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https://github.com/Creators-of-Create/Create.git
synced 2024-11-10 20:11:35 +01:00
Hopefully fix ServerWorld class cast exception
- Avoid changing Entity.world, maintain contraption related state in the mixin. - Add a mixin to playSound to shift the position of the sound.
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parent
7a6b1c6949
commit
75f2516408
2 changed files with 47 additions and 25 deletions
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@ -8,13 +8,17 @@ import net.minecraft.block.BlockRenderType;
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import net.minecraft.block.BlockState;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.MoverType;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.particles.BlockParticleData;
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import net.minecraft.particles.ParticleTypes;
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import net.minecraft.util.SoundEvent;
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import net.minecraft.util.math.AxisAlignedBB;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import net.minecraft.world.gen.feature.template.Template;
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import net.minecraftforge.common.capabilities.CapabilityProvider;
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import org.apache.logging.log4j.util.TriConsumer;
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import org.spongepowered.asm.mixin.Final;
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import org.spongepowered.asm.mixin.Mixin;
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@ -30,14 +34,14 @@ import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.stream.Collectors;
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@Mixin(Entity.class)
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public abstract class StepSoundMixin {
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public abstract class EntityContraptionInteractionMixin extends CapabilityProvider<Entity> {
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private EntityContraptionInteractionMixin(Class<Entity> baseClass) {
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super(baseClass);
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}
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private final Entity self = (Entity) (Object) this;
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@Shadow
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public boolean collided;
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@Shadow
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public World world;
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private AbstractContraptionEntity contraption;
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@Final
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@Shadow
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@ -46,30 +50,21 @@ public abstract class StepSoundMixin {
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@Shadow
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private float nextStepDistance;
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@Shadow
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public abstract BlockPos getPosition();
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@Shadow
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public abstract Vec3d getPositionVec();
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@Shadow
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protected abstract float determineNextStepDistance();
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@Shadow
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public abstract AxisAlignedBB getBoundingBox();
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@Shadow
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protected abstract void playStepSound(BlockPos p_180429_1_, BlockState p_180429_2_);
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private Set<AbstractContraptionEntity> getIntersectingContraptions() {
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Set<AbstractContraptionEntity> contraptions = ContraptionHandler.loadedContraptions.get(this.world)
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Set<AbstractContraptionEntity> contraptions = ContraptionHandler.loadedContraptions.get(self.world)
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.values()
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.stream()
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.map(Reference::get)
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.filter(cEntity -> cEntity != null && cEntity.collidingEntities.containsKey(self))
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.collect(Collectors.toSet());
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contraptions.addAll(this.world.getEntitiesWithinAABB(AbstractContraptionEntity.class, getBoundingBox().grow(1f)));
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contraptions.addAll(self.world.getEntitiesWithinAABB(AbstractContraptionEntity.class, self.getBoundingBox().grow(1f)));
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return contraptions;
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}
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@ -98,20 +93,18 @@ public abstract class StepSoundMixin {
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method = "move"
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)
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private void movementMixin(MoverType mover, Vec3d movement, CallbackInfo ci) {
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World entityWorld = world;
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Vec3d worldPos = self.getPositionVector().add(0, -0.2, 0);
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AtomicBoolean stepped = new AtomicBoolean(false);
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forCollision(worldPos, (contraption, blockstate, blockPos) -> {
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this.world = contraption.getContraptionWorld();
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this.playStepSound(blockPos, blockstate);
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bindContraption(contraption);
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playStepSound(blockPos, blockstate);
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unbindContraption();
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stepped.set(true);
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});
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if (stepped.get())
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this.nextStepDistance = this.determineNextStepDistance();
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world = entityWorld;
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}
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@Inject(method = "createRunningParticles", at = @At("TAIL"))
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@ -120,13 +113,42 @@ public abstract class StepSoundMixin {
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BlockPos pos = new BlockPos(worldPos); // pos where particles are spawned
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forCollision(worldPos, (contraption, blockstate, blockpos) -> {
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if (!blockstate.addRunningEffects(world, blockpos, self) && blockstate.getRenderType() != BlockRenderType.INVISIBLE) {
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if (!blockstate.addRunningEffects(self.world, blockpos, self) && blockstate.getRenderType() != BlockRenderType.INVISIBLE) {
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Vec3d vec3d = self.getMotion();
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this.world.addParticle(new BlockParticleData(ParticleTypes.BLOCK, blockstate).setPos(pos),
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self.world.addParticle(new BlockParticleData(ParticleTypes.BLOCK, blockstate).setPos(pos),
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self.getX() + ((double) rand.nextFloat() - 0.5D) * (double) self.getWidth(),
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self.getY() + 0.1D, self.getZ() + ((double) rand.nextFloat() - 0.5D) * (double) self.getWidth(),
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vec3d.x * -4.0D, 1.5D, vec3d.z * -4.0D);
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}
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});
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}
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@Inject(method = "playSound", at = @At("HEAD"), cancellable = true)
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private void playSoundShifted(SoundEvent event, float pitch, float volume, CallbackInfo ci) {
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if (this.contraption != null && (!self.isSilent() || self instanceof PlayerEntity)) {
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double x = self.getX();
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double y = self.getY();
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double z = self.getZ();
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Vec3d worldPos = ContraptionCollider.getWorldToLocalTranslation(new Vec3d(x, y, z), this.contraption);
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worldPos = worldPos.add(x, y, z);
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self.world.playSound(null, worldPos.x + x, worldPos.y + y, worldPos.z + z, event, self.getSoundCategory(), pitch, volume);
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ci.cancel();
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}
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}
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private void bindContraption(Contraption contraption) {
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bindContraption(contraption.entity);
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}
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private void bindContraption(AbstractContraptionEntity contraption) {
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this.contraption = contraption;
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}
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private void unbindContraption() {
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this.contraption = null;
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}
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}
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@ -13,7 +13,7 @@
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"RenderHooksMixin",
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"ShaderCloseMixin",
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"TileRemoveMixin",
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"StepSoundMixin"
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"EntityContraptionInteractionMixin"
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],
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"injectors": {
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"defaultRequire": 1
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