Add Starlight to Mods enum, along with an executeIfInstalled method. Use said method in WrappedChunk in place of an if-statement to execute Starlight-dependent code

This commit is contained in:
Aeiou 2021-12-19 18:43:38 -05:00
parent 11e6c3f45a
commit 7fd531199c
2 changed files with 15 additions and 3 deletions

View file

@ -12,6 +12,7 @@ import net.minecraftforge.fml.ModList;
*/
public enum Mods {
DYNAMICTREES,
STARLIGHT,
TCONSTRUCT;
/**
@ -38,4 +39,14 @@ public enum Mods {
return Optional.of(toRun.get().get());
return Optional.empty();
}
/**
* Simple hook to execute code if a mod is installed
* @param toExecute will be executed only if the mod is loaded
*/
public void executeIfInstalled(Supplier<Runnable> toExecute) {
if (isLoaded()) {
toExecute.get().run();
}
}
}

View file

@ -11,6 +11,7 @@ import ca.spottedleaf.starlight.common.chunk.ExtendedChunk;
import ca.spottedleaf.starlight.common.light.StarLightEngine;
import com.simibubi.create.compat.Mods;
import com.simibubi.create.foundation.utility.worldWrappers.PlacementSimulationWorld;
import it.unimi.dsi.fastutil.longs.LongSet;
@ -34,7 +35,6 @@ import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.ticks.BlackholeTickAccess;
import net.minecraft.world.ticks.TickContainerAccess;
import net.minecraftforge.fml.ModList;
public class WrappedChunk extends ChunkAccess {
@ -61,11 +61,12 @@ public class WrappedChunk extends ChunkAccess {
for (int i = 0; i < this.sections.length; i++) {
sections[i] = new WrappedChunkSection(this, i << 4);
}
// If Starlight is loaded, initialize its NibbleArrays for this chunk to default values
if (ModList.get().isLoaded("starlight")) {
Mods.STARLIGHT.executeIfInstalled(() -> () -> {
((ExtendedChunk)this).setBlockNibbles(StarLightEngine.getFilledEmptyLight(this));
((ExtendedChunk)this).setSkyNibbles(StarLightEngine.getFilledEmptyLight(this));
}
});
}
@Override