Implement GuiBlockModelRenderBuilder tinting

This commit is contained in:
Snownee 2020-11-11 01:17:06 +08:00
parent 1afab1dd51
commit 5bd6110d59

View file

@ -32,7 +32,6 @@ import net.minecraft.item.ItemStack;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraftforge.client.model.data.EmptyModelData;
import net.minecraftforge.fluids.FluidStack;
public class GuiGameElement {
@ -173,7 +172,8 @@ public class GuiGameElement {
protected void renderModel(BlockRendererDispatcher blockRenderer, IRenderTypeBuffer.Impl buffer,
RenderType renderType, IVertexBuilder vb, MatrixStack ms) {
Vec3d rgb = ColorHelper.getRGB(color);
int color = Minecraft.getInstance().getBlockColors().getColor(blockState, null, null, 0);
Vec3d rgb = ColorHelper.getRGB(color == -1 ? this.color : color);
blockRenderer.getBlockModelRenderer()
.renderModel(ms.peek(), vb, blockState, blockmodel, (float) rgb.x, (float) rgb.y, (float) rgb.z,
0xF000F0, OverlayTexture.DEFAULT_UV, VirtualEmptyModelData.INSTANCE);