S.A.T. will separate thee!

- Implemented a prototype of a new collision resolver that supports rotated bounding boxes
This commit is contained in:
simibubi 2020-05-29 17:59:56 +02:00
parent 7b64f06d79
commit 56fe0c9c8a
5 changed files with 417 additions and 66 deletions

View file

@ -3,8 +3,14 @@ package com.simibubi.create.content.contraptions.components.structureMovement;
import java.util.HashMap;
import java.util.Map;
import org.apache.commons.lang3.mutable.MutableBoolean;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.components.actors.BlockBreakingMovementBehaviour;
import com.simibubi.create.foundation.collision.Matrix3d;
import com.simibubi.create.foundation.collision.OrientedBB;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.block.CocoaBlock;
@ -23,7 +29,6 @@ import net.minecraft.util.ReuseableStream;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.math.shapes.ISelectionContext;
import net.minecraft.util.math.shapes.VoxelShape;
import net.minecraft.world.World;
import net.minecraft.world.gen.feature.template.Template.BlockInfo;
@ -43,10 +48,11 @@ public class ContraptionCollider {
return;
World world = contraptionEntity.getEntityWorld();
Vec3d contraptionMotion = contraptionEntity.getMotion();
// Vec3d contraptionMotion = contraptionEntity.getMotion();
Contraption contraption = contraptionEntity.getContraption();
AxisAlignedBB bounds = contraptionEntity.getBoundingBox();
Vec3d contraptionPosition = contraptionEntity.getPositionVec();
Vec3d contraptionRotation = contraptionEntity.getRotationVec();
contraptionEntity.collidingEntities.clear();
if (contraption == null)
@ -55,41 +61,104 @@ public class ContraptionCollider {
return;
for (Entity entity : world.getEntitiesWithinAABB((EntityType<?>) null, bounds.grow(1),
e -> canBeCollidedWith(e))) {
ReuseableStream<VoxelShape> potentialHits =
getPotentiallyCollidedShapes(world, contraption, contraptionPosition, entity);
if (potentialHits.createStream().count() == 0)
continue;
Vec3d positionOffset = contraptionPosition.scale(-1);
AxisAlignedBB entityBB = entity.getBoundingBox().offset(positionOffset).grow(1.0E-7D);
Vec3d entityMotion = entity.getMotion();
Vec3d relativeMotion = entityMotion.subtract(contraptionMotion);
Vec3d allowedMovement = Entity.getAllowedMovement(relativeMotion, entityBB, world,
ISelectionContext.forEntity(entity), potentialHits);
potentialHits.createStream()
.forEach(voxelShape -> pushEntityOutOfShape(entity, voxelShape, positionOffset, contraptionMotion));
contraptionEntity.collidingEntities.add(entity);
if (allowedMovement.equals(relativeMotion))
continue;
if (allowedMovement.y != relativeMotion.y) {
entity.handleFallDamage(entity.fallDistance, 1);
entity.fallDistance = 0;
entity.onGround = true;
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> checkForClientPlayerCollision(entity));
}
if (entity instanceof ServerPlayerEntity)
((ServerPlayerEntity) entity).connection.floatingTickCount = 0;
e -> canBeCollidedWith(e))) {
if (entity instanceof PlayerEntity && !world.isRemote)
return;
entity.setMotion(allowedMovement.add(contraptionMotion));
entity.velocityChanged = true;
Vec3d centerOf = VecHelper.getCenterOf(BlockPos.ZERO);
Vec3d entityPosition = entity.getPositionVec();
Vec3d position = entityPosition.subtract(contraptionPosition)
.subtract(centerOf);
position =
VecHelper.rotate(position, -contraptionRotation.x, -contraptionRotation.y, -contraptionRotation.z);
position = position.add(centerOf)
.subtract(entityPosition);
AxisAlignedBB localBB = entity.getBoundingBox()
.offset(position)
.grow(1.0E-7D);
OrientedBB obb = new OrientedBB(localBB);
if (!contraptionRotation.equals(Vec3d.ZERO)) {
Matrix3d rotation = new Matrix3d().asIdentity();
rotation.multiply(new Matrix3d().asXRotation(AngleHelper.rad(contraptionRotation.x)));
rotation.multiply(new Matrix3d().asYRotation(AngleHelper.rad(contraptionRotation.y)));
rotation.multiply(new Matrix3d().asZRotation(AngleHelper.rad(contraptionRotation.z)));
obb.setRotation(rotation);
}
ReuseableStream<VoxelShape> potentialHits = getPotentiallyCollidedShapes(world, contraption, localBB);
if (potentialHits.createStream()
.count() == 0)
continue;
MutableBoolean onCollide = new MutableBoolean(true);
potentialHits.createStream()
.forEach(shape -> {
AxisAlignedBB bb = shape.getBoundingBox();
Vec3d intersect = obb.intersect(bb);
if (intersect == null)
return;
intersect = VecHelper.rotate(intersect, contraptionRotation.x, contraptionRotation.y,
contraptionRotation.z);
obb.setCenter(obb.getCenter()
.add(intersect));
entity.move(MoverType.PISTON, intersect);
Vec3d entityMotion = entity.getMotion();
if (entityMotion.getX() > 0 == intersect.getX() < 0)
entityMotion = entityMotion.mul(0, 1, 1);
if (entityMotion.getY() > 0 == intersect.getY() < 0)
entityMotion = entityMotion.mul(1, 0, 1);
if (entityMotion.getZ() > 0 == intersect.getZ() < 0)
entityMotion = entityMotion.mul(1, 1, 0);
entity.setMotion(entityMotion);
if (onCollide.isTrue()) {
onCollide.setFalse();
contraptionEntity.collidingEntities.add(entity);
entity.velocityChanged = true;
}
if (intersect.y > 0) {
entity.handleFallDamage(entity.fallDistance, 1);
entity.fallDistance = 0;
entity.onGround = true;
DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> checkForClientPlayerCollision(entity));
}
if (entity instanceof ServerPlayerEntity)
((ServerPlayerEntity) entity).connection.floatingTickCount = 0;
});
// Vec3d positionOffset = contraptionPosition.scale(-1);
// AxisAlignedBB entityBB = entity.getBoundingBox()
// .offset(positionOffset)
// .grow(1.0E-7D);
// Vec3d entityMotion = entity.getMotion();
// Vec3d relativeMotion = entityMotion.subtract(contraptionMotion);
// Vec3d allowedMovement = Entity.getAllowedMovement(relativeMotion, entityBB, world,
// ISelectionContext.forEntity(entity), potentialHits);
// potentialHits.createStream()
// .forEach(voxelShape -> pushEntityOutOfShape(entity, voxelShape, positionOffset, contraptionMotion));
//
//
// if (allowedMovement.equals(relativeMotion))
// continue;
//
// if (allowedMovement.y != relativeMotion.y) {
// entity.handleFallDamage(entity.fallDistance, 1);
// entity.fallDistance = 0;
// entity.onGround = true;
// DistExecutor.runWhenOn(Dist.CLIENT, () -> () -> checkForClientPlayerCollision(entity));
// }
//
// if (entity instanceof ServerPlayerEntity)
// ((ServerPlayerEntity) entity).connection.floatingTickCount = 0;
// if (entity instanceof PlayerEntity && !world.isRemote)
// return;
//
// entity.setMotion(allowedMovement.add(contraptionMotion));
}
}
@ -112,11 +181,14 @@ public class ContraptionCollider {
}
public static void pushEntityOutOfShape(Entity entity, VoxelShape voxelShape, Vec3d positionOffset,
Vec3d shapeMotion) {
AxisAlignedBB entityBB = entity.getBoundingBox().offset(positionOffset);
Vec3d shapeMotion) {
AxisAlignedBB entityBB = entity.getBoundingBox()
.offset(positionOffset);
Vec3d entityMotion = entity.getMotion();
if (!voxelShape.toBoundingBoxList().stream().anyMatch(entityBB::intersects))
if (!voxelShape.toBoundingBoxList()
.stream()
.anyMatch(entityBB::intersects))
return;
AxisAlignedBB shapeBB = voxelShape.getBoundingBox();
@ -127,8 +199,7 @@ public class ContraptionCollider {
for (Direction face : Direction.values()) {
Axis axis = face.getAxis();
double d = axis == Axis.X ? entityBB.getXSize() + shapeBB.getXSize()
: axis == Axis.Y ? entityBB.getYSize() + shapeBB.getYSize()
: entityBB.getZSize() + shapeBB.getZSize();
: axis == Axis.Y ? entityBB.getYSize() + shapeBB.getYSize() : entityBB.getZSize() + shapeBB.getZSize();
d = d + .5f;
Vec3d nudge = new Vec3d(face.getDirectionVec()).scale(d);
@ -171,13 +242,14 @@ public class ContraptionCollider {
}
public static ReuseableStream<VoxelShape> getPotentiallyCollidedShapes(World world, Contraption contraption,
Vec3d contraptionPosition, Entity entity) {
AxisAlignedBB blockScanBB = entity.getBoundingBox().offset(contraptionPosition.scale(-1)).grow(.5f);
AxisAlignedBB localBB) {
AxisAlignedBB blockScanBB = localBB.grow(.5f);
BlockPos min = new BlockPos(blockScanBB.minX, blockScanBB.minY, blockScanBB.minZ);
BlockPos max = new BlockPos(blockScanBB.maxX, blockScanBB.maxY, blockScanBB.maxZ);
ReuseableStream<VoxelShape> potentialHits =
new ReuseableStream<>(BlockPos.getAllInBox(min, max).filter(contraption.blocks::containsKey).map(p -> {
ReuseableStream<VoxelShape> potentialHits = new ReuseableStream<>(BlockPos.getAllInBox(min, max)
.filter(contraption.blocks::containsKey)
.map(p -> {
BlockState blockState = contraption.blocks.get(p).state;
BlockPos pos = contraption.blocks.get(p).pos;
VoxelShape collisionShape = blockState.getCollisionShape(world, p);
@ -217,7 +289,7 @@ public class ContraptionCollider {
// Other moving Contraptions
for (ContraptionEntity otherContraptionEntity : world.getEntitiesWithinAABB(ContraptionEntity.class,
bounds.grow(1), e -> !e.equals(contraptionEntity))) {
bounds.grow(1), e -> !e.equals(contraptionEntity))) {
if (!otherContraptionEntity.collisionEnabled())
continue;
@ -232,11 +304,13 @@ public class ContraptionCollider {
if (otherBounds == null)
return false;
if (!bounds.offset(motion).intersects(otherBounds.offset(otherMotion)))
if (!bounds.offset(motion)
.intersects(otherBounds.offset(otherMotion)))
continue;
for (BlockPos colliderPos : contraption.getColliders(world, movementDirection)) {
colliderPos = colliderPos.add(gridPos).subtract(new BlockPos(otherPosition));
colliderPos = colliderPos.add(gridPos)
.subtract(new BlockPos(otherPosition));
if (!otherContraption.blocks.containsKey(colliderPos))
continue;
return true;
@ -247,7 +321,7 @@ public class ContraptionCollider {
}
public static boolean isCollidingWithWorld(World world, Contraption contraption, BlockPos anchor,
Direction movementDirection) {
Direction movementDirection) {
for (BlockPos pos : contraption.getColliders(world, movementDirection)) {
BlockPos colliderPos = pos.add(anchor);
@ -263,7 +337,8 @@ public class ContraptionCollider {
BlockBreakingMovementBehaviour behaviour =
(BlockBreakingMovementBehaviour) block.getMovementBehaviour();
if (!behaviour.canBreak(world, colliderPos, collidedState)
&& !collidedState.getCollisionShape(world, pos).isEmpty()) {
&& !collidedState.getCollisionShape(world, pos)
.isEmpty()) {
return true;
}
continue;
@ -271,12 +346,14 @@ public class ContraptionCollider {
}
if (AllBlocks.PULLEY_MAGNET.has(collidedState) && pos.equals(BlockPos.ZERO)
&& movementDirection == Direction.UP)
&& movementDirection == Direction.UP)
continue;
if (collidedState.getBlock() instanceof CocoaBlock)
continue;
if (!collidedState.getMaterial().isReplaceable()
&& !collidedState.getCollisionShape(world, colliderPos).isEmpty()) {
if (!collidedState.getMaterial()
.isReplaceable()
&& !collidedState.getCollisionShape(world, colliderPos)
.isEmpty()) {
return true;
}

View file

@ -14,7 +14,6 @@ import com.simibubi.create.AllEntityTypes;
import com.simibubi.create.content.contraptions.components.structureMovement.bearing.BearingContraption;
import com.simibubi.create.content.contraptions.components.structureMovement.mounted.CartAssemblerTileEntity.CartMovementMode;
import com.simibubi.create.content.contraptions.components.structureMovement.mounted.MountedContraption;
import com.simibubi.create.content.contraptions.components.structureMovement.piston.LinearActuatorTileEntity;
import com.simibubi.create.foundation.item.ItemHelper;
import com.simibubi.create.foundation.networking.AllPackets;
import com.simibubi.create.foundation.utility.AngleHelper;
@ -136,7 +135,7 @@ public class ContraptionEntity extends Entity implements IEntityAdditionalSpawnD
}
public boolean collisionEnabled() {
return getController() instanceof LinearActuatorTileEntity;
return true;
}
@Override
@ -624,5 +623,9 @@ public class ContraptionEntity extends Entity implements IEntityAdditionalSpawnD
public float getInitialAngle() {
return initialAngle;
}
public Vec3d getRotationVec() {
return new Vec3d(pitch, yaw, roll);
}
}

View file

@ -46,7 +46,7 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
super.addBehaviours(behaviours);
movementMode = new ScrollOptionBehaviour<>(RotationMode.class, Lang.translate("contraptions.movement_mode"),
this, getMovementModeSlot());
this, getMovementModeSlot());
movementMode.requiresWrench();
behaviours.add(movementMode);
}
@ -64,7 +64,7 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
public void neighbourChanged() {
if (!hasWorld())
return;
boolean shouldWindmill = world.isBlockPowered(pos);
if (shouldWindmill == isWindmill)
return;
@ -153,7 +153,8 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
}
public void assemble() {
if (!(world.getBlockState(pos).getBlock() instanceof MechanicalBearingBlock))
if (!(world.getBlockState(pos)
.getBlock() instanceof MechanicalBearingBlock))
return;
Direction direction = getBlockState().get(FACING);
@ -168,7 +169,8 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
return;
contraption.removeBlocksFromWorld(world, BlockPos.ZERO);
movedContraption = ContraptionEntity.createStationary(world, contraption).controlledBy(this);
movedContraption = ContraptionEntity.createStationary(world, contraption)
.controlledBy(this);
BlockPos anchor = pos.offset(direction);
movedContraption.setPosition(anchor.getX(), anchor.getY(), anchor.getZ());
world.addEntity(movedContraption);
@ -206,7 +208,8 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
if (world.isRemote)
clientAngleDiff /= 2;
if (movedContraption != null)
movedContraption.collisionTick();
if (running && Contraption.isFrozen())
disassemble();
@ -214,11 +217,12 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
assembleNextTick = false;
if (running) {
boolean canDisassemble = movementMode.get() == RotationMode.ROTATE_PLACE
|| (isNearInitialAngle() && movementMode.get() == RotationMode.ROTATE_PLACE_RETURNED);
|| (isNearInitialAngle() && movementMode.get() == RotationMode.ROTATE_PLACE_RETURNED);
if (speed == 0 && (canDisassemble || movedContraption == null
|| movedContraption.getContraption().blocks.isEmpty())) {
|| movedContraption.getContraption().blocks.isEmpty())) {
if (movedContraption != null)
movedContraption.getContraption().stop(world);
movedContraption.getContraption()
.stop(world);
disassemble();
}
return;
@ -255,9 +259,11 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
protected void applyRotation() {
if (movedContraption != null) {
Axis axis = getBlockState().get(FACING).getAxis();
Axis axis = getBlockState().get(FACING)
.getAxis();
Direction direction = Direction.getFacingFromAxis(AxisDirection.POSITIVE, axis);
Vec3d vec = new Vec3d(1, 1, 1).scale(angle).mul(new Vec3d(direction.getDirectionVec()));
Vec3d vec = new Vec3d(1, 1, 1).scale(angle)
.mul(new Vec3d(direction.getDirectionVec()));
movedContraption.rotateTo(vec.x, vec.y, vec.z);
}
}
@ -294,14 +300,14 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
protected ValueBoxTransform getMovementModeSlot() {
return new DirectionalExtenderScrollOptionSlot((state, d) -> {
Axis axis = d.getAxis();
Axis bearingAxis = state.get(MechanicalBearingBlock.FACING).getAxis();
Axis bearingAxis = state.get(MechanicalBearingBlock.FACING)
.getAxis();
return bearingAxis != axis;
});
}
@Override
public void collided() {
}
public void collided() {}
@Override
public boolean isAttachedTo(ContraptionEntity contraption) {

View file

@ -0,0 +1,117 @@
package com.simibubi.create.foundation.collision;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
public class Matrix3d {
double m00, m01, m02;
double m10, m11, m12;
double m20, m21, m22;
public Matrix3d asIdentity() {
m00 = m11 = m22 = 1;
m01 = m02 = m10 = m12 = m20 = m21 = 0;
return this;
}
public Matrix3d asXRotation(float radians) {
asIdentity();
double s = MathHelper.sin(radians);
double c = MathHelper.cos(radians);
m22 = m11 = c;
m21 = s;
m12 = -s;
return this;
}
public Matrix3d asYRotation(float radians) {
asIdentity();
double s = MathHelper.sin(radians);
double c = MathHelper.cos(radians);
m00 = m22 = c;
m20 = s;
m02 = -s;
return this;
}
public Matrix3d asZRotation(float radians) {
asIdentity();
double s = MathHelper.sin(radians);
double c = MathHelper.cos(radians);
m00 = m11 = c;
m01 = -s;
m10 = s;
return this;
}
public Matrix3d transpose() {
double d = m01;
m01 = m10;
m10 = d;
d = m02;
m02 = m20;
m20 = d;
d = m12;
m12 = m21;
m21 = d;
return this;
}
public Matrix3d scale(double d) {
m00 *= d;
m11 *= d;
m22 *= d;
return this;
}
public Matrix3d add(Matrix3d matrix) {
m00 += matrix.m00;
m01 += matrix.m01;
m02 += matrix.m02;
m10 += matrix.m10;
m11 += matrix.m11;
m12 += matrix.m12;
m20 += matrix.m20;
m21 += matrix.m21;
m22 += matrix.m22;
return this;
}
public Matrix3d multiply(Matrix3d m) {
double new00 = m00 * m.m00 + m01 * m.m10 + m02 * m.m20;
double new01 = m00 * m.m01 + m01 * m.m11 + m02 * m.m21;
double new02 = m00 * m.m02 + m01 * m.m12 + m02 * m.m22;
double new10 = m10 * m.m00 + m11 * m.m10 + m12 * m.m20;
double new11 = m10 * m.m01 + m11 * m.m11 + m12 * m.m21;
double new12 = m10 * m.m02 + m11 * m.m12 + m12 * m.m22;
double new20 = m20 * m.m00 + m21 * m.m10 + m22 * m.m20;
double new21 = m20 * m.m01 + m21 * m.m11 + m22 * m.m21;
double new22 = m20 * m.m02 + m21 * m.m12 + m22 * m.m22;
m00 = new00;
m01 = new01;
m02 = new02;
m10 = new10;
m11 = new11;
m12 = new12;
m20 = new20;
m21 = new21;
m22 = new22;
return this;
}
public Vec3d transform(Vec3d vec) {
double x = vec.x;
double y = vec.y;
double z = vec.z;
x = x * m00 + y * m01 + z * m02;
y = x * m10 + y * m11 + z * m12;
z = x * m20 + y * m21 + z * m22;
return new Vec3d(x, y, z);
}
public Matrix3d copy() {
return new Matrix3d().add(this);
}
}

View file

@ -0,0 +1,148 @@
package com.simibubi.create.foundation.collision;
import static java.lang.Math.abs;
import org.apache.commons.lang3.mutable.MutableDouble;
import org.apache.commons.lang3.mutable.MutableObject;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.Vec3d;
public class OrientedBB {
Vec3d center;
Vec3d extents;
Matrix3d rotation;
public OrientedBB(AxisAlignedBB bb) {
this(bb.getCenter(), extentsFromBB(bb), new Matrix3d().asIdentity());
}
public OrientedBB() {
this(Vec3d.ZERO, Vec3d.ZERO, new Matrix3d().asIdentity());
}
public OrientedBB(Vec3d center, Vec3d extents, Matrix3d rotation) {
this.setCenter(center);
this.extents = extents;
this.setRotation(rotation);
}
public Vec3d intersect(AxisAlignedBB bb) {
Vec3d extentsA = extentsFromBB(bb);
// Inverse rotation, to bring our OBB to AA space
Vec3d intersects = separateBBs(bb.getCenter(), center, extentsA, extents, rotation.transpose());
// clean up
rotation.transpose();
return intersects;
}
private static Vec3d extentsFromBB(AxisAlignedBB bb) {
return new Vec3d(bb.getXSize() / 2, bb.getYSize() / 2, bb.getZSize() / 2);
}
public static Vec3d separateBBs(Vec3d cA, Vec3d cB, Vec3d eA, Vec3d eB, Matrix3d m) {
Vec3d t = cB.subtract(cA);
double a00 = abs(m.m00);
double a01 = abs(m.m01);
double a02 = abs(m.m02);
double a10 = abs(m.m10);
double a11 = abs(m.m11);
double a12 = abs(m.m12);
double a20 = abs(m.m20);
double a21 = abs(m.m21);
double a22 = abs(m.m22);
MutableObject<Vec3d> bestAxis = new MutableObject<>(Vec3d.ZERO);
MutableDouble bestSep = new MutableDouble(Double.MAX_VALUE);
Vec3d uA0 = new Vec3d(1, 0, 0);
Vec3d uA1 = new Vec3d(0, 1, 0);
Vec3d uA2 = new Vec3d(0, 0, 1);
Vec3d uB0 = new Vec3d(m.m00, m.m01, m.m02);
Vec3d uB1 = new Vec3d(m.m10, m.m11, m.m12);
Vec3d uB2 = new Vec3d(m.m20, m.m21, m.m22);
checkCount = 0;
if (
// Separate along A's local axes (global XYZ)
!(isSeparatedAlong(bestAxis, bestSep, uA0, t.x, eA.x, a00 * eB.x + a01 * eB.y + a02 * eB.z)
|| isSeparatedAlong(bestAxis, bestSep, uA1, t.y, eA.y, a10 * eB.x + a11 * eB.y + a12 * eB.z)
|| isSeparatedAlong(bestAxis, bestSep, uA2, t.z, eA.z, a20 * eB.x + a21 * eB.y + a22 * eB.z)
// Separate along B's local axes
|| isSeparatedAlong(bestAxis, bestSep, uB0, t.x * m.m00 + t.y * m.m10 + t.z * m.m20,
eA.x * a00 + eA.y * a10 + eA.z * a20, eB.x)
|| isSeparatedAlong(bestAxis, bestSep, uB1, t.x * m.m01 + t.y * m.m11 + t.z * m.m21,
eA.x * a01 + eA.y * a11 + eA.z * a21, eB.y)
|| isSeparatedAlong(bestAxis, bestSep, uB2, t.x * m.m02 + t.y * m.m12 + t.z * m.m22,
eA.x * a02 + eA.y * a12 + eA.z * a22, eB.z)
// Separate along axes perpendicular to AxB
|| isSeparatedAlong(bestAxis, bestSep, uA0.crossProduct(uB0), t.z * m.m10 - t.y * m.m20,
eA.y * a20 + eA.z * a10, eB.y * a02 + eB.z * a01)
|| isSeparatedAlong(bestAxis, bestSep, uA0.crossProduct(uB1), t.z * m.m11 - t.y * m.m21,
eA.y * a21 + eA.z * a11, eB.x * a02 + eB.z * a00)
|| isSeparatedAlong(bestAxis, bestSep, uA0.crossProduct(uB2), t.z * m.m12 - t.y * m.m22,
eA.y * a22 + eA.z * a12, eB.x * a01 + eB.y * a00)
|| isSeparatedAlong(bestAxis, bestSep, uA1.crossProduct(uB0), t.x * m.m20 - t.z * m.m00,
eA.x * a20 + eA.z * a00, eB.y * a12 + eB.z * a11)
|| isSeparatedAlong(bestAxis, bestSep, uA1.crossProduct(uB1), t.x * m.m21 - t.z * m.m01,
eA.x * a21 + eA.z * a01, eB.x * a12 + eB.z * a10)
|| isSeparatedAlong(bestAxis, bestSep, uA1.crossProduct(uB2), t.x * m.m22 - t.z * m.m02,
eA.x * a22 + eA.z * a02, eB.x * a11 + eB.y * a10)
|| isSeparatedAlong(bestAxis, bestSep, uA2.crossProduct(uB0), t.y * m.m00 - t.x * m.m10,
eA.x * a10 + eA.y * a00, eB.y * a22 + eB.z * a21)
|| isSeparatedAlong(bestAxis, bestSep, uA2.crossProduct(uB1), t.y * m.m01 - t.x * m.m11,
eA.x * a11 + eA.y * a01, eB.x * a22 + eB.z * a20)
|| isSeparatedAlong(bestAxis, bestSep, uA2.crossProduct(uB2), t.y * m.m02 - t.x * m.m12,
eA.x * a12 + eA.y * a02, eB.x * a21 + eB.y * a20)))
return bestAxis.getValue()
.normalize()
.scale(bestSep.getValue());
return null;
}
static int checkCount = 0;
static boolean isSeparatedAlong(MutableObject<Vec3d> bestAxis, MutableDouble bestSeparation, Vec3d axis, double TL,
double rA, double rB) {
double distance = abs(TL);
checkCount++;
double diff = distance - (rA + rB);
if (diff > 0)
return true;
if (distance != 0 && -diff < abs(bestSeparation.getValue())) {
bestAxis.setValue(axis);
bestSeparation.setValue(Math.signum(TL) * abs(diff));
}
return false;
}
public Matrix3d getRotation() {
return rotation;
}
public void setRotation(Matrix3d rotation) {
this.rotation = rotation;
}
public Vec3d getCenter() {
return center;
}
public void setCenter(Vec3d center) {
this.center = center;
}
}