Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev

# Conflicts:
#	src/generated/resources/.cache/cache
#	src/generated/resources/assets/create/lang/unfinished/de_de.json
#	src/generated/resources/assets/create/lang/unfinished/fr_fr.json
#	src/generated/resources/assets/create/lang/unfinished/it_it.json
#	src/generated/resources/assets/create/lang/unfinished/ja_jp.json
#	src/generated/resources/assets/create/lang/unfinished/ko_kr.json
#	src/generated/resources/assets/create/lang/unfinished/nl_nl.json
#	src/generated/resources/assets/create/lang/unfinished/pt_br.json
#	src/generated/resources/assets/create/lang/unfinished/ru_ru.json
#	src/generated/resources/assets/create/lang/unfinished/zh_cn.json
#	src/main/java/com/simibubi/create/content/contraptions/base/GeneratingKineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/base/IRotate.java
#	src/main/java/com/simibubi/create/content/contraptions/base/KineticTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/gauge/SpeedGaugeTileEntity.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/gauge/StressGaugeTileEntity.java
#	src/main/java/com/simibubi/create/content/logistics/block/chute/ChuteTileEntity.java
#	src/main/java/com/simibubi/create/foundation/item/ItemDescription.java
This commit is contained in:
tterrag 2020-11-28 17:21:44 -05:00
commit 696393ec41
73 changed files with 5075 additions and 4756 deletions

View file

@ -139,7 +139,7 @@ fc652317e03b57c76e23a805da16a28d15254029 assets/create/blockstates/fancy_scoria_
fc9ac0a7e7191b93516719455a17177fa6524ecc assets/create/blockstates/fancy_weathered_limestone_bricks_slab.json
b2a7c321b1795f20e7433f81a55ce4683de081b8 assets/create/blockstates/fancy_weathered_limestone_bricks_stairs.json
8e532856c3c2b4e4e59c65a2a81a694e35d14658 assets/create/blockstates/fancy_weathered_limestone_bricks_wall.json
6e9589feb7fab2ac3bed5b4d70be383dfd7e9d7c assets/create/blockstates/fluid_pipe.json
ac78d52c946f9d426fa214d7323c1ae4f0d76f5c assets/create/blockstates/fluid_pipe.json
f0eaab18e16c4f3f65ebf3b55b08f0dc445720fe assets/create/blockstates/fluid_tank.json
5408d92ab02af86539ac42971d4033545970bb3a assets/create/blockstates/fluid_valve.json
e9da1794b6ece7f9aa8bcb43d42c23a55446133b assets/create/blockstates/flywheel.json
@ -333,7 +333,7 @@ e8b0a401c10d1ba67ed71ba31bd5f9bc28571b65 assets/create/blockstates/powered_toggl
d06cd9a1101b18d306a786320aab12018b1325d6 assets/create/blockstates/purple_sail.json
92957119abd5fbcca36a113b2a80255fd70fc303 assets/create/blockstates/purple_seat.json
61035f8afe75ff7bbd291da5d8690bcbebe679eb assets/create/blockstates/purple_valve_handle.json
4bb26546ac954604a0317b059f2c36a1123772cb assets/create/blockstates/radial_chassis.json
5c1df061eb5efe49beee7219e113206fc31a4733 assets/create/blockstates/radial_chassis.json
45877c4d90a7185c2f304edbd67379d800920439 assets/create/blockstates/red_sail.json
da1b08387af7afa0855ee8d040f620c01f20660a assets/create/blockstates/red_seat.json
722fc77bbf387af8a4016e42cbf9501d2b968881 assets/create/blockstates/red_valve_handle.json
@ -398,16 +398,16 @@ a3a11524cd3515fc01d905767b4b7ea782adaf03 assets/create/blockstates/yellow_seat.j
7f39521b211441f5c3e06d60c5978cebe16cacfb assets/create/blockstates/zinc_block.json
b7181bcd8182b2f17088e5aa881f374c9c65470c assets/create/blockstates/zinc_ore.json
9b9e9c1867c7cc0247d36212df26e90e8b91ee8f assets/create/lang/en_ud.json
40261df65cf82a5e15069412ba98521897b6a42c assets/create/lang/en_us.json
51577716a7ad7a72b06e81b3ee8bd0ed4e96901f assets/create/lang/unfinished/de_de.json
b57edbe8a697a923ad993a7fb4dc9867bd88c038 assets/create/lang/unfinished/fr_fr.json
f4a1427a07cd88ae8566b9217e8a33be6ee5c941 assets/create/lang/unfinished/it_it.json
bb4ce8e1274f35f5157d042f5d9831532325d921 assets/create/lang/unfinished/ja_jp.json
cd166b00cfbdd6c92e21e809bb6278e0fbba2628 assets/create/lang/unfinished/ko_kr.json
d400b7c2850ddcc9fa1d96df28c2b3494b908d16 assets/create/lang/unfinished/nl_nl.json
e5d52c146688f5c0d7acf570d41d73969677a1a3 assets/create/lang/unfinished/pt_br.json
33ad047f902748c14188b9f67c79c7e9e571567e assets/create/lang/unfinished/ru_ru.json
de21d615b547f01107d3d562d8d0f2afe14e18be assets/create/lang/unfinished/zh_cn.json
1b29bf31f70d52630ae255a721b6efd2b8d6a296 assets/create/lang/en_us.json
383046a99b2a8855fba2f20ca96a09b3bf304c02 assets/create/lang/unfinished/de_de.json
95d4d4ff680e5a5bff31bf3ef2ce27ff8e6f69f8 assets/create/lang/unfinished/fr_fr.json
9b9d7483ce659638fe1b31e5d2e131839ccf495c assets/create/lang/unfinished/it_it.json
5719ae43a7a5c9e8065e2c3b356578cbffca174b assets/create/lang/unfinished/ja_jp.json
0a1899861124fbad85af6dd4db245f38f560e4d4 assets/create/lang/unfinished/ko_kr.json
44b8d8b0786dfa188964d4aa787322517f49dd37 assets/create/lang/unfinished/nl_nl.json
58dfa0660c4f39e08b777e8c957ecfc8e1dbb12f assets/create/lang/unfinished/pt_br.json
01386ba3b29128492c19f5e7c089812db7ffb919 assets/create/lang/unfinished/ru_ru.json
15d9f48ddafdd1a53bf0dd0988a9e3cee8eae15f assets/create/lang/unfinished/zh_cn.json
487a511a01b2a4531fb672f917922312db78f958 assets/create/models/block/acacia_window.json
b48060cba1a382f373a05bf0039054053eccf076 assets/create/models/block/acacia_window_pane_noside.json
3066db1bf03cffa1a9c7fbacf47ae586632f4eb3 assets/create/models/block/acacia_window_pane_noside_alt.json
@ -2160,6 +2160,7 @@ e340721aa78f260c2666214aa149241a37de216e data/create/advancements/recipes/create
070720cc271767b26ad51fa089b4cf2a64d309be data/create/advancements/recipes/create.palettes/smelting/gabbro.json
9a2901f6b918468b0034a8942178d6f3c82aeb6e data/create/advancements/recipes/create.palettes/smelting/limestone.json
c8fb5d555eacec479af4fa6b9042656f1fe49a2e data/create/advancements/recipes/create.palettes/smelting/scoria.json
c4f13a0ff5827570018515109c1eda0b3f2fb3bc data/create/advancements/recipes/create.palettes/smelting/scoria_from_natural.json
459538728b06d4c72d7e65d8f7c98a75a48f3a52 data/create/advancements/recipes/create.palettes/spruce_window.json
6aaf96cdaa845b63ab67ba4b968ea4d811e2fef5 data/create/advancements/recipes/create.palettes/spruce_window_pane.json
ab0cacba05f8def9cc91b993d464c297babf6fc3 data/create/advancements/recipes/create.palettes/tiled_glass_from_glass_colorless_stonecutting.json
@ -3283,6 +3284,7 @@ b032c79090adad2262ae94609e0b3747327d51a2 data/create/recipes/smelting/gold_ingot
fe3e4c244c34aa6948243fabd6b42f04f80d4992 data/create/recipes/smelting/iron_ingot_from_crushed.json
bf0e5df5a88e583e39a4e14b006cbf33b99611e1 data/create/recipes/smelting/limestone.json
2c230522bb0946bde6a51442cb15c5efeea99b15 data/create/recipes/smelting/scoria.json
f5317c85a9e10a5f9346e13aef8bb364a5203346 data/create/recipes/smelting/scoria_from_natural.json
a5d23be4cc959eb47d84b210190abaafcf41f022 data/create/recipes/smelting/zinc_ingot_from_crushed.json
2d8e448bbe841871c5d9a022149c5f34fd5c0df1 data/create/recipes/smelting/zinc_ingot_from_ore.json
ce7c3c6e1da9d6684c9537d1a558423925d89f33 data/create/recipes/smoking/bread.json

View file

@ -724,8 +724,7 @@
"create.gui.goggles.generator_stats": "Generator Stats:",
"create.gui.goggles.kinetic_stats": "Kinetic Stats:",
"create.gui.goggles.at_current_speed": "At current Speed",
"create.gui.goggles.base_value": "Base Value",
"create.gui.goggles.at_current_speed": "at current speed",
"create.gui.gauge.info_header": "Gauge Information:",
"create.gui.speedometer.title": "Rotation Speed",
"create.gui.stressometer.title": "Network Stress",
@ -978,6 +977,15 @@
"create.tunnel.selection_mode.randomize": "Randomize",
"create.tunnel.selection_mode.synchronize": "Synchronize Inputs",
"create.tooltip.chute.header": "Chute Information",
"create.tooltip.chute.items_move_down": "Items move Downward",
"create.tooltip.chute.items_move_up": "Items move Upward",
"create.tooltip.chute.no_fans_attached": "No attached fans",
"create.tooltip.chute.fans_push_up": "Fans push from Below",
"create.tooltip.chute.fans_push_down": "Fans push from Above",
"create.tooltip.chute.fans_pull_up": "Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "Fans pull from Below",
"create.hint.mechanical_arm_no_targets.title": "No Targets",
"create.hint.mechanical_arm_no_targets": "It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "Horizontal Funnels",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1047",
"_": "Missing Localizations: 1054",
"_": "->------------------------] Game Elements [------------------------<-",
@ -8,7 +8,7 @@
"block.create.adjustable_crate": "adjustable_crate",
"block.create.adjustable_pulley": "UNLOCALIZED: Adjustable Pulley",
"block.create.adjustable_pulse_repeater": "UNLOCALIZED: Adjustable Pulse Repeater",
"block.create.adjustable_repeater": "Verzögernder Verstärker",
"block.create.adjustable_repeater": "Verzögernder Verstärker",
"block.create.analog_lever": "UNLOCALIZED: Analog Lever",
"block.create.andesite_belt_funnel": "UNLOCALIZED: Andesite Belt Funnel",
"block.create.andesite_bricks": "Andesitziegel",
@ -103,7 +103,7 @@
"block.create.dolomite_cobblestone_slab": "UNLOCALIZED: Dolomite Cobblestone Slab",
"block.create.dolomite_cobblestone_stairs": "UNLOCALIZED: Dolomite Cobblestone Stairs",
"block.create.dolomite_cobblestone_wall": "UNLOCALIZED: Dolomite Cobblestone Wall",
"block.create.dolomite_pillar": "Dolomitsäule",
"block.create.dolomite_pillar": "Dolomitsäule",
"block.create.encased_belt": "Eingeschlossener Riemen",
"block.create.encased_fan": "Eingeschlossener Propeller",
"block.create.encased_fluid_pipe": "UNLOCALIZED: Encased Fluid Pipe",
@ -186,7 +186,7 @@
"block.create.item_drain": "UNLOCALIZED: Item Drain",
"block.create.jungle_window": "UNLOCALIZED: Jungle Window",
"block.create.jungle_window_pane": "UNLOCALIZED: Jungle Window Pane",
"block.create.large_cogwheel": "Großes Zahnrad",
"block.create.large_cogwheel": "Großes Zahnrad",
"block.create.layered_andesite": "UNLOCALIZED: Layered Andesite",
"block.create.layered_dark_scoria": "UNLOCALIZED: Layered Dark Scoria",
"block.create.layered_diorite": "UNLOCALIZED: Layered Diorite",
@ -215,8 +215,8 @@
"block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab",
"block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs",
"block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall",
"block.create.limestone_pillar": "Kalksteinsäule",
"block.create.linear_chassis": "Schubgerüst",
"block.create.limestone_pillar": "Kalksteinsäule",
"block.create.linear_chassis": "Schubgerüst",
"block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner",
"block.create.magenta_sail": "UNLOCALIZED: Magenta Sail",
"block.create.magenta_seat": "UNLOCALIZED: Magenta Seat",
@ -304,7 +304,7 @@
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
"block.create.piston_extension_pole": "Kolben-Pleuelverlängerung",
"block.create.piston_extension_pole": "Kolben-Pleuelverlängerung",
"block.create.polished_dark_scoria": "UNLOCALIZED: Polished Dark Scoria",
"block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab",
"block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs",
@ -334,11 +334,11 @@
"block.create.powered_latch": "UNLOCALIZED: Powered Latch",
"block.create.powered_toggle_latch": "UNLOCALIZED: Powered Toggle Latch",
"block.create.pulley_magnet": "UNLOCALIZED: Pulley Magnet",
"block.create.pulse_repeater": "Pulsierender Verstärker",
"block.create.pulse_repeater": "Pulsierender Verstärker",
"block.create.purple_sail": "UNLOCALIZED: Purple Sail",
"block.create.purple_seat": "UNLOCALIZED: Purple Seat",
"block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle",
"block.create.radial_chassis": "Drehgerüst",
"block.create.radial_chassis": "Drehgerüst",
"block.create.red_sail": "UNLOCALIZED: Red Sail",
"block.create.red_seat": "UNLOCALIZED: Red Seat",
"block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle",
@ -391,7 +391,7 @@
"block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab",
"block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs",
"block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall",
"block.create.weathered_limestone_pillar": "Verwitterte Kalksteinsäule",
"block.create.weathered_limestone_pillar": "Verwitterte Kalksteinsäule",
"block.create.white_sail": "UNLOCALIZED: White Sail",
"block.create.white_seat": "UNLOCALIZED: White Seat",
"block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle",
@ -458,7 +458,7 @@
"item.create.schematic_and_quill": "Bauplan und Feder",
"item.create.shadow_steel": "UNLOCALIZED: Shadow Steel",
"item.create.super_glue": "UNLOCALIZED: Super Glue",
"item.create.tree_fertilizer": "Baumdünger",
"item.create.tree_fertilizer": "Baumdünger",
"item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox",
"item.create.wand_of_symmetry": "Symmetriestab",
"item.create.wheat_flour": "UNLOCALIZED: Wheat Flour",
@ -562,9 +562,9 @@
"itemGroup.create.palettes": "UNLOCALIZED: Create Palettes",
"death.attack.create.crush": "%1$s stolperte in ein Mahlwerk",
"death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet",
"death.attack.create.fan_fire": "%1$s hat heiße Luft eingeatmet",
"death.attack.create.fan_lava": "%1$s wurde von Lava verweht",
"death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert",
"death.attack.create.mechanical_drill": "%1$s wurde von einem Bohrer durchlöchert",
"death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
"death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
@ -605,7 +605,7 @@
"create.generic.height": "UNLOCALIZED: Height",
"create.generic.length": "UNLOCALIZED: Length",
"create.generic.speed": "Geschwindigkeit",
"create.generic.delay": "Verzögerung",
"create.generic.delay": "Verzögerung",
"create.generic.unit.ticks": "Ticks",
"create.generic.unit.seconds": "Sekunden",
"create.generic.unit.minutes": "Minuten",
@ -617,20 +617,20 @@
"create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise",
"create.action.scroll": "Wechseln",
"create.action.confirm": "Bestätigen",
"create.action.confirm": "Bestätigen",
"create.action.abort": "Abbrechen",
"create.action.saveToFile": "Speichern",
"create.action.discard": "Löschen",
"create.action.discard": "Löschen",
"create.keyinfo.toolmenu": "Werkzeugmenü",
"create.keyinfo.toolmenu": "Werkzeugmenü",
"create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
"create.gui.scrollInput.defaultTitle": "Wähle eine Option:",
"create.gui.scrollInput.scrollToModify": "Mausrad zum Ändern",
"create.gui.scrollInput.defaultTitle": "Wähle eine Option:",
"create.gui.scrollInput.scrollToModify": "Mausrad zum Ändern",
"create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount",
"create.gui.scrollInput.scrollToSelect": "Mausrad zum Auswählen",
"create.gui.scrollInput.shiftScrollsFaster": "Shift zum schnelleren Auswählen",
"create.gui.scrollInput.scrollToSelect": "Mausrad zum Auswählen",
"create.gui.scrollInput.shiftScrollsFaster": "Shift zum schnelleren Auswählen",
"create.gui.toolmenu.focusKey": "Halte [%1$s] zum Fokussieren",
"create.gui.toolmenu.cycle": "[Mausrad] zum Wechseln",
"create.gui.symmetryWand.mirrorType": "Spiegeln",
@ -651,7 +651,7 @@
"create.gui.blockzapper.searchDiagonal": "Diagonalen folgen",
"create.gui.blockzapper.searchFuzzy": "Materialgrenzen ignorieren",
"create.gui.blockzapper.range": "Reichweite",
"create.gui.blockzapper.needsUpgradedAmplifier": "Benötigt besseren Verstärker",
"create.gui.blockzapper.needsUpgradedAmplifier": "Benötigt besseren Verstärker",
"create.gui.blockzapper.patternSection": "Muster",
"create.gui.blockzapper.pattern.solid": "Fest",
"create.gui.blockzapper.pattern.checkered": "Schachbrett",
@ -681,15 +681,15 @@
"create.blockzapper.usingBlock": "Auswahl: %1$s",
"create.blockzapper.componentUpgrades": "Bauteil-Upgrades:",
"create.blockzapper.component.body": "Rumpf",
"create.blockzapper.component.amplifier": "Verstärker",
"create.blockzapper.component.amplifier": "Verstärker",
"create.blockzapper.component.accelerator": "Beschleuniger",
"create.blockzapper.component.retriever": "Empfänger",
"create.blockzapper.component.retriever": "Empfänger",
"create.blockzapper.component.scope": "Fernrohr",
"create.blockzapper.componentTier.none": "Nichts",
"create.blockzapper.componentTier.brass": "UNLOCALIZED: Brass",
"create.blockzapper.componentTier.chromatic": "UNLOCALIZED: Chromatic",
"create.blockzapper.leftClickToSet": "Linksklick auf einen Block zum Auswählen",
"create.blockzapper.empty": "Keine Blöcke übrig!",
"create.blockzapper.leftClickToSet": "Linksklick auf einen Block zum Auswählen",
"create.blockzapper.empty": "Keine Blöcke übrig!",
"create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each",
"create.minecart_coupling.unloaded": "UNLOCALIZED: Parts of your train seem to be in unloaded chunks",
@ -725,8 +725,7 @@
"create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:",
"create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:",
"create.gui.goggles.at_current_speed": "UNLOCALIZED: At current Speed",
"create.gui.goggles.base_value": "UNLOCALIZED: Base Value",
"create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed",
"create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:",
"create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed",
"create.gui.stressometer.title": "UNLOCALIZED: Network Stress",
@ -756,26 +755,26 @@
"create.gui.sequenced_gearshift.speed.back": "UNLOCALIZED: Input speed, Reversed",
"create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed",
"create.schematicAndQuill.dimensions": "Bauplangröße: %1$sx%2$sx%3$s",
"create.schematicAndQuill.dimensions": "Bauplangröße: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Erste Position festgelegt.",
"create.schematicAndQuill.secondPos": "Zweite Position festgelegt.",
"create.schematicAndQuill.noTarget": "Halte [Strg] zur Auswahl von Luft.",
"create.schematicAndQuill.abort": "Auswahl zurückgesetzt.",
"create.schematicAndQuill.abort": "Auswahl zurückgesetzt.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "Mein Bauplan",
"create.schematicAndQuill.saved": "Gespeichert als %1$s",
"create.schematic.invalid": "[!] Ungültiger Gegenstand - Benutze einen Bauplantisch.",
"create.schematic.invalid": "[!] Ungültiger Gegenstand - Benutze einen Bauplantisch.",
"create.schematic.position": "Position",
"create.schematic.rotation": "Rotation",
"create.schematic.rotation.none": "Nein",
"create.schematic.rotation.cw90": "90° im Uhrzeigersinn",
"create.schematic.rotation.cw180": "180° im Uhrzeigersinn",
"create.schematic.rotation.cw270": "270° im Uhrzeigersinn",
"create.schematic.rotation.cw90": "90° im Uhrzeigersinn",
"create.schematic.rotation.cw180": "180° im Uhrzeigersinn",
"create.schematic.rotation.cw270": "270° im Uhrzeigersinn",
"create.schematic.mirror": "Spiegeln",
"create.schematic.mirror.none": "Nein",
"create.schematic.mirror.frontBack": "Vor-Zurück",
"create.schematic.mirror.frontBack": "Vor-Zurück",
"create.schematic.mirror.leftRight": "Links-Rechts",
"create.schematic.tool.deploy": "Positionieren",
"create.schematic.tool.move": "XZ Bewegen",
@ -786,7 +785,7 @@
"create.schematic.tool.deploy.description.0": "Bewegt die Struktur an einen anderen ort.",
"create.schematic.tool.deploy.description.1": "Mit Rechtsklick auf den Boden platzieren.",
"create.schematic.tool.deploy.description.2": "[Strg] halten, um in einer bestimmten Entfernung zu arbeiten.",
"create.schematic.tool.deploy.description.3": "[Strg]-Mausrad um die Entfernung zu ändern.",
"create.schematic.tool.deploy.description.3": "[Strg]-Mausrad um die Entfernung zu ändern.",
"create.schematic.tool.move.description.0": "Bewegt das Schema horizontal",
"create.schematic.tool.move.description.1": "Zeig auf das Schema und benutze [Strg]-Mausrad.",
"create.schematic.tool.move.description.2": "",
@ -796,52 +795,52 @@
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Rotiert das Schema um seine Mitte.",
"create.schematic.tool.rotate.description.1": "[Strg]-Mausrad für eine Drehung um 90°",
"create.schematic.tool.rotate.description.1": "[Strg]-Mausrad für eine Drehung um 90°",
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Platziert sofort die Struktur in der Welt",
"create.schematic.tool.print.description.1": "[Rechtsklick] zum Bestätigen der Platzierung an der aktuellen Position.",
"create.schematic.tool.print.description.2": "Dieses Werkzeug ist nur für den Kreativ-Modus.",
"create.schematic.tool.print.description.1": "[Rechtsklick] zum Bestätigen der Platzierung an der aktuellen Position.",
"create.schematic.tool.print.description.2": "Dieses Werkzeug ist nur für den Kreativ-Modus.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Kehrt das Schema entlang der ausgewählten Oberfläche um.",
"create.schematic.tool.flip.description.0": "Kehrt das Schema entlang der ausgewählten Oberfläche um.",
"create.schematic.tool.flip.description.1": "Zeige auf das Schema und benutze [Strg]-Mausrad.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Synchronisation...",
"create.schematics.uploadTooLarge": "Dein Bauplan ist zu groß.",
"create.schematics.maxAllowedSize": "Die maximale Bauplan-Dateigröße ist:",
"create.schematics.uploadTooLarge": "Dein Bauplan ist zu groß.",
"create.schematics.maxAllowedSize": "Die maximale Bauplan-Dateigröße ist:",
"create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files",
"create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder",
"create.gui.schematicTable.title": "Bauplantisch",
"create.gui.schematicTable.availableSchematics": "Verfügbare Baupläne",
"create.gui.schematicTable.noSchematics": "Keine gespeicherten Baupläne",
"create.gui.schematicTable.availableSchematics": "Verfügbare Baupläne",
"create.gui.schematicTable.noSchematics": "Keine gespeicherten Baupläne",
"create.gui.schematicTable.uploading": "Hochladen...",
"create.gui.schematicTable.finished": "Hochgeladen!",
"create.gui.schematicannon.title": "Bauplankanone",
"create.gui.schematicannon.listPrinter": "Materiallistendruck",
"create.gui.schematicannon.gunpowderLevel": "Schwarzpulver bei %1$s%%",
"create.gui.schematicannon.shotsRemaining": "%1$s Schuss übrig",
"create.gui.schematicannon.shotsRemaining": "%1$s Schuss übrig",
"create.gui.schematicannon.shotsRemainingWithBackup": "Mit Reserve: %1$s",
"create.gui.schematicannon.optionEnabled": "Aktiviert",
"create.gui.schematicannon.optionDisabled": "Deaktiviert",
"create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings",
"create.gui.schematicannon.option.dontReplaceSolid": "Feste Blöcke nicht ersetzen",
"create.gui.schematicannon.option.replaceWithSolid": "Feste Blöcke mit festen ersetzen",
"create.gui.schematicannon.option.replaceWithAny": "Feste Blöcke immer ersetzen",
"create.gui.schematicannon.option.replaceWithEmpty": "Feste Blöcke mit Leere ersetzen",
"create.gui.schematicannon.option.skipMissing": "Fehlende Blöcke ignorieren",
"create.gui.schematicannon.option.dontReplaceSolid": "Feste Blöcke nicht ersetzen",
"create.gui.schematicannon.option.replaceWithSolid": "Feste Blöcke mit festen ersetzen",
"create.gui.schematicannon.option.replaceWithAny": "Feste Blöcke immer ersetzen",
"create.gui.schematicannon.option.replaceWithEmpty": "Feste Blöcke mit Leere ersetzen",
"create.gui.schematicannon.option.skipMissing": "Fehlende Blöcke ignorieren",
"create.gui.schematicannon.option.skipTileEntities": "Tile Entities ignorieren",
"create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon",
"create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic",
"create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.",
"create.gui.schematicannon.option.skipMissing.description": "Wenn die Bauplankanone einen benötigten Block nicht finden kann, wird sie einfach beim nächsten weiter machen.",
"create.gui.schematicannon.option.skipTileEntities.description": "Die Bauplankanone wird versuchen, Blöcke mit extra Daten, beispielsweise Truhen, nicht zu ersetzen.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Die Kanone wird ausschließlich nicht feste Blöcke und Luft in ihrem Arbeitsbereich ersetzen.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Die Kanone wird feste Blöcke nur dann ersetzen, wenn an der Position vorher bereits ein fester Block war.",
"create.gui.schematicannon.option.replaceWithAny.description": "Die Kanone wird feste Blöcke ersetzen, wenn der Bauplan an der Position einen Block enthält.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Die Kanone wird alle Blöcke im Arbeitsbereich entfernen.",
"create.gui.schematicannon.option.skipMissing.description": "Wenn die Bauplankanone einen benötigten Block nicht finden kann, wird sie einfach beim nächsten weiter machen.",
"create.gui.schematicannon.option.skipTileEntities.description": "Die Bauplankanone wird versuchen, Blöcke mit extra Daten, beispielsweise Truhen, nicht zu ersetzen.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Die Kanone wird ausschließlich nicht feste Blöcke und Luft in ihrem Arbeitsbereich ersetzen.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Die Kanone wird feste Blöcke nur dann ersetzen, wenn an der Position vorher bereits ein fester Block war.",
"create.gui.schematicannon.option.replaceWithAny.description": "Die Kanone wird feste Blöcke ersetzen, wenn der Bauplan an der Position einen Block enthält.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Die Kanone wird alle Blöcke im Arbeitsbereich entfernen.",
"create.schematicannon.status.idle": "Aus",
"create.schematicannon.status.ready": "Bereit",
@ -853,11 +852,11 @@
"create.schematicannon.status.targetNotLoaded": "Kein Block geladen",
"create.schematicannon.status.targetOutsideRange": "Ziel zu weit weg",
"create.schematicannon.status.searching": "Suchen",
"create.schematicannon.status.skipping": "Überspringen",
"create.schematicannon.status.skipping": "Ãœberspringen",
"create.schematicannon.status.missingBlock": "Fehlender Block:",
"create.schematicannon.status.placing": "Platzieren",
"create.schematicannon.status.clearing": "Blöcke entfernen",
"create.schematicannon.status.schematicInvalid": "Bauplan ungültig",
"create.schematicannon.status.clearing": "Blöcke entfernen",
"create.schematicannon.status.schematicInvalid": "Bauplan ungültig",
"create.schematicannon.status.schematicNotPlaced": "Bauplan nicht positioniert",
"create.schematicannon.status.schematicExpired": "Bauplandatei abgelaufen",
@ -979,6 +978,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.tooltip.chute.header": "UNLOCALIZED: Chute Information",
"create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward",
"create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward",
"create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans",
"create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below",
"create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above",
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
@ -1024,8 +1032,8 @@
"item.create.example_item.tooltip.condition1": "Wenn dies",
"item.create.example_item.tooltip.behaviour1": "dann tut dieser Gegenstand das. (Verhalten wird mit der Shift-Taste angezeigt)",
"item.create.example_item.tooltip.condition2": "Und wenn dies",
"item.create.example_item.tooltip.behaviour2": "kannst du so viele Verhaltensweisen hinzufügen wie du magst",
"item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist",
"item.create.example_item.tooltip.behaviour2": "kannst du so viele Verhaltensweisen hinzufügen wie du magst",
"item.create.example_item.tooltip.control1": "Wenn Strg gedrückt ist",
"item.create.example_item.tooltip.action1": "wird diese Steuerung gezeigt.",
"block.create.andesite_casing.tooltip": "UNLOCALIZED: ANDESITE CASING",
@ -1147,24 +1155,24 @@
"block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.",
"item.create.wand_of_symmetry.tooltip": "SYMMETRIESTAB",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.",
"item.create.wand_of_symmetry.tooltip.summary": "Spiegelt deine Blockplatzierung perfekt über die konfigurierten Ebenen.",
"item.create.wand_of_symmetry.tooltip.condition1": "Wenn in der Schnellleiste",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Bleibt aktiv",
"item.create.wand_of_symmetry.tooltip.control1": "R-Klick auf Boden",
"item.create.wand_of_symmetry.tooltip.action1": "_Erstellt_ oder _Bewegt_ den Spiegel",
"item.create.wand_of_symmetry.tooltip.control2": "R-Klick in die Luft",
"item.create.wand_of_symmetry.tooltip.action2": "_Löscht_ den aktiven Spiegel",
"item.create.wand_of_symmetry.tooltip.action2": "_Löscht_ den aktiven Spiegel",
"item.create.wand_of_symmetry.tooltip.control3": "R-Klick beim Schleichen",
"item.create.wand_of_symmetry.tooltip.action3": "Öffnet das _Konfigurationsmenü_",
"item.create.wand_of_symmetry.tooltip.action3": "Ãffnet das _Konfigurationsmenü_",
"item.create.handheld_blockzapper.tooltip": "BLOCKPISTOLE",
"item.create.handheld_blockzapper.tooltip.summary": "Ermöglicht das Platzieren und Austauschen von Blöcken aus großer Entfernung.",
"item.create.handheld_blockzapper.tooltip.summary": "Ermöglicht das Platzieren und Austauschen von Blöcken aus großer Entfernung.",
"item.create.handheld_blockzapper.tooltip.control1": "L-Klick auf Block",
"item.create.handheld_blockzapper.tooltip.action1": "Legt die von dem Werkzeug platzierten Blöcke auf den angeschauten Block fest.",
"item.create.handheld_blockzapper.tooltip.action1": "Legt die von dem Werkzeug platzierten Blöcke auf den angeschauten Block fest.",
"item.create.handheld_blockzapper.tooltip.control2": "R-Klick auf Block",
"item.create.handheld_blockzapper.tooltip.action2": "_Platziert_ oder _Ersetzt_ den ausgewählten Block.",
"item.create.handheld_blockzapper.tooltip.action2": "_Platziert_ oder _Ersetzt_ den ausgewählten Block.",
"item.create.handheld_blockzapper.tooltip.control3": "R-Klick beim Schleichen",
"item.create.handheld_blockzapper.tooltip.action3": "Öffnet das _Konfigurationsmenü_",
"item.create.handheld_blockzapper.tooltip.action3": "Ãffnet das _Konfigurationsmenü_",
"item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER",
"item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain_ _features_.",
@ -1175,10 +1183,10 @@
"item.create.handheld_worldshaper.tooltip.control3": "UNLOCALIZED: R-Click while Sneaking",
"item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration_ _Interface_",
"item.create.tree_fertilizer.tooltip": "BAUMDÜNGER",
"item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet",
"item.create.tree_fertilizer.tooltip": "BAUMDÃœNGER",
"item.create.tree_fertilizer.tooltip.summary": "Eine Mischung aus Mineralien, die sich für weit verbreitete Baumarten eignet",
"item.create.tree_fertilizer.tooltip.condition1": "Wenn auf einen Setzling angewendet",
"item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen",
"item.create.tree_fertilizer.tooltip.behaviour1": "Lässt Bäume unabhängig vom Platz um sie herum wachsen",
"item.create.deforester.tooltip": "UNLOCALIZED: DEFORESTER",
"item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant_ _axe_ able to chop down trees in a split second.",
@ -1203,67 +1211,67 @@
"item.create.attribute_filter.tooltip.behaviour2": "UNLOCALIZED: Opens the _configuration_ _interface_.",
"item.create.empty_schematic.tooltip": "LEERER BAUPLAN",
"item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet",
"item.create.empty_schematic.tooltip.summary": "Wird für die Herstellung und das Schreiben auf dem _Bauplantisch_ verwendet",
"item.create.schematic.tooltip": "BAUPLAN",
"item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.",
"item.create.schematic.tooltip.summary": "Beschreibt eine Struktur, die in der Welt platziert werden kann. Positioniere das Hologramm wie gewünscht und verwende eine _Bauplankanone_, um die Struktur zu bauen.",
"item.create.schematic.tooltip.condition1": "Wenn gehalten",
"item.create.schematic.tooltip.behaviour1": "Kann mit den Werkzeugen auf dem Bildschirm positioniert werden",
"item.create.schematic.tooltip.control1": "R-Klick beim Schleichen",
"item.create.schematic.tooltip.action1": "Öffnet ein Menü zur Eingabe exakter _Koordinaten_.",
"item.create.schematic.tooltip.action1": "Ãffnet ein Menü zur Eingabe exakter _Koordinaten_.",
"item.create.schematic_and_quill.tooltip": "BAUPLAN UND FEDER",
"item.create.schematic_and_quill.tooltip.summary": "Wird benutzt, um eine existierende Struktur in der Welt als eine .nbt-Datei zu speichern.",
"item.create.schematic_and_quill.tooltip.condition1": "Schritt 1",
"item.create.schematic_and_quill.tooltip.behaviour1": "Wähle zwei Eckpunkte mit R-Klick aus",
"item.create.schematic_and_quill.tooltip.behaviour1": "Wähle zwei Eckpunkte mit R-Klick aus",
"item.create.schematic_and_quill.tooltip.condition2": "Schritt 2",
"item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.",
"item.create.schematic_and_quill.tooltip.behaviour2": "Auf den Oberflächen _Strg-Scrollen_ um die Größe zu verändern. Nochmals R-Klick um zu speichern.",
"item.create.schematic_and_quill.tooltip.control1": "R-Klick",
"item.create.schematic_and_quill.tooltip.action1": "Einen Eckpunkt auswählen / Speichern bestätigen",
"item.create.schematic_and_quill.tooltip.control2": "Strg gedrückt halten",
"item.create.schematic_and_quill.tooltip.action2": "Wählt Punkte _mitten_ _in_ _der_ _Luft._ _Scrolle,_ um die Distanz anzupassen.",
"item.create.schematic_and_quill.tooltip.action1": "Einen Eckpunkt auswählen / Speichern bestätigen",
"item.create.schematic_and_quill.tooltip.control2": "Strg gedrückt halten",
"item.create.schematic_and_quill.tooltip.action2": "Wählt Punkte _mitten_ _in_ _der_ _Luft._ _Scrolle,_ um die Distanz anzupassen.",
"item.create.schematic_and_quill.tooltip.control3": "R-Klick beim Schleichen",
"item.create.schematic_and_quill.tooltip.action3": "_Setzt_ die Auswahl _zurück_ und löscht sie.",
"item.create.schematic_and_quill.tooltip.action3": "_Setzt_ die Auswahl _zurück_ und löscht sie.",
"block.create.schematicannon.tooltip": "BAUPLANKANONE",
"block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.",
"block.create.schematicannon.tooltip.summary": "Schießt Blöcke, um eine Struktur nach einem positionierten _Bauplan_ zu errichten. Benutzt Gegenstände aus benachbarten Inventaren und _Schießpulver_ als Treibstoff.",
"block.create.schematicannon.tooltip.control1": "Wenn R-Geklickt",
"block.create.schematicannon.tooltip.action1": "Öffnet das _Menü_",
"block.create.schematicannon.tooltip.action1": "Ãffnet das _Menü_",
"block.create.schematic_table.tooltip": "BAUPLANTISCH",
"block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_",
"block.create.schematic_table.tooltip.summary": "Schreibt gespeicherte Baupläne auf einen _Leeren_ _Bauplan_",
"block.create.schematic_table.tooltip.condition1": "Wenn ein Leerer Bauplan bereitgestellt wird",
"block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch",
"block.create.schematic_table.tooltip.behaviour1": "Lädt eine ausgewählte Datei von deinem Bauplan-Ordner hoch",
"block.create.shaft.tooltip": "WELLE",
"block.create.shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse.",
"block.create.shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse.",
"block.create.cogwheel.tooltip": "ZAHNRAD",
"block.create.cogwheel.tooltip.summary": "_Überträgt_ _Rotation_ entlang seiner Achse und auf benachbarte _Zahnräder._",
"block.create.cogwheel.tooltip.summary": "_Überträgt_ _Rotation_ entlang seiner Achse und auf benachbarte _Zahnräder._",
"block.create.large_cogwheel.tooltip": "GROES ZAHNRAD",
"block.create.large_cogwheel.tooltip.summary": "Eine größere Version des _Zahnrads,_ ermöglicht eine _Änderung_ der _Rotationsgeschwindigket_, wenn es mit einem kleinerem Zahnrad verbunden wird.",
"block.create.large_cogwheel.tooltip": "GROẞES ZAHNRAD",
"block.create.large_cogwheel.tooltip.summary": "Eine größere Version des _Zahnrads,_ ermöglicht eine _Änderung_ der _Rotationsgeschwindigket_, wenn es mit einem kleinerem Zahnrad verbunden wird.",
"block.create.encased_shaft.tooltip": "EINGESCHLOSSENE WELLE",
"block.create.encased_shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse. Nützlich für die Übertragung von Rotation durch Wände hindurch.",
"block.create.encased_shaft.tooltip.summary": "_Überträgt_ _Rotation_ entlang ihrer Achse. Nützlich für die Übertragung von Rotation durch Wände hindurch.",
"block.create.gearbox.tooltip": "GETRIEBE",
"block.create.gearbox.tooltip.summary": "_Leitet_ _Rotation_ in _vier_ _Richtungen_ weiter. Kehrt geradlinige Verbindungen um.",
"block.create.gearshift.tooltip": "GANGSCHALTUNG",
"block.create.gearshift.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.gearshift.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.gearshift.tooltip.condition1": "Wenn aktiv",
"block.create.gearshift.tooltip.behaviour1": "_Kehrt_ die ausgehende Drehrichtung _um._",
"block.create.clutch.tooltip": "KUPPLUNG",
"block.create.clutch.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.clutch.tooltip.summary": "Ein kontrollierbarer _Rotationsschalter_ für angeschlossene Wellen.",
"block.create.clutch.tooltip.condition1": "Wenn aktiv",
"block.create.clutch.tooltip.behaviour1": "_Stoppt_ das Weiterleiten von Rotation zur anderen Seite.",
"block.create.encased_belt.tooltip": "EINGESCHLOSSENER RIEMEN",
"block.create.encased_belt.tooltip.summary": "_Überträgt_ _Rotation_ durch seinen Block und zu einem angeschlossenen _Eingeschlossenen_ _Riemen._",
"block.create.encased_belt.tooltip.summary": "_Überträgt_ _Rotation_ durch seinen Block und zu einem angeschlossenen _Eingeschlossenen_ _Riemen._",
"block.create.encased_belt.tooltip.condition1": "Wenn an einem anderen Eingeschlossenen Riemen angeschlossen",
"block.create.encased_belt.tooltip.behaviour1": "Wird der angeschlossene Block die exakt gleiche Rotationsgeschwindigkeit und Richtung haben. Angeschlossene Riemen müssen nicht in die gleiche Richtung schauen.",
"block.create.encased_belt.tooltip.behaviour1": "Wird der angeschlossene Block die exakt gleiche Rotationsgeschwindigkeit und Richtung haben. Angeschlossene Riemen müssen nicht in die gleiche Richtung schauen.",
"block.create.adjustable_pulley.tooltip": "UNLOCALIZED: ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
@ -1273,9 +1281,9 @@
"item.create.belt_connector.tooltip": "MECHANISCHER RIEMEN",
"item.create.belt_connector.tooltip.summary": "Verbindet zwei _Wellen_ mit einem _Mechanischen_ _Riemen._ Verbundene Wellen haben die exakt gleiche Rotationsgeschwindigkeit und Richtung.",
"item.create.belt_connector.tooltip.control1": "R-Klick auf Welle",
"item.create.belt_connector.tooltip.action1": "Wählt die Welle als Verbindungspunkt für den Riemen aus. Beide ausgewählten Wellen müssen _horizontal,_ _vertikal_ oder _diagonal_ entlang der Richtung des Riemens zeigen.",
"item.create.belt_connector.tooltip.action1": "Wählt die Welle als Verbindungspunkt für den Riemen aus. Beide ausgewählten Wellen müssen _horizontal,_ _vertikal_ oder _diagonal_ entlang der Richtung des Riemens zeigen.",
"item.create.belt_connector.tooltip.control2": "R-Klick beim Schleichen",
"item.create.belt_connector.tooltip.action2": "_Setzt_ die erste ausgewählte Position des Riemens _zurück._",
"item.create.belt_connector.tooltip.action2": "_Setzt_ die erste ausgewählte Position des Riemens _zurück._",
"item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES",
"item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic_ _information_.",
@ -1295,16 +1303,16 @@
"block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational_ _Force_.",
"block.create.water_wheel.tooltip": "WASSERRAD",
"block.create.water_wheel.tooltip.summary": "Liefert _Rotationsenergie_ von benachbarten _Wasserströmungen._",
"block.create.water_wheel.tooltip.summary": "Liefert _Rotationsenergie_ von benachbarten _Wasserströmungen._",
"block.create.encased_fan.tooltip": "EINGESCHLOSSENER PROPELLER",
"block.create.encased_fan.tooltip.summary": "Wandelt _Rotationsenergie_ in _Luftstöme_ um und wieder zurück. Hat mehrere Verwendungsmöglichkeiten.",
"block.create.encased_fan.tooltip.condition1": "Wenn über Feuer",
"block.create.encased_fan.tooltip.summary": "Wandelt _Rotationsenergie_ in _Luftstöme_ um und wieder zurück. Hat mehrere Verwendungsmöglichkeiten.",
"block.create.encased_fan.tooltip.condition1": "Wenn über Feuer",
"block.create.encased_fan.tooltip.behaviour1": "Liefert _Rotationsenergie_ (muss vertikal ausgerichtet sein)",
"block.create.encased_fan.tooltip.condition2": "Wenn angetrieben",
"block.create.encased_fan.tooltip.behaviour2": "_Bläst_ Dinge auf einer Seite von sich weg, _zieht_ sie auf der anderen zu sich hin. Kraft und Geschwindigkeit sind abhängig von der eingehenden Rotation.",
"block.create.encased_fan.tooltip.condition3": "Wenn Luft durch spezielle Blöcke fließt",
"block.create.encased_fan.tooltip.behaviour3": "Werden Gegenstände vor dem Block verarbeitet: _Wasser_ wäscht, _Feuer_ räuchert, und _Lava_ schmilzt den Gegenstand.",
"block.create.encased_fan.tooltip.behaviour2": "_Bläst_ Dinge auf einer Seite von sich weg, _zieht_ sie auf der anderen zu sich hin. Kraft und Geschwindigkeit sind abhängig von der eingehenden Rotation.",
"block.create.encased_fan.tooltip.condition3": "Wenn Luft durch spezielle Blöcke fließt",
"block.create.encased_fan.tooltip.behaviour3": "Werden Gegenstände vor dem Block verarbeitet: _Wasser_ wäscht, _Feuer_ räuchert, und _Lava_ schmilzt den Gegenstand.",
"block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
"block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.",
@ -1320,7 +1328,7 @@
"block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "DREHTISCH",
"block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.",
"block.create.turntable.tooltip.summary": "Wandelt _Rotationsenergie_ in starkes Schwindelgefühl um.",
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
@ -1330,16 +1338,16 @@
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "MAHLWERKRAD",
"block.create.crushing_wheel.tooltip.summary": "Riesige, drehbare Räder, die alles _zermalmen_ das zwischen ihnen landet.",
"block.create.crushing_wheel.tooltip.summary": "Riesige, drehbare Räder, die alles _zermalmen_ das zwischen ihnen landet.",
"block.create.crushing_wheel.tooltip.condition1": "Wenn mit einem anderem Mahlwerkrad verbunden",
"block.create.crushing_wheel.tooltip.behaviour1": "Formt einen Schredder, mit dem man verschiedene Sachen verarbeiten kann. Die Zähne der Räder müssen ineinandergreifen und mit der _gleichen_ _Geschwindigkeit_ in _gegengesetzte_ _Richtungen_ drehen.",
"block.create.crushing_wheel.tooltip.behaviour1": "Formt einen Schredder, mit dem man verschiedene Sachen verarbeiten kann. Die Zähne der Räder müssen ineinandergreifen und mit der _gleichen_ _Geschwindigkeit_ in _gegengesetzte_ _Richtungen_ drehen.",
"block.create.mechanical_press.tooltip": "MECHANISCHE PRESSE",
"block.create.mechanical_press.tooltip.summary": "Ein starker Kolben, welcher Gegenstände unter ihm zusammenpresst. Benötigt konstante _Rotationsenergie._",
"block.create.mechanical_press.tooltip.summary": "Ein starker Kolben, welcher Gegenstände unter ihm zusammenpresst. Benötigt konstante _Rotationsenergie._",
"block.create.mechanical_press.tooltip.condition1": "Wenn durch Redstone aktiviert",
"block.create.mechanical_press.tooltip.behaviour1": "_Fängt_ _an_, Gegenstände, die darunter liegen, zusammenzudrücken.",
"block.create.mechanical_press.tooltip.condition2": "Wenn über einem Mechanischem Riemen",
"block.create.mechanical_press.tooltip.behaviour2": "Presst _automatisch_ alle auf dem Riemen vorbeigeführten Gegenstände zusammen.",
"block.create.mechanical_press.tooltip.behaviour1": "_Fängt_ _an_, Gegenstände, die darunter liegen, zusammenzudrücken.",
"block.create.mechanical_press.tooltip.condition2": "Wenn über einem Mechanischem Riemen",
"block.create.mechanical_press.tooltip.behaviour2": "Presst _automatisch_ alle auf dem Riemen vorbeigeführten Gegenstände zusammen.",
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
@ -1397,26 +1405,26 @@
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANISCHER KOLBEN",
"block.create.mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Kolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Kolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.mechanical_piston.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.sticky_mechanical_piston.tooltip": "KLEBRIGER MECHANISCHER KOLBEN",
"block.create.sticky_mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Klebrigen_ _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Klolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.sticky_mechanical_piston.tooltip.summary": "Eine fortgeschrittene Version des _Klebrigen_ _Kolbens,_ welcher _Rotationsenergie_ benutzt, um verbundene Strukturen präzise zu bewegen. _Klolben-Pleuelverlängerungen_ auf der Hinterseite bestimmen die _Reichweite_ des Kolbens. Ohne Verlängerungen bewegt sich dieser nicht. Verwende ein _Schubgerüst,_ um mehr als nur eine Reihe von Blöcken zu bewegen.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Wenn angetrieben",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Fängt an, die angeschlossene Struktur zu bewegen. Geschwindigkeit und Richtung korrelieren mit der eingehenden Rotationsgeschwindigkeit.",
"block.create.piston_extension_pole.tooltip": "KOLBEN-PLEUELVERÄNGERUNG",
"block.create.piston_extension_pole.tooltip.summary": "Wird benutzt, um die Reichweite von _Mechanischen_ _Kolben_ zu erhöhen.",
"block.create.piston_extension_pole.tooltip": "KOLBEN-PLEUELVERÄNGERUNG",
"block.create.piston_extension_pole.tooltip.summary": "Wird benutzt, um die Reichweite von _Mechanischen_ _Kolben_ zu erhöhen.",
"block.create.piston_extension_pole.tooltip.condition1": "Wenn an einem Mechanischen Kolben angebracht",
"block.create.piston_extension_pole.tooltip.behaviour1": "Erhöht die Länge des Kolbens um 1 Block.",
"block.create.piston_extension_pole.tooltip.behaviour1": "Erhöht die Länge des Kolbens um 1 Block.",
"block.create.mechanical_bearing.tooltip": "MECHANISCHES LAGER",
"block.create.mechanical_bearing.tooltip.summary": "Wird benutzt, um _größere_ _Strukturen_ zu drehen oder um _Rotationsenergie_ aus Wind zu erzeugen.",
"block.create.mechanical_bearing.tooltip.summary": "Wird benutzt, um _größere_ _Strukturen_ zu drehen oder um _Rotationsenergie_ aus Wind zu erzeugen.",
"block.create.mechanical_bearing.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_bearing.tooltip.behaviour1": "Fängt an, angeschlossene _Drehgerüste_ und an ihnen angebrachte Blöcke zu drehen.",
"block.create.mechanical_bearing.tooltip.behaviour1": "Fängt an, angeschlossene _Drehgerüste_ und an ihnen angebrachte Blöcke zu drehen.",
"block.create.mechanical_bearing.tooltip.condition2": "Wenn durch Redstone aktiviert",
"block.create.mechanical_bearing.tooltip.behaviour2": "Fängt an, _Rotationsenergie_ durch das Drehen der angebrachten Struktur zu erzeugen. Die Struktur muss _geeignete_ _Segelblöcke_ beinhalten. (Momentan jede Art von Wolle).",
"block.create.mechanical_bearing.tooltip.behaviour2": "Fängt an, _Rotationsenergie_ durch das Drehen der angebrachten Struktur zu erzeugen. Die Struktur muss _geeignete_ _Segelblöcke_ beinhalten. (Momentan jede Art von Wolle).",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
@ -1446,38 +1454,38 @@
"block.create.rope_pulley.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "SCHUBGERÜST",
"block.create.linear_chassis.tooltip.summary": "Eine konfigurierbare Basis für Strukturen, die durch _Mechanische_ _Kolben_ bewegt werden sollen. Diese Blöcke müssen die erste Reihe von Blöcken vor dem Kloben bilden.",
"block.create.linear_chassis.tooltip": "SCHUBGERÃœST",
"block.create.linear_chassis.tooltip.summary": "Eine konfigurierbare Basis für Strukturen, die durch _Mechanische_ _Kolben_ bewegt werden sollen. Diese Blöcke müssen die erste Reihe von Blöcken vor dem Kloben bilden.",
"block.create.linear_chassis.tooltip.condition1": "Wenn durch einen Mechanischen Kolben bewegt",
"block.create.linear_chassis.tooltip.behaviour1": "_Bewegt_ alle _verbundenen_ _Gerüste_ mit der gleichen Orientierung, und angebrachte Blöcke davor. Wenn der Kolben zurückgezogen wird, werden Blöcke nur zurückgezogen, wenn die Fläche des Gerüsts _klebrig_ ist (Siehe [Strg]).",
"block.create.linear_chassis.tooltip.behaviour1": "_Bewegt_ alle _verbundenen_ _Gerüste_ mit der gleichen Orientierung, und angebrachte Blöcke davor. Wenn der Kolben zurückgezogen wird, werden Blöcke nur zurückgezogen, wenn die Fläche des Gerüsts _klebrig_ ist (Siehe [Strg]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt",
"block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.",
"block.create.linear_chassis.tooltip.action1": "Lässt die Oberfläche _klebrig_ werden. Wenn der Kolben zurückgezogen wird, _zieht_ das Gerüst alle verbundenen Blöcke _zurück_ in seine Spalte und innerhalb der konfigurierten Reichweite.",
"block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.",
"block.create.radial_chassis.tooltip": "DREHGERÜST",
"block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.",
"block.create.radial_chassis.tooltip": "DREHGERÃœST",
"block.create.radial_chassis.tooltip.summary": "Wird für das Drehen von Strukturen mit dem _Mechanischem_ _Lager_ benutzt.",
"block.create.radial_chassis.tooltip.condition1": "Wenn durch ein Lager gedreht",
"block.create.radial_chassis.tooltip.behaviour1": "_Dreht_ alle an _klebrigen_ Seiten angebrachten Blöcke (Siehe [Strg]) innerhalb der konfigurierten Reichweite um sich. _Überträgt_ die Rotation zu weiter angebrachten Rotationsgerüsten.",
"block.create.radial_chassis.tooltip.behaviour1": "_Dreht_ alle an _klebrigen_ Seiten angebrachten Blöcke (Siehe [Strg]) innerhalb der konfigurierten Reichweite um sich. _Überträgt_ die Rotation zu weiter angebrachten Rotationsgerüsten.",
"block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "Wenn mit einem Schleimball R-geklickt",
"block.create.radial_chassis.tooltip.action1": "Lässt die geklickte Fläche _klebrig_ werden. Wenn das Gerüst gedreht wird, werden alle verbundenen Blöcke an dieser Seite mit dem Gerüst mitgedreht.",
"block.create.radial_chassis.tooltip.action1": "Lässt die geklickte Fläche _klebrig_ werden. Wenn das Gerüst gedreht wird, werden alle verbundenen Blöcke an dieser Seite mit dem Gerüst mitgedreht.",
"block.create.mechanical_drill.tooltip": "MECHANISCHER BOHRER",
"block.create.mechanical_drill.tooltip.summary": "Ein mechanisches Gerät, welches sich dazu eignet _Blöcke_ _zu_ _brechen._",
"block.create.mechanical_drill.tooltip.summary": "Ein mechanisches Gerät, welches sich dazu eignet _Blöcke_ _zu_ _brechen._",
"block.create.mechanical_drill.tooltip.condition1": "Wenn angetrieben",
"block.create.mechanical_drill.tooltip.behaviour1": "Funktioniert als _stationärer_ Blockbrecher. _Schadet_ außerdem _Wesen_ in seiner effektiven Reichweite.",
"block.create.mechanical_drill.tooltip.behaviour1": "Funktioniert als _stationärer_ Blockbrecher. _Schadet_ außerdem _Wesen_ in seiner effektiven Reichweite.",
"block.create.mechanical_drill.tooltip.condition2": "Wenn durch einem Mechanischen Kolben bewegt",
"block.create.mechanical_drill.tooltip.behaviour2": "Bricht Blöcke die der Bohrer trifft.",
"block.create.mechanical_drill.tooltip.behaviour2": "Bricht Blöcke die der Bohrer trifft.",
"block.create.mechanical_harvester.tooltip": "MECHANISCHE ERNTEMASCHINE",
"block.create.mechanical_harvester.tooltip.summary": "Ein mechanischer Pflanzenschneider für die Automatisierung deiner Ernte.",
"block.create.mechanical_harvester.tooltip.summary": "Ein mechanischer Pflanzenschneider für die Automatisierung deiner Ernte.",
"block.create.mechanical_harvester.tooltip.condition1": "Wenn durch einem Mechanischen Kolben bewegt",
"block.create.mechanical_harvester.tooltip.behaviour1": "Werden alle _reifen_ _Pflanzen_ _geerntet_, die die Klinge treffen, und auf ihren anfänglichen Wachstumszustand zurückgesetzt.",
"block.create.mechanical_harvester.tooltip.behaviour1": "Werden alle _reifen_ _Pflanzen_ _geerntet_, die die Klinge treffen, und auf ihren anfänglichen Wachstumszustand zurückgesetzt.",
"block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
@ -1494,22 +1502,22 @@
"block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "VORRATSSENSOR",
"block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.",
"block.create.stockpile_switch.tooltip.summary": "Schaltet ein Redstone-Signal ein oder aus, basierend auf der _Speichermenge_ im verbundenen Behälter.",
"block.create.stockpile_switch.tooltip.condition1": "Wenn unter dem unteren Limit",
"block.create.stockpile_switch.tooltip.behaviour1": "Wird das Redstone-Signal ausgeschaltet.",
"block.create.stockpile_switch.tooltip.condition2": "Wenn über dem oberen Limit",
"block.create.stockpile_switch.tooltip.condition2": "Wenn über dem oberen Limit",
"block.create.stockpile_switch.tooltip.behaviour2": "Wird das Redstone-Signal eingeschaltet bis das untere Limit wieder erreicht wird.",
"block.create.stockpile_switch.tooltip.control1": "Wenn R-geklickt",
"block.create.stockpile_switch.tooltip.action1": "Wird das _Konfigurationsmenü_ geöffnet",
"block.create.stockpile_switch.tooltip.action1": "Wird das _Konfigurationsmenü_ geöffnet",
"block.create.redstone_link.tooltip": "REDSTONE-VERBINDUNG",
"block.create.redstone_link.tooltip.summary": "Endpunkte für _Drahtlose_ _Redstone-Verbindungen._ Mithilfe von Gegenständen kann die Frequenz eingestellt werden. Signalreichweite ist begrenzt, aber angemessen.",
"block.create.redstone_link.tooltip.summary": "Endpunkte für _Drahtlose_ _Redstone-Verbindungen._ Mithilfe von Gegenständen kann die Frequenz eingestellt werden. Signalreichweite ist begrenzt, aber angemessen.",
"block.create.redstone_link.tooltip.condition1": "Wenn aktiv",
"block.create.redstone_link.tooltip.behaviour1": "Liefern eingehende Verbindungen mit derselben _Frequenz_ ein Redstone-Signal.",
"block.create.redstone_link.tooltip.control1": "Wenn mit einem Gegenstand R-geklickt",
"block.create.redstone_link.tooltip.action1": "Setzt die _Frequenz_ auf diesen Gegenstand. Insgesamt können _zwei_ _verschiedene_ _Gegenstände_ benutzt werden, um die Frequenz zu definieren.",
"block.create.redstone_link.tooltip.control2": "Wenn während dem Schleichen R-geklickt",
"block.create.redstone_link.tooltip.action2": "Schaltet zwischen _Empfänger-_ und _Transmittermodus_ um.",
"block.create.redstone_link.tooltip.action1": "Setzt die _Frequenz_ auf diesen Gegenstand. Insgesamt können _zwei_ _verschiedene_ _Gegenstände_ benutzt werden, um die Frequenz zu definieren.",
"block.create.redstone_link.tooltip.control2": "Wenn während dem Schleichen R-geklickt",
"block.create.redstone_link.tooltip.action2": "Schaltet zwischen _Empfänger-_ und _Transmittermodus_ um.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
@ -1517,19 +1525,19 @@
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.redstone_contact.tooltip": "REDSTONE-KONTAKT",
"block.create.redstone_contact.tooltip.summary": "Ein einfaches Gerät für fortgeschrittene Redstone-Apparate.",
"block.create.redstone_contact.tooltip.condition1": "Wenn gegenüber einem anderen Kontakt",
"block.create.redstone_contact.tooltip.summary": "Ein einfaches Gerät für fortgeschrittene Redstone-Apparate.",
"block.create.redstone_contact.tooltip.condition1": "Wenn gegenüber einem anderen Kontakt",
"block.create.redstone_contact.tooltip.behaviour1": "Liefert ein _Redstone-Signal._",
"block.create.redstone_contact.tooltip.condition2": "Wenn durch einen Mechanischen Kolben bewegt",
"block.create.redstone_contact.tooltip.behaviour2": "Löst im Vorbeifahren stationären Kontakte aus",
"block.create.redstone_contact.tooltip.behaviour2": "Löst im Vorbeifahren stationären Kontakte aus",
"block.create.adjustable_crate.tooltip": "adjustable_crate",
"block.create.adjustable_crate.tooltip.summary": "Dieser _Speicherbehälter_ erlaubt manuelle Kontrolle über seine Kapazität. Er kann bis zu _16_ _Stacks_ von jeglichem Gegenstand beinhalten.",
"block.create.adjustable_crate.tooltip.summary": "Dieser _Speicherbehälter_ erlaubt manuelle Kontrolle über seine Kapazität. Er kann bis zu _16_ _Stacks_ von jeglichem Gegenstand beinhalten.",
"block.create.adjustable_crate.tooltip.control1": "Wenn R-geklickt",
"block.create.adjustable_crate.tooltip.action1": "Öffnet das _Menü_",
"block.create.adjustable_crate.tooltip.action1": "Ãffnet das _Menü_",
"block.create.creative_crate.tooltip": "BAUPLANKANONENMACHER",
"block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.",
"block.create.creative_crate.tooltip.summary": "Stellt einen unendlichen Vorrat an Blöcken für benachbarte _Bauplaenkanonen_ bereit.",
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
@ -1540,8 +1548,8 @@
"block.create.deployer.tooltip.condition2": "UNLOCALIZED: R-Clicked with Wrench",
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.funnel.tooltip": "FLIEBANDTRICHTER",
"block.create.funnel.tooltip.summary": "Sammelt eingehende Gegenstände auf einem _Mechanischen_ _Riemen_ und fügt diese in einen verbundenen _Behälter_ ein, wenn möglich. Muss direkt _auf_ dem Riemen sein, mit der Öffnung entgegen der Bewegungsrichtung des Riemens zeigend. Der Behälter muss auf der gleichen Höhe wie der Trichter sein.",
"block.create.funnel.tooltip": "FLIEẞBANDTRICHTER",
"block.create.funnel.tooltip.summary": "Sammelt eingehende Gegenstände auf einem _Mechanischen_ _Riemen_ und fügt diese in einen verbundenen _Behälter_ ein, wenn möglich. Muss direkt _auf_ dem Riemen sein, mit der Ãffnung entgegen der Bewegungsrichtung des Riemens zeigend. Der Behälter muss auf der gleichen Höhe wie der Trichter sein.",
"block.create.funnel.tooltip.condition1": "UNLOCALIZED: Passive Belt pulling",
"block.create.funnel.tooltip.behaviour1": "UNLOCALIZED: Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
@ -1557,10 +1565,10 @@
"block.create.brass_casing.tooltip.condition1": "UNLOCALIZED: When used on Mechanical Belt",
"block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.belt_observer.tooltip": "FLIEBAND-BEOBACHTER",
"block.create.belt_observer.tooltip.summary": "Erkennt Gegenstände, die vor ihm auf einem _Mechanischen_ _Riemen_ vorbeilaufen. Funktioniert wunderbar mit einem _Kolben_ über ihm, der gewisse Gegenstände runterschubst. ",
"block.create.belt_observer.tooltip.condition1": "Wenn ein Gegenstand mit dem Filter übereinstimmt",
"block.create.belt_observer.tooltip.behaviour1": "Sendet einen kurzen _Redstone-Puls_ an alle Seiten. Bei einem leeren Filter passiert dies mit allen Gegenständen.",
"block.create.belt_observer.tooltip": "FLIEẞBAND-BEOBACHTER",
"block.create.belt_observer.tooltip.summary": "Erkennt Gegenstände, die vor ihm auf einem _Mechanischen_ _Riemen_ vorbeilaufen. Funktioniert wunderbar mit einem _Kolben_ über ihm, der gewisse Gegenstände runterschubst. ",
"block.create.belt_observer.tooltip.condition1": "Wenn ein Gegenstand mit dem Filter übereinstimmt",
"block.create.belt_observer.tooltip.behaviour1": "Sendet einen kurzen _Redstone-Puls_ an alle Seiten. Bei einem leeren Filter passiert dies mit allen Gegenständen.",
"block.create.belt_observer.tooltip.condition2": "UNLOCALIZED: Pulse Mode",
"block.create.belt_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.belt_observer.tooltip.condition3": "UNLOCALIZED: Eject Mode",
@ -1568,11 +1576,11 @@
"block.create.belt_observer.tooltip.condition4": "UNLOCALIZED: Split Mode",
"block.create.belt_observer.tooltip.behaviour4": "UNLOCALIZED: _Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER",
"block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.",
"block.create.pulse_repeater.tooltip": "PULSIERENDER VERSTÄRKER",
"block.create.pulse_repeater.tooltip.summary": "Ein einfacher Schaltkreis, um durchgehende Redstone-Signale auf eine Länge von _1_ _tick_ zu reduzieren.",
"block.create.adjustable_repeater.tooltip": "VERZÖGERNDER VERSTÄRKER",
"block.create.adjustable_repeater.tooltip.summary": "Ein fortgeschrittener _Redstone-Verstärker_ mit einer _konfigurierbaren_ _Verzögerung_ von bis zu 30 Minuten.",
"block.create.adjustable_repeater.tooltip": "VERZÃGERNDER VERSTÄRKER",
"block.create.adjustable_repeater.tooltip.summary": "Ein fortgeschrittener _Redstone-Verstärker_ mit einer _konfigurierbaren_ _Verzögerung_ von bis zu 30 Minuten.",
"block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 660",
"_": "Missing Localizations: 668",
"_": "->------------------------] Game Elements [------------------------<-",
@ -67,7 +67,7 @@
"block.create.crimson_window_pane": "UNLOCALIZED: Crimson Window Pane",
"block.create.crushing_wheel": "Ruota di Frantumazione",
"block.create.crushing_wheel_controller": "UNLOCALIZED: Crushing Wheel Controller",
"block.create.cuckoo_clock": "Orologio a Cucù",
"block.create.cuckoo_clock": "Orologio a Cucù",
"block.create.cyan_sail": "UNLOCALIZED: Cyan Sail",
"block.create.cyan_seat": "UNLOCALIZED: Cyan Seat",
"block.create.cyan_valve_handle": "UNLOCALIZED: Cyan Valve Handle",
@ -348,7 +348,7 @@
"block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail",
"block.create.rope": "Corda",
"block.create.rope_pulley": "Puleggia della Corda",
"block.create.rotation_speed_controller": "Regolatore di Velocità di Rotazione",
"block.create.rotation_speed_controller": "Regolatore di Velocità di Rotazione",
"block.create.sail_frame": "UNLOCALIZED: Sail Frame",
"block.create.schematic_table": "Banco Schematico",
"block.create.schematicannon": "Cannoneschematico",
@ -561,12 +561,12 @@
"itemGroup.create.base": "UNLOCALIZED: Create",
"itemGroup.create.palettes": "UNLOCALIZED: Create Palettes",
"death.attack.create.crush": "%1$s è stato elaborato dala Ruota di Frantumazione",
"death.attack.create.fan_fire": "%1$s è stato bruciato a morte da aria calda",
"death.attack.create.fan_lava": "%1$s è stato bruciato a morte dal ventilatore di lava",
"death.attack.create.mechanical_drill": "%1$s è stato impalato dal Trapano Meccanico",
"death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla Sega Meccanica",
"death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria dall'orologio a cucù manomesso",
"death.attack.create.crush": "%1$s è stato elaborato dala Ruota di Frantumazione",
"death.attack.create.fan_fire": "%1$s è stato bruciato a morte da aria calda",
"death.attack.create.fan_lava": "%1$s è stato bruciato a morte dal ventilatore di lava",
"death.attack.create.mechanical_drill": "%1$s è stato impalato dal Trapano Meccanico",
"death.attack.create.mechanical_saw": "%1$s è stato tagliato a metà dalla Sega Meccanica",
"death.attack.create.cuckoo_clock_explosion": "%1$s è saltato in aria dall'orologio a cucù manomesso",
"create.block.deployer.damage_source_name": "un Disadattato",
"create.block.cart_assembler.invalid": "UNLOCALIZED: Place your Cart Assembler on a rail block",
@ -594,7 +594,7 @@
"create.recipe.mystery_conversion": "Metamorfosi Cromatica",
"create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout",
"create.recipe.draining": "UNLOCALIZED: Item Draining",
"create.recipe.processing.chance": "%1$s%% Possibilità",
"create.recipe.processing.chance": "%1$s%% Possibilità",
"create.recipe.heat_requirement.none": "UNLOCALIZED: No Heating Required",
"create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated",
"create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated",
@ -604,14 +604,14 @@
"create.generic.width": "Larghezza",
"create.generic.height": "Altezza",
"create.generic.length": "Lunghezza",
"create.generic.speed": "Velocità",
"create.generic.speed": "Velocità",
"create.generic.delay": "Ritardo",
"create.generic.unit.ticks": "Tick",
"create.generic.unit.seconds": "Secondi",
"create.generic.unit.minutes": "Minuti",
"create.generic.unit.rpm": "RPM",
"create.generic.unit.stress": "su",
"create.generic.unit.degrees": "°",
"create.generic.unit.degrees": "°",
"create.generic.unit.millibuckets": "UNLOCALIZED: %1$smB",
"create.generic.clockwise": "UNLOCALIZED: Clockwise",
"create.generic.counter_clockwise": "UNLOCALIZED: Counter-Clockwise",
@ -624,13 +624,13 @@
"create.keyinfo.toolmenu": "Focalizza sul Menu Strumento",
"create.keyinfo.scrollup": "Simula Rotellina del Mouse Verso Su (nel mondo)",
"create.keyinfo.scrolldown": "Simula Rotellina del Mouse Verso Giù (nel mondo)",
"create.keyinfo.scrolldown": "Simula Rotellina del Mouse Verso Giù (nel mondo)",
"create.gui.scrollInput.defaultTitle": "Scegli un Opzione:",
"create.gui.scrollInput.scrollToModify": "Scorri per Modificare",
"create.gui.scrollInput.scrollToAdjustAmount": "Scorri Fino a Regolare l'Importo",
"create.gui.scrollInput.scrollToSelect": "Scorri per Selezionare",
"create.gui.scrollInput.shiftScrollsFaster": "Premi Shift per Scorrere più Velocemente",
"create.gui.scrollInput.shiftScrollsFaster": "Premi Shift per Scorrere più Velocemente",
"create.gui.toolmenu.focusKey": "Premi [%1$s] per Aprire il Menu",
"create.gui.toolmenu.cycle": "[SCORRI] per navigare",
"create.gui.symmetryWand.mirrorType": "Specchio",
@ -647,7 +647,7 @@
"create.orientation.alongX": "Lungo X",
"create.gui.blockzapper.title": "Posizionatore di Blocchi",
"create.gui.blockzapper.replaceMode": "Modalità Sostituire",
"create.gui.blockzapper.replaceMode": "Modalità Sostituire",
"create.gui.blockzapper.searchDiagonal": "Segui Diagonali",
"create.gui.blockzapper.searchFuzzy": "Ignora i Bordi dei Materiali",
"create.gui.blockzapper.range": "Gamma Diffusione",
@ -697,11 +697,11 @@
"create.minecart_coupling.removed": "UNLOCALIZED: Removed all couplings from minecart",
"create.minecart_coupling.too_far": "UNLOCALIZED: Minecarts are too far apart",
"create.contraptions.movement_mode": "Modalità Movimento",
"create.contraptions.movement_mode.move_place": "Posizionare Sempre quando è Fermo",
"create.contraptions.movement_mode": "Modalità Movimento",
"create.contraptions.movement_mode.move_place": "Posizionare Sempre quando è Fermo",
"create.contraptions.movement_mode.move_place_returned": "Posiziona solo nella Posizione Iniziale",
"create.contraptions.movement_mode.move_never_place": "Posiziona solo quando Ancora Distrutto",
"create.contraptions.movement_mode.rotate_place": "Posiziona Sempre quando è Fermo",
"create.contraptions.movement_mode.rotate_place": "Posiziona Sempre quando è Fermo",
"create.contraptions.movement_mode.rotate_place_returned": "Posiziona solo vicino all'Angolo Iniziale",
"create.contraptions.movement_mode.rotate_never_place": "Posiziona Solo quando l'Ancora viene Distrutta",
"create.contraptions.cart_movement_mode": "UNLOCALIZED: Cart Movement Mode",
@ -725,16 +725,15 @@
"create.gui.goggles.generator_stats": "Statistiche del Generatore:",
"create.gui.goggles.kinetic_stats": "Statistiche Cinetiche:",
"create.gui.goggles.at_current_speed": "Alla velocità Attuale",
"create.gui.goggles.base_value": "Valore Base",
"create.gui.goggles.at_current_speed": "Alla velocità Attuale",
"create.gui.gauge.info_header": "Informazioni sul Calibro:",
"create.gui.speedometer.title": "Velocità di Rotazione",
"create.gui.speedometer.title": "Velocità di Rotazione",
"create.gui.stressometer.title": "Stress della Rete",
"create.gui.stressometer.capacity": "Capacità Rimanente",
"create.gui.stressometer.capacity": "Capacità Rimanente",
"create.gui.stressometer.overstressed": "Sovrastressato",
"create.gui.stressometer.no_rotation": "Nessuna Rotazione",
"create.gui.contraptions.not_fast_enough": "Sembra che questo %1$s _non_ stia girando con una _velocità_ _sufficiente_.",
"create.gui.contraptions.network_overstressed": "Sembra che questo marchingegno sia _sovraccarico_. Aggiungi più fonti o _rallenta_ i componenti con un forte _impatto_ _di_ _stress_.",
"create.gui.contraptions.not_fast_enough": "Sembra che questo %1$s _non_ stia girando con una _velocità_ _sufficiente_.",
"create.gui.contraptions.network_overstressed": "Sembra che questo marchingegno sia _sovraccarico_. Aggiungi più fonti o _rallenta_ i componenti con un forte _impatto_ _di_ _stress_.",
"create.gui.adjustable_crate.title": "Baule Regolabile",
"create.gui.adjustable_crate.storageSpace": "Spazio di Immagazzinamento",
"create.gui.stockpile_switch.title": "Interruttore Accumulatore",
@ -750,11 +749,11 @@
"create.gui.sequenced_gearshift.instruction.wait": "Aspetta",
"create.gui.sequenced_gearshift.instruction.wait.duration": "Durata",
"create.gui.sequenced_gearshift.instruction.end": "Fine",
"create.gui.sequenced_gearshift.speed": "Velocità, Direzione",
"create.gui.sequenced_gearshift.speed.forward": "Velocità di ingresso, Avanti",
"create.gui.sequenced_gearshift.speed.forward_fast": "Doppia velocità, Avanti",
"create.gui.sequenced_gearshift.speed.back": "Velocità di ingresso, Invertita",
"create.gui.sequenced_gearshift.speed.back_fast": "Doppia velocità, Invertita",
"create.gui.sequenced_gearshift.speed": "Velocità, Direzione",
"create.gui.sequenced_gearshift.speed.forward": "Velocità di ingresso, Avanti",
"create.gui.sequenced_gearshift.speed.forward_fast": "Doppia velocità, Avanti",
"create.gui.sequenced_gearshift.speed.back": "Velocità di ingresso, Invertita",
"create.gui.sequenced_gearshift.speed.back_fast": "Doppia velocità, Invertita",
"create.schematicAndQuill.dimensions": "Dimensione Schematica: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Prima posizione impostata.",
@ -792,7 +791,7 @@
"create.schematic.tool.move.description.2": "",
"create.schematic.tool.move.description.3": "",
"create.schematic.tool.movey.description.0": "Sposta la Schematica verticalmente.",
"create.schematic.tool.movey.description.1": "[CTRL]-Scorri per spostarla su/giù.",
"create.schematic.tool.movey.description.1": "[CTRL]-Scorri per spostarla su/giù.",
"create.schematic.tool.movey.description.2": "",
"create.schematic.tool.movey.description.3": "",
"create.schematic.tool.rotate.description.0": "Ruota la Schematica attorno al suo centro.",
@ -801,7 +800,7 @@
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Posiziona istantaneamente la struttura nel mondo.",
"create.schematic.tool.print.description.1": "[Clic-Destro] per confermare la posizione corrente.",
"create.schematic.tool.print.description.2": "Questo strumento è solo per la modalità creativa.",
"create.schematic.tool.print.description.2": "Questo strumento è solo per la modalità creativa.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Capovolge la schematica lungo la faccia selezionata.",
"create.schematic.tool.flip.description.1": "Indica la schematica e [CTRL]-Scorri per capovolgerla.",
@ -809,8 +808,8 @@
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Sincronizzazione...",
"create.schematics.uploadTooLarge": "La schematica è troppo grande.",
"create.schematics.maxAllowedSize": "La dimensione massima consentita del file schematica è:",
"create.schematics.uploadTooLarge": "La schematica è troppo grande.",
"create.schematics.maxAllowedSize": "La dimensione massima consentita del file schematica è:",
"create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files",
"create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder",
@ -832,16 +831,16 @@
"create.gui.schematicannon.option.replaceWithAny": "Sostituisci Solidi con Qualsiasi",
"create.gui.schematicannon.option.replaceWithEmpty": "Sostituisci Solidi con il Vuoto",
"create.gui.schematicannon.option.skipMissing": "Salta i Blocchi Mancanti",
"create.gui.schematicannon.option.skipTileEntities": "Proteggi i Blocchi Entità",
"create.gui.schematicannon.option.skipTileEntities": "Proteggi i Blocchi Entità",
"create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon",
"create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic",
"create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.",
"create.gui.schematicannon.option.skipMissing.description": "Se il cannone non riesce a trovare un blocco richiesto per il posizionamento, continuerà nella posizione successiva.",
"create.gui.schematicannon.option.skipTileEntities.description": "Il cannone eviterà di sostituire i blocchi di dati come bauli.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Il cannone non sostituirà mai alcun blocco Solido nella sua area di lavoro, solo non solidi e aria.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco solido nella posizione.",
"create.gui.schematicannon.option.replaceWithAny.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene qualche blocco nella posizione.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Il cannone eliminerà tutti i blocchi nell'area di lavoro, compresi quelli sostituiti dal aria.",
"create.gui.schematicannon.option.skipMissing.description": "Se il cannone non riesce a trovare un blocco richiesto per il posizionamento, continuerà nella posizione successiva.",
"create.gui.schematicannon.option.skipTileEntities.description": "Il cannone eviterà di sostituire i blocchi di dati come bauli.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "Il cannone non sostituirà mai alcun blocco Solido nella sua area di lavoro, solo non solidi e aria.",
"create.gui.schematicannon.option.replaceWithSolid.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene un blocco solido nella posizione.",
"create.gui.schematicannon.option.replaceWithAny.description": "Il cannone sostituirà i blocchi solidi nella sua area di lavoro se lo schema contiene qualche blocco nella posizione.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "Il cannone eliminerà tutti i blocchi nell'area di lavoro, compresi quelli sostituiti dal aria.",
"create.schematicannon.status.idle": "Inattivo",
"create.schematicannon.status.ready": "Pronto",
@ -850,7 +849,7 @@
"create.schematicannon.status.paused": "In Pausa",
"create.schematicannon.status.stopped": "Fermato",
"create.schematicannon.status.noGunpowder": "Niente Polvere da sparo",
"create.schematicannon.status.targetNotLoaded": "Il Blocco non è Caricato",
"create.schematicannon.status.targetNotLoaded": "Il Blocco non è Caricato",
"create.schematicannon.status.targetOutsideRange": "Obbiettivo Troppo Lontano",
"create.schematicannon.status.searching": "Ricercando",
"create.schematicannon.status.skipping": "Saltando",
@ -870,37 +869,37 @@
"create.gui.filter.ignore_data": "Ignora Dati",
"create.gui.filter.ignore_data.description": "Gli oggetti corrispondono indipendentemente dai loro attributi.",
"create.item_attributes.placeable": "è posizionabile",
"create.item_attributes.placeable": "è posizionabile",
"create.item_attributes.placeable.inverted": "UNLOCALIZED: is not placeable",
"create.item_attributes.consumable": "può essere mangiato",
"create.item_attributes.consumable": "può essere mangiato",
"create.item_attributes.consumable.inverted": "UNLOCALIZED: cannot be eaten",
"create.item_attributes.smeltable": "può essere Fuso",
"create.item_attributes.smeltable": "può essere Fuso",
"create.item_attributes.smeltable.inverted": "UNLOCALIZED: cannot be Smelted",
"create.item_attributes.washable": "può essere Lavato",
"create.item_attributes.washable": "può essere Lavato",
"create.item_attributes.washable.inverted": "UNLOCALIZED: cannot be Washed",
"create.item_attributes.smokable": "può essere Affumicato",
"create.item_attributes.smokable": "può essere Affumicato",
"create.item_attributes.smokable.inverted": "UNLOCALIZED: cannot be Smoked",
"create.item_attributes.crushable": "UNLOCALIZED: can be Crushed",
"create.item_attributes.crushable.inverted": "UNLOCALIZED: cannot be Crushed",
"create.item_attributes.blastable": "è fondibile in un Forno fusorio",
"create.item_attributes.blastable": "è fondibile in un Forno fusorio",
"create.item_attributes.blastable.inverted": "UNLOCALIZED: is not smeltable in Blast Furnace",
"create.item_attributes.enchanted": "è incantato",
"create.item_attributes.enchanted": "è incantato",
"create.item_attributes.enchanted.inverted": "UNLOCALIZED: is unenchanted",
"create.item_attributes.damaged": "è danneggiato",
"create.item_attributes.damaged": "è danneggiato",
"create.item_attributes.damaged.inverted": "UNLOCALIZED: is not damaged",
"create.item_attributes.badly_damaged": "è gravemente danneggiato",
"create.item_attributes.badly_damaged": "è gravemente danneggiato",
"create.item_attributes.badly_damaged.inverted": "UNLOCALIZED: is not heavily damaged",
"create.item_attributes.not_stackable": "non impilabile",
"create.item_attributes.not_stackable.inverted": "UNLOCALIZED: can be stacked",
"create.item_attributes.equipable": "può essere equipaggiato",
"create.item_attributes.equipable": "può essere equipaggiato",
"create.item_attributes.equipable.inverted": "UNLOCALIZED: cannot be equipped",
"create.item_attributes.furnace_fuel": "è il combustibile della fornace",
"create.item_attributes.furnace_fuel": "è il combustibile della fornace",
"create.item_attributes.furnace_fuel.inverted": "UNLOCALIZED: is not furnace fuel",
"create.item_attributes.in_tag": "è etichettato %1$s",
"create.item_attributes.in_tag": "è etichettato %1$s",
"create.item_attributes.in_tag.inverted": "UNLOCALIZED: is not tagged %1$s",
"create.item_attributes.in_item_group": "appartiene a %1$s",
"create.item_attributes.in_item_group.inverted": "UNLOCALIZED: is not in group '%1$s'",
"create.item_attributes.added_by": "è stato aggiunto da %1$s",
"create.item_attributes.added_by": "è stato aggiunto da %1$s",
"create.item_attributes.added_by.inverted": "UNLOCALIZED: was not added by %1$s",
"create.item_attributes.has_enchant": "UNLOCALIZED: is enchanted with %1$s",
"create.item_attributes.has_enchant.inverted": "UNLOCALIZED: is not enchanted with %1$s",
@ -943,7 +942,7 @@
"create.tooltip.holdKeyOrKey": "Premi [%1$s] o [%2$s]",
"create.tooltip.keyShift": "Shift",
"create.tooltip.keyCtrl": "Ctrl",
"create.tooltip.speedRequirement": "Velocità Richiesta: %1$s",
"create.tooltip.speedRequirement": "Velocità Richiesta: %1$s",
"create.tooltip.speedRequirement.none": "Nessuna",
"create.tooltip.speedRequirement.medium": "Moderata",
"create.tooltip.speedRequirement.high": "Veloce",
@ -952,7 +951,7 @@
"create.tooltip.stressImpact.medium": "Moderato",
"create.tooltip.stressImpact.high": "Alto",
"create.tooltip.stressImpact.overstressed": "Sovrastressato",
"create.tooltip.capacityProvided": "Capacità dello Stress: %1$s",
"create.tooltip.capacityProvided": "Capacità dello Stress: %1$s",
"create.tooltip.capacityProvided.low": "Piccola",
"create.tooltip.capacityProvided.medium": "Media",
"create.tooltip.capacityProvided.high": "Grande",
@ -979,6 +978,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.tooltip.chute.header": "UNLOCALIZED: Chute Information",
"create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward",
"create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward",
"create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans",
"create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below",
"create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above",
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
@ -998,10 +1006,10 @@
"create.gui.config.overlay8": "UNLOCALIZED: to reset to the default position",
"create.command.killTPSCommand": "killtps",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Il tick del server è attualmente rallentato di %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Il tick del server è ora rallentato di %s ms >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Il tick del server è tornato alla velocità normale :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps per riportare il tick del server alla velocità normale",
"create.command.killTPSCommand.status.slowed_by.0": "[Create]: Il tick del server è attualmente rallentato di %s ms :o",
"create.command.killTPSCommand.status.slowed_by.1": "[Create]: Il tick del server è ora rallentato di %s ms >:)",
"create.command.killTPSCommand.status.slowed_by.2": "[Create]: Il tick del server è tornato alla velocità normale :D",
"create.command.killTPSCommand.status.usage.0": "[Create]: usa /killtps per riportare il tick del server alla velocità normale",
"create.command.killTPSCommand.status.usage.1": "[Create]: usa /killtps avvia <tickTime> per rallentare artificialmente il tick del server",
"create.command.killTPSCommand.argument.tickTime": "tickTime",
@ -1208,7 +1216,7 @@
"item.create.schematic.tooltip": "SCHEMATICA",
"item.create.schematic.tooltip.summary": "Contiene una struttura da posizionare e collocare nel mondo. Posiziona l'ologramma come desiderato e usa un _Cannoneschematico_ per costruirla.",
"item.create.schematic.tooltip.condition1": "Quando Tenuto",
"item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli Strumenti sullo Schermo.",
"item.create.schematic.tooltip.behaviour1": "Può essere posizionato utilizzando gli Strumenti sullo Schermo.",
"item.create.schematic.tooltip.control1": "Clic-Destro da Accovacciato",
"item.create.schematic.tooltip.action1": "Apre un'_Interfaccia_ per l'immissione di _Coordinate_ esatte.",
@ -1236,19 +1244,19 @@
"block.create.schematic_table.tooltip.behaviour1": "Carica un file selezionato dalla cartella Schematics.",
"block.create.shaft.tooltip": "ALBERO",
"block.create.shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta.",
"block.create.shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta.",
"block.create.cogwheel.tooltip": "RUOTA DENTATA",
"block.create.cogwheel.tooltip.summary": "_Rotazione_ _Relè_ in linea retta e su _Ruote_ _Dentate_ adiacenti.",
"block.create.cogwheel.tooltip.summary": "_Rotazione_ _Relè_ in linea retta e su _Ruote_ _Dentate_ adiacenti.",
"block.create.large_cogwheel.tooltip": "RUOTA DENTATA GRANDE",
"block.create.large_cogwheel.tooltip.summary": "Una versione più grande della _Ruota_ _Dentata_, consente di _modificare_ la _Velocità_ _di_ _Rotazione_ quando è collegato alla sua controparte più piccola.",
"block.create.large_cogwheel.tooltip.summary": "Una versione più grande della _Ruota_ _Dentata_, consente di _modificare_ la _Velocità_ _di_ _Rotazione_ quando è collegato alla sua controparte più piccola.",
"block.create.encased_shaft.tooltip": "ALBERO INCASSATO",
"block.create.encased_shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta. Adatto per propagare la rotazione attraverso le pareti.",
"block.create.encased_shaft.tooltip.summary": "_Rotazione_ _Relè_ in linea retta. Adatto per propagare la rotazione attraverso le pareti.",
"block.create.gearbox.tooltip": "RIDUTTORE",
"block.create.gearbox.tooltip.summary": "_Rotazione_ _Relè_ in _quatro_ _direzioni_ Inverte le connessioni diritte.",
"block.create.gearbox.tooltip.summary": "_Rotazione_ _Relè_ in _quatro_ _direzioni_ Inverte le connessioni diritte.",
"block.create.gearshift.tooltip": "CAMBIO",
"block.create.gearshift.tooltip.summary": "Un controllo per attivare / disattivare la direzione di rotazione per gli alberi collegati.",
@ -1261,17 +1269,17 @@
"block.create.clutch.tooltip.behaviour1": "_Interrompe_ il trasferimento della rotazione dall'altro lato.",
"block.create.encased_belt.tooltip": "NASTRO INCASSATO",
"block.create.encased_belt.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_",
"block.create.encased_belt.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_",
"block.create.encased_belt.tooltip.condition1": "Quando Connesso",
"block.create.encased_belt.tooltip.behaviour1": "I blocchi collegati avranno la _stessa_ _velocità_ _di_ _rotazione_ e direzione esatte. Non devono affrontare allo stesso modo.",
"block.create.encased_belt.tooltip.behaviour1": "I blocchi collegati avranno la _stessa_ _velocità_ _di_ _rotazione_ e direzione esatte. Non devono affrontare allo stesso modo.",
"block.create.adjustable_pulley.tooltip": "PULEGGIA ANALOGICA",
"block.create.adjustable_pulley.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_. I nastri incassati attaccati _ruoteranno_ _più_ _velocemente_ in base al _segnale_ _analogico_ _di_ _redstone_ ricevuto da questo blocco.",
"block.create.adjustable_pulley.tooltip.summary": "_Rotazione_ _Relè_ attraverso il suo blocco attaccato ai _Nastri_ _Incassati_. I nastri incassati attaccati _ruoteranno_ _più_ _velocemente_ in base al _segnale_ _analogico_ _di_ _redstone_ ricevuto da questo blocco.",
"block.create.adjustable_pulley.tooltip.condition1": "Controllo Redstone",
"block.create.adjustable_pulley.tooltip.behaviour1": "Senza un segnale, _non_ _accelererà_ i nastri collegati. Con un segnale a piena forza collegato al nastro, la velocità _raddoppia_.",
"block.create.adjustable_pulley.tooltip.behaviour1": "Senza un segnale, _non_ _accelererà_ i nastri collegati. Con un segnale a piena forza collegato al nastro, la velocità _raddoppia_.",
"item.create.belt_connector.tooltip": "NASTRO MECCANICO",
"item.create.belt_connector.tooltip.summary": "Collega due o più _Alberi_ con un _Nastro_ _Meccanico_. Gli alberi collegati avranno la stessa velocità e direzione di rotazione esatte. Il Nastro può fungere da _Trasportatore_ per _Oggetti_ ed _Entità_.",
"item.create.belt_connector.tooltip.summary": "Collega due o più _Alberi_ con un _Nastro_ _Meccanico_. Gli alberi collegati avranno la stessa velocità e direzione di rotazione esatte. Il Nastro può fungere da _Trasportatore_ per _Oggetti_ ed _Entità_.",
"item.create.belt_connector.tooltip.control1": "Clic-Destro sui Alberi",
"item.create.belt_connector.tooltip.action1": "Seleziona l'albero come una puleggia del Nastro. Entrambi gli Alberi selezionati devono _allinearsi_ _Verticalmente_, _Orizzontalmente_, o _Diagonalmente_ verso la direzione del Nastro.",
"item.create.belt_connector.tooltip.control2": "Clic-Destro da Accovacciato",
@ -1280,12 +1288,12 @@
"item.create.goggles.tooltip": "OCCHIALI DA INGEGNERE",
"item.create.goggles.tooltip.summary": "Un paio di occhiali per migliorare la tua visione con utili _informazioni_ _cinetiche_.",
"item.create.goggles.tooltip.condition1": "Quando indossati",
"item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _Livello_ _di_ _Velocità_ di un componente cinetico posizionato, nonché all'_Impatto_ _dello_ _Stress_ e la capacità dei singoli componenti.",
"item.create.goggles.tooltip.behaviour1": "Mostra gli _indicatori_ _colorati_ corrispondenti al _Livello_ _di_ _Velocità_ di un componente cinetico posizionato, nonché all'_Impatto_ _dello_ _Stress_ e la capacità dei singoli componenti.",
"item.create.goggles.tooltip.condition2": "Quando si guarda il calibro",
"item.create.goggles.tooltip.behaviour2": "Mostra informazioni dettagliate sulla _Velocità_ o lo _Stress_ della rete a cui è collegato il misuratore.",
"item.create.goggles.tooltip.behaviour2": "Mostra informazioni dettagliate sulla _Velocità_ o lo _Stress_ della rete a cui è collegato il misuratore.",
"item.create.wrench.tooltip": "CHIAVE INGLESE",
"item.create.wrench.tooltip.summary": "Uno strumento utile per lavorare su congegni cinetici. Può essere usato per _Ruotare_, _Smontare_ e _Configurare_ i componenti.",
"item.create.wrench.tooltip.summary": "Uno strumento utile per lavorare su congegni cinetici. Può essere usato per _Ruotare_, _Smontare_ e _Configurare_ i componenti.",
"item.create.wrench.tooltip.control1": "Clic-Destro su un blocco cinetico",
"item.create.wrench.tooltip.action1": "_Ruota_ _i_ _componenti_ verso o lontano dalla faccia con cui hai interagito.",
"item.create.wrench.tooltip.control2": "Clic-Destro da Accovacciato",
@ -1298,23 +1306,23 @@
"block.create.water_wheel.tooltip.summary": "Fornisce un _Forza_ _di_ _Rotazione_ prelevata da correnti d'_Acqua_ _Adiacenti_.",
"block.create.encased_fan.tooltip": "VENTILATORE INCASSATO",
"block.create.encased_fan.tooltip.summary": "Converte la _Forza_ _di_ _Rotazione_ in _Correnti_ _d'Aria_ e ritorno. Ha una varietà di usi.",
"block.create.encased_fan.tooltip.summary": "Converte la _Forza_ _di_ _Rotazione_ in _Correnti_ _d'Aria_ e ritorno. Ha una varietà di usi.",
"block.create.encased_fan.tooltip.condition1": "Quando Alimentato da Redstone",
"block.create.encased_fan.tooltip.behaviour1": "Fornisce _forza_ _di_ _rotazione_ da qualsiasi _fonte_ _di_ _calore_ immediatamente al di sotto di sé. Il ventilatore deve essere rivolto verso il basso.",
"block.create.encased_fan.tooltip.behaviour1": "Fornisce _forza_ _di_ _rotazione_ da qualsiasi _fonte_ _di_ _calore_ immediatamente al di sotto di sé. Il ventilatore deve essere rivolto verso il basso.",
"block.create.encased_fan.tooltip.condition2": "Quando in Ruotazione",
"block.create.encased_fan.tooltip.behaviour2": "_Spinge_ o _Tira_ Entità, a seconda della velocità di Rotazione in entrata.",
"block.create.encased_fan.tooltip.behaviour2": "_Spinge_ o _Tira_ Entità, a seconda della velocità di Rotazione in entrata.",
"block.create.encased_fan.tooltip.condition3": "Quando soffia attraverso blocchi speciali",
"block.create.encased_fan.tooltip.behaviour3": "_Liquidi_ e particelle di _Fuoco_ vengono emessi nel flusso d'aria. Questo può essere usato per _elaborare_ _oggetti_.",
"block.create.encased_fan.tooltip.behaviour3": "_Liquidi_ e particelle di _Fuoco_ vengono emessi nel flusso d'aria. Questo può essere usato per _elaborare_ _oggetti_.",
"block.create.nozzle.tooltip": "UGELLO",
"block.create.nozzle.tooltip.summary": "Attacca la parte anteriore di un _Ventilatore_ _Incassato_ per distribuire il suo effetto sulle Entità in _tutte_ _le_ _direzioni_.",
"block.create.nozzle.tooltip.summary": "Attacca la parte anteriore di un _Ventilatore_ _Incassato_ per distribuire il suo effetto sulle Entità in _tutte_ _le_ _direzioni_.",
"block.create.hand_crank.tooltip": "MANOVELLA",
"block.create.hand_crank.tooltip.summary": "Una semplice _fonte_ di _Forza_ _di_ _Rotazione_ che richiede l'interazione dei giocatori.",
"block.create.hand_crank.tooltip.condition1": "Quando usata",
"block.create.hand_crank.tooltip.behaviour1": "Fornisce una _Forza_ _di_ _Rotazione_ a un aggeggio attaccato. _Accovacciati_ _per_ _invertire_ la rotazione.",
"block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ",
"block.create.cuckoo_clock.tooltip": "OROLOGIO A CUCÙ",
"block.create.cuckoo_clock.tooltip.summary": "Artigianato raffinato per _decorare_ uno spazio e _tener_ _traccia_ _del_ _tempo_.",
"block.create.cuckoo_clock.tooltip.condition1": "Quando Ruotato",
"block.create.cuckoo_clock.tooltip.behaviour1": "Mostra l'_ora_ _corrente_ e suona una melodia due volte al giorno. Si _attiva_ una volta a mezzogiorno e al crepuscolo, non appena i _giocatori_ _possono_ _dormire_.",
@ -1323,7 +1331,7 @@
"block.create.turntable.tooltip.summary": "Trasforma la _Forza_ _di_ _Rotazione_ in una Raffinata Cinetosi.",
"block.create.millstone.tooltip": "MACINA",
"block.create.millstone.tooltip.summary": "Un componente cinetico adatto per la _rettifica_ dei _materiali_ inseriti. Può essere alimentato da una ruota dentata adiacente o collegandosi all'albero nella parte inferiore. I risultati devono essere estratti dal componente.",
"block.create.millstone.tooltip.summary": "Un componente cinetico adatto per la _rettifica_ dei _materiali_ inseriti. Può essere alimentato da una ruota dentata adiacente o collegandosi all'albero nella parte inferiore. I risultati devono essere estratti dal componente.",
"block.create.millstone.tooltip.condition1": "Quando Ruotato",
"block.create.millstone.tooltip.behaviour1": "Inizia ad applicare le _ricette_ di _fresatura_ a tutti gli elementi inseriti dal lato o dalla parte superiore del blocco.",
"block.create.millstone.tooltip.condition2": "Quando Toccato con Clic-Destro",
@ -1332,7 +1340,7 @@
"block.create.crushing_wheel.tooltip": "RUOTA DI FRANTUMAZIONE",
"block.create.crushing_wheel.tooltip.summary": "Grandi ruote girevoli che _rompono_ qualsiasi cosa.",
"block.create.crushing_wheel.tooltip.condition1": "Se collegata ad altre ruote di frantumazione",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma una frantumatrice per la lavorazione di una varietà di cose. I denti delle ruote devono connettersi e muoversi con la _stessa_ _velocità_ in _direzioni_ _opposte_.",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma una frantumatrice per la lavorazione di una varietà di cose. I denti delle ruote devono connettersi e muoversi con la _stessa_ _velocità_ in _direzioni_ _opposte_.",
"block.create.mechanical_press.tooltip": "PRESSA MECCANICA",
"block.create.mechanical_press.tooltip.summary": "Un pistone potente per comprimere gli oggetti sottostanti. Richiede una _Forza_ _di_ _Rotazione_ costante.",
@ -1368,7 +1376,7 @@
"block.create.mechanical_crafter.tooltip": "COSTRUTTORE MECCANICO",
"block.create.mechanical_crafter.tooltip.summary": "Un assemblatore cinetico per _automatizzare_ qualsiasi ricetta di _creazione_ _modellata_. Posiziona i _multipli_ _in_ _una_ _griglia_ corrispondente alla tua ricetta, e _disponi_ _i_ _loro_ _nastri_ per creare un _flusso_ che esce dalla griglia su uno degli costruttori.",
"block.create.mechanical_crafter.tooltip.condition1": "Quando ruotato",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Inizia_ _il_ _processo_ _di_ _creazione_ non appena a tutti i costruttori della griglia è stato assegnato un oggetto.",
"block.create.mechanical_crafter.tooltip.behaviour1": "_Inizia_ _il_ _processo_ _di_ _creazione_ non appena a tutti i costruttori della griglia è stato assegnato un oggetto.",
"block.create.mechanical_crafter.tooltip.condition2": "UNLOCALIZED: On Redstone Pulse",
"block.create.mechanical_crafter.tooltip.behaviour2": "UNLOCALIZED: _Forces_ the start of the _crafting_ _process_ with all currently given _items_ in the grid.",
"block.create.mechanical_crafter.tooltip.control1": "Quando Strappato sul Davanti",
@ -1379,32 +1387,32 @@
"block.create.furnace_engine.tooltip": "MOTORE FORNACE",
"block.create.furnace_engine.tooltip.summary": "Una potente fonte di _Potenza_ _Rotazionale_ che richiede un _forno_ _funzionante_ per funzionare.",
"block.create.furnace_engine.tooltip.condition1": "Se Collegato alla Fornace Accesa",
"block.create.furnace_engine.tooltip.behaviour1": "_Inizia_ _a_ _alimentare_ un _Volano_ posto di fronte (a 1m di distanza). Utilizza un Forno Fusorio per velocità più elevate.",
"block.create.furnace_engine.tooltip.behaviour1": "_Inizia_ _a_ _alimentare_ un _Volano_ posto di fronte (a 1m di distanza). Utilizza un Forno Fusorio per velocità più elevate.",
"block.create.flywheel.tooltip": "VOLANO",
"block.create.flywheel.tooltip.summary": "Una grande ruota di metallo per _imbrigliare_ _e_ _stabilizzare_ la forza generata da un _motore_ _collegato_. I volani si collegano ai motori se sono a _1m_ di distanza e ad un _angolo_ _di_ _90°_ l'uno dall'altro.",
"block.create.flywheel.tooltip.summary": "Una grande ruota di metallo per _imbrigliare_ _e_ _stabilizzare_ la forza generata da un _motore_ _collegato_. I volani si collegano ai motori se sono a _1m_ di distanza e ad un _angolo_ _di_ _90°_ l'uno dall'altro.",
"block.create.flywheel.tooltip.condition1": "Se collegato a un Motore in Funzione",
"block.create.flywheel.tooltip.behaviour1": "Fornisce la _Forza_ _di_ _Rotazione_ a un aggeggio connesso in base alla forza e alla velocità del generatore.",
"block.create.flywheel.tooltip.behaviour1": "Fornisce la _Forza_ _di_ _Rotazione_ a un aggeggio connesso in base alla forza e alla velocità del generatore.",
"block.create.portable_storage_interface.tooltip": "INTERFACCIA DI ARCHIVIAZIONE PORTATILE",
"block.create.portable_storage_interface.tooltip.summary": "Un punto di interscambio portatile per _spostare_ _oggetti_ da e verso una _struttura_ mossa da un pistone, supporto, carrello da miniera o puleggia.",
"block.create.portable_storage_interface.tooltip.condition1": "In Movimento",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interagisce con i _traspositori_ fissi in modo tale che i traspositori _rivolti_ _lontano_ dall'interfaccia _estraggano_ _gli_ _oggetti_, e i traspositori che puntano l'interfaccia _inseriranno_ _gli_ _oggetti_ dall'inventario allegato. Il congegno si arresterà brevemente quando gli oggetti vengono scambiati.",
"block.create.portable_storage_interface.tooltip.behaviour1": "Interagisce con i _traspositori_ fissi in modo tale che i traspositori _rivolti_ _lontano_ dall'interfaccia _estraggano_ _gli_ _oggetti_, e i traspositori che puntano l'interfaccia _inseriranno_ _gli_ _oggetti_ dall'inventario allegato. Il congegno si arresterà brevemente quando gli oggetti vengono scambiati.",
"block.create.rotation_speed_controller.tooltip": "REGOLATORE DI VELOCITÀ DI ROTAZIONE",
"block.create.rotation_speed_controller.tooltip.summary": "Un _relè_ _configurabile_ in grado di accelerare o rallentare il componente selezionato a qualsiasi velocità desiderata.",
"block.create.rotation_speed_controller.tooltip": "REGOLATORE DI VELOCITÀ DI ROTAZIONE",
"block.create.rotation_speed_controller.tooltip.summary": "Un _relè_ _configurabile_ in grado di accelerare o rallentare il componente selezionato a qualsiasi velocità desiderata.",
"block.create.rotation_speed_controller.tooltip.condition1": "Se collegato a una Ruota Dentata Grande",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Inoltra la forza di rotazione in entrata alla ruota, cercando di far _corrispondere_ la _velocità_ con cui è configurata come obbiettivo. La ruota dentata deve essere fissata sulla parte superiore del controllo.",
"block.create.rotation_speed_controller.tooltip.behaviour1": "Inoltra la forza di rotazione in entrata alla ruota, cercando di far _corrispondere_ la _velocità_ con cui è configurata come obbiettivo. La ruota dentata deve essere fissata sulla parte superiore del controllo.",
"block.create.mechanical_piston.tooltip": "PISTOME MECCANICO",
"block.create.mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.",
"block.create.mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.",
"block.create.mechanical_piston.tooltip.condition1": "Quando Ruotato",
"block.create.mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.sticky_mechanical_piston.tooltip": "PISTOME MECCANICO APPICCICOSO",
"block.create.sticky_mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_ _Appiccicoso_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.",
"block.create.sticky_mechanical_piston.tooltip.summary": "Una versione più avanzata del _Pistone_ _Appiccicoso_. Usa la _Forza_ _di_ _Rotazione_ per spostare con precisione le strutture attaccate. I _Pali_ _di_ _Estensione_ _del_ _Pistone_ nella parte posteriore definiscono la _Gamma_ di questo dispositivo. Senza estensioni, il pistone non si muoverà. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per muovere più di una singola linea di blocchi.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Ruotato",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La Velocità e la direzione sono correlate alla Velocità di Rotazione in entrata.",
"block.create.piston_extension_pole.tooltip": "PALO PISTOME",
"block.create.piston_extension_pole.tooltip.summary": "Estende la gamma dei _Pistoni_ _Meccanici_.",
@ -1414,19 +1422,19 @@
"block.create.mechanical_bearing.tooltip": "SUPPORTO MECCANICO",
"block.create.mechanical_bearing.tooltip.summary": "Utilizzato per ruotare _strutture_ _grandi_ o sfruttare la _Forza_ _di_ _Rotazione_ dal vento.",
"block.create.mechanical_bearing.tooltip.condition1": "Quando Ruotato",
"block.create.mechanical_bearing.tooltip.behaviour1": "Inizia a ruotare i blocchi collegati. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
"block.create.mechanical_bearing.tooltip.behaviour1": "Inizia a ruotare i blocchi collegati. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
"block.create.mechanical_bearing.tooltip.condition2": "Quando Alimentato da Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Inizia a fornire _Forza_ _di_ _Rotazione_ generata dalla rotazione della struttura collegata. La struttura deve includere _Blocchi_ _di_ _Vela_ adatti (attualmente qualsiasi blocco di lana).",
"block.create.clockwork_bearing.tooltip": "SUPPORTO DEL OROLOGIO",
"block.create.clockwork_bearing.tooltip.summary": "Una versione avanzata del _Supporto_ _Meccanico_ per ruotare fino a due _lancette_ in base al _tempo_ _di_ _gioco_ corrente.",
"block.create.clockwork_bearing.tooltip.condition1": "Quando Ruotato",
"block.create.clockwork_bearing.tooltip.behaviour1": "Inizia a ruotare la Struttura collegata verso l'_ora_ _corrente_. Se è presente una seconda struttura, fungerà da _lancetta_ _dei_ _minuti_.",
"block.create.clockwork_bearing.tooltip.behaviour1": "Inizia a ruotare la Struttura collegata verso l'_ora_ _corrente_. Se è presente una seconda struttura, fungerà da _lancetta_ _dei_ _minuti_.",
"block.create.sequenced_gearshift.tooltip": "CAMBIO SEQUENZIALE",
"block.create.sequenced_gearshift.tooltip.summary": "Un _componente_ _di_ _utilità_ _programmabile_, che può cambiare il suo _throughput_ _rotazionale_ secondo un massimo di _5_ _istruzioni_ _consecutive_. Utilizzalo per alimentare i Supporti Meccanici, Pistoni o Pulegge con un maggiore controllo sui tempi e sulla velocità. Può diventare meno preciso a velocità più elevate.",
"block.create.sequenced_gearshift.tooltip.summary": "Un _componente_ _di_ _utilità_ _programmabile_, che può cambiare il suo _throughput_ _rotazionale_ secondo un massimo di _5_ _istruzioni_ _consecutive_. Utilizzalo per alimentare i Supporti Meccanici, Pistoni o Pulegge con un maggiore controllo sui tempi e sulla velocità. Può diventare meno preciso a velocità più elevate.",
"block.create.sequenced_gearshift.tooltip.condition1": "Quando alimentato da Redstone",
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Inizia_ _l'esecuzione_ delle istruzioni programmate in base alla velocità in input.",
"block.create.sequenced_gearshift.tooltip.behaviour1": "_Inizia_ _l'esecuzione_ delle istruzioni programmate in base alla velocità in input.",
"block.create.sequenced_gearshift.tooltip.condition2": "Quando Toccato con Clic-Destro",
"block.create.sequenced_gearshift.tooltip.behaviour2": "Apre l'_Interfaccia_ _di_ _Configurazione_",
@ -1442,18 +1450,18 @@
"block.create.cart_assembler.tooltip.behaviour4": "UNLOCALIZED: _Disassembles_ _carts_ when _powered_.",
"block.create.rope_pulley.tooltip": "PULEGGIA DELLA CORDA",
"block.create.rope_pulley.tooltip.summary": "Sposta i blocchi e le strutture collegati in verticale. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
"block.create.rope_pulley.tooltip.summary": "Sposta i blocchi e le strutture collegati in verticale. Usa _Telai_ o _Blocchi_ _di_ _Slime_ per spostare più di un singolo blocco.",
"block.create.rope_pulley.tooltip.condition1": "Quando Ruotato",
"block.create.rope_pulley.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La velocità e la direzione sono correlate alla Velocità di Rotazione in input.",
"block.create.rope_pulley.tooltip.behaviour1": "Inizia a spostare la struttura collegata. La velocità e la direzione sono correlate alla Velocità di Rotazione in input.",
"block.create.linear_chassis.tooltip": "TELAIO LINEARE",
"block.create.linear_chassis.tooltip.summary": "Un blocco base configurabile che collega le strutture per il movimento.",
"block.create.linear_chassis.tooltip.condition1": "Quando Spostato",
"block.create.linear_chassis.tooltip.behaviour1": "_Sposta_ tutti i _Telai_ _attaccati_ con lo stesso orientamento e una colonna di Blocchi all'interno della sua gamma. I blocchi verranno tirati solo se la faccia del telaio è _Appiccicosa_ (Vedi con [Ctrl]).",
"block.create.linear_chassis.tooltip.behaviour1": "_Sposta_ tutti i _Telai_ _attaccati_ con lo stesso orientamento e una colonna di Blocchi all'interno della sua gamma. I blocchi verranno tirati solo se la faccia del telaio è _Appiccicosa_ (Vedi con [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "Con Chiave Inglese",
"block.create.linear_chassis.tooltip.behaviour2": "Configura la _gamma_ per questo telaio. Premi CTRL per modificare anche la gamma di tutti i blocchi telaio collegati.",
"block.create.linear_chassis.tooltip.control1": "Quando si fa Clic-Destro con la Palla di slime",
"block.create.linear_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.linear_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.",
@ -1465,17 +1473,17 @@
"block.create.radial_chassis.tooltip.condition2": "Con Chiave Inglese",
"block.create.radial_chassis.tooltip.behaviour2": "Configura la _gamma_ per questo telaio. Premi CTRL per modificare anche la gamma di tutti i blocchi telaio collegati.",
"block.create.radial_chassis.tooltip.control1": "Quando si fa Clic-Destro con la Palla di slime",
"block.create.radial_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.radial_chassis.tooltip.action1": "Crea la faccia cliccata _Appiccicosa_. Quando viene spostato, il telaio tirerà i blocchi collegati, indipendentemente dalla direzione del movimento.",
"block.create.mechanical_drill.tooltip": "TRAPANO MECCANICO",
"block.create.mechanical_drill.tooltip.summary": "Un dispositivo meccanico adatto per _rompere_ i _blocchi_. È mobile con _Pistoni_ o _Supporti_ _meccanici_.",
"block.create.mechanical_drill.tooltip.summary": "Un dispositivo meccanico adatto per _rompere_ i _blocchi_. È mobile con _Pistoni_ o _Supporti_ _meccanici_.",
"block.create.mechanical_drill.tooltip.condition1": "Quando Ruotato",
"block.create.mechanical_drill.tooltip.behaviour1": "Funziona come un Rompi blocchi _stazionario_. Fa anche _male_ _alle_ _entità_ nella sua area effettiva",
"block.create.mechanical_drill.tooltip.behaviour1": "Funziona come un Rompi blocchi _stazionario_. Fa anche _male_ _alle_ _entità_ nella sua area effettiva",
"block.create.mechanical_drill.tooltip.condition2": "In Movimento",
"block.create.mechanical_drill.tooltip.behaviour2": "Rompe i blocchi con cui il trapano si scontra.",
"block.create.mechanical_harvester.tooltip": "MIETITRICE MECCANICA",
"block.create.mechanical_harvester.tooltip.summary": "Una mietitrice meccanica adatta per l'automazione delle colture di medie dimensioni. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.mechanical_harvester.tooltip.summary": "Una mietitrice meccanica adatta per l'automazione delle colture di medie dimensioni. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.mechanical_harvester.tooltip.condition1": "In Movimento",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Raccoglie_ tutte le _colture_ _mature_ con cui la lama si scontra e ripristina il loro stato iniziale di crescita.",
@ -1485,7 +1493,7 @@
"block.create.mechanical_plough.tooltip.behaviour1": "UNLOCALIZED: _Breaks_ _blocks_ which _cannot_ _be_ _collided_ with, such as torches, tracks or snow layers. _Applies_ its _motion_ to _entities_ without hurting them. _Tills_ _soil_ _blocks_ as though a Hoe would be used on them.",
"block.create.mechanical_saw.tooltip": "SEGA MECCANICA",
"block.create.mechanical_saw.tooltip.summary": "Adatto per _tagliare_ _alberi_ in modo efficace e per _tagliare_ _blocchi_ nelle loro controparti carpentate. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.mechanical_saw.tooltip.summary": "Adatto per _tagliare_ _alberi_ in modo efficace e per _tagliare_ _blocchi_ nelle loro controparti carpentate. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.mechanical_saw.tooltip.condition1": "Di fronte",
"block.create.mechanical_saw.tooltip.behaviour1": "Applica le _Ricette_ di _Segatura_ e _Lavorazione_ _della_ _Pietra_ agli oggetti rilasciati o inseriti al suo interno. Quando sono possibili gli output, le scorre ciclicamente a meno che non sia assegnato un _filtro_.",
"block.create.mechanical_saw.tooltip.condition2": "Di fronte in orizzontale",
@ -1503,13 +1511,13 @@
"block.create.stockpile_switch.tooltip.action1": "Apre l'_Interfaccia_ _di_ _Configurazione_.",
"block.create.redstone_link.tooltip": "COLLEGAMENTO REDSTONE",
"block.create.redstone_link.tooltip.summary": "Endpoint per connessioni _Wireless_ _di_ _Redstone_. Le _Frequenze_ possono essere assegnate utilizzando qualsiasi oggetto. La gamma del segnale è limitata, sebbene ragionevolmente lontana.",
"block.create.redstone_link.tooltip.summary": "Endpoint per connessioni _Wireless_ _di_ _Redstone_. Le _Frequenze_ possono essere assegnate utilizzando qualsiasi oggetto. La gamma del segnale è limitata, sebbene ragionevolmente lontana.",
"block.create.redstone_link.tooltip.condition1": "Quando Alimentato",
"block.create.redstone_link.tooltip.behaviour1": "La ricezione di collegamenti della stessa _Frequenza_ produrrà un segnale Redstone.",
"block.create.redstone_link.tooltip.behaviour1": "La ricezione di collegamenti della stessa _Frequenza_ produrrà un segnale Redstone.",
"block.create.redstone_link.tooltip.control1": "Quando Clic-Destro su un oggetto",
"block.create.redstone_link.tooltip.action1": "Imposta la _Frequenza_ su quell'oggetto. È possibile utilizzare un totale di _due_ _oggetti_ _differenti_ in combinazione per definire una frequenza.",
"block.create.redstone_link.tooltip.action1": "Imposta la _Frequenza_ su quell'oggetto. È possibile utilizzare un totale di _due_ _oggetti_ _differenti_ in combinazione per definire una frequenza.",
"block.create.redstone_link.tooltip.control2": "Clic-Destro da Accovacciato",
"block.create.redstone_link.tooltip.action2": "Alterna tra la modalità _Ricevitore_ e _Trasmettitore_.",
"block.create.redstone_link.tooltip.action2": "Alterna tra la modalità _Ricevitore_ e _Trasmettitore_.",
"block.create.nixie_tube.tooltip": "UNLOCALIZED: NIXIE TUBE",
"block.create.nixie_tube.tooltip.summary": "UNLOCALIZED: A fancy redstone-powered _Number_ _Display_ ranging from 0 to 15.",
@ -1517,14 +1525,14 @@
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.redstone_contact.tooltip": "CONTATTO REDSTONE",
"block.create.redstone_contact.tooltip.summary": "Emette solo un segnale di pietrarossa in coppia. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.redstone_contact.tooltip.summary": "Emette solo un segnale di pietrarossa in coppia. È mobile con _Pistoni_ o _Supporti_ _Meccanici_.",
"block.create.redstone_contact.tooltip.condition1": "Di fronte ad altri Contatti",
"block.create.redstone_contact.tooltip.behaviour1": "Fornisce un _Segnale_ _Redstone_.",
"block.create.redstone_contact.tooltip.condition2": "In Movimento",
"block.create.redstone_contact.tooltip.behaviour2": "Attiva tutti i contatti fissi che passa.",
"block.create.adjustable_crate.tooltip": "BAULE REGOLABILE",
"block.create.adjustable_crate.tooltip.summary": "Questo _Contenitore_ _di_ _Stoccaggio_ consente il controllo manuale sulla sua capacità. Può contenere fino a _16_ _Pile_ di qualsiasi oggetto. Supporta _Comparatori_ _Redstone_.",
"block.create.adjustable_crate.tooltip.summary": "Questo _Contenitore_ _di_ _Stoccaggio_ consente il controllo manuale sulla sua capacità. Può contenere fino a _16_ _Pile_ di qualsiasi oggetto. Supporta _Comparatori_ _Redstone_.",
"block.create.adjustable_crate.tooltip.control1": "Quando Cliccato con Clic-Destro",
"block.create.adjustable_crate.tooltip.action1": "Apre l'_Interfaccia_.",
@ -1534,14 +1542,14 @@
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
"block.create.deployer.tooltip": "INSTALLATORE",
"block.create.deployer.tooltip.summary": "_Punzoni_, _Usi_ e _Attivazioni_. Questa macchina proverà a _imitare_ un _giocatore_ il più possibile. Può _Prendere_ e _depositare_ _oggetti_ nell'_Inventario_ adiacente. Può essere assegnata una pila di oggetti come _filtro_.",
"block.create.deployer.tooltip.summary": "_Punzoni_, _Usi_ e _Attivazioni_. Questa macchina proverà a _imitare_ un _giocatore_ il più possibile. Può _Prendere_ e _depositare_ _oggetti_ nell'_Inventario_ adiacente. Può essere assegnata una pila di oggetti come _filtro_.",
"block.create.deployer.tooltip.condition1": "Quando Ruotato",
"block.create.deployer.tooltip.behaviour1": "Allunga il braccio e si _attiva_ nello spazio di un blocco _2m_ _davanti_ a sé.",
"block.create.deployer.tooltip.behaviour1": "Allunga il braccio e si _attiva_ nello spazio di un blocco _2m_ _davanti_ a sé.",
"block.create.deployer.tooltip.condition2": "Clic-Destro con la Chiave Inglese",
"block.create.deployer.tooltip.behaviour2": "Attiva / disattiva la modalità di perforazione. In _modalità_ _pugno_, l'Installatore tenterà di usare il suo oggetto per _rompere_ _blocchi_ o _ferire_ _entità_.",
"block.create.deployer.tooltip.behaviour2": "Attiva / disattiva la modalità di perforazione. In _modalità_ _pugno_, l'Installatore tenterà di usare il suo oggetto per _rompere_ _blocchi_ o _ferire_ _entità_.",
"block.create.funnel.tooltip": "IMBUTO",
"block.create.funnel.tooltip.summary": "_Raccoglie_ _gli_ _oggetti_ _in_ _arrivo_ e li inserisce nell'_inventario_ allegato, se possibile. Può raccogliere oggetti nel _mondo_ e oggetti su un _nastro_.",
"block.create.funnel.tooltip.summary": "_Raccoglie_ _gli_ _oggetti_ _in_ _arrivo_ e li inserisce nell'_inventario_ allegato, se possibile. Può raccogliere oggetti nel _mondo_ e oggetti su un _nastro_.",
"block.create.funnel.tooltip.condition1": "Tirare il Nastro passivamente",
"block.create.funnel.tooltip.behaviour1": "Gli imbuti possono estrarre gli oggetti _dai_ _nastri_ quando vengono posizionati sopra di essi, lateralmente o alla fine. Quando viene eseguito il backup di un imbuto laterale, gli oggetti sul _nastro_ _non_ _si_ _arrestano_.",
@ -1553,20 +1561,20 @@
"block.create.belt_tunnel.tooltip.action2": "_Regola_ _le_ _finestre_ se il tunnel ha una finestra su quella faccia.",
"block.create.brass_casing.tooltip": "INVOLUCRO DI OTTONE",
"block.create.brass_casing.tooltip.summary": "Involucro delle macchine robusto con una varietà di usi. Di sicuro per la decorazione.",
"block.create.brass_casing.tooltip.summary": "Involucro delle macchine robusto con una varietà di usi. Di sicuro per la decorazione.",
"block.create.brass_casing.tooltip.condition1": "Se utilizzato su un Nastro Meccanico",
"block.create.brass_casing.tooltip.behaviour1": "_Rinforza_ _i_ _nastri_ con una base in ottone. I nastri rinforzati possono supportare i _Tunnel_ _Trasportatori_, _Estrattori_, _Imbuti_ e _Traspositori_ interagendo con i nastri dai lati e sotto.",
"block.create.belt_observer.tooltip": "OSSERVATORE A CINGHIA",
"block.create.belt_observer.tooltip.summary": "Rileva oggetti ed entità che passano su un _Nastro_ _Meccanico_ di fronte. Usa una _Chiave_ _Inglese_ per scorrere il suo comportamento. I non oggetti verranno sempre gestiti in modalità rilevamento indipendentemente dall'impostazione.",
"block.create.belt_observer.tooltip.condition1": "Modalità di Rilevamento",
"block.create.belt_observer.tooltip.summary": "Rileva oggetti ed entità che passano su un _Nastro_ _Meccanico_ di fronte. Usa una _Chiave_ _Inglese_ per scorrere il suo comportamento. I non oggetti verranno sempre gestiti in modalità rilevamento indipendentemente dall'impostazione.",
"block.create.belt_observer.tooltip.condition1": "Modalità di Rilevamento",
"block.create.belt_observer.tooltip.behaviour1": "Fornisce un segnale redstone _mentre_ un _oggetto_ _corrispondente_ si _trova_ nel segmento del nastro osservato.",
"block.create.belt_observer.tooltip.condition2": "Modalità a Impulsi",
"block.create.belt_observer.tooltip.condition2": "Modalità a Impulsi",
"block.create.belt_observer.tooltip.behaviour2": "Emette un _impulso_ quando un _oggetto_ _corrispondente_ _passa_ al centro del segmento del nastro osservato.",
"block.create.belt_observer.tooltip.condition3": "Modalità di Espulsione",
"block.create.belt_observer.tooltip.behaviour3": "_Espelle_ _gli_ _oggetti_ _corrispondenti_ dal lato. Se il nastro bersaglio o lo spazio è _occupato_, l'oggetto verrà _tenuto_ _in_ _posizione_.",
"block.create.belt_observer.tooltip.condition4": "Modalità Divisa",
"block.create.belt_observer.tooltip.behaviour4": "_Divide_ una _pila_ _di_ _oggetti_ _corrispondenti_ ed _espelle_ _metà_ di essa dal lato.",
"block.create.belt_observer.tooltip.condition3": "Modalità di Espulsione",
"block.create.belt_observer.tooltip.behaviour3": "_Espelle_ _gli_ _oggetti_ _corrispondenti_ dal lato. Se il nastro bersaglio o lo spazio è _occupato_, l'oggetto verrà _tenuto_ _in_ _posizione_.",
"block.create.belt_observer.tooltip.condition4": "Modalità Divisa",
"block.create.belt_observer.tooltip.behaviour4": "_Divide_ una _pila_ _di_ _oggetti_ _corrispondenti_ ed _espelle_ _metà_ di essa dal lato.",
"block.create.pulse_repeater.tooltip": "RIPETITORE DI IMPULSI",
"block.create.pulse_repeater.tooltip.summary": "Un semplice circuito per tagliare i segnali redstone di passaggio ad una lunghezza di _1_ _tick_.",
@ -1578,23 +1586,23 @@
"block.create.adjustable_pulse_repeater.tooltip.summary": "Un _Ripetitore_ _di_ _Impulsi_ con un _Ritardo_ _configurabile_ fino a 30 minuti.",
"block.create.analog_lever.tooltip": "LEVA ANALOGICA",
"block.create.analog_lever.tooltip.summary": "Una leva con un _controllo_ _più_ _preciso_ sulla _potenza_ _del_ _segnale_ emesso.",
"block.create.analog_lever.tooltip.summary": "Una leva con un _controllo_ _più_ _preciso_ sulla _potenza_ _del_ _segnale_ emesso.",
"block.create.powered_toggle_latch.tooltip": "LEVA ALIMENTATA ALTERATA",
"block.create.powered_toggle_latch.tooltip.summary": "Una leva che può essere attivata/disattivata da un _Impulso_ _Redstone_.",
"block.create.powered_toggle_latch.tooltip.summary": "Una leva che può essere attivata/disattivata da un _Impulso_ _Redstone_.",
"block.create.powered_latch.tooltip": "LEVA ALIMENTATA",
"block.create.powered_latch.tooltip.summary": "Una leva che può essere controllata dai _Segnali_ _Redstone. Un segnale sul _retro_ _la_ _abilita_, un _segnale_ _laterale_ _la_ _resetterà_ .",
"block.create.powered_latch.tooltip.summary": "Una leva che può essere controllata dai _Segnali_ _Redstone. Un segnale sul _retro_ _la_ _abilita_, un _segnale_ _laterale_ _la_ _resetterà_ .",
"block.create.speedometer.tooltip": "TACHIMETRO",
"block.create.speedometer.tooltip.summary": "Misura e visualizza la _velocità_ _di_ _rotazione_ dei componenti cinetici collegati. Supporta _Comparatori_ _Redstone_.",
"block.create.speedometer.tooltip.summary": "Misura e visualizza la _velocità_ _di_ _rotazione_ dei componenti cinetici collegati. Supporta _Comparatori_ _Redstone_.",
"block.create.speedometer.tooltip.condition1": "Quando Ruotato",
"block.create.speedometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di velocità. Il _Verde_ indica una rotazione Lenta, _Blu_ Moderata e _Viola_ Veloce. Alcuni componenti meccanici richiedono un livello di velocità sufficiente per funzionare correttamente.",
"block.create.speedometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di velocità. Il _Verde_ indica una rotazione Lenta, _Blu_ Moderata e _Viola_ Veloce. Alcuni componenti meccanici richiedono un livello di velocità sufficiente per funzionare correttamente.",
"block.create.stressometer.tooltip": "STRESSOMETRO",
"block.create.stressometer.tooltip.summary": "Misura e visualizza lo _stress_ _complessivo_ della rete cinetica collegata. Supporta _Comparatori_ _Redstone_.",
"block.create.stressometer.tooltip.condition1": "Quando Ruotato",
"block.create.stressometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di stress. Le _reti_ _troppo_ _stressate_ cesseranno di muoversi. Lo stress può essere alleviato aggiungendo più _fonti_ _di_ _rotazione_ alla rete.",
"block.create.stressometer.tooltip.behaviour1": "Indica un colore corrispondente al livello di stress. Le _reti_ _troppo_ _stressate_ cesseranno di muoversi. Lo stress può essere alleviato aggiungendo più _fonti_ _di_ _rotazione_ alla rete.",
"item.create.sand_paper.tooltip": "UNLOCALIZED: SAND PAPER",
"item.create.sand_paper.tooltip.summary": "UNLOCALIZED: A rough paper that can be used to _polish_ _materials_. Can be automatically applied using the Deployer.",
@ -1615,16 +1623,16 @@
"item.create.shadow_steel.tooltip.summary": "Un Materiale Cromatico forgiato _nel_ _vuoto_.",
"item.create.crafter_slot_cover.tooltip": "RIVESTIMENTO SLOT CREAZIONE",
"item.create.crafter_slot_cover.tooltip.summary": "Utilizzato per coprire uno slot vuoto in un _Costruttore_ _Meccanico_ in una ricetta. I Costruttori non devono necessariamente formare una griglia quadrata completa. Questo è utile quando ci sono ricette in cui gli _ingredienti_ _sono_ _in_ _diagonale_ tra loro.",
"item.create.crafter_slot_cover.tooltip.summary": "Utilizzato per coprire uno slot vuoto in un _Costruttore_ _Meccanico_ in una ricetta. I Costruttori non devono necessariamente formare una griglia quadrata completa. Questo è utile quando ci sono ricette in cui gli _ingredienti_ _sono_ _in_ _diagonale_ tra loro.",
"create.tooltip.wip": "WIP",
"create.tooltip.workInProgress": "Work in progress!",
"create.tooltip.randomWipDescription0": "Si prega di tenere questo oggetto lontano dai bambini.",
"create.tooltip.randomWipDescription1": "Un cucciolo di panda muore ogni volta che usi questo oggetto. Ogni. Volta.",
"create.tooltip.randomWipDescription2": "Da utilizzare a proprio rischio.",
"create.tooltip.randomWipDescription3": "Questo non è l'oggetto che stai cercando, *le dita si muovono* perfavore dispartene.",
"create.tooltip.randomWipDescription4": "Questo oggetto si autodistruggerà tra 10 secondi. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Credimi, è inutile.",
"create.tooltip.randomWipDescription3": "Questo non è l'oggetto che stai cercando, *le dita si muovono* perfavore dispartene.",
"create.tooltip.randomWipDescription4": "Questo oggetto si autodistruggerà tra 10 secondi. 10, 9, 8...",
"create.tooltip.randomWipDescription5": "Credimi, è inutile.",
"create.tooltip.randomWipDescription6": "Utilizzando questo articolo, acconsenti al nostro disclaimer e accetti i suoi termini.",
"create.tooltip.randomWipDescription7": "Questo forse non fa per te. Che ne dici di quello?",
"create.tooltip.randomWipDescription8": "Usalo e rimpiangi immediatamente la tua decisione.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 988",
"_": "Missing Localizations: 995",
"_": "->------------------------] Game Elements [------------------------<-",
@ -632,11 +632,11 @@
"create.gui.scrollInput.scrollToSelect": "Scroll om te selecteren",
"create.gui.scrollInput.shiftScrollsFaster": "Shift om sneller te Scrollen",
"create.gui.toolmenu.focusKey": "Hou [%1$s] ingedrukt om te Focusen",
"create.gui.toolmenu.cycle": "[SCROLL] om te Cycleën",
"create.gui.toolmenu.cycle": "[SCROLL] om te Cycleën",
"create.gui.symmetryWand.mirrorType": "Spiegelen",
"create.gui.symmetryWand.orientation": "Orientatie",
"create.symmetry.mirror.plane": "Spiegel één keer",
"create.symmetry.mirror.plane": "Spiegel één keer",
"create.symmetry.mirror.doublePlane": "Rechthoekig",
"create.symmetry.mirror.triplePlane": "Achthoekig",
@ -725,8 +725,7 @@
"create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:",
"create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:",
"create.gui.goggles.at_current_speed": "UNLOCALIZED: At current Speed",
"create.gui.goggles.base_value": "UNLOCALIZED: Base Value",
"create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed",
"create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:",
"create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed",
"create.gui.stressometer.title": "UNLOCALIZED: Network Stress",
@ -979,6 +978,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.tooltip.chute.header": "UNLOCALIZED: Chute Information",
"create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward",
"create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward",
"create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans",
"create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below",
"create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above",
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
@ -1151,7 +1159,7 @@
"item.create.wand_of_symmetry.tooltip.condition1": "Waneer in de Actiebalk",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Blijft actief",
"item.create.wand_of_symmetry.tooltip.control1": "R-Klik op de Grond",
"item.create.wand_of_symmetry.tooltip.action1": "_Creëerd_ of _Beweegt_ de Spiegel",
"item.create.wand_of_symmetry.tooltip.action1": "_Creëerd_ of _Beweegt_ de Spiegel",
"item.create.wand_of_symmetry.tooltip.control2": "R-Klik in de Lucht",
"item.create.wand_of_symmetry.tooltip.action2": "_Verwijderd_ de actieve Spiegel",
"item.create.wand_of_symmetry.tooltip.control3": "R-Klik terwijl je Sluipt",
@ -1226,7 +1234,7 @@
"item.create.schematic_and_quill.tooltip.action3": "_Resets_ en verwijderd de selectie.",
"block.create.schematicannon.tooltip": "BOUWTEKENINGKANNON",
"block.create.schematicannon.tooltip.summary": "Schiet blokken om een gepostioneerde _Bouwtekening_ in de Wereld te creëeren. Gebruikt blokken uit naastgelegen inventarissen en _Buskruit_ als brandstof.",
"block.create.schematicannon.tooltip.summary": "Schiet blokken om een gepostioneerde _Bouwtekening_ in de Wereld te creëeren. Gebruikt blokken uit naastgelegen inventarissen en _Buskruit_ als brandstof.",
"block.create.schematicannon.tooltip.control1": "Wanneer R-Geklikt",
"block.create.schematicannon.tooltip.action1": "Opent de _Interface_",
@ -1273,7 +1281,7 @@
"item.create.belt_connector.tooltip": "TRANSPORTBAND CONNECTOR",
"item.create.belt_connector.tooltip.summary": "Verbind twee _Drijfassen_ met een _Mechanische_ _Transportband._ Verbonden drijfassen zullen dezelfde rotatiesneheid en richting hebben. De Transportband kan ook Entiteiten transporteren",
"item.create.belt_connector.tooltip.control1": "R-Klikken op drijfas",
"item.create.belt_connector.tooltip.action1": "Selecteer de Drijfas als een katrol van de transportband. Beide geselecteerde drijfassen moeten _verticaal_, _horizontaal_ of _diagonaal_ in _één_ _lijn_ staan in de richting van de Transportbanden.",
"item.create.belt_connector.tooltip.action1": "Selecteer de Drijfas als een katrol van de transportband. Beide geselecteerde drijfassen moeten _verticaal_, _horizontaal_ of _diagonaal_ in _één_ _lijn_ staan in de richting van de Transportbanden.",
"item.create.belt_connector.tooltip.control2": "R-Klikken terwijl je sluipt",
"item.create.belt_connector.tooltip.action2": "_Reset_ de eerste geselecteerde positie van de Transportband",
@ -1332,7 +1340,7 @@
"block.create.crushing_wheel.tooltip": "VERPULVERAAR",
"block.create.crushing_wheel.tooltip.summary": "Grote draaibare wielen die alles _verpulveren_ wat hun tegen houdt.",
"block.create.crushing_wheel.tooltip.condition1": "Wanneer aangesloten op een andere Verpulveraar",
"block.create.crushing_wheel.tooltip.behaviour1": "Creëert een verpulverende installatie voor het verwerken van verschillende dingen. De tanden van de wielen moeten met elkaar in redstone_contact staan en beweken met _dezelfde_ _snelheid_ in _tegenovergestelde_ _richting._",
"block.create.crushing_wheel.tooltip.behaviour1": "Creëert een verpulverende installatie voor het verwerken van verschillende dingen. De tanden van de wielen moeten met elkaar in redstone_contact staan en beweken met _dezelfde_ _snelheid_ in _tegenovergestelde_ _richting._",
"block.create.mechanical_press.tooltip": "MECHANISCHE PERS",
"block.create.mechanical_press.tooltip.summary": "Een krachtige zuiger voor het samenpersen van objecten onder zich. Heeft een constante _Rotatiekracht_ nodig.",
@ -1361,7 +1369,7 @@
"block.create.mechanical_mixer.tooltip": "MECHANISCHE MIXER",
"block.create.mechanical_mixer.tooltip.summary": "Een kinetische garde voor het toepassen van vormloze recepten op objecten eronder. Vereist constante _Rotatiekracht_ en een _Bekken_ hieronder geplaatst (met een tussenruimte).",
"block.create.mechanical_mixer.tooltip.condition1": "Wanneer boven een Bekken",
"block.create.mechanical_mixer.tooltip.behaviour1": "Begint objecten in het bekken te mengen wanneer alle benodigde ingrediënten aanwezig zijn.",
"block.create.mechanical_mixer.tooltip.behaviour1": "Begint objecten in het bekken te mengen wanneer alle benodigde ingrediënten aanwezig zijn.",
"block.create.mechanical_mixer.tooltip.control1": "UNLOCALIZED: When powered by redstone",
"block.create.mechanical_mixer.tooltip.action1": "UNLOCALIZED: Stalls the Mixer, perfect for crafting that recipe for the very first time!",
@ -1397,12 +1405,12 @@
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip": "MECHANISCHE ZUIGER",
"block.create.mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Zuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Zuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.mechanical_piston.tooltip.condition1": "Wanneer gedraaid",
"block.create.mechanical_piston.tooltip.behaviour1": "Begint de bijgevoegde structuur te verplaatsen. Snelheid en richting correleren met de inkomende rotatiesnelheid.",
"block.create.sticky_mechanical_piston.tooltip": "MECHANISCHE KLEEFZUIGER",
"block.create.sticky_mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Kleefzuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.sticky_mechanical_piston.tooltip.summary": "Een meer geavanceerde versie van de _Kleefzuiger,_ die _Rotatiekracht_ gebruikt om gekoppelde constructies nauwkeurig te verplaatsen. _Zuiger_ _Verlgenpaalen_ aan de achterzijde definiëren het _Bereik_ van dit apparaat. Zonder verlengingen zal de zuiger niet bewegen. Gebruik _Lineaar_ _Frame_ om meer dan een enkele rij blokken te verplaatsen.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Wanneer gedraaid",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Begint de bijgevoegde structuur te verplaatsen. Snelheid en richting correleren met de inkomende rotatiesnelheid.",
@ -1449,7 +1457,7 @@
"block.create.linear_chassis.tooltip": "LINEAAR FRAME",
"block.create.linear_chassis.tooltip.summary": "A configurable base for Structures moved by a _Mechanische_ _Zuiger._ These Blocks have to form the first Layer of blocks in front of the Zuiger.",
"block.create.linear_chassis.tooltip.condition1": "Wanneer bewogen door een Mechanische Zuiger",
"block.create.linear_chassis.tooltip.behaviour1": "_Beweegt_ alle _aangesloten_ _Frames_ met dezelfde oriëntatie, en daaraan bevestigde blokken. Wanneer de Zuiger wordt ingetrokken, worden blokken alleen getrokken als het framevlak _Kleverig_ (zie [Ctrl]).",
"block.create.linear_chassis.tooltip.behaviour1": "_Beweegt_ alle _aangesloten_ _Frames_ met dezelfde oriëntatie, en daaraan bevestigde blokken. Wanneer de Zuiger wordt ingetrokken, worden blokken alleen getrokken als het framevlak _Kleverig_ (zie [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "Wanneer R-Geklikt met een slijmbal",
@ -1507,7 +1515,7 @@
"block.create.redstone_link.tooltip.condition1": "Wanneer aangestuurd",
"block.create.redstone_link.tooltip.behaviour1": "Het ontvangen van verbindingen met dezelfde frequentie levert een Redstone-signaal.",
"block.create.redstone_link.tooltip.control1": "Wanneer R-Geklikt met een object",
"block.create.redstone_link.tooltip.action1": "Stelt de _Frequentie_ in op dat object. Een totaal van _twee_ _verschillende_ _objecten_ kan in combinatie worden gebruikt voor het definiëren van een frequentie",
"block.create.redstone_link.tooltip.action1": "Stelt de _Frequentie_ in op dat object. Een totaal van _twee_ _verschillende_ _objecten_ kan in combinatie worden gebruikt voor het definiëren van een frequentie",
"block.create.redstone_link.tooltip.control2": "Wanneer R-Geklikt terwijl je sluipt",
"block.create.redstone_link.tooltip.action2": "Schakelt tussen _ontvanger_ en _zender_modus.",

View file

@ -1,5 +1,5 @@
{
"_": "Missing Localizations: 1054",
"_": "Missing Localizations: 1061",
"_": "->------------------------] Game Elements [------------------------<-",
@ -24,7 +24,7 @@
"block.create.andesite_pillar": "UNLOCALIZED: Andesite Pillar",
"block.create.andesite_tunnel": "UNLOCALIZED: Andesite Tunnel",
"block.create.basin": "UNLOCALIZED: Basin",
"block.create.belt": "Esteira Mecânica",
"block.create.belt": "Esteira Mecânica",
"block.create.birch_window": "UNLOCALIZED: Birch Window",
"block.create.birch_window_pane": "UNLOCALIZED: Birch Window Pane",
"block.create.black_sail": "UNLOCALIZED: Black Sail",
@ -161,8 +161,8 @@
"block.create.gabbro_cobblestone_stairs": "UNLOCALIZED: Gabbro Cobblestone Stairs",
"block.create.gabbro_cobblestone_wall": "UNLOCALIZED: Gabbro Cobblestone Wall",
"block.create.gabbro_pillar": "UNLOCALIZED: Gabbro Pillar",
"block.create.gearbox": "Caixa de Transmissão",
"block.create.gearshift": "Câmbio",
"block.create.gearbox": "Caixa de Transmissão",
"block.create.gearshift": "Câmbio",
"block.create.glass_fluid_pipe": "UNLOCALIZED: Glass Fluid Pipe",
"block.create.granite_bricks": "Tijolos de Granito",
"block.create.granite_bricks_slab": "UNLOCALIZED: Granite Bricks Slab",
@ -205,32 +205,32 @@
"block.create.lime_sail": "UNLOCALIZED: Lime Sail",
"block.create.lime_seat": "UNLOCALIZED: Lime Seat",
"block.create.lime_valve_handle": "UNLOCALIZED: Lime Valve Handle",
"block.create.limesand": "Areia Calcária",
"block.create.limestone": "Calcário",
"block.create.limestone_bricks": "Tijolos de Calcário",
"block.create.limestone_bricks_slab": "Lajotas de Tijolos de Calcário",
"block.create.limestone_bricks_stairs": "Escadas de Tijolos de Calcário",
"block.create.limestone_bricks_wall": "Muro de Tijolos de Calcário",
"block.create.limesand": "Areia Calcária",
"block.create.limestone": "Calcário",
"block.create.limestone_bricks": "Tijolos de Calcário",
"block.create.limestone_bricks_slab": "Lajotas de Tijolos de Calcário",
"block.create.limestone_bricks_stairs": "Escadas de Tijolos de Calcário",
"block.create.limestone_bricks_wall": "Muro de Tijolos de Calcário",
"block.create.limestone_cobblestone": "UNLOCALIZED: Limestone Cobblestone",
"block.create.limestone_cobblestone_slab": "UNLOCALIZED: Limestone Cobblestone Slab",
"block.create.limestone_cobblestone_stairs": "UNLOCALIZED: Limestone Cobblestone Stairs",
"block.create.limestone_cobblestone_wall": "UNLOCALIZED: Limestone Cobblestone Wall",
"block.create.limestone_pillar": "Pilar de Calcário",
"block.create.limestone_pillar": "Pilar de Calcário",
"block.create.linear_chassis": "Chassis de Translado",
"block.create.lit_blaze_burner": "UNLOCALIZED: Lit Blaze Burner",
"block.create.magenta_sail": "UNLOCALIZED: Magenta Sail",
"block.create.magenta_seat": "UNLOCALIZED: Magenta Seat",
"block.create.magenta_valve_handle": "UNLOCALIZED: Magenta Valve Handle",
"block.create.mechanical_arm": "UNLOCALIZED: Mechanical Arm",
"block.create.mechanical_bearing": "Rolamento Mecânico",
"block.create.mechanical_bearing": "Rolamento Mecânico",
"block.create.mechanical_crafter": "UNLOCALIZED: Mechanical Crafter",
"block.create.mechanical_drill": "Furadeira Mecânica",
"block.create.mechanical_harvester": "Coletor Mecânico",
"block.create.mechanical_drill": "Furadeira Mecânica",
"block.create.mechanical_harvester": "Coletor Mecânico",
"block.create.mechanical_mixer": "UNLOCALIZED: Mechanical Mixer",
"block.create.mechanical_piston": "Pistão Mecânico",
"block.create.mechanical_piston_head": "Cabeça do Pistão Mecânico",
"block.create.mechanical_piston": "Pistão Mecânico",
"block.create.mechanical_piston_head": "Cabeça do Pistão Mecânico",
"block.create.mechanical_plough": "UNLOCALIZED: Mechanical Plough",
"block.create.mechanical_press": "Prensa Mecânico",
"block.create.mechanical_press": "Prensa Mecânico",
"block.create.mechanical_pump": "UNLOCALIZED: Mechanical Pump",
"block.create.mechanical_saw": "UNLOCALIZED: Mechanical Saw",
"block.create.metal_bracket": "UNLOCALIZED: Metal Bracket",
@ -304,7 +304,7 @@
"block.create.pink_sail": "UNLOCALIZED: Pink Sail",
"block.create.pink_seat": "UNLOCALIZED: Pink Seat",
"block.create.pink_valve_handle": "UNLOCALIZED: Pink Valve Handle",
"block.create.piston_extension_pole": "Vara de Extensão do Pistão",
"block.create.piston_extension_pole": "Vara de Extensão do Pistão",
"block.create.polished_dark_scoria": "UNLOCALIZED: Polished Dark Scoria",
"block.create.polished_dark_scoria_slab": "UNLOCALIZED: Polished Dark Scoria Slab",
"block.create.polished_dark_scoria_stairs": "UNLOCALIZED: Polished Dark Scoria Stairs",
@ -317,16 +317,16 @@
"block.create.polished_gabbro_slab": "UNLOCALIZED: Polished Gabbro Slab",
"block.create.polished_gabbro_stairs": "UNLOCALIZED: Polished Gabbro Stairs",
"block.create.polished_gabbro_wall": "UNLOCALIZED: Polished Gabbro Wall",
"block.create.polished_limestone": "Calcário Polido",
"block.create.polished_limestone_slab": "Lajotas de Calcário Polido",
"block.create.polished_limestone": "Calcário Polido",
"block.create.polished_limestone_slab": "Lajotas de Calcário Polido",
"block.create.polished_limestone_stairs": "UNLOCALIZED: Polished Limestone Stairs",
"block.create.polished_limestone_wall": "UNLOCALIZED: Polished Limestone Wall",
"block.create.polished_scoria": "UNLOCALIZED: Polished Scoria",
"block.create.polished_scoria_slab": "UNLOCALIZED: Polished Scoria Slab",
"block.create.polished_scoria_stairs": "UNLOCALIZED: Polished Scoria Stairs",
"block.create.polished_scoria_wall": "UNLOCALIZED: Polished Scoria Wall",
"block.create.polished_weathered_limestone": "Calcário Polido Resistido",
"block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido",
"block.create.polished_weathered_limestone": "Calcário Polido Resistido",
"block.create.polished_weathered_limestone_slab": "Lajota de Calcário Polido Resistido",
"block.create.polished_weathered_limestone_stairs": "UNLOCALIZED: Polished Weathered Limestone Stairs",
"block.create.polished_weathered_limestone_wall": "UNLOCALIZED: Polished Weathered Limestone Wall",
"block.create.portable_fluid_interface": "UNLOCALIZED: Portable Fluid Interface",
@ -338,12 +338,12 @@
"block.create.purple_sail": "UNLOCALIZED: Purple Sail",
"block.create.purple_seat": "UNLOCALIZED: Purple Seat",
"block.create.purple_valve_handle": "UNLOCALIZED: Purple Valve Handle",
"block.create.radial_chassis": "Chassis de Rotação",
"block.create.radial_chassis": "Chassis de Rotação",
"block.create.red_sail": "UNLOCALIZED: Red Sail",
"block.create.red_seat": "UNLOCALIZED: Red Seat",
"block.create.red_valve_handle": "UNLOCALIZED: Red Valve Handle",
"block.create.redstone_contact": "Contato de Redstone",
"block.create.redstone_link": "Conexão de Redstone",
"block.create.redstone_link": "Conexão de Redstone",
"block.create.refined_radiance_casing": "UNLOCALIZED: Radiant Casing",
"block.create.reinforced_rail": "UNLOCALIZED: Reinforced Rail",
"block.create.rope": "UNLOCALIZED: Rope",
@ -371,27 +371,27 @@
"block.create.spout": "UNLOCALIZED: Spout",
"block.create.spruce_window": "UNLOCALIZED: Spruce Window",
"block.create.spruce_window_pane": "UNLOCALIZED: Spruce Window Pane",
"block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento",
"block.create.sticky_mechanical_piston": "Pistão Mecânico Grudento",
"block.create.stockpile_switch": "Disjuntor de Armazenamento",
"block.create.stressometer": "UNLOCALIZED: Stressometer",
"block.create.tiled_glass": "Vidro Entalhado",
"block.create.tiled_glass_pane": "Vidraça Entalhada",
"block.create.turntable": "Mesa giratória",
"block.create.tiled_glass_pane": "Vidraça Entalhada",
"block.create.turntable": "Mesa giratória",
"block.create.vertical_framed_glass": "UNLOCALIZED: Vertical Framed Glass",
"block.create.vertical_framed_glass_pane": "UNLOCALIZED: Vertical Framed Glass Pane",
"block.create.warped_window": "UNLOCALIZED: Warped Window",
"block.create.warped_window_pane": "UNLOCALIZED: Warped Window Pane",
"block.create.water_wheel": "Roda de Água",
"block.create.weathered_limestone": "Calcário Resistido",
"block.create.weathered_limestone_bricks": "Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_slab": "Lajota de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido",
"block.create.water_wheel": "Roda de Ã<EFBFBD>gua",
"block.create.weathered_limestone": "Calcário Resistido",
"block.create.weathered_limestone_bricks": "Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_slab": "Lajota de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_stairs": "Escadas de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_bricks_wall": "Muro de Tijolos de Calcário Resistido",
"block.create.weathered_limestone_cobblestone": "UNLOCALIZED: Weathered Limestone Cobblestone",
"block.create.weathered_limestone_cobblestone_slab": "UNLOCALIZED: Weathered Limestone Cobblestone Slab",
"block.create.weathered_limestone_cobblestone_stairs": "UNLOCALIZED: Weathered Limestone Cobblestone Stairs",
"block.create.weathered_limestone_cobblestone_wall": "UNLOCALIZED: Weathered Limestone Cobblestone Wall",
"block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido",
"block.create.weathered_limestone_pillar": "Pilar de Calcário Resistido",
"block.create.white_sail": "UNLOCALIZED: White Sail",
"block.create.white_seat": "UNLOCALIZED: White Seat",
"block.create.white_valve_handle": "UNLOCALIZED: White Valve Handle",
@ -412,7 +412,7 @@
"item.create.andesite_alloy": "UNLOCALIZED: Andesite Alloy",
"item.create.attribute_filter": "UNLOCALIZED: Attribute Filter",
"item.create.belt_connector": "Esteira Mecânica",
"item.create.belt_connector": "Esteira Mecânica",
"item.create.blaze_cake": "UNLOCALIZED: Blaze Cake",
"item.create.brass_hand": "UNLOCALIZED: Brass Hand",
"item.create.brass_ingot": "UNLOCALIZED: Brass Ingot",
@ -440,7 +440,7 @@
"item.create.furnace_minecart_contraption": "UNLOCALIZED: Furnace Minecart Contraption",
"item.create.goggles": "UNLOCALIZED: Engineer's Goggles",
"item.create.golden_sheet": "UNLOCALIZED: Golden Sheet",
"item.create.handheld_blockzapper": "Blockzapper Portátil",
"item.create.handheld_blockzapper": "Blockzapper Portátil",
"item.create.handheld_worldshaper": "UNLOCALIZED: Handheld Worldshaper",
"item.create.integrated_circuit": "UNLOCALIZED: Integrated Circuit",
"item.create.iron_sheet": "Placas de Ferro",
@ -449,7 +449,7 @@
"item.create.minecart_coupling": "UNLOCALIZED: Minecart Coupling",
"item.create.polished_rose_quartz": "UNLOCALIZED: Polished Rose Quartz",
"item.create.powdered_obsidian": "UNLOCALIZED: Powdered Obsidian",
"item.create.propeller": "Hélice",
"item.create.propeller": "Hélice",
"item.create.red_sand_paper": "UNLOCALIZED: Red Sand Paper",
"item.create.refined_radiance": "UNLOCALIZED: Refined Radiance",
"item.create.rose_quartz": "Quartzo Rosa",
@ -458,7 +458,7 @@
"item.create.schematic_and_quill": "Esquema e pena",
"item.create.shadow_steel": "UNLOCALIZED: Shadow Steel",
"item.create.super_glue": "UNLOCALIZED: Super Glue",
"item.create.tree_fertilizer": "Fertilizante de Árvore",
"item.create.tree_fertilizer": "Fertilizante de Ã<EFBFBD>rvore",
"item.create.vertical_gearbox": "UNLOCALIZED: Vertical Gearbox",
"item.create.wand_of_symmetry": "Varinha de Simetria",
"item.create.wheat_flour": "UNLOCALIZED: Wheat Flour",
@ -564,7 +564,7 @@
"death.attack.create.crush": "%1$s foi processado pelas Rodas de Moer",
"death.attack.create.fan_fire": "%1$s foi queimado por ar quente",
"death.attack.create.fan_lava": "%1$s foi queimado pelo ventilador de lava",
"death.attack.create.mechanical_drill": "%1$s foi empalado pela Furadeira Mecânica",
"death.attack.create.mechanical_drill": "%1$s foi empalado pela Furadeira Mecânica",
"death.attack.create.mechanical_saw": "UNLOCALIZED: %1$s got cut in half by a Mechanical Saw",
"death.attack.create.cuckoo_clock_explosion": "UNLOCALIZED: %1$s was blown up by tampered cuckoo clock",
@ -579,7 +579,7 @@
"create.recipe.fan_smoking.fan": "UNLOCALIZED: Fan behind Fire",
"create.recipe.fan_blasting": "UNLOCALIZED: Bulk Blasting",
"create.recipe.fan_blasting.fan": "UNLOCALIZED: Fan behind Lava",
"create.recipe.pressing": "Prensa Mecânica",
"create.recipe.pressing": "Prensa Mecânica",
"create.recipe.mixing": "UNLOCALIZED: Mixing",
"create.recipe.automatic_shapeless": "UNLOCALIZED: Automated Shapeless Crafting",
"create.recipe.automatic_brewing": "UNLOCALIZED: Automated Brewing",
@ -589,7 +589,7 @@
"create.recipe.mechanical_crafting": "UNLOCALIZED: Mechanical Crafting",
"create.recipe.automatic_shaped": "UNLOCALIZED: Automated Shaped Crafting",
"create.recipe.block_cutting": "UNLOCALIZED: Block Cutting",
"create.recipe.blockzapper_upgrade": "Blockzapper Portátil",
"create.recipe.blockzapper_upgrade": "Blockzapper Portátil",
"create.recipe.sandpaper_polishing": "UNLOCALIZED: Sandpaper Polishing",
"create.recipe.mystery_conversion": "UNLOCALIZED: Mysterious Conversion",
"create.recipe.spout_filling": "UNLOCALIZED: Filling by Spout",
@ -599,7 +599,7 @@
"create.recipe.heat_requirement.heated": "UNLOCALIZED: Heated",
"create.recipe.heat_requirement.superheated": "UNLOCALIZED: Super-Heated",
"create.generic.range": "Área",
"create.generic.range": "Ã<EFBFBD>rea",
"create.generic.radius": "Raio",
"create.generic.width": "UNLOCALIZED: Width",
"create.generic.height": "UNLOCALIZED: Height",
@ -626,7 +626,7 @@
"create.keyinfo.scrollup": "UNLOCALIZED: Simulate Mousewheel Up (inworld)",
"create.keyinfo.scrolldown": "UNLOCALIZED: Simulate Mousewheel Down (inworld)",
"create.gui.scrollInput.defaultTitle": "Escolha uma Opção:",
"create.gui.scrollInput.defaultTitle": "Escolha uma Opção:",
"create.gui.scrollInput.scrollToModify": "Role o mouse para Modificar",
"create.gui.scrollInput.scrollToAdjustAmount": "UNLOCALIZED: Scroll to Adjust Amount",
"create.gui.scrollInput.scrollToSelect": "Role o mouse para Selecionar",
@ -634,7 +634,7 @@
"create.gui.toolmenu.focusKey": "Segure [%1$s] para Focar",
"create.gui.toolmenu.cycle": "[SCROLL] para Circular",
"create.gui.symmetryWand.mirrorType": "Espelhar",
"create.gui.symmetryWand.orientation": "Orientação",
"create.gui.symmetryWand.orientation": "Orientação",
"create.symmetry.mirror.plane": "Espelhar uma vez",
"create.symmetry.mirror.doublePlane": "Retangular",
@ -643,17 +643,17 @@
"create.orientation.orthogonal": "Ortogonal",
"create.orientation.diagonal": "Diagonal",
"create.orientation.horizontal": "Horizontal",
"create.orientation.alongZ": "Através de Z",
"create.orientation.alongX": "Através de X",
"create.orientation.alongZ": "Através de Z",
"create.orientation.alongX": "Através de X",
"create.gui.blockzapper.title": "Blockzapper Portátil",
"create.gui.blockzapper.replaceMode": "Modo de Substituição",
"create.gui.blockzapper.title": "Blockzapper Portátil",
"create.gui.blockzapper.replaceMode": "Modo de Substituição",
"create.gui.blockzapper.searchDiagonal": "Seguir as Diagonais",
"create.gui.blockzapper.searchFuzzy": "Ignorar Material nas Bordas",
"create.gui.blockzapper.range": "Raio de Expansão",
"create.gui.blockzapper.range": "Raio de Expansão",
"create.gui.blockzapper.needsUpgradedAmplifier": "UNLOCALIZED: Requires Upgraded Amplifier",
"create.gui.blockzapper.patternSection": "Padrões",
"create.gui.blockzapper.pattern.solid": "Sólido",
"create.gui.blockzapper.patternSection": "Padrões",
"create.gui.blockzapper.pattern.solid": "Sólido",
"create.gui.blockzapper.pattern.checkered": "Xadrez",
"create.gui.blockzapper.pattern.inversecheckered": "Xadrez invertido",
"create.gui.blockzapper.pattern.chance25": "25% de chance",
@ -688,7 +688,7 @@
"create.blockzapper.componentTier.none": "Nada",
"create.blockzapper.componentTier.brass": "UNLOCALIZED: Brass",
"create.blockzapper.componentTier.chromatic": "UNLOCALIZED: Chromatic",
"create.blockzapper.leftClickToSet": "Botão-Esquerdo em um Bloco para selecionar Material",
"create.blockzapper.leftClickToSet": "Botão-Esquerdo em um Bloco para selecionar Material",
"create.blockzapper.empty": "Sem Blocos!",
"create.minecart_coupling.two_couplings_max": "UNLOCALIZED: Minecarts cannot have more than two couplings each",
@ -725,8 +725,7 @@
"create.gui.goggles.generator_stats": "UNLOCALIZED: Generator Stats:",
"create.gui.goggles.kinetic_stats": "UNLOCALIZED: Kinetic Stats:",
"create.gui.goggles.at_current_speed": "UNLOCALIZED: At current Speed",
"create.gui.goggles.base_value": "UNLOCALIZED: Base Value",
"create.gui.goggles.at_current_speed": "UNLOCALIZED: at current speed",
"create.gui.gauge.info_header": "UNLOCALIZED: Gauge Information:",
"create.gui.speedometer.title": "UNLOCALIZED: Rotation Speed",
"create.gui.stressometer.title": "UNLOCALIZED: Network Stress",
@ -736,7 +735,7 @@
"create.gui.contraptions.not_fast_enough": "UNLOCALIZED: It appears that this %1$s is _not_ rotating with _enough_ _speed_.",
"create.gui.contraptions.network_overstressed": "UNLOCALIZED: It appears that this contraption is _overstressed_. Add more sources or _slow_ _down_ the components with a high _stress_ _impact_.",
"create.gui.adjustable_crate.title": "adjustable_crate",
"create.gui.adjustable_crate.storageSpace": "Espaço de Armazenamento",
"create.gui.adjustable_crate.storageSpace": "Espaço de Armazenamento",
"create.gui.stockpile_switch.title": "Disjuntor de Armazenamento",
"create.gui.stockpile_switch.invert_signal": "UNLOCALIZED: Invert Signal",
"create.gui.stockpile_switch.move_to_lower_at": "UNLOCALIZED: Move to lower lane at %1$s%%",
@ -757,25 +756,25 @@
"create.gui.sequenced_gearshift.speed.back_fast": "UNLOCALIZED: Double speed, Reversed",
"create.schematicAndQuill.dimensions": "Tamanho Esquema: %1$sx%2$sx%3$s",
"create.schematicAndQuill.firstPos": "Primeira posição feita.",
"create.schematicAndQuill.secondPos": "Segunda posição feita.",
"create.schematicAndQuill.firstPos": "Primeira posição feita.",
"create.schematicAndQuill.secondPos": "Segunda posição feita.",
"create.schematicAndQuill.noTarget": "Seguro [Ctrl] para selecionar Blocos de Ar.",
"create.schematicAndQuill.abort": "Seleção removida.",
"create.schematicAndQuill.abort": "Seleção removida.",
"create.schematicAndQuill.title": "UNLOCALIZED: Schematic Name:",
"create.schematicAndQuill.convert": "UNLOCALIZED: Save and Deploy Immediately",
"create.schematicAndQuill.fallbackName": "Meu Esquema",
"create.schematicAndQuill.saved": "Salvo como %1$s",
"create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar",
"create.schematic.position": "Posição",
"create.schematic.rotation": "Rotação",
"create.schematic.invalid": "[!] Item Inválido - Use a Mesa de Desenho no lugar",
"create.schematic.position": "Posição",
"create.schematic.rotation": "Rotação",
"create.schematic.rotation.none": "Nada",
"create.schematic.rotation.cw90": "Sentido horário 90",
"create.schematic.rotation.cw180": "Sentido horário 180",
"create.schematic.rotation.cw270": "Sentido horário 270",
"create.schematic.rotation.cw90": "Sentido horário 90",
"create.schematic.rotation.cw180": "Sentido horário 180",
"create.schematic.rotation.cw270": "Sentido horário 270",
"create.schematic.mirror": "Espelhar",
"create.schematic.mirror.none": "Nada",
"create.schematic.mirror.frontBack": "Frente para Trás",
"create.schematic.mirror.frontBack": "Frente para Trás",
"create.schematic.mirror.leftRight": "Esquerda para Direita",
"create.schematic.tool.deploy": "Concluir",
"create.schematic.tool.move": "Mover XZ",
@ -784,9 +783,9 @@
"create.schematic.tool.print": "Imprimir",
"create.schematic.tool.flip": "Virar",
"create.schematic.tool.deploy.description.0": "Move o lugar da estrutura.",
"create.schematic.tool.deploy.description.1": "Botão-direito no chão para colocar.",
"create.schematic.tool.deploy.description.2": "Segure [Ctrl] para selecionar em uma distância fixa.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.",
"create.schematic.tool.deploy.description.1": "Botão-direito no chão para colocar.",
"create.schematic.tool.deploy.description.2": "Segure [Ctrl] para selecionar em uma distância fixa.",
"create.schematic.tool.deploy.description.3": "[Ctrl]-Rolar para mudar a distância.",
"create.schematic.tool.move.description.0": "Vira o Esquema Horizontalmente",
"create.schematic.tool.move.description.1": "Aponte ao Esquema e [CTRL]-Rolar para empurrar.",
"create.schematic.tool.move.description.2": "",
@ -800,17 +799,17 @@
"create.schematic.tool.rotate.description.2": "",
"create.schematic.tool.rotate.description.3": "",
"create.schematic.tool.print.description.0": "Coloca estrutura no mundo instantaneamente",
"create.schematic.tool.print.description.1": "[Botão-Direito] para confirmar a posição atual.",
"create.schematic.tool.print.description.2": "Esta ferramenta é para o Modo Criativo apenas.",
"create.schematic.tool.print.description.1": "[Botão-Direito] para confirmar a posição atual.",
"create.schematic.tool.print.description.2": "Esta ferramenta é para o Modo Criativo apenas.",
"create.schematic.tool.print.description.3": "",
"create.schematic.tool.flip.description.0": "Gira o Esquema ao longo da face que você selecionar.",
"create.schematic.tool.flip.description.1": "Aponte para o Esquema e [CTRL]-Rolar para virá-lo.",
"create.schematic.tool.flip.description.0": "Gira o Esquema ao longo da face que você selecionar.",
"create.schematic.tool.flip.description.1": "Aponte para o Esquema e [CTRL]-Rolar para virá-lo.",
"create.schematic.tool.flip.description.2": "",
"create.schematic.tool.flip.description.3": "",
"create.schematics.synchronizing": "Sincronizando...",
"create.schematics.uploadTooLarge": "Seu esquema é muito grande",
"create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:",
"create.schematics.uploadTooLarge": "Seu esquema é muito grande",
"create.schematics.maxAllowedSize": "O tamanho máximo permitido para o esquema é:",
"create.gui.schematicTable.refresh": "UNLOCALIZED: Refresh Files",
"create.gui.schematicTable.open_folder": "UNLOCALIZED: Open Folder",
@ -818,47 +817,47 @@
"create.gui.schematicTable.availableSchematics": "UNLOCALIZED: Available Schematics",
"create.gui.schematicTable.noSchematics": "UNLOCALIZED: No Schematics Saved",
"create.gui.schematicTable.uploading": "Importando...",
"create.gui.schematicTable.finished": "Envio Concluído!",
"create.gui.schematicTable.finished": "Envio Concluído!",
"create.gui.schematicannon.title": "Esquemaannon",
"create.gui.schematicannon.listPrinter": "Impressora de Lista de Materiais",
"create.gui.schematicannon.gunpowderLevel": "Pólvora em %1$s%%",
"create.gui.schematicannon.gunpowderLevel": "Pólvora em %1$s%%",
"create.gui.schematicannon.shotsRemaining": "Disparos faltantes: %1$s",
"create.gui.schematicannon.shotsRemainingWithBackup": "Com backup: %1$s",
"create.gui.schematicannon.optionEnabled": "Habilitado Atualmente",
"create.gui.schematicannon.optionDisabled": "Desabilitado Atualmente",
"create.gui.schematicannon.showOptions": "UNLOCALIZED: Show Printer Settings",
"create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos",
"create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos",
"create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer",
"create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio",
"create.gui.schematicannon.option.dontReplaceSolid": "Não Substituir Blocos Sólidos",
"create.gui.schematicannon.option.replaceWithSolid": "Substituir Blocos Sólidos",
"create.gui.schematicannon.option.replaceWithAny": "Substituir Sólidos com Qualquer",
"create.gui.schematicannon.option.replaceWithEmpty": "Substituir Sólidos com Vazio",
"create.gui.schematicannon.option.skipMissing": "Pulando Blocos faltantes",
"create.gui.schematicannon.option.skipTileEntities": "Proteger Entidades Entalhadas",
"create.gui.schematicannon.slot.gunpowder": "UNLOCALIZED: Add gunpowder to fuel the cannon",
"create.gui.schematicannon.slot.listPrinter": "UNLOCALIZED: Place books here to print a Checklist for your Schematic",
"create.gui.schematicannon.slot.schematic": "UNLOCALIZED: Add your Schematic here. Make sure it is deployed at a specific location.",
"create.gui.schematicannon.option.skipMissing.description": "Se o Esquemaannon não encontrar o Bloco para colocar, ele irá continuar para a próx. Posição.",
"create.gui.schematicannon.option.skipTileEntities.description": "O Esquemaannon vai evitar substituir blocos que contêm dados como Baus.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "O canhão irá nunca substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.",
"create.gui.schematicannon.option.replaceWithSolid.description": "O canhão irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.",
"create.gui.schematicannon.option.replaceWithAny.description": "O canhão irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "O canhão irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.",
"create.gui.schematicannon.option.skipMissing.description": "Se o Esquemaannon não encontrar o Bloco para colocar, ele irá continuar para a próx. Posição.",
"create.gui.schematicannon.option.skipTileEntities.description": "O Esquemaannon vai evitar substituir blocos que contêm dados como Baus.",
"create.gui.schematicannon.option.dontReplaceSolid.description": "O canhão irá nunca substituir Blocos sólidos na área em trabalho, apenas não-Sólidos e Ar.",
"create.gui.schematicannon.option.replaceWithSolid.description": "O canhão irá apenas substituir Blocos sólidos na área de trabalho, se o Esquema conter um bloco Sólido naquela posição.",
"create.gui.schematicannon.option.replaceWithAny.description": "O canhão irá substituir Blocos sólidos na área de trabalho, se o Esquema conter qualquer Bloco naquela posição.",
"create.gui.schematicannon.option.replaceWithEmpty.description": "O canhão irá limpar todos os blocos na área de trabalho, incluindo os substituídos por Ar.",
"create.schematicannon.status.idle": "Ocioso",
"create.schematicannon.status.ready": "Pronto",
"create.schematicannon.status.running": "Trabalhando",
"create.schematicannon.status.finished": "Concluído",
"create.schematicannon.status.finished": "Concluído",
"create.schematicannon.status.paused": "Pausado",
"create.schematicannon.status.stopped": "Parada",
"create.schematicannon.status.noGunpowder": "UNLOCALIZED: Out of Gunpowder",
"create.schematicannon.status.targetNotLoaded": "Bloco não carregado",
"create.schematicannon.status.targetOutsideRange": "Alvo está muito Longe",
"create.schematicannon.status.targetNotLoaded": "Bloco não carregado",
"create.schematicannon.status.targetOutsideRange": "Alvo está muito Longe",
"create.schematicannon.status.searching": "Procurando",
"create.schematicannon.status.skipping": "Pulando",
"create.schematicannon.status.missingBlock": "Bloco Faltante:",
"create.schematicannon.status.placing": "Colocando",
"create.schematicannon.status.clearing": "Limpando Blocos",
"create.schematicannon.status.schematicInvalid": "Esquema Inválido",
"create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado",
"create.schematicannon.status.schematicInvalid": "Esquema Inválido",
"create.schematicannon.status.schematicNotPlaced": "Esquema não Colocado",
"create.schematicannon.status.schematicExpired": "Arquivo de Esquema Expirado",
"create.gui.filter.deny_list": "UNLOCALIZED: Deny-List",
@ -979,6 +978,15 @@
"create.tunnel.selection_mode.randomize": "UNLOCALIZED: Randomize",
"create.tunnel.selection_mode.synchronize": "UNLOCALIZED: Synchronize Inputs",
"create.tooltip.chute.header": "UNLOCALIZED: Chute Information",
"create.tooltip.chute.items_move_down": "UNLOCALIZED: Items move Downward",
"create.tooltip.chute.items_move_up": "UNLOCALIZED: Items move Upward",
"create.tooltip.chute.no_fans_attached": "UNLOCALIZED: No attached fans",
"create.tooltip.chute.fans_push_up": "UNLOCALIZED: Fans push from Below",
"create.tooltip.chute.fans_push_down": "UNLOCALIZED: Fans push from Above",
"create.tooltip.chute.fans_pull_up": "UNLOCALIZED: Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "UNLOCALIZED: Fans pull from Below",
"create.hint.mechanical_arm_no_targets.title": "UNLOCALIZED: No Targets",
"create.hint.mechanical_arm_no_targets": "UNLOCALIZED: It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "UNLOCALIZED: Horizontal Funnels",
@ -1147,24 +1155,24 @@
"block.create.mechanical_arm.tooltip.action2": "UNLOCALIZED: Sets the ordering behaviour for _items_ output by the _mechanical_ _Arm_.",
"item.create.wand_of_symmetry.tooltip": "VARINHA DE SIMETRIA",
"item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
"item.create.wand_of_symmetry.tooltip.summary": "Espelhar perfeitamente a colocação de blocos nos planos configurados.",
"item.create.wand_of_symmetry.tooltip.condition1": "Quando na Hotbar",
"item.create.wand_of_symmetry.tooltip.behaviour1": "Mantem-se Ativo",
"item.create.wand_of_symmetry.tooltip.control1": "B-Direito no Chão",
"item.create.wand_of_symmetry.tooltip.control1": "B-Direito no Chão",
"item.create.wand_of_symmetry.tooltip.action1": "_Cria_ ou _Move_ o Espelho",
"item.create.wand_of_symmetry.tooltip.control2": "B-Direito no Ar",
"item.create.wand_of_symmetry.tooltip.action2": "_Remove_ o Espelho ativo",
"item.create.wand_of_symmetry.tooltip.control3": "B-Direito enquanto Abaixado",
"item.create.wand_of_symmetry.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.wand_of_symmetry.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.handheld_blockzapper.tooltip": "BLOCKZAPPER",
"item.create.handheld_blockzapper.tooltip.summary": "Gadget imaginário para colocar ou substituir blocos a distância.",
"item.create.handheld_blockzapper.tooltip.summary": "Gadget imaginário para colocar ou substituir blocos a distância.",
"item.create.handheld_blockzapper.tooltip.control1": "B-Esquerdo no Bloco",
"item.create.handheld_blockzapper.tooltip.action1": "Define os blocos colocados pela ferramenta no bloco de destino.",
"item.create.handheld_blockzapper.tooltip.control2": "B-Direito em Bloco",
"item.create.handheld_blockzapper.tooltip.action2": "_Coloca_ ou _Substitui_ o bloco alvo.",
"item.create.handheld_blockzapper.tooltip.control3": "B-Direito equando Abaixado",
"item.create.handheld_blockzapper.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.handheld_blockzapper.tooltip.action3": "Abre _Interface_ de _Configuração_",
"item.create.handheld_worldshaper.tooltip": "UNLOCALIZED: HANDHELD WORLDSHAPER",
"item.create.handheld_worldshaper.tooltip.summary": "UNLOCALIZED: Handy tool for creating _landscapes_ and _terrain_ _features_.",
@ -1176,9 +1184,9 @@
"item.create.handheld_worldshaper.tooltip.action3": "UNLOCALIZED: Opens the _Configuration_ _Interface_",
"item.create.tree_fertilizer.tooltip": "FERTILIZANTE DE ARVORE",
"item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores",
"item.create.tree_fertilizer.tooltip.summary": "Uma combinação poderosa de minerais para tipos comuns de arvores",
"item.create.tree_fertilizer.tooltip.condition1": "Quando usada em Mudas",
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
"item.create.tree_fertilizer.tooltip.behaviour1": "Cresce Arvores independentemente das suas Regras de espaço",
"item.create.deforester.tooltip": "UNLOCALIZED: DEFORESTER",
"item.create.deforester.tooltip.summary": "UNLOCALIZED: A _radiant_ _axe_ able to chop down trees in a split second.",
@ -1206,8 +1214,8 @@
"item.create.empty_schematic.tooltip.summary": "Usado como ingrediente em receitas e para escrever na _Mesa_ _de_ _Esquematizar_",
"item.create.schematic.tooltip": "ESQUEMA",
"item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
"item.create.schematic.tooltip.condition1": "Quando Em mãos",
"item.create.schematic.tooltip.summary": "Contem uma estrutura para ser posicionada e colocada no mundo. Posicione o Holograma como desejar e use um _Esquemaannon_ para construí-lo.",
"item.create.schematic.tooltip.condition1": "Quando Em mãos",
"item.create.schematic.tooltip.behaviour1": "Pode ser posicionado usando as Ferramentas em Tela",
"item.create.schematic.tooltip.control1": "B-Direito enquanto Abaixado",
"item.create.schematic.tooltip.action1": "Abre uma _Interface_ para informar as _Coordenadas_ exatas.",
@ -1221,12 +1229,12 @@
"item.create.schematic_and_quill.tooltip.control1": "B-Direito",
"item.create.schematic_and_quill.tooltip.action1": "Selecione um canto / confirmar salvamento",
"item.create.schematic_and_quill.tooltip.control2": "Ctrl Pressionado",
"item.create.schematic_and_quill.tooltip.action2": "Selecione pontos no _meio_ _do_ _ar_. _Rolar_ para ajustar a distância.",
"item.create.schematic_and_quill.tooltip.action2": "Selecione pontos no _meio_ _do_ _ar_. _Rolar_ para ajustar a distância.",
"item.create.schematic_and_quill.tooltip.control3": "B-Direito enquanto Abaixado",
"item.create.schematic_and_quill.tooltip.action3": "_Cancela_ e remove a seleção.",
"item.create.schematic_and_quill.tooltip.action3": "_Cancela_ e remove a seleção.",
"block.create.schematicannon.tooltip": "ESQUEMAANNON",
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
"block.create.schematicannon.tooltip.summary": "Dispara blocos para recriar um _Esquema_ no Mundo. Usa itens de Inventários adjacentes e _Pólvora_ como combustível.",
"block.create.schematicannon.tooltip.control1": "Quando Apertado com B-Direito",
"block.create.schematicannon.tooltip.action1": "Abre a _Interface_",
@ -1236,46 +1244,46 @@
"block.create.schematic_table.tooltip.behaviour1": "Importa um Arquivo escolhido da sua Pasta de Esquemas",
"block.create.shaft.tooltip": "EIXO",
"block.create.shaft.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta.",
"block.create.shaft.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta.",
"block.create.cogwheel.tooltip": "RODA DENTADA",
"block.create.cogwheel.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta, e para _Rodas_ _Dentadas_ adjacentes.",
"block.create.cogwheel.tooltip.summary": "_Transmite_ _Rotação_ em uma linha reta, e para _Rodas_ _Dentadas_ adjacentes.",
"block.create.large_cogwheel.tooltip": "RODA DENTADA GRADE",
"block.create.large_cogwheel.tooltip.summary": "Uma versão maior da _Roda_ _Dentada,_ permitindo mudança na _Velocidade_ de _Rotação_ quando conectada a sua Contraparte.",
"block.create.large_cogwheel.tooltip.summary": "Uma versão maior da _Roda_ _Dentada,_ permitindo mudança na _Velocidade_ de _Rotação_ quando conectada a sua Contraparte.",
"block.create.encased_shaft.tooltip": "EIXO REVESTIDO",
"block.create.encased_shaft.tooltip.summary": " _Transmite_ _Rotação_ em uma linha reta. Apropriada para propagar Rotação através de Muros.",
"block.create.encased_shaft.tooltip.summary": " _Transmite_ _Rotação_ em uma linha reta. Apropriada para propagar Rotação através de Muros.",
"block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO",
"block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.",
"block.create.gearbox.tooltip": "CAIXA DE TRANSMISSÃO",
"block.create.gearbox.tooltip.summary": "_Transmite_ _Rotação_ em _Quatro_ _direções._ Reverte conexões diretas.",
"block.create.gearshift.tooltip": "CÂMBIO",
"block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.",
"block.create.gearshift.tooltip": "CÂMBIO",
"block.create.gearshift.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para eixos conectados.",
"block.create.gearshift.tooltip.condition1": "Quando Ligado",
"block.create.gearshift.tooltip.behaviour1": "_Inverte_ a rotação de saída.",
"block.create.gearshift.tooltip.behaviour1": "_Inverte_ a rotação de saída.",
"block.create.clutch.tooltip": "EMBREAGEM",
"block.create.clutch.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para os eixos conectados.",
"block.create.clutch.tooltip.summary": "Um _disjuntor_ de _rotação_ controlável para os eixos conectados.",
"block.create.clutch.tooltip.condition1": "Quando Ligado",
"block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.",
"block.create.clutch.tooltip.behaviour1": "_Para_ de prover rotação para o outro lado.",
"block.create.encased_belt.tooltip": "ESTEIRA REVESTIDA",
"block.create.encased_belt.tooltip.summary": "_Transmite_ _Rotação_ através de si e para _Esteiras_ _Revestidas_ conectadas.",
"block.create.encased_belt.tooltip.summary": "_Transmite_ _Rotação_ através de si e para _Esteiras_ _Revestidas_ conectadas.",
"block.create.encased_belt.tooltip.condition1": "Quando Conectadas com outra Esteira Revestida",
"block.create.encased_belt.tooltip.behaviour1": "Bloco Conectado irá ter a mesma velocidade de rotação, na mesma direção. Esteiras Conectadas não precisam estar viradas para mesma direção.",
"block.create.encased_belt.tooltip.behaviour1": "Bloco Conectado irá ter a mesma velocidade de rotação, na mesma direção. Esteiras Conectadas não precisam estar viradas para mesma direção.",
"block.create.adjustable_pulley.tooltip": "UNLOCALIZED: ANALOG BELT PULLEY",
"block.create.adjustable_pulley.tooltip.summary": "UNLOCALIZED: _Relays_ _Rotation_ through its block and to attached _Encased_ _Belts_. Attached encased belts will _rotate_ _faster_ based on the _analog_ _redstone_ _signal_ this block receives.",
"block.create.adjustable_pulley.tooltip.condition1": "UNLOCALIZED: Redstone Control",
"block.create.adjustable_pulley.tooltip.behaviour1": "UNLOCALIZED: Without a signal, it will _not_ _speed_ _up_ connected belts. With a full strength signal connected belt, speed _doubles_.",
"item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA",
"item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._",
"item.create.belt_connector.tooltip": "ESTEIRA MECÂNICA",
"item.create.belt_connector.tooltip.summary": "Conecta dois _Eixos_ com uma _Esteira_ _Mecânica._ Eixos conectados irá ter exatamente a mesma velocidade e direção de rotação. A Esteira pode atuar como um _Transporte_ para _Entidades._",
"item.create.belt_connector.tooltip.control1": "B-Direito em um Eixo",
"item.create.belt_connector.tooltip.action1": "Seleciona o eixo como uma polia da Esteira. Os dois Eixos selecionadas precisam estar _alinhados_ seja na _Vertical,_ _Horizontal_ ou _Diagonal_ na direção da Esteira.",
"item.create.belt_connector.tooltip.action1": "Seleciona o eixo como uma polia da Esteira. Os dois Eixos selecionadas precisam estar _alinhados_ seja na _Vertical,_ _Horizontal_ ou _Diagonal_ na direção da Esteira.",
"item.create.belt_connector.tooltip.control2": "B-Direito enquanto Abaixado",
"item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira",
"item.create.belt_connector.tooltip.action2": "_Cancela_ a seleção da Posição para a Esteira",
"item.create.goggles.tooltip": "UNLOCALIZED: GOGGLES",
"item.create.goggles.tooltip.summary": "UNLOCALIZED: A pair of glasses to augment your vision with useful _kinetic_ _information_.",
@ -1294,17 +1302,17 @@
"block.create.creative_motor.tooltip": "UNLOCALIZED: CREATIVE MOTOR",
"block.create.creative_motor.tooltip.summary": "UNLOCALIZED: A configurable source of _Rotational_ _Force_.",
"block.create.water_wheel.tooltip": "RODA DE ÁGUA",
"block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Água_ próximas.",
"block.create.water_wheel.tooltip": "RODA DE Ã<EFBFBD>GUA",
"block.create.water_wheel.tooltip.summary": "Prove _Força_ _Rotacional_ tirada de _Correntes_ de _Ã<5F>gua_ próximas.",
"block.create.encased_fan.tooltip": "VENTILADO REVESTIDO",
"block.create.encased_fan.tooltip.summary": "Converte _Força_ _Rotacional_ em _Correntes_ de _Ar_ e vice-versa. Muitos usos.",
"block.create.encased_fan.tooltip.summary": "Converte _Força_ _Rotacional_ em _Correntes_ de _Ar_ e vice-versa. Muitos usos.",
"block.create.encased_fan.tooltip.condition1": "Quando sobre Fogo",
"block.create.encased_fan.tooltip.behaviour1": "Prove _Força_ _Rotacional_ (precisa ser na vertical)",
"block.create.encased_fan.tooltip.behaviour1": "Prove _Força_ _Rotacional_ (precisa ser na vertical)",
"block.create.encased_fan.tooltip.condition2": "Quando Invertido",
"block.create.encased_fan.tooltip.behaviour2": "_Empurra_ Entidades em um lado, _Puxa_ entidades no outro. Força e Velocidade dependem da Rotação de entrada.",
"block.create.encased_fan.tooltip.condition3": "Quando ar flui através de blocos especiais",
"block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Água_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.",
"block.create.encased_fan.tooltip.behaviour2": "_Empurra_ Entidades em um lado, _Puxa_ entidades no outro. Força e Velocidade dependem da Rotação de entrada.",
"block.create.encased_fan.tooltip.condition3": "Quando ar flui através de blocos especiais",
"block.create.encased_fan.tooltip.behaviour3": "Processa itens na frente do Bloco: _Ã<EFBFBD>gua_ alva, _Fogo_ defuma, e _Lava_ derrete o ingrediente.",
"block.create.nozzle.tooltip": "UNLOCALIZED: NOZZLE",
"block.create.nozzle.tooltip.summary": "UNLOCALIZED: Attach to the front of an _Encased_ _Fan_ to distribute its effect on Entities in _all_ _directions_.",
@ -1319,8 +1327,8 @@
"block.create.cuckoo_clock.tooltip.condition1": "UNLOCALIZED: When Rotated",
"block.create.cuckoo_clock.tooltip.behaviour1": "UNLOCALIZED: Shows the _current_ _time_ and plays a tune twice a day. _Activates_ once at _noon_ and at dusk, as soon as _players_ _can_ _sleep_.",
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
"block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
"block.create.turntable.tooltip": "MESA GIRATÓRIA",
"block.create.turntable.tooltip.summary": "Muda a _Força_ _Rotacional_ em uma forma refinada de Enjoo.",
"block.create.millstone.tooltip": "UNLOCALIZED: MILLSTONE",
"block.create.millstone.tooltip.summary": "UNLOCALIZED: A kinetic component suitable for _grinding_ inserted _materials_. Can be powered by an adjacent cogwheel or by connecting to the shaft at the bottom. Results have to be extracted from the component.",
@ -1330,15 +1338,15 @@
"block.create.millstone.tooltip.behaviour2": "UNLOCALIZED: Collects the outputs manually.",
"block.create.crushing_wheel.tooltip": "RODA DE MOER",
"block.create.crushing_wheel.tooltip.summary": "Grandes rodas giratórias que _esmagam_ qualquer coisa que impeça seu movimento.",
"block.create.crushing_wheel.tooltip.summary": "Grandes rodas giratórias que _esmagam_ qualquer coisa que impeça seu movimento.",
"block.create.crushing_wheel.tooltip.condition1": "Quando conectado a outras Rodas de Moer",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma uma estrutura de esmagamento para processar uma variedade de coisas. Os Dentes da rota precisam estar conectados e se movimentando com a _mesma_ _velocidade_ em _direções_ _opostas._",
"block.create.crushing_wheel.tooltip.behaviour1": "Forma uma estrutura de esmagamento para processar uma variedade de coisas. Os Dentes da rota precisam estar conectados e se movimentando com a _mesma_ _velocidade_ em _direções_ _opostas._",
"block.create.mechanical_press.tooltip": "PRENSA MECÂNICA",
"block.create.mechanical_press.tooltip.summary": "Um forte pistão usado para comprimir itens abaixo dele. Precisa de _Força_ _Rotacional_ constante",
"block.create.mechanical_press.tooltip": "PRENSA MECÂNICA",
"block.create.mechanical_press.tooltip.summary": "Um forte pistão usado para comprimir itens abaixo dele. Precisa de _Força_ _Rotacional_ constante",
"block.create.mechanical_press.tooltip.condition1": "Quando Ligado com Redstone",
"block.create.mechanical_press.tooltip.behaviour1": "_Inicia_ compressão de itens jogados abaixo dele.",
"block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica",
"block.create.mechanical_press.tooltip.behaviour1": "_Inicia_ compressão de itens jogados abaixo dele.",
"block.create.mechanical_press.tooltip.condition2": "Quando Sobre uma Esteira Mecânica",
"block.create.mechanical_press.tooltip.behaviour2": "_Automaticamente_ comprime itens que passando na Esteira.",
"block.create.mechanical_press.tooltip.condition3": "UNLOCALIZED: When above Basin",
"block.create.mechanical_press.tooltip.behaviour3": "UNLOCALIZED: Starts to _compact_ _items_ in the basin whenever all necessary ingredients are present.",
@ -1396,27 +1404,27 @@
"block.create.rotation_speed_controller.tooltip.condition1": "UNLOCALIZED: When Attached to Large Cogwheel",
"block.create.rotation_speed_controller.tooltip.behaviour1": "UNLOCALIZED: Relays incoming rotational force to the wheel, trying to _match_ the _speed_ it is configured to target. The _cogwheel_ has to be _attached_ _on_ _top_ of the controller.",
"block.create.mechanical_piston.tooltip": "PISTÃO MECÂNICO",
"block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.mechanical_piston.tooltip": "PISTÃO MECÃNICO",
"block.create.mechanical_piston.tooltip.summary": "Uma verão melhorada do _Pistão,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. _Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.mechanical_piston.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.sticky_mechanical_piston.tooltip": "PISTÃO MECÂNICO GRUDENTO",
"block.create.sticky_mechanical_piston.tooltip.summary": "Uma versão melhorada do _Pistão_ _Grudento,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.sticky_mechanical_piston.tooltip": "PISTÃO MECÃNICO GRUDENTO",
"block.create.sticky_mechanical_piston.tooltip.summary": "Uma versão melhorada do _Pistão_ _Grudento,_ usando _Força_ _Rotacional_ para mover estruturas de forma precisa. Varas_ de _Extensão_ do _Pistão_ na traseira definem o _Alcance_ deste Dispositivo. Sem extensões o pistão não se move. Use __Chassis_ de _Translado_ para mover mais de uma linha de blocos.",
"block.create.sticky_mechanical_piston.tooltip.condition1": "Quando Rodado",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.sticky_mechanical_piston.tooltip.behaviour1": "Começa a mover blocos presos na estrutura. Velocidade e direção diretamente relacionados a Velocidade Rotação de entrada.",
"block.create.piston_extension_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO",
"block.create.piston_extension_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_",
"block.create.piston_extension_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico",
"block.create.piston_extension_pole.tooltip.behaviour1": "Aumenta a extensão dos pistões em 1 bloco",
"block.create.piston_extension_pole.tooltip": "VARA DE EXTENSÃO DO PISTÃO",
"block.create.piston_extension_pole.tooltip.summary": "Aumenta o alcance de _Pistões_ _Mecânicos_",
"block.create.piston_extension_pole.tooltip.condition1": "Quando preso a um Pistão Mecânico",
"block.create.piston_extension_pole.tooltip.behaviour1": "Aumenta a extensão dos pistões em 1 bloco",
"block.create.mechanical_bearing.tooltip": "ROLAMENTO MECÂNICO",
"block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.",
"block.create.mechanical_bearing.tooltip": "ROLAMENTO MECÂNICO",
"block.create.mechanical_bearing.tooltip.summary": "Usado para rotacionar _estruturas_ _grandes_ ou geração de _Força_ _Rotacional_ do vento.",
"block.create.mechanical_bearing.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.",
"block.create.mechanical_bearing.tooltip.behaviour1": "Começa a rotacionar _Chassis_ de _Rotação_ conectados e blocos conectados a eles.",
"block.create.mechanical_bearing.tooltip.condition2": "Quando Ligado por Redstone",
"block.create.mechanical_bearing.tooltip.behaviour2": "Começa a passar _Força_ _Rotacional_ das estruturas conectadas. A estrutura dele incluir _Blocos_ de _Vela_ válidos (atualmente qualquer Bloco de Lã).",
"block.create.mechanical_bearing.tooltip.behaviour2": "Começa a passar _Força_ _Rotacional_ das estruturas conectadas. A estrutura dele incluir _Blocos_ de _Vela_ válidos (atualmente qualquer Bloco de Lã).",
"block.create.clockwork_bearing.tooltip": "UNLOCALIZED: CLOCKWORK BEARING",
"block.create.clockwork_bearing.tooltip.summary": "UNLOCALIZED: An advanced version of the _Mechanical_ _Bearing_ for rotating up to two _clock_ _hands_ according to current _in-game_ _time_.",
@ -1447,37 +1455,37 @@
"block.create.rope_pulley.tooltip.behaviour1": "UNLOCALIZED: Starts moving the attached structure. Speed and direction correlate to the incoming Rotation Speed.",
"block.create.linear_chassis.tooltip": "CHASSIS DE TRANSLADO",
"block.create.linear_chassis.tooltip.summary": "Uma base configurável para Estruturas serem movidas por um _Pistão_ _Mecânico._ Esses Blocos precisam formas uma camada de blocos na frente do Pistão.",
"block.create.linear_chassis.tooltip.condition1": "Quando movido por Pistão Mecânico",
"block.create.linear_chassis.tooltip.behaviour1": "_Move_ todos os _Chassis_ _conectados_ na mesma orientação, e Blocos conectados a frente dele. Quando o Pistão volta, blocos apenas serão puxados se a face do chassis for _Grudenta_ (Ver [Ctrl]).",
"block.create.linear_chassis.tooltip.summary": "Uma base configurável para Estruturas serem movidas por um _Pistão_ _Mecânico._ Esses Blocos precisam formas uma camada de blocos na frente do Pistão.",
"block.create.linear_chassis.tooltip.condition1": "Quando movido por Pistão Mecânico",
"block.create.linear_chassis.tooltip.behaviour1": "_Move_ todos os _Chassis_ _conectados_ na mesma orientação, e Blocos conectados a frente dele. Quando o Pistão volta, blocos apenas serão puxados se a face do chassis for _Grudenta_ (Ver [Ctrl]).",
"block.create.linear_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.linear_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.linear_chassis.tooltip.control1": "Quando clicado com B-Direito com Gosma de Slime",
"block.create.linear_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.",
"block.create.linear_chassis.tooltip.action1": "Torna a face clicada _Grudenta._ Quando o pistão volta, o chassis irá _puxar_ _junto_ todos os Blocos conectados na sua coluna e no Alcance configurado.",
"block.create.secondary_linear_chassis.tooltip": "UNLOCALIZED: SECONDARY LINEAR CHASSIS",
"block.create.secondary_linear_chassis.tooltip.summary": "UNLOCALIZED: A second type of _Linear_ _Chassis_ that does not connect to the other.",
"block.create.radial_chassis.tooltip": "CHASSIS DE ROTAÇÃO",
"block.create.radial_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ",
"block.create.radial_chassis.tooltip": "CHASSIS DE ROTAÇÃO",
"block.create.radial_chassis.tooltip.summary": "Nessário para rotacionar estruturas om um _Rolamento_ _Mecânico._ ",
"block.create.radial_chassis.tooltip.condition1": "Quando Rotacionado por Rolamento",
"block.create.radial_chassis.tooltip.behaviour1": "_Rotaciona_ todos os blocos conectados a lados _Grudentos_ (Veja [Ctrl]) dentro do alcance configurado no seu entorno. _Propaga_ a rotação para outros Chassis de Rotação conectados.",
"block.create.radial_chassis.tooltip.behaviour1": "_Rotaciona_ todos os blocos conectados a lados _Grudentos_ (Veja [Ctrl]) dentro do alcance configurado no seu entorno. _Propaga_ a rotação para outros Chassis de Rotação conectados.",
"block.create.radial_chassis.tooltip.condition2": "UNLOCALIZED: With Wrench",
"block.create.radial_chassis.tooltip.behaviour2": "UNLOCALIZED: Configure the _range_ for this chassis block. Hold CTRL to modify the range of all attached chassis blocks as well.",
"block.create.radial_chassis.tooltip.control1": "Quando clicado com B-Direito com Goma de Slime",
"block.create.radial_chassis.tooltip.action1": "Torna face clicada em _Grudenta._ Quando o Chassis girar, todos os blocos conectados nesse lado irão girar junto.",
"block.create.radial_chassis.tooltip.action1": "Torna face clicada em _Grudenta._ Quando o Chassis girar, todos os blocos conectados nesse lado irão girar junto.",
"block.create.mechanical_drill.tooltip": "FURADEIRA MECÂNICA",
"block.create.mechanical_drill.tooltip.summary": "Um dispositivo mecânido feito para _quebrar_ _blocos._",
"block.create.mechanical_drill.tooltip": "FURADEIRA MECÂNICA",
"block.create.mechanical_drill.tooltip.summary": "Um dispositivo mecânido feito para _quebrar_ _blocos._",
"block.create.mechanical_drill.tooltip.condition1": "Quando Rodado",
"block.create.mechanical_drill.tooltip.behaviour1": "Atua como um Bloco Quebrador _estacionário._ Também _machuca_ _entidades_ na sua área de efeito.",
"block.create.mechanical_drill.tooltip.condition2": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_drill.tooltip.behaviour2": "Quebra os Blocos na direção do avanço da broca.",
"block.create.mechanical_drill.tooltip.behaviour1": "Atua como um Bloco Quebrador _estacionário._ Também _machuca_ _entidades_ na sua área de efeito.",
"block.create.mechanical_drill.tooltip.condition2": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_drill.tooltip.behaviour2": "Quebra os Blocos na direção do avanço da broca.",
"block.create.mechanical_harvester.tooltip": "COLETOR MECÂNICO",
"block.create.mechanical_harvester.tooltip.summary": "Um cortador de plantas mecânico indicado para automação de culturas de médio porte",
"block.create.mechanical_harvester.tooltip.condition1": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.",
"block.create.mechanical_harvester.tooltip": "COLETOR MECÂNICO",
"block.create.mechanical_harvester.tooltip.summary": "Um cortador de plantas mecânico indicado para automação de culturas de médio porte",
"block.create.mechanical_harvester.tooltip.condition1": "Quando Empurrado por Pistão Mecânico",
"block.create.mechanical_harvester.tooltip.behaviour1": "_Colhe_ todas as _safra_ _madura_ que a lâmina passar sobre, e os retorna a estado de crescimento inicial.",
"block.create.mechanical_plough.tooltip": "UNLOCALIZED: MECHANICAL PLOUGH",
"block.create.mechanical_plough.tooltip.summary": "UNLOCALIZED: A mechanical plough has a variety of uses. It is movable with _Mechanical_ _Pistons_, _Bearings_ or other controllers.",
@ -1494,20 +1502,20 @@
"block.create.mechanical_saw.tooltip.behaviour3": "UNLOCALIZED: _Cuts_ all _Trees_ with which the saw collides.",
"block.create.stockpile_switch.tooltip": "DISJUNTOR DE ARMAZENAMENTO",
"block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
"block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo",
"block.create.stockpile_switch.tooltip.summary": "Alterna um sinal de Redstone com base no _Espaço_ de _Armazenamento_ do Reciente conectado.",
"block.create.stockpile_switch.tooltip.condition1": "Quando abaixo do Limite Mínimo",
"block.create.stockpile_switch.tooltip.behaviour1": "Para de enviar _Sinal_ de _Redstone_",
"block.create.stockpile_switch.tooltip.condition2": "Quando acima do Limite Máximo",
"block.create.stockpile_switch.tooltip.behaviour2": "Começa a enviar _Sinal_ de _Redstone_ até chegar no Limite Mínio novamente.",
"block.create.stockpile_switch.tooltip.condition2": "Quando acima do Limite Máximo",
"block.create.stockpile_switch.tooltip.behaviour2": "Começa a enviar _Sinal_ de _Redstone_ até chegar no Limite Mínio novamente.",
"block.create.stockpile_switch.tooltip.control1": "Quando clicado com B-Direito",
"block.create.stockpile_switch.tooltip.action1": "Abre a _Interface_ de _Configuração_",
"block.create.stockpile_switch.tooltip.action1": "Abre a _Interface_ de _Configuração_",
"block.create.redstone_link.tooltip": "CONEXÃO DE REDSTONE",
"block.create.redstone_link.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.",
"block.create.redstone_link.tooltip": "CONEXÃO DE REDSTONE",
"block.create.redstone_link.tooltip.summary": "Saida para conexões _Redstone_ _Sem-Fio._ Pode ter _Frequências_ usando qualquer item. Distancia do Sinal é limitada, mas resoavelmente justa.",
"block.create.redstone_link.tooltip.condition1": "Quando Ligado",
"block.create.redstone_link.tooltip.behaviour1": "Recebendo Conexões da mesma _Frequência_ irá gerar um sinal de Redstone.",
"block.create.redstone_link.tooltip.behaviour1": "Recebendo Conexões da mesma _Frequência_ irá gerar um sinal de Redstone.",
"block.create.redstone_link.tooltip.control1": "Quando clicado com B-Direito com um Item",
"block.create.redstone_link.tooltip.action1": "Altera a _Frequência_ para aquele item. Até _dois_ _itens_ _diferentes_ podem ser combinados para definir uma Frequência.",
"block.create.redstone_link.tooltip.action1": "Altera a _Frequência_ para aquele item. Até _dois_ _itens_ _diferentes_ podem ser combinados para definir uma Frequência.",
"block.create.redstone_link.tooltip.control2": "Quando clicado com B-Direito enquanto Abaixado",
"block.create.redstone_link.tooltip.action2": "Muda entre Modo _Receptor_ e _Transmissor_ .",
@ -1517,19 +1525,19 @@
"block.create.nixie_tube.tooltip.behaviour1": "UNLOCALIZED: Shows the current redstone _Signal_ _Strength_ as its displayed value.",
"block.create.redstone_contact.tooltip": "CONTATO DE REDSTONE",
"block.create.redstone_contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.",
"block.create.redstone_contact.tooltip.summary": "Um dispositivo simples para Mecanimos de Redstone avançados.",
"block.create.redstone_contact.tooltip.condition1": "Quando apontando para outro Contato",
"block.create.redstone_contact.tooltip.behaviour1": "Provê um _Sinal_ de _Redstone_",
"block.create.redstone_contact.tooltip.condition2": "Quando movido por Pistão Mecânico",
"block.create.redstone_contact.tooltip.behaviour2": "Ativa todos os Contatos imóveis na passagem",
"block.create.redstone_contact.tooltip.behaviour1": "Provê um _Sinal_ de _Redstone_",
"block.create.redstone_contact.tooltip.condition2": "Quando movido por Pistão Mecânico",
"block.create.redstone_contact.tooltip.behaviour2": "Ativa todos os Contatos imóveis na passagem",
"block.create.adjustable_crate.tooltip": "adjustable_crate",
"block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item",
"block.create.adjustable_crate.tooltip.summary": "Este _Recipiente_ de _Armazenamento_ permite controle Manual da sua capacidade. Pode conter até _16_ _Pilhas_ de qualquer Item",
"block.create.adjustable_crate.tooltip.control1": "Quando clicado com B-Direito",
"block.create.adjustable_crate.tooltip.action1": "Abre a _Interface_",
"block.create.creative_crate.tooltip": "CRIATIVADOR ESQUEMAANNON",
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos",
"block.create.creative_crate.tooltip.summary": "Provê um suprimento infinito de blocos para _Esquemaannons_ próximos",
"block.create.creative_crate.tooltip.condition1": "UNLOCALIZED: When Item in Filter Slot",
"block.create.creative_crate.tooltip.behaviour1": "UNLOCALIZED: Anything _extracting_ from this container will provide an _endless_ _supply_ of the item specified. Items _inserted_ into this crate will be _voided._",
@ -1541,7 +1549,7 @@
"block.create.deployer.tooltip.behaviour2": "UNLOCALIZED: Toggles punch mode. In _punch_ _mode_, the Deployer will attempt to use its item to _break_ _blocks_ or _hurt_ _entities_.",
"block.create.funnel.tooltip": "FUNIL DE ESTEIRA",
"block.create.funnel.tooltip.summary": "Coleta itens passando numa _Esteira_ _Mecânica_ e os insere no _Inventário_ conetado, se possível. Precisa estar diretamente _sobre_ uma Esteira, com a abertura virada contra o movimento da Esteira. O inventário precisa estar na mesma altura que o funil.",
"block.create.funnel.tooltip.summary": "Coleta itens passando numa _Esteira_ _Mecânica_ e os insere no _Inventário_ conetado, se possível. Precisa estar diretamente _sobre_ uma Esteira, com a abertura virada contra o movimento da Esteira. O inventário precisa estar na mesma altura que o funil.",
"block.create.funnel.tooltip.condition1": "UNLOCALIZED: Passive Belt pulling",
"block.create.funnel.tooltip.behaviour1": "UNLOCALIZED: Funnels can pull items _from_ _belts_ when placed above them, either sideways or at the end. When a side-ways funnel is backed up, items on the _belt_ _will_ _not_ _stall_.",
@ -1558,9 +1566,9 @@
"block.create.brass_casing.tooltip.behaviour1": "UNLOCALIZED: _Reinforces_ _belts_ with a Brass foundation. Reinforced Belts can support _Belt_ _Tunnels_ and allows _Chutes_ to directly take _items_.",
"block.create.belt_observer.tooltip": "OBSERVADOR DE ESTEIRA",
"block.create.belt_observer.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.",
"block.create.belt_observer.tooltip.summary": "Detecta os itens passando numa _Esteira_ _Mecânica_ a sua frente. Funciona bem com um _Pistão_ em cima, empurrando certos itens.",
"block.create.belt_observer.tooltip.condition1": "Quando item bate com Filtro",
"block.create.belt_observer.tooltip.behaviour1": "Provê um _Pulso_ curto de _Redstone_ para todos os lados. Um Filtro vazio considera todos os itens passando.",
"block.create.belt_observer.tooltip.behaviour1": "Provê um _Pulso_ curto de _Redstone_ para todos os lados. Um Filtro vazio considera todos os itens passando.",
"block.create.belt_observer.tooltip.condition2": "UNLOCALIZED: Pulse Mode",
"block.create.belt_observer.tooltip.behaviour2": "UNLOCALIZED: Emits a _pulse_ when a _matching_ _item_ _passes_ the center of the observed belt segment.",
"block.create.belt_observer.tooltip.condition3": "UNLOCALIZED: Eject Mode",
@ -1569,10 +1577,10 @@
"block.create.belt_observer.tooltip.behaviour4": "UNLOCALIZED: _Splits_ a _matching_ _item_ _stack_ and _ejects_ _half_ of it off the side.",
"block.create.pulse_repeater.tooltip": "REPETIDOR DE PULSO",
"block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._",
"block.create.pulse_repeater.tooltip.summary": "Um circuito simples para cortar pulsos de Redstone até um comprimento de _1_ _tick._",
"block.create.adjustable_repeater.tooltip": "REPETIDOR FLEX",
"block.create.adjustable_repeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.",
"block.create.adjustable_repeater.tooltip.summary": "Um um _Repetidor_ de _Redstone_ avançado com um _Delay_ _configurável_ de até 30 Minutos.",
"block.create.adjustable_pulse_repeater.tooltip": "UNLOCALIZED: FLEX PULSE REPEATER",
"block.create.adjustable_pulse_repeater.tooltip.summary": "UNLOCALIZED: A _Pulse_ _Repeater_ with a _configurable_ _Delay_ up to 30 Minutes.",

View file

@ -0,0 +1,32 @@
{
"parent": "minecraft:recipes/root",
"rewards": {
"recipes": [
"create:smelting/scoria_from_natural"
]
},
"criteria": {
"has_item": {
"trigger": "minecraft:inventory_changed",
"conditions": {
"items": [
{
"item": "create:natural_scoria"
}
]
}
},
"has_the_recipe": {
"trigger": "minecraft:recipe_unlocked",
"conditions": {
"recipe": "create:smelting/scoria_from_natural"
}
}
},
"requirements": [
[
"has_item",
"has_the_recipe"
]
]
}

View file

@ -0,0 +1,9 @@
{
"type": "minecraft:smelting",
"ingredient": {
"item": "create:natural_scoria"
},
"result": "create:scoria",
"experience": 0.0,
"cookingtime": 200
}

View file

@ -73,10 +73,8 @@ public abstract class GeneratingKineticTileEntity extends KineticTileEntity {
// String stressString = spacing + "%s" + Lang.translate("generic.unit.stress").getUnformattedComponentText() + " %s";
// tooltip.add(new StringTextComponent(String.format(stressString, IHaveGoggleInformation.format(stressBase), Lang.translate("gui.goggles.base_value").getUnformattedComponentText())));
// tooltip.add(new StringTextComponent(String.format(stressString, IHaveGoggleInformation.format(stressTotal), Lang.translate("gui.goggles.at_current_speed").getUnformattedComponentText())));
tooltip.add(componentSpacing.copy().append(new StringTextComponent(IHaveGoggleInformation.format(stressBase))
.append(Lang.translate("generic.unit.stress")).append(" ").formatted(TextFormatting.AQUA)).append(Lang.translate("gui.goggles.base_value").formatted(TextFormatting.DARK_GRAY)));
tooltip.add(componentSpacing.copy().append(new StringTextComponent(IHaveGoggleInformation.format(stressTotal))
.append(Lang.translate("generic.unit.stress")).append(" ").formatted(TextFormatting.GRAY)).append(Lang.translate("gui.goggles.at_current_speed").formatted(TextFormatting.DARK_GRAY)));
tooltip.add(componentSpacing.copy().append(new StringTextComponent(" " + IHaveGoggleInformation.format(stressTotal))
.append(Lang.translate("generic.unit.stress")).append(" ").formatted(TextFormatting.AQUA)).append(Lang.translate("gui.goggles.at_current_speed").formatted(TextFormatting.DARK_GRAY)));
added = true;
}

View file

@ -110,7 +110,7 @@ public interface IRotate extends IWrenchable {
StressImpact stressLevel = of(stressPercent);
TextFormatting color = stressLevel.getRelativeColor();
IFormattableTextComponent level = new StringTextComponent(ItemDescription.makeProgressBar(3, stressLevel.ordinal()));
IFormattableTextComponent level = new StringTextComponent(ItemDescription.makeProgressBar(3, Math.min(stressLevel.ordinal(), 2)));
level.append(Lang.translate("tooltip.stressImpact." + Lang.asId(stressLevel.name())));
level.append(String.format(" (%s%%) ", (int) (stressPercent * 100)));

View file

@ -1,5 +1,12 @@
package com.simibubi.create.content.contraptions.base;
import static net.minecraft.util.text.TextFormatting.GOLD;
import static net.minecraft.util.text.TextFormatting.GRAY;
import java.util.List;
import javax.annotation.Nullable;
import com.simibubi.create.Create;
import com.simibubi.create.content.contraptions.KineticNetwork;
import com.simibubi.create.content.contraptions.RotationPropagator;
@ -13,6 +20,7 @@ import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.client.resources.I18n;
@ -29,12 +37,6 @@ import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.List;
import static net.minecraft.util.text.TextFormatting.GOLD;
import static net.minecraft.util.text.TextFormatting.GRAY;
public abstract class KineticTileEntity extends SmartTileEntity
implements ITickableTileEntity, IHaveGoggleInformation, IHaveHoveringInformation {
@ -409,14 +411,10 @@ public abstract class KineticTileEntity extends SmartTileEntity
tooltip.add(componentSpacing.copy().append(Lang.translate("gui.goggles.kinetic_stats")));
tooltip.add(componentSpacing.copy().append(Lang.translate("tooltip.stressImpact").formatted(TextFormatting.GRAY)));
float stressTotal = stressAtBase * Math.abs(getSpeed());
tooltip.add(componentSpacing.copy().append(new StringTextComponent(IHaveGoggleInformation.format(stressAtBase))
.append(Lang.translate("generic.unit.stress")).append(" ").formatted(TextFormatting.AQUA)).append(Lang.translate("gui.goggles.base_value").formatted(TextFormatting.DARK_GRAY)));
tooltip.add(componentSpacing.copy().append(new StringTextComponent(IHaveGoggleInformation.format(stressTotal))
.append(Lang.translate("generic.unit.stress")).append(" ").formatted(TextFormatting.GRAY)).append(Lang.translate("gui.goggles.at_current_speed").formatted(TextFormatting.DARK_GRAY)));
float stressTotal = stressAtBase * Math.abs(getTheoreticalSpeed());
tooltip.add(componentSpacing.copy().append(new StringTextComponent(" " + IHaveGoggleInformation.format(stressTotal))
.append(Lang.translate("generic.unit.stress")).append(" ").formatted(TextFormatting.AQUA)).append(Lang.translate("gui.goggles.at_current_speed").formatted(TextFormatting.DARK_GRAY)));
added = true;
}

View file

@ -76,7 +76,7 @@ public class SawTileEntity extends BlockBreakingKineticTileEntity {
super.addBehaviours(behaviours);
filtering = new FilteringBehaviour(this, new SawFilterSlot()).forRecipes();
behaviours.add(filtering);
behaviours.add(new DirectBeltInputBehaviour(this));
behaviours.add(new DirectBeltInputBehaviour(this).allowingBeltFunnelsWhen(this::canProcess));
}
@Override
@ -131,6 +131,19 @@ public class SawTileEntity extends BlockBreakingKineticTileEntity {
return;
inventory.remainingTime = 0;
for (int slot = 0; slot < inventory.getSlots(); slot++) {
ItemStack stack = inventory.getStackInSlot(slot);
if (stack.isEmpty())
continue;
ItemStack tryExportingToBeltFunnel = getBehaviour(DirectBeltInputBehaviour.TYPE)
.tryExportingToBeltFunnel(stack, itemMovementFacing.getOpposite());
if (tryExportingToBeltFunnel.getCount() != stack.getCount()) {
inventory.setStackInSlot(slot, tryExportingToBeltFunnel);
notifyUpdate();
return;
}
}
BlockPos nextPos = pos.add(itemMovement.x, itemMovement.y, itemMovement.z);
DirectBeltInputBehaviour behaviour = TileEntityBehaviour.get(world, nextPos, DirectBeltInputBehaviour.TYPE);
if (behaviour != null) {

View file

@ -36,6 +36,7 @@ import net.minecraftforge.common.capabilities.ICapabilitySerializable;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.common.util.NonNullConsumer;
import net.minecraftforge.event.AttachCapabilitiesEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.world.ChunkEvent;
public class CapabilityMinecartController implements ICapabilitySerializable<CompoundNBT> {
@ -200,6 +201,7 @@ public class CapabilityMinecartController implements ICapabilitySerializable<Com
Entity entity = event.getObject();
if (!(entity instanceof AbstractMinecartEntity))
return;
CapabilityMinecartController capability = new CapabilityMinecartController((AbstractMinecartEntity) entity);
ResourceLocation id = Create.asResource("minecart_controller");
event.addCapability(id, capability);
@ -211,6 +213,14 @@ public class CapabilityMinecartController implements ICapabilitySerializable<Com
.add((AbstractMinecartEntity) entity);
}
public static void startTracking(PlayerEvent.StartTracking event) {
Entity entity = event.getTarget();
if (!(entity instanceof AbstractMinecartEntity))
return;
entity.getCapability(MINECART_CONTROLLER_CAPABILITY)
.ifPresent(MinecartController::sendData);
}
public static void register() {
CapabilityManager.INSTANCE.register(MinecartController.class, new Capability.IStorage<MinecartController>() {

View file

@ -143,7 +143,7 @@ public class ItemDrainRenderer extends SmartTileEntityRenderer<ItemDrainTileEnti
.getValue(partialTicks);
if (!fluidStack.isEmpty() && level != 0) {
float yMin = 4f / 16f;
float yMin = 5f / 16f;
float min = 2f / 16f;
float max = min + (12 / 16f);
float yOffset = (8 / 16f) * level;

View file

@ -48,7 +48,8 @@ public class ItemDrainTileEntity extends SmartTileEntity {
@Override
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
behaviours.add(new DirectBeltInputBehaviour(this).setInsertionHandler(this::tryInsertingFromSide));
behaviours.add(new DirectBeltInputBehaviour(this).allowingBeltFunnels()
.setInsertionHandler(this::tryInsertingFromSide));
behaviours.add(internalTank = SmartFluidTankBehaviour.single(this, 1500)
.allowExtraction()
.forbidInsertion());
@ -113,6 +114,18 @@ public class ItemDrainTileEntity extends SmartTileEntity {
return;
Direction side = heldItem.insertedFrom;
ItemStack tryExportingToBeltFunnel = getBehaviour(DirectBeltInputBehaviour.TYPE)
.tryExportingToBeltFunnel(heldItem.stack, side.getOpposite());
if (tryExportingToBeltFunnel.getCount() != heldItem.stack.getCount()) {
if (tryExportingToBeltFunnel.isEmpty())
heldItem = null;
else
heldItem.stack = tryExportingToBeltFunnel;
notifyUpdate();
return;
}
BlockPos nextPosition = pos.offset(side);
DirectBeltInputBehaviour directBeltInputBehaviour =
TileEntityBehaviour.get(world, nextPosition, DirectBeltInputBehaviour.TYPE);

View file

@ -10,15 +10,14 @@ import com.simibubi.create.foundation.block.ITE;
import com.simibubi.create.foundation.fluid.FluidHelper;
import com.simibubi.create.foundation.item.ItemHelper;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
import com.simibubi.create.foundation.utility.Iterate;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.ItemEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.item.BlockItemUseContext;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemUseContext;
import net.minecraft.state.DirectionProperty;
@ -73,7 +72,9 @@ public class BasinBlock extends Block implements ITE<BasinTileEntity>, IWrenchab
@Override
public ActionResultType onWrenched(BlockState state, ItemUseContext context) {
return ActionResultType.FAIL;
if (!context.getWorld().isRemote)
withTileEntityDo(context.getWorld(), context.getPos(), bte -> bte.onWrenched(context.getFace()));
return ActionResultType.SUCCESS;
}
@Override
@ -142,11 +143,6 @@ public class BasinBlock extends Block implements ITE<BasinTileEntity>, IWrenchab
return AllShapes.BASIN_BLOCK_SHAPE;
}
@Override
public void onBlockAdded(BlockState state, World world, BlockPos pos, BlockState p_220082_4_, boolean p_220082_5_) {
updateDiagonalNeighbours(state, world, pos);
}
@Override
public VoxelShape getCollisionShape(BlockState state, IBlockReader reader, BlockPos pos, ISelectionContext ctx) {
if (ctx.getEntity() instanceof ItemEntity)
@ -156,7 +152,6 @@ public class BasinBlock extends Block implements ITE<BasinTileEntity>, IWrenchab
@Override
public void onReplaced(BlockState state, World worldIn, BlockPos pos, BlockState newState, boolean isMoving) {
updateDiagonalNeighbours(state, worldIn, pos);
if (!state.hasTileEntity() || state.getBlock() == newState.getBlock())
return;
TileEntityBehaviour.destroy(worldIn, pos, FilteringBehaviour.TYPE);
@ -186,35 +181,14 @@ public class BasinBlock extends Block implements ITE<BasinTileEntity>, IWrenchab
return BasinTileEntity.class;
}
@Override
public BlockState getStateForPlacement(BlockItemUseContext ctx) {
BlockState state = super.getStateForPlacement(ctx);
World world = ctx.getWorld();
BlockPos pos = ctx.getPos();
return updateDiagonalState(state, world, pos);
}
protected void updateDiagonalNeighbours(BlockState state, World world, BlockPos pos) {
for (Direction direction : Iterate.horizontalDirections) {
BlockPos toUpdate = pos.up()
.offset(direction);
BlockState stateToUpdate = world.getBlockState(toUpdate);
BlockState updated = updateDiagonalState(stateToUpdate, world, toUpdate);
if (stateToUpdate != updated && !world.isRemote)
world.setBlockState(toUpdate, updated);
}
}
public static BlockState updateDiagonalState(BlockState state, IBlockReader world, BlockPos pos) {
if (!(state.getBlock() instanceof BasinBlock))
return state;
for (Direction direction : Iterate.horizontalDirections) {
BlockState diagonaloutputBasin = world.getBlockState(pos.down()
.offset(direction));
if (diagonaloutputBasin.getBlock() instanceof BasinBlock)
return state.with(FACING, direction);
}
return state.with(FACING, Direction.DOWN);
public static boolean canOutputTo(IBlockReader world, BlockPos basinPos, Direction direction) {
BlockPos offset = basinPos.down()
.offset(direction);
DirectBeltInputBehaviour directBeltInputBehaviour =
TileEntityBehaviour.get(world, offset, DirectBeltInputBehaviour.TYPE);
if (directBeltInputBehaviour != null)
return directBeltInputBehaviour.canInsertFromSide(direction);
return false;
}
}

View file

@ -109,8 +109,17 @@ public class BasinRenderer extends SmartTileEntityRenderer<BasinTileEntity> {
.add(directionVec.scale(.55)
.subtract(0, 1 / 2f, 0));
boolean outToBasin = basin.getWorld()
.getBlockState(basin.getPos()
.offset(direction))
.getBlock() instanceof BasinBlock;
for (IntAttached<ItemStack> intAttached : basin.visualizedOutputItems) {
float progress = 1 - (intAttached.getFirst() - partialTicks) / BasinTileEntity.OUTPUT_ANIMATION_TIME;
if (!outToBasin && progress > .35f)
continue;
ms.push();
MatrixStacker.of(ms)
.translate(outVec)

View file

@ -37,6 +37,8 @@ import com.simibubi.create.foundation.utility.VecHelper;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.nbt.StringNBT;
import net.minecraft.particles.IParticleData;
import net.minecraft.tileentity.ITickableTileEntity;
import net.minecraft.tileentity.TileEntity;
@ -80,6 +82,9 @@ public class BasinTileEntity extends SmartTileEntity implements ITickableTileEnt
protected LazyOptional<IItemHandlerModifiable> itemCapability;
protected LazyOptional<IFluidHandler> fluidCapability;
List<Direction> disabledSpoutputs;
Direction preferredSpoutput;
public static final int OUTPUT_ANIMATION_TIME = 10;
List<IntAttached<ItemStack>> visualizedOutputItems;
List<IntAttached<FluidStack>> visualizedOutputFluids;
@ -101,6 +106,8 @@ public class BasinTileEntity extends SmartTileEntity implements ITickableTileEnt
tanks = Couple.create(inputTank, outputTank);
visualizedOutputItems = Collections.synchronizedList(new ArrayList<>());
visualizedOutputFluids = Collections.synchronizedList(new ArrayList<>());
disabledSpoutputs = new ArrayList<>();
preferredSpoutput = null;
}
@Override
@ -130,6 +137,13 @@ public class BasinTileEntity extends SmartTileEntity implements ITickableTileEnt
inputInventory.deserializeNBT(compound.getCompound("InputItems"));
outputInventory.deserializeNBT(compound.getCompound("OutputItems"));
preferredSpoutput = null;
if (compound.contains("PreferredSpoutput"))
preferredSpoutput = NBTHelper.readEnum(compound, "PreferredSpoutput", Direction.class);
disabledSpoutputs.clear();
ListNBT disabledList = compound.getList("DisabledSpoutput", NBT.TAG_STRING);
disabledList.forEach(d -> disabledSpoutputs.add(Direction.valueOf(((StringNBT) d).getString())));
if (!clientPacket)
return;
@ -146,6 +160,12 @@ public class BasinTileEntity extends SmartTileEntity implements ITickableTileEnt
compound.put("InputItems", inputInventory.serializeNBT());
compound.put("OutputItems", outputInventory.serializeNBT());
if (preferredSpoutput != null)
NBTHelper.writeEnum(compound, "PreferredSpoutput", preferredSpoutput);
ListNBT disabledList = new ListNBT();
disabledSpoutputs.forEach(d -> disabledList.add(StringNBT.of(d.name())));
compound.put("DisabledSpoutput", disabledList);
if (!clientPacket)
return;
@ -187,8 +207,10 @@ public class BasinTileEntity extends SmartTileEntity implements ITickableTileEnt
@Override
public void lazyTick() {
super.lazyTick();
updateSpoutput();
if (!world.isRemote)
return;
TileEntity tileEntity = world.getTileEntity(pos.up(2));
if (!(tileEntity instanceof MechanicalMixerTileEntity)) {
setAreFluidsMoving(false);
@ -198,6 +220,45 @@ public class BasinTileEntity extends SmartTileEntity implements ITickableTileEnt
setAreFluidsMoving(mixer.running && mixer.runningTicks <= 20);
}
public void onWrenched(Direction face) {
BlockState blockState = getBlockState();
Direction currentFacing = blockState.get(BasinBlock.FACING);
disabledSpoutputs.remove(face);
if (currentFacing == face) {
if (preferredSpoutput == face)
preferredSpoutput = null;
disabledSpoutputs.add(face);
} else
preferredSpoutput = face;
updateSpoutput();
}
private void updateSpoutput() {
if (world.isRemote)
return;
BlockState blockState = getBlockState();
Direction currentFacing = blockState.get(BasinBlock.FACING);
if (currentFacing != Direction.DOWN)
notifyChangeOfContents();
Direction newFacing = Direction.DOWN;
for (Direction test : Iterate.horizontalDirections) {
boolean canOutputTo = BasinBlock.canOutputTo(world, pos, test);
if (canOutputTo && !disabledSpoutputs.contains(test))
newFacing = test;
}
if (preferredSpoutput != null && BasinBlock.canOutputTo(world, pos, preferredSpoutput))
newFacing = preferredSpoutput;
if (newFacing != currentFacing)
world.setBlockState(pos, blockState.with(BasinBlock.FACING, newFacing));
}
@Override
public void tick() {
super.tick();
@ -310,15 +371,15 @@ public class BasinTileEntity extends SmartTileEntity implements ITickableTileEnt
// Output basin, try moving items to it
TileEntity te = world.getTileEntity(pos.down()
.offset(direction));
if (!(te instanceof BasinTileEntity))
if (te == null)
return false;
targetInv = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY)
targetInv = te.getCapability(CapabilityItemHandler.ITEM_HANDLER_CAPABILITY, direction.getOpposite())
.orElse(null);
targetTank = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY)
targetTank = te.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, direction.getOpposite())
.orElse(null);
}
if (targetInv == null)
if (targetInv == null && !outputItems.isEmpty())
return false;
for (ItemStack itemStack : outputItems)
if (!ItemHandlerHelper.insertItemStacked(targetInv, itemStack.copy(), simulate)
@ -327,14 +388,21 @@ public class BasinTileEntity extends SmartTileEntity implements ITickableTileEnt
else if (!simulate)
visualizedOutputItems.add(IntAttached.withZero(itemStack));
if (outputFluids.isEmpty())
return true;
if (targetTank == null)
return false;
for (FluidStack fluidStack : outputFluids)
if (targetTank.fill(fluidStack.copy(), simulate ? FluidAction.SIMULATE : FluidAction.EXECUTE) != fluidStack
.getAmount())
for (FluidStack fluidStack : outputFluids) {
FluidAction action = simulate ? FluidAction.SIMULATE : FluidAction.EXECUTE;
int fill = targetTank instanceof SmartFluidTankBehaviour.InternalFluidHandler
? ((SmartFluidTankBehaviour.InternalFluidHandler) targetTank).forceFill(fluidStack.copy(), action)
: targetTank.fill(fluidStack.copy(), action);
if (fill != fluidStack.getAmount())
return false;
else if (!simulate)
visualizedOutputFluids.add(IntAttached.withZero(fluidStack));
}
return true;
}

View file

@ -52,8 +52,6 @@ public class SpeedGaugeTileEntity extends GaugeTileEntity{
tooltip.add(componentSpacing.copy().append(Lang.translate("gui.speedometer.title").formatted(TextFormatting.GRAY)));
tooltip.add(componentSpacing.copy().append(SpeedLevel.getFormattedSpeedText(speed, overStressed)));
if (overStressed)
tooltip.add(componentSpacing.copy().append(Lang.translate("gui.stressometer.overstressed").formatted(TextFormatting.DARK_RED)));
return true;
}

View file

@ -9,6 +9,7 @@ import com.simibubi.create.foundation.utility.ColorHelper;
import com.simibubi.create.foundation.utility.Lang;
import net.minecraft.tileentity.TileEntityType;
import net.minecraft.util.text.IFormattableTextComponent;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
@ -70,7 +71,7 @@ public class StressGaugeTileEntity extends GaugeTileEntity {
tooltip.add(componentSpacing.copy().append(Lang.translate("gui.stressometer.title").formatted(TextFormatting.GRAY)));
if (getTheoreticalSpeed() == 0)
tooltip.add(new StringTextComponent(ItemDescription.makeProgressBar(3, -1)).append(Lang.translate("gui.stressometer.no_rotation")).formatted(TextFormatting.DARK_GRAY));
tooltip.add(new StringTextComponent(spacing + ItemDescription.makeProgressBar(3, -1)).append(Lang.translate("gui.stressometer.no_rotation")).formatted(TextFormatting.DARK_GRAY));
// tooltip.add(new StringTextComponent(TextFormatting.DARK_GRAY + ItemDescription.makeProgressBar(3, -1)
// + Lang.translate("gui.stressometer.no_rotation")));
else {
@ -79,15 +80,20 @@ public class StressGaugeTileEntity extends GaugeTileEntity {
tooltip.add(componentSpacing.copy().append(Lang.translate("gui.stressometer.capacity").formatted(TextFormatting.GRAY)));
double remainingCapacity = capacity - getNetworkStress();
double remainingCapacityAtBase = remainingCapacity / Math.abs(getTheoreticalSpeed());
tooltip.add(componentSpacing.copy().append(new StringTextComponent(IHaveGoggleInformation.format(remainingCapacityAtBase))
.append(Lang.translate("generic.unit.stress")).append(" ").formatted(StressImpact.of(stressFraction).getRelativeColor()))
.append(Lang.translate("gui.goggles.base_value").formatted(TextFormatting.DARK_GRAY)));
tooltip.add(componentSpacing.copy().append(new StringTextComponent(IHaveGoggleInformation.format(remainingCapacity))
.append(Lang.translate("generic.unit.stress")).append(" ").formatted(StressImpact.of(stressFraction).getRelativeColor()))
.append(Lang.translate("gui.goggles.at_current_speed").formatted(TextFormatting.DARK_GRAY)));
ITextComponent su = Lang.translate("generic.unit.stress");
IFormattableTextComponent stressTooltip = componentSpacing.copy()
.append(new StringTextComponent(" " + IHaveGoggleInformation.format(remainingCapacity))
.append(su.copy())
.formatted(StressImpact.of(stressFraction).getRelativeColor()));
if (remainingCapacity != capacity) {
stressTooltip
.append(new StringTextComponent(" / ").formatted(TextFormatting.GRAY))
.append(new StringTextComponent(IHaveGoggleInformation.format(capacity))
.append(su.copy())
.formatted(TextFormatting.DARK_GRAY));
}
tooltip.add(stressTooltip);
}
return true;

View file

@ -138,17 +138,24 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
if (stackToDistribute.isEmpty())
return;
for (Pair<BrassTunnelTileEntity, Direction> pair : validOutputs) {
BrassTunnelTileEntity tunnel = pair.getKey();
Direction output = pair.getValue();
if (insertIntoTunnel(tunnel, output, stackToDistribute, true) == null)
continue;
distributionTargets.add(Pair.of(tunnel.pos, output));
int distance = tunnel.pos.getX() + tunnel.pos.getZ() - pos.getX() - pos.getZ();
if (distance < 0)
distributionDistanceLeft = Math.max(distributionDistanceLeft, -distance);
else
distributionDistanceRight = Math.max(distributionDistanceRight, distance);
for (boolean filterPass : Iterate.trueAndFalse) {
for (Pair<BrassTunnelTileEntity, Direction> pair : validOutputs) {
BrassTunnelTileEntity tunnel = pair.getKey();
Direction output = pair.getValue();
if (filterPass && tunnel.flapFilterEmpty(output))
continue;
if (insertIntoTunnel(tunnel, output, stackToDistribute, true) == null)
continue;
distributionTargets.add(Pair.of(tunnel.pos, output));
int distance = tunnel.pos.getX() + tunnel.pos.getZ() - pos.getX() - pos.getZ();
if (distance < 0)
distributionDistanceLeft = Math.max(distributionDistanceLeft, -distance);
else
distributionDistanceRight = Math.max(distributionDistanceRight, distance);
}
if (!distributionTargets.isEmpty() && filterPass)
break;
}
if (distributionTargets.isEmpty())
@ -317,6 +324,21 @@ public class BrassTunnelTileEntity extends BeltTunnelTileEntity {
return filtering.test(side, stack);
}
public boolean flapFilterEmpty(Direction side) {
if (filtering == null)
return false;
if (filtering.get(side) == null) {
FilteringBehaviour adjacentFilter =
TileEntityBehaviour.get(world, pos.offset(side), FilteringBehaviour.TYPE);
if (adjacentFilter == null)
return true;
return adjacentFilter.getFilter()
.isEmpty();
}
return filtering.getFilter(side)
.isEmpty();
}
@Override
public void initialize() {
if (filtering == null) {

View file

@ -11,7 +11,6 @@ import com.simibubi.create.Create;
import com.simibubi.create.content.contraptions.components.fan.AirCurrent;
import com.simibubi.create.content.contraptions.components.fan.EncasedFanBlock;
import com.simibubi.create.content.contraptions.components.fan.EncasedFanTileEntity;
import com.simibubi.create.content.contraptions.components.fan.IAirCurrentSource;
import com.simibubi.create.content.contraptions.goggles.IHaveGoggleInformation;
import com.simibubi.create.content.contraptions.particle.AirParticleData;
import com.simibubi.create.content.logistics.block.chute.ChuteBlock.Shape;
@ -28,6 +27,7 @@ import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemS
import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour.TransportedResult;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.Lang;
import com.simibubi.create.foundation.utility.VecHelper;
import mcp.MethodsReturnNonnullByDefault;
@ -49,7 +49,6 @@ import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.util.text.ITextComponent;
import net.minecraft.util.text.StringTextComponent;
import net.minecraft.util.text.TextFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.capabilities.Capability;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.CapabilityItemHandler;
@ -58,9 +57,13 @@ import net.minecraftforge.items.ItemHandlerHelper;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInformation, IAirCurrentSource {
/*
* Commented Code: Chutes create air streams and act similarly to encased fans
* (Unfinished)
*/
public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInformation { // , IAirCurrentSource {
public AirCurrent airCurrent;
// public AirCurrent airCurrent;
float pull;
float push;
@ -72,11 +75,11 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
boolean canPickUpItems;
float bottomPullDistance;
float beltBelowOffset;
TransportedItemStackHandlerBehaviour beltBelow;
boolean updateAirFlow;
int airCurrentUpdateCooldown;
int entitySearchCooldown;
boolean updateAirFlow;
TransportedItemStackHandlerBehaviour beltBelow;
float beltBelowOffset;
LazyOptional<IItemHandler> capAbove;
LazyOptional<IItemHandler> capBelow;
@ -91,12 +94,10 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
capAbove = LazyOptional.empty();
capBelow = LazyOptional.empty();
bottomPullDistance = 0;
airCurrent = new AirCurrent(this);
// airCurrent = new AirCurrent(this);
updateAirFlow = true;
}
@Override
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
behaviours.add(new DirectBeltInputBehaviour(this).onlyInsertWhen((d) -> canDirectlyInsertCached()));
@ -135,7 +136,8 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
public void tick() {
super.tick();
canPickUpItems = canDirectlyInsert();
if (!world.isRemote)
canPickUpItems = canDirectlyInsert();
float itemMotion = getItemMotion();
if (itemMotion != 0 && world != null && world.isRemote)
@ -179,7 +181,7 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
private void updateAirFlow(float itemSpeed) {
updateAirFlow = false;
airCurrent.rebuild();
// airCurrent.rebuild();
if (itemSpeed > 0 && world != null && !world.isRemote) {
float speed = pull - push;
beltBelow = null;
@ -215,16 +217,16 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
}
private void findEntities(float itemSpeed) {
if (getSpeed() != 0)
airCurrent.findEntities();
if (bottomPullDistance <= 0 && !getItem().isEmpty() || itemSpeed <= 0 || world == null || world.isRemote)
// if (getSpeed() != 0)
// airCurrent.findEntities();
if (bottomPullDistance <= 0 && !getItem().isEmpty() || itemSpeed <= 0 || world == null || world.isRemote)
return;
Vector3d center = VecHelper.getCenterOf(pos);
AxisAlignedBB searchArea =
new AxisAlignedBB(center.add(0, -bottomPullDistance - 0.5, 0), center.add(0, -0.5, 0)).grow(.45f);
for (ItemEntity itemEntity : world.getEntitiesWithinAABB(ItemEntity.class, searchArea)) {
setItem(itemEntity.getItem()
.copy(),
.copy(),
(float) (itemEntity.getBoundingBox()
.getCenter().y - pos.getY()));
itemEntity.remove();
@ -256,14 +258,14 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
updateAirFlow(itemSpeed);
}
if (entitySearchCooldown-- <= 0) {
if (entitySearchCooldown-- <= 0 && item.isEmpty()) {
entitySearchCooldown = 5;
findEntities(itemSpeed);
}
extractFromBelt(itemSpeed);
if (getSpeed() != 0)
airCurrent.tick();
// if (getSpeed() != 0)
// airCurrent.tick();
}
public void blockBelowChanged() {
@ -321,16 +323,14 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
if (!capAbove.isPresent())
capAbove = grabCapability(Direction.UP);
if (capAbove.isPresent())
item =
ItemHelper.extract(capAbove.orElse(null), stack -> true, ExtractionCountMode.UPTO, 16, false);
item = ItemHelper.extract(capAbove.orElse(null), stack -> true, ExtractionCountMode.UPTO, 16, false);
}
private void handleInputFromBelow() {
if (!capBelow.isPresent())
capBelow = grabCapability(Direction.DOWN);
if (capBelow.isPresent())
item =
ItemHelper.extract(capBelow.orElse(null), stack -> true, ExtractionCountMode.UPTO, 16, false);
item = ItemHelper.extract(capBelow.orElse(null), stack -> true, ExtractionCountMode.UPTO, 16, false);
}
private boolean handleDownwardOutput(boolean simulate) {
@ -508,8 +508,8 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
push = compound.getFloat("Push");
bottomPullDistance = compound.getFloat("BottomAirFlowDistance");
super.fromTag(state, compound, clientPacket);
if (clientPacket)
airCurrent.rebuild();
// if (clientPacket)
// airCurrent.rebuild();
if (hasWorld() && world != null && world.isRemote && !previousItem.equals(item, false) && !item.isEmpty()) {
if (world.rand.nextInt(3) != 0)
@ -667,11 +667,16 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
return null;
}
@Override
public boolean addToGoggleTooltip(List<ITextComponent> tooltip, boolean isPlayerSneaking) {
tooltip.add(componentSpacing.copy().append(new StringTextComponent("Pull: ").formatted(TextFormatting.GOLD).append(new StringTextComponent(String.valueOf(pull)).formatted(TextFormatting.WHITE))));
tooltip.add(componentSpacing.copy().append(new StringTextComponent("Push: ").formatted(TextFormatting.GOLD).append(new StringTextComponent(String.valueOf(push)).formatted(TextFormatting.WHITE))));
tooltip.add(new StringTextComponent("-> Item Motion: ").formatted(TextFormatting.YELLOW).append(new StringTextComponent(String.valueOf(getItemMotion())).formatted(TextFormatting.WHITE)));
boolean downward = getItemMotion() < 0;
tooltip.add(componentSpacing.copy().append(Lang.translate("tooltip.chute.header")));
if (pull == 0 && push == 0)
tooltip.add(componentSpacing.copy().append(Lang.translate("tooltip.chute.no_fans_attached")).formatted(TextFormatting.GRAY));
if (pull != 0)
tooltip.add(componentSpacing.copy().append(Lang.translate("tooltip.chute.fans_" + (pull > 0 ? "pull_up" : "push_down")).formatted(TextFormatting.GRAY)));
if (push != 0)
tooltip.add(componentSpacing.copy().append(Lang.translate("tooltip.chute.fans_" + (push > 0 ? "push_up" : "pull_down")).formatted(TextFormatting.GRAY)));
tooltip.add(componentSpacing.copy().append("-> ").append(Lang.translate("tooltip.chute.items_move_" + (downward ? "down" : "up")).formatted(TextFormatting.YELLOW)));
return true;
}
@ -686,47 +691,47 @@ public class ChuteTileEntity extends SmartTileEntity implements IHaveGoggleInfor
return item;
}
@Override
@Nullable
public AirCurrent getAirCurrent() {
return airCurrent;
}
@Nullable
@Override
public World getAirCurrentWorld() {
return world;
}
@Override
public BlockPos getAirCurrentPos() {
return pos;
}
@Override
public float getSpeed() {
if (getBlockState().get(ChuteBlock.SHAPE) == Shape.NORMAL && getBlockState().get(ChuteBlock.FACING) != Direction.DOWN)
return 0;
return pull + push;
}
@Override
@Nullable
public Direction getAirFlowDirection() {
float speed = getSpeed();
if (speed == 0)
return null;
return speed > 0 ? Direction.UP : Direction.DOWN;
}
@Override
public boolean isSourceRemoved() {
return removed;
}
@Override
public Direction getAirflowOriginSide() {
return world != null && !(world.getTileEntity(pos.down()) instanceof IAirCurrentSource)
&& getBlockState().get(ChuteBlock.FACING) == Direction.DOWN ? Direction.DOWN : Direction.UP;
}
// @Override
// @Nullable
// public AirCurrent getAirCurrent() {
// return airCurrent;
// }
//
// @Nullable
// @Override
// public World getAirCurrentWorld() {
// return world;
// }
//
// @Override
// public BlockPos getAirCurrentPos() {
// return pos;
// }
//
// @Override
// public float getSpeed() {
// if (getBlockState().get(ChuteBlock.SHAPE) == Shape.NORMAL && getBlockState().get(ChuteBlock.FACING) != Direction.DOWN)
// return 0;
// return pull + push;
// }
//
// @Override
// @Nullable
// public Direction getAirFlowDirection() {
// float speed = getSpeed();
// if (speed == 0)
// return null;
// return speed > 0 ? Direction.UP : Direction.DOWN;
// }
//
// @Override
// public boolean isSourceRemoved() {
// return removed;
// }
//
// @Override
// public Direction getAirflowOriginSide() {
// return world != null && !(world.getTileEntity(pos.down()) instanceof IAirCurrentSource)
// && getBlockState().get(ChuteBlock.FACING) == Direction.DOWN ? Direction.DOWN : Direction.UP;
// }
}

View file

@ -67,6 +67,8 @@ public class DepotTileEntity extends SmartTileEntity {
return;
if (world.isRemote)
return;
if (handleBeltFunnelOutput())
return;
BeltProcessingBehaviour processingBehaviour =
TileEntityBehaviour.get(world, pos.up(2), BeltProcessingBehaviour.TYPE);
@ -75,8 +77,8 @@ public class DepotTileEntity extends SmartTileEntity {
if (!heldItem.locked && BeltProcessingBehaviour.isBlocked(world, pos))
return;
boolean wasLocked = heldItem.locked;
ItemStack previousItem = heldItem.stack;
boolean wasLocked = heldItem.locked;
ProcessingResult result = wasLocked ? processingBehaviour.handleHeldItem(heldItem, transportedHandler)
: processingBehaviour.handleReceivedItem(heldItem, transportedHandler);
if (result == ProcessingResult.REMOVE) {
@ -90,6 +92,35 @@ public class DepotTileEntity extends SmartTileEntity {
sendData();
}
private boolean handleBeltFunnelOutput() {
for (int slot = 0; slot < processingOutputBuffer.getSlots(); slot++) {
ItemStack previousItem = processingOutputBuffer.getStackInSlot(slot);
if (previousItem.isEmpty())
continue;
ItemStack afterInsert =
getBehaviour(DirectBeltInputBehaviour.TYPE).tryExportingToBeltFunnel(previousItem, null);
if (previousItem.getCount() != afterInsert.getCount()) {
processingOutputBuffer.setStackInSlot(slot, afterInsert);
notifyUpdate();
return true;
}
}
ItemStack previousItem = heldItem.stack;
ItemStack afterInsert =
getBehaviour(DirectBeltInputBehaviour.TYPE).tryExportingToBeltFunnel(previousItem, null);
if (previousItem.getCount() != afterInsert.getCount()) {
if (afterInsert.isEmpty())
heldItem = null;
else
heldItem.stack = afterInsert;
notifyUpdate();
return true;
}
return false;
}
@Override
public void remove() {
super.remove();
@ -116,7 +147,8 @@ public class DepotTileEntity extends SmartTileEntity {
@Override
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
behaviours.add(new DirectBeltInputBehaviour(this).setInsertionHandler(this::tryInsertingFromSide));
behaviours.add(new DirectBeltInputBehaviour(this).allowingBeltFunnels()
.setInsertionHandler(this::tryInsertingFromSide));
transportedHandler = new TransportedItemStackHandlerBehaviour(this, this::applyToAllItems)
.withStackPlacement(this::getWorldPositionOf);
behaviours.add(transportedHandler);

View file

@ -6,8 +6,8 @@ import com.simibubi.create.AllTileEntities;
import com.simibubi.create.content.contraptions.relays.belt.BeltBlock;
import com.simibubi.create.content.contraptions.relays.belt.BeltSlope;
import com.simibubi.create.content.contraptions.wrench.IWrenchable;
import com.simibubi.create.content.logistics.block.depot.DepotBlock;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
import com.simibubi.create.foundation.utility.BlockHelper;
import com.simibubi.create.foundation.utility.Lang;
@ -171,13 +171,14 @@ public abstract class BeltFunnelBlock extends HorizontalBlock implements IWrench
public static boolean isOnValidBelt(BlockState state, IWorldReader world, BlockPos pos) {
BlockState stateBelow = world.getBlockState(pos.down());
if (stateBelow.getBlock() instanceof DepotBlock)
return true;
if (!(stateBelow.getBlock() instanceof BeltBlock))
if ((stateBelow.getBlock() instanceof BeltBlock))
return BeltBlock.canTransportObjects(stateBelow);
DirectBeltInputBehaviour directBeltInputBehaviour =
TileEntityBehaviour.get(world, pos.down(), DirectBeltInputBehaviour.TYPE);
if (directBeltInputBehaviour == null)
return false;
if (!BeltBlock.canTransportObjects(stateBelow))
return false;
return true;
return directBeltInputBehaviour.canSupportBeltFunnels();
}
@Override
@ -207,7 +208,8 @@ public abstract class BeltFunnelBlock extends HorizontalBlock implements IWrench
else if (shape == Shape.EXTENDED)
newShape = Shape.RETRACTED;
else if (shape == Shape.RETRACTED) {
BlockState belt = world.getBlockState(context.getPos().down());
BlockState belt = world.getBlockState(context.getPos()
.down());
if (belt.getBlock() instanceof BeltBlock && belt.get(BeltBlock.SLOPE) != BeltSlope.HORIZONTAL)
newShape = Shape.RETRACTED;
else
@ -215,8 +217,7 @@ public abstract class BeltFunnelBlock extends HorizontalBlock implements IWrench
}
if (newShape != shape)
world
.setBlockState(context.getPos(), state.with(SHAPE, newShape));
world.setBlockState(context.getPos(), state.with(SHAPE, newShape));
return ActionResultType.SUCCESS;
}

View file

@ -126,12 +126,15 @@ public abstract class FunnelBlock extends ProperDirectionalBlock implements ITE<
return toInsert;
if (simulate)
inserter.simulate();
if (!simulate) {
ItemStack insert = inserter.insert(toInsert);
if (!simulate && insert.getCount() != toInsert.getCount()) {
TileEntity tileEntity = worldIn.getTileEntity(pos);
if (tileEntity instanceof FunnelTileEntity)
((FunnelTileEntity) tileEntity).onTransfer(toInsert);
}
return inserter.insert(toInsert);
return insert;
}
@Override

View file

@ -18,8 +18,6 @@ import com.simibubi.create.foundation.item.TooltipHelper;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.DirectBeltInputBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.belt.TransportedItemStackHandlerBehaviour.TransportedResult;
import com.simibubi.create.foundation.tileEntity.behaviour.filtering.FilteringBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.inventory.InvManipulationBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.inventory.InvManipulationBehaviour.InterfaceProvider;
@ -95,7 +93,7 @@ public class FunnelTileEntity extends SmartTileEntity implements IHaveHoveringIn
if (mode == Mode.PAUSED)
extractionCooldown = 0;
if (mode == Mode.TAKING_FROM_BELT)
tickAsPullingBeltFunnel();
return;
if (extractionCooldown > 0) {
extractionCooldown--;
@ -138,17 +136,6 @@ public class FunnelTileEntity extends SmartTileEntity implements IHaveHoveringIn
startCooldown();
}
private void tickAsPullingBeltFunnel() {
// Belts handle insertion from their side
if (AllBlocks.BELT.has(world.getBlockState(pos.down())))
return;
TransportedItemStackHandlerBehaviour handler =
TileEntityBehaviour.get(world, pos.down(), TransportedItemStackHandlerBehaviour.TYPE);
if (handler == null)
return;
handler.handleCenteredProcessingOnAllItems(1 / 32f, this::collectFromHandler);
}
private void activateExtractingBeltFunnel() {
BlockState blockState = getBlockState();
Direction facing = blockState.get(BeltFunnelBlock.HORIZONTAL_FACING);
@ -184,25 +171,6 @@ public class FunnelTileEntity extends SmartTileEntity implements IHaveHoveringIn
return extractionCooldown = AllConfigs.SERVER.logistics.defaultExtractionTimer.get();
}
private TransportedResult collectFromHandler(TransportedItemStack stack) {
TransportedResult ignore = TransportedResult.doNothing();
ItemStack toInsert = stack.stack.copy();
if (!filtering.test(toInsert))
return ignore;
ItemStack remainder = invManipulation.insert(toInsert);
if (remainder.equals(stack.stack, false))
return ignore;
flap(true);
onTransfer(toInsert);
if (remainder.isEmpty())
return TransportedResult.removeItem();
TransportedItemStack changed = stack.copy();
changed.stack = remainder;
return TransportedResult.convertTo(changed);
}
@Override
public void addBehaviours(List<TileEntityBehaviour> behaviours) {
invManipulation = new InvManipulationBehaviour(this, InterfaceProvider.oppositeOfBlockFacing());

View file

@ -219,7 +219,7 @@ public abstract class ArmInteractionPoint {
@Override
boolean isValid(IBlockReader reader, BlockPos pos, BlockState state) {
return AllBlocks.MECHANICAL_SAW.has(state) && state.get(SawBlock.FACING) == Direction.UP
&& ((KineticTileEntity)reader.getTileEntity(pos)).getSpeed() != 0;
&& ((KineticTileEntity) reader.getTileEntity(pos)).getSpeed() != 0;
}
}
@ -441,12 +441,13 @@ public abstract class ArmInteractionPoint {
return stack;
if (simulate)
inserter.simulate();
if (!simulate) {
ItemStack insert = inserter.insert(stack);
if (!simulate && insert.getCount() != stack.getCount()) {
TileEntity tileEntity = world.getTileEntity(pos);
if (tileEntity instanceof FunnelTileEntity)
((FunnelTileEntity) tileEntity).onTransfer(stack);
}
return inserter.insert(stack);
return insert;
}
@Override

View file

@ -9,6 +9,7 @@ import com.simibubi.create.content.contraptions.fluids.recipe.PotionMixingRecipe
import com.simibubi.create.content.contraptions.wrench.WrenchItem;
import com.simibubi.create.content.schematics.ServerSchematicLoader;
import com.simibubi.create.foundation.command.AllCommands;
import com.simibubi.create.foundation.utility.Debug;
import com.simibubi.create.foundation.utility.ServerSpeedProvider;
import com.simibubi.create.foundation.utility.WorldAttached;
import com.simibubi.create.foundation.utility.recipe.RecipeFinder;
@ -25,6 +26,7 @@ import net.minecraftforge.event.TickEvent.WorldTickEvent;
import net.minecraftforge.event.entity.EntityJoinWorldEvent;
import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
import net.minecraftforge.event.entity.player.AttackEntityEvent;
import net.minecraftforge.event.entity.player.PlayerEvent;
import net.minecraftforge.event.world.ChunkEvent;
import net.minecraftforge.event.world.WorldEvent;
import net.minecraftforge.eventbus.api.SubscribeEvent;
@ -119,4 +121,9 @@ public class CommonEvents {
CapabilityMinecartController.attach(event);
}
@SubscribeEvent
public static void startTracking(PlayerEvent.StartTracking event) {
CapabilityMinecartController.startTracking(event);
}
}

View file

@ -906,6 +906,9 @@ public class StandardRecipeGen extends CreateRecipeProvider {
.inFurnace(),
GRANITE = create(AllPaletteBlocks.GABBRO::get).viaCooking(() -> Blocks.GRANITE)
.inFurnace(),
NAT_SCORIA = create(AllPaletteBlocks.SCORIA::get).withSuffix("_from_natural")
.viaCooking(AllPaletteBlocks.NATURAL_SCORIA::get)
.inFurnace(),
FRAMED_GLASS = recycleGlass(AllPaletteBlocks.FRAMED_GLASS),
TILED_GLASS = recycleGlass(AllPaletteBlocks.TILED_GLASS),

View file

@ -120,7 +120,6 @@ public class ItemDescription {
add(linesOnShift, level);
}
ITextComponent stressUnit = Lang.translate("generic.unit.stress");
if (hasStressImpact && !(!isEngine && ((IRotate) block).hideStressImpact())) {
List<ITextComponent> stressLevels = Lang.translatedOptions("tooltip.stressImpact", "low", "medium", "high");
double impact = impacts.get(id)
@ -131,7 +130,7 @@ public class ItemDescription {
IFormattableTextComponent level = new StringTextComponent(makeProgressBar(3, index)).append(stressLevels.get(index)).formatted(impactId.getAbsoluteColor());
if (hasGlasses)
level.append(" (" + impacts.get(id).get()).append(stressUnit).append(")");
level.append(" (" + impacts.get(id).get()).append("x " + rpmUnit).append(")");
add(linesOnShift, Lang.translate("tooltip.stressImpact").formatted(GRAY));
add(linesOnShift, level);
@ -148,7 +147,7 @@ public class ItemDescription {
IFormattableTextComponent level = new StringTextComponent(makeProgressBar(3, index)).append(stressCapacityLevels.get(index)).formatted(impactId.getAbsoluteColor());
if (hasGlasses)
level.append(" (" + capacity).append(stressUnit).append(")");
level.append(" (" + capacity).append("x " + rpmUnit).append(")");
if (!isEngine && ((IRotate) block).showCapacityWithAnnotation())
level.append(" ").append(Lang.translate("tooltip.capacityProvided.asGenerator").formatted(DARK_GRAY, ITALIC));

View file

@ -1,12 +1,24 @@
package com.simibubi.create.foundation.tileEntity.behaviour.belt;
import java.util.function.Supplier;
import javax.annotation.Nullable;
import com.simibubi.create.content.contraptions.relays.belt.transport.TransportedItemStack;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock;
import com.simibubi.create.content.logistics.block.funnel.BeltFunnelBlock.Shape;
import com.simibubi.create.content.logistics.block.funnel.FunnelBlock;
import com.simibubi.create.content.logistics.block.funnel.FunnelTileEntity;
import com.simibubi.create.foundation.tileEntity.SmartTileEntity;
import com.simibubi.create.foundation.tileEntity.TileEntityBehaviour;
import com.simibubi.create.foundation.tileEntity.behaviour.BehaviourType;
import net.minecraft.block.BlockState;
import net.minecraft.item.ItemStack;
import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.util.LazyOptional;
import net.minecraftforge.items.CapabilityItemHandler;
import net.minecraftforge.items.IItemHandler;
@ -22,11 +34,23 @@ public class DirectBeltInputBehaviour extends TileEntityBehaviour {
private InsertionCallback tryInsert;
private AvailabilityPredicate canInsert;
private Supplier<Boolean> supportsBeltFunnels;
public DirectBeltInputBehaviour(SmartTileEntity te) {
super(te);
tryInsert = this::defaultInsertionCallback;
canInsert = d -> true;
supportsBeltFunnels = () -> false;
}
public DirectBeltInputBehaviour allowingBeltFunnelsWhen(Supplier<Boolean> pred) {
supportsBeltFunnels = pred;
return this;
}
public DirectBeltInputBehaviour allowingBeltFunnels() {
supportsBeltFunnels = () -> true;
return this;
}
public DirectBeltInputBehaviour onlyInsertWhen(AvailabilityPredicate pred) {
@ -73,4 +97,28 @@ public class DirectBeltInputBehaviour extends TileEntityBehaviour {
public boolean test(Direction side);
}
public ItemStack tryExportingToBeltFunnel(ItemStack stack, @Nullable Direction side) {
BlockPos funnelPos = tileEntity.getPos()
.up();
World world = getWorld();
BlockState funnelState = world.getBlockState(funnelPos);
if (!(funnelState.getBlock() instanceof BeltFunnelBlock))
return stack;
if (funnelState.get(BeltFunnelBlock.SHAPE) != Shape.PULLING)
return stack;
if (side != null && FunnelBlock.getFunnelFacing(funnelState) != side)
return stack;
TileEntity te = world.getTileEntity(funnelPos);
if (!(te instanceof FunnelTileEntity))
return stack;
ItemStack insert = FunnelBlock.tryInsert(world, funnelPos, stack, false);
if (insert.getCount() != stack.getCount())
((FunnelTileEntity) te).flap(true);
return insert;
}
public boolean canSupportBeltFunnels() {
return supportsBeltFunnels.get();
}
}

View file

@ -188,7 +188,7 @@ public class SmartFluidTankBehaviour extends TileEntityBehaviour {
});
}
class InternalFluidHandler extends CombinedTankWrapper {
public class InternalFluidHandler extends CombinedTankWrapper {
public InternalFluidHandler(IFluidHandler[] handlers, boolean enforceVariety) {
super(handlers);
@ -203,6 +203,10 @@ public class SmartFluidTankBehaviour extends TileEntityBehaviour {
return super.fill(resource, action);
}
public int forceFill(FluidStack resource, FluidAction action) {
return super.fill(resource, action);
}
@Override
public FluidStack drain(FluidStack resource, FluidAction action) {
if (!extractionAllowed)

View file

@ -1,7 +1,7 @@
package com.simibubi.create.foundation.utility;
import java.nio.ByteBuffer;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import com.mojang.blaze3d.matrix.MatrixStack;
@ -9,6 +9,8 @@ import com.mojang.blaze3d.vertex.IVertexBuilder;
import com.mojang.datafixers.util.Pair;
import com.simibubi.create.foundation.block.render.SpriteShiftEntry;
import it.unimi.dsi.fastutil.longs.Long2DoubleMap;
import it.unimi.dsi.fastutil.longs.Long2DoubleOpenHashMap;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.BufferBuilder.DrawState;
@ -77,6 +79,8 @@ public class SuperByteBuffer {
return (v - sprite.getMinV()) / f * 16.0F;
}
private static final Long2DoubleMap skyLightCache = new Long2DoubleOpenHashMap();
private static final Long2DoubleMap blockLightCache = new Long2DoubleOpenHashMap();
public void renderInto(MatrixStack input, IVertexBuilder builder) {
ByteBuffer buffer = template;
if (((Buffer)buffer).limit() == 0)
@ -90,6 +94,8 @@ public class SuperByteBuffer {
.getModel();
t.multiply(localTransforms);
skyLightCache.clear();
blockLightCache.clear();
for (int i = 0; i < vertexCount(buffer); i++) {
float x = getX(buffer, i);
float y = getY(buffer, i);
@ -269,15 +275,17 @@ public class SuperByteBuffer {
private static int getLight(World world, Vector4f lightPos) {
BlockPos.Mutable pos = new BlockPos.Mutable();
float sky = 0, block = 0;
double sky = 0, block = 0;
float offset = 1 / 8f;
for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset)
for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset)
for (float zOffset = offset; zOffset >= -offset; zOffset -= 2 * offset) {
for (float yOffset = offset; yOffset >= -offset; yOffset -= 2 * offset) {
for (float xOffset = offset; xOffset >= -offset; xOffset -= 2 * offset) {
pos.setPos(lightPos.getX() + xOffset, lightPos.getY() + yOffset, lightPos.getZ() + zOffset);
sky += world.getLightLevel(LightType.SKY, pos) / 8f;
block += world.getLightLevel(LightType.BLOCK, pos) / 8f;
sky += skyLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.SKY, pos) / 8.0);
block += blockLightCache.computeIfAbsent(pos.toLong(), $ -> world.getLightLevel(LightType.BLOCK, pos) / 8.0);
}
}
}
return ((int) sky) << 20 | ((int) block) << 4;
}

View file

@ -169,8 +169,7 @@
"create.gui.goggles.generator_stats": "Generator Stats:",
"create.gui.goggles.kinetic_stats": "Kinetic Stats:",
"create.gui.goggles.at_current_speed": "At current Speed",
"create.gui.goggles.base_value": "Base Value",
"create.gui.goggles.at_current_speed": "at current speed",
"create.gui.gauge.info_header": "Gauge Information:",
"create.gui.speedometer.title": "Rotation Speed",
@ -438,6 +437,15 @@
"create.tunnel.selection_mode.randomize": "Randomize",
"create.tunnel.selection_mode.synchronize": "Synchronize Inputs",
"create.tooltip.chute.header": "Chute Information",
"create.tooltip.chute.items_move_down": "Items move Downward",
"create.tooltip.chute.items_move_up": "Items move Upward",
"create.tooltip.chute.no_fans_attached": "No attached fans",
"create.tooltip.chute.fans_push_up": "Fans push from Below",
"create.tooltip.chute.fans_push_down": "Fans push from Above",
"create.tooltip.chute.fans_pull_up": "Fans pull from Above",
"create.tooltip.chute.fans_pull_down": "Fans pull from Below",
"create.hint.mechanical_arm_no_targets.title": "No Targets",
"create.hint.mechanical_arm_no_targets": "It appears this _Mechanical_ _Arm_ has not been assigned any _targets._ Select belts, depots, funnels and other blocks by _right-clicking_ them while _holding_ the _Mechanical_ _Arm_ in your _hand_.",
"create.hint.horizontal_funnel.title": "Horizontal Funnels",

View file

@ -101,8 +101,8 @@
},
{
"name": "RearBackPlate",
"from": [0, -5, 13],
"to": [16, -2, 16],
"from": [0.05, -5, 13],
"to": [15.95, -2, 15.95],
"rotation": {"angle": 0, "axis": "y", "origin": [7, -8, 8]},
"faces": {
"north": {"uv": [0, 13, 8, 14.5], "texture": "#7"},

View file

@ -101,8 +101,8 @@
},
{
"name": "RearBackPlate",
"from": [0, -5, 13],
"to": [16, -2, 16],
"from": [0.05, -5, 13],
"to": [15.95, -2, 15.95],
"rotation": {"angle": 0, "axis": "y", "origin": [7, -8, 8]},
"faces": {
"north": {"uv": [0, 13, 8, 14.5], "texture": "#7"},

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