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Implement GuiBlockModelRenderBuilder tinting
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1afab1dd51
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1 changed files with 2 additions and 2 deletions
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@ -32,7 +32,6 @@ import net.minecraft.item.ItemStack;
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import net.minecraft.util.IItemProvider;
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import net.minecraft.util.IItemProvider;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3d;
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import net.minecraftforge.client.model.data.EmptyModelData;
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import net.minecraftforge.fluids.FluidStack;
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import net.minecraftforge.fluids.FluidStack;
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public class GuiGameElement {
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public class GuiGameElement {
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@ -173,7 +172,8 @@ public class GuiGameElement {
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protected void renderModel(BlockRendererDispatcher blockRenderer, IRenderTypeBuffer.Impl buffer,
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protected void renderModel(BlockRendererDispatcher blockRenderer, IRenderTypeBuffer.Impl buffer,
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RenderType renderType, IVertexBuilder vb, MatrixStack ms) {
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RenderType renderType, IVertexBuilder vb, MatrixStack ms) {
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Vec3d rgb = ColorHelper.getRGB(color);
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int color = Minecraft.getInstance().getBlockColors().getColor(blockState, null, null, 0);
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Vec3d rgb = ColorHelper.getRGB(color == -1 ? this.color : color);
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blockRenderer.getBlockModelRenderer()
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blockRenderer.getBlockModelRenderer()
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.renderModel(ms.peek(), vb, blockState, blockmodel, (float) rgb.x, (float) rgb.y, (float) rgb.z,
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.renderModel(ms.peek(), vb, blockState, blockmodel, (float) rgb.x, (float) rgb.y, (float) rgb.z,
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0xF000F0, OverlayTexture.DEFAULT_UV, VirtualEmptyModelData.INSTANCE);
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0xF000F0, OverlayTexture.DEFAULT_UV, VirtualEmptyModelData.INSTANCE);
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