Chipping away at light

This commit is contained in:
Jozufozu 2021-11-09 14:59:31 -08:00
parent 8261be3d80
commit 5284fe742f
2 changed files with 0 additions and 3 deletions

View file

@ -39,7 +39,6 @@ public class FlwContraptionManager extends ContraptionRenderManager<RenderedCont
RenderType layer = event.getType();
layer.setupRenderState();
GlTextureUnit.T4.makeActive(); // the shaders expect light volumes to be in texture 4
ContraptionProgram structureShader = CreateContexts.STRUCTURE.getProgram(AllProgramSpecs.STRUCTURE);

View file

@ -15,8 +15,6 @@ uniform float uTime;
uniform mat4 uViewProjection;
uniform vec3 uCameraPos;
uniform vec2 uWindowSize;
void FLWFinalizeNormal(inout vec3 normal) {
mat3 m;
m[0] = uModel[0].xyz;