Merge branch 'mc1.15/dev' into mc1.16/dev

This commit is contained in:
simibubi 2020-12-15 23:21:52 +01:00
commit 67cb69aaea
122 changed files with 2830 additions and 338 deletions

View file

@ -337,7 +337,7 @@ e8b0a401c10d1ba67ed71ba31bd5f9bc28571b65 assets/create/blockstates/powered_toggl
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@ -402,16 +402,16 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
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@ -1606,34 +1606,65 @@ d080b1b25e5bc8baf5aee68691b08c7f12ece3b0 assets/create/models/item/windmill_bear
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@ -1764,6 +1795,7 @@ ef79bf45e7aa43374d05a258ccb62a8243047fbb data/create/advancements/recipes/create
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@ -1777,6 +1809,7 @@ f5ea782327d2353dd0e484b15536b7c19987a32b data/create/advancements/recipes/create
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@ -2269,15 +2302,22 @@ ea72626febe23b0c8c6e03518a9486ce94c88b12 data/create/advancements/recipes/misc/s
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@ -2781,10 +2821,10 @@ dc62d932f6a3723e050cb043fea233efd685f775 data/create/recipes/crafting/kinetics/c
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d068d6b1c0ffddf989188b826cf948e997af184d data/create/recipes/crushing/quicksilver_ore.json
03874de476273de5aab8758f23d1ae638847843b data/create/recipes/crushing/redstone_ore.json
2f48a98a44f01a014d4dd59030dc38afa234f3fc data/create/recipes/crushing/sand.json
8d2e8f0f24bebc920430de9f187536e42c952608 data/create/recipes/crushing/sand.json
2583968bd8227c0aa464741e2b5716367acd1536 data/create/recipes/crushing/silver_ore.json
e288b431c6a313a637cdc6208137faa17f6d8c4c data/create/recipes/crushing/tin_ore.json
307f30eb1180bca140572d08951c06b01a85beb0 data/create/recipes/crushing/uranium_ore.json
@ -3099,7 +3141,7 @@ d2ab9ce73636773165564506580f2ec13bd1fc50 data/create/recipes/fancy_weathered_lim
36947f27d2b2e57b00440fd5acd06a7554e5a387 data/create/recipes/fancy_weathered_limestone_bricks_wall.json
1d0e41ca98e48073c72adf4077610c96e592f9a5 data/create/recipes/fancy_weathered_limestone_bricks_wall_from_fancy_weathered_limestone_bricks_stonecutting.json
133e79f78a7f2c2f63ac7695d2be57d56e8955f4 data/create/recipes/filling/blaze_cake.json
790a63246268173350530d61ac824eff093724b2 data/create/recipes/filling/glowstone.json
5bec6c2068a3c1005810d18bd45ce916389b5423 data/create/recipes/filling/glowstone.json
5eb6227ccb6fa940b662d3ec029c3bd61fe61c8d data/create/recipes/filling/grass_block.json
244f27eadefefbc966ac384ac087c57d19484321 data/create/recipes/filling/gunpowder.json
c8ca74a6cd071308a1750a2ad1153e79422598a0 data/create/recipes/filling/honey_bottle.json
@ -3173,8 +3215,6 @@ c2e15ac0c9109bad3face6d13efc32d7116b4c25 data/create/recipes/limestone_pillar_fr
de7fea84434753873dfa2b929d9b5f5f86ac6a5c data/create/recipes/mechanical_crafting/flywheel.json
e491fd8a8873308270f9dc2a57ac8f2c70431dcc data/create/recipes/mechanical_crafting/furnace_engine.json
ce17f8ab6e051f45a12e55f1642ad1b8a0f8510f data/create/recipes/mechanical_crafting/integrated_circuit.json
fc380bc241f3233700e91fe2947e1a5d6c70e7db data/create/recipes/mechanical_crafting/mechanical_arm.json
23bd72789e7be894c4ee8927a171c721afcc2084 data/create/recipes/mechanical_crafting/nixie_tube.json
98f877bf8f3f8a686fc6cf7479a0fba5744248ce data/create/recipes/milling/allium.json
8c7e1cbc87c7ca7df2bf949957e89422fef8ad94 data/create/recipes/milling/aluminum_ore.json
bcff4d30ae09a0729bce8b2dbde4ddd6719a998b data/create/recipes/milling/andesite.json
@ -3571,6 +3611,7 @@ fb9bfb4c84ed9cf2da8c4b2fbc4cd4d9f37d3016 data/forge/tags/items/plates/gold.json
ff1900963bc4cd8ceffa78d58ef1952ceacb2fb7 data/forge/tags/items/storage_blocks/brass.json
f6c8f34ceb475546dba5cc6ff288863ea795d20b data/forge/tags/items/storage_blocks/copper.json
7f71a774800111e50b42de0e6159ed2d2a807d32 data/forge/tags/items/storage_blocks/zinc.json
1376cd1f92903a1c4e1422719b1aa102438a216e data/minecraft/advancements/createchromatic_age.json
508730d3822c54d355329bf6a33d58071653afad data/minecraft/tags/blocks/beacon_base_blocks.json
69f596fcb065e26b02ce246760432b5174191b76 data/minecraft/tags/blocks/impermeable.json
378b01e288301e0835d3d25167889077a2070780 data/minecraft/tags/blocks/rails.json

View file

@ -499,8 +499,28 @@
"advancement.create.shifting_gears.desc": "Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
"advancement.create.overstressed": "Overstressed",
"advancement.create.overstressed.desc": "Experience the limits of stress firsthand.",
"advancement.create.belt": "Convey It All",
"advancement.create.belt": "Kelp Drive",
"advancement.create.belt.desc": "Connect two shafts with a Mechanical Belt.",
"advancement.create.tunnel": "Take cover!",
"advancement.create.tunnel.desc": "Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "Tumbling down",
"advancement.create.chute.desc": "Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "Aerial Abduction",
"advancement.create.upward_chute.desc": "Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "Make two belt mounted funnels kiss.",
"advancement.create.fan": "Mechanical Airbender",
"advancement.create.fan.desc": "Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "Geothermal Space Heater",
"advancement.create.fan_lava.desc": "Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "Wacky Washing",
"advancement.create.fan_water.desc": "Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "Mechanical Bellows",
"advancement.create.fan_smoke.desc": "Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "Configure Conveniently",
"advancement.create.wrench.desc": "Create a Wrench to aid you in building your contraptions.",
"advancement.create.goggles": "Stress-O-Vision",
@ -509,12 +529,24 @@
"advancement.create.speedometer.desc": "Place and power a Speedometer. Look at it through your goggles to read its exact value.",
"advancement.create.stressometer": "But How Stressed Exactly?",
"advancement.create.stressometer.desc": "Place and power a Stressometer. Look at it through your goggles to read its exact value.",
"advancement.create.aesthetics": "Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "Boom, Reinforced!",
"advancement.create.reinforced.desc": "Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "Harnessing Hydraulics",
"advancement.create.water_wheel.desc": "Place a Water Wheel and try getting it to spin!",
"advancement.create.chocolate_wheel": "Tasteful power",
"advancement.create.chocolate_wheel.desc": "Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "Magma Wheel",
"advancement.create.lava_wheel.desc": "This shouldn't have worked.",
"advancement.create.cuckoo": "Is it time?",
"advancement.create.cuckoo.desc": "Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "Pocket Crusher",
"advancement.create.millstone.desc": "Place and power a Millstone.",
"advancement.create.windmill": "A mild Breeze",
"advancement.create.windmill.desc": "Assemble a windmill.",
"advancement.create.maxed_windmill": "A strong breeze",
"advancement.create.maxed_windmill.desc": "Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "The Andesite Age",
"advancement.create.andesite_casing.desc": "Use some Andesite Alloy and Wood to create a basic Casing.",
"advancement.create.mechanical_drill": "Stationary Breakers",
@ -531,34 +563,78 @@
"advancement.create.basin.desc": "Place a Basin and try throwing items into it.",
"advancement.create.mixer": "Mixin' It Up",
"advancement.create.mixer.desc": "Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
"advancement.create.blaze_burner": "A living Fireplace",
"advancement.create.blaze_burner.desc": "Obtain a Blaze Burner.",
"advancement.create.compact": "Automated Compacting",
"advancement.create.compact.desc": "Use a Press and a Basin to compact some items.",
"advancement.create.expert_lane_1": "The Andesite Expert Lane",
"advancement.create.expert_lane_1.desc": "Work in Progress",
"advancement.create.brass": "An Actual Alloy",
"advancement.create.brass": "Actual Alloys",
"advancement.create.brass.desc": "Use Crushed Copper and Crushed Zinc to create some Brass.",
"advancement.create.brass_casing": "The Brass Age",
"advancement.create.brass_casing.desc": "Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create.copper_casing": "The Copper Age",
"advancement.create.copper_casing.desc": "Use some Copper Sheets and Wood to create some Copper Casings.",
"advancement.create.spout": "Sploosh",
"advancement.create.spout.desc": "Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "Global Brewery",
"advancement.create.spout_potion.desc": "Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "A world of Imagination",
"advancement.create.chocolate.desc": "Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "Tumble Draining",
"advancement.create.item_drain.desc": "Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "Let it roll!",
"advancement.create.chained_item_drain.desc": "Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "Flow Spy",
"advancement.create.glass_pipe.desc": "Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "Never cross the Streams!",
"advancement.create.pipe_collision.desc": "Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "There's a leak!",
"advancement.create.pipe_spill.desc": "Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "Industrial Spillage",
"advancement.create.hose_pulley.desc": "Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "Draining the Ocean",
"advancement.create.infinite_water.desc": "Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "Automated Assembly",
"advancement.create.crafter.desc": "Place and power some Mechanical Crafters.",
"advancement.create.clockwork_bearing": "Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "Signs of Style",
"advancement.create.nixie_tube.desc": "Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "Poke, Place, and Attack",
"advancement.create.deployer.desc": "Place and power a Deployer, the perfect reflection of yourself.",
"advancement.create.mechanical_arm": "Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "Engineers hate him!",
"advancement.create.speed_controller.desc": "Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "Heart of the Factory",
"advancement.create.flywheel.desc": "Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "High levels of Stress",
"advancement.create.overstress_flywheel.desc": "Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "Complex Calculation",
"advancement.create.integrated_circuit.desc": "Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "Busy Hands!",
"advancement.create.mechanical_arm.desc": "Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "Pound It, Bro!",
"advancement.create.fist_bump.desc": "Make two Deployers fist-bump.",
"advancement.create.crushing_wheel": "A Pair of Giants",
"advancement.create.crushing_wheel.desc": "Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "Sugar Rush",
"advancement.create.blaze_cake.desc": "Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "Bipolar Minerals",
"advancement.create.chromatic_compound.desc": "Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "Void Returner",
"advancement.create.shadow_steel.desc": "Create Shadow Steel, a metal bar of nothingness.",
"advancement.create.refined_radiance": "Bright and Inspiring",
"advancement.create.refined_radiance.desc": "Create Refined Radiance, a powerful chromatic substance.",
"advancement.create.chromatic_age": "The Chromatic Age",
"advancement.create.chromatic_age.desc": "Create casing blocks of the light and dark.",
"advancement.create.zapper": "Building With Style",
"advancement.create.zapper.desc": "Craft a Blockzapper. A radiant laser gun that helps you build.",
"advancement.create.upgraded_zapper": "Radiant Overdrive",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1135",
"_": "Missing Localizations: 1211",
"_": "->------------------------] Game Elements [------------------------<-",
@ -500,8 +500,28 @@
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
"advancement.create.belt": "UNLOCALIZED: Convey It All",
"advancement.create.belt": "UNLOCALIZED: Kelp Drive",
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
@ -510,12 +530,24 @@
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
"advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
"advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
"advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
"advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
@ -532,34 +564,78 @@
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
"advancement.create.brass": "UNLOCALIZED: Actual Alloys",
"advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.",
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 786",
"_": "Missing Localizations: 862",
"_": "->------------------------] Game Elements [------------------------<-",
@ -500,8 +500,28 @@
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
"advancement.create.belt": "UNLOCALIZED: Convey It All",
"advancement.create.belt": "UNLOCALIZED: Kelp Drive",
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
@ -510,12 +530,24 @@
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
"advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
"advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
"advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
"advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
@ -532,34 +564,78 @@
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
"advancement.create.brass": "UNLOCALIZED: Actual Alloys",
"advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.",
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 770",
"_": "Missing Localizations: 846",
"_": "->------------------------] Game Elements [------------------------<-",
@ -500,8 +500,28 @@
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
"advancement.create.belt": "UNLOCALIZED: Convey It All",
"advancement.create.belt": "UNLOCALIZED: Kelp Drive",
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
@ -510,12 +530,24 @@
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
"advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
"advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
"advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
"advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
@ -532,34 +564,78 @@
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
"advancement.create.brass": "UNLOCALIZED: Actual Alloys",
"advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.",
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 769",
"_": "Missing Localizations: 845",
"_": "->------------------------] Game Elements [------------------------<-",
@ -500,8 +500,28 @@
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
"advancement.create.belt": "UNLOCALIZED: Convey It All",
"advancement.create.belt": "UNLOCALIZED: Kelp Drive",
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
@ -510,12 +530,24 @@
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
"advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
"advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
"advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
"advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
@ -532,34 +564,78 @@
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
"advancement.create.brass": "UNLOCALIZED: Actual Alloys",
"advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.",
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 770",
"_": "Missing Localizations: 846",
"_": "->------------------------] Game Elements [------------------------<-",
@ -500,8 +500,28 @@
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
"advancement.create.belt": "UNLOCALIZED: Convey It All",
"advancement.create.belt": "UNLOCALIZED: Kelp Drive",
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
@ -510,12 +530,24 @@
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
"advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
"advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
"advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
"advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
@ -532,34 +564,78 @@
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
"advancement.create.brass": "UNLOCALIZED: Actual Alloys",
"advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.",
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1076",
"_": "Missing Localizations: 1152",
"_": "->------------------------] Game Elements [------------------------<-",
@ -500,8 +500,28 @@
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
"advancement.create.belt": "UNLOCALIZED: Convey It All",
"advancement.create.belt": "UNLOCALIZED: Kelp Drive",
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
@ -510,12 +530,24 @@
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
"advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
"advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
"advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
"advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
@ -532,34 +564,78 @@
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
"advancement.create.brass": "UNLOCALIZED: Actual Alloys",
"advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.",
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1142",
"_": "Missing Localizations: 1218",
"_": "->------------------------] Game Elements [------------------------<-",
@ -500,8 +500,28 @@
"advancement.create.shifting_gears.desc": "UNLOCALIZED: Connect a Large Cogwheel to a Small Cogwheel, allowing you to change the speed of your contraption.",
"advancement.create.overstressed": "UNLOCALIZED: Overstressed",
"advancement.create.overstressed.desc": "UNLOCALIZED: Experience the limits of stress firsthand.",
"advancement.create.belt": "UNLOCALIZED: Convey It All",
"advancement.create.belt": "UNLOCALIZED: Kelp Drive",
"advancement.create.belt.desc": "UNLOCALIZED: Connect two shafts with a Mechanical Belt.",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "UNLOCALIZED: Configure Conveniently",
"advancement.create.wrench.desc": "UNLOCALIZED: Create a Wrench to aid you in building your contraptions.",
"advancement.create.goggles": "UNLOCALIZED: Stress-O-Vision",
@ -510,12 +530,24 @@
"advancement.create.speedometer.desc": "UNLOCALIZED: Place and power a Speedometer. Look at it through your goggles to read its exact value.",
"advancement.create.stressometer": "UNLOCALIZED: But How Stressed Exactly?",
"advancement.create.stressometer.desc": "UNLOCALIZED: Place and power a Stressometer. Look at it through your goggles to read its exact value.",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "UNLOCALIZED: Harnessing Hydraulics",
"advancement.create.water_wheel.desc": "UNLOCALIZED: Place a Water Wheel and try getting it to spin!",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "UNLOCALIZED: Magma Wheel",
"advancement.create.lava_wheel.desc": "UNLOCALIZED: This shouldn't have worked.",
"advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "UNLOCALIZED: Pocket Crusher",
"advancement.create.millstone.desc": "UNLOCALIZED: Place and power a Millstone.",
"advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
"advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
"advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "UNLOCALIZED: The Andesite Age",
"advancement.create.andesite_casing.desc": "UNLOCALIZED: Use some Andesite Alloy and Wood to create a basic Casing.",
"advancement.create.mechanical_drill": "UNLOCALIZED: Stationary Breakers",
@ -532,34 +564,78 @@
"advancement.create.basin.desc": "UNLOCALIZED: Place a Basin and try throwing items into it.",
"advancement.create.mixer": "UNLOCALIZED: Mixin' It Up",
"advancement.create.mixer.desc": "UNLOCALIZED: Place a Mechanical Mixer above the Basin, power it, and start mixing some ingredients.",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "UNLOCALIZED: Automated Compacting",
"advancement.create.compact.desc": "UNLOCALIZED: Use a Press and a Basin to compact some items.",
"advancement.create.expert_lane_1": "UNLOCALIZED: The Andesite Expert Lane",
"advancement.create.expert_lane_1.desc": "UNLOCALIZED: Work in Progress",
"advancement.create.brass": "UNLOCALIZED: An Actual Alloy",
"advancement.create.brass": "UNLOCALIZED: Actual Alloys",
"advancement.create.brass.desc": "UNLOCALIZED: Use Crushed Copper and Crushed Zinc to create some Brass.",
"advancement.create.brass_casing": "UNLOCALIZED: The Brass Age",
"advancement.create.brass_casing.desc": "UNLOCALIZED: Use newly obtained Brass and some Wood to create a more advanced Casing.",
"advancement.create.copper_casing": "UNLOCALIZED: The Copper Age",
"advancement.create.copper_casing.desc": "UNLOCALIZED: Use some Copper Sheets and Wood to create some Copper Casings.",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "UNLOCALIZED: Automated Assembly",
"advancement.create.crafter.desc": "UNLOCALIZED: Place and power some Mechanical Crafters.",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "UNLOCALIZED: Poke, Place, and Attack",
"advancement.create.deployer.desc": "UNLOCALIZED: Place and power a Deployer, the perfect reflection of yourself.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "UNLOCALIZED: Pound It, Bro!",
"advancement.create.fist_bump.desc": "UNLOCALIZED: Make two Deployers fist-bump.",
"advancement.create.crushing_wheel": "UNLOCALIZED: A Pair of Giants",
"advancement.create.crushing_wheel.desc": "UNLOCALIZED: Create some Crushing Wheels to break down more materials more effectively.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "UNLOCALIZED: Bipolar Minerals",
"advancement.create.chromatic_compound.desc": "UNLOCALIZED: Create a Bar of Chromatic Compound.",
"advancement.create.shadow_steel": "UNLOCALIZED: Void Returner",
"advancement.create.shadow_steel.desc": "UNLOCALIZED: Create Shadow Steel, a metal bar of nothingness.",
"advancement.create.refined_radiance": "UNLOCALIZED: Bright and Inspiring",
"advancement.create.refined_radiance.desc": "UNLOCALIZED: Create Refined Radiance, a powerful chromatic substance.",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.zapper": "UNLOCALIZED: Building With Style",
"advancement.create.zapper.desc": "UNLOCALIZED: Craft a Blockzapper. A radiant laser gun that helps you build.",
"advancement.create.upgraded_zapper": "UNLOCALIZED: Radiant Overdrive",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 443",
"_": "Missing Localizations: 521",
"_": "->------------------------] Game Elements [------------------------<-",
@ -502,6 +502,26 @@
"advancement.create.overstressed.desc": "Испытайте пределы стресса из первых рук.",
"advancement.create.belt": "Передай все это",
"advancement.create.belt.desc": "Соедините два вала с помощью механического ремня.",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "Конфигурировать удобно",
"advancement.create.wrench.desc": "Создайте гаечный ключ, чтобы помочь себе в создании изобретений.",
"advancement.create.goggles": "Стресс-о-зрение",
@ -510,12 +530,24 @@
"advancement.create.speedometer.desc": "Поставьте и подключите спидометр. Посмотрите на спидометр через очки, чтобы прочитать точное значение.",
"advancement.create.stressometer": "Что действительно сильно?",
"advancement.create.stressometer.desc": "Поставьте и подключите динамометр. Посмотрите на динамометр через очки, чтобы прочитать точное значение.",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "Гидравлика",
"advancement.create.water_wheel.desc": "Поставьте водяное колесо и попытайтесь заставить его вращаться!",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "Адское колесо",
"advancement.create.lava_wheel.desc": "Это не должно было работать.",
"advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "Карманная дробилка",
"advancement.create.millstone.desc": "Поставьте и приведите в действие жернов",
"advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
"advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
"advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "Андезитовый век",
"advancement.create.andesite_casing.desc": "Используйте немного андезитового сплава и дерева для создания корпуса.",
"advancement.create.mechanical_drill": "Стационарные выключатели",
@ -532,34 +564,78 @@
"advancement.create.basin.desc": "Поставьте чашу и попытайтесь бросить в неё предметы.",
"advancement.create.mixer": "Смешай это",
"advancement.create.mixer.desc": "Поставьте механический смешиватель над чашей, подключите его и начните смешивать некоторые ингредиенты.",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "Автоматическое уплотнение",
"advancement.create.compact.desc": "Используйте пресс и чашу для уплотнения некоторых предметов.",
"advancement.create.expert_lane_1": "Знаток дорожек андезита",
"advancement.create.expert_lane_1.desc": "Работа в процессе",
"advancement.create.brass": "Действительный сплав",
"advancement.create.brass.desc": "Используйте измельчённую медь и измельчённый цинк, чтобы создать немного латуни.",
"advancement.create.brass_casing": "Бронзовый век",
"advancement.create.brass_casing.desc": "Используйте только что полученную латунь и немного дерева, чтобы создать более продвинутый корпус.",
"advancement.create.copper_casing": "Медный век",
"advancement.create.copper_casing.desc": "Используйте несколько медных листов для создания медного корпуса.",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "Автоматизированная сборка",
"advancement.create.crafter.desc": "Поставьте и подключите механический крафтер",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "Тыкайте, ставьте и атакуйте",
"advancement.create.deployer.desc": "Приведите в действие автономный активатор, идеальное отражение себя.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "Брось это, братан!",
"advancement.create.fist_bump.desc": "Сделайте два удара кулаком.",
"advancement.create.crushing_wheel": "Пара гигантов",
"advancement.create.crushing_wheel.desc": "Создайте несколько дробящих колес, чтобы более эффективно разрушать больше материалов.",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "Биполярные минералы",
"advancement.create.chromatic_compound.desc": "Создайте хроматический компаунд",
"advancement.create.shadow_steel": "Возвращение пустоты",
"advancement.create.shadow_steel.desc": "Создайте призрачную сталь, металлический слиток небытия.",
"advancement.create.refined_radiance": "Яркий и вдохновляющий",
"advancement.create.refined_radiance.desc": "Создайте изысканное сияние, мощное хроматическое вещество.",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.zapper": "Строительство со стилем",
"advancement.create.zapper.desc": "Создайте ручную блоковую пушку, которая поможет вам строить.",
"advancement.create.upgraded_zapper": "Сияющий овердрайв",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 451",
"_": "Missing Localizations: 529",
"_": "->------------------------] Game Elements [------------------------<-",
@ -502,6 +502,26 @@
"advancement.create.overstressed.desc": "首次使能量网络超载.",
"advancement.create.belt": "大批流水作业",
"advancement.create.belt.desc": "用传送带连接两个传动杆",
"advancement.create.tunnel": "UNLOCALIZED: Take cover!",
"advancement.create.tunnel.desc": "UNLOCALIZED: Embellish your mechanical belt with a Tunnel.",
"advancement.create.splitter_tunnel": "UNLOCALIZED: Divide and Conquer",
"advancement.create.splitter_tunnel.desc": "UNLOCALIZED: Create a splitter with a group of Brass Tunnels.",
"advancement.create.chute": "UNLOCALIZED: Tumbling down",
"advancement.create.chute.desc": "UNLOCALIZED: Place a chute, the vertical counterpart of the belt.",
"advancement.create.upward_chute": "UNLOCALIZED: Aerial Abduction",
"advancement.create.upward_chute.desc": "UNLOCALIZED: Watch a thrown item fly up into a fan-powered chute.",
"advancement.create.belt_funnel": "UNLOCALIZED: Funnels' Flappy Danglers",
"advancement.create.belt_funnel.desc": "UNLOCALIZED: Place a sideways funnel on top of a belt or depot to create a special type.",
"advancement.create.belt_funnel_kiss": "UNLOCALIZED: The Parrots and the Flaps",
"advancement.create.belt_funnel_kiss.desc": "UNLOCALIZED: Make two belt mounted funnels kiss.",
"advancement.create.fan": "UNLOCALIZED: Mechanical Airbender",
"advancement.create.fan.desc": "UNLOCALIZED: Ride the stream of air provided by an Encased Fan.",
"advancement.create.fan_lava": "UNLOCALIZED: Geothermal Space Heater",
"advancement.create.fan_lava.desc": "UNLOCALIZED: Get caught in a stream of air that smelts things.",
"advancement.create.fan_water": "UNLOCALIZED: Wacky Washing",
"advancement.create.fan_water.desc": "UNLOCALIZED: Get caught in a stream of air that washes things.",
"advancement.create.fan_smoke": "UNLOCALIZED: Mechanical Bellows",
"advancement.create.fan_smoke.desc": "UNLOCALIZED: Get caught in a stream of air that smokes items.",
"advancement.create.wrench": "细节调整",
"advancement.create.wrench.desc": "做出一个方便调整方块的扳手",
"advancement.create.goggles": "目力工程师",
@ -510,12 +530,24 @@
"advancement.create.speedometer.desc": "放置一个速度表,并且带上工程师护目镜来读取速度数据",
"advancement.create.stressometer": "精密的应力控制",
"advancement.create.stressometer.desc": "放置一个应力表,并且带上工程师护目镜来读取应力数据",
"advancement.create.aesthetics": "UNLOCALIZED: Boom, Aesthetics!",
"advancement.create.aesthetics.desc": "UNLOCALIZED: Place brackets on a shaft, pipe and cogwheel.",
"advancement.create.reinforced": "UNLOCALIZED: Boom, Reinforced!",
"advancement.create.reinforced.desc": "UNLOCALIZED: Use fitting casing blocks on a shaft, pipe and mechanical belt.",
"advancement.create.water_wheel": "治水",
"advancement.create.water_wheel.desc": "放置一个水车并且让它开始旋转",
"advancement.create.chocolate_wheel": "UNLOCALIZED: Tasteful power",
"advancement.create.chocolate_wheel.desc": "UNLOCALIZED: Run a Water Wheel with molten Chocolate.",
"advancement.create.lava_wheel": "风火轮",
"advancement.create.lava_wheel.desc": "你确定岩浆能带动水车?",
"advancement.create.cuckoo": "UNLOCALIZED: Is it time?",
"advancement.create.cuckoo.desc": "UNLOCALIZED: Witness a cuckhoo clock announce bedtime.",
"advancement.create.millstone": "便携式粉碎机",
"advancement.create.millstone.desc": "放置一个石磨并且为其供能",
"advancement.create.windmill": "UNLOCALIZED: A mild Breeze",
"advancement.create.windmill.desc": "UNLOCALIZED: Assemble a windmill.",
"advancement.create.maxed_windmill": "UNLOCALIZED: A strong breeze",
"advancement.create.maxed_windmill.desc": "UNLOCALIZED: Assemble a windmill of maximum strength.",
"advancement.create.andesite_casing": "安山纪元",
"advancement.create.andesite_casing.desc": "使用安山合金和木头来合成一个安山机壳",
"advancement.create.mechanical_drill": "坚如磐石,势如破竹",
@ -532,34 +564,78 @@
"advancement.create.basin.desc": "放置一个工作盆,并且往里面放些东西",
"advancement.create.mixer": "均匀搅拌",
"advancement.create.mixer.desc": "将搅拌机放在工作盆上方,并且使其搅拌盆内物品",
"advancement.create.blaze_burner": "UNLOCALIZED: A living Fireplace",
"advancement.create.blaze_burner.desc": "UNLOCALIZED: Obtain a Blaze Burner.",
"advancement.create.compact": "快乐压缩",
"advancement.create.compact.desc": "使用辊压机在工作盆中压缩一些物品",
"advancement.create.expert_lane_1": "安山岩专家",
"advancement.create.expert_lane_1.desc": "工作进行中",
"advancement.create.brass": "真正的合金",
"advancement.create.brass.desc": "使用碎锌和碎铜来制作碎黄铜",
"advancement.create.brass_casing": "黄铜纪元",
"advancement.create.brass_casing.desc": "用黄铜和木头制作一个黄铜机壳",
"advancement.create.copper_casing": "铜纪元",
"advancement.create.copper_casing.desc": "使用铜和木头制作一个铜制机壳",
"advancement.create.spout": "UNLOCALIZED: Sploosh",
"advancement.create.spout.desc": "UNLOCALIZED: Watch a fluid item being filled using a spout.",
"advancement.create.spout_potion": "UNLOCALIZED: Global Brewery",
"advancement.create.spout_potion.desc": "UNLOCALIZED: Watch a spout fill a bottle with potion fluid.",
"advancement.create.chocolate": "UNLOCALIZED: A world of Imagination",
"advancement.create.chocolate.desc": "UNLOCALIZED: Obtain a bucket of Molten Chocolate.",
"advancement.create.item_drain": "UNLOCALIZED: Tumble Draining",
"advancement.create.item_drain.desc": "UNLOCALIZED: Watch a fluid item being emptied by an item drain.",
"advancement.create.chained_item_drain": "UNLOCALIZED: Let it roll!",
"advancement.create.chained_item_drain.desc": "UNLOCALIZED: Watch an item roll across several chained item drains.",
"advancement.create.glass_pipe": "UNLOCALIZED: Flow Spy",
"advancement.create.glass_pipe.desc": "UNLOCALIZED: Watch fluid propagate through a windowed fluid pipe. Straight fluid pipes become windowed when a wrench is used on them.",
"advancement.create.pipe_collision": "UNLOCALIZED: Never cross the Streams!",
"advancement.create.pipe_collision.desc": "UNLOCALIZED: Watch two fluids meet in your pipe network.",
"advancement.create.pipe_spill": "UNLOCALIZED: There's a leak!",
"advancement.create.pipe_spill.desc": "UNLOCALIZED: Watch an open end of a pipe take or place fluids into the world.",
"advancement.create.hose_pulley": "UNLOCALIZED: Industrial Spillage",
"advancement.create.hose_pulley.desc": "UNLOCALIZED: Lower a hose pulley and watch it drain or fill a body of fluid.",
"advancement.create.infinite_water": "UNLOCALIZED: Draining the Ocean",
"advancement.create.infinite_water.desc": "UNLOCALIZED: Pump from a body of Water large enough to be considered Infinite.",
"advancement.create.infinite_lava": "UNLOCALIZED: Draining the Planets' Core",
"advancement.create.infinite_lava.desc": "UNLOCALIZED: Pump from a body of Lava large enough to be considered Infinite.",
"advancement.create.infinite_chocolate": "UNLOCALIZED: Drowning in Imagination",
"advancement.create.infinite_chocolate.desc": "UNLOCALIZED: Pump from a body of Molten Chocolate large enough to be considered Infinite.",
"advancement.create.crafter": "自动化流水作业",
"advancement.create.crafter.desc": "放置一些机械合成台并且为其供能",
"advancement.create.clockwork_bearing": "UNLOCALIZED: Contraption o'clock",
"advancement.create.clockwork_bearing.desc": "UNLOCALIZED: Assemble a Structure mounted on a Clockwork Bearing.",
"advancement.create.nixie_tube": "UNLOCALIZED: Signs of Style",
"advancement.create.nixie_tube.desc": "UNLOCALIZED: Obtain and place down a pair of Nixie Tubes.",
"advancement.create.deployer": "我就指着你了咋地?",
"advancement.create.deployer.desc": "放置并且功能一个机械手。这可是你右手的完美复制品",
"advancement.create.mechanical_arm": "UNLOCALIZED: Mechanical Grab'n'Drop",
"advancement.create.speed_controller": "UNLOCALIZED: Engineers hate him!",
"advancement.create.speed_controller.desc": "UNLOCALIZED: Place a Rotation Speed Controller, the ultimate device for changing gear.",
"advancement.create.flywheel": "UNLOCALIZED: Heart of the Factory",
"advancement.create.flywheel.desc": "UNLOCALIZED: Successfully connect an engine to the Flywheel.",
"advancement.create.overstress_flywheel": "UNLOCALIZED: High levels of Stress",
"advancement.create.overstress_flywheel.desc": "UNLOCALIZED: Overstress a Furnace Engine.",
"advancement.create.integrated_circuit": "UNLOCALIZED: Complex Calculation",
"advancement.create.integrated_circuit.desc": "UNLOCALIZED: Assemble an Integrated Circuit.",
"advancement.create.mechanical_arm": "UNLOCALIZED: Busy Hands!",
"advancement.create.mechanical_arm.desc": "UNLOCALIZED: Craft a Mechanical Arm, select in- and outputs, place it down and give it power; then watch as it does all the work for you.",
"advancement.create.musical_arm": "UNLOCALIZED: Play Me My Theme Tune!",
"advancement.create.musical_arm.desc": "UNLOCALIZED: Watch a Mechanical Arm operate your Jukebox.",
"advancement.create.arm_many_targets": "UNLOCALIZED: Organize-o-Tron",
"advancement.create.arm_many_targets.desc": "UNLOCALIZED: Program a Mechanical Arm with ten or more output locations.",
"advancement.create.arm_blaze_burner": "UNLOCALIZED: Combust-o-Tron",
"advancement.create.arm_blaze_burner.desc": "UNLOCALIZED: Instruct a Mechanical Arm to feed your Blaze Burner.",
"advancement.create.fist_bump": "来碰个拳,哥们~",
"advancement.create.fist_bump.desc": "使两个机械臂互相碰拳",
"advancement.create.crushing_wheel": "一对大家伙",
"advancement.create.crushing_wheel.desc": "制作一些能更快粉碎物品的粉碎轮",
"advancement.create.blaze_cake": "UNLOCALIZED: Sugar Rush",
"advancement.create.blaze_cake.desc": "UNLOCALIZED: Bake your blaze burner a special cake.",
"advancement.create.chromatic_compound": "两极材料",
"advancement.create.chromatic_compound.desc": "制作一个异彩化合物",
"advancement.create.shadow_steel": "虚空归来的宝石",
"advancement.create.shadow_steel.desc": "制作一些暗影金属",
"advancement.create.refined_radiance": "闪耀着洁白的圣光",
"advancement.create.refined_radiance.desc": "制作一个光辉石",
"advancement.create.chromatic_age": "UNLOCALIZED: The Chromatic Age",
"advancement.create.chromatic_age.desc": "UNLOCALIZED: Create casing blocks of the light and dark.",
"advancement.create.zapper": "讲究的建筑师",
"advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器",
"advancement.create.upgraded_zapper": "来自异世界的超频",

View file

@ -0,0 +1,40 @@
{
"parent": "create:andesite_alloy",
"display": {
"icon": {
"item": "create:wooden_bracket"
},
"title": {
"translate": "advancement.create.aesthetics"
},
"description": {
"translate": "advancement.create.aesthetics.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:bracket_shaft"
},
"1": {
"trigger": "create:bracket_cog"
},
"2": {
"trigger": "create:bracket_pipe"
}
},
"requirements": [
[
"0"
],
[
"1"
],
[
"2"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:mechanical_arm",
"display": {
"icon": {
"item": "create:blaze_burner"
},
"title": {
"translate": "advancement.create.arm_blaze_burner"
},
"description": {
"translate": "advancement.create.arm_blaze_burner.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:arm_blaze_burner"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:mechanical_arm",
"display": {
"icon": {
"item": "create:brass_funnel"
},
"title": {
"translate": "advancement.create.arm_many_targets"
},
"description": {
"translate": "advancement.create.arm_many_targets.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:arm_many_targets"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:belt",
"display": {
"icon": {
"item": "create:andesite_funnel"
},
"title": {
"translate": "advancement.create.belt_funnel"
},
"description": {
"translate": "advancement.create.belt_funnel.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:belt_funnel"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:belt_funnel",
"display": {
"icon": {
"item": "create:brass_funnel"
},
"title": {
"translate": "advancement.create.belt_funnel_kiss"
},
"description": {
"translate": "advancement.create.belt_funnel_kiss.desc"
},
"frame": "goal",
"show_toast": true,
"announce_to_chat": true,
"hidden": true
},
"criteria": {
"0": {
"trigger": "create:belt_funnel_kiss"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,35 @@
{
"parent": "create:mixer",
"display": {
"icon": {
"item": "create:blaze_burner"
},
"title": {
"translate": "advancement.create.blaze_burner"
},
"description": {
"translate": "advancement.create.blaze_burner.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:blaze_burner"
}
]
}
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,35 @@
{
"parent": "create:crushing_wheel",
"display": {
"icon": {
"item": "create:blaze_cake"
},
"title": {
"translate": "advancement.create.blaze_cake"
},
"description": {
"translate": "advancement.create.blaze_cake.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:blaze_cake"
}
]
}
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -1,5 +1,5 @@
{
"parent": "create:mixer",
"parent": "create:blaze_burner",
"display": {
"icon": {
"item": "create:brass_ingot"

View file

@ -0,0 +1,28 @@
{
"parent": "create:item_drain",
"display": {
"icon": {
"item": "create:item_drain"
},
"title": {
"translate": "advancement.create.chained_item_drain"
},
"description": {
"translate": "advancement.create.chained_item_drain.desc"
},
"frame": "goal",
"show_toast": true,
"announce_to_chat": true,
"hidden": true
},
"criteria": {
"0": {
"trigger": "create:chained_item_drain"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,35 @@
{
"parent": "create:spout",
"display": {
"icon": {
"item": "create:chocolate_bucket"
},
"title": {
"translate": "advancement.create.chocolate"
},
"description": {
"translate": "advancement.create.chocolate.desc"
},
"frame": "goal",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:chocolate_bucket"
}
]
}
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:water_wheel",
"display": {
"icon": {
"item": "create:chocolate_bucket"
},
"title": {
"translate": "advancement.create.chocolate_wheel"
},
"description": {
"translate": "advancement.create.chocolate_wheel.desc"
},
"frame": "goal",
"show_toast": true,
"announce_to_chat": true,
"hidden": true
},
"criteria": {
"0": {
"trigger": "create:chocolate_wheel"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -1,5 +1,5 @@
{
"parent": "create:crushing_wheel",
"parent": "create:blaze_cake",
"display": {
"icon": {
"item": "create:chromatic_compound"

View file

@ -1,5 +1,5 @@
{
"parent": "create:shadow_steel",
"parent": "minecraft:createchromatic_age",
"display": {
"icon": {
"item": "minecraft:oak_sapling"
@ -21,7 +21,17 @@
"conditions": {
"items": [
{
"item": "create:shadow_steel"
"item": "create:shadow_steel_casing"
}
]
}
},
"1": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:refined_radiance_casing"
}
]
}
@ -30,6 +40,9 @@
"requirements": [
[
"0"
],
[
"1"
]
]
}

View file

@ -0,0 +1,31 @@
{
"parent": "create:belt",
"display": {
"icon": {
"item": "create:chute"
},
"title": {
"translate": "advancement.create.chute"
},
"description": {
"translate": "advancement.create.chute.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "minecraft:placed_block",
"conditions": {
"block": "create:chute"
}
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:brass_casing",
"display": {
"icon": {
"item": "create:clockwork_bearing"
},
"title": {
"translate": "advancement.create.clockwork_bearing"
},
"description": {
"translate": "advancement.create.clockwork_bearing.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:clockwork_bearing"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -21,18 +21,11 @@
"conditions": {
"block": "create:mechanical_crafter"
}
},
"1": {
"trigger": "create:kinetic_block",
"conditions": {}
}
},
"requirements": [
[
"0"
],
[
"1"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:andesite_alloy",
"display": {
"icon": {
"item": "create:cuckoo_clock"
},
"title": {
"translate": "advancement.create.cuckoo"
},
"description": {
"translate": "advancement.create.cuckoo.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:cuckoo"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -10,7 +10,7 @@
"description": {
"translate": "advancement.create.deployer.desc"
},
"frame": "goal",
"frame": "task",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
@ -21,18 +21,11 @@
"conditions": {
"block": "create:deployer"
}
},
"1": {
"trigger": "create:kinetic_block",
"conditions": {}
}
},
"requirements": [
[
"0"
],
[
"1"
]
]
}

View file

@ -1,5 +1,5 @@
{
"parent": "create:brass",
"parent": "create:crafter",
"display": {
"icon": {
"item": "create:extendo_grip"

View file

@ -0,0 +1,28 @@
{
"parent": "create:press",
"display": {
"icon": {
"item": "create:encased_fan"
},
"title": {
"translate": "advancement.create.fan"
},
"description": {
"translate": "advancement.create.fan.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:fan"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:fan",
"display": {
"icon": {
"item": "minecraft:lava_bucket"
},
"title": {
"translate": "advancement.create.fan_lava"
},
"description": {
"translate": "advancement.create.fan_lava.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:fan_lava"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:fan",
"display": {
"icon": {
"item": "minecraft:campfire"
},
"title": {
"translate": "advancement.create.fan_smoke"
},
"description": {
"translate": "advancement.create.fan_smoke.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:fan_smoke"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:fan",
"display": {
"icon": {
"item": "minecraft:water_bucket"
},
"title": {
"translate": "advancement.create.fan_water"
},
"description": {
"translate": "advancement.create.fan_water.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:fan_water"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:crafter",
"display": {
"icon": {
"item": "create:flywheel"
},
"title": {
"translate": "advancement.create.flywheel"
},
"description": {
"translate": "advancement.create.flywheel.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:flywheel"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:copper_casing",
"display": {
"icon": {
"item": "create:fluid_pipe"
},
"title": {
"translate": "advancement.create.glass_pipe"
},
"description": {
"translate": "advancement.create.glass_pipe.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:glass_pipe"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:pipe_spill",
"display": {
"icon": {
"item": "create:hose_pulley"
},
"title": {
"translate": "advancement.create.hose_pulley"
},
"description": {
"translate": "advancement.create.hose_pulley.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:hose_pulley"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:hose_pulley",
"display": {
"icon": {
"item": "create:chocolate_bucket"
},
"title": {
"translate": "advancement.create.infinite_chocolate"
},
"description": {
"translate": "advancement.create.infinite_chocolate.desc"
},
"frame": "challenge",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:infinite_chocolate"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:hose_pulley",
"display": {
"icon": {
"item": "minecraft:lava_bucket"
},
"title": {
"translate": "advancement.create.infinite_lava"
},
"description": {
"translate": "advancement.create.infinite_lava.desc"
},
"frame": "goal",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:infinite_lava"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:hose_pulley",
"display": {
"icon": {
"item": "minecraft:water_bucket"
},
"title": {
"translate": "advancement.create.infinite_water"
},
"description": {
"translate": "advancement.create.infinite_water.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:infinite_water"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,35 @@
{
"parent": "create:crafter",
"display": {
"icon": {
"item": "create:integrated_circuit"
},
"title": {
"translate": "advancement.create.integrated_circuit"
},
"description": {
"translate": "advancement.create.integrated_circuit.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:integrated_circuit"
}
]
}
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -1,5 +1,5 @@
{
"parent": "create:copper_casing",
"parent": "create:integrated_circuit",
"display": {
"icon": {
"item": "minecraft:oak_sapling"
@ -21,7 +21,7 @@
"conditions": {
"items": [
{
"item": "create:copper_casing"
"item": "create:integrated_circuit"
}
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:copper_casing",
"display": {
"icon": {
"item": "create:item_drain"
},
"title": {
"translate": "advancement.create.item_drain"
},
"description": {
"translate": "advancement.create.item_drain.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:item_drain"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:windmill",
"display": {
"icon": {
"item": "create:windmill_bearing"
},
"title": {
"translate": "advancement.create.maxed_windmill"
},
"description": {
"translate": "advancement.create.maxed_windmill.desc"
},
"frame": "goal",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:maxed_windmill"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -10,23 +10,13 @@
"description": {
"translate": "advancement.create.mechanical_arm.desc"
},
"frame": "goal",
"frame": "task",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "minecraft:placed_block",
"conditions": {
"block": "create:mechanical_arm"
}
},
"1": {
"trigger": "create:kinetic_block",
"conditions": {}
},
"2": {
"trigger": "create:mechanical_arm",
"conditions": {}
}
@ -34,12 +24,6 @@
"requirements": [
[
"0"
],
[
"1"
],
[
"2"
]
]
}

View file

@ -21,18 +21,11 @@
"conditions": {
"block": "create:mechanical_drill"
}
},
"1": {
"trigger": "create:kinetic_block",
"conditions": {}
}
},
"requirements": [
[
"0"
],
[
"1"
]
]
}

View file

@ -21,18 +21,11 @@
"conditions": {
"block": "create:mechanical_saw"
}
},
"1": {
"trigger": "create:kinetic_block",
"conditions": {}
}
},
"requirements": [
[
"0"
],
[
"1"
]
]
}

View file

@ -21,18 +21,11 @@
"conditions": {
"block": "create:millstone"
}
},
"1": {
"trigger": "create:kinetic_block",
"conditions": {}
}
},
"requirements": [
[
"0"
],
[
"1"
]
]
}

View file

@ -17,16 +17,6 @@
},
"criteria": {
"0": {
"trigger": "minecraft:placed_block",
"conditions": {
"block": "create:mechanical_arm"
}
},
"1": {
"trigger": "create:kinetic_block",
"conditions": {}
},
"2": {
"trigger": "create:musical_arm",
"conditions": {}
}
@ -34,12 +24,6 @@
"requirements": [
[
"0"
],
[
"1"
],
[
"2"
]
]
}

View file

@ -0,0 +1,31 @@
{
"parent": "create:brass_casing",
"display": {
"icon": {
"item": "create:nixie_tube"
},
"title": {
"translate": "advancement.create.nixie_tube"
},
"description": {
"translate": "advancement.create.nixie_tube.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "minecraft:placed_block",
"conditions": {
"block": "create:nixie_tube"
}
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:flywheel",
"display": {
"icon": {
"item": "create:furnace_engine"
},
"title": {
"translate": "advancement.create.overstress_flywheel"
},
"description": {
"translate": "advancement.create.overstress_flywheel.desc"
},
"frame": "challenge",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:overstress_flywheel"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:glass_pipe",
"display": {
"icon": {
"item": "create:fluid_valve"
},
"title": {
"translate": "advancement.create.pipe_collision"
},
"description": {
"translate": "advancement.create.pipe_collision.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:pipe_collision"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:glass_pipe",
"display": {
"icon": {
"item": "minecraft:bucket"
},
"title": {
"translate": "advancement.create.pipe_spill"
},
"description": {
"translate": "advancement.create.pipe_spill.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:pipe_spill"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,32 @@
{
"parent": "minecraft:recipes/root",
"rewards": {
"recipes": [
"create:crafting/kinetics/mechanical_arm"
]
},
"criteria": {
"has_item": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:brass_casing"
}
]
}
},
"has_the_recipe": {
"trigger": "minecraft:recipe_unlocked",
"conditions": {
"recipe": "create:crafting/kinetics/mechanical_arm"
}
}
},
"requirements": [
[
"has_item",
"has_the_recipe"
]
]
}

View file

@ -0,0 +1,32 @@
{
"parent": "minecraft:recipes/root",
"rewards": {
"recipes": [
"create:crafting/kinetics/nixie_tube"
]
},
"criteria": {
"has_item": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:brass_casing"
}
]
}
},
"has_the_recipe": {
"trigger": "minecraft:recipe_unlocked",
"conditions": {
"recipe": "create:crafting/kinetics/nixie_tube"
}
}
},
"requirements": [
[
"has_item",
"has_the_recipe"
]
]
}

View file

@ -0,0 +1,40 @@
{
"parent": "create:aesthetics",
"display": {
"icon": {
"item": "create:andesite_encased_shaft"
},
"title": {
"translate": "advancement.create.reinforced"
},
"description": {
"translate": "advancement.create.reinforced.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:casing_shaft"
},
"1": {
"trigger": "create:casing_belt"
},
"2": {
"trigger": "create:casing_pipe"
}
},
"requirements": [
[
"0"
],
[
"1"
],
[
"2"
]
]
}

View file

@ -0,0 +1,31 @@
{
"parent": "create:integrated_circuit",
"display": {
"icon": {
"item": "create:rotation_speed_controller"
},
"title": {
"translate": "advancement.create.speed_controller"
},
"description": {
"translate": "advancement.create.speed_controller.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "minecraft:placed_block",
"conditions": {
"block": "create:rotation_speed_controller"
}
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -21,18 +21,11 @@
"conditions": {
"block": "create:speedometer"
}
},
"1": {
"trigger": "create:kinetic_block",
"conditions": {}
}
},
"requirements": [
[
"0"
],
[
"1"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:tunnel",
"display": {
"icon": {
"item": "create:brass_tunnel"
},
"title": {
"translate": "advancement.create.splitter_tunnel"
},
"description": {
"translate": "advancement.create.splitter_tunnel.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:connect_tunnel"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:copper_casing",
"display": {
"icon": {
"item": "create:spout"
},
"title": {
"translate": "advancement.create.spout"
},
"description": {
"translate": "advancement.create.spout.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:spout"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:spout",
"display": {
"icon": {
"item": "minecraft:potion"
},
"title": {
"translate": "advancement.create.spout_potion"
},
"description": {
"translate": "advancement.create.spout_potion.desc"
},
"frame": "goal",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:spout_potion"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -21,18 +21,11 @@
"conditions": {
"block": "create:stressometer"
}
},
"1": {
"trigger": "create:kinetic_block",
"conditions": {}
}
},
"requirements": [
[
"0"
],
[
"1"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:belt",
"display": {
"icon": {
"item": "create:andesite_tunnel"
},
"title": {
"translate": "advancement.create.tunnel"
},
"description": {
"translate": "advancement.create.tunnel.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:place_tunnel"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:chute",
"display": {
"icon": {
"item": "create:encased_fan"
},
"title": {
"translate": "advancement.create.upward_chute"
},
"description": {
"translate": "advancement.create.upward_chute.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:upward_chute"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -0,0 +1,28 @@
{
"parent": "create:andesite_alloy",
"display": {
"icon": {
"item": "create:windmill_bearing"
},
"title": {
"translate": "advancement.create.windmill"
},
"description": {
"translate": "advancement.create.windmill.desc"
},
"frame": "task",
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"criteria": {
"0": {
"trigger": "create:windmill"
}
},
"requirements": [
[
"0"
]
]
}

View file

@ -18,6 +18,6 @@
},
"result": {
"item": "create:encased_chain_drive",
"count": 4
"count": 2
}
}

View file

@ -13,6 +13,6 @@
},
"result": {
"item": "create:fluid_pipe",
"count": 16
"count": 8
}
}

View file

@ -1,11 +1,9 @@
{
"type": "create:mechanical_crafting",
"type": "minecraft:crafting_shaped",
"pattern": [
"LLA",
"L ",
"LL ",
" I ",
"RCR"
"LR ",
"ICI"
],
"key": {
"L": {
@ -15,7 +13,7 @@
"item": "create:cogwheel"
},
"I": {
"item": "create:integrated_circuit"
"item": "create:electron_tube"
},
"A": {
"item": "create:andesite_alloy"

View file

@ -1,5 +1,5 @@
{
"type": "create:mechanical_crafting",
"type": "minecraft:crafting_shaped",
"pattern": [
"EBE"
],

View file

@ -9,13 +9,9 @@
{
"item": "create:limesand"
},
{
"item": "create:limesand",
"chance": 0.5
},
{
"item": "minecraft:bone_meal",
"chance": 0.05
"chance": 0.1
}
],
"processingTime": 150

View file

@ -8,7 +8,7 @@
"fluid": "create:potion",
"nbt": {
"Bottle": "REGULAR",
"Potion": "minecraft:fire_resistance"
"Potion": "minecraft:night_vision"
},
"amount": 25
}

View file

@ -0,0 +1,48 @@
{
"parent": "create:chromatic_compound",
"display": {
"icon": {
"item": "create:refined_radiance_casing"
},
"title": {
"translate": "advancement.create.chromatic_age"
},
"description": {
"translate": "advancement.create.chromatic_age.desc"
},
"frame": "goal",
"show_toast": true,
"announce_to_chat": true,
"hidden": false
},
"criteria": {
"0": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:shadow_steel_casing"
}
]
}
},
"1": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:refined_radiance_casing"
}
]
}
}
},
"requirements": [
[
"0"
],
[
"1"
]
]
}

View file

@ -50,6 +50,7 @@ import com.simibubi.create.foundation.item.TooltipHelper;
import com.tterrag.registrate.util.entry.ItemEntry;
import net.minecraft.item.Item;
import net.minecraft.item.Item.Properties;
import net.minecraft.item.Rarity;
import net.minecraft.tags.ITag;
import net.minecraft.util.ResourceLocation;
@ -167,11 +168,13 @@ public class AllItems {
.register();
public static final ItemEntry<WrenchItem> WRENCH = REGISTRATE.item("wrench", WrenchItem::new)
.properties(p -> p.maxStackSize(1))
.transform(CreateRegistrate.customRenderedItem(() -> WrenchModel::new))
.model(AssetLookup.itemModelWithPartials())
.register();
public static final ItemEntry<GogglesItem> GOGGLES = REGISTRATE.item("goggles", GogglesItem::new)
.properties(p -> p.maxStackSize(1))
.model(AssetLookup.existingItemModel())
.lang("Engineer's Goggles")
.register();

View file

@ -44,7 +44,6 @@ public class AllShapes {
SPEED_CONTROLLER = shape(0, 0, 0, 16, 2, 16).add(1, 1, 1, 15, 15, 15)
.erase(0, 8, 5, 16, 16, 11)
.add(2, 9, 2, 14, 14, 14)
.erase(6, 11, 0, 10, 16, 16)
.forHorizontalAxis(),
HARVESTER_BASE = shape(0, 2, 0, 16, 14, 3).forDirectional(SOUTH),
NOZZLE = shape(2, 0, 2, 14, 14, 14).add(1, 13, 1, 15, 15, 15)

View file

@ -5,11 +5,14 @@ import java.util.Iterator;
import java.util.Map;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.components.flywheel.FlywheelTileEntity;
import com.simibubi.create.foundation.advancement.AllTriggers;
public class KineticNetwork {
public Long id;
public boolean initialized;
public boolean containsFlywheel;
public Map<KineticTileEntity, Float> sources;
public Map<KineticTileEntity, Float> members;
@ -22,6 +25,7 @@ public class KineticNetwork {
public KineticNetwork() {
sources = new HashMap<>();
members = new HashMap<>();
containsFlywheel = false;
}
public void initFromTE(float maxStress, float currentStress, int members) {
@ -40,6 +44,7 @@ public class KineticNetwork {
unloadedCapacity -= lastCapacity * getStressMultiplierForSpeed(te.getGeneratedSpeed());
float addedStressCapacity = te.calculateAddedStressCapacity();
sources.put(te, addedStressCapacity);
containsFlywheel |= te instanceof FlywheelTileEntity;
}
unloadedStress -= lastStress * getStressMultiplierForSpeed(te.getTheoreticalSpeed());
@ -61,7 +66,7 @@ public class KineticNetwork {
if (te.isSource())
sources.put(te, te.calculateAddedStressCapacity());
members.put(te, te.calculateStressApplied());
te.updateFromNetwork(currentCapacity, currentStress, getSize());
updateFromNetwork(te);
te.networkDirty = true;
}
@ -84,16 +89,30 @@ public class KineticNetwork {
te.updateFromNetwork(0, 0, 0);
if (members.isEmpty()) {
TorquePropagator.networks.get(te.getWorld()).remove(this.id);
TorquePropagator.networks.get(te.getWorld())
.remove(this.id);
return;
}
members.keySet().stream().findFirst().map(member -> member.networkDirty = true);
members.keySet()
.stream()
.findFirst()
.map(member -> member.networkDirty = true);
}
public void sync() {
for (KineticTileEntity te : members.keySet())
te.updateFromNetwork(currentCapacity, currentStress, getSize());
updateFromNetwork(te);
}
private void updateFromNetwork(KineticTileEntity te) {
boolean wasOverStressed = te.isOverStressed();
te.updateFromNetwork(currentCapacity, currentStress, getSize());
if (!wasOverStressed && te.isOverStressed() && te.getTheoreticalSpeed() != 0) {
AllTriggers.triggerForNearbyPlayers(AllTriggers.OVERSTRESSED, te.getWorld(), te.getPos(), 4);
if (containsFlywheel)
AllTriggers.triggerForNearbyPlayers(AllTriggers.OVERSTRESS_FLYWHEEL, te.getWorld(), te.getPos(), 4);
}
}
public void updateCapacity() {
@ -124,12 +143,16 @@ public class KineticNetwork {
public float calculateCapacity() {
float presentCapacity = 0;
for (Iterator<KineticTileEntity> iterator = sources.keySet().iterator(); iterator.hasNext();) {
containsFlywheel = false;
for (Iterator<KineticTileEntity> iterator = sources.keySet()
.iterator(); iterator.hasNext();) {
KineticTileEntity te = iterator.next();
if (te.getWorld().getTileEntity(te.getPos()) != te) {
if (te.getWorld()
.getTileEntity(te.getPos()) != te) {
iterator.remove();
continue;
}
containsFlywheel |= te instanceof FlywheelTileEntity;
presentCapacity += getActualCapacityOf(te);
}
float newMaxStress = presentCapacity + unloadedCapacity;
@ -138,9 +161,11 @@ public class KineticNetwork {
public float calculateStress() {
float presentStress = 0;
for (Iterator<KineticTileEntity> iterator = members.keySet().iterator(); iterator.hasNext();) {
for (Iterator<KineticTileEntity> iterator = members.keySet()
.iterator(); iterator.hasNext();) {
KineticTileEntity te = iterator.next();
if (te.getWorld().getTileEntity(te.getPos()) != te) {
if (te.getWorld()
.getTileEntity(te.getPos()) != te) {
iterator.remove();
continue;
}

View file

@ -34,7 +34,7 @@ public class KineticEffectHandler {
if (world.isRemote) {
if (overStressedTime > 0)
if (--overStressedTime == 0)
if (kte.overStressed) {
if (kte.isOverStressed()) {
overStressedEffect = 1;
spawnEffect(ParticleTypes.SMOKE, 0.2f, 5);
} else {

View file

@ -138,8 +138,6 @@ public abstract class KineticTileEntity extends SmartTileEntity
boolean overStressed = maxStress < currentStress && StressImpact.isEnabled();
if (overStressed != this.overStressed) {
if (speed != 0 && overStressed)
AllTriggers.triggerForNearbyPlayers(AllTriggers.OVERSTRESSED, world, pos, 8);
float prevSpeed = getSpeed();
this.overStressed = overStressed;
onSpeedChanged(prevSpeed);
@ -446,4 +444,8 @@ public abstract class KineticTileEntity extends SmartTileEntity
return d.getAxisDirection() == AxisDirection.POSITIVE ? axisSpeed : -axisSpeed;
}
public boolean isOverStressed() {
return overStressed;
}
}

View file

@ -5,6 +5,7 @@ import static com.simibubi.create.foundation.utility.AngleHelper.getShortestAngl
import static com.simibubi.create.foundation.utility.AngleHelper.rad;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.gui.widgets.InterpolatedChasingValue;
import com.simibubi.create.foundation.gui.widgets.InterpolatedValue;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
@ -149,6 +150,10 @@ public class CuckooClockTileEntity extends KineticTileEntity {
animationProgress.lastValue = 0;
animationProgress.value = 0;
sendAnimationUpdate = true;
if (animation == Animation.CREEPER)
AllTriggers.triggerForNearbyPlayers(AllTriggers.CUCKOO, world, pos, 10);
sendData();
}

View file

@ -10,6 +10,7 @@ import com.simibubi.create.AllTags;
import com.simibubi.create.content.contraptions.particle.AirFlowParticleData;
import com.simibubi.create.content.logistics.InWorldProcessing;
import com.simibubi.create.content.logistics.InWorldProcessing.Type;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour;
@ -22,6 +23,7 @@ import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.monster.EndermanEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.player.ServerPlayerEntity;
import net.minecraft.util.DamageSource;
import net.minecraft.util.Direction;
@ -112,9 +114,12 @@ public class AirCurrent {
entityDistance -= .5f;
InWorldProcessing.Type processingType = getSegmentAt((float) entityDistance);
if (processingType == null)
if (processingType == null) {
if (entity instanceof ServerPlayerEntity)
AllTriggers.triggerFor(AllTriggers.FAN, (PlayerEntity) entity);
continue;
}
if (entity instanceof ItemEntity) {
InWorldProcessing.spawnParticlesForProcessing(world, entity.getPositionVec(), processingType);
@ -125,28 +130,34 @@ public class AirCurrent {
InWorldProcessing.applyProcessing(itemEntity, processingType);
continue;
}
if (world.isRemote)
continue;
switch (processingType) {
case BLASTING:
if (!entity.isFireImmune()) {
entity.setFire(10);
entity.attackEntityFrom(damageSourceLava, 4);
}
if (entity instanceof ServerPlayerEntity)
AllTriggers.triggerFor(AllTriggers.FAN_LAVA, (PlayerEntity) entity);
break;
case SMOKING:
if (!entity.isFireImmune()) {
entity.setFire(2);
entity.attackEntityFrom(damageSourceFire, 2);
}
if (entity instanceof ServerPlayerEntity)
AllTriggers.triggerFor(AllTriggers.FAN_SMOKE, (PlayerEntity) entity);
break;
case SPLASHING:
if (entity instanceof EndermanEntity || entity.getType() == EntityType.SNOW_GOLEM
|| entity.getType() == EntityType.BLAZE) {
entity.attackEntityFrom(DamageSource.DROWN, 2);
}
if (entity instanceof ServerPlayerEntity)
AllTriggers.triggerFor(AllTriggers.FAN_WATER, (PlayerEntity) entity);
if (!entity.isBurning())
break;
entity.extinguish();

View file

@ -2,6 +2,7 @@ package com.simibubi.create.content.contraptions.components.flywheel;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.base.HorizontalKineticBlock;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.block.Block;
@ -70,6 +71,7 @@ public class FlywheelBlock extends HorizontalKineticBlock {
connection = ConnectionState.LEFT;
world.setBlockState(pos, state.with(CONNECTION, connection), 18);
AllTriggers.triggerForNearbyPlayers(AllTriggers.FLYWHEEL, world, pos, 4);
}
@Override

View file

@ -8,6 +8,7 @@ import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.ControlledContraptionEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.bearing.ClockworkContraption.HandType;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.gui.AllIcons;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.INamedIconOptions;
@ -107,9 +108,11 @@ public class ClockworkBearingTileEntity extends KineticTileEntity implements IBe
protected void applyRotations() {
BlockState blockState = getBlockState();
Axis axis = Axis.X;
if (blockState.contains(BlockStateProperties.FACING))
axis = blockState.get(BlockStateProperties.FACING).getAxis();
axis = blockState.get(BlockStateProperties.FACING)
.getAxis();
if (hourHand != null) {
hourHand.setAngle(hourAngle);
hourHand.setRotationAxis(axis);
@ -216,6 +219,8 @@ public class ClockworkBearingTileEntity extends KineticTileEntity implements IBe
hourHand.setRotationAxis(direction.getAxis());
world.addEntity(hourHand);
AllTriggers.triggerForNearbyPlayers(AllTriggers.CLOCKWORK_BEARING, world, pos, 5);
if (contraption.getRight() != null) {
anchor = pos.offset(direction, contraption.getRight().offset + 1);
contraption.getRight()

View file

@ -7,6 +7,7 @@ import java.util.List;
import com.simibubi.create.content.contraptions.base.GeneratingKineticTileEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.AbstractContraptionEntity;
import com.simibubi.create.content.contraptions.components.structureMovement.ControlledContraptionEntity;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.scrollvalue.ScrollOptionBehaviour;
@ -125,6 +126,10 @@ public class MechanicalBearingTileEntity extends GeneratingKineticTileEntity imp
if (!contraption.assemble(world, pos))
return;
AllTriggers.triggerForNearbyPlayers(AllTriggers.WINDMILL, world, pos, 5);
if (contraption.getSailBlocks() >= 16 * 8)
AllTriggers.triggerForNearbyPlayers(AllTriggers.MAXED_WINDMILL, world, pos, 5);
contraption.removeBlocksFromWorld(world, BlockPos.ZERO);
movedContraption = ControlledContraptionEntity.create(world, this, contraption);
BlockPos anchor = pos.offset(direction);

View file

@ -3,11 +3,13 @@ package com.simibubi.create.content.contraptions.components.waterwheel;
import javax.annotation.ParametersAreNonnullByDefault;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.AllFluids;
import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.base.HorizontalKineticBlock;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.config.AllConfigs;
import com.simibubi.create.foundation.fluid.FluidHelper;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.worldWrappers.WrappedWorld;
@ -17,7 +19,6 @@ import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.block.BubbleColumnBlock;
import net.minecraft.fluid.FluidState;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
@ -129,8 +130,10 @@ public class WaterWheelBlock extends HorizontalKineticBlock implements ITE<Water
if (te.getSpeed() == 0 && flowStrength != 0 && !world.isRemote()) {
AllTriggers.triggerForNearbyPlayers(AllTriggers.WATER_WHEEL, world, pos, 5);
if (fluid.getFluid() == Fluids.FLOWING_LAVA || fluid.getFluid() == Fluids.LAVA)
if (FluidHelper.isLava(fluid.getFluid()))
AllTriggers.triggerForNearbyPlayers(AllTriggers.LAVA_WHEEL, world, pos, 5);
if (fluid.getFluid().isEquivalentTo(AllFluids.CHOCOLATE.get()))
AllTriggers.triggerForNearbyPlayers(AllTriggers.CHOCOLATE_WHEEL, world, pos, 5);
}
Integer flowModifier = AllConfigs.SERVER.kinetics.waterWheelFlowSpeed.get();

View file

@ -13,6 +13,7 @@ import java.util.function.Supplier;
import javax.annotation.Nullable;
import com.simibubi.create.content.contraptions.fluids.PipeConnection.Flow;
import com.simibubi.create.foundation.fluid.FluidHelper;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.utility.BlockFace;
import com.simibubi.create.foundation.utility.Iterate;
@ -29,7 +30,7 @@ import net.minecraftforge.fluids.capability.IFluidHandler.FluidAction;
public class FluidNetwork {
private static int CYCLES_PER_TICK = 16;
World world;
BlockFace start;
@ -41,6 +42,7 @@ public class FluidNetwork {
List<BlockFace> queued;
Set<Pair<BlockFace, PipeConnection>> frontier;
Set<BlockPos> visited;
FluidStack fluid;
List<Pair<BlockFace, LazyOptional<IFluidHandler>>> targets;
Map<BlockPos, WeakReference<FluidTransportBehaviour>> cache;
@ -49,6 +51,7 @@ public class FluidNetwork {
this.start = location;
this.sourceSupplier = sourceSupplier;
this.source = LazyOptional.empty();
this.fluid = FluidStack.EMPTY;
this.frontier = new HashSet<>();
this.visited = new HashSet<>();
this.targets = new ArrayList<>();
@ -62,7 +65,7 @@ public class FluidNetwork {
pauseBeforePropagation--;
return;
}
for (int cycle = 0; cycle < CYCLES_PER_TICK; cycle++) {
boolean shouldContinue = false;
for (Iterator<BlockFace> iterator = queued.iterator(); iterator.hasNext();) {
@ -77,17 +80,22 @@ public class FluidNetwork {
}
iterator.remove();
}
// drawDebugOutlines();
for (Iterator<Pair<BlockFace, PipeConnection>> iterator = frontier.iterator(); iterator.hasNext();) {
Pair<BlockFace, PipeConnection> pair = iterator.next();
BlockFace blockFace = pair.getFirst();
PipeConnection pipeConnection = pair.getSecond();
if (!pipeConnection.hasFlow())
continue;
Flow flow = pipeConnection.flow.get();
if (!fluid.isEmpty() && !flow.fluid.isFluidEqual(fluid)) {
iterator.remove();
continue;
}
if (!flow.inbound) {
if (pipeConnection.comparePressure() >= 0)
iterator.remove();
@ -96,6 +104,9 @@ public class FluidNetwork {
if (!flow.complete)
continue;
if (fluid.isEmpty())
fluid = flow.fluid;
boolean canRemove = true;
for (Direction side : Iterate.directions) {
if (side == blockFace.getFace())
@ -120,14 +131,14 @@ public class FluidNetwork {
canRemove = false;
continue;
}
if (adjacent.source.isPresent() && adjacent.source.get()
.isEndpoint()) {
targets.add(Pair.of(adjacentLocation, adjacent.source.get()
.provideHandler()));
continue;
}
if (visited.add(adjacentLocation.getConnectedPos())) {
queued.add(adjacentLocation.getOpposite());
shouldContinue = true;
@ -139,7 +150,7 @@ public class FluidNetwork {
if (!shouldContinue)
break;
}
// drawDebugOutlines();
if (!source.isPresent())
@ -168,7 +179,18 @@ public class FluidNetwork {
IFluidHandler handler = source.orElse(null);
if (handler == null)
return;
FluidStack transfer = handler.drain(flowSpeed, action);
FluidStack transfer = FluidStack.EMPTY;
for (int i = 0; i < handler.getTanks(); i++) {
FluidStack contained = handler.getFluidInTank(i);
if (contained.isEmpty())
continue;
if (!contained.isFluidEqual(fluid))
continue;
FluidStack toExtract = FluidHelper.copyStackWithAmount(contained, flowSpeed);
transfer = handler.drain(toExtract, action);
}
if (transfer.isEmpty())
return;
@ -229,6 +251,7 @@ public class FluidNetwork {
visited.clear();
targets.clear();
queued.clear();
fluid = FluidStack.EMPTY;
queued.add(start);
pauseBeforePropagation = 2;
}

View file

@ -1,6 +1,7 @@
package com.simibubi.create.content.contraptions.fluids;
import com.simibubi.create.AllFluids;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.fluid.FluidHelper;
import com.simibubi.create.foundation.utility.BlockHelper;
@ -20,6 +21,8 @@ public class FluidReactions {
Fluid f1 = fluid.getFluid();
Fluid f2 = fluid2.getFluid();
BlockHelper.destroyBlock(world, pos, 1);
AllTriggers.triggerForNearbyPlayers(AllTriggers.PIPE_COLLISION, world, pos, 5);
if (f1 == Fluids.WATER && f2 == Fluids.LAVA || f2 == Fluids.WATER && f1 == Fluids.LAVA)
world.setBlockState(pos, Blocks.COBBLESTONE.getDefaultState());
else if (f1 == Fluids.LAVA && FluidHelper.hasBlockState(f2)) {

View file

@ -6,6 +6,7 @@ import javax.annotation.Nullable;
import com.simibubi.create.AllFluids;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluidHandler;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.fluid.FluidHelper;
import com.simibubi.create.foundation.utility.BlockFace;
import com.simibubi.create.foundation.utility.BlockHelper;
@ -83,6 +84,8 @@ public class OpenEndedPipe extends FlowSource {
if (simulate)
return stack;
AllTriggers.triggerForNearbyPlayers(AllTriggers.PIPE_SPILL, world, pos, 5);
if (waterlog) {
world.setBlockState(outputPos, state.with(BlockStateProperties.WATERLOGGED, false), 3);
@ -137,6 +140,8 @@ public class OpenEndedPipe extends FlowSource {
2.6F + (world.rand.nextFloat() - world.rand.nextFloat()) * 0.8F);
return true;
}
AllTriggers.triggerForNearbyPlayers(AllTriggers.PIPE_SPILL, world, pos, 5);
if (waterlog) {
world.setBlockState(outputPos, state.with(BlockStateProperties.WATERLOGGED, true), 3);

View file

@ -4,6 +4,8 @@ import java.util.Optional;
import java.util.Random;
import java.util.function.Predicate;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.utility.BlockFace;
import com.simibubi.create.foundation.utility.Couple;
@ -200,8 +202,11 @@ public class PipeConnection {
float flowSpeed = 1 / 32f + MathHelper.clamp(pressure.get(flow.inbound) / 512f, 0, 1) * 31 / 32f;
flow.progress.setValue(Math.min(flow.progress.getValue() + flowSpeed, 1));
if (flow.progress.getValue() >= 1)
if (flow.progress.getValue() >= 1) {
flow.complete = true;
if (flow.inbound && AllBlocks.GLASS_FLUID_PIPE.has(world.getBlockState(pos)))
AllTriggers.triggerForNearbyPlayers(AllTriggers.GLASS_PIPE, world, pos, 5);
}
}
public void serializeNBT(CompoundNBT tag, boolean clientPacket) {

View file

@ -8,6 +8,9 @@ import java.util.Set;
import javax.annotation.Nullable;
import com.simibubi.create.AllFluids;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.fluid.FluidHelper;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.behaviour.BehaviourType;
@ -127,9 +130,17 @@ public class FluidDrainingBehaviour extends FluidManipulationBehaviour {
return true;
playEffect(world, currentPos, fluid, true);
AllTriggers.triggerForNearbyPlayers(AllTriggers.HOSE_PULLEY, world, tileEntity.getPos(), 8);
if (infinite)
if (infinite) {
if (FluidHelper.isLava(fluid))
AllTriggers.triggerForNearbyPlayers(AllTriggers.INFINITE_LAVA, world, tileEntity.getPos(), 8);
if (FluidHelper.isWater(fluid))
AllTriggers.triggerForNearbyPlayers(AllTriggers.INFINITE_WATER, world, tileEntity.getPos(), 8);
if (fluid.isEquivalentTo(AllFluids.CHOCOLATE.get()))
AllTriggers.triggerForNearbyPlayers(AllTriggers.INFINITE_CHOCOLATE, world, tileEntity.getPos(), 8);
return true;
}
world.setBlockState(currentPos, emptied, 2 | 16);
affectedArea.expandTo(new MutableBoundingBox(currentPos, currentPos));
@ -281,7 +292,7 @@ public class FluidDrainingBehaviour extends FluidManipulationBehaviour {
int maxBlocks = maxBlocks();
if (validationVisited.size() > maxBlocks && maxBlocks != -1) {
if (!infinite)
if (!infinite)
reset();
validationFrontier.clear();
setLongValidationTimer();

View file

@ -6,6 +6,7 @@ import java.util.List;
import java.util.Objects;
import java.util.Set;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.behaviour.BehaviourType;
import com.simibubi.create.foundation.utility.Iterate;
@ -222,7 +223,9 @@ public class FluidFillingBehaviour extends FluidManipulationBehaviour {
queue.enqueue(new BlockPosEntry(offsetPos, entry.distance + 1));
}
}
if (!simulate && success)
AllTriggers.triggerForNearbyPlayers(AllTriggers.HOSE_PULLEY, world, tileEntity.getPos(), 8);
return success;
}

View file

@ -1,8 +1,10 @@
package com.simibubi.create.content.contraptions.fluids.actors;
import com.simibubi.create.AllFluids;
import com.simibubi.create.content.contraptions.fluids.potion.PotionFluidHandler;
import com.simibubi.create.foundation.fluid.FluidHelper;
import net.minecraft.fluid.Fluids;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
@ -19,7 +21,7 @@ import net.minecraftforge.fluids.capability.wrappers.FluidBucketWrapper;
public class GenericItemFilling {
public static boolean canItemBeFilled(World world, ItemStack stack) {
if (stack.getItem() == Items.GLASS_BOTTLE)
if (stack.getItem() == Items.GLASS_BOTTLE)
return true;
LazyOptional<IFluidHandlerItem> capability =
@ -34,9 +36,9 @@ public class GenericItemFilling {
}
return false;
}
public static int getRequiredAmountForItem(World world, ItemStack stack, FluidStack availableFluid) {
if (stack.getItem() == Items.GLASS_BOTTLE)
if (stack.getItem() == Items.GLASS_BOTTLE && canFillGlassBottleInternally(availableFluid))
return PotionFluidHandler.getRequiredAmountForFilledBottle(stack, availableFluid);
LazyOptional<IFluidHandlerItem> capability =
@ -45,7 +47,8 @@ public class GenericItemFilling {
if (tank == null)
return -1;
if (tank instanceof FluidBucketWrapper) {
Item filledBucket = availableFluid.getFluid().getFilledBucket();
Item filledBucket = availableFluid.getFluid()
.getFilledBucket();
if (filledBucket == null || filledBucket == Items.AIR)
return -1;
return 1000;
@ -54,13 +57,20 @@ public class GenericItemFilling {
int filled = tank.fill(availableFluid, FluidAction.SIMULATE);
return filled == 0 ? -1 : filled;
}
private static boolean canFillGlassBottleInternally(FluidStack availableFluid) {
return availableFluid.getFluid()
.isEquivalentTo(Fluids.WATER)
|| availableFluid.getFluid()
.isEquivalentTo(AllFluids.POTION.get());
}
public static ItemStack fillItem(World world, int requiredAmount, ItemStack stack, FluidStack availableFluid) {
FluidStack toFill = availableFluid.copy();
toFill.setAmount(requiredAmount);
availableFluid.shrink(requiredAmount);
if (stack.getItem() == Items.GLASS_BOTTLE) {
if (stack.getItem() == Items.GLASS_BOTTLE && canFillGlassBottleInternally(availableFluid)) {
ItemStack fillBottle = ItemStack.EMPTY;
if (FluidHelper.isWater(toFill.getFluid()))
fillBottle = PotionUtils.addPotionToItemStack(new ItemStack(Items.POTION), Potions.WATER);
@ -83,5 +93,5 @@ public class GenericItemFilling {
stack.shrink(1);
return container;
}
}

View file

@ -6,6 +6,7 @@ import java.util.Map;
import com.simibubi.create.content.contraptions.processing.EmptyingByBasin;
import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
@ -159,6 +160,8 @@ public class ItemDrainTileEntity extends SmartTileEntity {
ItemStack returned = directBeltInputBehaviour.handleInsertion(heldItem.copy(), side, false);
if (returned.isEmpty()) {
if (world.getTileEntity(nextPosition) instanceof ItemDrainTileEntity)
AllTriggers.triggerForNearbyPlayers(AllTriggers.CHAINED_ITEM_DRAIN, world, pos, 5);
heldItem = null;
notifyUpdate();
return;
@ -209,6 +212,7 @@ public class ItemDrainTileEntity extends SmartTileEntity {
}
emptyItem = EmptyingByBasin.emptyItem(world, heldItem.stack.copy(), false);
AllTriggers.triggerForNearbyPlayers(AllTriggers.ITEM_DRAIN, world, pos, 5);
// Process finished
ItemStack out = emptyItem.getSecond();

View file

@ -9,6 +9,7 @@ import java.util.List;
import javax.annotation.Nullable;
import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.BeltProcessingBehaviour;
@ -20,10 +21,12 @@ import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.item.PotionItem;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.particles.BlockParticleData;
import net.minecraft.particles.IParticleData;
import net.minecraft.particles.ParticleTypes;
import net.minecraft.potion.PotionUtils;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.Direction;
@ -127,6 +130,10 @@ public class SpoutTileEntity extends SmartTileEntity {
handler.handleProcessingOnItem(transported, TransportedResult.convertToAndLeaveHeld(outList, held));
}
AllTriggers.triggerForNearbyPlayers(AllTriggers.SPOUT, world, pos, 5);
if (out.getItem() instanceof PotionItem && !PotionUtils.getEffectsFromStack(out).isEmpty())
AllTriggers.triggerForNearbyPlayers(AllTriggers.SPOUT_POTION, world, pos, 5);
tank.getPrimaryHandler()
.setFluid(fluid);
sendSplash = true;

View file

@ -9,6 +9,7 @@ import com.simibubi.create.AllShapes;
import com.simibubi.create.content.contraptions.fluids.FluidPropagator;
import com.simibubi.create.content.contraptions.relays.elementary.BracketedTileEntityBehaviour;
import com.simibubi.create.content.contraptions.wrench.IWrenchableWithBracket;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.utility.Iterate;
@ -64,6 +65,7 @@ public class AxisPipeBlock extends RotatedPillarBlock implements IWrenchableWith
newState = newState.with(EncasedPipeBlock.FACING_TO_PROPERTY_MAP.get(d), true);
world.setBlockState(pos, newState);
}
AllTriggers.triggerFor(AllTriggers.CASING_PIPE, player);
return ActionResultType.SUCCESS;
}

View file

@ -49,6 +49,10 @@ public class BracketBlockItem extends BlockItem {
BlockState bracket = behaviour.getBracket();
behaviour.applyBracket(suitableBracket.get());
if (!world.isRemote && player != null)
behaviour.triggerAdvancements(world, player, state);
if (player == null || !player.isCreative()) {
context.getItem()
.shrink(1);

View file

@ -11,6 +11,7 @@ import com.simibubi.create.content.contraptions.fluids.FluidPropagator;
import com.simibubi.create.content.contraptions.fluids.FluidTransportBehaviour;
import com.simibubi.create.content.contraptions.relays.elementary.BracketedTileEntityBehaviour;
import com.simibubi.create.content.contraptions.wrench.IWrenchableWithBracket;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.utility.Iterate;
@ -74,6 +75,7 @@ public class FluidPipeBlock extends SixWayBlock implements IWaterLoggable, IWren
BlockRayTraceResult hit) {
if (!AllBlocks.COPPER_CASING.isIn(player.getHeldItem(hand)))
return ActionResultType.PASS;
AllTriggers.triggerFor(AllTriggers.CASING_PIPE, player);
if (!world.isRemote)
world.setBlockState(pos,
EncasedPipeBlock.transferSixWayProperties(state, AllBlocks.ENCASED_FLUID_PIPE.getDefaultState()));

View file

@ -5,6 +5,7 @@ import java.util.List;
import com.simibubi.create.AllBlocks;
import com.simibubi.create.content.contraptions.fluids.FluidTransportBehaviour;
import com.simibubi.create.content.contraptions.relays.elementary.BracketedTileEntityBehaviour;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
@ -23,7 +24,8 @@ public class FluidPipeTileEntity extends SmartTileEntity {
@Override
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
behaviours.add(new StandardPipeFluidTransportBehaviour(this));
behaviours.add(new BracketedTileEntityBehaviour(this, this::canHaveBracket));
behaviours.add(new BracketedTileEntityBehaviour(this, this::canHaveBracket)
.withTrigger(state -> AllTriggers.BRACKET_PIPE));
}
private boolean canHaveBracket(BlockState state) {

View file

@ -34,6 +34,7 @@ import net.minecraft.state.EnumProperty;
import net.minecraft.state.Property;
import net.minecraft.state.StateContainer.Builder;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.ActionResultType;
import net.minecraft.util.Hand;
import net.minecraft.util.IItemProvider;
@ -123,29 +124,42 @@ public class BlazeBurnerBlock extends Block implements ITE<BlazeBurnerTileEntity
return ActionResultType.PASS;
}
if (!tryInsert(state, world, pos, dontConsume ? heldItem.copy() : heldItem, forceOverflow, false))
return ActionResultType.PASS;
return ActionResultType.SUCCESS;
ActionResult<ItemStack> res = tryInsert(state, world, pos, dontConsume ? heldItem.copy() : heldItem, forceOverflow, false);
ItemStack leftover = res.getResult();
if (!world.isRemote && !dontConsume && !leftover.isEmpty()) {
if (heldItem.isEmpty()) {
player.setHeldItem(hand, leftover);
} else if (!player.inventory.addItemStackToInventory(leftover)) {
player.dropItem(leftover, false);
}
}
return res.getType() == ActionResultType.SUCCESS ? res.getType() : ActionResultType.PASS;
}
public static boolean tryInsert(BlockState state, World world, BlockPos pos, ItemStack stack, boolean forceOverflow,
public static ActionResult<ItemStack> tryInsert(BlockState state, World world, BlockPos pos, ItemStack stack, boolean forceOverflow,
boolean simulate) {
if (!state.hasTileEntity())
return false;
return ActionResult.fail(ItemStack.EMPTY);
TileEntity te = world.getTileEntity(pos);
if (!(te instanceof BlazeBurnerTileEntity))
return false;
return ActionResult.fail(ItemStack.EMPTY);
BlazeBurnerTileEntity burnerTE = (BlazeBurnerTileEntity) te;
if (!burnerTE.tryUpdateFuel(stack, forceOverflow, simulate))
return false;
return ActionResult.fail(ItemStack.EMPTY);
ItemStack container = stack.getContainerItem();
if (!simulate && !world.isRemote) {
world.playSound(null, pos, SoundEvents.ENTITY_BLAZE_SHOOT, SoundCategory.BLOCKS,
.125f + world.rand.nextFloat() * .125f, .75f - world.rand.nextFloat() * .25f);
stack.shrink(1);
}
return true;
if (!container.isEmpty()) {
return ActionResult.success(container);
}
return ActionResult.success(ItemStack.EMPTY);
}
@Override

View file

@ -24,7 +24,7 @@ public class SpeedControllerBlock extends HorizontalAxisKineticBlock {
public TileEntity createTileEntity(BlockState state, IBlockReader world) {
return AllTileEntities.ROTATION_SPEED_CONTROLLER.create();
}
@Override
public BlockState getStateForPlacement(BlockItemUseContext context) {
BlockState above = context.getWorld().getBlockState(context.getPos().up());

View file

@ -15,6 +15,7 @@ import com.simibubi.create.content.logistics.block.belts.tunnel.BeltTunnelBlock;
import com.simibubi.create.content.schematics.ISpecialBlockItemRequirement;
import com.simibubi.create.content.schematics.ItemRequirement;
import com.simibubi.create.content.schematics.ItemRequirement.ItemUseType;
import com.simibubi.create.foundation.advancement.AllTriggers;
import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour.TransportedResult;
import com.simibubi.create.foundation.utility.BlockHelper;
@ -267,6 +268,7 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
if (AllBlocks.BRASS_CASING.isIn(heldItem)) {
if (world.isRemote)
return ActionResultType.SUCCESS;
AllTriggers.triggerFor(AllTriggers.CASING_BELT, player);
withTileEntityDo(world, pos, te -> te.setCasingType(CasingType.BRASS));
return ActionResultType.SUCCESS;
}
@ -274,6 +276,7 @@ public class BeltBlock extends HorizontalKineticBlock implements ITE<BeltTileEnt
if (AllBlocks.ANDESITE_CASING.isIn(heldItem)) {
if (world.isRemote)
return ActionResultType.SUCCESS;
AllTriggers.triggerFor(AllTriggers.CASING_BELT, player);
withTileEntityDo(world, pos, te -> te.setCasingType(CasingType.ANDESITE));
return ActionResultType.SUCCESS;
}

View file

@ -27,6 +27,7 @@ import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemS
import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.NBTHelper;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.item.DyeColor;
@ -76,7 +77,7 @@ public class BeltTileEntity extends KineticTileEntity {
casing = CasingType.NONE;
color = -1;
}
@Override
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
super.addBehaviours(behaviours);
@ -102,7 +103,7 @@ public class BeltTileEntity extends KineticTileEntity {
if (!isController())
return;
getInventory().tick();
if (getSpeed() == 0)
return;
@ -373,6 +374,10 @@ public class BeltTileEntity extends KineticTileEntity {
public void setCasingType(CasingType type) {
if (casing == type)
return;
if (casing != CasingType.NONE)
world.playEvent(2001, pos,
Block.getStateId(casing == CasingType.ANDESITE ? AllBlocks.ANDESITE_CASING.getDefaultState()
: AllBlocks.BRASS_CASING.getDefaultState()));
casing = type;
boolean shouldBlockHaveCasing = type != CasingType.NONE;
BlockState blockState = getBlockState();

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