text_5": "Puoi usare Vasche, Prosciugatori e Beccucci per svuotare o riempire oggetti che contengono fluidi", + + "create.ponder.funnel_compat.header": "Compatibilità degli Imbuti", + "create.ponder.funnel_compat.text_1": "Gli imbuti possono anche interagire facilmente con uno specifico insieme di componenti.", + "create.ponder.funnel_compat.text_2": "Seghe verticali", + "create.ponder.funnel_compat.text_3": "Stazioni per oggetti", + "create.ponder.funnel_compat.text_4": "Prosciugatori di oggetti", + + "create.ponder.funnel_direction.header": "Direzione di spostamento", + "create.ponder.funnel_direction.text_1": "Posizionato normalmente, esso estrarrà oggetti dall'inventario.", + "create.ponder.funnel_direction.text_2": "Posizionandolo da accovacciato inserirà invece gli oggetti nell'inventario.", + "create.ponder.funnel_direction.text_3": "Puoi usare una Chiave a pappagallo per ruotare l'imbuto dopo averlo posizionato.", + "create.ponder.funnel_direction.text_4": "Lo stesso vale nella maggior parte delle direzioni.", + "create.ponder.funnel_direction.text_5": "Gli imbuti sopra un Nastro estrarranno o inseriranno oggetti dipendentemente dalla direzione del Nastro.", + + "create.ponder.funnel_intro.header": "Usare gli Imbuti", + "create.ponder.funnel_intro.text_1": "Gli imbuti sono perfetti per trasferire oggetti da e in inventari.", + + "create.ponder.funnel_redstone.header": "Controllare gli Imbuti con la redstone", + "create.ponder.funnel_redstone.text_1": "Un segnale redstone impedirà agli Imbuti di funzionare", + + "create.ponder.funnel_transfer.header": "Trasferimento diretto", + "create.ponder.funnel_transfer.text_1": "Gli imbuti non possono trasferire gli oggetti direttamente tra inventari chiusi.", + "create.ponder.funnel_transfer.text_2": "Scivoli semplici o intelligenti potrebbero essere più adatti per tale scopo.", + "create.ponder.funnel_transfer.text_3": "Lo stesso vale per il movimento orizzontale. Un Nastro potrebbe tornare utile in questo caso.", + + "create.ponder.gantry_carriage.header": "Usare Carrelli da gru", + "create.ponder.gantry_carriage.text_1": "I Carrelli da gru possono essere montati e scorrere su un'Asse da gru.", + "create.ponder.gantry_carriage.text_2": "I sistemi a gru possono muovere blocchi ad essi connessi.", + + "create.ponder.gantry_cascaded.header": "Gru a cascata", + "create.ponder.gantry_cascaded.text_1": "Le Assi da gru si connettono a un Carrello senza aver bisogno di Super colla", + "create.ponder.gantry_cascaded.text_2": "Lo stesso vale per Carrelli connessi ad un'Asse in movimento", + "create.ponder.gantry_cascaded.text_3": "In questo modo è possibile creare un sistema a cascata capace di scorrere lungo multipli assi", + + "create.ponder.gantry_direction.header": "Direzione di movimento della gru", + "create.ponder.gantry_direction.text_1": "Le Assi da gru possono muoversi in diverse direzioni", + "create.ponder.gantry_direction.text_2": "La direzione in cui si muove il Carrello dipende dall'orientamento della sua Asse", + "create.ponder.gantry_direction.text_3": "...così come dal suo senso di rotazione", + "create.ponder.gantry_direction.text_4": "Lo stesso vale per la rotazione trasmessa", + + "create.ponder.gantry_redstone.header": "Propagazione dell'energia", + "create.ponder.gantry_redstone.text_1": "Dare energia redstone ad un'Asse da gru fermerà sul posto tutte le gru ad essa connesse", + "create.ponder.gantry_redstone.text_2": "La sua rotazione sarà, invece, trasferita alle Assi di output dei Carrelli", + + "create.ponder.gantry_shaft.header": "Usare Assi da gru", + "create.ponder.gantry_shaft.text_1": "Le Assi da gru sono i componenti di base per costruire sistemi a gru. Eventuali Carrelli ad esse collegati si muoveranno lungo di esse.", + "create.ponder.gantry_shaft.text_2": "I sistemi a gru possono muovere blocchi ad essi connessi.", + + "create.ponder.gearbox.header": "Trasferire forza centrifuga con gli Invertitori", + "create.ponder.gearbox.text_1": "Cambiare asse di rotazione può richiedere molto spazio", + "create.ponder.gearbox.text_2": "Un Invertitore è una versione più compatta di tale mostruosità", + "create.ponder.gearbox.text_3": "Assi connesse a lati adiacenti ruotano in direzioni specchiate", + "create.ponder.gearbox.text_4": "Connesioni in linea retta saranno invertite", + + "create.ponder.gearshift.header": "Controllare la forza centrifuga con un Cambio", + "create.ponder.gearshift.text_1": "I Cambi propagano la rotazione in una linea retta", + "create.ponder.gearshift.text_2": "Invertono inoltre la rotazione se ricevono un segnale redstone", + + "create.ponder.hand_crank.header": "Generare forza centrifuga usando Manovelle", + "create.ponder.hand_crank.text_1": "Le Manovelle possono essere usate dai giocatori per generare forza centrifuga manualmente", + "create.ponder.hand_crank.text_2": "Tieni premuto il pulsante destro per farla ruotare in senso antiorario", + "create.ponder.hand_crank.text_3": "La velocità di rotazione è relativamente alta", + "create.ponder.hand_crank.text_4": "Tieni premuto il pulsante destro da accovacciato per farla ruotare in senso orario", + + "create.ponder.hose_pulley.header": "Riempire e svuotare bacini con delle Carrucole per fluidi", + "create.ponder.hose_pulley.text_1": "Le Carrucole per fluidi sono perfette per riempire o drenare interi bacini di fluidi", + "create.ponder.hose_pulley.text_2": "L'altezza del beccuccio può essere regolata con un input di energia cinetica", + "create.ponder.hose_pulley.text_3": "Il tubo può essere ritratto invertendo la rotazione", + "create.ponder.hose_pulley.text_4": "Dal lato opposto è possibile connettere dei Tubi", + "create.ponder.hose_pulley.text_5": "Un sistema di Tubi connesso può fornire dei fluidi...", + "create.ponder.hose_pulley.text_6": "...oppure risucchiarli, svuotando gradualmente il bacino", + "create.ponder.hose_pulley.text_7": "La velocità di riempimento o svuotamento dipende interamente da sistema di Tubi", + + "create.ponder.hose_pulley_infinite.header": "Estrarre o gettare passivamente nei bacini con delle Carrucole per fluidi", + "create.ponder.hose_pulley_infinite.text_1": "Se il beccuccio della Carrucola per fluidi tocca un bacino abbastanza ampio...", + "create.ponder.hose_pulley_infinite.text_2": "...raccoglierà o getterà fluidi senza avere alcun effetto sul bacino stesso", + "create.ponder.hose_pulley_infinite.text_3": "Un sistema di Tubi può risucchiare o gettare fluidi infinitamente usando Carrucole di questo tipo", + + "create.ponder.hose_pulley_level.header": "Livelli di riempimento e svuotamento delle Carrucole per Fluidi", + "create.ponder.hose_pulley_level.text_1": "Quando completamente ritirata, la Carrucola per Fluidi non fa nulla", + "create.ponder.hose_pulley_level.text_2": "Lo svuotamento avviene dall'alto verso il basso", + "create.ponder.hose_pulley_level.text_3": "La nuova superficie si troverà appena sotto la posizione del beccuccio", + "create.ponder.hose_pulley_level.text_4": "Il riempimeno avviene dal basso verso l'alto", + "create.ponder.hose_pulley_level.text_5": "Il bacino crescerà fino a riempire lo strato di blocchi in cui si trova il beccuccio", + + "create.ponder.item_drain.header": "Svuotare contenitori di fluidi con i Prosciugatori di oggetti", + "create.ponder.item_drain.text_1": "I Prosciugatori di oggetti possono estrarre fluidi dagli oggetti posati sopra di essi", + "create.ponder.item_drain.text_2": "Fai click destro su di esso per versare fluidi direttamente dall'oggetto nella tua mano", + "create.ponder.item_drain.text_3": "Quando un oggetto viene inserito da un lato...", + "create.ponder.item_drain.text_4": "...esso rotolerà in avanti, svuotando i fluidi in esso contenuti", + "create.ponder.item_drain.text_5": "I sistemi di Tubi potranno ora estrarre i fluidi dal buffer interno del Prosciugatore", + + "create.ponder.item_vault_sizes.header": "Dimensioni di un Container", + "create.ponder.item_vault_sizes.text_1": "I Container possono essere combinati per sommare la loro capacità totale", + "create.ponder.item_vault_sizes.text_2": "Il loro quadrato di base può raggiungere un massimo di 3 blocchi di spessore...", + "create.ponder.item_vault_sizes.text_3": "...e la loro lunghezza crescere fino a 3 volte il loro diametro", + + "create.ponder.item_vault_storage.header": "Immagazzinare oggetti in un Container", + "create.ponder.item_vault_storage.text_1": "I Container possono essere usate per immagazzinare grandi quantità di oggetti", + "create.ponder.item_vault_storage.text_2": "Tuttavia, è impossibile mettere o togliere oggetti manualmente", + "create.ponder.item_vault_storage.text_3": "Qualsiasi componente per trasferire oggetti può sia inserire...", + "create.ponder.item_vault_storage.text_4": "...che rimuovere oggetti da questo contenitore", + + "create.ponder.large_cogwheel.header": "Trasportare la forza centrifuga con gli Ingranaggi grandi", + "create.ponder.large_cogwheel.text_1": "Gli Ingranaggi grandi propagano la loro rotazione connettendosi ad angoli di 90 gradi", + "create.ponder.large_cogwheel.text_2": "Questo pemette di cambiare l'asse in cui viene trasportata la forza centrifuga", + + "create.ponder.linear_chassis_attachment.header": "Collegare blocchi usando Telai lineari", + "create.ponder.linear_chassis_attachment.text_1": "Le facce aperte di un Telaio lineare possono essere rese appiccicose", + "create.ponder.linear_chassis_attachment.text_2": "Premi ancora per rendere appiccicoso anche il lato opposto", + "create.ponder.linear_chassis_attachment.text_3": "Fai click destro da accovacciato con una mano vuota per togliere la colla", + "create.ponder.linear_chassis_attachment.text_4": "I lati appiccicosi del Telaio lineare saranno in grado di connettersi ad una linea di blocchi davanti a sé", + "create.ponder.linear_chassis_attachment.text_5": "Puoi usare una Chiave a pappagallo per impostare la lunghezza di tale linea", + "create.ponder.linear_chassis_attachment.text_6": "Tenendo premuto CTRL mentre scorri cambierai la portata di tutti i Telai collegati", + "create.ponder.linear_chassis_attachment.text_7": "Collegare dei blocchi a qualsiasi altro lato richiede di utilizzare della Super colla", + "create.ponder.linear_chassis_attachment.text_8": "Grazie a queste meccaniche, strutture di qulsiasi forma possono essere trasformate in un Macchinario", + + "create.ponder.linear_chassis_group.header": "Spostare un gruppo di Telai lineari", + "create.ponder.linear_chassis_group.text_1": "I Telai lineari si connettono automaticamente ad altri Telai adiacenti dello stesso tipo", + "create.ponder.linear_chassis_group.text_2": "Se uno viene mosso come parte di un Macchinario, tutti gli altri saranno trascinati con esso", + "create.ponder.linear_chassis_group.text_3": "Telai di tipi diversi o ruotati in altre direzioni non si collegheranno", + + "create.ponder.mechanical_arm.header": "Impostare Braccia meccaniche", + "create.ponder.mechanical_arm.text_1": "Prima di essere posizionato, un Braccio meccanico avrà bisogno di essere assegnato ai suoi input e output", + "create.ponder.mechanical_arm.text_2": "Fai click destro su un inventario mentre hai in mano il Braccio per aggiungerlo come bersaglio", + "create.ponder.mechanical_arm.text_3": "Fai nuovamente click destro per scegliere tra input (blu) e output (arancione)", + "create.ponder.mechanical_arm.text_4": "Fai click sinistro per rimuovere il blocco dalla selezione", + "create.ponder.mechanical_arm.text_5": "Una volta posizionato, il Braccio meccanico bersaglierà i blocchi scelti", + "create.ponder.mechanical_arm.text_6": "Le Braccia meccaniche possono avere qualsiasi numero di input e output entro la loro portata", + "create.ponder.mechanical_arm.text_7": "Non tutti gli inventari, però, possono essere selezionati direttamente", + "create.ponder.mechanical_arm.text_8": "Usa Imbuti e Stazioni per oggetti per risolvere questo problema", + + "create.ponder.mechanical_arm_filtering.header": "Filtrare gli Output del Braccio meccanico", + "create.ponder.mechanical_arm_filtering.text_1": "Input", + "create.ponder.mechanical_arm_filtering.text_2": "Output", + "create.ponder.mechanical_arm_filtering.text_3": "A volte è preferibile applicare restrizioni ai bersagli del Braccio meccanico usando dei Filtri", + "create.ponder.mechanical_arm_filtering.text_4": "Le Braccia meccaniche non hanno alcuna impostazione di filtraggio incorporata", + "create.ponder.mechanical_arm_filtering.text_5": "Gli Imbuti di ottone sono però in grado di comunicare i loro filtri al Braccio", + "create.ponder.mechanical_arm_filtering.text_6": "Il Braccio è abbastanza intelligente da evitare perfino di raccogliere eventuali oggetti che non corrispondono con nessun filtro", + + "create.ponder.mechanical_arm_modes.header": "Modalità di distribuzione del Braccio meccanico", + "create.ponder.mechanical_arm_modes.text_1": "Input", + "create.ponder.mechanical_arm_modes.text_2": "Output", + "create.ponder.mechanical_arm_modes.text_3": "Ogni volta che un Braccio è costretto a scegliere tra multipli output validi...", + "create.ponder.mechanical_arm_modes.text_4": "...si comporterà in accordo con le sue impostazioni", + "create.ponder.mechanical_arm_modes.text_5": "Scorri con la Chiave a pappagallo per cambiare impostazione", + "create.ponder.mechanical_arm_modes.text_6": "Round Robin semplicemente scorrerà, uno alla volta, tra tutti gli output disponibili", + "create.ponder.mechanical_arm_modes.text_7": "Se un output non è in grado di accettare altri oggetti, sarà ignorato", + "create.ponder.mechanical_arm_modes.text_8": "Round Robin forzato non salterà mai gli output, attendendo invece che si liberino prima di procedere", + "create.ponder.mechanical_arm_modes.text_9": "Dai precedenza al primo darà maggiore priorità agli output impostati per primi mentre il Braccio veniva configurato", + + "create.ponder.mechanical_arm_redstone.header": "Controllare le Braccia meccaniche con la redstone", + "create.ponder.mechanical_arm_redstone.text_1": "Se ricevono un segnale redstone, le Braccia meccaniche smetteranno di funzionare", + "create.ponder.mechanical_arm_redstone.text_2": "Prima di fermarsi, però, completeranno qualsiasi spostamento abbiano già iniziato", + "create.ponder.mechanical_arm_redstone.text_3": "È possibile sfruttare questo comportamento con un impulso negativo per avviare un singolo ciclo di spostamento", + + "create.ponder.mechanical_bearing.header": "Spostare strutture usando un Supporto meccanico", + "create.ponder.mechanical_bearing.text_1": "I Supporti meccanici si collegano al blocco davanti a sé", + "create.ponder.mechanical_bearing.text_2": "Appena riceve della forza centrifuga, il Supporto trasformerà la struttura in un Marchingegno rotante", + + "create.ponder.mechanical_crafter.header": "Utilizzare i Fabbricatori meccanici", + "create.ponder.mechanical_crafter.text_1": "Si può costruire una matrice di Fabbricatori meccanici per automatizzare qualsiasi ricetta di Fabbricazione", + "create.ponder.mechanical_crafter.text_2": "Si possono alterare i percorsi dei Fabbricatori con una Chiave a pappagallo", + "create.ponder.mechanical_crafter.text_3": "Perché il sistema sia valido, tutti i percorsi devono convergere in una singola uscita su un lato qualsiasi della matrice", + "create.ponder.mechanical_crafter.text_4": "Gli output saranno posati in un inventario qualsiasi accanto all'uscita", + "create.ponder.mechanical_crafter.text_5": "I Fabbricatori richiedono forza centrifuga per funzionare", + "create.ponder.mechanical_crafter.text_6": "Fai click destro sul lato anteriore per inserire manualmente gli oggetti", + "create.ponder.mechanical_crafter.text_7": "Non appena tutti gli slot saranno occupati, la fabbricazione avrà inizio", + "create.ponder.mechanical_crafter.text_8": "Se ciò non è vero, si può costringere il processo a partire lo stesso con un segnale redstone", + + "create.ponder.mechanical_crafter_connect.header": "Connettere gli inventari di multipli Fabbricatori", + "create.ponder.mechanical_crafter_connect.text_1": "È possibile inserire gli oggetti nei Fabbricatori in maniera automatizzata", + "create.ponder.mechanical_crafter_connect.text_2": "Usare una Chiave a pappagallo permette di combinare gli input di Fabbricatori adiacenti", + "create.ponder.mechanical_crafter_connect.text_3": "D'ora in poi, tutti i Fabbricatori connessi condivideranno lo stesso input", + + "create.ponder.mechanical_crafter_covers.header": "Coprire lo slot di un Fabbricatore", + "create.ponder.mechanical_crafter_covers.text_1": "Alcune ricette non hanno ingredienti contigui, e richiedono slot vuoti tra un oggetto e l'altro", + "create.ponder.mechanical_crafter_covers.text_2": "In casi come questi, un Fabbricatore può essere riempito con una Copertura per slot, in modo che la matrice lo consideri uno slot vuoto", + "create.ponder.mechanical_crafter_covers.text_3": "Gli input condivisi creati con una Chiave a pappagallo possono superare questi Fabbricatori coperti", + + "create.ponder.mechanical_drill.header": "Rompere blocchi con la Trivella meccanica", + "create.ponder.mechanical_drill.text_1": "Quando alimentato dalla forza centrifuga, un Trapano meccanico romperà blocchi direttamente di fronte a sé", + "create.ponder.mechanical_drill.text_2": "La sua velocità di scavo dipende dalla velocità di rotazione", + + "create.ponder.mechanical_drill_contraption.header": "Usare trivelle meccaniche in un Macchinario", + "create.ponder.mechanical_drill_contraption.text_1": "Quando una Trivella viene mossa come parte di un Macchinario...", + "create.ponder.mechanical_drill_contraption.text_2": "...essi romperanno qualunque blocco che incontrano all'avanzare della struttura", + + "create.ponder.mechanical_harvester.header": "Usare Mietitrici meccaniche in un Macchinario", + "create.ponder.mechanical_harvester.text_1": "Quando una Mietitrice viene mossa come parte di un Macchinario...", + "create.ponder.mechanical_harvester.text_2": "...essa raccoglierà e ripianterà qualsiasi coltivazione che incontra", + + "create.ponder.mechanical_mixer.header": "Processare oggetti con il Frullatore meccanico", + "create.ponder.mechanical_mixer.text_1": "È possibile automatizzare un buon numero di ricette grazie a un Frullatore e una Vasca", + "create.ponder.mechanical_mixer.text_2": "Le ricette disponibili includono qualsiasi fabbricazione senza forma, più alcune ricette extra", + "create.ponder.mechanical_mixer.text_3": "Alcune di queste ricette potrebbero richiedere il calore di un Inceneritore a blaze", + "create.ponder.mechanical_mixer.text_4": "Lo slot di filtraggio permette di scegliere tra ricette in conflitto.", + + "create.ponder.mechanical_piston.header": "Spostare strutture usando un Pistone meccanico", + "create.ponder.mechanical_piston.text_1": "I Pistoni meccanici possono spingere i blocchi di fronte a sé", + "create.ponder.mechanical_piston.text_2": "La velocità e la direzione in cui si muovono dipende dalla rotazione in entrata", + "create.ponder.mechanical_piston.text_3": "I Pistoni appiccicosi possono anche trascinare i blocchi indietro", + + "create.ponder.mechanical_piston_modes.header": "Modalità di movimento del Pistone meccanico", + "create.ponder.mechanical_piston_modes.text_1": "Quando un Pistone si ferma, la struttura trasportata si riconverte in blocchi", + "create.ponder.mechanical_piston_modes.text_2": "Può essere configurato in modo che la struttura non torni mai ad essere blocchi solidi, o a farlo solo al suo punto di partenza", + + "create.ponder.mechanical_plough.header": "Usare Aratri meccanici in un Macchinario", + "create.ponder.mechanical_plough.text_1": "Quando un Aratro viene mosso come parte di un Macchinario...", + "create.ponder.mechanical_plough.text_2": "...esso romperà qualsiasi blocco che non ha una hitbox solida", + "create.ponder.mechanical_plough.text_3": "Inoltre, gli Aratri possono creare Terra zappata", + "create.ponder.mechanical_plough.text_4": "...e perfino lanciare entità senza ferirle", + + "create.ponder.mechanical_press.header": "Processare oggetti con la Pressa meccanica", + "create.ponder.mechanical_press.text_1": "Le Presse meccaniche possono processare gli oggetti sotto di loro", + "create.ponder.mechanical_press.text_2": "Gli oggetti di input possono essere o gettati a terra o messi su una Stazione per oggetti", + "create.ponder.mechanical_press.text_3": "Se essi sono, invece, trasportati da un Nastro...", + "create.ponder.mechanical_press.text_4": "La Pressa li fermerà e lavorerà automaticamente", + + "create.ponder.mechanical_press_compacting.header": "Compattare oggetti con una Pressa", + "create.ponder.mechanical_press_compacting.text_1": "È possibile compattare oggetti schiacciandoli in una Vasca", + "create.ponder.mechanical_press_compacting.text_2": "Compattare comprende qualsiasi ricetta di crafting 2x2 o 3x3 completamente piena di un solo oggetto, più alcune extra", + "create.ponder.mechanical_press_compacting.text_3": "Alcune di queste ricette potrebbero richiedere il calore di un Inceneritore a blaze", + "create.ponder.mechanical_press_compacting.text_4": "Lo slot di filtraggio permette di scegliere tra ricette in conflitto.", + + "create.ponder.mechanical_pump_flow.header": "Trasportare fluidi usando Pompe meccaniche", + "create.ponder.mechanical_pump_flow.text_1": "Le Pompe meccaniche governano il flusso di liquidi nei sistemi di Tubi a cui sono connesse", + "create.ponder.mechanical_pump_flow.text_2": "Quando attivate, la loro freccia indica la direzione del flusso", + "create.ponder.mechanical_pump_flow.text_3": "Il sistema dietro di essa sta ora inviando liquidi...", + "create.ponder.mechanical_pump_flow.text_4": "...mentre il sistema di fronte li distribuisce in avanti", + "create.ponder.mechanical_pump_flow.text_5": "Invertire la rotazione in input inverte la direzione del flusso", + "create.ponder.mechanical_pump_flow.text_6": "Usa la Chiave a pappagallo per invertire manualmente la direzione della Pompa", + + "create.ponder.mechanical_pump_speed.header": "Portata delle Pompe meccaniche", + "create.ponder.mechanical_pump_speed.text_1": "Indipendentemente dalla velocità, le Pompe meccaniche hanno una distanza massima di effetto di 16 blocchi", + "create.ponder.mechanical_pump_speed.text_2": "Aumentando la rotazione in input aumenta anche la velocità di propagazione dei fluidi...", + "create.ponder.mechanical_pump_speed.text_3": "...nonché la loro velocità di trasferimento", + "create.ponder.mechanical_pump_speed.text_4": "Le Pompe possono combinare la loro portata per cotrollare meglio un sistema di Tubi", + "create.ponder.mechanical_pump_speed.text_5": "Alternare la loro rotazione permette di allineare la direzione dei loro flussi", + + "create.ponder.mechanical_saw_breaker.header": "Tagliare alberi con la Sega meccanica", + "create.ponder.mechanical_saw_breaker.text_1": "Al ricevere forza centrifuga, una Sega meccanica inizierà a tagliare alberi davanti a sé", + "create.ponder.mechanical_saw_breaker.text_2": "Perché la Sega possa abbattere l'intero albero, essa dovrà rompere il blocco che lo connette al terreno", + + "create.ponder.mechanical_saw_contraption.header": "Usare Seghe meccaniche in un Macchinario", + "create.ponder.mechanical_saw_contraption.text_1": "Quando una Sega viene mossa come parte di un Macchinario...", + "create.ponder.mechanical_saw_contraption.text_2": "...essa taglierà qualsiasi albero con cui entra in contatto", + + "create.ponder.mechanical_saw_processing.header": "Processare oggetti con la Sega meccanica", + "create.ponder.mechanical_saw_processing.text_1": "Una Sega meccanica ruotata verso l'alto può tagliare una buona varietà di oggetti", + "create.ponder.mechanical_saw_processing.text_2": "Gli oggetti in lavorazione si muovono sempre nella direzione opposta alla rotazione della lama", + "create.ponder.mechanical_saw_processing.text_3": "Le Seghe funzionano anche come porzione centrale di un Nastro meccanico", + "create.ponder.mechanical_saw_processing.text_4": "Se un ingrediente ha multipli possibili risultati, si può scegliere quello desiderato con lo slot di filtraggio", + "create.ponder.mechanical_saw_processing.text_5": "Senza filtri, la Sega li fabbricherà tutti, uno alla volta", + + "create.ponder.millstone.header": "Processare oggetti in una Macina", + "create.ponder.millstone.text_1": "Le Macine lavorano gli oggetti triturandoli", + "create.ponder.millstone.text_2": "Possono essere alimentate con degli Ingranaggi", + "create.ponder.millstone.text_3": "Lancia o inserisci gli oggetti da sopra", + "create.ponder.millstone.text_4": "Dopo alcuni secondi, sarà possibile raccogliere gli oggetti con un click destro", + "create.ponder.millstone.text_5": "Gli output possono anche essere estratti in maniera automatizzata", + + "create.ponder.nixie_tube.header": "Usare i Tubi di Nixie", + "create.ponder.nixie_tube.text_1": "Quando attivati da redstone, i Tubi di Nixie mostreranno l'intensità del segnale in entrata", + "create.ponder.nixie_tube.text_2": "Si possono usare Targhette con nomi personalizzati per cambiare il testo da mostrare a piacimento", + "create.ponder.nixie_tube.text_3": "Fai click destro con un colorante per cambiare il colore", + + "create.ponder.piston_pole.header": "Usare i Pali di pistone", + "create.ponder.piston_pole.text_1": "Senza Pali ad esso connessi, un Pistone meccanico è inutile", + "create.ponder.piston_pole.text_2": "La lunghezza del Palo aggiunto sul suo retro definisce la sua distanza massima di estensione", + + "create.ponder.portable_fluid_interface.header": "Scambio di fluidi con un Macchinario", + "create.ponder.portable_fluid_interface.text_1": "I Serbatoi montati su di un Macchinario in movimento non possono connettersi ad un sistema di tubi senza essere smontate", + "create.ponder.portable_fluid_interface.text_2": "Questo componente, invece, permette di interagire con i Serbatoi di un Macchinario senza neppure doverlo fermare", + "create.ponder.portable_fluid_interface.text_3": "Piazzane un altro con uno spazio vuoto di 1 o 2 blocchi tra di essi", + "create.ponder.portable_fluid_interface.text_4": "Ogni volta che passano l'uno accanto all'altro, essi si connetteranno", + "create.ponder.portable_fluid_interface.text_5": "Mentre sono collegati, l'Interfaccia stazionaria rappresenterà TUTTI i Serbatoi nel Macchinario", + "create.ponder.portable_fluid_interface.text_6": "È ora possibile inserire i fluidi...", + "create.ponder.portable_fluid_interface.text_7": "...oppure estrarli dal Macchinario", + "create.ponder.portable_fluid_interface.text_8": "Se non avvengono scambi per troppo tempo, il Macchinario ripartirà", + + "create.ponder.portable_storage_interface.header": "Scambio di oggetti con un Macchinario", + "create.ponder.portable_storage_interface.text_1": "Gli inventari connessi ad un Macchinario in movimento non possono essere aperti da un giocatore ne' da altri componenti senza essere smontati", + "create.ponder.portable_storage_interface.text_2": "Questo componente, invece, permette di interagire con essi senza neppure dover fermare il Macchinario", + "create.ponder.portable_storage_interface.text_3": "Piazzane un altro con uno spazio vuoto di 1 o 2 blocchi tra di essi", + "create.ponder.portable_storage_interface.text_4": "Ogni volta che passano l'uno accanto all'altro, essi si connetteranno", + "create.ponder.portable_storage_interface.text_5": "Mentre sono collegati, l'Interfaccia stazionaria rappresenterà TUTTI gli inventari nel Macchinario", + "create.ponder.portable_storage_interface.text_6": "È ora possibile inserire gli oggetti...", + "create.ponder.portable_storage_interface.text_7": "...oppure estrarli dal Macchinario", + "create.ponder.portable_storage_interface.text_8": "Se non avvengono scambi per troppo tempo, il Macchinario ripartirà", + + "create.ponder.portable_storage_interface_redstone.header": "Controllare le Interfacce con la redstone", + "create.ponder.portable_storage_interface_redstone.text_1": "Se ricevono un segnale redstone, le Interfacce stazionarie smetteranno di funzionare", + + "create.ponder.powered_latch.header": "Controllare segnali con un Circuito bi-stato", + "create.ponder.powered_latch.text_1": "I Circuiti bi-stato sono leve attivabili con la redstone", + "create.ponder.powered_latch.text_2": "Un segnale sul retro lo accende", + "create.ponder.powered_latch.text_3": "Un segnale sul lato lo spegne", + "create.ponder.powered_latch.text_4": "I Circuiti bi-stato possono anche essere azionati manualmente", + + "create.ponder.powered_toggle_latch.header": "Controllare segnali con un Alternatore redstone", + "create.ponder.powered_toggle_latch.text_1": "Gli Alternatori redstone sono leve attivabili con la redstone", + "create.ponder.powered_toggle_latch.text_2": "Un segnale sul retro cambia il suo stato", + "create.ponder.powered_toggle_latch.text_3": "...on e poi off", + "create.ponder.powered_toggle_latch.text_4": "Gli Alternatori possono anche essere azionati manualmente", + + "create.ponder.pulse_extender.header": "Controllare segnali con un Estensore di impulsi", + "create.ponder.pulse_extender.text_1": "Gli Estensori di impulsi allungano la durata di un segnale di passaggio", + "create.ponder.pulse_extender.text_2": "Si attivano dopo un piccolo ritardo...", + "create.ponder.pulse_extender.text_3": "...e rimangono attivi per la durata impostata", + "create.ponder.pulse_extender.text_4": "Puoi impostare il timer con la rotellina del mouse", + "create.ponder.pulse_extender.text_5": "La durata massima per il timer è di 30 minuti", + + "create.ponder.pulse_repeater.header": "Controllare segnali con un Ripetitore di impulsi", + "create.ponder.pulse_repeater.text_1": "I ripetitori di impulsi emettono un piccolo segnale con un ritardo", + "create.ponder.pulse_repeater.text_2": "Puoi impostare questo ritardo con la rotellina del mouse", + "create.ponder.pulse_repeater.text_3": "La durata massima per il timer è di 30 minuti", + + "create.ponder.radial_chassis.header": "Collegare blocchi usando Telai radiali", + "create.ponder.radial_chassis.text_1": "I Telai radiali si connettono automaticamente ad altri telai adiacenti in una linea", + "create.ponder.radial_chassis.text_2": "Se uno viene mosso come parte di un Macchinario, tutti gli altri saranno trascinati con esso", + "create.ponder.radial_chassis.text_3": "I lati di un Telaio radiale possono essere resi appiccicosi", + "create.ponder.radial_chassis.text_4": "Premi ancora per rendere appiccicosi anche tutti gli altri", + "create.ponder.radial_chassis.text_5": "Fai click destro da accovacciato con una mano vuota per togliere la colla", + "create.ponder.radial_chassis.text_6": "Ogni volta che un blocco è adiacente a una faccia appiccicosa...", + "create.ponder.radial_chassis.text_7": "...essa si connetterà a tutti i blocchi raggiungibili entro un raggio su quello strato", + "create.ponder.radial_chassis.text_8": "Puoi usare una Chiave a pappagallo per impostare la lunghezza di tale raggio", + "create.ponder.radial_chassis.text_9": "I blocchi non raggiungibili da nessuna faccia appiccicosa non si connetteranno", + + "create.ponder.redstone_contact.header": "Contatti redstone", + "create.ponder.redstone_contact.text_1": "Due Contatti redstone ruotati l'uno verso l'altro emetteranno un seganle redstone", + "create.ponder.redstone_contact.text_2": "Questo rimane vero anche quando uno dei due si muove come parte di un Macchinario", + + "create.ponder.redstone_link.header": "Usare i Connettori redstone", + "create.ponder.redstone_link.text_1": "I Connettori redstone possono trasmettere segnali redstone in maniera wireless", + "create.ponder.redstone_link.text_2": "Fai click destro da accovacciato per metterli in modalità di ricezione o viceversa", + "create.ponder.redstone_link.text_3": "Un semplice click destro con una Chiave a pappagallo farà lo stesso", + "create.ponder.redstone_link.text_4": "I ricevitori riceveranno i segnali redstone di trasmettitori entro 128 blocchi", + "create.ponder.redstone_link.text_5": "Piazzare oggetti nei due slot specifica una frequenza", + "create.ponder.redstone_link.text_6": "Solo i connettori con frequenze identiche potranno comunicare tra loro", + + "create.ponder.rope_pulley.header": "Spostare strutture usando una Carrucola per corda", + "create.ponder.rope_pulley.text_1": "Le Carrucole per corda muovono i blocchi orizzontalmente quando ricevono forza centrifuga", + "create.ponder.rope_pulley.text_2": "La velocità e la direzione in cui si muovono dipende dalla rotazione in entrata", + + "create.ponder.rope_pulley_attachment.header": "Trasportare Carrucole come parte di un Macchinario", + "create.ponder.rope_pulley_attachment.text_1": "Se una Carrucola è essa stessa parte di un Macchinario...", + "create.ponder.rope_pulley_attachment.text_2": "...le strutture ad essa connesse saranno mosse con lei", + "create.ponder.rope_pulley_attachment.text_3": "Ricorda che le carrucole sono trasportabili solo se non attive", + + "create.ponder.rope_pulley_modes.header": "Modalità di movimento della Carrucola per corda", + "create.ponder.rope_pulley_modes.text_1": "Quando una Carrucola si ferma, la struttura trasportata si riconverte in blocchi", + "create.ponder.rope_pulley_modes.text_2": "Può essere configurata in modo che la struttura non torni mai ad essere blocchi solidi, o a farlo solo al suo punto di partenza", + + "create.ponder.rose_quartz_lamp.header": "Lampade di quarzo rosa", + "create.ponder.rose_quartz_lamp.text_1": "Le Lampade di quarzo rosa si attivano con un segnale redstone", + "create.ponder.rose_quartz_lamp.text_2": "Dopodiché, continueranno ad emettere loro stesse un segnale redstone", + "create.ponder.rose_quartz_lamp.text_3": "Quando multiple lampade sono unite in un gruppo...", + "create.ponder.rose_quartz_lamp.text_4": "...attivare una lampada concentrerà il segnale su di essa, disattivando le altre", + "create.ponder.rose_quartz_lamp.text_5": "I comparatori emetteranno un output dipendentemente dalla distanza dalla lampada accesa", + "create.ponder.rose_quartz_lamp.text_6": "Le lampade possono anche essere attivate o disattivate manualmente con una Chiave a pappagallo", + + "create.ponder.rotation_speed_controller.header": "Usare il Regolatore di velocità di rotazione", + "create.ponder.rotation_speed_controller.text_1": "Un Regolatore di velocità trasposrta la forza centrifuga tra il suo asse e l'Ingranaggio grande sopra di esso", + "create.ponder.rotation_speed_controller.text_2": "Usando la rotellina sul suo lato si può configuare la velocità in uscita", + + "create.ponder.sail.header": "Assemblare Mulini a vento con le Vele", + "create.ponder.sail.text_1": "Le Vele sono utili blocchi con cui costruire Mulini a vento", + "create.ponder.sail.text_2": "Si connettono tra di loro e con blocchi vicini senza alcun bisogno di Super colla o Telai", + "create.ponder.sail.text_3": "Fai click destro con un colorante per cambiarne il colore", + "create.ponder.sail.text_4": "Fai click destro con delle Cesoie per farle tornare Cornici", + + "create.ponder.sail_frame.header": "Assemblare Mulini a vento con le Cornici di vela", + "create.ponder.sail_frame.text_1": "Le Cornici di vela sono utili blocchi con cui costruire Mulini a vento", + "create.ponder.sail_frame.text_2": "Si connettono tra di loro e con blocchi vicini senza alcun bisogno di Super colla o Telai", + + "create.ponder.sequenced_gearshift.header": "Controllare la velocità di rotazione con un Cambio sequenziale", + "create.ponder.sequenced_gearshift.text_1": "I Cambi sequenziali trasportano la rotazione seguendo una lista di istruzioni", + "create.ponder.sequenced_gearshift.text_2": "Fai click destro per aprire la schermata di configurazione", + "create.ponder.sequenced_gearshift.text_3": "Al ricevere un segnale redstone, inizierà ad eseguire le istruzioni una alla volta", + "create.ponder.sequenced_gearshift.text_4": "Una volta finito, attenderà un nuovo segnale redstone per ricominciare", + "create.ponder.sequenced_gearshift.text_5": "Un comparatore redstone può essere usato per leggere il progresso attuale", + + "create.ponder.shaft.header": "Trasportare la forza centrifuga usando le Assi", + "create.ponder.shaft.text_1": "Le Assi propagano la rotazione in una linea retta.", + + "create.ponder.shaft_casing.header": "Rivestire le Assi", + "create.ponder.shaft_casing.text_1": "Si possono usare Telai di ottone o andesite per decorare le Assi", + + "create.ponder.smart_chute.header": "Filtrare oggetti usando gli Scivoli intelligenti", + "create.ponder.smart_chute.text_1": "Gli Scivoli intelligenti sono scivoli verticali con controllo addizionale", + "create.ponder.smart_chute.text_2": "Gli oggetti nello slot di filtraggio specificano cosa può essere estratto e trasferito", + "create.ponder.smart_chute.text_3": "Usa la rotellina del mouse per specificare la grandezza dello stack da estrarre", + "create.ponder.smart_chute.text_4": "Un segnale redstone impedirà agli Scivoli intelligenti di funzionare.", + + "create.ponder.smart_pipe.header": "Controllare i fluidi usando Tubi intelligenti", + "create.ponder.smart_pipe.text_1": "I Tubi intelligenti possono aiutare a controllare il flusso di qualsiasi tipo di fluido", + "create.ponder.smart_pipe.text_2": "Quando posizionati direttamente alla fonte, possono specificare quale fluido deve essere estratto", + "create.ponder.smart_pipe.text_3": "Fai semplicemente click destro sullo slot di filraggio con qualsiasi oggetto contenente il fluido che ti interessa", + "create.ponder.smart_pipe.text_4": "Quando posti più avanti in un sistema di Tubi, i Tubi intelligenti lasceranno passare solo il fluido impostato", + + "create.ponder.speedometer.header": "Monitorare informazioni cinetiche con un Tachimetro", + "create.ponder.speedometer.text_1": "Il tachimetro mostra la velocità attuale dei componenti a cui è connesso", + "create.ponder.speedometer.text_2": "Informazioni più dettagliate sono visibili ai giocatori che indossano Occhiali da ingegnere e che osservano la lancetta", + "create.ponder.speedometer.text_3": "Un Comparatore emette un segnale redstone la cui potenza dipende dalle misurazioni del Tachimetro", + + "create.ponder.spout_filling.header": "Riempire oggetti con uno Spruzzatore", + "create.ponder.spout_filling.text_1": "Lo Spruzzatore può riempire oggetti posati sotto di esso, purché siano in grado di accettare fluidi", + "create.ponder.spout_filling.text_2": "Il contenuto di uno Spruzzatore non può essere modificato manualmente", + "create.ponder.spout_filling.text_3": "Sarà necessario utilizzare dei Tubi per riempirlo di fluidi", + "create.ponder.spout_filling.text_4": "Gli oggetti in input possono essere posti su una Stazione per oggetti sotto lo Spruzzatore", + "create.ponder.spout_filling.text_5": "Se essi sono, invece, trasportati da un Nastro...", + "create.ponder.spout_filling.text_6": "Lo Spruzzatore li fermerà e lavorerà automaticamente", + + "create.ponder.stabilized_bearings.header": "Macchinari stabilizzati", + "create.ponder.stabilized_bearings.text_1": "Se un Supporto meccanico è esso stesso parte di un Macchinario..", + "create.ponder.stabilized_bearings.text_2": "...cercherà in ogni momento di restare dritto", + "create.ponder.stabilized_bearings.text_3": "Come sempre, il Supporto si connette al blocco di fronte a sé", + "create.ponder.stabilized_bearings.text_4": "Di conseguenza, l'intero sotto-macchinario rimarrà dritto", + + "create.ponder.steam_engine.header": "Installare Motori a vapore", + "create.ponder.steam_engine.text_1": "I Motori a vapore possono essere installati su un Serbatoio per fluidi", + "create.ponder.steam_engine.text_10": "Lvl 4", + "create.ponder.steam_engine.text_11": "4 Motori", + "create.ponder.steam_engine.text_12": "Lvl 8", + "create.ponder.steam_engine.text_13": "8 Motori", + "create.ponder.steam_engine.text_2": "Fai click sul Motore con un'Asse per crearne l'output cinetico", + "create.ponder.steam_engine.text_3": "Con abbastanza calore, acqua e spazio nel Serbatoio...", + "create.ponder.steam_engine.text_4": "...il motore inizierà a generare forza centrifuga", + "create.ponder.steam_engine.text_5": "Il sistema minimo richiede 4 Serbatoi", + "create.ponder.steam_engine.text_6": "Grazie a dei Bruciatori a blaze, l'output di energia può essere aumentato", + "create.ponder.steam_engine.text_7": "Livelli di potenza maggiori richiedono più acqua, spazio e calore", + "create.ponder.steam_engine.text_8": "Il livello di potenza della caldaia può essere osservato con gli Occhiali da Ingegnere", + "create.ponder.steam_engine.text_9": "Per ogni livello di potenza aggiunto si può far funzionare un Motore in più a pieno regime", + + "create.ponder.steam_whistle.header": "Installare Fischi a vapore", + "create.ponder.steam_whistle.text_1": "I Fischi a vapore possono essere connessi ai Serbatoi", + "create.ponder.steam_whistle.text_2": "Se il Serbatoio riceve abbastanza calore...", + "create.ponder.steam_whistle.text_3": "...il Fischio emetterà una nota quando attivato", + "create.ponder.steam_whistle.text_4": "Installa ulteriori Fischi su di esso per abbassarne l'intonazione", + "create.ponder.steam_whistle.text_5": "Scorri tra 3 diverse ottave usando una Chiave a pappagallo", + "create.ponder.steam_whistle.text_6": "Gli Occhiali da ingengere possono aiutare a scoprire l'intonazione attuale del Fischio", + + "create.ponder.sticker.header": "Incollare blocchi usando l'Incollatore", + "create.ponder.sticker.text_1": "Gli Incollatori sono l'ideale per alterare una struttura con la redstone", + "create.ponder.sticker.text_2": "Essi cambiano il loro stato una volta ricevuto un segnare redstone", + "create.ponder.sticker.text_3": "Una volta connesso questo Incollatore ad un Macchinario, il blocco si muoverà con esso", + "create.ponder.sticker.text_4": "Attivandolo nuovamente, il blocco non sarà più incollato", + + "create.ponder.stressometer.header": "Monitorare informazioni cinetiche con uno Stressometro", + "create.ponder.stressometer.text_1": "Lo Stressometro mostra la capacità di stress del sistema cinetico a cui è connesso", + "create.ponder.stressometer.text_2": "Informazioni più dettagliate sono visibili ai giocatori che indossano Occhiali da ingegnere che osservano la lancetta", + "create.ponder.stressometer.text_3": "Un Comparatore emette un segnale redstone la cui potenza dipende dalle misurazioni dello Stressometro", + + "create.ponder.super_glue.header": "Incollare blocchi con la Super colla", + "create.ponder.super_glue.text_1": "La Super colla raggruppa blocchi insieme per renderli un unico Macchinario", + "create.ponder.super_glue.text_2": "Fare click destro su due punti terminali crea una nuova area di colla", + "create.ponder.super_glue.text_3": "Per rimuovere un'area, picchiala con la colla in mano", + "create.ponder.super_glue.text_4": "Blocchi adiacenti che fanno parte della stessa area si tireranno l'un l'altro", + "create.ponder.super_glue.text_5": "Volumi di colla sovrapposti si muoveranno tutti insieme", + "create.ponder.super_glue.text_6": "Normalmente, i blocchi che si appoggiano su altri non richiedono colla", + + "create.ponder.track_chunks.header": "Attraversare chunk non caricati", + "create.ponder.track_chunks.text_1": "Le Rotaie funzionano anche al di fuori dei chunk caricati", + "create.ponder.track_chunks.text_2": "I treni attraverseranno parti inattive del mondo senza alcun problema", + "create.ponder.track_chunks.text_3": "Si fermeranno perfino alle stazioni o ai Semafori rossi", + "create.ponder.track_chunks.text_4": "Tuttavia, Trivelle e altri componenti a bordo non funzioneranno", + "create.ponder.track_chunks.text_5": "Una volta tornato vicino a un giocatore, il treno riapparirà", + + "create.ponder.track_observer.header": "Individuare Treni", + "create.ponder.track_observer.text_1": "Seleziona una Rotaia e poi posiziona l'Osservatore nelle vicinanze", + "create.ponder.track_observer.text_2": "L'Osservatore individuerà qualsiasi Treno di passaggio sopra il marcatore", + "create.ponder.track_observer.text_3": "Gli Osservatori possono essere filtrati per leggere il carico corrispondente", + + "create.ponder.track_placement.header": "Posizionare Rotaie", + "create.ponder.track_placement.text_1": "Le Rotaie sono un nuovo tipo di binari studiati per essere usati dai Treni", + "create.ponder.track_placement.text_2": "Per posizionare un insieme di Rotaie in un colpo solo, premi su una Rotaia già esistente", + "create.ponder.track_placement.text_3": "Poi seleziona oppure posiziona una seconda Rotaia", + "create.ponder.track_placement.text_4": "Le Rotaie possono anche formare curve o dislivelli", + "create.ponder.track_placement.text_5": "Mentre vengono connesse, le Rotaie cercano di fare sempre curve della stessa grandezza", + "create.ponder.track_placement.text_6": "Tuttavia, tenendo premuto il pulsante di corsa...", + "create.ponder.track_placement.text_7": "...le Rotaie creeranno la curva più larga possibile", + "create.ponder.track_placement.text_8": "I materiali nella mano secondaria saranno usati automaticamente come pavimentazione sotto le Rotaie", + + "create.ponder.track_portal.header": "Rotaie e Nether", + "create.ponder.track_portal.text_1": "Posizionando delle Rotaie accanto a un Portale del Nether...", + "create.ponder.track_portal.text_2": "...esse cercheranno di creare una Rotaia corrispondente dall'altro lato", + "create.ponder.track_portal.text_3": "I treni su questa ferrovia potranno ora viaggiare tra le dimensioni", + + "create.ponder.train_assembly.header": "Assemblare Treni", + "create.ponder.train_assembly.text_1": "Seleziona una Rotaia e posiziona la Stazione ferroviaria nelle vicinanze", + "create.ponder.train_assembly.text_10": "Ogni treno richiede dei Comandi a bordo", + "create.ponder.train_assembly.text_11": "Si può aggiungere un altro set di Comandi per potersi allontanare dalla Stazione in entrambe le direzioni", + "create.ponder.train_assembly.text_12": "Apri la schermata della Stazione e conferma la fine del processo di assemblaggio", + "create.ponder.train_assembly.text_13": "I treni possono essere smontati in blocchi solo alle stazioni", + "create.ponder.train_assembly.text_14": "Usando una mappa su una Stazione, sarà aggiunto su di essa un simbolo che la indica", + "create.ponder.train_assembly.text_15": "I Treni assemblati possono riposizionati su Rotaie vicine usando la Chiave a pappagallo", + "create.ponder.train_assembly.text_2": "Le stazioni sono i punti di destinazione della tua ferrovia", + "create.ponder.train_assembly.text_3": "Per creare un nuovo treno, apri la schermata della Stazione e passa in modalità di assemblaggio", + "create.ponder.train_assembly.text_4": "Nessun treno con una Tabella di marcia si avvicinerà alla stazione durante il processo di assemblaggio", + "create.ponder.train_assembly.text_5": "Usa un Rivestimento di treno sulle Rotaie per creare nuovi carrelli", + "create.ponder.train_assembly.text_6": "Premi di nuovo sulla Rotaia per cambiare il design del carrello", + "create.ponder.train_assembly.text_7": "Connetti i vari blocchi usando la Super colla", + "create.ponder.train_assembly.text_8": "I Treni si muovono più velocemente se trovano del combustibile in un inventario connesso", + "create.ponder.train_assembly.text_9": "Il combustibile all'interno dei Container non verrà consumato dal Treno", + + "create.ponder.train_controls.header": "Guidare i Treni", + "create.ponder.train_controls.text_1": "I Comandi del treno sono necessari per far funzionare i Treni", + "create.ponder.train_controls.text_2": "Una volta assemblato il treno, fai click destro sul blocco per iniziare a guidare", + "create.ponder.train_controls.text_3": "Puoi guidare il treno usando i pulsanti di movimento", + "create.ponder.train_controls.text_4": "Se lo desideri, puoi alterare la velocità massima con la rotellina del mouse", + "create.ponder.train_controls.text_5": "Tieni premuto spazio per avvicinarti e fermarti a una Stazione vicina", + "create.ponder.train_controls.text_6": "I Treni possono essere smontati solo alle Stazioni", + "create.ponder.train_controls.text_7": "I Fischi assemblati possono essere azionati con il pulsante di corsa", + "create.ponder.train_controls.text_8": "Accovacciati oppure premi di nuovo per fermare il Treno", + + "create.ponder.train_schedule.header": "Usare le Tabelle di marcia", + "create.ponder.train_schedule.text_1": "Le Tabelle di marcia permettono di assegnare dei conducenti ai Treni", + "create.ponder.train_schedule.text_2": "Fai click destro con l'oggetto in mano per aprire la sua interfaccia", + "create.ponder.train_schedule.text_3": "Una volta programmata, la Tabella di marcia può essere assegnata a un conducente", + "create.ponder.train_schedule.text_4": "Qualsiasi mob o Bruciatore a blaze presente di fronte ai Comandi di un treno è un conducente valido", + "create.ponder.train_schedule.text_5": "Una creatura catturata con un guinzaglio può essere messa a sedere più agevolmente", + "create.ponder.train_schedule.text_6": "Le Tabelle di marcia possono essere ritirate in qualsiasi momento", + + "create.ponder.train_signal_placement.header": "Posizionare i Semafori ferroviari", + "create.ponder.train_signal_placement.text_1": "Seleziona una Rotaia e posiziona il Semaforo ferroviario nelle vicinanze", + "create.ponder.train_signal_placement.text_2": "I Semafori controllano il traffico dei Treni non guidati da giocatori", + "create.ponder.train_signal_placement.text_3": "I Treni che seguono una Tabella di marcia non supereranno mai un Semaforo in direzione opposta a quella indicata", + "create.ponder.train_signal_placement.text_4": "...a meno che non ci sia un altro Semaforo ruotato nella suddetta direzione.", + "create.ponder.train_signal_placement.text_5": "I Tubi di Nixie connessi al Semaforo rendono le luci più facili da vedere", + + "create.ponder.train_signal_redstone.header": "Semafori e redstone", + "create.ponder.train_signal_redstone.text_1": "I Semafori possono essere resi forzatamente rossi con un segnale redstone", + "create.ponder.train_signal_redstone.text_2": "In contrasto, i Semafori rossi emettono un segnale redstone", + + "create.ponder.train_signal_signaling.header": "Prevenire le collisioni con i Semafori", + "create.ponder.train_signal_signaling.text_1": "I Semafori dividono la ferrovia in segmenti", + "create.ponder.train_signal_signaling.text_2": "Se un segmento è occupato, a nessun Treno sarà permesso di accedervi", + "create.ponder.train_signal_signaling.text_3": "Pertanto, un segmento conterrà un solo Treno alla volta", + "create.ponder.train_signal_signaling.text_4": "È possibile attivare una seconda modalità di segnalazione usando una Chiave a pappagallo", + "create.ponder.train_signal_signaling.text_5": "I segmenti di un segnalatore in ottone normalmente sono seguiti da Semafori normali", + "create.ponder.train_signal_signaling.text_6": "Questo speciale Semaforo può fermare i treni anche in un secondo caso", + "create.ponder.train_signal_signaling.text_7": "Fermerà qualsiasi Treno che, dopo essere entrato...", + "create.ponder.train_signal_signaling.text_8": "...non avrebbe modo di lasciare il segmento immediatamente", + "create.ponder.train_signal_signaling.text_9": "Questo permette di tenere i treni in coda al di fuori di un segmento trafficato o una intersezione", + + "create.ponder.valve_handle.header": "Generare Forza centrifuga usando Maniglie per valvola", + "create.ponder.valve_handle.text_1": "Le Maniglie per valvola possono essere usate dai giocatori per generare forza centrifuga manualmente", + "create.ponder.valve_handle.text_2": "Tieni premuto il pulsante destro per farla ruotare in senso antiorario", + "create.ponder.valve_handle.text_3": "La sua velocità di rotazione è lenta e precisa", + "create.ponder.valve_handle.text_4": "Tieni premuto il pulsante destro da accovacciato per farla ruotare in senso orario", + "create.ponder.valve_handle.text_5": "Le Maniglie per valvola possono essere colorate per motivi estetici", + + "create.ponder.valve_pipe.header": "Controllare i fluidi usando le Valvole", + "create.ponder.valve_pipe.text_1": "Le Valvole possono essere usate per controllare la propagazione dei fluidi in un sistema di Tubi", + "create.ponder.valve_pipe.text_2": "La loro asse di input definisce se il fluido può passare oppure no", + "create.ponder.valve_pipe.text_3": "Dando loro forza centrifuga nella direzione di apertura, le valvole si aprono", + "create.ponder.valve_pipe.text_4": "Si possono poi chiudere semplicemente invertendo la rotazione in entrata", + + "create.ponder.water_wheel.header": "Generare forza centrifuga con i Mulini ad acqua", + "create.ponder.water_wheel.text_1": "I Mulini ad acqua generano forza centrifuga grazie alle correnti d'acqua ad essi adiacenti", + "create.ponder.water_wheel.text_2": "Maggiori le facce a contatto con essi, più veloce sarà la rotazione del mulino", + "create.ponder.water_wheel.text_3": "Le lame del mulino dovrebbero sempre essere girate contro il flusso d'acqua", + "create.ponder.water_wheel.text_4": "Non saranno altrettanto efficienti se questa condizione non è rispettata", + + "create.ponder.weighted_ejector.header": "Usare gli Espulsori di Pesi", + "create.ponder.weighted_ejector.text_1": "Fai click destro da accovacciato con in mano un Espulsore per selezionarne la posizione bersaglio", + "create.ponder.weighted_ejector.text_10": "Il componente non si attiverà finché lo stack non raggiunge quel numero di oggetti", + "create.ponder.weighted_ejector.text_11": "Altre entità attiveranno sempre un Espulsore camminandoci sopra", + "create.ponder.weighted_ejector.text_2": "Una volta piazzato, l'Espulsore lancerà gli oggetti in quella posizione", + "create.ponder.weighted_ejector.text_3": "Un bersaglio valido può trovarsi a qualsiasi altezza o distanza entro un raggio", + "create.ponder.weighted_ejector.text_4": "Non può, tuttavia, essere posizionato lateralmente, neppure di un singolo blocco", + "create.ponder.weighted_ejector.text_5": "In assenza di un bersaglio valido, l'Espulsore bersaglierà semplicemente il blocco di fronte", + "create.ponder.weighted_ejector.text_6": "Fornisci forza centrifuga per caricarlo", + "create.ponder.weighted_ejector.text_7": "Piazzare oggetti su di esso lo farà attivare", + "create.ponder.weighted_ejector.text_8": "Se il bersaglio è un inventario, l'Espulsore aspetterà che ci sia spazio", + "create.ponder.weighted_ejector.text_9": "Scorri con una Chiave a pappagallo per specificare la grandezza dello stack da lanciare", + + "create.ponder.weighted_ejector_redstone.header": "Controllare gli Espulsori di pesi con la redstone", + "create.ponder.weighted_ejector_redstone.text_1": "Un segnale redstone impedirà agli Espulsori di funzionare", + "create.ponder.weighted_ejector_redstone.text_2": "Inoltre, gli Osservatori possono percepire l'attivazione di un Espulsore", + + "create.ponder.weighted_ejector_tunnel.header": "Dividere gli stack con gli Espulsori di pesi", + "create.ponder.weighted_ejector_tunnel.text_1": "Usando i Tunnel di ottone, gli Espulsori possono dividere gli stack in parti specifiche", + "create.ponder.weighted_ejector_tunnel.text_2": "Per prima cosa, configura il Tunnel su 'Dai precedenza al più vicino', così da dare priorità al suo output laterale", + "create.ponder.weighted_ejector_tunnel.text_3": "La grandezza dello stack dell'Espulsore determinerà il numero di oggetti da estrarre", + "create.ponder.weighted_ejector_tunnel.text_4": "All'arrivo di un nuovo stack, l'ammontare scelto uscirà dall'output laterale...", + "create.ponder.weighted_ejector_tunnel.text_5": "...mentre il resto proseguirà per la sua strada", + + "create.ponder.windmill_source.header": "Generare forza centrifuga con i Supporti per mulino a vento", + "create.ponder.windmill_source.text_1": "I Supporti per mulino a vento si connettono ai blocchi di fronte ad essi", + "create.ponder.windmill_source.text_2": "Crea una struttura con l'aiuto della Super colla", + "create.ponder.windmill_source.text_3": "Se hai incluso abbastanza vele valide, questa struttura conterà come mulino a vento", + "create.ponder.windmill_source.text_4": "Una volta attivato con un click destro, il Supporto per mulino a vento inizierà a generare forza centrifuga", + "create.ponder.windmill_source.text_5": "La sua velocità dipende dal numero di vele", + "create.ponder.windmill_source.text_6": "Usa una Chiave a pappagallo per cambiare la direzione di rotazione", + "create.ponder.windmill_source.text_7": "Fai click destro sul Supporto in qualsiasi momento per fermarlo e poter modificare di nuovo la struttura", + + "create.ponder.windmill_structure.header": "Macchinari per Mulini a vento", + "create.ponder.windmill_structure.text_1": "Qualsiasi struttura può essere un Mulino a vento vaido, purché contenga almeno 8 blocchi che possano essere considerati vele.", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json index ea19c5d03..14699ff3c 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ko_kr.json +++ b/src/generated/resources/assets/create/lang/unfinished/ko_kr.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 650", + "_": "Missing Localizations: 4", "_": "->------------------------] Game Elements [------------------------<-", @@ -13,11 +13,11 @@ "block.create.andesite_encased_large_cogwheel": "안산암 케이스를 씌운 큰 톱니바퀴", "block.create.andesite_encased_shaft": "안산암 케이스를 씌운 축", "block.create.andesite_funnel": "안산암 퍼널", - "block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder", + "block.create.andesite_ladder": "안산암 사다리", "block.create.andesite_pillar": "안산암 기둥", "block.create.andesite_tunnel": "안산암 터널", - "block.create.asurine": "유리암", - "block.create.asurine_pillar": "유리암 기둥", + "block.create.asurine": "담청암", + "block.create.asurine_pillar": "담청암 기둥", "block.create.basin": "대야", "block.create.belt": "벨트", "block.create.birch_window": "자작나무 유리창", @@ -40,7 +40,7 @@ "block.create.brass_encased_large_cogwheel": "황동 케이스를 씌운 큰 톱니바퀴", "block.create.brass_encased_shaft": "황동 케이스를 씌운 축", "block.create.brass_funnel": "황동 퍼널", - "block.create.brass_ladder": "UNLOCALIZED: Brass Ladder", + "block.create.brass_ladder": "황동 사다리", "block.create.brass_tunnel": "황동 터널", "block.create.brown_nixie_tube": "갈색 닉시관", "block.create.brown_sail": "갈색 날개", @@ -48,7 +48,7 @@ "block.create.brown_toolbox": "갈색 공구상자", "block.create.brown_valve_handle": "갈색 밸브 손잡이", "block.create.calcite_pillar": "방해석 기둥", - "block.create.cart_assembler": "카트 조립기", + "block.create.cart_assembler": "수레 조립기", "block.create.chocolate": "초콜릿", "block.create.chute": "슈트", "block.create.clockwork_bearing": "시계 베어링", @@ -56,10 +56,10 @@ "block.create.cogwheel": "톱니바퀴", "block.create.content_observer": "정보 감지기", "block.create.controller_rail": "방향 레일", - "block.create.controls": "UNLOCALIZED: Train Controls", + "block.create.controls": "기차 조종기", "block.create.copper_backtank": "구리 산소통", "block.create.copper_casing": "구리 케이스", - "block.create.copper_ladder": "UNLOCALIZED: Copper Ladder", + "block.create.copper_ladder": "구리 사다리", "block.create.copper_shingle_slab": "구리 판자 반 블록", "block.create.copper_shingle_stairs": "구리 판자 계단", "block.create.copper_shingles": "구리 판자", @@ -85,14 +85,14 @@ "block.create.cut_andesite_slab": "깎인 안산암 반 블록", "block.create.cut_andesite_stairs": "깎인 안산암 계단", "block.create.cut_andesite_wall": "깎인 안산암 담장", - "block.create.cut_asurine": "깎인 유리암", - "block.create.cut_asurine_brick_slab": "깎인 유리암 벽돌 반 블록", - "block.create.cut_asurine_brick_stairs": "깎인 유리암 벽돌 계단", - "block.create.cut_asurine_brick_wall": "깎인 유리암 벽돌 담장", - "block.create.cut_asurine_bricks": "깎인 유리암 벽돌", - "block.create.cut_asurine_slab": "깎인 유리암 반 블록", - "block.create.cut_asurine_stairs": "깎인 유리암 계단", - "block.create.cut_asurine_wall": "깎인 유리암 담장", + "block.create.cut_asurine": "깎인 담청암", + "block.create.cut_asurine_brick_slab": "깎인 담청암 벽돌 반 블록", + "block.create.cut_asurine_brick_stairs": "깎인 담청암 벽돌 계단", + "block.create.cut_asurine_brick_wall": "깎인 담청암 벽돌 담장", + "block.create.cut_asurine_bricks": "깎인 담청암 벽돌", + "block.create.cut_asurine_slab": "깎인 담청암 반 블록", + "block.create.cut_asurine_stairs": "깎인 담청암 계단", + "block.create.cut_asurine_wall": "깎인 담청암 담장", "block.create.cut_calcite": "깎인 방해석", "block.create.cut_calcite_brick_slab": "깎인 방해석 벽돌 반 블록", "block.create.cut_calcite_brick_stairs": "깎인 방해석 벽돌 계단", @@ -201,8 +201,8 @@ "block.create.deployer": "기계 손", "block.create.depot": "아이템 거치대", "block.create.diorite_pillar": "섬록암 기둥", - "block.create.display_board": "UNLOCALIZED: Display Board", - "block.create.display_link": "UNLOCALIZED: Display Link", + "block.create.display_board": "디스플레이 화면", + "block.create.display_link": "디스플레이 링크", "block.create.dripstone_pillar": "점적석 기둥", "block.create.encased_chain_drive": "체인 드라이브", "block.create.encased_fan": "선풍기", @@ -213,15 +213,15 @@ "block.create.exposed_copper_tile_slab": "약간 녹슨 구리 타일 반 블록", "block.create.exposed_copper_tile_stairs": "약간 녹슨 구리 타일 계단", "block.create.exposed_copper_tiles": "약간 녹슨 구리 타일", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", + "block.create.fake_track": "지도용 선로 표시", "block.create.fluid_pipe": "액체 파이프", "block.create.fluid_tank": "액체 탱크", "block.create.fluid_valve": "액체 밸브", "block.create.flywheel": "플라이휠", "block.create.framed_glass": "큰 유리", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_door": "유리 문", "block.create.framed_glass_pane": "큰 유리판", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", + "block.create.framed_glass_trapdoor": "유리 다락문", "block.create.gantry_carriage": "갠트리 운반대", "block.create.gantry_shaft": "갠트리 축", "block.create.gearbox": "기어박스", @@ -248,22 +248,22 @@ "block.create.item_vault": "아이템 금고", "block.create.jungle_window": "정글나무 유리창", "block.create.jungle_window_pane": "정글나무 유리판", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", + "block.create.large_bogey": "큰 대차", "block.create.large_cogwheel": "큰 톱니바퀴", - "block.create.layered_andesite": "이어지는 안산암", - "block.create.layered_asurine": "이어지는 유리암", - "block.create.layered_calcite": "이어지는 방해석", - "block.create.layered_crimsite": "이어지는 진홍암", - "block.create.layered_deepslate": "이어지는 심층암", - "block.create.layered_diorite": "이어지는 섬록암", - "block.create.layered_dripstone": "이어지는 점적석", - "block.create.layered_granite": "이어지는 화강암", - "block.create.layered_limestone": "이어지는 석회암", - "block.create.layered_ochrum": "이어지는 황토암", - "block.create.layered_scorchia": "이어지는 짙은 스코리아", - "block.create.layered_scoria": "이어지는 스코리아", - "block.create.layered_tuff": "이어지는 응회암", - "block.create.layered_veridium": "이어지는 심록암", + "block.create.layered_andesite": "단층 안산암", + "block.create.layered_asurine": "단층 담청암", + "block.create.layered_calcite": "단층 방해석", + "block.create.layered_crimsite": "단층 진홍암", + "block.create.layered_deepslate": "단층 심층암", + "block.create.layered_diorite": "단층 섬록암", + "block.create.layered_dripstone": "단층 점적석", + "block.create.layered_granite": "단층 화강암", + "block.create.layered_limestone": "단층 석회암", + "block.create.layered_ochrum": "단층 황토암", + "block.create.layered_scorchia": "단층 짙은 스코리아", + "block.create.layered_scoria": "단층 스코리아", + "block.create.layered_tuff": "단층 응회암", + "block.create.layered_veridium": "단층 심록암", "block.create.lectern_controller": "독서대 조작기", "block.create.light_blue_nixie_tube": "하늘색 닉시관", "block.create.light_blue_sail": "하늘색 날개", @@ -302,11 +302,11 @@ "block.create.mechanical_pump": "펌프", "block.create.mechanical_saw": "톱", "block.create.metal_bracket": "금속 지지대", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", + "block.create.metal_girder": "금속 거더", + "block.create.metal_girder_encased_shaft": "축을 끼운 금속 거더", "block.create.millstone": "맷돌", "block.create.minecart_anchor": "광산 수레 정박기", - "block.create.mysterious_cuckoo_clock": "뻐꾸기 시계?", + "block.create.mysterious_cuckoo_clock": "뻐꾸기 시계", "block.create.nixie_tube": "닉시관", "block.create.nozzle": "노즐", "block.create.oak_window": "참나무 유리창", @@ -332,15 +332,15 @@ "block.create.pink_toolbox": "분홍색 공구상자", "block.create.pink_valve_handle": "분홍색 밸브 손잡이", "block.create.piston_extension_pole": "피스톤 연장 축", - "block.create.placard": "UNLOCALIZED: Placard", + "block.create.placard": "플래카드", "block.create.polished_cut_andesite": "윤나는 깎인 안산암", "block.create.polished_cut_andesite_slab": "윤나는 깎인 안산암 반 블록", "block.create.polished_cut_andesite_stairs": "윤나는 깎인 안산암 계단", "block.create.polished_cut_andesite_wall": "윤나는 깎인 안산암 담장", - "block.create.polished_cut_asurine": "윤나는 깎인 유리암", - "block.create.polished_cut_asurine_slab": "윤나는 깎인 유리암 반 블록", - "block.create.polished_cut_asurine_stairs": "윤나는 깎인 유리암 계단", - "block.create.polished_cut_asurine_wall": "윤나는 깎인 유리암 담장", + "block.create.polished_cut_asurine": "윤나는 깎인 담청암", + "block.create.polished_cut_asurine_slab": "윤나는 깎인 담청암 반 블록", + "block.create.polished_cut_asurine_stairs": "윤나는 깎인 담청암 계단", + "block.create.polished_cut_asurine_wall": "윤나는 깎인 담청암 담장", "block.create.polished_cut_calcite": "윤나는 깎인 방해석", "block.create.polished_cut_calcite_slab": "윤나는 깎인 방해석 반 블록", "block.create.polished_cut_calcite_stairs": "윤나는 깎인 방해석 계단", @@ -392,7 +392,7 @@ "block.create.portable_fluid_interface": "액체 인터페이스", "block.create.portable_storage_interface": "아이템 인터페이스", "block.create.powered_latch": "레드스톤 걸쇠", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", + "block.create.powered_shaft": "레드스톤 축", "block.create.powered_toggle_latch": "레드스톤 토글 걸쇠", "block.create.pulley_magnet": "도르래 자석", "block.create.pulse_extender": "펄스 연장기", @@ -403,7 +403,7 @@ "block.create.purple_toolbox": "보라색 공구상자", "block.create.purple_valve_handle": "보라색 밸브 손잡이", "block.create.radial_chassis": "원형 섀시", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", + "block.create.railway_casing": "기차 케이스", "block.create.raw_zinc_block": "아연 원석 블록", "block.create.red_nixie_tube": "빨간색 닉시관", "block.create.red_sail": "빨간색 날개", @@ -415,13 +415,13 @@ "block.create.refined_radiance_casing": "빛나는 케이스", "block.create.rope": "밧줄", "block.create.rope_pulley": "밧줄 도르래", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", + "block.create.rose_quartz_block": "장밋빛 석영 블록", + "block.create.rose_quartz_lamp": "장밋빛 석영 조명", + "block.create.rose_quartz_tiles": "장밋빛 석영 타일", "block.create.rotation_speed_controller": "회전 속도 컨트롤러", "block.create.sail_frame": "풍차 날개 틀", - "block.create.schematic_table": "청사진 탁자", - "block.create.schematicannon": "청사진 대포", + "block.create.schematic_table": "설계도 탁자", + "block.create.schematicannon": "설계도 대포", "block.create.scorchia": "짙은 스코리아", "block.create.scorchia_pillar": "짙은 스코리아 기둥", "block.create.scoria": "스코리아", @@ -434,11 +434,11 @@ "block.create.small_andesite_brick_stairs": "작은 안산암 벽돌 계단", "block.create.small_andesite_brick_wall": "작은 안산암 벽돌 담장", "block.create.small_andesite_bricks": "작은 안산암 벽돌", - "block.create.small_asurine_brick_slab": "작은 유리암 벽돌 반 블록", - "block.create.small_asurine_brick_stairs": "작은 유리암 벽돌 계단", - "block.create.small_asurine_brick_wall": "작은 유리암 벽돌 담장", - "block.create.small_asurine_bricks": "작은 유리암 벽돌", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", + "block.create.small_asurine_brick_slab": "작은 담청암 벽돌 반 블록", + "block.create.small_asurine_brick_stairs": "작은 담청암 벽돌 계단", + "block.create.small_asurine_brick_wall": "작은 담청암 벽돌 담장", + "block.create.small_asurine_bricks": "작은 담청암 벽돌", + "block.create.small_bogey": "작은 대차", "block.create.small_calcite_brick_slab": "작은 방해석 벽돌 반 블록", "block.create.small_calcite_brick_stairs": "작은 방해석 벽돌 계단", "block.create.small_calcite_brick_wall": "작은 방해석 벽돌 담장", @@ -471,7 +471,7 @@ "block.create.small_ochrum_brick_stairs": "작은 황토암 벽돌 계단", "block.create.small_ochrum_brick_wall": "작은 황토암 벽돌 담장", "block.create.small_ochrum_bricks": "작은 황토암 벽돌", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", + "block.create.small_rose_quartz_tiles": "작은 장밋빛 석영 타일", "block.create.small_scorchia_brick_slab": "작은 짙은 스코리아 벽돌 반 블록", "block.create.small_scorchia_brick_stairs": "작은 짙은 스코리아 벽돌 계단", "block.create.small_scorchia_brick_wall": "작은 짙은 스코리아 벽돌 담장", @@ -494,21 +494,21 @@ "block.create.spout": "주입기", "block.create.spruce_window": "가문비나무 유리창", "block.create.spruce_window_pane": "가문비나무 유리판", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", + "block.create.steam_engine": "증기 엔진", + "block.create.steam_whistle": "기적 장치", + "block.create.steam_whistle_extension": "기적 연장 장치", "block.create.sticker": "부착기", "block.create.sticky_mechanical_piston": "기계식 끈끈이 피스톤", "block.create.stockpile_switch": "수량 스위치", "block.create.stressometer": "피로도 계측기", "block.create.tiled_glass": "타일 유리", "block.create.tiled_glass_pane": "타일 유리판", - "block.create.track": "UNLOCALIZED: Train Track", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "UNLOCALIZED: Train Station", - "block.create.train_door": "UNLOCALIZED: Train Door", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", + "block.create.track": "기차 선로", + "block.create.track_observer": "기차 감지기", + "block.create.track_signal": "기차 신호기", + "block.create.track_station": "기차 정거장", + "block.create.train_door": "기차 문", + "block.create.train_trapdoor": "기차 다락문", "block.create.tuff_pillar": "응회암 기둥", "block.create.turntable": "돌림판", "block.create.veridium": "심록암", @@ -567,7 +567,7 @@ "enchantment.create.capacity": "저장량", "enchantment.create.potato_recovery": "대포알 회수", - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", + "entity.create.carriage_contraption": "기차 구조물", "entity.create.contraption": "구조물", "entity.create.crafting_blueprint": "조합 청사진", "entity.create.gantry_contraption": "갠트리 구조물", @@ -596,7 +596,7 @@ "item.create.chromatic_compound": "색채 혼합물", "item.create.cinder_flour": "잿가루", "item.create.copper_backtank": "구리 산소통", - "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", + "item.create.copper_backtank_placeable": "구리 산소통", "item.create.copper_nugget": "구리 조각", "item.create.copper_sheet": "구리 판", "item.create.crafter_slot_cover": "조합기 슬롯 덮개", @@ -620,7 +620,7 @@ "item.create.dough": "반죽", "item.create.electron_tube": "전지 튜브", "item.create.empty_blaze_burner": "빈 블레이즈 버너", - "item.create.empty_schematic": "빈 청사진", + "item.create.empty_schematic": "빈 설계도", "item.create.experience_nugget": "경험의 조각", "item.create.extendo_grip": "외장형 연장 팔", "item.create.filter": "필터 틀", @@ -631,7 +631,7 @@ "item.create.honey_bucket": "꿀 양동이", "item.create.honeyed_apple": "꿀 바른 사과", "item.create.incomplete_precision_mechanism": "미완성된 정밀 기계장치", - "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", + "item.create.incomplete_track": "미완성된 기차 선로", "item.create.iron_sheet": "철 판", "item.create.linked_controller": "레드스톤 링크 조작기", "item.create.minecart_contraption": "광산 수레 구조물", @@ -646,15 +646,15 @@ "item.create.refined_radiance": "정제된 광채", "item.create.rose_quartz": "장밋빛 석영", "item.create.sand_paper": "사포", - "item.create.schedule": "UNLOCALIZED: Train Schedule", - "item.create.schematic": "청사진", - "item.create.schematic_and_quill": "청사진과 깃펜", + "item.create.schedule": "기차 계획표", + "item.create.schematic": "설계도", + "item.create.schematic_and_quill": "설계도와 깃펜", "item.create.shadow_steel": "그림자 강철", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.sturdy_sheet": "강판", "item.create.super_glue": "강력 접착제", "item.create.sweet_roll": "롤빵", "item.create.tree_fertilizer": "나무 비료", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", + "item.create.unprocessed_obsidian_sheet": "미완성된 흑요석 판", "item.create.vertical_gearbox": "수직 기어박스", "item.create.wand_of_symmetry": "대칭의 지팡이", "item.create.wheat_flour": "밀가루", @@ -667,199 +667,199 @@ "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "Create!", - "advancement.create.root.desc": "멋진 장치들을 창조할 시간입니다!", - "advancement.create.andesite_alloy": "이게 합금?", - "advancement.create.andesite_alloy.desc": "돌로 합금을 만들 수 있나요?", + "advancement.create.root.desc": "장치가 있으라!", + "advancement.create.andesite_alloy": "더 단단한 재료", + "advancement.create.andesite_alloy.desc": "안산안 합금을 얻으세요. Create모드의 가장 중요한 자원입니다", "advancement.create.andesite_casing": "안산암 시대", - "advancement.create.andesite_casing.desc": "안산암과 나무를 이용하여 기본 케이스를 만드세요.", - "advancement.create.mechanical_press": "UNLOCALIZED: Bonk", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "UNLOCALIZED: Wind maker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items", + "advancement.create.andesite_casing.desc": "안산암 합금을 나무에 붙여 기본적인 케이스를 만드세요", + "advancement.create.mechanical_press": "'깡!'", + "advancement.create.mechanical_press.desc": "압착기에서 판을 만드세요", + "advancement.create.encased_fan": "바람 생성기", + "advancement.create.encased_fan.desc": "선풍기를 설치하고 작동시키세요", + "advancement.create.fan_processing": "입자로 가공하다", + "advancement.create.fan_processing.desc": "선풍기로 재료를 가공하세요", + "advancement.create.saw_processing": "작업소에서 가장 두려운 존재", + "advancement.create.saw_processing.desc": "위로 눕힌 톱으로 재료를 가공하세요", + "advancement.create.compacting": "압축", + "advancement.create.compacting.desc": "압착기와 대야로 많은 아이템을 압축하세요", "advancement.create.belt": "켈프 벨트", - "advancement.create.belt.desc": "두 축에 벨트를 이으세요.", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", - "advancement.create.chute": "쏟아져 내려와", - "advancement.create.chute.desc": "수직 벨트역할을 하는 슈트를 설치하세요.", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", + "advancement.create.belt.desc": "두 축에 벨트를 이으세요", + "advancement.create.funnel": "공항 체크인", + "advancement.create.funnel.desc": "퍼널을 이용해 보관함에서 아이템을 넣거나 빼내세요", + "advancement.create.chute": "수직 물류", + "advancement.create.chute.desc": "슈트로 아이템을 옮기세요", + "advancement.create.mechanical_mixer": "섞고 돌리고 섞고", + "advancement.create.mechanical_mixer.desc": "믹서로 재료들을 섞으세요", + "advancement.create.burner": "살아있는 난로", + "advancement.create.burner.desc": "블레이즈 버너를 얻으세요", "advancement.create.water_wheel": "수력 동력화", - "advancement.create.water_wheel.desc": "물레바퀴를 설치하고 회전하게 만드세요!", + "advancement.create.water_wheel.desc": "물레바퀴를 설치하고 회전하게 만드세요", "advancement.create.windmill": "산들 바람", - "advancement.create.windmill.desc": "풍차 베어링을 작동시키세요.", - "advancement.create.shifting_gears": "톱니바퀴 돌리고!", - "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하여 장치의 속도를 바꿀 수 있습니다.", + "advancement.create.windmill.desc": "풍차 베어링을 작동시키세요", + "advancement.create.shifting_gears": "기어 변속", + "advancement.create.shifting_gears.desc": "크기가 다른 톱니바퀴를 연결하여 장치의 속도를 바꿀 수 있습니다", "advancement.create.millstone": "나만의 작은 분쇄기", "advancement.create.millstone.desc": "멧돌을 설치하고 작동시키세요.", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench", - "advancement.create.stressometer": "근데 얼마나 피로해?", - "advancement.create.stressometer.desc": "피로도 계측기를 작동하세요. 고글을 통해 수치가 얼마나 되는지 보세요.", - "advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", - "advancement.create.belt_funnel_kiss": "퍼널는 어떻게 태어나?", + "advancement.create.super_glue": "영역 접착", + "advancement.create.super_glue.desc": "여러 블록을 한 그룹으로 접착시키세요", + "advancement.create.contraption_actors": "목적있는 이동", + "advancement.create.contraption_actors.desc": "드릴이나 톱, 수확기를 장착한 구조물을 만드세요", + "advancement.create.portable_storage_interface": "드라이브스루 교환", + "advancement.create.portable_storage_interface.desc": "아이템 인터페이스를 통해 구조물에서 아이템을 넣거나 빼세요", + "advancement.create.wrench_goggles": "작업 준비 완료!", + "advancement.create.wrench_goggles.desc": "엔지니어의 고글과 렌치를 장착하세요", + "advancement.create.stressometer": "괴짜들을 위한 피로도", + "advancement.create.stressometer.desc": "피로도 계측기와 고글로 정확한 수치를 확인하세요", + "advancement.create.cuckoo_clock": "벌써 잘 시간이야?", + "advancement.create.cuckoo_clock.desc": "뻐꾸기 시계가 잘 시간을 알립니다. 잘 자...", + "advancement.create.windmill_maxed": "거센 바람", + "advancement.create.windmill_maxed.desc": "풍차 베어링을 최대 속력으로 작동시키세요", + "advancement.create.ejector_maxed": "스프링보드 챔피언", + "advancement.create.ejector_maxed.desc": "투척기로 30블록 이상 날아가세요", + "advancement.create.pulley_maxed": "어디로든밧줄", + "advancement.create.pulley_maxed.desc": "밧줄 도르래를 200블록 이상 늘리세요", + "advancement.create.cart_pickup": "강한 팔", + "advancement.create.cart_pickup.desc": "최소 200블록이 붙은 광산 수레 구조물을 들어올리세요", + "advancement.create.anvil_plough": "대장장이포", + "advancement.create.anvil_plough.desc": "쟁기로 모루를 날리세요!", + "advancement.create.lava_wheel_00000": "불레바퀴", + "advancement.create.lava_wheel_00000.desc": "용암으로 물레바퀴를 회전시키세요..?§7\n(숨겨진 발전과제)", + "advancement.create.hand_crank_000": "워크아웃 세션", + "advancement.create.hand_crank_000.desc": "힘이 빠질때까지 핸드 크랭크를 돌리세요§7\n(숨겨진 발전과제)", + "advancement.create.belt_funnel_kiss": "퍼널은 어떻게 태어나?", "advancement.create.belt_funnel_kiss.desc": "두 벨트 퍼널을 만나게하세요. 쪽!", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation", + "advancement.create.stressometer_maxed": "완벽한 과부하", + "advancement.create.stressometer_maxed.desc": "피로도 계측기에서 100% 수치를 확인하세요§7\n(숨겨진 발전과제)", + "advancement.create.copper": "더욱 더 단단한 재료", + "advancement.create.copper.desc": "액체를 다루기 위해 구리를 모아두세요", "advancement.create.copper_casing": "구리 시대", - "advancement.create.copper_casing.desc": "구리 판을 이용해 구리 케이스를 만드세요.", + "advancement.create.copper_casing.desc": "구리 주괴를 나무에 붙여 방수 케이스를 만드세요", "advancement.create.spout": "쪼르록", - "advancement.create.spout.desc": "주입기를 사용하여 아이템에 액체를 채우세요.", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.spout.desc": "주입기를 사용하여 아이템에 액체를 채우는 것을 보세요", + "advancement.create.drain": "데굴데굴 배수", + "advancement.create.drain.desc": "아이템 배수구가 액체를 비우는 것을 관찰하세요", + "advancement.create.steam_engine": "동력실 가동", + "advancement.create.steam_engine.desc": "증기 엔진을 사용해 동력을 생산하세요", + "advancement.create.steam_whistle": "천상의 목소리", + "advancement.create.steam_whistle.desc": "기적 장치를 작동시키세요", + "advancement.create.backtank": "기압과 함께", + "advancement.create.backtank.desc": "구리 산소통을 제작하고 기압을 축적하세요", + "advancement.create.diving_suit": "심해와 맞서다", + "advancement.create.diving_suit.desc": "다이빙 헬멧과 산소통을 장착하고 입수하세요", + "advancement.create.mechanical_pump_0": "펌프 가동", + "advancement.create.mechanical_pump_0.desc": "펌프를 설치하고 작동시키세요", "advancement.create.glass_pipe": "액체 엿보기", - "advancement.create.glass_pipe.desc": "액체가 창이 달린 파이프를 지나는 것을 보세요. 직선 파이프를 렌치로 우클릭하면 창문이 생깁니다.", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block", - "advancement.create.hose_pulley": "공업 펌프", - "advancement.create.hose_pulley.desc": "호스 도르래를 사용하여 액체를 채우거나 빨아들이세요.", - "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout", - "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)", + "advancement.create.glass_pipe.desc": "액체가 지나가는 파이프에 렌치를 사용하세요", + "advancement.create.water_supply": "웅덩이 수집가", + "advancement.create.water_supply.desc": "빨아들이는 파이프 끝이나 펌프를 이용해 물 블록을 흡수하세요", + "advancement.create.hose_pulley": "공업 유출", + "advancement.create.hose_pulley.desc": "호스 도르래를 사용하여 액체를 채우거나 빨아들이세요", + "advancement.create.chocolate_bucket": "상상의 세계", + "advancement.create.chocolate_bucket.desc": "초콜릿 양동이를 얻으세요", + "advancement.create.honey_drain": "자동 양봉장", + "advancement.create.honey_drain.desc": "파이프를 이용해 벌집이나 벌통에서 꿀을 빼내세요", + "advancement.create.hose_pulley_lava": "맨틀 두드리기", + "advancement.create.hose_pulley_lava.desc": "무한으로 인식되는 용암 웅덩이에서 용암을 끌어올리세요", + "advancement.create.steam_engine_maxed": "엔진 풀가동", + "advancement.create.steam_engine_maxed.desc": "보일러를 최고 레벨로 작동시키세요", + "advancement.create.foods": "달콤한 식단", + "advancement.create.foods.desc": "초콜릿 바른 열매, 꿀 바른 사과, 롤빵을 하나의 주입기에서 만드세요", + "advancement.create.diving_suit_lava": "스트라이더와 함께 수영을", + "advancement.create.diving_suit_lava.desc": "잠수복을 입고 용암에 입수하세요§7\n(숨겨진 발전과제)", + "advancement.create.chained_drain": "데구르르 굴러가", + "advancement.create.chained_drain.desc": "아이템이 여러 배수구 위를 굴러가는 것을 관찰하세요§7\n(숨겨진 발전과제)", + "advancement.create.cross_streams": "그 액체를 섞지 마오", + "advancement.create.cross_streams.desc": "액체관에서 두 가지 액체가 만나는 것을 관찰하세요§7\n(숨겨진 발전과제)", + "advancement.create.pipe_organ": "파이프 오르간", + "advancement.create.pipe_organ.desc": "하나의 액체 탱크에 각각 다른 음의 기적 장치를 12개 붙이세요§7\n(숨겨진 발전과제)", "advancement.create.brass": "진짜 합금", - "advancement.create.brass.desc": "구리와 아연을 가지고 황동을 만드세요.", - "advancement.create.brass_casing": "황동기 시대", - "advancement.create.brass_casing.desc": "새롭게 얻은 황동과 나무를 가지고 업그레이드된 케이스를 만드세요.", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", - "advancement.create.deployer": "찌르고, 설치하고, 공격!", + "advancement.create.brass.desc": "블레이즈의 힘으로 구리와 아연을 섞어 황동을 만드세요.", + "advancement.create.brass_casing": "황동 시대", + "advancement.create.brass_casing.desc": "황동을 나무에 붙여 정교한 케이스를 만드세요.", + "advancement.create.rose_quartz": "장밋빛 다이아몬드", + "advancement.create.rose_quartz.desc": "장밋빛 석영을 사포질하세요", + "advancement.create.deployer": "인공 지능", "advancement.create.deployer.desc": "당신의 분신, 기계 손을 설치하고 작동시키세요.", "advancement.create.precision_mechanism": "복잡한 호기심", "advancement.create.precision_mechanism.desc": "정밀 기계장치를 조립하세요.", - "advancement.create.speed_controller": "엔지니어들이 이 장치를 싫어합니다", - "advancement.create.speed_controller.desc": "궁극의 회전속도 변경장치, 회전 속도 컨트롤러를 설치하세요.", + "advancement.create.speed_controller": "엔지니어들이 이 장치를 싫어합니다!", + "advancement.create.speed_controller.desc": "회전 속도 컨트롤러로 정밀하게 속도를 조절하세요", "advancement.create.mechanical_arm": "바쁘다 바빠!", - "advancement.create.mechanical_arm.desc": "기계 팔을 조합하고, 입력부와 출력부를 정하고, 설치한 다음 돌리세요. 그리고 그것이 작동하는 것을 보세요.", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.mechanical_arm.desc": "기계 팔이 아이템을 옮기는 것을 관찰하세요", + "advancement.create.mechanical_crafter": "자동 조합", + "advancement.create.mechanical_crafter.desc": "조합기를 설치하고 작동시키세요", "advancement.create.crushing_wheel": "한 쌍의 거인들", - "advancement.create.crushing_wheel.desc": "더 많은 재료를 더 효율적으로 갈 분쇄 휠을 만드세요.", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", - "advancement.create.clockwork_bearing": "시계 제작", - "advancement.create.clockwork_bearing.desc": "시계 베어링에 구조물을 달고 작동시키세요.", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information", + "advancement.create.crushing_wheel.desc": "분쇄 휠을 제작하고 가동시키세요", + "advancement.create.haunted_bell": "영혼의 목소리", + "advancement.create.haunted_bell.desc": "귀신들린 종을 울리세요", + "advancement.create.clockwork_bearing": "시계기계", + "advancement.create.clockwork_bearing.desc": "시계 베어링에 구조물을 달고 작동시키세요", + "advancement.create.display_link": "빅 데이터", + "advancement.create.display_link.desc": "디스플레이 링크로 정보를 시각화하세요", "advancement.create.potato_cannon": "'퐁!'", - "advancement.create.potato_cannon.desc": "감자포로 적을 처치하세요.", + "advancement.create.potato_cannon.desc": "감자포로 적을 처치하세요", "advancement.create.extendo_grip": "띠요옹!", - "advancement.create.extendo_grip.desc": "외장형 연장 팔을 손에 쥐세요.", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.extendo_grip.desc": "외장형 연장 팔을 손에 쥐세요", + "advancement.create.linked_controller": "원격 조종", + "advancement.create.linked_controller.desc": "링크 조작기로 레드스톤 링크에 신호를 보내세요", "advancement.create.arm_blaze_burner": "연료를 줄 수 있는 정도의 능력", - "advancement.create.arm_blaze_burner.desc": "기계 팔이 블레이즈 버너에 연료를 넣도록 하세요.", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed", + "advancement.create.arm_blaze_burner.desc": "기계 팔이 블레이즈 버너에 연료를 넣도록 하세요", + "advancement.create.crusher_maxed_0000": "갈갈갈갈", + "advancement.create.crusher_maxed_0000.desc": "한 쌍의 분쇄 휠을 최고 속도로 가동하세요", "advancement.create.arm_many_targets": "정리를 할 수 있는 정도의 능력", - "advancement.create.arm_many_targets.desc": "기계 팔에 10개 이상의 출력부를 설정하세요.", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.arm_many_targets.desc": "기계 팔에 10개 이상의 출력부를 설정하세요", + "advancement.create.potato_cannon_collide": "비건 폭죽", + "advancement.create.potato_cannon_collide.desc": "서로 다른 감자포 투사체가 서로 부딪히게 하세요", + "advancement.create.self_deploying": "자율주행 수레", + "advancement.create.self_deploying.desc": "스스로 길을 이어가는 광산 수레 구조물을 제작하세요", "advancement.create.fist_bump": "하이파이브!", - "advancement.create.fist_bump.desc": "두 기계 손을 서로 부딫치게 하세요.", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)", + "advancement.create.fist_bump.desc": "두 기계 손을 서로 부딪치게 하세요§7\n(숨겨진 발전과제)", + "advancement.create.crafter_lazy_000": "임시방편", + "advancement.create.crafter_lazy_000.desc": "부족한 시설때문에 어쩔 수 없이 조합기의 속도를 크게 낮추세요§7\n(숨겨진 발전과제)", + "advancement.create.extendo_grip_dual": "띠요오오오오오오용!", + "advancement.create.extendo_grip_dual.desc": "양손에 외장형 연장 팔을 들어 초월적인 사거리를 가지세요§7\n(숨겨진 발전과제)", "advancement.create.musical_arm": "볼륨 최대로!", "advancement.create.musical_arm.desc": "기계 팔이 주크박스를 작동시키는 것을 보세요.", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A new Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "가장 단단한 재료", + "advancement.create.sturdy_sheet.desc": "분쇄된 흑요석을 제련하여 강판을 제작하세요", + "advancement.create.train_casing_00": "물류 시대", + "advancement.create.train_casing_00.desc": "강판을 이용하여 기차 부품에 쓰이는 케이스를 만드세요", + "advancement.create.train": "기차 나가신다!", + "advancement.create.train.desc": "첫 기차를 조립하세요", + "advancement.create.conductor": "기관사 교육", + "advancement.create.conductor.desc": "기차 계획표로 기관사를 가르치세요", + "advancement.create.track_signal": "교통 통제", + "advancement.create.track_signal.desc": "기차 신호기를 설치하세요", + "advancement.create.display_board_0": "유동적인 계획표", + "advancement.create.display_board_0.desc": "디스플레이 링크와 디스플레이 화면을 이용해 기차의 도착 시간을 예고하세요", + "advancement.create.track_0": "새로운 표준", + "advancement.create.track_0.desc": "기차 선로을 조립하세요", + "advancement.create.train_whistle": "칙칙폭폭!", + "advancement.create.train_whistle.desc": "기적 장치를 기차에 장착하고 운전 중에 작동시키세요", + "advancement.create.train_portal": "네더 익스프레스", + "advancement.create.train_portal.desc": "기차를 타고 네더 차원문을 넘어가세요", + "advancement.create.track_crafting_factory": "선로 공장", + "advancement.create.track_crafting_factory.desc": "하나의 압착기에서 1000개 이상의 기차 선로을 생산하세요", + "advancement.create.long_bend": "가장 긴 곡선", + "advancement.create.long_bend.desc": "30 블록 이상의 곡선 선로을 만드세요", + "advancement.create.long_train": "야심찬 조립가", + "advancement.create.long_train.desc": "최소 6개의 객실이 있는 기차를 조립하세요", + "advancement.create.long_travel": "현장체험 학습", + "advancement.create.long_travel.desc": "여행을 시작한 곳으로부터 5000블록 이상 떨어진 곳에서 좌석에서 내리세요", + "advancement.create.train_roadkill": "로드킬", + "advancement.create.train_roadkill.desc": "기차를 타고 적 위로 지나가세요§7\n(숨겨진 발전과제)", + "advancement.create.red_signal": "운전 장인", + "advancement.create.red_signal.desc": "기차를 타고 적신호를 지나치세요§7\n(숨겨진 발전과제)", + "advancement.create.train_crash": "끔찍한 사건", + "advancement.create.train_crash.desc": "탑승객인 상태에서 기차 충돌을 관찰하세요§7\n(숨겨진 발전과제)", + "advancement.create.train_crash_backwards": "사각지대", + "advancement.create.train_crash_backwards.desc": "후진하는 동안 다른 기차와 부딪히세요§7\n(숨겨진 발전과제)", "_": "->------------------------] UI & Messages [------------------------<-", "itemGroup.create.base": "Create", - "itemGroup.create.palettes": "Create 팔레트", + "itemGroup.create.palettes": "Create 건축 블록", "death.attack.create.crush": "%1$s이(가) 분쇄 휠로 가공되었습니다", "death.attack.create.crush.player": "%1$s이(가) %2$s 때문에 분쇄 휠에서 가공되었습니다", @@ -875,10 +875,10 @@ "death.attack.create.potato_cannon.item": "%1$s이(가) %3$s을(를) 사용한 %2$s에게 맞아 죽었습니다.", "death.attack.create.cuckoo_clock_explosion": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다", "death.attack.create.cuckoo_clock_explosion.player": "%1$s이(가) 조작된 뻐꾸기 시계에 의해 폭파당했습니다", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + "death.attack.create.run_over": "%1$s이(가) %2$s 때문에 깔렸습니다", "create.block.deployer.damage_source_name": "기계 손", - "create.block.cart_assembler.invalid": "카트 조립기를 레일 위에 설치하세요", + "create.block.cart_assembler.invalid": "수레 조립기를 레일 위에 설치하세요", "create.menu.return": "메뉴로 돌아가기", "create.menu.configure": "설정...", @@ -913,8 +913,8 @@ "create.recipe.mystery_conversion": "?", "create.recipe.spout_filling": "채우기", "create.recipe.draining": "배수", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", + "create.recipe.item_application": "수동 아이템 사용", + "create.recipe.item_application.any_axe": "모든 도끼", "create.recipe.sequenced_assembly": "순서 조립", "create.recipe.assembly.next": "다음 단계: %1$s", "create.recipe.assembly.step": "단계 %1$s:", @@ -938,26 +938,26 @@ "create.generic.length": "길이", "create.generic.speed": "속도", "create.generic.delay": "딜레이", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.duration": "기간", + "create.generic.timeUnit": "시간 단위", "create.generic.unit.ticks": "틱", "create.generic.unit.seconds": "초", "create.generic.unit.minutes": "분", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.daytime.hour": "시간", + "create.generic.daytime.minute": "분", + "create.generic.daytime.second": "초", + "create.generic.daytime.pm": "pm", + "create.generic.daytime.am": "am", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$smB", - "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.unit.buckets": "B", "create.generic.clockwise": "시계 방향", "create.generic.counter_clockwise": "시계 반대 방향", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "음계: %1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", "create.action.scroll": "스크롤하세요", "create.action.confirm": "확인", @@ -979,7 +979,7 @@ "create.gui.toolmenu.cycle": "스크롤로 순환", "create.toolbox.unequip": "되돌리기: %1$s", - "create.toolbox.outOfRange": "현재 아이템은 공구상자와 너무 멀리 있습니다", + "create.toolbox.outOfRange": "현재 아이템이 들어있는 공구상자와 너무 멀리 있습니다", "create.toolbox.detach": "공구상자와 연결 끊기", "create.toolbox.depositAll": "근처 공구상자로 모든 아이템 되돌리기", "create.toolbox.depositBox": "공구상자로 아이템 되돌리기", @@ -1032,7 +1032,7 @@ "create.minecart_coupling.two_couplings_max": "광산 수레는 최대 2개의 커플링만 가질 수 있습니다", "create.minecart_coupling.unloaded": "열차 일부분이 로딩되지 않은 청크에 있는 것 같습니다", "create.minecart_coupling.no_loops": "커플링은 반복할 수 없습니다", - "create.minecart_coupling.removed": "광산 수레에서 모든 커플링을 제거했습니다.", + "create.minecart_coupling.removed": "광산 수레에서 모든 커플링을 제거했습니다", "create.minecart_coupling.too_far": "광산 수레들이 너무 멀리 떨어져 있습니다", "create.contraptions.movement_mode": "이동 설정", @@ -1050,16 +1050,16 @@ "create.contraptions.clockwork.clock_hands": "시계침", "create.contraptions.clockwork.hour_first": "시침 먼저", "create.contraptions.clockwork.minute_first": "분침 먼저", - "create.contraptions.clockwork.hour_first_24": "24시간 바늘 먼저", + "create.contraptions.clockwork.hour_first_24": "시침 먼저 (24시간 단위)", "create.logistics.filter": "필터", "create.logistics.recipe_filter": "조합법 필터", "create.logistics.fluid_filter": "액체 필터", "create.logistics.firstFrequency": "주파수 #1", "create.logistics.secondFrequency": "주파수 #2", - "create.logistics.filter.apply": "%1$s에 필터를 적용했습니다.", - "create.logistics.filter.apply_click_again": "%1$s에 필터를 적용했습니다. 다시 클릭하면 가지고 있는 아이템의 수량을 복사하여 필터에 적용합니다.", - "create.logistics.filter.apply_count": "필터에 수량을 적용했습니다.", + "create.logistics.filter.apply": "%1$s에 필터를 적용했습니다", + "create.logistics.filter.apply_click_again": "%1$s에 필터를 적용했습니다. 다시 클릭하면 가지고 있는 아이템의 수량을 복사하여 필터에 적용합니다", + "create.logistics.filter.apply_count": "필터에 수량을 적용했습니다", "create.gui.goggles.generator_stats": "동력 상태:", "create.gui.goggles.kinetic_stats": "작동 상태:", @@ -1110,16 +1110,16 @@ "create.gui.sequenced_gearshift.speed.back_fast": "입력 속도의 2배, 반대로 회전", "create.schematicAndQuill.dimensions": "설계도 크기: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "첫 번째 위치를 설정했습니다.", - "create.schematicAndQuill.secondPos": "두 번째 위치를 설정했습니다.", - "create.schematicAndQuill.noTarget": "[Ctrl]을(를) 누르면 허공을 선택할 수 있습니다.", - "create.schematicAndQuill.abort": "위치 설정을 제거했습니다.", + "create.schematicAndQuill.firstPos": "첫 번째 위치를 설정했습니다", + "create.schematicAndQuill.secondPos": "두 번째 위치를 설정했습니다", + "create.schematicAndQuill.noTarget": "[Ctrl]을(를) 누르면 허공을 선택할 수 있습니다", + "create.schematicAndQuill.abort": "위치 설정을 제거했습니다", "create.schematicAndQuill.title": "설계도 이름:", "create.schematicAndQuill.convert": "저장하고 즉시 적용", - "create.schematicAndQuill.fallbackName": "내 청사진", + "create.schematicAndQuill.fallbackName": "내 설계도", "create.schematicAndQuill.saved": "%1$s으(로) 저장했습니다", - "create.schematic.invalid": "[!] 없는 아이템 - 청사진 테이블을 이용하세요", + "create.schematic.invalid": "[!] 없는 아이템 - 설계도 테이블을 이용하세요", "create.schematic.position": "위치", "create.schematic.rotation": "회전", "create.schematic.rotation.none": "없음", @@ -1140,15 +1140,15 @@ "create.schematic.tool.deploy.description.1": "오른쪽 버튼을 누르면 땅에 배치합니다.", "create.schematic.tool.deploy.description.2": "[Ctrl]을 누르면 일정 거리를 유지합니다.", "create.schematic.tool.deploy.description.3": "[Ctrl]을 누르고 스크롤하면 거리를 변경합니다.", - "create.schematic.tool.move.description.0": "청사진이 수평 이동합니다.", - "create.schematic.tool.move.description.1": "청사진을 바라보며 [CTRL]을 누르고 스크롤하면 청사진을 밀어냅니다.", + "create.schematic.tool.move.description.0": "설계도를 수평 이동합니다.", + "create.schematic.tool.move.description.1": "설계도를 바라보며 [CTRL]을 누르고 스크롤하면 설계도를 밀어냅니다.", "create.schematic.tool.move.description.2": "", "create.schematic.tool.move.description.3": "", - "create.schematic.tool.movey.description.0": "청사진을 수직 이동시킵니다.", - "create.schematic.tool.movey.description.1": "청사진을 보고 [CTRL]-스크롤로 밉니다.", + "create.schematic.tool.movey.description.0": "설계도를 수직 이동시킵니다.", + "create.schematic.tool.movey.description.1": "설계도를 보고 [CTRL]-스크롤로 밉니다.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", - "create.schematic.tool.rotate.description.0": "청사진을 돌립니다.", + "create.schematic.tool.rotate.description.0": "설계도를 돌립니다.", "create.schematic.tool.rotate.description.1": "[CTRL]-스크롤로 90도 돌립니다.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", @@ -1156,23 +1156,23 @@ "create.schematic.tool.print.description.1": "[우클릭]으로 현재 지점에 설치합니다.", "create.schematic.tool.print.description.2": "이 도구는 크리에이티브 모드 전용입니다.", "create.schematic.tool.print.description.3": "", - "create.schematic.tool.flip.description.0": "당신이 보는 면으로 청사진을 뒤집습니다.", - "create.schematic.tool.flip.description.1": "청사진을 보고 [CTRL]-스크롤로 뒤집습니다.", + "create.schematic.tool.flip.description.0": "당신이 보는 면으로 설계도를 뒤집습니다.", + "create.schematic.tool.flip.description.1": "설계도를 보고 [CTRL]-스크롤로 뒤집습니다.", "create.schematic.tool.flip.description.2": "", "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "동기화 중...", - "create.schematics.uploadTooLarge": "청사진이 너무 큽니다!.", - "create.schematics.maxAllowedSize": "최대 청사진 파일 크기:", + "create.schematics.uploadTooLarge": "설계도가 너무 큽니다!.", + "create.schematics.maxAllowedSize": "최대 설계도 파일 크기:", "create.gui.schematicTable.refresh": "파일 새로고침", "create.gui.schematicTable.open_folder": "폴더 열기", - "create.gui.schematicTable.title": "청사진 테이블", - "create.gui.schematicTable.availableSchematics": "사용가능한 청사진", - "create.gui.schematicTable.noSchematics": "저장된 청사진 없음", + "create.gui.schematicTable.title": "설계도 테이블", + "create.gui.schematicTable.availableSchematics": "사용가능한 설계도", + "create.gui.schematicTable.noSchematics": "저장된 설계도 없음", "create.gui.schematicTable.uploading": "업로딩 중...", "create.gui.schematicTable.finished": "업로드 완료!", - "create.gui.schematicannon.title": "청사진 대포", + "create.gui.schematicannon.title": "설계도 대포", "create.gui.schematicannon.listPrinter": "재료 목록 인쇄", "create.gui.schematicannon.gunpowderLevel": "화약 용량 %1$s%%", "create.gui.schematicannon.shotsRemaining": "남은 발포 수 : %1$s", @@ -1188,7 +1188,7 @@ "create.gui.schematicannon.option.skipTileEntities": "블록 엔티티 보호", "create.gui.schematicannon.slot.gunpowder": "화약을 넣어 대포 연료를 채우세요", "create.gui.schematicannon.slot.listPrinter": "책을 넣어 건축 재료 체크리스트를 인쇄하세요", - "create.gui.schematicannon.slot.schematic": "여기에 청사진을 넣으세요. 건설 구역이 설정되어 있어야 합니다.", + "create.gui.schematicannon.slot.schematic": "여기에 설계도를 넣으세요. 건설 구역이 설정되어 있어야 합니다.", "create.gui.schematicannon.option.skipMissing.description": "만약 대포가 설치에 필요한 블록을 찾지 못할 경우,건너뛰고 다음 블록 설치를 진행합니다.", "create.gui.schematicannon.option.skipTileEntities.description": "대포가 상자, 화로같이 데이터가 담긴 블록을 설치하지 않습니다.", "create.gui.schematicannon.option.dontReplaceSolid.description": "대포가 작업구역의 온전한 블록을 대체하지 않습니다.", @@ -1204,15 +1204,15 @@ "create.schematicannon.status.stopped": "중단됨", "create.schematicannon.status.noGunpowder": "화약이 부족함", "create.schematicannon.status.targetNotLoaded": "목표가 없음", - "create.schematicannon.status.targetOutsideRange": "목표가 너무 멀리 떨어져 있습니다.", + "create.schematicannon.status.targetOutsideRange": "목표가 너무 멈", "create.schematicannon.status.searching": "검색 중", "create.schematicannon.status.skipping": "건너뛰는 중", "create.schematicannon.status.missingBlock": "부족한 블록:", "create.schematicannon.status.placing": "설치 중", "create.schematicannon.status.clearing": "블록을 제거하는 중", - "create.schematicannon.status.schematicInvalid": "청사진 없음", - "create.schematicannon.status.schematicNotPlaced": "청사진이 전개되지 않음", - "create.schematicannon.status.schematicExpired": "청사진 파일이 제거됨", + "create.schematicannon.status.schematicInvalid": "설계도 없음", + "create.schematicannon.status.schematicNotPlaced": "설계도가 전개되지 않음", + "create.schematicannon.status.schematicExpired": "설계도 파일이 제거됨", "create.materialChecklist": "재료 목록", "create.materialChecklist.blocksNotLoaded": "* 경고 *\n\n관련된 청크가 불러올 수 없어 재료 목록이 부정확할 수 있습니다.", @@ -1316,7 +1316,7 @@ "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "요구 회전속도: %1$s", "create.tooltip.speedRequirement.none": "없음", - "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", + "create.tooltip.speedRequirement.slow": "느림", "create.tooltip.speedRequirement.medium": "보통", "create.tooltip.speedRequirement.fast": "빠름", "create.tooltip.stressImpact": "피로도 부하: %1$s", @@ -1324,7 +1324,7 @@ "create.tooltip.stressImpact.medium": "보통", "create.tooltip.stressImpact.high": "높음", "create.tooltip.stressImpact.overstressed": "과부하", - "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", + "create.tooltip.up_to": "%1$s까지", "create.tooltip.capacityProvided": "피로도 용량: %1$s", "create.tooltip.capacityProvided.low": "적음", "create.tooltip.capacityProvided.medium": "보통", @@ -1401,329 +1401,329 @@ "create.hint.full_deployer.title": "기계 손 아이템 과적", "create.hint.full_deployer": "이 _기계 손_은 _배출_할 아이템을 가지고 있습니다. 호퍼 , 퍼널 등을 이용해 아이템을 빼내세요.", - "create.backtank.low": "UNLOCALIZED: Backtank pressure low", - "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + "create.backtank.low": "산소통 기압이 낮습니다", + "create.backtank.depleted": "산소통 기압이 모두 소진되었습니다", - "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", - "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + "create.hint.derailed_train.title": "선로을 벗어난 기차", + "create.hint.derailed_train": "이 _기차_아래에 선로이 없는 것 같습니다. _렌치_로 _우클릭_해서 근처 선로으로 옮기세요.", - "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", - "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", - "create.boiler.passive": "UNLOCALIZED: Passive", - "create.boiler.idle": "UNLOCALIZED: Idle", - "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", - "create.boiler.max_lvl": "UNLOCALIZED: Max", - "create.boiler.size": "UNLOCALIZED: Size", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", - "create.boiler.water": "UNLOCALIZED: Water", - "create.boiler.water_dots": "UNLOCALIZED: ... ", - "create.boiler.heat": "UNLOCALIZED: Heat", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", - "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", - "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + "create.boiler.status": "보일러 상태: %1$s", + "create.boiler.status_short": "보일러: %1$s", + "create.boiler.passive": "작동중", + "create.boiler.idle": "멈춤", + "create.boiler.lvl": "레벨 %1$s", + "create.boiler.max_lvl": "최고 레벨", + "create.boiler.size": "크기", + "create.boiler.size_dots": "... ", + "create.boiler.water": "물", + "create.boiler.water_dots": "....... ", + "create.boiler.heat": "열", + "create.boiler.heat_dots": "....... ", + "create.boiler.via_one_engine": "엔진 1개", + "create.boiler.via_engines": "엔진 %1$s개", - "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", - "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", - "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", - "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", - "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", - "create.gui.schedule.move_up": "UNLOCALIZED: Move up", - "create.gui.schedule.move_down": "UNLOCALIZED: Move down", - "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", - "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + "create.gui.schedule.lmb_edit": "좌클릭으로 수정", + "create.gui.schedule.rmb_remove": "우클릭으로 삭제", + "create.gui.schedule.duplicate": "복제", + "create.gui.schedule.remove_entry": "작업 삭제", + "create.gui.schedule.add_entry": "작업 추가", + "create.gui.schedule.move_up": "위로 이동", + "create.gui.schedule.move_down": "아래로 이동", + "create.gui.schedule.add_condition": "조건 추가", + "create.gui.schedule.alternative_condition": "대체 조건 추가", - "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", - "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", - "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", - "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", - "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", - "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", - "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", - "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", - "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", - "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", - "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", - "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", - "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", - "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", - "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", - "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", - "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", - "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", - "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", - "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", - "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", - "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", - "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", - "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", - "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", - "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", - "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", - "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", - "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", - "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", - "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", - "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", - "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", - "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", - "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", - "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", - "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", - "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", - "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", - "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", - "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", - "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", - "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", - "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", - "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", - "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", - "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", - "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", - "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", - "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", - "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", - "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", - "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", - "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", - "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", - "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", - "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", - "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", - "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", - "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", - "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", - "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", - "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", - "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", - "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", - "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", - "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", - "create.schedule.loop": "UNLOCALIZED: Loop Forever", - "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", - "create.schedule.loop2": "UNLOCALIZED: when completed", - "create.schedule.reset": "UNLOCALIZED: Reset Progress", - "create.schedule.skip": "UNLOCALIZED: Skip current Stop", - "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", - "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", - "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", - "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", - "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", - "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", - "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + "create.schedule.instruction_type": "다음 행동:", + "create.schedule.instruction.editor": "설명 편집기", + "create.schedule.instruction.destination": "정거장으로 이동", + "create.schedule.instruction.destination.summary": "다음 역:", + "create.schedule.instruction.filter_edit_box": "정거장 이름", + "create.schedule.instruction.filter_edit_box_1": "* 로 문자 와일드카드를 사용할 수 있습니다", + "create.schedule.instruction.filter_edit_box_2": "예시: '내 정거장, 정거장 *'", + "create.schedule.instruction.filter_edit_box_3": "기차는 가장 가까운 빈 정거장을 선택합니다", + "create.schedule.instruction.rename": "행선지 제목 업데이트", + "create.schedule.instruction.rename.summary": "새로운 제목:", + "create.schedule.instruction.name_edit_box": "행선지 제목", + "create.schedule.instruction.name_edit_box_1": "디스플레이에 보일 문자입니다", + "create.schedule.instruction.name_edit_box_2": "기본값은 다음 정거장의 이름입니다", + "create.schedule.instruction.throttle": "최고 속도 변경", + "create.schedule.instruction.throttle.summary": "최고 속도를 %1$s로 변경", + "create.schedule.instruction.throttle_edit_box": "제한", + "create.schedule.instruction.throttle_edit_box_1": "기차의 최고 속도를 설정합니다", + "create.schedule.condition_type": "조건이 맞으면 계속:", + "create.schedule.condition.editor": "조건 편집기", + "create.schedule.condition.delay": "딜레이", + "create.schedule.condition.delay_short": "멈춤: %1$s", + "create.schedule.condition.delay.status": "%1$s후 출발", + "create.schedule.condition.idle": "저장소 휴식", + "create.schedule.condition.idle_short": "저장소 휴식: %1$s", + "create.schedule.condition.idle.status": "%1$s동안 저장소 멈춤", + "create.schedule.condition.for_x_time": "%1$s 동안", + "create.schedule.condition.unloaded": "청크 언로드", + "create.schedule.condition.unloaded.status": "청크 언로드되길 기다리는 중", + "create.schedule.condition.powered": "정거장 신호", + "create.schedule.condition.powered.status": "레드스톤 신호 기다리는 중", + "create.schedule.condition.time_of_day": "하루 시간", + "create.schedule.condition.time_of_day.scheduled": "계획 시간: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "시간차", + "create.schedule.condition.time_of_day.rotation.every_24": "하루마다", + "create.schedule.condition.time_of_day.rotation.every_12": "12시간마다", + "create.schedule.condition.time_of_day.rotation.every_6": "6시간마다", + "create.schedule.condition.time_of_day.rotation.every_4": "4시간마다", + "create.schedule.condition.time_of_day.rotation.every_3": "3시간마다", + "create.schedule.condition.time_of_day.rotation.every_2": "2시간마다", + "create.schedule.condition.time_of_day.rotation.every_1": "1시간마다", + "create.schedule.condition.time_of_day.rotation.every_0_45": "45분마다", + "create.schedule.condition.time_of_day.rotation.every_0_30": "30분마다", + "create.schedule.condition.time_of_day.rotation.every_0_15": "15분마다", + "create.schedule.condition.time_of_day.status": "출발 시간 ", + "create.schedule.condition.threshold.train_holds": "기차의 저장량이 %1$s", + "create.schedule.condition.threshold.greater": "다음보다 많으면", + "create.schedule.condition.threshold.less": "다음보다 적으면", + "create.schedule.condition.threshold.equal": "다음과 동일하면", + "create.schedule.condition.threshold.x_units_of_item": "%3$s %1$s %2$s", + "create.schedule.condition.threshold.matching_content": "내용물 일치", + "create.schedule.condition.threshold.item_measure": "아이템 단위", + "create.schedule.condition.threshold.items": "개", + "create.schedule.condition.threshold.stacks": "스택", + "create.schedule.condition.threshold.buckets": "양동이", + "create.schedule.condition.threshold.status": "저장소: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "기준 아이템", + "create.schedule.condition.threshold.place_item_2": "필터를 사용할 수 있음", + "create.schedule.condition.fluid_threshold": "액체 저장소 조건", + "create.schedule.condition.item_threshold": "아이템 저장소 조건", + "create.schedule.condition.redstone_link": "레드스톤 링크", + "create.schedule.condition.redstone_link.status": "레드스톤 링크 신호 기다리는 중", + "create.schedule.condition.redstone_link_on": "링크 켜짐", + "create.schedule.condition.redstone_link_off": "링크 꺼짐", + "create.schedule.condition.redstone_link.powered": "신호 받을때", + "create.schedule.condition.redstone_link.unpowered": "신호 없을때", + "create.schedule.condition.redstone_link.frequency_state": "주파수 상태:", + "create.schedule.condition.redstone_link.frequency_powered": "주파수 신호 받음:", + "create.schedule.condition.redstone_link.frequency_unpowered": "주파수 신호 없음:", + "create.schedule.condition.player_count": "플레이어 착석", + "create.schedule.condition.player_count.summary": "플레이어 %1$s명", + "create.schedule.condition.player_count.summary_plural": "플레이어 %1$s명", + "create.schedule.condition.player_count.seated": "%1$s명 앉음", + "create.schedule.condition.player_count.players": "인원", + "create.schedule.condition.player_count.condition": "조건", + "create.schedule.condition.player_count.exactly": "동일", + "create.schedule.condition.player_count.or_above": "초과", + "create.schedule.condition.player_count.status": "승객 : %1$s/%2$s", + "create.schedule.loop": "영원히 반복", + "create.schedule.loop1": "계획표를 마무리하면", + "create.schedule.loop2": "처음으로 되돌아갑니다", + "create.schedule.reset": "진행도 초기화", + "create.schedule.skip": "현재 정거장 건너뛰기", + "create.schedule.applied_to_train": "기차는 이제 이 계획표대로 진행합니다", + "create.schedule.non_controlling_seat": "기관사는 조종기 앞에 앉아야 합니다", + "create.schedule.remove_with_empty_hand": "현재 적용된 계획표를 맨 손으로 제거하세요", + "create.schedule.auto_removed_from_train": "자동등록된 계획표 제거됨", + "create.schedule.removed_from_train": "기차에서 계획표를 회수했습니다", + "create.schedule.no_stops": "이 계획표는 정거장이 등록되지 않습니다", + "create.schedule.continued": "계획표를 진행합니다", - "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", - "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", - "create.track.second_point": "UNLOCALIZED: Place track or select a second point", - "create.track.too_far": "UNLOCALIZED: Too far away", - "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", - "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", - "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", - "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", - "create.track.too_steep": "UNLOCALIZED: Slope too steep", - "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", - "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", - "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", - "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", - "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", - "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", - "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", - "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", - "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + "create.track.selection_cleared": "선택이 해제되었습니다", + "create.track.valid_connection": "연결할 수 있습니다 ✔", + "create.track.second_point": "선로를 설치하거나 두번째 지점을 선택하세요", + "create.track.too_far": "너무 멉니다", + "create.track.original_missing": "기준 블록이 제거되었습니다. 쉬프트 우클릭으로 초기화하세요", + "create.track.perpendicular": "수직으로 연결할 수 없습니다", + "create.track.ascending_s_curve": "기울어진 S자 곡선 선로을 생성할 수 없습니다", + "create.track.too_sharp": "곡선이 너무 날카롭습니다", + "create.track.too_steep": "경사면이 너무 급합니다", + "create.track.slope_turn": "곡선이 너무 불규칙합니다", + "create.track.opposing_slopes": "반대 경사면에 연결할 수 없습니다", + "create.track.leave_slope_ascending": "올라가는 동안 이 경사면을 벗어날 수 없습니다", + "create.track.leave_slope_descending": "내려가는 동안 이 경사면을 벗어날 수 없습니다", + "create.track.turn_90": "최대 90도까지 구부릴 수 있습니다", + "create.track.junction_start": "교차로에서 시작할 수 없습니다", + "create.track.turn_start": "곡선에서 시작할 수 없습니다", + "create.track.not_enough_tracks": "선로이 부족합니다", + "create.track.not_enough_pavement": "기반 블록이 부족합니다", - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", - "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + "create.portal_track.failed": "차원간 선로을 설치할 수 없습니다:", + "create.portal_track.missing": "대상 차원문이 아직 생성되지 않았습니다", + "create.portal_track.blocked": "대상 좌표가 가로막혔습니다 (%1$s,%2$s,%3$s)", - "create.station.idle": "UNLOCALIZED: Station is Idle", - "create.station.assembly_title": "UNLOCALIZED: Train Assembly", - "create.station.close": "UNLOCALIZED: Close Window", - "create.station.cancel": "UNLOCALIZED: Cancel Assembly", - "create.station.failed": "UNLOCALIZED: Assembly Failed", - "create.station.icon_type": "UNLOCALIZED: Icon Type", - "create.station.create_train": "UNLOCALIZED: Create new Train", - "create.station.assemble_train": "UNLOCALIZED: Assemble Train", - "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", - "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", - "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", - "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", - "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", - "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", - "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", - "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", - "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", - "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", - "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", - "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", - "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + "create.station.idle": "정거장이 휴식중입니다", + "create.station.assembly_title": "기차 조립", + "create.station.close": "창 닫기", + "create.station.cancel": "조립 취소", + "create.station.failed": "조립 실패", + "create.station.icon_type": "아이콘 종류", + "create.station.create_train": "새로운 기차 조립", + "create.station.assemble_train": "기차 조립", + "create.station.disassemble_train": "기차 해체", + "create.station.remove_schedule": "계획표 회수", + "create.station.remove_auto_schedule": "자동 계획표 제거", + "create.station.no_assembly_diagonal": "대각선 선로에서", + "create.station.no_assembly_diagonal_1": "기차를 조립할 수 없습니다", + "create.station.no_assembly_curve": "곡선 선로에서", + "create.station.no_assembly_curve_1": "기차를 조립할 수 없습니다", + "create.station.train_not_aligned": "모든 객실이 일직선상에 없어", + "create.station.train_not_aligned_1": "해체할 수 없습니다", + "create.station.carriage_number": "%1$s번 객실:", + "create.station.retry": "이 문제를 해결하고 다시 시도해보세요", + "create.station.no_bogeys": "대차 없음", + "create.station.one_bogey": "대차 1개", + "create.station.more_bogeys": "대차 %1$s개", + "create.station.how_to": "하이라이트된 선로에 기차 케이스를 설치하여 대차를 생성하세요.", + "create.station.how_to_1": "대차를 제거하려면 윗 블록을 파괴하세요.", + "create.station.how_to_2": "객실은 1~2개의 대차를 이어 만들 수 있습니다.", - "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", - "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", - "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + "create.train_assembly.too_many_bogeys": "대차가 너무 많이 연결되었습니다: %1$s개", + "create.train_assembly.frontmost_bogey_at_station": "가장 앞의 대차는 정거장 발판에 있어야합니다", + "create.train_assembly.no_bogeys": "대차가 없습니다", + "create.train_assembly.not_connected_in_order": "대차가 순서대로 연결되지 않았습니다", + "create.train_assembly.bogeys_too_close": "%1$s번과 %2$s번 대차가 너무 가깝습니다", + "create.train_assembly.single_bogey_carriage": "이 대차는 스스로 객실을 지지할 수 없습니다", + "create.train_assembly.nothing_attached": "%1$s번 대차에 구조물이 없습니다", + "create.train_assembly.no_controls": "진행 방향을 향한 조종기가 최소 1개 필요합니다", + "create.train_assembly.sideways_controls": "조종기가 측면을 바라보고 있습니다", + "create.train_assembly.bogey_created": "대차가 생성되었습니다. 선로를 클릭하여 모양을 변경할 수 있습니다", + "create.train_assembly.requires_casing": "기차 케이스를 이용해 선로에 대차를 생성하세요", - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + "create.track_target.set": "선로가 선택되었습니다", + "create.track_target.success": "성공적으로 선택된 선로와 연결되었습니다", + "create.track_target.clear": "선로 선택을 해제했습니다", + "create.track_target.missing": "먼저 선로를 선택하세요", + "create.track_target.too_far": "선택한 선로가 너무 멉니다", + "create.track_target.no_junctions": "교차로 선로는 선택할 수 없습니다", + "create.track_target.occupied": "해당 선로는 사용중입니다", + "create.track_target.invalid": "이 선로를 선택할 수 없습니다", - "create.train.unnamed": "UNLOCALIZED: Unnamed Train", - "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", - "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", - "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", - "create.train.relocate.success": "UNLOCALIZED: Relocation successful", - "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", - "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", - "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", - "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", - "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", - "create.train.status": "UNLOCALIZED: Information about Train: %1$s", - "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", - "create.train.status.collision": "UNLOCALIZED: Collision with other Train", - "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", - "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", - "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", - "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + "create.train.unnamed": "이름없는 기차", + "create.train.cannot_relocate_moving": "움직이는 기차를 옮길 수 없습니다", + "create.train.relocate": "%1$s를 놓을 선로를 클릭하세요. 쉬프트 우클릭으로 취소합니다", + "create.train.relocate.abort": "이동이 취소되었습니다", + "create.train.relocate.success": "성공적으로 옮겼습니다", + "create.train.relocate.valid": "여기에 옮길 수 있습니다. 클릭하여 놓습니다", + "create.train.relocate.invalid": "여기에 기차를 옮길 수 없습니다", + "create.train.relocate.too_far": "기차를 이렇게 멀리 옮길 수 없습니다", + "create.train.departing_from": "%1$s에서 출발합니다", + "create.train.arrived_at": "%1$s에 도착했습니다", + "create.train.status": " 기차에 대한 정보: %1$s", + "create.train.status.back_on_track": "기차가 다시 선로에 올랐습니다", + "create.train.status.collision": "다른 기차와 부딪혔습니다", + "create.train.status.end_of_track": "기차가 선로 끝에 도달했습니다", + "create.train.status.double_portal": "기차는 차원문에서 떠나는 동시에 들어갈 수 없습니다", + "create.train.status.coupling_stress": "커플링에 부하가 심해 멈췄습니다", + "create.train.status.track_missing": "기차 아래에 선로가 없습니다", + "create.train.status.paused_for_manual": "수동 조작으로 계획표가 정지되었습니다", + "create.train.status.opposite_driver": "선로가 반대 방향을 가리키고 있습니다", + "create.train.status.missing_driver": "기관사가 없어졌습니다", + "create.train.status.found_driver": "새 기관사가 들어왔습니다", + "create.train.status.navigation_success": "이동에 성공했습니다", + "create.train.status.no_match": "그래프에 '%1$s'와 일치하는 정거장이 없습니다", + "create.train.status.no_path": "다음 목적지로 가는 길을 찾을 수 없습니다", - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + "create.track_signal.cannot_change_mode": "이 신호기의 모드를 변경할 수 없습니다", + "create.track_signal.mode_change.entry_signal": "-> 구역이 사용중이 아니면 통과 가능", + "create.track_signal.mode_change.cross_signal": "-> 구역을 온전히 횡단가능하면 통과 가능", - "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.start_controlling": "%1$s를 조종합니다", + "create.contraption.controls.stop_controlling": "구조물 조종을 멈췄습니다", + "create.contraption.controls.approach_station": "%1$s을(를) 눌러 %2$s에 접근합니다", - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + "create.display_link.set": "표시할 대상을 선택했습니다", + "create.display_link.success": "성공적으로 대상과 연결되었습니다", + "create.display_link.clear": "대상 선택을 해제했습니다", + "create.display_link.too_far": "이곳은 대상과 너무 멉니다", + "create.display_link.invalid": "연결된 대상이 없습니다. 다시 시도해보세요", + "create.display_link.title": "디스플레이 링크", + "create.display_link.no_source": "디스플레이 정보 수집 대상이 아님", + "create.display_link.no_target": "디스플레이 정보 표시 대상이 아님", + "create.display_link.reading_from": "정보 수집 대상:", + "create.display_link.writing_to": "정보 표시 대상:", + "create.display_link.attached_side": "붙어있는 블록", + "create.display_link.targeted_location": "선택된 블록", + "create.display_link.view_compatible": "클릭하여 호환되는 블록 보기", + "create.display_link.information_type": "정보 종류", + "create.display_link.display_on": "정보 쓰기 위치", + "create.display_link.display_on_multiline": "다음 위치에서 쓰기 시작:", - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "UNLOCALIZED: k", - "create.display_source.value_list.million": "UNLOCALIZED: m", - "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + "create.display_source.label": "접두사", + "create.display_source.combine_item_names": "아이템 이름", + "create.display_source.count_items": "필터에 맞는 아이템 양", + "create.display_source.list_items": "필터에 맞는 아이템 목록", + "create.display_source.fluid_amount": "필터에 맞는 액체 양", + "create.display_source.list_fluids": "필터에 맞는 액체 목록", + "create.display_source.nixie_tube": "닉시관 복사", + "create.display_source.fill_level": "보관함 용량", + "create.display_source.fill_level.display": "디스플레이 형식", + "create.display_source.fill_level.percent": "백분율", + "create.display_source.fill_level.progress_bar": "진행도", + "create.display_source.value_list.display": "값 디스플레이", + "create.display_source.value_list.shortened": "축약", + "create.display_source.value_list.full_number": "전체 숫자", + "create.display_source.value_list.thousand": "k", + "create.display_source.value_list.million": "m", + "create.display_source.player_deaths": "플레이어 죽은 횟수", + "create.display_source.scoreboard": "목표", + "create.display_source.scoreboard.objective": "목표 ID", + "create.display_source.scoreboard.objective_not_found": "'%1$s'을(를) 찾을 수 없음", + "create.display_source.scoreboard.objective.deaths": "플레이어 죽음", + "create.display_source.time_of_day": "현재 시간", + "create.display_source.stop_watch": "스톱워치", + "create.display_source.time.format": "시간 형식", + "create.display_source.time.12_hour": "12시간", + "create.display_source.time.24_hour": "24시간", + "create.display_source.accumulate_items": "아이템 수 축적", + "create.display_source.item_throughput": "통과한 아이템 수", + "create.display_source.item_throughput.interval": "간격", + "create.display_source.item_throughput.interval.second": "초당", + "create.display_source.item_throughput.interval.minute": "분당", + "create.display_source.item_throughput.interval.hour": "시간당", + "create.display_source.train_status": "기차 계획표 상태", + "create.display_source.station_summary": "기차 정거장 요약", + "create.display_source.station_summary.filter": "정거장 이름 필터", + "create.display_source.station_summary.train_name_column": "기차 표시 길이", + "create.display_source.station_summary.platform_column": "정거장 표시 길이", + "create.display_source.station_summary.now": "잠시후", + "create.display_source.station_summary.minutes": " 분", + "create.display_source.station_summary.seconds": "%1$s초", + "create.display_source.observed_train_name": "감지된 기차 이름", + "create.display_source.max_enchant_level": "최대 마법부여 수치", + "create.display_source.boiler_status": "보일러 상태", + "create.display_source.entity_name": "엔티티 이름", + "create.display_source.kinetic_speed": "회전 속도 (RPM)", + "create.display_source.kinetic_speed.absolute": "방향 무시", + "create.display_source.kinetic_speed.directional": "방향 포함", + "create.display_source.kinetic_stress": "네트워크 피로도", + "create.display_source.kinetic_stress.display": "디스플레이 형식", + "create.display_source.kinetic_stress.progress_bar": "진행도", + "create.display_source.kinetic_stress.percent": "백분율", + "create.display_source.kinetic_stress.current": "현재 피로도", + "create.display_source.kinetic_stress.max": "전체 피로도 용량", + "create.display_source.kinetic_stress.remaining": "남은 피로도", + "create.display_source.redstone_power": "레드스톤 세기", + "create.display_source.redstone_power.display": "디스플레이 형식", + "create.display_source.redstone_power.number": "숫자", + "create.display_source.redstone_power.progress_bar": "진행도", + "create.display_source.boiler.not_enough_space": "보일러 상태를 표시할", + "create.display_source.boiler.for_boiler_status": "공간이 부족함", - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", + "create.display_target.line": "%1$s번째 줄", + "create.display_target.page": "%1$s번째 쪽", + "create.display_target.single_line": "단일 줄", - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", - "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; 분;잠시후;15초;30초;45초", + "create.flap_display.cycles.shortened_numbers": " ;K;M", + "create.flap_display.cycles.fluid_units": "mB;B ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", - "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", - "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", - "create.super_glue.first_pos": "UNLOCALIZED: First position selected", - "create.super_glue.abort": "UNLOCALIZED: Selection discarded", - "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + "create.super_glue.too_far": "선택된 영역이 너무 큽니다", + "create.super_glue.cannot_reach": "선택된 블록은 붙어있어야 합니다", + "create.super_glue.click_to_confirm": "다시 클릭하여 확인합니다", + "create.super_glue.click_to_discard": "쉬프트 우클릭하여 선택을 해제합니다", + "create.super_glue.first_pos": "첫번째 위치를 선택했습니다", + "create.super_glue.abort": "선택을 제거했습니다", + "create.super_glue.not_enough": "인벤토리에 접착제가 부족합니다", + "create.super_glue.success": "접착하는 중...", "create.gui.config.overlay1": "Hi :)", "create.gui.config.overlay2": "This is a sample overlay", @@ -1751,18 +1751,18 @@ "create.subtitle.contraption_disassemble": "구조물이 멈춤", "create.subtitle.peculiar_bell_use": "황동 종이 울림", "create.subtitle.worldshaper_place": "세계편집기가 쏨", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.whistle_train_manual": "기적 장치가 울림", + "create.subtitle.steam": "증기 소리", "create.subtitle.saw_activate_stone": "톱이 작동함", - "create.subtitle.schematicannon_finish": "청사진 대포가 끝남", + "create.subtitle.schematicannon_finish": "설계도 대포가 끝남", "create.subtitle.crafter_craft": "조합기가 조합함", "create.subtitle.wrench_remove": "장치가 부숴짐", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.train3": "대차 바퀴가 덜덜 떨림", + "create.subtitle.whistle": "기적 소리", "create.subtitle.cogs": "톱니바퀴가 돌아감", "create.subtitle.slime_added": "슬라임이 철퍽거림", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", - "create.subtitle.schematicannon_launch_block": "청사진 대포가 발사함", + "create.subtitle.whistle_train_low": "낮은 기적소리", + "create.subtitle.schematicannon_launch_block": "설계도 대포가 발사함", "create.subtitle.controller_take": "독서대가 비워짐", "create.subtitle.crafter_click": "조합기가 작동함", "create.subtitle.depot_plop": "아이템이 놓임", @@ -1781,16 +1781,16 @@ "create.subtitle.cranking": "크랭크가 돌아감", "create.subtitle.sanding_short": "사포를 사용함", "create.subtitle.wrench_rotate": "렌치를 사용함", - "create.subtitle.potato_hit": "채소가 부딫힘", + "create.subtitle.potato_hit": "채소가 부딪힘", "create.subtitle.saw_activate_wood": "톱이 작동함", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.whistle_high": "높은 기적 소리", + "create.subtitle.whistle_train_manual_low": "기적 장치가 울림", + "create.subtitle.whistle_train": "기적 소리", "create.subtitle.haunted_bell_convert": "종에 귀신이 들림", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.train": "대차 바퀴가 덜컹거림", "create.subtitle.deny": "취소음", "create.subtitle.controller_click": "조작기를 누름", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_low": "낮은 기적 소리", "create.subtitle.copper_armor_equip": "잠수용 장비가 철커덕거림", "create.subtitle.mechanical_press_activation": "압착기가 작동함", "create.subtitle.contraption_assemble": "구조물이 움직임", @@ -1875,10 +1875,10 @@ "item.create.attribute_filter.tooltip.behaviour2": "_설정_ _창_을 엽니다.", "item.create.empty_schematic.tooltip": "EMPTY SCHEMATIC", - "item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 청사진 테이블에서 청사진을 불러올 때 쓰입니다.", + "item.create.empty_schematic.tooltip.summary": "조합 재료로 쓰이거나 설계도 테이블에서 설계도를 불러올 때 쓰입니다.", "item.create.schematic.tooltip": "SCHEMATIC", - "item.create.schematic.tooltip.summary": "세계에 구조물을 _홀로그램으로_ 불러와 지정하고 설치합니다. 지정된 홀로그램은 _청사진_ _대포_의 _작업_ _영역_이 됩니다.", + "item.create.schematic.tooltip.summary": "세계에 구조물을 _홀로그램으로_ 불러와 지정하고 설치합니다. 지정된 홀로그램은 _설계도_ _대포_의 _작업_ _영역_이 됩니다.", "item.create.schematic.tooltip.condition1": "들고 있을 때", "item.create.schematic.tooltip.behaviour1": "UI의 도구로 _변경/설치_ 할 수 있습니다.", "item.create.schematic.tooltip.control1": "웅크린 상태에서 우클릭", @@ -1898,13 +1898,13 @@ "item.create.schematic_and_quill.tooltip.action3": "선택 영역을 리셋하고 _삭제_합니다.", "block.create.schematicannon.tooltip": "SCHEMATICANNON", - "block.create.schematicannon.tooltip.summary": "장착된 청사진을 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 보관함에서 아이템을 사용합니다.", + "block.create.schematicannon.tooltip.summary": "장착된 설계도를 바탕으로 블록들을 _발포_합니다. _화약_을 연료로 사용하고 주변 보관함에서 아이템을 사용합니다.", "block.create.schematicannon.tooltip.condition1": "우클릭", "block.create.schematicannon.tooltip.behaviour1": "설정 창을 엽니다.", "block.create.schematic_table.tooltip": "SCHEMATIC TABLE", - "block.create.schematic_table.tooltip.summary": "_빈_ _청사진_에 저장된 청사진을 불러옵니다.", - "block.create.schematic_table.tooltip.condition1": "빈 청사진을 넣을 때", + "block.create.schematic_table.tooltip.summary": "_빈_ _설계도_에 저장된 설계도를 불러옵니다.", + "block.create.schematic_table.tooltip.condition1": "빈 설계도를 넣을 때", "block.create.schematic_table.tooltip.behaviour1": "Schematics 폴더에서 선택한 파일을 업로드합니다.", "item.create.goggles.tooltip": "GOGGLES", @@ -1940,7 +1940,7 @@ "block.create.toolbox.tooltip.behaviour1": "아이템을 _떨어뜨리지 않습니다_.", "block.create.toolbox.tooltip.condition2": "설치했을 때", "block.create.toolbox.tooltip.behaviour2": "_근처 플레이어_가 _단축키_를 눌러 _원격으로_ 상자 속 아이템에 접근할 수 있습니다.", - "block.create.toolbox.tooltip.condition3": "우클릭했을 때", + "block.create.toolbox.tooltip.condition3": "우클릭 때", "block.create.toolbox.tooltip.behaviour3": "창을 엽니다.", "block.create.stockpile_switch.tooltip": "stockpile_switch", @@ -1956,7 +1956,7 @@ "block.create.content_observer.tooltip.behaviour2": "_필터 아이템_이 이동하면 _레드스톤 펄스_를 방출합니다.", "block.create.creative_crate.tooltip": "THE ENDLESS CRATE", - "block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 청사진 대포 옆에 놓을 시 준비물을 _전부_ 공급합니다.", + "block.create.creative_crate.tooltip.summary": "이 상자는 아무 아이템을 _무한히_ 저장합니다. 설계도 대포 옆에 놓을 시 준비물을 _전부_ 공급합니다.", "block.create.creative_crate.tooltip.condition1": "필터에 아이템을 설정할 시", "block.create.creative_crate.tooltip.behaviour1": "선택된 아이템을 _무한정_으로 _빼낼_ 수 있습니다. 대신 _들어간_ 아이템은 _삭제_됩니다.", @@ -2011,17 +2011,17 @@ "item.create.copper_backtank.tooltip.condition2": "설치되고 동력으로 회전될 때", "item.create.copper_backtank.tooltip.behaviour2": "동력 속도에 따라 _공기_를 _모읍니다_.", - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + "block.create.placard.tooltip": "PLACARD", + "block.create.placard.tooltip.summary": "_아이템_을 황동안에 _장식_하세요. 구조물에도 사용할 수 있습니다!", + "block.create.placard.tooltip.condition1": "아이템을 들고 우클릭", + "block.create.placard.tooltip.behaviour1": "플래카드에 _아이템_을 추가합니다. _이미_ 같은 아이템이 장식되어 있다면 짧게 _레드스톤 신호_를 _방출_합니다.", + "block.create.placard.tooltip.condition2": "때렸을 때", + "block.create.placard.tooltip.behaviour2": "플래카드의 아이템을 _제거_합니다.", - "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + "block.create.flywheel.tooltip": "FLYWHEEL", + "block.create.flywheel.tooltip.summary": "황동 바퀴로 _장치_를 _장식_해보세요.", + "block.create.flywheel.tooltip.condition1": "동력을 공급받을 때", + "block.create.flywheel.tooltip.behaviour1": "회전합니다.", "item.create.diving_boots.tooltip": "DIVING BOOTS", "item.create.diving_boots.tooltip.summary": "해저를 돌아다니기에 적합한 _무거운_ _부츠_ 한 켤레입니다.", @@ -2064,7 +2064,7 @@ "create.ponder.close": "닫기", "create.ponder.identify": "탐색", "create.ponder.next": "다음 장면", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", + "create.ponder.next_up": "Up Next:", "create.ponder.previous": "이전 장면", "create.ponder.replay": "다시 재생", "create.ponder.think_back": "되돌아가기", @@ -2107,14 +2107,14 @@ "create.ponder.tag.contraption_actor.description": "움직이는 구조물에 부착되어 특정 기능을 수행하는 장치입니다.", "create.ponder.tag.creative": "크리에이티브 모드", "create.ponder.tag.creative.description": "서바이벌 모드에서는 얻을 수 없는 부품입니다.", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.display_sources": "디스플레이 링크의 정보 수집 대상", + "create.ponder.tag.display_sources.description": "디스플레이 링크가 읽을 수 있는 정보를 제공하는 부품과 블록입니다", "create.ponder.tag.logistics": "아이템 수송", "create.ponder.tag.logistics.description": "아이템을 옮기는데 도움을 줄 부품입니다.", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", + "create.ponder.tag.display_targets": "디스플레이 링크의 정보 표시 대상", + "create.ponder.tag.display_targets.description": "디스플레이 링크가 받은 정보를 표시할 수 있는 부품과 블록입니다", + "create.ponder.tag.train_related": "선로 장비", + "create.ponder.tag.train_related.description": "기차 구조물 조립이나 관리에 쓰이는 부품입니다", "create.ponder.analog_lever.header": "아날로그 레버를 이용해 신호 조절하기", "create.ponder.analog_lever.text_1": "아날로그 레버는 정확하고 간편하게 레드스톤 신호의 세기를 조절합니다.", @@ -2127,13 +2127,13 @@ "create.ponder.andesite_tunnel.text_3": "...터널은 통과하는 아이템 스택에서 1개의 아이템을 분리시킵니다.", "create.ponder.andesite_tunnel.text_4": "나머지는 가던 길을 갑니다.", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + "create.ponder.auto_schedule.header": "정거장 & 계획표", + "create.ponder.auto_schedule.text_1": "계획표로 기관사에게 도착점을 가르칠 수 있습니다.", + "create.ponder.auto_schedule.text_2": "비교기는 정거장에 기차가 도착하면 신호를 방출합니다.", + "create.ponder.auto_schedule.text_3": "정차할 때는 정거장에는 표시된 방향으로 접근해야합니다.", + "create.ponder.auto_schedule.text_4": "정거장에 새 계획표를 자동으로 지정할 수 있습니다.", + "create.ponder.auto_schedule.text_5": "정거장 위에 놓인 계획표는 도착한 기차 기관사에게 적용됩니다.", + "create.ponder.auto_schedule.text_6": "수동으로 계획표를 전달해줄 때와는 다르게, 계획표를 가져가지 않습니다.", "create.ponder.basin.header": "대야 안에서 아이템 처리하기", "create.ponder.basin.text_1": "대야는 아이템과 액체를 담을 수 있습니다.", @@ -2210,12 +2210,12 @@ "create.ponder.brass_tunnel_modes.text_8": "[가장 가까운 곳] 설정은 입구와 가까운 출구 순서로 우선순위를 정합니다.", "create.ponder.brass_tunnel_modes.text_9": "[무작위] 설정은 랜덤한 출구로 아이템을 분배합니다.", - "create.ponder.cart_assembler.header": "카트 조립기로 구조물 움직이기", - "create.ponder.cart_assembler.text_1": "활성화된 카트 조립기는 지나가는 수레에 구조물을 부착합니다.", + "create.ponder.cart_assembler.header": "수레 조립기로 구조물 움직이기", + "create.ponder.cart_assembler.text_1": "활성화된 수레 조립기는 지나가는 수레에 구조물을 부착합니다.", "create.ponder.cart_assembler.text_2": "신호가 없다면, 구조물을 때어냅니다.", "create.ponder.cart_assembler.text_3": "수레에 렌치로 우클릭하면 구조물을 들고 다닐 수 있습니다.", - "create.ponder.cart_assembler_dual.header": "기차 구조물 조립하기", + "create.ponder.cart_assembler_dual.header": "한 구조물에 여러 수레 결합하기", "create.ponder.cart_assembler_dual.text_1": "두 조립기가 같은 구조물을 공유할 때...", "create.ponder.cart_assembler_dual.text_2": "둘 중 하나를 작동시키면 기차 구조물이 됩니다.", "create.ponder.cart_assembler_dual.text_3": "두 수레는 수레 커플링으로 연결된 것처럼 행동합니다.", @@ -2292,7 +2292,7 @@ "create.ponder.creative_motor.text_1": "크리에이티브 모터는 동력을 쉽게 생산, 조절합니다.", "create.ponder.creative_motor.text_2": "모터 후면을 스크롤해서 모터의 RPM을 조절합니다.", - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", + "create.ponder.creative_motor_mojang.header": "Mojang의 수수께끼", "create.ponder.crushing_wheels.header": "분쇄 휠을 이용해 아이템 가공하기", "create.ponder.crushing_wheels.text_1": "한 쌍의 분쇄 휠은 아이템을 매우 효과적으로 갈아버립니다.", @@ -2330,7 +2330,7 @@ "create.ponder.deployer_processing.text_1": "기계 손이 적절한 아이템을 가지고 있으면, 아래 있는 아이템을 가공합니다.", "create.ponder.deployer_processing.text_2": "가공할 아이템은 기계 손 아래에 떨구거나 아이템 거치대에 올려두어야 합니다.", "create.ponder.deployer_processing.text_3": "아이템이 벨트에 있으면...", - "create.ponder.deployer_processing.text_4": "...압착기가 알아서 아이템 이동을 멈추고 가공합니다.", + "create.ponder.deployer_processing.text_4": "...기계 손이 알아서 아이템 이동을 멈추고 가공합니다.", "create.ponder.deployer_redstone.header": "레드스톤과 기계 손", "create.ponder.deployer_redstone.text_1": "레드스톤 신호를 받으면, 기계 손은 작동하지 않습니다.", @@ -2343,28 +2343,28 @@ "create.ponder.depot.text_3": "벨트처럼, 놓여진 아이템은 가공될 수 있습니다.", "create.ponder.depot.text_4": "그리고 기계 팔의 목표가 될 수 있습니다.", - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + "create.ponder.display_board.header": "디스플레이 화면", + "create.ponder.display_board.text_1": "디스플레이 화면은 조절 가능한 표지판입니다.", + "create.ponder.display_board.text_2": "작동하려면 동력이 필요합니다.", + "create.ponder.display_board.text_3": "문자를 표시하는 방법은 이름표를 사용하거나...", + "create.ponder.display_board.text_4": "...디스플레이 링크를 이용하는 것입니다.", + "create.ponder.display_board.text_5": "염료를 각 줄마다 사용할 수 있습니다.", + "create.ponder.display_board.text_6": "맨 손으로 우클릭하여 줄을 초기화합니다.", - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + "create.ponder.display_link.header": "디스플레이 링크 사용하기", + "create.ponder.display_link.text_1": "디스플레이 링크는 유동적인 정보를 표시하는데 사용됩니다.", + "create.ponder.display_link.text_2": "먼저 정보를 표시할 곳을 우클릭하고...", + "create.ponder.display_link.text_3": "...정보를 읽을 블록 옆에 설치합니다.", + "create.ponder.display_link.text_4": "창을 열어 어떤 정보를 어떻게 보낼지 설정합니다.", + "create.ponder.display_link.text_5": "이제 정보가 링크로부터 전송되어 표시됩니다.", + "create.ponder.display_link.text_6": "모든 블록이 정보를 제공하진 않습니다.", + "create.ponder.display_link.text_7": "호환되는 블록은 각각 다른 종류를 제공합니다.", + "create.ponder.display_link.text_8": "디스플레이 링크는 여러 블록에게 정보를 보낼 수 있습니다.", - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + "create.ponder.display_link_redstone.header": "레드스톤 신호", + "create.ponder.display_link_redstone.text_1": "레드스톤 신호를 받으면, 디스플레이 링크는 정보를 전달하지 않습니다.", + "create.ponder.display_link_redstone.text_2": "신호가 끊기면, 딜레이가 초기화되어 새 정보가 바로 전달됩니다.", + "create.ponder.display_link_redstone.text_3": "정보를 제공하는 블록은 링크에게 영향을 미치지 않습니다.", "create.ponder.empty_blaze_burner.header": "빈 블레이즈 버너 사용하기", "create.ponder.empty_blaze_burner.text_1": "블레이즈를 우클릭하여 버너에 가둡니다.", @@ -2607,7 +2607,7 @@ "create.ponder.mechanical_drill_contraption.header": "구조물에서의 드릴", "create.ponder.mechanical_drill_contraption.text_1": "드릴이 움직이는 구조물의 일부면...", - "create.ponder.mechanical_drill_contraption.text_2": "...드릴이 부딫히는 블록을 파괴합니다.", + "create.ponder.mechanical_drill_contraption.text_2": "...드릴이 부딪히는 블록을 파괴합니다.", "create.ponder.mechanical_harvester.header": "구조물에서의 수확기", "create.ponder.mechanical_harvester.text_1": "수확기가 움직이는 구조물의 일부면...", @@ -2667,7 +2667,7 @@ "create.ponder.mechanical_saw_contraption.header": "구조물에서의 톱", "create.ponder.mechanical_saw_contraption.text_1": "톱이 움직이는 구조물의 일부면...", - "create.ponder.mechanical_saw_contraption.text_2": "...부딫히는 모든 나무를 벱니다.", + "create.ponder.mechanical_saw_contraption.text_2": "...부딪히는 모든 나무를 벱니다.", "create.ponder.mechanical_saw_processing.header": "톱으로 아이템 가공하기", "create.ponder.mechanical_saw_processing.text_1": "위를 바라보는 톱은 다양한 아이템을 가공합니다.", @@ -2775,13 +2775,13 @@ "create.ponder.rope_pulley_modes.text_1": "도르래가 움직임을 멈추면, 움직인 구조물은 블록으로 바뀝니다.", "create.ponder.rope_pulley_modes.text_2": "블록으로 바뀌지 않게 하거나, 시작지점에서만 바뀌도록 설정할 수 있습니다.", - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + "create.ponder.rose_quartz_lamp.header": "장밋빛 석영 조명", + "create.ponder.rose_quartz_lamp.text_1": "장밋빛 석영 조명은 레드스톤 신호를 받으면 켜집니다.", + "create.ponder.rose_quartz_lamp.text_2": "켜진 상태에서는 레드스톤 신호를 방출합니다.", + "create.ponder.rose_quartz_lamp.text_3": "여러 조명이 붙어있다면...", + "create.ponder.rose_quartz_lamp.text_4": "...신호를 받은 조명만 켜지고 나머지 조명은 꺼집니다.", + "create.ponder.rose_quartz_lamp.text_5": "비교기는 켜진 조명의 거리와 비례하여 신호를 방출합니다.", + "create.ponder.rose_quartz_lamp.text_6": "조명은 렌치로 끄고 켤 수도 있습니다.", "create.ponder.rotation_speed_controller.header": "회전 속도 컨트롤러 사용하기", "create.ponder.rotation_speed_controller.text_1": "회전 속도 컨트롤러는 회전을 위 톱니바퀴로 회전을 전달합니다.", @@ -2841,28 +2841,28 @@ "create.ponder.stabilized_bearings.text_3": "베어링에 블록이 부착되어도...", "create.ponder.stabilized_bearings.text_4": "...부착된 구조물의 방향이 유지됩니다.", - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + "create.ponder.steam_engine.header": "증기 엔진 가동하기", + "create.ponder.steam_engine.text_1": "증기 엔진은 액체 탱크에 설치할 수 있습니다.", + "create.ponder.steam_engine.text_10": "레벨 4", + "create.ponder.steam_engine.text_11": "4기통", + "create.ponder.steam_engine.text_12": "레벨 8", + "create.ponder.steam_engine.text_13": "8기통", + "create.ponder.steam_engine.text_2": "엔진에 축을 우클릭하면 연결됩니다.", + "create.ponder.steam_engine.text_3": "충분한 열과 물, 보일러 크기가 준비되면...", + "create.ponder.steam_engine.text_4": "...엔진은 동력을 생산합니다.", + "create.ponder.steam_engine.text_5": "최소 탱크 4개가 있어야 작동합니다.", + "create.ponder.steam_engine.text_6": "블레이즈 버너를 사용하면 엔진이 더 빠르게 회전합니다", + "create.ponder.steam_engine.text_7": "더 많은 열, 물, 크기를 제공하면 엔진이 더 강력해집니다.", + "create.ponder.steam_engine.text_8": "보일러의 레벨은 엔지니어의 고글로 확인할 수 있습니다.", + "create.ponder.steam_engine.text_9": "레벨이 오를때마다, 추가된 엔진이 최대로 가동할 수 있습니다", - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", + "create.ponder.steam_whistle.header": "기적 장치 사용하기", + "create.ponder.steam_whistle.text_1": "기적 장치는 액체 탱크에 설치할 수 있습니다.", + "create.ponder.steam_whistle.text_2": "탱크가 충분한 열은 가지고 있을 때...", + "create.ponder.steam_whistle.text_3": "...기적 장치가 신호를 받으면 소리를 냅니다", + "create.ponder.steam_whistle.text_4": "장치를 더 붙이면 음이 낮아집니다", + "create.ponder.steam_whistle.text_5": "렌치로 옥타브를 변경할 수 있습니다", + "create.ponder.steam_whistle.text_6": "엔지니어의 고글로 기적 장치의 음계를 확인할 수 있습니다", "create.ponder.sticker.header": "부착기를 통한 블록 부착", "create.ponder.sticker.text_1": "부착기는 레드스톤으로 제어할 수 있습니다.", @@ -2876,100 +2876,100 @@ "create.ponder.stressometer.text_3": "피로도 계측기의 측정값에 따라 비교기가 레드스톤 신호를 내보냅니다.", "create.ponder.super_glue.header": "강력 접착제로 블록 붙이기", - "create.ponder.super_glue.text_1": "강력 접착제는 두 블록 사이에 사용해 블록을 붙입니다.", - "create.ponder.super_glue.text_2": "장치가 작동할 때, 붙은 블록들은 같이 이동됩니다.", - "create.ponder.super_glue.text_3": "강력 접착제를 다른 손에 들고...", - "create.ponder.super_glue.text_4": "...블록을 설치하면 자동으로 블록을 붙일 수 있습니다.", - "create.ponder.super_glue.text_5": "왼쪽 버튼을 누르면 강력 접착제를 제거할 수 있습니다.", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.super_glue.text_1": "강력 접착제는 블록들을 하나의 움직일 수 있는 구조물로 접착할 수 있습니다", + "create.ponder.super_glue.text_2": "양 끝점을 클릭하면 새로운 '접착' 영역을 생성합니다", + "create.ponder.super_glue.text_3": "영역을 제거하려면 접착제를 손에 든채로 좌클릭하세요", + "create.ponder.super_glue.text_4": "영역안의 블록들은 다같이 움직입니다", + "create.ponder.super_glue.text_5": "영역을 공유하는 블록들도 다같이 움직입니다", + "create.ponder.super_glue.text_6": "블록에 매달린 블록들은 접착제를 필요로하지 않습니다", - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + "create.ponder.track_chunks.header": "언로드된 청크에서의 이동", + "create.ponder.track_chunks.text_1": "언로드된 청크에서도 선로는 작동합니다.", + "create.ponder.track_chunks.text_2": "기차는 이런 청크에서도 문제없이 이동할 수 있습니다.", + "create.ponder.track_chunks.text_3": "이 기차도 정거장이나 적신호에 정지합니다.", + "create.ponder.track_chunks.text_4": "그러나 드릴이나 다른 장치는 작동하지 않습니다.", + "create.ponder.track_chunks.text_5": "플레이어 주변으로 오면, 기차는 다시 나타납니다.", - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + "create.ponder.track_observer.header": "기차 감지하기", + "create.ponder.track_observer.text_1": "선로를 선택하고 근처에 감지기를 설치하세요.", + "create.ponder.track_observer.text_2": "감지기는 해당 선로를 지나가는 기차를 감지합니다.", + "create.ponder.track_observer.text_3": "감지기에 필터를 적용하여 저장소를 감지할 수 있습니다.", - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + "create.ponder.track_placement.header": "기차 선로 설치하기", + "create.ponder.track_placement.text_1": "기차 구조물을 위한 새로운 레일입니다.", + "create.ponder.track_placement.text_2": "여러 레일을 설치하려면, 기존 레일에 우클릭하세요.", + "create.ponder.track_placement.text_3": "그런 다음, 다른 곳에 설치하거나 연결할 선로를 선택하세요.", + "create.ponder.track_placement.text_4": "선로는 구부리거나 경사지게 설치할 수도 있습니다", + "create.ponder.track_placement.text_5": "연결할 때, 같은 각도에서는 동일하게 구부러진 선로가 설치됩니다.", + "create.ponder.track_placement.text_6": "달리기 버튼을 누른채 연결하면...", + "create.ponder.track_placement.text_7": "...가장 길게 구부러진 선로를 설치합니다.", + "create.ponder.track_placement.text_8": "다른 손에 있는 재료는 선로 아래에 자동으로 깔립니다.", - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + "create.ponder.track_portal.header": "선로와 네더", + "create.ponder.track_portal.text_1": "네더 차원문을 향해 설치된 선로는...", + "create.ponder.track_portal.text_2": "...차원문을 넘어 동일한 선로를 생성합니다.", + "create.ponder.track_portal.text_3": "기차는 이제 선로를 통해 차원을 넘어갈 수 있습니다.", - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + "create.ponder.train_assembly.header": "기차 조립하기", + "create.ponder.train_assembly.text_1": "선로를 선택하고 근처에 기차 정거장을 설치하세요.", + "create.ponder.train_assembly.text_10": "모든 기차는 기차 조종기가 필요합니다.", + "create.ponder.train_assembly.text_11": "조종기를 더 추가해서 정거장에서 다른 방향으로 출발할 수 있습니다.", + "create.ponder.train_assembly.text_12": "정거장 창을 열고 조립을 완료합니다.", + "create.ponder.train_assembly.text_13": "기차는 정거장에 있을 때만 해체할 수 있습니다.", + "create.ponder.train_assembly.text_14": "지도를 정거장에 사용하면 해당 위치에 표시를 남길 수 있습니다.", + "create.ponder.train_assembly.text_15": "조립된 기차는 렌치로 옮길 수 있습니다.", + "create.ponder.train_assembly.text_2": "정거장은 기차 노선의 분기점입니다.", + "create.ponder.train_assembly.text_3": "새로운 기차를 조립하려면, 창을 열고 조립 모드로 전환하세요.", + "create.ponder.train_assembly.text_4": "조립할 때는 다른 기차가 이 정거장에 정차하지 않습니다.", + "create.ponder.train_assembly.text_5": "선로에 기차 케이스를 설치하여 새로운 대차를 만드세요.", + "create.ponder.train_assembly.text_6": "선로를 우클릭하여 다른 대차 디자인으로 변경할 수 있습니다.", + "create.ponder.train_assembly.text_7": "강력 접착제로 블록을 붙여보세요.", + "create.ponder.train_assembly.text_8": "기차는 조립될 때 창고나 통에 연료가 있다면 더 빨리 이동합니다.", + "create.ponder.train_assembly.text_9": "금고에 있는 연료는 기차가 사용하지 않습니다.", - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + "create.ponder.train_controls.header": "기차 조종하기", + "create.ponder.train_controls.text_1": "기차 조종기는 모든 기차 구조물에 필요합니다.", + "create.ponder.train_controls.text_2": "조립되었으면, 우클릭해서 운전을 시작합니다.", + "create.ponder.train_controls.text_3": "이동 조작키로 기차를 운전하세요.", + "create.ponder.train_controls.text_4": "마우스 휠로 최고 속도를 조절할 수 있습니다.", + "create.ponder.train_controls.text_5": "스페이스를 눌러 근처 정거장에 정차합니다.", + "create.ponder.train_controls.text_6": "기차는 정거장에 있을 때만 블록 상태로 해체할 수 있습니다.", + "create.ponder.train_controls.text_7": "기적 장치는 달리기 키로 작동시킬 수 있습니다.", + "create.ponder.train_controls.text_8": "웅크리거나 다시 우클릭하여 기차 운전을 그만둡니다.", - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_schedule.header": "기차 계획표 사용하기", + "create.ponder.train_schedule.text_1": "계획표를 사용해 다른 기관사를 고용할 수 있습니다.", + "create.ponder.train_schedule.text_2": "아이템을 들고 우클릭하면 창을 엽니다.", + "create.ponder.train_schedule.text_3": "계획을 설정한 뒤, 기관사에게 넘깁니다.", + "create.ponder.train_schedule.text_4": "기차 조종기 앞에 앉은 다른 몹이나 블레이즈 버너는 적절한 기관사입니다.", + "create.ponder.train_schedule.text_5": "끈에 묶인 동물들은 좌석에 쉽게 앉힐 수 있습니다.", + "create.ponder.train_schedule.text_6": "언제든지 기관사에게서 계획표를 가져올 수 있습니다.", - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + "create.ponder.train_signal_placement.header": "기차 신호기 설치하기", + "create.ponder.train_signal_placement.text_1": "선로를 선택하고 근처에 기차 신호기를 설치하세요.", + "create.ponder.train_signal_placement.text_2": "신호기는 플레이어가 아닌 기관사가 조종하는 기차의 흐름을 조절합니다.", + "create.ponder.train_signal_placement.text_3": "계획표에 따라 움직이는 기차는 다른 방향의 신호기를 건너지 않습니다.", + "create.ponder.train_signal_placement.text_4": "두번째 신호기를 설치하는 경우를 제외한다면요.", + "create.ponder.train_signal_placement.text_5": "닉시관을 설치해 기차 신호를 잘 보이게 할 수 있습니다.", - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + "create.ponder.train_signal_redstone.header": "기차 신호와 레드스톤", + "create.ponder.train_signal_redstone.text_1": "레드스톤 신호를 받으면 적신호가 됩니다.", + "create.ponder.train_signal_redstone.text_2": "반대로 적신호라면 비교기에서 신호가 방출됩니다.", - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.train_signal_signaling.header": "기차 신호로 충돌 방지하기", + "create.ponder.train_signal_signaling.text_1": "기차 신호기를 이용해 노선에서 구역을 나눌 수 있습니다.", + "create.ponder.train_signal_signaling.text_2": "만약 해당 구역이 사용중이면, 다른 기차는 진입할 수 없습니다.", + "create.ponder.train_signal_signaling.text_3": "따라서 한 구역마다 한 기차만 사용할 수 있습니다.", + "create.ponder.train_signal_signaling.text_4": "렌치로 두번째 신호 모드를 사용할 수 있습니다.", + "create.ponder.train_signal_signaling.text_5": "노란색 구역의 신호는 일반적인 신호와 같습니다.", + "create.ponder.train_signal_signaling.text_6": "하지만 이 신호기는 또다른 상황에서 기차의 진입을 금지합니다.", + "create.ponder.train_signal_signaling.text_7": "해당 구역을 바로 지나갈 수 없을 때...", + "create.ponder.train_signal_signaling.text_8": "이 신호기는 기차를 정지시킵니다.", + "create.ponder.train_signal_signaling.text_9": "이 신호체계로 복잡한 구역의 기차들을 잘 관리할 수 있습니다.", "create.ponder.valve_handle.header": "밸브 손잡이로 동력 생산하기", "create.ponder.valve_handle.text_1": "밸브 손잡이를 사용하면 수동으로 동력을 생성할 수 있습니다.", - "create.ponder.valve_handle.text_2": "오클릭하면 반시계 방향으로 회전합니다.", + "create.ponder.valve_handle.text_2": "우클릭하면 반시계 방향으로 회전합니다.", "create.ponder.valve_handle.text_3": "전달되는 속도는 상대적으로 낮습니다.", "create.ponder.valve_handle.text_4": "웅크리고 우클릭하면 시계 방향으로 회전합니다.", "create.ponder.valve_handle.text_5": "염료로 염색할 수 있습니다.", @@ -3011,13 +3011,13 @@ "create.ponder.weighted_ejector_tunnel.text_5": "...나머지 아이템은 계속 수송됩니다", "create.ponder.windmill_source.header": "풍차 베어링으로 동력 생산하기", - "create.ponder.windmill_source.text_1": "풍차 베어링은 부착된 블록을 회전하게 만듭니다.", - "create.ponder.windmill_source.text_2": "날개 블록이 충분히 부착되어야 풍차의 역할을 합니다.", - "create.ponder.windmill_source.text_3": "우클릭하면 풍차 베어링이 동력을 생성합니다.", - "create.ponder.windmill_source.text_4": "날개 수에 따라 회전 속도가 바뀝니다.", - "create.ponder.windmill_source.text_5": "렌치를 들고 스크롤하면 회전 방향을 바꿀 수 있습니다.", - "create.ponder.windmill_source.text_6": "베어링에 우클릭하면 멈추고, 구조물을 수정할 수 있게 됩니다", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + "create.ponder.windmill_source.text_1": "풍차 베어링은 앞에 있는 블록을 부착합니다.", + "create.ponder.windmill_source.text_2": "강력 접착제로 움직일 수 있는 구조물을 만들어보세요.", + "create.ponder.windmill_source.text_3": "충분한 날개 블록이 있어야 풍차 역할을 합니다.", + "create.ponder.windmill_source.text_4": "우클릭으로 가동하면, 풍차 베어링은 동력을 생산합니다.", + "create.ponder.windmill_source.text_5": "날개 블록의 개수가 동력 속도를 결정합니다.", + "create.ponder.windmill_source.text_6": "렌치로 회전 방향을 설정할 수 있습니다.", + "create.ponder.windmill_source.text_7": "베어링을 우클릭하여 언제든지 멈추고 구조물을 수정할 수 있습니다", "create.ponder.windmill_structure.header": "풍차 구조물", "create.ponder.windmill_structure.text_1": "최소 8개 이상의 날개 블록이 있는 구조물만 풍차로 사용할 수 있습니다.", diff --git a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json index 16357e187..303390521 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pl_pl.json +++ b/src/generated/resources/assets/create/lang/unfinished/pl_pl.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1023", + "_": "Missing Localizations: 8", "_": "->------------------------] Game Elements [------------------------<-", @@ -9,15 +9,15 @@ "block.create.analog_lever": "Dźwignia analogowa", "block.create.andesite_belt_funnel": "Andezytowy lejek taśmowy", "block.create.andesite_casing": "Andezytowa obudowa", - "block.create.andesite_encased_cogwheel": "UNLOCALIZED: Andesite Encased Cogwheel", - "block.create.andesite_encased_large_cogwheel": "UNLOCALIZED: Andesite Encased Large Cogwheel", + "block.create.andesite_encased_cogwheel": "Andezytowe izolowane koło zębate", + "block.create.andesite_encased_large_cogwheel": "Andezytowe izolowane dużo koło zębate", "block.create.andesite_encased_shaft": "Andezytowy izolowany wał", "block.create.andesite_funnel": "Andezytowy lejek", - "block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder", + "block.create.andesite_ladder": "Andezytowa Drabina", "block.create.andesite_pillar": "Andezytowy filar", "block.create.andesite_tunnel": "Andezytowy tunel", - "block.create.asurine": "UNLOCALIZED: Asurine", - "block.create.asurine_pillar": "UNLOCALIZED: Asurine Pillar", + "block.create.asurine": "Azuryn", + "block.create.asurine_pillar": "Azurynowy filar", "block.create.basin": "Tygiel", "block.create.belt": "Taśma", "block.create.birch_window": "Brzozowe okno", @@ -25,29 +25,29 @@ "block.create.black_nixie_tube": "Czarna lampa cyfrowa", "block.create.black_sail": "Czarny żagiel", "block.create.black_seat": "Czarne siedzenie", - "block.create.black_toolbox": "UNLOCALIZED: Black Toolbox", + "block.create.black_toolbox": "Czarna skrzynka na narzędzia", "block.create.black_valve_handle": "Czarne pokrętło", "block.create.blaze_burner": "Płomienny palnik", "block.create.blue_nixie_tube": "Niebieska lampa cyfrowa", "block.create.blue_sail": "Niebieski żagiel", "block.create.blue_seat": "Niebieskie siedzenie", - "block.create.blue_toolbox": "UNLOCALIZED: Blue Toolbox", + "block.create.blue_toolbox": "Niebieska skrzynka na narzędzia", "block.create.blue_valve_handle": "Niebieskie pokrętło", "block.create.brass_belt_funnel": "Mosiężny lejek taśmowy", "block.create.brass_block": "Blok mosiądzu", "block.create.brass_casing": "Mosiężna obudowa", - "block.create.brass_encased_cogwheel": "UNLOCALIZED: Brass Encased Cogwheel", - "block.create.brass_encased_large_cogwheel": "UNLOCALIZED: Brass Encased Large Cogwheel", + "block.create.brass_encased_cogwheel": "Mosiężne izolowane koło zębate", + "block.create.brass_encased_large_cogwheel": "Mosiężne izolowane duże koło zębate", "block.create.brass_encased_shaft": "Mosiężny izolowany wał", "block.create.brass_funnel": "Mosiężny lejek", - "block.create.brass_ladder": "UNLOCALIZED: Brass Ladder", + "block.create.brass_ladder": "Mosiężna drabina", "block.create.brass_tunnel": "Mosiężny tunel", "block.create.brown_nixie_tube": "Brązowa lampa cyfrowa", "block.create.brown_sail": "Brązowy żagiel", "block.create.brown_seat": "Brązowe siedzenie", - "block.create.brown_toolbox": "UNLOCALIZED: Brown Toolbox", + "block.create.brown_toolbox": "Brązowa skrzynka na narzędzia", "block.create.brown_valve_handle": "Brązowe pokrętło", - "block.create.calcite_pillar": "UNLOCALIZED: Calcite Pillar", + "block.create.calcite_pillar": "Kalcytowy filar", "block.create.cart_assembler": "Monter wagoników", "block.create.chocolate": "Czekolada", "block.create.chute": "Zsyp", @@ -56,172 +56,172 @@ "block.create.cogwheel": "Koło zębate", "block.create.content_observer": "Detektor zawartości", "block.create.controller_rail": "Tory sterujące", - "block.create.controls": "UNLOCALIZED: Train Controls", + "block.create.controls": "Kontroler pociągów", "block.create.copper_backtank": "Miedziany zbiornik w plecaku", - "block.create.copper_casing": "Miedziana Obudowa", - "block.create.copper_ladder": "UNLOCALIZED: Copper Ladder", - "block.create.copper_shingle_slab": "UNLOCALIZED: Copper Shingle Slab", - "block.create.copper_shingle_stairs": "UNLOCALIZED: Copper Shingle Stairs", + "block.create.copper_casing": "Miedziana obudowa", + "block.create.copper_ladder": "Miedziana drabina", + "block.create.copper_shingle_slab": "Płyta z miedzianych dachówek", + "block.create.copper_shingle_stairs": "Schody z miedzianych dachówek", "block.create.copper_shingles": "Miedziane dachówki", - "block.create.copper_tile_slab": "UNLOCALIZED: Copper Tile Slab", - "block.create.copper_tile_stairs": "UNLOCALIZED: Copper Tile Stairs", + "block.create.copper_tile_slab": "Płyta z miedzianych kafelków", + "block.create.copper_tile_stairs": "Schody z miedziaych kafelków", "block.create.copper_tiles": "Miedziane kafelki", "block.create.copper_valve_handle": "Miedziane pokrętło", "block.create.creative_crate": "Kreatywna skrzynka", "block.create.creative_fluid_tank": "Kreatywny zbiornik", "block.create.creative_motor": "Kreatywny silnik", - "block.create.crimsite": "UNLOCALIZED: Crimsite", - "block.create.crimsite_pillar": "UNLOCALIZED: Crimsite Pillar", + "block.create.crimsite": "Szkarlit", + "block.create.crimsite_pillar": "Szkarlitowy filar", "block.create.crimson_window": "Szkarłatne okno", "block.create.crimson_window_pane": "Szkarłatna szyba okienna", "block.create.crushing_wheel": "Koło kruszące", "block.create.crushing_wheel_controller": "Sterownik koła kruszącego", "block.create.cuckoo_clock": "Zegar z kukułką", - "block.create.cut_andesite": "UNLOCALIZED: Cut Andesite", - "block.create.cut_andesite_brick_slab": "UNLOCALIZED: Cut Andesite Brick Slab", - "block.create.cut_andesite_brick_stairs": "UNLOCALIZED: Cut Andesite Brick Stairs", - "block.create.cut_andesite_brick_wall": "UNLOCALIZED: Cut Andesite Brick Wall", - "block.create.cut_andesite_bricks": "UNLOCALIZED: Cut Andesite Bricks", - "block.create.cut_andesite_slab": "UNLOCALIZED: Cut Andesite Slab", - "block.create.cut_andesite_stairs": "UNLOCALIZED: Cut Andesite Stairs", - "block.create.cut_andesite_wall": "UNLOCALIZED: Cut Andesite Wall", - "block.create.cut_asurine": "UNLOCALIZED: Cut Asurine", - "block.create.cut_asurine_brick_slab": "UNLOCALIZED: Cut Asurine Brick Slab", - "block.create.cut_asurine_brick_stairs": "UNLOCALIZED: Cut Asurine Brick Stairs", - "block.create.cut_asurine_brick_wall": "UNLOCALIZED: Cut Asurine Brick Wall", - "block.create.cut_asurine_bricks": "UNLOCALIZED: Cut Asurine Bricks", - "block.create.cut_asurine_slab": "UNLOCALIZED: Cut Asurine Slab", - "block.create.cut_asurine_stairs": "UNLOCALIZED: Cut Asurine Stairs", - "block.create.cut_asurine_wall": "UNLOCALIZED: Cut Asurine Wall", - "block.create.cut_calcite": "UNLOCALIZED: Cut Calcite", - "block.create.cut_calcite_brick_slab": "UNLOCALIZED: Cut Calcite Brick Slab", - "block.create.cut_calcite_brick_stairs": "UNLOCALIZED: Cut Calcite Brick Stairs", - "block.create.cut_calcite_brick_wall": "UNLOCALIZED: Cut Calcite Brick Wall", - "block.create.cut_calcite_bricks": "UNLOCALIZED: Cut Calcite Bricks", - "block.create.cut_calcite_slab": "UNLOCALIZED: Cut Calcite Slab", - "block.create.cut_calcite_stairs": "UNLOCALIZED: Cut Calcite Stairs", - "block.create.cut_calcite_wall": "UNLOCALIZED: Cut Calcite Wall", - "block.create.cut_crimsite": "UNLOCALIZED: Cut Crimsite", - "block.create.cut_crimsite_brick_slab": "UNLOCALIZED: Cut Crimsite Brick Slab", - "block.create.cut_crimsite_brick_stairs": "UNLOCALIZED: Cut Crimsite Brick Stairs", - "block.create.cut_crimsite_brick_wall": "UNLOCALIZED: Cut Crimsite Brick Wall", - "block.create.cut_crimsite_bricks": "UNLOCALIZED: Cut Crimsite Bricks", - "block.create.cut_crimsite_slab": "UNLOCALIZED: Cut Crimsite Slab", - "block.create.cut_crimsite_stairs": "UNLOCALIZED: Cut Crimsite Stairs", - "block.create.cut_crimsite_wall": "UNLOCALIZED: Cut Crimsite Wall", - "block.create.cut_deepslate": "UNLOCALIZED: Cut Deepslate", - "block.create.cut_deepslate_brick_slab": "UNLOCALIZED: Cut Deepslate Brick Slab", - "block.create.cut_deepslate_brick_stairs": "UNLOCALIZED: Cut Deepslate Brick Stairs", - "block.create.cut_deepslate_brick_wall": "UNLOCALIZED: Cut Deepslate Brick Wall", - "block.create.cut_deepslate_bricks": "UNLOCALIZED: Cut Deepslate Bricks", - "block.create.cut_deepslate_slab": "UNLOCALIZED: Cut Deepslate Slab", - "block.create.cut_deepslate_stairs": "UNLOCALIZED: Cut Deepslate Stairs", - "block.create.cut_deepslate_wall": "UNLOCALIZED: Cut Deepslate Wall", - "block.create.cut_diorite": "UNLOCALIZED: Cut Diorite", - "block.create.cut_diorite_brick_slab": "UNLOCALIZED: Cut Diorite Brick Slab", - "block.create.cut_diorite_brick_stairs": "UNLOCALIZED: Cut Diorite Brick Stairs", - "block.create.cut_diorite_brick_wall": "UNLOCALIZED: Cut Diorite Brick Wall", - "block.create.cut_diorite_bricks": "UNLOCALIZED: Cut Diorite Bricks", - "block.create.cut_diorite_slab": "UNLOCALIZED: Cut Diorite Slab", - "block.create.cut_diorite_stairs": "UNLOCALIZED: Cut Diorite Stairs", - "block.create.cut_diorite_wall": "UNLOCALIZED: Cut Diorite Wall", - "block.create.cut_dripstone": "UNLOCALIZED: Cut Dripstone", - "block.create.cut_dripstone_brick_slab": "UNLOCALIZED: Cut Dripstone Brick Slab", - "block.create.cut_dripstone_brick_stairs": "UNLOCALIZED: Cut Dripstone Brick Stairs", - "block.create.cut_dripstone_brick_wall": "UNLOCALIZED: Cut Dripstone Brick Wall", - "block.create.cut_dripstone_bricks": "UNLOCALIZED: Cut Dripstone Bricks", - "block.create.cut_dripstone_slab": "UNLOCALIZED: Cut Dripstone Slab", - "block.create.cut_dripstone_stairs": "UNLOCALIZED: Cut Dripstone Stairs", - "block.create.cut_dripstone_wall": "UNLOCALIZED: Cut Dripstone Wall", - "block.create.cut_granite": "UNLOCALIZED: Cut Granite", - "block.create.cut_granite_brick_slab": "UNLOCALIZED: Cut Granite Brick Slab", - "block.create.cut_granite_brick_stairs": "UNLOCALIZED: Cut Granite Brick Stairs", - "block.create.cut_granite_brick_wall": "UNLOCALIZED: Cut Granite Brick Wall", - "block.create.cut_granite_bricks": "UNLOCALIZED: Cut Granite Bricks", - "block.create.cut_granite_slab": "UNLOCALIZED: Cut Granite Slab", - "block.create.cut_granite_stairs": "UNLOCALIZED: Cut Granite Stairs", - "block.create.cut_granite_wall": "UNLOCALIZED: Cut Granite Wall", - "block.create.cut_limestone": "UNLOCALIZED: Cut Limestone", - "block.create.cut_limestone_brick_slab": "UNLOCALIZED: Cut Limestone Brick Slab", - "block.create.cut_limestone_brick_stairs": "UNLOCALIZED: Cut Limestone Brick Stairs", - "block.create.cut_limestone_brick_wall": "UNLOCALIZED: Cut Limestone Brick Wall", - "block.create.cut_limestone_bricks": "UNLOCALIZED: Cut Limestone Bricks", - "block.create.cut_limestone_slab": "UNLOCALIZED: Cut Limestone Slab", - "block.create.cut_limestone_stairs": "UNLOCALIZED: Cut Limestone Stairs", - "block.create.cut_limestone_wall": "UNLOCALIZED: Cut Limestone Wall", - "block.create.cut_ochrum": "UNLOCALIZED: Cut Ochrum", - "block.create.cut_ochrum_brick_slab": "UNLOCALIZED: Cut Ochrum Brick Slab", - "block.create.cut_ochrum_brick_stairs": "UNLOCALIZED: Cut Ochrum Brick Stairs", - "block.create.cut_ochrum_brick_wall": "UNLOCALIZED: Cut Ochrum Brick Wall", - "block.create.cut_ochrum_bricks": "UNLOCALIZED: Cut Ochrum Bricks", - "block.create.cut_ochrum_slab": "UNLOCALIZED: Cut Ochrum Slab", - "block.create.cut_ochrum_stairs": "UNLOCALIZED: Cut Ochrum Stairs", - "block.create.cut_ochrum_wall": "UNLOCALIZED: Cut Ochrum Wall", - "block.create.cut_scorchia": "UNLOCALIZED: Cut Scorchia", - "block.create.cut_scorchia_brick_slab": "UNLOCALIZED: Cut Scorchia Brick Slab", - "block.create.cut_scorchia_brick_stairs": "UNLOCALIZED: Cut Scorchia Brick Stairs", - "block.create.cut_scorchia_brick_wall": "UNLOCALIZED: Cut Scorchia Brick Wall", - "block.create.cut_scorchia_bricks": "UNLOCALIZED: Cut Scorchia Bricks", - "block.create.cut_scorchia_slab": "UNLOCALIZED: Cut Scorchia Slab", - "block.create.cut_scorchia_stairs": "UNLOCALIZED: Cut Scorchia Stairs", - "block.create.cut_scorchia_wall": "UNLOCALIZED: Cut Scorchia Wall", - "block.create.cut_scoria": "UNLOCALIZED: Cut Scoria", - "block.create.cut_scoria_brick_slab": "UNLOCALIZED: Cut Scoria Brick Slab", - "block.create.cut_scoria_brick_stairs": "UNLOCALIZED: Cut Scoria Brick Stairs", - "block.create.cut_scoria_brick_wall": "UNLOCALIZED: Cut Scoria Brick Wall", - "block.create.cut_scoria_bricks": "UNLOCALIZED: Cut Scoria Bricks", - "block.create.cut_scoria_slab": "UNLOCALIZED: Cut Scoria Slab", - "block.create.cut_scoria_stairs": "UNLOCALIZED: Cut Scoria Stairs", - "block.create.cut_scoria_wall": "UNLOCALIZED: Cut Scoria Wall", - "block.create.cut_tuff": "UNLOCALIZED: Cut Tuff", - "block.create.cut_tuff_brick_slab": "UNLOCALIZED: Cut Tuff Brick Slab", - "block.create.cut_tuff_brick_stairs": "UNLOCALIZED: Cut Tuff Brick Stairs", - "block.create.cut_tuff_brick_wall": "UNLOCALIZED: Cut Tuff Brick Wall", - "block.create.cut_tuff_bricks": "UNLOCALIZED: Cut Tuff Bricks", - "block.create.cut_tuff_slab": "UNLOCALIZED: Cut Tuff Slab", - "block.create.cut_tuff_stairs": "UNLOCALIZED: Cut Tuff Stairs", - "block.create.cut_tuff_wall": "UNLOCALIZED: Cut Tuff Wall", - "block.create.cut_veridium": "UNLOCALIZED: Cut Veridium", - "block.create.cut_veridium_brick_slab": "UNLOCALIZED: Cut Veridium Brick Slab", - "block.create.cut_veridium_brick_stairs": "UNLOCALIZED: Cut Veridium Brick Stairs", - "block.create.cut_veridium_brick_wall": "UNLOCALIZED: Cut Veridium Brick Wall", - "block.create.cut_veridium_bricks": "UNLOCALIZED: Cut Veridium Bricks", - "block.create.cut_veridium_slab": "UNLOCALIZED: Cut Veridium Slab", - "block.create.cut_veridium_stairs": "UNLOCALIZED: Cut Veridium Stairs", - "block.create.cut_veridium_wall": "UNLOCALIZED: Cut Veridium Wall", + "block.create.cut_andesite": "Przycięty andezyt", + "block.create.cut_andesite_brick_slab": "Przycięta andezytowa ceglana płyta", + "block.create.cut_andesite_brick_stairs": "Przycięte andezytowe ceglane schody", + "block.create.cut_andesite_brick_wall": "Przycięty andezytowy ceglany murek", + "block.create.cut_andesite_bricks": "Przycięte andezytowe cegły", + "block.create.cut_andesite_slab": "Przycięta andezytowa płyta", + "block.create.cut_andesite_stairs": "Przycięte andezytowe schody", + "block.create.cut_andesite_wall": "Przycięty andezytowy murek", + "block.create.cut_asurine": "Przycięty azuryn", + "block.create.cut_asurine_brick_slab": "Przycięta azurynowa ceglana płyta", + "block.create.cut_asurine_brick_stairs": "Przycięte azurynowe ceglane schody", + "block.create.cut_asurine_brick_wall": "Przycięty azurynowy ceglany murek", + "block.create.cut_asurine_bricks": "Przycięte azurynowe cegły", + "block.create.cut_asurine_slab": "Przycięta azurynowa płyta", + "block.create.cut_asurine_stairs": "Przycięte azurynowe schody", + "block.create.cut_asurine_wall": "Przycięty azurynowy murek", + "block.create.cut_calcite": "Przycięty kalcyt", + "block.create.cut_calcite_brick_slab": "Przycięta kalcytowa ceglana płyta", + "block.create.cut_calcite_brick_stairs": "Przycięte klacytowe ceglane schody", + "block.create.cut_calcite_brick_wall": "Przycięty kalcytowy ceglany murek", + "block.create.cut_calcite_bricks": "Przycięte kalcytowe cegły", + "block.create.cut_calcite_slab": "Przycięta kalcytowa płyta", + "block.create.cut_calcite_stairs": "Przycięte kalcytowe schody", + "block.create.cut_calcite_wall": "Przycięty kalcytowy murek", + "block.create.cut_crimsite": "Przycięty szkarlit", + "block.create.cut_crimsite_brick_slab": "Przycięta szkarlitowa ceglana płyta", + "block.create.cut_crimsite_brick_stairs": "Przycięte szkarlitowe ceglane schody", + "block.create.cut_crimsite_brick_wall": "Przycięty szkarlitowy ceglany murek", + "block.create.cut_crimsite_bricks": "Przycięte szkarlitowe cegły", + "block.create.cut_crimsite_slab": "Przycięta szkarlitowa płyta", + "block.create.cut_crimsite_stairs": "Przycięte szkarlitowe schody", + "block.create.cut_crimsite_wall": "Przycięty szkarlitowy murek", + "block.create.cut_deepslate": "Przycięty łupek", + "block.create.cut_deepslate_brick_slab": "Przycięta łupkowa ceglana płyta", + "block.create.cut_deepslate_brick_stairs": "Przycięte łupkowe ceglane schody", + "block.create.cut_deepslate_brick_wall": "Przycięty łupkowy ceglany murek", + "block.create.cut_deepslate_bricks": "Przycięte łupkowe cegły", + "block.create.cut_deepslate_slab": "Przycięta łupkowa płyta", + "block.create.cut_deepslate_stairs": "Przycięte łupkowe schody", + "block.create.cut_deepslate_wall": "Przycięty łupkowy murek", + "block.create.cut_diorite": "Przycięty dioryt", + "block.create.cut_diorite_brick_slab": "Przycięta diorytowa ceglana płyta", + "block.create.cut_diorite_brick_stairs": "Przycięte diorytowe ceglane schody", + "block.create.cut_diorite_brick_wall": "Przycięty diorytowy ceglany murek", + "block.create.cut_diorite_bricks": "Przycięte diorytowe cegły", + "block.create.cut_diorite_slab": "Przycięta diorytowa płyta", + "block.create.cut_diorite_stairs": "Przycięte diorytowe cegły", + "block.create.cut_diorite_wall": "Przycięty diorytowy murek", + "block.create.cut_dripstone": "Przycięty naciek", + "block.create.cut_dripstone_brick_slab": "Przycięta naciekowa ceglana płyta", + "block.create.cut_dripstone_brick_stairs": "Przycięte naciekowe ceglane schody", + "block.create.cut_dripstone_brick_wall": "Przycięty naciekowy ceglany murek", + "block.create.cut_dripstone_bricks": "Przycięte naciekowe cegły", + "block.create.cut_dripstone_slab": "Przycięta naciekowa płyta", + "block.create.cut_dripstone_stairs": "Przycięte naciekowe schody", + "block.create.cut_dripstone_wall": "Przycięty naciekowy murek", + "block.create.cut_granite": "Przycięty granit", + "block.create.cut_granite_brick_slab": "Przycięta granitowa ceglana płyta", + "block.create.cut_granite_brick_stairs": "Przycięte granitowe ceglane schody", + "block.create.cut_granite_brick_wall": "Przycięty granitowy ceglany murek", + "block.create.cut_granite_bricks": "Przycięte granitowe cegły", + "block.create.cut_granite_slab": "Przycięta granitowa płyta", + "block.create.cut_granite_stairs": "Przycięte granitowe schody", + "block.create.cut_granite_wall": "Przycięty granitowy murek", + "block.create.cut_limestone": "Przycięty wapień", + "block.create.cut_limestone_brick_slab": "Przycięta wapienna ceglana płyta", + "block.create.cut_limestone_brick_stairs": "Przycięte wapienne ceglane schody", + "block.create.cut_limestone_brick_wall": "Przycięty wapienny ceglane murek", + "block.create.cut_limestone_bricks": "Przycięte wapienne cegły", + "block.create.cut_limestone_slab": "Przycięta wapienna płyta", + "block.create.cut_limestone_stairs": "Przycięte wapienne schody", + "block.create.cut_limestone_wall": "Przycięty wapienny murek", + "block.create.cut_ochrum": "Przycięty ochran", + "block.create.cut_ochrum_brick_slab": "Przycięta ochranowa ceglana płyta", + "block.create.cut_ochrum_brick_stairs": "Przycięte ochranowe ceglane schody", + "block.create.cut_ochrum_brick_wall": "Przycięty ochranowy ceglany murek", + "block.create.cut_ochrum_bricks": "Przycięte ochranowe cegły", + "block.create.cut_ochrum_slab": "Przycięta ochranowa płyta", + "block.create.cut_ochrum_stairs": "Przycięte ochranowe schody", + "block.create.cut_ochrum_wall": "Przycięty ochranowy murek", + "block.create.cut_scorchia": "Palony przycięty żużel", + "block.create.cut_scorchia_brick_slab": "Wypalona przycięta żużlowa ceglana płyta", + "block.create.cut_scorchia_brick_stairs": "Wypalone przycięte żużlowe ceglane schody", + "block.create.cut_scorchia_brick_wall": "Wypalony przycięty żużlowy murek", + "block.create.cut_scorchia_bricks": "Wypalone przycięte żużlowe cegły", + "block.create.cut_scorchia_slab": "Wypalona przycięta żużlowa płyta", + "block.create.cut_scorchia_stairs": "Wypalone przycięte żużlowa schody", + "block.create.cut_scorchia_wall": "Wypalony przycięty żużlowy murek", + "block.create.cut_scoria": "Przycięty żużel", + "block.create.cut_scoria_brick_slab": "Przycięta żużlowa ceglana płyta", + "block.create.cut_scoria_brick_stairs": "Przycięte żużlowe ceglane schody", + "block.create.cut_scoria_brick_wall": "Przycięty żużlowy ceglany murek", + "block.create.cut_scoria_bricks": "Przycięte żużlowe cegły", + "block.create.cut_scoria_slab": "Przycięta żużlowa płyta", + "block.create.cut_scoria_stairs": "Przycięte żużlowe schody", + "block.create.cut_scoria_wall": "Przycięty żużlowy murek", + "block.create.cut_tuff": "Przycięty tuf", + "block.create.cut_tuff_brick_slab": "Przycięta tufowa ceglana płyta", + "block.create.cut_tuff_brick_stairs": "Przycięte tufowe ceglane schody", + "block.create.cut_tuff_brick_wall": "Przycięty tufowy ceglany murek", + "block.create.cut_tuff_bricks": "Przycięte tufowe cegły", + "block.create.cut_tuff_slab": "Przycięta tufowa płyta", + "block.create.cut_tuff_stairs": "Przycięte tufowe schody", + "block.create.cut_tuff_wall": "Przycięty tufowy murek", + "block.create.cut_veridium": "Przycięty weryd", + "block.create.cut_veridium_brick_slab": "Przycięta werydowa ceglana płyta", + "block.create.cut_veridium_brick_stairs": "Przycięte werydowe ceglane schody", + "block.create.cut_veridium_brick_wall": "Przycięty werydowy ceglany murek", + "block.create.cut_veridium_bricks": "Przycięte werydowe cegły", + "block.create.cut_veridium_slab": "Przycięta werydowa płyta", + "block.create.cut_veridium_stairs": "Przycięte werydowe schody", + "block.create.cut_veridium_wall": "Przycięty werydowy murek", "block.create.cyan_nixie_tube": "Błękitna lampa cyfrowa", "block.create.cyan_sail": "Błękitny żagiel", "block.create.cyan_seat": "Błękitne siedzenie", - "block.create.cyan_toolbox": "UNLOCALIZED: Cyan Toolbox", + "block.create.cyan_toolbox": "Błękitna skrzynka na narzędzia", "block.create.cyan_valve_handle": "Błękitne pokrętło", "block.create.dark_oak_window": "Ciemnodębowe okno", "block.create.dark_oak_window_pane": "Ciemnodębowa szyba okienna", - "block.create.deepslate_pillar": "UNLOCALIZED: Deepslate Pillar", - "block.create.deepslate_zinc_ore": "UNLOCALIZED: Deepslate Zinc Ore", + "block.create.deepslate_pillar": "Łupkowy filar", + "block.create.deepslate_zinc_ore": "Łupkowe złoże cynku", "block.create.deployer": "Aplikator", "block.create.depot": "Składnica", "block.create.diorite_pillar": "Diorytowy filar", - "block.create.display_board": "UNLOCALIZED: Display Board", - "block.create.display_link": "UNLOCALIZED: Display Link", - "block.create.dripstone_pillar": "UNLOCALIZED: Dripstone Pillar", + "block.create.display_board": "Tablica wyświetlająca", + "block.create.display_link": "Nadajnik wyświetlacza", + "block.create.dripstone_pillar": "Naciekowy filar", "block.create.encased_chain_drive": "Izolowany przekaźnik łańcuchowy", "block.create.encased_fan": "Izolowany wiatrak", "block.create.encased_fluid_pipe": "Izolowana rura", - "block.create.exposed_copper_shingle_slab": "UNLOCALIZED: Exposed Copper Shingle Slab", - "block.create.exposed_copper_shingle_stairs": "UNLOCALIZED: Exposed Copper Shingle Stairs", - "block.create.exposed_copper_shingles": "UNLOCALIZED: Exposed Copper Shingles", - "block.create.exposed_copper_tile_slab": "UNLOCALIZED: Exposed Copper Tile Slab", - "block.create.exposed_copper_tile_stairs": "UNLOCALIZED: Exposed Copper Tile Stairs", - "block.create.exposed_copper_tiles": "UNLOCALIZED: Exposed Copper Tiles", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", + "block.create.exposed_copper_shingle_slab": "Zwietrzała płyta z miedzianych dachówek", + "block.create.exposed_copper_shingle_stairs": "Zwietrzałe schody z miedzianych dachówek", + "block.create.exposed_copper_shingles": "Zwietrzałe miedziane dachówki", + "block.create.exposed_copper_tile_slab": "Zwietrzała płyta z miedzianych kafelków", + "block.create.exposed_copper_tile_stairs": "Zwietrzałe schody z miedzianych kafelków", + "block.create.exposed_copper_tiles": "Zwietrzałe miedziane kafelki", + "block.create.fake_track": "Znacznik torów dla map", "block.create.fluid_pipe": "Rura", "block.create.fluid_tank": "Zbiornik", "block.create.fluid_valve": "Zawór", "block.create.flywheel": "Koło zamachowe", "block.create.framed_glass": "Oprawione okno", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_door": "Oprawione szklane drzwi", "block.create.framed_glass_pane": "Oprawiona szyba", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", + "block.create.framed_glass_trapdoor": "Oprawiona szklana klapa", "block.create.gantry_carriage": "Przenośnik suwnicowy", "block.create.gantry_shaft": "Suwnica", "block.create.gearbox": "Przekładnia", @@ -231,12 +231,12 @@ "block.create.gray_nixie_tube": "Szara lampa cyfrowa", "block.create.gray_sail": "Szary żagiel", "block.create.gray_seat": "Szare siedzenie", - "block.create.gray_toolbox": "UNLOCALIZED: Gray Toolbox", + "block.create.gray_toolbox": "Szara skrzynka na narzędzia", "block.create.gray_valve_handle": "Szare pokrętło", "block.create.green_nixie_tube": "Zielona lampa cyfrowa", "block.create.green_sail": "Zielony żagiel", "block.create.green_seat": "Zielone siedzenie", - "block.create.green_toolbox": "UNLOCALIZED: Green Toolbox", + "block.create.green_toolbox": "Zielona skrzynka na narzędzia", "block.create.green_valve_handle": "Zielone pokrętło", "block.create.hand_crank": "Ręczna korba", "block.create.haunted_bell": "Nawiedzony dzwon", @@ -245,40 +245,40 @@ "block.create.horizontal_framed_glass_pane": "Pozioma oprawiona szyba", "block.create.hose_pulley": "Krążek z wężem", "block.create.item_drain": "Odpływ", - "block.create.item_vault": "UNLOCALIZED: Item Vault", + "block.create.item_vault": "Kontener na przedmioty", "block.create.jungle_window": "Dżunglowe okno", "block.create.jungle_window_pane": "Dżunglowa szyba okienna", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", + "block.create.large_bogey": "Duży wózek", "block.create.large_cogwheel": "Duże koło zębate", "block.create.layered_andesite": "Warstwowy andezyt", - "block.create.layered_asurine": "UNLOCALIZED: Layered Asurine", - "block.create.layered_calcite": "UNLOCALIZED: Layered Calcite", - "block.create.layered_crimsite": "UNLOCALIZED: Layered Crimsite", - "block.create.layered_deepslate": "UNLOCALIZED: Layered Deepslate", + "block.create.layered_asurine": "Warstwowy azuryn", + "block.create.layered_calcite": "Warstwowy kalcyt", + "block.create.layered_crimsite": "Warstwowy szkarlit", + "block.create.layered_deepslate": "Warstwowy łupek", "block.create.layered_diorite": "Warstwowy dioryt", - "block.create.layered_dripstone": "UNLOCALIZED: Layered Dripstone", + "block.create.layered_dripstone": "Warstwowy naciek", "block.create.layered_granite": "Warstwowy granit", "block.create.layered_limestone": "Warstwowy wapień", - "block.create.layered_ochrum": "UNLOCALIZED: Layered Ochrum", - "block.create.layered_scorchia": "UNLOCALIZED: Layered Scorchia", + "block.create.layered_ochrum": "Warstwowy ochran", + "block.create.layered_scorchia": "Palony warstwowy żużel", "block.create.layered_scoria": "Warstwowy żużel", - "block.create.layered_tuff": "UNLOCALIZED: Layered Tuff", - "block.create.layered_veridium": "UNLOCALIZED: Layered Veridium", + "block.create.layered_tuff": "Warstwowy tuf", + "block.create.layered_veridium": "Warstwowy weryd", "block.create.lectern_controller": "Sterownik pulpitu", "block.create.light_blue_nixie_tube": "Jasnoniebieska lampa cyfrowa", "block.create.light_blue_sail": "Jasnoniebieski żagiel", "block.create.light_blue_seat": "Jasnoniebieskie siedzenie", - "block.create.light_blue_toolbox": "UNLOCALIZED: Light Blue Toolbox", + "block.create.light_blue_toolbox": "Jasnoniebieska skrzynka na narzędzia", "block.create.light_blue_valve_handle": "Jasnoniebieskie pokrętło", "block.create.light_gray_nixie_tube": "Jasnoszara lampa cyfrowa", "block.create.light_gray_sail": "Jasnoszary żagiel", "block.create.light_gray_seat": "Jasnoszare siedzenie", - "block.create.light_gray_toolbox": "UNLOCALIZED: Light Gray Toolbox", + "block.create.light_gray_toolbox": "Jasnoszara skrzynka na narzędzia", "block.create.light_gray_valve_handle": "Jasnoszare pokrętło", "block.create.lime_nixie_tube": "Jasnozielona lampa cyfrowa", "block.create.lime_sail": "Jasnozielony żagiel", "block.create.lime_seat": "Jasnozielone siedzenie", - "block.create.lime_toolbox": "UNLOCALIZED: Lime Toolbox", + "block.create.lime_toolbox": "Jasnozielona skrzynka na narzędzia", "block.create.lime_valve_handle": "Jasnozielone pokrętło", "block.create.limestone": "Wapień", "block.create.limestone_pillar": "Wapienny filar", @@ -287,7 +287,7 @@ "block.create.magenta_nixie_tube": "Karmazynowa lampa cyfrowa", "block.create.magenta_sail": "Karmazynowy żagiel", "block.create.magenta_seat": "Karmazynowe siedzenie", - "block.create.magenta_toolbox": "UNLOCALIZED: Magenta Toolbox", + "block.create.magenta_toolbox": "Karmazynowa skrzynka na narzędzia", "block.create.magenta_valve_handle": "Karmazynowe pokrętło", "block.create.mechanical_arm": "Ramie mechaniczne", "block.create.mechanical_bearing": "Mechaniczne łożysko", @@ -302,8 +302,8 @@ "block.create.mechanical_pump": "Mechaniczna pompa", "block.create.mechanical_saw": "Mechaniczna piła", "block.create.metal_bracket": "Metalowy wspornik", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", + "block.create.metal_girder": "Metalowa belka", + "block.create.metal_girder_encased_shaft": "Metalowa belka z wałem", "block.create.millstone": "Młynek", "block.create.minecart_anchor": "Kotwica wagonikowa", "block.create.mysterious_cuckoo_clock": "Zegar z kukułką", @@ -311,263 +311,263 @@ "block.create.nozzle": "Dysza", "block.create.oak_window": "Dębowe okno", "block.create.oak_window_pane": "Dębowa szyba okienna", - "block.create.ochrum": "UNLOCALIZED: Ochrum", - "block.create.ochrum_pillar": "UNLOCALIZED: Ochrum Pillar", + "block.create.ochrum": "Ochran", + "block.create.ochrum_pillar": "Ochranowy filar", "block.create.orange_sail": "Pomarańczowy żagiel", "block.create.orange_seat": "Pomarańczowe siedzenie", - "block.create.orange_toolbox": "UNLOCALIZED: Orange Toolbox", + "block.create.orange_toolbox": "Pomarańczowa skrznka na narzędzia", "block.create.orange_valve_handle": "Pomarańczowe pokrętło", "block.create.ornate_iron_window": "Ozdobne żelazne okno", "block.create.ornate_iron_window_pane": "Ozdobna żelazne szyba okienna", - "block.create.oxidized_copper_shingle_slab": "UNLOCALIZED: Oxidized Copper Shingle Slab", - "block.create.oxidized_copper_shingle_stairs": "UNLOCALIZED: Oxidized Copper Shingle Stairs", - "block.create.oxidized_copper_shingles": "UNLOCALIZED: Oxidized Copper Shingles", - "block.create.oxidized_copper_tile_slab": "UNLOCALIZED: Oxidized Copper Tile Slab", - "block.create.oxidized_copper_tile_stairs": "UNLOCALIZED: Oxidized Copper Tile Stairs", - "block.create.oxidized_copper_tiles": "UNLOCALIZED: Oxidized Copper Tiles", + "block.create.oxidized_copper_shingle_slab": "Zaśniedziała płyta z miedzianych dachówek", + "block.create.oxidized_copper_shingle_stairs": "Zaśniedziałe schody z miedzianych dachówek", + "block.create.oxidized_copper_shingles": "Zaśniedziałe miedziane dachówki", + "block.create.oxidized_copper_tile_slab": "Zaśniedziała płyta z miedzianych kafelków", + "block.create.oxidized_copper_tile_stairs": "Zaśniedziałe schody z miedzianych kafelków", + "block.create.oxidized_copper_tiles": "Zaśniedziałe miedziane kafelki", "block.create.peculiar_bell": "Dziwny dzwon", "block.create.pink_nixie_tube": "Różowa lampa cyfrowa", "block.create.pink_sail": "Różowy żagiel", "block.create.pink_seat": "Różowe siedzenie", - "block.create.pink_toolbox": "UNLOCALIZED: Pink Toolbox", + "block.create.pink_toolbox": "Różowa skrzynka na narzędzia", "block.create.pink_valve_handle": "Różowe pokrętło", "block.create.piston_extension_pole": "Przedłużenie tłoka", - "block.create.placard": "UNLOCALIZED: Placard", - "block.create.polished_cut_andesite": "UNLOCALIZED: Polished Cut Andesite", - "block.create.polished_cut_andesite_slab": "UNLOCALIZED: Polished Cut Andesite Slab", - "block.create.polished_cut_andesite_stairs": "UNLOCALIZED: Polished Cut Andesite Stairs", - "block.create.polished_cut_andesite_wall": "UNLOCALIZED: Polished Cut Andesite Wall", - "block.create.polished_cut_asurine": "UNLOCALIZED: Polished Cut Asurine", - "block.create.polished_cut_asurine_slab": "UNLOCALIZED: Polished Cut Asurine Slab", - "block.create.polished_cut_asurine_stairs": "UNLOCALIZED: Polished Cut Asurine Stairs", - "block.create.polished_cut_asurine_wall": "UNLOCALIZED: Polished Cut Asurine Wall", - "block.create.polished_cut_calcite": "UNLOCALIZED: Polished Cut Calcite", - "block.create.polished_cut_calcite_slab": "UNLOCALIZED: Polished Cut Calcite Slab", - "block.create.polished_cut_calcite_stairs": "UNLOCALIZED: Polished Cut Calcite Stairs", - "block.create.polished_cut_calcite_wall": "UNLOCALIZED: Polished Cut Calcite Wall", - "block.create.polished_cut_crimsite": "UNLOCALIZED: Polished Cut Crimsite", - "block.create.polished_cut_crimsite_slab": "UNLOCALIZED: Polished Cut Crimsite Slab", - "block.create.polished_cut_crimsite_stairs": "UNLOCALIZED: Polished Cut Crimsite Stairs", - "block.create.polished_cut_crimsite_wall": "UNLOCALIZED: Polished Cut Crimsite Wall", - "block.create.polished_cut_deepslate": "UNLOCALIZED: Polished Cut Deepslate", - "block.create.polished_cut_deepslate_slab": "UNLOCALIZED: Polished Cut Deepslate Slab", - "block.create.polished_cut_deepslate_stairs": "UNLOCALIZED: Polished Cut Deepslate Stairs", - "block.create.polished_cut_deepslate_wall": "UNLOCALIZED: Polished Cut Deepslate Wall", - "block.create.polished_cut_diorite": "UNLOCALIZED: Polished Cut Diorite", - "block.create.polished_cut_diorite_slab": "UNLOCALIZED: Polished Cut Diorite Slab", - "block.create.polished_cut_diorite_stairs": "UNLOCALIZED: Polished Cut Diorite Stairs", - "block.create.polished_cut_diorite_wall": "UNLOCALIZED: Polished Cut Diorite Wall", - "block.create.polished_cut_dripstone": "UNLOCALIZED: Polished Cut Dripstone", - "block.create.polished_cut_dripstone_slab": "UNLOCALIZED: Polished Cut Dripstone Slab", - "block.create.polished_cut_dripstone_stairs": "UNLOCALIZED: Polished Cut Dripstone Stairs", - "block.create.polished_cut_dripstone_wall": "UNLOCALIZED: Polished Cut Dripstone Wall", - "block.create.polished_cut_granite": "UNLOCALIZED: Polished Cut Granite", - "block.create.polished_cut_granite_slab": "UNLOCALIZED: Polished Cut Granite Slab", - "block.create.polished_cut_granite_stairs": "UNLOCALIZED: Polished Cut Granite Stairs", - "block.create.polished_cut_granite_wall": "UNLOCALIZED: Polished Cut Granite Wall", - "block.create.polished_cut_limestone": "UNLOCALIZED: Polished Cut Limestone", - "block.create.polished_cut_limestone_slab": "UNLOCALIZED: Polished Cut Limestone Slab", - "block.create.polished_cut_limestone_stairs": "UNLOCALIZED: Polished Cut Limestone Stairs", - "block.create.polished_cut_limestone_wall": "UNLOCALIZED: Polished Cut Limestone Wall", - "block.create.polished_cut_ochrum": "UNLOCALIZED: Polished Cut Ochrum", - "block.create.polished_cut_ochrum_slab": "UNLOCALIZED: Polished Cut Ochrum Slab", - "block.create.polished_cut_ochrum_stairs": "UNLOCALIZED: Polished Cut Ochrum Stairs", - "block.create.polished_cut_ochrum_wall": "UNLOCALIZED: Polished Cut Ochrum Wall", - "block.create.polished_cut_scorchia": "UNLOCALIZED: Polished Cut Scorchia", - "block.create.polished_cut_scorchia_slab": "UNLOCALIZED: Polished Cut Scorchia Slab", - "block.create.polished_cut_scorchia_stairs": "UNLOCALIZED: Polished Cut Scorchia Stairs", - "block.create.polished_cut_scorchia_wall": "UNLOCALIZED: Polished Cut Scorchia Wall", - "block.create.polished_cut_scoria": "UNLOCALIZED: Polished Cut Scoria", - "block.create.polished_cut_scoria_slab": "UNLOCALIZED: Polished Cut Scoria Slab", - "block.create.polished_cut_scoria_stairs": "UNLOCALIZED: Polished Cut Scoria Stairs", - "block.create.polished_cut_scoria_wall": "UNLOCALIZED: Polished Cut Scoria Wall", - "block.create.polished_cut_tuff": "UNLOCALIZED: Polished Cut Tuff", - "block.create.polished_cut_tuff_slab": "UNLOCALIZED: Polished Cut Tuff Slab", - "block.create.polished_cut_tuff_stairs": "UNLOCALIZED: Polished Cut Tuff Stairs", - "block.create.polished_cut_tuff_wall": "UNLOCALIZED: Polished Cut Tuff Wall", - "block.create.polished_cut_veridium": "UNLOCALIZED: Polished Cut Veridium", - "block.create.polished_cut_veridium_slab": "UNLOCALIZED: Polished Cut Veridium Slab", - "block.create.polished_cut_veridium_stairs": "UNLOCALIZED: Polished Cut Veridium Stairs", - "block.create.polished_cut_veridium_wall": "UNLOCALIZED: Polished Cut Veridium Wall", + "block.create.placard": "Plakietka", + "block.create.polished_cut_andesite": "Wypolerowany przycięty andezyt", + "block.create.polished_cut_andesite_slab": "Wypolerowana przycięta andezytowa płyta", + "block.create.polished_cut_andesite_stairs": "Wypolerowane przycięte andezytowe schody", + "block.create.polished_cut_andesite_wall": "Wypolerowany przycięty andezytowy murek", + "block.create.polished_cut_asurine": "Wypolerowany przycięty azuryn", + "block.create.polished_cut_asurine_slab": "Wypolerowana przycięta azurynowa płyta", + "block.create.polished_cut_asurine_stairs": "Wypolerowane przycięte azurynowe schody", + "block.create.polished_cut_asurine_wall": "Wypolerowany przycięty azurynowy murek", + "block.create.polished_cut_calcite": "Wypolerowany przycięty kalcyt", + "block.create.polished_cut_calcite_slab": "Wypolerowana przycięta kalcytowa płyta", + "block.create.polished_cut_calcite_stairs": "Wypolerowane przycięte kalcytowe schody", + "block.create.polished_cut_calcite_wall": "Wypolerowany przycięty kalcytowy murek", + "block.create.polished_cut_crimsite": "Wypolerowany przycięty szkarlit", + "block.create.polished_cut_crimsite_slab": "Wypolerowana przycięta szkarlitowa płyta", + "block.create.polished_cut_crimsite_stairs": "Wypolerowane przycięte szkarlitowe schody", + "block.create.polished_cut_crimsite_wall": "Wypolerowany przycięty szkarlitowy murek", + "block.create.polished_cut_deepslate": "Wypolerowany przycięty łupek", + "block.create.polished_cut_deepslate_slab": "Wypolerowana przycięta łupkowa płyta", + "block.create.polished_cut_deepslate_stairs": "Wypolerowane przycięte łupkowe schody", + "block.create.polished_cut_deepslate_wall": "Wypolerowany przycięty łupkowy murek", + "block.create.polished_cut_diorite": "Wypolerowany przycięty dioryt", + "block.create.polished_cut_diorite_slab": "Wypolerowana przycięta driorytowa płyta", + "block.create.polished_cut_diorite_stairs": "Wypolerowane przycięte diorytowe schody", + "block.create.polished_cut_diorite_wall": "Wypolerowany przycięty diorytowy murek", + "block.create.polished_cut_dripstone": "Wypolerowany przycięty naciek", + "block.create.polished_cut_dripstone_slab": "Wypolerowana przycięta naciekowa płyta", + "block.create.polished_cut_dripstone_stairs": "Wypolerowane przycięte naciekowe schody", + "block.create.polished_cut_dripstone_wall": "Wypolerowany przycięty naciekowy murek", + "block.create.polished_cut_granite": "Wypolerowany przycięty granit", + "block.create.polished_cut_granite_slab": "Wypolerowana przycięta granitowa płyta", + "block.create.polished_cut_granite_stairs": "Wypolerowane przycięte granitowe schody", + "block.create.polished_cut_granite_wall": "Wypolerowany przycięty granitowy murek", + "block.create.polished_cut_limestone": "Wypolerowany przycięty wapień", + "block.create.polished_cut_limestone_slab": "Wypolerowana przycięta wapienna płyta", + "block.create.polished_cut_limestone_stairs": "Wypolerowane przycięte wapienne schody", + "block.create.polished_cut_limestone_wall": "Wypolerowany przycięty wapienny murek", + "block.create.polished_cut_ochrum": "Wypolerowany przycięty ochran", + "block.create.polished_cut_ochrum_slab": "Wypolerowana przycięta ochranowa płyta", + "block.create.polished_cut_ochrum_stairs": "Wypolerowane przycięte ochranowe schody", + "block.create.polished_cut_ochrum_wall": "Wypolerowany przycięty ochranowy murek", + "block.create.polished_cut_scorchia": "Palony wypolerowany przycięty żużel", + "block.create.polished_cut_scorchia_slab": "Palona wypolerowana przycięta żużlowa płyta", + "block.create.polished_cut_scorchia_stairs": "Palone wypolerowane przycięte żużlowe schody", + "block.create.polished_cut_scorchia_wall": "Palony wypolerowany przycięty żużlowy murek", + "block.create.polished_cut_scoria": "Wypolerowany przycięty żużel", + "block.create.polished_cut_scoria_slab": "Wypolerowana przycięta żużlowa płyta", + "block.create.polished_cut_scoria_stairs": "Wypolerowane przycięte żużlowe schody", + "block.create.polished_cut_scoria_wall": "Wypolerowany przycięty żużlowy murek", + "block.create.polished_cut_tuff": "Wypolerowany przycięty tuf", + "block.create.polished_cut_tuff_slab": "Wypolerowana przycięta tufowa płyta", + "block.create.polished_cut_tuff_stairs": "Wypolerowane przycięte tufowe schody", + "block.create.polished_cut_tuff_wall": "Wypolerowany przycięty tufowy murek", + "block.create.polished_cut_veridium": "Wypolerowany przycięty weryd", + "block.create.polished_cut_veridium_slab": "Wypolerowana przycięta werydowa płyta", + "block.create.polished_cut_veridium_stairs": "Wypolerowane przycięte werydowe schody", + "block.create.polished_cut_veridium_wall": "Wypolerowany przycięty werydowy murek", "block.create.portable_fluid_interface": "Przenośny interfejs płynów", "block.create.portable_storage_interface": "Przenośny interfejs magazynu", "block.create.powered_latch": "Zaawansowany zasilany przełącznik", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", + "block.create.powered_shaft": "Zasilany wał", "block.create.powered_toggle_latch": "Zasilany przełącznik", "block.create.pulley_magnet": "Krążek z magnesem", - "block.create.pulse_extender": "UNLOCALIZED: Pulse Extender", + "block.create.pulse_extender": "Przedłużacz pulsu", "block.create.pulse_repeater": "Przekaźnik pulsowy", "block.create.purple_nixie_tube": "Fioletowa lampa cyfrowa", "block.create.purple_sail": "Fioletowy żagiel", "block.create.purple_seat": "Fioletowe siedzenie", - "block.create.purple_toolbox": "UNLOCALIZED: Purple Toolbox", + "block.create.purple_toolbox": "Fioletowa skrzynka na narzędzia", "block.create.purple_valve_handle": "Fioletowe pokrętło", "block.create.radial_chassis": "Stelaż promienisty", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", - "block.create.raw_zinc_block": "UNLOCALIZED: Block of Raw Zinc", + "block.create.railway_casing": "Obudowa kolejowa", + "block.create.raw_zinc_block": "Blok rudy cynku", "block.create.red_nixie_tube": "Czerwona lampa cyfrowa", "block.create.red_sail": "Czerwony żagiel", "block.create.red_seat": "Czerwone siedzenie", - "block.create.red_toolbox": "UNLOCALIZED: Red Toolbox", + "block.create.red_toolbox": "Czerwona skrzynka na narzędzia", "block.create.red_valve_handle": "Czerwone pokrętło", "block.create.redstone_contact": "Przełącznik kontaktowy", "block.create.redstone_link": "Emiter sygnału", "block.create.refined_radiance_casing": "Świetlista obudowa", "block.create.rope": "Lina", "block.create.rope_pulley": "Krążek z liną", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", + "block.create.rose_quartz_block": "Blok różowego kwarcu", + "block.create.rose_quartz_lamp": "Lampa z różowego kwarcu", + "block.create.rose_quartz_tiles": "Kafelki z różowego kwarcu", "block.create.rotation_speed_controller": "Sterownik prędkości obrotu", "block.create.sail_frame": "Rama żagla", "block.create.schematic_table": "Stół do planowania", "block.create.schematicannon": "Schematoarmata", - "block.create.scorchia": "UNLOCALIZED: Scorchia", - "block.create.scorchia_pillar": "UNLOCALIZED: Scorchia Pillar", + "block.create.scorchia": "Palony żużel", + "block.create.scorchia_pillar": "Palony żużlowy filar", "block.create.scoria": "Żużel", "block.create.scoria_pillar": "Żużlowy filar", "block.create.secondary_linear_chassis": "Drugorzędny liniowy stelaż", "block.create.sequenced_gearshift": "Przekładnik sekwencjonalny", "block.create.shadow_steel_casing": "Mroczna obudowa", "block.create.shaft": "Wał", - "block.create.small_andesite_brick_slab": "UNLOCALIZED: Small Andesite Brick Slab", - "block.create.small_andesite_brick_stairs": "UNLOCALIZED: Small Andesite Brick Stairs", - "block.create.small_andesite_brick_wall": "UNLOCALIZED: Small Andesite Brick Wall", - "block.create.small_andesite_bricks": "UNLOCALIZED: Small Andesite Bricks", - "block.create.small_asurine_brick_slab": "UNLOCALIZED: Small Asurine Brick Slab", - "block.create.small_asurine_brick_stairs": "UNLOCALIZED: Small Asurine Brick Stairs", - "block.create.small_asurine_brick_wall": "UNLOCALIZED: Small Asurine Brick Wall", - "block.create.small_asurine_bricks": "UNLOCALIZED: Small Asurine Bricks", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", - "block.create.small_calcite_brick_slab": "UNLOCALIZED: Small Calcite Brick Slab", - "block.create.small_calcite_brick_stairs": "UNLOCALIZED: Small Calcite Brick Stairs", - "block.create.small_calcite_brick_wall": "UNLOCALIZED: Small Calcite Brick Wall", - "block.create.small_calcite_bricks": "UNLOCALIZED: Small Calcite Bricks", - "block.create.small_crimsite_brick_slab": "UNLOCALIZED: Small Crimsite Brick Slab", - "block.create.small_crimsite_brick_stairs": "UNLOCALIZED: Small Crimsite Brick Stairs", - "block.create.small_crimsite_brick_wall": "UNLOCALIZED: Small Crimsite Brick Wall", - "block.create.small_crimsite_bricks": "UNLOCALIZED: Small Crimsite Bricks", - "block.create.small_deepslate_brick_slab": "UNLOCALIZED: Small Deepslate Brick Slab", - "block.create.small_deepslate_brick_stairs": "UNLOCALIZED: Small Deepslate Brick Stairs", - "block.create.small_deepslate_brick_wall": "UNLOCALIZED: Small Deepslate Brick Wall", - "block.create.small_deepslate_bricks": "UNLOCALIZED: Small Deepslate Bricks", - "block.create.small_diorite_brick_slab": "UNLOCALIZED: Small Diorite Brick Slab", - "block.create.small_diorite_brick_stairs": "UNLOCALIZED: Small Diorite Brick Stairs", - "block.create.small_diorite_brick_wall": "UNLOCALIZED: Small Diorite Brick Wall", - "block.create.small_diorite_bricks": "UNLOCALIZED: Small Diorite Bricks", - "block.create.small_dripstone_brick_slab": "UNLOCALIZED: Small Dripstone Brick Slab", - "block.create.small_dripstone_brick_stairs": "UNLOCALIZED: Small Dripstone Brick Stairs", - "block.create.small_dripstone_brick_wall": "UNLOCALIZED: Small Dripstone Brick Wall", - "block.create.small_dripstone_bricks": "UNLOCALIZED: Small Dripstone Bricks", - "block.create.small_granite_brick_slab": "UNLOCALIZED: Small Granite Brick Slab", - "block.create.small_granite_brick_stairs": "UNLOCALIZED: Small Granite Brick Stairs", - "block.create.small_granite_brick_wall": "UNLOCALIZED: Small Granite Brick Wall", - "block.create.small_granite_bricks": "UNLOCALIZED: Small Granite Bricks", - "block.create.small_limestone_brick_slab": "UNLOCALIZED: Small Limestone Brick Slab", - "block.create.small_limestone_brick_stairs": "UNLOCALIZED: Small Limestone Brick Stairs", - "block.create.small_limestone_brick_wall": "UNLOCALIZED: Small Limestone Brick Wall", - "block.create.small_limestone_bricks": "UNLOCALIZED: Small Limestone Bricks", - "block.create.small_ochrum_brick_slab": "UNLOCALIZED: Small Ochrum Brick Slab", - "block.create.small_ochrum_brick_stairs": "UNLOCALIZED: Small Ochrum Brick Stairs", - "block.create.small_ochrum_brick_wall": "UNLOCALIZED: Small Ochrum Brick Wall", - "block.create.small_ochrum_bricks": "UNLOCALIZED: Small Ochrum Bricks", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", - "block.create.small_scorchia_brick_slab": "UNLOCALIZED: Small Scorchia Brick Slab", - "block.create.small_scorchia_brick_stairs": "UNLOCALIZED: Small Scorchia Brick Stairs", - "block.create.small_scorchia_brick_wall": "UNLOCALIZED: Small Scorchia Brick Wall", - "block.create.small_scorchia_bricks": "UNLOCALIZED: Small Scorchia Bricks", - "block.create.small_scoria_brick_slab": "UNLOCALIZED: Small Scoria Brick Slab", - "block.create.small_scoria_brick_stairs": "UNLOCALIZED: Small Scoria Brick Stairs", - "block.create.small_scoria_brick_wall": "UNLOCALIZED: Small Scoria Brick Wall", - "block.create.small_scoria_bricks": "UNLOCALIZED: Small Scoria Bricks", - "block.create.small_tuff_brick_slab": "UNLOCALIZED: Small Tuff Brick Slab", - "block.create.small_tuff_brick_stairs": "UNLOCALIZED: Small Tuff Brick Stairs", - "block.create.small_tuff_brick_wall": "UNLOCALIZED: Small Tuff Brick Wall", - "block.create.small_tuff_bricks": "UNLOCALIZED: Small Tuff Bricks", - "block.create.small_veridium_brick_slab": "UNLOCALIZED: Small Veridium Brick Slab", - "block.create.small_veridium_brick_stairs": "UNLOCALIZED: Small Veridium Brick Stairs", - "block.create.small_veridium_brick_wall": "UNLOCALIZED: Small Veridium Brick Wall", - "block.create.small_veridium_bricks": "UNLOCALIZED: Small Veridium Bricks", + "block.create.small_andesite_brick_slab": "Płyta z małych andezytowych cegieł", + "block.create.small_andesite_brick_stairs": "Schody z małych andezytowych cegieł", + "block.create.small_andesite_brick_wall": "Murek z małych andezytowych cegieł", + "block.create.small_andesite_bricks": "Małe andezytowe cegły", + "block.create.small_asurine_brick_slab": "Płyta z małych azurynowych cegieł", + "block.create.small_asurine_brick_stairs": "Schody z małych azurynowuch cegieł", + "block.create.small_asurine_brick_wall": "Murek z małych azurynowych cegieł", + "block.create.small_asurine_bricks": "Małe azurynowe cegły", + "block.create.small_bogey": "Mały wózek", + "block.create.small_calcite_brick_slab": "Płyta z małych kalcytowych cegieł", + "block.create.small_calcite_brick_stairs": "Schody z małych kalcytowych cegieł", + "block.create.small_calcite_brick_wall": "Murek z młaych kalcytowych cegieł", + "block.create.small_calcite_bricks": "Małe kalcytowe cegły", + "block.create.small_crimsite_brick_slab": "Płyta z małych szkarlitowych cegieł", + "block.create.small_crimsite_brick_stairs": "Schody z malych szkarlitowych cegieł", + "block.create.small_crimsite_brick_wall": "Murek z małych szkarlitowych cegieł", + "block.create.small_crimsite_bricks": "Małe szkarlitowe cegły", + "block.create.small_deepslate_brick_slab": "Płyta z małych łupkowych cegieł", + "block.create.small_deepslate_brick_stairs": "Schody z małych łupkowych cegieł", + "block.create.small_deepslate_brick_wall": "Murek z małych łupkowych cegieł", + "block.create.small_deepslate_bricks": "Małe łupkowe cegły", + "block.create.small_diorite_brick_slab": "Płyta z małych diorytowych cegieł", + "block.create.small_diorite_brick_stairs": "Schody z małych diorytowych cegieł", + "block.create.small_diorite_brick_wall": "Murek z małych diorytowych cegieł", + "block.create.small_diorite_bricks": "Małe diorytowe cegły", + "block.create.small_dripstone_brick_slab": "Płyta z małych naciekowych cegieł", + "block.create.small_dripstone_brick_stairs": "Schody z małych naciekowych cegieł", + "block.create.small_dripstone_brick_wall": "Murek z małych naciekowych cegieł", + "block.create.small_dripstone_bricks": "Małe naciekowe cegły", + "block.create.small_granite_brick_slab": "Płyta z małych granitowych cegieł", + "block.create.small_granite_brick_stairs": "Schody z małych granitowych cegieł", + "block.create.small_granite_brick_wall": "Murek z małych granitowych cegieł", + "block.create.small_granite_bricks": "Małe granitowe cagły", + "block.create.small_limestone_brick_slab": "Płyta z małych wapiennych cegieł", + "block.create.small_limestone_brick_stairs": "Schody z małych wapiennych cegieł", + "block.create.small_limestone_brick_wall": "Murek z małych wapiennych cegieł", + "block.create.small_limestone_bricks": "Małe wapienne cegły", + "block.create.small_ochrum_brick_slab": "Płyta z małych ochranowych cegieł", + "block.create.small_ochrum_brick_stairs": "Schody z małych ochranowych cegieł", + "block.create.small_ochrum_brick_wall": "Murek z małych ochranowych cegieł", + "block.create.small_ochrum_bricks": "Małe ochranowe cegły", + "block.create.small_rose_quartz_tiles": "Małe kafelki z różowego kwarcu", + "block.create.small_scorchia_brick_slab": "Płyta z małych palonych żużlowych cegieł", + "block.create.small_scorchia_brick_stairs": "Schody z małych palonych żużlowych cegieł", + "block.create.small_scorchia_brick_wall": "Murek z małych palonych żużlowych cegieł", + "block.create.small_scorchia_bricks": "Małe palone żużlowe cegły", + "block.create.small_scoria_brick_slab": "Płyta z małych żużlowych cegieł", + "block.create.small_scoria_brick_stairs": "Schody z małych żużlowych cegieł", + "block.create.small_scoria_brick_wall": "Murek z małych żużlowych cegieł", + "block.create.small_scoria_bricks": "Małe żużlowe cegły", + "block.create.small_tuff_brick_slab": "Płyta z małych tufowych cegieł", + "block.create.small_tuff_brick_stairs": "Schody z małych tufowych cegieł", + "block.create.small_tuff_brick_wall": "Murek z małych tufowych cegieł", + "block.create.small_tuff_bricks": "Małe tufowe cegły", + "block.create.small_veridium_brick_slab": "Płyta z małych werydowych cegieł", + "block.create.small_veridium_brick_stairs": "Schody z małych werydowych cegieł", + "block.create.small_veridium_brick_wall": "Murek z małych werydowych cegieł", + "block.create.small_veridium_bricks": "Małe werydowe cegły", "block.create.smart_chute": "Inteligentny Zsyp", "block.create.smart_fluid_pipe": "Inteligentna rura", "block.create.speedometer": "Prędkościomierz", "block.create.spout": "Napełniacz", "block.create.spruce_window": "Świerkowe okno", "block.create.spruce_window_pane": "Świerkowa szyba okienna", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", + "block.create.steam_engine": "Silnik parowy", + "block.create.steam_whistle": "Gwizdek parowy", + "block.create.steam_whistle_extension": "Przedłużenie gwizdka parowego", "block.create.sticker": "Przyklejacz", "block.create.sticky_mechanical_piston": "Lepki mechaniczny tłok", "block.create.stockpile_switch": "Przełącznik zawartościowy", "block.create.stressometer": "Miernik obciążenia", "block.create.tiled_glass": "Kafelkowane szkło", "block.create.tiled_glass_pane": "Kafelkowana szyba", - "block.create.track": "UNLOCALIZED: Train Track", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "UNLOCALIZED: Train Station", - "block.create.train_door": "UNLOCALIZED: Train Door", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", - "block.create.tuff_pillar": "UNLOCALIZED: Tuff Pillar", + "block.create.track": "Tor kolejowy", + "block.create.track_observer": "Detektor kolejowy", + "block.create.track_signal": "Sygnał kolejowy", + "block.create.track_station": "Stacja kolejowa", + "block.create.train_door": "Drzwi od pociągu", + "block.create.train_trapdoor": "Klapa od pociągu", + "block.create.tuff_pillar": "Tufowy filar", "block.create.turntable": "Talerz obrotowy", - "block.create.veridium": "UNLOCALIZED: Veridium", - "block.create.veridium_pillar": "UNLOCALIZED: Veridium Pillar", + "block.create.veridium": "Weryd", + "block.create.veridium_pillar": "Werydowy filar", "block.create.vertical_framed_glass": "Pionowe oprawione szkło", "block.create.vertical_framed_glass_pane": "Pionowa oprawiona szyba", "block.create.warped_window": "Spaczone okno", "block.create.warped_window_pane": "Spaczona szyba okienna", "block.create.water_wheel": "Koło wodne", - "block.create.waxed_copper_shingle_slab": "UNLOCALIZED: Waxed Copper Shingle Slab", - "block.create.waxed_copper_shingle_stairs": "UNLOCALIZED: Waxed Copper Shingle Stairs", - "block.create.waxed_copper_shingles": "UNLOCALIZED: Waxed Copper Shingles", - "block.create.waxed_copper_tile_slab": "UNLOCALIZED: Waxed Copper Tile Slab", - "block.create.waxed_copper_tile_stairs": "UNLOCALIZED: Waxed Copper Tile Stairs", - "block.create.waxed_copper_tiles": "UNLOCALIZED: Waxed Copper Tiles", - "block.create.waxed_exposed_copper_shingle_slab": "UNLOCALIZED: Waxed Exposed Copper Shingle Slab", - "block.create.waxed_exposed_copper_shingle_stairs": "UNLOCALIZED: Waxed Exposed Copper Shingle Stairs", - "block.create.waxed_exposed_copper_shingles": "UNLOCALIZED: Waxed Exposed Copper Shingles", - "block.create.waxed_exposed_copper_tile_slab": "UNLOCALIZED: Waxed Exposed Copper Tile Slab", - "block.create.waxed_exposed_copper_tile_stairs": "UNLOCALIZED: Waxed Exposed Copper Tile Stairs", - "block.create.waxed_exposed_copper_tiles": "UNLOCALIZED: Waxed Exposed Copper Tiles", - "block.create.waxed_oxidized_copper_shingle_slab": "UNLOCALIZED: Waxed Oxidized Copper Shingle Slab", - "block.create.waxed_oxidized_copper_shingle_stairs": "UNLOCALIZED: Waxed Oxidized Copper Shingle Stairs", - "block.create.waxed_oxidized_copper_shingles": "UNLOCALIZED: Waxed Oxidized Copper Shingles", - "block.create.waxed_oxidized_copper_tile_slab": "UNLOCALIZED: Waxed Oxidized Copper Tile Slab", - "block.create.waxed_oxidized_copper_tile_stairs": "UNLOCALIZED: Waxed Oxidized Copper Tile Stairs", - "block.create.waxed_oxidized_copper_tiles": "UNLOCALIZED: Waxed Oxidized Copper Tiles", - "block.create.waxed_weathered_copper_shingle_slab": "UNLOCALIZED: Waxed Weathered Copper Shingle Slab", - "block.create.waxed_weathered_copper_shingle_stairs": "UNLOCALIZED: Waxed Weathered Copper Shingle Stairs", - "block.create.waxed_weathered_copper_shingles": "UNLOCALIZED: Waxed Weathered Copper Shingles", - "block.create.waxed_weathered_copper_tile_slab": "UNLOCALIZED: Waxed Weathered Copper Tile Slab", - "block.create.waxed_weathered_copper_tile_stairs": "UNLOCALIZED: Waxed Weathered Copper Tile Stairs", - "block.create.waxed_weathered_copper_tiles": "UNLOCALIZED: Waxed Weathered Copper Tiles", - "block.create.weathered_copper_shingle_slab": "UNLOCALIZED: Weathered Copper Shingle Slab", - "block.create.weathered_copper_shingle_stairs": "UNLOCALIZED: Weathered Copper Shingle Stairs", - "block.create.weathered_copper_shingles": "UNLOCALIZED: Weathered Copper Shingles", - "block.create.weathered_copper_tile_slab": "UNLOCALIZED: Weathered Copper Tile Slab", - "block.create.weathered_copper_tile_stairs": "UNLOCALIZED: Weathered Copper Tile Stairs", - "block.create.weathered_copper_tiles": "UNLOCALIZED: Weathered Copper Tiles", + "block.create.waxed_copper_shingle_slab": "Woskowana płyta z miedzianych dachówek", + "block.create.waxed_copper_shingle_stairs": "Woskowane schody z miedzianych dachówek", + "block.create.waxed_copper_shingles": "Woskowane miedziane dachówki", + "block.create.waxed_copper_tile_slab": "Woskowana płyta z miedzianych kafelków", + "block.create.waxed_copper_tile_stairs": "Woskowane schody z miedzianych kafelków", + "block.create.waxed_copper_tiles": "Woskowane miedziane kafelki", + "block.create.waxed_exposed_copper_shingle_slab": "Woskowana zwietrzała płyta z miedzianych dachówek", + "block.create.waxed_exposed_copper_shingle_stairs": "Woskowane zwietrzałe schody z miedzianych dachówek", + "block.create.waxed_exposed_copper_shingles": "Woskowane zwietrzałe miedziane dachówki", + "block.create.waxed_exposed_copper_tile_slab": "Woskowana zwietrzała płyta z miedzianych kafelków", + "block.create.waxed_exposed_copper_tile_stairs": "Woskowane zwietrzałe schody z miedzianych kafelków", + "block.create.waxed_exposed_copper_tiles": "Woskowane zwietrzałe miedziane kafelki", + "block.create.waxed_oxidized_copper_shingle_slab": "Woskowana utleniona płyta z miedzianych dachówek", + "block.create.waxed_oxidized_copper_shingle_stairs": "Woskowane utlenione schody z miedzianych dachówek", + "block.create.waxed_oxidized_copper_shingles": "Woskowane utlenione miedziane dachówki", + "block.create.waxed_oxidized_copper_tile_slab": "Woskowana utleniona płyta z miedzianych kafelków", + "block.create.waxed_oxidized_copper_tile_stairs": "Woskowane utlenione schody z miedzianych kafelków", + "block.create.waxed_oxidized_copper_tiles": "Woskowane utlenione miedziane kafelki", + "block.create.waxed_weathered_copper_shingle_slab": "Woskowana zaśniedziała płyta z miedzianych dachówek", + "block.create.waxed_weathered_copper_shingle_stairs": "Woskowane zaśniedziałe schody z miedzianych dachówek", + "block.create.waxed_weathered_copper_shingles": "Woskowane zaśniedziałe miedziane dachówki", + "block.create.waxed_weathered_copper_tile_slab": "Woskowana zaśniedziała płyta z miedzianych kafelków", + "block.create.waxed_weathered_copper_tile_stairs": "Woskowane zaśniedziałe schody z miedzianych kafelków", + "block.create.waxed_weathered_copper_tiles": "Woskowane zaśniedziałe miedziane kafelki", + "block.create.weathered_copper_shingle_slab": "Zaśniedziała płyta z miedzianych dachówek", + "block.create.weathered_copper_shingle_stairs": "Zaśniedziałe schody z miedzianych dachówek", + "block.create.weathered_copper_shingles": "Zaśniedziałe miedziane dachówki", + "block.create.weathered_copper_tile_slab": "Zaśniedziała płyta z miedzianych kafelków", + "block.create.weathered_copper_tile_stairs": "Zaśniedziałe schody z miedzianych kafelków", + "block.create.weathered_copper_tiles": "Zaśniedziałe miedziane kafelki", "block.create.weighted_ejector": "Wyrzutnia odważnikowa", "block.create.white_nixie_tube": "Biała lampa cyfrowa", "block.create.white_sail": "Biały żagiel", "block.create.white_seat": "Białe siedzenie", - "block.create.white_toolbox": "UNLOCALIZED: White Toolbox", + "block.create.white_toolbox": "Biała skrzynka na narzędzia", "block.create.white_valve_handle": "Białe pokrętło", "block.create.windmill_bearing": "Łożysko wiatraka", "block.create.wooden_bracket": "Drewniany wspornik", "block.create.yellow_nixie_tube": "Żółta lampa cyfrowa", "block.create.yellow_sail": "Żółty żagiel", "block.create.yellow_seat": "Żółte siedzenie", - "block.create.yellow_toolbox": "UNLOCALIZED: Yellow Toolbox", + "block.create.yellow_toolbox": "Żółta skrzynka na narzędzia", "block.create.yellow_valve_handle": "Żółte pokrętło", "block.create.zinc_block": "Blok cynku", - "block.create.zinc_ore": "Ruda cynku", + "block.create.zinc_ore": "Złoże cynku", "enchantment.create.capacity": "Pojameność", "enchantment.create.potato_recovery": "Odzyskiwanie", - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", + "entity.create.carriage_contraption": "Maszyna wagonowa", "entity.create.contraption": "Maszyna", "entity.create.crafting_blueprint": "Szablon konstruowania", "entity.create.gantry_contraption": "Maszyna suwnicowa", @@ -596,7 +596,7 @@ "item.create.chromatic_compound": "Związek chromatyczny", "item.create.cinder_flour": "Rozżarzona mąka", "item.create.copper_backtank": "Miedziany zbiornik w plecaku", - "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", + "item.create.copper_backtank_placeable": "Stacjonarny miedziany zbiornik w plecaku", "item.create.copper_nugget": "Bryłka miedzi", "item.create.copper_sheet": "Arkusz miedzi", "item.create.crafter_slot_cover": "Przykrywka na slot stołu rzemieślniczego", @@ -621,7 +621,7 @@ "item.create.electron_tube": "Lampa elektronowa", "item.create.empty_blaze_burner": "Pusty płomienny palnik", "item.create.empty_schematic": "Pusty schemat", - "item.create.experience_nugget": "UNLOCALIZED: Nugget of Experience", + "item.create.experience_nugget": "Bryłka doświadczenia", "item.create.extendo_grip": "Wydłużony Chwytak", "item.create.filter": "Filtr", "item.create.furnace_minecart_contraption": "Maszyna w wagoniku z piecem", @@ -631,7 +631,7 @@ "item.create.honey_bucket": "Wiadro miodu", "item.create.honeyed_apple": "Jabłko w miodzie", "item.create.incomplete_precision_mechanism": "Niedokończony precyzyjny mechanizm", - "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", + "item.create.incomplete_track": "Niedokończone tory kolejowe", "item.create.iron_sheet": "Arkusz żelaza", "item.create.linked_controller": "Zdalny sterownik", "item.create.minecart_contraption": "Maszyna w wagoniku", @@ -641,20 +641,20 @@ "item.create.powdered_obsidian": "Sproszkowany obsydian", "item.create.precision_mechanism": "Precyzyjny mechanizm", "item.create.propeller": "Śmigło", - "item.create.raw_zinc": "UNLOCALIZED: Raw Zinc", + "item.create.raw_zinc": "Ruda cynku", "item.create.red_sand_paper": "Czerwony papier ścierny", "item.create.refined_radiance": "Świetlisty materiał", "item.create.rose_quartz": "Różowy kwarc", "item.create.sand_paper": "Papier ścierny", - "item.create.schedule": "UNLOCALIZED: Train Schedule", + "item.create.schedule": "Harmonogram kolejowy", "item.create.schematic": "Schemat", "item.create.schematic_and_quill": "Schemat z piórem", "item.create.shadow_steel": "Mroczna stal", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.sturdy_sheet": "Zbity arkusz", "item.create.super_glue": "Super Glue", "item.create.sweet_roll": "Słodka bułka", "item.create.tree_fertilizer": "Nawóz do drzew", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", + "item.create.unprocessed_obsidian_sheet": "Nieprzerobiony arkusz obsydianowy", "item.create.vertical_gearbox": "Pionowa przekładnia", "item.create.wand_of_symmetry": "Różdżka symetrii", "item.create.wheat_flour": "Mąka pszenna", @@ -672,26 +672,26 @@ "advancement.create.andesite_alloy.desc": "Materiały z Create mają czasami dziwne nazwy, stop andezytu jest jednym z nich.", "advancement.create.andesite_casing": "Epoka andezytu łupanego", "advancement.create.andesite_casing.desc": "Użyj stopu andezytu, aby wytworzyć podstawową obudowę.", - "advancement.create.mechanical_press": "UNLOCALIZED: Bonk", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "UNLOCALIZED: Wind maker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items", + "advancement.create.mechanical_press": "Bonk", + "advancement.create.mechanical_press.desc": "Wytłocz kilka arkuszy w mechanicznej prasie.", + "advancement.create.encased_fan": "Dzisiaj w nocy silny wiatr", + "advancement.create.encased_fan.desc": "Postaw i zasil izolowany wiatrak.", + "advancement.create.fan_processing": "Receptury molekularne", + "advancement.create.fan_processing.desc": "Użyj izolowanego wiatraka do obróbki przedmiotów.", + "advancement.create.saw_processing": "Najostrzejsze narzędzie w szopie", + "advancement.create.saw_processing.desc": "Użyj piły mechanicznej do obróbki przedmiotów.", + "advancement.create.compacting": "Kompaktoinator", + "advancement.create.compacting.desc": "Użyj prasy i tygla, aby przerobić więcej na mniej.", "advancement.create.belt": "Taśma produkcyjna", "advancement.create.belt.desc": "Połącz dwa wały tworząc taśmociąg.", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", + "advancement.create.funnel": "Estetyka lotniskowa", + "advancement.create.funnel.desc": "Włóż lub wyjmij przedmioty z pojemnika za pomocą lejka.", "advancement.create.chute": "Czarna dziura", "advancement.create.chute.desc": "Postaw zsyp - pionową część taśmociągu.", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", + "advancement.create.mechanical_mixer": "Pomieszanie z poplątaniem", + "advancement.create.mechanical_mixer.desc": "Połącz składniki w mechanicznym mikserze", + "advancement.create.burner": "Żywe ognisko", + "advancement.create.burner.desc": "Zdobądź płomeinny palnik.", "advancement.create.water_wheel": "Energia odnawialna", "advancement.create.water_wheel.desc": "Postaw koło wodne i spraw, aby zaczęło się kręcić!", "advancement.create.windmill": "Łagodna bryza", @@ -700,85 +700,85 @@ "advancement.create.shifting_gears.desc": "Połącz duże koło zębate i małe koło zębate, co pozwoli zmienić prędkość obrotu Twojej maszyny.", "advancement.create.millstone": "Kieszonkowy rozgniatacz", "advancement.create.millstone.desc": "Postaw i wpraw w ruch młynek.", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench", + "advancement.create.super_glue": "Co Kropelka sklei, sklei...", + "advancement.create.super_glue.desc": "Sklej ze sobą bloki za pomocą Super Glue.", + "advancement.create.contraption_actors": "Ruch celowy", + "advancement.create.contraption_actors.desc": "Zbuduj maszynę z wiertłami, piłami lub żniwiarkami na pokładzie.", + "advancement.create.portable_storage_interface": "Wymiana przejazdowa", + "advancement.create.portable_storage_interface.desc": "Użyj przenośnego interfejsu magazynu by włożyć lub wyjąć przedmioty do maszyny.", + "advancement.create.wrench_goggles": "Wyposażony", + "advancement.create.wrench_goggles.desc": "Posiądź gogle inżyniera i klucz.", "advancement.create.stressometer": "Ale że jakie obciążenie?", "advancement.create.stressometer.desc": "Połóż i wpraw w ruch miernik obciążenia. Popatrz na niego przez Twoje gogle, aby poznać dokładną wartość.", - "advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", + "advancement.create.cuckoo_clock": "Czy to już czas?", + "advancement.create.cuckoo_clock.desc": "Zauważ jak twój zegar z kukułką ogłasza porę snu.", + "advancement.create.windmill_maxed": "Silna bryza", + "advancement.create.windmill_maxed.desc": "Skonstruuj wiatrak o maksymalnej mocy.", + "advancement.create.ejector_maxed": "Czempion trampolinowy", + "advancement.create.ejector_maxed.desc": "Zostań wystrzelony dalej niż 30 bloków przez wyrzutnie odważnikową.", + "advancement.create.pulley_maxed": "Lina do nikąd", + "advancement.create.pulley_maxed.desc": "Wydłuż krążek z liną na ponad 200 bloków.", + "advancement.create.cart_pickup": "Silne łapy", + "advancement.create.cart_pickup.desc": "Podnieś maszynę wagonikową z ponad 200 blokami.", + "advancement.create.anvil_plough": "Kowadlana artyleria", + "advancement.create.anvil_plough.desc": "Wstrzel kowadło za pomocą mechanicznych pługów.", + "advancement.create.lava_wheel_00000": "Energia geotermalna", + "advancement.create.lava_wheel_00000.desc": "To nie powinno zadziałać.§7\n(Ukryty postęp)", + "advancement.create.hand_crank_000": "Sesja wyciskania", + "advancement.create.hand_crank_000.desc": "Użyj ręcznej korby aż do wykończenia.§7\n(Ukryty postęp)", "advancement.create.belt_funnel_kiss": "Zakochana para", "advancement.create.belt_funnel_kiss.desc": "Spraw, aby dwa lejki na taśmociągu się pocałowały", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation", + "advancement.create.stressometer_maxed": "Idealne obciążenie", + "advancement.create.stressometer_maxed.desc": "Dostań 100% odczyt miernika obicążenia.§7\n(Ukryty postęp)", + "advancement.create.copper": "Twardsze skały", + "advancement.create.copper.desc": "Zdobądź trochę miedzi na swoje przyszłe wynalazki dotyczące cieczy.", "advancement.create.copper_casing": "Epoka miedzi", "advancement.create.copper_casing.desc": "Użyj arkuszy miedzi i odrobiny drewna, aby wytworzyć miedzianą obudowę.", "advancement.create.spout": "Plum", "advancement.create.spout.desc": "Patrz jak przedmiot napełnia się płynem przy użyciu napełniacza.", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.drain": "Suszenie bębnowe", + "advancement.create.drain.desc": "Zobacz jak przedmiot zawierający ciecz zostaje opróżniony przez odpływ.", + "advancement.create.steam_engine": "Rewolucja przemysłowa", + "advancement.create.steam_engine.desc": "Użyj silnika parowego do generowania mocy.", + "advancement.create.steam_whistle": "Anielski głos", + "advancement.create.steam_whistle.desc": "Uruchom gwizdek parowy.", + "advancement.create.backtank": "Pneumatyczne zaopatrzenie", + "advancement.create.backtank.desc": "Stwórz miedziany zbiornik w plecaku i napełnij go sprężonym powietrzem.", + "advancement.create.diving_suit": "Gotowy na głębiny", + "advancement.create.diving_suit.desc": "Załóż hełm do nurkowania razem z miedzianym zbiornikiem w plecaku i wskocz do wody.", + "advancement.create.mechanical_pump_0": "Pod ciśnieniem", + "advancement.create.mechanical_pump_0.desc": "Postaw i zasil mechaniczną pompę.", "advancement.create.glass_pipe": "Płynny podglądacz", "advancement.create.glass_pipe.desc": "Patrz jak ciecz płynie przez rurę z okienkiem. Użyj klucza na prostej rurze, aby dodać do niej okno.", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block", + "advancement.create.water_supply": "Wysysacz kałuż", + "advancement.create.water_supply.desc": "Użyj ssącą końcówkę rury lub pompy aby wessać blok wody.", "advancement.create.hose_pulley": "Wyciek przemysłowy", "advancement.create.hose_pulley.desc": "Obniż krążek z wężem, aby osuszyć lub wypełnić płynem jakiś obszar.", - "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout", - "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)", + "advancement.create.chocolate_bucket": "Świat wyobraźni", + "advancement.create.chocolate_bucket.desc": "Zdobądź wiadro płynnej czekolady.", + "advancement.create.honey_drain": "Autonomiczne pszczelarstwo", + "advancement.create.honey_drain.desc": "Użyj rur, aby pompować miód z gniazda lub ula.", + "advancement.create.hose_pulley_lava": "Pompa płaszczowa", + "advancement.create.hose_pulley_lava.desc": "Wypompuj lawę ze zbiornika tak dużego, aby był uznawany za nieskończony.", + "advancement.create.steam_engine_maxed": "Pełną parą", + "advancement.create.steam_engine_maxed.desc": "Uruchom boiler na najwyższym stopniu mocy.", + "advancement.create.foods": "Zbalansowana dieta", + "advancement.create.foods.desc": "Użyj tego samego napełniacza, aby stworzyć jagody w czekoladzie, jabłko w miodzie i słodką bułkę.", + "advancement.create.diving_suit_lava": "W magmie z magmołazami.", + "advancement.create.diving_suit_lava.desc": "Spróbuj pływać lawie w swoim miedzianym stroju nurka.§7\n(Ukryty postęp)", + "advancement.create.chained_drain": "Toczymy się", + "advancement.create.chained_drain.desc": "Patrz na przedmiot toczący się po kilku odpływach.§7\n(Ukryty postęp)", + "advancement.create.cross_streams": "Nie krzyżuj strumieni!", + "advancement.create.cross_streams.desc": "Patrz jak dwa płyny stykają się w Toim systemie rur.§7\n(Ukryty postęp)", + "advancement.create.pipe_organ": "Organy mechaniczne", + "advancement.create.pipe_organ.desc": "Dołącz 12 gwizdków parowych o różnej wysokości do jednego zbiornika.§7\n(Ukryty postęp)", "advancement.create.brass": "Prawdziwe stopy", - "advancement.create.brass.desc": "Zmieszaj sproszkowaną miedź i sproszkowany cynk, tworząc mosiądz.", + "advancement.create.brass.desc": "Zmieszaj miedź i cynk, tworząc mosiądz.", "advancement.create.brass_casing": "Epoka brązu", "advancement.create.brass_casing.desc": "Użyj nowo poznany mosiądz i odrobiny drewna, aby wytworzyć ulepszoną obudowę.", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", - "advancement.create.deployer": "Postaw i zniszcz", + "advancement.create.rose_quartz": "Różowe diamenty", + "advancement.create.rose_quartz.desc": "Wypoleruj trochę różowego kwarcu.", + "advancement.create.deployer": "Dźgnij, postaw i zniszcz", "advancement.create.deployer.desc": "Postaw i wpraw w ruch aplikator, Twoje idealne odbicie.", "advancement.create.precision_mechanism": "Skomplikowana ciekawostka", "advancement.create.precision_mechanism.desc": "Wytwórz precyzyjny mechanizm.", @@ -786,83 +786,83 @@ "advancement.create.speed_controller.desc": "Postaw sterownik prędkości obrotu, najlepsze narzędzie do zmiany przekładni.", "advancement.create.mechanical_arm": "Ręce pełne roboty", "advancement.create.mechanical_arm.desc": "Wytwórz ramię mechaniczne, wybierz miejsca wejścia i wyjścia, postaw je i wpraw w ruch. Patrz jak robi wszystko za Ciebie.", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.mechanical_crafter": "Automatyczna konstrukcja", + "advancement.create.mechanical_crafter.desc": "Postaw i zasil kilka mechanicznych stołów rzemieślniczych.", "advancement.create.crushing_wheel": "Nierozłączna para", "advancement.create.crushing_wheel.desc": "Wytwórz parę kół kruszących, aby kruszyły więcej materiałów w krótszym czasie.", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", + "advancement.create.haunted_bell": "Zmysł ciemności", + "advancement.create.haunted_bell.desc": "Zadzwoń nawiedzonym dzwonem.", "advancement.create.clockwork_bearing": "Jaką mamy godzinę?", "advancement.create.clockwork_bearing.desc": "Skonstruuj strukturę obracającą się na mechanizmie zegarowym.", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information", + "advancement.create.display_link": "Ważne dane", + "advancement.create.display_link.desc": "Użyj nadajnika wyświetlającego aby wyświetlać informacje.", "advancement.create.potato_cannon": "W sam środek!", "advancement.create.potato_cannon.desc": "Pokanaj przeciwnika przy użyciu armaty na ziemniaki.", "advancement.create.extendo_grip": "Dalej dalej ręce Gadżeta!", "advancement.create.extendo_grip.desc": "Złap w ręce Wydłużony Chwytak.", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.linked_controller": "Zdalne sterowanie", + "advancement.create.linked_controller.desc": "Aktywuj emiter sygnału za pomocą zdalnego sterownika.", "advancement.create.arm_blaze_burner": "Automatyczny wlot paliwowy", "advancement.create.arm_blaze_burner.desc": "Poinstruuj ramię mechaniczne, jak napełniać płomienny palnik.", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed", + "advancement.create.crusher_maxed_0000": "Miażdżąca prędkość", + "advancement.create.crusher_maxed_0000.desc": "Wpraw w ruch parę kół kruszących z maksymalną prędkością.", "advancement.create.arm_many_targets": "Organizer", "advancement.create.arm_many_targets.desc": "Zaprogramuj ramię mechaniczne z przynajmniej dziesięcioma miejscami wyjścia.", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.potato_cannon_collide": "Organiczne fajerwerki", + "advancement.create.potato_cannon_collide.desc": "Spraw, aby różne warzywa wystrzelone z armaty na ziemniaki zderzyły się ze sobą.", + "advancement.create.self_deploying": "Witajcie w erze samoobsługi!", + "advancement.create.self_deploying.desc": "Stwórz maszynę wagonikową która kładzie przed sobą tory.", "advancement.create.fist_bump": "Żółwik!", "advancement.create.fist_bump.desc": "Spraw, aby dwa aplikatory stuknęły się pięścią.", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)", + "advancement.create.crafter_lazy_000": "Desperacka inżynieria", + "advancement.create.crafter_lazy_000.desc": "Drastycznie zwolnij mechaniczny stół rzemieślniczy, aby odwlec budowę poprawnej infrastruktury.§7\n(Ukryty postęp)", + "advancement.create.extendo_grip_dual": "Najdłuższy chwytak", + "advancement.create.extendo_grip_dual.desc": "Trzymaj wydłużone chwytaki oburącz, aby posiąść nadludzki zasięg.§7\n(Ukryty postęp)", "advancement.create.musical_arm": "Zagraj coś dla mnie!", "advancement.create.musical_arm.desc": "Patrz jak mechaniczne ramię obsługuje szafę grającą.", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A new Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "Najtwardsze skały", + "advancement.create.sturdy_sheet.desc": "Stwórz zbity arkusz poprzez rafinację sproszkowanego obsydianu.", + "advancement.create.train_casing_00": "Epoka logistyki", + "advancement.create.train_casing_00.desc": "Użyj zbitych arkuszy, aby stworzyć obudowę dla elementów kolejowych.", + "advancement.create.train": "Wszyscy na pokład!", + "advancement.create.train.desc": "Skonstruuj swój pierwszy pociąg.", + "advancement.create.conductor": "Instruktor konduktor", + "advancement.create.conductor.desc": "Pokieruj maszynistę harmonogramem kolejowym.", + "advancement.create.track_signal": "Kontrola ruchu", + "advancement.create.track_signal.desc": "Postaw sygnał kolejowy.", + "advancement.create.display_board_0": "Dynamiczny rozkład jazdy", + "advancement.create.display_board_0.desc": "Przewidź przyjazd pociągu na swojej tablicy wyświetlającej z pomocą nadajnika wyświetlającego.", + "advancement.create.track_0": "Nowy rozstaw", + "advancement.create.track_0.desc": "Zdobądź tory kolejowe.", + "advancement.create.train_whistle": "Ciuch ciuch!", + "advancement.create.train_whistle.desc": "Skonstruuj parowy gwizdek na swoim pociągu i uruchom go podczas jazdy.", + "advancement.create.train_portal": "Międzywymiarowy konduktor", + "advancement.create.train_portal.desc": "Przejedź pociągiem przez portal do Netheru.", + "advancement.create.track_crafting_factory": "Fabryka torów", + "advancement.create.track_crafting_factory.desc": "Wyprodukuj ponad 1000 torów kolejowych za pomocą tej samej mechanicznej prasy.", + "advancement.create.long_bend": "Najdłuższy zakręt", + "advancement.create.long_bend.desc": "Zbuduj zakrzywioną sekcję torów dłuższą niż 30 bloków.", + "advancement.create.long_train": "Wielkie ambicje", + "advancement.create.long_train.desc": "Stwórz pociąg z przynajmniej sześcioma wagonami.", + "advancement.create.long_travel": "Wielka podróż", + "advancement.create.long_travel.desc": "Wysiądź z siedzenia pociągu ponad 5000 bloków od miejsca początku podróży.", + "advancement.create.train_roadkill": "Zabójstwo na torach", + "advancement.create.train_roadkill.desc": "Przejedź przeciwnika swoim pociągiem.§7\n(Ukryty postęp)", + "advancement.create.red_signal": "Kierowca bombowca", + "advancement.create.red_signal.desc": "Przejedź na czerwonym świetle pociągiem.§7\n(Ukryty postęp)", + "advancement.create.train_crash": "Okropne usługi", + "advancement.create.train_crash.desc": "Doświadcz zderzenia pociągów jako pasażer.§7\n(Ukryty postęp)", + "advancement.create.train_crash_backwards": "Ślepa plamka", + "advancement.create.train_crash_backwards.desc": "Zderz się z innym pociągiem podczas jazdy do tyłu.§7\n(Ukryty postęp)", "_": "->------------------------] UI & Messages [------------------------<-", "itemGroup.create.base": "Create", - "itemGroup.create.palettes": "Palety Create", + "itemGroup.create.palettes": "Bloki budowlane Create", "death.attack.create.crush": "Gracz %1$s został zgnieciony przez koło kruszące", - "death.attack.create.crush.player": "Gracz %1$s został wrzycony w koła kruszące przez %2$s", + "death.attack.create.crush.player": "Gracz %1$s został wrzucony w koła kruszące przez %2$s", "death.attack.create.fan_fire": "Gracz %1$s poparzył się gorącym powietrzem", "death.attack.create.fan_fire.player": "Gracz %1$s został wepchnięty w strumień gorącego powietrza przez %2$s", "death.attack.create.fan_lava": "Gracz %1$s poparzył się kroplami lawy", @@ -875,7 +875,7 @@ "death.attack.create.potato_cannon.item": "Gracz %1$s został zestrzelowny przez %2$s z użyciem %3$s", "death.attack.create.cuckoo_clock_explosion": "Gracz %1$s został wysadzony w powietrze przez uszkodzony zegar z kukułką", "death.attack.create.cuckoo_clock_explosion.player": "Gracz %1$s został wysadzony w powietrze przez uszkodzony zegar z kukułką", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + "death.attack.create.run_over": "Gracz %1$s został przejechany przez %2$s", "create.block.deployer.damage_source_name": "zbuntowany aplikator", "create.block.cart_assembler.invalid": "Postaw monter wagoników na torze", @@ -893,14 +893,14 @@ "create.recipe.fan_washing.fan": "Wiatrak za płynącą wodą", "create.recipe.fan_smoking": "Hurtowe wędzenie", "create.recipe.fan_smoking.fan": "Wiatrak za ogniem", - "create.recipe.fan_haunting": "UNLOCALIZED: Bulk Haunting", - "create.recipe.fan_haunting.fan": "UNLOCALIZED: Fan behind Soul Fire", + "create.recipe.fan_haunting": "Hurtowe nawiedzanie", + "create.recipe.fan_haunting.fan": "Wiatrak za ogniem dusz", "create.recipe.fan_blasting": "Hurtowe topienie", "create.recipe.fan_blasting.fan": "Wiatrak za lawą", "create.recipe.pressing": "Tłoczenie", "create.recipe.mixing": "Mieszanie", "create.recipe.deploying": "Aplikowanie", - "create.recipe.automatic_shapeless": "Zautomatyzowanie nieokreślone konstruowanie", + "create.recipe.automatic_shapeless": "Zautomatyzowanie bezkształtne konstruowanie", "create.recipe.automatic_brewing": "Zautomatyzowane warzenie", "create.recipe.packing": "Prasowanie", "create.recipe.automatic_packing": "Zautomatyzowane pakowanie", @@ -913,8 +913,8 @@ "create.recipe.mystery_conversion": "Tajemnicza przemiana", "create.recipe.spout_filling": "Napełnianie", "create.recipe.draining": "Osuszanie", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", + "create.recipe.item_application": "Manualne aplikowanie przedmiotów", + "create.recipe.item_application.any_axe": "Dowolna siekiera", "create.recipe.sequenced_assembly": "Składanie", "create.recipe.assembly.next": "Następnie: %1$s", "create.recipe.assembly.step": "Krok %1$s:", @@ -926,9 +926,9 @@ "create.recipe.assembly.repeat": "Powtórz %1$s razy", "create.recipe.assembly.junk": "Losowy komponent", "create.recipe.processing.chance": "%1$s%% szans", - "create.recipe.deploying.not_consumed": "UNLOCALIZED: Not Consumed", + "create.recipe.deploying.not_consumed": "Nie zużyte", "create.recipe.heat_requirement.none": "Nie wymaga podgrzewania", - "create.recipe.heat_requirement.heated": "Podrzewane", + "create.recipe.heat_requirement.heated": "Podgrzewane", "create.recipe.heat_requirement.superheated": "Silnie podgrzewane", "create.generic.range": "Zasięg", @@ -938,26 +938,26 @@ "create.generic.length": "Długość", "create.generic.speed": "Prędkość", "create.generic.delay": "Opóźnienie", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.duration": "Czas trwania", + "create.generic.timeUnit": "Jednostka czasu", "create.generic.unit.ticks": "Tiki", "create.generic.unit.seconds": "Sekundy", "create.generic.unit.minutes": "Minuty", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.daytime.hour": "Godzina", + "create.generic.daytime.minute": "Minuta", + "create.generic.daytime.second": "Sekunda", + "create.generic.daytime.pm": "pm", + "create.generic.daytime.am": "am", "create.generic.unit.rpm": "Ob/min", "create.generic.unit.stress": "JO", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$smW", - "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.unit.buckets": "W", "create.generic.clockwise": "Zgodnie ze wskazówkami zegara", "create.generic.counter_clockwise": "Przeciwnie do wskazówek zegara", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "Wysokość: %1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", "create.action.scroll": "Przewiń", "create.action.confirm": "Potwierdź", @@ -966,7 +966,7 @@ "create.action.discard": "Odrzuć", "create.keyinfo.toolmenu": "Menu narzędzi", - "create.keyinfo.toolbelt": "UNLOCALIZED: Access Nearby Toolboxes", + "create.keyinfo.toolbelt": "Uzyskaj dostęp do pobliskich skrzynek na narzędzia", "create.keyinfo.scrollup": "Symuluj przewijanie w górę (w świecie)", "create.keyinfo.scrolldown": "Symuluj przewijanie w dół (w świecie)", @@ -978,11 +978,11 @@ "create.gui.toolmenu.focusKey": "Przytrzymaj [%1$s], aby skupić", "create.gui.toolmenu.cycle": "[SCROLL] przewijać", - "create.toolbox.unequip": "UNLOCALIZED: Unequip: %1$s", - "create.toolbox.outOfRange": "UNLOCALIZED: Toolbox of held item not in Range", - "create.toolbox.detach": "UNLOCALIZED: Stop tracking and keep item", - "create.toolbox.depositAll": "UNLOCALIZED: Return items to nearby Toolboxes", - "create.toolbox.depositBox": "UNLOCALIZED: Return items to Toolbox", + "create.toolbox.unequip": "Pozbądź się: %1$s", + "create.toolbox.outOfRange": "Skrzynka na narzędzia z trzymanym przedmiotem nie jest w zasięgu", + "create.toolbox.detach": "Przestań śledzić i zatrzymaj przedmiot", + "create.toolbox.depositAll": "Przywróć przedmioty do pobliskich skrzynek na narzędzia", + "create.toolbox.depositBox": "Przywróć przedmioty do skrzynki na narzędzia", "create.gui.symmetryWand.mirrorType": "Odbicie lustrzane", "create.gui.symmetryWand.orientation": "Orientacja", @@ -1230,14 +1230,14 @@ "create.item_attributes.placeable.inverted": "nie jest stawialny", "create.item_attributes.consumable": "jadalny", "create.item_attributes.consumable.inverted": "niejadalny", - "create.item_attributes.fluid_container": "UNLOCALIZED: can store fluids", - "create.item_attributes.fluid_container.inverted": "UNLOCALIZED: cannot store fluids", + "create.item_attributes.fluid_container": "może przechowywać płyny", + "create.item_attributes.fluid_container.inverted": "nie może przechowywać płynów", "create.item_attributes.enchanted": "jest zaklęty", "create.item_attributes.enchanted.inverted": "nie jest zaklęty", "create.item_attributes.max_enchanted": "jest zaklęte na maksymalny poziom", "create.item_attributes.max_enchanted.inverted": "nie jest zaklęte na maksymalny poziom", - "create.item_attributes.renamed": "UNLOCALIZED: has a custom name", - "create.item_attributes.renamed.inverted": "UNLOCALIZED: does not have a custom name", + "create.item_attributes.renamed": "posiada niestandardową nazwę", + "create.item_attributes.renamed.inverted": "nie posiada niestandardowej nazwy", "create.item_attributes.damaged": "jest uszkodzony", "create.item_attributes.damaged.inverted": "nie jest uszkodzony", "create.item_attributes.badly_damaged": "jest silnie uszkodzony", @@ -1250,8 +1250,8 @@ "create.item_attributes.furnace_fuel.inverted": "nie jest paliwem dla pieca", "create.item_attributes.washable": "może zostać opłukany", "create.item_attributes.washable.inverted": "nie może zostać opłukany", - "create.item_attributes.hauntable": "UNLOCALIZED: can be Haunted", - "create.item_attributes.hauntable.inverted": "UNLOCALIZED: cannot be Haunted", + "create.item_attributes.hauntable": "może zostać nawiedzony", + "create.item_attributes.hauntable.inverted": "nie może zostać nawiedzony", "create.item_attributes.crushable": "może być rozkruszony", "create.item_attributes.crushable.inverted": "nie może być rozkruszony", "create.item_attributes.smeltable": "może zostać przepalony", @@ -1316,7 +1316,7 @@ "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "Wymagana prędkość: %1$s", "create.tooltip.speedRequirement.none": "Brak", - "create.tooltip.speedRequirement.slow": "UNLOCALIZED: Slow", + "create.tooltip.speedRequirement.slow": "Wolna", "create.tooltip.speedRequirement.medium": "Umiarkowana", "create.tooltip.speedRequirement.fast": "Wysoka", "create.tooltip.stressImpact": "Wpływ na obciążenie: %1$s", @@ -1324,7 +1324,7 @@ "create.tooltip.stressImpact.medium": "Umiarkowany", "create.tooltip.stressImpact.high": "Wysoki", "create.tooltip.stressImpact.overstressed": "Przeciążenie", - "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", + "create.tooltip.up_to": "Maksymalnie: %1$s", "create.tooltip.capacityProvided": "Odporność na obciążenie: %1$s", "create.tooltip.capacityProvided.low": "Niska", "create.tooltip.capacityProvided.medium": "Średnia", @@ -1372,7 +1372,7 @@ "create.tooltip.deployer.contains": "UNLOCALIZED: Holding: %1$s x%2$s", "create.tooltip.brass_tunnel.contains": "Aktualnie przenosi:", "create.tooltip.brass_tunnel.contains_entry": "> %2$sx %1$s", - "create.tooltip.brass_tunnel.retrieve": "Kliknij prawym przyciskiem aby zabrać", + "create.tooltip.brass_tunnel.retrieve": "Kliknij prawym przyciskiem, aby zabrać", "create.linked_controller.bind_mode": "Tryb przypisywania aktywny", "create.linked_controller.press_keybind": "Naciśnij %1$s, %2$s, %3$s, %4$s, %5$s lub %6$s, aby przypisać częstotliwość do odpowiadającego przycisku", @@ -1401,328 +1401,328 @@ "create.hint.full_deployer.title": "Nadmiar przedmiotów w aplikatorze", "create.hint.full_deployer": "Wygląda na to, że ten _aplikator_ zawiera _nadmiar_ _przedmiotów_, które muszą zostać _wyciągnięte_. Użyj _leji_, _lejków_ lub innych sposobów, aby uwolnić od przepełnienia.", - "create.backtank.low": "UNLOCALIZED: Backtank pressure low", - "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + "create.backtank.low": "Niskie ciśnienie zbiornika", + "create.backtank.depleted": "Ciśnienie zbiornika wyczerpane", - "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", - "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + "create.hint.derailed_train.title": "Wykolejony pociąg", + "create.hint.derailed_train": "Ten _pociąg_ nie jest umiejscowiony na połączonej sekcji torów. _Kliknij PPM_ za pomocą _klucza_, aby umiejscowić go na innym torze.", - "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", - "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", - "create.boiler.passive": "UNLOCALIZED: Passive", - "create.boiler.idle": "UNLOCALIZED: Idle", - "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", - "create.boiler.max_lvl": "UNLOCALIZED: Max", - "create.boiler.size": "UNLOCALIZED: Size", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", - "create.boiler.water": "UNLOCALIZED: Water", - "create.boiler.water_dots": "UNLOCALIZED: ... ", - "create.boiler.heat": "UNLOCALIZED: Heat", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", - "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", - "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + "create.boiler.status": "Stan boilera: %1$s", + "create.boiler.status_short": "Boiler: %1$s", + "create.boiler.passive": "Bierny", + "create.boiler.idle": "W spoczynku", + "create.boiler.lvl": "Stopień mocy: %1$s", + "create.boiler.max_lvl": "Maks.", + "create.boiler.size": "Wielkość", + "create.boiler.size_dots": "....... ", + "create.boiler.water": "Woda", + "create.boiler.water_dots": "... ", + "create.boiler.heat": "Ciepło", + "create.boiler.heat_dots": "...... ", + "create.boiler.via_one_engine": "poprzez 1 silnik", + "create.boiler.via_engines": "poprzez %1$s silniki(ów)", - "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", - "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", - "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", - "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", - "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", - "create.gui.schedule.move_up": "UNLOCALIZED: Move up", - "create.gui.schedule.move_down": "UNLOCALIZED: Move down", - "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", - "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + "create.gui.schedule.lmb_edit": "Kliknij LPM, aby edytować", + "create.gui.schedule.rmb_remove": "Kliknij PPM, aby usunąć", + "create.gui.schedule.duplicate": "Duplikuj", + "create.gui.schedule.remove_entry": "Usuń czynność", + "create.gui.schedule.add_entry": "Dodaj czynność", + "create.gui.schedule.move_up": "Przenieś w górę", + "create.gui.schedule.move_down": "Przenieś w dół", + "create.gui.schedule.add_condition": "Dodaj warunek", + "create.gui.schedule.alternative_condition": "Alternatywny warunek", - "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", - "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", - "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", - "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", - "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", + "create.schedule.instruction_type": "Następna czynność:", + "create.schedule.instruction.editor": "Edytor instrukcji", + "create.schedule.instruction.destination": "Jedź do stacji", + "create.schedule.instruction.destination.summary": "Następny przystanek:", + "create.schedule.instruction.filter_edit_box": "Nazwa stacji", "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", - "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", - "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", - "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", - "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", - "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", - "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", - "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", - "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", - "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", - "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", - "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", - "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", - "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", - "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", - "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", - "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", - "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", - "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", - "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", - "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", - "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", - "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", - "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", - "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", - "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", - "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", - "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", - "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", - "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", - "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", - "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", - "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", - "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", - "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", - "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", - "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", - "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", - "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", - "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", - "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", - "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", - "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", - "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", - "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", - "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", - "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", - "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", - "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", - "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", - "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", - "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", - "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", - "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", - "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", - "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", - "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", - "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", - "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", - "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", - "create.schedule.loop": "UNLOCALIZED: Loop Forever", - "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", - "create.schedule.loop2": "UNLOCALIZED: when completed", - "create.schedule.reset": "UNLOCALIZED: Reset Progress", - "create.schedule.skip": "UNLOCALIZED: Skip current Stop", - "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", - "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", - "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", - "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", - "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", - "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", - "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + "create.schedule.instruction.rename": "Aktualizuj tytuł harmonogramu", + "create.schedule.instruction.rename.summary": "Nowy tytuł:", + "create.schedule.instruction.name_edit_box": "Tytuł harmonogramu", + "create.schedule.instruction.name_edit_box_1": "Wpływa na tekst pokazany na wyświetlaczach", + "create.schedule.instruction.name_edit_box_2": "Domyślnie - nazwa następnego celu", + "create.schedule.instruction.throttle": "Zmień prędkość", + "create.schedule.instruction.throttle.summary": "Zmień prędkość na %1$s", + "create.schedule.instruction.throttle_edit_box": "Prędkość", + "create.schedule.instruction.throttle_edit_box_1": "Wpływa na maksymalną prędkość pociągu", + "create.schedule.condition_type": "Kontynuuj jeżeli/po", + "create.schedule.condition.editor": "Edytor warunków", + "create.schedule.condition.delay": "Zaplanowane opóźnienie", + "create.schedule.condition.delay_short": "Czekaj: %1$s", + "create.schedule.condition.delay.status": "Odjeżdża za %1$s", + "create.schedule.condition.idle": "Brak aktywności ładunku", + "create.schedule.condition.idle_short": "Ładunek nieaktywny: %1$s", + "create.schedule.condition.idle.status": "Ładunek nieaktywny przez %1$s", + "create.schedule.condition.for_x_time": "przez %1$s", + "create.schedule.condition.unloaded": "Chunk niezaładowany", + "create.schedule.condition.unloaded.status": "Czekanie na wyładowanie chunku", + "create.schedule.condition.powered": "Stacja zasilona", + "create.schedule.condition.powered.status": "Czekanie na sygnał redstone", + "create.schedule.condition.time_of_day": "Godzina", + "create.schedule.condition.time_of_day.scheduled": "Zaplanowany czas: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "Obieg", + "create.schedule.condition.time_of_day.rotation.every_24": "Codziennie", + "create.schedule.condition.time_of_day.rotation.every_12": "Co 12 godzin", + "create.schedule.condition.time_of_day.rotation.every_6": "Co 6 godzin", + "create.schedule.condition.time_of_day.rotation.every_4": "Co 4 godziny", + "create.schedule.condition.time_of_day.rotation.every_3": "Co 3 godziny", + "create.schedule.condition.time_of_day.rotation.every_2": "Co 2 godziny", + "create.schedule.condition.time_of_day.rotation.every_1": "Co godzinę", + "create.schedule.condition.time_of_day.rotation.every_0_45": "Co 45 minut", + "create.schedule.condition.time_of_day.rotation.every_0_30": "Co 30 minut", + "create.schedule.condition.time_of_day.rotation.every_0_15": "Co 15 minut", + "create.schedule.condition.time_of_day.status": "Odjeżdża o ", + "create.schedule.condition.threshold.train_holds": "Pociąg zawiera %1$s", + "create.schedule.condition.threshold.greater": "więcej niż", + "create.schedule.condition.threshold.less": "mniej niż", + "create.schedule.condition.threshold.equal": "dokładnie", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s: %3$s", + "create.schedule.condition.threshold.matching_content": "Pasująca zawartość", + "create.schedule.condition.threshold.item_measure": "Jednostka przedmiotów", + "create.schedule.condition.threshold.items": "Przemioty", + "create.schedule.condition.threshold.stacks": "Stosy", + "create.schedule.condition.threshold.buckets": "Wiadra", + "create.schedule.condition.threshold.status": "Ładunek: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "Przedmiot odniesienia", + "create.schedule.condition.threshold.place_item_2": "Filtry mogą zostać użyte", + "create.schedule.condition.fluid_threshold": "Warunek ładunku płynów", + "create.schedule.condition.item_threshold": "Warunek ładunku przedmiotów", + "create.schedule.condition.redstone_link": "Emiter sygnału", + "create.schedule.condition.redstone_link.status": "Czekanie na emiter sygnału", + "create.schedule.condition.redstone_link_on": "Emiter włączony", + "create.schedule.condition.redstone_link_off": "Emiter wyłączony", + "create.schedule.condition.redstone_link.powered": "Zasilony", + "create.schedule.condition.redstone_link.unpowered": "Nie zasilony", + "create.schedule.condition.redstone_link.frequency_state": "Stan częstotliwości:", + "create.schedule.condition.redstone_link.frequency_powered": "Częstotliwość aktywna:", + "create.schedule.condition.redstone_link.frequency_unpowered": "Częstotliwość nieaktywna:", + "create.schedule.condition.player_count": "Siedzący gracze", + "create.schedule.condition.player_count.summary": "%1$s Gracz", + "create.schedule.condition.player_count.summary_plural": "%1$s Graczy", + "create.schedule.condition.player_count.seated": "%1$s siedzących", + "create.schedule.condition.player_count.players": "Graczey", + "create.schedule.condition.player_count.condition": "Warunek", + "create.schedule.condition.player_count.exactly": "Dokładnie", + "create.schedule.condition.player_count.or_above": "Lub więcej", + "create.schedule.condition.player_count.status": "Pasażerowie: %1$s/%2$s", + "create.schedule.loop": "Zapętlaj", + "create.schedule.loop1": "Harmonogram rozpoczyna się od nowa", + "create.schedule.loop2": "kiedy instrukcje zostały zakończone", + "create.schedule.reset": "Resetuj postęp harmonogramu", + "create.schedule.skip": "Pomiń aktualny przystanek", + "create.schedule.applied_to_train": "Pociąg teraz przestrzega ten harmonogram", + "create.schedule.non_controlling_seat": "Konduktor musi siedzieć przed blokiem kontroli", + "create.schedule.remove_with_empty_hand": "Zabierz aktualny harmonogram pustą ręką", + "create.schedule.auto_removed_from_train": "Automatyczny harmonogram odrzucony", + "create.schedule.removed_from_train": "Harmonogram odebrany z pociągu", + "create.schedule.no_stops": "Ten harmonogram nie ma żadnych przystanków", + "create.schedule.continued": "Harmonogram wznowiony", - "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", - "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", - "create.track.second_point": "UNLOCALIZED: Place track or select a second point", - "create.track.too_far": "UNLOCALIZED: Too far away", - "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", - "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", - "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", - "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", - "create.track.too_steep": "UNLOCALIZED: Slope too steep", - "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", - "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", - "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", - "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", - "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", - "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", - "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", - "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", - "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + "create.track.selection_cleared": "Zaznaczenie wyczysczone", + "create.track.valid_connection": "Można połączyć ✔", + "create.track.second_point": "Postaw tory lub zaznacz kolejny punkt", + "create.track.too_far": "Zbyt daleko", + "create.track.original_missing": "Oryginalny blok usunięty, kliknij skradając się, aby zresetować", + "create.track.perpendicular": "Nie można połączyć prostopadle", + "create.track.ascending_s_curve": "Nie można zbudować nachylonych zakrętów-S", + "create.track.too_sharp": "Zbyt ostry zakręt", + "create.track.too_steep": "Zbyt strome nachylenie", + "create.track.slope_turn": "Nie można wjechać lub wyjechać z nachylenia na zakręcie", + "create.track.opposing_slopes": "Nie można połączyć przeciwległych nachyleń", + "create.track.leave_slope_ascending": "Nie można opuścić tego nachylenia podczas podjeżdżania", + "create.track.leave_slope_descending": "Nie można opuścić tego nachylenia podczas zjeżdżania", + "create.track.turn_90": "Można zakręcić maksymalnie o 90 stopni", + "create.track.junction_start": "Nie można rozpocząć połączenia ze skrzyżowania", + "create.track.turn_start": "Nie można rozpocząć połączenia z zakrętu", + "create.track.not_enough_tracks": "Za mało torów w ręce", + "create.track.not_enough_pavement": "Za mało bloków podpory w ręce", - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", - "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + "create.portal_track.failed": "Nie można postawić torów do portalu:", + "create.portal_track.missing": "Docelowy portal nie wygenerowany", + "create.portal_track.blocked": "Docelowa lokacja zablokowana (%1$s,%2$s,%3$s)", - "create.station.idle": "UNLOCALIZED: Station is Idle", - "create.station.assembly_title": "UNLOCALIZED: Train Assembly", - "create.station.close": "UNLOCALIZED: Close Window", - "create.station.cancel": "UNLOCALIZED: Cancel Assembly", - "create.station.failed": "UNLOCALIZED: Assembly Failed", - "create.station.icon_type": "UNLOCALIZED: Icon Type", - "create.station.create_train": "UNLOCALIZED: Create new Train", - "create.station.assemble_train": "UNLOCALIZED: Assemble Train", - "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", - "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", - "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", - "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", - "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", - "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", - "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", - "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", - "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", - "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", - "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", - "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", - "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + "create.station.idle": "Stacja w spoczynku", + "create.station.assembly_title": "Montaż pociągów", + "create.station.close": "Zamknij okno", + "create.station.cancel": "Anuluj montaż", + "create.station.failed": "Nie udało się zmontować", + "create.station.icon_type": "Typ ikony", + "create.station.create_train": "Stwórz nowy pociąg", + "create.station.assemble_train": "Zmontuj pociąg", + "create.station.disassemble_train": "Rozmontuj pociąg", + "create.station.remove_schedule": "Odbierz harmonogram", + "create.station.remove_auto_schedule": "Odrzuć automatyczny harmonogram", + "create.station.no_assembly_diagonal": "Nie można budować pociągów", + "create.station.no_assembly_diagonal_1": "na skośnych torach", + "create.station.no_assembly_curve": "Nie można budować pociągów", + "create.station.no_assembly_curve_1": "na zakrętach", + "create.station.train_not_aligned": "Nie można rozmontować,", + "create.station.train_not_aligned_1": "nie wszystkie wagony wyrównane", + "create.station.carriage_number": "Wagon %1$s:", + "create.station.retry": "Napraw to i spróbuj ponownie", + "create.station.no_bogeys": "Brak wózków", + "create.station.one_bogey": "1 wózek", + "create.station.more_bogeys": "%1$s wózek", + "create.station.how_to": "Użyj obudowy kolejowej na podświetlonych torach, aby zbudować wózki.", + "create.station.how_to_1": "Usuwaj wózki poprzez niszczenie bloku powyżej.", + "create.station.how_to_2": "Buduj wagony przyczepione do jednego lub dwóch wózków.", - "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", - "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", - "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + "create.train_assembly.too_many_bogeys": "Zbyt wiele wózków przyczepionych: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "Pierwszy wózek musi znajdować się na oznaczeniu stacji", + "create.train_assembly.no_bogeys": "Brak znalezionych wózków", + "create.train_assembly.not_connected_in_order": "Wózki nie są połączone w kolejności", + "create.train_assembly.bogeys_too_close": "Wózki %1$s i %2$s są zbyt blisko siebie", + "create.train_assembly.single_bogey_carriage": "Ten typ wózka nie może sam podrzymać wagonu", + "create.train_assembly.nothing_attached": "Brak konstrukcji przyczepionej do wózka %1$s", + "create.train_assembly.no_controls": "Przynajmniej jeden blok kontrolny przyczepiony przodem do kierunku jazdy musi znajdować się na pociągu", + "create.train_assembly.sideways_controls": "Blok kontrolny jest przyczepiony bokiem", + "create.train_assembly.bogey_created": "Wagon zbudowany. Kliknij ponownie, aby zmienić typ", + "create.train_assembly.requires_casing": "Używaj obudów kolejowych, aby budować wózki na torach", - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + "create.track_target.set": "Docelowy tor zaznaczony", + "create.track_target.success": "Pomyślnie przypisano do docelowego toru", + "create.track_target.clear": "Zaznaczenie toru wyczyszczone", + "create.track_target.missing": "Najpierw kliknij PPM na docelowy tor", + "create.track_target.too_far": "Docelowy tor jest zbyt daleko stąd", + "create.track_target.no_junctions": "Docelowy tor nie może być skrzyżowaniem", + "create.track_target.occupied": "Zaznaczony tor jest zajęty", + "create.track_target.invalid": "Nie można zaznaczyć tego toru", - "create.train.unnamed": "UNLOCALIZED: Unnamed Train", - "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", - "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", - "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", - "create.train.relocate.success": "UNLOCALIZED: Relocation successful", - "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", - "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", - "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", - "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", - "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", - "create.train.status": "UNLOCALIZED: Information about Train: %1$s", - "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", - "create.train.status.collision": "UNLOCALIZED: Collision with other Train", - "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", - "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", - "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", - "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + "create.train.unnamed": "Pociąg bez nazwy", + "create.train.cannot_relocate_moving": "Nie można przenieść pociągu w ruchu", + "create.train.relocate": "Kliknij tor, aby przenieść %1$s. Kliknij kucając, aby anulować", + "create.train.relocate.abort": "Przenoszenie anulowane", + "create.train.relocate.success": "Przenoszenie zakończone pomyślnie", + "create.train.relocate.valid": "Można tu przenieść, kliknij, aby potwierdzić", + "create.train.relocate.invalid": "Nie można przenieść tutaj pociągu", + "create.train.relocate.too_far": "Nie można przenieść pociągu tak daleko", + "create.train.departing_from": "Odjeżdża z %1$s", + "create.train.arrived_at": "Przybyto do %1$s", + "create.train.status": " Informacja o pociągu: %1$s", + "create.train.status.back_on_track": "Pociąg jest ponownie na torach", + "create.train.status.collision": "Kolizja z innym pociągiem", + "create.train.status.end_of_track": "Pociąg dotarł do końca swojego toru", + "create.train.status.double_portal": "Wagon nie może wejść do portalu podczas wychodzenia z innego", + "create.train.status.coupling_stress": "Przymusowy przystanek z powodu obciążenia na łącznikach", + "create.train.status.track_missing": "Brak torów pod pociągiem", + "create.train.status.paused_for_manual": "Harmonogram zatrzymany dla kontroli manualnej", + "create.train.status.opposite_driver": "Droga wymaga kierowcy w przeciwnym kierunku", + "create.train.status.missing_driver": "Kierowca zaginął", + "create.train.status.found_driver": "Nowy kierowca został znaleziony", + "create.train.status.navigation_success": "Nawigacja powiodła się", + "create.train.status.no_match": "Brak stacji pasującej do '%1$s'", + "create.train.status.no_path": "Nie można znaleźć pasującej ścieżki do kolejnego przystanku", - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + "create.track_signal.cannot_change_mode": "Nie można zmienić trybu tego sygnału", + "create.track_signal.mode_change.entry_signal": "-> Zezwól na przejazd jeżeli droga nie jest zajęta", + "create.track_signal.mode_change.cross_signal": "-> Zezwól na przejazd jeżeli droga w pełni przejezdna", - "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.start_controlling": "Teraz kontrolowane: %1$s", + "create.contraption.controls.stop_controlling": "Przestano kontrolować maszynę", + "create.contraption.controls.approach_station": "Przytrzymaj %1$s aby podjechać do %2$s", - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + "create.display_link.set": "Pozycja docelowa zaznaczona", + "create.display_link.success": "Pomyślnie przypisano do pozycji docelowej", + "create.display_link.clear": "Zaznaczenie pozycji wyczyszczone", + "create.display_link.too_far": "Pozycja docelowa jest zbyt daleko stąd", + "create.display_link.invalid": "Nadajnik nie ma poprawnego celu, spróbuj postawić go znowu", + "create.display_link.title": "Nadajnik wyświetlacza", + "create.display_link.no_source": "Nie jest źródłem wyświetlacza", + "create.display_link.no_target": "Nie jest celem wyświetlającym", + "create.display_link.reading_from": "Odczytuj z:", + "create.display_link.writing_to": "Wysyłaj do:", + "create.display_link.attached_side": "Blok na przyczepionej stronie", + "create.display_link.targeted_location": "Blok w lokacji docelowej", + "create.display_link.view_compatible": "Kliknij, aby zobaczyć wszystkie kompatybilne", + "create.display_link.information_type": "Typ informacji", + "create.display_link.display_on": "Wysyłaj dane do:", + "create.display_link.display_on_multiline": "Zacznij pisać na:", - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "UNLOCALIZED: k", - "create.display_source.value_list.million": "UNLOCALIZED: m", - "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + "create.display_source.label": "Doczepiony podpis:", + "create.display_source.combine_item_names": "Połącz nazwy przedmiotów", + "create.display_source.count_items": "Liczba pasujących przedmiotów", + "create.display_source.list_items": "Lista pasujących przedmiotów", + "create.display_source.fluid_amount": "Liczba pasujących płynów", + "create.display_source.list_fluids": "Lista pasujących płynów", + "create.display_source.nixie_tube": "Kopiuj lampy cyfrowe", + "create.display_source.fill_level": "Poziom napełnienia kontenerów", + "create.display_source.fill_level.display": "Format wyświetlania", + "create.display_source.fill_level.percent": "Procent", + "create.display_source.fill_level.progress_bar": "Pasek postępu", + "create.display_source.value_list.display": "Wartość wyświetlana", + "create.display_source.value_list.shortened": "Skrócona", + "create.display_source.value_list.full_number": "Pełna liczba", + "create.display_source.value_list.thousand": "tys.", + "create.display_source.value_list.million": "mil.", + "create.display_source.player_deaths": "Śmierci graczy", + "create.display_source.scoreboard": "Cel", + "create.display_source.scoreboard.objective": "ID celu", + "create.display_source.scoreboard.objective_not_found": "Nie znaleziono '%1$s'", + "create.display_source.scoreboard.objective.deaths": "Śmierci graczy", + "create.display_source.time_of_day": "Godzina", + "create.display_source.stop_watch": "Minutnik", + "create.display_source.time.format": "Format czasowy", + "create.display_source.time.12_hour": "12-godzinny", + "create.display_source.time.24_hour": "24-godzinny", + "create.display_source.accumulate_items": "Kumuluj liczbę przedmiotów", + "create.display_source.item_throughput": "Prędkość przedmiotów", + "create.display_source.item_throughput.interval": "Interwał", + "create.display_source.item_throughput.interval.second": "na sekundę", + "create.display_source.item_throughput.interval.minute": "na minutę", + "create.display_source.item_throughput.interval.hour": "na godzinę", + "create.display_source.train_status": "Status harmonogramu kolejowego", + "create.display_source.station_summary": "Podsumowanie stacji kolejowej", + "create.display_source.station_summary.filter": "Filtr nazwy stacji", + "create.display_source.station_summary.train_name_column": "Rozmiar kolumny pociągu", + "create.display_source.station_summary.platform_column": "Rozmiar kolumny platformy", + "create.display_source.station_summary.now": "teraz", + "create.display_source.station_summary.minutes": "min", + "create.display_source.station_summary.seconds": "%1$ss", + "create.display_source.observed_train_name": "Nazwa wykrytego pociągu", + "create.display_source.max_enchant_level": "Maksymalny koszt zaklinania", + "create.display_source.boiler_status": "Stan boilera", + "create.display_source.entity_name": "Nazwa bytu", + "create.display_source.kinetic_speed": "Prędkość obrotu (Ob/min)", + "create.display_source.kinetic_speed.absolute": "Ignoruj kierunek", + "create.display_source.kinetic_speed.directional": "Pokaż kierunek", + "create.display_source.kinetic_stress": "Obciążenie systemu", + "create.display_source.kinetic_stress.display": "Wyświetlone informacje", + "create.display_source.kinetic_stress.progress_bar": "Pasek postępu", + "create.display_source.kinetic_stress.percent": "Procenty", + "create.display_source.kinetic_stress.current": "Obciążenie w JO", + "create.display_source.kinetic_stress.max": "Całkowita pojemność", + "create.display_source.kinetic_stress.remaining": "Pozostałe JO", + "create.display_source.redstone_power": "Siła sygnału redstone", + "create.display_source.redstone_power.display": "Format wyświetlania", + "create.display_source.redstone_power.number": "Liczba", + "create.display_source.redstone_power.progress_bar": "Pasek postępu", + "create.display_source.boiler.not_enough_space": "Nie wystarczająco miejsca, ", + "create.display_source.boiler.for_boiler_status": "by wyświetlić stan boilera", - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", + "create.display_target.line": "Linijka %1$s", + "create.display_target.page": "Strona %1$s", + "create.display_target.single_line": "Pojedyncza linia", - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", - "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; min;teraz;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;T;M", + "create.flap_display.cycles.fluid_units": "mW;W ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", - "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", - "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", - "create.super_glue.first_pos": "UNLOCALIZED: First position selected", - "create.super_glue.abort": "UNLOCALIZED: Selection discarded", - "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", + "create.super_glue.too_far": "Zaznaczony obszar jest zbyt duży", + "create.super_glue.cannot_reach": "Zaznaczone bloki muszą być połączone", + "create.super_glue.click_to_confirm": "Kliknij ponownie, aby potwierdzyć", + "create.super_glue.click_to_discard": "Kliknij kucając, aby odrzucić zaznaczenie", + "create.super_glue.first_pos": "Pierwsza pozycja zaznaczona", + "create.super_glue.abort": "Zaznaczenie odrzucone", + "create.super_glue.not_enough": "Nie wystarczająco kleju w ekwipunku", "create.super_glue.success": "UNLOCALIZED: Applying Glue...", "create.gui.config.overlay1": "Cześć :)", @@ -1751,17 +1751,17 @@ "create.subtitle.contraption_disassemble": "Maszyna staje", "create.subtitle.peculiar_bell_use": "Dziwny dzwon dzwoni", "create.subtitle.worldshaper_place": "Kształter strzela", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.whistle_train_manual": "Pociąg trąbi", + "create.subtitle.steam": "Dźwięki pary", "create.subtitle.saw_activate_stone": "Mechaniczna piła aktywuje się", "create.subtitle.schematicannon_finish": "Schematoarmata skończyła", "create.subtitle.crafter_craft": "Mechaniczny stół rzemieślniczy konstruuje", "create.subtitle.wrench_remove": "Komponent niszczy się", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.train3": "Koła wózka dudnią stłumione", + "create.subtitle.whistle": "Gwizdanie", "create.subtitle.cogs": "Koła zębate terkoczą", "create.subtitle.slime_added": "Szlam plaska", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_train_low": "Niskie gwizdanie", "create.subtitle.schematicannon_launch_block": "Schematoarmata strzela", "create.subtitle.controller_take": "Pulpit opróżnia się", "create.subtitle.crafter_click": "Mechaniczny stół rzemieślniczy stuka", @@ -1770,7 +1770,7 @@ "create.subtitle.mixing": "Dźwięki mieszania", "create.subtitle.mechanical_press_activation_belt": "Mechaniczna prasa stuka", "create.subtitle.fwoomp": "Armata na ziemniaki strzela", - "create.subtitle.sanding_long": "UNLOCALIZED: Sanding noises", + "create.subtitle.sanding_long": "Dźwięki ścierania", "create.subtitle.crushing_1": "Dźwięki kruszenia", "create.subtitle.depot_slide": "Przedmiot ślizga się", "create.subtitle.blaze_munch": "Płomyk szczęśliwie przeżuwa", @@ -1779,18 +1779,18 @@ "create.subtitle.scroll_value": "Kliknięcie", "create.subtitle.controller_put": "Sterownik klika", "create.subtitle.cranking": "Ręczna korba obraca się", - "create.subtitle.sanding_short": "UNLOCALIZED: Sanding noises", + "create.subtitle.sanding_short": "Dźwięki ścierania", "create.subtitle.wrench_rotate": "Klucz skrzypi", "create.subtitle.potato_hit": "Warzywo ląduje", "create.subtitle.saw_activate_wood": "Mechaniczna piła aktywuje się", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.whistle_high": "Wysokie gwizdanie", + "create.subtitle.whistle_train_manual_low": "Pociąg trąbi", + "create.subtitle.whistle_train": "Gwizdanie", "create.subtitle.haunted_bell_convert": "Nawiedzony dzwon budzi się", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.train": "Koła wózka dudnią", "create.subtitle.deny": "Dźwięk odmowy", "create.subtitle.controller_click": "Sterownik klika", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_low": "Niskie gwizdanie", "create.subtitle.copper_armor_equip": "Sprzęt do nurkowania pobrzękuje", "create.subtitle.mechanical_press_activation": "Mechaniczna prasa się uruchamia", "create.subtitle.contraption_assemble": "Maszyna przesuwa się", @@ -1934,14 +1934,14 @@ "block.create.turntable.tooltip": "TALERZ OBROTOWY", "block.create.turntable.tooltip.summary": "Zamienia _siłę obrotu_ na _chorobę lokomocyjną_.", - "block.create.toolbox.tooltip": "UNLOCALIZED: TOOLBOX", - "block.create.toolbox.tooltip.summary": "UNLOCALIZED: Every Inventors' dearest Companion. Conveniently _holds_ a large amount of _8 Different_ item types.", - "block.create.toolbox.tooltip.condition1": "UNLOCALIZED: When Picked Up", - "block.create.toolbox.tooltip.behaviour1": "UNLOCALIZED: _Retains_ Inventory _Contents_.", - "block.create.toolbox.tooltip.condition2": "UNLOCALIZED: When placed in Range", - "block.create.toolbox.tooltip.behaviour2": "UNLOCALIZED: _Nearby_ _Players_ can hold the _Toolbox_ _Keybind_ to access its contents _Remotely_.", - "block.create.toolbox.tooltip.condition3": "UNLOCALIZED: When R-Clicked", - "block.create.toolbox.tooltip.behaviour3": "UNLOCALIZED: Opens the _Container Interface_.", + "block.create.toolbox.tooltip": "SKRZYNKA NA NARZĘDZIA", + "block.create.toolbox.tooltip.summary": "Najlepszy przyjaciel każdego wynalazcy. Wygodnie _przechowuje_ dużą liczbę _8 różnych_ typów przedmiotów.", + "block.create.toolbox.tooltip.condition1": "Kiedy podniesiony", + "block.create.toolbox.tooltip.behaviour1": "_Zatrzymuje_ swoją _zawartość_.", + "block.create.toolbox.tooltip.condition2": "Kiedy postawiony w zasięgu", + "block.create.toolbox.tooltip.behaviour2": "_Pobliscy_ _Gracze_ mogą przytrzymać _Klawisz_ _skrzynki na narzędzia_ aby _zdalnie_ uzyskać dostęp do jej zawartości.", + "block.create.toolbox.tooltip.condition3": "Kliknięcie PPM", + "block.create.toolbox.tooltip.behaviour3": "Otwiera _interfejs kontenera_.", "block.create.stockpile_switch.tooltip": "PRZEŁĄCZNIK ZAWARTOŚCIOWY", "block.create.stockpile_switch.tooltip.summary": "Przełącza sygnał Redstone bazując na _ilości przedmiotów_ przechowywanych w sąsiadującym bloku. Może posiadać filtr. W odróżnieniu od _komparatora_, przełącznik zawartościowy pozwala na konfigurację _progów_, przy których sygnały są odwrotne.", @@ -1950,10 +1950,10 @@ "block.create.content_observer.tooltip": "DETEKTOR ZAWARTOŚCI", "block.create.content_observer.tooltip.summary": "_Wykrywa przedmioty_ zawarte w sąsiadującym _bloku_ lub _taśmociągu_, które pasują do ustalonego filtra. Kiedy obserwowany blok _zawiera_ ten przedmiot, detektor wyśle _sygnał Redstone_.", - "block.create.content_observer.tooltip.condition1": "UNLOCALIZED: When observing a Container", - "block.create.content_observer.tooltip.behaviour1": "UNLOCALIZED: Emits a _Redstone Signal_ while the observed container has _matching_ _content_.", - "block.create.content_observer.tooltip.condition2": "UNLOCALIZED: When observing a Funnel", - "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", + "block.create.content_observer.tooltip.condition1": "Kiedy obserwuje kontener", + "block.create.content_observer.tooltip.behaviour1": "Wysyła _sygnał redstone_ kiedy obserwowany kontener posiada _pasującą_ _zawartość_.", + "block.create.content_observer.tooltip.condition2": "Kiedy obserwuje lejek", + "block.create.content_observer.tooltip.behaviour2": "Wysyła _puls_ _redstone_ kiedy _pasujący_ przedmiot jest _transferowany_.", "block.create.creative_crate.tooltip": "SKRZYNKA BEZ DNA", "block.create.creative_crate.tooltip.summary": "Ta skrzynia pozwala na _nieskończone powielanie_ dowolnego przedmiotu. Postaw obok _Schematoarmaty_, aby usunąć wszelkie wymagania dotyczące materiałów.", @@ -2011,17 +2011,17 @@ "item.create.copper_backtank.tooltip.condition2": "Po postawieniu i zasileniu siłą obrotową", "item.create.copper_backtank.tooltip.behaviour2": "_Zbiera_ _sprężone_ _powietrze_, w tempie zależnym od prędkości obrotu.", - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + "block.create.placard.tooltip": "Plakietka", + "block.create.placard.tooltip.summary": "_Opraw_ swoje przedmioty w mosiądzu używając tego eleganckiego panelu ściennego. Dozwolone na maszynach!", + "block.create.placard.tooltip.condition1": "Kliknięcie PPM przedmiotem", + "block.create.placard.tooltip.behaviour1": "_Dodaje_ trzymany _przedmiot_ do plakietki. _Wysyła_ krótki sygnał _redstone_ jeżeli trzymany przedmiot był już na plakietce.", + "block.create.placard.tooltip.condition2": "Kiedy uderzony", + "block.create.placard.tooltip.behaviour2": "_Usuwa_ bieżący _przedmiot_ z plakietki.", - "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + "block.create.flywheel.tooltip": "KOŁO ZAMACHOWE", + "block.create.flywheel.tooltip.summary": "_Odzób_ swoją _maszynerię_ tym imponującym mosiężnym kołem.", + "block.create.flywheel.tooltip.condition1": "Kiedy zasilony siłą obrotową", + "block.create.flywheel.tooltip.behaviour1": "Zaczyna się kręcić.", "item.create.diving_boots.tooltip": "BUTY DO NURKOWANIA", "item.create.diving_boots.tooltip.summary": "Para _ciężkich_ _butów_, pozwalająca na efektywniejsze _przemierzanie_ _dna_ _oceanu_.", @@ -2040,10 +2040,10 @@ "item.create.minecart_coupling.tooltip.condition1": "Kiedy użyto na wagoniku", "item.create.minecart_coupling.tooltip.behaviour1": "_Łączy_ dwa wagoniki, próbując utrzymać je w stałej odległości od siebie.", - "item.create.experience_nugget.tooltip": "UNLOCALIZED: NUGGET OF EXPERIENCE", - "item.create.experience_nugget.tooltip.summary": "UNLOCALIZED: _Ding!_ A speck of _inspiration_ from your fantastic inventions.", - "item.create.experience_nugget.tooltip.condition1": "UNLOCALIZED: When Used", - "item.create.experience_nugget.tooltip.behaviour1": "UNLOCALIZED: _Redeems_ _Experience_ points contained within.", + "item.create.experience_nugget.tooltip": "BRYŁKA DOŚWIADCZENIA", + "item.create.experience_nugget.tooltip.summary": "_Dzyń!_ Kawałeczek _inspiracji_ z twoich fantastycznych wynalazków.", + "item.create.experience_nugget.tooltip.condition1": "Kiedy użyto", + "item.create.experience_nugget.tooltip.behaviour1": "_Wypuszcza_ punkty _doświadczenia_ zawarte wewnątrz.", "block.create.peculiar_bell.tooltip": "DZIWNY DZWON", "block.create.peculiar_bell.tooltip.summary": "_Dekoracyjny_ _dzwon_ z mosiądzu. Postawienie nad _eterycznym_ _ogniem_ może wywołać efekty uboczne...", @@ -2064,7 +2064,7 @@ "create.ponder.close": "Zamknij", "create.ponder.identify": "Identyfikacja", "create.ponder.next": "Następna scena", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", + "create.ponder.next_up": "Następnie:", "create.ponder.previous": "Poprzednia scena", "create.ponder.replay": "Powtórka", "create.ponder.think_back": "Powrót", @@ -2107,14 +2107,14 @@ "create.ponder.tag.contraption_actor.description": "Komponenty, które posiadają specjalne zachowanie będąc podłączonymi do maszyny", "create.ponder.tag.creative": "Tryb kreatywny", "create.ponder.tag.creative.description": "Komponenty niedostępne na trybie przetrwania", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.display_sources": "Źródła dla nadajników wyświetlacza", + "create.ponder.tag.display_sources.description": "Komponenty lub bloki, które oferują dane, które mogą zostać odczytane przez nadajniki wyświetlacza.", "create.ponder.tag.logistics": "Transport przedmiotów", "create.ponder.tag.logistics.description": "Komponenty, które pomagają w transporcie przedmiotów", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", + "create.ponder.tag.display_targets": "Cele dla nadajników wyświetlacza", + "create.ponder.tag.display_targets.description": "Komponenty lub bloki, które mogą przetwarzać dane otrzymane od nadajników wyświetlacza.", + "create.ponder.tag.train_related": "Zaopatrzenie kolejowe", + "create.ponder.tag.train_related.description": "Komponenty używane przy konstrukcji lub zarządzaniu maszynami kolejowymi", "create.ponder.analog_lever.header": "Kontrola sygnałów z wykorzystaniem dźwigni analogowej", "create.ponder.analog_lever.text_1": "Dźwignie analogowe są kompaktowymi i dokładnymi źródłami sygnału Redstone", @@ -2127,13 +2127,13 @@ "create.ponder.andesite_tunnel.text_3": "...będzie oddzielał dokładnie jeden przedmiot na każde wyjście", "create.ponder.andesite_tunnel.text_4": "Reszta przedmiotów będzie kontynuowało swoją podróż", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + "create.ponder.auto_schedule.header": "Stacje i tworzenie harmonogramów", + "create.ponder.auto_schedule.text_1": "Harmonogramy mogą zostać użyte, aby nadać kierowcom cel jazdy", + "create.ponder.auto_schedule.text_2": "Komparatory otrzymają sygnał kiedy na stacji obecny jest pociąg", + "create.ponder.auto_schedule.text_3": "Stacje mogą być nadjechane tylko w zaznaczonym kierunku", + "create.ponder.auto_schedule.text_4": "Stacje mogą być również użyte, aby automatycznie przypisać nowe harmonogramy.", + "create.ponder.auto_schedule.text_5": "Harmonogram położony na stacji automatycznie skopiuje się na obecne pociągi", + "create.ponder.auto_schedule.text_6": "Przeciwnie do manualnego ustawiania harmonogramów, kierowcy nie wezmą ze sobą przedmiotu ze stacji", "create.ponder.basin.header": "Przetwarzanie przedmiotów w tyglu", "create.ponder.basin.text_1": "Tygiel może przechowywać przedmioty i płyny do późniejszej obróbki", @@ -2212,7 +2212,7 @@ "create.ponder.cart_assembler.header": "Przesuwanie maszyn z użyciem montera wagoników", "create.ponder.cart_assembler.text_1": "Zasilony monter wagoników przyczepia dołączone struktury do przejeżdżających wagoników", - "create.ponder.cart_assembler.text_2": "Niezasilony, odczepia struktury on przejeżdżających wagoników", + "create.ponder.cart_assembler.text_2": "Niezasilony, odczepia struktury od przejeżdżających wagoników", "create.ponder.cart_assembler.text_3": "Klucz pomoże Ci przenieść gotowy wagonik w inne miejsce", "create.ponder.cart_assembler_dual.header": "Konstruowanie wielowagonikowych struktur", @@ -2277,10 +2277,10 @@ "create.ponder.cogwheel.text_1": "Koła zębate przekazują obrót do sąsiadujących kół", "create.ponder.cogwheel.text_2": "Koła połączone w ten sposób będą obracać się w przeciwnych kierunkach", - "create.ponder.cogwheel_casing.header": "UNLOCALIZED: Encasing Cogwheels", - "create.ponder.cogwheel_casing.text_1": "UNLOCALIZED: Brass or Andesite Casing can be used to decorate Cogwheels", - "create.ponder.cogwheel_casing.text_2": "UNLOCALIZED: Components added after encasing will not connect to the shaft outputs", - "create.ponder.cogwheel_casing.text_3": "UNLOCALIZED: The Wrench can be used to toggle connections", + "create.ponder.cogwheel_casing.header": "Izolowanie kół zębatych", + "create.ponder.cogwheel_casing.text_1": "Mosiężne lub andezytowe obudowy mogą zostać użyte aby udekorować koła zębate", + "create.ponder.cogwheel_casing.text_2": "Komponenty dodane po izolowaniu nie zostaną połączone z wyjściami wałów", + "create.ponder.cogwheel_casing.text_3": "Klucz może zostać użyty, aby przełączać połączenia", "create.ponder.creative_fluid_tank.header": "Kreatywne zbiorniki", "create.ponder.creative_fluid_tank.text_1": "Kretywne zbiorniki mogą być użyte do zapewnienia nieskończonej ilości dowolnej cieczy", @@ -2292,7 +2292,7 @@ "create.ponder.creative_motor.text_1": "Kreatywny silnik to kompaktowe i regulowane źródło siły obrotowej", "create.ponder.creative_motor.text_2": "Przewijanie patrząc na tylny panel zmienia prędkość obrotu", - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", + "create.ponder.creative_motor_mojang.header": "Enigma Mojangu", "create.ponder.crushing_wheels.header": "Kruszenie przedmiotów", "create.ponder.crushing_wheels.text_1": "Para kół kruszących kruszy przedmioty niezwykle efektywnie", @@ -2343,35 +2343,35 @@ "create.ponder.depot.text_3": "Podobnie jak taśmociągi, składnica może dostarczać przedmioty do obróbki...", "create.ponder.depot.text_4": "…jak i również dla mechanicznych ramion", - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + "create.ponder.display_board.header": "Używanie tablic wyświetlających", + "create.ponder.display_board.text_1": "Tablice wyświetlające to skalowana alternatywa tabliczek", + "create.ponder.display_board.text_2": "Wymagają one siły obrotowej, aby działać", + "create.ponder.display_board.text_3": "Tekst może być wyświetlany za pomocą znaczników...", + "create.ponder.display_board.text_4": "...lub za pomocą nadajników wyświetlacza", + "create.ponder.display_board.text_5": "Barwniki mogą zostać zaaplikowane na pojedyncze linijki tablicy", + "create.ponder.display_board.text_6": "Linijki mogą zostać zresetowane przez kliknięcie pustą ręką", - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + "create.ponder.display_link.header": "Konfigurowanie nadajników wyświetlacza", + "create.ponder.display_link.text_1": "Nadajniki wyświetlacza mogą zostać użyte do wizualizacji dynamicznych informacji", + "create.ponder.display_link.text_2": "Na początek, kliknij PPM na docelowy wyświetlacz...", + "create.ponder.display_link.text_3": "...potem przyczep nadajnik do bloku źródła wyświetlacza", + "create.ponder.display_link.text_4": "Otwórz interfejs, aby wybrać i skonfigurować wysyłane informacje", + "create.ponder.display_link.text_5": "Wyświetlacz będzie teraz otrzymywał informacje z nadajnika", + "create.ponder.display_link.text_6": "Nie każdy blok może działać jako źródło", + "create.ponder.display_link.text_7": "Każdy kompatybilny blok nadaje unikalne informacje", + "create.ponder.display_link.text_8": "Nadajnik wyświetlacza może działać z kilkoma różnymi wyświetlaczami", - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + "create.ponder.display_link_redstone.header": "Kontrola redstone", + "create.ponder.display_link_redstone.text_1": "Nadajniki wyświetlacza zasilone sygnałem redstone przestaną wysyłać aktualizacje", + "create.ponder.display_link_redstone.text_2": "Kiedy zasilanie zostanie odcięte, zegarek zostanie zresetowany i nowe informacje zostaną natychmiastowo wysłane", + "create.ponder.display_link_redstone.text_3": "Sygnały wysłane ze źródła nie wpływają na nadajnik", "create.ponder.empty_blaze_burner.header": "Używanie pustych płomiennych palników", "create.ponder.empty_blaze_burner.text_1": "Kliknij PPM na Płomyka trzymają w ręce pusty palnik, aby uwięzić go w środku", "create.ponder.empty_blaze_burner.text_2": "Ewentualnie, Płomyk może być zabrany prosto z jego Spawnera", "create.ponder.empty_blaze_burner.text_3": "Masz teraz idealne źródło ciepła dla przeróżnych maszyn", "create.ponder.empty_blaze_burner.text_4": "Dla celów dekoracyjnych, puste palniki można też zapalić krzesiwem", - "create.ponder.empty_blaze_burner.text_5": "Płomień palnika można zmienić w eteryczny z użyciem piasku lub gleby dusz.", + "create.ponder.empty_blaze_burner.text_5": "Płomień palnika można zmienić w płomień dusz z użyciem piasku lub gleby dusz.", "create.ponder.empty_blaze_burner.text_6": "Palniki bez Płomyka nie będą dawały jednak ciepła", "create.ponder.encased_fluid_pipe.header": "Przykrywanie rur", @@ -2513,16 +2513,16 @@ "create.ponder.item_drain.text_4": "...są opróżniane i przesuwane na drugą stronę", "create.ponder.item_drain.text_5": "Systemy rur mogą wyciągać zawartą w odpływie ciecz", - "create.ponder.item_vault_sizes.header": "UNLOCALIZED: Dimensions of an Item Vault", - "create.ponder.item_vault_sizes.text_1": "UNLOCALIZED: Item Vaults can be combined to increase the total capacity", - "create.ponder.item_vault_sizes.text_2": "UNLOCALIZED: Their base square can be up to 3 blocks wide...", - "create.ponder.item_vault_sizes.text_3": "UNLOCALIZED: ...and grow in length up to 3x their diameter", + "create.ponder.item_vault_sizes.header": "Rozmiary kontenerów na przedmioty", + "create.ponder.item_vault_sizes.text_1": "Kontenery na przedmioty mogą zostać połączone aby zwiększyć ich pojemność", + "create.ponder.item_vault_sizes.text_2": "Ich kwadratowa podstawa może być szeroka na maksymalnie 3 bloki...", + "create.ponder.item_vault_sizes.text_3": "...a ich długość 3 razy większa niż średnica", - "create.ponder.item_vault_storage.header": "UNLOCALIZED: Storing Items in Vaults", - "create.ponder.item_vault_storage.text_1": "UNLOCALIZED: Item Vaults can be used to store large amounts of items", - "create.ponder.item_vault_storage.text_2": "UNLOCALIZED: However, contents cannot be added or taken manually", - "create.ponder.item_vault_storage.text_3": "UNLOCALIZED: Any components for item transfer can both insert...", - "create.ponder.item_vault_storage.text_4": "UNLOCALIZED: ...and take contents from this container", + "create.ponder.item_vault_storage.header": "Przechowywanie przedmiotów w kontenerach", + "create.ponder.item_vault_storage.text_1": "Kontenery na przedmioty mogą zostać użyte do przechowywania dużych ilości przedmiotów", + "create.ponder.item_vault_storage.text_2": "Jednakże, zawartość nie może być wkładana ani wyjmowana manualnie", + "create.ponder.item_vault_storage.text_3": "Jakiekolwiek komponenty do transportu przedmiotów mogą wkładać...", + "create.ponder.item_vault_storage.text_4": "...lub wyjmować zawartość z tego kontenera", "create.ponder.large_cogwheel.header": "Przekazywanie siły obrotowej z użyciem dużych kół zębatych", "create.ponder.large_cogwheel.text_1": "Duże koła zębate mogą się łączyć ze sobą pod kątem prostym", @@ -2727,17 +2727,17 @@ "create.ponder.powered_toggle_latch.text_3": "włączone... wyłączone...", "create.ponder.powered_toggle_latch.text_4": "Zasilane przełączniki mogą też być przełączone ręcznie", - "create.ponder.pulse_extender.header": "UNLOCALIZED: Controlling signals using Pulse Extenders", - "create.ponder.pulse_extender.text_1": "UNLOCALIZED: Pulse Extenders can lengthen a signal passing through", - "create.ponder.pulse_extender.text_2": "UNLOCALIZED: They activate after a short delay...", - "create.ponder.pulse_extender.text_3": "UNLOCALIZED: ...and cool down for the configured duration", - "create.ponder.pulse_extender.text_4": "UNLOCALIZED: Using the mouse wheel, the discharge time can be configured", - "create.ponder.pulse_extender.text_5": "UNLOCALIZED: The configured duration can range up to 30 minutes", + "create.ponder.pulse_extender.header": "Kontrolowanie sygnałów za pomocą przedłużaczy pulsów", + "create.ponder.pulse_extender.text_1": "Wydłużacze pulsów mogą przedłużyć sygnał który przez nie przechodzi", + "create.ponder.pulse_extender.text_2": "Aktywują się one z krótkim opóźnieniem...", + "create.ponder.pulse_extender.text_3": "...i schładzają się przez skonfigurowany czas", + "create.ponder.pulse_extender.text_4": "Czas rozładowania może być skonfigurowany używając kółka od myszy", + "create.ponder.pulse_extender.text_5": "Skonfigurowany czas może wynosić nawet 30 minut", "create.ponder.pulse_repeater.header": "Kontrola sygnału z użyciem przekaźników pulsowych", "create.ponder.pulse_repeater.text_1": "Przekaźniki pulsowe skrócą dowolny sygnał do pojedynczego pulsu", - "create.ponder.pulse_repeater.text_2": "UNLOCALIZED: Using the mouse wheel, the charge time can be configured", - "create.ponder.pulse_repeater.text_3": "UNLOCALIZED: Configured delays can range up to 30 minutes", + "create.ponder.pulse_repeater.text_2": "Czas ładowania może być skonfigurowany używając kółka od myszy", + "create.ponder.pulse_repeater.text_3": "Skonfigurowany czas może wynosić nawet 30 minut", "create.ponder.radial_chassis.header": "Przyłączanie bloków z użyciem stelaża promienistego", "create.ponder.radial_chassis.text_1": "Stelaże promieniste łączą się z identycznymi stelażami w jednym rzędzie", @@ -2775,13 +2775,13 @@ "create.ponder.rope_pulley_modes.text_1": "Kiedy krążek przestaje się obracać, przyczepiona do niego struktura staje się z powrotem blokami", "create.ponder.rope_pulley_modes.text_2": "Można go skonfigurować, aby bloki nigdy nie stawały się stałymi, lub tylko w pozycji początkowej", - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + "create.ponder.rose_quartz_lamp.header": "Lampy z różowego kwarcu", + "create.ponder.rose_quartz_lamp.text_1": "Lampy z różowego kwarcu aktywują się przy otrzymaniu sygnału redstone", + "create.ponder.rose_quartz_lamp.text_2": "Po czym będą one dalej wydzielać sygnał", + "create.ponder.rose_quartz_lamp.text_3": "Kiedy kilka lamp jest ustawionych w grupie...", + "create.ponder.rose_quartz_lamp.text_4": "...aktywowanie lampy skupi na niej sygnał, wyłączając wszystkie inne", + "create.ponder.rose_quartz_lamp.text_5": "Komparatory wydzielają sygnał na podstawie odległości do włączonej lampy", + "create.ponder.rose_quartz_lamp.text_6": "Lampy mogą być przełączone manualnie przy użyciu klucza", "create.ponder.rotation_speed_controller.header": "Używanie sterownika prędkości obrotu", "create.ponder.rotation_speed_controller.text_1": "Sterownik prędkości obrotu może przekazywać siłę obrotową z jego osi do dużego koła zębatego ponad nim", @@ -2841,28 +2841,28 @@ "create.ponder.stabilized_bearings.text_3": "Znowu, łożysko przyłączy do siebie bloki znajdujące się przed nim", "create.ponder.stabilized_bearings.text_4": "Rezultatem tego będzie to, że pod-maszyna będzie utrzymywała się w tej samej pozycji", - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + "create.ponder.steam_engine.header": "Konfigurowanie silników parowych", + "create.ponder.steam_engine.text_1": "Silniki parowe mogą zostać postawione na zbiornikach", + "create.ponder.steam_engine.text_10": "Stopień mocy: 4", + "create.ponder.steam_engine.text_11": "4 silniki", + "create.ponder.steam_engine.text_12": "Stopień mocy: 8", + "create.ponder.steam_engine.text_13": "8 silników", + "create.ponder.steam_engine.text_2": "Kliknięcie silnika wałem stworzy wyjście siły obrotowej", + "create.ponder.steam_engine.text_3": "Z wystarczającym ciepłem, wodą i miejscem w boilerze...", + "create.ponder.steam_engine.text_4": "...będą one generować siłe obrotową", + "create.ponder.steam_engine.text_5": "Minimalna konfiguracja potrzebuje 4 zbiorniki", + "create.ponder.steam_engine.text_6": "Z pomocą płomiennych palników, wyjście mocy może być zwiększone", + "create.ponder.steam_engine.text_7": "Wyższe stopnie mocy wymagają więcej wody, wielkości i ciepła", + "create.ponder.steam_engine.text_8": "Bieżący stopień mocy boilera może zostać sprawdzony przy pomocy gogli inżeyniera", + "create.ponder.steam_engine.text_9": "Z każdym dodanym stopniem mocy, dodatkowy silnik może działać z pełną mocą", - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", + "create.ponder.steam_whistle.header": "Konfigurowanie gwizdków parowych", + "create.ponder.steam_whistle.text_1": "Gwizdki parowe mogą zostać postawione na zbiornikach", + "create.ponder.steam_whistle.text_2": "Jeżeli zbiornik otrzyma wystarczająco ciepła...", + "create.ponder.steam_whistle.text_3": "...gwizdek zacznie wydobywać dźwięk podczas aktywacji", + "create.ponder.steam_whistle.text_4": "Użyj gwizdka jako przedmiot na bloku, aby obniżyć wysokość dźwięku", + "create.ponder.steam_whistle.text_5": "zmieniaj między trzema różnymi oktawami przy pomocy klucza", + "create.ponder.steam_whistle.text_6": "Gogle inżyniera pomogą przy sprawdzaniu bieżącej wysokości gwizdka", "create.ponder.sticker.header": "Przyczepianie bloków z użyciem przyklejacza", "create.ponder.sticker.text_1": "Przyklejacze są idealne do kontrolowanego przez Redstone przyczepiania bloków", @@ -2881,91 +2881,91 @@ "create.ponder.super_glue.text_3": "Kiedy Super Glue jest trzymany w drugiej ręce...", "create.ponder.super_glue.text_4": "...stawiane bloki będą automatycznie przyklejane", "create.ponder.super_glue.text_5": "Super Glue może zostać usunięty lewym kliknięciem", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.super_glue.text_6": "Bloki wiszące na innych generalnie nie potrzebują kleju", - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + "create.ponder.track_chunks.header": "Przemierzanie niezaładowanych chunków", + "create.ponder.track_chunks.text_1": "Tory pozostaną funkcjonalne poza załadowanymi chunkami", + "create.ponder.track_chunks.text_2": "Pociągi będą podróżować przez nieaktywne sekcje świata bez problemu", + "create.ponder.track_chunks.text_3": "Będą się zatrzymywać na stacjach lub czerwonych sygnałach", + "create.ponder.track_chunks.text_4": "Jednak, wierła i inne maszyny na pokładzie nie będą działać", + "create.ponder.track_chunks.text_5": "Kiedy pociąg znajdzie się wystarczająco blisko gracza, pojawi się on spowrotem", - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + "create.ponder.track_observer.header": "Wykrywanie pociągów", + "create.ponder.track_observer.text_1": "Zaznacz tor i postaw obok detektor kolejowy", + "create.ponder.track_observer.text_2": "Detektor będzie wykrywał pociągi przejeżdżające na torach", + "create.ponder.track_observer.text_3": "Detektory mogą zostać skonfigurowane, żeby aktywowały się jedynie przy pasującym ładunku", - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + "create.ponder.track_placement.header": "Stawianie torów kolejowych", + "create.ponder.track_placement.text_1": "Nowy typ torów zaprojektowany dla maszyn kolejowych", + "create.ponder.track_placement.text_2": "Aby postawić rząd torów hurtowo, kliknij na istniejący tor", + "create.ponder.track_placement.text_3": "I postaw lub zaznacz kolejny tor", + "create.ponder.track_placement.text_4": "Tory mogą być również postawione jako zakręty lub nachylenia", + "create.ponder.track_placement.text_5": "Podczas łączenia, tory będą starały się zbudować każdy zakręt z równą wielkoścą", + "create.ponder.track_placement.text_6": "Trzymanie klawisza biegu podczas łączenia...", + "create.ponder.track_placement.text_7": "...zbuduje zamiast tego najdłuższy pasujący zakręt", + "create.ponder.track_placement.text_8": "Materiały w drugiej ręce będą automatycznie zbudowane pod torami jako podpory", - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + "create.ponder.track_portal.header": "Tory i Nether", + "create.ponder.track_portal.text_1": "Tory postawione obok portalu do Netheru...", + "create.ponder.track_portal.text_2": "...spróbują zbudować odpowiadające im tory po drugiej stronie", + "create.ponder.track_portal.text_3": "Pociągi na tych torach mogą teraz podróżować między wymiarami", - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + "create.ponder.train_assembly.header": "Montowanie pociągów", + "create.ponder.train_assembly.text_1": "Zaznacz tor kolejowy i postaw obok stację", + "create.ponder.train_assembly.text_10": "Każdy pociąg potrzebuje kontroler pociągów na pokładzie", + "create.ponder.train_assembly.text_11": "Opcjonalny drugi kontroler pozwala odjeżdżanie ze stacji w obu kierunkach", + "create.ponder.train_assembly.text_12": "Otwórz interfejs stacji i potwierdź proces montowania", + "create.ponder.train_assembly.text_13": "Pociągi mogą być rozmontowane spowrotem na bloki tylko na stacjach", + "create.ponder.train_assembly.text_14": "Kiedy użyte na stacji, mapy dodadzą podpisany znacznik w jej miejscu", + "create.ponder.train_assembly.text_15": "Zmontowane pociągi mogą być przeniesione na pobliskie tory za pomocą klucza", + "create.ponder.train_assembly.text_2": "Stacje są punktami orientacyjnymi Twojej sieci torów", + "create.ponder.train_assembly.text_3": "Aby stworzyć nowy pociąg, otówrz interfejs i przełącz na tryb montażu", + "create.ponder.train_assembly.text_4": "Podczas montażu, zaplanowane pociągi nie będą podjeżdżać do tej stacji", + "create.ponder.train_assembly.text_5": "Buduj nowe wózki używając obudów na torach", + "create.ponder.train_assembly.text_6": "Kliknij na tor ponownie, aby zmieniać styl wózków", + "create.ponder.train_assembly.text_7": "Przyczepiaj bloki przy pomocy Super Glue", + "create.ponder.train_assembly.text_8": "Zmontowane pociągi będą poruszać się szybciej jeżeli mogą znaleźć paliwo w przyczepionych skrzyniach lub beczkach", + "create.ponder.train_assembly.text_9": "Paliwo znajdujące się w kontenerach na przedmioty nie będzie używane przez pociągi", - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + "create.ponder.train_controls.header": "Kontrolowanie pociągów", + "create.ponder.train_controls.text_1": "Kontroler pociągów jest wymagany na każdej maszynie kolejowej", + "create.ponder.train_controls.text_2": "Kiedy pociąg został zmontowany, kliknij PPM na kontroler aby zacząć kierować", + "create.ponder.train_controls.text_3": "Przyśpieszaj i kieruj pociągiem używając klawiszy ruchu", + "create.ponder.train_controls.text_4": "W razie potrzeby, maksymalna prędkość pociągu może zostać dostosowana przy pomocy kółka od myszy", + "create.ponder.train_controls.text_5": "Przytrzymaj Spację, aby podjechać do pobliskiej stacji", + "create.ponder.train_controls.text_6": "Pociągi mogą być rozmontowane spowrotem na bloki tylko na stacjach", + "create.ponder.train_controls.text_7": "Zmontowane gwizdki mogą być aktywowane przy pomocy klawisza biegu", + "create.ponder.train_controls.text_8": "Wciśnij klawisz skradania się lub kliknij drugi raz, aby przestać kontrolować pociąg", - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_schedule.header": "Używanie harmonogramów kolejowych", + "create.ponder.train_schedule.text_1": "Harmonogramy pozwalają na kontrolowanie pocągów przez innych kierowców", + "create.ponder.train_schedule.text_2": "Kliknij PPM z harmonogramem w ręce, aby otworzyć jego interfejs", + "create.ponder.train_schedule.text_3": "Kiedy zaprogramowany, harmonogram może być przekazany kierowcy pociągu", + "create.ponder.train_schedule.text_4": "Dowolny mob lub płomienny palnik siedzący przed kontrolerem pociągów nadaje się na konduktora", + "create.ponder.train_schedule.text_5": "Stworzenia na smyczach mogą być posadzone na siedzeniach w wygodniejszy sposób", + "create.ponder.train_schedule.text_6": "Harmonogramy mogą zostać odebrane od kierowców w dowolnej chwili", - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + "create.ponder.train_signal_placement.header": "Stawianie sygnałów kolejowych", + "create.ponder.train_signal_placement.text_1": "Zaznacz tor kolejowy i postaw sygnał w pobliżu", + "create.ponder.train_signal_placement.text_2": "Sygnały kontrolują przebieg pociągów kierowanych automatycznie", + "create.ponder.train_signal_placement.text_3": "Zaplanowane pociągi nigdy nie przejadą przez sygnały w przeciwnym kierunku", + "create.ponder.train_signal_placement.text_4": "...chyba że postawiony jest drugi sygnał w przeciwnym kierunku", + "create.ponder.train_signal_placement.text_5": "Lampy cyfrowe mogą zostać przyczepione, aby światło sygnału stało się lepiej widoczne", - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + "create.ponder.train_signal_redstone.header": "Sygnały i redstone", + "create.ponder.train_signal_redstone.text_1": "Czerwone światło może być wymuszone poprzez zasilenie sygnału", + "create.ponder.train_signal_redstone.text_2": "Odwrotnie, czerwone światło emituje wyjście komparatora", - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.train_signal_signaling.header": "Zapobieganie kolizji za pomocą sygnałów", + "create.ponder.train_signal_signaling.text_1": "Sygnały kolejowe dzielą tory na segmenty", + "create.ponder.train_signal_signaling.text_2": "Jeżeli segment jest zajęty, żaden inny pociąg nie będzie mógł na niego wjechać", + "create.ponder.train_signal_signaling.text_3": "Zatem, każdy segment będzie miał na sobie tylko jeden pociąg", + "create.ponder.train_signal_signaling.text_4": "Drugi tryb sygnału jest dostępny przy użyciu klucza", + "create.ponder.train_signal_signaling.text_5": "Segmenty mosiężnego sygnału zwykle prowadzą do zwyczajnego sygnału", + "create.ponder.train_signal_signaling.text_6": "Ten specjalny sygnał może zatrzymywać pociągi pod drugim warunkiem", + "create.ponder.train_signal_signaling.text_7": "Zatrzyma pociągi, które przy wjechaniu...", + "create.ponder.train_signal_signaling.text_8": "...nie mogłyby natychmiastowo opuścić segmentu", + "create.ponder.train_signal_signaling.text_9": "Pomaga to w powstrzymaniu pociągów w kolejce od wjeżdżania na zajęty segment", "create.ponder.valve_handle.header": "Generowanie siły obrotowej z użyciem pokręteł", "create.ponder.valve_handle.text_1": "Pokrętła mogą być użyte, aby ręcznie wytworzyć siłę obrotową bezpośrednio w miejscu postawienia", @@ -3017,7 +3017,7 @@ "create.ponder.windmill_source.text_4": "Ilość żagli ustala prędkość obrotu", "create.ponder.windmill_source.text_5": "Użyj klucza, aby dostosować kierunek obrotu", "create.ponder.windmill_source.text_6": "Kliknij PPM na łożysko, aby zatrzymać obrót i zmodyfikować dołączoną strukturę", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + "create.ponder.windmill_source.text_7": "Możesz kliknąć na łożysko w każdej chwili, aby je zatrzymać i zedytować przyczepioną budowlę", "create.ponder.windmill_structure.header": "Wiatraki", "create.ponder.windmill_structure.text_1": "Każda struktura jest uznawana za wiatrak w momencie, kiedy ma w sobie co najmniej 8 żaglo-podobnych bloków", diff --git a/src/generated/resources/assets/create/lang/unfinished/pt_br.json b/src/generated/resources/assets/create/lang/unfinished/pt_br.json index 902967806..b78ded95a 100644 --- a/src/generated/resources/assets/create/lang/unfinished/pt_br.json +++ b/src/generated/resources/assets/create/lang/unfinished/pt_br.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 1517", + "_": "Missing Localizations: 1327", "_": "->------------------------] Game Elements [------------------------<-", @@ -13,7 +13,7 @@ "block.create.andesite_encased_large_cogwheel": "Roda dentada grande revestida com andesito", "block.create.andesite_encased_shaft": "Eixo revestido com latão", "block.create.andesite_funnel": "Funil de Andesito", - "block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder", + "block.create.andesite_ladder": "Escada de mão de andesito", "block.create.andesite_pillar": "Pilar de andesito", "block.create.andesite_tunnel": "Tunel de Andesito", "block.create.asurine": "Asurino", @@ -40,7 +40,7 @@ "block.create.brass_encased_large_cogwheel": "Roda dentada grande revestida com latão", "block.create.brass_encased_shaft": "Eixo Revestido com Latão", "block.create.brass_funnel": "Funil de Latão", - "block.create.brass_ladder": "UNLOCALIZED: Brass Ladder", + "block.create.brass_ladder": "Escada de mão de latão", "block.create.brass_tunnel": "Tunel de Latão", "block.create.brown_nixie_tube": "Tubo de nixie marrom", "block.create.brown_sail": "Vela marrom", @@ -56,10 +56,10 @@ "block.create.cogwheel": "Roda Dentada", "block.create.content_observer": "Observador de Conteúdo", "block.create.controller_rail": "Trilho Controlador", - "block.create.controls": "UNLOCALIZED: Train Controls", + "block.create.controls": "Controles do trem", "block.create.copper_backtank": "Tanque Traseiro de Cobre", "block.create.copper_casing": "Revestimento de Cobre", - "block.create.copper_ladder": "UNLOCALIZED: Copper Ladder", + "block.create.copper_ladder": "Escada de mão de cobre", "block.create.copper_shingle_slab": "Laje de telha de cobre", "block.create.copper_shingle_stairs": "Escada de telha de cobre", "block.create.copper_shingles": "Telha de cobre", @@ -201,8 +201,8 @@ "block.create.deployer": "Implantador", "block.create.depot": "Depósito", "block.create.diorite_pillar": "Pilar de diorito", - "block.create.display_board": "UNLOCALIZED: Display Board", - "block.create.display_link": "UNLOCALIZED: Display Link", + "block.create.display_board": "Placa de exibição", + "block.create.display_link": "Conexão de placa de exibição", "block.create.dripstone_pillar": "Pilar de espeleotema", "block.create.encased_chain_drive": "Correia Revestida", "block.create.encased_fan": "Ventilador Revestida", @@ -213,15 +213,15 @@ "block.create.exposed_copper_tile_slab": "Laje de ladrilho de cobre exposta", "block.create.exposed_copper_tile_stairs": "Escada de ladrilho de cobre exposta", "block.create.exposed_copper_tiles": "Ladrilho de cobre exposto", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", + "block.create.fake_track": "Marcador de trilhos para mapa", "block.create.fluid_pipe": "Cano de Fluido", "block.create.fluid_tank": "Tanque de fluido", "block.create.fluid_valve": "Válvula", "block.create.flywheel": "Volante de inércia", "block.create.framed_glass": "Vidro emoldurado", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_door": "Porta de vidro emoldurado", "block.create.framed_glass_pane": "Vidraça emoldurada", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", + "block.create.framed_glass_trapdoor": "Alçapão de vidro emoldurado", "block.create.gantry_carriage": "Carruagem de Pórtico", "block.create.gantry_shaft": "Eixo de Pórtico", "block.create.gearbox": "Caixa de Transmissão", @@ -248,7 +248,7 @@ "block.create.item_vault": "Cofre de itens", "block.create.jungle_window": "Janela da selva", "block.create.jungle_window_pane": "Vidraça da selva", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", + "block.create.large_bogey": "Roda grande do trem", "block.create.large_cogwheel": "Roda dentada grande", "block.create.layered_andesite": "Andesito estratificado", "block.create.layered_asurine": "Asurino estratificado", @@ -302,8 +302,8 @@ "block.create.mechanical_pump": "Bomba Mecânica", "block.create.mechanical_saw": "Serra Mecânica", "block.create.metal_bracket": "Suporte de metal", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", + "block.create.metal_girder": "Viga de metal", + "block.create.metal_girder_encased_shaft": "Eixo revestido com viga de metal", "block.create.millstone": "Pedra de Moer", "block.create.minecart_anchor": "Ancóra de carrinho de Mina", "block.create.mysterious_cuckoo_clock": "Relógio cuckoo", @@ -332,7 +332,7 @@ "block.create.pink_toolbox": "Caixa de ferramentas rosa", "block.create.pink_valve_handle": "Válvula rosa", "block.create.piston_extension_pole": "Vara de Extensão do Pistão", - "block.create.placard": "UNLOCALIZED: Placard", + "block.create.placard": "Cartaz", "block.create.polished_cut_andesite": "Andesito lapidado polido", "block.create.polished_cut_andesite_slab": "Laje de andesito lapidado polido", "block.create.polished_cut_andesite_stairs": "Escada de andesito lapidado polido", @@ -392,9 +392,9 @@ "block.create.portable_fluid_interface": "Interface de fluidos portátil", "block.create.portable_storage_interface": "Interface de armazenamento portátil", "block.create.powered_latch": "Trava de redstone", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", - "block.create.powered_toggle_latch": "Trave de alternância de redstone", - "block.create.pulley_magnet": "Imã da Polia", + "block.create.powered_shaft": "Eixo energizado", + "block.create.powered_toggle_latch": "Trava de alternância de redstone", + "block.create.pulley_magnet": "Ímã da Polia", "block.create.pulse_extender": "Extensor de pulso", "block.create.pulse_repeater": "Repetidor de Pulso", "block.create.purple_nixie_tube": "Tubo nixie roxo", @@ -403,7 +403,7 @@ "block.create.purple_toolbox": "Caixa de ferramentas roxa", "block.create.purple_valve_handle": "válvula roxa", "block.create.radial_chassis": "Chassis Radial", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", + "block.create.railway_casing": "Revestimento de trem", "block.create.raw_zinc_block": "Bloco de zinco bruto", "block.create.red_nixie_tube": "Tubo nixie vermelho", "block.create.red_sail": "Vela vermelha", @@ -415,11 +415,11 @@ "block.create.refined_radiance_casing": "Revestimento Brilhante", "block.create.rope": "Corda", "block.create.rope_pulley": "Polia", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", - "block.create.rotation_speed_controller": "Controlador de Velocidade Rotacional", - "block.create.sail_frame": "moldura de vela", + "block.create.rose_quartz_block": "Bloco de quartzo rosa", + "block.create.rose_quartz_lamp": "Lâmpada de quartzo rosa", + "block.create.rose_quartz_tiles": "Telha de quartzo rosa", + "block.create.rotation_speed_controller": "Controlador de velocidade rotacional", + "block.create.sail_frame": "Moldura de vela", "block.create.schematic_table": "Mesa de Esquema", "block.create.schematicannon": "Canhão de Esquema", "block.create.scorchia": "Escória negra", @@ -427,8 +427,8 @@ "block.create.scoria": "Escória", "block.create.scoria_pillar": "Pilar de escória", "block.create.secondary_linear_chassis": "Chassis linear secundário", - "block.create.sequenced_gearshift": "Câmbio sequenciado", - "block.create.shadow_steel_casing": "Revestiment das Sombras", + "block.create.sequenced_gearshift": "Câmbio sequencial", + "block.create.shadow_steel_casing": "Revestimento das Sombras", "block.create.shaft": "Eixo", "block.create.small_andesite_brick_slab": "Laje de tijolos pequenos de andesito", "block.create.small_andesite_brick_stairs": "Escada de tijolos pequenos de andesito", @@ -438,7 +438,7 @@ "block.create.small_asurine_brick_stairs": "Escada de tijolos pequenos de Asurino", "block.create.small_asurine_brick_wall": "Muro de tijolos pequenos de Asurino", "block.create.small_asurine_bricks": "Tijolos pequenos de Asurino", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", + "block.create.small_bogey": "Roda do trem pequena", "block.create.small_calcite_brick_slab": "Laje de tijolos pequenos de calcita", "block.create.small_calcite_brick_stairs": "Escada de tijolos pequenos de calcita", "block.create.small_calcite_brick_wall": "Muro de tijolos pequenos de calcita", @@ -471,7 +471,7 @@ "block.create.small_ochrum_brick_stairs": "Escada de tijolos pequenos de Ocrom", "block.create.small_ochrum_brick_wall": "Muro de tijolos pequenos de Ocrom", "block.create.small_ochrum_bricks": "Tijolos pequenos de Ocrom", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", + "block.create.small_rose_quartz_tiles": "Telha de quartzo rosa pequena", "block.create.small_scorchia_brick_slab": "Laje de tijolos pequenos de escória negra", "block.create.small_scorchia_brick_stairs": "Escada de tijolos pequenos de escória negra", "block.create.small_scorchia_brick_wall": "Muro de tijolos pequenos de escória negra", @@ -494,21 +494,21 @@ "block.create.spout": "Bica", "block.create.spruce_window": "Janela de pinheiro", "block.create.spruce_window_pane": "Vidraça de pinheiro", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", + "block.create.steam_engine": "Motor a vapor", + "block.create.steam_whistle": "Apito a vapor", + "block.create.steam_whistle_extension": "Extensão do apito a vapor", "block.create.sticker": "Adesivo", "block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento", "block.create.stockpile_switch": "Disjuntor de Armazenamento", "block.create.stressometer": "Estressómetro", "block.create.tiled_glass": "Vidro Entalhado", "block.create.tiled_glass_pane": "Vidraça Entalhada", - "block.create.track": "UNLOCALIZED: Train Track", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "UNLOCALIZED: Train Station", - "block.create.train_door": "UNLOCALIZED: Train Door", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", + "block.create.track": "Trilho do trem", + "block.create.track_observer": "Observador de trem", + "block.create.track_signal": "Sinal de trem", + "block.create.track_station": "Estação de trem", + "block.create.train_door": "Porta de trem", + "block.create.train_trapdoor": "Alçapão de trem", "block.create.tuff_pillar": "Pilar de tufo", "block.create.turntable": "Mesa giratória", "block.create.veridium": "Veridiano", @@ -532,7 +532,7 @@ "block.create.waxed_exposed_copper_tiles": "Ladrilhos de cobre exposto encerado", "block.create.waxed_oxidized_copper_shingle_slab": "Laje de telha de cobre oxidada encerada", "block.create.waxed_oxidized_copper_shingle_stairs": "Escada de telha de cobre oxidada encerada", - "block.create.waxed_oxidized_copper_shingles": "Telha de cobre oxidada encerada", + "block.create.waxed_oxidized_copper_shingles": "Telha de cobre oxidado encerada", "block.create.waxed_oxidized_copper_tile_slab": "Laje de ladrilhos de cobre oxidada encerada", "block.create.waxed_oxidized_copper_tile_stairs": "Escada de ladrilhos de cobre oxidada encerada", "block.create.waxed_oxidized_copper_tiles": "Ladrilhos de cobre oxidado encerado", @@ -567,10 +567,10 @@ "enchantment.create.capacity": "Capacidade", "enchantment.create.potato_recovery": "Recuperação de Batata", - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", + "entity.create.carriage_contraption": "Engenhoca de carruagem", "entity.create.contraption": "Engenhoca", "entity.create.crafting_blueprint": "Esquema de Fabricação", - "entity.create.gantry_contraption": "Engenhoca de Pórticolo", + "entity.create.gantry_contraption": "Engenhoca de Pórtico", "entity.create.potato_projectile": "Projétil de batata", "entity.create.seat": "Assento", "entity.create.stationary_contraption": "Engenhoca estacionária", @@ -595,8 +595,8 @@ "item.create.chocolate_glazed_berries": "Baga com Cobertura de Chocolate", "item.create.chromatic_compound": "Composto Cromático", "item.create.cinder_flour": "Farinha de Netherrack", - "item.create.copper_backtank": "Tanque Traseiro", - "item.create.copper_backtank_placeable": "UNLOCALIZED: Copper Backtank Placeable", + "item.create.copper_backtank": "Tanque Traseiro de cobre", + "item.create.copper_backtank_placeable": "Tanque de cobre traseiro colocável", "item.create.copper_nugget": "Pepita de Cobre", "item.create.copper_sheet": "Chapa de Cobre", "item.create.crafter_slot_cover": "Cobertura do slot de fabricador", @@ -631,7 +631,7 @@ "item.create.honey_bucket": "Balde de Mel", "item.create.honeyed_apple": "Maçã com Cobertura de Mel", "item.create.incomplete_precision_mechanism": "Mecanismo de Precisão", - "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", + "item.create.incomplete_track": "trilho incompleto", "item.create.iron_sheet": "Chapa de Ferro", "item.create.linked_controller": "Controle conectado", "item.create.minecart_contraption": "Engenhoca de Carrinho de Mina", @@ -646,15 +646,15 @@ "item.create.refined_radiance": "Luz Refinada", "item.create.rose_quartz": "Quartzo Rosa", "item.create.sand_paper": "Lixa", - "item.create.schedule": "UNLOCALIZED: Train Schedule", + "item.create.schedule": "Programação do trem", "item.create.schematic": "Esquema", "item.create.schematic_and_quill": "Esquema e pena", "item.create.shadow_steel": "Aço sombrio", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.sturdy_sheet": "Chapa resistente", "item.create.super_glue": "Super Cola", "item.create.sweet_roll": "Rolinho Doce", "item.create.tree_fertilizer": "Fertilizante de Árvore", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", + "item.create.unprocessed_obsidian_sheet": "Chapa de obsidiana não processada", "item.create.vertical_gearbox": "Caixa de Transmissão Vertical", "item.create.wand_of_symmetry": "Varinha de Simetria", "item.create.wheat_flour": "Farinha de trigo", @@ -669,29 +669,29 @@ "advancement.create.root": "Bem vindo a Create", "advancement.create.root.desc": "É hora de construir engenhocas maravilhosas", "advancement.create.andesite_alloy": "Aliterações Em abundância", - "advancement.create.andesite_alloy.desc": "Materiais do Create tem nomes estranhos, a liga de andesito é um deles.", + "advancement.create.andesite_alloy.desc": "Materiais do Create têm nomes estranhos, a liga de andesito é um deles.", "advancement.create.andesite_casing": "A era do andesito", "advancement.create.andesite_casing.desc": "Use um pouco de liga de andesito e madeira para fazer um revestimento basico.", - "advancement.create.mechanical_press": "UNLOCALIZED: Bonk", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "UNLOCALIZED: Wind maker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items", + "advancement.create.mechanical_press": "Bonk", + "advancement.create.mechanical_press.desc": "Crie algumas chapas na prensa mecânica", + "advancement.create.encased_fan": "Fazedor de vento", + "advancement.create.encased_fan.desc": "Coloque e ative um ventilador revestido", + "advancement.create.fan_processing": "Processando por particulas", + "advancement.create.fan_processing.desc": "Use um ventilador revestido para processar materiais", + "advancement.create.saw_processing": "O mais temido da oficina", + "advancement.create.saw_processing.desc": "Use uma serra mecânica de pé para processar materiais", + "advancement.create.compacting": "Compactação", + "advancement.create.compacting.desc": "Use uma prensa e uma bacia para criar menos itens de mais itens", "advancement.create.belt": "Correia de alga", "advancement.create.belt.desc": "Conecte dois eixos com uma esteira mecânica.", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", + "advancement.create.funnel": "Estética de aeroporto", + "advancement.create.funnel.desc": "Extraia ou insira itens num container usando um funil de andesito", "advancement.create.chute": "Caindo", - "advancement.create.chute.desc": "coloque uma calha a versão vertical da esteira mecanica.", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", + "advancement.create.chute.desc": "coloque uma calha a versão vertical da esteira mecânica.", + "advancement.create.mechanical_mixer": "Misturando", + "advancement.create.mechanical_mixer.desc": "Combina ingredientes em uma batedeira mecânica", + "advancement.create.burner": "Fogueira viva", + "advancement.create.burner.desc": "Obtenha um queimador de blaze", "advancement.create.water_wheel": "aproveitamento hidráulico", "advancement.create.water_wheel.desc": "Coloque uma roda de água e tente conseguir gira-la!", "advancement.create.windmill": "Uma brisa moderada", @@ -700,160 +700,160 @@ "advancement.create.shifting_gears.desc": "Conecte uma roda dentada grande com uma roda dentada pequena, permitindo você a mudar a velocidade da engenhoca.", "advancement.create.millstone": "Moedor portátil", "advancement.create.millstone.desc": "Coloque e energize uma pedra de moer", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench", + "advancement.create.super_glue": "Área de conexão", + "advancement.create.super_glue.desc": "Cole alguns blocos em um grupo", + "advancement.create.contraption_actors": "Movimento com proposito", + "advancement.create.contraption_actors.desc": "Crie uma engenhoca com brocas, serras ou coletores a bordo", + "advancement.create.portable_storage_interface": "Troca por drive-thru", + "advancement.create.portable_storage_interface.desc": "Use uma interface de armazenamento portátil para extrair ou inserir itens numa engenhoca", + "advancement.create.wrench_goggles": "Bem equipado", + "advancement.create.wrench_goggles.desc": "Equipe um óculos do engenheiro e uma chave inglesa", "advancement.create.stressometer": "Mas quão estressado exatamente?", - "advancement.create.stressometer.desc": "Coloque e energise o estressômetro. Olhe a este por atraves dos seus óculos para ler o valor exato.", - "advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", - "advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps", + "advancement.create.stressometer.desc": "Coloque e energise o estressômetro. Olhe a este por através dos seus óculos para ler o valor exato.", + "advancement.create.cuckoo_clock": "Mas é a hora?", + "advancement.create.cuckoo_clock.desc": "testemunhe seu relógio cuckoo anunciar a hora de dormir", + "advancement.create.windmill_maxed": "Uma brisa forte", + "advancement.create.windmill_maxed.desc": "Monte um moinho de vento com força maxima", + "advancement.create.ejector_maxed": "Campeão do trampolim", + "advancement.create.ejector_maxed.desc": "Seja lançado mais de 30 blocos por um ejetor ponderado", + "advancement.create.pulley_maxed": "Corda para lugar nenhum", + "advancement.create.pulley_maxed.desc": "Extenda uma corda por mais de 200 blocos de profundidade", + "advancement.create.cart_pickup": "Braçõs fortes", + "advancement.create.cart_pickup.desc": "Pegue uma engenhoca de carrinho de minas com pelos menos 200 blocos colados", + "advancement.create.anvil_plough": "Artilharia de ferreiro", + "advancement.create.anvil_plough.desc": "Lance uma bigorna com um arador mecânico", + "advancement.create.lava_wheel_00000": "Roda de magma", + "advancement.create.lava_wheel_00000.desc": "Isso nãoi deveria ter funcionado§7\n(Hidden Advancement)", + "advancement.create.hand_crank_000": "Sessão de malhação", + "advancement.create.hand_crank_000.desc": "Use uma manivela até estar completamente exausto§7\n(Hidden Advancement)", + "advancement.create.belt_funnel_kiss": "Os pombinhos", "advancement.create.belt_funnel_kiss.desc": "Faça dois funis de esteira beijarem.", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation", + "advancement.create.stressometer_maxed": "Perfeitamente estressado", + "advancement.create.stressometer_maxed.desc": "Consiga uma leitura de 100% de um estressómetro§7\n(Hidden Advancement)", + "advancement.create.copper": "Rochas mais resistentes", + "advancement.create.copper.desc": "Acumule cobre para as suas explorações na manipulações de fluido", "advancement.create.copper_casing": "A era do cobre", "advancement.create.copper_casing.desc": "Use um pouco de chapas de cobre e madeira para criar um pouco de revestimentos de cobre.", "advancement.create.spout": "Sploosh", "advancement.create.spout.desc": "Assista um item ser enchido usando uma bica.", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.drain": "Cambalhotas de drenagem", + "advancement.create.drain.desc": "Assista um item contendo fluidos ser esvaziado por um dreno de itens", + "advancement.create.steam_engine": "A usina", + "advancement.create.steam_engine.desc": "Use um motor a vapor para gerar torque", + "advancement.create.steam_whistle": "Voz de um anjo", + "advancement.create.steam_whistle.desc": "Ative um apito a vapor", + "advancement.create.backtank": "Pressão para ir", + "advancement.create.backtank.desc": "Crie um tanque traseiro de cobre e faça ele acumular pressão", + "advancement.create.diving_suit": "Preparado para as profundezas", + "advancement.create.diving_suit.desc": "Equipe um capacete de mergulhador junto com o seu tanque traseiro de cobre e pule na água", + "advancement.create.mechanical_pump_0": "Sobre pressão", + "advancement.create.mechanical_pump_0.desc": "Coloque e ative uma bomba mecânica", "advancement.create.glass_pipe": "Espião de fluxo", "advancement.create.glass_pipe.desc": "Assista fluidos se propagarem por através de canos de fluido com janela. Canos retos ficam com janelas quando uma chave inglesa é usada neles.", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block", + "advancement.create.water_supply": "Coletor de poças", + "advancement.create.water_supply.desc": "Use a extremidade sugante de um cano ou bomba para coletar blocos de água", "advancement.create.hose_pulley": "Vazamento industrial", "advancement.create.hose_pulley.desc": "desça uma polia de mangueira e assista esta drenar ou encher qualquer corpo de fluido.", - "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout", - "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)", + "advancement.create.chocolate_bucket": "Um mundo de imaginação", + "advancement.create.chocolate_bucket.desc": "Obtenha um balde de chocolate derretido", + "advancement.create.honey_drain": "Apicultura autônoma", + "advancement.create.honey_drain.desc": "Use canos para sugar o mel de colmeias ou colmeias artificiais", + "advancement.create.hose_pulley_lava": "Extraindo o manto", + "advancement.create.hose_pulley_lava.desc": "Bombeie de um corpo de lava grande o bastante para ser considerado infinito", + "advancement.create.steam_engine_maxed": "Todo o vapor", + "advancement.create.steam_engine_maxed.desc": "Opere uma caldeira na potencia maxima", + "advancement.create.foods": "Dieta equilibrada", + "advancement.create.foods.desc": "Crie bagas doces com chocolate, maçã com cobertura de mel e um rolinho doce; todas da mesma bica", + "advancement.create.diving_suit_lava": "Nadando com os lavagantes", + "advancement.create.diving_suit_lava.desc": "Tente mergulhar na lava com o seu equipamento de mergulho de cobre§7\n(Hidden Advancement)", + "advancement.create.chained_drain": "Rolando", + "advancement.create.chained_drain.desc": "Assista um item se mover através de uma fileira de drenos de item§7\n(Hidden Advancement)", + "advancement.create.cross_streams": "Não cruze os fluxos!", + "advancement.create.cross_streams.desc": "Assista dois fluidos se encontrarem na sua rede de canos§7\n(Hidden Advancement)", + "advancement.create.pipe_organ": "Órgão de tubo", + "advancement.create.pipe_organ.desc": "Conecte 12 apitos a vapor com afinação diferentes a um único tanque de fluidos§7\n(Hidden Advancement)", "advancement.create.brass": "Ligas de verdade", "advancement.create.brass.desc": "Use cobre esmagado e zinco esmagado para criar um pouco de latão.", "advancement.create.brass_casing": "a era do latão", "advancement.create.brass_casing.desc": "Use o recentemente obtido latão e um pouco de madeira para criar um revestimento mais avançado.", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", + "advancement.create.rose_quartz": "Diamantes rosa", + "advancement.create.rose_quartz.desc": "Pula alguns quartzos rosas", "advancement.create.deployer": "Cutuque, coloque e ataque", - "advancement.create.deployer.desc": "coloque e energize um implantador, o reflexo perfeito de voce mesmo.", + "advancement.create.deployer.desc": "coloque e energize um implantador, o reflexo perfeito de você mesmo.", "advancement.create.precision_mechanism": "Curiosidades complexas", "advancement.create.precision_mechanism.desc": "Monte um mecanismo de precisão.", "advancement.create.speed_controller": "Engenheiros odiam ele!", "advancement.create.speed_controller.desc": "Coloque um Controlador de velocidade rotacional, o dispositivo ultimato para mudança de marcha.", "advancement.create.mechanical_arm": "Mâos ocupadas!", - "advancement.create.mechanical_arm.desc": "Fabrique um braço mecânico,selecione as entradas e saidas,Coloque e energize o; em seguida assista como elo faz todo o trabalho para você.", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.mechanical_arm.desc": "Fabrique um braço mecânico,selecione as entradas e saídas,Coloque e energize o; em seguida assista como elo faz todo o trabalho para você.", + "advancement.create.mechanical_crafter": "Fabricação automatica", + "advancement.create.mechanical_crafter.desc": "Coloque e ative alguns fabricadores mecânicos and power some Mechanical Crafters", "advancement.create.crushing_wheel": "Par de gigantes", "advancement.create.crushing_wheel.desc": "Crie algumas rodas de moer para triturar alguns materiais eficientemente.", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", + "advancement.create.haunted_bell": "Sentido sombrio", + "advancement.create.haunted_bell.desc": "toque um sino assombrado", "advancement.create.clockwork_bearing": "Hora da engenhoca", - "advancement.create.clockwork_bearing.desc": "Ative uma estrutura conectada a um rolamento de rêlogio.", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information", + "advancement.create.clockwork_bearing.desc": "Ative uma estrutura conectada a um rolamento de relógio.", + "advancement.create.display_link": "Grandes dados", + "advancement.create.display_link.desc": "Use uma conexão de placa de exibição para visualizar informações", "advancement.create.potato_cannon": "Fwoomp!", "advancement.create.potato_cannon.desc": "Derrote um inimigo com o seu canhão de batata.", "advancement.create.extendo_grip": "Boioioing!", "advancement.create.extendo_grip.desc": "Apossar-se de uma extensão de pegador.", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.linked_controller": "Ativação remota", + "advancement.create.linked_controller.desc": "Ative uma coneção de redstone usando um controle conectado", "advancement.create.arm_blaze_burner": "Combuste-tron", "advancement.create.arm_blaze_burner.desc": "Instrua um braço mecânico para alimentar seu queimador de blaze.", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed", + "advancement.create.crusher_maxed_0000": "Triturando", + "advancement.create.crusher_maxed_0000.desc": "Opere um par de rodas de moer na velocidade maxima", "advancement.create.arm_many_targets": "Organiza-tron", - "advancement.create.arm_many_targets.desc": "Programe um braço mecânico com dez ou mais locais de saida.", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.arm_many_targets.desc": "Programe um braço mecânico com dez ou mais locais de saída.", + "advancement.create.potato_cannon_collide": "Fogos de artificios vegetais", + "advancement.create.potato_cannon_collide.desc": "Colida diferentes tipos de projéteis do canhão de batata", + "advancement.create.self_deploying": "Carrinho com auto-condução", + "advancement.create.self_deploying.desc": "Crie uma engenhoca de carrinho de minas que coloque trilhos à frente de si mesmo", "advancement.create.fist_bump": "Bate isso, mano!", "advancement.create.fist_bump.desc": "Faça dois implantadores baterem com o punho.", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)", + "advancement.create.crafter_lazy_000": "Medidas desesperadas", + "advancement.create.crafter_lazy_000.desc": "Drasticamente desacelere um fabricador mecânico para procrastinar numa verdadeira infraestrutura§7\n(Hidden Advancement)", + "advancement.create.extendo_grip_dual": "Extensão completa", + "advancement.create.extendo_grip_dual.desc": "Empunhe duas extensões de pegadores para ter alcance super-humano§7\n(Hidden Advancement)", "advancement.create.musical_arm": "toque minha musica!", "advancement.create.musical_arm.desc": "Assista um braço mecânico operar seu toca-discos.", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A new Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "As rochas mais resistentes", + "advancement.create.sturdy_sheet.desc": "Monte uma chapa resistente refinado obsidiana esmagada", + "advancement.create.train_casing_00": "A era da logistica", + "advancement.create.train_casing_00.desc": "Use chapas resistente para criar o revestimento para componentes ferroviários", + "advancement.create.train": "Todos a bordo!", + "advancement.create.train.desc": "Monte o seu primeiro trem", + "advancement.create.conductor": "Condutor instrutor", + "advancement.create.conductor.desc": "Instrua um maquinista com uma programação", + "advancement.create.track_signal": "Controle de tráfego", + "advancement.create.track_signal.desc": "Coloque um sinal de trem", + "advancement.create.display_board_0": "Horarios dinâmicos", + "advancement.create.display_board_0.desc": "Exiba a previsão de chegada de um trem na sua placa de exibição com a ajuda da conexão de placa de exibição", + "advancement.create.track_0": "Uma nova medida", + "advancement.create.track_0.desc": "Obtenha alguns trilhos de trem", + "advancement.create.train_whistle": "Choo choo!", + "advancement.create.train_whistle.desc": "Monte um apito a vapor no seu trem e ative ele enquanto dirige", + "advancement.create.train_portal": "Transporte dimensional", + "advancement.create.train_portal.desc": "Ande de trem através de um portal do Nether", + "advancement.create.track_crafting_factory": "Fabrica de trilhos", + "advancement.create.track_crafting_factory.desc": "Produza mais de 1000 trilhos de trem no mesmo fabricador mecânico", + "advancement.create.long_bend": "A curva mais longa", + "advancement.create.long_bend.desc": "Crie uma seção de trilho curvada que abrange mais de 30 blocos de comprimento", + "advancement.create.long_train": "Esforços ambiciosos", + "advancement.create.long_train.desc": "Crie um trem com pelo menos 6 vagões", + "advancement.create.long_travel": "Viagem de campo", + "advancement.create.long_travel.desc": "Deixe um assento de trem a mais de 5000 blocos de distância da onde você começou a viagem", + "advancement.create.train_roadkill": "Atropelamento", + "advancement.create.train_roadkill.desc": "Atropele um inimigo com o seu trem§7\n(Hidden Advancement)", + "advancement.create.red_signal": "Motorista expert", + "advancement.create.red_signal.desc": "Atravesse um sinal vermelho com o seu trem§7\n(Hidden Advancement)", + "advancement.create.train_crash": "Serviço terrivel", + "advancement.create.train_crash.desc": "Testemunhe uma batida de trem como um passageiro§7\n(Hidden Advancement)", + "advancement.create.train_crash_backwards": "Ponto cego", + "advancement.create.train_crash_backwards.desc": "Bata em outro trem enquanto dirige para trás§7\n(Hidden Advancement)", "_": "->------------------------] UI & Messages [------------------------<-", @@ -875,7 +875,7 @@ "death.attack.create.potato_cannon.item": "%1$s foi atirado por %2$s usando %3$s", "death.attack.create.cuckoo_clock_explosion": "%1$s foi explodido por relógio cuco adulterado", "death.attack.create.cuckoo_clock_explosion.player": "%1$s foi explodido por relógio cuco adulterado", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + "death.attack.create.run_over": "%1$s foi atropelado por %2$s", "create.block.deployer.damage_source_name": "Implantador rebelde", "create.block.cart_assembler.invalid": "Coloque o seu montador de carrinho de minas num trilho", @@ -896,14 +896,14 @@ "create.recipe.fan_haunting": "Assombração em massa", "create.recipe.fan_haunting.fan": "Ventilador atrás do fogo das almas ", "create.recipe.fan_blasting": "Fundição em massa", - "create.recipe.fan_blasting.fan": "entilador atrás de lava", + "create.recipe.fan_blasting.fan": "ventilador atrás de lava", "create.recipe.pressing": "Prensando", "create.recipe.mixing": "Misturando", "create.recipe.deploying": "Implantando", "create.recipe.automatic_shapeless": "Fabricação sem forma automático", "create.recipe.automatic_brewing": "Produção de poções", "create.recipe.packing": "Compactando", - "create.recipe.automatic_packing": "Compactamento automático", + "create.recipe.automatic_packing": "Compactação automático", "create.recipe.sawing": "Serrando", "create.recipe.mechanical_crafting": "Fabricação mecânica", "create.recipe.automatic_shaped": "Fabricação com forma automática", @@ -913,8 +913,8 @@ "create.recipe.mystery_conversion": "Conversão misteriosa", "create.recipe.spout_filling": "Preenchimento com bica", "create.recipe.draining": "Drenação de item", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", + "create.recipe.item_application": "Aplicação de item manual", + "create.recipe.item_application.any_axe": "Qualquer machado", "create.recipe.sequenced_assembly": "Montagem sequenciada", "create.recipe.assembly.next": "Proximo: %1$s", "create.recipe.assembly.step": "Passo %1$s:", @@ -938,26 +938,26 @@ "create.generic.length": "Comprimento", "create.generic.speed": "Velocidade", "create.generic.delay": "Demorada", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.duration": "Duração", + "create.generic.timeUnit": "Unidade de tempo", "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "Segundos", "create.generic.unit.minutes": "Minutos", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.daytime.hour": "Horas", + "create.generic.daytime.minute": "Minuto", + "create.generic.daytime.second": "Segundo", + "create.generic.daytime.pm": "Da tarde", + "create.generic.daytime.am": "Da manhã", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "us", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$smB", - "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.unit.buckets": "B", "create.generic.clockwise": "Sentido horário", "create.generic.counter_clockwise": "Sentido anti-horário", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "Afinação: %1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", "create.action.scroll": "Rolar", "create.action.confirm": "Confirmar", @@ -1241,7 +1241,7 @@ "create.item_attributes.damaged": "Está danificado", "create.item_attributes.damaged.inverted": "Não está danificado", "create.item_attributes.badly_damaged": "Está severamente danificado", - "create.item_attributes.badly_damaged.inverted": "Não esta severamente danificado", + "create.item_attributes.badly_damaged.inverted": "Não está severamente danificado", "create.item_attributes.not_stackable": "Não pode ser empilhado", "create.item_attributes.not_stackable.inverted": "Pode ser empilhado", "create.item_attributes.equipable": "Pode ser equipado", @@ -1295,8 +1295,8 @@ "create.item_attributes.astralsorcery_constellation.inverted": "Não esta sintonizado a %1$s", "create.item_attributes.astralsorcery_crystal": "Tem atributos de cristais %1$s", "create.item_attributes.astralsorcery_crystal.inverted": "Não tem atributos de cristais %1$s", - "create.item_attributes.astralsorcery_perk_gem": " %1$s Tem um atributo de benefio", - "create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s Não tem um atributo de benefio", + "create.item_attributes.astralsorcery_perk_gem": " %1$s Tem um atributo de beneficio", + "create.item_attributes.astralsorcery_perk_gem.inverted": "%1$s Não tem um atributo de benefício", "create.gui.attribute_filter.no_selected_attributes": "Nenhum atributo selecionado", "create.gui.attribute_filter.selected_attributes": "Atributos selecionados:", @@ -1395,9 +1395,9 @@ "create.hint.hose_pulley.title": "Abastecimento sem fundo", "create.hint.hose_pulley": "O corpo de fluido selecionado é considerado infinito.", "create.hint.mechanical_arm_no_targets.title": "Sem alvos", - "create.hint.mechanical_arm_no_targets": "Aparentemente esse _Braço_ _Mecânico_ não foi designado nenhum _alvo._ Selecione esteiras, depósitos, funis e outros blocos com o _botão direito do mouse_ enquanto _segurando_ o _Braço_ _Mecanico_ na sua _mão_.", + "create.hint.mechanical_arm_no_targets": "Aparentemente esse _Braço_ _Mecânico_ não foi designado nenhum _alvo._ Selecione esteiras, depósitos, funis e outros blocos com o _botão direito do mouse_ enquanto _segurando_ o _Braço_ _Mecânico_ na sua _mão_.", "create.hint.empty_bearing.title": "Atualizar o rolamento", - "create.hint.empty_bearing": " _clique com o botão direito_ o rolamento com a _mão_ _vazia_ para _conectar_ a estrutura que você construiu não frente disso.", + "create.hint.empty_bearing": " clique com o botão direito_ o rolamento com a _mão_ _vazia_ para _conectar_ a estrutura que você construiu não frente disso.", "create.hint.full_deployer.title": "Implantador transbordando de itens", "create.hint.full_deployer": "Aparenta que esse _inplantador_ contém _itens_ em _excesso_ que precisam ser _extraídos._ Use um _funil,_ _funil de andesito/latão_ ou outros meios para extrair os itens excedentes.", @@ -1725,7 +1725,7 @@ "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", "create.super_glue.success": "UNLOCALIZED: Applying Glue...", - "create.gui.config.overlay1": "Oi :)", + "create.gui.config.overlay1": "UNLOCALIZED: Hi :)", "create.gui.config.overlay2": "UNLOCALIZED: This is a sample overlay", "create.gui.config.overlay3": "UNLOCALIZED: Click or drag with your mouse", "create.gui.config.overlay4": "UNLOCALIZED: to move this preview", @@ -1751,17 +1751,17 @@ "create.subtitle.contraption_disassemble": "Engenhoca para", "create.subtitle.peculiar_bell_use": "Sino peculiar toca", "create.subtitle.worldshaper_place": "Zaps do terraformador", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.whistle_train_manual": "Buzinas de trem", + "create.subtitle.steam": "Sons de vapor", "create.subtitle.saw_activate_stone": "Serra mecânica ativa", "create.subtitle.schematicannon_finish": "Ding do canhão de esquema", "create.subtitle.crafter_craft": "Fabricador fábrica", "create.subtitle.wrench_remove": "Componente quebra", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.train3": "Tremer abafado das rodas do trem", + "create.subtitle.whistle": "Apito", "create.subtitle.cogs": "tremer da rodas dentadas", "create.subtitle.slime_added": "Slime sendo espremido", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_train_low": "Apito baixo", "create.subtitle.schematicannon_launch_block": "Canhão de esquema atira", "create.subtitle.controller_take": "Atril esvaziado", "create.subtitle.crafter_click": "Clicks do fabricador", @@ -1783,14 +1783,14 @@ "create.subtitle.wrench_rotate": "Chave inglesa usada", "create.subtitle.potato_hit": "Impacto vegetal", "create.subtitle.saw_activate_wood": "Serra mecânica ativa", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.whistle_high": "Apito alto", + "create.subtitle.whistle_train_manual_low": "Buzinas de trem", + "create.subtitle.whistle_train": "Apito", "create.subtitle.haunted_bell_convert": "Sino assombrado acorda", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.train": "Tremer das rodas do trem", "create.subtitle.deny": "Boop de negação", "create.subtitle.controller_click": "Clicks do controle", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_low": "Apito baixo", "create.subtitle.copper_armor_equip": "Tilintar dos equipamentos de mergulho", "create.subtitle.mechanical_press_activation": "Clang da prensa mecânica", "create.subtitle.contraption_assemble": "Engenhoca move", @@ -1807,13 +1807,13 @@ "item.create.example_item.tooltip.control1": "Quando Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.wooden_bracket.tooltip": "UNLOCALIZED: WOODEN BRACKET", + "block.create.wooden_bracket.tooltip": "Suporte de madeira", "block.create.wooden_bracket.tooltip.summary": "_Decore_ seus _eixos, rodas dentadas_ e _canos_com um pedaço aconchegante e de madeira de reforço.", - "block.create.metal_bracket.tooltip": "UNLOCALIZED: METAL BRACKET", + "block.create.metal_bracket.tooltip": "Suporte de ferro", "block.create.metal_bracket.tooltip.summary": "UNLOCALIZED: _Decorate_ your _Shafts, Cogwheels_ and _Pipes_ with an industrial and sturdy bit of reinforcement.", - "block.create.seat.tooltip": "UNLOCALIZED: SEAT", + "block.create.seat.tooltip": "Assento", "block.create.seat.tooltip.summary": "UNLOCALIZED: Sit yourself down and enjoy the ride! Will anchor a player onto a moving _contraption_. Great for static furniture too! Comes in a variety of colours.", "block.create.seat.tooltip.condition1": "UNLOCALIZED: Right click on Seat", "block.create.seat.tooltip.behaviour1": "UNLOCALIZED: Sits the player on the _Seat_. Press L-shift to leave the _Seat_.", @@ -1841,10 +1841,10 @@ "item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking", "item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration Interface_", - "item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE", - "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores", + "item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ÁRVORE", + "item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de árvores", "item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas", - "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço", + "item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Árvores independentemente das suas Regras de espaço", "item.create.extendo_grip.tooltip": "UNLOCALIZED: EXTENDO GRIP", "item.create.extendo_grip.tooltip.summary": "UNLOCALIZED: Boioioing! Greatly _increases reach distance_ of the wielder. Can be powered with Air Pressure from a _Copper_ _Backtank_", @@ -1878,7 +1878,7 @@ "item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_", "item.create.schematic.tooltip": "ESQUEMA", - "item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.", + "item.create.schematic.tooltip.summary": "Contém uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.", "item.create.schematic.tooltip.condition1": "Quando Em mãos", "item.create.schematic.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela", "item.create.schematic.tooltip.control1": "B-Direito enquanto Abaixado", @@ -1956,7 +1956,7 @@ "block.create.content_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _Redstone Pulse_ when a _matching_ Item is _transferred_.", "block.create.creative_crate.tooltip": "Caixa Criativa", - "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canho~es de Esquema próximos", + "block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para Canhões de Esquema próximos", "block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot", "block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless supply_ of the item specified. Items _inserted_ into this crate will be _voided._", diff --git a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json index e5820ce26..959f61ca1 100644 --- a/src/generated/resources/assets/create/lang/unfinished/ru_ru.json +++ b/src/generated/resources/assets/create/lang/unfinished/ru_ru.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 5", + "_": "Missing Localizations: 4", "_": "->------------------------] Game Elements [------------------------<-", @@ -55,7 +55,7 @@ "block.create.clutch": "Сцепление", "block.create.cogwheel": "Шестерня", "block.create.content_observer": "Наблюдатель за содержимым", - "block.create.controller_rail": "Контролирующая рельса", + "block.create.controller_rail": "Контролирующие рельсы", "block.create.controls": "Контроллер поезда", "block.create.copper_backtank": "Медный баллон", "block.create.copper_casing": "Медный корпус", @@ -96,7 +96,7 @@ "block.create.cut_calcite": "Резной кальцит", "block.create.cut_calcite_brick_slab": "Плита из резных кальцитовых кирпичей", "block.create.cut_calcite_brick_stairs": "Ступеньки из резных кальцитовых кирпичей", - "block.create.cut_calcite_brick_wall": "Стена из резных кальцитовых кирпичей", + "block.create.cut_calcite_brick_wall": "Ограда из резных кальцитовых кирпичей", "block.create.cut_calcite_bricks": "Резные кальцитовые кирпичи", "block.create.cut_calcite_slab": "Резная кальцитовая плита", "block.create.cut_calcite_stairs": "Резные кальцитовые ступеньки", @@ -124,9 +124,9 @@ "block.create.cut_diorite_bricks": "Резные диоритовые кирпичи", "block.create.cut_diorite_slab": "Резная диоритовая плита", "block.create.cut_diorite_stairs": "Резные диоритовые ступеньки", - "block.create.cut_diorite_wall": "Резной диорит", + "block.create.cut_diorite_wall": "Резная диоритовая ограда", "block.create.cut_dripstone": "Резной натёчный камень", - "block.create.cut_dripstone_brick_slab": "Плита из из натёчнокаменного кирпича", + "block.create.cut_dripstone_brick_slab": "Плита из натёчнокаменного кирпича", "block.create.cut_dripstone_brick_stairs": "Ступеньки из натёчнокаменного кирпича ", "block.create.cut_dripstone_brick_wall": "Ограда из натёчнокаменного кирпича", "block.create.cut_dripstone_bricks": "Резные кирпичи из натёчного камня", @@ -142,13 +142,13 @@ "block.create.cut_granite_stairs": "Резные гранитные ступеньки", "block.create.cut_granite_wall": "Резная гранитная ограда", "block.create.cut_limestone": "Резной известняк", - "block.create.cut_limestone_brick_slab": "Плита из резных известняковых кирпичей", - "block.create.cut_limestone_brick_stairs": "Ступеньки из резных известняковых кирпичей", - "block.create.cut_limestone_brick_wall": "Ограда из резных известняковых кирпичей", - "block.create.cut_limestone_bricks": "Резные известняковые кирпичи", - "block.create.cut_limestone_slab": "Резная известняковая плита", - "block.create.cut_limestone_stairs": "Резные известняковые ступеньки", - "block.create.cut_limestone_wall": "Резная известныковая ограда", + "block.create.cut_limestone_brick_slab": "Плита из резных известковых кирпичей", + "block.create.cut_limestone_brick_stairs": "Ступеньки из резных известковых кирпичей", + "block.create.cut_limestone_brick_wall": "Ограда из резных известковых кирпичей", + "block.create.cut_limestone_bricks": "Резные известковые кирпичи", + "block.create.cut_limestone_slab": "Резная известковая плита", + "block.create.cut_limestone_stairs": "Резные известковые ступеньки", + "block.create.cut_limestone_wall": "Резная известковая ограда", "block.create.cut_ochrum": "Резной охрум", "block.create.cut_ochrum_brick_slab": "Плита из резных охрумовых кирпичей", "block.create.cut_ochrum_brick_stairs": "Ступеньки из резных охрумовых кирпичей", @@ -158,9 +158,9 @@ "block.create.cut_ochrum_stairs": "Резные ступеньки из охрума", "block.create.cut_ochrum_wall": "Резная ограда из охрума", "block.create.cut_scorchia": "Резной тёмный пепел", - "block.create.cut_scorchia_brick_slab": "Плита из резного тёмно-пеплового кирпича", - "block.create.cut_scorchia_brick_stairs": "Ступеньки из резного тёмно-пеплового кирпича", - "block.create.cut_scorchia_brick_wall": "Ограда из резного тёмно-пеплового кирпича", + "block.create.cut_scorchia_brick_slab": "Плита из резного тёмнопеплового кирпича", + "block.create.cut_scorchia_brick_stairs": "Ступеньки из резного тёмнопеплового кирпича", + "block.create.cut_scorchia_brick_wall": "Ограда из резного тёмнопеплового кирпича", "block.create.cut_scorchia_bricks": "Резные кирпичи из тёмного пепла", "block.create.cut_scorchia_slab": "Резная плита из тёмного пепла", "block.create.cut_scorchia_stairs": "Резные ступеньки из тёмного пепла", @@ -179,20 +179,20 @@ "block.create.cut_tuff_brick_wall": "Ограда из резного туфового кирпича", "block.create.cut_tuff_bricks": "Резные туфовые кирпичи", "block.create.cut_tuff_slab": "Резная туфовая плита", - "block.create.cut_tuff_stairs": "Резной туфовые ступеньки", + "block.create.cut_tuff_stairs": "Резные туфовые ступеньки", "block.create.cut_tuff_wall": "Резная туфовая ограда", "block.create.cut_veridium": "Резной веридиум", "block.create.cut_veridium_brick_slab": "Плита из резного веридиумого кирпича", "block.create.cut_veridium_brick_stairs": "Ступеньки из резного веридиумого кирпича", "block.create.cut_veridium_brick_wall": "Ограда из резного веридиумого кирпича", - "block.create.cut_veridium_bricks": "Резные веридиумые кирпичи", + "block.create.cut_veridium_bricks": "Резные веридиумывые кирпичи", "block.create.cut_veridium_slab": "Плита из резного веридиума", "block.create.cut_veridium_stairs": "Ступеньки из резного веридиума", "block.create.cut_veridium_wall": "Ограда из резного веридиума", "block.create.cyan_nixie_tube": "Бирюзовый газоразрядный индикатор", "block.create.cyan_sail": "Бирюзовый парус", "block.create.cyan_seat": "Бирюзовое сиденье", - "block.create.cyan_toolbox": "Бирюзовый язик для инструментов", + "block.create.cyan_toolbox": "Бирюзовый ящик для инструментов", "block.create.cyan_valve_handle": "Бирюзовый ручной вентиль", "block.create.dark_oak_window": "Окно из тёмного дуба", "block.create.dark_oak_window_pane": "Панель из окна из тёмного дуб", @@ -207,11 +207,11 @@ "block.create.encased_chain_drive": "Цепной привод в корпусе", "block.create.encased_fan": "Вентилятор в корпусе", "block.create.encased_fluid_pipe": "Жидкостная труба в корпусе", - "block.create.exposed_copper_shingle_slab": "Плита из потемневшей медной черепицы", - "block.create.exposed_copper_shingle_stairs": "Ступеньки из потемневшей медной черепицы", + "block.create.exposed_copper_shingle_slab": "Плита из потемневший медной черепицы", + "block.create.exposed_copper_shingle_stairs": "Ступеньки из потемневший медной черепицы", "block.create.exposed_copper_shingles": "Потемневшая медная черепица", - "block.create.exposed_copper_tile_slab": "Плита из потемневшей медной плитки", - "block.create.exposed_copper_tile_stairs": "Ступеньки из потемневшей медной плитки", + "block.create.exposed_copper_tile_slab": "Плита из потемневший медной плитки", + "block.create.exposed_copper_tile_stairs": "Ступеньки из потемневший медной плитки", "block.create.exposed_copper_tiles": "Потемневшая медная плитка", "block.create.fake_track": "Маркер станции для карт", "block.create.fluid_pipe": "Жидкостная труба", @@ -264,7 +264,7 @@ "block.create.layered_scoria": "Слоистый пепел", "block.create.layered_tuff": "Слоистый туф", "block.create.layered_veridium": "Слоистый веридиум", - "block.create.lectern_controller": "Контроллер кафедры", + "block.create.lectern_controller": "Контроллер связей на кафедре", "block.create.light_blue_nixie_tube": "Голубой газоразрядный индикатор", "block.create.light_blue_sail": "Голубой парус", "block.create.light_blue_seat": "Голубое сиденье", @@ -304,7 +304,7 @@ "block.create.metal_bracket": "Металлическая скоба", "block.create.metal_girder": "Металлическая балка", "block.create.metal_girder_encased_shaft": "Вал в металлической балке", - "block.create.millstone": "Жернов", + "block.create.millstone": "Жёрнов", "block.create.minecart_anchor": "Вагонеточный якорь", "block.create.mysterious_cuckoo_clock": "Часы с кукушкой", "block.create.nixie_tube": "Газоразрядный индикатор", @@ -334,89 +334,89 @@ "block.create.piston_extension_pole": "Удлинитель поршня", "block.create.placard": "Умная рамка", "block.create.polished_cut_andesite": "Полированный резной андезит", - "block.create.polished_cut_andesite_slab": "Полированная резная плита из андезита", - "block.create.polished_cut_andesite_stairs": "Полированные резные ступеньки из андезита", - "block.create.polished_cut_andesite_wall": "Полированная резная ограда из андезита", + "block.create.polished_cut_andesite_slab": "Полированная резная андезитовая плита", + "block.create.polished_cut_andesite_stairs": "Полированные резные андезитовые ступеньки", + "block.create.polished_cut_andesite_wall": "Полированная резная андезитовая ограда", "block.create.polished_cut_asurine": "Полированный резной азурин", - "block.create.polished_cut_asurine_slab": "Полированная резная плита из азурина", - "block.create.polished_cut_asurine_stairs": "Полированные резные ступеньки из азурина", - "block.create.polished_cut_asurine_wall": "Полированная резная ограда из азурина", + "block.create.polished_cut_asurine_slab": "Полированная резная азуриновая плита", + "block.create.polished_cut_asurine_stairs": "Полированные резные азуриновые ступеньки", + "block.create.polished_cut_asurine_wall": "Полированная резная азуриновая ограда", "block.create.polished_cut_calcite": "Полированный резной кальцит", - "block.create.polished_cut_calcite_slab": "Полированная резная плита из кальцита", - "block.create.polished_cut_calcite_stairs": "Полированные резные ступеньки из кальцита", - "block.create.polished_cut_calcite_wall": "Полированная резная ограда из кальцита", + "block.create.polished_cut_calcite_slab": "Полированная резная кальцитовая плита", + "block.create.polished_cut_calcite_stairs": "Полированные резные кальцитовые ступеньки", + "block.create.polished_cut_calcite_wall": "Полированная резная кальцитовая ограда", "block.create.polished_cut_crimsite": "Полированный резной кримзит", - "block.create.polished_cut_crimsite_slab": "Полированная резная плита из кримзита", - "block.create.polished_cut_crimsite_stairs": "Полированные резные ступеньки из кримзита", - "block.create.polished_cut_crimsite_wall": "Полированная резная ограда из кримзита", + "block.create.polished_cut_crimsite_slab": "Полированная резная кримзитовая плита", + "block.create.polished_cut_crimsite_stairs": "Полированные резные кримзитовые ступеньки", + "block.create.polished_cut_crimsite_wall": "Полированная резная кримзитовая ограда", "block.create.polished_cut_deepslate": "Полированный резной глубинный сланец", - "block.create.polished_cut_deepslate_slab": "Полированная резная плита из глубинного сланца", - "block.create.polished_cut_deepslate_stairs": "Полированные резные ступеньки из глубинного сланца", - "block.create.polished_cut_deepslate_wall": "Полированная резная ограда из глубинного сланца", + "block.create.polished_cut_deepslate_slab": "Полированная резная глубинносланцевая плита", + "block.create.polished_cut_deepslate_stairs": "Полированные резные глубинносланцевые ступеньки", + "block.create.polished_cut_deepslate_wall": "Полированная резная глубинносланцевая ограда", "block.create.polished_cut_diorite": "Полированный резной диорит", - "block.create.polished_cut_diorite_slab": "Полированная резная плита из диорита", - "block.create.polished_cut_diorite_stairs": "Полированные резные ступеньки из диорита", - "block.create.polished_cut_diorite_wall": "Полированная резная ограда из диорита", + "block.create.polished_cut_diorite_slab": "Полированная резная диоритовая плита", + "block.create.polished_cut_diorite_stairs": "Полированные резные диоритовые ступеньки", + "block.create.polished_cut_diorite_wall": "Полированная резная диоритовая ограда", "block.create.polished_cut_dripstone": "Полированный резной натёчный камень", "block.create.polished_cut_dripstone_slab": "Полированная резная плита из натёчного камня", "block.create.polished_cut_dripstone_stairs": "Полированные резные ступеньки из натёчного камня", "block.create.polished_cut_dripstone_wall": "Полированная резная ограда из натёчного камня", "block.create.polished_cut_granite": "Полированный резной гранит", - "block.create.polished_cut_granite_slab": "Полированная резная плита из гранита", - "block.create.polished_cut_granite_stairs": "Полированные резные ступеньки из гранита", - "block.create.polished_cut_granite_wall": "Полированная резная ограда из гранита", + "block.create.polished_cut_granite_slab": "Полированная резная гранитная плита", + "block.create.polished_cut_granite_stairs": "Полированные резные гранитные ступеньки", + "block.create.polished_cut_granite_wall": "Полированная резная гранитная ограда", "block.create.polished_cut_limestone": "Полированный резной известняк", - "block.create.polished_cut_limestone_slab": "Полированная резная плита из известняка", - "block.create.polished_cut_limestone_stairs": "Полированные резные ступеньки из известняка", - "block.create.polished_cut_limestone_wall": "Полированная резная ограда из известняка", + "block.create.polished_cut_limestone_slab": "Полированная резная известковая плита", + "block.create.polished_cut_limestone_stairs": "Полированные резные известковые ступеньки", + "block.create.polished_cut_limestone_wall": "Полированная резная известковая ограда", "block.create.polished_cut_ochrum": "Полированный резной охрум", - "block.create.polished_cut_ochrum_slab": "Полированная резная плита из охрума", - "block.create.polished_cut_ochrum_stairs": "Полированные резные ступеньки из охрума", - "block.create.polished_cut_ochrum_wall": "Полированная резная ограда из охрума", + "block.create.polished_cut_ochrum_slab": "Полированная резная охрумовая плита", + "block.create.polished_cut_ochrum_stairs": "Полированные резные охрумовые ступеньки", + "block.create.polished_cut_ochrum_wall": "Полированная резная охрумовая ограда", "block.create.polished_cut_scorchia": "Полированный резной тёмный пепел", - "block.create.polished_cut_scorchia_slab": "Полированная резная плита из тёмного пепла", - "block.create.polished_cut_scorchia_stairs": "Полированные резные ступеньки из тёмного пепла", - "block.create.polished_cut_scorchia_wall": "Полированная резная ограда из тёмного пепла", + "block.create.polished_cut_scorchia_slab": "Полированная резная тёмнопепловая плита", + "block.create.polished_cut_scorchia_stairs": "Полированные резные тёмнопепловые ступеньки", + "block.create.polished_cut_scorchia_wall": "Полированная резная тёмнопепловая ограда", "block.create.polished_cut_scoria": "Полированный резной пепел", - "block.create.polished_cut_scoria_slab": "Полированная резная плита из пепла", - "block.create.polished_cut_scoria_stairs": "Полированные резные ступеньки из пепла", - "block.create.polished_cut_scoria_wall": "Полированная резная ограда из пепла", + "block.create.polished_cut_scoria_slab": "Полированная резная пепловая плита", + "block.create.polished_cut_scoria_stairs": "Полированные резные пепловые ступеньки", + "block.create.polished_cut_scoria_wall": "Полированная резная пепловая ограда", "block.create.polished_cut_tuff": "Полированный резной туф", - "block.create.polished_cut_tuff_slab": "Полированная резная плита из туфа", - "block.create.polished_cut_tuff_stairs": "Полированные резные ступеньки из туфа", - "block.create.polished_cut_tuff_wall": "Полированная резная ограда из туфа", + "block.create.polished_cut_tuff_slab": "Полированная резная туфовая плита", + "block.create.polished_cut_tuff_stairs": "Полированные резные туфовые ступеньки", + "block.create.polished_cut_tuff_wall": "Полированная резная туфовая ограда", "block.create.polished_cut_veridium": "Полированный резной веридиум", - "block.create.polished_cut_veridium_slab": "Полированная резная плита из веридиума", - "block.create.polished_cut_veridium_stairs": "Полированные резные ступеньки из веридиума", - "block.create.polished_cut_veridium_wall": "Полированная резная ограда из веридиума", + "block.create.polished_cut_veridium_slab": "Полированная резная веридиумавая плита", + "block.create.polished_cut_veridium_stairs": "Полированные резные веридиумывые ступеньки", + "block.create.polished_cut_veridium_wall": "Полированная резная веридиумавая ограда", "block.create.portable_fluid_interface": "Портативный жидкостный интерфейс", "block.create.portable_storage_interface": "Портативный интерфейс хранения", "block.create.powered_latch": "Питаемый рычаг", "block.create.powered_shaft": "Приводной вал", "block.create.powered_toggle_latch": "Питаемый рычаг-переключатель", "block.create.pulley_magnet": "Магнитный шкив", - "block.create.pulse_extender": "Импульсный удлинитель", - "block.create.pulse_repeater": "Импульсный повторитель", + "block.create.pulse_extender": "Редстоуновый удлинитель импульса", + "block.create.pulse_repeater": "Редстоуновый повторитель импульса", "block.create.purple_nixie_tube": "Фиолетовый газоразрядный индикатор", "block.create.purple_sail": "Фиолетовый парус", "block.create.purple_seat": "Фиолетовое сиденье", "block.create.purple_toolbox": "Фиолетовый ящик для инструментов", "block.create.purple_valve_handle": "Фиолетовый ручной вентиль", "block.create.radial_chassis": "Радиальное шасси", - "block.create.railway_casing": "Корпус поезда", + "block.create.railway_casing": "Железнодорожный корпус", "block.create.raw_zinc_block": "Блок рудного цинка", "block.create.red_nixie_tube": "Красный газоразрядный индикатор", "block.create.red_sail": "Красный парус", "block.create.red_seat": "Красное сиденье", "block.create.red_toolbox": "Красный ящик для инструментов", "block.create.red_valve_handle": "Красный ручной вентиль", - "block.create.redstone_contact": "Контакт редстоун сигнала", - "block.create.redstone_link": "Беспроводной передатчик редстоун сигнала", + "block.create.redstone_contact": "Редстоуновый контакт", + "block.create.redstone_link": "Редстоуновый беспроводной передатчик сигнала", "block.create.refined_radiance_casing": "Сияющий корпус", "block.create.rope": "Канат", "block.create.rope_pulley": "Лебёдка", "block.create.rose_quartz_block": "Блок розового кварца", - "block.create.rose_quartz_lamp": "Лампа из розового кварца", + "block.create.rose_quartz_lamp": "Фонарь из розового кварца", "block.create.rose_quartz_tiles": "Плитка из розового кварца", "block.create.rotation_speed_controller": "Регулятор скорости вращения", "block.create.sail_frame": "Рама паруса", @@ -427,7 +427,7 @@ "block.create.scoria": "Пепел", "block.create.scoria_pillar": "Колонна из пепла", "block.create.secondary_linear_chassis": "Вторичное линейное шасси", - "block.create.sequenced_gearshift": "Последовательный переключатель передач", + "block.create.sequenced_gearshift": "Последовательная коробка передач", "block.create.shadow_steel_casing": "Теневой корпус", "block.create.shaft": "Вал", "block.create.small_andesite_brick_slab": "Плита из мелких андезитовых кирпичей", @@ -484,10 +484,10 @@ "block.create.small_tuff_brick_stairs": "Ступеньки из мелких туфовых кирпичей", "block.create.small_tuff_brick_wall": "Ограда из мелких туфовых кирпичей", "block.create.small_tuff_bricks": "Мелкие туфовые кирпичи", - "block.create.small_veridium_brick_slab": "Плита из мелких веридиумых кирпичей", - "block.create.small_veridium_brick_stairs": "Ступеньки из мелких веридиумых кирпичей", - "block.create.small_veridium_brick_wall": "Ограда из мелких веридиумых кирпичей", - "block.create.small_veridium_bricks": "Мелкие веридиумые кирпичи", + "block.create.small_veridium_brick_slab": "Плита из мелких веридиумывых кирпичей", + "block.create.small_veridium_brick_stairs": "Ступеньки из мелких веридиумывых кирпичей", + "block.create.small_veridium_brick_wall": "Ограда из мелких веридиумывых кирпичей", + "block.create.small_veridium_bricks": "Мелкие веридиумывые кирпичи", "block.create.smart_chute": "Умный жёлоб", "block.create.smart_fluid_pipe": "Умная жидкостная труба", "block.create.speedometer": "Спидометр", @@ -512,7 +512,7 @@ "block.create.tuff_pillar": "Туфовая колонна", "block.create.turntable": "Поворотный стол", "block.create.veridium": "Веридиум", - "block.create.veridium_pillar": "Веридиевая колонна", + "block.create.veridium_pillar": "Веридиумавая колонна", "block.create.vertical_framed_glass": "Вертикальное обрамлённое стекло", "block.create.vertical_framed_glass_pane": "Вертикальная обрамлённая стеклянная панель", "block.create.warped_window": "Искаженное окно", @@ -541,7 +541,7 @@ "block.create.waxed_weathered_copper_shingles": "Вощёная состаренная медная черепица", "block.create.waxed_weathered_copper_tile_slab": "Вощёная состаренная плита из медной плитки", "block.create.waxed_weathered_copper_tile_stairs": "Вощёные состаренные ступеньки из медной плитки", - "block.create.waxed_weathered_copper_tiles": "Вощёная состаренная медная черепица", + "block.create.waxed_weathered_copper_tiles": "Вощёная состаренная медная плитка", "block.create.weathered_copper_shingle_slab": "Состаренная плита из медной черепицы", "block.create.weathered_copper_shingle_stairs": "Состаренные ступеньки из медной черепицы", "block.create.weathered_copper_shingles": "Состаренная медная черепица", @@ -559,7 +559,7 @@ "block.create.yellow_nixie_tube": "Жёлтый газоразрядный индикатор", "block.create.yellow_sail": "Жёлтый парус", "block.create.yellow_seat": "Жёлтое сиденье", - "block.create.yellow_toolbox": "Желтый ящик для инструментов", + "block.create.yellow_toolbox": "Жёлтый ящик для инструментов", "block.create.yellow_valve_handle": "Жёлтый ручной вентиль", "block.create.zinc_block": "Цинковый блок", "block.create.zinc_ore": "Цинковая руда", @@ -569,7 +569,7 @@ "entity.create.carriage_contraption": "Вагонная штуковина", "entity.create.contraption": "Штуковина", - "entity.create.crafting_blueprint": "Создание чертежа", + "entity.create.crafting_blueprint": "Чертёж", "entity.create.gantry_contraption": "Крановая штуковина", "entity.create.potato_projectile": "Картофельный снаряд", "entity.create.seat": "Сиденье", @@ -590,7 +590,7 @@ "item.create.brass_nugget": "Кусочек латуни", "item.create.brass_sheet": "Латунный лист", "item.create.builders_tea": "Чай Строителя", - "item.create.chest_minecart_contraption": "Штуковина грузовой вагонетки", + "item.create.chest_minecart_contraption": "Грузовая вагонеточная штуковина", "item.create.chocolate_bucket": "Ведро шоколада", "item.create.chocolate_glazed_berries": "Ягоды в шоколадной глазури", "item.create.chromatic_compound": "Хроматический компаунд", @@ -599,8 +599,8 @@ "item.create.copper_backtank_placeable": "Размещаемый медный баллон", "item.create.copper_nugget": "Кусочек меди", "item.create.copper_sheet": "Медный лист", - "item.create.crafter_slot_cover": "Крышка на слот крафтера", - "item.create.crafting_blueprint": "Создание чертежа", + "item.create.crafter_slot_cover": "Заглушка на слот крафтера", + "item.create.crafting_blueprint": "Чёртеж", "item.create.creative_blaze_cake": "Творческий торт Всполоха", "item.create.crushed_aluminum_ore": "Дроблёная алюминиевая руда", "item.create.crushed_copper_ore": "Дроблёная медная руда", @@ -649,12 +649,12 @@ "item.create.schedule": "Расписание поезда", "item.create.schematic": "Схематика", "item.create.schematic_and_quill": "Схематика и перо", - "item.create.shadow_steel": "Призрачная сталь", + "item.create.shadow_steel": "Теневая сталь", "item.create.sturdy_sheet": "Прочный лист", "item.create.super_glue": "Супер-клей", "item.create.sweet_roll": "Сладкий рулет", "item.create.tree_fertilizer": "Удобрение для деревьев", - "item.create.unprocessed_obsidian_sheet": "Необработанный лист обсидиана", + "item.create.unprocessed_obsidian_sheet": "Необработанный обсидиановый лист", "item.create.vertical_gearbox": "Вертикальная коробка передач", "item.create.wand_of_symmetry": "Жезл симметрии", "item.create.wheat_flour": "Пшеничная мука", @@ -668,16 +668,16 @@ "advancement.create.root": "Добро пожаловать в Create!", "advancement.create.root.desc": "Пришло время начать строить некоторые удивительные штуковины!", - "advancement.create.andesite_alloy": "Повторение - мать учения", + "advancement.create.andesite_alloy": "Повторение — мать учения", "advancement.create.andesite_alloy.desc": "Материалы Create имеют странные названия, одно из них - Андезитовый сплав.", "advancement.create.andesite_casing": "Андезитовый век", "advancement.create.andesite_casing.desc": "Используйте немного Андезитового сплава и дерева для создания корпуса.", "advancement.create.mechanical_press": "Пресс делает «Бонк!»", "advancement.create.mechanical_press.desc": "Создайте несколько листов в Механическом прессе.", "advancement.create.encased_fan": "Механический маг воздуха", - "advancement.create.encased_fan.desc": "Разместите и активируйте Вентилятор в корпусе", - "advancement.create.fan_processing": "Перемещение по частям", - "advancement.create.fan_processing.desc": "Используйте Вентилятор в корпусе для перемещения предметов.", + "advancement.create.encased_fan.desc": "Разместите и активируйте Вентилятор в корпусе.", + "advancement.create.fan_processing": "Обработка воздухом", + "advancement.create.fan_processing.desc": "Используйте Вентилятор в корпусе для обработки предметов.", "advancement.create.saw_processing": "Ужас лесопилки", "advancement.create.saw_processing.desc": "Используйте вертикальную Механическую пилу для обработки материалов", "advancement.create.compacting": "Компактификация", @@ -685,28 +685,28 @@ "advancement.create.belt": "Передайте за проезд!", "advancement.create.belt.desc": "Соедините два Вала с помощью Механического ремня.", "advancement.create.funnel": "Эстетика аэропорта", - "advancement.create.funnel.desc": "Извлеките или вставьте элементы в контейнер с помощью Воронки", + "advancement.create.funnel.desc": "Извлеките или вставьте элементы в контейнер с помощью Воронки.", "advancement.create.chute": "Упало", - "advancement.create.chute.desc": "Разместите Желоб, вертикальный аналог конвейера.", + "advancement.create.chute.desc": "Разместите Жёлоб, вертикальный аналог конвейера.", "advancement.create.mechanical_mixer": "Смешать, но не взбалтывать", "advancement.create.mechanical_mixer.desc": "Смешайте ингредиенты в Механическом смешивателе.", "advancement.create.burner": "Разумный камин", "advancement.create.burner.desc": "Получите Горелку всполоха", "advancement.create.water_wheel": "Обузданная гидравлика", "advancement.create.water_wheel.desc": "Поставьте Водяное колесо и попытайтесь заставить его вращаться!", - "advancement.create.windmill": "Ветерок", + "advancement.create.windmill": "Куда дует ветер", "advancement.create.windmill.desc": "Соберите Ветряную мельницу.", "advancement.create.shifting_gears": "Механизм переключения", "advancement.create.shifting_gears.desc": "Подсоедините Большую шестерню к обычной Шестерне для изменения скорости вращения.", "advancement.create.millstone": "Карманная дробилка", - "advancement.create.millstone.desc": "Поставьте и приведите в действие Жернов.", + "advancement.create.millstone.desc": "Поставьте и приведите в действие Жёрнов.", "advancement.create.super_glue": "Площадь соединена", "advancement.create.super_glue.desc": "Объедините несколько блоков в группу с помощью Супер-клея.", "advancement.create.contraption_actors": "Движение с целью", "advancement.create.contraption_actors.desc": "Создайте штуковину с Дрелью, Пилой или Комбайном на борту.", "advancement.create.portable_storage_interface": "Обмен на ходу", "advancement.create.portable_storage_interface.desc": "Используйте Портативный интерфейс хранения, чтобы брать или вставлять предметы в штуковину.", - "advancement.create.wrench_goggles": "Экипировка", + "advancement.create.wrench_goggles": "Дресс-код механика", "advancement.create.wrench_goggles.desc": "Наденьте Инженерные очки и возьмите Гаечный ключ.", "advancement.create.stressometer": "Так сильно?", "advancement.create.stressometer.desc": "Поставьте и подключите Стрессометр. Посмотрите на стрессометр через очки, чтобы прочитать точное значение.", @@ -728,7 +728,7 @@ "advancement.create.hand_crank_000.desc": "Используйте Рукоятку до полного истощения.§7\n(Секретное достижение)", "advancement.create.belt_funnel_kiss": "Механический ужин", "advancement.create.belt_funnel_kiss.desc": "Заставьте две смонтированные на ремнях Воронки поцеловаться!", - "advancement.create.stressometer_maxed": "Точный расчёт", + "advancement.create.stressometer_maxed": "Миллиметраж", "advancement.create.stressometer_maxed.desc": "Получите 100% показания стрессометра.§7\n(Секретное достижение)", "advancement.create.copper": "Более прочные камни", "advancement.create.copper.desc": "Получите немного меди за хитрости с водой.", @@ -741,27 +741,27 @@ "advancement.create.steam_engine": "Сила пара", "advancement.create.steam_engine.desc": "Используйте Паровой двигатель для создания вращательной силы.", "advancement.create.steam_whistle": "Голос ангела", - "advancement.create.steam_whistle.desc": "Активируйте Паровой свисток", + "advancement.create.steam_whistle.desc": "Активируйте Паровой свисток.", "advancement.create.backtank": "Повышение давления", "advancement.create.backtank.desc": "Создайте Медный баллон и заставте его закачивать воздух в себя.", "advancement.create.diving_suit": "Готов к погружению", "advancement.create.diving_suit.desc": "Наденьте Водолазный шлем вместе с Баллоном и прыгайте в воду.", "advancement.create.mechanical_pump_0": "Под давлением", - "advancement.create.mechanical_pump_0.desc": "Разместите и включите Механический насос ", + "advancement.create.mechanical_pump_0.desc": "Разместите и включите Механический насос.", "advancement.create.glass_pipe": "Шпион за потоками", "advancement.create.glass_pipe.desc": "Наблюдайте через окно в трубе за тем как распространяется жидкость. Окно появится на трубе при использовании Гаечного ключа.", "advancement.create.water_supply": "Сборщик луж", - "advancement.create.water_supply.desc": "Используйте тянущий конец Трубы или Насоса, чтобы собрать водяной блок.", + "advancement.create.water_supply.desc": "Используйте тянущий конец Трубы или Насоса, чтобы собрать водный блок.", "advancement.create.hose_pulley": "Промышленный полив", "advancement.create.hose_pulley.desc": "Опустите Шланг и смотрите как он высасывает или заполнят пространство жидкостью.", - "advancement.create.chocolate_bucket": "Не слипнется", - "advancement.create.chocolate_bucket.desc": "Получите ведро расплавленного шоколада", - "advancement.create.honey_drain": "Автономное пчеловодство", - "advancement.create.honey_drain.desc": "Используйте Трубы, чтобы вытащить мед из пчелиного гнезда или пчелиного улья.", + "advancement.create.chocolate_bucket": "Не слипнется!", + "advancement.create.chocolate_bucket.desc": "Получите ведро расплавленного шоколада.", + "advancement.create.honey_drain": "Укуси меня пчела!", + "advancement.create.honey_drain.desc": "Используйте Трубы, чтобы вытащить мёд из пчелиного улья или гнезда, пока пчёлы не понимают что их обворовывают.", "advancement.create.hose_pulley_lava": "Прикосновение к мантии", - "advancement.create.hose_pulley_lava.desc": "Выкачивайте лаву из источника, считающийся бесконечным", + "advancement.create.hose_pulley_lava.desc": "Выкачивайте лаву из источника, считающегося бесконечным.", "advancement.create.steam_engine_maxed": "На полную мощность!", - "advancement.create.steam_engine_maxed.desc": "Запустите Котёл на максимальном уровне мощности", + "advancement.create.steam_engine_maxed.desc": "Запустите Котёл на максимальном уровне мощности.", "advancement.create.foods": "Сбалансированная диета", "advancement.create.foods.desc": "Создайте шоколадные ягоды, медовое яблоко и сладкий рулет; всё из одного Дозатора.", "advancement.create.diving_suit_lava": "Плавание с лавомерками", @@ -770,8 +770,8 @@ "advancement.create.chained_drain.desc": "Наблюдайте, как предмет перемещается по ряду Предметных осушителей.§7\n(Секретное достижение)", "advancement.create.cross_streams": "Не пересекайте потоки!", "advancement.create.cross_streams.desc": "Наблюдайте за тем, как две жидкости встречаются в ваших трубах.§7\n(Секретное достижение)", - "advancement.create.pipe_organ": "Орган", - "advancement.create.pipe_organ.desc": "Прикрепите 12 Паровых свистков с уникальным звуком к одному резервуару с жидкостью.§7\n(Секретное достижение)", + "advancement.create.pipe_organ": "Иоганн Бах", + "advancement.create.pipe_organ.desc": "Сделайте орган, прикрепив 12 Паровых свистков с уникальным звуком к одному резервуару с жидкостью.§7\n(Секретное достижение)", "advancement.create.brass": "Реальный сплав", "advancement.create.brass.desc": "Используйте дроблёную медь и дроблёный цинк, чтобы создать немного Латуни.", "advancement.create.brass_casing": "Бронзовый век", @@ -780,78 +780,78 @@ "advancement.create.rose_quartz.desc": "Отполируйте немного Розового кварца.", "advancement.create.deployer": "Тыкайте, ставьте и атакуйте", "advancement.create.deployer.desc": "Приведите в действие Автономный активатор, идеальное отражение себя.", - "advancement.create.precision_mechanism": "Сложные любопытства.", + "advancement.create.precision_mechanism": "Сложные любопытства", "advancement.create.precision_mechanism.desc": "Создайте Механизм точности.", "advancement.create.speed_controller": "Его ненавидят инженеры!", "advancement.create.speed_controller.desc": "Установите Регулятор скорости вращения, идеальное устройство для переключения передач.", "advancement.create.mechanical_arm": "Золотые руки!", "advancement.create.mechanical_arm.desc": "Создайте Механическую руку, выберите входы и выходы, установите в мире и запитайте. Затем смотрите как она делает за вас всю работу.", - "advancement.create.mechanical_crafter": "Автоматизированная сборка", + "advancement.create.mechanical_crafter": "Лень — двигатель прогресса", "advancement.create.mechanical_crafter.desc": "Разместите и включите несколько Крафтеров.", "advancement.create.crushing_wheel": "Пара гигантов", "advancement.create.crushing_wheel.desc": "Создайте несколько Дробящих колес, чтобы более эффективно разрушать больше материалов.", "advancement.create.haunted_bell": "Помощь призраков", "advancement.create.haunted_bell.desc": "Позвоните в Призрачный колокол.", "advancement.create.clockwork_bearing": "Хитрые часы", - "advancement.create.clockwork_bearing.desc": "Соберите структуру, расположенную на Часовом механизме.", + "advancement.create.clockwork_bearing.desc": "Соберите штуковину, расположенную на Часовом механизме.", "advancement.create.display_link": "Большие данные", - "advancement.create.display_link.desc": "Используйте Передатчик информации для её визуализации .", + "advancement.create.display_link.desc": "Используйте Передатчик информации для её визуализации.", "advancement.create.potato_cannon": "Свомп!", "advancement.create.potato_cannon.desc": "Победите врага с помощью своей Картофельной пушки!", "advancement.create.extendo_grip": "Бойоиоинг!", - "advancement.create.extendo_grip.desc": "Возьмите в руки Удлинённую руку", + "advancement.create.extendo_grip.desc": "Возьмите Удлинённую руку.", "advancement.create.linked_controller": "Удаленная активация", - "advancement.create.linked_controller.desc": "Используйте Контроллер связей для удалённой активации редстоуна", + "advancement.create.linked_controller.desc": "Используйте Контроллер связей для удалённой активации редстоуна.", "advancement.create.arm_blaze_burner": "Поджигателе-трон", "advancement.create.arm_blaze_burner.desc": "Запрограммируйте Механическую руку на кормление Горелки Всполоха.", "advancement.create.crusher_maxed_0000": "Раздроби это!", - "advancement.create.crusher_maxed_0000.desc": "Управляйте парой Дробящих колес на максимальной скорости", + "advancement.create.crusher_maxed_0000.desc": "Управляйте парой Дробящих колес на максимальной скорости.", "advancement.create.arm_many_targets": "Организа-трон", "advancement.create.arm_many_targets.desc": "Запрограммируйте Механическую руку на 10 и больше выходов.", "advancement.create.potato_cannon_collide": "Картофегиляция", - "advancement.create.potato_cannon_collide.desc": "Заставь снаряды Картофельных пушек разных типов столкнуться друг с другом", + "advancement.create.potato_cannon_collide.desc": "Заставь снаряды Картофельных пушек разных типов столкнуться друг с другом.", "advancement.create.self_deploying": "Самоходная вагонетка", "advancement.create.self_deploying.desc": "Создайте вагонеточную штуковину, которая размещает рельсы перед собой.", - "advancement.create.fist_bump": "Брось это, братан!", + "advancement.create.fist_bump": "Здарова, бро!", "advancement.create.fist_bump.desc": "Сделайте два удара кулаками Автономных активаторов.", "advancement.create.crafter_lazy_000": "Отчаянные меры", "advancement.create.crafter_lazy_000.desc": "Значительно замедлите Механический крафтер, чтобы сделать плохое производство.§7\n(Секретное достижение)", "advancement.create.extendo_grip_dual": "В полной мере", - "advancement.create.extendo_grip_dual.desc": "Используйте две Удлинённые руки для супер досягаемости§7\n(Секретное достижение)", + "advancement.create.extendo_grip_dual.desc": "Используйте две Удлинённые руки для супер досягаемости.§7\n(Секретное достижение)", "advancement.create.musical_arm": "Сбацай что-нибудь!", "advancement.create.musical_arm.desc": "Посмотрите как Механическая рука меняет пластинки.", "advancement.create.sturdy_sheet": "Ещё более твёрдые камни", "advancement.create.sturdy_sheet.desc": "Соберите Прочный лист из измельченного обсидиана.", - "advancement.create.train_casing_00": "Эра логистики", - "advancement.create.train_casing_00.desc": "Используйте Прочные листы для создания Корпуса поезда", + "advancement.create.train_casing_00": "Железнодорожная эра", + "advancement.create.train_casing_00.desc": "Используйте Прочные листы для создания Железнодорожного корпуса.", "advancement.create.train": "Все на борт!", - "advancement.create.train.desc": "Соберите свой первый поезд", + "advancement.create.train.desc": "Соберите свой первый поезд.", "advancement.create.conductor": "Машинист-инструктор", - "advancement.create.conductor.desc": "Проинструктируйте машиниста следовать по Расписанию", + "advancement.create.conductor.desc": "Проинструктируйте машиниста следовать по Расписанию.", "advancement.create.track_signal": "Управление движением", - "advancement.create.track_signal.desc": "Разместите Железодорожный светофор", + "advancement.create.track_signal.desc": "Разместите Железнодорожный светофор.", "advancement.create.display_board_0": "Динамическое расписание", - "advancement.create.display_board_0.desc": "Прогнозируйте прибытие поезда на табло с помощью Передатчика информации", + "advancement.create.display_board_0.desc": "Прогнозируйте прибытие поезда на табло с помощью Передатчика информации.", "advancement.create.track_0": "Новая колея", - "advancement.create.track_0.desc": "Получите Железнодорожные путь", + "advancement.create.track_0.desc": "Получите Железнодорожный путь.", "advancement.create.train_whistle": "Чу-Чу!", "advancement.create.train_whistle.desc": "Прикрепите Паровой свисток к вашему поезду и погудите в него!", - "advancement.create.train_portal": "Cоединитель измерений", - "advancement.create.train_portal.desc": "Проехать на поезде через Незер-портал", + "advancement.create.train_portal": "Сквозь измерения", + "advancement.create.train_portal.desc": "Проехать на поезде через Незер-портал.", "advancement.create.track_crafting_factory": "Железнодорожная фабрика", "advancement.create.track_crafting_factory.desc": "Произведите более 1000 Железнодорожных путей на одном Механическом прессе.", - "advancement.create.long_bend": "Самый длинный изгиб", - "advancement.create.long_bend.desc": "Создайте участок изогнутых путей длиной более 30 блоков.", + "advancement.create.long_bend": "Крутой поворот", + "advancement.create.long_bend.desc": "Создайте участок изогнутых путей длиной больше 30 блоков.", "advancement.create.long_train": "Амбициозные усилия", "advancement.create.long_train.desc": "Создайте поезд как минимум с шестью вагонами.", - "advancement.create.long_travel": "Экскурсия", + "advancement.create.long_travel": "На дальней станции сойду", "advancement.create.long_travel.desc": "Встаньте с сидения поезда на расстоянии более 5000 блоков от того места, где вы начали путешествие.", - "advancement.create.train_roadkill": "Убийство на путях", - "advancement.create.train_roadkill.desc": "Переехать врага своим поездом!§7\n(Секретное достижение)", + "advancement.create.train_roadkill": "Убийство «Восточным экспрессом»", + "advancement.create.train_roadkill.desc": "Переедьте врага своим поездом!§7\n(Секретное достижение)", "advancement.create.red_signal": "Я знаю короткую дорогу!", - "advancement.create.red_signal.desc": "Проедьте поездом на красный сигнал.§7\n(Секретное достижение)", + "advancement.create.red_signal.desc": "Проедьте поездом на красный сигнал Светофора.§7\n(Секретное достижение)", "advancement.create.train_crash": "Ужасное обслуживание", - "advancement.create.train_crash.desc": "Станьте свидетелем крушения поезда в качестве пассажира.§7\n(Секретное достижение)", + "advancement.create.train_crash.desc": "Станьте свидетелем железнодорожной аварии в качестве пассажира.§7\n(Секретное достижение)", "advancement.create.train_crash_backwards": "Слепая зона", "advancement.create.train_crash_backwards.desc": "Врежьтесь в другой поезд, двигаясь задним ходом.§7\n(Секретное достижение)", @@ -875,7 +875,7 @@ "death.attack.create.potato_cannon.item": "%1$s был застрелен %2$s при помощи «%3$s»", "death.attack.create.cuckoo_clock_explosion": "%1$s взорвали подделанные часы с кукушкой", "death.attack.create.cuckoo_clock_explosion.player": "%1$s был взорван подделанными часами с кукушкой", - "death.attack.create.run_over": "%1$s был размазан по рельсам %2$s", + "death.attack.create.run_over": "%1$s был размазан по путям %2$s", "create.block.deployer.damage_source_name": "автономным активатором", "create.block.cart_assembler.invalid": "Поместите сборщик вагонеток на блок рельс", @@ -883,27 +883,27 @@ "create.menu.return": "Вернуться в меню", "create.menu.configure": "Настроить...", "create.menu.ponder_index": "Все размышления", - "create.menu.only_ingame": "Доступно в меню Паузы", + "create.menu.only_ingame": "Доступны только во время игры", "create.menu.report_bugs": "Нашли ошибку?", "create.menu.support": "Поддержите нас", "create.recipe.crushing": "Измельчение", "create.recipe.milling": "Помол", "create.recipe.fan_washing": "Массовая промывка", - "create.recipe.fan_washing.fan": "Вентилятор за текущей водой", + "create.recipe.fan_washing.fan": "Вентилятор за водой", "create.recipe.fan_smoking": "Массовое копчение", - "create.recipe.fan_smoking.fan": "Вентилятор за горящим огнём", + "create.recipe.fan_smoking.fan": "Вентилятор за огнём", "create.recipe.fan_haunting": "Призрачное наполнение", "create.recipe.fan_haunting.fan": "Вентилятор за огнём душ", "create.recipe.fan_blasting": "Массовое плавление", - "create.recipe.fan_blasting.fan": "Вентилятор за текущей лавой", + "create.recipe.fan_blasting.fan": "Вентилятор за лавой", "create.recipe.pressing": "Прессование", "create.recipe.mixing": "Смешивание", "create.recipe.deploying": "Автономная активация", "create.recipe.automatic_shapeless": "Автоматическая бесформенная сборка", "create.recipe.automatic_brewing": "Автоматическое смешивание", - "create.recipe.packing": "Прессование", - "create.recipe.automatic_packing": "Автоматическая упаковка", + "create.recipe.packing": "Спрессование", + "create.recipe.automatic_packing": "Автоматическое спрессование", "create.recipe.sawing": "Распиливание", "create.recipe.mechanical_crafting": "Механическое создание", "create.recipe.automatic_shaped": "Автоматическая форменная сборка", @@ -913,7 +913,7 @@ "create.recipe.mystery_conversion": "Хроматический метаморфоз", "create.recipe.spout_filling": "Заполнение дозатором", "create.recipe.draining": "Осушение предметов", - "create.recipe.item_application": "Применение элемента вручную", + "create.recipe.item_application": "Применение предмета вручную", "create.recipe.item_application.any_axe": "Любой топор", "create.recipe.sequenced_assembly": "Последовательная сборка", "create.recipe.assembly.next": "Следующее: %1$s", @@ -949,15 +949,15 @@ "create.generic.daytime.pm": "pm", "create.generic.daytime.am": "am", "create.generic.unit.rpm": "об./мин.", - "create.generic.unit.stress": "ен", + "create.generic.unit.stress": "ЕН", "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets": "%1$smB", + "create.generic.unit.millibuckets": "%1$sмВ", "create.generic.unit.buckets": "B", "create.generic.clockwise": "По часовой стрелке", "create.generic.counter_clockwise": "Против часовой стрелки", "create.generic.in_quotes": "\"%1$s\"", - "create.generic.pitch": "Подача: %1$s", - "create.generic.notes": "фа#;фа;ми;ре#;ре;до#;до;си;ля#;ля;соль#;соль", + "create.generic.pitch": "♪: %1$s", + "create.generic.notes": "фа♯;фа;ми;ре♯;ре;до♯;до;си;ля♯;ля;соль♯;соль", "create.action.scroll": "Прокрутка", "create.action.confirm": "Подтвердить", @@ -974,11 +974,11 @@ "create.gui.scrollInput.scrollToModify": "Прокрутите, чтобы изменить", "create.gui.scrollInput.scrollToAdjustAmount": "Прокрутите, чтобы настроить количество", "create.gui.scrollInput.scrollToSelect": "Прокрутите, чтобы выбрать", - "create.gui.scrollInput.shiftScrollsFaster": "Нажмите Shift для быстрой прокрутки", + "create.gui.scrollInput.shiftScrollsFaster": "Зажмите Shift для быстрой прокрутки", "create.gui.toolmenu.focusKey": "Удерживайте [%1$s] для смены задач", "create.gui.toolmenu.cycle": "[Прокрутка] для переключения", - "create.toolbox.unequip": "Снять:%1$s", + "create.toolbox.unequip": "Убрать: %1$s", "create.toolbox.outOfRange": "Ящик с инструментами выбранного предмета слишком далеко...", "create.toolbox.detach": "Убрать выбранный предмет в ящик для инструментов", "create.toolbox.depositAll": "Вернуть предметы в ближайшие ящики с инструментами", @@ -1030,7 +1030,7 @@ "create.terrainzapper.leftClickToSet": "Левый клик по блоку, что бы использовать материал", "create.minecart_coupling.two_couplings_max": "Вагонетки могут иметь только две связи", - "create.minecart_coupling.unloaded": "Кажется, часть вашего поезда в незагруженных чанках", + "create.minecart_coupling.unloaded": "Кажется, в данный момент часть вашего поезда в незагруженных чанках", "create.minecart_coupling.no_loops": "Соединители не могут образовывать петлю", "create.minecart_coupling.removed": "Убраны все связи между вагонетками", "create.minecart_coupling.too_far": "Вагонетки слишком далеко друг от друга", @@ -1058,22 +1058,22 @@ "create.logistics.firstFrequency": "Частота #1", "create.logistics.secondFrequency": "Частота #2", "create.logistics.filter.apply": "Фильтр применён к %1$s.", - "create.logistics.filter.apply_click_again": "Фильтр применён к %1$s, кликните еще раз, чтобы скопировать количество.", + "create.logistics.filter.apply_click_again": "Фильтр применён к %1$s, кликните ещё раз, чтобы скопировать количество.", "create.logistics.filter.apply_count": "Применено извлекаемое количество к фильтру.", "create.gui.goggles.generator_stats": "Статистика генератора:", "create.gui.goggles.kinetic_stats": "Кинетическая статистика:", "create.gui.goggles.at_current_speed": "При текущей скорости", - "create.gui.goggles.pole_length": "Длина поршня", + "create.gui.goggles.pole_length": "Длина поршня:", "create.gui.goggles.fluid_container": "Информация о жидкостном контейнере:", "create.gui.goggles.fluid_container.capacity": "Ёмкость: ", "create.gui.assembly.exception": "Невозможно собрать эту штуковину:", "create.gui.assembly.exception.unmovableBlock": "Несдвигаемый блок (%4$s) на [%1$s,%2$s,%3$s]", "create.gui.assembly.exception.chunkNotLoaded": "Блок на [%1$s,%2$s,%3$s] не был в загруженном чанке", - "create.gui.assembly.exception.structureTooLarge": "Штуковина состоит из слишком большого количества Блоков.\nТекущий максимум: %1$s", + "create.gui.assembly.exception.structureTooLarge": "Штуковина состоит из слишком большого количества блоков.\nТекущий максимум: %1$s", "create.gui.assembly.exception.tooManyPistonPoles": "Слишком много Удлинителей прикреплено к этому поршню.\nТекущий максимум: %1$s", "create.gui.assembly.exception.noPistonPoles": "Поршню нехватает Удлинителей", - "create.gui.assembly.exception.not_enough_sails": "Присоединённая структура не содержит достаточно парусопободных блоков: %1$s\nМинимум из %2$s необходим", + "create.gui.assembly.exception.not_enough_sails": "Присоединённая структура не содержит достаточно парусопободных блоков: %1$s\nМинимум из %2$s необходимых", "create.gui.gauge.info_header": "Калибровочная информация:", "create.gui.speedometer.title": "Скорость вращения", "create.gui.stressometer.title": "Нагрузка на сеть", @@ -1088,7 +1088,7 @@ "create.gui.stockpile_switch.invert_signal": "Инвертировать сигнал", "create.gui.stockpile_switch.move_to_lower_at": "Двигаться к нижней линии при %1$s%%", "create.gui.stockpile_switch.move_to_upper_at": "Двигаться к верхней линии при %1$s%%", - "create.gui.sequenced_gearshift.title": "Последовательное переключение передач", + "create.gui.sequenced_gearshift.title": "Послед. коробка передач", "create.gui.sequenced_gearshift.instruction": "Инструкция", "create.gui.sequenced_gearshift.instruction.turn_angle.descriptive": "Повернуть на угол", "create.gui.sequenced_gearshift.instruction.turn_angle": "Повернуть", @@ -1101,8 +1101,8 @@ "create.gui.sequenced_gearshift.instruction.delay.duration": "Длительность", "create.gui.sequenced_gearshift.instruction.end.descriptive": "Конец", "create.gui.sequenced_gearshift.instruction.end": "Конец", - "create.gui.sequenced_gearshift.instruction.await.descriptive": "Ожидать нового Импульса редстоун Сигнала", - "create.gui.sequenced_gearshift.instruction.await": "Ожидать", + "create.gui.sequenced_gearshift.instruction.await.descriptive": "Ожидать нового сигнала редстоуна", + "create.gui.sequenced_gearshift.instruction.await": "Сигнал", "create.gui.sequenced_gearshift.speed": "Скорость, Направление", "create.gui.sequenced_gearshift.speed.forward": "Скорость ввода, вперед", "create.gui.sequenced_gearshift.speed.forward_fast": "Двойная скорость, вперед", @@ -1110,10 +1110,10 @@ "create.gui.sequenced_gearshift.speed.back_fast": "Двойная скорость, реверс", "create.schematicAndQuill.dimensions": "Размер схематики: %1$sx%2$sx%3$s", - "create.schematicAndQuill.firstPos": "Первая позиция установлена.", - "create.schematicAndQuill.secondPos": "Вторая позиция установлена.", - "create.schematicAndQuill.noTarget": "Удерживайте [Ctrl], чтобы выбрать воздушные блоки.", - "create.schematicAndQuill.abort": "Выделение убрано", + "create.schematicAndQuill.firstPos": "Первая позиция установлена", + "create.schematicAndQuill.secondPos": "Вторая позиция установлена", + "create.schematicAndQuill.noTarget": "Удерживайте [Ctrl], чтобы выбрать блоки воздуха", + "create.schematicAndQuill.abort": "Выделение отменено", "create.schematicAndQuill.title": "Имя схематики:", "create.schematicAndQuill.convert": "Сохранить и развернуть немедленно", "create.schematicAndQuill.fallbackName": "Моя схематика", @@ -1138,30 +1138,30 @@ "create.schematic.tool.flip": "Перевернуть", "create.schematic.tool.deploy.description.0": "Перемещает структуру в локации.", "create.schematic.tool.deploy.description.1": "Щелкните ПКМ на земле, чтобы разместить.", - "create.schematic.tool.deploy.description.2": "Удерживайте [Ctrl], чтобы выбрать фиксированное расстояние.", + "create.schematic.tool.deploy.description.2": "Зажмите [Ctrl], чтобы выбрать фиксированное расстояние.", "create.schematic.tool.deploy.description.3": "[Ctrl] и прокрутка, чтобы изменить расстояние.", "create.schematic.tool.move.description.0": "Сдвинуть схему по горизонтали.", - "create.schematic.tool.move.description.1": "Наведите курсор на схему и нажмите [CTRL] и прокрутка, чтобы нажать на нее.", - "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.1": "Наведите курсор на схему и зажмите [Ctrl] и прокрутка,", + "create.schematic.tool.move.description.2": "для перемещения по горизонтали.", "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "Сдвигает схему по вертикали.", - "create.schematic.tool.movey.description.1": "[CTRL] и прокрутка - переместить вверх/вниз.", + "create.schematic.tool.movey.description.1": "[Ctrl] и прокрутка для перемещения вверх/вниз.", "create.schematic.tool.movey.description.2": "", "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "Вращает схематику вокруг ее центра.", - "create.schematic.tool.rotate.description.1": "[CTRL] и прокрутка вращать на 90 градусов.", + "create.schematic.tool.rotate.description.1": "[Ctrl] и прокрутка для вращения на 90 градусов.", "create.schematic.tool.rotate.description.2": "", "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "Мгновенно размещает структуру в мире.", "create.schematic.tool.print.description.1": "[ПКМ], чтобы подтвердить размещение в текущем местоположении.", - "create.schematic.tool.print.description.2": "Этот инструмент предназначен только для творческого режима.", - "create.schematic.tool.print.description.3": "", + "create.schematic.tool.print.description.2": "Этот инструмент предназначен только", + "create.schematic.tool.print.description.3": "для творческого режима.", "create.schematic.tool.flip.description.0": "Переверните схему вдоль выбранной стороны.", - "create.schematic.tool.flip.description.1": "Наведите курсор на схему и [CTRL] + прокрутка, чтобы перевернуть ее.", - "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.1": "Наведите курсор на схему и [Ctrl] и прокрутка,", + "create.schematic.tool.flip.description.2": "чтобы перевернуть ее.", "create.schematic.tool.flip.description.3": "", - "create.schematics.synchronizing": "Синхронизация..", + "create.schematics.synchronizing": "Синхронизация...", "create.schematics.uploadTooLarge": "Ваша схематика слишком велика.", "create.schematics.maxAllowedSize": "Максимально допустимый размер файла:", @@ -1170,7 +1170,7 @@ "create.gui.schematicTable.title": "Схематичный стол", "create.gui.schematicTable.availableSchematics": "Доступные схемы", "create.gui.schematicTable.noSchematics": "Схемы не сохранены", - "create.gui.schematicTable.uploading": "Загрузка ...", + "create.gui.schematicTable.uploading": "Загрузка...", "create.gui.schematicTable.finished": "Загрузка завершена!", "create.gui.schematicannon.title": "Схематичная пушка", "create.gui.schematicannon.listPrinter": "Список материалов", @@ -1186,7 +1186,7 @@ "create.gui.schematicannon.option.replaceWithEmpty": "Заменять целые блоки пустотой", "create.gui.schematicannon.option.skipMissing": "Пропускать отсутствующие блоки", "create.gui.schematicannon.option.skipTileEntities": "Защитить имущество", - "create.gui.schematicannon.slot.gunpowder": "Добавьте порох чтобы запитать пушку", + "create.gui.schematicannon.slot.gunpowder": "Добавьте порох чтобы заправить пушку", "create.gui.schematicannon.slot.listPrinter": "Положите книгу, чтобы создать список предметов для схематики", "create.gui.schematicannon.slot.schematic": "Положите свою схематику здесь. Убедитесь что она размещена в правильном месте", "create.gui.schematicannon.option.skipMissing.description": "Если пушка не может найти требуемый блок, она будет строить в следующем месте.", @@ -1212,13 +1212,13 @@ "create.schematicannon.status.clearing": "Очистка", "create.schematicannon.status.schematicInvalid": "Неверная схема", "create.schematicannon.status.schematicNotPlaced": "Схема не загружена", - "create.schematicannon.status.schematicExpired": "Срок действия файла схемы истек", + "create.schematicannon.status.schematicExpired": "Срок действия файла схемы истёк", "create.materialChecklist": "Список материалов", - "create.materialChecklist.blocksNotLoaded": "* Дисклеймер *\n\nСписок материалов может быть неточным из-за незагруженных чанков.", + "create.materialChecklist.blocksNotLoaded": "* Внимание! *\n\nСписок материалов может быть неточным из-за незагруженных чанков.", "create.gui.filter.deny_list": "Чёрный список", - "create.gui.filter.deny_list.description": "Предметы проходят, если они не соответствуют ни одному из вышеперечисленных. Пустой черный список принимает все.", + "create.gui.filter.deny_list.description": "Предметы проходят, если они не соответствуют ни одному из вышеперечисленных. Пустой чёрный список принимает все.", "create.gui.filter.allow_list": "Белый список", "create.gui.filter.allow_list.description": "Предметы проходят, если они соответствуют любому из вышеперечисленных. Пустой белый список отвергает все.", "create.gui.filter.respect_data": "Использование данных", @@ -1273,20 +1273,20 @@ "create.item_attributes.added_by.inverted": "не был добавлен %1$s", "create.item_attributes.has_enchant": "зачарован на %1$s", "create.item_attributes.has_enchant.inverted": "не зачарован на %1$s", - "create.item_attributes.color": "Покрашено в %1$s", - "create.item_attributes.color.inverted": "Не покрашено в %1$s", + "create.item_attributes.color": "окрашено в %1$s", + "create.item_attributes.color.inverted": "не окрашено в %1$s", "create.item_attributes.has_fluid": "содержит %1$s", "create.item_attributes.has_fluid.inverted": "не содержит %1$s", - "create.item_attributes.has_name": "имеет нестандартное имя %1$s", - "create.item_attributes.has_name.inverted": "не имеет нестандартное имя%1$s", + "create.item_attributes.has_name": "назван как %1$s", + "create.item_attributes.has_name.inverted": "не назван как %1$s", "create.item_attributes.book_author": "подписана %1$s", "create.item_attributes.book_author.inverted": "не подписана %1$s", "create.item_attributes.book_copy_original": "оригинал", "create.item_attributes.book_copy_original.inverted": "не оригинал", - "create.item_attributes.book_copy_first": "копия первого порядка", - "create.item_attributes.book_copy_first.inverted": "не копия первого порядка", - "create.item_attributes.book_copy_second": "копия второго порядка", - "create.item_attributes.book_copy_second.inverted": "не копия второго порядка", + "create.item_attributes.book_copy_first": "копия", + "create.item_attributes.book_copy_first.inverted": "не копия", + "create.item_attributes.book_copy_second": "копия копии", + "create.item_attributes.book_copy_second.inverted": "не копия копии", "create.item_attributes.book_copy_tattered": "полный беспорядок", "create.item_attributes.book_copy_tattered.inverted": "не полный беспорядок", "create.item_attributes.astralsorcery_amulet": "исправляет %1$s", @@ -1300,15 +1300,15 @@ "create.gui.attribute_filter.no_selected_attributes": "Атрибуты не выбраны", "create.gui.attribute_filter.selected_attributes": "Выбранные атрибуты:", - "create.gui.attribute_filter.add_attribute": "Добавлены атрибуты", - "create.gui.attribute_filter.add_inverted_attribute": "Добавлены противоположные атрибуты в список", + "create.gui.attribute_filter.add_attribute": "Добавить атрибут в фильтр", + "create.gui.attribute_filter.add_inverted_attribute": "Добавить обратный атрибут в фильтр", "create.gui.attribute_filter.allow_list_disjunctive": "Белый список (любой)", "create.gui.attribute_filter.allow_list_disjunctive.description": "Предметы проходят, если у них есть какой-либо из выбранных атрибутов.", "create.gui.attribute_filter.allow_list_conjunctive": "Белый список (все)", "create.gui.attribute_filter.allow_list_conjunctive.description": "Предметы проходят, только если они имеют ВСЕ выбранные атрибуты.", "create.gui.attribute_filter.deny_list": "Чёрный список", "create.gui.attribute_filter.deny_list.description": "Предметы проходят, если они НЕ имеют ни одного из выбранных атрибутов.", - "create.gui.attribute_filter.add_reference_item": "Добавить предмет", + "create.gui.attribute_filter.add_reference_item": "Положите предмет", "create.tooltip.holdForDescription": "Удерживайте [%1$s] для Сводки", "create.tooltip.holdForControls": "Удерживайте [%1$s] для Управления", @@ -1326,9 +1326,9 @@ "create.tooltip.stressImpact.overstressed": "Перегрузка", "create.tooltip.up_to": "До %1$s", "create.tooltip.capacityProvided": "Допустимая нагрузка: %1$s", - "create.tooltip.capacityProvided.low": "Маленький", - "create.tooltip.capacityProvided.medium": "Средний", - "create.tooltip.capacityProvided.high": "Большой", + "create.tooltip.capacityProvided.low": "Низкая", + "create.tooltip.capacityProvided.medium": "Средняя", + "create.tooltip.capacityProvided.high": "Большая", "create.tooltip.generationSpeed": "Создаёт %1$s %2$s", "create.tooltip.analogStrength": "Аналоговая сила: %1$s/15", @@ -1338,8 +1338,8 @@ "create.mechanical_arm.points_outside_range": "%1$s выбранные точки взаимодействия удалены из-за ограничений диапазона.", "create.weighted_ejector.target_set": "Цель выбрана", - "create.weighted_ejector.target_not_valid": "Бросает до ближайшего блока (Неподходящая Цель)", - "create.weighted_ejector.no_target": "Бросает до ближайшего блока (Цель не была Выбрана)", + "create.weighted_ejector.target_not_valid": "Бросает до ближайшего блока (Неподходящая цель)", + "create.weighted_ejector.no_target": "Бросает до ближайшего блока (Цель не была выбрана)", "create.weighted_ejector.targeting": "Бросает до [%1$s,%2$s,%3$s]", "create.weighted_ejector.stack_size": "Размер бросаемого стака", @@ -1357,7 +1357,7 @@ "create.tunnel.selection_mode.randomize": "Случайно", "create.tunnel.selection_mode.synchronize": "Синхронизировать входы", - "create.tooltip.chute.header": "Информация о желобе", + "create.tooltip.chute.header": "Информация о жёлобе", "create.tooltip.chute.items_move_down": "Предметы двигаются вниз", "create.tooltip.chute.items_move_up": "Предметы двигаются вверх", "create.tooltip.chute.no_fans_attached": "Нет подключенных вентиляторов", @@ -1389,7 +1389,7 @@ "create.crafting_blueprint.optional": "Опциональна", "create.potato_cannon.ammo.attack_damage": "%1$s урона от атаки", - "create.potato_cannon.ammo.reload_ticks": "%1$s тиков перезагрузки", + "create.potato_cannon.ammo.reload_ticks": "%1$s тиков перезарядки", "create.potato_cannon.ammo.knockback": "%1$s отбрасывания", "create.hint.hose_pulley.title": "Безграничное снабжение", @@ -1401,22 +1401,22 @@ "create.hint.full_deployer.title": "Переполнение автономного активатора", "create.hint.full_deployer": "Похоже, этот _автономный активатор_ содержит _лишние_ _предметы_, которые необходимо _извлечь_. Используйте _воронку_ или _другие способы_, чтобы освободить его от переполнения.", - "create.backtank.low": "Низкое давление в баллоне", - "create.backtank.depleted": "Давление в баллоне исчерпано", + "create.backtank.low": "Низкое давление в баллоне!", + "create.backtank.depleted": "Давление в баллоне исчерпано!", "create.hint.derailed_train.title": "Железнодорожная авария", - "create.hint.derailed_train": "Похоже, что этот _поезд_ сошёл с путей. Щелкните _ПКМ_ _гаечным ключом_, чтобы переместить его на ближайшие пути.", + "create.hint.derailed_train": "Похоже, что этот _поезд_ сошёл с путей. Щелкните _ПКМ_ _Гаечным ключом_, чтобы установить его на ближайшие пути.", - "create.boiler.status": "Статус котла: %1$s", - "create.boiler.status_short": "Котёл: %1$s", - "create.boiler.passive": "Пассивный", - "create.boiler.idle": "Простаивает", - "create.boiler.lvl": "Ур. %1$s", + "create.boiler.status": "Статус котла: %1$s", + "create.boiler.status_short": "Котёл: %1$s", + "create.boiler.passive": "Мин.", + "create.boiler.idle": "Выкл.", + "create.boiler.lvl": "Ур: %1$s", "create.boiler.max_lvl": "Макс.", "create.boiler.size": "Размер", - "create.boiler.size_dots": "..... ", + "create.boiler.size_dots": ".... ", "create.boiler.water": "Вода", - "create.boiler.water_dots": ".... ", + "create.boiler.water_dots": "...... ", "create.boiler.heat": "Нагрев", "create.boiler.heat_dots": ".... ", "create.boiler.via_one_engine": "с помощью 1 двигателя", @@ -1438,53 +1438,53 @@ "create.schedule.instruction.destination.summary": "Следующая остановка:", "create.schedule.instruction.filter_edit_box": "Название станции", "create.schedule.instruction.filter_edit_box_1": "Используйте * в качестве текстового подстановочного знака", - "create.schedule.instruction.filter_edit_box_2": "Example: 'Моя станция, платформа *'", + "create.schedule.instruction.filter_edit_box_2": "Пример: 'Моя Станция, платформа *'", "create.schedule.instruction.filter_edit_box_3": "Поезд выберет наименьшее совпадение", - "create.schedule.instruction.rename": "Обновить название расписания", - "create.schedule.instruction.rename.summary": "Новое название::", + "create.schedule.instruction.rename": "Обновить название расп.", + "create.schedule.instruction.rename.summary": "Новое название:", "create.schedule.instruction.name_edit_box": "Название расписания", "create.schedule.instruction.name_edit_box_1": "Влияет на текст, отображаемый на табло", "create.schedule.instruction.name_edit_box_2": "По умолчанию используется имя следующего отправления", "create.schedule.instruction.throttle": "Изменить тягу", "create.schedule.instruction.throttle.summary": "Изменить тягу до %1$s", "create.schedule.instruction.throttle_edit_box": "Тяга", - "create.schedule.instruction.throttle_edit_box_1": "Влияет на максимальную скорость поезда.", + "create.schedule.instruction.throttle_edit_box_1": "Влияет на максимальную скорость поезда", "create.schedule.condition_type": "Продолжить, если/после:", "create.schedule.condition.editor": "Редактор условий", "create.schedule.condition.delay": "Пауза расписания", "create.schedule.condition.delay_short": "Ожидание: %1$s", - "create.schedule.condition.delay.status": "Отправление через %1$s", - "create.schedule.condition.idle": "Простой груза", - "create.schedule.condition.idle_short": "Груз простаивает: %1$s %1$s", - "create.schedule.condition.idle.status": "Простой груза в течение %1$s", - "create.schedule.condition.for_x_time": "на %1$s", + "create.schedule.condition.delay.status": "До отправления %1$s", + "create.schedule.condition.idle": "Неизменение груза", + "create.schedule.condition.idle_short": "Груз не изменяется: %1$s %1$s", + "create.schedule.condition.idle.status": "Простой груза: %1$s", + "create.schedule.condition.for_x_time": "в течение %1$s", "create.schedule.condition.unloaded": "Чанк выгружен", "create.schedule.condition.unloaded.status": "Ожидание выгрузки чанка", - "create.schedule.condition.powered": "Станция работает", - "create.schedule.condition.powered.status": "В ожидании сигнала редстоуна", + "create.schedule.condition.powered": "Станция запитана", + "create.schedule.condition.powered.status": "Ожидание сигнала на станцию", "create.schedule.condition.time_of_day": "Время суток", - "create.schedule.condition.time_of_day.scheduled": "Запланированное время: %1$s", + "create.schedule.condition.time_of_day.scheduled": "Отправление в %1$s", "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "Вращение", + "create.schedule.condition.time_of_day.rotation": "Повторять", "create.schedule.condition.time_of_day.rotation.every_24": "Ежедневно", - "create.schedule.condition.time_of_day.rotation.every_12": "Каждые 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "Каждые 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "Каждые 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "Каждые 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "Каждые 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "Каждые 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "Каждые 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "Каждые 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "Каждые 0:15", + "create.schedule.condition.time_of_day.rotation.every_12": "Каждые 12ч", + "create.schedule.condition.time_of_day.rotation.every_6": "Каждые 6ч", + "create.schedule.condition.time_of_day.rotation.every_4": "Каждые 4ч", + "create.schedule.condition.time_of_day.rotation.every_3": "Каждые 3ч", + "create.schedule.condition.time_of_day.rotation.every_2": "Каждые 2ч", + "create.schedule.condition.time_of_day.rotation.every_1": "Каждый час", + "create.schedule.condition.time_of_day.rotation.every_0_45": "Каждые 45м", + "create.schedule.condition.time_of_day.rotation.every_0_30": "Каждые 30м", + "create.schedule.condition.time_of_day.rotation.every_0_15": "Каждые 15м", "create.schedule.condition.time_of_day.status": "Отправление в ", "create.schedule.condition.threshold.train_holds": "Поезд содержит %1$s", "create.schedule.condition.threshold.greater": "больше, чем", "create.schedule.condition.threshold.less": "меньше, чем", "create.schedule.condition.threshold.equal": "точно", - "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s of %3$s", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s (%3$s)", "create.schedule.condition.threshold.matching_content": "Определённое содержимое", "create.schedule.condition.threshold.item_measure": "Количество предметов", - "create.schedule.condition.threshold.items": "Предметов", + "create.schedule.condition.threshold.items": "Штук", "create.schedule.condition.threshold.stacks": "Стаков", "create.schedule.condition.threshold.buckets": "Вёдер", "create.schedule.condition.threshold.status": "Груз: %1$s/%2$s %3$s", @@ -1492,27 +1492,27 @@ "create.schedule.condition.threshold.place_item_2": "Можно использовать фильтры", "create.schedule.condition.fluid_threshold": "Состояние жидкого груза", "create.schedule.condition.item_threshold": "Состояние груза", - "create.schedule.condition.redstone_link": "Беспроводной редстоун сигнал", - "create.schedule.condition.redstone_link.status": "Ожидание сигнала редстоуна", + "create.schedule.condition.redstone_link": "Беспроводной сигнал", + "create.schedule.condition.redstone_link.status": "Ожидание сигнала на поезд", "create.schedule.condition.redstone_link_on": "Сигнал включён", "create.schedule.condition.redstone_link_off": "Сигнал выключен", - "create.schedule.condition.redstone_link.powered": "Включён", - "create.schedule.condition.redstone_link.unpowered": "Выключен", + "create.schedule.condition.redstone_link.powered": "Включёна", + "create.schedule.condition.redstone_link.unpowered": "Выключена", "create.schedule.condition.redstone_link.frequency_state": "Состояние частоты:", "create.schedule.condition.redstone_link.frequency_powered": "Частота включена:", - "create.schedule.condition.redstone_link.frequency_unpowered": "Частота не включена:", - "create.schedule.condition.player_count": "Игроков сидят", + "create.schedule.condition.redstone_link.frequency_unpowered": "Частота выключена:", + "create.schedule.condition.player_count": "Посадка пассажиров", "create.schedule.condition.player_count.summary": "%1$s игрок", "create.schedule.condition.player_count.summary_plural": "%1$s игроков", - "create.schedule.condition.player_count.seated": "%1$s сидят", - "create.schedule.condition.player_count.players": "игроков", + "create.schedule.condition.player_count.seated": "%1$s сидит(ят)", + "create.schedule.condition.player_count.players": "Игроков", "create.schedule.condition.player_count.condition": "Условно", "create.schedule.condition.player_count.exactly": "Точно", - "create.schedule.condition.player_count.or_above": "Больше или равно", + "create.schedule.condition.player_count.or_above": "Больше", "create.schedule.condition.player_count.status": "Пассажиров: %1$s/%2$s", - "create.schedule.loop": "Повторять вечно", - "create.schedule.loop1": "Начать расписание сначала", - "create.schedule.loop2": "когда завершено", + "create.schedule.loop": "Повторять расписание", + "create.schedule.loop1": "Начинать расписание сначала,", + "create.schedule.loop2": "после завершения", "create.schedule.reset": "Начать расписание сначала", "create.schedule.skip": "Пропустить текущий шаг расписания", "create.schedule.applied_to_train": "Теперь поезд следует этому расписанию", @@ -1523,11 +1523,11 @@ "create.schedule.no_stops": "В этом расписании пока нет остановок", "create.schedule.continued": "Расписание возобновлено", - "create.track.selection_cleared": "Выбор очищен", + "create.track.selection_cleared": "Выбор отменён", "create.track.valid_connection": "Можно соеденить ✔", - "create.track.second_point": "Разместите пути или выберите вторую точку", + "create.track.second_point": "Разместите пути на горизонтальной поверхности или выберите вторую точку", "create.track.too_far": "Слишком далеко", - "create.track.original_missing": "Исходный блок удален, нажмите ПКМ+Shift, чтобы выйти из режима размещения", + "create.track.original_missing": "Исходные пути разрушены, нажмите Shift+ПКМ, чтобы выйти из режима размещения", "create.track.perpendicular": "Невозможно соеденить перпендикулярно", "create.track.ascending_s_curve": "Невозможно создать наклонные S-образные изгибы", "create.track.too_sharp": "Слишком резкий угол поворота", @@ -1543,7 +1543,7 @@ "create.track.not_enough_pavement": "Не хватает поддерживающих блоков", "create.portal_track.failed": "Невозможно разместить портальные пути:", - "create.portal_track.missing": "Целевой портал еще не сгенерирован", + "create.portal_track.missing": "Целевой портал ещё не сгенерирован", "create.portal_track.blocked": "Целевое местоположение заблокировано (%1$s,%2$s,%3$s)", "create.station.idle": "Станция в ожидании", @@ -1561,37 +1561,37 @@ "create.station.no_assembly_diagonal_1": "на пересениях путей", "create.station.no_assembly_curve": "Нельзя строить поезда", "create.station.no_assembly_curve_1": "на изгнутых путях", - "create.station.train_not_aligned": "Не могу разобрать,", - "create.station.train_not_aligned_1": "не все вагонные тележки выровнены", - "create.station.carriage_number": "Вагон %1$s:", - "create.station.retry": "Устраните это и повторите попытку", + "create.station.train_not_aligned": "Невозможно разобрать,", + "create.station.train_not_aligned_1": "не все вагонные тележки были выровнены", + "create.station.carriage_number": "Вагон № %1$s:", + "create.station.retry": "Исправьте это и повторите попытку.", "create.station.no_bogeys": "Нет вагонных тележек", "create.station.one_bogey": "1 вагонная тележка", - "create.station.more_bogeys": "%1$s вагонных тележки(ек)", - "create.station.how_to": "Используйте корпус поезда на выделенных путях, чтобы построить вагонную тележку.", - "create.station.how_to_1": "Уберите вагонную тележку, сломав блок над ней.", - "create.station.how_to_2": "Стройте вагоны, прикрепленные к одной или двум тележкам каждые.", + "create.station.more_bogeys": "%1$s вагонные(ых) тележки(ек)", + "create.station.how_to": "Нажмите Ж/д корпусом по выд. путям, чтобы сделать тележку.", + "create.station.how_to_1": "Тележку можно убрать, сломав блок над ней.", + "create.station.how_to_2": "Один вагон может иметь до двух тележек.", - "create.train_assembly.too_many_bogeys": "Слишком много вагонных тележек прицеплено: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "Передняя вагонная тележка должна быть на указателе станции", - "create.train_assembly.no_bogeys": "Вагонные тележки не найдены", - "create.train_assembly.not_connected_in_order": "Вагонные тележки подключены не по порядку", - "create.train_assembly.bogeys_too_close": "Вагонные тележки %1$s и %2$s слишком близко друг к другу", + "create.train_assembly.too_many_bogeys": "Слишком много вагонных тележек прицеплено: %1$s шт.", + "create.train_assembly.frontmost_bogey_at_station": "Передняя вагонная тележка должна быть на указателе станции.", + "create.train_assembly.no_bogeys": "Вагонные тележки не найдены.", + "create.train_assembly.not_connected_in_order": "Вагонные тележки подключены не по порядку.", + "create.train_assembly.bogeys_too_close": "Вагонные тележки %1$s и %2$s слишком близко друг к другу.", "create.train_assembly.single_bogey_carriage": "Эта вагонная тележка не может поддерживать вагон самостоятельно.", - "create.train_assembly.nothing_attached": "Структура не привязана к вагонной тележке %1$s", - "create.train_assembly.no_controls": "В поезде должен быть установлен как минимум один блок управления, обращенный вперед.", - "create.train_assembly.sideways_controls": "Установленный блок управления смотрит в сторону", - "create.train_assembly.bogey_created": "Вагонная тележка создана. Нажмите на выделенные пути корпусом поезда ещё раз, чтобы сделать ещё.", - "create.train_assembly.requires_casing": "Используйте корпус поезда для создания вагонных тележек на путях.", + "create.train_assembly.nothing_attached": "Структура не склеена с вагонной тележкой № %1$s.", + "create.train_assembly.no_controls": "В поезде должен быть установлен как минимум один контроллер, обращённый вперед.", + "create.train_assembly.sideways_controls": "Контроллер поезда направлен не вперёд.", + "create.train_assembly.bogey_created": "Можно разместить ещё одну Тележку, нажав на выделенные пути ещё раз.", + "create.train_assembly.requires_casing": "Используйте Ж/д корпус для создания вагонных тележек на путях.", "create.track_target.set": "Пути выбраны", - "create.track_target.success": "Успешно привязан к целевым путям", - "create.track_target.clear": "Выбор путей снят", - "create.track_target.missing": "Сначала нажмите ПКМ по целевым путям", - "create.track_target.too_far": "Целевые пути слишком далеко", - "create.track_target.no_junctions": "Целевыми путями не может быть перекресткок", - "create.track_target.occupied": "Целевой путь занят", - "create.track_target.invalid": "Нельзя выбрать эти пути здесь", + "create.track_target.success": "Успешно привязана к выбранным путям", + "create.track_target.clear": "Выбор путей отменён", + "create.track_target.missing": "Сначала выберите пути, нажав ПКМ по ним", + "create.track_target.too_far": "Установите станцию ближе к путям...", + "create.track_target.no_junctions": "Невозможно установить маркер станции на перекрёстке", + "create.track_target.occupied": "Выбранный путь занят", + "create.track_target.invalid": "Невозможно выбрать эти пути", "create.train.unnamed": "Безымянный поезд", "create.train.cannot_relocate_moving": "Невозможно переместить движущийся поезд", @@ -1601,13 +1601,13 @@ "create.train.relocate.valid": "Можно переместить сюда, нажмите для подтверждения", "create.train.relocate.invalid": "Невозможно переместить поезд сюда", "create.train.relocate.too_far": "Невозможно переместить поезд так далеко", - "create.train.departing_from": "Отправление от %1$s", + "create.train.departing_from": "Отправился от %1$s", "create.train.arrived_at": "Прибыл на %1$s", "create.train.status": " Информация о поезде: %1$s", "create.train.status.back_on_track": "Поезд снова на ходу", "create.train.status.collision": "Столкновение с другим поездом", - "create.train.status.end_of_track": "Вагон достиг конца пути", - "create.train.status.double_portal": "Вагон не может войти в портал, покидая другой", + "create.train.status.end_of_track": "Поезд достиг конца путей", + "create.train.status.double_portal": "Поезд не может войти в портал, покидая другой", "create.train.status.coupling_stress": "Принудительная остановка из-за нагрузки на спепление вагонов", "create.train.status.track_missing": "Под поездом нет путей", "create.train.status.paused_for_manual": "Расписание приостановлено для ручного управления", @@ -1615,12 +1615,12 @@ "create.train.status.missing_driver": "Машинист пропал", "create.train.status.found_driver": "Найден новый машинист", "create.train.status.navigation_success": "Движение успешно восстановлено", - "create.train.status.no_match": "Ни одна станция на графике не соответствует '%1$s'", - "create.train.status.no_path": "Не удалось найти подходящий путь к следующему запланированному пункту назначения.", + "create.train.status.no_match": "Станция '%1$s' не найдена", + "create.train.status.no_path": "Не удалось найти подходящий путь к следующему запланированному пункту назначения", "create.track_signal.cannot_change_mode": "Невозможно переключить режим этого светофора", "create.track_signal.mode_change.entry_signal": "-> Разрешить проезд, если секция не занята", - "create.track_signal.mode_change.cross_signal": "-> Разрешить проезд, если секция полностью проходима", + "create.track_signal.mode_change.cross_signal": "-> Разрешить проезд, если секция полностью проходима и не занята", "create.contraption.controls.start_controlling": "Под управлением: %1$s", "create.contraption.controls.stop_controlling": "Выход из режима управления", @@ -1635,7 +1635,7 @@ "create.display_link.no_source": "Не источник информации", "create.display_link.no_target": "Не цель для отображения", "create.display_link.reading_from": "Считывать из:", - "create.display_link.writing_to": "Отправлять:", + "create.display_link.writing_to": "Записывать в:", "create.display_link.attached_side": "Блок, к которому прикреплён", "create.display_link.targeted_location": "Блок, куда присылает информацию", "create.display_link.view_compatible": "Нажмите, чтобы увидеть все совместимые блоки", @@ -1644,86 +1644,86 @@ "create.display_link.display_on_multiline": "Начать записывать в:", "create.display_source.label": "Добавочная надпись", - "create.display_source.combine_item_names": "Объединить названия предметов", - "create.display_source.count_items": "Количество совпадающих предметов", - "create.display_source.list_items": "Список совпадающих предметов", - "create.display_source.fluid_amount": "Количество соответствующих жидкостей", - "create.display_source.list_fluids": "Список соответствующих жидкостей", - "create.display_source.nixie_tube": "Скопировать газоразрядный индикатор", - "create.display_source.fill_level": "Уровень заполнения контейнера", + "create.display_source.combine_item_names": "Названия предметов", + "create.display_source.count_items": "Количество предметов", + "create.display_source.list_items": "Список предметов", + "create.display_source.fluid_amount": "Количество жидкостей", + "create.display_source.list_fluids": "Список жидкостей", + "create.display_source.nixie_tube": "Скопировать значение", + "create.display_source.fill_level": "Уровень заполнения", "create.display_source.fill_level.display": "Формат отображения", "create.display_source.fill_level.percent": "Процент", "create.display_source.fill_level.progress_bar": "Полоса прогресса", "create.display_source.value_list.display": "Отображение значения", "create.display_source.value_list.shortened": "Сокращённо", "create.display_source.value_list.full_number": "Полностью", - "create.display_source.value_list.thousand": "т.", - "create.display_source.value_list.million": "м.", + "create.display_source.value_list.thousand": "т", + "create.display_source.value_list.million": "М", "create.display_source.player_deaths": "Смерти игрока", - "create.display_source.scoreboard": "Система счёта игровых событий", + "create.display_source.scoreboard": "Скорборд", "create.display_source.scoreboard.objective": "Идентификатор цели", "create.display_source.scoreboard.objective_not_found": "'%1$s' не найден", "create.display_source.scoreboard.objective.deaths": "Смерти игрока", "create.display_source.time_of_day": "Время суток", "create.display_source.stop_watch": "Секундомер", "create.display_source.time.format": "Формат времени", - "create.display_source.time.12_hour": "12-часовой", - "create.display_source.time.24_hour": "24-часовой", - "create.display_source.accumulate_items": "Набрать определённое количество предметов", + "create.display_source.time.12_hour": "12 часов", + "create.display_source.time.24_hour": "24 часа", + "create.display_source.accumulate_items": "Счётчик предметов", "create.display_source.item_throughput": "Производительность", "create.display_source.item_throughput.interval": "Интервал", "create.display_source.item_throughput.interval.second": "в секунду", "create.display_source.item_throughput.interval.minute": "в минуту", "create.display_source.item_throughput.interval.hour": "в час", - "create.display_source.train_status": "Статус расписания поездов", - "create.display_source.station_summary": "Общий статус железнодорожной станции", - "create.display_source.station_summary.filter": "Фильтр имени станции", - "create.display_source.station_summary.train_name_column": "Размер столбца Поезда", - "create.display_source.station_summary.platform_column": "Размер столбца Платформы", + "create.display_source.train_status": "Статус расписания", + "create.display_source.station_summary": "Сводка ж/д станции", + "create.display_source.station_summary.filter": "Фильтр названия станции", + "create.display_source.station_summary.train_name_column": "Размер столбца Поезд", + "create.display_source.station_summary.platform_column": "Размер столбца Платформа", "create.display_source.station_summary.now": "отп.", - "create.display_source.station_summary.minutes": " мин.", + "create.display_source.station_summary.minutes": " мин", "create.display_source.station_summary.seconds": "%1$sс", "create.display_source.observed_train_name": "Название поезда", - "create.display_source.max_enchant_level": "Максимальная цена зачарования", + "create.display_source.max_enchant_level": "Уровень чар", "create.display_source.boiler_status": "Статус котла", - "create.display_source.entity_name": "Имя моба", - "create.display_source.kinetic_speed": "Скорость вращения/М", - "create.display_source.kinetic_speed.absolute": "Игнорировать направление", - "create.display_source.kinetic_speed.directional": "Включить направление", + "create.display_source.entity_name": "Имя существа", + "create.display_source.kinetic_speed": "Обороты в минуту", + "create.display_source.kinetic_speed.absolute": "Без направления", + "create.display_source.kinetic_speed.directional": "С направлением", "create.display_source.kinetic_stress": "Стресс сети", "create.display_source.kinetic_stress.display": "Отображаемая информация", - "create.display_source.kinetic_stress.progress_bar": "Индикатор выполнения", - "create.display_source.kinetic_stress.percent": "Процент", - "create.display_source.kinetic_stress.current": "Стресс в ен", - "create.display_source.kinetic_stress.max": "Общая емкость", - "create.display_source.kinetic_stress.remaining": "Осталось ен", + "create.display_source.kinetic_stress.progress_bar": "Полоса прогресса", + "create.display_source.kinetic_stress.percent": "Процент нагрузки", + "create.display_source.kinetic_stress.current": "Нагрузка в ЕН", + "create.display_source.kinetic_stress.max": "Общая ёмкость", + "create.display_source.kinetic_stress.remaining": "Осталось ЕН", "create.display_source.redstone_power": "Сигнал редстоуна", "create.display_source.redstone_power.display": "Формат отображения", "create.display_source.redstone_power.number": "Число", - "create.display_source.redstone_power.progress_bar": "Индикатор выполнения", + "create.display_source.redstone_power.progress_bar": "Полоса прогресса", "create.display_source.boiler.not_enough_space": "Мало места ", "create.display_source.boiler.for_boiler_status": "для статуса котла", - "create.display_target.line": "Линия %1$s", + "create.display_target.line": "Строка %1$s", "create.display_target.page": "Страница %1$s", - "create.display_target.single_line": "Одна линия", + "create.display_target.single_line": "Одна строка", "create.flap_display.cycles.alphabet": " ;А;Б;В;Г;Д;Е;Ё;Ж;З;И;Й;К;Л;М;Н;О;П;Р;С;Т;У;Ф;Х;Ц;Ч;Ш;Щ;Ъ;Ы;Ь;Э;Ю;Я", "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": " ; мин.;отп.;15с;30с;45с", + "create.flap_display.cycles.arrival_time": " ; мин;отп.;15с;30с;45с", "create.flap_display.cycles.shortened_numbers": " ;Т;М", - "create.flap_display.cycles.fluid_units": "mВ;В ", + "create.flap_display.cycles.fluid_units": "мВ;В ", "create.flap_display.cycles.instant": " ; ", "create.flap_display.cycles.pixel": "█;▓;▒", "create.super_glue.too_far": "Выбранная область слишком большая", "create.super_glue.cannot_reach": "Выбранные блоки должны быть соединены", - "create.super_glue.click_to_confirm": "Нажмите еще раз, чтобы подтвердить", + "create.super_glue.click_to_confirm": "Нажмите ещё раз, чтобы подтвердить", "create.super_glue.click_to_discard": "Shift+ПКМ, чтобы отменить выбор", "create.super_glue.first_pos": "Выбрана первая позиция", - "create.super_glue.abort": "Выбор отклонен", + "create.super_glue.abort": "Выбор отменён", "create.super_glue.not_enough": "Мало клея в инвентаре", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + "create.super_glue.success": "Нанесение клея...", "create.gui.config.overlay1": "Привет :)", "create.gui.config.overlay2": "Это образец оверлея", @@ -1781,7 +1781,7 @@ "create.subtitle.cranking": "Вращается рукоятка", "create.subtitle.sanding_short": "Звук шлифовки", "create.subtitle.wrench_rotate": "Использован гаечный ключ", - "create.subtitle.potato_hit": "Овощ врезается", + "create.subtitle.potato_hit": "Еда врезается", "create.subtitle.saw_activate_wood": "Активируется механическая пила", "create.subtitle.whistle_high": "Высокий свист", "create.subtitle.whistle_train_manual_low": "Гудок поезда", @@ -1835,16 +1835,16 @@ "item.create.handheld_worldshaper.tooltip": "РУЧНОЙ РЕДАКТОР МИРА", "item.create.handheld_worldshaper.tooltip.summary": "Удобный инструмент для создания _ландшафтов_ и _рельефа_ _местности_.", "item.create.handheld_worldshaper.tooltip.control1": "ЛКМ на блок", - "item.create.handheld_worldshaper.tooltip.action1": "Устанавливает блоки, помещенные инструментом, в целевой блок.", + "item.create.handheld_worldshaper.tooltip.action1": "Устанавливает блоки, помещённые инструментом, в целевой блок.", "item.create.handheld_worldshaper.tooltip.control2": "ПКМ на блок", "item.create.handheld_worldshaper.tooltip.action2": "Применяет выбранную _кисть_ и _инструмент_ в выбранном месте.", "item.create.handheld_worldshaper.tooltip.control3": "ПКМ крадучись", "item.create.handheld_worldshaper.tooltip.action3": "Открывает _интерфейс_ _конфигурации_", "item.create.tree_fertilizer.tooltip": "УДОБРЕНИЕ ДЛЯ ДЕРЕВЬЕВ", - "item.create.tree_fertilizer.tooltip.summary": "Мощная комбинация минералов подходит для ускорения роста распространенных типов деревьев.", + "item.create.tree_fertilizer.tooltip.summary": "Мощная комбинация минералов подходит для ускорения роста деревьев.", "item.create.tree_fertilizer.tooltip.condition1": "При использовании на саженце", - "item.create.tree_fertilizer.tooltip.behaviour1": "Выращивает деревья,_независимо_ от _условий_ _их_ _расположения_", + "item.create.tree_fertilizer.tooltip.behaviour1": "Выращивает деревья, _независимо_ от _условий_ _их_ _расположения_", "item.create.extendo_grip.tooltip": "УДЛИНЕННАЯ РУКА", "item.create.extendo_grip.tooltip.summary": "Бойоиоинг! Значительно _увеличивает_ _досягаемость_ владельца.", @@ -1854,7 +1854,7 @@ "item.create.extendo_grip.tooltip.behaviour2": " _НЕ_ тратится _прочность_. Вместо этого будет тратиться _воздух_ из баллона.", "item.create.potato_cannon.tooltip": "КАРТОФЕЛЬНАЯ ПУШКА", - "item.create.potato_cannon.tooltip.summary": "Свомп! Запускайте выращенные вами овощи в своих врагов. Может питаться от давления воздуха из _Медного_ _баллона_", + "item.create.potato_cannon.tooltip.summary": "Свомп! Запускайте выращенные вами овощи в своих врагов. Может работать от давления воздуха из _Медного_ _баллона_", "item.create.potato_cannon.tooltip.condition1": "Нажимая ПКМ", "item.create.potato_cannon.tooltip.behaviour1": "_Выстреливает_ подходящим предметом из вашего _инвентаря_.", "item.create.potato_cannon.tooltip.condition2": "Когда надет Медный баллон", @@ -1965,8 +1965,8 @@ "item.create.creative_blaze_cake.tooltip.condition1": "При использовании", "item.create.creative_blaze_cake.tooltip.behaviour1": "_Циклически_ изменяет уровень нагрева Горелки Всполоха.", - "block.create.controller_rail.tooltip": "КОНТРОЛИРУЮЩАЯ РЕЛЬСА", - "block.create.controller_rail.tooltip.summary": "_Все-направленные запитанные рельсы_, позволяющие _точную настройку_ _скорости_ вагонеток.", + "block.create.controller_rail.tooltip": "КОНТРОЛИРУЮЩИЕ РЕЛЬСЫ", + "block.create.controller_rail.tooltip.summary": "_Всенаправленные запитанные рельсы_, позволяющие _точную настройку_ _скорости_ вагонеток.", "block.create.controller_rail.tooltip.condition1": "Когда запитано редстоун-сигналом", "block.create.controller_rail.tooltip.behaviour1": "_Ускоряет_ или _замедляет_ _прошедшие вагонетки_, на величину зависящую от _силы сигнала_. Распространяя сигнал красного камня на соседние контролирующие рельсы. Питание двух контролирующих рельс с разной мощностью приведет к тому, что дорожки между ними будут интерполировать свой сигнал.", @@ -2012,33 +2012,33 @@ "item.create.copper_backtank.tooltip.behaviour2": "Собирает и сжимает воздух со скоростью, зависящей от скорости вращения.", "block.create.placard.tooltip": "УМНАЯ РАМКА", - "block.create.placard.tooltip.summary": "_Обрамите_ свои предметы латунью с помощью этой красивой рамки. Безопасен для штуковин!", + "block.create.placard.tooltip.summary": "_Обрамите_ свои предметы латунью с помощью этой красивой рамки. Безопасна для штуковин!", "block.create.placard.tooltip.condition1": "ПКМ по рамке с предметом в руках", - "block.create.placard.tooltip.behaviour1": "_Добавляет_ удерживаемый _предмет_ в рамку. _Издает_ короткий _сигнал редстоуна_, если соответствующий предмет уже присутствует.", + "block.create.placard.tooltip.behaviour1": "_Добавляет_ удерживаемый _предмет_ в рамку. _Издаёт_ короткий _сигнал редстоуна_, если соответствующий предмет уже присутствует.", "block.create.placard.tooltip.condition2": "При ударе", "block.create.placard.tooltip.behaviour2": "_Удаляет_ текущий _предмет_ из рамки.", "block.create.flywheel.tooltip": "МАХОВИК", "block.create.flywheel.tooltip.summary": "_Украсьте_ свои _машины_ этим внушительным медным колесом.", "block.create.flywheel.tooltip.condition1": "При вращении", - "block.create.flywheel.tooltip.behaviour1": "Начинает вращаться. Удивительно!.", + "block.create.flywheel.tooltip.behaviour1": "Начинает вращаться. Удивительно!", "item.create.diving_boots.tooltip": "БОТИНКИ ДЛЯ ДАЙВИНГА", "item.create.diving_boots.tooltip.summary": "Пара _тяжелых_ _ботинок_, позволяющая лучше передвигаться по океанскому дну.", "item.create.diving_boots.tooltip.condition1": "При ношении", - "item.create.diving_boots.tooltip.behaviour1": "Владелец _тонет_ _быстрее_ и _не_ может _плавать_. Ботинки дают возможность _ходить_ и _прыгать_ под водой. На владельца также больше не влияют механические ремни (передвижение по конвейеру).", + "item.create.diving_boots.tooltip.behaviour1": "Владелец _тонет_ _быстрее_ и _не_ может _плавать_. Ботинки дают возможность _ходить_ и _прыгать_ под водой. Носящий может беспрепятственно ходить по конвейрам.", - "item.create.crafting_blueprint.tooltip": "СОЗДАНИЕ ЧЕРТЕЖА", - "item.create.crafting_blueprint.tooltip.summary": "_Разместив_ на стене, его можно использовать для _определения_ _расположения_ _компонентов_ (блоков) для более простого ручного создания предметов. Каждый слот показывает Рецепт.", + "item.create.crafting_blueprint.tooltip": "ЧЕРТЁЖ", + "item.create.crafting_blueprint.tooltip.summary": "_Разместив_ на стене, его можно использовать для _определения_ _расположения_ _предметов_ для более простого ручного создания предметов. Каждый слот показывает отдельный рецепт крафта.", "item.create.crafting_blueprint.condition1": "ПКМ по пустому слоту", "item.create.crafting_blueprint.behaviour1": "Открывает меню _крафта_, позволяющее _настроить_ _рецепт_ и отображаемые предметы.", "item.create.crafting_blueprint.condition2": "ПКМ по настроенному слоту", - "item.create.crafting_blueprint.behaviour2": "_Применяет_ _заданный_ _рецепт_ с подходящими ингредиентами, из вашего _инвентаря_. _Shift_, чтобы создать целого до _стака_ предметов..", + "item.create.crafting_blueprint.behaviour2": "_Применяет_ _заданный_ _рецепт_ с подходящими ингредиентами, из вашего _инвентаря_. _Shift_, чтобы создать до _стака_ предметов.", "item.create.minecart_coupling.tooltip": "СОЕДЕНИТЕЛЬ ВАГОНЕТОК", "item.create.minecart_coupling.tooltip.summary": "_Соединяет_ ваши _вагонетки_ или _Перевозочные устройства_ вместе, чтобы создать великолепный поезд.", "item.create.minecart_coupling.tooltip.condition1": "При использовании на вагонетке", - "item.create.minecart_coupling.tooltip.behaviour1": "_Соединяет_ две вагонетки вместе, пытаясь держать их на _определенной дистанции_ при движении.", + "item.create.minecart_coupling.tooltip.behaviour1": "_Соединяет_ две вагонетки вместе, пытаясь держать их на _определённой дистанции_ при движении.", "item.create.experience_nugget.tooltip": "КУСОЧЕК ОПЫТА", "item.create.experience_nugget.tooltip.summary": "_Дзинь!_ Частица _вдохновения_ от ваших фантастических изобретений.", @@ -2046,12 +2046,12 @@ "item.create.experience_nugget.tooltip.behaviour1": "_Высвобождает_ _очки опыта_ содержащиеся внутри.", "block.create.peculiar_bell.tooltip": "СТРАННЫЙ КОЛОКОЛ", - "block.create.peculiar_bell.tooltip.summary": "Декоративный _латунный колокол_. Установка его прямо над горящем _Огнем душ_ может вызвать побочные эффекты...с", + "block.create.peculiar_bell.tooltip.summary": "Декоративный _латунный колокол_. Установка его прямо над горящем _Огнем душ_ может вызвать побочные эффекты...", "block.create.haunted_bell.tooltip": "ПРИЗРАЧНЫЙ КОЛОКОЛ", - "block.create.haunted_bell.tooltip.summary": "_Проклятый колокол_ населенный потерянными душами Нижнего мира.", + "block.create.haunted_bell.tooltip.summary": "_Проклятый колокол_ населённый потерянными душами Нижнего мира.", "block.create.haunted_bell.tooltip.condition1": "При ношении или при звоне", - "block.create.haunted_bell.tooltip.behaviour1": "Подсвечивает ближайшие _места без света_ на которых могут появляться _враждебные мобы_..", + "block.create.haunted_bell.tooltip.behaviour1": "Подсвечивает ближайшие _места без света_ на которых могут появляться _враждебные существа_.", "_": "->------------------------] Ponder Content [------------------------<-", @@ -2064,27 +2064,27 @@ "create.ponder.close": "Закрыть", "create.ponder.identify": "Определить", "create.ponder.next": "Следующая сцена", - "create.ponder.next_up": "Дальше:", + "create.ponder.next_up": "Размышлять дальше о/об:", "create.ponder.previous": "Предыдущая сцена", "create.ponder.replay": "Воспроизвести снова", "create.ponder.think_back": "Подумать о предыдущем", "create.ponder.slow_text": "Удобное чтение", "create.ponder.exit": "Выйти", - "create.ponder.welcome": "Добро пожаловать в размышления", + "create.ponder.welcome": "Добро пожаловать в размышления!", "create.ponder.categories": "Категории, доступные в Create", "create.ponder.index_description": "Кликните по одной из иконок, чтобы узнать о связанных с ней предметах и блоках.", "create.ponder.index_title": "Содержание размышлений", "create.ponder.shared.rpm16": "16 об./мин.", "create.ponder.shared.behaviour_modify_wrench": "Это поведение может быть изменено Ключом", "create.ponder.shared.storage_on_contraption": "Присоединённые к штуковине инвентари будут подбирать вещи автоматически", - "create.ponder.shared.sneak_and": "Красться +", + "create.ponder.shared.sneak_and": "Shift+", "create.ponder.shared.rpm8": "8 об./мин.", - "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.ctrl_and": "Ctrl+", "create.ponder.shared.rpm32": "32 об./мин.", "create.ponder.shared.rpm16_source": "Источник: 16 об./мин.", "create.ponder.shared.movement_anchors": "С помощью суперклея или шасси, более крупные структуры могут быть сдвинуты.", "create.ponder.tag.redstone": "Логические компоненты", - "create.ponder.tag.redstone.description": "Компоненты, помогающие с конструированием редстоун схем", + "create.ponder.tag.redstone.description": "Компоненты, помогающие с конструированием схем из редстоуна", "create.ponder.tag.contraption_assembly": "Приспособления для присоединения блоков", "create.ponder.tag.contraption_assembly.description": "Инструменты и Компоненты используемые для сборки структур передвигаемых как движущиеся Штуковины", "create.ponder.tag.fluids": "Жидкостные манипуляторы", @@ -2127,7 +2127,7 @@ "create.ponder.andesite_tunnel.text_3": "...он будет отделять ровно один предмет из любых проходящих мимо стаков", "create.ponder.andesite_tunnel.text_4": "Остаток продолжит свой путь", - "create.ponder.auto_schedule.header": "Станциях и расписании", + "create.ponder.auto_schedule.header": "Станциях и Расписаниях", "create.ponder.auto_schedule.text_1": "Расписания могут использоваться для предоставления машинистам пункта назначения", "create.ponder.auto_schedule.text_2": "Компараторы будут получать сигнал всякий раз, когда присутствует поезд", "create.ponder.auto_schedule.text_3": "Имейте в виду, что к станции можно подойти только с указанного направления", @@ -2177,10 +2177,10 @@ "create.ponder.blaze_burner.header": "Кормлении Горелок всполохов", "create.ponder.blaze_burner.text_1": "Горелки всполохов дают тепло предметам, обрабатывающимся в Чаше", "create.ponder.blaze_burner.text_2": "Для этого, Всполох должен быть накормлен воспламеняемыми предметами", - "create.ponder.blaze_burner.text_3": "С Тортом всполоха, горелка может достигать еще большего уровня жара", + "create.ponder.blaze_burner.text_3": "С Тортом всполоха, горелка может достигать ещё большего уровня нагрева", "create.ponder.blaze_burner.text_4": "Процесс кормления может быть автоматизирован, используя Автономный активатор или Механическую руку", - "create.ponder.brass_funnel.header": "Латунной Воронке", + "create.ponder.brass_funnel.header": "Использовании Латунной воронки", "create.ponder.brass_funnel.text_1": "Андезитовая Воронка может извлекать только одиночные предметы", "create.ponder.brass_funnel.text_2": "Латунная Воронка может извлекать до целого стака", "create.ponder.brass_funnel.text_3": "Прокрутка на слоте фильтра позволяет точно регулировать размер извлекаемого стака", @@ -2198,7 +2198,7 @@ "create.ponder.brass_tunnel_modes.header": "Режимах распределения Латунных туннелей", "create.ponder.brass_tunnel_modes.text_1": "Используя Ключ, вы можете настроить поведение распределения у Латунного туннеля", - "create.ponder.brass_tunnel_modes.text_10": "«Синхронизировать входы» - уникальная настройка для Латунных туннелей", + "create.ponder.brass_tunnel_modes.text_10": "«Синхронизировать входы» — уникальная настройка для Латунных туннелей", "create.ponder.brass_tunnel_modes.text_11": "Предметы могут пройти только если у каждого туннеля в группе есть ожидающий у входа предмет", "create.ponder.brass_tunnel_modes.text_12": "Это подразумевает, что все конвейеры поставляют предметы с равной скоростью", "create.ponder.brass_tunnel_modes.text_2": "«Разделить» попытается распределить стак поровну между доступными выходами", @@ -2245,13 +2245,13 @@ "create.ponder.chain_gearshift.text_6": "12 об./мин.", "create.ponder.chute.header": "Транспортировке предметов вниз через Желоба", - "create.ponder.chute.text_1": "Желоба могут транспортировать предметы вертикально из и в инвентари", + "create.ponder.chute.text_1": "Желоба могут транспортировать предметы вертикально вниз", "create.ponder.chute.text_2": "Используя Ключ, вы можете создать окно", "create.ponder.chute.text_3": "Установка желобов на стороны других желобов сделает их диагональными", "create.ponder.chute_upward.header": "Транспортировке предметов вверх через Желоба", - "create.ponder.chute_upward.text_1": "Используя Вентилятор в корпусе внизу или наверху, Желоб может перемещать предметы вверх", - "create.ponder.chute_upward.text_2": "Осмотр желобов в Инженерных очках открывает информацию о направлении движения", + "create.ponder.chute_upward.text_1": "Используя Вентилятор в корпусе внизу или наверху, Жёлоб может перемещать предметы вверх", + "create.ponder.chute_upward.text_2": "Осмотр желобов в Инженерных очках показывает информацию о направлении движения", "create.ponder.chute_upward.text_3": "На «заблокированном» конце предметы должны быть введены/выведены сбоку", "create.ponder.clockwork_bearing.header": "Оживлении структур Часовым механизмом", @@ -2277,8 +2277,8 @@ "create.ponder.cogwheel.text_1": "Шестерни передают вращение другим соседним шестерням", "create.ponder.cogwheel.text_2": "Соседние валы соединённые таким образом будут вращаться в противоположных направлениях", - "create.ponder.cogwheel_casing.header": "Убирании в корпус Шестреней", - "create.ponder.cogwheel_casing.text_1": "Латунный или андезитовый корпус можно использовать для украшения шестрёнок", + "create.ponder.cogwheel_casing.header": "Обрамлении Шестреней", + "create.ponder.cogwheel_casing.text_1": "Латунный или Андезитовый корпус можно использовать для украшения Шестерней", "create.ponder.cogwheel_casing.text_2": "Компоненты, заключённые в корпус, не будут иметь выхода вала", "create.ponder.cogwheel_casing.text_3": "Гаечный ключ можно использовать для переключения соединений", @@ -2288,8 +2288,8 @@ "create.ponder.creative_fluid_tank.text_3": "Сети труб могут бесконечно вытягивать заданную жидкость из резервуара", "create.ponder.creative_fluid_tank.text_4": "Любые жидкости, закачанные обратно в творческий жидкостный бак, будут уничтожены", - "create.ponder.creative_motor.header": "Генерации силы вращения творческими моторами", - "create.ponder.creative_motor.text_1": "Творческие моторы - это компактные и настраиваемые источники Силы Вращения", + "create.ponder.creative_motor.header": "Генерации силы вращения Творческими моторами", + "create.ponder.creative_motor.text_1": "Творческие моторы — это компактные и настраиваемые источники Силы Вращения", "create.ponder.creative_motor.text_2": "Прокрутка по задней панели изменяет кол-во об./мин. у вращающегося вала мотора", "create.ponder.creative_motor_mojang.header": "Загадке Моджанг", @@ -2300,7 +2300,7 @@ "create.ponder.crushing_wheels.text_3": "Предметы брошенные или введённые в них сверху будут обработаны", "create.ponder.crushing_wheels.text_4": "Предметы также могут быть введены и подобраны автоматическим способом", - "create.ponder.deployer.header": "Использовании автономного активатора", + "create.ponder.deployer.header": "Использовании Автономного активатора", "create.ponder.deployer.text_1": "При наличии силы вращения автономный активатор может имитировать действия игрока", "create.ponder.deployer.text_10": "ПКМ спереди, чтобы дать ему предмет для использования", "create.ponder.deployer.text_11": "Предметы также могут быть введены автоматически", @@ -2311,28 +2311,28 @@ "create.ponder.deployer.text_2": "Он всегда будет взаимодействовать с местом на два блока перед ним", "create.ponder.deployer.text_3": "Блоки прямо перед ним не будут мешать ему", "create.ponder.deployer.text_4": "Автономные активаторы умеют:", - "create.ponder.deployer.text_5": "Ставить блоки,", - "create.ponder.deployer.text_6": "Использовать предметы,", - "create.ponder.deployer.text_7": "Активировать блоки,", - "create.ponder.deployer.text_8": "Собирать блоки", + "create.ponder.deployer.text_5": "Ставить блоки;", + "create.ponder.deployer.text_6": "Использовать предметы;", + "create.ponder.deployer.text_7": "Активировать блоки;", + "create.ponder.deployer.text_8": "Собирать блоки;", "create.ponder.deployer.text_9": "и Атаковать мобов", - "create.ponder.deployer_contraption.header": "Использовании автономных активаторов на штуковинах", + "create.ponder.deployer_contraption.header": "Использовании Автономных активаторов на штуковинах", "create.ponder.deployer_contraption.text_1": "Всегда, когда автономные активаторы движутся как часть движимой штуковины...", "create.ponder.deployer_contraption.text_2": "Они активируются на каждом посещённом месте, используя предметы из любых инвентарей на штуковине", "create.ponder.deployer_contraption.text_3": "Слот для Фильтра может быть использован, чтобы уточнить, какие предметы ему брать", - "create.ponder.deployer_modes.header": "Режимах автономного активатора", + "create.ponder.deployer_modes.header": "Режимах Автономного активатора", "create.ponder.deployer_modes.text_1": "По умолчанию, активатор имитирует ПКМ-взаимодейстие", "create.ponder.deployer_modes.text_2": "Используя Ключ, вы можете установить его на имитацию ЛКМ", - "create.ponder.deployer_processing.header": "Обработке элементов с помощью автономных активаторов", + "create.ponder.deployer_processing.header": "Обработке элементов с помощью Автономных активаторов", "create.ponder.deployer_processing.text_1": "Держа подходящий предмет/инструмент, автономные активаторы могут обрабатывать предметы под собой", "create.ponder.deployer_processing.text_2": "Принимаемые предметы можно бросить или положить на депо под автономным активатором", "create.ponder.deployer_processing.text_3": "Когда предметы находятся на конвейере...", "create.ponder.deployer_processing.text_4": "автономный активатор будет удерживать и обрабатывать их автоматически", - "create.ponder.deployer_redstone.header": "Управлении автономными активаторами редстоуном", + "create.ponder.deployer_redstone.header": "Управлении Автономными активаторами редстоуном", "create.ponder.deployer_redstone.text_1": "При активации Редстоуном активатор перестанет работать", "create.ponder.deployer_redstone.text_2": "Перед остановкой, Активатор завершит все начатые действия", "create.ponder.deployer_redstone.text_3": "Таким образом, инвертированный импульс может быть использован для вызова ровно одного срабатывания", @@ -2345,7 +2345,7 @@ "create.ponder.display_board.header": "Использовании Механического табло", "create.ponder.display_board.text_1": "Механическое табло — это масшатабируемая альтернатива табличкам", - "create.ponder.display_board.text_2": "Для работы им требуется вращательная сила", + "create.ponder.display_board.text_2": "Для работы ему требуется вращательная сила", "create.ponder.display_board.text_3": "Текст может отображаться с помощью бирок...", "create.ponder.display_board.text_4": "...или с помощью Передатчика информации", "create.ponder.display_board.text_5": "Красители можно наносить на отдельные строки табло", @@ -2355,13 +2355,13 @@ "create.ponder.display_link.text_1": "Передатчик информации может использоваться для визуализации динамической информации", "create.ponder.display_link.text_2": "Нажмите ПКМ на целевое табло...", "create.ponder.display_link.text_3": "...затем прикрепите его к блоку для чтения информации из него", - "create.ponder.display_link.text_4": "Откройте интерфейс, чтобы выбрать и настроить то, что отправляется", + "create.ponder.display_link.text_4": "Откройте интерфейс, чтобы выбрать и настроить то, какая информация будет отправляется", "create.ponder.display_link.text_5": "Теперь табло будет получать информацию от передатчика", "create.ponder.display_link.text_6": "Не каждый блок может выступать в качестве источника информации", "create.ponder.display_link.text_7": "Каждый совместимый блок предоставляет уникальную информацию", "create.ponder.display_link.text_8": "Передатчик информации может работать с несколькими различными дисплеями", - "create.ponder.display_link_redstone.header": "Управлении редстоуном", + "create.ponder.display_link_redstone.header": "Управлении Передатчиком редстоуном", "create.ponder.display_link_redstone.text_1": "При питании от редстоуна Передатчик информации перестаёт отправлять обновления", "create.ponder.display_link_redstone.text_2": "После отключения питания таймер сбрасывается, и новая информация отправляется немедленно", "create.ponder.display_link_redstone.text_3": "Сигналы редстоуна, отправляемые Источниками информации, не оказывают эффекта на Передатчик ", @@ -2393,29 +2393,29 @@ "create.ponder.fan_processing.text_7": "Скорость вентилятора НЕ влияет на скорость обработки, а только на дальность", "create.ponder.fan_processing.text_8": "Обработка Вентиляторами может быть применена к предметам на конвейерах или депо", - "create.ponder.fluid_pipe_flow.header": "Перемещении жидкостей при помощи медных труб.", + "create.ponder.fluid_pipe_flow.header": "Перемещении жидкостей при помощи медных Труб.", "create.ponder.fluid_pipe_flow.text_1": "Жидкостные трубы могут соединять два или более источников и потребителей жидкости", - "create.ponder.fluid_pipe_flow.text_2": "При помощи гаечного ключа можно создать окно прямому отрезку трубы", + "create.ponder.fluid_pipe_flow.text_2": "При помощи Гаечного ключа можно создать окно прямому отрезку трубы", "create.ponder.fluid_pipe_flow.text_3": "Трубы с окнами не будут соединяться ни с какими другими рядом идущими отрезками труб", "create.ponder.fluid_pipe_flow.text_4": "Приводимые в действие механическими помпами, трубы могут транспортировать жидкости", "create.ponder.fluid_pipe_flow.text_5": "Сначала жидкость не выкачивается", "create.ponder.fluid_pipe_flow.text_6": "Как только поток соединит концы, они постепенно перекачают свое содержимое", "create.ponder.fluid_pipe_flow.text_7": "Таким образом, сами блоки труб никогда «физически» не содержат никакой жидкости", - "create.ponder.fluid_pipe_interaction.header": "Опустошении и наполнении жидкостных контейнеров", + "create.ponder.fluid_pipe_interaction.header": "Опустошении и наполнении Жидкостных контейнеров", "create.ponder.fluid_pipe_interaction.text_1": "Концы сети труб могут взаимодействовать с различными блоками", "create.ponder.fluid_pipe_interaction.text_2": "Любой блок с возможностью хранения жидкости может быть заполнен или опустошен", "create.ponder.fluid_pipe_interaction.text_3": "Источники прямо перед открытым концом можно откачать...", "create.ponder.fluid_pipe_interaction.text_4": "...в то время как выливание в незаполненное пространство может создать источники", "create.ponder.fluid_pipe_interaction.text_5": "Трубы также могут извлекать жидкости непосредственно из нескольких других блоков", - "create.ponder.fluid_tank_sizes.header": "Размерах жидкостного бака", + "create.ponder.fluid_tank_sizes.header": "Размерах Жидкостного бака", "create.ponder.fluid_tank_sizes.text_1": "Жидкостные баки можно объединить для увеличения общей вместимости", "create.ponder.fluid_tank_sizes.text_2": "Их площадь основания может составлять до 3 блоков в ширину...", "create.ponder.fluid_tank_sizes.text_3": "...и увеличиваются в высоту более чем на 30 дополнительных уровней", - "create.ponder.fluid_tank_sizes.text_4": "При помощи гаечного ключа можно создать окно на резервуаре", + "create.ponder.fluid_tank_sizes.text_4": "При помощи Гаечного ключа можно создать окно на резервуаре", - "create.ponder.fluid_tank_storage.header": "Хранении жидкостей в жидкостных баках", + "create.ponder.fluid_tank_storage.header": "Хранении жидкостей в Жидкостных баках", "create.ponder.fluid_tank_storage.text_1": "Жидкостные баки можно использовать для хранения большого количества жидкости", "create.ponder.fluid_tank_storage.text_2": "Трубы могут закачивать и выкачивать жидкости с любой стороны", "create.ponder.fluid_tank_storage.text_3": "Содержащаяся жидкость может быть измерена с помощью компаратора", @@ -2428,25 +2428,25 @@ "create.ponder.funnel_compat.text_3": "Депо", "create.ponder.funnel_compat.text_4": "Предметные осушители", - "create.ponder.funnel_direction.header": "Направлении передачи", + "create.ponder.funnel_direction.header": "Направлении передачи Воронок", "create.ponder.funnel_direction.text_1": "Поставленная обычным образом, она забирает предметы из инвентаря", "create.ponder.funnel_direction.text_2": "Поставленная крадучись, она кладёт предметы в инвентарь", - "create.ponder.funnel_direction.text_3": "Используя Ключ, вы можете изменить направление воронки", + "create.ponder.funnel_direction.text_3": "Используя Ключ, вы можете изменить направление Воронки", "create.ponder.funnel_direction.text_4": "Те же правила применяются для большинства направлений", "create.ponder.funnel_direction.text_5": "Воронки на конвейерах будут извлекать/вводить предметы в зависимости от направления их движения", "create.ponder.funnel_intro.header": "Использовании Воронок", "create.ponder.funnel_intro.text_1": "Воронки идеально подходят для перемещения предметов из и в инвентари", - "create.ponder.funnel_redstone.header": "Редстоун управлении", + "create.ponder.funnel_redstone.header": "Управлении Воронок редстоуном", "create.ponder.funnel_redstone.text_1": "Редстоун сигнал не даст любой воронке работать", - "create.ponder.funnel_transfer.header": "Передаче напрямую", + "create.ponder.funnel_transfer.header": "Передаче Воронками напрямую", "create.ponder.funnel_transfer.text_1": "Воронки не могут перемещать предметы напрямую между закрытыми инвентарями", "create.ponder.funnel_transfer.text_2": "Желоба или Умные желоба могут лучше подходить для этих целей", "create.ponder.funnel_transfer.text_3": "То же касается и горизонтального перемещения. Механический ремень должен здесь помочь", - "create.ponder.gantry_carriage.header": "Использовании шасси портального крана", + "create.ponder.gantry_carriage.header": "Использовании Шасси портального крана", "create.ponder.gantry_carriage.text_1": "Шасси портального крана могут прикрепляться и двигаться вдоль Вала портального крана", "create.ponder.gantry_carriage.text_2": "Крановые установки могут двигать присоединённые Блоки", @@ -2465,13 +2465,13 @@ "create.ponder.gantry_redstone.text_1": "Активированные редстоуном валы крана перестают двигать шасси", "create.ponder.gantry_redstone.text_2": "Вместо этого сила вращения передаётся выходному валу шасси", - "create.ponder.gantry_shaft.header": "Использовании валов портального крана", - "create.ponder.gantry_shaft.text_1": "Валы портального крана составляют основу крановой установки. По ним будут двигаться присоединённые шасси", + "create.ponder.gantry_shaft.header": "Использовании Валов портального крана", + "create.ponder.gantry_shaft.text_1": "Валы портального крана составляют основу крановой установки. По ним будут двигаться присоединённые Шасси", "create.ponder.gantry_shaft.text_2": "Крановые установки могут двигать присоединённые Блоки", "create.ponder.gearbox.header": "Передаче силы вращения с помощью Коробок передач", - "create.ponder.gearbox.text_1": "Переходы между осями вращения могут быстро стать громоздкими", - "create.ponder.gearbox.text_2": "Коробка Передач - это более компактный эквивалент этой установки", + "create.ponder.gearbox.text_1": "Переходы между осями вращения могут быстро стать очень громоздкими", + "create.ponder.gearbox.text_2": "Коробка Передач — это более компактный эквивалент этой установки", "create.ponder.gearbox.text_3": "Валы по углам поворачиваются в зеркальных направлениях", "create.ponder.gearbox.text_4": "Прямые соединения будут реверсированы", @@ -2480,13 +2480,13 @@ "create.ponder.gearshift.text_2": "При активации редстоуном, они реверсируют передачу", "create.ponder.hand_crank.header": "Генерации силы вращения при помощи Рукояток", - "create.ponder.hand_crank.text_1": "Рукоятки могут быть использованы игроками для приложения силы вращения вручную", - "create.ponder.hand_crank.text_2": "Держите ПКМ, чтобы повернуть их против Часовой стрелки", + "create.ponder.hand_crank.text_1": "Рукоятки могут быть использованы игроками для создания силы вращения вручную", + "create.ponder.hand_crank.text_2": "Держите ПКМ, чтобы повернуть их против часовой стрелки", "create.ponder.hand_crank.text_3": "Их скорость вращения относительно высока", - "create.ponder.hand_crank.text_4": "Держите ПКМ крадучись, чтобы повернуть её по Часовой стрелке", + "create.ponder.hand_crank.text_4": "Держите ПКМ крадучись, чтобы повернуть её по часовой стрелке", - "create.ponder.hose_pulley.header": "Наполнении и осушении источников с помощью Шкива со шлангом", - "create.ponder.hose_pulley.text_1": "Шкивы со шлангом можно использовать для заполнения или осушения больших объёмов жидкости.", + "create.ponder.hose_pulley.header": "Наполнении и осушении источников при помощи Шкива со шлангом", + "create.ponder.hose_pulley.text_1": "Шкивы со шлангом можно использовать для заполнения или осушения больших объёмов жидкости", "create.ponder.hose_pulley.text_2": "С помощью кинетической энергии можно регулировать длину шланга", "create.ponder.hose_pulley.text_3": "Шкив сматывается, если обратить вращение", "create.ponder.hose_pulley.text_4": "С противоположной стороны можно подключать трубы", @@ -2500,23 +2500,23 @@ "create.ponder.hose_pulley_infinite.text_3": "Сети труб могут неограниченно передавать жидкости из/в такие шкивы", "create.ponder.hose_pulley_level.header": "Уровне заполнения и осушения Шкива со шлангом", - "create.ponder.hose_pulley_level.text_1": "При полностью убранном рукаве шланга - он не может работать", + "create.ponder.hose_pulley_level.text_1": "При полностью убранном рукаве шланга — он не может работать", "create.ponder.hose_pulley_level.text_2": "Осушение происходит сверху вниз", "create.ponder.hose_pulley_level.text_3": "Уровень поверхности окажется чуть ниже того места, где заканчивается шланг", "create.ponder.hose_pulley_level.text_4": "Наполнение происходит снизу вверх", "create.ponder.hose_pulley_level.text_5": "Заполняемый бассейн не будет наполняться выше уровня конца шланга", - "create.ponder.item_drain.header": "Опустошении жидкостных резервуаров с помощью предметных осушителей", + "create.ponder.item_drain.header": "Опустошении жидкостных резервуаров с помощью Предметных осушителей", "create.ponder.item_drain.text_1": "Предметные осушители могут извлекать жидкости из предметов", "create.ponder.item_drain.text_2": "Щелкните ПКМ по нему, чтобы перелить в него жидкость из предмета в ваших руках", "create.ponder.item_drain.text_3": "Когда предметы подаются со стороны...", "create.ponder.item_drain.text_4": "...они переворачиваются, выливая содержащуюся в них жидкость", - "create.ponder.item_drain.text_5": "Сети труб теперь могут вытягивать жидкость из внутреннего хранилища осушителей", + "create.ponder.item_drain.text_5": "Трубы могут вытягивать жидкость из внутреннего хранилища осушителей", "create.ponder.item_vault_sizes.header": "Размерах Хранилища предметов", "create.ponder.item_vault_sizes.text_1": "Хранилища предметов можно объединять для увеличения общей вместимости", "create.ponder.item_vault_sizes.text_2": "Их базовая площадь может быть шириной до 3 блоков...", - "create.ponder.item_vault_sizes.text_3": "...и увеличиватся в длину до 3-х диаметра", + "create.ponder.item_vault_sizes.text_3": "...и увеличиватся в длину до 3 диаметров", "create.ponder.item_vault_storage.header": "Хранении предметов в Хранилищах", "create.ponder.item_vault_storage.text_1": "Хранилища предметов можно использовать для хранения большого количества предметов", @@ -2533,8 +2533,8 @@ "create.ponder.linear_chassis_attachment.text_2": "Кликните ещё раз, чтобы сделать противоположную сторону липкой", "create.ponder.linear_chassis_attachment.text_3": "ПКМ крадучись, пустой рукой, чтобы убрать слизь", "create.ponder.linear_chassis_attachment.text_4": "Липкие грани Линейных шасси будут прикреплять ряд блоков перед ним", - "create.ponder.linear_chassis_attachment.text_5": "Используйте Ключ, чтобы настроить радиус для этого шасси", - "create.ponder.linear_chassis_attachment.text_6": "Прокрутка при Удерживании CTRL настраивает радиус всех присоединённых шасси", + "create.ponder.linear_chassis_attachment.text_5": "Используйте Ключ, чтобы настроить радиус прикрепления для этого шасси", + "create.ponder.linear_chassis_attachment.text_6": "Прокрутка при удерживании Ctrl настраивает радиус всех присоединённых шасси", "create.ponder.linear_chassis_attachment.text_7": "Прикрепление блоков на другие стороны требует использования Супер-клея", "create.ponder.linear_chassis_attachment.text_8": "При помощи этих механик, структуры любой формы могут двигаться как Штуковина", @@ -2598,7 +2598,7 @@ "create.ponder.mechanical_crafter_covers.header": "Закрытии слотов Механических крафтеров", "create.ponder.mechanical_crafter_covers.text_1": "Некоторые рецепты требуют дополнительных крафтеров, чтобы закрыть пробелы на пути", - "create.ponder.mechanical_crafter_covers.text_2": "При помощи Крышек на слоты, крафтеры могут играть роль пустых слотов в схеме", + "create.ponder.mechanical_crafter_covers.text_2": "При помощи Заглушек на слоты, крафтеры могут играть роль пустых слотов в схеме", "create.ponder.mechanical_crafter_covers.text_3": "Общие входы созданные ключом сзади также могут быть доступны через закрытые крафтеры", "create.ponder.mechanical_drill.header": "Ломании блоков Механической Дрелью", @@ -2615,7 +2615,7 @@ "create.ponder.mechanical_mixer.header": "Обработке предметов Механическим миксером", "create.ponder.mechanical_mixer.text_1": "При помощи Миксера и Чаши можно автоматизировать некоторые рецепты крафта", - "create.ponder.mechanical_mixer.text_2": "Доступные рецепты включают любые бесформенные рецепты крафта плюс ещё немного", + "create.ponder.mechanical_mixer.text_2": "Доступные рецепты включают любые бесформенные рецепты крафта и некоторые другие", "create.ponder.mechanical_mixer.text_3": "Некоторые из них требуют тепло от Горелки всполоха", "create.ponder.mechanical_mixer.text_4": "Слот для фильтра можно использовать в случае конфликта двух рецептов", @@ -2638,15 +2638,15 @@ "create.ponder.mechanical_press.text_1": "Механический пресс может обрабатывать предметы под собой", "create.ponder.mechanical_press.text_2": "Подаваемые предметы должны быть брошены или помещены на Депо под Прессом", "create.ponder.mechanical_press.text_3": "Когда предметы подаются на конвейере...", - "create.ponder.mechanical_press.text_4": "Пресс будет задерживать и обрабатывать их автоматически", + "create.ponder.mechanical_press.text_4": "Пресс будет задерживать и наполнять их автоматически", - "create.ponder.mechanical_press_compacting.header": "Упаковке предметов Механическим прессом", + "create.ponder.mechanical_press_compacting.header": "Спрессовании предметов Механическим прессом", "create.ponder.mechanical_press_compacting.text_1": "Спрессовывание предметов в Чаше упакует их", - "create.ponder.mechanical_press_compacting.text_2": "Упаковка включает любые заполненные 2x2 или 3x3 рецепты крафта плюс ещё немного", + "create.ponder.mechanical_press_compacting.text_2": "Спрессование включает любые заполненные 2x2 или 3x3 рецепты крафта и некоторые другие", "create.ponder.mechanical_press_compacting.text_3": "Некоторым рецептам может потребоваться тепло от Горелки всполоха", "create.ponder.mechanical_press_compacting.text_4": "Слот для фильтра можно использовать в случае конфликта двух рецептов", - "create.ponder.mechanical_pump_flow.header": "Транспортировке жидкости при помощи Механических помп", + "create.ponder.mechanical_pump_flow.header": "Транспортировке жидкостей при помощи Механических помп", "create.ponder.mechanical_pump_flow.text_1": "Механические помпы направляют поток в присоединённые сети из труб", "create.ponder.mechanical_pump_flow.text_2": "Когда работает, стрелка указывает направление потока", "create.ponder.mechanical_pump_flow.text_3": "Часть сети сзади теперь качает жидкости...", @@ -2654,14 +2654,14 @@ "create.ponder.mechanical_pump_flow.text_5": "Смена направления вращения изменяет направление потока", "create.ponder.mechanical_pump_flow.text_6": "Используйте гаечный ключ, чтобы изменить направление помпы вручную", - "create.ponder.mechanical_pump_speed.header": "Производительности механических помп", + "create.ponder.mechanical_pump_speed.header": "Производительности Механических помп", "create.ponder.mechanical_pump_speed.text_1": "Независимо от скорости, Механические помпы оказывают влияние на трубы в радиусе 16 блоков", "create.ponder.mechanical_pump_speed.text_2": "Ускорение подаваемого вращения изменяет скорость распространения потоков...", "create.ponder.mechanical_pump_speed.text_3": "...также, как и скорость передачи жидкостей", "create.ponder.mechanical_pump_speed.text_4": "Помпы могут объединять свою производительность в общих сетях труб", "create.ponder.mechanical_pump_speed.text_5": "Изменение их направления может помочь сонаправить направление их потоков", - "create.ponder.mechanical_saw_breaker.header": "Резке деревьев Механической пилой", + "create.ponder.mechanical_saw_breaker.header": "Спиливании деревьев Механической пилой", "create.ponder.mechanical_saw_breaker.text_1": "При подаче вращения, Механическая пила будет пилить деревья прямо перед ней", "create.ponder.mechanical_saw_breaker.text_2": "Для спиливания дерева полностью пила должна ломать последний блок дерева, соединённый с землёй", @@ -2688,19 +2688,19 @@ "create.ponder.nixie_tube.text_2": "С помощью бирок, отредактированных на наковальне, вы можете отобразить любой текст.", "create.ponder.nixie_tube.text_3": "Щелкните ПКМ с красителем, чтобы изменить цвет их дисплея", - "create.ponder.piston_pole.header": "Удлинителях Поршня", + "create.ponder.piston_pole.header": "Удлинителях Механического поршня", "create.ponder.piston_pole.text_1": "Без присоединённых Удлинителей, Механический поршень не может двигаться", "create.ponder.piston_pole.text_2": "Длина стержня, добавленного к его задней части, определяет Диапазон выдвижения.", "create.ponder.portable_fluid_interface.header": "Портативном жидкостном интерфейсе на штуковинах", - "create.ponder.portable_fluid_interface.text_1": "Жидкостные баки на движущихся штуковинах не могут быть доступны ни каким трубам", + "create.ponder.portable_fluid_interface.text_1": "Жидкостные баки на движущихся штуковинах не могут быть доступны никаким трубам", "create.ponder.portable_fluid_interface.text_2": "Этот интерфейс может взаимодействовать с жидкостными баками без необходимости останавливать штуковину", "create.ponder.portable_fluid_interface.text_3": "Установите второй с промежутком в 1 или 2 блока между ними", "create.ponder.portable_fluid_interface.text_4": "Они установят соединение, когда встретятся", "create.ponder.portable_fluid_interface.text_5": "Пока они соединены, стационарный интерфейс будет представлять собой ВСЕ баки на штуковине", "create.ponder.portable_fluid_interface.text_6": "Теперь можно закачать жидкости...", "create.ponder.portable_fluid_interface.text_7": "...или выкачать их из штуковины", - "create.ponder.portable_fluid_interface.text_8": "Если на какое-то время прекратится обмен содержимым - штуковина продолжит свой путь", + "create.ponder.portable_fluid_interface.text_8": "Если на какое-то время прекратится обмен содержимым — штуковина продолжит свой путь", "create.ponder.portable_storage_interface.header": "Портативном интерфейсе хранения на штуковинах", "create.ponder.portable_storage_interface.text_1": "Инвентари на двигающихся штуковинах не могут быть открыты игроками", @@ -2710,32 +2710,32 @@ "create.ponder.portable_storage_interface.text_5": "Пока они соединены, стационарный интерфейс будет представлять собой ВСЕ инвентари на штуковине", "create.ponder.portable_storage_interface.text_6": "Теперь можно положить предметы...", "create.ponder.portable_storage_interface.text_7": "...или вывести их из штуковины", - "create.ponder.portable_storage_interface.text_8": "Если на какое-то время прекратится обмен предметами - штуковина продолжит свой путь", + "create.ponder.portable_storage_interface.text_8": "Если на какое-то время прекратится обмен предметами — штуковина продолжит свой путь", "create.ponder.portable_storage_interface_redstone.header": "Управлении редстоуном", "create.ponder.portable_storage_interface_redstone.text_1": "Редстоун сигнал предотвратит включение стационарного интерфейса", "create.ponder.powered_latch.header": "Управлении сигналами при помощи Питаемого рычага", - "create.ponder.powered_latch.text_1": "Питаемый рычаг - управляемый редстоуном рычаг", + "create.ponder.powered_latch.text_1": "Питаемый рычаг — управляемый редстоуном рычаг", "create.ponder.powered_latch.text_2": "Сигнал сзади включает его", "create.ponder.powered_latch.text_3": "Сигналы сбоку обратно выключают его", - "create.ponder.powered_latch.text_4": "Питаемые рычаги можно переключать и вручную", + "create.ponder.powered_latch.text_4": "Питаемые рычаги также можно переключать вручную", - "create.ponder.powered_toggle_latch.header": "Управлении сигналами при помощи Питаемого рычаг-переключателя", - "create.ponder.powered_toggle_latch.text_1": "Питаемый рычаг-переключатель - управляемый редстоуном рычаг", + "create.ponder.powered_toggle_latch.header": "Управлении сигналами при помощи Питаемого рычага-переключателя", + "create.ponder.powered_toggle_latch.text_1": "Питаемый рычаг-переключатель — управляемый редстоуном рычаг", "create.ponder.powered_toggle_latch.text_2": "Сигналы сзади переключают его состояние", "create.ponder.powered_toggle_latch.text_3": "...включают и снова выключают", "create.ponder.powered_toggle_latch.text_4": "Питаемые рычаги-переключатели также можно переключать вручную", - "create.ponder.pulse_extender.header": "Управлении сигналом, используя Импульсный удлинитель", - "create.ponder.pulse_extender.text_1": "Импульсный удлинитель может увеличить продолжительность сигнала, проходящий через него", + "create.ponder.pulse_extender.header": "Использовании Редстоуновых удлинителей импульса", + "create.ponder.pulse_extender.text_1": "Редстоуновый удлинитель импульса может увеличить продолжительность сигнала редстуона, проходящего через него", "create.ponder.pulse_extender.text_2": "Он активируется после небольшой задержки...", "create.ponder.pulse_extender.text_3": "...и выключается через настраеваемое время", - "create.ponder.pulse_extender.text_4": "С помощь колёсика мыши можно настроить время Удлинителя", + "create.ponder.pulse_extender.text_4": "С помощь прокрутки можно настроить время Удлинителя", "create.ponder.pulse_extender.text_5": "Можно настроить задержку вплоть до 30 минут", - "create.ponder.pulse_repeater.header": "Управлении сигналами при помощи Импульсных повторителей", - "create.ponder.pulse_repeater.text_1": "Импульсные повторители укоротят любой редстуон сигнал до одного импульса.", + "create.ponder.pulse_repeater.header": "Использовании Редстоуновых повторителей импульса", + "create.ponder.pulse_repeater.text_1": "Импульсные повторители укоротят любой поступающий сигнал редстуона до одного импульса", "create.ponder.pulse_repeater.text_2": "С помощь колёсика мыши можно настроить время Импульсного повторителя", "create.ponder.pulse_repeater.text_3": "Можно настроить задержку вплоть до 30 минут", @@ -2744,7 +2744,7 @@ "create.ponder.radial_chassis.text_2": "Когда один блок перемещается штуковиной, остальные двигаются с ним", "create.ponder.radial_chassis.text_3": "Боковые грани Радиального шасси можно сделать липкими", "create.ponder.radial_chassis.text_4": "Кликните ещё раз, чтобы сделать все остальные грани липкими", - "create.ponder.radial_chassis.text_5": "ПКМ пустой рукой крадучись, чтобы убрать слизь", + "create.ponder.radial_chassis.text_5": "Нажмите Shift+ПКМ пустой рукой, чтобы убрать слизь", "create.ponder.radial_chassis.text_6": "Когда блок находится рядом с липкой гранью...", "create.ponder.radial_chassis.text_7": "он присоединит все достижимые блоки в пределах радиуса на этом слое", "create.ponder.radial_chassis.text_8": "При помощи ключа можно указать точный радиус для этого шасси", @@ -2752,13 +2752,13 @@ "create.ponder.redstone_contact.header": "Контактах редстоун сигнала", "create.ponder.redstone_contact.text_1": "Контакты редстоун сигнала направленные друг на друга будут излучать редстоун сигнал", - "create.ponder.redstone_contact.text_2": "Также применимо, когда один из них - часть двигающейся штуковины", + "create.ponder.redstone_contact.text_2": "Также применимо, когда один из них — часть двигающейся штуковины", - "create.ponder.redstone_link.header": "Использовании Беспроводного передатчика редстоун сигнала", - "create.ponder.redstone_link.text_1": "Беспроводные передатчики редстоун сигнала могут передавать редстоун сигнал без проводов", - "create.ponder.redstone_link.text_2": "ПКМ крадучись, чтобы переключить режим приёмника", + "create.ponder.redstone_link.header": "Использовании Редстоунового беспроводного передатчика сигнала", + "create.ponder.redstone_link.text_1": "Редстоуновые передатчики сигнала могут передавать редстоун сигнал без проводов", + "create.ponder.redstone_link.text_2": "Нажмите Shift+ПКМ, чтобы переключить режим приёмника", "create.ponder.redstone_link.text_3": "ПКМ ключом сделает то же самое", - "create.ponder.redstone_link.text_4": "Приёмники испускают редстоун сигнал передатчиков в 128 блоках", + "create.ponder.redstone_link.text_4": "Приёмники улавливают редстоун сигнал передатчиков в радиусе 128 блоков", "create.ponder.redstone_link.text_5": "Положите предметы в два слота, чтобы указать частоту", "create.ponder.redstone_link.text_6": "Передатчики только одной частоты могут сообщаться", @@ -2769,40 +2769,40 @@ "create.ponder.rope_pulley_attachment.header": "Перемещении Лебёдок как частей штуковины", "create.ponder.rope_pulley_attachment.text_1": "Когда лебёдки перемещаются штуковиной...", "create.ponder.rope_pulley_attachment.text_2": "...их присоединённая структура движется с ними", - "create.ponder.rope_pulley_attachment.text_3": "Учитывайте, что лебёдки можно двигать только пока они простаивают", + "create.ponder.rope_pulley_attachment.text_3": "Учитывайте, что лебёдки можно выдвигать только пока они простаивают", "create.ponder.rope_pulley_modes.header": "Режимах движения Лебёдки", "create.ponder.rope_pulley_modes.text_1": "Когда лебёдка останавливается, сдвинутая структура обратно становится блоками", "create.ponder.rope_pulley_modes.text_2": "Можно настроить её так, чтобы структура никогда не становилась блоками или только на начальной позиции", - "create.ponder.rose_quartz_lamp.header": "Лампе из розового кварца", - "create.ponder.rose_quartz_lamp.text_1": "Лампы из розового кварца активируются по сигналу редстоуна", - "create.ponder.rose_quartz_lamp.text_2": "После этого они сами будут излучать энергию редстоуна", - "create.ponder.rose_quartz_lamp.text_3": "Когда несколько ламп расположены в группе...", - "create.ponder.rose_quartz_lamp.text_4": "...активация одной из Ламп сфокусирует сигнал на ней, деактивируя все остальные", - "create.ponder.rose_quartz_lamp.text_5": "Компараторы выводят сигнал исходя из дистанции до ближайшей включённой Лампы", - "create.ponder.rose_quartz_lamp.text_6": "Лампы также можно переключать вручную с помощью Гаечного ключа", + "create.ponder.rose_quartz_lamp.header": "Особенностях Фонаря из розового кварца", + "create.ponder.rose_quartz_lamp.text_1": "Фонарь из розового кварца активируются по сигналу редстоуна", + "create.ponder.rose_quartz_lamp.text_2": "После этого он сам станет источником сигнала", + "create.ponder.rose_quartz_lamp.text_3": "Когда несколько Фонарей расположены в группе...", + "create.ponder.rose_quartz_lamp.text_4": "...активация одного из Фонарей, сфокусирует сигнал на нём, деактивируя все остальные", + "create.ponder.rose_quartz_lamp.text_5": "Компараторы выводят сигнал исходя из дистанции до ближайшего включённого Фонаря", + "create.ponder.rose_quartz_lamp.text_6": "Фонари также можно переключать вручную с помощью Гаечного ключа", "create.ponder.rotation_speed_controller.header": "Использовании Регулятора скорости вращения", - "create.ponder.rotation_speed_controller.text_1": "Регуляторы ск. вращения передают вращение от своих осей на Большую шестерню выше них", + "create.ponder.rotation_speed_controller.text_1": "Регуляторы скорости вращения передают вращение от своих осей на Большую шестерню выше них", "create.ponder.rotation_speed_controller.text_2": "Можно настроить передаваемую скорость при помощи прокрутки по соответствующему месту сбоку", "create.ponder.sail.header": "Сборке Мельниц при помощи Парусов", - "create.ponder.sail.text_1": "Паруса - удобные блоки для создания мельниц", + "create.ponder.sail.text_1": "Паруса — удобные блоки для создания мельниц", "create.ponder.sail.text_2": "Они будут прикрепляться к блокам и друг к другу без использования суперклея или блоков шасси", "create.ponder.sail.text_3": "ПКМ красителем, чтобы покрасить их", "create.ponder.sail.text_4": "ПКМ ножницами, чтобы превратить их снова в раму", "create.ponder.sail_frame.header": "Сборке Мельниц при помощи Рам парусов", - "create.ponder.sail_frame.text_1": "Рамы парусов - удобные блоки для создания мельниц", + "create.ponder.sail_frame.text_1": "Рамы парусов — удобные блоки для создания мельниц", "create.ponder.sail_frame.text_2": "Они будут прикрепляться к блокам и друг к другу без использования суперклея или блоков шасси", - "create.ponder.sequenced_gearshift.header": "Управлении скоростью вращения при помощи Последовательного переключателя передач", - "create.ponder.sequenced_gearshift.text_1": "Посл. перекл. передач передают вращение следуя временному списку инструкций", - "create.ponder.sequenced_gearshift.text_2": "ПКМ, чтобы отрыть интерфейс настройки", - "create.ponder.sequenced_gearshift.text_3": "При получении Редстоун сигнала, он начнёт выполнять заданные инструкции", - "create.ponder.sequenced_gearshift.text_4": "По завершению он будет дожидаться следующего Редстоун сигнала и начнёт сначала", - "create.ponder.sequenced_gearshift.text_5": "Редстоун компаратор можно использовать для считывания текущего прогресса", + "create.ponder.sequenced_gearshift.header": "Использовании Последовательной коробки передач", + "create.ponder.sequenced_gearshift.text_1": "Последовательная коробка передач передает вращение по списку заданных инструкций", + "create.ponder.sequenced_gearshift.text_2": "ПКМ, чтобы отрыть интерфейс для настройки", + "create.ponder.sequenced_gearshift.text_3": "При получении Редстоун сигнала, он начнёт выполнять заданные инструкции по порядку", + "create.ponder.sequenced_gearshift.text_4": "По завершению она будет дожидаться следующего Редстоун сигнала и начнёт сначала", + "create.ponder.sequenced_gearshift.text_5": "Редстоун компаратор можно использовать для считывания текущего прогресса выполнения инструкций", "create.ponder.shaft.header": "Передаче вращения при помощи Валов", "create.ponder.shaft.text_1": "Валы передают вращение по прямой", @@ -2811,7 +2811,7 @@ "create.ponder.shaft_casing.text_1": "Латунный или андезитовый корпус можно использовать для декорации Валов", "create.ponder.smart_chute.header": "Фильтрации предметов при помощи Умных желобов", - "create.ponder.smart_chute.text_1": "Умные желоба - вертикальные желоба с дополнительным контролем", + "create.ponder.smart_chute.text_1": "Умные желоба — вертикальные желоба с дополнительным контролем", "create.ponder.smart_chute.text_2": "Предметы в слоте фильтра уточняют, что они могут забирать и передавать", "create.ponder.smart_chute.text_3": "Используйте Колесо Мыши для уточнения размера забираемого стака", "create.ponder.smart_chute.text_4": "Редстоун сигнал выключает их", @@ -2827,9 +2827,9 @@ "create.ponder.speedometer.text_2": "При ношении Инженерных очков игрок может получить более полную информацию от прибора", "create.ponder.speedometer.text_3": "Компараторы могут испускать аналоговый Редстоун сигнал относительно измерений спидометра", - "create.ponder.spout_filling.header": "Наполнении предметов при помощи дозатора", + "create.ponder.spout_filling.header": "Наполнении предметов при помощи Дозатора", "create.ponder.spout_filling.text_1": "Дозатор может заполнять подходящие предметы, расположенные под ним", - "create.ponder.spout_filling.text_2": "К содержимому дозатора невозможно получить доступ вручную.", + "create.ponder.spout_filling.text_2": "К содержимому дозатора невозможно получить доступ вручную", "create.ponder.spout_filling.text_3": "Вместо этого можно использовать трубы для подачи в него жидкостей", "create.ponder.spout_filling.text_4": "Наполняемые предметы могут быть размещены на депо под дозатором", "create.ponder.spout_filling.text_5": "Когда предметы подаются конвейером...", @@ -2843,18 +2843,18 @@ "create.ponder.steam_engine.header": "Настройке Паровых двигателей", "create.ponder.steam_engine.text_1": "Паровые двигатели можно разместить на баке с жидкостью", - "create.ponder.steam_engine.text_10": "Ур. 4", + "create.ponder.steam_engine.text_10": "4 уровень", "create.ponder.steam_engine.text_11": "4 двигателя", - "create.ponder.steam_engine.text_12": "Ур. 8", - "create.ponder.steam_engine.text_13": "8 двигателя", + "create.ponder.steam_engine.text_12": "8 уровень", + "create.ponder.steam_engine.text_13": "8 двигателей", "create.ponder.steam_engine.text_2": "Нажмите по Двигателю Валом в руке, чтобы создать выход кинетической энергии", - "create.ponder.steam_engine.text_3": "С достаточным количеством жара, воды и размером котла...", + "create.ponder.steam_engine.text_3": "С достаточным количеством воды, уровнем нагрева и размером котла...", "create.ponder.steam_engine.text_4": "...они будут генерировать вращательную силу", "create.ponder.steam_engine.text_5": "Для минимальной установки требуется 4 Жидкостных бака", "create.ponder.steam_engine.text_6": "С помощью Горелки Всполоха можно увеличить выходную мощность", - "create.ponder.steam_engine.text_7": "Более высокие уровни мощности требуют больше воды, размера котельной и тепла", + "create.ponder.steam_engine.text_7": "Более высокие уровни мощности требуют больше воды, размера котельной и нагрева", "create.ponder.steam_engine.text_8": "Текущий уровень мощности котла можно проверить с помощью Инженерных очков", - "create.ponder.steam_engine.text_9": "С каждым добавленным уровнем мощности каждый дополнительный Двигатель может работать на полную мощность", + "create.ponder.steam_engine.text_9": "С каждым добавленным уровнем мощности, дополнительный Двигатель может работать на полную мощность", "create.ponder.steam_whistle.header": "Настройки Паровых свистков", "create.ponder.steam_whistle.text_1": "Паровые свистки можно разместить на Жидкостном баке", @@ -2884,29 +2884,29 @@ "create.ponder.super_glue.text_6": "Блоки, висящие на других, обычно не требуют клея", "create.ponder.track_chunks.header": "Пересечении незагруженных чанков", - "create.ponder.track_chunks.text_1": "Ж/д пути остаются функциональными вне загруженных чанков", + "create.ponder.track_chunks.text_1": "Железнодорожные пути остаются функциональными вне загруженных чанков", "create.ponder.track_chunks.text_2": "Поезда будут путешествовать по неактивным участкам мира без каких либо проблем", "create.ponder.track_chunks.text_3": "Они по-прежнему будут останавливаться на станциях или красных сигналах Светофора", "create.ponder.track_chunks.text_4": "Однако дрели и другие машины на борту работать не будут", "create.ponder.track_chunks.text_5": "Оказавшись рядом с игроком, поезд снова появится", "create.ponder.track_observer.header": "Обнаружении поездов", - "create.ponder.track_observer.text_1": "Выберите железнодорожный путь, затем поместите наблюдатель рядом", + "create.ponder.track_observer.text_1": "Выберите Путь, затем поместите Железнодорожный наблюдатель рядом", "create.ponder.track_observer.text_2": "Наблюдатель обнаружит любые поезда, проходящие через маркер на рельсах", "create.ponder.track_observer.text_3": "Наблюдатели могут быть настроены для обнаружения определённого груза", - "create.ponder.track_placement.header": "Размещении железнодорожных путей", - "create.ponder.track_placement.text_1": "Новый тип рельсов, разработанный для Железнодорожных штуковин", + "create.ponder.track_placement.header": "Размещении Железнодорожных путей", + "create.ponder.track_placement.text_1": "Встречайте новый тип рельсов, разработанный для Железнодорожных штуковин", "create.ponder.track_placement.text_2": "Чтобы разместить несколько путей сразу, нажмите на существующие Пути", "create.ponder.track_placement.text_3": "Затем разместите или выберите вторые Пути", - "create.ponder.track_placement.text_4": "Ж/д пути также могут быть размещены в виде поворотов или склонов", + "create.ponder.track_placement.text_4": "Железнодорожные пути также могут быть размещены в виде поворотов или склонов", "create.ponder.track_placement.text_5": "При соединении дорожки будут пытаться сделать каждый поворот одинакового размера", - "create.ponder.track_placement.text_6": "Удержание клавиши бега при подключении...", - "create.ponder.track_placement.text_7": "...создаст самый длинный подходящий изгиб", + "create.ponder.track_placement.text_6": "Удержание Ctrl при размещении...", + "create.ponder.track_placement.text_7": "...создаст самый длинный возможный изгиб", "create.ponder.track_placement.text_8": "Материалы во второй руке будут подкадыватся под Пути автоматически", - "create.ponder.track_portal.header": "Железнодорожных путях и Незере", - "create.ponder.track_portal.text_1": "Пути, размещеные напротив портала в Незер...", + "create.ponder.track_portal.header": "Железнодорожных путях и портале в Незер", + "create.ponder.track_portal.text_1": "Пути, размещёные напротив портала в Незер...", "create.ponder.track_portal.text_2": "...попытаютя создать Пути на другой стороне", "create.ponder.track_portal.text_3": "Поезда на этом пути теперь могут путешествовать по измерениям", @@ -2915,79 +2915,79 @@ "create.ponder.train_assembly.text_10": "Каждый поезд требует Контроллер поезда на борту", "create.ponder.train_assembly.text_11": "Дополнительный Контроллер позволяет отправляться со Станций в обоих направлениях", "create.ponder.train_assembly.text_12": "Откройте интерфейс Станции и подтвердите процесс сборки", - "create.ponder.train_assembly.text_13": "Поезда можно разобрать обратно на блоки только на станциях", + "create.ponder.train_assembly.text_13": "Поезда можно разобрать обратно на блоки только на Станциях", "create.ponder.train_assembly.text_14": "При использовании на Станции карты, добавит маркер этого места", - "create.ponder.train_assembly.text_15": "Собранные поезда можно перемещать на ближайшие пути с помощью гаечного ключа", + "create.ponder.train_assembly.text_15": "Собранные поезда можно перемещать на ближайшие пути с помощью Гаечного ключа", "create.ponder.train_assembly.text_2": "Станции — это путевые точки вашей железнодорожной сети", - "create.ponder.train_assembly.text_3": "Чтобы создать новый поезд, откройте пользовательский интерфейс и переключитесь в режим сборки", - "create.ponder.train_assembly.text_4": "Во время сборки к этой станции не будут подъезжать поезда, работающие по Расписанию", - "create.ponder.train_assembly.text_5": "Создавайте новые вагонные тележки, используя Корпус поезда на путях", - "create.ponder.train_assembly.text_6": "Нажмите на Пути ещё раз, чтобы переключаться между вариациями вагонных тележек", + "create.ponder.train_assembly.text_3": "Чтобы создать новый поезд, откройте интерфейс Станции и переключитесь в режим сборки", + "create.ponder.train_assembly.text_4": "Во время сборки к этой Станции не будут подъезжать поезда, следующие по Расписанию", + "create.ponder.train_assembly.text_5": "Создавайте новые вагонные тележки, используя Железнодорожный корпус на путях", + "create.ponder.train_assembly.text_6": "Нажмите на тележку ещё раз, чтобы переключаться между их вариациями внешнего вида", "create.ponder.train_assembly.text_7": "Приклейте блоки с помощью Супер-клея", "create.ponder.train_assembly.text_8": "Собранные поезда будут двигаться быстрее, если они смогут найти топливо в прикреплённых сундуках или бочках", "create.ponder.train_assembly.text_9": "Топливо, находящееся в Хранилищах, не будет потребляться поездом", "create.ponder.train_controls.header": "Управлении поездами", - "create.ponder.train_controls.text_1": "Контроллер поезда требуются на каждой железнодорожной штуковине", + "create.ponder.train_controls.text_1": "Контроллер поезда требуются на каждой Железнодорожной штуковине", "create.ponder.train_controls.text_2": "После сборки щёлкните ПКМ по блоку, чтобы начать движение", "create.ponder.train_controls.text_3": "Ускоряйте и управляйте поездом, используя клавиши движения", - "create.ponder.train_controls.text_4": "При желании максимальную скорость можно настроить с помощью колесика мыши", - "create.ponder.train_controls.text_5": "Удерживайте пробел, чтобы прибыть на Станцию рядом", + "create.ponder.train_controls.text_4": "При желании максимальную тягу можно настроить с помощью колёсика мыши", + "create.ponder.train_controls.text_5": "Удерживайте Пробел, чтобы прибыть на Станцию рядом", "create.ponder.train_controls.text_6": "Поезда можно разобрать обратно на блоки только на Станциях", "create.ponder.train_controls.text_7": "Прикреплённые Свистки можно активировать клавишей бега", "create.ponder.train_controls.text_8": "Нажмите Shift или кликните снова, чтобы перестать управлять поездом", - "create.ponder.train_schedule.header": "Использовании расписаний поездов", + "create.ponder.train_schedule.header": "Использовании Расписаний поездов", "create.ponder.train_schedule.text_1": "Расписания позволяют другим машинистам управлять поездами", "create.ponder.train_schedule.text_2": "Щелкните ПКМ с предметом в руке, чтобы открыть его интерфейс", "create.ponder.train_schedule.text_3": "После составления расписание может быть передано машинисту поезда", - "create.ponder.train_schedule.text_4": "Любой моб или Горелка Всполоха, сидящий перед пультом Контроллером поезда, является подходящим машинистом", - "create.ponder.train_schedule.text_5": "С помощью поводка можно легче усадить потенциального машиниста на место", - "create.ponder.train_schedule.text_6": "Расписания можно забрать у машинистов в любой момент", + "create.ponder.train_schedule.text_4": "Любой моб или Горелка Всполоха, сидящий перед Контроллером поезда, является подходящим кандидатом в машинисты", + "create.ponder.train_schedule.text_5": "С помощью поводка можно легче усадить потенциального машиниста на его место", + "create.ponder.train_schedule.text_6": "Расписания можно забирать у машинистов в любой момент времени", "create.ponder.train_signal_placement.header": "Размещении Железнодорожных светофоров", - "create.ponder.train_signal_placement.text_1": "Выберите железнодорожный путь, затем поместите Светофор поблизости", - "create.ponder.train_signal_placement.text_2": "Светофоры управляют потоком поездов, которыми не управляют игроки", + "create.ponder.train_signal_placement.text_1": "Выберите Железнодорожный путь, затем разместите Светофор поблизости", + "create.ponder.train_signal_placement.text_2": "Светофоры регулируют поток поездов, которые управляются не игроками", "create.ponder.train_signal_placement.text_3": "Поезда следующие по расписанию никогда не будут пересекать сигналы в противоположном направлении", "create.ponder.train_signal_placement.text_4": "...если не добавлен второй Светофор, направленный в противоположную сторону", "create.ponder.train_signal_placement.text_5": "К Светофорам можно прикрепить Газоразрядный индикатор, чтобы сделать сигналные огни более заметными", "create.ponder.train_signal_redstone.header": "Железнодорожных светофорах и редстоуне", "create.ponder.train_signal_redstone.text_1": "Сигнал Светофора может быть переключен вручную с помощью редстоуна", - "create.ponder.train_signal_redstone.text_2": "И наоборот, красные свет испускает сигнал редстоуна, получаемый компаратором", + "create.ponder.train_signal_redstone.text_2": "И наоборот, запрещающий сигнал Светофора испускает сигнал редстоуна, получаемый компаратором", - "create.ponder.train_signal_signaling.header": "Предотвращении столкновений с помощью Железнодорожных светофоров", + "create.ponder.train_signal_signaling.header": "Предотвращении аварий с помощью Железнодорожных светофоров", "create.ponder.train_signal_signaling.text_1": "Светофоры делят пути на сегменты", - "create.ponder.train_signal_signaling.text_2": "Если сегмент занят, проезд другим поездами запрещен", + "create.ponder.train_signal_signaling.text_2": "Если сегмент занят, проезд другим поездам запрещён", "create.ponder.train_signal_signaling.text_3": "Таким образом, каждый сегмент будет содержать только один поезд одновременно", "create.ponder.train_signal_signaling.text_4": "Второй режим Светофора доступен через переключение Гаечным ключом", "create.ponder.train_signal_signaling.text_5": "Сегменты латунного сигнала обычно переходят в стандартные сигналы", "create.ponder.train_signal_signaling.text_6": "Этот специальный сигнал может останавливать поезда при втором условии", "create.ponder.train_signal_signaling.text_7": "Он остановит поезда, которые при подъезде...", "create.ponder.train_signal_signaling.text_8": "...не смогут сразу покинуть сегмент", - "create.ponder.train_signal_signaling.text_9": "Это помогает удерживать поезда, стоящие в очереди, вне загруженного сегмента.", + "create.ponder.train_signal_signaling.text_9": "Это помогает удерживать поезда, стоящие в очереди, вне загруженного сегмента", "create.ponder.valve_handle.header": "Генерации силы вращения при помощи Вентилей", "create.ponder.valve_handle.text_1": "Игроки могут использовать вентили для применения силы вращения вручную", - "create.ponder.valve_handle.text_2": "Держите ПКМ для вращения его против Часовой стрелки", + "create.ponder.valve_handle.text_2": "Держите ПКМ для вращения против Часовой стрелки", "create.ponder.valve_handle.text_3": "Передаваемая ими скорость медленная и точная", - "create.ponder.valve_handle.text_4": "Держите ПКМ крадучись для вращения его по Часовой стрелке", + "create.ponder.valve_handle.text_4": "Держите ПКМ крадучись для вращения по Часовой стрелке", "create.ponder.valve_handle.text_5": "Вентили можно окрашивать в эстетических целях", - "create.ponder.valve_pipe.header": "Управлении потоком жидкости с помощью вентилей", - "create.ponder.valve_pipe.text_1": "Жидкостные вентили помогают контролировать распространение жидкостей по сетям труб", + "create.ponder.valve_pipe.header": "Управлении потоком жидкости с помощью Жидкостных клапанов", + "create.ponder.valve_pipe.text_1": "Жидкостные клапаны помогают контролировать распространение жидкостей по трубопроводу", "create.ponder.valve_pipe.text_2": "Их входной вал контролирует, разрешена ли подача жидкости в данный момент", - "create.ponder.valve_pipe.text_3": "При вращении в направлении открытия - клапан откроется", - "create.ponder.valve_pipe.text_4": "Его можно снова закрыть, изменив направление входного вращения", + "create.ponder.valve_pipe.text_3": "При вращении в нужном направлении — клапан откроется", + "create.ponder.valve_pipe.text_4": "Его можно снова закрыть, изменив направление вращения", "create.ponder.water_wheel.header": "Генерации силы вращения при помощи Водяных колёс", "create.ponder.water_wheel.text_1": "Водяные колёса берут силу соседних потоков воды", "create.ponder.water_wheel.text_2": "Чем больше сторон запитано, тем быстрее будет вращаться Водяное колесо", "create.ponder.water_wheel.text_3": "Лопасти колеса должны быть направлены против течения", - "create.ponder.water_wheel.text_4": "Направленная в противоположную сторону, она не будет так же эффективна", + "create.ponder.water_wheel.text_4": "Направленное в противоположную сторону, не будет так же эффективно", "create.ponder.weighted_ejector.header": "Использовании Взвешенных катапульт", - "create.ponder.weighted_ejector.text_1": "ПКМ крадучись и держа катапульту, чтобы выбрать место цели", + "create.ponder.weighted_ejector.text_1": "Нажмите ПКМ крадучись, держа катапульту, чтобы выбрать место цели", "create.ponder.weighted_ejector.text_10": "Теперь она ограниченна этим размера стака и будет активироваться только тогда, когда удерживаемый стак достигнет этого количества", "create.ponder.weighted_ejector.text_11": "Другие сущности, встав на катапульту, будут всегда активировать её", "create.ponder.weighted_ejector.text_2": "Установленная катапульта будет запускать объекты до отмеченного места", @@ -2995,9 +2995,9 @@ "create.ponder.weighted_ejector.text_4": "Однако они не могут быть сбоку", "create.ponder.weighted_ejector.text_5": "Если не было выбрано подходящей цели, она будет целиться в блок перед ней", "create.ponder.weighted_ejector.text_6": "Предоставьте силу вращения, чтобы зарядить её", - "create.ponder.weighted_ejector.text_7": "Установка предметов на катапульту вызывают её срабатывание", - "create.ponder.weighted_ejector.text_8": "Если инвентарь выбран целью, то катапульта будет ждать, пока в нём не появится место.", - "create.ponder.weighted_ejector.text_9": "При помощи ключа можно настроить необходимый размер стака", + "create.ponder.weighted_ejector.text_7": "Попадание предметов на катапульту вызывает её срабатывание", + "create.ponder.weighted_ejector.text_8": "Если целью был выбран инвентарь, то катапульта будет ждать, пока в нём не появится место.", + "create.ponder.weighted_ejector.text_9": "При помощи Ключа можно настроить необходимый размер стака", "create.ponder.weighted_ejector_redstone.header": "Управлении Взвешенными катапультами редстоуном", "create.ponder.weighted_ejector_redstone.text_1": "При подаче редстоун сигнала катапульты не будут активироваться", @@ -3005,21 +3005,21 @@ "create.ponder.weighted_ejector_tunnel.header": "Разделении стаков предметов при помощи Взвешенных катапульт", "create.ponder.weighted_ejector_tunnel.text_1": "Объединённые с Латунными туннелями, катапульты могут делить стаки предметов по определённому количеству", - "create.ponder.weighted_ejector_tunnel.text_2": "Сперва, настройте Латунный туннель на «Предпочтительно ближайшее», чтобы приоритизировать выход сбоку", + "create.ponder.weighted_ejector_tunnel.text_2": "Сперва, настройте Латунный туннель на режим «Предпочтительно ближайшее», чтобы приоритизировать выход сбоку", "create.ponder.weighted_ejector_tunnel.text_3": "Размер стака, установленный на катапульте, теперь определяет отделяемое количество", "create.ponder.weighted_ejector_tunnel.text_4": "Пока новый стак нужного количества лежит на боковом выходе...", "create.ponder.weighted_ejector_tunnel.text_5": "...остаток продолжит свой путь", "create.ponder.windmill_source.header": "Генерации силы вращения при помощи Подшипников ветряной мельницы", - "create.ponder.windmill_source.text_1": "Подшипники ветр. мельницы прикрепляются к блокам перед ними", + "create.ponder.windmill_source.text_1": "Подшипники ветряной мельницы прикрепляются к блокам перед ними", "create.ponder.windmill_source.text_2": "Если прикреплено достаточно парусоподобных блоков, он может стать мельницей", "create.ponder.windmill_source.text_3": "Активированный при помощи ПКМ, Подшипник ветр. мельницы начнёт вырабатывать силу вращения", "create.ponder.windmill_source.text_4": "Количество парусов определяет скорость вращения", "create.ponder.windmill_source.text_5": "Используйте ключ, чтобы настроить направление вращения", - "create.ponder.windmill_source.text_6": "ПКМ по подшипнику в любое время, чтобы остановить его и отредактировать структуру", - "create.ponder.windmill_source.text_7": "Щелкните ПКМ по подшипнику в любое время, чтобы остановить и снова отредактировать структуру", + "create.ponder.windmill_source.text_6": "ПКМ по подшипнику в любое время, чтобы остановить его и изменить структуру", + "create.ponder.windmill_source.text_7": "Щелкните ПКМ по подшипнику в любое время, чтобы остановить и снова изменить структуру", - "create.ponder.windmill_structure.header": "Штуковинах Мельницах", + "create.ponder.windmill_structure.header": "Установке Ветрянных мельниц", "create.ponder.windmill_structure.text_1": "Любая структура может считаться мельницей, пока она содержит как минимум 8 парусоподобных блоков", "_": "Thank you for translating Create!" diff --git a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json index 242d853c7..84718ce7c 100644 --- a/src/generated/resources/assets/create/lang/unfinished/zh_cn.json +++ b/src/generated/resources/assets/create/lang/unfinished/zh_cn.json @@ -1,5 +1,5 @@ { - "_": "Missing Localizations: 648", + "_": "Missing Localizations: 4", "_": "->------------------------] Game Elements [------------------------<-", @@ -13,7 +13,7 @@ "block.create.andesite_encased_large_cogwheel": "安山大齿轮箱", "block.create.andesite_encased_shaft": "安山传动杆箱", "block.create.andesite_funnel": "安山岩漏斗", - "block.create.andesite_ladder": "UNLOCALIZED: Andesite Ladder", + "block.create.andesite_ladder": "安山梯子", "block.create.andesite_pillar": "安山岩柱", "block.create.andesite_tunnel": "安山岩隧道", "block.create.asurine": "皓蓝石", @@ -40,7 +40,7 @@ "block.create.brass_encased_large_cogwheel": "黄铜大齿轮箱", "block.create.brass_encased_shaft": "黄铜传动杆箱", "block.create.brass_funnel": "黄铜漏斗", - "block.create.brass_ladder": "UNLOCALIZED: Brass Ladder", + "block.create.brass_ladder": "黄铜梯子", "block.create.brass_tunnel": "黄铜隧道", "block.create.brown_nixie_tube": "棕色辉光管", "block.create.brown_sail": "棕色风帆", @@ -56,10 +56,10 @@ "block.create.cogwheel": "齿轮", "block.create.content_observer": "物品侦测器", "block.create.controller_rail": "控制铁轨", - "block.create.controls": "UNLOCALIZED: Train Controls", + "block.create.controls": "列车驾驶台", "block.create.copper_backtank": "铜背罐", "block.create.copper_casing": "铜机壳", - "block.create.copper_ladder": "UNLOCALIZED: Copper Ladder", + "block.create.copper_ladder": "铜梯子", "block.create.copper_shingle_slab": "铜砖瓦台阶", "block.create.copper_shingle_stairs": "铜砖瓦楼梯", "block.create.copper_shingles": "铜砖瓦", @@ -201,8 +201,8 @@ "block.create.deployer": "机械手", "block.create.depot": "置物台", "block.create.diorite_pillar": "闪长岩柱", - "block.create.display_board": "UNLOCALIZED: Display Board", - "block.create.display_link": "UNLOCALIZED: Display Link", + "block.create.display_board": "翻牌显示器", + "block.create.display_link": "显示链接器", "block.create.dripstone_pillar": "滴水石柱", "block.create.encased_chain_drive": "链式传动箱", "block.create.encased_fan": "鼓风机", @@ -213,15 +213,15 @@ "block.create.exposed_copper_tile_slab": "斑驳的铜瓦台阶", "block.create.exposed_copper_tile_stairs": "斑驳的铜瓦楼梯", "block.create.exposed_copper_tiles": "斑驳的铜瓦", - "block.create.fake_track": "UNLOCALIZED: Track Marker for Maps", + "block.create.fake_track": "用于地图的轨道标记", "block.create.fluid_pipe": "流体管道", "block.create.fluid_tank": "流体储罐", "block.create.fluid_valve": "流体阀门", "block.create.flywheel": "飞轮", "block.create.framed_glass": "边框玻璃", - "block.create.framed_glass_door": "UNLOCALIZED: Framed Glass Door", + "block.create.framed_glass_door": "边框玻璃门", "block.create.framed_glass_pane": "边框玻璃板", - "block.create.framed_glass_trapdoor": "UNLOCALIZED: Framed Glass Trapdoor", + "block.create.framed_glass_trapdoor": "边框玻璃活板门", "block.create.gantry_carriage": "起重机取物器", "block.create.gantry_shaft": "起重机杆", "block.create.gearbox": "十字齿轮箱", @@ -248,7 +248,7 @@ "block.create.item_vault": "物品保险库", "block.create.jungle_window": "丛林木窗户", "block.create.jungle_window_pane": "丛林木窗户板", - "block.create.large_bogey": "UNLOCALIZED: Large Bogey", + "block.create.large_bogey": "大转向架", "block.create.large_cogwheel": "大齿轮", "block.create.layered_andesite": "层叠安山岩", "block.create.layered_asurine": "层叠皓蓝石", @@ -302,8 +302,8 @@ "block.create.mechanical_pump": "动力泵", "block.create.mechanical_saw": "动力锯", "block.create.metal_bracket": "金属支架", - "block.create.metal_girder": "UNLOCALIZED: Metal Girder", - "block.create.metal_girder_encased_shaft": "UNLOCALIZED: Metal Girder Encased Shaft", + "block.create.metal_girder": "金属梁", + "block.create.metal_girder_encased_shaft": "金属梁包住的传动杆", "block.create.millstone": "石磨", "block.create.minecart_anchor": "矿车锚", "block.create.mysterious_cuckoo_clock": "布谷鸟闹钟", @@ -332,7 +332,7 @@ "block.create.pink_toolbox": "粉红色工具箱", "block.create.pink_valve_handle": "粉红色阀门手轮", "block.create.piston_extension_pole": "活塞杆", - "block.create.placard": "UNLOCALIZED: Placard", + "block.create.placard": "置物板", "block.create.polished_cut_andesite": "磨制切制安山岩", "block.create.polished_cut_andesite_slab": "磨制切制安山岩台阶", "block.create.polished_cut_andesite_stairs": "磨制切制安山岩楼梯", @@ -392,7 +392,7 @@ "block.create.portable_fluid_interface": "移动式流体接口", "block.create.portable_storage_interface": "移动式存储接口", "block.create.powered_latch": "锁存器", - "block.create.powered_shaft": "UNLOCALIZED: Powered Shaft", + "block.create.powered_shaft": "动力曲轴", "block.create.powered_toggle_latch": "转换锁存器", "block.create.pulley_magnet": "滑轮磁铁", "block.create.pulse_extender": "脉冲延长器", @@ -403,7 +403,7 @@ "block.create.purple_toolbox": "紫色工具箱", "block.create.purple_valve_handle": "紫色阀门手轮", "block.create.radial_chassis": "旋转底盘", - "block.create.railway_casing": "UNLOCALIZED: Train Casing", + "block.create.railway_casing": "列车机壳", "block.create.raw_zinc_block": "粗锌块", "block.create.red_nixie_tube": "红色辉光管", "block.create.red_sail": "红色风帆", @@ -415,9 +415,9 @@ "block.create.refined_radiance_casing": "光辉机壳", "block.create.rope": "绳索", "block.create.rope_pulley": "绳索滑轮", - "block.create.rose_quartz_block": "UNLOCALIZED: Block of Rose Quartz", - "block.create.rose_quartz_lamp": "UNLOCALIZED: Rose Quartz Lamp", - "block.create.rose_quartz_tiles": "UNLOCALIZED: Rose Quartz Tiles", + "block.create.rose_quartz_block": "玫瑰石英块", + "block.create.rose_quartz_lamp": "玫瑰石英灯", + "block.create.rose_quartz_tiles": "玫瑰石英砖块", "block.create.rotation_speed_controller": "转速控制器", "block.create.sail_frame": "风帆框架", "block.create.schematic_table": "蓝图桌", @@ -438,7 +438,7 @@ "block.create.small_asurine_brick_stairs": "皓蓝石小砖块楼梯", "block.create.small_asurine_brick_wall": "皓蓝石小砖块墙", "block.create.small_asurine_bricks": "皓蓝石小砖块", - "block.create.small_bogey": "UNLOCALIZED: Small Bogey", + "block.create.small_bogey": "小转向架", "block.create.small_calcite_brick_slab": "方解石小砖块台阶", "block.create.small_calcite_brick_stairs": "方解石小砖块楼梯", "block.create.small_calcite_brick_wall": "方解石小砖块墙", @@ -471,7 +471,7 @@ "block.create.small_ochrum_brick_stairs": "赭金砂小砖块楼梯", "block.create.small_ochrum_brick_wall": "赭金砂小砖块墙", "block.create.small_ochrum_bricks": "赭金砂小砖块", - "block.create.small_rose_quartz_tiles": "UNLOCALIZED: Small Rose Quartz Tiles", + "block.create.small_rose_quartz_tiles": "玫瑰石英小砖块", "block.create.small_scorchia_brick_slab": "焦黑熔渣小砖块台阶", "block.create.small_scorchia_brick_stairs": "焦黑熔渣小砖块楼梯", "block.create.small_scorchia_brick_wall": "焦黑熔渣小砖块墙", @@ -494,21 +494,21 @@ "block.create.spout": "注液器", "block.create.spruce_window": "云杉木窗户", "block.create.spruce_window_pane": "云杉木窗户板", - "block.create.steam_engine": "UNLOCALIZED: Steam Engine", - "block.create.steam_whistle": "UNLOCALIZED: Steam Whistle", - "block.create.steam_whistle_extension": "UNLOCALIZED: Steam Whistle Extension", + "block.create.steam_engine": "蒸汽引擎", + "block.create.steam_whistle": "蒸汽笛", + "block.create.steam_whistle_extension": "蒸汽笛加长段", "block.create.sticker": "黏着器", "block.create.sticky_mechanical_piston": "黏性动力活塞", "block.create.stockpile_switch": "存量转信器", "block.create.stressometer": "应力表", "block.create.tiled_glass": "十字玻璃窗", "block.create.tiled_glass_pane": "十字玻璃窗户板", - "block.create.track": "UNLOCALIZED: Train Track", - "block.create.track_observer": "UNLOCALIZED: Train Observer", - "block.create.track_signal": "UNLOCALIZED: Train Signal", - "block.create.track_station": "UNLOCALIZED: Train Station", - "block.create.train_door": "UNLOCALIZED: Train Door", - "block.create.train_trapdoor": "UNLOCALIZED: Train Trapdoor", + "block.create.track": "列车轨道", + "block.create.track_observer": "列车侦测器", + "block.create.track_signal": "列车信号机", + "block.create.track_station": "列车站", + "block.create.train_door": "列车门", + "block.create.train_trapdoor": "列车活板门", "block.create.tuff_pillar": "凝灰岩柱", "block.create.turntable": "转盘", "block.create.veridium": "辉绿矿", @@ -567,7 +567,7 @@ "enchantment.create.capacity": "扩容", "enchantment.create.potato_recovery": "土豆回收", - "entity.create.carriage_contraption": "UNLOCALIZED: Carriage Contraption", + "entity.create.carriage_contraption": "车厢装置", "entity.create.contraption": "装置", "entity.create.crafting_blueprint": "合成蓝图", "entity.create.gantry_contraption": "起重机装置", @@ -631,7 +631,7 @@ "item.create.honey_bucket": "蜂蜜桶", "item.create.honeyed_apple": "蜜渍苹果", "item.create.incomplete_precision_mechanism": "精密构件(半成品)", - "item.create.incomplete_track": "UNLOCALIZED: Incomplete Track", + "item.create.incomplete_track": "列车轨道(半成品)", "item.create.iron_sheet": "铁板", "item.create.linked_controller": "无线红石遥控器", "item.create.minecart_contraption": "装配过的矿车", @@ -646,15 +646,15 @@ "item.create.refined_radiance": "光辉石", "item.create.rose_quartz": "玫瑰石英", "item.create.sand_paper": "砂纸", - "item.create.schedule": "UNLOCALIZED: Train Schedule", + "item.create.schedule": "列车时刻表", "item.create.schematic": "蓝图", "item.create.schematic_and_quill": "蓝图与笔", "item.create.shadow_steel": "暗影钢", - "item.create.sturdy_sheet": "UNLOCALIZED: Sturdy Sheet", + "item.create.sturdy_sheet": "坚固板", "item.create.super_glue": "强力胶", "item.create.sweet_roll": "甜甜卷", "item.create.tree_fertilizer": "树木肥料", - "item.create.unprocessed_obsidian_sheet": "UNLOCALIZED: Unprocessed Obsidian Sheet", + "item.create.unprocessed_obsidian_sheet": "未加工的黑曜石板", "item.create.vertical_gearbox": "竖直十字齿轮箱", "item.create.wand_of_symmetry": "对称之杖", "item.create.wheat_flour": "小麦粉", @@ -667,118 +667,118 @@ "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "欢迎来到机械动力", - "advancement.create.root.desc": "是时候来制作一些超赞的机械装置了!", - "advancement.create.andesite_alloy": "头韵狂魔(Alliterations Aplenty)", - "advancement.create.andesite_alloy.desc": "机械动力的材料名字都很古怪,安山合金(Andesite Alloy)就是其中之一", + "advancement.create.root.desc": "精巧发明在此", + "advancement.create.andesite_alloy": "安如顽石", + "advancement.create.andesite_alloy.desc": "获取机械动力的最重要资源——安山合金", "advancement.create.andesite_casing": "安山时代", - "advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳", - "advancement.create.mechanical_press": "UNLOCALIZED: Bonk", - "advancement.create.mechanical_press.desc": "UNLOCALIZED: Create some sheets in a Mechanical Press", - "advancement.create.encased_fan": "UNLOCALIZED: Wind maker", - "advancement.create.encased_fan.desc": "UNLOCALIZED: Place and activate an Encased Fan", - "advancement.create.fan_processing": "UNLOCALIZED: Processing by Particle", - "advancement.create.fan_processing.desc": "UNLOCALIZED: Use an Encased Fan to process materials", - "advancement.create.saw_processing": "UNLOCALIZED: Workshop's most feared", - "advancement.create.saw_processing.desc": "UNLOCALIZED: Use an upright Mechanical Saw to process materials", - "advancement.create.compacting": "UNLOCALIZED: Compactification", - "advancement.create.compacting.desc": "UNLOCALIZED: Use a Press and a Basin to create less items from more items", + "advancement.create.andesite_casing.desc": "使用安山合金和去皮原木来制造一个安山机壳", + "advancement.create.mechanical_press": "铿!", + "advancement.create.mechanical_press.desc": "使用动力辊压机压扁物品制成板材", + "advancement.create.encased_fan": "御风者", + "advancement.create.encased_fan.desc": "放置一个鼓风机并且让它开始工作", + "advancement.create.fan_processing": "粒子加工", + "advancement.create.fan_processing.desc": "使用鼓风机去加工材料", + "advancement.create.saw_processing": "车间中的危险机械", + "advancement.create.saw_processing.desc": "使用动力锯来加工材料", + "advancement.create.compacting": "紧致化", + "advancement.create.compacting.desc": "使用动力辊压机与工作盆将多个物品压缩成一个", "advancement.create.belt": "海带传动", "advancement.create.belt.desc": "用传送带连接两个传动杆", - "advancement.create.funnel": "UNLOCALIZED: Airport Aesthetic", - "advancement.create.funnel.desc": "UNLOCALIZED: Extract or insert items into a container using a Funnel", - "advancement.create.chute": "轰然倒塌", - "advancement.create.chute.desc": "放置一个溜槽(垂直版本的传送带)", - "advancement.create.mechanical_mixer": "UNLOCALIZED: Mixing it up", - "advancement.create.mechanical_mixer.desc": "UNLOCALIZED: Combine ingredients in a Mechanical Mixer", - "advancement.create.burner": "UNLOCALIZED: Sentient Fireplace", - "advancement.create.burner.desc": "UNLOCALIZED: Obtain a Blaze Burner", - "advancement.create.water_wheel": "掌控水流", + "advancement.create.funnel": "机场美学", + "advancement.create.funnel.desc": "用漏斗从容器输出或输入物品", + "advancement.create.chute": "垂直物流", + "advancement.create.chute.desc": "用溜槽传输一些物品", + "advancement.create.mechanical_mixer": "混合搅拌", + "advancement.create.mechanical_mixer.desc": "用动力搅拌器混合材料", + "advancement.create.burner": "活炉", + "advancement.create.burner.desc": "获得烈焰人燃烧室", + "advancement.create.water_wheel": "论水力学的运用", "advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转!", "advancement.create.windmill": "微风吹拂", - "advancement.create.windmill.desc": "组装风车", + "advancement.create.windmill.desc": "组装风车并使其产生动力", "advancement.create.shifting_gears": "换挡,加速,起飞!", "advancement.create.shifting_gears.desc": "将大齿轮连接到小齿轮上,可以改变装置的转速", - "advancement.create.millstone": "便携式粉碎机", - "advancement.create.millstone.desc": "放置一个石磨并且为其供能", - "advancement.create.super_glue": "UNLOCALIZED: Area of Connect", - "advancement.create.super_glue.desc": "UNLOCALIZED: Super Glue some blocks into a group", - "advancement.create.contraption_actors": "UNLOCALIZED: Moving with Purpose", - "advancement.create.contraption_actors.desc": "UNLOCALIZED: Create a contraption with drills, saws or harvesters on board", - "advancement.create.portable_storage_interface": "UNLOCALIZED: Drive-by exchange", - "advancement.create.portable_storage_interface.desc": "UNLOCALIZED: Use a Portable Storage Interface to take or insert items into a contraption", - "advancement.create.wrench_goggles": "UNLOCALIZED: Kitted out", - "advancement.create.wrench_goggles.desc": "UNLOCALIZED: Equip Engineer's goggles and a Wrench", - "advancement.create.stressometer": "精密的应力控制", - "advancement.create.stressometer.desc": "放置一个应力表,并且戴上工程师护目镜来读取应力数据", - "advancement.create.cuckoo_clock": "UNLOCALIZED: Is it Time?", - "advancement.create.cuckoo_clock.desc": "UNLOCALIZED: Witness your Cuckoo Clock announce bedtime", - "advancement.create.windmill_maxed": "UNLOCALIZED: A Strong Breeze", - "advancement.create.windmill_maxed.desc": "UNLOCALIZED: Assemble a windmill of maximum strength", - "advancement.create.ejector_maxed": "UNLOCALIZED: Springboard Champion", - "advancement.create.ejector_maxed.desc": "UNLOCALIZED: Get launched for more than 30 blocks by a Weighted Ejector", - "advancement.create.pulley_maxed": "UNLOCALIZED: Rope to Nowhere", - "advancement.create.pulley_maxed.desc": "UNLOCALIZED: Extend a Rope Pulley over 200 blocks deep", - "advancement.create.cart_pickup": "UNLOCALIZED: Strong Arms", - "advancement.create.cart_pickup.desc": "UNLOCALIZED: Pick up a Minecart Contraption with at least 200 attached blocks", - "advancement.create.anvil_plough": "UNLOCALIZED: Blacksmith Artillery", - "advancement.create.anvil_plough.desc": "UNLOCALIZED: Launch an Anvil with Mechanical ploughs", - "advancement.create.lava_wheel_00000": "UNLOCALIZED: Magma Wheel", - "advancement.create.lava_wheel_00000.desc": "UNLOCALIZED: This shouldn't have worked§7\n(Hidden Advancement)", - "advancement.create.hand_crank_000": "UNLOCALIZED: Workout Session", - "advancement.create.hand_crank_000.desc": "UNLOCALIZED: Use a Hand Crank until fully exhausted§7\n(Hidden Advancement)", + "advancement.create.millstone": "怡人磨练", + "advancement.create.millstone.desc": "使用石磨将物品磨碎", + "advancement.create.super_glue": "衔接地带", + "advancement.create.super_glue.desc": "使用强力胶将多个方块连为一体", + "advancement.create.contraption_actors": "有目的地行动", + "advancement.create.contraption_actors.desc": "创建一个带有动力钻头、动力锯或者动力收割机的移动装置", + "advancement.create.portable_storage_interface": "顺道交换", + "advancement.create.portable_storage_interface.desc": "用移动式储存接口从移动装置中取出或输入物品", + "advancement.create.wrench_goggles": "一应俱全", + "advancement.create.wrench_goggles.desc": "同时装备工程师护目镜与扳手", + "advancement.create.stressometer": "应力数是给呆子看的", + "advancement.create.stressometer.desc": "在应力表和工程师护目镜的辅助下获取准确读数", + "advancement.create.cuckoo_clock": "到点了吗?", + "advancement.create.cuckoo_clock.desc": "目睹你的布谷鸟闹钟提醒你睡觉", + "advancement.create.windmill_maxed": "强风肆虐", + "advancement.create.windmill_maxed.desc": "组装最高强度的风车", + "advancement.create.ejector_maxed": "跳板冠军", + "advancement.create.ejector_maxed.desc": "被弹射置物台弹飞30格以外", + "advancement.create.pulley_maxed": "绳索遍地", + "advancement.create.pulley_maxed.desc": "使用绳索滑轮伸出超过200格长的绳索", + "advancement.create.cart_pickup": "铁腕儿", + "advancement.create.cart_pickup.desc": "捡起一个至少带有200个方块的矿车结构", + "advancement.create.anvil_plough": "锻匠大炮", + "advancement.create.anvil_plough.desc": "用动力犁发射铁砧", + "advancement.create.lava_wheel_00000": "风火轮", + "advancement.create.lava_wheel_00000.desc": "这也能行?§7\n(隐藏进度)", + "advancement.create.hand_crank_000": "锻炼时间", + "advancement.create.hand_crank_000.desc": "转动手摇曲柄直到耗尽饥饿值§7\n(隐藏进度)", "advancement.create.belt_funnel_kiss": "鹦鹉和垂翼", "advancement.create.belt_funnel_kiss.desc": "让两个安装在传送带上的漏斗深情相吻", - "advancement.create.stressometer_maxed": "UNLOCALIZED: Perfectly Stressed", - "advancement.create.stressometer_maxed.desc": "UNLOCALIZED: Get a 100% readout from a Stressometer§7\n(Hidden Advancement)", - "advancement.create.copper": "UNLOCALIZED: More Sturdier Rocks", - "advancement.create.copper.desc": "UNLOCALIZED: Amass some Copper for your exploits in Fluid Manipulation", + "advancement.create.stressometer_maxed": "完美消耗", + "advancement.create.stressometer_maxed.desc": "在应力表中得到100%的读数§7\n(隐藏进度)", + "advancement.create.copper": "更坚固的顽石", + "advancement.create.copper.desc": "为你的流体操控技术积累一点铜", "advancement.create.copper_casing": "铜器时代", "advancement.create.copper_casing.desc": "使用铜和木头制作一个铜机壳", "advancement.create.spout": "哗啦啦", "advancement.create.spout.desc": "观察注液器灌满物品", - "advancement.create.drain": "UNLOCALIZED: Tumble Draining", - "advancement.create.drain.desc": "UNLOCALIZED: Watch a fluid containing item be emptied by an Item Drain", - "advancement.create.steam_engine": "UNLOCALIZED: The Powerhouse", - "advancement.create.steam_engine.desc": "UNLOCALIZED: Use a Steam engine to generate torque", - "advancement.create.steam_whistle": "UNLOCALIZED: Voice of an Angel", - "advancement.create.steam_whistle.desc": "UNLOCALIZED: Activate a Steam Whistle", - "advancement.create.backtank": "UNLOCALIZED: Pressure to Go", - "advancement.create.backtank.desc": "UNLOCALIZED: Create a copper backtank and make it accumulate Air Pressure", - "advancement.create.diving_suit": "UNLOCALIZED: Ready for the Depths", - "advancement.create.diving_suit.desc": "UNLOCALIZED: Equip a diving helmet together with your backtank and jump into water", - "advancement.create.mechanical_pump_0": "UNLOCALIZED: Under Pressure", - "advancement.create.mechanical_pump_0.desc": "UNLOCALIZED: Place and power a Mechanical Pump", + "advancement.create.drain": "滚筒排液", + "advancement.create.drain.desc": "目睹物品被分液池排空", + "advancement.create.steam_engine": "动力强权", + "advancement.create.steam_engine.desc": "用蒸汽引擎产生动力", + "advancement.create.steam_whistle": "天籁之音", + "advancement.create.steam_whistle.desc": "激活一个蒸汽笛", + "advancement.create.backtank": "负重前行", + "advancement.create.backtank.desc": "制作一个铜背罐并对其积累气压", + "advancement.create.diving_suit": "准备深潜", + "advancement.create.diving_suit.desc": "装备潜水头盔和铜背罐,然后跳进水里", + "advancement.create.mechanical_pump_0": "面临压力", + "advancement.create.mechanical_pump_0.desc": "放置一个动力泵并为其供能", "advancement.create.glass_pipe": "流之观察者", "advancement.create.glass_pipe.desc": "透过带窗的流体管道观察流体在管道中流淌,使用扳手可打开直线流体管道的窗户", - "advancement.create.water_supply": "UNLOCALIZED: Puddle Collector", - "advancement.create.water_supply.desc": "UNLOCALIZED: Use the pulling end of a pipe or pump to collect a water block", + "advancement.create.water_supply": "水洼收集者", + "advancement.create.water_supply.desc": "用流体管道的末端抽取水方块", "advancement.create.hose_pulley": "工业泄漏", "advancement.create.hose_pulley.desc": "放下一个软管滑轮,观察它排干或填充一大片流体", - "advancement.create.chocolate_bucket": "UNLOCALIZED: A World of Imagination", - "advancement.create.chocolate_bucket.desc": "UNLOCALIZED: Obtain a Bucket of Molten Chocolate", - "advancement.create.honey_drain": "UNLOCALIZED: Autonomous Bee-Keeping", - "advancement.create.honey_drain.desc": "UNLOCALIZED: Use pipes to pull honey from a Bee Nest or Bee House", - "advancement.create.hose_pulley_lava": "UNLOCALIZED: Tapping the Mantle", - "advancement.create.hose_pulley_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered infinite", - "advancement.create.steam_engine_maxed": "UNLOCALIZED: Full Steam", - "advancement.create.steam_engine_maxed.desc": "UNLOCALIZED: Run a boiler at the maximum level of power", - "advancement.create.foods": "UNLOCALIZED: Balanced Diet", - "advancement.create.foods.desc": "UNLOCALIZED: Create Chocolate Berries, a Honeyed Apple and a Sweet Roll; all from the same Spout", - "advancement.create.diving_suit_lava": "UNLOCALIZED: Swimming with the Striders", - "advancement.create.diving_suit_lava.desc": "UNLOCALIZED: Attempt to take a dive in lava with your Copper Diving Gear§7\n(Hidden Advancement)", - "advancement.create.chained_drain": "UNLOCALIZED: On a Roll", - "advancement.create.chained_drain.desc": "UNLOCALIZED: Watch an Item move across a row of Item Drains§7\n(Hidden Advancement)", - "advancement.create.cross_streams": "UNLOCALIZED: Don't cross the Streams!", - "advancement.create.cross_streams.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network§7\n(Hidden Advancement)", - "advancement.create.pipe_organ": "UNLOCALIZED: The Pipe Organ", - "advancement.create.pipe_organ.desc": "UNLOCALIZED: Attach 12 uniquely pitched Steam Whistles to a single fluid tank§7\n(Hidden Advancement)", + "advancement.create.chocolate_bucket": "幻想世界", + "advancement.create.chocolate_bucket.desc": "获得一桶熔融巧克力", + "advancement.create.honey_drain": "自动养蜂场", + "advancement.create.honey_drain.desc": "用流体管道从蜂巢或蜂箱抽出蜂蜜", + "advancement.create.hose_pulley_lava": "流地幔的水龙头", + "advancement.create.hose_pulley_lava.desc": "从广阔的熔岩湖中抽出熔岩", + "advancement.create.steam_engine_maxed": "全速前进", + "advancement.create.steam_engine_maxed.desc": "运行最高功率等级的锅炉", + "advancement.create.foods": "均衡饮食", + "advancement.create.foods.desc": "用同一个注液器分别制作巧克力包层浆果、蜂蜜苹果和甜甜卷", + "advancement.create.diving_suit_lava": "与炽足兽共泳", + "advancement.create.diving_suit_lava.desc": "努力尝试用潜水装备在熔岩中潜水§7\n(隐藏进度)", + "advancement.create.chained_drain": "翻滚吧!", + "advancement.create.chained_drain.desc": "目睹一个物品滚过一串分液池§7\n(隐藏进度)", + "advancement.create.cross_streams": "不要混用!", + "advancement.create.cross_streams.desc": "目睹两种流体在你的管道网络中相交§7\n(隐藏进度)", + "advancement.create.pipe_organ": "管风琴", + "advancement.create.pipe_organ.desc": "在一个流体储罐上安装12个不同音高的蒸汽笛§7\n(隐藏进度)", "advancement.create.brass": "真正的合金", - "advancement.create.brass.desc": "使用粉碎锌矿石和粉碎铜矿石来制作黄铜", + "advancement.create.brass.desc": "在烈焰加热的搅拌器中用铜锭和锌锭制作一些黄铜", "advancement.create.brass_casing": "黄铜时代", "advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳", - "advancement.create.rose_quartz": "UNLOCALIZED: Pink Diamonds", - "advancement.create.rose_quartz.desc": "UNLOCALIZED: Polish some Rose Quartz", - "advancement.create.deployer": "我就指着你了咋地?", + "advancement.create.rose_quartz": "粉色钻石", + "advancement.create.rose_quartz.desc": "用砂纸将玫瑰石英打磨至透明", + "advancement.create.deployer": "人工智能", "advancement.create.deployer.desc": "放置并且启动一个机械手,这可是你右手的完美复制品", "advancement.create.precision_mechanism": "高新技术", "advancement.create.precision_mechanism.desc": "装配一个精密构件", @@ -786,74 +786,74 @@ "advancement.create.speed_controller.desc": "放置一个转速控制器,这是换档的终极装置", "advancement.create.mechanical_arm": "飞转的手!", "advancement.create.mechanical_arm.desc": "制作动力臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作", - "advancement.create.mechanical_crafter": "UNLOCALIZED: Automated Assembly", - "advancement.create.mechanical_crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters", + "advancement.create.mechanical_crafter": "自动化装配", + "advancement.create.mechanical_crafter.desc": "放置一些动力合成器并为其供能", "advancement.create.crushing_wheel": "一对大家伙", "advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮", - "advancement.create.haunted_bell": "UNLOCALIZED: Shadow Sense", - "advancement.create.haunted_bell.desc": "UNLOCALIZED: Toll a Haunted Bell", + "advancement.create.haunted_bell": "黑暗感官", + "advancement.create.haunted_bell.desc": "敲响一个缠魂钟", "advancement.create.clockwork_bearing": "巧械时钟", "advancement.create.clockwork_bearing.desc": "组装安装在发条轴承上的装置", - "advancement.create.display_link": "UNLOCALIZED: Big Data", - "advancement.create.display_link.desc": "UNLOCALIZED: Use a Display link to visualise information", + "advancement.create.display_link": "大数据", + "advancement.create.display_link.desc": "用翻牌显示器可视化资讯", "advancement.create.potato_cannon": "Fwoomp!", "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物", - "advancement.create.extendo_grip": "biu biu biu!", + "advancement.create.extendo_grip": "Boioioing!", "advancement.create.extendo_grip.desc": "获得一个伸缩机械手", - "advancement.create.linked_controller": "UNLOCALIZED: Remote Activation", - "advancement.create.linked_controller.desc": "UNLOCALIZED: Activate a Redstone Link using a Linked Controller", + "advancement.create.linked_controller": "层层遥控", + "advancement.create.linked_controller.desc": "用无线红石遥控器激活无线红石终端", "advancement.create.arm_blaze_burner": "熊熊燃烧", "advancement.create.arm_blaze_burner.desc": "指导动力臂给烈焰人燃烧室投食", - "advancement.create.crusher_maxed_0000": "UNLOCALIZED: Crushing it", - "advancement.create.crusher_maxed_0000.desc": "UNLOCALIZED: Operate a Pair of Crushing wheels at max speed", + "advancement.create.crusher_maxed_0000": "碾碎它", + "advancement.create.crusher_maxed_0000.desc": "让一对粉碎轮以最高速度运行", "advancement.create.arm_many_targets": "掌控全局", "advancement.create.arm_many_targets.desc": "配置一个有十个或更多输出位置的动力臂", - "advancement.create.potato_cannon_collide": "UNLOCALIZED: Veggie Fireworks", - "advancement.create.potato_cannon_collide.desc": "UNLOCALIZED: Cause potato cannon projectiles of different types to collide with each other", - "advancement.create.self_deploying": "UNLOCALIZED: Self-Driving Cart", - "advancement.create.self_deploying.desc": "UNLOCALIZED: Create a Minecart Contraption that places tracks in front of itself", + "advancement.create.potato_cannon_collide": "蔬菜烟花", + "advancement.create.potato_cannon_collide.desc": "让两种土豆发射器弹射物相撞", + "advancement.create.self_deploying": "自动驾驶矿车", + "advancement.create.self_deploying.desc": "让一个矿车装置在自己前方铺铁轨", "advancement.create.fist_bump": "来碰个拳,哥们~", "advancement.create.fist_bump.desc": "使两个机械手互相碰拳", - "advancement.create.crafter_lazy_000": "UNLOCALIZED: Desperate Measures", - "advancement.create.crafter_lazy_000.desc": "UNLOCALIZED: Drastically slow down a Mechanical Crafter to procrastinate on proper infrastructure§7\n(Hidden Advancement)", - "advancement.create.extendo_grip_dual": "UNLOCALIZED: To full Extent", - "advancement.create.extendo_grip_dual.desc": "UNLOCALIZED: Dual wield Extendo Grips for super-human reach§7\n(Hidden Advancement)", - "advancement.create.musical_arm": "没人能在我的 BGM 里打败我!", + "advancement.create.crafter_lazy_000": "权宜之计", + "advancement.create.crafter_lazy_000.desc": "大幅度减慢动力合成器来延迟基本建设", + "advancement.create.extendo_grip_dual": "全图范围", + "advancement.create.extendo_grip_dual.desc": "用双重伸缩机械手获得超人般的触及距离§7\n(隐藏进度)", + "advancement.create.musical_arm": "机械人DJ", "advancement.create.musical_arm.desc": "使用动力臂播放唱片", - "advancement.create.sturdy_sheet": "UNLOCALIZED: The Sturdiest Rocks", - "advancement.create.sturdy_sheet.desc": "UNLOCALIZED: Assemble a Sturdy Sheet from refining crushed Obsidian", - "advancement.create.train_casing_00": "UNLOCALIZED: The Logistical Age", - "advancement.create.train_casing_00.desc": "UNLOCALIZED: Use Sturdy Sheets to create a Casing for Railway Components", - "advancement.create.train": "UNLOCALIZED: All Aboard!", - "advancement.create.train.desc": "UNLOCALIZED: Assemble your first Train", - "advancement.create.conductor": "UNLOCALIZED: Conductor Instructor", - "advancement.create.conductor.desc": "UNLOCALIZED: Instruct a Train driver with a Schedule", - "advancement.create.track_signal": "UNLOCALIZED: Traffic Control", - "advancement.create.track_signal.desc": "UNLOCALIZED: Place a Train Signal", - "advancement.create.display_board_0": "UNLOCALIZED: Dynamic Timetables", - "advancement.create.display_board_0.desc": "UNLOCALIZED: Forecast a Train's arrival on your Display Board with the help of Display Links", - "advancement.create.track_0": "UNLOCALIZED: A new Gauge", - "advancement.create.track_0.desc": "UNLOCALIZED: Obtain some Train Tracks", - "advancement.create.train_whistle": "UNLOCALIZED: Choo choo!", - "advancement.create.train_whistle.desc": "UNLOCALIZED: Assemble a Steam Whistle to your Train and activate it while driving", - "advancement.create.train_portal": "UNLOCALIZED: Dimensional Commuter", - "advancement.create.train_portal.desc": "UNLOCALIZED: Ride a train through a Nether Portal", - "advancement.create.track_crafting_factory": "UNLOCALIZED: Track Factory", - "advancement.create.track_crafting_factory.desc": "UNLOCALIZED: Produce more than 1000 train tracks in the same Mechanical Press", - "advancement.create.long_bend": "UNLOCALIZED: The Longest Bend", - "advancement.create.long_bend.desc": "UNLOCALIZED: Create a Curved track section that spans more than 30 blocks in length", - "advancement.create.long_train": "UNLOCALIZED: Ambitious Endeavours", - "advancement.create.long_train.desc": "UNLOCALIZED: Create a Train with at least six Carriages", - "advancement.create.long_travel": "UNLOCALIZED: Field Trip", - "advancement.create.long_travel.desc": "UNLOCALIZED: Leave a Train Seat over 5000 blocks away from where you started travelling", - "advancement.create.train_roadkill": "UNLOCALIZED: Road Kill", - "advancement.create.train_roadkill.desc": "UNLOCALIZED: Run over an Enemy with your Train§7\n(Hidden Advancement)", - "advancement.create.red_signal": "UNLOCALIZED: Expert Driver", - "advancement.create.red_signal.desc": "UNLOCALIZED: Run a Red Signal with your Train§7\n(Hidden Advancement)", - "advancement.create.train_crash": "UNLOCALIZED: Terrible Service", - "advancement.create.train_crash.desc": "UNLOCALIZED: Witness a Train Crash as a Passenger§7\n(Hidden Advancement)", - "advancement.create.train_crash_backwards": "UNLOCALIZED: Blind Spot", - "advancement.create.train_crash_backwards.desc": "UNLOCALIZED: Crash into another Train while driving backwards§7\n(Hidden Advancement)", + "advancement.create.sturdy_sheet": "最顽固的磐石", + "advancement.create.sturdy_sheet.desc": "用精炼粉碎黑曜石装配坚固板", + "advancement.create.train_casing_00": "物流时代", + "advancement.create.train_casing_00.desc": "用坚固板制作列车组件的机壳", + "advancement.create.train": "各位请上车!", + "advancement.create.train.desc": "装配你的第一辆列车", + "advancement.create.conductor": "指挥者的指挥者", + "advancement.create.conductor.desc": "使用列车时刻表指挥列车司机", + "advancement.create.track_signal": "交通管制", + "advancement.create.track_signal.desc": "放置一个列车信号机", + "advancement.create.display_board_0": "动态时间表", + "advancement.create.display_board_0.desc": "利用显示链接器,在翻牌显示器上预报列车入站时间", + "advancement.create.track_0": "新轨距", + "advancement.create.track_0.desc": "获得一些列车轨道", + "advancement.create.train_whistle": "呜!呜!", + "advancement.create.train_whistle.desc": "在你的列车上安装一个蒸汽笛并在驾驶时激活它", + "advancement.create.train_portal": "跨维度通勤", + "advancement.create.train_portal.desc": "乘坐列车穿越下界传送门", + "advancement.create.track_crafting_factory": "轨道工厂", + "advancement.create.track_crafting_factory.desc": "用同一个动力辊压机制造1000个列车轨道", + "advancement.create.long_bend": "最长弯道", + "advancement.create.long_bend.desc": "建造一条长度超过30格的弯曲轨道", + "advancement.create.long_train": "雄心勃勃", + "advancement.create.long_train.desc": "建造至少带有六个车厢的列车", + "advancement.create.long_travel": "异地考察", + "advancement.create.long_travel.desc": "在距离起点5000格外的地方离开列车座位", + "advancement.create.train_roadkill": "泥头车,创创死", + "advancement.create.train_roadkill.desc": "用你的列车创死一名敌人§7\n(隐藏进度)", + "advancement.create.red_signal": "老司机", + "advancement.create.red_signal.desc": "驾驶列车闯红灯§7\n(隐藏进度)", + "advancement.create.train_crash": "劣质服务", + "advancement.create.train_crash.desc": "目睹自己乘坐的列车相撞§7\n(隐藏进度)", + "advancement.create.train_crash_backwards": "盲区", + "advancement.create.train_crash_backwards.desc": "在倒车时与另一辆列车相撞", "_": "->------------------------] UI & Messages [------------------------<-", @@ -861,23 +861,23 @@ "itemGroup.create.base": "机械动力", "itemGroup.create.palettes": "机械动力丨建筑方块", - "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush": "%1$s被粉碎轮加工了", "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎轮", - "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", - "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", - "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", - "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", - "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", - "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", + "death.attack.create.fan_fire": "%1$s被鼓风机烟熏至死", + "death.attack.create.fan_fire.player": "%1$s被%2$s扔进了烟熏炉", + "death.attack.create.fan_lava": "%1$s被鼓风机火化了", + "death.attack.create.fan_lava.player": "%1$s被%2$s扔进了冶炼炉", + "death.attack.create.mechanical_drill": "%1$s被钻头刺穿了", + "death.attack.create.mechanical_drill.player": "%1$s被%2$s扔到钻头前", "death.attack.create.mechanical_saw": "%1$s被动力锯切成了两截", - "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在动力锯上切碎了", - "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", - "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", - "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟闹钟炸得粉身碎骨", - "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟闹钟炸得粉身碎骨", - "death.attack.create.run_over": "UNLOCALIZED: %1$s was run over by %2$s", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s扔到动力锯上", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆加农炮射杀", + "death.attack.create.potato_cannon.item": "%1$s被%2$s发射的%3$s射杀", + "death.attack.create.cuckoo_clock_explosion": "%1$s被动过手脚的布谷鸟闹钟炸死了", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被动过手脚的布谷鸟闹钟炸死了", + "death.attack.create.run_over": "%1$s被%2$s碾了过去", - "create.block.deployer.damage_source_name": "二五仔机械手", + "create.block.deployer.damage_source_name": "机械手小坏蛋", "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", "create.menu.return": "返回上级菜单", @@ -913,8 +913,8 @@ "create.recipe.mystery_conversion": "神秘转化", "create.recipe.spout_filling": "注液", "create.recipe.draining": "分液", - "create.recipe.item_application": "UNLOCALIZED: Manual Item Application", - "create.recipe.item_application.any_axe": "UNLOCALIZED: Any Axe", + "create.recipe.item_application": "手动物品使用", + "create.recipe.item_application.any_axe": "任意斧头", "create.recipe.sequenced_assembly": "序列组装", "create.recipe.assembly.next": "下一步:%1$s", "create.recipe.assembly.step": "第%1$s步:", @@ -938,26 +938,26 @@ "create.generic.length": "长度", "create.generic.speed": "速度", "create.generic.delay": "延时", - "create.generic.duration": "UNLOCALIZED: Duration", - "create.generic.timeUnit": "UNLOCALIZED: Time Unit", + "create.generic.duration": "持续时间", + "create.generic.timeUnit": "时间单位", "create.generic.unit.ticks": "Ticks", "create.generic.unit.seconds": "秒", "create.generic.unit.minutes": "分钟", - "create.generic.daytime.hour": "UNLOCALIZED: Hour", - "create.generic.daytime.minute": "UNLOCALIZED: Minute", - "create.generic.daytime.second": "UNLOCALIZED: Second", - "create.generic.daytime.pm": "UNLOCALIZED: pm", - "create.generic.daytime.am": "UNLOCALIZED: am", + "create.generic.daytime.hour": "时", + "create.generic.daytime.minute": "分", + "create.generic.daytime.second": "秒", + "create.generic.daytime.pm": "pm", + "create.generic.daytime.am": "am", "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$smB", - "create.generic.unit.buckets": "UNLOCALIZED: B", + "create.generic.unit.buckets": "B", "create.generic.clockwise": "顺时针方向", "create.generic.counter_clockwise": "逆时针方向", - "create.generic.in_quotes": "UNLOCALIZED: \"%1$s\"", - "create.generic.pitch": "UNLOCALIZED: Pitch: %1$s", - "create.generic.notes": "UNLOCALIZED: F#;F;E;D#;D;C#;C;B;A#;A;G#;G", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "音高:%1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", "create.action.scroll": "滚轮", "create.action.confirm": "确认", @@ -1324,7 +1324,7 @@ "create.tooltip.stressImpact.medium": "中", "create.tooltip.stressImpact.high": "高", "create.tooltip.stressImpact.overstressed": "过载", - "create.tooltip.up_to": "UNLOCALIZED: Up to %1$s", + "create.tooltip.up_to": "最多%1$s", "create.tooltip.capacityProvided": "应力量:%1$s", "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", @@ -1401,329 +1401,329 @@ "create.hint.full_deployer.title": "机械手物品溢出", "create.hint.full_deployer": "_机械手_包含_过剩的物品_,需要被_提取_,使用_漏斗_或其他方法将其从溢出中释放出来", - "create.backtank.low": "UNLOCALIZED: Backtank pressure low", - "create.backtank.depleted": "UNLOCALIZED: Backtank pressure depleted", + "create.backtank.low": "背罐压力低", + "create.backtank.depleted": "背罐压力耗尽", - "create.hint.derailed_train.title": "UNLOCALIZED: Derailed Train", - "create.hint.derailed_train": "UNLOCALIZED: It appears this _Train_ is no longer sitting on a connected track piece. _Right-Click_ using a _wrench_ in order to relocate it to a nearby track.", + "create.hint.derailed_train.title": "出轨的列车", + "create.hint.derailed_train": "看起来该列车不再位于相连的轨道段上,使用_扳手__右击_可以将它重新安置到附近的轨道上", - "create.boiler.status": "UNLOCALIZED: Boiler Status: %1$s", - "create.boiler.status_short": "UNLOCALIZED: Boiler: %1$s", - "create.boiler.passive": "UNLOCALIZED: Passive", - "create.boiler.idle": "UNLOCALIZED: Idle", - "create.boiler.lvl": "UNLOCALIZED: Lvl %1$s", - "create.boiler.max_lvl": "UNLOCALIZED: Max", - "create.boiler.size": "UNLOCALIZED: Size", - "create.boiler.size_dots": "UNLOCALIZED: ....... ", - "create.boiler.water": "UNLOCALIZED: Water", - "create.boiler.water_dots": "UNLOCALIZED: ... ", - "create.boiler.heat": "UNLOCALIZED: Heat", - "create.boiler.heat_dots": "UNLOCALIZED: ...... ", - "create.boiler.via_one_engine": "UNLOCALIZED: via 1 engine", - "create.boiler.via_engines": "UNLOCALIZED: via %1$s engines", + "create.boiler.status": "锅炉状态:%1$s", + "create.boiler.status_short": "锅炉:%1$s", + "create.boiler.passive": "被动", + "create.boiler.idle": "空闲", + "create.boiler.lvl": "等级%1$s", + "create.boiler.max_lvl": "最高等级", + "create.boiler.size": "尺寸", + "create.boiler.size_dots": "...... ", + "create.boiler.water": "水量", + "create.boiler.water_dots": "...... ", + "create.boiler.heat": "热量", + "create.boiler.heat_dots": "...... ", + "create.boiler.via_one_engine": "通过1个引擎", + "create.boiler.via_engines": "通过%1$s个引擎", - "create.gui.schedule.lmb_edit": "UNLOCALIZED: Left-Click to Edit", - "create.gui.schedule.rmb_remove": "UNLOCALIZED: Right-Click to Remove", - "create.gui.schedule.duplicate": "UNLOCALIZED: Duplicate", - "create.gui.schedule.remove_entry": "UNLOCALIZED: Remove Action", - "create.gui.schedule.add_entry": "UNLOCALIZED: Add Action", - "create.gui.schedule.move_up": "UNLOCALIZED: Move up", - "create.gui.schedule.move_down": "UNLOCALIZED: Move down", - "create.gui.schedule.add_condition": "UNLOCALIZED: Add Condition", - "create.gui.schedule.alternative_condition": "UNLOCALIZED: Alternative Condition", + "create.gui.schedule.lmb_edit": "左键点击编辑", + "create.gui.schedule.rmb_remove": "右键点击移除", + "create.gui.schedule.duplicate": "复制", + "create.gui.schedule.remove_entry": "移除动作", + "create.gui.schedule.add_entry": "添加动作", + "create.gui.schedule.move_up": "上移", + "create.gui.schedule.move_down": "下移", + "create.gui.schedule.add_condition": "添加条件", + "create.gui.schedule.alternative_condition": "备选条件", - "create.schedule.instruction_type": "UNLOCALIZED: Next Action:", - "create.schedule.instruction.editor": "UNLOCALIZED: Instruction Editor", - "create.schedule.instruction.destination": "UNLOCALIZED: Travel to Station", - "create.schedule.instruction.destination.summary": "UNLOCALIZED: Next Stop:", - "create.schedule.instruction.filter_edit_box": "UNLOCALIZED: Station Name", - "create.schedule.instruction.filter_edit_box_1": "UNLOCALIZED: Use * as a text wildcard", - "create.schedule.instruction.filter_edit_box_2": "UNLOCALIZED: Example: 'My Station, Platform *'", - "create.schedule.instruction.filter_edit_box_3": "UNLOCALIZED: Train picks nearest unoccupied match", - "create.schedule.instruction.rename": "UNLOCALIZED: Update Schedule Title", - "create.schedule.instruction.rename.summary": "UNLOCALIZED: New Title:", - "create.schedule.instruction.name_edit_box": "UNLOCALIZED: Schedule Title", - "create.schedule.instruction.name_edit_box_1": "UNLOCALIZED: Affects text shown on displays", - "create.schedule.instruction.name_edit_box_2": "UNLOCALIZED: Defaults to next destination's name", - "create.schedule.instruction.throttle": "UNLOCALIZED: Limit Max Speed", - "create.schedule.instruction.throttle.summary": "UNLOCALIZED: Change Max Speed to %1$s", - "create.schedule.instruction.throttle_edit_box": "UNLOCALIZED: Throttle", - "create.schedule.instruction.throttle_edit_box_1": "UNLOCALIZED: Affects the top speed of the Train", - "create.schedule.condition_type": "UNLOCALIZED: Continue if/after:", - "create.schedule.condition.editor": "UNLOCALIZED: Condition Editor", - "create.schedule.condition.delay": "UNLOCALIZED: Scheduled Delay", - "create.schedule.condition.delay_short": "UNLOCALIZED: Wait: %1$s", - "create.schedule.condition.delay.status": "UNLOCALIZED: Departs in %1$s", - "create.schedule.condition.idle": "UNLOCALIZED: Cargo Inactivity", - "create.schedule.condition.idle_short": "UNLOCALIZED: Cargo Idle: %1$s", - "create.schedule.condition.idle.status": "UNLOCALIZED: Cargo Idle for %1$s", - "create.schedule.condition.for_x_time": "UNLOCALIZED: for %1$s", - "create.schedule.condition.unloaded": "UNLOCALIZED: Chunk Unloaded", - "create.schedule.condition.unloaded.status": "UNLOCALIZED: Waiting for chunk unload", - "create.schedule.condition.powered": "UNLOCALIZED: Station Powered", - "create.schedule.condition.powered.status": "UNLOCALIZED: Waiting for redstone", - "create.schedule.condition.time_of_day": "UNLOCALIZED: Time of Day", - "create.schedule.condition.time_of_day.scheduled": "UNLOCALIZED: Scheduled Time: %1$s", - "create.schedule.condition.time_of_day.digital_format": "UNLOCALIZED: %1$s:%3$s %4$s", - "create.schedule.condition.time_of_day.rotation": "UNLOCALIZED: Rotation", - "create.schedule.condition.time_of_day.rotation.every_24": "UNLOCALIZED: Every Day", - "create.schedule.condition.time_of_day.rotation.every_12": "UNLOCALIZED: Every 12:00", - "create.schedule.condition.time_of_day.rotation.every_6": "UNLOCALIZED: Every 6:00", - "create.schedule.condition.time_of_day.rotation.every_4": "UNLOCALIZED: Every 4:00", - "create.schedule.condition.time_of_day.rotation.every_3": "UNLOCALIZED: Every 3:00", - "create.schedule.condition.time_of_day.rotation.every_2": "UNLOCALIZED: Every 2:00", - "create.schedule.condition.time_of_day.rotation.every_1": "UNLOCALIZED: Every 1:00", - "create.schedule.condition.time_of_day.rotation.every_0_45": "UNLOCALIZED: Every 0:45", - "create.schedule.condition.time_of_day.rotation.every_0_30": "UNLOCALIZED: Every 0:30", - "create.schedule.condition.time_of_day.rotation.every_0_15": "UNLOCALIZED: Every 0:15", - "create.schedule.condition.time_of_day.status": "UNLOCALIZED: Departs at ", - "create.schedule.condition.threshold.train_holds": "UNLOCALIZED: Train holds %1$s", - "create.schedule.condition.threshold.greater": "UNLOCALIZED: more than", - "create.schedule.condition.threshold.less": "UNLOCALIZED: less than", - "create.schedule.condition.threshold.equal": "UNLOCALIZED: exactly", - "create.schedule.condition.threshold.x_units_of_item": "UNLOCALIZED: %1$s %2$s of %3$s", - "create.schedule.condition.threshold.matching_content": "UNLOCALIZED: Matching Content", - "create.schedule.condition.threshold.item_measure": "UNLOCALIZED: Item Measure", - "create.schedule.condition.threshold.items": "UNLOCALIZED: Items", - "create.schedule.condition.threshold.stacks": "UNLOCALIZED: Stacks", - "create.schedule.condition.threshold.buckets": "UNLOCALIZED: Buckets", - "create.schedule.condition.threshold.status": "UNLOCALIZED: Cargo: %1$s/%2$s %3$s", - "create.schedule.condition.threshold.place_item": "UNLOCALIZED: Reference Item", - "create.schedule.condition.threshold.place_item_2": "UNLOCALIZED: Filters can be used", - "create.schedule.condition.fluid_threshold": "UNLOCALIZED: Fluid Cargo Condition", - "create.schedule.condition.item_threshold": "UNLOCALIZED: Item Cargo Condition", - "create.schedule.condition.redstone_link": "UNLOCALIZED: Redstone Link", - "create.schedule.condition.redstone_link.status": "UNLOCALIZED: Waiting for redstone link", - "create.schedule.condition.redstone_link_on": "UNLOCALIZED: Link On", - "create.schedule.condition.redstone_link_off": "UNLOCALIZED: Link Off", - "create.schedule.condition.redstone_link.powered": "UNLOCALIZED: Powered", - "create.schedule.condition.redstone_link.unpowered": "UNLOCALIZED: Not powered", - "create.schedule.condition.redstone_link.frequency_state": "UNLOCALIZED: Frequency state:", - "create.schedule.condition.redstone_link.frequency_powered": "UNLOCALIZED: Frequency powered:", - "create.schedule.condition.redstone_link.frequency_unpowered": "UNLOCALIZED: Frequency not powered:", - "create.schedule.condition.player_count": "UNLOCALIZED: Players Seated", - "create.schedule.condition.player_count.summary": "UNLOCALIZED: %1$s Player", - "create.schedule.condition.player_count.summary_plural": "UNLOCALIZED: %1$s Players", - "create.schedule.condition.player_count.seated": "UNLOCALIZED: %1$s seated", - "create.schedule.condition.player_count.players": "UNLOCALIZED: Players", - "create.schedule.condition.player_count.condition": "UNLOCALIZED: Conditional", - "create.schedule.condition.player_count.exactly": "UNLOCALIZED: Exactly", - "create.schedule.condition.player_count.or_above": "UNLOCALIZED: Or above", - "create.schedule.condition.player_count.status": "UNLOCALIZED: Passengers: %1$s/%2$s", - "create.schedule.loop": "UNLOCALIZED: Loop Forever", - "create.schedule.loop1": "UNLOCALIZED: Schedule starts over", - "create.schedule.loop2": "UNLOCALIZED: when completed", - "create.schedule.reset": "UNLOCALIZED: Reset Progress", - "create.schedule.skip": "UNLOCALIZED: Skip current Stop", - "create.schedule.applied_to_train": "UNLOCALIZED: Train is now following this Schedule", - "create.schedule.non_controlling_seat": "UNLOCALIZED: Conductor needs to sit in front of a Controls block", - "create.schedule.remove_with_empty_hand": "UNLOCALIZED: Remove current Schedule with an Empty Hand", - "create.schedule.auto_removed_from_train": "UNLOCALIZED: Auto-Schedule discarded", - "create.schedule.removed_from_train": "UNLOCALIZED: Schedule retrieved from Train", - "create.schedule.no_stops": "UNLOCALIZED: This Schedule does not have any Stops yet", - "create.schedule.continued": "UNLOCALIZED: Schedule resumed", + "create.schedule.instruction_type": "下一个动作:", + "create.schedule.instruction.editor": "指令编辑器", + "create.schedule.instruction.destination": "前往车站", + "create.schedule.instruction.destination.summary": "下一站:", + "create.schedule.instruction.filter_edit_box": "车站名称", + "create.schedule.instruction.filter_edit_box_1": "使用*作为文本通配符", + "create.schedule.instruction.filter_edit_box_2": "例如:“我的车站,站台*”", + "create.schedule.instruction.filter_edit_box_3": "列车会挑选并匹配至最近的未被占用的车站", + "create.schedule.instruction.rename": "更新时刻表标题", + "create.schedule.instruction.rename.summary": "新标题:", + "create.schedule.instruction.name_edit_box": "时刻表标题", + "create.schedule.instruction.name_edit_box_1": "影响显示器上显示的文本", + "create.schedule.instruction.name_edit_box_2": "默认为下一个目的地的名称", + "create.schedule.instruction.throttle": "限制最高速度", + "create.schedule.instruction.throttle.summary": "调整最高速度到%1$s", + "create.schedule.instruction.throttle_edit_box": "节流阀", + "create.schedule.instruction.throttle_edit_box_1": "影响列车的最高速度", + "create.schedule.condition_type": "如果满足/完成之后……则继续:", + "create.schedule.condition.editor": "条件编辑器", + "create.schedule.condition.delay": "调度延迟", + "create.schedule.condition.delay_short": "等待:%1$s", + "create.schedule.condition.delay.status": "发自%1$s", + "create.schedule.condition.idle": "装卸停止", + "create.schedule.condition.idle_short": "装卸停止:%1$s", + "create.schedule.condition.idle.status": "装卸停止:%1$s", + "create.schedule.condition.for_x_time": "%1$s", + "create.schedule.condition.unloaded": "区块卸载", + "create.schedule.condition.unloaded.status": "等待区块被卸载", + "create.schedule.condition.powered": "车站被充能", + "create.schedule.condition.powered.status": "等待红石信号", + "create.schedule.condition.time_of_day": "一天中的时间", + "create.schedule.condition.time_of_day.scheduled": "调度时间:%1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "轮换", + "create.schedule.condition.time_of_day.rotation.every_24": "每天", + "create.schedule.condition.time_of_day.rotation.every_12": "每12:00", + "create.schedule.condition.time_of_day.rotation.every_6": "每6:00", + "create.schedule.condition.time_of_day.rotation.every_4": "每4:00", + "create.schedule.condition.time_of_day.rotation.every_3": "每3:00", + "create.schedule.condition.time_of_day.rotation.every_2": "每2:00", + "create.schedule.condition.time_of_day.rotation.every_1": "每1:00", + "create.schedule.condition.time_of_day.rotation.every_0_45": "每0:45", + "create.schedule.condition.time_of_day.rotation.every_0_30": "每0:30", + "create.schedule.condition.time_of_day.rotation.every_0_15": "每0:15", + "create.schedule.condition.time_of_day.status": "出发于", + "create.schedule.condition.threshold.train_holds": "列车持有%1$s", + "create.schedule.condition.threshold.greater": "多于", + "create.schedule.condition.threshold.less": "少于", + "create.schedule.condition.threshold.equal": "恰好", + "create.schedule.condition.threshold.x_units_of_item": "%1$s%2$s%3$s", + "create.schedule.condition.threshold.matching_content": "匹配内容", + "create.schedule.condition.threshold.item_measure": "物品度量", + "create.schedule.condition.threshold.items": "个", + "create.schedule.condition.threshold.stacks": "组", + "create.schedule.condition.threshold.buckets": "桶", + "create.schedule.condition.threshold.status": "货物:%1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "参考物品", + "create.schedule.condition.threshold.place_item_2": "可以使用过滤器", + "create.schedule.condition.fluid_threshold": "流体货物条件", + "create.schedule.condition.item_threshold": "物品货物条件", + "create.schedule.condition.redstone_link": "无线红石", + "create.schedule.condition.redstone_link.status": "等待无线红石", + "create.schedule.condition.redstone_link_on": "无线开启", + "create.schedule.condition.redstone_link_off": "无线关闭", + "create.schedule.condition.redstone_link.powered": "充能", + "create.schedule.condition.redstone_link.unpowered": "未充能", + "create.schedule.condition.redstone_link.frequency_state": "频率状态:", + "create.schedule.condition.redstone_link.frequency_powered": "频率充能:", + "create.schedule.condition.redstone_link.frequency_unpowered": "频率未充能:", + "create.schedule.condition.player_count": "玩家入座", + "create.schedule.condition.player_count.summary": "%1$s玩家", + "create.schedule.condition.player_count.summary_plural": "%1$s玩家", + "create.schedule.condition.player_count.seated": "%1$s入座", + "create.schedule.condition.player_count.players": "玩家", + "create.schedule.condition.player_count.condition": "条件", + "create.schedule.condition.player_count.exactly": "恰好", + "create.schedule.condition.player_count.or_above": "或以上", + "create.schedule.condition.player_count.status": "乘客:%1$s/%2$s", + "create.schedule.loop": "一直循环", + "create.schedule.loop1": "时刻表完成后", + "create.schedule.loop2": "重新开始", + "create.schedule.reset": "重置进度", + "create.schedule.skip": "跳过当前车站", + "create.schedule.applied_to_train": "列车现在遵循这个时刻表", + "create.schedule.non_controlling_seat": "列车长需要坐在驾驶台方块前面", + "create.schedule.remove_with_empty_hand": "用空手移除当前时刻表", + "create.schedule.auto_removed_from_train": "自动时刻表被废弃", + "create.schedule.removed_from_train": "从列车取回时刻表", + "create.schedule.no_stops": "该时刻表还没有任何停靠站", + "create.schedule.continued": "时刻表已恢复", - "create.track.selection_cleared": "UNLOCALIZED: Selection Cleared", - "create.track.valid_connection": "UNLOCALIZED: Can Connect ✔", - "create.track.second_point": "UNLOCALIZED: Place track or select a second point", - "create.track.too_far": "UNLOCALIZED: Too far away", - "create.track.original_missing": "UNLOCALIZED: Original block removed, Sneak-click to reset", - "create.track.perpendicular": "UNLOCALIZED: Cannot connect perpendicularly", - "create.track.ascending_s_curve": "UNLOCALIZED: Cannot create sloped S-Bends", - "create.track.too_sharp": "UNLOCALIZED: Turn too sharp", - "create.track.too_steep": "UNLOCALIZED: Slope too steep", - "create.track.slope_turn": "UNLOCALIZED: Cannot enter or leave slope on a turn", - "create.track.opposing_slopes": "UNLOCALIZED: Cannot connect opposing slopes", - "create.track.leave_slope_ascending": "UNLOCALIZED: Cannot leave this slope while ascending", - "create.track.leave_slope_descending": "UNLOCALIZED: Cannot leave this slope while descending", - "create.track.turn_90": "UNLOCALIZED: Can only turn up to 90 Degrees", - "create.track.junction_start": "UNLOCALIZED: Cannot start connection from a Junction", - "create.track.turn_start": "UNLOCALIZED: Cannot start connection from a Turn", - "create.track.not_enough_tracks": "UNLOCALIZED: Not holding enough tracks", - "create.track.not_enough_pavement": "UNLOCALIZED: Not holding enough pavement blocks", + "create.track.selection_cleared": "选区已清除", + "create.track.valid_connection": "可以连接✔", + "create.track.second_point": "放置轨道或选择第二个点", + "create.track.too_far": "太远了", + "create.track.original_missing": "原方块被移除,潜行点击重置", + "create.track.perpendicular": "无法垂直连接", + "create.track.ascending_s_curve": "无法创建有坡度的S型转弯", + "create.track.too_sharp": "转弯过急", + "create.track.too_steep": "坡度太陡", + "create.track.slope_turn": "不能在转弯时进入或离开斜坡", + "create.track.opposing_slopes": "不能连接相反的斜坡", + "create.track.leave_slope_ascending": "不能在上升时离开这个斜坡", + "create.track.leave_slope_descending": "不能在下降时离开这个斜坡", + "create.track.turn_90": "最多只能转90度", + "create.track.junction_start": "无法从路口开始连接", + "create.track.turn_start": "无法从转弯开始连接", + "create.track.not_enough_tracks": "没有足够的轨道", + "create.track.not_enough_pavement": "没有足够的路面方块", - "create.portal_track.failed": "UNLOCALIZED: Cannot place portal track:", - "create.portal_track.missing": "UNLOCALIZED: Target portal not generated yet", - "create.portal_track.blocked": "UNLOCALIZED: Target location blocked (%1$s,%2$s,%3$s)", + "create.portal_track.failed": "无法放置传送轨道:", + "create.portal_track.missing": "目标传送门还未生成", + "create.portal_track.blocked": "目标位置被封堵 (%1$s,%2$s,%3$s)", - "create.station.idle": "UNLOCALIZED: Station is Idle", - "create.station.assembly_title": "UNLOCALIZED: Train Assembly", - "create.station.close": "UNLOCALIZED: Close Window", - "create.station.cancel": "UNLOCALIZED: Cancel Assembly", - "create.station.failed": "UNLOCALIZED: Assembly Failed", - "create.station.icon_type": "UNLOCALIZED: Icon Type", - "create.station.create_train": "UNLOCALIZED: Create new Train", - "create.station.assemble_train": "UNLOCALIZED: Assemble Train", - "create.station.disassemble_train": "UNLOCALIZED: Disassemble Train", - "create.station.remove_schedule": "UNLOCALIZED: Retrieve Schedule", - "create.station.remove_auto_schedule": "UNLOCALIZED: Discard Auto-Schedule", - "create.station.no_assembly_diagonal": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_diagonal_1": "UNLOCALIZED: on diagonal tracks", - "create.station.no_assembly_curve": "UNLOCALIZED: Cannot build trains", - "create.station.no_assembly_curve_1": "UNLOCALIZED: on curved tracks", - "create.station.train_not_aligned": "UNLOCALIZED: Cannot disassemble,", - "create.station.train_not_aligned_1": "UNLOCALIZED: not all carriages aligned", - "create.station.carriage_number": "UNLOCALIZED: Carriage %1$s:", - "create.station.retry": "UNLOCALIZED: Resolve this and retry", - "create.station.no_bogeys": "UNLOCALIZED: No Bogeys", - "create.station.one_bogey": "UNLOCALIZED: 1 Bogey", - "create.station.more_bogeys": "UNLOCALIZED: %1$s Bogeys", - "create.station.how_to": "UNLOCALIZED: Use Train Casing on highlighted Tracks to create bogeys.", - "create.station.how_to_1": "UNLOCALIZED: Remove bogeys by breaking the block on top.", - "create.station.how_to_2": "UNLOCALIZED: Build carriages attached to one or two bogeys each.", + "create.station.idle": "车站空闲", + "create.station.assembly_title": "组装列车", + "create.station.close": "关闭窗口", + "create.station.cancel": "取消组装", + "create.station.failed": "组装失败", + "create.station.icon_type": "图标类型", + "create.station.create_train": "创建新列车", + "create.station.assemble_train": "组装列车", + "create.station.disassemble_train": "拆解列车", + "create.station.remove_schedule": "取回时刻表", + "create.station.remove_auto_schedule": "放弃自动时刻表", + "create.station.no_assembly_diagonal": "无法搭建列车", + "create.station.no_assembly_diagonal_1": "在对角的轨道上", + "create.station.no_assembly_curve": "无法搭建列车", + "create.station.no_assembly_curve_1": "在弧形的轨道上", + "create.station.train_not_aligned": "无法拆解,", + "create.station.train_not_aligned_1": "仍有车厢未对齐", + "create.station.carriage_number": "车厢%1$s:", + "create.station.retry": "解决此问题并重试", + "create.station.no_bogeys": "无转向架", + "create.station.one_bogey": "1个转向架", + "create.station.more_bogeys": "%1$s个转向架", + "create.station.how_to": "对着高亮的轨道使用列车机壳创建转向架。", + "create.station.how_to_1": "破坏转向架最上方的方块来移除它。", + "create.station.how_to_2": "搭建每个都连接了1个或2个转向架的车厢。", - "create.train_assembly.too_many_bogeys": "UNLOCALIZED: Too many Bogeys attached: %1$s", - "create.train_assembly.frontmost_bogey_at_station": "UNLOCALIZED: Frontmost Bogey must be at Station Marker", - "create.train_assembly.no_bogeys": "UNLOCALIZED: No Bogeys Found", - "create.train_assembly.not_connected_in_order": "UNLOCALIZED: Bogeys are not connected in order", - "create.train_assembly.bogeys_too_close": "UNLOCALIZED: Bogeys %1$s and %2$s are too close to each other", - "create.train_assembly.single_bogey_carriage": "UNLOCALIZED: This Bogey type cannot support a carriage on its own", - "create.train_assembly.nothing_attached": "UNLOCALIZED: No structure attached to Bogey %1$s", - "create.train_assembly.no_controls": "UNLOCALIZED: At least one forward-facing controls block needs to be mounted on the train", - "create.train_assembly.sideways_controls": "UNLOCALIZED: A mounted controls block is facing sideways", - "create.train_assembly.bogey_created": "UNLOCALIZED: Bogey created. Click again to cycle type", - "create.train_assembly.requires_casing": "UNLOCALIZED: Use Railway Casing to create bogeys on tracks", + "create.train_assembly.too_many_bogeys": "连接的转向架太多:%1$s", + "create.train_assembly.frontmost_bogey_at_station": "最前面的转向架必须位于车站标记处", + "create.train_assembly.no_bogeys": "找不到转向架", + "create.train_assembly.not_connected_in_order": "转向架没有按顺序连接", + "create.train_assembly.bogeys_too_close": "转向架%1$s和%2$s距离太近", + "create.train_assembly.single_bogey_carriage": "这种转向架不能单独支撑一个车厢", + "create.train_assembly.nothing_attached": "没有结构连接到转向架%1$s", + "create.train_assembly.no_controls": "列车上至少需要安装一个面向前方的驾驶台方块", + "create.train_assembly.sideways_controls": "一个安装的驾驶台方块面向侧面", + "create.train_assembly.bogey_created": "转向架已创建,再次点击来循环修改类型", + "create.train_assembly.requires_casing": "在轨道上使用列车机壳来创建转向架", - "create.track_target.set": "UNLOCALIZED: Targeted track selected", - "create.track_target.success": "UNLOCALIZED: Successfully bound to targeted track", - "create.track_target.clear": "UNLOCALIZED: Cleared track selection", - "create.track_target.missing": "UNLOCALIZED: Right-click the targeted train track first", - "create.track_target.too_far": "UNLOCALIZED: Targeted track is too far from here", - "create.track_target.no_junctions": "UNLOCALIZED: Targeted track cannot be an intersection", - "create.track_target.occupied": "UNLOCALIZED: Targeted track is occupied", - "create.track_target.invalid": "UNLOCALIZED: Cannot target this track here", + "create.track_target.set": "目标轨道已选择", + "create.track_target.success": "成功绑定到目标轨道", + "create.track_target.clear": "已清除选择的轨道", + "create.track_target.missing": "先右击目标列车轨道", + "create.track_target.too_far": "目标轨道离此处太远", + "create.track_target.no_junctions": "目标轨道不能是交叉口", + "create.track_target.occupied": "目标轨道被占用", + "create.track_target.invalid": "无法在此处定位该轨道", - "create.train.unnamed": "UNLOCALIZED: Unnamed Train", - "create.train.cannot_relocate_moving": "UNLOCALIZED: Cannot relocate a moving Train", - "create.train.relocate": "UNLOCALIZED: Click a Track to Relocate %1$s to. Sneak-Click to abort", - "create.train.relocate.abort": "UNLOCALIZED: Relocation aborted", - "create.train.relocate.success": "UNLOCALIZED: Relocation successful", - "create.train.relocate.valid": "UNLOCALIZED: Can relocate to here, Click to Confirm", - "create.train.relocate.invalid": "UNLOCALIZED: Cannot relocate Train to here", - "create.train.relocate.too_far": "UNLOCALIZED: Cannot relocate Train this far away", - "create.train.departing_from": "UNLOCALIZED: Departing from %1$s", - "create.train.arrived_at": "UNLOCALIZED: Arrived at %1$s", - "create.train.status": "UNLOCALIZED: Information about Train: %1$s", - "create.train.status.back_on_track": "UNLOCALIZED: Train is back on Track", - "create.train.status.collision": "UNLOCALIZED: Collision with other Train", - "create.train.status.end_of_track": "UNLOCALIZED: A Carriage has reached the end of its Track", - "create.train.status.double_portal": "UNLOCALIZED: A Carriage cannot enter a portal whilst leaving another", - "create.train.status.coupling_stress": "UNLOCALIZED: Forced stop due to Stress on Couplings", - "create.train.status.track_missing": "UNLOCALIZED: Tracks are missing beneath the Train", - "create.train.status.paused_for_manual": "UNLOCALIZED: Schedule paused for manual controls", - "create.train.status.opposite_driver": "UNLOCALIZED: Path requires a driver facing the opposite direction", - "create.train.status.missing_driver": "UNLOCALIZED: Driver has gone missing", - "create.train.status.found_driver": "UNLOCALIZED: A new driver has been found", - "create.train.status.navigation_success": "UNLOCALIZED: Navigation succeeded", - "create.train.status.no_match": "UNLOCALIZED: No station on graph matches '%1$s'", - "create.train.status.no_path": "UNLOCALIZED: No suitable path to the next Scheduled destination could be found", + "create.train.unnamed": "未命名列车", + "create.train.cannot_relocate_moving": "无法重新安置移动中的列车", + "create.train.relocate": "点击一个轨道来重新安置%1$s,潜行点击取消", + "create.train.relocate.abort": "重新安置被取消", + "create.train.relocate.success": "重新安置成功", + "create.train.relocate.valid": "可以重新安置到此处,点击确认", + "create.train.relocate.invalid": "无法重新安置列车到此处", + "create.train.relocate.too_far": "无法重新安置列车到过远处", + "create.train.departing_from": "发自%1$s", + "create.train.arrived_at": "到达%1$s", + "create.train.status": " 关于列车的信息:%1$s", + "create.train.status.back_on_track": "列车回到了轨道上", + "create.train.status.collision": "和其他列车相撞", + "create.train.status.end_of_track": "一节车厢已到达轨道末端", + "create.train.status.double_portal": "一节车厢不能在离开传送门的同时进入另一个传送门", + "create.train.status.coupling_stress": "由于连轴器的压力强制停止", + "create.train.status.track_missing": "列车下方缺少轨道", + "create.train.status.paused_for_manual": "时刻表被暂停以进行手动控制", + "create.train.status.opposite_driver": "路线要求驾驶员面向相反方向", + "create.train.status.missing_driver": "驾驶员不知所踪", + "create.train.status.found_driver": "找到一个新的驾驶员", + "create.train.status.navigation_success": "导航成功", + "create.train.status.no_match": "在图表上没有匹配'%1$s'的车站", + "create.train.status.no_path": "找不到前往下一个目的地合适路线", - "create.track_signal.cannot_change_mode": "UNLOCALIZED: Unable to switch mode of this Signal", - "create.track_signal.mode_change.entry_signal": "UNLOCALIZED: -> Allow passage if section unoccupied", - "create.track_signal.mode_change.cross_signal": "UNLOCALIZED: -> Allow passage if section fully traversable", + "create.track_signal.cannot_change_mode": "无法切换该信号的模式", + "create.track_signal.mode_change.entry_signal": "-> 如果区间未闭塞则允许通行", + "create.track_signal.mode_change.cross_signal": "-> 如果区间可穿过则允许通行", - "create.contraption.controls.start_controlling": "UNLOCALIZED: Now controlling: %1$s", - "create.contraption.controls.stop_controlling": "UNLOCALIZED: Stopped controlling contraption", - "create.contraption.controls.approach_station": "UNLOCALIZED: Hold %1$s to approach %2$s", + "create.contraption.controls.start_controlling": "现在控制:%1$s", + "create.contraption.controls.stop_controlling": "停止控制装置", + "create.contraption.controls.approach_station": "按住%1$s以接近%2$s", - "create.display_link.set": "UNLOCALIZED: Targeted position selected", - "create.display_link.success": "UNLOCALIZED: Successfully bound to targeted position", - "create.display_link.clear": "UNLOCALIZED: Cleared position selection", - "create.display_link.too_far": "UNLOCALIZED: Targeted position is too far from here", - "create.display_link.invalid": "UNLOCALIZED: Link has no valid target, try placing it again", - "create.display_link.title": "UNLOCALIZED: Display Link", - "create.display_link.no_source": "UNLOCALIZED: Not a Display Source", - "create.display_link.no_target": "UNLOCALIZED: Not a Display Target", - "create.display_link.reading_from": "UNLOCALIZED: Read from:", - "create.display_link.writing_to": "UNLOCALIZED: Send to:", - "create.display_link.attached_side": "UNLOCALIZED: Block on attached side", - "create.display_link.targeted_location": "UNLOCALIZED: Block in targeted location", - "create.display_link.view_compatible": "UNLOCALIZED: Click to view all Compatible", - "create.display_link.information_type": "UNLOCALIZED: Type of Information", - "create.display_link.display_on": "UNLOCALIZED: Write data to:", - "create.display_link.display_on_multiline": "UNLOCALIZED: Start writing at:", + "create.display_link.set": "已选择目标位置", + "create.display_link.success": "成功绑定到目标位置", + "create.display_link.clear": "选择的位置已清除", + "create.display_link.too_far": "目标位置离此处太远", + "create.display_link.invalid": "链接器没有有效的目标,尝试重新放置它", + "create.display_link.title": "显示链接器", + "create.display_link.no_source": "不是显示来源", + "create.display_link.no_target": "不是显示目标", + "create.display_link.reading_from": "读取自:", + "create.display_link.writing_to": "发送到:", + "create.display_link.attached_side": "连接到的方块", + "create.display_link.targeted_location": "目标位置的方块", + "create.display_link.view_compatible": "点击查看所有兼容的", + "create.display_link.information_type": "信息类型", + "create.display_link.display_on": "写入数据到:", + "create.display_link.display_on_multiline": "从此处开始写入:", - "create.display_source.label": "UNLOCALIZED: Attached Label", - "create.display_source.combine_item_names": "UNLOCALIZED: Combine Item Names", - "create.display_source.count_items": "UNLOCALIZED: Amount of matching Items", - "create.display_source.list_items": "UNLOCALIZED: List matching Items", - "create.display_source.fluid_amount": "UNLOCALIZED: Amount of matching Fluids", - "create.display_source.list_fluids": "UNLOCALIZED: List matching Fluids", - "create.display_source.nixie_tube": "UNLOCALIZED: Copy Nixie Tubes", - "create.display_source.fill_level": "UNLOCALIZED: Container Fill Level", - "create.display_source.fill_level.display": "UNLOCALIZED: Display Format", - "create.display_source.fill_level.percent": "UNLOCALIZED: Percent", - "create.display_source.fill_level.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.value_list.display": "UNLOCALIZED: Value Display", - "create.display_source.value_list.shortened": "UNLOCALIZED: Shortened", - "create.display_source.value_list.full_number": "UNLOCALIZED: Full Number", - "create.display_source.value_list.thousand": "UNLOCALIZED: k", - "create.display_source.value_list.million": "UNLOCALIZED: m", - "create.display_source.player_deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.scoreboard": "UNLOCALIZED: Scoreboard", - "create.display_source.scoreboard.objective": "UNLOCALIZED: Objective ID", - "create.display_source.scoreboard.objective_not_found": "UNLOCALIZED: '%1$s' not found", - "create.display_source.scoreboard.objective.deaths": "UNLOCALIZED: Player Deaths", - "create.display_source.time_of_day": "UNLOCALIZED: Time of Day", - "create.display_source.stop_watch": "UNLOCALIZED: Stopwatch", - "create.display_source.time.format": "UNLOCALIZED: Time Format", - "create.display_source.time.12_hour": "UNLOCALIZED: 12-hour", - "create.display_source.time.24_hour": "UNLOCALIZED: 24-hour", - "create.display_source.accumulate_items": "UNLOCALIZED: Accumulate Item Count", - "create.display_source.item_throughput": "UNLOCALIZED: Item Throughput", - "create.display_source.item_throughput.interval": "UNLOCALIZED: Interval", - "create.display_source.item_throughput.interval.second": "UNLOCALIZED: per Second", - "create.display_source.item_throughput.interval.minute": "UNLOCALIZED: per Minute", - "create.display_source.item_throughput.interval.hour": "UNLOCALIZED: per Hour", - "create.display_source.train_status": "UNLOCALIZED: Train Schedule Status", - "create.display_source.station_summary": "UNLOCALIZED: Train Station Summary", - "create.display_source.station_summary.filter": "UNLOCALIZED: Station name filter", - "create.display_source.station_summary.train_name_column": "UNLOCALIZED: Train column size", - "create.display_source.station_summary.platform_column": "UNLOCALIZED: Platform column size", - "create.display_source.station_summary.now": "UNLOCALIZED: now", - "create.display_source.station_summary.minutes": "UNLOCALIZED: min", - "create.display_source.station_summary.seconds": "UNLOCALIZED: %1$ss", - "create.display_source.observed_train_name": "UNLOCALIZED: Detected Train Name", - "create.display_source.max_enchant_level": "UNLOCALIZED: Max Enchanting Cost", - "create.display_source.boiler_status": "UNLOCALIZED: Boiler Status", - "create.display_source.entity_name": "UNLOCALIZED: Entity Name", - "create.display_source.kinetic_speed": "UNLOCALIZED: Rotation Speed (RPM)", - "create.display_source.kinetic_speed.absolute": "UNLOCALIZED: Ignore Direction", - "create.display_source.kinetic_speed.directional": "UNLOCALIZED: Include Direction", - "create.display_source.kinetic_stress": "UNLOCALIZED: Network Stress", - "create.display_source.kinetic_stress.display": "UNLOCALIZED: Displayed Info", - "create.display_source.kinetic_stress.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.kinetic_stress.percent": "UNLOCALIZED: Percentage", - "create.display_source.kinetic_stress.current": "UNLOCALIZED: Stress in SU", - "create.display_source.kinetic_stress.max": "UNLOCALIZED: Total Capacity", - "create.display_source.kinetic_stress.remaining": "UNLOCALIZED: Remaining SU", - "create.display_source.redstone_power": "UNLOCALIZED: Redstone Power", - "create.display_source.redstone_power.display": "UNLOCALIZED: Display Format", - "create.display_source.redstone_power.number": "UNLOCALIZED: Number", - "create.display_source.redstone_power.progress_bar": "UNLOCALIZED: Progress Bar", - "create.display_source.boiler.not_enough_space": "UNLOCALIZED: Not enough space ", - "create.display_source.boiler.for_boiler_status": "UNLOCALIZED: for Boiler Status", + "create.display_source.label": "附加标签", + "create.display_source.combine_item_names": "合并物品名称", + "create.display_source.count_items": "匹配的物品数量", + "create.display_source.list_items": "列出匹配的物品", + "create.display_source.fluid_amount": "匹配的流体储量", + "create.display_source.list_fluids": "列出匹配的流体", + "create.display_source.nixie_tube": "复制辉光管", + "create.display_source.fill_level": "容器存量", + "create.display_source.fill_level.display": "显示格式", + "create.display_source.fill_level.percent": "百分比", + "create.display_source.fill_level.progress_bar": "进度条", + "create.display_source.value_list.display": "数量显示", + "create.display_source.value_list.shortened": "近似值", + "create.display_source.value_list.full_number": "完整数值", + "create.display_source.value_list.thousand": "k", + "create.display_source.value_list.million": "m", + "create.display_source.player_deaths": "玩家死亡次数", + "create.display_source.scoreboard": "计分板", + "create.display_source.scoreboard.objective": "记分项ID", + "create.display_source.scoreboard.objective_not_found": "找不到'%1$s'", + "create.display_source.scoreboard.objective.deaths": "玩家死亡次数", + "create.display_source.time_of_day": "时间", + "create.display_source.stop_watch": "秒表", + "create.display_source.time.format": "时间格式", + "create.display_source.time.12_hour": "12小时制", + "create.display_source.time.24_hour": "24小时制", + "create.display_source.accumulate_items": "累计物品数量", + "create.display_source.item_throughput": "物品吞吐量", + "create.display_source.item_throughput.interval": "间隔", + "create.display_source.item_throughput.interval.second": "每秒", + "create.display_source.item_throughput.interval.minute": "每分钟", + "create.display_source.item_throughput.interval.hour": "每小时", + "create.display_source.train_status": "列车行程状态", + "create.display_source.station_summary": "列车站状态总括", + "create.display_source.station_summary.filter": "站点名称过滤器", + "create.display_source.station_summary.train_name_column": "列车列数", + "create.display_source.station_summary.platform_column": "平台列数", + "create.display_source.station_summary.now": "现在", + "create.display_source.station_summary.minutes": "分钟", + "create.display_source.station_summary.seconds": "%1$s秒", + "create.display_source.observed_train_name": "测得的列车名称", + "create.display_source.max_enchant_level": "最大附魔花费", + "create.display_source.boiler_status": "锅炉状态", + "create.display_source.entity_name": "实体名称", + "create.display_source.kinetic_speed": "转速(RPM)", + "create.display_source.kinetic_speed.absolute": "无视转向", + "create.display_source.kinetic_speed.directional": "包含转向", + "create.display_source.kinetic_stress": "网络应力", + "create.display_source.kinetic_stress.display": "显示信息", + "create.display_source.kinetic_stress.progress_bar": "进度条", + "create.display_source.kinetic_stress.percent": "百分比", + "create.display_source.kinetic_stress.current": "应力(SU)", + "create.display_source.kinetic_stress.max": "总应力", + "create.display_source.kinetic_stress.remaining": "剩余应力", + "create.display_source.redstone_power": "红石信号", + "create.display_source.redstone_power.display": "显示格式", + "create.display_source.redstone_power.number": "数字", + "create.display_source.redstone_power.progress_bar": "进度条", + "create.display_source.boiler.not_enough_space": "没有足够空间", + "create.display_source.boiler.for_boiler_status": "来显示锅炉状态", - "create.display_target.line": "UNLOCALIZED: Line %1$s", - "create.display_target.page": "UNLOCALIZED: Page %1$s", - "create.display_target.single_line": "UNLOCALIZED: Single Line", + "create.display_target.line": "第%1$s行", + "create.display_target.page": "第%1$s页", + "create.display_target.single_line": "单行", - "create.flap_display.cycles.alphabet": "UNLOCALIZED: ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", - "create.flap_display.cycles.numeric": "UNLOCALIZED: ;0;1;2;3;4;5;6;7;8;9", - "create.flap_display.cycles.arrival_time": "UNLOCALIZED: ; min;now;15s;30s;45s", - "create.flap_display.cycles.shortened_numbers": "UNLOCALIZED: ;K;M", - "create.flap_display.cycles.fluid_units": "UNLOCALIZED: mB;B ", - "create.flap_display.cycles.instant": "UNLOCALIZED: ; ", - "create.flap_display.cycles.pixel": "UNLOCALIZED: █;▓;▒", + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; min;now;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;K;M", + "create.flap_display.cycles.fluid_units": "mB;B ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", - "create.super_glue.too_far": "UNLOCALIZED: Selected area is too big", - "create.super_glue.cannot_reach": "UNLOCALIZED: Selected blocks must be connected", - "create.super_glue.click_to_confirm": "UNLOCALIZED: Click again to confirm", - "create.super_glue.click_to_discard": "UNLOCALIZED: Sneak-click to discard selection", - "create.super_glue.first_pos": "UNLOCALIZED: First position selected", - "create.super_glue.abort": "UNLOCALIZED: Selection discarded", - "create.super_glue.not_enough": "UNLOCALIZED: Not enough glue in inventory", - "create.super_glue.success": "UNLOCALIZED: Applying Glue...", + "create.super_glue.too_far": "选择范围过大", + "create.super_glue.cannot_reach": "选择的方块必须是相连的", + "create.super_glue.click_to_confirm": "再次点击以确认", + "create.super_glue.click_to_discard": "潜行点击以取消选择", + "create.super_glue.first_pos": "已选择第一坐标", + "create.super_glue.abort": "选择已取消", + "create.super_glue.not_enough": "物品栏内强力胶不足", + "create.super_glue.success": "正在上胶……", "create.gui.config.overlay1": "Hi :)", "create.gui.config.overlay2": "这是一个叠加层例子", @@ -1750,18 +1750,18 @@ "create.subtitle.contraption_disassemble": "结构:停止移动", "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", - "create.subtitle.worldshaper_place": "环境塑型器:放置方块", - "create.subtitle.whistle_train_manual": "UNLOCALIZED: Train honks", - "create.subtitle.steam": "UNLOCALIZED: Steam noises", + "create.subtitle.worldshaper_place": "环境塑形器:放置方块", + "create.subtitle.whistle_train_manual": "列车:鸣笛", + "create.subtitle.steam": "蒸汽噪音", "create.subtitle.saw_activate_stone": "动力锯:切割", "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", "create.subtitle.crafter_craft": "动力合成器:合成中", "create.subtitle.wrench_remove": "组件:被破坏", - "create.subtitle.train3": "UNLOCALIZED: Bogey wheels rumble muffled", - "create.subtitle.whistle": "UNLOCALIZED: Whistling", + "create.subtitle.train3": "列车:移动", + "create.subtitle.whistle": "蒸汽笛:鸣笛", "create.subtitle.cogs": "齿轮:嘎吱作响", "create.subtitle.slime_added": "黏液:压扁", - "create.subtitle.whistle_train_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_train_low": "列车:鸣笛", "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", "create.subtitle.controller_take": "讲台:取走物品", "create.subtitle.crafter_click": "动力合成器:咔哒声", @@ -1783,14 +1783,14 @@ "create.subtitle.wrench_rotate": "扳手:拧动", "create.subtitle.potato_hit": "土豆:击中", "create.subtitle.saw_activate_wood": "动力锯:切割", - "create.subtitle.whistle_high": "UNLOCALIZED: High whistling", - "create.subtitle.whistle_train_manual_low": "UNLOCALIZED: Train honks", - "create.subtitle.whistle_train": "UNLOCALIZED: Whistling", + "create.subtitle.whistle_high": "蒸汽笛:尖鸣", + "create.subtitle.whistle_train_manual_low": "列车:鸣笛", + "create.subtitle.whistle_train": "列车:鸣笛", "create.subtitle.haunted_bell_convert": "奇异钟:转化", - "create.subtitle.train": "UNLOCALIZED: Bogey wheels rumble", + "create.subtitle.train": "列车:移动", "create.subtitle.deny": "提示声:出错", "create.subtitle.controller_click": "遥控器:按下按钮", - "create.subtitle.whistle_low": "UNLOCALIZED: Low whistling", + "create.subtitle.whistle_low": "蒸汽笛:低鸣", "create.subtitle.copper_armor_equip": "潜水装备:铿锵", "create.subtitle.mechanical_press_activation": "辊压机:工作中", "create.subtitle.contraption_assemble": "结构:开始移动", @@ -2011,17 +2011,17 @@ "item.create.copper_backtank.tooltip.condition2": "放下并接入动力时", "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_", - "block.create.placard.tooltip": "UNLOCALIZED: PLACARD", - "block.create.placard.tooltip.summary": "UNLOCALIZED: _Frame_ your _items_ in brass using this fancy wall panel. Safe for contraptions!", - "block.create.placard.tooltip.condition1": "UNLOCALIZED: When R-Clicked with Item", - "block.create.placard.tooltip.behaviour1": "UNLOCALIZED: _Adds_ the held _item_ to the Placard. _Emits_ a brief _Redstone_ signal if a matching item was present already.", - "block.create.placard.tooltip.condition2": "UNLOCALIZED: When Punched", - "block.create.placard.tooltip.behaviour2": "UNLOCALIZED: _Removes_ the current _item_ in the frame.", + "block.create.placard.tooltip": "置物板", + "block.create.placard.tooltip.summary": "用这个漂亮的墙板把你的物品用黄铜框起来,支持移动装置!", + "block.create.placard.tooltip.condition1": "手持物品右击时", + "block.create.placard.tooltip.behaviour1": "将手持的_物品__放入_置物板,当内部已经有物品,且手持的物品与其匹配时,_发出_短暂的_红石_信号", + "block.create.placard.tooltip.condition2": "左击时", + "block.create.placard.tooltip.behaviour2": "_移除_内部的_物品_", - "block.create.flywheel.tooltip": "UNLOCALIZED: FLYWHEEL", - "block.create.flywheel.tooltip.summary": "UNLOCALIZED: _Embellish_ your _Machines_ with this imposing Wheel of Brass.", - "block.create.flywheel.tooltip.condition1": "UNLOCALIZED: When Powered by Kinetics", - "block.create.flywheel.tooltip.behaviour1": "UNLOCALIZED: Starts spinning.", + "block.create.flywheel.tooltip": "飞轮", + "block.create.flywheel.tooltip.summary": "用壮观的黄铜轮子_装饰_你的_机器_。", + "block.create.flywheel.tooltip.condition1": "接入动力时", + "block.create.flywheel.tooltip.behaviour1": "开始旋转", "item.create.diving_boots.tooltip": "潜水靴", "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", @@ -2064,7 +2064,7 @@ "create.ponder.close": "思索结束", "create.ponder.identify": "显示方块名称", "create.ponder.next": "下一情景", - "create.ponder.next_up": "UNLOCALIZED: Up Next:", + "create.ponder.next_up": "接下来:", "create.ponder.previous": "上一情景", "create.ponder.replay": "重放", "create.ponder.think_back": "回想", @@ -2107,14 +2107,14 @@ "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", "create.ponder.tag.creative": "创造模式", "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的", - "create.ponder.tag.display_sources": "UNLOCALIZED: Sources for Display Links", - "create.ponder.tag.display_sources.description": "UNLOCALIZED: Components or Blocks which offer some data that can be read with a Display Link", + "create.ponder.tag.display_sources": "显示链接器的数据来源", + "create.ponder.tag.display_sources.description": "可以提供一些可被显示链接器读取的数据的组件或方块", "create.ponder.tag.logistics": "物品运输", "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.tag.display_targets": "UNLOCALIZED: Targets for Display Links", - "create.ponder.tag.display_targets.description": "UNLOCALIZED: Components or Blocks which can process and display the data received from a Display Link", - "create.ponder.tag.train_related": "UNLOCALIZED: Railway Equipment", - "create.ponder.tag.train_related.description": "UNLOCALIZED: Components used in the construction or management of Train Contraptions", + "create.ponder.tag.display_targets": "显示链接器的输出目标", + "create.ponder.tag.display_targets.description": "可以处理和显示从显示链接器接收到的数据的组件或方块", + "create.ponder.tag.train_related": "铁路设备", + "create.ponder.tag.train_related.description": "用于建造或管理列车装置的组件", "create.ponder.analog_lever.header": "使用模拟拉杆控制红石信号", "create.ponder.analog_lever.text_1": "模拟拉杆可提供紧凑而精确的红石信号源", @@ -2127,13 +2127,13 @@ "create.ponder.andesite_tunnel.text_3": "……经过的所有物品堆都会被精准地分出一个物品", "create.ponder.andesite_tunnel.text_4": "剩下的物品则不受影响,继续前进", - "create.ponder.auto_schedule.header": "UNLOCALIZED: Stations & Scheduling", - "create.ponder.auto_schedule.text_1": "UNLOCALIZED: Schedules can be used to provide drivers with a destination", - "create.ponder.auto_schedule.text_2": "UNLOCALIZED: Comparators will receive a signal whenever a Train is present", - "create.ponder.auto_schedule.text_3": "UNLOCALIZED: Mind that a Station can only be approached from the indicated direction", - "create.ponder.auto_schedule.text_4": "UNLOCALIZED: Stations can also be used to assign new Schedules automatically", - "create.ponder.auto_schedule.text_5": "UNLOCALIZED: The Schedule placed on a station will automatically copy itself to present trains", - "create.ponder.auto_schedule.text_6": "UNLOCALIZED: As opposed to manual scheduling, drivers will not take the item with them", + "create.ponder.auto_schedule.header": "车站和调度", + "create.ponder.auto_schedule.text_1": "时刻表可用于为司机提供目的地", + "create.ponder.auto_schedule.text_2": "每当有列车出现时,比较器会收到一个信号", + "create.ponder.auto_schedule.text_3": "注意,只能从指示的方向接近车站", + "create.ponder.auto_schedule.text_4": "车站也可以用于自动分配新的时刻表", + "create.ponder.auto_schedule.text_5": "放置在车站上的时刻表会自动复制到当前列车上", + "create.ponder.auto_schedule.text_6": "与手动调度相反,司机不会携带物品在身上", "create.ponder.basin.header": "工作盆内物品处理", "create.ponder.basin.text_1": "一个可以对放入的物品以及流体进行处理的盆", @@ -2292,11 +2292,11 @@ "create.ponder.creative_motor.text_1": "创造马达是一种紧凑且可配置的旋转力源", "create.ponder.creative_motor.text_2": "对其后面板滑动滚轮,可以改变马达的输出旋转转速", - "create.ponder.creative_motor_mojang.header": "UNLOCALIZED: Mojang's Enigma", + "create.ponder.creative_motor_mojang.header": "Mojang的神秘机械", "create.ponder.crushing_wheels.header": "使用粉碎轮处理物品", "create.ponder.crushing_wheels.text_1": "一对粉碎轮,磨物快又准", - "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子从上到下啮合转动", + "create.ponder.crushing_wheels.text_2": "接入的旋转必须使得这两个轮子啮合转动", "create.ponder.crushing_wheels.text_3": "扔入或者放入的物品都会被粉碎处理", "create.ponder.crushing_wheels.text_4": "你也可以使用自动化方案进行物品的输入以及拾取", @@ -2343,28 +2343,28 @@ "create.ponder.depot.text_3": "与传送带一样,它也可以将其内的物品转送到其他设备中进行加工……", "create.ponder.depot.text_4": "……同时物品也可以被机械手存取", - "create.ponder.display_board.header": "UNLOCALIZED: Using Display Boards", - "create.ponder.display_board.text_1": "UNLOCALIZED: Display Boards are a scalable alternative to the sign", - "create.ponder.display_board.text_2": "UNLOCALIZED: They require Rotational Force to operate", - "create.ponder.display_board.text_3": "UNLOCALIZED: Text can be displayed using Name Tags...", - "create.ponder.display_board.text_4": "UNLOCALIZED: ...or through the use of Display Links", - "create.ponder.display_board.text_5": "UNLOCALIZED: Dyes can be applied to individual lines of the board", - "create.ponder.display_board.text_6": "UNLOCALIZED: Lines can be reset by clicking them with an empty hand", + "create.ponder.display_board.header": "使用翻牌显示器", + "create.ponder.display_board.text_1": "翻牌显示器是告示牌的可扩展替代品", + "create.ponder.display_board.text_2": "它们需要动力以运作", + "create.ponder.display_board.text_3": "可以对其使用命名牌来显示文字……", + "create.ponder.display_board.text_4": "……或通过使用显示链接器", + "create.ponder.display_board.text_5": "可以使用染料来改变单行的颜色", + "create.ponder.display_board.text_6": "可以通过空手点击来重置单行内容", - "create.ponder.display_link.header": "UNLOCALIZED: Setting up Display Links", - "create.ponder.display_link.text_1": "UNLOCALIZED: Display Links can be used to visualise dynamic information", - "create.ponder.display_link.text_2": "UNLOCALIZED: First, right-click the target display...", - "create.ponder.display_link.text_3": "UNLOCALIZED: ...then attach it to the block to read from", - "create.ponder.display_link.text_4": "UNLOCALIZED: Open the Interface to select and configure what is sent", - "create.ponder.display_link.text_5": "UNLOCALIZED: The display will now receive information from the link", - "create.ponder.display_link.text_6": "UNLOCALIZED: Not every block can act as a source", - "create.ponder.display_link.text_7": "UNLOCALIZED: Each compatible block provides unique information", - "create.ponder.display_link.text_8": "UNLOCALIZED: The Display Link can work with several different displays", + "create.ponder.display_link.header": "配置显示链接器", + "create.ponder.display_link.text_1": "显示链接器可用于可视化动态信息", + "create.ponder.display_link.text_2": "首先,右击目标显示器……", + "create.ponder.display_link.text_3": "……然后将其连接到要读取的方块上", + "create.ponder.display_link.text_4": "打开界面选择和配置发送的内容", + "create.ponder.display_link.text_5": "显示器现在将从链接器接收信息", + "create.ponder.display_link.text_6": "不是所有方块都可以作为信息源", + "create.ponder.display_link.text_7": "每个兼容的方块都提供了独特的信息", + "create.ponder.display_link.text_8": "显示链接器可以用于多个不同的显示器", - "create.ponder.display_link_redstone.header": "UNLOCALIZED: Redstone Control", - "create.ponder.display_link_redstone.text_1": "UNLOCALIZED: When powered by Redstone, Display Links stop sending updates", - "create.ponder.display_link_redstone.text_2": "UNLOCALIZED: Once unpowered, the Timer is reset and new info is sent immediately", - "create.ponder.display_link_redstone.text_3": "UNLOCALIZED: Signals emitted from the source do not affect the Link", + "create.ponder.display_link_redstone.header": "红石控制", + "create.ponder.display_link_redstone.text_1": "通入红石信号时,显示链接器停止发送新信息", + "create.ponder.display_link_redstone.text_2": "一旦红石信号断开,计时器就会重置,并立即发送新信息", + "create.ponder.display_link_redstone.text_3": "信息源方块发出的红石信号不会影响链接器", "create.ponder.empty_blaze_burner.header": "使用空的烈焰人燃烧室", "create.ponder.empty_blaze_burner.text_1": "手持空的烈焰人燃烧室右击烈焰人来抓取烈焰人", @@ -2775,13 +2775,13 @@ "create.ponder.rope_pulley_modes.text_1": "当绳索滑轮停止运动时,它所附着的移动结构便会方块化", "create.ponder.rope_pulley_modes.text_2": "你可以调整使整个结构永不方块化,或者仅在结构的初始位置方块化", - "create.ponder.rose_quartz_lamp.header": "UNLOCALIZED: Rose Quartz Lamps", - "create.ponder.rose_quartz_lamp.text_1": "UNLOCALIZED: Rose Quartz Lamps activate on a Redstone signal", - "create.ponder.rose_quartz_lamp.text_2": "UNLOCALIZED: They will continue to emit redstone power afterwards", - "create.ponder.rose_quartz_lamp.text_3": "UNLOCALIZED: When multiple lamps are arranged in a group...", - "create.ponder.rose_quartz_lamp.text_4": "UNLOCALIZED: ...activating a Lamp will focus the signal to it, deactivating all others", - "create.ponder.rose_quartz_lamp.text_5": "UNLOCALIZED: Comparators output based on the distance to a powered lamp", - "create.ponder.rose_quartz_lamp.text_6": "UNLOCALIZED: The Lamps can also be toggled manually using a Wrench", + "create.ponder.rose_quartz_lamp.header": "玫瑰石英灯", + "create.ponder.rose_quartz_lamp.text_1": "玫瑰石英灯通入红石信号后会处于激活状态", + "create.ponder.rose_quartz_lamp.text_2": "它们之后会继续产生红石信号", + "create.ponder.rose_quartz_lamp.text_3": "当多盏灯排成一组时……", + "create.ponder.rose_quartz_lamp.text_4": "……激活一盏灯会集中信号给它,并取消激活其他所有的灯", + "create.ponder.rose_quartz_lamp.text_5": "比较器根据到激活的灯的距离产生输出", + "create.ponder.rose_quartz_lamp.text_6": "灯也可以用扳手手动开关", "create.ponder.rotation_speed_controller.header": "使用转速控制器", "create.ponder.rotation_speed_controller.text_1": "转速控制器将旋转力从其转轴传递至它上方的大齿轮", @@ -2841,28 +2841,28 @@ "create.ponder.stabilized_bearings.text_3": "跟默认的一样,动力轴承会黏着它前方的方块", "create.ponder.stabilized_bearings.text_4": "这种情况下,它所黏着的子装置的垂直朝向也不会改变", - "create.ponder.steam_engine.header": "UNLOCALIZED: Setting up Steam Engines", - "create.ponder.steam_engine.text_1": "UNLOCALIZED: Steam Engines can be placed on a Fluid Tank", - "create.ponder.steam_engine.text_10": "UNLOCALIZED: Lvl 4", - "create.ponder.steam_engine.text_11": "UNLOCALIZED: 4 Engines", - "create.ponder.steam_engine.text_12": "UNLOCALIZED: Lvl 8", - "create.ponder.steam_engine.text_13": "UNLOCALIZED: 8 Engines", - "create.ponder.steam_engine.text_2": "UNLOCALIZED: Clicking the engine with a Shaft creates the Kinetic Output", - "create.ponder.steam_engine.text_3": "UNLOCALIZED: With sufficient Heat, Water and Boiler space...", - "create.ponder.steam_engine.text_4": "UNLOCALIZED: ...they will generate Rotational Force", - "create.ponder.steam_engine.text_5": "UNLOCALIZED: The minimal setup requires 4 Fluid Tanks", - "create.ponder.steam_engine.text_6": "UNLOCALIZED: With the help of Blaze Burners, the power output can be increased", - "create.ponder.steam_engine.text_7": "UNLOCALIZED: Higher power levels require more Water, Size and Heat", - "create.ponder.steam_engine.text_8": "UNLOCALIZED: The boiler's current power level can be inspected with Engineer's Goggles", - "create.ponder.steam_engine.text_9": "UNLOCALIZED: With each added power level, an additional Engine can output at full capacity", + "create.ponder.steam_engine.header": "安装蒸汽引擎", + "create.ponder.steam_engine.text_1": "蒸汽引擎可以放置在流体储罐上", + "create.ponder.steam_engine.text_10": "等级4", + "create.ponder.steam_engine.text_11": "4个引擎", + "create.ponder.steam_engine.text_12": "等级8", + "create.ponder.steam_engine.text_13": "8个引擎", + "create.ponder.steam_engine.text_2": "手持传动杆点击引擎创建动力输出", + "create.ponder.steam_engine.text_3": "有充足的热量、水和锅炉空间……", + "create.ponder.steam_engine.text_4": "……它们就会产生旋转力", + "create.ponder.steam_engine.text_5": "最低配置需要4个流体储罐", + "create.ponder.steam_engine.text_6": "在烈焰人燃烧室的帮助下,可以增加输出功率", + "create.ponder.steam_engine.text_7": "更高的功率等级需要更多水、空间和热量", + "create.ponder.steam_engine.text_8": "可以用工程师护目镜检查当前锅炉的功率等级", + "create.ponder.steam_engine.text_9": "每提升一个功率等级,就可以多装一个满功率输出的蒸汽引擎", - "create.ponder.steam_whistle.header": "UNLOCALIZED: Setting up Steam Whistles", - "create.ponder.steam_whistle.text_1": "UNLOCALIZED: Steam Whistles can be placed on a Fluid Tank", - "create.ponder.steam_whistle.text_2": "UNLOCALIZED: If the tank receives sufficient heat...", - "create.ponder.steam_whistle.text_3": "UNLOCALIZED: ...the Whistle will play a note when activated", - "create.ponder.steam_whistle.text_4": "UNLOCALIZED: Use a Whistle item on the block to lower its pitch", - "create.ponder.steam_whistle.text_5": "UNLOCALIZED: Cycle between three different octaves using a Wrench", - "create.ponder.steam_whistle.text_6": "UNLOCALIZED: Engineer's Goggles can help to find out the current pitch of a Whistle", + "create.ponder.steam_whistle.header": "安装蒸汽笛", + "create.ponder.steam_whistle.text_1": "蒸汽笛能够被放置在流体储罐上", + "create.ponder.steam_whistle.text_2": "若流体储罐达到足够的温度……", + "create.ponder.steam_whistle.text_3": "……此时,用红石信号激活蒸汽笛,它便会演奏单个音符", + "create.ponder.steam_whistle.text_4": "对蒸汽笛使用蒸汽笛物品来降低它的音高", + "create.ponder.steam_whistle.text_5": "使用扳手来在三个八度之间切换", + "create.ponder.steam_whistle.text_6": "工程师护目镜能够帮你查看蒸汽笛的音高", "create.ponder.sticker.header": "使用黏着器来黏附方块", "create.ponder.sticker.text_1": "你可以用红石信号来控制黏着器的行为", @@ -2876,96 +2876,96 @@ "create.ponder.stressometer.text_3": "红石比较器可以根据应力表的数值输出不同强弱的红石信号", "create.ponder.super_glue.header": "使用强力胶来黏附方块", - "create.ponder.super_glue.text_1": "强力胶可以在任意两个方块间使用", - "create.ponder.super_glue.text_2": "当被粘合的方块被组装为装置时,他们会一起运动", - "create.ponder.super_glue.text_3": "当强力胶在副手时……", - "create.ponder.super_glue.text_4": "……新放置的方块会自动被黏附在所放置方块的面上", - "create.ponder.super_glue.text_5": "左击可以清除强力胶", - "create.ponder.super_glue.text_6": "UNLOCALIZED: Blocks hanging on others usually do not require glue", + "create.ponder.super_glue.text_1": "强力胶用于将方块组合成移动装置", + "create.ponder.super_glue.text_2": "右击两个端点来创建一个新的“胶合”区域", + "create.ponder.super_glue.text_3": "手持强力胶左击可以移除选区", + "create.ponder.super_glue.text_4": "同一个选区内相邻的方块会互相拉动对方", + "create.ponder.super_glue.text_5": "互相重叠的选区会一起移动", + "create.ponder.super_glue.text_6": "悬挂在其它方块上的方块通常不需要强力胶", - "create.ponder.track_chunks.header": "UNLOCALIZED: Traversing unloaded Chunks", - "create.ponder.track_chunks.text_1": "UNLOCALIZED: Tracks stay functional outside of loaded chunks", - "create.ponder.track_chunks.text_2": "UNLOCALIZED: Trains will travel through inactive sections of the world without issue", - "create.ponder.track_chunks.text_3": "UNLOCALIZED: They will still stop at stations or red signals", - "create.ponder.track_chunks.text_4": "UNLOCALIZED: However, Drills and other on-board machines will not operate", - "create.ponder.track_chunks.text_5": "UNLOCALIZED: Once near a Player, the train will re-appear", + "create.ponder.track_chunks.header": "横穿卸载的区块", + "create.ponder.track_chunks.text_1": "轨道在加载的区块之外仍然保持运作", + "create.ponder.track_chunks.text_2": "列车可以横穿世界上未加载的区块,这点可以放心", + "create.ponder.track_chunks.text_3": "它们仍然会停在车站或红灯处", + "create.ponder.track_chunks.text_4": "但是,钻头和其他机载机器将无法运行", + "create.ponder.track_chunks.text_5": "一旦靠近玩家,列车将重新出现", - "create.ponder.track_observer.header": "UNLOCALIZED: Detecting Trains", - "create.ponder.track_observer.text_1": "UNLOCALIZED: Select a Train Track then place the Observer nearby", - "create.ponder.track_observer.text_2": "UNLOCALIZED: The Observer will detect any Trains passing over the marker", - "create.ponder.track_observer.text_3": "UNLOCALIZED: Observers can be filtered to activate for matching cargo", + "create.ponder.track_observer.header": "侦测列车", + "create.ponder.track_observer.text_1": "选择一个列车轨道,然后将侦测器放在附近", + "create.ponder.track_observer.text_2": "侦测器将检测任何经过标记的列车", + "create.ponder.track_observer.text_3": "侦测器可以设置过滤为仅给匹配的货物激活", - "create.ponder.track_placement.header": "UNLOCALIZED: Placing Train Tracks", - "create.ponder.track_placement.text_1": "UNLOCALIZED: A new type of rail designed for Train Contraptions", - "create.ponder.track_placement.text_2": "UNLOCALIZED: To place rows of track in bulk, click on an existing track", - "create.ponder.track_placement.text_3": "UNLOCALIZED: Then place or select a second track", - "create.ponder.track_placement.text_4": "UNLOCALIZED: Tracks can also be placed as turns or slopes", - "create.ponder.track_placement.text_5": "UNLOCALIZED: When connecting, tracks will try to make each turn equally sized", - "create.ponder.track_placement.text_6": "UNLOCALIZED: Holding the sprint key while connecting...", - "create.ponder.track_placement.text_7": "UNLOCALIZED: ...will create the longest fitting bend instead", - "create.ponder.track_placement.text_8": "UNLOCALIZED: Materials in the off-hand will be paved under tracks automatically", + "create.ponder.track_placement.header": "放置列车轨道", + "create.ponder.track_placement.text_1": "一种专为列车装置设计的新型轨道", + "create.ponder.track_placement.text_2": "要批量放置多排轨道,单击现有轨道", + "create.ponder.track_placement.text_3": "然后选择或放置第二个轨道", + "create.ponder.track_placement.text_4": "轨道也可以放置为转弯或斜坡", + "create.ponder.track_placement.text_5": "连接时,轨道将尝试使每个转弯的大小相等", + "create.ponder.track_placement.text_6": "连接时按住疾跑键……", + "create.ponder.track_placement.text_7": "……将创建最长的适合的弯道", + "create.ponder.track_placement.text_8": "副手的材料会自动铺在轨道下", - "create.ponder.track_portal.header": "UNLOCALIZED: Tracks and the Nether", - "create.ponder.track_portal.text_1": "UNLOCALIZED: Tracks placed up against a nether portal...", - "create.ponder.track_portal.text_2": "UNLOCALIZED: ...will attempt to create a paired track on the other side", - "create.ponder.track_portal.text_3": "UNLOCALIZED: Trains on this track are now able to travel across dimensions", + "create.ponder.track_portal.header": "轨道与下界", + "create.ponder.track_portal.text_1": "对着下界传送门放置的轨道……", + "create.ponder.track_portal.text_2": "……将尝试在另一侧创建成对的轨道", + "create.ponder.track_portal.text_3": "这条轨道上的列车现在可以跨维度旅行", - "create.ponder.train_assembly.header": "UNLOCALIZED: Assembling Trains", - "create.ponder.train_assembly.text_1": "UNLOCALIZED: Select a Train Track then place the Station nearby", - "create.ponder.train_assembly.text_10": "UNLOCALIZED: Every Train requires Train Controls on board", - "create.ponder.train_assembly.text_11": "UNLOCALIZED: An optional second one allows departure from Stations in both directions", - "create.ponder.train_assembly.text_12": "UNLOCALIZED: Open the Station UI and confirm the Assembly process", - "create.ponder.train_assembly.text_13": "UNLOCALIZED: Trains can be disassembled back into blocks at stations only", - "create.ponder.train_assembly.text_14": "UNLOCALIZED: When used on a station, maps will add a labeled marker at the location", - "create.ponder.train_assembly.text_15": "UNLOCALIZED: Assembled Trains can be relocated to nearby Tracks using the Wrench", - "create.ponder.train_assembly.text_2": "UNLOCALIZED: Stations are the Waypoints of your Track Network", - "create.ponder.train_assembly.text_3": "UNLOCALIZED: To create a new Train, open the UI and switch to Assembly Mode", - "create.ponder.train_assembly.text_4": "UNLOCALIZED: During Assembly no scheduled trains will approach this station", - "create.ponder.train_assembly.text_5": "UNLOCALIZED: Create new bogeys by using Train Casing on Tracks", - "create.ponder.train_assembly.text_6": "UNLOCALIZED: Click the track again to cycle between bogey designs", - "create.ponder.train_assembly.text_7": "UNLOCALIZED: Attach blocks with the help of Super Glue", - "create.ponder.train_assembly.text_8": "UNLOCALIZED: Assembled Trains will move faster if they can find fuel in assembled chests or barrels", - "create.ponder.train_assembly.text_9": "UNLOCALIZED: Fuel stored in Vaults will not be consumed by the train", + "create.ponder.train_assembly.header": "组装列车", + "create.ponder.train_assembly.text_1": "选择列车轨道,然后将车站放置在附近", + "create.ponder.train_assembly.text_10": "每列列车都需要装上列车驾驶台", + "create.ponder.train_assembly.text_11": "可选的第二个允许从车站往两个方向出发", + "create.ponder.train_assembly.text_12": "打开车站UI并确认组装过程", + "create.ponder.train_assembly.text_13": "列车只能在车站被拆解为方块", + "create.ponder.train_assembly.text_14": "对着车站使用时,地图会在该位置添加一个带标签的标记", + "create.ponder.train_assembly.text_15": "组装好的列车可以使用扳手重新安置到相邻的轨道", + "create.ponder.train_assembly.text_2": "车站是你的轨道网络的路径点", + "create.ponder.train_assembly.text_3": "要创建新列车,打开UI并切换到组装模式", + "create.ponder.train_assembly.text_4": "在组装期间,时刻表上的列车不会接近这个车站", + "create.ponder.train_assembly.text_5": "在轨道上使用列车机壳创建新的转向架", + "create.ponder.train_assembly.text_6": "再次单击轨道,便可以在转向架类型之间循环", + "create.ponder.train_assembly.text_7": "在强力胶的帮助下连接方块", + "create.ponder.train_assembly.text_8": "如果组装好的列车能在其内的箱子或桶中找到燃料,它们会移动得更快", + "create.ponder.train_assembly.text_9": "储存在保险库中的燃料不会被列车消耗", - "create.ponder.train_controls.header": "UNLOCALIZED: Controlling Trains", - "create.ponder.train_controls.text_1": "UNLOCALIZED: Train Controls are required on every train contraption", - "create.ponder.train_controls.text_2": "UNLOCALIZED: Once assembled, right-click the block to start driving", - "create.ponder.train_controls.text_3": "UNLOCALIZED: Accelerate and steer the Train using movement keybinds", - "create.ponder.train_controls.text_4": "UNLOCALIZED: If desired, the top speed can be fine-tuned using the mouse wheel", - "create.ponder.train_controls.text_5": "UNLOCALIZED: Hold space to approach a nearby Station", - "create.ponder.train_controls.text_6": "UNLOCALIZED: Trains can only be disassembled back into blocks at Stations", - "create.ponder.train_controls.text_7": "UNLOCALIZED: Assembled Whistles can be activated with the sprint key", - "create.ponder.train_controls.text_8": "UNLOCALIZED: Sneak or click again to stop controlling the Train", + "create.ponder.train_controls.header": "控制列车", + "create.ponder.train_controls.text_1": "每个列车装置都需要列车驾驶台", + "create.ponder.train_controls.text_2": "组装好后,右击方块开始驾驶", + "create.ponder.train_controls.text_3": "使用移动键加速和引导列车", + "create.ponder.train_controls.text_4": "如果需要,可以使用鼠标滚轮微调最高速度", + "create.ponder.train_controls.text_5": "按住空格键来接近最近的车站", + "create.ponder.train_controls.text_6": "列车只能在车站被拆解为方块", + "create.ponder.train_controls.text_7": "组装的蒸汽笛可以用疾跑键激活", + "create.ponder.train_controls.text_8": "潜行或再次点击可以停止控制列车", - "create.ponder.train_schedule.header": "UNLOCALIZED: Using Train Schedules", - "create.ponder.train_schedule.text_1": "UNLOCALIZED: Schedules allow Trains to be controlled by other Drivers", - "create.ponder.train_schedule.text_2": "UNLOCALIZED: Right-click with the item in hand to open its Interface", - "create.ponder.train_schedule.text_3": "UNLOCALIZED: Once programmed, the Schedule can be handed off to a Train Driver", - "create.ponder.train_schedule.text_4": "UNLOCALIZED: Any mob or blaze burner sitting in front of Train Controls is an eligible conductor", - "create.ponder.train_schedule.text_5": "UNLOCALIZED: Creatures on a lead can be given their seat more conveniently", - "create.ponder.train_schedule.text_6": "UNLOCALIZED: Schedules can be retrieved from Drivers at any moment", + "create.ponder.train_schedule.header": "使用列车时刻表", + "create.ponder.train_schedule.text_1": "时刻表让列车可以被其他司机控制", + "create.ponder.train_schedule.text_2": "将物品拿在手上右击打开界面", + "create.ponder.train_schedule.text_3": "一旦规划好,时刻表就可以交给列车司机", + "create.ponder.train_schedule.text_4": "任何坐在列车驾驶台前面的生物,或者烈焰人燃烧室,都能成为一名合格的列车长", + "create.ponder.train_schedule.text_5": "用拴绳拴住生物可以更方便地使它们坐上座位", + "create.ponder.train_schedule.text_6": "可以随时从司机那里取回时刻表", - "create.ponder.train_signal_placement.header": "UNLOCALIZED: Placing Train Signals", - "create.ponder.train_signal_placement.text_1": "UNLOCALIZED: Select a Train Track then place the Signal nearby", - "create.ponder.train_signal_placement.text_2": "UNLOCALIZED: Signals control the flow of Trains not driven by players", - "create.ponder.train_signal_placement.text_3": "UNLOCALIZED: Scheduled Trains will never cross signals in the opposite direction", - "create.ponder.train_signal_placement.text_4": "UNLOCALIZED: ...unless a second signal is added facing the opposite way.", - "create.ponder.train_signal_placement.text_5": "UNLOCALIZED: Nixie tubes can be attached to make a signal's lights more visible", + "create.ponder.train_signal_placement.header": "放置列车信号机", + "create.ponder.train_signal_placement.text_1": "选择一个列车轨道,然后将信号机放置在附近", + "create.ponder.train_signal_placement.text_2": "信号机控制不由玩家驾驶的列车的行驶", + "create.ponder.train_signal_placement.text_3": "被调度的列车绝不会以相反方向穿过信号", + "create.ponder.train_signal_placement.text_4": "……除非添加第二个面向相反方向的信号", + "create.ponder.train_signal_placement.text_5": "可以连接辉光管让信号灯更加显眼", - "create.ponder.train_signal_redstone.header": "UNLOCALIZED: Signals & Redstone", - "create.ponder.train_signal_redstone.text_1": "UNLOCALIZED: Signals can be forced red by a redstone signal", - "create.ponder.train_signal_redstone.text_2": "UNLOCALIZED: Reversely, red signals emit a comparator output", + "create.ponder.train_signal_redstone.header": "信号机和红石", + "create.ponder.train_signal_redstone.text_1": "信号机通入红石信号后可以保持为红色", + "create.ponder.train_signal_redstone.text_2": "相反,红色信号产生比较器输出", - "create.ponder.train_signal_signaling.header": "UNLOCALIZED: Collision Prevention with Signals", - "create.ponder.train_signal_signaling.text_1": "UNLOCALIZED: Train Signals divide a track into segments", - "create.ponder.train_signal_signaling.text_2": "UNLOCALIZED: If a Segment is occupied, no other Trains will be allowed entry", - "create.ponder.train_signal_signaling.text_3": "UNLOCALIZED: Thus, each Segment will contain only one Train at a time", - "create.ponder.train_signal_signaling.text_4": "UNLOCALIZED: A second Signal mode is available via the Wrench", - "create.ponder.train_signal_signaling.text_5": "UNLOCALIZED: Segments of a brass signal usually lead into standard signals", - "create.ponder.train_signal_signaling.text_6": "UNLOCALIZED: This special Signal can stop trains under a second condition", - "create.ponder.train_signal_signaling.text_7": "UNLOCALIZED: It will stop Trains, which, upon entering...", - "create.ponder.train_signal_signaling.text_8": "UNLOCALIZED: ...would not be able to leave the Segment immediately", - "create.ponder.train_signal_signaling.text_9": "UNLOCALIZED: This helps keeping queued Trains out of a busy Segment", + "create.ponder.train_signal_signaling.header": "用信号机避免相撞", + "create.ponder.train_signal_signaling.text_1": "列车信号机将轨道分成多个区间", + "create.ponder.train_signal_signaling.text_2": "如果一个区间被占用,则不允许其他列车进入", + "create.ponder.train_signal_signaling.text_3": "因此,每个区间同时只能容纳一列列车", + "create.ponder.train_signal_signaling.text_4": "通过扳手可以使用第二种信号模式", + "create.ponder.train_signal_signaling.text_5": "黄铜信号区间通常会产生标准信号", + "create.ponder.train_signal_signaling.text_6": "这种特殊的信号可以在第二种情况下停止列车", + "create.ponder.train_signal_signaling.text_7": "它会停止列车,该列车在进入时……", + "create.ponder.train_signal_signaling.text_8": "……将无法立即离开该区间", + "create.ponder.train_signal_signaling.text_9": "这有助于排队等候的列车远离繁忙的区间", "create.ponder.valve_handle.header": "使用阀门手轮产生旋转力", "create.ponder.valve_handle.text_1": "玩家可以手动使用阀门手轮来产生旋转力", @@ -3012,12 +3012,12 @@ "create.ponder.windmill_source.header": "使用风车轴承产生旋转力", "create.ponder.windmill_source.text_1": "风车轴承会黏附它前方的方块", - "create.ponder.windmill_source.text_2": "如果有足够多的类风帆方块黏附于其上,那么整体结构便可被视为风车", - "create.ponder.windmill_source.text_3": "右击启动后,风车轴承会开始产生旋转力", - "create.ponder.windmill_source.text_4": "风帆方块的数量决定了它的旋转速度", - "create.ponder.windmill_source.text_5": "使用扳手可以调整风车的旋转方向", - "create.ponder.windmill_source.text_6": "任何时候右击轴承,都可以将其停止,这样你就能再次修改风车的结构", - "create.ponder.windmill_source.text_7": "UNLOCALIZED: Right-click the Bearing anytime to stop and edit the Structure again", + "create.ponder.windmill_source.text_2": "在强力胶的帮助下创建一个可移动结构", + "create.ponder.windmill_source.text_3": "如果有足够多的类风帆方块黏附于其上,那么整体结构便可被视为风车", + "create.ponder.windmill_source.text_4": "右击启动后,风车轴承会开始产生旋转力", + "create.ponder.windmill_source.text_5": "风帆方块的数量决定了它的旋转速度", + "create.ponder.windmill_source.text_6": "使用扳手可以调整风车的旋转方向", + "create.ponder.windmill_source.text_7": "任何时候右击轴承,都可以将其停止,这样你就能再次修改风车的结构", "create.ponder.windmill_structure.header": "风车装置", "create.ponder.windmill_structure.text_1": "任何有至少 8 个类风帆方块的结构,都被视为一个有效的风车", diff --git a/src/main/resources/assets/create/lang/pl_pl.json b/src/main/resources/assets/create/lang/pl_pl.json index a07c852dc..c4929b811 100644 --- a/src/main/resources/assets/create/lang/pl_pl.json +++ b/src/main/resources/assets/create/lang/pl_pl.json @@ -1,27 +1,22 @@ { - "_": "->------------------------] Elementy Gry [------------------------<-", + + "_": "->------------------------] Game Elements [------------------------<-", "block.create.acacia_window": "Akacjowe okno", "block.create.acacia_window_pane": "Akacjowa szyba okienna", "block.create.adjustable_chain_gearshift": "Regulowany przekładnik łańcuchowy", - "block.create.adjustable_crate": "Regulowana skrzynka", - "block.create.adjustable_pulse_repeater": "Regulowany przekaźnik pulsu", - "block.create.adjustable_repeater": "Regulowany przekaźnik", "block.create.analog_lever": "Dźwignia analogowa", "block.create.andesite_belt_funnel": "Andezytowy lejek taśmowy", - "block.create.andesite_bricks": "Andezytowe cegły", - "block.create.andesite_bricks_slab": "Andezytowa ceglana płyta", - "block.create.andesite_bricks_stairs": "Andezytowe ceglane schody", - "block.create.andesite_bricks_wall": "Andezytowy ceglany murek", "block.create.andesite_casing": "Andezytowa obudowa", - "block.create.andesite_cobblestone": "Andezytowy bruk", - "block.create.andesite_cobblestone_slab": "Andezytowa brukowa płyta", - "block.create.andesite_cobblestone_stairs": "Andezytowe brukowe schody", - "block.create.andesite_cobblestone_wall": "Andezytowy brukowy murek", + "block.create.andesite_encased_cogwheel": "Andezytowe izolowane koło zębate", + "block.create.andesite_encased_large_cogwheel": "Andezytowe izolowane dużo koło zębate", "block.create.andesite_encased_shaft": "Andezytowy izolowany wał", "block.create.andesite_funnel": "Andezytowy lejek", + "block.create.andesite_ladder": "Andezytowa Drabina", "block.create.andesite_pillar": "Andezytowy filar", "block.create.andesite_tunnel": "Andezytowy tunel", + "block.create.asurine": "Azuryn", + "block.create.asurine_pillar": "Azurynowy filar", "block.create.basin": "Tygiel", "block.create.belt": "Taśma", "block.create.birch_window": "Brzozowe okno", @@ -29,29 +24,30 @@ "block.create.black_nixie_tube": "Czarna lampa cyfrowa", "block.create.black_sail": "Czarny żagiel", "block.create.black_seat": "Czarne siedzenie", + "block.create.black_toolbox": "Czarna skrzynka na narzędzia", "block.create.black_valve_handle": "Czarne pokrętło", "block.create.blaze_burner": "Płomienny palnik", "block.create.blue_nixie_tube": "Niebieska lampa cyfrowa", "block.create.blue_sail": "Niebieski żagiel", "block.create.blue_seat": "Niebieskie siedzenie", + "block.create.blue_toolbox": "Niebieska skrzynka na narzędzia", "block.create.blue_valve_handle": "Niebieskie pokrętło", "block.create.brass_belt_funnel": "Mosiężny lejek taśmowy", "block.create.brass_block": "Blok mosiądzu", "block.create.brass_casing": "Mosiężna obudowa", + "block.create.brass_encased_cogwheel": "Mosiężne izolowane koło zębate", + "block.create.brass_encased_large_cogwheel": "Mosiężne izolowane duże koło zębate", "block.create.brass_encased_shaft": "Mosiężny izolowany wał", "block.create.brass_funnel": "Mosiężny lejek", + "block.create.brass_ladder": "Mosiężna drabina", "block.create.brass_tunnel": "Mosiężny tunel", "block.create.brown_nixie_tube": "Brązowa lampa cyfrowa", "block.create.brown_sail": "Brązowy żagiel", "block.create.brown_seat": "Brązowe siedzenie", + "block.create.brown_toolbox": "Brązowa skrzynka na narzędzia", "block.create.brown_valve_handle": "Brązowe pokrętło", + "block.create.calcite_pillar": "Kalcytowy filar", "block.create.cart_assembler": "Monter wagoników", - "block.create.chiseled_dark_scoria": "Rzeźbiony ciemny żużel", - "block.create.chiseled_dolomite": "Rzeźbiony dolomit", - "block.create.chiseled_gabbro": "Rzeźbione gabro", - "block.create.chiseled_limestone": "Rzeźbiony wapień", - "block.create.chiseled_scoria": "Rzeźbiony żużel", - "block.create.chiseled_weathered_limestone": "Rzeźbiony zwietrzały wapień", "block.create.chocolate": "Czekolada", "block.create.chute": "Zsyp", "block.create.clockwork_bearing": "Mechanizm zegarowy", @@ -59,135 +55,187 @@ "block.create.cogwheel": "Koło zębate", "block.create.content_observer": "Detektor zawartości", "block.create.controller_rail": "Tory sterujące", + "block.create.controls": "Kontroler pociągów", "block.create.copper_backtank": "Miedziany zbiornik w plecaku", - "block.create.copper_block": "Blok miedzi", - "block.create.copper_casing": "Miedziana Obudowa", - "block.create.copper_ore": "Ruda miedzi", + "block.create.copper_casing": "Miedziana obudowa", + "block.create.copper_ladder": "Miedziana drabina", + "block.create.copper_shingle_slab": "Płyta z miedzianych dachówek", + "block.create.copper_shingle_stairs": "Schody z miedzianych dachówek", "block.create.copper_shingles": "Miedziane dachówki", + "block.create.copper_tile_slab": "Płyta z miedzianych kafelków", + "block.create.copper_tile_stairs": "Schody z miedziaych kafelków", "block.create.copper_tiles": "Miedziane kafelki", "block.create.copper_valve_handle": "Miedziane pokrętło", "block.create.creative_crate": "Kreatywna skrzynka", "block.create.creative_fluid_tank": "Kreatywny zbiornik", "block.create.creative_motor": "Kreatywny silnik", + "block.create.crimsite": "Szkarlit", + "block.create.crimsite_pillar": "Szkarlitowy filar", "block.create.crimson_window": "Szkarłatne okno", "block.create.crimson_window_pane": "Szkarłatna szyba okienna", "block.create.crushing_wheel": "Koło kruszące", "block.create.crushing_wheel_controller": "Sterownik koła kruszącego", "block.create.cuckoo_clock": "Zegar z kukułką", + "block.create.cut_andesite": "Przycięty andezyt", + "block.create.cut_andesite_brick_slab": "Przycięta andezytowa ceglana płyta", + "block.create.cut_andesite_brick_stairs": "Przycięte andezytowe ceglane schody", + "block.create.cut_andesite_brick_wall": "Przycięty andezytowy ceglany murek", + "block.create.cut_andesite_bricks": "Przycięte andezytowe cegły", + "block.create.cut_andesite_slab": "Przycięta andezytowa płyta", + "block.create.cut_andesite_stairs": "Przycięte andezytowe schody", + "block.create.cut_andesite_wall": "Przycięty andezytowy murek", + "block.create.cut_asurine": "Przycięty azuryn", + "block.create.cut_asurine_brick_slab": "Przycięta azurynowa ceglana płyta", + "block.create.cut_asurine_brick_stairs": "Przycięte azurynowe ceglane schody", + "block.create.cut_asurine_brick_wall": "Przycięty azurynowy ceglany murek", + "block.create.cut_asurine_bricks": "Przycięte azurynowe cegły", + "block.create.cut_asurine_slab": "Przycięta azurynowa płyta", + "block.create.cut_asurine_stairs": "Przycięte azurynowe schody", + "block.create.cut_asurine_wall": "Przycięty azurynowy murek", + "block.create.cut_calcite": "Przycięty kalcyt", + "block.create.cut_calcite_brick_slab": "Przycięta kalcytowa ceglana płyta", + "block.create.cut_calcite_brick_stairs": "Przycięte klacytowe ceglane schody", + "block.create.cut_calcite_brick_wall": "Przycięty kalcytowy ceglany murek", + "block.create.cut_calcite_bricks": "Przycięte kalcytowe cegły", + "block.create.cut_calcite_slab": "Przycięta kalcytowa płyta", + "block.create.cut_calcite_stairs": "Przycięte kalcytowe schody", + "block.create.cut_calcite_wall": "Przycięty kalcytowy murek", + "block.create.cut_crimsite": "Przycięty szkarlit", + "block.create.cut_crimsite_brick_slab": "Przycięta szkarlitowa ceglana płyta", + "block.create.cut_crimsite_brick_stairs": "Przycięte szkarlitowe ceglane schody", + "block.create.cut_crimsite_brick_wall": "Przycięty szkarlitowy ceglany murek", + "block.create.cut_crimsite_bricks": "Przycięte szkarlitowe cegły", + "block.create.cut_crimsite_slab": "Przycięta szkarlitowa płyta", + "block.create.cut_crimsite_stairs": "Przycięte szkarlitowe schody", + "block.create.cut_crimsite_wall": "Przycięty szkarlitowy murek", + "block.create.cut_deepslate": "Przycięty łupek", + "block.create.cut_deepslate_brick_slab": "Przycięta łupkowa ceglana płyta", + "block.create.cut_deepslate_brick_stairs": "Przycięte łupkowe ceglane schody", + "block.create.cut_deepslate_brick_wall": "Przycięty łupkowy ceglany murek", + "block.create.cut_deepslate_bricks": "Przycięte łupkowe cegły", + "block.create.cut_deepslate_slab": "Przycięta łupkowa płyta", + "block.create.cut_deepslate_stairs": "Przycięte łupkowe schody", + "block.create.cut_deepslate_wall": "Przycięty łupkowy murek", + "block.create.cut_diorite": "Przycięty dioryt", + "block.create.cut_diorite_brick_slab": "Przycięta diorytowa ceglana płyta", + "block.create.cut_diorite_brick_stairs": "Przycięte diorytowe ceglane schody", + "block.create.cut_diorite_brick_wall": "Przycięty diorytowy ceglany murek", + "block.create.cut_diorite_bricks": "Przycięte diorytowe cegły", + "block.create.cut_diorite_slab": "Przycięta diorytowa płyta", + "block.create.cut_diorite_stairs": "Przycięte diorytowe cegły", + "block.create.cut_diorite_wall": "Przycięty diorytowy murek", + "block.create.cut_dripstone": "Przycięty naciek", + "block.create.cut_dripstone_brick_slab": "Przycięta naciekowa ceglana płyta", + "block.create.cut_dripstone_brick_stairs": "Przycięte naciekowe ceglane schody", + "block.create.cut_dripstone_brick_wall": "Przycięty naciekowy ceglany murek", + "block.create.cut_dripstone_bricks": "Przycięte naciekowe cegły", + "block.create.cut_dripstone_slab": "Przycięta naciekowa płyta", + "block.create.cut_dripstone_stairs": "Przycięte naciekowe schody", + "block.create.cut_dripstone_wall": "Przycięty naciekowy murek", + "block.create.cut_granite": "Przycięty granit", + "block.create.cut_granite_brick_slab": "Przycięta granitowa ceglana płyta", + "block.create.cut_granite_brick_stairs": "Przycięte granitowe ceglane schody", + "block.create.cut_granite_brick_wall": "Przycięty granitowy ceglany murek", + "block.create.cut_granite_bricks": "Przycięte granitowe cegły", + "block.create.cut_granite_slab": "Przycięta granitowa płyta", + "block.create.cut_granite_stairs": "Przycięte granitowe schody", + "block.create.cut_granite_wall": "Przycięty granitowy murek", + "block.create.cut_limestone": "Przycięty wapień", + "block.create.cut_limestone_brick_slab": "Przycięta wapienna ceglana płyta", + "block.create.cut_limestone_brick_stairs": "Przycięte wapienne ceglane schody", + "block.create.cut_limestone_brick_wall": "Przycięty wapienny ceglane murek", + "block.create.cut_limestone_bricks": "Przycięte wapienne cegły", + "block.create.cut_limestone_slab": "Przycięta wapienna płyta", + "block.create.cut_limestone_stairs": "Przycięte wapienne schody", + "block.create.cut_limestone_wall": "Przycięty wapienny murek", + "block.create.cut_ochrum": "Przycięty ochran", + "block.create.cut_ochrum_brick_slab": "Przycięta ochranowa ceglana płyta", + "block.create.cut_ochrum_brick_stairs": "Przycięte ochranowe ceglane schody", + "block.create.cut_ochrum_brick_wall": "Przycięty ochranowy ceglany murek", + "block.create.cut_ochrum_bricks": "Przycięte ochranowe cegły", + "block.create.cut_ochrum_slab": "Przycięta ochranowa płyta", + "block.create.cut_ochrum_stairs": "Przycięte ochranowe schody", + "block.create.cut_ochrum_wall": "Przycięty ochranowy murek", + "block.create.cut_scorchia": "Palony przycięty żużel", + "block.create.cut_scorchia_brick_slab": "Wypalona przycięta żużlowa ceglana płyta", + "block.create.cut_scorchia_brick_stairs": "Wypalone przycięte żużlowe ceglane schody", + "block.create.cut_scorchia_brick_wall": "Wypalony przycięty żużlowy murek", + "block.create.cut_scorchia_bricks": "Wypalone przycięte żużlowe cegły", + "block.create.cut_scorchia_slab": "Wypalona przycięta żużlowa płyta", + "block.create.cut_scorchia_stairs": "Wypalone przycięte żużlowa schody", + "block.create.cut_scorchia_wall": "Wypalony przycięty żużlowy murek", + "block.create.cut_scoria": "Przycięty żużel", + "block.create.cut_scoria_brick_slab": "Przycięta żużlowa ceglana płyta", + "block.create.cut_scoria_brick_stairs": "Przycięte żużlowe ceglane schody", + "block.create.cut_scoria_brick_wall": "Przycięty żużlowy ceglany murek", + "block.create.cut_scoria_bricks": "Przycięte żużlowe cegły", + "block.create.cut_scoria_slab": "Przycięta żużlowa płyta", + "block.create.cut_scoria_stairs": "Przycięte żużlowe schody", + "block.create.cut_scoria_wall": "Przycięty żużlowy murek", + "block.create.cut_tuff": "Przycięty tuf", + "block.create.cut_tuff_brick_slab": "Przycięta tufowa ceglana płyta", + "block.create.cut_tuff_brick_stairs": "Przycięte tufowe ceglane schody", + "block.create.cut_tuff_brick_wall": "Przycięty tufowy ceglany murek", + "block.create.cut_tuff_bricks": "Przycięte tufowe cegły", + "block.create.cut_tuff_slab": "Przycięta tufowa płyta", + "block.create.cut_tuff_stairs": "Przycięte tufowe schody", + "block.create.cut_tuff_wall": "Przycięty tufowy murek", + "block.create.cut_veridium": "Przycięty weryd", + "block.create.cut_veridium_brick_slab": "Przycięta werydowa ceglana płyta", + "block.create.cut_veridium_brick_stairs": "Przycięte werydowe ceglane schody", + "block.create.cut_veridium_brick_wall": "Przycięty werydowy ceglany murek", + "block.create.cut_veridium_bricks": "Przycięte werydowe cegły", + "block.create.cut_veridium_slab": "Przycięta werydowa płyta", + "block.create.cut_veridium_stairs": "Przycięte werydowe schody", + "block.create.cut_veridium_wall": "Przycięty werydowy murek", "block.create.cyan_nixie_tube": "Błękitna lampa cyfrowa", "block.create.cyan_sail": "Błękitny żagiel", "block.create.cyan_seat": "Błękitne siedzenie", + "block.create.cyan_toolbox": "Błękitna skrzynka na narzędzia", "block.create.cyan_valve_handle": "Błękitne pokrętło", "block.create.dark_oak_window": "Ciemnodębowe okno", "block.create.dark_oak_window_pane": "Ciemnodębowa szyba okienna", - "block.create.dark_scoria": "Ciemny żużel", - "block.create.dark_scoria_bricks": "Ciemne żużlowe cegły", - "block.create.dark_scoria_bricks_slab": "Ciemna żużlowa ceglana płyta", - "block.create.dark_scoria_bricks_stairs": "Ciemne żużlowe ceglane schody", - "block.create.dark_scoria_bricks_wall": "Ciemny żużlowy ceglany murek", - "block.create.dark_scoria_cobblestone": "Ciemny żużlowy bruk", - "block.create.dark_scoria_cobblestone_slab": "Ciemna żużlowa płyta", - "block.create.dark_scoria_cobblestone_stairs": "Ciemne żużlowe schody", - "block.create.dark_scoria_cobblestone_wall": "Ciemny żużlowy murek", - "block.create.dark_scoria_pillar": "Ciemny żużlowy filar", + "block.create.deepslate_pillar": "Łupkowy filar", + "block.create.deepslate_zinc_ore": "Łupkowe złoże cynku", "block.create.deployer": "Aplikator", "block.create.depot": "Składnica", - "block.create.diorite_bricks": "Diorytowe cegły", - "block.create.diorite_bricks_slab": "Diorytowa ceglana płyta", - "block.create.diorite_bricks_stairs": "Diorytowe ceglane schody", - "block.create.diorite_bricks_wall": "Diorytowy ceglany murek", - "block.create.diorite_cobblestone": "Diorytowy bruk", - "block.create.diorite_cobblestone_slab": "Diorytowa brukowa płyta", - "block.create.diorite_cobblestone_stairs": "Diorytowe brukowe schody", - "block.create.diorite_cobblestone_wall": "Diorytowy brukowy murek", "block.create.diorite_pillar": "Diorytowy filar", - "block.create.dolomite": "Dolomit", - "block.create.dolomite_bricks": "Dolomitowe cegły", - "block.create.dolomite_bricks_slab": "Dolomitowa ceglana płyta", - "block.create.dolomite_bricks_stairs": "Dolomitowe ceglane schody", - "block.create.dolomite_bricks_wall": "Dolomitowy ceglany murek", - "block.create.dolomite_cobblestone": "Dolomitowy bruk", - "block.create.dolomite_cobblestone_slab": "Dolomitowa brukowa płyta", - "block.create.dolomite_cobblestone_stairs": "Dolomitowe brukowe schody", - "block.create.dolomite_cobblestone_wall": "Dolomitowy brukowy murek", - "block.create.dolomite_pillar": "Dolomitowy filar", + "block.create.display_board": "Tablica wyświetlająca", + "block.create.display_link": "Nadajnik wyświetlacza", + "block.create.dripstone_pillar": "Naciekowy filar", "block.create.encased_chain_drive": "Izolowany przekaźnik łańcuchowy", "block.create.encased_fan": "Izolowany wiatrak", "block.create.encased_fluid_pipe": "Izolowana rura", - "block.create.fancy_andesite_bricks": "Eleganckie andezytowe cegły", - "block.create.fancy_andesite_bricks_slab": "Elegancka andezytowa ceglana płyta", - "block.create.fancy_andesite_bricks_stairs": "Eleganckie andezytowe ceglane schody", - "block.create.fancy_andesite_bricks_wall": "Elegancki andezytowy ceglany murek", - "block.create.fancy_dark_scoria_bricks": "Eleganckie ciemnożużlowe cegły", - "block.create.fancy_dark_scoria_bricks_slab": "Elegancka ciemnożużlowa ceglana płyta", - "block.create.fancy_dark_scoria_bricks_stairs": "Eleganckie ciemnożużlowe ceglane schody", - "block.create.fancy_dark_scoria_bricks_wall": "Elegancki ciemnożużlowy ceglany murek", - "block.create.fancy_diorite_bricks": "Eleganckie diorytowe cegły", - "block.create.fancy_diorite_bricks_slab": "Elegancka diorytowa ceglana płyta", - "block.create.fancy_diorite_bricks_stairs": "Eleganckie diorytowe ceglane schody", - "block.create.fancy_diorite_bricks_wall": "Elegancki diorytowy ceglany murek", - "block.create.fancy_dolomite_bricks": "Eleganckie dolomitowe cegły", - "block.create.fancy_dolomite_bricks_slab": "Elegancka dolomitowa ceglana płyta", - "block.create.fancy_dolomite_bricks_stairs": "Eleganckie dolomitowe ceglane schody", - "block.create.fancy_dolomite_bricks_wall": "Elegancki dolomitowy ceglany murek", - "block.create.fancy_gabbro_bricks": "Eleganckie gabrowe cegły", - "block.create.fancy_gabbro_bricks_slab": "Elegancka gabrowa ceglana płyta", - "block.create.fancy_gabbro_bricks_stairs": "Eleganckie gabrowe ceglane schody", - "block.create.fancy_gabbro_bricks_wall": "Elegancki gabrowy ceglany murek", - "block.create.fancy_granite_bricks": "Eleganckie granitowe cegły", - "block.create.fancy_granite_bricks_slab": "Elegancka granitowa ceglana płyta", - "block.create.fancy_granite_bricks_stairs": "Eleganckie granitowe ceglane schody", - "block.create.fancy_granite_bricks_wall": "Elegancki granitowy ceglany murek", - "block.create.fancy_limestone_bricks": "Eleganckie wapienne cegły", - "block.create.fancy_limestone_bricks_slab": "Elegancka wapienna ceglana płyta", - "block.create.fancy_limestone_bricks_stairs": "Eleganckie wapienne ceglane schody", - "block.create.fancy_limestone_bricks_wall": "Elegancki wapienny ceglany murek", - "block.create.fancy_scoria_bricks": "Eleganckie żużlowe cegły", - "block.create.fancy_scoria_bricks_slab": "Elegancka żużlowa ceglana płyta", - "block.create.fancy_scoria_bricks_stairs": "Eleganckie żużlowe ceglane schody", - "block.create.fancy_scoria_bricks_wall": "Elegancki żużlowy ceglany murek", - "block.create.fancy_weathered_limestone_bricks": "Eleganckie zwietrzałe wapienne cegły", - "block.create.fancy_weathered_limestone_bricks_slab": "Elegancka zwietrzała wapienna ceglana płyta", - "block.create.fancy_weathered_limestone_bricks_stairs": "Eleganckie zwietrzałe wapienne ceglane schody", - "block.create.fancy_weathered_limestone_bricks_wall": "Elegancki zwietrzały wapienny ceglany murek", + "block.create.exposed_copper_shingle_slab": "Zwietrzała płyta z miedzianych dachówek", + "block.create.exposed_copper_shingle_stairs": "Zwietrzałe schody z miedzianych dachówek", + "block.create.exposed_copper_shingles": "Zwietrzałe miedziane dachówki", + "block.create.exposed_copper_tile_slab": "Zwietrzała płyta z miedzianych kafelków", + "block.create.exposed_copper_tile_stairs": "Zwietrzałe schody z miedzianych kafelków", + "block.create.exposed_copper_tiles": "Zwietrzałe miedziane kafelki", + "block.create.fake_track": "Znacznik torów dla map", "block.create.fluid_pipe": "Rura", "block.create.fluid_tank": "Zbiornik", "block.create.fluid_valve": "Zawór", "block.create.flywheel": "Koło zamachowe", "block.create.framed_glass": "Oprawione okno", + "block.create.framed_glass_door": "Oprawione szklane drzwi", "block.create.framed_glass_pane": "Oprawiona szyba", - "block.create.furnace_engine": "Silnik spalinowy", - "block.create.gabbro": "Gabro", - "block.create.gabbro_bricks": "Gabrowe cegły", - "block.create.gabbro_bricks_slab": "Gabrowa ceglana płyta", - "block.create.gabbro_bricks_stairs": "Gabrowe ceglane schody", - "block.create.gabbro_bricks_wall": "Gabrowy ceglany murek", - "block.create.gabbro_cobblestone": "Gabrowy bruk", - "block.create.gabbro_cobblestone_slab": "Gabrowa brukowa płyta", - "block.create.gabbro_cobblestone_stairs": "Gabrowe brukowe schody", - "block.create.gabbro_cobblestone_wall": "Gabrowy brukowy murek", - "block.create.gabbro_pillar": "Gabrowy filar", + "block.create.framed_glass_trapdoor": "Oprawiona szklana klapa", "block.create.gantry_carriage": "Przenośnik suwnicowy", "block.create.gantry_shaft": "Suwnica", "block.create.gearbox": "Przekładnia", "block.create.gearshift": "Przekładnik", "block.create.glass_fluid_pipe": "Szklana rura", - "block.create.granite_bricks": "Granitowe cegły", - "block.create.granite_bricks_slab": "Granitowa ceglana płyta", - "block.create.granite_bricks_stairs": "Granitowe ceglane schody", - "block.create.granite_bricks_wall": "Granitowy ceglany murek", - "block.create.granite_cobblestone": "Granitowy bruk", - "block.create.granite_cobblestone_slab": "Granitowa brukowa płyta", - "block.create.granite_cobblestone_stairs": "Granitowe brukowe schody", - "block.create.granite_cobblestone_wall": "Granitowy brukowy murek", "block.create.granite_pillar": "Granitowy filar", "block.create.gray_nixie_tube": "Szara lampa cyfrowa", "block.create.gray_sail": "Szary żagiel", "block.create.gray_seat": "Szare siedzenie", + "block.create.gray_toolbox": "Szara skrzynka na narzędzia", "block.create.gray_valve_handle": "Szare pokrętło", "block.create.green_nixie_tube": "Zielona lampa cyfrowa", "block.create.green_sail": "Zielony żagiel", "block.create.green_seat": "Zielone siedzenie", + "block.create.green_toolbox": "Zielona skrzynka na narzędzia", "block.create.green_valve_handle": "Zielone pokrętło", "block.create.hand_crank": "Ręczna korba", "block.create.haunted_bell": "Nawiedzony dzwon", @@ -196,47 +244,49 @@ "block.create.horizontal_framed_glass_pane": "Pozioma oprawiona szyba", "block.create.hose_pulley": "Krążek z wężem", "block.create.item_drain": "Odpływ", + "block.create.item_vault": "Kontener na przedmioty", "block.create.jungle_window": "Dżunglowe okno", "block.create.jungle_window_pane": "Dżunglowa szyba okienna", + "block.create.large_bogey": "Duży wózek", "block.create.large_cogwheel": "Duże koło zębate", "block.create.layered_andesite": "Warstwowy andezyt", - "block.create.layered_dark_scoria": "Warstwowy ciemny żużel", + "block.create.layered_asurine": "Warstwowy azuryn", + "block.create.layered_calcite": "Warstwowy kalcyt", + "block.create.layered_crimsite": "Warstwowy szkarlit", + "block.create.layered_deepslate": "Warstwowy łupek", "block.create.layered_diorite": "Warstwowy dioryt", - "block.create.layered_dolomite": "Warstwowy dolomit", - "block.create.layered_gabbro": "Warstwowe gabro", + "block.create.layered_dripstone": "Warstwowy naciek", "block.create.layered_granite": "Warstwowy granit", "block.create.layered_limestone": "Warstwowy wapień", + "block.create.layered_ochrum": "Warstwowy ochran", + "block.create.layered_scorchia": "Palony warstwowy żużel", "block.create.layered_scoria": "Warstwowy żużel", - "block.create.layered_weathered_limestone": "Warstwowy zwietrzały wapień", + "block.create.layered_tuff": "Warstwowy tuf", + "block.create.layered_veridium": "Warstwowy weryd", "block.create.lectern_controller": "Sterownik pulpitu", "block.create.light_blue_nixie_tube": "Jasnoniebieska lampa cyfrowa", "block.create.light_blue_sail": "Jasnoniebieski żagiel", "block.create.light_blue_seat": "Jasnoniebieskie siedzenie", + "block.create.light_blue_toolbox": "Jasnoniebieska skrzynka na narzędzia", "block.create.light_blue_valve_handle": "Jasnoniebieskie pokrętło", "block.create.light_gray_nixie_tube": "Jasnoszara lampa cyfrowa", "block.create.light_gray_sail": "Jasnoszary żagiel", "block.create.light_gray_seat": "Jasnoszare siedzenie", + "block.create.light_gray_toolbox": "Jasnoszara skrzynka na narzędzia", "block.create.light_gray_valve_handle": "Jasnoszare pokrętło", "block.create.lime_nixie_tube": "Jasnozielona lampa cyfrowa", "block.create.lime_sail": "Jasnozielony żagiel", "block.create.lime_seat": "Jasnozielone siedzenie", + "block.create.lime_toolbox": "Jasnozielona skrzynka na narzędzia", "block.create.lime_valve_handle": "Jasnozielone pokrętło", - "block.create.limesand": "Piasek wapienny", "block.create.limestone": "Wapień", - "block.create.limestone_bricks": "Wapienne cegły", - "block.create.limestone_bricks_slab": "Wapienna ceglana płyta", - "block.create.limestone_bricks_stairs": "Wapienne ceglane schody", - "block.create.limestone_bricks_wall": "Wapienny ceglany murek", - "block.create.limestone_cobblestone": "Wapienny bruk", - "block.create.limestone_cobblestone_slab": "Wapienna brukowa płyta", - "block.create.limestone_cobblestone_stairs": "Wapienne brukowe schody", - "block.create.limestone_cobblestone_wall": "Wapienny brukowy murek", "block.create.limestone_pillar": "Wapienny filar", "block.create.linear_chassis": "Stelaż liniowy", "block.create.lit_blaze_burner": "Zapalony płomienny palnik", "block.create.magenta_nixie_tube": "Karmazynowa lampa cyfrowa", "block.create.magenta_sail": "Karmazynowy żagiel", "block.create.magenta_seat": "Karmazynowe siedzenie", + "block.create.magenta_toolbox": "Karmazynowa skrzynka na narzędzia", "block.create.magenta_valve_handle": "Karmazynowe pokrętło", "block.create.mechanical_arm": "Ramie mechaniczne", "block.create.mechanical_bearing": "Mechaniczne łożysko", @@ -251,187 +301,272 @@ "block.create.mechanical_pump": "Mechaniczna pompa", "block.create.mechanical_saw": "Mechaniczna piła", "block.create.metal_bracket": "Metalowy wspornik", + "block.create.metal_girder": "Metalowa belka", + "block.create.metal_girder_encased_shaft": "Metalowa belka z wałem", "block.create.millstone": "Młynek", "block.create.minecart_anchor": "Kotwica wagonikowa", - "block.create.mossy_andesite": "Omszony andezyt", - "block.create.mossy_dark_scoria": "Zamszony ciemny żużel", - "block.create.mossy_diorite": "Zamszony dioryt", - "block.create.mossy_dolomite": "Zamszony dolomit", - "block.create.mossy_gabbro": "Zamszone gabro", - "block.create.mossy_granite": "Zamszony granit", - "block.create.mossy_limestone": "Zamszony wapień", - "block.create.mossy_scoria": "Zamszony żużel", - "block.create.mossy_weathered_limestone": "Zamszony zwietrzały wapień", "block.create.mysterious_cuckoo_clock": "Zegar z kukułką", - "block.create.natural_scoria": "Naturalny żużel", "block.create.nixie_tube": "Lampa cyfrowa", "block.create.nozzle": "Dysza", "block.create.oak_window": "Dębowe okno", "block.create.oak_window_pane": "Dębowa szyba okienna", + "block.create.ochrum": "Ochran", + "block.create.ochrum_pillar": "Ochranowy filar", "block.create.orange_sail": "Pomarańczowy żagiel", "block.create.orange_seat": "Pomarańczowe siedzenie", + "block.create.orange_toolbox": "Pomarańczowa skrznka na narzędzia", "block.create.orange_valve_handle": "Pomarańczowe pokrętło", "block.create.ornate_iron_window": "Ozdobne żelazne okno", "block.create.ornate_iron_window_pane": "Ozdobna żelazne szyba okienna", - "block.create.overgrown_andesite": "Zarośnięty andezyt", - "block.create.overgrown_dark_scoria": "Zarośnięty ciemny żużel", - "block.create.overgrown_diorite": "Zarośnięty dioryt", - "block.create.overgrown_dolomite": "Zarośnięty dolomit", - "block.create.overgrown_gabbro": "Zarośnięte gabro", - "block.create.overgrown_granite": "Zarośnięty granit", - "block.create.overgrown_limestone": "Zarośnięty wapień", - "block.create.overgrown_scoria": "Zarośnięty żużel", - "block.create.overgrown_weathered_limestone": "Zarośnięty zwietrzały wapień", - "block.create.paved_andesite": "Wygładzony andezyt", - "block.create.paved_andesite_slab": "Wygładzona andezytowa płyta", - "block.create.paved_andesite_stairs": "Wygładzone andezytowe schody", - "block.create.paved_andesite_wall": "Wygładzony andezytowy murek", - "block.create.paved_dark_scoria": "Wygładzony ciemny żużel", - "block.create.paved_dark_scoria_slab": "Wygładzona ciemnożużlowa płyta", - "block.create.paved_dark_scoria_stairs": "Wygładzone ciemnożużlowe schody", - "block.create.paved_dark_scoria_wall": "Wygładzony ciemnożużlowy murek", - "block.create.paved_diorite": "Wygładzony dioryt", - "block.create.paved_diorite_slab": "Wygładzona diorytowa płyta", - "block.create.paved_diorite_stairs": "Wygładzone diorytowe schody", - "block.create.paved_diorite_wall": "Wygładzony diorytowy murek", - "block.create.paved_dolomite": "Wygładzony dolomit", - "block.create.paved_dolomite_slab": "Wygładzona dolomitowa płyta", - "block.create.paved_dolomite_stairs": "Wygładzone dolomitowe schody", - "block.create.paved_dolomite_wall": "Wygładzony dolomitowy murek", - "block.create.paved_gabbro": "Wygładzone gabro", - "block.create.paved_gabbro_slab": "Wygładzona gabrowa płyta", - "block.create.paved_gabbro_stairs": "Wygładzone gabrowe schody", - "block.create.paved_gabbro_wall": "Wygładzony gabrowy murek", - "block.create.paved_granite": "Wygładzony granit", - "block.create.paved_granite_slab": "Wygładzona granitowa płyta", - "block.create.paved_granite_stairs": "Wygładzone granitowe schody", - "block.create.paved_granite_wall": "Wygładzony granitowy murek", - "block.create.paved_limestone": "Wygładzony wapień", - "block.create.paved_limestone_slab": "Wygładzona wapienna płyta", - "block.create.paved_limestone_stairs": "Wygładzone wapienne schody", - "block.create.paved_limestone_wall": "Wygładzony wapienny murek", - "block.create.paved_scoria": "Wygładzony żużel", - "block.create.paved_scoria_slab": "Wygładzona żużlowa płyta", - "block.create.paved_scoria_stairs": "Wygładzone żużlowe schody", - "block.create.paved_scoria_wall": "Wygładzony żużlowy murek", - "block.create.paved_weathered_limestone": "Wygładzony zwietrzały wapień", - "block.create.paved_weathered_limestone_slab": "Wygładzona zwietrzała wapienna płyta", - "block.create.paved_weathered_limestone_stairs": "Wygładzone zwietrzałe wapienne schody", - "block.create.paved_weathered_limestone_wall": "Wygładzony zwietrzały wapienny murek", + "block.create.oxidized_copper_shingle_slab": "Zaśniedziała płyta z miedzianych dachówek", + "block.create.oxidized_copper_shingle_stairs": "Zaśniedziałe schody z miedzianych dachówek", + "block.create.oxidized_copper_shingles": "Zaśniedziałe miedziane dachówki", + "block.create.oxidized_copper_tile_slab": "Zaśniedziała płyta z miedzianych kafelków", + "block.create.oxidized_copper_tile_stairs": "Zaśniedziałe schody z miedzianych kafelków", + "block.create.oxidized_copper_tiles": "Zaśniedziałe miedziane kafelki", "block.create.peculiar_bell": "Dziwny dzwon", "block.create.pink_nixie_tube": "Różowa lampa cyfrowa", "block.create.pink_sail": "Różowy żagiel", "block.create.pink_seat": "Różowe siedzenie", + "block.create.pink_toolbox": "Różowa skrzynka na narzędzia", "block.create.pink_valve_handle": "Różowe pokrętło", "block.create.piston_extension_pole": "Przedłużenie tłoka", - "block.create.polished_dark_scoria": "Wypolerowany ciemny żużel", - "block.create.polished_dark_scoria_slab": "Wypolerowana ciemnożużlowa płyta", - "block.create.polished_dark_scoria_stairs": "Wypolerowane ciemnożużlowe schody", - "block.create.polished_dark_scoria_wall": "Wypolerowany ciemnożużlowy murek", - "block.create.polished_dolomite": "Wypolerowany dolomit", - "block.create.polished_dolomite_slab": "Wypolerowana dolomitowa płyta", - "block.create.polished_dolomite_stairs": "Wypolerowane dolomitowe schody", - "block.create.polished_dolomite_wall": "Wypolerowany dolomitowy murek", - "block.create.polished_gabbro": "Wypolerowane gabro", - "block.create.polished_gabbro_slab": "Wypolerowana gabrowa płyta", - "block.create.polished_gabbro_stairs": "Wypolerowane gabrowe schody", - "block.create.polished_gabbro_wall": "Wypolerowany gabrowy murek", - "block.create.polished_limestone": "Wypolerowany wapień", - "block.create.polished_limestone_slab": "Wypolerowana wapienna płyta", - "block.create.polished_limestone_stairs": "Wypolerowane wapienne schody", - "block.create.polished_limestone_wall": "Wypolerowany wapienny murek", - "block.create.polished_scoria": "Wypolerowany żużel", - "block.create.polished_scoria_slab": "Wypolerowana żużlowa płyta", - "block.create.polished_scoria_stairs": "Wypolerowane żużlowe schody", - "block.create.polished_scoria_wall": "Wypolerowany żużlowy murek", - "block.create.polished_weathered_limestone": "Wypolerowany zwietrzały wapień", - "block.create.polished_weathered_limestone_slab": "Wypolerowana zwietrzała wapienna płyta", - "block.create.polished_weathered_limestone_stairs": "Wypolerowane zwietrzałe wapienne schody", - "block.create.polished_weathered_limestone_wall": "Wypolerowany zwietrzały wapienny murek", + "block.create.placard": "Plakietka", + "block.create.polished_cut_andesite": "Wypolerowany przycięty andezyt", + "block.create.polished_cut_andesite_slab": "Wypolerowana przycięta andezytowa płyta", + "block.create.polished_cut_andesite_stairs": "Wypolerowane przycięte andezytowe schody", + "block.create.polished_cut_andesite_wall": "Wypolerowany przycięty andezytowy murek", + "block.create.polished_cut_asurine": "Wypolerowany przycięty azuryn", + "block.create.polished_cut_asurine_slab": "Wypolerowana przycięta azurynowa płyta", + "block.create.polished_cut_asurine_stairs": "Wypolerowane przycięte azurynowe schody", + "block.create.polished_cut_asurine_wall": "Wypolerowany przycięty azurynowy murek", + "block.create.polished_cut_calcite": "Wypolerowany przycięty kalcyt", + "block.create.polished_cut_calcite_slab": "Wypolerowana przycięta kalcytowa płyta", + "block.create.polished_cut_calcite_stairs": "Wypolerowane przycięte kalcytowe schody", + "block.create.polished_cut_calcite_wall": "Wypolerowany przycięty kalcytowy murek", + "block.create.polished_cut_crimsite": "Wypolerowany przycięty szkarlit", + "block.create.polished_cut_crimsite_slab": "Wypolerowana przycięta szkarlitowa płyta", + "block.create.polished_cut_crimsite_stairs": "Wypolerowane przycięte szkarlitowe schody", + "block.create.polished_cut_crimsite_wall": "Wypolerowany przycięty szkarlitowy murek", + "block.create.polished_cut_deepslate": "Wypolerowany przycięty łupek", + "block.create.polished_cut_deepslate_slab": "Wypolerowana przycięta łupkowa płyta", + "block.create.polished_cut_deepslate_stairs": "Wypolerowane przycięte łupkowe schody", + "block.create.polished_cut_deepslate_wall": "Wypolerowany przycięty łupkowy murek", + "block.create.polished_cut_diorite": "Wypolerowany przycięty dioryt", + "block.create.polished_cut_diorite_slab": "Wypolerowana przycięta driorytowa płyta", + "block.create.polished_cut_diorite_stairs": "Wypolerowane przycięte diorytowe schody", + "block.create.polished_cut_diorite_wall": "Wypolerowany przycięty diorytowy murek", + "block.create.polished_cut_dripstone": "Wypolerowany przycięty naciek", + "block.create.polished_cut_dripstone_slab": "Wypolerowana przycięta naciekowa płyta", + "block.create.polished_cut_dripstone_stairs": "Wypolerowane przycięte naciekowe schody", + "block.create.polished_cut_dripstone_wall": "Wypolerowany przycięty naciekowy murek", + "block.create.polished_cut_granite": "Wypolerowany przycięty granit", + "block.create.polished_cut_granite_slab": "Wypolerowana przycięta granitowa płyta", + "block.create.polished_cut_granite_stairs": "Wypolerowane przycięte granitowe schody", + "block.create.polished_cut_granite_wall": "Wypolerowany przycięty granitowy murek", + "block.create.polished_cut_limestone": "Wypolerowany przycięty wapień", + "block.create.polished_cut_limestone_slab": "Wypolerowana przycięta wapienna płyta", + "block.create.polished_cut_limestone_stairs": "Wypolerowane przycięte wapienne schody", + "block.create.polished_cut_limestone_wall": "Wypolerowany przycięty wapienny murek", + "block.create.polished_cut_ochrum": "Wypolerowany przycięty ochran", + "block.create.polished_cut_ochrum_slab": "Wypolerowana przycięta ochranowa płyta", + "block.create.polished_cut_ochrum_stairs": "Wypolerowane przycięte ochranowe schody", + "block.create.polished_cut_ochrum_wall": "Wypolerowany przycięty ochranowy murek", + "block.create.polished_cut_scorchia": "Palony wypolerowany przycięty żużel", + "block.create.polished_cut_scorchia_slab": "Palona wypolerowana przycięta żużlowa płyta", + "block.create.polished_cut_scorchia_stairs": "Palone wypolerowane przycięte żużlowe schody", + "block.create.polished_cut_scorchia_wall": "Palony wypolerowany przycięty żużlowy murek", + "block.create.polished_cut_scoria": "Wypolerowany przycięty żużel", + "block.create.polished_cut_scoria_slab": "Wypolerowana przycięta żużlowa płyta", + "block.create.polished_cut_scoria_stairs": "Wypolerowane przycięte żużlowe schody", + "block.create.polished_cut_scoria_wall": "Wypolerowany przycięty żużlowy murek", + "block.create.polished_cut_tuff": "Wypolerowany przycięty tuf", + "block.create.polished_cut_tuff_slab": "Wypolerowana przycięta tufowa płyta", + "block.create.polished_cut_tuff_stairs": "Wypolerowane przycięte tufowe schody", + "block.create.polished_cut_tuff_wall": "Wypolerowany przycięty tufowy murek", + "block.create.polished_cut_veridium": "Wypolerowany przycięty weryd", + "block.create.polished_cut_veridium_slab": "Wypolerowana przycięta werydowa płyta", + "block.create.polished_cut_veridium_stairs": "Wypolerowane przycięte werydowe schody", + "block.create.polished_cut_veridium_wall": "Wypolerowany przycięty werydowy murek", "block.create.portable_fluid_interface": "Przenośny interfejs płynów", "block.create.portable_storage_interface": "Przenośny interfejs magazynu", "block.create.powered_latch": "Zaawansowany zasilany przełącznik", + "block.create.powered_shaft": "Zasilany wał", "block.create.powered_toggle_latch": "Zasilany przełącznik", "block.create.pulley_magnet": "Krążek z magnesem", + "block.create.pulse_extender": "Przedłużacz pulsu", "block.create.pulse_repeater": "Przekaźnik pulsowy", "block.create.purple_nixie_tube": "Fioletowa lampa cyfrowa", "block.create.purple_sail": "Fioletowy żagiel", "block.create.purple_seat": "Fioletowe siedzenie", + "block.create.purple_toolbox": "Fioletowa skrzynka na narzędzia", "block.create.purple_valve_handle": "Fioletowe pokrętło", "block.create.radial_chassis": "Stelaż promienisty", + "block.create.railway_casing": "Obudowa kolejowa", + "block.create.raw_zinc_block": "Blok rudy cynku", "block.create.red_nixie_tube": "Czerwona lampa cyfrowa", "block.create.red_sail": "Czerwony żagiel", "block.create.red_seat": "Czerwone siedzenie", + "block.create.red_toolbox": "Czerwona skrzynka na narzędzia", "block.create.red_valve_handle": "Czerwone pokrętło", "block.create.redstone_contact": "Przełącznik kontaktowy", "block.create.redstone_link": "Emiter sygnału", "block.create.refined_radiance_casing": "Świetlista obudowa", - "block.create.reinforced_rail": "Wzmocnione tory", "block.create.rope": "Lina", "block.create.rope_pulley": "Krążek z liną", + "block.create.rose_quartz_block": "Blok różowego kwarcu", + "block.create.rose_quartz_lamp": "Lampa z różowego kwarcu", + "block.create.rose_quartz_tiles": "Kafelki z różowego kwarcu", "block.create.rotation_speed_controller": "Sterownik prędkości obrotu", "block.create.sail_frame": "Rama żagla", "block.create.schematic_table": "Stół do planowania", "block.create.schematicannon": "Schematoarmata", + "block.create.scorchia": "Palony żużel", + "block.create.scorchia_pillar": "Palony żużlowy filar", "block.create.scoria": "Żużel", - "block.create.scoria_bricks": "Żużlowe cegły", - "block.create.scoria_bricks_slab": "Żużlowa ceglana płyta", - "block.create.scoria_bricks_stairs": "Żużlowe ceglane schody", - "block.create.scoria_bricks_wall": "Żużlowy ceglany murek", - "block.create.scoria_cobblestone": "Żużlowy bruk", - "block.create.scoria_cobblestone_slab": "Żużlowa brukowa płyta", - "block.create.scoria_cobblestone_stairs": "Żużlowe brukowe schody", - "block.create.scoria_cobblestone_wall": "Żużlowy brukowy murek", "block.create.scoria_pillar": "Żużlowy filar", "block.create.secondary_linear_chassis": "Drugorzędny liniowy stelaż", "block.create.sequenced_gearshift": "Przekładnik sekwencjonalny", "block.create.shadow_steel_casing": "Mroczna obudowa", "block.create.shaft": "Wał", + "block.create.small_andesite_brick_slab": "Płyta z małych andezytowych cegieł", + "block.create.small_andesite_brick_stairs": "Schody z małych andezytowych cegieł", + "block.create.small_andesite_brick_wall": "Murek z małych andezytowych cegieł", + "block.create.small_andesite_bricks": "Małe andezytowe cegły", + "block.create.small_asurine_brick_slab": "Płyta z małych azurynowych cegieł", + "block.create.small_asurine_brick_stairs": "Schody z małych azurynowuch cegieł", + "block.create.small_asurine_brick_wall": "Murek z małych azurynowych cegieł", + "block.create.small_asurine_bricks": "Małe azurynowe cegły", + "block.create.small_bogey": "Mały wózek", + "block.create.small_calcite_brick_slab": "Płyta z małych kalcytowych cegieł", + "block.create.small_calcite_brick_stairs": "Schody z małych kalcytowych cegieł", + "block.create.small_calcite_brick_wall": "Murek z młaych kalcytowych cegieł", + "block.create.small_calcite_bricks": "Małe kalcytowe cegły", + "block.create.small_crimsite_brick_slab": "Płyta z małych szkarlitowych cegieł", + "block.create.small_crimsite_brick_stairs": "Schody z malych szkarlitowych cegieł", + "block.create.small_crimsite_brick_wall": "Murek z małych szkarlitowych cegieł", + "block.create.small_crimsite_bricks": "Małe szkarlitowe cegły", + "block.create.small_deepslate_brick_slab": "Płyta z małych łupkowych cegieł", + "block.create.small_deepslate_brick_stairs": "Schody z małych łupkowych cegieł", + "block.create.small_deepslate_brick_wall": "Murek z małych łupkowych cegieł", + "block.create.small_deepslate_bricks": "Małe łupkowe cegły", + "block.create.small_diorite_brick_slab": "Płyta z małych diorytowych cegieł", + "block.create.small_diorite_brick_stairs": "Schody z małych diorytowych cegieł", + "block.create.small_diorite_brick_wall": "Murek z małych diorytowych cegieł", + "block.create.small_diorite_bricks": "Małe diorytowe cegły", + "block.create.small_dripstone_brick_slab": "Płyta z małych naciekowych cegieł", + "block.create.small_dripstone_brick_stairs": "Schody z małych naciekowych cegieł", + "block.create.small_dripstone_brick_wall": "Murek z małych naciekowych cegieł", + "block.create.small_dripstone_bricks": "Małe naciekowe cegły", + "block.create.small_granite_brick_slab": "Płyta z małych granitowych cegieł", + "block.create.small_granite_brick_stairs": "Schody z małych granitowych cegieł", + "block.create.small_granite_brick_wall": "Murek z małych granitowych cegieł", + "block.create.small_granite_bricks": "Małe granitowe cagły", + "block.create.small_limestone_brick_slab": "Płyta z małych wapiennych cegieł", + "block.create.small_limestone_brick_stairs": "Schody z małych wapiennych cegieł", + "block.create.small_limestone_brick_wall": "Murek z małych wapiennych cegieł", + "block.create.small_limestone_bricks": "Małe wapienne cegły", + "block.create.small_ochrum_brick_slab": "Płyta z małych ochranowych cegieł", + "block.create.small_ochrum_brick_stairs": "Schody z małych ochranowych cegieł", + "block.create.small_ochrum_brick_wall": "Murek z małych ochranowych cegieł", + "block.create.small_ochrum_bricks": "Małe ochranowe cegły", + "block.create.small_rose_quartz_tiles": "Małe kafelki z różowego kwarcu", + "block.create.small_scorchia_brick_slab": "Płyta z małych palonych żużlowych cegieł", + "block.create.small_scorchia_brick_stairs": "Schody z małych palonych żużlowych cegieł", + "block.create.small_scorchia_brick_wall": "Murek z małych palonych żużlowych cegieł", + "block.create.small_scorchia_bricks": "Małe palone żużlowe cegły", + "block.create.small_scoria_brick_slab": "Płyta z małych żużlowych cegieł", + "block.create.small_scoria_brick_stairs": "Schody z małych żużlowych cegieł", + "block.create.small_scoria_brick_wall": "Murek z małych żużlowych cegieł", + "block.create.small_scoria_bricks": "Małe żużlowe cegły", + "block.create.small_tuff_brick_slab": "Płyta z małych tufowych cegieł", + "block.create.small_tuff_brick_stairs": "Schody z małych tufowych cegieł", + "block.create.small_tuff_brick_wall": "Murek z małych tufowych cegieł", + "block.create.small_tuff_bricks": "Małe tufowe cegły", + "block.create.small_veridium_brick_slab": "Płyta z małych werydowych cegieł", + "block.create.small_veridium_brick_stairs": "Schody z małych werydowych cegieł", + "block.create.small_veridium_brick_wall": "Murek z małych werydowych cegieł", + "block.create.small_veridium_bricks": "Małe werydowe cegły", "block.create.smart_chute": "Inteligentny Zsyp", "block.create.smart_fluid_pipe": "Inteligentna rura", "block.create.speedometer": "Prędkościomierz", "block.create.spout": "Napełniacz", "block.create.spruce_window": "Świerkowe okno", "block.create.spruce_window_pane": "Świerkowa szyba okienna", + "block.create.steam_engine": "Silnik parowy", + "block.create.steam_whistle": "Gwizdek parowy", + "block.create.steam_whistle_extension": "Przedłużenie gwizdka parowego", "block.create.sticker": "Przyklejacz", "block.create.sticky_mechanical_piston": "Lepki mechaniczny tłok", "block.create.stockpile_switch": "Przełącznik zawartościowy", "block.create.stressometer": "Miernik obciążenia", "block.create.tiled_glass": "Kafelkowane szkło", "block.create.tiled_glass_pane": "Kafelkowana szyba", + "block.create.track": "Tor kolejowy", + "block.create.track_observer": "Detektor kolejowy", + "block.create.track_signal": "Sygnał kolejowy", + "block.create.track_station": "Stacja kolejowa", + "block.create.train_door": "Drzwi od pociągu", + "block.create.train_trapdoor": "Klapa od pociągu", + "block.create.tuff_pillar": "Tufowy filar", "block.create.turntable": "Talerz obrotowy", + "block.create.veridium": "Weryd", + "block.create.veridium_pillar": "Werydowy filar", "block.create.vertical_framed_glass": "Pionowe oprawione szkło", "block.create.vertical_framed_glass_pane": "Pionowa oprawiona szyba", "block.create.warped_window": "Spaczone okno", "block.create.warped_window_pane": "Spaczona szyba okienna", "block.create.water_wheel": "Koło wodne", - "block.create.weathered_limestone": "Zwietrzały wapień", - "block.create.weathered_limestone_bricks": "Zwietrzałe wapienne cegły", - "block.create.weathered_limestone_bricks_slab": "Zwietrzała wapienna ceglana płyta", - "block.create.weathered_limestone_bricks_stairs": "Zwietrzałe wapienne ceglane schody", - "block.create.weathered_limestone_bricks_wall": "Zwietrzały wapienny ceglany murek", - "block.create.weathered_limestone_cobblestone": "Zwietrzały wapienny bruk", - "block.create.weathered_limestone_cobblestone_slab": "Zwietrzała wapienna brukowa płyta", - "block.create.weathered_limestone_cobblestone_stairs": "Zwietrzałe wapienne brukowe schody", - "block.create.weathered_limestone_cobblestone_wall": "Zwietrzały wapienny brukowy murek", - "block.create.weathered_limestone_pillar": "Zwietrzały wapienny filar", + "block.create.waxed_copper_shingle_slab": "Woskowana płyta z miedzianych dachówek", + "block.create.waxed_copper_shingle_stairs": "Woskowane schody z miedzianych dachówek", + "block.create.waxed_copper_shingles": "Woskowane miedziane dachówki", + "block.create.waxed_copper_tile_slab": "Woskowana płyta z miedzianych kafelków", + "block.create.waxed_copper_tile_stairs": "Woskowane schody z miedzianych kafelków", + "block.create.waxed_copper_tiles": "Woskowane miedziane kafelki", + "block.create.waxed_exposed_copper_shingle_slab": "Woskowana zwietrzała płyta z miedzianych dachówek", + "block.create.waxed_exposed_copper_shingle_stairs": "Woskowane zwietrzałe schody z miedzianych dachówek", + "block.create.waxed_exposed_copper_shingles": "Woskowane zwietrzałe miedziane dachówki", + "block.create.waxed_exposed_copper_tile_slab": "Woskowana zwietrzała płyta z miedzianych kafelków", + "block.create.waxed_exposed_copper_tile_stairs": "Woskowane zwietrzałe schody z miedzianych kafelków", + "block.create.waxed_exposed_copper_tiles": "Woskowane zwietrzałe miedziane kafelki", + "block.create.waxed_oxidized_copper_shingle_slab": "Woskowana utleniona płyta z miedzianych dachówek", + "block.create.waxed_oxidized_copper_shingle_stairs": "Woskowane utlenione schody z miedzianych dachówek", + "block.create.waxed_oxidized_copper_shingles": "Woskowane utlenione miedziane dachówki", + "block.create.waxed_oxidized_copper_tile_slab": "Woskowana utleniona płyta z miedzianych kafelków", + "block.create.waxed_oxidized_copper_tile_stairs": "Woskowane utlenione schody z miedzianych kafelków", + "block.create.waxed_oxidized_copper_tiles": "Woskowane utlenione miedziane kafelki", + "block.create.waxed_weathered_copper_shingle_slab": "Woskowana zaśniedziała płyta z miedzianych dachówek", + "block.create.waxed_weathered_copper_shingle_stairs": "Woskowane zaśniedziałe schody z miedzianych dachówek", + "block.create.waxed_weathered_copper_shingles": "Woskowane zaśniedziałe miedziane dachówki", + "block.create.waxed_weathered_copper_tile_slab": "Woskowana zaśniedziała płyta z miedzianych kafelków", + "block.create.waxed_weathered_copper_tile_stairs": "Woskowane zaśniedziałe schody z miedzianych kafelków", + "block.create.waxed_weathered_copper_tiles": "Woskowane zaśniedziałe miedziane kafelki", + "block.create.weathered_copper_shingle_slab": "Zaśniedziała płyta z miedzianych dachówek", + "block.create.weathered_copper_shingle_stairs": "Zaśniedziałe schody z miedzianych dachówek", + "block.create.weathered_copper_shingles": "Zaśniedziałe miedziane dachówki", + "block.create.weathered_copper_tile_slab": "Zaśniedziała płyta z miedzianych kafelków", + "block.create.weathered_copper_tile_stairs": "Zaśniedziałe schody z miedzianych kafelków", + "block.create.weathered_copper_tiles": "Zaśniedziałe miedziane kafelki", "block.create.weighted_ejector": "Wyrzutnia odważnikowa", "block.create.white_nixie_tube": "Biała lampa cyfrowa", "block.create.white_sail": "Biały żagiel", "block.create.white_seat": "Białe siedzenie", + "block.create.white_toolbox": "Biała skrzynka na narzędzia", "block.create.white_valve_handle": "Białe pokrętło", "block.create.windmill_bearing": "Łożysko wiatraka", "block.create.wooden_bracket": "Drewniany wspornik", "block.create.yellow_nixie_tube": "Żółta lampa cyfrowa", "block.create.yellow_sail": "Żółty żagiel", "block.create.yellow_seat": "Żółte siedzenie", + "block.create.yellow_toolbox": "Żółta skrzynka na narzędzia", "block.create.yellow_valve_handle": "Żółte pokrętło", "block.create.zinc_block": "Blok cynku", - "block.create.zinc_ore": "Ruda cynku", + "block.create.zinc_ore": "Złoże cynku", "enchantment.create.capacity": "Pojameność", "enchantment.create.potato_recovery": "Odzyskiwanie", + "entity.create.carriage_contraption": "Maszyna wagonowa", "entity.create.contraption": "Maszyna", "entity.create.crafting_blueprint": "Szablon konstruowania", "entity.create.gantry_contraption": "Maszyna suwnicowa", @@ -460,14 +595,13 @@ "item.create.chromatic_compound": "Związek chromatyczny", "item.create.cinder_flour": "Rozżarzona mąka", "item.create.copper_backtank": "Miedziany zbiornik w plecaku", - "item.create.copper_ingot": "Sztabka miedzi", + "item.create.copper_backtank_placeable": "Stacjonarny miedziany zbiornik w plecaku", "item.create.copper_nugget": "Bryłka miedzi", "item.create.copper_sheet": "Arkusz miedzi", "item.create.crafter_slot_cover": "Przykrywka na slot stołu rzemieślniczego", "item.create.crafting_blueprint": "Szablon konstruowania", "item.create.creative_blaze_cake": "Kreatywne płomienne ciasto", "item.create.crushed_aluminum_ore": "Rozkruszona ruda żelaza", - "item.create.crushed_brass": "Rozkruszony mosiądz", "item.create.crushed_copper_ore": "Rozkruszona ruda miedzi", "item.create.crushed_gold_ore": "Rozkruszona ruda złota", "item.create.crushed_iron_ore": "Rozkruszona ruda żelaza", @@ -486,6 +620,7 @@ "item.create.electron_tube": "Lampa elektronowa", "item.create.empty_blaze_burner": "Pusty płomienny palnik", "item.create.empty_schematic": "Pusty schemat", + "item.create.experience_nugget": "Bryłka doświadczenia", "item.create.extendo_grip": "Wydłużony Chwytak", "item.create.filter": "Filtr", "item.create.furnace_minecart_contraption": "Maszyna w wagoniku z piecem", @@ -494,9 +629,8 @@ "item.create.handheld_worldshaper": "Ręczny kształter", "item.create.honey_bucket": "Wiadro miodu", "item.create.honeyed_apple": "Jabłko w miodzie", - "item.create.incomplete_cogwheel": "Niedokończone koło zębate", - "item.create.incomplete_large_cogwheel": "Niedokończone duże koło zębate", "item.create.incomplete_precision_mechanism": "Niedokończony precyzyjny mechanizm", + "item.create.incomplete_track": "Niedokończone tory kolejowe", "item.create.iron_sheet": "Arkusz żelaza", "item.create.linked_controller": "Zdalny sterownik", "item.create.minecart_contraption": "Maszyna w wagoniku", @@ -506,16 +640,20 @@ "item.create.powdered_obsidian": "Sproszkowany obsydian", "item.create.precision_mechanism": "Precyzyjny mechanizm", "item.create.propeller": "Śmigło", + "item.create.raw_zinc": "Ruda cynku", "item.create.red_sand_paper": "Czerwony papier ścierny", "item.create.refined_radiance": "Świetlisty materiał", "item.create.rose_quartz": "Różowy kwarc", "item.create.sand_paper": "Papier ścierny", + "item.create.schedule": "Harmonogram kolejowy", "item.create.schematic": "Schemat", "item.create.schematic_and_quill": "Schemat z piórem", "item.create.shadow_steel": "Mroczna stal", + "item.create.sturdy_sheet": "Zbity arkusz", "item.create.super_glue": "Super Glue", "item.create.sweet_roll": "Słodka bułka", "item.create.tree_fertilizer": "Nawóz do drzew", + "item.create.unprocessed_obsidian_sheet": "Nieprzerobiony arkusz obsydianowy", "item.create.vertical_gearbox": "Pionowa przekładnia", "item.create.wand_of_symmetry": "Różdżka symetrii", "item.create.wheat_flour": "Mąka pszenna", @@ -525,173 +663,205 @@ "item.create.zinc_nugget": "Bryłka cynku", - "_": "->------------------------] Postępy [------------------------<-", + "_": "->------------------------] Advancements [------------------------<-", "advancement.create.root": "Witaj w Create", "advancement.create.root.desc": "Czas, aby zacząć tworzyć wspaniałe Maszyny!", "advancement.create.andesite_alloy": "Słynne stopy", "advancement.create.andesite_alloy.desc": "Materiały z Create mają czasami dziwne nazwy, stop andezytu jest jednym z nich.", - "advancement.create.its_alive": "To żyje!", - "advancement.create.its_alive.desc": "Patrz, jak Twój pierwszy ruchomy komponent się obraca.", - "advancement.create.shifting_gears": "Przekładnia", - "advancement.create.shifting_gears.desc": "Połącz duże koło zębate i małe koło zębate, co pozwoli zmienić prędkość obrotu Twojej maszyny.", - "advancement.create.overstressed": "Przeciążenie", - "advancement.create.overstressed.desc": "Doświadcz limitów obciążenia z pierwszej ręki.", - "advancement.create.belt": "Taśma produkcyjna", - "advancement.create.belt.desc": "Połącz dwa wały tworząc taśmociąg.", - "advancement.create.tunnel": "Światełko w tunelu", - "advancement.create.tunnel.desc": "Ulepsz swój taśmociąg dodając tunel.", - "advancement.create.splitter_tunnel": "Dziel i rządź", - "advancement.create.splitter_tunnel.desc": "Stwórz rozdzielacz przy pomocy kilku mosiężnych tuneli.", - "advancement.create.chute": "Czarna dziura", - "advancement.create.chute.desc": "Postaw zsyp - pionową część taśmociągu.", - "advancement.create.upward_chute": "Powietrzne porwanie", - "advancement.create.upward_chute.desc": "Wrzuć przedmiot do zsypu z wiatrakiem.", - "advancement.create.belt_funnel": "Sprzęt produkcyjny", - "advancement.create.belt_funnel.desc": "Postaw lejek lub składnicę na taśmociągu, aby dodać dodatkowe funkcje.", - "advancement.create.belt_funnel_kiss": "Zakochana para", - "advancement.create.belt_funnel_kiss.desc": "Spraw, aby dwa lejki na taśmociągu się pocałowały", - "advancement.create.fan": "Wisząc w powietrzu", - "advancement.create.fan.desc": "Unieś się w powietrze na izolowanym wiatraku.", - "advancement.create.fan_lava": "Ogrzewanie geotermalne", - "advancement.create.fan_lava.desc": "Wpadnij w strumień powietrza zdolnego do topienia metali.", - "advancement.create.fan_water": "Myjnia automatyczna", - "advancement.create.fan_water.desc": "Wpadnij w strumień powietrza przenoszącego krople wody.", - "advancement.create.fan_smoke": "Wędzarnia", - "advancement.create.fan_smoke.desc": "Wpadnij w strumień powietrza z dymem.", - "advancement.create.wrench": "Poręczna konfiguracja", - "advancement.create.wrench.desc": "Wytwórz klucz pomocny w pracy z maszynami.", - "advancement.create.goggles": "Stress-O-Vision", - "advancement.create.goggles.desc": "Wytwórz gogle inżyniera, które pomogą Ci w zdobyciu większej ilości informacji o ruchomych komponentach.", - "advancement.create.speedometer": "Ale że jak szybko?", - "advancement.create.speedometer.desc": "Połóż i wpraw w ruch prędkościomierz. Popatrz na niego przez Twoje gogle, aby poznać dokładną wartość.", - "advancement.create.stressometer": "Ale że jakie obciążenie?", - "advancement.create.stressometer.desc": "Połóż i wpraw w ruch miernik obciążenia. Popatrz na niego przez Twoje gogle, aby poznać dokładną wartość.", - "advancement.create.aesthetics": "Estetyka!", - "advancement.create.aesthetics.desc": "Postaw wsporniki przy wale, rurze i kole zębatym.", - "advancement.create.reinforced": "Wzmocnienie!", - "advancement.create.reinforced.desc": "Użyj pasujących obudów na wale, rurze i kole zębatym.", - "advancement.create.water_wheel": "Energia odnawialna", - "advancement.create.water_wheel.desc": "Postaw koło wodne i spraw, aby zaczęło się kręcić!", - "advancement.create.chocolate_wheel": "Smakowita energia", - "advancement.create.chocolate_wheel.desc": "Wpraw w ruch koło wodne przy pomocy gorącej czekolady.", - "advancement.create.lava_wheel": "Koło magmowe", - "advancement.create.lava_wheel.desc": "To nigdy nie powinno było zadziałać.", - "advancement.create.cuckoo": "To już czas?", - "advancement.create.cuckoo.desc": "Bądź świadkiem tego, jak zegar z kukułką ogłasza porę snu.", - "advancement.create.millstone": "Kieszonkowy rozgniatacz", - "advancement.create.millstone.desc": "Postaw i wpraw w ruch młynek.", - "advancement.create.windmill": "Łagodna bryza", - "advancement.create.windmill.desc": "Skonstruuj działający wiatrak.", - "advancement.create.maxed_windmill": "Silna bryza", - "advancement.create.maxed_windmill.desc": "Skonstruuj wiatrak o maksymalnej sile.", "advancement.create.andesite_casing": "Epoka andezytu łupanego", "advancement.create.andesite_casing.desc": "Użyj stopu andezytu, aby wytworzyć podstawową obudowę.", - "advancement.create.mechanical_drill": "Wiertło stacjonarne", - "advancement.create.mechanical_drill.desc": "Postaw i wpraw w ruch mechaniczne wiertło.", - "advancement.create.press": "Prasa nie do końca drukarska", - "advancement.create.press.desc": "Wpraw w ruch prasę i wytłocz kilka metalowych arkuszy.", - "advancement.create.polished_rose_quartz": "Różowe diamenty", - "advancement.create.polished_rose_quartz.desc": "Poleruj różowy kwarc papierem ściernym tak długo, aż będzie przezroczysty.", - "advancement.create.electron_tube": "Beep Boop", - "advancement.create.electron_tube.desc": "Wytwórz kilka lamp elektronowych, przydatnych do konstrukcji mniej prymitywnych maszyn.", - "advancement.create.mechanical_saw": "Siekiera stacjonarna", - "advancement.create.mechanical_saw.desc": "Postaw i wpraw w ruch mechaniczną piłę.", - "advancement.create.basin": "Tygiel kulturowy", - "advancement.create.basin.desc": "Postaw tygiel i wrzuć do niego kilka przedmiotów.", - "advancement.create.mixer": "Pomieszanie z poplątaniem", - "advancement.create.mixer.desc": "Postaw nad tyglem mechaniczny mikser i użyj go do zmieszania przedmiotów na jednolitą masę.", - "advancement.create.blaze_burner": "Żywy ogień", - "advancement.create.blaze_burner.desc": "Zdobądź płomienny palnik.", - "advancement.create.compact": "Zautomatyzowane prasowanie", - "advancement.create.compact.desc": "Użyj prasy i tygla do sprasowania przedmiotów.", - "advancement.create.brass": "Prawdziwe stopy", - "advancement.create.brass.desc": "Zmieszaj sproszkowaną miedź i sproszkowany cynk, tworząc mosiądz.", - "advancement.create.brass_casing": "Epoka brązu", - "advancement.create.brass_casing.desc": "Użyj nowo poznany mosiądz i odrobiny drewna, aby wytworzyć ulepszoną obudowę.", + "advancement.create.mechanical_press": "Bonk", + "advancement.create.mechanical_press.desc": "Wytłocz kilka arkuszy w mechanicznej prasie.", + "advancement.create.encased_fan": "Dzisiaj w nocy silny wiatr", + "advancement.create.encased_fan.desc": "Postaw i zasil izolowany wiatrak.", + "advancement.create.fan_processing": "Receptury molekularne", + "advancement.create.fan_processing.desc": "Użyj izolowanego wiatraka do obróbki przedmiotów.", + "advancement.create.saw_processing": "Najostrzejsze narzędzie w szopie", + "advancement.create.saw_processing.desc": "Użyj piły mechanicznej do obróbki przedmiotów.", + "advancement.create.compacting": "Kompaktoinator", + "advancement.create.compacting.desc": "Użyj prasy i tygla, aby przerobić więcej na mniej.", + "advancement.create.belt": "Taśma produkcyjna", + "advancement.create.belt.desc": "Połącz dwa wały tworząc taśmociąg.", + "advancement.create.funnel": "Estetyka lotniskowa", + "advancement.create.funnel.desc": "Włóż lub wyjmij przedmioty z pojemnika za pomocą lejka.", + "advancement.create.chute": "Czarna dziura", + "advancement.create.chute.desc": "Postaw zsyp - pionową część taśmociągu.", + "advancement.create.mechanical_mixer": "Pomieszanie z poplątaniem", + "advancement.create.mechanical_mixer.desc": "Połącz składniki w mechanicznym mikserze", + "advancement.create.burner": "Żywe ognisko", + "advancement.create.burner.desc": "Zdobądź płomeinny palnik.", + "advancement.create.water_wheel": "Energia odnawialna", + "advancement.create.water_wheel.desc": "Postaw koło wodne i spraw, aby zaczęło się kręcić!", + "advancement.create.windmill": "Łagodna bryza", + "advancement.create.windmill.desc": "Skonstruuj działający wiatrak.", + "advancement.create.shifting_gears": "Przekładnia", + "advancement.create.shifting_gears.desc": "Połącz duże koło zębate i małe koło zębate, co pozwoli zmienić prędkość obrotu Twojej maszyny.", + "advancement.create.millstone": "Kieszonkowy rozgniatacz", + "advancement.create.millstone.desc": "Postaw i wpraw w ruch młynek.", + "advancement.create.super_glue": "Co Kropelka sklei, sklei...", + "advancement.create.super_glue.desc": "Sklej ze sobą bloki za pomocą Super Glue.", + "advancement.create.contraption_actors": "Ruch celowy", + "advancement.create.contraption_actors.desc": "Zbuduj maszynę z wiertłami, piłami lub żniwiarkami na pokładzie.", + "advancement.create.portable_storage_interface": "Wymiana przejazdowa", + "advancement.create.portable_storage_interface.desc": "Użyj przenośnego interfejsu magazynu by włożyć lub wyjąć przedmioty do maszyny.", + "advancement.create.wrench_goggles": "Wyposażony", + "advancement.create.wrench_goggles.desc": "Posiądź gogle inżyniera i klucz.", + "advancement.create.stressometer": "Ale że jakie obciążenie?", + "advancement.create.stressometer.desc": "Połóż i wpraw w ruch miernik obciążenia. Popatrz na niego przez Twoje gogle, aby poznać dokładną wartość.", + "advancement.create.cuckoo_clock": "Czy to już czas?", + "advancement.create.cuckoo_clock.desc": "Zauważ jak twój zegar z kukułką ogłasza porę snu.", + "advancement.create.windmill_maxed": "Silna bryza", + "advancement.create.windmill_maxed.desc": "Skonstruuj wiatrak o maksymalnej mocy.", + "advancement.create.ejector_maxed": "Czempion trampolinowy", + "advancement.create.ejector_maxed.desc": "Zostań wystrzelony dalej niż 30 bloków przez wyrzutnie odważnikową.", + "advancement.create.pulley_maxed": "Lina do nikąd", + "advancement.create.pulley_maxed.desc": "Wydłuż krążek z liną na ponad 200 bloków.", + "advancement.create.cart_pickup": "Silne łapy", + "advancement.create.cart_pickup.desc": "Podnieś maszynę wagonikową z ponad 200 blokami.", + "advancement.create.anvil_plough": "Kowadlana artyleria", + "advancement.create.anvil_plough.desc": "Wstrzel kowadło za pomocą mechanicznych pługów.", + "advancement.create.lava_wheel_00000": "Energia geotermalna", + "advancement.create.lava_wheel_00000.desc": "To nie powinno zadziałać.§7\n(Ukryty postęp)", + "advancement.create.hand_crank_000": "Sesja wyciskania", + "advancement.create.hand_crank_000.desc": "Użyj ręcznej korby aż do wykończenia.§7\n(Ukryty postęp)", + "advancement.create.belt_funnel_kiss": "Zakochana para", + "advancement.create.belt_funnel_kiss.desc": "Spraw, aby dwa lejki na taśmociągu się pocałowały", + "advancement.create.stressometer_maxed": "Idealne obciążenie", + "advancement.create.stressometer_maxed.desc": "Dostań 100% odczyt miernika obicążenia.§7\n(Ukryty postęp)", + "advancement.create.copper": "Twardsze skały", + "advancement.create.copper.desc": "Zdobądź trochę miedzi na swoje przyszłe wynalazki dotyczące cieczy.", "advancement.create.copper_casing": "Epoka miedzi", "advancement.create.copper_casing.desc": "Użyj arkuszy miedzi i odrobiny drewna, aby wytworzyć miedzianą obudowę.", "advancement.create.spout": "Plum", "advancement.create.spout.desc": "Patrz jak przedmiot napełnia się płynem przy użyciu napełniacza.", - "advancement.create.spout_potion": "Globalny browar", - "advancement.create.spout_potion.desc": "Patrz jak butelka napełnia się miksturą.", - "advancement.create.chocolate": "Świat wyobraźni", - "advancement.create.chocolate.desc": "Zdobądź wiadro płynnej czekolady.", - "advancement.create.item_drain": "Szybki odpływ", - "advancement.create.item_drain.desc": "Patrz jak przedmiot jest opróżniany przy użyciu odpływu.", - "advancement.create.chained_item_drain": "Niech się dzieje!", - "advancement.create.chained_item_drain.desc": "Patrz jak przedmiot toczy się przez wiele połączonych odpływów.", + "advancement.create.drain": "Suszenie bębnowe", + "advancement.create.drain.desc": "Zobacz jak przedmiot zawierający ciecz zostaje opróżniony przez odpływ.", + "advancement.create.steam_engine": "Rewolucja przemysłowa", + "advancement.create.steam_engine.desc": "Użyj silnika parowego do generowania mocy.", + "advancement.create.steam_whistle": "Anielski głos", + "advancement.create.steam_whistle.desc": "Uruchom gwizdek parowy.", + "advancement.create.backtank": "Pneumatyczne zaopatrzenie", + "advancement.create.backtank.desc": "Stwórz miedziany zbiornik w plecaku i napełnij go sprężonym powietrzem.", + "advancement.create.diving_suit": "Gotowy na głębiny", + "advancement.create.diving_suit.desc": "Załóż hełm do nurkowania razem z miedzianym zbiornikiem w plecaku i wskocz do wody.", + "advancement.create.mechanical_pump_0": "Pod ciśnieniem", + "advancement.create.mechanical_pump_0.desc": "Postaw i zasil mechaniczną pompę.", "advancement.create.glass_pipe": "Płynny podglądacz", "advancement.create.glass_pipe.desc": "Patrz jak ciecz płynie przez rurę z okienkiem. Użyj klucza na prostej rurze, aby dodać do niej okno.", - "advancement.create.pipe_collision": "Nigdy nie krzyżuj strumieni!", - "advancement.create.pipe_collision.desc": "Patrz jak dwie ciecze spotykają się w Twoim systemie rur.", - "advancement.create.pipe_spill": "Mamy wyciek!", - "advancement.create.pipe_spill.desc": "Patrz jak otwarta część rury stawia lub pochłania ciecze.", + "advancement.create.water_supply": "Wysysacz kałuż", + "advancement.create.water_supply.desc": "Użyj ssącą końcówkę rury lub pompy aby wessać blok wody.", "advancement.create.hose_pulley": "Wyciek przemysłowy", "advancement.create.hose_pulley.desc": "Obniż krążek z wężem, aby osuszyć lub wypełnić płynem jakiś obszar.", - "advancement.create.infinite_water": "Osuszanie oceanu", - "advancement.create.infinite_water.desc": "Wypompuj trochę wody z miejsca, które jest wystarczająco duże, że może być uznane za Nieskończone.", - "advancement.create.infinite_lava": "Prosto z jądra Ziemi", - "advancement.create.infinite_lava.desc": "Wypompuj trochę lawy z miejsca, które jest wystarczająco duże, że może być uznane za Nieskończone.", - "advancement.create.infinite_chocolate": "Tonę we własnej wyobraźni", - "advancement.create.infinite_chocolate.desc": "Wypompuj trochę czekolady z miejsca, które jest wystarczająco duże, że może być uznane za Nieskończone.", - "advancement.create.crafter": "Linia produkcyjna", - "advancement.create.crafter.desc": "Postaw i wpraw w ruch mechaniczny stół rzemieślniczy.", - "advancement.create.clockwork_bearing": "Jaką mamy godzinę?", - "advancement.create.clockwork_bearing.desc": "Skonstruuj strukturę obracającą się na mechanizmie zegarowym.", - "advancement.create.nixie_tube": "Oznaka stylu", - "advancement.create.nixie_tube.desc": "Wytwórz i postaw parę lamp cyfrowych.", - "advancement.create.deployer": "Postaw i zniszcz", + "advancement.create.chocolate_bucket": "Świat wyobraźni", + "advancement.create.chocolate_bucket.desc": "Zdobądź wiadro płynnej czekolady.", + "advancement.create.honey_drain": "Autonomiczne pszczelarstwo", + "advancement.create.honey_drain.desc": "Użyj rur, aby pompować miód z gniazda lub ula.", + "advancement.create.hose_pulley_lava": "Pompa płaszczowa", + "advancement.create.hose_pulley_lava.desc": "Wypompuj lawę ze zbiornika tak dużego, aby był uznawany za nieskończony.", + "advancement.create.steam_engine_maxed": "Pełną parą", + "advancement.create.steam_engine_maxed.desc": "Uruchom boiler na najwyższym stopniu mocy.", + "advancement.create.foods": "Zbalansowana dieta", + "advancement.create.foods.desc": "Użyj tego samego napełniacza, aby stworzyć jagody w czekoladzie, jabłko w miodzie i słodką bułkę.", + "advancement.create.diving_suit_lava": "W magmie z magmołazami.", + "advancement.create.diving_suit_lava.desc": "Spróbuj pływać lawie w swoim miedzianym stroju nurka.§7\n(Ukryty postęp)", + "advancement.create.chained_drain": "Toczymy się", + "advancement.create.chained_drain.desc": "Patrz na przedmiot toczący się po kilku odpływach.§7\n(Ukryty postęp)", + "advancement.create.cross_streams": "Nie krzyżuj strumieni!", + "advancement.create.cross_streams.desc": "Patrz jak dwa płyny stykają się w Toim systemie rur.§7\n(Ukryty postęp)", + "advancement.create.pipe_organ": "Organy mechaniczne", + "advancement.create.pipe_organ.desc": "Dołącz 12 gwizdków parowych o różnej wysokości do jednego zbiornika.§7\n(Ukryty postęp)", + "advancement.create.brass": "Prawdziwe stopy", + "advancement.create.brass.desc": "Zmieszaj miedź i cynk, tworząc mosiądz.", + "advancement.create.brass_casing": "Epoka brązu", + "advancement.create.brass_casing.desc": "Użyj nowo poznany mosiądz i odrobiny drewna, aby wytworzyć ulepszoną obudowę.", + "advancement.create.rose_quartz": "Różowe diamenty", + "advancement.create.rose_quartz.desc": "Wypoleruj trochę różowego kwarcu.", + "advancement.create.deployer": "Dźgnij, postaw i zniszcz", "advancement.create.deployer.desc": "Postaw i wpraw w ruch aplikator, Twoje idealne odbicie.", - "advancement.create.speed_controller": "Inżynierowie go nienawidzą!", - "advancement.create.speed_controller.desc": "Postaw sterownik prędkości obrotu, najlepsze narzędzie do zmiany przekładni.", - "advancement.create.flywheel": "Serce Fabryki", - "advancement.create.flywheel.desc": "Skutecznie podłącz silnik do koła zamachowego.", - "advancement.create.overstress_flywheel": "Wysoki poziom obciążenia", - "advancement.create.overstress_flywheel.desc": "Przeładuj silnik spalinowy.", "advancement.create.precision_mechanism": "Skomplikowana ciekawostka", "advancement.create.precision_mechanism.desc": "Wytwórz precyzyjny mechanizm.", + "advancement.create.speed_controller": "Inżynierowie go nienawidzą!", + "advancement.create.speed_controller.desc": "Postaw sterownik prędkości obrotu, najlepsze narzędzie do zmiany przekładni.", "advancement.create.mechanical_arm": "Ręce pełne roboty", "advancement.create.mechanical_arm.desc": "Wytwórz ramię mechaniczne, wybierz miejsca wejścia i wyjścia, postaw je i wpraw w ruch. Patrz jak robi wszystko za Ciebie.", - "advancement.create.musical_arm": "Zagraj coś dla mnie!", - "advancement.create.musical_arm.desc": "Patrz jak mechaniczne ramię obsługuje szafę grającą.", - "advancement.create.arm_many_targets": "Organizer", - "advancement.create.arm_many_targets.desc": "Zaprogramuj ramię mechaniczne z przynajmniej dziesięcioma miejscami wyjścia.", - "advancement.create.arm_blaze_burner": "Automatyczny wlot paliwowy", - "advancement.create.arm_blaze_burner.desc": "Poinstruuj ramię mechaniczne, jak napełniać płomienny palnik.", - "advancement.create.fist_bump": "Żółwik!", - "advancement.create.fist_bump.desc": "Spraw, aby dwa aplikatory stuknęły się pięścią.", + "advancement.create.mechanical_crafter": "Automatyczna konstrukcja", + "advancement.create.mechanical_crafter.desc": "Postaw i zasil kilka mechanicznych stołów rzemieślniczych.", "advancement.create.crushing_wheel": "Nierozłączna para", "advancement.create.crushing_wheel.desc": "Wytwórz parę kół kruszących, aby kruszyły więcej materiałów w krótszym czasie.", - "advancement.create.blaze_cake": "Przypływ energii", - "advancement.create.blaze_cake.desc": "Upiecz dla swojego palnika pyszne ciasto.", - "advancement.create.chromatic_compound": "Minerały dwubiegunowe", - "advancement.create.chromatic_compound.desc": "Wytwórz sztabkę związku chromatycznego.", - "advancement.create.shadow_steel": "Dar otchłani", - "advancement.create.shadow_steel.desc": "Uzyskaj mroczną stal, sztabkę pełną nicości.", - "advancement.create.refined_radiance": "Czysty blask", - "advancement.create.refined_radiance.desc": "Uzyskaj świetlisty materiał, silną substancję chromatyczną.", - "advancement.create.chromatic_age": "Epoka kolorów", - "advancement.create.chromatic_age.desc": "Wytwórz jasną i mroczną obudowę.", - "advancement.create.wand_of_symmetry": "Symetria.", - "advancement.create.wand_of_symmetry.desc": "Zdobądź różdżkę symetrii.", - "advancement.create.extendo_grip": "Dalej dalej ręce Gadżeta!", - "advancement.create.extendo_grip.desc": "Złap w ręce Wydłużony Chwytak.", + "advancement.create.haunted_bell": "Zmysł ciemności", + "advancement.create.haunted_bell.desc": "Zadzwoń nawiedzonym dzwonem.", + "advancement.create.clockwork_bearing": "Jaką mamy godzinę?", + "advancement.create.clockwork_bearing.desc": "Skonstruuj strukturę obracającą się na mechanizmie zegarowym.", + "advancement.create.display_link": "Ważne dane", + "advancement.create.display_link.desc": "Użyj nadajnika wyświetlającego aby wyświetlać informacje.", "advancement.create.potato_cannon": "W sam środek!", "advancement.create.potato_cannon.desc": "Pokanaj przeciwnika przy użyciu armaty na ziemniaki.", - "advancement.create.dual_extendo_grip": "Bioniczne modyfikacje", - "advancement.create.dual_extendo_grip.desc": "Użyj dwóch Wydłużonych Chwytaków, aby posiąść nadludzki zasięg.", - "advancement.create.eob": "Koniec Bety", - "advancement.create.eob.desc": "Bądź gotowy na więcej treści w przyszłości. <3", + "advancement.create.extendo_grip": "Dalej dalej ręce Gadżeta!", + "advancement.create.extendo_grip.desc": "Złap w ręce Wydłużony Chwytak.", + "advancement.create.linked_controller": "Zdalne sterowanie", + "advancement.create.linked_controller.desc": "Aktywuj emiter sygnału za pomocą zdalnego sterownika.", + "advancement.create.arm_blaze_burner": "Automatyczny wlot paliwowy", + "advancement.create.arm_blaze_burner.desc": "Poinstruuj ramię mechaniczne, jak napełniać płomienny palnik.", + "advancement.create.crusher_maxed_0000": "Miażdżąca prędkość", + "advancement.create.crusher_maxed_0000.desc": "Wpraw w ruch parę kół kruszących z maksymalną prędkością.", + "advancement.create.arm_many_targets": "Organizer", + "advancement.create.arm_many_targets.desc": "Zaprogramuj ramię mechaniczne z przynajmniej dziesięcioma miejscami wyjścia.", + "advancement.create.potato_cannon_collide": "Organiczne fajerwerki", + "advancement.create.potato_cannon_collide.desc": "Spraw, aby różne warzywa wystrzelone z armaty na ziemniaki zderzyły się ze sobą.", + "advancement.create.self_deploying": "Witajcie w erze samoobsługi!", + "advancement.create.self_deploying.desc": "Stwórz maszynę wagonikową która kładzie przed sobą tory.", + "advancement.create.fist_bump": "Żółwik!", + "advancement.create.fist_bump.desc": "Spraw, aby dwa aplikatory stuknęły się pięścią.", + "advancement.create.crafter_lazy_000": "Desperacka inżynieria", + "advancement.create.crafter_lazy_000.desc": "Drastycznie zwolnij mechaniczny stół rzemieślniczy, aby odwlec budowę poprawnej infrastruktury.§7\n(Ukryty postęp)", + "advancement.create.extendo_grip_dual": "Najdłuższy chwytak", + "advancement.create.extendo_grip_dual.desc": "Trzymaj wydłużone chwytaki oburącz, aby posiąść nadludzki zasięg.§7\n(Ukryty postęp)", + "advancement.create.musical_arm": "Zagraj coś dla mnie!", + "advancement.create.musical_arm.desc": "Patrz jak mechaniczne ramię obsługuje szafę grającą.", + "advancement.create.sturdy_sheet": "Najtwardsze skały", + "advancement.create.sturdy_sheet.desc": "Stwórz zbity arkusz poprzez rafinację sproszkowanego obsydianu.", + "advancement.create.train_casing_00": "Epoka logistyki", + "advancement.create.train_casing_00.desc": "Użyj zbitych arkuszy, aby stworzyć obudowę dla elementów kolejowych.", + "advancement.create.train": "Wszyscy na pokład!", + "advancement.create.train.desc": "Skonstruuj swój pierwszy pociąg.", + "advancement.create.conductor": "Instruktor konduktor", + "advancement.create.conductor.desc": "Pokieruj maszynistę harmonogramem kolejowym.", + "advancement.create.track_signal": "Kontrola ruchu", + "advancement.create.track_signal.desc": "Postaw sygnał kolejowy.", + "advancement.create.display_board_0": "Dynamiczny rozkład jazdy", + "advancement.create.display_board_0.desc": "Przewidź przyjazd pociągu na swojej tablicy wyświetlającej z pomocą nadajnika wyświetlającego.", + "advancement.create.track_0": "Nowy rozstaw", + "advancement.create.track_0.desc": "Zdobądź tory kolejowe.", + "advancement.create.train_whistle": "Ciuch ciuch!", + "advancement.create.train_whistle.desc": "Skonstruuj parowy gwizdek na swoim pociągu i uruchom go podczas jazdy.", + "advancement.create.train_portal": "Międzywymiarowy konduktor", + "advancement.create.train_portal.desc": "Przejedź pociągiem przez portal do Netheru.", + "advancement.create.track_crafting_factory": "Fabryka torów", + "advancement.create.track_crafting_factory.desc": "Wyprodukuj ponad 1000 torów kolejowych za pomocą tej samej mechanicznej prasy.", + "advancement.create.long_bend": "Najdłuższy zakręt", + "advancement.create.long_bend.desc": "Zbuduj zakrzywioną sekcję torów dłuższą niż 30 bloków.", + "advancement.create.long_train": "Wielkie ambicje", + "advancement.create.long_train.desc": "Stwórz pociąg z przynajmniej sześcioma wagonami.", + "advancement.create.long_travel": "Wielka podróż", + "advancement.create.long_travel.desc": "Wysiądź z siedzenia pociągu ponad 5000 bloków od miejsca początku podróży.", + "advancement.create.train_roadkill": "Zabójstwo na torach", + "advancement.create.train_roadkill.desc": "Przejedź przeciwnika swoim pociągiem.§7\n(Ukryty postęp)", + "advancement.create.red_signal": "Kierowca bombowca", + "advancement.create.red_signal.desc": "Przejedź na czerwonym świetle pociągiem.§7\n(Ukryty postęp)", + "advancement.create.train_crash": "Okropne usługi", + "advancement.create.train_crash.desc": "Doświadcz zderzenia pociągów jako pasażer.§7\n(Ukryty postęp)", + "advancement.create.train_crash_backwards": "Ślepa plamka", + "advancement.create.train_crash_backwards.desc": "Zderz się z innym pociągiem podczas jazdy do tyłu.§7\n(Ukryty postęp)", - "_": "->------------------------] Interfejs i wiadomości [------------------------<-", + "_": "->------------------------] UI & Messages [------------------------<-", "itemGroup.create.base": "Create", - "itemGroup.create.palettes": "Palety Create", + "itemGroup.create.palettes": "Bloki budowlane Create", "death.attack.create.crush": "Gracz %1$s został zgnieciony przez koło kruszące", - "death.attack.create.crush.player": "Gracz %1$s został wrzycony w koła kruszące przez %2$s", + "death.attack.create.crush.player": "Gracz %1$s został wrzucony w koła kruszące przez %2$s", "death.attack.create.fan_fire": "Gracz %1$s poparzył się gorącym powietrzem", "death.attack.create.fan_fire.player": "Gracz %1$s został wepchnięty w strumień gorącego powietrza przez %2$s", "death.attack.create.fan_lava": "Gracz %1$s poparzył się kroplami lawy", @@ -704,6 +874,7 @@ "death.attack.create.potato_cannon.item": "Gracz %1$s został zestrzelowny przez %2$s z użyciem %3$s", "death.attack.create.cuckoo_clock_explosion": "Gracz %1$s został wysadzony w powietrze przez uszkodzony zegar z kukułką", "death.attack.create.cuckoo_clock_explosion.player": "Gracz %1$s został wysadzony w powietrze przez uszkodzony zegar z kukułką", + "death.attack.create.run_over": "Gracz %1$s został przejechany przez %2$s", "create.block.deployer.damage_source_name": "zbuntowany aplikator", "create.block.cart_assembler.invalid": "Postaw monter wagoników na torze", @@ -722,12 +893,14 @@ "create.recipe.fan_washing.fan": "Wiatrak za płynącą wodą", "create.recipe.fan_smoking": "Hurtowe wędzenie", "create.recipe.fan_smoking.fan": "Wiatrak za ogniem", + "create.recipe.fan_haunting": "Hurtowe nawiedzanie", + "create.recipe.fan_haunting.fan": "Wiatrak za ogniem dusz", "create.recipe.fan_blasting": "Hurtowe topienie", "create.recipe.fan_blasting.fan": "Wiatrak za lawą", "create.recipe.pressing": "Tłoczenie", "create.recipe.mixing": "Mieszanie", "create.recipe.deploying": "Aplikowanie", - "create.recipe.automatic_shapeless": "Zautomatyzowanie nieokreślone konstruowanie", + "create.recipe.automatic_shapeless": "Zautomatyzowanie bezkształtne konstruowanie", "create.recipe.automatic_brewing": "Zautomatyzowane warzenie", "create.recipe.packing": "Prasowanie", "create.recipe.automatic_packing": "Zautomatyzowane pakowanie", @@ -740,6 +913,8 @@ "create.recipe.mystery_conversion": "Tajemnicza przemiana", "create.recipe.spout_filling": "Napełnianie", "create.recipe.draining": "Osuszanie", + "create.recipe.item_application": "Manualne aplikowanie przedmiotów", + "create.recipe.item_application.any_axe": "Dowolna siekiera", "create.recipe.sequenced_assembly": "Składanie", "create.recipe.assembly.next": "Następnie: %1$s", "create.recipe.assembly.step": "Krok %1$s:", @@ -751,8 +926,9 @@ "create.recipe.assembly.repeat": "Powtórz %1$s razy", "create.recipe.assembly.junk": "Losowy komponent", "create.recipe.processing.chance": "%1$s%% szans", + "create.recipe.deploying.not_consumed": "Nie zużyte", "create.recipe.heat_requirement.none": "Nie wymaga podgrzewania", - "create.recipe.heat_requirement.heated": "Podrzewane", + "create.recipe.heat_requirement.heated": "Podgrzewane", "create.recipe.heat_requirement.superheated": "Silnie podgrzewane", "create.generic.range": "Zasięg", @@ -762,15 +938,26 @@ "create.generic.length": "Długość", "create.generic.speed": "Prędkość", "create.generic.delay": "Opóźnienie", + "create.generic.duration": "Czas trwania", + "create.generic.timeUnit": "Jednostka czasu", "create.generic.unit.ticks": "Tiki", "create.generic.unit.seconds": "Sekundy", "create.generic.unit.minutes": "Minuty", + "create.generic.daytime.hour": "Godzina", + "create.generic.daytime.minute": "Minuta", + "create.generic.daytime.second": "Sekunda", + "create.generic.daytime.pm": "pm", + "create.generic.daytime.am": "am", "create.generic.unit.rpm": "Ob/min", "create.generic.unit.stress": "JO", "create.generic.unit.degrees": "°", "create.generic.unit.millibuckets": "%1$smW", + "create.generic.unit.buckets": "W", "create.generic.clockwise": "Zgodnie ze wskazówkami zegara", "create.generic.counter_clockwise": "Przeciwnie do wskazówek zegara", + "create.generic.in_quotes": "\"%1$s\"", + "create.generic.pitch": "Wysokość: %1$s", + "create.generic.notes": "F#;F;E;D#;D;C#;C;B;A#;A;G#;G", "create.action.scroll": "Przewiń", "create.action.confirm": "Potwierdź", @@ -779,6 +966,7 @@ "create.action.discard": "Odrzuć", "create.keyinfo.toolmenu": "Menu narzędzi", + "create.keyinfo.toolbelt": "Uzyskaj dostęp do pobliskich skrzynek na narzędzia", "create.keyinfo.scrollup": "Symuluj przewijanie w górę (w świecie)", "create.keyinfo.scrolldown": "Symuluj przewijanie w dół (w świecie)", @@ -789,6 +977,13 @@ "create.gui.scrollInput.shiftScrollsFaster": "Naciśnij Shift, aby przewijać szybciej", "create.gui.toolmenu.focusKey": "Przytrzymaj [%1$s], aby skupić", "create.gui.toolmenu.cycle": "[SCROLL] przewijać", + + "create.toolbox.unequip": "Pozbądź się: %1$s", + "create.toolbox.outOfRange": "Skrzynka na narzędzia z trzymanym przedmiotem nie jest w zasięgu", + "create.toolbox.detach": "Przestań śledzić i zatrzymaj przedmiot", + "create.toolbox.depositAll": "Przywróć przedmioty do pobliskich skrzynek na narzędzia", + "create.toolbox.depositBox": "Przywróć przedmioty do skrzynki na narzędzia", + "create.gui.symmetryWand.mirrorType": "Odbicie lustrzane", "create.gui.symmetryWand.orientation": "Orientacja", @@ -1035,18 +1230,14 @@ "create.item_attributes.placeable.inverted": "nie jest stawialny", "create.item_attributes.consumable": "jadalny", "create.item_attributes.consumable.inverted": "niejadalny", - "create.item_attributes.smeltable": "może zostać przepalony", - "create.item_attributes.smeltable.inverted": "nie może zostać przepalony", - "create.item_attributes.washable": "może zostać opłukany", - "create.item_attributes.washable.inverted": "nie może zostać opłukany", - "create.item_attributes.smokable": "może być wędzony", - "create.item_attributes.smokable.inverted": "nie może być wędzony", - "create.item_attributes.crushable": "może być rozkruszony", - "create.item_attributes.crushable.inverted": "nie może być rozkruszony", - "create.item_attributes.blastable": "może być stopiony w piecu hutniczym", - "create.item_attributes.blastable.inverted": "nie może być stopiony w piecu hutniczym", + "create.item_attributes.fluid_container": "może przechowywać płyny", + "create.item_attributes.fluid_container.inverted": "nie może przechowywać płynów", "create.item_attributes.enchanted": "jest zaklęty", "create.item_attributes.enchanted.inverted": "nie jest zaklęty", + "create.item_attributes.max_enchanted": "jest zaklęte na maksymalny poziom", + "create.item_attributes.max_enchanted.inverted": "nie jest zaklęte na maksymalny poziom", + "create.item_attributes.renamed": "posiada niestandardową nazwę", + "create.item_attributes.renamed.inverted": "nie posiada niestandardowej nazwy", "create.item_attributes.damaged": "jest uszkodzony", "create.item_attributes.damaged.inverted": "nie jest uszkodzony", "create.item_attributes.badly_damaged": "jest silnie uszkodzony", @@ -1057,23 +1248,33 @@ "create.item_attributes.equipable.inverted": "nie może zostać założony", "create.item_attributes.furnace_fuel": "jest paliwem dla pieca", "create.item_attributes.furnace_fuel.inverted": "nie jest paliwem dla pieca", + "create.item_attributes.washable": "może zostać opłukany", + "create.item_attributes.washable.inverted": "nie może zostać opłukany", + "create.item_attributes.hauntable": "może zostać nawiedzony", + "create.item_attributes.hauntable.inverted": "nie może zostać nawiedzony", + "create.item_attributes.crushable": "może być rozkruszony", + "create.item_attributes.crushable.inverted": "nie może być rozkruszony", + "create.item_attributes.smeltable": "może zostać przepalony", + "create.item_attributes.smeltable.inverted": "nie może zostać przepalony", + "create.item_attributes.smokable": "może być wędzony", + "create.item_attributes.smokable.inverted": "nie może być wędzony", + "create.item_attributes.blastable": "może być stopiony w piecu hutniczym", + "create.item_attributes.blastable.inverted": "nie może być stopiony w piecu hutniczym", + "create.item_attributes.shulker_level": "jest %1$s", + "create.item_attributes.shulker_level.inverted": "nie jest %1$s", + "create.item_attributes.shulker_level.full": "pełna", + "create.item_attributes.shulker_level.empty": "pusta", + "create.item_attributes.shulker_level.partial": "częściowo wypełniona", "create.item_attributes.in_tag": "posiada znacznik %1$s", "create.item_attributes.in_tag.inverted": "nie posiada znacznika %1$s", "create.item_attributes.in_item_group": "jest w grupie \"%1$s\"", "create.item_attributes.in_item_group.inverted": "nie jest w grupie \"%1$s\"", "create.item_attributes.added_by": "dodany przez %1$s", "create.item_attributes.added_by.inverted": "niedodany przez %1$s", - "create.item_attributes.shulker_level": "jest %1$s", - "create.item_attributes.shulker_level.inverted": "nie jest %1$s", - "create.item_attributes.shulker_level.full": "pełna", - "create.item_attributes.shulker_level.empty": "pusta", - "create.item_attributes.shulker_level.partial": "częściowo wypełniona", "create.item_attributes.has_enchant": "posiada zaklęcie %1$s", "create.item_attributes.has_enchant.inverted": "nie posiada zaklęcia %1$s", "create.item_attributes.color": "jest zafarbowane, kolor %1$s", "create.item_attributes.color.inverted": "nie jest zafarbowane, kolor %1$s", - "create.item_attributes.max_enchanted": "jest zaklęte na maksymalny poziom", - "create.item_attributes.max_enchanted.inverted": "nie jest zaklęte na maksymalny poziom", "create.item_attributes.has_fluid": "zawiera %1$s", "create.item_attributes.has_fluid.inverted": "nie zawiera %1$s", "create.item_attributes.has_name": "posiada nazwę %1$s", @@ -1088,14 +1289,14 @@ "create.item_attributes.book_copy_second.inverted": "nie jest kopią kopii", "create.item_attributes.book_copy_tattered": "jest postrzępiona", "create.item_attributes.book_copy_tattered.inverted": "nie jest postrzępiona", - "create.item_attributes.astralsorcery_crystal": "posiada właściwości kryształu %1$s", - "create.item_attributes.astralsorcery_crystal.inverted": "nie posiada właściwości kryształu %1$s", - "create.item_attributes.astralsorcery_constellation": "jest dopasowany do %1$s", - "create.item_attributes.astralsorcery_constellation.inverted": "nie jest dopasowany do %1$s", - "create.item_attributes.astralsorcery_perk_gem": "posiada dodatkową właściwość %1$s", - "create.item_attributes.astralsorcery_perk_gem.inverted": "nie posiada dodatkowej właściwości %1$s", "create.item_attributes.astralsorcery_amulet": "ulepsza %1$s", "create.item_attributes.astralsorcery_amulet.inverted": "nie ulepsza %1$s", + "create.item_attributes.astralsorcery_constellation": "jest dopasowany do %1$s", + "create.item_attributes.astralsorcery_constellation.inverted": "nie jest dopasowany do %1$s", + "create.item_attributes.astralsorcery_crystal": "posiada właściwości kryształu %1$s", + "create.item_attributes.astralsorcery_crystal.inverted": "nie posiada właściwości kryształu %1$s", + "create.item_attributes.astralsorcery_perk_gem": "posiada dodatkową właściwość %1$s", + "create.item_attributes.astralsorcery_perk_gem.inverted": "nie posiada dodatkowej właściwości %1$s", "create.gui.attribute_filter.no_selected_attributes": "Brak wybranych właściwości", "create.gui.attribute_filter.selected_attributes": "Wybrane właściwości:", @@ -1115,6 +1316,7 @@ "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "Wymagana prędkość: %1$s", "create.tooltip.speedRequirement.none": "Brak", + "create.tooltip.speedRequirement.slow": "Wolna", "create.tooltip.speedRequirement.medium": "Umiarkowana", "create.tooltip.speedRequirement.fast": "Wysoka", "create.tooltip.stressImpact": "Wpływ na obciążenie: %1$s", @@ -1122,6 +1324,7 @@ "create.tooltip.stressImpact.medium": "Umiarkowany", "create.tooltip.stressImpact.high": "Wysoki", "create.tooltip.stressImpact.overstressed": "Przeciążenie", + "create.tooltip.up_to": "Maksymalnie: %1$s", "create.tooltip.capacityProvided": "Odporność na obciążenie: %1$s", "create.tooltip.capacityProvided.low": "Niska", "create.tooltip.capacityProvided.medium": "Średnia", @@ -1165,7 +1368,7 @@ "create.tooltip.chute.contains": "Zawiera: %1$s x%2$s", "create.tooltip.brass_tunnel.contains": "Aktualnie przenosi:", "create.tooltip.brass_tunnel.contains_entry": "> %2$sx %1$s", - "create.tooltip.brass_tunnel.retrieve": "Kliknij prawym przyciskiem aby zabrać", + "create.tooltip.brass_tunnel.retrieve": "Kliknij prawym przyciskiem, aby zabrać", "create.linked_controller.bind_mode": "Tryb przypisywania aktywny", "create.linked_controller.press_keybind": "Naciśnij %1$s, %2$s, %3$s, %4$s, %5$s lub %6$s, aby przypisać częstotliwość do odpowiadającego przycisku", @@ -1194,6 +1397,330 @@ "create.hint.full_deployer.title": "Nadmiar przedmiotów w aplikatorze", "create.hint.full_deployer": "Wygląda na to, że ten _aplikator_ zawiera _nadmiar_ _przedmiotów_, które muszą zostać _wyciągnięte_. Użyj _leji_, _lejków_ lub innych sposobów, aby uwolnić od przepełnienia.", + "create.backtank.low": "Niskie ciśnienie zbiornika", + "create.backtank.depleted": "Ciśnienie zbiornika wyczerpane", + + "create.hint.derailed_train.title": "Wykolejony pociąg", + "create.hint.derailed_train": "Ten _pociąg_ nie jest umiejscowiony na połączonej sekcji torów. _Kliknij PPM_ za pomocą _klucza_, aby umiejscowić go na innym torze.", + + "create.boiler.status": "Stan boilera: %1$s", + "create.boiler.status_short": "Boiler: %1$s", + "create.boiler.passive": "Bierny", + "create.boiler.idle": "W spoczynku", + "create.boiler.lvl": "Stopień mocy: %1$s", + "create.boiler.max_lvl": "Maks.", + "create.boiler.size": "Wielkość", + "create.boiler.size_dots": "....... ", + "create.boiler.water": "Woda", + "create.boiler.water_dots": "... ", + "create.boiler.heat": "Ciepło", + "create.boiler.heat_dots": "...... ", + "create.boiler.via_one_engine": "poprzez 1 silnik", + "create.boiler.via_engines": "poprzez %1$s silniki(ów)", + + "create.gui.schedule.lmb_edit": "Kliknij LPM, aby edytować", + "create.gui.schedule.rmb_remove": "Kliknij PPM, aby usunąć", + "create.gui.schedule.duplicate": "Duplikuj", + "create.gui.schedule.remove_entry": "Usuń czynność", + "create.gui.schedule.add_entry": "Dodaj czynność", + "create.gui.schedule.move_up": "Przenieś w górę", + "create.gui.schedule.move_down": "Przenieś w dół", + "create.gui.schedule.add_condition": "Dodaj warunek", + "create.gui.schedule.alternative_condition": "Alternatywny warunek", + + "create.schedule.instruction_type": "Następna czynność:", + "create.schedule.instruction.editor": "Edytor instrukcji", + "create.schedule.instruction.destination": "Jedź do stacji", + "create.schedule.instruction.destination.summary": "Następny przystanek:", + "create.schedule.instruction.filter_edit_box": "Nazwa stacji", + + + + "create.schedule.instruction.rename": "Aktualizuj tytuł harmonogramu", + "create.schedule.instruction.rename.summary": "Nowy tytuł:", + "create.schedule.instruction.name_edit_box": "Tytuł harmonogramu", + "create.schedule.instruction.name_edit_box_1": "Wpływa na tekst pokazany na wyświetlaczach", + "create.schedule.instruction.name_edit_box_2": "Domyślnie - nazwa następnego celu", + "create.schedule.instruction.throttle": "Zmień prędkość", + "create.schedule.instruction.throttle.summary": "Zmień prędkość na %1$s", + "create.schedule.instruction.throttle_edit_box": "Prędkość", + "create.schedule.instruction.throttle_edit_box_1": "Wpływa na maksymalną prędkość pociągu", + "create.schedule.condition_type": "Kontynuuj jeżeli/po", + "create.schedule.condition.editor": "Edytor warunków", + "create.schedule.condition.delay": "Zaplanowane opóźnienie", + "create.schedule.condition.delay_short": "Czekaj: %1$s", + "create.schedule.condition.delay.status": "Odjeżdża za %1$s", + "create.schedule.condition.idle": "Brak aktywności ładunku", + "create.schedule.condition.idle_short": "Ładunek nieaktywny: %1$s", + "create.schedule.condition.idle.status": "Ładunek nieaktywny przez %1$s", + "create.schedule.condition.for_x_time": "przez %1$s", + "create.schedule.condition.unloaded": "Chunk niezaładowany", + "create.schedule.condition.unloaded.status": "Czekanie na wyładowanie chunku", + "create.schedule.condition.powered": "Stacja zasilona", + "create.schedule.condition.powered.status": "Czekanie na sygnał redstone", + "create.schedule.condition.time_of_day": "Godzina", + "create.schedule.condition.time_of_day.scheduled": "Zaplanowany czas: %1$s", + "create.schedule.condition.time_of_day.digital_format": "%1$s:%3$s %4$s", + "create.schedule.condition.time_of_day.rotation": "Obieg", + "create.schedule.condition.time_of_day.rotation.every_24": "Codziennie", + "create.schedule.condition.time_of_day.rotation.every_12": "Co 12 godzin", + "create.schedule.condition.time_of_day.rotation.every_6": "Co 6 godzin", + "create.schedule.condition.time_of_day.rotation.every_4": "Co 4 godziny", + "create.schedule.condition.time_of_day.rotation.every_3": "Co 3 godziny", + "create.schedule.condition.time_of_day.rotation.every_2": "Co 2 godziny", + "create.schedule.condition.time_of_day.rotation.every_1": "Co godzinę", + "create.schedule.condition.time_of_day.rotation.every_0_45": "Co 45 minut", + "create.schedule.condition.time_of_day.rotation.every_0_30": "Co 30 minut", + "create.schedule.condition.time_of_day.rotation.every_0_15": "Co 15 minut", + "create.schedule.condition.time_of_day.status": "Odjeżdża o ", + "create.schedule.condition.threshold.train_holds": "Pociąg zawiera %1$s", + "create.schedule.condition.threshold.greater": "więcej niż", + "create.schedule.condition.threshold.less": "mniej niż", + "create.schedule.condition.threshold.equal": "dokładnie", + "create.schedule.condition.threshold.x_units_of_item": "%1$s %2$s: %3$s", + "create.schedule.condition.threshold.matching_content": "Pasująca zawartość", + "create.schedule.condition.threshold.item_measure": "Jednostka przedmiotów", + "create.schedule.condition.threshold.items": "Przemioty", + "create.schedule.condition.threshold.stacks": "Stosy", + "create.schedule.condition.threshold.buckets": "Wiadra", + "create.schedule.condition.threshold.status": "Ładunek: %1$s/%2$s %3$s", + "create.schedule.condition.threshold.place_item": "Przedmiot odniesienia", + "create.schedule.condition.threshold.place_item_2": "Filtry mogą zostać użyte", + "create.schedule.condition.fluid_threshold": "Warunek ładunku płynów", + "create.schedule.condition.item_threshold": "Warunek ładunku przedmiotów", + "create.schedule.condition.redstone_link": "Emiter sygnału", + "create.schedule.condition.redstone_link.status": "Czekanie na emiter sygnału", + "create.schedule.condition.redstone_link_on": "Emiter włączony", + "create.schedule.condition.redstone_link_off": "Emiter wyłączony", + "create.schedule.condition.redstone_link.powered": "Zasilony", + "create.schedule.condition.redstone_link.unpowered": "Nie zasilony", + "create.schedule.condition.redstone_link.frequency_state": "Stan częstotliwości:", + "create.schedule.condition.redstone_link.frequency_powered": "Częstotliwość aktywna:", + "create.schedule.condition.redstone_link.frequency_unpowered": "Częstotliwość nieaktywna:", + "create.schedule.condition.player_count": "Siedzący gracze", + "create.schedule.condition.player_count.summary": "%1$s Gracz", + "create.schedule.condition.player_count.summary_plural": "%1$s Graczy", + "create.schedule.condition.player_count.seated": "%1$s siedzących", + "create.schedule.condition.player_count.players": "Graczey", + "create.schedule.condition.player_count.condition": "Warunek", + "create.schedule.condition.player_count.exactly": "Dokładnie", + "create.schedule.condition.player_count.or_above": "Lub więcej", + "create.schedule.condition.player_count.status": "Pasażerowie: %1$s/%2$s", + "create.schedule.loop": "Zapętlaj", + "create.schedule.loop1": "Harmonogram rozpoczyna się od nowa", + "create.schedule.loop2": "kiedy instrukcje zostały zakończone", + "create.schedule.reset": "Resetuj postęp harmonogramu", + "create.schedule.skip": "Pomiń aktualny przystanek", + "create.schedule.applied_to_train": "Pociąg teraz przestrzega ten harmonogram", + "create.schedule.non_controlling_seat": "Konduktor musi siedzieć przed blokiem kontroli", + "create.schedule.remove_with_empty_hand": "Zabierz aktualny harmonogram pustą ręką", + "create.schedule.auto_removed_from_train": "Automatyczny harmonogram odrzucony", + "create.schedule.removed_from_train": "Harmonogram odebrany z pociągu", + "create.schedule.no_stops": "Ten harmonogram nie ma żadnych przystanków", + "create.schedule.continued": "Harmonogram wznowiony", + + "create.track.selection_cleared": "Zaznaczenie wyczysczone", + "create.track.valid_connection": "Można połączyć ✔", + "create.track.second_point": "Postaw tory lub zaznacz kolejny punkt", + "create.track.too_far": "Zbyt daleko", + "create.track.original_missing": "Oryginalny blok usunięty, kliknij skradając się, aby zresetować", + "create.track.perpendicular": "Nie można połączyć prostopadle", + "create.track.ascending_s_curve": "Nie można zbudować nachylonych zakrętów-S", + "create.track.too_sharp": "Zbyt ostry zakręt", + "create.track.too_steep": "Zbyt strome nachylenie", + "create.track.slope_turn": "Nie można wjechać lub wyjechać z nachylenia na zakręcie", + "create.track.opposing_slopes": "Nie można połączyć przeciwległych nachyleń", + "create.track.leave_slope_ascending": "Nie można opuścić tego nachylenia podczas podjeżdżania", + "create.track.leave_slope_descending": "Nie można opuścić tego nachylenia podczas zjeżdżania", + "create.track.turn_90": "Można zakręcić maksymalnie o 90 stopni", + "create.track.junction_start": "Nie można rozpocząć połączenia ze skrzyżowania", + "create.track.turn_start": "Nie można rozpocząć połączenia z zakrętu", + "create.track.not_enough_tracks": "Za mało torów w ręce", + "create.track.not_enough_pavement": "Za mało bloków podpory w ręce", + + "create.portal_track.failed": "Nie można postawić torów do portalu:", + "create.portal_track.missing": "Docelowy portal nie wygenerowany", + "create.portal_track.blocked": "Docelowa lokacja zablokowana (%1$s,%2$s,%3$s)", + + "create.station.idle": "Stacja w spoczynku", + "create.station.assembly_title": "Montaż pociągów", + "create.station.close": "Zamknij okno", + "create.station.cancel": "Anuluj montaż", + "create.station.failed": "Nie udało się zmontować", + "create.station.icon_type": "Typ ikony", + "create.station.create_train": "Stwórz nowy pociąg", + "create.station.assemble_train": "Zmontuj pociąg", + "create.station.disassemble_train": "Rozmontuj pociąg", + "create.station.remove_schedule": "Odbierz harmonogram", + "create.station.remove_auto_schedule": "Odrzuć automatyczny harmonogram", + "create.station.no_assembly_diagonal": "Nie można budować pociągów", + "create.station.no_assembly_diagonal_1": "na skośnych torach", + "create.station.no_assembly_curve": "Nie można budować pociągów", + "create.station.no_assembly_curve_1": "na zakrętach", + "create.station.train_not_aligned": "Nie można rozmontować,", + "create.station.train_not_aligned_1": "nie wszystkie wagony wyrównane", + "create.station.carriage_number": "Wagon %1$s:", + "create.station.retry": "Napraw to i spróbuj ponownie", + "create.station.no_bogeys": "Brak wózków", + "create.station.one_bogey": "1 wózek", + "create.station.more_bogeys": "%1$s wózek", + "create.station.how_to": "Użyj obudowy kolejowej na podświetlonych torach, aby zbudować wózki.", + "create.station.how_to_1": "Usuwaj wózki poprzez niszczenie bloku powyżej.", + "create.station.how_to_2": "Buduj wagony przyczepione do jednego lub dwóch wózków.", + + "create.train_assembly.too_many_bogeys": "Zbyt wiele wózków przyczepionych: %1$s", + "create.train_assembly.frontmost_bogey_at_station": "Pierwszy wózek musi znajdować się na oznaczeniu stacji", + "create.train_assembly.no_bogeys": "Brak znalezionych wózków", + "create.train_assembly.not_connected_in_order": "Wózki nie są połączone w kolejności", + "create.train_assembly.bogeys_too_close": "Wózki %1$s i %2$s są zbyt blisko siebie", + "create.train_assembly.single_bogey_carriage": "Ten typ wózka nie może sam podrzymać wagonu", + "create.train_assembly.nothing_attached": "Brak konstrukcji przyczepionej do wózka %1$s", + "create.train_assembly.no_controls": "Przynajmniej jeden blok kontrolny przyczepiony przodem do kierunku jazdy musi znajdować się na pociągu", + "create.train_assembly.sideways_controls": "Blok kontrolny jest przyczepiony bokiem", + "create.train_assembly.bogey_created": "Wagon zbudowany. Kliknij ponownie, aby zmienić typ", + "create.train_assembly.requires_casing": "Używaj obudów kolejowych, aby budować wózki na torach", + + "create.track_target.set": "Docelowy tor zaznaczony", + "create.track_target.success": "Pomyślnie przypisano do docelowego toru", + "create.track_target.clear": "Zaznaczenie toru wyczyszczone", + "create.track_target.missing": "Najpierw kliknij PPM na docelowy tor", + "create.track_target.too_far": "Docelowy tor jest zbyt daleko stąd", + "create.track_target.no_junctions": "Docelowy tor nie może być skrzyżowaniem", + "create.track_target.occupied": "Zaznaczony tor jest zajęty", + "create.track_target.invalid": "Nie można zaznaczyć tego toru", + + "create.train.unnamed": "Pociąg bez nazwy", + "create.train.cannot_relocate_moving": "Nie można przenieść pociągu w ruchu", + "create.train.relocate": "Kliknij tor, aby przenieść %1$s. Kliknij kucając, aby anulować", + "create.train.relocate.abort": "Przenoszenie anulowane", + "create.train.relocate.success": "Przenoszenie zakończone pomyślnie", + "create.train.relocate.valid": "Można tu przenieść, kliknij, aby potwierdzić", + "create.train.relocate.invalid": "Nie można przenieść tutaj pociągu", + "create.train.relocate.too_far": "Nie można przenieść pociągu tak daleko", + "create.train.departing_from": "Odjeżdża z %1$s", + "create.train.arrived_at": "Przybyto do %1$s", + "create.train.status": " Informacja o pociągu: %1$s", + "create.train.status.back_on_track": "Pociąg jest ponownie na torach", + "create.train.status.collision": "Kolizja z innym pociągiem", + "create.train.status.end_of_track": "Pociąg dotarł do końca swojego toru", + "create.train.status.double_portal": "Wagon nie może wejść do portalu podczas wychodzenia z innego", + "create.train.status.coupling_stress": "Przymusowy przystanek z powodu obciążenia na łącznikach", + "create.train.status.track_missing": "Brak torów pod pociągiem", + "create.train.status.paused_for_manual": "Harmonogram zatrzymany dla kontroli manualnej", + "create.train.status.opposite_driver": "Droga wymaga kierowcy w przeciwnym kierunku", + "create.train.status.missing_driver": "Kierowca zaginął", + "create.train.status.found_driver": "Nowy kierowca został znaleziony", + "create.train.status.navigation_success": "Nawigacja powiodła się", + "create.train.status.no_match": "Brak stacji pasującej do '%1$s'", + "create.train.status.no_path": "Nie można znaleźć pasującej ścieżki do kolejnego przystanku", + + "create.track_signal.cannot_change_mode": "Nie można zmienić trybu tego sygnału", + "create.track_signal.mode_change.entry_signal": "-> Zezwól na przejazd jeżeli droga nie jest zajęta", + "create.track_signal.mode_change.cross_signal": "-> Zezwól na przejazd jeżeli droga w pełni przejezdna", + + "create.contraption.controls.start_controlling": "Teraz kontrolowane: %1$s", + "create.contraption.controls.stop_controlling": "Przestano kontrolować maszynę", + "create.contraption.controls.approach_station": "Przytrzymaj %1$s aby podjechać do %2$s", + + "create.display_link.set": "Pozycja docelowa zaznaczona", + "create.display_link.success": "Pomyślnie przypisano do pozycji docelowej", + "create.display_link.clear": "Zaznaczenie pozycji wyczyszczone", + "create.display_link.too_far": "Pozycja docelowa jest zbyt daleko stąd", + "create.display_link.invalid": "Nadajnik nie ma poprawnego celu, spróbuj postawić go znowu", + "create.display_link.title": "Nadajnik wyświetlacza", + "create.display_link.no_source": "Nie jest źródłem wyświetlacza", + "create.display_link.no_target": "Nie jest celem wyświetlającym", + "create.display_link.reading_from": "Odczytuj z:", + "create.display_link.writing_to": "Wysyłaj do:", + "create.display_link.attached_side": "Blok na przyczepionej stronie", + "create.display_link.targeted_location": "Blok w lokacji docelowej", + "create.display_link.view_compatible": "Kliknij, aby zobaczyć wszystkie kompatybilne", + "create.display_link.information_type": "Typ informacji", + "create.display_link.display_on": "Wysyłaj dane do:", + "create.display_link.display_on_multiline": "Zacznij pisać na:", + + "create.display_source.label": "Doczepiony podpis:", + "create.display_source.combine_item_names": "Połącz nazwy przedmiotów", + "create.display_source.count_items": "Liczba pasujących przedmiotów", + "create.display_source.list_items": "Lista pasujących przedmiotów", + "create.display_source.fluid_amount": "Liczba pasujących płynów", + "create.display_source.list_fluids": "Lista pasujących płynów", + "create.display_source.nixie_tube": "Kopiuj lampy cyfrowe", + "create.display_source.fill_level": "Poziom napełnienia kontenerów", + "create.display_source.fill_level.display": "Format wyświetlania", + "create.display_source.fill_level.percent": "Procent", + "create.display_source.fill_level.progress_bar": "Pasek postępu", + "create.display_source.value_list.display": "Wartość wyświetlana", + "create.display_source.value_list.shortened": "Skrócona", + "create.display_source.value_list.full_number": "Pełna liczba", + "create.display_source.value_list.thousand": "tys.", + "create.display_source.value_list.million": "mil.", + "create.display_source.player_deaths": "Śmierci graczy", + "create.display_source.scoreboard": "Cel", + "create.display_source.scoreboard.objective": "ID celu", + "create.display_source.scoreboard.objective_not_found": "Nie znaleziono '%1$s'", + "create.display_source.scoreboard.objective.deaths": "Śmierci graczy", + "create.display_source.time_of_day": "Godzina", + "create.display_source.stop_watch": "Minutnik", + "create.display_source.time.format": "Format czasowy", + "create.display_source.time.12_hour": "12-godzinny", + "create.display_source.time.24_hour": "24-godzinny", + "create.display_source.accumulate_items": "Kumuluj liczbę przedmiotów", + "create.display_source.item_throughput": "Prędkość przedmiotów", + "create.display_source.item_throughput.interval": "Interwał", + "create.display_source.item_throughput.interval.second": "na sekundę", + "create.display_source.item_throughput.interval.minute": "na minutę", + "create.display_source.item_throughput.interval.hour": "na godzinę", + "create.display_source.train_status": "Status harmonogramu kolejowego", + "create.display_source.station_summary": "Podsumowanie stacji kolejowej", + "create.display_source.station_summary.filter": "Filtr nazwy stacji", + "create.display_source.station_summary.train_name_column": "Rozmiar kolumny pociągu", + "create.display_source.station_summary.platform_column": "Rozmiar kolumny platformy", + "create.display_source.station_summary.now": "teraz", + "create.display_source.station_summary.minutes": "min", + "create.display_source.station_summary.seconds": "%1$ss", + "create.display_source.observed_train_name": "Nazwa wykrytego pociągu", + "create.display_source.max_enchant_level": "Maksymalny koszt zaklinania", + "create.display_source.boiler_status": "Stan boilera", + "create.display_source.entity_name": "Nazwa bytu", + "create.display_source.kinetic_speed": "Prędkość obrotu (Ob/min)", + "create.display_source.kinetic_speed.absolute": "Ignoruj kierunek", + "create.display_source.kinetic_speed.directional": "Pokaż kierunek", + "create.display_source.kinetic_stress": "Obciążenie systemu", + "create.display_source.kinetic_stress.display": "Wyświetlone informacje", + "create.display_source.kinetic_stress.progress_bar": "Pasek postępu", + "create.display_source.kinetic_stress.percent": "Procenty", + "create.display_source.kinetic_stress.current": "Obciążenie w JO", + "create.display_source.kinetic_stress.max": "Całkowita pojemność", + "create.display_source.kinetic_stress.remaining": "Pozostałe JO", + "create.display_source.redstone_power": "Siła sygnału redstone", + "create.display_source.redstone_power.display": "Format wyświetlania", + "create.display_source.redstone_power.number": "Liczba", + "create.display_source.redstone_power.progress_bar": "Pasek postępu", + "create.display_source.boiler.not_enough_space": "Nie wystarczająco miejsca, ", + "create.display_source.boiler.for_boiler_status": "by wyświetlić stan boilera", + + "create.display_target.line": "Linijka %1$s", + "create.display_target.page": "Strona %1$s", + "create.display_target.single_line": "Pojedyncza linia", + + "create.flap_display.cycles.alphabet": " ;A;B;C;D;E;F;G;H;I;J;K;L;M;N;O;P;Q;R;S;T;U;V;X;Y;Z", + "create.flap_display.cycles.numeric": " ;0;1;2;3;4;5;6;7;8;9", + "create.flap_display.cycles.arrival_time": " ; min;teraz;15s;30s;45s", + "create.flap_display.cycles.shortened_numbers": " ;T;M", + "create.flap_display.cycles.fluid_units": "mW;W ", + "create.flap_display.cycles.instant": " ; ", + "create.flap_display.cycles.pixel": "█;▓;▒", + + "create.super_glue.too_far": "Zaznaczony obszar jest zbyt duży", + "create.super_glue.cannot_reach": "Zaznaczone bloki muszą być połączone", + "create.super_glue.click_to_confirm": "Kliknij ponownie, aby potwierdzyć", + "create.super_glue.click_to_discard": "Kliknij kucając, aby odrzucić zaznaczenie", + "create.super_glue.first_pos": "Pierwsza pozycja zaznaczona", + "create.super_glue.abort": "Zaznaczenie odrzucone", + "create.super_glue.not_enough": "Nie wystarczająco kleju w ekwipunku", + "create.super_glue.sucess": "Aplikowanie kleju...", + "create.gui.config.overlay1": "Cześć :)", "create.gui.config.overlay2": "To jest przykładowa nakładka", "create.gui.config.overlay3": "Kliknij lub przeciągnij myszką", @@ -1215,46 +1742,57 @@ "create.contraption.minecart_contraption_illegal_pickup": "Mistyczna siła jednoczy tą maszynę w wagoniku ze światem", - "_": "->------------------------] Napisy dla niesłyszących [------------------------<-", + "_": "->------------------------] Subtitles [------------------------<-", "create.subtitle.contraption_disassemble": "Maszyna staje", "create.subtitle.peculiar_bell_use": "Dziwny dzwon dzwoni", - "create.subtitle.mixing": "Dźwięki mieszania", - "create.subtitle.mechanical_press_activation_belt": "Mechaniczna prasa stuka", - "create.subtitle.fwoomp": "Armata na ziemniaki strzela", "create.subtitle.worldshaper_place": "Kształter strzela", - "create.subtitle.crushing_1": "Dźwięki kruszenia", - "create.subtitle.depot_slide": "Przedmiot ślizga się", + "create.subtitle.whistle_train_manual": "Pociąg trąbi", + "create.subtitle.steam": "Dźwięki pary", "create.subtitle.saw_activate_stone": "Mechaniczna piła aktywuje się", - "create.subtitle.blaze_munch": "Płomyk szczęśliwie przeżuwa", - "create.subtitle.funnel_flap": "Lejek trzepocze", "create.subtitle.schematicannon_finish": "Schematoarmata skończyła", - "create.subtitle.haunted_bell_use": "Nawiedzony dzwoń dzwoni", - "create.subtitle.scroll_value": "Kliknięcie", "create.subtitle.crafter_craft": "Mechaniczny stół rzemieślniczy konstruuje", - "create.subtitle.controller_put": "Sterownik klika", - "create.subtitle.cranking": "Ręczna korba obraca się", "create.subtitle.wrench_remove": "Komponent niszczy się", + "create.subtitle.train3": "Koła wózka dudnią stłumione", + "create.subtitle.whistle": "Gwizdanie", "create.subtitle.cogs": "Koła zębate terkoczą", "create.subtitle.slime_added": "Szlam plaska", - "create.subtitle.wrench_rotate": "Klucz skrzypi", - "create.subtitle.potato_hit": "Warzywo ląduje", - "create.subtitle.saw_activate_wood": "Mechaniczna piła aktywuje się", - "create.subtitle.haunted_bell_convert": "Nawiedzony dzwon budzi się", - "create.subtitle.deployer_polish": "Aplikator poleruje", - "create.subtitle.deny": "Dźwięk odmowy", - "create.subtitle.controller_click": "Sterownik klika", + "create.subtitle.whistle_train_low": "Niskie gwizdanie", "create.subtitle.schematicannon_launch_block": "Schematoarmata strzela", - "create.subtitle.copper_armor_equip": "Sprzęt do nurkowania pobrzękuje", "create.subtitle.controller_take": "Pulpit opróżnia się", - "create.subtitle.mechanical_press_activation": "Mechaniczna prasa się uruchamia", - "create.subtitle.contraption_assemble": "Maszyna przesuwa się", "create.subtitle.crafter_click": "Mechaniczny stół rzemieślniczy stuka", "create.subtitle.depot_plop": "Przedmiot ląduje", "create.subtitle.confirm": "Dźwięk potwierdzenia", + "create.subtitle.mixing": "Dźwięki mieszania", + "create.subtitle.mechanical_press_activation_belt": "Mechaniczna prasa stuka", + "create.subtitle.fwoomp": "Armata na ziemniaki strzela", + "create.subtitle.sanding_long": "Dźwięki ścierania", + "create.subtitle.crushing_1": "Dźwięki kruszenia", + "create.subtitle.depot_slide": "Przedmiot ślizga się", + "create.subtitle.blaze_munch": "Płomyk szczęśliwie przeżuwa", + "create.subtitle.funnel_flap": "Lejek trzepocze", + "create.subtitle.haunted_bell_use": "Nawiedzony dzwoń dzwoni", + "create.subtitle.scroll_value": "Kliknięcie", + "create.subtitle.controller_put": "Sterownik klika", + "create.subtitle.cranking": "Ręczna korba obraca się", + "create.subtitle.sanding_short": "Dźwięki ścierania", + "create.subtitle.wrench_rotate": "Klucz skrzypi", + "create.subtitle.potato_hit": "Warzywo ląduje", + "create.subtitle.saw_activate_wood": "Mechaniczna piła aktywuje się", + "create.subtitle.whistle_high": "Wysokie gwizdanie", + "create.subtitle.whistle_train_manual_low": "Pociąg trąbi", + "create.subtitle.whistle_train": "Gwizdanie", + "create.subtitle.haunted_bell_convert": "Nawiedzony dzwon budzi się", + "create.subtitle.train": "Koła wózka dudnią", + "create.subtitle.deny": "Dźwięk odmowy", + "create.subtitle.controller_click": "Sterownik klika", + "create.subtitle.whistle_low": "Niskie gwizdanie", + "create.subtitle.copper_armor_equip": "Sprzęt do nurkowania pobrzękuje", + "create.subtitle.mechanical_press_activation": "Mechaniczna prasa się uruchamia", + "create.subtitle.contraption_assemble": "Maszyna przesuwa się", - "_": "->------------------------] Opisy przedmiotów [------------------------<-", + "_": "->------------------------] Item Descriptions [------------------------<-", "item.create.example_item.tooltip": "PRZYKŁADOWY PRZEDMIOT (jedynie znacznik, że ten dymek istnieje)", "item.create.example_item.tooltip.summary": "Krótki opis przedmiotu. _Podkreślenia_, ha, podkreślają termin.", @@ -1392,6 +1930,15 @@ "block.create.turntable.tooltip": "TALERZ OBROTOWY", "block.create.turntable.tooltip.summary": "Zamienia _siłę obrotu_ na _chorobę lokomocyjną_.", + "block.create.toolbox.tooltip": "SKRZYNKA NA NARZĘDZIA", + "block.create.toolbox.tooltip.summary": "Najlepszy przyjaciel każdego wynalazcy. Wygodnie _przechowuje_ dużą liczbę _8 różnych_ typów przedmiotów.", + "block.create.toolbox.tooltip.condition1": "Kiedy podniesiony", + "block.create.toolbox.tooltip.behaviour1": "_Zatrzymuje_ swoją _zawartość_.", + "block.create.toolbox.tooltip.condition2": "Kiedy postawiony w zasięgu", + "block.create.toolbox.tooltip.behaviour2": "_Pobliscy_ _Gracze_ mogą przytrzymać _Klawisz_ _skrzynki na narzędzia_ aby _zdalnie_ uzyskać dostęp do jej zawartości.", + "block.create.toolbox.tooltip.condition3": "Kliknięcie PPM", + "block.create.toolbox.tooltip.behaviour3": "Otwiera _interfejs kontenera_.", + "block.create.stockpile_switch.tooltip": "PRZEŁĄCZNIK ZAWARTOŚCIOWY", "block.create.stockpile_switch.tooltip.summary": "Przełącza sygnał Redstone bazując na _ilości przedmiotów_ przechowywanych w sąsiadującym bloku. Może posiadać filtr. W odróżnieniu od _komparatora_, przełącznik zawartościowy pozwala na konfigurację _progów_, przy których sygnały są odwrotne.", "block.create.stockpile_switch.tooltip.condition1": "Kliknięcie PPM", @@ -1399,11 +1946,10 @@ "block.create.content_observer.tooltip": "DETEKTOR ZAWARTOŚCI", "block.create.content_observer.tooltip.summary": "_Wykrywa przedmioty_ zawarte w sąsiadującym _bloku_ lub _taśmociągu_, które pasują do ustalonego filtra. Kiedy obserwowany blok _zawiera_ ten przedmiot, detektor wyśle _sygnał Redstone_.", - - "block.create.adjustable_crate.tooltip": "REGULOWANA SKRZYNKA", - "block.create.adjustable_crate.tooltip.summary": "Ta skrzynia pozwala na _ręczną kontrolę_ jej pojemności. Może pomieścić do _16 stosów_ dowolnego przedmiotu. Działa z _komparatorami_.", - "block.create.adjustable_crate.tooltip.condition1": "Kliknięcie PPM", - "block.create.adjustable_crate.tooltip.behaviour1": "Otwiera _interfejs_.", + "block.create.content_observer.tooltip.condition1": "Kiedy obserwuje kontener", + "block.create.content_observer.tooltip.behaviour1": "Wysyła _sygnał redstone_ kiedy obserwowany kontener posiada _pasującą_ _zawartość_.", + "block.create.content_observer.tooltip.condition2": "Kiedy obserwuje lejek", + "block.create.content_observer.tooltip.behaviour2": "Wysyła _puls_ _redstone_ kiedy _pasujący_ przedmiot jest _transferowany_.", "block.create.creative_crate.tooltip": "SKRZYNKA BEZ DNA", "block.create.creative_crate.tooltip.summary": "Ta skrzynia pozwala na _nieskończone powielanie_ dowolnego przedmiotu. Postaw obok _Schematoarmaty_, aby usunąć wszelkie wymagania dotyczące materiałów.", @@ -1461,6 +2007,18 @@ "item.create.copper_backtank.tooltip.condition2": "Po postawieniu i zasileniu siłą obrotową", "item.create.copper_backtank.tooltip.behaviour2": "_Zbiera_ _sprężone_ _powietrze_, w tempie zależnym od prędkości obrotu.", + "block.create.placard.tooltip": "Plakietka", + "block.create.placard.tooltip.summary": "_Opraw_ swoje przedmioty w mosiądzu używając tego eleganckiego panelu ściennego. Dozwolone na maszynach!", + "block.create.placard.tooltip.condition1": "Kliknięcie PPM przedmiotem", + "block.create.placard.tooltip.behaviour1": "_Dodaje_ trzymany _przedmiot_ do plakietki. _Wysyła_ krótki sygnał _redstone_ jeżeli trzymany przedmiot był już na plakietce.", + "block.create.placard.tooltip.condition2": "Kiedy uderzony", + "block.create.placard.tooltip.behaviour2": "_Usuwa_ bieżący _przedmiot_ z plakietki.", + + "block.create.flywheel.tooltip": "KOŁO ZAMACHOWE", + "block.create.flywheel.tooltip.summary": "_Odzób_ swoją _maszynerię_ tym imponującym mosiężnym kołem.", + "block.create.flywheel.tooltip.condition1": "Kiedy zasilony siłą obrotową", + "block.create.flywheel.tooltip.behaviour1": "Zaczyna się kręcić.", + "item.create.diving_boots.tooltip": "BUTY DO NURKOWANIA", "item.create.diving_boots.tooltip.summary": "Para _ciężkich_ _butów_, pozwalająca na efektywniejsze _przemierzanie_ _dna_ _oceanu_.", "item.create.diving_boots.tooltip.condition1": "Kiedy na stopach", @@ -1478,6 +2036,11 @@ "item.create.minecart_coupling.tooltip.condition1": "Kiedy użyto na wagoniku", "item.create.minecart_coupling.tooltip.behaviour1": "_Łączy_ dwa wagoniki, próbując utrzymać je w stałej odległości od siebie.", + "item.create.experience_nugget.tooltip": "BRYŁKA DOŚWIADCZENIA", + "item.create.experience_nugget.tooltip.summary": "_Dzyń!_ Kawałeczek _inspiracji_ z twoich fantastycznych wynalazków.", + "item.create.experience_nugget.tooltip.condition1": "Kiedy użyto", + "item.create.experience_nugget.tooltip.behaviour1": "_Wypuszcza_ punkty _doświadczenia_ zawarte wewnątrz.", + "block.create.peculiar_bell.tooltip": "DZIWNY DZWON", "block.create.peculiar_bell.tooltip.summary": "_Dekoracyjny_ _dzwon_ z mosiądzu. Postawienie nad _eterycznym_ _ogniem_ może wywołać efekty uboczne...", @@ -1487,7 +2050,7 @@ "block.create.haunted_bell.tooltip.behaviour1": "Oznacza _pobliskie_ _bloki_, na których mogą pojawiać się _agresywne_ _moby_.", - "_": "->------------------------] Analizowanie [------------------------<-", + "_": "->------------------------] Ponder Content [------------------------<-", "create.ponder.hold_to_ponder": "Przytrzymaj [%1$s], aby przeanalizować", "create.ponder.subject": "Temat tej sceny", @@ -1497,6 +2060,7 @@ "create.ponder.close": "Zamknij", "create.ponder.identify": "Identyfikacja", "create.ponder.next": "Następna scena", + "create.ponder.next_up": "Następnie:", "create.ponder.previous": "Poprzednia scena", "create.ponder.replay": "Powtórka", "create.ponder.think_back": "Powrót", @@ -1539,20 +2103,14 @@ "create.ponder.tag.contraption_actor.description": "Komponenty, które posiadają specjalne zachowanie będąc podłączonymi do maszyny", "create.ponder.tag.creative": "Tryb kreatywny", "create.ponder.tag.creative.description": "Komponenty niedostępne na trybie przetrwania", + "create.ponder.tag.display_sources": "Źródła dla nadajników wyświetlacza", + "create.ponder.tag.display_sources.description": "Komponenty lub bloki, które oferują dane, które mogą zostać odczytane przez nadajniki wyświetlacza.", "create.ponder.tag.logistics": "Transport przedmiotów", "create.ponder.tag.logistics.description": "Komponenty, które pomagają w transporcie przedmiotów", - - "create.ponder.adjustable_pulse_repeater.header": "Kontrola sygnałów z wykorzystaniem regulowanych przekaźników pulsu", - "create.ponder.adjustable_pulse_repeater.text_1": "Regulowane przekaźniki pulsu emitują krótki puls po opóźnieniu", - "create.ponder.adjustable_pulse_repeater.text_2": "Używając rolki w myszce można modyfikować opóźnienie", - "create.ponder.adjustable_pulse_repeater.text_3": "Opóźnienia mogą mieć nawet do 30 minut", - - "create.ponder.adjustable_repeater.header": "Kontrola sygnałów z wykorzystaniem regulowanych przekaźników\n", - "create.ponder.adjustable_repeater.text_1": "Regulowane przekaźniki zachowują się podobnie do zwykłych przekaźników", - "create.ponder.adjustable_repeater.text_2": "Ładują się przez określony czas...", - "create.ponder.adjustable_repeater.text_3": "...i stygną przez ten sam czas", - "create.ponder.adjustable_repeater.text_4": "Używając rolki w myszce można modyfikować czas ładowania", - "create.ponder.adjustable_repeater.text_5": "Czasy ładowania mogą mieć nawet do 30 minut", + "create.ponder.tag.display_targets": "Cele dla nadajników wyświetlacza", + "create.ponder.tag.display_targets.description": "Komponenty lub bloki, które mogą przetwarzać dane otrzymane od nadajników wyświetlacza.", + "create.ponder.tag.train_related": "Zaopatrzenie kolejowe", + "create.ponder.tag.train_related.description": "Komponenty używane przy konstrukcji lub zarządzaniu maszynami kolejowymi", "create.ponder.analog_lever.header": "Kontrola sygnałów z wykorzystaniem dźwigni analogowej", "create.ponder.analog_lever.text_1": "Dźwignie analogowe są kompaktowymi i dokładnymi źródłami sygnału Redstone", @@ -1565,6 +2123,14 @@ "create.ponder.andesite_tunnel.text_3": "...będzie oddzielał dokładnie jeden przedmiot na każde wyjście", "create.ponder.andesite_tunnel.text_4": "Reszta przedmiotów będzie kontynuowało swoją podróż", + "create.ponder.auto_schedule.header": "Stacje i tworzenie harmonogramów", + "create.ponder.auto_schedule.text_1": "Harmonogramy mogą zostać użyte, aby nadać kierowcom cel jazdy", + "create.ponder.auto_schedule.text_2": "Komparatory otrzymają sygnał kiedy na stacji obecny jest pociąg", + "create.ponder.auto_schedule.text_3": "Stacje mogą być nadjechane tylko w zaznaczonym kierunku", + "create.ponder.auto_schedule.text_4": "Stacje mogą być również użyte, aby automatycznie przypisać nowe harmonogramy.", + "create.ponder.auto_schedule.text_5": "Harmonogram położony na stacji automatycznie skopiuje się na obecne pociągi", + "create.ponder.auto_schedule.text_6": "Przeciwnie do manualnego ustawiania harmonogramów, kierowcy nie wezmą ze sobą przedmiotu ze stacji", + "create.ponder.basin.header": "Przetwarzanie przedmiotów w tyglu", "create.ponder.basin.text_1": "Tygiel może przechowywać przedmioty i płyny do późniejszej obróbki", "create.ponder.basin.text_2": "Po obróbce, tygle spróbują wyrzucić gotowy przedmiot z boku, jeden blok pod spodem", @@ -1642,7 +2208,7 @@ "create.ponder.cart_assembler.header": "Przesuwanie maszyn z użyciem montera wagoników", "create.ponder.cart_assembler.text_1": "Zasilony monter wagoników przyczepia dołączone struktury do przejeżdżających wagoników", - "create.ponder.cart_assembler.text_2": "Niezasilony, odczepia struktury on przejeżdżających wagoników", + "create.ponder.cart_assembler.text_2": "Niezasilony, odczepia struktury od przejeżdżających wagoników", "create.ponder.cart_assembler.text_3": "Klucz pomoże Ci przenieść gotowy wagonik w inne miejsce", "create.ponder.cart_assembler_dual.header": "Konstruowanie wielowagonikowych struktur", @@ -1707,6 +2273,11 @@ "create.ponder.cogwheel.text_1": "Koła zębate przekazują obrót do sąsiadujących kół", "create.ponder.cogwheel.text_2": "Koła połączone w ten sposób będą obracać się w przeciwnych kierunkach", + "create.ponder.cogwheel_casing.header": "Izolowanie kół zębatych", + "create.ponder.cogwheel_casing.text_1": "Mosiężne lub andezytowe obudowy mogą zostać użyte aby udekorować koła zębate", + "create.ponder.cogwheel_casing.text_2": "Komponenty dodane po izolowaniu nie zostaną połączone z wyjściami wałów", + "create.ponder.cogwheel_casing.text_3": "Klucz może zostać użyty, aby przełączać połączenia", + "create.ponder.creative_fluid_tank.header": "Kreatywne zbiorniki", "create.ponder.creative_fluid_tank.text_1": "Kretywne zbiorniki mogą być użyte do zapewnienia nieskończonej ilości dowolnej cieczy", "create.ponder.creative_fluid_tank.text_2": "Kliknij PPM przedmiotem zawierającym jakąś ciecz, aby napełnić nią zbiornik", @@ -1717,6 +2288,8 @@ "create.ponder.creative_motor.text_1": "Kreatywny silnik to kompaktowe i regulowane źródło siły obrotowej", "create.ponder.creative_motor.text_2": "Przewijanie patrząc na tylny panel zmienia prędkość obrotu", + "create.ponder.creative_motor_mojang.header": "Enigma Mojangu", + "create.ponder.crushing_wheels.header": "Kruszenie przedmiotów", "create.ponder.crushing_wheels.text_1": "Para kół kruszących kruszy przedmioty niezwykle efektywnie", "create.ponder.crushing_wheels.text_2": "Powinny się one kręcić w przeciwnych kierunkach", @@ -1766,12 +2339,35 @@ "create.ponder.depot.text_3": "Podobnie jak taśmociągi, składnica może dostarczać przedmioty do obróbki...", "create.ponder.depot.text_4": "…jak i również dla mechanicznych ramion", + "create.ponder.display_board.header": "Używanie tablic wyświetlających", + "create.ponder.display_board.text_1": "Tablice wyświetlające to skalowana alternatywa tabliczek", + "create.ponder.display_board.text_2": "Wymagają one siły obrotowej, aby działać", + "create.ponder.display_board.text_3": "Tekst może być wyświetlany za pomocą znaczników...", + "create.ponder.display_board.text_4": "...lub za pomocą nadajników wyświetlacza", + "create.ponder.display_board.text_5": "Barwniki mogą zostać zaaplikowane na pojedyncze linijki tablicy", + "create.ponder.display_board.text_6": "Linijki mogą zostać zresetowane przez kliknięcie pustą ręką", + + "create.ponder.display_link.header": "Konfigurowanie nadajników wyświetlacza", + "create.ponder.display_link.text_1": "Nadajniki wyświetlacza mogą zostać użyte do wizualizacji dynamicznych informacji", + "create.ponder.display_link.text_2": "Na początek, kliknij PPM na docelowy wyświetlacz...", + "create.ponder.display_link.text_3": "...potem przyczep nadajnik do bloku źródła wyświetlacza", + "create.ponder.display_link.text_4": "Otwórz interfejs, aby wybrać i skonfigurować wysyłane informacje", + "create.ponder.display_link.text_5": "Wyświetlacz będzie teraz otrzymywał informacje z nadajnika", + "create.ponder.display_link.text_6": "Nie każdy blok może działać jako źródło", + "create.ponder.display_link.text_7": "Każdy kompatybilny blok nadaje unikalne informacje", + "create.ponder.display_link.text_8": "Nadajnik wyświetlacza może działać z kilkoma różnymi wyświetlaczami", + + "create.ponder.display_link_redstone.header": "Kontrola redstone", + "create.ponder.display_link_redstone.text_1": "Nadajniki wyświetlacza zasilone sygnałem redstone przestaną wysyłać aktualizacje", + "create.ponder.display_link_redstone.text_2": "Kiedy zasilanie zostanie odcięte, zegarek zostanie zresetowany i nowe informacje zostaną natychmiastowo wysłane", + "create.ponder.display_link_redstone.text_3": "Sygnały wysłane ze źródła nie wpływają na nadajnik", + "create.ponder.empty_blaze_burner.header": "Używanie pustych płomiennych palników", "create.ponder.empty_blaze_burner.text_1": "Kliknij PPM na Płomyka trzymają w ręce pusty palnik, aby uwięzić go w środku", "create.ponder.empty_blaze_burner.text_2": "Ewentualnie, Płomyk może być zabrany prosto z jego Spawnera", "create.ponder.empty_blaze_burner.text_3": "Masz teraz idealne źródło ciepła dla przeróżnych maszyn", "create.ponder.empty_blaze_burner.text_4": "Dla celów dekoracyjnych, puste palniki można też zapalić krzesiwem", - "create.ponder.empty_blaze_burner.text_5": "Płomień palnika można zmienić w eteryczny z użyciem piasku lub gleby dusz.", + "create.ponder.empty_blaze_burner.text_5": "Płomień palnika można zmienić w płomień dusz z użyciem piasku lub gleby dusz.", "create.ponder.empty_blaze_burner.text_6": "Palniki bez Płomyka nie będą dawały jednak ciepła", "create.ponder.encased_fluid_pipe.header": "Przykrywanie rur", @@ -1793,10 +2389,6 @@ "create.ponder.fan_processing.text_7": "Prędkość wiatraka nie wpływa na szybkość obróbki, a jedynie na jego zasięg!", "create.ponder.fan_processing.text_8": "Przepływ powietrza działa również na przedmioty na taśmociągach lub składnicach", - "create.ponder.fan_source.header": "Generowanie siły obrotowej z użyciem izolowanych wiatraków", - "create.ponder.fan_source.text_1": "Wiatraki skierowane w stronę źródła ciepła generują siłę obrotową", - "create.ponder.fan_source.text_2": "Po zasileniu, wiatraki zaczną przesyłać siłę do przylegających komponentów", - "create.ponder.fluid_pipe_flow.header": "Transport cieczy z użyciem rur", "create.ponder.fluid_pipe_flow.text_1": "Rury mogą połączyć dwa lub więcej bloków przechowujących ciecze", "create.ponder.fluid_pipe_flow.text_2": "Używając klucza, prosta rura może mieć w sobie okienko", @@ -1826,11 +2418,6 @@ "create.ponder.fluid_tank_storage.text_4": "W trybie przetrwania ciecze nie mogą być dodane lub zabrane manualnie", "create.ponder.fluid_tank_storage.text_5": "Można użyć tygli, odpływów lub napełniaczy aby opróżnić lub napełnić przedmioty mogące przechowywać ciecze", - "create.ponder.flywheel.header": "Generowanie siły obrotowej z użyciem koła zamachowego", - "create.ponder.flywheel.text_1": "Koła zamachowe są wymagane, aby generować siłę obrotową przy pomocy silnika spalinowego", - "create.ponder.flywheel.text_2": "Wyprodukowana w ten sposób siła ma bardzo dużą odporność na obciążenie", - "create.ponder.flywheel.text_3": "Używając pieca hutniczego efektywność silnika spalinowego wzrośnie dwukrotnie", - "create.ponder.funnel_compat.header": "Kompatybilność lejków", "create.ponder.funnel_compat.text_1": "Lejki działają też z wieloma innymi komponentami", "create.ponder.funnel_compat.text_2": "Pionowe piły", @@ -1855,11 +2442,6 @@ "create.ponder.funnel_transfer.text_2": "Zsypy lub inteligentne zsypy mogą bardziej się do tego nadawać", "create.ponder.funnel_transfer.text_3": "To samo tyczy się transportu poziomego. Taśmociąg może tutaj pomóc", - "create.ponder.furnace_engine.header": "Generowanie siły obrotowej z użyciem silnika spalinowego", - "create.ponder.furnace_engine.text_1": "Silniki spalinowe generują siłę obrotową, gdy podłączonym do niego piec jest aktywny", - "create.ponder.furnace_engine.text_2": "Wyprodukowana w ten sposób siła ma bardzo dużą odporność na obciążenie", - "create.ponder.furnace_engine.text_3": "Używając pieca hutniczego efektywność silnika spalinowego wzrośnie dwukrotnie", - "create.ponder.gantry_carriage.header": "Używanie przenośników suwnicowych", "create.ponder.gantry_carriage.text_1": "Przenośnik suwnicowy może być zamontowany i przesuwany po suwnicy", "create.ponder.gantry_carriage.text_2": "Może on przenosić dołączone bloki", @@ -1927,6 +2509,17 @@ "create.ponder.item_drain.text_4": "...są opróżniane i przesuwane na drugą stronę", "create.ponder.item_drain.text_5": "Systemy rur mogą wyciągać zawartą w odpływie ciecz", + "create.ponder.item_vault_sizes.header": "Rozmiary kontenerów na przedmioty", + "create.ponder.item_vault_sizes.text_1": "Kontenery na przedmioty mogą zostać połączone aby zwiększyć ich pojemność", + "create.ponder.item_vault_sizes.text_2": "Ich kwadratowa podstawa może być szeroka na maksymalnie 3 bloki...", + "create.ponder.item_vault_sizes.text_3": "...a ich długość 3 razy większa niż średnica", + + "create.ponder.item_vault_storage.header": "Przechowywanie przedmiotów w kontenerach", + "create.ponder.item_vault_storage.text_1": "Kontenery na przedmioty mogą zostać użyte do przechowywania dużych ilości przedmiotów", + "create.ponder.item_vault_storage.text_2": "Jednakże, zawartość nie może być wkładana ani wyjmowana manualnie", + "create.ponder.item_vault_storage.text_3": "Jakiekolwiek komponenty do transportu przedmiotów mogą wkładać...", + "create.ponder.item_vault_storage.text_4": "...lub wyjmować zawartość z tego kontenera", + "create.ponder.large_cogwheel.header": "Przekazywanie siły obrotowej z użyciem dużych kół zębatych", "create.ponder.large_cogwheel.text_1": "Duże koła zębate mogą się łączyć ze sobą pod kątem prostym", "create.ponder.large_cogwheel.text_2": "Pomogą one w przekazywaniu siły obrotowej na inne osie obrotu", @@ -2130,8 +2723,17 @@ "create.ponder.powered_toggle_latch.text_3": "włączone... wyłączone...", "create.ponder.powered_toggle_latch.text_4": "Zasilane przełączniki mogą też być przełączone ręcznie", + "create.ponder.pulse_extender.header": "Kontrolowanie sygnałów za pomocą przedłużaczy pulsów", + "create.ponder.pulse_extender.text_1": "Wydłużacze pulsów mogą przedłużyć sygnał który przez nie przechodzi", + "create.ponder.pulse_extender.text_2": "Aktywują się one z krótkim opóźnieniem...", + "create.ponder.pulse_extender.text_3": "...i schładzają się przez skonfigurowany czas", + "create.ponder.pulse_extender.text_4": "Czas rozładowania może być skonfigurowany używając kółka od myszy", + "create.ponder.pulse_extender.text_5": "Skonfigurowany czas może wynosić nawet 30 minut", + "create.ponder.pulse_repeater.header": "Kontrola sygnału z użyciem przekaźników pulsowych", "create.ponder.pulse_repeater.text_1": "Przekaźniki pulsowe skrócą dowolny sygnał do pojedynczego pulsu", + "create.ponder.pulse_repeater.text_2": "Czas ładowania może być skonfigurowany używając kółka od myszy", + "create.ponder.pulse_repeater.text_3": "Skonfigurowany czas może wynosić nawet 30 minut", "create.ponder.radial_chassis.header": "Przyłączanie bloków z użyciem stelaża promienistego", "create.ponder.radial_chassis.text_1": "Stelaże promieniste łączą się z identycznymi stelażami w jednym rzędzie", @@ -2169,6 +2771,14 @@ "create.ponder.rope_pulley_modes.text_1": "Kiedy krążek przestaje się obracać, przyczepiona do niego struktura staje się z powrotem blokami", "create.ponder.rope_pulley_modes.text_2": "Można go skonfigurować, aby bloki nigdy nie stawały się stałymi, lub tylko w pozycji początkowej", + "create.ponder.rose_quartz_lamp.header": "Lampy z różowego kwarcu", + "create.ponder.rose_quartz_lamp.text_1": "Lampy z różowego kwarcu aktywują się przy otrzymaniu sygnału redstone", + "create.ponder.rose_quartz_lamp.text_2": "Po czym będą one dalej wydzielać sygnał", + "create.ponder.rose_quartz_lamp.text_3": "Kiedy kilka lamp jest ustawionych w grupie...", + "create.ponder.rose_quartz_lamp.text_4": "...aktywowanie lampy skupi na niej sygnał, wyłączając wszystkie inne", + "create.ponder.rose_quartz_lamp.text_5": "Komparatory wydzielają sygnał na podstawie odległości do włączonej lampy", + "create.ponder.rose_quartz_lamp.text_6": "Lampy mogą być przełączone manualnie przy użyciu klucza", + "create.ponder.rotation_speed_controller.header": "Używanie sterownika prędkości obrotu", "create.ponder.rotation_speed_controller.text_1": "Sterownik prędkości obrotu może przekazywać siłę obrotową z jego osi do dużego koła zębatego ponad nim", "create.ponder.rotation_speed_controller.text_2": "Patrząc się na jego bok i przewijając można dostosować wyjściową prędkość", @@ -2227,6 +2837,29 @@ "create.ponder.stabilized_bearings.text_3": "Znowu, łożysko przyłączy do siebie bloki znajdujące się przed nim", "create.ponder.stabilized_bearings.text_4": "Rezultatem tego będzie to, że pod-maszyna będzie utrzymywała się w tej samej pozycji", + "create.ponder.steam_engine.header": "Konfigurowanie silników parowych", + "create.ponder.steam_engine.text_1": "Silniki parowe mogą zostać postawione na zbiornikach", + "create.ponder.steam_engine.text_10": "Stopień mocy: 4", + "create.ponder.steam_engine.text_11": "4 silniki", + "create.ponder.steam_engine.text_12": "Stopień mocy: 8", + "create.ponder.steam_engine.text_13": "8 silników", + "create.ponder.steam_engine.text_2": "Kliknięcie silnika wałem stworzy wyjście siły obrotowej", + "create.ponder.steam_engine.text_3": "Z wystarczającym ciepłem, wodą i miejscem w boilerze...", + "create.ponder.steam_engine.text_4": "...będą one generować siłe obrotową", + "create.ponder.steam_engine.text_5": "Minimalna konfiguracja potrzebuje 4 zbiorniki", + "create.ponder.steam_engine.text_6": "Z pomocą płomiennych palników, wyjście mocy może być zwiększone", + "create.ponder.steam_engine.text_7": "Wyższe stopnie mocy wymagają więcej wody, wielkości i ciepła", + "create.ponder.steam_engine.text_8": "Bieżący stopień mocy boilera może zostać sprawdzony przy pomocy gogli inżeyniera", + "create.ponder.steam_engine.text_9": "Z każdym dodanym stopniem mocy, dodatkowy silnik może działać z pełną mocą", + + "create.ponder.steam_whistle.header": "Konfigurowanie gwizdków parowych", + "create.ponder.steam_whistle.text_1": "Gwizdki parowe mogą zostać postawione na zbiornikach", + "create.ponder.steam_whistle.text_2": "Jeżeli zbiornik otrzyma wystarczająco ciepła...", + "create.ponder.steam_whistle.text_3": "...gwizdek zacznie wydobywać dźwięk podczas aktywacji", + "create.ponder.steam_whistle.text_4": "Użyj gwizdka jako przedmiot na bloku, aby obniżyć wysokość dźwięku", + "create.ponder.steam_whistle.text_5": "zmieniaj między trzema różnymi oktawami przy pomocy klucza", + "create.ponder.steam_whistle.text_6": "Gogle inżyniera pomogą przy sprawdzaniu bieżącej wysokości gwizdka", + "create.ponder.sticker.header": "Przyczepianie bloków z użyciem przyklejacza", "create.ponder.sticker.text_1": "Przyklejacze są idealne do kontrolowanego przez Redstone przyczepiania bloków", "create.ponder.sticker.text_2": "Po otrzymaniu sygnału, zmieni on swoje ułożenie", @@ -2244,6 +2877,91 @@ "create.ponder.super_glue.text_3": "Kiedy Super Glue jest trzymany w drugiej ręce...", "create.ponder.super_glue.text_4": "...stawiane bloki będą automatycznie przyklejane", "create.ponder.super_glue.text_5": "Super Glue może zostać usunięty lewym kliknięciem", + "create.ponder.super_glue.text_6": "Bloki wiszące na innych generalnie nie potrzebują kleju", + + "create.ponder.track_chunks.header": "Przemierzanie niezaładowanych chunków", + "create.ponder.track_chunks.text_1": "Tory pozostaną funkcjonalne poza załadowanymi chunkami", + "create.ponder.track_chunks.text_2": "Pociągi będą podróżować przez nieaktywne sekcje świata bez problemu", + "create.ponder.track_chunks.text_3": "Będą się zatrzymywać na stacjach lub czerwonych sygnałach", + "create.ponder.track_chunks.text_4": "Jednak, wierła i inne maszyny na pokładzie nie będą działać", + "create.ponder.track_chunks.text_5": "Kiedy pociąg znajdzie się wystarczająco blisko gracza, pojawi się on spowrotem", + + "create.ponder.track_observer.header": "Wykrywanie pociągów", + "create.ponder.track_observer.text_1": "Zaznacz tor i postaw obok detektor kolejowy", + "create.ponder.track_observer.text_2": "Detektor będzie wykrywał pociągi przejeżdżające na torach", + "create.ponder.track_observer.text_3": "Detektory mogą zostać skonfigurowane, żeby aktywowały się jedynie przy pasującym ładunku", + + "create.ponder.track_placement.header": "Stawianie torów kolejowych", + "create.ponder.track_placement.text_1": "Nowy typ torów zaprojektowany dla maszyn kolejowych", + "create.ponder.track_placement.text_2": "Aby postawić rząd torów hurtowo, kliknij na istniejący tor", + "create.ponder.track_placement.text_3": "I postaw lub zaznacz kolejny tor", + "create.ponder.track_placement.text_4": "Tory mogą być również postawione jako zakręty lub nachylenia", + "create.ponder.track_placement.text_5": "Podczas łączenia, tory będą starały się zbudować każdy zakręt z równą wielkoścą", + "create.ponder.track_placement.text_6": "Trzymanie klawisza biegu podczas łączenia...", + "create.ponder.track_placement.text_7": "...zbuduje zamiast tego najdłuższy pasujący zakręt", + "create.ponder.track_placement.text_8": "Materiały w drugiej ręce będą automatycznie zbudowane pod torami jako podpory", + + "create.ponder.track_portal.header": "Tory i Nether", + "create.ponder.track_portal.text_1": "Tory postawione obok portalu do Netheru...", + "create.ponder.track_portal.text_2": "...spróbują zbudować odpowiadające im tory po drugiej stronie", + "create.ponder.track_portal.text_3": "Pociągi na tych torach mogą teraz podróżować między wymiarami", + + "create.ponder.train_assembly.header": "Montowanie pociągów", + "create.ponder.train_assembly.text_1": "Zaznacz tor kolejowy i postaw obok stację", + "create.ponder.train_assembly.text_10": "Każdy pociąg potrzebuje kontroler pociągów na pokładzie", + "create.ponder.train_assembly.text_11": "Opcjonalny drugi kontroler pozwala odjeżdżanie ze stacji w obu kierunkach", + "create.ponder.train_assembly.text_12": "Otwórz interfejs stacji i potwierdź proces montowania", + "create.ponder.train_assembly.text_13": "Pociągi mogą być rozmontowane spowrotem na bloki tylko na stacjach", + "create.ponder.train_assembly.text_14": "Kiedy użyte na stacji, mapy dodadzą podpisany znacznik w jej miejscu", + "create.ponder.train_assembly.text_15": "Zmontowane pociągi mogą być przeniesione na pobliskie tory za pomocą klucza", + "create.ponder.train_assembly.text_2": "Stacje są punktami orientacyjnymi Twojej sieci torów", + "create.ponder.train_assembly.text_3": "Aby stworzyć nowy pociąg, otówrz interfejs i przełącz na tryb montażu", + "create.ponder.train_assembly.text_4": "Podczas montażu, zaplanowane pociągi nie będą podjeżdżać do tej stacji", + "create.ponder.train_assembly.text_5": "Buduj nowe wózki używając obudów na torach", + "create.ponder.train_assembly.text_6": "Kliknij na tor ponownie, aby zmieniać styl wózków", + "create.ponder.train_assembly.text_7": "Przyczepiaj bloki przy pomocy Super Glue", + "create.ponder.train_assembly.text_8": "Zmontowane pociągi będą poruszać się szybciej jeżeli mogą znaleźć paliwo w przyczepionych skrzyniach lub beczkach", + "create.ponder.train_assembly.text_9": "Paliwo znajdujące się w kontenerach na przedmioty nie będzie używane przez pociągi", + + "create.ponder.train_controls.header": "Kontrolowanie pociągów", + "create.ponder.train_controls.text_1": "Kontroler pociągów jest wymagany na każdej maszynie kolejowej", + "create.ponder.train_controls.text_2": "Kiedy pociąg został zmontowany, kliknij PPM na kontroler aby zacząć kierować", + "create.ponder.train_controls.text_3": "Przyśpieszaj i kieruj pociągiem używając klawiszy ruchu", + "create.ponder.train_controls.text_4": "W razie potrzeby, maksymalna prędkość pociągu może zostać dostosowana przy pomocy kółka od myszy", + "create.ponder.train_controls.text_5": "Przytrzymaj Spację, aby podjechać do pobliskiej stacji", + "create.ponder.train_controls.text_6": "Pociągi mogą być rozmontowane spowrotem na bloki tylko na stacjach", + "create.ponder.train_controls.text_7": "Zmontowane gwizdki mogą być aktywowane przy pomocy klawisza biegu", + "create.ponder.train_controls.text_8": "Wciśnij klawisz skradania się lub kliknij drugi raz, aby przestać kontrolować pociąg", + + "create.ponder.train_schedule.header": "Używanie harmonogramów kolejowych", + "create.ponder.train_schedule.text_1": "Harmonogramy pozwalają na kontrolowanie pocągów przez innych kierowców", + "create.ponder.train_schedule.text_2": "Kliknij PPM z harmonogramem w ręce, aby otworzyć jego interfejs", + "create.ponder.train_schedule.text_3": "Kiedy zaprogramowany, harmonogram może być przekazany kierowcy pociągu", + "create.ponder.train_schedule.text_4": "Dowolny mob lub płomienny palnik siedzący przed kontrolerem pociągów nadaje się na konduktora", + "create.ponder.train_schedule.text_5": "Stworzenia na smyczach mogą być posadzone na siedzeniach w wygodniejszy sposób", + "create.ponder.train_schedule.text_6": "Harmonogramy mogą zostać odebrane od kierowców w dowolnej chwili", + + "create.ponder.train_signal_placement.header": "Stawianie sygnałów kolejowych", + "create.ponder.train_signal_placement.text_1": "Zaznacz tor kolejowy i postaw sygnał w pobliżu", + "create.ponder.train_signal_placement.text_2": "Sygnały kontrolują przebieg pociągów kierowanych automatycznie", + "create.ponder.train_signal_placement.text_3": "Zaplanowane pociągi nigdy nie przejadą przez sygnały w przeciwnym kierunku", + "create.ponder.train_signal_placement.text_4": "...chyba że postawiony jest drugi sygnał w przeciwnym kierunku", + "create.ponder.train_signal_placement.text_5": "Lampy cyfrowe mogą zostać przyczepione, aby światło sygnału stało się lepiej widoczne", + + "create.ponder.train_signal_redstone.header": "Sygnały i redstone", + "create.ponder.train_signal_redstone.text_1": "Czerwone światło może być wymuszone poprzez zasilenie sygnału", + "create.ponder.train_signal_redstone.text_2": "Odwrotnie, czerwone światło emituje wyjście komparatora", + + "create.ponder.train_signal_signaling.header": "Zapobieganie kolizji za pomocą sygnałów", + "create.ponder.train_signal_signaling.text_1": "Sygnały kolejowe dzielą tory na segmenty", + "create.ponder.train_signal_signaling.text_2": "Jeżeli segment jest zajęty, żaden inny pociąg nie będzie mógł na niego wjechać", + "create.ponder.train_signal_signaling.text_3": "Zatem, każdy segment będzie miał na sobie tylko jeden pociąg", + "create.ponder.train_signal_signaling.text_4": "Drugi tryb sygnału jest dostępny przy użyciu klucza", + "create.ponder.train_signal_signaling.text_5": "Segmenty mosiężnego sygnału zwykle prowadzą do zwyczajnego sygnału", + "create.ponder.train_signal_signaling.text_6": "Ten specjalny sygnał może zatrzymywać pociągi pod drugim warunkiem", + "create.ponder.train_signal_signaling.text_7": "Zatrzyma pociągi, które przy wjechaniu...", + "create.ponder.train_signal_signaling.text_8": "...nie mogłyby natychmiastowo opuścić segmentu", + "create.ponder.train_signal_signaling.text_9": "Pomaga to w powstrzymaniu pociągów w kolejce od wjeżdżania na zajęty segment", "create.ponder.valve_handle.header": "Generowanie siły obrotowej z użyciem pokręteł", "create.ponder.valve_handle.text_1": "Pokrętła mogą być użyte, aby ręcznie wytworzyć siłę obrotową bezpośrednio w miejscu postawienia", @@ -2295,10 +3013,11 @@ "create.ponder.windmill_source.text_4": "Ilość żagli ustala prędkość obrotu", "create.ponder.windmill_source.text_5": "Użyj klucza, aby dostosować kierunek obrotu", "create.ponder.windmill_source.text_6": "Kliknij PPM na łożysko, aby zatrzymać obrót i zmodyfikować dołączoną strukturę", + "create.ponder.windmill_source.text_7": "Możesz kliknąć na łożysko w każdej chwili, aby je zatrzymać i zedytować przyczepioną budowlę", "create.ponder.windmill_structure.header": "Wiatraki", "create.ponder.windmill_structure.text_1": "Każda struktura jest uznawana za wiatrak w momencie, kiedy ma w sobie co najmniej 8 żaglo-podobnych bloków", "_": "Thank you for translating Create!" -} +} \ No newline at end of file