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Fix potential item duplicating (Block like bell)
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parent
1578a2ac68
commit
6ed79de6c7
1 changed files with 7 additions and 2 deletions
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@ -4,6 +4,7 @@ import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.List;
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import java.util.Map;
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import java.util.Set;
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@ -519,16 +520,20 @@ public abstract class Contraption {
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glueToRemove.forEach(SuperGlueEntity::remove);
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for (boolean brittles : Iterate.trueAndFalse) {
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for (BlockInfo block : blocks.values()) {
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for (Iterator<BlockInfo> iterator = blocks.values().iterator(); iterator.hasNext();) {
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BlockInfo block = iterator.next();
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if (brittles != BlockMovementTraits.isBrittle(block.state))
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continue;
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BlockPos add = block.pos.add(anchor).add(offset);
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if (customRemoval.test(add, block.state))
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continue;
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Block blockIn = world.getBlockState(add).getBlock();
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if (block.state.getBlock() != blockIn)
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iterator.remove();
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world.getWorld().removeTileEntity(add);
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int flags = 67;
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if (world.getBlockState(add).getBlock() instanceof DoorBlock)
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if (blockIn instanceof DoorBlock)
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flags = flags | 32 | 16;
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world.setBlockState(add, Blocks.AIR.getDefaultState(), flags);
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}
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