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Implement IHaveColorHandler on WindowInABlockBlock
https://discordapp.com/channels/620934202875183104/689866656914210897/700713829407129620
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1 changed files with 17 additions and 1 deletions
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@ -4,6 +4,7 @@ import java.util.Arrays;
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import java.util.Collections;
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import java.util.List;
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import com.simibubi.create.foundation.block.IHaveColorHandler;
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import com.simibubi.create.foundation.block.IHaveCustomBlockModel;
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import com.simibubi.create.foundation.block.IHaveNoBlockItem;
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import com.simibubi.create.foundation.block.ITE;
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@ -15,6 +16,8 @@ import net.minecraft.block.FourWayBlock;
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import net.minecraft.block.PaneBlock;
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import net.minecraft.block.material.Material;
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import net.minecraft.block.material.MaterialColor;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.color.IBlockColor;
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import net.minecraft.client.renderer.model.IBakedModel;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.player.PlayerEntity;
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@ -47,7 +50,7 @@ import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.api.distmarker.OnlyIn;
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public class WindowInABlockBlock extends PaneBlock
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implements ITE<WindowInABlockTileEntity>, IHaveNoBlockItem, IHaveCustomBlockModel {
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implements ITE<WindowInABlockTileEntity>, IHaveNoBlockItem, IHaveCustomBlockModel, IHaveColorHandler {
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public WindowInABlockBlock() {
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super(Properties.create(Material.ROCK));
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@ -210,6 +213,7 @@ public class WindowInABlockBlock extends PaneBlock
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return Blocks.AIR.getDefaultState();
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public boolean isSideInvisible(BlockState state, BlockState adjacentBlockState, Direction side) {
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return false;
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@ -226,4 +230,16 @@ public class WindowInABlockBlock extends PaneBlock
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return WindowInABlockTileEntity.class;
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}
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@Override
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@OnlyIn(Dist.CLIENT)
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public IBlockColor getColorHandler() {
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return (state, world, pos, index) -> {
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try {
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BlockState surrounding = getSurroundingBlockState(world, pos);
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return Minecraft.getInstance().getBlockColors().getColor(surrounding, world, pos, index);
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} catch (Exception e) {}
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return -1;
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};
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}
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}
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