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Chipping away at light
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2 changed files with 0 additions and 3 deletions
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@ -39,7 +39,6 @@ public class FlwContraptionManager extends ContraptionRenderManager<RenderedCont
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RenderType layer = event.getType();
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layer.setupRenderState();
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GlTextureUnit.T4.makeActive(); // the shaders expect light volumes to be in texture 4
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ContraptionProgram structureShader = CreateContexts.STRUCTURE.getProgram(AllProgramSpecs.STRUCTURE);
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@ -15,8 +15,6 @@ uniform float uTime;
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uniform mat4 uViewProjection;
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uniform vec3 uCameraPos;
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uniform vec2 uWindowSize;
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void FLWFinalizeNormal(inout vec3 normal) {
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mat3 m;
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m[0] = uModel[0].xyz;
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