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Update rendering
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parent
b89710237d
commit
677363f1b8
2 changed files with 3 additions and 5 deletions
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@ -41,8 +41,7 @@ public class SawMovementBehaviour extends BlockBreakingMovementBehaviour {
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public void visitNewPosition(MovementContext context, BlockPos pos) {
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public void visitNewPosition(MovementContext context, BlockPos pos) {
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super.visitNewPosition(context, pos);
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super.visitNewPosition(context, pos);
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Vec3d facingVec = new Vec3d(context.state.get(SawBlock.FACING).getDirectionVec());
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Vec3d facingVec = new Vec3d(context.state.get(SawBlock.FACING).getDirectionVec());
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facingVec = VecHelper.rotate(facingVec, context.rotation.x, context.rotation.y, context.rotation.z);
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facingVec = context.rotation.apply(facingVec);
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facingVec.normalize();
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Direction closestToFacing = Direction.getFacingFromVector(facingVec.x, facingVec.y, facingVec.z);
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Direction closestToFacing = Direction.getFacingFromVector(facingVec.x, facingVec.y, facingVec.z);
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if(closestToFacing.getAxis().isVertical() && context.data.contains("BreakingPos")) {
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if(closestToFacing.getAxis().isVertical() && context.data.contains("BreakingPos")) {
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@ -70,7 +70,7 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
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if(!blockState.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE))
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if(!blockState.get(SawBlock.AXIS_ALONG_FIRST_COORDINATE))
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MatrixStacker.of(ms).centre().rotateY(90).unCentre();
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MatrixStacker.of(ms).centre().rotateY(90).unCentre();
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}
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}
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superBuffer = partial.renderOnDirectional(blockState);
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superBuffer = partial.renderOnDirectionalSouth(blockState);
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superBuffer.light(light).renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
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superBuffer.light(light).renderInto(ms, buffer.getBuffer(RenderType.getCutoutMipped()));
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ms.pop();
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ms.pop();
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@ -141,8 +141,7 @@ public class SawRenderer extends SafeTileEntityRenderer<SawTileEntity> {
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Direction facing = state.get(SawBlock.FACING);
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Direction facing = state.get(SawBlock.FACING);
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Vec3d facingVec = new Vec3d(context.state.get(SawBlock.FACING).getDirectionVec());
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Vec3d facingVec = new Vec3d(context.state.get(SawBlock.FACING).getDirectionVec());
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facingVec = VecHelper.rotate(facingVec, context.rotation.x, context.rotation.y, context.rotation.z);
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facingVec = context.rotation.apply(facingVec);
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facingVec.normalize();
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Direction closestToFacing = Direction.getFacingFromVector(facingVec.x, facingVec.y, facingVec.z);
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Direction closestToFacing = Direction.getFacingFromVector(facingVec.x, facingVec.y, facingVec.z);
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