mirror of
https://github.com/Creators-of-Create/Create.git
synced 2024-11-14 05:52:41 +01:00
parent
171897bed2
commit
726bfaf0b5
17 changed files with 314 additions and 877 deletions
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@ -1350,7 +1350,7 @@ public class AllBlocks {
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.unlockedBy("has_seat", RegistrateRecipeProvider.has(AllItemTags.SEATS.tag))
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.save(p, Create.asResource("crafting/kinetics/" + c.getName() + "_from_other_seat"));
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})
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.onRegisterAfter(Registry.ITEM_REGISTRY, v -> TooltipHelper.referTo(v, "block.create.seat"))
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.onRegisterAfter(Registry.ITEM_REGISTRY, v -> TooltipHelper.referTo(v, "block.create.brown_seat"))
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.tag(AllBlockTags.SEATS.tag)
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.item()
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.tag(AllItemTags.SEATS.tag)
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@ -37,7 +37,7 @@ public class ChassisRangeDisplay {
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timer = DISPLAY_TIME;
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CreateClient.OUTLINER.showCluster(getOutlineKey(), createSelection(te))
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.colored(0xFFFFFF)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(1 / 16f)
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.withFaceTexture(AllSpecialTextures.HIGHLIGHT_CHECKERED);
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}
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@ -100,7 +100,7 @@ public class SuperGlueSelectionHandler {
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CreateClient.OUTLINER.showAABB(glueEntity, glueEntity.getBoundingBox())
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.colored(h ? HIGHLIGHT : PASSIVE)
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.withFaceTextures(faceTex, faceTex)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(h ? 1 / 16f : 1 / 64f);
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}
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}
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@ -155,12 +155,12 @@ public class SuperGlueSelectionHandler {
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CreateClient.OUTLINER.showAABB(bbOutlineSlot, currentSelectionBox)
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.colored(canReach && canAfford && !cancel ? HIGHLIGHT : FAIL)
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.withFaceTextures(AllSpecialTextures.GLUE, AllSpecialTextures.GLUE)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(1 / 16f);
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CreateClient.OUTLINER.showCluster(clusterOutlineSlot, currentCluster)
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.colored(0x4D9162)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(1 / 64f);
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}
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@ -259,7 +259,7 @@ public class SuperGlueSelectionHandler {
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CreateClient.OUTLINER.showCluster(clusterOutlineSlot, currentCluster)
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.colored(0xB5F2C6)
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.withFaceTextures(AllSpecialTextures.GLUE, AllSpecialTextures.HIGHLIGHT_CHECKERED)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(1 / 24f);
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discard();
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@ -39,7 +39,7 @@ public class ZapperRenderHandler extends ShootableGadgetRenderHandler {
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cachedBeams.forEach(beam -> {
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CreateClient.OUTLINER.endChasingLine(beam, beam.start, beam.end, 1 - beam.itensity, false)
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.disableLineNormals()
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.disableNormals()
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.colored(0xffffff)
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.lineWidth(beam.itensity * 1 / 8f);
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});
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@ -33,7 +33,7 @@ public class WorldshaperRenderHandler {
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CreateClient.OUTLINER.showCluster("terrainZapper", renderedPositions.get())
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.colored(0xbfbfbf)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(1 / 32f)
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.withFaceTexture(AllSpecialTextures.CHECKERED);
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}
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@ -124,7 +124,7 @@ public class TrainRelocator {
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Vec3 vec2 = toVisualise.get(i + 1).add(offset);
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CreateClient.OUTLINER.showLine(Pair.of(relocating, i), vec1.add(0, -.925f, 0), vec2.add(0, -.925f, 0))
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.colored(lastHoveredResult || i != toVisualise.size() - 2 ? 0x95CD41 : 0xEA5C2B)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(i % 2 == 1 ? 1 / 6f : 1 / 4f);
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}
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}
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@ -272,7 +272,7 @@ public class TrainRelocator {
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public static void visualise(Train train, int i, Vec3 v1, Vec3 v2, boolean valid) {
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CreateClient.OUTLINER.showLine(Pair.of(train, i), v1.add(0, -.825f, 0), v2.add(0, -.825f, 0))
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.colored(valid ? 0x95CD41 : 0xEA5C2B)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(i % 2 == 1 ? 1 / 6f : 1 / 4f);
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}
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@ -748,13 +748,13 @@ public class TrackPlacement {
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.showLine(Pair.of(key, i * 2), VecHelper.lerp(s, middle1, previous1),
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VecHelper.lerp(s, middle1, rail1))
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.colored(railcolor)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(lw);
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CreateClient.OUTLINER
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.showLine(Pair.of(key, i * 2 + 1), VecHelper.lerp(s, middle2, previous2),
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VecHelper.lerp(s, middle2, rail2))
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.colored(railcolor)
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.disableLineNormals()
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.disableNormals()
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.lineWidth(lw);
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}
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@ -775,7 +775,7 @@ public class TrackPlacement {
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int color = Color.mixColors(0xEA5C2B, 0x95CD41, animation.getValue());
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CreateClient.OUTLINER.showLine(Pair.of("start", id), v1.subtract(o1), v1.add(ex))
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.lineWidth(1 / 8f)
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.disableLineNormals()
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.disableNormals()
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.colored(color);
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}
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@ -72,7 +72,7 @@ public class FlipTool extends PlacementToolBase {
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AllSpecialTextures tex = AllSpecialTextures.CHECKERED;
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outline.getParams()
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.lineWidth(1 / 16f)
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.disableLineNormals()
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.disableNormals()
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.colored(0xdddddd)
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.withFaceTextures(tex, tex);
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outline.render(ms, buffer, AnimationTickHolder.getPartialTicks());
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@ -32,7 +32,7 @@ public class RotateTool extends PlacementToolBase {
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line.getParams()
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.disableCull()
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.disableLineNormals()
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.disableNormals()
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.colored(0xdddddd)
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.lineWidth(1 / 16f);
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line.set(start, end)
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@ -398,7 +398,7 @@ public class WorldSectionElement extends AnimatedSceneElement {
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aabbOutline.getParams()
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.lineWidth(1 / 64f)
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.colored(0xefefef)
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.disableLineNormals();
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.disableNormals();
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aabbOutline.render(ms, (SuperRenderTypeBuffer) buffer, pt);
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ms.popPose();
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@ -87,6 +87,9 @@ public class ValueBox extends ChasingAABBOutline {
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ms.translate(pos.getX(), pos.getY(), pos.getZ());
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if (hasTransform)
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transform.transform(blockState, ms);
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transformNormals = ms.last()
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.normal()
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.copy();
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params.colored(isPassive ? passiveColor : highlightColor);
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super.render(ms, buffer, pt);
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@ -1,18 +1,15 @@
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package com.simibubi.create.foundation.utility.outliner;
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import java.util.Optional;
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import com.mojang.blaze3d.vertex.PoseStack;
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import com.mojang.blaze3d.vertex.VertexConsumer;
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import com.mojang.math.Vector3f;
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import com.mojang.math.Vector4f;
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import com.simibubi.create.AllSpecialTextures;
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import com.simibubi.create.foundation.render.RenderTypes;
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import com.simibubi.create.foundation.render.SuperRenderTypeBuffer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.core.Direction;
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import net.minecraft.core.Direction.Axis;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.phys.AABB;
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import net.minecraft.world.phys.Vec3;
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@ -20,212 +17,85 @@ public class AABBOutline extends Outline {
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protected AABB bb;
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protected final Vector3f minPosTemp1 = new Vector3f();
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protected final Vector3f maxPosTemp1 = new Vector3f();
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protected final Vector4f colorTemp1 = new Vector4f();
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protected final Vector3f pos0Temp = new Vector3f();
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protected final Vector3f pos1Temp = new Vector3f();
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protected final Vector3f pos2Temp = new Vector3f();
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protected final Vector3f pos3Temp = new Vector3f();
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protected final Vector3f normalTemp = new Vector3f();
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protected final Vector3f originTemp = new Vector3f();
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public AABBOutline(AABB bb) {
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setBounds(bb);
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this.setBounds(bb);
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}
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public AABB getBounds() {
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return bb;
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@Override
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public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
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renderBB(ms, buffer, bb);
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}
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public void renderBB(PoseStack ms, SuperRenderTypeBuffer buffer, AABB bb) {
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Vec3 projectedView = Minecraft.getInstance().gameRenderer.getMainCamera()
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.getPosition();
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boolean noCull = bb.contains(projectedView);
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bb = bb.inflate(noCull ? -1 / 128d : 1 / 128d);
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noCull |= params.disableCull;
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Vec3 xyz = new Vec3(bb.minX, bb.minY, bb.minZ);
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Vec3 Xyz = new Vec3(bb.maxX, bb.minY, bb.minZ);
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Vec3 xYz = new Vec3(bb.minX, bb.maxY, bb.minZ);
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Vec3 XYz = new Vec3(bb.maxX, bb.maxY, bb.minZ);
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Vec3 xyZ = new Vec3(bb.minX, bb.minY, bb.maxZ);
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Vec3 XyZ = new Vec3(bb.maxX, bb.minY, bb.maxZ);
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Vec3 xYZ = new Vec3(bb.minX, bb.maxY, bb.maxZ);
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Vec3 XYZ = new Vec3(bb.maxX, bb.maxY, bb.maxZ);
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Vec3 start = xyz;
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renderAACuboidLine(ms, buffer, start, Xyz);
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renderAACuboidLine(ms, buffer, start, xYz);
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renderAACuboidLine(ms, buffer, start, xyZ);
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start = XyZ;
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renderAACuboidLine(ms, buffer, start, xyZ);
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renderAACuboidLine(ms, buffer, start, XYZ);
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renderAACuboidLine(ms, buffer, start, Xyz);
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start = XYz;
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renderAACuboidLine(ms, buffer, start, xYz);
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renderAACuboidLine(ms, buffer, start, Xyz);
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renderAACuboidLine(ms, buffer, start, XYZ);
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start = xYZ;
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renderAACuboidLine(ms, buffer, start, XYZ);
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renderAACuboidLine(ms, buffer, start, xyZ);
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renderAACuboidLine(ms, buffer, start, xYz);
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renderFace(ms, buffer, Direction.NORTH, xYz, XYz, Xyz, xyz, noCull);
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renderFace(ms, buffer, Direction.SOUTH, XYZ, xYZ, xyZ, XyZ, noCull);
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renderFace(ms, buffer, Direction.EAST, XYz, XYZ, XyZ, Xyz, noCull);
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renderFace(ms, buffer, Direction.WEST, xYZ, xYz, xyz, xyZ, noCull);
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renderFace(ms, buffer, Direction.UP, xYZ, XYZ, XYz, xYz, noCull);
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renderFace(ms, buffer, Direction.DOWN, xyz, Xyz, XyZ, xyZ, noCull);
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}
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protected void renderFace(PoseStack ms, SuperRenderTypeBuffer buffer, Direction direction, Vec3 p1, Vec3 p2,
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Vec3 p3, Vec3 p4, boolean noCull) {
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if (!params.faceTexture.isPresent())
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return;
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ResourceLocation faceTexture = params.faceTexture.get()
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.getLocation();
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float alphaBefore = params.alpha;
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params.alpha =
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(direction == params.getHighlightedFace() && params.hightlightedFaceTexture.isPresent()) ? 1 : 0.5f;
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RenderType translucentType = RenderTypes.getOutlineTranslucent(faceTexture, !noCull);
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VertexConsumer builder = buffer.getLateBuffer(translucentType);
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Axis axis = direction.getAxis();
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Vec3 uDiff = p2.subtract(p1);
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Vec3 vDiff = p4.subtract(p1);
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float maxU = (float) Math.abs(axis == Axis.X ? uDiff.z : uDiff.x);
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float maxV = (float) Math.abs(axis == Axis.Y ? vDiff.z : vDiff.y);
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putQuadUV(ms, builder, p1, p2, p3, p4, 0, 0, maxU, maxV, Direction.UP);
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params.alpha = alphaBefore;
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}
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public void setBounds(AABB bb) {
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this.bb = bb;
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}
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@Override
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public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
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params.loadColor(colorTemp);
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Vector4f color = colorTemp;
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int lightmap = params.lightmap;
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boolean disableLineNormals = params.disableLineNormals;
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renderBox(ms, buffer, bb, color, lightmap, disableLineNormals);
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}
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protected void renderBox(PoseStack ms, SuperRenderTypeBuffer buffer, AABB box, Vector4f color, int lightmap, boolean disableLineNormals) {
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Vector3f minPos = minPosTemp1;
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Vector3f maxPos = maxPosTemp1;
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Vec3 cameraPos = Minecraft.getInstance().gameRenderer.getMainCamera()
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.getPosition();
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boolean cameraInside = box.contains(cameraPos);
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boolean cull = !cameraInside && !params.disableCull;
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float inflate = cameraInside ? -1 / 128f : 1 / 128f;
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minPos.set((float) box.minX - inflate, (float) box.minY - inflate, (float) box.minZ - inflate);
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maxPos.set((float) box.maxX + inflate, (float) box.maxY + inflate, (float) box.maxZ + inflate);
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renderBoxFaces(ms, buffer, cull, params.getHighlightedFace(), minPos, maxPos, color, lightmap);
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float lineWidth = params.getLineWidth();
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if (lineWidth == 0)
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return;
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VertexConsumer consumer = buffer.getBuffer(RenderTypes.getOutlineSolid());
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renderBoxEdges(ms, consumer, minPos, maxPos, lineWidth, color, lightmap, disableLineNormals);
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}
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protected void renderBoxFaces(PoseStack ms, SuperRenderTypeBuffer buffer, boolean cull, Direction highlightedFace, Vector3f minPos, Vector3f maxPos, Vector4f color, int lightmap) {
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PoseStack.Pose pose = ms.last();
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renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.DOWN, color, lightmap);
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renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.UP, color, lightmap);
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renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.NORTH, color, lightmap);
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renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.SOUTH, color, lightmap);
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renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.WEST, color, lightmap);
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renderBoxFace(pose, buffer, cull, highlightedFace, minPos, maxPos, Direction.EAST, color, lightmap);
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}
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protected void renderBoxFace(PoseStack.Pose pose, SuperRenderTypeBuffer buffer, boolean cull, Direction highlightedFace, Vector3f minPos, Vector3f maxPos, Direction face, Vector4f color, int lightmap) {
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boolean highlighted = face == highlightedFace;
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// TODO: Presumably, the other texture should be used, but this was not noticed before so fixing it may lead to suboptimal visuals.
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// Optional<AllSpecialTextures> optionalFaceTexture = highlighted ? params.hightlightedFaceTexture : params.faceTexture;
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Optional<AllSpecialTextures> optionalFaceTexture = params.faceTexture;
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if (!optionalFaceTexture.isPresent())
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return;
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AllSpecialTextures faceTexture = optionalFaceTexture.get();
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RenderType renderType = RenderTypes.getOutlineTranslucent(faceTexture.getLocation(), cull);
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VertexConsumer consumer = buffer.getLateBuffer(renderType);
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float alphaMult = highlighted ? 1 : 0.5f;
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colorTemp1.set(color.x(), color.y(), color.z(), color.w() * alphaMult);
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color = colorTemp1;
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renderBoxFace(pose, consumer, minPos, maxPos, face, color, lightmap);
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}
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protected void renderBoxFace(PoseStack.Pose pose, VertexConsumer consumer, Vector3f minPos, Vector3f maxPos, Direction face, Vector4f color, int lightmap) {
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Vector3f pos0 = pos0Temp;
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Vector3f pos1 = pos1Temp;
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Vector3f pos2 = pos2Temp;
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Vector3f pos3 = pos3Temp;
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Vector3f normal = normalTemp;
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float minX = minPos.x();
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float minY = minPos.y();
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float minZ = minPos.z();
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float maxX = maxPos.x();
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float maxY = maxPos.y();
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float maxZ = maxPos.z();
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float maxU;
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float maxV;
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switch (face) {
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case DOWN -> {
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// 0 1 2 3
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pos0.set(minX, minY, maxZ);
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pos1.set(minX, minY, minZ);
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pos2.set(maxX, minY, minZ);
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pos3.set(maxX, minY, maxZ);
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maxU = maxX - minX;
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maxV = maxZ - minZ;
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normal.set(0, -1, 0);
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}
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case UP -> {
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// 4 5 6 7
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pos0.set(minX, maxY, minZ);
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pos1.set(minX, maxY, maxZ);
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pos2.set(maxX, maxY, maxZ);
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pos3.set(maxX, maxY, minZ);
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maxU = maxX - minX;
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maxV = maxZ - minZ;
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normal.set(0, 1, 0);
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}
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case NORTH -> {
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// 7 2 1 4
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pos0.set(maxX, maxY, minZ);
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pos1.set(maxX, minY, minZ);
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pos2.set(minX, minY, minZ);
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pos3.set(minX, maxY, minZ);
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maxU = maxX - minX;
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maxV = maxY - minY;
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normal.set(0, 0, -1);
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}
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case SOUTH -> {
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// 5 0 3 6
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pos0.set(minX, maxY, maxZ);
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pos1.set(minX, minY, maxZ);
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pos2.set(maxX, minY, maxZ);
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pos3.set(maxX, maxY, maxZ);
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maxU = maxX - minX;
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maxV = maxY - minY;
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normal.set(0, 0, 1);
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}
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case WEST -> {
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// 4 1 0 5
|
||||
pos0.set(minX, maxY, minZ);
|
||||
pos1.set(minX, minY, minZ);
|
||||
pos2.set(minX, minY, maxZ);
|
||||
pos3.set(minX, maxY, maxZ);
|
||||
maxU = maxZ - minZ;
|
||||
maxV = maxY - minY;
|
||||
normal.set(-1, 0, 0);
|
||||
}
|
||||
case EAST -> {
|
||||
// 6 3 2 7
|
||||
pos0.set(maxX, maxY, maxZ);
|
||||
pos1.set(maxX, minY, maxZ);
|
||||
pos2.set(maxX, minY, minZ);
|
||||
pos3.set(maxX, maxY, minZ);
|
||||
maxU = maxZ - minZ;
|
||||
maxV = maxY - minY;
|
||||
normal.set(1, 0, 0);
|
||||
}
|
||||
default -> {
|
||||
maxU = 1;
|
||||
maxV = 1;
|
||||
}
|
||||
}
|
||||
|
||||
bufferQuad(pose, consumer, pos0, pos1, pos2, pos3, color, 0, 0, maxU, maxV, lightmap, normal);
|
||||
}
|
||||
|
||||
protected void renderBoxEdges(PoseStack ms, VertexConsumer consumer, Vector3f minPos, Vector3f maxPos, float lineWidth, Vector4f color, int lightmap, boolean disableNormals) {
|
||||
Vector3f origin = originTemp;
|
||||
|
||||
PoseStack.Pose pose = ms.last();
|
||||
|
||||
float lineLengthX = maxPos.x() - minPos.x();
|
||||
float lineLengthY = maxPos.y() - minPos.y();
|
||||
float lineLengthZ = maxPos.z() - minPos.z();
|
||||
|
||||
origin.load(minPos);
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.EAST, lineLengthX, lineWidth, color, lightmap, disableNormals);
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.UP, lineLengthY, lineWidth, color, lightmap, disableNormals);
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.SOUTH, lineLengthZ, lineWidth, color, lightmap, disableNormals);
|
||||
|
||||
origin.set(maxPos.x(), minPos.y(), minPos.z());
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.UP, lineLengthY, lineWidth, color, lightmap, disableNormals);
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.SOUTH, lineLengthZ, lineWidth, color, lightmap, disableNormals);
|
||||
|
||||
origin.set(minPos.x(), maxPos.y(), minPos.z());
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.EAST, lineLengthX, lineWidth, color, lightmap, disableNormals);
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.SOUTH, lineLengthZ, lineWidth, color, lightmap, disableNormals);
|
||||
|
||||
origin.set(minPos.x(), minPos.y(), maxPos.z());
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.EAST, lineLengthX, lineWidth, color, lightmap, disableNormals);
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.UP, lineLengthY, lineWidth, color, lightmap, disableNormals);
|
||||
|
||||
origin.set(minPos.x(), maxPos.y(), maxPos.z());
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.EAST, lineLengthX, lineWidth, color, lightmap, disableNormals);
|
||||
|
||||
origin.set(maxPos.x(), minPos.y(), maxPos.z());
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.UP, lineLengthY, lineWidth, color, lightmap, disableNormals);
|
||||
|
||||
origin.set(maxPos.x(), maxPos.y(), minPos.z());
|
||||
bufferCuboidLine(pose, consumer, origin, Direction.SOUTH, lineLengthZ, lineWidth, color, lightmap, disableNormals);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -8,156 +8,94 @@ import java.util.Set;
|
|||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.mojang.math.Vector3f;
|
||||
import com.mojang.math.Vector4f;
|
||||
import com.simibubi.create.AllSpecialTextures;
|
||||
import com.simibubi.create.foundation.render.RenderTypes;
|
||||
import com.simibubi.create.foundation.render.SuperRenderTypeBuffer;
|
||||
import com.simibubi.create.foundation.utility.Iterate;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.client.renderer.RenderType;
|
||||
import net.minecraft.core.BlockPos;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.Direction.Axis;
|
||||
import net.minecraft.core.Direction.AxisDirection;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public class BlockClusterOutline extends Outline {
|
||||
|
||||
private final Cluster cluster;
|
||||
private Cluster cluster;
|
||||
|
||||
protected final Vector3f pos0Temp = new Vector3f();
|
||||
protected final Vector3f pos1Temp = new Vector3f();
|
||||
protected final Vector3f pos2Temp = new Vector3f();
|
||||
protected final Vector3f pos3Temp = new Vector3f();
|
||||
protected final Vector3f normalTemp = new Vector3f();
|
||||
protected final Vector3f originTemp = new Vector3f();
|
||||
|
||||
public BlockClusterOutline(Iterable<BlockPos> positions) {
|
||||
public BlockClusterOutline(Iterable<BlockPos> selection) {
|
||||
cluster = new Cluster();
|
||||
positions.forEach(cluster::include);
|
||||
selection.forEach(cluster::include);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
|
||||
params.loadColor(colorTemp);
|
||||
Vector4f color = colorTemp;
|
||||
int lightmap = params.lightmap;
|
||||
boolean disableLineNormals = params.disableLineNormals;
|
||||
cluster.visibleEdges.forEach(edge -> {
|
||||
Vec3 start = Vec3.atLowerCornerOf(edge.pos);
|
||||
Direction direction = Direction.get(AxisDirection.POSITIVE, edge.axis);
|
||||
renderAACuboidLine(ms, buffer, start, Vec3.atLowerCornerOf(edge.pos.relative(direction)));
|
||||
});
|
||||
|
||||
renderFaces(ms, buffer, pt, color, lightmap);
|
||||
renderEdges(ms, buffer, pt, color, lightmap, disableLineNormals);
|
||||
}
|
||||
|
||||
protected void renderFaces(PoseStack ms, SuperRenderTypeBuffer buffer, float pt, Vector4f color, int lightmap) {
|
||||
Optional<AllSpecialTextures> optionalFaceTexture = params.faceTexture;
|
||||
if (!optionalFaceTexture.isPresent())
|
||||
Optional<AllSpecialTextures> faceTexture = params.faceTexture;
|
||||
if (!faceTexture.isPresent())
|
||||
return;
|
||||
AllSpecialTextures faceTexture = optionalFaceTexture.get();
|
||||
|
||||
PoseStack.Pose pose = ms.last();
|
||||
RenderType renderType = RenderTypes.getOutlineTranslucent(faceTexture.getLocation(), true);
|
||||
VertexConsumer consumer = buffer.getLateBuffer(renderType);
|
||||
RenderType translucentType = RenderTypes.getOutlineTranslucent(faceTexture.get()
|
||||
.getLocation(), true);
|
||||
VertexConsumer builder = buffer.getLateBuffer(translucentType);
|
||||
|
||||
cluster.visibleFaces.forEach((face, axisDirection) -> {
|
||||
Direction direction = Direction.get(axisDirection, face.axis);
|
||||
BlockPos pos = face.pos;
|
||||
if (axisDirection == AxisDirection.POSITIVE)
|
||||
pos = pos.relative(direction.getOpposite());
|
||||
bufferBlockFace(pose, consumer, pos, direction, color, lightmap);
|
||||
renderBlockFace(ms, builder, pos, direction);
|
||||
});
|
||||
}
|
||||
|
||||
protected void renderEdges(PoseStack ms, SuperRenderTypeBuffer buffer, float pt, Vector4f color, int lightmap, boolean disableNormals) {
|
||||
float lineWidth = params.getLineWidth();
|
||||
if (lineWidth == 0)
|
||||
return;
|
||||
static Vec3 xyz = new Vec3(-.5, -.5, -.5);
|
||||
static Vec3 Xyz = new Vec3(.5, -.5, -.5);
|
||||
static Vec3 xYz = new Vec3(-.5, .5, -.5);
|
||||
static Vec3 XYz = new Vec3(.5, .5, -.5);
|
||||
static Vec3 xyZ = new Vec3(-.5, -.5, .5);
|
||||
static Vec3 XyZ = new Vec3(.5, -.5, .5);
|
||||
static Vec3 xYZ = new Vec3(-.5, .5, .5);
|
||||
static Vec3 XYZ = new Vec3(.5, .5, .5);
|
||||
|
||||
protected void renderBlockFace(PoseStack ms, VertexConsumer builder, BlockPos pos, Direction face) {
|
||||
Vec3 center = VecHelper.getCenterOf(pos);
|
||||
Vec3 offset = Vec3.atLowerCornerOf(face.getNormal());
|
||||
offset = offset.scale(1 / 128d);
|
||||
center = center.add(offset);
|
||||
|
||||
PoseStack.Pose pose = ms.last();
|
||||
VertexConsumer consumer = buffer.getBuffer(RenderTypes.getOutlineSolid());
|
||||
ms.pushPose();
|
||||
ms.translate(center.x, center.y, center.z);
|
||||
|
||||
cluster.visibleEdges.forEach(edge -> {
|
||||
BlockPos pos = edge.pos;
|
||||
Vector3f origin = originTemp;
|
||||
origin.set(pos.getX(), pos.getY(), pos.getZ());
|
||||
Direction direction = Direction.get(AxisDirection.POSITIVE, edge.axis);
|
||||
bufferCuboidLine(pose, consumer, origin, direction, 1, lineWidth, color, lightmap, disableNormals);
|
||||
});
|
||||
}
|
||||
|
||||
public static void loadFaceData(Direction face, Vector3f pos0, Vector3f pos1, Vector3f pos2, Vector3f pos3, Vector3f normal) {
|
||||
switch (face) {
|
||||
case DOWN -> {
|
||||
// 0 1 2 3
|
||||
pos0.set(0, 0, 1);
|
||||
pos1.set(0, 0, 0);
|
||||
pos2.set(1, 0, 0);
|
||||
pos3.set(1, 0, 1);
|
||||
normal.set(0, -1, 0);
|
||||
case DOWN:
|
||||
putQuad(ms, builder, xyz, Xyz, XyZ, xyZ, face);
|
||||
break;
|
||||
case EAST:
|
||||
putQuad(ms, builder, XYz, XYZ, XyZ, Xyz, face);
|
||||
break;
|
||||
case NORTH:
|
||||
putQuad(ms, builder, xYz, XYz, Xyz, xyz, face);
|
||||
break;
|
||||
case SOUTH:
|
||||
putQuad(ms, builder, XYZ, xYZ, xyZ, XyZ, face);
|
||||
break;
|
||||
case UP:
|
||||
putQuad(ms, builder, xYZ, XYZ, XYz, xYz, face);
|
||||
break;
|
||||
case WEST:
|
||||
putQuad(ms, builder, xYZ, xYz, xyz, xyZ, face);
|
||||
default:
|
||||
break;
|
||||
}
|
||||
case UP -> {
|
||||
// 4 5 6 7
|
||||
pos0.set(0, 1, 0);
|
||||
pos1.set(0, 1, 1);
|
||||
pos2.set(1, 1, 1);
|
||||
pos3.set(1, 1, 0);
|
||||
normal.set(0, 1, 0);
|
||||
}
|
||||
case NORTH -> {
|
||||
// 7 2 1 4
|
||||
pos0.set(1, 1, 0);
|
||||
pos1.set(1, 0, 0);
|
||||
pos2.set(0, 0, 0);
|
||||
pos3.set(0, 1, 0);
|
||||
normal.set(0, 0, -1);
|
||||
}
|
||||
case SOUTH -> {
|
||||
// 5 0 3 6
|
||||
pos0.set(0, 1, 1);
|
||||
pos1.set(0, 0, 1);
|
||||
pos2.set(1, 0, 1);
|
||||
pos3.set(1, 1, 1);
|
||||
normal.set(0, 0, 1);
|
||||
}
|
||||
case WEST -> {
|
||||
// 4 1 0 5
|
||||
pos0.set(0, 1, 0);
|
||||
pos1.set(0, 0, 0);
|
||||
pos2.set(0, 0, 1);
|
||||
pos3.set(0, 1, 1);
|
||||
normal.set(-1, 0, 0);
|
||||
}
|
||||
case EAST -> {
|
||||
// 6 3 2 7
|
||||
pos0.set(1, 1, 1);
|
||||
pos1.set(1, 0, 1);
|
||||
pos2.set(1, 0, 0);
|
||||
pos3.set(1, 1, 0);
|
||||
normal.set(1, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void addPos(float x, float y, float z, Vector3f pos0, Vector3f pos1, Vector3f pos2, Vector3f pos3) {
|
||||
pos0.add(x, y, z);
|
||||
pos1.add(x, y, z);
|
||||
pos2.add(x, y, z);
|
||||
pos3.add(x, y, z);
|
||||
}
|
||||
|
||||
protected void bufferBlockFace(PoseStack.Pose pose, VertexConsumer consumer, BlockPos pos, Direction face, Vector4f color, int lightmap) {
|
||||
Vector3f pos0 = pos0Temp;
|
||||
Vector3f pos1 = pos1Temp;
|
||||
Vector3f pos2 = pos2Temp;
|
||||
Vector3f pos3 = pos3Temp;
|
||||
Vector3f normal = normalTemp;
|
||||
|
||||
loadFaceData(face, pos0, pos1, pos2, pos3, normal);
|
||||
addPos(pos.getX() + face.getStepX() * 1 / 128f,
|
||||
pos.getY() + face.getStepY() * 1 / 128f,
|
||||
pos.getZ() + face.getStepZ() * 1 / 128f,
|
||||
pos0, pos1, pos2, pos3);
|
||||
|
||||
bufferQuad(pose, consumer, pos0, pos1, pos2, pos3, color, lightmap, normal);
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
private static class Cluster {
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
package com.simibubi.create.foundation.utility.outliner;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.math.Vector4f;
|
||||
import com.simibubi.create.foundation.render.SuperRenderTypeBuffer;
|
||||
|
||||
import net.minecraft.util.Mth;
|
||||
|
@ -30,12 +29,7 @@ public class ChasingAABBOutline extends AABBOutline {
|
|||
|
||||
@Override
|
||||
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
|
||||
params.loadColor(colorTemp);
|
||||
Vector4f color = colorTemp;
|
||||
int lightmap = params.lightmap;
|
||||
boolean disableLineNormals = params.disableLineNormals;
|
||||
|
||||
renderBox(ms, buffer, interpolateBBs(prevBB, bb, pt), color, lightmap, disableLineNormals);
|
||||
renderBB(ms, buffer, interpolateBBs(prevBB, bb, pt));
|
||||
}
|
||||
|
||||
private static AABB interpolateBBs(AABB current, AABB target, float pt) {
|
||||
|
|
|
@ -1,10 +1,6 @@
|
|||
package com.simibubi.create.foundation.utility.outliner;
|
||||
|
||||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.mojang.math.Vector3f;
|
||||
import com.mojang.math.Vector4f;
|
||||
import com.simibubi.create.foundation.render.RenderTypes;
|
||||
import com.simibubi.create.foundation.render.SuperRenderTypeBuffer;
|
||||
|
||||
import net.minecraft.util.Mth;
|
||||
|
@ -12,50 +8,33 @@ import net.minecraft.world.phys.Vec3;
|
|||
|
||||
public class LineOutline extends Outline {
|
||||
|
||||
protected final Vector3f start = new Vector3f();
|
||||
protected final Vector3f end = new Vector3f();
|
||||
|
||||
public LineOutline set(Vector3f start, Vector3f end) {
|
||||
this.start.load(start);
|
||||
this.start.load(end);
|
||||
return this;
|
||||
}
|
||||
protected Vec3 start = Vec3.ZERO;
|
||||
protected Vec3 end = Vec3.ZERO;
|
||||
|
||||
public LineOutline set(Vec3 start, Vec3 end) {
|
||||
this.start.set((float) start.x, (float) start.y, (float) start.z);
|
||||
this.end.set((float) end.x, (float) end.y, (float) end.z);
|
||||
this.start = start;
|
||||
this.end = end;
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
|
||||
float width = params.getLineWidth();
|
||||
if (width == 0)
|
||||
return;
|
||||
|
||||
VertexConsumer consumer = buffer.getBuffer(RenderTypes.getOutlineSolid());
|
||||
params.loadColor(colorTemp);
|
||||
Vector4f color = colorTemp;
|
||||
int lightmap = params.lightmap;
|
||||
boolean disableLineNormals = params.disableLineNormals;
|
||||
renderInner(ms, consumer, pt, width, color, lightmap, disableLineNormals);
|
||||
}
|
||||
|
||||
protected void renderInner(PoseStack ms, VertexConsumer consumer, float pt, float width, Vector4f color, int lightmap, boolean disableNormals) {
|
||||
bufferCuboidLine(ms, consumer, start, end, width, color, lightmap, disableNormals);
|
||||
renderCuboidLine(ms, buffer, start, end);
|
||||
}
|
||||
|
||||
public static class EndChasingLineOutline extends LineOutline {
|
||||
private float progress = 0;
|
||||
private float prevProgress = 0;
|
||||
private boolean lockStart;
|
||||
|
||||
private final Vector3f startTemp = new Vector3f();
|
||||
float prevProgress = 0;
|
||||
float progress = 0;
|
||||
private boolean lockStart;
|
||||
|
||||
public EndChasingLineOutline(boolean lockStart) {
|
||||
this.lockStart = lockStart;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void tick() {}
|
||||
|
||||
public EndChasingLineOutline setProgress(float progress) {
|
||||
prevProgress = this.progress;
|
||||
this.progress = progress;
|
||||
|
@ -63,24 +42,25 @@ public class LineOutline extends Outline {
|
|||
}
|
||||
|
||||
@Override
|
||||
protected void renderInner(PoseStack ms, VertexConsumer consumer, float pt, float width, Vector4f color, int lightmap, boolean disableNormals) {
|
||||
float distanceToTarget = Mth.lerp(pt, prevProgress, progress);
|
||||
Vector3f end;
|
||||
if (lockStart) {
|
||||
end = this.start;
|
||||
} else {
|
||||
end = this.end;
|
||||
distanceToTarget = 1 - distanceToTarget;
|
||||
}
|
||||
|
||||
Vector3f start = this.startTemp;
|
||||
start.load(this.start);
|
||||
start.sub(end);
|
||||
start.mul(distanceToTarget);
|
||||
start.add(end);
|
||||
|
||||
bufferCuboidLine(ms, consumer, start, end, width, color, lightmap, disableNormals);
|
||||
public LineOutline set(Vec3 start, Vec3 end) {
|
||||
if (!end.equals(this.end))
|
||||
super.set(start, end);
|
||||
return this;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt) {
|
||||
float distanceToTarget = Mth.lerp(pt, prevProgress, progress);
|
||||
if (!lockStart)
|
||||
distanceToTarget = 1 - distanceToTarget;
|
||||
Vec3 start = lockStart ? this.end : this.start;
|
||||
Vec3 end = lockStart ? this.start : this.end;
|
||||
|
||||
start = end.add(this.start.subtract(end)
|
||||
.scale(distanceToTarget));
|
||||
renderCuboidLine(ms, buffer, start, end);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -8,497 +8,156 @@ import com.jozufozu.flywheel.util.transform.TransformStack;
|
|||
import com.mojang.blaze3d.vertex.PoseStack;
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer;
|
||||
import com.mojang.math.Matrix3f;
|
||||
import com.mojang.math.Matrix4f;
|
||||
import com.mojang.math.Vector3f;
|
||||
import com.mojang.math.Vector4f;
|
||||
import com.simibubi.create.AllSpecialTextures;
|
||||
import com.simibubi.create.foundation.render.RenderTypes;
|
||||
import com.simibubi.create.foundation.render.SuperRenderTypeBuffer;
|
||||
import com.simibubi.create.foundation.utility.AngleHelper;
|
||||
import com.simibubi.create.foundation.utility.Color;
|
||||
import com.simibubi.create.foundation.utility.VecHelper;
|
||||
|
||||
import net.minecraft.client.renderer.LightTexture;
|
||||
import net.minecraft.client.renderer.texture.OverlayTexture;
|
||||
import net.minecraft.core.Direction;
|
||||
import net.minecraft.core.Direction.Axis;
|
||||
import net.minecraft.util.Mth;
|
||||
import net.minecraft.world.phys.Vec3;
|
||||
|
||||
public abstract class Outline {
|
||||
|
||||
protected final OutlineParams params;
|
||||
|
||||
protected final Vector4f colorTemp = new Vector4f();
|
||||
protected final Vector3f diffPosTemp = new Vector3f();
|
||||
protected final Vector3f minPosTemp = new Vector3f();
|
||||
protected final Vector3f maxPosTemp = new Vector3f();
|
||||
protected final Vector4f posTransformTemp = new Vector4f();
|
||||
protected final Vector3f normalTransformTemp = new Vector3f();
|
||||
protected OutlineParams params;
|
||||
protected Matrix3f transformNormals; // TODO: not used?
|
||||
|
||||
public Outline() {
|
||||
params = new OutlineParams();
|
||||
}
|
||||
|
||||
public OutlineParams getParams() {
|
||||
return params;
|
||||
}
|
||||
|
||||
public abstract void render(PoseStack ms, SuperRenderTypeBuffer buffer, float pt);
|
||||
|
||||
public void tick() {}
|
||||
|
||||
public void bufferCuboidLine(PoseStack poseStack, VertexConsumer consumer, Vector3f start, Vector3f end, float width, Vector4f color, int lightmap, boolean disableNormals) {
|
||||
Vector3f diff = this.diffPosTemp;
|
||||
diff.load(end);
|
||||
diff.sub(start);
|
||||
|
||||
float length = Mth.sqrt(diff.x() * diff.x() + diff.y() * diff.y() + diff.z() * diff.z());
|
||||
float hAngle = AngleHelper.deg(Mth.atan2(diff.x(), diff.z()));
|
||||
float hDistance = Mth.sqrt(diff.x() * diff.x() + diff.z() * diff.z());
|
||||
float vAngle = AngleHelper.deg(Mth.atan2(hDistance, diff.y())) - 90;
|
||||
|
||||
poseStack.pushPose();
|
||||
TransformStack.cast(poseStack)
|
||||
.rotateY(hAngle)
|
||||
.rotateX(vAngle);
|
||||
bufferCuboidLine(poseStack.last(), consumer, start, Direction.NORTH, length, width, color, lightmap, disableNormals);
|
||||
poseStack.popPose();
|
||||
public OutlineParams getParams() {
|
||||
return params;
|
||||
}
|
||||
|
||||
public void bufferCuboidLine(PoseStack.Pose pose, VertexConsumer consumer, Vector3f origin, Direction direction, float length, float width, Vector4f color, int lightmap, boolean disableNormals) {
|
||||
Vector3f minPos = minPosTemp;
|
||||
Vector3f maxPos = maxPosTemp;
|
||||
|
||||
float halfWidth = width / 2;
|
||||
minPos.set(origin.x() - halfWidth, origin.y() - halfWidth, origin.z() - halfWidth);
|
||||
maxPos.set(origin.x() + halfWidth, origin.y() + halfWidth, origin.z() + halfWidth);
|
||||
|
||||
switch (direction) {
|
||||
case DOWN -> {
|
||||
minPos.add(0, -length, 0);
|
||||
}
|
||||
case UP -> {
|
||||
maxPos.add(0, length, 0);
|
||||
}
|
||||
case NORTH -> {
|
||||
minPos.add(0, 0, -length);
|
||||
}
|
||||
case SOUTH -> {
|
||||
maxPos.add(0, 0, length);
|
||||
}
|
||||
case WEST -> {
|
||||
minPos.add(-length, 0, 0);
|
||||
}
|
||||
case EAST -> {
|
||||
maxPos.add(length, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
bufferCuboid(pose, consumer, minPos, maxPos, color, lightmap, disableNormals);
|
||||
public void renderCuboidLine(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 start, Vec3 end) {
|
||||
Vec3 diff = end.subtract(start);
|
||||
float hAngle = AngleHelper.deg(Mth.atan2(diff.x, diff.z));
|
||||
float hDistance = (float) diff.multiply(1, 0, 1)
|
||||
.length();
|
||||
float vAngle = AngleHelper.deg(Mth.atan2(hDistance, diff.y)) - 90;
|
||||
ms.pushPose();
|
||||
TransformStack.cast(ms)
|
||||
.translate(start)
|
||||
.rotateY(hAngle).rotateX(vAngle);
|
||||
renderAACuboidLine(ms, buffer, Vec3.ZERO, new Vec3(0, 0, diff.length()));
|
||||
ms.popPose();
|
||||
}
|
||||
|
||||
public void bufferCuboid(PoseStack.Pose pose, VertexConsumer consumer, Vector3f minPos, Vector3f maxPos, Vector4f color, int lightmap, boolean disableNormals) {
|
||||
Vector4f posTransformTemp = this.posTransformTemp;
|
||||
Vector3f normalTransformTemp = this.normalTransformTemp;
|
||||
public void renderAACuboidLine(PoseStack ms, SuperRenderTypeBuffer buffer, Vec3 start, Vec3 end) {
|
||||
float lineWidth = params.getLineWidth();
|
||||
if (lineWidth == 0)
|
||||
return;
|
||||
|
||||
float minX = minPos.x();
|
||||
float minY = minPos.y();
|
||||
float minZ = minPos.z();
|
||||
float maxX = maxPos.x();
|
||||
float maxY = maxPos.y();
|
||||
float maxZ = maxPos.z();
|
||||
VertexConsumer builder = buffer.getBuffer(RenderTypes.getOutlineSolid());
|
||||
|
||||
Matrix4f posMatrix = pose.pose();
|
||||
|
||||
posTransformTemp.set(minX, minY, maxZ, 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x0 = posTransformTemp.x();
|
||||
double y0 = posTransformTemp.y();
|
||||
double z0 = posTransformTemp.z();
|
||||
|
||||
posTransformTemp.set(minX, minY, minZ, 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x1 = posTransformTemp.x();
|
||||
double y1 = posTransformTemp.y();
|
||||
double z1 = posTransformTemp.z();
|
||||
|
||||
posTransformTemp.set(maxX, minY, minZ, 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x2 = posTransformTemp.x();
|
||||
double y2 = posTransformTemp.y();
|
||||
double z2 = posTransformTemp.z();
|
||||
|
||||
posTransformTemp.set(maxX, minY, maxZ, 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x3 = posTransformTemp.x();
|
||||
double y3 = posTransformTemp.y();
|
||||
double z3 = posTransformTemp.z();
|
||||
|
||||
posTransformTemp.set(minX, maxY, minZ, 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x4 = posTransformTemp.x();
|
||||
double y4 = posTransformTemp.y();
|
||||
double z4 = posTransformTemp.z();
|
||||
|
||||
posTransformTemp.set(minX, maxY, maxZ, 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x5 = posTransformTemp.x();
|
||||
double y5 = posTransformTemp.y();
|
||||
double z5 = posTransformTemp.z();
|
||||
|
||||
posTransformTemp.set(maxX, maxY, maxZ, 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x6 = posTransformTemp.x();
|
||||
double y6 = posTransformTemp.y();
|
||||
double z6 = posTransformTemp.z();
|
||||
|
||||
posTransformTemp.set(maxX, maxY, minZ, 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x7 = posTransformTemp.x();
|
||||
double y7 = posTransformTemp.y();
|
||||
double z7 = posTransformTemp.z();
|
||||
|
||||
float r = color.x();
|
||||
float g = color.y();
|
||||
float b = color.z();
|
||||
float a = color.w();
|
||||
|
||||
Matrix3f normalMatrix = pose.normal();
|
||||
|
||||
// down
|
||||
|
||||
if (disableNormals) {
|
||||
normalTransformTemp.set(0, 1, 0);
|
||||
} else {
|
||||
normalTransformTemp.set(0, -1, 0);
|
||||
Vec3 diff = end.subtract(start);
|
||||
if (diff.x + diff.y + diff.z < 0) {
|
||||
Vec3 temp = start;
|
||||
start = end;
|
||||
end = temp;
|
||||
diff = diff.scale(-1);
|
||||
}
|
||||
normalTransformTemp.transform(normalMatrix);
|
||||
float nx0 = normalTransformTemp.x();
|
||||
float ny0 = normalTransformTemp.y();
|
||||
float nz0 = normalTransformTemp.z();
|
||||
|
||||
consumer.vertex(x0, y0, z0)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx0, ny0, nz0)
|
||||
.endVertex();
|
||||
Vec3 extension = diff.normalize()
|
||||
.scale(lineWidth / 2);
|
||||
Vec3 plane = VecHelper.axisAlingedPlaneOf(diff);
|
||||
Direction face = Direction.getNearest(diff.x, diff.y, diff.z);
|
||||
Axis axis = face.getAxis();
|
||||
|
||||
consumer.vertex(x1, y1, z1)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx0, ny0, nz0)
|
||||
.endVertex();
|
||||
start = start.subtract(extension);
|
||||
end = end.add(extension);
|
||||
plane = plane.scale(lineWidth / 2);
|
||||
|
||||
consumer.vertex(x2, y2, z2)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx0, ny0, nz0)
|
||||
.endVertex();
|
||||
Vec3 a1 = plane.add(start);
|
||||
Vec3 b1 = plane.add(end);
|
||||
plane = VecHelper.rotate(plane, -90, axis);
|
||||
Vec3 a2 = plane.add(start);
|
||||
Vec3 b2 = plane.add(end);
|
||||
plane = VecHelper.rotate(plane, -90, axis);
|
||||
Vec3 a3 = plane.add(start);
|
||||
Vec3 b3 = plane.add(end);
|
||||
plane = VecHelper.rotate(plane, -90, axis);
|
||||
Vec3 a4 = plane.add(start);
|
||||
Vec3 b4 = plane.add(end);
|
||||
|
||||
consumer.vertex(x3, y3, z3)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx0, ny0, nz0)
|
||||
.endVertex();
|
||||
|
||||
// up
|
||||
|
||||
normalTransformTemp.set(0, 1, 0);
|
||||
normalTransformTemp.transform(normalMatrix);
|
||||
float nx1 = normalTransformTemp.x();
|
||||
float ny1 = normalTransformTemp.y();
|
||||
float nz1 = normalTransformTemp.z();
|
||||
|
||||
consumer.vertex(x4, y4, z4)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx1, ny1, nz1)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x5, y5, z5)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx1, ny1, nz1)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x6, y6, z6)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx1, ny1, nz1)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x7, y7, z7)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx1, ny1, nz1)
|
||||
.endVertex();
|
||||
|
||||
// north
|
||||
|
||||
if (disableNormals) {
|
||||
normalTransformTemp.set(0, 1, 0);
|
||||
} else {
|
||||
normalTransformTemp.set(0, 0, -1);
|
||||
if (params.disableNormals) {
|
||||
face = Direction.UP;
|
||||
putQuad(ms, builder, b4, b3, b2, b1, face);
|
||||
putQuad(ms, builder, a1, a2, a3, a4, face);
|
||||
putQuad(ms, builder, a1, b1, b2, a2, face);
|
||||
putQuad(ms, builder, a2, b2, b3, a3, face);
|
||||
putQuad(ms, builder, a3, b3, b4, a4, face);
|
||||
putQuad(ms, builder, a4, b4, b1, a1, face);
|
||||
return;
|
||||
}
|
||||
normalTransformTemp.transform(normalMatrix);
|
||||
float nx2 = normalTransformTemp.x();
|
||||
float ny2 = normalTransformTemp.y();
|
||||
float nz2 = normalTransformTemp.z();
|
||||
|
||||
consumer.vertex(x7, y7, z7)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx2, ny2, nz2)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x2, y2, z2)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx2, ny2, nz2)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x1, y1, z1)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx2, ny2, nz2)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x4, y4, z4)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx2, ny2, nz2)
|
||||
.endVertex();
|
||||
|
||||
// south
|
||||
|
||||
if (disableNormals) {
|
||||
normalTransformTemp.set(0, 1, 0);
|
||||
} else {
|
||||
normalTransformTemp.set(0, 0, 1);
|
||||
}
|
||||
normalTransformTemp.transform(normalMatrix);
|
||||
float nx3 = normalTransformTemp.x();
|
||||
float ny3 = normalTransformTemp.y();
|
||||
float nz3 = normalTransformTemp.z();
|
||||
|
||||
consumer.vertex(x5, y5, z5)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx3, ny3, nz3)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x0, y0, z0)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx3, ny3, nz3)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x3, y3, z3)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx3, ny3, nz3)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x6, y6, z6)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx3, ny3, nz3)
|
||||
.endVertex();
|
||||
|
||||
// west
|
||||
|
||||
if (disableNormals) {
|
||||
normalTransformTemp.set(0, 1, 0);
|
||||
} else {
|
||||
normalTransformTemp.set(-1, 0, 0);
|
||||
}
|
||||
normalTransformTemp.transform(normalMatrix);
|
||||
float nx4 = normalTransformTemp.x();
|
||||
float ny4 = normalTransformTemp.y();
|
||||
float nz4 = normalTransformTemp.z();
|
||||
|
||||
consumer.vertex(x4, y4, z4)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx4, ny4, nz4)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x1, y1, z1)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx4, ny4, nz4)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x0, y0, z0)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx4, ny4, nz4)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x5, y5, z5)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx4, ny4, nz4)
|
||||
.endVertex();
|
||||
|
||||
// east
|
||||
|
||||
if (disableNormals) {
|
||||
normalTransformTemp.set(0, 1, 0);
|
||||
} else {
|
||||
normalTransformTemp.set(1, 0, 0);
|
||||
}
|
||||
normalTransformTemp.transform(normalMatrix);
|
||||
float nx5 = normalTransformTemp.x();
|
||||
float ny5 = normalTransformTemp.y();
|
||||
float nz5 = normalTransformTemp.z();
|
||||
|
||||
consumer.vertex(x6, y6, z6)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx5, ny5, nz5)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x3, y3, z3)
|
||||
.color(r, g, b, a)
|
||||
.uv(0, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx5, ny5, nz5)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x2, y2, z2)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 1)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx5, ny5, nz5)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x7, y7, z7)
|
||||
.color(r, g, b, a)
|
||||
.uv(1, 0)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx5, ny5, nz5)
|
||||
.endVertex();
|
||||
putQuad(ms, builder, b4, b3, b2, b1, face);
|
||||
putQuad(ms, builder, a1, a2, a3, a4, face.getOpposite());
|
||||
Vec3 vec = a1.subtract(a4);
|
||||
face = Direction.getNearest(vec.x, vec.y, vec.z);
|
||||
putQuad(ms, builder, a1, b1, b2, a2, face);
|
||||
vec = VecHelper.rotate(vec, -90, axis);
|
||||
face = Direction.getNearest(vec.x, vec.y, vec.z);
|
||||
putQuad(ms, builder, a2, b2, b3, a3, face);
|
||||
vec = VecHelper.rotate(vec, -90, axis);
|
||||
face = Direction.getNearest(vec.x, vec.y, vec.z);
|
||||
putQuad(ms, builder, a3, b3, b4, a4, face);
|
||||
vec = VecHelper.rotate(vec, -90, axis);
|
||||
face = Direction.getNearest(vec.x, vec.y, vec.z);
|
||||
putQuad(ms, builder, a4, b4, b1, a1, face);
|
||||
}
|
||||
|
||||
public void bufferQuad(PoseStack.Pose pose, VertexConsumer consumer, Vector3f pos0, Vector3f pos1, Vector3f pos2, Vector3f pos3, Vector4f color, int lightmap, Vector3f normal) {
|
||||
bufferQuad(pose, consumer, pos0, pos1, pos2, pos3, color, 0, 0, 1, 1, lightmap, normal);
|
||||
public void putQuad(PoseStack ms, VertexConsumer builder, Vec3 v1, Vec3 v2, Vec3 v3, Vec3 v4,
|
||||
Direction normal) {
|
||||
putQuadUV(ms, builder, v1, v2, v3, v4, 0, 0, 1, 1, normal);
|
||||
}
|
||||
|
||||
public void bufferQuad(PoseStack.Pose pose, VertexConsumer consumer, Vector3f pos0, Vector3f pos1, Vector3f pos2, Vector3f pos3, Vector4f color, float minU, float minV, float maxU, float maxV, int lightmap, Vector3f normal) {
|
||||
Vector4f posTransformTemp = this.posTransformTemp;
|
||||
Vector3f normalTransformTemp = this.normalTransformTemp;
|
||||
public void putQuadUV(PoseStack ms, VertexConsumer builder, Vec3 v1, Vec3 v2, Vec3 v3, Vec3 v4, float minU,
|
||||
float minV, float maxU, float maxV, Direction normal) {
|
||||
putVertex(ms, builder, v1, minU, minV, normal);
|
||||
putVertex(ms, builder, v2, maxU, minV, normal);
|
||||
putVertex(ms, builder, v3, maxU, maxV, normal);
|
||||
putVertex(ms, builder, v4, minU, maxV, normal);
|
||||
}
|
||||
|
||||
Matrix4f posMatrix = pose.pose();
|
||||
protected void putVertex(PoseStack ms, VertexConsumer builder, Vec3 pos, float u, float v, Direction normal) {
|
||||
putVertex(ms.last(), builder, (float) pos.x, (float) pos.y, (float) pos.z, u, v, normal);
|
||||
}
|
||||
|
||||
posTransformTemp.set(pos0.x(), pos0.y(), pos0.z(), 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x0 = posTransformTemp.x();
|
||||
double y0 = posTransformTemp.y();
|
||||
double z0 = posTransformTemp.z();
|
||||
protected void putVertex(PoseStack.Pose pose, VertexConsumer builder, float x, float y, float z, float u, float v, Direction normal) {
|
||||
Color rgb = params.rgb;
|
||||
if (transformNormals == null)
|
||||
transformNormals = pose.normal();
|
||||
|
||||
posTransformTemp.set(pos1.x(), pos1.y(), pos1.z(), 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x1 = posTransformTemp.x();
|
||||
double y1 = posTransformTemp.y();
|
||||
double z1 = posTransformTemp.z();
|
||||
int xOffset = 0;
|
||||
int yOffset = 0;
|
||||
int zOffset = 0;
|
||||
|
||||
posTransformTemp.set(pos2.x(), pos2.y(), pos2.z(), 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x2 = posTransformTemp.x();
|
||||
double y2 = posTransformTemp.y();
|
||||
double z2 = posTransformTemp.z();
|
||||
if (normal != null) {
|
||||
xOffset = normal.getStepX();
|
||||
yOffset = normal.getStepY();
|
||||
zOffset = normal.getStepZ();
|
||||
}
|
||||
|
||||
posTransformTemp.set(pos3.x(), pos3.y(), pos3.z(), 1);
|
||||
posTransformTemp.transform(posMatrix);
|
||||
double x3 = posTransformTemp.x();
|
||||
double y3 = posTransformTemp.y();
|
||||
double z3 = posTransformTemp.z();
|
||||
|
||||
float r = color.x();
|
||||
float g = color.y();
|
||||
float b = color.z();
|
||||
float a = color.w();
|
||||
|
||||
normalTransformTemp.load(normal);
|
||||
normalTransformTemp.transform(pose.normal());
|
||||
float nx = normalTransformTemp.x();
|
||||
float ny = normalTransformTemp.y();
|
||||
float nz = normalTransformTemp.z();
|
||||
|
||||
consumer.vertex(x0, y0, z0)
|
||||
.color(r, g, b, a)
|
||||
.uv(minU, minV)
|
||||
builder.vertex(pose.pose(), x, y, z)
|
||||
.color(rgb.getRedAsFloat(), rgb.getGreenAsFloat(), rgb.getBlueAsFloat(), rgb.getAlphaAsFloat() * params.alpha)
|
||||
.uv(u, v)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx, ny, nz)
|
||||
.uv2(params.lightMap)
|
||||
.normal(pose.normal(), xOffset, yOffset, zOffset)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x1, y1, z1)
|
||||
.color(r, g, b, a)
|
||||
.uv(minU, maxV)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx, ny, nz)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x2, y2, z2)
|
||||
.color(r, g, b, a)
|
||||
.uv(maxU, maxV)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx, ny, nz)
|
||||
.endVertex();
|
||||
|
||||
consumer.vertex(x3, y3, z3)
|
||||
.color(r, g, b, a)
|
||||
.uv(maxU, minV)
|
||||
.overlayCoords(OverlayTexture.NO_OVERLAY)
|
||||
.uv2(lightmap)
|
||||
.normal(nx, ny, nz)
|
||||
.endVertex();
|
||||
transformNormals = null;
|
||||
}
|
||||
|
||||
public static class OutlineParams {
|
||||
|
@ -507,9 +166,9 @@ public abstract class Outline {
|
|||
protected Direction highlightedFace;
|
||||
protected boolean fadeLineWidth;
|
||||
protected boolean disableCull;
|
||||
protected boolean disableLineNormals;
|
||||
protected boolean disableNormals;
|
||||
protected float alpha;
|
||||
protected int lightmap;
|
||||
protected int lightMap;
|
||||
protected Color rgb;
|
||||
private float lineWidth;
|
||||
|
||||
|
@ -519,7 +178,7 @@ public abstract class Outline {
|
|||
lineWidth = 1 / 32f;
|
||||
fadeLineWidth = true;
|
||||
rgb = Color.WHITE;
|
||||
lightmap = LightTexture.FULL_BRIGHT;
|
||||
lightMap = LightTexture.FULL_BRIGHT;
|
||||
}
|
||||
|
||||
// builder
|
||||
|
@ -534,8 +193,8 @@ public abstract class Outline {
|
|||
return this;
|
||||
}
|
||||
|
||||
public OutlineParams lightmap(int light) {
|
||||
lightmap = light;
|
||||
public OutlineParams lightMap(int light) {
|
||||
lightMap = light;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -564,8 +223,8 @@ public abstract class Outline {
|
|||
return this;
|
||||
}
|
||||
|
||||
public OutlineParams disableLineNormals() {
|
||||
disableLineNormals = true;
|
||||
public OutlineParams disableNormals() {
|
||||
disableNormals = true;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
@ -584,9 +243,6 @@ public abstract class Outline {
|
|||
return highlightedFace;
|
||||
}
|
||||
|
||||
public void loadColor(Vector4f vec) {
|
||||
vec.set(rgb.getRedAsFloat(), rgb.getGreenAsFloat(), rgb.getBlueAsFloat(), rgb.getAlphaAsFloat() * alpha);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -32,7 +32,7 @@ public class Outliner {
|
|||
public OutlineParams showLine(Object slot, Vec3 start, Vec3 end) {
|
||||
if (!outlines.containsKey(slot)) {
|
||||
LineOutline outline = new LineOutline();
|
||||
addOutline(slot, outline);
|
||||
outlines.put(slot, new OutlineEntry(outline));
|
||||
}
|
||||
OutlineEntry entry = outlines.get(slot);
|
||||
entry.ticksTillRemoval = 1;
|
||||
|
@ -43,7 +43,7 @@ public class Outliner {
|
|||
public OutlineParams endChasingLine(Object slot, Vec3 start, Vec3 end, float chasingProgress, boolean lockStart) {
|
||||
if (!outlines.containsKey(slot)) {
|
||||
EndChasingLineOutline outline = new EndChasingLineOutline(lockStart);
|
||||
addOutline(slot, outline);
|
||||
outlines.put(slot, new OutlineEntry(outline));
|
||||
}
|
||||
OutlineEntry entry = outlines.get(slot);
|
||||
entry.ticksTillRemoval = 1;
|
||||
|
@ -75,12 +75,12 @@ public class Outliner {
|
|||
|
||||
public OutlineParams showCluster(Object slot, Iterable<BlockPos> selection) {
|
||||
BlockClusterOutline outline = new BlockClusterOutline(selection);
|
||||
addOutline(slot, outline);
|
||||
return outline.getParams();
|
||||
OutlineEntry entry = new OutlineEntry(outline);
|
||||
outlines.put(slot, entry);
|
||||
return entry.getOutline()
|
||||
.getParams();
|
||||
}
|
||||
|
||||
//
|
||||
|
||||
public void keep(Object slot) {
|
||||
if (outlines.containsKey(slot))
|
||||
outlines.get(slot).ticksTillRemoval = 1;
|
||||
|
@ -105,19 +105,17 @@ public class Outliner {
|
|||
|
||||
// Utility
|
||||
|
||||
private void addOutline(Object slot, Outline outline) {
|
||||
outlines.put(slot, new OutlineEntry(outline));
|
||||
}
|
||||
|
||||
private void createAABBOutlineIfMissing(Object slot, AABB bb) {
|
||||
if (!outlines.containsKey(slot) || !(outlines.get(slot).outline instanceof AABBOutline)) {
|
||||
ChasingAABBOutline outline = new ChasingAABBOutline(bb);
|
||||
addOutline(slot, outline);
|
||||
outlines.put(slot, new OutlineEntry(outline));
|
||||
}
|
||||
}
|
||||
|
||||
private ChasingAABBOutline getAndRefreshAABB(Object slot) {
|
||||
return getAndRefreshAABB(slot, 1);
|
||||
OutlineEntry entry = outlines.get(slot);
|
||||
entry.ticksTillRemoval = 1;
|
||||
return (ChasingAABBOutline) entry.getOutline();
|
||||
}
|
||||
|
||||
private ChasingAABBOutline getAndRefreshAABB(Object slot, int ttl) {
|
||||
|
@ -146,7 +144,7 @@ public class Outliner {
|
|||
params.alpha = 1;
|
||||
if (entry.isFading()) {
|
||||
int prevTicks = entry.ticksTillRemoval + 1;
|
||||
float fadeticks = OutlineEntry.FADE_TICKS;
|
||||
float fadeticks = OutlineEntry.fadeTicks;
|
||||
float lastAlpha = prevTicks >= 0 ? 1 : 1 + (prevTicks / fadeticks);
|
||||
float currentAlpha = 1 + (entry.ticksTillRemoval / fadeticks);
|
||||
float alpha = Mth.lerp(pt, lastAlpha, currentAlpha);
|
||||
|
@ -160,35 +158,33 @@ public class Outliner {
|
|||
}
|
||||
|
||||
public static class OutlineEntry {
|
||||
public static final int FADE_TICKS = 8;
|
||||
|
||||
private final Outline outline;
|
||||
private int ticksTillRemoval = 1;
|
||||
static final int fadeTicks = 8;
|
||||
private Outline outline;
|
||||
private int ticksTillRemoval;
|
||||
|
||||
public OutlineEntry(Outline outline) {
|
||||
this.outline = outline;
|
||||
}
|
||||
|
||||
public Outline getOutline() {
|
||||
return outline;
|
||||
}
|
||||
|
||||
public int getTicksTillRemoval() {
|
||||
return ticksTillRemoval;
|
||||
}
|
||||
|
||||
public boolean isAlive() {
|
||||
return ticksTillRemoval >= -FADE_TICKS;
|
||||
}
|
||||
|
||||
public boolean isFading() {
|
||||
return ticksTillRemoval < 0;
|
||||
ticksTillRemoval = 1;
|
||||
}
|
||||
|
||||
public void tick() {
|
||||
ticksTillRemoval--;
|
||||
outline.tick();
|
||||
}
|
||||
|
||||
public boolean isAlive() {
|
||||
return ticksTillRemoval >= -fadeTicks;
|
||||
}
|
||||
|
||||
public boolean isFading() {
|
||||
return ticksTillRemoval < 0;
|
||||
}
|
||||
|
||||
public Outline getOutline() {
|
||||
return outline;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue