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https://github.com/Creators-of-Create/Create.git
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Bad merge
- Fixed layout of netherite armour textures on this branch - Fixed elevator pulley magnet not rotating with the blockstate
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4 changed files with 11 additions and 4 deletions
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@ -39,7 +39,7 @@ public class ElevatorPulleyRenderer extends KineticBlockEntityRenderer<ElevatorP
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if (type != null)
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renderRotatingBuffer(be, getRotatedModel(be, state), ms, buffer.getBuffer(type), light);
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//
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float offset = PulleyRenderer.getBlockEntityOffset(partialTicks, be);
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boolean running = PulleyRenderer.isPulleyRunning(be);
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@ -50,9 +50,14 @@ public class ElevatorPulleyRenderer extends KineticBlockEntityRenderer<ElevatorP
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BlockState blockState = be.getBlockState();
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BlockPos pos = be.getBlockPos();
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float blockStateAngle =
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180 + AngleHelper.horizontalAngle(blockState.getValue(ElevatorPulleyBlock.HORIZONTAL_FACING));
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SuperByteBuffer magnet = CachedBufferer.partial(AllPartialModels.ELEVATOR_MAGNET, blockState);
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if (running || offset == 0)
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AbstractPulleyRenderer.renderAt(world, magnet, offset, pos, ms, vb);
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AbstractPulleyRenderer.renderAt(world, magnet.centre()
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.rotateY(blockStateAngle)
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.unCentre(), offset, pos, ms, vb);
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SuperByteBuffer rotatedCoil = getRotatedCoil(be);
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if (offset == 0) {
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@ -79,7 +84,7 @@ public class ElevatorPulleyRenderer extends KineticBlockEntityRenderer<ElevatorP
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float f = offset % 1;
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if (f < .25f || f > .75f) {
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halfRope.centre()
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.rotateY(180 + AngleHelper.horizontalAngle(blockState.getValue(ElevatorPulleyBlock.HORIZONTAL_FACING)))
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.rotateY(blockStateAngle)
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.unCentre();
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AbstractPulleyRenderer.renderAt(world,
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halfRope.shiftUVScrolling(beltShift, (float) beltScroll * spriteSize), f > .75f ? f - 1 : f, pos, ms,
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@ -91,7 +96,7 @@ public class ElevatorPulleyRenderer extends KineticBlockEntityRenderer<ElevatorP
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for (int i = 0; i < offset - .25f; i++) {
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rope.centre()
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.rotateY(180 + AngleHelper.horizontalAngle(blockState.getValue(ElevatorPulleyBlock.HORIZONTAL_FACING)))
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.rotateY(blockStateAngle)
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.unCentre();
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AbstractPulleyRenderer.renderAt(world, rope.shiftUVScrolling(beltShift, (float) beltScroll * spriteSize),
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offset - i, pos, ms, vb);
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@ -182,6 +182,8 @@ public class WaterWheelBlockEntity extends GeneratingKineticBlockEntity {
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return;
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material = NbtUtils.readBlockState(compound.getCompound("Material"));
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if (material.isAir())
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material = Blocks.SPRUCE_PLANKS.defaultBlockState();
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if (clientPacket && prevMaterial != material)
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redraw();
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Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 471 B |
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