fix gantry cogs skipping every half rotation

This commit is contained in:
JozsefA 2021-02-16 15:13:48 -08:00
parent d2e30eeab5
commit 7aa175dd9c

View file

@ -5,6 +5,7 @@ import com.simibubi.create.AllBlockPartials;
import com.simibubi.create.content.contraptions.base.KineticTileEntity;
import com.simibubi.create.content.contraptions.base.KineticTileEntityRenderer;
import com.simibubi.create.foundation.utility.AngleHelper;
import com.simibubi.create.foundation.utility.AnimationTickHolder;
import com.simibubi.create.foundation.utility.Iterate;
import com.simibubi.create.foundation.utility.MatrixStacker;
@ -59,7 +60,7 @@ public class GantryPinionRenderer extends KineticTileEntityRenderer {
.rotateY(alongFirst ^ facing.getAxis() == Axis.Z ? 90 : 0);
ms.translate(0, -9 / 16f, 0);
ms.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-angleForTe / 2f));
ms.multiply(Vector3f.POSITIVE_X.getRadialQuaternion(-angleForTe));
ms.translate(0, 9 / 16f, 0);
msr.unCentre();
@ -70,6 +71,12 @@ public class GantryPinionRenderer extends KineticTileEntityRenderer {
ms.pop();
}
public static float getAngleForTe(KineticTileEntity te, final BlockPos pos, Axis axis) {
float time = AnimationTickHolder.getRenderTick();
float offset = getRotationOffsetForPosition(te, pos, axis);
return ((time * te.getSpeed() * 3f / 20 + offset) % 360) / 180 * (float) Math.PI;
}
@Override
protected BlockState getRenderedBlockState(KineticTileEntity te) {
return shaft(getRotationAxisOf(te));