Least's Model Updates

- Changes to Basin and Belt tunnel models
- Belt tunnels have extra states for their blinds
This commit is contained in:
simibubi 2019-12-16 12:03:42 +01:00
parent 7a76f44f9e
commit 551af08466
26 changed files with 921 additions and 1165 deletions

View file

@ -73,7 +73,9 @@ public class AllShapes {
makeCuboidShape(0, 0, 0, 16, 2, 16), makeCuboidShape(0, 0, 0, 16, 2, 16),
makeCuboidShape(1, 1, 1, 15, 15, 15), makeCuboidShape(1, 1, 1, 15, 15, 15),
makeCuboidShape(0, 14, 0, 16, 16, 16)), makeCuboidShape(0, 14, 0, 16, 16, 16)),
BASIN_BLOCK_SHAPE = makeCuboidShape(0, 0, 0, 16, 13, 16),//todo can be improved when someone finds the time :D BASIN_BLOCK_SHAPE = VoxelShapes.or(
makeCuboidShape(2, 0, 2, 14, 2, 14),
makeCuboidShape(0, 2, 0, 16, 13, 16)),
CRUSHING_WHEEL_COLLISION_SHAPE = makeCuboidShape(0, 0, 0, 16, 22, 16), CRUSHING_WHEEL_COLLISION_SHAPE = makeCuboidShape(0, 0, 0, 16, 22, 16),
MECHANICAL_PROCESSOR_SHAPE = VoxelShapes.combineAndSimplify( MECHANICAL_PROCESSOR_SHAPE = VoxelShapes.combineAndSimplify(
VoxelShapes.fullCube(), VoxelShapes.fullCube(),

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@ -0,0 +1,13 @@
package com.simibubi.create.modules.contraptions;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemUseContext;
import net.minecraft.util.ActionResultType;
public interface IWrenchable {
public default ActionResultType onWrenched(BlockState state, ItemUseContext context) {
return ActionResultType.PASS;
}
}

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@ -1,7 +1,5 @@
package com.simibubi.create.modules.contraptions; package com.simibubi.create.modules.contraptions;
import com.simibubi.create.modules.contraptions.base.IRotate;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
@ -27,9 +25,9 @@ public class WrenchItem extends Item {
World world = context.getWorld(); World world = context.getWorld();
BlockPos pos = context.getPos(); BlockPos pos = context.getPos();
BlockState state = world.getBlockState(pos); BlockState state = world.getBlockState(pos);
if (!(state.getBlock() instanceof IRotate)) if (!(state.getBlock() instanceof IWrenchable))
return super.onItemUse(context); return super.onItemUse(context);
IRotate actor = (IRotate) state.getBlock(); IWrenchable actor = (IWrenchable) state.getBlock();
if (player.isSneaking()) { if (player.isSneaking()) {
if (world instanceof ServerWorld) { if (world instanceof ServerWorld) {

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@ -1,17 +1,16 @@
package com.simibubi.create.modules.contraptions.base; package com.simibubi.create.modules.contraptions.base;
import com.simibubi.create.CreateConfig; import com.simibubi.create.CreateConfig;
import com.simibubi.create.modules.contraptions.IWrenchable;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.item.ItemUseContext;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Direction; import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis; import net.minecraft.util.Direction.Axis;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.util.text.TextFormatting; import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World; import net.minecraft.world.World;
public interface IRotate { public interface IRotate extends IWrenchable {
public enum SpeedLevel { public enum SpeedLevel {
NONE, MEDIUM, FAST; NONE, MEDIUM, FAST;
@ -55,10 +54,6 @@ public interface IRotate {
public Axis getRotationAxis(BlockState state); public Axis getRotationAxis(BlockState state);
public default ActionResultType onWrenched(BlockState state, ItemUseContext context) {
return ActionResultType.PASS;
}
public default SpeedLevel getMinimumRequiredSpeedLevel() { public default SpeedLevel getMinimumRequiredSpeedLevel() {
return SpeedLevel.NONE; return SpeedLevel.NONE;
} }

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@ -3,17 +3,20 @@ package com.simibubi.create.modules.contraptions.relays.belt;
import com.simibubi.create.AllBlocks; import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.block.IWithTileEntity; import com.simibubi.create.foundation.block.IWithTileEntity;
import com.simibubi.create.foundation.utility.Lang; import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.modules.contraptions.IWrenchable;
import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope; import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks; import net.minecraft.block.Blocks;
import net.minecraft.item.BlockItemUseContext; import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemUseContext;
import net.minecraft.state.EnumProperty; import net.minecraft.state.EnumProperty;
import net.minecraft.state.IProperty; import net.minecraft.state.IProperty;
import net.minecraft.state.StateContainer.Builder; import net.minecraft.state.StateContainer.Builder;
import net.minecraft.state.properties.BlockStateProperties; import net.minecraft.state.properties.BlockStateProperties;
import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.BlockRenderLayer; import net.minecraft.util.BlockRenderLayer;
import net.minecraft.util.Direction; import net.minecraft.util.Direction;
import net.minecraft.util.Direction.Axis; import net.minecraft.util.Direction.Axis;
@ -27,7 +30,7 @@ import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader; import net.minecraft.world.IWorldReader;
import net.minecraft.world.World; import net.minecraft.world.World;
public class BeltTunnelBlock extends Block implements IWithTileEntity<BeltTunnelTileEntity> { public class BeltTunnelBlock extends Block implements IWithTileEntity<BeltTunnelTileEntity>, IWrenchable {
public static final IProperty<Shape> SHAPE = EnumProperty.create("shape", Shape.class); public static final IProperty<Shape> SHAPE = EnumProperty.create("shape", Shape.class);
public static final IProperty<Axis> HORIZONTAL_AXIS = BlockStateProperties.HORIZONTAL_AXIS; public static final IProperty<Axis> HORIZONTAL_AXIS = BlockStateProperties.HORIZONTAL_AXIS;
@ -38,7 +41,7 @@ public class BeltTunnelBlock extends Block implements IWithTileEntity<BeltTunnel
} }
public enum Shape implements IStringSerializable { public enum Shape implements IStringSerializable {
STRAIGHT, WINDOW, T_LEFT, T_RIGHT, CROSS; STRAIGHT, WINDOW, HALFSHADE, FULLSHADE, T_LEFT, T_RIGHT, CROSS;
@Override @Override
public String getName() { public String getName() {
@ -80,11 +83,20 @@ public class BeltTunnelBlock extends Block implements IWithTileEntity<BeltTunnel
@Override @Override
public boolean canRenderInLayer(BlockState state, BlockRenderLayer layer) { public boolean canRenderInLayer(BlockState state, BlockRenderLayer layer) {
if (state.get(SHAPE) == Shape.WINDOW) if (hasWindow(state))
return layer == BlockRenderLayer.CUTOUT_MIPPED; return layer == BlockRenderLayer.CUTOUT_MIPPED;
return super.canRenderInLayer(state, layer); return super.canRenderInLayer(state, layer);
} }
public static boolean hasWindow(BlockState state) {
Shape shape = state.get(SHAPE);
return shape == Shape.WINDOW || shape == Shape.HALFSHADE || shape == Shape.FULLSHADE;
}
public static boolean isStraight(BlockState state) {
return hasWindow(state) || state.get(SHAPE) == Shape.STRAIGHT;
}
@Override @Override
public BlockState getStateForPlacement(BlockItemUseContext context) { public BlockState getStateForPlacement(BlockItemUseContext context) {
return getTunnelState(context.getWorld(), context.getPos()); return getTunnelState(context.getWorld(), context.getPos());
@ -94,7 +106,14 @@ public class BeltTunnelBlock extends Block implements IWithTileEntity<BeltTunnel
public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, IWorld worldIn, public BlockState updatePostPlacement(BlockState state, Direction facing, BlockState facingState, IWorld worldIn,
BlockPos currentPos, BlockPos facingPos) { BlockPos currentPos, BlockPos facingPos) {
withTileEntityDo(worldIn, currentPos, BeltTunnelTileEntity::initFlaps); withTileEntityDo(worldIn, currentPos, BeltTunnelTileEntity::initFlaps);
return getTunnelState(worldIn, currentPos); BlockState tunnelState = getTunnelState(worldIn, currentPos);
if (tunnelState.get(HORIZONTAL_AXIS) == state.get(HORIZONTAL_AXIS)) {
if (hasWindow(tunnelState) == hasWindow(state))
return state;
}
return tunnelState;
} }
public static void updateTunnel(World world, BlockPos pos) { public static void updateTunnel(World world, BlockPos pos) {
@ -138,6 +157,29 @@ public class BeltTunnelBlock extends Block implements IWithTileEntity<BeltTunnel
return state; return state;
} }
@Override
public ActionResultType onWrenched(BlockState state, ItemUseContext context) {
if (!hasWindow(state))
return IWrenchable.super.onWrenched(state, context);
Shape next = state.get(SHAPE);
switch (state.get(SHAPE)) {
case FULLSHADE:
next = Shape.WINDOW;
break;
case HALFSHADE:
next = Shape.FULLSHADE;
break;
case WINDOW:
next = Shape.HALFSHADE;
break;
default:
break;
}
if (!context.getWorld().isRemote)
context.getWorld().setBlockState(context.getPos(), state.with(SHAPE, next), 2);
return ActionResultType.SUCCESS;
}
@Override @Override
public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos, public void neighborChanged(BlockState state, World worldIn, BlockPos pos, Block blockIn, BlockPos fromPos,
boolean isMoving) { boolean isMoving) {

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@ -14,45 +14,22 @@ public class BeltTunnelShapes {
private static VoxelShape block = makeCuboidShape(0, -5, 0, 16, 16, 16); private static VoxelShape block = makeCuboidShape(0, -5, 0, 16, 16, 16);
private static VoxelShaper opening = VoxelShaper.forHorizontal( makeCuboidShape(2, -5, 14, 14, 8, 16), Direction.SOUTH); private static VoxelShaper opening = VoxelShaper.forHorizontal(makeCuboidShape(2, -5, 14, 14, 8, 16),
private static VoxelShaper notch = VoxelShaper.forHorizontal(makeCuboidShape(2, 14, 14, 14, 16, 16), Direction.SOUTH); Direction.SOUTH);
private static final VoxelShaper private static final VoxelShaper STRAIGHT = VoxelShaper.forHorizontalAxis(VoxelShapes.combineAndSimplify(block,
STRAIGHT = VoxelShaper.forHorizontalAxis( VoxelShapes.or(opening.get(Direction.SOUTH), opening.get(Direction.NORTH)), IBooleanFunction.NOT_SAME),
VoxelShapes.combineAndSimplify( Direction.SOUTH),
block,
VoxelShapes.or(
opening.get(Direction.SOUTH),
opening.get(Direction.NORTH),
notch.get(Direction.WEST),
notch.get(Direction.EAST)
),
IBooleanFunction.NOT_SAME),
Direction.SOUTH),
TEE = VoxelShaper.forHorizontal( TEE = VoxelShaper.forHorizontal(
VoxelShapes.combineAndSimplify( VoxelShapes.combineAndSimplify(block, VoxelShapes.or(opening.get(Direction.NORTH),
block, opening.get(Direction.WEST), opening.get(Direction.EAST)), IBooleanFunction.NOT_SAME),
VoxelShapes.or(
notch.get(Direction.SOUTH),
opening.get(Direction.NORTH),
opening.get(Direction.WEST),
opening.get(Direction.EAST)
),
IBooleanFunction.NOT_SAME),
Direction.SOUTH); Direction.SOUTH);
private static final VoxelShape private static final VoxelShape CROSS = VoxelShapes.combineAndSimplify(block,
CROSS = VoxelShapes.combineAndSimplify( VoxelShapes.or(opening.get(Direction.SOUTH), opening.get(Direction.NORTH), opening.get(Direction.WEST),
block, opening.get(Direction.EAST)),
VoxelShapes.or( IBooleanFunction.NOT_SAME);
opening.get(Direction.SOUTH),
opening.get(Direction.NORTH),
opening.get(Direction.WEST),
opening.get(Direction.EAST)
),
IBooleanFunction.NOT_SAME);
public static VoxelShape getShape(BlockState state) { public static VoxelShape getShape(BlockState state) {
BeltTunnelBlock.Shape shape = state.get(BeltTunnelBlock.SHAPE); BeltTunnelBlock.Shape shape = state.get(BeltTunnelBlock.SHAPE);
@ -61,7 +38,7 @@ public class BeltTunnelShapes {
if (shape == BeltTunnelBlock.Shape.CROSS) if (shape == BeltTunnelBlock.Shape.CROSS)
return CROSS; return CROSS;
if (shape == BeltTunnelBlock.Shape.STRAIGHT || shape == BeltTunnelBlock.Shape.WINDOW) if (BeltTunnelBlock.isStraight(state))
return STRAIGHT.get(axis); return STRAIGHT.get(axis);
if (shape == BeltTunnelBlock.Shape.T_LEFT) if (shape == BeltTunnelBlock.Shape.T_LEFT)
@ -70,7 +47,7 @@ public class BeltTunnelShapes {
if (shape == BeltTunnelBlock.Shape.T_RIGHT) if (shape == BeltTunnelBlock.Shape.T_RIGHT)
return TEE.get(axis == Direction.Axis.Z ? Direction.WEST : Direction.SOUTH); return TEE.get(axis == Direction.Axis.Z ? Direction.WEST : Direction.SOUTH);
//something went wrong // something went wrong
return VoxelShapes.fullCube(); return VoxelShapes.fullCube();
} }
} }

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@ -101,7 +101,7 @@ public class BeltTunnelTileEntity extends SyncedTileEntity implements ITickableT
boolean positive = direction.getAxisDirection() == AxisDirection.POSITIVE boolean positive = direction.getAxisDirection() == AxisDirection.POSITIVE
^ direction.getAxis() == Axis.Z; ^ direction.getAxis() == Axis.Z;
Shape shape = tunnelState.get(BeltTunnelBlock.SHAPE); Shape shape = tunnelState.get(BeltTunnelBlock.SHAPE);
if (shape == Shape.STRAIGHT || shape == Shape.WINDOW) if (BeltTunnelBlock.isStraight(tunnelState))
continue; continue;
if (positive && shape == Shape.T_LEFT) if (positive && shape == Shape.T_LEFT)
continue; continue;

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@ -1,158 +0,0 @@
package com.simibubi.create.modules.logistics.block;
import java.util.Arrays;
import java.util.List;
import java.util.Optional;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.block.IWithTileEntity;
import com.simibubi.create.foundation.utility.VecHelper;
import com.simibubi.create.modules.contraptions.relays.belt.AllBeltAttachments.BeltAttachmentState;
import com.simibubi.create.modules.contraptions.relays.belt.AllBeltAttachments.IBeltAttachment;
import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.modules.contraptions.relays.belt.BeltBlock.Slope;
import com.simibubi.create.modules.contraptions.relays.belt.BeltTileEntity;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.HorizontalBlock;
import net.minecraft.block.material.PushReaction;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.state.StateContainer.Builder;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.util.math.shapes.VoxelShapes;
import net.minecraft.world.IBlockReader;
import net.minecraft.world.IWorld;
import net.minecraft.world.IWorldReader;
import net.minecraft.world.World;
public class BeltFunnelBlock extends HorizontalBlock implements IBeltAttachment, IWithTileEntity<BeltFunnelTileEntity> {
public static final VoxelShape
SHAPE_NORTH = makeCuboidShape(3, -4, -1, 13, 8, 5),
SHAPE_SOUTH = makeCuboidShape(3, -4, 11, 13, 8, 17),
SHAPE_WEST = makeCuboidShape(-1, -4, 3, 5, 8, 13),
SHAPE_EAST = makeCuboidShape(11, -4, 3, 17, 8, 13);
public BeltFunnelBlock() {
super(Properties.from(Blocks.ANDESITE));
}
@Override
public boolean hasTileEntity(BlockState state) {
return true;
}
@Override
public TileEntity createTileEntity(BlockState state, IBlockReader world) {
return new BeltFunnelTileEntity();
}
@Override
protected void fillStateContainer(Builder<Block, BlockState> builder) {
builder.add(HORIZONTAL_FACING);
super.fillStateContainer(builder);
}
@Override
public BlockState getStateForPlacement(BlockItemUseContext context) {
BlockState state = getDefaultState();
if (context.getFace().getAxis().isHorizontal()) {
state = state.with(HORIZONTAL_FACING, context.getFace().getOpposite());
} else {
state = state.with(HORIZONTAL_FACING, context.getPlacementHorizontalFacing());
}
return state;
}
@Override
public VoxelShape getShape(BlockState state, IBlockReader worldIn, BlockPos pos, ISelectionContext context) {
Direction facing = state.get(HORIZONTAL_FACING);
if (facing == Direction.EAST)
return SHAPE_EAST;
if (facing == Direction.WEST)
return SHAPE_WEST;
if (facing == Direction.SOUTH)
return SHAPE_SOUTH;
if (facing == Direction.NORTH)
return SHAPE_NORTH;
return VoxelShapes.empty();
}
@Override
public void onBlockAdded(BlockState state, World worldIn, BlockPos pos, BlockState oldState, boolean isMoving) {
onAttachmentPlaced(worldIn, pos, state);
updateObservedInventory(state, worldIn, pos);
}
@Override
public void onNeighborChange(BlockState state, IWorldReader world, BlockPos pos, BlockPos neighbor) {
if (!neighbor.equals(pos.offset(state.get(HORIZONTAL_FACING))))
return;
updateObservedInventory(state, world, pos);
}
private void updateObservedInventory(BlockState state, IWorldReader world, BlockPos pos) {
IInventoryManipulator te = (IInventoryManipulator) world.getTileEntity(pos);
if (te == null)
return;
te.neighborChanged();
}
@Override
public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving) {
onAttachmentRemoved(worldIn, pos, state);
if (state.hasTileEntity() && state.getBlock() != newState.getBlock()) {
worldIn.removeTileEntity(pos);
}
}
@Override
public List<BlockPos> getPotentialAttachmentLocations(BeltTileEntity te) {
return Arrays.asList(te.getPos().up());
}
@Override
public Optional<BlockPos> getValidBeltPositionFor(IWorld world, BlockPos pos, BlockState state) {
BlockPos validPos = pos.down();
BlockState blockState = world.getBlockState(validPos);
if (!AllBlocks.BELT.typeOf(blockState)
|| blockState.get(HORIZONTAL_FACING).getAxis() != state.get(HORIZONTAL_FACING).getAxis())
return Optional.empty();
return Optional.of(validPos);
}
@Override
public boolean handleEntity(BeltTileEntity te, Entity entity, BeltAttachmentState state) {
if (!(entity instanceof ItemEntity))
return false;
boolean slope = te.getBlockState().get(BeltBlock.SLOPE) != Slope.HORIZONTAL;
if (entity.getPositionVec().distanceTo(VecHelper.getCenterOf(te.getPos())) > (slope ? .6f : .4f))
return false;
entity.setMotion(Vec3d.ZERO);
withTileEntityDo(te.getWorld(), state.attachmentPos, funnelTE -> {
funnelTE.tryToInsert((ItemEntity) entity);
});
return true;
}
@Override
public PushReaction getPushReaction(BlockState state) {
return PushReaction.BLOCK;
}
}

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@ -20,6 +20,7 @@ import net.minecraft.block.Block;
import net.minecraft.block.BlockState; import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks; import net.minecraft.block.Blocks;
import net.minecraft.block.HorizontalBlock; import net.minecraft.block.HorizontalBlock;
import net.minecraft.block.material.PushReaction;
import net.minecraft.entity.player.PlayerEntity; import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItemUseContext; import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack; import net.minecraft.item.ItemStack;
@ -216,5 +217,10 @@ public class BeltFunnelBlock extends HorizontalBlock implements IBeltAttachment,
public Direction getFilterFacing(BlockState state) { public Direction getFilterFacing(BlockState state) {
return state.get(HORIZONTAL_FACING).getOpposite(); return state.get(HORIZONTAL_FACING).getOpposite();
} }
@Override
public PushReaction getPushReaction(BlockState state) {
return PushReaction.BLOCK;
}
} }

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@ -3,7 +3,9 @@
"variants": { "variants": {
"shape": { "shape": {
"straight": { "model": "create:block/belt_tunnel/straight" }, "straight": { "model": "create:block/belt_tunnel/straight" },
"window": { "model": "create:block/belt_tunnel/window" }, "window": { "model": "create:block/belt_tunnel/straight_windowed" },
"halfshade": { "model": "create:block/belt_tunnel/straight_halfshade" },
"fullshade": { "model": "create:block/belt_tunnel/straight_fullshade" },
"t_left": { "model": "create:block/belt_tunnel/t_left" }, "t_left": { "model": "create:block/belt_tunnel/t_left" },
"t_right": { "model": "create:block/belt_tunnel/t_right" }, "t_right": { "model": "create:block/belt_tunnel/t_right" },
"cross": { "model": "create:block/belt_tunnel/cross" } "cross": { "model": "create:block/belt_tunnel/cross" }

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@ -1,7 +1,7 @@
{ {
"credit": "Made with Blockbench", "credit": "Made with Blockbench",
"parent": "block/cube", "parent": "block/block",
"ambientocclusion": false, "ambientocclusion": true,
"textures": { "textures": {
"12": "create:block/basin", "12": "create:block/basin",
"particle": "create:block/basin" "particle": "create:block/basin"
@ -9,161 +9,76 @@
"elements": [ "elements": [
{ {
"name": "Side1", "name": "Side1",
"from": [0, 5, 0], "from": [0, 2, 0],
"to": [2, 13, 16], "to": [2, 13, 16],
"rotation": {"angle": 0, "axis": "y", "origin": [8, 24, 8]}, "rotation": {"angle": 0, "axis": "y", "origin": [8, 24, 8]},
"faces": { "faces": {
"north": {"uv": [7, 0, 8, 4], "texture": "#12"}, "north": {"uv": [7, 0, 8, 5.5], "texture": "#12"},
"east": {"uv": [0, 0, 8, 4.5], "texture": "#12"}, "east": {"uv": [0, 0, 8, 5.5], "texture": "#12"},
"south": {"uv": [0, 0, 1, 4], "texture": "#12"}, "south": {"uv": [0, 0, 1, 5.5], "texture": "#12"},
"west": {"uv": [0, 0, 8, 4], "texture": "#12"}, "west": {"uv": [0, 0, 8, 5.5], "texture": "#12"},
"up": {"uv": [8, 0, 9, 8], "texture": "#12"}, "up": {"uv": [8, 0, 9, 8], "texture": "#12"},
"down": {"uv": [8, 0, 9, 8], "texture": "#12"} "down": {"uv": [8, 0, 9, 8], "texture": "#12"}
} }
}, },
{
"name": "Leg1",
"from": [0, 0, 0],
"to": [2, 5, 2],
"rotation": {"angle": 0, "axis": "y", "origin": [8, 24, 8]},
"faces": {
"north": {"uv": [7, 4, 8, 6.5], "texture": "#12"},
"east": {"uv": [7, 4, 8, 6.5], "texture": "#12"},
"south": {"uv": [0, 4, 1, 6.5], "texture": "#12"},
"west": {"uv": [0, 4, 1, 6.5], "texture": "#12"},
"down": {"uv": [7, 5.5, 8, 6.5], "texture": "#12"}
}
},
{
"name": "Leg2",
"from": [0, 0, 14],
"to": [2, 5, 16],
"rotation": {"angle": 0, "axis": "y", "origin": [8, 24, 22]},
"faces": {
"north": {"uv": [7, 4, 8, 6.5], "texture": "#12"},
"east": {"uv": [0, 4, 1, 6.5], "texture": "#12"},
"south": {"uv": [0, 4, 1, 6.5], "texture": "#12"},
"west": {"uv": [7, 4.5, 8, 6.5], "texture": "#12"},
"down": {"uv": [1, 10, 2, 11], "texture": "#12"}
}
},
{
"name": "Leg3",
"from": [14, 0, 0],
"to": [16, 5, 2],
"rotation": {"angle": 0, "axis": "y", "origin": [8, 24, 8]},
"faces": {
"north": {"uv": [0, 4, 1, 6.5], "texture": "#12"},
"east": {"uv": [7, 4, 8, 6.5], "texture": "#12"},
"south": {"uv": [7, 4, 8, 6.5], "texture": "#12"},
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View file

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} }

View file

@ -2,175 +2,137 @@
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View file

@ -1,153 +0,0 @@
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