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Change some obfuscated variable names
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1 changed files with 17 additions and 17 deletions
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@ -407,32 +407,32 @@ public class ContraptionCollider {
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: Stream.of(voxelshape);
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: Stream.of(voxelshape);
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Stream<VoxelShape> stream1 = world.getEntityCollisions(e, bb.expand(movement), entity -> false); // FIXME: 1.15 equivalent translated correctly?
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Stream<VoxelShape> stream1 = world.getEntityCollisions(e, bb.expand(movement), entity -> false); // FIXME: 1.15 equivalent translated correctly?
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ReuseableStream<VoxelShape> reuseablestream = new ReuseableStream<>(Stream.concat(stream1, stream));
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ReuseableStream<VoxelShape> reuseablestream = new ReuseableStream<>(Stream.concat(stream1, stream));
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Vector3d Vector3d = movement.lengthSquared() == 0.0D ? movement
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Vector3d allowedMovement = movement.lengthSquared() == 0.0D ? movement
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: collideBoundingBoxHeuristically(e, movement, bb, world, ctx, reuseablestream);
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: collideBoundingBoxHeuristically(e, movement, bb, world, ctx, reuseablestream);
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boolean flag = movement.x != Vector3d.x;
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boolean xDifferent = movement.x != allowedMovement.x;
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boolean flag1 = movement.y != Vector3d.y;
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boolean yDifferent = movement.y != allowedMovement.y;
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boolean flag2 = movement.z != Vector3d.z;
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boolean zDifferent = movement.z != allowedMovement.z;
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boolean flag3 = e.isOnGround() || flag1 && movement.y < 0.0D;
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boolean notMovingUp = e.isOnGround() || yDifferent && movement.y < 0.0D;
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if (e.stepHeight > 0.0F && flag3 && (flag || flag2)) {
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if (e.stepHeight > 0.0F && notMovingUp && (xDifferent || zDifferent)) {
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Vector3d Vector3d1 = collideBoundingBoxHeuristically(e, new Vector3d(movement.x, (double) e.stepHeight, movement.z),
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Vector3d allowedStep = collideBoundingBoxHeuristically(e, new Vector3d(movement.x, (double) e.stepHeight, movement.z),
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bb, world, ctx, reuseablestream);
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bb, world, ctx, reuseablestream);
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Vector3d Vector3d2 = collideBoundingBoxHeuristically(e, new Vector3d(0.0D, (double) e.stepHeight, 0.0D),
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Vector3d allowedStepGivenMovement = collideBoundingBoxHeuristically(e, new Vector3d(0.0D, (double) e.stepHeight, 0.0D),
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bb.expand(movement.x, 0.0D, movement.z), world, ctx, reuseablestream);
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bb.expand(movement.x, 0.0D, movement.z), world, ctx, reuseablestream);
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if (Vector3d2.y < (double) e.stepHeight) {
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if (allowedStepGivenMovement.y < (double) e.stepHeight) {
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Vector3d Vector3d3 = collideBoundingBoxHeuristically(e, new Vector3d(movement.x, 0.0D, movement.z),
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Vector3d vec3 = collideBoundingBoxHeuristically(e, new Vector3d(movement.x, 0.0D, movement.z),
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bb.offset(Vector3d2), world, ctx, reuseablestream).add(Vector3d2);
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bb.offset(allowedStepGivenMovement), world, ctx, reuseablestream).add(allowedStepGivenMovement);
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if (horizontalMag(Vector3d3) > horizontalMag(Vector3d1)) {
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if (horizontalMag(vec3) > horizontalMag(allowedStep)) {
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Vector3d1 = Vector3d3;
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allowedStep = vec3;
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}
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}
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}
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}
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if (horizontalMag(Vector3d1) > horizontalMag(Vector3d)) {
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if (horizontalMag(allowedStep) > horizontalMag(allowedMovement)) {
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return Vector3d1.add(collideBoundingBoxHeuristically(e, new Vector3d(0.0D, -Vector3d1.y + movement.y, 0.0D),
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return allowedStep.add(collideBoundingBoxHeuristically(e, new Vector3d(0.0D, -allowedStep.y + movement.y, 0.0D),
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bb.offset(Vector3d1), world, ctx, reuseablestream));
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bb.offset(allowedStep), world, ctx, reuseablestream));
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}
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}
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}
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}
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return Vector3d;
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return allowedMovement;
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}
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}
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private static PlayerType getPlayerType(Entity entity) {
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private static PlayerType getPlayerType(Entity entity) {
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