Fix transparent contraption parts rendering strangely

- It was rendering as if it existed with your hand.
This commit is contained in:
JozsefA 2021-04-09 15:23:51 -07:00
parent f2c6afdcb3
commit 536b8d2d5e

View file

@ -1,20 +1,37 @@
package com.simibubi.create.foundation.mixin;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.util.math.vector.Matrix4f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import com.mojang.blaze3d.matrix.MatrixStack;
import com.simibubi.create.foundation.render.backend.Backend;
import net.minecraft.client.renderer.GameRenderer;
import net.minecraft.util.math.vector.Matrix4f;
@Mixin(GameRenderer.class)
public class StoreProjectionMatrixMixin {
@Unique
private boolean shouldCopy = false;
/**
* We only want to copy the projection matrix if it is going to be used to render the world.
* We don't care about the mat for your hand.
*/
@Inject(method = "renderWorld", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/renderer/GameRenderer;loadProjectionMatrix(Lnet/minecraft/util/math/vector/Matrix4f;)V"))
private void projectionMatrixReady(float p_228378_1_, long p_228378_2_, MatrixStack p_228378_4_, CallbackInfo ci) {
shouldCopy = true;
}
@Inject(method = "loadProjectionMatrix", at = @At("TAIL"))
private void onProjectionMatrixLoad(Matrix4f projection, CallbackInfo ci) {
Backend.projectionMatrix = projection.copy();
if (shouldCopy) {
Backend.projectionMatrix = projection.copy();
shouldCopy = false;
}
}
}