mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-12-15 17:53:42 +01:00
Add lighting to non-Flywheel contraptions
- Pass contraption world to movement behavior rendering - Add hybrid lighting option to SuperByteBuffer (takes max of world light and vertex light) - Create ContraptionWorldHolder for caching contraption worlds for contraptions that are not rendered with Flywheel - Refactor some parts of contraption rendering
This commit is contained in:
parent
8efe8ed01e
commit
67052fd00c
18 changed files with 266 additions and 268 deletions
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@ -8,6 +8,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Mov
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -34,10 +35,10 @@ public class DrillMovementBehaviour extends BlockBreakingMovementBehaviour {
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@Override
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@OnlyIn(value = Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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if (!Backend.canUseInstancing())
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DrillRenderer.renderInContraption(context, ms, msLocal, buffer);
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DrillRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffer);
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}
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@Override
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@ -5,12 +5,14 @@ import com.simibubi.create.AllBlockPartials;
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import com.simibubi.create.content.contraptions.base.KineticTileEntity;
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import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -29,8 +31,8 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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return PartialBufferer.getFacing(AllBlockPartials.DRILL_HEAD, te.getBlockState());
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
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BlockState state = context.state;
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SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.DRILL_HEAD, state);
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@ -51,8 +53,8 @@ public class DrillRenderer extends KineticTileEntityRenderer {
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.unCentre();
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superBuffer
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.light(msLocal.peek()
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.getModel())
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.light(msLocal.peek().getModel(),
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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}
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@ -14,6 +14,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.ren
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.foundation.utility.BlockHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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@ -52,10 +53,10 @@ public class HarvesterMovementBehaviour extends MovementBehaviour {
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}
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@Override
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffers) {
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffers) {
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if (!Backend.canUseInstancing())
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HarvesterRenderer.renderInContraption(context, ms, msLocal, buffers);
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HarvesterRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffers);
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}
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@Override
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@ -12,6 +12,7 @@ import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -39,8 +40,8 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffers) {
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffers) {
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BlockState blockState = context.state;
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Direction facing = blockState.get(HORIZONTAL_FACING);
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SuperByteBuffer superBuffer = PartialBufferer.get(AllBlockPartials.HARVESTER_BLADE, blockState);
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@ -52,8 +53,9 @@ public class HarvesterRenderer extends SafeTileEntityRenderer<HarvesterTileEntit
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transform(context.world, facing, superBuffer, speed);
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superBuffer.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
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superBuffer
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.light(msLocal.peek().getModel(),
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, buffers.getBuffer(RenderType.getCutoutMipped()));
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}
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@ -6,6 +6,7 @@ import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementBehaviour;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -31,9 +32,9 @@ public class PortableStorageInterfaceMovement extends MovementBehaviour {
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@Override
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@OnlyIn(Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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PortableStorageInterfaceRenderer.renderInContraption(context, ms, msLocal, buffer);
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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PortableStorageInterfaceRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffer);
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}
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@Override
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@ -15,6 +15,7 @@ import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -41,8 +42,8 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
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.renderInto(ms, vb), ms);
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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BlockState blockState = context.state;
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PortableStorageInterfaceTileEntity te = getTargetPSI(context);
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IVertexBuilder vb = buffer.getBuffer(RenderType.getSolid());
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@ -56,7 +57,7 @@ public class PortableStorageInterfaceRenderer extends SafeTileEntityRenderer<Por
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}
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render(blockState, progress, lit, sbb -> sbb.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
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.getModel(), ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, vb), ms, msLocal);
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}
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@ -1,5 +1,6 @@
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package com.simibubi.create.content.contraptions.components.actors;
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import com.jozufozu.flywheel.backend.Backend;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.saw.SawBlock;
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import com.simibubi.create.content.contraptions.components.saw.SawRenderer;
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@ -7,6 +8,7 @@ import com.simibubi.create.content.contraptions.components.saw.SawTileEntity;
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import com.simibubi.create.content.contraptions.components.structureMovement.MovementContext;
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import com.simibubi.create.foundation.utility.TreeCutter;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -75,9 +77,9 @@ public class SawMovementBehaviour extends BlockBreakingMovementBehaviour {
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@Override
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@OnlyIn(value = Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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SawRenderer.renderInContraption(context, ms, msLocal, buffer);
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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SawRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffer);
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}
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@Override
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@ -27,6 +27,7 @@ import com.simibubi.create.foundation.item.ItemHelper.ExtractionCountMode;
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import com.simibubi.create.foundation.utility.BlockHelper;
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import com.simibubi.create.foundation.utility.NBTHelper;
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import com.simibubi.create.foundation.utility.NBTProcessors;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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@ -254,10 +255,10 @@ public class DeployerMovementBehaviour extends MovementBehaviour {
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}
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@Override
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffers) {
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffers) {
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if (!Backend.canUseInstancing())
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DeployerRenderer.renderInContraption(context, ms, msLocal, buffers);
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DeployerRenderer.renderInContraption(context, renderWorld, ms, msLocal, buffers);
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}
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@Override
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@ -21,6 +21,7 @@ import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.NBTHelper;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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@ -154,8 +155,8 @@ public class DeployerRenderer extends SafeTileEntityRenderer<DeployerTileEntity>
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return buffer;
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
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IVertexBuilder builder = buffer.getBuffer(RenderType.getSolid());
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BlockState blockState = context.state;
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.getModel();
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for (MatrixStack m : matrixStacks)
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m.translate(offset.x, offset.y, offset.z);
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pole.light(lighting, ContraptionRenderDispatcher.getLightOnContraption(context))
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pole.light(lighting, ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, builder);
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hand.light(lighting, ContraptionRenderDispatcher.getLightOnContraption(context))
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hand.light(lighting, ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, builder);
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}
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@ -18,6 +18,7 @@ import com.simibubi.create.foundation.tileEntity.renderer.SafeTileEntityRenderer
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import com.simibubi.create.foundation.utility.AngleHelper;
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import com.simibubi.create.foundation.utility.MatrixStacker;
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import com.simibubi.create.foundation.utility.VecHelper;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.block.BlockState;
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import net.minecraft.client.Minecraft;
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@ -151,8 +152,8 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
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return KineticTileEntityRenderer.shaft(KineticTileEntityRenderer.getRotationAxisOf(te));
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}
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public static void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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public static void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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MatrixStack[] matrixStacks = new MatrixStack[] { ms, msLocal };
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BlockState state = context.state;
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SuperByteBuffer superBuffer;
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}
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superBuffer
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.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context))
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.light(msLocal.peek().getModel(),
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
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}
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@ -5,6 +5,7 @@ import javax.annotation.Nullable;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ActorInstance;
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import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionKineticRenderer;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.entity.item.ItemEntity;
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}
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@OnlyIn(Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {}
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {}
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@OnlyIn(Dist.CLIENT)
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@Nullable
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@ -17,6 +17,7 @@ import com.simibubi.create.content.contraptions.components.structureMovement.ren
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import com.simibubi.create.foundation.render.PartialBufferer;
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import com.simibubi.create.foundation.render.SuperByteBuffer;
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import com.simibubi.create.foundation.utility.AnimationTickHolder;
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import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.RenderType;
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@ -31,8 +32,8 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
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@Override
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@OnlyIn(Dist.CLIENT)
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public void renderInContraption(MovementContext context, MatrixStack ms, MatrixStack msLocal,
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IRenderTypeBuffer buffer) {
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public void renderInContraption(MovementContext context, PlacementSimulationWorld renderWorld,
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MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
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if (Backend.canUseInstancing()) return;
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Direction facing = context.state.get(BlockStateProperties.FACING);
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@ -55,9 +56,10 @@ public class StabilizedBearingMovementBehaviour extends MovementBehaviour {
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superBuffer.rotateCentered(orientation);
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// render
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superBuffer.light(msLocal.peek()
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.getModel(), ContraptionRenderDispatcher.getLightOnContraption(context));
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superBuffer.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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superBuffer
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.light(msLocal.peek().getModel(),
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ContraptionRenderDispatcher.getContraptionWorldLight(context, renderWorld))
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.renderInto(ms, buffer.getBuffer(RenderType.getSolid()));
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}
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@Override
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@ -1,17 +1,17 @@
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package com.simibubi.create.content.contraptions.components.structureMovement.render;
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import static org.lwjgl.opengl.GL13.GL_QUADS;
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import static org.lwjgl.opengl.GL11.glDisable;
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import static org.lwjgl.opengl.GL11.glEnable;
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import static org.lwjgl.opengl.GL12.GL_TEXTURE_3D;
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import static org.lwjgl.opengl.GL13.GL_TEXTURE0;
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import static org.lwjgl.opengl.GL13.GL_TEXTURE4;
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import static org.lwjgl.opengl.GL13.GL_TEXTURE_3D;
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import static org.lwjgl.opengl.GL13.glActiveTexture;
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import static org.lwjgl.opengl.GL13.glDisable;
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import static org.lwjgl.opengl.GL13.glEnable;
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import java.util.List;
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import java.util.Random;
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import org.apache.commons.lang3.tuple.Pair;
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import org.lwjgl.opengl.GL11;
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import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
|
@ -36,7 +36,7 @@ import net.minecraft.block.BlockState;
|
|||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.BlockModelRenderer;
|
||||
import net.minecraft.client.renderer.BlockRendererDispatcher;
|
||||
import net.minecraft.client.renderer.BlockModelShapes;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GameRenderer;
|
||||
import net.minecraft.client.renderer.IRenderTypeBuffer;
|
||||
|
@ -44,7 +44,6 @@ import net.minecraft.client.renderer.LightTexture;
|
|||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.RenderTypeLookup;
|
||||
import net.minecraft.client.renderer.WorldRenderer;
|
||||
import net.minecraft.client.renderer.model.IBakedModel;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.client.world.ClientWorld;
|
||||
|
@ -57,25 +56,34 @@ import net.minecraftforge.client.ForgeHooksClient;
|
|||
import net.minecraftforge.client.model.data.EmptyModelData;
|
||||
|
||||
public class ContraptionRenderDispatcher {
|
||||
public static final Int2ObjectMap<RenderedContraption> renderers = new Int2ObjectOpenHashMap<>();
|
||||
private static final BlockModelRenderer MODEL_RENDERER = new BlockModelRenderer(Minecraft.getInstance().getBlockColors());
|
||||
private static final BlockModelShapes BLOCK_MODELS = Minecraft.getInstance().getModelManager().getBlockModelShapes();
|
||||
private static int ticksUntilHolderRefresh;
|
||||
|
||||
public static final Int2ObjectMap<RenderedContraption> RENDERERS = new Int2ObjectOpenHashMap<>();
|
||||
public static final Int2ObjectMap<ContraptionWorldHolder> WORLD_HOLDERS = new Int2ObjectOpenHashMap<>();
|
||||
public static final Compartment<Pair<Contraption, Integer>> CONTRAPTION = new Compartment<>();
|
||||
protected static PlacementSimulationWorld renderWorld;
|
||||
|
||||
public static void tick() {
|
||||
if (Minecraft.getInstance().isGamePaused()) return;
|
||||
|
||||
for (RenderedContraption contraption : renderers.values()) {
|
||||
for (RenderedContraption contraption : RENDERERS.values()) {
|
||||
contraption.getLighter().tick(contraption);
|
||||
|
||||
contraption.kinetics.tick();
|
||||
}
|
||||
|
||||
if (ticksUntilHolderRefresh <= 0) {
|
||||
removeDeadHolders();
|
||||
ticksUntilHolderRefresh = 20;
|
||||
}
|
||||
}
|
||||
|
||||
public static void beginFrame(ClientWorld world, MatrixStack stack, ActiveRenderInfo info, GameRenderer gameRenderer, LightTexture lightTexture) {
|
||||
double camX = info.getProjectedView().x;
|
||||
double camY = info.getProjectedView().y;
|
||||
double camZ = info.getProjectedView().z;
|
||||
for (RenderedContraption renderer : renderers.values()) {
|
||||
for (RenderedContraption renderer : RENDERERS.values()) {
|
||||
renderer.beginFrame(info, camX, camY, camZ);
|
||||
}
|
||||
}
|
||||
|
@ -83,7 +91,7 @@ public class ContraptionRenderDispatcher {
|
|||
public static void renderLayer(ClientWorld world, RenderType layer, Matrix4f viewProjection, double camX, double camY, double camZ) {
|
||||
removeDeadContraptions();
|
||||
|
||||
if (renderers.isEmpty()) return;
|
||||
if (RENDERERS.isEmpty()) return;
|
||||
|
||||
layer.startDrawing();
|
||||
glEnable(GL_TEXTURE_3D);
|
||||
|
@ -96,13 +104,13 @@ public class ContraptionRenderDispatcher {
|
|||
structureShader.uploadViewProjection(viewProjection);
|
||||
structureShader.uploadCameraPos(camX, camY, camZ);
|
||||
|
||||
for (RenderedContraption renderer : renderers.values()) {
|
||||
for (RenderedContraption renderer : RENDERERS.values()) {
|
||||
renderer.doRenderLayer(layer, structureShader);
|
||||
}
|
||||
}
|
||||
|
||||
if (Backend.canUseInstancing()) {
|
||||
for (RenderedContraption renderer : renderers.values()) {
|
||||
for (RenderedContraption renderer : RENDERERS.values()) {
|
||||
renderer.kinetics.render(layer, viewProjection, camX, camY, camZ, renderer::setup);
|
||||
renderer.teardown();
|
||||
}
|
||||
|
@ -113,70 +121,81 @@ public class ContraptionRenderDispatcher {
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
public static void render(AbstractContraptionEntity entity, MatrixStack ms, IRenderTypeBuffer buffers,
|
||||
MatrixStack msLocal, Contraption contraption) {
|
||||
World world = entity.world;
|
||||
if (Backend.canUseVBOs() && Backend.isFlywheelWorld(world)) {
|
||||
RenderedContraption renderer = getRenderer(world, contraption);
|
||||
PlacementSimulationWorld renderWorld = renderer.renderWorld;
|
||||
|
||||
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, ms, msLocal, buffers);
|
||||
} else {
|
||||
ContraptionWorldHolder holder = getWorldHolder(world, contraption);
|
||||
PlacementSimulationWorld renderWorld = holder.renderWorld;
|
||||
|
||||
ContraptionRenderDispatcher.renderDynamic(world, renderWorld, contraption, ms, msLocal, buffers);
|
||||
ContraptionRenderDispatcher.renderStructure(world, renderWorld, contraption, ms, msLocal, buffers);
|
||||
}
|
||||
}
|
||||
|
||||
private static RenderedContraption getRenderer(World world, Contraption c) {
|
||||
int entityId = c.entity.getEntityId();
|
||||
RenderedContraption contraption = renderers.get(entityId);
|
||||
RenderedContraption contraption = RENDERERS.get(entityId);
|
||||
|
||||
if (contraption == null) {
|
||||
contraption = new RenderedContraption(world, c);
|
||||
renderers.put(entityId, contraption);
|
||||
PlacementSimulationWorld renderWorld = setupRenderWorld(world, c);
|
||||
contraption = new RenderedContraption(world, renderWorld, c);
|
||||
RENDERERS.put(entityId, contraption);
|
||||
}
|
||||
|
||||
return contraption;
|
||||
}
|
||||
|
||||
public static void render(AbstractContraptionEntity entity, MatrixStack ms, IRenderTypeBuffer buffers,
|
||||
MatrixStack msLocal, Contraption contraption) {
|
||||
if (Backend.canUseVBOs() && Backend.isFlywheelWorld(entity.world)) {
|
||||
ContraptionRenderDispatcher.renderDynamic(entity.world, contraption, ms, msLocal, buffers);
|
||||
} else {
|
||||
ContraptionRenderDispatcher.renderDynamic(entity.world, contraption, ms, msLocal, buffers);
|
||||
ContraptionRenderDispatcher.renderStructure(entity.world, contraption, ms, msLocal, buffers);
|
||||
private static ContraptionWorldHolder getWorldHolder(World world, Contraption c) {
|
||||
int entityId = c.entity.getEntityId();
|
||||
ContraptionWorldHolder holder = WORLD_HOLDERS.get(entityId);
|
||||
|
||||
if (holder == null) {
|
||||
PlacementSimulationWorld renderWorld = setupRenderWorld(world, c);
|
||||
holder = new ContraptionWorldHolder(c, renderWorld);
|
||||
WORLD_HOLDERS.put(entityId, holder);
|
||||
}
|
||||
|
||||
return holder;
|
||||
}
|
||||
|
||||
public static void renderStructure(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
SuperByteBufferCache bufferCache = CreateClient.bufferCache;
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
public static PlacementSimulationWorld setupRenderWorld(World world, Contraption c) {
|
||||
PlacementSimulationWorld renderWorld = new PlacementSimulationWorld(world);
|
||||
|
||||
buffer.getBuffer(RenderType.getSolid());
|
||||
for (int i = 0; i < blockLayers.size(); i++) {
|
||||
RenderType layer = blockLayers.get(i);
|
||||
Pair<Contraption, Integer> key = Pair.of(c, i);
|
||||
SuperByteBuffer contraptionBuffer = bufferCache.get(CONTRAPTION, key, () -> buildStructureBuffer(c, layer));
|
||||
if (contraptionBuffer.isEmpty())
|
||||
continue;
|
||||
Matrix4f model = msLocal.peek()
|
||||
.getModel();
|
||||
contraptionBuffer.light(model)
|
||||
.renderInto(ms, buffer.getBuffer(layer));
|
||||
}
|
||||
renderWorld.setTileEntities(c.presentTileEntities.values());
|
||||
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values())
|
||||
// Skip individual lighting updates to prevent lag with large contraptions
|
||||
renderWorld.setBlockState(info.pos, info.state, 128);
|
||||
|
||||
renderWorld.updateLightSources();
|
||||
renderWorld.lighter.tick(Integer.MAX_VALUE, false, false);
|
||||
|
||||
return renderWorld;
|
||||
}
|
||||
|
||||
public static void renderDynamic(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, c, ms, msLocal, buffer);
|
||||
public static void renderDynamic(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
renderTileEntities(world, renderWorld, c, ms, msLocal, buffer);
|
||||
if (buffer instanceof IRenderTypeBuffer.Impl)
|
||||
((IRenderTypeBuffer.Impl) buffer).draw();
|
||||
renderActors(world, c, ms, msLocal, buffer);
|
||||
renderActors(world, renderWorld, c, ms, msLocal, buffer);
|
||||
}
|
||||
|
||||
public static void renderTileEntities(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
PlacementSimulationWorld renderWorld = null;
|
||||
if (Backend.canUseVBOs() && Backend.isFlywheelWorld(world)) {
|
||||
RenderedContraption renderer = getRenderer(world, c);
|
||||
|
||||
renderWorld = renderer.renderWorld;
|
||||
}
|
||||
public static void renderTileEntities(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
TileEntityRenderHelper.renderTileEntities(world, renderWorld, c.specialRenderedTileEntities, ms, msLocal, buffer);
|
||||
|
||||
}
|
||||
|
||||
protected static void renderActors(World world, Contraption c, MatrixStack ms, MatrixStack msLocal,
|
||||
IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[]{ms, msLocal};
|
||||
protected static void renderActors(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
MatrixStack[] matrixStacks = new MatrixStack[] {ms, msLocal};
|
||||
for (Pair<Template.BlockInfo, MovementContext> actor : c.getActors()) {
|
||||
MovementContext context = actor.getRight();
|
||||
if (context == null)
|
||||
|
@ -192,115 +211,112 @@ public class ContraptionRenderDispatcher {
|
|||
|
||||
MovementBehaviour movementBehaviour = AllMovementBehaviours.of(blockInfo.state);
|
||||
if (movementBehaviour != null)
|
||||
movementBehaviour.renderInContraption(context, ms, msLocal, buffer);
|
||||
movementBehaviour.renderInContraption(context, renderWorld, ms, msLocal, buffer);
|
||||
|
||||
for (MatrixStack m : matrixStacks)
|
||||
m.pop();
|
||||
}
|
||||
}
|
||||
|
||||
private static SuperByteBuffer buildStructureBuffer(Contraption c, RenderType layer) {
|
||||
BufferBuilder builder = buildStructure(c, layer);
|
||||
public static void renderStructure(World world, PlacementSimulationWorld renderWorld, Contraption c,
|
||||
MatrixStack ms, MatrixStack msLocal, IRenderTypeBuffer buffer) {
|
||||
SuperByteBufferCache bufferCache = CreateClient.bufferCache;
|
||||
List<RenderType> blockLayers = RenderType.getBlockLayers();
|
||||
|
||||
buffer.getBuffer(RenderType.getSolid());
|
||||
for (int i = 0; i < blockLayers.size(); i++) {
|
||||
RenderType layer = blockLayers.get(i);
|
||||
Pair<Contraption, Integer> key = Pair.of(c, i);
|
||||
SuperByteBuffer contraptionBuffer = bufferCache.get(CONTRAPTION, key, () -> buildStructureBuffer(renderWorld, c, layer));
|
||||
if (contraptionBuffer.isEmpty())
|
||||
continue;
|
||||
Matrix4f model = msLocal.peek()
|
||||
.getModel();
|
||||
contraptionBuffer.light(model)
|
||||
.hybridLight()
|
||||
.renderInto(ms, buffer.getBuffer(layer));
|
||||
}
|
||||
}
|
||||
|
||||
private static SuperByteBuffer buildStructureBuffer(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
BufferBuilder builder = buildStructure(renderWorld, c, layer);
|
||||
return new SuperByteBuffer(builder);
|
||||
}
|
||||
|
||||
public static BufferBuilder buildStructure(Contraption c, RenderType layer) {
|
||||
if (renderWorld == null || renderWorld.getWorld() != Minecraft.getInstance().world)
|
||||
renderWorld = new PlacementSimulationWorld(Minecraft.getInstance().world);
|
||||
|
||||
ForgeHooksClient.setRenderLayer(layer);
|
||||
public static BufferBuilder buildStructure(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
MatrixStack ms = new MatrixStack();
|
||||
BlockRendererDispatcher dispatcher = Minecraft.getInstance()
|
||||
.getBlockRendererDispatcher();
|
||||
BlockModelRenderer blockRenderer = dispatcher.getBlockModelRenderer();
|
||||
Random random = new Random();
|
||||
BufferBuilder builder = new BufferBuilder(DefaultVertexFormats.BLOCK.getIntegerSize());
|
||||
builder.begin(GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
renderWorld.setTileEntities(c.presentTileEntities.values());
|
||||
builder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
|
||||
ForgeHooksClient.setRenderLayer(layer);
|
||||
BlockModelRenderer.enableCache();
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values())
|
||||
renderWorld.setBlockState(info.pos, info.state);
|
||||
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values()) {
|
||||
.values()) {
|
||||
BlockState state = info.state;
|
||||
|
||||
if (state.getRenderType() == BlockRenderType.ENTITYBLOCK_ANIMATED)
|
||||
continue;
|
||||
if (!RenderTypeLookup.canRenderInLayer(state, layer))
|
||||
continue;
|
||||
if (state.getRenderType() != BlockRenderType.MODEL)
|
||||
continue;
|
||||
if (!RenderTypeLookup.canRenderInLayer(state, layer))
|
||||
continue;
|
||||
|
||||
IBakedModel originalModel = dispatcher.getModelForState(state);
|
||||
ms.push();
|
||||
ms.translate(info.pos.getX(), info.pos.getY(), info.pos.getZ());
|
||||
blockRenderer.renderModel(renderWorld, originalModel, state, info.pos, ms, builder, true, random, 42,
|
||||
OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
|
||||
ms.pop();
|
||||
}
|
||||
BlockPos pos = info.pos;
|
||||
|
||||
builder.finishDrawing();
|
||||
renderWorld.clear();
|
||||
renderWorld = null;
|
||||
return builder;
|
||||
}
|
||||
|
||||
public static int getLight(World world, float lx, float ly, float lz) {
|
||||
BlockPos.Mutable pos = new BlockPos.Mutable();
|
||||
float sky = 0, block = 0;
|
||||
float offset = 1 / 8f;
|
||||
|
||||
for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset)
|
||||
for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset)
|
||||
for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
|
||||
pos.setPos(lx + xOffset, ly + yOffset, lz + zOffset);
|
||||
sky += world.getLightLevel(LightType.SKY, pos) / 8f;
|
||||
block += world.getLightLevel(LightType.BLOCK, pos) / 8f;
|
||||
}
|
||||
|
||||
return ((int) sky) << 20 | ((int) block) << 4;
|
||||
}
|
||||
|
||||
public static int getLightOnContraption(World world, PlacementSimulationWorld renderWorld, BlockPos pos, BlockPos lightPos) {
|
||||
int worldLight = WorldRenderer.getLightmapCoordinates(world, lightPos);
|
||||
|
||||
if (renderWorld != null)
|
||||
return getMaxBlockLight(worldLight, renderWorld.getLightLevel(LightType.BLOCK, pos));
|
||||
|
||||
return worldLight;
|
||||
}
|
||||
|
||||
public static int getMaxBlockLight(int packedLight, int blockLightValue) {
|
||||
int unpackedBlockLight = LightTexture.getBlockLightCoordinates(packedLight);
|
||||
|
||||
if (blockLightValue > unpackedBlockLight) {
|
||||
packedLight = (packedLight & 0xFFFF0000) | (blockLightValue << 4);
|
||||
}
|
||||
|
||||
return packedLight;
|
||||
}
|
||||
|
||||
public static int getLightOnContraption(MovementContext context) {
|
||||
int entityId = context.contraption.entity.getEntityId();
|
||||
|
||||
RenderedContraption renderedContraption = renderers.get(entityId);
|
||||
if (renderedContraption != null) {
|
||||
return renderedContraption.renderWorld.getLightLevel(LightType.BLOCK, context.localPos);
|
||||
} else {
|
||||
return -1;
|
||||
ms.push();
|
||||
ms.translate(pos.getX(), pos.getY(), pos.getZ());
|
||||
MODEL_RENDERER.renderModel(renderWorld, BLOCK_MODELS.getModel(state), state, pos, ms, builder, true,
|
||||
random, 42, OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
|
||||
ms.pop();
|
||||
}
|
||||
BlockModelRenderer.disableCache();
|
||||
ForgeHooksClient.setRenderLayer(null);
|
||||
|
||||
builder.finishDrawing();
|
||||
return builder;
|
||||
}
|
||||
|
||||
public static int getLight(World world, float lx, float ly, float lz) {
|
||||
BlockPos.Mutable pos = new BlockPos.Mutable();
|
||||
float sky = 0, block = 0;
|
||||
float offset = 1 / 8f;
|
||||
|
||||
for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset)
|
||||
for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset)
|
||||
for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
|
||||
pos.setPos(lx + xOffset, ly + yOffset, lz + zOffset);
|
||||
sky += world.getLightLevel(LightType.SKY, pos) / 8f;
|
||||
block += world.getLightLevel(LightType.BLOCK, pos) / 8f;
|
||||
}
|
||||
|
||||
return ((int) sky) << 20 | ((int) block) << 4;
|
||||
}
|
||||
|
||||
public static int getContraptionLightAt(World world, PlacementSimulationWorld renderWorld, BlockPos pos, BlockPos lightPos) {
|
||||
int worldLight = WorldRenderer.getLightmapCoordinates(world, lightPos);
|
||||
|
||||
if (renderWorld != null) {
|
||||
int renderWorldLight = WorldRenderer.getLightmapCoordinates(renderWorld, pos);
|
||||
return SuperByteBuffer.maxLight(worldLight, renderWorldLight);
|
||||
}
|
||||
|
||||
return worldLight;
|
||||
}
|
||||
|
||||
public static int getContraptionWorldLight(MovementContext context, PlacementSimulationWorld renderWorld) {
|
||||
return WorldRenderer.getLightmapCoordinates(renderWorld, context.localPos);
|
||||
}
|
||||
|
||||
public static void invalidateAll() {
|
||||
for (RenderedContraption renderer : renderers.values()) {
|
||||
for (RenderedContraption renderer : RENDERERS.values()) {
|
||||
renderer.invalidate();
|
||||
}
|
||||
|
||||
renderers.clear();
|
||||
RENDERERS.clear();
|
||||
WORLD_HOLDERS.clear();
|
||||
}
|
||||
|
||||
public static void removeDeadContraptions() {
|
||||
renderers.values().removeIf(renderer -> {
|
||||
RENDERERS.values().removeIf(renderer -> {
|
||||
if (renderer.isDead()) {
|
||||
renderer.invalidate();
|
||||
return true;
|
||||
|
@ -308,4 +324,8 @@ public class ContraptionRenderDispatcher {
|
|||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
public static void removeDeadHolders() {
|
||||
WORLD_HOLDERS.values().removeIf(ContraptionWorldHolder::isDead);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,22 @@
|
|||
package com.simibubi.create.content.contraptions.components.structureMovement.render;
|
||||
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.Contraption;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
public class ContraptionWorldHolder {
|
||||
public final Contraption contraption;
|
||||
public final PlacementSimulationWorld renderWorld;
|
||||
|
||||
public ContraptionWorldHolder(Contraption contraption, PlacementSimulationWorld renderWorld) {
|
||||
this.contraption = contraption;
|
||||
this.renderWorld = renderWorld;
|
||||
}
|
||||
|
||||
public int getEntityId() {
|
||||
return contraption.entity.getEntityId();
|
||||
}
|
||||
|
||||
public boolean isDead() {
|
||||
return !contraption.entity.isAlive();
|
||||
}
|
||||
}
|
|
@ -11,7 +11,7 @@ import com.simibubi.create.foundation.utility.outliner.AABBOutline;
|
|||
|
||||
public class LightVolumeDebugger {
|
||||
public static void render(MatrixStack ms, SuperRenderTypeBuffer buffer) {
|
||||
ContraptionRenderDispatcher.renderers.values()
|
||||
ContraptionRenderDispatcher.RENDERERS.values()
|
||||
.stream()
|
||||
.flatMap(r -> {
|
||||
GridAlignedBB texture = r.getLighter().lightVolume.getTextureVolume();
|
||||
|
|
|
@ -4,9 +4,6 @@ import java.util.Collection;
|
|||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.Random;
|
||||
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
import com.jozufozu.flywheel.backend.Backend;
|
||||
import com.jozufozu.flywheel.backend.instancing.IInstanceRendered;
|
||||
|
@ -18,46 +15,29 @@ import com.simibubi.create.content.contraptions.components.structureMovement.Con
|
|||
import com.simibubi.create.foundation.utility.AnimationTickHolder;
|
||||
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
|
||||
|
||||
import net.minecraft.block.BlockRenderType;
|
||||
import net.minecraft.block.BlockState;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.ActiveRenderInfo;
|
||||
import net.minecraft.client.renderer.BlockModelRenderer;
|
||||
import net.minecraft.client.renderer.BlockModelShapes;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.client.renderer.RenderTypeLookup;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.math.AxisAlignedBB;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import net.minecraft.util.math.MathHelper;
|
||||
import net.minecraft.util.math.vector.Matrix4f;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraft.world.gen.feature.template.Template;
|
||||
import net.minecraftforge.client.ForgeHooksClient;
|
||||
import net.minecraftforge.client.model.data.EmptyModelData;
|
||||
|
||||
public class RenderedContraption {
|
||||
private static final BlockModelRenderer MODEL_RENDERER = new BlockModelRenderer(Minecraft.getInstance().getBlockColors());
|
||||
private static final BlockModelShapes BLOCK_MODELS = Minecraft.getInstance().getModelManager().getBlockModelShapes();
|
||||
|
||||
public Contraption contraption;
|
||||
public class RenderedContraption extends ContraptionWorldHolder {
|
||||
private final ContraptionLighter<?> lighter;
|
||||
public final ContraptionKineticRenderer kinetics;
|
||||
public final PlacementSimulationWorld renderWorld;
|
||||
|
||||
private final Map<RenderType, ContraptionModel> renderLayers = new HashMap<>();
|
||||
|
||||
private Matrix4f model;
|
||||
private AxisAlignedBB lightBox;
|
||||
|
||||
public RenderedContraption(World world, Contraption contraption) {
|
||||
this.contraption = contraption;
|
||||
public RenderedContraption(World world, PlacementSimulationWorld renderWorld, Contraption contraption) {
|
||||
super(contraption, renderWorld);
|
||||
this.lighter = contraption.makeLighter();
|
||||
this.kinetics = new ContraptionKineticRenderer(this);
|
||||
this.renderWorld = setupRenderWorld(world, contraption);
|
||||
|
||||
buildLayers();
|
||||
if (Backend.canUseInstancing()) {
|
||||
|
@ -66,14 +46,6 @@ public class RenderedContraption {
|
|||
}
|
||||
}
|
||||
|
||||
public int getEntityId() {
|
||||
return contraption.entity.getEntityId();
|
||||
}
|
||||
|
||||
public boolean isDead() {
|
||||
return !contraption.entity.isAlive();
|
||||
}
|
||||
|
||||
public ContraptionLighter<?> getLighter() {
|
||||
return lighter;
|
||||
}
|
||||
|
@ -164,55 +136,7 @@ public class RenderedContraption {
|
|||
}
|
||||
|
||||
private static ContraptionModel buildStructureModel(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
BufferBuilder builder = buildStructure(renderWorld, c, layer);
|
||||
BufferBuilder builder = ContraptionRenderDispatcher.buildStructure(renderWorld, c, layer);
|
||||
return new ContraptionModel(builder);
|
||||
}
|
||||
|
||||
private static PlacementSimulationWorld setupRenderWorld(World world, Contraption c) {
|
||||
PlacementSimulationWorld renderWorld = new PlacementSimulationWorld(world);
|
||||
|
||||
renderWorld.setTileEntities(c.presentTileEntities.values());
|
||||
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values())
|
||||
// Skip individual lighting updates to prevent lag with large contraptions
|
||||
renderWorld.setBlockState(info.pos, info.state, 128);
|
||||
|
||||
renderWorld.updateLightSources();
|
||||
renderWorld.lighter.tick(Integer.MAX_VALUE, false, false);
|
||||
|
||||
return renderWorld;
|
||||
}
|
||||
|
||||
private static BufferBuilder buildStructure(PlacementSimulationWorld renderWorld, Contraption c, RenderType layer) {
|
||||
MatrixStack ms = new MatrixStack();
|
||||
Random random = new Random();
|
||||
BufferBuilder builder = new BufferBuilder(DefaultVertexFormats.BLOCK.getIntegerSize());
|
||||
builder.begin(GL11.GL_QUADS, DefaultVertexFormats.BLOCK);
|
||||
|
||||
ForgeHooksClient.setRenderLayer(layer);
|
||||
BlockModelRenderer.enableCache();
|
||||
for (Template.BlockInfo info : c.getBlocks()
|
||||
.values()) {
|
||||
BlockState state = info.state;
|
||||
|
||||
if (state.getRenderType() != BlockRenderType.MODEL)
|
||||
continue;
|
||||
if (!RenderTypeLookup.canRenderInLayer(state, layer))
|
||||
continue;
|
||||
|
||||
BlockPos pos = info.pos;
|
||||
|
||||
ms.push();
|
||||
ms.translate(pos.getX(), pos.getY(), pos.getZ());
|
||||
MODEL_RENDERER.renderModel(renderWorld, BLOCK_MODELS.getModel(state), state, pos, ms, builder, true,
|
||||
random, 42, OverlayTexture.DEFAULT_UV, EmptyModelData.INSTANCE);
|
||||
ms.pop();
|
||||
}
|
||||
BlockModelRenderer.disableCache();
|
||||
ForgeHooksClient.setRenderLayer(null);
|
||||
|
||||
builder.finishDrawing();
|
||||
return builder;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,7 +5,6 @@ import java.nio.ByteBuffer;
|
|||
|
||||
import com.mojang.blaze3d.matrix.MatrixStack;
|
||||
import com.mojang.blaze3d.vertex.IVertexBuilder;
|
||||
import com.simibubi.create.content.contraptions.components.structureMovement.render.ContraptionRenderDispatcher;
|
||||
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
|
||||
import com.simibubi.create.foundation.utility.MatrixStacker;
|
||||
|
||||
|
@ -13,6 +12,7 @@ import it.unimi.dsi.fastutil.longs.Long2DoubleMap;
|
|||
import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
|
||||
import net.minecraft.util.Direction;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
|
@ -40,8 +40,8 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
|
||||
// Vertex Lighting
|
||||
private boolean shouldLight;
|
||||
private boolean hybridLight;
|
||||
private int packedLightCoords;
|
||||
private int otherBlockLight;
|
||||
private Matrix4f lightTransform;
|
||||
|
||||
// Vertex Coloring
|
||||
|
@ -149,12 +149,15 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
lightPos.transform(localTransforms);
|
||||
lightPos.transform(lightTransform);
|
||||
|
||||
light = getLight(Minecraft.getInstance().world, lightPos);
|
||||
if (otherBlockLight >= 0) {
|
||||
light = ContraptionRenderDispatcher.getMaxBlockLight(light, otherBlockLight);
|
||||
int worldLight = getLight(Minecraft.getInstance().world, lightPos);
|
||||
if (light >= 0) {
|
||||
light = maxLight(worldLight, light);
|
||||
}
|
||||
}
|
||||
builder.light(light);
|
||||
if (hybridLight)
|
||||
builder.light(maxLight(light, getLight(buffer, i)));
|
||||
else
|
||||
builder.light(light);
|
||||
} else
|
||||
builder.light(getLight(buffer, i));
|
||||
|
||||
|
@ -167,7 +170,7 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
spriteShiftFunc = null;
|
||||
shouldColor = false;
|
||||
shouldLight = false;
|
||||
otherBlockLight = -1;
|
||||
hybridLight = false;
|
||||
}
|
||||
|
||||
public MatrixStacker matrixStacker() {
|
||||
|
@ -271,10 +274,15 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer light(Matrix4f lightTransform, int otherBlockLight) {
|
||||
public SuperByteBuffer light(Matrix4f lightTransform, int packedLightCoords) {
|
||||
shouldLight = true;
|
||||
this.lightTransform = lightTransform;
|
||||
this.otherBlockLight = otherBlockLight;
|
||||
this.packedLightCoords = packedLightCoords;
|
||||
return this;
|
||||
}
|
||||
|
||||
public SuperByteBuffer hybridLight() {
|
||||
hybridLight = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -287,6 +295,14 @@ public class SuperByteBuffer extends TemplateBuffer {
|
|||
return this;
|
||||
}
|
||||
|
||||
public static int maxLight(int packedLight1, int packedLight2) {
|
||||
int blockLight1 = LightTexture.getBlockLightCoordinates(packedLight1);
|
||||
int skyLight1 = LightTexture.getSkyLightCoordinates(packedLight1);
|
||||
int blockLight2 = LightTexture.getBlockLightCoordinates(packedLight2);
|
||||
int skyLight2 = LightTexture.getSkyLightCoordinates(packedLight2);
|
||||
return LightTexture.pack(Math.max(blockLight1, blockLight2), Math.max(skyLight1, skyLight2));
|
||||
}
|
||||
|
||||
private static int getLight(World world, Vector4f lightPos) {
|
||||
BlockPos.Mutable pos = new BlockPos.Mutable();
|
||||
double sky = 0, block = 0;
|
||||
|
|
|
@ -63,7 +63,7 @@ public class TileEntityRenderHelper {
|
|||
Vector4f vec = new Vector4f(pos.getX() + .5f, pos.getY() + .5f, pos.getZ() + .5f, 1);
|
||||
vec.transform(matrix);
|
||||
BlockPos lightPos = new BlockPos(vec.getX(), vec.getY(), vec.getZ());
|
||||
int worldLight = ContraptionRenderDispatcher.getLightOnContraption(world, renderWorld, pos, lightPos);
|
||||
int worldLight = ContraptionRenderDispatcher.getContraptionLightAt(world, renderWorld, pos, lightPos);
|
||||
renderer.render(tileEntity, pt, ms, buffer, worldLight, OverlayTexture.DEFAULT_UV);
|
||||
|
||||
} catch (Exception e) {
|
||||
|
|
Loading…
Reference in a new issue