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Break door blocks when rotating a Contraption vertically
- This prevents them from getting stuck in an invalid state.
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1 changed files with 3 additions and 1 deletions
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@ -21,6 +21,8 @@ import java.util.function.BiConsumer;
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import javax.annotation.Nullable;
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import javax.annotation.Nullable;
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import net.minecraft.world.level.block.DoorBlock;
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import org.apache.commons.lang3.tuple.MutablePair;
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import org.apache.commons.lang3.tuple.MutablePair;
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import org.apache.commons.lang3.tuple.Pair;
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import org.apache.commons.lang3.tuple.Pair;
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@ -1045,7 +1047,7 @@ public abstract class Contraption {
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boolean verticalRotation = transform.rotationAxis == null || transform.rotationAxis.isHorizontal();
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boolean verticalRotation = transform.rotationAxis == null || transform.rotationAxis.isHorizontal();
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verticalRotation = verticalRotation && transform.rotation != Rotation.NONE;
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verticalRotation = verticalRotation && transform.rotation != Rotation.NONE;
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if (verticalRotation) {
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if (verticalRotation) {
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if (state.getBlock() instanceof RopeBlock || state.getBlock() instanceof MagnetBlock)
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if (state.getBlock() instanceof RopeBlock || state.getBlock() instanceof MagnetBlock || state.getBlock() instanceof DoorBlock)
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world.destroyBlock(targetPos, true);
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world.destroyBlock(targetPos, true);
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}
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}
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