Fix super glue rendering

- Fix super glue normals, rotation, and reflection.
- Move render check to appropriate method.
- Minor optimizations.
This commit is contained in:
PepperBell 2021-05-06 14:10:12 -07:00
parent b0dad3bf79
commit 4ed97b3655
2 changed files with 64 additions and 31 deletions

View file

@ -13,6 +13,7 @@ import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.IRenderTypeBuffer;
import net.minecraft.client.renderer.RenderType;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.culling.ClippingHelper;
import net.minecraft.client.renderer.entity.EntityRenderer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.texture.OverlayTexture;
@ -31,10 +32,8 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
private ResourceLocation regular = new ResourceLocation(Create.ID, "textures/entity/super_glue/slime.png");
private Vector3d[] quad1;
private Vector3d[] quad2;
private float[] u = { 0, 1, 1, 0 };
private float[] v = { 0, 0, 1, 1 };
private float[] insideQuad;
private float[] outsideQuad;
public SuperGlueRenderer(EntityRendererManager renderManager) {
super(renderManager);
@ -47,17 +46,23 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
}
@Override
public void render(SuperGlueEntity entity, float p_225623_2_, float p_225623_3_, MatrixStack ms,
IRenderTypeBuffer buffer, int light) {
super.render(entity, p_225623_2_, p_225623_3_, ms, buffer, light);
public boolean shouldRender(SuperGlueEntity entity, ClippingHelper frustum, double x, double y, double z) {
if (super.shouldRender(entity, frustum, x, y, z)) {
PlayerEntity player = Minecraft.getInstance().player;
boolean visible = entity.isVisible();
boolean holdingGlue = AllItems.SUPER_GLUE.isIn(player.getHeldItemMainhand())
|| AllItems.SUPER_GLUE.isIn(player.getHeldItemOffhand());
if (!visible && !holdingGlue)
return;
if (visible || holdingGlue)
return true;
}
return false;
}
@Override
public void render(SuperGlueEntity entity, float yaw, float partialTicks, MatrixStack ms,
IRenderTypeBuffer buffer, int light) {
super.render(entity, yaw, partialTicks, ms, buffer, light);
IVertexBuilder builder = buffer.getBuffer(RenderType.getEntityCutout(getEntityTexture(entity)));
light = getBrightnessForRender(entity);
@ -65,24 +70,13 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
ms.push();
MatrixStacker.of(ms)
.rotateY(AngleHelper.horizontalAngle(face))
.rotateY(AngleHelper.horizontalAngleNew(face))
.rotateX(AngleHelper.verticalAngle(face));
Entry peek = ms.peek();
Vector3d[][] quads = { quad1, quad2 };
for (Vector3d[] quad : quads) {
for (int i = 0; i < 4; i++) {
Vector3d vertex = quad[i];
builder.vertex(peek.getModel(), (float) vertex.x, (float) vertex.y, (float) vertex.z)
.color(255, 255, 255, 255)
.texture(u[i], v[i])
.overlay(OverlayTexture.DEFAULT_UV)
.light(light)
.normal(peek.getNormal(), face.getXOffset(), face.getYOffset(), face.getZOffset())
.endVertex();
}
face = face.getOpposite();
}
renderQuad(builder, peek, insideQuad, light, -1);
renderQuad(builder, peek, outsideQuad, light, 1);
ms.pop();
}
@ -111,8 +105,18 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
Vector3d a4 = plane.add(start);
Vector3d b4 = plane.add(end);
quad1 = new Vector3d[] { a2, a3, a4, a1 };
quad2 = new Vector3d[] { b3, b2, b1, b4 };
insideQuad = new float[] {
(float) a1.x, (float) a1.y, (float) a1.z, 1, 0,
(float) a2.x, (float) a2.y, (float) a2.z, 1, 1,
(float) a3.x, (float) a3.y, (float) a3.z, 0, 1,
(float) a4.x, (float) a4.y, (float) a4.z, 0, 0,
};
outsideQuad = new float[] {
(float) b4.x, (float) b4.y, (float) b4.z, 0, 0,
(float) b3.x, (float) b3.y, (float) b3.z, 0, 1,
(float) b2.x, (float) b2.y, (float) b2.z, 1, 1,
(float) b1.x, (float) b1.y, (float) b1.z, 1, 0,
};
}
private int getBrightnessForRender(SuperGlueEntity entity) {
@ -126,4 +130,17 @@ public class SuperGlueRenderer extends EntityRenderer<SuperGlueEntity> {
return Math.max(light, light2);
}
// Vertex format: pos x, pos y, pos z, u, v
private void renderQuad(IVertexBuilder builder, Entry matrix, float[] data, int light, float normalZ) {
for (int i = 0; i < 4; i++) {
builder.vertex(matrix.getModel(), data[5 * i], data[5 * i + 1], data[5 * i + 2])
.color(255, 255, 255, 255)
.texture(data[5 * i + 3], data[5 * i + 4])
.overlay(OverlayTexture.DEFAULT_UV)
.light(light)
.normal(matrix.getNormal(), 0.0f, 0.0f, normalZ)
.endVertex();
}
}
}

View file

@ -5,6 +5,9 @@ import net.minecraft.util.Direction.Axis;
public class AngleHelper {
/**
* Legacy method. See {@link #horizontalAngleNew(Direction)} for new method.
*/
public static float horizontalAngle(Direction facing) {
float angle = facing.getHorizontalAngle();
if (facing.getAxis() == Axis.X)
@ -12,6 +15,19 @@ public class AngleHelper {
return angle;
}
/**
* Same as {@link #horizontalAngle(Direction)}, but returns 0 instead of -90 for vertical directions.
*/
public static float horizontalAngleNew(Direction facing) {
if (facing.getAxis().isVertical()) {
return 0;
}
float angle = facing.getHorizontalAngle();
if (facing.getAxis() == Axis.X)
angle = -angle;
return angle;
}
public static float verticalAngle(Direction facing) {
return facing == Direction.UP ? -90 : facing == Direction.DOWN ? 90 : 0;
}