mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-18 16:02:19 +01:00
Boiling it down, Part II
- Further adjustments to the steam engine's power balance
This commit is contained in:
parent
1da8b6e538
commit
558241ca67
3 changed files with 32 additions and 34 deletions
|
@ -31,6 +31,9 @@ public class BoilerData {
|
|||
|
||||
static final int SAMPLE_RATE = 5;
|
||||
|
||||
private static final int waterSupplyPerLevel = 10;
|
||||
private static final float passiveEngineEfficiency = 1 / 32f;
|
||||
|
||||
// pooled water supply
|
||||
int gatheredSupply;
|
||||
float[] supplyOverTime = new float[10];
|
||||
|
@ -67,7 +70,6 @@ public class BoilerData {
|
|||
return;
|
||||
|
||||
ticksUntilNextSample = SAMPLE_RATE;
|
||||
// waterSupply -= supplyOverTime[currentIndex] / supplyOverTime.length;
|
||||
supplyOverTime[currentIndex] = gatheredSupply / (float) SAMPLE_RATE;
|
||||
waterSupply = Math.max(waterSupply, supplyOverTime[currentIndex]);
|
||||
currentIndex = (currentIndex + 1) % supplyOverTime.length;
|
||||
|
@ -76,7 +78,6 @@ public class BoilerData {
|
|||
if (currentIndex == 0) {
|
||||
waterSupply = 0;
|
||||
for (float i : supplyOverTime)
|
||||
// waterSupply += i;
|
||||
waterSupply = Math.max(i, waterSupply);
|
||||
}
|
||||
|
||||
|
@ -92,16 +93,16 @@ public class BoilerData {
|
|||
}
|
||||
|
||||
public int getMaxHeatLevelForWaterSupply() {
|
||||
return Math.min(activeHeat, (int) Math.min(18, Mth.ceil(waterSupply) / 20));
|
||||
return (int) Math.min(18, Mth.ceil(waterSupply) / waterSupplyPerLevel);
|
||||
}
|
||||
|
||||
public boolean isPassive(int boilerSize) {
|
||||
return passiveHeat || activeHeat != 0 && getActualHeat(boilerSize) == 0;
|
||||
return passiveHeat && getMaxHeatLevelForBoilerSize(boilerSize) > 0 && getMaxHeatLevelForWaterSupply() > 0;
|
||||
}
|
||||
|
||||
public float getEngineEfficiency(int boilerSize) {
|
||||
if (isPassive(boilerSize))
|
||||
return 1 / 16f / attachedEngines;
|
||||
return passiveEngineEfficiency / attachedEngines;
|
||||
if (activeHeat == 0)
|
||||
return 0;
|
||||
int actualHeat = getActualHeat(boilerSize);
|
||||
|
@ -126,21 +127,15 @@ public class BoilerData {
|
|||
int forWaterSupply = getMaxHeatLevelForWaterSupply();
|
||||
int actualHeat = Math.min(activeHeat, Math.min(forWaterSupply, forBoilerSize));
|
||||
|
||||
tooltip.add(componentSpacing.plainCopy()
|
||||
.append(new TextComponent("Boiler Information:")));
|
||||
|
||||
Component h = new TextComponent("Heat: ").withStyle(ChatFormatting.GRAY)
|
||||
.append(new TextComponent(IHaveGoggleInformation.format(activeHeat)).withStyle(ChatFormatting.GOLD));
|
||||
Component w = new TextComponent(", Water: ").withStyle(ChatFormatting.GRAY)
|
||||
.append(new TextComponent(IHaveGoggleInformation.format(forWaterSupply)).withStyle(ChatFormatting.GOLD));
|
||||
Component s = new TextComponent(", Size: ").withStyle(ChatFormatting.GRAY)
|
||||
.append(new TextComponent(IHaveGoggleInformation.format(forBoilerSize)).withStyle(ChatFormatting.GOLD));
|
||||
|
||||
TextComponent heatLevel = isPassive(boilerSize) ? new TextComponent("Passive")
|
||||
: (activeHeat == 0 ? new TextComponent("No Heat")
|
||||
: new TextComponent(IHaveGoggleInformation.format(actualHeat)));
|
||||
MutableComponent heatLabel = heatLevel.withStyle(ChatFormatting.GREEN);
|
||||
Component level = new TextComponent("Boiler Level: ").append(heatLabel);
|
||||
: (actualHeat == 0 ? new TextComponent("Idle")
|
||||
: new TextComponent("Lvl " + IHaveGoggleInformation.format(actualHeat)));
|
||||
tooltip.add(componentSpacing.plainCopy()
|
||||
.append(new TextComponent("Boiler Status: ").append(heatLevel.withStyle(ChatFormatting.GREEN))));
|
||||
|
||||
Component h = levelComponent("Temperature: ", "No heat", passiveHeat ? -1 : activeHeat);
|
||||
Component w = levelComponent("Water supply: ", "Too slow", forWaterSupply);
|
||||
Component s = levelComponent("Boiler size: ", "Too small", forBoilerSize);
|
||||
|
||||
double totalSU = getEngineEfficiency(boilerSize) * 16 * Math.max(actualHeat, attachedEngines)
|
||||
* BlockStressValues.getCapacity(AllBlocks.STEAM_ENGINE.get());
|
||||
|
@ -153,14 +148,14 @@ public class BoilerData {
|
|||
Component indent = new TextComponent(spacing);
|
||||
Component indent2 = new TextComponent(spacing + " ");
|
||||
|
||||
Component stats = indent.plainCopy()
|
||||
.append(h)
|
||||
.append(w)
|
||||
.append(s);
|
||||
tooltip.add(indent.plainCopy()
|
||||
.append(w));
|
||||
tooltip.add(indent.plainCopy()
|
||||
.append(h));
|
||||
tooltip.add(indent.plainCopy()
|
||||
.append(s));
|
||||
|
||||
if (activeHeat > 0)
|
||||
tooltip.add(stats);
|
||||
tooltip.add(new TextComponent(" -> ").append(level));
|
||||
tooltip.add(indent);
|
||||
tooltip.add(indent.plainCopy()
|
||||
.append(Lang.translate("tooltip.capacityProvided")
|
||||
.withStyle(ChatFormatting.GRAY)));
|
||||
|
@ -171,6 +166,14 @@ public class BoilerData {
|
|||
return true;
|
||||
}
|
||||
|
||||
private MutableComponent levelComponent(String text, String whenZero, int level) {
|
||||
return new TextComponent(text).withStyle(ChatFormatting.GRAY)
|
||||
.append(level == 0 ? new TextComponent(whenZero).withStyle(ChatFormatting.RED)
|
||||
: new TextComponent(
|
||||
level == -1 ? "Passive" : level == 18 ? "Max" : "Lvl " + IHaveGoggleInformation.format(level))
|
||||
.withStyle(ChatFormatting.GOLD));
|
||||
}
|
||||
|
||||
public boolean evaluate(FluidTankTileEntity controller) {
|
||||
BlockPos controllerPos = controller.getBlockPos();
|
||||
Level level = controller.getLevel();
|
||||
|
@ -297,14 +300,9 @@ public class BoilerData {
|
|||
public int fill(FluidStack resource, FluidAction action) {
|
||||
if (!isFluidValid(0, resource))
|
||||
return 0;
|
||||
int maxAccepted = (int) ((passiveHeat ? 1 : activeHeat + 1) * 20) * SAMPLE_RATE;
|
||||
if (maxAccepted == 0)
|
||||
return 0;
|
||||
int amount = Math.min(maxAccepted - gatheredSupply, resource.getAmount());
|
||||
int amount = resource.getAmount();
|
||||
if (action.execute())
|
||||
gatheredSupply += amount;
|
||||
if (action.simulate())
|
||||
return Math.max(amount, 1);
|
||||
return amount;
|
||||
}
|
||||
|
||||
|
|
|
@ -10,8 +10,8 @@ import net.minecraft.world.level.block.state.BlockState;
|
|||
public class BoilerHeaters { // API?
|
||||
|
||||
public static boolean canHeatPassively(BlockState state) {
|
||||
if (AllBlocks.BLAZE_BURNER.has(state) && state.getValue(BlazeBurnerBlock.HEAT_LEVEL) != HeatLevel.NONE)
|
||||
return true;
|
||||
if (AllBlocks.BLAZE_BURNER.has(state))
|
||||
return state.getValue(BlazeBurnerBlock.HEAT_LEVEL) != HeatLevel.NONE;
|
||||
if (AllBlockTags.PASSIVE_BOILER_HEATERS.matches(state))
|
||||
return true;
|
||||
return false;
|
||||
|
|
Binary file not shown.
Before Width: | Height: | Size: 1 KiB After Width: | Height: | Size: 1.6 KiB |
Loading…
Reference in a new issue