diff --git a/src/main/resources/assets/create/lang/zh_cn.json b/src/main/resources/assets/create/lang/zh_cn.json index 669ec2d1e..ce3ae9214 100644 --- a/src/main/resources/assets/create/lang/zh_cn.json +++ b/src/main/resources/assets/create/lang/zh_cn.json @@ -28,10 +28,12 @@ "block.create.belt": "传送带", "block.create.birch_window": "白桦窗户", "block.create.birch_window_pane": "白桦窗户板", + "block.create.black_nixie_tube": "黑色辉光管", "block.create.black_sail": "黑色风帆", "block.create.black_seat": "黑色坐垫", "block.create.black_valve_handle": "黑色阀门手轮", "block.create.blaze_burner": "烈焰人燃烧室", + "block.create.blue_nixie_tube": "蓝色辉光管", "block.create.blue_sail": "蓝色风帆", "block.create.blue_seat": "蓝色坐垫", "block.create.blue_valve_handle": "蓝色阀门手轮", @@ -41,6 +43,7 @@ "block.create.brass_encased_shaft": "黄铜传动杆箱", "block.create.brass_funnel": "黄铜漏斗", "block.create.brass_tunnel": "黄铜隧道", + "block.create.brown_nixie_tube": "棕色辉光管", "block.create.brown_sail": "棕色风帆", "block.create.brown_seat": "棕色坐垫", "block.create.brown_valve_handle": "棕色阀门手轮", @@ -58,6 +61,7 @@ "block.create.cogwheel": "齿轮", "block.create.content_observer": "物品侦测器", "block.create.controller_rail": "控制铁轨", + "block.create.copper_backtank": "铜制背罐", "block.create.copper_block": "铜块", "block.create.copper_casing": "铜机壳", "block.create.copper_ore": "铜矿石", @@ -72,6 +76,7 @@ "block.create.crushing_wheel": "粉碎轮", "block.create.crushing_wheel_controller": "粉碎轮控制器", "block.create.cuckoo_clock": "布谷鸟闹钟", + "block.create.cyan_nixie_tube": "青色辉光管", "block.create.cyan_sail": "青色风帆", "block.create.cyan_seat": "青色坐垫", "block.create.cyan_valve_handle": "青色阀门手轮", @@ -178,13 +183,16 @@ "block.create.granite_cobblestone_stairs": "花岗岩圆石楼梯", "block.create.granite_cobblestone_wall": "花岗岩圆石墙", "block.create.granite_pillar": "竖纹花岗岩", + "block.create.gray_nixie_tube": "灰色辉光管", "block.create.gray_sail": "灰色风帆", "block.create.gray_seat": "灰色坐垫", "block.create.gray_valve_handle": "灰色阀门手轮", + "block.create.green_nixie_tube": "绿色辉光管", "block.create.green_sail": "绿色风帆", "block.create.green_seat": "绿色坐垫", "block.create.green_valve_handle": "绿色阀门手轮", "block.create.hand_crank": "手摇曲柄", + "block.create.haunted_bell": "怪异钟", "block.create.honey": "蜂蜜", "block.create.horizontal_framed_glass": "竖直边框玻璃", "block.create.horizontal_framed_glass_pane": "竖直边框玻璃板", @@ -202,12 +210,16 @@ "block.create.layered_limestone": "层叠石灰岩", "block.create.layered_scoria": "层叠熔渣", "block.create.layered_weathered_limestone": "层叠风化石灰岩", + "block.create.lectern_controller": "遥控器讲台", + "block.create.light_blue_nixie_tube": "淡蓝色辉光管", "block.create.light_blue_sail": "淡蓝色风帆", "block.create.light_blue_seat": "淡蓝色坐垫", "block.create.light_blue_valve_handle": "淡蓝色阀门手轮", + "block.create.light_gray_nixie_tube": "淡灰色辉光管", "block.create.light_gray_sail": "淡灰色风帆", "block.create.light_gray_seat": "淡灰色坐垫", "block.create.light_gray_valve_handle": "淡灰色阀门手轮", + "block.create.lime_nixie_tube": "黄绿色辉光管", "block.create.lime_sail": "黄绿色风帆", "block.create.lime_seat": "黄绿色坐垫", "block.create.lime_valve_handle": "黄绿色阀门手轮", @@ -224,6 +236,7 @@ "block.create.limestone_pillar": "竖纹石灰岩", "block.create.linear_chassis": "机壳底盘", "block.create.lit_blaze_burner": "烈焰人燃烧室(已点燃)", + "block.create.magenta_nixie_tube": "品红色辉光管", "block.create.magenta_sail": "品红色风帆", "block.create.magenta_seat": "品红色坐垫", "block.create.magenta_valve_handle": "品红色阀门手轮", @@ -307,6 +320,8 @@ "block.create.paved_weathered_limestone_slab": "风化石灰岩铺路石台阶", "block.create.paved_weathered_limestone_stairs": "风化石灰岩铺路石楼梯", "block.create.paved_weathered_limestone_wall": "风化石灰岩铺路石墙", + "block.create.peculiar_bell": "奇异钟", + "block.create.pink_nixie_tube": "粉色辉光管", "block.create.pink_sail": "粉红色风帆", "block.create.pink_seat": "粉红色坐垫", "block.create.pink_valve_handle": "粉红色阀门手轮", @@ -341,10 +356,12 @@ "block.create.powered_toggle_latch": "转换锁存器", "block.create.pulley_magnet": "滑轮磁铁", "block.create.pulse_repeater": "脉冲中继器", + "block.create.purple_nixie_tube": "紫色辉光管", "block.create.purple_sail": "紫色风帆", "block.create.purple_seat": "紫色坐垫", "block.create.purple_valve_handle": "紫色阀门手轮", "block.create.radial_chassis": "旋转底盘", + "block.create.red_nixie_tube": "红色辉光管", "block.create.red_sail": "红色风帆", "block.create.red_seat": "红色坐垫", "block.create.red_valve_handle": "红色阀门手轮", @@ -401,25 +418,30 @@ "block.create.weathered_limestone_cobblestone_wall": "风化石灰岩圆石墙", "block.create.weathered_limestone_pillar": "竖纹风化石灰岩", "block.create.weighted_ejector": "弹射置物台", + "block.create.white_nixie_tube": "白色辉光管", "block.create.white_sail": "白色风帆", "block.create.white_seat": "白色坐垫", "block.create.white_valve_handle": "白色阀门手轮", "block.create.windmill_bearing": "风车轴承", "block.create.wooden_bracket": "木质支架", + "block.create.yellow_nixie_tube": "黄色辉光管", "block.create.yellow_sail": "黄色风帆", "block.create.yellow_seat": "黄色坐垫", "block.create.yellow_valve_handle": "黄色阀门手轮", "block.create.zinc_block": "锌块", "block.create.zinc_ore": "锌矿石", + "enchantment.create.capacity": "扩容", + "enchantment.create.potato_recovery": "土豆回收", + "entity.create.contraption": "装置", + "entity.create.crafting_blueprint": "合成蓝图", "entity.create.gantry_contraption": "起重机装置", + "entity.create.potato_projectile": "被发射的土豆", "entity.create.seat": "坐垫", "entity.create.stationary_contraption": "固定装置", "entity.create.super_glue": "强力胶", - "fluid.create.chocolate": "巧克力", - "fluid.create.honey": "蜂蜜", "fluid.create.milk": "牛奶", "fluid.create.potion": "药水", "fluid.create.tea": "茶", @@ -440,10 +462,13 @@ "item.create.chocolate_glazed_berries": "巧克力包层浆果", "item.create.chromatic_compound": "异彩化合物", "item.create.cinder_flour": "下界面粉", + "item.create.copper_backtank": "铜制背罐", "item.create.copper_ingot": "铜锭", "item.create.copper_nugget": "铜粒", "item.create.copper_sheet": "铜板", "item.create.crafter_slot_cover": "合成器盖板", + "item.create.crafting_blueprint": "合成蓝图", + "item.create.creative_cake": "创造烈焰蛋糕", "item.create.crushed_aluminum_ore": "粉碎铝矿石", "item.create.crushed_brass": "粉碎黄铜", "item.create.crushed_copper_ore": "粉碎铜矿石", @@ -458,7 +483,8 @@ "item.create.crushed_tin_ore": "粉碎锡矿石", "item.create.crushed_uranium_ore": "粉碎铀矿石", "item.create.crushed_zinc_ore": "粉碎锌矿石", - "item.create.deforester": "树林毁灭者", + "item.create.diving_boots": "潜水靴", + "item.create.diving_helmet": "潜水头盔", "item.create.dough": "面团", "item.create.electron_tube": "电子管", "item.create.empty_blaze_burner": "空的烈焰人燃烧室", @@ -468,17 +494,20 @@ "item.create.furnace_minecart_contraption": "装配过的动力矿车", "item.create.goggles": "工程师护目镜", "item.create.golden_sheet": "金板", - "item.create.handheld_blockzapper": "手持式方块放置器", "item.create.handheld_worldshaper": "手持式环境塑形器", "item.create.honey_bucket": "蜂蜜桶", "item.create.honeyed_apple": "蜜渍苹果", - "item.create.integrated_circuit": "集成电路板", + "item.create.incomplete_cogwheel": "齿轮(半成品)", + "item.create.incomplete_large_cogwheel": "大齿轮(半成品)", + "item.create.incomplete_precision_mechanism": "精密机构(半成品)", "item.create.iron_sheet": "铁板", - "item.create.lapis_sheet": "青金石板", + "item.create.linked_controller": "无线红石遥控器", "item.create.minecart_contraption": "装配过的矿车", "item.create.minecart_coupling": "矿车连轴器", "item.create.polished_rose_quartz": "磨制玫瑰石英", + "item.create.potato_cannon": "土豆加农炮", "item.create.powdered_obsidian": "黑曜石粉末", + "item.create.precision_mechanism": "精密机构", "item.create.propeller": "扇叶", "item.create.red_sand_paper": "红沙砂纸", "item.create.refined_radiance": "光辉石", @@ -623,8 +652,8 @@ "advancement.create.flywheel.desc": "将引擎成功连接到飞轮。", "advancement.create.overstress_flywheel": "高压", "advancement.create.overstress_flywheel.desc": "过载熔炉引擎。", - "advancement.create.integrated_circuit": "复杂运算", - "advancement.create.integrated_circuit.desc": "组装集成电路。", + "advancement.create.precision_mechanism": "高新技术", + "advancement.create.precision_mechanism.desc": "装配一个精密机构。", "advancement.create.mechanical_arm": "忙碌的手!", "advancement.create.mechanical_arm.desc": "制作机械臂,选择输入和输出,放置并给予它动力,然后看着它为你完成所有工作。", "advancement.create.musical_arm": "没人能在我的 BGM 里打败我!", @@ -647,16 +676,12 @@ "advancement.create.refined_radiance.desc": "制作一个光辉石", "advancement.create.chromatic_age": "异彩纪元", "advancement.create.chromatic_age.desc": "创造出光与影的机壳。", - "advancement.create.zapper": "讲究的建筑师", - "advancement.create.zapper.desc": "制作一个非常方便的手持方块放置器", - "advancement.create.upgraded_zapper": "来自异世界的超频", - "advancement.create.upgraded_zapper.desc": "制作一个完全升级的手持方块放置器", "advancement.create.wand_of_symmetry": "简单的镜面几何学", "advancement.create.wand_of_symmetry.desc": "制作一个对称之杖", - "advancement.create.deforester": "超时空砍伐", - "advancement.create.deforester.desc": "制作一个森林毁灭者,然后跟你后院的树林说再见吧", "advancement.create.extendo_grip": "biu biu biu!", "advancement.create.extendo_grip.desc": "获得一个伸缩机械手", + "advancement.create.potato_cannon": "Fwoomp!", + "advancement.create.potato_cannon.desc": "用土豆加农炮击杀一个生物。", "advancement.create.dual_extendo_grip": "biu——biu——biu——", "advancement.create.dual_extendo_grip.desc": "双持伸缩机械手,超人般的触碰距离。", "advancement.create.eob": "Beta 版结束", @@ -669,15 +694,31 @@ "itemGroup.create.palettes": "机械动力建筑方块", "death.attack.create.crush": "%1$s被压扁了", + "death.attack.create.crush.player": "%1$s被%2$s推进了粉碎机", "death.attack.create.fan_fire": "%1$s试图接受热风的洗礼", + "death.attack.create.fan_fire.player": "%2$s给了%1$s一次热风的洗礼", "death.attack.create.fan_lava": "%1$s在接受热风的洗礼中浴火焚身", + "death.attack.create.fan_lava.player": "%1$s被%2$s火化了", "death.attack.create.mechanical_drill": "%1$s被钻头钻的坏掉了", + "death.attack.create.mechanical_drill.player": "%1$s因为%2$s和钻头来了一次亲密接触", "death.attack.create.mechanical_saw": "%1$s被圆锯切成了两截", + "death.attack.create.mechanical_saw.player": "%1$s被%2$s按在圆锯上切碎了", + "death.attack.create.potato_cannon": "%1$s被%2$s的土豆糊了一脸", + "death.attack.create.potato_cannon.item": "%1$s被%2$s用%3$s射死了", "death.attack.create.cuckoo_clock_explosion": "%1$s被布谷鸟钟炸得粉身碎骨", + "death.attack.create.cuckoo_clock_explosion.player": "%1$s被布谷鸟钟炸得粉身碎骨", "create.block.deployer.damage_source_name": "二五仔机械手", "create.block.cart_assembler.invalid": "请将矿车装配器放置在铁轨上", + "create.menu.return": "返回上一级菜单", + "create.menu.configure": "配置...", + "create.menu.ponder_index": "思索内容清单", + "create.menu.only_ingame": "仅在游戏内暂停菜单中可用", + "create.menu.project_page": "在CurseForge上查看", + "create.menu.report_bugs": "报告Create的漏洞", + "create.menu.support": "支持我们", + "create.recipe.crushing": "粉碎", "create.recipe.milling": "研磨", "create.recipe.fan_washing": "批量洗涤", @@ -688,6 +729,7 @@ "create.recipe.fan_blasting.fan": "在熔岩后放置鼓风机", "create.recipe.pressing": "金属压片", "create.recipe.mixing": "混合搅拌", + "create.recipe.deploying": "自动使用", "create.recipe.automatic_shapeless": "自动搅拌", "create.recipe.automatic_brewing": "自动酿造", "create.recipe.packing": "压块塑形", @@ -697,12 +739,21 @@ "create.recipe.automatic_shaped": "自动合成", "create.recipe.block_cutting": "方块切割", "create.recipe.wood_cutting": "木材切割", - "create.recipe.blockzapper_upgrade": "手持式方块放置器", "create.recipe.sandpaper_polishing": "砂纸打磨", "create.recipe.mystery_conversion": "神秘转化", "create.recipe.spout_filling": "注液", "create.recipe.draining": "分液", - "create.recipe.processing.chance":"%1$s%%概率", + "create.recipe.sequenced_assembly": "流水线装配", + "create.recipe.assembly.next": "下一步:%1$s", + "create.recipe.assembly.step": "第%1$s步:", + "create.recipe.assembly.progress": "组装进度:%1$s/%2$s", + "create.recipe.assembly.pressing": "用辊压机辊压", + "create.recipe.assembly.spout_filling_fluid": "注入%1$s", + "create.recipe.assembly.deploying_item": "安装%1$s", + "create.recipe.assembly.cutting": "用动力锯切割", + "create.recipe.assembly.repeat": "该序列需要重复%1$s次", + "create.recipe.assembly.junk": "随机废料", + "create.recipe.processing.chance": "%1$s%%概率", "create.recipe.heat_requirement.none": "无需加热", "create.recipe.heat_requirement.heated": "加热", "create.recipe.heat_requirement.superheated": "超级加热", @@ -720,7 +771,7 @@ "create.generic.unit.rpm": "RPM", "create.generic.unit.stress": "su", "create.generic.unit.degrees": "°", - "create.generic.unit.millibuckets":"%1$smB", + "create.generic.unit.millibuckets": "%1$smB", "create.generic.clockwise": "顺时针方向", "create.generic.counter_clockwise": "逆时针方向", @@ -754,20 +805,16 @@ "create.orientation.alongZ": "以z轴对齐", "create.orientation.alongX": "以x轴对齐", - "create.gui.blockzapper.title": "手持式方块放置机", - "create.gui.blockzapper.replaceMode": "替换模式", - "create.gui.blockzapper.searchDiagonal": "对角线延伸", - "create.gui.blockzapper.searchFuzzy": "忽视种类分界", - "create.gui.blockzapper.range": "延伸范围", - "create.gui.blockzapper.needsUpgradedAmplifier": "需要升级范围扩大器", - "create.gui.blockzapper.patternSection": "模式", - "create.gui.blockzapper.pattern.solid": "实心", - "create.gui.blockzapper.pattern.checkered": "棋盘", - "create.gui.blockzapper.pattern.inversecheckered": "反转棋盘", - "create.gui.blockzapper.pattern.chance25": "25% ", - "create.gui.blockzapper.pattern.chance50": "50% ", - "create.gui.blockzapper.pattern.chance75": "75% ", "create.gui.terrainzapper.title": "手持式环境塑形器", + "create.gui.terrainzapper.searchDiagonal": "对角线延伸", + "create.gui.terrainzapper.searchFuzzy": "模糊模式(忽略材料分界)", + "create.gui.terrainzapper.patternSection": "样式", + "create.gui.terrainzapper.pattern.solid": "填满", + "create.gui.terrainzapper.pattern.checkered": "棋盘格", + "create.gui.terrainzapper.pattern.inversecheckered": "反转棋盘格", + "create.gui.terrainzapper.pattern.chance25": "随机填充25%", + "create.gui.terrainzapper.pattern.chance50": "随机填充50%", + "create.gui.terrainzapper.pattern.chance75": "随机填充75%", "create.gui.terrainzapper.placement": "放置模式", "create.gui.terrainzapper.placement.merged": "结合", "create.gui.terrainzapper.placement.attached": "依附", @@ -776,6 +823,8 @@ "create.gui.terrainzapper.brush.cuboid": "矩形体", "create.gui.terrainzapper.brush.sphere": "球体", "create.gui.terrainzapper.brush.cylinder": "圆柱体", + "create.gui.terrainzapper.brush.surface": "连接的面", + "create.gui.terrainzapper.brush.cluster": "连接的立体区域", "create.gui.terrainzapper.tool": "填充类型", "create.gui.terrainzapper.tool.fill": "填充", "create.gui.terrainzapper.tool.place": "复写", @@ -785,19 +834,8 @@ "create.gui.terrainzapper.tool.flatten": "平整", "create.terrainzapper.shiftRightClickToSet": "Shift+鼠标右击以设置塑形类型", - - "create.blockzapper.usingBlock": "使用:%1$s", - "create.blockzapper.componentUpgrades": "组件升级:", - "create.blockzapper.component.body": "放置器机体", - "create.blockzapper.component.amplifier": "范围扩大器", - "create.blockzapper.component.accelerator": "射击加速器", - "create.blockzapper.component.retriever": "物品回捡器", - "create.blockzapper.component.scope": "距离观察镜", - "create.blockzapper.componentTier.none": "无", - "create.blockzapper.componentTier.brass": "黄铜", - "create.blockzapper.componentTier.chromatic": "异彩化合物", - "create.blockzapper.leftClickToSet": "左击方块将其设定为放置方块", - "create.blockzapper.empty": "方块不足!", + "create.terrainzapper.usingBlock": "填充材料:%1$s", + "create.terrainzapper.leftClickToSet": "鼠标左击一个方块以设置填充材料", "create.minecart_coupling.two_couplings_max": "矿车无法被连接两个以上的矿车连轴器", "create.minecart_coupling.unloaded": "有一部分火车存在于未加载区块中", @@ -844,7 +882,6 @@ "create.gui.assembly.exception.tooManyPistonPoles": "活塞加装的活塞杆数量过多。\n配置中的最大数量限制为:%1$s", "create.gui.assembly.exception.noPistonPoles": "活塞缺失部分活塞杆", "create.gui.assembly.exception.not_enough_sails": "相接的结构所包含的类风帆方块的数量不足。%1$s\n最低需要 %2$s 个方块", - "create.gui.goggles.base_value": "应力基础值", "create.gui.gauge.info_header": "仪表信息:", "create.gui.speedometer.title": "旋转速度", "create.gui.stressometer.title": "网络应力", @@ -871,8 +908,6 @@ "create.gui.sequenced_gearshift.instruction.delay": "延迟", "create.gui.sequenced_gearshift.instruction.delay.duration": "时长", "create.gui.sequenced_gearshift.instruction.end.descriptive": "结束", - "create.gui.sequenced_gearshift.instruction.wait": "等待", - "create.gui.sequenced_gearshift.instruction.wait.duration": "间隔", "create.gui.sequenced_gearshift.instruction.end": "停止", "create.gui.sequenced_gearshift.instruction.await.descriptive": "等待新的红石脉冲", "create.gui.sequenced_gearshift.instruction.await": "等待", @@ -892,7 +927,7 @@ "create.schematicAndQuill.fallbackName": "我的蓝图", "create.schematicAndQuill.saved": "另存为%1$s", - "create.schematic.invalid":"[!] 无效的项目", + "create.schematic.invalid": "[!] 无效的项目", "create.schematic.position": "位置", "create.schematic.rotation": "旋转", "create.schematic.rotation.none": "无", @@ -915,24 +950,24 @@ "create.schematic.tool.deploy.description.3": "按住Ctrl鼠标滚动更改距离。", "create.schematic.tool.move.description.0": "水平移动蓝图", "create.schematic.tool.move.description.1": "选定蓝图,然后按住Ctrl鼠标滚动移动。", - "create.schematic.tool.move.description.2":"", - "create.schematic.tool.move.description.3":"", + "create.schematic.tool.move.description.2": "", + "create.schematic.tool.move.description.3": "", "create.schematic.tool.movey.description.0": "垂直移动蓝图", "create.schematic.tool.movey.description.1": "按住Ctrl鼠标滚动上下移动", - "create.schematic.tool.movey.description.2":"", - "create.schematic.tool.movey.description.3":"", + "create.schematic.tool.movey.description.2": "", + "create.schematic.tool.movey.description.3": "", "create.schematic.tool.rotate.description.0": "围绕蓝图中心旋转蓝图。", "create.schematic.tool.rotate.description.1": "按住Ctrl鼠标滚动旋转90度", - "create.schematic.tool.rotate.description.2":"", - "create.schematic.tool.rotate.description.3":"", + "create.schematic.tool.rotate.description.2": "", + "create.schematic.tool.rotate.description.3": "", "create.schematic.tool.print.description.0": "立即将结构放置在世界上", "create.schematic.tool.print.description.1": "右击确认当前位置。", "create.schematic.tool.print.description.2": "该工具仅适用于创造模式。", - "create.schematic.tool.print.description.3":"", + "create.schematic.tool.print.description.3": "", "create.schematic.tool.flip.description.0": "沿你选择的面翻转蓝图。", "create.schematic.tool.flip.description.1": "指向蓝图,然后按住Ctrl鼠标滚动将其翻转。", - "create.schematic.tool.flip.description.2":"", - "create.schematic.tool.flip.description.3":"", + "create.schematic.tool.flip.description.2": "", + "create.schematic.tool.flip.description.3": "", "create.schematics.synchronizing": "正在同步..", "create.schematics.uploadTooLarge": "你的蓝图太大", @@ -1031,6 +1066,11 @@ "create.item_attributes.in_item_group.inverted": "不属于%1$s", "create.item_attributes.added_by": "由%1$s添加", "create.item_attributes.added_by.inverted": "不是由%1$s添加", + "create.item_attributes.shulker_level": "潜影盒是%1$s的", + "create.item_attributes.shulker_level.inverted": "潜影盒不是%1$s的", + "create.item_attributes.shulker_level.full": "满", + "create.item_attributes.shulker_level.empty": "空", + "create.item_attributes.shulker_level.partial": "半满", "create.item_attributes.has_enchant": "有附魔效果%1$s", "create.item_attributes.has_enchant.inverted": "没有附魔效果%1$s", "create.item_attributes.color": "染色为%1$s", @@ -1074,8 +1114,6 @@ "create.tooltip.holdForDescription": "按住 [%1$s] 可查看概要", "create.tooltip.holdForControls": "按住 [%1$s] 可查看控制方法", - "create.tooltip.holdKey": "按住 [%1$s]", - "create.tooltip.holdKeyOrKey": "按住 [%1$s] 或 [%2$s]", "create.tooltip.keyShift": "Shift", "create.tooltip.keyCtrl": "Ctrl", "create.tooltip.speedRequirement": "需求转速:%1$s", @@ -1091,14 +1129,13 @@ "create.tooltip.capacityProvided.low": "小", "create.tooltip.capacityProvided.medium": "中", "create.tooltip.capacityProvided.high": "大", - "create.tooltip.capacityProvided.asGenerator":"(作为应力发生器)", "create.tooltip.generationSpeed": "产生于%1$s %2$s", "create.tooltip.analogStrength": "模拟信号强度:%1$s/15", "create.mechanical_arm.extract_from": "从%1$s中拿取物品", "create.mechanical_arm.deposit_to": "向%1$s存储物品", "create.mechanical_arm.summary": "动力臂当前有%1$s个输入,%2$s个输出。", - "create.mechanical_arm.points_outside_range":"由于距离限制,选定的交互点%1$s已被移除。", + "create.mechanical_arm.points_outside_range": "由于距离限制,选定的交互点%1$s已被移除。", "create.weighted_ejector.target_set": "目标已选取", "create.weighted_ejector.target_not_valid": "弹射至临近方块(目标无效)", @@ -1121,23 +1158,40 @@ "create.tunnel.selection_mode.synchronize": "同步输入", "create.tooltip.chute.header": "溜槽信息", - "create.tooltip.chute.items_move_down": "物品下行", - "create.tooltip.chute.items_move_up": "物品上行", - "create.tooltip.chute.no_fans_attached": "未安装鼓风机", - "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", - "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", - "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", + "create.tooltip.chute.items_move_down": "物品下行", + "create.tooltip.chute.items_move_up": "物品上行", + "create.tooltip.chute.no_fans_attached": "未安装鼓风机", + "create.tooltip.chute.fans_push_up": "鼓风机从下方进行推动", + "create.tooltip.chute.fans_push_down": "鼓风机从上方进行推动", + "create.tooltip.chute.fans_pull_up": "鼓风机从上方进行吸引", "create.tooltip.chute.fans_pull_down": "鼓风机从下方进行吸引", "create.tooltip.chute.contains": "内含物品:%1$s x%2$s", - + "create.tooltip.brass_tunnel.contains": "等待分配的物品:", + "create.tooltip.brass_tunnel.contains_entry": "> %2$s个%1$s", + "create.tooltip.brass_tunnel.retrieve": "鼠标右击取出", + + "create.linked_controller.bind_mode": "绑定模式激活", + "create.linked_controller.press_keybind": "按%1$s,%2$s,%3$s,%4$s,%5$s或%6$s选择要将该频率绑定到哪个按键。", + "create.linked_controller.key_bound": "该频率已绑定到%1$s", + "create.linked_controller.frequency_slot_1": "按键:%1$s,频道 #1", + "create.linked_controller.frequency_slot_2": "按键:%1$s,频道 #2", + + "create.crafting_blueprint.crafting_slot": "合成材料格", + "create.crafting_blueprint.filter_items_viable": "可以使用过滤器", + "create.crafting_blueprint.display_slot": "展示的图标", + "create.crafting_blueprint.inferred": "已根据合成配方自动设定", + "create.crafting_blueprint.manually_assigned": "手动设定", + "create.crafting_blueprint.secondary_display_slot": "展示的图标角标", + "create.crafting_blueprint.optional": "可选", + + "create.potato_cannon.ammo.attack_damage": "%1$s 攻击伤害", + "create.potato_cannon.ammo.reload_ticks": "%1$s 装弹时间(Ticks)", + "create.potato_cannon.ammo.knockback": "%1$s 击退", + "create.hint.hose_pulley.title": "无限供应", "create.hint.hose_pulley": "目标液体对象被视为无限量的。", "create.hint.mechanical_arm_no_targets.title": "没有目标", "create.hint.mechanical_arm_no_targets": "看起来这个_动力臂_没有被分配给任何_目标_。在手持机械臂的同时,右击选取传送带、置物台、漏斗或其他设备来设置目标。", - "create.hint.horizontal_funnel.title": "水平漏斗", - "create.hint.horizontal_funnel": "无法_直接_在两个物品栏间移动物品。请使用传送带或者置物台来从物品栏中提取物品。", - "create.hint.upward_funnel.title": "漏斗向上", - "create.hint.upward_funnel": "只可以传送由_动力臂_,鼓风机驱动的_溜槽_或者被投掷的物品。请试着做一些溜槽来垂直运输物品。", "create.hint.empty_bearing.title": "更新轴承", "create.hint.empty_bearing": "_空手右击_轴承来_激活_你新建造的结构。", "create.hint.full_deployer.title": "机械手物品溢出", @@ -1161,17 +1215,46 @@ "create.command.killTPSCommand.argument.tickTime": "tickTime", "create.contraption.minecart_contraption_too_big": "这一矿车装置似乎太大了,无法变为拾捡状态", + "create.contraption.minecart_contraption_illegal_pickup": "神秘的力量阻止你拾取这个矿车装置。", - "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", - "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", - "create.subtitle.slime_added": "粘液:挤碎声", - "create.subtitle.mechanical_press_activation": "辊压机:工作中", - "create.subtitle.mechanical_press_item_break": "金属碰撞", - "create.subtitle.blockzapper_place": "放置方块", - "create.subtitle.blockzapper_confirm": "选择方块", - "create.subtitle.blockzapper_deny": "放置失败", - "create.subtitle.block_funnel_eat": "漏斗:吞食", + + "_": "->------------------------] Subtitles [------------------------<-", + + "create.subtitle.contraption_disassemble": "结构:停止移动", + "create.subtitle.peculiar_bell_use": "奇异钟:鸣响", + "create.subtitle.mixing": "搅拌器:搅拌声", + "create.subtitle.mechanical_press_activation_belt": "辊压机:撞击传送带", + "create.subtitle.fwoomp": "土豆加农炮:发射", + "create.subtitle.worldshaper_place": "环境塑型器:放置方块", + "create.subtitle.crushing_1": "磨碎声", + "create.subtitle.depot_slide": "物品:滑入", + "create.subtitle.saw_activate_stone": "动力锯:切割", "create.subtitle.blaze_munch": "烈焰人:咀嚼", + "create.subtitle.funnel_flap": "漏斗:垂帘碰撞", + "create.subtitle.schematicannon_finish": "蓝图加农炮:叮", + "create.subtitle.haunted_bell_use": "怪异钟:鸣响", + "create.subtitle.scroll_value": "拨码输入:咔哒", + "create.subtitle.crafter_craft": "动力合成器:合成中", + "create.subtitle.controller_put": "遥控器:放进讲台", + "create.subtitle.cranking": "手摇曲柄:转动", + "create.subtitle.wrench_remove": "部件:被破坏", + "create.subtitle.cogs": "齿轮:嘎吱作响", + "create.subtitle.slime_added": "粘液:挤碎声", + "create.subtitle.wrench_rotate": "扳手:拧动", + "create.subtitle.potato_hit": "土豆:击中", + "create.subtitle.saw_activate_wood": "动力锯:切割", + "create.subtitle.haunted_bell_convert": "奇异钟:转化", + "create.subtitle.deployer_polish": "机械手:打磨物品", + "create.subtitle.deny": "提示声:出错", + "create.subtitle.controller_click": "遥控器:按下按钮", + "create.subtitle.schematicannon_launch_block": "蓝图加农炮:发射", + "create.subtitle.copper_armor_equip": "潜水装备:铿锵", + "create.subtitle.controller_take": "讲台:取走物品", + "create.subtitle.mechanical_press_activation": "辊压机:工作中", + "create.subtitle.contraption_assemble": "结构:开始移动", + "create.subtitle.crafter_click": "动力合成器:咔哒声", + "create.subtitle.depot_plop": "物品:着地", + "create.subtitle.confirm": "提示声:接受", "_": "->------------------------] Item Descriptions [------------------------<-", @@ -1185,161 +1268,20 @@ "item.create.example_item.tooltip.control1": "When Ctrl pressed", "item.create.example_item.tooltip.action1": "These controls are displayed.", - "block.create.andesite_encased_shaft.tooltip": "安山传动杆箱", - "block.create.andesite_encased_shaft.tooltip.summary": "_创造模式_才可获得这一物品。用_安山机壳_包裹放置在_世界中_的传动杆即可获得,机壳不会被消耗。", - - "block.create.brass_encased_shaft.tooltip": "黄铜传动杆箱", - "block.create.brass_encased_shaft.tooltip.summary": "_创造模式_才可获得这一物品。用_黄铜机壳_包裹放置在_世界中_的传动杆即可获得,机壳不会被消耗。", - "block.create.wooden_bracket.tooltip": "木质支架", "block.create.wooden_bracket.tooltip.summary": "用这种给人温馨感的木质支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", "block.create.metal_bracket.tooltip": "金属支架", "block.create.metal_bracket.tooltip.summary": "用这种工业风格的金属支架_装饰_你的_传动杆_,_齿轮_和_管道_吧。", - "block.create.andesite_casing.tooltip": "安山机壳", - "block.create.andesite_casing.tooltip.summary": "具有多种用途的简单机壳,可用于加固并装饰_传动杆_,_传送带_", - - "block.create.andesite_funnel.tooltip": "安山漏斗", - "block.create.andesite_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制。", - "block.create.andesite_funnel.tooltip.condition1": "一般行为", - "block.create.andesite_funnel.tooltip.behaviour1": "开口的面会吸收面前一格内的_掉落物_,并_传输_到它与吸收位置的方向相反的_容器_里。", - "block.create.andesite_funnel.tooltip.condition2": "当装配在传送带、置物台等类似的组件上时", - "block.create.andesite_funnel.tooltip.behaviour2": "会在此组件上_收集_或_放置_物品,并将其背后的物品栏视为缓存,向其中_放入_或从其中_抽出_物品,无论何时,只要该漏斗面朝特定的方向,你都可以通过扳手来翻转它的面朝方向。", - "block.create.andesite_funnel.tooltip.condition3": "当被垂直放置于两个容器之间时", - "block.create.andesite_funnel.tooltip.behaviour3": "仅向下垂直传输物品,类似一个没有缓冲槽的漏斗。", - - "block.create.andesite_tunnel.tooltip": "安山隧道", - "block.create.andesite_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。_安山隧道_可以从主传送带上的一堆物品中抽取出一个物品,并将该物品放置到侧面的传送带或者置物台上。", - "block.create.andesite_tunnel.tooltip.control1": "扳手右击侧面时", - "block.create.andesite_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", - - "block.create.brass_funnel.tooltip": "黄铜漏斗", - "block.create.brass_funnel.tooltip.summary": "一种常用的传输设备,配合各种物流结构传输物品,可由_红石信号_控制,并附带_过滤槽_。", - "block.create.brass_funnel.tooltip.condition1": "一般行为", - "block.create.brass_funnel.tooltip.behaviour1": "开口的面会吸收面前一格内的_掉落物_,并_传输_到它与吸收位置的方向相反的_容器_里。", - "block.create.brass_funnel.tooltip.condition2": "当装配在传送带、置物台等类似的组件上时", - "block.create.brass_funnel.tooltip.behaviour2": "会在此组件上_收集_或_放置_物品,并将其背后的物品栏视为缓存,向其中_放入_或从其中_抽出_物品,无论何时,只要该漏斗面朝特定的方向,你都可以通过扳手来翻转它的面朝方向。", - "block.create.brass_funnel.tooltip.condition3": "垂直放置于两个容器之间时", - "block.create.brass_funnel.tooltip.behaviour3": "向下垂直传输物品,类似一个没有缓冲槽的漏斗。", - - "block.create.brass_tunnel.tooltip": "黄铜隧道", - "block.create.brass_tunnel.tooltip.summary": "这种美观大方且兼具保护能力的遮掩物专为_传送带_而设计。不仅如此,_黄铜隧道_还带有物品_过滤_以及_分流_的配置选项。", - "block.create.brass_tunnel.tooltip.condition1": "当它们并排放置时", - "block.create.brass_tunnel.tooltip.behaviour1": "紧挨着的_黄铜隧道_可以让传送带路线上穿过的物品_重定向_到与其并排的传送带路线上。", - "block.create.brass_tunnel.tooltip.condition2": "过滤", - "block.create.brass_tunnel.tooltip.behaviour2": "_黄铜隧道_的_输入_方向和_输出_方向都带有过滤插槽。如果进入的物品不满足隧道输出端的过滤条件,则该物品会从并排的其他隧道出口传出。", - "block.create.brass_tunnel.tooltip.condition3": "分配", - "block.create.brass_tunnel.tooltip.behaviour3": "_黄铜隧道_可以为并排的传送带路线提供多个物品分配的方案。", - "block.create.brass_tunnel.tooltip.control1": "扳手右击侧面时", - "block.create.brass_tunnel.tooltip.action1": "如果传送带隧道串联的数量达到三个或以上,可在位于中间的隧道侧面上开启关闭百叶窗。", - "block.create.brass_tunnel.tooltip.control2": "手持扳手在隧道顶部滚动鼠标滚轮", - "block.create.brass_tunnel.tooltip.action2": "更改_隧道_的分配模式。", - - "block.create.copper_casing.tooltip": "铜机壳", - "block.create.copper_casing.tooltip.summary": "具有多种用途的坚固机壳,可用于装饰。", - "block.create.copper_casing.tooltip.condition1": "在流体管道上使用时", - "block.create.copper_casing.tooltip.behaviour1": "将管道包裹进机壳,加壳的管道会与临近的管道区分开来,防止它们自动连接到一起。", - - "block.create.encased_fluid_pipe.tooltip": "流体管道箱", - "block.create.encased_fluid_pipe.tooltip.summary": "用铜机壳加固后的流体管道。", - - "block.create.copper_valve_handle.tooltip": "铜阀门手轮", - "block.create.copper_valve_handle.tooltip.summary": "精确的动力来源,需要玩家手动操作。注意不要让自己太累!", - "block.create.copper_valve_handle.tooltip.condition1": "右击使用时", - "block.create.copper_valve_handle.tooltip.behaviour1": "为连接的设备提供动力。潜行状态下反向旋转。", - "block.create.seat.tooltip": "坐垫", "block.create.seat.tooltip.summary": "坐下来享受旅程吧!坐垫将会把玩家固定在一个移动装置上。也可以用来作为居家装饰,毕竟他有许多颜色。", "block.create.seat.tooltip.condition1": "右击坐垫", "block.create.seat.tooltip.behaviour1": "会使得玩家坐在_坐垫_上,L-Shift可离开_坐垫_。", - "block.create.chute.tooltip": "溜槽", - "block.create.chute.tooltip.summary": "用于_收集_并_垂直_或_对角_进行物品_传输_。可以从_容器_中抽取也可向_容器_输入。它的侧面可以被_漏斗_、_侧装漏斗_等传输设备交互", - "block.create.chute.tooltip.condition1": "当被上方的鼓风机通风时", - "block.create.chute.tooltip.behaviour1": "由_鼓风机_驱动的_溜槽_可由下向上传输_物品_,可以从_置物台_或者_传送带_上吸取物品。", - - "block.create.depot.tooltip": "置物台", - "block.create.depot.tooltip.summary": "一个方便的放置物品的地方。它为多台机器提供了一个交互点", - "block.create.depot.tooltip.condition1": "右击置物台", - "block.create.depot.tooltip.behaviour1": "可以在_置物台_放置或取出物品。可以与_传送带_交互的方块或装置也可以与_置物台_交互。", - "item.create.blaze_cake.tooltip": "烈焰蛋糕", "item.create.blaze_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的美味。让他们兴奋起来吧!", - "item.create.empty_blaze_burner.tooltip": "空的烈焰人燃烧室", - "item.create.empty_blaze_burner.tooltip.summary": "你火热的朋友的一个小小的铁质的家。我相信你会好好利用他们的!", - "item.create.empty_blaze_burner.tooltip.condition1": "当对着烈焰人或烈焰人刷怪笼使用时", - "item.create.empty_blaze_burner.tooltip.behaviour1": "将烈焰人_捕获_至物品中", - - "block.create.fluid_pipe.tooltip": "流体管道", - "block.create.fluid_pipe.tooltip.summary": "用于传输_流体_。需要一个_动力泵_来提供压强。", - "block.create.fluid_pipe.tooltip.condition1": "转移流体", - "block.create.fluid_pipe.tooltip.behaviour1": "可以与_流体容器_如_储罐_或_工作盆_相连_。裸露的_管道_末端也可以排放或抽取流体。注意别漏水了!", - "block.create.fluid_pipe.tooltip.control1": "使用扳手右击", - "block.create.fluid_pipe.tooltip.action1": "如果可能的话,在管道侧面开启/关闭窗口。", - - "block.create.hose_pulley.tooltip": "软管滑轮", - "block.create.hose_pulley.tooltip.summary": "用于在_世界_中放置或排放大量的液体。", - "block.create.hose_pulley.tooltip.condition1": "接入动力时", - "block.create.hose_pulley.tooltip.behaviour1": "升高或降低软管,软管的位置决定了抽取或填充液体的高度。", - "block.create.hose_pulley.tooltip.condition2": "当软管滑轮抽取流体时", - "block.create.hose_pulley.tooltip.behaviour2": "开始从软管末端将其从中取出_流体方块_。巨大的流体湖将被认定是_无限_的", - "block.create.hose_pulley.tooltip.condition3": "当流体从软管滑轮中排出时", - "block.create.hose_pulley.tooltip.behaviour3": "开始向世界填充流体,直到达到_软管末端_的高度。", - - "block.create.fluid_tank.tooltip": "流体储罐", - "block.create.fluid_tank.tooltip.summary": "_存储_任意_流体_,根据整体结构的宽和高决定其储存容量", - "block.create.fluid_tank.tooltip.condition1": "使用扳手右击", - "block.create.fluid_tank.tooltip.behaviour1": "打开或关闭窗户", - - "block.create.creative_fluid_tank.tooltip": "创造流体储罐", - "block.create.creative_fluid_tank.tooltip.summary": "此流体储罐能够_无限的复制_任何流体,根据整体结构的宽和高决定其储存容量", - "block.create.creative_fluid_tank.tooltip.condition1": "罐中装有流体时", - "block.create.creative_fluid_tank.tooltip.behaviour1": "任意的_流体提取设备_能够从中提取无穷无尽的指定流体,流体的导入功能同时也会无效。", - "block.create.creative_fluid_tank.tooltip.condition2": "使用扳手右击", - "block.create.creative_fluid_tank.tooltip.behaviour2": "打开或关闭窗户", - - "block.create.fluid_valve.tooltip": "流体阀门", - "block.create.fluid_valve.tooltip.summary": "阻止流体沿管道向前流动。", - "block.create.fluid_valve.tooltip.condition1": "控制流量", - "block.create.fluid_valve.tooltip.behaviour1": "施加的_旋转力_将迫使阀门关闭,从而阻止流体流动。_逆转旋转方向_以重新打开阀门。", - - "block.create.mechanical_pump.tooltip": "动力泵", - "block.create.mechanical_pump.tooltip.summary": "_接入动力_,能迫使流体_沿管道指定方向移动_。在两个方向上都有_最大的作用范围_。(默认为16个方块距离)", - "block.create.mechanical_pump.tooltip.condition1": "流体流向", - "block.create.mechanical_pump.tooltip.behaviour1": "_接入动力_后会产生压力,迫使流体通过管道。_反转动力_的方向以切换流体_流向_。", - "block.create.mechanical_pump.tooltip.control1": "扳手右击时", - "block.create.mechanical_pump.tooltip.action1": "反转泵的方向,从而改变默认的流体流向", - - "block.create.smart_fluid_pipe.tooltip": "智能流体管道", - "block.create.smart_fluid_pipe.tooltip.summary": "带有过滤器的_流体管道_。可以指定其只流通特定的_流体_。", - "block.create.smart_fluid_pipe.tooltip.condition1": "当流体进入时", - "block.create.smart_fluid_pipe.tooltip.behaviour1": "进入的流体与_过滤器_不匹配时,智能管道将_阻止_其通过。", - "block.create.smart_fluid_pipe.tooltip.condition2": "与流体容器相邻时", - "block.create.smart_fluid_pipe.tooltip.behaviour2": "_智能管道_会开始从_相邻的任何容器_中抽取与其过滤器匹配的流体。", - - "block.create.spout.tooltip": "注液器", - "block.create.spout.tooltip.summary": "一种用于_装罐_的机器。", - "block.create.spout.tooltip.condition1": "流体传输", - "block.create.spout.tooltip.behaviour1": "当下方放置类似_玻璃瓶_,_桶_这样的流体容器物品时,注液器会试图将自身存储的液体注入到下方的_流体容器物品_中。", - "block.create.spout.tooltip.condition2": "流体自动化", - "block.create.spout.tooltip.behaviour2": "注液器位于_传送带_或者_置物台_上方时,将自动为流水线上的_流体容器物品_进行_注液_。", - - "block.create.item_drain.tooltip": "分液池", - "block.create.item_drain.tooltip.summary": "一种用于_抽空流体容器物品_的置物台", - "block.create.item_drain.tooltip.condition1": "流体传输", - "block.create.item_drain.tooltip.behaviour1": "当从侧面导入诸如_桶_或_瓶子_之类的_流体容器物品_时,_分液池_将尝试将物品内的液体倒入其_自身的液体物品栏_中。空的_流体容器物品_将被弹出至_另一侧_。", - - "block.create.mechanical_arm.tooltip": "动力臂", - "block.create.mechanical_arm.tooltip.summary": "移动_物品_的高级装置", - "block.create.mechanical_arm.tooltip.condition1": "转移物品", - "block.create.mechanical_arm.tooltip.behaviour1": "可以从任意_可够到的设备_中拿取或放置物品,比如说_传送带_,_置物台_,_漏斗_以及_动力合成器_。", - "block.create.mechanical_arm.tooltip.control1": "手持时", - "block.create.mechanical_arm.tooltip.action1": "右击一个_可使用的容器_来将其设置为_动力臂_的_输入端_。右键双击将其设置为_动力臂_的_输出端_。", - "block.create.mechanical_arm.tooltip.control2": "手持扳手滚动滚轮", - "block.create.mechanical_arm.tooltip.action2": "调整_动力臂_输出物品时的调度模式。", - "item.create.wand_of_symmetry.tooltip": "对称之杖", "item.create.wand_of_symmetry.tooltip.summary": "完美地镜面复制工作区域内的方块到另一边", "item.create.wand_of_symmetry.tooltip.condition1": "当在快捷栏时", @@ -1351,15 +1293,6 @@ "item.create.wand_of_symmetry.tooltip.control3": "当潜行右击时", "item.create.wand_of_symmetry.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_blockzapper.tooltip": "手持式方块放置器", - "item.create.handheld_blockzapper.tooltip.summary": "新颖的小工具,可以远距离放置或更换方块。", - "item.create.handheld_blockzapper.tooltip.control1": "当左击方块时", - "item.create.handheld_blockzapper.tooltip.action1": "将工具放置的方块设置为该方块。", - "item.create.handheld_blockzapper.tooltip.control2": "当右击方块时", - "item.create.handheld_blockzapper.tooltip.action2": "_放置_或_替换_目标方块。", - "item.create.handheld_blockzapper.tooltip.control3": "当潜行右击时", - "item.create.handheld_blockzapper.tooltip.action3": "打开_配置界面_。", - "item.create.handheld_worldshaper.tooltip": "手持式环境塑形器", "item.create.handheld_worldshaper.tooltip.summary": "_创造_大陆和山脉的手持工具", "item.create.handheld_worldshaper.tooltip.control1": "当左击方块时", @@ -1374,13 +1307,19 @@ "item.create.tree_fertilizer.tooltip.condition1": "在树苗上使用时", "item.create.tree_fertilizer.tooltip.behaviour1": "使得该树_无视_它的_生长空间条件_,立刻长大。", - "item.create.deforester.tooltip": "树林毁灭者", - "item.create.deforester.tooltip.summary": "一把_光辉四溢的斧子_,能够瞬间砍倒一棵树", - "item.create.extendo_grip.tooltip": "伸缩机械手", "item.create.extendo_grip.tooltip.summary": "biubiubiu! 大幅度_增加了_使用者的_触碰距离_。", "item.create.extendo_grip.tooltip.condition1": "放置于副手栏时", "item.create.extendo_grip.tooltip.behaviour1": "增加_主手_所使用物品的_接触距离_。", + "item.create.extendo_grip.tooltip.condition2": "当装备铜制背罐时", + "item.create.extendo_grip.tooltip.behaviour2": "使用罐中_气压_来_抵消_伸缩机械手的_耐久_损耗。", + + "item.create.potato_cannon.tooltip": "土豆加农炮", + "item.create.potato_cannon.tooltip.summary": "噗!把你亲手栽培的蔬菜砸向你的敌人。可以使用_铜制背罐_供能。", + "item.create.potato_cannon.tooltip.condition1": "当右击时", + "item.create.potato_cannon.tooltip.behaviour1": "_发射_你_物品栏_中任一可做弹药的物品。", + "item.create.potato_cannon.tooltip.condition2": "当装备铜制背罐时", + "item.create.potato_cannon.tooltip.behaviour2": "使用罐中_气压_来_抵消_土豆加农炮的_耐久_损耗。", "item.create.filter.tooltip": "过滤器", "item.create.filter.tooltip.summary": "可用于_精确_控制物流设备的_输出_以及_输入_,使得通过的物品流与_一组_物品或者数个_相嵌套的过滤器_相匹配。", @@ -1421,56 +1360,14 @@ "block.create.schematicannon.tooltip": "蓝图加农炮", "block.create.schematicannon.tooltip.summary": "发射方块,重新构建已在世界中部署的_蓝图_,会使用相邻箱子中的物品进行填充,_火药_作为燃料。", - "block.create.schematicannon.tooltip.control1": "当右击时", - "block.create.schematicannon.tooltip.action1": "打开_界面_", + "block.create.schematicannon.tooltip.condition1": "当右击时", + "block.create.schematicannon.tooltip.behaviour1": "打开_配置面板_。", "block.create.schematic_table.tooltip": "蓝图桌", "block.create.schematic_table.tooltip.summary": "将保存的蓝图图写入_空白蓝图_", "block.create.schematic_table.tooltip.condition1": "放入空白蓝图时", "block.create.schematic_table.tooltip.behaviour1": "可从 Schematics 文件夹中上传所选文件。", - "block.create.shaft.tooltip": "传动杆", - "block.create.shaft.tooltip.summary": "将_旋转_进行直线传递。", - - "block.create.cogwheel.tooltip": "齿轮", - "block.create.cogwheel.tooltip.summary": "将_旋转_进行直线传递,或者传递旋转到临近的_齿轮_上", - - "block.create.large_cogwheel.tooltip": "大齿轮", - "block.create.large_cogwheel.tooltip.summary": "大号齿轮传动结构,连接到_齿轮_时改变其_转速_。", - - "block.create.encased_shaft.tooltip": "传动杆箱", - "block.create.encased_shaft.tooltip.summary": "将_旋转_进行直线传递,适合用于需要穿墙传递旋转的情景。", - - "block.create.gearbox.tooltip": "十字齿轮箱", - "block.create.gearbox.tooltip.summary": "将_旋转转送_到_四个方向上_,同时反转直线方向上的旋转方向。", - - "block.create.gearshift.tooltip": "反转齿轮箱", - "block.create.gearshift.tooltip.summary": "用于反转传动杆_旋转方向_的开关。", - "block.create.gearshift.tooltip.condition1": "当提供红石信号时", - "block.create.gearshift.tooltip.behaviour1": "_更改_旋转方向。", - - "block.create.clutch.tooltip": "离合器", - "block.create.clutch.tooltip.summary": "可用于控制与其相连的传动杆的转动/停转。", - "block.create.clutch.tooltip.condition1": "当提供红石信号时", - "block.create.clutch.tooltip.behaviour1": "_停止_另一侧的旋转。", - - "block.create.encased_chain_drive.tooltip": "链式传动箱", - "block.create.encased_chain_drive.tooltip.summary": "将动能_传递_给直线上或侧面相贴的_链式传动箱_,相邻的链式传动箱会结合在一起,前提是接触面没有传动杆. 它们的朝向不必一致。", - "block.create.encased_chain_drive.tooltip.condition1": "互相连接时", - "block.create.encased_chain_drive.tooltip.behaviour1": "_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。", - - "block.create.adjustable_chain_gearshift.tooltip": "可调节链式传动箱", - "block.create.adjustable_chain_gearshift.tooltip.summary": "将动能_传递_给直线上或侧面相贴的_链式传动箱_,向其通入_红石信号_,可以控制它与其它链式传动箱相接的是何种大小的齿轮。", - "block.create.adjustable_chain_gearshift.tooltip.condition1": "红石控制", - "block.create.adjustable_chain_gearshift.tooltip.behaviour1": "没有红石信号时,_链式传动箱组_中的_链式传动箱_将以相同的速度旋转。通入满值红石信号时,_链式传动箱组_中除自身以外的_链式传动箱_将以两倍的速度旋转。介于两者之间的任何结果都将使其速度提高1-2倍。", - - "item.create.belt_connector.tooltip": "传送带", - "item.create.belt_connector.tooltip.summary": "用_传送带_连接两个或多个_传动杆_,连接的传动杆将具有完全相同的转速和方向。传送带可以_传输实体_和_物品_。", - "item.create.belt_connector.tooltip.control1": "当右击传动杆时", - "item.create.belt_connector.tooltip.action1": "选择传动杆作为传送带的传输点,选定的两个传动杆都必须相互_垂直_,_水平_或_对角平齐_。", - "item.create.belt_connector.tooltip.control2": "当潜行右击时", - "item.create.belt_connector.tooltip.action2": "_重置_传送带的第一个选定位置", - "item.create.goggles.tooltip": "工程师护目镜", "item.create.goggles.tooltip.summary": "一副可以扩增显示_动力学信息_的实用眼镜。", "item.create.goggles.tooltip.condition1": "当装备时", @@ -1487,29 +1384,9 @@ "item.create.wrench.tooltip.control2": "当潜行右击时", "item.create.wrench.tooltip.action2": "会_拆除动力组件_并将其移动到你的背包中。", - "block.create.creative_motor.tooltip": "创造马达", - "block.create.creative_motor.tooltip.summary": "可以配置的_动力_来源", - - "block.create.water_wheel.tooltip": "水车", - "block.create.water_wheel.tooltip.summary": "从相邻的_流动水_中获得_动力_。", - - "block.create.encased_fan.tooltip": "鼓风机", - "block.create.encased_fan.tooltip.summary": "有多种用途,主要可以将_动力_和_风力_进行互相转换。", - "block.create.encased_fan.tooltip.condition1": "当被红石信号激活后", - "block.create.encased_fan.tooltip.behaviour1": "可将鼓风机下方的_热能_(火、熔岩等)转化成_动能_,需要将鼓风机面朝下方摆放。", - "block.create.encased_fan.tooltip.condition2": "接入动力时", - "block.create.encased_fan.tooltip.behaviour2": "根据旋转方向_推动_或者_吸引_实体,强度和速度取决于给予的动力。", - "block.create.encased_fan.tooltip.condition3": "当对着特定方块吹风时", - "block.create.encased_fan.tooltip.behaviour3": "微量的_液体_以及_火焰_会被吹入气流中,这种气流可以用于_处理物品_。", - "block.create.nozzle.tooltip": "分散网", "block.create.nozzle.tooltip.summary": "依附在鼓风机上,能够将鼓风机的效果分散到_各个方向_。", - "block.create.hand_crank.tooltip": "手摇曲柄", - "block.create.hand_crank.tooltip.summary": "一种简单的动力源,需要_人工转动_,注意不要让自己太累!", - "block.create.hand_crank.tooltip.condition1": "当使用时", - "block.create.hand_crank.tooltip.behaviour1": "向依附的结构提供_动力_,_潜行_时将会提供_反向_的旋转力", - "block.create.cuckoo_clock.tooltip": "布谷鸟闹钟", "block.create.cuckoo_clock.tooltip.summary": "精致的工艺品,能够记录时间", "block.create.cuckoo_clock.tooltip.condition1": "接入动力时", @@ -1518,194 +1395,6 @@ "block.create.turntable.tooltip": "转盘", "block.create.turntable.tooltip.summary": "让旋转力给你带来一场刺激的旋转风车体验。", - "block.create.millstone.tooltip": "石磨", - "block.create.millstone.tooltip.summary": "一个能_研磨物品_的动能装置,可以被临近的_齿轮_供能,或者可以在底部用传动杆供能,成品必须被提取出石磨", - "block.create.millstone.tooltip.condition1": "当接入动力时", - "block.create.millstone.tooltip.behaviour1": "开始根据_研磨配方_来处理被放入的物品,物品可以从侧面和上面放入。", - "block.create.millstone.tooltip.condition2": "当右击时", - "block.create.millstone.tooltip.behaviour2": "手动取出研磨后的产物。", - - "block.create.crushing_wheel.tooltip": "粉碎轮", - "block.create.crushing_wheel.tooltip.summary": "一对能够_粉碎一切_的粉碎轮。向两个粉碎轮提供_向内_且_相反的转速_后开始工作", - "block.create.crushing_wheel.tooltip.condition1": "当两个粉碎轮一起运作时", - "block.create.crushing_wheel.tooltip.behaviour1": "_粉碎物品_并获得相应产物(建议配合jei查看)", - - "block.create.mechanical_press.tooltip": "动力辊压机", - "block.create.mechanical_press.tooltip.summary": "一个强力的活塞式机器,用于压制其下方的物品。", - "block.create.mechanical_press.tooltip.condition1": "当提供红石信号时", - "block.create.mechanical_press.tooltip.behaviour1": "_压制_其下方的物品。", - "block.create.mechanical_press.tooltip.condition2": "在传送带上方时", - "block.create.mechanical_press.tooltip.behaviour2": "_自动压缩_经过传送带的物品。", - "block.create.mechanical_press.tooltip.condition3": "在工作盆上方时", - "block.create.mechanical_press.tooltip.behaviour3": "开始_压缩_配方中允许压缩的物品。", - - "block.create.basin.tooltip": "工作盆", - "block.create.basin.tooltip.summary": "一种方便的_物品容器_,常常与_辊压机_和_搅拌机_配合使用,可以被_红石比较器_检测。其上自带有一个过滤槽,你可以指定该工作盆用于制作何种产物。", - "block.create.basin.tooltip.condition1": "自动输出", - "block.create.basin.tooltip.behaviour1": "当有开放式物品栏(例如传送带,其他的工作盆,置物台等)位于工作盆的一侧下方时,它们将自动接收在工作盆中产出的任何物品/流体并输出。这对自动化很有帮助。", - - "block.create.blaze_burner.tooltip": "烈焰人燃烧室", - "block.create.blaze_burner.tooltip.summary": "一个用于加热_工作盆_的设备,由烈焰人来驱动。", - "block.create.blaze_burner.tooltip.condition1": "放置于工作盆下方时", - "block.create.blaze_burner.tooltip.behaviour1": "为工作盆配方_提供热量_。", - "block.create.blaze_burner.tooltip.condition2": "对烈焰人燃烧室使用可燃物时", - "block.create.blaze_burner.tooltip.behaviour2": "_消耗_可燃物,并根据该物品在_熔炉中的燃烧时间_来延长_烈焰加热器的燃烧时间_,使用_烈焰蛋糕_投喂将提供_更高的温度_。", - - "block.create.reinforced_rail.tooltip": "强化铁轨", - "block.create.reinforced_rail.tooltip.summary": "牢固稳定的铁轨,下方不需要_方块支撑_。", - - "block.create.mechanical_mixer.tooltip": "动力搅拌器", - "block.create.mechanical_mixer.tooltip.summary": "这种动力搅拌器提供了一些可自动合成的,多原料无序合成的配方。它需要稳定且足够快的转速,并且下方需要放置_工作盆_(中间需要一格高)。", - "block.create.mechanical_mixer.tooltip.condition1": "当位于工作盆上方", - "block.create.mechanical_mixer.tooltip.behaviour1": "一旦盆内含有了所有必要的原料,搅拌器就会开始搅拌。若想要屏蔽掉那些不需要的配方,你可以在盆上添加过滤,或者在必要原料齐全之前停止向搅拌器供应动力。", - - "block.create.mechanical_crafter.tooltip": "动力合成器", - "block.create.mechanical_crafter.tooltip.summary": "这种动力组装装置可以_自动化_任何_有序合成_配方。根据想要合成的物品的_合成表尺寸_来摆放_相应数量_的动力合成器,并且用扳手调整物品在合成器里的_传动方向_以让他们收束在一起合成并输出", - "block.create.mechanical_crafter.tooltip.condition1": "接入动力时", - "block.create.mechanical_crafter.tooltip.behaviour1": "当机器中_所有_的物品槽都有物品时,将会启动所有的合成器进行工作。", - "block.create.mechanical_crafter.tooltip.condition2": "通入红石脉冲", - "block.create.mechanical_crafter.tooltip.behaviour2": "强制启动当前网格中所有给定的_材料_的_合成_", - "block.create.mechanical_crafter.tooltip.control1": "当在机器前方使用扳手时", - "block.create.mechanical_crafter.tooltip.action1": "将会改变物品移动的方向。要合成一个物品,所有原料必须被_移动到一起_,并且在阵列的_外缘_被弹出机器", - "block.create.mechanical_crafter.tooltip.control2": "当侧方或者后方使用扳手时", - "block.create.mechanical_crafter.tooltip.action2": "连接相邻的合成器的物品栏,这样_相同_的物品就会自动进入所有相互连接的合成器", - - "block.create.furnace_engine.tooltip": "熔炉引擎", - "block.create.furnace_engine.tooltip.summary": "一种强力的_旋转动能_的来源,但是需要_正在工作_的_熔炉_才能正常运作。", - "block.create.furnace_engine.tooltip.condition1": "当连接到正在燃烧的熔炉", - "block.create.furnace_engine.tooltip.behaviour1": "将会带动_相连_的_飞轮_(需要间隔一格),用高炉速度更快。", - - "block.create.flywheel.tooltip": "飞轮", - "block.create.flywheel.tooltip.summary": "一种大型的金属轮,能将_熔炉引擎_提供的动能稳定化输出,需要与_熔炉引擎_间隔一个方块。", - "block.create.flywheel.tooltip.condition1": "当连接正在输出的熔炉引擎", - "block.create.flywheel.tooltip.behaviour1": "将会提供相应的_旋转动能_。", - - "block.create.portable_storage_interface.tooltip": "移动存储接口", - "block.create.portable_storage_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等运动结构_设计的_物流接口_,_运动结构_和_固定结构_之间的物品交换站,两个接口会面时将_自动对接_,且必须彼此隔开 1-2 个方块。", - "block.create.portable_storage_interface.tooltip.condition1": "装配在运动结构上时", - "block.create.portable_storage_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式存储接口_对接的条件后,运动结构会_短暂地停下_,开始对接,并直接与_运动结构上的_存储容器_交互,进行物品的_输入输出_。", - "block.create.portable_storage_interface.tooltip.condition2": "通入红石信号时时", - "block.create.portable_storage_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。", - - "block.create.portable_fluid_interface.tooltip": "移动流体接口", - "block.create.portable_fluid_interface.tooltip.summary": "为动力活塞、装配矿车、旋转轴承、滑轮_等运动结构_设计的_流体接口_,_运动结构_和_固定结构_之间的流体交换站,两个接口会面时将_自动对接_,且必须彼此隔开 1-2 个方块。", - "block.create.portable_fluid_interface.tooltip.condition1": "装配在运动结构上时", - "block.create.portable_fluid_interface.tooltip.behaviour1": "移动到能够满足与_固定结构_上的_移动式流体接口_对接的条件后,运动结构会_短暂地停下_,开始对接,并直接与_运动结构_上的_流体储罐_交互,进行流体的_导入导出_。", - "block.create.portable_fluid_interface.tooltip.condition2": "通入红石信号时时", - "block.create.portable_fluid_interface.tooltip.behaviour2": "立即断开任何处于激活状态的连接。", - - "block.create.rotation_speed_controller.tooltip": "转速控制器", - "block.create.rotation_speed_controller.tooltip.summary": "一个可以变换所连接齿轮旋转速度的元件", - "block.create.rotation_speed_controller.tooltip.condition1": "接入大齿轮时", - "block.create.rotation_speed_controller.tooltip.behaviour1": "通过_鼠标滚轮_调整接入动力的_转速_,传递给连接的_大齿轮_,连接的大齿轮需要放置在其上方。", - - "block.create.mechanical_piston.tooltip": "动力活塞", - "block.create.mechanical_piston.tooltip.summary": "活塞的高级版本,使用_旋转动能_精确地移动其前方的方块,背面可放置活塞杆延长活塞范围,没有活塞杆将不会工作,使用_底盘_或者_粘液块_可以移动多行方块。", - "block.create.mechanical_piston.tooltip.condition1": "推拉活塞时", - "block.create.mechanical_piston.tooltip.behaviour1": "活塞的_速度_和_方向_与所接受_转速_的_大小_以及_方向_相关。", - - "block.create.piston_extension_pole.tooltip": "活塞杆", - "block.create.piston_extension_pole.tooltip.summary": "用于增加_动力活塞_的移动范围", - "block.create.piston_extension_pole.tooltip.condition1": "当连接到动力活塞时", - "block.create.piston_extension_pole.tooltip.behaviour1": "活塞的移动范围将扩大", - - "block.create.mechanical_bearing.tooltip": "动力轴承", - "block.create.mechanical_bearing.tooltip.summary": "使用旋转力旋转_大型结构_。", - "block.create.mechanical_bearing.tooltip.condition1": "接入动力时", - "block.create.mechanical_bearing.tooltip.behaviour1": "开始使相接的方块旋转。使用_机壳底盘_,_粘液球_或者_强力胶_将方块连接在一起,可以使得动力轴承带动更多的方块。", - - "block.create.windmill_bearing.tooltip": "风车轴承", - "block.create.windmill_bearing.tooltip.summary": "借助_风的力量_创造_动力_。设计你的独特风车,让其肆意旋转吧!", - "block.create.windmill_bearing.tooltip.condition1": "右击时", - "block.create.windmill_bearing.tooltip.behaviour1": "启动轴承,提供由其_附加结构_的旋转产生的动力。结构必须包括合适的_风帆_或_羊毛_。使用_机壳底盘_,_粘液块_或_强力胶_可以带动更多方块旋转。", - - "block.create.sail_frame.tooltip": "风帆框架", - "block.create.sail_frame.tooltip.summary": "实用的建筑方块,而将其安装于_风车轴承_上并组成特定结构时,它又能产出动力学能量。", - - "block.create.white_sail.tooltip": "风帆", - "block.create.white_sail.tooltip.summary": "可用于_组装风车_的结构方块,不俗的动力来源,有多种颜色。", - "block.create.white_sail.tooltip.condition1": "使用染料右击时", - "block.create.white_sail.tooltip.behaviour1": "改变颜色。", - - "block.create.clockwork_bearing.tooltip": "时钟轴承", - "block.create.clockwork_bearing.tooltip.summary": "一种高级的机械轴承,可以根据当前游戏内时间旋转两个不同的指针", - "block.create.clockwork_bearing.tooltip.condition1": "接入动力时", - "block.create.clockwork_bearing.tooltip.behaviour1": "旋转第一个连接的结构作为时针,第二个连接的结构作为分针", - - "block.create.sequenced_gearshift.tooltip": "可编程齿轮箱", - "block.create.sequenced_gearshift.tooltip.summary": "一种可编程的组件,可以根据内部的指令设计旋转的_方向_,_速度_,以及_距离_。此组件可以有效配合活塞和轴承等使用。最高可让其按_顺序_执行_ 5 条指令_。在高转速时工作精度可能会下降。", - "block.create.sequenced_gearshift.tooltip.condition1": "当通入红石信号时", - "block.create.sequenced_gearshift.tooltip.behaviour1": "在接入动能的情况下,执行指令。", - "block.create.sequenced_gearshift.tooltip.condition2": "当右击时", - "block.create.sequenced_gearshift.tooltip.behaviour2": "将打开_配置界面_", - - "block.create.cart_assembler.tooltip": "矿车装配站", - "block.create.cart_assembler.tooltip.summary": "当放置于铁轨上时,将会_装配_或者_卸载_穿越它的矿车运动结构。按下 [Ctrl] 可以查阅它在不同轨道上的行为。", - "block.create.cart_assembler.tooltip.condition1": "单个矿车结构", - "block.create.cart_assembler.tooltip.behaviour1": "只有_单个_矿车装置,整个结构在旋转时会以这_单个_矿车为基点。使用_扳手_可以指定结构的_旋转行为_。", - "block.create.cart_assembler.tooltip.condition2": "连接矿车结构", - "block.create.cart_assembler.tooltip.behaviour2": "由_一整个结构所相连_的两个矿车装置,这_两个矿车_会被这_架设于它们之间的结构连接起来。这一结构的行为类似于_矿车联轴器_。", - "block.create.cart_assembler.tooltip.control1": "放置于轨道上时", - "block.create.cart_assembler.tooltip.action1": "通入红石信号时_装配_经过的矿车,未激活时_卸载_经过的矿车。", - "block.create.cart_assembler.tooltip.control2": "放置于充能铁轨上时", - "block.create.cart_assembler.tooltip.action2": "通入红石信号时_装配_并加速矿车,未激活时_卸载_并停住经过的矿车。", - "block.create.cart_assembler.tooltip.control3": "放置在探测铁轨上时", - "block.create.cart_assembler.tooltip.action3": "_装配未装配_过的矿车,_卸载装配_过的矿车。", - "block.create.cart_assembler.tooltip.control4": "放置在激活铁轨上时", - "block.create.cart_assembler.tooltip.action4": "通入红石信号时_卸载_矿车。", - - "block.create.rope_pulley.tooltip": "绳索滑轮", - "block.create.rope_pulley.tooltip.summary": "带动与其相接的_方块_以及_垂直方向上的结构_。你可以利用使用_底盘_、_粘液球_或_强力胶_来移动更多的方块。", - "block.create.rope_pulley.tooltip.condition1": "接入动力时", - "block.create.rope_pulley.tooltip.behaviour1": "根据输入的转速的大小以及方向,移动链接的结构。", - - "block.create.linear_chassis.tooltip": "机壳底盘", - "block.create.linear_chassis.tooltip.summary": "一种可配置的基础方块,用于连接运动结构。", - "block.create.linear_chassis.tooltip.condition1": "被移动时", - "block.create.linear_chassis.tooltip.behaviour1": "_带动_所有_相接的底盘_,以及上方一定范围内的柱形方块进行同方向移动。上方的方块想要被_带动_,底盘上面的面必须是_有黏性的_。(详参 Ctrl)", - "block.create.linear_chassis.tooltip.condition2": "手持扳手查看时", - "block.create.linear_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住 _Ctrl_ 可以同时配置相连的其他底盘。", - "block.create.linear_chassis.tooltip.control1": "当用粘液球右击时", - "block.create.linear_chassis.tooltip.action1": "使得被使用面具有_黏性_。当移动时,无论具体的移动方向如何,底盘都会_带动_与该面相接的方块。", - - "block.create.secondary_linear_chassis.tooltip": "机壳底盘2号", - "block.create.secondary_linear_chassis.tooltip.summary": "第二种_机壳底盘_,不会与第一种机壳底盘互相连接。", - - "block.create.radial_chassis.tooltip": "旋转底盘", - "block.create.radial_chassis.tooltip.summary": "一种可配置的基础方块,用于连接运动结构。", - "block.create.radial_chassis.tooltip.condition1": "当被旋转时", - "block.create.radial_chassis.tooltip.behaviour1": "_带动_所有_附着于它_的,位于_其上方成柱形_的方块。侧面所附着的方块必需在一定的范围内且附着的面必须是有黏性的,方可被带动。(详参 Ctrl)", - "block.create.radial_chassis.tooltip.condition2": "手持扳手查看时", - "block.create.radial_chassis.tooltip.behaviour2": "配置可连接方块的_范围_。按住_Ctrl_可以同时配置相连的其他底盘。", - "block.create.radial_chassis.tooltip.control1": "当用粘液球右击时", - "block.create.radial_chassis.tooltip.action1": "使旋转底盘的这一面_具有黏性_。所有该方向上与其相连的方块会与其_一同移动_。", - - "block.create.mechanical_drill.tooltip": "动力钻头", - "block.create.mechanical_drill.tooltip.summary": "用于_破坏方块_的装置,可以被_动力活塞_和_动力轴承_等移动设备带动", - "block.create.mechanical_drill.tooltip.condition1": "当接入动力时", - "block.create.mechanical_drill.tooltip.behaviour1": "_原地_破坏正前方的方块,且_伤害_在一定范围内生物及玩家。", - "block.create.mechanical_drill.tooltip.condition2": "当移动时", - "block.create.mechanical_drill.tooltip.behaviour2": "横向或纵向沿路破坏其所_碰到_的方块。", - - "block.create.mechanical_harvester.tooltip": "动力收割机", - "block.create.mechanical_harvester.tooltip.summary": "适用于中型作物自动化的收割机,可以被_动力活塞_和_动力轴承_等带动。", - "block.create.mechanical_harvester.tooltip.condition1": "当移动时", - "block.create.mechanical_harvester.tooltip.behaviour1": "当收割机移动至_成熟作物_时,_收割_作物并将作物变为初始生长状态。", - - "block.create.mechanical_plough.tooltip": "动力犁", - "block.create.mechanical_plough.tooltip.summary": "犁是一个非常有用的多功能方块,它可以被_动力活塞_和_动力轴承_等带动", - "block.create.mechanical_plough.tooltip.condition1": "当移动时", - "block.create.mechanical_plough.tooltip.behaviour1": "可以打掉无碰撞体积的一些_附着方块_,比如火把和雪等。可以在不伤害实体的情况下移动它们。能像_锄头_一样翻土耕田。", - - "block.create.mechanical_saw.tooltip": "动力锯", - "block.create.mechanical_saw.tooltip.summary": "可以用于_砍树_,也可以用于_切割方块_,可以被_动力活塞_和_动力轴承_等带动", - "block.create.mechanical_saw.tooltip.condition1": "当向上放置时", - "block.create.mechanical_saw.tooltip.behaviour1": "对掉落或放置在其上方的方块应用_板材切割_以及_石材切割配方_。当可能出现多种产物时,它会进行循环输出,除非使用_过滤器_指定其输出产物。", - "block.create.mechanical_saw.tooltip.condition2": "当水平放置时", - "block.create.mechanical_saw.tooltip.behaviour2": "可以破坏其面前的_原木_。如果这些原木支撑着_一整颗树_,这棵_树_会被锯子_砍倒_。", - "block.create.mechanical_saw.tooltip.condition3": "当移动时", - "block.create.mechanical_saw.tooltip.behaviour3": "将会_砍倒_碰撞到的树。", - "block.create.stockpile_switch.tooltip": "存量转换器", "block.create.stockpile_switch.tooltip.summary": "根据连接的容器中_储存物品_的数量切换红石信号强度。自带有过滤槽,与_比较器_不同的是,你可以配置_存量转换器_信号反转的_阈值_。", "block.create.stockpile_switch.tooltip.condition1": "当右击时", @@ -1714,126 +1403,93 @@ "block.create.content_observer.tooltip": "物品侦测器", "block.create.content_observer.tooltip.summary": "检测_容器_和_传送带_中过滤器匹配的物品。当在_物品栏_,_传送带_或者_溜槽所容物_中侦测到匹配的物品时,此组件将发出_红石信号_。当观察到的漏斗_转移匹配的物品_时,此组件将发出_红石脉冲_。", - "block.create.redstone_link.tooltip": "无线红石信号终端", - "block.create.redstone_link.tooltip.summary": "无线红石信号终端,可以使用_任何物品_编辑终端_频道_。虽然距离挺远,但是终归是有限的。", - "block.create.redstone_link.tooltip.condition1": "当启用时", - "block.create.redstone_link.tooltip.behaviour1": "接收相同_频道_提供的_红石信号_。", - "block.create.redstone_link.tooltip.control1": "当手持方块右击方块时", - "block.create.redstone_link.tooltip.action1": "手持_任意物品_为其设置_频道_,可以使用两种物品组合设置_频道_。", - "block.create.redstone_link.tooltip.control2": "当潜行右击时", - "block.create.redstone_link.tooltip.action2": "在_发射模式_和_接收模式_之间切换。", - - "block.create.nixie_tube.tooltip": "辉光管", - "block.create.nixie_tube.tooltip.summary": "一个精致,且有红石能量激活的_数值_和_文本_显示器。", - "block.create.nixie_tube.tooltip.condition1": "通入红石信号时时", - "block.create.nixie_tube.tooltip.behaviour1": "直观的显示当前_红石信号_的强度", - "block.create.nixie_tube.tooltip.condition2": "被命名牌命名时", - "block.create.nixie_tube.tooltip.behaviour2": "在_沿直线排列_多个辉光管上显示_命名牌内容_。", - - "block.create.redstone_contact.tooltip": "接触式红石信号发生器", - "block.create.redstone_contact.tooltip.summary": "一种用于高级红石装置的设备。只能两两工作。可以被_动力活塞_和_动力轴承_等控制类机器带动。", - "block.create.redstone_contact.tooltip.condition1": "当正对面放置也放置相互朝向的接触信号发生器时", - "block.create.redstone_contact.tooltip.behaviour1": "发出_红石信号_。", - "block.create.redstone_contact.tooltip.condition2": "当移动时", - "block.create.redstone_contact.tooltip.behaviour2": "会使所有与其接触的发生器发出红石信号。", - "block.create.adjustable_crate.tooltip": "可调节板条箱", "block.create.adjustable_crate.tooltip.summary": "该箱子支持玩家对其容量进行调整,最大可以容纳_16组_物品。支持_红石比较器_。", - "block.create.adjustable_crate.tooltip.control1": "当右击时", - "block.create.adjustable_crate.tooltip.action1": "打开箱子", + "block.create.adjustable_crate.tooltip.condition1": "当右击时", + "block.create.adjustable_crate.tooltip.behaviour1": "打开_配置面板_。", "block.create.creative_crate.tooltip": "创造板条箱", "block.create.creative_crate.tooltip.summary": "这种_储存容器_可以无限地复制任何物品。它还可以移除附近的_蓝图加农炮_的材料需求。", "block.create.creative_crate.tooltip.condition1": "当标记了物品时", "block.create.creative_crate.tooltip.behaviour1": "任何从容器中_提取_的物品都是_无限量的_,而任何_放置_到容器中的物品都会被_送入虚空_", - "block.create.deployer.tooltip": "机械手", - "block.create.deployer.tooltip.summary": "_攻击_,_使用_,以及_激活_。这个机器会竭尽所能地_模仿_一个_玩家_的行为。它可以将物品从其自身的_物品栏_中_拿取_出来,或者将物品_存入_其中。", - "block.create.deployer.tooltip.condition1": "接入动能时", - "block.create.deployer.tooltip.behaviour1": "机械手可伸长_两个方块_的距离,取出_缓存区_的物品并使用。", - "block.create.deployer.tooltip.condition2": "当使用扳手右击时", - "block.create.deployer.tooltip.behaviour2": "启用拳头模式,在拳头模式之下,机械手将会试图使用手中的物品_破坏方块_,或者_攻击实体_。", - "block.create.deployer.tooltip.condition3": "配有过滤器时", - "block.create.deployer.tooltip.behaviour3": "只有在机械手手持的物品与_过滤器_物品相_匹配_时才会激活。不匹配的物品无法被其持有;匹配且持有在机械手上的物品无法被提取。", - - "block.create.brass_casing.tooltip": "黄铜机壳", - "block.create.brass_casing.tooltip.summary": "一种坚固的机壳,有多种用途。可以用来包装_传动杆_以及_传送带_。", - - "block.create.pulse_repeater.tooltip": "脉冲中继器", - "block.create.pulse_repeater.tooltip.summary": "一个简单的电路元件,将通过的红石信号变为 1 tick。", - - "block.create.adjustable_repeater.tooltip": "可调节中继器", - "block.create.adjustable_repeater.tooltip.summary": "高级中继器,最大可设置 30 分钟延迟。", - - "block.create.adjustable_pulse_repeater.tooltip": "可调节脉冲中继器", - "block.create.adjustable_pulse_repeater.tooltip.summary": "一种单次 1 tick 的红石脉冲器,可以调节延时至30 min。", - - "block.create.analog_lever.tooltip": "模拟拉杆", - "block.create.analog_lever.tooltip.summary": "一种可以调节任意信号强度的推杆。", - - "block.create.powered_toggle_latch.tooltip": "转换锁存器", - "block.create.powered_toggle_latch.tooltip.summary": "一种拉杆,在红石电路中可以用作转换锁存器。", - - "block.create.powered_latch.tooltip": "锁存器", - "block.create.powered_latch.tooltip.summary": "一种拉杆,在红石电路中用作锁存器,从后方输入将会启用这个拉杆,从侧边输入将会重置这个拉杆。", + "item.create.creative_cake.tooltip": "创造烈焰蛋糕", + "item.create.creative_cake.tooltip.summary": "为辛勤劳作的_烈焰人_精心准备的特别的美味。烈焰人吃了这个以后将_再也不需要燃料_。", + "item.create.creative_cake.tooltip.condition1": "对烈焰人燃烧室右击使用时", + "item.create.creative_cake.tooltip.behaviour1": "_固定_烈焰人燃烧室当前的燃料量。再次右击可以在不同燃料量之间_切换_。", "block.create.controller_rail.tooltip": "控制铁轨", "block.create.controller_rail.tooltip.summary": "一种_汇流的,受红石信号影响的_铁轨,可以_较好地控制_经过矿车的_移动速度_。", "block.create.controller_rail.tooltip.condition1": "通入红石信号时时", "block.create.controller_rail.tooltip.behaviour1": "根据信号强度_加速_或_减速_经过的矿车。还会将红石信号传递到相邻的控制铁轨。向两个控制铁轨通入不同等级的红石信号,两者中间的轨道会受到以此为区间的连续等级的红石信号的激活。", - "block.create.speedometer.tooltip": "速度表", - "block.create.speedometer.tooltip.summary": "测量并展示连接网络的_旋转速度_,支持使用_红石比较器_。", - "block.create.speedometer.tooltip.condition1": "接入动力时", - "block.create.speedometer.tooltip.behaviour1": "将会用颜色展示速度的大小,_绿色_为慢速、_蓝色_为中速、_紫色_为快速。一些动力组件需要足够的速度等级方能正常工作。", - - "block.create.stressometer.tooltip": "应力表", - "block.create.stressometer.tooltip.summary": "测量并展示连接网络的_应力值_,支持使用_红石比较器_。", - "block.create.stressometer.tooltip.condition1": "接入动力时", - "block.create.stressometer.tooltip.behaviour1": "将会用颜色展示承受的应力。如果_网络过载_则会瘫痪,必须_减少使用机器_或者_增加动力源_。", - "item.create.sand_paper.tooltip": "砂纸", "item.create.sand_paper.tooltip.summary": "用来_打磨_物品的砂纸,可以用_机械手_来实现自动化。", "item.create.sand_paper.tooltip.condition1": "使用时", "item.create.sand_paper.tooltip.behaviour1": "打磨_副手_上或者_准心所指_的物品。", - "item.create.super_glue.tooltip": "强力胶", - "item.create.super_glue.tooltip.summary": "让两个方块互相_粘在一起_,他们将再也无法分开了。", - "item.create.super_glue.tooltip.condition1": "右击使用时", - "item.create.super_glue.tooltip.behaviour1": "有强力胶的方块的_那一面_会变得有黏性。和此面相邻的方块在被_动力活塞_或者_动力轴承_等方块驱动的时候会被一同带动", - "item.create.super_glue.tooltip.condition2": "在副手上时", - "item.create.super_glue.tooltip.behaviour2": "主手放置的方块会被_直接_粘在所放置的方块上", - "item.create.builders_tea.tooltip": "建造工茶饮", "item.create.builders_tea.tooltip.summary": "饮下这杯完美茶饮,开启神清气爽的一天。可以回复_饥饿值_并获得_急迫_效果。", "item.create.refined_radiance.tooltip": "光辉石", "item.create.refined_radiance.tooltip.summary": "一种用_光辉_锻造的化合物材料。", + "item.create.refined_radiance.tooltip.condition1": "尚未完工", + "item.create.refined_radiance.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", "item.create.shadow_steel.tooltip": "暗影钢", "item.create.shadow_steel.tooltip.summary": "一种用_虚空_锻造的化合物材料。", + "item.create.shadow_steel.tooltip.condition1": "尚未完工", + "item.create.shadow_steel.tooltip.behaviour1": "该材料在未来可能会有更多的用途。", + + "item.create.linked_controller.tooltip": "无线红石遥控器", + "item.create.linked_controller.tooltip.summary": "提供_六个_可以绑定_无线红石_频道的按钮,用于_遥控_附近的_无线红石信号终端_。", + "item.create.linked_controller.tooltip.condition1": "右击时", + "item.create.linked_controller.tooltip.behaviour1": "_拿起_或_放下_遥控器。拿起遥控器时,_移动_按键将被用来_操作遥控器_而不是移动玩家。", + "item.create.linked_controller.tooltip.condition2": "潜行右击时", + "item.create.linked_controller.tooltip.behaviour2": "打开手动_配置界面_。", + "item.create.linked_controller.tooltip.condition3": "右击无线红石信号终端时", + "item.create.linked_controller.tooltip.behaviour3": "启用_配对模式_,按_六个按键_中的一个来配对_无线红石信号终端_的_频率_。", + "item.create.linked_controller.tooltip.condition4": "右击讲台时", + "item.create.linked_controller.tooltip.behaviour4": "将遥控器放在讲台上以便使用。(潜行右击来取回遥控器。)", + + "item.create.diving_helmet.tooltip": "潜水头盔", + "item.create.diving_helmet.tooltip.summary": "与_铜制背罐_配合使用,为穿戴者提供在_水下_行动一段时间所需的_空气_。", + "item.create.diving_helmet.tooltip.condition1": "戴在头上时", + "item.create.diving_helmet.tooltip.behaviour1": "提供_水下呼吸_效果。缓慢消耗背罐中的_压缩空气_。", + + "item.create.copper_backtank.tooltip": "铜制背罐", + "item.create.copper_backtank.tooltip.summary": "一个可以_背在背上_的_铜罐_,用于携带一定量的压缩空气。", + "item.create.copper_backtank.tooltip.condition1": "背在背上时", + "item.create.copper_backtank.tooltip.behaviour1": "为其他需要_压缩空气_的装备提供所需的空气。", + "item.create.copper_backtank.tooltip.condition2": "当放下并接入动力时", + "item.create.copper_backtank.tooltip.behaviour2": "基于转速从周围环境中_收集_并_加压空气_。", + + "item.create.diving_boots.tooltip": "潜水靴", + "item.create.diving_boots.tooltip.summary": "一双_沉重的靴子_,让穿戴者可以更方便的探索海底。", + "item.create.diving_boots.tooltip.condition1": "穿在脚上时", + "item.create.diving_boots.tooltip.behaviour1": "穿戴者_下沉更快_并_无法游泳_。穿戴者可以在水下_行走_和_跳跃_。穿戴者不会被_传送带_移走。", + + "item.create.crafting_blueprint.tooltip": "合成蓝图", + "item.create.crafting_blueprint.tooltip.summary": "_放在_墙上。设置特定的_原料排布_以便更快地手搓物品。每个格子都可以设定一个配方。", + "item.create.crafting_blueprint.condition1": "当右击空的格子时", + "item.create.crafting_blueprint.behaviour1": "打开一个_配方设置界面_,用于_设置_一个_合成配方_以及设置显示的图标。", + "item.create.crafting_blueprint.condition2": "当右击设置好的格子时", + "item.create.crafting_blueprint.behaviour2": "使用_物品栏_中的物品制作_设置的配方_。_潜行_以一次合成_一组_。", "item.create.minecart_coupling.tooltip": "矿车连轴器", "item.create.minecart_coupling.tooltip.summary": "将多个_矿车_或运输结构链接在一起,构成雄伟的火车。", "item.create.minecart_coupling.tooltip.condition1": "作用与矿车时", "item.create.minecart_coupling.tooltip.behaviour1": "将两个矿车耦合在一起,在移动时将它们保持_恒定的距离_。", - "item.create.crafter_slot_cover.tooltip": "合成器盖板", - "item.create.crafter_slot_cover.tooltip.summary": "用来标记_动力合成器_以不放入物品。在制造与桶类似的斜向合成表时非常有用。", + "block.create.peculiar_bell.tooltip": "奇异钟", + "block.create.peculiar_bell.tooltip.summary": "装饰用的_黄铜质钟_。放在_灵魂火_的正上方可能会产生意料之外的后果……", + + "block.create.haunted_bell.tooltip": "怪异钟", + "block.create.haunted_bell.tooltip.summary": "_被诅咒_的钟,其中充满了来自下界的迷失的灵魂。", + "block.create.haunted_bell.tooltip.condition1": "当手持或鸣响时", + "block.create.haunted_bell.tooltip.behaviour1": "标识出附近可能生成_敌对生物_的_黑暗_的地方。", - "create.tooltip.wip": "WIP", - "create.tooltip.workInProgress": "这东西还没有做完!", - "create.tooltip.randomWipDescription0": "别把这玩意给熊孩子", - "create.tooltip.randomWipDescription1": "每次你使用这个东西,都会让一只无辜的熊猫丢掉性命,每!一!次!", - "create.tooltip.randomWipDescription2": "使用后果自负", - "create.tooltip.randomWipDescription3": "(摇手指)这可不是你在找的物品,走开吧", - "create.tooltip.randomWipDescription4": "自爆模式已启动,10,9,8..。", - "create.tooltip.randomWipDescription5": "相信我,你现在已经没有回头路了。", - "create.tooltip.randomWipDescription6": "如果你使用这个东西,那么本作者与它造成的任何后果没有责任。", - "create.tooltip.randomWipDescription7": "这玩意不是给你用的,换个吧", - "create.tooltip.randomWipDescription8": "试试就逝世。", - "_": "->------------------------] Ponder Content [------------------------<-", "create.ponder.hold_to_ponder": "按住 [%1$s] 开始思索", @@ -1848,41 +1504,46 @@ "create.ponder.replay": "重放", "create.ponder.think_back": "回想", "create.ponder.slow_text": "舒适阅读", - "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", - "create.ponder.shared.rpm32": "32 RPM", - "create.ponder.shared.sneak_and": "潜行 +", - "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内。", + "create.ponder.exit": "退出", + "create.ponder.welcome": "欢迎来到思索项目列表", + "create.ponder.categories": "机械动力中包含的条目", + "create.ponder.index_description": "点击一个图标来查看相关的物品和方块。", + "create.ponder.index_title": "思索项目列表", + "create.ponder.shared.rpm16": "16 RPM", "create.ponder.shared.behaviour_modify_wrench": "可以用扳手调整它的行为。", + "create.ponder.shared.storage_on_contraption": "与装置相接的存储空间,会自动将装置遇到的掉落物拾取到空间内。", + "create.ponder.shared.sneak_and": "潜行 +", "create.ponder.shared.rpm8": "8 RPM", "create.ponder.shared.ctrl_and": "Ctrl +", + "create.ponder.shared.rpm32": "32 RPM", "create.ponder.shared.rpm16_source": "动力源:16 R", - "create.ponder.shared.rpm16": "16 RPM", - "create.ponder.tag.kinetic_sources": "动力源", - "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件。", - "create.ponder.tag.contraption_actor": "装置执行组件", - "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", - "create.ponder.tag.arm_targets": "机械臂的工作目标", - "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点。", - "create.ponder.tag.logistics": "物品运输", - "create.ponder.tag.logistics.description": "该组件可以协助物品运输", - "create.ponder.tag.movement_anchor": "运动源泉", - "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来。", - "create.ponder.tag.creative": "创造模式", - "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的。", - "create.ponder.tag.kinetic_relays": "动力方块", - "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件。", - "create.ponder.tag.windmill_sails": "风车轴承的帆", - "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", - "create.ponder.tag.contraption_assembly": "方块连接物件", - "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的物件", - "create.ponder.tag.decoration": "装饰", - "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法。", - "create.ponder.tag.kinetic_appliances": "动力设备", - "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作。", + "create.ponder.shared.movement_anchors": "有了底盘和强力胶,移动起大型结构轻轻松松。", "create.ponder.tag.redstone": "逻辑组件", "create.ponder.tag.redstone.description": "这些组件会在红石工程中发挥大用处。", + "create.ponder.tag.contraption_assembly": "方块连接物件", + "create.ponder.tag.contraption_assembly.description": "将各个组件连接以便同时运动的物件", "create.ponder.tag.fluids": "流体操纵器械", "create.ponder.tag.fluids.description": "这些组件可以用于传递流体,以及利用流体进行工作。", + "create.ponder.tag.decoration": "装饰", + "create.ponder.tag.decoration.description": "装饰是这些组件的常见用法。", + "create.ponder.tag.windmill_sails": "风车轴承的帆", + "create.ponder.tag.windmill_sails.description": "在进行风车组装时会被算入风车旋转力的方块,这些方块的效能都是一样的。", + "create.ponder.tag.arm_targets": "机械臂的工作目标", + "create.ponder.tag.arm_targets.description": "该组件可做为机械臂的输入或者输出点。", + "create.ponder.tag.kinetic_appliances": "动力设备", + "create.ponder.tag.kinetic_appliances.description": "这些组件可以利用旋转力进行工作。", + "create.ponder.tag.kinetic_sources": "动力源", + "create.ponder.tag.kinetic_sources.description": "能够发生动力的组件。", + "create.ponder.tag.movement_anchor": "运动源泉", + "create.ponder.tag.movement_anchor.description": "有了它,运动装置才得以可能,它可以以数种方式使相接的结构运动起来。", + "create.ponder.tag.kinetic_relays": "动力方块", + "create.ponder.tag.kinetic_relays.description": "用于传递旋转力的组件。", + "create.ponder.tag.contraption_actor": "装置执行组件", + "create.ponder.tag.contraption_actor.description": "能在移动的装置上执行特殊功能的组件", + "create.ponder.tag.creative": "创造模式", + "create.ponder.tag.creative.description": "总有些东西是生存模式得不到的。", + "create.ponder.tag.logistics": "物品运输", + "create.ponder.tag.logistics.description": "该组件可以协助物品运输", "create.ponder.adjustable_pulse_repeater.header": "使用可调节脉冲中继器控制信号发送", "create.ponder.adjustable_pulse_repeater.text_1": "可调节脉冲中继器在一段延时之后会发出一道短时脉冲", @@ -1994,7 +1655,8 @@ "create.ponder.cart_assembler_modes.header": "矿车装置的方向设定", "create.ponder.cart_assembler_modes.text_1": "矿车装置会随着矿车的运动而发生转向", - "create.ponder.cart_assembler_modes.text_2": "如果装配结构的方向锁定了,那么结构的方向将不再改变", + "create.ponder.cart_assembler_modes.text_2": "矿车装置上的箭头表明了哪一侧是“前面”", + "create.ponder.cart_assembler_modes.text_3": "如果装配结构的方向锁定了,那么结构的方向将不再改变", "create.ponder.cart_assembler_rails.header": "另外几种矿车以及铁轨", "create.ponder.cart_assembler_rails.text_1": "放置在普通轨道上的矿车装配站并不会影响路过矿车装置的运动", @@ -2048,6 +1710,12 @@ "create.ponder.cogwheel.text_1": "齿轮会将动力传递至临近的齿轮", "create.ponder.cogwheel.text_2": "以此方式连接的齿轮,旋转方向相反", + "create.ponder.creative_fluid_tank.header": "创造流体储罐", + "create.ponder.creative_fluid_tank.text_1": "创造流体储罐可以提供无限数量的流体", + "create.ponder.creative_fluid_tank.text_2": "使用一个含有流体的容器右击它来设置它提供的流体", + "create.ponder.creative_fluid_tank.text_3": "流体管道可以从中无限提取设置的流体", + "create.ponder.creative_fluid_tank.text_4": "任何被输入创造流体储罐的液体都将被销毁", + "create.ponder.creative_motor.header": "使用创造马达发生旋转", "create.ponder.creative_motor.text_1": "创造马达不仅能够手动调配输出旋转力,而且体积相当小巧", "create.ponder.creative_motor.text_2": "对其背侧面板滚动滑轮,可以改变马达的输出旋转转速", @@ -2084,6 +1752,12 @@ "create.ponder.deployer_modes.text_1": "在默认情况下,机械手模仿玩家的右击交互", "create.ponder.deployer_modes.text_2": "使用扳手可以将模式调整为模仿玩家的左击交互", + "create.ponder.deployer_processing.header": "使用机械手处理物品", + "create.ponder.deployer_processing.text_1": "当机械手持有合适的物品时,它可以自动处理下方的物品", + "create.ponder.deployer_processing.text_2": "物品可以被丢在机械手下方,或放在置物台上", + "create.ponder.deployer_processing.text_3": "当传送带上的物品经过机械手下方时...", + "create.ponder.deployer_processing.text_4": "...机械手会使物品停下,然后处理这个物品", + "create.ponder.deployer_redstone.header": "使用红石控制机械手", "create.ponder.deployer_redstone.text_1": "当被红石充能时,机械手会停止工作", "create.ponder.deployer_redstone.text_2": "在停止工作前,机械手会完成当前正在进行的工作周期", @@ -2100,8 +1774,14 @@ "create.ponder.empty_blaze_burner.text_2": "或者,也可以通过右击烈焰人刷怪笼来填充激活烈焰人燃烧室", "create.ponder.empty_blaze_burner.text_3": "这样,你便有了一个可供部分机器加工的热源", "create.ponder.empty_blaze_burner.text_4": "如果是为了美观,空的烈焰人燃烧室也可以被打火石点燃", + "create.ponder.empty_blaze_burner.text_5": "使用包含灵魂的物品可以将火焰变为灵魂火", "create.ponder.empty_blaze_burner.text_6": "但是,这样的热源不足以给机器提加工供足够的热量", + "create.ponder.encased_fluid_pipe.header": "遮掩流体管道", + "create.ponder.encased_fluid_pipe.text_1": "铜机壳可以用于装饰流体管道", + "create.ponder.encased_fluid_pipe.text_2": "除了遮掩流体管道之外,装有铜机壳的流体管道将不会改变其连接状态", + "create.ponder.encased_fluid_pipe.text_3": "它将不会对旁边新增加或移除的管道做出反应", + "create.ponder.fan_direction.header": "鼓风机的气流", "create.ponder.fan_direction.text_1": "鼓风机使用旋转力来制造气流", "create.ponder.fan_direction.text_2": "流速以及方向由所接收旋转力的强弱以及方向而定", @@ -2120,6 +1800,35 @@ "create.ponder.fan_source.text_1": "如鼓风机的扇叶向下朝着热源放置,鼓风机可以借此产生旋转力", "create.ponder.fan_source.text_2": "当鼓风机接受红石信号后,它便会向外供给旋转力", + "create.ponder.fluid_pipe_flow.header": "使用管道运输流体", + "create.ponder.fluid_pipe_flow.text_1": "流体管道可以用于连接两个或多个流体容器", + "create.ponder.fluid_pipe_flow.text_2": "使用扳手为直的管道增加观察窗", + "create.ponder.fluid_pipe_flow.text_3": "带有观察窗的管道不会建立侧向连接", + "create.ponder.fluid_pipe_flow.text_4": "通过使用动力泵,流体管道可以传输流体", + "create.ponder.fluid_pipe_flow.text_5": "一开始,流体不会真正被消耗", + "create.ponder.fluid_pipe_flow.text_6": "当管道内的液体流彻底联通之后,流体才会开始逐渐从一个容器中转移到另一个", + "create.ponder.fluid_pipe_flow.text_7": "这意味着流体管道本身并不真正存储任何流体", + + "create.ponder.fluid_pipe_interaction.header": "抽取和填充流体容器", + "create.ponder.fluid_pipe_interaction.text_1": "流体管道的末端可以与许多种容器连接", + "create.ponder.fluid_pipe_interaction.text_2": "任何可以容纳流体的容器都可以被填充或从中抽取", + "create.ponder.fluid_pipe_interaction.text_3": "开放的管道口可以吸走流体源块...", + "create.ponder.fluid_pipe_interaction.text_4": "...或者将流体源排放出来", + "create.ponder.fluid_pipe_interaction.text_5": "管道也可以从许多其他方块中直接抽取流体", + + "create.ponder.fluid_tank_sizes.header": "流体储罐的大小", + "create.ponder.fluid_tank_sizes.text_1": "多格流体储罐可以被放置在一起来提供更大的容量", + "create.ponder.fluid_tank_sizes.text_2": "流体储罐最大可以有3x3的横截面...", + "create.ponder.fluid_tank_sizes.text_3": "...并且可以有超过30格高", + "create.ponder.fluid_tank_sizes.text_4": "使用扳手可以打开或关闭观察窗", + + "create.ponder.fluid_tank_storage.header": "使用流体储罐存储流体", + "create.ponder.fluid_tank_storage.text_1": "流体储罐可以存储大量的流体", + "create.ponder.fluid_tank_storage.text_2": "流体管道可以从任何一面将流体输入/输出流体储罐", + "create.ponder.fluid_tank_storage.text_3": "使用比较器可以检测储罐中的流体储量", + "create.ponder.fluid_tank_storage.text_4": "在生存模式中,无法直接用容器将流体装入或取出储罐", + "create.ponder.fluid_tank_storage.text_5": "要装满/倒空流体容器,可以使用工作盆,分液池或注液器。", + "create.ponder.flywheel.header": "使用飞轮来产生旋转力", "create.ponder.flywheel.text_1": "飞轮和熔炉引擎必须配套使用,方可产生旋转力", "create.ponder.flywheel.text_2": "如此产生的旋转力具有非常大的应力值", @@ -2193,6 +1902,34 @@ "create.ponder.hand_crank.text_3": "它产生的转速相对较高", "create.ponder.hand_crank.text_4": "潜行长按右键可以顺时针旋转它", + "create.ponder.hose_pulley.header": "使用软管滑轮抽取或排放流体", + "create.ponder.hose_pulley.text_1": "软管滑轮可以用于方便的抽取或填满一个较大区域中的流体", + "create.ponder.hose_pulley.text_2": "通过输入动力可以调节软管末端的高度", + "create.ponder.hose_pulley.text_3": "翻转动力输入的方向可以收起软管", + "create.ponder.hose_pulley.text_4": "管道可以连接在另一侧", + "create.ponder.hose_pulley.text_5": "连接的管道可以将流体输入软管滑轮以在下方放置流体源...", + "create.ponder.hose_pulley.text_6": "...或者提供吸力来抽取世界中的流体", + "create.ponder.hose_pulley.text_7": "软管滑轮的抽取/排放速度取决于连接管道中流体的流速", + + "create.ponder.hose_pulley_infinite.header": "从大型水体中抽取或向其排放", + "create.ponder.hose_pulley_infinite.text_1": "当软管被放进足够大的水体中时...", + "create.ponder.hose_pulley_infinite.text_2": "...它在抽取或排放液体时将不会影响流体源", + "create.ponder.hose_pulley_infinite.text_3": "可以从这些软管滑轮中无限的抽取或向其排放流体", + + "create.ponder.hose_pulley_level.header": "软管滑轮的排水/抽水机制", + "create.ponder.hose_pulley_level.text_1": "当软管彻底收回时,软管滑轮无法工作。", + "create.ponder.hose_pulley_level.text_2": "流体会由上至下被抽取", + "create.ponder.hose_pulley_level.text_3": "流体表面最终将会被抽取到刚好低于软管开口", + "create.ponder.hose_pulley_level.text_4": "流体将会由下至上被填充", + "create.ponder.hose_pulley_level.text_5": "流体最多只能被填充至软管开口所在的高度", + + "create.ponder.item_drain.header": "使用分液池提取物品中的流体", + "create.ponder.item_drain.text_1": "分液池可以提取容器中的流体", + "create.ponder.item_drain.text_2": "右键点击可以将手持的容器中的流体倒入分液池", + "create.ponder.item_drain.text_3": "当物品从侧面输入时...", + "create.ponder.item_drain.text_4": "...物品将会经过分液池顶部,并在过程中将其包含的液体排入分液池", + "create.ponder.item_drain.text_5": "流体管到可以从分液池中抽取液体", + "create.ponder.large_cogwheel.header": "使用大齿轮传递旋转力", "create.ponder.large_cogwheel.text_1": "大齿轮可以以特定的角度相互连接", "create.ponder.large_cogwheel.text_2": "可以利用大齿轮变更旋转轴向", @@ -2303,18 +2040,33 @@ "create.ponder.mechanical_plough.text_3": "此外,动力犁可以耕地", "create.ponder.mechanical_plough.text_4": "...它也可以在不伤害实体的情况下推动它们", - "create.ponder.mechanical_press.header": "使用动力辊轧机处理物品", - "create.ponder.mechanical_press.text_1": "动力辊轧机可以处理位于其下方的物品", + "create.ponder.mechanical_press.header": "使用动力辊压机处理物品", + "create.ponder.mechanical_press.text_1": "动力辊压机可以处理位于其下方的物品", "create.ponder.mechanical_press.text_2": "在其下方丢入物品,或者将物品放在置物台上,都算作有效的物品输入", - "create.ponder.mechanical_press.text_3": "若物品被输入时正位于传送带上...", - "create.ponder.mechanical_press.text_4": "辊轧机会使物品停下,然后自动处理这一物品", + "create.ponder.mechanical_press.text_3": "当传送带上的物品经过辊压机下方时....", + "create.ponder.mechanical_press.text_4": "辊压机会使物品停下,然后自动处理这一物品", - "create.ponder.mechanical_press_compacting.header": "使用动力辊轧机压缩物品", + "create.ponder.mechanical_press_compacting.header": "使用动力辊压机压缩物品", "create.ponder.mechanical_press_compacting.text_1": "对放置于工作盆内的物品进行辊轧,可以将这些物品压缩在一起", "create.ponder.mechanical_press_compacting.text_2": "压缩意指任何同种物品填满了 2x2 或者 3x3 网格的配方,以及一些额外的配方", "create.ponder.mechanical_press_compacting.text_3": "一些配方可能需要烈焰人燃烧室提供热量", "create.ponder.mechanical_press_compacting.text_4": "过滤槽可用于解决两个配方相互冲突的情况", + "create.ponder.mechanical_pump_flow.header": "使用动力泵传输流体", + "create.ponder.mechanical_pump_flow.text_1": "动力泵可以控制管道中的液体流向", + "create.ponder.mechanical_pump_flow.text_2": "当接入动力时,其上的箭头指示液体流向", + "create.ponder.mechanical_pump_flow.text_3": "后方的管道中将会产生吸力...", + "create.ponder.mechanical_pump_flow.text_4": "...而液体将被输入前方的管道", + "create.ponder.mechanical_pump_flow.text_5": "反转动力方向将会改变液体流向", + "create.ponder.mechanical_pump_flow.text_6": "使用扳手可以手动改变动力泵的朝向", + + "create.ponder.mechanical_pump_speed.header": "动力泵的传输机制", + "create.ponder.mechanical_pump_speed.text_1": "动力泵的压力最多沿管线传递16格,与输入动力无关", + "create.ponder.mechanical_pump_speed.text_2": "输入动力将会影响压力改变速度...", + "create.ponder.mechanical_pump_speed.text_3": "...以及流体的传输速度", + "create.ponder.mechanical_pump_speed.text_4": "多个并联动力泵的传输量可以叠加", + "create.ponder.mechanical_pump_speed.text_5": "交替摆放动力泵可以方便的控制液体流动", + "create.ponder.mechanical_saw_breaker.header": "使用动力锯伐木", "create.ponder.mechanical_saw_breaker.text_1": "向其通入旋转力后,动力锯可以直接砍伐掉它面前的树木", "create.ponder.mechanical_saw_breaker.text_2": "想要一次性砍掉整棵树,锯子必须破坏掉树与地面连接的最后一个方块", @@ -2326,7 +2078,7 @@ "create.ponder.mechanical_saw_processing.header": "使用动力锯处理物品", "create.ponder.mechanical_saw_processing.text_1": "面向朝上的动力锯可以将物品处理为其变种", "create.ponder.mechanical_saw_processing.text_2": "处理过后的物品的弹出方向始终与通入锯中的旋转转向相反", - "create.ponder.mechanical_saw_processing.text_3": "锯子可以", + "create.ponder.mechanical_saw_processing.text_3": "锯子可以配合其两侧的传送带输入输出", "create.ponder.mechanical_saw_processing.text_4": "若输入原料有多种可能产物,你可以用动力锯上的过滤槽指定只产出某种产物", "create.ponder.mechanical_saw_processing.text_5": "若没有使用过滤槽,动力锯会在各产物中按顺序循环输出", @@ -2339,21 +2091,32 @@ "create.ponder.nixie_tube.header": "使用辉光管", "create.ponder.nixie_tube.text_1": "通入红石信号后,辉光管会显示出红石信号的强度", - "create.ponder.nixie_tube.text_2": "使用命名牌在铁砧上为其命名,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_2": "在其上右键使用更改过名称的命名牌,可以自定义它的显示文本", + "create.ponder.nixie_tube.text_3": "使用染料右键以更改辉光管的显示颜色", "create.ponder.piston_pole.header": "活塞延长杆", "create.ponder.piston_pole.text_1": "若无相接的延长杆,动力活塞无法移动其他方块", "create.ponder.piston_pole.text_2": "在其背面安装的延长杆长度,决定了活塞的推动范围", + "create.ponder.portable_fluid_interface.header": "装置流体交换", + "create.ponder.portable_fluid_interface.text_1": "管道无法与运动装置内的流体储罐直接交互", + "create.ponder.portable_fluid_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的流体存储进行交互", + "create.ponder.portable_fluid_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离", + "create.ponder.portable_fluid_interface.text_4": "当它们彼此经过时,它们会连接在一起", + "create.ponder.portable_fluid_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的流体存储代理", + "create.ponder.portable_fluid_interface.text_6": "流体可被泵入到装置内....", + "create.ponder.portable_fluid_interface.text_7": "...或是从装置中抽取出来", + "create.ponder.portable_fluid_interface.text_8": "如果一小段时间内没有流体交换,接口将会断开连接,然后装置重新开始运动", + "create.ponder.portable_storage_interface.header": "装置存储交换", "create.ponder.portable_storage_interface.text_1": "玩家无法与运动装置内的存储空间进行交互", "create.ponder.portable_storage_interface.text_2": "这一组件可以在不停止装置的情况下与装置内的存储空间进行交互", "create.ponder.portable_storage_interface.text_3": "放置第二个接口时,记得要与装置接口相隔 1 格或者 2 格的距离", "create.ponder.portable_storage_interface.text_4": "当它们彼此经过时,它们会连接在一起", "create.ponder.portable_storage_interface.text_5": "连接状态下,固定侧接口便会作为整个装置的存储空间代理", - "create.ponder.portable_storage_interface.text_6": "物品会被输入到装置内...", + "create.ponder.portable_storage_interface.text_6": "物品可被输入到装置内...", "create.ponder.portable_storage_interface.text_7": "...或是从装置中提取出来", - "create.ponder.portable_storage_interface.text_8": "物品交换完毕后,装置仍然会停留在原地一小会,然后才会继续前行", + "create.ponder.portable_storage_interface.text_8": "如果一小段时间内没有物品交换,接口将会断开连接,然后装置重新开始运动", "create.ponder.portable_storage_interface_redstone.header": "红石控制", "create.ponder.portable_storage_interface_redstone.text_1": "通入红石信号可以阻止固定侧接口的连接行为", @@ -2442,11 +2205,25 @@ "create.ponder.smart_chute.text_3": "使用鼠标滚轮可以指定被过滤的物品数量", "create.ponder.smart_chute.text_4": "通入红石信号,智能溜槽将会完全暂停工作", + "create.ponder.smart_pipe.header": "使用智能流体管道控制液体流动", + "create.ponder.smart_pipe.text_1": "智能流体管道可以限制通过它的流体种类", + "create.ponder.smart_pipe.text_2": "当紧邻流体源放置时,管道只会抽取设置的流体种类", + "create.ponder.smart_pipe.text_3": "使用任何包含流体的容器右键过滤槽来标记过滤的流体", + "create.ponder.smart_pipe.text_4": "当放在管线中时,只有匹配过滤器的流体才能流入它后方的管道", + "create.ponder.speedometer.header": "使用速度表来监测转速", "create.ponder.speedometer.text_1": "速度表能显示相接组件的转速", "create.ponder.speedometer.text_2": "当佩戴工程师护目镜时,可以看到仪表所显示的更详细的数据", "create.ponder.speedometer.text_3": "红石比较器可以根据速度表的数值输出不同强弱的红石信号", + "create.ponder.spout_filling.header": "使用注液器填充物品", + "create.ponder.spout_filling.text_1": "注液器可以将流体装入下方经过的,可以接受该流体的物品", + "create.ponder.spout_filling.text_2": "注液器的流体存储无法直接手动交互", + "create.ponder.spout_filling.text_3": "使用管线可以将流体输入注液器", + "create.ponder.spout_filling.text_4": "要被处理的物品可以被放置在其下方的置物台上", + "create.ponder.spout_filling.text_5": "当传送带上的物品经过注液器下方时...", + "create.ponder.spout_filling.text_6": "注液器会使物品停下,然后自动处理这一物品", + "create.ponder.stabilized_bearings.header": "装置固定朝向", "create.ponder.stabilized_bearings.text_1": "当动力轴承在结构被带动时...", "create.ponder.stabilized_bearings.text_2": "...它会确保它转盘的垂直朝向不变", @@ -2478,6 +2255,12 @@ "create.ponder.valve_handle.text_4": "潜行右击可使它顺时针旋转", "create.ponder.valve_handle.text_5": "可以通过染色来美化阀门手轮", + "create.ponder.valve_pipe.header": "使用阀门管道控制液体流", + "create.ponder.valve_pipe.text_1": "阀门管道可以控制管道网中液体的去处", + "create.ponder.valve_pipe.text_2": "通过其上的传动杆输入动力可以控制它的开关", + "create.ponder.valve_pipe.text_3": "提供旋转向‘打开’方向的力会打开阀门,使得流体可以通过", + "create.ponder.valve_pipe.text_4": "提供另一方向的旋转力可以关闭阀门,阻止流体通过", + "create.ponder.water_wheel.header": "使用水车产生旋转力", "create.ponder.water_wheel.text_1": "水车利用临近的水流来进行应力发生", "create.ponder.water_wheel.text_2": "水车接触水流的面越多,它的转速越高", @@ -2519,7 +2302,6 @@ "create.ponder.windmill_structure.header": "风车装置", "create.ponder.windmill_structure.text_1": "任何有至少 8 个风帆方块的结构,都被视为一个有效的风车", - "_": "Thank you for translating Create!" }